Merge branch 'main' into mpgem_scripting_rpc
This commit is contained in:
@@ -285,15 +285,15 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const {{ Prop
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{{ AutoComponentMacros.ParseRpcParams(Property, paramNames, paramTypes, paramDefines) }}
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void {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}({{ ', '.join(paramDefines) }})
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{
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constexpr uint8_t rpcId = static_cast<uint8_t>({{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure::{{ UpperFirst(Property.attrib['Name']) }});
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constexpr Multiplayer::NetComponentId componentId = static_cast<Multiplayer::NetComponentId>({{ Component.attrib['Namespace'] }}::ComponentTypes::{{ Component.attrib['Name'] }});
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constexpr RpcIndex rpcId = static_cast<RpcIndex>({{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure::{{ UpperFirst(Property.attrib['Name']) }});
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{% if Property.attrib['IsReliable']|booleanTrue %}
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constexpr AzNetworking::ReliabilityType isReliable = Multiplayer::ReliabilityType::Reliable;
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{% else %}
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constexpr AzNetworking::ReliabilityType isReliable = Multiplayer::ReliabilityType::Unreliable;
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{% endif %}
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Multiplayer::NetworkEntityRpcMessage rpcMessage(Multiplayer::RpcDeliveryType::{{ InvokeFrom }}To{{ HandleOn }}, GetNetEntityId(), componentId, rpcId, isReliable);
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const Multiplayer::NetComponentId netComponentId = GetParent().GetNetComponentId();
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Multiplayer::NetworkEntityRpcMessage rpcMessage(Multiplayer::RpcDeliveryType::{{ InvokeFrom }}To{{ HandleOn }}, GetNetEntityId(), netComponentId, rpcId, isReliable);
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{% if paramNames|count > 0 %}
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{{ UpperFirst(Component.attrib['Name']) }}Internal::{{ UpperFirst(Property.attrib['Name']) }}RpcStruct rpcStruct({{ ', '.join(paramNames) }});
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{% else %}
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@@ -525,6 +525,7 @@ bool {{ ClassName }}::Serialize{{ AutoComponentMacros.GetNetPropertiesSetName(Re
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m_{{ LowerFirst(Property.attrib['Name']) }},
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"{{ Property.attrib['Name'] }}",
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GetNetComponentId(),
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static_cast<PropertyIndex>({{ UpperFirst(Component.attrib['Name']) }}Internal::NetworkProperties::{{ UpperFirst(Property.attrib['Name']) }}),
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stats
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);
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{% endif %}
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@@ -662,6 +663,16 @@ enum class RemoteProcedure
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MAX
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};
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{% endmacro %}
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{% macro DeclareNetworkPropertyEnumerations(Component) %}
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enum class NetworkProperties
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{
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{% for NetworkProperty in Component.iter('NetworkProperty') %}
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{{ UpperFirst(NetworkProperty.attrib['Name']) }},
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{% endfor %}
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MAX
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};
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{% endmacro %}
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{#
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@@ -897,6 +908,9 @@ m_{{ LowerFirst(Property.attrib['Name']) }} = m_{{ LowerFirst(Property.attrib['N
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{% else %}
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{% set ControllerBaseName = ControllerName %}
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{% endif %}
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{% set NetworkInputCount = Component.findall('NetworkInput') | len %}
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{% set NetworkPropertyCount = Component.findall('NetworkProperty') | len %}
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{% set RpcCount = Component.findall('RemoteProcedure') | len %}
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#include "{{ includeFile }}"
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Console/ILogger.h>
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@@ -917,9 +931,12 @@ m_{{ LowerFirst(Property.attrib['Name']) }} = m_{{ LowerFirst(Property.attrib['N
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namespace {{ Component.attrib['Namespace'] }}
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{
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NetComponentId {{ UpperFirst(ComponentBaseName) }}::s_netComponentId = InvalidNetComponentId;
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namespace {{ UpperFirst(Component.attrib['Name']) }}Internal
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{
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{{ DeclareRemoteProcedureEnumerations(Component)|indent(8) }}
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{{ DeclareNetworkPropertyEnumerations(Component)|indent(8) }}
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{{ DefineNetworkPropertyDirtyEnumeration(Component, ClassType, 'Authority', 'Authority')|indent(8) }}
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{{ DefineNetworkPropertyDirtyEnumeration(Component, ClassType, 'Authority', 'Client')|indent(8) }}
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{{ DefineNetworkPropertyDirtyEnumeration(Component, ClassType, 'Authority', 'Server')|indent(8) }}
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@@ -1263,14 +1280,14 @@ namespace {{ Component.attrib['Namespace'] }}
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Multiplayer::NetComponentId {{ ComponentBaseName }}::GetNetComponentId() const
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{
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return s_componentId;
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return s_netComponentId;
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}
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#pragma warning(push)
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#pragma warning(disable: 4065) // switch statement contains 'default' but no 'case' labels
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bool {{ ComponentBaseName }}::HandleRpcMessage([[maybe_unused]] Multiplayer::NetEntityRole remoteRole, Multiplayer::NetworkEntityRpcMessage& message)
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{
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const {{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure rpcType = static_cast<{{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure>(message.GetRpcMessageType());
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const {{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure rpcType = static_cast<{{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure>(message.GetRpcIndex());
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switch (rpcType)
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{
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{{ DeclareRpcHandleCases(Component, ComponentDerived, 'Server', 'Authority', "(remoteRole == Multiplayer::NetEntityRole::Authority || remoteRole == Multiplayer::NetEntityRole::Server)" )|indent(8) }}
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@@ -1413,6 +1430,35 @@ namespace {{ Component.attrib['Namespace'] }}
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}
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{% endif %}
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const char* {{ ComponentBaseName }}::GetNetworkPropertyName([[maybe_unused]] PropertyIndex propertyIndex)
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{
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{% if NetworkPropertyCount > 0 %}
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const {{ UpperFirst(Component.attrib['Name']) }}Internal::NetworkProperties propertyId = static_cast<{{ UpperFirst(Component.attrib['Name']) }}Internal::NetworkProperties>(propertyIndex);
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switch (propertyId)
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{
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{% for NetworkProperty in Component.iter('NetworkProperty') %}
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case {{ UpperFirst(Component.attrib['Name']) }}Internal::NetworkProperties::{{ UpperFirst(NetworkProperty.attrib['Name']) }}:
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return "{{ UpperFirst(NetworkProperty.attrib['Name']) }}";
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{% endfor %}
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}
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{% endif %}
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return "Unknown network property";
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}
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const char* {{ ComponentBaseName }}::GetRpcName([[maybe_unused]] RpcIndex rpcIndex)
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{
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{% if RpcCount > 0 %}
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const {{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure rpcId = static_cast<{{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure>(rpcIndex);
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switch (rpcId)
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{
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{% for RemoteProcedure in Component.iter('RemoteProcedure') %}
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case {{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure::{{ RemoteProcedure.attrib['Name'] }}:
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return "{{ RemoteProcedure.attrib['Name'] }}";
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{% endfor %}
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}
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{% endif %}
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return "Unknown Rpc";
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}
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{% endfor %}
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}
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{% endfor %}
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