diff --git a/.gitignore b/.gitignore index eb24d72701..c3af907e97 100644 --- a/.gitignore +++ b/.gitignore @@ -6,8 +6,8 @@ AssetProcessorTemp/** [Cc]ache/ Editor/EditorEventLog.xml Editor/EditorLayout.xml -Tools/**/*egg-info/** -Tools/**/*egg-link +**/*egg-info/** +**/*egg-link UserSettings.xml [Uu]ser/ FrameCapture/** diff --git a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterCapsuleDamage.py b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterCapsuleDamage.py index a961ccdc52..7ed47d0b58 100755 --- a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterCapsuleDamage.py +++ b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterCapsuleDamage.py @@ -15,9 +15,9 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__))) from ActorSplitsAfterDamage import Tests -def run(): - from ActorSplitsAfterDamage import run as internal_run - from editor_python_test_tools.utils import Constants +def ActorSplitsAfterCapsuleDamage(): + from ActorSplitsAfterDamage import base_run as internal_run + from BlastUtils import Constants def CapsuleDamage(target_id, position0): position1 = azlmbr.object.construct('Vector3', position0.x + 1.0, position0.y, position0.z) @@ -30,4 +30,8 @@ def run(): if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + + from editor_python_test_tools.utils import Report + Report.start_test(ActorSplitsAfterCapsuleDamage) diff --git a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterCollision.py b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterCollision.py index 5692773d6d..a75aae21f0 100755 --- a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterCollision.py +++ b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterCollision.py @@ -22,7 +22,7 @@ class Tests(): # fmt: on -def run(): +def ActorSplitsAfterCollision(): """ Summary: @@ -60,8 +60,8 @@ def run(): import azlmbr.legacy.general as general import azlmbr.bus - from editor_python_test_tools.utils import CollisionHandler - from editor_python_test_tools.utils import BlastNotificationHandler + from BlastUtils import CollisionHandler + from BlastUtils import BlastNotificationHandler # Constants TIMEOUT = 2.0 @@ -107,4 +107,8 @@ def run(): if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + + from editor_python_test_tools.utils import Report + Report.start_test(ActorSplitsAfterCollision) diff --git a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterDamage.py b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterDamage.py index ddd90ca89a..d71f17c958 100755 --- a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterDamage.py +++ b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterDamage.py @@ -20,7 +20,7 @@ class Tests(): # fmt: on -def run(damage_func): +def base_run(damage_func): """ Summary: @@ -56,7 +56,7 @@ def run(damage_func): import azlmbr.legacy.general as general import azlmbr.bus - from editor_python_test_tools.utils import BlastNotificationHandler + from BlastUtils import BlastNotificationHandler # Constants TIMEOUT = 2.0 diff --git a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterImpactSpreadDamage.py b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterImpactSpreadDamage.py index 9b3fd1e596..e2783ef605 100755 --- a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterImpactSpreadDamage.py +++ b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterImpactSpreadDamage.py @@ -15,9 +15,9 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__))) from ActorSplitsAfterDamage import Tests -def run(): - from ActorSplitsAfterDamage import run as internal_run - from editor_python_test_tools.utils import Constants +def ActorSplitsAfterImpactSpreadDamage(): + from ActorSplitsAfterDamage import base_run as internal_run + from BlastUtils import Constants def ImpactSpreadDamage(target_id, position): azlmbr.destruction.BlastFamilyDamageRequestBus(azlmbr.bus.Event, "Impact Spread Damage", target_id, @@ -28,4 +28,8 @@ def run(): if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + + from editor_python_test_tools.utils import Report + Report.start_test(ActorSplitsAfterImpactSpreadDamage) diff --git a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterRadialDamage.py b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterRadialDamage.py index a219e63d34..f89a322bec 100755 --- a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterRadialDamage.py +++ b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterRadialDamage.py @@ -15,9 +15,9 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__))) from ActorSplitsAfterDamage import Tests -def run(): - from ActorSplitsAfterDamage import run as internal_run - from editor_python_test_tools.utils import Constants +def ActorSplitsAfterRadialDamage(): + from ActorSplitsAfterDamage import base_run as internal_run + from BlastUtils import Constants def RadialDamage(target_id, position): azlmbr.destruction.BlastFamilyDamageRequestBus(azlmbr.bus.Event, "Radial Damage", target_id, @@ -28,4 +28,8 @@ def run(): if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + + from editor_python_test_tools.utils import Report + Report.start_test(ActorSplitsAfterRadialDamage) \ No newline at end of file diff --git a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterShearDamage.py b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterShearDamage.py index e775be302d..5d2b6db1f3 100755 --- a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterShearDamage.py +++ b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterShearDamage.py @@ -15,9 +15,9 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__))) from ActorSplitsAfterDamage import Tests -def run(): - from ActorSplitsAfterDamage import run as internal_run - from editor_python_test_tools.utils import Constants +def ActorSplitsAfterShearDamage(): + from ActorSplitsAfterDamage import base_run as internal_run + from BlastUtils import Constants def ShearDamage(target_id, position): normal = azlmbr.object.construct('Vector3', 1.0, 0.0, 0.0) @@ -29,4 +29,8 @@ def run(): if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + + from editor_python_test_tools.utils import Report + Report.start_test(ActorSplitsAfterShearDamage) \ No newline at end of file diff --git a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterStressDamage.py b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterStressDamage.py index 0195190348..bfbbde259a 100755 --- a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterStressDamage.py +++ b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterStressDamage.py @@ -15,9 +15,9 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__))) from ActorSplitsAfterDamage import Tests -def run(): - from ActorSplitsAfterDamage import run as internal_run - from editor_python_test_tools.utils import Constants +def ActorSplitsAfterStressDamage(): + from ActorSplitsAfterDamage import base_run as internal_run + from BlastUtils import Constants def StressDamage(target_id, position): force = azlmbr.object.construct('Vector3', 0.0, 0.0, -100.0) # Should be enough to break `brittle` objects @@ -28,4 +28,8 @@ def run(): if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + + from editor_python_test_tools.utils import Report + Report.start_test(ActorSplitsAfterStressDamage) diff --git a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterTriangleDamage.py b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterTriangleDamage.py index 0351fe42e2..e8f44bbc77 100755 --- a/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterTriangleDamage.py +++ b/AutomatedTesting/Gem/PythonTests/Blast/ActorSplitsAfterTriangleDamage.py @@ -15,9 +15,9 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__))) from ActorSplitsAfterDamage import Tests -def run(): - from ActorSplitsAfterDamage import run as internal_run - from editor_python_test_tools.utils import Constants +def ActorSplitsAfterTriangleDamage(): + from ActorSplitsAfterDamage import base_run as internal_run + from BlastUtils import Constants def TriangleDamage(target_id, position): # Some points that form a triangle that contains the given position @@ -32,4 +32,8 @@ def run(): if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + + from editor_python_test_tools.utils import Report + Report.start_test(ActorSplitsAfterTriangleDamage) \ No newline at end of file diff --git a/AutomatedTesting/Gem/PythonTests/Blast/Utils.py b/AutomatedTesting/Gem/PythonTests/Blast/BlastUtils.py old mode 100755 new mode 100644 similarity index 100% rename from AutomatedTesting/Gem/PythonTests/Blast/Utils.py rename to AutomatedTesting/Gem/PythonTests/Blast/BlastUtils.py diff --git a/AutomatedTesting/Gem/PythonTests/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/CMakeLists.txt index c23d92d60a..d31ea6334c 100644 --- a/AutomatedTesting/Gem/PythonTests/CMakeLists.txt +++ b/AutomatedTesting/Gem/PythonTests/CMakeLists.txt @@ -16,39 +16,53 @@ ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}) add_subdirectory(assetpipeline) +add_subdirectory(atom_renderer) ## Physics ## -# DISABLED - see LYN-2536 -#if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) -# ly_add_pytest( -# NAME AutomatedTesting::PhysicsTests -# TEST_SUITE main -# TEST_SERIAL -# PATH ${CMAKE_CURRENT_LIST_DIR}/physics/TestSuite_Active.py -# TIMEOUT 3600 -# RUNTIME_DEPENDENCIES -# Legacy::Editor -# Legacy::CryRenderNULL -# AZ::AssetProcessor -# AutomatedTesting.Assets -# COMPONENT -# Physics -# ) -# ly_add_pytest( -# NAME AutomatedTesting::PhysicsTests_Sandbox -# TEST_SUITE sandbox -# TEST_SERIAL -# PATH ${CMAKE_CURRENT_LIST_DIR}/physics/TestSuite_Sandbox.py -# TIMEOUT 3600 -# RUNTIME_DEPENDENCIES -# Legacy::Editor -# Legacy::CryRenderNULL -# AZ::AssetProcessor -# AutomatedTesting.Assets -# COMPONENT -# Physics -# ) -#endif() +if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) + ly_add_pytest( + NAME AutomatedTesting::PhysicsTests_Main + TEST_SUITE main + TEST_SERIAL + PATH ${CMAKE_CURRENT_LIST_DIR}/physics/TestSuite_Main.py + TIMEOUT 3600 + RUNTIME_DEPENDENCIES + Legacy::Editor + Legacy::CryRenderNULL + AZ::AssetProcessor + AutomatedTesting.Assets + COMPONENT + Physics + ) + ly_add_pytest( + NAME AutomatedTesting::PhysicsTests_Periodic + TEST_SUITE periodic + TEST_SERIAL + PATH ${CMAKE_CURRENT_LIST_DIR}/physics/TestSuite_Periodic.py + TIMEOUT 3600 + RUNTIME_DEPENDENCIES + Legacy::Editor + Legacy::CryRenderNULL + AZ::AssetProcessor + AutomatedTesting.Assets + COMPONENT + Physics + ) + ly_add_pytest( + NAME AutomatedTesting::PhysicsTests_Sandbox + TEST_SUITE sandbox + TEST_SERIAL + PATH ${CMAKE_CURRENT_LIST_DIR}/physics/TestSuite_Sandbox.py + TIMEOUT 3600 + RUNTIME_DEPENDENCIES + Legacy::Editor + Legacy::CryRenderNULL + AZ::AssetProcessor + AutomatedTesting.Assets + COMPONENT + Physics + ) +endif() ## ScriptCanvas ## if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) @@ -81,23 +95,22 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) endif() ## White Box ## -# DISABLED - See LYN-2663 -#if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) -# ly_add_pytest( -# NAME AutomatedTesting::WhiteBoxTests -# TEST_SUITE main -# TEST_SERIAL -# PATH ${CMAKE_CURRENT_LIST_DIR}/WhiteBox/TestSuite_Active.py -# TIMEOUT 3600 -# RUNTIME_DEPENDENCIES -# Legacy::Editor -# Legacy::CryRenderNULL -# AZ::AssetProcessor -# AutomatedTesting.Assets -# COMPONENT -# WhiteBox -# ) -#endif() +if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) + ly_add_pytest( + NAME AutomatedTesting::WhiteBoxTests + TEST_SUITE main + TEST_SERIAL + PATH ${CMAKE_CURRENT_LIST_DIR}/WhiteBox/TestSuite_Active.py + TIMEOUT 3600 + RUNTIME_DEPENDENCIES + Legacy::Editor + Legacy::CryRenderNULL + AZ::AssetProcessor + AutomatedTesting.Assets + COMPONENT + WhiteBox + ) +endif() ## NvCloth ## # [TODO LYN-1928] Enable when AutomatedTesting runs with Atom @@ -157,7 +170,7 @@ endif() if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) ly_add_pytest( NAME AutomatedTesting::BlastTests - TEST_SUITE periodic + TEST_SUITE main TEST_SERIAL TRUE PATH ${CMAKE_CURRENT_LIST_DIR}/Blast/TestSuite_Active.py TIMEOUT 3600 @@ -165,6 +178,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) Legacy::Editor AZ::AssetProcessor AutomatedTesting.Assets + COMPONENT Blast ) endif() @@ -177,8 +191,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_ ## DynVeg ## ly_add_pytest( - NAME DynamicVegetationTests_Main_GPU - TEST_REQUIRES gpu + NAME AutomatedTesting::DynamicVegetationTests_Main TEST_SERIAL TEST_SUITE main PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg @@ -194,8 +207,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_ ) ly_add_pytest( - NAME DynamicVegetationTests_Sandbox_GPU - TEST_REQUIRES gpu + NAME AutomatedTesting::DynamicVegetationTests_Sandbox TEST_SERIAL TEST_SUITE sandbox PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg @@ -211,8 +223,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_ ) ly_add_pytest( - NAME DynamicVegetationTests_Periodic_GPU - TEST_REQUIRES gpu + NAME AutomatedTesting::DynamicVegetationTests_Periodic TEST_SERIAL TEST_SUITE periodic PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg @@ -228,8 +239,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_ ## LandscapeCanvas ## ly_add_pytest( - NAME LandscapeCanvasTests_Main - TEST_REQUIRES gpu + NAME AutomatedTesting::LandscapeCanvasTests_Main TEST_SERIAL TEST_SUITE main PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/landscape_canvas @@ -244,8 +254,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_ ) ly_add_pytest( - NAME LandscapeCanvasTests_Periodic - TEST_REQUIRES gpu + NAME AutomatedTesting::LandscapeCanvasTests_Periodic TEST_SERIAL TEST_SUITE periodic PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/landscape_canvas @@ -261,8 +270,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_ ## GradientSignal ## ly_add_pytest( - NAME GradientSignalTests_Periodic - TEST_REQUIRES gpu + NAME AutomatedTesting::GradientSignalTests_Periodic TEST_SERIAL TEST_SUITE periodic PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/gradient_signal @@ -280,7 +288,7 @@ endif() ## Editor ## if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_FOUNDATION_TEST_SUPPORTED) ly_add_pytest( - NAME EditorTests_Periodic + NAME AutomatedTesting::EditorTests_Periodic TEST_SUITE periodic TEST_SERIAL PATH ${CMAKE_CURRENT_LIST_DIR}/editor @@ -298,7 +306,7 @@ endif() if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) # Unstable, SPEC-3838 will restore #ly_add_pytest( - # NAME asset_load_benchmark_test + # NAME AutomatedTesting::asset_load_benchmark_test # TEST_SERIAL # TEST_SUITE benchmark # PATH ${CMAKE_CURRENT_LIST_DIR}/streaming/benchmark/asset_load_benchmark_test.py diff --git a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/README.txt b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/README.txt index 8c86e22681..b7c6730faf 100644 --- a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/README.txt +++ b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/README.txt @@ -33,9 +33,6 @@ Assuming CMake is already setup on your operating system, below are some sample mkdir windows_vs2019 cd windows_vs2019 cmake .. -G "Visual Studio 16 2019" -A x64 -T host=x64 -DLY_3RDPARTY_PATH="%3RDPARTYPATH%" -DLY_PROJECTS=AutomatedTesting -NOTE: -Using the above command also adds EditorPythonTestTools to the PYTHONPATH OS environment variable. -Additionally, some CTest scripts will add the Python interpreter path to the PYTHON OS environment variable. To manually install the project in development mode using your own installed Python interpreter: cd /path/to/od3e/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools diff --git a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/PKG-INFO b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/PKG-INFO deleted file mode 100644 index 4fb74423c2..0000000000 --- a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/PKG-INFO +++ /dev/null @@ -1,110 +0,0 @@ -Metadata-Version: 1.0 -Name: editor-python-test-tools -Version: 1.0.0 -Summary: Lumberyard editor Python bindings test tools -Home-page: UNKNOWN -Author: UNKNOWN -Author-email: UNKNOWN -License: UNKNOWN -Description: All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or - its licensors. - - For complete copyright and license terms please see the LICENSE at the root of this - distribution (the "License"). All use of this software is governed by the License, - or, if provided, by the license below or the license accompanying this file. Do not - remove or modify any license notices. This file is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - - - INTRODUCTION - ------------ - - EditorPythonBindings is a Python project that contains a collection of testing tools - developed by the Lumberyard Test Tech team. The project contains - the following tools: - - * Workspace Manager: - A library to manipulate Lumberyard installations - * Launchers: - A library to test the game in a variety of platforms - - - REQUIREMENTS - ------------ - - * Python 3.7.5 (64-bit) - - It is recommended that you completely remove any other versions of Python - installed on your system. - - - INSTALL - ----------- - It is recommended to set up these these tools with Lumberyard's CMake build commands. - Assuming CMake is already setup on your operating system, below are some sample build commands: - cd /path/to/od3e/ - mkdir windows_vs2019 - cd windows_vs2019 - cmake .. -G "Visual Studio 16 2019" -A x64 -T host=x64 -DLY_3RDPARTY_PATH="%3RDPARTYPATH%" -DLY_PROJECTS=AutomatedTesting - NOTE: - Using the above command also adds LyTestTools to the PYTHONPATH OS environment variable. - Additionally, some CTest scripts will add the Python interpreter path to the PYTHON OS environment variable. - There is some LyTestTools functionality that will search for these, so feel free to populate them manually. - - To manually install the project in development mode using your own installed Python interpreter: - cd /path/to/lumberyard/dev/Tools/LyTestTools/ - /path/to/your/python -m pip install -e . - - For console/mobile testing, update the following .ini file in your root user directory: - i.e. C:/Users/myusername/ly_test_tools/devices.ini (a.k.a. %USERPROFILE%/ly_test_tools/devices.ini) - - You will need to add a section for the device, and a key holding the device identifier value (usually an IP or ID). - It should look similar to this for each device: - [android] - id = 988939353955305449 - - [gameconsole] - ip = 192.168.1.1 - - [gameconsole2] - ip = 192.168.1.2 - - - PACKAGE STRUCTURE - ----------------- - - The project is organized into packages. Each package corresponds to a tool: - - - LyTestTools.ly_test_tools._internal: contains logging setup, pytest fixture, and o3de workspace manager modules - - LyTestTools.ly_test_tools.builtin: builtin helpers and fixtures for quickly writing tests - - LyTestTools.ly_test_tools.console: modules used for consoles - - LyTestTools.ly_test_tools.environment: functions related to file/process management and cleanup - - LyTestTools.ly_test_tools.image: modules related to image capturing and processing - - LyTestTools.ly_test_tools.launchers: game launchers library - - LyTestTools.ly_test_tools.log: modules for interacting with generated or existing log files - - LyTestTools.ly_test_tools.o3de: modules used to interact with Open 3D Engine - - LyTestTools.ly_test_tools.mobile: modules used for android/ios - - LyTestTools.ly_test_tools.report: modules used for reporting - - LyTestTools.tests: LyTestTools integration, unit, and example usage tests - - - DIRECTORY STRUCTURE - ------------------- - - The directory structure corresponds to the package structure. For example, the - ly_test_tools.builtin package is located in the ly_test_tools/builtin/ directory. - - - ENTRY POINTS - ------------ - - Deploying the project in development mode installs only entry points for pytest fixtures. - - - UNINSTALLATION - -------------- - - The preferred way to uninstall the project is: - /path/to/your/python -m pip uninstall ly_test_tools - -Platform: UNKNOWN diff --git a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/SOURCES.txt b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/SOURCES.txt deleted file mode 100644 index 1143b74a7c..0000000000 --- a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/SOURCES.txt +++ /dev/null @@ -1,7 +0,0 @@ -README.txt -setup.py -editor_python_test_tools.egg-info/PKG-INFO -editor_python_test_tools.egg-info/SOURCES.txt -editor_python_test_tools.egg-info/dependency_links.txt -editor_python_test_tools.egg-info/requires.txt -editor_python_test_tools.egg-info/top_level.txt \ No newline at end of file diff --git a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/dependency_links.txt b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/dependency_links.txt deleted file mode 100644 index 8b13789179..0000000000 --- a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/dependency_links.txt +++ /dev/null @@ -1 +0,0 @@ - diff --git a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/requires.txt b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/requires.txt deleted file mode 100644 index f11e5b3d82..0000000000 --- a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/requires.txt +++ /dev/null @@ -1 +0,0 @@ -ly_test_tools diff --git a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/top_level.txt b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/top_level.txt deleted file mode 100644 index 8b13789179..0000000000 --- a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools.egg-info/top_level.txt +++ /dev/null @@ -1 +0,0 @@ - diff --git a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/hydra_test_utils.py b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/hydra_test_utils.py index ee352f8a73..9f498bbf50 100644 --- a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/hydra_test_utils.py +++ b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/hydra_test_utils.py @@ -32,7 +32,7 @@ def teardown_editor(editor): def launch_and_validate_results(request, test_directory, editor, editor_script, expected_lines, unexpected_lines=[], - halt_on_unexpected=False, run_python="--runpythontest", auto_test_mode=True, null_renderer=False, cfg_args=[], + halt_on_unexpected=False, run_python="--runpythontest", auto_test_mode=True, null_renderer=True, cfg_args=[], timeout=300): """ Runs the Editor with the specified script, and monitors for expected log lines. @@ -58,7 +58,7 @@ def launch_and_validate_results(request, test_directory, editor, editor_script, if auto_test_mode: editor.args.extend(["--autotest_mode"]) if null_renderer: - editor.args.extend(["-NullRenderer"]) + editor.args.extend(["-rhi=Null"]) with editor.start(): diff --git a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py index 6ca0ec16a7..a9f6d0aa02 100644 --- a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py +++ b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py @@ -278,6 +278,12 @@ class Tracer: self.function = args[3] self.message = args[4] + def __str__(self): + return f"Warning: [{self.filename}:{self.function}:{self.line}]: [{self.window}] {self.message}" + + def __repr__(self): + return f"[Warning: {self.message}]" + class ErrorInfo: def __init__(self, args): self.window = args[0] @@ -285,6 +291,12 @@ class Tracer: self.line = args[2] self.function = args[3] self.message = args[4] + + def __str__(self): + return f"Error: [{self.filename}:{self.function}:{self.line}]: [{self.window}] {self.message}" + + def __repr__(self): + return f"[Error: {self.message}]" class AssertInfo: def __init__(self, args): @@ -292,6 +304,12 @@ class Tracer: self.line = args[1] self.function = args[2] self.message = args[3] + + def __str__(self): + return f"Assert: [{self.filename}:{self.function}:{self.line}]: {self.message}" + + def __repr__(self): + return f"[Assert: {self.message}]" def _on_warning(self, args): warningInfo = Tracer.WarningInfo(args) diff --git a/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798177_WhiteBox_AddComponentToEntity.py b/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798177_WhiteBox_AddComponentToEntity.py index 252126674c..dabc04575f 100755 --- a/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798177_WhiteBox_AddComponentToEntity.py +++ b/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798177_WhiteBox_AddComponentToEntity.py @@ -22,10 +22,10 @@ class Tests(): # fmt:on -def run(): +def C28798177_WhiteBox_AddComponentToEntity(): import os import sys - import WhiteBoxInit as init + from Gems.WhiteBox.Editor.Scripts import WhiteBoxInit as init import ImportPathHelper as imports imports.init() @@ -58,4 +58,8 @@ def run(): if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + + from editor_python_test_tools.utils import Report + Report.start_test(C28798177_WhiteBox_AddComponentToEntity) diff --git a/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798205_WhiteBox_SetInvisible.py b/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798205_WhiteBox_SetInvisible.py index b7c6719721..18a5c3164e 100755 --- a/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798205_WhiteBox_SetInvisible.py +++ b/AutomatedTesting/Gem/PythonTests/WhiteBox/C28798205_WhiteBox_SetInvisible.py @@ -22,13 +22,13 @@ class Tests(): # fmt:on -def run(): +def C28798205_WhiteBox_SetInvisible(): # note: This automated test does not fully replicate the test case in Test Rail as it's # not currently possible using the Hydra API to get an EntityComponentIdPair at runtime, # in future game_mode will be activated and a runtime White Box Component queried import os import sys - import WhiteBoxInit as init + from Gems.WhiteBox.Editor.Scripts import WhiteBoxInit as init import ImportPathHelper as imports import editor_python_test_tools.hydra_editor_utils as hydra imports.init() @@ -68,4 +68,8 @@ def run(): if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + + from editor_python_test_tools.utils import Report + Report.start_test(C28798205_WhiteBox_SetInvisible) diff --git a/AutomatedTesting/Gem/PythonTests/WhiteBox/C29279329_WhiteBox_SetDefaultShape.py b/AutomatedTesting/Gem/PythonTests/WhiteBox/C29279329_WhiteBox_SetDefaultShape.py index 0b0a081186..e892285dde 100755 --- a/AutomatedTesting/Gem/PythonTests/WhiteBox/C29279329_WhiteBox_SetDefaultShape.py +++ b/AutomatedTesting/Gem/PythonTests/WhiteBox/C29279329_WhiteBox_SetDefaultShape.py @@ -26,10 +26,10 @@ class Tests(): critical_shape_check = ("Default shape has more than 0 sides", "default shape has 0 sides") -def run(): +def C29279329_WhiteBox_SetDefaultShape(): import os import sys - import WhiteBoxInit as init + from Gems.WhiteBox.Editor.Scripts import WhiteBoxInit as init import ImportPathHelper as imports imports.init() @@ -107,4 +107,8 @@ def run(): if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + + from editor_python_test_tools.utils import Report + Report.start_test(C29279329_WhiteBox_SetDefaultShape) diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/atom_renderer/CMakeLists.txt new file mode 100644 index 0000000000..7ffc2072f1 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/CMakeLists.txt @@ -0,0 +1,40 @@ +# +# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +# its licensors. +# +# For complete copyright and license terms please see the LICENSE at the root of this +# distribution (the "License"). All use of this software is governed by the License, +# or, if provided, by the license below or the license accompanying this file. Do not +# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# + +################################################################################ +# Atom Renderer: Automated Tests +# Runs EditorPythonBindings (hydra) scripts inside the Editor to verify test results for the Atom renderer. +################################################################################ + +if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedTesting IN_LIST LY_PROJECTS) + ly_add_pytest( + NAME AutomatedTesting::AtomRenderer_HydraTests_Main + TEST_SUITE main + PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite.py + TEST_SERIAL + TIMEOUT 300 + RUNTIME_DEPENDENCIES + AssetProcessor + AutomatedTesting.Assets + Editor + ) + ly_add_pytest( + NAME AutomatedTesting::AtomRenderer_HydraTests_Sandbox + TEST_SUITE sandbox + PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_SandboxSuite.py + TEST_SERIAL + TIMEOUT 300 + RUNTIME_DEPENDENCIES + AssetProcessor + AutomatedTesting.Assets + Editor + ) +endif() diff --git a/ctest_scripts/result_processing/__init__.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/__init__.py old mode 100755 new mode 100644 similarity index 100% rename from ctest_scripts/result_processing/__init__.py rename to AutomatedTesting/Gem/PythonTests/atom_renderer/__init__.py diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/__init__.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/__init__.py new file mode 100644 index 0000000000..79f8fa4422 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/__init__.py @@ -0,0 +1,10 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_AtomEditorComponents_AddedToEntity.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_AtomEditorComponents_AddedToEntity.py new file mode 100644 index 0000000000..062c449ab7 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_AtomEditorComponents_AddedToEntity.py @@ -0,0 +1,233 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + +Hydra script that creates an entity and attaches Atom components to it for test verification. +""" + +import os +import sys + +import azlmbr.math as math +import azlmbr.bus as bus +import azlmbr.paths +import azlmbr.asset as asset +import azlmbr.entity as entity +import azlmbr.legacy.general as general +import azlmbr.editor as editor + +sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests")) + +import editor_python_test_tools.hydra_editor_utils as hydra +from editor_python_test_tools.utils import TestHelper + + +def run(): + """ + Summary: + The below common tests are done for each of the components. + 1) Addition of component to the entity + 2) UNDO/REDO of addition of component + 3) Enter/Exit game mode + 4) Hide/Show entity containing component + 5) Deletion of component + 6) UNDO/REDO of deletion of component + Some additional tests for specific components include + 1) Assigning value to some properties of each component + 2) Verifying if the component is activated only when the required components are added + + Expected Result: + 1) Component can be added to an entity. + 2) The addition of component can be undone and redone. + 3) Game mode can be entered/exited without issue. + 4) Entity with component can be hidden/shown. + 5) Component can be deleted. + 6) The deletion of component can be undone and redone. + 7) Component is activated only when the required components are added + 8) Values can be assigned to the properties of the component + + :return: None + """ + + def create_entity_undo_redo_component_addition(component_name): + new_entity = hydra.Entity(f"{component_name}") + new_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), [component_name]) + general.log(f"{component_name}_test: Component added to the entity: " + f"{hydra.has_components(new_entity.id, [component_name])}") + + # undo component addition + general.undo() + TestHelper.wait_for_condition(lambda: not hydra.has_components(new_entity.id, [component_name]), 2.0) + general.log(f"{component_name}_test: Component removed after UNDO: " + f"{not hydra.has_components(new_entity.id, [component_name])}") + + # redo component addition + general.redo() + TestHelper.wait_for_condition(lambda: hydra.has_components(new_entity.id, [component_name]), 2.0) + general.log(f"{component_name}_test: Component added after REDO: " + f"{hydra.has_components(new_entity.id, [component_name])}") + + return new_entity + + def verify_enter_exit_game_mode(component_name): + general.enter_game_mode() + TestHelper.wait_for_condition(lambda: general.is_in_game_mode(), 1.0) + general.log(f"{component_name}_test: Entered game mode: {general.is_in_game_mode()}") + general.exit_game_mode() + TestHelper.wait_for_condition(lambda: not general.is_in_game_mode(), 1.0) + general.log(f"{component_name}_test: Exit game mode: {not general.is_in_game_mode()}") + + def verify_hide_unhide_entity(component_name, entity_obj): + + def is_entity_hidden(entity_id): + return editor.EditorEntityInfoRequestBus(bus.Event, "IsHidden", entity_id) + + editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, False) + general.idle_wait_frames(1) + general.log(f"{component_name}_test: Entity is hidden: {is_entity_hidden(entity_obj.id)}") + editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, True) + general.idle_wait_frames(1) + general.log(f"{component_name}_test: Entity is shown: {not is_entity_hidden(entity_obj.id)}") + + def verify_deletion_undo_redo(component_name, entity_obj): + editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntityById", entity_obj.id) + TestHelper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 1.0) + general.log(f"{component_name}_test: Entity deleted: {not hydra.find_entity_by_name(entity_obj.name)}") + + general.undo() + TestHelper.wait_for_condition(lambda: hydra.find_entity_by_name(entity_obj.name) is not None, 1.0) + general.log(f"{component_name}_test: UNDO entity deletion works: " + f"{hydra.find_entity_by_name(entity_obj.name) is not None}") + + general.redo() + TestHelper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 1.0) + general.log(f"{component_name}_test: REDO entity deletion works: " + f"{not hydra.find_entity_by_name(entity_obj.name)}") + + def verify_required_component_addition(entity_obj, components_to_add, component_name): + + def is_component_enabled(entity_componentid_pair): + return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", entity_componentid_pair) + + general.log( + f"{component_name}_test: Entity disabled initially: " + f"{not is_component_enabled(entity_obj.components[0])}") + for component in components_to_add: + entity_obj.add_component(component) + TestHelper.wait_for_condition(lambda: is_component_enabled(entity_obj.components[0]), 1.0) + general.log( + f"{component_name}_test: Entity enabled after adding " + f"required components: {is_component_enabled(entity_obj.components[0])}" + ) + + def verify_set_property(entity_obj, path, value): + entity_obj.get_set_test(0, path, value) + + # Wait for Editor idle loop before executing Python hydra scripts. + TestHelper.init_idle() + + # Delete all existing entities initially + search_filter = azlmbr.entity.SearchFilter() + all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter) + editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities) + + class ComponentTests: + """Test launcher for each component.""" + def __init__(self, component_name, *additional_tests): + self.component_name = component_name + self.additional_tests = additional_tests + self.run_component_tests() + + def run_component_tests(self): + # Run common and additional tests + entity_obj = create_entity_undo_redo_component_addition(self.component_name) + + # Enter/Exit game mode test + verify_enter_exit_game_mode(self.component_name) + + # Any additional tests are executed here + for test in self.additional_tests: + test(entity_obj) + + # Hide/Unhide entity test + verify_hide_unhide_entity(self.component_name, entity_obj) + + # Deletion/Undo/Redo test + verify_deletion_undo_redo(self.component_name, entity_obj) + + # Area Light Component + area_light = "Area Light" + ComponentTests( + area_light, lambda entity_obj: verify_required_component_addition( + entity_obj, ["Capsule Shape"], area_light)) + + # Decal Component + material_asset_path = os.path.join("AutomatedTesting", "Materials", "basic_grey.material") + material_asset = asset.AssetCatalogRequestBus( + bus.Broadcast, "GetAssetIdByPath", material_asset_path, math.Uuid(), False) + ComponentTests( + "Decal (Atom)", lambda entity_obj: verify_set_property( + entity_obj, "Controller|Configuration|Material", material_asset)) + + # DepthOfField Component + camera_entity = hydra.Entity("camera_entity") + camera_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), ["Camera"]) + depth_of_field = "DepthOfField" + ComponentTests( + depth_of_field, + lambda entity_obj: verify_required_component_addition(entity_obj, ["PostFX Layer"], depth_of_field), + lambda entity_obj: verify_set_property( + entity_obj, "Controller|Configuration|Camera Entity", camera_entity.id)) + + # Directional Light Component + ComponentTests( + "Directional Light", + lambda entity_obj: verify_set_property( + entity_obj, "Controller|Configuration|Shadow|Camera", camera_entity.id)) + + # Exposure Control Component + ComponentTests( + "Exposure Control", lambda entity_obj: verify_required_component_addition( + entity_obj, ["PostFX Layer"], "Exposure Control")) + + # Global Skylight (IBL) Component + diffuse_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage") + diffuse_image_asset = asset.AssetCatalogRequestBus( + bus.Broadcast, "GetAssetIdByPath", diffuse_image_path, math.Uuid(), False) + specular_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage") + specular_image_asset = asset.AssetCatalogRequestBus( + bus.Broadcast, "GetAssetIdByPath", specular_image_path, math.Uuid(), False) + ComponentTests( + "Global Skylight (IBL)", + lambda entity_obj: verify_set_property( + entity_obj, "Controller|Configuration|Diffuse Image", diffuse_image_asset), + lambda entity_obj: verify_set_property( + entity_obj, "Controller|Configuration|Specular Image", specular_image_asset)) + + # Physical Sky Component + ComponentTests("Physical Sky") + + # Point Light Component + ComponentTests("Point Light") + + # PostFX Layer Component + ComponentTests("PostFX Layer") + + # Radius Weight Modifier Component + ComponentTests("Radius Weight Modifier") + + # Light Component + ComponentTests("Light") + + # Display Mapper Component + ComponentTests("Display Mapper") + + +if __name__ == "__main__": + run() diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py new file mode 100644 index 0000000000..16139e3f66 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py @@ -0,0 +1,220 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + +Main suite tests for the Atom renderer. +""" +import logging +import os + +import pytest + +import editor_python_test_tools.hydra_test_utils as hydra + +logger = logging.getLogger(__name__) +EDITOR_TIMEOUT = 120 +TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts") + + +@pytest.mark.parametrize("project", ["AutomatedTesting"]) +@pytest.mark.parametrize("launcher_platform", ['windows_editor']) +@pytest.mark.parametrize("level", ["auto_test"]) +class TestAtomEditorComponentsMain(object): + + @pytest.mark.test_case_id( + "C32078117", # Area Light + "C32078130", # Display Mapper + "C32078129", # Light + "C32078131", # Radius Weight Modifier + "C32078127", # PostFX Layer + "C32078126", # Point Light + "C32078125", # Physical Sky + "C32078115", # Global Skylight (IBL) + "C32078121", # Exposure Control + "C32078120", # Directional Light + "C32078119", # DepthOfField + "C32078118") # Decal + def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform): + cfg_args = [level] + + expected_lines = [ + # Area Light Component + "Area Light Entity successfully created", + "Area Light_test: Component added to the entity: True", + "Area Light_test: Component removed after UNDO: True", + "Area Light_test: Component added after REDO: True", + "Area Light_test: Entered game mode: True", + "Area Light_test: Entity enabled after adding required components: True", + "Area Light_test: Entity is hidden: True", + "Area Light_test: Entity is shown: True", + "Area Light_test: Entity deleted: True", + "Area Light_test: UNDO entity deletion works: True", + "Area Light_test: REDO entity deletion works: True", + # Decal Component + "Decal (Atom) Entity successfully created", + "Decal (Atom)_test: Component added to the entity: True", + "Decal (Atom)_test: Component removed after UNDO: True", + "Decal (Atom)_test: Component added after REDO: True", + "Decal (Atom)_test: Entered game mode: True", + "Decal (Atom)_test: Exit game mode: True", + "Decal (Atom) Controller|Configuration|Material: SUCCESS", + "Decal (Atom)_test: Entity is hidden: True", + "Decal (Atom)_test: Entity is shown: True", + "Decal (Atom)_test: Entity deleted: True", + "Decal (Atom)_test: UNDO entity deletion works: True", + "Decal (Atom)_test: REDO entity deletion works: True", + # DepthOfField Component + "DepthOfField Entity successfully created", + "DepthOfField_test: Component added to the entity: True", + "DepthOfField_test: Component removed after UNDO: True", + "DepthOfField_test: Component added after REDO: True", + "DepthOfField_test: Entered game mode: True", + "DepthOfField_test: Exit game mode: True", + "DepthOfField_test: Entity disabled initially: True", + "DepthOfField_test: Entity enabled after adding required components: True", + "DepthOfField Controller|Configuration|Camera Entity: SUCCESS", + "DepthOfField_test: Entity is hidden: True", + "DepthOfField_test: Entity is shown: True", + "DepthOfField_test: Entity deleted: True", + "DepthOfField_test: UNDO entity deletion works: True", + "DepthOfField_test: REDO entity deletion works: True", + # Directional Light Component + "Directional Light Entity successfully created", + "Directional Light_test: Component added to the entity: True", + "Directional Light_test: Component removed after UNDO: True", + "Directional Light_test: Component added after REDO: True", + "Directional Light_test: Entered game mode: True", + "Directional Light_test: Exit game mode: True", + "Directional Light Controller|Configuration|Shadow|Camera: SUCCESS", + "Directional Light_test: Entity is hidden: True", + "Directional Light_test: Entity is shown: True", + "Directional Light_test: Entity deleted: True", + "Directional Light_test: UNDO entity deletion works: True", + "Directional Light_test: REDO entity deletion works: True", + # Exposure Control Component + "Exposure Control Entity successfully created", + "Exposure Control_test: Component added to the entity: True", + "Exposure Control_test: Component removed after UNDO: True", + "Exposure Control_test: Component added after REDO: True", + "Exposure Control_test: Entered game mode: True", + "Exposure Control_test: Exit game mode: True", + "Exposure Control_test: Entity disabled initially: True", + "Exposure Control_test: Entity enabled after adding required components: True", + "Exposure Control_test: Entity is hidden: True", + "Exposure Control_test: Entity is shown: True", + "Exposure Control_test: Entity deleted: True", + "Exposure Control_test: UNDO entity deletion works: True", + "Exposure Control_test: REDO entity deletion works: True", + # Global Skylight (IBL) Component + "Global Skylight (IBL) Entity successfully created", + "Global Skylight (IBL)_test: Component added to the entity: True", + "Global Skylight (IBL)_test: Component removed after UNDO: True", + "Global Skylight (IBL)_test: Component added after REDO: True", + "Global Skylight (IBL)_test: Entered game mode: True", + "Global Skylight (IBL)_test: Exit game mode: True", + "Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS", + "Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS", + "Global Skylight (IBL)_test: Entity is hidden: True", + "Global Skylight (IBL)_test: Entity is shown: True", + "Global Skylight (IBL)_test: Entity deleted: True", + "Global Skylight (IBL)_test: UNDO entity deletion works: True", + "Global Skylight (IBL)_test: REDO entity deletion works: True", + # Physical Sky Component + "Physical Sky Entity successfully created", + "Physical Sky component was added to entity", + "Entity has a Physical Sky component", + "Physical Sky_test: Component added to the entity: True", + "Physical Sky_test: Component removed after UNDO: True", + "Physical Sky_test: Component added after REDO: True", + "Physical Sky_test: Entered game mode: True", + "Physical Sky_test: Exit game mode: True", + "Physical Sky_test: Entity is hidden: True", + "Physical Sky_test: Entity is shown: True", + "Physical Sky_test: Entity deleted: True", + "Physical Sky_test: UNDO entity deletion works: True", + "Physical Sky_test: REDO entity deletion works: True", + # Point Light Component + "Point Light Entity successfully created", + "Point Light_test: Component added to the entity: True", + "Point Light_test: Component removed after UNDO: True", + "Point Light_test: Component added after REDO: True", + "Point Light_test: Entered game mode: True", + "Point Light_test: Exit game mode: True", + "Point Light_test: Entity is hidden: True", + "Point Light_test: Entity is shown: True", + "Point Light_test: Entity deleted: True", + "Point Light_test: UNDO entity deletion works: True", + "Point Light_test: REDO entity deletion works: True", + # PostFX Layer Component + "PostFX Layer Entity successfully created", + "PostFX Layer_test: Component added to the entity: True", + "PostFX Layer_test: Component removed after UNDO: True", + "PostFX Layer_test: Component added after REDO: True", + "PostFX Layer_test: Entered game mode: True", + "PostFX Layer_test: Exit game mode: True", + "PostFX Layer_test: Entity is hidden: True", + "PostFX Layer_test: Entity is shown: True", + "PostFX Layer_test: Entity deleted: True", + "PostFX Layer_test: UNDO entity deletion works: True", + "PostFX Layer_test: REDO entity deletion works: True", + # Radius Weight Modifier Component + "Radius Weight Modifier Entity successfully created", + "Radius Weight Modifier_test: Component added to the entity: True", + "Radius Weight Modifier_test: Component removed after UNDO: True", + "Radius Weight Modifier_test: Component added after REDO: True", + "Radius Weight Modifier_test: Entered game mode: True", + "Radius Weight Modifier_test: Exit game mode: True", + "Radius Weight Modifier_test: Entity is hidden: True", + "Radius Weight Modifier_test: Entity is shown: True", + "Radius Weight Modifier_test: Entity deleted: True", + "Radius Weight Modifier_test: UNDO entity deletion works: True", + "Radius Weight Modifier_test: REDO entity deletion works: True", + # Light Component + "Light Entity successfully created", + "Light_test: Component added to the entity: True", + "Light_test: Component removed after UNDO: True", + "Light_test: Component added after REDO: True", + "Light_test: Entered game mode: True", + "Light_test: Exit game mode: True", + "Light_test: Entity is hidden: True", + "Light_test: Entity is shown: True", + "Light_test: Entity deleted: True", + "Light_test: UNDO entity deletion works: True", + "Light_test: REDO entity deletion works: True", + # Display Mapper Component + "Display Mapper Entity successfully created", + "Display Mapper_test: Component added to the entity: True", + "Display Mapper_test: Component removed after UNDO: True", + "Display Mapper_test: Component added after REDO: True", + "Display Mapper_test: Entered game mode: True", + "Display Mapper_test: Exit game mode: True", + "Display Mapper_test: Entity is hidden: True", + "Display Mapper_test: Entity is shown: True", + "Display Mapper_test: Entity deleted: True", + "Display Mapper_test: UNDO entity deletion works: True", + "Display Mapper_test: REDO entity deletion works: True", + ] + + unexpected_lines = [ + "failed to open", + "Traceback (most recent call last):", + ] + + hydra.launch_and_validate_results( + request, + TEST_DIRECTORY, + editor, + "hydra_AtomEditorComponents_AddedToEntity.py", + timeout=EDITOR_TIMEOUT, + expected_lines=expected_lines, + unexpected_lines=unexpected_lines, + halt_on_unexpected=True, + null_renderer=True, + cfg_args=cfg_args, + ) diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_SandboxSuite.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_SandboxSuite.py new file mode 100644 index 0000000000..0fb873e677 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_SandboxSuite.py @@ -0,0 +1,24 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + +Sandbox suite tests for the Atom renderer. +""" + +import pytest + + +@pytest.mark.parametrize("project", ["AutomatedTesting"]) +@pytest.mark.parametrize("launcher_platform", ['windows_editor']) +@pytest.mark.parametrize("level", ["auto_test"]) +class TestAtomEditorComponentsSandbox(object): + + # It requires at least one test + def test_Dummy(self, request, editor, level, workspace, project, launcher_platform): + pass diff --git a/AutomatedTesting/Gem/PythonTests/automatedtesting_shared/base.py b/AutomatedTesting/Gem/PythonTests/automatedtesting_shared/base.py index 1887d5736e..f00227c47f 100755 --- a/AutomatedTesting/Gem/PythonTests/automatedtesting_shared/base.py +++ b/AutomatedTesting/Gem/PythonTests/automatedtesting_shared/base.py @@ -94,13 +94,13 @@ class TestAutomationBase: editor_starttime = time.time() self.logger.debug("Running automated test") testcase_module_filepath = self._get_testcase_module_filepath(testcase_module) - pycmd = ["--runpythontest", testcase_module_filepath, "-BatchMode", "-autotest_mode", "-NullRenderer"] + extra_cmdline_args + pycmd = ["--runpythontest", testcase_module_filepath, "-BatchMode", "-autotest_mode", "-rhi=null"] + extra_cmdline_args editor.args.extend(pycmd) # args are added to the WinLauncher start command editor.start(backupFiles = False, launch_ap = False) try: editor.wait(TestAutomationBase.MAX_TIMEOUT) except WaitTimeoutError: - errors.append(TestRunError("TIMEOUT", "Editor did not close after {TestAutomationBase.MAX_TIMEOUT} seconds, verify the test is ending and the application didn't freeze")) + errors.append(TestRunError("TIMEOUT", f"Editor did not close after {TestAutomationBase.MAX_TIMEOUT} seconds, verify the test is ending and the application didn't freeze")) editor.kill() output = editor.get_output() @@ -118,16 +118,16 @@ class TestAutomationBase: else: error_str = "Test failed, no output available..\n" errors.append(TestRunError("FAILED TEST", error_str)) - if return_code != TestAutomationBase.TEST_FAIL_RETCODE: # Crashed + if return_code and return_code != TestAutomationBase.TEST_FAIL_RETCODE: # Crashed crash_info = "-- No crash log available --" - error_log = os.path.join(workspace.paths.project_log(), 'error.log') + crash_log = os.path.join(workspace.paths.project_log(), 'error.log') try: - waiter.wait_for(lambda: os.path.exists(error_log), timeout=TestAutomationBase.WAIT_FOR_CRASH_LOG) + waiter.wait_for(lambda: os.path.exists(crash_log), timeout=TestAutomationBase.WAIT_FOR_CRASH_LOG) except AssertionError: pass try: - with open(error_log) as f: + with open(crash_log) as f: crash_info = f.read() except Exception as ex: crash_info += f"\n{str(ex)}" diff --git a/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/AssetBrowser_TreeNavigation.py b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/AssetBrowser_TreeNavigation.py index dc0565d100..6019cdf247 100644 --- a/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/AssetBrowser_TreeNavigation.py +++ b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/AssetBrowser_TreeNavigation.py @@ -21,8 +21,8 @@ import azlmbr.legacy.general as general import azlmbr.paths sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests')) -from automatedtesting_shared.editor_test_helper import EditorTestHelper -import automatedtesting_shared.pyside_utils as pyside_utils +from editor_python_test_tools.editor_test_helper import EditorTestHelper +import editor_python_test_tools.pyside_utils as pyside_utils class AssetBrowserTreeNavigationTest(EditorTestHelper): @@ -66,7 +66,7 @@ class AssetBrowserTreeNavigationTest(EditorTestHelper): return collapse_success and expand_success # This is the hierarchy we are expanding (4 steps inside) - self.file_path = ("AutomatedTesting", "Assets", "ImageGradients", "lumberyard_gsi.png") + self.file_path = ("AutomatedTesting", "Assets", "ImageGradients", "image_grad_test_gsi.png") # 1) Open a new level self.test_success = self.create_level( diff --git a/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Docking_BasicDockedTools.py b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Docking_BasicDockedTools.py index b390b95c47..21d5a0ee30 100644 --- a/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Docking_BasicDockedTools.py +++ b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Docking_BasicDockedTools.py @@ -22,8 +22,8 @@ import azlmbr.entity as entity import azlmbr.paths sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests')) -from automatedtesting_shared.editor_test_helper import EditorTestHelper -import automatedtesting_shared.pyside_utils as pyside_utils +from editor_python_test_tools.editor_test_helper import EditorTestHelper +import editor_python_test_tools.pyside_utils as pyside_utils class TestDockingBasicDockedTools(EditorTestHelper): diff --git a/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Menus_EditMenuOptions.py b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Menus_EditMenuOptions.py index c7fa19e372..208ef40d41 100644 --- a/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Menus_EditMenuOptions.py +++ b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Menus_EditMenuOptions.py @@ -19,8 +19,8 @@ import sys import azlmbr.paths sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests')) -from automatedtesting_shared.editor_test_helper import EditorTestHelper -import automatedtesting_shared.pyside_utils as pyside_utils +from editor_python_test_tools.editor_test_helper import EditorTestHelper +import editor_python_test_tools.pyside_utils as pyside_utils class TestEditMenuOptions(EditorTestHelper): diff --git a/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Menus_FileMenuOptions.py b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Menus_FileMenuOptions.py index d8140c25c0..3e174af2bd 100644 --- a/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Menus_FileMenuOptions.py +++ b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Menus_FileMenuOptions.py @@ -20,8 +20,8 @@ import sys import azlmbr.paths sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests')) -from automatedtesting_shared.editor_test_helper import EditorTestHelper -import automatedtesting_shared.pyside_utils as pyside_utils +from editor_python_test_tools.editor_test_helper import EditorTestHelper +import editor_python_test_tools.pyside_utils as pyside_utils class TestFileMenuOptions(EditorTestHelper): diff --git a/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Menus_ViewMenuOptions.py b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Menus_ViewMenuOptions.py index 1e364b5964..05ee802d19 100644 --- a/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Menus_ViewMenuOptions.py +++ b/AutomatedTesting/Gem/PythonTests/editor/EditorScripts/Menus_ViewMenuOptions.py @@ -19,8 +19,8 @@ import sys import azlmbr.paths sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests')) -from automatedtesting_shared.editor_test_helper import EditorTestHelper -import automatedtesting_shared.pyside_utils as pyside_utils +from editor_python_test_tools.editor_test_helper import EditorTestHelper +import editor_python_test_tools.pyside_utils as pyside_utils class TestViewMenuOptions(EditorTestHelper): diff --git a/AutomatedTesting/Gem/PythonTests/editor/conftest.py b/AutomatedTesting/Gem/PythonTests/editor/conftest.py index 328c5ebad4..3260b8834a 100644 --- a/AutomatedTesting/Gem/PythonTests/editor/conftest.py +++ b/AutomatedTesting/Gem/PythonTests/editor/conftest.py @@ -19,7 +19,7 @@ logger = logging.getLogger(__name__) layout = { - 'path': r'Software\Amazon\Lumberyard\Editor\fancyWindowLayouts', + 'path': r'Software\Amazon\O3DE\Editor\fancyWindowLayouts', 'value': 'last' } restore_camera = { diff --git a/AutomatedTesting/Gem/PythonTests/editor/test_SearchFiltering.py b/AutomatedTesting/Gem/PythonTests/editor/test_SearchFiltering.py deleted file mode 100755 index a3d4739fd8..0000000000 --- a/AutomatedTesting/Gem/PythonTests/editor/test_SearchFiltering.py +++ /dev/null @@ -1,71 +0,0 @@ -""" -All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -its licensors. - -For complete copyright and license terms please see the LICENSE at the root of this -distribution (the "License"). All use of this software is governed by the License, -or, if provided, by the license below or the license accompanying this file. Do not -remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -""" - -""" -C13660194 : Asset Browser - Filtering -""" - -import os -import pytest - -# Bail on the test if ly_test_tools doesn't exist. -pytest.importorskip('ly_test_tools') -import ly_test_tools.environment.file_system as file_system -import editor_python_test_tools.hydra_test_utils as hydra - -test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts") -log_monitor_timeout = 90 - - -@pytest.mark.parametrize('project', ['AutomatedTesting']) -@pytest.mark.parametrize('level', ['tmp_level']) -@pytest.mark.usefixtures("automatic_process_killer") -@pytest.mark.parametrize("launcher_platform", ['windows_editor']) -class TestSearchFiltering(object): - - @pytest.fixture(autouse=True) - def setup_teardown(self, request, workspace, project, level): - def teardown(): - file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True) - - request.addfinalizer(teardown) - - file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True) - - @pytest.mark.test_case_id("C13660194") - @pytest.mark.SUITE_periodic - def test_SearchFiltering_Asset_Browser_Filtering(self, request, editor, level, launcher_platform): - expected_lines = [ - "cedar.fbx asset is filtered in Asset Browser", - "Animation file type(s) is present in the file tree: True", - "FileTag file type(s) and Animation file type(s) is present in the file tree: True", - "FileTag file type(s) is present in the file tree after removing Animation filter: True", - ] - - unexpected_lines = [ - "Asset Browser opened: False", - "Animation file type(s) is present in the file tree: False", - "FileTag file type(s) and Animation file type(s) is present in the file tree: False", - "FileTag file type(s) is present in the file tree after removing Animation filter: False", - ] - - hydra.launch_and_validate_results( - request, - test_directory, - editor, - "AssetBrowser_SearchFiltering.py", - expected_lines, - unexpected_lines=unexpected_lines, - cfg_args=[level], - auto_test_mode=False, - run_python="--runpython", - timeout=log_monitor_timeout, - ) diff --git a/AutomatedTesting/Gem/PythonTests/editor/test_TreeNavigation.py b/AutomatedTesting/Gem/PythonTests/editor/test_TreeNavigation.py deleted file mode 100755 index 069d09f144..0000000000 --- a/AutomatedTesting/Gem/PythonTests/editor/test_TreeNavigation.py +++ /dev/null @@ -1,62 +0,0 @@ -""" -All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -its licensors. - -For complete copyright and license terms please see the LICENSE at the root of this -distribution (the "License"). All use of this software is governed by the License, -or, if provided, by the license below or the license accompanying this file. Do not -remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -""" - -""" -C13660195: Asset Browser - File Tree Navigation -""" - -import os -import pytest - -# Bail on the test if ly_test_tools doesn't exist. -pytest.importorskip('ly_test_tools') -import ly_test_tools.environment.file_system as file_system -import editor_python_test_tools.hydra_test_utils as hydra - -test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts") -log_monitor_timeout = 90 - - -@pytest.mark.parametrize('project', ['AutomatedTesting']) -@pytest.mark.parametrize('level', ['tmp_level']) -@pytest.mark.usefixtures("automatic_process_killer") -@pytest.mark.parametrize("launcher_platform", ['windows_editor']) -class TestTreeNavigation(object): - - @pytest.fixture(autouse=True) - def setup_teardown(self, request, workspace, project, level): - def teardown(): - file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True) - - request.addfinalizer(teardown) - - file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True) - - @pytest.mark.test_case_id("C13660195") - @pytest.mark.SUITE_periodic - def test_TreeNavigation_Asset_Browser(self, request, editor, level, launcher_platform): - expected_lines = [ - "Collapse/Expand tests: True", - "Asset visibility test: True", - "Scrollbar visibility test: True", - "TreeNavigation_Asset_Browser: result=SUCCESS" - ] - - hydra.launch_and_validate_results( - request, - test_directory, - editor, - "TreeNavigation_Asset_Browser.py", - expected_lines, - run_python="--runpython", - cfg_args=[level], - timeout=log_monitor_timeout, - ) diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AltitudeFilter.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AltitudeFilter.py index 65b5198213..2db8534696 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AltitudeFilter.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_AltitudeFilter.py @@ -85,7 +85,8 @@ class TestAltitudeFilter(object): @pytest.mark.test_case_id("C4847478") @pytest.mark.SUITE_periodic - def test_AltitudeFilterFilterStageToggle(self, request, editor, level, workspace, launcher_platform): + @pytest.mark.xfail # LYN-3275 + def test_AltitudeFilter_FilterStageToggle(self, request, editor, level, workspace, launcher_platform): cfg_args = [level] expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DynamicSliceInstanceSpawner.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DynamicSliceInstanceSpawner.py index c5b8046f73..f0673a9438 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DynamicSliceInstanceSpawner.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_DynamicSliceInstanceSpawner.py @@ -41,7 +41,7 @@ class TestDynamicSliceInstanceSpawner(object): return console @pytest.mark.test_case_id("C28851763") - @pytest.mark.SUITE_main + @pytest.mark.SUITE_sandbox @pytest.mark.parametrize("launcher_platform", ['windows_editor']) def test_DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks(self, request, editor, level, workspace, project, launcher_platform): diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_EmptyInstanceSpawner.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_EmptyInstanceSpawner.py index a7f221b780..fc8c31fc7b 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_EmptyInstanceSpawner.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_EmptyInstanceSpawner.py @@ -36,8 +36,13 @@ class TestEmptyInstanceSpawner(object): file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True) - @pytest.mark.test_case_id("C28851762") + # Main suite needs at least one test @pytest.mark.SUITE_main + def test_EmptyInstanceSpawner_Dummy(self, request, editor, level, workspace, project, launcher_platform): + pass + + @pytest.mark.test_case_id("C28851762") + @pytest.mark.SUITE_sandbox def test_EmptyInstanceSpawner_EmptySpawnerWorks(self, request, editor, level, launcher_platform): cfg_args = [level] diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerSpawner.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerSpawner.py index e74ecc8bd1..93149c9490 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerSpawner.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_LayerSpawner.py @@ -101,6 +101,7 @@ class TestLayerSpawner(object): @pytest.mark.test_case_id("C4765973") @pytest.mark.SUITE_periodic + @pytest.mark.xfail # LYN-3275 def test_LayerSpawner_FilterStageToggle(self, request, editor, level, workspace, launcher_platform): expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_MeshBlocker.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_MeshBlocker.py index 5e8ffe4d50..c04390e647 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_MeshBlocker.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_MeshBlocker.py @@ -46,6 +46,7 @@ class TestMeshBlocker(object): """ @pytest.mark.test_case_id("C3980834") @pytest.mark.SUITE_periodic + @pytest.mark.xfail # LYN-3273 def test_MeshBlocker_InstancesBlockedByMesh(self, request, editor, level, launcher_platform): expected_lines = [ "'Instance Spawner' created", @@ -69,6 +70,7 @@ class TestMeshBlocker(object): """ @pytest.mark.test_case_id("C4766030") @pytest.mark.SUITE_periodic + @pytest.mark.xfail # LYN-3273 def test_MeshBlocker_InstancesBlockedByMeshHeightTuning(self, request, editor, level, launcher_platform): expected_lines = [ "'Instance Spawner' created", diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_PositionModifier.py b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_PositionModifier.py index 47ff17bfa6..ac3e0abb4f 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_PositionModifier.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/dyn_veg/test_PositionModifier.py @@ -60,6 +60,7 @@ class TestPositionModifier(object): @pytest.mark.test_case_id("C4874100") @pytest.mark.SUITE_sandbox + @pytest.mark.xfail # LYN-3275 def test_PositionModifier_AutoSnapToSurfaceWorks(self, request, editor, level, launcher_platform): expected_lines = [ diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/landscape_canvas/EditorScripts/AreaNodes_EntityRemovedOnNodeDelete.py b/AutomatedTesting/Gem/PythonTests/largeworlds/landscape_canvas/EditorScripts/AreaNodes_EntityRemovedOnNodeDelete.py index d210bce7e2..38f8641b4c 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/landscape_canvas/EditorScripts/AreaNodes_EntityRemovedOnNodeDelete.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/landscape_canvas/EditorScripts/AreaNodes_EntityRemovedOnNodeDelete.py @@ -21,7 +21,7 @@ import azlmbr.math as math import azlmbr.paths sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests')) -from automatedtesting_shared.editor_test_helper import EditorTestHelper +from editor_python_test_tools.editor_test_helper import EditorTestHelper editorId = azlmbr.globals.property.LANDSCAPE_CANVAS_EDITOR_ID createdEntityId = None diff --git a/AutomatedTesting/Gem/PythonTests/largeworlds/landscape_canvas/test_AreaNodes.py b/AutomatedTesting/Gem/PythonTests/largeworlds/landscape_canvas/test_AreaNodes.py index 4805d46e75..cb19b77088 100755 --- a/AutomatedTesting/Gem/PythonTests/largeworlds/landscape_canvas/test_AreaNodes.py +++ b/AutomatedTesting/Gem/PythonTests/largeworlds/landscape_canvas/test_AreaNodes.py @@ -22,7 +22,7 @@ import pytest # Bail on the test if ly_test_tools doesn't exist. pytest.importorskip('ly_test_tools') import ly_test_tools.environment.file_system as file_system -import automateeditor_python_test_toolsdtesting_shared.hydra_test_utils as hydra +import editor_python_test_tools.hydra_test_utils as hydra test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts') diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14861501_PhysXCollider_RenderMeshAutoAssigned.py b/AutomatedTesting/Gem/PythonTests/physics/C14861501_PhysXCollider_RenderMeshAutoAssigned.py index eae5ea547a..904b5b0189 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14861501_PhysXCollider_RenderMeshAutoAssigned.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14861501_PhysXCollider_RenderMeshAutoAssigned.py @@ -24,7 +24,7 @@ class Tests(): # fmt: on -def run(): +def C14861501_PhysXCollider_RenderMeshAutoAssigned(): """ Summary: Create entity with Mesh component and assign a render mesh to the Mesh component. Add Physics Collider component @@ -61,7 +61,7 @@ def run(): from asset_utils import Asset # Asset paths - STATIC_MESH = os.path.join("assets", "c14861501_physxcollider_rendermeshautoassigned", "spherebot", "r0-b_body.cgf") + STATIC_MESH = os.path.join("assets", "c14861501_physxcollider_rendermeshautoassigned", "spherebot", "r0-b_body.azmodel") PHYSX_MESH = os.path.join( "assets", "c14861501_physxcollider_rendermeshautoassigned", "spherebot", "r0-b_body.pxmesh" ) @@ -80,8 +80,8 @@ def run(): # 4) Assign a render mesh asset to Mesh component (the fbx mesh having both Static mesh and PhysX collision Mesh) mesh_asset = Asset.find_asset_by_path(STATIC_MESH) - mesh_component.set_component_property_value("MeshComponentRenderNode|Mesh asset", mesh_asset.id) - mesh_asset.id = mesh_component.get_component_property_value("MeshComponentRenderNode|Mesh asset") + mesh_component.set_component_property_value("Controller|Configuration|Mesh Asset", mesh_asset.id) + mesh_asset.id = mesh_component.get_component_property_value("Controller|Configuration|Mesh Asset") Report.result(Tests.assign_mesh_asset, mesh_asset.get_path() == STATIC_MESH.replace(os.sep, "/")) # 5) Add PhysX Collider component @@ -95,4 +95,8 @@ def run(): if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + + from utils import Report + Report.start_test(C14861501_PhysXCollider_RenderMeshAutoAssigned) diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14861502_PhysXCollider_AssetAutoAssigned.py b/AutomatedTesting/Gem/PythonTests/physics/C14861502_PhysXCollider_AssetAutoAssigned.py index 6ea81ea2ff..075c3f5b61 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14861502_PhysXCollider_AssetAutoAssigned.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14861502_PhysXCollider_AssetAutoAssigned.py @@ -62,8 +62,8 @@ def C14861502_PhysXCollider_AssetAutoAssigned(): # Open 3D Engine Imports import azlmbr.legacy.general as general - MESH_ASSET_PATH = os.path.join("Objects", "SphereBot", "r0-b_body.cgf") - MESH_PROPERTY_PATH = "MeshComponentRenderNode|Mesh asset" + MESH_ASSET_PATH = os.path.join("Objects", "SphereBot", "r0-b_body.azmodel") + MESH_PROPERTY_PATH = "Controller|Configuration|Mesh Asset" TESTED_PROPERTY_PATH = "Shape Configuration|Asset|PhysX Mesh" helper.init_idle() diff --git a/AutomatedTesting/Gem/PythonTests/physics/C14861504_RenderMeshAsset_WithNoPxAsset.py b/AutomatedTesting/Gem/PythonTests/physics/C14861504_RenderMeshAsset_WithNoPxAsset.py index abc79ba1b0..bbaabf67f6 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C14861504_RenderMeshAsset_WithNoPxAsset.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C14861504_RenderMeshAsset_WithNoPxAsset.py @@ -69,7 +69,7 @@ def run(): import azlmbr.asset as azasset # Asset paths - STATIC_MESH = os.path.join("assets", "c14861504_rendermeshasset_withnopxasset", "test_asset.cgf") + STATIC_MESH = os.path.join("assets", "c14861504_rendermeshasset_withnopxasset", "test_asset.azmodel") helper.init_idle() # 1) Load the empty level @@ -85,8 +85,8 @@ def run(): # 4) Assign a render mesh asset to Mesh component (the fbx mesh having both Static mesh and PhysX collision Mesh) mesh_asset = Asset.find_asset_by_path(STATIC_MESH) - mesh_component.set_component_property_value("MeshComponentRenderNode|Mesh asset", mesh_asset.id) - mesh_asset.id = mesh_component.get_component_property_value("MeshComponentRenderNode|Mesh asset") + mesh_component.set_component_property_value("Controller|Configuration|Mesh Asset", mesh_asset.id) + mesh_asset.id = mesh_component.get_component_property_value("Controller|Configuration|Mesh Asset") Report.result(Tests.assign_mesh_asset, mesh_asset.get_path() == STATIC_MESH.replace(os.sep, "/")) # 5) Add PhysX Collider component diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4044695_PhysXCollider_AddMultipleSurfaceFbx.py b/AutomatedTesting/Gem/PythonTests/physics/C4044695_PhysXCollider_AddMultipleSurfaceFbx.py index a92927a9db..858e778f07 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4044695_PhysXCollider_AddMultipleSurfaceFbx.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4044695_PhysXCollider_AddMultipleSurfaceFbx.py @@ -27,7 +27,7 @@ class Tests(): # fmt: on -def run(): +def C4044695_PhysXCollider_AddMultipleSurfaceFbx(): """ Summary: Create entity with Mesh and PhysX Collider components and assign a fbx file in both the components. @@ -45,12 +45,7 @@ def run(): 4) Select the PhysicsAsset shape in the PhysX Collider component 5) Assign the fbx file in PhysX Mesh and Mesh component 6) Check if multiple material slots show up under Materials section in the PhysX Collider component - - Note: - - This test file must be called from the Open 3D Engine Editor command terminal - - Any passed and failed tests are written to the Editor.log file. - Parsing the file or running a log_monitor are required to observe the test results. - + :return: None """ # Builtins @@ -70,7 +65,7 @@ def run(): SURFACE_TAG_COUNT = 4 # Number of surface tags included in used asset # Asset paths - STATIC_MESH = os.path.join("assets", "c4044695_physxcollider_addmultiplesurfacefbx", "test.cgf") + STATIC_MESH = os.path.join("assets", "c4044695_physxcollider_addmultiplesurfacefbx", "test.azmodel") PHYSX_MESH = os.path.join("assets", "c4044695_physxcollider_addmultiplesurfacefbx", "test.pxmesh") helper.init_idle() @@ -100,8 +95,8 @@ def run(): Report.result(Tests.assign_px_mesh_asset, px_asset.get_path() == PHYSX_MESH.replace(os.sep, "/")) mesh_asset = Asset.find_asset_by_path(STATIC_MESH) - mesh_component.set_component_property_value("MeshComponentRenderNode|Mesh asset", mesh_asset.id) - mesh_asset.id = mesh_component.get_component_property_value("MeshComponentRenderNode|Mesh asset") + mesh_component.set_component_property_value("Controller|Configuration|Mesh Asset", mesh_asset.id) + mesh_asset.id = mesh_component.get_component_property_value("Controller|Configuration|Mesh Asset") Report.result(Tests.assign_mesh_asset, mesh_asset.get_path() == STATIC_MESH.replace(os.sep, "/")) # 6) Check if multiple material slots show up under Materials section in the PhysX Collider component @@ -116,4 +111,8 @@ def run(): if __name__ == "__main__": - run() + import ImportPathHelper as imports + imports.init() + + from utils import Report + Report.start_test(C4044695_PhysXCollider_AddMultipleSurfaceFbx) diff --git a/AutomatedTesting/Gem/PythonTests/physics/C4976236_AddPhysxColliderComponent.py b/AutomatedTesting/Gem/PythonTests/physics/C4976236_AddPhysxColliderComponent.py index 906c6db55b..72442601e4 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C4976236_AddPhysxColliderComponent.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C4976236_AddPhysxColliderComponent.py @@ -27,7 +27,7 @@ class Tests(): def C4976236_AddPhysxColliderComponent(): """ Summary: - Load level with Entity having PhysX Collider component. Verify that editor remains stable in Game mode. + Opens an empty level and creates an Entity with PhysX Collider. Verify that editor remains stable in Game mode. Expected Behavior: The Editor is stable there are no warnings or errors. @@ -37,16 +37,10 @@ def C4976236_AddPhysxColliderComponent(): 2) Create test entity 3) Start the Tracer to catch any errors and warnings 4) Add the PhysX Collider component and change shape to box - 5) Add Mesh component and an asset - 6) Enter game mode - 7) Verify there are no errors and warnings in the logs - 8) Exit game mode - 9) Close the editor - - Note: - - This test file must be called from the Open 3D Engine Editor command terminal - - Any passed and failed tests are written to the Editor.log file. - Parsing the file or running a log_monitor are required to observe the test results. + 5) Enter game mode + 6) Verify there are no errors and warnings in the logs + 7) Exit game mode + 8) Close the editor :return: None """ @@ -60,7 +54,7 @@ def C4976236_AddPhysxColliderComponent(): from editor_python_test_tools.utils import TestHelper as helper from editor_python_test_tools.utils import Tracer from asset_utils import Asset - + helper.init_idle() # 1) Load the level helper.open_level("Physics", "Base") @@ -74,17 +68,12 @@ def C4976236_AddPhysxColliderComponent(): # 4) Add the PhysX Collider component and change shape to box collider_component = test_entity.add_component("PhysX Collider") Report.result(Tests.add_physx_collider, test_entity.has_component("PhysX Collider")) - collider_component.set_component_property_value('Shape Configuration|Shape', 1) + collider_component.set_component_property_value('Shape Configuration|Shape', azlmbr.physics.ShapeType_Box) - # 5) Add Mesh component and an asset - mesh_component = test_entity.add_component("Mesh") - asset = Asset.find_asset_by_path(r"Objects\default\primitive_cube.cgf") - mesh_component.set_component_property_value('MeshComponentRenderNode|Mesh asset', asset.id) - - # 6) Enter game mode + # 5) Enter game mode helper.enter_game_mode(Tests.enter_game_mode) - # 7) Verify there are no errors and warnings in the logs + # 6) Verify there are no errors and warnings in the logs success_condition = not (section_tracer.has_errors or section_tracer.has_warnings) Report.result(Tests.no_errors_and_warnings_found, success_condition) if not success_condition: @@ -92,9 +81,8 @@ def C4976236_AddPhysxColliderComponent(): Report.info(f"Warnings found: {section_tracer.warnings}") if section_tracer.has_errors: Report.info(f"Errors found: {section_tracer.errors}") - Report.failure(Tests.no_errors_and_warnings_found) - # 8) Exit game mode + # 7) Exit game mode helper.exit_game_mode(Tests.exit_game_mode) diff --git a/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Main.py b/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Main.py new file mode 100644 index 0000000000..67e855a00e --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Main.py @@ -0,0 +1,37 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + +""" + +# This suite consists of all test cases that are passing and have been verified. + +import pytest +import os +import sys + +from .FileManagement import FileManagement as fm +from ly_test_tools import LAUNCHERS + +sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared') + +from base import TestAutomationBase + + +revert_physics_config = fm.file_revert_list(['physxdebugconfiguration.setreg', 'physxdefaultsceneconfiguration.setreg', 'physxsystemconfiguration.setreg'], 'AutomatedTesting/Registry') + + +@pytest.mark.SUITE_main +@pytest.mark.parametrize("launcher_platform", ['windows_editor']) +@pytest.mark.parametrize("project", ["AutomatedTesting"]) +class TestAutomation(TestAutomationBase): + + def test_C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC(self, request, workspace, editor, launcher_platform): + from . import C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC as test_module + self._run_test(request, workspace, editor, test_module) \ No newline at end of file diff --git a/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Active.py b/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Periodic.py similarity index 96% rename from AutomatedTesting/Gem/PythonTests/physics/TestSuite_Active.py rename to AutomatedTesting/Gem/PythonTests/physics/TestSuite_Periodic.py index 805e4f7d79..39ed85a65a 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Active.py +++ b/AutomatedTesting/Gem/PythonTests/physics/TestSuite_Periodic.py @@ -27,26 +27,16 @@ from base import TestAutomationBase revert_physics_config = fm.file_revert_list(['physxdebugconfiguration.setreg', 'physxdefaultsceneconfiguration.setreg', 'physxsystemconfiguration.setreg'], 'AutomatedTesting/Registry') -@pytest.mark.SUITE_main +@pytest.mark.SUITE_periodic @pytest.mark.parametrize("launcher_platform", ['windows_editor']) @pytest.mark.parametrize("project", ["AutomatedTesting"]) class TestAutomation(TestAutomationBase): - # Marking the test as an expected failure due to sporadic failure on Automated Review: SPEC-3146 - # The test still runs, but a failure of the test doesn't result in the test run failing - @pytest.mark.xfail( - reason="This test seems to fail sometimes due to it being the first test in the testsuite, we'll duplicate it temporarly." - "Need to figure out the reason why this is the case") - @revert_physics_config - def test_C000000_RigidBody_EnablingGravityWorksPoC_DUPLICATE(self, request, workspace, editor, launcher_platform): - from . import C100000_RigidBody_EnablingGravityWorksPoC as test_module - self._run_test(request, workspace, editor, test_module) - @revert_physics_config def test_C3510642_Terrain_NotCollideWithTerrain(self, request, workspace, editor, launcher_platform): from . import C3510642_Terrain_NotCollideWithTerrain as test_module self._run_test(request, workspace, editor, test_module) - + @revert_physics_config def test_C4976195_RigidBodies_InitialLinearVelocity(self, request, workspace, editor, launcher_platform): from . import C4976195_RigidBodies_InitialLinearVelocity as test_module @@ -279,6 +269,8 @@ class TestAutomation(TestAutomationBase): from . import C18977601_Material_FrictionCombinePriority as test_module self._run_test(request, workspace, editor, test_module) + @pytest.mark.xfail( + reason="Something with the CryRenderer disabling is causing this test to fail now.") @revert_physics_config def test_C13895144_Ragdoll_ChangeLevel(self, request, workspace, editor, launcher_platform): from . import C13895144_Ragdoll_ChangeLevel as test_module @@ -530,8 +522,4 @@ class TestAutomation(TestAutomationBase): def test_C100000_RigidBody_EnablingGravityWorksPoC(self, request, workspace, editor, launcher_platform): from . import C100000_RigidBody_EnablingGravityWorksPoC as test_module - self._run_test(request, workspace, editor, test_module) - - def test_C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC(self, request, workspace, editor, launcher_platform): - from . import C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC as test_module - self._run_test(request, workspace, editor, test_module) + self._run_test(request, workspace, editor, test_module) \ No newline at end of file diff --git a/AutomatedTesting/Levels/Physics/Base/Base.ly b/AutomatedTesting/Levels/Physics/Base/Base.ly index 97546ff3a2..f99dc672b0 100644 --- a/AutomatedTesting/Levels/Physics/Base/Base.ly +++ b/AutomatedTesting/Levels/Physics/Base/Base.ly @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:75cb1c8454aafc3de81351450a9480f91cb98d926a6e47f87a5ffe91e1d5a7d5 -size 4745 +oid sha256:f63204a86af8bc0963a4823d047a2e222cc19aabd14570d0789dc90cdc82970c +size 2017 diff --git a/AutomatedTesting/Levels/Physics/Base/leveldata/TimeOfDay.xml b/AutomatedTesting/Levels/Physics/Base/leveldata/TimeOfDay.xml index 456d609b8a..6ea168cc6b 100644 --- a/AutomatedTesting/Levels/Physics/Base/leveldata/TimeOfDay.xml +++ b/AutomatedTesting/Levels/Physics/Base/leveldata/TimeOfDay.xml @@ -1,356 +1,356 @@ - - + + - - + + - + - - + + - - + + - + - + - - + + - - + + - - + + - + - + - - + + - - + + - - + + - - + + - + - + - - + + - - + + - - + + - - + + - + - + - - + + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - - + + - - + + - - + + - + - + - - + + - + - - + + - - + + - - + + - - + + - + - - + + - + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - + - - + + - - + + - - + + - + - - + + - - + + - + - - + + - - + + - + - + - + - - + + - - + + - + - + - - + + - + - - + + - + - - + + - + - + - + - - + + - - + + - + - + - - + + - - + + - - + + - + - - + + - + - - + + - + - - + + - + - - + + - + - + - + - - + + - + - - + + - + - - + + - + - + - - + + diff --git a/AutomatedTesting/Levels/Physics/C12712452_ScriptCanvas_CollisionEvents/collision_events_script.scriptcanvas b/AutomatedTesting/Levels/Physics/C12712452_ScriptCanvas_CollisionEvents/collision_events_script.scriptcanvas index a422f072a5..34e80f3ccd 100644 --- a/AutomatedTesting/Levels/Physics/C12712452_ScriptCanvas_CollisionEvents/collision_events_script.scriptcanvas +++ b/AutomatedTesting/Levels/Physics/C12712452_ScriptCanvas_CollisionEvents/collision_events_script.scriptcanvas @@ -3,7 +3,7 @@ - + @@ -16,21 +16,21 @@ - + - + - + - + - + @@ -39,23 +39,9 @@ - - - - - - - - - - - - - - - - + + @@ -76,12 +62,13 @@ + - + @@ -91,45 +78,8 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + @@ -150,12 +100,13 @@ + - + @@ -165,8 +116,8 @@ - - + + @@ -187,123 +138,13 @@ + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT", + 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}, + "id": "{00000000-0000-0000-0000-000000000000}" + }, + { + "$type": "ActorGroup", + "name": "rin_skeleton_newgeo", + "id": "{2ED526E0-A2A1-5D5F-8699-1CD32AE80359}", + "rules": { + "rules": [ + { + "$type": "SkinRule" + }, + { + "$type": "StaticMeshAdvancedRule", + "vertexColorStreamName": "Col" + }, + { + "$type": "MaterialRule" + }, + { + "$type": "MetaDataRule", + "metaData": "AdjustActor -actorID $(ACTORID) -name \"rin_skeleton_newgeo\"\r\nActorSetCollisionMeshes -actorID $(ACTORID) -lod 0 -nodeList \"\"\r\nAdjustActor -actorID $(ACTORID) -nodesExcludedFromBounds \"\" -nodeAction \"select\"\r\nAdjustActor -actorID $(ACTORID) -nodeAction \"replace\" -attachmentNodes \"\"\r\nAdjustActor -actorID $(ACTORID) -motionExtractionNodeName \"root\"\r\n" + }, + { + "$type": "ActorPhysicsSetupRule", + "data": { + "config": { + "hitDetectionConfig": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "shapes": [ + [ + { + "Position": [ + -0.10000000149011612, + 0.0, + 0.0 + ] + }, + { + "$type": 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0.05999999865889549 + } + ] + ] + }, + { + "name": "R_knee_JNT", + "shapes": [ + [ + { + "Position": [ + -0.20000000298023225, + 0.0, + 0.0 + ], + "Rotation": [ + 0.0, + -0.7255414128303528, + 0.0, + 0.6881973743438721 + ] + }, + { + "$type": "CapsuleShapeConfiguration", + "Height": 0.4000000059604645, + "Radius": 0.05999999865889549 + } + ] + ] + }, + { + "name": "L_foot_JNT", + "shapes": [ + [ + { + "Position": [ + 0.10000000149011612, + -0.019999999552965165, + 0.0 + ], + "Rotation": [ + 0.0, + 0.0, + 0.2755587100982666, + 0.9615697264671326 + ] + }, + { + "$type": "BoxShapeConfiguration", + "Configuration": [ + 0.25, + 0.05999999865889549, + 0.10000000149011612 + ] + } + ] + ] + }, + { + "name": "R_foot_JNT", + "shapes": [ + [ + { + "Position": [ + -0.10000000149011612, + 0.019999999552965165, + 0.0 + ], + "Rotation": [ + 0.0, + 0.0, + 0.2755587100982666, + 0.9615697264671326 + ] + }, + { + "$type": "BoxShapeConfiguration", + "Configuration": [ + 0.25, + 0.07000000029802323, + 0.10000000149011612 + ] + } + ] + ] + }, + { + "name": "C_spine_01_JNT", + "shapes": [ + [ + {}, + { + "$type": "CapsuleShapeConfiguration", + "Height": 0.33000001311302187, + "Radius": 0.10000000149011612 + } + ] + ] + }, + { + "name": "C_spine_02_JNT", + "shapes": [ + [ + { + "Position": [ + 0.05000000074505806, + 0.0, + 0.0 + ] + }, + { + "$type": "CapsuleShapeConfiguration", + "Height": 0.30000001192092898, + "Radius": 0.07000000029802323 + } + ] + ] + }, + { + "name": "C_spine_03_JNT", + "shapes": [ + [ + { + "Position": [ + 0.05000000074505806, + 0.0, + 0.0 + ] + }, + { + "$type": "CapsuleShapeConfiguration", + "Height": 0.30000001192092898, + "Radius": 0.07000000029802323 + } + ] + ] + }, + { + "name": "C_spine_04_JNT", + "shapes": [ + [ + { + "Position": [ + 0.07000000029802323, + 0.0, + 0.0 + ] + }, + { + "$type": "CapsuleShapeConfiguration", + "Height": 0.25, + "Radius": 0.07000000029802323 + } + ] + ] + }, + { + "name": "L_arm_JNT", + "shapes": [ + [ + { + "Position": [ + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neckCollar_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + 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a/AutomatedTesting/Levels/Physics/C15096735_Materials_DefaultLibraryConsistency/ragdoll/concrete/rin_skeleton_newgeo.fbx.assetinfo +++ b/AutomatedTesting/Levels/Physics/C15096735_Materials_DefaultLibraryConsistency/ragdoll/concrete/rin_skeleton_newgeo.fbx.assetinfo @@ -1,869 +1,556 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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"RootNode.root.C_pelvis_JNT.L_leg_JNT.L_knee_JNT.L_foot_JNT.L_toe_JNT.transform", + "RootNode.root.C_pelvis_JNT.R_leg_JNT.R_knee_JNT.R_foot_JNT.R_toe_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neckCollar_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.L_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.L_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.L_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.L_pinky_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.R_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.R_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.R_pinky_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.L_index_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.L_middle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.L_ring_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.L_pinky_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.R_middle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.R_ring_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.R_pinky_03_JNT.transform" + ] + }, + "rules": { + "rules": [ + { + "$type": "SkinMeshAdvancedRule", + "vertexColorStreamName": "Col" + }, + { + "$type": "MaterialRule" + } + ] + }, + "id": "{00000000-0000-0000-0000-000000000000}" + }, + { + "$type": "ActorGroup", + "name": "rin_skeleton_newgeo", + "id": "{2ED526E0-A2A1-5D5F-8699-1CD32AE80359}", + "rules": { + "rules": [ + { + "$type": "SkinRule" + }, + { + "$type": "MaterialRule" + }, + { + "$type": "MetaDataRule", + "metaData": "AdjustActor -actorID $(ACTORID) -name \"rin_skeleton_newgeo\"\r\nActorSetCollisionMeshes -actorID $(ACTORID) -lod 0 -nodeList \"\"\r\nAdjustActor -actorID $(ACTORID) -nodesExcludedFromBounds \"\" -nodeAction \"select\"\r\nAdjustActor -actorID $(ACTORID) -nodeAction \"replace\" -attachmentNodes \"\"\r\nAdjustActor -actorID $(ACTORID) -motionExtractionNodeName \"root\"\r\n" + }, + { + "$type": "ActorPhysicsSetupRule", + "data": { + "config": { + "hitDetectionConfig": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "shapes": [ + [ + { + "Visible": true, + "Position": [ + 1.0, + 0.0, + 0.0 + ], + "MaterialSelection": { + "Material": { + "assetId": { + "guid": 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.R_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.R_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.R_pinky_03_JNT" + ] + }, + "rules": { + "rules": [ + { + "$type": "SkinRule" + }, + { + "$type": "StaticMeshAdvancedRule", + "vertexColorStreamName": "Col" + }, + { + "$type": "MaterialRule" + } + ] + }, + "id": "{E84D5551-F699-40BA-A7A2-C66F6C0D39B2}" + } + ] +} \ No newline at end of file diff --git a/AutomatedTesting/Levels/Physics/C15096735_Materials_DefaultLibraryConsistency/ragdoll/rin_skeleton_newgeo.fbx.assetinfo b/AutomatedTesting/Levels/Physics/C15096735_Materials_DefaultLibraryConsistency/ragdoll/rin_skeleton_newgeo.fbx.assetinfo index 9ce7bf1602..51414b5d4b 100644 --- a/AutomatedTesting/Levels/Physics/C15096735_Materials_DefaultLibraryConsistency/ragdoll/rin_skeleton_newgeo.fbx.assetinfo +++ b/AutomatedTesting/Levels/Physics/C15096735_Materials_DefaultLibraryConsistency/ragdoll/rin_skeleton_newgeo.fbx.assetinfo @@ -1,867 +1,525 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_02_JNT", + "RootNode.root.C_pelvis_JNT.L_leg_JNT.L_knee_JNT.L_foot_JNT.L_toe_JNT.transform", + "RootNode.root.C_pelvis_JNT.R_leg_JNT.R_knee_JNT.R_foot_JNT.R_toe_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neckCollar_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT", + 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"SkinRule" + }, + { + "$type": "MaterialRule" + }, + { + "$type": "MetaDataRule", + "metaData": "AdjustActor -actorID $(ACTORID) -name \"rin_skeleton_newgeo\"\r\nActorSetCollisionMeshes -actorID $(ACTORID) -lod 0 -nodeList \"\"\r\nAdjustActor -actorID $(ACTORID) -nodesExcludedFromBounds \"\" -nodeAction \"select\"\r\nAdjustActor -actorID $(ACTORID) -nodeAction \"replace\" -attachmentNodes \"\"\r\nAdjustActor -actorID $(ACTORID) -motionExtractionNodeName \"root\"\r\n" + }, + { + "$type": "ActorPhysicsSetupRule", + "data": { + "config": { + "hitDetectionConfig": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "shapes": [ + [ + { + "Visible": true + }, + { + "$type": "BoxShapeConfiguration" + } + ] + ] + } + ] + }, + "ragdollConfig": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "Sleep threshold": 0.5, + "Compute Mass": false, + "Compute inertia": false + } + ], + "colliders": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "shapes": [ + [ + { + "Visible": true + }, + { + "$type": "BoxShapeConfiguration" + } + ] + ] + } + ] + } + }, + "clothConfig": { + "nodes": [ + { + "name": "L_index_root_JNT", + "shapes": [ + [ + { + "Position": [ + 0.022891199216246606, + 0.03267350047826767, + 0.0029446000698953869 + ], + "propertyVisibilityFlags": 248 + }, + { + "$type": "CapsuleShapeConfiguration", + "Height": 0.0485990010201931, + "Radius": 0.013095799833536148 + } + ] + ] + } + ] + } + } + } + } + ] + } + }, + { + "$type": "{07B356B7-3635-40B5-878A-FAC4EFD5AD86} MeshGroup", + "name": "rin_skeleton_newgeo", + "nodeSelectionList": { + "selectedNodes": [ + {}, + "RootNode", + "RootNode.root", + "RootNode.mesh_GRP", + "RootNode.root.C_pelvis_JNT", + "RootNode.mesh_GRP.rin_eyeballs", + "RootNode.mesh_GRP.rin_haircap", + "RootNode.mesh_GRP.rin_cloth", + "RootNode.mesh_GRP.rin_leather", + "RootNode.mesh_GRP.rin_armor", + "RootNode.mesh_GRP.rin_hands", + "RootNode.mesh_GRP.rin_props", + "RootNode.mesh_GRP.rin_teeth_low", + "RootNode.mesh_GRP.rin_teeth_up", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.L_pinky_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.R_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.R_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.R_pinky_03_JNT" + ] + }, + "rules": { + "rules": [ + { + "$type": "SkinRule" + }, + { + "$type": "StaticMeshAdvancedRule", + "vertexColorStreamName": "Col" + }, + { + "$type": "MaterialRule" + } + ] + }, + "id": "{E694D681-DB52-47F8-AEB9-1A5EE5D97BC5}" + } + ] +} \ No newline at end of file diff --git a/AutomatedTesting/Levels/Physics/C15096735_Materials_DefaultLibraryConsistency/ragdoll/rubber/rin_skeleton_newgeo.fbx.assetinfo b/AutomatedTesting/Levels/Physics/C15096735_Materials_DefaultLibraryConsistency/ragdoll/rubber/rin_skeleton_newgeo.fbx.assetinfo index 8ba38aed69..4dcf28d5f7 100644 --- a/AutomatedTesting/Levels/Physics/C15096735_Materials_DefaultLibraryConsistency/ragdoll/rubber/rin_skeleton_newgeo.fbx.assetinfo +++ b/AutomatedTesting/Levels/Physics/C15096735_Materials_DefaultLibraryConsistency/ragdoll/rubber/rin_skeleton_newgeo.fbx.assetinfo @@ -1,869 +1,556 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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"selectedRootBone": "RootNode.root", + "id": "{00000000-0000-0000-0000-000000000000}" + }, + { + "$type": "{A3217B13-79EA-4487-9A13-5D382EA9077A} SkinGroup", + "name": "rin_skeleton_newgeo", + "nodeSelectionList": { + "selectedNodes": [ + "RootNode.mesh_GRP.rin_eyeballs", + "RootNode.mesh_GRP.rin_haircap", + "RootNode.mesh_GRP.rin_cloth", + "RootNode.mesh_GRP.rin_leather", + "RootNode.mesh_GRP.rin_armor", + "RootNode.mesh_GRP.rin_hands", + "RootNode.mesh_GRP.rin_props", + "RootNode.mesh_GRP.rin_teeth_low", + "RootNode.mesh_GRP.rin_teeth_up", + "RootNode.mesh_GRP.rin_face", + "RootNode.mesh_GRP.rin_armorstraps", + "RootNode.mesh_GRP.rin_hairplanes", + "RootNode.mesh_GRP.rin_eyecover", + "RootNode.mesh_GRP.rin_haircards", + "RootNode.mesh_GRP.rin_eyeballs.SkinWeight_0", + "RootNode.mesh_GRP.rin_eyeballs.rin_m_eyeballs", + "RootNode.mesh_GRP.rin_eyeballs.map1", + "RootNode.mesh_GRP.rin_haircap.SkinWeight_0", + "RootNode.mesh_GRP.rin_haircap.rin_m_haircap", + 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"RootNode.mesh_GRP.rin_teeth_low.map1", + "RootNode.mesh_GRP.rin_teeth_up.SkinWeight_0", + "RootNode.mesh_GRP.rin_teeth_up.rin_m_mouth", + "RootNode.mesh_GRP.rin_teeth_up.map1", + "RootNode.mesh_GRP.rin_face.SkinWeight_0", + "RootNode.mesh_GRP.rin_face.rin_m_face", + "RootNode.mesh_GRP.rin_face.map1", + "RootNode.mesh_GRP.rin_armorstraps.SkinWeight_0", + "RootNode.mesh_GRP.rin_armorstraps.rin_m_armor", + "RootNode.mesh_GRP.rin_armorstraps.map1", + "RootNode.mesh_GRP.rin_hairplanes.SkinWeight_0", + "RootNode.mesh_GRP.rin_hairplanes.rin_m_hairplanes", + "RootNode.mesh_GRP.rin_hairplanes.map1", + "RootNode.mesh_GRP.rin_eyecover.SkinWeight_0", + "RootNode.mesh_GRP.rin_eyecover.rin_m_eyecover", + "RootNode.mesh_GRP.rin_eyecover.map1", + "RootNode.mesh_GRP.rin_haircards.SkinWeight_0", + "RootNode.mesh_GRP.rin_haircards.rin_m_haircards", + "RootNode.mesh_GRP.rin_haircards.map1" + ], + "unselectedNodes": [ + "RootNode", + "RootNode.root", + "RootNode.mesh_GRP", + "RootNode.root.C_pelvis_JNT", 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neckCollar_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.L_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.L_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.L_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.L_pinky_03_JNT", 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+ "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.L_index_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.L_middle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.L_ring_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.L_pinky_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.R_middle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.R_ring_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.R_pinky_03_JNT.transform" + ] + }, + "rules": { + "rules": [ + { + "$type": "SkinMeshAdvancedRule", + "vertexColorStreamName": "Col" + }, + { + "$type": "MaterialRule" + } + ] + }, + "id": "{00000000-0000-0000-0000-000000000000}" + }, + { + "$type": "ActorGroup", + "name": "rin_skeleton_newgeo", + "id": "{2ED526E0-A2A1-5D5F-8699-1CD32AE80359}", + "rules": { + "rules": [ + { + "$type": "SkinRule" + }, + { + "$type": "MaterialRule" + }, + { + "$type": "MetaDataRule", + "metaData": "AdjustActor -actorID $(ACTORID) -name \"rin_skeleton_newgeo\"\r\nActorSetCollisionMeshes -actorID $(ACTORID) -lod 0 -nodeList \"\"\r\nAdjustActor -actorID $(ACTORID) -nodesExcludedFromBounds \"\" -nodeAction \"select\"\r\nAdjustActor -actorID $(ACTORID) -nodeAction \"replace\" -attachmentNodes \"\"\r\nAdjustActor -actorID $(ACTORID) -motionExtractionNodeName \"root\"\r\n" + }, + { + "$type": "ActorPhysicsSetupRule", + "data": { + "config": { + "hitDetectionConfig": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "shapes": [ + [ + { + "Visible": true, + "Position": [ + 1.0, + 0.0, + 0.0 + ], + "MaterialSelection": { + "Material": { + "assetId": { + "guid": "{E6D6DBB9-38FA-560E-B328-B40DE06FBE95}" + }, + "assetHint": "levels/physics/c15096735_materials_defaultlibraryconsistency/c15096735_materials_defaultlibraryconsistency.physmaterial" + }, + "MaterialIds": [ + { + "MaterialId": "{7D4BE734-81B5-4271-B41B-340F4D77F3D0}" + } + ] + } + }, + { + "$type": "BoxShapeConfiguration" + } + ] + ] + } + ] + }, + "ragdollConfig": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "Sleep threshold": 0.5, + "Compute Mass": false, + "Compute inertia": false + } + ], + "colliders": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "shapes": [ + [ + { + "Visible": true, + "MaterialSelection": { + "Material": { + "assetId": { + "guid": "{E6D6DBB9-38FA-560E-B328-B40DE06FBE95}" + }, + "assetHint": "levels/physics/c15096735_materials_defaultlibraryconsistency/c15096735_materials_defaultlibraryconsistency.physmaterial" + }, + "MaterialIds": [ + { + "MaterialId": "{7D4BE734-81B5-4271-B41B-340F4D77F3D0}" + } + ] + } + }, + { + "$type": "BoxShapeConfiguration" + } + ] + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.R_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.R_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.R_pinky_03_JNT" + ] + }, + "rules": { + "rules": [ + { + "$type": "SkinRule" + }, + { + "$type": "StaticMeshAdvancedRule", + "vertexColorStreamName": "Col" + }, + { + "$type": "MaterialRule" + } + ] + }, + "id": "{D3D94371-503F-4F35-AD93-18A94A76768C}" + } + ] +} \ No newline at end of file diff --git a/AutomatedTesting/Levels/Physics/C15096737_Materials_DefaultMaterialLibraryChanges/rin_skeleton_newgeo - copy.fbx.assetinfo b/AutomatedTesting/Levels/Physics/C15096737_Materials_DefaultMaterialLibraryChanges/rin_skeleton_newgeo - copy.fbx.assetinfo index bcb31b6285..a46faf82f4 100644 --- a/AutomatedTesting/Levels/Physics/C15096737_Materials_DefaultMaterialLibraryChanges/rin_skeleton_newgeo - copy.fbx.assetinfo +++ b/AutomatedTesting/Levels/Physics/C15096737_Materials_DefaultMaterialLibraryChanges/rin_skeleton_newgeo - copy.fbx.assetinfo @@ -1,851 +1,520 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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"ActorPhysicsSetupRule", + "data": { + "config": { + "hitDetectionConfig": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "shapes": [ + [ + { + "Visible": true + }, + { + "$type": "SphereShapeConfiguration", + "Radius": 0.0 + } + ] + ] + } + ] + }, + "ragdollConfig": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "Sleep threshold": 0.5, + "Compute Mass": false, + "Compute inertia": false + } + ], + "colliders": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "shapes": [ + [ + { + "Visible": true + }, + { + "$type": "SphereShapeConfiguration", + "Radius": 1.0 + } + ] + ] + } + ] + } + } + } + } + }, + { + "$type": "CoordinateSystemRule" + } + ] + } + }, + { + "$type": "{5B03C8E6-8CEE-4DA0-A7FA-CD88689DD45B} MeshGroup", + "id": "{590B2AF7-4D8B-5829-BC22-E8F8168B0CB1}", + "name": "rin_skeleton_newgeo - copy", + "NodeSelectionList": { + "unselectedNodes": [ + "RootNode", + "RootNode.root", + "RootNode.mesh_GRP", + "RootNode.root.C_pelvis_JNT", + "RootNode.mesh_GRP.rin_eyeballs", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neckCollar_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_02_JNT", + "RootNode.root.C_pelvis_JNT.L_leg_JNT.L_knee_JNT.L_foot_JNT.L_toe_JNT.transform", + "RootNode.root.C_pelvis_JNT.R_leg_JNT.R_knee_JNT.R_foot_JNT.R_toe_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neckCollar_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.L_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.L_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.L_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.L_pinky_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.R_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.R_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.R_pinky_03_JNT", 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.R_middle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.R_ring_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.R_pinky_03_JNT.transform" + ] + } + }, + { + "$type": "{07B356B7-3635-40B5-878A-FAC4EFD5AD86} MeshGroup", + "name": "rin_skeleton_newgeo - Copy", + "nodeSelectionList": { + 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"RootNode.root.C_pelvis_JNT.R_leg_JNT.R_knee_JNT.R_foot_JNT.R_toe_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neckCollar_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.transform", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.L_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.L_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.L_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.L_pinky_03_JNT", 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+ "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.L_index_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.L_middle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.L_ring_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.L_pinky_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.R_middle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.R_ring_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.R_pinky_03_JNT.transform" + ] + }, + "rules": { + "rules": [ + { + "$type": "SkinMeshAdvancedRule", + "vertexColorStreamName": "Col" + }, + { + "$type": "MaterialRule" + } + ] + }, + "id": "{00000000-0000-0000-0000-000000000000}" + }, + { + "$type": "ActorGroup", + "name": "rin_skeleton_newgeo", + "id": "{2ED526E0-A2A1-5D5F-8699-1CD32AE80359}", + "rules": { + "rules": [ + { + "$type": "SkinRule" + }, + { + "$type": "MaterialRule" + }, + { + "$type": "MetaDataRule", + "metaData": "AdjustActor -actorID $(ACTORID) -name \"rin_skeleton_newgeo\"\r\nActorSetCollisionMeshes -actorID $(ACTORID) -lod 0 -nodeList \"\"\r\nAdjustActor -actorID $(ACTORID) -nodesExcludedFromBounds \"\" -nodeAction \"select\"\r\nAdjustActor -actorID $(ACTORID) -nodeAction \"replace\" -attachmentNodes \"\"\r\nAdjustActor -actorID $(ACTORID) -motionExtractionNodeName \"root\"\r\n" + }, + { + "$type": "ActorPhysicsSetupRule", + "data": { + "config": { + "hitDetectionConfig": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "shapes": [ + [ + { + "Position": [ + -0.10000000149011612, + 0.0, + 0.0 + ] + }, + { + "$type": "CapsuleShapeConfiguration", + "Height": 0.4000000059604645, + "Radius": 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.R_pinky_03_JNT" + ] + }, + "rules": { + "rules": [ + { + "$type": "SkinRule" + }, + { + "$type": "StaticMeshAdvancedRule", + "vertexColorStreamName": "Col" + }, + { + "$type": "MaterialRule" + } + ] + }, + "id": "{FFCEB33B-33BF-4F71-BAD0-355C750ECF9B}" + } + ] +} \ No newline at end of file diff --git a/AutomatedTesting/Levels/Physics/C15308221_Material_ComponentsInSyncWithLibrary/ragdoll_modified/rin_skeleton_newgeo.fbx.assetinfo b/AutomatedTesting/Levels/Physics/C15308221_Material_ComponentsInSyncWithLibrary/ragdoll_modified/rin_skeleton_newgeo.fbx.assetinfo index 7acab6fea1..f516305351 100644 --- a/AutomatedTesting/Levels/Physics/C15308221_Material_ComponentsInSyncWithLibrary/ragdoll_modified/rin_skeleton_newgeo.fbx.assetinfo +++ 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"RootNode.root.C_pelvis_JNT.R_leg_JNT.R_knee_JNT.R_foot_JNT.R_toe_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.L_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.transform", + 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+ "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.transform", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.transform", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.L_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.L_pinky_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.transform", + 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"Radius": 0.05999999865889549 + } + ] + ] + }, + { + "name": "L_foot_JNT", + "shapes": [ + [ + { + "Position": [ + 0.10000000149011612, + -0.019999999552965165, + 0.0 + ], + "Rotation": [ + 0.0, + 0.0, + 0.2755587100982666, + 0.9615697264671326 + ] + }, + { + "$type": "BoxShapeConfiguration", + "Configuration": [ + 0.25, + 0.05999999865889549, + 0.10000000149011612 + ] + } + ] + ] + }, + { + "name": "R_foot_JNT", + "shapes": [ + [ + { + "Position": [ + -0.10000000149011612, + 0.019999999552965165, + 0.0 + ], + "Rotation": [ + 0.0, + 0.0, + 0.2755587100982666, + 0.9615697264671326 + ] + }, + { + "$type": "BoxShapeConfiguration", + "Configuration": [ + 0.25, + 0.07000000029802323, + 0.10000000149011612 + ] + } + ] + ] + }, + { + "name": "C_spine_01_JNT", + "shapes": [ + [ + {}, + { + "$type": "CapsuleShapeConfiguration", + "Height": 0.33000001311302187, + "Radius": 0.10000000149011612 + } + ] + ] + }, + { + "name": "C_spine_02_JNT", + "shapes": [ + [ + { + "Position": [ + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.L_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.L_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.L_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.L_pinky_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.R_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.R_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.R_pinky_03_JNT" + ] + }, + "rules": { + "rules": [ + { + "$type": "SkinRule" + }, + { + "$type": "StaticMeshAdvancedRule", + "vertexColorStreamName": "Col" + }, + { + "$type": "MaterialRule" + } + ] + }, + "id": "{02F904FA-83C0-45A3-9E71-D2E49BBB3770}" + } + ] +} \ No newline at end of file diff --git a/AutomatedTesting/Levels/Physics/C4925580_Material_RagdollBonesMaterial/ragdoll_concrete/rin_skeleton_newgeo.fbx.assetinfo b/AutomatedTesting/Levels/Physics/C4925580_Material_RagdollBonesMaterial/ragdoll_concrete/rin_skeleton_newgeo.fbx.assetinfo index e300afcc7c..1911ef0900 100644 --- a/AutomatedTesting/Levels/Physics/C4925580_Material_RagdollBonesMaterial/ragdoll_concrete/rin_skeleton_newgeo.fbx.assetinfo +++ 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.L_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.transform", + 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+ "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.transform", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.transform", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.transform", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neckCollar_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + 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"RootNode.root.C_pelvis_JNT.L_ribbon_01_JNT.L_ribbon_02_JNT", + "RootNode.root.C_pelvis_JNT.R_ribbon_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.R_ribbon_01_JNT.R_ribbon_02_JNT", + "RootNode.root.C_pelvis_JNT.C_legArmor_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_sword_JNT.transform", + "RootNode.root.C_pelvis_JNT.L_leg_JNT.L_knee_JNT.transform", + "RootNode.root.C_pelvis_JNT.L_leg_JNT.L_knee_JNT.L_foot_JNT", + "RootNode.root.C_pelvis_JNT.L_leg_JNT.L_knee_JNT.L_knee_twist_JNT", + "RootNode.root.C_pelvis_JNT.L_leg_JNT.L_leg_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.R_leg_JNT.R_knee_JNT.transform", + "RootNode.root.C_pelvis_JNT.R_leg_JNT.R_knee_JNT.R_foot_JNT", + "RootNode.root.C_pelvis_JNT.R_leg_JNT.R_knee_JNT.R_knee_twist_JNT", + "RootNode.root.C_pelvis_JNT.R_leg_JNT.R_leg_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.L_ribbon_01_JNT.L_ribbon_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.R_ribbon_01_JNT.R_ribbon_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT", + "RootNode.root.C_pelvis_JNT.L_leg_JNT.L_knee_JNT.L_foot_JNT.transform", + "RootNode.root.C_pelvis_JNT.L_leg_JNT.L_knee_JNT.L_foot_JNT.L_toe_JNT", + "RootNode.root.C_pelvis_JNT.L_leg_JNT.L_knee_JNT.L_knee_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.R_leg_JNT.R_knee_JNT.R_foot_JNT.transform", + "RootNode.root.C_pelvis_JNT.R_leg_JNT.R_knee_JNT.R_foot_JNT.R_toe_JNT", + "RootNode.root.C_pelvis_JNT.R_leg_JNT.R_knee_JNT.R_knee_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neckCollar_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_02_JNT", + "RootNode.root.C_pelvis_JNT.L_leg_JNT.L_knee_JNT.L_foot_JNT.L_toe_JNT.transform", + "RootNode.root.C_pelvis_JNT.R_leg_JNT.R_knee_JNT.R_foot_JNT.R_toe_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neckCollar_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_neckCollar_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT.L_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT.L_index_02_JNT.L_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT.L_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT.L_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.L_pinky_02_JNT.L_pinky_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT.R_thumb_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT.R_index_02_JNT.R_index_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT.R_middle_02_JNT.R_middle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT.R_ring_02_JNT.R_ring_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.R_pinky_01_JNT.R_pinky_02_JNT.R_pinky_03_JNT", 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}, + "id": "{00000000-0000-0000-0000-000000000000}" + }, + { + "$type": "ActorGroup", + "name": "rin_skeleton_newgeo", + "id": "{2ED526E0-A2A1-5D5F-8699-1CD32AE80359}", + "rules": { + "rules": [ + { + "$type": "SkinRule" + }, + { + "$type": "MaterialRule" + }, + { + "$type": "MetaDataRule", + "metaData": "AdjustActor -actorID $(ACTORID) -name \"rin_skeleton_newgeo\"\r\nActorSetCollisionMeshes -actorID $(ACTORID) -lod 0 -nodeList \"\"\r\nAdjustActor -actorID $(ACTORID) -nodesExcludedFromBounds \"\" -nodeAction \"select\"\r\nAdjustActor -actorID $(ACTORID) -nodeAction \"replace\" -attachmentNodes \"\"\r\nAdjustActor -actorID $(ACTORID) -motionExtractionNodeName \"root\"\r\n" + }, + { + "$type": "ActorPhysicsSetupRule", + "data": { + "config": { + "hitDetectionConfig": { + "nodes": [ + { + "name": "C_pelvis_JNT", + "shapes": [ + [ + { + "Position": [ + -0.10000000149011612, + 0.0, + 0.0 + ] + }, + { + "$type": "CapsuleShapeConfiguration", + "Height": 0.4000000059604645, + "Radius": 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_armPit_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassleLoop_01_JNT.L_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_neck_01_JNT.C_neck_02_JNT.C_head_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_arm_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_armBulge_corr_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassleLoop_01_JNT.R_tassleLoop_02_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.C_hood_01_JNT.C_hood_02_JNT.C_hood_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_tassle_01_JNT.L_tassle_02_JNT.L_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_elbow_twist_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_tassle_01_JNT.R_tassle_02_JNT.R_tassle_03_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_thumb_01_JNT.L_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_index_root_JNT.L_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_thumb_01_JNT.R_thumb_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_index_root_JNT.R_index_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_middle_root_JNT.R_middle_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_ring_root_JNT.R_ring_01_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.R_clavicle_JNT.R_arm_JNT.R_elbow_JNT.R_wrist_JNT.R_pinky_root_JNT.transform", + 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"RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_middle_root_JNT.L_middle_01_JNT.L_middle_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.transform", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_ring_root_JNT.L_ring_01_JNT.L_ring_02_JNT", + "RootNode.root.C_pelvis_JNT.C_spine_01_JNT.C_spine_02_JNT.C_spine_03_JNT.C_spine_04_JNT.L_clavicle_JNT.L_arm_JNT.L_elbow_JNT.L_wrist_JNT.L_pinky_root_JNT.L_pinky_01_JNT.transform", + 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@@ - + @@ -1937,7 +1969,7 @@ - + @@ -1947,7 +1979,7 @@ - + @@ -1955,7 +1987,7 @@ - + @@ -1974,7 +2006,7 @@ - + @@ -1982,7 +2014,49 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -1995,28 +2069,28 @@ - + - + - + - + @@ -2024,62 +2098,46 @@ - + - - - - - - - - - - - - - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -2087,7 +2145,7 @@ - + @@ -2123,46 +2181,20 @@ - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + - - - - - - + @@ -2170,7 +2202,7 @@ - + @@ -2178,27 +2210,27 @@ - + - + - + - + @@ -2212,41 +2244,41 @@ - + - - - - - - - - - - - - - - + + - + - + - - + + - + + + + + + + + + + + + + @@ -2276,7 +2308,7 @@ - + @@ -2284,7 +2316,7 @@ - + @@ -2296,7 +2328,7 @@ - + diff --git a/AutomatedTesting/ScriptCanvas/C14902097_ScriptCanvas_PreUpdateEvent.scriptcanvas b/AutomatedTesting/ScriptCanvas/C14902097_ScriptCanvas_PreUpdateEvent.scriptcanvas index a5b927dfc1..7db4f3a35c 100644 --- a/AutomatedTesting/ScriptCanvas/C14902097_ScriptCanvas_PreUpdateEvent.scriptcanvas +++ b/AutomatedTesting/ScriptCanvas/C14902097_ScriptCanvas_PreUpdateEvent.scriptcanvas @@ -3,7 +3,7 @@ - + @@ -16,163 +16,21 @@ - + - + - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + @@ -209,54 +67,13 @@ + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + @@ -288,12 +105,51 @@ + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -325,6 +181,7 @@ + @@ -337,33 +194,21 @@ - + - - - - - - - - - - - - - + - + @@ -374,7 +219,363 @@ - + + + + + + + + + + + + + + + + + + + + + + + + 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@@ + @@ -1255,6 +1480,7 @@ + @@ -1292,6 +1518,7 @@ + @@ -1334,6 +1561,7 @@ + @@ -1371,6 +1599,7 @@ + @@ -1408,6 +1637,7 @@ + @@ -1445,6 +1675,7 @@ + @@ -1482,6 +1713,7 @@ + @@ -1562,210 +1794,11 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + @@ -1775,7 +1808,7 @@ - + @@ -1783,7 +1816,7 @@ - + @@ -1796,7 +1829,7 @@ - + @@ -1806,7 +1839,7 @@ - + @@ -1814,7 +1847,7 @@ - + @@ -1827,7 +1860,7 @@ - + @@ -1837,7 +1870,7 @@ - + @@ -1845,7 +1878,7 @@ - + @@ -1858,7 +1891,7 @@ - + @@ -1868,7 +1901,7 @@ - + @@ -1876,7 +1909,7 @@ - + @@ -1889,7 +1922,7 @@ - + @@ -1899,7 +1932,7 @@ - + @@ -1907,7 +1940,7 @@ - + @@ -1920,7 +1953,7 @@ - + @@ -1930,7 +1963,7 @@ - + @@ -1938,7 +1971,7 @@ - + @@ -1951,7 +1984,7 @@ - + @@ -1961,7 +1994,7 @@ - + @@ -1969,7 +2002,7 @@ - + @@ -1982,7 +2015,7 @@ - + @@ -1992,7 +2025,7 @@ - + @@ -2000,7 +2033,7 @@ - + @@ -2019,7 +2052,7 @@ - + @@ -2027,27 +2060,15 @@ - + - - - - - - - - - - - - - - + + - + @@ -2057,97 +2078,6 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - @@ -2155,60 +2085,16 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + - - - - - - - - - - - - - - - - - - + + + @@ -2216,30 +2102,10 @@ - + - - - - - - - - - - - - - - - - - - - - @@ -2255,7 +2121,27 @@ - + + + + + + + + + + + + + + + + + + + + + @@ -2263,27 +2149,57 @@ - + - - - + + + + - - - + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -2293,11 +2209,128 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + 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- ..\wwise\ - - - - - Copy Streamed Files and Generate Dependency Info - - - - - "$(WwiseExePath)\CopyStreamedFiles.exe" -info "$(InfoFilePath)" -outputpath "$(SoundBankPath)" -banks "$(SoundBankListAsTextFile)" -languages "$(LanguageList)" -"$(WwiseProjectPath)\..\..\..\Tools\Python\python3.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseAuthoringScripts\bank_info_parser.py" "$(InfoFilePath)" "$(SoundBankPath)" - - - - - - - - - - - - - - - -80 - - - - - - - - - - - - - - 0 - - - - - 0 - - - - - 1 - - - - - 0 - - - - - 1 - - - - - 0 - - - - - 8 - - - - - 0 - - - - - -1 - - - - - -1 - - - - - 0 - - - - - 0 - - - - - False - - - - - False - - - - - -1 - - - - - -1 - - - - - 0 - - - - - - - - - - 0 - - - - - 0 - - - - - 0 - - - - - False - - - - - False - - - - - False - - - - - False - - - - - False - - - - - 0 - - - - - 0 - - - - - True - - - - - False - - - - - False - - - - - False - - - - - 0 - - - - - 0 - - - - - 0 - - - - - 12 - - - - - False - - - - - 20 - - - 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- - - - - - - - - - - - False - - - - - True - - - - - True - - - - - True - - - - - True - - - - - -80 - - - - - - - - - - - - - - 0 - - - - - 0 - - - - - 100 - - - - - 0 - - - - - 5 - - - - - 0.5 - - - - - 0 - - - - - 0 - - - - - 100 - - - - - 0 - - - - - 5 - - - - - 0.5 - - - - - 0 - - - - - True - - - - - False - - - - - - - - - 64 - - - - - 1.5 - - - - - 2 - - - - - 0 - - - - - False - - - - - False - - - - - False - - - - - 64 - - - - - 64 - - - - - 4 - - - - - 0 - - - - - 0.1 - - - - - 4 - - - - - - - - - 0 - - - - - False - - - - - - - - - 0 - - - - - 0 - - - - - 100 - - - - - 20 - - - - - 10000 - - - - - 0.2 - - - - - True - - - - - 80 - - - - - 0.2 - - - - - False - - - - - 200 - - - - - 0.25 - - - - - 0 - - - - - - - - - 0 - - - - - 0 - - - - - True - - - - - True - - - - - True - - - - - False - - - - - False - - - - - False - - - - - False - - - - - False - - - - - 0 - - - - - 4 - - - - - 4 - - - - - 0 - - - - - 0 - - - - - 0 - - - - - True - - - - - 0 - - - - - False - - - - - True - - - - - 0 - - - - - 100 - - - - - True - - - - - 0 - - - - - 0 - - - - - 0 - - - - - False - - - - - 0 - - - - - 0 - - - - - - - - - 0 - - - - - 0 - - - - - 10 - - - - - 1 - - - - - 200 - - - - - 0 - - - - - 0 - - - - - 10 - - - - - 1 - - - - - 200 - - - - - 0 - - - - - True - - - - - False - - - - - - - - - 0 - - - - - False - - - - - - - - - 0 - - - - - 40 - - - - - 0 - - - - - 1000 - - - - - 160 - - - - - 0 - - - - - 0.5 - - - - - 0.2 - - - - - 0 - - - - - 0.5 - - - - - 0.2 - - - - - 0 - - - - - 0 - - - - - 1000 - - - - - 0 - - - - - 1000 - - - - - 0 - - - - - 0.2 - - - - - 0 - - - - - 0.2 - - - - - 0.2 - - - - - 3000 - - - - - 0.2 - - - - - 0 - - - - - 6 - - - - - 15000 - - - - - 0 - - - - - 1000 - - - - - 20000 - - - - - 0 - - - - - 0.5 - - - - - 0.2 - - - - - 0 - - - - - 0.5 - - - - - 0.2 - - - - - 0 - - - - - 1 - - - - - True - - - - - False - - - - - - - - - 0 - - - - - 1 - - - - - False - - - - - - - - - 1 - - - - - 0 - - - - - True - - - - - 0 - - - - - 1 - - - - 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- 3 - - - - - - - - - 0 - - - - - True - - - - - False - - - - - - - - - 0 - - - - - False - - - - - False - - - - - True - - - - - 0 - - - - - 0 - - - - - - - - - - 0 - - - - - 0 - - - - - 0 - - - - - 0 - - - - - False - - - - - 2 - - - - - False - - - - - - - - - - - - - - - 1 - - - - - - - - - - - - - - 0 - - - - - - - - - False - - - - - 0 - - - - - 0 - - - - - 1.4 - - - - - -6 - - - - - True - - - - - 0 - - - - - 0 - - - - - False - - - - - True - - - - - 0.5 - - - - - 10000 - - - - - -6 - - - - - 7 - - - - - 1 - - - - - 1 - - - - - 7.25 - - - - - 2.75 - - - - - 3.25 - - - - - 4.25 - - - - - 4.75 - - - - - 3.75 - - - - - - - - - 100 - - - - - 50 - - - - - - - - - - - - - - - - - 0 - 0 - 5 - - - 100 - -200 - 37 - - - - - - - - - - - - - - 0 - 0 - 5 - - - 100 - 100 - 37 - - - - - - - - - - - - - - 0 - 0 - 5 - - - 100 - 100 - 37 - - - - - - - - - - - - - - 0 - 0 - 5 - - - 100 - -200 - 37 - - - - - - - - - - - - - - 0 - 0 - 5 - - - 100 - 100 - 37 - - - - - - - - - - - - - - 0 - 0 - 5 - - - 100 - 100 - 37 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/CMakeLists.txt b/CMakeLists.txt index 18fb86ff09..cefbcf2ef4 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -9,7 +9,7 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -# Cmake version 3.17 is the minimum version needed for all of Open 3D Engine's supported platforms +# Cmake version 3.19 is the minimum version needed for all of Open 3D Engine's supported platforms cmake_minimum_required(VERSION 3.19) # CMP0111 introduced in 3.19 has a bug that produces the policy to warn every time there is an @@ -21,6 +21,7 @@ if(CMAKE_VERSION VERSION_EQUAL 3.19) cmake_policy(SET CMP0111 OLD) endif() +include(cmake/LySet.cmake) include(cmake/Version.cmake) include(cmake/OutputDirectory.cmake) @@ -74,9 +75,6 @@ foreach(restricted_platform ${PAL_RESTRICTED_PLATFORMS}) endif() endforeach() -# Recurse into directory of general python test scripts -add_subdirectory(ctest_scripts) - add_subdirectory(scripts) # SPEC-1417 will investigate and fix this @@ -122,7 +120,10 @@ endif() include(cmake/RuntimeDependencies.cmake) # 5. Perform test impact framework post steps once all of the targets have been enumerated ly_test_impact_post_step() -# 6. Generate the O3DE find file and setup install locations for scripts, tools, assets etc., required by the engine +# 6. Generate the O3DE find file and setup install locations for scripts, tools, assets etc., required by the engine if(NOT INSTALLED_ENGINE) ly_setup_o3de_install() -endif() \ No newline at end of file + + # IMPORTANT: must be included last + include(cmake/CPack.cmake) +endif() diff --git a/Code/.p4ignore b/Code/.p4ignore index 2c409735ab..f0b9f1ea6b 100644 --- a/Code/.p4ignore +++ b/Code/.p4ignore @@ -3,4 +3,4 @@ SDKs #ColinB (8/26)- I know there are depot files that this will ignore... But these files should not be #here, they should all be in 3rdParty... so we will ignore them until I can move them, it should -#be OK for now because they shouldn't change at all anyway. \ No newline at end of file +#be OK for now because they shouldn't change at all anyway. diff --git a/Code/CryEngine/Cry3DEngine/FogVolumeRenderNode_Jobs.cpp b/Code/CryEngine/Cry3DEngine/FogVolumeRenderNode_Jobs.cpp index 21a63188bd..7f6b359d78 100644 --- a/Code/CryEngine/Cry3DEngine/FogVolumeRenderNode_Jobs.cpp +++ b/Code/CryEngine/Cry3DEngine/FogVolumeRenderNode_Jobs.cpp @@ -396,4 +396,4 @@ void CFogVolumeRenderNode::GetVolumetricFogColorBox(const Vec3& worldPos, const resultColor = ColorF(m_cachedFogColor.r, m_cachedFogColor.g, m_cachedFogColor.b, min(fog, 1.0f)); } } -} \ No newline at end of file +} diff --git a/Code/CryEngine/Cry3DEngine/GeomCacheMeshManager.cpp b/Code/CryEngine/Cry3DEngine/GeomCacheMeshManager.cpp index 9988d7b860..8c12c38ed8 100644 --- a/Code/CryEngine/Cry3DEngine/GeomCacheMeshManager.cpp +++ b/Code/CryEngine/Cry3DEngine/GeomCacheMeshManager.cpp @@ -325,4 +325,4 @@ bool CGeomCacheMeshManager::ReadMeshColors(CGeomCacheStreamReader& reader, const return true; } -#endif \ No newline at end of file +#endif diff --git a/Code/CryEngine/Cry3DEngine/GeomCacheRenderNode.cpp b/Code/CryEngine/Cry3DEngine/GeomCacheRenderNode.cpp index cbca734351..8f190aa594 100644 --- a/Code/CryEngine/Cry3DEngine/GeomCacheRenderNode.cpp +++ b/Code/CryEngine/Cry3DEngine/GeomCacheRenderNode.cpp @@ -1488,4 +1488,4 @@ void CGeomCacheRenderNode::OnGeomCacheStaticDataUnloaded() Clear(false); } -#endif \ No newline at end of file +#endif diff --git a/Code/CryEngine/Cry3DEngine/ObjManDraw.cpp b/Code/CryEngine/Cry3DEngine/ObjManDraw.cpp index d2ef754723..ad2d4c8545 100644 --- a/Code/CryEngine/Cry3DEngine/ObjManDraw.cpp +++ b/Code/CryEngine/Cry3DEngine/ObjManDraw.cpp @@ -14,4 +14,4 @@ // Description : Draw static objects (vegetations) -#include "Cry3DEngine_precompiled.h" \ No newline at end of file +#include "Cry3DEngine_precompiled.h" diff --git a/Code/CryEngine/Cry3DEngine/PostProcessEffects.cpp b/Code/CryEngine/Cry3DEngine/PostProcessEffects.cpp index 47934a5172..52a771aa30 100644 --- a/Code/CryEngine/Cry3DEngine/PostProcessEffects.cpp +++ b/Code/CryEngine/Cry3DEngine/PostProcessEffects.cpp @@ -94,4 +94,4 @@ void C3DEngine::DisablePostEffects() } } } -} \ No newline at end of file +} diff --git a/Code/CryEngine/Cry3DEngine/Tests/MockValidationTest.cpp b/Code/CryEngine/Cry3DEngine/Tests/MockValidationTest.cpp index 206f714fbe..5ba771bc69 100644 --- a/Code/CryEngine/Cry3DEngine/Tests/MockValidationTest.cpp +++ b/Code/CryEngine/Cry3DEngine/Tests/MockValidationTest.cpp @@ -22,4 +22,4 @@ TEST(MockValidationTests, SystemMock_Compiles) TEST(MockValidationTests, LogMock_Compiles) { LogMock mockLog; -} \ No newline at end of file +} diff --git a/Code/CryEngine/CryCommon/Algorithm.h b/Code/CryEngine/CryCommon/Algorithm.h index e88ed0a425..554fe7f507 100644 --- a/Code/CryEngine/CryCommon/Algorithm.h +++ b/Code/CryEngine/CryCommon/Algorithm.h @@ -71,4 +71,4 @@ namespace std17 } } -#endif // CRYINCLUDE_CRYCOMMON_ALGORITHM_H \ No newline at end of file +#endif // CRYINCLUDE_CRYCOMMON_ALGORITHM_H diff --git a/Code/CryEngine/CryCommon/Bezier.h b/Code/CryEngine/CryCommon/Bezier.h index 50c9f7345e..fa1cf60d49 100644 --- a/Code/CryEngine/CryCommon/Bezier.h +++ b/Code/CryEngine/CryCommon/Bezier.h @@ -318,4 +318,4 @@ namespace Bezier } } -#endif \ No newline at end of file +#endif diff --git a/Code/CryEngine/CryCommon/CREFogVolume.h b/Code/CryEngine/CryCommon/CREFogVolume.h index fd7aa00979..83a024d15e 100644 --- a/Code/CryEngine/CryCommon/CREFogVolume.h +++ b/Code/CryEngine/CryCommon/CREFogVolume.h @@ -63,4 +63,4 @@ public: }; -#endif // #ifndef _CREFOGVOLUME_ \ No newline at end of file +#endif // #ifndef _CREFOGVOLUME_ diff --git a/Code/CryEngine/CryCommon/CREVolumeObject.h b/Code/CryEngine/CryCommon/CREVolumeObject.h index bf28fb993e..d84c7b3e50 100644 --- a/Code/CryEngine/CryCommon/CREVolumeObject.h +++ b/Code/CryEngine/CryCommon/CREVolumeObject.h @@ -67,4 +67,4 @@ public: _smart_ptr m_pHullMesh; }; -#endif // #ifndef _CREVOLUMEOBJECT_ \ No newline at end of file +#endif // #ifndef _CREVOLUMEOBJECT_ diff --git a/Code/CryEngine/CryCommon/CREWaterOcean.h b/Code/CryEngine/CryCommon/CREWaterOcean.h index 07f2c4eb45..784588309f 100644 --- a/Code/CryEngine/CryCommon/CREWaterOcean.h +++ b/Code/CryEngine/CryCommon/CREWaterOcean.h @@ -54,4 +54,4 @@ private: }; -#endif \ No newline at end of file +#endif diff --git a/Code/CryEngine/CryCommon/HeightmapUpdateNotificationBus.h b/Code/CryEngine/CryCommon/HeightmapUpdateNotificationBus.h index b69b816832..fce7dbec21 100644 --- a/Code/CryEngine/CryCommon/HeightmapUpdateNotificationBus.h +++ b/Code/CryEngine/CryCommon/HeightmapUpdateNotificationBus.h @@ -35,4 +35,4 @@ namespace AZ }; typedef AZ::EBus HeightmapUpdateNotificationBus; -} \ No newline at end of file +} diff --git a/Code/CryEngine/CryCommon/LocalizationManagerBus.inl b/Code/CryEngine/CryCommon/LocalizationManagerBus.inl index 89c774008e..7eaf0087d6 100644 --- a/Code/CryEngine/CryCommon/LocalizationManagerBus.inl +++ b/Code/CryEngine/CryCommon/LocalizationManagerBus.inl @@ -83,4 +83,4 @@ void LocalizationManagerRequests::LocalizeAndSubstitute(const AZStd::string& loc outLocalizedString = locString; LocalizationManagerRequestBus::Broadcast(&LocalizationManagerRequestBus::Events::LocalizeAndSubstituteInternal, outLocalizedString, keys, values); -} \ No newline at end of file +} diff --git a/Code/CryEngine/CryCommon/LyShine/Bus/UiCheckboxBus.h b/Code/CryEngine/CryCommon/LyShine/Bus/UiCheckboxBus.h index a8dd20e1df..2184447fcd 100644 --- a/Code/CryEngine/CryCommon/LyShine/Bus/UiCheckboxBus.h +++ b/Code/CryEngine/CryCommon/LyShine/Bus/UiCheckboxBus.h @@ -96,4 +96,4 @@ public: // member functions virtual void OnCheckboxStateChange([[maybe_unused]] bool checked) {} }; -typedef AZ::EBus UiCheckboxNotificationBus; \ No newline at end of file +typedef AZ::EBus UiCheckboxNotificationBus; diff --git a/Code/CryEngine/CryCommon/LyShine/Bus/UiDropdownBus.h b/Code/CryEngine/CryCommon/LyShine/Bus/UiDropdownBus.h index 4a12cc40e8..554de1be0d 100644 --- a/Code/CryEngine/CryCommon/LyShine/Bus/UiDropdownBus.h +++ b/Code/CryEngine/CryCommon/LyShine/Bus/UiDropdownBus.h @@ -124,4 +124,4 @@ public: // member functions virtual void OnDropdownValueChanged([[maybe_unused]] AZ::EntityId option) {} }; -typedef AZ::EBus UiDropdownNotificationBus; \ No newline at end of file +typedef AZ::EBus UiDropdownNotificationBus; diff --git a/Code/CryEngine/CryCommon/LyShine/Bus/UiDropdownOptionBus.h b/Code/CryEngine/CryCommon/LyShine/Bus/UiDropdownOptionBus.h index d7dfd14192..b2454d682b 100644 --- a/Code/CryEngine/CryCommon/LyShine/Bus/UiDropdownOptionBus.h +++ b/Code/CryEngine/CryCommon/LyShine/Bus/UiDropdownOptionBus.h @@ -63,4 +63,4 @@ public: // member functions virtual void OnDropdownOptionSelected() {} }; -typedef AZ::EBus UiDropdownOptionNotificationBus; \ No newline at end of file +typedef AZ::EBus UiDropdownOptionNotificationBus; diff --git a/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonBus.h b/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonBus.h index 6c0e999bd8..4e6014e152 100644 --- a/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonBus.h +++ b/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonBus.h @@ -83,4 +83,4 @@ public: // member functions virtual void OnRadioButtonStateChange([[maybe_unused]] bool checked) {} }; -typedef AZ::EBus UiRadioButtonNotificationBus; \ No newline at end of file +typedef AZ::EBus UiRadioButtonNotificationBus; diff --git a/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonCommunicationBus.h b/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonCommunicationBus.h index 6ede3e1065..d791ef744e 100644 --- a/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonCommunicationBus.h +++ b/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonCommunicationBus.h @@ -38,4 +38,4 @@ public: // static member data static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; -typedef AZ::EBus UiRadioButtonCommunicationBus; \ No newline at end of file +typedef AZ::EBus UiRadioButtonCommunicationBus; diff --git a/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonGroupBus.h b/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonGroupBus.h index bc08ca47c0..efdc3f2558 100644 --- a/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonGroupBus.h +++ b/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonGroupBus.h @@ -75,4 +75,4 @@ public: // member functions virtual void OnRadioButtonGroupStateChange([[maybe_unused]] AZ::EntityId checkedRadioButton) {} }; -typedef AZ::EBus UiRadioButtonGroupNotificationBus; \ No newline at end of file +typedef AZ::EBus UiRadioButtonGroupNotificationBus; diff --git a/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonGroupCommunicationBus.h b/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonGroupCommunicationBus.h index a64654fd0f..5f7c779d12 100644 --- a/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonGroupCommunicationBus.h +++ b/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonGroupCommunicationBus.h @@ -44,4 +44,4 @@ public: // static member data static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; -typedef AZ::EBus UiRadioButtonGroupCommunicationBus; \ No newline at end of file +typedef AZ::EBus UiRadioButtonGroupCommunicationBus; diff --git a/Code/CryEngine/CryCommon/LyShine/Bus/UiSliderBus.h b/Code/CryEngine/CryCommon/LyShine/Bus/UiSliderBus.h index 03958cb7ba..80fe1bb5ee 100644 --- a/Code/CryEngine/CryCommon/LyShine/Bus/UiSliderBus.h +++ b/Code/CryEngine/CryCommon/LyShine/Bus/UiSliderBus.h @@ -107,4 +107,4 @@ public: // member functions virtual void OnSliderValueChanged([[maybe_unused]] float value) {} }; -typedef AZ::EBus UiSliderNotificationBus; \ No newline at end of file +typedef AZ::EBus UiSliderNotificationBus; diff --git a/Code/CryEngine/CryCommon/Maestro/Bus/EditorSequenceComponentBus.h b/Code/CryEngine/CryCommon/Maestro/Bus/EditorSequenceComponentBus.h index d679b6c325..c9bc9f0985 100644 --- a/Code/CryEngine/CryCommon/Maestro/Bus/EditorSequenceComponentBus.h +++ b/Code/CryEngine/CryCommon/Maestro/Bus/EditorSequenceComponentBus.h @@ -57,4 +57,4 @@ namespace Maestro // defined in the bus header so we can refer to it in the Editor code #define EditorSequenceComponentTypeId "{C02DC0E2-D0F3-488B-B9EE-98E28077EC56}" -} // namespace Maestro \ No newline at end of file +} // namespace Maestro diff --git a/Code/CryEngine/CryCommon/Maestro/Bus/SequenceAgentComponentBus.h b/Code/CryEngine/CryCommon/Maestro/Bus/SequenceAgentComponentBus.h index af13633998..33aafd1320 100644 --- a/Code/CryEngine/CryCommon/Maestro/Bus/SequenceAgentComponentBus.h +++ b/Code/CryEngine/CryCommon/Maestro/Bus/SequenceAgentComponentBus.h @@ -97,4 +97,4 @@ namespace AZStd return retVal; } }; -} \ No newline at end of file +} diff --git a/Code/CryEngine/CryCommon/Maestro/Types/AnimNodeType.h b/Code/CryEngine/CryCommon/Maestro/Types/AnimNodeType.h index 1e55339349..a3656078f8 100644 --- a/Code/CryEngine/CryCommon/Maestro/Types/AnimNodeType.h +++ b/Code/CryEngine/CryCommon/Maestro/Types/AnimNodeType.h @@ -52,4 +52,4 @@ enum class AnimNodeType Num }; -#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMNODETYPE_H \ No newline at end of file +#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMNODETYPE_H diff --git a/Code/CryEngine/CryCommon/Maestro/Types/AnimValue.h b/Code/CryEngine/CryCommon/Maestro/Types/AnimValue.h index da7a086f2f..e2fb1e7742 100644 --- a/Code/CryEngine/CryCommon/Maestro/Types/AnimValue.h +++ b/Code/CryEngine/CryCommon/Maestro/Types/AnimValue.h @@ -42,4 +42,4 @@ enum class AnimValue }; -#endif CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUE_H \ No newline at end of file +#endif CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUE_H diff --git a/Code/CryEngine/CryCommon/Maestro/Types/AnimValueType.h b/Code/CryEngine/CryCommon/Maestro/Types/AnimValueType.h index fca3c34530..86150b4add 100644 --- a/Code/CryEngine/CryCommon/Maestro/Types/AnimValueType.h +++ b/Code/CryEngine/CryCommon/Maestro/Types/AnimValueType.h @@ -45,4 +45,4 @@ enum class AnimValueType }; -#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUETYPE_H \ No newline at end of file +#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUETYPE_H diff --git a/Code/CryEngine/CryCommon/Maestro/Types/AssetBlendKey.h b/Code/CryEngine/CryCommon/Maestro/Types/AssetBlendKey.h index a09f454279..19a5b1e6e6 100644 --- a/Code/CryEngine/CryCommon/Maestro/Types/AssetBlendKey.h +++ b/Code/CryEngine/CryCommon/Maestro/Types/AssetBlendKey.h @@ -35,4 +35,4 @@ struct IAssetBlendKey }; AZ_TYPE_INFO_SPECIALIZE(IAssetBlendKey, "{15B82C3A-6DB8-466F-AF7F-18298FCD25FD}"); -} \ No newline at end of file +} diff --git a/Code/CryEngine/CryCommon/Maestro/Types/AssetBlends.h b/Code/CryEngine/CryCommon/Maestro/Types/AssetBlends.h index 0ebf9dbbc4..fb82b025f7 100644 --- a/Code/CryEngine/CryCommon/Maestro/Types/AssetBlends.h +++ b/Code/CryEngine/CryCommon/Maestro/Types/AssetBlends.h @@ -77,4 +77,4 @@ namespace Maestro } }; -} // namespace Maestro \ No newline at end of file +} // namespace Maestro diff --git a/Code/CryEngine/CryCommon/Maestro/Types/SequenceType.h b/Code/CryEngine/CryCommon/Maestro/Types/SequenceType.h index 765e8ad40f..c4f488e80c 100644 --- a/Code/CryEngine/CryCommon/Maestro/Types/SequenceType.h +++ b/Code/CryEngine/CryCommon/Maestro/Types/SequenceType.h @@ -25,4 +25,4 @@ enum class SequenceType SequenceComponent = 1 // Sequence Component on an AZ::Entity }; -#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_SEQUENCETYPE_H \ No newline at end of file +#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_SEQUENCETYPE_H diff --git a/Code/CryEngine/CryCommon/Mocks/StubTimer.h b/Code/CryEngine/CryCommon/Mocks/StubTimer.h index c5216c6b3a..fe3a11fb42 100644 --- a/Code/CryEngine/CryCommon/Mocks/StubTimer.h +++ b/Code/CryEngine/CryCommon/Mocks/StubTimer.h @@ -110,4 +110,4 @@ private: CTimeValue m_frameStartTime; float m_frameTime; float m_frameRate; -}; \ No newline at end of file +}; diff --git a/Code/CryEngine/CryCommon/Platform/Mac/crycommon_enginesettings_mac_files.cmake b/Code/CryEngine/CryCommon/Platform/Mac/crycommon_enginesettings_mac_files.cmake index 9d5958347f..f862be24f6 100644 --- a/Code/CryEngine/CryCommon/Platform/Mac/crycommon_enginesettings_mac_files.cmake +++ b/Code/CryEngine/CryCommon/Platform/Mac/crycommon_enginesettings_mac_files.cmake @@ -12,4 +12,4 @@ set(FILES ../../EngineSettingsBackendApple.cpp ../../EngineSettingsBackendApple.h -) \ No newline at end of file +) diff --git a/Code/CryEngine/CryCommon/Platform/Windows/crycommon_enginesettings_windows_files.cmake b/Code/CryEngine/CryCommon/Platform/Windows/crycommon_enginesettings_windows_files.cmake index 98e2d087f2..db9fd5b464 100644 --- a/Code/CryEngine/CryCommon/Platform/Windows/crycommon_enginesettings_windows_files.cmake +++ b/Code/CryEngine/CryCommon/Platform/Windows/crycommon_enginesettings_windows_files.cmake @@ -12,4 +12,4 @@ set(FILES ../../EngineSettingsBackendWin32.cpp ../../EngineSettingsBackendWin32.h -) \ No newline at end of file +) diff --git a/Code/CryEngine/CryCommon/Platform/Windows/crycommon_windows_files.cmake b/Code/CryEngine/CryCommon/Platform/Windows/crycommon_windows_files.cmake index 7da8d9eada..5714be5dfb 100644 --- a/Code/CryEngine/CryCommon/Platform/Windows/crycommon_windows_files.cmake +++ b/Code/CryEngine/CryCommon/Platform/Windows/crycommon_windows_files.cmake @@ -10,4 +10,4 @@ # set(FILES -) \ No newline at end of file +) diff --git a/Code/CryEngine/CryCommon/RenderBus.h b/Code/CryEngine/CryCommon/RenderBus.h index 544b002dfa..efd004219a 100644 --- a/Code/CryEngine/CryCommon/RenderBus.h +++ b/Code/CryEngine/CryCommon/RenderBus.h @@ -120,4 +120,4 @@ namespace AZ }; using RenderScreenshotNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Code/CryEngine/CryCommon/RenderContextConfig.h b/Code/CryEngine/CryCommon/RenderContextConfig.h index 26ac314588..3d5899d3f6 100644 --- a/Code/CryEngine/CryCommon/RenderContextConfig.h +++ b/Code/CryEngine/CryCommon/RenderContextConfig.h @@ -83,4 +83,4 @@ namespace AzRTT //! confirm if user wants to use texture size larger than MaxRecommendedRenderTargetSize bool ValidateTextureSize(void* newValue, const AZ::Uuid& valueType); }; -} \ No newline at end of file +} diff --git a/Code/CryEngine/CryCommon/Serialization/Decorators/Resources.h b/Code/CryEngine/CryCommon/Serialization/Decorators/Resources.h index b2d61cd7f7..637fc937ed 100644 --- a/Code/CryEngine/CryCommon/Serialization/Decorators/Resources.h +++ b/Code/CryEngine/CryCommon/Serialization/Decorators/Resources.h @@ -64,4 +64,4 @@ namespace Serialization using Serialization::ForceFeedbackIdName; } } -#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCES_H \ No newline at end of file +#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCES_H diff --git a/Code/CryEngine/CryCommon/Serialization/NetScriptSerialize.h b/Code/CryEngine/CryCommon/Serialization/NetScriptSerialize.h index 6193fe33fe..8c66452419 100644 --- a/Code/CryEngine/CryCommon/Serialization/NetScriptSerialize.h +++ b/Code/CryEngine/CryCommon/Serialization/NetScriptSerialize.h @@ -24,4 +24,4 @@ namespace Serialization }; } -#endif \ No newline at end of file +#endif diff --git a/Code/CryEngine/CryCommon/StereoRendererBus.h b/Code/CryEngine/CryCommon/StereoRendererBus.h index a99ee407dc..2d0da799f6 100644 --- a/Code/CryEngine/CryCommon/StereoRendererBus.h +++ b/Code/CryEngine/CryCommon/StereoRendererBus.h @@ -44,4 +44,4 @@ namespace AZ }; using StereoRendererRequestBus = EBus < StereoRendererBus >; -} \ No newline at end of file +} diff --git a/Code/CryEngine/CryCommon/TPool.h b/Code/CryEngine/CryCommon/TPool.h index 1eb1894bf3..b7f1d19068 100644 --- a/Code/CryEngine/CryCommon/TPool.h +++ b/Code/CryEngine/CryCommon/TPool.h @@ -85,4 +85,4 @@ public: PodArray m_lstUsed; T* m_pPool; int m_nPoolSize; -}; \ No newline at end of file +}; diff --git a/Code/CryEngine/CryCommon/VRCommon.h b/Code/CryEngine/CryCommon/VRCommon.h index e14b456fbe..5d438da9d5 100644 --- a/Code/CryEngine/CryCommon/VRCommon.h +++ b/Code/CryEngine/CryCommon/VRCommon.h @@ -256,4 +256,4 @@ namespace AZ }//namespace VR AZ_TYPE_INFO_SPECIALIZE(VR::ControllerIndex, "{90D4C80E-A1CC-4DBF-A131-0082C75835E8}"); -}//namespace AZ \ No newline at end of file +}//namespace AZ diff --git a/Code/CryEngine/CryCommon/crycommon_enginesettings_files.cmake b/Code/CryEngine/CryCommon/crycommon_enginesettings_files.cmake index 03f7444316..0fbd223d21 100644 --- a/Code/CryEngine/CryCommon/crycommon_enginesettings_files.cmake +++ b/Code/CryEngine/CryCommon/crycommon_enginesettings_files.cmake @@ -24,4 +24,4 @@ set(FILES # Remove files that cause #define collisions on Mac due to multiple inclusions of 'AppleSpecific.h' and include orders set(SKIP_UNITY_BUILD_INCLUSION_FILES SettingsManagerHelpers.cpp -) \ No newline at end of file +) diff --git a/Code/CryEngine/CryCommon/crycommon_testing_files.cmake b/Code/CryEngine/CryCommon/crycommon_testing_files.cmake index c3348df7dc..ca133c2497 100644 --- a/Code/CryEngine/CryCommon/crycommon_testing_files.cmake +++ b/Code/CryEngine/CryCommon/crycommon_testing_files.cmake @@ -23,4 +23,4 @@ set(FILES Mocks/ITextureMock.h Mocks/IRemoteConsoleMock.h Mocks/MockCGFContent.h -) \ No newline at end of file +) diff --git a/Code/CryEngine/CryFont/CryFont.def b/Code/CryEngine/CryFont/CryFont.def index 25b69bafbd..43bfe0b13d 100644 --- a/Code/CryEngine/CryFont/CryFont.def +++ b/Code/CryEngine/CryFont/CryFont.def @@ -1,3 +1,3 @@ EXPORTS ModuleInitISystem @2 - CryModuleGetMemoryInfo @8 \ No newline at end of file + CryModuleGetMemoryInfo @8 diff --git a/Code/CryEngine/CrySystem/CmdLine.cpp b/Code/CryEngine/CrySystem/CmdLine.cpp index 15e655ddcb..07fbf6aa15 100644 --- a/Code/CryEngine/CrySystem/CmdLine.cpp +++ b/Code/CryEngine/CrySystem/CmdLine.cpp @@ -185,6 +185,7 @@ string CCmdLine::Next(char*& src) return string(org, src - 1); case ' ': + ch = *src++; continue; default: org = src - 1; diff --git a/Code/CryEngine/CrySystem/Huffman.cpp b/Code/CryEngine/CrySystem/Huffman.cpp index 916cf3ae33..a02d24c131 100644 --- a/Code/CryEngine/CrySystem/Huffman.cpp +++ b/Code/CryEngine/CrySystem/Huffman.cpp @@ -464,4 +464,4 @@ static void printModel(const HuffmanTreeNode* const pNodes, const HuffmanSymbolC printf("\n"); } } -}*/ \ No newline at end of file +}*/ diff --git a/Code/CryEngine/CrySystem/IOSConsole.mm b/Code/CryEngine/CrySystem/IOSConsole.mm index b75441369a..6058ea8a44 100644 --- a/Code/CryEngine/CrySystem/IOSConsole.mm +++ b/Code/CryEngine/CrySystem/IOSConsole.mm @@ -91,4 +91,4 @@ void CIOSConsole::PutText( int x, int y, const char * msg ) void CIOSConsole::EndDraw() { // Do Nothing } -#endif // IOS \ No newline at end of file +#endif // IOS diff --git a/Code/CryEngine/CrySystem/LZ4Decompressor.cpp b/Code/CryEngine/CrySystem/LZ4Decompressor.cpp index bb7bff72f4..a4b8a2b8e6 100644 --- a/Code/CryEngine/CrySystem/LZ4Decompressor.cpp +++ b/Code/CryEngine/CrySystem/LZ4Decompressor.cpp @@ -26,4 +26,4 @@ bool CLZ4Decompressor::DecompressData(const char* pIn, char* pOut, const uint ou void CLZ4Decompressor::Release() { delete this; -} \ No newline at end of file +} diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniButton.cpp b/Code/CryEngine/CrySystem/MiniGUI/MiniButton.cpp index b4c818c8ad..cbedfe1eae 100644 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniButton.cpp +++ b/Code/CryEngine/CrySystem/MiniGUI/MiniButton.cpp @@ -313,4 +313,4 @@ bool CMiniButton::SetConnectedCtrl(IMiniCtrl* pConnectedCtrl) return true; } -MINIGUI_END \ No newline at end of file +MINIGUI_END diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniInfoBox.cpp b/Code/CryEngine/CrySystem/MiniGUI/MiniInfoBox.cpp index 68fc2dcda1..74114b9156 100644 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniInfoBox.cpp +++ b/Code/CryEngine/CrySystem/MiniGUI/MiniInfoBox.cpp @@ -171,4 +171,4 @@ void CMiniInfoBox::AutoResize() m_requiresResize = false; } -MINIGUI_END \ No newline at end of file +MINIGUI_END diff --git a/Code/CryEngine/CrySystem/MiniGUI/MiniMenu.cpp b/Code/CryEngine/CrySystem/MiniGUI/MiniMenu.cpp index 0788d49831..f905f0f998 100644 --- a/Code/CryEngine/CrySystem/MiniGUI/MiniMenu.cpp +++ b/Code/CryEngine/CrySystem/MiniGUI/MiniMenu.cpp @@ -361,4 +361,4 @@ void CMiniMenu::AddSubCtrl(IMiniCtrl* pCtrl) // Call parent CMiniButton::AddSubCtrl(pCtrl); } -MINIGUI_END \ No newline at end of file +MINIGUI_END diff --git a/Code/CryEngine/CrySystem/RemoteConsole/RemoteConsole_impl.inl b/Code/CryEngine/CrySystem/RemoteConsole/RemoteConsole_impl.inl index b58a8d3780..72155f71de 100644 --- a/Code/CryEngine/CrySystem/RemoteConsole/RemoteConsole_impl.inl +++ b/Code/CryEngine/CrySystem/RemoteConsole/RemoteConsole_impl.inl @@ -182,4 +182,4 @@ void CRemoteConsole::RegisterListener(IRemoteConsoleListener* pListener, const c void CRemoteConsole::UnregisterListener(IRemoteConsoleListener* pListener) { m_listener.Remove(pListener); -} \ No newline at end of file +} diff --git a/Code/CryEngine/CrySystem/Sampler.cpp b/Code/CryEngine/CrySystem/Sampler.cpp index 21113e7be6..b6866ba6cd 100644 --- a/Code/CryEngine/CrySystem/Sampler.cpp +++ b/Code/CryEngine/CrySystem/Sampler.cpp @@ -284,4 +284,4 @@ void CSampler::LogSampledData() } -#endif // defined(WIN32) \ No newline at end of file +#endif // defined(WIN32) diff --git a/Code/CryEngine/CrySystem/SystemInit.cpp b/Code/CryEngine/CrySystem/SystemInit.cpp index 77d4039052..fcbf0b8215 100644 --- a/Code/CryEngine/CrySystem/SystemInit.cpp +++ b/Code/CryEngine/CrySystem/SystemInit.cpp @@ -247,7 +247,7 @@ CUNIXConsole* pUnixConsole; #define LOCALIZATION_TRANSLATIONS_LIST_FILE_NAME "Libs/Localization/localization.xml" -#define LOAD_LEGACY_RENDERER_FOR_EDITOR true // If you set this to false you must for now also set 'ed_useAtomNativeViewport' to true (see /Code/Sandbox/Editor/ViewManager.cpp) +#define LOAD_LEGACY_RENDERER_FOR_EDITOR false // If you set this to true you must also set 'ed_useAtomNativeViewport' to false (see /Code/Sandbox/Editor/ViewManager.cpp) #define LOAD_LEGACY_RENDERER_FOR_LAUNCHER false ////////////////////////////////////////////////////////////////////////// @@ -1294,7 +1294,7 @@ bool CSystem::OpenRenderLibrary(int type, const SSystemInitParams& initParams) const char* libname = ""; if (AZ::Interface::Get()) { - libname = "CryRenderOther"; + libname = DLL_RENDERER_NULL; } else if (type == R_DX9_RENDERER) { diff --git a/Code/CryEngine/CrySystem/ViewSystem/DebugCamera.cpp b/Code/CryEngine/CrySystem/ViewSystem/DebugCamera.cpp index 16dd7bda45..ace30d5df7 100644 --- a/Code/CryEngine/CrySystem/ViewSystem/DebugCamera.cpp +++ b/Code/CryEngine/CrySystem/ViewSystem/DebugCamera.cpp @@ -356,4 +356,4 @@ void DebugCamera::MovePosition(const Vec3& offset) m_position += m_view.GetColumn2() * offset.z; } -} // namespace LegacyViewSystem \ No newline at end of file +} // namespace LegacyViewSystem diff --git a/Code/CryEngine/CrySystem/ViewSystem/DebugCamera.h b/Code/CryEngine/CrySystem/ViewSystem/DebugCamera.h index b051d80944..bcdf101aca 100644 --- a/Code/CryEngine/CrySystem/ViewSystem/DebugCamera.h +++ b/Code/CryEngine/CrySystem/ViewSystem/DebugCamera.h @@ -80,4 +80,4 @@ inline bool DebugCamera::IsFree() return m_cameraMode == DebugCamera::ModeFree; } -} // namespace LegacyViewSystem \ No newline at end of file +} // namespace LegacyViewSystem diff --git a/Code/CryEngine/RenderDll/Common/DeferredRenderUtils.h b/Code/CryEngine/RenderDll/Common/DeferredRenderUtils.h index a32e28fd2e..954d1b4c4c 100644 --- a/Code/CryEngine/RenderDll/Common/DeferredRenderUtils.h +++ b/Code/CryEngine/RenderDll/Common/DeferredRenderUtils.h @@ -39,4 +39,4 @@ private: static void SphereTessR(Vec3& v0, Vec3& v1, Vec3& v2, int depth, t_arrDeferredMeshIndBuff& indBuff, t_arrDeferredMeshVertBuff& vertBuff); }; -#endif \ No newline at end of file +#endif diff --git a/Code/CryEngine/RenderDll/Common/Memory/VRAMDrillerBus.h b/Code/CryEngine/RenderDll/Common/Memory/VRAMDrillerBus.h index bfc76e63e1..ba779b2e54 100644 --- a/Code/CryEngine/RenderDll/Common/Memory/VRAMDrillerBus.h +++ b/Code/CryEngine/RenderDll/Common/Memory/VRAMDrillerBus.h @@ -90,4 +90,4 @@ namespace Render } // namespace Render #endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_MEMORY_VRAMDRILLERBUS_H -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/CryEngine/RenderDll/Common/PostProcess/PostProcessUtils.cpp b/Code/CryEngine/RenderDll/Common/PostProcess/PostProcessUtils.cpp index ff28ac55b2..ea6ee680ed 100644 --- a/Code/CryEngine/RenderDll/Common/PostProcess/PostProcessUtils.cpp +++ b/Code/CryEngine/RenderDll/Common/PostProcess/PostProcessUtils.cpp @@ -685,4 +685,4 @@ Matrix44& SPostEffectsUtils::GetColorMatrix() return m_pColorMat; } -//////////////////////////////////////////////////////////////////////////////////////////////////// \ No newline at end of file +//////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/Code/CryEngine/RenderDll/Common/PostProcess/PostProcessUtils.h b/Code/CryEngine/RenderDll/Common/PostProcess/PostProcessUtils.h index d1b875d37d..2e8390798e 100644 --- a/Code/CryEngine/RenderDll/Common/PostProcess/PostProcessUtils.h +++ b/Code/CryEngine/RenderDll/Common/PostProcess/PostProcessUtils.h @@ -309,4 +309,4 @@ private: static CTexture* m_UpscaleTarget; }; -#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_POSTPROCESS_POSTPROCESSUTILS_H \ No newline at end of file +#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_POSTPROCESS_POSTPROCESSUTILS_H diff --git a/Code/CryEngine/RenderDll/Common/RendElements/AbstractMeshElement.cpp b/Code/CryEngine/RenderDll/Common/RendElements/AbstractMeshElement.cpp index dd9fdb5338..5ac258be94 100644 --- a/Code/CryEngine/RenderDll/Common/RendElements/AbstractMeshElement.cpp +++ b/Code/CryEngine/RenderDll/Common/RendElements/AbstractMeshElement.cpp @@ -71,4 +71,4 @@ void AbstractMeshElement::DrawMeshWireframe() gcpRendD3D->FX_DrawIndexedPrimitive(eptTriangleList, 0, 0, nVertexBufferCount, 0, nIndexBufferCount); gcpRendD3D->FX_SetState(nState); -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/Common/RendElements/CREDeferredShading.cpp b/Code/CryEngine/RenderDll/Common/RendElements/CREDeferredShading.cpp index 8d57c4ac15..fd5b8d12d5 100644 --- a/Code/CryEngine/RenderDll/Common/RendElements/CREDeferredShading.cpp +++ b/Code/CryEngine/RenderDll/Common/RendElements/CREDeferredShading.cpp @@ -47,4 +47,4 @@ void CREDeferredShading::mfReset() void CREDeferredShading::mfActivate([[maybe_unused]] int iProcess) { -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/Common/RendElements/CREGeomCache.cpp b/Code/CryEngine/RenderDll/Common/RendElements/CREGeomCache.cpp index 344186f9ec..bea79db280 100644 --- a/Code/CryEngine/RenderDll/Common/RendElements/CREGeomCache.cpp +++ b/Code/CryEngine/RenderDll/Common/RendElements/CREGeomCache.cpp @@ -240,4 +240,4 @@ bool CREGeomCache::GetGeometryInfo(SGeometryInfo &streams) return true; } -#endif \ No newline at end of file +#endif diff --git a/Code/CryEngine/RenderDll/Common/RendElements/CREHDRProcess.cpp b/Code/CryEngine/RenderDll/Common/RendElements/CREHDRProcess.cpp index dcb4c3982a..6b9f3ed913 100644 --- a/Code/CryEngine/RenderDll/Common/RendElements/CREHDRProcess.cpp +++ b/Code/CryEngine/RenderDll/Common/RendElements/CREHDRProcess.cpp @@ -47,4 +47,4 @@ void CREHDRProcess::mfReset() void CREHDRProcess::mfActivate([[maybe_unused]] int iProcess) { -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/Common/RendElements/OpticsFactory.cpp b/Code/CryEngine/RenderDll/Common/RendElements/OpticsFactory.cpp index 0dd0effe74..ab56dcd0e3 100644 --- a/Code/CryEngine/RenderDll/Common/RendElements/OpticsFactory.cpp +++ b/Code/CryEngine/RenderDll/Common/RendElements/OpticsFactory.cpp @@ -58,4 +58,4 @@ IOpticsElementBase* COpticsFactory::Create(EFlareType type) const default: return NULL; } -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/Common/RendElements/OpticsPredef.hpp b/Code/CryEngine/RenderDll/Common/RendElements/OpticsPredef.hpp index d5622c733c..791fc42d46 100644 --- a/Code/CryEngine/RenderDll/Common/RendElements/OpticsPredef.hpp +++ b/Code/CryEngine/RenderDll/Common/RendElements/OpticsPredef.hpp @@ -74,4 +74,4 @@ public: static OpticsPredef instance; return &instance; } -}; \ No newline at end of file +}; diff --git a/Code/CryEngine/RenderDll/Common/RendElements/Utils/PolygonMath2D.cpp b/Code/CryEngine/RenderDll/Common/RendElements/Utils/PolygonMath2D.cpp index e50db38c07..1bd6a5a6ae 100644 --- a/Code/CryEngine/RenderDll/Common/RendElements/Utils/PolygonMath2D.cpp +++ b/Code/CryEngine/RenderDll/Common/RendElements/Utils/PolygonMath2D.cpp @@ -850,4 +850,4 @@ EPolygonInCircle2D PolygonInCircle2D(const Vec2& center, const float radius, con } return state; -}//------------------------------------------------------------------------------------------------- \ No newline at end of file +}//------------------------------------------------------------------------------------------------- diff --git a/Code/CryEngine/RenderDll/Common/RendElements/Utils/PolygonMath2D.h b/Code/CryEngine/RenderDll/Common/RendElements/Utils/PolygonMath2D.h index ab30229995..fd8cc1b292 100644 --- a/Code/CryEngine/RenderDll/Common/RendElements/Utils/PolygonMath2D.h +++ b/Code/CryEngine/RenderDll/Common/RendElements/Utils/PolygonMath2D.h @@ -150,4 +150,4 @@ enum EPolygonInCircle2D EPolygonInCircle2D PolygonInCircle2D(const Vec2& center, const float radius, const Vec2* pPolygon, const int numPts); -#endif // _POLYGON_MATH_2D_ \ No newline at end of file +#endif // _POLYGON_MATH_2D_ diff --git a/Code/CryEngine/RenderDll/Common/RendElements/Utils/SpatialHashGrid.h b/Code/CryEngine/RenderDll/Common/RendElements/Utils/SpatialHashGrid.h index cf33757117..be70d9e8c1 100644 --- a/Code/CryEngine/RenderDll/Common/RendElements/Utils/SpatialHashGrid.h +++ b/Code/CryEngine/RenderDll/Common/RendElements/Utils/SpatialHashGrid.h @@ -285,4 +285,4 @@ void CSpatialHashGrid::DebugDraw() #endif // !RELEASE #endif // GLASSCFG_USE_HASH_GRID -#endif // _SPATIAL_HASH_GRID_ \ No newline at end of file +#endif // _SPATIAL_HASH_GRID_ diff --git a/Code/CryEngine/RenderDll/Common/Shaders/ShaderStaticFlags.inl b/Code/CryEngine/RenderDll/Common/Shaders/ShaderStaticFlags.inl index 24a7b5d468..84c122fbba 100644 --- a/Code/CryEngine/RenderDll/Common/Shaders/ShaderStaticFlags.inl +++ b/Code/CryEngine/RenderDll/Common/Shaders/ShaderStaticFlags.inl @@ -19,4 +19,4 @@ FX_STATIC_FLAG(GMEM_RT_GREATER_FOUR) FX_STATIC_FLAG(NO_DEPTH_CLIPPING) FX_STATIC_FLAG(FEATURE_FETCH_DEPTHSTENCIL) FX_STATIC_FLAG(GMEM_VELOCITY_BUFFER) -FX_STATIC_FLAG(GLES3_0) \ No newline at end of file +FX_STATIC_FLAG(GLES3_0) diff --git a/Code/CryEngine/RenderDll/Common/Shaders/ShadersResourcesGroups/PerFrame.h b/Code/CryEngine/RenderDll/Common/Shaders/ShadersResourcesGroups/PerFrame.h index a4cdb8b8ce..209b2021a2 100644 --- a/Code/CryEngine/RenderDll/Common/Shaders/ShadersResourcesGroups/PerFrame.h +++ b/Code/CryEngine/RenderDll/Common/Shaders/ShadersResourcesGroups/PerFrame.h @@ -51,4 +51,4 @@ struct PerFrameParameters Vec4 m_VolumetricFogDistanceParams; }; -#endif // _PER_FRAME_RESOURCE_GROUP_ \ No newline at end of file +#endif // _PER_FRAME_RESOURCE_GROUP_ diff --git a/Code/CryEngine/RenderDll/Common/Textures/PowerOf2BlockPacker.cpp b/Code/CryEngine/RenderDll/Common/Textures/PowerOf2BlockPacker.cpp index a38e93aba1..5dbffb30a5 100644 --- a/Code/CryEngine/RenderDll/Common/Textures/PowerOf2BlockPacker.cpp +++ b/Code/CryEngine/RenderDll/Common/Textures/PowerOf2BlockPacker.cpp @@ -228,4 +228,4 @@ void CPowerOf2BlockPacker::FreeContainers() Clear(); stl::free_container(m_Blocks); stl::free_container(m_BlockBitmap); -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/Common/Textures/StereoTexture.cpp b/Code/CryEngine/RenderDll/Common/Textures/StereoTexture.cpp index b06d2dde57..78611fa552 100644 --- a/Code/CryEngine/RenderDll/Common/Textures/StereoTexture.cpp +++ b/Code/CryEngine/RenderDll/Common/Textures/StereoTexture.cpp @@ -43,4 +43,4 @@ void CStereoTexture::Apply(int nTUnit, int nState, int nTexMatSlot, int nSUnit, { AZ_Assert(true, "Invalid eye provided for rendering"); } -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/Common/Textures/StereoTexture.h b/Code/CryEngine/RenderDll/Common/Textures/StereoTexture.h index b439be54c1..d41250108f 100644 --- a/Code/CryEngine/RenderDll/Common/Textures/StereoTexture.h +++ b/Code/CryEngine/RenderDll/Common/Textures/StereoTexture.h @@ -37,4 +37,4 @@ public: void Apply(int nTUnit, int nState = -1, int nTexMatSlot = EFTT_UNKNOWN, int nSUnit = -1, SResourceView::KeyType nResViewKey = SResourceView::DefaultView, EHWShaderClass eHWSC = eHWSC_Pixel) override; AZStd::vector m_textures; -}; \ No newline at end of file +}; diff --git a/Code/CryEngine/RenderDll/Common/Textures/TextureManager.cpp b/Code/CryEngine/RenderDll/Common/Textures/TextureManager.cpp index 2bdeabefaa..8af1faade7 100644 --- a/Code/CryEngine/RenderDll/Common/Textures/TextureManager.cpp +++ b/Code/CryEngine/RenderDll/Common/Textures/TextureManager.cpp @@ -131,78 +131,18 @@ void CTextureManager::LoadDefaultTextures() #endif }; - // Reduced list of default textures to load. - const TextureEntry texturesFromFileReduced[] = + for (const TextureEntry& entry : texturesFromFile) { - {"NoTextureCM", "EngineAssets/TextureMsg/ReplaceMeCM.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"White", "EngineAssets/Textures/White.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"Gray", "EngineAssets/Textures/Grey.dds", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"Black", "EngineAssets/Textures/Black.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"BlackAlpha", "EngineAssets/Textures/BlackAlpha.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"BlackCM", "EngineAssets/Textures/BlackCM.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"FlatBump", "EngineAssets/Textures/White_ddn.tif", FT_DONT_RELEASE | FT_DONT_STREAM | FT_TEX_NORMAL_MAP }, - {"AverageMemoryUsage", "EngineAssets/Icons/AverageMemoryUsage.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"LowMemoryUsage", "EngineAssets/Icons/LowMemoryUsage.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"HighMemoryUsage", "EngineAssets/Icons/HighMemoryUsage.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"LivePreview", "EngineAssets/Icons/LivePreview.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, -#if !defined(_RELEASE) - {"NoTexture", "EngineAssets/TextureMsg/ReplaceMe.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"IconTextureCompiling", "EngineAssets/TextureMsg/TextureCompiling.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"IconTextureCompiling_a", "EngineAssets/TextureMsg/TextureCompiling_a.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"IconTextureCompiling_cm", "EngineAssets/TextureMsg/TextureCompiling_cm.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"IconTextureCompiling_ddn", "EngineAssets/TextureMsg/TextureCompiling_ddn.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"IconTextureCompiling_ddna", "EngineAssets/TextureMsg/TextureCompiling_ddna.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"DefaultMergedDetail", "EngineAssets/Textures/GreyAlpha.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"MipMapDebug", "EngineAssets/TextureMsg/MipMapDebug.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"ColorBlue", "EngineAssets/TextureMsg/color_Blue.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"ColorCyan", "EngineAssets/TextureMsg/color_Cyan.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"ColorGreen", "EngineAssets/TextureMsg/color_Green.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"ColorPurple", "EngineAssets/TextureMsg/color_Purple.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"ColorRed", "EngineAssets/TextureMsg/color_Red.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"ColorWhite", "EngineAssets/TextureMsg/color_White.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"ColorYellow", "EngineAssets/TextureMsg/color_Yellow.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"ColorOrange", "EngineAssets/TextureMsg/color_Orange.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, - {"ColorMagenta", "EngineAssets/TextureMsg/color_Magenta.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, -#else - {"NoTexture", "EngineAssets/TextureMsg/ReplaceMeRelease.tif", FT_DONT_RELEASE | FT_DONT_STREAM }, -#endif - }; - - // Loop over the appropriate texture list and load the textures, storing them in a map keyed by texture name. - // Use reduced subset of textures for Other. - if (AZ::Interface::Get()) - { - for (const TextureEntry& entry : texturesFromFileReduced) + CTexture* pNewTexture = CTexture::ForName(entry.szFileName, entry.flags, eTF_Unknown); + if (pNewTexture) { - // Use EF_LoadTexture rather than CTexture::ForName - CTexture* pNewTexture = static_cast(gEnv->pRenderer->EF_LoadTexture(entry.szFileName, entry.flags)); - if (pNewTexture) - { - CCryNameTSCRC texEntry(entry.szTextureName); - m_DefaultTextures[texEntry] = pNewTexture; - } - else - { - AZ_Assert(false, "Error - CTextureManager failed to load default texture %s", entry.szFileName); - AZ_Warning("[Shaders System]", false, "Error - CTextureManager failed to load default texture %s", entry.szFileName); - } + CCryNameTSCRC texEntry(entry.szTextureName); + m_DefaultTextures[texEntry] = pNewTexture; } - } - else - { - for (const TextureEntry& entry : texturesFromFile) + else { - CTexture* pNewTexture = CTexture::ForName(entry.szFileName, entry.flags, eTF_Unknown); - if (pNewTexture) - { - CCryNameTSCRC texEntry(entry.szTextureName); - m_DefaultTextures[texEntry] = pNewTexture; - } - else - { - AZ_Assert(false, "Error - CTextureManager failed to load default texture %s", entry.szFileName); - AZ_Warning("[Shaders System]", false, "Error - CTextureManager failed to load default texture %s", entry.szFileName); - } + AZ_Assert(false, "Error - CTextureManager failed to load default texture %s", entry.szFileName); + AZ_Warning("[Shaders System]", false, "Error - CTextureManager failed to load default texture %s", entry.szFileName); } } diff --git a/Code/CryEngine/RenderDll/RenderDll_precompiled.cpp b/Code/CryEngine/RenderDll/RenderDll_precompiled.cpp index 12177ac75d..7e27221229 100644 --- a/Code/CryEngine/RenderDll/RenderDll_precompiled.cpp +++ b/Code/CryEngine/RenderDll/RenderDll_precompiled.cpp @@ -12,4 +12,4 @@ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "RenderDll_precompiled.h" - \ No newline at end of file + diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/CRELensOpticsD3D.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/CRELensOpticsD3D.cpp index f304b36831..eb4b394ca2 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/CRELensOpticsD3D.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/CRELensOpticsD3D.cpp @@ -198,4 +198,4 @@ bool CRELensOptics::mfDraw(CShader* pShader, [[maybe_unused]] SShaderPass* pass) void CRELensOptics::ClearResources() { g_SoftOcclusionManager.ClearResources(); -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/CryRenderGL.props b/Code/CryEngine/RenderDll/XRenderD3D9/CryRenderGL.props index 576dc0806f..19ec66e8c3 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/CryRenderGL.props +++ b/Code/CryEngine/RenderDll/XRenderD3D9/CryRenderGL.props @@ -14,4 +14,4 @@ - \ No newline at end of file + diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/CryRenderMETAL.props b/Code/CryEngine/RenderDll/XRenderD3D9/CryRenderMETAL.props index 4dceca5ba0..8e4213cec3 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/CryRenderMETAL.props +++ b/Code/CryEngine/RenderDll/XRenderD3D9/CryRenderMETAL.props @@ -14,4 +14,4 @@ - \ No newline at end of file + diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/D3DHMDRenderer.h b/Code/CryEngine/RenderDll/XRenderD3D9/D3DHMDRenderer.h index ab6c2a328d..b5a0b49818 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/D3DHMDRenderer.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/D3DHMDRenderer.h @@ -116,4 +116,4 @@ class D3DHMDRenderer EyeRenderTarget m_eyes[STEREO_EYE_COUNT]; ///< Device render targets to be rendered to and submitted to the HMD for display. bool m_framePrepared; ///< If true, PrepareFrame() and SubmitFrame() were called in the proper ordering (just for debugging purproses). -}; \ No newline at end of file +}; diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DX/RenderCapabilities.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DX/RenderCapabilities.cpp index ad178f6c83..e4d91a49d4 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DX/RenderCapabilities.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DX/RenderCapabilities.cpp @@ -53,4 +53,4 @@ namespace RenderCapabilities { return true; } -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DX12/RenderCapabilities.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DX12/RenderCapabilities.cpp index 6d6f768746..b36eb7eed4 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DX12/RenderCapabilities.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DX12/RenderCapabilities.cpp @@ -53,4 +53,4 @@ namespace RenderCapabilities { return true; } -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/CCryDX12Asynchronous.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/CCryDX12Asynchronous.cpp index 6935683dd9..f4ec65b270 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/CCryDX12Asynchronous.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/CCryDX12Asynchronous.cpp @@ -11,4 +11,4 @@ */ // Original file Copyright Crytek GMBH or its affiliates, used under license. -#include "RenderDll_precompiled.h" \ No newline at end of file +#include "RenderDll_precompiled.h" diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/CCryDX12View.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/CCryDX12View.cpp index 6935683dd9..f4ec65b270 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/CCryDX12View.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/CCryDX12View.cpp @@ -11,4 +11,4 @@ */ // Original file Copyright Crytek GMBH or its affiliates, used under license. -#include "RenderDll_precompiled.h" \ No newline at end of file +#include "RenderDll_precompiled.h" diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/Texture/CCryDX12TextureBase.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/Texture/CCryDX12TextureBase.cpp index 6935683dd9..f4ec65b270 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/Texture/CCryDX12TextureBase.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/Texture/CCryDX12TextureBase.cpp @@ -11,4 +11,4 @@ */ // Original file Copyright Crytek GMBH or its affiliates, used under license. -#include "RenderDll_precompiled.h" \ No newline at end of file +#include "RenderDll_precompiled.h" diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLADLoader.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLADLoader.cpp index 6d3c11efdd..45efb6f9f3 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLADLoader.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLADLoader.cpp @@ -43,4 +43,4 @@ # include # undef GLAD_GLX_IMPLEMENTATION # endif -#endif \ No newline at end of file +#endif diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLBlitShaders.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLBlitShaders.hpp index 02c9ffeca4..a144e57c81 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLBlitShaders.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLBlitShaders.hpp @@ -40,4 +40,4 @@ namespace NCryOpenGL "{" " Output0 = texture(text0, VtxOutput0.xy);" "}"; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLFormat.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLFormat.hpp index 75cb0f54b6..0938f06e21 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLFormat.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLFormat.hpp @@ -352,4 +352,4 @@ namespace NCryOpenGL }; -#endif //__GLFORMAT__ \ No newline at end of file +#endif //__GLFORMAT__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLInstrument.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLInstrument.hpp index 095641492f..5fd05368d9 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLInstrument.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Implementation/GLInstrument.hpp @@ -1112,4 +1112,4 @@ CUSTOM_INSTRUMENT(Delete, glDeleteSamplers) CUSTOM_INSTRUMENT(Delete, glDeleteTransformFeedbacks) CUSTOM_INSTRUMENT(Delete, glDeleteProgramPipelines) -#endif //__GLINSTRUMENT__ \ No newline at end of file +#endif //__GLINSTRUMENT__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBlendState.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBlendState.cpp index b5c20a2147..4c9e0e60f4 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBlendState.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBlendState.cpp @@ -51,4 +51,4 @@ bool CCryDXGLBlendState::Apply(NCryOpenGL::CContext* pContext) void CCryDXGLBlendState::GetDesc(D3D11_BLEND_DESC* pDesc) { (*pDesc) = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBlob.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBlob.cpp index 1512c449bc..30a46abb9e 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBlob.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBlob.cpp @@ -75,4 +75,4 @@ LPVOID CCryDXGLBlob::GetBufferPointer() SIZE_T CCryDXGLBlob::GetBufferSize() { return m_uBufferSize; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBuffer.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBuffer.hpp index c45c91b146..c78ed6c285 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBuffer.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBuffer.hpp @@ -41,4 +41,4 @@ private: D3D11_BUFFER_DESC m_kDesc; }; -#endif //__CRYDXGLBUFFER__ \ No newline at end of file +#endif //__CRYDXGLBUFFER__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilState.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilState.cpp index 3269c350c4..c288761d27 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilState.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilState.cpp @@ -50,4 +50,4 @@ bool CCryDXGLDepthStencilState::Apply(uint32 uStencilReference, NCryOpenGL::CCon void CCryDXGLDepthStencilState::GetDesc(D3D11_DEPTH_STENCIL_DESC* pDesc) { (*pDesc) = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilView.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilView.cpp index 0c4f960002..1f4529f62f 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilView.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilView.cpp @@ -53,4 +53,4 @@ NCryOpenGL::SOutputMergerView* CCryDXGLDepthStencilView::GetGLView() void CCryDXGLDepthStencilView::GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) { *pDesc = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilView.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilView.hpp index 4abab6f222..851df312c9 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilView.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilView.hpp @@ -44,4 +44,4 @@ protected: _smart_ptr m_spGLView; }; -#endif //__CRYDXGLDEPTHSTENCILVIEW__ \ No newline at end of file +#endif //__CRYDXGLDEPTHSTENCILVIEW__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLGIObject.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLGIObject.cpp index 6fa7c22fa1..bbec7eadfa 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLGIObject.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLGIObject.cpp @@ -53,4 +53,4 @@ HRESULT CCryDXGLGIObject::GetParent(REFIID riid, void** ppParent) DXGL_TODO("Implement if required") * ppParent = NULL; return E_FAIL; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLGIOutput.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLGIOutput.cpp index ba24136e47..74515d5eb5 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLGIOutput.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLGIOutput.cpp @@ -331,4 +331,4 @@ HRESULT CCryDXGLGIOutput::GetFrameStatistics(DXGI_FRAME_STATISTICS* pStats) { DXGL_NOT_IMPLEMENTED return E_FAIL; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLGIOutput.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLGIOutput.hpp index 99ffdd46ab..5321fa21df 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLGIOutput.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLGIOutput.hpp @@ -57,4 +57,4 @@ protected: DXGI_OUTPUT_DESC m_kDesc; }; -#endif //__CRYDXGLGIOUTPUT__ \ No newline at end of file +#endif //__CRYDXGLGIOUTPUT__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLInputLayout.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLInputLayout.cpp index fd762a0795..724d9f3507 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLInputLayout.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLInputLayout.cpp @@ -34,4 +34,4 @@ CCryDXGLInputLayout::~CCryDXGLInputLayout() NCryOpenGL::SInputLayout* CCryDXGLInputLayout::GetGLLayout() { return m_spGLLayout; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLInputLayout.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLInputLayout.hpp index a76a20cae8..2a4cc6f5cd 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLInputLayout.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLInputLayout.hpp @@ -38,4 +38,4 @@ private: _smart_ptr m_spGLLayout; }; -#endif //__CRYDXGLINPUTLAYOUT__ \ No newline at end of file +#endif //__CRYDXGLINPUTLAYOUT__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLQuery.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLQuery.cpp index da5938868a..50ba3c6d04 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLQuery.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLQuery.cpp @@ -55,4 +55,4 @@ UINT CCryDXGLQuery::GetDataSize(void) void CCryDXGLQuery::GetDesc(D3D11_QUERY_DESC* pDesc) { (*pDesc) = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLQuery.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLQuery.hpp index 096d679657..c115024e33 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLQuery.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLQuery.hpp @@ -59,4 +59,4 @@ private: _smart_ptr m_spGLQuery; }; -#endif //__CRYDXGLQUERY__ \ No newline at end of file +#endif //__CRYDXGLQUERY__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLRasterizerState.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLRasterizerState.hpp index eaf8562e57..61b6fc6347 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLRasterizerState.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLRasterizerState.hpp @@ -44,4 +44,4 @@ protected: NCryOpenGL::SRasterizerState* m_pGLState; }; -#endif //__CRYDXGLRASTERIZERSTATE__ \ No newline at end of file +#endif //__CRYDXGLRASTERIZERSTATE__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLRenderTargetView.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLRenderTargetView.cpp index 5f10bef21e..423ad2d39a 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLRenderTargetView.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLRenderTargetView.cpp @@ -54,4 +54,4 @@ NCryOpenGL::SOutputMergerView* CCryDXGLRenderTargetView::GetGLView() void CCryDXGLRenderTargetView::GetDesc(D3D11_RENDER_TARGET_VIEW_DESC* pDesc) { (*pDesc) = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLRenderTargetView.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLRenderTargetView.hpp index 6257368ca1..b8a581b2a2 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLRenderTargetView.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLRenderTargetView.hpp @@ -44,4 +44,4 @@ private: _smart_ptr m_spGLView; }; -#endif //__CRYDXGLRENDERTARGETVIEW__ \ No newline at end of file +#endif //__CRYDXGLRENDERTARGETVIEW__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLResource.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLResource.cpp index e1a7f990a4..792bee2b4c 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLResource.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLResource.cpp @@ -49,4 +49,4 @@ UINT CCryDXGLResource::GetEvictionPriority(void) { DXGL_NOT_IMPLEMENTED return 0; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLResource.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLResource.hpp index 9d73d13b00..83c94f1ed1 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLResource.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLResource.hpp @@ -57,4 +57,4 @@ protected: D3D11_RESOURCE_DIMENSION m_eDimension; }; -#endif //__CRYDXGLRESOURCE__ \ No newline at end of file +#endif //__CRYDXGLRESOURCE__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSamplerState.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSamplerState.cpp index 8cc0e3bf35..e7a4da4622 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSamplerState.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSamplerState.cpp @@ -52,4 +52,4 @@ void CCryDXGLSamplerState::Apply(uint32 uStage, uint32 uSlot, NCryOpenGL::CConte void CCryDXGLSamplerState::GetDesc(D3D11_SAMPLER_DESC* pDesc) { (*pDesc) = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSamplerState.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSamplerState.hpp index 85b9a68778..fa542a73fe 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSamplerState.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSamplerState.hpp @@ -44,4 +44,4 @@ protected: NCryOpenGL::SSamplerState* m_pGLState; }; -#endif //__CRYDXGLSAMPLERSTATE__ \ No newline at end of file +#endif //__CRYDXGLSAMPLERSTATE__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShader.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShader.cpp index 24bdd018dc..93cc909937 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShader.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShader.cpp @@ -31,4 +31,4 @@ CCryDXGLShader::~CCryDXGLShader() NCryOpenGL::SShader* CCryDXGLShader::GetGLShader() { return m_spGLShader.get(); -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShader.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShader.hpp index 069d4c08c6..03b6d1238d 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShader.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShader.hpp @@ -114,4 +114,4 @@ public: } }; -#endif //__CRYDXGLSHADER__ \ No newline at end of file +#endif //__CRYDXGLSHADER__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShaderReflection.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShaderReflection.cpp index 6f78f6c535..1848493663 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShaderReflection.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShaderReflection.cpp @@ -414,4 +414,4 @@ UINT CCryDXGLShaderReflection::GetThreadGroupSize(UINT* pSizeX, UINT* pSizeY, UI { DXGL_NOT_IMPLEMENTED return 0; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShaderResourceView.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShaderResourceView.cpp index c5658bc896..6c03dbea54 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShaderResourceView.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShaderResourceView.cpp @@ -49,4 +49,4 @@ bool CCryDXGLShaderResourceView::Initialize(NCryOpenGL::CContext* pContext) void CCryDXGLShaderResourceView::GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) { *pDesc = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwapChain.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwapChain.cpp index e8fe3cad5a..4c35ddb915 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwapChain.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwapChain.cpp @@ -211,4 +211,4 @@ HRESULT CCryDXGLSwapChain::GetLastPresentCount(UINT* pLastPresentCount) { DXGL_NOT_IMPLEMENTED; return E_FAIL; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwapChain.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwapChain.hpp index 776c77aae1..f427ff7c59 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwapChain.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwapChain.hpp @@ -63,4 +63,4 @@ protected: DXGI_SWAP_CHAIN_DESC m_kDesc; }; -#endif //__CRYDXGLSWAPCHAIN__ \ No newline at end of file +#endif //__CRYDXGLSWAPCHAIN__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwitchToRef.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwitchToRef.cpp index 3175eb5851..1d002230e7 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwitchToRef.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwitchToRef.cpp @@ -44,4 +44,4 @@ BOOL CCryDXGLSwitchToRef::GetUseRef() { DXGL_NOT_IMPLEMENTED return false; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture1D.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture1D.cpp index 76092ff703..6ee9caea73 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture1D.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture1D.cpp @@ -37,4 +37,4 @@ CCryDXGLTexture1D::~CCryDXGLTexture1D() void CCryDXGLTexture1D::GetDesc(D3D11_TEXTURE1D_DESC* pDesc) { *pDesc = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture1D.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture1D.hpp index ee36686547..f525f472ac 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture1D.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture1D.hpp @@ -46,4 +46,4 @@ private: D3D11_TEXTURE1D_DESC m_kDesc; }; -#endif //__CRYDXGLTEXTURE1D__ \ No newline at end of file +#endif //__CRYDXGLTEXTURE1D__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture2D.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture2D.cpp index b342dbacc5..6c75bec4eb 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture2D.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture2D.cpp @@ -37,4 +37,4 @@ CCryDXGLTexture2D::~CCryDXGLTexture2D() void CCryDXGLTexture2D::GetDesc(D3D11_TEXTURE2D_DESC* pDesc) { *pDesc = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture2D.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture2D.hpp index 6e2ca7e986..e8b284eda3 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture2D.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture2D.hpp @@ -48,4 +48,4 @@ private: D3D11_TEXTURE2D_DESC m_kDesc; }; -#endif //__CRYDXGLTEXTURE2D__ \ No newline at end of file +#endif //__CRYDXGLTEXTURE2D__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture3D.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture3D.cpp index 8d6fea8ae5..1bc4f5975f 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture3D.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture3D.cpp @@ -37,4 +37,4 @@ CCryDXGLTexture3D::~CCryDXGLTexture3D() void CCryDXGLTexture3D::GetDesc(D3D11_TEXTURE3D_DESC* pDesc) { *pDesc = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture3D.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture3D.hpp index bf20797819..a01015f517 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture3D.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture3D.hpp @@ -46,4 +46,4 @@ private: D3D11_TEXTURE3D_DESC m_kDesc; }; -#endif //__CRYDXGLTEXTURE3D__ \ No newline at end of file +#endif //__CRYDXGLTEXTURE3D__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTextureBase.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTextureBase.hpp index c698307615..7a2b7fc59e 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTextureBase.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTextureBase.hpp @@ -34,4 +34,4 @@ public: NCryOpenGL::STexture* GetGLTexture(); }; -#endif //__CRYDXGLTEXTUREBASE__ \ No newline at end of file +#endif //__CRYDXGLTEXTUREBASE__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLUnorderedAccessView.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLUnorderedAccessView.cpp index 866ecb0c27..d0f719e7d6 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLUnorderedAccessView.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLUnorderedAccessView.cpp @@ -54,4 +54,4 @@ NCryOpenGL::SShaderView* CCryDXGLUnorderedAccessView::GetGLView() void CCryDXGLUnorderedAccessView::GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) { *pDesc = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLUnorderedAccessView.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLUnorderedAccessView.hpp index ba10103e56..1db32dcbd3 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLUnorderedAccessView.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLUnorderedAccessView.hpp @@ -44,4 +44,4 @@ protected: _smart_ptr m_spGLView; }; -#endif //__CRYDXGLUNORDEREDACCESSVIEW__ \ No newline at end of file +#endif //__CRYDXGLUNORDEREDACCESSVIEW__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLView.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLView.cpp index bb72a69fe1..485e70d0ac 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLView.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLView.cpp @@ -42,4 +42,4 @@ void CCryDXGLView::GetResource(ID3D11Resource** ppResource) m_spResource->AddRef(); } CCryDXGLResource::ToInterface(ppResource, m_spResource); -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/RenderCapabilities.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/RenderCapabilities.cpp index 45df155f56..4975e5906c 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/RenderCapabilities.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/RenderCapabilities.cpp @@ -180,4 +180,4 @@ namespace RenderCapabilities { return GetGLDevice()->GetFeatureSpec().m_kVersion.ToUint(); } -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/opengl_renderer_files.cmake b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/opengl_renderer_files.cmake index 37398920d6..0628baf4bd 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/opengl_renderer_files.cmake +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/opengl_renderer_files.cmake @@ -124,4 +124,4 @@ set(SKIP_UNITY_BUILD_INCLUSION_FILES Implementation/GLBlitFramebufferHelper.cpp Implementation/GLShader.cpp Implementation/GLShader.hpp -) \ No newline at end of file +) diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3D11.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3D11.h index c7a168c21d..6e852e0c60 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3D11.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3D11.h @@ -1764,4 +1764,4 @@ struct ID3D11CommandList; //struct ID3D11Device; // Typedef as CCryDXGLDevice -#endif // __DXGL_D3D11_h__ \ No newline at end of file +#endif // __DXGL_D3D11_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3D11Shader.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3D11Shader.h index 11251ef031..346621440f 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3D11Shader.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3D11Shader.h @@ -134,4 +134,4 @@ typedef struct _D3D11_SHADER_INPUT_BIND_DESC } D3D11_SHADER_INPUT_BIND_DESC; -#endif //__DXGL_D3D11Shader_h__ \ No newline at end of file +#endif //__DXGL_D3D11Shader_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DCommon.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DCommon.h index cc06ed5b16..5f5c9d629d 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DCommon.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DCommon.h @@ -660,4 +660,4 @@ struct ID3DInclude virtual HRESULT STDMETHODCALLTYPE Open(LPCVOID pData) = 0; }; -#endif //__DXGL_D3DCommon_h__ \ No newline at end of file +#endif //__DXGL_D3DCommon_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DCompiler.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DCompiler.h index 6f90443b73..b12f1e997c 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DCompiler.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DCompiler.h @@ -42,4 +42,4 @@ #define D3DCOMPILE_RESERVED17 (1 << 17) #define D3DCOMPILE_WARNINGS_ARE_ERRORS (1 << 18) -#endif //__DXGL_D3D11Compiler_h__ \ No newline at end of file +#endif //__DXGL_D3D11Compiler_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DX11.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DX11.h index c105aa197a..d54aa114f3 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DX11.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DX11.h @@ -25,4 +25,4 @@ //////////////////////////////////////////////////////////////////////////// struct ID3DX11ThreadPump; -#endif //__DXGL_D3DX11_h__ \ No newline at end of file +#endif //__DXGL_D3DX11_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DX11tex.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DX11tex.h index 8a04cbe495..aa408aa432 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DX11tex.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_D3DX11tex.h @@ -127,4 +127,4 @@ typedef struct _D3DX11_TEXTURE_LOAD_INFO UINT MipFilter; } D3DX11_TEXTURE_LOAD_INFO; -#endif //__DXGL_D3DX11tex_h__ \ No newline at end of file +#endif //__DXGL_D3DX11tex_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_dxgi.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_dxgi.h index cb0d3b7bd9..e40a520279 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_dxgi.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/D3D11/DXMETAL_dxgi.h @@ -196,4 +196,4 @@ struct IDXGISurface1; //struct IDXGIAdapter1; // Typedef as CCryDXGLGIAdapter //struct IDXGIDevice1; // Typedef as CCryDXGLDevice -#endif //__DXGL_DXGI_h__ \ No newline at end of file +#endif //__DXGL_DXGI_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3D11Shader.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3D11Shader.h index 6a16b58bef..42e50bf035 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3D11Shader.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3D11Shader.h @@ -221,4 +221,4 @@ struct ID3D11ShaderReflection #endif //DXGL_FULL_EMULATION -#endif //__DXGL_D3D11Shader_h__ \ No newline at end of file +#endif //__DXGL_D3D11Shader_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DCommon.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DCommon.h index a568589e89..8e07070cdf 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DCommon.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DCommon.h @@ -660,4 +660,4 @@ struct ID3DInclude virtual HRESULT STDMETHODCALLTYPE Open(LPCVOID pData) = 0; }; -#endif //__DXGL_D3DCommon_h__ \ No newline at end of file +#endif //__DXGL_D3DCommon_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DCompiler.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DCompiler.h index 3df383c14f..9679fd25f8 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DCompiler.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DCompiler.h @@ -55,4 +55,4 @@ typedef HRESULT (WINAPI * pD3DCompile) ID3DBlob** ppCode, ID3DBlob** ppErrorMsgs); -#endif //__DXGL_D3D11Compiler_h__ \ No newline at end of file +#endif //__DXGL_D3D11Compiler_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DX11.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DX11.h index 7c38f0779e..fcafc0a8e4 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DX11.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DX11.h @@ -25,4 +25,4 @@ //////////////////////////////////////////////////////////////////////////// struct ID3DX11ThreadPump; -#endif //__DXGL_D3DX11_h__ \ No newline at end of file +#endif //__DXGL_D3DX11_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DX11tex.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DX11tex.h index a6173c9128..ef19de2186 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DX11tex.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_D3DX11tex.h @@ -127,4 +127,4 @@ typedef struct _D3DX11_TEXTURE_LOAD_INFO UINT MipFilter; } D3DX11_TEXTURE_LOAD_INFO; -#endif //__DXGL_D3DX11tex_h__ \ No newline at end of file +#endif //__DXGL_D3DX11tex_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_dxgi.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_dxgi.h index 5fcf3d7a7c..1a59ea3781 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_dxgi.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Definitions/DXMETAL_dxgi.h @@ -280,4 +280,4 @@ struct IDXGIDevice1 #endif //DXGL_FULL_EMULATION -#endif //__DXGL_DXGI_h__ \ No newline at end of file +#endif //__DXGL_DXGI_h__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/AppleGPUInfoUtils.h b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/AppleGPUInfoUtils.h index e543986518..8efe8ec358 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/AppleGPUInfoUtils.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/AppleGPUInfoUtils.h @@ -20,4 +20,4 @@ // Return -1 on failure and availabe VRAM otherwise long GetVRAMForDisplay(const int dspNum); -#endif \ No newline at end of file +#endif diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/GLCrossPlatform.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/GLCrossPlatform.cpp index 8b25f3b4f8..782b11a5d7 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/GLCrossPlatform.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/GLCrossPlatform.cpp @@ -24,4 +24,4 @@ namespace NCryOpenGL SAutoLog g_kLog("DXGL.log"); SAutoTLSSlot g_kCRCTable; } -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/GLCrossPlatform.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/GLCrossPlatform.hpp index fdc4356dd4..1dd933f626 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/GLCrossPlatform.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/GLCrossPlatform.hpp @@ -194,4 +194,4 @@ namespace NCryOpenGL }; } -#endif //__GLCROSSPLATFORM__ \ No newline at end of file +#endif //__GLCROSSPLATFORM__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/GLWinPlatform.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/GLWinPlatform.hpp index c0118df514..fa7691a8db 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/GLWinPlatform.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/GLWinPlatform.hpp @@ -127,4 +127,4 @@ namespace NCryOpenGL } } -#endif //__GLWINPLATFORM__ \ No newline at end of file +#endif //__GLWINPLATFORM__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALBlendState.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALBlendState.cpp index d8b3d3cf4f..0df54fceb1 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALBlendState.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALBlendState.cpp @@ -51,4 +51,4 @@ bool CCryDXGLBlendState::Apply(NCryMetal::CContext* pContext) void CCryDXGLBlendState::GetDesc(D3D11_BLEND_DESC* pDesc) { (*pDesc) = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALBlob.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALBlob.cpp index 5cf56cf41b..8e05fdaa0f 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALBlob.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALBlob.cpp @@ -75,4 +75,4 @@ LPVOID CCryDXGLBlob::GetBufferPointer() SIZE_T CCryDXGLBlob::GetBufferSize() { return m_uBufferSize; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALBuffer.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALBuffer.hpp index 98de44b7c7..bfcc78a9fd 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALBuffer.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALBuffer.hpp @@ -41,4 +41,4 @@ private: D3D11_BUFFER_DESC m_kDesc; }; -#endif //__CRYMETALGLBUFFER__ \ No newline at end of file +#endif //__CRYMETALGLBUFFER__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALDepthStencilState.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALDepthStencilState.cpp index 0763a77f4a..f75b57c3ff 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALDepthStencilState.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALDepthStencilState.cpp @@ -62,4 +62,4 @@ bool CCryDXGLDepthStencilState::Apply(uint32 uStencilReference, NCryMetal::CCont void CCryDXGLDepthStencilState::GetDesc(D3D11_DEPTH_STENCIL_DESC* pDesc) { (*pDesc) = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALDepthStencilView.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALDepthStencilView.cpp index 8ff0fe2bb2..4b508aada3 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALDepthStencilView.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALDepthStencilView.cpp @@ -53,4 +53,4 @@ NCryMetal::SOutputMergerView* CCryDXGLDepthStencilView::GetGLView() void CCryDXGLDepthStencilView::GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) { *pDesc = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALDepthStencilView.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALDepthStencilView.hpp index 8408e04312..e89b6d9737 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALDepthStencilView.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALDepthStencilView.hpp @@ -44,4 +44,4 @@ protected: _smart_ptr m_spGLView; }; -#endif //__CRYMETALGLDEPTHSTENCILVIEW__ \ No newline at end of file +#endif //__CRYMETALGLDEPTHSTENCILVIEW__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIFactory.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIFactory.cpp index 50124079cc..97bae5f0c7 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIFactory.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIFactory.cpp @@ -131,4 +131,4 @@ BOOL CCryDXGLGIFactory::IsCurrent() { DXGL_NOT_IMPLEMENTED return false; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIObject.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIObject.cpp index 40d554a9bb..4073f645a2 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIObject.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIObject.cpp @@ -53,4 +53,4 @@ HRESULT CCryDXGLGIObject::GetParent(REFIID riid, void** ppParent) DXGL_TODO("Implement if required") * ppParent = NULL; return E_FAIL; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIOutput.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIOutput.cpp index 65094f0e28..85ed885a55 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIOutput.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIOutput.cpp @@ -108,4 +108,4 @@ HRESULT CCryDXGLGIOutput::GetFrameStatistics(DXGI_FRAME_STATISTICS* pStats) { DXGL_NOT_IMPLEMENTED return E_FAIL; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIOutput.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIOutput.hpp index 9422d7bb48..e5e21ead7e 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIOutput.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALGIOutput.hpp @@ -48,4 +48,4 @@ protected: DXGI_OUTPUT_DESC m_OutputDesc; }; -#endif //__CRYMETALGLGIOUTPUT__ \ No newline at end of file +#endif //__CRYMETALGLGIOUTPUT__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALInputLayout.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALInputLayout.cpp index 3a14f058ed..1f35826658 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALInputLayout.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALInputLayout.cpp @@ -33,4 +33,4 @@ CCryDXGLInputLayout::~CCryDXGLInputLayout() NCryMetal::SInputLayout* CCryDXGLInputLayout::GetGLLayout() { return m_spGLLayout; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALInputLayout.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALInputLayout.hpp index f0efb46537..be487d27c2 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALInputLayout.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALInputLayout.hpp @@ -38,4 +38,4 @@ private: _smart_ptr m_spGLLayout; }; -#endif //__CRYMETALGLINPUTLAYOUT__ \ No newline at end of file +#endif //__CRYMETALGLINPUTLAYOUT__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALQuery.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALQuery.cpp index 267c11a473..7beb850f9b 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALQuery.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALQuery.cpp @@ -55,4 +55,4 @@ UINT CCryDXGLQuery::GetDataSize(void) void CCryDXGLQuery::GetDesc(D3D11_QUERY_DESC* pDesc) { (*pDesc) = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALQuery.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALQuery.hpp index c2c15aefb4..0df668771c 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALQuery.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALQuery.hpp @@ -59,4 +59,4 @@ private: _smart_ptr m_spGLQuery; }; -#endif //__CRYMETALGLQUERY__ \ No newline at end of file +#endif //__CRYMETALGLQUERY__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALRasterizerState.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALRasterizerState.hpp index f8e0a9b97e..da21f4d01d 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALRasterizerState.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALRasterizerState.hpp @@ -44,4 +44,4 @@ protected: NCryMetal::SRasterizerState* m_pGLState; }; -#endif //__CRYMETALGLRASTERIZERSTATE__ \ No newline at end of file +#endif //__CRYMETALGLRASTERIZERSTATE__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALRenderTargetView.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALRenderTargetView.cpp index 947b92cb51..df5d746e5d 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALRenderTargetView.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALRenderTargetView.cpp @@ -54,4 +54,4 @@ NCryMetal::SOutputMergerView* CCryDXGLRenderTargetView::GetGLView() void CCryDXGLRenderTargetView::GetDesc(D3D11_RENDER_TARGET_VIEW_DESC* pDesc) { (*pDesc) = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALRenderTargetView.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALRenderTargetView.hpp index 5a561c6395..5ffab07b56 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALRenderTargetView.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALRenderTargetView.hpp @@ -44,4 +44,4 @@ private: _smart_ptr m_spGLView; }; -#endif //__CRYMETALGLRENDERTARGETVIEW__ \ No newline at end of file +#endif //__CRYMETALGLRENDERTARGETVIEW__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALResource.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALResource.cpp index 6152e2ba75..206642bcaa 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALResource.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALResource.cpp @@ -54,4 +54,4 @@ UINT CCryDXGLResource::GetEvictionPriority(void) { DXGL_NOT_IMPLEMENTED return 0; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALResource.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALResource.hpp index af43cf0c28..98ad37d131 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALResource.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALResource.hpp @@ -57,4 +57,4 @@ protected: D3D11_RESOURCE_DIMENSION m_eDimension; }; -#endif //__CRYMETALGLRESOURCE__ \ No newline at end of file +#endif //__CRYMETALGLRESOURCE__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALShader.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALShader.cpp index c2f0b35df5..234394058e 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALShader.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALShader.cpp @@ -31,4 +31,4 @@ CCryDXGLShader::~CCryDXGLShader() NCryMetal::SShader* CCryDXGLShader::GetGLShader() { return m_spGLShader.get(); -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALShader.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALShader.hpp index 14720a92d8..6527c035d3 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALShader.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALShader.hpp @@ -114,4 +114,4 @@ public: } }; -#endif //__CRYMETALGLSHADER__ \ No newline at end of file +#endif //__CRYMETALGLSHADER__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALShaderResourceView.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALShaderResourceView.cpp index 617b90501b..0ba8eb6733 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALShaderResourceView.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALShaderResourceView.cpp @@ -54,4 +54,4 @@ NCryMetal::SShaderResourceView* CCryDXGLShaderResourceView::GetGLView() void CCryDXGLShaderResourceView::GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) { *pDesc = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALSwapChain.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALSwapChain.hpp index 5da234a296..b6a307c580 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALSwapChain.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALSwapChain.hpp @@ -81,4 +81,4 @@ protected: void* m_pAutoreleasePool; }; -#endif //__CRYMETALGLSWAPCHAIN__ \ No newline at end of file +#endif //__CRYMETALGLSWAPCHAIN__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALSwitchToRef.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALSwitchToRef.cpp index 605640a73a..74070cb1f2 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALSwitchToRef.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALSwitchToRef.cpp @@ -44,4 +44,4 @@ BOOL CCryDXGLSwitchToRef::GetUseRef() { DXGL_NOT_IMPLEMENTED return false; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture1D.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture1D.cpp index 332d582221..91be242357 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture1D.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture1D.cpp @@ -37,4 +37,4 @@ CCryDXGLTexture1D::~CCryDXGLTexture1D() void CCryDXGLTexture1D::GetDesc(D3D11_TEXTURE1D_DESC* pDesc) { *pDesc = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture1D.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture1D.hpp index 7544902c57..a818eaa05d 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture1D.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture1D.hpp @@ -46,4 +46,4 @@ private: D3D11_TEXTURE1D_DESC m_kDesc; }; -#endif //__CRYMETALGLTEXTURE1D__ \ No newline at end of file +#endif //__CRYMETALGLTEXTURE1D__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture2D.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture2D.cpp index befabe03a9..25ee8358cc 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture2D.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture2D.cpp @@ -37,4 +37,4 @@ CCryDXGLTexture2D::~CCryDXGLTexture2D() void CCryDXGLTexture2D::GetDesc(D3D11_TEXTURE2D_DESC* pDesc) { *pDesc = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture2D.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture2D.hpp index 250b8e3682..f497917fba 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture2D.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture2D.hpp @@ -48,4 +48,4 @@ private: D3D11_TEXTURE2D_DESC m_kDesc; }; -#endif //__CRYMETALGLTEXTURE2D__ \ No newline at end of file +#endif //__CRYMETALGLTEXTURE2D__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture3D.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture3D.cpp index 8d74b56930..527a64a905 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture3D.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture3D.cpp @@ -37,4 +37,4 @@ CCryDXGLTexture3D::~CCryDXGLTexture3D() void CCryDXGLTexture3D::GetDesc(D3D11_TEXTURE3D_DESC* pDesc) { *pDesc = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture3D.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture3D.hpp index f9475d085a..8707218358 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture3D.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTexture3D.hpp @@ -46,4 +46,4 @@ private: D3D11_TEXTURE3D_DESC m_kDesc; }; -#endif //__CRYMETALGLTEXTURE3D__ \ No newline at end of file +#endif //__CRYMETALGLTEXTURE3D__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTextureBase.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTextureBase.hpp index f3b8a9846d..6360182b03 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTextureBase.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALTextureBase.hpp @@ -34,4 +34,4 @@ public: NCryMetal::STexture* GetGLTexture(); }; -#endif //__CRYMETALGLTEXTUREBASE__ \ No newline at end of file +#endif //__CRYMETALGLTEXTUREBASE__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALUnorderedAccessView.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALUnorderedAccessView.cpp index dab833815c..a53ce0f4b6 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALUnorderedAccessView.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALUnorderedAccessView.cpp @@ -46,4 +46,4 @@ NCryMetal::STexture* CCryDXGLUnorderedAccessView::GetGLTexture() void CCryDXGLUnorderedAccessView::GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) { *pDesc = m_kDesc; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALUnorderedAccessView.hpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALUnorderedAccessView.hpp index f09f102769..61c81cce11 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALUnorderedAccessView.hpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALUnorderedAccessView.hpp @@ -40,4 +40,4 @@ protected: D3D11_UNORDERED_ACCESS_VIEW_DESC m_kDesc; }; -#endif //__CRYMETALGLUNORDEREDACCESSVIEW__ \ No newline at end of file +#endif //__CRYMETALGLUNORDEREDACCESSVIEW__ diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALView.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALView.cpp index 92cb9d0d8e..33bf3d9b6a 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALView.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Interfaces/CCryDXMETALView.cpp @@ -42,4 +42,4 @@ void CCryDXGLView::GetResource(ID3D11Resource** ppResource) m_spResource->AddRef(); } CCryDXGLResource::ToInterface(ppResource, m_spResource); -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/ConstantBufferCache.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/ConstantBufferCache.cpp index 217b873fc0..fce087e8b7 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/ConstantBufferCache.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/ConstantBufferCache.cpp @@ -225,4 +225,4 @@ namespace AzRHI entry.m_registerCountMax = 0; entry.m_bExternalActive = false; } -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/ConstantBufferCache.h b/Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/ConstantBufferCache.h index ad24df1dda..f86253a6bc 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/ConstantBufferCache.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/ConstantBufferCache.h @@ -148,4 +148,4 @@ namespace AzRHI AZStd::vector m_Buffers[eHWSC_Num][eConstantBufferShaderSlot_Count]; AZStd::vector m_DirtyEntries; }; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/GPUTimerFactory.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/GPUTimerFactory.cpp index 93e79ce4cc..94574f1221 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/GPUTimerFactory.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/GPUTimerFactory.cpp @@ -22,4 +22,4 @@ IGPUTimer* GPUTimerFactory::Create() return aznew CNullGPUTimer(); #endif -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/GPUTimerFactory.h b/Code/CryEngine/RenderDll/XRenderD3D9/GPUTimerFactory.h index adcc9c297b..9cb9c9e097 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/GPUTimerFactory.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/GPUTimerFactory.h @@ -18,4 +18,4 @@ public: // Instantiates a GPUTimer corresponding to the current platform. // Returns dynamic memory. Caller is resposible for de-allocating. static IGPUTimer* Create(); -}; \ No newline at end of file +}; diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/UtilityPasses.cpp b/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/UtilityPasses.cpp index 2265fb23d6..aa8c03e2a2 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/UtilityPasses.cpp +++ b/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/UtilityPasses.cpp @@ -212,4 +212,4 @@ void CGaussianBlurPass::Reset() { m_passH.Reset(); m_passV.Reset(); -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/FurBendData.h b/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/FurBendData.h index 2280817b8a..2ffc0fb814 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/FurBendData.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/FurBendData.h @@ -52,4 +52,4 @@ private: CThreadSafeRendererContainer m_fillData[RT_COMMAND_BUF_COUNT]; static FurBendData* s_pInstance; -}; \ No newline at end of file +}; diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Linux/core_renderer_linux.cmake b/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Linux/core_renderer_linux.cmake index 79566b3247..1682dfa3f9 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Linux/core_renderer_linux.cmake +++ b/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Linux/core_renderer_linux.cmake @@ -12,4 +12,4 @@ set(LY_BUILD_DEPENDENCIES PUBLIC 3rdParty::squish-ccr -) \ No newline at end of file +) diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Mac/core_renderer_mac.cmake b/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Mac/core_renderer_mac.cmake index 79566b3247..1682dfa3f9 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Mac/core_renderer_mac.cmake +++ b/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Mac/core_renderer_mac.cmake @@ -12,4 +12,4 @@ set(LY_BUILD_DEPENDENCIES PUBLIC 3rdParty::squish-ccr -) \ No newline at end of file +) diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Windows/core_renderer_windows.cmake b/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Windows/core_renderer_windows.cmake index cf3cb827b9..0b18297911 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Windows/core_renderer_windows.cmake +++ b/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Windows/core_renderer_windows.cmake @@ -18,4 +18,4 @@ set(LY_BUILD_DEPENDENCIES d3dcompiler dxguid 3rdParty::squish-ccr -) \ No newline at end of file +) diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Windows/d3d11_windows.cmake b/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Windows/d3d11_windows.cmake index d2d5fe5d26..f751cd594b 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Windows/d3d11_windows.cmake +++ b/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Windows/d3d11_windows.cmake @@ -12,4 +12,4 @@ set(LY_BUILD_DEPENDENCIES PRIVATE d3d11 -) \ No newline at end of file +) diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Windows/d3d12_windows.cmake b/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Windows/d3d12_windows.cmake index 2090fa1de1..bbe5978122 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Windows/d3d12_windows.cmake +++ b/Code/CryEngine/RenderDll/XRenderD3D9/Platform/Windows/d3d12_windows.cmake @@ -13,4 +13,4 @@ set(LY_BUILD_DEPENDENCIES PUBLIC d3d12 dxgi -) \ No newline at end of file +) diff --git a/Code/CryEngine/RenderDll/XRenderD3D9/ShadowTextureGroupManager.h b/Code/CryEngine/RenderDll/XRenderD3D9/ShadowTextureGroupManager.h index ae253e28b0..f965dc8590 100644 --- a/Code/CryEngine/RenderDll/XRenderD3D9/ShadowTextureGroupManager.h +++ b/Code/CryEngine/RenderDll/XRenderD3D9/ShadowTextureGroupManager.h @@ -82,4 +82,4 @@ private: // -------------------------------------------------------------------- -#endif // SHADOW_TEXTURE_GROUP_MANAGER_H \ No newline at end of file +#endif // SHADOW_TEXTURE_GROUP_MANAGER_H diff --git a/Code/CryEngine/RenderDll/XRenderNULL/CRELensOpticsNULL.cpp b/Code/CryEngine/RenderDll/XRenderNULL/CRELensOpticsNULL.cpp index 81dc726f74..497eec472a 100644 --- a/Code/CryEngine/RenderDll/XRenderNULL/CRELensOpticsNULL.cpp +++ b/Code/CryEngine/RenderDll/XRenderNULL/CRELensOpticsNULL.cpp @@ -26,4 +26,4 @@ bool CRELensOptics::mfCompile([[maybe_unused]] CParserBin& Parser, [[maybe_unuse void CRELensOptics::mfPrepare([[maybe_unused]] bool bCheckOverflow) {} -bool CRELensOptics::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) { return true; } \ No newline at end of file +bool CRELensOptics::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) { return true; } diff --git a/Code/CryEngine/RenderDll/XRenderNULL/NULL_Font.cpp b/Code/CryEngine/RenderDll/XRenderNULL/NULL_Font.cpp index 2b85cce0f5..f20b12c559 100644 --- a/Code/CryEngine/RenderDll/XRenderNULL/NULL_Font.cpp +++ b/Code/CryEngine/RenderDll/XRenderNULL/NULL_Font.cpp @@ -52,4 +52,4 @@ void CNULLRenderer::DrawDynVB([[maybe_unused]] SVF_P3F_C4B_T2F* pBuf, [[maybe_un void CNULLRenderer::DrawDynUiPrimitiveList([[maybe_unused]] DynUiPrimitiveList& primitives, [[maybe_unused]] int totalNumVertices, [[maybe_unused]] int totalNumIndices) { -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderNULL/NULL_PostProcess.cpp b/Code/CryEngine/RenderDll/XRenderNULL/NULL_PostProcess.cpp index 3453f9b026..5828787b5e 100644 --- a/Code/CryEngine/RenderDll/XRenderNULL/NULL_PostProcess.cpp +++ b/Code/CryEngine/RenderDll/XRenderNULL/NULL_PostProcess.cpp @@ -254,4 +254,4 @@ void ScreenFader::Render() } -///////////////////////////////////////////////////////////////////////////////////////////////////// \ No newline at end of file +///////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/Code/CryEngine/RenderDll/XRenderNULL/NULL_Textures.cpp b/Code/CryEngine/RenderDll/XRenderNULL/NULL_Textures.cpp index db969cafdf..36da308082 100644 --- a/Code/CryEngine/RenderDll/XRenderNULL/NULL_Textures.cpp +++ b/Code/CryEngine/RenderDll/XRenderNULL/NULL_Textures.cpp @@ -283,4 +283,4 @@ bool CTexture::Clear() { return true; } uint32 CDeviceTexture::TextureDataSize([[maybe_unused]] uint32 nWidth, [[maybe_unused]] uint32 nHeight, [[maybe_unused]] uint32 nDepth, [[maybe_unused]] uint32 nMips, [[maybe_unused]] uint32 nSlices, [[maybe_unused]] const ETEX_Format eTF) { return 0; -} \ No newline at end of file +} diff --git a/Code/CryEngine/RenderDll/XRenderNULL/Platform/Windows/platform_windows.cmake b/Code/CryEngine/RenderDll/XRenderNULL/Platform/Windows/platform_windows.cmake index 4101ff307e..6f1124d28d 100644 --- a/Code/CryEngine/RenderDll/XRenderNULL/Platform/Windows/platform_windows.cmake +++ b/Code/CryEngine/RenderDll/XRenderNULL/Platform/Windows/platform_windows.cmake @@ -13,4 +13,4 @@ set(LY_BUILD_DEPENDENCIES PRIVATE opengl32 glu32 -) \ No newline at end of file +) diff --git a/Code/Framework/AtomCore/AtomCore/Instance/Instance.h b/Code/Framework/AtomCore/AtomCore/Instance/Instance.h index 53e3f8efe4..7dcbcbd190 100644 --- a/Code/Framework/AtomCore/AtomCore/Instance/Instance.h +++ b/Code/Framework/AtomCore/AtomCore/Instance/Instance.h @@ -26,4 +26,4 @@ namespace AZ template using Instance = AZStd::intrusive_ptr; } -} \ No newline at end of file +} diff --git a/Code/Framework/AtomCore/AtomCore/Instance/InstanceId.cpp b/Code/Framework/AtomCore/AtomCore/Instance/InstanceId.cpp index eba9a59204..9022a97757 100644 --- a/Code/Framework/AtomCore/AtomCore/Instance/InstanceId.cpp +++ b/Code/Framework/AtomCore/AtomCore/Instance/InstanceId.cpp @@ -60,4 +60,4 @@ namespace AZ return m_guid != rhs.m_guid || m_subId != rhs.m_subId; } } -} \ No newline at end of file +} diff --git a/Code/Framework/AtomCore/AtomCore/std/containers/fixed_vector_set.h b/Code/Framework/AtomCore/AtomCore/std/containers/fixed_vector_set.h index 6e5b77c133..d8ff78c3d2 100644 --- a/Code/Framework/AtomCore/AtomCore/std/containers/fixed_vector_set.h +++ b/Code/Framework/AtomCore/AtomCore/std/containers/fixed_vector_set.h @@ -35,4 +35,4 @@ namespace AZStd base_type::assign(list.begin(), list.end()); } }; -} \ No newline at end of file +} diff --git a/Code/Framework/AtomCore/AtomCore/std/containers/lru_cache.h b/Code/Framework/AtomCore/AtomCore/std/containers/lru_cache.h index 7a4c96d872..8aa8844a90 100644 --- a/Code/Framework/AtomCore/AtomCore/std/containers/lru_cache.h +++ b/Code/Framework/AtomCore/AtomCore/std/containers/lru_cache.h @@ -158,4 +158,4 @@ namespace AZStd /// Old elements will be evicted if the capacity is exceeded. size_t m_capacity = 0; }; -} // namespace AZStd \ No newline at end of file +} // namespace AZStd diff --git a/Code/Framework/AtomCore/AtomCore/std/containers/vector_set.h b/Code/Framework/AtomCore/AtomCore/std/containers/vector_set.h index 5a2dfb9e59..1c20be232d 100644 --- a/Code/Framework/AtomCore/AtomCore/std/containers/vector_set.h +++ b/Code/Framework/AtomCore/AtomCore/std/containers/vector_set.h @@ -76,4 +76,4 @@ namespace AZStd base_type::m_container.set_allocator(allocator); } }; -} \ No newline at end of file +} diff --git a/Code/Framework/AtomCore/AtomCore/std/containers/vector_set_base.h b/Code/Framework/AtomCore/AtomCore/std/containers/vector_set_base.h index 0d7ba93dfb..b1753511f9 100644 --- a/Code/Framework/AtomCore/AtomCore/std/containers/vector_set_base.h +++ b/Code/Framework/AtomCore/AtomCore/std/containers/vector_set_base.h @@ -231,4 +231,4 @@ namespace AZStd protected: RandomAccessContainer m_container; }; -} \ No newline at end of file +} diff --git a/Code/Framework/AtomCore/Tests/atomcore_tests_files.cmake b/Code/Framework/AtomCore/Tests/atomcore_tests_files.cmake index fd4cab77e3..26efd09fe1 100644 --- a/Code/Framework/AtomCore/Tests/atomcore_tests_files.cmake +++ b/Code/Framework/AtomCore/Tests/atomcore_tests_files.cmake @@ -16,4 +16,4 @@ set(FILES lru_cache.cpp Main.cpp vector_set.cpp -) \ No newline at end of file +) diff --git a/Code/Framework/AtomCore/Tests/lru_cache.cpp b/Code/Framework/AtomCore/Tests/lru_cache.cpp index bd24c9255f..873951d5aa 100644 --- a/Code/Framework/AtomCore/Tests/lru_cache.cpp +++ b/Code/Framework/AtomCore/Tests/lru_cache.cpp @@ -169,4 +169,4 @@ namespace UnitTest intintptr_cache.clear(); EXPECT_EQ(p->use_count(), 1); } -} \ No newline at end of file +} diff --git a/Code/Framework/AtomCore/Tests/vector_set.cpp b/Code/Framework/AtomCore/Tests/vector_set.cpp index 16729eaf88..dadcb80899 100644 --- a/Code/Framework/AtomCore/Tests/vector_set.cpp +++ b/Code/Framework/AtomCore/Tests/vector_set.cpp @@ -282,4 +282,4 @@ namespace UnitTest VectorSetTester> tester; tester.TestIteratorsConst(); } -} \ No newline at end of file +} diff --git a/Code/Framework/AzAndroid/java/com/amazon/lumberyard/input/KeyboardHandler.java b/Code/Framework/AzAndroid/java/com/amazon/lumberyard/input/KeyboardHandler.java index d31fd9dd6a..9504792d3a 100644 --- a/Code/Framework/AzAndroid/java/com/amazon/lumberyard/input/KeyboardHandler.java +++ b/Code/Framework/AzAndroid/java/com/amazon/lumberyard/input/KeyboardHandler.java @@ -193,4 +193,4 @@ public class KeyboardHandler private Activity m_activity; private InputMethodManager m_inputManager; private DummyTextView m_textView; -} \ No newline at end of file +} diff --git a/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/APKHandler.java b/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/APKHandler.java index 69d7e0232e..e3761f4a52 100644 --- a/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/APKHandler.java +++ b/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/APKHandler.java @@ -88,4 +88,4 @@ public class APKHandler private static AssetManager s_assetManager = null; private static boolean s_debug = false; -} \ No newline at end of file +} diff --git a/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/obb/ObbDownloaderActivity.java b/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/obb/ObbDownloaderActivity.java index d2da0ad09d..7cdab93ad3 100644 --- a/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/obb/ObbDownloaderActivity.java +++ b/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/obb/ObbDownloaderActivity.java @@ -320,4 +320,4 @@ public class ObbDownloaderActivity extends Activity implements IDownloaderClient private int m_buttonPauseTextId; private int m_kbPerSecondTextId; private int m_timeRemainingTextId; -} \ No newline at end of file +} diff --git a/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/obb/ObbDownloaderAlarmReceiver.java b/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/obb/ObbDownloaderAlarmReceiver.java index 85f2eb6146..43be7539f0 100644 --- a/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/obb/ObbDownloaderAlarmReceiver.java +++ b/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/obb/ObbDownloaderAlarmReceiver.java @@ -37,4 +37,4 @@ public class ObbDownloaderAlarmReceiver extends BroadcastReceiver e.printStackTrace(); } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/obb/ObbDownloaderService.java b/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/obb/ObbDownloaderService.java index 72278f0dab..2ded31433e 100644 --- a/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/obb/ObbDownloaderService.java +++ b/Code/Framework/AzAndroid/java/com/amazon/lumberyard/io/obb/ObbDownloaderService.java @@ -75,4 +75,4 @@ public class ObbDownloaderService extends DownloaderService private byte[] m_salt = new byte[] { 23, 12, 4, -12, -34, 23, -120, 122, -23, -104, -2, -4, 12, 3, -21, 123, -11, 4, -11, 32 }; -} \ No newline at end of file +} diff --git a/Code/Framework/AzAndroid/java/com/amazon/test/SimpleObject.java b/Code/Framework/AzAndroid/java/com/amazon/test/SimpleObject.java index 386fc0b508..875809c34f 100644 --- a/Code/Framework/AzAndroid/java/com/amazon/test/SimpleObject.java +++ b/Code/Framework/AzAndroid/java/com/amazon/test/SimpleObject.java @@ -84,4 +84,4 @@ public class SimpleObject // ---- private static final String TAG = "SimpleObject"; -} \ No newline at end of file +} diff --git a/Code/Framework/AzAutoGen/azautogen_files.cmake b/Code/Framework/AzAutoGen/azautogen_files.cmake index 1d927ba580..f575094748 100644 --- a/Code/Framework/AzAutoGen/azautogen_files.cmake +++ b/Code/Framework/AzAutoGen/azautogen_files.cmake @@ -11,4 +11,4 @@ set(FILES AzAutoGen.py -) \ No newline at end of file +) diff --git a/Code/Framework/AzCore/AzCore/Android/AndroidEnv.cpp b/Code/Framework/AzCore/AzCore/Android/AndroidEnv.cpp index e9658e50dc..caa297bf18 100644 --- a/Code/Framework/AzCore/AzCore/Android/AndroidEnv.cpp +++ b/Code/Framework/AzCore/AzCore/Android/AndroidEnv.cpp @@ -417,4 +417,4 @@ namespace AZ return true; } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/Android/AndroidEnv.h b/Code/Framework/AzCore/AzCore/Android/AndroidEnv.h index 4981eb0823..313031f6f2 100644 --- a/Code/Framework/AzCore/AzCore/Android/AndroidEnv.h +++ b/Code/Framework/AzCore/AzCore/Android/AndroidEnv.h @@ -219,4 +219,4 @@ namespace AZ bool m_isRunning; //!< Internal flag indicating if the application is running, mainly used to determine if we shoudl be blocking on the event pump while paused }; } // namespace Android -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Android/JNI/Object.h b/Code/Framework/AzCore/AzCore/Android/JNI/Object.h index b2aa7c20d1..23b1bde775 100644 --- a/Code/Framework/AzCore/AzCore/Android/JNI/Object.h +++ b/Code/Framework/AzCore/AzCore/Android/JNI/Object.h @@ -485,4 +485,4 @@ namespace AZ { namespace Android } // namespace AZ -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzCore/AzCore/Asset/AssetCommon.h b/Code/Framework/AzCore/AzCore/Asset/AssetCommon.h index c09d531e0a..c8a245af68 100644 --- a/Code/Framework/AzCore/AzCore/Asset/AssetCommon.h +++ b/Code/Framework/AzCore/AzCore/Asset/AssetCommon.h @@ -1104,8 +1104,11 @@ namespace AZ // If we either already had valid asset data, or just created it via FindOrCreateAsset, try to queue the load. if (m_assetData && m_assetData->GetId().IsValid()) { - // Only try to queue if the asset isn't already loading or loaded. - if (m_assetData->GetStatus() == AZ::Data::AssetData::AssetStatus::NotLoaded) + // Try to queue if the asset isn't already loading or loaded. + // Also try to queue if the asset *is* already loading or loaded, but we're the only one with a strong reference + // (i.e. use count == 1), because that means it was in the process of being garbage-collected. + if ((m_assetData->GetStatus() == AZ::Data::AssetData::AssetStatus::NotLoaded) || + (m_assetData->GetUseCount() == 1)) { *this = AssetInternal::GetAsset(m_assetData->GetId(), m_assetData->GetType(), loadBehavior, loadParams); } diff --git a/Code/Framework/AzCore/AzCore/Asset/AssetContainer.cpp b/Code/Framework/AzCore/AzCore/Asset/AssetContainer.cpp index 984aeeb756..4e7a19c197 100644 --- a/Code/Framework/AzCore/AzCore/Asset/AssetContainer.cpp +++ b/Code/Framework/AzCore/AzCore/Asset/AssetContainer.cpp @@ -255,7 +255,7 @@ namespace AZ bool AssetContainer::IsValid() const { - return (m_containerAssetId.IsValid() && m_initComplete); + return (m_containerAssetId.IsValid() && m_initComplete && m_rootAsset); } void AssetContainer::CheckReady() @@ -341,6 +341,7 @@ namespace AZ void AssetContainer::OnAssetError(Asset asset) { + AZ_Warning("AssetContainer", false, "Error loading asset %s", asset->GetId().ToString().c_str()); HandleReadyAsset(asset); } @@ -366,7 +367,10 @@ namespace AZ auto remainingPreloadIter = m_preloadList.find(waiterId); if (remainingPreloadIter == m_preloadList.end()) { - AZ_Warning("AssetContainer", !m_initComplete, "Couldn't find waiting list for %s", waiterId.ToString().c_str()); + // If we got here without an entry on the preload list, it probably means this asset was triggered to load multiple + // times, some with dependencies and some without. To ensure that we don't disturb the loads that expect the + // dependencies, just silently return and don't treat the asset as finished loading. We'll rely on the other load + // to send an OnAssetReady() whenever its expected dependencies are met. return; } if (!remainingPreloadIter->second.erase(preloadID)) @@ -610,7 +614,12 @@ namespace AZ } for(auto& thisList : preloadList) { - m_preloadList[thisList.first].insert(thisList.second.begin(), thisList.second.end()); + // Only save the entry to the final preload list if it has at least one dependent asset still remaining after + // the checks above. + if (!thisList.second.empty()) + { + m_preloadList[thisList.first].insert(thisList.second.begin(), thisList.second.end()); + } } } } diff --git a/Code/Framework/AzCore/AzCore/Asset/AssetDataStream.cpp b/Code/Framework/AzCore/AzCore/Asset/AssetDataStream.cpp index 5ef278c7ea..a17ff6fd6e 100644 --- a/Code/Framework/AzCore/AzCore/Asset/AssetDataStream.cpp +++ b/Code/Framework/AzCore/AzCore/Asset/AssetDataStream.cpp @@ -208,6 +208,7 @@ namespace AZ::Data void AssetDataStream::Close() { AZ_Assert(m_isOpen, "Attempting to close a stream that hasn't been opened."); + AZ_Assert(m_curReadRequest == nullptr, "Attempting to close a stream with a read request in flight."); // Destroy the asset buffer and unlock the allocator, so the allocator itself knows that it is no longer needed. if (m_buffer != m_preloadedData.data()) @@ -222,6 +223,16 @@ namespace AZ::Data AZ_PROFILE_INTERVAL_END(AZ::Debug::ProfileCategory::AzCore, this); } + void AssetDataStream::RequestCancel() + { + AZStd::scoped_lock lock(m_readRequestMutex); + if (m_curReadRequest) + { + auto streamer = Interface::Get(); + m_curReadRequest = streamer->Cancel(m_curReadRequest); + } + } + void AssetDataStream::Seek(AZ::IO::OffsetType bytes, AZ::IO::GenericStream::SeekMode mode) { AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzCore); diff --git a/Code/Framework/AzCore/AzCore/Asset/AssetDataStream.h b/Code/Framework/AzCore/AzCore/Asset/AssetDataStream.h index 58144c2f92..1367c493f5 100644 --- a/Code/Framework/AzCore/AzCore/Asset/AssetDataStream.h +++ b/Code/Framework/AzCore/AzCore/Asset/AssetDataStream.h @@ -82,6 +82,10 @@ namespace AZ::Data //! Gets the size of data loaded (so far). size_t GetLoadedSize() const { return m_loadedSize; } + //! Request a cancellation of any current IO streamer requests. + //! Note: This is asynchronous and not guaranteed to cancel if the request is already in-process. + void RequestCancel(); + private: //! Perform any operations needed by all variants of Open() void OpenInternal(size_t assetSize, const char* streamName); diff --git a/Code/Framework/AzCore/AzCore/Asset/AssetInternal/WeakAsset.h b/Code/Framework/AzCore/AzCore/Asset/AssetInternal/WeakAsset.h index 1384511e78..b772d5a8cb 100644 --- a/Code/Framework/AzCore/AzCore/Asset/AssetInternal/WeakAsset.h +++ b/Code/Framework/AzCore/AzCore/Asset/AssetInternal/WeakAsset.h @@ -28,6 +28,8 @@ namespace AZ::Data::AssetInternal class WeakAsset { public: + static constexpr bool EnableAssetCancellation = false; + WeakAsset() = default; WeakAsset(AssetData* assetData, AssetLoadBehavior assetReferenceLoadBehavior); @@ -111,7 +113,14 @@ namespace AZ::Data::AssetInternal // - If the left and right sides are the same, clearing the right side's reference means one less reference will exist if (m_assetData) { - m_assetData->ReleaseWeak(); + if constexpr (EnableAssetCancellation) + { + m_assetData->ReleaseWeak(); + } + else + { + m_assetData->Release(); + } } m_assetData = AZStd::move(rhs.m_assetData); rhs.m_assetData = nullptr; @@ -141,13 +150,27 @@ namespace AZ::Data::AssetInternal if (assetData) { - assetData->AcquireWeak(); + if constexpr (EnableAssetCancellation) + { + assetData->AcquireWeak(); + } + else + { + assetData->Acquire(); + } m_assetId = assetData->GetId(); } if (m_assetData) { - m_assetData->ReleaseWeak(); + if constexpr (EnableAssetCancellation) + { + m_assetData->ReleaseWeak(); + } + else + { + m_assetData->Release(); + } } m_assetData = assetData; diff --git a/Code/Framework/AzCore/AzCore/Asset/AssetManager.cpp b/Code/Framework/AzCore/AzCore/Asset/AssetManager.cpp index 214443142b..db8736b4a8 100644 --- a/Code/Framework/AzCore/AzCore/Asset/AssetManager.cpp +++ b/Code/Framework/AzCore/AzCore/Asset/AssetManager.cpp @@ -2144,7 +2144,7 @@ namespace AZ if (curIter != m_assetContainers.end()) { auto newRef = curIter->second.lock(); - if (newRef) + if (newRef && newRef->IsValid()) { return newRef; } diff --git a/Code/Framework/AzCore/AzCore/Compression/zstd_compression.h b/Code/Framework/AzCore/AzCore/Compression/zstd_compression.h index 56f486010f..b7ccc0e522 100644 --- a/Code/Framework/AzCore/AzCore/Compression/zstd_compression.h +++ b/Code/Framework/AzCore/AzCore/Compression/zstd_compression.h @@ -87,4 +87,4 @@ namespace AZ size_t m_nextBlockSize; unsigned int m_compressedBufferIndex; }; -}; \ No newline at end of file +}; diff --git a/Code/Framework/AzCore/AzCore/Debug/EventTraceDrillerBus.h b/Code/Framework/AzCore/AzCore/Debug/EventTraceDrillerBus.h index 70755561e9..e1b92f6fd6 100644 --- a/Code/Framework/AzCore/AzCore/Debug/EventTraceDrillerBus.h +++ b/Code/Framework/AzCore/AzCore/Debug/EventTraceDrillerBus.h @@ -82,4 +82,4 @@ namespace AZ #define AZ_TRACE_INSTANT_THREAD_CATEGORY(name, category) \ EBUS_QUEUE_EVENT(AZ::Debug::EventTraceDrillerBus, RecordInstantThread, name, category, AZStd::this_thread::get_id(), AZStd::GetTimeNowMicroSecond()) -#define AZ_TRACE_INSTANT_THREAD(name) AZ_TRACE_INSTANT_THREAD_CATEGORY(name, "") \ No newline at end of file +#define AZ_TRACE_INSTANT_THREAD(name) AZ_TRACE_INSTANT_THREAD_CATEGORY(name, "") diff --git a/Code/Framework/AzCore/AzCore/Debug/FrameProfiler.h b/Code/Framework/AzCore/AzCore/Debug/FrameProfiler.h index e467e169d1..698e5c7ba4 100644 --- a/Code/Framework/AzCore/AzCore/Debug/FrameProfiler.h +++ b/Code/Framework/AzCore/AzCore/Debug/FrameProfiler.h @@ -64,4 +64,4 @@ namespace AZ } // namespace AZ #endif // AZCORE_FRAME_PROFILER_H -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/Debug/FrameProfilerBus.h b/Code/Framework/AzCore/AzCore/Debug/FrameProfilerBus.h index 7e51b205e9..cabf98993a 100644 --- a/Code/Framework/AzCore/AzCore/Debug/FrameProfilerBus.h +++ b/Code/Framework/AzCore/AzCore/Debug/FrameProfilerBus.h @@ -39,4 +39,4 @@ namespace AZ } // namespace AZ #endif // AZCORE_FRAME_PROFILER_BUS_H -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/Debug/ProfilerDrillerBus.h b/Code/Framework/AzCore/AzCore/Debug/ProfilerDrillerBus.h index f174f674cd..5762779cf1 100644 --- a/Code/Framework/AzCore/AzCore/Debug/ProfilerDrillerBus.h +++ b/Code/Framework/AzCore/AzCore/Debug/ProfilerDrillerBus.h @@ -46,4 +46,4 @@ namespace AZ } #endif // AZCORE_PROFILER_DRILLER_BUS_H -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/EBus/Internal/CallstackEntry.h b/Code/Framework/AzCore/AzCore/EBus/Internal/CallstackEntry.h index 953f91947f..e53c1f7f0d 100644 --- a/Code/Framework/AzCore/AzCore/EBus/Internal/CallstackEntry.h +++ b/Code/Framework/AzCore/AzCore/EBus/Internal/CallstackEntry.h @@ -194,4 +194,4 @@ namespace AZ } }; } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/IO/Streamer/FileRange.cpp b/Code/Framework/AzCore/AzCore/IO/Streamer/FileRange.cpp index e18612b8dd..e9cb74f469 100644 --- a/Code/Framework/AzCore/AzCore/IO/Streamer/FileRange.cpp +++ b/Code/Framework/AzCore/AzCore/IO/Streamer/FileRange.cpp @@ -112,4 +112,4 @@ namespace AZ return m_offsetEnd; } } // namespace IO -} // namesapce AZ \ No newline at end of file +} // namesapce AZ diff --git a/Code/Framework/AzCore/AzCore/IO/Streamer/FileRange.h b/Code/Framework/AzCore/AzCore/IO/Streamer/FileRange.h index b1578ee159..0f37eec7aa 100644 --- a/Code/Framework/AzCore/AzCore/IO/Streamer/FileRange.h +++ b/Code/Framework/AzCore/AzCore/IO/Streamer/FileRange.h @@ -71,4 +71,4 @@ namespace AZ u64 m_offsetEnd : 63; }; } // namespace IO -} // namesapce AZ \ No newline at end of file +} // namesapce AZ diff --git a/Code/Framework/AzCore/AzCore/JSON/writer.h b/Code/Framework/AzCore/AzCore/JSON/writer.h index 35b99d6590..dcd6b7cb21 100644 --- a/Code/Framework/AzCore/AzCore/JSON/writer.h +++ b/Code/Framework/AzCore/AzCore/JSON/writer.h @@ -24,4 +24,4 @@ #if AZ_TRAIT_JSON_CLANG_IGNORE_UNKNOWN_WARNING && defined(AZ_COMPILER_CLANG) #pragma clang diagnostic pop -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzCore/AzCore/Jobs/Internal/JobNotify.h b/Code/Framework/AzCore/AzCore/Jobs/Internal/JobNotify.h index de7c0246ca..01c68d0fb9 100644 --- a/Code/Framework/AzCore/AzCore/Jobs/Internal/JobNotify.h +++ b/Code/Framework/AzCore/AzCore/Jobs/Internal/JobNotify.h @@ -46,4 +46,4 @@ namespace AZ } #endif -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/Jobs/JobCompletion.h b/Code/Framework/AzCore/AzCore/Jobs/JobCompletion.h index 9b7b87cf13..02b41a9270 100644 --- a/Code/Framework/AzCore/AzCore/Jobs/JobCompletion.h +++ b/Code/Framework/AzCore/AzCore/Jobs/JobCompletion.h @@ -68,4 +68,4 @@ namespace AZ } #endif -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/Jobs/JobCompletionSpin.h b/Code/Framework/AzCore/AzCore/Jobs/JobCompletionSpin.h index 9cade2942c..9496f67856 100644 --- a/Code/Framework/AzCore/AzCore/Jobs/JobCompletionSpin.h +++ b/Code/Framework/AzCore/AzCore/Jobs/JobCompletionSpin.h @@ -70,4 +70,4 @@ namespace AZ } #endif -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/Jobs/JobEmpty.h b/Code/Framework/AzCore/AzCore/Jobs/JobEmpty.h index bab1accc7c..615b330ba5 100644 --- a/Code/Framework/AzCore/AzCore/Jobs/JobEmpty.h +++ b/Code/Framework/AzCore/AzCore/Jobs/JobEmpty.h @@ -36,4 +36,4 @@ namespace AZ } #endif -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/Jobs/MultipleDependentJob.h b/Code/Framework/AzCore/AzCore/Jobs/MultipleDependentJob.h index 6b6b26be3a..0b3091029e 100644 --- a/Code/Framework/AzCore/AzCore/Jobs/MultipleDependentJob.h +++ b/Code/Framework/AzCore/AzCore/Jobs/MultipleDependentJob.h @@ -96,4 +96,4 @@ namespace AZ } #endif -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/Jobs/task_group.h b/Code/Framework/AzCore/AzCore/Jobs/task_group.h index 97586cd017..fc47d4e74e 100644 --- a/Code/Framework/AzCore/AzCore/Jobs/task_group.h +++ b/Code/Framework/AzCore/AzCore/Jobs/task_group.h @@ -135,4 +135,4 @@ namespace AZ } #endif -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/Math/Internal/VertexContainer.inl b/Code/Framework/AzCore/AzCore/Math/Internal/VertexContainer.inl index ce8c3982d8..d616e40540 100644 --- a/Code/Framework/AzCore/AzCore/Math/Internal/VertexContainer.inl +++ b/Code/Framework/AzCore/AzCore/Math/Internal/VertexContainer.inl @@ -296,4 +296,4 @@ namespace AZ m_updateCallback(index); } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/Math/InterpolationSample.h b/Code/Framework/AzCore/AzCore/Math/InterpolationSample.h index 08f6e26296..b2dcbe288a 100644 --- a/Code/Framework/AzCore/AzCore/Math/InterpolationSample.h +++ b/Code/Framework/AzCore/AzCore/Math/InterpolationSample.h @@ -164,4 +164,4 @@ namespace AZ return GetTargetValue(); } }; -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/Math/MatrixUtils.h b/Code/Framework/AzCore/AzCore/Math/MatrixUtils.h index a099b0a3d4..f217bc7231 100644 --- a/Code/Framework/AzCore/AzCore/Math/MatrixUtils.h +++ b/Code/Framework/AzCore/AzCore/Math/MatrixUtils.h @@ -67,4 +67,4 @@ namespace AZ //! Transforms a position by a matrix. This function can be used with any generic cases which include projection matrices. Vector3 MatrixTransformPosition(const Matrix4x4& matrix, const Vector3& inPosition); -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Math/VertexContainer.h b/Code/Framework/AzCore/AzCore/Math/VertexContainer.h index 44479e8880..648c8c80bc 100644 --- a/Code/Framework/AzCore/AzCore/Math/VertexContainer.h +++ b/Code/Framework/AzCore/AzCore/Math/VertexContainer.h @@ -110,4 +110,4 @@ namespace AZ } // namespace AZ -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzCore/AzCore/Math/VertexContainerInterface.h b/Code/Framework/AzCore/AzCore/Math/VertexContainerInterface.h index 6fd0ce78db..dd9952b1f0 100644 --- a/Code/Framework/AzCore/AzCore/Math/VertexContainerInterface.h +++ b/Code/Framework/AzCore/AzCore/Math/VertexContainerInterface.h @@ -172,4 +172,4 @@ namespace AZ template<> inline AZ::Vector3 AdaptVertexOut(const AZ::Vector2& vector) { return Vector2ToVector3(vector); } -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Module/Internal/ModuleManagerSearchPathTool.cpp b/Code/Framework/AzCore/AzCore/Module/Internal/ModuleManagerSearchPathTool.cpp index 21df4c5ac5..55617b8222 100644 --- a/Code/Framework/AzCore/AzCore/Module/Internal/ModuleManagerSearchPathTool.cpp +++ b/Code/Framework/AzCore/AzCore/Module/Internal/ModuleManagerSearchPathTool.cpp @@ -31,4 +31,4 @@ namespace AZ return modulePath; } } // namespace Internal -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Preprocessor/CodeGenBoilerplate.h b/Code/Framework/AzCore/AzCore/Preprocessor/CodeGenBoilerplate.h index 4c0c989aa9..861ac66cec 100644 --- a/Code/Framework/AzCore/AzCore/Preprocessor/CodeGenBoilerplate.h +++ b/Code/Framework/AzCore/AzCore/Preprocessor/CodeGenBoilerplate.h @@ -113,4 +113,4 @@ #define AZCG_Unpack_98(x, ...) AZCG_Unpack_1(x) AZCG_Unpack_97(__VA_ARGS__) #define AZCG_Unpack_99(x, ...) AZCG_Unpack_1(x) AZCG_Unpack_98(__VA_ARGS__) #define AZCG_Unpack(...) AZ_MACRO_SPECIALIZE(AZCG_Unpack_, AZ_VA_NUM_ARGS(__VA_ARGS__), (__VA_ARGS__)) -#define AZCG_Paste(x) x \ No newline at end of file +#define AZCG_Paste(x) x diff --git a/Code/Framework/AzCore/AzCore/RTTI/AzStdReflectionComponent.h b/Code/Framework/AzCore/AzCore/RTTI/AzStdReflectionComponent.h index c17a26c18d..6c4d51e5f2 100644 --- a/Code/Framework/AzCore/AzCore/RTTI/AzStdReflectionComponent.h +++ b/Code/Framework/AzCore/AzCore/RTTI/AzStdReflectionComponent.h @@ -26,4 +26,4 @@ namespace AZ void Activate() override { } void Deactivate() override { } }; -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/RTTI/BehaviorContextAttributes.inl b/Code/Framework/AzCore/AzCore/RTTI/BehaviorContextAttributes.inl index 6557aedfc4..518b1e852c 100644 --- a/Code/Framework/AzCore/AzCore/RTTI/BehaviorContextAttributes.inl +++ b/Code/Framework/AzCore/AzCore/RTTI/BehaviorContextAttributes.inl @@ -79,4 +79,4 @@ namespace AZ AZ_TYPE_INFO_SPECIALIZE(Script::Attributes::OperatorType, "{26B98C03-7E07-4E3E-9E31-03DA2168E896}"); AZ_TYPE_INFO_SPECIALIZE(Script::Attributes::StorageType, "{57FED71F-B590-4002-9599-A48CB50B0F8E}"); -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/RTTI/BehaviorObjectSignals.h b/Code/Framework/AzCore/AzCore/RTTI/BehaviorObjectSignals.h index 31cc99815f..98531a46fa 100644 --- a/Code/Framework/AzCore/AzCore/RTTI/BehaviorObjectSignals.h +++ b/Code/Framework/AzCore/AzCore/RTTI/BehaviorObjectSignals.h @@ -32,4 +32,4 @@ namespace AZ }; typedef AZ::EBus BehaviorObjectSignals; -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/RTTI/ReflectContext.cpp b/Code/Framework/AzCore/AzCore/RTTI/ReflectContext.cpp index e845d7fd9a..4a82a2980f 100644 --- a/Code/Framework/AzCore/AzCore/RTTI/ReflectContext.cpp +++ b/Code/Framework/AzCore/AzCore/RTTI/ReflectContext.cpp @@ -138,4 +138,4 @@ namespace AZ m_currentlyProcessingTypeIds.pop_back(); } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/RTTI/ReflectionManager.cpp b/Code/Framework/AzCore/AzCore/RTTI/ReflectionManager.cpp index 00be3365ba..78e8e5357e 100644 --- a/Code/Framework/AzCore/AzCore/RTTI/ReflectionManager.cpp +++ b/Code/Framework/AzCore/AzCore/RTTI/ReflectionManager.cpp @@ -208,4 +208,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/Script/ScriptProperty.cpp b/Code/Framework/AzCore/AzCore/Script/ScriptProperty.cpp index f128312fdf..e59b17eb90 100644 --- a/Code/Framework/AzCore/AzCore/Script/ScriptProperty.cpp +++ b/Code/Framework/AzCore/AzCore/Script/ScriptProperty.cpp @@ -1411,4 +1411,4 @@ namespace AZ m_value = entityProperty->m_value; } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/Script/ScriptPropertyWatcherBus.h b/Code/Framework/AzCore/AzCore/Script/ScriptPropertyWatcherBus.h index 08ffebc879..073169cc00 100644 --- a/Code/Framework/AzCore/AzCore/Script/ScriptPropertyWatcherBus.h +++ b/Code/Framework/AzCore/AzCore/Script/ScriptPropertyWatcherBus.h @@ -38,4 +38,4 @@ namespace AZ }; typedef AZ::EBus ScriptPropertyWatcherBus; -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/Script/ScriptTimePoint.cpp b/Code/Framework/AzCore/AzCore/Script/ScriptTimePoint.cpp index 77a17df1c0..a2e73fbc10 100644 --- a/Code/Framework/AzCore/AzCore/Script/ScriptTimePoint.cpp +++ b/Code/Framework/AzCore/AzCore/Script/ScriptTimePoint.cpp @@ -47,4 +47,4 @@ namespace AZ } } -#endif // #if !defined(AZCORE_EXCLUDE_LUA) \ No newline at end of file +#endif // #if !defined(AZCORE_EXCLUDE_LUA) diff --git a/Code/Framework/AzCore/AzCore/Serialization/DataPatchUpgradeManager.cpp b/Code/Framework/AzCore/AzCore/Serialization/DataPatchUpgradeManager.cpp index 8fe2388c87..121752b13a 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/DataPatchUpgradeManager.cpp +++ b/Code/Framework/AzCore/AzCore/Serialization/DataPatchUpgradeManager.cpp @@ -287,4 +287,4 @@ namespace AZ return nullptr; } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/Serialization/EditContextConstants.inl b/Code/Framework/AzCore/AzCore/Serialization/EditContextConstants.inl index eac6e5760e..90b9ba5afd 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/EditContextConstants.inl +++ b/Code/Framework/AzCore/AzCore/Serialization/EditContextConstants.inl @@ -118,6 +118,7 @@ namespace AZ const static AZ::Crc32 StringLineEditingCompleteNotify = AZ_CRC("StringLineEditingCompleteNotify", 0x139e5fa9); const static AZ::Crc32 NameLabelOverride = AZ_CRC("NameLabelOverride", 0x9ff79cab); + const static AZ::Crc32 AssetPickerTitle = AZ_CRC_CE("AssetPickerTitle"); const static AZ::Crc32 ChildNameLabelOverride = AZ_CRC("ChildNameLabelOverride", 0x73dd2909); //! Container attribute that is used to override labels for its elements given the index of the element const static AZ::Crc32 IndexedChildNameLabelOverride = AZ_CRC("IndexedChildNameLabelOverride", 0x5f313ac2); diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/ByteStreamSerializer.cpp b/Code/Framework/AzCore/AzCore/Serialization/Json/ByteStreamSerializer.cpp index 6077a66682..f15178dd00 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/ByteStreamSerializer.cpp +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/ByteStreamSerializer.cpp @@ -10,91 +10,75 @@ * */ -#include "ByteStreamSerializer.h" - #include #include +#include #include #include namespace AZ { - namespace ByteSerializerInternal - { - static JsonSerializationResult::Result Load(void* outputValue, const rapidjson::Value& inputValue, JsonDeserializerContext& context) - { - using JsonSerializationResult::Outcomes; - using JsonSerializationResult::Tasks; - - AZ_Assert(outputValue, "Expected a valid pointer to load from json value."); - - switch (inputValue.GetType()) - { - case rapidjson::kStringType: { - JsonByteStream buffer; - if (AZ::StringFunc::Base64::Decode(buffer, inputValue.GetString(), inputValue.GetStringLength())) - { - JsonByteStream* valAsByteStream = static_cast(outputValue); - *valAsByteStream = AZStd::move(buffer); - return context.Report(Tasks::ReadField, Outcomes::Success, "Successfully read ByteStream."); - } - return context.Report(Tasks::ReadField, Outcomes::Invalid, "Decode of Base64 encoded ByteStream failed."); - } - case rapidjson::kArrayType: - case rapidjson::kObjectType: - case rapidjson::kNullType: - case rapidjson::kFalseType: - case rapidjson::kTrueType: - case rapidjson::kNumberType: - return context.Report( - Tasks::ReadField, Outcomes::Unsupported, - "Unsupported type. ByteStream values cannot be read from arrays, objects, nulls, booleans or numbers."); - default: - return context.Report(Tasks::ReadField, Outcomes::Unknown, "Unknown json type encountered for ByteStream value."); - } - } - - static JsonSerializationResult::Result StoreWithDefault( - rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, JsonSerializerContext& context) - { - using JsonSerializationResult::Outcomes; - using JsonSerializationResult::Tasks; - - const JsonByteStream& valAsByteStream = *static_cast(inputValue); - if (context.ShouldKeepDefaults() || !defaultValue || (valAsByteStream != *static_cast(defaultValue))) - { - const auto base64ByteStream = AZ::StringFunc::Base64::Encode(valAsByteStream.data(), valAsByteStream.size()); - outputValue.SetString(base64ByteStream.c_str(), base64ByteStream.size(), context.GetJsonAllocator()); - return context.Report(Tasks::WriteValue, Outcomes::Success, "ByteStream successfully stored."); - } - - return context.Report(Tasks::WriteValue, Outcomes::DefaultsUsed, "Default ByteStream used."); - } - } // namespace ByteSerializerInternal - AZ_CLASS_ALLOCATOR_IMPL(JsonByteStreamSerializer, SystemAllocator, 0); JsonSerializationResult::Result JsonByteStreamSerializer::Load( void* outputValue, [[maybe_unused]] const Uuid& outputValueTypeId, const rapidjson::Value& inputValue, JsonDeserializerContext& context) { + using JsonSerializationResult::Outcomes; + using JsonSerializationResult::Tasks; + AZ_Assert( azrtti_typeid() == outputValueTypeId, "Unable to deserialize AZStd::vector> to json because the provided type is %s", outputValueTypeId.ToString().c_str()); + AZ_Assert(outputValue, "Expected a valid pointer to load from json value."); - return ByteSerializerInternal::Load(outputValue, inputValue, context); + switch (inputValue.GetType()) + { + case rapidjson::kStringType: { + JsonByteStream buffer; + if (AZ::StringFunc::Base64::Decode(buffer, inputValue.GetString(), inputValue.GetStringLength())) + { + JsonByteStream* valAsByteStream = static_cast(outputValue); + *valAsByteStream = AZStd::move(buffer); + return context.Report(Tasks::ReadField, Outcomes::Success, "Successfully read ByteStream."); + } + return context.Report(Tasks::ReadField, Outcomes::Invalid, "Decode of Base64 encoded ByteStream failed."); + } + case rapidjson::kArrayType: + case rapidjson::kObjectType: + case rapidjson::kNullType: + case rapidjson::kFalseType: + case rapidjson::kTrueType: + case rapidjson::kNumberType: + return context.Report( + Tasks::ReadField, Outcomes::Unsupported, + "Unsupported type. ByteStream values cannot be read from arrays, objects, nulls, booleans or numbers."); + default: + return context.Report(Tasks::ReadField, Outcomes::Unknown, "Unknown json type encountered for ByteStream value."); + } } JsonSerializationResult::Result JsonByteStreamSerializer::Store( rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, [[maybe_unused]] const Uuid& valueTypeId, JsonSerializerContext& context) { + using JsonSerializationResult::Outcomes; + using JsonSerializationResult::Tasks; + AZ_Assert( azrtti_typeid() == valueTypeId, "Unable to serialize AZStd::vector to json because the provided type is %s", valueTypeId.ToString().c_str()); - return ByteSerializerInternal::StoreWithDefault(outputValue, inputValue, defaultValue, context); + const JsonByteStream& valAsByteStream = *static_cast(inputValue); + if (context.ShouldKeepDefaults() || !defaultValue || (valAsByteStream != *static_cast(defaultValue))) + { + const auto base64ByteStream = AZ::StringFunc::Base64::Encode(valAsByteStream.data(), valAsByteStream.size()); + outputValue.SetString(base64ByteStream.c_str(), base64ByteStream.size(), context.GetJsonAllocator()); + return context.Report(Tasks::WriteValue, Outcomes::Success, "ByteStream successfully stored."); + } + + return context.Report(Tasks::WriteValue, Outcomes::DefaultsUsed, "Default ByteStream used."); } } // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.cpp b/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.cpp index c3ca2bf33f..7c52260691 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.cpp +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.cpp @@ -104,13 +104,12 @@ namespace AZ auto serializer = context.GetRegistrationContext()->GetSerializerForType(classData.m_typeId); if (serializer) { - if (storeTypeId == StoreTypeId::Yes) + ResultCode result = serializer->Store(node, object, defaultObject, classData.m_typeId, context); + if (storeTypeId == StoreTypeId::Yes && result.GetProcessing() != Processing::Halted) { - return context.Report(Tasks::WriteValue, Outcomes::Catastrophic, - "Unable to store type information in a JSON Serializer primitive."); + result.Combine(InsertTypeId(node, classData, context)); } - - return serializer->Store(node, object, defaultObject, classData.m_typeId, context); + return result; } if (classData.m_azRtti && (classData.m_azRtti->GetTypeTraits() & AZ::TypeTraits::is_enum) == AZ::TypeTraits::is_enum) @@ -128,13 +127,12 @@ namespace AZ serializer = context.GetRegistrationContext()->GetSerializerForType(classData.m_azRtti->GetGenericTypeId()); if (serializer) { - if (storeTypeId == StoreTypeId::Yes) + ResultCode result = serializer->Store(node, object, defaultObject, classData.m_typeId, context); + if (storeTypeId == StoreTypeId::Yes && result.GetProcessing() != Processing::Halted) { - return context.Report(Tasks::WriteValue, Outcomes::Catastrophic, - "Unable to store type information in a JSON Serializer primitive."); + result.Combine(InsertTypeId(node, classData, context)); } - - return serializer->Store(node, object, defaultObject, classData.m_typeId, context); + return result; } } @@ -149,6 +147,7 @@ namespace AZ ResultCode result(Tasks::WriteValue); if (storeTypeId == StoreTypeId::Yes) { + // Not using InsertTypeId here to avoid needing to create the temporary value and swap it in that call. node.AddMember(rapidjson::StringRef(JsonSerialization::TypeIdFieldIdentifier), StoreTypeName(classData, context), context.GetJsonAllocator()); result = ResultCode(Tasks::WriteValue, Outcomes::Success); @@ -569,6 +568,31 @@ namespace AZ } } + JsonSerializationResult::ResultCode JsonSerializer::InsertTypeId( + rapidjson::Value& output, const SerializeContext::ClassData& classData, JsonSerializerContext& context) + { + using namespace JsonSerializationResult; + + if (output.IsObject()) + { + rapidjson::Value insertedObject(rapidjson::kObjectType); + insertedObject.AddMember( + rapidjson::StringRef(JsonSerialization::TypeIdFieldIdentifier), StoreTypeName(classData, context), + context.GetJsonAllocator()); + + for (auto& element : output.GetObject()) + { + insertedObject.AddMember(AZStd::move(element.name), AZStd::move(element.value), context.GetJsonAllocator()); + } + output = AZStd::move(insertedObject); + return ResultCode(Tasks::WriteValue, Outcomes::Success); + } + else + { + return context.Report(Tasks::WriteValue, Outcomes::Catastrophic, "Only able to store type information in a JSON Object."); + } + } + rapidjson::Value JsonSerializer::GetExplicitDefault() { return rapidjson::Value(rapidjson::kObjectType); diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.h b/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.h index e7ce1e766f..24acd28e81 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.h +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/JsonSerializer.h @@ -80,6 +80,9 @@ namespace AZ static JsonSerializationResult::ResultCode StoreTypeName(rapidjson::Value& output, const Uuid& typeId, JsonSerializerContext& context); + static JsonSerializationResult::ResultCode InsertTypeId( + rapidjson::Value& output, const SerializeContext::ClassData& classData, JsonSerializerContext& context); + static rapidjson::Value GetExplicitDefault(); }; } // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Slice/SliceBus.h b/Code/Framework/AzCore/AzCore/Slice/SliceBus.h index 9e6d1c2a64..583567a748 100644 --- a/Code/Framework/AzCore/AzCore/Slice/SliceBus.h +++ b/Code/Framework/AzCore/AzCore/Slice/SliceBus.h @@ -139,4 +139,4 @@ namespace AZ /// @deprecated Use SliceBus. using PrefabBus = SliceBus; -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Slice/SliceSystemComponent.h b/Code/Framework/AzCore/AzCore/Slice/SliceSystemComponent.h index 891593769e..5825a7a4cf 100644 --- a/Code/Framework/AzCore/AzCore/Slice/SliceSystemComponent.h +++ b/Code/Framework/AzCore/AzCore/Slice/SliceSystemComponent.h @@ -39,4 +39,4 @@ namespace AZ SliceAssetHandler m_assetHandler; }; -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/State/HSM.h b/Code/Framework/AzCore/AzCore/State/HSM.h index 8d9b303836..a15bff185c 100644 --- a/Code/Framework/AzCore/AzCore/State/HSM.h +++ b/Code/Framework/AzCore/AzCore/State/HSM.h @@ -125,4 +125,4 @@ namespace AZ bool DummyStateHandler(HSM& /*sm*/, const HSM::Event& /*e*/) { return handleEvent; } } #endif // AZCORE_HIERARCHIAL_STATE_MACHINE_H -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/std/bind/bind.h b/Code/Framework/AzCore/AzCore/std/bind/bind.h index 0944e49076..63afa078f3 100644 --- a/Code/Framework/AzCore/AzCore/std/bind/bind.h +++ b/Code/Framework/AzCore/AzCore/std/bind/bind.h @@ -38,4 +38,4 @@ namespace AZStd using std::is_placeholder; template constexpr size_t is_placeholder_v = is_placeholder::value; -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/std/delegate/delegate.h b/Code/Framework/AzCore/AzCore/std/delegate/delegate.h index 4218df8550..d241c489bb 100644 --- a/Code/Framework/AzCore/AzCore/std/delegate/delegate.h +++ b/Code/Framework/AzCore/AzCore/std/delegate/delegate.h @@ -2024,4 +2024,4 @@ namespace AZStd #endif // AZSTD_DELEGATE_H -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/std/delegate/delegate_bind.h b/Code/Framework/AzCore/AzCore/std/delegate/delegate_bind.h index 4f12200620..2ad968888d 100644 --- a/Code/Framework/AzCore/AzCore/std/delegate/delegate_bind.h +++ b/Code/Framework/AzCore/AzCore/std/delegate/delegate_bind.h @@ -228,4 +228,4 @@ namespace AZStd } #endif //AZSTD_DELEGATE_BIND_H -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/std/delegate/delegate_fwd.h b/Code/Framework/AzCore/AzCore/std/delegate/delegate_fwd.h index 9537638d77..22435acb14 100644 --- a/Code/Framework/AzCore/AzCore/std/delegate/delegate_fwd.h +++ b/Code/Framework/AzCore/AzCore/std/delegate/delegate_fwd.h @@ -23,4 +23,4 @@ namespace AZStd #endif // AZSTD_DELEGATE_H -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_fixed_unordered_map.h b/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_fixed_unordered_map.h index 77d3507984..0699632805 100644 --- a/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_fixed_unordered_map.h +++ b/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_fixed_unordered_map.h @@ -194,4 +194,4 @@ namespace AZStd } #endif // AZSTD_PARALLEL_CONTAINERS_CONCURRENT_FIXED_UNORDERED_MAP_H -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_fixed_unordered_set.h b/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_fixed_unordered_set.h index f5fc3bbedf..c7272e8e1e 100644 --- a/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_fixed_unordered_set.h +++ b/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_fixed_unordered_set.h @@ -162,4 +162,4 @@ namespace AZStd } #endif // AZSTD_PARALLEL_CONTAINERS_CONCURRENT_FIXED_UNORDERED_SET_H -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_unordered_map.h b/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_unordered_map.h index 80c2234202..2b9f53c1c4 100644 --- a/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_unordered_map.h +++ b/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_unordered_map.h @@ -266,4 +266,4 @@ namespace AZStd } #endif // AZSTD_PARALLEL_CONTAINERS_CONCURRENT_UNORDERED_MAP_H -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_unordered_set.h b/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_unordered_set.h index f21e090167..152c282898 100644 --- a/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_unordered_set.h +++ b/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_unordered_set.h @@ -228,4 +228,4 @@ namespace AZStd } #endif // AZSTD_PARALLEL_CONTAINERS_CONCURRENT_UNORDERED_SET_H -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_vector.h b/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_vector.h index 41b4d40973..6d1039e812 100644 --- a/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_vector.h +++ b/Code/Framework/AzCore/AzCore/std/parallel/containers/concurrent_vector.h @@ -159,4 +159,4 @@ namespace AZStd } #endif -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/AzCore/std/smart_ptr/intrusive_base.h b/Code/Framework/AzCore/AzCore/std/smart_ptr/intrusive_base.h index f5c7e161f7..107ddb31b6 100644 --- a/Code/Framework/AzCore/AzCore/std/smart_ptr/intrusive_base.h +++ b/Code/Framework/AzCore/AzCore/std/smart_ptr/intrusive_base.h @@ -23,4 +23,4 @@ namespace AZStd */ using intrusive_base = intrusive_refcount; -} // namespace AZStd \ No newline at end of file +} // namespace AZStd diff --git a/Code/Framework/AzCore/AzCore/std/smart_ptr/intrusive_refcount.h b/Code/Framework/AzCore/AzCore/std/smart_ptr/intrusive_refcount.h index c78a571af6..cf6e17d1db 100644 --- a/Code/Framework/AzCore/AzCore/std/smart_ptr/intrusive_refcount.h +++ b/Code/Framework/AzCore/AzCore/std/smart_ptr/intrusive_refcount.h @@ -75,4 +75,4 @@ namespace AZStd Deleter m_deleter; }; -} // namespace AZStd \ No newline at end of file +} // namespace AZStd diff --git a/Code/Framework/AzCore/AzCore/std/string/memorytoascii.h b/Code/Framework/AzCore/AzCore/std/string/memorytoascii.h index 75c9208fc8..061ae50dfd 100644 --- a/Code/Framework/AzCore/AzCore/std/string/memorytoascii.h +++ b/Code/Framework/AzCore/AzCore/std/string/memorytoascii.h @@ -62,4 +62,4 @@ namespace AZStd } } -#endif // AZSTD_MEMORYTOASCII_H \ No newline at end of file +#endif // AZSTD_MEMORYTOASCII_H diff --git a/Code/Framework/AzCore/AzCore/std/typetraits/add_const.h b/Code/Framework/AzCore/AzCore/std/typetraits/add_const.h index a82262be12..a6ca989f09 100644 --- a/Code/Framework/AzCore/AzCore/std/typetraits/add_const.h +++ b/Code/Framework/AzCore/AzCore/std/typetraits/add_const.h @@ -16,4 +16,4 @@ namespace AZStd { using std::add_const; using std::add_const_t; -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/std/typetraits/add_pointer.h b/Code/Framework/AzCore/AzCore/std/typetraits/add_pointer.h index 1f10f1bbae..7600a44415 100644 --- a/Code/Framework/AzCore/AzCore/std/typetraits/add_pointer.h +++ b/Code/Framework/AzCore/AzCore/std/typetraits/add_pointer.h @@ -17,4 +17,4 @@ namespace AZStd using std::add_pointer; template using add_pointer_t = std::add_pointer_t; -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/std/typetraits/internal/is_template_copy_constructible.h b/Code/Framework/AzCore/AzCore/std/typetraits/internal/is_template_copy_constructible.h index bd8ca16ea9..ea4c7873a8 100644 --- a/Code/Framework/AzCore/AzCore/std/typetraits/internal/is_template_copy_constructible.h +++ b/Code/Framework/AzCore/AzCore/std/typetraits/internal/is_template_copy_constructible.h @@ -129,4 +129,4 @@ namespace AZStd { }; } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/std/typetraits/internal/type_sequence_traits.h b/Code/Framework/AzCore/AzCore/std/typetraits/internal/type_sequence_traits.h index 16ea78b40f..d7a5a2fa50 100644 --- a/Code/Framework/AzCore/AzCore/std/typetraits/internal/type_sequence_traits.h +++ b/Code/Framework/AzCore/AzCore/std/typetraits/internal/type_sequence_traits.h @@ -41,4 +41,4 @@ namespace AZStd template using pack_traits_get_arg_t = typename pack_traits_get_arg>::type; } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/std/typetraits/is_member_object_pointer.h b/Code/Framework/AzCore/AzCore/std/typetraits/is_member_object_pointer.h index ec7c7b5f4d..8c0a0c10c3 100644 --- a/Code/Framework/AzCore/AzCore/std/typetraits/is_member_object_pointer.h +++ b/Code/Framework/AzCore/AzCore/std/typetraits/is_member_object_pointer.h @@ -17,4 +17,4 @@ namespace AZStd { using std::is_member_object_pointer; using std::is_member_object_pointer_v; -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/std/typetraits/remove_pointer.h b/Code/Framework/AzCore/AzCore/std/typetraits/remove_pointer.h index ca0ae141f3..77e5d003c3 100644 --- a/Code/Framework/AzCore/AzCore/std/typetraits/remove_pointer.h +++ b/Code/Framework/AzCore/AzCore/std/typetraits/remove_pointer.h @@ -17,4 +17,4 @@ namespace AZStd using std::remove_pointer; template using remove_pointer_t = std::remove_pointer_t; -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/AzCore/std/typetraits/void_t.h b/Code/Framework/AzCore/AzCore/std/typetraits/void_t.h index 9111dc4827..dc6a1b4328 100644 --- a/Code/Framework/AzCore/AzCore/std/typetraits/void_t.h +++ b/Code/Framework/AzCore/AzCore/std/typetraits/void_t.h @@ -19,4 +19,4 @@ namespace AZStd // It can be used to detect ill-formed which are not mappable to void template struct make_void { using type = void; }; template using void_t = typename make_void::type; -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Platform/Android/AzCore/AzCore_Traits_Platform.h b/Code/Framework/AzCore/Platform/Android/AzCore/AzCore_Traits_Platform.h index 7d6cc159ff..37f0fce5fa 100644 --- a/Code/Framework/AzCore/Platform/Android/AzCore/AzCore_Traits_Platform.h +++ b/Code/Framework/AzCore/Platform/Android/AzCore/AzCore_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzCore/Platform/Android/AzCore/Memory/HeapSchema_Android.cpp b/Code/Framework/AzCore/Platform/Android/AzCore/Memory/HeapSchema_Android.cpp index 56120ac167..4df29a63f8 100644 --- a/Code/Framework/AzCore/Platform/Android/AzCore/Memory/HeapSchema_Android.cpp +++ b/Code/Framework/AzCore/Platform/Android/AzCore/Memory/HeapSchema_Android.cpp @@ -21,4 +21,4 @@ namespace AZ return 0; } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Platform/Android/AzCore/Socket/AzSocket_Platform.h b/Code/Framework/AzCore/Platform/Android/AzCore/Socket/AzSocket_Platform.h index 6e43071185..63ffbacf77 100644 --- a/Code/Framework/AzCore/Platform/Android/AzCore/Socket/AzSocket_Platform.h +++ b/Code/Framework/AzCore/Platform/Android/AzCore/Socket/AzSocket_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_UnixLike.h" \ No newline at end of file +#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_UnixLike.h" diff --git a/Code/Framework/AzCore/Platform/Android/AzCore/Socket/AzSocket_fwd_Platform.h b/Code/Framework/AzCore/Platform/Android/AzCore/Socket/AzSocket_fwd_Platform.h index ffaf029de9..09bfe2e28a 100644 --- a/Code/Framework/AzCore/Platform/Android/AzCore/Socket/AzSocket_fwd_Platform.h +++ b/Code/Framework/AzCore/Platform/Android/AzCore/Socket/AzSocket_fwd_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_fwd_UnixLike.h" \ No newline at end of file +#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_fwd_UnixLike.h" diff --git a/Code/Framework/AzCore/Platform/Android/AzCore/base_Android.h b/Code/Framework/AzCore/Platform/Android/AzCore/base_Android.h index 26aa4e416e..7d9a58a823 100644 --- a/Code/Framework/AzCore/Platform/Android/AzCore/base_Android.h +++ b/Code/Framework/AzCore/Platform/Android/AzCore/base_Android.h @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/Platform/Android/platform_android_files.cmake b/Code/Framework/AzCore/Platform/Android/platform_android_files.cmake index fcb78b4cf1..8a68fd51f9 100644 --- a/Code/Framework/AzCore/Platform/Android/platform_android_files.cmake +++ b/Code/Framework/AzCore/Platform/Android/platform_android_files.cmake @@ -91,4 +91,4 @@ if (LY_TEST_PROJECT) PROPERTY COMPILE_DEFINITIONS VALUES LY_NO_ASSETS ) -endif() \ No newline at end of file +endif() diff --git a/Code/Framework/AzCore/Platform/Common/Apple/AzCore/IO/SystemFile_Apple.cpp b/Code/Framework/AzCore/Platform/Common/Apple/AzCore/IO/SystemFile_Apple.cpp index 3ccd516667..ac921cc8ca 100644 --- a/Code/Framework/AzCore/Platform/Common/Apple/AzCore/IO/SystemFile_Apple.cpp +++ b/Code/Framework/AzCore/Platform/Common/Apple/AzCore/IO/SystemFile_Apple.cpp @@ -65,4 +65,4 @@ namespace AZ::IO::Platform } } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Platform/Common/Apple/AzCore/Memory/OSAllocator_Apple.h b/Code/Framework/AzCore/Platform/Common/Apple/AzCore/Memory/OSAllocator_Apple.h index deec108a0a..4a40cd2d9f 100644 --- a/Code/Framework/AzCore/Platform/Common/Apple/AzCore/Memory/OSAllocator_Apple.h +++ b/Code/Framework/AzCore/Platform/Common/Apple/AzCore/Memory/OSAllocator_Apple.h @@ -21,4 +21,4 @@ inline void* memalign(size_t blocksize, size_t bytes) } # define AZ_OS_MALLOC(byteSize, alignment) memalign(alignment, byteSize) -# define AZ_OS_FREE(pointer) ::free(pointer) \ No newline at end of file +# define AZ_OS_FREE(pointer) ::free(pointer) diff --git a/Code/Framework/AzCore/Platform/Common/Default/AzCore/IO/Streamer/StreamerContext_Default.cpp b/Code/Framework/AzCore/Platform/Common/Default/AzCore/IO/Streamer/StreamerContext_Default.cpp index bdc7f7adb7..166e0d7122 100644 --- a/Code/Framework/AzCore/Platform/Common/Default/AzCore/IO/Streamer/StreamerContext_Default.cpp +++ b/Code/Framework/AzCore/Platform/Common/Default/AzCore/IO/Streamer/StreamerContext_Default.cpp @@ -34,4 +34,4 @@ namespace AZ::Platform m_threadSleepCondition.notify_one(); } -} // namespace AZ::Platform \ No newline at end of file +} // namespace AZ::Platform diff --git a/Code/Framework/AzCore/Platform/Common/Default/AzCore/Module/Internal/ModuleManagerSearchPathTool_Default.cpp b/Code/Framework/AzCore/Platform/Common/Default/AzCore/Module/Internal/ModuleManagerSearchPathTool_Default.cpp index 95b66c887b..62d35b0d84 100644 --- a/Code/Framework/AzCore/Platform/Common/Default/AzCore/Module/Internal/ModuleManagerSearchPathTool_Default.cpp +++ b/Code/Framework/AzCore/Platform/Common/Default/AzCore/Module/Internal/ModuleManagerSearchPathTool_Default.cpp @@ -28,4 +28,4 @@ namespace AZ { } } // namespace Internal -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Framework/AzCore/Platform/Common/MSVC/AzCore/std/string/fixed_string_MSVC.inl b/Code/Framework/AzCore/Platform/Common/MSVC/AzCore/std/string/fixed_string_MSVC.inl index 746f37c89b..71d20ea495 100644 --- a/Code/Framework/AzCore/Platform/Common/MSVC/AzCore/std/string/fixed_string_MSVC.inl +++ b/Code/Framework/AzCore/Platform/Common/MSVC/AzCore/std/string/fixed_string_MSVC.inl @@ -27,4 +27,4 @@ namespace AZStd return result; } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Platform/Common/RadTelemetry/ProfileTelemetryBus.h b/Code/Framework/AzCore/Platform/Common/RadTelemetry/ProfileTelemetryBus.h index 77f10d3778..20d815912e 100644 --- a/Code/Framework/AzCore/Platform/Common/RadTelemetry/ProfileTelemetryBus.h +++ b/Code/Framework/AzCore/Platform/Common/RadTelemetry/ProfileTelemetryBus.h @@ -50,4 +50,4 @@ namespace RADTelemetry using ProfileTelemetryRequestBus = AZ::EBus; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/IO/Internal/SystemFileUtils_UnixLike.cpp b/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/IO/Internal/SystemFileUtils_UnixLike.cpp index 24b71036d9..25a2b99d89 100644 --- a/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/IO/Internal/SystemFileUtils_UnixLike.cpp +++ b/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/IO/Internal/SystemFileUtils_UnixLike.cpp @@ -90,4 +90,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/IO/Internal/SystemFileUtils_UnixLike.h b/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/IO/Internal/SystemFileUtils_UnixLike.h index 31cd478b94..33c7d6f891 100644 --- a/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/IO/Internal/SystemFileUtils_UnixLike.h +++ b/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/IO/Internal/SystemFileUtils_UnixLike.h @@ -26,4 +26,4 @@ namespace AZ bool FormatAndPeelOffWildCardExtension(const char* sourcePath, char* filePath, size_t filePathSize, char* extensionPath, size_t extensionSize, bool keepWildcard = false); } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/Memory/OSAllocator_UnixLike.h b/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/Memory/OSAllocator_UnixLike.h index 5401fb4d40..8ab8ff00d5 100644 --- a/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/Memory/OSAllocator_UnixLike.h +++ b/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/Memory/OSAllocator_UnixLike.h @@ -14,4 +14,4 @@ #include # define AZ_OS_MALLOC(byteSize, alignment) ::memalign(alignment, byteSize) -# define AZ_OS_FREE(pointer) ::free(pointer) \ No newline at end of file +# define AZ_OS_FREE(pointer) ::free(pointer) diff --git a/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/PlatformIncl_UnixLike.h b/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/PlatformIncl_UnixLike.h index be2414b180..9a3386a43c 100644 --- a/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/PlatformIncl_UnixLike.h +++ b/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/PlatformIncl_UnixLike.h @@ -12,4 +12,4 @@ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/Socket/AzSocket_fwd_UnixLike.h b/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/Socket/AzSocket_fwd_UnixLike.h index e8f0fc0f7e..533e925224 100644 --- a/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/Socket/AzSocket_fwd_UnixLike.h +++ b/Code/Framework/AzCore/Platform/Common/UnixLike/AzCore/Socket/AzSocket_fwd_UnixLike.h @@ -12,4 +12,4 @@ #pragma once struct sockaddr; -struct sockaddr_in; \ No newline at end of file +struct sockaddr_in; diff --git a/Code/Framework/AzCore/Platform/Common/azcore_profile_telemetry_files.cmake b/Code/Framework/AzCore/Platform/Common/azcore_profile_telemetry_files.cmake index 7f180524b5..00f242db1c 100644 --- a/Code/Framework/AzCore/Platform/Common/azcore_profile_telemetry_files.cmake +++ b/Code/Framework/AzCore/Platform/Common/azcore_profile_telemetry_files.cmake @@ -12,4 +12,4 @@ set(FILES RadTelemetry/ProfileTelemetry.h RadTelemetry/ProfileTelemetryBus.h -) \ No newline at end of file +) diff --git a/Code/Framework/AzCore/Platform/Linux/AzCore/AzCore_Traits_Platform.h b/Code/Framework/AzCore/Platform/Linux/AzCore/AzCore_Traits_Platform.h index cc5b02b600..5483e43caa 100644 --- a/Code/Framework/AzCore/Platform/Linux/AzCore/AzCore_Traits_Platform.h +++ b/Code/Framework/AzCore/Platform/Linux/AzCore/AzCore_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzCore/Platform/Linux/AzCore/IO/SystemFile_Linux.cpp b/Code/Framework/AzCore/Platform/Linux/AzCore/IO/SystemFile_Linux.cpp index 3ccd516667..ac921cc8ca 100644 --- a/Code/Framework/AzCore/Platform/Linux/AzCore/IO/SystemFile_Linux.cpp +++ b/Code/Framework/AzCore/Platform/Linux/AzCore/IO/SystemFile_Linux.cpp @@ -65,4 +65,4 @@ namespace AZ::IO::Platform } } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Platform/Linux/AzCore/Memory/HeapSchema_Linux.cpp b/Code/Framework/AzCore/Platform/Linux/AzCore/Memory/HeapSchema_Linux.cpp index 56120ac167..4df29a63f8 100644 --- a/Code/Framework/AzCore/Platform/Linux/AzCore/Memory/HeapSchema_Linux.cpp +++ b/Code/Framework/AzCore/Platform/Linux/AzCore/Memory/HeapSchema_Linux.cpp @@ -21,4 +21,4 @@ namespace AZ return 0; } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Platform/Linux/AzCore/Module/Internal/ModuleManagerSearchPathTool_Linux.cpp b/Code/Framework/AzCore/Platform/Linux/AzCore/Module/Internal/ModuleManagerSearchPathTool_Linux.cpp index 95b66c887b..62d35b0d84 100644 --- a/Code/Framework/AzCore/Platform/Linux/AzCore/Module/Internal/ModuleManagerSearchPathTool_Linux.cpp +++ b/Code/Framework/AzCore/Platform/Linux/AzCore/Module/Internal/ModuleManagerSearchPathTool_Linux.cpp @@ -28,4 +28,4 @@ namespace AZ { } } // namespace Internal -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Framework/AzCore/Platform/Linux/AzCore/Socket/AzSocket_Platform.h b/Code/Framework/AzCore/Platform/Linux/AzCore/Socket/AzSocket_Platform.h index 6e43071185..63ffbacf77 100644 --- a/Code/Framework/AzCore/Platform/Linux/AzCore/Socket/AzSocket_Platform.h +++ b/Code/Framework/AzCore/Platform/Linux/AzCore/Socket/AzSocket_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_UnixLike.h" \ No newline at end of file +#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_UnixLike.h" diff --git a/Code/Framework/AzCore/Platform/Linux/AzCore/Socket/AzSocket_fwd_Platform.h b/Code/Framework/AzCore/Platform/Linux/AzCore/Socket/AzSocket_fwd_Platform.h index ffaf029de9..09bfe2e28a 100644 --- a/Code/Framework/AzCore/Platform/Linux/AzCore/Socket/AzSocket_fwd_Platform.h +++ b/Code/Framework/AzCore/Platform/Linux/AzCore/Socket/AzSocket_fwd_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_fwd_UnixLike.h" \ No newline at end of file +#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_fwd_UnixLike.h" diff --git a/Code/Framework/AzCore/Platform/Mac/AzCore/AzCore_Traits_Platform.h b/Code/Framework/AzCore/Platform/Mac/AzCore/AzCore_Traits_Platform.h index f45704f966..d1e5952a42 100644 --- a/Code/Framework/AzCore/Platform/Mac/AzCore/AzCore_Traits_Platform.h +++ b/Code/Framework/AzCore/Platform/Mac/AzCore/AzCore_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzCore/Platform/Mac/AzCore/Memory/HeapSchema_Mac.cpp b/Code/Framework/AzCore/Platform/Mac/AzCore/Memory/HeapSchema_Mac.cpp index 56120ac167..4df29a63f8 100644 --- a/Code/Framework/AzCore/Platform/Mac/AzCore/Memory/HeapSchema_Mac.cpp +++ b/Code/Framework/AzCore/Platform/Mac/AzCore/Memory/HeapSchema_Mac.cpp @@ -21,4 +21,4 @@ namespace AZ return 0; } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Platform/Mac/AzCore/Socket/AzSocket_Platform.h b/Code/Framework/AzCore/Platform/Mac/AzCore/Socket/AzSocket_Platform.h index 6e43071185..63ffbacf77 100644 --- a/Code/Framework/AzCore/Platform/Mac/AzCore/Socket/AzSocket_Platform.h +++ b/Code/Framework/AzCore/Platform/Mac/AzCore/Socket/AzSocket_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_UnixLike.h" \ No newline at end of file +#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_UnixLike.h" diff --git a/Code/Framework/AzCore/Platform/Mac/AzCore/Socket/AzSocket_fwd_Platform.h b/Code/Framework/AzCore/Platform/Mac/AzCore/Socket/AzSocket_fwd_Platform.h index 56c0658270..66b21b77b7 100644 --- a/Code/Framework/AzCore/Platform/Mac/AzCore/Socket/AzSocket_fwd_Platform.h +++ b/Code/Framework/AzCore/Platform/Mac/AzCore/Socket/AzSocket_fwd_Platform.h @@ -15,4 +15,4 @@ #define MSG_NOSIGNAL 0 #endif -#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_fwd_UnixLike.h" \ No newline at end of file +#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_fwd_UnixLike.h" diff --git a/Code/Framework/AzCore/Platform/Mac/platform_mac.cmake b/Code/Framework/AzCore/Platform/Mac/platform_mac.cmake index 0c5f15a9b8..4b2981c3cb 100644 --- a/Code/Framework/AzCore/Platform/Mac/platform_mac.cmake +++ b/Code/Framework/AzCore/Platform/Mac/platform_mac.cmake @@ -16,4 +16,4 @@ set(LY_BUILD_DEPENDENCIES PRIVATE ${APPKIT_LIBRARY} ${FOUNDATION_LIBRARY} -) \ No newline at end of file +) diff --git a/Code/Framework/AzCore/Platform/Windows/AzCore/AzCore_Traits_Platform.h b/Code/Framework/AzCore/Platform/Windows/AzCore/AzCore_Traits_Platform.h index e190bae61f..e721dcdcb9 100644 --- a/Code/Framework/AzCore/Platform/Windows/AzCore/AzCore_Traits_Platform.h +++ b/Code/Framework/AzCore/Platform/Windows/AzCore/AzCore_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzCore/Platform/Windows/AzCore/Memory/HeapSchema_Windows.cpp b/Code/Framework/AzCore/Platform/Windows/AzCore/Memory/HeapSchema_Windows.cpp index 55e9db6458..943b9ad400 100644 --- a/Code/Framework/AzCore/Platform/Windows/AzCore/Memory/HeapSchema_Windows.cpp +++ b/Code/Framework/AzCore/Platform/Windows/AzCore/Memory/HeapSchema_Windows.cpp @@ -23,4 +23,4 @@ namespace AZ return (char*)si.lpMaximumApplicationAddress - (char*)si.lpMinimumApplicationAddress; } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Platform/Windows/AzCore/Socket/AzSocket_Platform.h b/Code/Framework/AzCore/Platform/Windows/AzCore/Socket/AzSocket_Platform.h index 329da4ed52..9b429a7ce0 100644 --- a/Code/Framework/AzCore/Platform/Windows/AzCore/Socket/AzSocket_Platform.h +++ b/Code/Framework/AzCore/Platform/Windows/AzCore/Socket/AzSocket_Platform.h @@ -12,4 +12,4 @@ */ #pragma once -#include "../../../Common/WinAPI/AzCore/Socket/AzSocket_WinAPI.h" \ No newline at end of file +#include "../../../Common/WinAPI/AzCore/Socket/AzSocket_WinAPI.h" diff --git a/Code/Framework/AzCore/Platform/Windows/AzCore/Socket/AzSocket_fwd_Platform.h b/Code/Framework/AzCore/Platform/Windows/AzCore/Socket/AzSocket_fwd_Platform.h index c668f688f1..bc5b82e5fd 100644 --- a/Code/Framework/AzCore/Platform/Windows/AzCore/Socket/AzSocket_fwd_Platform.h +++ b/Code/Framework/AzCore/Platform/Windows/AzCore/Socket/AzSocket_fwd_Platform.h @@ -12,4 +12,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzCore/Platform/Windows/AzCore/base_Windows.h b/Code/Framework/AzCore/Platform/Windows/AzCore/base_Windows.h index 26aa4e416e..7d9a58a823 100644 --- a/Code/Framework/AzCore/Platform/Windows/AzCore/base_Windows.h +++ b/Code/Framework/AzCore/Platform/Windows/AzCore/base_Windows.h @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/AzCore/Platform/iOS/AzCore/AzCore_Traits_Platform.h b/Code/Framework/AzCore/Platform/iOS/AzCore/AzCore_Traits_Platform.h index 4ba343f67b..187bdd34b4 100644 --- a/Code/Framework/AzCore/Platform/iOS/AzCore/AzCore_Traits_Platform.h +++ b/Code/Framework/AzCore/Platform/iOS/AzCore/AzCore_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzCore/Platform/iOS/AzCore/Memory/HeapSchema_iOS.cpp b/Code/Framework/AzCore/Platform/iOS/AzCore/Memory/HeapSchema_iOS.cpp index 56120ac167..4df29a63f8 100644 --- a/Code/Framework/AzCore/Platform/iOS/AzCore/Memory/HeapSchema_iOS.cpp +++ b/Code/Framework/AzCore/Platform/iOS/AzCore/Memory/HeapSchema_iOS.cpp @@ -21,4 +21,4 @@ namespace AZ return 0; } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Platform/iOS/AzCore/Socket/AzSocket_Platform.h b/Code/Framework/AzCore/Platform/iOS/AzCore/Socket/AzSocket_Platform.h index 6e43071185..63ffbacf77 100644 --- a/Code/Framework/AzCore/Platform/iOS/AzCore/Socket/AzSocket_Platform.h +++ b/Code/Framework/AzCore/Platform/iOS/AzCore/Socket/AzSocket_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_UnixLike.h" \ No newline at end of file +#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_UnixLike.h" diff --git a/Code/Framework/AzCore/Platform/iOS/AzCore/Socket/AzSocket_fwd_Platform.h b/Code/Framework/AzCore/Platform/iOS/AzCore/Socket/AzSocket_fwd_Platform.h index 56c0658270..66b21b77b7 100644 --- a/Code/Framework/AzCore/Platform/iOS/AzCore/Socket/AzSocket_fwd_Platform.h +++ b/Code/Framework/AzCore/Platform/iOS/AzCore/Socket/AzSocket_fwd_Platform.h @@ -15,4 +15,4 @@ #define MSG_NOSIGNAL 0 #endif -#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_fwd_UnixLike.h" \ No newline at end of file +#include "../../../Common/UnixLike/AzCore/Socket/AzSocket_fwd_UnixLike.h" diff --git a/Code/Framework/AzCore/Platform/iOS/platform_ios.cmake b/Code/Framework/AzCore/Platform/iOS/platform_ios.cmake index 6b91449bda..e1d918d000 100644 --- a/Code/Framework/AzCore/Platform/iOS/platform_ios.cmake +++ b/Code/Framework/AzCore/Platform/iOS/platform_ios.cmake @@ -25,4 +25,4 @@ endif() set(LY_BUILD_DEPENDENCIES PRIVATE ${__azcore_dependencies} -) \ No newline at end of file +) diff --git a/Code/Framework/AzCore/Tests/Asset/AssetCommon.cpp b/Code/Framework/AzCore/Tests/Asset/AssetCommon.cpp index d0e34487ea..c829821ca6 100644 --- a/Code/Framework/AzCore/Tests/Asset/AssetCommon.cpp +++ b/Code/Framework/AzCore/Tests/Asset/AssetCommon.cpp @@ -186,7 +186,8 @@ namespace UnitTest int GetWeakUseCount() { return m_weakUseCount.load(); } }; - TEST_F(WeakAssetTest, WeakAsset_ConstructionAndDestruction_UpdatesAssetDataWeakRefCount) + // Asset cancellation is temporarily disabled, re-enable this test when cancellation is more stable + TEST_F(WeakAssetTest, DISABLED_WeakAsset_ConstructionAndDestruction_UpdatesAssetDataWeakRefCount) { TestAssetData testData; EXPECT_EQ(testData.GetWeakUseCount(), 0); @@ -202,7 +203,8 @@ namespace UnitTest EXPECT_EQ(testData.GetWeakUseCount(), 0); } - TEST_F(WeakAssetTest, WeakAsset_MoveOperatorWithDifferentData_UpdatesOldAssetDataWeakRefCount) + // Asset cancellation is temporarily disabled, re-enable this test when cancellation is more stable + TEST_F(WeakAssetTest, DISABLED_WeakAsset_MoveOperatorWithDifferentData_UpdatesOldAssetDataWeakRefCount) { TestAssetData testData; EXPECT_EQ(testData.GetWeakUseCount(), 0); @@ -217,7 +219,8 @@ namespace UnitTest AZ_TEST_STOP_TRACE_SUPPRESSION(1); } - TEST_F(WeakAssetTest, WeakAsset_MoveOperatorWithSameData_PreservesAssetDataWeakRefCount) + // Asset cancellation is temporarily disabled, re-enable this test when cancellation is more stable + TEST_F(WeakAssetTest, DISABLED_WeakAsset_MoveOperatorWithSameData_PreservesAssetDataWeakRefCount) { TestAssetData testData; EXPECT_EQ(testData.GetWeakUseCount(), 0); @@ -234,7 +237,8 @@ namespace UnitTest AZ_TEST_STOP_TRACE_SUPPRESSION(1); } - TEST_F(WeakAssetTest, WeakAsset_AssignmentOperator_CopiesDataAndIncrementsWeakRefCount) + // Asset cancellation is temporarily disabled, re-enable this test when cancellation is more stable + TEST_F(WeakAssetTest, DISABLED_WeakAsset_AssignmentOperator_CopiesDataAndIncrementsWeakRefCount) { TestAssetData testData; EXPECT_EQ(testData.GetWeakUseCount(), 0); diff --git a/Code/Framework/AzCore/Tests/Asset/AssetManagerLoadingTests.cpp b/Code/Framework/AzCore/Tests/Asset/AssetManagerLoadingTests.cpp index 18e193304a..78e2288a4c 100644 --- a/Code/Framework/AzCore/Tests/Asset/AssetManagerLoadingTests.cpp +++ b/Code/Framework/AzCore/Tests/Asset/AssetManagerLoadingTests.cpp @@ -575,6 +575,91 @@ namespace UnitTest EXPECT_EQ(baseStatus, expected_base_status); } + struct DebugListener : AZ::Interface::Registrar + { + void AssetStatusUpdate(AZ::Data::AssetId id, AZ::Data::AssetData::AssetStatus status) override + { + AZ::Debug::Trace::Output( + "", AZStd::string::format("Status %s - %d\n", id.ToString().c_str(), static_cast(status)).c_str()); + } + void ReleaseAsset(AZ::Data::AssetId id) override + { + AZ::Debug::Trace::Output( + "", AZStd::string::format("Release %s\n", id.ToString().c_str()).c_str()); + } + }; + + TEST_F(AssetJobsFloodTest, RapidAcquireAndRelease) + { + DebugListener listener; + auto assetUuids = { + MyAsset1Id, + MyAsset2Id, + MyAsset3Id, + }; + + AZStd::vector threads; + AZStd::mutex mutex; + AZStd::atomic threadCount(static_cast(assetUuids.size())); + AZStd::condition_variable cv; + AZStd::atomic_bool keepDispatching(true); + + auto dispatch = [&keepDispatching]() { + while (keepDispatching) + { + AssetManager::Instance().DispatchEvents(); + } + }; + + AZStd::thread dispatchThread(dispatch); + + for (const auto& assetUuid : assetUuids) + { + threads.emplace_back([this, &threadCount, &cv, assetUuid]() { + bool checkLoaded = true; + + for (int i = 0; i < 5000; i++) + { + Asset asset1 = + m_testAssetManager->GetAsset(assetUuid, azrtti_typeid(), AZ::Data::AssetLoadBehavior::PreLoad); + + if (checkLoaded) + { + asset1.BlockUntilLoadComplete(); + + EXPECT_TRUE(asset1.IsReady()) << "Iteration " << i << " failed. Asset status: " << static_cast(asset1.GetStatus()); + } + + checkLoaded = !checkLoaded; + } + + --threadCount; + cv.notify_one(); + }); + } + + bool timedOut = false; + + // Used to detect a deadlock. If we wait for more than 5 seconds, it's likely a deadlock has occurred + while (threadCount > 0 && !timedOut) + { + AZStd::unique_lock lock(mutex); + timedOut = (AZStd::cv_status::timeout == cv.wait_until(lock, AZStd::chrono::system_clock::now() + DefaultTimeoutSeconds * 20000)); + } + + ASSERT_EQ(threadCount, 0) << "Thread count is non-zero, a thread has likely deadlocked. Test will not shut down cleanly."; + + for (auto& thread : threads) + { + thread.join(); + } + + keepDispatching = false; + dispatchThread.join(); + + AssetManager::Destroy(); + } + #if AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS TEST_F(AssetJobsFloodTest, DISABLED_AssetLoadBehaviorIsPreserved) #else @@ -2592,7 +2677,8 @@ namespace UnitTest #if AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS TEST_F(AssetManagerCancelTests, DISABLED_CancelLoad_NoReferences_LoadCancels) #else - TEST_F(AssetManagerCancelTests, CancelLoad_NoReferences_LoadCancels) + // Asset cancellation is temporarily disabled, re-enable this test when cancellation is more stable. LYN-3263 + TEST_F(AssetManagerCancelTests, DISABLED_CancelLoad_NoReferences_LoadCancels) #endif // AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS { m_assetHandlerAndCatalog->SetArtificialDelayMilliseconds(0, 100); @@ -2632,7 +2718,8 @@ namespace UnitTest #if AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS TEST_F(AssetManagerCancelTests, DISABLED_CanceledLoad_CanBeLoadedAgainLater) #else - TEST_F(AssetManagerCancelTests, CanceledLoad_CanBeLoadedAgainLater) + // Asset cancellation is temporarily disabled, re-enable this test when cancellation is more stable. LYN-3263 + TEST_F(AssetManagerCancelTests, DISABLED_CanceledLoad_CanBeLoadedAgainLater) #endif // AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS { m_assetHandlerAndCatalog->SetArtificialDelayMilliseconds(0, 50); @@ -2681,7 +2768,8 @@ namespace UnitTest #if AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS TEST_F(AssetManagerCancelTests, DISABLED_CancelLoad_InProgressLoad_Continues) #else - TEST_F(AssetManagerCancelTests, CancelLoad_InProgressLoad_Continues) + // Asset cancellation is temporarily disabled, re-enable this test when cancellation is more stable. LYN-3263 + TEST_F(AssetManagerCancelTests, DISABLED_CancelLoad_InProgressLoad_Continues) #endif // AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS { m_assetHandlerAndCatalog->SetArtificialDelayMilliseconds(0, 100); @@ -2903,8 +2991,9 @@ namespace UnitTest TEST_F(AssetManagerClearAssetReferenceTests, DISABLED_ContainerLoadTest_AssetLosesAndGainsReferencesDuringLoadAndSuspendedRelease_AssetSuccessfullyFinishesLoading) #else + // Asset cancellation is temporarily disabled, re-enable this test when cancellation is more stable. LYN-3263 TEST_F(AssetManagerClearAssetReferenceTests, - ContainerLoadTest_AssetLosesAndGainsReferencesDuringLoadAndSuspendedRelease_AssetSuccessfullyFinishesLoading) + DISABLED_ContainerLoadTest_AssetLosesAndGainsReferencesDuringLoadAndSuspendedRelease_AssetSuccessfullyFinishesLoading) #endif // AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS { // Start the load and wait for the dependent asset to hit the loading state. @@ -2961,7 +3050,8 @@ namespace UnitTest #if AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS TEST_F(AssetManagerClearAssetReferenceTests, DISABLED_ContainerLoadTest_RootAssetDestroyedWhileContainerLoading_ContainerFinishesLoad) #else - TEST_F(AssetManagerClearAssetReferenceTests, ContainerLoadTest_RootAssetDestroyedWhileContainerLoading_ContainerFinishesLoad) + // Asset cancellation is temporarily disabled, re-enable this test when cancellation is more stable. LYN-3263 + TEST_F(AssetManagerClearAssetReferenceTests, DISABLED_ContainerLoadTest_RootAssetDestroyedWhileContainerLoading_ContainerFinishesLoad) #endif // AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS { OnAssetReadyListener assetStatus1(DependentPreloadAssetId, azrtti_typeid()); diff --git a/Code/Framework/AzCore/Tests/EntityIdTests.cpp b/Code/Framework/AzCore/Tests/EntityIdTests.cpp index 8b5a15bba8..44b67c8007 100644 --- a/Code/Framework/AzCore/Tests/EntityIdTests.cpp +++ b/Code/Framework/AzCore/Tests/EntityIdTests.cpp @@ -139,4 +139,4 @@ TEST_F(EntityIdTests, Constructor_Default_IsInvalidEntityId) AZ::EntityId entityId; AZ::EntityId invalidId(AZ::EntityId::InvalidEntityId); EXPECT_EQ((AZ::u64)entityId, (AZ::u64)invalidId); -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Tests/Interface.cpp b/Code/Framework/AzCore/Tests/Interface.cpp index 2370d89645..5ee1bf5064 100644 --- a/Code/Framework/AzCore/Tests/Interface.cpp +++ b/Code/Framework/AzCore/Tests/Interface.cpp @@ -172,4 +172,4 @@ namespace UnitTest testSystem1.Deactivate(); } -} \ No newline at end of file +} diff --git a/Code/Framework/AzCore/Tests/ModuleTestBus.h b/Code/Framework/AzCore/Tests/ModuleTestBus.h index cac72caae2..e4623a61fc 100644 --- a/Code/Framework/AzCore/Tests/ModuleTestBus.h +++ b/Code/Framework/AzCore/Tests/ModuleTestBus.h @@ -24,4 +24,4 @@ public: virtual const char* GetModuleName() = 0; }; -using ModuleTestRequestBus = AZ::EBus; \ No newline at end of file +using ModuleTestRequestBus = AZ::EBus; diff --git a/Code/Framework/AzCore/Tests/ScriptProperty.cpp b/Code/Framework/AzCore/Tests/ScriptProperty.cpp index 877680fee2..f09ae980b5 100644 --- a/Code/Framework/AzCore/Tests/ScriptProperty.cpp +++ b/Code/Framework/AzCore/Tests/ScriptProperty.cpp @@ -386,4 +386,4 @@ namespace UnitTest } } } -#endif // #if !defined(AZCORE_EXCLUDE_LUA) \ No newline at end of file +#endif // #if !defined(AZCORE_EXCLUDE_LUA) diff --git a/Code/Framework/AzCore/Tests/Serialization/Json/JsonSerializationTests.cpp b/Code/Framework/AzCore/Tests/Serialization/Json/JsonSerializationTests.cpp index 378e1f6953..2399bd0463 100644 --- a/Code/Framework/AzCore/Tests/Serialization/Json/JsonSerializationTests.cpp +++ b/Code/Framework/AzCore/Tests/Serialization/Json/JsonSerializationTests.cpp @@ -449,6 +449,46 @@ namespace JsonSerializationTests } + TEST_F(JsonSerializationTests, Load_PrimitiveForInheritedClass_LoadsCorrectClass) + { + using namespace AZ::JsonSerializationResult; + using namespace ::testing; + + AZStd::string json = AZStd::string::format(R"( + { + "%s": "SimpleInheritence", + "base_var": -88.0, + "var1": 88, + "var2": 42 + })", + AZ::JsonSerialization::TypeIdFieldIdentifier); + m_jsonDocument->Parse(json.c_str()); + + SimpleInheritence::Reflect(m_serializeContext, true); + m_serializeContext->RegisterGenericType>(); + m_jsonRegistrationContext->Serializer()->HandlesType(); + JsonSerializerMock* mock = + reinterpret_cast(m_jsonRegistrationContext->GetSerializerForType(azrtti_typeid())); + EXPECT_CALL(*mock, Load(_, _, _, _)) + .Times(Exactly(1)) + .WillRepeatedly(Return(Result(m_deserializationSettings->m_reporting, "Test", Tasks::ReadField, Outcomes::Success, ""))); + + AZStd::unique_ptr instance; + ResultCode result = AZ::JsonSerialization::Load(instance, *m_jsonDocument, *m_deserializationSettings); + EXPECT_NE(Processing::Halted, result.GetProcessing()); + + EXPECT_EQ(azrtti_typeid(), azrtti_typeid(*instance)); + + m_serializeContext->EnableRemoveReflection(); + SimpleInheritence::Reflect(m_serializeContext, true); + m_serializeContext->DisableRemoveReflection(); + + m_jsonRegistrationContext->EnableRemoveReflection(); + m_serializeContext->RegisterGenericType>(); + m_jsonRegistrationContext->Serializer()->HandlesType(); + m_jsonRegistrationContext->DisableRemoveReflection(); + } + TEST_F(JsonSerializationTests, Store_TemplatedClassWithRegisteredHandler_StoreOnHandlerCalled) { using namespace AZ::JsonSerializationResult; @@ -474,6 +514,52 @@ namespace JsonSerializationTests m_jsonRegistrationContext->DisableRemoveReflection(); } + TEST_F(JsonSerializationTests, Store_PrimitiveForInheritedClass_StoreSucceedsAndTypeIdIsAdded) + { + using namespace AZ::JsonSerializationResult; + using namespace ::testing; + + SimpleInheritence::Reflect(m_serializeContext, true); + m_serializeContext->RegisterGenericType>(); + m_jsonRegistrationContext->Serializer()->HandlesType(); + JsonSerializerMock* mock = + reinterpret_cast(m_jsonRegistrationContext->GetSerializerForType(azrtti_typeid())); + EXPECT_CALL(*mock, Store(_, _, _, _, _)) + .Times(Exactly(1)) + .WillRepeatedly(Invoke([](rapidjson::Value& output, const void*, const void*, const AZ::Uuid&, AZ::JsonSerializerContext& context) + { + // Insert some values to allow verification later on. + output.SetObject(); + output.AddMember("base_var", -88.0, context.GetJsonAllocator()); + output.AddMember("var1", 88, context.GetJsonAllocator()); + output.AddMember("var2", 42, context.GetJsonAllocator()); + return context.Report(Tasks::WriteValue, Outcomes::Success, ""); + })); + + AZStd::unique_ptr instance{ aznew SimpleInheritence() }; + ResultCode result = AZ::JsonSerialization::Store(*m_jsonDocument, m_jsonDocument->GetAllocator(), instance, *m_serializationSettings); + EXPECT_NE(Processing::Halted, result.GetProcessing()); + + AZStd::string compare = AZStd::string::format(R"( + { + "%s": "SimpleInheritence", + "base_var": -88.0, + "var1": 88, + "var2": 42 + })", + AZ::JsonSerialization::TypeIdFieldIdentifier); + Expect_DocStrEq(compare.c_str()); + + m_serializeContext->EnableRemoveReflection(); + m_serializeContext->RegisterGenericType>(); + SimpleInheritence::Reflect(m_serializeContext, true); + m_serializeContext->DisableRemoveReflection(); + + m_jsonRegistrationContext->EnableRemoveReflection(); + m_jsonRegistrationContext->Serializer()->HandlesType(); + m_jsonRegistrationContext->DisableRemoveReflection(); + } + TEST_F(JsonSerializationTests, Store_StoreWithNullPtr_ReturnsCatastrophic) { using namespace AZ::JsonSerializationResult; diff --git a/Code/Framework/AzFramework/AzFramework/CommandLine/CommandRegistrationBus.h b/Code/Framework/AzFramework/AzFramework/CommandLine/CommandRegistrationBus.h index fdb156c6b3..628a68146f 100644 --- a/Code/Framework/AzFramework/AzFramework/CommandLine/CommandRegistrationBus.h +++ b/Code/Framework/AzFramework/AzFramework/CommandLine/CommandRegistrationBus.h @@ -65,4 +65,4 @@ namespace AzFramework using CommandRegistrationBus = AZ::EBus; -} // namespace AzFramework \ No newline at end of file +} // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Components/AzFrameworkConfigurationSystemComponent.h b/Code/Framework/AzFramework/AzFramework/Components/AzFrameworkConfigurationSystemComponent.h index ce96e5139c..20575aeb83 100644 --- a/Code/Framework/AzFramework/AzFramework/Components/AzFrameworkConfigurationSystemComponent.h +++ b/Code/Framework/AzFramework/AzFramework/Components/AzFrameworkConfigurationSystemComponent.h @@ -37,4 +37,4 @@ namespace AzFramework static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); }; -} // AzFramework \ No newline at end of file +} // AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Components/ConsoleBus.h b/Code/Framework/AzFramework/AzFramework/Components/ConsoleBus.h index 89337458cd..2e00067bc4 100644 --- a/Code/Framework/AzFramework/AzFramework/Components/ConsoleBus.h +++ b/Code/Framework/AzFramework/AzFramework/Components/ConsoleBus.h @@ -69,4 +69,4 @@ namespace AzFramework } // namespace AzFramework -#endif // AZFRAMEWORK_CONSOLE_BUS_H \ No newline at end of file +#endif // AZFRAMEWORK_CONSOLE_BUS_H diff --git a/Code/Framework/AzFramework/AzFramework/Debug/DebugCameraBus.h b/Code/Framework/AzFramework/AzFramework/Debug/DebugCameraBus.h index bff782edc5..c264a8d6ca 100644 --- a/Code/Framework/AzFramework/AzFramework/Debug/DebugCameraBus.h +++ b/Code/Framework/AzFramework/AzFramework/Debug/DebugCameraBus.h @@ -69,4 +69,4 @@ namespace AzFramework virtual void DebugCameraMoved(const AZ::Transform& world) {} }; using DebugCameraEventsBus = AZ::EBus; -} // namespace AzFramework \ No newline at end of file +} // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Entity/BehaviorEntity.h b/Code/Framework/AzFramework/AzFramework/Entity/BehaviorEntity.h index 4090e3970e..464a7a80bb 100644 --- a/Code/Framework/AzFramework/AzFramework/Entity/BehaviorEntity.h +++ b/Code/Framework/AzFramework/AzFramework/Entity/BehaviorEntity.h @@ -240,4 +240,4 @@ namespace AzFramework AZ::EntityId m_entityId; }; -} // namespace AzFramework \ No newline at end of file +} // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/IO/FileOperations.cpp b/Code/Framework/AzFramework/AzFramework/IO/FileOperations.cpp index 5f86afac01..fb08802493 100644 --- a/Code/Framework/AzFramework/AzFramework/IO/FileOperations.cpp +++ b/Code/Framework/AzFramework/AzFramework/IO/FileOperations.cpp @@ -296,4 +296,4 @@ namespace AZ return static_cast(bytesWritten); } } // namespace IO -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Framework/AzFramework/AzFramework/IO/FileOperations.h b/Code/Framework/AzFramework/AzFramework/IO/FileOperations.h index f64286336a..1696fa8974 100644 --- a/Code/Framework/AzFramework/AzFramework/IO/FileOperations.h +++ b/Code/Framework/AzFramework/AzFramework/IO/FileOperations.h @@ -41,4 +41,4 @@ namespace AZ } } -#endif // #ifndef CRYCOMMON_FILEOPERATIONS_H \ No newline at end of file +#endif // #ifndef CRYCOMMON_FILEOPERATIONS_H diff --git a/Code/Framework/AzFramework/AzFramework/Logging/LoggingComponent.cpp b/Code/Framework/AzFramework/AzFramework/Logging/LoggingComponent.cpp index c8fcdd653d..45ddc2a841 100644 --- a/Code/Framework/AzFramework/AzFramework/Logging/LoggingComponent.cpp +++ b/Code/Framework/AzFramework/AzFramework/Logging/LoggingComponent.cpp @@ -253,4 +253,4 @@ namespace AzFramework { return m_rolloverLength; } -}; \ No newline at end of file +}; diff --git a/Code/Framework/AzFramework/AzFramework/Network/DynamicSerializableFieldMarshaler.h b/Code/Framework/AzFramework/AzFramework/Network/DynamicSerializableFieldMarshaler.h index 66f5900016..3e69454f59 100644 --- a/Code/Framework/AzFramework/AzFramework/Network/DynamicSerializableFieldMarshaler.h +++ b/Code/Framework/AzFramework/AzFramework/Network/DynamicSerializableFieldMarshaler.h @@ -143,4 +143,4 @@ namespace GridMate }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzFramework/AzFramework/Network/EntityIdMarshaler.h b/Code/Framework/AzFramework/AzFramework/Network/EntityIdMarshaler.h index 6c1deb2203..0116020cc0 100644 --- a/Code/Framework/AzFramework/AzFramework/Network/EntityIdMarshaler.h +++ b/Code/Framework/AzFramework/AzFramework/Network/EntityIdMarshaler.h @@ -73,4 +73,4 @@ namespace GridMate }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetSystemBus.h b/Code/Framework/AzFramework/AzFramework/Network/NetSystemBus.h index d7fc0086e5..788eacf8b5 100644 --- a/Code/Framework/AzFramework/AzFramework/Network/NetSystemBus.h +++ b/Code/Framework/AzFramework/AzFramework/Network/NetSystemBus.h @@ -35,4 +35,4 @@ namespace AzFramework }; using NetSystemRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Code/Framework/AzFramework/AzFramework/Physics/AnimationConfiguration.cpp b/Code/Framework/AzFramework/AzFramework/Physics/AnimationConfiguration.cpp index ed8681f463..8ae8493bb2 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/AnimationConfiguration.cpp +++ b/Code/Framework/AzFramework/AzFramework/Physics/AnimationConfiguration.cpp @@ -32,4 +32,4 @@ namespace Physics ; } } -} // Physics \ No newline at end of file +} // Physics diff --git a/Code/Framework/AzFramework/AzFramework/Physics/AnimationConfiguration.h b/Code/Framework/AzFramework/AzFramework/Physics/AnimationConfiguration.h index f7fb1be4bc..d874b26b8b 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/AnimationConfiguration.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/AnimationConfiguration.h @@ -34,4 +34,4 @@ namespace Physics CharacterColliderConfiguration m_clothConfig; CharacterColliderConfiguration m_simulatedObjectColliderConfig; }; -} // namespace Physics \ No newline at end of file +} // namespace Physics diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Character.h b/Code/Framework/AzFramework/AzFramework/Physics/Character.h index d6f67706f4..19a6cbfe03 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Character.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/Character.h @@ -78,7 +78,7 @@ namespace Physics float m_minimumMovementDistance = 0.001f; //!< To avoid jittering, the controller will not attempt to move distances below this. float m_maximumSpeed = 100.0f; //!< If the accumulated requested velocity for a tick exceeds this magnitude, it will be clamped. AZStd::string m_colliderTag; //!< Used to identify the collider associated with the character controller. - AZStd::shared_ptr m_shapeConfig = nullptr; //!< The shape to use when creating the character controller. + AZStd::shared_ptr m_shapeConfig; //!< The shape to use when creating the character controller. AZStd::vector> m_colliders; //!< The list of colliders to attach to the character controller. }; diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Common/PhysicsSimulatedBody.h b/Code/Framework/AzFramework/AzFramework/Physics/Common/PhysicsSimulatedBody.h index d892e433bc..ed8a68dc24 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Common/PhysicsSimulatedBody.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/Common/PhysicsSimulatedBody.h @@ -55,7 +55,7 @@ namespace AzPhysics //! Flag to determine if the body is part of the simulation. //! When true the body will be affected by any forces, collisions, and found with scene queries. - bool m_simulating = true; + bool m_simulating = false; //! Helper functions for setting user data. //! @param userData Can be a pointer to any type as internally will be cast to a void*. Object lifetime not managed by the SimulatedBody. diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SimulatedBodyConfiguration.cpp b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SimulatedBodyConfiguration.cpp index 0e29263e30..01bff3ccbb 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SimulatedBodyConfiguration.cpp +++ b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SimulatedBodyConfiguration.cpp @@ -46,6 +46,7 @@ namespace AzPhysics ->Field("orientation", &SimulatedBodyConfiguration::m_orientation) ->Field("scale", &SimulatedBodyConfiguration::m_scale) ->Field("entityId", &SimulatedBodyConfiguration::m_entityId) + ->Field("startSimulationEnabled", &SimulatedBodyConfiguration::m_startSimulationEnabled) ; } } diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SimulatedBodyConfiguration.h b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SimulatedBodyConfiguration.h index 203590adbb..6862bfccb8 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SimulatedBodyConfiguration.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/SimulatedBodyConfiguration.h @@ -39,6 +39,7 @@ namespace AzPhysics AZ::Vector3 m_position = AZ::Vector3::CreateZero(); AZ::Quaternion m_orientation = AZ::Quaternion::CreateIdentity(); AZ::Vector3 m_scale = AZ::Vector3::CreateOne(); + bool m_startSimulationEnabled = true; // Entity/object association. AZ::EntityId m_entityId = AZ::EntityId(AZ::EntityId::InvalidEntityId); diff --git a/Code/Framework/AzFramework/AzFramework/Physics/PropertyTypes.h b/Code/Framework/AzFramework/AzFramework/Physics/PropertyTypes.h index 98d4729dd9..5048602a4e 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/PropertyTypes.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/PropertyTypes.h @@ -22,4 +22,4 @@ namespace Physics const static AZ::Crc32 CollisionGroupSelector = AZ_CRC("CollisionGroupSelector", 0x7d498664); const static AZ::Crc32 MaterialIdSelector = AZ_CRC("MaterialIdSelector", 0x494511ad); } -} \ No newline at end of file +} diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Ragdoll.cpp b/Code/Framework/AzFramework/AzFramework/Physics/Ragdoll.cpp index 02cd96ac00..f634360445 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Ragdoll.cpp +++ b/Code/Framework/AzFramework/AzFramework/Physics/Ragdoll.cpp @@ -52,6 +52,11 @@ namespace Physics } } + RagdollConfiguration::RagdollConfiguration() + { + m_startSimulationEnabled = false; //ragdolls do not start enabled. + } + void RagdollConfiguration::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Ragdoll.h b/Code/Framework/AzFramework/AzFramework/Physics/Ragdoll.h index 3f98ca9303..239d93cf32 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Ragdoll.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/Ragdoll.h @@ -24,6 +24,8 @@ namespace Physics { + using ParentIndices = AZStd::vector; + class RagdollNodeConfiguration : public AzPhysics::RigidBodyConfiguration { @@ -46,7 +48,7 @@ namespace Physics AZ_RTTI(RagdollConfiguration, "{7C96D332-61D8-4C58-A2BF-707716D38D14}", AzPhysics::SimulatedBodyConfiguration); static void Reflect(AZ::ReflectContext* context); - RagdollConfiguration() = default; + RagdollConfiguration(); explicit RagdollConfiguration(const RagdollConfiguration& settings) = default; RagdollNodeConfiguration* FindNodeConfigByName(const AZStd::string& nodeName) const; @@ -56,6 +58,8 @@ namespace Physics AZStd::vector m_nodes; CharacterColliderConfiguration m_colliders; + RagdollState m_initialState; + ParentIndices m_parentIndices; }; /// Represents a single rigid part of a ragdoll. @@ -79,7 +83,7 @@ namespace Physics { public: AZ_CLASS_ALLOCATOR(Ragdoll, AZ::SystemAllocator, 0); - AZ_RTTI(Ragdoll, "{01F09602-80EC-4693-A0E7-C2719239044B}", AzPhysics::SimulatedBody); + AZ_RTTI(Physics::Ragdoll, "{01F09602-80EC-4693-A0E7-C2719239044B}", AzPhysics::SimulatedBody); virtual ~Ragdoll() = default; /// Inserts the ragdoll into the physics simulation. diff --git a/Code/Framework/AzFramework/AzFramework/Physics/ShapeConfiguration.cpp b/Code/Framework/AzFramework/AzFramework/Physics/ShapeConfiguration.cpp index f01e42a443..52eae22fee 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/ShapeConfiguration.cpp +++ b/Code/Framework/AzFramework/AzFramework/Physics/ShapeConfiguration.cpp @@ -26,6 +26,22 @@ namespace Physics ->Field("Scale", &ShapeConfiguration::m_scale) ; } + + if (auto behaviorContext = azrtti_cast(context)) + { + #define REFLECT_SHAPETYPE_ENUM_VALUE(EnumValue) \ + behaviorContext->EnumProperty<(int)Physics::ShapeType::EnumValue>("ShapeType_"#EnumValue) \ + ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation) \ + ->Attribute(AZ::Script::Attributes::Module, "physics"); + + // Note: Here we only expose the types that are available to the user in the editor + REFLECT_SHAPETYPE_ENUM_VALUE(Box); + REFLECT_SHAPETYPE_ENUM_VALUE(Sphere); + REFLECT_SHAPETYPE_ENUM_VALUE(Cylinder); + REFLECT_SHAPETYPE_ENUM_VALUE(PhysicsAsset); + + #undef REFLECT_SHAPETYPE_ENUM_VALUE + } } void SphereShapeConfiguration::Reflect(AZ::ReflectContext* context) diff --git a/Code/Framework/AzFramework/AzFramework/Scene/Scene.cpp b/Code/Framework/AzFramework/AzFramework/Scene/Scene.cpp index 78f90f4ab6..98905b4574 100644 --- a/Code/Framework/AzFramework/AzFramework/Scene/Scene.cpp +++ b/Code/Framework/AzFramework/AzFramework/Scene/Scene.cpp @@ -23,4 +23,4 @@ namespace AzFramework { return m_name; } -} \ No newline at end of file +} diff --git a/Code/Framework/AzFramework/AzFramework/Scene/Scene.h b/Code/Framework/AzFramework/AzFramework/Scene/Scene.h index e2414094ed..6b365dae0f 100644 --- a/Code/Framework/AzFramework/AzFramework/Scene/Scene.h +++ b/Code/Framework/AzFramework/AzFramework/Scene/Scene.h @@ -91,4 +91,4 @@ namespace AzFramework return nullptr; } -} // AzFramework \ No newline at end of file +} // AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemBus.h b/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemBus.h index 73280cd32f..c75a8ceb9a 100644 --- a/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemBus.h +++ b/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemBus.h @@ -111,4 +111,4 @@ namespace AzFramework using SceneNotificationBus = AZ::EBus; -} // AzFramework \ No newline at end of file +} // AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemComponent.cpp b/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemComponent.cpp index 63d178f3e2..909880ff55 100644 --- a/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemComponent.cpp +++ b/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemComponent.cpp @@ -197,4 +197,4 @@ namespace AzFramework return nullptr; } -} // AzFramework \ No newline at end of file +} // AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemComponent.h b/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemComponent.h index 7c5b2a689f..085efcd898 100644 --- a/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemComponent.h +++ b/Code/Framework/AzFramework/AzFramework/Scene/SceneSystemComponent.h @@ -61,4 +61,4 @@ namespace AzFramework // Map of entity context Ids to scenes. Using a vector because lookups will be common, but the size will be small. AZStd::vector> m_entityContextToScenes; }; -} \ No newline at end of file +} diff --git a/Code/Framework/AzFramework/AzFramework/Script/ScriptDebugMsgReflection.cpp b/Code/Framework/AzFramework/AzFramework/Script/ScriptDebugMsgReflection.cpp index 995a5974a4..45d3e4968e 100644 --- a/Code/Framework/AzFramework/AzFramework/Script/ScriptDebugMsgReflection.cpp +++ b/Code/Framework/AzFramework/AzFramework/Script/ScriptDebugMsgReflection.cpp @@ -103,4 +103,4 @@ namespace AzFramework ->Field("EBusses", &ScriptDebugRegisteredEBusesResult::m_ebusList); } } -} // namespace AzFramework \ No newline at end of file +} // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.cpp b/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.cpp index 1ab3e5d630..f02e050e74 100644 --- a/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.cpp +++ b/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.cpp @@ -570,4 +570,4 @@ namespace AzFramework m_isDirty = false; } -} \ No newline at end of file +} diff --git a/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.h b/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.h index 9193bc676e..c13749d46b 100644 --- a/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.h +++ b/Code/Framework/AzFramework/AzFramework/Script/ScriptMarshal.h @@ -91,4 +91,4 @@ namespace AzFramework }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzFramework/AzFramework/Viewport/DisplayContextRequestBus.h b/Code/Framework/AzFramework/AzFramework/Viewport/DisplayContextRequestBus.h index 611ffe3773..4049b153eb 100644 --- a/Code/Framework/AzFramework/AzFramework/Viewport/DisplayContextRequestBus.h +++ b/Code/Framework/AzFramework/AzFramework/Viewport/DisplayContextRequestBus.h @@ -85,4 +85,4 @@ namespace AzFramework DisplayContext* m_prevSetDisplayContext = nullptr; DisplayContext* m_currSetDisplayContext = nullptr; }; -} // namespace AzFramework \ No newline at end of file +} // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Viewport/ViewportColors.cpp b/Code/Framework/AzFramework/AzFramework/Viewport/ViewportColors.cpp index 7db108128d..1325ff50c5 100644 --- a/Code/Framework/AzFramework/AzFramework/Viewport/ViewportColors.cpp +++ b/Code/Framework/AzFramework/AzFramework/Viewport/ViewportColors.cpp @@ -50,4 +50,4 @@ namespace AzFramework const AZ::Color DefaultManipulatorHandleColor(0.06275f, 0.1647f, 0.1647f, 1.0f); } // namespace ViewportColors -} // namespace AzFramework \ No newline at end of file +} // namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Viewport/ViewportConstants.cpp b/Code/Framework/AzFramework/AzFramework/Viewport/ViewportConstants.cpp index 7662a670d8..9715296260 100644 --- a/Code/Framework/AzFramework/AzFramework/Viewport/ViewportConstants.cpp +++ b/Code/Framework/AzFramework/AzFramework/Viewport/ViewportConstants.cpp @@ -23,4 +23,4 @@ namespace AzFramework /// Default linear manipulator axis length. const float DefaultLinearManipulatorAxisLength = 2.0f; }// namespace ViewportConstants -}// namespace AzFramework \ No newline at end of file +}// namespace AzFramework diff --git a/Code/Framework/AzFramework/AzFramework/Viewport/ViewportConstants.h b/Code/Framework/AzFramework/AzFramework/Viewport/ViewportConstants.h index e084586a4a..2991c3516f 100644 --- a/Code/Framework/AzFramework/AzFramework/Viewport/ViewportConstants.h +++ b/Code/Framework/AzFramework/AzFramework/Viewport/ViewportConstants.h @@ -24,4 +24,4 @@ namespace AzFramework extern const float DefaultLinearManipulatorAxisLength; } // namespace ViewportConstants -} // namespace AzFramework \ No newline at end of file +} // namespace AzFramework diff --git a/Code/Framework/AzFramework/Platform/Android/AzFramework/API/ApplicationAPI_Platform.h b/Code/Framework/AzFramework/Platform/Android/AzFramework/API/ApplicationAPI_Platform.h index 1a7a7b278b..5c9b95e32d 100644 --- a/Code/Framework/AzFramework/Platform/Android/AzFramework/API/ApplicationAPI_Platform.h +++ b/Code/Framework/AzFramework/Platform/Android/AzFramework/API/ApplicationAPI_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/Android/AzFramework/AzFramework_Traits_Platform.h b/Code/Framework/AzFramework/Platform/Android/AzFramework/AzFramework_Traits_Platform.h index d69ade0f06..848431d5fa 100644 --- a/Code/Framework/AzFramework/Platform/Android/AzFramework/AzFramework_Traits_Platform.h +++ b/Code/Framework/AzFramework/Platform/Android/AzFramework/AzFramework_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/Android/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h b/Code/Framework/AzFramework/Platform/Android/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h index 8d332fc743..bac07004c3 100644 --- a/Code/Framework/AzFramework/Platform/Android/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h +++ b/Code/Framework/AzFramework/Platform/Android/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/Linux/AzFramework/API/ApplicationAPI_Platform.h b/Code/Framework/AzFramework/Platform/Linux/AzFramework/API/ApplicationAPI_Platform.h index 1c81221429..e36a678b15 100644 --- a/Code/Framework/AzFramework/Platform/Linux/AzFramework/API/ApplicationAPI_Platform.h +++ b/Code/Framework/AzFramework/Platform/Linux/AzFramework/API/ApplicationAPI_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/Linux/AzFramework/Archive/ArchiveVars_Linux.h b/Code/Framework/AzFramework/Platform/Linux/AzFramework/Archive/ArchiveVars_Linux.h index 5cd50839ef..f8ca242409 100644 --- a/Code/Framework/AzFramework/Platform/Linux/AzFramework/Archive/ArchiveVars_Linux.h +++ b/Code/Framework/AzFramework/Platform/Linux/AzFramework/Archive/ArchiveVars_Linux.h @@ -13,4 +13,4 @@ #pragma once #define STREAM_CACHE_DEFAULT 0 -#define FRONTEND_SHADER_CACHE_DEFAULT 0 \ No newline at end of file +#define FRONTEND_SHADER_CACHE_DEFAULT 0 diff --git a/Code/Framework/AzFramework/Platform/Linux/AzFramework/AzFramework_Traits_Platform.h b/Code/Framework/AzFramework/Platform/Linux/AzFramework/AzFramework_Traits_Platform.h index a32b459472..6ab7bbbd6f 100644 --- a/Code/Framework/AzFramework/Platform/Linux/AzFramework/AzFramework_Traits_Platform.h +++ b/Code/Framework/AzFramework/Platform/Linux/AzFramework/AzFramework_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/Mac/AzFramework/API/ApplicationAPI_Platform.h b/Code/Framework/AzFramework/Platform/Mac/AzFramework/API/ApplicationAPI_Platform.h index cbdf47394f..058cada4ed 100644 --- a/Code/Framework/AzFramework/Platform/Mac/AzFramework/API/ApplicationAPI_Platform.h +++ b/Code/Framework/AzFramework/Platform/Mac/AzFramework/API/ApplicationAPI_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/Mac/AzFramework/Archive/ArchiveVars_Mac.h b/Code/Framework/AzFramework/Platform/Mac/AzFramework/Archive/ArchiveVars_Mac.h index 5cd50839ef..f8ca242409 100644 --- a/Code/Framework/AzFramework/Platform/Mac/AzFramework/Archive/ArchiveVars_Mac.h +++ b/Code/Framework/AzFramework/Platform/Mac/AzFramework/Archive/ArchiveVars_Mac.h @@ -13,4 +13,4 @@ #pragma once #define STREAM_CACHE_DEFAULT 0 -#define FRONTEND_SHADER_CACHE_DEFAULT 0 \ No newline at end of file +#define FRONTEND_SHADER_CACHE_DEFAULT 0 diff --git a/Code/Framework/AzFramework/Platform/Mac/AzFramework/AzFramework_Traits_Platform.h b/Code/Framework/AzFramework/Platform/Mac/AzFramework/AzFramework_Traits_Platform.h index e12492419b..e546d9814e 100644 --- a/Code/Framework/AzFramework/Platform/Mac/AzFramework/AzFramework_Traits_Platform.h +++ b/Code/Framework/AzFramework/Platform/Mac/AzFramework/AzFramework_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/Mac/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h b/Code/Framework/AzFramework/Platform/Mac/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h index 2863ddc36e..5361c41a5d 100644 --- a/Code/Framework/AzFramework/Platform/Mac/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h +++ b/Code/Framework/AzFramework/Platform/Mac/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/Windows/AzFramework/API/ApplicationAPI_Platform.h b/Code/Framework/AzFramework/Platform/Windows/AzFramework/API/ApplicationAPI_Platform.h index 95ae605d83..c18a545bb9 100644 --- a/Code/Framework/AzFramework/Platform/Windows/AzFramework/API/ApplicationAPI_Platform.h +++ b/Code/Framework/AzFramework/Platform/Windows/AzFramework/API/ApplicationAPI_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/Windows/AzFramework/Archive/ArchiveVars_Windows.h b/Code/Framework/AzFramework/Platform/Windows/AzFramework/Archive/ArchiveVars_Windows.h index 5cd50839ef..f8ca242409 100644 --- a/Code/Framework/AzFramework/Platform/Windows/AzFramework/Archive/ArchiveVars_Windows.h +++ b/Code/Framework/AzFramework/Platform/Windows/AzFramework/Archive/ArchiveVars_Windows.h @@ -13,4 +13,4 @@ #pragma once #define STREAM_CACHE_DEFAULT 0 -#define FRONTEND_SHADER_CACHE_DEFAULT 0 \ No newline at end of file +#define FRONTEND_SHADER_CACHE_DEFAULT 0 diff --git a/Code/Framework/AzFramework/Platform/Windows/AzFramework/AzFramework_Traits_Platform.h b/Code/Framework/AzFramework/Platform/Windows/AzFramework/AzFramework_Traits_Platform.h index ab42eb44e0..c23bcfaa11 100644 --- a/Code/Framework/AzFramework/Platform/Windows/AzFramework/AzFramework_Traits_Platform.h +++ b/Code/Framework/AzFramework/Platform/Windows/AzFramework/AzFramework_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/Windows/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h b/Code/Framework/AzFramework/Platform/Windows/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h index c5e5103329..4630744923 100644 --- a/Code/Framework/AzFramework/Platform/Windows/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h +++ b/Code/Framework/AzFramework/Platform/Windows/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/iOS/AzFramework/API/ApplicationAPI_Platform.h b/Code/Framework/AzFramework/Platform/iOS/AzFramework/API/ApplicationAPI_Platform.h index 739b38a936..d4a19fc556 100644 --- a/Code/Framework/AzFramework/Platform/iOS/AzFramework/API/ApplicationAPI_Platform.h +++ b/Code/Framework/AzFramework/Platform/iOS/AzFramework/API/ApplicationAPI_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/iOS/AzFramework/AzFramework_Traits_Platform.h b/Code/Framework/AzFramework/Platform/iOS/AzFramework/AzFramework_Traits_Platform.h index c1016bcea1..f3868b9621 100644 --- a/Code/Framework/AzFramework/Platform/iOS/AzFramework/AzFramework_Traits_Platform.h +++ b/Code/Framework/AzFramework/Platform/iOS/AzFramework/AzFramework_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzFramework/Platform/iOS/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h b/Code/Framework/AzFramework/Platform/iOS/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h index 13d57a6dde..50da01d3fa 100644 --- a/Code/Framework/AzFramework/Platform/iOS/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h +++ b/Code/Framework/AzFramework/Platform/iOS/AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzGameFramework/AzGameFramework/AzGameFrameworkModule.h b/Code/Framework/AzGameFramework/AzGameFramework/AzGameFrameworkModule.h index 2089a10e19..224b109671 100644 --- a/Code/Framework/AzGameFramework/AzGameFramework/AzGameFrameworkModule.h +++ b/Code/Framework/AzGameFramework/AzGameFramework/AzGameFrameworkModule.h @@ -27,4 +27,4 @@ namespace AzGameFramework AZ::ComponentTypeList GetRequiredSystemComponents() const override; }; -} \ No newline at end of file +} diff --git a/Code/Framework/AzGameFramework/AzGameFramework/CMakeLists.txt b/Code/Framework/AzGameFramework/AzGameFramework/CMakeLists.txt index 9e55dd1be8..3ae4116dbe 100644 --- a/Code/Framework/AzGameFramework/AzGameFramework/CMakeLists.txt +++ b/Code/Framework/AzGameFramework/AzGameFramework/CMakeLists.txt @@ -21,4 +21,4 @@ ly_add_target( PUBLIC AZ::AzCore AZ::AzFramework -) \ No newline at end of file +) diff --git a/Code/Framework/AzNetworking/Platform/Common/WinAPI/AzNetworking/Utilities/Endian_WinAPI.h b/Code/Framework/AzNetworking/Platform/Common/WinAPI/AzNetworking/Utilities/Endian_WinAPI.h index e5e7447635..d09120fdab 100644 --- a/Code/Framework/AzNetworking/Platform/Common/WinAPI/AzNetworking/Utilities/Endian_WinAPI.h +++ b/Code/Framework/AzNetworking/Platform/Common/WinAPI/AzNetworking/Utilities/Endian_WinAPI.h @@ -12,4 +12,4 @@ #pragma once -// nothing to do here \ No newline at end of file +// nothing to do here diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Buses/DragAndDrop.h b/Code/Framework/AzQtComponents/AzQtComponents/Buses/DragAndDrop.h index e60ce1ac52..f92656d631 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Buses/DragAndDrop.h +++ b/Code/Framework/AzQtComponents/AzQtComponents/Buses/DragAndDrop.h @@ -103,4 +103,4 @@ namespace AzQtComponents using DragAndDropEventsBus = AZ::EBus; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/DockBar.h b/Code/Framework/AzQtComponents/AzQtComponents/Components/DockBar.h index 211880ebd2..2b0864751a 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/DockBar.h +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/DockBar.h @@ -68,4 +68,4 @@ namespace AzQtComponents QPixmap m_tearIcon; QPixmap m_applicationIcon; }; -} // namespace AzQtComponents \ No newline at end of file +} // namespace AzQtComponents diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/DockTabWidget.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/DockTabWidget.cpp index 8c2ad44cd2..b57ad32e2a 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/DockTabWidget.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/DockTabWidget.cpp @@ -333,4 +333,4 @@ namespace AzQtComponents } // namespace AzQtComponents -#include "Components/moc_DockTabWidget.cpp" \ No newline at end of file +#include "Components/moc_DockTabWidget.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/FancyDockingDropZoneWidget.h b/Code/Framework/AzQtComponents/AzQtComponents/Components/FancyDockingDropZoneWidget.h index 92eddbe5dc..e6ebbbe9f4 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/FancyDockingDropZoneWidget.h +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/FancyDockingDropZoneWidget.h @@ -338,4 +338,4 @@ namespace AzQtComponents FancyDockingDropZoneState* const m_dropZoneState; }; -} // namespace AzQtComponents \ No newline at end of file +} // namespace AzQtComponents diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/FancyDockingGhostWidget.h b/Code/Framework/AzQtComponents/AzQtComponents/Components/FancyDockingGhostWidget.h index 75bb58c661..3453171350 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/FancyDockingGhostWidget.h +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/FancyDockingGhostWidget.h @@ -50,4 +50,4 @@ namespace AzQtComponents bool m_visible = false; // maintain our own flag, so that we're always ready to render ignoring Qt's widget caching system bool m_clipToWidgets = false; }; -} // namespace AzQtComponents \ No newline at end of file +} // namespace AzQtComponents diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/FlowLayout.h b/Code/Framework/AzQtComponents/AzQtComponents/Components/FlowLayout.h index 8d6014ce0f..dc3e8e1bc1 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/FlowLayout.h +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/FlowLayout.h @@ -80,4 +80,4 @@ private: int m_vSpace; }; -#endif // FLOWLAYOUT_H \ No newline at end of file +#endif // FLOWLAYOUT_H diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/InteractiveWindowGeometryChanger.h b/Code/Framework/AzQtComponents/AzQtComponents/Components/InteractiveWindowGeometryChanger.h index e5decf9fda..f89c6af66e 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/InteractiveWindowGeometryChanger.h +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/InteractiveWindowGeometryChanger.h @@ -94,4 +94,4 @@ namespace AzQtComponents void handleMouseMove(QMouseEvent*) override; bool m_arrowAlreadyPressed = false; }; -} // namespace AzQtComponents \ No newline at end of file +} // namespace AzQtComponents diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/TagSelector.h b/Code/Framework/AzQtComponents/AzQtComponents/Components/TagSelector.h index b83c569480..bfd15a4efa 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/TagSelector.h +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/TagSelector.h @@ -117,4 +117,4 @@ namespace AzQtComponents TagWidgetContainer* m_tagWidgets; //! List of tag widgets. Each tag widget represents one selected tag. QComboBox* m_combo; }; -} // namespace AzQtComponents \ No newline at end of file +} // namespace AzQtComponents diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/TitleBarOverdrawScreenHandler_win.h b/Code/Framework/AzQtComponents/AzQtComponents/Components/TitleBarOverdrawScreenHandler_win.h index f4c56e9430..8df7f86c54 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/TitleBarOverdrawScreenHandler_win.h +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/TitleBarOverdrawScreenHandler_win.h @@ -44,4 +44,4 @@ private: void handleFloatingDockWidget(); }; -} // namespace AzQtComponents \ No newline at end of file +} // namespace AzQtComponents diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/ToolButtonLineEdit.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/ToolButtonLineEdit.cpp index 4dfc38f8ff..3957943f5d 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/ToolButtonLineEdit.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/ToolButtonLineEdit.cpp @@ -51,4 +51,4 @@ namespace AzQtComponents } // namespace AzQtComponents -#include "Components/moc_ToolButtonLineEdit.cpp" \ No newline at end of file +#include "Components/moc_ToolButtonLineEdit.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/ToolButtonWithWidget.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/ToolButtonWithWidget.cpp index 3417e71d18..22d11f1d01 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/ToolButtonWithWidget.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/ToolButtonWithWidget.cpp @@ -107,4 +107,4 @@ namespace AzQtComponents } // namespace AzQtComponents -#include "Components/moc_ToolButtonWithWidget.cpp" \ No newline at end of file +#include "Components/moc_ToolButtonWithWidget.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/VectorEdit.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/VectorEdit.cpp index 2595ca83e9..0e0d7f4273 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/VectorEdit.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/VectorEdit.cpp @@ -304,4 +304,4 @@ namespace AzQtComponents } -#include "Components/moc_VectorEdit.cpp" \ No newline at end of file +#include "Components/moc_VectorEdit.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BaseStyleSheet.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BaseStyleSheet.qss index d4b078d8ac..906f5b7fdb 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BaseStyleSheet.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BaseStyleSheet.qss @@ -147,4 +147,4 @@ QPlainTextEdit:focus @import "ToolBar.qss"; @import "ToolTip.qss"; @import "VectorInput.qss"; -@import "WindowDecorationWrapper.qss"; \ No newline at end of file +@import "WindowDecorationWrapper.qss"; diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BreadCrumbs.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BreadCrumbs.cpp index c55d834588..16647ed0cf 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BreadCrumbs.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BreadCrumbs.cpp @@ -379,4 +379,4 @@ namespace AzQtComponents } } // namespace AzQtComponents -#include "Components/Widgets/moc_BreadCrumbs.cpp" \ No newline at end of file +#include "Components/Widgets/moc_BreadCrumbs.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BrowseEdit.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BrowseEdit.cpp index a6e7723f53..dc8f295895 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BrowseEdit.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BrowseEdit.cpp @@ -373,4 +373,4 @@ namespace AzQtComponents } // namespace AzQtComponents -#include "Components/Widgets/moc_BrowseEdit.cpp" \ No newline at end of file +#include "Components/Widgets/moc_BrowseEdit.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BrowseEdit.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BrowseEdit.qss index 80fbfde84e..cad7b18869 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BrowseEdit.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/BrowseEdit.qss @@ -90,4 +90,4 @@ AzQtComponents--BrowseEdit #attached-button:disabled { background-color: #666666; border-left: 1px solid #555555; -} \ No newline at end of file +} diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Card.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Card.cpp index 9e9a25808d..57e2c1d929 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Card.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Card.cpp @@ -460,4 +460,4 @@ namespace AzQtComponents } } // namespace AzQtComponents -#include "Components/Widgets/moc_Card.cpp" \ No newline at end of file +#include "Components/Widgets/moc_Card.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/CardHeader.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/CardHeader.cpp index f76d6b97c6..f7955c3495 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/CardHeader.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/CardHeader.cpp @@ -362,4 +362,4 @@ namespace AzQtComponents } // namespace AzQtComponents -#include "Components/Widgets/moc_CardHeader.cpp" \ No newline at end of file +#include "Components/Widgets/moc_CardHeader.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorLabel.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorLabel.qss index e9655d0bc4..aa9b51e9ab 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorLabel.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorLabel.qss @@ -40,4 +40,4 @@ AzQtComponents--ColorLabel AzQtComponents--ColorHexEdit > QLineEdit { max-width: 100px; min-width: 100px; -} \ No newline at end of file +} diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker.qss index bee907b467..56fd77d6a9 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker.qss @@ -136,4 +136,4 @@ AzQtComponents--GradientSlider.VerticalSlider { qproperty-toolTipOffsetX: 8; qproperty-toolTipOffsetY: -24; -} \ No newline at end of file +} diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/ColorValidator.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/ColorValidator.cpp index 8a311b8cad..5f986a17c3 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/ColorValidator.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/ColorValidator.cpp @@ -93,4 +93,4 @@ namespace AzQtComponents } } // namespace AzQtComponents -#include "Components/Widgets/ColorPicker/moc_ColorValidator.cpp" \ No newline at end of file +#include "Components/Widgets/ColorPicker/moc_ColorValidator.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/ColorWarning.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/ColorWarning.cpp index c0462309da..80a35cd2de 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/ColorWarning.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/ColorWarning.cpp @@ -112,4 +112,4 @@ namespace AzQtComponents } // namespace AzQtComponents -#include "Components/Widgets/ColorPicker/moc_ColorWarning.cpp" \ No newline at end of file +#include "Components/Widgets/ColorPicker/moc_ColorWarning.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/Swatch.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/Swatch.cpp index 84a8a61d14..feb188dad2 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/Swatch.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ColorPicker/Swatch.cpp @@ -88,4 +88,4 @@ namespace AzQtComponents } // namespace AzQtComponents -#include "Components/Widgets/ColorPicker/moc_Swatch.cpp" \ No newline at end of file +#include "Components/Widgets/ColorPicker/moc_Swatch.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/DragAndDropConfig.ini b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/DragAndDropConfig.ini index 87d080e1f6..14aca1f9d4 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/DragAndDropConfig.ini +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/DragAndDropConfig.ini @@ -10,4 +10,4 @@ ballOutlineWidth=1 [DragIndicator] rectBorderRadius=2 -rectFillColor=#888888 \ No newline at end of file +rectFillColor=#888888 diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/EyedropperConfig.ini b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/EyedropperConfig.ini index 4a3b0cdd6c..5156d7f36f 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/EyedropperConfig.ini +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/EyedropperConfig.ini @@ -1,2 +1,2 @@ ContextSizeInPixels=15 -ZoomFactor=8 \ No newline at end of file +ZoomFactor=8 diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/LineEdit.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/LineEdit.qss index 0393c640f5..6b011e5cc7 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/LineEdit.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/LineEdit.qss @@ -49,4 +49,4 @@ QLineEdit QToolButton min-width: 16px; max-height: 16px; min-height: 16px; -} \ No newline at end of file +} diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/LogicalTabOrderingWidget.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/LogicalTabOrderingWidget.cpp index 5cb20e6b90..e98dcb7b6c 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/LogicalTabOrderingWidget.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/LogicalTabOrderingWidget.cpp @@ -172,4 +172,4 @@ namespace AzQtComponents } } // namespace LogicalTabOrderingInternal -} // namespace AzQtComponents \ No newline at end of file +} // namespace AzQtComponents diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/MenuBar.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/MenuBar.qss index 49b1b59e36..d93db664d2 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/MenuBar.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/MenuBar.qss @@ -37,4 +37,4 @@ QMenuBar::item:selected QMenuBar::item:pressed { background-color: #222222; -} \ No newline at end of file +} diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/OverlayWidget.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/OverlayWidget.cpp index 62800c1260..39f81df028 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/OverlayWidget.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/OverlayWidget.cpp @@ -235,4 +235,4 @@ namespace AzQtComponents } } // namespace AzQtComponents -#include "Components/Widgets/moc_OverlayWidget.cpp" \ No newline at end of file +#include "Components/Widgets/moc_OverlayWidget.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ProgressBar.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ProgressBar.qss index 3542aa4764..76f834bf70 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ProgressBar.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ProgressBar.qss @@ -24,5 +24,5 @@ QProgressBar QProgressBar::chunk { - background: #54AFD0; + background: #1E70EB; } diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/PushButtonConfig.ini b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/PushButtonConfig.ini index 05744772fa..34c084b0f2 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/PushButtonConfig.ini +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/PushButtonConfig.ini @@ -13,14 +13,14 @@ Width=24; ArrowWidth=10; [PrimaryColorSet] -Disabled\Start=#7092A7 -Disabled\End=#7092A7 -Sunken\Start=#0073BB -Sunken\End=#0073BB -Hovered\Start=#44BAFF -Hovered\End=#4AB2F8 +Disabled\Start=#2A4875 +Disabled\End=#2A4875 +Sunken\Start=#1E70EB +Sunken\End=#1E70EB +Hovered\Start=#4ABAFF +Hovered\End=#94D2FF Normal\Start=#0095F2 -Normal\End=#0073BB +Normal\End=#1E70EB [SecondaryColorSet] Disabled\Start=#666666 @@ -42,14 +42,14 @@ Color=#3D000000 [FocusedBorder] Thickness=1 -Color=#00A1C9 +Color=#4B8CEF [IconButton] -ActiveColor=#00A1C9 +ActiveColor=#1E70EB DisabledColor=#999999 SelectedColor=#FFFFFF [DropdownButton] IndicatorArrowDown=:/stylesheet/img/UI20/dropdown-button-arrow.svg MenuIndicatorWidth=16 -MenuIndicatorPadding=4 \ No newline at end of file +MenuIndicatorPadding=4 diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ReflectedPropertyEditor.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ReflectedPropertyEditor.qss index 5448ec0651..60fa5e55a7 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ReflectedPropertyEditor.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ReflectedPropertyEditor.qss @@ -22,4 +22,4 @@ AzToolsFramework--PropertyRowWidget QLabel#DefaultLabel { min-height: 16px; max-height: 16px; -} \ No newline at end of file +} diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ScrollBarConfig.ini b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ScrollBarConfig.ini index ddbc23aedf..5c4d6d5977 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ScrollBarConfig.ini +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ScrollBarConfig.ini @@ -1 +1 @@ -DefaultMode=0 \ No newline at end of file +DefaultMode=0 diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SegmentBar.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SegmentBar.cpp index cf8c66fd63..c4bcee44e8 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SegmentBar.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SegmentBar.cpp @@ -385,4 +385,4 @@ namespace AzQtComponents } } -#include "Components/Widgets/moc_SegmentBar.cpp" \ No newline at end of file +#include "Components/Widgets/moc_SegmentBar.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SegmentControl.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SegmentControl.cpp index 798640f4e1..66e296c7bb 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SegmentControl.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SegmentControl.cpp @@ -262,4 +262,4 @@ namespace AzQtComponents } } -#include "Components/Widgets/moc_SegmentControl.cpp" \ No newline at end of file +#include "Components/Widgets/moc_SegmentControl.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Slider.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Slider.qss index 9808e2d0b7..071e971c10 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Slider.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Slider.qss @@ -21,4 +21,4 @@ AzQtComponents--Slider.VerticalSlider { qproperty-toolTipOffsetX: 8; qproperty-toolTipOffsetY: -24; -} \ No newline at end of file +} diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SliderConfig.ini b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SliderConfig.ini index 44f4f6d093..018f29ed41 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SliderConfig.ini +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SliderConfig.ini @@ -12,7 +12,7 @@ HandleBorder\Color=#FFFFFF HandleBorder\Radius=1.5 [Slider] -Handle\Color=#0185D7 +Handle\Color=#1E70EB Handle\ColorDisabled=#999999 Handle\Size=12 Handle\SizeMinusMargin=8 diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SpinBox.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SpinBox.qss index 61dbf64d2e..0950b98cb9 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SpinBox.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SpinBox.qss @@ -177,4 +177,4 @@ QSpinBox[SpinBoxFocused=true][SpinBoxMinReached=false][SpinBoxValueDecreasing=fa QDoubleSpinBox[SpinBoxFocused=true][SpinBoxMinReached=false][SpinBoxValueDecreasing=false]::down-button { image: url(:/SpinBox/arrowLeftFocused.svg); -} \ No newline at end of file +} diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TabWidgetActionToolBar.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TabWidgetActionToolBar.qss index dfb0dffc1e..5dba78e0de 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TabWidgetActionToolBar.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TabWidgetActionToolBar.qss @@ -29,4 +29,4 @@ AzQtComponents--DockTabWidget > AzQtComponents--TabWidgetActionToolBarContainer min-height: 28px; margin: 0; margin-bottom: 9px; -} \ No newline at end of file +} diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TabWidgetConfig.ini b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TabWidgetConfig.ini index 192518f6be..a7473cc3fc 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TabWidgetConfig.ini +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TabWidgetConfig.ini @@ -8,4 +8,4 @@ TextRightPadding=40 CloseButtonRightPadding=4 CloseButtonMinTabWidth=32 ToolTipTabWidthThreshold=96 -OverflowSpacing=24 \ No newline at end of file +OverflowSpacing=24 diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Text.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Text.cpp index b88209a36b..377f5ecdcf 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Text.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Text.cpp @@ -46,7 +46,7 @@ namespace AzQtComponents Text::Config Text::defaultConfig() { Config config; - config.hyperlinkColor = QStringLiteral("#44B2F8"); + config.hyperlinkColor = QStringLiteral("#94D2FF"); return config; } diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TextConfig.ini b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TextConfig.ini index f2eea957c7..3755b61867 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TextConfig.ini +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TextConfig.ini @@ -1,2 +1,2 @@ [Hyperlink] -Color=#44B2F8 \ No newline at end of file +Color=#94D2FF \ No newline at end of file diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/VectorInput.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/VectorInput.cpp index 1121ae8c6d..7552fb0b50 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/VectorInput.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/VectorInput.cpp @@ -398,4 +398,4 @@ void VectorInput::UpdateTabOrder() } -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/VectorInput.h b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/VectorInput.h index 48e91f69b9..8fb906a5cf 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/VectorInput.h +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/VectorInput.h @@ -235,4 +235,4 @@ namespace AzQtComponents } -Q_DECLARE_METATYPE(AzQtComponents::VectorElement::Coordinate) \ No newline at end of file +Q_DECLARE_METATYPE(AzQtComponents::VectorElement::Coordinate) diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/VectorInput.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/VectorInput.qss index 6971d2812b..0d4e1aba69 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/VectorInput.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/VectorInput.qss @@ -36,4 +36,4 @@ AzQtComponents--VectorElement[Coordinate="Z"] QLabel AzQtComponents--VectorElement[Coordinate="W"] QLabel { background-color: #E57829; -} \ No newline at end of file +} diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Add.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Add.svg index f388ec509e..6906f5149f 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Add.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Add.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/AssetEditor/default_document.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/AssetEditor/default_document.svg index e0984e63cd..bce6df95d1 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/AssetEditor/default_document.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/AssetEditor/default_document.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Asset_File.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Asset_File.svg index e0a56c8c6b..e856d8da5e 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Asset_File.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Asset_File.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Asset_Folder.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Asset_Folder.svg index 129ca07fe0..7821c52879 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Asset_Folder.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Asset_Folder.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Audio.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Audio.svg index 2fe9856d51..90c1f66771 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Audio.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Audio.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/List_View.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/List_View.svg index c54203e3bf..037eb58920 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/List_View.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/List_View.svg @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/Next_level_arrow.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/Next_level_arrow.svg index 89fd7fc3fa..6fe5d7791c 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/Next_level_arrow.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/Next_level_arrow.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_left-default.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_left-default.svg index f08a9d20ac..758db90a0a 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_left-default.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_left-default.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_left-default_hover.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_left-default_hover.svg index 2451b764a8..f7ec950940 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_left-default_hover.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_left-default_hover.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_right-default.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_right-default.svg index db48072bbf..6c3e8e53ed 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_right-default.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_right-default.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_right-default_hover.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_right-default_hover.svg index 533819aaa5..ef04881571 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_right-default_hover.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/arrow_right-default_hover.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/dot-dot-dot.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/dot-dot-dot.svg index 1643ddc948..2ab8718f90 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/dot-dot-dot.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/dot-dot-dot.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/dot-dot-dot_with_arrow.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/dot-dot-dot_with_arrow.svg index d8e38f94d5..f7dd318475 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/dot-dot-dot_with_arrow.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/dot-dot-dot_with_arrow.svg @@ -16,4 +16,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/doward_arrow.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/doward_arrow.svg index c016dabd93..d1827485d8 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/doward_arrow.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Breadcrumb/doward_arrow.svg @@ -14,4 +14,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Camera.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Camera.svg index 79a3ee4334..d0c3de388f 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Camera.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Camera.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/caret-down.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/caret-down.svg index e48e298767..142b9caf69 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/caret-down.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/caret-down.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/caret-right.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/caret-right.svg index ed6848327c..e923f992b8 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/caret-right.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/caret-right.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/error-conclict-state.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/error-conclict-state.svg index 866f8bc174..52a5fd8048 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/error-conclict-state.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/error-conclict-state.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/help.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/help.svg index 9367251b95..ac210a849e 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/help.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/help.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/help_hover.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/help_hover.svg index 049c4fa7b3..42f3f83717 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/help_hover.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/help_hover.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/menu_ico.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/menu_ico.svg index 28198c1612..d70293f3a5 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/menu_ico.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/menu_ico.svg @@ -15,4 +15,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/warning.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/warning.svg index 9435fd0802..464515fee8 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/warning.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cards/warning.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cursors/Pointer.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cursors/Pointer.svg index 545191446e..ce26dcaf4f 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cursors/Pointer.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Cursors/Pointer.svg @@ -19,4 +19,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Delete.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Delete.svg index 297737ac82..ed83189145 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Delete.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Delete.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Folder-small.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Folder-small.svg index 3483cbb7bc..8e75054a46 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Folder-small.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Folder-small.svg @@ -14,4 +14,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Folder.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Folder.svg index c89b233ed7..5da972bdd1 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Folder.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Folder.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Goto-next-level.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Goto-next-level.svg index 95922a4349..64c92e0847 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Goto-next-level.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Goto-next-level.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Goto-previous-level.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Goto-previous-level.svg index 311acf3eaf..cc42db6a6d 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Goto-previous-level.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Goto-previous-level.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Grid-large.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Grid-large.svg index 92733d612f..a34ed744a0 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/Grid-large.svg +++ 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+5,8 @@ Created with Sketch. - + - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/unchecked-disabled.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/unchecked-disabled.svg index 1c05f981ce..b11261c80c 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/unchecked-disabled.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/unchecked-disabled.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/unchecked-focus.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/unchecked-focus.svg index 07d1fcd116..818416abb7 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/unchecked-focus.svg +++ 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file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked-disabled.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked-disabled.svg index ae8e053c57..434e48a0d2 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked-disabled.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked-disabled.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked-focus.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked-focus.svg index 0b46ffe90e..981467aa3b 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked-focus.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked-focus.svg @@ -5,8 +5,8 @@ Created with Sketch. - + - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked.svg index dffc28bf80..2dcdfa5082 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Align_object_to_surface.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Align_object_to_surface.svg index a8313223d8..487d9cd072 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Align_object_to_surface.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Align_object_to_surface.svg @@ 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100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Lighting.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Lighting.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Load.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Load.svg index dabe9b8904..45e01f2492 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Load.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Load.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Locked.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Locked.svg index 82ba30ae38..d7568fabf7 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Locked.svg +++ 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100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Select.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Select.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Select_terrain.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Select_terrain.svg index 07a26bbb11..355995e44d 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Select_terrain.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Select_terrain.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Simulate_Physics_on_selected_objects.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toolbar/Simulate_Physics_on_selected_objects.svg index c303c18ff3..7df2b8a715 100644 --- 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b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/close.svg index 538d6057d7..ad8e2ea2c6 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/close.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/close.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/close_small.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/close_small.svg index 48cd38993c..a15c235115 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/close_small.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/close_small.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/close_x.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/close_x.svg index 990b8b1088..fc51f739f8 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/close_x.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/close_x.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/help.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/help.svg index df2657a517..1c47280cde 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/help.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/help.svg @@ -1 +1 @@ -help \ No newline at end of file +help diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/hidden-icons.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/hidden-icons.svg index 8ede1d306a..1ac44add1d 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/hidden-icons.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/hidden-icons.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git 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a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/add-filter.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/add-filter.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/copy.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/copy.svg index 876c451a56..e1e64f6716 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/copy.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/copy.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/debug.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/debug.svg index 12c649031c..ca350eca40 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/debug.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/debug.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/error.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/error.svg index 0b0885a984..6c79cd1c9c 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/error.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/error.svg @@ -11,4 +11,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/information.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/information.svg index 710dd02aea..7c4b8396b7 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/information.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/information.svg @@ -11,4 +11,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/pending.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/pending.svg index 73f663294c..181bbe38b4 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/pending.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/pending.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/processing.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/processing.svg index f7c24c1ede..0fa5ec5b69 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/processing.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/processing.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/reset.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/reset.svg index dc8c301eb9..29433ff84d 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/reset.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/reset.svg @@ -11,4 +11,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/valid.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/valid.svg index 38b16ea61e..668be9c547 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/valid.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/valid.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/warning-yellow.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/warning-yellow.svg index c69a2725a5..ae84495735 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/warning-yellow.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/warning-yellow.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/warning.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/warning.svg index 07f5a71af0..504c7ed496 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/warning.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/logging/warning.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/search.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/search.svg index ae39ed5ea6..36bc1b5ad3 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/search.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/search.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/tag_visibility_off.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/tag_visibility_off.svg index c8094337ea..92c7f9d126 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/tag_visibility_off.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/tag_visibility_off.svg @@ -14,4 +14,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/tag_visibility_on.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/tag_visibility_on.svg index 9ace158977..386c4a4c6e 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/tag_visibility_on.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/tag_visibility_on.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/entity.svg b/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/entity.svg index 54f0e10960..33018dbeec 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/entity.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/entity.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/entity_editoronly.svg b/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/entity_editoronly.svg index e7007b6d62..2d3b999911 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/entity_editoronly.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/entity_editoronly.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/entity_notactive.svg b/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/entity_notactive.svg index 2d206dd943..5544322cf2 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/entity_notactive.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/entity_notactive.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/layer.svg b/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/layer.svg index 32676441ff..6979b23e28 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/layer.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/layer.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/prefab.svg b/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/prefab.svg index 71fc2c9c8c..324eacf60e 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/prefab.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/prefab.svg @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/prefab_edit.svg b/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/prefab_edit.svg index a7819953ba..a3449691a6 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/prefab_edit.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Images/Entity/prefab_edit.svg @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Images/Level/level.svg b/Code/Framework/AzQtComponents/AzQtComponents/Images/Level/level.svg index 128ea738ac..3905c0eb42 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Images/Level/level.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Images/Level/level.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Images/Notifications/checkmark.svg b/Code/Framework/AzQtComponents/AzQtComponents/Images/Notifications/checkmark.svg index 5d648f5ea0..d612b35370 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Images/Notifications/checkmark.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Images/Notifications/checkmark.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Images/Notifications/download.svg b/Code/Framework/AzQtComponents/AzQtComponents/Images/Notifications/download.svg index f4521f343f..99f38ca290 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Images/Notifications/download.svg +++ b/Code/Framework/AzQtComponents/AzQtComponents/Images/Notifications/download.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/AzQtComponents/StyleGallery/MyCombo.cpp b/Code/Framework/AzQtComponents/AzQtComponents/StyleGallery/MyCombo.cpp index 32729c763f..893e18f7a9 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/StyleGallery/MyCombo.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/StyleGallery/MyCombo.cpp @@ -17,4 +17,4 @@ MyComboBox::MyComboBox(QWidget *parent) } -#include "StyleGallery/moc_MyCombo.cpp" \ No newline at end of file +#include "StyleGallery/moc_MyCombo.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Tests/qrc1/sheet1.qss b/Code/Framework/AzQtComponents/AzQtComponents/Tests/qrc1/sheet1.qss index dbad49d7c5..9c100f8435 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Tests/qrc1/sheet1.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Tests/qrc1/sheet1.qss @@ -1 +1 @@ -QLabel { background-color: red; } \ No newline at end of file +QLabel { background-color: red; } diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Tests/qrc1/sheet2.qss b/Code/Framework/AzQtComponents/AzQtComponents/Tests/qrc1/sheet2.qss index 25ce45f6d5..52ad095b91 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Tests/qrc1/sheet2.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Tests/qrc1/sheet2.qss @@ -1 +1 @@ -QComboBox { color: blue; } \ No newline at end of file +QComboBox { color: blue; } diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Tests/qrc2/sheet1.qss b/Code/Framework/AzQtComponents/AzQtComponents/Tests/qrc2/sheet1.qss index 92ae6c1a26..da71c07b34 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Tests/qrc2/sheet1.qss +++ b/Code/Framework/AzQtComponents/AzQtComponents/Tests/qrc2/sheet1.qss @@ -1 +1 @@ -QLabel { background-color: blue; } \ No newline at end of file +QLabel { background-color: blue; } diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Utilities/Conversions.h b/Code/Framework/AzQtComponents/AzQtComponents/Utilities/Conversions.h index 5d0a37ac3c..a413900bf2 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Utilities/Conversions.h +++ b/Code/Framework/AzQtComponents/AzQtComponents/Utilities/Conversions.h @@ -41,4 +41,4 @@ namespace AzQtComponents } -} // namespace AzQtComponents \ No newline at end of file +} // namespace AzQtComponents diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Utilities/QtViewPaneEffects.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Utilities/QtViewPaneEffects.cpp index a488762280..59e1015f23 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Utilities/QtViewPaneEffects.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Utilities/QtViewPaneEffects.cpp @@ -73,4 +73,4 @@ namespace AzQtComponents EnableViewPaneDisabledGraphicsEffect(widget); } } -} // namespace AzQtComponents \ No newline at end of file +} // namespace AzQtComponents diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Utilities/QtViewPaneEffects.h b/Code/Framework/AzQtComponents/AzQtComponents/Utilities/QtViewPaneEffects.h index 6d966f8b35..9f6bdbd96d 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Utilities/QtViewPaneEffects.h +++ b/Code/Framework/AzQtComponents/AzQtComponents/Utilities/QtViewPaneEffects.h @@ -23,4 +23,4 @@ namespace AzQtComponents /// to show the widget as inactive. The reverse of this is applied when \p on is \p true. AZ_QT_COMPONENTS_API void SetWidgetInteractEnabled(QWidget* widget, bool on); -} // namespace AzQtComponents \ No newline at end of file +} // namespace AzQtComponents diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Utilities/ScreenGrabber_linux.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Utilities/ScreenGrabber_linux.cpp index d93f9e0cdf..bd499d2cc9 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Utilities/ScreenGrabber_linux.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Utilities/ScreenGrabber_linux.cpp @@ -41,4 +41,4 @@ namespace AzQtComponents } // namespace AzQtComponents -#include "Utilities/moc_ScreenGrabber.cpp" \ No newline at end of file +#include "Utilities/moc_ScreenGrabber.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Utilities/ScreenGrabber_mac.mm b/Code/Framework/AzQtComponents/AzQtComponents/Utilities/ScreenGrabber_mac.mm index 6a8b192310..e2e0d10669 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Utilities/ScreenGrabber_mac.mm +++ b/Code/Framework/AzQtComponents/AzQtComponents/Utilities/ScreenGrabber_mac.mm @@ -73,4 +73,4 @@ namespace AzQtComponents } // namespace AzQtComponents -#include "Utilities/moc_ScreenGrabber.cpp" \ No newline at end of file +#include "Utilities/moc_ScreenGrabber.cpp" diff --git a/Code/Framework/AzQtComponents/AzQtComponents/natvis/qt.natvis b/Code/Framework/AzQtComponents/AzQtComponents/natvis/qt.natvis index b472ca5234..b4d33c4503 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/natvis/qt.natvis +++ b/Code/Framework/AzQtComponents/AzQtComponents/natvis/qt.natvis @@ -603,4 +603,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzQtComponents/CMakeLists.txt b/Code/Framework/AzQtComponents/CMakeLists.txt index f0b5e42d35..d0ba390027 100644 --- a/Code/Framework/AzQtComponents/CMakeLists.txt +++ b/Code/Framework/AzQtComponents/CMakeLists.txt @@ -115,4 +115,4 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) ly_add_googletest( NAME AZ::AzQtComponents.Tests ) -endif() \ No newline at end of file +endif() diff --git a/Code/Framework/AzQtComponents/Platform/Windows/platform_windows.cmake b/Code/Framework/AzQtComponents/Platform/Windows/platform_windows.cmake index f52adcc747..2ed79affc5 100644 --- a/Code/Framework/AzQtComponents/Platform/Windows/platform_windows.cmake +++ b/Code/Framework/AzQtComponents/Platform/Windows/platform_windows.cmake @@ -12,4 +12,4 @@ set(LY_BUILD_DEPENDENCIES PRIVATE Magnification.lib -) \ No newline at end of file +) diff --git a/Code/Framework/AzTest/AzTest/Platform/Common/WinAPI/AzTest/ColorizedOutput_WinAPI.cpp b/Code/Framework/AzTest/AzTest/Platform/Common/WinAPI/AzTest/ColorizedOutput_WinAPI.cpp index 702b59cda9..2146807a7c 100644 --- a/Code/Framework/AzTest/AzTest/Platform/Common/WinAPI/AzTest/ColorizedOutput_WinAPI.cpp +++ b/Code/Framework/AzTest/AzTest/Platform/Common/WinAPI/AzTest/ColorizedOutput_WinAPI.cpp @@ -32,4 +32,4 @@ namespace UnitTest return true; } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/API/EditorAnimationSystemRequestBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/API/EditorAnimationSystemRequestBus.h index 392bd40af6..1745f87a79 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/API/EditorAnimationSystemRequestBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/API/EditorAnimationSystemRequestBus.h @@ -36,4 +36,4 @@ namespace AzToolsFramework }; using EditorAnimationSystemRequestsBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/API/EntityCompositionNotificationBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/API/EntityCompositionNotificationBus.h index 3fb60c6305..78a52a3a20 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/API/EntityCompositionNotificationBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/API/EntityCompositionNotificationBus.h @@ -52,4 +52,4 @@ namespace AzToolsFramework using EntityCompositionNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/API/ToolsApplicationAPI.h b/Code/Framework/AzToolsFramework/AzToolsFramework/API/ToolsApplicationAPI.h index cca5d1b9e4..83e40474d6 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/API/ToolsApplicationAPI.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/API/ToolsApplicationAPI.h @@ -348,6 +348,11 @@ namespace AzToolsFramework */ virtual bool AreAnyEntitiesSelected() = 0; + /*! + * Returns the number of selected entities. + */ + virtual int GetSelectedEntitiesCount() = 0; + /*! * Retrieves the set of selected entities. * \return a list of entity Ids. diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/Ticker.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/Ticker.cpp index 4b6a134991..ba0f339890 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/Ticker.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/Ticker.cpp @@ -57,4 +57,4 @@ namespace AzToolsFramework } } -#include "Application/moc_Ticker.cpp" \ No newline at end of file +#include "Application/moc_Ticker.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/Ticker.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/Ticker.h index aa086d304d..3e2e4b9664 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/Ticker.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/Ticker.h @@ -55,4 +55,4 @@ namespace AzToolsFramework float m_timeoutMS; }; -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp index 22c1390828..50315e9d7a 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.cpp @@ -395,6 +395,7 @@ namespace AzToolsFramework ->Event("MarkEntityDeselected", &ToolsApplicationRequests::MarkEntityDeselected) ->Event("IsSelected", &ToolsApplicationRequests::IsSelected) ->Event("AreAnyEntitiesSelected", &ToolsApplicationRequests::AreAnyEntitiesSelected) + ->Event("GetSelectedEntitiesCount", &ToolsApplicationRequests::GetSelectedEntitiesCount) ; behaviorContext->EBus("ToolsApplicationNotificationBus") diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.h index 0f038422ce..6c836ac888 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.h @@ -101,6 +101,7 @@ namespace AzToolsFramework SourceControlFileInfo GetSceneSourceControlInfo() override; bool AreAnyEntitiesSelected() override { return !m_selectedEntities.empty(); } + int GetSelectedEntitiesCount() override { return m_selectedEntities.size(); } const EntityIdList& GetSelectedEntities() override { return m_selectedEntities; } const EntityIdList& GetHighlightedEntities() override { return m_highlightedEntities; } void SetSelectedEntities(const EntityIdList& selectedEntities) override; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetEntryChange.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetEntryChange.h index 0e12ee9a77..0a225f1c30 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetEntryChange.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetEntryChange.h @@ -165,4 +165,4 @@ namespace AzToolsFramework AZ::Data::AssetId m_assetId; }; } // namespace AssetBrowser -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetEntryChangeset.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetEntryChangeset.h index 059feb4b7c..08bf6b089c 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetEntryChangeset.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetEntryChangeset.h @@ -75,4 +75,4 @@ namespace AzToolsFramework }; } // namespace AssetBrowser -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetSelectionModel.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetSelectionModel.h index 4ac199d0e2..59cc9d05e2 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetSelectionModel.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetSelectionModel.h @@ -76,4 +76,4 @@ namespace AzToolsFramework QString m_title; }; } // namespace AssetBrowser -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/AssetBrowserEntry.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/AssetBrowserEntry.cpp index 85d5eaecea..abd1f91bf5 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/AssetBrowserEntry.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/AssetBrowserEntry.cpp @@ -283,4 +283,4 @@ namespace AzToolsFramework } // namespace AssetBrowser } // namespace AzToolsFramework -#include "AssetBrowser/Entries/moc_AssetBrowserEntry.cpp" \ No newline at end of file +#include "AssetBrowser/Entries/moc_AssetBrowserEntry.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/AssetBrowserEntryCache.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/AssetBrowserEntryCache.cpp index 687a5d372b..32e902a805 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/AssetBrowserEntryCache.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/AssetBrowserEntryCache.cpp @@ -69,4 +69,4 @@ namespace AzToolsFramework m_absolutePathToFileId.clear(); } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/FolderAssetBrowserEntry.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/FolderAssetBrowserEntry.h index f3702529c8..e41002f9ec 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/FolderAssetBrowserEntry.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/FolderAssetBrowserEntry.h @@ -55,4 +55,4 @@ namespace AzToolsFramework AZ_DISABLE_COPY_MOVE(FolderAssetBrowserEntry); }; } // namespace AssetBrowser -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/ProductAssetBrowserEntry.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/ProductAssetBrowserEntry.h index 716bec0997..063db837df 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/ProductAssetBrowserEntry.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/ProductAssetBrowserEntry.h @@ -63,4 +63,4 @@ namespace AzToolsFramework AZ_DISABLE_COPY_MOVE(ProductAssetBrowserEntry); }; } // namespace AssetBrowser -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h index 9efec15ccb..44fe454e2d 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h @@ -95,4 +95,4 @@ namespace AzToolsFramework bool m_isInitialUpdate = false; }; } // namespace AssetBrowser -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/SourceAssetBrowserEntry.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/SourceAssetBrowserEntry.h index 200c116c4f..df9f6ed869 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/SourceAssetBrowserEntry.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/SourceAssetBrowserEntry.h @@ -80,4 +80,4 @@ namespace AzToolsFramework AZ_DISABLE_COPY_MOVE(SourceAssetBrowserEntry); }; } // namespace AssetBrowser -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/EmptyPreviewer.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/EmptyPreviewer.h index 8754b2d177..874c10151c 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/EmptyPreviewer.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/EmptyPreviewer.h @@ -47,4 +47,4 @@ namespace AzToolsFramework QScopedPointer m_ui; }; } // namespace AssetBrowser -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/Previewer.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/Previewer.cpp index 6c9ead840a..ea466bd65c 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/Previewer.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/Previewer.cpp @@ -23,4 +23,4 @@ namespace AzToolsFramework } } -#include \ No newline at end of file +#include diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/PreviewerBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/PreviewerBus.h index 5b6614852c..5b3bb734f5 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/PreviewerBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/PreviewerBus.h @@ -44,4 +44,4 @@ namespace AzToolsFramework using PreviewerRequestBus = AZ::EBus; } // namespace AssetBrowser -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/PreviewerFactory.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/PreviewerFactory.h index 6dd269cf96..9351eca7a4 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/PreviewerFactory.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Previewer/PreviewerFactory.h @@ -34,4 +34,4 @@ namespace AzToolsFramework virtual const QString& GetName() const = 0; }; } // namespace AssetBrowser -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Search/Filter.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Search/Filter.cpp index 3b03d64fb5..ceda5f8e19 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Search/Filter.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Search/Filter.cpp @@ -613,4 +613,4 @@ namespace AzToolsFramework } // namespace AssetBrowser } // namespace AzToolsFramework -#include "AssetBrowser/Search/moc_Filter.cpp" \ No newline at end of file +#include "AssetBrowser/Search/moc_Filter.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Search/close.svg b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Search/close.svg index 538d6057d7..ad8e2ea2c6 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Search/close.svg +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Search/close.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Search/search.svg b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Search/search.svg index ae39ed5ea6..36bc1b5ad3 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Search/search.svg +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Search/search.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.cpp index 47b15101ee..d31c0cb84e 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.cpp @@ -53,8 +53,8 @@ namespace AzToolsFramework static constexpr const char* FolderIconPath = "Editor/Icons/AssetBrowser/Folder_16.svg"; static constexpr const char* GemIconPath = "Editor/Icons/AssetBrowser/GemFolder_16.svg"; - FolderThumbnail::FolderThumbnail(SharedThumbnailKey key, int thumbnailSize) - : Thumbnail(key, thumbnailSize) + FolderThumbnail::FolderThumbnail(SharedThumbnailKey key) + : Thumbnail(key) {} void FolderThumbnail::LoadThread() @@ -69,7 +69,8 @@ namespace AzToolsFramework AZStd::string absoluteIconPath; AZ::StringFunc::Path::Join(engineRoot, folderIcon, absoluteIconPath); - m_icon = QIcon(absoluteIconPath.c_str()); + m_pixmap.load(absoluteIconPath.c_str()); + m_state = m_pixmap.isNull() ? State::Failed : State::Ready; } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.h index d1f0a3d7b3..2e984ff8dc 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.h @@ -47,7 +47,7 @@ namespace AzToolsFramework { Q_OBJECT public: - FolderThumbnail(SharedThumbnailKey key, int thumbnailSize); + FolderThumbnail(SharedThumbnailKey key); void LoadThread() override; }; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.cpp index 9994b19bb1..8bf9382450 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.cpp @@ -57,8 +57,8 @@ namespace AzToolsFramework ////////////////////////////////////////////////////////////////////////// static const char* DEFAULT_PRODUCT_ICON_PATH = "Editor/Icons/AssetBrowser/DefaultProduct_16.svg"; - ProductThumbnail::ProductThumbnail(Thumbnailer::SharedThumbnailKey key, int thumbnailSize) - : Thumbnail(key, thumbnailSize) + ProductThumbnail::ProductThumbnail(Thumbnailer::SharedThumbnailKey key) + : Thumbnail(key) {} void ProductThumbnail::LoadThread() @@ -96,12 +96,8 @@ namespace AzToolsFramework iconPath = QString::fromUtf8(DEFAULT_PRODUCT_ICON_PATH); } - m_icon = QIcon(iconPath); - - if (m_icon.isNull()) - { - m_state = State::Failed; - } + m_pixmap.load(iconPath); + m_state = m_pixmap.isNull() ? State::Failed : State::Ready; } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.h index 5eb16dd436..5aed8e0043 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.h @@ -44,7 +44,7 @@ namespace AzToolsFramework { Q_OBJECT public: - ProductThumbnail(Thumbnailer::SharedThumbnailKey key, int thumbnailSize); + ProductThumbnail(Thumbnailer::SharedThumbnailKey key); protected: void LoadThread() override; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.cpp index 547c64a75d..db399bb482 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.cpp @@ -58,8 +58,8 @@ namespace AzToolsFramework static constexpr const char* DefaultFileIconPath = "Editor/Icons/AssetBrowser/Default_16.svg"; QMutex SourceThumbnail::m_mutex; - SourceThumbnail::SourceThumbnail(SharedThumbnailKey key, int thumbnailSize) - : Thumbnail(key, thumbnailSize) + SourceThumbnail::SourceThumbnail(SharedThumbnailKey key) + : Thumbnail(key) { } @@ -124,7 +124,8 @@ namespace AzToolsFramework iconPathToUse = iconPath.c_str(); } - m_icon = QIcon(iconPathToUse); + m_pixmap.load(iconPathToUse); + m_state = m_pixmap.isNull() ? State::Failed : State::Ready; } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.h index 41cbd4b254..81afd334c3 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.h @@ -44,7 +44,7 @@ namespace AzToolsFramework { Q_OBJECT public: - SourceThumbnail(SharedThumbnailKey key, int thumbnailSize); + SourceThumbnail(SharedThumbnailKey key); protected: void LoadThread() override; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Views/EntryDelegate.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Views/EntryDelegate.cpp index abc290a406..e8abaebd6f 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Views/EntryDelegate.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Views/EntryDelegate.cpp @@ -139,8 +139,11 @@ namespace AzToolsFramework } else { - QPixmap pixmap = thumbnail->GetPixmap(size); - painter->drawPixmap(point, pixmap.scaled(size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); + // Scaling and centering pixmap within bounds to preserve aspect ratio + const QPixmap pixmap = thumbnail->GetPixmap().scaled(size, Qt::KeepAspectRatio, Qt::SmoothTransformation); + const QSize sizeDelta = size - pixmap.size(); + const QPoint pointDelta = QPoint(sizeDelta.width() / 2, sizeDelta.height() / 2); + painter->drawPixmap(point + pointDelta, pixmap); } return m_iconSize; } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFrameworkModule.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFrameworkModule.h index 61ea9685a4..e4b9e33cff 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFrameworkModule.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFrameworkModule.h @@ -25,4 +25,4 @@ namespace AzToolsFramework AzToolsFrameworkModule(); ~AzToolsFrameworkModule() override = default; }; -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/ComponentModeCommand.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/ComponentModeCommand.cpp index 4c1e2f792a..281caeff52 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/ComponentModeCommand.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/ComponentModeCommand.cpp @@ -72,4 +72,4 @@ namespace AzToolsFramework m_componentModeBuilders, m_transition); } } // namespace ComponentModeFramework -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/ComponentModeCommand.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/ComponentModeCommand.h index a64a3cc9ee..db7b46b03b 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/ComponentModeCommand.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/ComponentModeCommand.h @@ -50,4 +50,4 @@ namespace AzToolsFramework Transition m_transition; ///< Entering/Leaving ComponentMode. }; } // namespace ComponentModeFramework -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/EntityManipulatorCommand.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/EntityManipulatorCommand.cpp index 9207652268..d1d312304c 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/EntityManipulatorCommand.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/EntityManipulatorCommand.cpp @@ -105,4 +105,4 @@ namespace AzToolsFramework return PivotHasTranslationOverride(pivotOverride) || PivotHasOrientationOverride(pivotOverride); } -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/EntityManipulatorCommand.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/EntityManipulatorCommand.h index 178f387b3b..d7e9f0ee69 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/EntityManipulatorCommand.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/EntityManipulatorCommand.h @@ -103,4 +103,4 @@ namespace AzToolsFramework bool PivotHasOrientationOverride(AZ::u8 pivotOverride); bool PivotHasTransformOverride(AZ::u8 pivotOverride); -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ComponentModes/BoxComponentMode.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ComponentModes/BoxComponentMode.cpp index 39203b8bed..42f7ed9b55 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ComponentModes/BoxComponentMode.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ComponentModes/BoxComponentMode.cpp @@ -32,4 +32,4 @@ namespace AzToolsFramework { m_boxEdit.UpdateManipulators(); } -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ComponentModes/BoxComponentMode.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ComponentModes/BoxComponentMode.h index b3c878045f..b7172a921b 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ComponentModes/BoxComponentMode.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ComponentModes/BoxComponentMode.h @@ -40,4 +40,4 @@ namespace AzToolsFramework private: BoxViewportEdit m_boxEdit; }; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Debug/TraceContext.inl b/Code/Framework/AzToolsFramework/AzToolsFramework/Debug/TraceContext.inl index dc22688d8e..b11afcb059 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Debug/TraceContext.inl +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Debug/TraceContext.inl @@ -183,4 +183,4 @@ namespace AzToolsFramework } // Debug } // AzToolsFramework -#endif // AZ_ENABLE_TRACE_CONTEXT \ No newline at end of file +#endif // AZ_ENABLE_TRACE_CONTEXT diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Debug/TraceContextBufferedFormatter.inl b/Code/Framework/AzToolsFramework/AzToolsFramework/Debug/TraceContextBufferedFormatter.inl index a308e22e05..a72838be07 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Debug/TraceContextBufferedFormatter.inl +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Debug/TraceContextBufferedFormatter.inl @@ -20,4 +20,4 @@ namespace AzToolsFramework return Print(buffer, size, stack, printUuids, startIndex); } } // Debug -} // AzToolsFramework \ No newline at end of file +} // AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityContextPickingBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityContextPickingBus.h index baa3e27e5f..c92365e383 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityContextPickingBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityContextPickingBus.h @@ -37,4 +37,4 @@ namespace AzToolsFramework using EditorEntityContextPickingRequestBus = AZ::EBus; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityFixupComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityFixupComponent.h index 913d5bce71..8989bfac00 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityFixupComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityFixupComponent.h @@ -36,4 +36,4 @@ namespace AzToolsFramework void OnSliceEntitiesLoaded(const AZStd::vector& entities) override; //////////////////////////////////////////////////////////////////////// }; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityModelBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityModelBus.h index 6fd1e452f7..ac5be49bf7 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityModelBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/EditorEntityModelBus.h @@ -25,4 +25,4 @@ namespace AzToolsFramework virtual void RemoveFromChildrenWithOverrides(const EntityIdList& parentEntityIds, const AZ::EntityId& entityId) = 0; }; using EditorEntityModelRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h index f272c3b428..19c236f509 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h @@ -31,11 +31,19 @@ namespace AzToolsFramework //! /param entities The entities to put under the new prefab. //! /param nestedPrefabInstances The nested prefab instances to put under the new prefab. //! /param filePath The filepath corresponding to the prefab file to be created. - //! /param instanceToParentUnder The instance under which the newly created prefab instance is parented under. + //! /param instanceToParentUnder The instance the newly created prefab instance is parented under. //! /return The optional reference to the prefab created. virtual Prefab::InstanceOptionalReference CreatePrefab( const AZStd::vector& entities, AZStd::vector>&& nestedPrefabInstances, AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder = AZStd::nullopt) = 0; + + //! Instantiate the prefab file provided. + //! /param filePath The filepath for the prefab file the instance should be created from. + //! /param instanceToParentUnder The instance the newly instantiated prefab instance is parented under. + //! /return The optional reference to the prefab instance. + virtual Prefab::InstanceOptionalReference InstantiatePrefab( + AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder = AZStd::nullopt) = 0; + virtual Prefab::InstanceOptionalReference GetRootPrefabInstance() = 0; virtual bool LoadFromStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipService.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipService.cpp index cb16e0c099..81233069a9 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipService.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipService.cpp @@ -19,6 +19,7 @@ #include #include #include +#include #include #include #include @@ -241,19 +242,6 @@ namespace AzToolsFramework return false; } } - else - { - // The template is already loaded, this is the case of either saving as same name or different name(loaded from before). - // Update the template with the changes - AzToolsFramework::Prefab::PrefabDom dom; - bool success = AzToolsFramework::Prefab::PrefabDomUtils::StoreInstanceInPrefabDom(*m_rootInstance, dom); - if (!success) - { - AZ_Error("Prefab", false, "Failed to convert current root instance into a DOM when saving file '%.*s'", AZ_STRING_ARG(filename)); - return false; - } - m_prefabSystemComponent->UpdatePrefabTemplate(templateId, dom); - } Prefab::TemplateId prevTemplateId = m_rootInstance->GetTemplateId(); m_rootInstance->SetTemplateId(templateId); @@ -279,7 +267,7 @@ namespace AzToolsFramework AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder) { AZStd::unique_ptr createdPrefabInstance = - m_prefabSystemComponent->CreatePrefab(entities, AZStd::move(nestedPrefabInstances), filePath); + m_prefabSystemComponent->CreatePrefab(entities, AZStd::move(nestedPrefabInstances), filePath, nullptr, false); if (createdPrefabInstance) { @@ -307,6 +295,26 @@ namespace AzToolsFramework return AZStd::nullopt; } + Prefab::InstanceOptionalReference PrefabEditorEntityOwnershipService::InstantiatePrefab( + AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder) + { + AZStd::unique_ptr createdPrefabInstance = m_prefabSystemComponent->InstantiatePrefab(filePath); + + if (createdPrefabInstance) + { + if (!instanceToParentUnder) + { + instanceToParentUnder = *m_rootInstance; + } + + Prefab::Instance& addedInstance = instanceToParentUnder->get().AddInstance(AZStd::move(createdPrefabInstance)); + HandleEntitiesAdded({addedInstance.m_containerEntity.get()}); + return addedInstance; + } + + return AZStd::nullopt; + } + Prefab::InstanceOptionalReference PrefabEditorEntityOwnershipService::GetRootPrefabInstance() { AZ_Assert(m_rootInstance, "A valid root prefab instance couldn't be found in PrefabEditorEntityOwnershipService."); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipService.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipService.h index 36a60cc501..9c483e61c5 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipService.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipService.h @@ -191,6 +191,9 @@ namespace AzToolsFramework const AZStd::vector& entities, AZStd::vector>&& nestedPrefabInstances, AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder) override; + Prefab::InstanceOptionalReference InstantiatePrefab( + AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder) override; + Prefab::InstanceOptionalReference GetRootPrefabInstance() override; ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Manipulators/BoxManipulatorRequestBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Manipulators/BoxManipulatorRequestBus.h index 8e08f9cb36..05da73fa20 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Manipulators/BoxManipulatorRequestBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Manipulators/BoxManipulatorRequestBus.h @@ -48,4 +48,4 @@ namespace AzToolsFramework /// Type to inherit to implement BoxManipulatorRequests using BoxManipulatorRequestBus = AZ::EBus; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialBrowserBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialBrowserBus.h index 4b4507df59..b0d625b6e4 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialBrowserBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialBrowserBus.h @@ -40,4 +40,4 @@ namespace AzToolsFramework using MaterialBrowserRequestBus = AZ::EBus; } // namespace MaterialBrowser -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialBrowserComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialBrowserComponent.cpp index 3a6ed1c241..f64d4af23d 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialBrowserComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialBrowserComponent.cpp @@ -36,8 +36,7 @@ namespace AzToolsFramework using namespace Thumbnailer; using namespace AssetBrowser; const char* contextName = "MaterialBrowser"; - int thumbnailSize = qApp->style()->pixelMetric(QStyle::PM_SmallIconSize); - ThumbnailerRequestsBus::Broadcast(&ThumbnailerRequests::RegisterContext, contextName, thumbnailSize); + ThumbnailerRequestsBus::Broadcast(&ThumbnailerRequests::RegisterContext, contextName); ThumbnailerRequestsBus::Broadcast(&ThumbnailerRequests::RegisterThumbnailProvider, MAKE_TCACHE(FolderThumbnailCache), contextName); ThumbnailerRequestsBus::Broadcast(&ThumbnailerRequests::RegisterThumbnailProvider, MAKE_TCACHE(SourceThumbnailCache), contextName); ThumbnailerRequestsBus::Broadcast(&ThumbnailerRequests::RegisterThumbnailProvider, MAKE_TCACHE(MaterialThumbnailCache), contextName); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialBrowserComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialBrowserComponent.h index 709367dd71..93a48cf22c 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialBrowserComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialBrowserComponent.h @@ -38,4 +38,4 @@ namespace AzToolsFramework static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); }; } // namespace MaterialBrowser -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialThumbnail.cpp index 30e7f4d6cb..e04df8937c 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialThumbnail.cpp @@ -24,8 +24,8 @@ namespace AzToolsFramework ////////////////////////////////////////////////////////////////////////// // MaterialThumbnail ////////////////////////////////////////////////////////////////////////// - MaterialThumbnail::MaterialThumbnail(Thumbnailer::SharedThumbnailKey key, int thumbnailSize) - : Thumbnail(key, thumbnailSize) + MaterialThumbnail::MaterialThumbnail(Thumbnailer::SharedThumbnailKey key) + : Thumbnail(key) { auto productKey = azrtti_cast(m_key.data()); AZ_Assert(productKey, "Incorrect key type, excpected ProductThumbnailKey"); @@ -34,7 +34,8 @@ namespace AzToolsFramework MaterialBrowserRequestBus::BroadcastResult(multiMat, &MaterialBrowserRequests::IsMultiMaterial, productKey->GetAssetId()); QString iconPath = multiMat ? MultiMaterialIconPath : SimpleMaterialIconPath; - m_pixmap = QPixmap(iconPath).scaled(m_thumbnailSize, m_thumbnailSize, Qt::KeepAspectRatio); + m_pixmap.load(iconPath); + m_state = m_pixmap.isNull() ? State::Failed : State::Ready; } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialThumbnail.h b/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialThumbnail.h index f7873ef765..60a2bb11e5 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialThumbnail.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/MaterialBrowser/MaterialThumbnail.h @@ -28,7 +28,7 @@ namespace AzToolsFramework { Q_OBJECT public: - MaterialThumbnail(Thumbnailer::SharedThumbnailKey key, int thumbnailSize); + MaterialThumbnail(Thumbnailer::SharedThumbnailKey key); }; namespace diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Picking/ContextBoundAPI.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Picking/ContextBoundAPI.h index c4c2a95fd6..4a053ea758 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Picking/ContextBoundAPI.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Picking/ContextBoundAPI.h @@ -216,4 +216,4 @@ namespace AzToolsFramework ///< intersecting point. }; } // namespace Picking -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Picking/Manipulators/ManipulatorBoundManager.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Picking/Manipulators/ManipulatorBoundManager.h index 90aa886ab8..78e714c256 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Picking/Manipulators/ManipulatorBoundManager.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Picking/Manipulators/ManipulatorBoundManager.h @@ -52,4 +52,4 @@ namespace AzToolsFramework RegisteredBoundId m_nextBoundId = RegisteredBoundId(1); ///< Next bound id to use when a bound is registered. }; } // namespace Picking -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/EditorPrefabComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/EditorPrefabComponent.cpp index 12d676a0b4..8f14429cd0 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/EditorPrefabComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/EditorPrefabComponent.cpp @@ -16,7 +16,6 @@ #include #include #include -#include #include namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/Instance.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/Instance.cpp index c1eee62dbc..eb247369c5 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/Instance.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/Instance.cpp @@ -321,7 +321,6 @@ namespace AzToolsFramework removedNestedInstance = AZStd::move(nestedInstanceIterator->second); removedNestedInstance->m_parent = nullptr; - removedNestedInstance->m_alias = InstanceAlias(); m_nestedInstances.erase(instanceAlias); } @@ -396,6 +395,14 @@ namespace AzToolsFramework } } + void Instance::GetNestedInstances(const AZStd::function&)>& callback) + { + for (auto& [instanceAlias, instance] : m_nestedInstances) + { + callback(instance); + } + } + void Instance::GetEntities(const AZStd::function&)>& callback) { for (auto& [entityAlias, entity] : m_entities) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/Instance.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/Instance.h index 186dce0f50..821478b706 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/Instance.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/Instance.h @@ -114,6 +114,7 @@ namespace AzToolsFramework void GetConstEntities(const AZStd::function& callback); void GetNestedEntities(const AZStd::function&)>& callback); void GetEntities(const AZStd::function&)>& callback); + void GetNestedInstances(const AZStd::function&)>& callback); /** * Gets the alias for a given EnitityId in the Instance DOM. diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceSerializer.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceSerializer.cpp index bd02f3cd9b..836140eb74 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceSerializer.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceSerializer.cpp @@ -200,7 +200,7 @@ namespace AzToolsFramework } return context.Report(result, - result.GetProcessing() == JSR::Processing::Completed ? "Succesfully loaded instance information for prefab." : + result.GetProcessing() == JSR::Processing::Completed ? "Successfully loaded instance information for prefab." : "Failed to load instance information for prefab"); } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceUpdateExecutor.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceUpdateExecutor.cpp index 71b1e04ec8..80ac86c974 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceUpdateExecutor.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceUpdateExecutor.cpp @@ -21,9 +21,9 @@ #include #include #include +#include #include #include -#include namespace AzToolsFramework { @@ -90,17 +90,13 @@ namespace AzToolsFramework if (instanceCountToUpdateInBatch > 0) { + // Notify Propagation has begun + PrefabPublicNotificationBus::Broadcast(&PrefabPublicNotifications::OnPrefabInstancePropagationBegin); + EntityIdList selectedEntityIds; ToolsApplicationRequestBus::BroadcastResult(selectedEntityIds, &ToolsApplicationRequests::GetSelectedEntities); ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequests::SetSelectedEntities, EntityIdList()); - // Disable the Outliner to avoid showing the propagation steps - EntityOutlinerWidgetInterface* entityOutlinerWidgetInterface = AZ::Interface::Get(); - if (entityOutlinerWidgetInterface) - { - entityOutlinerWidgetInterface->SetUpdatesEnabled(false); - } - for (int i = 0; i < instanceCountToUpdateInBatch; ++i) { Instance* instanceToUpdate = m_instancesUpdateQueue.front(); @@ -168,18 +164,8 @@ namespace AzToolsFramework } ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequests::SetSelectedEntities, selectedEntityIds); - // Enable the Outliner - if (entityOutlinerWidgetInterface) - { - entityOutlinerWidgetInterface->SetUpdatesEnabled(true); - - auto prefabPublicInterface = AZ::Interface::Get(); - if (prefabPublicInterface) - { - AZ::EntityId rootEntityId = prefabPublicInterface->GetLevelInstanceContainerEntityId(); - entityOutlinerWidgetInterface->ExpandEntityChildren(rootEntityId); - } - } + // Notify Propagation has ended + PrefabPublicNotificationBus::Broadcast(&PrefabPublicNotifications::OnPrefabInstancePropagationEnd); } m_updatingTemplateInstancesInQueue = false; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Link/Link.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Link/Link.cpp index 621a00b0bf..4dd31814b7 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Link/Link.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Link/Link.cpp @@ -230,6 +230,10 @@ namespace AzToolsFramework AZ_Assert(instanceDom.IsObject(), "Link Id '%u' cannot be added because the DOM of the instance is not an object.", m_id); instanceDom.AddMember(rapidjson::StringRef(PrefabDomUtils::LinkIdName), rapidjson::Value().SetUint64(m_id), allocator); } + else + { + linkIdReference->get().SetUint64(m_id); + } } } // namespace Prefab diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp index 772e0ae52e..1e9cc35230 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp @@ -101,6 +101,10 @@ namespace AzToolsFramework nestedInstance->GetInstanceAlias(), nestedInstance->GetLinkId(), undoBatch.GetUndoBatch()); } + PrefabUndoHelpers::UpdatePrefabInstance( + commonRootEntityOwningInstance->get(), "Update prefab instance", commonRootInstanceDomBeforeCreate, + undoBatch.GetUndoBatch()); + auto prefabEditorEntityOwnershipInterface = AZ::Interface::Get(); if (!prefabEditorEntityOwnershipInterface) { @@ -118,13 +122,21 @@ namespace AzToolsFramework "(A null instance is returned).")); } - PrefabUndoHelpers::UpdatePrefabInstance( - commonRootEntityOwningInstance->get(), "Update prefab instance", commonRootInstanceDomBeforeCreate, undoBatch.GetUndoBatch()); + AZ::EntityId containerEntityId = instanceToCreate->get().GetContainerEntityId(); + + instanceToCreate->get().GetNestedInstances([&](AZStd::unique_ptr& nestedInstance) { + AZ_Assert(nestedInstance, "Invalid nested instance found in the new prefab created."); + EntityOptionalReference nestedInstanceContainerEntity = nestedInstance->GetContainerEntity(); + AZ_Assert( + nestedInstanceContainerEntity, "Invalid container entity found for the nested instance used in prefab creation."); + CreateLink( + {&nestedInstanceContainerEntity->get()}, *nestedInstance, instanceToCreate->get().GetTemplateId(), + undoBatch.GetUndoBatch(), containerEntityId); + }); CreateLink( topLevelEntities, instanceToCreate->get(), commonRootEntityOwningInstance->get().GetTemplateId(), undoBatch.GetUndoBatch(), commonRootEntityId); - AZ::EntityId containerEntityId = instanceToCreate->get().GetContainerEntityId(); // Change top level entities to be parented to the container entity // Mark them as dirty so this change is correctly applied to the template @@ -149,6 +161,61 @@ namespace AzToolsFramework return AZ::Success(); } + PrefabOperationResult PrefabPublicHandler::InstantiatePrefab( + AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) + { + auto prefabEditorEntityOwnershipInterface = AZ::Interface::Get(); + if (!prefabEditorEntityOwnershipInterface) + { + return AZ::Failure(AZStd::string("Could not instantiate prefab - internal error " + "(PrefabEditorEntityOwnershipInterface unavailable).")); + } + + InstanceOptionalReference instanceToParentUnder; + + // Get parent entity and owning instance + if (parent.IsValid()) + { + instanceToParentUnder = m_instanceEntityMapperInterface->FindOwningInstance(parent); + } + + if (!instanceToParentUnder.has_value()) + { + instanceToParentUnder = prefabEditorEntityOwnershipInterface->GetRootPrefabInstance(); + parent = instanceToParentUnder->get().GetContainerEntityId(); + } + + { + // Initialize Undo Batch object + ScopedUndoBatch undoBatch("Instantiate Prefab"); + + PrefabDom instanceToParentUnderDomBeforeCreate; + m_instanceToTemplateInterface->GenerateDomForInstance( + instanceToParentUnderDomBeforeCreate, instanceToParentUnder->get()); + + // Instantiate the Prefab + auto instanceToCreate = prefabEditorEntityOwnershipInterface->InstantiatePrefab(filePath, instanceToParentUnder); + + if (!instanceToCreate) + { + return AZ::Failure(AZStd::string("Could not instantiate the prefab provided - internal error " + "(A null instance is returned).")); + } + + PrefabUndoHelpers::UpdatePrefabInstance( + instanceToParentUnder->get(), "Update prefab instance", instanceToParentUnderDomBeforeCreate, undoBatch.GetUndoBatch()); + + CreateLink({}, instanceToCreate->get(), instanceToParentUnder->get().GetTemplateId(), + undoBatch.GetUndoBatch(), parent); + AZ::EntityId containerEntityId = instanceToCreate->get().GetContainerEntityId(); + + // Apply position + AZ::TransformBus::Event(containerEntityId, &AZ::TransformBus::Events::SetWorldTranslation, position); + } + + return AZ::Success(); + } + PrefabOperationResult PrefabPublicHandler::FindCommonRootOwningInstance( const AZStd::vector& entityIds, EntityList& inputEntityList, EntityList& topLevelEntities, AZ::EntityId& commonRootEntityId, InstanceOptionalReference& commonRootEntityOwningInstance) @@ -210,34 +277,19 @@ namespace AzToolsFramework m_instanceToTemplateInterface->GeneratePatch(patch, containerEntityDomBefore, containerEntityDomAfter); m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, containerEntityId); - PrefabUndoHelpers::CreateLink( + LinkId linkId = PrefabUndoHelpers::CreateLink( sourceInstance.GetTemplateId(), targetTemplateId, patch, sourceInstance.GetInstanceAlias(), undoBatch); + sourceInstance.SetLinkId(linkId); + // Update the cache - this prevents these changes from being stored in the regular undo/redo nodes m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter)); } - PrefabOperationResult PrefabPublicHandler::InstantiatePrefab(AZStd::string_view /*filePath*/, AZ::EntityId /*parent*/, AZ::Vector3 /*position*/) - { - return AZ::Failure(AZStd::string("Prefab - InstantiatePrefab is yet to be implemented.")); - } - PrefabOperationResult PrefabPublicHandler::SavePrefab(AZ::IO::Path filePath) { - auto prefabSystemComponentInterface = AZ::Interface::Get(); - if (!prefabSystemComponentInterface) - { - AZ_Assert( - false, - "Prefab - PrefabPublicHandler - " - "Prefab System Component Interface could not be found. " - "Check that it is being correctly initialized."); - return AZ::Failure( - AZStd::string("SavePrefab - Internal error (Prefab System Component Interface could not be found).")); - } - - auto templateId = prefabSystemComponentInterface->GetTemplateIdFromFilePath(filePath.c_str()); + auto templateId = m_prefabSystemComponentInterface->GetTemplateIdFromFilePath(filePath.c_str()); if (templateId == InvalidTemplateId) { @@ -322,9 +374,9 @@ namespace AzToolsFramework AZ::EntityId entityId, UndoSystem::URSequencePoint* parentUndoBatch) { // Create Undo node on entities if they belong to an instance - InstanceOptionalReference instanceOptionalReference = m_instanceEntityMapperInterface->FindOwningInstance(entityId); + InstanceOptionalReference owningInstance = m_instanceEntityMapperInterface->FindOwningInstance(entityId); - if (instanceOptionalReference.has_value()) + if (owningInstance.has_value()) { PrefabDom afterState; AZ::Entity* entity = GetEntityById(entityId); @@ -340,12 +392,27 @@ namespace AzToolsFramework if (patch.IsArray() && !patch.Empty() && beforeState.IsObject()) { - // Update the state of the entity - PrefabUndoEntityUpdate* state = aznew PrefabUndoEntityUpdate(AZStd::to_string(static_cast(entityId))); - state->SetParent(parentUndoBatch); - state->Capture(beforeState, afterState, entityId); + if (IsInstanceContainerEntity(entityId) && !IsLevelInstanceContainerEntity(entityId)) + { + m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, entityId); - state->Redo(); + // Save these changes as patches to the link + PrefabUndoLinkUpdate* linkUpdate = + aznew PrefabUndoLinkUpdate(AZStd::to_string(static_cast(entityId))); + linkUpdate->SetParent(parentUndoBatch); + linkUpdate->Capture(patch, owningInstance->get().GetLinkId()); + + linkUpdate->Redo(); + } + else + { + // Update the state of the entity + PrefabUndoEntityUpdate* state = aznew PrefabUndoEntityUpdate(AZStd::to_string(static_cast(entityId))); + state->SetParent(parentUndoBatch); + state->Capture(beforeState, afterState, entityId); + + state->Redo(); + } } // Update the cache @@ -438,26 +505,14 @@ namespace AzToolsFramework PrefabRequestResult PrefabPublicHandler::HasUnsavedChanges(AZ::IO::Path prefabFilePath) const { - auto prefabSystemComponentInterface = AZ::Interface::Get(); - if (!prefabSystemComponentInterface) - { - AZ_Assert( - false, - "Prefab - PrefabPublicHandler - " - "Prefab System Component Interface could not be found. " - "Check that it is being correctly initialized."); - return AZ::Failure( - AZStd::string("HasUnsavedChanges - Internal error (Prefab System Component Interface could not be found).")); - } - - auto templateId = prefabSystemComponentInterface->GetTemplateIdFromFilePath(prefabFilePath.c_str()); + auto templateId = m_prefabSystemComponentInterface->GetTemplateIdFromFilePath(prefabFilePath.c_str()); if (templateId == InvalidTemplateId) { return AZ::Failure(AZStd::string("HasUnsavedChanges - Path error. Path could be invalid, or the prefab may not be loaded in this level.")); } - return AZ::Success(prefabSystemComponentInterface->IsTemplateDirty(templateId)); + return AZ::Success(m_prefabSystemComponentInterface->IsTemplateDirty(templateId)); } PrefabOperationResult PrefabPublicHandler::DeleteEntitiesInInstance(const EntityIdList& entityIds) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.h index 19985bbf51..e83513dbff 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.h @@ -45,7 +45,7 @@ namespace AzToolsFramework // PrefabPublicInterface... PrefabOperationResult CreatePrefab(const AZStd::vector& entityIds, AZ::IO::PathView filePath) override; - PrefabOperationResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, AZ::Vector3 position) override; + PrefabOperationResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) override; PrefabOperationResult SavePrefab(AZ::IO::Path filePath) override; PrefabEntityResult CreateEntity(AZ::EntityId parentId, const AZ::Vector3& position) override; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicInterface.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicInterface.h index 4e59729ab2..1a8da0dfe0 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicInterface.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicInterface.h @@ -58,7 +58,7 @@ namespace AzToolsFramework * @param position The position in world space the prefab should be instantiated in. * @return An outcome object; on failure, it comes with an error message detailing the cause of the error. */ - virtual PrefabOperationResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, AZ::Vector3 position) = 0; + virtual PrefabOperationResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) = 0; /** * Saves changes to prefab to disk. diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicNotificationBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicNotificationBus.h new file mode 100644 index 0000000000..fc5879f776 --- /dev/null +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicNotificationBus.h @@ -0,0 +1,34 @@ +/* + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ + +#pragma once + +#include + +namespace AzToolsFramework +{ + namespace Prefab + { + class PrefabPublicNotifications + : public AZ::EBusTraits + { + public: + virtual ~PrefabPublicNotifications() = default; + + virtual void OnPrefabInstancePropagationBegin() {} + virtual void OnPrefabInstancePropagationEnd() {} + }; + + using PrefabPublicNotificationBus = AZ::EBus; + + } // namespace Prefab +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponent.cpp index 54e99c9416..40c8b3bc6a 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponent.cpp @@ -91,8 +91,9 @@ namespace AzToolsFramework m_instanceUpdateExecutor.UpdateTemplateInstancesInQueue(); } - AZStd::unique_ptr PrefabSystemComponent::CreatePrefab(const AZStd::vector& entities, AZStd::vector>&& instancesToConsume, - AZ::IO::PathView filePath, AZStd::unique_ptr containerEntity) + AZStd::unique_ptr PrefabSystemComponent::CreatePrefab( + const AZStd::vector& entities, AZStd::vector>&& instancesToConsume, + AZ::IO::PathView filePath, AZStd::unique_ptr containerEntity, bool shouldCreateLinks) { AZ::IO::Path relativeFilePath = m_prefabLoader.GetRelativePathToProject(filePath); if (GetTemplateIdFromFilePath(relativeFilePath) != InvalidTemplateId) @@ -123,7 +124,7 @@ namespace AzToolsFramework newInstance->SetTemplateSourcePath(relativeFilePath); newInstance->SetContainerEntityName(relativeFilePath.Stem().Native()); - TemplateId newTemplateId = CreateTemplateFromInstance(*newInstance); + TemplateId newTemplateId = CreateTemplateFromInstance(*newInstance, shouldCreateLinks); if (newTemplateId == InvalidTemplateId) { AZ_Error("Prefab", false, @@ -260,6 +261,29 @@ namespace AzToolsFramework } } + AZStd::unique_ptr PrefabSystemComponent::InstantiatePrefab(AZ::IO::PathView filePath) + { + // Retrieve the template id for the source prefab filepath + Prefab::TemplateId templateId = GetTemplateIdFromFilePath(filePath); + + if (templateId == Prefab::InvalidTemplateId) + { + // Load the template from the file + templateId = m_prefabLoader.LoadTemplateFromFile(filePath); + } + + if (templateId == Prefab::InvalidTemplateId) + { + AZ_Error("Prefab", false, + "Could not load template from path %s during InstantiatePrefab. Unable to proceed", + filePath); + + return nullptr; + } + + return InstantiatePrefab(templateId); + } + AZStd::unique_ptr PrefabSystemComponent::InstantiatePrefab(const TemplateId& templateId) { TemplateReference instantiatingTemplate = FindTemplate(templateId); @@ -289,7 +313,7 @@ namespace AzToolsFramework return newInstance; } - TemplateId PrefabSystemComponent::CreateTemplateFromInstance(Instance& instance) + TemplateId PrefabSystemComponent::CreateTemplateFromInstance(Instance& instance, bool shouldCreateLinks) { // We will register the template to match the path the instance has const AZ::IO::Path& templateSourcePath = instance.GetTemplateSourcePath(); @@ -323,14 +347,15 @@ namespace AzToolsFramework return InvalidTemplateId; } - if (!GenerateLinksForNewTemplate(newTemplateId, instance)) + if (shouldCreateLinks) { - // Clear new template and any links associated with it - RemoveTemplate(newTemplateId); - - return InvalidTemplateId; + if (!GenerateLinksForNewTemplate(newTemplateId, instance)) + { + // Clear new template and any links associated with it + RemoveTemplate(newTemplateId); + return InvalidTemplateId; + } } - return newTemplateId; } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponent.h index 40780b9775..30d03ba2ef 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponent.h @@ -115,9 +115,16 @@ namespace AzToolsFramework */ void RemoveAllTemplates() override; + /** + * Generates a new Prefab Instance based on the Template whose source is stored in filepath. + * @param filePath the path to the prefab source file containing the template being instantiated. + * @return A unique_ptr to the newly instantiated instance. Null if operation failed. + */ + AZStd::unique_ptr InstantiatePrefab(AZ::IO::PathView filePath) override; + /** * Generates a new Prefab Instance based on the Template referenced by templateId - * @param templateId the id of the template being instantiated + * @param templateId the id of the template being instantiated. * @return A unique_ptr to the newly instantiated instance. Null if operation failed. */ AZStd::unique_ptr InstantiatePrefab(const TemplateId& templateId) override; @@ -187,17 +194,22 @@ namespace AzToolsFramework * @param entities A vector of entities that will be used in the new instance. May be empty * @param instances A vector of Prefab Instances that will be nested in the new instance, will be consumed and moved. * May be empty - * @param filePath the path to associate the template of the new instance to + * @param filePath the path to associate the template of the new instance to. + * @param containerEntity The container entity for the prefab to be created. It will be created if a nullptr is provided. + * @param shouldCreateLinks The flag indicating if links should be created between the templates of the instance + * and its nested instances. * @return A pointer to the newly created instance. nullptr on failure */ - AZStd::unique_ptr CreatePrefab(const AZStd::vector& entities, AZStd::vector>&& instancesToConsume, - AZ::IO::PathView filePath, AZStd::unique_ptr containerEntity = nullptr) override; + AZStd::unique_ptr CreatePrefab( + const AZStd::vector& entities, AZStd::vector>&& instancesToConsume, + AZ::IO::PathView filePath, AZStd::unique_ptr containerEntity = nullptr, + bool ShouldCreateLinks = true) override; PrefabDom& FindTemplateDom(TemplateId templateId) override; /** * Updates a template with the given updated DOM. - * + * * @param templateId The id of the template to update. * @param updatedDom The DOM to update the template with. */ @@ -260,9 +272,11 @@ namespace AzToolsFramework /** * Takes a prefab instance and generates a new Prefab Template * along with any new Prefab Links representing any of the nested instances present - * @param instance The instance used to generate the new Template + * @param instance The instance used to generate the new Template. + * @param shouldCreateLinks The flag indicating if links should be created between the templates of the instance + * and its nested instances. */ - TemplateId CreateTemplateFromInstance(Instance& instance); + TemplateId CreateTemplateFromInstance(Instance& instance, bool shouldCreateLinks); /** * Connect two templates with given link, and a nested instance value iterator diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponentInterface.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponentInterface.h index 8b94935cc1..6491d67401 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponentInterface.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponentInterface.h @@ -58,10 +58,11 @@ namespace AzToolsFramework virtual void UpdatePrefabTemplate(TemplateId templateId, const PrefabDom& updatedDom) = 0; virtual void PropagateTemplateChanges(TemplateId templateId) = 0; + virtual AZStd::unique_ptr InstantiatePrefab(AZ::IO::PathView filePath) = 0; virtual AZStd::unique_ptr InstantiatePrefab(const TemplateId& templateId) = 0; virtual AZStd::unique_ptr CreatePrefab(const AZStd::vector& entities, AZStd::vector>&& instancesToConsume, AZ::IO::PathView filePath, - AZStd::unique_ptr containerEntity = nullptr) = 0; + AZStd::unique_ptr containerEntity = nullptr, bool ShouldCreateLinks = true) = 0; }; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabUndoHelpers.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabUndoHelpers.cpp index c9b6c88a97..2062e8b12c 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabUndoHelpers.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabUndoHelpers.cpp @@ -33,7 +33,7 @@ namespace AzToolsFramework state->Redo(); } - void CreateLink( + LinkId CreateLink( TemplateId sourceTemplateId, TemplateId targetTemplateId, PrefabDomReference patch, const InstanceAlias& instanceAlias, UndoSystem::URSequencePoint* undoBatch) { @@ -41,6 +41,8 @@ namespace AzToolsFramework linkAddUndo->Capture(targetTemplateId, sourceTemplateId, instanceAlias, patch, InvalidLinkId); linkAddUndo->SetParent(undoBatch); linkAddUndo->Redo(); + + return linkAddUndo->GetLinkId(); } void RemoveLink( diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabUndoHelpers.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabUndoHelpers.h index 5f81ef14a8..74532b87a2 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabUndoHelpers.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabUndoHelpers.h @@ -21,7 +21,7 @@ namespace AzToolsFramework void UpdatePrefabInstance( const Instance& instance, AZStd::string_view undoMessage, const PrefabDom& instanceDomBeforeUpdate, UndoSystem::URSequencePoint* undoBatch); - void CreateLink( + LinkId CreateLink( TemplateId sourceTemplateId, TemplateId targetTemplateId, PrefabDomReference patch, const InstanceAlias& instanceAlias, UndoSystem::URSequencePoint* undoBatch); void RemoveLink( diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/PropertyTreeEditor/PropertyTreeEditorComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/PropertyTreeEditor/PropertyTreeEditorComponent.h index ca598c9ee9..5b60566c9f 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/PropertyTreeEditor/PropertyTreeEditorComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/PropertyTreeEditor/PropertyTreeEditorComponent.h @@ -34,4 +34,4 @@ namespace AzToolsFramework } // namespace AzToolsFramework::Components -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/SQLite/SQLiteBoundColumnSet.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/SQLite/SQLiteBoundColumnSet.cpp index f38aebc007..510d5a947c 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/SQLite/SQLiteBoundColumnSet.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/SQLite/SQLiteBoundColumnSet.cpp @@ -74,4 +74,4 @@ namespace AzToolsFramework } } // namespace Internal } // namespace SQLite -} // namespace AZFramework \ No newline at end of file +} // namespace AZFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDataFlagsCommand.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDataFlagsCommand.cpp index 87360606ae..c7e3118879 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDataFlagsCommand.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDataFlagsCommand.cpp @@ -116,4 +116,4 @@ namespace AzToolsFramework } } -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDataFlagsCommand.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDataFlagsCommand.h index a79485c9b9..16aadc29cb 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDataFlagsCommand.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDataFlagsCommand.h @@ -95,4 +95,4 @@ namespace AzToolsFramework AZ::DataPatch::FlagsMap m_previousDataFlagsMap; AZ::DataPatch::FlagsMap m_nextDataFlagsMap; }; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDependencyBrowserBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDependencyBrowserBus.h index ddee347e60..cba08d0aee 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDependencyBrowserBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDependencyBrowserBus.h @@ -70,4 +70,4 @@ namespace AzToolsFramework }; using SliceDependencyBrowserNotificationsBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDependencyBrowserComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDependencyBrowserComponent.h index 8ff4b6fd5b..43832ceb29 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDependencyBrowserComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceDependencyBrowserComponent.h @@ -131,4 +131,4 @@ namespace AzToolsFramework */ bool GetSliceDependendentsByRelativeAssetPath(const AZStd::string& relativePath, AZStd::vector& dependents) const; }; -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceRelationshipNode.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceRelationshipNode.h index 580bb54cab..87072938c2 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceRelationshipNode.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceRelationshipNode.h @@ -100,4 +100,4 @@ namespace AzToolsFramework SliceRelationshipNodeSet m_dependents; SliceRelationshipNodeSet m_dependencies; }; -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.cpp index 0664c63a5b..2db93a92f3 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.cpp @@ -18,13 +18,15 @@ namespace AzToolsFramework { namespace Thumbnailer { + static constexpr const int LoadingThumbnailSize = 128; + ////////////////////////////////////////////////////////////////////////// // LoadingThumbnail ////////////////////////////////////////////////////////////////////////// static const char* LoadingIconPath = "Editor/Icons/AssetBrowser/in_progress.gif"; - LoadingThumbnail::LoadingThumbnail(int thumbnailSize) - : Thumbnail(MAKE_TKEY(ThumbnailKey), thumbnailSize) + LoadingThumbnail::LoadingThumbnail() + : Thumbnail(MAKE_TKEY(ThumbnailKey)) , m_angle(0) { const char* engineRoot = nullptr; @@ -34,7 +36,7 @@ namespace AzToolsFramework AZ::StringFunc::Path::Join(engineRoot, LoadingIconPath, iconPath); m_loadingMovie.setFileName(iconPath.c_str()); m_loadingMovie.setCacheMode(QMovie::CacheMode::CacheAll); - m_loadingMovie.setScaledSize(QSize(m_thumbnailSize, m_thumbnailSize)); + m_loadingMovie.setScaledSize(QSize(LoadingThumbnailSize, LoadingThumbnailSize)); m_loadingMovie.start(); m_pixmap = m_loadingMovie.currentPixmap(); m_state = State::Ready; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.h index c9a2e88dfe..b8f50278b8 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.h @@ -29,7 +29,7 @@ namespace AzToolsFramework { Q_OBJECT public: - explicit LoadingThumbnail(int thumbnailSize); + LoadingThumbnail(); ~LoadingThumbnail() override; void UpdateTime(float /*deltaTime*/) override; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.cpp index 06921f2606..2bdec58392 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.cpp @@ -18,11 +18,11 @@ namespace AzToolsFramework { static const char* MISSING_ICON_PATH = "Editor/Icons/AssetBrowser/Default_16.svg"; - MissingThumbnail::MissingThumbnail(int thumbnailSize) - : Thumbnail(MAKE_TKEY(ThumbnailKey), thumbnailSize) + MissingThumbnail::MissingThumbnail() + : Thumbnail(MAKE_TKEY(ThumbnailKey)) { - m_icon = QIcon(MISSING_ICON_PATH); - m_state = State::Ready; + m_pixmap.load(MISSING_ICON_PATH); + m_state = m_pixmap.isNull() ? State::Failed : State::Ready; } } // namespace Thumbnailer diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.h index 5858c759c9..e5712c514a 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.h @@ -24,7 +24,7 @@ namespace AzToolsFramework { Q_OBJECT public: - explicit MissingThumbnail(int thumbnailSize); + MissingThumbnail(); }; } // namespace Thumbnailer } // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.cpp index 705ce5f71b..ce6e04e105 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.cpp @@ -69,8 +69,8 @@ namespace AzToolsFramework bool SourceControlThumbnail::m_readyForUpdate = true; - SourceControlThumbnail::SourceControlThumbnail(SharedThumbnailKey key, int thumbnailSize) - : Thumbnail(key, thumbnailSize) + SourceControlThumbnail::SourceControlThumbnail(SharedThumbnailKey key) + : Thumbnail(key) { const char* engineRoot = nullptr; AzFramework::ApplicationRequests::Bus::BroadcastResult(engineRoot, &AzFramework::ApplicationRequests::GetEngineRoot); @@ -122,16 +122,16 @@ namespace AzToolsFramework { if (fileInfo.HasFlag(AzToolsFramework::SCF_Writeable)) { - m_icon = QIcon(m_writableIconPath.c_str()); + m_pixmap.load(m_writableIconPath.c_str()); } else { - m_icon = QIcon(m_nonWritableIconPath.c_str()); + m_pixmap.load(m_nonWritableIconPath.c_str()); } } else { - m_icon = QIcon(); + m_pixmap = QPixmap(); } m_readyForUpdate = true; emit Updated(); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.h index 03b04a3fd9..23fded57f4 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.h @@ -55,7 +55,7 @@ namespace AzToolsFramework { Q_OBJECT public: - SourceControlThumbnail(SharedThumbnailKey key, int thumbnailSize); + SourceControlThumbnail(SharedThumbnailKey key); ~SourceControlThumbnail() override; ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/Thumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/Thumbnail.cpp index 2892e4efce..499f508dcd 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/Thumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/Thumbnail.cpp @@ -24,8 +24,6 @@ namespace AzToolsFramework { namespace Thumbnailer { - static const int DefaultIconSize = 16; - ////////////////////////////////////////////////////////////////////////// // ThumbnailKey ////////////////////////////////////////////////////////////////////////// @@ -54,10 +52,9 @@ namespace AzToolsFramework ////////////////////////////////////////////////////////////////////////// // Thumbnail ////////////////////////////////////////////////////////////////////////// - Thumbnail::Thumbnail(SharedThumbnailKey key, int thumbnailSize) + Thumbnail::Thumbnail(SharedThumbnailKey key) : QObject() , m_state(State::Unloaded) - , m_thumbnailSize(thumbnailSize) , m_key(key) { connect(&m_watcher, &QFutureWatcher::finished, this, [this]() @@ -91,19 +88,9 @@ namespace AzToolsFramework } } - QPixmap Thumbnail::GetPixmap() const + const QPixmap& Thumbnail::GetPixmap() const { - return GetPixmap(QSize(DefaultIconSize, DefaultIconSize)); - } - - QPixmap Thumbnail::GetPixmap(const QSize& size) const - { - if (m_icon.isNull()) - { - return m_pixmap; - } - - return m_icon.pixmap(size); + return m_pixmap; } SharedThumbnailKey Thumbnail::GetKey() const diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/Thumbnail.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/Thumbnail.h index 671960bea5..a517625e61 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/Thumbnail.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/Thumbnail.h @@ -19,7 +19,6 @@ AZ_PUSH_DISABLE_WARNING(4127 4251 4800, "-Wunknown-warning-option") // 4127: con // 4800: 'int': forcing value to bool 'true' or 'false' (performance warning) #include #include -#include #include AZ_POP_DISABLE_WARNING #endif @@ -86,12 +85,11 @@ namespace AzToolsFramework Failed }; - Thumbnail(SharedThumbnailKey key, int thumbnailSize); + Thumbnail(SharedThumbnailKey key); ~Thumbnail() override; bool operator == (const Thumbnail& other) const; void Load(); - virtual QPixmap GetPixmap() const; - virtual QPixmap GetPixmap(const QSize& size) const; + const QPixmap& GetPixmap() const; virtual void UpdateTime(float /*deltaTime*/) {} SharedThumbnailKey GetKey() const; State GetState() const; @@ -105,10 +103,8 @@ namespace AzToolsFramework protected: QFutureWatcher m_watcher; State m_state; - int m_thumbnailSize; SharedThumbnailKey m_key; QPixmap m_pixmap; - QIcon m_icon; virtual void LoadThread() {} }; @@ -122,7 +118,6 @@ namespace AzToolsFramework ThumbnailProvider() = default; virtual ~ThumbnailProvider() = default; virtual bool GetThumbnail(SharedThumbnailKey key, SharedThumbnail& thumbnail) = 0; - virtual void SetThumbnailSize(int thumbnailSize) = 0; //! Priority identifies ThumbnailProvider order in ThumbnailContext //! Higher priority means this ThumbnailProvider will take precedence in generating a thumbnail when //! a supplied ThumbnailKey is supported by multiple providers. @@ -185,10 +180,7 @@ namespace AzToolsFramework bool GetThumbnail(SharedThumbnailKey key, SharedThumbnail& thumbnail) override; - void SetThumbnailSize(int thumbnailSize) override; - protected: - int m_thumbnailSize; AZStd::unordered_map m_cache; //! Check if thumbnail key is handled by this provider, overload in derived class diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/Thumbnail.inl b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/Thumbnail.inl index 3182248017..b121f56a75 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/Thumbnail.inl +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/Thumbnail.inl @@ -18,7 +18,6 @@ namespace AzToolsFramework { template ThumbnailCache::ThumbnailCache() - : m_thumbnailSize(0) { BusConnect(); } @@ -49,17 +48,11 @@ namespace AzToolsFramework } if (IsSupportedThumbnail(key)) { - thumbnail = QSharedPointer(new ThumbnailType(key, m_thumbnailSize)); + thumbnail = QSharedPointer(new ThumbnailType(key)); m_cache[key] = thumbnail; return true; } return false; } - - template - void ThumbnailCache::SetThumbnailSize(int thumbnailSize) - { - m_thumbnailSize = thumbnailSize; - } } // namespace Thumbnailer } // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailContext.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailContext.cpp index ae6d7c1178..1cee6946e7 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailContext.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailContext.cpp @@ -24,10 +24,9 @@ namespace AzToolsFramework { namespace Thumbnailer { - ThumbnailContext::ThumbnailContext(int thumbnailSize) - : m_missingThumbnail(new MissingThumbnail(thumbnailSize)) - , m_loadingThumbnail(new LoadingThumbnail(thumbnailSize)) - , m_thumbnailSize(thumbnailSize) + ThumbnailContext::ThumbnailContext() + : m_missingThumbnail(new MissingThumbnail()) + , m_loadingThumbnail(new LoadingThumbnail()) , m_threadPool(this) { ThumbnailContextRequestBus::Handler::BusConnect(); @@ -120,7 +119,6 @@ namespace AzToolsFramework return; } - providerToAdd->SetThumbnailSize(m_thumbnailSize); m_providers.insert(providerToAdd); } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailContext.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailContext.h index 6ba3d637f6..0267d76365 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailContext.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailContext.h @@ -45,9 +45,9 @@ namespace AzToolsFramework { Q_OBJECT public: - AZ_CLASS_ALLOCATOR(ThumbnailContext, AZ::SystemAllocator, 0) + AZ_CLASS_ALLOCATOR(ThumbnailContext, AZ::SystemAllocator, 0); - explicit ThumbnailContext(int thumbnailSize); + ThumbnailContext(); ~ThumbnailContext() override; //! Is the thumbnail currently loading or is about to load. @@ -82,8 +82,6 @@ namespace AzToolsFramework SharedThumbnail m_missingThumbnail; //! Default loading thumbnail used when thumbnail is found by is not yet generated SharedThumbnail m_loadingThumbnail; - //! Thumbnail size (width and height in pixels) - int m_thumbnailSize; //! There is only a limited number of threads on global threadPool, because there can be many thumbnails rendering at once //! an individual threadPool is needed to avoid deadlocks QThreadPool m_threadPool; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailWidget.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailWidget.cpp index 038bfd5da5..85c8291518 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailWidget.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailWidget.cpp @@ -71,20 +71,12 @@ namespace AzToolsFramework SharedThumbnail thumbnail; ThumbnailerRequestsBus::BroadcastResult(thumbnail, &ThumbnailerRequests::GetThumbnail, m_key, m_contextName.c_str()); QPainter painter(this); - QPixmap pixmap = thumbnail->GetPixmap(); - // preserve thumbnail image's ratio, if the widget is wider than the image, center the image hotizontally - float aspectRatio = aznumeric_cast(pixmap.width()) / pixmap.height(); - int originalWidth = width(); - int originalHeight = height(); - int realHeight = qMin(aznumeric_cast(originalWidth /aspectRatio), originalHeight); - int realWidth = aznumeric_cast(realHeight * aspectRatio); - int x = (originalWidth - realWidth) / 2; - // pixmap needs to be manually scaled to produce smoother result and avoid looking pixelated - // using painter.setRenderHint(QPainter::SmoothPixmapTransform); does not seem to work - // Note: there is a potential issue with pixmap.scaled: - // it is multithreaded (using global threadPool) and blocking until finished. - // A deadlock will happen if global threadPool has no free threads available. - painter.drawPixmap(QPoint(x, 0), pixmap.scaled(realWidth, realHeight, Qt::IgnoreAspectRatio, Qt::SmoothTransformation)); + + // Scaling and centering pixmap within bounds to preserve aspect ratio + const QPixmap pixmap = thumbnail->GetPixmap().scaled(size(), Qt::KeepAspectRatio, Qt::SmoothTransformation); + const QSize sizeDelta = size() - pixmap.size(); + const QPoint pointDelta = QPoint(sizeDelta.width() / 2, sizeDelta.height() / 2); + painter.drawPixmap(pointDelta, pixmap); } QWidget::paintEvent(event); } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerBus.h index 02264e61f8..d191d9c043 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerBus.h @@ -40,7 +40,7 @@ namespace AzToolsFramework { public: //! Add thumbnail context - virtual void RegisterContext(const char* contextName, int thumbnailSize) = 0; + virtual void RegisterContext(const char* contextName) = 0; //! Remove thumbnail context and all associated ThumbnailProviders virtual void UnregisterContext(const char* contextName) = 0; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerComponent.cpp index 044f995a5a..36c9e35314 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerComponent.cpp @@ -32,8 +32,7 @@ namespace AzToolsFramework void ThumbnailerComponent::Activate() { - int thumbnailSize = qApp->style()->pixelMetric(QStyle::PM_SmallIconSize); - RegisterContext(ThumbnailContext::DefaultContext, thumbnailSize); + RegisterContext(ThumbnailContext::DefaultContext); BusConnect(); } @@ -62,10 +61,10 @@ namespace AzToolsFramework provided.push_back(AZ_CRC("ThumbnailerService", 0x65422b97)); } - void ThumbnailerComponent::RegisterContext(const char* contextName, int thumbnailSize) + void ThumbnailerComponent::RegisterContext(const char* contextName) { AZ_Assert(m_thumbnails.find(contextName) == m_thumbnails.end(), "Context %s already registered", contextName); - m_thumbnails[contextName] = AZStd::make_shared(thumbnailSize); + m_thumbnails[contextName] = AZStd::make_shared(); } void ThumbnailerComponent::UnregisterContext(const char* contextName) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerComponent.h index 814781ea9a..6575f277e9 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/ThumbnailerComponent.h @@ -43,7 +43,7 @@ namespace AzToolsFramework ////////////////////////////////////////////////////////////////////////// // ThumbnailerRequests ////////////////////////////////////////////////////////////////////////// - void RegisterContext(const char* contextName, int thumbnailSize) override; + void RegisterContext(const char* contextName) override; void UnregisterContext(const char* contextName) override; bool HasContext(const char* contextName) const override; void RegisterThumbnailProvider(SharedThumbnailProvider provider, const char* contextName) override; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/AzToolsFrameworkConfigurationSystemComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/AzToolsFrameworkConfigurationSystemComponent.h index 9c06d6c52a..790a1c0728 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/AzToolsFrameworkConfigurationSystemComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/AzToolsFrameworkConfigurationSystemComponent.h @@ -37,4 +37,4 @@ namespace AzToolsFramework static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); }; -} // AzToolsFramework \ No newline at end of file +} // AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ComponentMimeData.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ComponentMimeData.cpp index affdce6e55..3440ca3bcf 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ComponentMimeData.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ComponentMimeData.cpp @@ -189,4 +189,4 @@ namespace AzToolsFramework QClipboard* clipboard = QApplication::clipboard(); clipboard->setMimeData(mimeData.release()); } -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ComponentMimeData.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ComponentMimeData.h index 42ab031e47..f821bac94b 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ComponentMimeData.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ComponentMimeData.h @@ -69,4 +69,4 @@ namespace AzToolsFramework private: ComponentDataContainer m_components; }; -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorAssetReference.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorAssetReference.cpp index b31dbf2109..3ca82dcfa7 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorAssetReference.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorAssetReference.cpp @@ -28,4 +28,4 @@ namespace AzToolsFramework ->Field("CurrentAssetID", &AssetReferenceBase::m_currentID); } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorAssetReference.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorAssetReference.h index ce8f9a408b..772fcaff7a 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorAssetReference.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorAssetReference.h @@ -43,4 +43,4 @@ namespace AzToolsFramework }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorDisabledCompositionBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorDisabledCompositionBus.h index 5341428243..6cb826ebaa 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorDisabledCompositionBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorDisabledCompositionBus.h @@ -26,4 +26,4 @@ namespace AzToolsFramework }; using EditorDisabledCompositionRequestBus = AZ::EBus; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorDisabledCompositionComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorDisabledCompositionComponent.cpp index 6f943f00c6..ee780aa7d5 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorDisabledCompositionComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorDisabledCompositionComponent.cpp @@ -112,4 +112,4 @@ namespace AzToolsFramework EditorComponentBase::Deactivate(); } } // namespace Components -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorDisabledCompositionComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorDisabledCompositionComponent.h index d02aa97733..502a58f50b 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorDisabledCompositionComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorDisabledCompositionComponent.h @@ -49,4 +49,4 @@ namespace AzToolsFramework AZStd::vector m_disabledComponents; }; } // namespace Components -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorEntityIconComponentBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorEntityIconComponentBus.h index e22682b94b..0ebda6adce 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorEntityIconComponentBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorEntityIconComponentBus.h @@ -71,4 +71,4 @@ namespace AzToolsFramework }; using EditorEntityIconComponentNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorInspectorComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorInspectorComponent.h index b5dc4c1d48..841b1e0ce2 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorInspectorComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorInspectorComponent.h @@ -103,4 +103,4 @@ namespace AzToolsFramework bool m_componentOrderIsDirty = true; ///< This flag indicates our stored serialization order data is out of date and must be rebuilt before serialization occurs }; } // namespace Components -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorInspectorComponentBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorInspectorComponentBus.h index 93d450ba2b..f8d91bbf82 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorInspectorComponentBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorInspectorComponentBus.h @@ -50,4 +50,4 @@ namespace AzToolsFramework }; using EditorInspectorComponentNotificationBus = AZ::EBus; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorPendingCompositionBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorPendingCompositionBus.h index b97b35c867..5546761da6 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorPendingCompositionBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorPendingCompositionBus.h @@ -26,4 +26,4 @@ namespace AzToolsFramework }; using EditorPendingCompositionRequestBus = AZ::EBus; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorPendingCompositionComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorPendingCompositionComponent.cpp index 97729d3ef4..16817ac4cf 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorPendingCompositionComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorPendingCompositionComponent.cpp @@ -125,4 +125,4 @@ namespace AzToolsFramework EditorComponentBase::Deactivate(); } } // namespace Components -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorPendingCompositionComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorPendingCompositionComponent.h index a00a5f75ae..a090ae12a3 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorPendingCompositionComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorPendingCompositionComponent.h @@ -49,4 +49,4 @@ namespace AzToolsFramework AZStd::vector m_pendingComponents; }; } // namespace Components -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorSelectionAccentingBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorSelectionAccentingBus.h index 9bef2c1f68..7be2945efd 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorSelectionAccentingBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorSelectionAccentingBus.h @@ -40,4 +40,4 @@ namespace AzToolsFramework using EditorSelectionAccentingRequestBus = AZ::EBus; } // namespace Components -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/SelectionComponent.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/SelectionComponent.h index 98ac30addf..6b04c637ba 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/SelectionComponent.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/SelectionComponent.h @@ -74,4 +74,4 @@ namespace AzToolsFramework } } // namespace AzToolsFramework -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/SelectionComponentBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/SelectionComponentBus.h index 185ed1f267..9fa000f82d 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/SelectionComponentBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/SelectionComponentBus.h @@ -69,4 +69,4 @@ namespace AzToolsFramework } } // namespace AzToolsFramework -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsFileUtils/ToolsFileUtils.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsFileUtils/ToolsFileUtils.h index 9cff562bdf..c7be61b5e4 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsFileUtils/ToolsFileUtils.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsFileUtils/ToolsFileUtils.h @@ -23,4 +23,4 @@ namespace AzToolsFramework bool GetFreeDiskSpace(const QString& path, qint64& outFreeDiskSpace); } -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsFileUtils/ToolsFileUtils_generic.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsFileUtils/ToolsFileUtils_generic.cpp index 79bf7e894b..6f382a6b2e 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsFileUtils/ToolsFileUtils_generic.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsFileUtils/ToolsFileUtils_generic.cpp @@ -48,4 +48,4 @@ namespace AzToolsFramework return outFreeDiskSpace >= 0; } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsMessaging/EntityHighlightBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsMessaging/EntityHighlightBus.h index ce42ac87d4..4f227364c9 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsMessaging/EntityHighlightBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsMessaging/EntityHighlightBus.h @@ -32,4 +32,4 @@ namespace AzToolsFramework }; } -#endif // EDITOR_ENTITY_ID_LIST_CONTAINER_H \ No newline at end of file +#endif // EDITOR_ENTITY_ID_LIST_CONTAINER_H diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/ComponentPalette/ComponentPaletteModel.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/ComponentPalette/ComponentPaletteModel.cpp index 00a3663e61..4c6d981865 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/ComponentPalette/ComponentPaletteModel.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/ComponentPalette/ComponentPaletteModel.cpp @@ -35,4 +35,4 @@ namespace AzToolsFramework } } -#include "UI/ComponentPalette/moc_ComponentPaletteModel.cpp" \ No newline at end of file +#include "UI/ComponentPalette/moc_ComponentPaletteModel.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/ComponentPalette/ComponentPaletteModelFilter.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/ComponentPalette/ComponentPaletteModelFilter.cpp index 8b82e5fa89..cb338558f9 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/ComponentPalette/ComponentPaletteModelFilter.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/ComponentPalette/ComponentPaletteModelFilter.cpp @@ -55,4 +55,4 @@ namespace AzToolsFramework } } -#include "UI/ComponentPalette/moc_ComponentPaletteModelFilter.cpp" \ No newline at end of file +#include "UI/ComponentPalette/moc_ComponentPaletteModelFilter.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Layer/AddToLayerMenu.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Layer/AddToLayerMenu.h index 2fcc1d37a5..7c874a12cd 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Layer/AddToLayerMenu.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Layer/AddToLayerMenu.h @@ -24,4 +24,4 @@ namespace AzToolsFramework QMenu* parentMenu, const AzToolsFramework::EntityIdSet& entitySelectionWithFlatHierarchy, NewLayerFunction newLayerFunction); -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/Core/EditorContextBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/Core/EditorContextBus.h index 2fdaef51f5..2956f4f04c 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/Core/EditorContextBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/Core/EditorContextBus.h @@ -51,4 +51,4 @@ namespace LegacyFramework }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/MainWindowSavedState.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/MainWindowSavedState.cpp index c8b31a23cc..839b3dc16f 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/MainWindowSavedState.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/MainWindowSavedState.cpp @@ -62,4 +62,4 @@ namespace AzToolsFramework ->Field("m_serializableWindowState", &MainWindowSavedState::m_serializableWindowState); } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/MainWindowSavedState.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/MainWindowSavedState.h index d794f715ba..d01a2d678e 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/MainWindowSavedState.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/MainWindowSavedState.h @@ -53,4 +53,4 @@ namespace AzToolsFramework }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/UIFrameworkAPI.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/UIFrameworkAPI.cpp index 7c1c800b70..bac076a60f 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/UIFrameworkAPI.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/LegacyFramework/UIFrameworkAPI.cpp @@ -94,4 +94,4 @@ namespace AzToolsFramework return dlg.m_result; } -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogEntry.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogEntry.h index 7d9c74b71f..96357a15b4 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogEntry.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogEntry.h @@ -92,4 +92,4 @@ namespace AzToolsFramework } // Logging } // AzToolsFramework -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogLine.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogLine.h index d3f43336d5..6902e388b7 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogLine.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogLine.h @@ -104,4 +104,4 @@ namespace AzToolsFramework } } -Q_DECLARE_METATYPE(const AzToolsFramework::Logging::LogLine*); \ No newline at end of file +Q_DECLARE_METATYPE(const AzToolsFramework::Logging::LogLine*); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogTableItemDelegate.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogTableItemDelegate.cpp index 70b5f06649..2e24ec4207 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogTableItemDelegate.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogTableItemDelegate.cpp @@ -115,4 +115,4 @@ namespace AzToolsFramework } // namespace Logging } // namespace AzToolsFramework -#include "UI/Logging/moc_LogTableItemDelegate.cpp" \ No newline at end of file +#include "UI/Logging/moc_LogTableItemDelegate.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogTableModel.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogTableModel.cpp index 2cb980f680..ffc27e05e2 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogTableModel.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LogTableModel.cpp @@ -316,4 +316,4 @@ namespace AzToolsFramework } } // namespace AzToolsFramework -#include "UI/Logging/moc_LogTableModel.cpp" \ No newline at end of file +#include "UI/Logging/moc_LogTableModel.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LoggingCommon.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LoggingCommon.h index 9516dbdbef..85a04d3fb6 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LoggingCommon.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/LoggingCommon.h @@ -29,4 +29,4 @@ namespace AzToolsFramework } } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/NewLogTabDialog.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/NewLogTabDialog.h index 88a9c6e1cb..6ea849e3e0 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/NewLogTabDialog.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/NewLogTabDialog.h @@ -56,4 +56,4 @@ namespace AzToolsFramework } // namespace LogPanel } // namespace AzToolsFramework -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/TracePrintFLogPanel.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/TracePrintFLogPanel.h index da960a5e57..dc04119199 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/TracePrintFLogPanel.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Logging/TracePrintFLogPanel.h @@ -102,4 +102,4 @@ namespace AzToolsFramework virtual void Clear(); }; } // namespace LogPanel -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidget.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidget.cpp index 3ee8a14285..cc65b61908 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidget.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidget.cpp @@ -286,12 +286,12 @@ namespace AzToolsFramework ComponentModeFramework::EditorComponentModeNotificationBus::Handler::BusConnect( GetEntityContextId()); EditorEntityInfoNotificationBus::Handler::BusConnect(); - AZ::Interface::Register(this); + Prefab::PrefabPublicNotificationBus::Handler::BusConnect(); } EntityOutlinerWidget::~EntityOutlinerWidget() { - AZ::Interface::Unregister(this); + Prefab::PrefabPublicNotificationBus::Handler::BusDisconnect(); ComponentModeFramework::EditorComponentModeNotificationBus::Handler::BusDisconnect(); EditorEntityInfoNotificationBus::Handler::BusDisconnect(); EditorPickModeNotificationBus::Handler::BusDisconnect(); @@ -1109,25 +1109,18 @@ namespace AzToolsFramework setEnabled(true); SetEntityOutlinerState(m_gui, true); } - - void EntityOutlinerWidget::SetUpdatesEnabled(bool enable) + + void EntityOutlinerWidget::OnPrefabInstancePropagationBegin() { - if (enable) - { - QTimer::singleShot(1, this, [this]() { - m_gui->m_objectTree->setUpdatesEnabled(true); - }); - } - else - { - m_gui->m_objectTree->setUpdatesEnabled(false); - } + m_gui->m_objectTree->setUpdatesEnabled(false); } - void EntityOutlinerWidget::ExpandEntityChildren(AZ::EntityId entityId) + void EntityOutlinerWidget::OnPrefabInstancePropagationEnd() { - QModelIndex index = GetIndexFromEntityId(entityId); - m_gui->m_objectTree->expand(index); + QTimer::singleShot(1, this, [this]() { + m_gui->m_objectTree->setUpdatesEnabled(true); + m_gui->m_objectTree->expand(m_proxyModel->index(0,0)); + }); } void EntityOutlinerWidget::OnEntityInfoUpdatedAddChildEnd(AZ::EntityId /*parentId*/, AZ::EntityId childId) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidget.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidget.hxx index f225bb49b8..9a02febab2 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidget.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidget.hxx @@ -20,10 +20,10 @@ #include #include #include +#include #include #include #include -#include #include #include @@ -62,7 +62,7 @@ namespace AzToolsFramework , private EditorEntityContextNotificationBus::Handler , private EditorEntityInfoNotificationBus::Handler , private ComponentModeFramework::EditorComponentModeNotificationBus::Handler - , private EntityOutlinerWidgetInterface + , private Prefab::PrefabPublicNotificationBus::Handler { Q_OBJECT; public: @@ -106,9 +106,9 @@ namespace AzToolsFramework void EnteredComponentMode(const AZStd::vector& componentModeTypes) override; void LeftComponentMode(const AZStd::vector& componentModeTypes) override; - // EntityOutlinerWidgetInterface - void SetUpdatesEnabled(bool enable) override; - void ExpandEntityChildren(AZ::EntityId entityId) override; + // PrefabPublicNotificationBus + void OnPrefabInstancePropagationBegin() override; + void OnPrefabInstancePropagationEnd() override; // Build a selection object from the given entities. Entities already in the Widget's selection buffers are ignored. template diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidgetInterface.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidgetInterface.h deleted file mode 100644 index afbb790c1a..0000000000 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerWidgetInterface.h +++ /dev/null @@ -1,30 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include -#include - -namespace AzToolsFramework -{ - class EntityOutlinerWidgetInterface - { - public: - AZ_RTTI(EntityOutlinerWidgetInterface, "{30C0F252-EC84-4196-BF59-EB9E73B8ADCB}"); - - virtual void SetUpdatesEnabled(bool enable) = 0; - virtual void ExpandEntityChildren(AZ::EntityId entityId) = 0; - }; - -} // namespace AzToolsFramework - diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ComponentEditorHeader.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ComponentEditorHeader.cpp index 314efe6575..384f3225ec 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ComponentEditorHeader.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ComponentEditorHeader.cpp @@ -118,4 +118,4 @@ namespace AzToolsFramework } } -#include "UI/PropertyEditor/moc_ComponentEditorHeader.cpp" \ No newline at end of file +#include "UI/PropertyEditor/moc_ComponentEditorHeader.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/DHQSlider.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/DHQSlider.cpp index be8753a828..ca96a26720 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/DHQSlider.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/DHQSlider.cpp @@ -58,4 +58,4 @@ namespace AzToolsFramework slider->setFocusPolicy(Qt::StrongFocus); slider->setFocusProxy(spinbox); } -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/DHQSlider.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/DHQSlider.hxx index 642f582d67..d650c0147c 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/DHQSlider.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/DHQSlider.hxx @@ -43,4 +43,4 @@ namespace AzToolsFramework void InitializeSliderPropertyWidgets(QSlider*, QAbstractSpinBox*); } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/EntityIdQLabel.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/EntityIdQLabel.cpp index 38ac3f8d7c..463b2bf9d1 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/EntityIdQLabel.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/EntityIdQLabel.cpp @@ -98,4 +98,4 @@ namespace AzToolsFramework } } -#include "UI/PropertyEditor/moc_EntityIdQLabel.cpp" \ No newline at end of file +#include "UI/PropertyEditor/moc_EntityIdQLabel.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/GrowTextEdit.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/GrowTextEdit.cpp index 586f30520a..c230e1171d 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/GrowTextEdit.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/GrowTextEdit.cpp @@ -86,4 +86,4 @@ namespace AzToolsFramework } } -#include "UI/PropertyEditor/moc_GrowTextEdit.cpp" \ No newline at end of file +#include "UI/PropertyEditor/moc_GrowTextEdit.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/MultiLineTextEditHandler.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/MultiLineTextEditHandler.h index 6255adaae5..382f866042 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/MultiLineTextEditHandler.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/MultiLineTextEditHandler.h @@ -53,4 +53,4 @@ namespace AzToolsFramework }; void RegisterMultiLineEditHandler(); -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp index 261645e79a..1fd2680f85 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp @@ -63,7 +63,7 @@ AZ_POP_DISABLE_WARNING #include #include -#include +#include namespace AzToolsFramework { @@ -93,15 +93,11 @@ namespace AzToolsFramework setAcceptDrops(true); - m_thumbnail = new Thumbnailer::ThumbnailWidget(this); - m_thumbnail->setFixedSize(QSize(24, 24)); + m_thumbnail = new ThumbnailPropertyCtrl(this); + m_thumbnail->setFixedSize(QSize(40, 24)); m_thumbnail->setVisible(false); - m_thumbnailDropDown = new ThumbnailDropDown(this); - m_thumbnailDropDown->setFixedSize(QSize(40, 24)); - m_thumbnailDropDown->setVisible(false); - - connect(m_thumbnailDropDown, &ThumbnailDropDown::clicked, this, &PropertyAssetCtrl::OnEditButtonClicked); + connect(m_thumbnail, &ThumbnailPropertyCtrl::clicked, this, &PropertyAssetCtrl::OnThumbnailClicked); m_editButton = new QToolButton(this); m_editButton->setAutoRaise(true); @@ -112,7 +108,6 @@ namespace AzToolsFramework connect(m_editButton, &QToolButton::clicked, this, &PropertyAssetCtrl::OnEditButtonClicked); pLayout->addWidget(m_thumbnail); - pLayout->addWidget(m_thumbnailDropDown); pLayout->addWidget(m_browseEdit); pLayout->addWidget(m_editButton); @@ -188,6 +183,17 @@ namespace AzToolsFramework } } + void PropertyAssetCtrl::OnThumbnailClicked() + { + const AZ::Data::AssetId assetID = GetCurrentAssetID(); + if (m_thumbnailCallback) + { + AZ_Error("Asset Property", m_editNotifyTarget, "No notification target set for edit callback."); + m_thumbnailCallback->Invoke(m_editNotifyTarget, assetID, GetCurrentAssetType()); + return; + } + } + void PropertyAssetCtrl::OnCompletionModelReset() { if (!m_completerIsActive) @@ -674,6 +680,13 @@ namespace AzToolsFramework AzQtComponents::BrowseEdit::removeDropTargetStyle(m_browseEdit); } + AssetSelectionModel PropertyAssetCtrl::GetAssetSelectionModel() + { + auto selectionModel = AssetSelectionModel::AssetTypeSelection(GetCurrentAssetType()); + selectionModel.SetTitle(m_title); + return selectionModel; + } + void PropertyAssetCtrl::UpdateTabOrder() { setTabOrder(m_browseEdit, m_editButton); @@ -1052,6 +1065,11 @@ namespace AzToolsFramework m_editButton->setIcon(icon); } + void PropertyAssetCtrl::SetTitle(const QString& title) + { + m_title = title; + } + void PropertyAssetCtrl::SetEditNotifyTarget(void* editNotifyTarget) { m_editNotifyTarget = editNotifyTarget; @@ -1091,10 +1109,10 @@ namespace AzToolsFramework void PropertyAssetCtrl::UpdateThumbnail() { m_thumbnail->setVisible(m_showThumbnail); - m_thumbnailDropDown->setVisible(m_showThumbnailDropDown); - if (m_showThumbnail || m_showThumbnailDropDown) + if (m_showThumbnail) { + m_thumbnail->ShowDropDownArrow(m_showThumbnailDropDownButton); const AZ::Data::AssetId assetID = GetCurrentAssetID(); if (assetID.IsValid()) { @@ -1112,17 +1130,12 @@ namespace AzToolsFramework { m_thumbnail->SetThumbnailKey(thumbnailKey, Thumbnailer::ThumbnailContext::DefaultContext); } - if (m_showThumbnailDropDown) - { - m_thumbnailDropDown->SetThumbnailKey(thumbnailKey, Thumbnailer::ThumbnailContext::DefaultContext); - } return; } } } m_thumbnail->ClearThumbnail(); - m_thumbnailDropDown->ClearThumbnail(); } void PropertyAssetCtrl::SetClearButtonEnabled(bool enable) @@ -1156,14 +1169,19 @@ namespace AzToolsFramework return m_showThumbnail; } - void PropertyAssetCtrl::SetShowThumbnailDropDown(bool enable) + void PropertyAssetCtrl::SetShowThumbnailDropDownButton(bool enable) { - m_showThumbnailDropDown = enable; + m_showThumbnailDropDownButton = enable; } - bool PropertyAssetCtrl::GetShowThumbnailDropDown() const + bool PropertyAssetCtrl::GetShowThumbnailDropDownButton() const { - return m_showThumbnailDropDown; + return m_showThumbnailDropDownButton; + } + + void PropertyAssetCtrl::SetThumbnailCallback(EditCallbackType* editNotifyCallback) + { + m_thumbnailCallback = editNotifyCallback; } const AZ::Uuid& AssetPropertyHandlerDefault::GetHandledType() const @@ -1187,7 +1205,16 @@ namespace AzToolsFramework { (void)debugName; - if (attrib == AZ_CRC("EditCallback", 0xb74f2ee1)) + if (attrib == AZ_CRC_CE("AssetPickerTitle")) + { + AZStd::string title; + attrValue->Read(title); + if (!title.empty()) + { + GUI->SetTitle(title.c_str()); + } + } + else if (attrib == AZ_CRC("EditCallback", 0xb74f2ee1)) { PropertyAssetCtrl::EditCallbackType* func = azdynamic_cast(attrValue->GetAttribute()); if (func) @@ -1283,17 +1310,19 @@ namespace AzToolsFramework GUI->SetShowThumbnail(showThumbnail); } } - else if (attrib == AZ_CRC_CE("ThumbnailWithDropDown")) + else if (attrib == AZ_CRC_CE("ThumbnailCallback")) { PropertyAssetCtrl::EditCallbackType* func = azdynamic_cast(attrValue->GetAttribute()); if (func) { - GUI->SetShowThumbnailDropDown(true); - GUI->SetEditNotifyCallback(func); + GUI->SetShowThumbnail(true); + GUI->SetShowThumbnailDropDownButton(true); + GUI->SetThumbnailCallback(func); } else { - GUI->SetEditNotifyCallback(nullptr); + GUI->SetShowThumbnailDropDownButton(false); + GUI->SetThumbnailCallback(nullptr); } } } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx index b1f2dbb529..e845cdf4fb 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx @@ -45,7 +45,7 @@ namespace AzToolsFramework { class AssetCompleterModel; class AssetCompleterListView; - class ThumbnailDropDown; + class ThumbnailPropertyCtrl; namespace Thumbnailer { @@ -89,14 +89,14 @@ namespace AzToolsFramework void dragLeaveEvent(QDragLeaveEvent* event) override; void dropEvent(QDropEvent* event) override; - virtual AssetSelectionModel GetAssetSelectionModel() { return AssetSelectionModel::AssetTypeSelection(GetCurrentAssetType()); } + virtual AssetSelectionModel GetAssetSelectionModel(); signals: void OnAssetIDChanged(AZ::Data::AssetId newAssetID); protected: - ThumbnailDropDown* m_thumbnailDropDown = nullptr; - Thumbnailer::ThumbnailWidget* m_thumbnail = nullptr; + QString m_title; + ThumbnailPropertyCtrl* m_thumbnail = nullptr; QPushButton* m_errorButton = nullptr; QToolButton* m_editButton = nullptr; @@ -157,8 +157,8 @@ namespace AzToolsFramework bool m_showProductAssetName = true; bool m_showThumbnail = false; - - bool m_showThumbnailDropDown = false; + bool m_showThumbnailDropDownButton = false; + EditCallbackType* m_thumbnailCallback = nullptr; // ! Default suffix used in the field's placeholder text when a default value is set. const char* m_DefaultSuffix = " (default)"; @@ -192,6 +192,7 @@ namespace AzToolsFramework ////////////////////////////////////////////////////////////////////////// public slots: + void SetTitle(const QString& title); void SetEditNotifyTarget(void* editNotifyTarget); void SetEditNotifyCallback(EditCallbackType* editNotifyCallback); // This is meant to be used with the "EditCallback" Attribute void SetClearNotifyCallback(ClearCallbackType* clearNotifyCallback); // This is meant to be used with the "ClearNotify" Attribute @@ -209,8 +210,9 @@ namespace AzToolsFramework void SetShowThumbnail(bool enable); bool GetShowThumbnail() const; - void SetShowThumbnailDropDown(bool enable); - bool GetShowThumbnailDropDown() const; + void SetShowThumbnailDropDownButton(bool enable); + bool GetShowThumbnailDropDownButton() const; + void SetThumbnailCallback(EditCallbackType* editNotifyCallback); void SetSelectedAssetID(const AZ::Data::AssetId& newID); void SetCurrentAssetType(const AZ::Data::AssetType& newType); @@ -222,6 +224,7 @@ namespace AzToolsFramework void UpdateAssetDisplay(); void OnLineEditFocus(bool focus); virtual void OnEditButtonClicked(); + void OnThumbnailClicked(); void OnCompletionModelReset(); void OnAutocomplete(const QModelIndex& index); void OnTextChange(const QString& text); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyEditor_UITypes.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyEditor_UITypes.h index 9978aa4810..2bcba85404 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyEditor_UITypes.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyEditor_UITypes.h @@ -347,4 +347,4 @@ namespace AzToolsFramework } } // namespace AzToolsFramework -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/Resources/Slice_Entity.svg b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/Resources/Slice_Entity.svg index 9a82f2addb..6e863e3d21 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/Resources/Slice_Entity.svg +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/Resources/Slice_Entity.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/Resources/Slice_Handle_Modified.svg b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/Resources/Slice_Handle_Modified.svg index 5fca6999c1..23f91b23c8 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/Resources/Slice_Handle_Modified.svg +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/Resources/Slice_Handle_Modified.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/Resources/pin_button.svg b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/Resources/pin_button.svg index 2a2fcd718c..894fe6dd7d 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/Resources/pin_button.svg +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/Resources/pin_button.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailDropDown.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.cpp similarity index 65% rename from Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailDropDown.cpp rename to Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.cpp index 8a942a952a..2247350f52 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailDropDown.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.cpp @@ -19,12 +19,14 @@ AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // 4251: 'QRawFon #include #include #include +#include AZ_POP_DISABLE_WARNING -#include "ThumbnailDropDown.h" +#include "ThumbnailPropertyCtrl.h" namespace AzToolsFramework { - ThumbnailDropDown::ThumbnailDropDown(QWidget* parent) + + ThumbnailPropertyCtrl::ThumbnailPropertyCtrl(QWidget* parent) : QWidget(parent) { QHBoxLayout* pLayout = new QHBoxLayout(); @@ -37,6 +39,7 @@ namespace AzToolsFramework m_dropDownArrow = new AspectRatioAwarePixmapWidget(this); m_dropDownArrow->setPixmap(QPixmap(":/stylesheet/img/triangle0.png")); m_dropDownArrow->setFixedSize(QSize(8, 24)); + ShowDropDownArrow(false); m_emptyThumbnail = new QLabel(this); m_emptyThumbnail->setPixmap(QPixmap(":/stylesheet/img/line.png")); @@ -51,19 +54,33 @@ namespace AzToolsFramework setLayout(pLayout); } - void ThumbnailDropDown::SetThumbnailKey(Thumbnailer::SharedThumbnailKey key, const char* contextName) + void ThumbnailPropertyCtrl::SetThumbnailKey(Thumbnailer::SharedThumbnailKey key, const char* contextName) { + m_key = key; m_emptyThumbnail->setVisible(false); m_thumbnail->SetThumbnailKey(key, contextName); } - void ThumbnailDropDown::ClearThumbnail() + void ThumbnailPropertyCtrl::ClearThumbnail() { m_emptyThumbnail->setVisible(true); m_thumbnail->ClearThumbnail(); } - bool ThumbnailDropDown::event(QEvent* e) + void ThumbnailPropertyCtrl::ShowDropDownArrow(bool visible) + { + if (visible) + { + setFixedSize(QSize(40, 24)); + } + else + { + setFixedSize(QSize(24, 24)); + } + m_dropDownArrow->setVisible(visible); + } + + bool ThumbnailPropertyCtrl::event(QEvent* e) { if (isEnabled()) { @@ -77,7 +94,7 @@ namespace AzToolsFramework return QWidget::event(e); } - void ThumbnailDropDown::paintEvent(QPaintEvent* e) + void ThumbnailPropertyCtrl::paintEvent(QPaintEvent* e) { QPainter p(this); QRect targetRect(QPoint(), QSize(40, 24)); @@ -85,17 +102,33 @@ namespace AzToolsFramework QWidget::paintEvent(e); } - void ThumbnailDropDown::enterEvent(QEvent* e) + void ThumbnailPropertyCtrl::enterEvent(QEvent* e) { m_dropDownArrow->setPixmap(QPixmap(":/stylesheet/img/triangle0_highlighted.png")); + if (!m_thumbnailEnlarged && m_key) + { + QPoint position = mapToGlobal(pos() - QPoint(185, 0)); + QSize size(180, 180); + m_thumbnailEnlarged.reset(new Thumbnailer::ThumbnailWidget()); + m_thumbnailEnlarged->setFixedSize(size); + m_thumbnailEnlarged->move(position); + m_thumbnailEnlarged->setWindowFlags(Qt::Window | Qt::FramelessWindowHint); + m_thumbnailEnlarged->SetThumbnailKey(m_key); + m_thumbnailEnlarged->raise(); + m_thumbnailEnlarged->show(); + } QWidget::enterEvent(e); } - void ThumbnailDropDown::leaveEvent(QEvent* e) + void ThumbnailPropertyCtrl::leaveEvent(QEvent* e) { m_dropDownArrow->setPixmap(QPixmap(":/stylesheet/img/triangle0.png")); + if (m_thumbnailEnlarged) + { + m_thumbnailEnlarged.reset(); + } QWidget::leaveEvent(e); } } -#include "UI/PropertyEditor/moc_ThumbnailDropDown.cpp" +#include "UI/PropertyEditor/moc_ThumbnailPropertyCtrl.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailDropDown.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.h similarity index 82% rename from Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailDropDown.h rename to Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.h index da269742ff..428f24dbf6 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailDropDown.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ThumbnailPropertyCtrl.h @@ -30,17 +30,20 @@ namespace AzToolsFramework class ThumbnailWidget; } - class ThumbnailDropDown : public QWidget + //! Used by PropertyAssetCtrl to display thumbnail preview of the asset as well as additional drop-down actions + class ThumbnailPropertyCtrl : public QWidget { Q_OBJECT public: - explicit ThumbnailDropDown(QWidget* parent = nullptr); + explicit ThumbnailPropertyCtrl(QWidget* parent = nullptr); //! Call this to set what thumbnail widget will display void SetThumbnailKey(Thumbnailer::SharedThumbnailKey key, const char* contextName = "Default"); //! Remove current thumbnail void ClearThumbnail(); + void ShowDropDownArrow(bool visible); + bool event(QEvent* e) override; Q_SIGNALS: @@ -52,7 +55,9 @@ namespace AzToolsFramework void leaveEvent(QEvent* e) override; private: + Thumbnailer::SharedThumbnailKey m_key; Thumbnailer::ThumbnailWidget* m_thumbnail = nullptr; + QScopedPointer m_thumbnailEnlarged; QLabel* m_emptyThumbnail = nullptr; AspectRatioAwarePixmapWidget* m_dropDownArrow = nullptr; }; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.cpp index 7ba8bf2300..7d9cea4e68 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.cpp @@ -714,4 +714,4 @@ namespace AzToolsFramework } // namespace AzToolsFramework -#include "UI/SearchWidget/moc_SearchCriteriaWidget.cpp" \ No newline at end of file +#include "UI/SearchWidget/moc_SearchCriteriaWidget.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.hxx index 5e0c3e4d42..c4203e4878 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.hxx @@ -151,4 +151,4 @@ Q_SIGNALS: }; using FilterByCategoryMap = AZStd::unordered_map; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchWidgetTypes.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchWidgetTypes.hxx index 1c8d7c8819..1dc4d28584 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchWidgetTypes.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchWidgetTypes.hxx @@ -18,4 +18,4 @@ namespace AzToolsFramework And, Or }; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Slice/SliceRelationshipBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Slice/SliceRelationshipBus.h index 104d11016c..c80581c320 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Slice/SliceRelationshipBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Slice/SliceRelationshipBus.h @@ -27,4 +27,4 @@ namespace AzToolsFramework }; using SliceRelationshipRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/AZAutoSizingScrollArea.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/AZAutoSizingScrollArea.hxx index 2c172db646..e51f4cacc1 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/AZAutoSizingScrollArea.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/AZAutoSizingScrollArea.hxx @@ -42,4 +42,4 @@ namespace AzToolsFramework }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/ClickableLabel.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/ClickableLabel.hxx index 8ad55a4c2b..c1f9577e73 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/ClickableLabel.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/ClickableLabel.hxx @@ -49,4 +49,4 @@ namespace AzToolsFramework }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/ColorPickerDelegate.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/ColorPickerDelegate.hxx index e2f0483dee..2a130040aa 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/ColorPickerDelegate.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/ColorPickerDelegate.hxx @@ -42,4 +42,4 @@ namespace AzToolsFramework }; } // namespace AzToolsFramework -#endif //COLOR_PICKER_DELEGATE_HXX \ No newline at end of file +#endif //COLOR_PICKER_DELEGATE_HXX diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/IconButton.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/IconButton.hxx index f4a4276fee..546684e109 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/IconButton.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/IconButton.hxx @@ -56,4 +56,4 @@ namespace AzToolsFramework bool m_mouseOver; }; -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/PlainTextEdit.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/PlainTextEdit.hxx index 4087759744..a925280d12 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/PlainTextEdit.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/PlainTextEdit.hxx @@ -52,4 +52,4 @@ namespace AzToolsFramework }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/QTreeViewStateSaver.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/QTreeViewStateSaver.hxx index 41d298d025..533dd3f765 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/QTreeViewStateSaver.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/QTreeViewStateSaver.hxx @@ -152,4 +152,4 @@ namespace AzToolsFramework virtual void ApplySnapshot(QTreeView* treeView) = 0; }; -} //namespace AzToolsFramework \ No newline at end of file +} //namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/QWidgetSavedState.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/QWidgetSavedState.cpp index 24e004a592..a1213d9004 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/QWidgetSavedState.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/QWidgetSavedState.cpp @@ -46,4 +46,4 @@ namespace AzToolsFramework ->Field("m_windowGeometry", &QWidgetSavedState::m_windowGeometry); } } -} \ No newline at end of file +} diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/QWidgetSavedState.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/QWidgetSavedState.h index 15f3b104e8..dcebb39752 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/QWidgetSavedState.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/UICore/QWidgetSavedState.h @@ -44,4 +44,4 @@ namespace AzToolsFramework }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Undo/UndoSystem.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Undo/UndoSystem.cpp index 9d944b7601..7a1cdefd06 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Undo/UndoSystem.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Undo/UndoSystem.cpp @@ -425,4 +425,4 @@ namespace AzToolsFramework } #endif } -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/EditorContextMenu.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/EditorContextMenu.h index 72164a5baa..ebce02fa4c 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/EditorContextMenu.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/EditorContextMenu.h @@ -37,4 +37,4 @@ namespace AzToolsFramework void EditorContextMenuUpdate( EditorContextMenu& contextMenu, const ViewportInteraction::MouseInteractionEvent& mouseInteraction); -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorBoxSelect.h b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorBoxSelect.h index f9c87096d0..d9fca58168 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorBoxSelect.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorBoxSelect.h @@ -82,4 +82,4 @@ namespace AzToolsFramework AZStd::optional m_boxSelectRegion; ///< Maybe/optional value to store box select region while active. ViewportInteraction::KeyboardModifiers m_previousModifiers; ///< Modifier keys active on the previous frame. }; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/aztoolsframework_files.cmake b/Code/Framework/AzToolsFramework/AzToolsFramework/aztoolsframework_files.cmake index 2939bb44ad..627c2ea6ed 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/aztoolsframework_files.cmake +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/aztoolsframework_files.cmake @@ -417,8 +417,8 @@ set(FILES UI/PropertyEditor/GrowTextEdit.cpp UI/PropertyEditor/MultiLineTextEditHandler.h UI/PropertyEditor/MultiLineTextEditHandler.cpp - UI/PropertyEditor/ThumbnailDropDown.h - UI/PropertyEditor/ThumbnailDropDown.cpp + UI/PropertyEditor/ThumbnailPropertyCtrl.h + UI/PropertyEditor/ThumbnailPropertyCtrl.cpp UI/Slice/SlicePushWidget.cpp UI/Slice/SlicePushWidget.hxx UI/Slice/SliceOverridesNotificationWindow.cpp @@ -652,6 +652,7 @@ set(FILES Prefab/PrefabPublicHandler.h Prefab/PrefabPublicHandler.cpp Prefab/PrefabPublicInterface.h + Prefab/PrefabPublicNotificationBus.h Prefab/PrefabUndo.h Prefab/PrefabUndo.cpp Prefab/PrefabUndoCache.cpp @@ -687,7 +688,6 @@ set(FILES UI/Outliner/EntityOutlinerDisplayOptionsMenu.cpp UI/Outliner/EntityOutlinerTreeView.hxx UI/Outliner/EntityOutlinerTreeView.cpp - UI/Outliner/EntityOutlinerWidgetInterface.h UI/Outliner/EntityOutlinerWidget.hxx UI/Outliner/EntityOutlinerWidget.cpp UI/Outliner/EntityOutlinerCacheBus.h diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/aztoolsframework_windows_files.cmake b/Code/Framework/AzToolsFramework/AzToolsFramework/aztoolsframework_windows_files.cmake index 0b085a5d31..97473ce7d2 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/aztoolsframework_windows_files.cmake +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/aztoolsframework_windows_files.cmake @@ -34,4 +34,4 @@ set(FILES UI/UICore/SaveChangesDialog.cpp UI/UICore/SaveChangesDialog.ui ToolsFileUtils/ToolsFileUtils_win.cpp -) \ No newline at end of file +) diff --git a/Code/Framework/AzToolsFramework/CMakeLists.txt b/Code/Framework/AzToolsFramework/CMakeLists.txt index 4752c9bbab..53dba8eb48 100644 --- a/Code/Framework/AzToolsFramework/CMakeLists.txt +++ b/Code/Framework/AzToolsFramework/CMakeLists.txt @@ -93,4 +93,4 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) NAME AZ::AzToolsFramework.Benchmarks TARGET AZ::AzToolsFramework.Tests ) -endif() \ No newline at end of file +endif() diff --git a/Code/Framework/AzToolsFramework/Platform/Common/Clang/aztoolsframework_clang.cmake b/Code/Framework/AzToolsFramework/Platform/Common/Clang/aztoolsframework_clang.cmake index 2ef719a8b7..55e5a3d2e5 100644 --- a/Code/Framework/AzToolsFramework/Platform/Common/Clang/aztoolsframework_clang.cmake +++ b/Code/Framework/AzToolsFramework/Platform/Common/Clang/aztoolsframework_clang.cmake @@ -7,4 +7,4 @@ # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an AS IS BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# \ No newline at end of file +# diff --git a/Code/Framework/AzToolsFramework/Tests/Entity/EditorEntitySelectionTests.cpp b/Code/Framework/AzToolsFramework/Tests/Entity/EditorEntitySelectionTests.cpp index 6625e56470..66ccf09aaf 100644 --- a/Code/Framework/AzToolsFramework/Tests/Entity/EditorEntitySelectionTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/Entity/EditorEntitySelectionTests.cpp @@ -81,12 +81,17 @@ namespace UnitTest ToolsApplicationRequestBus::BroadcastResult( anyEntitySelected, &ToolsApplicationRequests::AreAnyEntitiesSelected); + int selectedEntitiesCount = 0; + ToolsApplicationRequestBus::BroadcastResult( + selectedEntitiesCount, &ToolsApplicationRequests::GetSelectedEntitiesCount); + EntityIdList selectedEntityIds; ToolsApplicationRequestBus::BroadcastResult( selectedEntityIds, &ToolsApplicationRequests::GetSelectedEntities); EXPECT_TRUE(testEntitySelected); EXPECT_TRUE(anyEntitySelected); + EXPECT_EQ(selectedEntitiesCount, 1); EXPECT_EQ(selectedEntityIds.size(), 1); EXPECT_EQ(selectedEntityIds.front(), testEntityId); @@ -100,11 +105,15 @@ namespace UnitTest ToolsApplicationRequestBus::BroadcastResult( anyEntitySelected, &ToolsApplicationRequests::AreAnyEntitiesSelected); + ToolsApplicationRequestBus::BroadcastResult( + selectedEntitiesCount, &ToolsApplicationRequests::GetSelectedEntitiesCount); + ToolsApplicationRequestBus::BroadcastResult( selectedEntityIds, &ToolsApplicationRequests::GetSelectedEntities); EXPECT_FALSE(testEntitySelected); EXPECT_FALSE(anyEntitySelected); + EXPECT_EQ(selectedEntitiesCount, 0); EXPECT_TRUE(selectedEntityIds.empty()); } @@ -141,11 +150,16 @@ namespace UnitTest ToolsApplicationRequestBus::BroadcastResult( anyEntitySelected, &ToolsApplicationRequests::AreAnyEntitiesSelected); + int selectedEntitiesCount = 0; + ToolsApplicationRequestBus::BroadcastResult( + selectedEntitiesCount, &ToolsApplicationRequests::GetSelectedEntitiesCount); + EntityIdList actualSelectedEntityIds; ToolsApplicationRequestBus::BroadcastResult( actualSelectedEntityIds, &ToolsApplicationRequests::GetSelectedEntities); EXPECT_TRUE(anyEntitySelected); + EXPECT_EQ(selectedEntitiesCount, expectedSelectedEntityIds.size()); EXPECT_EQ(actualSelectedEntityIds.size(), expectedSelectedEntityIds.size()); for (auto& id : expectedSelectedEntityIds) { @@ -160,10 +174,14 @@ namespace UnitTest ToolsApplicationRequestBus::BroadcastResult( anyEntitySelected, &ToolsApplicationRequests::AreAnyEntitiesSelected); + ToolsApplicationRequestBus::BroadcastResult( + selectedEntitiesCount, &ToolsApplicationRequests::GetSelectedEntitiesCount); + ToolsApplicationRequestBus::BroadcastResult( actualSelectedEntityIds, &ToolsApplicationRequests::GetSelectedEntities); EXPECT_TRUE(anyEntitySelected); + EXPECT_EQ(selectedEntitiesCount, expectedSelectedEntityIds.size()); EXPECT_EQ(actualSelectedEntityIds.size(), expectedSelectedEntityIds.size()); for (auto& id : expectedSelectedEntityIds) { diff --git a/Code/Framework/AzToolsFramework/Tests/FingerprintingTests.cpp b/Code/Framework/AzToolsFramework/Tests/FingerprintingTests.cpp index 35e7b9303b..7a2b54c534 100644 --- a/Code/Framework/AzToolsFramework/Tests/FingerprintingTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/FingerprintingTests.cpp @@ -297,4 +297,4 @@ namespace UnitTest EXPECT_NE(InvalidTypeFingerprint, fingerprinter.GenerateFingerprintForAllTypesInObject(&object)); } -} // namespace UnitTest \ No newline at end of file +} // namespace UnitTest diff --git a/Code/Framework/AzToolsFramework/Tests/ThumbnailerTests.cpp b/Code/Framework/AzToolsFramework/Tests/ThumbnailerTests.cpp index 2c17334043..195e9c54cc 100644 --- a/Code/Framework/AzToolsFramework/Tests/ThumbnailerTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/ThumbnailerTests.cpp @@ -85,8 +85,6 @@ namespace UnitTest { constexpr const char* contextName1 = "Context1"; constexpr const char* contextName2 = "Context2"; - constexpr int thumbnailSize1 = 128; - constexpr int thumbnailSize2 = 256; auto checkHasContext = [](const char* contextName) { @@ -98,12 +96,12 @@ namespace UnitTest EXPECT_FALSE(checkHasContext(contextName1)); EXPECT_FALSE(checkHasContext(contextName2)); - AzToolsFramework::Thumbnailer::ThumbnailerRequestBus::Broadcast(&AzToolsFramework::Thumbnailer::ThumbnailerRequests::RegisterContext, contextName1, thumbnailSize1); + AzToolsFramework::Thumbnailer::ThumbnailerRequestBus::Broadcast(&AzToolsFramework::Thumbnailer::ThumbnailerRequests::RegisterContext, contextName1); EXPECT_TRUE(checkHasContext(contextName1)); EXPECT_FALSE(checkHasContext(contextName2)); - AzToolsFramework::Thumbnailer::ThumbnailerRequestBus::Broadcast(&AzToolsFramework::Thumbnailer::ThumbnailerRequests::RegisterContext, contextName2, thumbnailSize2); + AzToolsFramework::Thumbnailer::ThumbnailerRequestBus::Broadcast(&AzToolsFramework::Thumbnailer::ThumbnailerRequests::RegisterContext, contextName2); EXPECT_TRUE(checkHasContext(contextName1)); EXPECT_TRUE(checkHasContext(contextName2)); @@ -123,8 +121,6 @@ namespace UnitTest { constexpr const char* contextName1 = "Context1"; constexpr const char* contextName2 = "Context2"; - constexpr int thumbnailSize1 = 128; - constexpr int thumbnailSize2 = 256; auto checkHasContext = [](const char* contextName) { @@ -133,8 +129,8 @@ namespace UnitTest return hasContext; }; - AzToolsFramework::Thumbnailer::ThumbnailerRequestBus::Broadcast(&AzToolsFramework::Thumbnailer::ThumbnailerRequests::RegisterContext, contextName1, thumbnailSize1); - AzToolsFramework::Thumbnailer::ThumbnailerRequestBus::Broadcast(&AzToolsFramework::Thumbnailer::ThumbnailerRequests::RegisterContext, contextName2, thumbnailSize2); + AzToolsFramework::Thumbnailer::ThumbnailerRequestBus::Broadcast(&AzToolsFramework::Thumbnailer::ThumbnailerRequests::RegisterContext, contextName1); + AzToolsFramework::Thumbnailer::ThumbnailerRequestBus::Broadcast(&AzToolsFramework::Thumbnailer::ThumbnailerRequests::RegisterContext, contextName2); EXPECT_TRUE(checkHasContext(contextName1)); EXPECT_TRUE(checkHasContext(contextName2)); @@ -149,12 +145,11 @@ namespace UnitTest TEST_F(ThumbnailerTests, ThumbnailerComponent_RegisterContextTwice_Assert) { constexpr const char* contextName1 = "Context1"; - constexpr int thumbnailSize1 = 128; - AzToolsFramework::Thumbnailer::ThumbnailerRequestBus::Broadcast(&AzToolsFramework::Thumbnailer::ThumbnailerRequests::RegisterContext, contextName1, thumbnailSize1); + AzToolsFramework::Thumbnailer::ThumbnailerRequestBus::Broadcast(&AzToolsFramework::Thumbnailer::ThumbnailerRequests::RegisterContext, contextName1); AZ_TEST_START_TRACE_SUPPRESSION; - AzToolsFramework::Thumbnailer::ThumbnailerRequestBus::Broadcast(&AzToolsFramework::Thumbnailer::ThumbnailerRequests::RegisterContext, contextName1, thumbnailSize1); + AzToolsFramework::Thumbnailer::ThumbnailerRequestBus::Broadcast(&AzToolsFramework::Thumbnailer::ThumbnailerRequests::RegisterContext, contextName1); AZ_TEST_STOP_TRACE_SUPPRESSION(1); } diff --git a/Code/Framework/AzToolsFramework/Tests/UndoStack.cpp b/Code/Framework/AzToolsFramework/Tests/UndoStack.cpp index 1c36bd098b..510471bb77 100644 --- a/Code/Framework/AzToolsFramework/Tests/UndoStack.cpp +++ b/Code/Framework/AzToolsFramework/Tests/UndoStack.cpp @@ -538,4 +538,4 @@ namespace UnitTest EXPECT_EQ(numUndos, counter); EXPECT_EQ(tracker, numUndos); } -} \ No newline at end of file +} diff --git a/Code/Framework/CMakeLists.txt b/Code/Framework/CMakeLists.txt index fff4d0a674..325d614bfb 100644 --- a/Code/Framework/CMakeLists.txt +++ b/Code/Framework/CMakeLists.txt @@ -22,4 +22,4 @@ add_subdirectory(AzNetworking) add_subdirectory(Crcfix) add_subdirectory(GFxFramework) add_subdirectory(GridMate) -add_subdirectory(Tests) \ No newline at end of file +add_subdirectory(Tests) diff --git a/Code/Framework/Crcfix/CMakeLists.txt b/Code/Framework/Crcfix/CMakeLists.txt index 909371a5a2..2a6770d7f9 100644 --- a/Code/Framework/Crcfix/CMakeLists.txt +++ b/Code/Framework/Crcfix/CMakeLists.txt @@ -32,4 +32,4 @@ ly_add_source_properties( SOURCES crcfix.cpp PROPERTY COMPILE_DEFINITIONS VALUES _CRT_SECURE_NO_WARNINGS -) \ No newline at end of file +) diff --git a/Code/Framework/Crcfix/Platform/Linux/PAL_linux.cmake b/Code/Framework/Crcfix/Platform/Linux/PAL_linux.cmake index a636fe3d06..644b6dc4a8 100644 --- a/Code/Framework/Crcfix/Platform/Linux/PAL_linux.cmake +++ b/Code/Framework/Crcfix/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_CRCFIX FALSE) \ No newline at end of file +set(PAL_TRAIT_BUILD_CRCFIX FALSE) diff --git a/Code/Framework/Crcfix/Platform/Mac/PAL_mac.cmake b/Code/Framework/Crcfix/Platform/Mac/PAL_mac.cmake index a636fe3d06..644b6dc4a8 100644 --- a/Code/Framework/Crcfix/Platform/Mac/PAL_mac.cmake +++ b/Code/Framework/Crcfix/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_CRCFIX FALSE) \ No newline at end of file +set(PAL_TRAIT_BUILD_CRCFIX FALSE) diff --git a/Code/Framework/Crcfix/Platform/Windows/PAL_windows.cmake b/Code/Framework/Crcfix/Platform/Windows/PAL_windows.cmake index 4e372ce7c9..6559ee93dd 100644 --- a/Code/Framework/Crcfix/Platform/Windows/PAL_windows.cmake +++ b/Code/Framework/Crcfix/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_CRCFIX TRUE) \ No newline at end of file +set(PAL_TRAIT_BUILD_CRCFIX TRUE) diff --git a/Code/Framework/GFxFramework/GFxFramework/MaterialIO/IMaterial.h b/Code/Framework/GFxFramework/GFxFramework/MaterialIO/IMaterial.h index e78f8c94dd..109d37c3d2 100644 --- a/Code/Framework/GFxFramework/GFxFramework/MaterialIO/IMaterial.h +++ b/Code/Framework/GFxFramework/GFxFramework/MaterialIO/IMaterial.h @@ -182,4 +182,4 @@ namespace AZ } //namespace GFxFramework } //namespace AZ -#endif // AZINCLUDE_GFXFRAMEWORK_IMATERIAL_H_ \ No newline at end of file +#endif // AZINCLUDE_GFXFRAMEWORK_IMATERIAL_H_ diff --git a/Code/Framework/GFxFramework/GFxFramework/MaterialIO/Material.cpp b/Code/Framework/GFxFramework/GFxFramework/MaterialIO/Material.cpp index 1f6034a285..72e401974f 100644 --- a/Code/Framework/GFxFramework/GFxFramework/MaterialIO/Material.cpp +++ b/Code/Framework/GFxFramework/GFxFramework/MaterialIO/Material.cpp @@ -952,4 +952,4 @@ namespace AZ }//GFxFramework -}//AZ \ No newline at end of file +}//AZ diff --git a/Code/Framework/GFxFramework/GFxFramework/MaterialIO/Material.h b/Code/Framework/GFxFramework/GFxFramework/MaterialIO/Material.h index 24b00ea3d7..3082be4cad 100644 --- a/Code/Framework/GFxFramework/GFxFramework/MaterialIO/Material.h +++ b/Code/Framework/GFxFramework/GFxFramework/MaterialIO/Material.h @@ -118,4 +118,4 @@ namespace AZ }; } //GFxFramework -}//AZ \ No newline at end of file +}//AZ diff --git a/Code/Framework/GridMate/GridMate/Carrier/Carrier.h b/Code/Framework/GridMate/GridMate/Carrier/Carrier.h index 7f7cfac04c..113df8f083 100644 --- a/Code/Framework/GridMate/GridMate/Carrier/Carrier.h +++ b/Code/Framework/GridMate/GridMate/Carrier/Carrier.h @@ -546,4 +546,4 @@ namespace GridMate } } -#endif // GM_CARRIER_H \ No newline at end of file +#endif // GM_CARRIER_H diff --git a/Code/Framework/GridMate/GridMate/Carrier/DefaultSimulator.h b/Code/Framework/GridMate/GridMate/Carrier/DefaultSimulator.h index 5e8b54f17f..a4bb836b81 100644 --- a/Code/Framework/GridMate/GridMate/Carrier/DefaultSimulator.h +++ b/Code/Framework/GridMate/GridMate/Carrier/DefaultSimulator.h @@ -160,4 +160,4 @@ namespace GridMate }; } -#endif // GM_DEFAULT_SIMULATOR_H \ No newline at end of file +#endif // GM_DEFAULT_SIMULATOR_H diff --git a/Code/Framework/GridMate/GridMate/Carrier/DefaultTrafficControl.h b/Code/Framework/GridMate/GridMate/Carrier/DefaultTrafficControl.h index e0bbfe3f3b..b3d1682a82 100644 --- a/Code/Framework/GridMate/GridMate/Carrier/DefaultTrafficControl.h +++ b/Code/Framework/GridMate/GridMate/Carrier/DefaultTrafficControl.h @@ -195,4 +195,4 @@ namespace GridMate }; } -#endif // GM_DEFAULT_TRAFFIC_CONTROL_H \ No newline at end of file +#endif // GM_DEFAULT_TRAFFIC_CONTROL_H diff --git a/Code/Framework/GridMate/GridMate/Carrier/StreamSocketDriver.h b/Code/Framework/GridMate/GridMate/Carrier/StreamSocketDriver.h index 041e9bc60c..bf337105ce 100644 --- a/Code/Framework/GridMate/GridMate/Carrier/StreamSocketDriver.h +++ b/Code/Framework/GridMate/GridMate/Carrier/StreamSocketDriver.h @@ -280,4 +280,4 @@ namespace GridMate }; } -#endif // GM_STREAM_SOCKET_DRIVER_H \ No newline at end of file +#endif // GM_STREAM_SOCKET_DRIVER_H diff --git a/Code/Framework/GridMate/GridMate/Carrier/Utils.h b/Code/Framework/GridMate/GridMate/Carrier/Utils.h index 45f873fad4..59136074bb 100644 --- a/Code/Framework/GridMate/GridMate/Carrier/Utils.h +++ b/Code/Framework/GridMate/GridMate/Carrier/Utils.h @@ -25,4 +25,4 @@ namespace GridMate } } -#endif // GM_DEFAULT_TRAFFIC_CONTROL_H \ No newline at end of file +#endif // GM_DEFAULT_TRAFFIC_CONTROL_H diff --git a/Code/Framework/GridMate/GridMate/Drillers/CarrierDriller.h b/Code/Framework/GridMate/GridMate/Drillers/CarrierDriller.h index f6577d5181..231a3a6c34 100644 --- a/Code/Framework/GridMate/GridMate/Drillers/CarrierDriller.h +++ b/Code/Framework/GridMate/GridMate/Drillers/CarrierDriller.h @@ -63,4 +63,4 @@ namespace GridMate } } -#endif // GM_CARRIER_DRILLER_H \ No newline at end of file +#endif // GM_CARRIER_DRILLER_H diff --git a/Code/Framework/GridMate/GridMate/Drillers/ReplicaDriller.cpp b/Code/Framework/GridMate/GridMate/Drillers/ReplicaDriller.cpp index 8aed8ca168..0c14d70041 100644 --- a/Code/Framework/GridMate/GridMate/Drillers/ReplicaDriller.cpp +++ b/Code/Framework/GridMate/GridMate/Drillers/ReplicaDriller.cpp @@ -142,4 +142,4 @@ namespace GridMate m_output->Write(Tags::TIME_PROCESSED_MILLISEC, AZStd::chrono::milliseconds(AZStd::chrono::system_clock::now().time_since_epoch()).count()); } } -} \ No newline at end of file +} diff --git a/Code/Framework/GridMate/GridMate/Drillers/ReplicaDriller.h b/Code/Framework/GridMate/GridMate/Drillers/ReplicaDriller.h index 12fb356cb1..17fedfc022 100644 --- a/Code/Framework/GridMate/GridMate/Drillers/ReplicaDriller.h +++ b/Code/Framework/GridMate/GridMate/Drillers/ReplicaDriller.h @@ -78,4 +78,4 @@ namespace GridMate } } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/GridMate/GridMate/Drillers/SessionDriller.h b/Code/Framework/GridMate/GridMate/Drillers/SessionDriller.h index e5ecd6b6c4..4111d17f59 100644 --- a/Code/Framework/GridMate/GridMate/Drillers/SessionDriller.h +++ b/Code/Framework/GridMate/GridMate/Drillers/SessionDriller.h @@ -78,4 +78,4 @@ namespace GridMate } } -#endif // GM_SESSION_DRILLER_H \ No newline at end of file +#endif // GM_SESSION_DRILLER_H diff --git a/Code/Framework/GridMate/GridMate/Replica/Interest/BitmaskInterestHandler.h b/Code/Framework/GridMate/GridMate/Replica/Interest/BitmaskInterestHandler.h index feb20b9f3f..800d6397a0 100644 --- a/Code/Framework/GridMate/GridMate/Replica/Interest/BitmaskInterestHandler.h +++ b/Code/Framework/GridMate/GridMate/Replica/Interest/BitmaskInterestHandler.h @@ -238,4 +238,4 @@ namespace GridMate /////////////////////////////////////////////////////////////////////////// } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/GridMate/GridMate/Replica/Interest/InterestQueryResult.cpp b/Code/Framework/GridMate/GridMate/Replica/Interest/InterestQueryResult.cpp index 9372ba5671..847351a2a1 100644 --- a/Code/Framework/GridMate/GridMate/Replica/Interest/InterestQueryResult.cpp +++ b/Code/Framework/GridMate/GridMate/Replica/Interest/InterestQueryResult.cpp @@ -26,4 +26,4 @@ namespace GridMate } } // namespace GridMate -*/ \ No newline at end of file +*/ diff --git a/Code/Framework/GridMate/GridMate/Replica/ReplicaDefs.h b/Code/Framework/GridMate/GridMate/Replica/ReplicaDefs.h index 4aab200718..cc01423655 100644 --- a/Code/Framework/GridMate/GridMate/Replica/ReplicaDefs.h +++ b/Code/Framework/GridMate/GridMate/Replica/ReplicaDefs.h @@ -84,4 +84,4 @@ namespace GridMate static const ZoneMask ZoneMask_All = (ZoneMask) - 1; } // namespace Gridmate -#endif // GM_REPLICADEFS_H \ No newline at end of file +#endif // GM_REPLICADEFS_H diff --git a/Code/Framework/GridMate/GridMate/Replica/ReplicaTarget.cpp b/Code/Framework/GridMate/GridMate/Replica/ReplicaTarget.cpp index 581de9e548..e5580055b4 100644 --- a/Code/Framework/GridMate/GridMate/Replica/ReplicaTarget.cpp +++ b/Code/Framework/GridMate/GridMate/Replica/ReplicaTarget.cpp @@ -100,4 +100,4 @@ namespace GridMate { delete this; } -} \ No newline at end of file +} diff --git a/Code/Framework/GridMate/GridMate/Replica/Tasks/ReplicaProcessPolicy.cpp b/Code/Framework/GridMate/GridMate/Replica/Tasks/ReplicaProcessPolicy.cpp index 11f3b67990..d4083e8f68 100644 --- a/Code/Framework/GridMate/GridMate/Replica/Tasks/ReplicaProcessPolicy.cpp +++ b/Code/Framework/GridMate/GridMate/Replica/Tasks/ReplicaProcessPolicy.cpp @@ -98,4 +98,4 @@ namespace GridMate return shouldProcess; } -} \ No newline at end of file +} diff --git a/Code/Framework/GridMate/GridMate/Serialize/DataMarshal.h b/Code/Framework/GridMate/GridMate/Serialize/DataMarshal.h index ba50a083e0..a9d65c8a24 100644 --- a/Code/Framework/GridMate/GridMate/Serialize/DataMarshal.h +++ b/Code/Framework/GridMate/GridMate/Serialize/DataMarshal.h @@ -149,4 +149,4 @@ namespace GridMate } #endif // GM_UTILS_DATA_MARSHAL -#pragma once \ No newline at end of file +#pragma once diff --git a/Code/Framework/GridMate/GridMate/Session/LANSessionServiceBus.h b/Code/Framework/GridMate/GridMate/Session/LANSessionServiceBus.h index 4b55f38e72..9f237a5b77 100644 --- a/Code/Framework/GridMate/GridMate/Session/LANSessionServiceBus.h +++ b/Code/Framework/GridMate/GridMate/Session/LANSessionServiceBus.h @@ -32,4 +32,4 @@ namespace GridMate typedef AZ::EBus LANSessionServiceBus; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/GridMate/GridMate/Session/LANSessionServiceTypes.h b/Code/Framework/GridMate/GridMate/Session/LANSessionServiceTypes.h index e3ca9be708..92f09196c4 100644 --- a/Code/Framework/GridMate/GridMate/Session/LANSessionServiceTypes.h +++ b/Code/Framework/GridMate/GridMate/Session/LANSessionServiceTypes.h @@ -61,4 +61,4 @@ namespace GridMate }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/GridMate/GridMate/Session/SessionServiceBus.h b/Code/Framework/GridMate/GridMate/Session/SessionServiceBus.h index bfa63a13d7..6622bfb21b 100644 --- a/Code/Framework/GridMate/GridMate/Session/SessionServiceBus.h +++ b/Code/Framework/GridMate/GridMate/Session/SessionServiceBus.h @@ -31,4 +31,4 @@ namespace GridMate }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Framework/GridMate/Platform/Android/GridMate/Carrier/SocketDriver_Platform.h b/Code/Framework/GridMate/Platform/Android/GridMate/Carrier/SocketDriver_Platform.h index 7b2a760d2b..6ddbb767c8 100644 --- a/Code/Framework/GridMate/Platform/Android/GridMate/Carrier/SocketDriver_Platform.h +++ b/Code/Framework/GridMate/Platform/Android/GridMate/Carrier/SocketDriver_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/GridMate/Platform/Android/GridMate/Session/Session_Platform.h b/Code/Framework/GridMate/Platform/Android/GridMate/Session/Session_Platform.h index a6231dd1b9..d39f299ffb 100644 --- a/Code/Framework/GridMate/Platform/Android/GridMate/Session/Session_Platform.h +++ b/Code/Framework/GridMate/Platform/Android/GridMate/Session/Session_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/GridMate/Platform/Common/gridmate_clang.cmake b/Code/Framework/GridMate/Platform/Common/gridmate_clang.cmake index acdf10c23a..1cbeed7a34 100644 --- a/Code/Framework/GridMate/Platform/Common/gridmate_clang.cmake +++ b/Code/Framework/GridMate/Platform/Common/gridmate_clang.cmake @@ -15,4 +15,4 @@ ly_add_source_properties( GridMate/Carrier/StreamSecureSocketDriver.cpp PROPERTY COMPILE_OPTIONS VALUES -Wno-deprecated-declarations -) \ No newline at end of file +) diff --git a/Code/Framework/GridMate/Platform/Linux/GridMate/Session/Session_Platform.h b/Code/Framework/GridMate/Platform/Linux/GridMate/Session/Session_Platform.h index 1629b9803b..44ca98c0e7 100644 --- a/Code/Framework/GridMate/Platform/Linux/GridMate/Session/Session_Platform.h +++ b/Code/Framework/GridMate/Platform/Linux/GridMate/Session/Session_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/GridMate/Platform/Windows/GridMate/Session/LANSession_Windows.cpp b/Code/Framework/GridMate/Platform/Windows/GridMate/Session/LANSession_Windows.cpp index 4c6d7bb25d..39a8cab53b 100644 --- a/Code/Framework/GridMate/Platform/Windows/GridMate/Session/LANSession_Windows.cpp +++ b/Code/Framework/GridMate/Platform/Windows/GridMate/Session/LANSession_Windows.cpp @@ -38,4 +38,4 @@ namespace GridMate extendedName = GridMate::string::format("%s::%s", hostName, procName); } } -} \ No newline at end of file +} diff --git a/Code/Framework/GridMate/Platform/Windows/GridMate/Session/Session_Platform.h b/Code/Framework/GridMate/Platform/Windows/GridMate/Session/Session_Platform.h index 4b4bcfeec0..d3fe7e692f 100644 --- a/Code/Framework/GridMate/Platform/Windows/GridMate/Session/Session_Platform.h +++ b/Code/Framework/GridMate/Platform/Windows/GridMate/Session/Session_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/GridMate/Platform/Windows/platform_windows.cmake b/Code/Framework/GridMate/Platform/Windows/platform_windows.cmake index 0368ddd2b9..f4a250e3ac 100644 --- a/Code/Framework/GridMate/Platform/Windows/platform_windows.cmake +++ b/Code/Framework/GridMate/Platform/Windows/platform_windows.cmake @@ -18,4 +18,4 @@ set(LY_BUILD_DEPENDENCIES PRIVATE ws2_32 -) \ No newline at end of file +) diff --git a/Code/Framework/GridMate/Platform/iOS/GridMate/Session/Session_Platform.h b/Code/Framework/GridMate/Platform/iOS/GridMate/Session/Session_Platform.h index aadc6c5dfd..de237f2d74 100644 --- a/Code/Framework/GridMate/Platform/iOS/GridMate/Session/Session_Platform.h +++ b/Code/Framework/GridMate/Platform/iOS/GridMate/Session/Session_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/GridMate/Tests/Platform/Android/GridMateTests_Traits_Platform.h b/Code/Framework/GridMate/Tests/Platform/Android/GridMateTests_Traits_Platform.h index 2785d85152..f135c46e67 100644 --- a/Code/Framework/GridMate/Tests/Platform/Android/GridMateTests_Traits_Platform.h +++ b/Code/Framework/GridMate/Tests/Platform/Android/GridMateTests_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/GridMate/Tests/Platform/Linux/GridMateTests_Traits_Platform.h b/Code/Framework/GridMate/Tests/Platform/Linux/GridMateTests_Traits_Platform.h index 8ea2bbdeae..0b1cb9ab5e 100644 --- a/Code/Framework/GridMate/Tests/Platform/Linux/GridMateTests_Traits_Platform.h +++ b/Code/Framework/GridMate/Tests/Platform/Linux/GridMateTests_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/GridMate/Tests/Platform/Mac/GridMateTests_Traits_Platform.h b/Code/Framework/GridMate/Tests/Platform/Mac/GridMateTests_Traits_Platform.h index f1361f7f3b..85a49e0489 100644 --- a/Code/Framework/GridMate/Tests/Platform/Mac/GridMateTests_Traits_Platform.h +++ b/Code/Framework/GridMate/Tests/Platform/Mac/GridMateTests_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/GridMate/Tests/Platform/Windows/GridMateTests_Traits_Platform.h b/Code/Framework/GridMate/Tests/Platform/Windows/GridMateTests_Traits_Platform.h index d105be5255..3b760d0925 100644 --- a/Code/Framework/GridMate/Tests/Platform/Windows/GridMateTests_Traits_Platform.h +++ b/Code/Framework/GridMate/Tests/Platform/Windows/GridMateTests_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/GridMate/Tests/Platform/iOS/GridMateTests_Traits_Platform.h b/Code/Framework/GridMate/Tests/Platform/iOS/GridMateTests_Traits_Platform.h index fbc70c6223..099625a729 100644 --- a/Code/Framework/GridMate/Tests/Platform/iOS/GridMateTests_Traits_Platform.h +++ b/Code/Framework/GridMate/Tests/Platform/iOS/GridMateTests_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/GridMate/Tests/StreamSecureSocketDriverTests.cpp b/Code/Framework/GridMate/Tests/StreamSecureSocketDriverTests.cpp index 30c80e4523..2a0b8f249b 100644 --- a/Code/Framework/GridMate/Tests/StreamSecureSocketDriverTests.cpp +++ b/Code/Framework/GridMate/Tests/StreamSecureSocketDriverTests.cpp @@ -496,4 +496,4 @@ GM_TEST_SUITE(StreamSecureSocketDriverTests) GM_TEST(Integ_StreamSecureSocketDriverTestsPingPong); GM_TEST_SUITE_END() -#endif // AZ_TRAIT_GRIDMATE_ENABLE_OPENSSL \ No newline at end of file +#endif // AZ_TRAIT_GRIDMATE_ENABLE_OPENSSL diff --git a/Code/Framework/GridMate/Tests/steam_appid.txt b/Code/Framework/GridMate/Tests/steam_appid.txt index 7ad8022502..36e082614b 100644 --- a/Code/Framework/GridMate/Tests/steam_appid.txt +++ b/Code/Framework/GridMate/Tests/steam_appid.txt @@ -1 +1 @@ -480 \ No newline at end of file +480 diff --git a/Code/Framework/Tests/BehaviorEntityTests.cpp b/Code/Framework/Tests/BehaviorEntityTests.cpp index bbcffa3e8d..5a4116a23b 100644 --- a/Code/Framework/Tests/BehaviorEntityTests.cpp +++ b/Code/Framework/Tests/BehaviorEntityTests.cpp @@ -301,4 +301,4 @@ TEST_F(BehaviorEntityTest, GetComponentConfiguration_Succeeds) bool configSuccess = m_behaviorEntity.GetComponentConfiguration(rawComponent->GetId(), retrievedConfig); EXPECT_TRUE(configSuccess); EXPECT_EQ(rawComponent->m_config.m_brimWidth, retrievedConfig.m_brimWidth); -} \ No newline at end of file +} diff --git a/Code/Framework/Tests/CMakeLists.txt b/Code/Framework/Tests/CMakeLists.txt index c6bd51de47..491f6d8e14 100644 --- a/Code/Framework/Tests/CMakeLists.txt +++ b/Code/Framework/Tests/CMakeLists.txt @@ -63,4 +63,4 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) NAME AZ::Framework.Tests ) -endif() \ No newline at end of file +endif() diff --git a/Code/Framework/Tests/ComponentAdapterTests.cpp b/Code/Framework/Tests/ComponentAdapterTests.cpp index c3c7cc84f7..e6e3a0d4da 100644 --- a/Code/Framework/Tests/ComponentAdapterTests.cpp +++ b/Code/Framework/Tests/ComponentAdapterTests.cpp @@ -177,4 +177,4 @@ namespace UnitTest EXPECT_NE(testRuntimeComponent, nullptr); } -} \ No newline at end of file +} diff --git a/Code/Framework/Tests/FrameworkApplicationFixture.h b/Code/Framework/Tests/FrameworkApplicationFixture.h index 642749dcd6..f3a90864e7 100644 --- a/Code/Framework/Tests/FrameworkApplicationFixture.h +++ b/Code/Framework/Tests/FrameworkApplicationFixture.h @@ -83,4 +83,4 @@ namespace UnitTest AZStd::aligned_storage::value>::type m_applicationBuffer; AzFramework::Application* m_application; }; -} \ No newline at end of file +} diff --git a/Code/Framework/Tests/Platform/Android/AzFrameworkTests_Traits_Platform.h b/Code/Framework/Tests/Platform/Android/AzFrameworkTests_Traits_Platform.h index e0b35e6010..3d044be529 100644 --- a/Code/Framework/Tests/Platform/Android/AzFrameworkTests_Traits_Platform.h +++ b/Code/Framework/Tests/Platform/Android/AzFrameworkTests_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/Tests/Platform/Linux/AzFrameworkTests_Traits_Platform.h b/Code/Framework/Tests/Platform/Linux/AzFrameworkTests_Traits_Platform.h index 1199837706..81490e7d7b 100644 --- a/Code/Framework/Tests/Platform/Linux/AzFrameworkTests_Traits_Platform.h +++ b/Code/Framework/Tests/Platform/Linux/AzFrameworkTests_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/Tests/Platform/Mac/AzFrameworkTests_Traits_Platform.h b/Code/Framework/Tests/Platform/Mac/AzFrameworkTests_Traits_Platform.h index 28798630f4..af401002f9 100644 --- a/Code/Framework/Tests/Platform/Mac/AzFrameworkTests_Traits_Platform.h +++ b/Code/Framework/Tests/Platform/Mac/AzFrameworkTests_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/Tests/Platform/Windows/AzFrameworkTests_Traits_Platform.h b/Code/Framework/Tests/Platform/Windows/AzFrameworkTests_Traits_Platform.h index 565e001871..b3196682ac 100644 --- a/Code/Framework/Tests/Platform/Windows/AzFrameworkTests_Traits_Platform.h +++ b/Code/Framework/Tests/Platform/Windows/AzFrameworkTests_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/Tests/Platform/iOS/AzFrameworkTests_Traits_Platform.h b/Code/Framework/Tests/Platform/iOS/AzFrameworkTests_Traits_Platform.h index d30209ac3e..41bc599d73 100644 --- a/Code/Framework/Tests/Platform/iOS/AzFrameworkTests_Traits_Platform.h +++ b/Code/Framework/Tests/Platform/iOS/AzFrameworkTests_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Framework/Tests/framework_shared_tests_files.cmake b/Code/Framework/Tests/framework_shared_tests_files.cmake index bb3088d892..57345ee630 100644 --- a/Code/Framework/Tests/framework_shared_tests_files.cmake +++ b/Code/Framework/Tests/framework_shared_tests_files.cmake @@ -12,4 +12,4 @@ set(FILES Utils/Utils.h Utils/Utils.cpp -) \ No newline at end of file +) diff --git a/Code/LauncherUnified/FindLauncherGenerator.cmake b/Code/LauncherUnified/FindLauncherGenerator.cmake index 0a975776b8..415d77ea29 100644 --- a/Code/LauncherUnified/FindLauncherGenerator.cmake +++ b/Code/LauncherUnified/FindLauncherGenerator.cmake @@ -11,4 +11,4 @@ set(pal_dir ${LY_ROOT_FOLDER}/LauncherGenerator/Platform/${PAL_PLATFORM_NAME}) include(${pal_dir}/LauncherUnified_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) -include(${LY_ROOT_FOLDER}/LauncherGenerator/launcher_generator.cmake) \ No newline at end of file +include(${LY_ROOT_FOLDER}/LauncherGenerator/launcher_generator.cmake) diff --git a/Code/LauncherUnified/Launcher.cpp b/Code/LauncherUnified/Launcher.cpp index 36d6a432f5..93b5079929 100644 --- a/Code/LauncherUnified/Launcher.cpp +++ b/Code/LauncherUnified/Launcher.cpp @@ -26,7 +26,6 @@ #include #include -#include #include #include #include @@ -46,6 +45,23 @@ extern "C" void CreateStaticModules(AZStd::vector& modulesOut); namespace { + void ExecuteConsoleCommandFile(AzFramework::Application& application) + { + const AZStd::string_view customConCmdKey = "console-command-file"; + const AZ::CommandLine* commandLine = application.GetCommandLine(); + AZStd::size_t numSwitchValues = commandLine->GetNumSwitchValues(customConCmdKey); + if (numSwitchValues > 0) + { + // The expectations for command line parameters is that the "last one wins" + // That way it allows users and test scripts to override previous command line options by just listing them later on the invocation line + const AZStd::string& consoleCmd = commandLine->GetSwitchValue(customConCmdKey, numSwitchValues - 1); + if (!consoleCmd.empty()) + { + AZ::Interface::Get()->ExecuteConfigFile(consoleCmd.c_str()); + } + } + } + #if AZ_TRAIT_LAUNCHER_USE_CRY_DYNAMIC_MODULE_HANDLE // mimics AZ::DynamicModuleHandle but uses CryLibrary under the hood, // which is necessary to properly load legacy Cry libraries on some platforms @@ -637,7 +653,11 @@ namespace O3DELauncher if (gEnv && gEnv->pConsole) { // Execute autoexec.cfg to load the initial level - gEnv->pConsole->ExecuteString("exec autoexec.cfg"); + AZ::Interface::Get()->ExecuteConfigFile("autoexec.cfg"); + + // Find out if console command file was passed + // via --console-command-file=%filename% and execute it + ExecuteConsoleCommandFile(gameApplication); gEnv->pSystem->ExecuteCommandLine(false); diff --git a/Code/LauncherUnified/Platform/Android/Launcher_Traits_Platform.h b/Code/LauncherUnified/Platform/Android/Launcher_Traits_Platform.h index 900b8dd60e..aaebd5a3c8 100644 --- a/Code/LauncherUnified/Platform/Android/Launcher_Traits_Platform.h +++ b/Code/LauncherUnified/Platform/Android/Launcher_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/LauncherUnified/Platform/Common/Apple/Launcher_Apple.mm b/Code/LauncherUnified/Platform/Common/Apple/Launcher_Apple.mm index 523871746e..3e329ed3ff 100644 --- a/Code/LauncherUnified/Platform/Common/Apple/Launcher_Apple.mm +++ b/Code/LauncherUnified/Platform/Common/Apple/Launcher_Apple.mm @@ -31,4 +31,4 @@ namespace O3DELauncher return pathToAssets; } -} \ No newline at end of file +} diff --git a/Code/LauncherUnified/Platform/Linux/Launcher_Traits_Platform.h b/Code/LauncherUnified/Platform/Linux/Launcher_Traits_Platform.h index c4e0178eb7..9a3d957a5c 100644 --- a/Code/LauncherUnified/Platform/Linux/Launcher_Traits_Platform.h +++ b/Code/LauncherUnified/Platform/Linux/Launcher_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/LauncherUnified/Platform/Mac/Launcher_Traits_Platform.h b/Code/LauncherUnified/Platform/Mac/Launcher_Traits_Platform.h index 4900545e53..c87f78bbfe 100644 --- a/Code/LauncherUnified/Platform/Mac/Launcher_Traits_Platform.h +++ b/Code/LauncherUnified/Platform/Mac/Launcher_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/LauncherUnified/Platform/Windows/DPIAware.xml b/Code/LauncherUnified/Platform/Windows/DPIAware.xml index 5dea26f9d5..bb01230627 100644 --- a/Code/LauncherUnified/Platform/Windows/DPIAware.xml +++ b/Code/LauncherUnified/Platform/Windows/DPIAware.xml @@ -4,4 +4,4 @@ true - \ No newline at end of file + diff --git a/Code/LauncherUnified/Platform/Windows/Launcher.rc.in b/Code/LauncherUnified/Platform/Windows/Launcher.rc.in index 3b5f6985bb..ae08976c2a 100644 --- a/Code/LauncherUnified/Platform/Windows/Launcher.rc.in +++ b/Code/LauncherUnified/Platform/Windows/Launcher.rc.in @@ -10,4 +10,4 @@ * */ -IDI_ICON1 ICON DISCARDABLE "@ICON_FILE@" \ No newline at end of file +IDI_ICON1 ICON DISCARDABLE "@ICON_FILE@" diff --git a/Code/LauncherUnified/Platform/Windows/Launcher_Traits_Platform.h b/Code/LauncherUnified/Platform/Windows/Launcher_Traits_Platform.h index a43a47a37a..68691e09a5 100644 --- a/Code/LauncherUnified/Platform/Windows/Launcher_Traits_Platform.h +++ b/Code/LauncherUnified/Platform/Windows/Launcher_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/LauncherUnified/Platform/Windows/launcher_game_windows_files.cmake b/Code/LauncherUnified/Platform/Windows/launcher_game_windows_files.cmake index 6e448aebc8..72f69252d3 100644 --- a/Code/LauncherUnified/Platform/Windows/launcher_game_windows_files.cmake +++ b/Code/LauncherUnified/Platform/Windows/launcher_game_windows_files.cmake @@ -11,4 +11,4 @@ set(FILES Launcher_Game_Windows.cpp -) \ No newline at end of file +) diff --git a/Code/LauncherUnified/Platform/Windows/launcher_project_windows.cmake b/Code/LauncherUnified/Platform/Windows/launcher_project_windows.cmake index 93a839ae47..4b5805908e 100644 --- a/Code/LauncherUnified/Platform/Windows/launcher_project_windows.cmake +++ b/Code/LauncherUnified/Platform/Windows/launcher_project_windows.cmake @@ -9,17 +9,10 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -if (LY_MONOLITHIC_GAME) # only Atom is supported in monolithic - set(LY_BUILD_DEPENDENCIES - PUBLIC - Legacy::CryRenderOther - ) -else() - set(LY_BUILD_DEPENDENCIES - PRIVATE - Legacy::CryRenderD3D11 - ) -endif() +set(LY_BUILD_DEPENDENCIES + PRIVATE + Legacy::CryRenderD3D11 +) set(ICON_FILE ${project_real_path}/Gem/Resources/GameSDK.ico) if(NOT EXISTS ${ICON_FILE}) diff --git a/Code/LauncherUnified/Platform/iOS/Launcher_Traits_Platform.h b/Code/LauncherUnified/Platform/iOS/Launcher_Traits_Platform.h index 084a8ddf49..0a5e31644e 100644 --- a/Code/LauncherUnified/Platform/iOS/Launcher_Traits_Platform.h +++ b/Code/LauncherUnified/Platform/iOS/Launcher_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/LauncherUnified/Platform/iOS/launcher_project_ios.cmake b/Code/LauncherUnified/Platform/iOS/launcher_project_ios.cmake index 8d2bc95eda..e846af494e 100644 --- a/Code/LauncherUnified/Platform/iOS/launcher_project_ios.cmake +++ b/Code/LauncherUnified/Platform/iOS/launcher_project_ios.cmake @@ -63,4 +63,4 @@ add_custom_command(TARGET ${project_name}.GameLauncher POST_BUILD WORKING_DIRECTORY ${layout_tool_dir} COMMENT "Synchronizing Layout Assets ..." VERBATIM -) \ No newline at end of file +) diff --git a/Code/LauncherUnified/launcher_generator.cmake b/Code/LauncherUnified/launcher_generator.cmake index 5fd4c17442..b73d2c1fff 100644 --- a/Code/LauncherUnified/launcher_generator.cmake +++ b/Code/LauncherUnified/launcher_generator.cmake @@ -202,4 +202,4 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC endif() -endforeach() \ No newline at end of file +endforeach() diff --git a/Code/Sandbox/.p4ignore b/Code/Sandbox/.p4ignore index b7a6ec06dd..9c6b6fcd91 100644 --- a/Code/Sandbox/.p4ignore +++ b/Code/Sandbox/.p4ignore @@ -2,4 +2,4 @@ SDKs #ignore these files -*.user \ No newline at end of file +*.user diff --git a/Code/Sandbox/CMakeLists.txt b/Code/Sandbox/CMakeLists.txt index f921a1793d..95e7284b63 100644 --- a/Code/Sandbox/CMakeLists.txt +++ b/Code/Sandbox/CMakeLists.txt @@ -12,4 +12,4 @@ # Plugins should be processed before because we are going to generate the list of plugins # that the editor should load add_subdirectory(Plugins) -add_subdirectory(Editor) \ No newline at end of file +add_subdirectory(Editor) diff --git a/Code/Sandbox/Editor/Animation/AnimationBipedBoneNames.h b/Code/Sandbox/Editor/Animation/AnimationBipedBoneNames.h index 48dfefa9b8..f564e4c788 100644 --- a/Code/Sandbox/Editor/Animation/AnimationBipedBoneNames.h +++ b/Code/Sandbox/Editor/Animation/AnimationBipedBoneNames.h @@ -35,4 +35,4 @@ namespace EditorAnimationBones } -#endif // CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H \ No newline at end of file +#endif // CRYINCLUDE_EDITOR_ANIMATION_ANIMATIONBIPEDBONENAMES_H diff --git a/Code/Sandbox/Editor/AssetDatabase/AssetDatabaseLocationListener.h b/Code/Sandbox/Editor/AssetDatabase/AssetDatabaseLocationListener.h index ee37480252..0d24c0e8bf 100644 --- a/Code/Sandbox/Editor/AssetDatabase/AssetDatabaseLocationListener.h +++ b/Code/Sandbox/Editor/AssetDatabase/AssetDatabaseLocationListener.h @@ -36,4 +36,4 @@ namespace AssetDatabase AzToolsFramework::AssetDatabase::AssetDatabaseConnection* m_assetDatabaseConnection = nullptr; }; -}//namespace AssetDatabase \ No newline at end of file +}//namespace AssetDatabase diff --git a/Code/Sandbox/Editor/Commands/CommandManagerBus.h b/Code/Sandbox/Editor/Commands/CommandManagerBus.h index ec00fa1ab6..8571d41dac 100644 --- a/Code/Sandbox/Editor/Commands/CommandManagerBus.h +++ b/Code/Sandbox/Editor/Commands/CommandManagerBus.h @@ -31,4 +31,4 @@ public: }; -using CommandManagerRequestBus = AZ::EBus; \ No newline at end of file +using CommandManagerRequestBus = AZ::EBus; diff --git a/Code/Sandbox/Editor/ControlMRU.cpp b/Code/Sandbox/Editor/ControlMRU.cpp index 7b6646161a..20bc465699 100644 --- a/Code/Sandbox/Editor/ControlMRU.cpp +++ b/Code/Sandbox/Editor/ControlMRU.cpp @@ -136,4 +136,4 @@ void CControlMRU::OnCalcDynamicSize(DWORD dwMode) m_dwHideFlags = 0; SetEnabled(FALSE); } -} \ No newline at end of file +} diff --git a/Code/Sandbox/Editor/Controls/ReflectedPropertyControl/PropertyMotionCtrl.cpp b/Code/Sandbox/Editor/Controls/ReflectedPropertyControl/PropertyMotionCtrl.cpp index 69f5d9801a..1df31a2c1d 100644 --- a/Code/Sandbox/Editor/Controls/ReflectedPropertyControl/PropertyMotionCtrl.cpp +++ b/Code/Sandbox/Editor/Controls/ReflectedPropertyControl/PropertyMotionCtrl.cpp @@ -1,187 +1,64 @@ /* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or -* a third party where indicated. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or + * a third party where indicated. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ #include "EditorDefs.h" #include "PropertyMotionCtrl.h" -// Qt -#include -#include -#include - // AzToolsFramework -#include #include +#include - -MotionPropertyCtrl::MotionPropertyCtrl(QWidget *pParent) - : QWidget(pParent) +QWidget* MotionPropertyWidgetHandler::CreateGUI(QWidget* pParent) { - m_motionLabel = new QLabel; - - m_pBrowseButton = new QToolButton; - m_pBrowseButton->setIcon(QIcon(":/reflectedPropertyCtrl/img/file_browse.png")); - m_pApplyButton = new QToolButton; - m_pApplyButton->setIcon(QIcon(":/reflectedPropertyCtrl/img/apply.png")); - - m_pApplyButton->setFocusPolicy(Qt::StrongFocus); - m_pBrowseButton->setFocusPolicy(Qt::StrongFocus); - - QHBoxLayout *pLayout = new QHBoxLayout(this); - pLayout->setContentsMargins(0, 0, 0, 0); - pLayout->addWidget(m_motionLabel, 1); - pLayout->addWidget(m_pBrowseButton); - pLayout->addWidget(m_pApplyButton); - - connect(m_pBrowseButton, &QAbstractButton::clicked, this, &MotionPropertyCtrl::OnBrowseClicked); - connect(m_pApplyButton, &QAbstractButton::clicked, this, &MotionPropertyCtrl::OnApplyClicked); -}; - -MotionPropertyCtrl::~MotionPropertyCtrl() -{ -} - - -void MotionPropertyCtrl::SetValue(const CReflectedVarMotion &motion) -{ - m_motion = motion; - SetLabelText(motion.m_motion); -} - -CReflectedVarMotion MotionPropertyCtrl::value() const -{ - return m_motion; -} - -void MotionPropertyCtrl::OnBrowseClicked() -{ - - static AZ::Data::AssetType emotionFXMotionAssetType("{00494B8E-7578-4BA2-8B28-272E90680787}"); // from MotionAsset.h in EMotionFX Gem - - // Request the AssetBrowser Dialog and set a type filter - AssetSelectionModel selection = AssetSelectionModel::AssetTypeSelection(emotionFXMotionAssetType); - selection.SetSelectedAssetId(m_motion.m_assetId); - AzToolsFramework::EditorRequests::Bus::Broadcast(&AzToolsFramework::EditorRequests::BrowseForAssets, selection); - if (selection.IsValid()) - { - auto product = azrtti_cast(selection.GetResult()); - if (product != nullptr) - { - m_motion.m_motion = product->GetRelativePath(); - m_motion.m_assetId = product->GetAssetId(); - SetLabelText(m_motion.m_motion); - emit ValueChanged(m_motion); - } - } -} - -// TODO: Might be able to delete this function -void MotionPropertyCtrl::OnApplyClicked() -{ -#if 0 - CUIEnumerations &roGeneralProxy = CUIEnumerations::GetUIEnumerationsInstance(); - QStringList cSelectedMotions; - size_t nTotalMotions(0); - size_t nCurrentMotion(0); - - QString combinedString = GetIEditor()->GetResourceSelectorHost()->GetGlobalSelection("motion"); - SplitString(combinedString, cSelectedMotions, ','); - - nTotalMotions = cSelectedMotions.size(); - for (nCurrentMotion = 0; nCurrentMotion < nTotalMotions; ++nCurrentMotion) - { - QString& rstrCurrentAnimAction = cSelectedMotions[nCurrentMotion]; - if (!rstrCurrentAnimAction.isEmpty()) - { - m_motion.m_motion = rstrCurrentAnimAction.toLatin1().data(); - SetLabelText(m_motion.m_motion); - emit ValueChanged(m_motion); - } - } -#endif -} - -QWidget* MotionPropertyCtrl::GetFirstInTabOrder() -{ - return m_pBrowseButton; -} -QWidget* MotionPropertyCtrl::GetLastInTabOrder() -{ - return m_pApplyButton; -} - -void MotionPropertyCtrl::UpdateTabOrder() -{ - setTabOrder(m_pBrowseButton, m_pApplyButton); -} - -void MotionPropertyCtrl::SetLabelText(const AZStd::string& motion) -{ - if (!motion.empty()) - { - AZStd::string filename; - if (AzFramework::StringFunc::Path::GetFileName(motion.c_str(), filename)) - { - m_motionLabel->setText(filename.c_str()); - } - else - { - m_motionLabel->setText(motion.c_str()); - } - } - else - { - m_motionLabel->setText(""); - } -} - - -QWidget* MotionPropertyWidgetHandler::CreateGUI(QWidget *pParent) -{ - MotionPropertyCtrl* newCtrl = aznew MotionPropertyCtrl(pParent); - connect(newCtrl, &MotionPropertyCtrl::ValueChanged, newCtrl, [newCtrl]() - { - EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, newCtrl); - }); + AzToolsFramework::PropertyAssetCtrl* newCtrl = aznew AzToolsFramework::PropertyAssetCtrl(pParent); + connect( + newCtrl, &AzToolsFramework::PropertyAssetCtrl::OnAssetIDChanged, this, [newCtrl]([[maybe_unused]] AZ::Data::AssetId newAssetId) { + EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, newCtrl); + AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast( + &AzToolsFramework::PropertyEditorGUIMessages::Bus::Handler::OnEditingFinished, newCtrl); + }); return newCtrl; } - -void MotionPropertyWidgetHandler::ConsumeAttribute(MotionPropertyCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) +void MotionPropertyWidgetHandler::ConsumeAttribute( + [[maybe_unused]] AzToolsFramework::PropertyAssetCtrl* GUI, [[maybe_unused]] AZ::u32 attrib, + [[maybe_unused]] AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName) { - Q_UNUSED(GUI); - Q_UNUSED(attrib); - Q_UNUSED(attrValue); - Q_UNUSED(debugName); } -void MotionPropertyWidgetHandler::WriteGUIValuesIntoProperty(size_t index, MotionPropertyCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) +void MotionPropertyWidgetHandler::WriteGUIValuesIntoProperty( + [[maybe_unused]] size_t index, [[maybe_unused]] AzToolsFramework::PropertyAssetCtrl* GUI, property_t& instance, + [[maybe_unused]] AzToolsFramework::InstanceDataNode* node) { - Q_UNUSED(index); - Q_UNUSED(node); - CReflectedVarMotion val = GUI->value(); + CReflectedVarMotion val; + val.m_motion = GUI->GetCurrentAssetHint(); + val.m_assetId = GUI->GetSelectedAssetID(); instance = static_cast(val); } -bool MotionPropertyWidgetHandler::ReadValuesIntoGUI(size_t index, MotionPropertyCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) +bool MotionPropertyWidgetHandler::ReadValuesIntoGUI( + [[maybe_unused]] size_t index, [[maybe_unused]] AzToolsFramework::PropertyAssetCtrl* GUI, const property_t& instance, + [[maybe_unused]] AzToolsFramework::InstanceDataNode* node) { - Q_UNUSED(index); - Q_UNUSED(node); - CReflectedVarMotion val = instance; - GUI->SetValue(val); + static const AZ::Data::AssetType emotionFXMotionAssetType( + "{00494B8E-7578-4BA2-8B28-272E90680787}"); // from MotionAsset.h in EMotionFX Gem + + GUI->blockSignals(true); + GUI->SetSelectedAssetID(instance.m_assetId); + GUI->SetCurrentAssetType(emotionFXMotionAssetType); + GUI->blockSignals(false); + return false; } - #include - diff --git a/Code/Sandbox/Editor/Controls/ReflectedPropertyControl/PropertyMotionCtrl.h b/Code/Sandbox/Editor/Controls/ReflectedPropertyControl/PropertyMotionCtrl.h index 568111b521..d04f1b3353 100644 --- a/Code/Sandbox/Editor/Controls/ReflectedPropertyControl/PropertyMotionCtrl.h +++ b/Code/Sandbox/Editor/Controls/ReflectedPropertyControl/PropertyMotionCtrl.h @@ -1,92 +1,67 @@ /* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ -#ifndef CRYINCLUDE_EDITOR_UTILS_PROPERTYMOTIONCTRL_H -#define CRYINCLUDE_EDITOR_UTILS_PROPERTYMOTIONCTRL_H #pragma once #if !defined(Q_MOC_RUN) -#include -#include #include "ReflectedVar.h" -#include -#include +#include +#include +#include #include - +#include +#include #endif -class QToolButton; -class QLabel; -class QHBoxLayout; - -namespace AzToolsFramework -{ - class PropertyAssetCtrl; -} - -class MotionPropertyCtrl - : public QWidget +class MotionPropertyWidgetHandler : QObject, + public AzToolsFramework::PropertyHandler { Q_OBJECT -public: - AZ_CLASS_ALLOCATOR(MotionPropertyCtrl, AZ::SystemAllocator, 0); - MotionPropertyCtrl(QWidget* pParent = nullptr); - virtual ~MotionPropertyCtrl(); - - CReflectedVarMotion value() const; - - QWidget* GetFirstInTabOrder(); - QWidget* GetLastInTabOrder(); - void UpdateTabOrder(); - -signals: - void ValueChanged(CReflectedVarMotion value); - -public slots: - void SetValue(const CReflectedVarMotion& motion); - -protected slots: - void OnBrowseClicked(); - void OnApplyClicked(); - -private: - void SetLabelText(const AZStd::string& motion); - - QToolButton* m_pBrowseButton; - QToolButton* m_pApplyButton; - QLabel* m_motionLabel; - - CReflectedVarMotion m_motion; -}; - -class MotionPropertyWidgetHandler - : QObject - , public AzToolsFramework::PropertyHandler < CReflectedVarMotion, MotionPropertyCtrl > -{ public: AZ_CLASS_ALLOCATOR(MotionPropertyWidgetHandler, AZ::SystemAllocator, 0); - virtual AZ::u32 GetHandlerName(void) const override { return AZ_CRC("Motion", 0xf5fea1e8); } - virtual bool IsDefaultHandler() const override { return true; } - virtual QWidget* GetFirstInTabOrder(MotionPropertyCtrl* widget) override { return widget->GetFirstInTabOrder(); } - virtual QWidget* GetLastInTabOrder(MotionPropertyCtrl* widget) override { return widget->GetLastInTabOrder(); } - virtual void UpdateWidgetInternalTabbing(MotionPropertyCtrl* widget) override { widget->UpdateTabOrder(); } + virtual AZ::u32 GetHandlerName(void) const override + { + return AZ_CRC("Motion", 0xf5fea1e8); + } + + virtual bool IsDefaultHandler() const override + { + return true; + } + + virtual QWidget* GetFirstInTabOrder(AzToolsFramework::PropertyAssetCtrl* widget) override + { + return widget->GetFirstInTabOrder(); + } + + virtual QWidget* GetLastInTabOrder(AzToolsFramework::PropertyAssetCtrl* widget) override + { + return widget->GetLastInTabOrder(); + } + + virtual void UpdateWidgetInternalTabbing(AzToolsFramework::PropertyAssetCtrl* widget) override + { + widget->UpdateTabOrder(); + } virtual QWidget* CreateGUI(QWidget* pParent) override; - virtual void ConsumeAttribute(MotionPropertyCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; - virtual void WriteGUIValuesIntoProperty(size_t index, MotionPropertyCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; - virtual bool ReadValuesIntoGUI(size_t index, MotionPropertyCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; + virtual void ConsumeAttribute( + AzToolsFramework::PropertyAssetCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, + const char* debugName) override; + virtual void WriteGUIValuesIntoProperty( + size_t index, AzToolsFramework::PropertyAssetCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; + virtual bool ReadValuesIntoGUI( + size_t index, AzToolsFramework::PropertyAssetCtrl* GUI, const property_t& instance, + AzToolsFramework::InstanceDataNode* node) override; }; - - -#endif // CRYINCLUDE_EDITOR_UTILS_PROPERTYMOTIONCTRL_H diff --git a/Code/Sandbox/Editor/CryEdit.cpp b/Code/Sandbox/Editor/CryEdit.cpp index a474706910..b3eaaddc42 100644 --- a/Code/Sandbox/Editor/CryEdit.cpp +++ b/Code/Sandbox/Editor/CryEdit.cpp @@ -149,7 +149,6 @@ AZ_POP_DISABLE_WARNING #include "LevelFileDialog.h" #include "LevelIndependentFileMan.h" #include "WelcomeScreen/WelcomeScreenDialog.h" -#include "Dialogs/DuplicatedObjectsHandlerDlg.h" #include "Controls/ReflectedPropertyControl/PropertyCtrl.h" #include "Controls/ReflectedPropertyControl/ReflectedVar.h" @@ -400,9 +399,7 @@ void CCryEditApp::RegisterActionHandlers() ON_COMMAND(ID_OBJECTMODIFY_UNFREEZE, OnObjectmodifyUnfreeze) ON_COMMAND(ID_UNDO, OnUndo) ON_COMMAND(ID_TOOLBAR_WIDGET_REDO, OnUndo) // Can't use the same ID, because for the menu we can't have a QWidgetAction, while for the toolbar we want one - ON_COMMAND(ID_SELECTION_SAVE, OnSelectionSave) ON_COMMAND(ID_IMPORT_ASSET, OnOpenAssetImporter) - ON_COMMAND(ID_SELECTION_LOAD, OnSelectionLoad) ON_COMMAND(ID_LOCK_SELECTION, OnLockSelection) ON_COMMAND(ID_EDIT_LEVELDATA, OnEditLevelData) ON_COMMAND(ID_FILE_EDITLOGFILE, OnFileEditLogFile) @@ -3019,149 +3016,12 @@ void CCryEditApp::OnFileExportOcclusionMesh() pExportManager->Export(levelName.toUtf8().data(), "ocm", levelPath.toUtf8().data(), false, false, true); } -void CCryEditApp::OnSelectionSave() -{ - char szFilters[] = "Object Group Files (*.grp)"; - QtUtil::QtMFCScopedHWNDCapture cap; - CAutoDirectoryRestoreFileDialog dlg(QFileDialog::AcceptSave, QFileDialog::AnyFile, "grp", {}, szFilters, {}, {}, cap); - - if (dlg.exec()) - { - QWaitCursor wait; - CSelectionGroup* sel = GetIEditor()->GetSelection(); - //CXmlArchive xmlAr( "Objects" ); - - - XmlNodeRef root = XmlHelpers::CreateXmlNode("Objects"); - CObjectArchive ar(GetIEditor()->GetObjectManager(), root, false); - // Save all objects to XML. - for (int i = 0; i < sel->GetCount(); i++) - { - ar.SaveObject(sel->GetObject(i)); - } - QString fileName = dlg.selectedFiles().first(); - XmlHelpers::SaveXmlNode(GetIEditor()->GetFileUtil(), root, fileName.toStdString().c_str()); - //xmlAr.Save( dlg.GetPathName() ); - } -} - ////////////////////////////////////////////////////////////////////////// -struct SDuplicatedObject -{ - SDuplicatedObject(const QString& name, const GUID& id) - { - m_name = name; - m_id = id; - } - QString m_name; - GUID m_id; -}; - -void GatherAllObjects(XmlNodeRef node, std::vector& outDuplicatedObjects) -{ - if (!azstricmp(node->getTag(), "Object")) - { - GUID guid; - if (node->getAttr("Id", guid)) - { - if (GetIEditor()->GetObjectManager()->FindObject(guid)) - { - QString name; - node->getAttr("Name", name); - outDuplicatedObjects.push_back(SDuplicatedObject(name, guid)); - } - } - } - - for (int i = 0, nChildCount(node->getChildCount()); i < nChildCount; ++i) - { - XmlNodeRef childNode = node->getChild(i); - if (childNode == NULL) - { - continue; - } - GatherAllObjects(childNode, outDuplicatedObjects); - } -} - void CCryEditApp::OnOpenAssetImporter() { QtViewPaneManager::instance()->OpenPane(LyViewPane::SceneSettings); } -void CCryEditApp::OnSelectionLoad() -{ - // Load objects from .grp file. - QtUtil::QtMFCScopedHWNDCapture cap; - CAutoDirectoryRestoreFileDialog dlg(QFileDialog::AcceptOpen, QFileDialog::ExistingFile, "grp", {}, "Object Group Files (*.grp)", {}, {}, cap); - if (dlg.exec() != QDialog::Accepted) - { - return; - } - - QWaitCursor wait; - - XmlNodeRef root = XmlHelpers::LoadXmlFromFile(dlg.selectedFiles().first().toStdString().c_str()); - if (!root) - { - QMessageBox::critical(AzToolsFramework::GetActiveWindow(), QString(), QObject::tr("Error at loading group file.")); - return; - } - - std::vector duplicatedObjects; - GatherAllObjects(root, duplicatedObjects); - - CDuplicatedObjectsHandlerDlg::EResult result(CDuplicatedObjectsHandlerDlg::eResult_None); - int nDuplicatedObjectSize(duplicatedObjects.size()); - - if (!duplicatedObjects.empty()) - { - QString msg = QObject::tr("The following object(s) already exist(s) in the level.\r\n\r\n"); - - for (int i = 0; i < nDuplicatedObjectSize; ++i) - { - msg += QStringLiteral("\t"); - msg += duplicatedObjects[i].m_name; - if (i < nDuplicatedObjectSize - 1) - { - msg += QStringLiteral("\r\n"); - } - } - - CDuplicatedObjectsHandlerDlg confirmDlg(msg); - if (confirmDlg.exec() == QDialog::Rejected) - { - return; - } - result = confirmDlg.GetResult(); - } - - CUndo undo("Load Objects"); - GetIEditor()->ClearSelection(); - - CObjectArchive ar(GetIEditor()->GetObjectManager(), root, true); - - if (result == CDuplicatedObjectsHandlerDlg::eResult_Override) - { - for (int i = 0; i < nDuplicatedObjectSize; ++i) - { - CBaseObject* pObj = GetIEditor()->GetObjectManager()->FindObject(duplicatedObjects[i].m_id); - if (pObj) - { - GetIEditor()->GetObjectManager()->DeleteObject(pObj); - } - } - } - else if (result == CDuplicatedObjectsHandlerDlg::eResult_CreateCopies) - { - ar.MakeNewIds(true); - } - - GetIEditor()->GetObjectManager()->LoadObjects(ar, true); - GetIEditor()->SetModifiedFlag(); - GetIEditor()->SetModifiedModule(eModifiedBrushes); -} - ////////////////////////////////////////////////////////////////////////// void CCryEditApp::OnUpdateSelected(QAction* action) { @@ -5232,6 +5092,13 @@ extern "C" int AZ_DLL_EXPORT CryEditMain(int argc, char* argv[]) AzQtComponents::Utilities::HandleDpiAwareness(AzQtComponents::Utilities::SystemDpiAware); Editor::EditorQtApplication app(argc, argv); + if (app.arguments().contains("-autotest_mode")) + { + // Nullroute all stdout to null for automated tests, this way we make sure + // that the test result output is not polluted with unrelated output data. + theApp->RedirectStdoutToNull(); + } + // Hook the trace bus to catch errors, boot the AZ app after the QApplication is up int ret = 0; @@ -5249,13 +5116,6 @@ extern "C" int AZ_DLL_EXPORT CryEditMain(int argc, char* argv[]) return -1; } - if (app.arguments().contains("-autotest_mode")) - { - // Nullroute all stdout to null for automated tests, this way we make sure - // that the test result output is not polluted with unrelated output data. - theApp->RedirectStdoutToNull(); - } - AzToolsFramework::EditorEvents::Bus::Broadcast(&AzToolsFramework::EditorEvents::NotifyQtApplicationAvailable, &app); #if defined(AZ_PLATFORM_MAC) diff --git a/Code/Sandbox/Editor/CryEdit.h b/Code/Sandbox/Editor/CryEdit.h index dc18dbcfda..7b96ab3827 100644 --- a/Code/Sandbox/Editor/CryEdit.h +++ b/Code/Sandbox/Editor/CryEdit.h @@ -232,9 +232,7 @@ public: void OnObjectmodifyFreeze(); void OnObjectmodifyUnfreeze(); void OnUndo(); - void OnSelectionSave(); void OnOpenAssetImporter(); - void OnSelectionLoad(); void OnUpdateSelected(QAction* action); void OnLockSelection(); void OnEditLevelData(); diff --git a/Code/Sandbox/Editor/CustomizeKeyboardDialog.h b/Code/Sandbox/Editor/CustomizeKeyboardDialog.h index 0459fe48e9..c28770e831 100644 --- a/Code/Sandbox/Editor/CustomizeKeyboardDialog.h +++ b/Code/Sandbox/Editor/CustomizeKeyboardDialog.h @@ -60,4 +60,4 @@ private: QStringList BuildModels(QWidget* parent); }; -#endif //CRYINCLUDE_EDITOR_CUSTOMIZE_KEYBOARD_DIALOG_H \ No newline at end of file +#endif //CRYINCLUDE_EDITOR_CUSTOMIZE_KEYBOARD_DIALOG_H diff --git a/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.cpp b/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.cpp deleted file mode 100644 index 5a3a1e3036..0000000000 --- a/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.cpp +++ /dev/null @@ -1,51 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "EditorDefs.h" - -#include "DuplicatedObjectsHandlerDlg.h" - -AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING -#include -AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING - - -CDuplicatedObjectsHandlerDlg::CDuplicatedObjectsHandlerDlg(const QString& msg, QWidget* pParent) - : QDialog(pParent) - , m_ui(new Ui::DuplicatedObjectsHandlerDlg) -{ - m_ui->setupUi(this); - setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); - m_ui->textBrowser->setPlainText(msg); - - connect(m_ui->buttonOverride, &QPushButton::clicked, this, &CDuplicatedObjectsHandlerDlg::OnBnClickedOverrideBtn); - connect(m_ui->buttonCreateCopies, &QPushButton::clicked, this, &CDuplicatedObjectsHandlerDlg::OnBnClickedCreateCopiesBtn); -} - -CDuplicatedObjectsHandlerDlg::~CDuplicatedObjectsHandlerDlg() -{ -} - -void CDuplicatedObjectsHandlerDlg::OnBnClickedOverrideBtn() -{ - m_result = eResult_Override; - accept(); -} - -void CDuplicatedObjectsHandlerDlg::OnBnClickedCreateCopiesBtn() -{ - m_result = eResult_CreateCopies; - accept(); -} - -#include diff --git a/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.h b/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.h deleted file mode 100644 index 1610fd216f..0000000000 --- a/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.h +++ /dev/null @@ -1,57 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_EDITOR_DIALOGS_DUPLICATEDOBJECTSHANDLERDLG_H -#define CRYINCLUDE_EDITOR_DIALOGS_DUPLICATEDOBJECTSHANDLERDLG_H -#pragma once - -#if !defined(Q_MOC_RUN) -#include -#endif - -namespace Ui -{ - class DuplicatedObjectsHandlerDlg; -} - -class CDuplicatedObjectsHandlerDlg - : public QDialog -{ - Q_OBJECT -public: - CDuplicatedObjectsHandlerDlg(const QString& msg, QWidget* pParent = nullptr); - virtual ~CDuplicatedObjectsHandlerDlg(); - - enum EResult - { - eResult_None, - eResult_Override, - eResult_CreateCopies - }; - - EResult GetResult() const - { - return m_result; - } - -protected: - - EResult m_result; - - void OnBnClickedOverrideBtn(); - void OnBnClickedCreateCopiesBtn(); - - QScopedPointer m_ui; -}; - -#endif // CRYINCLUDE_EDITOR_DIALOGS_DUPLICATEDOBJECTSHANDLERDLG_H diff --git a/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.ui b/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.ui deleted file mode 100644 index 44578d6862..0000000000 --- a/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.ui +++ /dev/null @@ -1,83 +0,0 @@ - - - DuplicatedObjectsHandlerDlg - - - - 0 - 0 - 474 - 204 - - - - Duplicated Objects Dialog - - - - - - true - - - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - Cancel - - - - - - - Override - - - - - - - Create Copies - - - - - - - - - - - pushButton - clicked() - DuplicatedObjectsHandlerDlg - reject() - - - 258 - 183 - - - 190 - 184 - - - - - diff --git a/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.cpp b/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.cpp deleted file mode 100644 index 9384cd5051..0000000000 --- a/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.cpp +++ /dev/null @@ -1,218 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#include "EditorDefs.h" - -#include "NewEntityDialog.h" - -// Qt -#include -#include -#include - -// Editor -#include "Dialogs/QT/ui_NewEntityDialog.h" - - -NewEntityDialog::NewEntityDialog(QWidget* parent) - : QDialog(parent) - , ui(new Ui::NewEntityDialog) -{ - entityNameValidator = new EntityNameValidator(this); - - ui->setupUi(this); - - ui->entityName->setFocus(); - ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false); - connect(ui->entityName, SIGNAL(textChanged(QString)), this, SLOT(ValidateInput())); - connect(ui->categoryName, SIGNAL(textChanged(QString)), this, SLOT(ValidateInput())); - - SetCategoryCompleterPath((Path::GetEditingGameDataFolder() + "/Scripts/Entities").c_str()); - SetNameValidatorPath((Path::GetEditingGameDataFolder() + "/Entities").c_str()); -} - -NewEntityDialog::~NewEntityDialog() -{ - SAFE_DELETE(entityNameValidator); - SAFE_DELETE(folderNameCompleter); - delete ui; -} - -void NewEntityDialog::SetCategoryCompleterPath(CryStringT path) -{ - SAFE_DELETE(folderNameCompleter); - - QDirIterator directoryIt(QString::fromLocal8Bit(path.c_str(), path.length()), QDir::NoDotAndDotDot | QDir::AllDirs, QDirIterator::Subdirectories); - baseDir = directoryIt.path() + "/"; - - QStringList dirs; - while (directoryIt.hasNext()) - { - QString dir = directoryIt.next().remove(baseDir); - dirs.append(dir); - } - - folderNameCompleter = new QCompleter(dirs); - folderNameCompleter->setCompletionMode(QCompleter::UnfilteredPopupCompletion); - folderNameCompleter->setCaseSensitivity(Qt::CaseInsensitive); - ui->categoryName->setCompleter(folderNameCompleter); -} - -void NewEntityDialog::SetNameValidatorPath(CryStringT path) -{ - QDir dir(QString::fromLocal8Bit(path.c_str(), path.length())); - nameBaseDir = dir.path() + "/"; -} - -void NewEntityDialog::ValidateInput() -{ - int cursorPos = ui->entityName->cursorPosition(); - QString text = ui->entityName->text(); - bool validText = entityNameValidator->validate(text, cursorPos); - ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(validText); -} - -void NewEntityDialog::accept() -{ - if (ui->categoryName->text().isEmpty() - && QMessageBox::question(this, "Are you sure?", "Create entity without category?", QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes) - { - return; - } - const char* devRoot = gEnv->pFileIO->GetAlias("@engroot@"); - QString devRootPath(devRoot); - QFile entTemplateFile(devRootPath + "/Editor/NewEntityTemplate.ent_template"); - QFile luaTemplateFile(devRootPath + "/Editor/NewEntityTemplate.lua_template"); - QFile entDestFile(nameBaseDir + ui->entityName->text() + ".ent"); - QFile luaDestFile(baseDir + ui->categoryName->text() + "/" + ui->entityName->text() + ".lua"); - - if (!entTemplateFile.exists() || !luaTemplateFile.exists()) - { - QMessageBox::critical(this, tr("Missing Template Files"), tr("In order to create default entities the NewEntityTemplate.lua and NewEntityTemplate.ent template files must exist in the Templates folder!")); - return; - } - - //generate the .ent file - QDir pathMaker(nameBaseDir); - pathMaker.mkpath(pathMaker.path()); - QString entFileString; - if (!entTemplateFile.open(QIODevice::ReadOnly | QIODevice::Text)) - { - AZ_Warning("Editor", false, "Enable to open template file for ent : %s", entTemplateFile.fileName().toUtf8().constData()); - return; - } - else - { - entFileString = entTemplateFile.readAll(); - entTemplateFile.close(); - } - - entFileString.replace(QString("[CATEGORY_NAME]"), ui->categoryName->text()); - entFileString.replace(QString("[ENTITY_NAME]"), ui->entityName->text()); - if (!entDestFile.open(QIODevice::WriteOnly | QIODevice::Text)) - { - AZ_Warning("Editor", false, "Enable to open destination file for ent : %s", entDestFile.fileName().toUtf8().constData()); - return; - } - else - { - entDestFile.write(entFileString.toUtf8()); - entDestFile.close(); - } - - //generate the .lua file - pathMaker.setPath(baseDir); - pathMaker.mkpath(ui->categoryName->text() + "/"); - - QString luaFileString; - if (!luaTemplateFile.open(QIODevice::ReadOnly | QIODevice::Text)) - { - AZ_Warning("Editor", false, "Enable to open template file for lua : %s", luaTemplateFile.fileName().toUtf8().constData()); - return; - } - else - { - luaFileString = luaTemplateFile.readAll(); - luaTemplateFile.close(); - } - - luaFileString.replace(QString("[ENTITY_NAME]"), ui->entityName->text()); - if (!luaDestFile.open(QIODevice::WriteOnly | QIODevice::Text)) - { - AZ_Warning("Editor", false, "Enable to open destination file for lua : %s", luaDestFile.fileName().toUtf8().constData()); - return; - } - else - { - luaDestFile.write(luaFileString.toUtf8()); - luaDestFile.close(); - } - - - if (ui->openLuaCB->isChecked()) - { - CFileUtil::EditTextFile(luaDestFile.fileName().toLocal8Bit().data()); - } - - QDialog::accept(); -} - -QValidator::State NewEntityDialog::EntityNameValidator::validate(QString& input, [[maybe_unused]] int& pos) const -{ - if (!m_Parent) - { - return Invalid; - } - - if (input.isEmpty()) - { - return Invalid; - } - - if (input.contains("/")) - { - return Invalid; - } - - QString fileBaseName = m_Parent->ui->entityName->text(); - - // Characters - const char* notAllowedChars = ",^@=+{}[]~!?:&*\"|#%<>$\"'();`' "; - for (const char* c = notAllowedChars; *c; c++) - { - if (fileBaseName.contains(QLatin1Char(*c))) - { - const QChar qc = QLatin1Char(*c); - if (qc.isSpace()) - { - QToolTip::showText(m_Parent->ui->entityName->mapToGlobal(QPoint()), tr("Name may not contain white space."), m_Parent->ui->entityName, m_Parent->ui->entityName->rect(), 2000); - } - else - { - QToolTip::showText(m_Parent->ui->entityName->mapToGlobal(QPoint()), tr("Invalid character \"%1\".").arg(qc), m_Parent->ui->entityName, m_Parent->ui->entityName->rect(), 2000); - } - return Invalid; - } - } - - QString filename(m_Parent->nameBaseDir + m_Parent->ui->entityName->text() + ".ent"); - QFile newFile(filename); - - if (newFile.exists()) - { - QToolTip::showText(m_Parent->ui->entityName->mapToGlobal(QPoint()), tr("Filename already exists!"), m_Parent->ui->entityName, m_Parent->ui->entityName->rect(), 2000); - return Invalid; - } - - return Acceptable; -} - -#include diff --git a/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.h b/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.h deleted file mode 100644 index 9ed2bdb2bb..0000000000 --- a/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.h +++ /dev/null @@ -1,69 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#ifndef NEWENTITYDIALOG_H -#define NEWENTITYDIALOG_H - -#if !defined(Q_MOC_RUN) -#include -#include -#include -#include -#include -#include -#include -#endif - -namespace Ui { - class NewEntityDialog; -} - -class NewEntityDialog - : public QDialog -{ - Q_OBJECT - -public: - explicit NewEntityDialog(QWidget* parent = 0); - ~NewEntityDialog(); - -private: - Ui::NewEntityDialog* ui; - QString baseDir = ""; - QString nameBaseDir = ""; - QCompleter* folderNameCompleter = NULL; - - void SetCategoryCompleterPath(CryStringT path); - void SetNameValidatorPath(CryStringT path); - - virtual void accept(); - - class EntityNameValidator - : public QValidator - { - public: - explicit EntityNameValidator(NewEntityDialog* parent = 0) - : QValidator(parent) - , m_Parent(parent) - { - } - virtual State validate(QString& input, int& pos) const; - - NewEntityDialog* m_Parent; - }; - - EntityNameValidator* entityNameValidator; - -public slots: - void ValidateInput(); -}; - -#endif // NEWENTITYDIALOG_H diff --git a/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.ui b/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.ui deleted file mode 100644 index 530bf9ac99..0000000000 --- a/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.ui +++ /dev/null @@ -1,161 +0,0 @@ - - - NewEntityDialog - - - Qt::WindowModal - - - - 0 - 0 - 400 - 111 - - - - Qt::PreventContextMenu - - - New Entity - - - false - - - false - - - - - 30 - 70 - 341 - 32 - - - - Qt::Horizontal - - - QDialogButtonBox::Cancel|QDialogButtonBox::Ok - - - - - - 110 - 10 - 281 - 20 - - - - - - - 10 - 10 - 71 - 16 - - - - - 75 - true - - - - Entity Name: - - - entityName - - - - - - 10 - 40 - 91 - 16 - - - - - 75 - true - - - - Entity Category: - - - categoryName - - - - - - 110 - 40 - 281 - 20 - - - - - - - 10 - 80 - 141 - 17 - - - - Open Lua After Creating - - - - - entityName - categoryName - - - - - buttonBox - accepted() - NewEntityDialog - accept() - - - 248 - 254 - - - 157 - 274 - - - - - buttonBox - rejected() - NewEntityDialog - reject() - - - 316 - 260 - - - 286 - 274 - - - - - diff --git a/Code/Sandbox/Editor/EditorCryEdit.rc b/Code/Sandbox/Editor/EditorCryEdit.rc index 76d5d53476..81388d230a 100644 --- a/Code/Sandbox/Editor/EditorCryEdit.rc +++ b/Code/Sandbox/Editor/EditorCryEdit.rc @@ -1 +1 @@ -IDI_ICON1 ICON DISCARDABLE "res\\o3de_editor.ico" \ No newline at end of file +IDI_ICON1 ICON DISCARDABLE "res\\o3de_editor.ico" diff --git a/Code/Sandbox/Editor/EditorPreferencesDialog.h b/Code/Sandbox/Editor/EditorPreferencesDialog.h index fa69a4ebe6..b3e29c5c7b 100644 --- a/Code/Sandbox/Editor/EditorPreferencesDialog.h +++ b/Code/Sandbox/Editor/EditorPreferencesDialog.h @@ -73,4 +73,4 @@ private: QPixmap m_unSelectedPixmap; EditorPreferencesTreeWidgetItem* m_currentPageItem; QString m_filter; -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Editor/EditorViewportWidget.cpp b/Code/Sandbox/Editor/EditorViewportWidget.cpp index 86fda8ceae..d319fe1d52 100644 --- a/Code/Sandbox/Editor/EditorViewportWidget.cpp +++ b/Code/Sandbox/Editor/EditorViewportWidget.cpp @@ -230,10 +230,6 @@ EditorViewportWidget::~EditorViewportWidget() ////////////////////////////////////////////////////////////////////////// int EditorViewportWidget::OnCreate() { - m_renderer = GetIEditor()->GetRenderer(); - m_engine = GetIEditor()->Get3DEngine(); - assert(m_engine); - CreateRenderContext(); return 0; @@ -427,7 +423,7 @@ void EditorViewportWidget::Update() return; } - if (!m_engine || m_rcClient.isEmpty() || GetIEditor()->IsInMatEditMode()) + if (m_rcClient.isEmpty() || GetIEditor()->IsInMatEditMode()) { return; } @@ -793,8 +789,10 @@ void EditorViewportWidget::OnRender() // This is necessary so that automated editor tests using the null renderer to test systems like dynamic vegetation // are still able to manipulate the current logical camera position, even if nothing is rendered. GetIEditor()->GetSystem()->SetViewCamera(m_Camera); - GetIEditor()->GetRenderer()->SetCamera(gEnv->pSystem->GetViewCamera()); - m_engine->RenderWorld(0, SRenderingPassInfo::CreateGeneralPassRenderingInfo(m_Camera), __FUNCTION__); + if (GetIEditor()->GetRenderer()) + { + GetIEditor()->GetRenderer()->SetCamera(gEnv->pSystem->GetViewCamera()); + } return; } @@ -886,8 +884,7 @@ void EditorViewportWidget::OnBeginPrepareRender() fov = 2 * atanf((h * tan(fov / 2)) / maxTargetHeight); } } - - m_Camera.SetFrustum(w, h, fov, fNearZ, gEnv->p3DEngine->GetMaxViewDistance()); + m_Camera.SetFrustum(w, h, fov, fNearZ); } GetIEditor()->GetSystem()->SetViewCamera(m_Camera); @@ -1218,13 +1215,18 @@ void EditorViewportWidget::SetViewportId(int id) CViewport::SetViewportId(id); // Now that we have an ID, we can initialize our viewport. - m_renderViewport = new AtomToolsFramework::RenderViewportWidget(id, this); - m_defaultViewportContextName = m_renderViewport->GetViewportContext()->GetName(); + m_renderViewport = new AtomToolsFramework::RenderViewportWidget(this, false); + if (!m_renderViewport->InitializeViewportContext(id)) + { + AZ_Warning("EditorViewportWidget", false, "Failed to initialize RenderViewportWidget's ViewportContext"); + return; + } + auto viewportContext = m_renderViewport->GetViewportContext(); + m_defaultViewportContextName = viewportContext->GetName(); QBoxLayout* layout = new QBoxLayout(QBoxLayout::Direction::TopToBottom, this); layout->setContentsMargins(QMargins()); layout->addWidget(m_renderViewport); - auto viewportContext = m_renderViewport->GetViewportContext(); viewportContext->ConnectViewMatrixChangedHandler(m_cameraViewMatrixChangeHandler); viewportContext->ConnectProjectionMatrixChangedHandler(m_cameraProjectionMatrixChangeHandler); @@ -1500,10 +1502,10 @@ bool EditorViewportWidget::AddCameraMenuItems(QMenu* menu) } action = customCameraMenu->addAction(tr("Look through entity")); - AzToolsFramework::EntityIdList selectedEntityList; - AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); - action->setCheckable(selectedEntityList.size() > 0 || m_viewSourceType == ViewSourceType::AZ_Entity); - action->setEnabled(selectedEntityList.size() > 0 || m_viewSourceType == ViewSourceType::AZ_Entity); + bool areAnyEntitiesSelected = false; + AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(areAnyEntitiesSelected, &AzToolsFramework::ToolsApplicationRequests::AreAnyEntitiesSelected); + action->setCheckable(areAnyEntitiesSelected || m_viewSourceType == ViewSourceType::AZ_Entity); + action->setEnabled(areAnyEntitiesSelected || m_viewSourceType == ViewSourceType::AZ_Entity); action->setChecked(m_viewSourceType == ViewSourceType::AZ_Entity); connect(action, &QAction::triggered, this, [this](bool isChecked) { @@ -1805,11 +1807,6 @@ void EditorViewportWidget::SetViewTM(const Matrix34& viewTM, bool bMoveOnly) ////////////////////////////////////////////////////////////////////////// void EditorViewportWidget::RenderSelectedRegion() { - if (!m_engine) - { - return; - } - AABB box; GetIEditor()->GetSelectedRegion(box); if (box.IsEmpty()) @@ -2419,7 +2416,10 @@ void EditorViewportWidget::SetDefaultCamera() return; } ResetToViewSourceType(ViewSourceType::None); - gEnv->p3DEngine->GetPostEffectBaseGroup()->SetParam("Dof_Active", 0.0f); + if (gEnv->p3DEngine) + { + gEnv->p3DEngine->GetPostEffectBaseGroup()->SetParam("Dof_Active", 0.0f); + } GetViewManager()->SetCameraObjectId(m_cameraObjectId); SetName(m_defaultViewName); SetViewTM(m_defaultViewTM); @@ -2602,8 +2602,7 @@ bool EditorViewportWidget::GetActiveCameraPosition(AZ::Vector3& cameraPos) { if (GetIEditor()->IsInGameMode()) { - const Vec3 camPos = m_engine->GetRenderingCamera().GetPosition(); - cameraPos = LYVec3ToAZVec3(camPos); + cameraPos = m_renderViewport->GetViewportContext()->GetCameraTransform().GetTranslation(); } else { diff --git a/Code/Sandbox/Editor/EditorViewportWidget.h b/Code/Sandbox/Editor/EditorViewportWidget.h index 1244e61242..f2a40b34a5 100644 --- a/Code/Sandbox/Editor/EditorViewportWidget.h +++ b/Code/Sandbox/Editor/EditorViewportWidget.h @@ -234,11 +234,8 @@ public: QPoint ViewportToWidget(const QPoint& point) const; QSize WidgetToViewport(const QSize& size) const; - /// Take raw input and create a final mouse interaction. - /// @attention Do not map **point** from widget to viewport explicitly, - /// this is handled internally by BuildMouseInteraction - just pass directly. AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteraction( - Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers, const QPoint& point); + Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers, const QPoint& point) override; void SetPlayerPos() { @@ -398,9 +395,6 @@ protected: }; void ResetToViewSourceType(const ViewSourceType& viewSourType); - //! Assigned renderer. - IRenderer* m_renderer = nullptr; - I3DEngine* m_engine = nullptr; bool m_bRenderContextCreated = false; bool m_bInRotateMode = false; bool m_bInMoveMode = false; diff --git a/Code/Sandbox/Editor/GameExporter.cpp b/Code/Sandbox/Editor/GameExporter.cpp index 00836018cf..8a93dbedce 100644 --- a/Code/Sandbox/Editor/GameExporter.cpp +++ b/Code/Sandbox/Editor/GameExporter.cpp @@ -33,7 +33,6 @@ #include "Util/CryMemFile.h" #include "Objects/ObjectManager.h" -#include "Objects/ObjectPhysicsManager.h" #include "Objects/EntityObject.h" #include "LensFlareEditor/LensFlareManager.h" #include "LensFlareEditor/LensFlareLibrary.h" @@ -139,7 +138,10 @@ bool CGameExporter::Export(unsigned int flags, [[maybe_unused]] EEndian eExportE // Make sure we unload any unused CGFs before exporting so that they don't end up in // the level data. - pEditor->Get3DEngine()->FreeUnusedCGFResources(); + if (pEditor->Get3DEngine()) + { + pEditor->Get3DEngine()->FreeUnusedCGFResources(); + } CCryEditDoc* pDocument = pEditor->GetDocument(); @@ -189,14 +191,6 @@ bool CGameExporter::Export(unsigned int flags, [[maybe_unused]] EEndian eExportE } } - //////////////////////////////////////////////////////////////////////// - // Inform all objects that an export is about to begin - //////////////////////////////////////////////////////////////////////// - if (exportSuccessful) - { - GetIEditor()->GetObjectManager()->GetPhysicsManager()->PrepareForExport(); - } - //////////////////////////////////////////////////////////////////////// // Export all data to the game //////////////////////////////////////////////////////////////////////// @@ -282,7 +276,7 @@ void CGameExporter::ExportVisAreas(const char* pszGamePath, EEndian eExportEndia SHotUpdateInfo exportInfo; I3DEngine* p3DEngine = pEditor->Get3DEngine(); - if (eExportEndian == GetPlatformEndian()) // skip second export, this data is common for PC and consoles + if (p3DEngine && (eExportEndian == GetPlatformEndian())) // skip second export, this data is common for PC and consoles { std::vector* pTempBrushTable = NULL; std::vector<_smart_ptr>* pTempMatsTable = NULL; @@ -367,25 +361,28 @@ void CGameExporter::ExportLevelData(const QString& path, bool bExportMission) QString missionFileName; QString currentMissionFileName; I3DEngine* p3DEngine = pEditor->Get3DEngine(); - for (int i = 0; i < pDocument->GetMissionCount(); i++) + if (p3DEngine) { - CMission* pMission = pDocument->GetMission(i); - - QString name = pMission->GetName(); - name.replace(' ', '_'); - missionFileName = QStringLiteral("Mission_%1.xml").arg(name); - - XmlNodeRef missionDescNode = missionsNode->newChild("Mission"); - missionDescNode->setAttr("Name", pMission->GetName().toUtf8().data()); - missionDescNode->setAttr("File", missionFileName.toUtf8().data()); - missionDescNode->setAttr("CGFCount", p3DEngine->GetLoadedObjectCount()); - - int nProgressBarRange = m_numExportedMaterials / 10 + p3DEngine->GetLoadedObjectCount(); - missionDescNode->setAttr("ProgressBarRange", nProgressBarRange); - - if (pMission == pCurrentMission) + for (int i = 0; i < pDocument->GetMissionCount(); i++) { - currentMissionFileName = missionFileName; + CMission* pMission = pDocument->GetMission(i); + + QString name = pMission->GetName(); + name.replace(' ', '_'); + missionFileName = QStringLiteral("Mission_%1.xml").arg(name); + + XmlNodeRef missionDescNode = missionsNode->newChild("Mission"); + missionDescNode->setAttr("Name", pMission->GetName().toUtf8().data()); + missionDescNode->setAttr("File", missionFileName.toUtf8().data()); + missionDescNode->setAttr("CGFCount", p3DEngine->GetLoadedObjectCount()); + + int nProgressBarRange = m_numExportedMaterials / 10 + p3DEngine->GetLoadedObjectCount(); + missionDescNode->setAttr("ProgressBarRange", nProgressBarRange); + + if (pMission == pCurrentMission) + { + currentMissionFileName = missionFileName; + } } } @@ -413,7 +410,10 @@ void CGameExporter::ExportLevelData(const QString& path, bool bExportMission) XmlNodeRef missionNode = rootAction->createNode("Mission"); pCurrentMission->Export(missionNode, objectsNode); - missionNode->setAttr("CGFCount", p3DEngine->GetLoadedObjectCount()); + if (p3DEngine) + { + missionNode->setAttr("CGFCount", p3DEngine->GetLoadedObjectCount()); + } //if (!CFileUtil::OverwriteFile( path+currentMissionFileName )) // return; @@ -483,6 +483,11 @@ void CGameExporter::ExportLevelInfo(const QString& path) ////////////////////////////////////////////////////////////////////////// void CGameExporter::ExportMapInfo(XmlNodeRef& node) { + if (!GetIEditor()->Get3DEngine()) + { + return; + } + XmlNodeRef info = node->newChild("LevelInfo"); IEditor* pEditor = GetIEditor(); @@ -505,8 +510,6 @@ void CGameExporter::ExportMapInfo(XmlNodeRef& node) CXmlArchive xmlAr; xmlAr.bLoading = false; xmlAr.root = node; - - GetIEditor()->GetObjectManager()->GetPhysicsManager()->SerializeCollisionClasses(xmlAr); } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Sandbox/Editor/Include/IEditorMaterial.h b/Code/Sandbox/Editor/Include/IEditorMaterial.h index eb97fa08ff..25d20546e0 100644 --- a/Code/Sandbox/Editor/Include/IEditorMaterial.h +++ b/Code/Sandbox/Editor/Include/IEditorMaterial.h @@ -25,4 +25,4 @@ struct IEditorMaterial virtual void DisableHighlightForFrame() = 0; }; -#endif \ No newline at end of file +#endif diff --git a/Code/Sandbox/Editor/Include/IObjectManager.h b/Code/Sandbox/Editor/Include/IObjectManager.h index bf1bb97db9..c1c09cf753 100644 --- a/Code/Sandbox/Editor/Include/IObjectManager.h +++ b/Code/Sandbox/Editor/Include/IObjectManager.h @@ -24,7 +24,6 @@ class CUsedResources; class CSelectionGroup; class CObjectClassDesc; class CObjectArchive; -class CObjectPhysicsManager; class CViewport; struct HitContext; enum class ImageRotationDegrees; @@ -247,10 +246,6 @@ public: virtual IGizmoManager* GetGizmoManager() = 0; - ////////////////////////////////////////////////////////////////////////// - //! Get acess to object physics manager - virtual CObjectPhysicsManager* GetPhysicsManager() = 0; - ////////////////////////////////////////////////////////////////////////// //! Invalidate visibily settings of objects. virtual void InvalidateVisibleList() = 0; diff --git a/Code/Sandbox/Editor/InfoBar.cpp b/Code/Sandbox/Editor/InfoBar.cpp index a1a1f7b055..e6860c38c8 100644 --- a/Code/Sandbox/Editor/InfoBar.cpp +++ b/Code/Sandbox/Editor/InfoBar.cpp @@ -22,7 +22,6 @@ #include "Include/ITransformManipulator.h" #include "ActionManager.h" #include "Settings.h" -#include "Objects/SelectionGroup.h" #include "Include/IObjectManager.h" #include "MathConversion.h" @@ -191,10 +190,12 @@ void CInfoBar::IdleUpdate() Vec3 marker = GetIEditor()->GetMarkerPosition(); - CSelectionGroup* selection = GetIEditor()->GetSelection(); - if (selection->GetCount() != m_numSelected) + int selectedEntitiesCount = 0; + AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult( + selectedEntitiesCount, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntitiesCount); + if (selectedEntitiesCount != m_numSelected) { - m_numSelected = selection->GetCount(); + m_numSelected = selectedEntitiesCount; updateUI = true; } diff --git a/Code/Sandbox/Editor/LensFlareEditor/LensFlareReferenceTree.cpp b/Code/Sandbox/Editor/LensFlareEditor/LensFlareReferenceTree.cpp index 6f99e15b48..3c628d1b34 100644 --- a/Code/Sandbox/Editor/LensFlareEditor/LensFlareReferenceTree.cpp +++ b/Code/Sandbox/Editor/LensFlareEditor/LensFlareReferenceTree.cpp @@ -23,4 +23,4 @@ CLensFlareReferenceTree::CLensFlareReferenceTree() CLensFlareReferenceTree::~CLensFlareReferenceTree() { -} \ No newline at end of file +} diff --git a/Code/Sandbox/Editor/MainWindow.cpp b/Code/Sandbox/Editor/MainWindow.cpp index 902b04f266..2915ca9c2e 100644 --- a/Code/Sandbox/Editor/MainWindow.cpp +++ b/Code/Sandbox/Editor/MainWindow.cpp @@ -756,6 +756,7 @@ void MainWindow::InitActions() am->AddAction(ID_TOOLBAR_WIDGET_SNAP_GRID, QString()); am->AddAction(ID_TOOLBAR_WIDGET_ENVIRONMENT_MODE, QString()); am->AddAction(ID_TOOLBAR_WIDGET_DEBUG_MODE, QString()); + am->AddAction(ID_TOOLBAR_WIDGET_SPACER_RIGHT, QString()); // File actions am->AddAction(ID_FILE_NEW, tr("New Level")) @@ -1170,14 +1171,17 @@ void MainWindow::InitActions() am->AddAction(ID_AUDIO_REFRESH_AUDIO_SYSTEM, tr("Refresh Audio")) .Connect(&QAction::triggered, this, &MainWindow::OnRefreshAudioSystem); - // Fame actions + // Game actions am->AddAction(ID_VIEW_SWITCHTOGAME, tr("Play &Game")) + .SetIcon(QIcon(":/stylesheet/img/UI20/toolbar/Play.svg")) .SetShortcut(tr("Ctrl+G")) .SetToolTip(tr("Play Game (Ctrl+G)")) .SetStatusTip(tr("Activate the game input mode")) .SetApplyHoverEffect() .SetCheckable(true) .RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdatePlayGame); + am->AddAction(ID_TOOLBAR_WIDGET_PLAYCONSOLE_LABEL, tr("Play Console")) + .SetText(tr("Play Console")); am->AddAction(ID_SWITCH_PHYSICS, tr("Simulate")) .SetShortcut(tr("Ctrl+P")) .SetToolTip(tr("Simulate (Ctrl+P)")) @@ -1489,6 +1493,14 @@ QToolButton* MainWindow::CreateDebugModeButton() return debugModeButton; } +QWidget* MainWindow::CreateSpacerRightWidget() +{ + QWidget* spacer = new QWidget(); + spacer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred); + spacer->setVisible(true); + return spacer; +} + void MainWindow::InitEnvironmentModeMenu(CVarMenu* environmentModeMenu) { environmentModeMenu->clear(); @@ -2395,6 +2407,9 @@ QWidget* MainWindow::CreateToolbarWidget(int actionId) case ID_TOOLBAR_WIDGET_DEBUG_MODE: w = CreateDebugModeButton(); break; + case ID_TOOLBAR_WIDGET_SPACER_RIGHT: + w = CreateSpacerRightWidget(); + break; default: qWarning() << Q_FUNC_INFO << "Unknown id " << actionId; return nullptr; diff --git a/Code/Sandbox/Editor/MainWindow.h b/Code/Sandbox/Editor/MainWindow.h index 3e652888fe..cafa719589 100644 --- a/Code/Sandbox/Editor/MainWindow.h +++ b/Code/Sandbox/Editor/MainWindow.h @@ -215,6 +215,7 @@ private: QWidget* CreateSnapToGridWidget(); QWidget* CreateSnapToAngleWidget(); + QWidget* CreateSpacerRightWidget(); QToolButton* CreateUndoRedoButton(int command); diff --git a/Code/Sandbox/Editor/MainWindow/object_toolbar-03.svg b/Code/Sandbox/Editor/MainWindow/object_toolbar-03.svg index 8fa9d2b423..ea7f8497ec 100644 --- a/Code/Sandbox/Editor/MainWindow/object_toolbar-03.svg +++ b/Code/Sandbox/Editor/MainWindow/object_toolbar-03.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/MatEditPreviewDlg.h b/Code/Sandbox/Editor/MatEditPreviewDlg.h index 988359b239..870d1b901e 100644 --- a/Code/Sandbox/Editor/MatEditPreviewDlg.h +++ b/Code/Sandbox/Editor/MatEditPreviewDlg.h @@ -63,4 +63,4 @@ private: QScopedPointer m_menubar; }; -#endif // CRYINCLUDE_EDITOR_MATEDITPREVIEWDLG_H \ No newline at end of file +#endif // CRYINCLUDE_EDITOR_MATEDITPREVIEWDLG_H diff --git a/Code/Sandbox/Editor/Material/MaterialManager.cpp b/Code/Sandbox/Editor/Material/MaterialManager.cpp index 8f4269bb3e..3c21a74d97 100644 --- a/Code/Sandbox/Editor/Material/MaterialManager.cpp +++ b/Code/Sandbox/Editor/Material/MaterialManager.cpp @@ -525,6 +525,11 @@ void CMaterialManager::OnEditorNotifyEvent(EEditorNotifyEvent event) ////////////////////////////////////////////////////////////////////////// void CMaterialManager::ReloadDirtyMaterials() { + if (!GetIEditor()->Get3DEngine()) + { + return; + } + IMaterialManager* runtimeMaterialManager = GetIEditor()->Get3DEngine()->GetMaterialManager(); uint32 mtlCount = 0; @@ -550,7 +555,6 @@ void CMaterialManager::ReloadDirtyMaterials() } } } - } ////////////////////////////////////////////////////////////////////////// @@ -744,12 +748,15 @@ int CMaterialManager::GetHighlightFlags(CMaterial* pMaterial) const result |= eHighlight_NoSurfaceType; } - if (ISurfaceTypeManager* pSurfaceManager = GetIEditor()->Get3DEngine()->GetMaterialManager()->GetSurfaceTypeManager()) + if (GetIEditor()->Get3DEngine()) { - const ISurfaceType* pSurfaceType = pSurfaceManager->GetSurfaceTypeByName(surfaceTypeName.toUtf8().data()); - if (pSurfaceType && pSurfaceType->GetBreakability() != 0) + if (ISurfaceTypeManager* pSurfaceManager = GetIEditor()->Get3DEngine()->GetMaterialManager()->GetSurfaceTypeManager()) { - result |= eHighlight_Breakable; + const ISurfaceType* pSurfaceType = pSurfaceManager->GetSurfaceTypeByName(surfaceTypeName.toUtf8().data()); + if (pSurfaceType && pSurfaceType->GetBreakability() != 0) + { + result |= eHighlight_Breakable; + } } } diff --git a/Code/Sandbox/Editor/Material/MaterialPythonFuncs.h b/Code/Sandbox/Editor/Material/MaterialPythonFuncs.h index 80bf496baa..f04542f466 100644 --- a/Code/Sandbox/Editor/Material/MaterialPythonFuncs.h +++ b/Code/Sandbox/Editor/Material/MaterialPythonFuncs.h @@ -31,4 +31,4 @@ namespace AzToolsFramework void Deactivate() override {} }; -} // namespace AzToolsFramework \ No newline at end of file +} // namespace AzToolsFramework diff --git a/Code/Sandbox/Editor/Mission.cpp b/Code/Sandbox/Editor/Mission.cpp index 57f2033f3b..b9668f1c80 100644 --- a/Code/Sandbox/Editor/Mission.cpp +++ b/Code/Sandbox/Editor/Mission.cpp @@ -212,8 +212,11 @@ void CMission::SyncContent(bool bRetrieve, bool bIgnoreObjects, [[maybe_unused]] else { // Save time of day. - m_timeOfDay = XmlHelpers::CreateXmlNode("TimeOfDay"); - GetIEditor()->Get3DEngine()->GetTimeOfDay()->Serialize(m_timeOfDay, false); + if (GetIEditor()->Get3DEngine()) + { + m_timeOfDay = XmlHelpers::CreateXmlNode("TimeOfDay"); + GetIEditor()->Get3DEngine()->GetTimeOfDay()->Serialize(m_timeOfDay, false); + } if (!bIgnoreObjects) { diff --git a/Code/Sandbox/Editor/Objects/ObjectManager.cpp b/Code/Sandbox/Editor/Objects/ObjectManager.cpp index 96d015e2c1..f3f33996da 100644 --- a/Code/Sandbox/Editor/Objects/ObjectManager.cpp +++ b/Code/Sandbox/Editor/Objects/ObjectManager.cpp @@ -25,7 +25,6 @@ #include "Viewport.h" #include "GizmoManager.h" #include "AxisGizmo.h" -#include "ObjectPhysicsManager.h" #include "GameEngine.h" #include "WaitProgress.h" #include "Util/Image.h" @@ -109,7 +108,6 @@ CObjectManager::CObjectManager() , m_pLoadProgress(nullptr) , m_loadedObjects(0) , m_totalObjectsToLoad(0) - , m_pPhysicsManager(new CObjectPhysicsManager()) , m_bExiting(false) , m_isUpdateVisibilityList(false) , m_currentHideCount(CBaseObject::s_invalidHiddenID) @@ -138,7 +136,6 @@ CObjectManager::~CObjectManager() DeleteAllObjects(); delete m_gizmoManager; - delete m_pPhysicsManager; } ////////////////////////////////////////////////////////////////////////// @@ -841,8 +838,6 @@ void CObjectManager::Update() { prevActiveWindow->setFocus(); } - - m_pPhysicsManager->Update(); } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Sandbox/Editor/Objects/ObjectManager.h b/Code/Sandbox/Editor/Objects/ObjectManager.h index f13616451e..26905c47cd 100644 --- a/Code/Sandbox/Editor/Objects/ObjectManager.h +++ b/Code/Sandbox/Editor/Objects/ObjectManager.h @@ -334,9 +334,6 @@ public: virtual void FindAndRenameProperty2(const char* property2Name, const QString& oldValue, const QString& newValue); virtual void FindAndRenameProperty2If(const char* property2Name, const QString& oldValue, const QString& newValue, const char* otherProperty2Name, const QString& otherValue); - class CObjectPhysicsManager* GetPhysicsManager() - { return m_pPhysicsManager; } - bool IsReloading() const { return m_bInReloading; } void SetSkipUpdate(bool bSkipUpdate) override { m_bSkipObjectUpdate = bSkipUpdate; } @@ -433,8 +430,6 @@ private: int m_totalObjectsToLoad; ////////////////////////////////////////////////////////////////////////// - class CObjectPhysicsManager* m_pPhysicsManager; - ////////////////////////////////////////////////////////////////////////// // Numbering for names. ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Sandbox/Editor/Objects/ObjectPhysicsManager.cpp b/Code/Sandbox/Editor/Objects/ObjectPhysicsManager.cpp deleted file mode 100644 index c3886ad7e8..0000000000 --- a/Code/Sandbox/Editor/Objects/ObjectPhysicsManager.cpp +++ /dev/null @@ -1,191 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "EditorDefs.h" - -#include "ObjectPhysicsManager.h" - -// Editor -#include "GameEngine.h" -#include "Commands/CommandManager.h" -#include "Objects/SelectionGroup.h" -#include "Include/IObjectManager.h" - -#include "CryPhysicsDeprecation.h" - -#define MAX_OBJECTS_PHYS_SIMULATION_TIME (5) - -////////////////////////////////////////////////////////////////////////// -CObjectPhysicsManager::CObjectPhysicsManager() -{ - CommandManagerHelper::RegisterCommand(GetIEditor()->GetCommandManager(), - "physics", "simulate_objects", "", "", - AZStd::bind(&CObjectPhysicsManager::Command_SimulateObjects, this)); - CommandManagerHelper::RegisterCommand(GetIEditor()->GetCommandManager(), - "physics", "reset_objects_state", "", "", - AZStd::bind(&CObjectPhysicsManager::Command_ResetPhysicsState, this)); - CommandManagerHelper::RegisterCommand(GetIEditor()->GetCommandManager(), - "physics", "get_objects_state", "", "", - AZStd::bind(&CObjectPhysicsManager::Command_GetPhysicsState, this)); - - m_fStartObjectSimulationTime = 0; - m_bSimulatingObjects = false; - m_wasSimObjects = 0; -} - -////////////////////////////////////////////////////////////////////////// -CObjectPhysicsManager::~CObjectPhysicsManager() -{ - -} - -////////////////////////////////////////////////////////////////////////// -void CObjectPhysicsManager::Command_SimulateObjects() -{ - SimulateSelectedObjectsPositions(); -} - -///////////////////////////////////////////////////////////////////////// -void CObjectPhysicsManager::Command_ResetPhysicsState() -{ - CSelectionGroup* pSelection = GetIEditor()->GetSelection(); - for (int i = 0; i < pSelection->GetCount(); i++) - { - pSelection->GetObject(i)->OnEvent(EVENT_PHYSICS_RESETSTATE); - } -} - -///////////////////////////////////////////////////////////////////////// -void CObjectPhysicsManager::Command_GetPhysicsState() -{ - CSelectionGroup* pSelection = GetIEditor()->GetSelection(); - for (int i = 0; i < pSelection->GetCount(); i++) - { - pSelection->GetObject(i)->OnEvent(EVENT_PHYSICS_GETSTATE); - } -} - -////////////////////////////////////////////////////////////////////////// -void CObjectPhysicsManager::Update() -{ - if (m_bSimulatingObjects) - { - UpdateSimulatingObjects(); - } -} - -////////////////////////////////////////////////////////////////////////// -void CObjectPhysicsManager::SimulateSelectedObjectsPositions() -{ - CSelectionGroup* pSel = GetIEditor()->GetObjectManager()->GetSelection(); - if (pSel->IsEmpty()) - { - return; - } - - if (GetIEditor()->GetGameEngine()->GetSimulationMode()) - { - return; - } - - GetIEditor()->GetGameEngine()->SetSimulationMode(true, true); - - m_simObjects.clear(); - CRY_PHYSICS_REPLACEMENT_ASSERT(); - m_wasSimObjects = m_simObjects.size(); - - m_fStartObjectSimulationTime = GetISystem()->GetITimer()->GetAsyncCurTime(); - m_bSimulatingObjects = true; -} - -////////////////////////////////////////////////////////////////////////// -void CObjectPhysicsManager::UpdateSimulatingObjects() -{ - { - CUndo undo("Simulate"); - CRY_PHYSICS_REPLACEMENT_ASSERT(); - } - - float curTime = GetISystem()->GetITimer()->GetAsyncCurTime(); - float runningTime = (curTime - m_fStartObjectSimulationTime); - - if (m_simObjects.empty() || (runningTime > MAX_OBJECTS_PHYS_SIMULATION_TIME)) - { - m_fStartObjectSimulationTime = 0; - m_bSimulatingObjects = false; - GetIEditor()->GetGameEngine()->SetSimulationMode(false, true); - } -} - -////////////////////////////////////////////////////////////////////////// -void CObjectPhysicsManager::PrepareForExport() -{ - // Clear the collision class set, ready for objects to register - // their collision classes - m_collisionClasses.clear(); - m_collisionClassExportId = 0; - // First collision-class IS always the default one - RegisterCollisionClass(SCollisionClass(0, 0)); -} - -////////////////////////////////////////////////////////////////////////// -bool operator == (const SCollisionClass& lhs, const SCollisionClass& rhs) -{ - return lhs.type == rhs.type && lhs.ignore == rhs.ignore; -} - -////////////////////////////////////////////////////////////////////////// -int CObjectPhysicsManager::RegisterCollisionClass(const SCollisionClass& collclass) -{ - TCollisionClassVector::iterator it = std::find(m_collisionClasses.begin(), m_collisionClasses.end(), collclass); - if (it == m_collisionClasses.end()) - { - m_collisionClasses.push_back(collclass); - return m_collisionClasses.size() - 1; - } - return it - m_collisionClasses.begin(); -} - -////////////////////////////////////////////////////////////////////////// -int CObjectPhysicsManager::GetCollisionClassId(const SCollisionClass& collclass) -{ - TCollisionClassVector::iterator it = std::find(m_collisionClasses.begin(), m_collisionClasses.end(), collclass); - if (it == m_collisionClasses.end()) - { - return 0; - } - return it - m_collisionClasses.begin(); -} - -////////////////////////////////////////////////////////////////////////// -void CObjectPhysicsManager::SerializeCollisionClasses(CXmlArchive& xmlAr) -{ - if (!xmlAr.bLoading) - { - // Storing - CLogFile::WriteLine("Storing Collision Classes ..."); - - XmlNodeRef root = xmlAr.root->newChild("CollisionClasses"); - int count = m_collisionClasses.size(); - for (int i = 0; i < count; i++) - { - SCollisionClass& cc = m_collisionClasses[i]; - XmlNodeRef xmlCC = root->newChild("CollisionClass"); - xmlCC->setAttr("type", cc.type); - xmlCC->setAttr("ignore", cc.ignore); - } - } -} - - - diff --git a/Code/Sandbox/Editor/Objects/ObjectPhysicsManager.h b/Code/Sandbox/Editor/Objects/ObjectPhysicsManager.h deleted file mode 100644 index 7711d93208..0000000000 --- a/Code/Sandbox/Editor/Objects/ObjectPhysicsManager.h +++ /dev/null @@ -1,56 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H -#define CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H -#pragma once - - -////////////////////////////////////////////////////////////////////////// -class CObjectPhysicsManager -{ -public: - CObjectPhysicsManager(); - ~CObjectPhysicsManager(); - - void SimulateSelectedObjectsPositions(); - void Update(); - - ////////////////////////////////////////////////////////////////////////// - /// Collision Classes - ////////////////////////////////////////////////////////////////////////// - int RegisterCollisionClass(const SCollisionClass& collclass); - int GetCollisionClassId(const SCollisionClass& collclass); - void SerializeCollisionClasses(CXmlArchive& xmlAr); - - void PrepareForExport(); - -private: - void Command_SimulateObjects(); - void Command_GetPhysicsState(); - void Command_ResetPhysicsState(); - - void UpdateSimulatingObjects(); - - bool m_bSimulatingObjects; - float m_fStartObjectSimulationTime; - int m_wasSimObjects; - std::vector<_smart_ptr > m_simObjects; - - typedef std::vector TCollisionClassVector; - int m_collisionClassExportId; - TCollisionClassVector m_collisionClasses; -}; - - -#endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H diff --git a/Code/Sandbox/Editor/Platform/Common/MSVC/editor_lib_msvc.cmake b/Code/Sandbox/Editor/Platform/Common/MSVC/editor_lib_msvc.cmake index e9fec24e6d..34b9807ba3 100644 --- a/Code/Sandbox/Editor/Platform/Common/MSVC/editor_lib_msvc.cmake +++ b/Code/Sandbox/Editor/Platform/Common/MSVC/editor_lib_msvc.cmake @@ -12,4 +12,4 @@ ly_add_source_properties( SOURCES MainWindow.cpp CryEdit.cpp PROPERTY COMPILE_OPTIONS VALUES -bigobj -) \ No newline at end of file +) diff --git a/Code/Sandbox/Editor/Platform/Mac/Images.xcassets/AppIcon.appiconset/Contents.json b/Code/Sandbox/Editor/Platform/Mac/Images.xcassets/AppIcon.appiconset/Contents.json index bfa8bcf478..603aec57a5 100644 --- a/Code/Sandbox/Editor/Platform/Mac/Images.xcassets/AppIcon.appiconset/Contents.json +++ b/Code/Sandbox/Editor/Platform/Mac/Images.xcassets/AppIcon.appiconset/Contents.json @@ -65,4 +65,4 @@ "version" : 1, "author" : "xcode" } -} \ No newline at end of file +} diff --git a/Code/Sandbox/Editor/Platform/Mac/Images.xcassets/Contents.json b/Code/Sandbox/Editor/Platform/Mac/Images.xcassets/Contents.json index da4a164c91..2d92bd53fd 100644 --- a/Code/Sandbox/Editor/Platform/Mac/Images.xcassets/Contents.json +++ b/Code/Sandbox/Editor/Platform/Mac/Images.xcassets/Contents.json @@ -3,4 +3,4 @@ "version" : 1, "author" : "xcode" } -} \ No newline at end of file +} diff --git a/Code/Sandbox/Editor/Platform/Mac/Images.xcassets/EditorAppIcon.appiconset/Contents.json b/Code/Sandbox/Editor/Platform/Mac/Images.xcassets/EditorAppIcon.appiconset/Contents.json index bfa8bcf478..603aec57a5 100644 --- a/Code/Sandbox/Editor/Platform/Mac/Images.xcassets/EditorAppIcon.appiconset/Contents.json +++ b/Code/Sandbox/Editor/Platform/Mac/Images.xcassets/EditorAppIcon.appiconset/Contents.json @@ -65,4 +65,4 @@ "version" : 1, "author" : "xcode" } -} \ No newline at end of file +} diff --git a/Code/Sandbox/Editor/Platform/Mac/editor_mac.cmake b/Code/Sandbox/Editor/Platform/Mac/editor_mac.cmake index 1b7c1b9f4c..484974745d 100644 --- a/Code/Sandbox/Editor/Platform/Mac/editor_mac.cmake +++ b/Code/Sandbox/Editor/Platform/Mac/editor_mac.cmake @@ -22,4 +22,4 @@ set_target_properties(Editor PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_LIST_DIR}/gui_info.plist RESOURCE ${CMAKE_CURRENT_LIST_DIR}/Images.xcassets XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME EditorAppIcon -) \ No newline at end of file +) diff --git a/Code/Sandbox/Editor/Platform/Windows/editor_windows.cmake b/Code/Sandbox/Editor/Platform/Windows/editor_windows.cmake index 5050034d2d..4058c1d466 100644 --- a/Code/Sandbox/Editor/Platform/Windows/editor_windows.cmake +++ b/Code/Sandbox/Editor/Platform/Windows/editor_windows.cmake @@ -11,5 +11,5 @@ set(LY_BUILD_DEPENDENCIES PRIVATE - Legacy::CryRenderD3D11 + Legacy::CryRenderNULL ) \ No newline at end of file diff --git a/Code/Sandbox/Editor/QtUI/PixmapLabelPreview.h b/Code/Sandbox/Editor/QtUI/PixmapLabelPreview.h index 2a3737c0d1..d603e28d94 100644 --- a/Code/Sandbox/Editor/QtUI/PixmapLabelPreview.h +++ b/Code/Sandbox/Editor/QtUI/PixmapLabelPreview.h @@ -40,4 +40,4 @@ private: Qt::AspectRatioMode m_mode; }; -#endif // PIXMAPLABELPREVIEW_H \ No newline at end of file +#endif // PIXMAPLABELPREVIEW_H diff --git a/Code/Sandbox/Editor/RenderViewport.h b/Code/Sandbox/Editor/RenderViewport.h index 664ed73abc..2edbd86770 100644 --- a/Code/Sandbox/Editor/RenderViewport.h +++ b/Code/Sandbox/Editor/RenderViewport.h @@ -238,11 +238,8 @@ public: QPoint ViewportToWidget(const QPoint& point) const; QSize WidgetToViewport(const QSize& size) const; - /// Take raw input and create a final mouse interaction. - /// @attention Do not map **point** from widget to viewport explicitly, - /// this is handled internally by BuildMouseInteraction - just pass directly. AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteraction( - Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers, const QPoint& point); + Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers, const QPoint& point) override; void SetPlayerPos() { diff --git a/Code/Sandbox/Editor/Resource.h b/Code/Sandbox/Editor/Resource.h index 8c4b09ae67..15d04bd5c0 100644 --- a/Code/Sandbox/Editor/Resource.h +++ b/Code/Sandbox/Editor/Resource.h @@ -149,8 +149,6 @@ #define ID_OBJECTMODIFY_UNFREEZE 33518 #define ID_UNDO 33524 #define ID_EDIT_CLONE 33525 -#define ID_SELECTION_SAVE 33527 -#define ID_SELECTION_LOAD 33529 #define ID_GOTO_SELECTED 33535 #define ID_EDIT_LEVELDATA 33542 #define ID_FILE_EDITEDITORINI 33543 @@ -397,4 +395,6 @@ #define ID_TOOLBAR_WIDGET_SNAP_GRID 50008 #define ID_TOOLBAR_WIDGET_ENVIRONMENT_MODE 50011 #define ID_TOOLBAR_WIDGET_DEBUG_MODE 50012 +#define ID_TOOLBAR_WIDGET_SPACER_RIGHT 50013 +#define ID_TOOLBAR_WIDGET_PLAYCONSOLE_LABEL 50014 #define ID_TOOLBAR_WIDGET_LAST 50020 diff --git a/Code/Sandbox/Editor/ShaderCache.cpp b/Code/Sandbox/Editor/ShaderCache.cpp index 5a5b0d8f58..3beeb9a7c4 100644 --- a/Code/Sandbox/Editor/ShaderCache.cpp +++ b/Code/Sandbox/Editor/ShaderCache.cpp @@ -138,6 +138,7 @@ bool CLevelShaderCache::SaveBuffer(QString& textBuffer) void CLevelShaderCache::Update() { IRenderer* pRenderer = gEnv->pRenderer; + if (pRenderer) { QString buf; char* str = NULL; diff --git a/Code/Sandbox/Editor/StartupTraceHandler.h b/Code/Sandbox/Editor/StartupTraceHandler.h index dcdad6c96c..095038213d 100644 --- a/Code/Sandbox/Editor/StartupTraceHandler.h +++ b/Code/Sandbox/Editor/StartupTraceHandler.h @@ -91,4 +91,4 @@ namespace SandboxEditor AZStd::list m_mainThreadMessages; }; -} \ No newline at end of file +} diff --git a/Code/Sandbox/Editor/Style/CloudCanvas.qss b/Code/Sandbox/Editor/Style/CloudCanvas.qss index d019d32aa2..730c494fdf 100644 --- a/Code/Sandbox/Editor/Style/CloudCanvas.qss +++ b/Code/Sandbox/Editor/Style/CloudCanvas.qss @@ -485,4 +485,4 @@ #LoginDialog Amazon--LoginWebView { background-color: #F8F8F8; -} \ No newline at end of file +} diff --git a/Code/Sandbox/Editor/Style/EditorPreferencesDialog.qss b/Code/Sandbox/Editor/Style/EditorPreferencesDialog.qss index 1ae9c96bf0..f13f273ddd 100644 --- a/Code/Sandbox/Editor/Style/EditorPreferencesDialog.qss +++ b/Code/Sandbox/Editor/Style/EditorPreferencesDialog.qss @@ -63,4 +63,4 @@ AzToolsFramework--PropertyRowWidget[HasParent="false"] QLabel#Name #EditorPreferencesDialog AzToolsFramework--PropertyRowWidget[isTopLevel="true"][hasChildRows="true"] QLabel#Name { font-weight: bold; -} \ No newline at end of file +} diff --git a/Code/Sandbox/Editor/Style/EditorStylesheetVariables_Dark.json b/Code/Sandbox/Editor/Style/EditorStylesheetVariables_Dark.json index 1ca90418d0..895e013c1e 100644 --- a/Code/Sandbox/Editor/Style/EditorStylesheetVariables_Dark.json +++ b/Code/Sandbox/Editor/Style/EditorStylesheetVariables_Dark.json @@ -56,4 +56,4 @@ "LayerBGSelectionColor": "#444545", "LayerChildBGSelectionColor": "#464747" } -} \ No newline at end of file +} diff --git a/Code/Sandbox/Editor/Style/LayoutConfigDialog.qss b/Code/Sandbox/Editor/Style/LayoutConfigDialog.qss index 79ea43488d..1c79e47451 100644 --- a/Code/Sandbox/Editor/Style/LayoutConfigDialog.qss +++ b/Code/Sandbox/Editor/Style/LayoutConfigDialog.qss @@ -6,4 +6,4 @@ #CLayoutConfigDialog QListView::item:selected { background: #00A1C9; -} \ No newline at end of file +} diff --git a/Code/Sandbox/Editor/Style/resources.qrc b/Code/Sandbox/Editor/Style/resources.qrc index e6e819b9f2..54c2c4754a 100644 --- a/Code/Sandbox/Editor/Style/resources.qrc +++ b/Code/Sandbox/Editor/Style/resources.qrc @@ -7,4 +7,4 @@ GraphicsSettingsDialog.qss LensFlareEditor.qss - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/ToolbarManager.cpp b/Code/Sandbox/Editor/ToolbarManager.cpp index 6977121933..c1758405ca 100644 --- a/Code/Sandbox/Editor/ToolbarManager.cpp +++ b/Code/Sandbox/Editor/ToolbarManager.cpp @@ -511,6 +511,7 @@ void ToolbarManager::InitializeStandardToolbars() m_standardToolbars.reserve(5 + macroToolbars.size()); m_standardToolbars.push_back(GetEditModeToolbar()); m_standardToolbars.push_back(GetObjectToolbar()); + m_standardToolbars.push_back(GetPlayConsoleToolbar()); IPlugin* pGamePlugin = GetIEditor()->GetPluginManager()->GetPluginByGUID("{71CED8AB-54E2-4739-AA78-7590A5DC5AEB}"); IPlugin* pDescriptionEditorPlugin = GetIEditor()->GetPluginManager()->GetPluginByGUID("{4B9B7074-2D58-4AFD-BBE1-BE469D48456A}"); @@ -591,8 +592,6 @@ AmazonToolbar ToolbarManager::GetEditModeToolbar() const t.AddAction(ID_EDITMODE_ROTATE, ORIGINAL_TOOLBAR_VERSION); t.AddAction(ID_EDITMODE_SCALE, ORIGINAL_TOOLBAR_VERSION); - t.AddAction(ID_VIEW_SWITCHTOGAME, TOOLBARS_WITH_PLAY_GAME); - t.AddAction(ID_TOOLBAR_SEPARATOR, ORIGINAL_TOOLBAR_VERSION); t.AddAction(ID_TOOLBAR_WIDGET_SNAP_GRID, ORIGINAL_TOOLBAR_VERSION); t.AddAction(ID_TOOLBAR_WIDGET_SNAP_ANGLE, ORIGINAL_TOOLBAR_VERSION); @@ -622,6 +621,18 @@ AmazonToolbar ToolbarManager::GetObjectToolbar() const return t; } +AmazonToolbar ToolbarManager::GetPlayConsoleToolbar() const +{ + AmazonToolbar t = AmazonToolbar("PlayConsole", QObject::tr("Play Console")); + t.SetMainToolbar(true); + + t.AddAction(ID_TOOLBAR_WIDGET_SPACER_RIGHT, ORIGINAL_TOOLBAR_VERSION); + t.AddAction(ID_TOOLBAR_SEPARATOR, ORIGINAL_TOOLBAR_VERSION); + t.AddAction(ID_TOOLBAR_WIDGET_PLAYCONSOLE_LABEL, ORIGINAL_TOOLBAR_VERSION); + t.AddAction(ID_VIEW_SWITCHTOGAME, TOOLBARS_WITH_PLAY_GAME); + return t; +} + AmazonToolbar ToolbarManager::GetEditorsToolbar() const { AmazonToolbar t = AmazonToolbar("Editors", QObject::tr("Editors Toolbar")); @@ -753,7 +764,7 @@ void ToolbarManager::InstantiateToolbars() for (int i = 0; i < numToolbars; ++i) { InstantiateToolbar(i); - if (i == 1) + if (i == 2) { // Hack. Just copying how it was m_mainWindow->addToolBarBreak(); diff --git a/Code/Sandbox/Editor/ToolbarManager.h b/Code/Sandbox/Editor/ToolbarManager.h index a0a9c83029..70228636f5 100644 --- a/Code/Sandbox/Editor/ToolbarManager.h +++ b/Code/Sandbox/Editor/ToolbarManager.h @@ -167,6 +167,7 @@ public: AmazonToolbar GetObjectToolbar() const; AmazonToolbar GetEditorsToolbar() const; AmazonToolbar GetMiscToolbar() const; + AmazonToolbar GetPlayConsoleToolbar() const; private: Q_DISABLE_COPY(ToolbarManager); diff --git a/Code/Sandbox/Editor/TrackView/TrackViewDialog.cpp b/Code/Sandbox/Editor/TrackView/TrackViewDialog.cpp index a7a801e35a..06184c0fc3 100644 --- a/Code/Sandbox/Editor/TrackView/TrackViewDialog.cpp +++ b/Code/Sandbox/Editor/TrackView/TrackViewDialog.cpp @@ -807,18 +807,11 @@ void CTrackViewDialog::UpdateActions() m_actions[ID_TRACKVIEW_MUTE_ALL]->setEnabled(true); m_actions[ID_ADDSCENETRACK]->setEnabled(true); - AzToolsFramework::EntityIdList entityIds; - AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult( - entityIds, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); + bool areAnyEntitiesSelected = false; + AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult( + areAnyEntitiesSelected, &AzToolsFramework::ToolsApplicationRequests::AreAnyEntitiesSelected); - if (entityIds.empty()) - { - m_actions[ID_ADDNODE]->setEnabled(false); - } - else - { - m_actions[ID_ADDNODE]->setEnabled(true); - } + m_actions[ID_ADDNODE]->setEnabled(areAnyEntitiesSelected); } else { @@ -1569,12 +1562,12 @@ void CTrackViewDialog::OnAddSelectedNode() sequence->MarkAsModified(); } - AzToolsFramework::EntityIdList entityIds; - AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult( - entityIds, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); + int selectedEntitiesCount = 0; + AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult( + selectedEntitiesCount, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntitiesCount); // check to make sure all nodes were added and notify user if they weren't - if (addedNodes.GetCount() != entityIds.size()) + if (addedNodes.GetCount() != selectedEntitiesCount) { IMovieSystem* movieSystem = GetIEditor()->GetMovieSystem(); diff --git a/Code/Sandbox/Editor/TrackView/TrackViewDoubleSpinBox.h b/Code/Sandbox/Editor/TrackView/TrackViewDoubleSpinBox.h index 87347f521d..d39b06d811 100644 --- a/Code/Sandbox/Editor/TrackView/TrackViewDoubleSpinBox.h +++ b/Code/Sandbox/Editor/TrackView/TrackViewDoubleSpinBox.h @@ -28,4 +28,4 @@ protected: signals: void stepByFinished(); -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Editor/TrackView/TrackViewNodes.cpp b/Code/Sandbox/Editor/TrackView/TrackViewNodes.cpp index 268ae229b5..3979bf3cca 100644 --- a/Code/Sandbox/Editor/TrackView/TrackViewNodes.cpp +++ b/Code/Sandbox/Editor/TrackView/TrackViewNodes.cpp @@ -1137,12 +1137,12 @@ void CTrackViewNodesCtrl::OnNMRclick(QPoint point) CTrackViewAnimNodeBundle addedNodes = groupNode->AddSelectedEntities(m_pTrackViewDialog->GetDefaultTracksForEntityNode()); undoBatch.MarkEntityDirty(groupNode->GetSequence()->GetSequenceComponentEntityId()); - AzToolsFramework::EntityIdList entityIds; - AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult( - entityIds, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); + int selectedEntitiesCount = 0; + AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult( + selectedEntitiesCount, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntitiesCount); // check to make sure all nodes were added and notify user if they weren't - if (addedNodes.GetCount() != entityIds.size()) + if (addedNodes.GetCount() != selectedEntitiesCount) { IMovieSystem* movieSystem = GetIEditor()->GetMovieSystem(); diff --git a/Code/Sandbox/Editor/Translations/assetbrowser_en-us.ts b/Code/Sandbox/Editor/Translations/assetbrowser_en-us.ts index 6e2edd8fa1..f964f988d4 100644 --- a/Code/Sandbox/Editor/Translations/assetbrowser_en-us.ts +++ b/Code/Sandbox/Editor/Translations/assetbrowser_en-us.ts @@ -164,4 +164,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/Translations/editor_en-us.ts b/Code/Sandbox/Editor/Translations/editor_en-us.ts index 6fcd101934..8208551fc5 100644 --- a/Code/Sandbox/Editor/Translations/editor_en-us.ts +++ b/Code/Sandbox/Editor/Translations/editor_en-us.ts @@ -8,4 +8,4 @@ Open a Level - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/TrustInfo.manifest b/Code/Sandbox/Editor/TrustInfo.manifest index d7d278304e..d6ddcd3ab0 100644 --- a/Code/Sandbox/Editor/TrustInfo.manifest +++ b/Code/Sandbox/Editor/TrustInfo.manifest @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/Util/ColumnGroupProxyModel.h b/Code/Sandbox/Editor/Util/ColumnGroupProxyModel.h index 9ffb0203a3..9d7298dd6e 100644 --- a/Code/Sandbox/Editor/Util/ColumnGroupProxyModel.h +++ b/Code/Sandbox/Editor/Util/ColumnGroupProxyModel.h @@ -54,4 +54,4 @@ private: int m_freeSortColumn; }; -#endif // COLUMNGROUPPROXYMODEL_H \ No newline at end of file +#endif // COLUMNGROUPPROXYMODEL_H diff --git a/Code/Sandbox/Editor/Util/ColumnSortProxyModel.h b/Code/Sandbox/Editor/Util/ColumnSortProxyModel.h index 850938c8b9..24bf4ada9f 100644 --- a/Code/Sandbox/Editor/Util/ColumnSortProxyModel.h +++ b/Code/Sandbox/Editor/Util/ColumnSortProxyModel.h @@ -85,4 +85,4 @@ private: QVector m_mappingToSource; }; -#endif //COLUMNSORTPROXYMODEL_H \ No newline at end of file +#endif //COLUMNSORTPROXYMODEL_H diff --git a/Code/Sandbox/Editor/Util/ModalWindowDismisser.h b/Code/Sandbox/Editor/Util/ModalWindowDismisser.h index 3f5e83f374..0dc1e39fab 100644 --- a/Code/Sandbox/Editor/Util/ModalWindowDismisser.h +++ b/Code/Sandbox/Editor/Util/ModalWindowDismisser.h @@ -30,4 +30,4 @@ private: std::vector m_windows; bool m_dissmiss = false; -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Editor/Util/Triangulate.h b/Code/Sandbox/Editor/Util/Triangulate.h index 67ee9f4dd1..f969b4a46d 100644 --- a/Code/Sandbox/Editor/Util/Triangulate.h +++ b/Code/Sandbox/Editor/Util/Triangulate.h @@ -27,4 +27,4 @@ namespace Triangulator }; -#endif \ No newline at end of file +#endif diff --git a/Code/Sandbox/Editor/ViewPane.cpp b/Code/Sandbox/Editor/ViewPane.cpp index 52146bdf09..c66a5f3f38 100644 --- a/Code/Sandbox/Editor/ViewPane.cpp +++ b/Code/Sandbox/Editor/ViewPane.cpp @@ -589,7 +589,7 @@ void CLayoutViewPane::ShowTitleMenu() action->setChecked(IsFullscreen()); action = root.addAction(tr("Configure Layout...")); - if (AZ::Interface::Get()) + if (!CViewManager::IsMultiViewportEnabled()) { action->setDisabled(true); } diff --git a/Code/Sandbox/Editor/Viewport.cpp b/Code/Sandbox/Editor/Viewport.cpp index 1041a4f086..37a9ee5f29 100644 --- a/Code/Sandbox/Editor/Viewport.cpp +++ b/Code/Sandbox/Editor/Viewport.cpp @@ -21,6 +21,9 @@ // AzQtComponents #include +#include +#include + // Editor #include "ViewManager.h" #include "Include/ITransformManipulator.h" @@ -1091,6 +1094,13 @@ void QtViewport::SetAxisConstrain(int axis) m_activeAxis = axis; }; +AzToolsFramework::ViewportInteraction::MouseInteraction QtViewport::BuildMouseInteraction( + [[maybe_unused]] Qt::MouseButtons buttons, [[maybe_unused]] Qt::KeyboardModifiers modifiers, [[maybe_unused]] const QPoint& point) +{ + // Implemented by sub-class + return AzToolsFramework::ViewportInteraction::MouseInteraction(); +} + ////////////////////////////////////////////////////////////////////////// bool QtViewport::HitTest(const QPoint& point, HitContext& hitInfo) { @@ -1103,7 +1113,51 @@ bool QtViewport::HitTest(const QPoint& point, HitContext& hitInfo) hitInfo.bUseSelectionHelpers = true; } - return GetIEditor()->GetObjectManager()->HitTest(hitInfo); + const int viewportId = GetViewportId(); + + AzToolsFramework::EntityIdList visibleEntityIds; + AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Event( + viewportId, + &AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequests::FindVisibleEntities, + visibleEntityIds); + + // Look through all visible entities to find the closest one to the specified mouse point + using namespace AzToolsFramework::ViewportInteraction; + AZ::EntityId entityIdUnderCursor; + float closestDistance = std::numeric_limits::max(); + MouseInteraction mouseInteraction = BuildMouseInteraction(QGuiApplication::mouseButtons(), + QGuiApplication::queryKeyboardModifiers(), + point); + for (auto entityId : visibleEntityIds) + { + using AzFramework::ViewportInfo; + // Check if components provide an aabb + if (const AZ::Aabb aabb = AzToolsFramework::CalculateEditorEntitySelectionBounds(entityId, ViewportInfo{ viewportId }); + aabb.IsValid()) + { + // Coarse grain check + if (AzToolsFramework::AabbIntersectMouseRay(mouseInteraction, aabb)) + { + // If success, pick against specific component + if (AzToolsFramework::PickEntity( + entityId, mouseInteraction, + closestDistance, viewportId)) + { + entityIdUnderCursor = entityId; + } + } + } + } + + // If we hit a valid Entity, then store the distance in the HitContext + // so that the caller can use this for calculations + if (entityIdUnderCursor.IsValid()) + { + hitInfo.dist = closestDistance; + return true; + } + + return false; } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Sandbox/Editor/Viewport.h b/Code/Sandbox/Editor/Viewport.h index 9979a3bb0a..bd7c749573 100644 --- a/Code/Sandbox/Editor/Viewport.h +++ b/Code/Sandbox/Editor/Viewport.h @@ -17,6 +17,7 @@ #pragma once #if !defined(Q_MOC_RUN) +#include #include #include #include "IPostRenderer.h" @@ -405,6 +406,12 @@ public: void SetAxisConstrain(int axis); + /// Take raw input and create a final mouse interaction. + /// @attention Do not map **point** from widget to viewport explicitly, + /// this is handled internally by BuildMouseInteraction - just pass directly. + virtual AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteraction( + Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers, const QPoint& point); + ////////////////////////////////////////////////////////////////////////// // Selection. ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Sandbox/Editor/editor_headers_files.cmake b/Code/Sandbox/Editor/editor_headers_files.cmake index 7da8d9eada..5714be5dfb 100644 --- a/Code/Sandbox/Editor/editor_headers_files.cmake +++ b/Code/Sandbox/Editor/editor_headers_files.cmake @@ -10,4 +10,4 @@ # set(FILES -) \ No newline at end of file +) diff --git a/Code/Sandbox/Editor/editor_lib_files.cmake b/Code/Sandbox/Editor/editor_lib_files.cmake index 4adf501d45..80ec582d19 100644 --- a/Code/Sandbox/Editor/editor_lib_files.cmake +++ b/Code/Sandbox/Editor/editor_lib_files.cmake @@ -511,9 +511,6 @@ set(FILES DimensionsDialog.cpp DimensionsDialog.h DimensionsDialog.ui - Dialogs/QT/NewEntityDialog.cpp - Dialogs/QT/NewEntityDialog.h - Dialogs/QT/NewEntityDialog.ui NewLevelDialog.cpp NewLevelDialog.h NewLevelDialog.ui @@ -551,7 +548,6 @@ set(FILES DatabaseFrameWnd.h DatabaseFrameWnd.ui DatabaseFrameWnd.qrc - Dialogs/DuplicatedObjectsHandlerDlg.h DocMultiArchive.h EditMode/DeepSelection.h FBXExporterDialog.h @@ -638,8 +634,6 @@ set(FILES Objects/ObjectManager.h Objects/ObjectManagerLegacyUndo.cpp Objects/ObjectManagerLegacyUndo.h - Objects/ObjectPhysicsManager.cpp - Objects/ObjectPhysicsManager.h Objects/DisplayContext.cpp Objects/DisplayContext.h Objects/EntityObject.cpp @@ -713,8 +707,6 @@ set(FILES graphicssettingsdialog.ui AboutDialog.cpp DatabaseFrameWnd.cpp - Dialogs/DuplicatedObjectsHandlerDlg.cpp - Dialogs/DuplicatedObjectsHandlerDlg.ui ErrorReportTableModel.h ErrorReportTableModel.cpp EditMode/DeepSelection.cpp diff --git a/Code/Sandbox/Editor/o3de_logo.svg b/Code/Sandbox/Editor/o3de_logo.svg index ac746c07a5..ba44566ce8 100644 --- a/Code/Sandbox/Editor/o3de_logo.svg +++ b/Code/Sandbox/Editor/o3de_logo.svg @@ -19,4 +19,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Camera.svg b/Code/Sandbox/Editor/res/Camera.svg index 9d48eea580..37a347837a 100644 --- a/Code/Sandbox/Editor/res/Camera.svg +++ b/Code/Sandbox/Editor/res/Camera.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Debug.svg b/Code/Sandbox/Editor/res/Debug.svg index 7bcfb21cda..ed97ba3f48 100644 --- a/Code/Sandbox/Editor/res/Debug.svg +++ b/Code/Sandbox/Editor/res/Debug.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Default_closed.svg b/Code/Sandbox/Editor/res/Default_closed.svg index 0a61514d44..9329e2d533 100644 --- a/Code/Sandbox/Editor/res/Default_closed.svg +++ b/Code/Sandbox/Editor/res/Default_closed.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Default_open.svg b/Code/Sandbox/Editor/res/Default_open.svg index 962ef99202..20ee7a5915 100644 --- a/Code/Sandbox/Editor/res/Default_open.svg +++ b/Code/Sandbox/Editor/res/Default_open.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Entity.svg b/Code/Sandbox/Editor/res/Entity.svg index 54f0e10960..33018dbeec 100644 --- a/Code/Sandbox/Editor/res/Entity.svg +++ b/Code/Sandbox/Editor/res/Entity.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Entity_Editor_Only.svg b/Code/Sandbox/Editor/res/Entity_Editor_Only.svg index e7007b6d62..2d3b999911 100644 --- a/Code/Sandbox/Editor/res/Entity_Editor_Only.svg +++ b/Code/Sandbox/Editor/res/Entity_Editor_Only.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Entity_Not_Active.svg b/Code/Sandbox/Editor/res/Entity_Not_Active.svg index 2d206dd943..5544322cf2 100644 --- a/Code/Sandbox/Editor/res/Entity_Not_Active.svg +++ b/Code/Sandbox/Editor/res/Entity_Not_Active.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Experimental.svg b/Code/Sandbox/Editor/res/Experimental.svg index d314f97ab4..47ce7d5f4d 100644 --- a/Code/Sandbox/Editor/res/Experimental.svg +++ b/Code/Sandbox/Editor/res/Experimental.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Eye.svg b/Code/Sandbox/Editor/res/Eye.svg index e3f7246313..a05f424751 100644 --- a/Code/Sandbox/Editor/res/Eye.svg +++ b/Code/Sandbox/Editor/res/Eye.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Files.svg b/Code/Sandbox/Editor/res/Files.svg index 03a5430a30..b76cdffb9e 100644 --- a/Code/Sandbox/Editor/res/Files.svg +++ b/Code/Sandbox/Editor/res/Files.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Gizmos.svg b/Code/Sandbox/Editor/res/Gizmos.svg index 4a17f8846c..e3cfe6fdbb 100644 --- a/Code/Sandbox/Editor/res/Gizmos.svg +++ b/Code/Sandbox/Editor/res/Gizmos.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Global.svg b/Code/Sandbox/Editor/res/Global.svg index d7cefa7ee4..a5f33b2406 100644 --- a/Code/Sandbox/Editor/res/Global.svg +++ b/Code/Sandbox/Editor/res/Global.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Motion.svg b/Code/Sandbox/Editor/res/Motion.svg index ba58d4dccf..8538797160 100644 --- a/Code/Sandbox/Editor/res/Motion.svg +++ b/Code/Sandbox/Editor/res/Motion.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Padlock.svg b/Code/Sandbox/Editor/res/Padlock.svg index c33e6782ff..f0fac87d82 100644 --- a/Code/Sandbox/Editor/res/Padlock.svg +++ b/Code/Sandbox/Editor/res/Padlock.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Entity.svg b/Code/Sandbox/Editor/res/Slice_Entity.svg index 9a82f2addb..6e863e3d21 100644 --- a/Code/Sandbox/Editor/res/Slice_Entity.svg +++ b/Code/Sandbox/Editor/res/Slice_Entity.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Entity_Editor_Only.svg b/Code/Sandbox/Editor/res/Slice_Entity_Editor_Only.svg index 45a59f3fb9..04f7d40bec 100644 --- a/Code/Sandbox/Editor/res/Slice_Entity_Editor_Only.svg +++ b/Code/Sandbox/Editor/res/Slice_Entity_Editor_Only.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Entity_Modified.svg b/Code/Sandbox/Editor/res/Slice_Entity_Modified.svg index 270d9d1b5e..fc2b315d78 100644 --- a/Code/Sandbox/Editor/res/Slice_Entity_Modified.svg +++ b/Code/Sandbox/Editor/res/Slice_Entity_Modified.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Entity_Modified_Editor_Only.svg b/Code/Sandbox/Editor/res/Slice_Entity_Modified_Editor_Only.svg index 24fdacfa2a..9d6da3d4d9 100644 --- a/Code/Sandbox/Editor/res/Slice_Entity_Modified_Editor_Only.svg +++ b/Code/Sandbox/Editor/res/Slice_Entity_Modified_Editor_Only.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Entity_Modified_Editor_Only_Unsavable.svg b/Code/Sandbox/Editor/res/Slice_Entity_Modified_Editor_Only_Unsavable.svg index 4663c0f095..007839b55a 100644 --- a/Code/Sandbox/Editor/res/Slice_Entity_Modified_Editor_Only_Unsavable.svg +++ b/Code/Sandbox/Editor/res/Slice_Entity_Modified_Editor_Only_Unsavable.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Entity_Modified_Not_Active.svg b/Code/Sandbox/Editor/res/Slice_Entity_Modified_Not_Active.svg index 4134715a82..d19f825c13 100644 --- a/Code/Sandbox/Editor/res/Slice_Entity_Modified_Not_Active.svg +++ b/Code/Sandbox/Editor/res/Slice_Entity_Modified_Not_Active.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Entity_Modified_Not_Active_Unsavable.svg b/Code/Sandbox/Editor/res/Slice_Entity_Modified_Not_Active_Unsavable.svg index 90095664df..bb6d303481 100644 --- a/Code/Sandbox/Editor/res/Slice_Entity_Modified_Not_Active_Unsavable.svg +++ b/Code/Sandbox/Editor/res/Slice_Entity_Modified_Not_Active_Unsavable.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Entity_Modified_Unsavable.svg b/Code/Sandbox/Editor/res/Slice_Entity_Modified_Unsavable.svg index 00f0d378ea..71dcac8d78 100644 --- a/Code/Sandbox/Editor/res/Slice_Entity_Modified_Unsavable.svg +++ b/Code/Sandbox/Editor/res/Slice_Entity_Modified_Unsavable.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Entity_Not_Active.svg b/Code/Sandbox/Editor/res/Slice_Entity_Not_Active.svg index 3ac45b7e11..e2a735137c 100644 --- a/Code/Sandbox/Editor/res/Slice_Entity_Not_Active.svg +++ b/Code/Sandbox/Editor/res/Slice_Entity_Not_Active.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Handle.svg b/Code/Sandbox/Editor/res/Slice_Handle.svg index 7b2ee60d79..8ecf3e33a2 100644 --- a/Code/Sandbox/Editor/res/Slice_Handle.svg +++ b/Code/Sandbox/Editor/res/Slice_Handle.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Handle_Editor_Only.svg b/Code/Sandbox/Editor/res/Slice_Handle_Editor_Only.svg index bd5086fc1c..3370fef97b 100644 --- a/Code/Sandbox/Editor/res/Slice_Handle_Editor_Only.svg +++ b/Code/Sandbox/Editor/res/Slice_Handle_Editor_Only.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Handle_Modified.svg b/Code/Sandbox/Editor/res/Slice_Handle_Modified.svg index 5fca6999c1..23f91b23c8 100644 --- a/Code/Sandbox/Editor/res/Slice_Handle_Modified.svg +++ b/Code/Sandbox/Editor/res/Slice_Handle_Modified.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Handle_Modified_Editor_Only.svg b/Code/Sandbox/Editor/res/Slice_Handle_Modified_Editor_Only.svg index 7c6cc8aac8..92ac55ea59 100644 --- a/Code/Sandbox/Editor/res/Slice_Handle_Modified_Editor_Only.svg +++ b/Code/Sandbox/Editor/res/Slice_Handle_Modified_Editor_Only.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Handle_Modified_Not_Active.svg b/Code/Sandbox/Editor/res/Slice_Handle_Modified_Not_Active.svg index 85af107444..2d1f122abe 100644 --- a/Code/Sandbox/Editor/res/Slice_Handle_Modified_Not_Active.svg +++ b/Code/Sandbox/Editor/res/Slice_Handle_Modified_Not_Active.svg @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Slice_Handle_Not_Active.svg b/Code/Sandbox/Editor/res/Slice_Handle_Not_Active.svg index 63bd14f6b1..aa9828a1e5 100644 --- a/Code/Sandbox/Editor/res/Slice_Handle_Not_Active.svg +++ b/Code/Sandbox/Editor/res/Slice_Handle_Not_Active.svg @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/Viewport.svg b/Code/Sandbox/Editor/res/Viewport.svg index f286c380d4..cb9d4516ba 100644 --- a/Code/Sandbox/Editor/res/Viewport.svg +++ b/Code/Sandbox/Editor/res/Viewport.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/db_library_add.svg b/Code/Sandbox/Editor/res/db_library_add.svg index dc6f25e47c..731ae21f94 100644 --- a/Code/Sandbox/Editor/res/db_library_add.svg +++ b/Code/Sandbox/Editor/res/db_library_add.svg @@ -15,4 +15,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/db_library_additem.svg b/Code/Sandbox/Editor/res/db_library_additem.svg index 73aa315558..0fb149de91 100644 --- a/Code/Sandbox/Editor/res/db_library_additem.svg +++ b/Code/Sandbox/Editor/res/db_library_additem.svg @@ -21,4 +21,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/db_library_cloneitem.svg b/Code/Sandbox/Editor/res/db_library_cloneitem.svg index 6359141d6d..8d18c112a7 100644 --- a/Code/Sandbox/Editor/res/db_library_cloneitem.svg +++ b/Code/Sandbox/Editor/res/db_library_cloneitem.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/db_library_copy.svg b/Code/Sandbox/Editor/res/db_library_copy.svg index 8bcfaeba3f..3294291ad7 100644 --- a/Code/Sandbox/Editor/res/db_library_copy.svg +++ b/Code/Sandbox/Editor/res/db_library_copy.svg @@ -15,4 +15,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/db_library_delete.svg b/Code/Sandbox/Editor/res/db_library_delete.svg index dc342aa00d..ab8d4e506f 100644 --- a/Code/Sandbox/Editor/res/db_library_delete.svg +++ b/Code/Sandbox/Editor/res/db_library_delete.svg @@ -16,4 +16,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/db_library_open.svg b/Code/Sandbox/Editor/res/db_library_open.svg index a5360b8972..18feb76526 100644 --- a/Code/Sandbox/Editor/res/db_library_open.svg +++ b/Code/Sandbox/Editor/res/db_library_open.svg @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/db_library_paste.svg b/Code/Sandbox/Editor/res/db_library_paste.svg index ebfe9adc08..4b5b40e868 100644 --- a/Code/Sandbox/Editor/res/db_library_paste.svg +++ b/Code/Sandbox/Editor/res/db_library_paste.svg @@ -38,4 +38,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/db_library_refresh.svg b/Code/Sandbox/Editor/res/db_library_refresh.svg index b33c4139fd..e0201606a7 100644 --- a/Code/Sandbox/Editor/res/db_library_refresh.svg +++ b/Code/Sandbox/Editor/res/db_library_refresh.svg @@ -15,4 +15,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/db_library_reload.svg b/Code/Sandbox/Editor/res/db_library_reload.svg index 8db9bd264a..ca940009f3 100644 --- a/Code/Sandbox/Editor/res/db_library_reload.svg +++ b/Code/Sandbox/Editor/res/db_library_reload.svg @@ -21,4 +21,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/db_library_removeitem.svg b/Code/Sandbox/Editor/res/db_library_removeitem.svg index b45e522205..cf4c4ac836 100644 --- a/Code/Sandbox/Editor/res/db_library_removeitem.svg +++ b/Code/Sandbox/Editor/res/db_library_removeitem.svg @@ -21,4 +21,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/db_library_save.svg b/Code/Sandbox/Editor/res/db_library_save.svg index 016a00ee83..cc97908a89 100644 --- a/Code/Sandbox/Editor/res/db_library_save.svg +++ b/Code/Sandbox/Editor/res/db_library_save.svg @@ -16,4 +16,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/error_report_checkmark.svg b/Code/Sandbox/Editor/res/error_report_checkmark.svg index 04ac63c183..af476fa031 100644 --- a/Code/Sandbox/Editor/res/error_report_checkmark.svg +++ b/Code/Sandbox/Editor/res/error_report_checkmark.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/error_report_comment.svg b/Code/Sandbox/Editor/res/error_report_comment.svg index 40553a3f07..f4af17cfe0 100644 --- a/Code/Sandbox/Editor/res/error_report_comment.svg +++ b/Code/Sandbox/Editor/res/error_report_comment.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/error_report_error.svg b/Code/Sandbox/Editor/res/error_report_error.svg index bbe81b923b..3215a7f317 100644 --- a/Code/Sandbox/Editor/res/error_report_error.svg +++ b/Code/Sandbox/Editor/res/error_report_error.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/error_report_warning.svg b/Code/Sandbox/Editor/res/error_report_warning.svg index 05183c1f32..94fa8f59a5 100644 --- a/Code/Sandbox/Editor/res/error_report_warning.svg +++ b/Code/Sandbox/Editor/res/error_report_warning.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/infobar/CameraCollision-default.svg b/Code/Sandbox/Editor/res/infobar/CameraCollision-default.svg index f6da6faf3c..cc3bb8138b 100644 --- a/Code/Sandbox/Editor/res/infobar/CameraCollision-default.svg +++ b/Code/Sandbox/Editor/res/infobar/CameraCollision-default.svg @@ -11,4 +11,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/infobar/GotoLocation-default.svg b/Code/Sandbox/Editor/res/infobar/GotoLocation-default.svg index e825d7e10d..d8ca099f38 100644 --- a/Code/Sandbox/Editor/res/infobar/GotoLocation-default.svg +++ b/Code/Sandbox/Editor/res/infobar/GotoLocation-default.svg @@ -15,4 +15,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/infobar/LockScale-default.svg b/Code/Sandbox/Editor/res/infobar/LockScale-default.svg index 13aba8ba62..8019a74893 100644 --- a/Code/Sandbox/Editor/res/infobar/LockScale-default.svg +++ b/Code/Sandbox/Editor/res/infobar/LockScale-default.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/infobar/LockSelection-default.svg b/Code/Sandbox/Editor/res/infobar/LockSelection-default.svg index c3afd554b3..d862f8b7f5 100644 --- a/Code/Sandbox/Editor/res/infobar/LockSelection-default.svg +++ b/Code/Sandbox/Editor/res/infobar/LockSelection-default.svg @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/infobar/Mute-default.svg b/Code/Sandbox/Editor/res/infobar/Mute-default.svg index d20d8b8dbc..40f3b980bf 100644 --- a/Code/Sandbox/Editor/res/infobar/Mute-default.svg +++ b/Code/Sandbox/Editor/res/infobar/Mute-default.svg @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/infobar/NoPlayerSync-default.svg b/Code/Sandbox/Editor/res/infobar/NoPlayerSync-default.svg index 25b6a2dfba..8c87f98433 100644 --- a/Code/Sandbox/Editor/res/infobar/NoPlayerSync-default.svg +++ b/Code/Sandbox/Editor/res/infobar/NoPlayerSync-default.svg @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/infobar/NoPlayerSync-selected.svg b/Code/Sandbox/Editor/res/infobar/NoPlayerSync-selected.svg index b11452fe07..fc799a9c98 100644 --- a/Code/Sandbox/Editor/res/infobar/NoPlayerSync-selected.svg +++ b/Code/Sandbox/Editor/res/infobar/NoPlayerSync-selected.svg @@ -14,4 +14,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/infobar/Pause-default.svg b/Code/Sandbox/Editor/res/infobar/Pause-default.svg index 10dd4e893e..f881ca5e1c 100644 --- a/Code/Sandbox/Editor/res/infobar/Pause-default.svg +++ b/Code/Sandbox/Editor/res/infobar/Pause-default.svg @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/infobar/PausePlay-default.svg b/Code/Sandbox/Editor/res/infobar/PausePlay-default.svg index 546d59106f..469336531e 100644 --- a/Code/Sandbox/Editor/res/infobar/PausePlay-default.svg +++ b/Code/Sandbox/Editor/res/infobar/PausePlay-default.svg @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/infobar/PhysicsCol-default.svg b/Code/Sandbox/Editor/res/infobar/PhysicsCol-default.svg index 19efaf5fc6..96a88d5329 100644 --- a/Code/Sandbox/Editor/res/infobar/PhysicsCol-default.svg +++ b/Code/Sandbox/Editor/res/infobar/PhysicsCol-default.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/infobar/VR-default.svg b/Code/Sandbox/Editor/res/infobar/VR-default.svg index fc81e0349e..0b666e0d88 100644 --- a/Code/Sandbox/Editor/res/infobar/VR-default.svg +++ b/Code/Sandbox/Editor/res/infobar/VR-default.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/infobar/XYZ-default.svg b/Code/Sandbox/Editor/res/infobar/XYZ-default.svg index f1d7d15149..2ec7313356 100644 --- a/Code/Sandbox/Editor/res/infobar/XYZ-default.svg +++ b/Code/Sandbox/Editor/res/infobar/XYZ-default.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/layer_icon.svg b/Code/Sandbox/Editor/res/layer_icon.svg index 32676441ff..6979b23e28 100644 --- a/Code/Sandbox/Editor/res/layer_icon.svg +++ b/Code/Sandbox/Editor/res/layer_icon.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/layouts/layouts-0.svg b/Code/Sandbox/Editor/res/layouts/layouts-0.svg index 3889b46d67..9e59d88071 100644 --- a/Code/Sandbox/Editor/res/layouts/layouts-0.svg +++ b/Code/Sandbox/Editor/res/layouts/layouts-0.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/layouts/layouts-1.svg b/Code/Sandbox/Editor/res/layouts/layouts-1.svg index 81915122ad..05108c4820 100644 --- a/Code/Sandbox/Editor/res/layouts/layouts-1.svg +++ b/Code/Sandbox/Editor/res/layouts/layouts-1.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/layouts/layouts-2.svg b/Code/Sandbox/Editor/res/layouts/layouts-2.svg index 385ff391de..990d166166 100644 --- a/Code/Sandbox/Editor/res/layouts/layouts-2.svg +++ b/Code/Sandbox/Editor/res/layouts/layouts-2.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/layouts/layouts-3.svg b/Code/Sandbox/Editor/res/layouts/layouts-3.svg index 38c59c089c..52dce49b6d 100644 --- a/Code/Sandbox/Editor/res/layouts/layouts-3.svg +++ b/Code/Sandbox/Editor/res/layouts/layouts-3.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/layouts/layouts-4.svg b/Code/Sandbox/Editor/res/layouts/layouts-4.svg index 0883cf7261..166f736f8b 100644 --- a/Code/Sandbox/Editor/res/layouts/layouts-4.svg +++ b/Code/Sandbox/Editor/res/layouts/layouts-4.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/layouts/layouts-5.svg b/Code/Sandbox/Editor/res/layouts/layouts-5.svg index 227105c68a..904a564526 100644 --- a/Code/Sandbox/Editor/res/layouts/layouts-5.svg +++ b/Code/Sandbox/Editor/res/layouts/layouts-5.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/layouts/layouts-6.svg b/Code/Sandbox/Editor/res/layouts/layouts-6.svg index 9a89860383..a45f044d3b 100644 --- a/Code/Sandbox/Editor/res/layouts/layouts-6.svg +++ b/Code/Sandbox/Editor/res/layouts/layouts-6.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/layouts/layouts-7.svg b/Code/Sandbox/Editor/res/layouts/layouts-7.svg index ef70b005b4..5a06476dbe 100644 --- a/Code/Sandbox/Editor/res/layouts/layouts-7.svg +++ b/Code/Sandbox/Editor/res/layouts/layouts-7.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/layouts/layouts-8.svg b/Code/Sandbox/Editor/res/layouts/layouts-8.svg index 1eb5f8f1b6..8b2ac3fe95 100644 --- a/Code/Sandbox/Editor/res/layouts/layouts-8.svg +++ b/Code/Sandbox/Editor/res/layouts/layouts-8.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/lock_circle_default.svg b/Code/Sandbox/Editor/res/lock_circle_default.svg index 473ec52847..db88a17820 100644 --- a/Code/Sandbox/Editor/res/lock_circle_default.svg +++ b/Code/Sandbox/Editor/res/lock_circle_default.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/lock_circle_transparent.svg b/Code/Sandbox/Editor/res/lock_circle_transparent.svg index 485863b052..830cbb3909 100644 --- a/Code/Sandbox/Editor/res/lock_circle_transparent.svg +++ b/Code/Sandbox/Editor/res/lock_circle_transparent.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/lock_on_NotTransparent.svg b/Code/Sandbox/Editor/res/lock_on_NotTransparent.svg index 9fc6da8f87..a16d4bc52b 100644 --- a/Code/Sandbox/Editor/res/lock_on_NotTransparent.svg +++ b/Code/Sandbox/Editor/res/lock_on_NotTransparent.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/lock_on_transparent.svg b/Code/Sandbox/Editor/res/lock_on_transparent.svg index 8f7837e5f2..b5a3923c0f 100644 --- a/Code/Sandbox/Editor/res/lock_on_transparent.svg +++ b/Code/Sandbox/Editor/res/lock_on_transparent.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/locked.svg b/Code/Sandbox/Editor/res/locked.svg index 5bd99f2da7..effd0d1269 100644 --- a/Code/Sandbox/Editor/res/locked.svg +++ b/Code/Sandbox/Editor/res/locked.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/source_control-not_setup.svg b/Code/Sandbox/Editor/res/source_control-not_setup.svg index c558776704..25485cbeca 100644 --- a/Code/Sandbox/Editor/res/source_control-not_setup.svg +++ b/Code/Sandbox/Editor/res/source_control-not_setup.svg @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/source_control-warning_v2.svg b/Code/Sandbox/Editor/res/source_control-warning_v2.svg index dc410e6283..a4dec8c322 100644 --- a/Code/Sandbox/Editor/res/source_control-warning_v2.svg +++ b/Code/Sandbox/Editor/res/source_control-warning_v2.svg @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/source_control_connected.svg b/Code/Sandbox/Editor/res/source_control_connected.svg index df93ee9e30..a0b3739c53 100644 --- a/Code/Sandbox/Editor/res/source_control_connected.svg +++ b/Code/Sandbox/Editor/res/source_control_connected.svg @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/source_control_error_v2.svg b/Code/Sandbox/Editor/res/source_control_error_v2.svg index 65bce37d60..16147e3a28 100644 --- a/Code/Sandbox/Editor/res/source_control_error_v2.svg +++ b/Code/Sandbox/Editor/res/source_control_error_v2.svg @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/unlocked.svg b/Code/Sandbox/Editor/res/unlocked.svg index d432a51c40..43a9609fb5 100644 --- a/Code/Sandbox/Editor/res/unlocked.svg +++ b/Code/Sandbox/Editor/res/unlocked.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/vis_circle_default.svg b/Code/Sandbox/Editor/res/vis_circle_default.svg index 473ec52847..db88a17820 100644 --- a/Code/Sandbox/Editor/res/vis_circle_default.svg +++ b/Code/Sandbox/Editor/res/vis_circle_default.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/vis_circle_transparent.svg b/Code/Sandbox/Editor/res/vis_circle_transparent.svg index 485863b052..830cbb3909 100644 --- a/Code/Sandbox/Editor/res/vis_circle_transparent.svg +++ b/Code/Sandbox/Editor/res/vis_circle_transparent.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/vis_on_NotTransparent.svg b/Code/Sandbox/Editor/res/vis_on_NotTransparent.svg index ea64dafcf5..f9242b6307 100644 --- a/Code/Sandbox/Editor/res/vis_on_NotTransparent.svg +++ b/Code/Sandbox/Editor/res/vis_on_NotTransparent.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/vis_on_transparent.svg b/Code/Sandbox/Editor/res/vis_on_transparent.svg index f3569c7cf8..2706b22ca4 100644 --- a/Code/Sandbox/Editor/res/vis_on_transparent.svg +++ b/Code/Sandbox/Editor/res/vis_on_transparent.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/visb.svg b/Code/Sandbox/Editor/res/visb.svg index 690c3d121b..8b49015e07 100644 --- a/Code/Sandbox/Editor/res/visb.svg +++ b/Code/Sandbox/Editor/res/visb.svg @@ -14,4 +14,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Editor/res/visb_hidden.svg b/Code/Sandbox/Editor/res/visb_hidden.svg index aeedd90eb5..7444982dcb 100644 --- a/Code/Sandbox/Editor/res/visb_hidden.svg +++ b/Code/Sandbox/Editor/res/visb_hidden.svg @@ -16,4 +16,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityDebugPrinter.cpp b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityDebugPrinter.cpp index 8c2d2d2f38..2eff76c738 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityDebugPrinter.cpp +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityDebugPrinter.cpp @@ -68,4 +68,4 @@ void ComponentEntityDebugPrinter::OnTick(float /*deltaTime*/, AZ::ScriptTimePoin GetIEditor()->GetRenderer()->DrawTextQueued(Vec3(x, y, 0), textInfo, AZStd::string::format("Entities: %zu", numEntities).c_str()); } } -} \ No newline at end of file +} diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityDebugPrinter.h b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityDebugPrinter.h index 058f06750f..5a8c1d4856 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityDebugPrinter.h +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityDebugPrinter.h @@ -29,4 +29,4 @@ private: // TickBus void OnTick(float deltaTime, AZ::ScriptTimePoint time) override; ////////////////////////////////////////////////////////////////////////// -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin.mf b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin.mf index 09f696689c..997209477a 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin.mf +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin.mf @@ -1,3 +1,3 @@  - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.h b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.h index ce25813b93..116a1fc9b0 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.h +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.h @@ -40,4 +40,4 @@ protected: // Will emit OnCategoryChange signal void OnItemClicked(QTreeWidgetItem* item, int column); -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentDataModel.h b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentDataModel.h index 62758ef09d..857ef59b76 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentDataModel.h +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentDataModel.h @@ -129,4 +129,4 @@ public: protected: AZStd::string m_selectedCategory; -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentPaletteWindow.h b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentPaletteWindow.h index 8116c86e51..3793fc929a 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentPaletteWindow.h +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentPaletteWindow.h @@ -58,4 +58,4 @@ protected: AzToolsFramework::SearchCriteriaWidget* m_filterWidget; void keyPressEvent(QKeyEvent* event) override; -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/FilteredComponentList.h b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/FilteredComponentList.h index d0701be237..3f8e7f7fb0 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/FilteredComponentList.h +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/FilteredComponentList.h @@ -69,4 +69,4 @@ protected: AzToolsFramework::FilterByCategoryMap m_filtersRegExp; ComponentDataModel* m_componentDataModel; -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_default.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_default.svg index a603a23e64..450e94c4b7 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_default.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_default.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_default_hover.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_default_hover.svg index ed420de576..36cceef9e3 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_default_hover.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_default_hover.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_default_transparent.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_default_transparent.svg index 3f331871be..a3a09b1653 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_default_transparent.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_default_transparent.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_on.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_on.svg index 5c61f11291..c616ed87c1 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_on.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_on.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_on_hover.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_on_hover.svg index 81f05cf689..410f751568 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_on_hover.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_on_hover.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_on_transparent.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_on_transparent.svg index 17367c29f2..f7e222c80f 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_on_transparent.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/lock_on_transparent.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/sort_a_to_z.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/sort_a_to_z.svg index 44e5893557..0d01d191f2 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/sort_a_to_z.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/sort_a_to_z.svg @@ -16,4 +16,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/sort_manually.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/sort_manually.svg index b03a72498e..522b715969 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/sort_manually.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/sort_manually.svg @@ -17,4 +17,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/sort_z_to_a.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/sort_z_to_a.svg index 5c6aa6d165..d6acde4430 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/sort_z_to_a.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/sort_z_to_a.svg @@ -16,4 +16,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_default.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_default.svg index f9c2e3aca3..c7d4877809 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_default.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_default.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_default_hover.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_default_hover.svg index 54fbad2898..ae7f899c78 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_default_hover.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_default_hover.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_default_transparent.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_default_transparent.svg index c310e4343b..0469a3f4e9 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_default_transparent.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_default_transparent.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_on.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_on.svg index c50f830f28..f6d8a9c32f 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_on.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_on.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_on_hover.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_on_hover.svg index 6520636b57..a02fd53198 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_on_hover.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_on_hover.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_on_transparent.svg b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_on_transparent.svg index 15b5c34a5f..4d981e98fb 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_on_transparent.svg +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Icons/visibility_on_transparent.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/EditorAssetImporter/AssetBrowserContextProvider.h b/Code/Sandbox/Plugins/EditorAssetImporter/AssetBrowserContextProvider.h index ab638895e4..0b3cfac4ff 100644 --- a/Code/Sandbox/Plugins/EditorAssetImporter/AssetBrowserContextProvider.h +++ b/Code/Sandbox/Plugins/EditorAssetImporter/AssetBrowserContextProvider.h @@ -43,4 +43,4 @@ namespace AZ protected: bool HandlesSource(const AzToolsFramework::AssetBrowser::SourceAssetBrowserEntry* entry) const; // return true if we care about this kind of source file. }; -} \ No newline at end of file +} diff --git a/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporter.qrc b/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporter.qrc index aec2900006..5140ed81ab 100644 --- a/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporter.qrc +++ b/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporter.qrc @@ -14,4 +14,4 @@ ../../../../Editor/Icons/checkmark_checked_hover.png ../../../../Editor/Icons/checkmark_unchecked_hover.png - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporterPlugin.h b/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporterPlugin.h index a02b0605e9..282e701624 100644 --- a/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporterPlugin.h +++ b/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporterPlugin.h @@ -97,4 +97,4 @@ private: // Context provider for the Asset Browser AZ::AssetBrowserContextProvider m_assetBrowserContextProvider; AZ::SceneSerializationHandler m_sceneSerializationHandler; -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporterWindow.h b/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporterWindow.h index 4be63daa07..fe689275db 100644 --- a/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporterWindow.h +++ b/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporterWindow.h @@ -124,4 +124,4 @@ private: int m_processingOverlayIndex; QSharedPointer m_processingOverlay; -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Plugins/EditorAssetImporter/SceneSerializationHandler.h b/Code/Sandbox/Plugins/EditorAssetImporter/SceneSerializationHandler.h index a1044c4ba7..cf7d9ad4eb 100644 --- a/Code/Sandbox/Plugins/EditorAssetImporter/SceneSerializationHandler.h +++ b/Code/Sandbox/Plugins/EditorAssetImporter/SceneSerializationHandler.h @@ -38,4 +38,4 @@ namespace AZ AZStd::unordered_map> m_scenes; }; -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Sandbox/Plugins/EditorCommon/CurveEditorContent.h b/Code/Sandbox/Plugins/EditorCommon/CurveEditorContent.h index fc2e4713bc..49acc62f67 100644 --- a/Code/Sandbox/Plugins/EditorCommon/CurveEditorContent.h +++ b/Code/Sandbox/Plugins/EditorCommon/CurveEditorContent.h @@ -152,4 +152,4 @@ struct SCurveEditorContent } TCurveEditorCurves m_curves; -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Plugins/EditorCommon/CurveEditorContent_38.h b/Code/Sandbox/Plugins/EditorCommon/CurveEditorContent_38.h index 7e11ba87d7..f11a135c80 100644 --- a/Code/Sandbox/Plugins/EditorCommon/CurveEditorContent_38.h +++ b/Code/Sandbox/Plugins/EditorCommon/CurveEditorContent_38.h @@ -81,4 +81,4 @@ struct SCurveEditorContent } TCurveEditorCurves m_curves; -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Plugins/EditorCommon/CurveEditor_38.h b/Code/Sandbox/Plugins/EditorCommon/CurveEditor_38.h index b90112d8d3..f0c5da608b 100644 --- a/Code/Sandbox/Plugins/EditorCommon/CurveEditor_38.h +++ b/Code/Sandbox/Plugins/EditorCommon/CurveEditor_38.h @@ -151,4 +151,4 @@ private: Vec2 m_translation; TRange m_timeRange; Range m_valueRange; -}; \ No newline at end of file +}; diff --git a/Code/Sandbox/Plugins/EditorCommon/DrawingPrimitives/Ruler.h b/Code/Sandbox/Plugins/EditorCommon/DrawingPrimitives/Ruler.h index e6be1a2eac..db599530ff 100644 --- a/Code/Sandbox/Plugins/EditorCommon/DrawingPrimitives/Ruler.h +++ b/Code/Sandbox/Plugins/EditorCommon/DrawingPrimitives/Ruler.h @@ -53,4 +53,4 @@ namespace DrawingPrimitives void DrawTicks(const std::vector& ticks, QPainter& painter, const QPalette& palette, const STickOptions& options); void DrawTicks(QPainter& painter, const QPalette& palette, const STickOptions& options); void DrawRuler(QPainter& painter, const QPalette& palette, const SRulerOptions& options, int* pRulerPrecision); -} \ No newline at end of file +} diff --git a/Code/Sandbox/Plugins/EditorCommon/DrawingPrimitives/TimeSlider.h b/Code/Sandbox/Plugins/EditorCommon/DrawingPrimitives/TimeSlider.h index dfbb778fab..b92c414b2a 100644 --- a/Code/Sandbox/Plugins/EditorCommon/DrawingPrimitives/TimeSlider.h +++ b/Code/Sandbox/Plugins/EditorCommon/DrawingPrimitives/TimeSlider.h @@ -32,4 +32,4 @@ namespace DrawingPrimitives }; void DrawTimeSlider(QPainter& painter, const QPalette& palette, const STimeSliderOptions& options); -} \ No newline at end of file +} diff --git a/Code/Sandbox/Plugins/EditorCommon/QParentWndWidget.cpp b/Code/Sandbox/Plugins/EditorCommon/QParentWndWidget.cpp index d601d654c2..f0bbf572df 100644 --- a/Code/Sandbox/Plugins/EditorCommon/QParentWndWidget.cpp +++ b/Code/Sandbox/Plugins/EditorCommon/QParentWndWidget.cpp @@ -306,4 +306,4 @@ bool QParentWndWidget::focusNextPrevChild(bool next) return true; } -#include \ No newline at end of file +#include diff --git a/Code/Sandbox/Plugins/PerforcePlugin/Platform/Linux/PAL_linux.cmake b/Code/Sandbox/Plugins/PerforcePlugin/Platform/Linux/PAL_linux.cmake index 57d429ab32..7074ba07a4 100644 --- a/Code/Sandbox/Plugins/PerforcePlugin/Platform/Linux/PAL_linux.cmake +++ b/Code/Sandbox/Plugins/PerforcePlugin/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_P4PLUGIN_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_BUILD_P4PLUGIN_SUPPORTED FALSE) diff --git a/Code/Sandbox/Plugins/PerforcePlugin/Platform/Mac/PAL_mac.cmake b/Code/Sandbox/Plugins/PerforcePlugin/Platform/Mac/PAL_mac.cmake index fa027e2d96..d84bc9317c 100644 --- a/Code/Sandbox/Plugins/PerforcePlugin/Platform/Mac/PAL_mac.cmake +++ b/Code/Sandbox/Plugins/PerforcePlugin/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_P4PLUGIN_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_BUILD_P4PLUGIN_SUPPORTED TRUE) diff --git a/Code/Sandbox/Plugins/PerforcePlugin/Platform/Windows/PAL_windows.cmake b/Code/Sandbox/Plugins/PerforcePlugin/Platform/Windows/PAL_windows.cmake index fa027e2d96..d84bc9317c 100644 --- a/Code/Sandbox/Plugins/PerforcePlugin/Platform/Windows/PAL_windows.cmake +++ b/Code/Sandbox/Plugins/PerforcePlugin/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_P4PLUGIN_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_BUILD_P4PLUGIN_SUPPORTED TRUE) diff --git a/Code/Sandbox/Plugins/ProjectSettingsTool/PlatformSettings.h b/Code/Sandbox/Plugins/ProjectSettingsTool/PlatformSettings.h index bb9cc22fa8..ca74e98cff 100644 --- a/Code/Sandbox/Plugins/ProjectSettingsTool/PlatformSettings.h +++ b/Code/Sandbox/Plugins/ProjectSettingsTool/PlatformSettings.h @@ -14,4 +14,4 @@ #include "PlatformSettings_Android.h" #include "PlatformSettings_Base.h" -#include "PlatformSettings_Ios.h" \ No newline at end of file +#include "PlatformSettings_Ios.h" diff --git a/Code/Sandbox/Plugins/ProjectSettingsTool/PlatformSettings_Ios.h b/Code/Sandbox/Plugins/ProjectSettingsTool/PlatformSettings_Ios.h index 79243d5208..f2ec86a57e 100644 --- a/Code/Sandbox/Plugins/ProjectSettingsTool/PlatformSettings_Ios.h +++ b/Code/Sandbox/Plugins/ProjectSettingsTool/PlatformSettings_Ios.h @@ -159,4 +159,4 @@ namespace ProjectSettingsTool IosIcons m_icons; IosLaunchscreens m_launchscreens; }; -} // namespace ProjectSettingsTool \ No newline at end of file +} // namespace ProjectSettingsTool diff --git a/Code/Sandbox/Plugins/ProjectSettingsTool/Platforms.h b/Code/Sandbox/Plugins/ProjectSettingsTool/Platforms.h index 31a0fae725..0ef97ff00c 100644 --- a/Code/Sandbox/Plugins/ProjectSettingsTool/Platforms.h +++ b/Code/Sandbox/Plugins/ProjectSettingsTool/Platforms.h @@ -44,4 +44,4 @@ namespace ProjectSettingsTool Platform{ PlatformId::Ios, PlatformDataType::Plist } }; -} // namespace ProjectSettingsTool \ No newline at end of file +} // namespace ProjectSettingsTool diff --git a/Code/Sandbox/Plugins/ProjectSettingsTool/PlistDictionary.cpp b/Code/Sandbox/Plugins/ProjectSettingsTool/PlistDictionary.cpp index 6732a0129b..8725a3f307 100644 --- a/Code/Sandbox/Plugins/ProjectSettingsTool/PlistDictionary.cpp +++ b/Code/Sandbox/Plugins/ProjectSettingsTool/PlistDictionary.cpp @@ -164,4 +164,4 @@ namespace ProjectSettingsTool return false; } -} // namespace ProjectSettingsTool \ No newline at end of file +} // namespace ProjectSettingsTool diff --git a/Code/Sandbox/Plugins/ProjectSettingsTool/ProjectSettingsValidator.h b/Code/Sandbox/Plugins/ProjectSettingsTool/ProjectSettingsValidator.h index a6f9f9a04e..38910ca6d4 100644 --- a/Code/Sandbox/Plugins/ProjectSettingsTool/ProjectSettingsValidator.h +++ b/Code/Sandbox/Plugins/ProjectSettingsTool/ProjectSettingsValidator.h @@ -45,4 +45,4 @@ namespace ProjectSettingsTool // Tracks allocations of other QValidators so they don't leak QValidatorList m_otherValidators; }; -} // namespace ProjectSettingsTool \ No newline at end of file +} // namespace ProjectSettingsTool diff --git a/Code/Sandbox/Plugins/ProjectSettingsTool/icons/broken_link.svg b/Code/Sandbox/Plugins/ProjectSettingsTool/icons/broken_link.svg index 82a22181e0..c6adf14096 100644 --- a/Code/Sandbox/Plugins/ProjectSettingsTool/icons/broken_link.svg +++ b/Code/Sandbox/Plugins/ProjectSettingsTool/icons/broken_link.svg @@ -11,4 +11,4 @@ - \ No newline at end of file + diff --git a/Code/Sandbox/Plugins/ProjectSettingsTool/icons/link.svg b/Code/Sandbox/Plugins/ProjectSettingsTool/icons/link.svg index 227410c510..e37bfedb57 100644 --- a/Code/Sandbox/Plugins/ProjectSettingsTool/icons/link.svg +++ b/Code/Sandbox/Plugins/ProjectSettingsTool/icons/link.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/.p4ignore b/Code/Tools/.p4ignore deleted file mode 100644 index eba2f26759..0000000000 --- a/Code/Tools/.p4ignore +++ /dev/null @@ -1,2 +0,0 @@ -#Ignore these directories -SDKs \ No newline at end of file diff --git a/Code/Tools/Android/ProjectBuilder/ProjectActivity.java b/Code/Tools/Android/ProjectBuilder/ProjectActivity.java index c9a3716f63..c9731cf602 100644 --- a/Code/Tools/Android/ProjectBuilder/ProjectActivity.java +++ b/Code/Tools/Android/ProjectBuilder/ProjectActivity.java @@ -26,4 +26,4 @@ public class ${ANDROID_PROJECT_ACTIVITY} extends LumberyardActivity System.loadLibrary("c++_shared"); Log.d("LMBR", "BootStrap: Finished Library load"); } -} \ No newline at end of file +} diff --git a/Code/Tools/Android/ProjectBuilder/android_builder.json b/Code/Tools/Android/ProjectBuilder/android_builder.json index 57dc39daa8..8bf18ee4c6 100644 --- a/Code/Tools/Android/ProjectBuilder/android_builder.json +++ b/Code/Tools/Android/ProjectBuilder/android_builder.json @@ -85,4 +85,4 @@ [ "wscript" ] -} \ No newline at end of file +} diff --git a/Code/Tools/Android/ProjectBuilder/android_libraries.json b/Code/Tools/Android/ProjectBuilder/android_libraries.json index 43a66ad7f9..49dc2c6a81 100644 --- a/Code/Tools/Android/ProjectBuilder/android_libraries.json +++ b/Code/Tools/Android/ProjectBuilder/android_libraries.json @@ -78,4 +78,4 @@ }] }] } -} \ No newline at end of file +} diff --git a/Code/Tools/Android/ProjectBuilder/bools.xml b/Code/Tools/Android/ProjectBuilder/bools.xml index 77249103f4..f5e5c499ed 100644 --- a/Code/Tools/Android/ProjectBuilder/bools.xml +++ b/Code/Tools/Android/ProjectBuilder/bools.xml @@ -4,4 +4,4 @@ ${ANDROID_USE_PATCH_OBB} ${ANDROID_ENABLE_KEEP_SCREEN_ON} ${ANDROID_DISABLE_IMMERSIVE_MODE} - \ No newline at end of file + diff --git a/Code/Tools/Android/ProjectBuilder/build.gradle.in b/Code/Tools/Android/ProjectBuilder/build.gradle.in index 0bf444b785..66f58294ab 100644 --- a/Code/Tools/Android/ProjectBuilder/build.gradle.in +++ b/Code/Tools/Android/ProjectBuilder/build.gradle.in @@ -79,4 +79,4 @@ ${CUSTOM_APPLY_ASSET_LAYOUT_RELEASE_TASK} ${CUSTOM_GRADLE_COPY_NATIVE_DEBUG_LIB_TASK} ${CUSTOM_GRADLE_COPY_NATIVE_PROFILE_LIB_TASK} ${CUSTOM_GRADLE_COPY_NATIVE_RELEASE_LIB_TASK} -} \ No newline at end of file +} diff --git a/Code/Tools/Android/ProjectBuilder/obb_downloader.xml b/Code/Tools/Android/ProjectBuilder/obb_downloader.xml index 41787a5495..e35377ce4f 100644 --- a/Code/Tools/Android/ProjectBuilder/obb_downloader.xml +++ b/Code/Tools/Android/ProjectBuilder/obb_downloader.xml @@ -164,4 +164,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/AssetBundler/tests/DummyProject/project.json b/Code/Tools/AssetBundler/tests/DummyProject/project.json index 68629d303f..0fa6ec7011 100644 --- a/Code/Tools/AssetBundler/tests/DummyProject/project.json +++ b/Code/Tools/AssetBundler/tests/DummyProject/project.json @@ -11,4 +11,4 @@ "version_name" : "1.0.0.0", "orientation" : "landscape" } -} \ No newline at end of file +} diff --git a/Code/Tools/AssetBundler/tests/Gems/GemA/gem.json b/Code/Tools/AssetBundler/tests/Gems/GemA/gem.json index 83c5a6b7a1..c56e1aea6e 100644 --- a/Code/Tools/AssetBundler/tests/Gems/GemA/gem.json +++ b/Code/Tools/AssetBundler/tests/Gems/GemA/gem.json @@ -8,4 +8,4 @@ "Tags": ["Foo"], "IconPath": "preview.png", "EditorModule": true -} \ No newline at end of file +} diff --git a/Code/Tools/AssetBundler/tests/Gems/GemB/gem.json b/Code/Tools/AssetBundler/tests/Gems/GemB/gem.json index 1fad4dea8f..b150da656e 100644 --- a/Code/Tools/AssetBundler/tests/Gems/GemB/gem.json +++ b/Code/Tools/AssetBundler/tests/Gems/GemB/gem.json @@ -8,4 +8,4 @@ "Tags": ["Foo"], "IconPath": "preview.png", "EditorModule": true -} \ No newline at end of file +} diff --git a/Code/Tools/AssetBundler/tests/Gems/GemC/gem.json b/Code/Tools/AssetBundler/tests/Gems/GemC/gem.json index f9c4c35b67..c6c69d0535 100644 --- a/Code/Tools/AssetBundler/tests/Gems/GemC/gem.json +++ b/Code/Tools/AssetBundler/tests/Gems/GemC/gem.json @@ -8,4 +8,4 @@ "Tags": ["Foo"], "IconPath": "preview.png", "EditorModule": true -} \ No newline at end of file +} diff --git a/Code/Tools/AssetBundler/tests/main.h b/Code/Tools/AssetBundler/tests/main.h index 1d301e40f2..50a099a53c 100644 --- a/Code/Tools/AssetBundler/tests/main.h +++ b/Code/Tools/AssetBundler/tests/main.h @@ -13,4 +13,4 @@ namespace AssetBundler { extern const char RelativeTestFolder[]; -} \ No newline at end of file +} diff --git a/Code/Tools/AssetProcessor/AssetBuilder/AssetBuilderInfo.cpp b/Code/Tools/AssetProcessor/AssetBuilder/AssetBuilderInfo.cpp index a27e5bffb3..78f27d0efe 100644 --- a/Code/Tools/AssetProcessor/AssetBuilder/AssetBuilderInfo.cpp +++ b/Code/Tools/AssetProcessor/AssetBuilder/AssetBuilderInfo.cpp @@ -190,4 +190,4 @@ namespace AssetBuilder } return functionAddr; } -} \ No newline at end of file +} diff --git a/Code/Tools/AssetProcessor/AssetBuilder/Platform/Mac/AssetBuilderApplication_mac.cpp b/Code/Tools/AssetProcessor/AssetBuilder/Platform/Mac/AssetBuilderApplication_mac.cpp index a97e8ee82c..147fd22add 100644 --- a/Code/Tools/AssetProcessor/AssetBuilder/Platform/Mac/AssetBuilderApplication_mac.cpp +++ b/Code/Tools/AssetProcessor/AssetBuilder/Platform/Mac/AssetBuilderApplication_mac.cpp @@ -14,4 +14,4 @@ void AssetBuilderApplication::InstallCtrlHandler() { -} \ No newline at end of file +} diff --git a/Code/Tools/AssetProcessor/AssetBuilder/Platform/Windows/AssetBuilderApplication_windows.cpp b/Code/Tools/AssetProcessor/AssetBuilder/Platform/Windows/AssetBuilderApplication_windows.cpp index 67df9f754e..d416d417af 100644 --- a/Code/Tools/AssetProcessor/AssetBuilder/Platform/Windows/AssetBuilderApplication_windows.cpp +++ b/Code/Tools/AssetProcessor/AssetBuilder/Platform/Windows/AssetBuilderApplication_windows.cpp @@ -32,4 +32,4 @@ namespace AssetBuilderApplicationPrivate void AssetBuilderApplication::InstallCtrlHandler() { ::SetConsoleCtrlHandler(AssetBuilderApplicationPrivate::CtrlHandlerRoutine, TRUE); -} \ No newline at end of file +} diff --git a/Code/Tools/AssetProcessor/AssetBuilder/asset_builder_files.cmake b/Code/Tools/AssetProcessor/AssetBuilder/asset_builder_files.cmake index 32a6097d89..cb3411f4ca 100644 --- a/Code/Tools/AssetProcessor/AssetBuilder/asset_builder_files.cmake +++ b/Code/Tools/AssetProcessor/AssetBuilder/asset_builder_files.cmake @@ -20,4 +20,4 @@ set(FILES TraceMessageHook.h TraceMessageHook.cpp AssetBuilder.rc -) \ No newline at end of file +) diff --git a/Code/Tools/AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderBusses.h b/Code/Tools/AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderBusses.h index 0b65a39f3f..82cdbdd3a3 100644 --- a/Code/Tools/AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderBusses.h +++ b/Code/Tools/AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderBusses.h @@ -117,4 +117,4 @@ namespace AssetBuilderSDK }; typedef AZ::EBus JobCommandBus; -} \ No newline at end of file +} diff --git a/Code/Tools/AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderEBusHelper.h b/Code/Tools/AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderEBusHelper.h index 37a18b9cfc..ced4dea666 100644 --- a/Code/Tools/AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderEBusHelper.h +++ b/Code/Tools/AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderEBusHelper.h @@ -68,4 +68,4 @@ namespace AssetBuilderSDK } -#endif //ASSETBUILDERUTILEBUSHELPER_H \ No newline at end of file +#endif //ASSETBUILDERUTILEBUSHELPER_H diff --git a/Code/Tools/AssetProcessor/Platform/Linux/AssetProcessor_Traits_Platform.h b/Code/Tools/AssetProcessor/Platform/Linux/AssetProcessor_Traits_Platform.h index 3b9426c567..8c3c58a555 100644 --- a/Code/Tools/AssetProcessor/Platform/Linux/AssetProcessor_Traits_Platform.h +++ b/Code/Tools/AssetProcessor/Platform/Linux/AssetProcessor_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/AssetProcessor/Platform/Mac/AssetProcessor_Traits_Platform.h b/Code/Tools/AssetProcessor/Platform/Mac/AssetProcessor_Traits_Platform.h index 3f58347d98..f2a53e93e4 100644 --- a/Code/Tools/AssetProcessor/Platform/Mac/AssetProcessor_Traits_Platform.h +++ b/Code/Tools/AssetProcessor/Platform/Mac/AssetProcessor_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/AssetProcessor/Platform/Mac/Images.xcassets/AppIcon.appiconset/Contents.json b/Code/Tools/AssetProcessor/Platform/Mac/Images.xcassets/AppIcon.appiconset/Contents.json index 15c31c8f20..2c6bbd2282 100644 --- a/Code/Tools/AssetProcessor/Platform/Mac/Images.xcassets/AppIcon.appiconset/Contents.json +++ b/Code/Tools/AssetProcessor/Platform/Mac/Images.xcassets/AppIcon.appiconset/Contents.json @@ -56,4 +56,4 @@ "version" : 1, "author" : "xcode" } -} \ No newline at end of file +} diff --git a/Code/Tools/AssetProcessor/Platform/Mac/Images.xcassets/AssetProcessorAppIcon.appiconset/Contents.json b/Code/Tools/AssetProcessor/Platform/Mac/Images.xcassets/AssetProcessorAppIcon.appiconset/Contents.json index 15c31c8f20..2c6bbd2282 100644 --- a/Code/Tools/AssetProcessor/Platform/Mac/Images.xcassets/AssetProcessorAppIcon.appiconset/Contents.json +++ b/Code/Tools/AssetProcessor/Platform/Mac/Images.xcassets/AssetProcessorAppIcon.appiconset/Contents.json @@ -56,4 +56,4 @@ "version" : 1, "author" : "xcode" } -} \ No newline at end of file +} diff --git a/Code/Tools/AssetProcessor/Platform/Mac/Images.xcassets/Contents.json b/Code/Tools/AssetProcessor/Platform/Mac/Images.xcassets/Contents.json index da4a164c91..2d92bd53fd 100644 --- a/Code/Tools/AssetProcessor/Platform/Mac/Images.xcassets/Contents.json +++ b/Code/Tools/AssetProcessor/Platform/Mac/Images.xcassets/Contents.json @@ -3,4 +3,4 @@ "version" : 1, "author" : "xcode" } -} \ No newline at end of file +} diff --git a/Code/Tools/AssetProcessor/Platform/Mac/assetprocessor_mac.cmake b/Code/Tools/AssetProcessor/Platform/Mac/assetprocessor_mac.cmake index a814e1b9ee..e065f9a1a2 100644 --- a/Code/Tools/AssetProcessor/Platform/Mac/assetprocessor_mac.cmake +++ b/Code/Tools/AssetProcessor/Platform/Mac/assetprocessor_mac.cmake @@ -22,4 +22,4 @@ set_target_properties(AssetProcessor PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Platform/Mac/gui_info.plist RESOURCE ${CMAKE_CURRENT_SOURCE_DIR}/Platform/Mac/Images.xcassets XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AssetProcessorAppIcon -) \ No newline at end of file +) diff --git a/Code/Tools/AssetProcessor/Platform/Windows/AssetProcessor_Traits_Platform.h b/Code/Tools/AssetProcessor/Platform/Windows/AssetProcessor_Traits_Platform.h index aa9fc0372e..14b63beda9 100644 --- a/Code/Tools/AssetProcessor/Platform/Windows/AssetProcessor_Traits_Platform.h +++ b/Code/Tools/AssetProcessor/Platform/Windows/AssetProcessor_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/AssetProcessor/native/resourcecompiler/RCQueueSortModel.h b/Code/Tools/AssetProcessor/native/resourcecompiler/RCQueueSortModel.h index c8884b5b6d..103014d6e3 100644 --- a/Code/Tools/AssetProcessor/native/resourcecompiler/RCQueueSortModel.h +++ b/Code/Tools/AssetProcessor/native/resourcecompiler/RCQueueSortModel.h @@ -85,4 +85,4 @@ namespace AssetProcessor }; } // namespace AssetProcessor -#endif //ASSETPROCESSOR_RCQUEUESORTMODEL_H \ No newline at end of file +#endif //ASSETPROCESSOR_RCQUEUESORTMODEL_H diff --git a/Code/Tools/AssetProcessor/native/tests/assetBuilderSDK/assetBuilderSDKTest.h b/Code/Tools/AssetProcessor/native/tests/assetBuilderSDK/assetBuilderSDKTest.h index 27571dd501..271419b954 100644 --- a/Code/Tools/AssetProcessor/native/tests/assetBuilderSDK/assetBuilderSDKTest.h +++ b/Code/Tools/AssetProcessor/native/tests/assetBuilderSDK/assetBuilderSDKTest.h @@ -32,4 +32,4 @@ namespace AssetProcessor AZ::AllocatorInstance::Destroy(); } }; -} \ No newline at end of file +} diff --git a/Code/Tools/AssetProcessor/native/ui/ConnectionEditDialog.h b/Code/Tools/AssetProcessor/native/ui/ConnectionEditDialog.h index cb5b88b075..b4c6bc68da 100644 --- a/Code/Tools/AssetProcessor/native/ui/ConnectionEditDialog.h +++ b/Code/Tools/AssetProcessor/native/ui/ConnectionEditDialog.h @@ -42,4 +42,4 @@ private: QLineEdit* m_id; QLineEdit* m_ipAddress; AzQtComponents::SpinBox* m_port; -}; \ No newline at end of file +}; diff --git a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor.qss b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor.qss index deebcbeb32..a9e3ce3ff6 100644 --- a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor.qss +++ b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor.qss @@ -140,4 +140,4 @@ QListWidget::item:hover { QListWidget QHeaderView::section { background-color: rgb(34,34,34); -} \ No newline at end of file +} diff --git a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_down.svg b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_down.svg index 1aea01fe95..7fdba691b1 100644 --- a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_down.svg +++ b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_down.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_left.svg b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_left.svg index f2d0956242..16485e827e 100644 --- a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_left.svg +++ b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_left.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_right.svg b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_right.svg index 9254dfdd4b..30f071e34f 100644 --- a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_right.svg +++ b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_right.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_up.svg b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_up.svg index 40b9a8a9a0..67ba425ce1 100644 --- a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_up.svg +++ b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_arrow_up.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_goto.svg b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_goto.svg index 118ebdc7d2..dd275ceeb3 100644 --- a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_goto.svg +++ b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_goto.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_goto_hover.svg b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_goto_hover.svg index 3bcf8c062e..74b7589484 100644 --- a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_goto_hover.svg +++ b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_goto_hover.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_plus.svg b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_plus.svg index 52e1234949..1efe6130d2 100644 --- a/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_plus.svg +++ b/Code/Tools/AssetProcessor/native/ui/style/AssetProcessor_plus.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/AssetProcessor/native/unittests/ConnectionUnitTests.cpp b/Code/Tools/AssetProcessor/native/unittests/ConnectionUnitTests.cpp index e270a9133b..29a0570d39 100644 --- a/Code/Tools/AssetProcessor/native/unittests/ConnectionUnitTests.cpp +++ b/Code/Tools/AssetProcessor/native/unittests/ConnectionUnitTests.cpp @@ -44,7 +44,4 @@ ConnectionUnitTest::~ConnectionUnitTest() } - - -REGISTER_UNIT_TEST(ConnectionUnitTest) - +// REGISTER_UNIT_TEST(ConnectionUnitTest) // disabling due to intermittent test failure - LYN-3368 diff --git a/Code/Tools/AssetProcessor/native/unittests/MockConnectionHandler.h b/Code/Tools/AssetProcessor/native/unittests/MockConnectionHandler.h index 9cca9105a5..f0553d5e84 100644 --- a/Code/Tools/AssetProcessor/native/unittests/MockConnectionHandler.h +++ b/Code/Tools/AssetProcessor/native/unittests/MockConnectionHandler.h @@ -106,4 +106,4 @@ namespace AssetProcessor QByteArray m_payload; SendMessageCallBack m_callback; }; -} \ No newline at end of file +} diff --git a/Code/Tools/AssetProcessor/native/utilities/BuilderManager.inl b/Code/Tools/AssetProcessor/native/utilities/BuilderManager.inl index c6c9e85cef..72b140ee61 100644 --- a/Code/Tools/AssetProcessor/native/utilities/BuilderManager.inl +++ b/Code/Tools/AssetProcessor/native/utilities/BuilderManager.inl @@ -93,4 +93,4 @@ namespace AssetProcessor return true; } -} // namespace AssetProcessor \ No newline at end of file +} // namespace AssetProcessor diff --git a/Code/Tools/AssetProcessor/native/utilities/CommunicatorTracePrinter.h b/Code/Tools/AssetProcessor/native/utilities/CommunicatorTracePrinter.h index ee22d6b088..14e5a0deaf 100644 --- a/Code/Tools/AssetProcessor/native/utilities/CommunicatorTracePrinter.h +++ b/Code/Tools/AssetProcessor/native/utilities/CommunicatorTracePrinter.h @@ -36,4 +36,4 @@ private: char m_streamBuffer[128]; AZStd::string m_stringBeingConcatenated; AZStd::string m_errorStringBeingConcatenated; -}; \ No newline at end of file +}; diff --git a/Code/Tools/AssetProcessor/native/utilities/PotentialDependencies.h b/Code/Tools/AssetProcessor/native/utilities/PotentialDependencies.h index 72debe03bc..2a8149566f 100644 --- a/Code/Tools/AssetProcessor/native/utilities/PotentialDependencies.h +++ b/Code/Tools/AssetProcessor/native/utilities/PotentialDependencies.h @@ -66,4 +66,4 @@ namespace AssetProcessor AZStd::map m_uuids; AZStd::map m_assetIds; }; -} \ No newline at end of file +} diff --git a/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini index 0b09586c72..0416ea7f85 100644 --- a/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini +++ b/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini @@ -16,4 +16,4 @@ provo=copy ; this will remove "mov" from the default configuration [RC mov] -ignore=true \ No newline at end of file +ignore=true diff --git a/Code/Tools/AzTestRunner/Platform/Android/android_project.json b/Code/Tools/AzTestRunner/Platform/Android/android_project.json index dbea35299f..890c0172fc 100644 --- a/Code/Tools/AzTestRunner/Platform/Android/android_project.json +++ b/Code/Tools/AzTestRunner/Platform/Android/android_project.json @@ -10,4 +10,4 @@ "use_main_obb" : "false", "use_patch_obb" : "false" } -} \ No newline at end of file +} diff --git a/Code/Tools/AzTestRunner/Platform/Android/platform_android_files.cmake b/Code/Tools/AzTestRunner/Platform/Android/platform_android_files.cmake index e0c59dffb4..2d7068cd14 100644 --- a/Code/Tools/AzTestRunner/Platform/Android/platform_android_files.cmake +++ b/Code/Tools/AzTestRunner/Platform/Android/platform_android_files.cmake @@ -12,4 +12,4 @@ set(FILES platform_android.cpp native_app_glue_include.c -) \ No newline at end of file +) diff --git a/Code/Tools/AzTestRunner/Platform/Linux/platform_linux_files.cmake b/Code/Tools/AzTestRunner/Platform/Linux/platform_linux_files.cmake index 6546244ffc..4e5ea28bc0 100644 --- a/Code/Tools/AzTestRunner/Platform/Linux/platform_linux_files.cmake +++ b/Code/Tools/AzTestRunner/Platform/Linux/platform_linux_files.cmake @@ -12,4 +12,4 @@ set(FILES ../Common/platform_host_main.cpp ../Common/platform_host_posix.cpp -) \ No newline at end of file +) diff --git a/Code/Tools/AzTestRunner/Platform/Mac/platform_mac_files.cmake b/Code/Tools/AzTestRunner/Platform/Mac/platform_mac_files.cmake index 6546244ffc..4e5ea28bc0 100644 --- a/Code/Tools/AzTestRunner/Platform/Mac/platform_mac_files.cmake +++ b/Code/Tools/AzTestRunner/Platform/Mac/platform_mac_files.cmake @@ -12,4 +12,4 @@ set(FILES ../Common/platform_host_main.cpp ../Common/platform_host_posix.cpp -) \ No newline at end of file +) diff --git a/Code/Tools/AzTestRunner/Platform/Windows/platform_windows_files.cmake b/Code/Tools/AzTestRunner/Platform/Windows/platform_windows_files.cmake index 957af25fe5..11354f75b9 100644 --- a/Code/Tools/AzTestRunner/Platform/Windows/platform_windows_files.cmake +++ b/Code/Tools/AzTestRunner/Platform/Windows/platform_windows_files.cmake @@ -12,4 +12,4 @@ set(FILES ../Common/platform_host_main.cpp platform_windows.cpp -) \ No newline at end of file +) diff --git a/Code/Tools/AzTestRunner/Platform/iOS/platform_ios_files.cmake b/Code/Tools/AzTestRunner/Platform/iOS/platform_ios_files.cmake index 533c1543b3..35a6518e2e 100644 --- a/Code/Tools/AzTestRunner/Platform/iOS/platform_ios_files.cmake +++ b/Code/Tools/AzTestRunner/Platform/iOS/platform_ios_files.cmake @@ -12,4 +12,4 @@ set(FILES Resources/Info.plist Launcher_iOS.mm -) \ No newline at end of file +) diff --git a/Code/Tools/CMakeLists.txt b/Code/Tools/CMakeLists.txt index d2500dfd04..f106034c3c 100644 --- a/Code/Tools/CMakeLists.txt +++ b/Code/Tools/CMakeLists.txt @@ -13,6 +13,7 @@ add_subdirectory(SceneAPI) # Needs to go before AssetProcessor since it provides add_subdirectory(AssetProcessor) add_subdirectory(AWSNativeSDKInit) add_subdirectory(AzTestRunner) +add_subdirectory(CrashHandler) add_subdirectory(CryCommonTools) add_subdirectory(CryXML) add_subdirectory(HLSLCrossCompiler) @@ -21,11 +22,10 @@ add_subdirectory(News) add_subdirectory(PythonBindingsExample) add_subdirectory(RC) add_subdirectory(RemoteConsole) -add_subdirectory(CrashHandler) add_subdirectory(ShaderCacheGen) add_subdirectory(DeltaCataloger) add_subdirectory(SerializeContextTools) add_subdirectory(AssetBundler) add_subdirectory(GridHub) add_subdirectory(Standalone) -add_subdirectory(TestImpactFramework) \ No newline at end of file +add_subdirectory(TestImpactFramework) diff --git a/Code/Tools/CrashHandler/CMakeLists.txt b/Code/Tools/CrashHandler/CMakeLists.txt index 7c8229b8a4..ec41ef7c9e 100644 --- a/Code/Tools/CrashHandler/CMakeLists.txt +++ b/Code/Tools/CrashHandler/CMakeLists.txt @@ -32,11 +32,11 @@ ly_add_target( PRIVATE ${pal_dir} BUILD_DEPENDENCIES + PUBLIC + AZ::CrashSupport PRIVATE 3rdParty::Crashpad - AZ::AzCore AZ::AzFramework - AZ::CrashSupport ) string(REPLACE "." ";" version_list "${LY_VERSION_STRING}") @@ -67,11 +67,9 @@ ly_add_target( PRIVATE Uploader/include/Uploader BUILD_DEPENDENCIES - PRIVATE - AZ::AzCore - AZ::CrashSupport PUBLIC 3rdParty::Crashpad::Handler + AZ::CrashSupport ) add_subdirectory(Tools) diff --git a/Code/Tools/CrashHandler/Platform/Android/CrashHandler_Traits_Android.h b/Code/Tools/CrashHandler/Platform/Android/CrashHandler_Traits_Android.h index 6550db8787..a39abc6c95 100644 --- a/Code/Tools/CrashHandler/Platform/Android/CrashHandler_Traits_Android.h +++ b/Code/Tools/CrashHandler/Platform/Android/CrashHandler_Traits_Android.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_CRASHHANDLER_CONVERT_MULTIBYTE_CHARS 0 -#define AZ_TRAIT_CRASHHANDLER_WAIT_FOR_COMPLETED_HANDLER_LAUNCH 0 \ No newline at end of file +#define AZ_TRAIT_CRASHHANDLER_WAIT_FOR_COMPLETED_HANDLER_LAUNCH 0 diff --git a/Code/Tools/CrashHandler/Platform/Android/CrashHandler_Traits_Platform.h b/Code/Tools/CrashHandler/Platform/Android/CrashHandler_Traits_Platform.h index bd80335d94..b0a6c3eefd 100644 --- a/Code/Tools/CrashHandler/Platform/Android/CrashHandler_Traits_Platform.h +++ b/Code/Tools/CrashHandler/Platform/Android/CrashHandler_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/CrashHandler/Platform/Linux/CrashHandler_Traits_Linux.h b/Code/Tools/CrashHandler/Platform/Linux/CrashHandler_Traits_Linux.h index 6550db8787..a39abc6c95 100644 --- a/Code/Tools/CrashHandler/Platform/Linux/CrashHandler_Traits_Linux.h +++ b/Code/Tools/CrashHandler/Platform/Linux/CrashHandler_Traits_Linux.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_CRASHHANDLER_CONVERT_MULTIBYTE_CHARS 0 -#define AZ_TRAIT_CRASHHANDLER_WAIT_FOR_COMPLETED_HANDLER_LAUNCH 0 \ No newline at end of file +#define AZ_TRAIT_CRASHHANDLER_WAIT_FOR_COMPLETED_HANDLER_LAUNCH 0 diff --git a/Code/Tools/CrashHandler/Platform/Linux/CrashHandler_Traits_Platform.h b/Code/Tools/CrashHandler/Platform/Linux/CrashHandler_Traits_Platform.h index 6b652dc8f6..09197421f5 100644 --- a/Code/Tools/CrashHandler/Platform/Linux/CrashHandler_Traits_Platform.h +++ b/Code/Tools/CrashHandler/Platform/Linux/CrashHandler_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/CrashHandler/Platform/Mac/CrashHandler_Traits_Mac.h b/Code/Tools/CrashHandler/Platform/Mac/CrashHandler_Traits_Mac.h index 6550db8787..a39abc6c95 100644 --- a/Code/Tools/CrashHandler/Platform/Mac/CrashHandler_Traits_Mac.h +++ b/Code/Tools/CrashHandler/Platform/Mac/CrashHandler_Traits_Mac.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_CRASHHANDLER_CONVERT_MULTIBYTE_CHARS 0 -#define AZ_TRAIT_CRASHHANDLER_WAIT_FOR_COMPLETED_HANDLER_LAUNCH 0 \ No newline at end of file +#define AZ_TRAIT_CRASHHANDLER_WAIT_FOR_COMPLETED_HANDLER_LAUNCH 0 diff --git a/Code/Tools/CrashHandler/Platform/Mac/CrashHandler_Traits_Platform.h b/Code/Tools/CrashHandler/Platform/Mac/CrashHandler_Traits_Platform.h index 98b7b66f5d..0c4d1b7aac 100644 --- a/Code/Tools/CrashHandler/Platform/Mac/CrashHandler_Traits_Platform.h +++ b/Code/Tools/CrashHandler/Platform/Mac/CrashHandler_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/CrashHandler/Platform/Windows/CrashHandler_Traits_Platform.h b/Code/Tools/CrashHandler/Platform/Windows/CrashHandler_Traits_Platform.h index 816e8a78a9..0a79a91802 100644 --- a/Code/Tools/CrashHandler/Platform/Windows/CrashHandler_Traits_Platform.h +++ b/Code/Tools/CrashHandler/Platform/Windows/CrashHandler_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/CrashHandler/Platform/Windows/CrashHandler_Traits_Windows.h b/Code/Tools/CrashHandler/Platform/Windows/CrashHandler_Traits_Windows.h index 70bf0c4118..35f6a90316 100644 --- a/Code/Tools/CrashHandler/Platform/Windows/CrashHandler_Traits_Windows.h +++ b/Code/Tools/CrashHandler/Platform/Windows/CrashHandler_Traits_Windows.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_CRASHHANDLER_CONVERT_MULTIBYTE_CHARS 1 -#define AZ_TRAIT_CRASHHANDLER_WAIT_FOR_COMPLETED_HANDLER_LAUNCH 1 \ No newline at end of file +#define AZ_TRAIT_CRASHHANDLER_WAIT_FOR_COMPLETED_HANDLER_LAUNCH 1 diff --git a/Code/Tools/CrashHandler/Platform/iOS/CrashHandler_Traits_Platform.h b/Code/Tools/CrashHandler/Platform/iOS/CrashHandler_Traits_Platform.h index 31764c4dd0..f2a717899d 100644 --- a/Code/Tools/CrashHandler/Platform/iOS/CrashHandler_Traits_Platform.h +++ b/Code/Tools/CrashHandler/Platform/iOS/CrashHandler_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/CrashHandler/Platform/iOS/CrashHandler_Traits_iOS.h b/Code/Tools/CrashHandler/Platform/iOS/CrashHandler_Traits_iOS.h index 6550db8787..a39abc6c95 100644 --- a/Code/Tools/CrashHandler/Platform/iOS/CrashHandler_Traits_iOS.h +++ b/Code/Tools/CrashHandler/Platform/iOS/CrashHandler_Traits_iOS.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_CRASHHANDLER_CONVERT_MULTIBYTE_CHARS 0 -#define AZ_TRAIT_CRASHHANDLER_WAIT_FOR_COMPLETED_HANDLER_LAUNCH 0 \ No newline at end of file +#define AZ_TRAIT_CRASHHANDLER_WAIT_FOR_COMPLETED_HANDLER_LAUNCH 0 diff --git a/Code/Tools/CrashHandler/Shared/CrashHandler.h b/Code/Tools/CrashHandler/Shared/CrashHandler.h index df5185283b..487e27291e 100644 --- a/Code/Tools/CrashHandler/Shared/CrashHandler.h +++ b/Code/Tools/CrashHandler/Shared/CrashHandler.h @@ -69,4 +69,4 @@ namespace CrashHandler std::string m_submissionToken; }; -} \ No newline at end of file +} diff --git a/Code/Tools/CrashHandler/Support/CMakeLists.txt b/Code/Tools/CrashHandler/Support/CMakeLists.txt index 2445b50db5..c67be28949 100644 --- a/Code/Tools/CrashHandler/Support/CMakeLists.txt +++ b/Code/Tools/CrashHandler/Support/CMakeLists.txt @@ -19,6 +19,6 @@ ly_add_target( PUBLIC include BUILD_DEPENDENCIES - PRIVATE + PUBLIC AZ::AzCore ) diff --git a/Code/Tools/CrashHandler/Support/include/CrashSupport.h b/Code/Tools/CrashHandler/Support/include/CrashSupport.h index 2079d2fe1b..071ab62975 100644 --- a/Code/Tools/CrashHandler/Support/include/CrashSupport.h +++ b/Code/Tools/CrashHandler/Support/include/CrashSupport.h @@ -82,4 +82,4 @@ namespace CrashHandler returnPath = returnPath.substr(0, extPos); } } -} \ No newline at end of file +} diff --git a/Code/Tools/CrashHandler/Support/platform/win/CrashSupport_win.cpp b/Code/Tools/CrashHandler/Support/platform/win/CrashSupport_win.cpp index bfa239cee3..f3bb210dda 100644 --- a/Code/Tools/CrashHandler/Support/platform/win/CrashSupport_win.cpp +++ b/Code/Tools/CrashHandler/Support/platform/win/CrashSupport_win.cpp @@ -35,4 +35,4 @@ namespace CrashHandler time(&rawtime); localtime_s(&timeInfo, &rawtime); } -} \ No newline at end of file +} diff --git a/Code/Tools/CrashHandler/Support/src/CrashSupport.cpp b/Code/Tools/CrashHandler/Support/src/CrashSupport.cpp index d5c9739dda..058b191089 100644 --- a/Code/Tools/CrashHandler/Support/src/CrashSupport.cpp +++ b/Code/Tools/CrashHandler/Support/src/CrashSupport.cpp @@ -31,4 +31,4 @@ namespace CrashHandler return buffer; } -} \ No newline at end of file +} diff --git a/Code/Tools/CrashHandler/Tools/CMakeLists.txt b/Code/Tools/CrashHandler/Tools/CMakeLists.txt index 390ff7b07d..d8e29ccbed 100644 --- a/Code/Tools/CrashHandler/Tools/CMakeLists.txt +++ b/Code/Tools/CrashHandler/Tools/CMakeLists.txt @@ -21,13 +21,13 @@ ly_add_target( tools_crash_handler_files.cmake Platform/${PAL_PLATFORM_NAME}/tools_crash_handler_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake INCLUDE_DIRECTORIES - PRIVATE + PUBLIC . BUILD_DEPENDENCIES + PUBLIC + AZ::CrashHandler PRIVATE 3rdParty::Qt::Core - AZ::CrashHandler - AZ::CrashSupport AZ::AzToolsFramework ) @@ -41,18 +41,14 @@ ly_add_target( Platform/${PAL_PLATFORM_NAME}/tools_crash_uploader_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake INCLUDE_DIRECTORIES PRIVATE - . Uploader BUILD_DEPENDENCIES PRIVATE 3rdParty::Qt::Core 3rdParty::Qt::Gui 3rdParty::Qt::Widgets - 3rdParty::Crashpad - 3rdParty::Crashpad::Handler AZ::CrashUploaderSupport AZ::AzQtComponents - AZ::CrashSupport TARGET_PROPERTIES Qt5_NO_LINK_QTMAIN TRUE ) diff --git a/Code/Tools/CrashHandler/Tools/ToolsCrashHandler.h b/Code/Tools/CrashHandler/Tools/ToolsCrashHandler.h index 1b6a9615c8..1810649305 100644 --- a/Code/Tools/CrashHandler/Tools/ToolsCrashHandler.h +++ b/Code/Tools/CrashHandler/Tools/ToolsCrashHandler.h @@ -37,4 +37,4 @@ namespace CrashHandler virtual void GetOSAnnotations(CrashHandlerAnnotations& annotations) const override; }; -} \ No newline at end of file +} diff --git a/Code/Tools/CrashHandler/Tools/ToolsCrashHandler_win.cpp b/Code/Tools/CrashHandler/Tools/ToolsCrashHandler_win.cpp index 501407abfe..66244fe23c 100644 --- a/Code/Tools/CrashHandler/Tools/ToolsCrashHandler_win.cpp +++ b/Code/Tools/CrashHandler/Tools/ToolsCrashHandler_win.cpp @@ -33,4 +33,4 @@ namespace CrashHandler } return returnPath; } -} \ No newline at end of file +} diff --git a/Code/Tools/CrashHandler/Tools/Uploader/ToolsCrashUploader.h b/Code/Tools/CrashHandler/Tools/Uploader/ToolsCrashUploader.h index fce321ceb8..bfb5bb1805 100644 --- a/Code/Tools/CrashHandler/Tools/Uploader/ToolsCrashUploader.h +++ b/Code/Tools/CrashHandler/Tools/Uploader/ToolsCrashUploader.h @@ -26,4 +26,4 @@ namespace O3de static std::string GetRootFolder(); }; -} \ No newline at end of file +} diff --git a/Code/Tools/CrashHandler/Uploader/include/Uploader/BufferedDataStream.h b/Code/Tools/CrashHandler/Uploader/include/Uploader/BufferedDataStream.h index 6eb25c1857..d797b4c5d9 100644 --- a/Code/Tools/CrashHandler/Uploader/include/Uploader/BufferedDataStream.h +++ b/Code/Tools/CrashHandler/Uploader/include/Uploader/BufferedDataStream.h @@ -33,4 +33,4 @@ namespace O3de BufferedDataStream& operator=(const BufferedDataStream& rhs) = delete; }; -} \ No newline at end of file +} diff --git a/Code/Tools/CrashHandler/Uploader/include/Uploader/CrashUploader.h b/Code/Tools/CrashHandler/Uploader/include/Uploader/CrashUploader.h index dee0c03e67..a886bd3d25 100644 --- a/Code/Tools/CrashHandler/Uploader/include/Uploader/CrashUploader.h +++ b/Code/Tools/CrashHandler/Uploader/include/Uploader/CrashUploader.h @@ -72,4 +72,4 @@ namespace O3de std::string m_submissionToken; std::string m_executableName; }; -} \ No newline at end of file +} diff --git a/Code/Tools/CrashHandler/Uploader/include/Uploader/FileStreamDataSource.h b/Code/Tools/CrashHandler/Uploader/include/Uploader/FileStreamDataSource.h index 0193b185ff..2409a804c8 100644 --- a/Code/Tools/CrashHandler/Uploader/include/Uploader/FileStreamDataSource.h +++ b/Code/Tools/CrashHandler/Uploader/include/Uploader/FileStreamDataSource.h @@ -31,4 +31,4 @@ namespace O3de base::FilePath m_filePath; }; -} \ No newline at end of file +} diff --git a/Code/Tools/CrashHandler/Uploader/src/CrashUploader.cpp b/Code/Tools/CrashHandler/Uploader/src/CrashUploader.cpp index 037b3aee5b..57cbfa3369 100644 --- a/Code/Tools/CrashHandler/Uploader/src/CrashUploader.cpp +++ b/Code/Tools/CrashHandler/Uploader/src/CrashUploader.cpp @@ -138,7 +138,7 @@ namespace O3de if (!logFileReader->Open(thisFile)) { #if defined(AZ_PLATFORM_WINDOWS) - LOG(ERROR) << "Failed to open " << base::UTF16ToUTF8(thisFile.BaseName().value()); + LOG(ERROR) << "Failed to open " << base::WideToUTF8(thisFile.BaseName().value()); #else LOG(ERROR) << "Failed to open " << thisFile.BaseName().value(); #endif @@ -149,7 +149,7 @@ namespace O3de if (start_offset < 0) { #if defined(AZ_PLATFORM_WINDOWS) - LOG(ERROR) << "Failed to get offset for " << base::UTF16ToUTF8(thisFile.BaseName().value()); + LOG(ERROR) << "Failed to get offset for " << base::WideToUTF8(thisFile.BaseName().value()); #else LOG(ERROR) << "Failed to get offset for " << thisFile.BaseName().value(); #endif @@ -162,7 +162,7 @@ namespace O3de std::string fileNameKey{ "attachment_" }; #if defined(AZ_PLATFORM_WINDOWS) - fileNameKey += base::UTF16ToUTF8(thisFile.BaseName().value()); + fileNameKey += base::WideToUTF8(thisFile.BaseName().value()); #else fileNameKey += thisFile.BaseName().value(); #endif @@ -246,4 +246,4 @@ namespace O3de // Reset so we can loop again inside crashpad optind = 0; } -} \ No newline at end of file +} diff --git a/Code/Tools/CryCommonTools/Decompose.h b/Code/Tools/CryCommonTools/Decompose.h index 6f3800a129..88e04737b6 100644 --- a/Code/Tools/CryCommonTools/Decompose.h +++ b/Code/Tools/CryCommonTools/Decompose.h @@ -27,4 +27,4 @@ void invert_affine(AffineParts *parts, AffineParts *inverse); #endif // CRYINCLUDE_CRYCOMMONTOOLS_DECOMPOSE_H -} \ No newline at end of file +} diff --git a/Code/Tools/CryCommonTools/Export/AnimationData.cpp b/Code/Tools/CryCommonTools/Export/AnimationData.cpp index e5a3adcdee..2b2c5966a6 100644 --- a/Code/Tools/CryCommonTools/Export/AnimationData.cpp +++ b/Code/Tools/CryCommonTools/Export/AnimationData.cpp @@ -294,4 +294,4 @@ NonSkeletalAnimationData::State::State() NonSkeletalAnimationData::ModelEntry::ModelEntry() : flags(0) { -} \ No newline at end of file +} diff --git a/Code/Tools/CryCommonTools/Export/ExportSourceDecoratorBase.cpp b/Code/Tools/CryCommonTools/Export/ExportSourceDecoratorBase.cpp index 53bd1b1488..5fd0cb855f 100644 --- a/Code/Tools/CryCommonTools/Export/ExportSourceDecoratorBase.cpp +++ b/Code/Tools/CryCommonTools/Export/ExportSourceDecoratorBase.cpp @@ -127,4 +127,4 @@ bool ExportSourceDecoratorBase::HasValidRotController(const IModelData* modelDat bool ExportSourceDecoratorBase::HasValidSclController(const IModelData* modelData, int modelIndex) const { return this->source->HasValidSclController(modelData, modelIndex); -} \ No newline at end of file +} diff --git a/Code/Tools/CryCommonTools/Export/MaterialHelpers.cpp b/Code/Tools/CryCommonTools/Export/MaterialHelpers.cpp index fe1e24d01e..82b9d1b88d 100644 --- a/Code/Tools/CryCommonTools/Export/MaterialHelpers.cpp +++ b/Code/Tools/CryCommonTools/Export/MaterialHelpers.cpp @@ -104,4 +104,4 @@ bool MaterialHelpers::WriteMaterials(const std::string& filename, const std::vec { return false; } -} \ No newline at end of file +} diff --git a/Code/Tools/CryCommonTools/crycommontools_files.cmake b/Code/Tools/CryCommonTools/crycommontools_files.cmake index ae0937655e..d68c49836a 100644 --- a/Code/Tools/CryCommonTools/crycommontools_files.cmake +++ b/Code/Tools/CryCommonTools/crycommontools_files.cmake @@ -51,4 +51,4 @@ set(FILES ZipDir/ZipFileFormat.h ZipDir/ZipFileFormat_info.h SuffixUtil.h -) \ No newline at end of file +) diff --git a/Code/Tools/CryFXC/cryfxc/cryfxc.vcxproj b/Code/Tools/CryFXC/cryfxc/cryfxc.vcxproj index ab57f4c7f6..f995e69e2e 100644 --- a/Code/Tools/CryFXC/cryfxc/cryfxc.vcxproj +++ b/Code/Tools/CryFXC/cryfxc/cryfxc.vcxproj @@ -150,4 +150,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/CryXML/CryXML.def b/Code/Tools/CryXML/CryXML.def index e2db91cb85..6275474eab 100644 --- a/Code/Tools/CryXML/CryXML.def +++ b/Code/Tools/CryXML/CryXML.def @@ -1,3 +1,3 @@ LIBRARY CryXML EXPORTS - GetICryXML @1 \ No newline at end of file + GetICryXML @1 diff --git a/Code/Tools/CryXML/XML/xml.h b/Code/Tools/CryXML/XML/xml.h index f8352a105d..8e9072acbf 100644 --- a/Code/Tools/CryXML/XML/xml.h +++ b/Code/Tools/CryXML/XML/xml.h @@ -468,4 +468,4 @@ private: }; #endif // CRYINCLUDE_CRYXML_XML_XML_H -*/ \ No newline at end of file +*/ diff --git a/Code/Tools/CryXML/cryxml_files.cmake b/Code/Tools/CryXML/cryxml_files.cmake index ef63189e01..d81ace11b7 100644 --- a/Code/Tools/CryXML/cryxml_files.cmake +++ b/Code/Tools/CryXML/cryxml_files.cmake @@ -19,4 +19,4 @@ set(FILES XML/xml.h CryXML_precompiled.h CryXML_precompiled.cpp -) \ No newline at end of file +) diff --git a/Code/Tools/GridHub/GridHub/Images.xcassets/AppIcon.appiconset/Contents.json b/Code/Tools/GridHub/GridHub/Images.xcassets/AppIcon.appiconset/Contents.json index 8d8496f05e..4ff268ae45 100644 --- a/Code/Tools/GridHub/GridHub/Images.xcassets/AppIcon.appiconset/Contents.json +++ b/Code/Tools/GridHub/GridHub/Images.xcassets/AppIcon.appiconset/Contents.json @@ -11,4 +11,4 @@ "version" : 1, "author" : "xcode" } -} \ No newline at end of file +} diff --git a/Code/Tools/GridHub/GridHub/Images.xcassets/Contents.json b/Code/Tools/GridHub/GridHub/Images.xcassets/Contents.json index da4a164c91..2d92bd53fd 100644 --- a/Code/Tools/GridHub/GridHub/Images.xcassets/Contents.json +++ b/Code/Tools/GridHub/GridHub/Images.xcassets/Contents.json @@ -3,4 +3,4 @@ "version" : 1, "author" : "xcode" } -} \ No newline at end of file +} diff --git a/Code/Tools/GridHub/GridHub/Resources/style_dark.qss b/Code/Tools/GridHub/GridHub/Resources/style_dark.qss index f6213f3edb..c7bde1f653 100644 --- a/Code/Tools/GridHub/GridHub/Resources/style_dark.qss +++ b/Code/Tools/GridHub/GridHub/Resources/style_dark.qss @@ -985,4 +985,4 @@ SearchLineEdit{ SearchLineEdit>QLineEdit{ background-color: rgb(160, 160, 160); -} \ No newline at end of file +} diff --git a/Code/Tools/HLSLCrossCompiler/README b/Code/Tools/HLSLCrossCompiler/README index 4369f1a3b2..2f1dd1f966 100644 --- a/Code/Tools/HLSLCrossCompiler/README +++ b/Code/Tools/HLSLCrossCompiler/README @@ -68,4 +68,4 @@ Submitting: /Code/CryEngine/RenderDll/Common/Shaders/ShaderCache.cpp /Code/CryEngine/RenderDll/Common/Shaders/Shader.h /Tools/RemoteShaderCompiler/Compiler/PCGL/[rsc_version]/HLSLcc.exe - This will make sure there is no mismatch between any cached shaders, and remotely or locally compiled shaders. \ No newline at end of file + This will make sure there is no mismatch between any cached shaders, and remotely or locally compiled shaders. diff --git a/Code/Tools/HLSLCrossCompiler/hlslcc_files.cmake b/Code/Tools/HLSLCrossCompiler/hlslcc_files.cmake index f19b52084a..554d960278 100644 --- a/Code/Tools/HLSLCrossCompiler/hlslcc_files.cmake +++ b/Code/Tools/HLSLCrossCompiler/hlslcc_files.cmake @@ -57,4 +57,4 @@ set(FILES set(SKIP_UNITY_BUILD_INCLUSION_FILES # 'bsafe.c' tries to forward declar 'strncpy', 'strncat', etc, but they are already declared in other modules. Remove from unity builds conideration src/cbstring/bsafe.c -) \ No newline at end of file +) diff --git a/Code/Tools/HLSLCrossCompiler/src/hlslccToolkit.c b/Code/Tools/HLSLCrossCompiler/src/hlslccToolkit.c index 22abd1a5e2..368b75c955 100644 --- a/Code/Tools/HLSLCrossCompiler/src/hlslccToolkit.c +++ b/Code/Tools/HLSLCrossCompiler/src/hlslccToolkit.c @@ -164,4 +164,4 @@ const char * GetAuxArgumentName(const SHADER_VARIABLE_TYPE varType) ASSERT(0); return ""; } -} \ No newline at end of file +} diff --git a/Code/Tools/HLSLCrossCompiler/src/internal_includes/hlslccToolkit.h b/Code/Tools/HLSLCrossCompiler/src/internal_includes/hlslccToolkit.h index d0875613a4..d96a4b17be 100644 --- a/Code/Tools/HLSLCrossCompiler/src/internal_includes/hlslccToolkit.h +++ b/Code/Tools/HLSLCrossCompiler/src/internal_includes/hlslccToolkit.h @@ -32,4 +32,4 @@ bool IsGmemReservedSlot(FRAMEBUFFER_FETCH_TYPE type, const uint32_t regNumber); // Return the name of an auxiliary variable used to save intermediate values to bypass driver issues const char * GetAuxArgumentName(const SHADER_VARIABLE_TYPE varType); -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/HLSLCrossCompiler/src/internal_includes/hlslcc_malloc.h b/Code/Tools/HLSLCrossCompiler/src/internal_includes/hlslcc_malloc.h index 533050e17b..8f74eb5d6e 100644 --- a/Code/Tools/HLSLCrossCompiler/src/internal_includes/hlslcc_malloc.h +++ b/Code/Tools/HLSLCrossCompiler/src/internal_includes/hlslcc_malloc.h @@ -12,4 +12,4 @@ extern void* (* hlslcc_realloc)(void* p, size_t size); #define bstr__alloc hlslcc_malloc #define bstr__free hlslcc_free #define bstr__realloc hlslcc_realloc -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/HLSLCrossCompilerMETAL/Platform/Linux/PAL_linux.cmake b/Code/Tools/HLSLCrossCompilerMETAL/Platform/Linux/PAL_linux.cmake index 6dc23ee057..7115fcc725 100644 --- a/Code/Tools/HLSLCrossCompilerMETAL/Platform/Linux/PAL_linux.cmake +++ b/Code/Tools/HLSLCrossCompilerMETAL/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_HLSLCC_METAL FALSE) \ No newline at end of file +set(PAL_TRAIT_BUILD_HLSLCC_METAL FALSE) diff --git a/Code/Tools/HLSLCrossCompilerMETAL/Platform/Mac/PAL_mac.cmake b/Code/Tools/HLSLCrossCompilerMETAL/Platform/Mac/PAL_mac.cmake index 6dc23ee057..7115fcc725 100644 --- a/Code/Tools/HLSLCrossCompilerMETAL/Platform/Mac/PAL_mac.cmake +++ b/Code/Tools/HLSLCrossCompilerMETAL/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_HLSLCC_METAL FALSE) \ No newline at end of file +set(PAL_TRAIT_BUILD_HLSLCC_METAL FALSE) diff --git a/Code/Tools/HLSLCrossCompilerMETAL/Platform/Windows/PAL_windows.cmake b/Code/Tools/HLSLCrossCompilerMETAL/Platform/Windows/PAL_windows.cmake index ee003b245b..eb5580be07 100644 --- a/Code/Tools/HLSLCrossCompilerMETAL/Platform/Windows/PAL_windows.cmake +++ b/Code/Tools/HLSLCrossCompilerMETAL/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_HLSLCC_METAL TRUE) \ No newline at end of file +set(PAL_TRAIT_BUILD_HLSLCC_METAL TRUE) diff --git a/Code/Tools/HLSLCrossCompilerMETAL/hlslcc_metal_files.cmake b/Code/Tools/HLSLCrossCompilerMETAL/hlslcc_metal_files.cmake index ffeb9d9755..a10ee7ed78 100644 --- a/Code/Tools/HLSLCrossCompilerMETAL/hlslcc_metal_files.cmake +++ b/Code/Tools/HLSLCrossCompilerMETAL/hlslcc_metal_files.cmake @@ -62,4 +62,4 @@ set(FILES set(SKIP_UNITY_BUILD_INCLUSION_FILES # 'bsafe.c' tries to forward declar 'strncpy', 'strncat', etc, but they are already declared in other modules. Remove from unity builds conideration src/cbstring/bsafe.c -) \ No newline at end of file +) diff --git a/Code/Tools/HLSLCrossCompilerMETAL/src/toMETAL.c b/Code/Tools/HLSLCrossCompilerMETAL/src/toMETAL.c index 8e3a719950..acf5a58094 100644 --- a/Code/Tools/HLSLCrossCompilerMETAL/src/toMETAL.c +++ b/Code/Tools/HLSLCrossCompilerMETAL/src/toMETAL.c @@ -437,4 +437,4 @@ HLSLCC_API int HLSLCC_APIENTRY TranslateHLSLFromFileToMETAL(const char* filename hlslcc_free(shader); return success; -} \ No newline at end of file +} diff --git a/Code/Tools/LoadingProfilerViewer/XML/Expat/COPYING.txt b/Code/Tools/LoadingProfilerViewer/XML/Expat/COPYING.txt deleted file mode 100644 index dcb4506429..0000000000 --- a/Code/Tools/LoadingProfilerViewer/XML/Expat/COPYING.txt +++ /dev/null @@ -1,22 +0,0 @@ -Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd - and Clark Cooper -Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/Code/Tools/MBCryExport/README.txt b/Code/Tools/MBCryExport/README.txt deleted file mode 100644 index 00140aaf3c..0000000000 --- a/Code/Tools/MBCryExport/README.txt +++ /dev/null @@ -1 +0,0 @@ -MotionBuilder support was removed in CL 88235, please back it out if this decision is reversed. This was for bug LMBR-9220 \ No newline at end of file diff --git a/Code/Tools/News/NewsBuilder/Qt/ImageItem.h b/Code/Tools/News/NewsBuilder/Qt/ImageItem.h index 42ed604d81..6c2b56aadf 100644 --- a/Code/Tools/News/NewsBuilder/Qt/ImageItem.h +++ b/Code/Tools/News/NewsBuilder/Qt/ImageItem.h @@ -48,4 +48,4 @@ namespace News { private Q_SLOTS: void imageClickedSlot(); }; -} \ No newline at end of file +} diff --git a/Code/Tools/News/NewsBuilder/Qt/SelectImage.h b/Code/Tools/News/NewsBuilder/Qt/SelectImage.h index e7127ae6fc..27b4a6415e 100644 --- a/Code/Tools/News/NewsBuilder/Qt/SelectImage.h +++ b/Code/Tools/News/NewsBuilder/Qt/SelectImage.h @@ -48,4 +48,4 @@ namespace News { void ImageSelected(ImageItem* imageItem); }; -} // namespace News \ No newline at end of file +} // namespace News diff --git a/Code/Tools/News/NewsBuilder/ResourceManagement/BuilderResourceManifest.h b/Code/Tools/News/NewsBuilder/ResourceManagement/BuilderResourceManifest.h index bfe56cd874..94d8f8c8bc 100644 --- a/Code/Tools/News/NewsBuilder/ResourceManagement/BuilderResourceManifest.h +++ b/Code/Tools/News/NewsBuilder/ResourceManagement/BuilderResourceManifest.h @@ -127,4 +127,4 @@ namespace News //! Initializes S3 connector with selected endpoint bool InitS3Connector() const; }; -} // namespace News \ No newline at end of file +} // namespace News diff --git a/Code/Tools/News/NewsBuilder/Resources/NewsBuilder.qss b/Code/Tools/News/NewsBuilder/Resources/NewsBuilder.qss index d4563dbf8c..01ca308585 100644 --- a/Code/Tools/News/NewsBuilder/Resources/NewsBuilder.qss +++ b/Code/Tools/News/NewsBuilder/Resources/NewsBuilder.qss @@ -41,4 +41,4 @@ QFrame#imageFrame News--ArticleView.SelectedArticle > QWidget { background: #333333; -} \ No newline at end of file +} diff --git a/Code/Tools/News/NewsBuilder/UidGenerator.h b/Code/Tools/News/NewsBuilder/UidGenerator.h index 7d2fb00f0d..eaf08d66ec 100644 --- a/Code/Tools/News/NewsBuilder/UidGenerator.h +++ b/Code/Tools/News/NewsBuilder/UidGenerator.h @@ -29,4 +29,4 @@ namespace News private: std::vector m_uids; }; -} \ No newline at end of file +} diff --git a/Code/Tools/News/NewsBuilder/news_builder.qrc b/Code/Tools/News/NewsBuilder/news_builder.qrc index 012c99f3d6..010ac598f1 100644 --- a/Code/Tools/News/NewsBuilder/news_builder.qrc +++ b/Code/Tools/News/NewsBuilder/news_builder.qrc @@ -2,4 +2,4 @@ Resources/NewsBuilder.qss - \ No newline at end of file + diff --git a/Code/Tools/News/NewsShared/ErrorCodes.h b/Code/Tools/News/NewsShared/ErrorCodes.h index a21d4c0247..f16540bf28 100644 --- a/Code/Tools/News/NewsShared/ErrorCodes.h +++ b/Code/Tools/News/NewsShared/ErrorCodes.h @@ -53,4 +53,4 @@ namespace News } return errors[typeIndex]; } -} // namespace News \ No newline at end of file +} // namespace News diff --git a/Code/Tools/News/NewsShared/LogType.h b/Code/Tools/News/NewsShared/LogType.h index 52f4b2d405..b0d865c617 100644 --- a/Code/Tools/News/NewsShared/LogType.h +++ b/Code/Tools/News/NewsShared/LogType.h @@ -20,4 +20,4 @@ namespace News { LogError, LogWarning }; -} // namespace News \ No newline at end of file +} // namespace News diff --git a/Code/Tools/News/NewsShared/Qt/ArticleViewContainer.h b/Code/Tools/News/NewsShared/Qt/ArticleViewContainer.h index aaa1add5ca..6bb72cacc5 100644 --- a/Code/Tools/News/NewsShared/Qt/ArticleViewContainer.h +++ b/Code/Tools/News/NewsShared/Qt/ArticleViewContainer.h @@ -83,4 +83,4 @@ namespace News private Q_SLOTS: virtual void articleSelectedSlot(QString id); }; -} \ No newline at end of file +} diff --git a/Code/Tools/PythonBindingsExample/tests/test_framework.py b/Code/Tools/PythonBindingsExample/tests/test_framework.py index 607022c5f8..fd33b1a2d9 100755 --- a/Code/Tools/PythonBindingsExample/tests/test_framework.py +++ b/Code/Tools/PythonBindingsExample/tests/test_framework.py @@ -47,4 +47,4 @@ def main(): framework.Terminate(4) if __name__ == "__main__": - main() \ No newline at end of file + main() diff --git a/Code/Tools/PythonBindingsExample/tool_dependencies.cmake b/Code/Tools/PythonBindingsExample/tool_dependencies.cmake index cee74ce6f8..c0bbdd27db 100644 --- a/Code/Tools/PythonBindingsExample/tool_dependencies.cmake +++ b/Code/Tools/PythonBindingsExample/tool_dependencies.cmake @@ -11,4 +11,4 @@ set(GEM_DEPENDENCIES Gem::EditorPythonBindings.Editor -) \ No newline at end of file +) diff --git a/Code/Tools/RC/Config/rc/RCJob_Build_DBAs.xml b/Code/Tools/RC/Config/rc/RCJob_Build_DBAs.xml index 9668237a50..7c755a73e9 100644 --- a/Code/Tools/RC/Config/rc/RCJob_Build_DBAs.xml +++ b/Code/Tools/RC/Config/rc/RCJob_Build_DBAs.xml @@ -14,4 +14,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/RC/Config/rc/RCJob_Convert_TIF.xml b/Code/Tools/RC/Config/rc/RCJob_Convert_TIF.xml index d8a70c74f9..ad0cdc863b 100644 --- a/Code/Tools/RC/Config/rc/RCJob_Convert_TIF.xml +++ b/Code/Tools/RC/Config/rc/RCJob_Convert_TIF.xml @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/RC/Config/rc/rc.ini b/Code/Tools/RC/Config/rc/rc.ini index d4af9f50ac..7cb97bd8f8 100644 --- a/Code/Tools/RC/Config/rc/rc.ini +++ b/Code/Tools/RC/Config/rc/rc.ini @@ -36,4 +36,4 @@ pointersize=4 [_platform] name=ios bigendian=0 -pointersize=8 \ No newline at end of file +pointersize=8 diff --git a/Code/Tools/RC/ResourceCompiler/Platform/Windows/platform_windows.cmake b/Code/Tools/RC/ResourceCompiler/Platform/Windows/platform_windows.cmake index 5bf237e9e1..b0ef0c00c9 100644 --- a/Code/Tools/RC/ResourceCompiler/Platform/Windows/platform_windows.cmake +++ b/Code/Tools/RC/ResourceCompiler/Platform/Windows/platform_windows.cmake @@ -12,4 +12,4 @@ set(LY_BUILD_DEPENDENCIES PRIVATE psapi.lib -) \ No newline at end of file +) diff --git a/Code/Tools/RC/ResourceCompiler/WindowsCompatibility.xml b/Code/Tools/RC/ResourceCompiler/WindowsCompatibility.xml index 285707469b..d1f93af54c 100644 --- a/Code/Tools/RC/ResourceCompiler/WindowsCompatibility.xml +++ b/Code/Tools/RC/ResourceCompiler/WindowsCompatibility.xml @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Code/Tools/RC/ResourceCompiler/resourcecompiler_files.cmake b/Code/Tools/RC/ResourceCompiler/resourcecompiler_files.cmake index 4cdac99b11..f2ca849c51 100644 --- a/Code/Tools/RC/ResourceCompiler/resourcecompiler_files.cmake +++ b/Code/Tools/RC/ResourceCompiler/resourcecompiler_files.cmake @@ -11,4 +11,4 @@ set(FILES main.cpp -) \ No newline at end of file +) diff --git a/Code/Tools/RC/ResourceCompilerLegacy/LegacyAssetParser/AssetParser.cpp b/Code/Tools/RC/ResourceCompilerLegacy/LegacyAssetParser/AssetParser.cpp index a61781f92a..615a575651 100644 --- a/Code/Tools/RC/ResourceCompilerLegacy/LegacyAssetParser/AssetParser.cpp +++ b/Code/Tools/RC/ResourceCompilerLegacy/LegacyAssetParser/AssetParser.cpp @@ -26,4 +26,4 @@ namespace AZ return {}; } } // namespace RC -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/RC/ResourceCompilerLegacy/LegacyAssetParser/AssetParser.h b/Code/Tools/RC/ResourceCompilerLegacy/LegacyAssetParser/AssetParser.h index e0429b62fb..423e5072db 100644 --- a/Code/Tools/RC/ResourceCompilerLegacy/LegacyAssetParser/AssetParser.h +++ b/Code/Tools/RC/ResourceCompilerLegacy/LegacyAssetParser/AssetParser.h @@ -31,4 +31,4 @@ namespace AZ AZStd::string m_assetName; }; } // namespace RC -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/RC/ResourceCompilerLegacy/LegacyConverter.h b/Code/Tools/RC/ResourceCompilerLegacy/LegacyConverter.h index 6cce25b7fb..7643d209b1 100644 --- a/Code/Tools/RC/ResourceCompilerLegacy/LegacyConverter.h +++ b/Code/Tools/RC/ResourceCompilerLegacy/LegacyConverter.h @@ -34,4 +34,4 @@ namespace AZ const char* GetExt(int index) const override; }; } -} \ No newline at end of file +} diff --git a/Code/Tools/RC/ResourceCompilerScene/Cgf/CgfExportContexts.cpp b/Code/Tools/RC/ResourceCompilerScene/Cgf/CgfExportContexts.cpp index 6f40cb5c19..2c9c654dd8 100644 --- a/Code/Tools/RC/ResourceCompilerScene/Cgf/CgfExportContexts.cpp +++ b/Code/Tools/RC/ResourceCompilerScene/Cgf/CgfExportContexts.cpp @@ -45,4 +45,4 @@ namespace AZ { } } // RC -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/RC/ResourceCompilerScene/Cgf/CgfExporter.h b/Code/Tools/RC/ResourceCompilerScene/Cgf/CgfExporter.h index 591158e9dc..1dd9689917 100644 --- a/Code/Tools/RC/ResourceCompilerScene/Cgf/CgfExporter.h +++ b/Code/Tools/RC/ResourceCompilerScene/Cgf/CgfExporter.h @@ -43,4 +43,4 @@ namespace AZ IConvertContext* m_convertContext; }; } // namespace RC -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/RC/ResourceCompilerScene/Common/BlendShapeExporter.h b/Code/Tools/RC/ResourceCompilerScene/Common/BlendShapeExporter.h index 78a4b6a203..1804a97aa8 100644 --- a/Code/Tools/RC/ResourceCompilerScene/Common/BlendShapeExporter.h +++ b/Code/Tools/RC/ResourceCompilerScene/Common/BlendShapeExporter.h @@ -34,4 +34,4 @@ namespace AZ SceneAPI::Events::ProcessingResult ProcessBlendShapes(MeshNodeExportContext& context); }; } // namespace RC -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/RC/ResourceCompilerScene/Common/ColorStreamExporter.cpp b/Code/Tools/RC/ResourceCompilerScene/Common/ColorStreamExporter.cpp index 91a96708b1..145fcfc76a 100644 --- a/Code/Tools/RC/ResourceCompilerScene/Common/ColorStreamExporter.cpp +++ b/Code/Tools/RC/ResourceCompilerScene/Common/ColorStreamExporter.cpp @@ -108,4 +108,4 @@ namespace AZ return SceneEvents::ProcessingResult::Success; } } // namespace RC -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/RC/ResourceCompilerScene/Common/ColorStreamExporter.h b/Code/Tools/RC/ResourceCompilerScene/Common/ColorStreamExporter.h index 014d0e6739..3abe4e1b23 100644 --- a/Code/Tools/RC/ResourceCompilerScene/Common/ColorStreamExporter.h +++ b/Code/Tools/RC/ResourceCompilerScene/Common/ColorStreamExporter.h @@ -34,4 +34,4 @@ namespace AZ SceneAPI::Events::ProcessingResult CopyVertexColorStream(MeshNodeExportContext& context) const; }; } // namespace RC -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/RC/ResourceCompilerScene/Common/ContainerSettingsExporter.cpp b/Code/Tools/RC/ResourceCompilerScene/Common/ContainerSettingsExporter.cpp index 1124342670..b23acb1d33 100644 --- a/Code/Tools/RC/ResourceCompilerScene/Common/ContainerSettingsExporter.cpp +++ b/Code/Tools/RC/ResourceCompilerScene/Common/ContainerSettingsExporter.cpp @@ -64,4 +64,4 @@ namespace AZ } } } // RC -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/RC/ResourceCompilerScene/Common/ContainerSettingsExporter.h b/Code/Tools/RC/ResourceCompilerScene/Common/ContainerSettingsExporter.h index a449fd2a57..22d66c7430 100644 --- a/Code/Tools/RC/ResourceCompilerScene/Common/ContainerSettingsExporter.h +++ b/Code/Tools/RC/ResourceCompilerScene/Common/ContainerSettingsExporter.h @@ -34,4 +34,4 @@ namespace AZ SceneAPI::Events::ProcessingResult ProcessContext(ContainerExportContext& context) const; }; } // namespace RC -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/RC/ResourceCompilerScene/Common/ExportContextGlobal.h b/Code/Tools/RC/ResourceCompilerScene/Common/ExportContextGlobal.h index 1f17b086c2..f10d960c48 100644 --- a/Code/Tools/RC/ResourceCompilerScene/Common/ExportContextGlobal.h +++ b/Code/Tools/RC/ResourceCompilerScene/Common/ExportContextGlobal.h @@ -23,4 +23,4 @@ namespace AZ Finalizing // Work on the target has completed. }; } -} \ No newline at end of file +} diff --git a/Code/Tools/RC/ResourceCompilerScene/Common/SkinWeightExporter.h b/Code/Tools/RC/ResourceCompilerScene/Common/SkinWeightExporter.h index 9ae1510321..7d0442ce58 100644 --- a/Code/Tools/RC/ResourceCompilerScene/Common/SkinWeightExporter.h +++ b/Code/Tools/RC/ResourceCompilerScene/Common/SkinWeightExporter.h @@ -54,4 +54,4 @@ namespace AZ int GetGlobalBoneId(const AZStd::shared_ptr& skinWeights, BoneNameIdMap boneNameIdMap, int boneId); }; } // namespace RC -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/RC/ResourceCompilerScene/Common/UVStreamExporter.h b/Code/Tools/RC/ResourceCompilerScene/Common/UVStreamExporter.h index c86a066bc0..522de0e24e 100644 --- a/Code/Tools/RC/ResourceCompilerScene/Common/UVStreamExporter.h +++ b/Code/Tools/RC/ResourceCompilerScene/Common/UVStreamExporter.h @@ -38,4 +38,4 @@ namespace AZ static const size_t s_uvMaxStreamCount = 2; }; } // namespace RC -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/RC/ResourceCompilerScene/SceneConverter.h b/Code/Tools/RC/ResourceCompilerScene/SceneConverter.h index 6f7c2b48ef..db143deb50 100644 --- a/Code/Tools/RC/ResourceCompilerScene/SceneConverter.h +++ b/Code/Tools/RC/ResourceCompilerScene/SceneConverter.h @@ -40,4 +40,4 @@ namespace AZ AZStd::string m_appRoot; }; } -} \ No newline at end of file +} diff --git a/Code/Tools/RC/ResourceCompilerScene/SceneSerializationHandler.h b/Code/Tools/RC/ResourceCompilerScene/SceneSerializationHandler.h index 0e4921fce7..44b79e2578 100644 --- a/Code/Tools/RC/ResourceCompilerScene/SceneSerializationHandler.h +++ b/Code/Tools/RC/ResourceCompilerScene/SceneSerializationHandler.h @@ -40,4 +40,4 @@ namespace AZ const AZStd::string& sceneFilePath, Uuid sceneSourceGuid) override; }; } // namespace RC -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/RC/ResourceCompilerScene/Tests/Cgf/CgfExportContextTestBase.h b/Code/Tools/RC/ResourceCompilerScene/Tests/Cgf/CgfExportContextTestBase.h index 4485c7cb8e..43521f3411 100644 --- a/Code/Tools/RC/ResourceCompilerScene/Tests/Cgf/CgfExportContextTestBase.h +++ b/Code/Tools/RC/ResourceCompilerScene/Tests/Cgf/CgfExportContextTestBase.h @@ -117,4 +117,4 @@ namespace AZ MeshNodeExportContext m_stubMeshNodeExportContext; }; } -} \ No newline at end of file +} diff --git a/Code/Tools/RC/ResourceCompilerScene/TraceDrillerHook.h b/Code/Tools/RC/ResourceCompilerScene/TraceDrillerHook.h index 1a8891b8a7..fcf01d5e5f 100644 --- a/Code/Tools/RC/ResourceCompilerScene/TraceDrillerHook.h +++ b/Code/Tools/RC/ResourceCompilerScene/TraceDrillerHook.h @@ -50,4 +50,4 @@ namespace AZ size_t m_errorCount; }; } // RC -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/RemoteConsole/Platform/Android/RemoteConsole_Traits_Platform.h b/Code/Tools/RemoteConsole/Platform/Android/RemoteConsole_Traits_Platform.h index deb37d714e..fec6d05fda 100644 --- a/Code/Tools/RemoteConsole/Platform/Android/RemoteConsole_Traits_Platform.h +++ b/Code/Tools/RemoteConsole/Platform/Android/RemoteConsole_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/RemoteConsole/Platform/Linux/RemoteConsole_Traits_Platform.h b/Code/Tools/RemoteConsole/Platform/Linux/RemoteConsole_Traits_Platform.h index 2898a29533..8cde497604 100644 --- a/Code/Tools/RemoteConsole/Platform/Linux/RemoteConsole_Traits_Platform.h +++ b/Code/Tools/RemoteConsole/Platform/Linux/RemoteConsole_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/RemoteConsole/Platform/Mac/RemoteConsole_Traits_Platform.h b/Code/Tools/RemoteConsole/Platform/Mac/RemoteConsole_Traits_Platform.h index 1613d5fdaa..e02b3135cc 100644 --- a/Code/Tools/RemoteConsole/Platform/Mac/RemoteConsole_Traits_Platform.h +++ b/Code/Tools/RemoteConsole/Platform/Mac/RemoteConsole_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/RemoteConsole/Platform/Windows/RemoteConsole_Traits_Platform.h b/Code/Tools/RemoteConsole/Platform/Windows/RemoteConsole_Traits_Platform.h index f5fd60d764..3cac384a82 100644 --- a/Code/Tools/RemoteConsole/Platform/Windows/RemoteConsole_Traits_Platform.h +++ b/Code/Tools/RemoteConsole/Platform/Windows/RemoteConsole_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/RemoteConsole/Platform/iOS/RemoteConsole_Traits_Platform.h b/Code/Tools/RemoteConsole/Platform/iOS/RemoteConsole_Traits_Platform.h index b674e8e575..4134278b02 100644 --- a/Code/Tools/RemoteConsole/Platform/iOS/RemoteConsole_Traits_Platform.h +++ b/Code/Tools/RemoteConsole/Platform/iOS/RemoteConsole_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveNodeWrapper.cpp b/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveNodeWrapper.cpp index cc2ef7fdff..78d7c713e0 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveNodeWrapper.cpp +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveNodeWrapper.cpp @@ -44,4 +44,4 @@ namespace AZ return AZStd::make_shared(static_cast(m_fbxAnimCurveNode->GetCurve(channelID, index))); } } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveNodeWrapper.h b/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveNodeWrapper.h index 043ea60e05..a1213de32b 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveNodeWrapper.h +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveNodeWrapper.h @@ -37,4 +37,4 @@ namespace AZ FbxAnimCurveNode* m_fbxAnimCurveNode; }; } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveWrapper.cpp b/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveWrapper.cpp index 9687d9226c..e1e32278d9 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveWrapper.cpp +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveWrapper.cpp @@ -31,4 +31,4 @@ namespace AZ return m_fbxAnimCurve->Evaluate(time.m_fbxTime); } } // namespace FbxSDKWrapper -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveWrapper.h b/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveWrapper.h index f14fd0653f..f8793f53cd 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveWrapper.h +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/FbxAnimCurveWrapper.h @@ -31,4 +31,4 @@ namespace AZ FbxAnimCurve* m_fbxAnimCurve; }; } // namespace FbxSDKWrapper -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/FbxBlendShapeChannelWrapper.cpp b/Code/Tools/SceneAPI/FbxSDKWrapper/FbxBlendShapeChannelWrapper.cpp index 1bf59cda94..92cf655dbd 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/FbxBlendShapeChannelWrapper.cpp +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/FbxBlendShapeChannelWrapper.cpp @@ -97,4 +97,4 @@ namespace AZ return nullptr; } } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/FbxMeshWrapper.h b/Code/Tools/SceneAPI/FbxSDKWrapper/FbxMeshWrapper.h index fb640d0920..80912d1a1b 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/FbxMeshWrapper.h +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/FbxMeshWrapper.h @@ -86,4 +86,4 @@ namespace AZ FbxMesh* m_fbxMesh; }; } // namespace FbxSDKWrapper -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxAnimStackWrapper.h b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxAnimStackWrapper.h index 8d03a52015..122ab05ecb 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxAnimStackWrapper.h +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxAnimStackWrapper.h @@ -29,4 +29,4 @@ namespace AZ FbxAnimLayer * (int index)); }; } // namespace FbxSDKWrapper -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxAxisSystemWrapper.h b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxAxisSystemWrapper.h index ff231ffdfa..7cd022ce50 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxAxisSystemWrapper.h +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxAxisSystemWrapper.h @@ -29,4 +29,4 @@ namespace AZ Transform(UpVector)); }; } // namespace FbxSDKWrapper -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxMaterialWrapper.h b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxMaterialWrapper.h index 49a4f43d29..ac19831be7 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxMaterialWrapper.h +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxMaterialWrapper.h @@ -35,4 +35,4 @@ namespace AZ bool()); }; } // namespace FbxSDKWrapper -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxNodeWrapper.h b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxNodeWrapper.h index a760415a12..aa02d633b0 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxNodeWrapper.h +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxNodeWrapper.h @@ -64,4 +64,4 @@ namespace AZ bool()); }; } // namespace FbxSDKWrapper -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxPropertyWrapper.h b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxPropertyWrapper.h index 31734ecd10..f49521f136 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxPropertyWrapper.h +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxPropertyWrapper.h @@ -39,4 +39,4 @@ namespace AZ const char*(int index)); }; } // namespace FbxSDKWrapper -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxSceneWrapper.h b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxSceneWrapper.h index a3f81b53d3..8f3d1903ac 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxSceneWrapper.h +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxSceneWrapper.h @@ -52,4 +52,4 @@ namespace AZ void()); }; } // namespace FbxSDKWrapper -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxSkinWrapper.h b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxSkinWrapper.h index 17f1f814c2..dd17a12146 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxSkinWrapper.h +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxSkinWrapper.h @@ -37,4 +37,4 @@ namespace AZ AZStd::shared_ptr(int index)); }; } // namespace FbxSDKWrapper -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxSystemUnitWrapper.h b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxSystemUnitWrapper.h index eebccfcc69..822a700edd 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxSystemUnitWrapper.h +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxSystemUnitWrapper.h @@ -29,4 +29,4 @@ namespace AZ float(Unit)); }; } // namespace FbxSDKWrapper -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxUVWrapper.h b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxUVWrapper.h index bb8edcddfc..73fb2af587 100644 --- a/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxUVWrapper.h +++ b/Code/Tools/SceneAPI/FbxSDKWrapper/Mocks/MockFbxUVWrapper.h @@ -31,4 +31,4 @@ namespace AZ bool()); }; } // namespace FbxSDKWrapper -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.cpp b/Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.cpp index 4df5844359..155209f1b5 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.cpp +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.cpp @@ -75,4 +75,4 @@ namespace AZ } } // namespace Import } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h b/Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h index e526a38158..8b33051f1e 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h @@ -43,4 +43,4 @@ namespace AZ }; } // namespace FbxSceneImporter } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/ImportContexts/FbxImportContexts.cpp b/Code/Tools/SceneAPI/FbxSceneBuilder/ImportContexts/FbxImportContexts.cpp index 25ab9830c3..bbb1ac12ea 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/ImportContexts/FbxImportContexts.cpp +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/ImportContexts/FbxImportContexts.cpp @@ -112,4 +112,4 @@ namespace AZ } } // namespace SceneAPI } // namespace FbxSceneBuilder -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxAnimationImporter.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxAnimationImporter.h index b1cd3f7ba3..2abb7f1170 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxAnimationImporter.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxAnimationImporter.h @@ -43,4 +43,4 @@ namespace AZ }; } // namespace FbxSceneBuilder } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxBlendShapeImporter.cpp b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxBlendShapeImporter.cpp index 821e9ee443..cc20d76d87 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxBlendShapeImporter.cpp +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxBlendShapeImporter.cpp @@ -125,4 +125,4 @@ namespace AZ } } // namespace FbxSceneBuilder } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxBlendShapeImporter.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxBlendShapeImporter.h index 1b186184e8..b56a622383 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxBlendShapeImporter.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxBlendShapeImporter.h @@ -36,4 +36,4 @@ namespace AZ }; } // namespace FbxSceneBuilder } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxBoneImporter.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxBoneImporter.h index 118473a15f..29ac288149 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxBoneImporter.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxBoneImporter.h @@ -36,4 +36,4 @@ namespace AZ }; } // namespace FbxSceneBuilder } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxColorStreamImporter.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxColorStreamImporter.h index 2782af4824..bf614cf0d3 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxColorStreamImporter.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxColorStreamImporter.h @@ -54,4 +54,4 @@ namespace AZ }; } // namespace FbxSceneBuilder } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxMeshImporter.cpp b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxMeshImporter.cpp index 89582ea4e0..90d4dceb6c 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxMeshImporter.cpp +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxMeshImporter.cpp @@ -66,4 +66,4 @@ namespace AZ } } // namespace FbxSceneBuilder } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxMeshImporter.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxMeshImporter.h index 423786dcfc..6d205c7bfa 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxMeshImporter.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxMeshImporter.h @@ -51,4 +51,4 @@ namespace AZ }; } // namespace FbxSceneBuilder } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxSkinImporter.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxSkinImporter.h index 3c3fed900a..2ed63a2acd 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxSkinImporter.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxSkinImporter.h @@ -36,4 +36,4 @@ namespace AZ }; } // namespace FbxSceneBuilder } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxSkinWeightsImporter.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxSkinWeightsImporter.h index 972d0bdcf9..dfe4ee4ecc 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxSkinWeightsImporter.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxSkinWeightsImporter.h @@ -76,4 +76,4 @@ namespace AZ }; } // namespace FbxSceneBuilder } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxTangentStreamImporter.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxTangentStreamImporter.h index 2aec4729f8..38f561eb04 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxTangentStreamImporter.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxTangentStreamImporter.h @@ -55,4 +55,4 @@ namespace AZ }; } // namespace FbxSceneBuilder } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxTransformImporter.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxTransformImporter.h index 902f371aed..d9e3b5371b 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxTransformImporter.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxTransformImporter.h @@ -40,4 +40,4 @@ namespace AZ }; } // namespace FbxSceneBuilder } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxUvMapImporter.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxUvMapImporter.h index 9fef5984cf..f64de0034f 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxUvMapImporter.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxUvMapImporter.h @@ -55,4 +55,4 @@ namespace AZ }; } // namespace FbxSceneBuilder } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/Utilities/FbxMeshImporterUtilities.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/Utilities/FbxMeshImporterUtilities.h index a17325e79e..efb85e5275 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/Utilities/FbxMeshImporterUtilities.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/Utilities/FbxMeshImporterUtilities.h @@ -39,4 +39,4 @@ namespace AZ const AZStd::shared_ptr& sourceMesh, const FbxSceneSystem& sceneSystem); } } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxMesh.cpp b/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxMesh.cpp index 2f97f1c347..775f757c4e 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxMesh.cpp +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxMesh.cpp @@ -182,4 +182,4 @@ namespace AZ return m_vertexControlPoints[m_expectedFaceVertexIndices[faceIndex][vertexIndex]]; } } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxMesh.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxMesh.h index 0ab0c1e439..797e31286d 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxMesh.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxMesh.h @@ -87,4 +87,4 @@ namespace AZ std::vector > m_expectedFaceVertexIndices; }; } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.cpp b/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.cpp index 3f26955bf3..d2ad7cbcda 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.cpp +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.cpp @@ -35,4 +35,4 @@ namespace AZ m_name = name; } } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.h index 8cf05b125f..d3b76e54c0 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.h @@ -38,4 +38,4 @@ namespace AZ AZStd::string m_name; }; } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxSkin.cpp b/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxSkin.cpp index 2909ed67b8..b47a340f9f 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxSkin.cpp +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxSkin.cpp @@ -92,4 +92,4 @@ namespace AZ return m_expectedWeights[vertextIndex][linkIndex]; } } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxSkin.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxSkin.h index 4dfe1f543f..34cb2f2126 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxSkin.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxSkin.h @@ -51,4 +51,4 @@ namespace AZ AZStd::vector> m_expectedWeights; }; } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/SceneCore/Components/BehaviorComponent.cpp b/Code/Tools/SceneAPI/SceneCore/Components/BehaviorComponent.cpp index 19f17ea010..b56fc53696 100644 --- a/Code/Tools/SceneAPI/SceneCore/Components/BehaviorComponent.cpp +++ b/Code/Tools/SceneAPI/SceneCore/Components/BehaviorComponent.cpp @@ -37,4 +37,4 @@ namespace AZ } } // namespace SceneCore } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Components/BehaviorComponent.h b/Code/Tools/SceneAPI/SceneCore/Components/BehaviorComponent.h index 9a0ae0b9c0..6f44ec2a46 100644 --- a/Code/Tools/SceneAPI/SceneCore/Components/BehaviorComponent.h +++ b/Code/Tools/SceneAPI/SceneCore/Components/BehaviorComponent.h @@ -41,4 +41,4 @@ namespace AZ }; } // namespace SceneCore } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Components/ExportingComponent.h b/Code/Tools/SceneAPI/SceneCore/Components/ExportingComponent.h index f05ca8d697..59c6b63f52 100644 --- a/Code/Tools/SceneAPI/SceneCore/Components/ExportingComponent.h +++ b/Code/Tools/SceneAPI/SceneCore/Components/ExportingComponent.h @@ -45,4 +45,4 @@ namespace AZ }; } // namespace SceneCore } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Components/LoadingComponent.h b/Code/Tools/SceneAPI/SceneCore/Components/LoadingComponent.h index f874094af9..425d7773dc 100644 --- a/Code/Tools/SceneAPI/SceneCore/Components/LoadingComponent.h +++ b/Code/Tools/SceneAPI/SceneCore/Components/LoadingComponent.h @@ -44,4 +44,4 @@ namespace AZ }; } // namespace SceneCore } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Components/RCExportingComponent.h b/Code/Tools/SceneAPI/SceneCore/Components/RCExportingComponent.h index 6a29a1b1c3..7a087f781f 100644 --- a/Code/Tools/SceneAPI/SceneCore/Components/RCExportingComponent.h +++ b/Code/Tools/SceneAPI/SceneCore/Components/RCExportingComponent.h @@ -42,4 +42,4 @@ namespace AZ }; } // namespace SceneCore } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.cpp b/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.cpp index c4bb5f5642..bda1de6c4e 100644 --- a/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.cpp +++ b/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.cpp @@ -37,4 +37,4 @@ namespace AZ } } // namespace SceneCore } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.h b/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.h index 83dd914b0b..c4f24bee8b 100644 --- a/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.h +++ b/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.h @@ -40,4 +40,4 @@ namespace AZ }; } // namespace SceneCore } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Containers/RuleContainer.inl b/Code/Tools/SceneAPI/SceneCore/Containers/RuleContainer.inl index b39616bc94..9ee5b2d760 100644 --- a/Code/Tools/SceneAPI/SceneCore/Containers/RuleContainer.inl +++ b/Code/Tools/SceneAPI/SceneCore/Containers/RuleContainer.inl @@ -55,4 +55,4 @@ namespace AZ } // Containers } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Containers/SceneManifest.inl b/Code/Tools/SceneAPI/SceneCore/Containers/SceneManifest.inl index bc20522599..0f5c129fbb 100644 --- a/Code/Tools/SceneAPI/SceneCore/Containers/SceneManifest.inl +++ b/Code/Tools/SceneAPI/SceneCore/Containers/SceneManifest.inl @@ -72,4 +72,4 @@ namespace AZ } } // Containers } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Containers/Utilities/Filters.h b/Code/Tools/SceneAPI/SceneCore/Containers/Utilities/Filters.h index e5c9270b29..a62d070ade 100644 --- a/Code/Tools/SceneAPI/SceneCore/Containers/Utilities/Filters.h +++ b/Code/Tools/SceneAPI/SceneCore/Containers/Utilities/Filters.h @@ -139,4 +139,4 @@ namespace AZ } // SceneAPI } // AZ -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneCore/Containers/Utilities/ProxyPointer.h b/Code/Tools/SceneAPI/SceneCore/Containers/Utilities/ProxyPointer.h index 4c55784da2..2456b0a540 100644 --- a/Code/Tools/SceneAPI/SceneCore/Containers/Utilities/ProxyPointer.h +++ b/Code/Tools/SceneAPI/SceneCore/Containers/Utilities/ProxyPointer.h @@ -50,4 +50,4 @@ namespace AZ } // SceneAPI } // AZ -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h b/Code/Tools/SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h index 5c76c94581..7ac451c62c 100644 --- a/Code/Tools/SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h +++ b/Code/Tools/SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h @@ -70,4 +70,4 @@ namespace AZ } // SceneAPI } // AZ -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexColorData.h b/Code/Tools/SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexColorData.h index f4b7a3165e..e2f53c33f9 100644 --- a/Code/Tools/SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexColorData.h +++ b/Code/Tools/SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexColorData.h @@ -97,6 +97,9 @@ namespace AZ }; } // DataTypes } // SceneAPI + + AZ_TYPE_INFO_SPECIALIZE(SceneAPI::DataTypes::Color, "{937E3BF8-5204-4D40-A8DA-C8F083C89F9F}"); + } // AZ namespace AZStd diff --git a/Code/Tools/SceneAPI/SceneCore/DataTypes/Groups/IAnimationGroup.h b/Code/Tools/SceneAPI/SceneCore/DataTypes/Groups/IAnimationGroup.h index 802b214e30..65ab7513cc 100644 --- a/Code/Tools/SceneAPI/SceneCore/DataTypes/Groups/IAnimationGroup.h +++ b/Code/Tools/SceneAPI/SceneCore/DataTypes/Groups/IAnimationGroup.h @@ -57,4 +57,4 @@ namespace AZ }; } } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/SceneCore/DataTypes/Groups/ISceneNodeGroup.h b/Code/Tools/SceneAPI/SceneCore/DataTypes/Groups/ISceneNodeGroup.h index 6782daba24..2cb1614f92 100644 --- a/Code/Tools/SceneAPI/SceneCore/DataTypes/Groups/ISceneNodeGroup.h +++ b/Code/Tools/SceneAPI/SceneCore/DataTypes/Groups/ISceneNodeGroup.h @@ -41,4 +41,4 @@ namespace AZ }; } // DataTypes } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneCore/DataTypes/Groups/ISkeletonGroup.h b/Code/Tools/SceneAPI/SceneCore/DataTypes/Groups/ISkeletonGroup.h index 6d91f88516..ee31db955e 100644 --- a/Code/Tools/SceneAPI/SceneCore/DataTypes/Groups/ISkeletonGroup.h +++ b/Code/Tools/SceneAPI/SceneCore/DataTypes/Groups/ISkeletonGroup.h @@ -34,4 +34,4 @@ namespace AZ }; } } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/SceneCore/DataTypes/Rules/IClothRule.h b/Code/Tools/SceneAPI/SceneCore/DataTypes/Rules/IClothRule.h index 18162674e4..b88a0897b8 100644 --- a/Code/Tools/SceneAPI/SceneCore/DataTypes/Rules/IClothRule.h +++ b/Code/Tools/SceneAPI/SceneCore/DataTypes/Rules/IClothRule.h @@ -18,6 +18,7 @@ #include #include #include +#include namespace AZ { @@ -50,7 +51,12 @@ namespace AZ { AZStd::vector clothData; - const char* meshNodeName = graph.GetNodeName(meshNodeIndex).GetPath(); + AZStd::string_view meshNodeName = graph.GetNodeName(meshNodeIndex).GetPath(); + + if (meshNodeName.ends_with(Utilities::OptimizedMeshSuffix)) + { + meshNodeName.remove_suffix(Utilities::OptimizedMeshSuffix.size()); + } for (size_t ruleIndex = 0; ruleIndex < rules.GetRuleCount(); ++ruleIndex) { diff --git a/Code/Tools/SceneAPI/SceneCore/Events/CallProcessorBus.cpp b/Code/Tools/SceneAPI/SceneCore/Events/CallProcessorBus.cpp index ff54a5653b..587046dca4 100644 --- a/Code/Tools/SceneAPI/SceneCore/Events/CallProcessorBus.cpp +++ b/Code/Tools/SceneAPI/SceneCore/Events/CallProcessorBus.cpp @@ -37,4 +37,4 @@ namespace AZ } } // namespace Events } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Events/CallProcessorBus.inl b/Code/Tools/SceneAPI/SceneCore/Events/CallProcessorBus.inl index 84cd3695e1..d6d6c39533 100644 --- a/Code/Tools/SceneAPI/SceneCore/Events/CallProcessorBus.inl +++ b/Code/Tools/SceneAPI/SceneCore/Events/CallProcessorBus.inl @@ -26,4 +26,4 @@ namespace AZ } } // Events } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Events/ExportEventContext.cpp b/Code/Tools/SceneAPI/SceneCore/Events/ExportEventContext.cpp index 37431a1b0b..7c6c6ac1b4 100644 --- a/Code/Tools/SceneAPI/SceneCore/Events/ExportEventContext.cpp +++ b/Code/Tools/SceneAPI/SceneCore/Events/ExportEventContext.cpp @@ -147,4 +147,4 @@ namespace AZ } } // Events } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Events/ExportEventContext.h b/Code/Tools/SceneAPI/SceneCore/Events/ExportEventContext.h index 1df1ba3d58..9d65c1e922 100644 --- a/Code/Tools/SceneAPI/SceneCore/Events/ExportEventContext.h +++ b/Code/Tools/SceneAPI/SceneCore/Events/ExportEventContext.h @@ -123,4 +123,4 @@ namespace AZ }; } // namespace Events } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Events/ImportEventContext.cpp b/Code/Tools/SceneAPI/SceneCore/Events/ImportEventContext.cpp index 3ffb7b27fa..7faf496f89 100644 --- a/Code/Tools/SceneAPI/SceneCore/Events/ImportEventContext.cpp +++ b/Code/Tools/SceneAPI/SceneCore/Events/ImportEventContext.cpp @@ -90,4 +90,4 @@ namespace AZ } // Events } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Events/ImportEventContext.h b/Code/Tools/SceneAPI/SceneCore/Events/ImportEventContext.h index b1db98fc19..7bef9998d2 100644 --- a/Code/Tools/SceneAPI/SceneCore/Events/ImportEventContext.h +++ b/Code/Tools/SceneAPI/SceneCore/Events/ImportEventContext.h @@ -81,4 +81,4 @@ namespace AZ }; } // Events } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Events/ProcessingResult.cpp b/Code/Tools/SceneAPI/SceneCore/Events/ProcessingResult.cpp index eb2730ff6a..92234a4632 100644 --- a/Code/Tools/SceneAPI/SceneCore/Events/ProcessingResult.cpp +++ b/Code/Tools/SceneAPI/SceneCore/Events/ProcessingResult.cpp @@ -54,4 +54,4 @@ namespace AZ } } // Events } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Events/SceneSerializationBus.h b/Code/Tools/SceneAPI/SceneCore/Events/SceneSerializationBus.h index c7dec14649..4bee60cd0e 100644 --- a/Code/Tools/SceneAPI/SceneCore/Events/SceneSerializationBus.h +++ b/Code/Tools/SceneAPI/SceneCore/Events/SceneSerializationBus.h @@ -55,4 +55,4 @@ namespace AZ inline SceneSerialization::~SceneSerialization() = default; } // namespace Events } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Mocks/Events/MockAssetImportRequest.h b/Code/Tools/SceneAPI/SceneCore/Mocks/Events/MockAssetImportRequest.h index 2bb2c6c27c..20d41c1c72 100644 --- a/Code/Tools/SceneAPI/SceneCore/Mocks/Events/MockAssetImportRequest.h +++ b/Code/Tools/SceneAPI/SceneCore/Mocks/Events/MockAssetImportRequest.h @@ -92,4 +92,4 @@ namespace AZ }; } // Events } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneCore/SceneBuilderDependencyBus.h b/Code/Tools/SceneAPI/SceneCore/SceneBuilderDependencyBus.h index 692a9b55e8..b213a9f3a9 100644 --- a/Code/Tools/SceneAPI/SceneCore/SceneBuilderDependencyBus.h +++ b/Code/Tools/SceneAPI/SceneCore/SceneBuilderDependencyBus.h @@ -32,4 +32,4 @@ namespace AZ }; using SceneBuilderDependencyBus = EBus; } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Tests/DataObjectTests.cpp b/Code/Tools/SceneAPI/SceneCore/Tests/DataObjectTests.cpp index e189f613ba..745f6f0507 100644 --- a/Code/Tools/SceneAPI/SceneCore/Tests/DataObjectTests.cpp +++ b/Code/Tools/SceneAPI/SceneCore/Tests/DataObjectTests.cpp @@ -296,4 +296,4 @@ TEST_F(DataObjectTest, Reflect_ReflectIsCalledMultipleTimesOnSameStoredObject_Re AZ::SerializeContext context; result->ReflectData(&context); result->ReflectData(&context); -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/SceneCore/Tests/Events/AssetImporterRequestTests.cpp b/Code/Tools/SceneAPI/SceneCore/Tests/Events/AssetImporterRequestTests.cpp index 43345ab0ab..d2eda4f987 100644 --- a/Code/Tools/SceneAPI/SceneCore/Tests/Events/AssetImporterRequestTests.cpp +++ b/Code/Tools/SceneAPI/SceneCore/Tests/Events/AssetImporterRequestTests.cpp @@ -323,4 +323,4 @@ namespace AZ } // Events } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Tests/Export/MaterialIOTests.cpp b/Code/Tools/SceneAPI/SceneCore/Tests/Export/MaterialIOTests.cpp index ec4966d619..0ba4fc70b9 100644 --- a/Code/Tools/SceneAPI/SceneCore/Tests/Export/MaterialIOTests.cpp +++ b/Code/Tools/SceneAPI/SceneCore/Tests/Export/MaterialIOTests.cpp @@ -55,4 +55,4 @@ TEST(MaterialIO, Material_SetDataFromMtl_TextureMissingMapAndFile_DoesNotGetStuc material.SetDataFromMtl(materialXmlNode); azdestroy(xmlDoc); -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/SceneCore/Tests/Utilities/PatternMatcherTests.cpp b/Code/Tools/SceneAPI/SceneCore/Tests/Utilities/PatternMatcherTests.cpp index 72b109e87d..41f35d59d9 100644 --- a/Code/Tools/SceneAPI/SceneCore/Tests/Utilities/PatternMatcherTests.cpp +++ b/Code/Tools/SceneAPI/SceneCore/Tests/Utilities/PatternMatcherTests.cpp @@ -62,4 +62,4 @@ namespace AZ } } // SceneCore } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneCore/Utilities/FileUtilities.cpp b/Code/Tools/SceneAPI/SceneCore/Utilities/FileUtilities.cpp index 7c9322b262..03dcd4b325 100644 --- a/Code/Tools/SceneAPI/SceneCore/Utilities/FileUtilities.cpp +++ b/Code/Tools/SceneAPI/SceneCore/Utilities/FileUtilities.cpp @@ -64,4 +64,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/SceneCore/Utilities/FileUtilities.h b/Code/Tools/SceneAPI/SceneCore/Utilities/FileUtilities.h index 14f6003f96..97babb92ee 100644 --- a/Code/Tools/SceneAPI/SceneCore/Utilities/FileUtilities.h +++ b/Code/Tools/SceneAPI/SceneCore/Utilities/FileUtilities.h @@ -30,4 +30,4 @@ namespace AZ }; } } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/SceneCore/Utilities/SceneGraphSelector.cpp b/Code/Tools/SceneAPI/SceneCore/Utilities/SceneGraphSelector.cpp index 981380fe00..ee637dd4dc 100644 --- a/Code/Tools/SceneAPI/SceneCore/Utilities/SceneGraphSelector.cpp +++ b/Code/Tools/SceneAPI/SceneCore/Utilities/SceneGraphSelector.cpp @@ -47,7 +47,7 @@ namespace AZ Containers::SceneGraph::NodeIndex SceneGraphSelector::RemapToOptimizedMesh(const Containers::SceneGraph& graph, const Containers::SceneGraph::NodeIndex& index) { const auto& nodeName = graph.GetNodeName(index); - const AZStd::string optimizedName = AZStd::string(nodeName.GetPath(), nodeName.GetPathLength()) + "_optimized"; + const AZStd::string optimizedName = AZStd::string(nodeName.GetPath(), nodeName.GetPathLength()).append(OptimizedMeshSuffix); if (auto optimizedIndex = graph.Find(optimizedName); optimizedIndex.IsValid()) { return optimizedIndex; diff --git a/Code/Tools/SceneAPI/SceneCore/Utilities/SceneGraphSelector.h b/Code/Tools/SceneAPI/SceneCore/Utilities/SceneGraphSelector.h index 535a7a9637..8a86bf9dc2 100644 --- a/Code/Tools/SceneAPI/SceneCore/Utilities/SceneGraphSelector.h +++ b/Code/Tools/SceneAPI/SceneCore/Utilities/SceneGraphSelector.h @@ -22,6 +22,8 @@ namespace AZ::SceneAPI::DataTypes { class ISceneNodeSelectionList; } namespace AZ::SceneAPI::Utilities { + inline constexpr AZStd::string_view OptimizedMeshSuffix = "_optimized"; + // SceneGraphSelector provides utilities including converting selected and unselected node lists // in the MeshGroup into the final target node list. class SceneGraphSelector diff --git a/Code/Tools/SceneAPI/SceneData/Behaviors/AnimationGroup.h b/Code/Tools/SceneAPI/SceneData/Behaviors/AnimationGroup.h index 46672eaf8f..f4def6b178 100644 --- a/Code/Tools/SceneAPI/SceneData/Behaviors/AnimationGroup.h +++ b/Code/Tools/SceneAPI/SceneData/Behaviors/AnimationGroup.h @@ -54,4 +54,4 @@ namespace AZ }; } // namespace Behaviors } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneData/GraphData/AnimationData.cpp b/Code/Tools/SceneAPI/SceneData/GraphData/AnimationData.cpp index 083adeff50..b54aa1e421 100644 --- a/Code/Tools/SceneAPI/SceneData/GraphData/AnimationData.cpp +++ b/Code/Tools/SceneAPI/SceneData/GraphData/AnimationData.cpp @@ -11,6 +11,8 @@ */ #include +#include +#include namespace AZ { @@ -18,6 +20,31 @@ namespace AZ { namespace GraphData { + void AnimationData::Reflect(ReflectContext* context) + { + SerializeContext* serializeContext = azrtti_cast(context); + if (serializeContext) + { + serializeContext->Class() + ->Version(1); + } + + BehaviorContext* behaviorContext = azrtti_cast(context); + if (behaviorContext) + { + behaviorContext->Class() + ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) + ->Attribute(AZ::Script::Attributes::Module, "scene") + ->Method("GetKeyFrameCount", &SceneAPI::DataTypes::IAnimationData::GetKeyFrameCount) + ->Method("GetKeyFrame", &SceneAPI::DataTypes::IAnimationData::GetKeyFrame) + ->Method("GetTimeStepBetweenFrames", &SceneAPI::DataTypes::IAnimationData::GetTimeStepBetweenFrames); + + behaviorContext->Class() + ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) + ->Attribute(AZ::Script::Attributes::Module, "scene"); + } + } + AnimationData::AnimationData() : m_timeStepBetweenFrames(1.0/30.0) // default value { @@ -61,6 +88,32 @@ namespace AZ } + void BlendShapeAnimationData::Reflect(ReflectContext* context) + { + SerializeContext* serializeContext = azrtti_cast(context); + if (serializeContext) + { + serializeContext->Class() + ->Version(1); + } + + BehaviorContext* behaviorContext = azrtti_cast(context); + if (behaviorContext) + { + behaviorContext->Class() + ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) + ->Attribute(AZ::Script::Attributes::Module, "scene") + ->Method("GetBlendShapeName", &SceneAPI::DataTypes::IBlendShapeAnimationData::GetBlendShapeName) + ->Method("GetKeyFrameCount", &SceneAPI::DataTypes::IBlendShapeAnimationData::GetKeyFrameCount) + ->Method("GetKeyFrame", &SceneAPI::DataTypes::IBlendShapeAnimationData::GetKeyFrame) + ->Method("GetTimeStepBetweenFrames", &SceneAPI::DataTypes::IBlendShapeAnimationData::GetTimeStepBetweenFrames); + + behaviorContext->Class() + ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) + ->Attribute(AZ::Script::Attributes::Module, "scene"); + } + } + BlendShapeAnimationData::BlendShapeAnimationData() : m_timeStepBetweenFrames(1 / 30.0) // default value { diff --git a/Code/Tools/SceneAPI/SceneData/GraphData/AnimationData.h b/Code/Tools/SceneAPI/SceneData/GraphData/AnimationData.h index 6f3f9a05f5..af44618878 100644 --- a/Code/Tools/SceneAPI/SceneData/GraphData/AnimationData.h +++ b/Code/Tools/SceneAPI/SceneData/GraphData/AnimationData.h @@ -30,6 +30,8 @@ namespace AZ public: AZ_RTTI(AnimationData, "{D350732E-4727-41C8-95E0-FBAF5F2AC074}", SceneAPI::DataTypes::IAnimationData); + static void Reflect(ReflectContext* context); + SCENE_DATA_API AnimationData(); SCENE_DATA_API ~AnimationData() override = default; SCENE_DATA_API virtual void AddKeyFrame(const SceneAPI::DataTypes::MatrixType& keyFrameTransform); @@ -53,6 +55,8 @@ namespace AZ public: AZ_RTTI(BlendShapeAnimationData, "{02766CCF-BDA7-46B6-9BB1-58A90C1AD6AA}", SceneAPI::DataTypes::IBlendShapeAnimationData); + static void Reflect(ReflectContext* context); + SCENE_DATA_API BlendShapeAnimationData(); SCENE_DATA_API ~BlendShapeAnimationData() override = default; SCENE_DATA_API void CloneAttributesFrom(const IGraphObject* sourceObject) override; diff --git a/Code/Tools/SceneAPI/SceneData/GraphData/BlendShapeData.cpp b/Code/Tools/SceneAPI/SceneData/GraphData/BlendShapeData.cpp index a26f07ae53..902928d404 100644 --- a/Code/Tools/SceneAPI/SceneData/GraphData/BlendShapeData.cpp +++ b/Code/Tools/SceneAPI/SceneData/GraphData/BlendShapeData.cpp @@ -12,9 +12,13 @@ #include #include +#include +#include namespace AZ { + AZ_TYPE_INFO_SPECIALIZE(SceneAPI::DataTypes::IBlendShapeData::Face, "{C972EC9A-3A5C-47CD-9A92-ECB4C0C0451C}"); + namespace SceneData { namespace GraphData @@ -23,6 +27,82 @@ namespace AZ BlendShapeData::~BlendShapeData() = default; + void BlendShapeData::Reflect(ReflectContext* context) + { + SerializeContext* serializeContext = azrtti_cast(context); + if (serializeContext) + { + serializeContext->Class() + ->Version(1); + } + + BehaviorContext* behaviorContext = azrtti_cast(context); + if (behaviorContext) + { + behaviorContext->Class() + ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) + ->Attribute(AZ::Script::Attributes::Module, "scene") + ->Method("GetUsedControlPointCount", &SceneAPI::DataTypes::IBlendShapeData::GetUsedControlPointCount) + ->Method("GetControlPointIndex", &SceneAPI::DataTypes::IBlendShapeData::GetControlPointIndex) + ->Method("GetUsedPointIndexForControlPoint", &SceneAPI::DataTypes::IBlendShapeData::GetUsedPointIndexForControlPoint) + ->Method("GetVertexCount", &SceneAPI::DataTypes::IBlendShapeData::GetVertexCount) + ->Method("GetFaceCount", &SceneAPI::DataTypes::IBlendShapeData::GetFaceCount) + ->Method("GetFaceInfo", &SceneAPI::DataTypes::IBlendShapeData::GetFaceInfo) + ->Method("GetPosition", &SceneAPI::DataTypes::IBlendShapeData::GetPosition) + ->Method("GetNormal", &SceneAPI::DataTypes::IBlendShapeData::GetNormal) + ->Method("GetFaceVertexIndex", &SceneAPI::DataTypes::IBlendShapeData::GetFaceVertexIndex); + + behaviorContext->Class("BlendShapeDataFace") + ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) + ->Attribute(AZ::Script::Attributes::Module, "scene") + ->Method("GetVertexIndex", [](const SceneAPI::DataTypes::IBlendShapeData::Face& self, int index) + { + if (index >= 0 && index < 3) + { + return self.vertexIndex[index]; + } + return aznumeric_cast(0); + }); + + behaviorContext->Class() + ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) + ->Attribute(AZ::Script::Attributes::Module, "scene") + ->Method("GetUV", &BlendShapeData::GetUV) + ->Method("GetTangent", [](const BlendShapeData& self, size_t index) + { + if (index < self.GetTangents().size()) + { + return self.GetTangents().at(index); + } + AZ_Error("SceneGraphData", false, "Cannot get to tangent at index(%zu)", index); + return Vector4::CreateZero(); + }) + ->Method("GetBitangent", [](const BlendShapeData& self, size_t index) + { + if (index < self.GetBitangents().size()) + { + return self.GetBitangents().at(index); + } + AZ_Error("SceneGraphData", false, "Cannot get to bitangents at index(%zu)", index); + return Vector3::CreateZero(); + }) + ->Method("GetColor", [](const BlendShapeData& self, AZ::u8 colorSetIndex, AZ::u8 colorIndex) + { + SceneAPI::DataTypes::Color color(0,0,0,0); + if (colorSetIndex < MaxNumColorSets) + { + const AZStd::vector& colorChannel = self.GetColors(colorSetIndex); + if (colorIndex < colorChannel.size()) + { + return colorChannel[colorIndex]; + } + } + AZ_Error("SceneGraphData", false, "Cannot get to color setIndex(%d) at colorIndex(%d)", colorSetIndex, colorIndex); + return color; + }); + } + } + void BlendShapeData::AddPosition(const Vector3& position) { m_positions.push_back(position); diff --git a/Code/Tools/SceneAPI/SceneData/GraphData/BlendShapeData.h b/Code/Tools/SceneAPI/SceneData/GraphData/BlendShapeData.h index 0626b6b6cf..9ae287da46 100644 --- a/Code/Tools/SceneAPI/SceneData/GraphData/BlendShapeData.h +++ b/Code/Tools/SceneAPI/SceneData/GraphData/BlendShapeData.h @@ -31,6 +31,8 @@ namespace AZ public: AZ_RTTI(BlendShapeData, "{FF875C22-2E4F-4CE3-BA49-09BF78C70A09}", SceneAPI::DataTypes::IBlendShapeData) + SCENE_DATA_API static void Reflect(ReflectContext* context); + // Maximum number of color sets matches limitation set in assImp (AI_MAX_NUMBER_OF_COLOR_SETS) static constexpr AZ::u8 MaxNumColorSets = 8; // Maximum number of uv sets matches limitation set in assImp (AI_MAX_NUMBER_OF_TEXTURECOORDS) diff --git a/Code/Tools/SceneAPI/SceneData/GraphData/MeshVertexColorData.cpp b/Code/Tools/SceneAPI/SceneData/GraphData/MeshVertexColorData.cpp index fe3cede475..a5ed4132ea 100644 --- a/Code/Tools/SceneAPI/SceneData/GraphData/MeshVertexColorData.cpp +++ b/Code/Tools/SceneAPI/SceneData/GraphData/MeshVertexColorData.cpp @@ -16,8 +16,6 @@ namespace AZ { - AZ_TYPE_INFO_SPECIALIZE(SceneAPI::DataTypes::Color, "{937E3BF8-5204-4D40-A8DA-C8F083C89F9F}"); - namespace SceneData { namespace GraphData @@ -40,7 +38,7 @@ namespace AZ ->Method("GetCount", &MeshVertexColorData::GetCount ) ->Method("GetColor", &MeshVertexColorData::GetColor); - behaviorContext->Class("MeshVertexColor") + behaviorContext->Class("VertexColor") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) ->Attribute(AZ::Script::Attributes::Module, "scene") ->Property("red", BehaviorValueGetter(&AZ::SceneAPI::DataTypes::Color::red), nullptr) diff --git a/Code/Tools/SceneAPI/SceneData/GraphData/RootBoneData.h b/Code/Tools/SceneAPI/SceneData/GraphData/RootBoneData.h index f13240b790..fd0a7ef2d1 100644 --- a/Code/Tools/SceneAPI/SceneData/GraphData/RootBoneData.h +++ b/Code/Tools/SceneAPI/SceneData/GraphData/RootBoneData.h @@ -34,4 +34,4 @@ namespace AZ }; } // namespace GraphData } // namespace SceneData -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneData/GraphData/SkinMeshData.h b/Code/Tools/SceneAPI/SceneData/GraphData/SkinMeshData.h index 8d1b0593ac..1bd78cffd5 100644 --- a/Code/Tools/SceneAPI/SceneData/GraphData/SkinMeshData.h +++ b/Code/Tools/SceneAPI/SceneData/GraphData/SkinMeshData.h @@ -31,4 +31,4 @@ namespace AZ }; } // GraphData } // SceneData -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneData/Groups/AnimationGroup.cpp b/Code/Tools/SceneAPI/SceneData/Groups/AnimationGroup.cpp index 00d023530e..978a30aebb 100644 --- a/Code/Tools/SceneAPI/SceneData/Groups/AnimationGroup.cpp +++ b/Code/Tools/SceneAPI/SceneData/Groups/AnimationGroup.cpp @@ -205,4 +205,4 @@ namespace AZ } // namespace SceneData } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneData/Groups/MeshGroup.cpp b/Code/Tools/SceneAPI/SceneData/Groups/MeshGroup.cpp index 6ba39e6a65..1449c1f7a8 100644 --- a/Code/Tools/SceneAPI/SceneData/Groups/MeshGroup.cpp +++ b/Code/Tools/SceneAPI/SceneData/Groups/MeshGroup.cpp @@ -132,4 +132,4 @@ namespace AZ } // namespace SceneData } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneData/Groups/SkeletonGroup.cpp b/Code/Tools/SceneAPI/SceneData/Groups/SkeletonGroup.cpp index bed8397714..c2ffb5340e 100644 --- a/Code/Tools/SceneAPI/SceneData/Groups/SkeletonGroup.cpp +++ b/Code/Tools/SceneAPI/SceneData/Groups/SkeletonGroup.cpp @@ -132,4 +132,4 @@ namespace AZ } // namespace SceneData } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneData/Groups/SkinGroup.cpp b/Code/Tools/SceneAPI/SceneData/Groups/SkinGroup.cpp index 6b16ab14b4..1a350d50d1 100644 --- a/Code/Tools/SceneAPI/SceneData/Groups/SkinGroup.cpp +++ b/Code/Tools/SceneAPI/SceneData/Groups/SkinGroup.cpp @@ -138,4 +138,4 @@ namespace AZ } // namespace SceneData } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneData/Groups/SkinGroup.h b/Code/Tools/SceneAPI/SceneData/Groups/SkinGroup.h index da149f8142..5e0247d7ca 100644 --- a/Code/Tools/SceneAPI/SceneData/Groups/SkinGroup.h +++ b/Code/Tools/SceneAPI/SceneData/Groups/SkinGroup.h @@ -68,4 +68,4 @@ namespace AZ } // SceneData } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneData/ReflectionRegistrar.cpp b/Code/Tools/SceneAPI/SceneData/ReflectionRegistrar.cpp index 6a04e071d7..a9e0c7b1a5 100644 --- a/Code/Tools/SceneAPI/SceneData/ReflectionRegistrar.cpp +++ b/Code/Tools/SceneAPI/SceneData/ReflectionRegistrar.cpp @@ -81,8 +81,9 @@ namespace AZ SceneData::SceneNodeSelectionList::Reflect(context); // Graph objects - context->Class()->Version(1); - context->Class()->Version(1); + AZ::SceneData::GraphData::AnimationData::Reflect(context); + AZ::SceneData::GraphData::BlendShapeAnimationData::Reflect(context); + AZ::SceneData::GraphData::BlendShapeData::Reflect(context); AZ::SceneData::GraphData::BoneData::Reflect(context); AZ::SceneData::GraphData::MaterialData::Reflect(context); AZ::SceneData::GraphData::MeshData::Reflect(context); @@ -107,6 +108,9 @@ namespace AZ AZ::SceneData::GraphData::MeshVertexUVData::Reflect(context); AZ::SceneData::GraphData::MeshVertexTangentData::Reflect(context); AZ::SceneData::GraphData::MeshVertexBitangentData::Reflect(context); + AZ::SceneData::GraphData::AnimationData::Reflect(context); + AZ::SceneData::GraphData::BlendShapeAnimationData::Reflect(context); + AZ::SceneData::GraphData::BlendShapeData::Reflect(context); } } // namespace SceneAPI } // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneData/ReflectionRegistrar.h b/Code/Tools/SceneAPI/SceneData/ReflectionRegistrar.h index 340ff61ea7..e2d86f86df 100644 --- a/Code/Tools/SceneAPI/SceneData/ReflectionRegistrar.h +++ b/Code/Tools/SceneAPI/SceneData/ReflectionRegistrar.h @@ -21,4 +21,4 @@ namespace AZ SCENE_DATA_API void RegisterDataTypeReflection(AZ::SerializeContext* context); SCENE_DATA_API void RegisterDataTypeBehaviorReflection(AZ::BehaviorContext* context); } -} \ No newline at end of file +} diff --git a/Code/Tools/SceneAPI/SceneData/SceneDataConfiguration.h b/Code/Tools/SceneAPI/SceneData/SceneDataConfiguration.h index f9277107cf..c19ccdc763 100644 --- a/Code/Tools/SceneAPI/SceneData/SceneDataConfiguration.h +++ b/Code/Tools/SceneAPI/SceneData/SceneDataConfiguration.h @@ -38,4 +38,4 @@ #define SCENE_DATA_API AZ_DLL_IMPORT #endif #endif -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/SceneAPI/SceneData/Tests/GraphData/GraphDataBehaviorTests.cpp b/Code/Tools/SceneAPI/SceneData/Tests/GraphData/GraphDataBehaviorTests.cpp index 404950b4c0..79c6cfea7e 100644 --- a/Code/Tools/SceneAPI/SceneData/Tests/GraphData/GraphDataBehaviorTests.cpp +++ b/Code/Tools/SceneAPI/SceneData/Tests/GraphData/GraphDataBehaviorTests.cpp @@ -29,6 +29,8 @@ #include #include #include +#include +#include namespace AZ { @@ -101,6 +103,53 @@ namespace AZ tangentData->SetTangentSetIndex(2); return true; } + else if (data.get_type_info().m_id == azrtti_typeid()) + { + auto* animationData = AZStd::any_cast(&data); + animationData->ReserveKeyFrames(3); + animationData->AddKeyFrame(DataTypes::MatrixType::CreateFromValue(1.0)); + animationData->AddKeyFrame(DataTypes::MatrixType::CreateFromValue(2.0)); + animationData->AddKeyFrame(DataTypes::MatrixType::CreateFromValue(3.0)); + animationData->SetTimeStepBetweenFrames(4.0); + return true; + } + else if (data.get_type_info().m_id == azrtti_typeid()) + { + auto* blendShapeAnimationData = AZStd::any_cast(&data); + blendShapeAnimationData->SetBlendShapeName("mockBlendShapeName"); + blendShapeAnimationData->ReserveKeyFrames(3); + blendShapeAnimationData->AddKeyFrame(1.0); + blendShapeAnimationData->AddKeyFrame(2.0); + blendShapeAnimationData->AddKeyFrame(3.0); + blendShapeAnimationData->SetTimeStepBetweenFrames(4.0); + return true; + } + else if (data.get_type_info().m_id == azrtti_typeid()) + { + auto* blendShapeData = AZStd::any_cast(&data); + blendShapeData->AddPosition({ 1.0, 2.0, 3.0 }); + blendShapeData->AddPosition({ 2.0, 3.0, 4.0 }); + blendShapeData->AddPosition({ 3.0, 4.0, 5.0 }); + blendShapeData->AddNormal({ 0.1, 0.2, 0.3 }); + blendShapeData->AddNormal({ 0.2, 0.3, 0.4 }); + blendShapeData->AddNormal({ 0.3, 0.4, 0.5 }); + blendShapeData->AddTangentAndBitangent(Vector4{ 0.1f, 0.2f, 0.3f, 0.4f }, { 0.0, 0.1, 0.2 }); + blendShapeData->AddTangentAndBitangent(Vector4{ 0.2f, 0.3f, 0.4f, 0.5f }, { 0.1, 0.2, 0.3 }); + blendShapeData->AddTangentAndBitangent(Vector4{ 0.3f, 0.4f, 0.5f, 0.6f }, { 0.2, 0.3, 0.4 }); + blendShapeData->AddUV(Vector2{ 0.9, 0.8 }, 0); + blendShapeData->AddUV(Vector2{ 0.7, 0.7 }, 1); + blendShapeData->AddUV(Vector2{ 0.6, 0.6 }, 2); + blendShapeData->AddColor(DataTypes::Color{ 0.1, 0.2, 0.3, 0.4 }, 0); + blendShapeData->AddColor(DataTypes::Color{ 0.2, 0.3, 0.4, 0.5 }, 1); + blendShapeData->AddColor(DataTypes::Color{ 0.3, 0.4, 0.5, 0.6 }, 2); + blendShapeData->AddFace({ 0, 1, 2 }); + blendShapeData->AddFace({ 1, 2, 0 }); + blendShapeData->AddFace({ 2, 0, 1 }); + blendShapeData->SetVertexIndexToControlPointIndexMap(0, 1); + blendShapeData->SetVertexIndexToControlPointIndexMap(1, 2); + blendShapeData->SetVertexIndexToControlPointIndexMap(2, 0); + return true; + } return false; } @@ -296,6 +345,116 @@ namespace AZ ExpectExecute("TestExpectIntegerEquals(meshVertexTangentData:GetTangentSetIndex(), 2)"); ExpectExecute("TestExpectTrue(meshVertexTangentData:GetTangentSpace(), MeshVertexTangentData.EMotionFX)"); } + + TEST_F(GrapDatahBehaviorScriptTest, SceneGraph_AnimationData_AccessWorks) + { + ExpectExecute("animationData = AnimationData()"); + ExpectExecute("TestExpectTrue(animationData ~= nil)"); + ExpectExecute("MockGraphData.FillData(animationData)"); + ExpectExecute("TestExpectIntegerEquals(animationData:GetKeyFrameCount(), 3)"); + ExpectExecute("TestExpectFloatEquals(animationData:GetTimeStepBetweenFrames(), 4.0)"); + ExpectExecute("TestExpectFloatEquals(animationData:GetKeyFrame(0).basisX.x, 1.0)"); + ExpectExecute("TestExpectFloatEquals(animationData:GetKeyFrame(1).basisX.y, 2.0)"); + ExpectExecute("TestExpectFloatEquals(animationData:GetKeyFrame(2).basisX.z, 3.0)"); + } + + TEST_F(GrapDatahBehaviorScriptTest, SceneGraph_BlendShapeAnimationData_AccessWorks) + { + ExpectExecute("blendShapeAnimationData = BlendShapeAnimationData()"); + ExpectExecute("TestExpectTrue(blendShapeAnimationData ~= nil)"); + ExpectExecute("MockGraphData.FillData(blendShapeAnimationData)"); + ExpectExecute("TestExpectTrue(blendShapeAnimationData:GetBlendShapeName() == 'mockBlendShapeName')"); + ExpectExecute("TestExpectIntegerEquals(blendShapeAnimationData:GetKeyFrameCount(), 3)"); + ExpectExecute("TestExpectFloatEquals(blendShapeAnimationData:GetKeyFrame(0), 1.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeAnimationData:GetKeyFrame(1), 2.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeAnimationData:GetKeyFrame(2), 3.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeAnimationData:GetTimeStepBetweenFrames(), 4.0)"); + } + + TEST_F(GrapDatahBehaviorScriptTest, SceneGraph_BlendShapeData_AccessWorks) + { + ExpectExecute("blendShapeData = BlendShapeData()"); + ExpectExecute("TestExpectTrue(blendShapeData ~= nil)"); + ExpectExecute("MockGraphData.FillData(blendShapeData)"); + ExpectExecute("TestExpectIntegerEquals(blendShapeData:GetUsedControlPointCount(), 3)"); + ExpectExecute("TestExpectIntegerEquals(blendShapeData:GetVertexCount(), 3)"); + ExpectExecute("TestExpectIntegerEquals(blendShapeData:GetFaceCount(), 3)"); + ExpectExecute("TestExpectIntegerEquals(blendShapeData:GetFaceVertexIndex(0, 2), 2)"); + ExpectExecute("TestExpectIntegerEquals(blendShapeData:GetFaceVertexIndex(1, 0), 1)"); + ExpectExecute("TestExpectIntegerEquals(blendShapeData:GetFaceVertexIndex(2, 1), 0)"); + ExpectExecute("TestExpectIntegerEquals(blendShapeData:GetControlPointIndex(0), 1)"); + ExpectExecute("TestExpectIntegerEquals(blendShapeData:GetControlPointIndex(1), 2)"); + ExpectExecute("TestExpectIntegerEquals(blendShapeData:GetControlPointIndex(2), 0)"); + ExpectExecute("TestExpectIntegerEquals(blendShapeData:GetUsedPointIndexForControlPoint(0), 2)"); + ExpectExecute("TestExpectIntegerEquals(blendShapeData:GetUsedPointIndexForControlPoint(1), 0)"); + ExpectExecute("TestExpectIntegerEquals(blendShapeData:GetUsedPointIndexForControlPoint(2), 1)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetPosition(0).x, 1.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetPosition(0).y, 2.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetPosition(0).z, 3.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetPosition(1).x, 2.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetPosition(1).y, 3.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetPosition(1).z, 4.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetPosition(2).x, 3.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetPosition(2).y, 4.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetPosition(2).z, 5.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetNormal(0).x, 0.1)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetNormal(0).y, 0.2)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetNormal(0).z, 0.3)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetNormal(1).x, 0.2)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetNormal(1).y, 0.3)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetNormal(1).z, 0.4)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetNormal(2).x, 0.3)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetNormal(2).y, 0.4)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetNormal(2).z, 0.5)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetFaceInfo(0):GetVertexIndex(0), 0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetFaceInfo(0):GetVertexIndex(1), 1)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetFaceInfo(0):GetVertexIndex(2), 2)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetFaceInfo(1):GetVertexIndex(0), 1)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetFaceInfo(1):GetVertexIndex(1), 2)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetFaceInfo(1):GetVertexIndex(2), 0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetFaceInfo(2):GetVertexIndex(0), 2)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetFaceInfo(2):GetVertexIndex(1), 0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetFaceInfo(2):GetVertexIndex(2), 1)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetUV(0, 0).x, 0.9)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetUV(0, 0).y, 0.8)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetUV(0, 1).x, 0.7)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetUV(0, 1).y, 0.7)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetUV(0, 2).x, 0.6)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetUV(0, 2).y, 0.6)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetColor(0, 0).red, 0.1)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetColor(0, 0).green, 0.2)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetColor(0, 0).blue, 0.3)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetColor(0, 0).alpha, 0.4)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetColor(1, 0).red, 0.2)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetColor(1, 0).green, 0.3)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetColor(1, 0).blue, 0.4)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetColor(1, 0).alpha, 0.5)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetColor(2, 0).red, 0.3)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetColor(2, 0).green, 0.4)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetColor(2, 0).blue, 0.5)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetColor(2, 0).alpha, 0.6)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetTangent(0).x, 0.1)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetTangent(0).y, 0.2)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetTangent(0).z, 0.3)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetTangent(0).w, 0.4)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetTangent(1).x, 0.2)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetTangent(1).y, 0.3)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetTangent(1).z, 0.4)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetTangent(1).w, 0.5)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetTangent(2).x, 0.3)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetTangent(2).y, 0.4)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetTangent(2).z, 0.5)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetTangent(2).w, 0.6)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetBitangent(0).x, 0.0)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetBitangent(0).y, 0.1)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetBitangent(0).z, 0.2)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetBitangent(1).x, 0.1)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetBitangent(1).y, 0.2)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetBitangent(1).z, 0.3)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetBitangent(2).x, 0.2)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetBitangent(2).y, 0.3)"); + ExpectExecute("TestExpectFloatEquals(blendShapeData:GetBitangent(2).z, 0.4)"); + } } } } diff --git a/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ExpandCollapseToggler.cpp b/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ExpandCollapseToggler.cpp index 61c47de69e..2c31975b54 100644 --- a/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ExpandCollapseToggler.cpp +++ b/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ExpandCollapseToggler.cpp @@ -58,4 +58,4 @@ namespace AZ } // SceneAPI } // AZ -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ExpandCollapseToggler.h b/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ExpandCollapseToggler.h index 85b5c07d0c..a5700c8240 100644 --- a/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ExpandCollapseToggler.h +++ b/Code/Tools/SceneAPI/SceneUI/CommonWidgets/ExpandCollapseToggler.h @@ -52,4 +52,4 @@ namespace AZ }; } // SceneUI } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneUI/CommonWidgets/JobWatcher.cpp b/Code/Tools/SceneAPI/SceneUI/CommonWidgets/JobWatcher.cpp index ac98e93d3e..5b82ce0ad5 100644 --- a/Code/Tools/SceneAPI/SceneUI/CommonWidgets/JobWatcher.cpp +++ b/Code/Tools/SceneAPI/SceneUI/CommonWidgets/JobWatcher.cpp @@ -98,4 +98,4 @@ namespace AZ } // namespace SceneAPI } // namespace AZ -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneUI/CommonWidgets/OverlayWidget.h b/Code/Tools/SceneAPI/SceneUI/CommonWidgets/OverlayWidget.h index d7f4f37d50..0ae33406f8 100644 --- a/Code/Tools/SceneAPI/SceneUI/CommonWidgets/OverlayWidget.h +++ b/Code/Tools/SceneAPI/SceneUI/CommonWidgets/OverlayWidget.h @@ -37,4 +37,4 @@ namespace AZ }; } // namespace SceneUI } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneUI/CommonWidgets/OverlayWidgetLayer.h b/Code/Tools/SceneAPI/SceneUI/CommonWidgets/OverlayWidgetLayer.h index 0d3de60d88..e17b40cfe3 100644 --- a/Code/Tools/SceneAPI/SceneUI/CommonWidgets/OverlayWidgetLayer.h +++ b/Code/Tools/SceneAPI/SceneUI/CommonWidgets/OverlayWidgetLayer.h @@ -30,4 +30,4 @@ namespace AZ }; } // namespace UI } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneUI/GraphMetaInfoHandler.cpp b/Code/Tools/SceneAPI/SceneUI/GraphMetaInfoHandler.cpp index 1ef03da258..79e496e6b2 100644 --- a/Code/Tools/SceneAPI/SceneUI/GraphMetaInfoHandler.cpp +++ b/Code/Tools/SceneAPI/SceneUI/GraphMetaInfoHandler.cpp @@ -63,4 +63,4 @@ namespace AZ } } // SceneData } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneUI/GraphMetaInfoHandler.h b/Code/Tools/SceneAPI/SceneUI/GraphMetaInfoHandler.h index dbdfd5a747..a8a4d08a32 100644 --- a/Code/Tools/SceneAPI/SceneUI/GraphMetaInfoHandler.h +++ b/Code/Tools/SceneAPI/SceneUI/GraphMetaInfoHandler.h @@ -34,4 +34,4 @@ namespace AZ }; } // SceneData } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/AsyncOperationProcessingHandler.cpp b/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/AsyncOperationProcessingHandler.cpp index a1dd1e02dd..5931616b93 100644 --- a/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/AsyncOperationProcessingHandler.cpp +++ b/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/AsyncOperationProcessingHandler.cpp @@ -59,4 +59,4 @@ namespace AZ } } -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/ExportJobProcessingHandler.cpp b/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/ExportJobProcessingHandler.cpp index a392a463ba..83c69ef779 100644 --- a/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/ExportJobProcessingHandler.cpp +++ b/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/ExportJobProcessingHandler.cpp @@ -84,4 +84,4 @@ namespace AZ } } -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/ProcessingHandler.cpp b/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/ProcessingHandler.cpp index c16ac44adc..22e463b3b4 100644 --- a/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/ProcessingHandler.cpp +++ b/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/ProcessingHandler.cpp @@ -27,4 +27,4 @@ namespace AZ } } -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneUI/ManifestMetaInfoHandler.cpp b/Code/Tools/SceneAPI/SceneUI/ManifestMetaInfoHandler.cpp index d0b2fff9d5..3d49c04228 100644 --- a/Code/Tools/SceneAPI/SceneUI/ManifestMetaInfoHandler.cpp +++ b/Code/Tools/SceneAPI/SceneUI/ManifestMetaInfoHandler.cpp @@ -56,4 +56,4 @@ namespace AZ } } // SceneData } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneUI/ManifestMetaInfoHandler.h b/Code/Tools/SceneAPI/SceneUI/ManifestMetaInfoHandler.h index febe28761b..0e69fb884a 100644 --- a/Code/Tools/SceneAPI/SceneUI/ManifestMetaInfoHandler.h +++ b/Code/Tools/SceneAPI/SceneUI/ManifestMetaInfoHandler.h @@ -33,4 +33,4 @@ namespace AZ }; } // SceneData } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneUI/RowWidgets/HeaderHandler.cpp b/Code/Tools/SceneAPI/SceneUI/RowWidgets/HeaderHandler.cpp index 5a3214305f..e83c2bfdad 100644 --- a/Code/Tools/SceneAPI/SceneUI/RowWidgets/HeaderHandler.cpp +++ b/Code/Tools/SceneAPI/SceneUI/RowWidgets/HeaderHandler.cpp @@ -85,4 +85,4 @@ namespace AZ } // SceneAPI } // AZ -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneUI/RowWidgets/HeaderHandler.h b/Code/Tools/SceneAPI/SceneUI/RowWidgets/HeaderHandler.h index ebfe48072c..2c270f3d78 100644 --- a/Code/Tools/SceneAPI/SceneUI/RowWidgets/HeaderHandler.h +++ b/Code/Tools/SceneAPI/SceneUI/RowWidgets/HeaderHandler.h @@ -66,4 +66,4 @@ namespace AZ }; } // UI } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestNameHandler.cpp b/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestNameHandler.cpp index 2d2741ae48..d654c8c98b 100644 --- a/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestNameHandler.cpp +++ b/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestNameHandler.cpp @@ -105,4 +105,4 @@ namespace AZ } // SceneAPI } // AZ -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestNameHandler.h b/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestNameHandler.h index 0f81d4c86f..9ed29f582f 100644 --- a/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestNameHandler.h +++ b/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestNameHandler.h @@ -59,4 +59,4 @@ namespace AZ }; } // SceneUI } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestVectorHandler.h b/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestVectorHandler.h index e86c091505..907c8058ca 100644 --- a/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestVectorHandler.h +++ b/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestVectorHandler.h @@ -69,4 +69,4 @@ namespace AZ }; } // UI } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeListSelectionHandler.cpp b/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeListSelectionHandler.cpp index dfcded16d3..972d13477f 100644 --- a/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeListSelectionHandler.cpp +++ b/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeListSelectionHandler.cpp @@ -197,4 +197,4 @@ namespace AZ } // SceneAPI } // AZ -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeListSelectionHandler.h b/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeListSelectionHandler.h index d573dc4a6d..207e738118 100644 --- a/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeListSelectionHandler.h +++ b/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeListSelectionHandler.h @@ -92,4 +92,4 @@ namespace AZ }; } // UI } // SceneAPI -} // AZ \ No newline at end of file +} // AZ diff --git a/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionHandler.cpp b/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionHandler.cpp index e34c969b96..5ebc2dbc4e 100644 --- a/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionHandler.cpp +++ b/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionHandler.cpp @@ -169,4 +169,4 @@ namespace AZ } // SceneAPI } // AZ -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneUI/RowWidgets/TransformRowHandler.cpp b/Code/Tools/SceneAPI/SceneUI/RowWidgets/TransformRowHandler.cpp index 09588a606e..322aa9ac51 100644 --- a/Code/Tools/SceneAPI/SceneUI/RowWidgets/TransformRowHandler.cpp +++ b/Code/Tools/SceneAPI/SceneUI/RowWidgets/TransformRowHandler.cpp @@ -109,4 +109,4 @@ namespace AZ } // namespace SceneAPI } // namespace AZ -#include \ No newline at end of file +#include diff --git a/Code/Tools/SceneAPI/SceneUI/RowWidgets/TransformRowHandler.h b/Code/Tools/SceneAPI/SceneUI/RowWidgets/TransformRowHandler.h index a020ee8198..582f32649e 100644 --- a/Code/Tools/SceneAPI/SceneUI/RowWidgets/TransformRowHandler.h +++ b/Code/Tools/SceneAPI/SceneUI/RowWidgets/TransformRowHandler.h @@ -60,4 +60,4 @@ namespace AZ }; } // namespace SceneUI } // namespace SceneAPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SceneAPI/SceneUI/SceneUI.qrc b/Code/Tools/SceneAPI/SceneUI/SceneUI.qrc index 3f8dcae2be..9b4ad04628 100644 --- a/Code/Tools/SceneAPI/SceneUI/SceneUI.qrc +++ b/Code/Tools/SceneAPI/SceneUI/SceneUI.qrc @@ -18,4 +18,4 @@ ../../../../Editor/Icons/PropertyEditor/group_closed.png ../../../../Editor/Icons/PropertyEditor/group_open.png - \ No newline at end of file + diff --git a/Code/Tools/SceneAPI/SceneUI/SceneUIConfiguration.h b/Code/Tools/SceneAPI/SceneUI/SceneUIConfiguration.h index 3e1c5ac627..372085d045 100644 --- a/Code/Tools/SceneAPI/SceneUI/SceneUIConfiguration.h +++ b/Code/Tools/SceneAPI/SceneUI/SceneUIConfiguration.h @@ -22,4 +22,4 @@ #else #define SCENE_UI_API AZ_DLL_IMPORT #endif -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/SceneAPI/SceneUI/SceneWidgets/ManifestWidget.cpp b/Code/Tools/SceneAPI/SceneUI/SceneWidgets/ManifestWidget.cpp index 47f58412d1..5c4daeb639 100644 --- a/Code/Tools/SceneAPI/SceneUI/SceneWidgets/ManifestWidget.cpp +++ b/Code/Tools/SceneAPI/SceneUI/SceneWidgets/ManifestWidget.cpp @@ -202,4 +202,4 @@ namespace AZ } // namespace SceneAPI } // namespace AZ -#include \ No newline at end of file +#include diff --git a/Code/Tools/SerializeContextTools/Dumper.h b/Code/Tools/SerializeContextTools/Dumper.h index 0161347186..854a69bfa5 100644 --- a/Code/Tools/SerializeContextTools/Dumper.h +++ b/Code/Tools/SerializeContextTools/Dumper.h @@ -58,4 +58,4 @@ namespace AZ static void AppendTypeName(AZStd::string& output, const SerializeContext::ClassData* classData, const Uuid& classId); }; } // namespace SerializeContextTools -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Code/Tools/SerializeContextTools/Platform/Linux/PAL_linux.cmake b/Code/Tools/SerializeContextTools/Platform/Linux/PAL_linux.cmake index 89cdec830c..ecfdcccea0 100644 --- a/Code/Tools/SerializeContextTools/Platform/Linux/PAL_linux.cmake +++ b/Code/Tools/SerializeContextTools/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_SERIALIZECONTEXTTOOLS FALSE) \ No newline at end of file +set(PAL_TRAIT_BUILD_SERIALIZECONTEXTTOOLS FALSE) diff --git a/Code/Tools/SerializeContextTools/Platform/Mac/PAL_mac.cmake b/Code/Tools/SerializeContextTools/Platform/Mac/PAL_mac.cmake index 315dc7c760..6821ca40eb 100644 --- a/Code/Tools/SerializeContextTools/Platform/Mac/PAL_mac.cmake +++ b/Code/Tools/SerializeContextTools/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_SERIALIZECONTEXTTOOLS TRUE) \ No newline at end of file +set(PAL_TRAIT_BUILD_SERIALIZECONTEXTTOOLS TRUE) diff --git a/Code/Tools/SerializeContextTools/Platform/Windows/PAL_windows.cmake b/Code/Tools/SerializeContextTools/Platform/Windows/PAL_windows.cmake index 315dc7c760..6821ca40eb 100644 --- a/Code/Tools/SerializeContextTools/Platform/Windows/PAL_windows.cmake +++ b/Code/Tools/SerializeContextTools/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_SERIALIZECONTEXTTOOLS TRUE) \ No newline at end of file +set(PAL_TRAIT_BUILD_SERIALIZECONTEXTTOOLS TRUE) diff --git a/Code/Tools/ShaderCacheGen/ShaderCacheGen/Platform/Windows/platform_windows.cmake b/Code/Tools/ShaderCacheGen/ShaderCacheGen/Platform/Windows/platform_windows.cmake index 0164da4152..ed4ec3e0a1 100644 --- a/Code/Tools/ShaderCacheGen/ShaderCacheGen/Platform/Windows/platform_windows.cmake +++ b/Code/Tools/ShaderCacheGen/ShaderCacheGen/Platform/Windows/platform_windows.cmake @@ -11,4 +11,4 @@ set(LY_RUNTIME_DEPENDENCIES Legacy::CryRenderD3D11 -) \ No newline at end of file +) diff --git a/Code/Tools/ShaderCacheGen/ShaderCacheGen/Platform/Windows/platform_windows_files.cmake b/Code/Tools/ShaderCacheGen/ShaderCacheGen/Platform/Windows/platform_windows_files.cmake index 644548ab8f..de3425c5e6 100644 --- a/Code/Tools/ShaderCacheGen/ShaderCacheGen/Platform/Windows/platform_windows_files.cmake +++ b/Code/Tools/ShaderCacheGen/ShaderCacheGen/Platform/Windows/platform_windows_files.cmake @@ -11,4 +11,4 @@ set(FILES Alert_win.cpp -) \ No newline at end of file +) diff --git a/Code/Tools/Standalone/Source/AssetDatabaseLocationListener.cpp b/Code/Tools/Standalone/Source/AssetDatabaseLocationListener.cpp index e234cb6ac9..cf8698d6f9 100644 --- a/Code/Tools/Standalone/Source/AssetDatabaseLocationListener.cpp +++ b/Code/Tools/Standalone/Source/AssetDatabaseLocationListener.cpp @@ -44,4 +44,4 @@ namespace LUAEditor result = m_root; return true; } -}//namespace AssetBrowserTester \ No newline at end of file +}//namespace AssetBrowserTester diff --git a/Code/Tools/Standalone/Source/Driller/Axis.hxx b/Code/Tools/Standalone/Source/Driller/Axis.hxx index 12b5327536..a2f7306346 100644 --- a/Code/Tools/Standalone/Source/Driller/Axis.hxx +++ b/Code/Tools/Standalone/Source/Driller/Axis.hxx @@ -99,4 +99,4 @@ public slots: } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/CSVExportSettings.h b/Code/Tools/Standalone/Source/Driller/CSVExportSettings.h index d06950ade1..218fc36247 100644 --- a/Code/Tools/Standalone/Source/Driller/CSVExportSettings.h +++ b/Code/Tools/Standalone/Source/Driller/CSVExportSettings.h @@ -49,4 +49,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/Carrier/CarrierDataParser.h b/Code/Tools/Standalone/Source/Driller/Carrier/CarrierDataParser.h index adcf01a26a..8aaaa54e3b 100644 --- a/Code/Tools/Standalone/Source/Driller/Carrier/CarrierDataParser.h +++ b/Code/Tools/Standalone/Source/Driller/Carrier/CarrierDataParser.h @@ -51,4 +51,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/Carrier/CarrierDataView.hxx b/Code/Tools/Standalone/Source/Driller/Carrier/CarrierDataView.hxx index 32c8159a69..5ad09f579c 100644 --- a/Code/Tools/Standalone/Source/Driller/Carrier/CarrierDataView.hxx +++ b/Code/Tools/Standalone/Source/Driller/Carrier/CarrierDataView.hxx @@ -71,4 +71,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/ChannelConfigurationDialog.hxx b/Code/Tools/Standalone/Source/Driller/ChannelConfigurationDialog.hxx index b77266fd46..89f49aea23 100644 --- a/Code/Tools/Standalone/Source/Driller/ChannelConfigurationDialog.hxx +++ b/Code/Tools/Standalone/Source/Driller/ChannelConfigurationDialog.hxx @@ -39,4 +39,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/ChannelConfigurationWidget.hxx b/Code/Tools/Standalone/Source/Driller/ChannelConfigurationWidget.hxx index 742c73d116..df3e142617 100644 --- a/Code/Tools/Standalone/Source/Driller/ChannelConfigurationWidget.hxx +++ b/Code/Tools/Standalone/Source/Driller/ChannelConfigurationWidget.hxx @@ -38,4 +38,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/ChannelProfilerWidget.hxx b/Code/Tools/Standalone/Source/Driller/ChannelProfilerWidget.hxx index df89aa398d..15f950ca8f 100644 --- a/Code/Tools/Standalone/Source/Driller/ChannelProfilerWidget.hxx +++ b/Code/Tools/Standalone/Source/Driller/ChannelProfilerWidget.hxx @@ -93,4 +93,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/ChartTypes.hxx b/Code/Tools/Standalone/Source/Driller/ChartTypes.hxx index 92a1133415..4d4bd4c3fb 100644 --- a/Code/Tools/Standalone/Source/Driller/ChartTypes.hxx +++ b/Code/Tools/Standalone/Source/Driller/ChartTypes.hxx @@ -45,4 +45,4 @@ namespace Charts }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/CollapsiblePanel.hxx b/Code/Tools/Standalone/Source/Driller/CollapsiblePanel.hxx index 3d1da6946d..e21cf1512d 100644 --- a/Code/Tools/Standalone/Source/Driller/CollapsiblePanel.hxx +++ b/Code/Tools/Standalone/Source/Driller/CollapsiblePanel.hxx @@ -61,4 +61,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/CustomizeCSVExportWidget.hxx b/Code/Tools/Standalone/Source/Driller/CustomizeCSVExportWidget.hxx index 4153d5dba5..b7f7af7915 100644 --- a/Code/Tools/Standalone/Source/Driller/CustomizeCSVExportWidget.hxx +++ b/Code/Tools/Standalone/Source/Driller/CustomizeCSVExportWidget.hxx @@ -44,4 +44,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/DoubleListSelector.hxx b/Code/Tools/Standalone/Source/Driller/DoubleListSelector.hxx index 22f2acfac5..fb2b0668fb 100644 --- a/Code/Tools/Standalone/Source/Driller/DoubleListSelector.hxx +++ b/Code/Tools/Standalone/Source/Driller/DoubleListSelector.hxx @@ -61,4 +61,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/DrillerDataTypes.h b/Code/Tools/Standalone/Source/Driller/DrillerDataTypes.h index 425dd4819c..448ecd2105 100644 --- a/Code/Tools/Standalone/Source/Driller/DrillerDataTypes.h +++ b/Code/Tools/Standalone/Source/Driller/DrillerDataTypes.h @@ -31,4 +31,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/DrillerOperationTelemetryEvent.cpp b/Code/Tools/Standalone/Source/Driller/DrillerOperationTelemetryEvent.cpp index 2ee2e53dea..6bff8e3403 100644 --- a/Code/Tools/Standalone/Source/Driller/DrillerOperationTelemetryEvent.cpp +++ b/Code/Tools/Standalone/Source/Driller/DrillerOperationTelemetryEvent.cpp @@ -31,4 +31,4 @@ namespace Driller m_telemetryEvent.SetMetric("WindowId", m_windowId); m_telemetryEvent.Log(); } -} \ No newline at end of file +} diff --git a/Code/Tools/Standalone/Source/Driller/EventTrace/EventTraceDataAggregator.h b/Code/Tools/Standalone/Source/Driller/EventTrace/EventTraceDataAggregator.h index bec0ff0a9b..d1080f741f 100644 --- a/Code/Tools/Standalone/Source/Driller/EventTrace/EventTraceDataAggregator.h +++ b/Code/Tools/Standalone/Source/Driller/EventTrace/EventTraceDataAggregator.h @@ -92,4 +92,4 @@ namespace Driller EventTraceDataParser m_parser; }; -} \ No newline at end of file +} diff --git a/Code/Tools/Standalone/Source/Driller/FilteredListView.hxx b/Code/Tools/Standalone/Source/Driller/FilteredListView.hxx index 0fe01dd88e..30a6b51f72 100644 --- a/Code/Tools/Standalone/Source/Driller/FilteredListView.hxx +++ b/Code/Tools/Standalone/Source/Driller/FilteredListView.hxx @@ -90,4 +90,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/Replica/BaseDetailView.inl b/Code/Tools/Standalone/Source/Driller/Replica/BaseDetailView.inl index e95091af2c..d15a86a0e0 100644 --- a/Code/Tools/Standalone/Source/Driller/Replica/BaseDetailView.inl +++ b/Code/Tools/Standalone/Source/Driller/Replica/BaseDetailView.inl @@ -457,4 +457,4 @@ namespace Driller } } } -} \ No newline at end of file +} diff --git a/Code/Tools/Standalone/Source/Driller/Replica/BaseDetailViewQObject.hxx b/Code/Tools/Standalone/Source/Driller/Replica/BaseDetailViewQObject.hxx index 955bb08efe..a74f382cef 100644 --- a/Code/Tools/Standalone/Source/Driller/Replica/BaseDetailViewQObject.hxx +++ b/Code/Tools/Standalone/Source/Driller/Replica/BaseDetailViewQObject.hxx @@ -89,4 +89,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/Replica/BaseDetailViewSavedState.h b/Code/Tools/Standalone/Source/Driller/Replica/BaseDetailViewSavedState.h index f980c1474a..0ee4b0f0bf 100644 --- a/Code/Tools/Standalone/Source/Driller/Replica/BaseDetailViewSavedState.h +++ b/Code/Tools/Standalone/Source/Driller/Replica/BaseDetailViewSavedState.h @@ -63,4 +63,4 @@ namespace Driller } }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaChunkUsageDataContainers.h b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaChunkUsageDataContainers.h index 730d4c4a17..20a67e2f55 100644 --- a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaChunkUsageDataContainers.h +++ b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaChunkUsageDataContainers.h @@ -70,4 +70,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDataAggregatorConfigurationPanel.hxx b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDataAggregatorConfigurationPanel.hxx index 3bd8b4e87e..2a2ddc416a 100644 --- a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDataAggregatorConfigurationPanel.hxx +++ b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDataAggregatorConfigurationPanel.hxx @@ -60,4 +60,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDataEvents.h b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDataEvents.h index 5d5f6e7ac7..103acb7efa 100644 --- a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDataEvents.h +++ b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDataEvents.h @@ -292,4 +292,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDataParser.h b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDataParser.h index eaa053936b..7210bb3fb8 100644 --- a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDataParser.h +++ b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDataParser.h @@ -51,4 +51,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDisplayHelpers.h b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDisplayHelpers.h index 8dd9854617..b941d0cf4d 100644 --- a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDisplayHelpers.h +++ b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDisplayHelpers.h @@ -513,4 +513,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDrillerConfigToolbar.hxx b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDrillerConfigToolbar.hxx index e12caed19c..03075cc553 100644 --- a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDrillerConfigToolbar.hxx +++ b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaDrillerConfigToolbar.hxx @@ -59,4 +59,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaTreeViewModel.hxx b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaTreeViewModel.hxx index 42fd2c90a0..3999bd9b63 100644 --- a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaTreeViewModel.hxx +++ b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaTreeViewModel.hxx @@ -47,4 +47,4 @@ namespace Driller } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaUsageDataContainers.h b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaUsageDataContainers.h index 2d8ff07367..3b3c563ac5 100644 --- a/Code/Tools/Standalone/Source/Driller/Replica/ReplicaUsageDataContainers.h +++ b/Code/Tools/Standalone/Source/Driller/Replica/ReplicaUsageDataContainers.h @@ -68,4 +68,4 @@ namespace Driller }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/LUA/BasicScriptChecker.h b/Code/Tools/Standalone/Source/LUA/BasicScriptChecker.h index ccca53b98a..bbde22a411 100644 --- a/Code/Tools/Standalone/Source/LUA/BasicScriptChecker.h +++ b/Code/Tools/Standalone/Source/LUA/BasicScriptChecker.h @@ -28,4 +28,4 @@ namespace LUAEditor }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/LUA/CodeCompletion/LUACompleter.hxx b/Code/Tools/Standalone/Source/LUA/CodeCompletion/LUACompleter.hxx index 582d8e7e65..754d762f9b 100644 --- a/Code/Tools/Standalone/Source/LUA/CodeCompletion/LUACompleter.hxx +++ b/Code/Tools/Standalone/Source/LUA/CodeCompletion/LUACompleter.hxx @@ -45,4 +45,4 @@ namespace LUAEditor }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/LUA/CodeCompletion/LUACompletionModel.hxx b/Code/Tools/Standalone/Source/LUA/CodeCompletion/LUACompletionModel.hxx index 3641a70e13..3e314915df 100644 --- a/Code/Tools/Standalone/Source/LUA/CodeCompletion/LUACompletionModel.hxx +++ b/Code/Tools/Standalone/Source/LUA/CodeCompletion/LUACompletionModel.hxx @@ -72,4 +72,4 @@ namespace LUAEditor }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/LUA/LUADebuggerComponent.h b/Code/Tools/Standalone/Source/LUA/LUADebuggerComponent.h index a5e5cdabd9..603141d782 100644 --- a/Code/Tools/Standalone/Source/LUA/LUADebuggerComponent.h +++ b/Code/Tools/Standalone/Source/LUA/LUADebuggerComponent.h @@ -107,4 +107,4 @@ namespace LUADebugger }; }; -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/LUA/LUADebuggerMessages.h b/Code/Tools/Standalone/Source/LUA/LUADebuggerMessages.h index ec80b2e2e9..bc591d0d46 100644 --- a/Code/Tools/Standalone/Source/LUA/LUADebuggerMessages.h +++ b/Code/Tools/Standalone/Source/LUA/LUADebuggerMessages.h @@ -36,4 +36,4 @@ namespace LUADebugger }; }; -#endif//LUADEBUGGER_API_H \ No newline at end of file +#endif//LUADEBUGGER_API_H diff --git a/Code/Tools/Standalone/Source/LUA/LUAEditorBlockState.h b/Code/Tools/Standalone/Source/LUA/LUAEditorBlockState.h index aaf4fec815..ab1995ccba 100644 --- a/Code/Tools/Standalone/Source/LUA/LUAEditorBlockState.h +++ b/Code/Tools/Standalone/Source/LUA/LUAEditorBlockState.h @@ -30,4 +30,4 @@ namespace LUAEditor int m_qtBlockState; }; static_assert(sizeof(QTBlockState) == sizeof(int), "QT stores block state in an int"); -} \ No newline at end of file +} diff --git a/Code/Tools/Standalone/Source/LUA/LUAEditorBreakpointWidget.hxx b/Code/Tools/Standalone/Source/LUA/LUAEditorBreakpointWidget.hxx index f4e9166c7d..fe756fb87b 100644 --- a/Code/Tools/Standalone/Source/LUA/LUAEditorBreakpointWidget.hxx +++ b/Code/Tools/Standalone/Source/LUA/LUAEditorBreakpointWidget.hxx @@ -74,4 +74,4 @@ namespace LUAEditor void OnBlockCountChange(); void OnCharsRemoved(int position, int charsRemoved); }; -} \ No newline at end of file +} diff --git a/Code/Tools/Standalone/Source/LUA/LUAEditorDebuggerMessages.h b/Code/Tools/Standalone/Source/LUA/LUAEditorDebuggerMessages.h index eac8ea1cde..a4bdf6997f 100644 --- a/Code/Tools/Standalone/Source/LUA/LUAEditorDebuggerMessages.h +++ b/Code/Tools/Standalone/Source/LUA/LUAEditorDebuggerMessages.h @@ -111,4 +111,4 @@ namespace LUAEditor }; } -#endif//LUAEDITOR_LUAEditorDebuggerMessages_H \ No newline at end of file +#endif//LUAEDITOR_LUAEditorDebuggerMessages_H diff --git a/Code/Tools/Standalone/Source/LUA/LUAEditorFindDialog.hxx b/Code/Tools/Standalone/Source/LUA/LUAEditorFindDialog.hxx index c851f98f7e..506c464d7a 100644 --- a/Code/Tools/Standalone/Source/LUA/LUAEditorFindDialog.hxx +++ b/Code/Tools/Standalone/Source/LUA/LUAEditorFindDialog.hxx @@ -193,4 +193,4 @@ namespace LUAEditor } -#endif //LUAEDITOR_FINDDIALOG_H \ No newline at end of file +#endif //LUAEDITOR_FINDDIALOG_H diff --git a/Code/Tools/Standalone/Source/LUA/LUAEditorFindResults.hxx b/Code/Tools/Standalone/Source/LUA/LUAEditorFindResults.hxx index e5d65a4730..ed7f673eb2 100644 --- a/Code/Tools/Standalone/Source/LUA/LUAEditorFindResults.hxx +++ b/Code/Tools/Standalone/Source/LUA/LUAEditorFindResults.hxx @@ -105,4 +105,4 @@ namespace LUAEditor class FindResultsHighlighter* m_highlighter; QColor m_resultLineHighlightColor; }; -} \ No newline at end of file +} diff --git a/Code/Tools/Standalone/Source/LUA/LUAEditorFoldingWidget.hxx b/Code/Tools/Standalone/Source/LUA/LUAEditorFoldingWidget.hxx index 498ee767cb..6ccb710f2d 100644 --- a/Code/Tools/Standalone/Source/LUA/LUAEditorFoldingWidget.hxx +++ b/Code/Tools/Standalone/Source/LUA/LUAEditorFoldingWidget.hxx @@ -57,4 +57,4 @@ namespace LUAEditor }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/LUA/LUAEditorGoToLineDialog.hxx b/Code/Tools/Standalone/Source/LUA/LUAEditorGoToLineDialog.hxx index d7a05814a1..d878968207 100644 --- a/Code/Tools/Standalone/Source/LUA/LUAEditorGoToLineDialog.hxx +++ b/Code/Tools/Standalone/Source/LUA/LUAEditorGoToLineDialog.hxx @@ -57,4 +57,4 @@ namespace LUAEditor } -#endif //LUAEDITOR_FINDDIALOG_H \ No newline at end of file +#endif //LUAEDITOR_FINDDIALOG_H diff --git a/Code/Tools/Standalone/Source/LUA/LUAEditorPlainTextEdit.hxx b/Code/Tools/Standalone/Source/LUA/LUAEditorPlainTextEdit.hxx index 20f2e6329f..c430674cc6 100644 --- a/Code/Tools/Standalone/Source/LUA/LUAEditorPlainTextEdit.hxx +++ b/Code/Tools/Standalone/Source/LUA/LUAEditorPlainTextEdit.hxx @@ -67,4 +67,4 @@ namespace LUAEditor private slots: void CompletionSelected(const QString& text); }; -} \ No newline at end of file +} diff --git a/Code/Tools/Standalone/Source/LUA/LUAEditorSettingsDialog.hxx b/Code/Tools/Standalone/Source/LUA/LUAEditorSettingsDialog.hxx index 2c289733cc..e721bc7bae 100644 --- a/Code/Tools/Standalone/Source/LUA/LUAEditorSettingsDialog.hxx +++ b/Code/Tools/Standalone/Source/LUA/LUAEditorSettingsDialog.hxx @@ -51,4 +51,4 @@ namespace LUAEditor SyntaxStyleSettings m_originalSettings; Ui::LUAEditorSettingsDialog* m_gui; }; -} \ No newline at end of file +} diff --git a/Code/Tools/Standalone/Source/LUA/LUAEditorViewMessages.h b/Code/Tools/Standalone/Source/LUA/LUAEditorViewMessages.h index 6219775827..d82dcf29d1 100644 --- a/Code/Tools/Standalone/Source/LUA/LUAEditorViewMessages.h +++ b/Code/Tools/Standalone/Source/LUA/LUAEditorViewMessages.h @@ -52,4 +52,4 @@ namespace LUAEditor }; } -#endif//LUAEDITOR_VIEWMESSAGES_H \ No newline at end of file +#endif//LUAEDITOR_VIEWMESSAGES_H diff --git a/Code/Tools/Standalone/Source/LUA/ScriptCheckerAPI.h b/Code/Tools/Standalone/Source/LUA/ScriptCheckerAPI.h index 755ee0c14c..e7a1cc046e 100644 --- a/Code/Tools/Standalone/Source/LUA/ScriptCheckerAPI.h +++ b/Code/Tools/Standalone/Source/LUA/ScriptCheckerAPI.h @@ -41,4 +41,4 @@ namespace LUAEditor #pragma once -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/Telemetry/TelemetryEvent.h b/Code/Tools/Standalone/Source/Telemetry/TelemetryEvent.h index 3155eba50c..3c3240b7ad 100644 --- a/Code/Tools/Standalone/Source/Telemetry/TelemetryEvent.h +++ b/Code/Tools/Standalone/Source/Telemetry/TelemetryEvent.h @@ -46,4 +46,4 @@ namespace Telemetry }; } -#endif \ No newline at end of file +#endif diff --git a/Code/Tools/Standalone/Source/ThumbnailerNullComponent.cpp b/Code/Tools/Standalone/Source/ThumbnailerNullComponent.cpp index 0818291a33..e33cb8aa51 100644 --- a/Code/Tools/Standalone/Source/ThumbnailerNullComponent.cpp +++ b/Code/Tools/Standalone/Source/ThumbnailerNullComponent.cpp @@ -20,10 +20,8 @@ namespace LUAEditor { namespace Thumbnailer { - const int DEFAULT_THUMBNAIL_SIZE = 100; - ThumbnailerNullComponent::ThumbnailerNullComponent() : - m_nullThumbnail(new AzToolsFramework::Thumbnailer::MissingThumbnail(DEFAULT_THUMBNAIL_SIZE)) + m_nullThumbnail(new AzToolsFramework::Thumbnailer::MissingThumbnail()) { } @@ -53,7 +51,7 @@ namespace LUAEditor services.push_back(AZ_CRC("ThumbnailerService", 0x65422b97)); } - void ThumbnailerNullComponent::RegisterContext(const char* /*contextName*/, int /*thumbnailSize*/) + void ThumbnailerNullComponent::RegisterContext(const char* /*contextName*/) { } diff --git a/Code/Tools/Standalone/Source/ThumbnailerNullComponent.h b/Code/Tools/Standalone/Source/ThumbnailerNullComponent.h index bb56a27e8f..9d0c638305 100644 --- a/Code/Tools/Standalone/Source/ThumbnailerNullComponent.h +++ b/Code/Tools/Standalone/Source/ThumbnailerNullComponent.h @@ -42,7 +42,7 @@ namespace LUAEditor ////////////////////////////////////////////////////////////////////////// // ThumbnailerRequests ////////////////////////////////////////////////////////////////////////// - void RegisterContext(const char* contextName, int thumbnailSize) override; + void RegisterContext(const char* contextName) override; void UnregisterContext(const char* contextName) override; bool HasContext(const char* contextName) const override; void RegisterThumbnailProvider(AzToolsFramework::Thumbnailer::SharedThumbnailProvider provider, const char* contextName) override; diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/Bump2NormalHighQ.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/Bump2NormalHighQ.tif.exportsettings index c58bd18903..e7bbaccd46 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/Bump2NormalHighQ.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/Bump2NormalHighQ.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /bumptype=1 /mipmirror=1 /preset=Bump2Normalmap_highQ /reduce=1 \ No newline at end of file +/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /bumptype=1 /mipmirror=1 /preset=Bump2Normalmap_highQ /reduce=1 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/DiffusehighQWithAlpha256512.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/DiffusehighQWithAlpha256512.tif.exportsettings index f3fa0259aa..5f78477ca8 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/DiffusehighQWithAlpha256512.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/DiffusehighQWithAlpha256512.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Diffuse_highQ /reduce=1 \ No newline at end of file +/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Diffuse_highQ /reduce=1 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/DiffusehighQWithAlpha512256.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/DiffusehighQWithAlpha512256.tif.exportsettings index f3fa0259aa..5f78477ca8 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/DiffusehighQWithAlpha512256.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/DiffusehighQWithAlpha512256.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Diffuse_highQ /reduce=1 \ No newline at end of file +/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Diffuse_highQ /reduce=1 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/LuminanceOnly.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/LuminanceOnly.tif.exportsettings index 7bc85ae585..6466dc9099 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/LuminanceOnly.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/LuminanceOnly.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /mipalphacoverage=0 /mipmirror=1 /preset=Diffuse_highQ /reduce=0 \ No newline at end of file +/autooptimizefile=0 /mipalphacoverage=0 /mipmirror=1 /preset=Diffuse_highQ /reduce=0 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPreset3DC_ddn.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPreset3DC_ddn.tif.exportsettings index 6bdcd332bb..acfbe2a750 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPreset3DC_ddn.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPreset3DC_ddn.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=0 /preset=Normalmap_lowQ /reduce=0 \ No newline at end of file +/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=0 /preset=Normalmap_lowQ /reduce=0 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8.tif.exportsettings index 872631a069..00ecf3a56e 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Diffuse_lowQ /reduce=0 \ No newline at end of file +/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Diffuse_lowQ /reduce=0 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8WithAlpha.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8WithAlpha.tif.exportsettings index 872631a069..00ecf3a56e 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8WithAlpha.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8WithAlpha.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Diffuse_lowQ /reduce=0 \ No newline at end of file +/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Diffuse_lowQ /reduce=0 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8_bump.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8_bump.tif.exportsettings index fc78727ed3..cab995b31e 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8_bump.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8_bump.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Bump2Normalmap_lowQ /reduce=0 \ No newline at end of file +/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Bump2Normalmap_lowQ /reduce=0 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8_ddn.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8_ddn.tif.exportsettings index 42d7a0c819..c5a53f8bd5 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8_ddn.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoPresetX8R8G8B8_ddn.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Normalmap_lowQ /reduce=0 \ No newline at end of file +/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Normalmap_lowQ /reduce=0 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettings.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettings.tif.exportsettings index 0653bb85eb..1048249b71 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettings.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettings.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=Diffuse_lowQ \ No newline at end of file +/autooptimizefile=0 /preset=Diffuse_lowQ diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettings300400.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettings300400.tif.exportsettings index 11f6c88e68..db0b877f24 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettings300400.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettings300400.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=ReferenceImage \ No newline at end of file +/autooptimizefile=0 /preset=ReferenceImage diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettingsGrey_DDNDIF.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettingsGrey_DDNDIF.tif.exportsettings index 0653bb85eb..1048249b71 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettingsGrey_DDNDIF.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettingsGrey_DDNDIF.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=Diffuse_lowQ \ No newline at end of file +/autooptimizefile=0 /preset=Diffuse_lowQ diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettings_DDNDIF.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettings_DDNDIF.tif.exportsettings index 8d002b5711..84c0416421 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettings_DDNDIF.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/NoTIFSettings_DDNDIF.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /ms=0 /preset=Diffuse_lowQ /reduce=0 \ No newline at end of file +/autooptimizefile=0 /ms=0 /preset=Diffuse_lowQ /reduce=0 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/NormalmapLowQ.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/NormalmapLowQ.tif.exportsettings index 42d7a0c819..c5a53f8bd5 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/NormalmapLowQ.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/NormalmapLowQ.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Normalmap_lowQ /reduce=0 \ No newline at end of file +/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Normalmap_lowQ /reduce=0 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/NormalmapLowQReduce1_ddn.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/NormalmapLowQReduce1_ddn.tif.exportsettings index a86c5d3e2d..cb9f25b5d9 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/NormalmapLowQReduce1_ddn.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/NormalmapLowQReduce1_ddn.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Normalmap_lowQ /reduce=1 \ No newline at end of file +/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Normalmap_lowQ /reduce=1 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/NormalmapLowQ_ddn.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/NormalmapLowQ_ddn.tif.exportsettings index 42d7a0c819..c5a53f8bd5 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/NormalmapLowQ_ddn.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/NormalmapLowQ_ddn.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Normalmap_lowQ /reduce=0 \ No newline at end of file +/autooptimizefile=0 /bumpblur=0.000000 /bumpstrength=5.000000 /mipmirror=1 /preset=Normalmap_lowQ /reduce=0 diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/TestColorChart_cch.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/TestColorChart_cch.tif.exportsettings index 5b43521555..47b9f504fd 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/TestColorChart_cch.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/TestColorChart_cch.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=ColorChart \ No newline at end of file +/autooptimizefile=0 /preset=ColorChart diff --git a/Code/Tools/TestBed/ResourceCompilerImage/Input/diamand_plate_ddn.tif.exportsettings b/Code/Tools/TestBed/ResourceCompilerImage/Input/diamand_plate_ddn.tif.exportsettings index 87edd65c1f..3e5edcd652 100644 --- a/Code/Tools/TestBed/ResourceCompilerImage/Input/diamand_plate_ddn.tif.exportsettings +++ b/Code/Tools/TestBed/ResourceCompilerImage/Input/diamand_plate_ddn.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumptype=1 /preset=Bump2Normalmap_lowQ /reduce=0 \ No newline at end of file +/autooptimizefile=0 /bumptype=1 /preset=Bump2Normalmap_lowQ /reduce=0 diff --git a/Code/Tools/TestImpactFramework/CMakeLists.txt b/Code/Tools/TestImpactFramework/CMakeLists.txt index 46d6ab95fe..90fff2b1c5 100644 --- a/Code/Tools/TestImpactFramework/CMakeLists.txt +++ b/Code/Tools/TestImpactFramework/CMakeLists.txt @@ -16,4 +16,4 @@ include(${pal_source_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) if(${LY_TEST_IMPACT_ACTIVE} AND PAL_TRAIT_TEST_IMPACT_FRAMEWORK_SUPPORTED) add_subdirectory(Runtime) add_subdirectory(Frontend) -endif() \ No newline at end of file +endif() diff --git a/Code/Tools/TestImpactFramework/Frontend/CMakeLists.txt b/Code/Tools/TestImpactFramework/Frontend/CMakeLists.txt index a02a1597e6..fe8406c804 100644 --- a/Code/Tools/TestImpactFramework/Frontend/CMakeLists.txt +++ b/Code/Tools/TestImpactFramework/Frontend/CMakeLists.txt @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -add_subdirectory(Console) \ No newline at end of file +add_subdirectory(Console) diff --git a/Code/Tools/TestImpactFramework/Frontend/Console/CMakeLists.txt b/Code/Tools/TestImpactFramework/Frontend/Console/CMakeLists.txt index 8298bb7123..20a680bce9 100644 --- a/Code/Tools/TestImpactFramework/Frontend/Console/CMakeLists.txt +++ b/Code/Tools/TestImpactFramework/Frontend/Console/CMakeLists.txt @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -add_subdirectory(Code) \ No newline at end of file +add_subdirectory(Code) diff --git a/Code/Tools/TestImpactFramework/Frontend/Console/Code/CMakeLists.txt b/Code/Tools/TestImpactFramework/Frontend/Console/Code/CMakeLists.txt index da2c707cb8..7a043a30ca 100644 --- a/Code/Tools/TestImpactFramework/Frontend/Console/Code/CMakeLists.txt +++ b/Code/Tools/TestImpactFramework/Frontend/Console/Code/CMakeLists.txt @@ -20,4 +20,4 @@ ly_add_target( BUILD_DEPENDENCIES PRIVATE AZ::TestImpact.Runtime.Static -) \ No newline at end of file +) diff --git a/Code/Tools/TestImpactFramework/Runtime/CMakeLists.txt b/Code/Tools/TestImpactFramework/Runtime/CMakeLists.txt index 8298bb7123..20a680bce9 100644 --- a/Code/Tools/TestImpactFramework/Runtime/CMakeLists.txt +++ b/Code/Tools/TestImpactFramework/Runtime/CMakeLists.txt @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -add_subdirectory(Code) \ No newline at end of file +add_subdirectory(Code) diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/CMakeLists.txt b/Code/Tools/TestImpactFramework/Runtime/Code/CMakeLists.txt index d48acd73c5..404e8f1cc3 100644 --- a/Code/Tools/TestImpactFramework/Runtime/Code/CMakeLists.txt +++ b/Code/Tools/TestImpactFramework/Runtime/Code/CMakeLists.txt @@ -26,4 +26,4 @@ ly_add_target( BUILD_DEPENDENCIES Public AZ::AzCore -) \ No newline at end of file +) diff --git a/Gems/AWSClientAuth/cdk/auth/__init__.py b/Gems/AWSClientAuth/cdk/auth/__init__.py index b50ffb3586..5587430e1c 100755 --- a/Gems/AWSClientAuth/cdk/auth/__init__.py +++ b/Gems/AWSClientAuth/cdk/auth/__init__.py @@ -7,4 +7,4 @@ or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -""" \ No newline at end of file +""" diff --git a/Gems/AWSClientAuth/cdk/aws_client_auth/__init__.py b/Gems/AWSClientAuth/cdk/aws_client_auth/__init__.py index b50ffb3586..5587430e1c 100755 --- a/Gems/AWSClientAuth/cdk/aws_client_auth/__init__.py +++ b/Gems/AWSClientAuth/cdk/aws_client_auth/__init__.py @@ -7,4 +7,4 @@ or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -""" \ No newline at end of file +""" diff --git a/Gems/AWSClientAuth/cdk/cognito/__init__.py b/Gems/AWSClientAuth/cdk/cognito/__init__.py index b50ffb3586..5587430e1c 100755 --- a/Gems/AWSClientAuth/cdk/cognito/__init__.py +++ b/Gems/AWSClientAuth/cdk/cognito/__init__.py @@ -7,4 +7,4 @@ or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -""" \ No newline at end of file +""" diff --git a/Gems/AWSClientAuth/cdk/requirements.txt b/Gems/AWSClientAuth/cdk/requirements.txt index e0f46f4add..fef43b12f7 100644 --- a/Gems/AWSClientAuth/cdk/requirements.txt +++ b/Gems/AWSClientAuth/cdk/requirements.txt @@ -1,3 +1,3 @@ aws-cdk.core>=1.91.0 aws-cdk.aws_iam>=1.91.0 -aws-cdk.aws_cognito>=1.91.0 \ No newline at end of file +aws-cdk.aws_cognito>=1.91.0 diff --git a/Gems/AWSClientAuth/cdk/utils/__init__.py b/Gems/AWSClientAuth/cdk/utils/__init__.py index b50ffb3586..5587430e1c 100755 --- a/Gems/AWSClientAuth/cdk/utils/__init__.py +++ b/Gems/AWSClientAuth/cdk/utils/__init__.py @@ -7,4 +7,4 @@ or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -""" \ No newline at end of file +""" diff --git a/Gems/AWSCore/Code/CMakeLists.txt b/Gems/AWSCore/Code/CMakeLists.txt index 6ec0f72180..468530be31 100644 --- a/Gems/AWSCore/Code/CMakeLists.txt +++ b/Gems/AWSCore/Code/CMakeLists.txt @@ -84,6 +84,25 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS) Gem::AWSCore.Static Gem::AWSCore.Editor.Static ) + + ly_add_target( + NAME AWSCore.ResourceMappintTool MODULE + NAMESPACE Gem + OUTPUT_SUBDIRECTORY AWSCoreEditorQtBin + FILES_CMAKE + awscore_resourcemappingtool_files.cmake + INCLUDE_DIRECTORIES + PRIVATE + Include/Private + PUBLIC + Include/Public + BUILD_DEPENDENCIES + PRIVATE + 3rdParty::Qt::Core + 3rdParty::Qt::Widgets + AZ::AzToolsFramework + ) + ly_add_dependencies(AWSCore.Editor AWSCore.ResourceMappintTool) endif() ################################################################################ diff --git a/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreEditorMenu.h b/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreEditorMenu.h index 3994379df9..19f241e368 100644 --- a/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreEditorMenu.h +++ b/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreEditorMenu.h @@ -18,6 +18,11 @@ #include +namespace AzFramework +{ + class ProcessWatcher; +} + namespace AWSCore { class AWSCoreEditorMenu @@ -25,7 +30,11 @@ namespace AWSCore , AWSCoreEditorRequestBus::Handler { public: - static constexpr const char ResourceMappingToolPath[] = "Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.cmd"; + static constexpr const char AWSResourceMappingToolReadMeWarningText[] = + "Failed to launch Resource Mapping Tool, please follow README to setup tool before using it."; + static constexpr const char AWSResourceMappingToolIsRunningText[] = "Resource Mapping Tool is running..."; + static constexpr const char AWSResourceMappingToolLogWarningText[] = + "Failed to launch Resource Mapping Tool, please check logs for details."; static constexpr const char AWSResourceMappingToolActionText[] = "AWS Resource Mapping Tool..."; static constexpr const char CredentialConfigurationActionText[] = "Credential Configuration"; static constexpr const char CredentialConfigurationUrl[] = "https://docs.aws.amazon.com/sdk-for-cpp/v1/developer-guide/credentials.html"; @@ -40,23 +49,17 @@ namespace AWSCore ~AWSCoreEditorMenu(); private: - void InitializeEngineRootFolder(); void InitializeResourceMappingToolAction(); void InitializeAWSDocActions(); void InitializeAWSFeatureGemActions(); - void StartResourceMappingProcess(); - // AWSCoreEditorRequestBus interface implementation void SetAWSClientAuthEnabled() override; void SetAWSMetricsEnabled() override; void SetAWSFeatureActionsEnabled(const AZStd::string actionText); - AZStd::string m_engineRootFolder; - - AZStd::mutex m_resourceMappingToolMutex; - bool m_resourceMappintToolIsRunning; - AZStd::thread m_resourceMappingToolThread; + // To improve experience, use process watcher to keep track of ongoing tool process + AZStd::unique_ptr m_resourceMappingToolWatcher; }; } // namespace AWSCore diff --git a/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h b/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h new file mode 100644 index 0000000000..c7391fcfc9 --- /dev/null +++ b/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h @@ -0,0 +1,42 @@ +/* + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ +#pragma once + +#include + +#include + +namespace AWSCore +{ + class AWSCoreResourceMappingToolAction + : public QAction + { + public: + static constexpr const char ResourceMappingToolDirectoryPath[] = "Gems/AWSCore/Code/Tools/ResourceMappingTool"; + static constexpr const char EngineWindowsPythonEntryScriptPath[] = "python/python.cmd"; + + AWSCoreResourceMappingToolAction(const QString& text); + + AZStd::string GetToolLaunchCommand() const; + AZStd::string GetToolLogPath() const; + AZStd::string GetToolReadMePath() const; + + private: + bool m_isDebug; + AZStd::string m_enginePythonEntryPath; + AZStd::string m_toolScriptPath; + AZStd::string m_toolQtBinDirectoryPath; + + AZStd::string m_toolLogPath; + AZStd::string m_toolReadMePath; + }; +} // namespace AWSCore diff --git a/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp b/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp index 62ead9ba4a..754cc32751 100644 --- a/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp +++ b/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp @@ -13,17 +13,20 @@ #include #include #include +#include #include #include #include +#include #include +#include #include #include #include +#include #include -#include #include #include @@ -31,15 +34,9 @@ namespace AWSCore { AWSCoreEditorMenu::AWSCoreEditorMenu(const QString& text) : QMenu(text) - , m_engineRootFolder("") - , m_resourceMappintToolIsRunning(false) + , m_resourceMappingToolWatcher(nullptr) { - InitializeEngineRootFolder(); - -#ifdef AWSCORE_EDITOR_RESOURCE_MAPPING_TOOL_ENABLED InitializeResourceMappingToolAction(); - this->addSeparator(); -#endif InitializeAWSDocActions(); this->addSeparator(); InitializeAWSFeatureGemActions(); @@ -50,46 +47,58 @@ namespace AWSCore AWSCoreEditorMenu::~AWSCoreEditorMenu() { AWSCoreEditorRequestBus::Handler::BusDisconnect(); - - if (m_resourceMappingToolThread.joinable()) + if (m_resourceMappingToolWatcher) { - m_resourceMappingToolThread.join(); - } - } - - void AWSCoreEditorMenu::InitializeEngineRootFolder() - { - auto engineRootFolder = AZ::IO::FileIOBase::GetInstance()->GetAlias("@engroot@"); - if (!engineRootFolder) - { - AZ_Error("AWSCoreEditorMenu", false, "Failed to initialize engine root folder path."); - } - else - { - m_engineRootFolder = engineRootFolder; + if (m_resourceMappingToolWatcher->IsProcessRunning()) + { + m_resourceMappingToolWatcher->TerminateProcess(AZ::u32(-1)); + } + m_resourceMappingToolWatcher.reset(); } + this->clear(); } void AWSCoreEditorMenu::InitializeResourceMappingToolAction() { - QAction* resourceMappingAction = new QAction(QObject::tr(AWSResourceMappingToolActionText)); - QObject::connect(resourceMappingAction, &QAction::triggered, this, [this]() { - AZStd::lock_guard lockGuard{m_resourceMappingToolMutex}; - if (!m_resourceMappintToolIsRunning) - { - m_resourceMappintToolIsRunning = true; - if (m_resourceMappingToolThread.joinable()) +#ifdef AWSCORE_EDITOR_RESOURCE_MAPPING_TOOL_ENABLED + AWSCoreResourceMappingToolAction* resourceMappingTool = + new AWSCoreResourceMappingToolAction(QObject::tr(AWSResourceMappingToolActionText)); + QObject::connect(resourceMappingTool, &QAction::triggered, this, + [resourceMappingTool, this]() { + AZStd::string launchCommand = resourceMappingTool->GetToolLaunchCommand(); + if (launchCommand.empty()) { - m_resourceMappingToolThread.join(); + AZStd::string resourceMappingToolReadMePath = resourceMappingTool->GetToolReadMePath(); + AZStd::string message = AZStd::string::format(AWSResourceMappingToolReadMeWarningText, resourceMappingToolReadMePath.c_str()); + QMessageBox::warning(QApplication::activeWindow(), "Warning", message.c_str(), QMessageBox::Ok); + return; + } + if (m_resourceMappingToolWatcher && m_resourceMappingToolWatcher->IsProcessRunning()) + { + QMessageBox::information(QApplication::activeWindow(), "Info", AWSResourceMappingToolIsRunningText, QMessageBox::Ok); + return; + } + if (m_resourceMappingToolWatcher) + { + m_resourceMappingToolWatcher.reset(); + } + + AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo; + processLaunchInfo.m_commandlineParameters = launchCommand; + processLaunchInfo.m_showWindow = false; + m_resourceMappingToolWatcher = AZStd::unique_ptr( + AzFramework::ProcessWatcher::LaunchProcess(processLaunchInfo, AzFramework::ProcessCommunicationType::COMMUNICATOR_TYPE_NONE)); + + if (!m_resourceMappingToolWatcher || !m_resourceMappingToolWatcher->IsProcessRunning()) + { + AZStd::string resourceMappingToolLogPath = resourceMappingTool->GetToolLogPath(); + AZStd::string message = AZStd::string::format(AWSResourceMappingToolLogWarningText, resourceMappingToolLogPath.c_str()); + QMessageBox::warning(QApplication::activeWindow(), "Warning", message.c_str(), QMessageBox::Ok); } - m_resourceMappingToolThread = AZStd::thread(AZStd::bind(&AWSCoreEditorMenu::StartResourceMappingProcess, this)); - } - else - { - AZ_Warning("AWSCoreEditorMenu", false, "Resource Mapping Tool is already running..."); - } }); - this->addAction(resourceMappingAction); + this->addAction(resourceMappingTool); + this->addSeparator(); +#endif } void AWSCoreEditorMenu::InitializeAWSDocActions() @@ -124,31 +133,6 @@ namespace AWSCore this->addAction(metrics); } - void AWSCoreEditorMenu::StartResourceMappingProcess() - { - AZStd::string toolScriptPath = AZStd::string::format("%s/%s", m_engineRootFolder.c_str(), ResourceMappingToolPath); - AzFramework::StringFunc::Path::Normalize(toolScriptPath); - QProcess resourceMappingToolProcess; - resourceMappingToolProcess.setProgram("cmd.exe"); - resourceMappingToolProcess.setArguments({"/C", toolScriptPath.c_str()}); - - resourceMappingToolProcess.start(); - while (!resourceMappingToolProcess.waitForFinished()) - { - if (resourceMappingToolProcess.state() != QProcess::Running) - { - break; - } - } - if (resourceMappingToolProcess.exitCode() != 0) - { - AZ_Error("AWSCoreEditorMenu", false, - "Failed to launch Resource Mapping Tool, please follow README to setup tool before using it."); - } - AZStd::lock_guard lockGuard{m_resourceMappingToolMutex}; - m_resourceMappintToolIsRunning = false; - } - void AWSCoreEditorMenu::SetAWSClientAuthEnabled() { SetAWSFeatureActionsEnabled(AWSClientAuthActionText); diff --git a/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp b/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp new file mode 100644 index 0000000000..fb46a8a700 --- /dev/null +++ b/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp @@ -0,0 +1,134 @@ +/* + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ + +#include +#include +#include + +#include + +namespace AWSCore +{ + AWSCoreResourceMappingToolAction::AWSCoreResourceMappingToolAction(const QString& text) + : QAction(text) + , m_isDebug(false) + , m_enginePythonEntryPath("") + , m_toolScriptPath("") + , m_toolQtBinDirectoryPath("") + , m_toolLogPath("") + , m_toolReadMePath("") + { + auto engineRootPath = AZ::IO::FileIOBase::GetInstance()->GetAlias("@engroot@"); + if (!engineRootPath) + { + AZ_Error("AWSCoreEditor", false, "Failed to determine engine root path."); + } + else + { + m_enginePythonEntryPath = AZStd::string::format("%s/%s", engineRootPath, EngineWindowsPythonEntryScriptPath); + AzFramework::StringFunc::Path::Normalize(m_enginePythonEntryPath); + if (!AZ::IO::SystemFile::Exists(m_enginePythonEntryPath.c_str())) + { + AZ_Error("AWSCoreEditor", false, "Failed to find engine python entry at %s.", m_enginePythonEntryPath.c_str()); + m_enginePythonEntryPath.clear(); + } + + m_toolScriptPath = AZStd::string::format("%s/%s/resource_mapping_tool.py", engineRootPath, ResourceMappingToolDirectoryPath); + AzFramework::StringFunc::Path::Normalize(m_toolScriptPath); + if (!AZ::IO::SystemFile::Exists(m_toolScriptPath.c_str())) + { + AZ_Error("AWSCoreEditor", false, "Failed to find ResourceMappingTool python script at %s.", m_toolScriptPath.c_str()); + m_toolScriptPath.clear(); + } + + m_toolLogPath = AZStd::string::format("%s/%s/resource_mapping_tool.log", engineRootPath, ResourceMappingToolDirectoryPath); + AzFramework::StringFunc::Path::Normalize(m_toolLogPath); + if (!AZ::IO::SystemFile::Exists(m_toolLogPath.c_str())) + { + AZ_Error("AWSCoreEditor", false, "Failed to find ResourceMappingTool log file at %s.", m_toolLogPath.c_str()); + m_toolLogPath.clear(); + } + + m_toolReadMePath = AZStd::string::format("%s/%s/README.md", engineRootPath, ResourceMappingToolDirectoryPath); + AzFramework::StringFunc::Path::Normalize(m_toolReadMePath); + if (!AZ::IO::SystemFile::Exists(m_toolReadMePath.c_str())) + { + AZ_Error("AWSCoreEditor", false, "Failed to find ResourceMappingTool README file at %s.", m_toolReadMePath.c_str()); + m_toolReadMePath.clear(); + } + + char executablePath[AZ_MAX_PATH_LEN]; + auto result = AZ::Utils::GetExecutablePath(executablePath, AZ_MAX_PATH_LEN); + if (result.m_pathStored != AZ::Utils::ExecutablePathResult::Success) + { + AZ_Error("AWSCoreEditor", false, "Failed to find engine executable path."); + } + else + { + if (result.m_pathIncludesFilename) + { + // Remove the file name if it exists, and keep the parent folder only + char* lastSeparatorAddress = strrchr(executablePath, AZ_CORRECT_FILESYSTEM_SEPARATOR); + if (lastSeparatorAddress) + { + *lastSeparatorAddress = '\0'; + } + } + } + + AZStd::string binDirectoryPath(executablePath); + auto lastSeparator = binDirectoryPath.find_last_of(AZ_CORRECT_FILESYSTEM_SEPARATOR); + if (lastSeparator != AZStd::string::npos) + { + m_isDebug = binDirectoryPath.substr(lastSeparator).contains("debug"); + } + + m_toolQtBinDirectoryPath = AZStd::string::format("%s/%s", binDirectoryPath.c_str(), "AWSCoreEditorQtBin"); + AzFramework::StringFunc::Path::Normalize(m_toolQtBinDirectoryPath); + if (!AZ::IO::SystemFile::Exists(m_toolQtBinDirectoryPath.c_str())) + { + AZ_Error("AWSCoreEditor", false, "Failed to find ResourceMappingTool Qt binaries at %s.", m_toolQtBinDirectoryPath.c_str()); + m_toolQtBinDirectoryPath.clear(); + } + } + } + + AZStd::string AWSCoreResourceMappingToolAction::GetToolLaunchCommand() const + { + if (m_enginePythonEntryPath.empty() || m_toolScriptPath.empty() || m_toolQtBinDirectoryPath.empty()) + { + return ""; + } + if (m_isDebug) + { + return AZStd::string::format( + "%s debug %s --binaries_path %s --debug", + m_enginePythonEntryPath.c_str(), m_toolScriptPath.c_str(), m_toolQtBinDirectoryPath.c_str()); + } + else + { + return AZStd::string::format( + "%s %s --binaries_path %s", + m_enginePythonEntryPath.c_str(), m_toolScriptPath.c_str(), m_toolQtBinDirectoryPath.c_str()); + } + } + + AZStd::string AWSCoreResourceMappingToolAction::GetToolLogPath() const + { + return m_toolLogPath; + } + + AZStd::string AWSCoreResourceMappingToolAction::GetToolReadMePath() const + { + return m_toolReadMePath; + } +} // namespace AWSCore diff --git a/Gems/AWSCore/Code/Tests/AWSCoreEditorSystemComponentTest.cpp b/Gems/AWSCore/Code/Tests/AWSCoreEditorSystemComponentTest.cpp index 6d0484c11a..e9c249f1c8 100644 --- a/Gems/AWSCore/Code/Tests/AWSCoreEditorSystemComponentTest.cpp +++ b/Gems/AWSCore/Code/Tests/AWSCoreEditorSystemComponentTest.cpp @@ -36,7 +36,6 @@ class AWSCoreEditorSystemComponentTest AWSCoreEditorUIFixture::SetUp(); AWSCoreFixture::SetUp(); - m_localFileIO->SetAlias("@engroot@", "dummy engine root"); m_serializeContext = AZStd::make_unique(); m_serializeContext->CreateEditContext(); m_behaviorContext = AZStd::make_unique(); @@ -46,7 +45,9 @@ class AWSCoreEditorSystemComponentTest m_entity = aznew AZ::Entity(); m_coreEditorSystemsComponent.reset(m_entity->CreateComponent()); + AZ_TEST_START_TRACE_SUPPRESSION; m_entity->Init(); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error m_entity->Activate(); } diff --git a/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorManagerTest.cpp b/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorManagerTest.cpp index 007fef46df..84efabc0f6 100644 --- a/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorManagerTest.cpp +++ b/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorManagerTest.cpp @@ -27,8 +27,6 @@ class AWSCoreEditorManagerTest { AWSCoreEditorUIFixture::SetUp(); AWSCoreFixture::SetUp(); - - m_localFileIO->SetAlias("@engroot@", "dummy engine root"); } void TearDown() override @@ -40,6 +38,8 @@ class AWSCoreEditorManagerTest TEST_F(AWSCoreEditorManagerTest, AWSCoreEditorManager_Constructor_HaveExpectedUIResourcesCreated) { + AZ_TEST_START_TRACE_SUPPRESSION; AWSCoreEditorManager testManager; + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error EXPECT_TRUE(testManager.GetAWSCoreEditorMenu()); } diff --git a/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreEditorMenuTest.cpp b/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreEditorMenuTest.cpp index 01622a5a92..7a578d2bbe 100644 --- a/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreEditorMenuTest.cpp +++ b/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreEditorMenuTest.cpp @@ -35,8 +35,6 @@ class AWSCoreEditorMenuTest { AWSCoreEditorUIFixture::SetUp(); AWSCoreFixture::SetUp(); - - m_localFileIO->SetAlias("@engroot@", "dummy engine root"); } void TearDown() override @@ -48,7 +46,6 @@ class AWSCoreEditorMenuTest TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_NoEngineRootFolder_ExpectOneError) { - m_localFileIO->ClearAlias("@engroot@"); AZ_TEST_START_TRACE_SUPPRESSION; AWSCoreEditorMenu testMenu("dummy title"); AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error @@ -56,7 +53,9 @@ TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_NoEngineRootFolder_ExpectOneErro TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_GetAllActions_GetExpectedNumberOfActions) { + AZ_TEST_START_TRACE_SUPPRESSION; AWSCoreEditorMenu testMenu("dummy title"); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error QList actualActions = testMenu.actions(); #ifdef AWSCORE_EDITOR_RESOURCE_MAPPING_TOOL_ENABLED @@ -68,7 +67,9 @@ TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_GetAllActions_GetExpectedNumberO TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_BroadcastFeatureGemsAreEnabled_CorrespondingActionsAreEnabled) { + AZ_TEST_START_TRACE_SUPPRESSION; AWSCoreEditorMenu testMenu("dummy title"); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error AWSCoreEditorRequestBus::Broadcast(&AWSCoreEditorRequests::SetAWSClientAuthEnabled); AWSCoreEditorRequestBus::Broadcast(&AWSCoreEditorRequests::SetAWSMetricsEnabled); diff --git a/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp b/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp new file mode 100644 index 0000000000..7efe77bc01 --- /dev/null +++ b/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp @@ -0,0 +1,57 @@ +/* + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ + +#include + +#include +#include +#include + +#include + +using namespace AWSCore; + +class AWSCoreResourceMappingToolActionTest + : public AWSCoreFixture + , public AWSCoreEditorUIFixture +{ + void SetUp() override + { + AWSCoreEditorUIFixture::SetUp(); + AWSCoreFixture::SetUp(); + m_localFileIO->SetAlias("@engroot@", "dummy engine root"); + } + + void TearDown() override + { + AWSCoreFixture::TearDown(); + AWSCoreEditorUIFixture::TearDown(); + } +}; + +TEST_F(AWSCoreResourceMappingToolActionTest, AWSCoreResourceMappingToolAction_NoEngineRootFolder_ExpectOneError) +{ + m_localFileIO->ClearAlias("@engroot@"); + AZ_TEST_START_TRACE_SUPPRESSION; + AWSCoreResourceMappingToolAction testAction("dummy title"); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error +} + +TEST_F(AWSCoreResourceMappingToolActionTest, AWSCoreResourceMappingToolAction_UnableToFindExpectedFileOrFolder_ExpectFiveErrorsAndEmptyResult) +{ + AZ_TEST_START_TRACE_SUPPRESSION; + AWSCoreResourceMappingToolAction testAction("dummy title"); + AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; + EXPECT_TRUE(testAction.GetToolLaunchCommand() == ""); + EXPECT_TRUE(testAction.GetToolLogPath() == ""); + EXPECT_TRUE(testAction.GetToolReadMePath() == ""); +} diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md b/Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md index 578592f77c..78a8856288 100644 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md @@ -1,67 +1,91 @@ # Welcome to the AWS Core Resource Mapping Tool project! -This project is set up like a standard Python project. The initialization -process also creates a virtualenv within this project, stored under the `.env` -directory. To create the virtualenv it assumes that there is a `python3` -(or `python` for Windows) executable in your path with access to the `venv` -package. If for any reason the automatic creation of the virtualenv fails, -you can create the virtualenv manually. - -To manually create a virtualenv on MacOS and Linux: - -``` -$ python -m venv .env -``` - -Once the virtualenv is created, you can use the following step to activate your virtualenv. - -``` -$ source .env/bin/activate -``` - -If you are a Windows platform, you would activate the virtualenv like this: - -``` -% .env\Scripts\activate.bat -``` - -Once the virtualenv is activated, you can install the required dependencies. - -``` -$ pip install -r requirements.txt -``` - ## Setup aws config and credential Resource mapping tool is using boto3 to interact with aws services: - * Follow boto3 + * Read boto3 [Configuration](https://boto3.amazonaws.com/v1/documentation/api/latest/guide/configuration.html) to setup default aws region. - * Follow boto3 + * Read boto3 [Credentials](https://boto3.amazonaws.com/v1/documentation/api/latest/guide/credentials.html) to setup default profile or credential keys. Or follow **AWS CLI** configuration which can be reused by boto3 lib: * Follow [Quick configuration with aws configure](https://docs.aws.amazon.com/cli/latest/userguide/cli-configure-quickstart.html#cli-configure-quickstart-config) -**In Progress** - Override default aws profile in resource mapping tool +## Python Environment Setup Options +### 1. Engine python environment (Including Editor) +1. In order to use engine python environment, it requires to link Qt binaries for this tool. +Follow cmake instructions to configure your project, for example: + ``` + $ cmake -B -S . -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH= -DLY_PROJECTS= + ``` -## Launch Options -### 1. Launch Resource Mapping Tool from python directly -At this point you can launch tool like other standard python project. +2. At this point, double check engine python environment gets setup under */python/runtime* directory -``` -$ python resource_mapping_tool.py -``` +3. Build project with **AWSCore.Editor** (or **AWSCore.ResourceMappintTool**, or **Editor**) target to generate required Qt binaries. + ``` + $ cmake --build --target AWSCore.Editor --config -j + ``` -### 2. Launch Resource Mapping Tool from batch script/Editor -Update `resource_mapping_tool.cmd` with your virtualenv full path. +4. At this point, double check Qt binaries gets generated under */bin//AWSCoreEditorQtBin* directory - * **VIRTUALENV_PATH**: Fill this variable with your virtualenv full path. +5. Launch resource mapping tool under engine root folder: + * Windows + * release mode + ``` + $ python\python.cmd Gems\AWSCore\Code\Tools\ResourceMappingTool\resource_mapping_tool.py --binaries_path \bin\profile\AWSCoreEditorQtBin + ``` + * debug mode + ``` + $ python\python.cmd debug Gems\AWSCore\Code\Tools\ResourceMappingTool\resource_mapping_tool.py --binaries_path \bin\debug\AWSCoreEditorQtBin + ``` +* Note - Editor is integrated with the same engine python environment to launch Resource Mapping Tool. If it is failed to launch the tool +in Editor, please follow above steps to make sure expected scripts/binaries are present. -Then you can launch the resource mapping tool by running the batch script directly. +### 2. Python virtual environment +This project is set up like a standard Python project. The initialization +process also creates a virtualenv within this project, stored under the `.env` +directory. To create the virtualenv it assumes that there is a `python3` +(or `python` for Windows) executable in your path with access to the `venv` +package. If for any reason the automatic creation of the virtualenv fails, +you can create the virtualenv manually. -``` -$ resource_mapping_tool.cmd -``` +1. To manually create a virtualenv: + * Windows + ``` + $ python -m venv .env + ``` + * Mac or Linux + ``` + $ python3 -m venv .env + ``` -Or you can launch the resource mapping tool from menu action Cloud services/AWS Resource Mapping Tool... +2. Once the virtualenv is created, you can use the following step to activate your virtualenv: + * Windows + ``` + % .env\Scripts\activate.bat + ``` + * Mac or Linux + ``` + $ source .env/bin/activate + ``` + +3. Once the virtualenv is activated, you can install the required dependencies: + * Windows + ``` + $ pip install -r requirements.txt + ``` + * Mac or Linux + ``` + $ pip3 install -r requirements.txt + ``` + +4. At this point you can launch tool like other standard python project. + * Windows + ``` + $ python resource_mapping_tool.py + ``` + * Mac or Linux + ``` + $ python3 resource_mapping_tool.py + ``` diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/controller/import_resources_controller.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/controller/import_resources_controller.py index 1425772bec..33160b1960 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/controller/import_resources_controller.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/controller/import_resources_controller.py @@ -28,13 +28,12 @@ logger = logging.getLogger(__name__) class ImportResourcesController(QObject): - add_import_resources = Signal(list) + add_import_resources_sender: Signal = Signal(list) + set_notification_frame_text_sender: Signal = Signal(str) """ ImportResourcesController is the place to bind ImportResource view with its corresponding behavior - - TODO: add error handling once it is ready """ def __init__(self) -> None: @@ -44,6 +43,8 @@ class ImportResourcesController(QObject): self._view_manager: ViewManager = ViewManager.get_instance() # Initialize view and model related references self._import_resources_page: ImportResourcesPage = self._view_manager.get_import_resources_page() + self.set_notification_frame_text_sender.connect( + self._import_resources_page.notification_frame.set_frame_text_receiver) self._tree_view: ResourceTreeView = self._import_resources_page.tree_view self._proxy_model: ResourceProxyModel = self._tree_view.resource_proxy_model @@ -60,11 +61,10 @@ class ImportResourcesController(QObject): self._proxy_model.deduplicate_selected_import_resources(self._tree_view.selectedIndexes()) if unique_resources: logger.debug(f"Importing selected resources: {unique_resources} ...") - self.add_import_resources.emit(unique_resources) + self.add_import_resources_sender.emit(unique_resources) self._back_to_view_edit_page() else: - self._import_resources_page.set_notification_frame_text( - error_messages.IMPORT_RESOURCES_PAGE_NO_RESOURCES_SELECTED_ERROR_MESSAGE) + self.set_notification_frame_text_sender.emit(error_messages.IMPORT_RESOURCES_PAGE_NO_RESOURCES_SELECTED_ERROR_MESSAGE) def _start_search_resources_async(self) -> None: configuration: Configuration = self._configuration_manager.configuration @@ -77,8 +77,7 @@ class ImportResourcesController(QObject): async_worker = FunctionWorker(self._request_cfn_resources_callback, configuration.region) async_worker.signals.result.connect(self._load_cfn_resources_callback) else: - self._import_resources_page.set_notification_frame_text( - error_messages.IMPORT_RESOURCES_PAGE_SEARCH_VERSION_ERROR_MESSAGE) + self.set_notification_frame_text_sender.emit(error_messages.IMPORT_RESOURCES_PAGE_SEARCH_VERSION_ERROR_MESSAGE) return self._tree_view.reset_view() @@ -100,7 +99,7 @@ class ImportResourcesController(QObject): resources[stack_name] = resource_type_and_names return resources except RuntimeError as e: - self._import_resources_page.set_notification_frame_text(str(e)) + self.set_notification_frame_text_sender.emit(str(e)) def _request_typed_resources_callback(self, region: str) -> List[str]: resource_type_index: int = self._import_resources_page.typed_resources_combobox.currentIndex() @@ -115,12 +114,11 @@ class ImportResourcesController(QObject): elif resource_type_index == constants.AWS_RESOURCE_S3_BUCKET_INDEX: resources = aws_utils.list_s3_buckets(region) else: - self._import_resources_page.set_notification_frame_text( - error_messages.IMPORT_RESOURCES_PAGE_RESOURCE_TYPE_ERROR_MESSAGE) + self.set_notification_frame_text_sender.emit(error_messages.IMPORT_RESOURCES_PAGE_RESOURCE_TYPE_ERROR_MESSAGE) return resources except RuntimeError as e: - self._import_resources_page.set_notification_frame_text(str(e)) + self.set_notification_frame_text_sender.emit(str(e)) def _load_cfn_resources_callback(self, resources: Dict[str, List[BasicResourceAttributes]]) -> None: if not resources: @@ -179,7 +177,7 @@ class ImportResourcesController(QObject): def reset_page(self): """Reset import resources page to its default state""" self._tree_view.reset_view() - self._import_resources_page.hide_notification_frame() + self._import_resources_page.notification_frame.setVisible(False) self._import_resources_page.set_current_main_view_index(ImportResourcesPageConstants.TREE_VIEW_PAGE_INDEX) self._import_resources_page.typed_resources_combobox.setCurrentIndex(-1) self._import_resources_page.search_version = None diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/controller/view_edit_controller.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/controller/view_edit_controller.py index be7bde3b6d..aa0a74b090 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/controller/view_edit_controller.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/controller/view_edit_controller.py @@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ import logging -from PySide2.QtCore import (QCoreApplication, QModelIndex, QObject, Slot) +from PySide2.QtCore import (QCoreApplication, QModelIndex, QObject, Signal, Slot) from PySide2.QtWidgets import QFileDialog from typing import (Dict, List) @@ -32,6 +32,9 @@ logger = logging.getLogger(__name__) class ViewEditController(QObject): + set_notification_frame_text_sender: Signal = Signal(str) + set_notification_page_frame_text_sender: Signal = Signal(str) + """ ViewEditController is the place to bind ViewEdit view with its corresponding behavior @@ -45,6 +48,10 @@ class ViewEditController(QObject): self._view_manager: ViewManager = ViewManager.get_instance() # Initialize view and model related references self._view_edit_page: ViewEditPage = self._view_manager.get_view_edit_page() + self.set_notification_frame_text_sender.connect( + self._view_edit_page.notification_frame.set_frame_text_receiver) + self.set_notification_page_frame_text_sender.connect( + self._view_edit_page.notification_page_frame.set_frame_text_receiver) self._table_view: ResourceTableView = self._view_edit_page.table_view self._proxy_model: ResourceProxyModel = self._table_view.resource_proxy_model @@ -78,7 +85,7 @@ class ViewEditController(QObject): return True except IOError as e: logger.exception(e) - self._view_edit_page.set_notification_frame_text(str(e)) + self.set_notification_frame_text_sender.emit(str(e)) return False def _convert_and_load_into_model(self, config_file_name: str) -> None: @@ -92,7 +99,7 @@ class ViewEditController(QObject): resources = json_utils.convert_json_dict_to_resources(self._config_file_json_source) except (IOError, ValueError, KeyError) as e: logger.exception(e) - self._view_edit_page.set_notification_frame_text(str(e)) + self.set_notification_frame_text_sender.emit(str(e)) self._view_edit_page.set_table_view_page_interactions_enabled(False) # load resources into model @@ -109,7 +116,7 @@ class ViewEditController(QObject): new_config_file_path, configuration.account_id, configuration.region) except IOError as e: logger.exception(e) - self._view_edit_page.set_notification_frame_text(str(e)) + self.set_notification_frame_text_sender.emit(str(e)) return self._rescan_config_directory() @@ -145,7 +152,7 @@ class ViewEditController(QObject): self._start_search_config_files_async(new_config_directory) except RuntimeError as e: logger.exception(e) - self._view_edit_page.set_notification_frame_text(str(e)) + self.set_notification_frame_text_sender.emit(str(e)) def _rescan_config_directory(self) -> None: configuration: Configuration = self._configuration_manager.configuration @@ -155,14 +162,14 @@ class ViewEditController(QObject): configuration.config_directory, constants.RESOURCE_MAPPING_CONFIG_FILE_NAME_SUFFIX) except FileNotFoundError as e: logger.exception(e) - self._view_edit_page.set_notification_frame_text(str(e)) + self.set_notification_frame_text_sender.emit(str(e)) return self._configuration_manager.configuration.config_files = config_files self._view_edit_page.set_config_files(config_files) def _reset_page(self) -> None: - self._view_edit_page.hide_notification_frame() + self._view_edit_page.notification_frame.setVisible(False) self._view_edit_page.set_table_view_page_interactions_enabled(True) def _save_changes(self) -> None: @@ -178,14 +185,14 @@ class ViewEditController(QObject): self._proxy_model.override_all_resources_status( ResourceMappingAttributesStatus(ResourceMappingAttributesStatus.SUCCESS_STATUS_VALUE, [ResourceMappingAttributesStatus.SUCCESS_STATUS_VALUE])) - self._view_edit_page.set_notification_frame_text( + self.set_notification_frame_text_sender.emit( notification_label_text.VIEW_EDIT_PAGE_SAVING_SUCCEED_MESSAGE.format(config_file)) def _search_complete_callback(self) -> None: self._reset_page() def _start_search_config_files_async(self, config_directory: str) -> None: - self._view_edit_page.set_notification_page_text(notification_label_text.NOTIFICATION_LOADING_MESSAGE) + self.set_notification_page_frame_text_sender.emit(notification_label_text.NOTIFICATION_LOADING_MESSAGE) self._view_edit_page.set_current_main_view_index(ViewEditPageConstants.NOTIFICATION_PAGE_INDEX) self._config_file_json_source.clear() self._table_view.reset_view() @@ -202,7 +209,7 @@ class ViewEditController(QObject): config_directory, constants.RESOURCE_MAPPING_CONFIG_FILE_NAME_SUFFIX) except FileNotFoundError as e: logger.exception(e) - self._view_edit_page.set_notification_frame_text(str(e)) + self.set_notification_frame_text_sender.emit(str(e)) def _select_config_file(self) -> None: if self._view_edit_page.config_file_combobox.currentIndex() == -1: @@ -219,7 +226,7 @@ class ViewEditController(QObject): self._proxy_model.emit_source_model_layout_changed() else: self._view_edit_page.set_table_view_page_interactions_enabled(False) - self._view_edit_page.set_notification_frame_text( + self.set_notification_frame_text_sender.emit( error_messages.VIEW_EDIT_PAGE_READ_FROM_JSON_FAILED_WITH_UNEXPECTED_FILE_ERROR_MESSAGE.format(config_file_name)) self._view_edit_page.set_current_main_view_index(ViewEditPageConstants.TABLE_VIEW_PAGE_INDEX) @@ -262,13 +269,13 @@ class ViewEditController(QObject): invalid_details)) invalid_proxy_rows: List[int] = self._proxy_model.map_from_source_rows(list(invalid_sources.keys())) - self._view_edit_page.set_notification_frame_text( + self.set_notification_frame_text_sender.emit( error_messages.VIEW_EDIT_PAGE_SAVING_FAILED_WITH_INVALID_ROW_ERROR_MESSAGE.format(invalid_proxy_rows)) return False return True @Slot(list) - def add_import_resources(self, resources: List[BasicResourceAttributes]) -> None: + def add_import_resources_receiver(self, resources: List[BasicResourceAttributes]) -> None: resource: BasicResourceAttributes for resource in resources: resource_builder: ResourceMappingAttributesBuilder = ResourceMappingAttributesBuilder() \ diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/manager/controller_manager.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/manager/controller_manager.py index 5d0a00e74e..48c45d0350 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/manager/controller_manager.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/manager/controller_manager.py @@ -51,4 +51,5 @@ class ControllerManager(object): logger.info("Setting up ViewEdit and ImportResource controllers ...") self._view_edit_controller.setup() self._import_resources_controller.setup() - self._import_resources_controller.add_import_resources.connect(self._view_edit_controller.add_import_resources) + self._import_resources_controller.add_import_resources_sender.connect( + self._view_edit_controller.add_import_resources_receiver) diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/model/notification_label_text.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/model/notification_label_text.py index d8f1d1821c..1819e4c4ce 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/model/notification_label_text.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/model/notification_label_text.py @@ -32,7 +32,7 @@ VIEW_EDIT_PAGE_SAVING_SUCCEED_MESSAGE: str = "Config file {} is saved successful IMPORT_RESOURCES_PAGE_BACK_TEXT: str = "Back" IMPORT_RESOURCES_PAGE_AWS_SEARCH_TYPE_TEXT: str = "AWS Resource Type" -IMPORT_RESOURCES_PAGE_SEARCH_TEXT: str = " Search" +IMPORT_RESOURCES_PAGE_SEARCH_TEXT: str = "Search" IMPORT_RESOURCES_PAGE_IMPORT_TEXT: str = "Import" IMPORT_RESOURCES_PAGE_SEARCH_PLACEHOLDER_TEXT: str = "Search for resources by Type or Name/ID" diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/model/view_size_constants.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/model/view_size_constants.py index dea4cea773..c01d81b75c 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/model/view_size_constants.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/model/view_size_constants.py @@ -25,10 +25,10 @@ VIEW_EDIT_PAGE_FOOTER_AREA_HEIGHT: int = 50 VIEW_EDIT_PAGE_MARGIN_TOPBOTTOM: int = 10 # header area -CONFIG_FILE_LABEL_WIDTH: int = 70 +CONFIG_FILE_LABEL_WIDTH: int = 65 CONFIG_FILE_COMBOBOX_WIDTH: int = 250 -CONFIG_LOCATION_LABEL_WIDTH: int = 110 -CONFIG_LOCATION_TEXT_WIDTH: int = 190 +CONFIG_LOCATION_LABEL_WIDTH: int = 100 +CONFIG_LOCATION_TEXT_WIDTH: int = 180 HEADER_AREA_SEPARATOR_WIDTH: int = 5 # center area diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.cmd b/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.cmd deleted file mode 100644 index be2f308de7..0000000000 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.cmd +++ /dev/null @@ -1,24 +0,0 @@ -@ECHO OFF -REM -REM All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -REM its licensors. -REM -REM For complete copyright and license terms please see the LICENSE at the root of this -REM distribution (the "License"). All use of this software is governed by the License, -REM or, if provided, by the license below or the license accompanying this file. Do not -REM remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -REM WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -REM -REM Original file Copyright Crytek GMBH or its affiliates, used under license. -REM - -SETLOCAL -SET CMD_DIR=%~dp0 -SET CMD_DIR=%CMD_DIR:~0,-1% - -SET VIRTUALENV_PATH= -SET RESOURCE_MAPPING_DIR=%CMD_DIR% -SET LOCAL_PYTHONPATH=%VIRTUALENV_PATH%\Scripts\python.exe - -%LOCAL_PYTHONPATH% %RESOURCE_MAPPING_DIR%\resource_mapping_tool.py %* && exit 0 -exit 1 diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.py index 8febe76111..90e702b997 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.py @@ -9,32 +9,56 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ +from argparse import (ArgumentParser, Namespace) import logging import sys -from PySide2.QtCore import Qt -from PySide2.QtWidgets import QApplication - -from manager.configuration_manager import ConfigurationManager -from manager.controller_manager import ControllerManager -from manager.thread_manager import ThreadManager -from manager.view_manager import ViewManager -from style import azqtcomponents_resources +from utils import environment_utils from utils import file_utils +# arguments setup +argument_parser: ArgumentParser = ArgumentParser() +argument_parser.add_argument('--binaries_path', help='Path to QT Binaries necessary for PySide.') +argument_parser.add_argument('--debug', action='store_true', help='Execute on debug mode to enable DEBUG logging level') +arguments: Namespace = argument_parser.parse_args() + # logging setup -logging.basicConfig(filename="resource_mapping_tool.log", filemode='w', level=logging.INFO, +logging_level: int = logging.INFO +if arguments.debug: + logging_level = logging.DEBUG +logging_path: str = file_utils.join_path(file_utils.get_parent_directory_path(__file__), + 'resource_mapping_tool.log') +logging.basicConfig(filename=logging_path, filemode='w', level=logging_level, format='%(asctime)s,%(msecs)d %(name)s %(levelname)s %(message)s', datefmt='%H:%M:%S') logging.getLogger('boto3').setLevel(logging.CRITICAL) logging.getLogger('botocore').setLevel(logging.CRITICAL) logging.getLogger('s3transfer').setLevel(logging.CRITICAL) logging.getLogger('urllib3').setLevel(logging.CRITICAL) - logger = logging.getLogger(__name__) + if __name__ == "__main__": + if arguments.binaries_path and not environment_utils.is_qt_linked(): + logger.info("Setting up Qt environment ...") + environment_utils.setup_qt_environment(arguments.binaries_path) + + try: + logger.info("Importing tool required modules ...") + from PySide2.QtCore import Qt + from PySide2.QtWidgets import QApplication + from manager.configuration_manager import ConfigurationManager + from manager.controller_manager import ControllerManager + from manager.thread_manager import ThreadManager + from manager.view_manager import ViewManager + from style import azqtcomponents_resources + except ImportError as e: + logger.error(f"Failed to import module [{e.name}] {e}") + environment_utils.cleanup_qt_environment() + exit(-1) + QApplication.setAttribute(Qt.AA_EnableHighDpiScaling) QApplication.setAttribute(Qt.AA_UseHighDpiPixmaps) app: QApplication = QApplication(sys.argv) + app.aboutToQuit.connect(environment_utils.cleanup_qt_environment) try: style_sheet_path: str = file_utils.join_path(file_utils.get_parent_directory_path(__file__), @@ -62,5 +86,5 @@ if __name__ == "__main__": controller_manager.setup() view_manager.show() - + sys.exit(app.exec_()) diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/controller/test_import_resources_controller.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/controller/test_import_resources_controller.py index f2eb51ee60..eb3815e788 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/controller/test_import_resources_controller.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/controller/test_import_resources_controller.py @@ -62,7 +62,8 @@ class TestImportResourcesController(TestCase): self._mocked_proxy_model: MagicMock = self._mocked_tree_view.resource_proxy_model self._test_import_resources_controller: ImportResourcesController = ImportResourcesController() - self._test_import_resources_controller.add_import_resources = MagicMock() + self._test_import_resources_controller.add_import_resources_sender = MagicMock() + self._test_import_resources_controller.set_notification_frame_text_sender = MagicMock() self._test_import_resources_controller.setup() def test_reset_page_resetting_page_with_expected_state(self) -> None: @@ -116,7 +117,7 @@ class TestImportResourcesController(TestCase): self._mocked_import_resources_page.typed_resources_search_button.clicked.connect.call_args[0] mocked_call_args[0]() # triggering search_button connected function - self._mocked_import_resources_page.set_notification_frame_text.assert_called_once() + self._test_import_resources_controller.set_notification_frame_text_sender.emit.assert_called_once() self._mocked_tree_view.reset_view.assert_not_called() self._mocked_import_resources_page.set_current_main_view_index.assert_not_called() @@ -170,7 +171,7 @@ class TestImportResourcesController(TestCase): mock_aws_utils.list_cloudformation_stacks.assert_called_once_with( TestImportResourcesController._expected_region) mock_aws_utils.list_cloudformation_stack_resources.assert_not_called() - self._mocked_import_resources_page.set_notification_frame_text.assert_called_once() + self._test_import_resources_controller.set_notification_frame_text_sender.emit.assert_called_once() self._mocked_proxy_model.load_resource.assert_not_called() self._mocked_proxy_model.emit_source_model_layout_changed.assert_called_once() self._mocked_import_resources_page.set_current_main_view_index.assert_called_with( @@ -195,7 +196,7 @@ class TestImportResourcesController(TestCase): TestImportResourcesController._expected_region) mock_aws_utils.list_cloudformation_stack_resources.assert_called_once_with( TestImportResourcesController._expected_cfn_stack_name, TestImportResourcesController._expected_region) - self._mocked_import_resources_page.set_notification_frame_text.assert_called_once() + self._test_import_resources_controller.set_notification_frame_text_sender.emit.assert_called_once() self._mocked_proxy_model.load_resource.assert_not_called() self._mocked_proxy_model.emit_source_model_layout_changed.assert_called_once() self._mocked_import_resources_page.set_current_main_view_index.assert_called_with( @@ -258,8 +259,8 @@ class TestImportResourcesController(TestCase): self._mocked_import_resources_page.cfn_stacks_import_button.clicked.connect.call_args[0] mocked_call_args[0]() # triggering cfn_stacks_import_button connected function - self._test_import_resources_controller.add_import_resources.emit.assert_not_called() - self._mocked_import_resources_page.set_notification_frame_text.assert_called_once() + self._test_import_resources_controller.add_import_resources_sender.emit.assert_not_called() + self._test_import_resources_controller.set_notification_frame_text_sender.emit.assert_called_once() def test_page_cfn_stacks_import_button_emit_signal_with_expected_resources_and_switch_to_expected_page(self) -> None: self._mocked_proxy_model.deduplicate_selected_import_resources.return_value = \ @@ -268,7 +269,7 @@ class TestImportResourcesController(TestCase): self._mocked_import_resources_page.cfn_stacks_import_button.clicked.connect.call_args[0] mocked_call_args[0]() # triggering cfn_stacks_import_button connected function - self._test_import_resources_controller.add_import_resources.emit.assert_called_once_with( + self._test_import_resources_controller.add_import_resources_sender.emit.assert_called_once_with( [TestImportResourcesController._expected_lambda_resource]) self._mocked_view_manager.switch_to_view_edit_page.assert_called_once() self._mocked_tree_view.reset_view.assert_called_once() @@ -329,7 +330,7 @@ class TestImportResourcesController(TestCase): mock_aws_utils.list_lambda_functions.assert_called_once_with( TestImportResourcesController._expected_region) - self._mocked_import_resources_page.set_notification_frame_text.assert_called_once() + self._test_import_resources_controller.set_notification_frame_text_sender.emit.assert_called_once() self._mocked_proxy_model.load_resource.assert_not_called() self._mocked_proxy_model.emit_source_model_layout_changed.assert_called_once() self._mocked_import_resources_page.set_current_main_view_index.assert_called_with( @@ -348,7 +349,7 @@ class TestImportResourcesController(TestCase): mocked_async_call_args: call = mock_thread_manager.get_instance.return_value.start.call_args[0] mocked_async_call_args[0].run() # triggering async function - self._mocked_import_resources_page.set_notification_frame_text.assert_called_once() + self._test_import_resources_controller.set_notification_frame_text_sender.emit.assert_called_once() self._mocked_proxy_model.load_resource.assert_not_called() self._mocked_proxy_model.emit_source_model_layout_changed.assert_called_once() self._mocked_import_resources_page.set_current_main_view_index.assert_called_with( @@ -383,8 +384,8 @@ class TestImportResourcesController(TestCase): self._mocked_import_resources_page.typed_resources_import_button.clicked.connect.call_args[0] mocked_call_args[0]() # triggering typed_resources_import_button connected function - self._test_import_resources_controller.add_import_resources.emit.assert_not_called() - self._mocked_import_resources_page.set_notification_frame_text.assert_called_once() + self._test_import_resources_controller.add_import_resources_sender.emit.assert_not_called() + self._test_import_resources_controller.set_notification_frame_text_sender.emit.assert_called_once() def test_page_typed_resources_import_button_emit_signal_with_expected_resources_and_switch_to_expected_page(self) -> None: self._mocked_proxy_model.deduplicate_selected_import_resources.return_value = \ @@ -393,7 +394,7 @@ class TestImportResourcesController(TestCase): self._mocked_import_resources_page.typed_resources_import_button.clicked.connect.call_args[0] mocked_call_args[0]() # triggering typed_resources_import_button connected function - self._test_import_resources_controller.add_import_resources.emit.assert_called_once_with( + self._test_import_resources_controller.add_import_resources_sender.emit.assert_called_once_with( [TestImportResourcesController._expected_lambda_resource]) self._mocked_view_manager.switch_to_view_edit_page.assert_called_once() self._mocked_tree_view.reset_view.assert_called_once() diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/controller/test_view_edit_controller.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/controller/test_view_edit_controller.py index 5442ef87a7..86bb9bd227 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/controller/test_view_edit_controller.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/controller/test_view_edit_controller.py @@ -62,10 +62,12 @@ class TestViewEditController(TestCase): self._mocked_proxy_model: MagicMock = self._mocked_table_view.resource_proxy_model self._test_view_edit_controller: ViewEditController = ViewEditController() + self._test_view_edit_controller.set_notification_frame_text_sender = MagicMock() + self._test_view_edit_controller.set_notification_page_frame_text_sender = MagicMock() self._test_view_edit_controller.setup() def test_add_import_resources_expected_resource_gets_loaded_into_model(self) -> None: - self._test_view_edit_controller.add_import_resources([TestViewEditController._expected_resource]) + self._test_view_edit_controller.add_import_resources_receiver([TestViewEditController._expected_resource]) self._mocked_proxy_model.add_resource.assert_called_once() mocked_call_args: call = self._mocked_proxy_model.add_resource.call_args[0] # mock call args index is 0 @@ -128,7 +130,7 @@ class TestViewEditController(TestCase): self._mocked_proxy_model.emit_source_model_layout_changed.assert_not_called() self._mocked_proxy_model.load_resource.assert_not_called() self._mocked_view_edit_page.set_table_view_page_interactions_enabled.assert_called_with(False) - self._mocked_view_edit_page.set_notification_frame_text.assert_called_once() + self._test_view_edit_controller.set_notification_frame_text_sender.emit.assert_called_once() self._mocked_view_edit_page.set_current_main_view_index.assert_called_with( ViewEditPageConstants.TABLE_VIEW_PAGE_INDEX) @@ -189,7 +191,7 @@ class TestViewEditController(TestCase): mock_json_utils.validate_json_dict_according_to_json_schema.assert_called_once_with({}) mock_json_utils.convert_json_dict_to_resources.assert_not_called() self._mocked_proxy_model.load_resource.assert_not_called() - self._mocked_view_edit_page.set_notification_frame_text.assert_called_once() + self._test_view_edit_controller.set_notification_frame_text_sender.emit.assert_called_once() self._mocked_view_edit_page.set_table_view_page_interactions_enabled.assert_called_with(False) @patch("controller.view_edit_controller.file_utils") @@ -239,7 +241,7 @@ class TestViewEditController(TestCase): self._mocked_view_edit_page.config_file_combobox.currentText.assert_called_once() self._mocked_table_view.reset_view.assert_called_once() self._mocked_proxy_model.override_resource_status.assert_called_once() - self._mocked_view_edit_page.set_notification_frame_text.assert_called_once() + self._test_view_edit_controller.set_notification_frame_text_sender.emit.assert_called_once() self._mocked_proxy_model.emit_source_model_layout_changed.assert_has_calls([call(), call()]) self._mocked_view_edit_page.set_current_main_view_index.assert_called_with( ViewEditPageConstants.TABLE_VIEW_PAGE_INDEX) @@ -275,7 +277,7 @@ class TestViewEditController(TestCase): mocked_call_args[0]() # triggering config_location_button connected function mock_file_dialog.getExistingDirectory.assert_called_once() - self._mocked_view_edit_page.set_notification_page_text.assert_called_with( + self._test_view_edit_controller.set_notification_page_frame_text_sender.emit.assert_called_with( notification_label_text.NOTIFICATION_LOADING_MESSAGE) self._mocked_view_edit_page.set_current_main_view_index.assert_called_with( ViewEditPageConstants.NOTIFICATION_PAGE_INDEX) @@ -303,7 +305,7 @@ class TestViewEditController(TestCase): expected_new_config_directory, constants.RESOURCE_MAPPING_CONFIG_FILE_NAME_SUFFIX) assert self._mocked_configuration_manager.configuration.config_files == [] self._mocked_view_edit_page.set_config_files.assert_called_with([]) - self._mocked_view_edit_page.set_notification_page_text.assert_called_once_with( + self._test_view_edit_controller.set_notification_page_frame_text_sender.emit.assert_called_once_with( notification_label_text.NOTIFICATION_LOADING_MESSAGE) @patch("controller.view_edit_controller.ThreadManager") @@ -325,7 +327,7 @@ class TestViewEditController(TestCase): expected_new_config_directory, constants.RESOURCE_MAPPING_CONFIG_FILE_NAME_SUFFIX) assert self._mocked_configuration_manager.configuration.config_files == [] self._mocked_view_edit_page.set_config_files.assert_called_with([]) - self._mocked_view_edit_page.set_notification_page_text.assert_called_once_with( + self._test_view_edit_controller.set_notification_page_frame_text_sender.emit.assert_called_once_with( notification_label_text.NOTIFICATION_LOADING_MESSAGE) @patch("controller.view_edit_controller.ThreadManager") @@ -348,7 +350,7 @@ class TestViewEditController(TestCase): expected_new_config_directory, constants.RESOURCE_MAPPING_CONFIG_FILE_NAME_SUFFIX) assert self._mocked_configuration_manager.configuration.config_files == expected_new_config_files self._mocked_view_edit_page.set_config_files.assert_called_with(expected_new_config_files) - self._mocked_view_edit_page.set_notification_page_text.assert_called_once_with( + self._test_view_edit_controller.set_notification_page_frame_text_sender.emit.assert_called_once_with( notification_label_text.NOTIFICATION_LOADING_MESSAGE) def test_page_add_row_button_expected_resource_gets_loaded_into_model(self) -> None: @@ -395,7 +397,7 @@ class TestViewEditController(TestCase): mocked_call_args[0]() # triggering save_changes_button connected function self._mocked_proxy_model.override_resource_status.assert_called_once() - self._mocked_view_edit_page.set_notification_frame_text.assert_called_once() + self._test_view_edit_controller.set_notification_frame_text_sender.emit.assert_called_once() self._mocked_proxy_model.override_all_resources_status.assert_not_called() @patch("controller.view_edit_controller.json_utils") @@ -451,7 +453,7 @@ class TestViewEditController(TestCase): mock_json_utils.convert_resources_to_json_dict.assert_called_once() mock_json_utils.write_into_json_file.assert_called_once_with( TestViewEditController._expected_config_file_full_path, expected_json_dict) - self._mocked_view_edit_page.set_notification_frame_text.assert_called_once() + self._test_view_edit_controller.set_notification_frame_text_sender.emit.assert_called_once() self._mocked_proxy_model.override_all_resources_status.assert_not_called() def test_page_search_filter_input_invoke_proxy_model_with_expected_filter_text(self) -> None: @@ -498,7 +500,7 @@ class TestViewEditController(TestCase): mock_file_utils.join_path.assert_called_once() mock_json_utils.create_empty_resource_mapping_file.assert_called_once() mock_file_utils.find_files_with_suffix_under_directory.assert_not_called() - self._mocked_view_edit_page.set_notification_frame_text.assert_called_once() + self._test_view_edit_controller.set_notification_frame_text_sender.emit.assert_called_once() @patch("controller.view_edit_controller.file_utils") def test_page_rescan_button_post_notification_when_find_files_throw_exception( @@ -509,4 +511,4 @@ class TestViewEditController(TestCase): mocked_call_args[0]() # triggering rescan_button connected function mock_file_utils.find_files_with_suffix_under_directory.assert_called_once() - self._mocked_view_edit_page.set_notification_frame_text.assert_called_once() + self._test_view_edit_controller.set_notification_frame_text_sender.emit.assert_called_once() diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/manager/test_controller_manager.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/manager/test_controller_manager.py index 3a9b368bfd..93e49415ca 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/manager/test_controller_manager.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/manager/test_controller_manager.py @@ -55,5 +55,5 @@ class TestControllerManager(TestCase): TestControllerManager._expected_controller_manager.setup() mocked_view_edit_controller.setup.assert_called_once() mocked_import_resources_controller.setup.assert_called_once() - mocked_import_resources_controller.add_import_resources.connect.assert_called_once_with( - mocked_view_edit_controller.add_import_resources) + mocked_import_resources_controller.add_import_resources_sender.connect.assert_called_once_with( + mocked_view_edit_controller.add_import_resources_receiver) diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/manager/test_view_manager.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/manager/test_view_manager.py index 12e9a9e6be..eb8304182f 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/manager/test_view_manager.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/manager/test_view_manager.py @@ -18,7 +18,7 @@ from manager.view_manager import (ViewManager, ViewManagerConstants) class TestViewManager(TestCase): """ - ThreadManager unit test cases + ViewManager unit test cases """ _mock_import_resources_page: MagicMock _mock_view_edit_page: MagicMock @@ -36,6 +36,8 @@ class TestViewManager(TestCase): main_window_patcher: patch = patch("manager.view_manager.QMainWindow") cls._mock_main_window = main_window_patcher.start() + window_icon_patcher: patch = patch("manager.view_manager.QPixmap") + window_icon_patcher.start() stacked_pages_patcher: patch = patch("manager.view_manager.QStackedWidget") cls._mock_stacked_pages = stacked_pages_patcher.start() diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_environment_utils.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_environment_utils.py new file mode 100644 index 0000000000..7f7892bf00 --- /dev/null +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_environment_utils.py @@ -0,0 +1,44 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + +from typing import List +from unittest import TestCase +from unittest.mock import (ANY, call, MagicMock, patch) + +from model import constants +from model.basic_resource_attributes import (BasicResourceAttributes, BasicResourceAttributesBuilder) +from utils import environment_utils + + +class TestEnvironmentUtils(TestCase): + """ + environment utils unit test cases + """ + def setUp(self) -> None: + os_environ_patcher: patch = patch("os.environ") + self.addCleanup(os_environ_patcher.stop) + self._mock_os_environ: MagicMock = os_environ_patcher.start() + + os_pathsep_patcher: patch = patch("os.pathsep") + self.addCleanup(os_pathsep_patcher.stop) + self._mock_os_pathsep: MagicMock = os_pathsep_patcher.start() + + def test_setup_qt_environment_global_flag_is_set(self) -> None: + environment_utils.setup_qt_environment("dummy") + self._mock_os_environ.copy.assert_called_once() + self._mock_os_pathsep.join.assert_called_once() + assert environment_utils.is_qt_linked() is True + + def test_cleanup_qt_environment_global_flag_is_set(self) -> None: + environment_utils.setup_qt_environment("dummy") + assert environment_utils.is_qt_linked() is True + environment_utils.cleanup_qt_environment() + assert environment_utils.is_qt_linked() is False diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_file_utils.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_file_utils.py index 70c45f3622..f7361150ea 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_file_utils.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_file_utils.py @@ -30,10 +30,6 @@ class TestFileUtils(TestCase): self.addCleanup(path_patcher.stop) self._mock_path: MagicMock = path_patcher.start() - windows_path_patcher: patch = patch("pathlib.WindowsPath") - self.addCleanup(windows_path_patcher.stop) - self._mock_windows_path: MagicMock = windows_path_patcher.start() - def test_check_path_exists_returns_true(self) -> None: mocked_path: MagicMock = self._mock_path.return_value mocked_path.exists.return_value = True @@ -105,12 +101,35 @@ class TestFileUtils(TestCase): assert not actual_files def test_join_path_return_expected_result(self) -> None: - mocked_windows_path: MagicMock = self._mock_windows_path.return_value + mocked_path: MagicMock = self._mock_path.return_value expected_join_path_name: str = f"{TestFileUtils._expected_path_name}{TestFileUtils._expected_file_name}" - mocked_windows_path.joinpath.return_value = expected_join_path_name + mocked_path.joinpath.return_value = expected_join_path_name actual_join_path_name: str = file_utils.join_path(TestFileUtils._expected_path_name, TestFileUtils._expected_file_name) - self._mock_windows_path.assert_called_once_with(TestFileUtils._expected_path_name) - mocked_windows_path.joinpath.assert_called_once_with(TestFileUtils._expected_file_name) + self._mock_path.assert_called_once_with(TestFileUtils._expected_path_name) + mocked_path.joinpath.assert_called_once_with(TestFileUtils._expected_file_name) assert actual_join_path_name == expected_join_path_name + + def test_normalize_file_path_return_empty_when_input_is_empty(self) -> None: + actual_normalized_path: str = file_utils.normalize_file_path("") + assert actual_normalized_path == "" + + def test_normalize_file_path_return_expected_result(self) -> None: + mocked_path: MagicMock = self._mock_path.return_value + expected_resolve_path: str = TestFileUtils._expected_path_name + mocked_path.resolve.return_value = expected_resolve_path + + actual_resolve_path: str = file_utils.normalize_file_path("dummy") + self._mock_path.assert_called_once() + mocked_path.resolve.assert_called_once() + assert actual_resolve_path == expected_resolve_path + + def test_normalize_file_path_return_empty_when_exception_raised(self) -> None: + mocked_path: MagicMock = self._mock_path.return_value + mocked_path.resolve.side_effect = RuntimeError() + + actual_resolve_path: str = file_utils.normalize_file_path("dummy") + self._mock_path.assert_called_once() + mocked_path.resolve.assert_called_once() + assert actual_resolve_path == "" diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/aws_utils.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/aws_utils.py index b05ac08575..329d3ff44e 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/aws_utils.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/aws_utils.py @@ -44,15 +44,26 @@ class AWSConstants(object): S3_SERVICE_NAME: str = "s3" +def _close_client_connection(client: BaseClient) -> None: + session: boto3.session.Session = client._endpoint.http_session + managers: List[object] = [session._manager, *session._proxy_managers.values()] + for manager in managers: + manager.clear() + + def _initialize_boto3_aws_client(service: str, region: str = "") -> BaseClient: if region: - return boto3.client(service, region_name=region) + boto3_client: BaseClient = boto3.client(service, region_name=region) else: - return boto3.client(service) + boto3_client: BaseClient = boto3.client(service) + boto3_client.meta.events.register( + f"after-call.{service}.*", lambda **kwargs: _close_client_connection(boto3_client) + ) + return boto3_client def get_default_account_id() -> str: - sts_client: BaseClient = boto3.client(AWSConstants.STS_SERVICE_NAME) + sts_client: BaseClient = _initialize_boto3_aws_client(AWSConstants.STS_SERVICE_NAME) try: return sts_client.get_caller_identity()["Account"] except ClientError as error: @@ -65,7 +76,7 @@ def get_default_region() -> str: if region: return region - sts_client: BaseClient = boto3.client(AWSConstants.STS_SERVICE_NAME) + sts_client: BaseClient = _initialize_boto3_aws_client(AWSConstants.STS_SERVICE_NAME) region = sts_client.meta.region_name if region: return region diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/environment_utils.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/environment_utils.py new file mode 100644 index 0000000000..040d95829f --- /dev/null +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/environment_utils.py @@ -0,0 +1,70 @@ +""" +All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +its licensors. + +For complete copyright and license terms please see the LICENSE at the root of this +distribution (the "License"). All use of this software is governed by the License, +or, if provided, by the license below or the license accompanying this file. Do not +remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +""" + +import logging +import os +from typing import Dict + +from utils import file_utils + +""" +Environment Utils provide functions to setup python environment libs for resource mapping tool +""" +logger = logging.getLogger(__name__) + +qt_binaries_linked: bool = False +old_os_env: Dict[str, str] = os.environ.copy() + + +def setup_qt_environment(bin_path: str) -> None: + """ + Setup Qt binaries for o3de python runtime environment + :param bin_path: The path of Qt binaries + """ + if is_qt_linked(): + logger.info("Qt binaries have already been linked, skip Qt setup") + return + global old_os_env + old_os_env = os.environ.copy() + binaries_path: str = file_utils.normalize_file_path(bin_path) + os.environ["QT_PLUGIN_PATH"] = binaries_path + + path = os.environ['PATH'] + + new_path = os.pathsep.join([binaries_path, path]) + os.environ['PATH'] = new_path + + global qt_binaries_linked + qt_binaries_linked = True + + +def is_qt_linked() -> bool: + """ + Check whether Qt binaries have been linked in o3de python runtime environment + :return: True if Qt binaries have been linked; False if not + """ + return qt_binaries_linked + + +def cleanup_qt_environment() -> None: + """ + Clean up the linked Qt binaries in o3de python runtime environment + """ + if not is_qt_linked(): + logger.info("Qt binaries have not been linked, skip Qt uninstall") + return + global old_os_env + if old_os_env.get("QT_PLUGIN_PATH"): + old_os_env.pop("QT_PLUGIN_PATH") + os.environ = old_os_env + + global qt_binaries_linked + qt_binaries_linked = False diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/file_utils.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/file_utils.py index a320f2ac1b..365d25834e 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/file_utils.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/file_utils.py @@ -20,8 +20,8 @@ path, check file existence, etc logger = logging.getLogger(__name__) -def check_path_exists(full_path: str) -> bool: - return pathlib.Path(full_path).exists() +def check_path_exists(file_path: str) -> bool: + return pathlib.Path(file_path).exists() def get_current_directory_path() -> str: @@ -42,8 +42,16 @@ def find_files_with_suffix_under_directory(dir_path: str, suffix: str) -> List[s if matched_path.is_file(): results.append(str(matched_path.name)) return results - - -def join_path(dir_path: str, file_name: str) -> str: - # TODO: expand usage to support Mac and Linux - return str(pathlib.WindowsPath(dir_path).joinpath(file_name)) + + +def normalize_file_path(file_path: str) -> str: + if file_path: + try: + return str(pathlib.Path(file_path).resolve(True)) + except (FileNotFoundError, RuntimeError): + logger.warning(f"Failed to normalize file path {file_path}, return empty string instead") + return "" + + +def join_path(this_path: str, other_path: str) -> str: + return str(pathlib.Path(this_path).joinpath(other_path)) diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/view/common_view_components.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/view/common_view_components.py index f5ac5bf436..8aad0a785c 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/view/common_view_components.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/view/common_view_components.py @@ -9,6 +9,7 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ +from PySide2.QtCore import Slot from PySide2.QtGui import (QIcon, QPixmap) from PySide2.QtWidgets import (QFrame, QHBoxLayout, QLabel, QLayout, QLineEdit, QPushButton, QSizePolicy, QWidget) @@ -58,5 +59,7 @@ class NotificationFrame(QFrame): self.setVisible(False) - def set_text(self, text: str) -> None: + @Slot(str) + def set_frame_text_receiver(self, text: str) -> None: self._title_label.setText(text) + self.setVisible(True) diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/view/import_resources_page.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/view/import_resources_page.py index 004eeb1f6b..15af8e6aad 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/view/import_resources_page.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/view/import_resources_page.py @@ -136,7 +136,6 @@ class ImportResourcesPage(QWidget): self._back_button.setObjectName("Secondary") self._back_button.setText(f" {notification_label_text.IMPORT_RESOURCES_PAGE_BACK_TEXT}") self._back_button.setIcon(QIcon(":/Breadcrumb/img/UI20/Breadcrumb/arrow_left-default.svg")) - self._back_button.setFlat(True) self._back_button.setMinimumSize(view_size_constants.BACK_BUTTON_WIDTH, view_size_constants.INTERACTION_COMPONENT_HEIGHT) header_area_layout.addWidget(self._back_button) @@ -325,6 +324,10 @@ class ImportResourcesPage(QWidget): def search_version(self) -> str: return self._search_version + @property + def notification_frame(self) -> NotificationFrame: + return self._notification_frame + @search_version.setter def search_version(self, new_search_version: str) -> None: self._search_version = new_search_version @@ -343,10 +346,3 @@ class ImportResourcesPage(QWidget): def set_current_main_view_index(self, index: int) -> None: """Switch main view page based on given index""" self._stacked_pages.setCurrentIndex(index) - - def hide_notification_frame(self) -> None: - self._notification_frame.setVisible(False) - - def set_notification_frame_text(self, text: str) -> None: - self._notification_frame.set_text(text) - self._notification_frame.setVisible(True) diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/view/view_edit_page.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/view/view_edit_page.py index cb082b428b..8e43b1a348 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/view/view_edit_page.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/view/view_edit_page.py @@ -410,6 +410,14 @@ class ViewEditPage(QWidget): def rescan_button(self) -> QPushButton: return self._rescan_button + @property + def notification_frame(self) -> NotificationFrame: + return self._notification_frame + + @property + def notification_page_frame(self) -> NotificationFrame: + return self._notification_page_frame + def set_current_main_view_index(self, index: int) -> None: """Switch main view page based on given index""" if index == ViewEditPageConstants.NOTIFICATION_PAGE_INDEX: @@ -436,11 +444,13 @@ class ViewEditPage(QWidget): self._config_file_combobox.setCurrentIndex(-1) if config_files: - self._notification_page_frame.set_text(notification_label_text.VIEW_EDIT_PAGE_SELECT_CONFIG_FILE_MESSAGE) + self._notification_page_frame.set_frame_text_receiver( + notification_label_text.VIEW_EDIT_PAGE_SELECT_CONFIG_FILE_MESSAGE) self._create_new_button.setVisible(False) self._rescan_button.setVisible(False) else: - self._notification_page_frame.set_text(notification_label_text.VIEW_EDIT_PAGE_NO_CONFIG_FILE_FOUND_MESSAGE) + self._notification_page_frame.set_frame_text_receiver( + notification_label_text.VIEW_EDIT_PAGE_NO_CONFIG_FILE_FOUND_MESSAGE) self._create_new_button.setVisible(True) self._rescan_button.setVisible(True) @@ -455,16 +465,6 @@ class ViewEditPage(QWidget): self._config_location_text.setText(elided_text) self._config_location_text.setToolTip(config_location) - def set_notification_page_text(self, text: str) -> None: - self._notification_page_frame.set_text(text) - - def hide_notification_frame(self) -> None: - self._notification_frame.setVisible(False) - - def set_notification_frame_text(self, text: str) -> None: - self._notification_frame.set_text(text) - self._notification_frame.setVisible(True) - def set_table_view_page_interactions_enabled(self, enabled: bool) -> None: self._table_view_page.setEnabled(enabled) self._save_changes_button.setEnabled(enabled) diff --git a/Gems/AWSCore/Code/awscore_editor_files.cmake b/Gems/AWSCore/Code/awscore_editor_files.cmake index b8b9fbbc11..652f0455e1 100644 --- a/Gems/AWSCore/Code/awscore_editor_files.cmake +++ b/Gems/AWSCore/Code/awscore_editor_files.cmake @@ -13,7 +13,9 @@ set(FILES Include/Private/AWSCoreEditorSystemComponent.h Include/Private/Editor/AWSCoreEditorManager.h Include/Private/Editor/UI/AWSCoreEditorMenu.h + Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h Source/AWSCoreEditorSystemComponent.cpp Source/Editor/AWSCoreEditorManager.cpp Source/Editor/UI/AWSCoreEditorMenu.cpp + Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp ) diff --git a/Gems/AWSCore/Code/awscore_editor_tests_files.cmake b/Gems/AWSCore/Code/awscore_editor_tests_files.cmake index 60852746fb..ff89b6b5bd 100644 --- a/Gems/AWSCore/Code/awscore_editor_tests_files.cmake +++ b/Gems/AWSCore/Code/awscore_editor_tests_files.cmake @@ -13,6 +13,7 @@ set(FILES Tests/AWSCoreEditorSystemComponentTest.cpp Tests/Editor/UI/AWSCoreEditorMenuTest.cpp Tests/Editor/UI/AWSCoreEditorUIFixture.h + Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp Tests/Editor/AWSCoreEditorManagerTest.cpp Tests/Editor/AWSCoreEditorTest.cpp ) diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Linux/platform_linux_files.cmake b/Gems/AWSCore/Code/awscore_resourcemappingtool_files.cmake similarity index 81% rename from Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Linux/platform_linux_files.cmake rename to Gems/AWSCore/Code/awscore_resourcemappingtool_files.cmake index 52ed52bc87..b67c50e955 100644 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Linux/platform_linux_files.cmake +++ b/Gems/AWSCore/Code/awscore_resourcemappingtool_files.cmake @@ -10,5 +10,6 @@ # set(FILES - ../Common/Unimplemented/AtomShim_Renderer_Unimplemented.cpp + Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h + Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp ) diff --git a/Gems/AWSCore/cdk/example/__init__.py b/Gems/AWSCore/cdk/example/__init__.py index 6ed3dc4bda..79f8fa4422 100755 --- a/Gems/AWSCore/cdk/example/__init__.py +++ b/Gems/AWSCore/cdk/example/__init__.py @@ -7,4 +7,4 @@ distribution (the "License"). All use of this software is governed by the Licens or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -""" \ No newline at end of file +""" diff --git a/Gems/AWSCore/cdk/example/s3_content/example.txt b/Gems/AWSCore/cdk/example/s3_content/example.txt index 3377b6864c..b96ea727c2 100644 --- a/Gems/AWSCore/cdk/example/s3_content/example.txt +++ b/Gems/AWSCore/cdk/example/s3_content/example.txt @@ -1 +1 @@ -This is the content from the example s3 bucket \ No newline at end of file +This is the content from the example s3 bucket diff --git a/Gems/AWSCore/gem.json b/Gems/AWSCore/gem.json index fc97bf95e7..af52acf746 100644 --- a/Gems/AWSCore/gem.json +++ b/Gems/AWSCore/gem.json @@ -15,4 +15,4 @@ "Connected" ], "IconPath": "preview.png" -} \ No newline at end of file +} diff --git a/Gems/AWSMetrics/cdk/api_spec.json b/Gems/AWSMetrics/cdk/api_spec.json index 038bc41941..74a19ba460 100644 --- a/Gems/AWSMetrics/cdk/api_spec.json +++ b/Gems/AWSMetrics/cdk/api_spec.json @@ -219,4 +219,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/AWSMetrics/cdk/aws_metrics/__init__.py b/Gems/AWSMetrics/cdk/aws_metrics/__init__.py index 6ed3dc4bda..79f8fa4422 100755 --- a/Gems/AWSMetrics/cdk/aws_metrics/__init__.py +++ b/Gems/AWSMetrics/cdk/aws_metrics/__init__.py @@ -7,4 +7,4 @@ distribution (the "License"). All use of this software is governed by the Licens or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -""" \ No newline at end of file +""" diff --git a/Gems/AWSMetrics/cdk/aws_metrics/policy_statements_builder/__init__.py b/Gems/AWSMetrics/cdk/aws_metrics/policy_statements_builder/__init__.py index 6ed3dc4bda..79f8fa4422 100755 --- a/Gems/AWSMetrics/cdk/aws_metrics/policy_statements_builder/__init__.py +++ b/Gems/AWSMetrics/cdk/aws_metrics/policy_statements_builder/__init__.py @@ -7,4 +7,4 @@ distribution (the "License"). All use of this software is governed by the Licens or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -""" \ No newline at end of file +""" diff --git a/Gems/AWSMetrics/gem.json b/Gems/AWSMetrics/gem.json index 176551bd6d..014434d408 100644 --- a/Gems/AWSMetrics/gem.json +++ b/Gems/AWSMetrics/gem.json @@ -13,4 +13,4 @@ "Cloud" ], "IconPath": "preview.png" -} \ No newline at end of file +} diff --git a/Gems/AssetMemoryAnalyzer/www/AssetMemoryViewer/index.html b/Gems/AssetMemoryAnalyzer/www/AssetMemoryViewer/index.html index e115329025..85a4e47db8 100644 --- a/Gems/AssetMemoryAnalyzer/www/AssetMemoryViewer/index.html +++ b/Gems/AssetMemoryAnalyzer/www/AssetMemoryViewer/index.html @@ -265,4 +265,4 @@ function loadFileSelected(event) { - \ No newline at end of file + diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/BuilderSettings.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/BuilderSettings.cpp index 508749392d..87db5c7c07 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/BuilderSettings.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/BuilderSettings.cpp @@ -29,4 +29,4 @@ namespace ImageProcessingAtom ; } } -} // namespace ImageProcessingAtom \ No newline at end of file +} // namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/BuilderSettings.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/BuilderSettings.h index 4e27a37462..dc93276718 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/BuilderSettings.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/BuilderSettings.h @@ -29,4 +29,4 @@ namespace ImageProcessingAtom bool m_enableStreaming = true; bool m_enablePlatform = true; }; -} // namespace ImageProcessingAtom \ No newline at end of file +} // namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/ImageProcessingDefines.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/ImageProcessingDefines.h index e1da1cf756..48b6c02548 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/ImageProcessingDefines.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/ImageProcessingDefines.h @@ -116,4 +116,4 @@ namespace AZ AZ_TYPE_INFO_SPECIALIZE(ImageProcessingAtom::ColorSpace, "{C924C0BB-1154-4341-A25A-698A3950B286}"); AZ_TYPE_INFO_SPECIALIZE(ImageProcessingAtom::CubemapFilterType, "{0D69E9F3-8F4C-4415-96B5-64ACA0B0888B}"); AZ_TYPE_INFO_SPECIALIZE(ImageProcessingAtom::MipGenType, "{8524F650-1417-44DA-BBB0-C707A7A1A709}"); -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/TextureSettings.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/TextureSettings.h index e15bf84400..7bc6c2edf9 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/TextureSettings.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/TextureSettings.h @@ -161,4 +161,4 @@ namespace ImageProcessingAtom bool operator==(const TextureSettings& other) const; bool operator!=(const TextureSettings& other) const; }; -} // namespace ImageProcessingAtom \ No newline at end of file +} // namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/Cubemap.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/Cubemap.h index e6ac1e3977..5f7dece8a6 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/Cubemap.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/Cubemap.h @@ -116,4 +116,4 @@ namespace ImageProcessingAtom // Helper function to convert Latitude-longitude map to cubemap bool IsValidLatLongMap(IImageObjectPtr latitudeMap); IImageObjectPtr ConvertLatLongMapToCubemap(IImageObjectPtr latitudeMap); -}//end namspace ImageProcessing \ No newline at end of file +}//end namspace ImageProcessing diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/FIR-Weights.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/FIR-Weights.h index 8f42a49ab2..e8ffb218c1 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/FIR-Weights.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/FIR-Weights.h @@ -82,4 +82,4 @@ namespace ImageProcessingAtom unsigned int dstFactor, int dstFirst, int dstLast, signed short int numRepetitions, double blurFactor, class IWindowFunction* windowFunction, bool peaknorm, bool& plusminus); -} //end namespace ImageProcessingAtom \ No newline at end of file +} //end namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/HighPass.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/HighPass.cpp index 20c93f5641..7d817b4b1e 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/HighPass.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/HighPass.cpp @@ -105,4 +105,4 @@ namespace ImageProcessingAtom m_img = newImage; } -} // namespace ImageProcessingAtom \ No newline at end of file +} // namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessingModule.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessingModule.cpp index 5df9ac68c9..84d69ed2dc 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessingModule.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessingModule.cpp @@ -14,6 +14,7 @@ #include #include "ImageProcessingSystemComponent.h" #include "ImageBuilderComponent.h" +#include "Thumbnail/ImageThumbnailSystemComponent.h" namespace ImageProcessingAtom { @@ -28,8 +29,9 @@ namespace ImageProcessingAtom { // Push results of the components' ::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { - ImageProcessingSystemComponent::CreateDescriptor(), //system component for editor - BuilderPluginComponent::CreateDescriptor(), //builder component for AP + Thumbnails::ImageThumbnailSystemComponent::CreateDescriptor(), + ImageProcessingSystemComponent::CreateDescriptor(), // system component for editor + BuilderPluginComponent::CreateDescriptor(), // builder component for AP }); } @@ -40,6 +42,7 @@ namespace ImageProcessingAtom { return AZ::ComponentTypeList{ azrtti_typeid(), + azrtti_typeid(), }; } }; diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Platform/Common/Clang/imageprocessingatom_editor_static_clang.cmake b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Platform/Common/Clang/imageprocessingatom_editor_static_clang.cmake index 1854cb6090..7fd8d2ea86 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Platform/Common/Clang/imageprocessingatom_editor_static_clang.cmake +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Platform/Common/Clang/imageprocessingatom_editor_static_clang.cmake @@ -12,4 +12,4 @@ set(LY_COMPILE_OPTIONS PRIVATE -fexceptions #ImageLoader/ExrLoader.cpp uses exceptions -) \ No newline at end of file +) diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Platform/Mac/platform_mac.cmake b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Platform/Mac/platform_mac.cmake index 923c1a27fd..d6c20c0037 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Platform/Mac/platform_mac.cmake +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Platform/Mac/platform_mac.cmake @@ -12,4 +12,4 @@ set(LY_COMPILE_OPTIONS PRIVATE -fexceptions #ImageLoader/ExrLoader.cpp and PVRTC.cpp uses exceptions -) \ No newline at end of file +) diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Previewer/ImagePreviewer.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Previewer/ImagePreviewer.cpp index 1e481c56ef..fcdc9cd0d3 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Previewer/ImagePreviewer.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Previewer/ImagePreviewer.cpp @@ -218,12 +218,10 @@ namespace ImageProcessingAtom AZ::Data::Asset imageAsset = Utils::LoadImageAsset(product->GetAssetId()); IImageObjectPtr image = Utils::LoadImageFromImageAsset(imageAsset); - AZStd::string productInfo; - - QImage previewImage; if (image) { // Add product image info + AZStd::string productInfo; GetImageInfoString(imageAsset, productInfo); m_fileinfo += QStringLiteral("\r\n"); @@ -242,11 +240,11 @@ namespace ImageProcessingAtom m_fileinfo += GetFileSize(source->GetFullPath().c_str()); IImageObjectPtr image = IImageObjectPtr(LoadImageFromFile(source->GetFullPath())); - AZStd::string sourceInfo; - QImage previewImage; + if (image) { // Add source image info + AZStd::string sourceInfo; GetImageInfoString(image, sourceInfo); m_fileinfo += QStringLiteral("\r\n"); diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Previewer/ImagePreviewerFactory.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Previewer/ImagePreviewerFactory.h index c7c54f1a64..bd05e16793 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Previewer/ImagePreviewerFactory.h +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Previewer/ImagePreviewerFactory.h @@ -35,4 +35,4 @@ namespace ImageProcessingAtom private: QString m_name = "ImagePreviewer"; }; -} //namespace ImageProcessingAtom \ No newline at end of file +} //namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvertJob.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvertJob.cpp index ee23ce6d63..c6f0d3946a 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvertJob.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageConvertJob.cpp @@ -146,4 +146,4 @@ namespace ImageProcessingAtom { return m_isCancelled || IsCancelled(); } -}// namespace ImageProcessingAtom \ No newline at end of file +}// namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.cpp new file mode 100644 index 0000000000..dda4587588 --- /dev/null +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.cpp @@ -0,0 +1,140 @@ +/* + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ + +#include +#include +#include +#include +#include +#include +#include + +namespace ImageProcessingAtom +{ + namespace Thumbnails + { + static constexpr const int ImageThumbnailSize = 256; + + ////////////////////////////////////////////////////////////////////////// + // ImageThumbnail + ////////////////////////////////////////////////////////////////////////// + ImageThumbnail::ImageThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key) + : Thumbnail(key) + { + auto sourceKey = azrtti_cast(key.data()); + if (sourceKey) + { + bool foundIt = false; + AZStd::vector productAssetInfo; + AzToolsFramework::AssetSystemRequestBus::BroadcastResult( + foundIt, &AzToolsFramework::AssetSystemRequestBus::Events::GetAssetsProducedBySourceUUID, sourceKey->GetSourceUuid(), + productAssetInfo); + + for (const auto& assetInfo : productAssetInfo) + { + m_assetIds.insert(assetInfo.m_assetId); + } + } + + auto productKey = azrtti_cast(key.data()); + if (productKey && productKey->GetAssetType() == AZ::RPI::StreamingImageAsset::RTTI_Type()) + { + m_assetIds.insert(productKey->GetAssetId()); + } + + AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Handler::BusConnect(key); + AzFramework::AssetCatalogEventBus::Handler::BusConnect(); + } + + ImageThumbnail::~ImageThumbnail() + { + AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Handler::BusDisconnect(); + AzFramework::AssetCatalogEventBus::Handler::BusDisconnect(); + } + + void ImageThumbnail::LoadThread() + { + AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::QueueEvent( + AZ::RPI::StreamingImageAsset::RTTI_Type(), &AzToolsFramework::Thumbnailer::ThumbnailerRendererRequests::RenderThumbnail, + m_key, + ImageThumbnailSize); + // wait for response from thumbnail renderer + m_renderWait.acquire(); + } + + void ImageThumbnail::ThumbnailRendered(QPixmap& thumbnailImage) + { + m_pixmap = thumbnailImage; + m_renderWait.release(); + } + + void ImageThumbnail::ThumbnailFailedToRender() + { + m_state = State::Failed; + m_renderWait.release(); + } + + void ImageThumbnail::OnCatalogAssetChanged([[maybe_unused]] const AZ::Data::AssetId& assetId) + { + if (m_state == State::Ready && m_assetIds.find(assetId) != m_assetIds.end()) + { + m_state = State::Unloaded; + Load(); + } + } + + ////////////////////////////////////////////////////////////////////////// + // ImageThumbnailCache + ////////////////////////////////////////////////////////////////////////// + ImageThumbnailCache::ImageThumbnailCache() + : ThumbnailCache() + { + } + + ImageThumbnailCache::~ImageThumbnailCache() = default; + + int ImageThumbnailCache::GetPriority() const + { + // Image thumbnails override default source thumbnails, so carry higher priority + return 1; + } + + const char* ImageThumbnailCache::GetProviderName() const + { + return ProviderName; + } + + bool ImageThumbnailCache::IsSupportedThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key) const + { + auto sourceKey = azrtti_cast(key.data()); + if (sourceKey) + { + bool foundIt = false; + AZ::Data::AssetInfo assetInfo; + AZStd::string watchFolder; + AzToolsFramework::AssetSystemRequestBus::BroadcastResult( + foundIt, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourceUUID, sourceKey->GetSourceUuid(), + assetInfo, watchFolder); + + if (foundIt) + { + AZStd::string ext; + AZ::StringFunc::Path::GetExtension(assetInfo.m_relativePath.c_str(), ext, false); + return IsExtensionSupported(ext.c_str()); + } + } + + auto productKey = azrtti_cast(key.data()); + return productKey && productKey->GetAssetType() == AZ::RPI::StreamingImageAsset::RTTI_Type(); + } + } // namespace Thumbnails +} // namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.h new file mode 100644 index 0000000000..a73a742b83 --- /dev/null +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnail.h @@ -0,0 +1,74 @@ +/* + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ + +#pragma once + +#if !defined(Q_MOC_RUN) +#include +#include +#include +#include +#include +#endif + +namespace ImageProcessingAtom +{ + namespace Thumbnails + { + /** + * Custom image thumbnail that detects when an asset changes and updates the thumbnail + */ + class ImageThumbnail + : public AzToolsFramework::Thumbnailer::Thumbnail + , public AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Handler + , public AzFramework::AssetCatalogEventBus::Handler + { + Q_OBJECT + public: + ImageThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key); + ~ImageThumbnail() override; + + //! AzToolsFramework::ThumbnailerRendererNotificationBus::Handler overrides... + void ThumbnailRendered(QPixmap& thumbnailImage) override; + void ThumbnailFailedToRender() override; + + protected: + void LoadThread() override; + + private: + // AzFramework::AssetCatalogEventBus::Handler interface overrides... + void OnCatalogAssetChanged(const AZ::Data::AssetId& assetId) override; + + AZStd::binary_semaphore m_renderWait; + AZStd::unordered_set m_assetIds; + }; + + /** + * Cache configuration for large image thumbnails + */ + class ImageThumbnailCache + : public AzToolsFramework::Thumbnailer::ThumbnailCache + { + public: + ImageThumbnailCache(); + ~ImageThumbnailCache() override; + + int GetPriority() const override; + const char* GetProviderName() const override; + + static constexpr const char* ProviderName = "Image Thumbnails"; + + protected: + bool IsSupportedThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key) const override; + }; + } // namespace Thumbnails +} // namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnailSystemComponent.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnailSystemComponent.cpp new file mode 100644 index 0000000000..14f125c283 --- /dev/null +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnailSystemComponent.cpp @@ -0,0 +1,180 @@ +/* + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ + +#include "ImageProcessing_precompiled.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +namespace ImageProcessingAtom +{ + namespace Thumbnails + { + void ImageThumbnailSystemComponent::Reflect(AZ::ReflectContext* context) + { + if (AZ::SerializeContext* serialize = azrtti_cast(context)) + { + serialize->Class() + ->Version(0); + + if (AZ::EditContext* ec = serialize->GetEditContext()) + { + ec->Class("ImageThumbnailSystemComponent", "System component for image thumbnails.") + ->ClassElement(AZ::Edit::ClassElements::EditorData, "") + ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("System")) + ->Attribute(AZ::Edit::Attributes::AutoExpand, true); + } + } + } + + void ImageThumbnailSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) + { + provided.push_back(AZ_CRC_CE("ImageThumbnailSystem")); + } + + void ImageThumbnailSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) + { + incompatible.push_back(AZ_CRC_CE("ImageThumbnailSystem")); + } + + void ImageThumbnailSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) + { + required.push_back(AZ_CRC_CE("ThumbnailerService")); + } + + void ImageThumbnailSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent) + { + AZ_UNUSED(dependent); + } + + void ImageThumbnailSystemComponent::Activate() + { + AzFramework::ApplicationLifecycleEvents::Bus::Handler::BusConnect(); + AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::Handler::BusConnect(AZ::RPI::StreamingImageAsset::RTTI_Type()); + SetupThumbnails(); + } + + void ImageThumbnailSystemComponent::Deactivate() + { + TeardownThumbnails(); + AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::Handler::BusDisconnect(); + AzFramework::ApplicationLifecycleEvents::Bus::Handler::BusDisconnect(); + } + + void ImageThumbnailSystemComponent::SetupThumbnails() + { + using namespace AzToolsFramework::Thumbnailer; + + ThumbnailerRequestsBus::Broadcast( + &ThumbnailerRequests::RegisterThumbnailProvider, MAKE_TCACHE(Thumbnails::ImageThumbnailCache), + ThumbnailContext::DefaultContext); + } + + void ImageThumbnailSystemComponent::TeardownThumbnails() + { + using namespace AzToolsFramework::Thumbnailer; + + ThumbnailerRequestsBus::Broadcast( + &ThumbnailerRequests::UnregisterThumbnailProvider, Thumbnails::ImageThumbnailCache::ProviderName, + ThumbnailContext::DefaultContext); + } + + void ImageThumbnailSystemComponent::OnApplicationAboutToStop() + { + TeardownThumbnails(); + } + + bool ImageThumbnailSystemComponent::Installed() const + { + return true; + } + + void ImageThumbnailSystemComponent::RenderThumbnail( + AzToolsFramework::Thumbnailer::SharedThumbnailKey thumbnailKey, int thumbnailSize) + { + auto sourceKey = azrtti_cast(thumbnailKey.data()); + if (sourceKey) + { + bool foundIt = false; + AZ::Data::AssetInfo assetInfo; + AZStd::string watchFolder; + AzToolsFramework::AssetSystemRequestBus::BroadcastResult( + foundIt, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourceUUID, sourceKey->GetSourceUuid(), + assetInfo, watchFolder); + + if (foundIt) + { + AZStd::string fullPath; + AZ::StringFunc::Path::Join(watchFolder.c_str(), assetInfo.m_relativePath.c_str(), fullPath); + if (RenerThumbnailFromImage(thumbnailKey, thumbnailSize, IImageObjectPtr(LoadImageFromFile(fullPath)))) + { + return; + } + } + } + + auto productKey = azrtti_cast(thumbnailKey.data()); + if (productKey) + { + if (RenerThumbnailFromImage(thumbnailKey, thumbnailSize, Utils::LoadImageFromImageAsset(productKey->GetAssetId()))) + { + return; + } + } + + AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Event( + thumbnailKey, &AzToolsFramework::Thumbnailer::ThumbnailerRendererNotifications::ThumbnailFailedToRender); + } + + bool ImageThumbnailSystemComponent::RenerThumbnailFromImage( + AzToolsFramework::Thumbnailer::SharedThumbnailKey thumbnailKey, int thumbnailSize, IImageObjectPtr previewImage) const + { + if (!previewImage) + { + return false; + } + + ImageToProcess imageToProcess(previewImage); + imageToProcess.ConvertFormat(ePixelFormat_R8G8B8A8); + previewImage = imageToProcess.Get(); + + AZ::u8* imageBuf = nullptr; + AZ::u32 mip = 0; + AZ::u32 pitch = 0; + previewImage->GetImagePointer(mip, imageBuf, pitch); + const AZ::u32 width = previewImage->GetWidth(mip); + const AZ::u32 height = previewImage->GetHeight(mip); + + QImage image(imageBuf, width, height, pitch, QImage::Format_RGBA8888); + + AzToolsFramework::Thumbnailer::ThumbnailerRendererNotificationBus::Event( + thumbnailKey, &AzToolsFramework::Thumbnailer::ThumbnailerRendererNotifications::ThumbnailRendered, + QPixmap::fromImage(image.scaled(QSize(thumbnailSize, thumbnailSize), Qt::KeepAspectRatio, Qt::SmoothTransformation))); + + return true; + } + } // namespace Thumbnails +} // namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnailSystemComponent.h b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnailSystemComponent.h new file mode 100644 index 0000000000..943857fd35 --- /dev/null +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Thumbnail/ImageThumbnailSystemComponent.h @@ -0,0 +1,59 @@ +/* + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ +#pragma once + +#include +#include +#include +#include + +namespace ImageProcessingAtom +{ + namespace Thumbnails + { + //! System component for image thumbnails. + class ImageThumbnailSystemComponent + : public AZ::Component + , public AzFramework::ApplicationLifecycleEvents::Bus::Handler + , public AzToolsFramework::Thumbnailer::ThumbnailerRendererRequestBus::Handler + { + public: + AZ_COMPONENT(ImageThumbnailSystemComponent, "{C45D69BB-4A3B-49CF-916B-580F05CAA755}"); + + static void Reflect(AZ::ReflectContext* context); + + static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); + static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); + static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); + static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); + + protected: + // AZ::Component interface overrides... + void Activate() override; + void Deactivate() override; + + private: + void SetupThumbnails(); + void TeardownThumbnails(); + + // AzFramework::ApplicationLifecycleEvents overrides... + void OnApplicationAboutToStop() override; + + // ThumbnailerRendererRequestsBus::Handler interface overrides... + bool Installed() const override; + void RenderThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey thumbnailKey, int thumbnailSize) override; + + bool RenerThumbnailFromImage( + AzToolsFramework::Thumbnailer::SharedThumbnailKey thumbnailKey, int thumbnailSize, IImageObjectPtr previewImage) const; + }; + } // namespace Thumbnails +} // namespace ImageProcessingAtom diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Tests/TestAssets/1024x1024_24bit.tif.exportsettings b/Gems/Atom/Asset/ImageProcessingAtom/Code/Tests/TestAssets/1024x1024_24bit.tif.exportsettings index 0491c1ab85..0417122033 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Tests/TestAssets/1024x1024_24bit.tif.exportsettings +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Tests/TestAssets/1024x1024_24bit.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumptype=none /M=62,18,32,83,50,50 /preset=Diffuse_highQ /mipgentype=kaiser /reduce="es3:0,ios:3,osx_gl:0,pc:4,provo:1" /ser=0 \ No newline at end of file +/autooptimizefile=0 /bumptype=none /M=62,18,32,83,50,50 /preset=Diffuse_highQ /mipgentype=kaiser /reduce="es3:0,ios:3,osx_gl:0,pc:4,provo:1" /ser=0 diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/imageprocessing_files.cmake b/Gems/Atom/Asset/ImageProcessingAtom/Code/imageprocessing_files.cmake index 0392e667ef..dfcfdfc319 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/imageprocessing_files.cmake +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/imageprocessing_files.cmake @@ -133,4 +133,8 @@ set(FILES Source/Compressors/CryTextureSquisher/ColorBlockRGBA4x4s.h Source/Compressors/CryTextureSquisher/ColorBlockRGBA4x4c.h Source/Compressors/CryTextureSquisher/ColorTypes.h + Source/Thumbnail/ImageThumbnail.cpp + Source/Thumbnail/ImageThumbnail.h + Source/Thumbnail/ImageThumbnailSystemComponent.cpp + Source/Thumbnail/ImageThumbnailSystemComponent.h ) diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Albedo.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Albedo.preset index c00185e255..0b68493198 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Albedo.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Albedo.preset @@ -111,4 +111,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/AlbedoWithCoverage.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/AlbedoWithCoverage.preset index 4ed7591f18..3773857e0a 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/AlbedoWithCoverage.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/AlbedoWithCoverage.preset @@ -101,4 +101,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/AlbedoWithGenericAlpha.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/AlbedoWithGenericAlpha.preset index 4de1f1cca0..530e36038d 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/AlbedoWithGenericAlpha.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/AlbedoWithGenericAlpha.preset @@ -101,4 +101,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/AlbedoWithOpacity.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/AlbedoWithOpacity.preset index 03208ad7ba..6d6c156683 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/AlbedoWithOpacity.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/AlbedoWithOpacity.preset @@ -101,4 +101,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/AmbientOcclusion.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/AmbientOcclusion.preset index 6b1197e28d..4e69ae67f2 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/AmbientOcclusion.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/AmbientOcclusion.preset @@ -71,4 +71,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/CloudShadows.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/CloudShadows.preset index f7ebb1bc2d..f37acd2f9d 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/CloudShadows.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/CloudShadows.preset @@ -41,4 +41,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/ColorChart.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/ColorChart.preset index 3af388906c..46327e87ed 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/ColorChart.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/ColorChart.preset @@ -61,4 +61,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/ConvolvedCubemap.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/ConvolvedCubemap.preset index 9ec54069bb..fe87f49426 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/ConvolvedCubemap.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/ConvolvedCubemap.preset @@ -136,4 +136,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Decal_AlbedoWithOpacity.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Decal_AlbedoWithOpacity.preset index 8022420cf5..2c47f9eaed 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Decal_AlbedoWithOpacity.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Decal_AlbedoWithOpacity.preset @@ -76,4 +76,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Detail_MergedAlbedoNormalsSmoothness.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Detail_MergedAlbedoNormalsSmoothness.preset index 76ef1966bf..23ec2347cd 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Detail_MergedAlbedoNormalsSmoothness.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Detail_MergedAlbedoNormalsSmoothness.preset @@ -76,4 +76,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Detail_MergedAlbedoNormalsSmoothness_Lossless.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Detail_MergedAlbedoNormalsSmoothness_Lossless.preset index e4c31f1fee..3145c5cf8a 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Detail_MergedAlbedoNormalsSmoothness_Lossless.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Detail_MergedAlbedoNormalsSmoothness_Lossless.preset @@ -71,4 +71,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Displacement.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Displacement.preset index 569ff6ce23..86ba9d74c0 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Displacement.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Displacement.preset @@ -127,4 +127,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Emissive.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Emissive.preset index 5dc75397a0..5a98d2cd30 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Emissive.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Emissive.preset @@ -76,4 +76,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Gradient.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Gradient.preset index 790b3c8013..9cf32093d1 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Gradient.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Gradient.preset @@ -41,4 +41,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Greyscale.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Greyscale.preset index 5156908ff3..c77c77b988 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Greyscale.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Greyscale.preset @@ -76,4 +76,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLDiffuse.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLDiffuse.preset index 1945a121ed..fb4155a974 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLDiffuse.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLDiffuse.preset @@ -122,4 +122,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLGlobal.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLGlobal.preset index 05b4045bb1..eb829c3120 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLGlobal.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLGlobal.preset @@ -21,4 +21,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLSkybox.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLSkybox.preset index fef756e354..530eb3d048 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLSkybox.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLSkybox.preset @@ -112,4 +112,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLSpecular.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLSpecular.preset index e900662d5d..db5a9276bd 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLSpecular.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/IBLSpecular.preset @@ -132,4 +132,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/ImageBuilder.settings b/Gems/Atom/Asset/ImageProcessingAtom/Config/ImageBuilder.settings index 8674d1282f..c8d921a8ff 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/ImageBuilder.settings +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/ImageBuilder.settings @@ -62,4 +62,4 @@ "DefaultPresetAlpha": "{5D9ECB52-4CD9-4CB8-80E3-10CAE5EFB8A2}", "DefaultPresetNonePOT": "{C659D222-F56B-4B61-A2F8-C1FA547F3C39}" } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RG16.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RG16.preset index ae12aa470a..6bfb697a5e 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RG16.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RG16.preset @@ -41,4 +41,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RG32F.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RG32F.preset index 95fb99a1c0..a010d26a9c 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RG32F.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RG32F.preset @@ -42,4 +42,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RG8.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RG8.preset index 316fca5069..ca636f486a 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RG8.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RG8.preset @@ -56,4 +56,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RGBA32F.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RGBA32F.preset index fa07bf6dd8..717ece058d 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RGBA32F.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RGBA32F.preset @@ -42,4 +42,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RGBA8.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RGBA8.preset index 02f7fef961..6dbb29f830 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RGBA8.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/LUT_RGBA8.preset @@ -36,4 +36,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/LayerMask.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/LayerMask.preset index 66927b175c..9c57f80709 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/LayerMask.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/LayerMask.preset @@ -61,4 +61,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/LensOptics.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/LensOptics.preset index 2ae24f9ebc..84294dfbcc 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/LensOptics.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/LensOptics.preset @@ -31,4 +31,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/LightProjector.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/LightProjector.preset index c3c7be162e..8c98394d36 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/LightProjector.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/LightProjector.preset @@ -56,4 +56,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/LoadingScreen.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/LoadingScreen.preset index a13e99e87b..f64c48eb95 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/LoadingScreen.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/LoadingScreen.preset @@ -31,4 +31,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Minimap.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Minimap.preset index ca70e47035..a402a2636c 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Minimap.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Minimap.preset @@ -61,4 +61,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/MuzzleFlash.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/MuzzleFlash.preset index 7e11754e26..f5ecc58d1a 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/MuzzleFlash.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/MuzzleFlash.preset @@ -56,4 +56,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Normals.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Normals.preset index fad1610f01..104f3b4a39 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Normals.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Normals.preset @@ -123,4 +123,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/NormalsFromDisplacement.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/NormalsFromDisplacement.preset index 0d79770437..c513720b68 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/NormalsFromDisplacement.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/NormalsFromDisplacement.preset @@ -81,4 +81,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/NormalsWithSmoothness.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/NormalsWithSmoothness.preset index 2c61d6f5a6..e773f7d910 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/NormalsWithSmoothness.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/NormalsWithSmoothness.preset @@ -111,4 +111,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/NormalsWithSmoothness_Legacy.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/NormalsWithSmoothness_Legacy.preset index f40a8bf479..4cf7af6f29 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/NormalsWithSmoothness_Legacy.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/NormalsWithSmoothness_Legacy.preset @@ -96,4 +96,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Opacity.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Opacity.preset index 79fb235508..265379d053 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Opacity.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Opacity.preset @@ -121,4 +121,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage.preset index 181f7b9047..03744dee9e 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage.preset @@ -26,4 +26,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage_HDRLinear.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage_HDRLinear.preset index 66575ceca0..4d75e7ae1d 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage_HDRLinear.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage_HDRLinear.preset @@ -51,4 +51,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage_HDRLinearUncompressed.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage_HDRLinearUncompressed.preset index 9269434a77..8344102425 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage_HDRLinearUncompressed.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage_HDRLinearUncompressed.preset @@ -51,4 +51,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage_Linear.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage_Linear.preset index 37ff1b981d..515e9b0512 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage_Linear.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/ReferenceImage_Linear.preset @@ -41,4 +41,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Reflectance.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Reflectance.preset index 7a6af50728..58e283add7 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Reflectance.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Reflectance.preset @@ -152,4 +152,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/ReflectanceWithSmoothness_Legacy.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/ReflectanceWithSmoothness_Legacy.preset index ff529c5107..e386d08a35 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/ReflectanceWithSmoothness_Legacy.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/ReflectanceWithSmoothness_Legacy.preset @@ -66,4 +66,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Reflectance_Linear.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Reflectance_Linear.preset index 84f5dae36f..767b0b67eb 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Reflectance_Linear.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Reflectance_Linear.preset @@ -76,4 +76,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Font.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Font.preset index cc1065bbb4..b2bbf905db 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Font.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Font.preset @@ -46,4 +46,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Gradient.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Gradient.preset index 4818781caf..41ba10f55c 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Gradient.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Gradient.preset @@ -46,4 +46,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Image.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Image.preset index ac6b7be162..e36e42860d 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Image.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Image.preset @@ -51,4 +51,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Image_nonpower2.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Image_nonpower2.preset index c67f801061..fa2fe2ae72 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Image_nonpower2.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/SF_Image_nonpower2.preset @@ -46,4 +46,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Skybox.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Skybox.preset index 880dd71e79..9102bd53bb 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Skybox.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Skybox.preset @@ -91,4 +91,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Terrain_Albedo.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Terrain_Albedo.preset index d283cbb895..19881f93d7 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Terrain_Albedo.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Terrain_Albedo.preset @@ -66,4 +66,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Terrain_Albedo_HighPassed.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Terrain_Albedo_HighPassed.preset index 2f126b63c8..2fcbb012d4 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Terrain_Albedo_HighPassed.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Terrain_Albedo_HighPassed.preset @@ -61,4 +61,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/Uncompressed.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/Uncompressed.preset index fd918a6686..d0dbbcba6f 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/Uncompressed.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/Uncompressed.preset @@ -51,4 +51,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/UserInterface_Compressed.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/UserInterface_Compressed.preset index 6cbf3293fd..dcbaea96aa 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/UserInterface_Compressed.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/UserInterface_Compressed.preset @@ -36,4 +36,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Config/UserInterface_Lossless.preset b/Gems/Atom/Asset/ImageProcessingAtom/Config/UserInterface_Lossless.preset index bfa18bf514..5ccaa3ac16 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Config/UserInterface_Lossless.preset +++ b/Gems/Atom/Asset/ImageProcessingAtom/Config/UserInterface_Lossless.preset @@ -36,4 +36,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Asset/Shader/Code/AZSL/Platform/Android/Vulkan/AzslcHeader.azsli b/Gems/Atom/Asset/Shader/Code/AZSL/Platform/Android/Vulkan/AzslcHeader.azsli index 12fd787150..8f0d4dd392 100644 --- a/Gems/Atom/Asset/Shader/Code/AZSL/Platform/Android/Vulkan/AzslcHeader.azsli +++ b/Gems/Atom/Asset/Shader/Code/AZSL/Platform/Android/Vulkan/AzslcHeader.azsli @@ -19,3 +19,7 @@ #define AZ_TRAIT_ASTC_COMPRESSION 1 static const float4 s_AzslDebugColor = float4(165.0 / 255.0, 30.0 / 255.0, 36.0 / 255.0, 1); + +// Uniform limitation need to be taken into consideration for mobile devices +// [ATOM-14949] +#define AZ_TRAIT_CONSTANT_BUFFER_LIMITATIONS 1 \ No newline at end of file diff --git a/Gems/Atom/Asset/Shader/Code/Source/Platform/Android/PAL_android.cmake b/Gems/Atom/Asset/Shader/Code/Source/Platform/Android/PAL_android.cmake index 6d87792958..57e21d7c35 100644 --- a/Gems/Atom/Asset/Shader/Code/Source/Platform/Android/PAL_android.cmake +++ b/Gems/Atom/Asset/Shader/Code/Source/Platform/Android/PAL_android.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set (PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED FALSE) \ No newline at end of file +set (PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED FALSE) diff --git a/Gems/Atom/Asset/Shader/Code/Source/Platform/Linux/PAL_linux.cmake b/Gems/Atom/Asset/Shader/Code/Source/Platform/Linux/PAL_linux.cmake index 6d87792958..57e21d7c35 100644 --- a/Gems/Atom/Asset/Shader/Code/Source/Platform/Linux/PAL_linux.cmake +++ b/Gems/Atom/Asset/Shader/Code/Source/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set (PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED FALSE) \ No newline at end of file +set (PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED FALSE) diff --git a/Gems/Atom/Asset/Shader/Code/Source/Platform/Mac/PAL_mac.cmake b/Gems/Atom/Asset/Shader/Code/Source/Platform/Mac/PAL_mac.cmake index 7f0171d053..c508dcb516 100644 --- a/Gems/Atom/Asset/Shader/Code/Source/Platform/Mac/PAL_mac.cmake +++ b/Gems/Atom/Asset/Shader/Code/Source/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set (PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED TRUE) \ No newline at end of file +set (PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED TRUE) diff --git a/Gems/Atom/Asset/Shader/Code/Source/Platform/Windows/PAL_windows.cmake b/Gems/Atom/Asset/Shader/Code/Source/Platform/Windows/PAL_windows.cmake index 7f0171d053..c508dcb516 100644 --- a/Gems/Atom/Asset/Shader/Code/Source/Platform/Windows/PAL_windows.cmake +++ b/Gems/Atom/Asset/Shader/Code/Source/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set (PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED TRUE) \ No newline at end of file +set (PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED TRUE) diff --git a/Gems/Atom/Asset/Shader/Code/Source/Platform/iOS/PAL_ios.cmake b/Gems/Atom/Asset/Shader/Code/Source/Platform/iOS/PAL_ios.cmake index 6d87792958..57e21d7c35 100644 --- a/Gems/Atom/Asset/Shader/Code/Source/Platform/iOS/PAL_ios.cmake +++ b/Gems/Atom/Asset/Shader/Code/Source/Platform/iOS/PAL_ios.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set (PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED FALSE) \ No newline at end of file +set (PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED FALSE) diff --git a/Gems/Atom/Component/DebugCamera/Code/Include/Atom/Component/DebugCamera/CameraControllerComponent.h b/Gems/Atom/Component/DebugCamera/Code/Include/Atom/Component/DebugCamera/CameraControllerComponent.h index 05b66ad338..4b2b19cff0 100644 --- a/Gems/Atom/Component/DebugCamera/Code/Include/Atom/Component/DebugCamera/CameraControllerComponent.h +++ b/Gems/Atom/Component/DebugCamera/Code/Include/Atom/Component/DebugCamera/CameraControllerComponent.h @@ -60,4 +60,4 @@ namespace AZ }; } // namespace Debug -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/Component/DebugCamera/Code/Source/DebugCameraUtils.cpp b/Gems/Atom/Component/DebugCamera/Code/Source/DebugCameraUtils.cpp index 2ff84a0bef..0f619d19c5 100644 --- a/Gems/Atom/Component/DebugCamera/Code/Source/DebugCameraUtils.cpp +++ b/Gems/Atom/Component/DebugCamera/Code/Source/DebugCameraUtils.cpp @@ -40,4 +40,4 @@ namespace AZ return angle; } } // namespace Debug -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/Component/DebugCamera/Code/Source/DebugCameraUtils.h b/Gems/Atom/Component/DebugCamera/Code/Source/DebugCameraUtils.h index f759d68d58..f467ffc5cc 100644 --- a/Gems/Atom/Component/DebugCamera/Code/Source/DebugCameraUtils.h +++ b/Gems/Atom/Component/DebugCamera/Code/Source/DebugCameraUtils.h @@ -19,4 +19,4 @@ namespace AZ float NormalizeAngle(float angle); } // namespace Debug -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/Feature/Common/Assets/Config/Platform/Mac/Metal/PlatformLimits.azasset b/Gems/Atom/Feature/Common/Assets/Config/Platform/Mac/Metal/PlatformLimits.azasset index c3146f0015..573862cc40 100644 --- a/Gems/Atom/Feature/Common/Assets/Config/Platform/Mac/Metal/PlatformLimits.azasset +++ b/Gems/Atom/Feature/Common/Assets/Config/Platform/Mac/Metal/PlatformLimits.azasset @@ -9,4 +9,4 @@ } } } - \ No newline at end of file + diff --git a/Gems/Atom/Feature/Common/Assets/Config/Platform/iOS/Metal/PlatformLimits.azasset b/Gems/Atom/Feature/Common/Assets/Config/Platform/iOS/Metal/PlatformLimits.azasset index c3146f0015..4556073118 100644 --- a/Gems/Atom/Feature/Common/Assets/Config/Platform/iOS/Metal/PlatformLimits.azasset +++ b/Gems/Atom/Feature/Common/Assets/Config/Platform/iOS/Metal/PlatformLimits.azasset @@ -9,4 +9,4 @@ } } } - \ No newline at end of file + diff --git a/Gems/Atom/Feature/Common/Assets/LightingPresets/HighContrast/goegap.lightingpreset.azasset b/Gems/Atom/Feature/Common/Assets/LightingPresets/HighContrast/goegap.lightingpreset.azasset index 0a470c74dc..ee14d95572 100644 --- a/Gems/Atom/Feature/Common/Assets/LightingPresets/HighContrast/goegap.lightingpreset.azasset +++ b/Gems/Atom/Feature/Common/Assets/LightingPresets/HighContrast/goegap.lightingpreset.azasset @@ -47,4 +47,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/artist_workshop.lightingpreset.azasset b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/artist_workshop.lightingpreset.azasset index d5e5cc8ea1..608702022f 100644 --- a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/artist_workshop.lightingpreset.azasset +++ b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/artist_workshop.lightingpreset.azasset @@ -46,4 +46,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/blau_river.lightingpreset.azasset b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/blau_river.lightingpreset.azasset index cdeaface6e..05eebf5341 100644 --- a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/blau_river.lightingpreset.azasset +++ b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/blau_river.lightingpreset.azasset @@ -46,4 +46,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/blouberg_sunrise_1.lightingpreset.azasset b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/blouberg_sunrise_1.lightingpreset.azasset index fb93d91a2f..a9de4fa15f 100644 --- a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/blouberg_sunrise_1.lightingpreset.azasset +++ b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/blouberg_sunrise_1.lightingpreset.azasset @@ -46,4 +46,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/champagne_castle_1.lightingpreset.azasset b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/champagne_castle_1.lightingpreset.azasset index b659b89e66..bca1626cae 100644 --- a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/champagne_castle_1.lightingpreset.azasset +++ b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/champagne_castle_1.lightingpreset.azasset @@ -46,4 +46,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/kloetzle_blei.lightingpreset.azasset b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/kloetzle_blei.lightingpreset.azasset index e7e694cef1..8b3da55cec 100644 --- a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/kloetzle_blei.lightingpreset.azasset +++ b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/kloetzle_blei.lightingpreset.azasset @@ -46,4 +46,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/palermo_sidewalk.lightingpreset.azasset b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/palermo_sidewalk.lightingpreset.azasset index 68fa1ea655..f49a67fd69 100644 --- a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/palermo_sidewalk.lightingpreset.azasset +++ b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/palermo_sidewalk.lightingpreset.azasset @@ -46,4 +46,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/readme.txt b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/readme.txt index ca10d2b319..9c8d61ecb0 100644 --- a/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/readme.txt +++ b/Gems/Atom/Feature/Common/Assets/LightingPresets/LowContrast/readme.txt @@ -72,4 +72,4 @@ The input cubemap is pre-convolved and passed through untouched, including all m _cm -Legacy support for the _cm file mask. It is equivalent to the _iblglobalcm file mask described above. \ No newline at end of file +Legacy support for the _cm file mask. It is equivalent to the _iblglobalcm file mask described above. diff --git a/Gems/Atom/Feature/Common/Assets/LightingPresets/default.lightingpreset.azasset b/Gems/Atom/Feature/Common/Assets/LightingPresets/default.lightingpreset.azasset index adca37cd81..5e79234750 100644 --- a/Gems/Atom/Feature/Common/Assets/LightingPresets/default.lightingpreset.azasset +++ b/Gems/Atom/Feature/Common/Assets/LightingPresets/default.lightingpreset.azasset @@ -39,4 +39,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/LightingPresets/readme.txt b/Gems/Atom/Feature/Common/Assets/LightingPresets/readme.txt index ca10d2b319..9c8d61ecb0 100644 --- a/Gems/Atom/Feature/Common/Assets/LightingPresets/readme.txt +++ b/Gems/Atom/Feature/Common/Assets/LightingPresets/readme.txt @@ -72,4 +72,4 @@ The input cubemap is pre-convolved and passed through untouched, including all m _cm -Legacy support for the _cm file mask. It is equivalent to the _iblglobalcm file mask described above. \ No newline at end of file +Legacy support for the _cm file mask. It is equivalent to the _iblglobalcm file mask described above. diff --git a/Gems/Atom/Feature/Common/Assets/LightingPresets/thumbnail.lightingpreset.azasset b/Gems/Atom/Feature/Common/Assets/LightingPresets/thumbnail.lightingpreset.azasset index d5dfa5b35c..fac04458a5 100644 --- a/Gems/Atom/Feature/Common/Assets/LightingPresets/thumbnail.lightingpreset.azasset +++ b/Gems/Atom/Feature/Common/Assets/LightingPresets/thumbnail.lightingpreset.azasset @@ -32,4 +32,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/00_illuminant.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/00_illuminant.material index d7060073a2..d49ca5dfe8 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/00_illuminant.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/00_illuminant.material @@ -18,4 +18,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/00_illuminant_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/00_illuminant_tex.material index ef19e60639..49014ae2b1 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/00_illuminant_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/00_illuminant_tex.material @@ -8,4 +8,4 @@ "textureMap": "Materials/Presets/MacBeth/00_illuminant_sRGB.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/01_dark_skin.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/01_dark_skin.material index 9133e35566..0fcedddf9d 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/01_dark_skin.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/01_dark_skin.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/01_dark_skin_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/01_dark_skin_tex.material index e5beea0e80..7b10a3b5f5 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/01_dark_skin_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/01_dark_skin_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/02_light_skin.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/02_light_skin.material index b9a6d518cd..2ca339cadc 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/02_light_skin.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/02_light_skin.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/02_light_skin_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/02_light_skin_tex.material index 6d5f2b368c..b2f9c271b9 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/02_light_skin_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/02_light_skin_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/03_blue_sky.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/03_blue_sky.material index 9498d2797a..6432314ff2 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/03_blue_sky.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/03_blue_sky.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/03_blue_sky_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/03_blue_sky_tex.material index 3cedbf16a3..606d958818 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/03_blue_sky_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/03_blue_sky_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/04_foliage.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/04_foliage.material index cf246876c3..6b43cabedb 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/04_foliage.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/04_foliage.material @@ -13,4 +13,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/04_foliage_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/04_foliage_tex.material index ee47efb489..5ea1a31afc 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/04_foliage_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/04_foliage_tex.material @@ -14,4 +14,4 @@ "textureMap": "Materials/Presets/MacBeth/04_foliage_sRGB.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/05_blue_flower.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/05_blue_flower.material index de2577cd96..fa8302b859 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/05_blue_flower.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/05_blue_flower.material @@ -13,4 +13,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/05_blue_flower_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/05_blue_flower_tex.material index 369f4607bb..2d3ecdea6f 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/05_blue_flower_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/05_blue_flower_tex.material @@ -14,4 +14,4 @@ "textureMap": "Materials/Presets/MacBeth/05_blue_flower_sRGB.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/06_bluish_green.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/06_bluish_green.material index bf60fa2ff5..86e4fcb19d 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/06_bluish_green.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/06_bluish_green.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/06_bluish_green_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/06_bluish_green_tex.material index b31760f75b..13b3cf293d 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/06_bluish_green_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/06_bluish_green_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/07_orange.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/07_orange.material index ad050b72ea..f60f82f16c 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/07_orange.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/07_orange.material @@ -13,4 +13,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/07_orange_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/07_orange_tex.material index 6b80af34bf..8db258d41f 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/07_orange_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/07_orange_tex.material @@ -14,4 +14,4 @@ "textureMap": "Materials/Presets/MacBeth/07_orange_sRGB.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/08_purplish_blue.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/08_purplish_blue.material index 92319c0392..5e978ea495 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/08_purplish_blue.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/08_purplish_blue.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/08_purplish_blue_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/08_purplish_blue_tex.material index 420a1a3f2c..0ae7ea5e92 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/08_purplish_blue_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/08_purplish_blue_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/09_moderate_red.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/09_moderate_red.material index 312e13f14b..86d9714b41 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/09_moderate_red.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/09_moderate_red.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/09_moderate_red_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/09_moderate_red_tex.material index c99319f973..a738a10dfd 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/09_moderate_red_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/09_moderate_red_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/10_purple.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/10_purple.material index b636acab9b..cf9d9c2f03 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/10_purple.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/10_purple.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/10_purple_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/10_purple_tex.material index df2d14a7b0..f0deb97c0c 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/10_purple_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/10_purple_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/11_yellow_green.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/11_yellow_green.material index af9256788d..11b67ee518 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/11_yellow_green.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/11_yellow_green.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/11_yellow_green_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/11_yellow_green_tex.material index f285d2c859..e7c081c496 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/11_yellow_green_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/11_yellow_green_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/12_orange_yellow.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/12_orange_yellow.material index bf42808485..eb194f7990 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/12_orange_yellow.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/12_orange_yellow.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/12_orange_yellow_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/12_orange_yellow_tex.material index 3ccaf1661d..392c99b0ba 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/12_orange_yellow_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/12_orange_yellow_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/13_blue.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/13_blue.material index 57fab09b48..0403aff6fe 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/13_blue.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/13_blue.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/13_blue_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/13_blue_tex.material index e521f4be8c..fe9929f7d4 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/13_blue_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/13_blue_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/14_green.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/14_green.material index f1926eda53..f199575b58 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/14_green.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/14_green.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/14_green_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/14_green_tex.material index 26066b905e..15adcf4788 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/14_green_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/14_green_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/15_red.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/15_red.material index ac5c9772cb..6489638ba6 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/15_red.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/15_red.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/15_red_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/15_red_tex.material index 2229bf6c2c..79ce245674 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/15_red_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/15_red_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/16_yellow.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/16_yellow.material index bae6abeced..f5d302126f 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/16_yellow.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/16_yellow.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/16_yellow_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/16_yellow_tex.material index f2993c76f1..6daa82a310 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/16_yellow_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/16_yellow_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/17_magenta.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/17_magenta.material index 588d266398..7d3019913d 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/17_magenta.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/17_magenta.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/17_magenta_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/17_magenta_tex.material index b223b8f998..c346a3e29d 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/17_magenta_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/17_magenta_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/18_cyan.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/18_cyan.material index ba4a8e3993..6b2ab75dbd 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/18_cyan.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/18_cyan.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/18_cyan_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/18_cyan_tex.material index a5eb8b8add..d0d5234498 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/18_cyan_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/18_cyan_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/19_white_9-5_0-05D.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/19_white_9-5_0-05D.material index d204ca0e25..de5c5f6281 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/19_white_9-5_0-05D.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/19_white_9-5_0-05D.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/19_white_9-5_0-05D_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/19_white_9-5_0-05D_tex.material index 5760a11347..9fd79a1633 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/19_white_9-5_0-05D_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/19_white_9-5_0-05D_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/20_neutral_8-0_0-23D.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/20_neutral_8-0_0-23D.material index 8607407ca9..748471138d 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/20_neutral_8-0_0-23D.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/20_neutral_8-0_0-23D.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/20_neutral_8-0_0-23D_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/20_neutral_8-0_0-23D_tex.material index 87a41c9ff4..3a23f07bfa 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/20_neutral_8-0_0-23D_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/20_neutral_8-0_0-23D_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/21_neutral_6-5_0-44D.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/21_neutral_6-5_0-44D.material index 065be45086..edfae0689f 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/21_neutral_6-5_0-44D.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/21_neutral_6-5_0-44D.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/21_neutral_6-5_0-44D_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/21_neutral_6-5_0-44D_tex.material index 437d8ccc0c..bf4fe1218a 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/21_neutral_6-5_0-44D_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/21_neutral_6-5_0-44D_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/22_neutral_5-0_0-70D.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/22_neutral_5-0_0-70D.material index 488f64127f..a758b474f7 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/22_neutral_5-0_0-70D.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/22_neutral_5-0_0-70D.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/22_neutral_5-0_0-70D_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/22_neutral_5-0_0-70D_tex.material index 81c42cad91..69b18cb115 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/22_neutral_5-0_0-70D_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/22_neutral_5-0_0-70D_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/23_neutral_3-5_1-05D.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/23_neutral_3-5_1-05D.material index b3d6b1fa5a..7ce60b545b 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/23_neutral_3-5_1-05D.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/23_neutral_3-5_1-05D.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/23_neutral_3-5_1-05D_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/23_neutral_3-5_1-05D_tex.material index d14da4eeda..1b77a786c9 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/23_neutral_3-5_1-05D_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/23_neutral_3-5_1-05D_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/24_black_2-0_1-50D.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/24_black_2-0_1-50D.material index fa2a26365e..f448eea265 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/24_black_2-0_1-50D.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/24_black_2-0_1-50D.material @@ -15,4 +15,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/24_black_2-0_1-50D_tex.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/24_black_2-0_1-50D_tex.material index d056832772..8530dc7ffc 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/24_black_2-0_1-50D_tex.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/24_black_2-0_1-50D_tex.material @@ -14,4 +14,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/macbeth_lab_16bit_2014_sRGB.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/macbeth_lab_16bit_2014_sRGB.material index 6ea5356798..a67b484c31 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/macbeth_lab_16bit_2014_sRGB.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/macbeth_lab_16bit_2014_sRGB.material @@ -8,4 +8,4 @@ "textureMap": "Materials/Presets/MacBeth/ColorChecker_sRGB_from_Lab_16bit_AfterNov2014.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/readme.txt b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/readme.txt index fba4a8b809..70145b0e8e 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/readme.txt +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/readme.txt @@ -35,4 +35,4 @@ Additional information about colors are here, along with what seems to be a pret http://www.nukepedia.com/gizmos/draw/x-rite-colorchecker-classic-2005-gretagmacbeth -Note: picking against the visual macbeth chart image versus the values in the original pdf there is a slight difference. I have leaned on the side of the spectral average in the original pdf. \ No newline at end of file +Note: picking against the visual macbeth chart image versus the values in the original pdf there is a slight difference. I have leaned on the side of the spectral average in the original pdf. diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/default_grid.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/default_grid.material index ab2f48f987..387d022bd2 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/default_grid.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/default_grid.material @@ -14,4 +14,4 @@ "textureMap": "Textures/Default/default_roughness.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal.txt b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal.txt index 8c37d30285..114efe7f18 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal.txt +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal.txt @@ -39,4 +39,4 @@ Zinc = d5eaed (213, 234, 237) Mercury = e5e4e4 (229, 228, 228) -Palladium = ded9d3 (222, 217, 211) \ No newline at end of file +Palladium = ded9d3 (222, 217, 211) diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_aluminum.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_aluminum.material index 250b09cbf3..ece08a3492 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_aluminum.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_aluminum.material @@ -24,4 +24,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_aluminum_matte.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_aluminum_matte.material index 5bfabf412d..afc2bb56f3 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_aluminum_matte.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_aluminum_matte.material @@ -24,4 +24,4 @@ "factor": 0.8799999952316284 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_aluminum_polished.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_aluminum_polished.material index 1084a32a34..27fa2bb11e 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_aluminum_polished.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_aluminum_polished.material @@ -26,4 +26,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_brass.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_brass.material index 783f4c57fe..77f658aafa 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_brass.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_brass.material @@ -24,4 +24,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_brass_matte.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_brass_matte.material index a1d781dc0d..d9c72471c8 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_brass_matte.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_brass_matte.material @@ -24,4 +24,4 @@ "factor": 0.8799999952316284 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_brass_polished.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_brass_polished.material index a6b32128b5..57b5a15e54 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_brass_polished.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_brass_polished.material @@ -26,4 +26,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_chrome.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_chrome.material index 2195d638be..50e21d481c 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_chrome.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_chrome.material @@ -24,4 +24,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_chrome_matte.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_chrome_matte.material index 2f56aa3968..55e1b0c3bc 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_chrome_matte.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_chrome_matte.material @@ -23,4 +23,4 @@ "factor": 0.8799999952316284 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_chrome_polished.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_chrome_polished.material index 8c29913fc1..ce6599837c 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_chrome_polished.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_chrome_polished.material @@ -26,4 +26,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_cobalt.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_cobalt.material index 0293a17aca..be4067570d 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_cobalt.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_cobalt.material @@ -24,4 +24,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_cobalt_matte.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_cobalt_matte.material index c8cad183b1..09aed7ba63 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_cobalt_matte.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_cobalt_matte.material @@ -24,4 +24,4 @@ "factor": 0.8799999952316284 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_cobalt_polished.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_cobalt_polished.material index d0f9fc4921..c1e6ca7798 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_cobalt_polished.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_cobalt_polished.material @@ -26,4 +26,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_copper.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_copper.material index 2cdcb90c46..3970606e7d 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_copper.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_copper.material @@ -24,4 +24,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_copper_matte.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_copper_matte.material index 8fcb8ae0d4..d0385eebde 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_copper_matte.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_copper_matte.material @@ -24,4 +24,4 @@ "factor": 0.8799999952316284 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_copper_polished.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_copper_polished.material index f46f761f17..5e52702d21 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_copper_polished.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_copper_polished.material @@ -26,4 +26,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_gold.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_gold.material index 2d5fa3a49a..2638e76a74 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_gold.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_gold.material @@ -24,4 +24,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_gold_matte.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_gold_matte.material index 21d357a2ac..fd21141048 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_gold_matte.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_gold_matte.material @@ -24,4 +24,4 @@ "factor": 0.8799999952316284 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_gold_polished.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_gold_polished.material index 155aa0c191..5861c7b533 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_gold_polished.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_gold_polished.material @@ -26,4 +26,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_iron.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_iron.material index 96a5f03250..c35f8ca755 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_iron.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_iron.material @@ -24,4 +24,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_iron_matte.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_iron_matte.material index c6d7229b44..1ed1dd4dad 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_iron_matte.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_iron_matte.material @@ -24,4 +24,4 @@ "factor": 0.8799999952316284 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_iron_polished.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_iron_polished.material index 56757390d0..e60d31bd6d 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_iron_polished.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_iron_polished.material @@ -26,4 +26,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_mercury.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_mercury.material index 60114a2559..e2d304ab32 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_mercury.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_mercury.material @@ -23,4 +23,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_nickel.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_nickel.material index 2c45aad36e..a158fa2777 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_nickel.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_nickel.material @@ -24,4 +24,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_nickel_matte.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_nickel_matte.material index 9b8a4cb9c8..4ae75d3a42 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_nickel_matte.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_nickel_matte.material @@ -24,4 +24,4 @@ "factor": 0.8799999952316284 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_nickel_polished.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_nickel_polished.material index 6de77748a2..48effb1c94 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_nickel_polished.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_nickel_polished.material @@ -26,4 +26,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_palladium.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_palladium.material index a5b3bcd912..2b2a6f148a 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_palladium.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_palladium.material @@ -24,4 +24,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_palladium_matte.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_palladium_matte.material index 549648171e..1ab89f90ad 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_palladium_matte.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_palladium_matte.material @@ -24,4 +24,4 @@ "factor": 0.8799999952316284 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_palladium_polished.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_palladium_polished.material index 2c2775ba8d..5b7879c3fa 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_palladium_polished.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_palladium_polished.material @@ -26,4 +26,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_platinum.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_platinum.material index ab5be51c88..678c3321ce 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_platinum.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_platinum.material @@ -24,4 +24,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_platinum_matte.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_platinum_matte.material index 204103a3f8..7afa0809bb 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_platinum_matte.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_platinum_matte.material @@ -24,4 +24,4 @@ "factor": 0.8799999952316284 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_platinum_polished.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_platinum_polished.material index 2cd7301670..df6a8fb595 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_platinum_polished.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_platinum_polished.material @@ -26,4 +26,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_silver.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_silver.material index 0eb396defc..a53c252144 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_silver.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_silver.material @@ -23,4 +23,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_silver_matte.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_silver_matte.material index 1ed7ed2d1c..588f90c3d1 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_silver_matte.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_silver_matte.material @@ -23,4 +23,4 @@ "factor": 0.8799999952316284 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_silver_polished.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_silver_polished.material index 39539bce57..96fbdee686 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_silver_polished.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_silver_polished.material @@ -26,4 +26,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_titanium.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_titanium.material index 4ac56687d4..a34430bd7d 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_titanium.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_titanium.material @@ -24,4 +24,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_titanium_matte.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_titanium_matte.material index e50d755060..52ebc71d9c 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_titanium_matte.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_titanium_matte.material @@ -24,4 +24,4 @@ "factor": 0.8799999952316284 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_titanium_polished.material b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_titanium_polished.material index 054bb8956c..b9dd832849 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_titanium_polished.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Presets/PBR/metal_titanium_polished.material @@ -26,4 +26,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/ReflectionProbe/ReflectionProbeVisualization.material b/Gems/Atom/Feature/Common/Assets/Materials/ReflectionProbe/ReflectionProbeVisualization.material index 74bd19dad6..e9bb191532 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/ReflectionProbe/ReflectionProbeVisualization.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/ReflectionProbe/ReflectionProbeVisualization.material @@ -32,4 +32,4 @@ "factor": 0.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.azsl index 60cfc11d40..942db3ed5f 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.azsl @@ -99,4 +99,4 @@ PSOutput ShadowCatcherPS(VSOutput IN) return OUT; } - \ No newline at end of file + diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.material b/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.material index 6334deddcd..f92871980f 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.material +++ b/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.material @@ -1,3 +1,3 @@ { "materialType": "ShadowCatcher.materialtype" -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.shader b/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.shader index f98ce5f3e3..f4784440b1 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.shader +++ b/Gems/Atom/Feature/Common/Assets/Materials/Special/ShadowCatcher.shader @@ -19,4 +19,4 @@ }, "DrawList": "transparent" -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_Common.azsli b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_Common.azsli index fd6961c50d..f9bfb75fea 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_Common.azsli +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_Common.azsli @@ -13,6 +13,7 @@ #pragma once #include +#include #include #include "MaterialInputs/BaseColorInput.azsli" diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_DepthPass_WithPS.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_DepthPass_WithPS.azsl index 81601860ed..28968b5941 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_DepthPass_WithPS.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_DepthPass_WithPS.azsl @@ -10,7 +10,6 @@ * */ -#include #include #include "./EnhancedPBR_Common.azsli" #include diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_DepthPass_WithPS.shader b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_DepthPass_WithPS.shader index d1311c9769..567ecd45ca 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_DepthPass_WithPS.shader +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_DepthPass_WithPS.shader @@ -25,4 +25,4 @@ }, "DrawList" : "depth" -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl index 46a96bccb1..36c8e81a94 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.azsl @@ -10,11 +10,25 @@ * */ -#include #include "EnhancedPBR_Common.azsli" + +// SRGs #include -#include +#include + +// Pass Output +#include + +// Utility #include +#include + +// Custom Surface & Lighting +#include + +// Decals +#include + // ---------- Material Parameters ---------- @@ -39,6 +53,8 @@ COMMON_OPTIONS_DETAIL_MAPS() #include "MaterialInputs/TransmissionInput.azsli" +// ---------- Vertex Shader ---------- + struct VSInput { // Base fields (required by the template azsli file)... @@ -67,8 +83,6 @@ struct VSOutput float2 m_detailUv[UvSetCount] : UV3; }; -#include -#include #include VSOutput EnhancedPbr_ForwardPassVS(VSInput IN) @@ -94,6 +108,9 @@ VSOutput EnhancedPbr_ForwardPassVS(VSInput IN) return OUT; } + +// ---------- Pixel Shader ---------- + PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float depth) { // ------- Tangents & Bitangets ------- @@ -144,6 +161,9 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float } } + Surface surface; + surface.position = IN.m_worldPosition; + // ------- Alpha & Clip ------- float2 baseColorUv = IN.m_uv[MaterialSrg::m_baseColorMapUvIndex]; @@ -172,7 +192,7 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float float3x3 uvMatrix = MaterialSrg::m_normalMapUvIndex == 0 ? MaterialSrg::m_uvMatrix : CreateIdentity3x3(); // By design, only UV0 is allowed to apply transforms. float detailLayerNormalFactor = MaterialSrg::m_detail_normal_factor * detailLayerBlendFactor; - float3 normal = GetDetailedNormalInputWS( + surface.normal = GetDetailedNormalInputWS( isFrontFace, IN.m_normal, tangents[MaterialSrg::m_normalMapUvIndex], bitangents[MaterialSrg::m_normalMapUvIndex], MaterialSrg::m_normalMap, MaterialSrg::m_sampler, normalUv, MaterialSrg::m_normalFactor, MaterialSrg::m_flipNormalX, MaterialSrg::m_flipNormalY, uvMatrix, o_normal_useTexture, tangents[MaterialSrg::m_detail_allMapsUvIndex], bitangents[MaterialSrg::m_detail_allMapsUvIndex], MaterialSrg::m_detail_normal_texture, MaterialSrg::m_sampler, detailUv, detailLayerNormalFactor, MaterialSrg::m_detail_normal_flipX, MaterialSrg::m_detail_normal_flipY, MaterialSrg::m_detailUvMatrix, o_detail_normal_useTexture); @@ -196,26 +216,19 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float metallic = GetMetallicInput(MaterialSrg::m_metallicMap, MaterialSrg::m_sampler, metallicUv, MaterialSrg::m_metallicFactor, o_metallic_useTexture); } - // ------- Roughness ------- - - float2 roughnessUv = IN.m_uv[MaterialSrg::m_roughnessMapUvIndex]; - float roughness = GetRoughnessInput(MaterialSrg::m_roughnessMap, MaterialSrg::m_sampler, roughnessUv, MaterialSrg::m_roughnessFactor, - MaterialSrg::m_roughnessLowerBound, MaterialSrg::m_roughnessUpperBound, o_roughness_useTexture); - // ------- Specular ------- float2 specularUv = IN.m_uv[MaterialSrg::m_specularF0MapUvIndex]; float specularF0Factor = GetSpecularInput(MaterialSrg::m_specularF0Map, MaterialSrg::m_sampler, specularUv, MaterialSrg::m_specularF0Factor, o_specularF0_useTexture); - // ------- Emissive ------- + surface.SetAlbedoAndSpecularF0(baseColor, specularF0Factor, metallic); - float2 emissiveUv = IN.m_uv[MaterialSrg::m_emissiveMapUvIndex]; - float3 emissive = GetEmissiveInput(MaterialSrg::m_emissiveMap, MaterialSrg::m_sampler, emissiveUv, MaterialSrg::m_emissiveIntensity, MaterialSrg::m_emissiveColor.rgb, o_emissiveEnabled, o_emissive_useTexture); + // ------- Roughness ------- - // ------- Occlusion ------- - - float diffuseAmbientOcclusion = GetOcclusionInput(MaterialSrg::m_diffuseOcclusionMap, MaterialSrg::m_sampler, IN.m_uv[MaterialSrg::m_diffuseOcclusionMapUvIndex], MaterialSrg::m_diffuseOcclusionFactor, o_diffuseOcclusion_useTexture); - float specularOcclusion = GetOcclusionInput(MaterialSrg::m_specularOcclusionMap, MaterialSrg::m_sampler, IN.m_uv[MaterialSrg::m_specularOcclusionMapUvIndex], MaterialSrg::m_specularOcclusionFactor, o_specularOcclusion_useTexture); + float2 roughnessUv = IN.m_uv[MaterialSrg::m_roughnessMapUvIndex]; + surface.roughnessLinear = GetRoughnessInput(MaterialSrg::m_roughnessMap, MaterialSrg::m_sampler, roughnessUv, MaterialSrg::m_roughnessFactor, + MaterialSrg::m_roughnessLowerBound, MaterialSrg::m_roughnessUpperBound, o_roughness_useTexture); + surface.CalculateRoughnessA(); // ------- Subsurface ------- @@ -226,33 +239,99 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float float2 transmissionUv = IN.m_uv[MaterialSrg::m_transmissionThicknessMapUvIndex]; float4 transmissionTintThickness = GeTransmissionInput(MaterialSrg::m_transmissionThicknessMap, MaterialSrg::m_sampler, transmissionUv, MaterialSrg::m_transmissionTintThickness); + surface.transmission.tint = transmissionTintThickness.rgb; + surface.transmission.thickness = transmissionTintThickness.w; + surface.transmission.transmissionParams = MaterialSrg::m_transmissionParams; + + // ------- Anisotropy ------- + + if (o_enableAnisotropy) + { + // Convert the angle from [0..1] = [0 .. 180 degrees] to radians [0 .. PI] + const float anisotropyAngle = MaterialSrg::m_anisotropicAngle * PI; + const float anisotropyFactor = MaterialSrg::m_anisotropicFactor; + surface.anisotropy.Init(surface.normal, tangents[0], bitangents[0], anisotropyAngle, anisotropyFactor, surface.roughnessA); + } + + // ------- Lighting Data ------- + + LightingData lightingData; + + // Light iterator + lightingData.tileIterator.Init(IN.m_position, PassSrg::m_lightListRemapped, PassSrg::m_tileLightData); + lightingData.Init(surface.position, surface.normal, surface.roughnessLinear); + + // Directional light shadow coordinates + lightingData.shadowCoords = IN.m_shadowCoords; + + // ------- Occlusion ------- + + lightingData.diffuseAmbientOcclusion = GetOcclusionInput(MaterialSrg::m_diffuseOcclusionMap, MaterialSrg::m_sampler, IN.m_uv[MaterialSrg::m_diffuseOcclusionMapUvIndex], MaterialSrg::m_diffuseOcclusionFactor, o_diffuseOcclusion_useTexture); + lightingData.specularOcclusion = GetOcclusionInput(MaterialSrg::m_specularOcclusionMap, MaterialSrg::m_sampler, IN.m_uv[MaterialSrg::m_specularOcclusionMapUvIndex], MaterialSrg::m_specularOcclusionFactor, o_specularOcclusion_useTexture); + + // ------- Emissive ------- + + float2 emissiveUv = IN.m_uv[MaterialSrg::m_emissiveMapUvIndex]; + lightingData.emissiveLighting = GetEmissiveInput(MaterialSrg::m_emissiveMap, MaterialSrg::m_sampler, emissiveUv, MaterialSrg::m_emissiveIntensity, MaterialSrg::m_emissiveColor.rgb, o_emissiveEnabled, o_emissive_useTexture); // ------- Clearcoat ------- - float clearCoatFactor = 0.0; - float clearCoatRoughness = 0.0; - float3 clearCoatNormal = float3(0.0, 0.0, 0.0); - // TODO: Clean up the double uses of these clear coat flags - if(o_clearCoat_enabled && o_clearCoat_feature_enabled) + // [GFX TODO][ATOM-14603]: Clean up the double uses of these clear coat flags + if(o_clearCoat_feature_enabled) { - float3x3 uvMatrix = MaterialSrg::m_clearCoatNormalMapUvIndex == 0 ? MaterialSrg::m_uvMatrix : CreateIdentity3x3(); - GetClearCoatInputs(MaterialSrg::m_clearCoatInfluenceMap, IN.m_uv[MaterialSrg::m_clearCoatInfluenceMapUvIndex], MaterialSrg::m_clearCoatFactor, o_clearCoat_factor_useTexture, - MaterialSrg::m_clearCoatRoughnessMap, IN.m_uv[MaterialSrg::m_clearCoatRoughnessMapUvIndex], MaterialSrg::m_clearCoatRoughness, o_clearCoat_roughness_useTexture, - MaterialSrg::m_clearCoatNormalMap, IN.m_uv[MaterialSrg::m_clearCoatNormalMapUvIndex], IN.m_normal, o_clearCoat_normal_useTexture, MaterialSrg::m_clearCoatNormalStrength, - uvMatrix, tangents[MaterialSrg::m_clearCoatNormalMapUvIndex], bitangents[MaterialSrg::m_clearCoatNormalMapUvIndex], - MaterialSrg::m_sampler, isFrontFace, - clearCoatFactor, clearCoatRoughness, clearCoatNormal); + if(o_clearCoat_enabled) + { + float3x3 uvMatrix = MaterialSrg::m_clearCoatNormalMapUvIndex == 0 ? MaterialSrg::m_uvMatrix : CreateIdentity3x3(); + GetClearCoatInputs(MaterialSrg::m_clearCoatInfluenceMap, IN.m_uv[MaterialSrg::m_clearCoatInfluenceMapUvIndex], MaterialSrg::m_clearCoatFactor, o_clearCoat_factor_useTexture, + MaterialSrg::m_clearCoatRoughnessMap, IN.m_uv[MaterialSrg::m_clearCoatRoughnessMapUvIndex], MaterialSrg::m_clearCoatRoughness, o_clearCoat_roughness_useTexture, + MaterialSrg::m_clearCoatNormalMap, IN.m_uv[MaterialSrg::m_clearCoatNormalMapUvIndex], IN.m_normal, o_clearCoat_normal_useTexture, MaterialSrg::m_clearCoatNormalStrength, + uvMatrix, tangents[MaterialSrg::m_clearCoatNormalMapUvIndex], bitangents[MaterialSrg::m_clearCoatNormalMapUvIndex], + MaterialSrg::m_sampler, isFrontFace, + surface.clearCoat.factor, surface.clearCoat.roughness, surface.clearCoat.normal); + } + + // manipulate base layer f0 if clear coat is enabled + // modify base layer's normal incidence reflectance + // for the derivation of the following equation please refer to: + // https://google.github.io/filament/Filament.md.html#materialsystem/clearcoatmodel/baselayermodification + float3 f0 = (1.0 - 5.0 * sqrt(surface.specularF0)) / (5.0 - sqrt(surface.specularF0)); + surface.specularF0 = lerp(surface.specularF0, f0 * f0, surface.clearCoat.factor); } + + // Diffuse and Specular response (used in IBL calculations) + lightingData.specularResponse = FresnelSchlickWithRoughness(lightingData.NdotV, surface.specularF0, surface.roughnessLinear); + lightingData.diffuseResponse = 1.0 - lightingData.specularResponse; + + if(o_clearCoat_feature_enabled) + { + // Clear coat layer has fixed IOR = 1.5 and transparent => F0 = (1.5 - 1)^2 / (1.5 + 1)^2 = 0.04 + lightingData.diffuseResponse *= 1.0 - (FresnelSchlickWithRoughness(lightingData.NdotV, float3(0.04, 0.04, 0.04), surface.clearCoat.roughness) * surface.clearCoat.factor); + } + + // ------- Multiscatter ------- + + lightingData.CalculateMultiscatterCompensation(surface.specularF0, o_specularF0_enableMultiScatterCompensation); // ------- Lighting Calculation ------- - // Convert the angle from [0..1] = [0 .. 180 degrees] to radians [0 .. PI] - const float2 anisotropy = float2(MaterialSrg::m_anisotropicAngle * PI, MaterialSrg::m_anisotropicFactor); + // Apply Decals + ApplyDecals(lightingData.tileIterator, surface); - PbrLightingOutput lightingOutput = PbrLighting(IN, - baseColor, metallic, roughness, specularF0Factor, - normal, IN.m_tangent, IN.m_bitangent, anisotropy, - emissive, diffuseAmbientOcclusion, specularOcclusion, transmissionTintThickness, MaterialSrg::m_transmissionParams, clearCoatFactor, clearCoatRoughness, clearCoatNormal, alpha, o_opacity_mode); + // Apply Direct Lighting + ApplyDirectLighting(surface, lightingData); + + // Apply Image Based Lighting (IBL) + ApplyIBL(surface, lightingData); + + // Finalize Lighting + lightingData.FinalizeLighting(surface.transmission.tint); + + if (o_opacity_mode == OpacityMode::Blended || o_opacity_mode == OpacityMode::TintedTransparent) + { + alpha = FresnelSchlickWithRoughness(lightingData.NdotV, alpha, surface.roughnessLinear).x; // Increase opacity at grazing angles. + } + + PbrLightingOutput lightingOutput = GetPbrLightingOutput(surface, lightingData, alpha); // ------- Opacity ------- @@ -311,7 +390,6 @@ ForwardPassOutputWithDepth EnhancedPbr_ForwardPassPS(VSOutput IN, bool isFrontFa OUT.m_specularF0 = lightingOutput.m_specularF0; OUT.m_albedo = lightingOutput.m_albedo; OUT.m_normal = lightingOutput.m_normal; - OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal; OUT.m_scatterDistance = lightingOutput.m_scatterDistance; OUT.m_depth = depth; return OUT; @@ -330,7 +408,6 @@ ForwardPassOutput EnhancedPbr_ForwardPassPS_EDS(VSOutput IN, bool isFrontFace : OUT.m_specularF0 = lightingOutput.m_specularF0; OUT.m_albedo = lightingOutput.m_albedo; OUT.m_normal = lightingOutput.m_normal; - OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal; OUT.m_scatterDistance = lightingOutput.m_scatterDistance; return OUT; diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.shader b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.shader index 49725bedc9..7964e3c84a 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.shader +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.shader @@ -50,5 +50,5 @@ ] }, - "DrawList" : "forward" -} \ No newline at end of file + "DrawList" : "forwardWithSubsurfaceOutput" +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.shadervariantlist b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.shadervariantlist index ca4eff9dcd..ba431e8fd6 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.shadervariantlist +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass.shadervariantlist @@ -26,4 +26,4 @@ } } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass_EDS.shader b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass_EDS.shader index 6adbba952d..f7fcfd6c21 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass_EDS.shader +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass_EDS.shader @@ -49,5 +49,5 @@ ] }, - "DrawList" : "forward" -} \ No newline at end of file + "DrawList" : "forwardWithSubsurfaceOutput" +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass_EDS.shadervariantlist b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass_EDS.shadervariantlist index c5e79ed607..2a650b5f91 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass_EDS.shadervariantlist +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_ForwardPass_EDS.shadervariantlist @@ -28,4 +28,4 @@ } } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_Shadowmap_WithPS.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_Shadowmap_WithPS.azsl index e051a238bd..15b58c4deb 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_Shadowmap_WithPS.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR_Shadowmap_WithPS.azsl @@ -11,7 +11,6 @@ */ #include -#include #include "EnhancedPBR_Common.azsli" #include #include @@ -129,4 +128,4 @@ PSDepthOutput MainPS(VertexOutput IN, bool isFrontFace : SV_IsFrontFace) OUT.m_depth = pdo.m_depth; } return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.azsl index 621f588a3e..84095ac163 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.azsl @@ -10,11 +10,24 @@ * */ -#include #include "Skin_Common.azsli" + +// SRGs #include -#include +#include + +// Pass Output +#include + +// Utility #include +#include // TODO: Remove this after OpacityMode is removed from LightingModel + +// Custom Surface & Lighting +#include + +// Decals +#include // ---------- Material Parameters ---------- @@ -53,6 +66,8 @@ option bool o_blendMask_isBound; #include "MaterialInputs/TransmissionInput.azsli" +// ---------- Vertex Shader ---------- + struct VSInput { // Base fields (required by the template azsli file)... @@ -89,8 +104,6 @@ struct VSOutput float4 m_blendMask : UV8; }; -#include // TODO: Remove this after OpacityMode is removed from LightingModel -#include #include VSOutput SkinVS(VSInput IN) @@ -131,6 +144,9 @@ VSOutput SkinVS(VSInput IN) return OUT; } + +// ---------- Pixel Shader ---------- + float3 ApplyBaseColorWrinkleMap(bool shouldApply, float3 baseColor, Texture2D map, sampler mapSampler, float2 uv, float factor) { if (shouldApply) @@ -177,6 +193,9 @@ PbrLightingOutput SkinPS_Common(VSOutput IN) PrepareGeneratedTangent(IN.m_normal, IN.m_worldPosition, isFrontFace, IN.m_uv, UvSetCount, tangents, bitangents, startIndex); } + Surface surface; + surface.position = IN.m_worldPosition; + // ------- Detail Layer Setup ------- // When the detail maps and the detail blend mask are on the same UV, they both use the transformed detail UVs because they are 'attached' to each other @@ -212,19 +231,18 @@ PbrLightingOutput SkinPS_Common(VSOutput IN) normalMapSample = ApplyNormalWrinkleMap(o_wrinkleLayers_normal_useTexture4, normalMapSample, MaterialSrg::m_wrinkle_normal_texture4, MaterialSrg::m_sampler, normalUv, MaterialSrg::m_flipNormalX, MaterialSrg::m_flipNormalY, IN.m_blendMask.a); } - float3 normalWS; if(o_detail_normal_useTexture) { float3 normalTS = GetTangentSpaceNormal(normalMapSample, uvMatrix, MaterialSrg::m_normalFactor); bool applyOverlay = true; - normalWS = ApplyNormalMapOverlayWS(applyOverlay, IN.m_normal, normalTS, tangents[MaterialSrg::m_normalMapUvIndex], bitangents[MaterialSrg::m_normalMapUvIndex], + surface.normal = ApplyNormalMapOverlayWS(applyOverlay, IN.m_normal, normalTS, tangents[MaterialSrg::m_normalMapUvIndex], bitangents[MaterialSrg::m_normalMapUvIndex], MaterialSrg::m_detail_normal_texture, MaterialSrg::m_sampler, IN.m_detailUv, MaterialSrg::m_detail_normal_flipX, MaterialSrg::m_detail_normal_flipY, detailLayerNormalFactor, tangents[MaterialSrg::m_detail_allMapsUvIndex], bitangents[MaterialSrg::m_detail_allMapsUvIndex], MaterialSrg::m_detailUvMatrix); } else { - normalWS = GetWorldSpaceNormal(normalMapSample, IN.m_normal, tangents[MaterialSrg::m_normalMapUvIndex], bitangents[MaterialSrg::m_normalMapUvIndex], + surface.normal = GetWorldSpaceNormal(normalMapSample, IN.m_normal, tangents[MaterialSrg::m_normalMapUvIndex], bitangents[MaterialSrg::m_normalMapUvIndex], uvMatrix, MaterialSrg::m_normalFactor); } @@ -265,23 +283,29 @@ PbrLightingOutput SkinPS_Common(VSOutput IN) baseColor = ApplyTextureOverlay(o_detail_baseColor_useTexture, baseColor, MaterialSrg::m_detail_baseColor_texture, MaterialSrg::m_sampler, IN.m_detailUv, detailLayerBaseColorFactor); - - // ------- Roughness ------- - - float2 roughnessUv = IN.m_uv[MaterialSrg::m_roughnessMapUvIndex]; - float roughness = GetRoughnessInput(MaterialSrg::m_roughnessMap, MaterialSrg::m_sampler, roughnessUv, MaterialSrg::m_roughnessFactor, - MaterialSrg::m_roughnessLowerBound, MaterialSrg::m_roughnessUpperBound, o_roughness_useTexture); - - // ------- Occlusion ------- - - float diffuseAmbientOcclusion = GetOcclusionInput(MaterialSrg::m_diffuseOcclusionMap, MaterialSrg::m_sampler, IN.m_uv[MaterialSrg::m_diffuseOcclusionMapUvIndex], MaterialSrg::m_diffuseOcclusionFactor, o_diffuseOcclusion_useTexture); - float specularOcclusion = GetOcclusionInput(MaterialSrg::m_specularOcclusionMap, MaterialSrg::m_sampler, IN.m_uv[MaterialSrg::m_specularOcclusionMapUvIndex], MaterialSrg::m_specularOcclusionFactor, o_specularOcclusion_useTexture); + if(o_wrinkleLayers_enabled && o_wrinkleLayers_showBlendMaskValues && o_blendMask_isBound) + { + // Overlay debug colors to highlight the different blend weights coming from the vertex color stream. + if(o_wrinkleLayers_count > 0) { baseColor = lerp(baseColor, float3(1,0,0), IN.m_blendMask.r); } + if(o_wrinkleLayers_count > 1) { baseColor = lerp(baseColor, float3(0,1,0), IN.m_blendMask.g); } + if(o_wrinkleLayers_count > 2) { baseColor = lerp(baseColor, float3(0,0,1), IN.m_blendMask.b); } + if(o_wrinkleLayers_count > 3) { baseColor = lerp(baseColor, float3(1,1,1), IN.m_blendMask.a); } + } // ------- Specular ------- float2 specularUv = IN.m_uv[MaterialSrg::m_specularF0MapUvIndex]; float specularF0Factor = GetSpecularInput(MaterialSrg::m_specularF0Map, MaterialSrg::m_sampler, specularUv, MaterialSrg::m_specularF0Factor, o_specularF0_useTexture); + surface.SetAlbedoAndSpecularF0(baseColor, specularF0Factor); + + // ------- Roughness ------- + + float2 roughnessUv = IN.m_uv[MaterialSrg::m_roughnessMapUvIndex]; + surface.roughnessLinear = GetRoughnessInput(MaterialSrg::m_roughnessMap, MaterialSrg::m_sampler, roughnessUv, MaterialSrg::m_roughnessFactor, + MaterialSrg::m_roughnessLowerBound, MaterialSrg::m_roughnessUpperBound, o_roughness_useTexture); + surface.CalculateRoughnessA(); + // ------- Subsurface ------- float2 subsurfaceUv = IN.m_uv[MaterialSrg::m_subsurfaceScatteringInfluenceMapUvIndex]; @@ -291,29 +315,49 @@ PbrLightingOutput SkinPS_Common(VSOutput IN) float2 transmissionUv = IN.m_uv[MaterialSrg::m_transmissionThicknessMapUvIndex]; float4 transmissionTintThickness = GeTransmissionInput(MaterialSrg::m_transmissionThicknessMap, MaterialSrg::m_sampler, transmissionUv, MaterialSrg::m_transmissionTintThickness); + surface.transmission.tint = transmissionTintThickness.rgb; + surface.transmission.thickness = transmissionTintThickness.w; + surface.transmission.transmissionParams = MaterialSrg::m_transmissionParams; + + // ------- Lighting Data ------- + + LightingData lightingData; + + // Light iterator + lightingData.tileIterator.Init(IN.m_position, PassSrg::m_lightListRemapped, PassSrg::m_tileLightData); + lightingData.Init(surface.position, surface.normal, surface.roughnessLinear); + + // Directional light shadow coordinates + lightingData.shadowCoords = IN.m_shadowCoords; + + // Diffuse and Specular response (used in IBL calculations) + lightingData.specularResponse = FresnelSchlickWithRoughness(lightingData.NdotV, surface.specularF0, surface.roughnessLinear); + lightingData.diffuseResponse = 1.0 - lightingData.specularResponse; + + // ------- Occlusion ------- + + lightingData.diffuseAmbientOcclusion = GetOcclusionInput(MaterialSrg::m_diffuseOcclusionMap, MaterialSrg::m_sampler, IN.m_uv[MaterialSrg::m_diffuseOcclusionMapUvIndex], MaterialSrg::m_diffuseOcclusionFactor, o_diffuseOcclusion_useTexture); + lightingData.specularOcclusion = GetOcclusionInput(MaterialSrg::m_specularOcclusionMap, MaterialSrg::m_sampler, IN.m_uv[MaterialSrg::m_specularOcclusionMapUvIndex], MaterialSrg::m_specularOcclusionFactor, o_specularOcclusion_useTexture); // ------- Lighting Calculation ------- - if(o_wrinkleLayers_enabled && o_wrinkleLayers_showBlendMaskValues && o_blendMask_isBound) - { - // Overlay debug colors to highlight the different blend weights coming from the vertex color stream. - if(o_wrinkleLayers_count > 0) { baseColor = lerp(baseColor, float3(1,0,0), IN.m_blendMask.r); } - if(o_wrinkleLayers_count > 1) { baseColor = lerp(baseColor, float3(0,1,0), IN.m_blendMask.g); } - if(o_wrinkleLayers_count > 2) { baseColor = lerp(baseColor, float3(0,0,1), IN.m_blendMask.b); } - if(o_wrinkleLayers_count > 3) { baseColor = lerp(baseColor, float3(1,1,1), IN.m_blendMask.a); } - } + surface.clearCoat.factor = 0.0; + surface.clearCoat.roughness = 0.0; + surface.clearCoat.normal = float3(0.0, 0.0, 0.0); - float metallic = 0; - float3 emissive = float3(0,0,0); - float2 anisotropy = float2(0,0); - float clearCoatFactor = 0.0; - float clearCoatRoughness = 0.0; - float3 clearCoatNormal = float3(0.0, 0.0, 0.0); - float alpha = 1; + // Apply Decals + ApplyDecals(lightingData.tileIterator, surface); - PbrLightingOutput lightingOutput = PbrLighting(IN, baseColor, metallic, roughness, specularF0Factor, - normalWS, tangents[0], bitangents[0], anisotropy, - emissive, diffuseAmbientOcclusion, specularOcclusion, transmissionTintThickness, MaterialSrg::m_transmissionParams, clearCoatFactor, clearCoatRoughness, clearCoatNormal, alpha, o_opacity_mode); + // Apply Direct Lighting + ApplyDirectLighting(surface, lightingData); + + // Apply Image Based Lighting (IBL) + ApplyIBL(surface, lightingData); + + // Finalize Lighting + lightingData.FinalizeLighting(surface.transmission.tint); + + PbrLightingOutput lightingOutput = GetPbrLightingOutput(surface, lightingData); // ------- Preparing output ------- @@ -337,7 +381,6 @@ ForwardPassOutput SkinPS(VSOutput IN) OUT.m_specularF0 = lightingOutput.m_specularF0; OUT.m_albedo = lightingOutput.m_albedo; OUT.m_normal = lightingOutput.m_normal; - OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal; OUT.m_scatterDistance = lightingOutput.m_scatterDistance; return OUT; diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.materialtype b/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.materialtype index 4ecf9389ba..b8951d69c7 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.materialtype +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.materialtype @@ -1108,4 +1108,4 @@ "UV0": "Tiled", "UV1": "Unwrapped" } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.shader b/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.shader index 763f3a23a1..b2bfd5e6bb 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.shader +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.shader @@ -42,5 +42,5 @@ ] }, - "DrawList" : "forward" -} \ No newline at end of file + "DrawList" : "forwardWithSubsurfaceOutput" +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin_Common.azsli b/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin_Common.azsli index 9754698101..20bf7c1f2a 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin_Common.azsli +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin_Common.azsli @@ -13,6 +13,7 @@ #pragma once #include +#include #include #include "MaterialInputs/BaseColorInput.azsli" diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_DepthPass_WithPS.shader b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_DepthPass_WithPS.shader index 386185327a..e544299e73 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_DepthPass_WithPS.shader +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_DepthPass_WithPS.shader @@ -25,4 +25,4 @@ }, "DrawList" : "depth" -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass.azsl index 7669ebb064..560c7ab7eb 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass.azsl @@ -10,10 +10,23 @@ * */ +// SRGs #include #include +#include + +// Pass Output #include + +// Utility #include +#include + +// Custom Surface & Lighting +#include + +// Decals +#include // ---------- Material Parameters ---------- @@ -47,6 +60,9 @@ DEFINE_LAYER_OPTIONS(o_layer3_) #include "MaterialInputs/TransmissionInput.azsli" #include "StandardMultilayerPBR_Common.azsli" + +// ---------- Vertex Shader ---------- + struct VSInput { // Base fields (required by the template azsli file)... @@ -83,8 +99,6 @@ struct VSOutput float3 m_blendMask : UV7; }; -#include -#include #include VSOutput ForwardPassVS(VSInput IN) @@ -115,6 +129,9 @@ VSOutput ForwardPassVS(VSInput IN) return OUT; } + +// ---------- Pixel Shader ---------- + PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float depth) { depth = IN.m_position.z; @@ -144,14 +161,14 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float if(o_debugDrawMode == DebugDrawMode::BlendMaskValues) { float3 blendMaskValues = GetBlendMaskValues(IN.m_uv[MaterialSrg::m_blendMaskUvIndex], IN.m_blendMask); - return MakeDebugOutput(IN, blendMaskValues); + return DebugOutput(blendMaskValues); } if(o_debugDrawMode == DebugDrawMode::DepthMaps) { GetDepth_Setup(IN.m_blendMask); float depth = GetDepth(IN.m_uv[MaterialSrg::m_parallaxUvIndex], float2(0,0), float2(0,0)); - return MakeDebugOutput(IN, float3(depth,depth,depth)); + return DebugOutput(float3(depth,depth,depth)); } // ------- Parallax ------- @@ -179,6 +196,9 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float } } + Surface surface; + surface.position = IN.m_worldPosition; + // ------- Setup the per-layer UV transforms ------- float2 uvLayer1[UvSetCount]; @@ -222,7 +242,7 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float float3 normalTS = ReorientTangentSpaceNormal(layer1_normalTS, layer2_normalTS); normalTS = ReorientTangentSpaceNormal(normalTS, layer3_normalTS); // [GFX TODO][ATOM-14591]: This will only work if the normal maps all use the same UV stream. We would need to add support for having them in different UV streams. - float3 normalWS = normalize(TangentSpaceToWorld(normalTS, IN.m_normal, tangents[MaterialSrg::m_parallaxUvIndex], bitangents[MaterialSrg::m_parallaxUvIndex])); + surface.normal = normalize(TangentSpaceToWorld(normalTS, IN.m_normal, tangents[MaterialSrg::m_parallaxUvIndex], bitangents[MaterialSrg::m_parallaxUvIndex])); // ------- Base Color ------- @@ -244,14 +264,7 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float float layer3_metallic = GetMetallicInput(MaterialSrg::m_layer3_m_metallicMap, MaterialSrg::m_sampler, uvLayer3[MaterialSrg::m_layer3_m_metallicMapUvIndex], MaterialSrg::m_layer3_m_metallicFactor, o_layer3_o_metallic_useTexture); metallic = BlendLayers(layer1_metallic, layer2_metallic, layer3_metallic, blendMaskValues); } - - // ------- Roughness ------- - - float layer1_roughness = GetRoughnessInput(MaterialSrg::m_layer1_m_roughnessMap, MaterialSrg::m_sampler, uvLayer1[MaterialSrg::m_layer1_m_roughnessMapUvIndex], MaterialSrg::m_layer1_m_roughnessFactor, MaterialSrg::m_layer1_m_roughnessLowerBound, MaterialSrg::m_layer1_m_roughnessUpperBound, o_layer1_o_roughness_useTexture); - float layer2_roughness = GetRoughnessInput(MaterialSrg::m_layer2_m_roughnessMap, MaterialSrg::m_sampler, uvLayer2[MaterialSrg::m_layer2_m_roughnessMapUvIndex], MaterialSrg::m_layer2_m_roughnessFactor, MaterialSrg::m_layer2_m_roughnessLowerBound, MaterialSrg::m_layer2_m_roughnessUpperBound, o_layer2_o_roughness_useTexture); - float layer3_roughness = GetRoughnessInput(MaterialSrg::m_layer3_m_roughnessMap, MaterialSrg::m_sampler, uvLayer3[MaterialSrg::m_layer3_m_roughnessMapUvIndex], MaterialSrg::m_layer3_m_roughnessFactor, MaterialSrg::m_layer3_m_roughnessLowerBound, MaterialSrg::m_layer3_m_roughnessUpperBound, o_layer3_o_roughness_useTexture); - float roughness = BlendLayers(layer1_roughness, layer2_roughness, layer3_roughness, blendMaskValues); - + // ------- Specular ------- float layer1_specularF0Factor = GetSpecularInput(MaterialSrg::m_layer1_m_specularF0Map, MaterialSrg::m_sampler, uvLayer1[MaterialSrg::m_layer1_m_specularF0MapUvIndex], MaterialSrg::m_layer1_m_specularF0Factor, o_layer1_o_specularF0_useTexture); @@ -259,24 +272,16 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float float layer3_specularF0Factor = GetSpecularInput(MaterialSrg::m_layer3_m_specularF0Map, MaterialSrg::m_sampler, uvLayer3[MaterialSrg::m_layer3_m_specularF0MapUvIndex], MaterialSrg::m_layer3_m_specularF0Factor, o_layer3_o_specularF0_useTexture); float specularF0Factor = BlendLayers(layer1_specularF0Factor, layer2_specularF0Factor, layer3_specularF0Factor, blendMaskValues); - // ------- Emissive ------- - - float3 layer1_emissive = GetEmissiveInput(MaterialSrg::m_layer1_m_emissiveMap, MaterialSrg::m_sampler, uvLayer1[MaterialSrg::m_layer1_m_emissiveMapUvIndex], MaterialSrg::m_layer1_m_emissiveIntensity, MaterialSrg::m_layer1_m_emissiveColor.rgb, o_layer1_o_emissiveEnabled, o_layer1_o_emissive_useTexture); - float3 layer2_emissive = GetEmissiveInput(MaterialSrg::m_layer2_m_emissiveMap, MaterialSrg::m_sampler, uvLayer2[MaterialSrg::m_layer2_m_emissiveMapUvIndex], MaterialSrg::m_layer2_m_emissiveIntensity, MaterialSrg::m_layer2_m_emissiveColor.rgb, o_layer2_o_emissiveEnabled, o_layer2_o_emissive_useTexture); - float3 layer3_emissive = GetEmissiveInput(MaterialSrg::m_layer3_m_emissiveMap, MaterialSrg::m_sampler, uvLayer3[MaterialSrg::m_layer3_m_emissiveMapUvIndex], MaterialSrg::m_layer3_m_emissiveIntensity, MaterialSrg::m_layer3_m_emissiveColor.rgb, o_layer3_o_emissiveEnabled, o_layer3_o_emissive_useTexture); - float3 emissive = BlendLayers(layer1_emissive, layer2_emissive, layer3_emissive, blendMaskValues); + surface.SetAlbedoAndSpecularF0(baseColor, specularF0Factor, metallic); - // ------- Occlusion ------- - - float layer1_diffuseAmbientOcclusion = GetOcclusionInput(MaterialSrg::m_layer1_m_diffuseOcclusionMap, MaterialSrg::m_sampler, uvLayer1[MaterialSrg::m_layer1_m_diffuseOcclusionMapUvIndex], MaterialSrg::m_layer1_m_diffuseOcclusionFactor, o_layer1_o_diffuseOcclusion_useTexture); - float layer2_diffuseAmbientOcclusion = GetOcclusionInput(MaterialSrg::m_layer2_m_diffuseOcclusionMap, MaterialSrg::m_sampler, uvLayer2[MaterialSrg::m_layer2_m_diffuseOcclusionMapUvIndex], MaterialSrg::m_layer2_m_diffuseOcclusionFactor, o_layer2_o_diffuseOcclusion_useTexture); - float layer3_diffuseAmbientOcclusion = GetOcclusionInput(MaterialSrg::m_layer3_m_diffuseOcclusionMap, MaterialSrg::m_sampler, uvLayer3[MaterialSrg::m_layer3_m_diffuseOcclusionMapUvIndex], MaterialSrg::m_layer3_m_diffuseOcclusionFactor, o_layer3_o_diffuseOcclusion_useTexture); - float diffuseAmbientOcclusion = BlendLayers(layer1_diffuseAmbientOcclusion, layer2_diffuseAmbientOcclusion, layer3_diffuseAmbientOcclusion, blendMaskValues); + // ------- Roughness ------- - float layer1_specularOcclusion = GetOcclusionInput(MaterialSrg::m_layer1_m_specularOcclusionMap, MaterialSrg::m_sampler, uvLayer1[MaterialSrg::m_layer1_m_specularOcclusionMapUvIndex], MaterialSrg::m_layer1_m_specularOcclusionFactor, o_layer1_o_specularOcclusion_useTexture); - float layer2_specularOcclusion = GetOcclusionInput(MaterialSrg::m_layer2_m_specularOcclusionMap, MaterialSrg::m_sampler, uvLayer2[MaterialSrg::m_layer2_m_specularOcclusionMapUvIndex], MaterialSrg::m_layer2_m_specularOcclusionFactor, o_layer2_o_specularOcclusion_useTexture); - float layer3_specularOcclusion = GetOcclusionInput(MaterialSrg::m_layer3_m_specularOcclusionMap, MaterialSrg::m_sampler, uvLayer3[MaterialSrg::m_layer3_m_specularOcclusionMapUvIndex], MaterialSrg::m_layer3_m_specularOcclusionFactor, o_layer3_o_specularOcclusion_useTexture); - float specularOcclusion = BlendLayers(layer1_specularOcclusion, layer2_specularOcclusion, layer3_specularOcclusion, blendMaskValues); + float layer1_roughness = GetRoughnessInput(MaterialSrg::m_layer1_m_roughnessMap, MaterialSrg::m_sampler, uvLayer1[MaterialSrg::m_layer1_m_roughnessMapUvIndex], MaterialSrg::m_layer1_m_roughnessFactor, MaterialSrg::m_layer1_m_roughnessLowerBound, MaterialSrg::m_layer1_m_roughnessUpperBound, o_layer1_o_roughness_useTexture); + float layer2_roughness = GetRoughnessInput(MaterialSrg::m_layer2_m_roughnessMap, MaterialSrg::m_sampler, uvLayer2[MaterialSrg::m_layer2_m_roughnessMapUvIndex], MaterialSrg::m_layer2_m_roughnessFactor, MaterialSrg::m_layer2_m_roughnessLowerBound, MaterialSrg::m_layer2_m_roughnessUpperBound, o_layer2_o_roughness_useTexture); + float layer3_roughness = GetRoughnessInput(MaterialSrg::m_layer3_m_roughnessMap, MaterialSrg::m_sampler, uvLayer3[MaterialSrg::m_layer3_m_roughnessMapUvIndex], MaterialSrg::m_layer3_m_roughnessFactor, MaterialSrg::m_layer3_m_roughnessLowerBound, MaterialSrg::m_layer3_m_roughnessUpperBound, o_layer3_o_roughness_useTexture); + surface.roughnessLinear = BlendLayers(layer1_roughness, layer2_roughness, layer3_roughness, blendMaskValues); + + surface.CalculateRoughnessA(); // ------- Subsurface ------- @@ -287,14 +292,46 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float float2 transmissionUv = IN.m_uv[MaterialSrg::m_transmissionThicknessMapUvIndex]; float4 transmissionTintThickness = GeTransmissionInput(MaterialSrg::m_transmissionThicknessMap, MaterialSrg::m_sampler, transmissionUv, MaterialSrg::m_transmissionTintThickness); + surface.transmission.tint = transmissionTintThickness.rgb; + surface.transmission.thickness = transmissionTintThickness.w; + surface.transmission.transmissionParams = MaterialSrg::m_transmissionParams; + + // ------- Lighting Data ------- + + LightingData lightingData; + + // Light iterator + lightingData.tileIterator.Init(IN.m_position, PassSrg::m_lightListRemapped, PassSrg::m_tileLightData); + lightingData.Init(surface.position, surface.normal, surface.roughnessLinear); + + // Directional light shadow coordinates + lightingData.shadowCoords = IN.m_shadowCoords; + + // ------- Emissive ------- + + float3 layer1_emissive = GetEmissiveInput(MaterialSrg::m_layer1_m_emissiveMap, MaterialSrg::m_sampler, uvLayer1[MaterialSrg::m_layer1_m_emissiveMapUvIndex], MaterialSrg::m_layer1_m_emissiveIntensity, MaterialSrg::m_layer1_m_emissiveColor.rgb, o_layer1_o_emissiveEnabled, o_layer1_o_emissive_useTexture); + float3 layer2_emissive = GetEmissiveInput(MaterialSrg::m_layer2_m_emissiveMap, MaterialSrg::m_sampler, uvLayer2[MaterialSrg::m_layer2_m_emissiveMapUvIndex], MaterialSrg::m_layer2_m_emissiveIntensity, MaterialSrg::m_layer2_m_emissiveColor.rgb, o_layer2_o_emissiveEnabled, o_layer2_o_emissive_useTexture); + float3 layer3_emissive = GetEmissiveInput(MaterialSrg::m_layer3_m_emissiveMap, MaterialSrg::m_sampler, uvLayer3[MaterialSrg::m_layer3_m_emissiveMapUvIndex], MaterialSrg::m_layer3_m_emissiveIntensity, MaterialSrg::m_layer3_m_emissiveColor.rgb, o_layer3_o_emissiveEnabled, o_layer3_o_emissive_useTexture); + lightingData.emissiveLighting = BlendLayers(layer1_emissive, layer2_emissive, layer3_emissive, blendMaskValues); + + // ------- Occlusion ------- + + float layer1_diffuseAmbientOcclusion = GetOcclusionInput(MaterialSrg::m_layer1_m_diffuseOcclusionMap, MaterialSrg::m_sampler, uvLayer1[MaterialSrg::m_layer1_m_diffuseOcclusionMapUvIndex], MaterialSrg::m_layer1_m_diffuseOcclusionFactor, o_layer1_o_diffuseOcclusion_useTexture); + float layer2_diffuseAmbientOcclusion = GetOcclusionInput(MaterialSrg::m_layer2_m_diffuseOcclusionMap, MaterialSrg::m_sampler, uvLayer2[MaterialSrg::m_layer2_m_diffuseOcclusionMapUvIndex], MaterialSrg::m_layer2_m_diffuseOcclusionFactor, o_layer2_o_diffuseOcclusion_useTexture); + float layer3_diffuseAmbientOcclusion = GetOcclusionInput(MaterialSrg::m_layer3_m_diffuseOcclusionMap, MaterialSrg::m_sampler, uvLayer3[MaterialSrg::m_layer3_m_diffuseOcclusionMapUvIndex], MaterialSrg::m_layer3_m_diffuseOcclusionFactor, o_layer3_o_diffuseOcclusion_useTexture); + lightingData.diffuseAmbientOcclusion = BlendLayers(layer1_diffuseAmbientOcclusion, layer2_diffuseAmbientOcclusion, layer3_diffuseAmbientOcclusion, blendMaskValues); + + float layer1_specularOcclusion = GetOcclusionInput(MaterialSrg::m_layer1_m_specularOcclusionMap, MaterialSrg::m_sampler, uvLayer1[MaterialSrg::m_layer1_m_specularOcclusionMapUvIndex], MaterialSrg::m_layer1_m_specularOcclusionFactor, o_layer1_o_specularOcclusion_useTexture); + float layer2_specularOcclusion = GetOcclusionInput(MaterialSrg::m_layer2_m_specularOcclusionMap, MaterialSrg::m_sampler, uvLayer2[MaterialSrg::m_layer2_m_specularOcclusionMapUvIndex], MaterialSrg::m_layer2_m_specularOcclusionFactor, o_layer2_o_specularOcclusion_useTexture); + float layer3_specularOcclusion = GetOcclusionInput(MaterialSrg::m_layer3_m_specularOcclusionMap, MaterialSrg::m_sampler, uvLayer3[MaterialSrg::m_layer3_m_specularOcclusionMapUvIndex], MaterialSrg::m_layer3_m_specularOcclusionFactor, o_layer3_o_specularOcclusion_useTexture); + lightingData.specularOcclusion = BlendLayers(layer1_specularOcclusion, layer2_specularOcclusion, layer3_specularOcclusion, blendMaskValues); // ------- Clearcoat ------- - float clearCoatFactor = 0.0f; - float clearCoatRoughness = 0.0f; - float3 clearCoatNormal = float3(0.0, 0.0, 0.0); if(o_clearCoat_feature_enabled) { + // --- Layer 1 --- + float layer1_clearCoatFactor = 0.0f; float layer1_clearCoatRoughness = 0.0f; float3 layer1_clearCoatNormal = float3(0.0, 0.0, 0.0); @@ -310,6 +347,8 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float layer1_clearCoatFactor, layer1_clearCoatRoughness, layer1_clearCoatNormal); } + // --- Layer 2 --- + float layer2_clearCoatFactor = 0.0f; float layer2_clearCoatRoughness = 0.0f; float3 layer2_clearCoatNormal = float3(0.0, 0.0, 0.0); @@ -325,6 +364,8 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float layer2_clearCoatFactor, layer2_clearCoatRoughness, layer2_clearCoatNormal); } + // --- Layer 3 --- + float layer3_clearCoatFactor = 0.0f; float layer3_clearCoatRoughness = 0.0f; float3 layer3_clearCoatNormal = float3(0.0, 0.0, 0.0); @@ -340,22 +381,58 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float layer3_clearCoatFactor, layer3_clearCoatRoughness, layer3_clearCoatNormal); } - clearCoatFactor = BlendLayers(layer1_clearCoatFactor, layer2_clearCoatFactor, layer3_clearCoatFactor, blendMaskValues); - clearCoatRoughness = BlendLayers(layer1_clearCoatRoughness, layer2_clearCoatRoughness, layer3_clearCoatRoughness, blendMaskValues); + // --- Blend Layers --- + + surface.clearCoat.factor = BlendLayers(layer1_clearCoatFactor, layer2_clearCoatFactor, layer3_clearCoatFactor, blendMaskValues); + surface.clearCoat.roughness = BlendLayers(layer1_clearCoatRoughness, layer2_clearCoatRoughness, layer3_clearCoatRoughness, blendMaskValues); // [GFX TODO][ATOM-14592] This is not the right way to blend the normals. We need to use ReorientTangentSpaceNormal(), and that requires GetClearCoatInputs() to return the normal in TS instead of WS. - clearCoatNormal = BlendLayers(layer1_clearCoatNormal, layer2_clearCoatNormal, layer3_clearCoatNormal, blendMaskValues); - clearCoatNormal = normalize(clearCoatNormal); + surface.clearCoat.normal = BlendLayers(layer1_clearCoatNormal, layer2_clearCoatNormal, layer3_clearCoatNormal, blendMaskValues); + surface.clearCoat.normal = normalize(surface.clearCoat.normal); + + // manipulate base layer f0 if clear coat is enabled + // modify base layer's normal incidence reflectance + // for the derivation of the following equation please refer to: + // https://google.github.io/filament/Filament.md.html#materialsystem/clearcoatmodel/baselayermodification + float3 f0 = (1.0 - 5.0 * sqrt(surface.specularF0)) / (5.0 - sqrt(surface.specularF0)); + surface.specularF0 = lerp(surface.specularF0, f0 * f0, surface.clearCoat.factor); } + // Diffuse and Specular response (used in IBL calculations) + lightingData.specularResponse = FresnelSchlickWithRoughness(lightingData.NdotV, surface.specularF0, surface.roughnessLinear); + lightingData.diffuseResponse = 1.0 - lightingData.specularResponse; + + if(o_clearCoat_feature_enabled) + { + // Clear coat layer has fixed IOR = 1.5 and transparent => F0 = (1.5 - 1)^2 / (1.5 + 1)^2 = 0.04 + lightingData.diffuseResponse *= 1.0 - (FresnelSchlickWithRoughness(lightingData.NdotV, float3(0.04, 0.04, 0.04), surface.clearCoat.roughness) * surface.clearCoat.factor); + } + + // ------- Multiscatter ------- + + lightingData.CalculateMultiscatterCompensation(surface.specularF0, o_specularF0_enableMultiScatterCompensation); + // ------- Lighting Calculation ------- - const float2 anisotropy = 0.0; // Does not affect calculations unless 'o_enableAnisotropy' is enabled + // Apply Decals + ApplyDecals(lightingData.tileIterator, surface); - PbrLightingOutput lightingOutput = PbrLighting(IN, - baseColor, metallic, roughness, specularF0Factor, - normalWS, tangents[0], bitangents[0], anisotropy, - emissive, diffuseAmbientOcclusion, specularOcclusion, transmissionTintThickness, MaterialSrg::m_transmissionParams, clearCoatFactor, clearCoatRoughness, clearCoatNormal, alpha, o_opacity_mode); + // Apply Direct Lighting + ApplyDirectLighting(surface, lightingData); + + // Apply Image Based Lighting (IBL) + ApplyIBL(surface, lightingData); + + // Finalize Lighting + lightingData.FinalizeLighting(surface.transmission.tint); + + + if (o_opacity_mode == OpacityMode::Blended || o_opacity_mode == OpacityMode::TintedTransparent) + { + alpha = FresnelSchlickWithRoughness(lightingData.NdotV, alpha, surface.roughnessLinear).x; // Increase opacity at grazing angles. + } + + PbrLightingOutput lightingOutput = GetPbrLightingOutput(surface, lightingData, alpha); // ------- Opacity ------- @@ -375,7 +452,6 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float // Pack factor and quality, drawback: because of precision limit of float16 cannot represent exact 1, maximum representable value is 0.9961 uint factorAndQuality = dot(round(float2(saturate(surfaceScatteringFactor), MaterialSrg::m_subsurfaceScatteringQuality) * 255), float2(256, 1)); lightingOutput.m_diffuseColor.w = factorAndQuality * (o_enableSubsurfaceScattering ? 1.0 : -1.0); - lightingOutput.m_scatterDistance = MaterialSrg::m_scatterDistance; } @@ -394,8 +470,6 @@ ForwardPassOutputWithDepth ForwardPassPS(VSOutput IN, bool isFrontFace : SV_IsFr OUT.m_specularF0 = lightingOutput.m_specularF0; OUT.m_albedo = lightingOutput.m_albedo; OUT.m_normal = lightingOutput.m_normal; - OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal; - OUT.m_scatterDistance = lightingOutput.m_scatterDistance; OUT.m_depth = depth; return OUT; } @@ -413,8 +487,6 @@ ForwardPassOutput ForwardPassPS_EDS(VSOutput IN, bool isFrontFace : SV_IsFrontFa OUT.m_specularF0 = lightingOutput.m_specularF0; OUT.m_albedo = lightingOutput.m_albedo; OUT.m_normal = lightingOutput.m_normal; - OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal; - OUT.m_scatterDistance = lightingOutput.m_scatterDistance; return OUT; } diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass.shader b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass.shader index 1af03e49da..28322d68ed 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass.shader +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass.shader @@ -50,4 +50,4 @@ }, "DrawList" : "forward" -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass_EDS.shader b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass_EDS.shader index ad2a06c208..42366d6067 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass_EDS.shader +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_ForwardPass_EDS.shader @@ -50,4 +50,4 @@ }, "DrawList" : "forward" -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_Shadowmap_WithPS.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_Shadowmap_WithPS.azsl index fa7d12f1fb..1274e07f7d 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_Shadowmap_WithPS.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR_Shadowmap_WithPS.azsl @@ -133,4 +133,4 @@ PSDepthOutput MainPS(VertexOutput IN, bool isFrontFace : SV_IsFrontFace) } return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ClearCoatEnableFeature.lua b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ClearCoatEnableFeature.lua index c132e3d927..1c520c6274 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ClearCoatEnableFeature.lua +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ClearCoatEnableFeature.lua @@ -26,4 +26,5 @@ end function Process(context) local enable = context:GetMaterialPropertyValue_bool("clearCoat.enable") context:SetShaderOptionValue_bool("o_clearCoat_feature_enabled", enable) + context:SetShaderOptionValue_bool("o_materialUseForwardPassIBLSpecular", enable) end diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_Common.azsli b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_Common.azsli index 70137a88c1..1a7e039da3 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_Common.azsli +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_Common.azsli @@ -13,6 +13,7 @@ #pragma once #include +#include #include #include "MaterialInputs/BaseColorInput.azsli" diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_DepthPass_WithPS.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_DepthPass_WithPS.azsl index 2e64f5102a..4d4f7b195a 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_DepthPass_WithPS.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_DepthPass_WithPS.azsl @@ -10,7 +10,6 @@ * */ -#include #include #include "./StandardPBR_Common.azsli" #include diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_DepthPass_WithPS.shader b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_DepthPass_WithPS.shader index 12ef2b2341..13a9cb68e9 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_DepthPass_WithPS.shader +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_DepthPass_WithPS.shader @@ -25,4 +25,4 @@ }, "DrawList" : "depth" -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.azsl index c08dc53c6a..d3bc72d162 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.azsl @@ -10,11 +10,25 @@ * */ -#include #include "StandardPBR_Common.azsli" + +// SRGs #include +#include + +// Pass Output #include + +// Utility #include +#include + +// Custom Surface & Lighting +#include + +// Decals +#include + // ---------- Material Parameters ---------- @@ -38,6 +52,8 @@ COMMON_OPTIONS_PARALLAX() #include "MaterialInputs/TransmissionInput.azsli" +// ---------- Vertex Shader ---------- + struct VSInput { // Base fields (required by the template azsli file)... @@ -66,8 +82,6 @@ struct VSOutput float2 m_uv[UvSetCount] : UV1; }; -#include -#include #include VSOutput StandardPbr_ForwardPassVS(VSInput IN) @@ -85,6 +99,9 @@ VSOutput StandardPbr_ForwardPassVS(VSInput IN) return OUT; } + +// ---------- Pixel Shader ---------- + PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float depth) { // ------- Tangents & Bitangets ------- @@ -112,7 +129,7 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float { float3x3 uvMatrix = MaterialSrg::m_parallaxUvIndex == 0 ? MaterialSrg::m_uvMatrix : CreateIdentity3x3(); float3x3 uvMatrixInverse = MaterialSrg::m_parallaxUvIndex == 0 ? MaterialSrg::m_uvMatrixInverse : CreateIdentity3x3(); - GetParallaxInput(IN.m_normal, tangents[MaterialSrg::m_parallaxUvIndex], bitangents[MaterialSrg::m_parallaxUvIndex], MaterialSrg::m_depthFactor, + GetParallaxInput(IN.m_normal, tangents[MaterialSrg::m_parallaxUvIndex], bitangents[MaterialSrg::m_parallaxUvIndex], MaterialSrg::m_depthFactor, ObjectSrg::GetWorldMatrix(), uvMatrix, uvMatrixInverse, IN.m_uv[MaterialSrg::m_parallaxUvIndex], IN.m_worldPosition, depth); @@ -130,7 +147,6 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float Surface surface; surface.position = IN.m_worldPosition.xyz; - // ------- Alpha & Clip ------- float2 baseColorUv = IN.m_uv[MaterialSrg::m_baseColorMapUvIndex]; @@ -162,9 +178,9 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float // ------- Specular ------- float2 specularUv = IN.m_uv[MaterialSrg::m_specularF0MapUvIndex]; - float specularF0 = GetSpecularInput(MaterialSrg::m_specularF0Map, MaterialSrg::m_sampler, specularUv, MaterialSrg::m_specularF0Factor, o_specularF0_useTexture); + float specularF0Factor = GetSpecularInput(MaterialSrg::m_specularF0Map, MaterialSrg::m_sampler, specularUv, MaterialSrg::m_specularF0Factor, o_specularF0_useTexture); - surface.SetAlbedoAndSpecularF0(baseColor, specularF0, metallic); + surface.SetAlbedoAndSpecularF0(baseColor, specularF0Factor, metallic); // ------- Roughness ------- @@ -175,25 +191,8 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float // ------- Subsurface ------- - float2 subsurfaceUv = IN.m_uv[MaterialSrg::m_subsurfaceScatteringInfluenceMapUvIndex]; - float surfaceScatteringFactor = GetSubsurfaceInput(MaterialSrg::m_subsurfaceScatteringInfluenceMap, MaterialSrg::m_sampler, subsurfaceUv, MaterialSrg::m_subsurfaceScatteringFactor); - - // ------- Transmission ------- - - float2 transmissionUv = IN.m_uv[MaterialSrg::m_transmissionThicknessMapUvIndex]; - float4 transmissionTintThickness = GeTransmissionInput(MaterialSrg::m_transmissionThicknessMap, MaterialSrg::m_sampler, transmissionUv, MaterialSrg::m_transmissionTintThickness); - surface.transmission.tint = transmissionTintThickness.rgb; - surface.transmission.thickness = transmissionTintThickness.w; - surface.transmission.transmissionParams = MaterialSrg::m_transmissionParams; - - // ------- Anisotropy ------- - - if (o_enableAnisotropy) - { - const float anisotropyAngle = 0.0f; - const float anisotropyFactor = 0.0f; - surface.anisotropy.Init(surface.normal, tangents[0], bitangents[0], anisotropyAngle, anisotropyFactor, surface.roughnessA); - } + float surfaceScatteringFactor = 0.0f; + surface.transmission.InitializeToZero(); // ------- Lighting Data ------- @@ -250,9 +249,9 @@ PbrLightingOutput ForwardPassPS_Common(VSOutput IN, bool isFrontFace, out float lightingData.diffuseResponse *= 1.0 - (FresnelSchlickWithRoughness(lightingData.NdotV, float3(0.04, 0.04, 0.04), surface.clearCoat.roughness) * surface.clearCoat.factor); } - // Multiscatter compensation factor - lightingData.CalculateMultiscatterCompensation(surface.specularF0, o_specularF0_enableMultiScatterCompensation); + // ------- Multiscatter ------- + lightingData.CalculateMultiscatterCompensation(surface.specularF0, o_specularF0_enableMultiScatterCompensation); // ------- Lighting Calculation ------- @@ -312,9 +311,8 @@ ForwardPassOutputWithDepth StandardPbr_ForwardPassPS(VSOutput IN, bool isFrontFa OUT.m_specularF0 = lightingOutput.m_specularF0; OUT.m_albedo = lightingOutput.m_albedo; OUT.m_normal = lightingOutput.m_normal; - OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal; - OUT.m_scatterDistance = lightingOutput.m_scatterDistance; OUT.m_depth = depth; + return OUT; } @@ -331,8 +329,6 @@ ForwardPassOutput StandardPbr_ForwardPassPS_EDS(VSOutput IN, bool isFrontFace : OUT.m_specularF0 = lightingOutput.m_specularF0; OUT.m_albedo = lightingOutput.m_albedo; OUT.m_normal = lightingOutput.m_normal; - OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal; - OUT.m_scatterDistance = lightingOutput.m_scatterDistance; return OUT; } diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.shader b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.shader index ce444d9222..d8df49f4b0 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.shader +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.shader @@ -51,4 +51,4 @@ }, "DrawList" : "forward" -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.shadervariantlist b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.shadervariantlist index bc41c2150e..39f101aca9 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.shadervariantlist +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass.shadervariantlist @@ -26,4 +26,4 @@ } } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass_EDS.shader b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass_EDS.shader index 4e7221d91c..db7e2a10a8 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass_EDS.shader +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass_EDS.shader @@ -50,4 +50,4 @@ }, "DrawList" : "forward" -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass_EDS.shadervariantlist b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass_EDS.shadervariantlist index 7de28362db..d899ad0fc5 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass_EDS.shadervariantlist +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ForwardPass_EDS.shadervariantlist @@ -28,4 +28,4 @@ } } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ShaderEnable.lua b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ShaderEnable.lua index 6e2b29afae..7c3d989c35 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ShaderEnable.lua +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_ShaderEnable.lua @@ -53,4 +53,4 @@ function Process(context) context:GetShaderByTag("DepthPassTransparentMin"):SetEnabled((opacityMode == OpacityMode_Blended) or (opacityMode == OpacityMode_TintedTransparent)) context:GetShaderByTag("DepthPassTransparentMax"):SetEnabled((opacityMode == OpacityMode_Blended) or (opacityMode == OpacityMode_TintedTransparent)) -end \ No newline at end of file +end diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_Shadowmap_WithPS.azsl b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_Shadowmap_WithPS.azsl index 520c4cc580..e792c25778 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_Shadowmap_WithPS.azsl +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR_Shadowmap_WithPS.azsl @@ -11,7 +11,6 @@ */ #include -#include #include "StandardPBR_Common.azsli" #include #include @@ -134,4 +133,4 @@ PSDepthOutput MainPS(VertexOutput IN, bool isFrontFace : SV_IsFrontFace) OUT.m_depth = pdo.m_depth + ShadowMapDepthBias; } return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/AuxGeom.pass b/Gems/Atom/Feature/Common/Assets/Passes/AuxGeom.pass index 65f0e9973c..4e53e3721a 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/AuxGeom.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/AuxGeom.pass @@ -20,4 +20,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/BRDFTexture.pass b/Gems/Atom/Feature/Common/Assets/Passes/BRDFTexture.pass index 597f3c2a3d..c6d3c40cf9 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/BRDFTexture.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/BRDFTexture.pass @@ -45,4 +45,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/BRDFTexturePipeline.pass b/Gems/Atom/Feature/Common/Assets/Passes/BRDFTexturePipeline.pass index 46ac6d5375..86cb9ba9d8 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/BRDFTexturePipeline.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/BRDFTexturePipeline.pass @@ -14,4 +14,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/BlendColorGradingLuts.pass b/Gems/Atom/Feature/Common/Assets/Passes/BlendColorGradingLuts.pass index 785bd3e28f..3818df2339 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/BlendColorGradingLuts.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/BlendColorGradingLuts.pass @@ -18,4 +18,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/Bloom.pass b/Gems/Atom/Feature/Common/Assets/Passes/Bloom.pass index fb80240136..07dce9812c 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/Bloom.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/Bloom.pass @@ -70,4 +70,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/BloomBlur.pass b/Gems/Atom/Feature/Common/Assets/Passes/BloomBlur.pass index c1bbc3f16f..cdf7bf56ae 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/BloomBlur.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/BloomBlur.pass @@ -26,4 +26,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/BloomComposite.pass b/Gems/Atom/Feature/Common/Assets/Passes/BloomComposite.pass index 6fe4ac1b74..51fb61381f 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/BloomComposite.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/BloomComposite.pass @@ -26,4 +26,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/BloomDownsample.pass b/Gems/Atom/Feature/Common/Assets/Passes/BloomDownsample.pass index b257723bbf..83507cea50 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/BloomDownsample.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/BloomDownsample.pass @@ -104,4 +104,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/CameraMotionVector.pass b/Gems/Atom/Feature/Common/Assets/Passes/CameraMotionVector.pass index ad88576e90..0d2b72dd3e 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/CameraMotionVector.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/CameraMotionVector.pass @@ -58,4 +58,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/CheckerboardResolveColor.pass b/Gems/Atom/Feature/Common/Assets/Passes/CheckerboardResolveColor.pass index 0c77cb4c5d..582b636731 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/CheckerboardResolveColor.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/CheckerboardResolveColor.pass @@ -224,4 +224,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/CheckerboardResolveDepth.pass b/Gems/Atom/Feature/Common/Assets/Passes/CheckerboardResolveDepth.pass index e2d4452673..cb9a6984d6 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/CheckerboardResolveDepth.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/CheckerboardResolveDepth.pass @@ -62,4 +62,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ConvertToAcescg.pass b/Gems/Atom/Feature/Common/Assets/Passes/ConvertToAcescg.pass index 5fab8a8f1d..a6a267b03f 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/ConvertToAcescg.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/ConvertToAcescg.pass @@ -53,4 +53,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/Depth.pass b/Gems/Atom/Feature/Common/Assets/Passes/Depth.pass index 4900064062..fe3113decd 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/Depth.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/Depth.pass @@ -51,4 +51,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DepthCheckerboard.pass b/Gems/Atom/Feature/Common/Assets/Passes/DepthCheckerboard.pass index 12a664754d..c6a4776784 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DepthCheckerboard.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DepthCheckerboard.pass @@ -54,4 +54,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DepthDownsample.pass b/Gems/Atom/Feature/Common/Assets/Passes/DepthDownsample.pass index e13752fff0..0e38d73beb 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DepthDownsample.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DepthDownsample.pass @@ -64,4 +64,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DepthExponentiation.pass b/Gems/Atom/Feature/Common/Assets/Passes/DepthExponentiation.pass index 9afed92c0a..c08f5c9e4a 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DepthExponentiation.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DepthExponentiation.pass @@ -69,4 +69,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA.pass b/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA.pass index 64a86f4d50..05bfa3aa7f 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA.pass @@ -54,4 +54,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA2x.pass b/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA2x.pass index 1820e85448..21f054dfef 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA2x.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA2x.pass @@ -54,4 +54,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA4x.pass b/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA4x.pass index 3fe3a31e0e..173381e6dc 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA4x.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA4x.pass @@ -54,4 +54,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA8x.pass b/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA8x.pass index f637064e1c..161eb8dcdd 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA8x.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DepthMSAA8x.pass @@ -54,4 +54,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DepthMax.pass b/Gems/Atom/Feature/Common/Assets/Passes/DepthMax.pass index dbc6f75f17..08d06205f6 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DepthMax.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DepthMax.pass @@ -61,4 +61,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DepthToLinearDepth.pass b/Gems/Atom/Feature/Common/Assets/Passes/DepthToLinearDepth.pass index 5bb5472d5f..2f1e3a1345 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DepthToLinearDepth.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DepthToLinearDepth.pass @@ -59,4 +59,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DepthUpsample.pass b/Gems/Atom/Feature/Common/Assets/Passes/DepthUpsample.pass index d3a68fe6f8..70455c32ae 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DepthUpsample.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DepthUpsample.pass @@ -73,4 +73,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseComposite.pass b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseComposite.pass index a017b160b2..615ee8a162 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseComposite.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseComposite.pass @@ -68,7 +68,7 @@ "ShaderAsset": { "FilePath": "Shaders/DiffuseGlobalIllumination/DiffuseComposite.shader" }, - "StencilRef": 1, + "StencilRef": 128, // See RenderCommon.h and DiffuseComposite.shader "PipelineViewTag": "MainCamera" } } diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseGlobalFullscreen.pass b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseGlobalFullscreen.pass index fcf7011720..8808666f6d 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseGlobalFullscreen.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseGlobalFullscreen.pass @@ -48,7 +48,7 @@ "ShaderAsset": { "FilePath": "Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.shader" }, - "StencilRef": 1, + "StencilRef": 128, // See RenderCommon.h and DiffuseGlobalFullscreen.shader "PipelineViewTag": "MainCamera" } } diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseGlobalFullscreen_nomsaa.pass b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseGlobalFullscreen_nomsaa.pass index ffbdfa9175..71121967a0 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseGlobalFullscreen_nomsaa.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseGlobalFullscreen_nomsaa.pass @@ -43,7 +43,7 @@ "ShaderAsset": { "FilePath": "Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.shader" }, - "StencilRef": 1, + "StencilRef": 128, // See RenderCommon.h and DiffuseGlobalFullscreen.shader "PipelineViewTag": "MainCamera" } } diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridBlendDistance.pass b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridBlendDistance.pass index 34bf95a61b..2c36a77e4e 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridBlendDistance.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridBlendDistance.pass @@ -8,4 +8,4 @@ "PassClass": "DiffuseProbeGridBlendDistancePass" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridBlendIrradiance.pass b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridBlendIrradiance.pass index c55a3e2685..28606dad61 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridBlendIrradiance.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridBlendIrradiance.pass @@ -8,4 +8,4 @@ "PassClass": "DiffuseProbeGridBlendIrradiancePass" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridBorderUpdate.pass b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridBorderUpdate.pass index 63530bdc4e..f14ddc8f6c 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridBorderUpdate.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridBorderUpdate.pass @@ -8,4 +8,4 @@ "PassClass": "DiffuseProbeGridBorderUpdatePass" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridRayTracing.pass b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridRayTracing.pass index 032605feda..a46384b2d9 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridRayTracing.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridRayTracing.pass @@ -8,4 +8,4 @@ "PassClass": "DiffuseProbeGridRayTracingPass" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridRelocation.pass b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridRelocation.pass index 63023f1250..cf83484002 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridRelocation.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseProbeGridRelocation.pass @@ -8,4 +8,4 @@ "PassClass": "DiffuseProbeGridRelocationPass" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseSpecularMerge.pass b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseSpecularMerge.pass index 6abaa01d2f..b3eae18856 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DiffuseSpecularMerge.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DiffuseSpecularMerge.pass @@ -64,4 +64,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DisplayMapper.pass b/Gems/Atom/Feature/Common/Assets/Passes/DisplayMapper.pass index 0cf314040c..31cf7d130d 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DisplayMapper.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DisplayMapper.pass @@ -64,4 +64,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DownsampleLuminanceMinAvgMaxCS.pass b/Gems/Atom/Feature/Common/Assets/Passes/DownsampleLuminanceMinAvgMaxCS.pass index 31b6b0ffc4..0f609ca1d7 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DownsampleLuminanceMinAvgMaxCS.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DownsampleLuminanceMinAvgMaxCS.pass @@ -62,4 +62,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DownsampleMinAvgMaxCS.pass b/Gems/Atom/Feature/Common/Assets/Passes/DownsampleMinAvgMaxCS.pass index a8dbb8c0a2..032538b619 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DownsampleMinAvgMaxCS.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DownsampleMinAvgMaxCS.pass @@ -61,4 +61,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/DownsampleMipChain.pass b/Gems/Atom/Feature/Common/Assets/Passes/DownsampleMipChain.pass index eb195c4a82..b288aed40d 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/DownsampleMipChain.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/DownsampleMipChain.pass @@ -15,4 +15,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapDepthMSAA.pass b/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapDepthMSAA.pass index 3311795172..5abbe7d62d 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapDepthMSAA.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapDepthMSAA.pass @@ -54,4 +54,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapForwardMSAA.pass b/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapForwardMSAA.pass index aa422aa227..cd52ce946b 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapForwardMSAA.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapForwardMSAA.pass @@ -148,22 +148,6 @@ "LoadAction": "Clear" } }, - { - "Name": "ClearCoatNormalOutput", - "SlotType": "Output", - "ScopeAttachmentUsage": "RenderTarget", - "LoadStoreAction": { - "ClearValue": { - "Value": [ - 0.0, - 0.0, - 0.0, - 0.0 - ] - }, - "LoadAction": "Clear" - } - }, { "Name": "ScatterDistanceOutput", "SlotType": "Output", @@ -274,23 +258,6 @@ "FilePath": "Textures/BRDFTexture.attimage" } }, - { - "Name": "ClearCoatNormalImage", - "SizeSource": { - "Source": { - "Pass": "Parent", - "Attachment": "Output" - } - }, - "MultisampleSource": { - "Pass": "This", - "Attachment": "DepthStencilInputOutput" - }, - "ImageDescriptor": { - "Format": "R16G16B16A16_FLOAT", - "SharedQueueMask": "Graphics" - } - }, { "Name": "ScatterDistanceImage", "SizeSource": { @@ -352,13 +319,6 @@ "Attachment": "BRDFTexture" } }, - { - "LocalSlot": "ClearCoatNormalOutput", - "AttachmentRef": { - "Pass": "This", - "Attachment": "ClearCoatNormalImage" - } - }, { "LocalSlot": "ScatterDistanceOutput", "AttachmentRef": { @@ -369,4 +329,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapPipeline.pass b/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapPipeline.pass index 0e2fb93359..e086f62e27 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapPipeline.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapPipeline.pass @@ -296,7 +296,7 @@ "ShaderAsset": { "FilePath": "Shaders/Reflections/ReflectionComposite.shader" }, - "StencilRef": 1 + "StencilRef": 1 // See RenderCommon.h and ReflectionComposite.shader } }, { @@ -368,4 +368,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapSkyBox.pass b/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapSkyBox.pass index 4c74f9e967..bd8ce6ed01 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapSkyBox.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/EnvironmentCubeMapSkyBox.pass @@ -68,4 +68,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/EsmShadowmaps.pass b/Gems/Atom/Feature/Common/Assets/Passes/EsmShadowmaps.pass index d69615c089..27b777d549 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/EsmShadowmaps.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/EsmShadowmaps.pass @@ -78,4 +78,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/EyeAdaptation.pass b/Gems/Atom/Feature/Common/Assets/Passes/EyeAdaptation.pass index 55eac2e29c..702eaaeafa 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/EyeAdaptation.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/EyeAdaptation.pass @@ -30,4 +30,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/FastDepthAwareBlurHor.pass b/Gems/Atom/Feature/Common/Assets/Passes/FastDepthAwareBlurHor.pass index 58817ac738..e1b90d49de 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/FastDepthAwareBlurHor.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/FastDepthAwareBlurHor.pass @@ -58,4 +58,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/FastDepthAwareBlurVer.pass b/Gems/Atom/Feature/Common/Assets/Passes/FastDepthAwareBlurVer.pass index fe572ac67e..8e2c05cf01 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/FastDepthAwareBlurVer.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/FastDepthAwareBlurVer.pass @@ -58,4 +58,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/FilterDepthHorizontal.pass b/Gems/Atom/Feature/Common/Assets/Passes/FilterDepthHorizontal.pass index 1112d6d360..2b2ae40fdc 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/FilterDepthHorizontal.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/FilterDepthHorizontal.pass @@ -69,4 +69,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/FilterDepthVertical.pass b/Gems/Atom/Feature/Common/Assets/Passes/FilterDepthVertical.pass index 277047d14e..321d0abf4a 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/FilterDepthVertical.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/FilterDepthVertical.pass @@ -69,4 +69,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/Forward.pass b/Gems/Atom/Feature/Common/Assets/Passes/Forward.pass index 66cf330fc5..31a8ed1879 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/Forward.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/Forward.pass @@ -149,22 +149,6 @@ "LoadAction": "Clear" } }, - { - "Name": "ClearCoatNormalOutput", - "SlotType": "Output", - "ScopeAttachmentUsage": "RenderTarget", - "LoadStoreAction": { - "ClearValue": { - "Value": [ - 0.0, - 0.0, - 0.0, - 0.0 - ] - }, - "LoadAction": "Clear" - } - }, { "Name": "ScatterDistanceOutput", "SlotType": "Output", @@ -255,19 +239,6 @@ "FilePath": "Textures/BRDFTexture.attimage" } }, - { - "Name": "ClearCoatNormalImage", - "SizeSource": { - "Source": { - "Pass": "Parent", - "Attachment": "SwapChainOutput" - } - }, - "ImageDescriptor": { - "Format": "R16G16B16A16_FLOAT", - "SharedQueueMask": "Graphics" - } - }, { "Name": "ScatterDistanceImage", "SizeSource": { @@ -325,13 +296,6 @@ "Attachment": "BRDFTexture" } }, - { - "LocalSlot": "ClearCoatNormalOutput", - "AttachmentRef": { - "Pass": "This", - "Attachment": "ClearCoatNormalImage" - } - }, { "LocalSlot": "ScatterDistanceOutput", "AttachmentRef": { diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ForwardCheckerboard.pass b/Gems/Atom/Feature/Common/Assets/Passes/ForwardCheckerboard.pass index 13fffd9e08..e66ad47ced 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/ForwardCheckerboard.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/ForwardCheckerboard.pass @@ -106,14 +106,6 @@ "LoadAction": "Clear" } }, - { - "Name": "ClearCoatNormalOutput", - "SlotType": "Output", - "ScopeAttachmentUsage": "RenderTarget", - "LoadStoreAction": { - "LoadAction": "Clear" - } - }, { "Name": "ScatterDistanceOutput", "SlotType": "Output", @@ -226,22 +218,6 @@ "AssetRef": { "FilePath": "Textures/BRDFTexture.attimage" } - }, - { - "Name": "ClearCoatNormalImage", - "SizeSource": { - "Source": { - "Pass": "Parent", - "Attachment": "SwapChainOutput" - } - }, - "ImageDescriptor": { - "Format": "R16G16B16A16_FLOAT", - "MultisampleState": { - "samples": 2 - }, - "SharedQueueMask": "Graphics" - } } ], "Connections": [ @@ -293,15 +269,8 @@ "Pass": "This", "Attachment": "BRDFTexture" } - }, - { - "LocalSlot": "ClearCoatNormalOutput", - "AttachmentRef": { - "Pass": "This", - "Attachment": "ClearCoatNormalImage" - } } ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ForwardMSAA.pass b/Gems/Atom/Feature/Common/Assets/Passes/ForwardMSAA.pass index b5d5f9f92c..52cf3a2aaa 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/ForwardMSAA.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/ForwardMSAA.pass @@ -148,38 +148,6 @@ }, "LoadAction": "Clear" } - }, - { - "Name": "ClearCoatNormalOutput", - "SlotType": "Output", - "ScopeAttachmentUsage": "RenderTarget", - "LoadStoreAction": { - "ClearValue": { - "Value": [ - 0.0, - 0.0, - 0.0, - 0.0 - ] - }, - "LoadAction": "Clear" - } - }, - { - "Name": "ScatterDistanceOutput", - "SlotType": "Output", - "ScopeAttachmentUsage": "RenderTarget", - "LoadStoreAction": { - "ClearValue": { - "Value": [ - 0.0, - 0.0, - 0.0, - 0.0 - ] - }, - "LoadAction": "Clear" - } } ], "ImageAttachments": [ @@ -274,40 +242,6 @@ "AssetRef": { "FilePath": "Textures/BRDFTexture.attimage" } - }, - { - "Name": "ClearCoatNormalImage", - "SizeSource": { - "Source": { - "Pass": "Parent", - "Attachment": "SwapChainOutput" - } - }, - "MultisampleSource": { - "Pass": "This", - "Attachment": "DepthStencilInputOutput" - }, - "ImageDescriptor": { - "Format": "R16G16B16A16_FLOAT", - "SharedQueueMask": "Graphics" - } - }, - { - "Name": "ScatterDistanceImage", - "SizeSource": { - "Source": { - "Pass": "Parent", - "Attachment": "SwapChainOutput" - } - }, - "MultisampleSource": { - "Pass": "This", - "Attachment": "DepthStencilInputOutput" - }, - "ImageDescriptor": { - "Format": "R11G11B10_FLOAT", - "SharedQueueMask": "Graphics" - } } ], "Connections": [ @@ -352,22 +286,8 @@ "Pass": "This", "Attachment": "BRDFTexture" } - }, - { - "LocalSlot": "ClearCoatNormalOutput", - "AttachmentRef": { - "Pass": "This", - "Attachment": "ClearCoatNormalImage" - } - }, - { - "LocalSlot": "ScatterDistanceOutput", - "AttachmentRef": { - "Pass": "This", - "Attachment": "ScatterDistanceImage" - } } ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ForwardSubsurfaceMSAA.pass b/Gems/Atom/Feature/Common/Assets/Passes/ForwardSubsurfaceMSAA.pass new file mode 100644 index 0000000000..7c3c49a0c9 --- /dev/null +++ b/Gems/Atom/Feature/Common/Assets/Passes/ForwardSubsurfaceMSAA.pass @@ -0,0 +1,158 @@ +{ + "Type": "JsonSerialization", + "Version": 1, + "ClassName": "PassAsset", + "ClassData": { + "PassTemplate": { + "Name": "ForwardSubsurfaceMSAAPassTemplate", + "PassClass": "RasterPass", + "Slots": [ + // Inputs... + { + "Name": "BRDFTextureInput", + "ShaderInputName": "m_brdfMap", + "SlotType": "Input", + "ScopeAttachmentUsage": "Shader" + }, + { + "Name": "DirectionalLightShadowmap", + "ShaderInputName": "m_directionalLightShadowmap", + "SlotType": "Input", + "ScopeAttachmentUsage": "Shader", + "ImageViewDesc": { + "IsArray": 1 + } + }, + { + "Name": "ExponentialShadowmapDirectional", + "ShaderInputName": "m_directionalLightExponentialShadowmap", + "SlotType": "Input", + "ScopeAttachmentUsage": "Shader", + "ImageViewDesc": { + "IsArray": 1 + } + }, + { + "Name": "ProjectedShadowmap", + "ShaderInputName": "m_projectedShadowmaps", + "SlotType": "Input", + "ScopeAttachmentUsage": "Shader", + "ImageViewDesc": { + "IsArray": 1 + } + }, + { + "Name": "ExponentialShadowmapProjected", + "ShaderInputName": "m_projectedExponentialShadowmap", + "SlotType": "Input", + "ScopeAttachmentUsage": "Shader", + "ImageViewDesc": { + "IsArray": 1 + } + }, + { + "Name": "TileLightData", + "SlotType": "Input", + "ShaderInputName": "m_tileLightData", + "ScopeAttachmentUsage": "Shader" + }, + { + "Name": "LightListRemapped", + "SlotType": "Input", + "ShaderInputName": "m_lightListRemapped", + "ScopeAttachmentUsage": "Shader" + }, + // Input/Outputs... + { + "Name": "DepthStencilInputOutput", + "SlotType": "InputOutput", + "ScopeAttachmentUsage": "DepthStencil" + }, + { + "Name": "DiffuseOutput", + "SlotType": "InputOutput", + "ScopeAttachmentUsage": "RenderTarget" + }, + { + "Name": "SpecularOutput", + "SlotType": "InputOutput", + "ScopeAttachmentUsage": "RenderTarget" + }, + { + "Name": "AlbedoOutput", + "SlotType": "InputOutput", + "ScopeAttachmentUsage": "RenderTarget" + }, + { + "Name": "SpecularF0Output", + "SlotType": "InputOutput", + "ScopeAttachmentUsage": "RenderTarget" + }, + { + "Name": "NormalOutput", + "SlotType": "InputOutput", + "ScopeAttachmentUsage": "RenderTarget" + }, + // Outputs... + { + "Name": "ScatterDistanceOutput", + "SlotType": "Output", + "ScopeAttachmentUsage": "RenderTarget", + "LoadStoreAction": { + "ClearValue": { + "Value": [ + 0.0, + 0.0, + 0.0, + 0.0 + ] + }, + "LoadAction": "Clear" + } + } + ], + "ImageAttachments": [ + { + "Name": "BRDFTexture", + "Lifetime": "Imported", + "AssetRef": { + "FilePath": "Textures/BRDFTexture.attimage" + } + }, + { + "Name": "ScatterDistanceImage", + "SizeSource": { + "Source": { + "Pass": "Parent", + "Attachment": "SwapChainOutput" + } + }, + "MultisampleSource": { + "Pass": "This", + "Attachment": "DepthStencilInputOutput" + }, + "ImageDescriptor": { + "Format": "R11G11B10_FLOAT", + "SharedQueueMask": "Graphics" + } + } + ], + "Connections": [ + { + "LocalSlot": "BRDFTextureInput", + "AttachmentRef": { + "Pass": "This", + "Attachment": "BRDFTexture" + } + }, + { + "LocalSlot": "ScatterDistanceOutput", + "AttachmentRef": { + "Pass": "This", + "Attachment": "ScatterDistanceImage" + } + } + ] + } + } +} \ No newline at end of file diff --git a/Gems/Atom/Feature/Common/Assets/Passes/FullscreenCopy.pass b/Gems/Atom/Feature/Common/Assets/Passes/FullscreenCopy.pass index a5dd0ee0dd..0a37644f48 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/FullscreenCopy.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/FullscreenCopy.pass @@ -39,4 +39,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/FullscreenOutputOnly.pass b/Gems/Atom/Feature/Common/Assets/Passes/FullscreenOutputOnly.pass index ca4e38c5ff..03d3e80539 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/FullscreenOutputOnly.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/FullscreenOutputOnly.pass @@ -26,4 +26,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ImGui.pass b/Gems/Atom/Feature/Common/Assets/Passes/ImGui.pass index 0cb91f67ca..def07ee3ba 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/ImGui.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/ImGui.pass @@ -15,4 +15,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/LightCullingHeatmap.pass b/Gems/Atom/Feature/Common/Assets/Passes/LightCullingHeatmap.pass index 6d41607bdc..bcb36ed9ab 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/LightCullingHeatmap.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/LightCullingHeatmap.pass @@ -27,4 +27,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/LookModificationComposite.pass b/Gems/Atom/Feature/Common/Assets/Passes/LookModificationComposite.pass index 170517b1c4..92c53a4201 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/LookModificationComposite.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/LookModificationComposite.pass @@ -63,4 +63,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/LookModificationTransform.pass b/Gems/Atom/Feature/Common/Assets/Passes/LookModificationTransform.pass index 2a6a4f3bc3..fab912be82 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/LookModificationTransform.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/LookModificationTransform.pass @@ -75,4 +75,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/LuminanceHeatmap.pass b/Gems/Atom/Feature/Common/Assets/Passes/LuminanceHeatmap.pass index 9024d87946..8acc97e402 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/LuminanceHeatmap.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/LuminanceHeatmap.pass @@ -39,4 +39,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/LuminanceHistogramGenerator.pass b/Gems/Atom/Feature/Common/Assets/Passes/LuminanceHistogramGenerator.pass index bb70579e38..2fb5a48026 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/LuminanceHistogramGenerator.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/LuminanceHistogramGenerator.pass @@ -40,4 +40,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/MSAAResolveColor.pass b/Gems/Atom/Feature/Common/Assets/Passes/MSAAResolveColor.pass index 8fe052ac5a..94e42f9202 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/MSAAResolveColor.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/MSAAResolveColor.pass @@ -53,4 +53,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/MSAAResolveCustom.pass b/Gems/Atom/Feature/Common/Assets/Passes/MSAAResolveCustom.pass index 7222b0fb24..c9f93b433d 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/MSAAResolveCustom.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/MSAAResolveCustom.pass @@ -71,4 +71,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/MSAAResolveDepth.pass b/Gems/Atom/Feature/Common/Assets/Passes/MSAAResolveDepth.pass index 6c4a3b617f..738f83c168 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/MSAAResolveDepth.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/MSAAResolveDepth.pass @@ -62,4 +62,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/MainPipeline.pass b/Gems/Atom/Feature/Common/Assets/Passes/MainPipeline.pass index 38a616313b..ee943f6d39 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/MainPipeline.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/MainPipeline.pass @@ -439,4 +439,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/MainPipelineRenderToTexture.pass b/Gems/Atom/Feature/Common/Assets/Passes/MainPipelineRenderToTexture.pass index d812813ffb..468fc10b63 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/MainPipelineRenderToTexture.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/MainPipelineRenderToTexture.pass @@ -29,4 +29,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/MainRenderPipeline.azasset b/Gems/Atom/Feature/Common/Assets/Passes/MainRenderPipeline.azasset index 7a82ac85ca..bc12f61a8f 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/MainRenderPipeline.azasset +++ b/Gems/Atom/Feature/Common/Assets/Passes/MainRenderPipeline.azasset @@ -12,4 +12,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/MeshMotionVector.pass b/Gems/Atom/Feature/Common/Assets/Passes/MeshMotionVector.pass index 6384e9b769..57600440b4 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/MeshMotionVector.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/MeshMotionVector.pass @@ -91,4 +91,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ModulateTexture.pass b/Gems/Atom/Feature/Common/Assets/Passes/ModulateTexture.pass index b287cbb988..b5290cfe48 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/ModulateTexture.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/ModulateTexture.pass @@ -23,4 +23,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/MorphTarget.pass b/Gems/Atom/Feature/Common/Assets/Passes/MorphTarget.pass index 9276e3d65e..5562988c11 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/MorphTarget.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/MorphTarget.pass @@ -22,4 +22,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/OpaqueParent.pass b/Gems/Atom/Feature/Common/Assets/Passes/OpaqueParent.pass index bd15bdde9f..dda120e164 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/OpaqueParent.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/OpaqueParent.pass @@ -127,6 +127,106 @@ } } }, + { + "Name": "ForwardSubsurfaceMSAAPass", + "TemplateName": "ForwardSubsurfaceMSAAPassTemplate", + "Connections": [ + // Inputs... + { + "LocalSlot": "DirectionalLightShadowmap", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "DirectionalShadowmap" + } + }, + { + "LocalSlot": "ExponentialShadowmapDirectional", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "DirectionalESM" + } + }, + { + "LocalSlot": "ProjectedShadowmap", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "ProjectedShadowmap" + } + }, + { + "LocalSlot": "ExponentialShadowmapProjected", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "ProjectedESM" + } + }, + { + "LocalSlot": "TileLightData", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "TileLightData" + } + }, + { + "LocalSlot": "LightListRemapped", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "LightListRemapped" + } + }, + // Input/Outputs... + { + "LocalSlot": "DepthStencilInputOutput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "DepthStencil" + } + }, + { + "LocalSlot": "DiffuseOutput", + "AttachmentRef": { + "Pass": "ForwardMSAAPass", + "Attachment": "DiffuseOutput" + } + }, + { + "LocalSlot": "SpecularOutput", + "AttachmentRef": { + "Pass": "ForwardMSAAPass", + "Attachment": "SpecularOutput" + } + }, + { + "LocalSlot": "AlbedoOutput", + "AttachmentRef": { + "Pass": "ForwardMSAAPass", + "Attachment": "AlbedoOutput" + } + }, + { + "LocalSlot": "SpecularF0Output", + "AttachmentRef": { + "Pass": "ForwardMSAAPass", + "Attachment": "SpecularF0Output" + } + }, + { + "LocalSlot": "NormalOutput", + "AttachmentRef": { + "Pass": "ForwardMSAAPass", + "Attachment": "NormalOutput" + } + } + ], + "PassData": { + "$type": "RasterPassData", + "DrawListTag": "forwardWithSubsurfaceOutput", + "PipelineViewTag": "MainCamera", + "PassSrgAsset": { + "FilePath": "shaderlib/atom/features/pbr/forwardpasssrg.azsli:PassSrg" + } + } + }, { "Name": "DiffuseGlobalIlluminationPass", "TemplateName": "DiffuseGlobalIlluminationPassTemplate", @@ -187,13 +287,6 @@ "Attachment": "AlbedoOutput" } }, - { - "LocalSlot": "ClearCoatNormalInput", - "AttachmentRef": { - "Pass": "ForwardMSAAPass", - "Attachment": "ClearCoatNormalOutput" - } - }, { "LocalSlot": "DepthStencilInputOutput", "AttachmentRef": { @@ -269,7 +362,7 @@ "ShaderAsset": { "FilePath": "Shaders/Reflections/ReflectionComposite.shader" }, - "StencilRef": 1, + "StencilRef": 1, // See RenderCommon.h and ReflectionComposite.shader "PipelineViewTag": "MainCamera" } }, @@ -327,7 +420,7 @@ { "LocalSlot": "Input", "AttachmentRef": { - "Pass": "ForwardMSAAPass", + "Pass": "ForwardSubsurfaceMSAAPass", "Attachment": "ScatterDistanceOutput" } } diff --git a/Gems/Atom/Feature/Common/Assets/Passes/PassTemplates.azasset b/Gems/Atom/Feature/Common/Assets/Passes/PassTemplates.azasset index 29ccb1db09..b83ab65ff2 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/PassTemplates.azasset +++ b/Gems/Atom/Feature/Common/Assets/Passes/PassTemplates.azasset @@ -48,6 +48,10 @@ "Name": "ForwardMSAAPassTemplate", "Path": "Passes/ForwardMSAA.pass" }, + { + "Name": "ForwardSubsurfaceMSAAPassTemplate", + "Path": "Passes/ForwardSubsurfaceMSAA.pass" + }, { "Name": "MainPipeline", "Path": "Passes/MainPipeline.pass" @@ -482,4 +486,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ProjectedShadowmaps.pass b/Gems/Atom/Feature/Common/Assets/Passes/ProjectedShadowmaps.pass index 1bfbea527e..2cbe57aa8a 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/ProjectedShadowmaps.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/ProjectedShadowmaps.pass @@ -37,4 +37,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/RayTracingAccelerationStructure.pass b/Gems/Atom/Feature/Common/Assets/Passes/RayTracingAccelerationStructure.pass index bdcc76bf53..139ca857bc 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/RayTracingAccelerationStructure.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/RayTracingAccelerationStructure.pass @@ -15,4 +15,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionCopyFrameBuffer.pass b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionCopyFrameBuffer.pass index b77b186f52..ac7ea3754c 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionCopyFrameBuffer.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionCopyFrameBuffer.pass @@ -33,4 +33,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen.pass b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen.pass index 1b763f86c2..c699fe6d57 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen.pass @@ -33,11 +33,6 @@ "SlotType": "Input", "ScopeAttachmentUsage": "Shader" }, - { - "Name": "ClearCoatNormalInput", - "SlotType": "Input", - "ScopeAttachmentUsage": "Shader" - }, { "Name": "ReflectionBlendWeightInput", "SlotType": "Input", diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen_nomsaa.pass b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen_nomsaa.pass index 54d3757a52..26c90b90e5 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen_nomsaa.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen_nomsaa.pass @@ -27,11 +27,6 @@ "SlotType": "Input", "ScopeAttachmentUsage": "Shader" }, - { - "Name": "ClearCoatNormalInput", - "SlotType": "Input", - "ScopeAttachmentUsage": "Shader" - }, { "Name": "ReflectionBlendWeightInput", "SlotType": "Input", diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeRenderInner.pass b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeRenderInner.pass index 17110ef368..a55ebe9cfb 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeRenderInner.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeRenderInner.pass @@ -27,11 +27,6 @@ "SlotType": "Input", "ScopeAttachmentUsage": "Shader" }, - { - "Name": "ClearCoatNormalInput", - "SlotType": "Input", - "ScopeAttachmentUsage": "Shader" - }, { "Name": "BRDFTextureInput", "ShaderInputName": "m_brdfMap", diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeRenderOuter.pass b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeRenderOuter.pass index 987b65440b..cf751ec4b0 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeRenderOuter.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeRenderOuter.pass @@ -27,11 +27,6 @@ "SlotType": "Input", "ScopeAttachmentUsage": "Shader" }, - { - "Name": "ClearCoatNormalInput", - "SlotType": "Input", - "ScopeAttachmentUsage": "Shader" - }, { "Name": "ReflectionBlendWeightInput", "SlotType": "Input", diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeStencil.pass b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeStencil.pass index 3eef071d32..76720f08bc 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeStencil.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionProbeStencil.pass @@ -15,4 +15,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionScreenSpaceBlurMobile.pass b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionScreenSpaceBlurMobile.pass new file mode 100644 index 0000000000..e11bcac78d --- /dev/null +++ b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionScreenSpaceBlurMobile.pass @@ -0,0 +1,43 @@ +{ + "Type": "JsonSerialization", + "Version": 1, + "ClassName": "PassAsset", + "ClassData": { + "PassTemplate": { + "Name": "ReflectionScreenSpaceBlurMobilePassTemplate", + "PassClass": "ReflectionScreenSpaceBlurPass", + "Slots": [ + { + "Name": "PreviousFrameInputOutput", + "SlotType": "InputOutput", + "ScopeAttachmentUsage": "Shader" + } + ], + "ImageAttachments": [ + { + "Name": "PreviousFrameImage", + "SizeSource": { + "Source": { + "Pass": "Parent", + "Attachment": "SpecularInput" + } + }, + "ImageDescriptor": { + "Format": "R8G8B8A8_SINT", + "MipLevels": "8", + "SharedQueueMask": "Graphics" + } + } + ], + "Connections": [ + { + "LocalSlot": "PreviousFrameInputOutput", + "AttachmentRef": { + "Pass": "This", + "Attachment": "PreviousFrameImage" + } + } + ] + } + } +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/ReflectionScreenSpaceMobile.pass b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionScreenSpaceMobile.pass new file mode 100644 index 0000000000..648d643496 --- /dev/null +++ b/Gems/Atom/Feature/Common/Assets/Passes/ReflectionScreenSpaceMobile.pass @@ -0,0 +1,137 @@ +{ + "Type": "JsonSerialization", + "Version": 1, + "ClassName": "PassAsset", + "ClassData": { + "PassTemplate": { + "Name": "ReflectionScreenSpaceMobilePassTemplate", + "PassClass": "ParentPass", + "Slots": [ + { + "Name": "NormalInput", + "SlotType": "Input", + "ScopeAttachmentUsage": "Shader" + }, + { + "Name": "SpecularF0Input", + "SlotType": "Input", + "ScopeAttachmentUsage": "Shader" + }, + { + "Name": "SpecularInput", + "SlotType": "Input", + "ScopeAttachmentUsage": "Shader" + }, + { + "Name": "DepthStencilInput", + "SlotType": "Input", + "ScopeAttachmentUsage": "DepthStencil" + }, + { + "Name": "ReflectionInputOutput", + "SlotType": "InputOutput", + "ScopeAttachmentUsage": "RenderTarget" + } + ], + "PassRequests": [ + { + "Name": "ReflectionScreenSpaceBlurMobilePass", + "TemplateName": "ReflectionScreenSpaceBlurMobilePassTemplate" + }, + { + "Name": "ReflectionScreenSpaceTracePass", + "TemplateName": "ReflectionScreenSpaceTracePassTemplate", + "Connections": [ + { + "LocalSlot": "DepthStencilTextureInput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "DepthStencilInput" + } + }, + { + "LocalSlot": "NormalInput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "NormalInput" + } + }, + { + "LocalSlot": "DepthStencilInput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "DepthStencilInput" + + } + }, + { + "LocalSlot": "SpecularF0Input", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "SpecularF0Input" + } + } + ] + }, + { + "Name": "ReflectionScreenSpaceCompositePass", + "TemplateName": "ReflectionScreenSpaceCompositePassTemplate", + "ExecuteAfter": [ + "ReflectionScreenSpaceBlurPass" + ], + "Connections": [ + { + "LocalSlot": "TraceInput", + "AttachmentRef": { + "Pass": "ReflectionScreenSpaceTracePass", + "Attachment": "Output" + } + }, + { + "LocalSlot": "PreviousFrameBufferInput", + "AttachmentRef": { + "Pass": "ReflectionScreenSpaceBlurPass", + "Attachment": "PreviousFrameInputOutput" + } + }, + { + "LocalSlot": "NormalInput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "NormalInput" + } + }, + { + "LocalSlot": "SpecularF0Input", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "SpecularF0Input" + } + }, + { + "LocalSlot": "DepthStencilTextureInput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "DepthStencilInput" + } + }, + { + "LocalSlot": "DepthStencilInput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "DepthStencilInput" + } + }, + { + "LocalSlot": "Output", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "ReflectionInputOutput" + } + } + ] + } + ] + } + } +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/Reflections.pass b/Gems/Atom/Feature/Common/Assets/Passes/Reflections.pass index 97881d3d71..3442102291 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/Reflections.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/Reflections.pass @@ -22,11 +22,6 @@ "SlotType": "Input", "ScopeAttachmentUsage": "Shader" }, - { - "Name": "ClearCoatNormalInput", - "SlotType": "Input", - "ScopeAttachmentUsage": "Shader" - }, { "Name": "DepthStencilInputOutput", "SlotType": "InputOutput", @@ -139,13 +134,6 @@ "Attachment": "AlbedoInput" } }, - { - "LocalSlot": "ClearCoatNormalInput", - "AttachmentRef": { - "Pass": "Parent", - "Attachment": "ClearCoatNormalInput" - } - }, { "LocalSlot": "ReflectionBlendWeightInput", "AttachmentRef": { @@ -159,7 +147,7 @@ "ShaderAsset": { "FilePath": "Shaders/Reflections/ReflectionGlobalFullscreen.shader" }, - "StencilRef": 15, + "StencilRef": 3, // See RenderCommon.h and ReflectionGlobalFullscreen.shader "PipelineViewTag": "MainCamera" } }, @@ -203,13 +191,6 @@ "Attachment": "SpecularF0Input" } }, - { - "LocalSlot": "ClearCoatNormalInput", - "AttachmentRef": { - "Pass": "Parent", - "Attachment": "ClearCoatNormalInput" - } - }, { "LocalSlot": "ReflectionBlendWeightInput", "AttachmentRef": { @@ -266,13 +247,6 @@ "Pass": "Parent", "Attachment": "SpecularF0Input" } - }, - { - "LocalSlot": "ClearCoatNormalInput", - "AttachmentRef": { - "Pass": "Parent", - "Attachment": "ClearCoatNormalInput" - } } ], "PassData": { diff --git a/Gems/Atom/Feature/Common/Assets/Passes/Reflections_nomsaa.pass b/Gems/Atom/Feature/Common/Assets/Passes/Reflections_nomsaa.pass index 1973727719..a35352b9f0 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/Reflections_nomsaa.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/Reflections_nomsaa.pass @@ -17,11 +17,6 @@ "SlotType": "Input", "ScopeAttachmentUsage": "Shader" }, - { - "Name": "ClearCoatNormalInput", - "SlotType": "Input", - "ScopeAttachmentUsage": "Shader" - }, { "Name": "DepthStencilInputOutput", "SlotType": "InputOutput", @@ -127,13 +122,6 @@ "Attachment": "SpecularF0Input" } }, - { - "LocalSlot": "ClearCoatNormalInput", - "AttachmentRef": { - "Pass": "Parent", - "Attachment": "ClearCoatNormalInput" - } - }, { "LocalSlot": "ReflectionBlendWeightInput", "AttachmentRef": { @@ -147,7 +135,7 @@ "ShaderAsset": { "FilePath": "Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.shader" }, - "StencilRef": 15, + "StencilRef": 3, // See RenderCommon.h and ReflectionGlobalFullscreen_nomsaa.shader "PipelineViewTag": "MainCamera" } }, @@ -191,13 +179,6 @@ "Attachment": "SpecularF0Input" } }, - { - "LocalSlot": "ClearCoatNormalInput", - "AttachmentRef": { - "Pass": "Parent", - "Attachment": "ClearCoatNormalInput" - } - }, { "LocalSlot": "ReflectionBlendWeightInput", "AttachmentRef": { @@ -254,13 +235,6 @@ "Pass": "Parent", "Attachment": "SpecularF0Input" } - }, - { - "LocalSlot": "ClearCoatNormalInput", - "AttachmentRef": { - "Pass": "Parent", - "Attachment": "ClearCoatNormalInput" - } } ], "PassData": { @@ -273,8 +247,10 @@ } }, { - "Name": "ReflectionScreenSpacePass", - "TemplateName": "ReflectionScreenSpacePassTemplate", + // Using cut-down version of screen space reflection for handling the attachment format compatibility issues. + // This is used for mobile devices with limited capabilities. + "Name": "ReflectionScreenSpaceMobilePass", + "TemplateName": "ReflectionScreenSpaceMobilePassTemplate", "Enabled": false, "Connections": [ { diff --git a/Gems/Atom/Feature/Common/Assets/Passes/SMAABlendingWeightCalculation.pass b/Gems/Atom/Feature/Common/Assets/Passes/SMAABlendingWeightCalculation.pass index bb82745aad..a73f829d28 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/SMAABlendingWeightCalculation.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/SMAABlendingWeightCalculation.pass @@ -62,4 +62,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/SMAAConvertToPerceptualColor.pass b/Gems/Atom/Feature/Common/Assets/Passes/SMAAConvertToPerceptualColor.pass index 0dc8f091fb..a737ac669e 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/SMAAConvertToPerceptualColor.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/SMAAConvertToPerceptualColor.pass @@ -62,4 +62,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/SMAAEdgeDetection.pass b/Gems/Atom/Feature/Common/Assets/Passes/SMAAEdgeDetection.pass index 0d0023f204..ab03ea01ef 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/SMAAEdgeDetection.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/SMAAEdgeDetection.pass @@ -67,4 +67,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/SMAANeighborhoodBlending.pass b/Gems/Atom/Feature/Common/Assets/Passes/SMAANeighborhoodBlending.pass index 3857fad285..c232dca1a2 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/SMAANeighborhoodBlending.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/SMAANeighborhoodBlending.pass @@ -78,4 +78,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/Skinning.pass b/Gems/Atom/Feature/Common/Assets/Passes/Skinning.pass index ff2429b7b0..ab2d997862 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/Skinning.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/Skinning.pass @@ -22,4 +22,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/SkyBox.pass b/Gems/Atom/Feature/Common/Assets/Passes/SkyBox.pass index 2f08097686..57f442e5de 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/SkyBox.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/SkyBox.pass @@ -40,4 +40,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/SsaoCompute.pass b/Gems/Atom/Feature/Common/Assets/Passes/SsaoCompute.pass index 4bed5e9422..034b4359b4 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/SsaoCompute.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/SsaoCompute.pass @@ -54,4 +54,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/SubsurfaceScattering.pass b/Gems/Atom/Feature/Common/Assets/Passes/SubsurfaceScattering.pass index e92a54fe21..9ced5ced6b 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/SubsurfaceScattering.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/SubsurfaceScattering.pass @@ -66,4 +66,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Passes/UI.pass b/Gems/Atom/Feature/Common/Assets/Passes/UI.pass index 379f9e7a13..569fe1d722 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/UI.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/UI.pass @@ -15,4 +15,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Scripts/material_property_overrides_demo.lua b/Gems/Atom/Feature/Common/Assets/Scripts/material_property_overrides_demo.lua index 35f11b1f97..352076033e 100644 --- a/Gems/Atom/Feature/Common/Assets/Scripts/material_property_overrides_demo.lua +++ b/Gems/Atom/Feature/Common/Assets/Scripts/material_property_overrides_demo.lua @@ -161,4 +161,4 @@ function PropertyOverrideTest:OnTick(deltaTime, timePoint) end end -return PropertyOverrideTest \ No newline at end of file +return PropertyOverrideTest diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/AlphaUtils.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/AlphaUtils.azsli index 99f56f1fd3..09d8332ee8 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/AlphaUtils.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/AlphaUtils.azsli @@ -12,7 +12,6 @@ #pragma once -// TODO: Move this to LightingModel.azsli option enum class OpacityMode {Opaque, Cutout, Blended, TintedTransparent} o_opacity_mode; void CheckClipping(float alpha, float opacityFactor) diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/BackLighting.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/BackLighting.azsli index 2df17a41a9..62f77dd701 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/BackLighting.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/BackLighting.azsli @@ -1,7 +1,23 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + #pragma once +// ------------------------------------------------------------------------------ +// NOTE: The following must be included or defined before including this file: +// - Surface - LightingData +// --------------------------------------------------------------------------------- + #include -#include // Analytical integation (approximation) of diffusion profile over radius, could be replaced by other pre integrated kernels // such as sum of Gaussian diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Decals.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Decals.azsli index b452f08c22..d2eb978eb6 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Decals.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Decals.azsli @@ -12,23 +12,27 @@ #pragma once +// ------------------------------------------------------------------------------ +// NOTE: The following must be included or defined before including this file: +// - Surface +// --------------------------------------------------------------------------------- + #include #include #include -#include void ApplyDecal(uint currDecalIndex, inout Surface surface); void ApplyDecals(inout LightCullingTileIterator tileIterator, inout Surface surface) { tileIterator.LoadAdvance(); - - while( !tileIterator.IsDone() ) - { - uint currDecalIndex = tileIterator.GetValue(); + + while( !tileIterator.IsDone() ) + { + uint currDecalIndex = tileIterator.GetValue(); tileIterator.LoadAdvance(); - ApplyDecal(currDecalIndex, surface); + ApplyDecal(currDecalIndex, surface); } } @@ -44,13 +48,13 @@ float GetDecalAttenuation(float3 surfNormal, float3 decalUp, float decalAngleAtt void ApplyDecal(uint currDecalIndex, inout Surface surface) { - ViewSrg::Decal decal = ViewSrg::m_decals[currDecalIndex]; + ViewSrg::Decal decal = ViewSrg::m_decals[currDecalIndex]; float3x3 decalRot = MatrixFromQuaternion(decal.m_quaternion); - float3 localPos = surface.position - decal.m_position; + float3 localPos = surface.position - decal.m_position; localPos = mul(localPos, decalRot); - + float3 decalUVW = localPos * rcp(decal.m_halfSize); if(decalUVW.x >= -1.0f && decalUVW.x <= 1.0f && decalUVW.y >= -1.0f && decalUVW.y <= 1.0f && @@ -70,25 +74,23 @@ void ApplyDecal(uint currDecalIndex, inout Surface surface) switch(textureArrayIndex) { case 0: - baseMap = ViewSrg::m_decalTextureArray0.Sample(PassSrg::LinearSampler, decalUV); + baseMap = ViewSrg::m_decalTextureArray0.Sample(PassSrg::LinearSampler, decalUV); break; case 1: - baseMap = ViewSrg::m_decalTextureArray1.Sample(PassSrg::LinearSampler, decalUV); + baseMap = ViewSrg::m_decalTextureArray1.Sample(PassSrg::LinearSampler, decalUV); break; case 2: - baseMap = ViewSrg::m_decalTextureArray2.Sample(PassSrg::LinearSampler, decalUV); + baseMap = ViewSrg::m_decalTextureArray2.Sample(PassSrg::LinearSampler, decalUV); break; case 3: - baseMap = ViewSrg::m_decalTextureArray3.Sample(PassSrg::LinearSampler, decalUV); + baseMap = ViewSrg::m_decalTextureArray3.Sample(PassSrg::LinearSampler, decalUV); break; case 4: - baseMap = ViewSrg::m_decalTextureArray4.Sample(PassSrg::LinearSampler, decalUV); + baseMap = ViewSrg::m_decalTextureArray4.Sample(PassSrg::LinearSampler, decalUV); break; } - float opacity = baseMap.a * decal.m_opacity * GetDecalAttenuation(surface.normal, decalRot[2], decal.m_angleAttenuation); - surface.albedo = lerp(surface.albedo, baseMap.rgb, opacity); - } + float opacity = baseMap.a * decal.m_opacity * GetDecalAttenuation(surface.normal, decalRot[2], decal.m_angleAttenuation); + surface.albedo = lerp(surface.albedo, baseMap.rgb, opacity); + } } - - diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardPassOutput.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardPassOutput.azsli index f0a43d6b1d..acc215f1c9 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardPassOutput.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardPassOutput.azsli @@ -17,8 +17,6 @@ struct ForwardPassOutput float4 m_albedo : SV_Target2; //!< RGB = Surface albedo pre-multiplied by other factors that will be multiplied later by diffuse GI, A = specularOcclusion float4 m_specularF0 : SV_Target3; //!< RGB = Specular F0, A = roughness float4 m_normal : SV_Target4; //!< RGB10 = EncodeNormalSignedOctahedron(worldNormal), A2 = multiScatterCompensationEnabled - float4 m_clearCoatNormal : SV_Target5; //!< RG = EncodeNormalSphereMap(clearCoatNormal), B = clearCoatFactor, A = clearCoatRoughness - float3 m_scatterDistance : SV_Target6; }; struct ForwardPassOutputWithDepth @@ -30,7 +28,5 @@ struct ForwardPassOutputWithDepth float4 m_albedo : SV_Target2; float4 m_specularF0 : SV_Target3; float4 m_normal : SV_Target4; - float4 m_clearCoatNormal : SV_Target5; - float3 m_scatterDistance : SV_Target6; float m_depth : SV_Depth; }; diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardSubsurfacePassOutput.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardSubsurfacePassOutput.azsli new file mode 100644 index 0000000000..351e33eaf5 --- /dev/null +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardSubsurfacePassOutput.azsli @@ -0,0 +1,34 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +struct ForwardPassOutput +{ + // m_diffuseColor.a should be encoded with subsurface scattering's strength factor and quality factor if enabled + float4 m_diffuseColor : SV_Target0; + float4 m_specularColor : SV_Target1; + float4 m_albedo : SV_Target2; + float4 m_specularF0 : SV_Target3; + float4 m_normal : SV_Target4; + float3 m_scatterDistance : SV_Target5; +}; + +struct ForwardPassOutputWithDepth +{ + // m_diffuseColor.a should be encoded with subsurface scattering's strength factor and quality factor if enabled + float4 m_diffuseColor : SV_Target0; + float4 m_specularColor : SV_Target1; + float4 m_albedo : SV_Target2; + float4 m_specularF0 : SV_Target3; + float4 m_normal : SV_Target4; + float3 m_scatterDistance : SV_Target5; + float m_depth : SV_Depth; +}; diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lighting/EnhancedLighting.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lighting/EnhancedLighting.azsli new file mode 100644 index 0000000000..010de59ec9 --- /dev/null +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lighting/EnhancedLighting.azsli @@ -0,0 +1,115 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +#pragma once + +// Include options first +#include + +// Then include custom surface and lighting data types +#include +#include + +#include +#include + +// Then define the Diffuse and Specular lighting functions +float3 GetDiffuseLighting(Surface surface, LightingData lightingData, float3 lightIntensity, float3 dirToLight) +{ + float3 diffuse; + if(o_enableSubsurfaceScattering) + { + // Use diffuse brdf contains double Fresnel (enter/exit surface) terms if subsurface scattering is enabled + diffuse = NormalizedDisneyDiffuse(surface.albedo, surface.normal, lightingData.dirToCamera, dirToLight, surface.roughnessLinear); + } + else + { + diffuse = DiffuseLambertian(surface.albedo, surface.normal, dirToLight); + } + + if(o_clearCoat_feature_enabled) + { + // Attenuate diffuse term by clear coat's fresnel term to account for energy loss + float HdotV = saturate(dot(normalize(dirToLight + lightingData.dirToCamera), lightingData.dirToCamera)); + diffuse *= 1.0 - (FresnelSchlick(HdotV, 0.04) * surface.clearCoat.factor); + } + + diffuse *= lightIntensity; + return diffuse; +} + +float3 GetSpecularLighting(Surface surface, LightingData lightingData, const float3 lightIntensity, const float3 dirToLight) +{ + float3 specular; + if (o_enableAnisotropy) + { + specular = AnisotropicGGX( lightingData.dirToCamera, dirToLight, surface.normal, surface.anisotropy.tangent, surface.anisotropy.bitangent, surface.anisotropy.anisotropyFactors, + surface.specularF0, lightingData.NdotV, lightingData.multiScatterCompensation ); + } + else + { + specular = SpecularGGX(lightingData.dirToCamera, dirToLight, surface.normal, surface.specularF0, lightingData.NdotV, surface.roughnessA2, lightingData.multiScatterCompensation); + } + + if(o_clearCoat_feature_enabled) + { + float3 halfVector = normalize(dirToLight + lightingData.dirToCamera); + float NdotH = saturate(dot(surface.clearCoat.normal, halfVector)); + float NdotL = saturate(dot(surface.clearCoat.normal, dirToLight)); + float HdotL = saturate(dot(halfVector, dirToLight)); + + // HdotV = HdotL due to the definition of half vector + float3 clearCoatF = FresnelSchlick(HdotL, 0.04) * surface.clearCoat.factor; + float clearCoatRoughness = max(surface.clearCoat.roughness * surface.clearCoat.roughness, 0.0005f); + float3 clearCoatSpecular = ClearCoatGGX(NdotH, HdotL, NdotL, surface.clearCoat.normal, clearCoatRoughness, clearCoatF ); + + specular = specular * (1.0 - clearCoatF) * (1.0 - clearCoatF) + clearCoatSpecular; + } + + specular *= lightIntensity; + + return specular; +} + + +// Then include everything else +#include +#include + + +struct PbrLightingOutput +{ + float4 m_diffuseColor; + float4 m_specularColor; + float4 m_albedo; + float4 m_specularF0; + float4 m_normal; + float3 m_scatterDistance; +}; + + +PbrLightingOutput GetPbrLightingOutput(Surface surface, LightingData lightingData, float alpha) +{ + PbrLightingOutput lightingOutput; + + lightingOutput.m_diffuseColor = float4(lightingData.diffuseLighting, alpha); + lightingOutput.m_specularColor = float4(lightingData.specularLighting, 1.0); + + // albedo, specularF0, roughness, and normals for later passes (specular IBL, Diffuse GI, SSR, AO, etc) + lightingOutput.m_specularF0 = float4(surface.specularF0, surface.roughnessLinear); + lightingOutput.m_albedo.rgb = surface.albedo * lightingData.diffuseResponse * lightingData.diffuseAmbientOcclusion; + lightingOutput.m_albedo.a = lightingData.specularOcclusion; + lightingOutput.m_normal.rgb = EncodeNormalSignedOctahedron(surface.normal); + lightingOutput.m_normal.a = o_specularF0_enableMultiScatterCompensation ? 1.0f : 0.0f; + + return lightingOutput; +} diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lighting/SkinLighting.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lighting/SkinLighting.azsli new file mode 100644 index 0000000000..9f18d43f8b --- /dev/null +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lighting/SkinLighting.azsli @@ -0,0 +1,106 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +#pragma once + +// Include options first +#include + +// Then include custom surface and lighting data types +#include +#include + +#include +#include + +// Then define the Diffuse and Specular lighting functions +float3 GetDiffuseLighting(Surface surface, LightingData lightingData, float3 lightIntensity, float3 dirToLight) +{ + float3 diffuse; + if(o_enableSubsurfaceScattering) + { + // Use diffuse brdf contains double Fresnel (enter/exit surface) terms if subsurface scattering is enabled + diffuse = NormalizedDisneyDiffuse(surface.albedo, surface.normal, lightingData.dirToCamera, dirToLight, surface.roughnessLinear); + } + else + { + diffuse = DiffuseLambertian(surface.albedo, surface.normal, dirToLight); + } + + if(o_clearCoat_feature_enabled) + { + // Attenuate diffuse term by clear coat's fresnel term to account for energy loss + float HdotV = saturate(dot(normalize(dirToLight + lightingData.dirToCamera), lightingData.dirToCamera)); + diffuse *= 1.0 - (FresnelSchlick(HdotV, 0.04) * surface.clearCoat.factor); + } + + diffuse *= lightIntensity; + return diffuse; +} + +float3 GetSpecularLighting(Surface surface, LightingData lightingData, const float3 lightIntensity, const float3 dirToLight) +{ + float3 specular = SpecularGGX(lightingData.dirToCamera, dirToLight, surface.normal, surface.specularF0, lightingData.NdotV, surface.roughnessA2, lightingData.multiScatterCompensation); + + if(o_clearCoat_feature_enabled) + { + float3 halfVector = normalize(dirToLight + lightingData.dirToCamera); + float NdotH = saturate(dot(surface.clearCoat.normal, halfVector)); + float NdotL = saturate(dot(surface.clearCoat.normal, dirToLight)); + float HdotL = saturate(dot(halfVector, dirToLight)); + + // HdotV = HdotL due to the definition of half vector + float3 clearCoatF = FresnelSchlick(HdotL, 0.04) * surface.clearCoat.factor; + float clearCoatRoughness = max(surface.clearCoat.roughness * surface.clearCoat.roughness, 0.0005f); + float3 clearCoatSpecular = ClearCoatGGX(NdotH, HdotL, NdotL, surface.clearCoat.normal, clearCoatRoughness, clearCoatF ); + + specular = specular * (1.0 - clearCoatF) * (1.0 - clearCoatF) + clearCoatSpecular; + } + + specular *= lightIntensity; + + return specular; +} + + +// Then include everything else +#include +#include + + +struct PbrLightingOutput +{ + float4 m_diffuseColor; + float4 m_specularColor; + float4 m_albedo; + float4 m_specularF0; + float4 m_normal; + float3 m_scatterDistance; +}; + + +PbrLightingOutput GetPbrLightingOutput(Surface surface, LightingData lightingData) +{ + PbrLightingOutput lightingOutput; + + lightingOutput.m_diffuseColor = float4(lightingData.diffuseLighting, 1.0f); + lightingOutput.m_specularColor = float4(lightingData.specularLighting, 1.0f); + + // albedo, specularF0, roughness, and normals for later passes (specular IBL, Diffuse GI, SSR, AO, etc) + lightingOutput.m_specularF0 = float4(surface.specularF0, surface.roughnessLinear); + lightingOutput.m_albedo.rgb = surface.albedo * lightingData.diffuseResponse * lightingData.diffuseAmbientOcclusion; + lightingOutput.m_albedo.a = lightingData.specularOcclusion; + lightingOutput.m_normal.rgb = EncodeNormalSignedOctahedron(surface.normal); + lightingOutput.m_normal.a = o_specularF0_enableMultiScatterCompensation ? 1.0f : 0.0f; + + return lightingOutput; +} diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lighting/StandardLighting.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lighting/StandardLighting.azsli index d0fb78a6d5..45aabeede4 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lighting/StandardLighting.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lighting/StandardLighting.azsli @@ -19,6 +19,50 @@ #include #include +#include +#include + +// Then define the Diffuse and Specular lighting functions +float3 GetDiffuseLighting(Surface surface, LightingData lightingData, float3 lightIntensity, float3 dirToLight) +{ + float3 diffuse = DiffuseLambertian(surface.albedo, surface.normal, dirToLight); + + if(o_clearCoat_feature_enabled) + { + // Attenuate diffuse term by clear coat's fresnel term to account for energy loss + float HdotV = saturate(dot(normalize(dirToLight + lightingData.dirToCamera), lightingData.dirToCamera)); + diffuse *= 1.0 - (FresnelSchlick(HdotV, 0.04) * surface.clearCoat.factor); + } + + diffuse *= lightIntensity; + return diffuse; +} + +float3 GetSpecularLighting(Surface surface, LightingData lightingData, const float3 lightIntensity, const float3 dirToLight) +{ + float3 specular = SpecularGGX(lightingData.dirToCamera, dirToLight, surface.normal, surface.specularF0, lightingData.NdotV, surface.roughnessA2, lightingData.multiScatterCompensation); + + if(o_clearCoat_feature_enabled) + { + float3 halfVector = normalize(dirToLight + lightingData.dirToCamera); + float NdotH = saturate(dot(surface.clearCoat.normal, halfVector)); + float NdotL = saturate(dot(surface.clearCoat.normal, dirToLight)); + float HdotL = saturate(dot(halfVector, dirToLight)); + + // HdotV = HdotL due to the definition of half vector + float3 clearCoatF = FresnelSchlick(HdotL, 0.04) * surface.clearCoat.factor; + float clearCoatRoughness = max(surface.clearCoat.roughness * surface.clearCoat.roughness, 0.0005f); + float3 clearCoatSpecular = ClearCoatGGX(NdotH, HdotL, NdotL, surface.clearCoat.normal, clearCoatRoughness, clearCoatF ); + + specular = specular * (1.0 - clearCoatF) * (1.0 - clearCoatF) + clearCoatSpecular; + } + + specular *= lightIntensity; + + return specular; +} + + // Then include everything else #include #include @@ -31,7 +75,6 @@ struct PbrLightingOutput float4 m_albedo; float4 m_specularF0; float4 m_normal; - float4 m_clearCoatNormal; float3 m_scatterDistance; }; @@ -50,11 +93,17 @@ PbrLightingOutput GetPbrLightingOutput(Surface surface, LightingData lightingDat lightingOutput.m_normal.rgb = EncodeNormalSignedOctahedron(surface.normal); lightingOutput.m_normal.a = o_specularF0_enableMultiScatterCompensation ? 1.0f : 0.0f; - // layout: (packedNormal.x, packedNormal.y, strength factor, clear coat roughness (not base material's roughness)) - lightingOutput.m_clearCoatNormal = float4(EncodeNormalSphereMap(surface.clearCoat.normal), o_clearCoat_feature_enabled ? surface.clearCoat.factor : 0.0, surface.clearCoat.roughness); - return lightingOutput; } +PbrLightingOutput DebugOutput(float3 color) +{ + PbrLightingOutput output = (PbrLightingOutput)0; + float defaultNormal = float3(0.0f, 0.0f, 1.0f); + output.m_diffuseColor = float4(color.rgb, 1.0f); + output.m_normal.rgb = EncodeNormalSignedOctahedron(defaultNormal); + + return output; +} diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/LightingModel.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/LightingModel.azsli deleted file mode 100644 index a3a9c9ffd1..0000000000 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/LightingModel.azsli +++ /dev/null @@ -1,205 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include - -#include -#include - -#include - -#include -#include - -#include -#include - -#include -#include - -// VSInput, VSOutput, ObjectSrg must be defined before including this file. - -// DEPRECATED: Please use the VertexHelper(...) function in VertexHelper.azsli instead. -//! @param skipShadowCoords can be useful for example when PixelDepthOffset is enable, because the pixel shader will have to run before the final world position is known -void PbrVsHelper(in VSInput IN, inout VSOutput OUT, float3 worldPosition, bool skipShadowCoords = false) -{ - OUT.m_worldPosition = worldPosition; - OUT.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(OUT.m_worldPosition, 1.0)); - - float4x4 objectToWorld = ObjectSrg::GetWorldMatrix(); - float3x3 objectToWorldIT = ObjectSrg::GetWorldMatrixInverseTranspose(); - - ConstructTBN(IN.m_normal, IN.m_tangent, IN.m_bitangent, objectToWorld, objectToWorldIT, OUT.m_normal, OUT.m_tangent, OUT.m_bitangent); - - // directional light shadow - const uint shadowIndex = ViewSrg::m_shadowIndexDirectionalLight; - if (o_enableShadows && !skipShadowCoords && shadowIndex < SceneSrg::m_directionalLightCount) - { - DirectionalLightShadow::GetShadowCoords( - shadowIndex, - worldPosition, - OUT.m_shadowCoords); - } -} - - -// DEPRECATED: Please use the functions in StandardLighting.azsli instead. -// For an example on how to use those functions, see StandardPBR_forwardPass.azsl -PbrLightingOutput PbrLighting( VSOutput IN, - float3 baseColor, - float metallic, - float roughness, - float specularF0Factor, - float3 normal, - float3 vtxTangent, - float3 vtxBitangent, - float2 anisotropy, // angle and factor - float3 emissive, - float diffuseAmbientOcclusion, - float specularOcclusion, - float4 transmissionTintThickness, - float4 transmissionParams, - float clearCoatFactor, - float clearCoatRoughness, - float3 clearCoatNormal, - float alpha, - OpacityMode opacityMode) -{ - float3 worldPosition = IN.m_worldPosition; - float4 position = IN.m_position; - float3 shadowCoords[ViewSrg::MaxCascadeCount] = IN.m_shadowCoords; - - // ______________________________________________________________________________________________ - // Surface - - Surface surface; - - surface.position = worldPosition; - surface.normal = normal; - surface.roughnessLinear = roughness; - surface.transmission.tint = transmissionTintThickness.rgb; - surface.transmission.thickness = transmissionTintThickness.w; - surface.transmission.transmissionParams = transmissionParams; - surface.clearCoat.factor = clearCoatFactor; - surface.clearCoat.roughness = clearCoatRoughness; - surface.clearCoat.normal = clearCoatNormal; - - surface.CalculateRoughnessA(); - surface.SetAlbedoAndSpecularF0(baseColor, specularF0Factor, metallic); - surface.anisotropy.Init(normal, vtxTangent, vtxBitangent, anisotropy.x, anisotropy.y, surface.roughnessA); - - // ______________________________________________________________________________________________ - // LightingData - - LightingData lightingData; - - // Light iterator - lightingData.tileIterator.Init(position, PassSrg::m_lightListRemapped, PassSrg::m_tileLightData); - lightingData.Init(surface.position, surface.normal, surface.roughnessLinear); - - lightingData.emissiveLighting = emissive; - lightingData.diffuseAmbientOcclusion = diffuseAmbientOcclusion; - lightingData.specularOcclusion = specularOcclusion; - - // Directional light shadow coordinates - lightingData.shadowCoords = shadowCoords; - - // manipulate base layer f0 if clear coat is enabled - if(o_clearCoat_feature_enabled) - { - // modify base layer's normal incidence reflectance - // for the derivation of the following equation please refer to: - // https://google.github.io/filament/Filament.md.html#materialsystem/clearcoatmodel/baselayermodification - float3 f0 = (1.0 - 5.0 * sqrt(surface.specularF0)) / (5.0 - sqrt(surface.specularF0)); - surface.specularF0 = lerp(surface.specularF0, f0 * f0, clearCoatFactor); - } - - // Diffuse and Specular response (used in IBL calculations) - lightingData.specularResponse = FresnelSchlickWithRoughness(lightingData.NdotV, surface.specularF0, surface.roughnessLinear); - lightingData.diffuseResponse = 1.0 - lightingData.specularResponse; - - if(o_clearCoat_feature_enabled) - { - // Clear coat layer has fixed IOR = 1.5 and transparent => F0 = (1.5 - 1)^2 / (1.5 + 1)^2 = 0.04 - lightingData.diffuseResponse *= 1.0 - (FresnelSchlickWithRoughness(lightingData.NdotV, float3(0.04, 0.04, 0.04), surface.clearCoat.roughness) * surface.clearCoat.factor); - } - - // Multiscatter compensation factor - lightingData.CalculateMultiscatterCompensation(surface.specularF0, o_specularF0_enableMultiScatterCompensation); - - // ______________________________________________________________________________________________ - // Lighting - - // Apply Decals - ApplyDecals(lightingData.tileIterator, surface); - - // Apply Direct Lighting - ApplyDirectLighting(surface, lightingData); - - // Apply Image Based Lighting (IBL) - ApplyIBL(surface, lightingData); - - // Finalize Lighting - lightingData.FinalizeLighting(surface.transmission.tint); - - if (o_opacity_mode == OpacityMode::Blended || o_opacity_mode == OpacityMode::TintedTransparent) - { - alpha = FresnelSchlickWithRoughness(lightingData.NdotV, alpha, surface.roughnessLinear).x; // Increase opacity at grazing angles. - } - - PbrLightingOutput lightingOutput = GetPbrLightingOutput(surface, lightingData, alpha); - - return lightingOutput; -} - -//! Populates a PbrLightingOutput struct with values that can be used to render a simple debug color in the PBR pipeline. -//! Note that this will not give you a the exact color screen pixels since it is used in the PBR pipeline, it may -//! still have lighting or other affects applied on top of it. But this is still a convenient way to quickly get some -//! colors on screen. -//! @param IN the pixel shader input structure -//! @param debugColor the color to be drawn -//! @param normalWS world space normal vector -//! @return a PbrLightingOutput as returned by the main PbrLighting() function - -PbrLightingOutput MakeDebugOutput(VSOutput IN, float3 debugColor, float3 normalWS) -{ - // We happen to set this up initially using baseColor, but we could consider adding an option to use - // emissive instead to avoid depending on scene lighting. - const float3 baseColor = debugColor; - const float metallic = 0; - const float roughness = 1; - const float specularF0Factor = 0.5; - const float3 normal = normalWS; - const float3 emissive = {0,0,0}; - const float occlusion = 1; - const float clearCoatFactor = 0.0f; - const float clearCoatRoughness = 0.0f; - const float3 clearCoatNormal = {0,0,0}; - const float4 transmissionTintThickness = {0,0,0,0}; - const float4 transmissionParams = {0,0,0,0}; - const float2 anisotropy = 0.0; // Does not affect calculations unless 'o_enableAnisotropy' is enabled - const float alpha = 1.0; - - PbrLightingOutput lightingOutput = PbrLighting(IN, baseColor, metallic, roughness, specularF0Factor, - normal, IN.m_tangent, IN.m_bitangent, anisotropy, - emissive, occlusion, occlusion, transmissionTintThickness, transmissionParams, clearCoatFactor, clearCoatRoughness, clearCoatNormal, alpha, OpacityMode::Opaque); - - return lightingOutput; -} - -//! Same as above, using the vertex normal -PbrLightingOutput MakeDebugOutput(VSOutput IN, float3 debugColor) -{ - return MakeDebugOutput(IN, debugColor, normalize(IN.m_normal)); -} diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/Ibl.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/Ibl.azsli index bbb6a33b55..7400005508 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/Ibl.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/Ibl.azsli @@ -18,7 +18,11 @@ #include #include -void ApplyIblDiffuse(float3 normal, float3 albedo, float3 diffuseResponse, out float3 outDiffuse) +void ApplyIblDiffuse( + float3 normal, + float3 albedo, + float3 diffuseResponse, + out float3 outDiffuse) { float3 irradianceDir = MultiplyVectorQuaternion(normal, SceneSrg::m_iblOrientation); float3 diffuseSample = SceneSrg::m_diffuseEnvMap.Sample(SceneSrg::m_samplerEnv, GetCubemapCoords(irradianceDir)).rgb; @@ -26,10 +30,18 @@ void ApplyIblDiffuse(float3 normal, float3 albedo, float3 diffuseResponse, out f outDiffuse = diffuseResponse * albedo * diffuseSample; } -void ApplyIblSpecular(float3 position, float3 normal, float3 specularF0, float roughnessLinear, float3 specularResponse, float3 dirToCamera, float2 brdf, out float3 outSpecular) +void ApplyIblSpecular( + float3 position, + float3 normal, + float3 specularF0, + float roughnessLinear, + float3 dirToCamera, + float2 brdf, + out float3 outSpecular) { float3 reflectDir = reflect(-dirToCamera, normal); - + reflectDir = MultiplyVectorQuaternion(reflectDir, SceneSrg::m_iblOrientation); + // global outSpecular = SceneSrg::m_specularEnvMap.SampleLevel(SceneSrg::m_samplerEnv, GetCubemapCoords(reflectDir), GetRoughnessMip(roughnessLinear)).rgb; outSpecular *= (specularF0 * brdf.x + brdf.y); @@ -70,9 +82,21 @@ void ApplyIBL(Surface surface, inout LightingData lightingData) if (o_enableIBL) { float3 iblDiffuse = 0.0f; + ApplyIblDiffuse( + surface.normal, + surface.albedo, + lightingData.diffuseResponse, + iblDiffuse); + float3 iblSpecular = 0.0f; - ApplyIblDiffuse(surface.normal, surface.albedo, lightingData.diffuseResponse, iblDiffuse); - ApplyIblSpecular(surface.position, surface.normal, surface.specularF0, surface.roughnessLinear, lightingData.specularResponse, lightingData.dirToCamera, lightingData.brdf, iblSpecular); + ApplyIblSpecular( + surface.position, + surface.normal, + surface.specularF0, + surface.roughnessLinear, + lightingData.dirToCamera, + lightingData.brdf, + iblSpecular); // Adjust IBL lighting by exposure. float iblExposureFactor = pow(2.0, SceneSrg::m_iblExposure); @@ -85,7 +109,47 @@ void ApplyIBL(Surface surface, inout LightingData lightingData) if (o_enableIBL) { float3 iblSpecular = 0.0f; - ApplyIblSpecular(surface.position, surface.normal, surface.specularF0, surface.roughnessLinear, lightingData.specularResponse, lightingData.dirToCamera, lightingData.brdf, iblSpecular); + ApplyIblSpecular( + surface.position, + surface.normal, + surface.specularF0, + surface.roughnessLinear, + lightingData.dirToCamera, + lightingData.brdf, + iblSpecular); + + iblSpecular *= lightingData.multiScatterCompensation; + + if (o_clearCoat_feature_enabled) + { + if (surface.clearCoat.factor > 0.0f) + { + float clearCoatNdotV = saturate(dot(surface.clearCoat.normal, lightingData.dirToCamera)); + clearCoatNdotV = max(clearCoatNdotV, 0.01f); // [GFX TODO][ATOM-4466] This is a current band-aid for specular noise at grazing angles. + float2 clearCoatBrdf = PassSrg::m_brdfMap.Sample(PassSrg::LinearSampler, GetBRDFTexCoords(surface.clearCoat.roughness, clearCoatNdotV)).rg; + + // clear coat uses fixed IOR = 1.5 represents polyurethane which is the most common material for gloss clear coat + // coat layer assumed to be dielectric thus don't need multiple scattering compensation + float3 clearCoatSpecularF0 = float3(0.04f, 0.04f, 0.04f); + float3 clearCoatIblSpecular = 0.0f; + + ApplyIblSpecular( + surface.position, + surface.clearCoat.normal, + clearCoatSpecularF0, + surface.clearCoat.roughness, + lightingData.dirToCamera, + clearCoatBrdf, + clearCoatIblSpecular); + + clearCoatIblSpecular *= surface.clearCoat.factor; + + // attenuate base layer energy + float3 clearCoatResponse = FresnelSchlickWithRoughness(clearCoatNdotV, clearCoatSpecularF0, surface.clearCoat.roughness) * surface.clearCoat.factor; + iblSpecular = iblSpecular * (1.0 - clearCoatResponse) * (1.0 - clearCoatResponse) + clearCoatIblSpecular; + } + } + float iblExposureFactor = pow(2.0f, SceneSrg::m_iblExposure); lightingData.specularLighting += (iblSpecular * iblExposureFactor); diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/LightTypesCommon.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/LightTypesCommon.azsli index a668691b75..ac28000148 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/LightTypesCommon.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/LightTypesCommon.azsli @@ -16,71 +16,9 @@ #include #include -#include -#include -#include option bool o_area_light_validation = false; -float3 GetDiffuseLighting(Surface surface, LightingData lightingData, float3 lightIntensity, float3 dirToLight) -{ - float3 diffuse; - if(o_enableSubsurfaceScattering) - { - // Use diffuse brdf contains double Fresnel (enter/exit surface) terms if subsurface scattering is enabled - diffuse = NormalizedDisneyDiffuse(surface.albedo, surface.normal, lightingData.dirToCamera, dirToLight, surface.roughnessLinear); - } - else - { - diffuse = DiffuseLambertian(surface.albedo, surface.normal, dirToLight); - } - - if(o_clearCoat_feature_enabled) - { - // Attenuate diffuse term by clear coat's fresnel term to account for energy loss - float HdotV = saturate(dot(normalize(dirToLight + lightingData.dirToCamera), lightingData.dirToCamera)); - diffuse *= 1.0 - (FresnelSchlick(HdotV, 0.04) * surface.clearCoat.factor); - } - - diffuse *= lightIntensity; - return diffuse; -} - -float3 GetSpecularLighting(Surface surface, LightingData lightingData, const float3 lightIntensity, const float3 dirToLight) -{ - float3 specular; - if (o_enableAnisotropy) - { - //AnisotropicGGX( float3 dirToCamera, float3 dirToLight, float3 normal, float3 tangent, float3 bitangent, float2 anisotropyFactors, - // float3 specularF0, float NdotV, float multiScatterCompensation ) - - specular = AnisotropicGGX( lightingData.dirToCamera, dirToLight, surface.normal, surface.anisotropy.tangent, surface.anisotropy.bitangent, surface.anisotropy.anisotropyFactors, - surface.specularF0, lightingData.NdotV, lightingData.multiScatterCompensation ); - } - else - { - specular = SpecularGGX(lightingData.dirToCamera, dirToLight, surface.normal, surface.specularF0, lightingData.NdotV, surface.roughnessA2, lightingData.multiScatterCompensation); - } - - if(o_clearCoat_feature_enabled) - { - float3 halfVector = normalize(dirToLight + lightingData.dirToCamera); - float NdotH = saturate(dot(surface.clearCoat.normal, halfVector)); - float NdotL = saturate(dot(surface.clearCoat.normal, dirToLight)); - float HdotL = saturate(dot(halfVector, dirToLight)); - - // HdotV = HdotL due to the definition of half vector - float3 clearCoatF = FresnelSchlick(HdotL, 0.04) * surface.clearCoat.factor; - float clearCoatRoughness = max(surface.clearCoat.roughness * surface.clearCoat.roughness, 0.0005f); - float3 clearCoatSpecular = ClearCoatGGX(NdotH, HdotL, NdotL, surface.clearCoat.normal, clearCoatRoughness, clearCoatF ); - - specular = specular * (1.0 - clearCoatF) * (1.0 - clearCoatF) + clearCoatSpecular; - } - - specular *= lightIntensity; - - return specular; -} //! Adjust the intensity of specular light based on the radius of the light source and roughness of the surface to approximate energy conservation. float GetIntensityAdjustedByRadiusAndRoughness(float roughnessA, float radius, float distance2) diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Microfacet/Brdf.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Microfacet/Brdf.azsli index fa60e9485d..0f6c16f619 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Microfacet/Brdf.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Microfacet/Brdf.azsli @@ -18,7 +18,6 @@ * rather than transmit. **/ -#include #include #include "Ggx.azsli" #include "Fresnel.azsli" @@ -81,9 +80,6 @@ float3 DiffuseTitanfall(float roughnessA, float3 albedo, float3 normal, float3 d } - - - // ------- Specular Lighting ------- //! Computes specular response from surfaces with microgeometry. The common form for microfacet diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surface.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surface.azsli deleted file mode 100644 index 104eaf140e..0000000000 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surface.azsli +++ /dev/null @@ -1,68 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -// //! The surface struct should contain all the info for a pixel that can be -// //! passed onto the rendering logic for shading. -// //! Note that metallic workflow can be supported by first converting to these physical properties first. -// struct Surface -// { -// float3 position; -// float3 normal; -// float3 tangentAniso; //! surface space tangent for anisotropic use -// float3 bitangentAniso; //! surface space bitangent for anisotropic use -// float2 anisotropyFactors; //! anisotory factors along the tangent and the bitangent directions -// float3 albedo; -// float3 specularF0; //!< actual fresnel f0 spectral value of the surface (as opposed to a "factor") -// float3 multiScatterCompensation; //!< the constant scaling term to approximate multiscattering contribution in specular BRDF -// float roughnessLinear; //!< perceptually linear roughness value authored by artists. Must be remapped to roughnessA before use -// float roughnessA; //!< actual roughness value ( a.k.a. "alpha roughness") to be used in microfacet calculations -// float thickness; //!< pre baked local thickness, used for transmission -// float4 transmissionParams; //!< parameters: thick mode->(attenuation coefficient, power, distortion, scale), thin mode: (float3 scatter distance, scale) -// float clearCoatFactor; //!< clear coat strength factor -// float clearCoatRoughness; //!< clear coat linear roughness (not base layer one) -// float3 clearCoatNormal; //!< normal used for top layer clear coat -// }; -// -// //! Calculate and fill the data required for fast directional anisotropty surface response. -// //! Assumption: the normal and roughnessA surface properties were filled and are valid -// //! Notice that since the newly created surface tangent and bitangent will be rotated -// //! according to the anisotropy direction and should not be used for other purposes uness -// //! rotated back. -// void CalculateSurfaceDirectionalAnisotropicData( -// inout Surface surface, float2 anisotropyAngleAndFactor, -// float3 vtxTangent, float3 vtxBitangent ) -// { -// const float anisotropyAngle = anisotropyAngleAndFactor.x; -// const float anisotropyFactor = anisotropyAngleAndFactor.y; -// -// surface.anisotropyFactors = max( 0.01, -// float2( surface.roughnessA * (1.0 + anisotropyFactor), -// surface.roughnessA * (1.0 - anisotropyFactor) ) -// ); -// -// if (anisotropyAngle > 0.01) -// { -// // Base rotation according to anisotropic main direction -// float aniSin, aniCos; -// sincos(anisotropyAngle, aniSin, aniCos); -// -// // Rotate the vertex tangent to get new aligned to surface normal tangent -// vtxTangent = aniCos * vtxTangent - aniSin * vtxBitangent; -// } -// -// // Now create the new surface base according to the surface normal -// // If rotation was required it was already applied to the tangent, hence to the bitangent -// surface.bitangentAniso = normalize(cross(surface.normal, vtxTangent)); -// surface.tangentAniso = cross(surface.bitangentAniso, surface.normal); -// } diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/BasePbrSurfaceData.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/BasePbrSurfaceData.azsli index da4c44e1d8..ecb2a2f09b 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/BasePbrSurfaceData.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/BasePbrSurfaceData.azsli @@ -43,7 +43,7 @@ class BasePbrSurfaceData void CalculateRoughnessA(); //! Sets albedo and specularF0 using metallic workflow - void SetAlbedoAndSpecularF0(float3 baseColor, float inSpecularF0, float metallic); + void SetAlbedoAndSpecularF0(float3 baseColor, float specularF0Factor, float metallic); }; // ------- Functions ------- @@ -63,6 +63,9 @@ void BasePbrSurfaceData::ApplySpecularAA() float kernelRoughnessA2 = min(2.0 * variance , varianceThresh ); float filteredRoughnessA2 = saturate ( roughnessA2 + kernelRoughnessA2 ); roughnessA2 = filteredRoughnessA2; + + roughnessA = sqrt(roughnessA2); + roughnessLinear = sqrt(roughnessA); } void BasePbrSurfaceData::CalculateRoughnessA() @@ -82,9 +85,9 @@ void BasePbrSurfaceData::CalculateRoughnessA() } } -void BasePbrSurfaceData::SetAlbedoAndSpecularF0(float3 baseColor, float inSpecularF0, float metallic) +void BasePbrSurfaceData::SetAlbedoAndSpecularF0(float3 baseColor, float specularF0Factor, float metallic) { - float3 dielectricSpecularF0 = MaxDielectricSpecularF0 * inSpecularF0; + float3 dielectricSpecularF0 = MaxDielectricSpecularF0 * specularF0Factor; // Compute albedo and specularF0 based on metalness albedo = lerp(baseColor, float3(0.0f, 0.0f, 0.0f), metallic); diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/ClearCoatSurfaceData.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/ClearCoatSurfaceData.azsli index c0fc626075..71f0d8a0e8 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/ClearCoatSurfaceData.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/ClearCoatSurfaceData.azsli @@ -17,4 +17,13 @@ class ClearCoatSurfaceData float factor; //!< clear coat strength factor float roughness; //!< clear coat linear roughness (not base layer one) float3 normal; //!< normal used for top layer clear coat + + void InitializeToZero(); }; + +void ClearCoatSurfaceData::InitializeToZero() +{ + factor = 0.0f; + roughness = 0.0f; + normal = float3(0.0f, 0.0f, 0.0f); +} diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/EnhancedSurface.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/EnhancedSurface.azsli new file mode 100644 index 0000000000..baa50436dc --- /dev/null +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/EnhancedSurface.azsli @@ -0,0 +1,90 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +#pragma once + +#include +#include +#include +#include + +class Surface +{ + AnisotropicSurfaceData anisotropy; + ClearCoatSurfaceData clearCoat; + TransmissionSurfaceData transmission; + + // ------- BasePbrSurfaceData ------- + + float3 position; //!< Position in world-space + float3 normal; //!< Normal in world-space + float3 albedo; //!< Albedo color of the non-metallic material, will be multiplied against the diffuse lighting value + float3 specularF0; //!< Fresnel f0 spectral value of the surface + float roughnessLinear; //!< Perceptually linear roughness value authored by artists. Must be remapped to roughnessA before use + float roughnessA; //!< Actual roughness value ( a.k.a. "alpha roughness") to be used in microfacet calculations + float roughnessA2; //!< Alpha roughness ^ 2 (i.e. roughnessA * roughnessA), used in GGX, cached here for perfromance + + //! Applies specular anti-aliasing to roughnessA2 + void ApplySpecularAA(); + + //! Calculates roughnessA and roughnessA2 after roughness has been set + void CalculateRoughnessA(); + + //! Sets albedo and specularF0 using metallic workflow + void SetAlbedoAndSpecularF0(float3 baseColor, float specularF0Factor, float metallic); + +}; + + +// Specular Anti-Aliasing technique from this paper: +// http://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf +void Surface::ApplySpecularAA() +{ + // Constants for formula below + const float screenVariance = 0.25f; + const float varianceThresh = 0.18f; + + // Specular Anti-Aliasing + float3 dndu = ddx_fine( normal ); + float3 dndv = ddy_fine( normal ); + float variance = screenVariance * (dot( dndu , dndu ) + dot( dndv , dndv )); + float kernelRoughnessA2 = min(2.0 * variance , varianceThresh ); + float filteredRoughnessA2 = saturate ( roughnessA2 + kernelRoughnessA2 ); + roughnessA2 = filteredRoughnessA2; +} + +void Surface::CalculateRoughnessA() +{ + // The roughness value in microfacet calculations (called "alpha" in the literature) does not give perceptually + // linear results. Disney found that squaring the roughness value before using it in microfacet equations causes + // the user-provided roughness parameter to be more perceptually linear. We keep both values available as some + // equations need roughnessLinear (i.e. IBL sampling) while others need roughnessA (i.e. GGX equations). + // See Burley's Disney PBR: https://pdfs.semanticscholar.org/eeee/3b125c09044d3e2f58ed0e4b1b66a677886d.pdf + + roughnessA = max(roughnessLinear * roughnessLinear, MinRoughnessA); + + roughnessA2 = roughnessA * roughnessA; + if(o_applySpecularAA) + { + ApplySpecularAA(); + } +} + +void Surface::SetAlbedoAndSpecularF0(float3 baseColor, float specularF0Factor, float metallic) +{ + float3 dielectricSpecularF0 = MaxDielectricSpecularF0 * specularF0Factor; + + // Compute albedo and specularF0 based on metalness + albedo = lerp(baseColor, float3(0.0f, 0.0f, 0.0f), metallic); + specularF0 = lerp(dielectricSpecularF0, baseColor, metallic); +} + diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/SkinSurface.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/SkinSurface.azsli new file mode 100644 index 0000000000..44a502b1b7 --- /dev/null +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/SkinSurface.azsli @@ -0,0 +1,86 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +#pragma once + +#include +#include +#include +#include + +class Surface +{ + ClearCoatSurfaceData clearCoat; + TransmissionSurfaceData transmission; + + // ------- BasePbrSurfaceData ------- + + float3 position; //!< Position in world-space + float3 normal; //!< Normal in world-space + float3 albedo; //!< Albedo color of the non-metallic material, will be multiplied against the diffuse lighting value + float3 specularF0; //!< Fresnel f0 spectral value of the surface + float roughnessLinear; //!< Perceptually linear roughness value authored by artists. Must be remapped to roughnessA before use + float roughnessA; //!< Actual roughness value ( a.k.a. "alpha roughness") to be used in microfacet calculations + float roughnessA2; //!< Alpha roughness ^ 2 (i.e. roughnessA * roughnessA), used in GGX, cached here for perfromance + + //! Applies specular anti-aliasing to roughnessA2 + void ApplySpecularAA(); + + //! Calculates roughnessA and roughnessA2 after roughness has been set + void CalculateRoughnessA(); + + //! Sets albedo and specularF0 using metallic workflow + void SetAlbedoAndSpecularF0(float3 baseColor, float specularF0Factor); + +}; + + +// Specular Anti-Aliasing technique from this paper: +// http://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf +void Surface::ApplySpecularAA() +{ + // Constants for formula below + const float screenVariance = 0.25f; + const float varianceThresh = 0.18f; + + // Specular Anti-Aliasing + float3 dndu = ddx_fine( normal ); + float3 dndv = ddy_fine( normal ); + float variance = screenVariance * (dot( dndu , dndu ) + dot( dndv , dndv )); + float kernelRoughnessA2 = min(2.0 * variance , varianceThresh ); + float filteredRoughnessA2 = saturate ( roughnessA2 + kernelRoughnessA2 ); + roughnessA2 = filteredRoughnessA2; +} + +void Surface::CalculateRoughnessA() +{ + // The roughness value in microfacet calculations (called "alpha" in the literature) does not give perceptually + // linear results. Disney found that squaring the roughness value before using it in microfacet equations causes + // the user-provided roughness parameter to be more perceptually linear. We keep both values available as some + // equations need roughnessLinear (i.e. IBL sampling) while others need roughnessA (i.e. GGX equations). + // See Burley's Disney PBR: https://pdfs.semanticscholar.org/eeee/3b125c09044d3e2f58ed0e4b1b66a677886d.pdf + + roughnessA = max(roughnessLinear * roughnessLinear, MinRoughnessA); + + roughnessA2 = roughnessA * roughnessA; + if(o_applySpecularAA) + { + ApplySpecularAA(); + } +} + +void Surface::SetAlbedoAndSpecularF0(float3 baseColor, float specularF0Factor) +{ + albedo = baseColor; + specularF0 = MaxDielectricSpecularF0 * specularF0Factor; +} + diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/StandardSurface.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/StandardSurface.azsli index 9d4163c474..bb63d27df0 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/StandardSurface.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/StandardSurface.azsli @@ -17,10 +17,8 @@ #include #include -class Surface //: BasePbrSurfaceData +class Surface { - //BasePbrSurfaceData pbr; - AnisotropicSurfaceData anisotropy; ClearCoatSurfaceData clearCoat; TransmissionSurfaceData transmission; @@ -41,7 +39,7 @@ class Surface //: BasePbrSurfaceData void CalculateRoughnessA(); //! Sets albedo and specularF0 using metallic workflow - void SetAlbedoAndSpecularF0(float3 baseColor, float inSpecularF0, float metallic); + void SetAlbedoAndSpecularF0(float3 baseColor, float specularF0Factor, float metallic); }; @@ -80,9 +78,9 @@ void Surface::CalculateRoughnessA() } } -void Surface::SetAlbedoAndSpecularF0(float3 baseColor, float inSpecularF0, float metallic) +void Surface::SetAlbedoAndSpecularF0(float3 baseColor, float specularF0Factor, float metallic) { - float3 dielectricSpecularF0 = MaxDielectricSpecularF0 * inSpecularF0; + float3 dielectricSpecularF0 = MaxDielectricSpecularF0 * specularF0Factor; // Compute albedo and specularF0 based on metalness albedo = lerp(baseColor, float3(0.0f, 0.0f, 0.0f), metallic); diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/TransmissionSurfaceData.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/TransmissionSurfaceData.azsli index 987e4ea575..cff91d5180 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/TransmissionSurfaceData.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Surfaces/TransmissionSurfaceData.azsli @@ -17,4 +17,13 @@ class TransmissionSurfaceData float3 tint; float thickness; //!< pre baked local thickness, used for transmission float4 transmissionParams; //!< parameters: thick mode->(attenuation coefficient, power, distortion, scale), thin mode: (float3 scatter distance, scale) + + void InitializeToZero(); }; + +void TransmissionSurfaceData::InitializeToZero() +{ + tint = float3(0.0f, 0.0f, 0.0f); + thickness = 0.0f; + transmissionParams = float4(0.0f, 0.0f, 0.0f, 0.0f); +} diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/Vertex/VertexHelper.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/Vertex/VertexHelper.azsli index 24cca8dc87..eaac9d82df 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/Vertex/VertexHelper.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/Vertex/VertexHelper.azsli @@ -13,7 +13,9 @@ #pragma once // ------------------------------------------------------------------------------ -// NOTE: VSInput, VSOutput, ObjectSrg must be defined before including this file. +// NOTE: The following must be included or defined before including this file: +// - VSInput - ObjectSrg +// - VSOutput - PassSrg // --------------------------------------------------------------------------------- // Options @@ -23,8 +25,6 @@ #include #include #include -#include -#include // Math #include @@ -33,7 +33,6 @@ // Shadow Coords #include - //! @param skipShadowCoords can be useful for example when PixelDepthOffset is enable, because the pixel shader will have to run before the final world position is known void VertexHelper(in VSInput IN, inout VSOutput OUT, float3 worldPosition, bool skipShadowCoords = false) { diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/AuxGeom/AuxGeomObject.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/AuxGeom/AuxGeomObject.azsl index e99b2641b8..ef021cae01 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/AuxGeom/AuxGeomObject.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/AuxGeom/AuxGeomObject.azsl @@ -55,4 +55,4 @@ PSOutput MainPS() PSOutput OUT; OUT.m_color = ObjectSrg::m_color; return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/AuxGeom/AuxGeomObjectLit.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/AuxGeom/AuxGeomObjectLit.azsl index 88caf8be78..5949066a0d 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/AuxGeom/AuxGeomObjectLit.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/AuxGeom/AuxGeomObjectLit.azsl @@ -73,4 +73,4 @@ PSOutput MainPS(VSOutput input) OUT.m_color.a = ObjectSrg::m_color.a; return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/BRDFTexture/BRDFTextureCS.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/BRDFTexture/BRDFTextureCS.azsl index 3ebd916ee5..35330637e4 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/BRDFTexture/BRDFTextureCS.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/BRDFTexture/BRDFTextureCS.azsl @@ -77,4 +77,4 @@ void MainCS(uint3 dispatch_id: SV_DispatchThreadID) uint2 outTexel = uint2(dispatch_id.x, (textureSize - 1) - dispatch_id.y); PassSrg::m_outputTexture[outTexel] = float2(A, B); -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/BRDFTexture/BRDFTextureCS.shader b/Gems/Atom/Feature/Common/Assets/Shaders/BRDFTexture/BRDFTextureCS.shader index 2fa477eae7..50ce945edd 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/BRDFTexture/BRDFTextureCS.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/BRDFTexture/BRDFTextureCS.shader @@ -11,4 +11,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Checkerboard/CheckerboardColorResolveCS.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/Checkerboard/CheckerboardColorResolveCS.azsl index d16f4d56c4..7e2c01583b 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Checkerboard/CheckerboardColorResolveCS.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Checkerboard/CheckerboardColorResolveCS.azsl @@ -461,4 +461,4 @@ void MainCS(uint3 dispatchThreadID : SV_DispatchThreadID) } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Checkerboard/CheckerboardColorResolveCS.shader b/Gems/Atom/Feature/Common/Assets/Shaders/Checkerboard/CheckerboardColorResolveCS.shader index b45ea0633d..f21f3e5c01 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Checkerboard/CheckerboardColorResolveCS.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Checkerboard/CheckerboardColorResolveCS.shader @@ -16,4 +16,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPass.shader b/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPass.shader index 01f7914433..fe76eb06cb 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPass.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPass.shader @@ -10,4 +10,4 @@ }, "DrawList" : "depth" -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPassTransparentMax.shader b/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPassTransparentMax.shader index 622fb6e1cf..a56959e357 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPassTransparentMax.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPassTransparentMax.shader @@ -14,4 +14,4 @@ }, "DrawList" : "depthTransparentMax" -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPassTransparentMin.shader b/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPassTransparentMin.shader index 3188e4d9b4..709e467479 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPassTransparentMin.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Depth/DepthPassTransparentMin.shader @@ -12,4 +12,4 @@ }, "DrawList" : "depthTransparentMin" -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseComposite.shader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseComposite.shader index fe2414de0e..f074dcb0dd 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseComposite.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseComposite.shader @@ -15,11 +15,11 @@ "Stencil" : { "Enable" : true, - "ReadMask" : "0xFF", + "ReadMask" : "0x80", "WriteMask" : "0x00", "FrontFace" : { - "Func" : "LessEqual", + "Func" : "Equal", "DepthFailOp" : "Keep", "FailOp" : "Keep", "PassOp" : "Keep" diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseComposite_nomsaa.shader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseComposite_nomsaa.shader index 99d46124c4..76b64b6a19 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseComposite_nomsaa.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseComposite_nomsaa.shader @@ -15,11 +15,11 @@ "Stencil" : { "Enable" : true, - "ReadMask" : "0xFF", + "ReadMask" : "0x80", "WriteMask" : "0x00", "FrontFace" : { - "Func" : "LessEqual", + "Func" : "Equal", "DepthFailOp" : "Keep", "FailOp" : "Keep", "PassOp" : "Keep" diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.shader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.shader index c6844467a3..06967548bb 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.shader @@ -15,11 +15,11 @@ "Stencil" : { "Enable" : true, - "ReadMask" : "0xFF", + "ReadMask" : "0x80", "WriteMask" : "0x00", "FrontFace" : { - "Func" : "LessEqual", + "Func" : "Equal", "DepthFailOp" : "Keep", "FailOp" : "Keep", "PassOp" : "Keep" diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.shader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.shader index 3425716e49..c8aba3e4a7 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.shader @@ -15,11 +15,11 @@ "Stencil" : { "Enable" : true, - "ReadMask" : "0xFF", + "ReadMask" : "0x80", "WriteMask" : "0x00", "FrontFace" : { - "Func" : "LessEqual", + "Func" : "Equal", "DepthFailOp" : "Keep", "FailOp" : "Keep", "PassOp" : "Keep" diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBlendDistance.precompiledshader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBlendDistance.precompiledshader index db98b37366..ff862d587f 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBlendDistance.precompiledshader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBlendDistance.precompiledshader @@ -29,4 +29,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBlendIrradiance.precompiledshader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBlendIrradiance.precompiledshader index 2395d79e91..fa2f9db810 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBlendIrradiance.precompiledshader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBlendIrradiance.precompiledshader @@ -29,4 +29,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBorderUpdateColumn.precompiledshader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBorderUpdateColumn.precompiledshader index 9a6d4cc55d..1c8c4852c4 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBorderUpdateColumn.precompiledshader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBorderUpdateColumn.precompiledshader @@ -29,4 +29,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBorderUpdateRow.precompiledshader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBorderUpdateRow.precompiledshader index c8201df41b..fd99d34541 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBorderUpdateRow.precompiledshader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridBorderUpdateRow.precompiledshader @@ -29,4 +29,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracing.precompiledshader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracing.precompiledshader index 6040239317..5826fc086f 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracing.precompiledshader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracing.precompiledshader @@ -29,4 +29,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingClosestHit.precompiledshader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingClosestHit.precompiledshader index e9cbab9298..fc99fb97a1 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingClosestHit.precompiledshader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingClosestHit.precompiledshader @@ -29,4 +29,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingMiss.precompiledshader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingMiss.precompiledshader index a24b9132d2..75db2ce8c1 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingMiss.precompiledshader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingMiss.precompiledshader @@ -29,4 +29,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRelocation.precompiledshader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRelocation.precompiledshader index 676dc59faa..05c3c7d87a 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRelocation.precompiledshader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRelocation.precompiledshader @@ -29,4 +29,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRender.precompiledshader b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRender.precompiledshader index 2c12dd3f4c..e8249fa178 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRender.precompiledshader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRender.precompiledshader @@ -30,4 +30,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridblenddistance_passsrg.azsrg b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridblenddistance_passsrg.azsrg index 45c0fc7efb..14b61f9e93 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridblenddistance_passsrg.azsrg +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridblenddistance_passsrg.azsrg @@ -8326,4 +8326,4 @@ ] } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridblendirradiance_passsrg.azsrg b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridblendirradiance_passsrg.azsrg index 4b7667c981..0ffa18808f 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridblendirradiance_passsrg.azsrg +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridblendirradiance_passsrg.azsrg @@ -8326,4 +8326,4 @@ ] } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridborderupdate_passsrg.azsrg b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridborderupdate_passsrg.azsrg index a773d510d2..edac0f6e41 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridborderupdate_passsrg.azsrg +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridborderupdate_passsrg.azsrg @@ -1330,4 +1330,4 @@ ] } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridraytracingcommon_raytracingglobalsrg.azsrg b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridraytracingcommon_raytracingglobalsrg.azsrg index c9fa0f4e1c..930d34171e 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridraytracingcommon_raytracingglobalsrg.azsrg +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridraytracingcommon_raytracingglobalsrg.azsrg @@ -9904,4 +9904,4 @@ ] } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridrelocation_passsrg.azsrg b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridrelocation_passsrg.azsrg index 8930714c55..c7d3b3a113 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridrelocation_passsrg.azsrg +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridrelocation_passsrg.azsrg @@ -8548,4 +8548,4 @@ ] } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridrender_objectsrg.azsrg b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridrender_objectsrg.azsrg index 47f5e48fca..dee11c7a6a 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridrender_objectsrg.azsrg +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridrender_objectsrg.azsrg @@ -9784,4 +9784,4 @@ ] } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridrender_passsrg.azsrg b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridrender_passsrg.azsrg index 03c16a18c1..63be26a393 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridrender_passsrg.azsrg +++ b/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/diffuseprobegridrender_passsrg.azsrg @@ -1672,4 +1672,4 @@ ] } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/ImGui/ImGui.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/ImGui/ImGui.azsl index 12ad9f2e9a..f85d180ae7 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/ImGui/ImGui.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/ImGui/ImGui.azsl @@ -64,4 +64,4 @@ PixelOutput MainPS(in VertexOutput input) float4 color = ObjectSrg::FontImage.Sample(ObjectSrg::LinearSampler, input.UV) * input.Color; output.m_color = float4(color.rgb * color.a, color.a); return output; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.azsl index 640491234f..367720d13b 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.azsl @@ -701,4 +701,4 @@ void MainCS( { PassSrg::m_lightCount[groupID.xy] = lightCount; } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.shader b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.shader index 9dad380096..6a4adcaade 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.shader @@ -17,4 +17,4 @@ ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingHeatmap.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingHeatmap.azsl index 1f5ba515f0..14a5f810cf 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingHeatmap.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingHeatmap.azsl @@ -245,4 +245,4 @@ PSOutput MainPS(VSOutput IN) // https://jira.agscollab.com/browse/ATOM-3682 (improve heatmap integration with the pass system) return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingRemap.shader b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingRemap.shader index e473ab05b2..d1b52525b6 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingRemap.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingRemap.shader @@ -16,4 +16,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingTilePrepare.shader b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingTilePrepare.shader index 9f1ffc7ad9..d101424e65 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingTilePrepare.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingTilePrepare.shader @@ -16,4 +16,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingTilePrepare.shadervariantlist b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingTilePrepare.shadervariantlist index 85a15aecce..a17fab5448 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingTilePrepare.shadervariantlist +++ b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingTilePrepare.shadervariantlist @@ -26,4 +26,4 @@ } } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/LuxCore/RenderTexture.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/LuxCore/RenderTexture.azsl index 112ce4934b..9b007f05ef 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/LuxCore/RenderTexture.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/LuxCore/RenderTexture.azsl @@ -62,4 +62,4 @@ PSOutput MainPS(VSOutput IN) } return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Math/GaussianFilterFloatVertical.shader b/Gems/Atom/Feature/Common/Assets/Shaders/Math/GaussianFilterFloatVertical.shader index a3223da6e8..db303e1ea7 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Math/GaussianFilterFloatVertical.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Math/GaussianFilterFloatVertical.shader @@ -13,4 +13,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/MorphTargets/MorphTargetCS.shader b/Gems/Atom/Feature/Common/Assets/Shaders/MorphTargets/MorphTargetCS.shader index bd2d0dbfab..c6180c8873 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/MorphTargets/MorphTargetCS.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/MorphTargets/MorphTargetCS.shader @@ -12,4 +12,4 @@ ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/MotionVector/CameraMotionVector.shader b/Gems/Atom/Feature/Common/Assets/Shaders/MotionVector/CameraMotionVector.shader index 0716115dac..4dee7cc702 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/MotionVector/CameraMotionVector.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/MotionVector/CameraMotionVector.shader @@ -19,4 +19,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/AcesOutputTransformLut.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/AcesOutputTransformLut.azsl index 0c491e57cd..8b90b18bc1 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/AcesOutputTransformLut.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/AcesOutputTransformLut.azsl @@ -47,4 +47,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color.a = 1.0f; return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ApplyShaperLookupTable.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ApplyShaperLookupTable.azsl index 6ca3c70110..200ca8fd85 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ApplyShaperLookupTable.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ApplyShaperLookupTable.azsl @@ -80,4 +80,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color.a = 1.0; return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BakeAcesOutputTransformLutCS.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BakeAcesOutputTransformLutCS.azsl index 1bf5d6cdc5..314962ca08 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BakeAcesOutputTransformLutCS.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BakeAcesOutputTransformLutCS.azsl @@ -90,4 +90,4 @@ void MainCS(uint3 dispatch_id: SV_DispatchThreadID) output.a = 1.0; PassSrg::m_lutTexture[outPixel] = output; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BakeAcesOutputTransformLutCS.shader b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BakeAcesOutputTransformLutCS.shader index 056d6170c2..9274fa701e 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BakeAcesOutputTransformLutCS.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BakeAcesOutputTransformLutCS.shader @@ -12,4 +12,4 @@ ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BlendColorGradingLuts.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BlendColorGradingLuts.azsl index 111559022b..3cd6e11cab 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BlendColorGradingLuts.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BlendColorGradingLuts.azsl @@ -158,4 +158,4 @@ void MainCS(uint3 dispatch_id: SV_DispatchThreadID) output.a = 1.0; PassSrg::m_blendedLut[outPixel] = output; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BlendColorGradingLuts.shader b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BlendColorGradingLuts.shader index bee148d49d..10bccf1d42 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BlendColorGradingLuts.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BlendColorGradingLuts.shader @@ -14,4 +14,4 @@ ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BloomBlurCS.shader b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BloomBlurCS.shader index 04887bdc8b..467ccbf867 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BloomBlurCS.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BloomBlurCS.shader @@ -13,4 +13,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BloomCompositeCS.shader b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BloomCompositeCS.shader index c7c03c6475..0be9455da1 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BloomCompositeCS.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BloomCompositeCS.shader @@ -13,4 +13,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BloomDownsampleCS.shader b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BloomDownsampleCS.shader index 236a3d35ff..7f33a041db 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BloomDownsampleCS.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/BloomDownsampleCS.shader @@ -13,4 +13,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ConvertToAcescg.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ConvertToAcescg.azsl index 8932d22a21..b9791084f3 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ConvertToAcescg.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ConvertToAcescg.azsl @@ -42,4 +42,4 @@ PSOutput MainPS(VSOutput IN) Out.m_color.a = 1.0; return Out; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DepthToLinearDepth.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DepthToLinearDepth.azsl index a319642ff6..e048870260 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DepthToLinearDepth.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DepthToLinearDepth.azsl @@ -44,4 +44,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_linearDepth = linearDepth; return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DiffuseSpecularMerge.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DiffuseSpecularMerge.azsl index cd223c425e..d78d3b31f5 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DiffuseSpecularMerge.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DiffuseSpecularMerge.azsl @@ -74,4 +74,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color = float4(diffuse.rgb, 1.0) + specular; return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DisplayMapper.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DisplayMapper.azsl index 3167d3c8e1..98ffa3f7d6 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DisplayMapper.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DisplayMapper.azsl @@ -80,4 +80,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color.w = 1; return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DisplayMapperOnlyGammaCorrection.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DisplayMapperOnlyGammaCorrection.azsl index 10b44bec6b..aa4306bc9d 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DisplayMapperOnlyGammaCorrection.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DisplayMapperOnlyGammaCorrection.azsl @@ -44,4 +44,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color.w = 1; return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleLuminanceMinAvgMaxCS.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleLuminanceMinAvgMaxCS.azsl index f4173aa6c4..6e04a194f1 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleLuminanceMinAvgMaxCS.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleLuminanceMinAvgMaxCS.azsl @@ -89,4 +89,4 @@ void MainCS(uint3 dispatch_id: SV_DispatchThreadID) // Output the color PassSrg::m_outputTexture[outPixel] = output; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleLuminanceMinAvgMaxCS.shader b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleLuminanceMinAvgMaxCS.shader index 29813a9d63..3b541fe132 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleLuminanceMinAvgMaxCS.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleLuminanceMinAvgMaxCS.shader @@ -12,4 +12,4 @@ ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleMinAvgMaxCS.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleMinAvgMaxCS.azsl index 1549a0c83c..187dd938ae 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleMinAvgMaxCS.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleMinAvgMaxCS.azsl @@ -86,4 +86,4 @@ void MainCS(uint3 dispatch_id: SV_DispatchThreadID) // Output the color PassSrg::m_outputTexture[outPixel] = output; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleMinAvgMaxCS.shader b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleMinAvgMaxCS.shader index fc54dffa3d..a3eb7e6bdb 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleMinAvgMaxCS.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DownsampleMinAvgMaxCS.shader @@ -12,4 +12,4 @@ ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/EyeAdaptation.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/EyeAdaptation.azsl index 63b4c2031f..7368d7f590 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/EyeAdaptation.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/EyeAdaptation.azsl @@ -88,4 +88,4 @@ void MainCS(uint3 dispatch_id : SV_DispatchThreadID) // Store the linear exposure so it can be used by the look modification transform later. // newExposureLog2 is negated because m_exposureValue is used to correct for a given exposure. PassSrg::m_eyeAdaptationData[0].m_exposureValue = pow(2.0f, -newExposureLog2); -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/EyeAdaptation.shader b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/EyeAdaptation.shader index ff6ce2883e..e6e81b88fe 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/EyeAdaptation.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/EyeAdaptation.shader @@ -13,4 +13,4 @@ ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/FullscreenCopy.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/FullscreenCopy.azsl index 70e1306411..e1763dab9c 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/FullscreenCopy.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/FullscreenCopy.azsl @@ -37,4 +37,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color = PassSrg::m_framebuffer.Sample(PassSrg::LinearSampler, IN.m_texCoord); return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LookModificationTransform.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LookModificationTransform.azsl index db5b2f420c..3e708a2ca3 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LookModificationTransform.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LookModificationTransform.azsl @@ -103,4 +103,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color.w = 1; return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHeatmap.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHeatmap.azsl index bbd52d329d..df92e36f9a 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHeatmap.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHeatmap.azsl @@ -342,4 +342,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color = DrawHeatmap(IN.m_texCoord); return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHistogramGenerator.shader b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHistogramGenerator.shader index ffefd20901..f9b3f5f72d 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHistogramGenerator.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHistogramGenerator.shader @@ -14,4 +14,4 @@ ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/MSAAResolveCustom.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/MSAAResolveCustom.azsl index 119bb7552d..6301aab8ab 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/MSAAResolveCustom.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/MSAAResolveCustom.azsl @@ -183,4 +183,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color = float4(color, 1.0); return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/MSAAResolveCustom.shader b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/MSAAResolveCustom.shader index 831817356e..e23dba6d73 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/MSAAResolveCustom.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/MSAAResolveCustom.shader @@ -21,4 +21,4 @@ }, "ProgramVariants": [] -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/MSAAResolveDepth.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/MSAAResolveDepth.azsl index 096133911d..ee9972ef4d 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/MSAAResolveDepth.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/MSAAResolveDepth.azsl @@ -42,4 +42,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_depth = PassSrg::m_depthTexture.Load(coord, sampleIndex); return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/OutputTransform.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/OutputTransform.azsl index b2b12ac504..b480d6e5c5 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/OutputTransform.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/OutputTransform.azsl @@ -97,4 +97,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color.w = 1; return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAABlendingWeightCalculation.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAABlendingWeightCalculation.azsl index 03ccc171ba..04d6a8bf8b 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAABlendingWeightCalculation.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAABlendingWeightCalculation.azsl @@ -99,4 +99,4 @@ PSOutput MainPS(VSOutputBlendingWeightCalculation IN) OUT.m_color = SMAABlendingWeightCalculationPS(IN.m_texCoord, IN.m_pixcoord, IN.m_offset, PassSrg::m_framebuffer, PassSrg::m_areaTexture, PassSrg::m_searchTexture, float4(0.0, 0.0, 0.0, 0.0)); return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAAConvertToPerceptualColor.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAAConvertToPerceptualColor.azsl index a1f64e8f3b..93a7457ae7 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAAConvertToPerceptualColor.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAAConvertToPerceptualColor.azsl @@ -38,4 +38,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color = ApplyProvisionalTonemap(PassSrg::m_framebuffer.Sample(PassSrg::LinearSampler, IN.m_texCoord)); return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAAEdgeDetection.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAAEdgeDetection.azsl index cd608f5e17..eca2e56ae2 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAAEdgeDetection.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAAEdgeDetection.azsl @@ -113,4 +113,4 @@ PSOutput MainPS(VSOutputSMAAEdgeDetection IN) } return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ScreenSpaceSubsurfaceScatteringCS.shader b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ScreenSpaceSubsurfaceScatteringCS.shader index 510db915ff..a54060f093 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ScreenSpaceSubsurfaceScatteringCS.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ScreenSpaceSubsurfaceScatteringCS.shader @@ -11,4 +11,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionComposite.shader b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionComposite.shader index fdff957281..c1d272e857 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionComposite.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionComposite.shader @@ -17,7 +17,7 @@ "Stencil" : { "Enable" : true, - "ReadMask" : "0xFF", + "ReadMask" : "0x7F", "WriteMask" : "0x00", "FrontFace" : { diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen.azsl index c7837f4130..9e0d51ccef 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen.azsl @@ -45,8 +45,7 @@ ShaderResourceGroup PassSrg : SRG_PerPass Texture2DMS m_depth; Texture2DMS m_normal; // RGB10 = EncodeNormalSignedOctahedron(worldNormal), A2 = multiScatterCompensationEnabled Texture2DMS m_specularF0; // RGB8 = SpecularF0, A8 = Roughness - Texture2DMS m_albedo; // RGB = Not used here, A = specularOcclusion - Texture2DMS m_clearCoatNormal; // R16G16 = Normal (Packed), B16A16 = (factor, perceptual roughness) + Texture2DMS m_albedo; // RGB8 = Albedo, A = specularOcclusion Texture2DMS m_blendWeight; Texture2D m_brdfMap; @@ -109,34 +108,6 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex) float3 multiScatterCompensation = GetMultiScatterCompensation(specularF0, brdf, multiScatterCompensationEnabled); float3 specular = blendWeight * globalSpecular * multiScatterCompensation * (specularF0 * brdf.x + brdf.y); - float4 encodedClearCoatNormal = PassSrg::m_clearCoatNormal.Load(IN.m_position.xy, sampleIndex); - if(encodedClearCoatNormal.z > 0.0) - { - float3 clearCoatNormal = DecodedNormalSphereMap(encodedClearCoatNormal.xy); - - float factor = encodedClearCoatNormal.z; - float roughness = encodedClearCoatNormal.w; - - // recompute reflection direction based on coat's normal - float3 reflectDir = reflect(-dirToCamera, clearCoatNormal); - reflectDir = MultiplyVectorQuaternion(reflectDir, SceneSrg::m_iblOrientation); - - float NdotV = saturate(dot(clearCoatNormal, dirToCamera)); - NdotV = max(NdotV, 0.01f); // [GFX TODO][ATOM-4466] This is a current band-aid for specular noise at grazing angles. - - float3 coatGlobalSpecular = SceneSrg::m_specularEnvMap.SampleLevel(SceneSrg::m_samplerEnv, GetCubemapCoords(reflectDir), GetRoughnessMip(roughness)).rgb; - float2 coatBrdf = PassSrg::m_brdfMap.Sample(PassSrg::LinearSampler, GetBRDFTexCoords(roughness, NdotV)).rg; - - // clear coat uses fixed IOR = 1.5 represents polyurethane which is the most common material for gloss clear coat - // coat layer assumed to be dielectric thus don't need multiple scattering compensation - float3 clearCoat = blendWeight * coatGlobalSpecular * (float3(0.04, 0.04, 0.04) * coatBrdf.x + coatBrdf.y) * factor; - - // attenuate base layer energy - float3 coatResponse = FresnelSchlickWithRoughness(NdotV, float3(0.04, 0.04, 0.04), roughness) * factor; - - specular = specular * (1.0 - coatResponse) * (1.0 - coatResponse) + clearCoat; - } - // apply exposure setting specular *= pow(2.0, SceneSrg::m_iblExposure); diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen.shader b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen.shader index e33cf3a4a7..069700191a 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen.shader @@ -15,7 +15,7 @@ "Stencil" : { "Enable" : true, - "ReadMask" : "0xFF", + "ReadMask" : "0x7F", "WriteMask" : "0x00", "FrontFace" : { diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.azsl index f90048b7ab..088546c604 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.azsl @@ -49,7 +49,6 @@ ShaderResourceGroup PassSrg : SRG_PerPass Texture2D m_depth; Texture2D m_normal; // RGB10 = Normal (Encoded), A2 = Flags Texture2D m_specularF0; // RGB8 = SpecularF0, A8 = Roughness - Texture2D m_clearCoatNormal; // R16G16 = Normal (Packed), B16A16 = (factor, perceptual roughness) Texture2D m_blendWeight; Texture2D m_brdfMap; @@ -126,34 +125,6 @@ PSOutput MainPS(VSOutput IN) float3 multiScatterCompensation = GetMultiScatterCompensation(specularF0, brdf, multiScatterCompensationEnabled); float3 specular = blendWeight * globalSpecular * multiScatterCompensation * (specularF0 * brdf.x + brdf.y); - float4 encodedClearCoatNormal = PassSrg::m_clearCoatNormal.Load(int3(IN.m_position.xy, 0)); - if(encodedClearCoatNormal.z > 0.0) - { - float3 clearCoatNormal = DecodedNormalSphereMap(encodedClearCoatNormal.xy); - - float factor = encodedClearCoatNormal.z; - float roughness = encodedClearCoatNormal.w; - - // recompute reflection direction based on coat's normal - float3 reflectDir = reflect(-dirToCamera, clearCoatNormal); - reflectDir = MultiplyVectorQuaternion(reflectDir, SceneSrg::m_iblOrientation); - - float NdotV = saturate(dot(clearCoatNormal, dirToCamera)); - NdotV = max(NdotV, 0.01f); // [GFX TODO][ATOM-4466] This is a current band-aid for specular noise at grazing angles. - - float3 coatGlobalSpecular = SceneSrg::m_specularEnvMap.SampleLevel(SceneSrg::m_samplerEnv, GetCubemapCoords(reflectDir), GetRoughnessMip(roughness)).rgb; - float2 coatBrdf = PassSrg::m_brdfMap.Sample(PassSrg::LinearSampler, GetBRDFTexCoords(roughness, NdotV)).rg; - - // clear coat uses fixed IOR = 1.5 represents polyurethane which is the most common material for gloss clear coat - // coat layer assumed to be dielectric thus don't need multiple scattering compensation - float3 clearCoat = blendWeight * coatGlobalSpecular * (float3(0.04, 0.04, 0.04) * coatBrdf.x + coatBrdf.y) * factor; - - // attenuate base layer energy - float3 coatResponse = FresnelSchlickWithRoughness(NdotV, float3(0.04, 0.04, 0.04), roughness) * factor; - - specular = specular * (1.0 - coatResponse) * (1.0 - coatResponse) + clearCoat; - } - // apply exposure setting specular *= pow(2.0, SceneSrg::m_iblExposure); diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeBlendWeight.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeBlendWeight.azsl index aed1c9f8f7..1ca954583a 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeBlendWeight.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeBlendWeight.azsl @@ -86,4 +86,4 @@ PSOutput MainPS(VSOutput IN, in uint sampleIndex : SV_SampleIndex) PSOutput OUT; OUT.m_blendWeight = blendWeight; return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeBlendWeight.shader b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeBlendWeight.shader index 6547374718..645f635743 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeBlendWeight.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeBlendWeight.shader @@ -15,7 +15,7 @@ "Stencil" : { "Enable" : true, - "ReadMask" : "0xFF", + "ReadMask" : "0x7F", "WriteMask" : "0x00", "BackFace" : { diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderCommon.azsli b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderCommon.azsli index d81477fdd9..688f8555d6 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderCommon.azsli +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderCommon.azsli @@ -61,40 +61,5 @@ bool ComputeProbeSpecular(float2 screenCoords, float3 positionWS, float3 aabbMin float3 multiScatterCompensation = GetMultiScatterCompensation(specularF0, brdf, multiScatterCompensationEnabled); specular = probeSpecular * multiScatterCompensation * (specularF0.xyz * brdf.x + brdf.y); - // compute clear coat specular amount - float4 encodedClearCoatNormal = PassSrg::m_clearCoatNormal.Load(screenCoords, sampleIndex); - if(encodedClearCoatNormal.z > 0.0) - { - float3 clearCoatNormal = DecodedNormalSphereMap(encodedClearCoatNormal.xy); - float factor = encodedClearCoatNormal.z; - float roughness = encodedClearCoatNormal.w; - - // recompute reflection direction based on coat's normal - float3 reflectDir = reflect(-dirToCamera, clearCoatNormal); - - // compute parallax corrected reflection vector, if necessary - // clear coat uses different normal from bottom layer, so reflection direction should be recalculated - float3 localReflectDir = reflectDir; - if (ObjectSrg::m_useParallaxCorrection) - { - localReflectDir = ApplyParallaxCorrection(ObjectSrg::m_outerAabbMin, ObjectSrg::m_outerAabbMax, ObjectSrg::m_aabbPos, positionWS, reflectDir); - } - - float NdotV = saturate(dot(clearCoatNormal, dirToCamera)); - NdotV = max(NdotV, 0.01f); // [GFX TODO][ATOM-4466] This is a current band-aid for specular noise at grazing angles. - - float3 coatProbeSpecular = ObjectSrg::m_reflectionCubeMap.SampleLevel(SceneSrg::m_samplerEnv, GetCubemapCoords(localReflectDir), GetRoughnessMip(roughness)).rgb; - float2 coatBrdf = PassSrg::m_brdfMap.Sample(PassSrg::LinearSampler, GetBRDFTexCoords(roughness, NdotV)).rg; - - // clear coat uses fixed IOR = 1.5 represents polyurethane which is the most common material for gloss clear coat - // coat layer assumed to be dielectric thus don't need multiple scattering compensation - float3 clearCoat = coatProbeSpecular * (float3(0.04, 0.04, 0.04) * coatBrdf.x + coatBrdf.y) * factor; - - // attenuate base layer energy - float3 coatResponse = FresnelSchlickWithRoughness(NdotV, float3(0.04, 0.04, 0.04), roughness) * factor; - - specular = specular * (1.0 - coatResponse) * (1.0 - coatResponse) + clearCoat; - } - return true; } diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderInner.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderInner.azsl index cb01754e46..8d80a183f3 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderInner.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderInner.azsl @@ -28,7 +28,6 @@ ShaderResourceGroup PassSrg : SRG_PerPass Texture2DMS m_depth; Texture2DMS m_normal; Texture2DMS m_specularF0; - Texture2DMS m_clearCoatNormal; Texture2D m_brdfMap; Sampler LinearSampler diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderInner.shader b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderInner.shader index e6e4311e3d..24ba5c250b 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderInner.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderInner.shader @@ -15,7 +15,7 @@ "Stencil" : { "Enable" : true, - "ReadMask" : "0xFF", + "ReadMask" : "0x7F", "WriteMask" : "0x00", "BackFace" : { diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderOuter.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderOuter.azsl index 381d1459c1..0541824ef0 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderOuter.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderOuter.azsl @@ -30,7 +30,6 @@ ShaderResourceGroup PassSrg : SRG_PerPass Texture2DMS m_depth; Texture2DMS m_normal; Texture2DMS m_specularF0; - Texture2DMS m_clearCoatNormal; Texture2DMS m_blendWeight; Texture2D m_brdfMap; diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderOuter.shader b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderOuter.shader index 62a979b458..68a2344fb5 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderOuter.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderOuter.shader @@ -15,7 +15,7 @@ "Stencil" : { "Enable" : true, - "ReadMask" : "0xFF", + "ReadMask" : "0x7F", "WriteMask" : "0x00", "BackFace" : { diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeStencil.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeStencil.azsl index ce96e436a4..4b33089199 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeStencil.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeStencil.azsl @@ -17,8 +17,8 @@ // This shader stencils the pixels covered by inner probe volumes. This will // exclude them from blending operations in the later passes since inner volumes // always blend at 100%. Note that this shader only considers pixels that were -// stenciled with the UseSpecularIBLPass value when they were rendered in the forward pass. -// It increases the stencil value if they are in an inner volume (i.e., makes their stencil > 1). +// stenciled with the UseIBLSpecularPass value when they were rendered in the forward pass. +// It increases the stencil value if they are in an inner volume. #include @@ -62,4 +62,4 @@ VSOutput MainVS(VSInput vsInput) return OUT; } -// No PS since this shader just sets the stencil \ No newline at end of file +// No PS since this shader just sets the stencil diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeStencil.shader b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeStencil.shader index a6d6301009..c4a0bb3c8b 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeStencil.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeStencil.shader @@ -17,8 +17,8 @@ "Stencil" : { "Enable" : true, - "ReadMask" : "0xFF", - "WriteMask" : "0xFF", + "ReadMask" : "0x7F", + "WriteMask" : "0x7F", "FrontFace" : { "Func" : "Less", diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceBlurHorizontal.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceBlurHorizontal.azsl index 5a94b50c7f..4b7304511d 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceBlurHorizontal.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceBlurHorizontal.azsl @@ -38,4 +38,4 @@ PSOutput MainPS(VSOutput IN) PSOutput OUT; OUT.m_color = float4(result, 1.0f); return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceBlurVertical.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceBlurVertical.azsl index 4e4043ceea..5b856e436d 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceBlurVertical.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceBlurVertical.azsl @@ -39,4 +39,4 @@ PSOutput MainPS(VSOutput IN) PSOutput OUT; OUT.m_color = float4(result, 1.0f); return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceTrace.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceTrace.azsl index 0c26f3f1f0..9a41ac867e 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceTrace.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionScreenSpaceTrace.azsl @@ -99,4 +99,4 @@ PSOutput MainPS(VSOutput IN) PSOutput OUT; OUT.m_color = result; return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/ScreenSpace/DeferredFog.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/ScreenSpace/DeferredFog.azsl index 07dc858259..831b89fe7f 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/ScreenSpace/DeferredFog.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/ScreenSpace/DeferredFog.azsl @@ -176,4 +176,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color = float4(PassSrg::m_fogColor, layerFogAmountWithStartDist); return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/SkinnedMesh/LinearSkinningCS.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/SkinnedMesh/LinearSkinningCS.azsl index cae3011688..a89e25e3df 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/SkinnedMesh/LinearSkinningCS.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/SkinnedMesh/LinearSkinningCS.azsl @@ -159,7 +159,8 @@ void MainCS(uint3 thread_id: SV_DispatchThreadID) blendWeights.z = InstanceSrg::m_sourceBlendWeights[i * 4 + 2]; blendWeights.w = InstanceSrg::m_sourceBlendWeights[i * 4 + 3]; - // When all the blend weights of a vertex are zero it means its data is set by the CPU directly + // [TODO ATOM-15288] + // Temporary workaround. When all the blend weights of a vertex are zero it means its data is set by the CPU directly // and skinning must be skipped to not overwrite it (e.g. cloth simulation). if(!any(blendWeights)) { diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/SkinnedMesh/LinearSkinningCS.shader b/Gems/Atom/Feature/Common/Assets/Shaders/SkinnedMesh/LinearSkinningCS.shader index c2d84245b8..6bb4f3c289 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/SkinnedMesh/LinearSkinningCS.shader +++ b/Gems/Atom/Feature/Common/Assets/Shaders/SkinnedMesh/LinearSkinningCS.shader @@ -12,4 +12,4 @@ ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/SkyBox/SkyBox.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/SkyBox/SkyBox.azsl index f12a5ebf9c..1ee30a4f98 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/SkyBox/SkyBox.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/SkyBox/SkyBox.azsl @@ -165,4 +165,4 @@ PSOutput MainPS(VSOutput input) OUT.m_specular = float4(color, 1.0); OUT.m_reflection = float4(color, 1.0); return OUT; -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Textures/BRDFTexture.attimage b/Gems/Atom/Feature/Common/Assets/Textures/BRDFTexture.attimage index 9a79f38f3c..c31954c5c6 100644 --- a/Gems/Atom/Feature/Common/Assets/Textures/BRDFTexture.attimage +++ b/Gems/Atom/Feature/Common/Assets/Textures/BRDFTexture.attimage @@ -15,4 +15,4 @@ "Format": 24 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/Textures/NoiseLayers_CloudVoronoi.attimage b/Gems/Atom/Feature/Common/Assets/Textures/NoiseLayers_CloudVoronoi.attimage index a6663bc575..387449e8cb 100644 --- a/Gems/Atom/Feature/Common/Assets/Textures/NoiseLayers_CloudVoronoi.attimage +++ b/Gems/Atom/Feature/Common/Assets/Textures/NoiseLayers_CloudVoronoi.attimage @@ -15,4 +15,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Assets/atom_feature_common_asset_files.cmake b/Gems/Atom/Feature/Common/Assets/atom_feature_common_asset_files.cmake index fd199d59f1..f14fb4f4a0 100644 --- a/Gems/Atom/Feature/Common/Assets/atom_feature_common_asset_files.cmake +++ b/Gems/Atom/Feature/Common/Assets/atom_feature_common_asset_files.cmake @@ -140,6 +140,7 @@ set(FILES Passes/Forward.pass Passes/ForwardCheckerboard.pass Passes/ForwardMSAA.pass + Passes/ForwardSubsurfaceMSAA.pass Passes/FullscreenCopy.pass Passes/FullscreenOutputOnly.pass Passes/ImGui.pass @@ -164,6 +165,7 @@ set(FILES Passes/MSAAResolveDepth.pass Passes/OpaqueParent.pass Passes/PostProcessParent.pass + Passes/ProjectedShadowmaps.pass Passes/RayTracingAccelerationStructure.pass Passes/ReflectionComposite.pass Passes/ReflectionCopyFrameBuffer.pass @@ -190,7 +192,6 @@ set(FILES Passes/SMAAConvertToPerceptualColor.pass Passes/SMAAEdgeDetection.pass Passes/SMAANeighborhoodBlending.pass - Passes/ProjectedShadowmaps.pass Passes/SsaoCompute.pass Passes/SsaoHalfRes.pass Passes/SsaoParent.pass @@ -229,14 +230,15 @@ set(FILES ShaderLib/Atom/Features/PBR/DefaultObjectSrg.azsli ShaderLib/Atom/Features/PBR/ForwardPassOutput.azsli ShaderLib/Atom/Features/PBR/ForwardPassSrg.azsli + ShaderLib/Atom/Features/PBR/ForwardSubsurfacePassOutput.azsli ShaderLib/Atom/Features/PBR/Hammersley.azsli - ShaderLib/Atom/Features/PBR/LightingModel.azsli ShaderLib/Atom/Features/PBR/LightingOptions.azsli ShaderLib/Atom/Features/PBR/LightingUtils.azsli - ShaderLib/Atom/Features/PBR/Surface.azsli ShaderLib/Atom/Features/PBR/TransparentPassSrg.azsli ShaderLib/Atom/Features/PBR/Lighting/DualSpecularLighting.azsli + ShaderLib/Atom/Features/PBR/Lighting/EnhancedLighting.azsli ShaderLib/Atom/Features/PBR/Lighting/LightingData.azsli + ShaderLib/Atom/Features/PBR/Lighting/SkinLighting.azsli ShaderLib/Atom/Features/PBR/Lighting/StandardLighting.azsli ShaderLib/Atom/Features/PBR/Lights/CapsuleLight.azsli ShaderLib/Atom/Features/PBR/Lights/DirectionalLight.azsli @@ -248,6 +250,8 @@ set(FILES ShaderLib/Atom/Features/PBR/Lights/PointLight.azsli ShaderLib/Atom/Features/PBR/Lights/PolygonLight.azsli ShaderLib/Atom/Features/PBR/Lights/QuadLight.azsli + ShaderLib/Atom/Features/PBR/Lights/SimplePointLight.azsli + ShaderLib/Atom/Features/PBR/Lights/SimpleSpotLight.azsli ShaderLib/Atom/Features/PBR/Microfacet/Brdf.azsli ShaderLib/Atom/Features/PBR/Microfacet/Fresnel.azsli ShaderLib/Atom/Features/PBR/Microfacet/Ggx.azsli @@ -255,6 +259,8 @@ set(FILES ShaderLib/Atom/Features/PBR/Surfaces/BasePbrSurfaceData.azsli ShaderLib/Atom/Features/PBR/Surfaces/ClearCoatSurfaceData.azsli ShaderLib/Atom/Features/PBR/Surfaces/DualSpecularSurface.azsli + ShaderLib/Atom/Features/PBR/Surfaces/EnhancedSurface.azsli + ShaderLib/Atom/Features/PBR/Surfaces/SkinSurface.azsli ShaderLib/Atom/Features/PBR/Surfaces/StandardSurface.azsli ShaderLib/Atom/Features/PBR/Surfaces/TransmissionSurfaceData.azsli ShaderLib/Atom/Features/PostProcessing/Aces.azsli @@ -270,9 +276,12 @@ set(FILES ShaderLib/Atom/Features/Shadow/BicubicPcfFilters.azsli ShaderLib/Atom/Features/Shadow/DirectionalLightShadow.azsli ShaderLib/Atom/Features/Shadow/JitterTablePcf.azsli + ShaderLib/Atom/Features/Shadow/ProjectedShadow.azsli ShaderLib/Atom/Features/Shadow/Shadow.azsli ShaderLib/Atom/Features/Shadow/ShadowmapAtlasLib.azsli - ShaderLib/Atom/Features/Shadow/ProjectedShadow.azsli + ShaderLib/Atom/Features/Vertex/VertexHelper.azsli + ShaderResourceGroups/RayTracingSceneSrg.azsli + ShaderResourceGroups/RayTracingSceneSrgAll.azsli ShaderResourceGroups/SceneSrg.azsli ShaderResourceGroups/SceneSrgAll.azsli ShaderResourceGroups/SceneTimeSrg.azsli diff --git a/Gems/Atom/Feature/Common/Assets/generate_asset_cmake.bat b/Gems/Atom/Feature/Common/Assets/generate_asset_cmake.bat index 6642db5689..e341d5e686 100644 --- a/Gems/Atom/Feature/Common/Assets/generate_asset_cmake.bat +++ b/Gems/Atom/Feature/Common/Assets/generate_asset_cmake.bat @@ -50,4 +50,4 @@ echo set(FILES>> %OUTPUT_FILE% ) ) >> %OUTPUT_FILE% -@echo ) >> %OUTPUT_FILE% \ No newline at end of file +@echo ) >> %OUTPUT_FILE% diff --git a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Mesh/MeshFeatureProcessor.h b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Mesh/MeshFeatureProcessor.h index eb49859141..7875e38fc0 100644 --- a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Mesh/MeshFeatureProcessor.h +++ b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Mesh/MeshFeatureProcessor.h @@ -40,7 +40,6 @@ namespace AZ const RPI::Cullable& GetCullable() { return m_cullable; } private: - class MeshLoader : private Data::AssetBus::Handler { @@ -84,6 +83,11 @@ namespace AZ MaterialAssignmentMap m_materialAssignments; Data::Instance m_model; + + //! A reference to the original model asset in case it got cloned before creating the model instance. + Data::Asset m_originalModelAsset; + MeshFeatureProcessorInterface::RequiresCloneCallback m_requiresCloningCallback; + Data::Instance m_shaderResourceGroup; AZStd::unique_ptr m_meshLoader; RPI::Scene* m_scene = nullptr; @@ -99,6 +103,7 @@ namespace AZ bool m_rayTracingEnabled = true; bool m_visible = true; bool m_useForwardPassIblSpecular = false; + bool m_hasForwardPassIblSpecularMaterial = false; }; //! This feature processor handles static and dynamic non-skinned meshes. @@ -130,16 +135,19 @@ namespace AZ const Data::Asset& modelAsset, const MaterialAssignmentMap& materials = {}, bool skinnedMeshWithMotion = false, - bool rayTracingEnabled = true) override; + bool rayTracingEnabled = true, + RequiresCloneCallback requiresCloneCallback = {}) override; MeshHandle AcquireMesh( const Data::Asset &modelAsset, const Data::Instance& material, bool skinnedMeshWithMotion = false, - bool rayTracingEnabled = true) override; + bool rayTracingEnabled = true, + RequiresCloneCallback requiresCloneCallback = {}) override; bool ReleaseMesh(MeshHandle& meshHandle) override; MeshHandle CloneMesh(const MeshHandle& meshHandle) override; Data::Instance GetModel(const MeshHandle& meshHandle) const override; + Data::Asset GetModelAsset(const MeshHandle& meshHandle) const override; void SetMaterialAssignmentMap(const MeshHandle& meshHandle, const Data::Instance& material) override; void SetMaterialAssignmentMap(const MeshHandle& meshHandle, const MaterialAssignmentMap& materials) override; const MaterialAssignmentMap& GetMaterialAssignmentMap(const MeshHandle& meshHandle) const override; diff --git a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Mesh/MeshFeatureProcessorInterface.h b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Mesh/MeshFeatureProcessorInterface.h index 05f2a408b8..c2360068de 100644 --- a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Mesh/MeshFeatureProcessorInterface.h +++ b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Mesh/MeshFeatureProcessorInterface.h @@ -12,9 +12,12 @@ #pragma once #include +#include +#include #include #include #include +#include #include namespace AZ @@ -32,19 +35,23 @@ namespace AZ using MeshHandle = StableDynamicArrayHandle; using ModelChangedEvent = Event>; + using RequiresCloneCallback = AZStd::function& modelAsset)>; //! Acquires a model with an optional collection of material assignments. + //! @param requiresCloneCallback The callback indicates whether cloning is required for a given model asset. virtual MeshHandle AcquireMesh( const Data::Asset& modelAsset, const MaterialAssignmentMap& materials = {}, bool skinnedMeshWithMotion = false, - bool rayTracingEnabled = true) = 0; + bool rayTracingEnabled = true, + RequiresCloneCallback requiresCloneCallback = {}) = 0; //! Acquires a model with a single material applied to all its meshes. virtual MeshHandle AcquireMesh( const Data::Asset& modelAsset, const Data::Instance& material, bool skinnedMeshWithMotion = false, - bool rayTracingEnabled = true) = 0; + bool rayTracingEnabled = true, + RequiresCloneCallback requiresCloneCallback = {}) = 0; //! Releases the mesh handle virtual bool ReleaseMesh(MeshHandle& meshHandle) = 0; //! Creates a new instance and handle of a mesh using an existing MeshId. Currently, this will reset the new mesh to default materials. @@ -52,6 +59,8 @@ namespace AZ //! Gets the underlying RPI::Model instance for a meshHandle. May be null if the model has not loaded. virtual Data::Instance GetModel(const MeshHandle& meshHandle) const = 0; + //! Gets the underlying RPI::ModelAsset for a meshHandle. + virtual Data::Asset GetModelAsset(const MeshHandle& meshHandle) const = 0; //! Sets the MaterialAssignmentMap for a meshHandle, using just a single material for the DefaultMaterialAssignmentId. //! Note if there is already a material assignment map, this will replace the entire map with just a single material. virtual void SetMaterialAssignmentMap(const MeshHandle& meshHandle, const Data::Instance& material) = 0; @@ -61,6 +70,7 @@ namespace AZ virtual const MaterialAssignmentMap& GetMaterialAssignmentMap(const MeshHandle& meshHandle) const = 0; //! Connects a handler to any changes to an RPI::Model. Changes include loading and reloading. virtual void ConnectModelChangeEventHandler(const MeshHandle& meshHandle, ModelChangedEvent::Handler& handler) = 0; + //! Sets the transform for a given mesh handle. virtual void SetTransform(const MeshHandle& meshHandle, const Transform& transform, const Vector3& nonUniformScale = Vector3::CreateOne()) = 0; @@ -72,7 +82,7 @@ namespace AZ virtual void SetSortKey(const MeshHandle& meshHandle, RHI::DrawItemSortKey sortKey) = 0; //! Gets the sort key for a given mesh handle. virtual RHI::DrawItemSortKey GetSortKey(const MeshHandle& meshHandle) = 0; - //! Sets an LOD override for a given mesh handle. This LOD will always be rendered instead being automatitcally determined. + //! Sets an LOD override for a given mesh handle. This LOD will always be rendered instead being automatically determined. virtual void SetLodOverride(const MeshHandle& meshHandle, RPI::Cullable::LodOverride lodOverride) = 0; //! Gets the LOD override for a given mesh handle. virtual RPI::Cullable::LodOverride GetLodOverride(const MeshHandle& meshHandle) = 0; diff --git a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkinnedMesh/SkinnedMeshFeatureProcessorBus.h b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkinnedMesh/SkinnedMeshFeatureProcessorBus.h index fc3140602e..e35e91a1f9 100644 --- a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkinnedMesh/SkinnedMeshFeatureProcessorBus.h +++ b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkinnedMesh/SkinnedMeshFeatureProcessorBus.h @@ -28,4 +28,4 @@ namespace AZ }; using SkinnedMeshFeatureProcessorNotificationBus = AZ::EBus; } // namespace Render -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkyBox/SkyBoxLUT.h b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkyBox/SkyBoxLUT.h index 9091174f78..e90f4c2b0b 100644 --- a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkyBox/SkyBoxLUT.h +++ b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkyBox/SkyBoxLUT.h @@ -3813,4 +3813,4 @@ namespace AZ }; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Feature/Common/Code/Mocks/MockMeshFeatureProcessor.h b/Gems/Atom/Feature/Common/Code/Mocks/MockMeshFeatureProcessor.h index a1a7e94cb0..39fd7b4380 100644 --- a/Gems/Atom/Feature/Common/Code/Mocks/MockMeshFeatureProcessor.h +++ b/Gems/Atom/Feature/Common/Code/Mocks/MockMeshFeatureProcessor.h @@ -19,16 +19,10 @@ namespace UnitTest class MockMeshFeatureProcessor : public AZ::Render::MeshFeatureProcessorInterface { public: - MOCK_METHOD3( - AcquireMesh, - MeshHandle(const AZ::Data::Asset&, const AZ::Render::MaterialAssignmentMap&, bool)); - MOCK_METHOD3( - AcquireMesh, - MeshHandle( - const AZ::Data::Asset&, const AZStd::intrusive_ptr&, bool)); MOCK_METHOD1(ReleaseMesh, bool(MeshHandle&)); MOCK_METHOD1(CloneMesh, MeshHandle(const MeshHandle&)); MOCK_CONST_METHOD1(GetModel, AZStd::intrusive_ptr(const MeshHandle&)); + MOCK_CONST_METHOD1(GetModelAsset, AZ::Data::Asset(const MeshHandle&)); MOCK_CONST_METHOD1(GetMaterialAssignmentMap, const AZ::Render::MaterialAssignmentMap&(const MeshHandle&)); MOCK_METHOD2(ConnectModelChangeEventHandler, void(const MeshHandle&, ModelChangedEvent::Handler&)); MOCK_METHOD3(SetTransform, void(const MeshHandle&, const AZ::Transform&, const AZ::Vector3&)); @@ -41,8 +35,8 @@ namespace UnitTest MOCK_METHOD1(GetSortKey, AZ::RHI::DrawItemSortKey(const MeshHandle&)); MOCK_METHOD2(SetLodOverride, void(const MeshHandle&, AZ::RPI::Cullable::LodOverride)); MOCK_METHOD1(GetLodOverride, AZ::RPI::Cullable::LodOverride(const MeshHandle&)); - MOCK_METHOD4(AcquireMesh, MeshHandle (const AZ::Data::Asset&, const AZ::Render::MaterialAssignmentMap&, bool, bool)); - MOCK_METHOD4(AcquireMesh, MeshHandle (const AZ::Data::Asset&, const AZ::Data::Instance&, bool, bool)); + MOCK_METHOD5(AcquireMesh, MeshHandle (const AZ::Data::Asset&, const AZ::Render::MaterialAssignmentMap&, bool, bool, AZ::Render::MeshFeatureProcessorInterface::RequiresCloneCallback)); + MOCK_METHOD5(AcquireMesh, MeshHandle (const AZ::Data::Asset&, const AZ::Data::Instance&, bool, bool, AZ::Render::MeshFeatureProcessorInterface::RequiresCloneCallback)); MOCK_METHOD2(SetRayTracingEnabled, void (const MeshHandle&, bool)); MOCK_METHOD2(SetVisible, void (const MeshHandle&, bool)); MOCK_METHOD2(SetUseForwardPassIblSpecular, void (const MeshHandle&, bool)); diff --git a/Gems/Atom/Feature/Common/Code/Platform/Common/atom_feature_common_clang.cmake b/Gems/Atom/Feature/Common/Code/Platform/Common/atom_feature_common_clang.cmake index c15d0f9a05..5963f882c3 100644 --- a/Gems/Atom/Feature/Common/Code/Platform/Common/atom_feature_common_clang.cmake +++ b/Gems/Atom/Feature/Common/Code/Platform/Common/atom_feature_common_clang.cmake @@ -12,4 +12,4 @@ set(LY_COMPILE_OPTIONS PRIVATE -fexceptions -) \ No newline at end of file +) diff --git a/Gems/Atom/Feature/Common/Code/Source/CoreLights/LightCullingPass.cpp b/Gems/Atom/Feature/Common/Code/Source/CoreLights/LightCullingPass.cpp index 91b8836cc9..987ed299b3 100644 --- a/Gems/Atom/Feature/Common/Code/Source/CoreLights/LightCullingPass.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/CoreLights/LightCullingPass.cpp @@ -139,7 +139,6 @@ namespace AZ GetLightDataFromFeatureProcessor(); SetLightBuffersToSRG(); - SetLightListToSRG(); SetLightsCountToSRG(); SetConstantdataToSRG(); @@ -187,13 +186,6 @@ namespace AZ } } - void LightCullingPass::SetLightListToSRG() - { - auto inputIndex = m_shaderResourceGroup->FindShaderInputBufferIndex(AZ::Name("m_lightList")); - [[maybe_unused]] bool succeeded = m_shaderResourceGroup->SetBuffer(inputIndex, m_lightList); - AZ_Assert(succeeded, "SetImage failed for light list"); - } - void LightCullingPass::SetLightsCountToSRG() { for (auto& elem : m_lightdata) diff --git a/Gems/Atom/Feature/Common/Code/Source/CoreLights/LightCullingPass.h b/Gems/Atom/Feature/Common/Code/Source/CoreLights/LightCullingPass.h index a84c531c06..d8699ea0c7 100644 --- a/Gems/Atom/Feature/Common/Code/Source/CoreLights/LightCullingPass.h +++ b/Gems/Atom/Feature/Common/Code/Source/CoreLights/LightCullingPass.h @@ -59,7 +59,6 @@ namespace AZ void SetLightBuffersToSRG(); void SetLightsCountToSRG(); void SetConstantdataToSRG(); - void SetLightListToSRG(); AZ::RHI::Size GetDepthBufferResolution(); float CreateTraceValues(const AZ::Vector2& unprojection); diff --git a/Gems/Atom/Feature/Common/Code/Source/ImGui/ImGuiPass.cpp b/Gems/Atom/Feature/Common/Code/Source/ImGui/ImGuiPass.cpp index 8c86169d5c..a29354f723 100644 --- a/Gems/Atom/Feature/Common/Code/Source/ImGui/ImGuiPass.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/ImGui/ImGuiPass.cpp @@ -197,6 +197,7 @@ namespace AZ AzFramework::InputDeviceKeyboard::Key::EditSpace, // ImGuiKey_Space AzFramework::InputDeviceKeyboard::Key::EditEnter, // ImGuiKey_Enter AzFramework::InputDeviceKeyboard::Key::Escape, // ImGuiKey_Escape + AzFramework::InputDeviceKeyboard::Key::NumPadEnter, // ImGuiKey_KeyPadEnter AzFramework::InputDeviceKeyboard::Key::AlphanumericA, // ImGuiKey_A AzFramework::InputDeviceKeyboard::Key::AlphanumericC, // ImGuiKey_C AzFramework::InputDeviceKeyboard::Key::AlphanumericV, // ImGuiKey_V diff --git a/Gems/Atom/Feature/Common/Code/Source/Mesh/MeshFeatureProcessor.cpp b/Gems/Atom/Feature/Common/Code/Source/Mesh/MeshFeatureProcessor.cpp index 37f9360f5d..29f0636e9e 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Mesh/MeshFeatureProcessor.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/Mesh/MeshFeatureProcessor.cpp @@ -21,6 +21,8 @@ #include #include +#include + #include #include @@ -150,7 +152,8 @@ namespace AZ const Data::Asset& modelAsset, const MaterialAssignmentMap& materials, bool skinnedMeshWithMotion, - bool rayTracingEnabled) + bool rayTracingEnabled, + RequiresCloneCallback requiresCloneCallback) { AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender); @@ -166,8 +169,9 @@ namespace AZ meshDataHandle->m_scene = GetParentScene(); meshDataHandle->m_materialAssignments = materials; - meshDataHandle->m_objectId = m_transformService->ReserveObjectId(); + meshDataHandle->m_originalModelAsset = modelAsset; + meshDataHandle->m_requiresCloningCallback = requiresCloneCallback; meshDataHandle->m_meshLoader = AZStd::make_unique(modelAsset, &*meshDataHandle); return meshDataHandle; @@ -177,13 +181,14 @@ namespace AZ const Data::Asset& modelAsset, const Data::Instance& material, bool skinnedMeshWithMotion, - bool rayTracingEnabled) + bool rayTracingEnabled, + RequiresCloneCallback requiresCloneCallback) { Render::MaterialAssignmentMap materials; Render::MaterialAssignment& defaultMaterial = materials[AZ::Render::DefaultMaterialAssignmentId]; defaultMaterial.m_materialInstance = material; - return AcquireMesh(modelAsset, materials, skinnedMeshWithMotion, rayTracingEnabled); + return AcquireMesh(modelAsset, materials, skinnedMeshWithMotion, rayTracingEnabled, requiresCloneCallback); } bool MeshFeatureProcessor::ReleaseMesh(MeshHandle& meshHandle) @@ -205,7 +210,7 @@ namespace AZ { if (meshHandle.IsValid()) { - MeshHandle clone = AcquireMesh(meshHandle->m_model->GetModelAsset(), meshHandle->m_materialAssignments); + MeshHandle clone = AcquireMesh(meshHandle->m_originalModelAsset, meshHandle->m_materialAssignments); return clone; } return MeshFeatureProcessor::MeshHandle(); @@ -216,6 +221,16 @@ namespace AZ return meshHandle.IsValid() ? meshHandle->m_model : nullptr; } + Data::Asset MeshFeatureProcessor::GetModelAsset(const MeshHandle& meshHandle) const + { + if (meshHandle.IsValid()) + { + return meshHandle->m_originalModelAsset; + } + + return {}; + } + void MeshFeatureProcessor::SetMaterialAssignmentMap(const MeshHandle& meshHandle, const Data::Instance& material) { Render::MaterialAssignmentMap materials; @@ -240,6 +255,8 @@ namespace AZ { meshHandle->m_materialAssignments = materials; } + + meshHandle->m_objectSrgNeedsUpdate = true; } } @@ -428,7 +445,6 @@ namespace AZ } // MeshDataInstance::MeshLoader... - MeshDataInstance::MeshLoader::MeshLoader(const Data::Asset& modelAsset, MeshDataInstance* parent) : m_modelAsset(modelAsset) , m_parent(parent) @@ -441,10 +457,13 @@ namespace AZ return; } - // Check if the model is in the instance database + // Check if the model is in the instance database and skip the loading process in this case. + // The model asset id is used as instance id to indicate that it is a static and shared. Data::Instance model = Data::InstanceDatabase::Instance().Find(Data::InstanceId::CreateFromAssetId(m_modelAsset.GetId())); if (model) { + // In case the mesh asset requires instancing (e.g. when containing a cloth buffer), the model will always be cloned and there will not be a + // model instance with the asset id as instance id as searched above. m_parent->Init(model); m_modelChangedEvent.Signal(AZStd::move(model)); return; @@ -468,8 +487,35 @@ namespace AZ void MeshDataInstance::MeshLoader::OnAssetReady(Data::Asset asset) { AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender); + Data::Asset modelAsset = asset; - Data::Instance model = RPI::Model::FindOrCreate(asset); + // Assign the fully loaded asset back to the mesh handle to not only hold asset id, but the actual data as well. + m_parent->m_originalModelAsset = asset; + + Data::Instance model; + // Check if a requires cloning callback got set and if so check if cloning the model asset is requested. + if (m_parent->m_requiresCloningCallback && + m_parent->m_requiresCloningCallback(modelAsset)) + { + // Clone the model asset to force create another model instance. + AZ::Data::AssetId newId(AZ::Uuid::CreateRandom(), /*subId=*/0); + Data::Asset clonedAsset; + if (AZ::RPI::ModelAssetCreator::Clone(modelAsset, clonedAsset, newId)) + { + model = RPI::Model::FindOrCreate(clonedAsset); + } + else + { + AZ_Error("MeshDataInstance", false, "Cannot clone model for '%s'. Cloth simulation results won't be individual per entity.", modelAsset->GetName().GetCStr()); + model = RPI::Model::FindOrCreate(modelAsset); + } + } + else + { + // Static mesh, no cloth buffer present. + model = RPI::Model::FindOrCreate(modelAsset); + } + if (model) { m_parent->Init(model); @@ -560,6 +606,8 @@ namespace AZ drawPacketListOut.clear(); drawPacketListOut.reserve(meshCount); + m_hasForwardPassIblSpecularMaterial = false; + for (size_t meshIndex = 0; meshIndex < meshCount; ++meshIndex) { Data::Instance material = modelLod.GetMeshes()[meshIndex].m_material; @@ -615,7 +663,16 @@ namespace AZ AZ_Warning("MeshDrawPacket", false, "Failed to set o_meshUseForwardPassIBLSpecular on mesh draw packet"); } - drawPacket.SetStencilRef(m_useForwardPassIblSpecular || MaterialRequiresForwardPassIblSpecular(material) ? Render::StencilRefs::None : Render::StencilRefs::UseIBLSpecularPass); + bool materialRequiresForwardPassIblSpecular = MaterialRequiresForwardPassIblSpecular(material); + + // track whether any materials in this mesh require ForwardPassIblSpecular, we need this information when the ObjectSrg is updated + m_hasForwardPassIblSpecularMaterial |= materialRequiresForwardPassIblSpecular; + + // stencil bits + uint8_t stencilRef = m_useForwardPassIblSpecular || materialRequiresForwardPassIblSpecular ? Render::StencilRefs::None : Render::StencilRefs::UseIBLSpecularPass; + stencilRef |= Render::StencilRefs::UseDiffuseGIPass; + + drawPacket.SetStencilRef(stencilRef); drawPacket.SetSortKey(m_sortKey); drawPacket.Update(*m_scene, false); drawPacketListOut.emplace_back(AZStd::move(drawPacket)); @@ -907,7 +964,9 @@ namespace AZ return; } - if (m_useForwardPassIblSpecular) + ReflectionProbeFeatureProcessor* reflectionProbeFeatureProcessor = m_scene->GetFeatureProcessor(); + + if (reflectionProbeFeatureProcessor && (m_useForwardPassIblSpecular || m_hasForwardPassIblSpecularMaterial)) { // retrieve probe constant indices AZ::RHI::ShaderInputConstantIndex posConstantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_aabbPos")); @@ -940,7 +999,6 @@ namespace AZ TransformServiceFeatureProcessor* transformServiceFeatureProcessor = m_scene->GetFeatureProcessor(); Transform transform = transformServiceFeatureProcessor->GetTransformForId(m_objectId); - ReflectionProbeFeatureProcessor* reflectionProbeFeatureProcessor = m_scene->GetFeatureProcessor(); ReflectionProbeFeatureProcessor::ReflectionProbeVector reflectionProbes; reflectionProbeFeatureProcessor->FindReflectionProbes(transform.GetTranslation(), reflectionProbes); @@ -968,10 +1026,25 @@ namespace AZ bool MeshDataInstance::MaterialRequiresForwardPassIblSpecular(Data::Instance material) const { - RPI::MaterialPropertyIndex propertyIndex = material->FindPropertyIndex(AZ::Name("general.forwardPassIBLSpecular")); - if (propertyIndex.IsValid()) + // look for a shader that has the o_materialUseForwardPassIBLSpecular option set + // Note: this should be changed to have the material automatically set the forwardPassIBLSpecular + // property and look for that instead of the shader option. + // [GFX TODO][ATOM-5040] Address Property Metadata Feedback Loop + for (auto& shaderItem : material->GetShaderCollection()) { - return material->GetPropertyValue(propertyIndex); + if (shaderItem.IsEnabled()) + { + RPI::ShaderOptionIndex index = shaderItem.GetShaderOptionGroup().GetShaderOptionLayout()->FindShaderOptionIndex(Name{ "o_materialUseForwardPassIBLSpecular" }); + if (index.IsValid()) + { + RPI::ShaderOptionValue value = shaderItem.GetShaderOptionGroup().GetValue(Name{ "o_materialUseForwardPassIBLSpecular" }); + if (value.GetIndex() == 1) + { + return true; + } + } + + } } return false; diff --git a/Gems/Atom/Feature/Common/Code/Source/Platform/Android/Atom_Feature_Traits_Android.h b/Gems/Atom/Feature/Common/Code/Source/Platform/Android/Atom_Feature_Traits_Android.h index 848a4c07c1..80b2ecb66a 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Platform/Android/Atom_Feature_Traits_Android.h +++ b/Gems/Atom/Feature/Common/Code/Source/Platform/Android/Atom_Feature_Traits_Android.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_LUXCORE_SUPPORTED 0 -#define AZ_TRAIT_LUXCORE_EXEPATH UNUSED_TRAIT \ No newline at end of file +#define AZ_TRAIT_LUXCORE_EXEPATH UNUSED_TRAIT diff --git a/Gems/Atom/Feature/Common/Code/Source/Platform/Linux/Atom_Feature_Traits_Linux.h b/Gems/Atom/Feature/Common/Code/Source/Platform/Linux/Atom_Feature_Traits_Linux.h index 848a4c07c1..80b2ecb66a 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Platform/Linux/Atom_Feature_Traits_Linux.h +++ b/Gems/Atom/Feature/Common/Code/Source/Platform/Linux/Atom_Feature_Traits_Linux.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_LUXCORE_SUPPORTED 0 -#define AZ_TRAIT_LUXCORE_EXEPATH UNUSED_TRAIT \ No newline at end of file +#define AZ_TRAIT_LUXCORE_EXEPATH UNUSED_TRAIT diff --git a/Gems/Atom/Feature/Common/Code/Source/Platform/Mac/Atom_Feature_Traits_Mac.h b/Gems/Atom/Feature/Common/Code/Source/Platform/Mac/Atom_Feature_Traits_Mac.h index 848a4c07c1..80b2ecb66a 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Platform/Mac/Atom_Feature_Traits_Mac.h +++ b/Gems/Atom/Feature/Common/Code/Source/Platform/Mac/Atom_Feature_Traits_Mac.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_LUXCORE_SUPPORTED 0 -#define AZ_TRAIT_LUXCORE_EXEPATH UNUSED_TRAIT \ No newline at end of file +#define AZ_TRAIT_LUXCORE_EXEPATH UNUSED_TRAIT diff --git a/Gems/Atom/Feature/Common/Code/Source/Platform/iOS/Atom_Feature_Traits_iOS.h b/Gems/Atom/Feature/Common/Code/Source/Platform/iOS/Atom_Feature_Traits_iOS.h index 848a4c07c1..80b2ecb66a 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Platform/iOS/Atom_Feature_Traits_iOS.h +++ b/Gems/Atom/Feature/Common/Code/Source/Platform/iOS/Atom_Feature_Traits_iOS.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_LUXCORE_SUPPORTED 0 -#define AZ_TRAIT_LUXCORE_EXEPATH UNUSED_TRAIT \ No newline at end of file +#define AZ_TRAIT_LUXCORE_EXEPATH UNUSED_TRAIT diff --git a/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.cpp b/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.cpp index 337d111130..0c24c2953d 100644 --- a/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingFeatureProcessor.cpp @@ -118,6 +118,7 @@ namespace AZ // set initial transform mesh.m_transform = m_transformServiceFeatureProcessor->GetTransformForId(objectId); + mesh.m_nonUniformScale = m_transformServiceFeatureProcessor->GetNonUniformScaleForId(objectId); m_revision++; m_subMeshCount += aznumeric_cast(subMeshes.size()); diff --git a/Gems/Atom/Feature/Common/Code/Source/RenderCommon.h b/Gems/Atom/Feature/Common/Code/Source/RenderCommon.h index 6a60f38120..129d05636b 100644 --- a/Gems/Atom/Feature/Common/Code/Source/RenderCommon.h +++ b/Gems/Atom/Feature/Common/Code/Source/RenderCommon.h @@ -22,13 +22,31 @@ namespace AZ { const uint32_t None = 0x00; - // The MeshFeatureProcessor sets this stencil bit on any geometry that should receive IBL specular in the reflections pass, - // otherwise IBL specular is rendered in the Forward pass. - // The Reflections pass only renders to areas with this stencil bit set. + // UseIBLSpecularPass // - // Pass Range: Forward -> Reflections. - // Note: The Reflections pass may also overwrite other bits in the stencil buffer. - const uint32_t UseIBLSpecularPass = 0xF; + // The MeshFeatureProcessor sets the UseIBLSpecularPass stencil value on any geometry that should receive IBL Specular + // in the Reflections pass, otherwise IBL specular is rendered in the Forward pass. The Reflections pass only renders + // to areas with these stencil bits set. + // + // Used in pass range: Forward -> Reflections + // + // Notes: + // - Two bits are needed here (0x3) so that the ReflectionProbeStencilPass can use "Less" on its stencil test to + // properly handle the DecrSat on the FrontFace stencil operation depth-fail. + // - The ReflectionProbeStencilPass pass may overwrite other bits in the stencil buffer, depending on the amount of + // reflection probe volume nesting in the content. + // - New stencil bits for other purposes should be added to the most signficant bits and masked out of the Reflection passes. + // This is necessary to allow the most amount of bits to be used by the ReflectionProbeStencilPass for nested probe volumes. + // - The Reflection passes currently use 0x7F for the ReadMask and WriteMask to exclude the UseDiffuseGIPass stencil bit (see below). + // If other stencil bits are added then these masks will need to be updated. + const uint32_t UseIBLSpecularPass = 0x3; + + // UseDiffuseGIPass + // + // The MeshFeatureProcessor sets this stencil bit on any geometry that should receive Diffuse GI in the DiffuseGlobalIllumination pass. + // + // Used in pass range: Forward -> DiffuseGlobalIllumination + const uint32_t UseDiffuseGIPass = 0x80; } } } diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ImagePoolDescriptor.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ImagePoolDescriptor.h index 6df04d9c48..f2ae2dcd51 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ImagePoolDescriptor.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ImagePoolDescriptor.h @@ -34,4 +34,4 @@ namespace AZ ImageBindFlags m_bindFlags = ImageBindFlags::Color; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/InputStreamLayoutBuilder.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/InputStreamLayoutBuilder.h index 51442b9a88..12e174cef0 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/InputStreamLayoutBuilder.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/InputStreamLayoutBuilder.h @@ -107,4 +107,4 @@ namespace AZ BufferDescriptorBuilder m_dummyBufferDescriptorBuilder; }; } // namespace RHI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Interval.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Interval.h index 58ec2965f5..d528740dca 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Interval.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Interval.h @@ -34,4 +34,4 @@ namespace AZ bool operator != (const Interval& rhs) const; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Limits.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Limits.h index 80e8ad268f..1b18ab7671 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Limits.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Limits.h @@ -34,6 +34,7 @@ namespace AZ constexpr uint32_t StreamCountMax = 12; constexpr uint32_t StreamChannelCountMax = 16; constexpr uint32_t DrawListTagCountMax = 64; + constexpr uint32_t DrawFilterTagCountMax = 32; constexpr uint32_t MultiSampleCustomLocationsCountMax = 16; constexpr uint32_t MultiSampleCustomLocationGridSize = 16; constexpr uint32_t SubpassCountMax = 10; diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/MultisampleState.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/MultisampleState.h index 915c43c1b3..2ea08be993 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/MultisampleState.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/MultisampleState.h @@ -63,4 +63,4 @@ namespace AZ AZ_ASSERT_NO_ALIGNMENT_PADDING_END } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/PipelineLibraryData.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/PipelineLibraryData.h index 44ba842fd9..17f3244988 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/PipelineLibraryData.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/PipelineLibraryData.h @@ -62,4 +62,4 @@ namespace AZ AZStd::vector m_data; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ReflectSystemComponent.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ReflectSystemComponent.h index 2d748649bc..bac70fe145 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ReflectSystemComponent.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ReflectSystemComponent.h @@ -37,4 +37,4 @@ namespace AZ void Deactivate() override {} }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ResolveScopeAttachmentDescriptor.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ResolveScopeAttachmentDescriptor.h index 1b7327c745..5a257cc80a 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ResolveScopeAttachmentDescriptor.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ResolveScopeAttachmentDescriptor.h @@ -39,4 +39,4 @@ namespace AZ AttachmentId m_resolveAttachmentId; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ResourcePoolDescriptor.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ResourcePoolDescriptor.h index e8c4460cdf..149c289e6f 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ResourcePoolDescriptor.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ResourcePoolDescriptor.h @@ -41,4 +41,4 @@ namespace AZ AZ::u64 m_budgetInBytes = 0; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Scissor.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Scissor.h index 646174520b..c36dcd348d 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Scissor.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Scissor.h @@ -47,4 +47,4 @@ namespace AZ int32_t m_maxY = DefaultScissorMax; }; } // namespace RHI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ScopeAttachmentDescriptor.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ScopeAttachmentDescriptor.h index 5f555083a0..feec67d18c 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ScopeAttachmentDescriptor.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ScopeAttachmentDescriptor.h @@ -45,4 +45,4 @@ namespace AZ AttachmentLoadStoreAction m_loadStoreAction; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ShaderResourceGroupPoolDescriptor.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ShaderResourceGroupPoolDescriptor.h index 73745b4470..24823f4df6 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ShaderResourceGroupPoolDescriptor.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/ShaderResourceGroupPoolDescriptor.h @@ -49,4 +49,4 @@ namespace AZ ShaderResourceGroupUsage m_usage = ShaderResourceGroupUsage::Persistent; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Size.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Size.h index 52fd50ca4b..882feef11a 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Size.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Size.h @@ -46,4 +46,4 @@ namespace AZ uint32_t operator [] (uint32_t idx) const; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/StreamingImagePoolDescriptor.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/StreamingImagePoolDescriptor.h index 5cce77b511..64c222c289 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/StreamingImagePoolDescriptor.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/StreamingImagePoolDescriptor.h @@ -34,4 +34,4 @@ namespace AZ // Currently empty. }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Viewport.h b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Viewport.h index d5828cdf6d..8b95df52a1 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Viewport.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI.Reflect/Viewport.h @@ -53,4 +53,4 @@ namespace AZ float m_maxZ = 1.0f; }; } // namespace RHI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferFrameAttachment.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferFrameAttachment.h index 2f78567059..a70dddfe94 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferFrameAttachment.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferFrameAttachment.h @@ -61,4 +61,4 @@ namespace AZ BufferDescriptor m_bufferDescriptor; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferPool.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferPool.h index c8281ace05..760aa88f00 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferPool.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferPool.h @@ -232,4 +232,4 @@ namespace AZ BufferPoolDescriptor m_descriptor; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferPoolBase.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferPoolBase.h index 860f72ba75..61f2949e5d 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferPoolBase.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferPoolBase.h @@ -58,4 +58,4 @@ namespace AZ AZStd::atomic_uint m_mapRefCount = {0}; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferScopeAttachment.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferScopeAttachment.h index a16a633a48..6f75f68f3f 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferScopeAttachment.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/BufferScopeAttachment.h @@ -64,4 +64,4 @@ namespace AZ BufferScopeAttachmentDescriptor m_descriptor; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/DeviceBusTraits.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/DeviceBusTraits.h index cf9f0290e5..596a15bdf1 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/DeviceBusTraits.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/DeviceBusTraits.h @@ -32,4 +32,4 @@ namespace AZ using BusIdType = Device*; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/DeviceObject.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/DeviceObject.h index 8706354b96..c4c6054da6 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/DeviceObject.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/DeviceObject.h @@ -50,4 +50,4 @@ namespace AZ Ptr m_device; }; } -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Common/Unimplemented/AtomShim_Renderer_Unimplemented.cpp b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawFilterTagRegistry.h similarity index 66% rename from Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Common/Unimplemented/AtomShim_Renderer_Unimplemented.cpp rename to Gems/Atom/RHI/Code/Include/Atom/RHI/DrawFilterTagRegistry.h index 50c4d07cc5..04668b1994 100644 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Common/Unimplemented/AtomShim_Renderer_Unimplemented.cpp +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawFilterTagRegistry.h @@ -1,6 +1,6 @@ /* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or -* a third party where indicated. +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, @@ -9,14 +9,15 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#include "CryRenderOther_precompiled.h" +#pragma once -namespace Platform +#include +#include + +namespace AZ { - WIN_HWND GetNativeWindowHandle() + namespace RHI { - return NULL; + using DrawFilterTagRegistry = TagRegistry; } } - - diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawItem.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawItem.h index 65ca1d3a97..23fa2e691c 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawItem.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawItem.h @@ -11,6 +11,7 @@ */ #pragma once +#include #include #include #include @@ -152,36 +153,53 @@ namespace AZ }; using DrawItemSortKey = int64_t; - - struct DrawItemKeyPair + + // A filter associate to a DrawItem which can be used to filter the DrawItem when submitting to command list + using DrawFilterTag = Handle; + using DrawFilterMask = uint32_t; // AZStd::bitset's impelmentation is too expensive. + constexpr uint32_t DrawFilterMaskDefaultValue = uint32_t(-1); // Default all bit to 1. + static_assert(sizeof(DrawFilterMask) * 8 >= Limits::Pipeline::DrawFilterTagCountMax, "DrawFilterMask doesn't have enough bits for maximum tag count"); + + struct DrawItemProperties { - DrawItemKeyPair() = default; + DrawItemProperties() = default; - DrawItemKeyPair(const DrawItem* item, DrawItemSortKey sortKey) + DrawItemProperties(const DrawItem* item, DrawItemSortKey sortKey = 0, DrawFilterMask filterMask = DrawFilterMaskDefaultValue) : m_item{item} , m_sortKey{sortKey} - {} + , m_drawFilterMask{filterMask} + { + } - bool operator == (const DrawItemKeyPair& rhs) const + bool operator==(const DrawItemProperties& rhs) const { return m_item == rhs.m_item && m_sortKey == rhs.m_sortKey && - m_depth == rhs.m_depth; + m_depth == rhs.m_depth && + m_drawFilterMask == rhs.m_drawFilterMask + ; } - bool operator != (const DrawItemKeyPair& rhs) const + bool operator!=(const DrawItemProperties& rhs) const { return !(*this == rhs); } - bool operator < (const DrawItemKeyPair& rhs) const + bool operator<(const DrawItemProperties& rhs) const { return m_sortKey < rhs.m_sortKey; } + //! A pointer to the draw item const DrawItem* m_item = nullptr; + //! A sorting key of this draw item which is used for sorting draw items in DrawList + // Check RHI::SortDrawList() function for detail DrawItemSortKey m_sortKey = 0; + //! A depth value this draw item which is used for sorting draw items in DrawList + //! Check RHI::SortDrawList() function for detail float m_depth = 0.0f; + //! A filter mask which helps decide whether to submit this draw item to a Scope's command list or not + DrawFilterMask m_drawFilterMask = DrawFilterMaskDefaultValue; }; } diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawList.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawList.h index 71c1cc026c..e232b1cf07 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawList.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawList.h @@ -39,8 +39,8 @@ namespace AZ using DrawListTag = Handle; using DrawListMask = AZStd::bitset; - using DrawList = AZStd::vector; - using DrawListView = AZStd::array_view; + using DrawList = AZStd::vector; + using DrawListView = AZStd::array_view; /// Contains a table of draw lists, indexed by the tag. using DrawListsByTag = AZStd::array; diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawListContext.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawListContext.h index 00514ef3ef..c8f792ac49 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawListContext.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawListContext.h @@ -53,7 +53,7 @@ namespace AZ /// Adds an individual draw item to the draw list associated with the provided tag. This will /// no-op if the tag is not present in the internal draw list mask. - void AddDrawItem(DrawListTag drawListTag, DrawItemKeyPair drawItemKeyPair); + void AddDrawItem(DrawListTag drawListTag, DrawItemProperties drawItemProperties); /// Coalesces the draw lists in preparation for access via GetList. This should /// be called from a single thread as a sync point between the append / consume phases. diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawListTagRegistry.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawListTagRegistry.h index 471066a6e2..7c6e9899d8 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawListTagRegistry.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawListTagRegistry.h @@ -12,83 +12,12 @@ #pragma once #include -#include -#include -#include +#include namespace AZ { namespace RHI { - /** - * Allocates and registers draw list tags by name, allowing the user to acquire and find tags from names. - * The class is designed to map user-friendly tag names defined through content or higher level code to - * low-level tags, which are simple handles. - * - * Some notes about usage and design: - * - DrawListTag values represent indexes into a bitmask, which allows for fast comparison when filtering - * draw items into draw lists (see View::HasDrawListTag()). - * - Tags are reference counted, which means multiple calls to 'Acquire' with the same name will increment - * the internal reference count on the tag. This allows shared ownership between systems, if necessary. - * - FindTag is provided to search for a tag reference without taking ownership. - * - Names are case sensitive. - */ - class DrawListTagRegistry final - : public AZStd::intrusive_base - { - public: - AZ_CLASS_ALLOCATOR(DrawListTagRegistry, AZ::SystemAllocator, 0); - AZ_DISABLE_COPY_MOVE(DrawListTagRegistry); - - static Ptr Create(); - - /** - * Resets the registry back to an empty state. All references are released. - */ - void Reset(); - - /** - * Acquires a draw list tag from the provided name (case sensitive). If the tag already existed, it is ref-counted. - * Returns a valid tag on success; returns a null tag if the registry is at full capacity. You must - * call ReleaseTag() if successful. - */ - DrawListTag AcquireTag(const Name& drawListName); - - /** - * Releases a reference to a tag. Tags are ref-counted, so it's necessary to maintain ownership of the - * tag and release when its no longer needed. - */ - void ReleaseTag(DrawListTag drawListTag); - - /** - * Finds the tag associated with the provided name (case sensitive). If a tag exists with that name, the tag - * is returned. The reference count is NOT incremented on success; ownership is not passed to the user. If - * the tag does not exist, a null tag is returned. - */ - DrawListTag FindTag(const Name& drawListName) const; - - /** - * Returns the name of the given DrawListTag, or empty string if the tag is not registered. - */ - Name GetName(DrawListTag tag) const; - - /** - * Returns the number of allocated tags in the registry. - */ - size_t GetAllocatedTagCount() const; - - private: - DrawListTagRegistry() = default; - - struct Entry - { - Name m_name; - size_t m_refCount = 0; - }; - - mutable AZStd::shared_mutex m_mutex; - AZStd::array m_entriesByTag; - size_t m_allocatedTagCount = 0; - }; + using DrawListTagRegistry = TagRegistry; } } diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawPacket.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawPacket.h index 124cbe2c1b..988c3a73dd 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawPacket.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawPacket.h @@ -21,45 +21,48 @@ namespace AZ namespace RHI { - /** - * DrawPacket is a packed data structure (one contiguous allocation) containing a collection of - * DrawItems and their associated array data. Each draw item in the packet is associated - * with a DrawListTag. All draw items in the packet share the same set of shader resource - * groups, index buffer, and draw arguments. - * - * Some notes about design and usage: - * - Draw packets should be used to 'broadcast' variations of the same 'object' to multiple passes. - * For example: 'Shadow', 'Depth', 'Forward'. - * - * - Draw packets can be re-used between different views, scenes, or passes. The embedded shader resource groups - * should represent only the local data necessary to describe the 'object', not the full context including - * scene / view / pass specific state. They serve as a 'template'. - * - * - The packet is self-contained and does not reference external memory. Use DrawPacketBuilder to construct - * an instance and either store in an RHI::Ptr or call 'delete' to release. - */ + //! + //! DrawPacket is a packed data structure (one contiguous allocation) containing a collection of + //! DrawItems and their associated array data. Each draw item in the packet is associated + //! with a DrawListTag. All draw items in the packet share the same set of shader resource + //! groups, index buffer, one DrawFilterMask, and draw arguments. + //! + //! Some notes about design and usage: + //! - Draw packets should be used to 'broadcast' variations of the same 'object' to multiple passes. + //! For example: 'Shadow', 'Depth', 'Forward'. + //! + //! - Draw packets can be re-used between different views, scenes, or passes. The embedded shader resource groups + //! should represent only the local data necessary to describe the 'object', not the full context including + //! scene / view / pass specific state. They serve as a 'template'. + //! + //! - The packet is self-contained and does not reference external memory. Use DrawPacketBuilder to construct + //! an instance and either store in an RHI::Ptr or call 'delete' to release. + //! class DrawPacket final : public AZStd::intrusive_base { friend class DrawPacketBuilder; public: - using DrawItemVisitor = AZStd::function; + using DrawItemVisitor = AZStd::function; - /// Draw packets cannot be move constructed or copied, as they contain an additional memory payload. + //! Draw packets cannot be move constructed or copied, as they contain an additional memory payload. AZ_DISABLE_COPY_MOVE(DrawPacket); - /// Returns the mask representing all the draw lists affected by the packet. + //! Returns the mask representing all the draw lists affected by the packet. DrawListMask GetDrawListMask() const; - /// Returns the number of draw items stored in the packet. + //! Returns the number of draw items stored in the packet. size_t GetDrawItemCount() const; - /// Returns the draw item / sort key associated with the provided index. - DrawItemKeyPair GetDrawItem(size_t index) const; + //! Returns the draw item and its properties associated with the provided index. + DrawItemProperties GetDrawItem(size_t index) const; - /// Returns the draw list tag associated with the provided index. + //! Returns the draw list tag associated with the provided index. DrawListTag GetDrawListTag(size_t index) const; - /// Overloaded operator delete for freeing a draw packet. + //! Returns the draw filter mask which applied to all the draw items. + DrawFilterMask GetDrawFilterMask() const; + + //! Overloaded operator delete for freeing a draw packet. void operator delete(void* p, size_t size); private: @@ -72,6 +75,9 @@ namespace AZ // The bit-mask of all active filter tags. DrawListMask m_drawListMask = 0; + // The draw filter applies to each draw item + DrawFilterMask m_drawFilterMask = DrawFilterMaskDefaultValue; + // The index buffer view used when the draw call is indexed. IndexBufferView m_indexBufferView; diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawPacketBuilder.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawPacketBuilder.h index 9a091980bc..15303158f9 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawPacketBuilder.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/DrawPacketBuilder.h @@ -29,23 +29,26 @@ namespace AZ { DrawRequest() = default; - /// The filter tag used to direct the draw item. + //! The filter tag used to direct the draw item. DrawListTag m_listTag; - /// The stencil ref value used for this draw item. + //! The stencil ref value used for this draw item. uint8_t m_stencilRef = 0; - /// The array of stream buffers to bind for this draw item. + //! The array of stream buffers to bind for this draw item. AZStd::array_view m_streamBufferViews; - /// Shader resource group unique for this draw request + //! Shader resource group unique for this draw request const ShaderResourceGroup* m_uniqueShaderResourceGroup = nullptr; - /// The pipeline state assigned to this draw item. + //! The pipeline state assigned to this draw item. const PipelineState* m_pipelineState = nullptr; - /// The sort key assigned to this draw item. + //! The sort key assigned to this draw item. DrawItemSortKey m_sortKey = 0; + + //! The filter associated to this draw item. + DrawFilterMask m_drawFilterMask = DrawFilterMaskDefaultValue; }; // NOTE: This is configurable; just used to control the amount of memory held by the builder. @@ -69,6 +72,8 @@ namespace AZ void AddShaderResourceGroup(const ShaderResourceGroup* shaderResourceGroup); + void SetDrawFilterMask(DrawFilterMask filterMask); + void AddDrawItem(const DrawRequest& request); const DrawPacket* End(); @@ -79,6 +84,7 @@ namespace AZ IAllocatorAllocate* m_allocator = nullptr; DrawArguments m_drawArguments; DrawListMask m_drawListMask = 0; + DrawFilterMask m_drawFilterMask = DrawFilterMaskDefaultValue; size_t m_streamBufferViewCount = 0; IndexBufferView m_indexBufferView; AZStd::fixed_vector m_drawRequests; diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/Fence.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/Fence.h index 9d7fccd453..a1d5bdfc80 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/Fence.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/Fence.h @@ -83,4 +83,4 @@ namespace AZ AZStd::thread m_waitThread; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/FrameGraphCompileContext.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/FrameGraphCompileContext.h index 8e11ca3f56..7657409db8 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/FrameGraphCompileContext.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/FrameGraphCompileContext.h @@ -73,4 +73,4 @@ namespace AZ const FrameGraphAttachmentDatabase* m_attachmentDatabase = nullptr; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/FrameGraphExecuteContext.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/FrameGraphExecuteContext.h index ee857a5e9b..1c8a421d1a 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/FrameGraphExecuteContext.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/FrameGraphExecuteContext.h @@ -65,4 +65,4 @@ namespace AZ Descriptor m_descriptor; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/FrameGraphLogger.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/FrameGraphLogger.h index 932598659e..c3192cda13 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/FrameGraphLogger.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/FrameGraphLogger.h @@ -29,4 +29,4 @@ namespace AZ static void DumpGraphVis(const FrameGraph& frameGraph); }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/FreeListAllocator.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/FreeListAllocator.h index 4f2cda8249..2328d44d25 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/FreeListAllocator.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/FreeListAllocator.h @@ -136,4 +136,4 @@ namespace AZ size_t m_byteCountTotal = 0; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/ImagePool.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/ImagePool.h index bcf0f21f3e..de2948d010 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/ImagePool.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/ImagePool.h @@ -118,4 +118,4 @@ namespace AZ ImagePoolDescriptor m_descriptor; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/ImagePoolBase.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/ImagePoolBase.h index 630f8f733a..e9ca3730f4 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/ImagePoolBase.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/ImagePoolBase.h @@ -42,4 +42,4 @@ namespace AZ using ResourcePool::InitResource; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/LinearAllocator.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/LinearAllocator.h index 85055fa4d6..00602ab05e 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/LinearAllocator.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/LinearAllocator.h @@ -59,4 +59,4 @@ namespace AZ size_t m_garbageCollectIteration = 0; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/MemoryAllocation.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/MemoryAllocation.h index 3f8b4f49ee..d42a3996cc 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/MemoryAllocation.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/MemoryAllocation.h @@ -52,4 +52,4 @@ namespace AZ { } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/MemoryStatisticsBuilder.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/MemoryStatisticsBuilder.h index d435cbab54..105c45d64d 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/MemoryStatisticsBuilder.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/MemoryStatisticsBuilder.h @@ -68,4 +68,4 @@ namespace AZ MemoryStatistics* m_statistics = nullptr; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/MemoryStatisticsBus.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/MemoryStatisticsBus.h index 8826a76a55..4f0eac21fe 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/MemoryStatisticsBus.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/MemoryStatisticsBus.h @@ -44,4 +44,4 @@ namespace AZ using MemoryStatisticsEventBus = AZ::EBus; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/ObjectCollector.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/ObjectCollector.h index b1ac9f6701..98d63accc9 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/ObjectCollector.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/ObjectCollector.h @@ -218,4 +218,4 @@ namespace AZ return objectCount; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/PipelineLibrary.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/PipelineLibrary.h index f52bf42fc6..bc4c49b606 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/PipelineLibrary.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/PipelineLibrary.h @@ -101,4 +101,4 @@ namespace AZ ////////////////////////////////////////////////////////////////////////// }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/PoolAllocator.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/PoolAllocator.h index 5cafc9bd86..897e43ee70 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/PoolAllocator.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/PoolAllocator.h @@ -84,4 +84,4 @@ namespace AZ uint32_t m_allocationCountTotal = 0; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/QueryPoolSubAllocator.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/QueryPoolSubAllocator.h index 285fdadc15..78189483e0 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/QueryPoolSubAllocator.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/QueryPoolSubAllocator.h @@ -87,4 +87,4 @@ namespace AZ uint32_t m_totalFreeSpace = 0; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/RHISystemInterface.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/RHISystemInterface.h index e7aea89993..784f9344b4 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/RHISystemInterface.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/RHISystemInterface.h @@ -15,13 +15,13 @@ #include #include #include +#include namespace AZ { namespace RHI { class Device; - class DrawListTagRegistry; class FrameGraphBuilder; class PipelineState; class PipelineStateCache; diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/ResolveScopeAttachment.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/ResolveScopeAttachment.h index fb5a834aed..534ac1df4e 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/ResolveScopeAttachment.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/ResolveScopeAttachment.h @@ -40,4 +40,4 @@ namespace AZ ResolveScopeAttachmentDescriptor m_descriptor; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/ResourceInvalidateBus.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/ResourceInvalidateBus.h index 62c04c9c9e..9ff8958910 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/ResourceInvalidateBus.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/ResourceInvalidateBus.h @@ -69,4 +69,4 @@ namespace AZ using ResourceInvalidateBus = AZ::EBus; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/ResourcePool.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/ResourcePool.h index 6cba352229..d846d79344 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/ResourcePool.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/ResourcePool.h @@ -226,4 +226,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/ResourcePoolDatabase.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/ResourcePoolDatabase.h index dfdb4f3590..40fa3a4051 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/ResourcePoolDatabase.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/ResourcePoolDatabase.h @@ -194,4 +194,4 @@ namespace AZ AZStd::for_each(m_poolResolvers.begin(), m_poolResolvers.end(), predicate); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/ShaderResourceGroupInvalidateRegistry.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/ShaderResourceGroupInvalidateRegistry.h index e099394d01..18541b57a6 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/ShaderResourceGroupInvalidateRegistry.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/ShaderResourceGroupInvalidateRegistry.h @@ -77,4 +77,4 @@ namespace AZ CompileGroupFunction m_compileGroupFunction; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/StreamingImagePool.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/StreamingImagePool.h index ef8ccc2148..23dd5a1c3e 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/StreamingImagePool.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/StreamingImagePool.h @@ -159,4 +159,4 @@ namespace AZ AZStd::shared_mutex m_frameMutex; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/SwapChainFrameAttachment.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/SwapChainFrameAttachment.h index 7f4768eab3..832d1bbf33 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/SwapChainFrameAttachment.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/SwapChainFrameAttachment.h @@ -42,4 +42,4 @@ namespace AZ Ptr m_swapChain; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/TagRegistry.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/TagRegistry.h new file mode 100644 index 0000000000..429a49657b --- /dev/null +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/TagRegistry.h @@ -0,0 +1,188 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ +#pragma once + +#include +#include +#include + +namespace AZ +{ + namespace RHI + { + //! + //! Allocates and registers tags by name, allowing the user to acquire and find tags from names. + //! The class is designed to map user-friendly tag names defined through content or higher level code to + //! low-level tags, which are simple handles. + //! + //! Some notes about usage and design: + //! - TagType need to be a Handle type. + //! - Tags are reference counted, which means multiple calls to 'Acquire' with the same name will increment + //! the internal reference count on the tag. This allows shared ownership between systems, if necessary. + //! - FindTag is provided to search for a tag reference without taking ownership. + //! - Names are case sensitive. + //! + template + class TagRegistry final + : public AZStd::intrusive_base + { + public: + AZ_CLASS_ALLOCATOR(TagRegistry, AZ::SystemAllocator, 0); + AZ_DISABLE_COPY_MOVE(TagRegistry); + + static Ptr Create(); + + //! Resets the registry back to an empty state. All references are released. + void Reset(); + + //! Acquires a tag from the provided name (case sensitive). If the tag already existed, it is ref-counted. + //! Returns a valid tag on success; returns a null tag if the registry is at full capacity. You must + //! call ReleaseTag() if successful. + TagType AcquireTag(const Name& tagName); + + //! Releases a reference to a tag. Tags are ref-counted, so it's necessary to maintain ownership of the + //! tag and release when its no longer needed. + void ReleaseTag(TagType tagName); + + //! Finds the tag associated with the provided name (case sensitive). If a tag exists with that name, the tag + //! is returned. The reference count is NOT incremented on success; ownership is not passed to the user. If + //! the tag does not exist, a null tag is returned. + TagType FindTag(const Name& tagName) const; + + //! Returns the name of the given tag, or empty string if the tag is not registered. + Name GetName(TagType tag) const; + + //! Returns the number of allocated tags in the registry. + size_t GetAllocatedTagCount() const; + + private: + TagRegistry() = default; + + struct Entry + { + Name m_name; + size_t m_refCount = 0; + }; + + mutable AZStd::shared_mutex m_mutex; + AZStd::array m_entriesByTag; + size_t m_allocatedTagCount = 0; + }; + + template + Ptr> TagRegistry::Create() + { + return aznew TagRegistry(); + } + + template + void TagRegistry::Reset() + { + AZStd::unique_lock lock(m_mutex); + m_entriesByTag.fill({}); + m_allocatedTagCount = 0; + } + + template + TagType TagRegistry::AcquireTag(const Name& tagName) + { + if (tagName.IsEmpty()) + { + return {}; + } + + TagType tag; + Entry* foundEmptyEntry = nullptr; + + AZStd::unique_lock lock(m_mutex); + for (size_t i = 0; i < m_entriesByTag.size(); ++i) + { + Entry& entry = m_entriesByTag[i]; + + // Found an empty entry. Cache off the tag and pointer, but keep searching to find if + // another entry holds the same name. + if (entry.m_refCount == 0 && !foundEmptyEntry) + { + foundEmptyEntry = &entry; + tag = TagType(i); + } + else if (entry.m_name == tagName) + { + entry.m_refCount++; + return TagType(i); + } + } + + // No other entry holds the name, so allocate the empty entry. + if (foundEmptyEntry) + { + foundEmptyEntry->m_refCount = 1; + foundEmptyEntry->m_name = tagName; + ++m_allocatedTagCount; + } + + return tag; + } + + template + void TagRegistry::ReleaseTag(TagType tag) + { + if (tag.IsValid()) + { + AZStd::unique_lock lock(m_mutex); + Entry& entry = m_entriesByTag[tag.GetIndex()]; + const size_t refCount = --entry.m_refCount; + AZ_Assert( + refCount != static_cast(-1), "Attempted to forfeit a tag that is not valid. Tag{%d},Name{'%s'}", tag, + entry.m_name.GetCStr()); + if (refCount == 0) + { + entry.m_name = Name(); + --m_allocatedTagCount; + } + } + } + + template + TagType TagRegistry::FindTag(const Name& tagName) const + { + AZStd::shared_lock lock(m_mutex); + for (size_t i = 0; i < m_entriesByTag.size(); ++i) + { + if (m_entriesByTag[i].m_name == tagName) + { + return TagType(i); + } + } + return {}; + } + + template + Name TagRegistry::GetName(TagType tag) const + { + if (tag.GetIndex() < m_entriesByTag.size()) + { + return m_entriesByTag[tag.GetIndex()].m_name; + } + else + { + return Name(); + } + } + + template + size_t TagRegistry::GetAllocatedTagCount() const + { + return m_allocatedTagCount; + } + } +} diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/ThreadLocalContext.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/ThreadLocalContext.h index eb93ece9ff..58664379da 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/ThreadLocalContext.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/ThreadLocalContext.h @@ -230,4 +230,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Private/FactoryRegistrationFinalizerSystemComponent.h b/Gems/Atom/RHI/Code/Source/RHI.Private/FactoryRegistrationFinalizerSystemComponent.h index 07efd9723b..808b6afcad 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Private/FactoryRegistrationFinalizerSystemComponent.h +++ b/Gems/Atom/RHI/Code/Source/RHI.Private/FactoryRegistrationFinalizerSystemComponent.h @@ -46,4 +46,4 @@ namespace AZ FactoryRegistrationFinalizerSystemComponent(const FactoryRegistrationFinalizerSystemComponent&) = delete; }; } // namespace RHI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/BufferScopeAttachmentDescriptor.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/BufferScopeAttachmentDescriptor.cpp index a2653e2369..13bc9a6da0 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/BufferScopeAttachmentDescriptor.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/BufferScopeAttachmentDescriptor.cpp @@ -36,4 +36,4 @@ namespace AZ , m_bufferViewDescriptor(bufferViewDescriptor) {} } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/ImagePoolDescriptor.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/ImagePoolDescriptor.cpp index d1ced423ab..9b38dae2b8 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/ImagePoolDescriptor.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/ImagePoolDescriptor.cpp @@ -26,4 +26,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/ImageScopeAttachmentDescriptor.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/ImageScopeAttachmentDescriptor.cpp index 5afb639877..da6c78e434 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/ImageScopeAttachmentDescriptor.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/ImageScopeAttachmentDescriptor.cpp @@ -36,4 +36,4 @@ namespace AZ , m_imageViewDescriptor{ imageViewDescriptor } {} } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/InputStreamLayoutBuilder.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/InputStreamLayoutBuilder.cpp index 832bc254dd..0ab9023bd8 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/InputStreamLayoutBuilder.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/InputStreamLayoutBuilder.cpp @@ -108,4 +108,4 @@ namespace AZ return builder; } } // namespace RHI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/Interval.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/Interval.cpp index 64ebeb4cfe..4e95e9f7b0 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/Interval.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/Interval.cpp @@ -43,4 +43,4 @@ namespace AZ return m_min != rhs.m_min || m_max != rhs.m_max; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/MemoryUsage.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/MemoryUsage.cpp index a9e269c8cf..32c009fd64 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/MemoryUsage.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/MemoryUsage.cpp @@ -40,4 +40,4 @@ namespace AZ return *this; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/MultisampleState.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/MultisampleState.cpp index 465cf3e86d..fca1dc3522 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/MultisampleState.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/MultisampleState.cpp @@ -52,4 +52,4 @@ namespace AZ return !(*this == other); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/PipelineLibraryData.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/PipelineLibraryData.cpp index 696b28a35e..581111c16c 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/PipelineLibraryData.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/PipelineLibraryData.cpp @@ -40,4 +40,4 @@ namespace AZ return m_data; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/QueryPoolDescriptor.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/QueryPoolDescriptor.cpp index d3c4f8f71f..6839c1496b 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/QueryPoolDescriptor.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/QueryPoolDescriptor.cpp @@ -30,4 +30,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/ResourcePoolDescriptor.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/ResourcePoolDescriptor.cpp index af01e643fa..1ea9352981 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/ResourcePoolDescriptor.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/ResourcePoolDescriptor.cpp @@ -27,4 +27,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/Scissor.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/Scissor.cpp index d759a01b74..2c665f4c05 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/Scissor.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/Scissor.cpp @@ -66,4 +66,4 @@ namespace AZ } } // namespace RHI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/ScopeAttachmentDescriptor.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/ScopeAttachmentDescriptor.cpp index ebd000082d..54a30ff217 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/ScopeAttachmentDescriptor.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/ScopeAttachmentDescriptor.cpp @@ -37,4 +37,4 @@ namespace AZ , m_loadStoreAction(loadStoreAction) { } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/ShaderResourceGroupPoolDescriptor.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/ShaderResourceGroupPoolDescriptor.cpp index f18a64a6cc..3553c7eae1 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/ShaderResourceGroupPoolDescriptor.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/ShaderResourceGroupPoolDescriptor.cpp @@ -28,4 +28,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/Size.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/Size.cpp index e2ced19d16..6065205e4f 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/Size.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/Size.cpp @@ -70,4 +70,4 @@ namespace AZ return *(ptr + idx); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/StreamingImagePoolDescriptor.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/StreamingImagePoolDescriptor.cpp index 15bfa1fde5..df513ab54b 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/StreamingImagePoolDescriptor.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/StreamingImagePoolDescriptor.cpp @@ -25,4 +25,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI.Reflect/Viewport.cpp b/Gems/Atom/RHI/Code/Source/RHI.Reflect/Viewport.cpp index 9884270ef7..6181c80781 100644 --- a/Gems/Atom/RHI/Code/Source/RHI.Reflect/Viewport.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI.Reflect/Viewport.cpp @@ -77,4 +77,4 @@ namespace AZ } } // namespace RHI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RHI/Code/Source/RHI/Allocator.cpp b/Gems/Atom/RHI/Code/Source/RHI/Allocator.cpp index a17f3c5ab5..023b40bde4 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/Allocator.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/Allocator.cpp @@ -49,4 +49,4 @@ namespace AZ : m_addressBase{0} {} } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/BufferFrameAttachment.cpp b/Gems/Atom/RHI/Code/Source/RHI/BufferFrameAttachment.cpp index d4bdb9c200..7574cc77d7 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/BufferFrameAttachment.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/BufferFrameAttachment.cpp @@ -74,4 +74,4 @@ namespace AZ return static_cast(GetResource()); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/BufferScopeAttachment.cpp b/Gems/Atom/RHI/Code/Source/RHI/BufferScopeAttachment.cpp index f6e1494e97..b75d02ed6b 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/BufferScopeAttachment.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/BufferScopeAttachment.cpp @@ -83,4 +83,4 @@ namespace AZ return static_cast(ScopeAttachment::GetNext()); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/CommandList.cpp b/Gems/Atom/RHI/Code/Source/RHI/CommandList.cpp index 6624f9962e..f08284753c 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/CommandList.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/CommandList.cpp @@ -16,4 +16,4 @@ namespace AZ namespace RHI { } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/DeviceObject.cpp b/Gems/Atom/RHI/Code/Source/RHI/DeviceObject.cpp index 95fd0d5c31..4aeeaf12e5 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/DeviceObject.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/DeviceObject.cpp @@ -37,4 +37,4 @@ namespace AZ m_device = nullptr; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/DrawList.cpp b/Gems/Atom/RHI/Code/Source/RHI/DrawList.cpp index 518ec59ac5..c50255224f 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/DrawList.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/DrawList.cpp @@ -35,8 +35,7 @@ namespace AZ switch (sortType) { case DrawListSortType::KeyThenDepth: - AZStd::sort(drawList.begin(), drawList.end(), - [](const DrawItemKeyPair& a, const DrawItemKeyPair& b) + AZStd::sort(drawList.begin(), drawList.end(), [](const DrawItemProperties& a, const DrawItemProperties& b) { if (a.m_sortKey != b.m_sortKey) { @@ -48,8 +47,7 @@ namespace AZ break; case DrawListSortType::KeyThenReverseDepth: - AZStd::sort(drawList.begin(), drawList.end(), - [](const DrawItemKeyPair& a, const DrawItemKeyPair& b) + AZStd::sort(drawList.begin(), drawList.end(), [](const DrawItemProperties& a, const DrawItemProperties& b) { if (a.m_sortKey != b.m_sortKey) { @@ -61,8 +59,7 @@ namespace AZ break; case DrawListSortType::DepthThenKey: - AZStd::sort(drawList.begin(), drawList.end(), - [](const DrawItemKeyPair& a, const DrawItemKeyPair& b) + AZStd::sort(drawList.begin(), drawList.end(), [](const DrawItemProperties& a, const DrawItemProperties& b) { if (a.m_depth != b.m_depth) { @@ -74,8 +71,7 @@ namespace AZ break; case DrawListSortType::ReverseDepthThenKey: - AZStd::sort(drawList.begin(), drawList.end(), - [](const DrawItemKeyPair& a, const DrawItemKeyPair& b) + AZStd::sort(drawList.begin(), drawList.end(), [](const DrawItemProperties& a, const DrawItemProperties& b) { if (a.m_depth != b.m_depth) { diff --git a/Gems/Atom/RHI/Code/Source/RHI/DrawListContext.cpp b/Gems/Atom/RHI/Code/Source/RHI/DrawListContext.cpp index dbd06c6969..8cec5ba39b 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/DrawListContext.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/DrawListContext.cpp @@ -63,14 +63,14 @@ namespace AZ if (m_drawListMask[drawListTag.GetIndex()]) { - DrawItemKeyPair drawItem = drawPacket->GetDrawItem(i); + DrawItemProperties drawItem = drawPacket->GetDrawItem(i); drawItem.m_depth = depth; threadListsByTag[drawListTag.GetIndex()].push_back(drawItem); } } } - void DrawListContext::AddDrawItem(DrawListTag drawListTag, DrawItemKeyPair drawItemKeyPair) + void DrawListContext::AddDrawItem(DrawListTag drawListTag, DrawItemProperties drawItemProperties) { if (Validation::IsEnabled()) { @@ -84,7 +84,7 @@ namespace AZ if (m_drawListMask[drawListTag.GetIndex()]) { DrawListsByTag& drawListsByTag = m_threadListsByTag.GetStorage(); - drawListsByTag[drawListTag.GetIndex()].push_back(drawItemKeyPair); + drawListsByTag[drawListTag.GetIndex()].push_back(drawItemProperties); } } diff --git a/Gems/Atom/RHI/Code/Source/RHI/DrawListTagRegistry.cpp b/Gems/Atom/RHI/Code/Source/RHI/DrawListTagRegistry.cpp deleted file mode 100644 index 14d517962a..0000000000 --- a/Gems/Atom/RHI/Code/Source/RHI/DrawListTagRegistry.cpp +++ /dev/null @@ -1,117 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include - -namespace AZ -{ - namespace RHI - { - Ptr DrawListTagRegistry::Create() - { - return aznew DrawListTagRegistry; - } - - void DrawListTagRegistry::Reset() - { - AZStd::unique_lock lock(m_mutex); - m_entriesByTag.fill({}); - m_allocatedTagCount = 0; - } - - DrawListTag DrawListTagRegistry::AcquireTag(const Name& drawListName) - { - if (drawListName.IsEmpty()) - { - return {}; - } - - DrawListTag drawListTag; - Entry* foundEmptyEntry = nullptr; - - AZStd::unique_lock lock(m_mutex); - for (size_t i = 0; i < m_entriesByTag.size(); ++i) - { - Entry& entry = m_entriesByTag[i]; - - // Found an empty entry. Cache off the tag and pointer, but keep searching to find if - // another entry holds the same name. - if (entry.m_refCount == 0 && !foundEmptyEntry) - { - foundEmptyEntry = &entry; - drawListTag = DrawListTag(i); - } - else if (entry.m_name == drawListName) - { - entry.m_refCount++; - return DrawListTag(i); - } - } - - // No other entry holds the name, so allocate the empty entry. - if (foundEmptyEntry) - { - foundEmptyEntry->m_refCount = 1; - foundEmptyEntry->m_name = drawListName; - ++m_allocatedTagCount; - } - - return drawListTag; - } - - void DrawListTagRegistry::ReleaseTag(DrawListTag drawListTag) - { - if (drawListTag.IsValid()) - { - AZStd::unique_lock lock(m_mutex); - Entry& entry = m_entriesByTag[drawListTag.GetIndex()]; - const size_t refCount = --entry.m_refCount; - AZ_Assert(refCount != static_cast(-1), "Attempted to forfeit a tag that is not valid. Tag{%d},Name{'%s'}", drawListTag, entry.m_name.GetCStr()); - if (refCount == 0) - { - entry.m_name = Name(); - --m_allocatedTagCount; - } - } - } - - DrawListTag DrawListTagRegistry::FindTag(const Name& drawListName) const - { - AZStd::shared_lock lock(m_mutex); - for (size_t i = 0; i < m_entriesByTag.size(); ++i) - { - if (m_entriesByTag[i].m_name == drawListName) - { - return DrawListTag(i); - } - } - return {}; - } - - Name DrawListTagRegistry::GetName(DrawListTag tag) const - { - if (tag.GetIndex() < m_entriesByTag.size()) - { - return m_entriesByTag[tag.GetIndex()].m_name; - } - else - { - return Name(); - } - } - - size_t DrawListTagRegistry::GetAllocatedTagCount() const - { - return m_allocatedTagCount; - } - } -} diff --git a/Gems/Atom/RHI/Code/Source/RHI/DrawPacket.cpp b/Gems/Atom/RHI/Code/Source/RHI/DrawPacket.cpp index 391bcf3d99..85580fdc84 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/DrawPacket.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/DrawPacket.cpp @@ -24,10 +24,10 @@ namespace AZ return m_drawItemCount; } - DrawItemKeyPair DrawPacket::GetDrawItem(size_t index) const + DrawItemProperties DrawPacket::GetDrawItem(size_t index) const { AZ_Assert(index < GetDrawItemCount(), "Out of bounds array access!"); - return DrawItemKeyPair(&m_drawItems[index], m_drawItemSortKeys[index]); + return DrawItemProperties(&m_drawItems[index], m_drawItemSortKeys[index], m_drawFilterMask); } DrawListTag DrawPacket::GetDrawListTag(size_t index) const @@ -36,6 +36,11 @@ namespace AZ return m_drawListTags[index]; } + DrawFilterMask DrawPacket::GetDrawFilterMask() const + { + return m_drawFilterMask; + } + DrawListMask DrawPacket::GetDrawListMask() const { return m_drawListMask; @@ -46,4 +51,4 @@ namespace AZ reinterpret_cast(p)->m_allocator->DeAllocate(p); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/DrawPacketBuilder.cpp b/Gems/Atom/RHI/Code/Source/RHI/DrawPacketBuilder.cpp index 203818b166..45732e66a7 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/DrawPacketBuilder.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/DrawPacketBuilder.cpp @@ -82,6 +82,11 @@ namespace AZ } } + void DrawPacketBuilder::SetDrawFilterMask(DrawFilterMask filterMask) + { + m_drawFilterMask = filterMask; + } + void DrawPacketBuilder::AddDrawItem(const DrawRequest& request) { if (request.m_listTag.IsValid()) @@ -165,6 +170,7 @@ namespace AZ drawPacket->m_allocator = m_allocator; drawPacket->m_indexBufferView = m_indexBufferView; drawPacket->m_drawListMask = m_drawListMask; + drawPacket->m_drawFilterMask = m_drawFilterMask; if (shaderResourceGroupsOffset.IsValid()) { @@ -288,6 +294,7 @@ namespace AZ m_rootConstants = {}; m_scissors.clear(); m_viewports.clear(); + m_drawFilterMask = DrawFilterMaskDefaultValue; } } } diff --git a/Gems/Atom/RHI/Code/Source/RHI/FrameGraphCompileContext.cpp b/Gems/Atom/RHI/Code/Source/RHI/FrameGraphCompileContext.cpp index ebebe7cf8b..c554ff8adc 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/FrameGraphCompileContext.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/FrameGraphCompileContext.cpp @@ -101,4 +101,4 @@ namespace AZ return m_scopeId; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/FrameGraphExecuteContext.cpp b/Gems/Atom/RHI/Code/Source/RHI/FrameGraphExecuteContext.cpp index a1185cd24b..c4d765cb4e 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/FrameGraphExecuteContext.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/FrameGraphExecuteContext.cpp @@ -44,4 +44,4 @@ namespace AZ m_descriptor.m_commandList = &commandList; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/ImageFrameAttachment.cpp b/Gems/Atom/RHI/Code/Source/RHI/ImageFrameAttachment.cpp index 9c1ebb25f9..988fc848ee 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/ImageFrameAttachment.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/ImageFrameAttachment.cpp @@ -101,4 +101,4 @@ namespace AZ return ClearValue{}; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/LinearAllocator.cpp b/Gems/Atom/RHI/Code/Source/RHI/LinearAllocator.cpp index 64f94f2737..5c59dd570d 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/LinearAllocator.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/LinearAllocator.cpp @@ -82,4 +82,4 @@ namespace AZ (void)offset; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/Object.cpp b/Gems/Atom/RHI/Code/Source/RHI/Object.cpp index 8202db5b3d..36a54a954f 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/Object.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/Object.cpp @@ -33,4 +33,4 @@ namespace AZ return m_name; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/PhysicalDevice.cpp b/Gems/Atom/RHI/Code/Source/RHI/PhysicalDevice.cpp index b9a5c0822f..6a6d40f0f5 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/PhysicalDevice.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/PhysicalDevice.cpp @@ -21,4 +21,4 @@ namespace AZ return m_descriptor; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/PoolAllocator.cpp b/Gems/Atom/RHI/Code/Source/RHI/PoolAllocator.cpp index 565aa97880..7cca5c64b0 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/PoolAllocator.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/PoolAllocator.cpp @@ -116,4 +116,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/QueryPoolSubAllocator.cpp b/Gems/Atom/RHI/Code/Source/RHI/QueryPoolSubAllocator.cpp index bb94fc6d88..d72e0593cb 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/QueryPoolSubAllocator.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/QueryPoolSubAllocator.cpp @@ -160,4 +160,4 @@ namespace AZ AZStd::sort(m_freeAllocations.begin(), m_freeAllocations.end(), SortBySize()); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/RHISystem.cpp b/Gems/Atom/RHI/Code/Source/RHI/RHISystem.cpp index 067090e909..f92d2621b1 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/RHISystem.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/RHISystem.cpp @@ -60,7 +60,7 @@ namespace AZ AZ_Assert(false, "RHISystem", "Unable to initialize RHI! \n"); return; } - + m_drawListTagRegistry = RHI::DrawListTagRegistry::Create(); m_pipelineStateCache = RHI::PipelineStateCache::Create(*m_device); @@ -199,7 +199,6 @@ namespace AZ m_frameScheduler.Shutdown(); m_platformLimitsDescriptor = nullptr; - m_drawListTagRegistry = nullptr; m_pipelineStateCache = nullptr; m_device->PreShutdown(); AZ_Assert(m_device->use_count()==1, "The ref count for Device is %i but it should be 1 here to ensure all the resources are released", m_device->use_count()); diff --git a/Gems/Atom/RHI/Code/Source/RHI/ResolveScopeAttachment.cpp b/Gems/Atom/RHI/Code/Source/RHI/ResolveScopeAttachment.cpp index 3cc85a88c0..623a7dedf7 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/ResolveScopeAttachment.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/ResolveScopeAttachment.cpp @@ -30,4 +30,4 @@ namespace AZ return m_descriptor; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/ResourcePoolDatabase.cpp b/Gems/Atom/RHI/Code/Source/RHI/ResourcePoolDatabase.cpp index 1f650b1359..3c5f287f0e 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/ResourcePoolDatabase.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/ResourcePoolDatabase.cpp @@ -98,4 +98,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/ScopeProducer.cpp b/Gems/Atom/RHI/Code/Source/RHI/ScopeProducer.cpp index c81758e350..caf584cb8d 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/ScopeProducer.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/ScopeProducer.cpp @@ -56,4 +56,4 @@ namespace AZ m_scope->Init(scopeId); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupInvalidateRegistry.cpp b/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupInvalidateRegistry.cpp index 85feafc85b..a417db30bc 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupInvalidateRegistry.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupInvalidateRegistry.cpp @@ -78,4 +78,4 @@ namespace AZ return ResultCode::Success; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Source/RHI/SwapChainFrameAttachment.cpp b/Gems/Atom/RHI/Code/Source/RHI/SwapChainFrameAttachment.cpp index 5cd7b7152d..8ad772989f 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/SwapChainFrameAttachment.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/SwapChainFrameAttachment.cpp @@ -34,4 +34,4 @@ namespace AZ return m_swapChain.get(); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Tests/Buffer.h b/Gems/Atom/RHI/Code/Tests/Buffer.h index 7e95b24b71..cfa216293f 100644 --- a/Gems/Atom/RHI/Code/Tests/Buffer.h +++ b/Gems/Atom/RHI/Code/Tests/Buffer.h @@ -73,4 +73,4 @@ namespace UnitTest AZ::RHI::ResultCode StreamBufferInternal(const AZ::RHI::BufferStreamRequest& request) override; }; -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Tests/DrawPacketTests.cpp b/Gems/Atom/RHI/Code/Tests/DrawPacketTests.cpp index 75a9081100..7fc393cd0c 100644 --- a/Gems/Atom/RHI/Code/Tests/DrawPacketTests.cpp +++ b/Gems/Atom/RHI/Code/Tests/DrawPacketTests.cpp @@ -80,11 +80,11 @@ namespace UnitTest m_indexBufferView = RHI::IndexBufferView(*m_bufferEmpty, random.GetRandom(), random.GetRandom(), RHI::IndexFormat::Uint16); } - void ValidateDrawItem(const DrawItemData& drawItemData, RHI::DrawItemKeyPair itemKeyPair) const + void ValidateDrawItem(const DrawItemData& drawItemData, RHI::DrawItemProperties itemProperties) const { - const RHI::DrawItem* drawItem = itemKeyPair.m_item; + const RHI::DrawItem* drawItem = itemProperties.m_item; - EXPECT_EQ(itemKeyPair.m_sortKey, drawItemData.m_sortKey); + EXPECT_EQ(itemProperties.m_sortKey, drawItemData.m_sortKey); EXPECT_EQ(drawItem->m_stencilRef, drawItemData.m_stencilRef); EXPECT_EQ(drawItem->m_pipelineState, drawItemData.m_pipelineState); diff --git a/Gems/Atom/RHI/Code/Tests/Image.cpp b/Gems/Atom/RHI/Code/Tests/Image.cpp index 640b1b8b2d..260b832c60 100644 --- a/Gems/Atom/RHI/Code/Tests/Image.cpp +++ b/Gems/Atom/RHI/Code/Tests/Image.cpp @@ -46,4 +46,4 @@ namespace UnitTest void ImagePool::ShutdownResourceInternal(RHI::Resource&) { } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Tests/Image.h b/Gems/Atom/RHI/Code/Tests/Image.h index 2b2ac51ab1..b1096d84b7 100644 --- a/Gems/Atom/RHI/Code/Tests/Image.h +++ b/Gems/Atom/RHI/Code/Tests/Image.h @@ -56,4 +56,4 @@ namespace UnitTest void ShutdownResourceInternal(AZ::RHI::Resource& image) override; }; -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Tests/Query.cpp b/Gems/Atom/RHI/Code/Tests/Query.cpp index 84f3ee8f5d..e81482b3ba 100644 --- a/Gems/Atom/RHI/Code/Tests/Query.cpp +++ b/Gems/Atom/RHI/Code/Tests/Query.cpp @@ -48,4 +48,4 @@ namespace UnitTest } return RHI::ResultCode::Success; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Tests/Query.h b/Gems/Atom/RHI/Code/Tests/Query.h index 77f2c3be18..6220ae5f55 100644 --- a/Gems/Atom/RHI/Code/Tests/Query.h +++ b/Gems/Atom/RHI/Code/Tests/Query.h @@ -44,4 +44,4 @@ namespace UnitTest AZ::RHI::ResultCode InitQueryInternal(AZ::RHI::Query& query) override; AZ::RHI::ResultCode GetResultsInternal(uint32_t startIndex, uint32_t queryCount, uint64_t* results, uint32_t resultsCount, AZ::RHI::QueryResultFlagBits flags) override; }; -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Tests/Scope.cpp b/Gems/Atom/RHI/Code/Tests/Scope.cpp index 69a60dfd32..02072b432f 100644 --- a/Gems/Atom/RHI/Code/Tests/Scope.cpp +++ b/Gems/Atom/RHI/Code/Tests/Scope.cpp @@ -64,4 +64,4 @@ namespace UnitTest ASSERT_TRUE(found); } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Tests/Scope.h b/Gems/Atom/RHI/Code/Tests/Scope.h index 3a6721037b..f2df1856b7 100644 --- a/Gems/Atom/RHI/Code/Tests/Scope.h +++ b/Gems/Atom/RHI/Code/Tests/Scope.h @@ -37,4 +37,4 @@ namespace UnitTest void ValidateBinding(const AZ::RHI::ScopeAttachment* scopeAttachment); ////////////////////////////////////////////////////////////////////////// }; -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Tests/ShaderResourceGroup.cpp b/Gems/Atom/RHI/Code/Tests/ShaderResourceGroup.cpp index 309808e582..f9afdb307c 100644 --- a/Gems/Atom/RHI/Code/Tests/ShaderResourceGroup.cpp +++ b/Gems/Atom/RHI/Code/Tests/ShaderResourceGroup.cpp @@ -37,4 +37,4 @@ namespace UnitTest { return RHI::ResultCode::Success; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Tests/ShaderResourceGroup.h b/Gems/Atom/RHI/Code/Tests/ShaderResourceGroup.h index 447321f228..bae2c64ddd 100644 --- a/Gems/Atom/RHI/Code/Tests/ShaderResourceGroup.h +++ b/Gems/Atom/RHI/Code/Tests/ShaderResourceGroup.h @@ -43,4 +43,4 @@ namespace UnitTest void ShutdownResourceInternal(AZ::RHI::Resource& resourceBase) override; }; -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Tests/ThreadTester.h b/Gems/Atom/RHI/Code/Tests/ThreadTester.h index fa402b28a9..7625fd5f6f 100644 --- a/Gems/Atom/RHI/Code/Tests/ThreadTester.h +++ b/Gems/Atom/RHI/Code/Tests/ThreadTester.h @@ -23,4 +23,4 @@ namespace UnitTest static void Dispatch(size_t threadCountMax, ThreadFunction threadFunction); }; -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Code/Tests/UtilsTests.cpp b/Gems/Atom/RHI/Code/Tests/UtilsTests.cpp index 3bc5d568f3..506edc0d1e 100644 --- a/Gems/Atom/RHI/Code/Tests/UtilsTests.cpp +++ b/Gems/Atom/RHI/Code/Tests/UtilsTests.cpp @@ -42,7 +42,9 @@ namespace UnitTest AZStd::string testFilePath = TestDataFolder + AZStd::string("HelloWorld.txt"); AZ::Outcome outcome = AZ::RHI::LoadFileString(testFilePath.c_str()); EXPECT_TRUE(outcome.IsSuccess()); - EXPECT_EQ(AZStd::string("Hello World!"), outcome.GetValue()); + auto& str = outcome.GetValue(); + str.erase(AZStd::remove(str.begin(), str.end(), '\r')); + EXPECT_EQ(AZStd::string("Hello World!\n"), str); } TEST_F(UtilsTests, LoadFileBytes) @@ -50,8 +52,10 @@ namespace UnitTest AZStd::string testFilePath = TestDataFolder + AZStd::string("HelloWorld.txt"); AZ::Outcome, AZStd::string> outcome = AZ::RHI::LoadFileBytes(testFilePath.c_str()); EXPECT_TRUE(outcome.IsSuccess()); - AZStd::string expectedText = "Hello World!"; - EXPECT_EQ(AZStd::vector(expectedText.begin(), expectedText.end()), outcome.GetValue()); + AZStd::string expectedText = "Hello World!\n"; + auto& str = outcome.GetValue(); + str.erase(AZStd::remove(str.begin(), str.end(), '\r')); + EXPECT_EQ(AZStd::vector(expectedText.begin(), expectedText.end()), str); } TEST_F(UtilsTests, LoadFileString_Error_DoesNotExist) diff --git a/Gems/Atom/RHI/Code/Tests/UtilsTestsData/HelloWorld.txt b/Gems/Atom/RHI/Code/Tests/UtilsTestsData/HelloWorld.txt index c57eff55eb..980a0d5f19 100644 --- a/Gems/Atom/RHI/Code/Tests/UtilsTestsData/HelloWorld.txt +++ b/Gems/Atom/RHI/Code/Tests/UtilsTestsData/HelloWorld.txt @@ -1 +1 @@ -Hello World! \ No newline at end of file +Hello World! diff --git a/Gems/Atom/RHI/Code/atom_rhi_public_files.cmake b/Gems/Atom/RHI/Code/atom_rhi_public_files.cmake index 79239e2c09..d39c3cb6df 100644 --- a/Gems/Atom/RHI/Code/atom_rhi_public_files.cmake +++ b/Gems/Atom/RHI/Code/atom_rhi_public_files.cmake @@ -36,6 +36,7 @@ set(FILES Include/Atom/RHI/CopyItem.h Include/Atom/RHI/ConstantsData.h Include/Atom/RHI/DispatchItem.h + Include/Atom/RHI/DrawFilterTagRegistry.h Include/Atom/RHI/DrawItem.h Include/Atom/RHI/DrawList.h Include/Atom/RHI/DrawListTagRegistry.h @@ -48,7 +49,6 @@ set(FILES Source/RHI/ConstantsData.cpp Source/RHI/DrawList.cpp Source/RHI/DrawListContext.cpp - Source/RHI/DrawListTagRegistry.cpp Source/RHI/DrawPacket.cpp Source/RHI/DrawPacketBuilder.cpp Include/Atom/RHI/Device.h @@ -201,4 +201,5 @@ set(FILES Include/Atom/RHI/CpuProfiler.h Include/Atom/RHI/CpuProfilerImpl.h Source/RHI/CpuProfilerImpl.cpp + Include/Atom/RHI/TagRegistry.h ) diff --git a/Gems/Atom/RHI/DX12/Code/Include/Atom/RHI.Reflect/DX12/ReflectSystemComponent.h b/Gems/Atom/RHI/DX12/Code/Include/Atom/RHI.Reflect/DX12/ReflectSystemComponent.h index b86147b675..e69a2fa993 100644 --- a/Gems/Atom/RHI/DX12/Code/Include/Atom/RHI.Reflect/DX12/ReflectSystemComponent.h +++ b/Gems/Atom/RHI/DX12/Code/Include/Atom/RHI.Reflect/DX12/ReflectSystemComponent.h @@ -34,4 +34,4 @@ namespace AZ void Deactivate() override {} }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/Platform/Common/Unimplemented/Empty_Unimplemented.cpp b/Gems/Atom/RHI/DX12/Code/Source/Platform/Common/Unimplemented/Empty_Unimplemented.cpp index fcfc9725df..d46a874188 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/Platform/Common/Unimplemented/Empty_Unimplemented.cpp +++ b/Gems/Atom/RHI/DX12/Code/Source/Platform/Common/Unimplemented/Empty_Unimplemented.cpp @@ -10,4 +10,4 @@ * */ -// This is an intentionally empty file used to compile on platforms that cannot support artifacts without at least one source file \ No newline at end of file +// This is an intentionally empty file used to compile on platforms that cannot support artifacts without at least one source file diff --git a/Gems/Atom/RHI/DX12/Code/Source/Platform/Windows/PAL_windows.cmake b/Gems/Atom/RHI/DX12/Code/Source/Platform/Windows/PAL_windows.cmake index f5a911828b..9bcc0e2ca8 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/Platform/Windows/PAL_windows.cmake +++ b/Gems/Atom/RHI/DX12/Code/Source/Platform/Windows/PAL_windows.cmake @@ -52,4 +52,4 @@ endif() # Disable windows OS version check until infra can upgrade all our jenkins nodes # if(NOT CMAKE_SYSTEM_VERSION VERSION_GREATER_EQUAL "10.0.17763") # message(FATAL_ERROR "Windows DX12 RHI implementation requires an OS version and SDK matching windows 10 build 1809 or greater") -# endif() \ No newline at end of file +# endif() diff --git a/Gems/Atom/RHI/DX12/Code/Source/Platform/Windows/platform_private_windows.cmake b/Gems/Atom/RHI/DX12/Code/Source/Platform/Windows/platform_private_windows.cmake index 7d4bac7b2f..4b95efb31c 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/Platform/Windows/platform_private_windows.cmake +++ b/Gems/Atom/RHI/DX12/Code/Source/Platform/Windows/platform_private_windows.cmake @@ -13,4 +13,4 @@ set(LY_BUILD_DEPENDENCIES PRIVATE d3d12 dxgi -) \ No newline at end of file +) diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/AttachmentImagePool.cpp b/Gems/Atom/RHI/DX12/Code/Source/RHI/AttachmentImagePool.cpp index c9ed01544b..15fe3133fa 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/AttachmentImagePool.cpp +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/AttachmentImagePool.cpp @@ -74,4 +74,4 @@ namespace AZ builder.SetMemoryUsageForHeap(RHI::PlatformHeapId{ RHI::PlatformHeapType::Local }, info); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/Buffer.cpp b/Gems/Atom/RHI/DX12/Code/Source/RHI/Buffer.cpp index 47d050b5b1..54bcdc9f3c 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/Buffer.cpp +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/Buffer.cpp @@ -50,4 +50,4 @@ namespace AZ bufferStats->m_sizeInBytes = m_memoryView.GetSize(); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/BufferPool.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/BufferPool.h index 41f86b9ce6..163d370a1e 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/BufferPool.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/BufferPool.h @@ -58,4 +58,4 @@ namespace AZ BufferMemoryAllocator m_allocator; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/BufferView.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/BufferView.h index fac7538f5e..8578a838b1 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/BufferView.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/BufferView.h @@ -59,4 +59,4 @@ namespace AZ ID3D12Resource* m_memory = nullptr; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/DX12.cpp b/Gems/Atom/RHI/DX12/Code/Source/RHI/DX12.cpp index e877a2c692..67be4f43a0 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/DX12.cpp +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/DX12.cpp @@ -249,4 +249,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/Descriptor.cpp b/Gems/Atom/RHI/DX12/Code/Source/RHI/Descriptor.cpp index 7fa782dd0b..5638129270 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/Descriptor.cpp +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/Descriptor.cpp @@ -89,4 +89,4 @@ namespace AZ return !IsNull(); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/Descriptor.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/Descriptor.h index 41f5e4550d..df6787cdc5 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/Descriptor.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/Descriptor.h @@ -56,4 +56,4 @@ namespace AZ uint16_t m_size = 0; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/DescriptorPool.cpp b/Gems/Atom/RHI/DX12/Code/Source/RHI/DescriptorPool.cpp index 0d2659bf62..ff147e1d86 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/DescriptorPool.cpp +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/DescriptorPool.cpp @@ -127,4 +127,4 @@ namespace AZ return D3D12_GPU_DESCRIPTOR_HANDLE{ m_GpuStart.ptr + handle.m_index * m_Stride }; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/DescriptorPool.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/DescriptorPool.h index b970a63fb2..aaaa0d0f75 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/DescriptorPool.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/DescriptorPool.h @@ -55,4 +55,4 @@ namespace AZ AZStd::unique_ptr m_allocator; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphExecuteGroup.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphExecuteGroup.h index c8d3688eb5..046de863ee 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphExecuteGroup.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphExecuteGroup.h @@ -46,4 +46,4 @@ namespace AZ const Scope* m_scope = nullptr; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphExecuteGroupBase.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphExecuteGroupBase.h index 0eac383b3b..0467b1294c 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphExecuteGroupBase.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphExecuteGroupBase.h @@ -41,4 +41,4 @@ namespace AZ ExecuteWorkRequest m_workRequest; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/ImagePool.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/ImagePool.h index b9b70f433f..1d1e719df1 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/ImagePool.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/ImagePool.h @@ -51,4 +51,4 @@ namespace AZ ////////////////////////////////////////////////////////////////////////// }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/ImageView.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/ImageView.h index 76bb001143..f5bffff949 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/ImageView.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/ImageView.h @@ -68,4 +68,4 @@ namespace AZ DescriptorHandle m_depthStencilReadDescriptor; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/PipelineLibrary.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/PipelineLibrary.h index 1d79d88100..950663ee8d 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/PipelineLibrary.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/PipelineLibrary.h @@ -55,4 +55,4 @@ namespace AZ #endif }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/Query.cpp b/Gems/Atom/RHI/DX12/Code/Source/RHI/Query.cpp index fc9c97d9e1..5741dc2908 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/Query.cpp +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/Query.cpp @@ -57,4 +57,4 @@ namespace AZ return EndInternal(commandList); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/Query.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/Query.h index 7995e787fe..4dc36e0c4c 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/Query.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/Query.h @@ -46,4 +46,4 @@ namespace AZ uint64_t m_resultFenceValue = 0; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/QueryPoolResolver.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/QueryPoolResolver.h index 7b171f30d2..828cef4c97 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/QueryPoolResolver.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/QueryPoolResolver.h @@ -71,4 +71,4 @@ namespace AZ RHI::Ptr m_resolveFence; ///< Fence used for checking if a request has finished. }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/ReleaseQueue.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/ReleaseQueue.h index 0e2d552a2e..038e8dcd82 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/ReleaseQueue.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/ReleaseQueue.h @@ -36,4 +36,4 @@ namespace AZ using ReleaseQueue = RHI::ObjectCollector; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/Sampler.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/Sampler.h index 35c6e308ef..befb9533e7 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/Sampler.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/Sampler.h @@ -50,4 +50,4 @@ namespace AZ DescriptorHandle m_descriptor; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroup.cpp b/Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroup.cpp index 3c36983309..26794595c9 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroup.cpp +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroup.cpp @@ -26,4 +26,4 @@ namespace AZ return m_compiledData[m_compiledDataIndex]; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/StreamingImagePool.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/StreamingImagePool.h index f9cf350f82..725864dc93 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/StreamingImagePool.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/StreamingImagePool.h @@ -72,4 +72,4 @@ namespace AZ RHI::PoolAllocator m_tileAllocator; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/SwapChain.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/SwapChain.h index eb61df4a6b..a6c88ac435 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/SwapChain.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/SwapChain.h @@ -62,4 +62,4 @@ namespace AZ bool m_isTearingSupported = false; //!< Is tearing support available for full screen borderless windowed mode? }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/resource.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/resource.h index 105cd085a0..2f1aa57e9e 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/resource.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/resource.h @@ -8,4 +8,4 @@ * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * - */ \ No newline at end of file + */ diff --git a/Gems/Atom/RHI/Metal/Code/Include/Atom/RHI.Reflect/Metal/ReflectSystemComponent.h b/Gems/Atom/RHI/Metal/Code/Include/Atom/RHI.Reflect/Metal/ReflectSystemComponent.h index 2f3ff88b41..6b926fac35 100644 --- a/Gems/Atom/RHI/Metal/Code/Include/Atom/RHI.Reflect/Metal/ReflectSystemComponent.h +++ b/Gems/Atom/RHI/Metal/Code/Include/Atom/RHI.Reflect/Metal/ReflectSystemComponent.h @@ -34,4 +34,4 @@ namespace AZ void Deactivate() override {} }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.cpp b/Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.cpp index d36ac85969..42d5a87697 100644 --- a/Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.cpp +++ b/Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.cpp @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#include "Atom_RHI_Metal_precompiled.h" \ No newline at end of file +#include "Atom_RHI_Metal_precompiled.h" diff --git a/Gems/Atom/RHI/Metal/Code/Source/Platform/Mac/platform_private_mac_files.cmake b/Gems/Atom/RHI/Metal/Code/Source/Platform/Mac/platform_private_mac_files.cmake index 0eabaab7a8..1104224475 100644 --- a/Gems/Atom/RHI/Metal/Code/Source/Platform/Mac/platform_private_mac_files.cmake +++ b/Gems/Atom/RHI/Metal/Code/Source/Platform/Mac/platform_private_mac_files.cmake @@ -25,4 +25,4 @@ ly_add_source_properties( SOURCES Source/Platform/Mac/RHI/MetalView_Mac.mm PROPERTY COMPILE_OPTIONS VALUES -xobjective-c++ -) \ No newline at end of file +) diff --git a/Gems/Atom/RHI/Metal/Code/Source/RHI.Builders/ShaderPlatformInterfaceSystemComponent.h b/Gems/Atom/RHI/Metal/Code/Source/RHI.Builders/ShaderPlatformInterfaceSystemComponent.h index e118239051..0122f02e0b 100644 --- a/Gems/Atom/RHI/Metal/Code/Source/RHI.Builders/ShaderPlatformInterfaceSystemComponent.h +++ b/Gems/Atom/RHI/Metal/Code/Source/RHI.Builders/ShaderPlatformInterfaceSystemComponent.h @@ -43,4 +43,4 @@ namespace AZ AZStd::unique_ptr m_shaderPlatformInterface; }; } // namespace Metal -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RHI/Null/Code/CMakeLists.txt b/Gems/Atom/RHI/Null/Code/CMakeLists.txt index cd9f54804b..1b88e72648 100644 --- a/Gems/Atom/RHI/Null/Code/CMakeLists.txt +++ b/Gems/Atom/RHI/Null/Code/CMakeLists.txt @@ -103,4 +103,4 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS) Gem::Atom_RHI.Reflect Gem::Atom_RHI_Null.Builders.Static ) -endif() \ No newline at end of file +endif() diff --git a/Gems/Atom/RHI/Registry/PhysicalDeviceDriverInfo.setreg b/Gems/Atom/RHI/Registry/PhysicalDeviceDriverInfo.setreg index 4646c77af1..0a237c6ea9 100644 --- a/Gems/Atom/RHI/Registry/PhysicalDeviceDriverInfo.setreg +++ b/Gems/Atom/RHI/Registry/PhysicalDeviceDriverInfo.setreg @@ -54,4 +54,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Windows/platform_windows_files.cmake b/Gems/Atom/RHI/Vulkan/3rdParty/Platform/Linux/glad_vulkan_linux.cmake similarity index 89% rename from Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Windows/platform_windows_files.cmake rename to Gems/Atom/RHI/Vulkan/3rdParty/Platform/Linux/glad_vulkan_linux.cmake index e110029d0d..82985b3188 100644 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Windows/platform_windows_files.cmake +++ b/Gems/Atom/RHI/Vulkan/3rdParty/Platform/Linux/glad_vulkan_linux.cmake @@ -9,6 +9,6 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(FILES - AtomShim_Renderer_Windows.cpp +set(GLAD_VULKAN_COMPILE_DEFINITIONS + VK_USE_PLATFORM_XCB_KHR ) diff --git a/Gems/Atom/RHI/Vulkan/Code/CMakeLists.txt b/Gems/Atom/RHI/Vulkan/Code/CMakeLists.txt index f433c24fd3..497568df52 100644 --- a/Gems/Atom/RHI/Vulkan/Code/CMakeLists.txt +++ b/Gems/Atom/RHI/Vulkan/Code/CMakeLists.txt @@ -188,11 +188,11 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS) BUILD_DEPENDENCIES PRIVATE AZ::AzCore - Gem::Atom_RHI.Edit Gem::Atom_RHI.Reflect Gem::Atom_RHI.Public Gem::Atom_RHI_Vulkan.Reflect Gem::Atom_RHI_Vulkan.Builders.Static + Gem::Atom_RHI.Edit ) endif() diff --git a/Gems/Atom/RHI/Vulkan/Code/Include/Atom/RHI.Reflect/Vulkan/ReflectSystemComponent.h b/Gems/Atom/RHI/Vulkan/Code/Include/Atom/RHI.Reflect/Vulkan/ReflectSystemComponent.h index c9ce0ac7d2..a3073b6316 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Include/Atom/RHI.Reflect/Vulkan/ReflectSystemComponent.h +++ b/Gems/Atom/RHI/Vulkan/Code/Include/Atom/RHI.Reflect/Vulkan/ReflectSystemComponent.h @@ -34,4 +34,4 @@ namespace AZ void Deactivate() override {} }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Include/Atom/RHI.Reflect/Vulkan/ShaderDescriptor.h b/Gems/Atom/RHI/Vulkan/Code/Include/Atom/RHI.Reflect/Vulkan/ShaderDescriptor.h index a18adda7de..d6fa6cd24b 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Include/Atom/RHI.Reflect/Vulkan/ShaderDescriptor.h +++ b/Gems/Atom/RHI/Vulkan/Code/Include/Atom/RHI.Reflect/Vulkan/ShaderDescriptor.h @@ -58,4 +58,4 @@ namespace AZ }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom/RHI.Loader/Glad/Vulkan_Platform.h b/Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom/RHI.Loader/Glad/Vulkan_Platform.h index 7d9a58a823..a987061daf 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom/RHI.Loader/Glad/Vulkan_Platform.h +++ b/Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom/RHI.Loader/Glad/Vulkan_Platform.h @@ -10,3 +10,6 @@ * */ #pragma once + +#include +#include diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Windows/AtomShim_Renderer_Windows.cpp b/Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Linux.h similarity index 63% rename from Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Windows/AtomShim_Renderer_Windows.cpp rename to Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Linux.h index ca5dbd8950..d41a8bb0c7 100644 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Windows/AtomShim_Renderer_Windows.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Linux.h @@ -1,6 +1,6 @@ /* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or -* a third party where indicated. +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, @@ -9,15 +9,13 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ +#pragma once -#include "CryRenderOther_precompiled.h" - -namespace Platform -{ - WIN_HWND GetNativeWindowHandle() - { - return GetDesktopWindow(); - } -} - +#include +#include +#include +#include +#include +#include +#define AZ_VULKAN_SURFACE_EXTENSION_NAME VK_KHR_XCB_SURFACE_EXTENSION_NAME diff --git a/Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h b/Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h index f42f05ee79..16ff9fdd88 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h +++ b/Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h @@ -11,4 +11,5 @@ */ #pragma once +#include diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.cpp index 926b13ad30..65e8f51730 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.cpp @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#include "Atom_RHI_Vulkan_precompiled.h" \ No newline at end of file +#include "Atom_RHI_Vulkan_precompiled.h" diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Android/PAL_android.cmake b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Android/PAL_android.cmake index d6b3f6c001..9f03acf069 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Android/PAL_android.cmake +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Android/PAL_android.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_RHI_VULKAN_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_ATOM_RHI_VULKAN_SUPPORTED TRUE) diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Android/RHI/WSISurface_Android.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Android/RHI/WSISurface_Android.cpp index 6650b15127..fae8ec7c99 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Android/RHI/WSISurface_Android.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Android/RHI/WSISurface_Android.cpp @@ -35,4 +35,4 @@ namespace AZ return ConvertResult(result); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Android/Vulkan_Traits_Android.h b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Android/Vulkan_Traits_Android.h index 2237054313..c9d7909b50 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Android/Vulkan_Traits_Android.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Android/Vulkan_Traits_Android.h @@ -16,4 +16,4 @@ #define AZ_TRAIT_ATOM_VULKAN_DLL "libvulkan.so" #define AZ_TRAIT_ATOM_VULKAN_DLL_1 "libvulkan.so.1" #define AZ_TRAIT_ATOM_VULKAN_LAYER_LUNARG_STD_VALIDATION_SUPPORT 0 -#define AZ_TRAIT_ATOM_VULKAN_MIN_GPU_MEM (800 * 1024 * 1024LL) //800MB \ No newline at end of file +#define AZ_TRAIT_ATOM_VULKAN_MIN_GPU_MEM (800 * 1024 * 1024LL) //800MB diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Common/Unimplemented/Empty_Unimplemented.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Common/Unimplemented/Empty_Unimplemented.cpp index fcfc9725df..d46a874188 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Common/Unimplemented/Empty_Unimplemented.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Common/Unimplemented/Empty_Unimplemented.cpp @@ -10,4 +10,4 @@ * */ -// This is an intentionally empty file used to compile on platforms that cannot support artifacts without at least one source file \ No newline at end of file +// This is an intentionally empty file used to compile on platforms that cannot support artifacts without at least one source file diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/PAL_linux.cmake b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/PAL_linux.cmake index 57bf0561d9..9f03acf069 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/PAL_linux.cmake +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_RHI_VULKAN_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_ATOM_RHI_VULKAN_SUPPORTED TRUE) diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/RHI.Builders/BuilderModule_Linux.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/RHI.Builders/BuilderModule_Linux.cpp new file mode 100644 index 0000000000..84347cd5ea --- /dev/null +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/RHI.Builders/BuilderModule_Linux.cpp @@ -0,0 +1,51 @@ +/* + * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or + * its licensors. + * + * For complete copyright and license terms please see the LICENSE at the root of this + * distribution (the "License"). All use of this software is governed by the License, + * or, if provided, by the license below or the license accompanying this file. Do not + * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * + */ + +#include +#include +#include +#include + +namespace AZ +{ + namespace Vulkan + { + + //! Exposes Vulkan RHI Building components to the Asset Processor. + class BuilderModule final + : public AZ::Module + { + public: + AZ_RTTI(BuilderModule, "{C22CF1CB-59AA-4247-A983-BC371A7B0513}", AZ::Module); + + BuilderModule() + { + m_descriptors.insert(m_descriptors.end(), { + ShaderPlatformInterfaceSystemComponent::CreateDescriptor() + }); + } + + AZ::ComponentTypeList GetRequiredSystemComponents() const override + { + return + { + azrtti_typeid(), + }; + } + }; + } // namespace Vulkan +} // namespace AZ + +// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM +// The first parameter should be GemName_GemIdLower +// The second should be the fully qualified name of the class above +AZ_DECLARE_MODULE_CLASS(Gem_Atom_RHI_Vulkan_Builders, AZ::Vulkan::BuilderModule); diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/RHI/WSISurface_Linux.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/RHI/WSISurface_Linux.cpp new file mode 100644 index 0000000000..f6cbfa813b --- /dev/null +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/RHI/WSISurface_Linux.cpp @@ -0,0 +1,36 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ +#include "Atom_RHI_Vulkan_precompiled.h" +#include +#include +#include + +namespace AZ +{ + namespace Vulkan + { + RHI::ResultCode WSISurface::BuildNativeSurface() + { + Instance& instance = Instance::GetInstance(); + + VkXcbSurfaceCreateInfoKHR createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR; + createInfo.pNext = nullptr; + createInfo.flags = 0; + createInfo.window = static_cast(m_descriptor.m_windowHandle.GetIndex()); + const VkResult result = vkCreateXcbSurfaceKHR(instance.GetNativeInstance(), &createInfo, nullptr, &m_nativeSurface); + AssertSuccess(result); + + return ConvertResult(result); + } + } +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/Vulkan_Traits_Linux.h b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/Vulkan_Traits_Linux.h index 375b9b2f66..3c2162ef45 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/Vulkan_Traits_Linux.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/Vulkan_Traits_Linux.h @@ -11,7 +11,7 @@ */ #pragma once -#define AZ_TRAIT_ATOM_SHADERBUILDER_DXC "Builders/DirectXShaderCompilerAz/dxc.exe" +#define AZ_TRAIT_ATOM_SHADERBUILDER_DXC "Builders/DirectXShaderCompilerAz/bin/dxc" #define AZ_TRAIT_ATOM_VULKAN_DISABLE_DUAL_SOURCE_BLENDING 0 #define AZ_TRAIT_ATOM_VULKAN_DLL "" #define AZ_TRAIT_ATOM_VULKAN_DLL_1 "" diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_builders_linux_files.cmake b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_builders_linux_files.cmake index 5714be5dfb..119f8ac1b3 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_builders_linux_files.cmake +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_builders_linux_files.cmake @@ -10,4 +10,5 @@ # set(FILES + RHI.Builders/BuilderModule_Linux.cpp ) diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_glad_linux_files.cmake b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_glad_linux_files.cmake index bb71412c73..5714be5dfb 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_glad_linux_files.cmake +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_glad_linux_files.cmake @@ -10,5 +10,4 @@ # set(FILES - ../Common/Unimplemented/Empty_Unimplemented.cpp ) diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_private_linux_files.cmake b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_private_linux_files.cmake index 04a399e16b..02902fd17d 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_private_linux_files.cmake +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_private_linux_files.cmake @@ -10,7 +10,7 @@ # set(FILES - ../Common/Unimplemented/ModuleStub_Unimplemented.cpp + RHI/WSISurface_Linux.cpp Vulkan_Traits_Linux.h Vulkan_Traits_Platform.h ) diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_reflect_linux_files.cmake b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_reflect_linux_files.cmake index bb71412c73..5714be5dfb 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_reflect_linux_files.cmake +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Linux/platform_reflect_linux_files.cmake @@ -10,5 +10,4 @@ # set(FILES - ../Common/Unimplemented/Empty_Unimplemented.cpp ) diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Mac/PAL_mac.cmake b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Mac/PAL_mac.cmake index 57bf0561d9..efec0afa3a 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Mac/PAL_mac.cmake +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_RHI_VULKAN_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_ATOM_RHI_VULKAN_SUPPORTED FALSE) diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Mac/Vulkan_Traits_Mac.h b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Mac/Vulkan_Traits_Mac.h index 109b7f1fa4..3c2162ef45 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Mac/Vulkan_Traits_Mac.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Mac/Vulkan_Traits_Mac.h @@ -16,4 +16,4 @@ #define AZ_TRAIT_ATOM_VULKAN_DLL "" #define AZ_TRAIT_ATOM_VULKAN_DLL_1 "" #define AZ_TRAIT_ATOM_VULKAN_LAYER_LUNARG_STD_VALIDATION_SUPPORT 0 -#define AZ_TRAIT_ATOM_VULKAN_MIN_GPU_MEM 0 \ No newline at end of file +#define AZ_TRAIT_ATOM_VULKAN_MIN_GPU_MEM 0 diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Mac/platform_private_static_mac.cmake b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Mac/platform_private_static_mac.cmake index 209e7f9107..0286e6465b 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Mac/platform_private_static_mac.cmake +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Mac/platform_private_static_mac.cmake @@ -12,4 +12,4 @@ set(LY_COMPILE_OPTIONS PRIVATE -xobjective-c++ -) \ No newline at end of file +) diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Windows/PAL_windows.cmake b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Windows/PAL_windows.cmake index d6b3f6c001..9f03acf069 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Windows/PAL_windows.cmake +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_RHI_VULKAN_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_ATOM_RHI_VULKAN_SUPPORTED TRUE) diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Windows/RHI/WSISurface_Windows.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Windows/RHI/WSISurface_Windows.cpp index 17f45c6dd1..5c2d1df6b6 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Windows/RHI/WSISurface_Windows.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/Windows/RHI/WSISurface_Windows.cpp @@ -35,4 +35,4 @@ namespace AZ return ConvertResult(result); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/iOS/PAL_ios.cmake b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/iOS/PAL_ios.cmake index 57bf0561d9..efec0afa3a 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/iOS/PAL_ios.cmake +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/iOS/PAL_ios.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_RHI_VULKAN_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_ATOM_RHI_VULKAN_SUPPORTED FALSE) diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/iOS/Vulkan_Traits_iOS.h b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/iOS/Vulkan_Traits_iOS.h index 5d54fbb700..f475098fd0 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/Platform/iOS/Vulkan_Traits_iOS.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/Platform/iOS/Vulkan_Traits_iOS.h @@ -16,4 +16,4 @@ #define AZ_TRAIT_ATOM_VULKAN_DLL "" #define AZ_TRAIT_ATOM_VULKAN_DLL_1 "" #define AZ_TRAIT_ATOM_VULKAN_LAYER_LUNARG_STD_VALIDATION_SUPPORT 0 -#define AZ_TRAIT_ATOM_VULKAN_MIN_GPU_MEM 0 \ No newline at end of file +#define AZ_TRAIT_ATOM_VULKAN_MIN_GPU_MEM 0 diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI.Builders/ShaderPlatformInterfaceSystemComponent.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI.Builders/ShaderPlatformInterfaceSystemComponent.h index 1c9088729f..cfaa1de180 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI.Builders/ShaderPlatformInterfaceSystemComponent.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI.Builders/ShaderPlatformInterfaceSystemComponent.h @@ -43,4 +43,4 @@ namespace AZ AZStd::unique_ptr m_shaderPlatformInterface; }; } // namespace Vulkan -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI.Reflect/ShaderDescriptor.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI.Reflect/ShaderDescriptor.cpp index 054935c7b6..40bcf7cbc0 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI.Reflect/ShaderDescriptor.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI.Reflect/ShaderDescriptor.cpp @@ -60,4 +60,4 @@ namespace AZ return m_byteCodesByStage[static_cast(shaderStage)]; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandListAllocator.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandListAllocator.cpp index fdce1e17ba..4dfb2e1306 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandListAllocator.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandListAllocator.cpp @@ -152,4 +152,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandListAllocator.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandListAllocator.h index c501e72d52..29b3747936 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandListAllocator.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandListAllocator.h @@ -120,4 +120,4 @@ namespace AZ bool m_isInitialized = false; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandPool.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandPool.cpp index 05c63b498c..6f7539a0e7 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandPool.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandPool.cpp @@ -129,4 +129,4 @@ namespace AZ AssertSuccess(vkResetCommandPool(device.GetNativeDevice(), m_nativeCommandPool, 0)); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandPool.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandPool.h index 497e836d75..cc04e5d141 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandPool.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandPool.h @@ -70,4 +70,4 @@ namespace AZ AZStd::vector> m_freeCommandLists; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ComputePipeline.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ComputePipeline.h index 6edaae1b57..1519b615c3 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ComputePipeline.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ComputePipeline.h @@ -48,4 +48,4 @@ namespace AZ }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/DescriptorPool.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/DescriptorPool.h index 17f96bd8d9..a084a30ff5 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/DescriptorPool.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/DescriptorPool.h @@ -95,4 +95,4 @@ namespace AZ AZStd::unordered_set> m_objects; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/DescriptorSetAllocator.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/DescriptorSetAllocator.h index afc46c2d0f..c5117416fb 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/DescriptorSetAllocator.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/DescriptorSetAllocator.h @@ -125,4 +125,4 @@ namespace AZ bool m_isInitialized = false; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Device.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Device.cpp index 159f55e9d0..ff7eb7f4c0 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Device.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Device.cpp @@ -163,21 +163,23 @@ namespace AZ uint32_t minorVersion = VK_VERSION_MINOR(physicalProperties.apiVersion); // unbounded array functionality - VkPhysicalDeviceDescriptorIndexingFeatures descriptorIndexingFeatures = {}; + VkPhysicalDeviceDescriptorIndexingFeaturesEXT descriptorIndexingFeatures = {}; descriptorIndexingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES; - descriptorIndexingFeatures.shaderInputAttachmentArrayDynamicIndexing = VK_TRUE; - descriptorIndexingFeatures.shaderUniformTexelBufferArrayDynamicIndexing = VK_TRUE; - descriptorIndexingFeatures.shaderStorageTexelBufferArrayDynamicIndexing = VK_TRUE; - descriptorIndexingFeatures.shaderUniformBufferArrayNonUniformIndexing = VK_TRUE; - descriptorIndexingFeatures.shaderSampledImageArrayNonUniformIndexing = VK_TRUE; - descriptorIndexingFeatures.shaderStorageBufferArrayNonUniformIndexing = VK_TRUE; - descriptorIndexingFeatures.shaderStorageImageArrayNonUniformIndexing = VK_TRUE; - descriptorIndexingFeatures.shaderInputAttachmentArrayNonUniformIndexing = VK_TRUE; - descriptorIndexingFeatures.shaderUniformTexelBufferArrayNonUniformIndexing = VK_TRUE; - descriptorIndexingFeatures.shaderStorageTexelBufferArrayNonUniformIndexing = VK_TRUE; - descriptorIndexingFeatures.descriptorBindingPartiallyBound = VK_TRUE; - descriptorIndexingFeatures.descriptorBindingVariableDescriptorCount = VK_TRUE; - descriptorIndexingFeatures.runtimeDescriptorArray = VK_TRUE; + const VkPhysicalDeviceDescriptorIndexingFeaturesEXT& physicalDeviceDescriptorIndexingFeatures = + physicalDevice.GetPhysicalDeviceDescriptorIndexingFeatures(); + descriptorIndexingFeatures.shaderInputAttachmentArrayDynamicIndexing = physicalDeviceDescriptorIndexingFeatures.shaderInputAttachmentArrayDynamicIndexing; + descriptorIndexingFeatures.shaderUniformTexelBufferArrayDynamicIndexing = physicalDeviceDescriptorIndexingFeatures.shaderUniformTexelBufferArrayDynamicIndexing; + descriptorIndexingFeatures.shaderStorageTexelBufferArrayDynamicIndexing = physicalDeviceDescriptorIndexingFeatures.shaderStorageTexelBufferArrayDynamicIndexing; + descriptorIndexingFeatures.shaderUniformBufferArrayNonUniformIndexing = physicalDeviceDescriptorIndexingFeatures.shaderUniformBufferArrayNonUniformIndexing; + descriptorIndexingFeatures.shaderSampledImageArrayNonUniformIndexing = physicalDeviceDescriptorIndexingFeatures.shaderSampledImageArrayNonUniformIndexing; + descriptorIndexingFeatures.shaderStorageBufferArrayNonUniformIndexing = physicalDeviceDescriptorIndexingFeatures.shaderStorageBufferArrayNonUniformIndexing; + descriptorIndexingFeatures.shaderStorageImageArrayNonUniformIndexing = physicalDeviceDescriptorIndexingFeatures.shaderStorageImageArrayNonUniformIndexing; + descriptorIndexingFeatures.shaderInputAttachmentArrayNonUniformIndexing = physicalDeviceDescriptorIndexingFeatures.shaderInputAttachmentArrayNonUniformIndexing; + descriptorIndexingFeatures.shaderUniformTexelBufferArrayNonUniformIndexing = physicalDeviceDescriptorIndexingFeatures.shaderUniformTexelBufferArrayNonUniformIndexing; + descriptorIndexingFeatures.shaderStorageTexelBufferArrayNonUniformIndexing = physicalDeviceDescriptorIndexingFeatures.shaderStorageTexelBufferArrayNonUniformIndexing; + descriptorIndexingFeatures.descriptorBindingPartiallyBound = physicalDeviceDescriptorIndexingFeatures.shaderStorageTexelBufferArrayNonUniformIndexing; + descriptorIndexingFeatures.descriptorBindingVariableDescriptorCount = physicalDeviceDescriptorIndexingFeatures.descriptorBindingVariableDescriptorCount; + descriptorIndexingFeatures.runtimeDescriptorArray = physicalDeviceDescriptorIndexingFeatures.runtimeDescriptorArray; VkPhysicalDeviceDepthClipEnableFeaturesEXT depthClipEnabled = {}; depthClipEnabled.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT; @@ -196,7 +198,7 @@ namespace AZ // If we are running Vulkan >= 1.2, then we must use VkPhysicalDeviceVulkan12Features instead // of VkPhysicalDeviceShaderFloat16Int8FeaturesKHR or VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR. if (majorVersion >= 1 && minorVersion >= 2) - { + { vulkan12Features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES; vulkan12Features.drawIndirectCount = physicalDevice.GetPhysicalDeviceVulkan12Features().drawIndirectCount; vulkan12Features.shaderFloat16 = physicalDevice.GetPhysicalDeviceVulkan12Features().shaderFloat16; @@ -205,7 +207,7 @@ namespace AZ robustness2.pNext = &vulkan12Features; } else - { + { float16Int8.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR; float16Int8.shaderFloat16 = physicalDevice.GetPhysicalDeviceFloat16Int8Features().shaderFloat16; diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Fence.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Fence.h index 4c63b8f642..df5d43a0ac 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Fence.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Fence.h @@ -62,4 +62,4 @@ namespace AZ AZ::Vulkan::SignalEvent m_signalEvent; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/GraphicsPipeline.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/GraphicsPipeline.cpp index 7b39e56274..96b9f171c8 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/GraphicsPipeline.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/GraphicsPipeline.cpp @@ -285,11 +285,6 @@ namespace AZ // This is not 100% correct, but in most cases it will give us the correct result. info.depthClampEnable = rasterState.m_depthClipEnable ? VK_FALSE : VK_TRUE; } - else if (!rasterState.m_depthClipEnable) - { - AZ_Error("Vulkan", false, "Depth clipping is being used but it's not supported on this device"); - return RHI::ResultCode::InvalidArgument; - } switch (rasterState.m_fillMode) { diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/PhysicalDevice.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/PhysicalDevice.cpp index 81669ef73d..e3367b078a 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/PhysicalDevice.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/PhysicalDevice.cpp @@ -133,6 +133,11 @@ namespace AZ return m_float16Int8Features; } + const VkPhysicalDeviceDescriptorIndexingFeaturesEXT& PhysicalDevice::GetPhysicalDeviceDescriptorIndexingFeatures() const + { + return m_descriptorIndexingFeatures; + } + const VkPhysicalDeviceVulkan12Features& PhysicalDevice::GetPhysicalDeviceVulkan12Features() const { return m_vulkan12Features; @@ -233,6 +238,7 @@ namespace AZ m_features.set(static_cast(DeviceFeature::SeparateDepthStencil), (m_separateDepthStencilFeatures.separateDepthStencilLayouts && VK_DEVICE_EXTENSION_SUPPORTED(KHR_separate_depth_stencil_layouts)) || (m_vulkan12Features.separateDepthStencilLayouts)); + m_features.set(static_cast(DeviceFeature::DescriptorIndexing), VK_DEVICE_EXTENSION_SUPPORTED(EXT_descriptor_indexing)); } void PhysicalDevice::CompileMemoryStatistics(RHI::MemoryStatisticsBuilder& builder) const @@ -266,9 +272,14 @@ namespace AZ if (VK_INSTANCE_EXTENSION_SUPPORTED(KHR_get_physical_device_properties2)) { // features + VkPhysicalDeviceDescriptorIndexingFeaturesEXT& descriptorIndexingFeatures = m_descriptorIndexingFeatures; + descriptorIndexingFeatures = {}; + descriptorIndexingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT; + VkPhysicalDeviceDepthClipEnableFeaturesEXT& dephClipEnableFeatures = m_dephClipEnableFeatures; dephClipEnableFeatures = {}; dephClipEnableFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT; + descriptorIndexingFeatures.pNext = &dephClipEnableFeatures; VkPhysicalDeviceRobustness2FeaturesEXT& robustness2Feature = m_robutness2Features; robustness2Feature = {}; @@ -292,7 +303,7 @@ namespace AZ VkPhysicalDeviceFeatures2 deviceFeatures2 = {}; deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2; - deviceFeatures2.pNext = &dephClipEnableFeatures; + deviceFeatures2.pNext = &descriptorIndexingFeatures; vkGetPhysicalDeviceFeatures2KHR(vkPhysicalDevice, &deviceFeatures2); m_deviceFeatures = deviceFeatures2.features; @@ -302,7 +313,7 @@ namespace AZ m_conservativeRasterProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT; deviceProps2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR; deviceProps2.pNext = &m_conservativeRasterProperties; - + m_rayTracingPipelineProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR; m_conservativeRasterProperties.pNext = &m_rayTracingPipelineProperties; diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/PhysicalDevice.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/PhysicalDevice.h index bd01a2e884..9667e03d3b 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/PhysicalDevice.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/PhysicalDevice.h @@ -34,6 +34,7 @@ namespace AZ DrawIndirectCount, NullDescriptor, SeparateDepthStencil, + DescriptorIndexing, Count // Must be last }; @@ -57,6 +58,7 @@ namespace AZ const VkPhysicalDeviceDepthClipEnableFeaturesEXT& GetPhysicalDeviceDepthClipEnableFeatures() const; const VkPhysicalDeviceRobustness2FeaturesEXT& GetPhysicalDeviceRobutness2Features() const; const VkPhysicalDeviceShaderFloat16Int8FeaturesKHR& GetPhysicalDeviceFloat16Int8Features() const; + const VkPhysicalDeviceDescriptorIndexingFeaturesEXT& GetPhysicalDeviceDescriptorIndexingFeatures() const; const VkPhysicalDeviceVulkan12Features& GetPhysicalDeviceVulkan12Features() const; const VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR& GetPhysicalDeviceSeparateDepthStencilFeatures() const; const VkPhysicalDeviceAccelerationStructurePropertiesKHR& GetPhysicalDeviceAccelerationStructureProperties() const; @@ -70,7 +72,6 @@ namespace AZ private: PhysicalDevice() = default; - void Init(VkPhysicalDevice vkPhysicalDevice); /////////////////////////////////////////////////////////////////// @@ -88,6 +89,7 @@ namespace AZ VkPhysicalDeviceDepthClipEnableFeaturesEXT m_dephClipEnableFeatures{}; VkPhysicalDeviceRobustness2FeaturesEXT m_robutness2Features{}; VkPhysicalDeviceShaderFloat16Int8FeaturesKHR m_float16Int8Features{}; + VkPhysicalDeviceDescriptorIndexingFeaturesEXT m_descriptorIndexingFeatures{}; VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR m_separateDepthStencilFeatures{}; VkPhysicalDeviceAccelerationStructurePropertiesKHR m_accelerationStructureProperties{}; VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rayTracingPipelineProperties{}; diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/PipelineLibrary.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/PipelineLibrary.h index a3ab1ba90f..b0a317555f 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/PipelineLibrary.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/PipelineLibrary.h @@ -53,4 +53,4 @@ namespace AZ VkPipelineCache m_nativePipelineCache = VK_NULL_HANDLE; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Query.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Query.cpp index 32490862a2..2b06ef31d2 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Query.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Query.cpp @@ -64,4 +64,4 @@ namespace AZ return RHI::ResultCode::Success; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Query.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Query.h index 3abc521213..e547e0dac3 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Query.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Query.h @@ -41,4 +41,4 @@ namespace AZ ////////////////////////////////////////////////////////////////////////// }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ReleaseQueue.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ReleaseQueue.h index fc3b75beb5..50cbe59708 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ReleaseQueue.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ReleaseQueue.h @@ -35,4 +35,4 @@ namespace AZ }; using ReleaseQueue = RHI::ObjectCollector; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Sampler.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Sampler.h index 26689a29df..2c713a0886 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Sampler.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Sampler.h @@ -64,4 +64,4 @@ namespace AZ VkSampler m_nativeSampler = VK_NULL_HANDLE; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Semaphore.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Semaphore.cpp index d0647bc8ed..9b98ae98ef 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Semaphore.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/Semaphore.cpp @@ -92,4 +92,4 @@ namespace AZ Base::Shutdown(); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SemaphoreAllocator.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SemaphoreAllocator.cpp index 9b4cb88a8b..84f65d93b6 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SemaphoreAllocator.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SemaphoreAllocator.cpp @@ -54,4 +54,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SemaphoreAllocator.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SemaphoreAllocator.h index 02940ecff5..f061ebd827 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SemaphoreAllocator.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SemaphoreAllocator.h @@ -60,4 +60,4 @@ namespace AZ // will not be recycled and they just be destroy during the collect phase. using SemaphoreAllocator = RHI::ObjectPool; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ShaderModule.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ShaderModule.cpp index 2e643a19c9..adfbeac39e 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ShaderModule.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ShaderModule.cpp @@ -82,4 +82,4 @@ namespace AZ Base::Shutdown(); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ShaderModule.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ShaderModule.h index 37ad7095c0..48719c0fb8 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ShaderModule.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/ShaderModule.h @@ -66,4 +66,4 @@ namespace AZ VkShaderModule m_nativeShaderModule = VK_NULL_HANDLE; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SignalEvent.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SignalEvent.cpp index cfc71902eb..abf2ab91c3 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SignalEvent.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SignalEvent.cpp @@ -35,4 +35,4 @@ namespace AZ m_eventSignal.wait(lock, [&]() { return m_ready; }); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SignalEvent.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SignalEvent.h index 573f23e84f..ccecfc7944 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SignalEvent.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/SignalEvent.h @@ -35,4 +35,4 @@ namespace AZ bool m_ready = false; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/WSISurface.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/WSISurface.cpp index e755000981..ded7daf65b 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/WSISurface.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/WSISurface.cpp @@ -43,4 +43,4 @@ namespace AZ return m_nativeSurface; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/WSISurface.h b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/WSISurface.h index ead1500c8d..f7a2699f08 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/WSISurface.h +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/WSISurface.h @@ -49,4 +49,4 @@ namespace AZ VkSurfaceKHR m_nativeSurface = VK_NULL_HANDLE; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_stub_module.cmake b/Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_stub_module.cmake index e0745d6040..f6efae5251 100644 --- a/Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_stub_module.cmake +++ b/Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_stub_module.cmake @@ -11,4 +11,4 @@ set(FILES Source/Platform/Common/Unimplemented/ModuleStub_Unimplemented.cpp -) \ No newline at end of file +) diff --git a/Gems/Atom/RPI/Assets/Materials/DefaultMaterial.azsl b/Gems/Atom/RPI/Assets/Materials/DefaultMaterial.azsl index fd3558c276..2110119248 100644 --- a/Gems/Atom/RPI/Assets/Materials/DefaultMaterial.azsl +++ b/Gems/Atom/RPI/Assets/Materials/DefaultMaterial.azsl @@ -128,4 +128,4 @@ PixelOutput MainPS(VertexOutput input) output.m_color = float4(result.xyz, baseColor.a); return output; -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Assets/ResourcePools/DefaultConstantBufferPool.resourcepool b/Gems/Atom/RPI/Assets/ResourcePools/DefaultConstantBufferPool.resourcepool index d5b14edcbd..f839849c1e 100644 --- a/Gems/Atom/RPI/Assets/ResourcePools/DefaultConstantBufferPool.resourcepool +++ b/Gems/Atom/RPI/Assets/ResourcePools/DefaultConstantBufferPool.resourcepool @@ -10,4 +10,4 @@ "BufferPoolhostMemoryAccess": "Write", "BufferPoolBindFlags": "Constant" } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Assets/ResourcePools/DefaultImagePool.resourcepool b/Gems/Atom/RPI/Assets/ResourcePools/DefaultImagePool.resourcepool index 75724a8f95..636eba7f5f 100644 --- a/Gems/Atom/RPI/Assets/ResourcePools/DefaultImagePool.resourcepool +++ b/Gems/Atom/RPI/Assets/ResourcePools/DefaultImagePool.resourcepool @@ -8,4 +8,4 @@ "BudgetInBytes": 33554432, "ImagePoolBindFlags": "Color" } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Assets/ResourcePools/DefaultIndexBufferPool.resourcepool b/Gems/Atom/RPI/Assets/ResourcePools/DefaultIndexBufferPool.resourcepool index c6c90eee9c..9759ca376e 100644 --- a/Gems/Atom/RPI/Assets/ResourcePools/DefaultIndexBufferPool.resourcepool +++ b/Gems/Atom/RPI/Assets/ResourcePools/DefaultIndexBufferPool.resourcepool @@ -13,4 +13,4 @@ "ShaderRead" ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Assets/ResourcePools/DefaultRWBufferPool.resourcepool b/Gems/Atom/RPI/Assets/ResourcePools/DefaultRWBufferPool.resourcepool index 36f95c5ebf..e20fa12c9d 100644 --- a/Gems/Atom/RPI/Assets/ResourcePools/DefaultRWBufferPool.resourcepool +++ b/Gems/Atom/RPI/Assets/ResourcePools/DefaultRWBufferPool.resourcepool @@ -10,4 +10,4 @@ "BufferPoolhostMemoryAccess": "Write", "BufferPoolBindFlags": "ShaderReadWrite" } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Assets/ResourcePools/DefaultReadOnlyBufferPool.resourcepool b/Gems/Atom/RPI/Assets/ResourcePools/DefaultReadOnlyBufferPool.resourcepool index aa911d70d0..2417bc81a8 100644 --- a/Gems/Atom/RPI/Assets/ResourcePools/DefaultReadOnlyBufferPool.resourcepool +++ b/Gems/Atom/RPI/Assets/ResourcePools/DefaultReadOnlyBufferPool.resourcepool @@ -10,4 +10,4 @@ "BufferPoolhostMemoryAccess": "Write", "BufferPoolBindFlags": "ShaderRead" } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Assets/ResourcePools/DefaultStreamingImage.resourcepool b/Gems/Atom/RPI/Assets/ResourcePools/DefaultStreamingImage.resourcepool index de8d7c32c0..56f207dd03 100644 --- a/Gems/Atom/RPI/Assets/ResourcePools/DefaultStreamingImage.resourcepool +++ b/Gems/Atom/RPI/Assets/ResourcePools/DefaultStreamingImage.resourcepool @@ -7,4 +7,4 @@ "PoolType": "StreamingImagePool", "BudgetInBytes": 2147483648 } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Assets/ResourcePools/DefaultVertexBufferPool.resourcepool b/Gems/Atom/RPI/Assets/ResourcePools/DefaultVertexBufferPool.resourcepool index b5d3138ee6..1134101d07 100644 --- a/Gems/Atom/RPI/Assets/ResourcePools/DefaultVertexBufferPool.resourcepool +++ b/Gems/Atom/RPI/Assets/ResourcePools/DefaultVertexBufferPool.resourcepool @@ -13,4 +13,4 @@ "ShaderRead" ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Assets/Shader/DecomposeMsImage.shader b/Gems/Atom/RPI/Assets/Shader/DecomposeMsImage.shader index e635c7db36..424c5ad6e3 100644 --- a/Gems/Atom/RPI/Assets/Shader/DecomposeMsImage.shader +++ b/Gems/Atom/RPI/Assets/Shader/DecomposeMsImage.shader @@ -12,4 +12,4 @@ ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Assets/Shader/ImagePreview.shadervariantlist b/Gems/Atom/RPI/Assets/Shader/ImagePreview.shadervariantlist index 856a926666..76e37a323d 100644 --- a/Gems/Atom/RPI/Assets/Shader/ImagePreview.shadervariantlist +++ b/Gems/Atom/RPI/Assets/Shader/ImagePreview.shadervariantlist @@ -14,4 +14,4 @@ } } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Assets/generate_asset_cmake.bat b/Gems/Atom/RPI/Assets/generate_asset_cmake.bat index 5d5f72b9bb..769adffbfd 100644 --- a/Gems/Atom/RPI/Assets/generate_asset_cmake.bat +++ b/Gems/Atom/RPI/Assets/generate_asset_cmake.bat @@ -50,4 +50,4 @@ echo set(FILES>> %OUTPUT_FILE% ) ) >> %OUTPUT_FILE% -@echo ) >> %OUTPUT_FILE% \ No newline at end of file +@echo ) >> %OUTPUT_FILE% diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawContext.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawContext.h index 3393f6af5c..789717cabe 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawContext.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawContext.h @@ -214,6 +214,10 @@ namespace AZ Scene* m_scene = nullptr; RHI::DrawListTag m_drawListTag; + // All draw items use this filter when submit them to views + // It's set to RenderPipeline's draw filter mask if the DynamicDrawContext was created for a render pipeline. + RHI::DrawFilterMask m_drawFilter = RHI::DrawFilterMaskDefaultValue; + // Cached draw data AZStd::vector m_cachedStreamBufferViews; AZStd::vector m_cachedIndexBufferViews; diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawInterface.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawInterface.h index cd7f9d1bb6..50b13277af 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawInterface.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawInterface.h @@ -56,9 +56,11 @@ namespace AZ //! Draw calls which are made to this DynamicDrawContext will only be submitted for this scene. //! The created DynamicDrawContext is managed by dynamic draw system. virtual RHI::Ptr CreateDynamicDrawContext(Scene* scene) = 0; - - //! Create a DynamicDrawContext for specified pass - virtual RHI::Ptr CreateDynamicDrawContext(Pass* pass = nullptr) = 0; + + //! Create a DynamicDrawContext for specified render pipeline + //! Draw calls submitted through the context created by this function are only submitted + //! to the supplied render pipeline (viewport) + virtual RHI::Ptr CreateDynamicDrawContext(RenderPipeline* pipeline) = 0; //! Get a DynamicBuffer from DynamicDrawSystem. //! The returned buffer will be invalidated every time the RPISystem's RenderTick is called diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawSystem.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawSystem.h index 07cbed7e72..21c0078374 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawSystem.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/DynamicDraw/DynamicDrawSystem.h @@ -36,7 +36,7 @@ namespace AZ // DynamicDrawInterface overrides... RHI::Ptr CreateDynamicDrawContext(Scene* scene) override; - RHI::Ptr CreateDynamicDrawContext(Pass* pass) override; + RHI::Ptr CreateDynamicDrawContext(RenderPipeline* pipeline) override; RHI::Ptr GetDynamicBuffer(uint32_t size, uint32_t alignment = 1) override; void DrawGeometry(Data::Instance material, const GeometryData& geometry, ScenePtr scene) override; void AddDrawPacket(Scene* scene, AZStd::unique_ptr drawPacket) override; diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Image/DefaultStreamingImageController.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Image/DefaultStreamingImageController.h index e0b233ee26..2dcaf5a2a6 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Image/DefaultStreamingImageController.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Image/DefaultStreamingImageController.h @@ -47,4 +47,4 @@ namespace AZ AZStd::vector m_recentlyAttachedContexts; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Image/StreamingImageContext.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Image/StreamingImageContext.h index e7515fa539..de84ee918c 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Image/StreamingImageContext.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Image/StreamingImageContext.h @@ -76,4 +76,4 @@ namespace AZ using StreamingImageContextPtr = AZStd::intrusive_ptr; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Material/MaterialSystem.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Material/MaterialSystem.h index bf7beebf2d..e61973c8a8 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Material/MaterialSystem.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Material/MaterialSystem.h @@ -31,4 +31,4 @@ namespace AZ }; } // namespace RPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Model/ModelSystem.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Model/ModelSystem.h index 4c46edac18..d5508d44d1 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Model/ModelSystem.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Model/ModelSystem.h @@ -30,4 +30,4 @@ namespace AZ void Shutdown(); }; } // namespace RPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Pass/PassDefines.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Pass/PassDefines.h index e4ebcd5100..d536104768 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Pass/PassDefines.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Pass/PassDefines.h @@ -20,4 +20,4 @@ // Enables debugging of the pass system // Set this to 1 locally on your machine to facilitate pass debugging and get extra information // about passes in the output window. DO NOT SUBMIT with value set to 1 -#define AZ_RPI_ENABLE_PASS_DEBUGGING 0 \ No newline at end of file +#define AZ_RPI_ENABLE_PASS_DEBUGGING 0 diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Pass/Specific/DownsampleMipChainPass.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Pass/Specific/DownsampleMipChainPass.h index aa5ff3b2a7..71c1fe4c49 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Pass/Specific/DownsampleMipChainPass.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Pass/Specific/DownsampleMipChainPass.h @@ -77,4 +77,4 @@ namespace AZ bool m_needToUpdateChildren = true; }; } // namespace RPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/RenderPipeline.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/RenderPipeline.h index b81aa84c20..5595c1d2ac 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/RenderPipeline.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/RenderPipeline.h @@ -184,6 +184,12 @@ namespace AZ //! Get current render mode RenderMode GetRenderMode() const; + //! Get draw filter tag + RHI::DrawFilterTag GetDrawFilterTag() const; + + //! Get draw filter mask + RHI::DrawFilterMask GetDrawFilterMask() const; + private: RenderPipeline() = default; @@ -211,6 +217,8 @@ namespace AZ // if the view already exists in map, its DrawListMask will be combined to the existing one's void CollectPersistentViews(AZStd::map& outViewMasks) const; + void SetDrawFilterTag(RHI::DrawFilterTag); + // End of functions accessed by Scene class ////////////////////////////////////////////////// @@ -250,6 +258,13 @@ namespace AZ // Original settings from RenderPipelineDescriptor, used to revert active render settings to original settings from RenderPipelineDescriptor PipelineRenderSettings m_originalRenderSettings; + + // A tag to filter draw items submitted by passes of this render pipeline. + // This tag is allocated when it's added to a scene. It's set to invalid when it's removed to the scene. + RHI::DrawFilterTag m_drawFilterTag; + // A mask to filter draw items submitted by passes of this render pipeline. + // This mask is created from the value of m_drawFilterTag. + RHI::DrawFilterMask m_drawFilterMask = 0; }; } // namespace RPI diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Scene.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Scene.h index aac6f4fb97..3238785d81 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Scene.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Scene.h @@ -14,6 +14,7 @@ #include #include +#include #include #include #include @@ -234,6 +235,9 @@ namespace AZ // reference of dynamic draw system (from RPISystem) DynamicDrawSystem* m_dynamicDrawSystem = nullptr; + + // Registry which allocates draw filter tag for RenderPipeline + RHI::Ptr m_drawFilterTagRegistry; }; // --- Template functions --- diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/View.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/View.h index ba652a2b94..d6146d3760 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/View.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/View.h @@ -75,7 +75,7 @@ namespace AZ void AddDrawPacket(const RHI::DrawPacket* drawPacket, Vector3 worldPosition); //! Add a draw item to this view with its associated draw list tag - void AddDrawItem(RHI::DrawListTag drawListTag, const RHI::DrawItemKeyPair& drawItemKeyPair); + void AddDrawItem(RHI::DrawListTag drawListTag, const RHI::DrawItemProperties& drawItemProperties); //! Sets the worldToView matrix and recalculates the other matrices. void SetWorldToViewMatrix(const AZ::Matrix4x4& worldToView); @@ -118,6 +118,12 @@ namespace AZ //! Update View's SRG values and compile. This should only be called once per frame before execute command lists. void UpdateSrg(); + using MatrixChangedEvent = AZ::Event; + //! Notifies consumers when the world to view matrix has changed. + void ConnectWorldToViewMatrixChangedHandler(MatrixChangedEvent::Handler& handler); + //! Notifies consumers when the world to clip matrix has changed. + void ConnectWorldToClipMatrixChangedHandler(MatrixChangedEvent::Handler& handler); + private: View() = delete; View(const AZ::Name& name, UsageFlags usage); @@ -182,6 +188,9 @@ namespace AZ // view class doesn't contain subroutines called at the end of each frame bool m_worldToClipMatrixChanged = true; bool m_worldToClipPrevMatrixNeedsUpdate = false; + + MatrixChangedEvent m_onWorldToClipMatrixChange; + MatrixChangedEvent m_onWorldToViewMatrixChange; }; AZ_DEFINE_ENUM_BITWISE_OPERATORS(View::UsageFlags); diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/ViewProviderBus.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/ViewProviderBus.h index 45ee734865..a04931b03f 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/ViewProviderBus.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/ViewProviderBus.h @@ -38,4 +38,4 @@ namespace AZ using ViewProviderBus = AZ::EBus; } // namespace RPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/ViewportContext.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/ViewportContext.h index d3d3155715..4f24a20f35 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/ViewportContext.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/ViewportContext.h @@ -125,7 +125,9 @@ namespace AZ AzFramework::WindowSize m_viewportSize; SizeChangedEvent m_sizeChangedEvent; MatrixChangedEvent m_viewMatrixChangedEvent; + MatrixChangedEvent::Handler m_onViewMatrixChangedHandler; MatrixChangedEvent m_projectionMatrixChangedEvent; + MatrixChangedEvent::Handler m_onProjectionMatrixChangedHandler; SceneChangedEvent m_sceneChangedEvent; ViewportContextManager* m_manager; RenderPipelinePtr m_currentPipeline; diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Asset/AssetReference.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Asset/AssetReference.h index 190bce8464..90f4ce08a0 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Asset/AssetReference.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Asset/AssetReference.h @@ -41,4 +41,4 @@ namespace AZ }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Buffer/BufferAssetCreator.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Buffer/BufferAssetCreator.h index 81370b4e15..a79c691ed0 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Buffer/BufferAssetCreator.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Buffer/BufferAssetCreator.h @@ -61,8 +61,15 @@ namespace AZ //! Otherwise false is returned and result is left untouched. bool End(Data::Asset& result); - private: + //! Clone the given source buffer asset. + //! @param sourceAsset The source buffer asset to clone. + //! @param clonedResult The resulting, cloned buffer asset. + //! @param inOutLastCreatedAssetId The asset id from the model lod asset that owns the cloned buffer asset. The sub id will be increased and + //! used as the asset id for the cloned asset. + //! @result True in case the asset got cloned successfully, false in case an error happened and the clone process got cancelled. + static bool Clone(const Data::Asset& sourceAsset, Data::Asset& clonedResult, Data::AssetId& inOutLastCreatedAssetId); + private: bool ValidateBuffer(); }; } // namespace RPI diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Buffer/BufferAssetView.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Buffer/BufferAssetView.h index 84b1c7df1a..ebc4026c33 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Buffer/BufferAssetView.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Buffer/BufferAssetView.h @@ -41,4 +41,4 @@ namespace AZ Data::Asset m_bufferAsset; }; } // namespace RPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/FeatureProcessorDescriptor.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/FeatureProcessorDescriptor.h index 9f486cf512..65b06b4afb 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/FeatureProcessorDescriptor.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/FeatureProcessorDescriptor.h @@ -29,4 +29,4 @@ namespace AZ uint32_t m_maxRenderGraphLatency = 1; }; } // namespace RPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/DefaultStreamingImageControllerAsset.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/DefaultStreamingImageControllerAsset.h index a10277aff8..e2109f5dbc 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/DefaultStreamingImageControllerAsset.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/DefaultStreamingImageControllerAsset.h @@ -32,4 +32,4 @@ namespace AZ DefaultStreamingImageControllerAsset(); }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/ImageAsset.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/ImageAsset.h index 172d6da84a..17bc3515ee 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/ImageAsset.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/ImageAsset.h @@ -55,4 +55,4 @@ namespace AZ RHI::ImageViewDescriptor m_imageViewDescriptor; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/ImageMipChainAssetCreator.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/ImageMipChainAssetCreator.h index 94fd927eb1..4a4898a6ca 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/ImageMipChainAssetCreator.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/ImageMipChainAssetCreator.h @@ -62,4 +62,4 @@ namespace AZ uint16_t m_subImageOffset = 0; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/StreamingImageControllerAsset.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/StreamingImageControllerAsset.h index faba1a0e09..a2653f96b0 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/StreamingImageControllerAsset.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Image/StreamingImageControllerAsset.h @@ -40,4 +40,4 @@ namespace AZ virtual ~StreamingImageControllerAsset() = default; }; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelAssetCreator.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelAssetCreator.h index 73f74c1648..b3b2fd4774 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelAssetCreator.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelAssetCreator.h @@ -41,6 +41,13 @@ namespace AZ //! Otherwise false is returned and result is left untouched. bool End(Data::Asset& result); + //! Clone the given source model asset. + //! @param sourceAsset The source model asset to clone. + //! @param clonedResult The resulting, cloned model lod asset. + //! @param cloneAssetId The asset id to assign to the cloned model asset + //! @result True in case the asset got cloned successfully, false in case an error happened and the clone process got cancelled. + static bool Clone(const Data::Asset& sourceAsset, Data::Asset& clonedResult, const Data::AssetId& cloneAssetId); + private: AZ::Aabb m_modelAabb; }; diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAssetCreator.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAssetCreator.h index 50e4f769f2..471607bb34 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAssetCreator.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAssetCreator.h @@ -75,6 +75,14 @@ namespace AZ //! Finalizes the ModelLodAsset and assigns ownership of the asset to result if successful, otherwise returns false and result is left untouched. bool End(Data::Asset& result); + //! Clone the given source model lod asset. + //! @param sourceAsset The source model lod asset to clone. + //! @param clonedResult The resulting, cloned model lod asset. + //! @param inOutLastCreatedAssetId The asset id from the model asset that owns the cloned model lod asset. The sub id will be increased and + //! used as the asset id for the cloned asset. + //! @result True in case the asset got cloned successfully, false in case an error happened and the clone process got cancelled. + static bool Clone(const Data::Asset& sourceAsset, Data::Asset& clonedResult, Data::AssetId& inOutLastCreatedAssetId); + private: bool m_meshBegan = false; diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodIndex.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodIndex.h index 96c9125a27..37aa1b4f38 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodIndex.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodIndex.h @@ -18,4 +18,4 @@ namespace AZ { using ModelLodIndex = RHI::Handle; } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/ResourcePoolAsset.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/ResourcePoolAsset.h index 2cd6df7216..33e2d25d07 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/ResourcePoolAsset.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/ResourcePoolAsset.h @@ -69,4 +69,4 @@ namespace AZ using ResourcePoolAssetHandler = AssetHandler; } //namespace RPI -} //namespace AZ \ No newline at end of file +} //namespace AZ diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/ResourcePoolAssetCreator.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/ResourcePoolAssetCreator.h index f065bc8e7a..d23bccc50a 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/ResourcePoolAssetCreator.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/ResourcePoolAssetCreator.h @@ -48,4 +48,4 @@ namespace AZ bool End(Data::Asset& result); }; } //namespace RPI -} //namespace AZ \ No newline at end of file +} //namespace AZ diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/System/SceneDescriptor.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/System/SceneDescriptor.h index ccd69b9e6e..371c8afced 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/System/SceneDescriptor.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/System/SceneDescriptor.h @@ -32,4 +32,4 @@ namespace AZ AZStd::vector m_featureProcessorNames; }; } // namespace RPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Source/Platform/Linux/PAL_linux.cmake b/Gems/Atom/RPI/Code/Source/Platform/Linux/PAL_linux.cmake index 449efecbb0..e9a14ba928 100644 --- a/Gems/Atom/RPI/Code/Source/Platform/Linux/PAL_linux.cmake +++ b/Gems/Atom/RPI/Code/Source/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set (PAL_TRAIT_BUILD_ATOM_RPI_ASSETS_SUPPORTED FALSE) \ No newline at end of file +set (PAL_TRAIT_BUILD_ATOM_RPI_ASSETS_SUPPORTED FALSE) diff --git a/Gems/Atom/RPI/Code/Source/Platform/Mac/PAL_mac.cmake b/Gems/Atom/RPI/Code/Source/Platform/Mac/PAL_mac.cmake index 8c1a08a63a..c060b8bbaa 100644 --- a/Gems/Atom/RPI/Code/Source/Platform/Mac/PAL_mac.cmake +++ b/Gems/Atom/RPI/Code/Source/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set (PAL_TRAIT_BUILD_ATOM_RPI_ASSETS_SUPPORTED TRUE) \ No newline at end of file +set (PAL_TRAIT_BUILD_ATOM_RPI_ASSETS_SUPPORTED TRUE) diff --git a/Gems/Atom/RPI/Code/Source/Platform/Windows/PAL_windows.cmake b/Gems/Atom/RPI/Code/Source/Platform/Windows/PAL_windows.cmake index 8c1a08a63a..c060b8bbaa 100644 --- a/Gems/Atom/RPI/Code/Source/Platform/Windows/PAL_windows.cmake +++ b/Gems/Atom/RPI/Code/Source/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set (PAL_TRAIT_BUILD_ATOM_RPI_ASSETS_SUPPORTED TRUE) \ No newline at end of file +set (PAL_TRAIT_BUILD_ATOM_RPI_ASSETS_SUPPORTED TRUE) diff --git a/Gems/Atom/RPI/Code/Source/RPI.Builders/Material/MaterialBuilder.h b/Gems/Atom/RPI/Code/Source/RPI.Builders/Material/MaterialBuilder.h index 6a3c5b6d1a..c5379bf75c 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Builders/Material/MaterialBuilder.h +++ b/Gems/Atom/RPI/Code/Source/RPI.Builders/Material/MaterialBuilder.h @@ -45,4 +45,4 @@ namespace AZ }; } // namespace RPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelAssetBuilderComponent.cpp b/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelAssetBuilderComponent.cpp index f16d2c6fc9..ea2bdd0d83 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelAssetBuilderComponent.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelAssetBuilderComponent.cpp @@ -205,7 +205,7 @@ namespace AZ const auto isNonOptimizedMesh = [](const SceneAPI::Containers::SceneGraph& graph, SceneAPI::Containers::SceneGraph::NodeIndex& index) { return SceneAPI::Utilities::SceneGraphSelector::IsMesh(graph, index) && - !AZStd::string_view{graph.GetNodeName(index).GetName(), graph.GetNodeName(index).GetNameLength()}.ends_with("_optimized"); + !AZStd::string_view{graph.GetNodeName(index).GetName(), graph.GetNodeName(index).GetNameLength()}.ends_with(SceneAPI::Utilities::OptimizedMeshSuffix); }; if (lodRule) @@ -310,7 +310,16 @@ namespace AZ // Gather mesh content SourceMeshContent sourceMesh; - sourceMesh.m_name = meshName; + + // Although the nodes used to gather mesh content are the optimized ones (when found), to make + // this process transparent for the end-asset generated, the name assigned to the source mesh + // content will not include the "_optimized" prefix. + AZStd::string_view sourceMeshName = meshName; + if (sourceMeshName.ends_with(SceneAPI::Utilities::OptimizedMeshSuffix)) + { + sourceMeshName.remove_suffix(SceneAPI::Utilities::OptimizedMeshSuffix.size()); + } + sourceMesh.m_name = sourceMeshName; const auto node = sceneGraph.Find(meshPath); sourceMesh.m_worldTransform = AZ::SceneAPI::Utilities::DetermineWorldTransform(scene, node, context.m_group.GetRuleContainerConst()); diff --git a/Gems/Atom/RPI/Code/Source/RPI.Edit/Common/ConvertibleSource.cpp b/Gems/Atom/RPI/Code/Source/RPI.Edit/Common/ConvertibleSource.cpp index d0106cbe00..9bf89651da 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Edit/Common/ConvertibleSource.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Edit/Common/ConvertibleSource.cpp @@ -32,4 +32,4 @@ namespace AZ return false; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Source/RPI.Private/Module.cpp b/Gems/Atom/RPI/Code/Source/RPI.Private/Module.cpp index 871b7af686..a945beedbf 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Private/Module.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Private/Module.cpp @@ -35,4 +35,4 @@ AZ::ComponentTypeList AZ::RPI::Module::GetRequiredSystemComponents() const // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(Gem_Atom_RPI_Private, AZ::RPI::Module); -#endif // RPI_EDITOR \ No newline at end of file +#endif // RPI_EDITOR diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawContext.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawContext.cpp index 5117c3d9dd..65b698f9ac 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawContext.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawContext.cpp @@ -17,6 +17,7 @@ #include #include #include +#include #include @@ -601,10 +602,11 @@ namespace AZ drawItemInfo.m_drawItem.m_streamBufferViews = &m_cachedStreamBufferViews[drawItemInfo.m_vertexBufferViewIndex]; } - RHI::DrawItemKeyPair drawItemKeyPair; - drawItemKeyPair.m_sortKey = sortKey; - drawItemKeyPair.m_item = &drawItemInfo.m_drawItem; - view->AddDrawItem(m_drawListTag, drawItemKeyPair); + RHI::DrawItemProperties drawItemProperties; + drawItemProperties.m_sortKey = sortKey; + drawItemProperties.m_item = &drawItemInfo.m_drawItem; + drawItemProperties.m_drawFilterMask = m_drawFilter; + view->AddDrawItem(m_drawListTag, drawItemProperties); sortKey++; } } diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawSystem.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawSystem.cpp index d7c459cbde..35b5fb205c 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawSystem.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicDrawSystem.cpp @@ -59,6 +59,11 @@ namespace AZ RHI::Ptr DynamicDrawSystem::CreateDynamicDrawContext(Scene* scene) { + if (!scene) + { + AZ_Error("RPI", false, "Failed to create a DynamicDrawContext: the input scene is invalid"); + return nullptr; + } RHI::Ptr drawContext = aznew DynamicDrawContext(); drawContext->m_scene = scene; @@ -67,11 +72,17 @@ namespace AZ return drawContext; } - // [GFX TODO][ATOM-13185] Add support for creating DynamicDrawContext for Pass - RHI::Ptr DynamicDrawSystem::CreateDynamicDrawContext([[maybe_unused]] Pass* pass) + RHI::Ptr DynamicDrawSystem::CreateDynamicDrawContext(RenderPipeline* pipeline) { - AZ_Error("RPI", false, "Unimplemented function"); - return nullptr; + if (!pipeline || !pipeline->GetScene()) + { + AZ_Error("RPI", false, "Failed to create a DynamicDrawContext: the input RenderPipeline is invalid or wasn't added to a Scene"); + return nullptr; + } + + auto context = CreateDynamicDrawContext(pipeline->GetScene()); + context->m_drawFilter = pipeline->GetDrawFilterMask(); + return context; } // [GFX TODO][ATOM-13184] Add support of draw geometry with material for DynamicDrawSystemInterface diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/Image/StreamingImageContext.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/Image/StreamingImageContext.cpp index ffdb16ebf4..bdb2852819 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/Image/StreamingImageContext.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/Image/StreamingImageContext.cpp @@ -31,4 +31,4 @@ namespace AZ return m_lastAccessTimestamp; } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/Pass/RasterPass.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/Pass/RasterPass.cpp index 84d1499602..baf1d22da5 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/Pass/RasterPass.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/Pass/RasterPass.cpp @@ -195,9 +195,12 @@ namespace AZ SetSrgsForDraw(commandList); } - for (const RHI::DrawItemKeyPair& drawItemKeyPair : drawListViewPartition) + for (const RHI::DrawItemProperties& drawItemProperties : drawListViewPartition) { - commandList->Submit(*drawItemKeyPair.m_item); + if (drawItemProperties.m_drawFilterMask & m_pipeline->GetDrawFilterMask()) + { + commandList->Submit(*drawItemProperties.m_item); + } } } diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/RenderPipeline.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/RenderPipeline.cpp index 20b6674fb9..cc0cefd082 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/RenderPipeline.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/RenderPipeline.cpp @@ -300,6 +300,9 @@ namespace AZ m_scene = nullptr; m_rootPass->SetEnabled(false); m_rootPass->QueueForRemoval(); + + m_drawFilterTag.Reset(); + m_drawFilterMask = 0; } void RenderPipeline::OnPassModified() @@ -506,5 +509,28 @@ namespace AZ { return m_renderMode != RenderMode::NoRender; } + + RHI::DrawFilterTag RenderPipeline::GetDrawFilterTag() const + { + return m_drawFilterTag; + } + + RHI::DrawFilterMask RenderPipeline::GetDrawFilterMask() const + { + return m_drawFilterMask; + } + + void RenderPipeline::SetDrawFilterTag(RHI::DrawFilterTag tag) + { + m_drawFilterTag = tag; + if (m_drawFilterTag.IsValid()) + { + m_drawFilterMask = 1 << tag.GetIndex(); + } + else + { + m_drawFilterMask = 0; + } + } } } diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/Scene.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/Scene.cpp index 00054881a1..2c11ef9a41 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/Scene.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/Scene.cpp @@ -87,6 +87,7 @@ namespace AZ m_id = Uuid::CreateRandom(); m_cullingScene = aznew CullingScene(); SceneRequestBus::Handler::BusConnect(m_id); + m_drawFilterTagRegistry = RHI::DrawFilterTagRegistry::Create(); } Scene::~Scene() @@ -269,6 +270,8 @@ namespace AZ return; } + pipeline->SetDrawFilterTag(m_drawFilterTagRegistry->AcquireTag(pipelineId)); + m_pipelines.push_back(pipeline); // Set this pipeline as default if the default pipeline was empty. This pipeline should be the first pipeline be added to the scene @@ -303,6 +306,8 @@ namespace AZ m_defaultPipeline = nullptr; } + m_drawFilterTagRegistry->ReleaseTag(pipelineToRemove->GetDrawFilterTag()); + pipelineToRemove->OnRemovedFromScene(this); m_pipelines.erase(it); diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/View.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/View.cpp index 4fe9843534..e3f41cbda9 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/View.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/View.cpp @@ -90,9 +90,9 @@ namespace AZ AddDrawPacket(drawPacket, depth); } - void View::AddDrawItem(RHI::DrawListTag drawListTag, const RHI::DrawItemKeyPair& drawItemKeyPair) + void View::AddDrawItem(RHI::DrawListTag drawListTag, const RHI::DrawItemProperties& drawItemProperties) { - m_drawListContext.AddDrawItem(drawListTag, drawItemKeyPair); + m_drawListContext.AddDrawItem(drawListTag, drawItemProperties); } void View::SetWorldToViewMatrix(const AZ::Matrix4x4& worldToView) @@ -104,6 +104,9 @@ namespace AZ m_worldToClipMatrix = m_viewToClipMatrix * m_worldToViewMatrix; m_worldToClipMatrixChanged = true; + m_onWorldToViewMatrixChange.Signal(m_worldToViewMatrix); + m_onWorldToClipMatrixChange.Signal(m_worldToClipMatrix); + InvalidateSrg(); } @@ -132,6 +135,9 @@ namespace AZ m_clipToWorldMatrix = m_viewToWorldMatrix * m_clipToViewMatrix; m_worldToClipMatrixChanged = true; + m_onWorldToViewMatrixChange.Signal(m_worldToViewMatrix); + m_onWorldToClipMatrixChange.Signal(m_worldToClipMatrix); + InvalidateSrg(); } @@ -166,6 +172,8 @@ namespace AZ m_unprojectionConstants.SetZ(float(-tanHalfFovX)); m_unprojectionConstants.SetW(float(tanHalfFovY)); + m_onWorldToClipMatrixChange.Signal(m_worldToClipMatrix); + InvalidateSrg(); } @@ -225,6 +233,16 @@ namespace AZ passWithDrawListTag->SortDrawList(drawList); } + void View::ConnectWorldToViewMatrixChangedHandler(View::MatrixChangedEvent::Handler& handler) + { + handler.Connect(m_onWorldToViewMatrixChange); + } + + void View::ConnectWorldToClipMatrixChangedHandler(View::MatrixChangedEvent::Handler& handler) + { + handler.Connect(m_onWorldToClipMatrixChange); + } + // [GFX TODO] This function needs unit tests and might need to be reworked RHI::DrawItemSortKey View::GetSortKeyForPosition(const Vector3& positionInWorld) const { diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/ViewportContext.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/ViewportContext.cpp index c9386b1fc0..b5d3f815fe 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/ViewportContext.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/ViewportContext.cpp @@ -21,7 +21,7 @@ namespace AZ namespace RPI { ViewportContext::ViewportContext(ViewportContextManager* manager, AzFramework::ViewportId id, const AZ::Name& name, RHI::Device& device, AzFramework::NativeWindowHandle nativeWindow, ScenePtr renderScene) - : m_rootScene(renderScene) + : m_rootScene(nullptr) , m_id(id) , m_windowContext(AZStd::make_shared()) , m_manager(manager) @@ -33,10 +33,25 @@ namespace AZ nativeWindow, &AzFramework::WindowRequestBus::Events::GetClientAreaSize); AzFramework::WindowNotificationBus::Handler::BusConnect(nativeWindow); + AzFramework::ViewportRequestBus::Handler::BusConnect(id); + + m_onProjectionMatrixChangedHandler = ViewportContext::MatrixChangedEvent::Handler([this](const AZ::Matrix4x4& matrix) + { + m_projectionMatrixChangedEvent.Signal(matrix); + }); + m_onViewMatrixChangedHandler = ViewportContext::MatrixChangedEvent::Handler([this](const AZ::Matrix4x4& matrix) + { + m_projectionMatrixChangedEvent.Signal(matrix); + }); + + SetRenderScene(renderScene); } ViewportContext::~ViewportContext() { + AzFramework::WindowNotificationBus::Handler::BusDisconnect(); + AzFramework::ViewportRequestBus::Handler::BusDisconnect(); + if (m_currentPipeline) { m_currentPipeline->RemoveFromRenderTick(); @@ -173,7 +188,6 @@ namespace AZ void ViewportContext::SetCameraProjectionMatrix(const AZ::Matrix4x4& matrix) { GetDefaultView()->SetViewToClipMatrix(matrix); - m_projectionMatrixChangedEvent.Signal(matrix); } AZ::Transform ViewportContext::GetCameraTransform() const @@ -190,18 +204,23 @@ namespace AZ { const auto view = GetDefaultView(); view->SetCameraTransform(AZ::Matrix3x4::CreateFromTransform(transform.GetOrthogonalized())); - m_viewMatrixChangedEvent.Signal(view->GetWorldToViewMatrix()); } void ViewportContext::SetDefaultView(ViewPtr view) { if (m_defaultView != view) { + m_onProjectionMatrixChangedHandler.Disconnect(); + m_onViewMatrixChangedHandler.Disconnect(); + m_defaultView = view; UpdatePipelineView(); m_viewMatrixChangedEvent.Signal(view->GetWorldToViewMatrix()); m_projectionMatrixChangedEvent.Signal(view->GetViewToClipMatrix()); + + view->ConnectWorldToViewMatrixChangedHandler(m_onViewMatrixChangedHandler); + view->ConnectWorldToClipMatrixChangedHandler(m_onProjectionMatrixChangedHandler); } } diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Asset/AssetReference.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Asset/AssetReference.cpp index 9b6c28a935..590baa6775 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Asset/AssetReference.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Asset/AssetReference.cpp @@ -31,4 +31,4 @@ namespace AZ } } // namespace RPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Buffer/BufferAssetCreator.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Buffer/BufferAssetCreator.cpp index 78fc47891b..486be9860e 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Buffer/BufferAssetCreator.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Buffer/BufferAssetCreator.cpp @@ -155,5 +155,21 @@ namespace AZ m_asset.SetHint(name); } + bool BufferAssetCreator::Clone(const Data::Asset& sourceAsset, Data::Asset& clonedResult, Data::AssetId& inOutLastCreatedAssetId) + { + BufferAssetCreator creator; + inOutLastCreatedAssetId.m_subId = inOutLastCreatedAssetId.m_subId + 1; + creator.Begin(inOutLastCreatedAssetId); + + creator.SetBufferName(sourceAsset.GetHint()); + creator.SetUseCommonPool(sourceAsset->GetCommonPoolType()); + creator.SetPoolAsset(sourceAsset->GetPoolAsset()); + creator.SetBufferViewDescriptor(sourceAsset->GetBufferViewDescriptor()); + + const AZStd::array_view sourceBuffer = sourceAsset->GetBuffer(); + creator.SetBuffer(sourceBuffer.data(), sourceBuffer.size(), sourceAsset->GetBufferDescriptor()); + + return creator.End(clonedResult); + } } // namespace RPI } // namespace AZ diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Buffer/BufferAssetView.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Buffer/BufferAssetView.cpp index 4d0f0fa6c6..41a2b8cad3 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Buffer/BufferAssetView.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Buffer/BufferAssetView.cpp @@ -45,4 +45,4 @@ namespace AZ return m_bufferViewDescriptor; } } // namespace RPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Image/ImageMipChainAssetCreator.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Image/ImageMipChainAssetCreator.cpp index 394c4b0b09..7700d64f8f 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Image/ImageMipChainAssetCreator.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Image/ImageMipChainAssetCreator.cpp @@ -157,4 +157,4 @@ namespace AZ return EndCommon(result); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Image/StreamingImageControllerAsset.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Image/StreamingImageControllerAsset.cpp index 1bc810fd94..5596d46b95 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Image/StreamingImageControllerAsset.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Image/StreamingImageControllerAsset.cpp @@ -26,4 +26,4 @@ namespace AZ } } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelAssetCreator.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelAssetCreator.cpp index b3f4fc30a4..65fb08b52b 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelAssetCreator.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelAssetCreator.cpp @@ -11,6 +11,7 @@ */ #include +#include #include @@ -64,5 +65,37 @@ namespace AZ m_asset->SetReady(); return EndCommon(result); } + + bool ModelAssetCreator::Clone(const Data::Asset& sourceAsset, Data::Asset& clonedResult, const Data::AssetId& cloneAssetId) + { + if (!sourceAsset.IsReady()) + { + return false; + } + + ModelAssetCreator creator; + creator.Begin(cloneAssetId); + creator.SetName(sourceAsset->GetName().GetStringView()); + + AZ::Data::AssetId lastUsedId = cloneAssetId; + const AZStd::array_view> sourceLodAssets = sourceAsset->GetLodAssets(); + for (const Data::Asset& sourceLodAsset : sourceLodAssets) + { + Data::Asset lodAsset; + if (!ModelLodAssetCreator::Clone(sourceLodAsset, lodAsset, lastUsedId)) + { + AZ_Error("ModelAssetCreator", false, + "Cannot clone model lod asset for '%s'.", sourceLodAsset.GetHint().c_str()); + return false; + } + + if (lodAsset.IsReady()) + { + creator.AddLodAsset(AZStd::move(lodAsset)); + } + } + + return creator.End(clonedResult); + } } // namespace RPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAssetCreator.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAssetCreator.cpp index 8a0db38ee6..db2eebf84d 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAssetCreator.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAssetCreator.cpp @@ -10,6 +10,8 @@ * */ +#include +#include #include #include @@ -240,5 +242,88 @@ namespace AZ return true; } + + bool ModelLodAssetCreator::Clone(const Data::Asset& sourceAsset, Data::Asset& clonedResult, Data::AssetId& inOutLastCreatedAssetId) + { + AZStd::array_view sourceMeshes = sourceAsset->GetMeshes(); + if (sourceMeshes.empty()) + { + return true; + } + + ModelLodAssetCreator creator; + inOutLastCreatedAssetId.m_subId = inOutLastCreatedAssetId.m_subId + 1; + creator.Begin(inOutLastCreatedAssetId); + + // Add the index buffer + const Data::Asset sourceIndexBufferAsset = sourceMeshes[0].GetIndexBufferAssetView().GetBufferAsset(); + Data::Asset clonedIndexBufferAsset; + BufferAssetCreator::Clone(sourceIndexBufferAsset, clonedIndexBufferAsset, inOutLastCreatedAssetId); + creator.SetLodIndexBuffer(clonedIndexBufferAsset); + + // Add meshes + AZStd::unordered_map> oldToNewBufferAssets; + for (const ModelLodAsset::Mesh& sourceMesh : sourceMeshes) + { + // Add stream buffers + for (const AZ::RPI::ModelLodAsset::Mesh::StreamBufferInfo& streamBufferInfo : sourceMesh.GetStreamBufferInfoList()) + { + const Data::Asset& sourceStreamBuffer = streamBufferInfo.m_bufferAssetView.GetBufferAsset(); + const AZ::Data::AssetId sourceBufferAssetId = sourceStreamBuffer.GetId(); + + // In case the buffer asset id is not part of our old to new asset id mapping, we did not convert and add it yet. + if (oldToNewBufferAssets.find(sourceBufferAssetId) == oldToNewBufferAssets.end()) + { + Data::Asset streamBufferAsset; + if (!BufferAssetCreator::Clone(sourceStreamBuffer, streamBufferAsset, inOutLastCreatedAssetId)) + { + AZ_Error("ModelLodAssetCreator", false, + "Cannot clone buffer asset for '%s'.", sourceBufferAssetId.ToString().c_str()); + return false; + } + + oldToNewBufferAssets[sourceBufferAssetId] = streamBufferAsset; + creator.AddLodStreamBuffer(streamBufferAsset); + } + } + + // Add mesh + creator.BeginMesh(); + creator.SetMeshName(sourceMesh.GetName()); + AZ::Aabb aabb = sourceMesh.GetAabb(); + creator.SetMeshAabb(AZStd::move(aabb)); + creator.SetMeshMaterialAsset(sourceMesh.GetMaterialAsset()); + + // Mesh index buffer view + const BufferAssetView& sourceIndexBufferView = sourceMesh.GetIndexBufferAssetView(); + BufferAssetView indexBufferAssetView(clonedIndexBufferAsset, sourceIndexBufferView.GetBufferViewDescriptor()); + creator.SetMeshIndexBuffer(indexBufferAssetView); + + // Mesh stream buffer views + for (const AZ::RPI::ModelLodAsset::Mesh::StreamBufferInfo& streamBufferInfo : sourceMesh.GetStreamBufferInfoList()) + { + // Get the corresponding new buffer asset id from the source buffer. + const AZ::Data::AssetId sourceBufferAssetId = streamBufferInfo.m_bufferAssetView.GetBufferAsset().GetId(); + const auto assetIdIterator = oldToNewBufferAssets.find(sourceBufferAssetId); + if (assetIdIterator != oldToNewBufferAssets.end()) + { + const Data::Asset& clonedBufferAsset = assetIdIterator->second; + BufferAssetView bufferAssetView(clonedBufferAsset, streamBufferInfo.m_bufferAssetView.GetBufferViewDescriptor()); + creator.AddMeshStreamBuffer(streamBufferInfo.m_semantic, streamBufferInfo.m_customName, bufferAssetView); + } + else + { + AZ_Error("ModelLodAssetCreator", false, + "Cannot find cloned buffer asset for source buffer asset '%s'.", + sourceBufferAssetId.ToString().c_str()); + return false; + } + } + + creator.EndMesh(); + } + + return creator.End(clonedResult); + } } // namespace RPI } // namespace AZ diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/ResourcePoolAssetCreator.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/ResourcePoolAssetCreator.cpp index a26c71cb38..1bb079f5fe 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/ResourcePoolAssetCreator.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/ResourcePoolAssetCreator.cpp @@ -57,4 +57,4 @@ namespace AZ } } // namespace RPI -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Tests/ShaderResourceGroup/ShaderResourceGroupConstantBufferTests.cpp b/Gems/Atom/RPI/Code/Tests/ShaderResourceGroup/ShaderResourceGroupConstantBufferTests.cpp index 45edb13510..5712ce765c 100644 --- a/Gems/Atom/RPI/Code/Tests/ShaderResourceGroup/ShaderResourceGroupConstantBufferTests.cpp +++ b/Gems/Atom/RPI/Code/Tests/ShaderResourceGroup/ShaderResourceGroupConstantBufferTests.cpp @@ -440,4 +440,4 @@ namespace UnitTest AZ_TEST_STOP_ASSERTTEST(1); } } -} \ No newline at end of file +} diff --git a/Gems/Atom/RPI/Code/Tests/System/FeatureProcessorFactoryTests.cpp b/Gems/Atom/RPI/Code/Tests/System/FeatureProcessorFactoryTests.cpp index 591c409429..a5637a1fc6 100644 --- a/Gems/Atom/RPI/Code/Tests/System/FeatureProcessorFactoryTests.cpp +++ b/Gems/Atom/RPI/Code/Tests/System/FeatureProcessorFactoryTests.cpp @@ -131,4 +131,4 @@ namespace UnitTest } // Get typeid from interface -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/LightingPresets/beach_parking.lightingpreset.azasset b/Gems/Atom/TestData/TestData/LightingPresets/beach_parking.lightingpreset.azasset index 3f453d128b..90604dda4b 100644 --- a/Gems/Atom/TestData/TestData/LightingPresets/beach_parking.lightingpreset.azasset +++ b/Gems/Atom/TestData/TestData/LightingPresets/beach_parking.lightingpreset.azasset @@ -46,4 +46,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/LightingPresets/greenwich_park.lightingpreset.azasset b/Gems/Atom/TestData/TestData/LightingPresets/greenwich_park.lightingpreset.azasset index e11c395c73..8ebb58e334 100644 --- a/Gems/Atom/TestData/TestData/LightingPresets/greenwich_park.lightingpreset.azasset +++ b/Gems/Atom/TestData/TestData/LightingPresets/greenwich_park.lightingpreset.azasset @@ -46,4 +46,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/LightingPresets/misty_pines.lightingpreset.azasset b/Gems/Atom/TestData/TestData/LightingPresets/misty_pines.lightingpreset.azasset index d0c9cabb4b..b53b739c31 100644 --- a/Gems/Atom/TestData/TestData/LightingPresets/misty_pines.lightingpreset.azasset +++ b/Gems/Atom/TestData/TestData/LightingPresets/misty_pines.lightingpreset.azasset @@ -46,4 +46,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/LightingPresets/readme.txt b/Gems/Atom/TestData/TestData/LightingPresets/readme.txt index ca10d2b319..9c8d61ecb0 100644 --- a/Gems/Atom/TestData/TestData/LightingPresets/readme.txt +++ b/Gems/Atom/TestData/TestData/LightingPresets/readme.txt @@ -72,4 +72,4 @@ The input cubemap is pre-convolved and passed through untouched, including all m _cm -Legacy support for the _cm file mask. It is equivalent to the _iblglobalcm file mask described above. \ No newline at end of file +Legacy support for the _cm file mask. It is equivalent to the _iblglobalcm file mask described above. diff --git a/Gems/Atom/TestData/TestData/LightingPresets/urban_street_02.lightingpreset.azasset b/Gems/Atom/TestData/TestData/LightingPresets/urban_street_02.lightingpreset.azasset index a676d5fba6..a629fb1416 100644 --- a/Gems/Atom/TestData/TestData/LightingPresets/urban_street_02.lightingpreset.azasset +++ b/Gems/Atom/TestData/TestData/LightingPresets/urban_street_02.lightingpreset.azasset @@ -50,4 +50,4 @@ ], "shadowCatcherOpacity": 0.25 } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/AutoBrick/Brick.material b/Gems/Atom/TestData/TestData/Materials/AutoBrick/Brick.material index aa98aac1c0..aaa2dc455f 100644 --- a/Gems/Atom/TestData/TestData/Materials/AutoBrick/Brick.material +++ b/Gems/Atom/TestData/TestData/Materials/AutoBrick/Brick.material @@ -27,4 +27,4 @@ "lineDepth": 0.005454500205814838 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/AutoBrick/Tile.material b/Gems/Atom/TestData/TestData/Materials/AutoBrick/Tile.material index b1497f4272..37c17e5616 100644 --- a/Gems/Atom/TestData/TestData/Materials/AutoBrick/Tile.material +++ b/Gems/Atom/TestData/TestData/Materials/AutoBrick/Tile.material @@ -30,4 +30,4 @@ "lineWidth": 0.01030299998819828 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/ParallaxRock.material b/Gems/Atom/TestData/TestData/Materials/ParallaxRock.material index f639534bfb..4c3a925e52 100644 --- a/Gems/Atom/TestData/TestData/Materials/ParallaxRock.material +++ b/Gems/Atom/TestData/TestData/Materials/ParallaxRock.material @@ -31,4 +31,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/SkinTestCases/001_lucy_regression_test.material b/Gems/Atom/TestData/TestData/Materials/SkinTestCases/001_lucy_regression_test.material index d4f3321314..f43f6d0808 100644 --- a/Gems/Atom/TestData/TestData/Materials/SkinTestCases/001_lucy_regression_test.material +++ b/Gems/Atom/TestData/TestData/Materials/SkinTestCases/001_lucy_regression_test.material @@ -52,4 +52,4 @@ "useInfluenceMap": false } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/SkinTestCases/002_wrinkle_regression_test.material b/Gems/Atom/TestData/TestData/Materials/SkinTestCases/002_wrinkle_regression_test.material index 4c4e30cb09..c611b992b6 100644 --- a/Gems/Atom/TestData/TestData/Materials/SkinTestCases/002_wrinkle_regression_test.material +++ b/Gems/Atom/TestData/TestData/Materials/SkinTestCases/002_wrinkle_regression_test.material @@ -61,4 +61,4 @@ "normalMap2": "TestData/Textures/TextureHaven/4k_castle_brick_02_red/4k_castle_brick_02_red_normal.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/001_ManyFeatures.material b/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/001_ManyFeatures.material index 8f916ec490..b2a3eac890 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/001_ManyFeatures.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/001_ManyFeatures.material @@ -138,4 +138,4 @@ "rotateDegrees": 39.599998474121097 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/002_ParallaxPdo.material b/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/002_ParallaxPdo.material index 126e1a7fcb..e7903a8c91 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/002_ParallaxPdo.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/002_ParallaxPdo.material @@ -49,4 +49,4 @@ "pdo": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/003_Debug_BlendMaskValues.material b/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/003_Debug_BlendMaskValues.material index 1f6094bbcd..94a1ec6a30 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/003_Debug_BlendMaskValues.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/003_Debug_BlendMaskValues.material @@ -8,4 +8,4 @@ "debugDrawMode": "BlendMaskValues" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/003_Debug_DepthMaps.material b/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/003_Debug_DepthMaps.material index 2603118742..d41e116067 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/003_Debug_DepthMaps.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/003_Debug_DepthMaps.material @@ -8,4 +8,4 @@ "debugDrawMode": "DepthMaps" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/004_UseVertexColors.material b/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/004_UseVertexColors.material index b91a725c57..ea3ffab467 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/004_UseVertexColors.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardMultilayerPbrTestCases/004_UseVertexColors.material @@ -8,4 +8,4 @@ "blendSource": "VertexColors" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/001_DefaultWhite.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/001_DefaultWhite.material index a112cf6734..8fe732cb09 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/001_DefaultWhite.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/001_DefaultWhite.material @@ -3,4 +3,4 @@ "materialType": "Materials\\Types\\StandardPBR.materialtype", "parentMaterial": "", "propertyLayoutVersion": 3 -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/002_BaseColorLerp.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/002_BaseColorLerp.material index ed281781d0..8509e08d78 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/002_BaseColorLerp.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/002_BaseColorLerp.material @@ -16,4 +16,4 @@ "textureMap": "TestData/Textures/TextureHaven/4k_castle_brick_02_red/4k_castle_brick_02_red_hp_bc.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/002_BaseColorLinearLight.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/002_BaseColorLinearLight.material index 532fa30241..bf31a4a111 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/002_BaseColorLinearLight.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/002_BaseColorLinearLight.material @@ -16,4 +16,4 @@ "textureMap": "TestData/Textures/TextureHaven/4k_castle_brick_02_red/4k_castle_brick_02_red_hp_bc.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/002_BaseColorMultiply.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/002_BaseColorMultiply.material index 47e9df4581..b3b67448ea 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/002_BaseColorMultiply.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/002_BaseColorMultiply.material @@ -15,4 +15,4 @@ "textureMap": "TestData/Textures/TextureHaven/4k_castle_brick_02_red/4k_castle_brick_02_red_hp_bc.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/003_MetalMatte.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/003_MetalMatte.material index 742e420ae9..12690076c3 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/003_MetalMatte.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/003_MetalMatte.material @@ -19,4 +19,4 @@ "factor": 0.33 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/003_MetalPolished.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/003_MetalPolished.material index d5a80dfb97..41496bd801 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/003_MetalPolished.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/003_MetalPolished.material @@ -19,4 +19,4 @@ "factor": 0.1 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/004_MetalMap.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/004_MetalMap.material index bd81d3156b..ebc65557ec 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/004_MetalMap.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/004_MetalMap.material @@ -20,4 +20,4 @@ "factor": 0.5 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/005_RoughnessMap.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/005_RoughnessMap.material index 4a79cf94f9..e770537005 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/005_RoughnessMap.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/005_RoughnessMap.material @@ -22,4 +22,4 @@ "textureMap": "TestData/Textures/checker8x8_gray_512.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/006_SpecularF0Map.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/006_SpecularF0Map.material index 60c89d8c92..d0e0dccf1e 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/006_SpecularF0Map.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/006_SpecularF0Map.material @@ -19,4 +19,4 @@ "textureMap": "TestData/Textures/checker8x8_gray_512.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/007_MultiscatteringCompensationOff.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/007_MultiscatteringCompensationOff.material index 6e467c36e5..de9886ac46 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/007_MultiscatteringCompensationOff.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/007_MultiscatteringCompensationOff.material @@ -23,4 +23,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/007_MultiscatteringCompensationOn.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/007_MultiscatteringCompensationOn.material index 41b0236c66..411646effc 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/007_MultiscatteringCompensationOn.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/007_MultiscatteringCompensationOn.material @@ -23,4 +23,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/008_NormalMap.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/008_NormalMap.material index c7bcef40dc..c5561823ed 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/008_NormalMap.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/008_NormalMap.material @@ -18,4 +18,4 @@ "textureMap": "TestData/Textures/TextureHaven/4k_castle_brick_02_red/4k_castle_brick_02_red_normal.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/008_NormalMap_Bevels.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/008_NormalMap_Bevels.material index 86d91d6b08..b26cb927d0 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/008_NormalMap_Bevels.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/008_NormalMap_Bevels.material @@ -9,4 +9,4 @@ "textureMap": "TestData/Objects/cube/cube_norm.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Blended.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Blended.material index d71d2f9c88..98dd6baecd 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Blended.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Blended.material @@ -20,4 +20,4 @@ "textureMap": "TestData/Textures/checker8x8_gray_512.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Cutout_PackedAlpha_DoubleSided.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Cutout_PackedAlpha_DoubleSided.material index b736e77b81..5545e5a482 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Cutout_PackedAlpha_DoubleSided.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Cutout_PackedAlpha_DoubleSided.material @@ -13,4 +13,4 @@ "textureMap": "TestData/Textures/checker8x8_512.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Cutout_SplitAlpha_DoubleSided.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Cutout_SplitAlpha_DoubleSided.material index 6e7d533f0f..960a8b0700 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Cutout_SplitAlpha_DoubleSided.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Cutout_SplitAlpha_DoubleSided.material @@ -11,4 +11,4 @@ "textureMap": "TestData/Textures/checker8x8_512.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Cutout_SplitAlpha_SingleSided.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Cutout_SplitAlpha_SingleSided.material index 5a9034ba17..2adc42141c 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Cutout_SplitAlpha_SingleSided.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/009_Opacity_Cutout_SplitAlpha_SingleSided.material @@ -10,4 +10,4 @@ "textureMap": "TestData/Textures/checker8x8_512.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/010_AmbientOcclusion.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/010_AmbientOcclusion.material index efc375dc81..28f43a9a57 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/010_AmbientOcclusion.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/010_AmbientOcclusion.material @@ -9,4 +9,4 @@ "diffuseTextureMap": "TestData/Textures/cc0/Tiles009_1K_AmbientOcclusion.jpg" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/011_Emissive.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/011_Emissive.material index 65e6d5fa64..97d657b82b 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/011_Emissive.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/011_Emissive.material @@ -18,4 +18,4 @@ "textureMap": "TestData/Textures/checker8x8_gray_512.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/012_Parallax_POM.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/012_Parallax_POM.material index 17114f8d09..a94d90d04d 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/012_Parallax_POM.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/012_Parallax_POM.material @@ -14,4 +14,4 @@ "textureMap": "TestData/Textures/TextureHaven/4k_castle_brick_02_red/4k_castle_brick_02_red_disp.png" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/013_SpecularAA_Off.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/013_SpecularAA_Off.material index e88f133bf5..666bf45d57 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/013_SpecularAA_Off.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/013_SpecularAA_Off.material @@ -14,4 +14,4 @@ "factor": 0.13131310045719148 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/013_SpecularAA_On.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/013_SpecularAA_On.material index b01e600899..0581280d67 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/013_SpecularAA_On.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/013_SpecularAA_On.material @@ -17,4 +17,4 @@ "factor": 0.13131310045719148 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat.material index eca366e544..c23f71e7df 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat.material @@ -24,4 +24,4 @@ "factor": 0.5 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat_NormalMap.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat_NormalMap.material index 18a0095a63..caa9f88818 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat_NormalMap.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat_NormalMap.material @@ -28,4 +28,4 @@ "factor": 0.5 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat_NormalMap_2ndUv.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat_NormalMap_2ndUv.material index 3b5bed1c13..04d2051e8e 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat_NormalMap_2ndUv.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat_NormalMap_2ndUv.material @@ -32,4 +32,4 @@ "factor": 0.5 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat_RoughnessMap.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat_RoughnessMap.material index c2b73efb3b..51915a7bb0 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat_RoughnessMap.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/014_ClearCoat_RoughnessMap.material @@ -27,4 +27,4 @@ "factor": 0.5 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/015_SubsurfaceScattering.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/015_SubsurfaceScattering.material index 4be87e1a25..37a9b1144e 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/015_SubsurfaceScattering.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/015_SubsurfaceScattering.material @@ -1,6 +1,6 @@ { "description": "", - "materialType": "Materials/Types/StandardPBR.materialtype", + "materialType": "Materials/Types/EnhancedPBR.materialtype", "parentMaterial": "", "propertyLayoutVersion": 3, "properties": { @@ -9,12 +9,12 @@ "influenceMap": "TestData/Textures/checker8x8_512.png", "scatterColor": [ 1.0, - 0.19937437772750855, - 0.07179369777441025, + 0.20000000298023225, + 0.07058823853731156, 1.0 ], "scatterDistance": 40.0, "subsurfaceScatterFactor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/015_SubsurfaceScattering_Transmission.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/015_SubsurfaceScattering_Transmission.material index 843df87038..dbaf6cb587 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/015_SubsurfaceScattering_Transmission.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/015_SubsurfaceScattering_Transmission.material @@ -1,15 +1,16 @@ { "description": "", - "materialType": "Materials/Types/StandardPBR.materialtype", + "materialType": "Materials/Types/EnhancedPBR.materialtype", "parentMaterial": "", "propertyLayoutVersion": 3, "properties": { "subsurfaceScattering": { "enableSubsurfaceScattering": true, + "enableTransmission": true, "scatterDistance": 64.6464614868164, "subsurfaceScatterFactor": 1.0, "thicknessMap": "TestData/Textures/checker8x8_512.png", "transmissionMode": "ThickObject" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_AmbientOcclusion.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_AmbientOcclusion.material index e0e4019b8c..e1260ab4f2 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_AmbientOcclusion.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_AmbientOcclusion.material @@ -8,4 +8,4 @@ "diffuseTextureMap": "TestData/Objects/cube/cube_diff.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_BaseColor.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_BaseColor.material index 6af970333d..5dd3b88e1b 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_BaseColor.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_BaseColor.material @@ -8,4 +8,4 @@ "textureMap": "TestData/Objects/cube/cube_diff.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Emissive.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Emissive.material index dea4d460b5..21f2733d94 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Emissive.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Emissive.material @@ -19,4 +19,4 @@ "useTexture": true } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Metallic.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Metallic.material index 5794de822f..6c5f72faa1 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Metallic.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Metallic.material @@ -12,4 +12,4 @@ "factor": 0.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal.material index 33d13f56b4..d53fbec47e 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal.material @@ -8,4 +8,4 @@ "textureMap": "TestData/Objects/cube/cube_diff.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_Rotate20.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_Rotate20.material index 3a9186d2f0..d693224e78 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_Rotate20.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_Rotate20.material @@ -17,4 +17,4 @@ "rotateDegrees": 20.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_Rotate90.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_Rotate90.material index 095aef14ba..19e3fce5e6 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_Rotate90.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_Rotate90.material @@ -17,4 +17,4 @@ "rotateDegrees": 90.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_ScaleOnlyU.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_ScaleOnlyU.material index 26e991f700..44345f37c9 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_ScaleOnlyU.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_ScaleOnlyU.material @@ -17,4 +17,4 @@ "tileU": 2.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_ScaleOnlyV.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_ScaleOnlyV.material index 02d22a6251..2fadfa6e22 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_ScaleOnlyV.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_ScaleOnlyV.material @@ -17,4 +17,4 @@ "tileV": 2.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_ScaleUniform.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_ScaleUniform.material index fcdc17457b..476ba647be 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_ScaleUniform.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_ScaleUniform.material @@ -17,4 +17,4 @@ "scale": 3.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_TransformAll.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_TransformAll.material index 85917c141e..d3db77e1eb 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_TransformAll.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Normal_Dome_TransformAll.material @@ -22,4 +22,4 @@ "tileV": 1.5 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Opacity.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Opacity.material index 528c7e4cf9..5e8a0438dd 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Opacity.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Opacity.material @@ -11,4 +11,4 @@ "textureMap": "TestData/Objects/cube/cube_diff.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Parallax_A.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Parallax_A.material index c2da774eb0..7bf12e5358 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Parallax_A.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Parallax_A.material @@ -34,4 +34,4 @@ "tileV": 1.5 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Parallax_B.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Parallax_B.material index 06405c0425..4b9f233a85 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Parallax_B.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Parallax_B.material @@ -34,4 +34,4 @@ "tileV": 1.7999999523162842 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Roughness.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Roughness.material index dee94d421a..4aa4b4a651 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Roughness.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_Roughness.material @@ -11,4 +11,4 @@ "textureMap": "TestData/Objects/cube/cube_diff.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_SpecularF0.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_SpecularF0.material index 599c6d8377..bf53b57022 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_SpecularF0.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/100_UvTiling_SpecularF0.material @@ -20,4 +20,4 @@ "textureMap": "TestData/Objects/cube/cube_diff.tif" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/101_DetailMaps_LucyBaseNoDetailMaps.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/101_DetailMaps_LucyBaseNoDetailMaps.material index 87eb47d51d..2c711a3bf3 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/101_DetailMaps_LucyBaseNoDetailMaps.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/101_DetailMaps_LucyBaseNoDetailMaps.material @@ -22,4 +22,4 @@ "textureMapUv": "Unwrapped" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/102_DetailMaps_All.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/102_DetailMaps_All.material index 4a77d1c707..7a94386a18 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/102_DetailMaps_All.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/102_DetailMaps_All.material @@ -35,4 +35,4 @@ "textureMapUv": "Unwrapped" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/103_DetailMaps_BaseColor.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/103_DetailMaps_BaseColor.material index 2d57e37099..5bddeaa7e5 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/103_DetailMaps_BaseColor.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/103_DetailMaps_BaseColor.material @@ -14,4 +14,4 @@ "scale": 20.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/103_DetailMaps_BaseColorWithMask.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/103_DetailMaps_BaseColorWithMask.material index 14b72a47db..28c922a240 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/103_DetailMaps_BaseColorWithMask.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/103_DetailMaps_BaseColorWithMask.material @@ -10,4 +10,4 @@ "blendDetailMaskUv": "Unwrapped" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/104_DetailMaps_Normal.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/104_DetailMaps_Normal.material index c2425ea818..4c64a696d2 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/104_DetailMaps_Normal.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/104_DetailMaps_Normal.material @@ -15,4 +15,4 @@ "scale": 40.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/104_DetailMaps_NormalWithMask.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/104_DetailMaps_NormalWithMask.material index 807aac9664..1c11d653c0 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/104_DetailMaps_NormalWithMask.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/104_DetailMaps_NormalWithMask.material @@ -9,4 +9,4 @@ "blendDetailMaskUv": "Unwrapped" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/105_DetailMaps_BlendMaskUsingDetailUVs.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/105_DetailMaps_BlendMaskUsingDetailUVs.material index 54516f4320..ddeace43da 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/105_DetailMaps_BlendMaskUsingDetailUVs.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/105_DetailMaps_BlendMaskUsingDetailUVs.material @@ -34,4 +34,4 @@ "textureMapUv": "Unwrapped" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/UvTilingBase.material b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/UvTilingBase.material index b36730bbb0..48c287552f 100644 --- a/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/UvTilingBase.material +++ b/Gems/Atom/TestData/TestData/Materials/StandardPbrTestCases/UvTilingBase.material @@ -17,4 +17,4 @@ "tileV": 2.0 } } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/Types/AutoBrick_ForwardPass.azsl b/Gems/Atom/TestData/TestData/Materials/Types/AutoBrick_ForwardPass.azsl index 22c96d4737..793b71b3af 100644 --- a/Gems/Atom/TestData/TestData/Materials/Types/AutoBrick_ForwardPass.azsl +++ b/Gems/Atom/TestData/TestData/Materials/Types/AutoBrick_ForwardPass.azsl @@ -14,9 +14,12 @@ #include "AutoBrick_Common.azsli" #include #include +#include #include #include #include +#include +#include struct VSInput { @@ -38,7 +41,6 @@ struct VSOutput float2 m_uv : UV1; }; -#include #include VSOutput AutoBrick_ForwardPassVS(VSInput IN) @@ -129,8 +131,6 @@ float GetDepth(float2 uv, float2 uv_ddx, float2 uv_ddy) ForwardPassOutput AutoBrick_ForwardPassPS(VSOutput IN) { - ForwardPassOutput OUT; - float3x3 identityUvMatrix = { 1,0,0, 0,1,0, @@ -164,23 +164,62 @@ ForwardPassOutput AutoBrick_ForwardPassPS(VSOutput IN) GetSurfaceShape(IN.m_uv, surfaceDepth, surfaceNormal); const float3 normal = TangentSpaceToWorld(surfaceNormal, normalize(IN.m_normal), normalize(IN.m_tangent), normalize(IN.m_bitangent)); - const float diffuseAmbientOcclusion = 1.0f - surfaceDepth * AutoBrickSrg::m_aoFactor; - const float specularOcclusion = 1; - const float metallic = 0; - const float roughness = 1; - const float specularF0Factor = 0.5; - const float3 emissive = {0,0,0}; - const float clearCoatFactor = 0.0; - const float clearCoatRoughness = 0.0; - const float3 clearCoatNormal = {0,0,0}; - const float4 transmissionTintThickness = {0,0,0,0}; - const float4 transmissionParams = {0,0,0,0}; - const float2 anisotropy = 0.0; - const float alpha = 1.0; + // ------- Surface ------- - PbrLightingOutput lightingOutput = PbrLighting(IN, baseColor, metallic, roughness, specularF0Factor, - normal, IN.m_tangent, IN.m_bitangent, anisotropy, - emissive, diffuseAmbientOcclusion, specularOcclusion, transmissionTintThickness, transmissionParams, clearCoatFactor, clearCoatRoughness, clearCoatNormal, alpha, OpacityMode::Opaque); + Surface surface; + + // Position, Normal, Roughness + surface.position = IN.m_worldPosition.xyz; + surface.normal = normalize(normal); + surface.roughnessLinear = 1.0f; + surface.CalculateRoughnessA(); + + // Albedo, SpecularF0 + const float metallic = 0.0f; + const float specularF0Factor = 0.5f; + surface.SetAlbedoAndSpecularF0(baseColor, specularF0Factor, metallic); + + // Clear Coat, Transmission + surface.clearCoat.InitializeToZero(); + surface.transmission.InitializeToZero(); + + // ------- LightingData ------- + + LightingData lightingData; + + // Light iterator + lightingData.tileIterator.Init(IN.m_position, PassSrg::m_lightListRemapped, PassSrg::m_tileLightData); + lightingData.Init(surface.position, surface.normal, surface.roughnessLinear); + + // Shadow + lightingData.shadowCoords = IN.m_shadowCoords; + lightingData.diffuseAmbientOcclusion = 1.0f - surfaceDepth * AutoBrickSrg::m_aoFactor; + + // Diffuse and Specular response + lightingData.specularResponse = FresnelSchlickWithRoughness(lightingData.NdotV, surface.specularF0, surface.roughnessLinear); + lightingData.diffuseResponse = 1.0f - lightingData.specularResponse; + + const float alpha = 1.0f; + + // ------- Lighting Calculation ------- + + // Apply Decals + ApplyDecals(lightingData.tileIterator, surface); + + // Apply Direct Lighting + ApplyDirectLighting(surface, lightingData); + + // Apply Image Based Lighting (IBL) + ApplyIBL(surface, lightingData); + + // Finalize Lighting + lightingData.FinalizeLighting(surface.transmission.tint); + + PbrLightingOutput lightingOutput = GetPbrLightingOutput(surface, lightingData, alpha); + + // ------- Output ------- + + ForwardPassOutput OUT; OUT.m_diffuseColor = lightingOutput.m_diffuseColor; OUT.m_diffuseColor.w = -1; // Subsurface scattering is disabled @@ -188,10 +227,8 @@ ForwardPassOutput AutoBrick_ForwardPassPS(VSOutput IN) OUT.m_specularF0 = lightingOutput.m_specularF0; OUT.m_albedo = lightingOutput.m_albedo; OUT.m_normal = lightingOutput.m_normal; - OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal; - OUT.m_scatterDistance = float3(0,0,0); return OUT; } - \ No newline at end of file + diff --git a/Gems/Atom/TestData/TestData/Materials/Types/AutoBrick_ForwardPass.shader b/Gems/Atom/TestData/TestData/Materials/Types/AutoBrick_ForwardPass.shader index 540837c886..4f1c45d235 100644 --- a/Gems/Atom/TestData/TestData/Materials/Types/AutoBrick_ForwardPass.shader +++ b/Gems/Atom/TestData/TestData/Materials/Types/AutoBrick_ForwardPass.shader @@ -43,4 +43,4 @@ }, "DrawList" : "forward" -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Materials/Types/MinimalPBR_ForwardPass.azsl b/Gems/Atom/TestData/TestData/Materials/Types/MinimalPBR_ForwardPass.azsl index 206479ee7e..96d5f05e6e 100644 --- a/Gems/Atom/TestData/TestData/Materials/Types/MinimalPBR_ForwardPass.azsl +++ b/Gems/Atom/TestData/TestData/Materials/Types/MinimalPBR_ForwardPass.azsl @@ -12,10 +12,13 @@ #include #include +#include #include #include #include #include +#include +#include ShaderResourceGroup MinimalPBRSrg : SRG_PerMaterial { @@ -42,7 +45,6 @@ struct VSOutput float3 m_shadowCoords[ViewSrg::MaxCascadeCount] : UV3; }; -#include #include VSOutput MinimalPBR_MainPassVS(VSInput IN) @@ -58,26 +60,60 @@ VSOutput MinimalPBR_MainPassVS(VSInput IN) ForwardPassOutput MinimalPBR_MainPassPS(VSOutput IN) { - ForwardPassOutput OUT; - - const float3 baseColor = MinimalPBRSrg::m_baseColor; - const float metallic = MinimalPBRSrg::m_metallic; - const float roughness = MinimalPBRSrg::m_roughness; - const float specularF0Factor = 0.5; - const float3 normal = normalize(IN.m_normal); - const float3 emissive = {0,0,0}; - const float occlusion = 1; - const float clearCoatFactor = 0.0; - const float clearCoatRoughness = 0.0; - const float3 clearCoatNormal = {0,0,0}; - const float4 transmissionTintThickness = {0,0,0,0}; - const float4 transmissionParams = {0,0,0,0}; - const float2 anisotropy = 0.0; // Does not affect calculations unless 'o_enableAnisotropy' is enabled - const float alpha = 1.0; + // ------- Surface ------- - PbrLightingOutput lightingOutput = PbrLighting(IN, baseColor, metallic, roughness, specularF0Factor, - normal, IN.m_tangent, IN.m_bitangent, anisotropy, - emissive, occlusion, occlusion, transmissionTintThickness, transmissionParams, clearCoatFactor, clearCoatRoughness, clearCoatNormal, alpha, OpacityMode::Opaque); + Surface surface; + + // Position, Normal, Roughness + surface.position = IN.m_worldPosition.xyz; + surface.normal = normalize(IN.m_normal); + surface.roughnessLinear = MinimalPBRSrg::m_roughness; + surface.CalculateRoughnessA(); + + // Albedo, SpecularF0 + const float specularF0Factor = 0.5f; + surface.SetAlbedoAndSpecularF0(MinimalPBRSrg::m_baseColor, specularF0Factor, MinimalPBRSrg::m_metallic); + + // Clear Coat, Transmission + surface.clearCoat.InitializeToZero(); + surface.transmission.InitializeToZero(); + + // ------- LightingData ------- + + LightingData lightingData; + + // Light iterator + lightingData.tileIterator.Init(IN.m_position, PassSrg::m_lightListRemapped, PassSrg::m_tileLightData); + lightingData.Init(surface.position, surface.normal, surface.roughnessLinear); + + // Shadow, Occlusion + lightingData.shadowCoords = IN.m_shadowCoords; + + // Diffuse and Specular response + lightingData.specularResponse = FresnelSchlickWithRoughness(lightingData.NdotV, surface.specularF0, surface.roughnessLinear); + lightingData.diffuseResponse = 1.0f - lightingData.specularResponse; + + const float alpha = 1.0f; + + // ------- Lighting Calculation ------- + + // Apply Decals + ApplyDecals(lightingData.tileIterator, surface); + + // Apply Direct Lighting + ApplyDirectLighting(surface, lightingData); + + // Apply Image Based Lighting (IBL) + ApplyIBL(surface, lightingData); + + // Finalize Lighting + lightingData.FinalizeLighting(surface.transmission.tint); + + PbrLightingOutput lightingOutput = GetPbrLightingOutput(surface, lightingData, alpha); + + // ------- Output ------- + + ForwardPassOutput OUT; OUT.m_diffuseColor = lightingOutput.m_diffuseColor; OUT.m_diffuseColor.w = -1; // Subsurface scattering is disabled @@ -85,8 +121,6 @@ ForwardPassOutput MinimalPBR_MainPassPS(VSOutput IN) OUT.m_specularF0 = lightingOutput.m_specularF0; OUT.m_albedo = lightingOutput.m_albedo; OUT.m_normal = lightingOutput.m_normal; - OUT.m_clearCoatNormal = lightingOutput.m_clearCoatNormal; - OUT.m_scatterDistance = float3(0,0,0); return OUT; } diff --git a/Gems/Atom/TestData/TestData/Materials/Types/MinimalPBR_ForwardPass.shader b/Gems/Atom/TestData/TestData/Materials/Types/MinimalPBR_ForwardPass.shader index 2b9d97f2b5..13ba0ce547 100644 --- a/Gems/Atom/TestData/TestData/Materials/Types/MinimalPBR_ForwardPass.shader +++ b/Gems/Atom/TestData/TestData/Materials/Types/MinimalPBR_ForwardPass.shader @@ -43,4 +43,4 @@ }, "DrawList" : "forward" -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/TestData/Textures/TextureHaven/4k_castle_brick_02_red/texturehaven.com.txt b/Gems/Atom/TestData/TestData/Textures/TextureHaven/4k_castle_brick_02_red/texturehaven.com.txt index 5f9eb25d97..ac3acc0fd9 100644 --- a/Gems/Atom/TestData/TestData/Textures/TextureHaven/4k_castle_brick_02_red/texturehaven.com.txt +++ b/Gems/Atom/TestData/TestData/Textures/TextureHaven/4k_castle_brick_02_red/texturehaven.com.txt @@ -3,4 +3,4 @@ https://texturehaven.com/tex/?t=castle_brick_02_red All textures here are CC0 (public domain). No paywalls, accounts or email spam. Just download what you want, and use it however. -CC0: https://texturehaven.com/p/license.php \ No newline at end of file +CC0: https://texturehaven.com/p/license.php diff --git a/Gems/Atom/TestData/TestData/test.lightingpreset.azasset b/Gems/Atom/TestData/TestData/test.lightingpreset.azasset index 70e8379858..5a89b46487 100644 --- a/Gems/Atom/TestData/TestData/test.lightingpreset.azasset +++ b/Gems/Atom/TestData/TestData/test.lightingpreset.azasset @@ -48,4 +48,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/TestData/readme.txt b/Gems/Atom/TestData/readme.txt index b979527780..3b79be1049 100644 --- a/Gems/Atom/TestData/readme.txt +++ b/Gems/Atom/TestData/readme.txt @@ -5,4 +5,4 @@ watch=@ENGINEROOT@/Gems/Atom/TestData recursive=1 order=1000 -The reason we have a second "TestData" folder inside this one is to make it very clear that the corresponding assets in the cache are from the TestData folder. For example, the asset path at runtime will be like "testdata/objects/cube.azmodel" instead of "objects/cube.azmodel". \ No newline at end of file +The reason we have a second "TestData" folder inside this one is to make it very clear that the corresponding assets in the cache are from the TestData folder. For example, the asset path at runtime will be like "testdata/objects/cube.azmodel" instead of "objects/cube.azmodel". diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/DynamicProperty/DynamicProperty.h b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/DynamicProperty/DynamicProperty.h index f481bbc397..b17a25a675 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/DynamicProperty/DynamicProperty.h +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/DynamicProperty/DynamicProperty.h @@ -49,6 +49,7 @@ namespace AtomToolsFramework AZ::Name m_id; AZStd::string m_nameId; AZStd::string m_displayName; + AZStd::string m_groupName; AZStd::string m_description; AZStd::any m_defaultValue; AZStd::any m_parentValue; @@ -62,6 +63,7 @@ namespace AtomToolsFramework AZStd::vector m_vectorLabels; bool m_visible = true; bool m_readOnly = false; + bool m_showThumbnail = false; }; //! Wraps an AZStd::any value and configuration so that it can be displayed and edited in a ReflectedPropertyEditor. @@ -108,6 +110,8 @@ namespace AtomToolsFramework private: // Functions used to configure edit data attributes. AZStd::string GetDisplayName() const; + AZStd::string GetGroupName() const; + AZStd::string GetAssetPickerTitle() const; AZStd::string GetDescription() const; AZStd::vector> GetEnumValues() const; diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/RenderViewportWidget.h b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/RenderViewportWidget.h index 93f94475e4..dd71bbc431 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/RenderViewportWidget.h +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/RenderViewportWidget.h @@ -43,9 +43,16 @@ namespace AtomToolsFramework //! Creates a RenderViewportWidget. //! Requires the Atom RPI to be initialized in order //! to internally construct an RPI::ViewportContext. - explicit RenderViewportWidget(AzFramework::ViewportId id = AzFramework::InvalidViewportId, QWidget* parent = nullptr); + //! If initializeViewportContext is set to false, nothing will be displayed on-screen until InitiliazeViewportContext is called. + explicit RenderViewportWidget(QWidget* parent = nullptr, bool shouldInitializeViewportContext = true); ~RenderViewportWidget(); + //! Initializes the underlying ViewportContext, if it hasn't already been. + //! If id is specified, the target ViewportContext will be overridden. + //! NOTE: ViewportContext IDs must be unique. + //! Returns true if the ViewportContext is available + //! (i.e. GetViewportContext will return a valid pointer). + bool InitializeViewportContext(AzFramework::ViewportId id = AzFramework::InvalidViewportId); //! Gets the name associated with this viewport's ViewportContext. //! This context name can be used to adjust the current Camera //! independently of the underlying viewport. diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/DynamicProperty/DynamicProperty.cpp b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/DynamicProperty/DynamicProperty.cpp index 1ff475b2ef..5784355498 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/DynamicProperty/DynamicProperty.cpp +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/DynamicProperty/DynamicProperty.cpp @@ -135,11 +135,13 @@ namespace AtomToolsFramework m_editData.m_elementId = AZ::Edit::UIHandlers::Default; AddEditDataAttributeMemberFunction(AZ::Edit::Attributes::NameLabelOverride, &DynamicProperty::GetDisplayName); + AddEditDataAttributeMemberFunction(AZ::Edit::Attributes::AssetPickerTitle, &DynamicProperty::GetAssetPickerTitle); AddEditDataAttributeMemberFunction(AZ::Edit::Attributes::DescriptionTextOverride, &DynamicProperty::GetDescription); AddEditDataAttributeMemberFunction(AZ::Edit::Attributes::ReadOnly, &DynamicProperty::IsReadOnly); AddEditDataAttributeMemberFunction(AZ::Edit::Attributes::EnumValues, &DynamicProperty::GetEnumValues); AddEditDataAttributeMemberFunction(AZ::Edit::Attributes::ChangeNotify, &DynamicProperty::OnDataChanged); AddEditDataAttribute(AZ::Edit::Attributes::ShowProductAssetFileName, false); + AddEditDataAttribute(AZ_CRC_CE("Thumbnail"), m_config.m_showThumbnail); switch (m_config.m_dataType) { @@ -197,6 +199,16 @@ namespace AtomToolsFramework return !m_config.m_displayName.empty() ? m_config.m_displayName : m_config.m_nameId; } + AZStd::string DynamicProperty::GetGroupName() const + { + return m_config.m_groupName; + } + + AZStd::string DynamicProperty::GetAssetPickerTitle() const + { + return GetGroupName().empty() ? GetDisplayName() : GetGroupName() + " " + GetDisplayName(); + } + AZStd::string DynamicProperty::GetDescription() const { return AZStd::string::format("%s%s(Script Name = '%s')", diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Viewport/RenderViewportWidget.cpp b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Viewport/RenderViewportWidget.cpp index bf46ece27b..0f1e5718db 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Viewport/RenderViewportWidget.cpp +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Viewport/RenderViewportWidget.cpp @@ -31,12 +31,35 @@ namespace AtomToolsFramework { - RenderViewportWidget::RenderViewportWidget(AzFramework::ViewportId id, QWidget* parent) + RenderViewportWidget::RenderViewportWidget(QWidget* parent, bool shouldInitializeViewportContext) : QWidget(parent) , AzFramework::InputChannelEventListener(AzFramework::InputChannelEventListener::GetPriorityDefault()) { + if (shouldInitializeViewportContext) + { + InitializeViewportContext(); + } + + setUpdatesEnabled(false); + setFocusPolicy(Qt::FocusPolicy::WheelFocus); + setMouseTracking(true); + } + + bool RenderViewportWidget::InitializeViewportContext(AzFramework::ViewportId id) + { + if (m_viewportContext != nullptr) + { + AZ_Assert(id == AzFramework::InvalidViewportId || m_viewportContext->GetId() == id, "Attempted to reinitialize RenderViewportWidget with a different ID"); + return true; + } + auto viewportContextManager = AZ::Interface::Get(); - AZ_Assert(viewportContextManager, "Attempted to construct RenderViewportWidget without ViewportContextManager"); + AZ_Assert(viewportContextManager, "Attempted to initialize RenderViewportWidget without ViewportContextManager"); + + if (viewportContextManager == nullptr) + { + return false; + } // Before we do anything else, we must create a ViewportContext which will give us a ViewportId if we didn't manually specify one. AZ::RPI::ViewportContextRequestsInterface::CreationParameters params; @@ -46,6 +69,11 @@ namespace AtomToolsFramework AzFramework::WindowRequestBus::Handler::BusConnect(params.windowHandle); m_viewportContext = viewportContextManager->CreateViewportContext(AZ::Name(), params); + if (m_viewportContext == nullptr) + { + return false; + } + SetControllerList(AZStd::make_shared()); AZ::Name cameraName = AZ::Name(AZStd::string::format("Viewport %i Default Camera", m_viewportContext->GetId())); @@ -58,9 +86,7 @@ namespace AtomToolsFramework AZ::TickBus::Handler::BusConnect(); AzFramework::WindowRequestBus::Handler::BusConnect(params.windowHandle); - setUpdatesEnabled(false); - setFocusPolicy(Qt::FocusPolicy::WheelFocus); - setMouseTracking(true); + return true; } RenderViewportWidget::~RenderViewportWidget() diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/LightingPresets/_TEMPLATE_.lightingconfig.json.template b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/LightingPresets/_TEMPLATE_.lightingconfig.json.template index 6d87c5eb7b..923e4b8bf2 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/LightingPresets/_TEMPLATE_.lightingconfig.json.template +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/LightingPresets/_TEMPLATE_.lightingconfig.json.template @@ -71,4 +71,4 @@ ] } ] -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/LightingPresets/lythwood_room.lightingpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/LightingPresets/lythwood_room.lightingpreset.azasset index b1c162f315..0263996785 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/LightingPresets/lythwood_room.lightingpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/LightingPresets/lythwood_room.lightingpreset.azasset @@ -46,4 +46,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/LightingPresets/neutral_urban.lightingpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/LightingPresets/neutral_urban.lightingpreset.azasset index 972c9c3c2b..0d06dcb509 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/LightingPresets/neutral_urban.lightingpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/LightingPresets/neutral_urban.lightingpreset.azasset @@ -46,4 +46,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/BeveledCone.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/BeveledCone.modelpreset.azasset index 5493f21362..358dba23f0 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/BeveledCone.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/BeveledCone.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/beveledcone.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/BeveledCube.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/BeveledCube.modelpreset.azasset index 30848d5bba..75f0b04836 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/BeveledCube.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/BeveledCube.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/beveledcube.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/BeveledCylinder.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/BeveledCylinder.modelpreset.azasset index 97dcd87ff5..39828f74b9 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/BeveledCylinder.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/BeveledCylinder.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/beveledcylinder.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Caduceus.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Caduceus.modelpreset.azasset index 3db216ab9a..e862801f7c 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Caduceus.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Caduceus.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/caduceus.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Cone.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Cone.modelpreset.azasset index f4ff7d1d89..afe8eb8daa 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Cone.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Cone.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/cone.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Cube.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Cube.modelpreset.azasset index c5da22098b..cbbe8733ec 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Cube.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Cube.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/cube.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Cylinder.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Cylinder.modelpreset.azasset index 7586bc2eca..5d99f47a94 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Cylinder.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Cylinder.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/cylinder.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Lucy.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Lucy.modelpreset.azasset index 451e85136e..02a351f4bc 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Lucy.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Lucy.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/lucy.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Plane_1x1.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Plane_1x1.modelpreset.azasset index 352027df81..189429ea40 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Plane_1x1.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Plane_1x1.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/plane_1x1.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Plane_3x3.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Plane_3x3.modelpreset.azasset index 6829a9221d..9635a673bb 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Plane_3x3.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Plane_3x3.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/plane_3x3.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/PlatonicSphere.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/PlatonicSphere.modelpreset.azasset index 7f267cae35..08f1673aa2 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/PlatonicSphere.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/PlatonicSphere.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/platonicsphere.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/PolarSphere.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/PolarSphere.modelpreset.azasset index 7fff4ed2e9..f1c20f34c0 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/PolarSphere.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/PolarSphere.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/polarsphere.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/QuadSphere.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/QuadSphere.modelpreset.azasset index dcd183f466..979243aad5 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/QuadSphere.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/QuadSphere.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/quadsphere.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Shaderball.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Shaderball.modelpreset.azasset index 2de1bdb6f8..acc72fb54e 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Shaderball.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Shaderball.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/shaderball.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Torus.modelpreset.azasset b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Torus.modelpreset.azasset index 5ef71f336d..301f8d7dba 100644 --- a/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Torus.modelpreset.azasset +++ b/Gems/Atom/Tools/MaterialEditor/Assets/MaterialEditor/ViewportModels/Torus.modelpreset.azasset @@ -12,4 +12,4 @@ "assetHint": "materialeditor/viewportmodels/torus.azmodel" } } -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocument.cpp b/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocument.cpp index 2e59cb16f9..3919684864 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocument.cpp +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocument.cpp @@ -771,8 +771,10 @@ namespace MaterialEditor if (propertyIndexInBounds) { AtomToolsFramework::ConvertToPropertyConfig(propertyConfig, propertyDefinition); + propertyConfig.m_showThumbnail = true; propertyConfig.m_originalValue = AtomToolsFramework::ConvertToEditableType(m_materialAsset->GetPropertyValues()[propertyIndex.GetIndex()]); propertyConfig.m_parentValue = AtomToolsFramework::ConvertToEditableType(parentPropertyValues[propertyIndex.GetIndex()]); + propertyConfig.m_groupName = m_materialTypeSourceData.FindGroup(groupNameId)->m_displayName; m_properties[propertyConfig.m_id] = AtomToolsFramework::DynamicProperty(propertyConfig); } return true; @@ -789,6 +791,7 @@ namespace MaterialEditor propertyConfig.m_id = "details.materialType"; propertyConfig.m_nameId = "materialType"; propertyConfig.m_displayName = "Material Type"; + propertyConfig.m_groupName = "Details"; propertyConfig.m_description = propertyConfig.m_displayName; propertyConfig.m_defaultValue = AZStd::any(materialTypeAsset); propertyConfig.m_originalValue = propertyConfig.m_defaultValue; @@ -802,11 +805,13 @@ namespace MaterialEditor propertyConfig.m_id = "details.parentMaterial"; propertyConfig.m_nameId = "parentMaterial"; propertyConfig.m_displayName = "Parent Material"; + propertyConfig.m_groupName = "Details"; propertyConfig.m_description = propertyConfig.m_displayName; propertyConfig.m_defaultValue = AZStd::any(parentMaterialAsset); propertyConfig.m_originalValue = propertyConfig.m_defaultValue; propertyConfig.m_parentValue = propertyConfig.m_defaultValue; propertyConfig.m_readOnly = true; + propertyConfig.m_showThumbnail = true; m_properties[propertyConfig.m_id] = AtomToolsFramework::DynamicProperty(propertyConfig); @@ -822,6 +827,7 @@ namespace MaterialEditor propertyConfig.m_id = MaterialPropertyId(UvGroupName, shaderInput).GetCStr(); propertyConfig.m_nameId = shaderInput; propertyConfig.m_displayName = shaderInput; + propertyConfig.m_groupName = "UV Names"; propertyConfig.m_description = shaderInput; propertyConfig.m_defaultValue = uvName; propertyConfig.m_originalValue = uvName; diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Android/PAL_android.cmake b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Android/PAL_android.cmake index fe3ef075de..70d49fdb2c 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Android/PAL_android.cmake +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Android/PAL_android.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_MATERIAL_EDITOR_APPLICATION_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_ATOM_MATERIAL_EDITOR_APPLICATION_SUPPORTED FALSE) diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Linux/PAL_linux.cmake b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Linux/PAL_linux.cmake index fe3ef075de..70d49fdb2c 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Linux/PAL_linux.cmake +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_MATERIAL_EDITOR_APPLICATION_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_ATOM_MATERIAL_EDITOR_APPLICATION_SUPPORTED FALSE) diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Linux/tool_dependencies_linux.cmake b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Linux/tool_dependencies_linux.cmake index ffcaf7293a..436b409d76 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Linux/tool_dependencies_linux.cmake +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Linux/tool_dependencies_linux.cmake @@ -10,4 +10,4 @@ # set(GEM_DEPENDENCIES -) \ No newline at end of file +) diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Mac/PAL_mac.cmake b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Mac/PAL_mac.cmake index 0023d3b7de..77d41d4561 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Mac/PAL_mac.cmake +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_MATERIAL_EDITOR_APPLICATION_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_ATOM_MATERIAL_EDITOR_APPLICATION_SUPPORTED TRUE) diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Mac/tool_dependencies_mac.cmake b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Mac/tool_dependencies_mac.cmake index ffcaf7293a..436b409d76 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Mac/tool_dependencies_mac.cmake +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Mac/tool_dependencies_mac.cmake @@ -10,4 +10,4 @@ # set(GEM_DEPENDENCIES -) \ No newline at end of file +) diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Windows/PAL_windows.cmake b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Windows/PAL_windows.cmake index 0023d3b7de..77d41d4561 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Windows/PAL_windows.cmake +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_MATERIAL_EDITOR_APPLICATION_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_ATOM_MATERIAL_EDITOR_APPLICATION_SUPPORTED TRUE) diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Windows/tool_dependencies_windows.cmake b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Windows/tool_dependencies_windows.cmake index 933dd7927b..4b6494259f 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Windows/tool_dependencies_windows.cmake +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/Windows/tool_dependencies_windows.cmake @@ -11,4 +11,4 @@ set(GEM_DEPENDENCIES Gem::QtForPython.Editor -) \ No newline at end of file +) diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/iOS/PAL_ios.cmake b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/iOS/PAL_ios.cmake index fe3ef075de..70d49fdb2c 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/iOS/PAL_ios.cmake +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Platform/iOS/PAL_ios.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_MATERIAL_EDITOR_APPLICATION_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_ATOM_MATERIAL_EDITOR_APPLICATION_SUPPORTED FALSE) diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Viewport/MaterialViewportWidget.cpp b/Gems/Atom/Tools/MaterialEditor/Code/Source/Viewport/MaterialViewportWidget.cpp index 085d38b064..26279e531b 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Viewport/MaterialViewportWidget.cpp +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Viewport/MaterialViewportWidget.cpp @@ -38,7 +38,7 @@ namespace MaterialEditor { MaterialViewportWidget::MaterialViewportWidget(QWidget* parent) - : AtomToolsFramework::RenderViewportWidget(AzFramework::InvalidViewportId, parent) + : AtomToolsFramework::RenderViewportWidget(parent) , m_ui(new Ui::MaterialViewportWidget) { m_ui->setupUi(this); diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/View.svg b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/View.svg index fe569fa5fd..a764c48d6c 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/View.svg +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/View.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/grid.svg b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/grid.svg index 3bfa783d12..183eaacfed 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/grid.svg +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/grid.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/material.svg b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/material.svg index 1cba1fe9c7..49fb8b5b2c 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/material.svg +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/material.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/materialtype.svg b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/materialtype.svg index ee0164a328..98950e17b6 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/materialtype.svg +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/materialtype.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/mesh.svg b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/mesh.svg index 41cc8ec463..11906ade51 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/mesh.svg +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/mesh.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/shadow.svg b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/shadow.svg index 1a3b138b2d..b076f33e95 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/shadow.svg +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/shadow.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/texture.svg b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/texture.svg index d7343cd6f3..366c0883a1 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/texture.svg +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/texture.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/toneMapping.svg b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/toneMapping.svg index 17d2df0d66..2204558331 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/toneMapping.svg +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/Icons/toneMapping.svg @@ -11,4 +11,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialBrowserWidget.cpp b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialBrowserWidget.cpp index 0dec1c6d23..3c4134b7e0 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialBrowserWidget.cpp +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialBrowserWidget.cpp @@ -110,30 +110,19 @@ namespace MaterialEditor { using namespace AzToolsFramework::AssetBrowser; - // Material Browser uses the following filters: - // 1. [All source files (no products) that contain products matching the assetType specified by searchWidget (default is materials and textures)] - // 2. [All folders (including empty folders)] - // 3. [All Sources and folders matching the search text typed in search widget] - // Final filter = ((1 OR 2) AND 3) - QSharedPointer sourceFilter(new EntryTypeFilter); sourceFilter->SetEntryType(AssetBrowserEntry::AssetEntryType::Source); - QSharedPointer assetTypeFilter(new CompositeFilter(CompositeFilter::LogicOperatorType::AND)); - assetTypeFilter->AddFilter(sourceFilter); - assetTypeFilter->AddFilter(m_ui->m_searchWidget->GetTypesFilter()); - QSharedPointer folderFilter(new EntryTypeFilter); folderFilter->SetEntryType(AssetBrowserEntry::AssetEntryType::Folder); QSharedPointer sourceOrFolderFilter(new CompositeFilter(CompositeFilter::LogicOperatorType::OR)); - sourceOrFolderFilter->AddFilter(assetTypeFilter); + sourceOrFolderFilter->AddFilter(sourceFilter); sourceOrFolderFilter->AddFilter(folderFilter); QSharedPointer finalFilter(new CompositeFilter(CompositeFilter::LogicOperatorType::AND)); finalFilter->AddFilter(sourceOrFolderFilter); - finalFilter->AddFilter(m_ui->m_searchWidget->GetStringFilter()); - finalFilter->SetFilterPropagation(AssetBrowserEntryFilter::PropagateDirection::Down); + finalFilter->AddFilter(m_ui->m_searchWidget->GetFilter()); return finalFilter; } diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditor.qss b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditor.qss index c73bb76520..e518d80740 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditor.qss +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditor.qss @@ -15,4 +15,4 @@ AzToolsFramework--PropertyRowWidget[IsOverridden=true] QLabel { font-weight: bold; color: #F5A623; -} \ No newline at end of file +} diff --git a/Gems/Atom/Tools/MaterialEditor/Code/tool_dependencies.cmake b/Gems/Atom/Tools/MaterialEditor/Code/tool_dependencies.cmake index 36fe22de7c..587f01cc7c 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/tool_dependencies.cmake +++ b/Gems/Atom/Tools/MaterialEditor/Code/tool_dependencies.cmake @@ -10,6 +10,7 @@ # set(GEM_DEPENDENCIES + Gem::Atom_RHI_Null.Private Gem::Atom_RHI_DX12.Private Gem::Atom_RHI_Vulkan.Private Gem::Atom_RHI.Private diff --git a/Gems/Atom/Tools/MaterialEditor/preview.svg b/Gems/Atom/Tools/MaterialEditor/preview.svg index 2a71cbd97d..56c1ead3c1 100644 --- a/Gems/Atom/Tools/MaterialEditor/preview.svg +++ b/Gems/Atom/Tools/MaterialEditor/preview.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Android/PAL_android.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Android/PAL_android.cmake index 8af622ce0d..c3e410eb4f 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Android/PAL_android.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Android/PAL_android.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED FALSE) diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Android/tool_dependencies_android.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Android/tool_dependencies_android.cmake index ffcaf7293a..436b409d76 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Android/tool_dependencies_android.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Android/tool_dependencies_android.cmake @@ -10,4 +10,4 @@ # set(GEM_DEPENDENCIES -) \ No newline at end of file +) diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Linux/PAL_linux.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Linux/PAL_linux.cmake index 8af622ce0d..c3e410eb4f 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Linux/PAL_linux.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED FALSE) diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Linux/tool_dependencies_linux.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Linux/tool_dependencies_linux.cmake index ffcaf7293a..436b409d76 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Linux/tool_dependencies_linux.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Linux/tool_dependencies_linux.cmake @@ -10,4 +10,4 @@ # set(GEM_DEPENDENCIES -) \ No newline at end of file +) diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Mac/PAL_mac.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Mac/PAL_mac.cmake index 87bc8597e8..3de10e0083 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Mac/PAL_mac.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED TRUE) diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Mac/tool_dependencies_mac.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Mac/tool_dependencies_mac.cmake index ffcaf7293a..436b409d76 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Mac/tool_dependencies_mac.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Mac/tool_dependencies_mac.cmake @@ -10,4 +10,4 @@ # set(GEM_DEPENDENCIES -) \ No newline at end of file +) diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Windows/PAL_windows.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Windows/PAL_windows.cmake index 87bc8597e8..3de10e0083 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Windows/PAL_windows.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED TRUE) diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Windows/tool_dependencies_windows.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Windows/tool_dependencies_windows.cmake index 933dd7927b..4b6494259f 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Windows/tool_dependencies_windows.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/Windows/tool_dependencies_windows.cmake @@ -11,4 +11,4 @@ set(GEM_DEPENDENCIES Gem::QtForPython.Editor -) \ No newline at end of file +) diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/iOS/PAL_ios.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/iOS/PAL_ios.cmake index 8af622ce0d..c3e410eb4f 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/iOS/PAL_ios.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/iOS/PAL_ios.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED FALSE) diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/iOS/tool_dependencies_ios.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/iOS/tool_dependencies_ios.cmake index ffcaf7293a..436b409d76 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/iOS/tool_dependencies_ios.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Platform/iOS/tool_dependencies_ios.cmake @@ -10,4 +10,4 @@ # set(GEM_DEPENDENCIES -) \ No newline at end of file +) diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/grid.svg b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/grid.svg index 3bfa783d12..183eaacfed 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/grid.svg +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/grid.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/material.svg b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/material.svg index 1cba1fe9c7..49fb8b5b2c 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/material.svg +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/material.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/materialtype.svg b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/materialtype.svg index ee0164a328..98950e17b6 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/materialtype.svg +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/materialtype.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/mesh.svg b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/mesh.svg index 41cc8ec463..11906ade51 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/mesh.svg +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/mesh.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/shadow.svg b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/shadow.svg index 1a3b138b2d..b076f33e95 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/shadow.svg +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/shadow.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/texture.svg b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/texture.svg index d7343cd6f3..366c0883a1 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/texture.svg +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/texture.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/toneMapping.svg b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/toneMapping.svg index 17d2df0d66..2204558331 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/toneMapping.svg +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/Icons/toneMapping.svg @@ -11,4 +11,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleBrowserInteractions.cpp b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleBrowserInteractions.cpp index ace0aba506..33ca66b048 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleBrowserInteractions.cpp +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleBrowserInteractions.cpp @@ -28,6 +28,7 @@ #include #include +#include #include #include @@ -81,7 +82,14 @@ namespace ShaderManagementConsole { menu->addAction("Open", [entry]() { - QDesktopServices::openUrl(QUrl::fromLocalFile(entry->GetFullPath().c_str())); + if (AzFramework::StringFunc::Path::IsExtension(entry->GetFullPath().c_str(), AZ::RPI::ShaderVariantListSourceData::Extension)) + { + ShaderManagementConsoleDocumentSystemRequestBus::Broadcast(&ShaderManagementConsoleDocumentSystemRequestBus::Events::OpenDocument, entry->GetFullPath().c_str()); + } + else + { + QDesktopServices::openUrl(QUrl::fromLocalFile(entry->GetFullPath().c_str())); + } }); menu->addAction("Duplicate...", [entry, caller]() @@ -100,20 +108,27 @@ namespace ShaderManagementConsole } }); - menu->addAction("Run Python on Asset...", [entry]() - { - const QString script = QFileDialog::getOpenFileName(nullptr, "Run Script", QString(), QString("*.py")); - if (!script.isEmpty()) - { - AZStd::vector pythonArgs { entry->GetFullPath() }; - AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast(&AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilenameWithArgs, script.toUtf8().constData(), pythonArgs); - } - }); - menu->addAction(AzQtComponents::fileBrowserActionName(), [entry]() + { + AzQtComponents::ShowFileOnDesktop(entry->GetFullPath().c_str()); + }); + + menu->addSeparator(); + menu->addAction("Generate Shader Variant List", [entry]() { + const QString script = "@engroot@/Gems/Atom/Tools/ShaderManagementConsole/Scripts/GenerateShaderVariantListForMaterials.py"; + AZStd::vector pythonArgs{ entry->GetFullPath() }; + AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast(&AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilenameWithArgs, script.toUtf8().constData(), pythonArgs); + }); + + menu->addAction("Run Python on Asset...", [entry]() + { + const QString script = QFileDialog::getOpenFileName(nullptr, "Run Script", QString(), QString("*.py")); + if (!script.isEmpty()) { - AzQtComponents::ShowFileOnDesktop(entry->GetFullPath().c_str()); - }); + AZStd::vector pythonArgs { entry->GetFullPath() }; + AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast(&AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilenameWithArgs, script.toUtf8().constData(), pythonArgs); + } + }); AddPerforceMenuActions(caller, menu, entry); } diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp index 01a11e7835..6ab297bfc5 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp @@ -368,6 +368,7 @@ namespace ShaderManagementConsole // The document tab contains a table view. auto tableView = new QTableView(m_centralWidget); tableView->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); + tableView->setSelectionBehavior(QAbstractItemView::SelectRows); auto model = new QStandardItemModel(); tableView->setModel(model); diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/shadermanagementconsole_files.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/shadermanagementconsole_files.cmake index 58088536f9..46a5902f70 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/shadermanagementconsole_files.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/shadermanagementconsole_files.cmake @@ -15,4 +15,5 @@ set(FILES Source/ShaderManagementConsoleApplication.h Include/Atom/Document/ShaderManagementConsoleDocumentModule.h Source/Document/ShaderManagementConsoleDocumentModule.cpp + ../Scripts/GenerateShaderVariantListForMaterials.py ) diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/tool_dependencies.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/tool_dependencies.cmake index 7463c08ac4..587f01cc7c 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/tool_dependencies.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/tool_dependencies.cmake @@ -10,6 +10,7 @@ # set(GEM_DEPENDENCIES + Gem::Atom_RHI_Null.Private Gem::Atom_RHI_DX12.Private Gem::Atom_RHI_Vulkan.Private Gem::Atom_RHI.Private @@ -21,4 +22,4 @@ set(GEM_DEPENDENCIES Gem::AtomLyIntegration_CommonFeatures.Editor Gem::EditorPythonBindings.Editor Gem::ImageProcessingAtom.Editor -) \ No newline at end of file +) diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Scripts/GenerateShaderVariantListForMaterials.py b/Gems/Atom/Tools/ShaderManagementConsole/Scripts/GenerateShaderVariantListForMaterials.py index 0576789145..9faee7bf84 100755 --- a/Gems/Atom/Tools/ShaderManagementConsole/Scripts/GenerateShaderVariantListForMaterials.py +++ b/Gems/Atom/Tools/ShaderManagementConsole/Scripts/GenerateShaderVariantListForMaterials.py @@ -24,15 +24,6 @@ from PySide2 import QtWidgets PROJECT_SHADER_VARIANTS_FOLDER = "ShaderVariants" -def prompt_message_box(text, informativeText = None, qButtons = QtWidgets.QMessageBox.Yes|QtWidgets.QMessageBox.No|QtWidgets.QMessageBox.Cancel): - msgBox = QtWidgets.QMessageBox() - msgBox.setText(text) - if informativeText: - msgBox.setInformativeText(informativeText) - msgBox.setStandardButtons(qButtons) - - return msgBox.exec() - def clean_existing_shadervariantlist_files(filePaths): for file in filePaths: if os.path.exists(file): @@ -66,21 +57,32 @@ def main(): shaderAssetInfo.relativePath ) - response = prompt_message_box( - "Generating .shadervariantlist File", - "This process may take a while. Would you like to save the generated .shadervariantlist file in the project folder? " \ - "Otherwise, it will be saved in the same location as the .shader file." + msgBox = QtWidgets.QMessageBox( + QtWidgets.QMessageBox.Question, + "Choose Save Location for .shadervariantlist File", + "Save .shadervariantlist file in Project folder or in the same folder as shader file?" ) + projectButton = msgBox.addButton("Project Folder", QtWidgets.QMessageBox.AcceptRole) + msgBox.addButton("Same Folder as Shader", QtWidgets.QMessageBox.AcceptRole) + cancelButton = msgBox.addButton("Cancel", QtWidgets.QMessageBox.RejectRole) + msgBox.exec() + is_save_in_project_folder = False - if response == QtWidgets.QMessageBox.Yes: + if msgBox.clickedButton() == projectButton: is_save_in_project_folder = True - elif response == QtWidgets.QMessageBox.Cancel: + elif msgBox.clickedButton() == cancelButton: return # This loop collects all uniquely-identified shader items used by the materials based on its shader variant id. + shader_file = os.path.basename(filename) shaderVariantIds = [] shaderVariantListShaderOptionGroups = [] - for materialAssetId in materialAssetIds: + progressDialog = QtWidgets.QProgressDialog(f"Generating .shadervariantlist file for:\n{shader_file}", "Cancel", 0, len(materialAssetIds)) + progressDialog.setMaximumWidth(400) + progressDialog.setMaximumHeight(100) + progressDialog.setModal(True) + progressDialog.setWindowTitle("Generating Shader Variant List") + for i, materialAssetId in enumerate(materialAssetIds): materialInstanceShaderItems = azlmbr.shadermanagementconsole.ShaderManagementConsoleRequestBus(azlmbr.bus.Broadcast, 'GetMaterialInstanceShaderItems', materialAssetId) for shaderItem in materialInstanceShaderItems: @@ -102,8 +104,14 @@ def main(): shaderVariantIds.append(shaderVariantId) shaderVariantListShaderOptionGroups.append(shaderItem.GetShaderOptionGroup()) + progressDialog.setValue(i) + if progressDialog.wasCanceled(): + return + + progressDialog.close() + # Generate the shader variant list data by collecting shader option name-value pairs.s - shaderVariantList = azlmbr.shader.ShaderVariantListSourceData () + shaderVariantList = azlmbr.shader.ShaderVariantListSourceData() shaderVariantList.shaderFilePath = shaderAssetInfo.relativePath shaderVariants = [] stableId = 1 @@ -144,17 +152,26 @@ def main(): shaderVariantListFilePath = projectShaderVariantListFilePath else: shaderVariantListFilePath = defaultShaderVariantListFilePath - - print(f"Saving .shadervariantlist file into: {shaderVariantListFilePath}") + + shaderVariantListFilePath = shaderVariantListFilePath.replace("\\", "/") azlmbr.shader.SaveShaderVariantListSourceData(shaderVariantListFilePath, shaderVariantList) # Open the document in shader management console - azlmbr.shadermanagementconsole.ShaderManagementConsoleDocumentSystemRequestBus( + result = azlmbr.shadermanagementconsole.ShaderManagementConsoleDocumentSystemRequestBus( azlmbr.bus.Broadcast, 'OpenDocument', shaderVariantListFilePath ) + if not result.IsNull(): + msgBox = QtWidgets.QMessageBox( + QtWidgets.QMessageBox.Information, + "Shader Variant List File Successfully Generated", + f".shadervariantlist file was saved in:\n{shaderVariantListFilePath}", + QtWidgets.QMessageBox.Ok + ) + msgBox.exec() + print("==== End shader variant script ============================================================") if __name__ == "__main__": diff --git a/Gems/Atom/Tools/ShaderManagementConsole/preview.svg b/Gems/Atom/Tools/ShaderManagementConsole/preview.svg index 1a4f69e9e0..6f9bdb97da 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/preview.svg +++ b/Gems/Atom/Tools/ShaderManagementConsole/preview.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/Atom/Utils/Code/Platform/Windows/platform_windows.cmake b/Gems/Atom/Utils/Code/Platform/Windows/platform_windows.cmake index d0c82daa29..1fdc846add 100644 --- a/Gems/Atom/Utils/Code/Platform/Windows/platform_windows.cmake +++ b/Gems/Atom/Utils/Code/Platform/Windows/platform_windows.cmake @@ -12,4 +12,4 @@ set(LY_BUILD_DEPENDENCIES PRIVATE 3rdParty::OpenImageIO -) \ No newline at end of file +) diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Bricks038_8K/bricks038.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Bricks038_8K/bricks038.material index b4b1e10b2e..25e29b55e5 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Bricks038_8K/bricks038.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Bricks038_8K/bricks038.material @@ -37,4 +37,4 @@ "textureMap": "Materials/Bricks038_8K/Bricks038_8K_Roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Concrete016_8K/Concrete016.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Concrete016_8K/Concrete016.material index 556e12eb41..336d479b30 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Concrete016_8K/Concrete016.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Concrete016_8K/Concrete016.material @@ -37,4 +37,4 @@ "textureMap": "Materials/Concrete016_8K/Concrete016_8K_Roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Fabric001_8K/Fabric001.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Fabric001_8K/Fabric001.material index b28e35a9ea..72610e8bb6 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Fabric001_8K/Fabric001.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Fabric001_8K/Fabric001.material @@ -29,4 +29,4 @@ "textureMap": "Materials/Fabric001_8K/Fabric001_8K_Roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Fabric030_4K/Fabric030.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Fabric030_4K/Fabric030.material index 1b56d295ca..458ab811b6 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Fabric030_4K/Fabric030.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/Fabric030_4K/Fabric030.material @@ -30,4 +30,4 @@ "textureMap": "Materials/Fabric030_4K/Fabric030_4K_Roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/PaintedPlaster015_8K/PaintedPlaster015.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/PaintedPlaster015_8K/PaintedPlaster015.material index 2d622e8263..57163f520d 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/PaintedPlaster015_8K/PaintedPlaster015.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/PaintedPlaster015_8K/PaintedPlaster015.material @@ -29,4 +29,4 @@ "textureMap": "Materials/PaintedPlaster015_8K/PaintedPlaster015_8K_Roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/baseboards.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/baseboards.material index 7e31eaa5b6..625d872475 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/baseboards.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/baseboards.material @@ -41,4 +41,4 @@ "useThicknessMap": false } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/crown.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/crown.material index 121b27c021..e3c6d9eae6 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/crown.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Materials/crown.material @@ -32,4 +32,4 @@ "textureMap": "Materials/Concrete016_8K/Concrete016_8K_Roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/Lighthead_lightfacingemissive.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/Lighthead_lightfacingemissive.material index 80b1b4fa7c..21cb12a82c 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/Lighthead_lightfacingemissive.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/Lighthead_lightfacingemissive.material @@ -29,4 +29,4 @@ "transmissionScale": 1.8181817531585694 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_base_inner.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_base_inner.material index 91f3f6d1be..4921ff3051 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_base_inner.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_base_inner.material @@ -22,4 +22,4 @@ "factor": 0.25 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_base_outer1.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_base_outer1.material index 1270baf8d7..4cca9e9538 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_base_outer1.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_base_outer1.material @@ -22,4 +22,4 @@ "factor": 0.25 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_cornell_white.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_cornell_white.material index 974a8c87ec..d01303f3de 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_cornell_white.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_cornell_white.material @@ -22,4 +22,4 @@ "factor": 0.25 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_playfulteapot.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_playfulteapot.material index dd936d3732..b46dd709b1 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_playfulteapot.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_playfulteapot.material @@ -45,4 +45,4 @@ "subsurfaceScatterFactor": 0.5 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_playfulteapotfeet.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_playfulteapotfeet.material index 2100e371be..dadb080e8b 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_playfulteapotfeet.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/PlayfulTeapot_playfulteapotfeet.material @@ -38,4 +38,4 @@ "tileV": 2.0 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_ceiling.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_ceiling.material index bc4b6d34d4..e0b3453735 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_ceiling.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_ceiling.material @@ -16,4 +16,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_cornell_green.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_cornell_green.material index 526ef422c5..00b2da857b 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_cornell_green.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_cornell_green.material @@ -17,4 +17,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_cornell_red.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_cornell_red.material index 526ef422c5..00b2da857b 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_cornell_red.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_cornell_red.material @@ -17,4 +17,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_cornell_white.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_cornell_white.material index 1817ad241b..8a8044d19b 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_cornell_white.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_cornell_white.material @@ -17,4 +17,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_crown.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_crown.material index c3ca35c73b..57991d40fb 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_crown.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_crown.material @@ -16,4 +16,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_floor.material b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_floor.material index b231de124b..0720d45c14 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_floor.material +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Assets/Objects/cornell_room_floor.material @@ -16,4 +16,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Launch_Cmd.bat b/Gems/AtomContent/LookDevelopmentStudioPixar/Launch_Cmd.bat index 7af7cbf98b..2056a5bf44 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Launch_Cmd.bat +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Launch_Cmd.bat @@ -46,4 +46,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Launch_Maya_2020.bat b/Gems/AtomContent/LookDevelopmentStudioPixar/Launch_Maya_2020.bat index 149ccb1a7f..fab2bb21fd 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Launch_Maya_2020.bat +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Launch_Maya_2020.bat @@ -67,4 +67,4 @@ POPD :END_OF_FILE -exit /b 0 \ No newline at end of file +exit /b 0 diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Launch_WingIDE-7-1.bat b/Gems/AtomContent/LookDevelopmentStudioPixar/Launch_WingIDE-7-1.bat index a485440215..9f143fd889 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Launch_WingIDE-7-1.bat +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Launch_WingIDE-7-1.bat @@ -79,4 +79,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomContent/LookDevelopmentStudioPixar/Project_Env.bat b/Gems/AtomContent/LookDevelopmentStudioPixar/Project_Env.bat index d1811a945c..74bc374ab8 100644 --- a/Gems/AtomContent/LookDevelopmentStudioPixar/Project_Env.bat +++ b/Gems/AtomContent/LookDevelopmentStudioPixar/Project_Env.bat @@ -71,4 +71,4 @@ GOTO END_OF_FILE :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/AnodizedMetal/anodized_metal.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/AnodizedMetal/anodized_metal.material index b05f7a2693..cb2c725678 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/AnodizedMetal/anodized_metal.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/AnodizedMetal/anodized_metal.material @@ -28,4 +28,4 @@ "factor": 0.24242420494556428 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Asphalt/asphalt.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Asphalt/asphalt.material index 565144e210..a004cefd18 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Asphalt/asphalt.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Asphalt/asphalt.material @@ -12,4 +12,4 @@ "textureMap": "Materials/Asphalt/asphalt_normal.jpg" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/BasicFabric/basic_fabric.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/BasicFabric/basic_fabric.material index cf273914bc..bf26749d3c 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/BasicFabric/basic_fabric.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/BasicFabric/basic_fabric.material @@ -22,4 +22,4 @@ "tileV": 1.5 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/BrushedSteel/brushed_steel.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/BrushedSteel/brushed_steel.material index 8479c4e2c7..0a98da1143 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/BrushedSteel/brushed_steel.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/BrushedSteel/brushed_steel.material @@ -26,4 +26,4 @@ "tileV": 1.5 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/CarPaint/car_paint.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/CarPaint/car_paint.material index 0250dea58c..3cd0e542fa 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/CarPaint/car_paint.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/CarPaint/car_paint.material @@ -29,4 +29,4 @@ "factor": 0.3700000047683716 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Coal/coal.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Coal/coal.material index 1d5975fe73..78ceb399ee 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Coal/coal.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Coal/coal.material @@ -20,4 +20,4 @@ "textureMap": "Materials/Coal/coal_roughness.jpg" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/ConcreteStucco/concrete_stucco.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/ConcreteStucco/concrete_stucco.material index b2d224a1c0..ab9f366ff6 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/ConcreteStucco/concrete_stucco.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/ConcreteStucco/concrete_stucco.material @@ -29,4 +29,4 @@ "tileV": 0.4000000059604645 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Copper/copper.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Copper/copper.material index e1193b52de..4489e12c4d 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Copper/copper.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Copper/copper.material @@ -27,4 +27,4 @@ "subsurfaceScatterFactor": 0.9595959782600403 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Fabric/fabric.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Fabric/fabric.material index bdc23b2758..ff3a250b96 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Fabric/fabric.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Fabric/fabric.material @@ -14,4 +14,4 @@ "factor": 0.9595959782600403 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/GalvanizedSteel/galvanized_steel.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/GalvanizedSteel/galvanized_steel.material index a12612009f..aca0648374 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/GalvanizedSteel/galvanized_steel.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/GalvanizedSteel/galvanized_steel.material @@ -18,4 +18,4 @@ "tileV": 2.0 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/GlazedClay/glazed_clay.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/GlazedClay/glazed_clay.material index 5d066d0f90..66f4dd7d00 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/GlazedClay/glazed_clay.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/GlazedClay/glazed_clay.material @@ -35,4 +35,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Gloss/gloss.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Gloss/gloss.material index 152d04591a..ceaca4a274 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Gloss/gloss.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Gloss/gloss.material @@ -19,4 +19,4 @@ "factor": 0.06060609966516495 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Gold/gold.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Gold/gold.material index 9fefd0af70..b9ee3e5a12 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Gold/gold.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Gold/gold.material @@ -23,4 +23,4 @@ "factor": 0.06060609966516495 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Ground/ground.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Ground/ground.material index 88db4c66e6..86f84d4c84 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Ground/ground.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Ground/ground.material @@ -16,4 +16,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Iron/iron.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Iron/iron.material index ad14ce8c00..d859a4a4cf 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Iron/iron.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Iron/iron.material @@ -22,4 +22,4 @@ "factor": 0.28282830119132998 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Leather/dark_leather.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Leather/dark_leather.material index 2f1283dbf1..6c14a0c7fe 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Leather/dark_leather.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Leather/dark_leather.material @@ -18,4 +18,4 @@ "tileV": 0.75 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Light_Leather/light_leather.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Light_Leather/light_leather.material index 58b9ceca83..1ae26a8e0d 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Light_Leather/light_leather.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Light_Leather/light_leather.material @@ -20,4 +20,4 @@ "tileV": 4.0 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/MicrofiberFabric/microfiber_fabric.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/MicrofiberFabric/microfiber_fabric.material index 3cddf1b16d..d2f5964457 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/MicrofiberFabric/microfiber_fabric.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/MicrofiberFabric/microfiber_fabric.material @@ -20,4 +20,4 @@ "tileV": 0.25 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/MixedStones/mixed_stones.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/MixedStones/mixed_stones.material index 918c25bac7..b6dea22b24 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/MixedStones/mixed_stones.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/MixedStones/mixed_stones.material @@ -19,4 +19,4 @@ "useTexture": false } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Nickle/nickle.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Nickle/nickle.material index ceb9052b4d..82ff63aa20 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Nickle/nickle.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Nickle/nickle.material @@ -22,4 +22,4 @@ "factor": 0.16161620616912843 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plaster/plaster.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plaster/plaster.material index 3bbe54d24f..3121fdac24 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plaster/plaster.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plaster/plaster.material @@ -41,4 +41,4 @@ "subsurfaceScatterFactor": 0.1414141058921814 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plastic_01/plastic_01.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plastic_01/plastic_01.material index a5c05ba43d..e953d04238 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plastic_01/plastic_01.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plastic_01/plastic_01.material @@ -38,4 +38,4 @@ "subsurfaceScatterFactor": 0.1414141058921814 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plastic_02/plastic_02.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plastic_02/plastic_02.material index e9c70e9afb..c30c3234c0 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plastic_02/plastic_02.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plastic_02/plastic_02.material @@ -19,4 +19,4 @@ "factor": 0.24242420494556428 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plastic_03/plastic_03.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plastic_03/plastic_03.material index 4eeead064e..433c56251d 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plastic_03/plastic_03.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Plastic_03/plastic_03.material @@ -22,4 +22,4 @@ "factor": 0.5353534817695618 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Platinum/platinum.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Platinum/platinum.material index 0f90bc55f5..6613a21f2c 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Platinum/platinum.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Platinum/platinum.material @@ -26,4 +26,4 @@ "factor": 0.18181820213794709 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Porcelain/porcelain.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Porcelain/porcelain.material index 0a3b7c71aa..cef8ed194e 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Porcelain/porcelain.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Porcelain/porcelain.material @@ -16,4 +16,4 @@ "factor": 0.07070709764957428 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/RotaryBrushedSteel/rotary_brushed_steel.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/RotaryBrushedSteel/rotary_brushed_steel.material index bfe4ac5d4d..866c18d650 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/RotaryBrushedSteel/rotary_brushed_steel.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/RotaryBrushedSteel/rotary_brushed_steel.material @@ -23,4 +23,4 @@ "factor": 0.12121210247278214 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Rust/rust.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Rust/rust.material index 62a0a4b3b0..f6f2bdc52b 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Rust/rust.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Rust/rust.material @@ -14,4 +14,4 @@ "factor": 0.9191918969154358 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Suede/suede.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Suede/suede.material index f553334550..782ed7451c 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Suede/suede.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/Suede/suede.material @@ -15,4 +15,4 @@ "textureMap": "Materials/Suede/suede_roughness.jpg" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/TireRubber/tire_rubber.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/TireRubber/tire_rubber.material index 0a2c1f745b..2fc5cec7a4 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/TireRubber/tire_rubber.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/TireRubber/tire_rubber.material @@ -16,4 +16,4 @@ "factor": 0.5454545021057129 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/WoodPlanks/wood_planks.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/WoodPlanks/wood_planks.material index d651b1c1ac..91f89a0a1b 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/WoodPlanks/wood_planks.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/WoodPlanks/wood_planks.material @@ -15,4 +15,4 @@ "textureMap": "Materials/WoodPlanks/wood_planks_normal.jpg" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/WornMetal/warn_metal.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/WornMetal/warn_metal.material index a2ffa2b861..cfdba2d2ef 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/WornMetal/warn_metal.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/WornMetal/warn_metal.material @@ -21,4 +21,4 @@ "tileV": 1.5 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/black.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/black.material index d36cec6599..56759107c9 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/black.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/black.material @@ -13,4 +13,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/blue.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/blue.material index a7cb8b02af..4691b674e0 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/blue.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/blue.material @@ -13,4 +13,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/green.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/green.material index ddd36fedba..6e118ddc7c 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/green.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/green.material @@ -13,4 +13,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/grey.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/grey.material index e9d67d6d3d..82e8b17127 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/grey.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/grey.material @@ -13,4 +13,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/red.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/red.material index f5626a3bd6..2527f82148 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/red.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/red.material @@ -13,4 +13,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/white.material b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/white.material index 2e4eee7f8e..bfb95933c4 100644 --- a/Gems/AtomContent/ReferenceMaterials/Assets/Materials/white.material +++ b/Gems/AtomContent/ReferenceMaterials/Assets/Materials/white.material @@ -3,4 +3,4 @@ "materialType": "Materials/Types/StandardPBR.materialtype", "parentMaterial": "", "propertyLayoutVersion": 3 -} \ No newline at end of file +} diff --git a/Gems/AtomContent/ReferenceMaterials/Launch_Cmd.bat b/Gems/AtomContent/ReferenceMaterials/Launch_Cmd.bat index 7af7cbf98b..2056a5bf44 100644 --- a/Gems/AtomContent/ReferenceMaterials/Launch_Cmd.bat +++ b/Gems/AtomContent/ReferenceMaterials/Launch_Cmd.bat @@ -46,4 +46,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomContent/ReferenceMaterials/Launch_Maya_2020.bat b/Gems/AtomContent/ReferenceMaterials/Launch_Maya_2020.bat index 149ccb1a7f..fab2bb21fd 100644 --- a/Gems/AtomContent/ReferenceMaterials/Launch_Maya_2020.bat +++ b/Gems/AtomContent/ReferenceMaterials/Launch_Maya_2020.bat @@ -67,4 +67,4 @@ POPD :END_OF_FILE -exit /b 0 \ No newline at end of file +exit /b 0 diff --git a/Gems/AtomContent/ReferenceMaterials/Launch_WingIDE-7-1.bat b/Gems/AtomContent/ReferenceMaterials/Launch_WingIDE-7-1.bat index a485440215..9f143fd889 100644 --- a/Gems/AtomContent/ReferenceMaterials/Launch_WingIDE-7-1.bat +++ b/Gems/AtomContent/ReferenceMaterials/Launch_WingIDE-7-1.bat @@ -79,4 +79,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomContent/ReferenceMaterials/Project_Env.bat b/Gems/AtomContent/ReferenceMaterials/Project_Env.bat index e49685ffc1..ac61e4ac9a 100644 --- a/Gems/AtomContent/ReferenceMaterials/Project_Env.bat +++ b/Gems/AtomContent/ReferenceMaterials/Project_Env.bat @@ -70,4 +70,4 @@ GOTO END_OF_FILE :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomContent/Sponza/Assets/objects/lightBlocker_lambert1.material b/Gems/AtomContent/Sponza/Assets/objects/lightBlocker_lambert1.material index dba44f7b49..c8e9f1f8f7 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/lightBlocker_lambert1.material +++ b/Gems/AtomContent/Sponza/Assets/objects/lightBlocker_lambert1.material @@ -16,4 +16,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_arch.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_arch.material index 770e8b92cf..1102fb150a 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_arch.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_arch.material @@ -47,4 +47,4 @@ "textureMap": "Textures/arch_1k_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_background.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_background.material index 1347f71c86..c1853250d7 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_background.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_background.material @@ -53,4 +53,4 @@ "textureMap": "Textures/background_1k_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_bricks.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_bricks.material index 4671e3906d..a269098b4d 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_bricks.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_bricks.material @@ -52,4 +52,4 @@ "textureMap": "Textures/bricks_1k_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_ceiling.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_ceiling.material index 3c15eb8227..94225cd00e 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_ceiling.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_ceiling.material @@ -54,4 +54,4 @@ "textureMap": "Textures/ceiling_1k_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_chain.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_chain.material index 4e39112383..223bd0a24f 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_chain.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_chain.material @@ -40,4 +40,4 @@ "factor": 0.4000000059604645 } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_columna.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_columna.material index 62ac3e7ed7..8f1cea8649 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_columna.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_columna.material @@ -53,4 +53,4 @@ "textureMap": "Textures/columnA_1k_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_columnb.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_columnb.material index bf1e9aea61..ac474d7e76 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_columnb.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_columnb.material @@ -52,4 +52,4 @@ "textureMap": "Textures/columnB_1k_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_columnc.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_columnc.material index 9614428cd8..81fd03fc4a 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_columnc.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_columnc.material @@ -53,4 +53,4 @@ "textureMap": "Textures/columnC_1k_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_curtainblue.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_curtainblue.material index 47cd16b0eb..351091e48a 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_curtainblue.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_curtainblue.material @@ -44,4 +44,4 @@ "enableMultiScatterCompensation": true } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_curtaingreen.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_curtaingreen.material index aba840ce9e..ab656cf3dc 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_curtaingreen.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_curtaingreen.material @@ -41,4 +41,4 @@ "textureMap": "Textures/curtain_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_curtainred.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_curtainred.material index 7255e35e88..e9d00dbac0 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_curtainred.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_curtainred.material @@ -46,4 +46,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_details.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_details.material index 5586d371a8..fde599fd4c 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_details.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_details.material @@ -44,4 +44,4 @@ "textureMap": "Textures/details_1k_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_fabricblue.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_fabricblue.material index 23168ff9b5..0f7331c344 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_fabricblue.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_fabricblue.material @@ -41,4 +41,4 @@ "textureMap": "Textures/fabric_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_fabricgreen.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_fabricgreen.material index 5760004e39..9150a3caa5 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_fabricgreen.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_fabricgreen.material @@ -41,4 +41,4 @@ "textureMap": "Textures/fabric_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_fabricred.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_fabricred.material index bd3eea7ed3..b697e91b28 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_fabricred.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_fabricred.material @@ -41,4 +41,4 @@ "textureMap": "Textures/fabric_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_flagpole.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_flagpole.material index b649ca13a2..e50e8a0ed2 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_flagpole.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_flagpole.material @@ -50,4 +50,4 @@ "enableMultiScatterCompensation": true } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_floor.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_floor.material index 5cb52480ec..064a2b24a6 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_floor.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_floor.material @@ -49,4 +49,4 @@ "textureMap": "Textures/floor_1k_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_leaf.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_leaf.material index 4508a68f3f..269e1e5684 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_leaf.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_leaf.material @@ -67,4 +67,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_lion.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_lion.material index 32dd098c99..8dc4852b03 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_lion.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_lion.material @@ -51,4 +51,4 @@ "enableMultiScatterCompensation": true } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_roof.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_roof.material index fda36db2a3..0a7246703c 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_roof.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_roof.material @@ -41,4 +41,4 @@ "textureMap": "Textures/roof_1k_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vase.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vase.material index 6538caf94b..77adc798a0 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vase.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vase.material @@ -50,4 +50,4 @@ "enableMultiScatterCompensation": true } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vasehanging.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vasehanging.material index 7f090b54da..22e78f03ae 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vasehanging.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vasehanging.material @@ -47,4 +47,4 @@ "textureMap": "Textures/vaseHanging_1k_roughness.png" } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vaseplant.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vaseplant.material index c5bfe5c6b4..37d9e2c01c 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vaseplant.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vaseplant.material @@ -48,4 +48,4 @@ ] } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vaseround.material b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vaseround.material index 78c30d614f..c773146b51 100644 --- a/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vaseround.material +++ b/Gems/AtomContent/Sponza/Assets/objects/sponza_mat_vaseround.material @@ -54,4 +54,4 @@ "enableMultiScatterCompensation": true } } -} \ No newline at end of file +} diff --git a/Gems/AtomContent/Sponza/Launch_Cmd.bat b/Gems/AtomContent/Sponza/Launch_Cmd.bat index 537380dafa..f69d4ef49c 100644 --- a/Gems/AtomContent/Sponza/Launch_Cmd.bat +++ b/Gems/AtomContent/Sponza/Launch_Cmd.bat @@ -44,4 +44,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomContent/Sponza/Launch_Maya_2020.bat b/Gems/AtomContent/Sponza/Launch_Maya_2020.bat index c6368c7191..224d8c15d0 100644 --- a/Gems/AtomContent/Sponza/Launch_Maya_2020.bat +++ b/Gems/AtomContent/Sponza/Launch_Maya_2020.bat @@ -64,4 +64,4 @@ POPD :END_OF_FILE -exit /b 0 \ No newline at end of file +exit /b 0 diff --git a/Gems/AtomContent/Sponza/Launch_WingIDE-7-1.bat b/Gems/AtomContent/Sponza/Launch_WingIDE-7-1.bat index 3e2d4bd9cb..f73fb640d5 100644 --- a/Gems/AtomContent/Sponza/Launch_WingIDE-7-1.bat +++ b/Gems/AtomContent/Sponza/Launch_WingIDE-7-1.bat @@ -79,4 +79,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomContent/Sponza/Project_Env.bat b/Gems/AtomContent/Sponza/Project_Env.bat index 46d4663c34..b06acfaa9a 100644 --- a/Gems/AtomContent/Sponza/Project_Env.bat +++ b/Gems/AtomContent/Sponza/Project_Env.bat @@ -68,4 +68,4 @@ GOTO END_OF_FILE :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/SimpleTextured.azsl b/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/SimpleTextured.azsl index 154927cf27..119b9ce517 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/SimpleTextured.azsl +++ b/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/SimpleTextured.azsl @@ -103,4 +103,4 @@ PSOutput MainPS(VSOutput IN) OUT.m_color.a = opacity; return OUT; -}; \ No newline at end of file +}; diff --git a/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/SimpleTextured.shadervariantlist b/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/SimpleTextured.shadervariantlist index 04a55021b2..0f958e546b 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/SimpleTextured.shadervariantlist +++ b/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/SimpleTextured.shadervariantlist @@ -23,4 +23,4 @@ } } ] -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/AtomBridge/Code/Include/AtomBridge/AtomBridgeBus.h b/Gems/AtomLyIntegration/AtomBridge/Code/Include/AtomBridge/AtomBridgeBus.h index b3026b7352..ac27006b71 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Code/Include/AtomBridge/AtomBridgeBus.h +++ b/Gems/AtomLyIntegration/AtomBridge/Code/Include/AtomBridge/AtomBridgeBus.h @@ -30,4 +30,4 @@ namespace AZ }; using AtomBridgeRequestBus = AZ::EBus; } // namespace AtomBridge -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomBridgeModule.cpp b/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomBridgeModule.cpp index 66b1a60417..6d805189bc 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomBridgeModule.cpp +++ b/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomBridgeModule.cpp @@ -46,4 +46,4 @@ namespace AZ // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(Gem_Atom_AtomBridge, AZ::AtomBridge::Module) -#endif \ No newline at end of file +#endif diff --git a/Gems/AtomLyIntegration/AtomBridge/Code/Source/BuilderComponent.cpp b/Gems/AtomLyIntegration/AtomBridge/Code/Source/BuilderComponent.cpp index ef4c390fe0..b6ff2cb66d 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Code/Source/BuilderComponent.cpp +++ b/Gems/AtomLyIntegration/AtomBridge/Code/Source/BuilderComponent.cpp @@ -41,7 +41,6 @@ namespace AZ BuilderComponent::~BuilderComponent() { - AZ::Component::~Component(); AZ::Interface::Unregister(this); } diff --git a/Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/FontCommon.h b/Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/FontCommon.h index 24e7564189..eb8581324e 100644 --- a/Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/FontCommon.h +++ b/Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/FontCommon.h @@ -46,4 +46,4 @@ namespace AZ x2 = 1, x4 = 2, }; -}; \ No newline at end of file +}; diff --git a/Gems/AtomLyIntegration/CMakeLists.txt b/Gems/AtomLyIntegration/CMakeLists.txt index 66887ce307..57bb860a9e 100644 --- a/Gems/AtomLyIntegration/CMakeLists.txt +++ b/Gems/AtomLyIntegration/CMakeLists.txt @@ -15,5 +15,4 @@ add_subdirectory(AtomImGuiTools) add_subdirectory(EMotionFXAtom) add_subdirectory(AtomFont) add_subdirectory(TechnicalArt) -add_subdirectory(CryRenderAtomShim) add_subdirectory(AtomBridge) diff --git a/Gems/AtomLyIntegration/CommonFeatures/AssetProcessorGemConfig.setreg b/Gems/AtomLyIntegration/CommonFeatures/AssetProcessorGemConfig.setreg index e43b0dea2d..4ea30bd012 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/AssetProcessorGemConfig.setreg +++ b/Gems/AtomLyIntegration/CommonFeatures/AssetProcessorGemConfig.setreg @@ -10,4 +10,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/CommonFeatures/Assets/Editor/Scripts/LegacyContentConversion/LegacyActorComponentConverter.py b/Gems/AtomLyIntegration/CommonFeatures/Assets/Editor/Scripts/LegacyContentConversion/LegacyActorComponentConverter.py index 4555dd6905..d9f096f797 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Assets/Editor/Scripts/LegacyContentConversion/LegacyActorComponentConverter.py +++ b/Gems/AtomLyIntegration/CommonFeatures/Assets/Editor/Scripts/LegacyContentConversion/LegacyActorComponentConverter.py @@ -81,4 +81,4 @@ class Actor_Component_Converter(Component_Converter): def reset(self): self.oldMaterialRelativePath = "" - self.oldFbxRelativePathWithoutExtension = "" \ No newline at end of file + self.oldFbxRelativePathWithoutExtension = "" diff --git a/Gems/AtomLyIntegration/CommonFeatures/Assets/Editor/Scripts/LegacyContentConversion/LegacyMaterialComponentConverter.py b/Gems/AtomLyIntegration/CommonFeatures/Assets/Editor/Scripts/LegacyContentConversion/LegacyMaterialComponentConverter.py index 196534fc83..985c5eb7f4 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Assets/Editor/Scripts/LegacyContentConversion/LegacyMaterialComponentConverter.py +++ b/Gems/AtomLyIntegration/CommonFeatures/Assets/Editor/Scripts/LegacyContentConversion/LegacyMaterialComponentConverter.py @@ -264,4 +264,4 @@ class Material_Component_Converter(object): materialList.append(Material_Assignment_Info(slot, assignment)) - return materialList \ No newline at end of file + return materialList diff --git a/Gems/AtomLyIntegration/CommonFeatures/Assets/Editor/Scripts/LegacyContentConversion/LegacyPointLightComponentConverter.py b/Gems/AtomLyIntegration/CommonFeatures/Assets/Editor/Scripts/LegacyContentConversion/LegacyPointLightComponentConverter.py index 7262bd24f8..0ace34743a 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Assets/Editor/Scripts/LegacyContentConversion/LegacyPointLightComponentConverter.py +++ b/Gems/AtomLyIntegration/CommonFeatures/Assets/Editor/Scripts/LegacyContentConversion/LegacyPointLightComponentConverter.py @@ -223,4 +223,4 @@ class Point_Light_Component_Converter(Component_Converter): def reset(self): self.color = "" self.diffuse_multiplier = "" - self.point_max_distance = "" \ No newline at end of file + self.point_max_distance = "" diff --git a/Gems/AtomLyIntegration/CommonFeatures/Assets/EnvHDRi/photo_studio_01.lightingconfig.json b/Gems/AtomLyIntegration/CommonFeatures/Assets/EnvHDRi/photo_studio_01.lightingconfig.json index d3472a5f2f..7c36785a2b 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Assets/EnvHDRi/photo_studio_01.lightingconfig.json +++ b/Gems/AtomLyIntegration/CommonFeatures/Assets/EnvHDRi/photo_studio_01.lightingconfig.json @@ -125,4 +125,4 @@ "shadowCatcherOpacity": 0.15000000596046449 } ] -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/CommonFeatures/Assets/Objects/Lucy/lucy_brass.material b/Gems/AtomLyIntegration/CommonFeatures/Assets/Objects/Lucy/lucy_brass.material index 8b37245ae7..58f195e78b 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Assets/Objects/Lucy/lucy_brass.material +++ b/Gems/AtomLyIntegration/CommonFeatures/Assets/Objects/Lucy/lucy_brass.material @@ -30,4 +30,4 @@ "textureMap": "Objects/Lucy/Lucy_brass_roughness.tif" } } -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/CommonFeatures/Assets/Objects/Lucy/lucy_stone.material b/Gems/AtomLyIntegration/CommonFeatures/Assets/Objects/Lucy/lucy_stone.material index 4f6a9e1292..1ed516a864 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Assets/Objects/Lucy/lucy_stone.material +++ b/Gems/AtomLyIntegration/CommonFeatures/Assets/Objects/Lucy/lucy_stone.material @@ -30,4 +30,4 @@ "textureMap": "Objects/Lucy/Lucy_stone_roughness.tif" } } -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Grid/GridComponentBus.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Grid/GridComponentBus.h index 8a807cc804..57710a7ede 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Grid/GridComponentBus.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Grid/GridComponentBus.h @@ -51,4 +51,4 @@ namespace AZ using GridComponentNotificationBus = EBus; } // namespace Render -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Grid/GridComponentConfig.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Grid/GridComponentConfig.h index b0ae1ae927..725f52ea16 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Grid/GridComponentConfig.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Grid/GridComponentConfig.h @@ -39,4 +39,4 @@ namespace AZ AZ::Color m_secondaryColor = AZ::Color(0.5f, 0.5f, 0.5f, 1.0f); }; } // namespace Render -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Grid/GridComponentConstants.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Grid/GridComponentConstants.h index 091a695284..ae88ed8917 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Grid/GridComponentConstants.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Grid/GridComponentConstants.h @@ -19,4 +19,4 @@ namespace AZ static constexpr const char* const GridComponentTypeId = "{27ACB2B3-C889-4DA5-BD27-E8C45CFBCFD6}"; static constexpr const char* const EditorGridComponentTypeId = "{DF2D071A-EC31-428A-9FD0-2B8A59945417}"; } // namespace Render -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/ImageBasedLights/ImageBasedLightComponentConstants.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/ImageBasedLights/ImageBasedLightComponentConstants.h index 6436302847..deef52b7b7 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/ImageBasedLights/ImageBasedLightComponentConstants.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/ImageBasedLights/ImageBasedLightComponentConstants.h @@ -19,4 +19,4 @@ namespace AZ static constexpr const char* const ImageBasedLightComponentTypeId = "{33A1302F-A769-4D06-820A-096A4836A7E9}"; static constexpr const char* const EditorImageBasedLightComponentTypeId = "{6202F16C-DDF9-4026-9479-F5BDC621D372}"; } // namespace Render -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h index e29a8df0e2..10622090cc 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h @@ -19,4 +19,4 @@ namespace AZ static constexpr const char* const MaterialComponentTypeId = "{E5A56D7F-C63E-4080-BF62-01326AC60982}"; static constexpr const char* const EditorMaterialComponentTypeId = "{02B60E9D-470B-447D-A6EE-7D635B154183}"; } // namespace Render -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h index f12db2ec9d..65233a4847 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h @@ -27,7 +27,7 @@ namespace AZ { public: virtual void SetModelAsset(Data::Asset modelAsset) = 0; - virtual const Data::Asset& GetModelAsset() const = 0; + virtual Data::Asset GetModelAsset() const = 0; virtual void SetModelAssetId(Data::AssetId modelAssetId) = 0; virtual Data::AssetId GetModelAssetId() const = 0; @@ -35,7 +35,7 @@ namespace AZ virtual void SetModelAssetPath(const AZStd::string& path) = 0; virtual AZStd::string GetModelAssetPath() const = 0; - virtual const Data::Instance GetModel() const = 0; + virtual Data::Instance GetModel() const = 0; virtual void SetSortKey(RHI::DrawItemSortKey sortKey) = 0; virtual RHI::DrawItemSortKey GetSortKey() const = 0; @@ -78,12 +78,15 @@ namespace AZ { AZ::EBusConnectionPolicy::Connect(busPtr, context, handler, connectLock, id); + Data::Asset modelAsset; + MeshComponentRequestBus::EventResult(modelAsset, id, &MeshComponentRequestBus::Events::GetModelAsset); Data::Instance model; MeshComponentRequestBus::EventResult(model, id, &MeshComponentRequestBus::Events::GetModel); + if (model && - model->GetModelAsset().GetStatus() == AZ::Data::AssetData::AssetStatus::Ready) + modelAsset.GetStatus() == AZ::Data::AssetData::AssetStatus::Ready) { - handler->OnModelReady(model->GetModelAsset(), model); + handler->OnModelReady(modelAsset, model); } } }; diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h index e8b75f6a58..26932becca 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h @@ -19,4 +19,4 @@ namespace AZ static constexpr const char* const MeshComponentTypeId = "{C7801FA8-3E82-4D40-B039-4854F1892FDE}"; static constexpr const char* const EditorMeshComponentTypeId = "{DCE68F6E-2E16-4CB4-A834-B6C2F900A7E9}"; } // namespace Render -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/ReflectionProbe/EditorReflectionProbeBus.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/ReflectionProbe/EditorReflectionProbeBus.h index d0f5374394..4293190356 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/ReflectionProbe/EditorReflectionProbeBus.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/ReflectionProbe/EditorReflectionProbeBus.h @@ -33,4 +33,4 @@ namespace AZ using EditorReflectionProbeBus = AZ::EBus; } -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Resources/Icons/materialtype.svg b/Gems/AtomLyIntegration/CommonFeatures/Code/Resources/Icons/materialtype.svg index ee0164a328..98950e17b6 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Resources/Icons/materialtype.svg +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Resources/Icons/materialtype.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/DiskLightDelegate.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/DiskLightDelegate.cpp index 2758da2b38..54babd3bc1 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/DiskLightDelegate.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/DiskLightDelegate.cpp @@ -93,7 +93,7 @@ namespace AZ::Render else { debugDisplay.DrawWireDisk(Vector3::CreateZero(), Vector3::CreateAxisZ(), radius); - debugDisplay.DrawArc(Vector3::CreateZero(), radius, 90.0f, 180.0f, -3.0f, 0); + debugDisplay.DrawArc(Vector3::CreateZero(), radius, 270.0f, 180.0f, 3.0f, 0); debugDisplay.DrawArc(Vector3::CreateZero(), radius, 0.0f, 180.0f, 3.0f, 1); } debugDisplay.PopMatrix(); diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentInspector.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentInspector.cpp index 38e41a74b4..f7915bbff4 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentInspector.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentInspector.cpp @@ -203,6 +203,7 @@ namespace AZ propertyConfig.m_id = AZ::RPI::MaterialPropertyId(groupNameId, shaderInputStr).GetCStr(); propertyConfig.m_nameId = shaderInputStr; propertyConfig.m_displayName = shaderInputStr; + propertyConfig.m_groupName = groupDisplayName; propertyConfig.m_description = shaderInputStr; propertyConfig.m_defaultValue = uvName; propertyConfig.m_originalValue = uvName; @@ -247,7 +248,9 @@ namespace AZ AtomToolsFramework::ConvertToPropertyConfig(propertyConfig, propertyDefinition); propertyConfig.m_id = AZ::RPI::MaterialPropertyId(groupNameId, propertyDefinition.m_nameId).GetFullName(); + propertyConfig.m_groupName = groupDisplayName; const auto& propertyIndex = m_editData.m_materialAsset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyConfig.m_id); + propertyConfig.m_showThumbnail = true; propertyConfig.m_defaultValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialTypeAsset->GetDefaultPropertyValues()[propertyIndex.GetIndex()]); propertyConfig.m_parentValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialTypeAsset->GetDefaultPropertyValues()[propertyIndex.GetIndex()]); propertyConfig.m_originalValue = AtomToolsFramework::ConvertToEditableType(m_editData.m_materialAsset->GetPropertyValues()[propertyIndex.GetIndex()]); diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSlot.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSlot.cpp index 2f74991756..9d63f4a4a9 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSlot.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSlot.cpp @@ -98,7 +98,7 @@ namespace AZ ->Attribute(AZ::Edit::Attributes::DefaultAsset, &EditorMaterialComponentSlot::GetDefaultAssetId) ->Attribute(AZ::Edit::Attributes::NameLabelOverride, &EditorMaterialComponentSlot::GetLabel) ->Attribute(AZ::Edit::Attributes::ShowProductAssetFileName, true) - ->Attribute("ThumbnailWithDropDown", &EditorMaterialComponentSlot::OpenPopupMenu) + ->Attribute("ThumbnailCallback", &EditorMaterialComponentSlot::OpenPopupMenu) ; } } diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.cpp index 21f592db4a..b0b9a39780 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.cpp @@ -21,13 +21,13 @@ namespace AZ { namespace Thumbnails { - const int MaterialThumbnailSize = 200; + static constexpr const int MaterialThumbnailSize = 512; // 512 is the default size in render to texture pass ////////////////////////////////////////////////////////////////////////// // MaterialThumbnail ////////////////////////////////////////////////////////////////////////// - MaterialThumbnail::MaterialThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key, int thumbnailSize) - : Thumbnail(key, thumbnailSize) + MaterialThumbnail::MaterialThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key) + : Thumbnail(key) { m_assetId = GetAssetId(key, RPI::MaterialAsset::RTTI_Type()); if (!m_assetId.IsValid()) @@ -47,7 +47,7 @@ namespace AZ RPI::MaterialAsset::RTTI_Type(), &AzToolsFramework::Thumbnailer::ThumbnailerRendererRequests::RenderThumbnail, m_key, - m_thumbnailSize); + MaterialThumbnailSize); // wait for response from thumbnail renderer m_renderWait.acquire(); } diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.h index 249426dfe8..612e44fb98 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialThumbnail.h @@ -36,7 +36,7 @@ namespace AZ { Q_OBJECT public: - MaterialThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key, int thumbnailSize); + MaterialThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key); ~MaterialThumbnail() override; //! AzToolsFramework::ThumbnailerRendererNotificationBus::Handler overrides... diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.cpp index b0315fdf9c..9d2196de2b 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.cpp @@ -268,12 +268,32 @@ namespace AZ } } + bool MeshComponentController::RequiresCloning(const Data::Asset& modelAsset) + { + // Is the model asset containing a cloth buffer? If yes, we need to clone the model asset for instancing. + const AZStd::array_view> lodAssets = modelAsset->GetLodAssets(); + for (const AZ::Data::Asset& lodAsset : lodAssets) + { + const AZStd::array_view meshes = lodAsset->GetMeshes(); + for (const AZ::RPI::ModelLodAsset::Mesh& mesh : meshes) + { + if (mesh.GetSemanticBufferAssetView(AZ::Name("CLOTH_DATA")) != nullptr) + { + return true; + } + } + } + + return false; + } + void MeshComponentController::HandleModelChange(Data::Instance model) { - if (model) + Data::Asset modelAsset = m_meshFeatureProcessor->GetModelAsset(m_meshHandle); + if (model && modelAsset) { - m_configuration.m_modelAsset = model->GetModelAsset(); - MeshComponentNotificationBus::Event(m_entityId, &MeshComponentNotificationBus::Events::OnModelReady, model->GetModelAsset(), model); + m_configuration.m_modelAsset = modelAsset; + MeshComponentNotificationBus::Event(m_entityId, &MeshComponentNotificationBus::Events::OnModelReady, m_configuration.m_modelAsset, model); MaterialReceiverNotificationBus::Event(m_entityId, &MaterialReceiverNotificationBus::Events::OnMaterialAssignmentsChanged); AzFramework::EntityBoundsUnionRequestBus::Broadcast( &AzFramework::EntityBoundsUnionRequestBus::Events::RefreshEntityLocalBoundsUnion, m_entityId); @@ -288,7 +308,8 @@ namespace AZ MaterialComponentRequestBus::EventResult(materials, m_entityId, &MaterialComponentRequests::GetMaterialOverrides); m_meshFeatureProcessor->ReleaseMesh(m_meshHandle); - m_meshHandle = m_meshFeatureProcessor->AcquireMesh(m_configuration.m_modelAsset, materials); + m_meshHandle = m_meshFeatureProcessor->AcquireMesh(m_configuration.m_modelAsset, materials, + /*skinnedMeshWithMotion=*/false, /*rayTracingEnabled=*/true, RequiresCloning); m_meshFeatureProcessor->ConnectModelChangeEventHandler(m_meshHandle, m_changeEventHandler); const AZ::Transform& transform = m_transformInterface ? m_transformInterface->GetWorldTM() : AZ::Transform::CreateIdentity(); @@ -345,9 +366,9 @@ namespace AZ } } - const Data::Asset& MeshComponentController::GetModelAsset() const + Data::Asset MeshComponentController::GetModelAsset() const { - return GetModel() ? GetModel()->GetModelAsset() : m_configuration.m_modelAsset; + return m_configuration.m_modelAsset; } Data::AssetId MeshComponentController::GetModelAssetId() const @@ -369,7 +390,7 @@ namespace AZ return assetPathString; } - const Data::Instance MeshComponentController::GetModel() const + Data::Instance MeshComponentController::GetModel() const { return m_meshFeatureProcessor ? m_meshFeatureProcessor->GetModel(m_meshHandle) : Data::Instance(); } diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.h index afdcfa25c7..0cda34ea42 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.h @@ -83,17 +83,16 @@ namespace AZ const MeshComponentConfig& GetConfiguration() const; private: - AZ_DISABLE_COPY(MeshComponentController); // MeshComponentRequestBus::Handler overrides ... void SetModelAsset(Data::Asset modelAsset) override; - const Data::Asset& GetModelAsset() const override; + Data::Asset GetModelAsset() const override; void SetModelAssetId(Data::AssetId modelAssetId) override; Data::AssetId GetModelAssetId() const override; void SetModelAssetPath(const AZStd::string& modelAssetPath) override; AZStd::string GetModelAssetPath() const override; - const AZ::Data::Instance GetModel() const override; + AZ::Data::Instance GetModel() const override; void SetSortKey(RHI::DrawItemSortKey sortKey) override; RHI::DrawItemSortKey GetSortKey() const override; @@ -118,6 +117,13 @@ namespace AZ // MaterialComponentNotificationBus::Handler overrides ... void OnMaterialsUpdated(const MaterialAssignmentMap& materials) override; + //! Check if the model asset requires to be cloned (e.g. cloth) for unique model instances. + //! @param modelAsset The model asset to check. + //! @result True in case the model asset needs to be cloned before creating the model. False if there is a 1:1 relationship between + //! the model asset and the model and it is static and shared. In the second case the m_originalModelAsset of the mesh handle is + //! equal to the model asset that the model is linked to. + static bool RequiresCloning(const Data::Asset& modelAsset); + void HandleModelChange(Data::Instance model); void RegisterModel(); void UnregisterModel(); diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.cpp index 315eb2a892..fed46f4608 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.cpp @@ -22,13 +22,13 @@ namespace AZ { namespace Thumbnails { - const int MeshThumbnailSize = 200; + static constexpr const int MeshThumbnailSize = 512; // 512 is the default size in render to texture pass ////////////////////////////////////////////////////////////////////////// // MeshThumbnail ////////////////////////////////////////////////////////////////////////// - MeshThumbnail::MeshThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key, int thumbnailSize) - : Thumbnail(key, thumbnailSize) + MeshThumbnail::MeshThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key) + : Thumbnail(key) { m_assetId = GetAssetId(key, RPI::ModelAsset::RTTI_Type()); if (!m_assetId.IsValid()) @@ -48,7 +48,7 @@ namespace AZ RPI::ModelAsset::RTTI_Type(), &AzToolsFramework::Thumbnailer::ThumbnailerRendererRequests::RenderThumbnail, m_key, - m_thumbnailSize); + MeshThumbnailSize); // wait for response from thumbnail renderer m_renderWait.acquire(); } diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.h index 68c7825aaa..75b6c8cf68 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshThumbnail.h @@ -35,7 +35,7 @@ namespace AZ { Q_OBJECT public: - MeshThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key, int thumbnailSize); + MeshThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey key); ~MeshThumbnail() override; //! AzToolsFramework::ThumbnailerRendererNotificationBus::Handler overrides... diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.cpp index eac4213867..976b8f4267 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.cpp @@ -53,16 +53,20 @@ namespace AZ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) + ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ->Attribute(AZ::Edit::Attributes::PrimaryAssetType, AZ::AzTypeInfo::Uuid()) - ->ClassElement(AZ::Edit::ClassElements::Group, "Cubemap") + ->ClassElement(AZ::Edit::ClassElements::Group, "Cubemap Bake") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - ->DataElement(AZ::Edit::UIHandlers::Default, &EditorReflectionProbeComponent::m_useBakedCubemap, "Use Baked Cubemap", "Selects between a cubemap that captures the environment at location in the scene or a preauthored cubemap") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorReflectionProbeComponent::OnUseBakedCubemapChanged) ->UIElement(AZ::Edit::UIHandlers::Button, "Bake Reflection Probe", "Bake Reflection Probe") ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "") ->Attribute(AZ::Edit::Attributes::ButtonText, "Bake Reflection Probe") ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorReflectionProbeComponent::BakeReflectionProbe) ->Attribute(AZ::Edit::Attributes::Visibility, &EditorReflectionProbeComponent::GetBakedCubemapVisibilitySetting) + ->ClassElement(AZ::Edit::ClassElements::Group, "Cubemap") + ->Attribute(AZ::Edit::Attributes::AutoExpand, true) + ->DataElement(AZ::Edit::UIHandlers::Default, &EditorReflectionProbeComponent::m_useBakedCubemap, "Use Baked Cubemap", "Selects between a cubemap that captures the environment at location in the scene or a preauthored cubemap") + ->Attribute(AZ::Edit::Attributes::ChangeValidate, &EditorReflectionProbeComponent::OnUseBakedCubemapValidate) + ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorReflectionProbeComponent::OnUseBakedCubemapChanged) ->DataElement(AZ::Edit::UIHandlers::MultiLineEdit, &EditorReflectionProbeComponent::m_bakedCubeMapRelativePath, "Baked Cubemap Path", "Baked Cubemap Path") ->Attribute(AZ::Edit::Attributes::ReadOnly, true) ->Attribute(AZ::Edit::Attributes::Visibility, &EditorReflectionProbeComponent::GetBakedCubemapVisibilitySetting) @@ -188,6 +192,16 @@ namespace AZ return false; } + AZ::Outcome EditorReflectionProbeComponent::OnUseBakedCubemapValidate([[maybe_unused]] void* newValue, [[maybe_unused]] const AZ::Uuid& valueType) + { + if (!m_controller.m_featureProcessor) + { + return AZ::Failure(AZStd::string("This Reflection Probe entity is hidden, it must be visible in order to change the cubemap type.")); + } + + return AZ::Success(); + } + AZ::u32 EditorReflectionProbeComponent::OnUseBakedCubemapChanged() { // save setting to the configuration diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.h index 5b992ae5aa..eba9575ec4 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.h @@ -47,6 +47,9 @@ namespace AZ void DisplayEntityViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; private: + // validation + AZ::Outcome OnUseBakedCubemapValidate(void* newValue, const AZ::Uuid& valueType); + // change notifications AZ::u32 OnUseBakedCubemapChanged(); AZ::u32 OnAuthoredCubemapChanged(); diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/CommonThumbnailRenderer.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/CommonThumbnailRenderer.cpp index 6dff92c170..06d54a20b3 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/CommonThumbnailRenderer.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/CommonThumbnailRenderer.cpp @@ -82,8 +82,9 @@ namespace AZ return m_data; } - void CommonThumbnailRenderer::RenderThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey thumbnailKey, [[maybe_unused]] int thumbnailSize) + void CommonThumbnailRenderer::RenderThumbnail(AzToolsFramework::Thumbnailer::SharedThumbnailKey thumbnailKey, int thumbnailSize) { + m_data->m_thumbnailSize = thumbnailSize; m_data->m_thumbnailQueue.push(thumbnailKey); if (m_currentStep == Step::None) { diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/ThumbnailRendererData.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/ThumbnailRendererData.h index 8a7bace6aa..28e98082d0 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/ThumbnailRendererData.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Thumbnails/Rendering/ThumbnailRendererData.h @@ -52,6 +52,7 @@ namespace AZ double m_simulateTime = 0.0f; float m_deltaTime = 0.0f; + int m_thumbnailSize = 512; //! Incoming thumbnail requests are appended to this queue and processed one at a time in OnTick function. AZStd::queue m_thumbnailQueue; diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/atomlyintegration_commonfeatures_editor_files.cmake b/Gems/AtomLyIntegration/CommonFeatures/Code/atomlyintegration_commonfeatures_editor_files.cmake index fe475da189..ff8f33e06e 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/atomlyintegration_commonfeatures_editor_files.cmake +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/atomlyintegration_commonfeatures_editor_files.cmake @@ -112,4 +112,4 @@ set(FILES Source/SurfaceData/EditorSurfaceDataMeshComponent.cpp Source/SurfaceData/EditorSurfaceDataMeshComponent.h Resources/AtomLyIntegrationResources.qrc -) \ No newline at end of file +) diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_CRELensOptics.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_CRELensOptics.cpp deleted file mode 100644 index 7b642b95e7..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_CRELensOptics.cpp +++ /dev/null @@ -1,29 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CryRenderOther_precompiled.h" -#include "../Common/RendElements/CRELensOptics.h" - - -CRELensOptics::CRELensOptics(void) -{ - mfSetType(eDATA_LensOptics); - mfUpdateFlags(FCEF_TRANSFORM); -} -CRELensOptics::~CRELensOptics(void) {} - -bool CRELensOptics::mfCompile([[maybe_unused]] CParserBin& Parser, [[maybe_unused]] SParserFrame& Frame){ return true; } - -void CRELensOptics::mfPrepare([[maybe_unused]] bool bCheckOverflow) {} - -bool CRELensOptics::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) { return true; } \ No newline at end of file diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_DevBuffer.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_DevBuffer.cpp deleted file mode 100644 index 01e16e49d5..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_DevBuffer.cpp +++ /dev/null @@ -1,192 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CryRenderOther_precompiled.h" - -////////////////////////////////////////////////////////////////////////////////////// -buffer_handle_t CDeviceBufferManager::Create_Locked(BUFFER_BIND_TYPE, BUFFER_USAGE, size_t) -{ - return buffer_handle_t(); -} - -////////////////////////////////////////////////////////////////////////////////////// -void CDeviceBufferManager::Destroy_Locked(buffer_handle_t) -{ -} - -////////////////////////////////////////////////////////////////////////////////////// -void* CDeviceBufferManager::BeginRead_Locked([[maybe_unused]] buffer_handle_t handle) -{ - return nullptr; -} - -////////////////////////////////////////////////////////////////////////////////////// -void* CDeviceBufferManager::BeginWrite_Locked([[maybe_unused]] buffer_handle_t handle) -{ - return nullptr; -} - -////////////////////////////////////////////////////////////////////////////////////// -void CDeviceBufferManager::EndReadWrite_Locked([[maybe_unused]] buffer_handle_t handle) -{ -} - -////////////////////////////////////////////////////////////////////////////////////// -bool CDeviceBufferManager::UpdateBuffer_Locked([[maybe_unused]] buffer_handle_t handle, const void*, size_t) -{ - return false; -} - -////////////////////////////////////////////////////////////////////////////////////// -size_t CDeviceBufferManager::Size_Locked(buffer_handle_t) -{ - return 0; -} - -////////////////////////////////////////////////////////////////////////////////////// -CDeviceBufferManager::CDeviceBufferManager() -{ -} - -////////////////////////////////////////////////////////////////////////////////////// -CDeviceBufferManager::~CDeviceBufferManager() -{ -} - -////////////////////////////////////////////////////////////////////////////////////// -void CDeviceBufferManager::LockDevMan() -{ -} - -////////////////////////////////////////////////////////////////////////////////////// -void CDeviceBufferManager::UnlockDevMan() -{ -} - -////////////////////////////////////////////////////////////////////////////////////// -bool CDeviceBufferManager::Init() -{ - return true; -} - -////////////////////////////////////////////////////////////////////////////////////// -bool CDeviceBufferManager::Shutdown() -{ - return true; -} - -////////////////////////////////////////////////////////////////////////////////////// -void CDeviceBufferManager::Sync([[maybe_unused]] uint32 framdid) -{ -} - -////////////////////////////////////////////////////////////////////////////////////// -void CDeviceBufferManager::Update(uint32, [[maybe_unused]] bool called_during_loading) -{ -} - -////////////////////////////////////////////////////////////////////////////////////// -buffer_handle_t CDeviceBufferManager::Create( - [[maybe_unused]] BUFFER_BIND_TYPE type - , [[maybe_unused]] BUFFER_USAGE usage - , [[maybe_unused]] size_t size) -{ - return ~0u; -} - -////////////////////////////////////////////////////////////////////////////////////// -void CDeviceBufferManager::Destroy([[maybe_unused]] buffer_handle_t handle) -{ -} - -////////////////////////////////////////////////////////////////////////////////////// -void* CDeviceBufferManager::BeginRead([[maybe_unused]] buffer_handle_t handle) -{ - return NULL; -} - -////////////////////////////////////////////////////////////////////////////////////// -void* CDeviceBufferManager::BeginWrite([[maybe_unused]] buffer_handle_t handle) -{ - return NULL; -} - -////////////////////////////////////////////////////////////////////////////////////// -void CDeviceBufferManager::EndReadWrite([[maybe_unused]] buffer_handle_t handle) -{ -} - -////////////////////////////////////////////////////////////////////////////////////// -bool CDeviceBufferManager::UpdateBuffer([[maybe_unused]] buffer_handle_t handle, [[maybe_unused]] const void* src, [[maybe_unused]] size_t size) -{ - return true; -} - -///////////////////////////////////////////////////////////// -// Legacy interface -// -// Use with care, can be removed at any point! -////////////////////////////////////////////////////////////////////////////////////// -void CDeviceBufferManager::ReleaseVBuffer(CVertexBuffer* pVB) -{ - SAFE_DELETE(pVB); -} -////////////////////////////////////////////////////////////////////////////////////// -void CDeviceBufferManager::ReleaseIBuffer(CIndexBuffer* pIB) -{ - SAFE_DELETE(pIB); -} -////////////////////////////////////////////////////////////////////////////////////// -CVertexBuffer* CDeviceBufferManager::CreateVBuffer([[maybe_unused]] size_t nVerts, const AZ::Vertex::Format& vertexFormat, [[maybe_unused]] const char* szName, [[maybe_unused]] BUFFER_USAGE usage) -{ - CVertexBuffer* pVB = new CVertexBuffer(NULL, vertexFormat); - return pVB; -} -////////////////////////////////////////////////////////////////////////////////////// -CIndexBuffer* CDeviceBufferManager::CreateIBuffer([[maybe_unused]] size_t nInds, [[maybe_unused]] const char* szNam, [[maybe_unused]] BUFFER_USAGE usage) -{ - CIndexBuffer* pIB = new CIndexBuffer(NULL); - return pIB; -} -////////////////////////////////////////////////////////////////////////////////////// -bool CDeviceBufferManager::UpdateVBuffer([[maybe_unused]] CVertexBuffer* pVB, [[maybe_unused]] void* pVerts, [[maybe_unused]] size_t nVerts) -{ - return true; -} -////////////////////////////////////////////////////////////////////////////////////// -bool CDeviceBufferManager::UpdateIBuffer([[maybe_unused]] CIndexBuffer* pIB, [[maybe_unused]] void* pInds, [[maybe_unused]] size_t nInds) -{ - return true; -} -////////////////////////////////////////////////////////////////////////////////////// -CVertexBuffer::~CVertexBuffer() -{ -} -////////////////////////////////////////////////////////////////////////////////////// -CIndexBuffer::~CIndexBuffer() -{ -} - -namespace AzRHI -{ - ConstantBuffer::~ConstantBuffer() - {} - - void ConstantBuffer::AddRef() - {} - - AZ::u32 ConstantBuffer::Release() - { - return 0; - } -} diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_PostProcess.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_PostProcess.cpp deleted file mode 100644 index 2596662259..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_PostProcess.cpp +++ /dev/null @@ -1,258 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -/* -Todo: -* Erradicate StretchRect usage -* Cleanup code -* When we have a proper static branching support use it instead of shader switches inside code -*/ -#include "CryRenderOther_precompiled.h" -#include "AtomShim_Renderer.h" -#include "I3DEngine.h" -#include "../Common/PostProcess/PostEffects.h" - -///////////////////////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////////////////////// - -AZStd::unique_ptr CMotionBlur::m_Objects[3]; -CThreadSafeRendererContainer CMotionBlur::m_FillData[RT_COMMAND_BUF_COUNT]; - -bool CPostAA::Preprocess() -{ - return true; -} - -void CPostAA::Render() -{ -} - -void CMotionBlur::InsertNewElements() -{ -} - -void CMotionBlur::FreeData() -{ -} - -bool CMotionBlur::Preprocess() -{ - return true; -} - -void CMotionBlur::Render() -{ -} - -void CMotionBlur::GetPrevObjToWorldMat([[maybe_unused]] CRenderObject* pObj, Matrix44A& res) -{ - res = Matrix44(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); -} - -void CMotionBlur::OnBeginFrame() -{ -} - - -bool CSunShafts::Preprocess() -{ - return true; -} - -void CSunShafts::Render() -{ -} - - -void CFilterSharpening::Render() -{ -} -void CFilterBlurring::Render() -{ -} - - -void CUnderwaterGodRays::Render() -{ -} - -void CVolumetricScattering::Render() -{ -} - -void CWaterDroplets::Render() -{ -} - -void CWaterFlow::Render() -{ -} - - -void CWaterRipples::AddHit([[maybe_unused]] const Vec3& vPos, [[maybe_unused]] const float scale, [[maybe_unused]] const float strength) -{ -} - -void CWaterRipples::DEBUG_DrawWaterHits() -{ -} - -bool CWaterRipples::Preprocess() -{ - return true; -} - -void CWaterRipples::Reset([[maybe_unused]] bool bOnSpecChange) -{ -} - -void CWaterRipples::Render() -{ -} - -void CScreenFrost::Render() -{ -} - -bool CRainDrops::Preprocess() -{ - return true; -} -void CRainDrops::Render() -{ -} - -bool CFlashBang::Preprocess() -{ - return true; -} - -void CFlashBang::Render() -{ -} - -void CAlienInterference::Render() -{ -} - -void CGhostVision::Render() -{ -} - -void CHudSilhouettes::Render() -{ -} - -void CColorGrading::Render() -{ -} - -void CWaterVolume::Render() -{ -} - -void CSceneRain::CreateBuffers([[maybe_unused]] uint16 nVerts, [[maybe_unused]] void*& pINpVB, [[maybe_unused]] SVF_P3F_C4B_T2F* pVtxList) -{ -} - -int CSceneRain::CreateResources() -{ - return 1; -} - -void CSceneRain::Release() -{ -} - -void CSceneRain::Render() -{ -} - -bool CSceneSnow::Preprocess() -{ - return true; -} -void CSceneSnow::Render() -{ -} - -int CSceneSnow::CreateResources() -{ - return 1; -} - -void CSceneSnow::Release() -{ -} - -void CImageGhosting::Render() -{ -} - -void CFilterKillCamera::Render() -{ -} - -void CUberGamePostProcess::Render() -{ -} - -void CSoftAlphaTest::Render() -{ -} - -void CScreenBlood::Render() { } - -void CPost3DRenderer::Render() -{ -} - -///////////////////////////////////////////////////////////////////////////////////////////////////// - - -namespace WaterVolumeStaticData -{ - void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer){} -} -///////////////////////////////////////////////////////////////////////////////////////////////////// - -bool CSceneRain::Preprocess() { return true; } -//void CSceneRain::Render() {} -void CSceneRain::Reset([[maybe_unused]] bool bOnSpecChange) {} -void CSceneRain::OnLostDevice() {} - -const char* CSceneRain::GetName() const {return 0; } -const char* CRainDrops::GetName() const {return 0; } - -///////////////////////////////////////////////////////////////////////////////////////////////////// - -void CSceneSnow::Reset([[maybe_unused]] bool bOnSpecChange) {} - - -const char* CSceneSnow::GetName() const {return 0; } - -///////////////////////////////////////////////////////////////////////////////////////////////////// - -bool CREPostProcess::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) -{ - return true; -} - -///////////////////////////////////////////////////////////////////////////////////////////////////// - -void ScreenFader::Render() -{ - -} - -///////////////////////////////////////////////////////////////////////////////////////////////////// \ No newline at end of file diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_RERender.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_RERender.cpp deleted file mode 100644 index ca5b0a9c4a..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_RERender.cpp +++ /dev/null @@ -1,164 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CryRenderOther_precompiled.h" -#include "AtomShim_Renderer.h" -#include "I3DEngine.h" - -//======================================================================= - -bool CRESky::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) -{ - return true; -} - -bool CREHDRSky::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) -{ - return true; -} - -bool CREFogVolume::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) -{ - return true; -} - -bool CREWaterVolume::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) -{ - return true; -} - -void CREWaterOcean::FrameUpdate() -{ -} - -void CREWaterOcean::Create([[maybe_unused]] uint32 nVerticesCount, [[maybe_unused]] SVF_P3F_C4B_T2F* pVertices, [[maybe_unused]] uint32 nIndicesCount, [[maybe_unused]] const void* pIndices, [[maybe_unused]] uint32 nIndexSizeof) -{ -} - -void CREWaterOcean::ReleaseOcean() -{ -} - -bool CREWaterOcean::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) -{ - return true; -} - -CREOcclusionQuery::~CREOcclusionQuery() -{ - mfReset(); -} - -void CREOcclusionQuery::mfReset() -{ - m_nOcclusionID = 0; -} - -uint32 CREOcclusionQuery::m_nQueriesPerFrameCounter = 0; -uint32 CREOcclusionQuery::m_nReadResultNowCounter = 0; -uint32 CREOcclusionQuery::m_nReadResultTryCounter = 0; - -bool CREOcclusionQuery::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) -{ - return true; -} -bool CREOcclusionQuery::mfReadResult_Now(void) -{ - return true; -} -bool CREOcclusionQuery::mfReadResult_Try([[maybe_unused]] uint32 nDefaultNumSamples) -{ - return true; -} -bool CREOcclusionQuery::RT_ReadResult_Try([[maybe_unused]] uint32 nDefaultNumSamples) -{ - return true; -} - -bool CREMeshImpl::mfPreDraw([[maybe_unused]] SShaderPass* sl) -{ - return true; -} - -bool CREMeshImpl::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sl) -{ - return true; -} - -bool CREHDRProcess::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) -{ - return true; -} - -bool CREDeferredShading::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) -{ - return true; -} - -bool CREBeam::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sl) -{ - return true; -} - -bool CREImposter::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* pPass) -{ - return true; -} - -bool CRECloud::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* pPass) -{ - return true; -} - -bool CRECloud::UpdateImposter([[maybe_unused]] CRenderObject* pObj) -{ - return true; -} - -bool CRECloud::GenerateCloudImposter([[maybe_unused]] CShader* pShader, [[maybe_unused]] CShaderResources* pRes, [[maybe_unused]] CRenderObject* pObject) -{ - return true; -} - -bool CREImposter::UpdateImposter() -{ - return true; -} - -bool CREVolumeObject::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) -{ - return true; -} - -#if !defined(EXCLUDE_DOCUMENTATION_PURPOSE) -bool CREPrismObject::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) -{ - return true; -} -#endif // EXCLUDE_DOCUMENTATION_PURPOSE - -bool CREGameEffect::mfDraw([[maybe_unused]] CShader* ef, [[maybe_unused]] SShaderPass* sfm) -{ - return true; -} - -void CRELensOptics::ClearResources() -{ -} - -#if defined(USE_GEOM_CACHES) -bool CREGeomCache::mfDraw([[maybe_unused]] CShader* pShader, [[maybe_unused]] SShaderPass* pShaderPass) -{ - return true; -} -#endif diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_RendPipeline.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_RendPipeline.cpp deleted file mode 100644 index 1686c56400..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_RendPipeline.cpp +++ /dev/null @@ -1,192 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : NULL device specific implementation using shaders pipeline. - - -#include "CryRenderOther_precompiled.h" -#include "AtomShim_Renderer.h" -#include "Common/RenderView.h" -#include "RenderBus.h" - -//============================================================================================ -// Init Shaders rendering - -void CAtomShimRenderer::EF_Init() -{ - m_RP.m_MaxVerts = 600; - m_RP.m_MaxTris = 300; - - //================================================== - // Init RenderObjects - { - m_RP.m_nNumObjectsInPool = 384; // magic number set by Cry. The regular pipe uses a constant set to 1024 - - if (m_RP.m_ObjectsPool != nullptr) - { - for (int j = 0; j < (int)(m_RP.m_nNumObjectsInPool * RT_COMMAND_BUF_COUNT); j++) - { - CRenderObject* pRendObj = &m_RP.m_ObjectsPool[j]; - pRendObj->~CRenderObject(); - } - CryModuleMemalignFree(m_RP.m_ObjectsPool); - } - - // we use a plain allocation and placement new here to garantee the alignment, when using array new, the compiler can store it's size and break the alignment - m_RP.m_ObjectsPool = (CRenderObject*)CryModuleMemalign(sizeof(CRenderObject) * (m_RP.m_nNumObjectsInPool * RT_COMMAND_BUF_COUNT), 16); - for (int j = 0; j < (int)(m_RP.m_nNumObjectsInPool * RT_COMMAND_BUF_COUNT); j++) - { - new(&m_RP.m_ObjectsPool[j])CRenderObject(); - } - - - CRenderObject** arrPrefill = (CRenderObject**)(alloca(m_RP.m_nNumObjectsInPool * sizeof(CRenderObject*))); - for (int j = 0; j < RT_COMMAND_BUF_COUNT; j++) - { - for (int k = 0; k < m_RP.m_nNumObjectsInPool; ++k) - { - arrPrefill[k] = &m_RP.m_ObjectsPool[j * m_RP.m_nNumObjectsInPool + k]; - } - - m_RP.m_TempObjects[j].PrefillContainer(arrPrefill, m_RP.m_nNumObjectsInPool); - m_RP.m_TempObjects[j].resize(0); - } - } - // Init identity RenderObject - SAFE_DELETE(m_RP.m_pIdendityRenderObject); - m_RP.m_pIdendityRenderObject = aznew CRenderObject(); - m_RP.m_pIdendityRenderObject->Init(); - m_RP.m_pIdendityRenderObject->m_II.m_AmbColor = Col_White; - m_RP.m_pIdendityRenderObject->m_II.m_Matrix.SetIdentity(); - m_RP.m_pIdendityRenderObject->m_RState = 0; - m_RP.m_pIdendityRenderObject->m_ObjFlags |= FOB_RENDERER_IDENDITY_OBJECT; - -} - -void CAtomShimRenderer::FX_SetClipPlane ([[maybe_unused]] bool bEnable, [[maybe_unused]] float* pPlane, [[maybe_unused]] bool bRefract) -{ -} - -void CAtomShimRenderer::FX_PipelineShutdown([[maybe_unused]] bool bFastShutdown) -{ - uint32 i, j; - - for (int n = 0; n < 2; n++) - { - for (j = 0; j < 2; j++) - { - for (i = 0; i < CREClientPoly::m_PolysStorage[n][j].Num(); i++) - { - CREClientPoly::m_PolysStorage[n][j][i]->Release(false); - } - CREClientPoly::m_PolysStorage[n][j].Free(); - } - } -} - -void CAtomShimRenderer::EF_Release([[maybe_unused]] int nFlags) -{ -} - -//========================================================================== - -void CAtomShimRenderer::FX_SetState(int st, int AlphaRef, [[maybe_unused]] int RestoreState) -{ - m_RP.m_CurState = st; - m_RP.m_CurAlphaRef = AlphaRef; -} -void CRenderer::FX_SetStencilState([[maybe_unused]] int st, [[maybe_unused]] uint32 nStencRef, [[maybe_unused]] uint32 nStencMask, [[maybe_unused]] uint32 nStencWriteMask, [[maybe_unused]] bool bForceFullReadMask) -{ -} - -//================================================================================= - -// Initialize of the new shader pipeline (only 2d) -void CRenderer::FX_Start([[maybe_unused]] CShader* ef, [[maybe_unused]] int nTech, [[maybe_unused]] CShaderResources* Res, [[maybe_unused]] IRenderElement* re) -{ - m_RP.m_Frame++; -} - -void CRenderer::FX_CheckOverflow([[maybe_unused]] int nVerts, [[maybe_unused]] int nInds, [[maybe_unused]] IRenderElement* re, [[maybe_unused]] int* nNewVerts, [[maybe_unused]] int* nNewInds) -{ -} - -uint32 CRenderer::EF_GetDeferredLightsNum([[maybe_unused]] const eDeferredLightType eLightType) -{ - return 0; -} - -int CRenderer::EF_AddDeferredLight([[maybe_unused]] const CDLight& pLight, float, [[maybe_unused]] const SRenderingPassInfo& passInfo, [[maybe_unused]] const SRendItemSorter& rendItemSorter) -{ - return 0; -} - -void CRenderer::EF_ClearDeferredLightsList() -{ -} - -void CRenderer::EF_ReleaseDeferredData() -{ -} - -uint8 CRenderer::EF_AddDeferredClipVolume([[maybe_unused]] const IClipVolume* pClipVolume) -{ - return 0; -} - - -bool CRenderer::EF_SetDeferredClipVolumeBlendData([[maybe_unused]] const IClipVolume* pClipVolume, [[maybe_unused]] const SClipVolumeBlendInfo& blendInfo) -{ - return false; -} - -void CRenderer::EF_ClearDeferredClipVolumesList() -{ -} - -//======================================================================================== - -void CAtomShimRenderer::EF_EndEf3D([[maybe_unused]] const int nFlags, [[maybe_unused]] const int nPrecacheUpdateId, [[maybe_unused]] const int nNearPrecacheUpdateId, [[maybe_unused]] const SRenderingPassInfo& passInfo) -{ - //m_RP.m_TI[m_RP.m_nFillThreadID].m_RealTime = iTimer->GetCurrTime(); - EF_RemovePolysFromScene(); - - // Only render the UI Canvas and the Console on the main window - // If we're not in the editor, don't bother to check viewport. - if (!gEnv->IsEditor() || m_currContext == nullptr || m_currContext->m_isMainViewport) - { - EBUS_EVENT(AZ::RenderNotificationsBus, OnScene3DEnd); - } - - int nThreadID = m_pRT->GetThreadList(); - SRendItem::m_RecurseLevel[nThreadID]--; -} - -//double timeFtoI, timeFtoL, timeQRound; -//int sSome; -void CAtomShimRenderer::EF_EndEf2D([[maybe_unused]] const bool bSort) -{ -} - -void CRenderView::PrepareForRendering() {} - -void CRenderView::PrepareForWriting() {} - -void CRenderView::ClearRenderItems() {} - -void CRenderView::FreeRenderItems() {} - -CRenderView::CRenderView() {} - -CRenderView::~CRenderView() {} - diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_RenderAuxGeom.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_RenderAuxGeom.cpp deleted file mode 100644 index 955b240514..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_RenderAuxGeom.cpp +++ /dev/null @@ -1,688 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CryRenderOther_precompiled.h" -#include "AtomShim_Renderer.h" -#include "AtomShim_RenderAuxGeom.h" - -#include -#include -#include - -CAtomShimRenderAuxGeom* CAtomShimRenderAuxGeom::s_pThis = NULL; - -namespace -{ - using DrawFunction = AZStd::function; - void Handle16BitIndices(const vtx_idx* ind, uint32_t numIndices, DrawFunction drawFunc) - { - constexpr bool copyIndicesToUint32 = sizeof(vtx_idx) != sizeof(uint32_t); // mobile platforms use 16 bit vtx_idx - if constexpr(copyIndicesToUint32) - { - uint32_t* indices = new uint32_t[numIndices]; - for (int i = 0; i < numIndices; ++i) - { - indices[i] = ind[i]; - } - drawFunc(indices); - delete[] indices; - } - else - { - // re-interpret because on mobile vtx_idx is a uint16 - // Additionally the else case should not be taken on mobile - // because sizeof(uint16) < sizeof(uint32). - const uint32_t* indices = reinterpret_cast(ind); - drawFunc(indices); - } - } - - AZ::RPI::AuxGeomDraw::DrawStyle LyDrawStyleToAZDrawStyle(bool bSolid, EBoundingBoxDrawStyle bbDrawStyle) - { - AZ::RPI::AuxGeomDraw::DrawStyle drawStyle = AZ::RPI::AuxGeomDraw::DrawStyle::Solid; - if (!bSolid) - { - drawStyle = AZ::RPI::AuxGeomDraw::DrawStyle::Line; - } - else if (bbDrawStyle == eBBD_Extremes_Color_Encoded) - { - drawStyle = AZ::RPI::AuxGeomDraw::DrawStyle::Shaded; // Not the same but shows a difference - } - return drawStyle; - } - - AZ::Aabb LyAABBToAZAabbWithFixup(const AABB& source) - { - AABB fixed; - fixed.min.x = AZStd::min(source.min.x, source.max.x); - fixed.min.y = AZStd::min(source.min.y, source.max.y); - fixed.min.z = AZStd::min(source.min.z, source.max.z); - fixed.max.x = AZStd::max(source.min.x, source.max.x); - fixed.max.y = AZStd::max(source.min.y, source.max.y); - fixed.max.z = AZStd::max(source.min.z, source.max.z); - return LyAABBToAZAabb(fixed); - } - -} - -CAtomShimRenderAuxGeom::CAtomShimRenderAuxGeom(CAtomShimRenderer& renderer) - : m_renderer(&renderer) -{ -} - -CAtomShimRenderAuxGeom::~CAtomShimRenderAuxGeom() -{ -} - -void CAtomShimRenderAuxGeom::BeginFrame() -{ -} - -void CAtomShimRenderAuxGeom::EndFrame() -{ -} - -void CAtomShimRenderAuxGeom::SetViewProjOverride(const AZ::Matrix4x4& viewProj) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - m_viewProjOverrideIndex = auxGeom->AddViewProjOverride(viewProj); - } -} - -void CAtomShimRenderAuxGeom::UnsetViewProjOverride() -{ - m_viewProjOverrideIndex = -1; -} - -void CAtomShimRenderAuxGeom::SetRenderFlags(const SAuxGeomRenderFlags& renderFlags) -{ - m_cryRenderFlags = renderFlags; - m_drawArgs.m_depthTest = renderFlags.GetDepthTestFlag() == EAuxGeomPublicRenderflags_DepthTest::e_DepthTestOff ? - AZ::RPI::AuxGeomDraw::DepthTest::Off : AZ::RPI::AuxGeomDraw::DepthTest::On; -} - -SAuxGeomRenderFlags CAtomShimRenderAuxGeom::GetRenderFlags() -{ - return m_cryRenderFlags; -} - -void CAtomShimRenderAuxGeom::DrawPoint(const Vec3& v, const ColorB& col, uint8 size /* = 1 */) -{ - DrawPoints(&v, 1, col, size); -} - -void CAtomShimRenderAuxGeom::DrawPoints(const Vec3* v, uint32 numPoints, const ColorB* col, uint8 size /* = 1 */) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3* points = new AZ::Vector3[numPoints]; - AZ::Color* colors = new AZ::Color[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - points[i] = LYVec3ToAZVec3(v[i]); - colors[i] = LYColorBToAZColor(col[i]); - } - AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs(m_drawArgs); - drawArgs.m_verts = points; - drawArgs.m_vertCount = numPoints; - drawArgs.m_colors = colors; - drawArgs.m_colorCount = numPoints; - drawArgs.m_size = size; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - - auxGeom->DrawPoints(drawArgs); - - delete[] points; - } -} - -void CAtomShimRenderAuxGeom::DrawPoints(const Vec3* v, uint32 numPoints, const ColorB& col, uint8 size /* = 1 */) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3* points = new AZ::Vector3[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - points[i] = LYVec3ToAZVec3(v[i]); - } - AZ::Color color = LYColorBToAZColor(col); - - AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs; - drawArgs.m_verts = points; - drawArgs.m_vertCount = numPoints; - drawArgs.m_colors = &color; - drawArgs.m_colorCount = 1; - drawArgs.m_size = size; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - - auxGeom->DrawPoints(drawArgs); - - delete[] points; - } -} - -void CAtomShimRenderAuxGeom::DrawLine(const Vec3& v0, const ColorB& colV0, const Vec3& v1, const ColorB& colV1, float thickness /* = 1.0f */) -{ - const Vec3 verts[2] = {v0, v1}; - const ColorB colors[2] = {colV0, colV1}; - DrawLines(verts, 2, colors, thickness); -} - -void CAtomShimRenderAuxGeom::DrawLines(const Vec3* v, uint32 numPoints, const ColorB& col, float thickness /* = 1.0f */) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3* points = new AZ::Vector3[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - points[i] = LYVec3ToAZVec3(v[i]); - } - - AZ::Color color = LYColorBToAZColor(col); - - AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs(m_drawArgs); - drawArgs.m_verts = points; - drawArgs.m_vertCount = numPoints; - drawArgs.m_colors = &color; - drawArgs.m_colorCount = 1; - drawArgs.m_size = thickness; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - auxGeom->DrawLines(drawArgs); - - delete[] points; - } -} - -void CAtomShimRenderAuxGeom::DrawLines(const Vec3* v, uint32 numPoints, const ColorB* col, float thickness /* = 1.0f */) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3* points = new AZ::Vector3[numPoints]; - AZ::Color* colors = new AZ::Color[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - points[i] = LYVec3ToAZVec3(v[i]); - colors[i] = LYColorBToAZColor(col[i]); - } - - AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs(m_drawArgs); - drawArgs.m_verts = points; - drawArgs.m_vertCount = numPoints; - drawArgs.m_colors = colors; - drawArgs.m_colorCount = numPoints; - drawArgs.m_size = thickness; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - - auxGeom->DrawLines(drawArgs); - - delete[] points; - delete[] colors; - } -} - -void CAtomShimRenderAuxGeom::DrawLines(const Vec3* v, uint32 numPoints, const vtx_idx* ind, uint32 numIndices, const ColorB& col, float thickness /* = 1.0f */) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3* points = new AZ::Vector3[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - points[i] = LYVec3ToAZVec3(v[i]); - } - - AZ::Color color = LYColorBToAZColor(col); - - AZ::RPI::AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments drawArgs(m_drawArgs); - drawArgs.m_verts = points; - drawArgs.m_vertCount = numPoints; - drawArgs.m_indexCount = numIndices; - drawArgs.m_colors = &color; - drawArgs.m_colorCount = 1; - drawArgs.m_size = thickness; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - - Handle16BitIndices( - ind, numIndices, - [&drawArgs, auxGeom](const uint32_t* indices) - { - drawArgs.m_indices = indices; - auxGeom->DrawLines(drawArgs); - } - ); - - delete[] points; - } -} - -void CAtomShimRenderAuxGeom::DrawLines(const Vec3* v, uint32 numPoints, const vtx_idx* ind, uint32 numIndices, const ColorB* col, float thickness /* = 1.0f */) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3* points = new AZ::Vector3[numPoints]; - AZ::Color* colors = new AZ::Color[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - points[i] = LYVec3ToAZVec3(v[i]); - colors[i] = LYColorBToAZColor(col[i]); - } - - AZ::RPI::AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments drawArgs(m_drawArgs); - drawArgs.m_verts = points; - drawArgs.m_vertCount = numPoints; - drawArgs.m_indexCount = numIndices; - drawArgs.m_colors = colors; - drawArgs.m_colorCount = numPoints; - drawArgs.m_size = thickness; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - - Handle16BitIndices( - ind, numIndices, - [&drawArgs, auxGeom](const uint32_t* indices) - { - drawArgs.m_indices = indices; - auxGeom->DrawLines(drawArgs); - } - ); - - delete[] points; - delete[] colors; - } -} - -void CAtomShimRenderAuxGeom::DrawPolyline(const Vec3* v, uint32 numPoints, bool closed, const ColorB& col, float thickness /* = 1.0f */) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3* points = new AZ::Vector3[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - points[i] = LYVec3ToAZVec3(v[i]); - } - - AZ::Color color = LYColorBToAZColor(col); - AZ::RPI::AuxGeomDraw::PolylineEnd polylineClosed = closed ? AZ::RPI::AuxGeomDraw::PolylineEnd::Closed : AZ::RPI::AuxGeomDraw::PolylineEnd::Open; - - AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs; - drawArgs.m_verts = points; - drawArgs.m_vertCount = numPoints; - drawArgs.m_colors = &color; - drawArgs.m_colorCount = 1; - drawArgs.m_size = thickness; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - - auxGeom->DrawPolylines(drawArgs, polylineClosed); - - delete[] points; - } -} - -void CAtomShimRenderAuxGeom::DrawPolyline(const Vec3* v, uint32 numPoints, bool closed, const ColorB* col, float thickness /* = 1.0f */) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3* points = new AZ::Vector3[numPoints]; - AZ::Color* colors = new AZ::Color[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - points[i] = LYVec3ToAZVec3(v[i]); - colors[i] = LYColorBToAZColor(col[i]); - } - - AZ::RPI::AuxGeomDraw::PolylineEnd polylineClosed = closed ? AZ::RPI::AuxGeomDraw::PolylineEnd::Closed : AZ::RPI::AuxGeomDraw::PolylineEnd::Open; - - AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs; - drawArgs.m_verts = points; - drawArgs.m_vertCount = numPoints; - drawArgs.m_colors = colors; - drawArgs.m_colorCount = numPoints; - drawArgs.m_size = thickness; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - auxGeom->DrawPolylines(drawArgs, polylineClosed); - - delete[] points; - delete[] colors; - } -} - -void CAtomShimRenderAuxGeom::DrawTriangle(const Vec3& v0, const ColorB& colV0, const Vec3& v1, const ColorB& colV1, const Vec3& v2, const ColorB& colV2) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3 points[3] = - { - LYVec3ToAZVec3(v0), - LYVec3ToAZVec3(v1), - LYVec3ToAZVec3(v2), - }; - - AZ::Color colors[3] = - { - LYColorBToAZColor(colV0), - LYColorBToAZColor(colV1), - LYColorBToAZColor(colV2), - }; - - AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs; - drawArgs.m_verts = points; - drawArgs.m_vertCount = 3; - drawArgs.m_colors = colors; - drawArgs.m_colorCount = 3; - drawArgs.m_opacityType = (colV0.a == 0xFF && colV1.a == 0xFF && colV2.a == 0xFF) ? AZ::RPI::AuxGeomDraw::OpacityType::Opaque : AZ::RPI::AuxGeomDraw::OpacityType::Translucent; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - - auxGeom->DrawTriangles(drawArgs); - } -} - -void CAtomShimRenderAuxGeom::DrawTriangles(const Vec3* v, uint32 numPoints, const ColorB& col) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3* points = new AZ::Vector3[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - points[i] = LYVec3ToAZVec3(v[i]); - } - AZ::Color color = LYColorBToAZColor(col); - - AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs; - drawArgs.m_verts = points; - drawArgs.m_vertCount = numPoints; - drawArgs.m_colors = &color; - drawArgs.m_colorCount = 1; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - - auxGeom->DrawTriangles(drawArgs); - delete[] points; - } -} - -void CAtomShimRenderAuxGeom::DrawTriangles(const Vec3* v, uint32 numPoints, const ColorB* col) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3* points = new AZ::Vector3[numPoints]; - AZ::Color* colors = new AZ::Color[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - points[i] = LYVec3ToAZVec3(v[i]); - colors[i] = LYColorBToAZColor(col[i]); - } - - AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs; - drawArgs.m_verts = points; - drawArgs.m_vertCount = 3; - drawArgs.m_colors = colors; - drawArgs.m_colorCount = numPoints; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - - auxGeom->DrawTriangles(drawArgs); - delete[] points; - delete[] colors; - } -} - -void CAtomShimRenderAuxGeom::DrawTriangles(const Vec3* v, uint32 numPoints, const vtx_idx* ind, uint32 numIndices, const ColorB& col) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3* points = new AZ::Vector3[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - points[i] = LYVec3ToAZVec3(v[i]); - } - AZ::Color color = LYColorBToAZColor(col); - - AZ::RPI::AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments drawArgs(m_drawArgs); - drawArgs.m_verts = points; - drawArgs.m_vertCount = numPoints; - drawArgs.m_indexCount = numIndices; - drawArgs.m_colors = &color; - drawArgs.m_colorCount = 1; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - - Handle16BitIndices( - ind, numIndices, - [&drawArgs, auxGeom](const uint32_t* indices) - { - drawArgs.m_indices = indices; - auxGeom->DrawTriangles(drawArgs); - } - ); - - delete[] points; - } -} - -void CAtomShimRenderAuxGeom::DrawTriangles(const Vec3* v, uint32 numPoints, const vtx_idx* ind, uint32 numIndices, const ColorB* col) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Vector3* points = new AZ::Vector3[numPoints]; - AZ::Color* colors = new AZ::Color[numPoints]; - for (int i = 0; i < numPoints; ++i) - { - points[i] = LYVec3ToAZVec3(v[i]); - colors[i] = LYColorBToAZColor(col[i]); - } - - AZ::RPI::AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments drawArgs(m_drawArgs); - drawArgs.m_verts = points; - drawArgs.m_vertCount = numPoints; - drawArgs.m_indexCount = numIndices; - drawArgs.m_colors = colors; - drawArgs.m_colorCount = numPoints; - drawArgs.m_viewProjectionOverrideIndex = m_viewProjOverrideIndex; - - Handle16BitIndices( - ind, numIndices, - [&drawArgs, auxGeom](const uint32_t* indices) - { - drawArgs.m_indices = indices; - auxGeom->DrawTriangles(drawArgs); - } - ); - - delete[] points; - delete[] colors; - } -} - -void CAtomShimRenderAuxGeom::DrawQuad(float width, float height, const Matrix34& matWorld, const ColorB& col, bool drawShaded) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::RPI::AuxGeomDraw::DrawStyle drawStyle = drawShaded ? AZ::RPI::AuxGeomDraw::DrawStyle::Shaded : AZ::RPI::AuxGeomDraw::DrawStyle::Solid; - AZ::Matrix3x4 local2World = LYTransformToAZMatrix3x4(matWorld); - auxGeom->DrawQuad(width, height, local2World, LYColorBToAZColor(col), drawStyle, m_drawArgs.m_depthTest); - } -} - -void CAtomShimRenderAuxGeom::DrawAABB(const AABB& aabb, bool bSolid, const ColorB& col, const EBoundingBoxDrawStyle& bbDrawStyle) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - auxGeom->DrawAabb(LyAABBToAZAabbWithFixup(aabb), LYColorBToAZColor(col), LyDrawStyleToAZDrawStyle(bSolid, bbDrawStyle), m_drawArgs.m_depthTest); - } -} - -void CAtomShimRenderAuxGeom::DrawAABBs(const AABB* aabb, uint32 aabbCount, bool bSolid, const ColorB& col, const EBoundingBoxDrawStyle& bbDrawStyle) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - for (int i = 0; i < aabbCount; ++aabbCount) - { - auxGeom->DrawAabb( - LyAABBToAZAabbWithFixup(aabb[i]), - LYColorBToAZColor(col), - LyDrawStyleToAZDrawStyle(bSolid, bbDrawStyle), - m_drawArgs.m_depthTest, - AZ::RPI::AuxGeomDraw::DepthWrite::On, - AZ::RPI::AuxGeomDraw::FaceCullMode::Back, - m_viewProjOverrideIndex); - } - } -} - -void CAtomShimRenderAuxGeom::DrawAABB(const AABB& aabb, const Matrix34& matWorld, bool bSolid, const ColorB& col, const EBoundingBoxDrawStyle& bbDrawStyle) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Matrix3x4 transform = LYTransformToAZMatrix3x4(matWorld); - auxGeom->DrawAabb( - LyAABBToAZAabbWithFixup(aabb), - transform, - LYColorBToAZColor(col), - LyDrawStyleToAZDrawStyle(bSolid, bbDrawStyle), - m_drawArgs.m_depthTest, - AZ::RPI::AuxGeomDraw::DepthWrite::On, - AZ::RPI::AuxGeomDraw::FaceCullMode::Back, - m_viewProjOverrideIndex); - } -} - -void CAtomShimRenderAuxGeom::DrawOBB(const OBB& obb, const Vec3& pos, bool bSolid, const ColorB& col, const EBoundingBoxDrawStyle& bbDrawStyle) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - auxGeom->DrawObb(LyOBBtoAZObb(obb), LYVec3ToAZVec3(pos), LYColorBToAZColor(col), LyDrawStyleToAZDrawStyle(bSolid, bbDrawStyle), m_drawArgs.m_depthTest); - } -} - -void CAtomShimRenderAuxGeom::DrawOBB(const OBB& obb, const Matrix34& matWorld, bool bSolid, const ColorB& col, const EBoundingBoxDrawStyle& bbDrawStyle) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::Matrix3x4 transform = LYTransformToAZMatrix3x4(matWorld); - auxGeom->DrawObb(LyOBBtoAZObb(obb), transform, LYColorBToAZColor(col), LyDrawStyleToAZDrawStyle(bSolid, bbDrawStyle), m_drawArgs.m_depthTest); - } -} - -void CAtomShimRenderAuxGeom::DrawSphere(const Vec3& pos, float radius, const ColorB& col, bool drawShaded) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::RPI::AuxGeomDraw::DrawStyle drawStyle = drawShaded ? AZ::RPI::AuxGeomDraw::DrawStyle::Shaded : AZ::RPI::AuxGeomDraw::DrawStyle::Solid; - auxGeom->DrawSphere(LYVec3ToAZVec3(pos), radius, LYColorBToAZColor(col), drawStyle, m_drawArgs.m_depthTest); - } -} - -void CAtomShimRenderAuxGeom::DrawDisk(const Vec3& pos, const Vec3& dir, float radius, const ColorB& col, bool drawShaded) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::RPI::AuxGeomDraw::DrawStyle drawStyle = drawShaded ? AZ::RPI::AuxGeomDraw::DrawStyle::Shaded : AZ::RPI::AuxGeomDraw::DrawStyle::Solid; - auxGeom->DrawDisk(LYVec3ToAZVec3(pos), LYVec3ToAZVec3(dir), radius, LYColorBToAZColor(col), drawStyle, m_drawArgs.m_depthTest); - } -} - -void CAtomShimRenderAuxGeom::DrawCone(const Vec3& pos, const Vec3& dir, float radius, float height, const ColorB& col, bool drawShaded) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::RPI::AuxGeomDraw::DrawStyle drawStyle = drawShaded ? AZ::RPI::AuxGeomDraw::DrawStyle::Shaded : AZ::RPI::AuxGeomDraw::DrawStyle::Solid; - auxGeom->DrawCone(LYVec3ToAZVec3(pos), LYVec3ToAZVec3(dir), radius, height, LYColorBToAZColor(col), drawStyle, m_drawArgs.m_depthTest); - } -} - -void CAtomShimRenderAuxGeom::DrawCylinder(const Vec3& pos, const Vec3& dir, float radius, float height, const ColorB& col, bool drawShaded) -{ - auto defaultScene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - if (auto auxGeom = AZ::RPI::AuxGeomFeatureProcessorInterface::GetDrawQueueForScene(defaultScene)) - { - AZ::RPI::AuxGeomDraw::DrawStyle drawStyle = drawShaded ? AZ::RPI::AuxGeomDraw::DrawStyle::Shaded : AZ::RPI::AuxGeomDraw::DrawStyle::Solid; - auxGeom->DrawCylinder(LYVec3ToAZVec3(pos), LYVec3ToAZVec3(dir), radius, height, LYColorBToAZColor(col), drawStyle, m_drawArgs.m_depthTest); - } -} - -void CAtomShimRenderAuxGeom::DrawBone(const Vec3& p, const Vec3& c, ColorB col) -{ - Vec3 vBoneVec = c - p; - float fBoneLength = vBoneVec.GetLength(); - - if (fBoneLength < 1e-4) - { - return; - } - - Matrix33 m33 = Matrix33::CreateRotationV0V1(Vec3(1, 0, 0), vBoneVec / fBoneLength); - Matrix34 m34 = Matrix34(m33, p); - - f32 t = min(0.01f, fBoneLength * 0.05f); - - //bone points in x-direction - Vec3 s = Vec3(ZERO); - Vec3 m0 = Vec3(t, +t, +t); - Vec3 m1 = Vec3(t, -t, +t); - Vec3 m2 = Vec3(t, -t, -t); - Vec3 m3 = Vec3(t, +t, -t); - Vec3 e = Vec3(fBoneLength, 0, 0); - - Vec3 VBuffer[6]; - ColorB CBuffer[6]; - - VBuffer[0] = m34 * s; - CBuffer[0] = RGBA8(0xff, 0x1f, 0x1f, 0x00); //start of bone (joint) - - VBuffer[1] = m34 * m0; - CBuffer[1] = col; - VBuffer[2] = m34 * m1; - CBuffer[2] = col; - VBuffer[3] = m34 * m2; - CBuffer[3] = col; - VBuffer[4] = m34 * m3; - CBuffer[4] = col; - - VBuffer[5] = m34 * e; - CBuffer[5] = RGBA8(0x07, 0x0f, 0x1f, 0x00); //end of bone - - - DrawLine(VBuffer[0], CBuffer[0], VBuffer[1], CBuffer[1]); - DrawLine(VBuffer[0], CBuffer[0], VBuffer[2], CBuffer[2]); - DrawLine(VBuffer[0], CBuffer[0], VBuffer[3], CBuffer[3]); - DrawLine(VBuffer[0], CBuffer[0], VBuffer[4], CBuffer[4]); - - DrawLine(VBuffer[1], CBuffer[1], VBuffer[2], CBuffer[2]); - DrawLine(VBuffer[2], CBuffer[2], VBuffer[3], CBuffer[3]); - DrawLine(VBuffer[3], CBuffer[3], VBuffer[4], CBuffer[4]); - DrawLine(VBuffer[4], CBuffer[4], VBuffer[1], CBuffer[1]); - - DrawLine(VBuffer[5], CBuffer[5], VBuffer[1], CBuffer[1]); - DrawLine(VBuffer[5], CBuffer[5], VBuffer[2], CBuffer[2]); - DrawLine(VBuffer[5], CBuffer[5], VBuffer[3], CBuffer[3]); - DrawLine(VBuffer[5], CBuffer[5], VBuffer[4], CBuffer[4]); -} diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_RenderAuxGeom.h b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_RenderAuxGeom.h deleted file mode 100644 index 50dc262e8d..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_RenderAuxGeom.h +++ /dev/null @@ -1,105 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERATOMSHIM_ATOMSHIMRENDERAUXGEOM_H -#define CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERATOMSHIM_ATOMSHIMRENDERAUXGEOM_H -#pragma once -#include "../Common/RenderAuxGeom.h" -#include -#include - -class CAtomShimRenderer; -class ICrySizer; - -class CAtomShimRenderAuxGeom - : public IRenderAuxGeom -{ -public: - // interface - virtual void SetRenderFlags(const SAuxGeomRenderFlags& renderFlags); - virtual SAuxGeomRenderFlags GetRenderFlags(); - - virtual void Flush() {} - virtual void Commit([[maybe_unused]] uint frames = 0) {} - virtual void Process() {} - - virtual void DrawPoint(const Vec3& v, const ColorB& col, uint8 size = 1); - virtual void DrawPoints(const Vec3* v, uint32 numPoints, const ColorB& col, uint8 size = 1); - virtual void DrawPoints(const Vec3* v, uint32 numPoints, const ColorB* col, uint8 size = 1); - - virtual void DrawLine(const Vec3& v0, const ColorB& colV0, const Vec3& v1, const ColorB& colV1, float thickness = 1.0f); - virtual void DrawLines(const Vec3* v, uint32 numPoints, const ColorB& col, float thickness = 1.0f); - virtual void DrawLines(const Vec3* v, uint32 numPoints, const ColorB* col, float thickness = 1.0f); - virtual void DrawLines(const Vec3* v, uint32 numPoints, const vtx_idx* ind, uint32 numIndices, const ColorB& col, float thickness = 1.0f); - virtual void DrawLines(const Vec3* v, uint32 numPoints, const vtx_idx* ind, uint32 numIndices, const ColorB* col, float thickness = 1.0f); - virtual void DrawPolyline(const Vec3* v, uint32 numPoints, bool closed, const ColorB& col, float thickness = 1.0f); - virtual void DrawPolyline(const Vec3* v, uint32 numPoints, bool closed, const ColorB* col, float thickness = 1.0f); - - virtual void DrawTriangle(const Vec3& v0, const ColorB& colV0, const Vec3& v1, const ColorB& colV1, const Vec3& v2, const ColorB& colV2); - virtual void DrawTriangles(const Vec3* v, uint32 numPoints, const ColorB& col); - virtual void DrawTriangles(const Vec3* v, uint32 numPoints, const ColorB* col); - virtual void DrawTriangles(const Vec3* v, uint32 numPoints, const vtx_idx* ind, uint32 numIndices, const ColorB& col); - virtual void DrawTriangles(const Vec3* v, uint32 numPoints, const vtx_idx* ind, uint32 numIndices, const ColorB* col); - - virtual void DrawQuad(float width, float height, const Matrix34& matWorld, const ColorB& col, bool drawShaded = true); - - virtual void DrawAABB(const AABB& aabb, bool bSolid, const ColorB& col, const EBoundingBoxDrawStyle& bbDrawStyle); - virtual void DrawAABBs(const AABB* aabb, uint32 aabbCount, bool bSolid, const ColorB& col, const EBoundingBoxDrawStyle& bbDrawStyle); - virtual void DrawAABB(const AABB& aabb, const Matrix34& matWorld, bool bSolid, const ColorB& col, const EBoundingBoxDrawStyle& bbDrawStyle); - - virtual void DrawOBB(const OBB& obb, const Vec3& pos, bool bSolid, const ColorB& col, const EBoundingBoxDrawStyle& bbDrawStyle); - virtual void DrawOBB(const OBB& obb, const Matrix34& matWorld, bool bSolid, const ColorB& col, const EBoundingBoxDrawStyle& bbDrawStyle); - - virtual void DrawSphere(const Vec3& pos, float radius, const ColorB& col, bool drawShaded = true); - virtual void DrawDisk(const Vec3& pos, const Vec3& dir, float radius, const ColorB& col, bool drawShaded = true); - virtual void DrawCone(const Vec3& pos, const Vec3& dir, float radius, float height, const ColorB& col, bool drawShaded = true); - virtual void DrawCylinder(const Vec3& pos, const Vec3& dir, float radius, float height, const ColorB& col, bool drawShaded = true); - - virtual void DrawBone(const Vec3& rParent, const Vec3& rBone, ColorB col); - - virtual void RenderText([[maybe_unused]] Vec3 pos, [[maybe_unused]] SDrawTextInfo& ti, [[maybe_unused]] const char* forma, [[maybe_unused]] va_list args) {} - virtual void RenderText_NoArgs([[maybe_unused]] Vec3 pos, [[maybe_unused]] SDrawTextInfo& ti, [[maybe_unused]] const char* text) {} - -public: - static CAtomShimRenderAuxGeom* Create(CAtomShimRenderer& renderer) - { - if (s_pThis == NULL) - { - s_pThis = new CAtomShimRenderAuxGeom(renderer); - } - return s_pThis; - } - -public: - ~CAtomShimRenderAuxGeom(); - - void BeginFrame(); - void EndFrame(); - - void SetViewProjOverride(const AZ::Matrix4x4& viewProj); - void UnsetViewProjOverride(); - -private: - CAtomShimRenderAuxGeom(CAtomShimRenderer& renderer); - - int32_t m_viewProjOverrideIndex = -1; - AZ::RPI::AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments m_drawArgs; - - CAtomShimRenderer* m_renderer; - - static CAtomShimRenderAuxGeom* s_pThis; - - SAuxGeomRenderFlags m_cryRenderFlags; -}; - -#endif // NULL_RENDER_AUX_GEOM_H diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Renderer.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Renderer.cpp deleted file mode 100644 index 838dd9a20c..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Renderer.cpp +++ /dev/null @@ -1,1678 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Implementation of the NULL renderer API - -#include "CryRenderOther_precompiled.h" -#include "AtomShim_Renderer.h" -#include -#include "IStereoRenderer.h" -#include "../Common/Textures/TextureManager.h" - -#include -#include -// init memory pool usage - -#include "GraphicsPipeline/FurBendData.h" - -#include -#include - -#include - -#include - -#include -#include -#include -#include -#include -#include -#include - -#include -#include - -#include - -#include //std::random_device - -CCryNameTSCRC CTexture::s_sClassName = CCryNameTSCRC("CTexture"); -CCryNameTSCRC CHWShader::s_sClassNameVS = CCryNameTSCRC("CHWShader_VS"); -CCryNameTSCRC CHWShader::s_sClassNamePS = CCryNameTSCRC("CHWShader_PS"); -CCryNameTSCRC CShader::s_sClassName = CCryNameTSCRC("CShader"); - -CAtomShimRenderer* gcpAtomShim = NULL; - - #ifdef _DEBUG -// static array used to check that calls to Set2DMode and Unset2DMode are matched. (static array initialized to zeros automatically). -int s_isIn2DMode[RT_COMMAND_BUF_COUNT]; -#endif - -////////////////////////////////////////////////////////////////////// - -class CNullColorGradingController - : public IColorGradingController -{ -public: - virtual int LoadColorChart([[maybe_unused]] const char* pChartFilePath) const { return 0; } - virtual int LoadDefaultColorChart() const { return 0; } - virtual void UnloadColorChart([[maybe_unused]] int texID) const {} - virtual void SetLayers([[maybe_unused]] const SColorChartLayer* pLayers, [[maybe_unused]] uint32 numLayers) {} -}; - -////////////////////////////////////////////////////////////////////// - -class CNullStereoRenderer - : public IStereoRenderer -{ -public: - virtual EStereoDevice GetDevice() { return STEREO_DEVICE_NONE; } - virtual EStereoDeviceState GetDeviceState() { return STEREO_DEVSTATE_UNSUPPORTED_DEVICE; } - virtual void GetInfo(EStereoDevice* device, EStereoMode* mode, EStereoOutput* output, EStereoDeviceState* state) const - { - if (device) - { - *device = STEREO_DEVICE_NONE; - } - if (mode) - { - *mode = STEREO_MODE_NO_STEREO; - } - if (output) - { - *output = STEREO_OUTPUT_STANDARD; - } - if (state) - { - *state = STEREO_DEVSTATE_OK; - } - } - virtual bool GetStereoEnabled() { return false; } - virtual float GetStereoStrength() { return 0; } - virtual float GetMaxSeparationScene([[maybe_unused]] bool half = true) { return 0; } - virtual float GetZeroParallaxPlaneDist() { return 0; } - virtual void GetNVControlValues([[maybe_unused]] bool& stereoEnabled, [[maybe_unused]] float& stereoStrength) {}; - virtual void OnHmdDeviceChanged() {} - virtual bool IsRenderingToHMD() override { return false; } - Status GetStatus() const override { return IStereoRenderer::Status::kIdle; } -}; - -////////////////////////////////////////////////////////////////////// -CAtomShimRenderer::CAtomShimRenderer() -{ - gcpAtomShim = this; - m_pAtomShimRenderAuxGeom = CAtomShimRenderAuxGeom::Create(*this); - m_pAtomShimColorGradingController = new CNullColorGradingController(); - m_pAtomShimStereoRenderer = new CNullStereoRenderer(); - m_pixelAspectRatio = 1.0f; - Camera::ActiveCameraRequestBus::Handler::BusConnect(); -} - -////////////////////////////////////////////////////////////////////////// -bool QueryIsFullscreen() -{ - return false; -} - - -#include - -namespace Platform -{ - WIN_HWND GetNativeWindowHandle(); -} - -////////////////////////////////////////////////////////////////////// -CAtomShimRenderer::~CAtomShimRenderer() -{ - Camera::ActiveCameraRequestBus::Handler::BusDisconnect(); - ShutDown(); - delete m_pAtomShimRenderAuxGeom; - delete m_pAtomShimColorGradingController; - delete m_pAtomShimStereoRenderer; -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::EnableTMU([[maybe_unused]] bool enable) -{ -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::CheckError([[maybe_unused]] const char* comment) -{ -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::BeginFrame() -{ - if (!m_isFinalInitializationDone) - { - // This will cause the default textures (such as the White texture) to be loaded. In legacy renderer it is called in CRenderer::PostInit - // but that is disabled for AtomShim because NULL_RENDERER is defined. Anyway, it would not work if we called it there because the Asset Catalog - // is not yet loaded when CRenderer::PostInit is called and we use it to load Atom textures. - // [GFX TODO] Do we want NULL_RENDERER defined for AtomShim? It would affect a lot of code in AtomShim if we removed that define. - InitSystemResources(FRR_SYSTEM_RESOURCES); - - // In the legacy renderer this is done in CRenderer::PostInit but that is only done is NULL_RENDERER is not defined. - if (gEnv->pCryFont) - { - m_pDefaultFont = gEnv->pCryFont->GetFont("default"); - if (!m_pDefaultFont) - { - CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "Error getting default font"); - } - } - - AZ::Name apiName = AZ::RHI::Factory::Get().GetName(); - if (!apiName.IsEmpty()) - { - m_rendererDescription = AZStd::string::format("Atom using %s RHI", apiName.GetCStr()); - } - - // Initialize dynamic draw which is used for 2d drawing - const char* shaderFilepath = "Shaders/SimpleTextured.azshader"; - m_dynamicDraw = AZ::RPI::DynamicDrawInterface::Get()->CreateDynamicDrawContext( - AZ::RPI::RPISystemInterface::Get()->GetDefaultScene().get()); - AZ::Data::Instance shader = AZ::RPI::LoadShader(shaderFilepath); - m_dynamicDraw->InitShader(shader); - m_dynamicDraw->InitVertexFormat( - {{"POSITION", AZ::RHI::Format::R32G32B32_FLOAT}, - {"COLOR", AZ::RHI::Format::R8G8B8A8_UNORM}, - {"TEXCOORD0", AZ::RHI::Format::R32G32_FLOAT}}); - // enable the ability to change cull mode, blend mode, the depth state - m_dynamicDraw->AddDrawStateOptions( AZ::RPI::DynamicDrawContext::DrawStateOptions::BlendMode - | AZ::RPI::DynamicDrawContext::DrawStateOptions::PrimitiveType - | AZ::RPI::DynamicDrawContext::DrawStateOptions::DepthState - | AZ::RPI::DynamicDrawContext::DrawStateOptions::FaceCullMode); - m_dynamicDraw->EndInit(); - - // declare the two shader variants it will use - AZ::RPI::ShaderOptionList shaderOptionsClamp; - shaderOptionsClamp.push_back(AZ::RPI::ShaderOption(AZ::Name("o_useColorChannels"), AZ::Name("true"))); - shaderOptionsClamp.push_back(AZ::RPI::ShaderOption(AZ::Name("o_clamp"), AZ::Name("true"))); - m_shaderVariantClamp = m_dynamicDraw->UseShaderVariant(shaderOptionsClamp); - AZ::RPI::ShaderOptionList shaderOptionsWrap; - shaderOptionsWrap.push_back(AZ::RPI::ShaderOption(AZ::Name("o_useColorChannels"), AZ::Name("true"))); - shaderOptionsWrap.push_back(AZ::RPI::ShaderOption(AZ::Name("o_clamp"), AZ::Name("false"))); - m_shaderVariantWrap = m_dynamicDraw->UseShaderVariant(shaderOptionsWrap); - - m_dynamicDraw->NewDrawSrg(); - - m_isFinalInitializationDone = true; - } - - if (m_isInFrame) - { - // If there has not been an EndFrame since the latest BeginFrame then ignore this call to BeginFrame. - return; - } - - m_isInFrame = true; - - m_RP.m_TI[m_RP.m_nFillThreadID].m_nFrameID++; - m_RP.m_TI[m_RP.m_nFillThreadID].m_nFrameUpdateID++; - m_RP.m_TI[m_RP.m_nFillThreadID].m_RealTime = iTimer->GetCurrTime(); - - m_RP.m_TI[m_RP.m_nFillThreadID].m_matView.SetIdentity(); - m_RP.m_TI[m_RP.m_nFillThreadID].m_matProj.SetIdentity(); - - m_pAtomShimRenderAuxGeom->BeginFrame(); -} - -////////////////////////////////////////////////////////////////////// -bool CAtomShimRenderer::ChangeDisplay([[maybe_unused]] unsigned int width, [[maybe_unused]] unsigned int height, [[maybe_unused]] unsigned int bpp) -{ - return false; -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::ChangeViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height, bool bMainViewport, float scaleWidth, float scaleHeight) -{ - float fWidth = aznumeric_cast(width); - float fHeight = aznumeric_cast(height); - - width = aznumeric_cast(fWidth * scaleWidth); - height = aznumeric_cast(fHeight * scaleHeight); - - m_MainRTViewport.nX = x; - m_MainRTViewport.nY = y; - m_MainRTViewport.nWidth = width; - m_MainRTViewport.nHeight = height; - - m_width = m_nativeWidth = m_backbufferWidth = width; - m_height = m_nativeHeight = m_backbufferHeight = height; - - if (m_currContext) - { - m_currContext->m_width = width; - m_currContext->m_height = height; - m_currContext->m_isMainViewport = bMainViewport; - } -} - -void CAtomShimRenderer::RenderDebug([[maybe_unused]] bool bRenderStats) -{ -#if !defined(_RELEASE) - // debug render listeners - { - for (TListRenderDebugListeners::iterator itr = m_listRenderDebugListeners.begin(); - itr != m_listRenderDebugListeners.end(); - ++itr) - { - (*itr)->OnDebugDraw(); - } - } -#endif//_RELEASE -} - -void CAtomShimRenderer::EndFrame() -{ - if (!m_isInFrame) - { - // If there has not been a BeginFrame since the latest EndFrame then ignore this call to EndFrame. - // This can happen when EndFrame is called from UnloadLevel. - return; - } - - m_pAtomShimRenderAuxGeom->EndFrame(); - - EF_RenderTextMessages(); - - // Hack: Assume we're just rendering to the default ViewContext - // Proper multi viewport support will be handled after this shim is removed - if (!m_viewportContext) - { - auto viewContextManager = AZ::Interface::Get(); - auto viewportContext = viewContextManager->GetViewportContextByName(viewContextManager->GetDefaultViewportContextName()); - // If the viewportContext exists and is created with the default ID, we can safely assume control - if (viewportContext && viewportContext->GetId() == -10) - { - m_viewportContext = viewportContext; - } - } - - if (m_viewportContext) - { - m_viewportContext->SetRenderScene(AZ::RPI::RPISystemInterface::Get()->GetDefaultScene()); - m_viewportContext->RenderTick(); - } - - m_isInFrame = false; -} - -void CAtomShimRenderer::TryFlush() -{ -} - -void CAtomShimRenderer::GetMemoryUsage([[maybe_unused]] ICrySizer* Sizer) -{ -} - -WIN_HWND CAtomShimRenderer::GetHWND() -{ - return Platform::GetNativeWindowHandle(); -} - -bool CAtomShimRenderer::SetWindowIcon([[maybe_unused]] const char* path) -{ - return false; -} - -ERenderType CAtomShimRenderer::GetRenderType() const -{ - return eRT_Undefined; -} - -const char* CAtomShimRenderer::GetRenderDescription() const -{ - return m_rendererDescription.c_str(); -} - -void TexBlurAnisotropicVertical([[maybe_unused]] CTexture* pTex, [[maybe_unused]] int nAmount, [[maybe_unused]] float fScale, [[maybe_unused]] float fDistribution, [[maybe_unused]] bool bAlphaOnly) -{ -} - -//////////////////////////////////////////////////////////////////////////////////////////////////////// -//IMAGES DRAWING -//////////////////////////////////////////////////////////////////////////////////////////////////////// - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::Draw2dImage([[maybe_unused]] float xpos, [[maybe_unused]] float ypos, [[maybe_unused]] float w, [[maybe_unused]] float h, [[maybe_unused]] int texture_id, [[maybe_unused]] float s0, [[maybe_unused]] float t0, [[maybe_unused]] float s1, [[maybe_unused]] float t1, [[maybe_unused]] float angle, [[maybe_unused]] float r, [[maybe_unused]] float g, [[maybe_unused]] float b, [[maybe_unused]] float a, [[maybe_unused]] float z) -{ -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::Push2dImage([[maybe_unused]] float xpos, [[maybe_unused]] float ypos, [[maybe_unused]] float w, [[maybe_unused]] float h, [[maybe_unused]] int texture_id, [[maybe_unused]] float s0, [[maybe_unused]] float t0, [[maybe_unused]] float s1, [[maybe_unused]] float t1, [[maybe_unused]] float angle, [[maybe_unused]] float r, [[maybe_unused]] float g, [[maybe_unused]] float b, [[maybe_unused]] float a, [[maybe_unused]] float z, [[maybe_unused]] float stereoDepth) -{ -} - -void CAtomShimRenderer::Draw2dImageList() -{ -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::DrawImage(float xpos, float ypos, float w, float h, int texture_id, float s0, float t0, float s1, float t1, float r, float g, float b, float a, bool filtered) -{ - float s[4], t[4]; - - s[0] = s0; - t[0] = 1.0f - t0; - s[1] = s1; - t[1] = 1.0f - t0; - s[2] = s1; - t[2] = 1.0f - t1; - s[3] = s0; - t[3] = 1.0f - t1; - - DrawImageWithUV(xpos, ypos, 0, w, h, texture_id, s, t, r, g, b, a, filtered); -} - -/////////////////////////////////////////// -void CAtomShimRenderer::DrawImageWithUV(float xpos, float ypos, float z, float w, float h, int texture_id, float s[4], float t[4], float r, float g, float b, float a, bool filtered) -{ - SetCullMode(R_CULL_DISABLE); - EF_SetColorOp(eCO_MODULATE, eCO_MODULATE, DEF_TEXARG0, DEF_TEXARG0); - EF_SetSrgbWrite(false); - - DWORD col = D3DRGBA(r, g, b, a); - - SVF_P3F_C4B_T2F vQuad[4]; - - vQuad[0].xyz.x = xpos; - vQuad[0].xyz.y = ypos; - vQuad[0].xyz.z = z; - vQuad[0].st = Vec2(s[0], t[0]); - vQuad[0].color.dcolor = col; - - vQuad[1].xyz.x = xpos + w; - vQuad[1].xyz.y = ypos; - vQuad[1].xyz.z = z; - vQuad[1].st = Vec2(s[1], t[1]); - vQuad[1].color.dcolor = col; - - vQuad[2].xyz.x = xpos; - vQuad[2].xyz.y = ypos + h; - vQuad[2].xyz.z = z; - vQuad[2].st = Vec2(s[3], t[3]); - vQuad[2].color.dcolor = col; - - vQuad[3].xyz.x = xpos + w; - vQuad[3].xyz.y = ypos + h; - vQuad[3].xyz.z = z; - vQuad[3].st = Vec2(s[2], t[2]); - vQuad[3].color.dcolor = col; - - STexState TS; - TS.SetFilterMode(filtered ? FILTER_BILINEAR : FILTER_POINT); - TS.SetClampMode(1, 1, 1); - SetTexture(texture_id); - - DrawDynVB(vQuad, nullptr, 4, 0, prtTriangleStrip); -} - -/////////////////////////////////////////// -void CAtomShimRenderer::DrawBuffer([[maybe_unused]] CVertexBuffer* pVBuf, [[maybe_unused]] CIndexBuffer* pIBuf, [[maybe_unused]] int nNumIndices, [[maybe_unused]] int nOffsIndex, [[maybe_unused]] const PublicRenderPrimitiveType nPrmode, [[maybe_unused]] int nVertStart, [[maybe_unused]] int nVertStop) -{ -} - -/////////////////////////////////////////// -void CAtomShimRenderer::DrawPrimitivesInternal([[maybe_unused]] CVertexBuffer* src, [[maybe_unused]] int vert_num, [[maybe_unused]] const eRenderPrimitiveType prim_type) -{ -} - -/////////////////////////////////////////// -void CRenderMesh::DrawImmediately() -{ -} - -/////////////////////////////////////////// -void CAtomShimRenderer::SetCullMode(int mode) -{ - AZ::RHI::CullMode cullMode = AZ::RHI::CullMode::None; - switch (mode) - { - case R_CULL_FRONT: - cullMode = AZ::RHI::CullMode::Front; - break; - case R_CULL_BACK: - cullMode = AZ::RHI::CullMode::Back; - break; - } - m_dynamicDraw->SetCullMode(cullMode); -} - -/////////////////////////////////////////// -bool CAtomShimRenderer::EnableFog([[maybe_unused]] bool enable) -{ - return false; -} - -//////////////////////////////////////////////////////////////////////////////////////////////////////// -//MISC EXTENSIONS -//////////////////////////////////////////////////////////////////////////////////////////////////////// - -/////////////////////////////////////////// -void CAtomShimRenderer::EnableVSync([[maybe_unused]] bool enable) -{ -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::SelectTMU([[maybe_unused]] int tnum) -{ -} - -//////////////////////////////////////////////////////////////////////////////////////////////////////// -//MATRIX FUNCTIONS -//////////////////////////////////////////////////////////////////////////////////////////////////////// - -/////////////////////////////////////////// -void CAtomShimRenderer::PushMatrix() -{ -} - -/////////////////////////////////////////// -void CAtomShimRenderer::RotateMatrix([[maybe_unused]] float a, [[maybe_unused]] float x, [[maybe_unused]] float y, [[maybe_unused]] float z) -{ -} - -void CAtomShimRenderer::RotateMatrix([[maybe_unused]] const Vec3& angles) -{ -} - -/////////////////////////////////////////// -void CAtomShimRenderer::TranslateMatrix([[maybe_unused]] float x, [[maybe_unused]] float y, [[maybe_unused]] float z) -{ -} - -void CAtomShimRenderer::MultMatrix([[maybe_unused]] const float* mat) -{ -} - -void CAtomShimRenderer::TranslateMatrix([[maybe_unused]] const Vec3& pos) -{ -} - -/////////////////////////////////////////// -void CAtomShimRenderer::ScaleMatrix([[maybe_unused]] float x, [[maybe_unused]] float y, [[maybe_unused]] float z) -{ -} - -/////////////////////////////////////////// -void CAtomShimRenderer::PopMatrix() -{ -} - -//////////////////////////////////////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::LoadMatrix([[maybe_unused]] const Matrix34* src) -{ -} - -//////////////////////////////////////////////////////////////////////////////////////////////////////// -//MISC -//////////////////////////////////////////////////////////////////////////////////////////////////////// - -/////////////////////////////////////////// -void CAtomShimRenderer::PushWireframeMode([[maybe_unused]] int mode){} -void CAtomShimRenderer::PopWireframeMode(){} -void CAtomShimRenderer::FX_PushWireframeMode([[maybe_unused]] int mode){} -void CAtomShimRenderer::FX_PopWireframeMode(){} -void CAtomShimRenderer::FX_SetWireframeMode([[maybe_unused]] int mode){} - -/////////////////////////////////////////// -void CAtomShimRenderer::SetCamera(const CCamera& cam) -{ - CacheCameraConfiguration(cam); - CacheCameraTransform(cam); - - int nThreadID = m_pRT->GetThreadList(); - - // Ortho-normalize camera matrix in double precision to minimize numerical errors and improve precision when inverting matrix - Matrix34_tpl mCam34 = cam.GetMatrix(); - mCam34.OrthonormalizeFast(); - - Matrix44_tpl mCam44T = mCam34.GetTransposed(); - Matrix44_tpl mView64; - mathMatrixLookAtInverse(&mView64, &mCam44T); - - Matrix44 mView = (Matrix44_tpl)mView64; - - // Rotate around x-axis by -PI/2 - Matrix44 mViewFinal = mView; - mViewFinal.m01 = mView.m02; - mViewFinal.m02 = -mView.m01; - mViewFinal.m11 = mView.m12; - mViewFinal.m12 = -mView.m11; - mViewFinal.m21 = mView.m22; - mViewFinal.m22 = -mView.m21; - mViewFinal.m31 = mView.m32; - mViewFinal.m32 = -mView.m31; - - m_RP.m_TI[nThreadID].m_matView = mViewFinal; - - mViewFinal.m30 = 0; - mViewFinal.m31 = 0; - mViewFinal.m32 = 0; - m_CameraZeroMatrix[nThreadID] = mViewFinal; - - if (m_RP.m_TI[nThreadID].m_PersFlags & RBPF_MIRRORCAMERA) - { - Matrix44A tmp; - - tmp = Matrix44A(Matrix33::CreateScale(Vec3(1, -1, 1))).GetTransposed(); - m_RP.m_TI[nThreadID].m_matView = tmp * m_RP.m_TI[nThreadID].m_matView; - } - - m_RP.m_TI[nThreadID].m_cam = cam; - - CameraViewParameters viewParameters; - - // Asymmetric frustum - float Near = cam.GetNearPlane(), Far = cam.GetFarPlane(); - - float wT = tanf(cam.GetFov() * 0.5f) * Near, wB = -wT; - float wR = wT * cam.GetProjRatio(), wL = -wR; - - viewParameters.Frustum(wL + cam.GetAsymL(), wR + cam.GetAsymR(), wB + cam.GetAsymB(), wT + cam.GetAsymT(), Near, Far); - - Vec3 vEye = cam.GetPosition(); - Vec3 vAt = vEye + Vec3((f32)mCam34(0, 1), (f32)mCam34(1, 1), (f32)mCam34(2, 1)); - Vec3 vUp = Vec3((f32)mCam34(0, 2), (f32)mCam34(1, 2), (f32)mCam34(2, 2)); - viewParameters.LookAt(vEye, vAt, vUp); - ApplyViewParameters(viewParameters); - - // Set the Atom view for the context to match the given camera - { - AZ::RPI::ViewPtr viewForCurrentContext; - - // If we have a current context (which we have in Editor but not yet in launcher) then use the view from that. - // Otherwise use the default view from the default scene. - if (m_currContext && m_currContext->m_view) - { - viewForCurrentContext = m_currContext->m_view; - } - else - { - AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); - AZ::RPI::RenderPipelinePtr renderPipeline = scene->GetDefaultRenderPipeline(); - if (renderPipeline) - { - viewForCurrentContext = renderPipeline->GetDefaultView(); - } - } - - if (viewForCurrentContext) - { - // Set camera to world transform for view - AZ::Matrix3x4 cameraWorldTransform = LYTransformToAZMatrix3x4(cam.GetMatrix()); - viewForCurrentContext->SetCameraTransform(cameraWorldTransform); - - // Set projection transform for view - // [GFX TODO] [ATOM-1501] Currently we always assume reverse depth - float fov = cam.GetFov(); - float aspectRatio = cam.GetProjRatio(); - float nearPlane = cam.GetNearPlane(); - float farPlane = cam.GetFarPlane(); - AZ::Matrix4x4 viewToClipMatrix; - AZ::MakePerspectiveFovMatrixRH(viewToClipMatrix, fov, aspectRatio, nearPlane, farPlane, true); - viewForCurrentContext->SetViewToClipMatrix(viewToClipMatrix); - } - } -} - -void CAtomShimRenderer::GetViewport(int* x, int* y, int* width, int* height) const -{ - const SViewport& vp = m_MainRTViewport; - *x = vp.nX; - *y = vp.nY; - *width = vp.nWidth; - *height = vp.nHeight; -} - -void CAtomShimRenderer::SetViewport(int x, int y, int width, int height, [[maybe_unused]] int id) -{ - m_MainRTViewport.nX = x; - m_MainRTViewport.nY = y; - m_MainRTViewport.nWidth = width; - m_MainRTViewport.nHeight = height; - - m_width = width; - m_height = height; -} - -void CAtomShimRenderer::SetScissor(int x, int y, int width, int height) -{ - m_dynamicDraw->SetScissor(AZ::RHI::Scissor(x, y, x + width, y + height)); -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::GetModelViewMatrix(float* mat) -{ - int nThreadID = m_pRT->GetThreadList(); - *(Matrix44*)mat = m_RP.m_TI[nThreadID].m_matView; -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::GetProjectionMatrix(float* mat) -{ - int nThreadID = m_pRT->GetThreadList(); - *(Matrix44*)mat = m_RP.m_TI[nThreadID].m_matProj; -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::SetMatrices(float* pProjMat, float* pViewMat) -{ - int nThreadID = m_pRT->GetThreadList(); - m_RP.m_TI[nThreadID].m_matProj = *(Matrix44*)pProjMat; - m_RP.m_TI[nThreadID].m_matView = *(Matrix44*)pViewMat; -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::ApplyViewParameters(const CameraViewParameters& viewParameters) -{ - int nThreadID = m_pRT->GetThreadList(); - m_RP.m_TI[nThreadID].m_cam.m_viewParameters = viewParameters; - Matrix44A* m = &m_RP.m_TI[nThreadID].m_matView; - viewParameters.GetModelviewMatrix((float*)m); - if (m_RP.m_TI[nThreadID].m_PersFlags & RBPF_MIRRORCAMERA) - { - Matrix44A tmp; - - tmp = Matrix44A(Matrix33::CreateScale(Vec3(1, -1, 1))).GetTransposed(); - m_RP.m_TI[nThreadID].m_matView = tmp * m_RP.m_TI[nThreadID].m_matView; - } - m = &m_RP.m_TI[nThreadID].m_matProj; - - const bool bReverseDepth = true; // [GFX TODO] [ATOM-1501] Currently we always assume reverse depth - const bool bWasReverseDepth = (m_RP.m_TI[nThreadID].m_PersFlags & RBPF_REVERSE_DEPTH) != 0 ? 1 : 0; - - m_RP.m_TI[nThreadID].m_PersFlags &= ~RBPF_REVERSE_DEPTH; - if (bReverseDepth) - { - mathMatrixPerspectiveOffCenterReverseDepth((Matrix44A*)m, viewParameters.fWL, viewParameters.fWR, viewParameters.fWB, viewParameters.fWT, viewParameters.fNear, viewParameters.fFar); - m_RP.m_TI[nThreadID].m_PersFlags |= RBPF_REVERSE_DEPTH; - } - -} - -// Check if a file exists. This does not go through the AssetCatalog so that it can identify files that exist but aren't processed yet, -// and so that it will work before the AssetCatalog has loaded -bool CheckIfFileExists(const AZStd::string& sourceRelativePath, const AZStd::string& cacheRelativePath) -{ - // If the file exists, it has already been processed and does not need to be modified - bool fileExists = AZ::IO::FileIOBase::GetInstance()->Exists(cacheRelativePath.c_str()); - - if (!fileExists) - { - // If the texture doesn't exist check if it's queued or being compiled. - AzFramework::AssetSystem::AssetStatus status; - AzFramework::AssetSystemRequestBus::BroadcastResult(status, &AzFramework::AssetSystemRequestBus::Events::GetAssetStatus, sourceRelativePath); - - switch (status) - { - case AzFramework::AssetSystem::AssetStatus_Queued: - case AzFramework::AssetSystem::AssetStatus_Compiling: - case AzFramework::AssetSystem::AssetStatus_Compiled: - case AzFramework::AssetSystem::AssetStatus_Failed: - { - // The file is queued, in progress, or finished processing after the initial FileIO check - fileExists = true; - break; - } - case AzFramework::AssetSystem::AssetStatus_Unknown: - case AzFramework::AssetSystem::AssetStatus_Missing: - default: - { - // The file does not exist - fileExists = false; - break; - } - } - } - - return fileExists; -} - -////////////////////////////////////////////////////////////////////// -ITexture* CAtomShimRenderer::EF_LoadTexture(const char * nameTex, const uint32 flags) -{ - AtomShimTexture* atomTexture = nullptr; - - // have to see if it is already loaded - CBaseResource* pBR = CBaseResource::GetResource(CTexture::mfGetClassName(), nameTex, false); - if (pBR) - { - // if a texture with this ID exists but it is not an Atom texture then we return nullptr - CTexture* texture = static_cast(pBR); - AtomShimTexture* atomTexture2 = CastITextureToAtomShimTexture(texture); - if (atomTexture2) - { - atomTexture2->AddRef(); - return atomTexture2; - } - else - { - return nullptr; - } - } - - AZ_Error("CAtomShimRenderer", AzFramework::StringFunc::Path::IsRelative(nameTex), "CAtomShimRenderer::EF_LoadTexture assumes that it will always be given a relative path, but got '%s'", nameTex); - - atomTexture = new AtomShimTexture(flags); - atomTexture->Register(CTexture::mfGetClassName(), nameTex); - atomTexture->SetSourceName( nameTex ); // needs to be normalized? - - AZStd::string sourceRelativePath(nameTex); - AZStd::string cacheRelativePath = sourceRelativePath + ".streamingimage"; - - bool textureExists = false; - textureExists = CheckIfFileExists(sourceRelativePath, cacheRelativePath); - - if(!textureExists) - { - // A lot of cry code uses the .dds extension even when the actual source file is .tif. - // For the .streamingimage file we need the correct source extension before .streamingimage - // So if the file doesn't exist and the extension was .dds then try replacing it with .tif - AZStd::string extension; - AzFramework::StringFunc::Path::GetExtension(nameTex, extension, false); - if (extension == "dds") - { - sourceRelativePath = nameTex; - - static const char* textureExtensions[] = { "png", "tif", "tiff", "tga", "jpg", "jpeg", "bmp", "gif" }; - - for (const char* extensionReplacement : textureExtensions) - { - AzFramework::StringFunc::Path::ReplaceExtension(sourceRelativePath, extensionReplacement); - cacheRelativePath = sourceRelativePath + ".streamingimage"; - - textureExists = CheckIfFileExists(sourceRelativePath, cacheRelativePath); - if (textureExists) - { - break; - } - } - } - } - - if(!textureExists) - { - AZ_Error("CAtomShimRenderer", false, "EF_LoadTexture attempted to load '%s', but it does not exist.", nameTex); - // Since neither the given extension nor the .dds version exist, we'll default to the given extension for hot-reloading in case the file is added to the source folder later - sourceRelativePath = nameTex; - cacheRelativePath = sourceRelativePath + ".streamingimage"; - } - - // now load the texture - // NOTE: CTexture::CreateTexture does the actual setting of texture data in Cry D3D case - // But it also calls CreateDeviceTexture - - { - using namespace AZ; - - // The file may not be in the AssetCatalog at this point if it is still processing or doesn't exist on disk. - // Use GenerateAssetIdTEMP instead of GetAssetIdByPath so that it will return a valid AssetId anyways - Data::AssetId streamingImageAssetId; - Data::AssetCatalogRequestBus::BroadcastResult( - streamingImageAssetId, &Data::AssetCatalogRequestBus::Events::GenerateAssetIdTEMP, - sourceRelativePath.c_str()); - streamingImageAssetId.m_subId = RPI::StreamingImageAsset::GetImageAssetSubId(); - - auto streamingImageAsset = Data::AssetManager::Instance().FindOrCreateAsset(streamingImageAssetId, AZ::Data::AssetLoadBehavior::PreLoad); - - if (!streamingImageAsset.IsReady()) - { - atomTexture->QueueForHotReload(streamingImageAssetId); - } - else - { - atomTexture->CreateFromStreamingImageAsset(streamingImageAsset); - } - } - - atomTexture->SetTexStates(); - - return atomTexture; -} - -////////////////////////////////////////////////////////////////////// -ITexture* CAtomShimRenderer::EF_LoadDefaultTexture(const char * nameTex) -{ - return CTextureManager::Instance()->GetDefaultTexture(nameTex); -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::DrawQuad([[maybe_unused]] const Vec3& right, [[maybe_unused]] const Vec3& up, [[maybe_unused]] const Vec3& origin, [[maybe_unused]] int nFlipmode /*=0*/) -{ -} - -////////////////////////////////////////////////////////////////////// -bool CAtomShimRenderer::ProjectToScreen(float ptx, float pty, float ptz, float* sx, float* sy, float* sz) -{ - int nThreadID = m_pRT->GetThreadList(); - SViewport& vp = m_MainRTViewport; - - Vec3 vOut, vIn; - vIn.x = ptx; - vIn.y = pty; - vIn.z = ptz; - - int32 v[4]; - v[0] = vp.nX; - v[1] = vp.nY; - v[2] = vp.nWidth; - v[3] = vp.nHeight; - - Matrix44A mIdent; - mIdent.SetIdentity(); - if (mathVec3Project( - &vOut, - &vIn, - v, - &m_RP.m_TI[nThreadID].m_matProj, - &m_RP.m_TI[nThreadID].m_matView, - &mIdent)) - { - *sx = vOut.x * 100 / vp.nWidth; - *sy = vOut.y * 100 / vp.nHeight; - *sz = (m_RP.m_TI[nThreadID].m_PersFlags & RBPF_REVERSE_DEPTH) ? 1.0f - vOut.z : vOut.z; - - return true; - } - - return false; -} - -static bool InvertMatrixPrecise(Matrix44& out, const float* m) -{ - // Inverts matrix using Gaussian Elimination which is slower but numerically more stable than Cramer's Rule - - float expmat[4][8] = { - { m[0], m[4], m[8], m[12], 1.f, 0.f, 0.f, 0.f }, - { m[1], m[5], m[9], m[13], 0.f, 1.f, 0.f, 0.f }, - { m[2], m[6], m[10], m[14], 0.f, 0.f, 1.f, 0.f }, - { m[3], m[7], m[11], m[15], 0.f, 0.f, 0.f, 1.f } - }; - - float t0, t1, t2, t3, t; - float* r0 = expmat[0], * r1 = expmat[1], * r2 = expmat[2], * r3 = expmat[3]; - - // Choose pivots and eliminate variables - if (fabs(r3[0]) > fabs(r2[0])) - { - std::swap(r3, r2); - } - if (fabs(r2[0]) > fabs(r1[0])) - { - std::swap(r2, r1); - } - if (fabs(r1[0]) > fabs(r0[0])) - { - std::swap(r1, r0); - } - if (r0[0] == 0) - { - return false; - } - t1 = r1[0] / r0[0]; - t2 = r2[0] / r0[0]; - t3 = r3[0] / r0[0]; - t = r0[1]; - r1[1] -= t1 * t; - r2[1] -= t2 * t; - r3[1] -= t3 * t; - t = r0[2]; - r1[2] -= t1 * t; - r2[2] -= t2 * t; - r3[2] -= t3 * t; - t = r0[3]; - r1[3] -= t1 * t; - r2[3] -= t2 * t; - r3[3] -= t3 * t; - t = r0[4]; - if (t != 0.0) - { - r1[4] -= t1 * t; - r2[4] -= t2 * t; - r3[4] -= t3 * t; - } - t = r0[5]; - if (t != 0.0) - { - r1[5] -= t1 * t; - r2[5] -= t2 * t; - r3[5] -= t3 * t; - } - t = r0[6]; - if (t != 0.0) - { - r1[6] -= t1 * t; - r2[6] -= t2 * t; - r3[6] -= t3 * t; - } - t = r0[7]; - if (t != 0.0) - { - r1[7] -= t1 * t; - r2[7] -= t2 * t; - r3[7] -= t3 * t; - } - - if (fabs(r3[1]) > fabs(r2[1])) - { - std::swap(r3, r2); - } - if (fabs(r2[1]) > fabs(r1[1])) - { - std::swap(r2, r1); - } - if (r1[1] == 0) - { - return false; - } - t2 = r2[1] / r1[1]; - t3 = r3[1] / r1[1]; - r2[2] -= t2 * r1[2]; - r3[2] -= t3 * r1[2]; - r2[3] -= t2 * r1[3]; - r3[3] -= t3 * r1[3]; - t = r1[4]; - if (0.0 != t) - { - r2[4] -= t2 * t; - r3[4] -= t3 * t; - } - t = r1[5]; - if (0.0 != t) - { - r2[5] -= t2 * t; - r3[5] -= t3 * t; - } - t = r1[6]; - if (0.0 != t) - { - r2[6] -= t2 * t; - r3[6] -= t3 * t; - } - t = r1[7]; - if (0.0 != t) - { - r2[7] -= t2 * t; - r3[7] -= t3 * t; - } - - if (fabs(r3[2]) > fabs(r2[2])) - { - std::swap(r3, r2); - } - if (r2[2] == 0) - { - return false; - } - t3 = r3[2] / r2[2]; - r3[3] -= t3 * r2[3]; - r3[4] -= t3 * r2[4]; - r3[5] -= t3 * r2[5]; - r3[6] -= t3 * r2[6]; - r3[7] -= t3 * r2[7]; - - if (r3[3] == 0) - { - return false; - } - - // Substitute back - t = 1.0f / r3[3]; - r3[4] *= t; - r3[5] *= t; - r3[6] *= t; - r3[7] *= t; // Row 3 - - t2 = r2[3]; - t = 1.0f / r2[2]; // Row 2 - r2[4] = t * (r2[4] - r3[4] * t2); - r2[5] = t * (r2[5] - r3[5] * t2); - r2[6] = t * (r2[6] - r3[6] * t2); - r2[7] = t * (r2[7] - r3[7] * t2); - t1 = r1[3]; - r1[4] -= r3[4] * t1; - r1[5] -= r3[5] * t1; - r1[6] -= r3[6] * t1; - r1[7] -= r3[7] * t1; - t0 = r0[3]; - r0[4] -= r3[4] * t0; - r0[5] -= r3[5] * t0; - r0[6] -= r3[6] * t0; - r0[7] -= r3[7] * t0; - - t1 = r1[2]; - t = 1.0f / r1[1]; // Row 1 - r1[4] = t * (r1[4] - r2[4] * t1); - r1[5] = t * (r1[5] - r2[5] * t1); - r1[6] = t * (r1[6] - r2[6] * t1); - r1[7] = t * (r1[7] - r2[7] * t1); - t0 = r0[2]; - r0[4] -= r2[4] * t0; - r0[5] -= r2[5] * t0; - r0[6] -= r2[6] * t0, r0[7] -= r2[7] * t0; - - t0 = r0[1]; - t = 1.0f / r0[0]; // Row 0 - r0[4] = t * (r0[4] - r1[4] * t0); - r0[5] = t * (r0[5] - r1[5] * t0); - r0[6] = t * (r0[6] - r1[6] * t0); - r0[7] = t * (r0[7] - r1[7] * t0); - - out.m00 = r0[4]; - out.m01 = r0[5]; - out.m02 = r0[6]; - out.m03 = r0[7]; - out.m10 = r1[4]; - out.m11 = r1[5]; - out.m12 = r1[6]; - out.m13 = r1[7]; - out.m20 = r2[4]; - out.m21 = r2[5]; - out.m22 = r2[6]; - out.m23 = r2[7]; - out.m30 = r3[4]; - out.m31 = r3[5]; - out.m32 = r3[6]; - out.m33 = r3[7]; - - return true; -} - -static int sUnProject(float winx, float winy, float winz, const float model[16], const float proj[16], const int viewport[4], float* objx, float* objy, float* objz) -{ - Vec4 vIn; - vIn.x = (winx - viewport[0]) * 2 / viewport[2] - 1.0f; - vIn.y = (winy - viewport[1]) * 2 / viewport[3] - 1.0f; - vIn.z = winz;//2.0f * winz - 1.0f; - vIn.w = 1.0; - - float m1[16]; - for (int i = 0; i < 4; i++) - { - float ai0 = proj[i], ai1 = proj[4 + i], ai2 = proj[8 + i], ai3 = proj[12 + i]; - m1[i] = ai0 * model[0] + ai1 * model[1] + ai2 * model[2] + ai3 * model[3]; - m1[4 + i] = ai0 * model[4] + ai1 * model[5] + ai2 * model[6] + ai3 * model[7]; - m1[8 + i] = ai0 * model[8] + ai1 * model[9] + ai2 * model[10] + ai3 * model[11]; - m1[12 + i] = ai0 * model[12] + ai1 * model[13] + ai2 * model[14] + ai3 * model[15]; - } - - Matrix44 m; - InvertMatrixPrecise(m, m1); - - Vec4 vOut = m * vIn; - if (vOut.w == 0.0) - { - return false; - } - *objx = vOut.x / vOut.w; - *objy = vOut.y / vOut.w; - *objz = vOut.z / vOut.w; - return true; -} - -int CAtomShimRenderer::UnProject(float sx, float sy, float sz, - float* px, float* py, float* pz, - const float modelMatrix[16], - const float projMatrix[16], - const int viewport[4]) -{ - return sUnProject(sx, sy, sz, modelMatrix, projMatrix, viewport, px, py, pz); -} - -////////////////////////////////////////////////////////////////////// -int CAtomShimRenderer::UnProjectFromScreen(float sx, float sy, float sz, - float* px, float* py, float* pz) -{ - float modelMatrix[16]; - float projMatrix[16]; - int viewport[4]; - - const int nThreadID = m_pRT->GetThreadList(); - if (m_RP.m_TI[nThreadID].m_PersFlags & RBPF_REVERSE_DEPTH) - { - sz = 1.0f - sz; - } - - GetModelViewMatrix(modelMatrix); - GetProjectionMatrix(projMatrix); - GetViewport(&viewport[0], &viewport[1], &viewport[2], &viewport[3]); - return sUnProject(sx, sy, sz, modelMatrix, projMatrix, viewport, px, py, pz); -} - -////////////////////////////////////////////////////////////////////// -bool CAtomShimRenderer::ScreenShot([[maybe_unused]] const char* filename, [[maybe_unused]] int width) -{ - return true; -} - -int CAtomShimRenderer::ScreenToTexture([[maybe_unused]] int nTexID) -{ - return 0; -} - -void CAtomShimRenderer::ResetToDefault() -{ -} - -/////////////////////////////////////////// -void CAtomShimRenderer::SetMaterialColor([[maybe_unused]] float r, [[maybe_unused]] float g, [[maybe_unused]] float b, [[maybe_unused]] float a) -{ -} - -////////////////////////////////////////////////////////////////////// -void CAtomShimRenderer::ClearTargetsImmediately([[maybe_unused]] uint32 nFlags) {} -void CAtomShimRenderer::ClearTargetsImmediately([[maybe_unused]] uint32 nFlags, [[maybe_unused]] const ColorF& Colors, [[maybe_unused]] float fDepth) {} -void CAtomShimRenderer::ClearTargetsImmediately([[maybe_unused]] uint32 nFlags, [[maybe_unused]] const ColorF& Colors) {} -void CAtomShimRenderer::ClearTargetsImmediately([[maybe_unused]] uint32 nFlags, [[maybe_unused]] float fDepth) {} - -void CAtomShimRenderer::ClearTargetsLater([[maybe_unused]] uint32 nFlags) {} -void CAtomShimRenderer::ClearTargetsLater([[maybe_unused]] uint32 nFlags, [[maybe_unused]] const ColorF& Colors, [[maybe_unused]] float fDepth) {} -void CAtomShimRenderer::ClearTargetsLater([[maybe_unused]] uint32 nFlags, [[maybe_unused]] const ColorF& Colors) {} -void CAtomShimRenderer::ClearTargetsLater([[maybe_unused]] uint32 nFlags, [[maybe_unused]] float fDepth) {} - -void CAtomShimRenderer::ReadFrameBuffer([[maybe_unused]] unsigned char* pRGB, [[maybe_unused]] int nImageX, [[maybe_unused]] int nSizeX, [[maybe_unused]] int nSizeY, [[maybe_unused]] ERB_Type eRBType, [[maybe_unused]] bool bRGBA, [[maybe_unused]] int nScaledX, [[maybe_unused]] int nScaledY) -{ -} - -void CAtomShimRenderer::ReadFrameBufferFast([[maybe_unused]] uint32* pDstARGBA8, [[maybe_unused]] int dstWidth, [[maybe_unused]] int dstHeight, [[maybe_unused]] bool BGRA) -{ -} - -bool CAtomShimRenderer::CaptureFrameBufferFast([[maybe_unused]] unsigned char* pDstRGBA8, [[maybe_unused]] int destinationWidth, [[maybe_unused]] int destinationHeight) -{ - return false; -} -bool CAtomShimRenderer::CopyFrameBufferFast([[maybe_unused]] unsigned char* pDstRGBA8, [[maybe_unused]] int destinationWidth, [[maybe_unused]] int destinationHeight) -{ - return false; -} - -bool CAtomShimRenderer::InitCaptureFrameBufferFast([[maybe_unused]] uint32 bufferWidth, [[maybe_unused]] uint32 bufferHeight) -{ - return(false); -} - -void CAtomShimRenderer::CloseCaptureFrameBufferFast(void) -{ -} - -bool CAtomShimRenderer::RegisterCaptureFrame([[maybe_unused]] ICaptureFrameListener* pCapture) -{ - return(false); -} -bool CAtomShimRenderer::UnRegisterCaptureFrame([[maybe_unused]] ICaptureFrameListener* pCapture) -{ - return(false); -} - -void CAtomShimRenderer::CaptureFrameBufferCallBack(void) -{ -} - - -void CAtomShimRenderer::SetFogColor([[maybe_unused]] const ColorF& color) -{ -} - -void CAtomShimRenderer::DrawQuad([[maybe_unused]] float dy, [[maybe_unused]] float dx, [[maybe_unused]] float dz, [[maybe_unused]] float x, [[maybe_unused]] float y, [[maybe_unused]] float z) -{ -} - -////////////////////////////////////////////////////////////////////// - -int CAtomShimRenderer::CreateRenderTarget([[maybe_unused]] const char* name, [[maybe_unused]] int nWidth, [[maybe_unused]] int nHeight, [[maybe_unused]] const ColorF& cClear, [[maybe_unused]] ETEX_Format eTF) -{ - return 0; -} - -bool CAtomShimRenderer::ResizeRenderTarget([[maybe_unused]] int nHandle, [[maybe_unused]] int nWidth, [[maybe_unused]] int nHeight) -{ - return true; -} - -bool CAtomShimRenderer::DestroyRenderTarget([[maybe_unused]] int nHandle) -{ - return true; -} - -bool CAtomShimRenderer::SetRenderTarget([[maybe_unused]] int nHandle, [[maybe_unused]] SDepthTexture* pDepthSurf) -{ - return true; -} - -SDepthTexture* CAtomShimRenderer::CreateDepthSurface([[maybe_unused]] int nWidth, [[maybe_unused]] int nHeight, [[maybe_unused]] bool shaderResourceView) -{ - return nullptr; -} - -void CAtomShimRenderer::DestroyDepthSurface([[maybe_unused]] SDepthTexture* pDepthSurf) -{ -} - -void CAtomShimRenderer::WaitForParticleBuffer([[maybe_unused]] threadID nThreadId) -{ -} - -int CAtomShimRenderer::GetOcclusionBuffer([[maybe_unused]] uint16* pOutOcclBuffer, [[maybe_unused]] Matrix44* pmCamBuffe) -{ - return 0; -} - -IColorGradingController* CAtomShimRenderer::GetIColorGradingController() -{ - return m_pAtomShimColorGradingController; -} - -IStereoRenderer* CAtomShimRenderer::GetIStereoRenderer() -{ - return m_pAtomShimStereoRenderer; -} - -ITexture* CAtomShimRenderer::Create2DTexture([[maybe_unused]] const char* name, [[maybe_unused]] int width, [[maybe_unused]] int height, [[maybe_unused]] int numMips, [[maybe_unused]] int flags, [[maybe_unused]] unsigned char* data, [[maybe_unused]] ETEX_Format format) -{ - return nullptr; -} - -//========================================================================================= - - -ILog* iLog; -IConsole* iConsole; -ITimer* iTimer; -ISystem* iSystem; - -StaticInstance g_nullRenderer; - -extern "C" DLL_EXPORT IRenderer * CreateCryRenderInterface(ISystem * pSystem) -{ - ModuleInitISystem(pSystem, "CryRenderer"); - - gbRgb = false; - - iConsole = gEnv->pConsole; - iLog = gEnv->pLog; - iTimer = gEnv->pTimer; - iSystem = gEnv->pSystem; - - CRenderer* rd = g_nullRenderer; - if (rd) - { - rd->InitRenderer(); - } - - std::random_device randDev; - srand(static_cast(randDev())); - - return rd; -} - -class CEngineModule_CryRenderer - : public IEngineModule -{ - CRYINTERFACE_SIMPLE(IEngineModule) - CRYGENERATE_SINGLETONCLASS(CEngineModule_CryRenderer, "EngineModule_CryRenderer", 0x540c91a7338e41d3, 0xaceeac9d55614450) - - virtual const char* GetName() const { - return "CryRenderer"; - } - virtual const char* GetCategory() const {return "CryEngine"; } - - virtual bool Initialize(SSystemGlobalEnvironment& env, [[maybe_unused]] const SSystemInitParams& initParams) - { - ISystem* pSystem = env.pSystem; - env.pRenderer = CreateCryRenderInterface(pSystem); - return env.pRenderer != 0; - } -}; - -CRYREGISTER_SINGLETON_CLASS(CEngineModule_CryRenderer) - -CEngineModule_CryRenderer::CEngineModule_CryRenderer() -{ -}; - -CEngineModule_CryRenderer::~CEngineModule_CryRenderer() -{ -}; - -void COcclusionQuery::Create() -{ -} - -void COcclusionQuery::Release() -{ -} - -void COcclusionQuery::BeginQuery() -{ -} - -void COcclusionQuery::EndQuery() -{ -} - -uint32 COcclusionQuery::GetVisibleSamples([[maybe_unused]] bool bAsynchronous) -{ - return 0; -} - -/*static*/ FurBendData& FurBendData::Get() -{ - static FurBendData s_instance; - return s_instance; -} - -void FurBendData::InsertNewElements() -{ -} - -void FurBendData::FreeData() -{ -} - -void FurBendData::OnBeginFrame() -{ -} - -TArray* CRenderer::EF_GetDeferredLights([[maybe_unused]] const SRenderingPassInfo& passInfo, [[maybe_unused]] const eDeferredLightType eLightType) -{ - static TArray lights; - return &lights; -} - -SRenderLight* CRenderer::EF_GetDeferredLightByID([[maybe_unused]] const uint16 nLightID, [[maybe_unused]] const eDeferredLightType eLightType) -{ - return nullptr; -} - - -void CRenderer::BeginSpawningGeneratingRendItemJobs([[maybe_unused]] int nThreadID) -{ -} - -void CRenderer::BeginSpawningShadowGeneratingRendItemJobs([[maybe_unused]] int nThreadID) -{ -} - -void CRenderer::EndSpawningGeneratingRendItemJobs() -{ -} - -void CAtomShimRenderer::PrecacheResources() -{ -} - -bool CAtomShimRenderer::EF_PrecacheResource([[maybe_unused]] SShaderItem* pSI, [[maybe_unused]] float fMipFactorSI, [[maybe_unused]] float fTimeToReady, [[maybe_unused]] int Flags, [[maybe_unused]] int nUpdateId, [[maybe_unused]] int nCounter) -{ - return true; -} - -ITexture* CAtomShimRenderer::EF_CreateCompositeTexture([[maybe_unused]] int type, [[maybe_unused]] const char* szName, [[maybe_unused]] int nWidth, [[maybe_unused]] int nHeight, [[maybe_unused]] int nDepth, [[maybe_unused]] int nMips, [[maybe_unused]] int nFlags, [[maybe_unused]] ETEX_Format eTF, [[maybe_unused]] const STexComposition* pCompositions, [[maybe_unused]] size_t nCompositions, [[maybe_unused]] int8 nPriority) -{ - return CTextureManager::Instance()->GetNoTexture(); -} - -void CAtomShimRenderer::FX_ClearTarget([[maybe_unused]] ITexture* pTex) -{ -} - -void CAtomShimRenderer::FX_ClearTarget([[maybe_unused]] SDepthTexture* pTex) -{ -} - -bool CAtomShimRenderer::FX_SetRenderTarget([[maybe_unused]] int nTarget, [[maybe_unused]] void* pTargetSurf, [[maybe_unused]] SDepthTexture* pDepthTarget, [[maybe_unused]] uint32 nTileCount) -{ - return true; -} - -bool CAtomShimRenderer::FX_PushRenderTarget([[maybe_unused]] int nTarget, [[maybe_unused]] void* pTargetSurf, [[maybe_unused]] SDepthTexture* pDepthTarget, [[maybe_unused]] uint32 nTileCount) -{ - return true; -} - -bool CAtomShimRenderer::FX_SetRenderTarget([[maybe_unused]] int nTarget, [[maybe_unused]] CTexture* pTarget, [[maybe_unused]] SDepthTexture* pDepthTarget, [[maybe_unused]] bool bPush, [[maybe_unused]] int nCMSide, [[maybe_unused]] bool bScreenVP, [[maybe_unused]] uint32 nTileCount) -{ - return true; -} - -bool CAtomShimRenderer::FX_PushRenderTarget([[maybe_unused]] int nTarget, [[maybe_unused]] CTexture* pTarget, [[maybe_unused]] SDepthTexture* pDepthTarget, [[maybe_unused]] int nCMSide, [[maybe_unused]] bool bScreenVP, [[maybe_unused]] uint32 nTileCount) -{ - return true; -} -bool CAtomShimRenderer::FX_RestoreRenderTarget([[maybe_unused]] int nTarget) -{ - return true; -} -bool CAtomShimRenderer::FX_PopRenderTarget([[maybe_unused]] int nTarget) -{ - return true; -} - -IDynTexture* CAtomShimRenderer::CreateDynTexture2([[maybe_unused]] uint32 nWidth, [[maybe_unused]] uint32 nHeight, [[maybe_unused]] uint32 nTexFlags, [[maybe_unused]] const char* szSource, [[maybe_unused]] ETexPool eTexPool) -{ - return nullptr; -} - -void CAtomShimRenderer::InitSystemResources([[maybe_unused]] int nFlags) -{ - // This is an override of the implementation in CRenderer and is significantly cut down for the shim. - if (!m_bSystemResourcesInit || m_bDeviceLost == 2) - { - CTextureManager::Instance()->Init(); - m_bSystemResourcesInit = 1; - } -} - -void CAtomShimRenderer::SetTexture(int tnum) -{ - SetTexture(tnum, 0); -} - -void CAtomShimRenderer::SetTexture(int tnum, int nUnit) -{ - SetTextureForUnit(nUnit, tnum); -} - -void CAtomShimRenderer::SetState([[maybe_unused]] int State, [[maybe_unused]] int AlphaRef) -{ - // [GFX TODO] would need to implement this for LyShine mask support and blend mode support -} - -void CAtomShimRenderer::SetTextureForUnit(int unit, int textureId) -{ - AZ_Assert(unit >= 0 && unit < 32, "Invalid texture unit"); - AtomShimTexture* atomTexture = CastITextureToAtomShimTexture(EF_GetTextureByID(textureId)); - m_currentTextureForUnit[unit] = atomTexture; - m_clampFlagPerTextureUnit[unit] = (atomTexture->GetFlags() & FT_STATE_CLAMP) ? true : false; -} - -const AZ::Transform& CAtomShimRenderer::GetActiveCameraTransform() -{ - return m_cameraTransform; -} - -const Camera::Configuration& CAtomShimRenderer::GetActiveCameraConfiguration() -{ - return m_cameraConfiguration; -} - -void CAtomShimRenderer::CacheCameraTransform(const CCamera& camera) -{ - m_cameraTransform = LYTransformToAZTransform(camera.GetMatrix()); -} - -void CAtomShimRenderer::CacheCameraConfiguration(const CCamera& camera) -{ - Camera::Configuration& config = m_cameraConfiguration; - config.m_fovRadians = camera.GetFov(); - config.m_nearClipDistance = camera.GetNearPlane(); - config.m_farClipDistance = camera.GetFarPlane(); - config.m_frustumHeight = config.m_farClipDistance * tanf(config.m_fovRadians / 2) * 2; - config.m_frustumWidth = config.m_frustumHeight * camera.GetViewSurfaceX() / camera.GetViewSurfaceZ(); -} - -void CAtomShimRenderer::DrawStringU( - [[maybe_unused]] IFFont_RenderProxy* pFont, [[maybe_unused]] float x, [[maybe_unused]] float y, [[maybe_unused]] float z, - [[maybe_unused]] const char* pStr, [[maybe_unused]] const bool asciiMultiLine, [[maybe_unused]] const STextDrawContext& ctx) const -{ - // RenderCallback disabled, ICryFont has been directly implemented on Atom by Gems/AtomLyIntegration/AtomFont. -} - -void CAtomShimRenderer::DrawDynVB(SVF_P3F_C4B_T2F* pBuf, uint16* pInds, int nVerts, int nInds, const PublicRenderPrimitiveType nPrimType) -{ - using namespace AZ; - - // if nothing to draw then return - if (!pBuf || !nVerts || (pInds && !nInds) || (nInds && !pInds)) - { - return; - } - - // get view proj materix - Matrix44A matView, matProj; - GetModelViewMatrix(matView.GetData()); - GetProjectionMatrix(matProj.GetData()); - Matrix44A matViewProj = matView * matProj; - Matrix4x4 azMatViewProj = Matrix4x4::CreateFromColumnMajorFloat16(matViewProj.GetData()); - - bool isClamp = m_clampFlagPerTextureUnit[0]; - m_dynamicDraw->SetShaderVariant(isClamp? m_shaderVariantClamp : m_shaderVariantWrap); - - Data::Instance drawSrg = m_dynamicDraw->NewDrawSrg(); - drawSrg->SetConstant(m_viewProjInputIndex, azMatViewProj); - - AtomShimTexture* atomTexture = m_currentTextureForUnit[0]; - drawSrg->SetImageView(m_imageInputIndex, atomTexture->m_imageView.get()); - - drawSrg->Compile(); - - RHI::PrimitiveTopology primitiveType = RHI::PrimitiveTopology::TriangleList; - - switch (nPrimType) - { - case prtTriangleList: - primitiveType = RHI::PrimitiveTopology::TriangleList; - break; - case prtTriangleStrip: - primitiveType = RHI::PrimitiveTopology::TriangleStrip; - break; - case prtLineList: - primitiveType = RHI::PrimitiveTopology::LineList; - break; - case prtLineStrip: - primitiveType = RHI::PrimitiveTopology::LineStrip; - break; - } - - m_dynamicDraw->SetPrimitiveType(primitiveType); - - if (pInds) - { - m_dynamicDraw->DrawIndexed(pBuf, nVerts, pInds, nInds, RHI::IndexFormat::Uint16, drawSrg); - } - else - { - m_dynamicDraw->DrawLinear(pBuf, nVerts, drawSrg); - } -} - -void CAtomShimRenderer::DrawDynUiPrimitiveList( - [[maybe_unused]] DynUiPrimitiveList& primitives, [[maybe_unused]] int totalNumVertices, [[maybe_unused]] int totalNumIndices) -{ - // This function was only used by LyShine and LyShine is moving to Atom implementation. - return; -} - -void CAtomShimRenderer::Set2DMode(uint32 orthoWidth, uint32 orthoHeight, TransformationMatrices& backupMatrices, float znear, float zfar) -{ - Set2DModeNonZeroTopLeft(0.0f, 0.0f, static_cast(orthoWidth), static_cast(orthoHeight), backupMatrices, znear, zfar); -} - -void CAtomShimRenderer::Unset2DMode(const TransformationMatrices& restoringMatrices) -{ - int nThreadID = m_pRT->GetThreadList(); - -#ifdef _DEBUG - // Check that we are already in 2D mode on this thread and decrement the counter used for this check. - AZ_Assert(s_isIn2DMode[nThreadID]-- > 0, "Calls to Set2DMode and Unset2DMode appear mismatched"); -#endif - - m_RP.m_TI[nThreadID].m_matView = restoringMatrices.m_viewMatrix; - m_RP.m_TI[nThreadID].m_matProj = restoringMatrices.m_projectMatrix; - - // The legacy renderer supports nested Set2dMode/Unset2dMode so we use a counter to support that also. - m_isIn2dModeCounter--; - if (m_isIn2dModeCounter > 0) - { - // We're still in 2d mode, so set the viewProjOverride to the current matrix - // For 2d drawing, the view matrix is an identity matrix, so viewProj == proj - AZ::Matrix4x4 viewProj = AZ::Matrix4x4::CreateFromColumnMajorFloat16(m_RP.m_TI[nThreadID].m_matProj.GetData()); - m_pAtomShimRenderAuxGeom->SetViewProjOverride(viewProj); - } - else - { - m_pAtomShimRenderAuxGeom->UnsetViewProjOverride(); - } -} - -void CAtomShimRenderer::Set2DModeNonZeroTopLeft( - float orthoLeft, float orthoTop, float orthoWidth, float orthoHeight, TransformationMatrices& backupMatrices, float znear, float zfar) -{ - int nThreadID = m_pRT->GetThreadList(); - -#ifdef _DEBUG - // Increment the counter used to check that Set2DMode and Unset2DMode are balanced. - // It should never be negative before the increment. - AZ_Assert(s_isIn2DMode[nThreadID]++ >= 0, "Calls to Set2DMode and Unset2DMode appear mismatched"); -#endif - - backupMatrices.m_projectMatrix = m_RP.m_TI[nThreadID].m_matProj; - - // Move the zfar a bit away from the znear if they're the same. - if (AZ::IsClose(znear, zfar, .001f)) - { - zfar += .01f; - } - - float left = orthoLeft; - float right = left + orthoWidth; - float top = orthoTop; - float bottom = top + orthoHeight; - - mathMatrixOrthoOffCenterLH(&m_RP.m_TI[nThreadID].m_matProj, left, right, bottom, top, znear, zfar); - - if (m_RP.m_TI[nThreadID].m_PersFlags & RBPF_REVERSE_DEPTH) - { - // [GFX TODO] [ATOM-661] may need to reverse the depth here (though for 2D it may not be necessary) - } - - backupMatrices.m_viewMatrix = m_RP.m_TI[nThreadID].m_matView; - m_RP.m_TI[nThreadID].m_matView.SetIdentity(); - - m_isIn2dModeCounter++; - - // For 2d drawing, the view matrix is an identity matrix, so viewProj == proj - AZ::Matrix4x4 viewProj = AZ::Matrix4x4::CreateFromColumnMajorFloat16(m_RP.m_TI[nThreadID].m_matProj.GetData()); - m_pAtomShimRenderAuxGeom->SetViewProjOverride(viewProj); -} - -void CAtomShimRenderer::SetColorOp( - [[maybe_unused]] byte eCo, [[maybe_unused]] byte eAo, [[maybe_unused]] byte eCa, [[maybe_unused]] byte eAa) -{ - // this is only used by LY ImGui gem -} diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Renderer.h b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Renderer.h deleted file mode 100644 index a95dfb602c..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Renderer.h +++ /dev/null @@ -1,617 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#ifndef NULL_RENDERER_H -#define NULL_RENDERER_H - -#if _MSC_VER > 1000 -# pragma once -#endif - -/* -=========================================== -The NULLRenderer interface Class -=========================================== -*/ - -#define MAX_TEXTURE_STAGES 4 - -#include "CryArray.h" -#include "AtomShim_RenderAuxGeom.h" - -#include - -#include - -#include -#include -#include -#include - -#include - -// Forward declaration. -namespace AZ -{ - namespace RHI - { - class Image; - } - - namespace RPI - { - class Scene; - class RenderPipeline; - class WindowContext; - class View; - class ViewportContext; - } -} - -//! A vector of these structs is used to keep track of the different viewports using Atom to render. -//! Each viewport currently has its own scene and pipeline. -struct AtomShimViewContext -{ - HWND m_hWnd; - bool m_isMainViewport; - - // width and height of the viewport. - // These are not fully used currently since each viewport window sends OnWindowResized messages to the WindowContext - // these could instead be sent via the AtomShim in future if desired. - int m_width; - int m_height; - - AZ::RPI::Scene* m_scene = nullptr; - AZStd::shared_ptr m_renderPipeline; - AZStd::shared_ptr m_view; -}; - -#define ATOM_SHIM_TEXTURE_TYPE eTT_MaxTexType - -struct AtomShimTexture - : public CTexture - , public AZ::Data::AssetBus::Handler -{ - AtomShimTexture(uint32 nFlags) : CTexture(nFlags) - { - } - - virtual ~AtomShimTexture(); - - void QueueForHotReload(const AZ::Data::AssetId& assetId); - - void OnAssetReady(AZ::Data::Asset asset) override; - - void CreateFromStreamingImageAsset(const AZ::Data::Asset& streamingImageAsset); - void CreateFromImage(const AZ::Data::Instance& image); - - virtual void SetClamp(bool bEnable) - { - uint32 flags = GetFlags(); - if (bEnable) - { - flags |= FT_STATE_CLAMP; - } - else - { - flags &= ~FT_STATE_CLAMP; - } - SetFlags(flags); - } - - AZ::Data::Instance m_instance; // This is only set for textures loaded from an asset - AZ::RHI::Ptr m_image; // This is only set for textures created dynamically (e.g. font images) - AZ::RHI::Ptr m_imageView; -}; - -////////////////////////////////////////////////////////////////////// -class CAtomShimRenderer - : public CRenderer - , public AZ::Module // This is a base class so that StaticNames in the NameDictionary work in this DLL - , Camera::ActiveCameraRequestBus::Handler -{ -public: - - ////--------------------------------------------------------------------------------------------------------------------- - virtual SRenderPipeline* GetRenderPipeline() override { return nullptr; } - virtual SRenderThread* GetRenderThread() override { return nullptr; } - virtual void FX_SetState(int st, int AlphaRef = -1, int RestoreState = 0) override; - void SetCull([[maybe_unused]] ECull eCull, [[maybe_unused]] bool bSkipMirrorCull = false) override {} - virtual SDepthTexture* GetDepthBufferOrig() override { return nullptr; } - virtual uint32 GetBackBufferWidth() override { return 0; } - virtual uint32 GetBackBufferHeight() override { return 0; }; - virtual const SRenderTileInfo* GetRenderTileInfo() const override { return nullptr; } - - virtual void FX_CommitStates([[maybe_unused]] const SShaderTechnique* pTech, [[maybe_unused]] const SShaderPass* pPass, [[maybe_unused]] bool bUseMaterialState) override {} - virtual void FX_Commit([[maybe_unused]] bool bAllowDIP = false) override {} - virtual long FX_SetVertexDeclaration([[maybe_unused]] int StreamMask, [[maybe_unused]] const AZ::Vertex::Format& vertexFormat) override { return 0; } - virtual void FX_DrawIndexedPrimitive([[maybe_unused]] const eRenderPrimitiveType eType, [[maybe_unused]] const int nVBOffset, [[maybe_unused]] const int nMinVertexIndex, [[maybe_unused]] const int nVerticesCount, [[maybe_unused]] const int nStartIndex, [[maybe_unused]] const int nNumIndices, [[maybe_unused]] bool bInstanced = false) override {} - virtual SDepthTexture* FX_GetDepthSurface([[maybe_unused]] int nWidth, [[maybe_unused]] int nHeight, [[maybe_unused]] bool bAA, [[maybe_unused]] bool shaderResourceView = false) override { return nullptr; } - virtual long FX_SetIStream([[maybe_unused]] const void* pB, [[maybe_unused]] uint32 nOffs, [[maybe_unused]] RenderIndexType idxType) override { return -1; } - virtual long FX_SetVStream([[maybe_unused]] int nID, [[maybe_unused]] const void* pB, [[maybe_unused]] uint32 nOffs, [[maybe_unused]] uint32 nStride, [[maybe_unused]] uint32 nFreq = 1) override { return -1; } - virtual void FX_DrawPrimitive([[maybe_unused]] eRenderPrimitiveType eType, [[maybe_unused]] int nStartVertex, [[maybe_unused]] int nVerticesCount, [[maybe_unused]] int nInstanceVertices = 0) {} - virtual void DrawQuad3D([[maybe_unused]] const Vec3& v0, [[maybe_unused]] const Vec3& v1, [[maybe_unused]] const Vec3& v2, [[maybe_unused]] const Vec3& v3, [[maybe_unused]] const ColorF& color, [[maybe_unused]] float ftx0, [[maybe_unused]] float fty0, [[maybe_unused]] float ftx1, [[maybe_unused]] float fty1) override {} - virtual void DrawQuad([[maybe_unused]] float x0, [[maybe_unused]] float y0, [[maybe_unused]] float x1, [[maybe_unused]] float y1, [[maybe_unused]] const ColorF& color, [[maybe_unused]] float z = 1.0f, [[maybe_unused]] float s0 = 0.0f, [[maybe_unused]] float t0 = 0.0f, [[maybe_unused]] float s1 = 1.0f, [[maybe_unused]] float t1 = 1.0f) override {}; - virtual void FX_ClearTarget(ITexture* pTex) override; - virtual void FX_ClearTarget(SDepthTexture* pTex) override; - - virtual bool FX_SetRenderTarget(int nTarget, void* pTargetSurf, SDepthTexture* pDepthTarget, uint32 nTileCount = 1) override; - virtual bool FX_PushRenderTarget(int nTarget, void* pTargetSurf, SDepthTexture* pDepthTarget, uint32 nTileCount = 1) override; - virtual bool FX_SetRenderTarget(int nTarget, CTexture* pTarget, SDepthTexture* pDepthTarget, bool bPush = false, int nCMSide = -1, bool bScreenVP = false, uint32 nTileCount = 1) override; - virtual bool FX_PushRenderTarget(int nTarget, CTexture* pTarget, SDepthTexture* pDepthTarget, int nCMSide = -1, bool bScreenVP = false, uint32 nTileCount = 1) override; - virtual bool FX_RestoreRenderTarget(int nTarget) override; - virtual bool FX_PopRenderTarget(int nTarget) override; - virtual void FX_SetActiveRenderTargets([[maybe_unused]] bool bAllowDIP = false) override {} - virtual void EF_Scissor([[maybe_unused]] bool bEnable, [[maybe_unused]] int sX, [[maybe_unused]] int sY, [[maybe_unused]] int sWdt, [[maybe_unused]] int sHgt) override {}; - virtual void FX_ResetPipe() override {}; - - ////--------------------------------------------------------------------------------------------------------------------- - - CAtomShimRenderer(); - virtual ~CAtomShimRenderer(); - - virtual WIN_HWND Init(int x, int y, int width, int height, unsigned int cbpp, int zbpp, int sbits, bool fullscreen, bool isEditor, WIN_HINSTANCE hinst, WIN_HWND Glhwnd = 0, bool bReInit = false, const SCustomRenderInitArgs* pCustomArgs = 0, bool bShaderCacheGen = false); - virtual WIN_HWND GetHWND(); - virtual bool SetWindowIcon(const char* path); - - virtual ERenderType GetRenderType() const override; - - virtual const char* GetRenderDescription() const override; - - ///////////////////////////////////////////////////////////////////////////////// - // Render-context management - ///////////////////////////////////////////////////////////////////////////////// - virtual bool SetCurrentContext(WIN_HWND hWnd); - virtual bool CreateContext(WIN_HWND hWnd, bool bAllowMSAA, int SSX, int SSY); - virtual bool DeleteContext(WIN_HWND hWnd); - virtual void MakeMainContextActive(); - virtual WIN_HWND GetCurrentContextHWND() { return m_currContext ? m_currContext->m_hWnd : m_hWnd; } - virtual bool IsCurrentContextMainVP() { return m_currContext ? m_currContext->m_isMainViewport : true; } - - virtual int GetCurrentContextViewportWidth() const { return -1; } - virtual int GetCurrentContextViewportHeight() const { return -1; } - ///////////////////////////////////////////////////////////////////////////////// - - virtual int CreateRenderTarget(const char* name, int nWidth, int nHeight, const ColorF& cClear, ETEX_Format eTF = eTF_R8G8B8A8); - virtual bool ResizeRenderTarget(int nHandle, int nWidth, int nHeight); - virtual bool DestroyRenderTarget(int nHandle); - virtual bool SetRenderTarget(int nHandle, SDepthTexture* pDepthSurf = nullptr); - virtual SDepthTexture* CreateDepthSurface(int nWidth, int nHeight, bool shaderResourceView = false); - virtual void DestroyDepthSurface(SDepthTexture* pDepthSurf); - - virtual int GetOcclusionBuffer(uint16* pOutOcclBuffer, Matrix44* pmCamBuffe); - virtual void WaitForParticleBuffer(threadID nThreadId); - - virtual void GetVideoMemoryUsageStats([[maybe_unused]] size_t& vidMemUsedThisFrame, [[maybe_unused]] size_t& vidMemUsedRecently, [[maybe_unused]] bool bGetPoolsSizes = false) {} - - virtual void SetRenderTile([[maybe_unused]] f32 nTilesPosX, [[maybe_unused]] f32 nTilesPosY, [[maybe_unused]] f32 nTilesGridSizeX, [[maybe_unused]] f32 nTilesGridSizeY) {} - - virtual void EF_InvokeShadowMapRenderJobs([[maybe_unused]] int nFlags){} - //! Fills array of all supported video formats (except low resolution formats) - //! Returns number of formats, also when called with NULL - virtual int EnumDisplayFormats(SDispFormat* Formats); - - //! Return all supported by video card video AA formats - virtual int EnumAAFormats([[maybe_unused]] SAAFormat* Formats) { return 0; } - - //! Changes resolution of the window/device (doen't require to reload the level - virtual bool ChangeResolution(int nNewWidth, int nNewHeight, int nNewColDepth, int nNewRefreshHZ, bool bFullScreen, bool bForce); - - virtual Vec2 SetViewportDownscale([[maybe_unused]] float xscale, [[maybe_unused]] float yscale) { return Vec2(0, 0); } - virtual void SetCurDownscaleFactor([[maybe_unused]] Vec2 sf) {}; - - virtual EScreenAspectRatio GetScreenAspect([[maybe_unused]] int nWidth, [[maybe_unused]] int nHeight) { return eAspect_4_3; } - - virtual void SwitchToNativeResolutionBackbuffer() {} - - virtual void ShutDown(bool bReInit = false); - virtual void ShutDownFast(); - - virtual void BeginFrame(); - virtual void RenderDebug(bool bRernderStats = true); - virtual void EndFrame(); - virtual void LimitFramerate([[maybe_unused]] const int maxFPS, [[maybe_unused]] const bool bUseSleep) {} - - virtual void TryFlush(); - - virtual void Reset (void) {}; - virtual void RT_ReleaseCB(void*){} - - virtual void InitSystemResources(int nFlags); - virtual void ForceGC() {} - virtual void FlushPendingTextureTasks() {} - - virtual void SetTexture(int tnum); - virtual void SetTexture(int tnum, int nUnit); - virtual void SetState(int State, int AlphaRef); - - virtual void DrawStringU(IFFont_RenderProxy* pFont, float x, float y, float z, const char* pStr, bool asciiMultiLine, const STextDrawContext& ctx) const; - virtual void DrawDynVB(SVF_P3F_C4B_T2F* pBuf, uint16* pInds, int nVerts, int nInds, PublicRenderPrimitiveType nPrimType); - virtual void DrawDynUiPrimitiveList(DynUiPrimitiveList& primitives, int totalNumVertices, int totalNumIndices); - - virtual void DrawBuffer(CVertexBuffer* pVBuf, CIndexBuffer* pIBuf, int nNumIndices, int nOffsIndex, const PublicRenderPrimitiveType nPrmode, int nVertStart = 0, int nVertStop = 0); - - virtual void CheckError(const char* comment); - - virtual void DrawLine([[maybe_unused]] const Vec3& vPos1, [[maybe_unused]] const Vec3& vPos2) {}; - virtual void Graph([[maybe_unused]] byte* g, [[maybe_unused]] int x, [[maybe_unused]] int y, [[maybe_unused]] int wdt, [[maybe_unused]] int hgt, [[maybe_unused]] int nC, [[maybe_unused]] int type, [[maybe_unused]] const char* text, [[maybe_unused]] ColorF& color, [[maybe_unused]] float fScale) {}; - - virtual void SetCamera(const CCamera& cam); - virtual void SetViewport(int x, int y, int width, int height, int id = 0); - virtual void SetScissor(int x = 0, int y = 0, int width = 0, int height = 0); - virtual void GetViewport(int* x, int* y, int* width, int* height) const; - - virtual void SetCullMode (int mode = R_CULL_BACK); - virtual bool EnableFog (bool enable); - virtual void SetFogColor(const ColorF& color); - virtual void EnableVSync(bool enable); - - virtual void DrawPrimitivesInternal(CVertexBuffer* src, int vert_num, const eRenderPrimitiveType prim_type); - - virtual void PushMatrix(); - virtual void RotateMatrix(float a, float x, float y, float z); - virtual void RotateMatrix(const Vec3& angels); - virtual void TranslateMatrix(float x, float y, float z); - virtual void ScaleMatrix(float x, float y, float z); - virtual void TranslateMatrix(const Vec3& pos); - virtual void MultMatrix(const float* mat); - virtual void LoadMatrix(const Matrix34* src = 0); - virtual void PopMatrix(); - - virtual void EnableTMU(bool enable); - virtual void SelectTMU(int tnum); - - virtual bool ChangeDisplay(unsigned int width, unsigned int height, unsigned int cbpp); - virtual void ChangeViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height, bool bMainViewport = false, float scaleWidth = 1.0f, float scaleHeight = 1.0f); - - virtual bool SaveTga([[maybe_unused]] unsigned char* sourcedata, [[maybe_unused]] int sourceformat, [[maybe_unused]] int w, [[maybe_unused]] int h, [[maybe_unused]] const char* filename, [[maybe_unused]] bool flip) const { return false; } - - //download an image to video memory. 0 in case of failure - virtual void CreateResourceAsync([[maybe_unused]] SResourceAsync* Resource) {}; - virtual void ReleaseResourceAsync([[maybe_unused]] SResourceAsync* Resource) {}; - void ReleaseResourceAsync(AZStd::unique_ptr Resource) override {}; - virtual unsigned int DownLoadToVideoMemory([[maybe_unused]] const byte* data, [[maybe_unused]] int w, [[maybe_unused]] int h, [[maybe_unused]] int d, [[maybe_unused]] ETEX_Format eTFSrc, [[maybe_unused]] ETEX_Format eTFDst, [[maybe_unused]] int nummipmap, [[maybe_unused]] ETEX_Type eTT, [[maybe_unused]] bool repeat = true, [[maybe_unused]] int filter = FILTER_BILINEAR, [[maybe_unused]] int Id = 0, [[maybe_unused]] const char* szCacheName = NULL, [[maybe_unused]] int flags = 0, [[maybe_unused]] EEndian eEndian = eLittleEndian, [[maybe_unused]] RectI* pRegion = NULL, [[maybe_unused]] bool bAsynDevTexCreation = false) { return 0; } - virtual unsigned int DownLoadToVideoMemory([[maybe_unused]] const byte* data, [[maybe_unused]] int w, [[maybe_unused]] int h, [[maybe_unused]] ETEX_Format eTFSrc, [[maybe_unused]] ETEX_Format eTFDst, [[maybe_unused]] int nummipmap, [[maybe_unused]] bool repeat = true, [[maybe_unused]] int filter = FILTER_BILINEAR, [[maybe_unused]] int Id = 0, [[maybe_unused]] const char* szCacheName = NULL, [[maybe_unused]] int flags = 0, [[maybe_unused]] EEndian eEndian = eLittleEndian, [[maybe_unused]] RectI* pRegion = NULL, [[maybe_unused]] bool bAsynDevTexCreation = false) { return 0; } - virtual unsigned int DownLoadToVideoMemoryCube([[maybe_unused]] const byte* data, [[maybe_unused]] int w, [[maybe_unused]] int h, [[maybe_unused]] ETEX_Format eTFSrc, [[maybe_unused]] ETEX_Format eTFDst, [[maybe_unused]] int nummipmap, [[maybe_unused]] bool repeat = true, [[maybe_unused]] int filter = FILTER_BILINEAR, [[maybe_unused]] int Id = 0, [[maybe_unused]] const char* szCacheName = NULL, [[maybe_unused]] int flags = 0, [[maybe_unused]] EEndian eEndian = eLittleEndian, [[maybe_unused]] RectI* pRegion = NULL, [[maybe_unused]] bool bAsynDevTexCreation = false) { return 0; } - virtual unsigned int DownLoadToVideoMemory3D([[maybe_unused]] const byte* data, [[maybe_unused]] int w, [[maybe_unused]] int h, [[maybe_unused]] int d, [[maybe_unused]] ETEX_Format eTFSrc, [[maybe_unused]] ETEX_Format eTFDst, [[maybe_unused]] int nummipmap, [[maybe_unused]] bool repeat = true, [[maybe_unused]] int filter = FILTER_BILINEAR, [[maybe_unused]] int Id = 0, [[maybe_unused]] const char* szCacheName = NULL, [[maybe_unused]] int flags = 0, [[maybe_unused]] EEndian eEndian = eLittleEndian, [[maybe_unused]] RectI* pRegion = NULL, [[maybe_unused]] bool bAsynDevTexCreation = false) { return 0; } - virtual void UpdateTextureInVideoMemory([[maybe_unused]] uint32 tnum, [[maybe_unused]] const byte* newdata, [[maybe_unused]] int posx, [[maybe_unused]] int posy, [[maybe_unused]] int w, [[maybe_unused]] int h, [[maybe_unused]] ETEX_Format eTFSrc = eTF_R8G8B8A8, [[maybe_unused]] int posz = 0, [[maybe_unused]] int sizez = 1){} - - virtual bool SetGammaDelta(float fGamma); - virtual void RestoreGamma(void) {}; - - virtual void RemoveTexture([[maybe_unused]] unsigned int TextureId) {} - virtual void DeleteFont([[maybe_unused]] IFFont* font) {} - - virtual void Draw2dImage(float xpos, float ypos, float w, float h, int texture_id, float s0 = 0, float t0 = 0, float s1 = 1, float t1 = 1, float angle = 0, float r = 1, float g = 1, float b = 1, float a = 1, float z = 1); - virtual void Push2dImage(float xpos, float ypos, float w, float h, int texture_id, float s0 = 0, float t0 = 0, float s1 = 1, float t1 = 1, float angle = 0, float r = 1, float g = 1, float b = 1, float a = 1, float z = 1, float stereoDepth = 0); - virtual void Draw2dImageList(); - virtual void Draw2dImageStretchMode([[maybe_unused]] bool stretch) {}; - virtual void DrawImage(float xpos, float ypos, float w, float h, int texture_id, float s0, float t0, float s1, float t1, float r, float g, float b, float a, bool filtered = true); - virtual void DrawImageWithUV(float xpos, float ypos, float z, float w, float h, int texture_id, float s[4], float t[4], float r, float g, float b, float a, bool filtered = true); - - virtual void PushWireframeMode(int mode); - virtual void PopWireframeMode(); - virtual void FX_PushWireframeMode(int mode); - virtual void FX_PopWireframeMode(); - virtual void FX_SetWireframeMode(int mode); - - virtual void FX_PreRender([[maybe_unused]] int Stage) override {} - virtual void FX_PostRender() override {} - - virtual void ResetToDefault(); - virtual void SetDefaultRenderStates() {} - - virtual int GenerateAlphaGlowTexture(float k); - - virtual void ApplyViewParameters(const CameraViewParameters&) override; - virtual void SetMaterialColor(float r, float g, float b, float a); - - virtual void GetMemoryUsage(ICrySizer* Sizer); - - // Project/UnProject. Returns true if successful. - virtual bool ProjectToScreen(float ptx, float pty, float ptz, - float* sx, float* sy, float* sz); - virtual int UnProject(float sx, float sy, float sz, - float* px, float* py, float* pz, - const float modelMatrix[16], - const float projMatrix[16], - const int viewport[4]); - virtual int UnProjectFromScreen(float sx, float sy, float sz, - float* px, float* py, float* pz); - - // Shadow Mapping - virtual bool PrepareDepthMap(ShadowMapFrustum* SMSource, int nFrustumLOD = 0, bool bClearPool = false); - virtual void DrawAllShadowsOnTheScreen(); - virtual void OnEntityDeleted([[maybe_unused]] IRenderNode* pRenderNode) {}; - - virtual void FX_SetClipPlane (bool bEnable, float* pPlane, bool bRefract); - - virtual void SetColorOp(byte eCo, byte eAo, byte eCa, byte eAa); - virtual void EF_SetColorOp([[maybe_unused]] byte eCo, [[maybe_unused]] byte eAo, [[maybe_unused]] byte eCa, [[maybe_unused]] byte eAa) {}; - - virtual void SetSrgbWrite([[maybe_unused]] bool srgbWrite) {}; - virtual void EF_SetSrgbWrite([[maybe_unused]] bool sRGBWrite) {}; - - //for editor - virtual void GetModelViewMatrix(float* mat); - virtual void GetProjectionMatrix(float* mat); - - //for texture - virtual ITexture* EF_LoadTexture(const char* nameTex, uint32 flags = 0); - virtual ITexture* EF_LoadDefaultTexture(const char* nameTex); - - virtual void DrawQuad(const Vec3& right, const Vec3& up, const Vec3& origin, int nFlipMode = 0); - virtual void DrawQuad(float dy, float dx, float dz, float x, float y, float z); - // NOTE: deprecated - virtual void ClearTargetsImmediately(uint32 nFlags); - virtual void ClearTargetsImmediately(uint32 nFlags, const ColorF& Colors, float fDepth); - virtual void ClearTargetsImmediately(uint32 nFlags, const ColorF& Colors); - virtual void ClearTargetsImmediately(uint32 nFlags, float fDepth); - - virtual void ClearTargetsLater(uint32 nFlags); - virtual void ClearTargetsLater(uint32 nFlags, const ColorF& Colors, float fDepth); - virtual void ClearTargetsLater(uint32 nFlags, const ColorF& Colors); - virtual void ClearTargetsLater(uint32 nFlags, float fDepth); - - virtual void ReadFrameBuffer(unsigned char* pRGB, int nImageX, int nSizeX, int nSizeY, ERB_Type eRBType, bool bRGBA, int nScaledX = -1, int nScaledY = -1); - virtual void ReadFrameBufferFast(uint32* pDstARGBA8, int dstWidth, int dstHeight, bool BGRA = true); - - virtual bool CaptureFrameBufferFast(unsigned char* pDstRGBA8, int destinationWidth, int destinationHeight); - virtual bool CopyFrameBufferFast(unsigned char* pDstRGBA8, int destinationWidth, int destinationHeight); - virtual bool RegisterCaptureFrame(ICaptureFrameListener* pCapture); - virtual bool UnRegisterCaptureFrame(ICaptureFrameListener* pCapture); - virtual bool InitCaptureFrameBufferFast(uint32 bufferWidth, uint32 bufferHeight); - virtual void CloseCaptureFrameBufferFast(void); - virtual void CaptureFrameBufferCallBack(void); - - - virtual void ReleaseHWShaders() {} - virtual void PrintResourcesLeaks() {} - - //misc - virtual bool ScreenShot(const char* filename = NULL, int width = 0); - - virtual void Set2DMode(uint32 orthoWidth, uint32 orthoHeight, TransformationMatrices& backupMatrices, float znear = -1e10f, float zfar = 1e10f); - virtual void Unset2DMode(const TransformationMatrices& restoringMatrices); - virtual void Set2DModeNonZeroTopLeft(float orthoLeft, float orthoTop, float orthoWidth, float orthoHeight, TransformationMatrices& backupMatrices, float znear = -1e10f, float zfar = 1e10f); - - virtual int ScreenToTexture(int nTexID); - - virtual void DrawPoints([[maybe_unused]] Vec3 v[], [[maybe_unused]] int nump, [[maybe_unused]] ColorF& col, [[maybe_unused]] int flags) {}; - virtual void DrawLines([[maybe_unused]] Vec3 v[], [[maybe_unused]] int nump, [[maybe_unused]] ColorF& col, [[maybe_unused]] int flags, [[maybe_unused]] float fGround) {}; - - virtual void RefreshSystemShaders() {} - - // Shaders/Shaders support - // RE - RenderElement - - virtual void EF_Release(int nFlags); - virtual void FX_PipelineShutdown(bool bFastShutdown = false); - - //========================================================== - // external interface for shaders - //========================================================== - - virtual bool EF_SetLightHole(Vec3 vPos, Vec3 vNormal, int idTex, float fScale = 1.0f, bool bAdditive = true); - - // Draw all shaded REs in the list - virtual void EF_EndEf3D (int nFlags, int nPrecacheUpdateId, int nNearPrecacheUpdateId, const SRenderingPassInfo& passInfo); - - // 2d interface for shaders - virtual void EF_EndEf2D(bool bSort); - virtual bool EF_PrecacheResource(SShaderItem* pSI, float fMipFactor, float fTimeToReady, int Flags, int nUpdateId, int nCounter); - virtual bool EF_PrecacheResource(ITexture* pTP, float fDist, float fTimeToReady, int Flags, int nUpdateId, int nCounter); - virtual void PrecacheResources(); - virtual void PostLevelLoading() {} - virtual void PostLevelUnload() {} - - virtual ITexture* EF_CreateCompositeTexture(int type, const char* szName, int nWidth, int nHeight, int nDepth, int nMips, int nFlags, ETEX_Format eTF, const STexComposition* pCompositions, size_t nCompositions, int8 nPriority = -1); - - void EF_Init(); - - virtual IDynTexture* MakeDynTextureFromShadowBuffer(int nSize, IDynTexture* pDynTexture); - virtual void MakeSprite(IDynTexture*& rTexturePtr, float _fSpriteDistance, int nTexSize, float angle, float angle2, IStatObj* pStatObj, const float fBrightnessMultiplier, SRendParams& rParms); - virtual uint32 RenderOccludersIntoBuffer([[maybe_unused]] const CCamera& viewCam, [[maybe_unused]] int nTexSize, [[maybe_unused]] PodArray& lstOccluders, [[maybe_unused]] float* pBuffer) { return 0; } - - virtual IRenderAuxGeom* GetIRenderAuxGeom([[maybe_unused]] void* jobID = 0) - { - return m_pAtomShimRenderAuxGeom; - } - - virtual IColorGradingController* GetIColorGradingController(); - virtual IStereoRenderer* GetIStereoRenderer(); - - virtual ITexture* Create2DTexture(const char* name, int width, int height, int numMips, int flags, unsigned char* data, ETEX_Format format); - - ////////////////////////////////////////////////////////////////////// - // All font functions are not implemented since the font is rendered by AtomFont - int FontCreateTexture( - [[maybe_unused]] int Width, [[maybe_unused]] int Height, [[maybe_unused]] byte* pData, - [[maybe_unused]] ETEX_Format eTF = eTF_R8G8B8A8, [[maybe_unused]] bool genMips = false, - [[maybe_unused]] const char* textureName = nullptr) override - { - return -1; - } - bool FontUpdateTexture( - [[maybe_unused]] int nTexId, [[maybe_unused]] int X, [[maybe_unused]] int Y, [[maybe_unused]] int USize, [[maybe_unused]] int VSize, - [[maybe_unused]] byte* pData) override - { - return true; - } - void FontSetTexture([[maybe_unused]] int nTexId, [[maybe_unused]] int nFilterMode) override { } - void FontSetRenderingState([[maybe_unused]] bool overrideViewProjMatrices, [[maybe_unused]] TransformationMatrices& backupMatrices) override { } - void FontSetBlending([[maybe_unused]] int src, [[maybe_unused]] int dst, [[maybe_unused]] int baseState) override { } - void FontRestoreRenderingState([[maybe_unused]] bool overrideViewProjMatrices, [[maybe_unused]] const TransformationMatrices& restoringMatrices) override { } - - virtual void GetLogVBuffers(void) {} - - virtual void RT_PresentFast() {} - - virtual void RT_ForceSwapBuffers() {} - virtual void RT_SwitchToNativeResolutionBackbuffer([[maybe_unused]] bool resolveBackBuffer) {} - - virtual void RT_BeginFrame() {} - virtual void RT_EndFrame() {} - virtual void RT_Init() {} - virtual void RT_ShutDown([[maybe_unused]] uint32 nFlags) {} - virtual bool RT_CreateDevice() { return true; } - virtual void RT_Reset() {} - virtual void RT_SetCull([[maybe_unused]] int nMode) {} - virtual void RT_SetScissor([[maybe_unused]] bool bEnable, [[maybe_unused]] int x, [[maybe_unused]] int y, [[maybe_unused]] int width, [[maybe_unused]] int height){} - virtual void RT_RenderScene([[maybe_unused]] int nFlags, [[maybe_unused]] SThreadInfo& TI, [[maybe_unused]] RenderFunc pRenderFunc) {} - virtual void RT_PrepareStereo([[maybe_unused]] int mode, [[maybe_unused]] int output) {} - virtual void RT_CopyToStereoTex([[maybe_unused]] int channel) {} - virtual void RT_UpdateTrackingStates() {} - virtual void RT_DisplayStereo() {} - virtual void RT_SetCameraInfo() {} - virtual void RT_SetStereoCamera() {} - virtual void RT_ReadFrameBuffer([[maybe_unused]] unsigned char* pRGB, [[maybe_unused]] int nImageX, [[maybe_unused]] int nSizeX, [[maybe_unused]] int nSizeY, [[maybe_unused]] ERB_Type eRBType, [[maybe_unused]] bool bRGBA, [[maybe_unused]] int nScaledX, [[maybe_unused]] int nScaledY) {} - virtual void RT_RenderScene([[maybe_unused]] int nFlags, [[maybe_unused]] SThreadInfo& TI, [[maybe_unused]] int nR, [[maybe_unused]] RenderFunc pRenderFunc) {}; - virtual void RT_CreateResource([[maybe_unused]] SResourceAsync* Res) {}; - virtual void RT_ReleaseResource([[maybe_unused]] SResourceAsync* Res) {}; - virtual void RT_ReleaseRenderResources() {}; - virtual void RT_UnbindResources() {}; - virtual void RT_UnbindTMUs() {}; - virtual void RT_PrecacheDefaultShaders() {}; - virtual void RT_CreateRenderResources() {}; - virtual void RT_ClearTarget([[maybe_unused]] ITexture* pTex, [[maybe_unused]] const ColorF& color) {}; - virtual void RT_RenderDebug([[maybe_unused]] bool bRenderStats = true) {}; - - virtual HRESULT RT_CreateVertexBuffer([[maybe_unused]] UINT Length, [[maybe_unused]] DWORD Usage, [[maybe_unused]] DWORD FVF, [[maybe_unused]] UINT Pool, [[maybe_unused]] void** ppVertexBuffer, [[maybe_unused]] HANDLE* pSharedHandle) { return S_OK; } - virtual HRESULT RT_CreateIndexBuffer([[maybe_unused]] UINT Length, [[maybe_unused]] DWORD Usage, [[maybe_unused]] DWORD Format, [[maybe_unused]] UINT Pool, [[maybe_unused]] void** ppVertexBuffer, [[maybe_unused]] HANDLE* pSharedHandle) { return S_OK; }; - virtual HRESULT RT_CreateVertexShader([[maybe_unused]] DWORD* pBuf, [[maybe_unused]] void** pShader, [[maybe_unused]] void* pInst) { return S_OK; }; - virtual HRESULT RT_CreatePixelShader([[maybe_unused]] DWORD* pBuf, [[maybe_unused]] void** pShader) { return S_OK; }; - virtual void RT_ReleaseVBStream([[maybe_unused]] void* pVB, [[maybe_unused]] int nStream) {}; - virtual void RT_DrawDynVB([[maybe_unused]] int Pool, [[maybe_unused]] uint32 nVerts) {} - virtual void RT_DrawDynVB([[maybe_unused]] SVF_P3F_C4B_T2F* pBuf, [[maybe_unused]] uint16* pInds, [[maybe_unused]] uint32 nVerts, [[maybe_unused]] uint32 nInds, [[maybe_unused]] const PublicRenderPrimitiveType nPrimType) {} - virtual void RT_DrawDynVBUI([[maybe_unused]] SVF_P2F_C4B_T2F_F4B* pBuf, [[maybe_unused]] uint16* pInds, [[maybe_unused]] uint32 nVerts, [[maybe_unused]] uint32 nInds, [[maybe_unused]] const PublicRenderPrimitiveType nPrimType) {} - virtual void RT_DrawStringU([[maybe_unused]] IFFont_RenderProxy* pFont, [[maybe_unused]] float x, [[maybe_unused]] float y, [[maybe_unused]] float z, [[maybe_unused]] const char* pStr, [[maybe_unused]] bool asciiMultiLine, [[maybe_unused]] const STextDrawContext& ctx) const {} - virtual void RT_DrawLines([[maybe_unused]] Vec3 v[], [[maybe_unused]] int nump, [[maybe_unused]] ColorF& col, [[maybe_unused]] int flags, [[maybe_unused]] float fGround) {} - virtual void RT_Draw2dImage([[maybe_unused]] float xpos, [[maybe_unused]] float ypos, [[maybe_unused]] float w, [[maybe_unused]] float h, [[maybe_unused]] CTexture* pTexture, [[maybe_unused]] float s0, [[maybe_unused]] float t0, [[maybe_unused]] float s1, [[maybe_unused]] float t1, [[maybe_unused]] float angle, [[maybe_unused]] DWORD col, [[maybe_unused]] float z) {} - virtual void RT_Push2dImage([[maybe_unused]] float xpos, [[maybe_unused]] float ypos, [[maybe_unused]] float w, [[maybe_unused]] float h, [[maybe_unused]] CTexture* pTexture, [[maybe_unused]] float s0, [[maybe_unused]] float t0, [[maybe_unused]] float s1, [[maybe_unused]] float t1, [[maybe_unused]] float angle, [[maybe_unused]] DWORD col, [[maybe_unused]] float z, [[maybe_unused]] float stereoDepth) {} - virtual void RT_Draw2dImageList() {} - virtual void RT_Draw2dImageStretchMode([[maybe_unused]] bool bStretch) {} - virtual void RT_DrawImageWithUV([[maybe_unused]] float xpos, [[maybe_unused]] float ypos, [[maybe_unused]] float z, [[maybe_unused]] float w, [[maybe_unused]] float h, [[maybe_unused]] int texture_id, [[maybe_unused]] float* s, [[maybe_unused]] float* t, [[maybe_unused]] DWORD col, [[maybe_unused]] bool filtered = true) {} - virtual void EF_ClearTargetsImmediately([[maybe_unused]] uint32 nFlags) {} - virtual void EF_ClearTargetsImmediately([[maybe_unused]] uint32 nFlags, [[maybe_unused]] const ColorF& Colors, [[maybe_unused]] float fDepth, [[maybe_unused]] uint8 nStencil) {} - virtual void EF_ClearTargetsImmediately([[maybe_unused]] uint32 nFlags, [[maybe_unused]] const ColorF& Colors) {} - virtual void EF_ClearTargetsImmediately([[maybe_unused]] uint32 nFlags, [[maybe_unused]] float fDepth, [[maybe_unused]] uint8 nStencil) {} - - virtual void EF_ClearTargetsLater([[maybe_unused]] uint32 nFlags) {} - virtual void EF_ClearTargetsLater([[maybe_unused]] uint32 nFlags, [[maybe_unused]] const ColorF& Colors, [[maybe_unused]] float fDepth, [[maybe_unused]] uint8 nStencil) {} - virtual void EF_ClearTargetsLater([[maybe_unused]] uint32 nFlags, [[maybe_unused]] const ColorF& Colors) {} - virtual void EF_ClearTargetsLater([[maybe_unused]] uint32 nFlags, [[maybe_unused]] float fDepth, [[maybe_unused]] uint8 nStencil) {} - - virtual void RT_PushRenderTarget([[maybe_unused]] int nTarget, [[maybe_unused]] CTexture* pTex, [[maybe_unused]] SDepthTexture* pDS, [[maybe_unused]] int nS) {}; - virtual void RT_PopRenderTarget([[maybe_unused]] int nTarget) {}; - virtual void RT_SetViewport([[maybe_unused]] int x, [[maybe_unused]] int y, [[maybe_unused]] int width, [[maybe_unused]] int height, [[maybe_unused]] int id) {} - - virtual void RT_SetRendererCVar([[maybe_unused]] ICVar* pCVar, [[maybe_unused]] const char* pArgText, [[maybe_unused]] const bool bSilentMode = false) {}; - virtual void SetRendererCVar([[maybe_unused]] ICVar* pCVar, [[maybe_unused]] const char* pArgText, [[maybe_unused]] bool bSilentMode = false) {}; - - virtual void SetMatrices(float* pProjMat, float* pViewMat); - - virtual void PushProfileMarker([[maybe_unused]] const char* label) {} - virtual void PopProfileMarker([[maybe_unused]] const char* label) {} - - virtual void RT_InsertGpuCallback([[maybe_unused]] uint32 context, [[maybe_unused]] GpuCallbackFunc callback) {} - virtual void EnablePipelineProfiler([[maybe_unused]] bool bEnable) {} - - virtual IOpticsElementBase* CreateOptics([[maybe_unused]] EFlareType type) const { return NULL; } - - virtual bool BakeMesh([[maybe_unused]] const SMeshBakingInputParams* pInputParams, [[maybe_unused]] SMeshBakingOutput* pReturnValues) { return false; } - virtual PerInstanceConstantBufferPool* GetPerInstanceConstantBufferPoolPointer() override { return nullptr; } - - IDynTexture* CreateDynTexture2(uint32 nWidth, uint32 nHeight, uint32 nTexFlags, const char* szSource, ETexPool eTexPool) override; - - virtual void BeginProfilerSection([[maybe_unused]] const char* name, [[maybe_unused]] uint32 eProfileLabelFlags = 0) override {} - virtual void EndProfilerSection([[maybe_unused]] const char* name) override {} - virtual void AddProfilerLabel([[maybe_unused]] const char* name) override {} - -#ifdef SUPPORT_HW_MOUSE_CURSOR - virtual IHWMouseCursor* GetIHWMouseCursor() { return NULL; } -#endif - - virtual void StartLoadtimePlayback([[maybe_unused]] ILoadtimeCallback* pCallback) {} - virtual void StopLoadtimePlayback() {} - - // used to track current textures - void SetTextureForUnit(int unit, int textureId); - - void RT_DrawVideoRenderer([[maybe_unused]] AZ::VideoRenderer::IVideoRenderer* pVideoRenderer, [[maybe_unused]] const AZ::VideoRenderer::DrawArguments& drawArguments) override {} - -private: - static constexpr char LogName[] = "CAtomShimRenderer"; - - //! Camera::ActiveCameraSystemRequestBus::Handler overrides... - const AZ::Transform& GetActiveCameraTransform() override; - const Camera::Configuration& GetActiveCameraConfiguration() override; - - void CacheCameraTransform(const CCamera& camera); - void CacheCameraConfiguration(const CCamera& camamera); - - HWND m_hWnd = nullptr; // The main app window - - AZStd::string m_rendererDescription; - - CAtomShimRenderAuxGeom* m_pAtomShimRenderAuxGeom; - IColorGradingController* m_pAtomShimColorGradingController; - IStereoRenderer* m_pAtomShimStereoRenderer; - - AZ::RHI::Ptr m_dynamicDraw; - - AZ::RPI::ShaderVariantId m_shaderVariantWrap; - AZ::RPI::ShaderVariantId m_shaderVariantClamp; - - // cached input indices for dynamic draw's draw srg - AZ::RHI::ShaderInputNameIndex m_imageInputIndex = "m_texture"; - AZ::RHI::ShaderInputNameIndex m_viewProjInputIndex = "m_worldToProj"; - - AZStd::unordered_map m_viewContexts; - AtomShimViewContext* m_currContext = nullptr; - - int m_renderPipelineNameSuffix = 1; - - AtomShimTexture* m_currentTextureForUnit[32]; - bool m_clampFlagPerTextureUnit[32]; - - int m_currentFontTextureId = -1; - - bool m_isFinalInitializationDone = false; - bool m_isInFrame = false; // True when between calls to BeginFrame and EndFrame - - int m_isIn2dModeCounter = 0; - - AZ::Transform m_cameraTransform = AZ::Transform::CreateIdentity(); - Camera::Configuration m_cameraConfiguration; - AZStd::shared_ptr m_viewportContext; - - static AtomShimTexture* CastITextureToAtomShimTexture(ITexture* texture) - { - // If GetDevTexture returns a non-null value then this is not an AtomShim texture - if (!(texture && !texture->GetDevTexture())) - { - return nullptr; - } - - return static_cast(texture); - } -}; - -//============================================================================= - -extern CAtomShimRenderer* gcpAtomShim; - - - -#endif //NULL_RENDERER diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Shaders.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Shaders.cpp deleted file mode 100644 index 9093c4b3d4..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Shaders.cpp +++ /dev/null @@ -1,162 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CryRenderOther_precompiled.h" -#include "AtomShim_Renderer.h" -#include "I3DEngine.h" - -//============================================================================ - -bool CShader::FXSetTechnique([[maybe_unused]] const CCryNameTSCRC& szName) -{ - return true; -} - -bool CShader::FXSetPSFloat([[maybe_unused]] const CCryNameR& NameParam, [[maybe_unused]] const Vec4* fParams, [[maybe_unused]] int nParams) -{ - return true; -} - -bool CShader::FXSetPSFloat([[maybe_unused]] const char* NameParam, [[maybe_unused]] const Vec4* fParams, [[maybe_unused]] int nParams) -{ - return true; -} - -bool CShader::FXSetVSFloat([[maybe_unused]] const CCryNameR& NameParam, [[maybe_unused]] const Vec4* fParams, [[maybe_unused]] int nParams) -{ - return true; -} - -bool CShader::FXSetVSFloat([[maybe_unused]] const char* NameParam, [[maybe_unused]] const Vec4* fParams, [[maybe_unused]] int nParams) -{ - return true; -} - -bool CShader::FXSetGSFloat([[maybe_unused]] const CCryNameR& NameParam, [[maybe_unused]] const Vec4* fParams, [[maybe_unused]] int nParams) -{ - return true; -} - -bool CShader::FXSetGSFloat([[maybe_unused]] const char* NameParam, [[maybe_unused]] const Vec4* fParams, [[maybe_unused]] int nParams) -{ - return true; -} - -bool CShader::FXSetCSFloat([[maybe_unused]] const CCryNameR& NameParam, [[maybe_unused]] const Vec4* fParams, [[maybe_unused]] int nParams) -{ - return true; -} - -bool CShader::FXSetCSFloat([[maybe_unused]] const char* NameParam, [[maybe_unused]] const Vec4* fParams, [[maybe_unused]] int nParams) -{ - return true; -} -bool CShader::FXBegin([[maybe_unused]] uint32* uiPassCount, [[maybe_unused]] uint32 nFlags) -{ - return true; -} - -bool CShader::FXBeginPass([[maybe_unused]] uint32 uiPass) -{ - return true; -} - -bool CShader::FXEndPass() -{ - return true; -} - -bool CShader::FXEnd() -{ - return true; -} - -bool CShader::FXCommit([[maybe_unused]] const uint32 nFlags) -{ - return true; -} - -//=================================================================================== - -FXShaderCache CHWShader::m_ShaderCache; -FXShaderCacheNames CHWShader::m_ShaderCacheList; - -void CRenderer::RefreshSystemShaders() -{ -} - -SShaderCache::~SShaderCache() -{ - CHWShader::m_ShaderCache.erase(m_Name); - SAFE_DELETE(m_pRes[CACHE_USER]); - SAFE_DELETE(m_pRes[CACHE_READONLY]); -} - -SShaderCache* CHWShader::mfInitCache([[maybe_unused]] const char* name, [[maybe_unused]] CHWShader* pSH, [[maybe_unused]] bool bCheckValid, [[maybe_unused]] uint32 CRC32, [[maybe_unused]] bool bReadOnly, [[maybe_unused]] bool bAsync) -{ - return NULL; -} - -#if !defined(CONSOLE) -bool CHWShader::mfOptimiseCacheFile([[maybe_unused]] SShaderCache* pCache, [[maybe_unused]] bool bForce, [[maybe_unused]] SOptimiseStats* Stats) -{ - return true; -} -#endif - -bool CHWShader::PreactivateShaders() -{ - bool bRes = true; - return bRes; -} -void CHWShader::RT_PreactivateShaders() -{ -} - -const char* CHWShader::GetCurrentShaderCombinations([[maybe_unused]] bool bLevel) -{ - return ""; -} - -void CHWShader::mfFlushPendedShadersWait([[maybe_unused]] int nMaxAllowed) -{ -} - -void CShaderResources::Rebuild([[maybe_unused]] IShader* pSH, [[maybe_unused]] AzRHI::ConstantBufferUsage usage) -{ -} - -void CShaderResources::CloneConstants([[maybe_unused]] const IRenderShaderResources* pSrc) -{ -} - -void CShaderResources::ReleaseConstants() -{ -} - -void CShaderResources::UpdateConstants([[maybe_unused]] IShader* pSH) -{ -} - -void CShader::mfFlushPendedShaders() -{ -} - -void SShaderCache::Cleanup(void) -{ -} - -void CShaderResources::AdjustForSpec() -{ -} - diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Shadows.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Shadows.cpp deleted file mode 100644 index ee6f80b51d..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Shadows.cpp +++ /dev/null @@ -1,36 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : Implementation of the shadow maps using NULL device specific implementation -// shadow map calculations - - -#include "CryRenderOther_precompiled.h" -#include "AtomShim_Renderer.h" -#include "../Common/Shadow_Renderer.h" - -#include "I3DEngine.h" - -IDynTexture* CAtomShimRenderer::MakeDynTextureFromShadowBuffer([[maybe_unused]] int nSize, [[maybe_unused]] IDynTexture* pDynTexture) -{ - return NULL; -} - -bool CAtomShimRenderer::PrepareDepthMap([[maybe_unused]] ShadowMapFrustum* SMSource, [[maybe_unused]] int nFrustumLOD, [[maybe_unused]] bool bClearPool) -{ - return true; -} - -void CAtomShimRenderer::DrawAllShadowsOnTheScreen() -{ -} diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_System.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_System.cpp deleted file mode 100644 index 3098ed3c3e..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_System.cpp +++ /dev/null @@ -1,190 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : NULL device specific implementation and extensions handling. - - -#include "CryRenderOther_precompiled.h" -#include "AtomShim_Renderer.h" - -#include -#include -#include - -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include - -bool CAtomShimRenderer::SetGammaDelta(const float fGamma) -{ - m_fDeltaGamma = fGamma; - return true; -} - -int CAtomShimRenderer::EnumDisplayFormats([[maybe_unused]] SDispFormat* Formats) -{ - return 0; -} - -bool CAtomShimRenderer::ChangeResolution([[maybe_unused]] int nNewWidth, [[maybe_unused]] int nNewHeight, [[maybe_unused]] int nNewColDepth, [[maybe_unused]] int nNewRefreshHZ, [[maybe_unused]] bool bFullScreen, [[maybe_unused]] bool bForce) -{ - return false; -} - -WIN_HWND CAtomShimRenderer::Init([[maybe_unused]] int x, [[maybe_unused]] int y, int width, int height, [[maybe_unused]] unsigned int cbpp, [[maybe_unused]] int zbpp, [[maybe_unused]] int sbits, [[maybe_unused]] bool fullscreen, [[maybe_unused]] bool isEditor, [[maybe_unused]] WIN_HINSTANCE hinst, WIN_HWND Glhwnd, [[maybe_unused]] bool bReInit, [[maybe_unused]] const SCustomRenderInitArgs* pCustomArgs, [[maybe_unused]] bool bShaderCacheGen) -{ - //======================================= - // Add init code here - //======================================= - - FX_SetWireframeMode(R_SOLID_MODE); - - m_width = width; - m_height = height; - m_backbufferWidth = width; - m_backbufferHeight = height; - m_nativeWidth = width; - m_nativeHeight = height; - m_Features |= RFT_HW_NVIDIA; - - m_hWnd = (HWND)Glhwnd; - - if (!g_shaderGeneralHeap) - { - g_shaderGeneralHeap = CryGetIMemoryManager()->CreateGeneralExpandingMemoryHeap(4 * 1024 * 1024, 0, "Shader General"); - } - - iLog->Log("Init Shaders\n"); - - gRenDev->m_cEF.mfInit(); - EF_Init(); - -#if NULL_SYSTEM_TRAIT_INIT_RETURNTHIS - return (WIN_HWND)this;//it just get checked against NULL anyway -#else - return (WIN_HWND)GetDesktopWindow(); -#endif -} - - -bool CAtomShimRenderer::SetCurrentContext(WIN_HWND hWnd) -{ - auto itr = m_viewContexts.find(hWnd); - if (itr == m_viewContexts.end()) - { - return false; - } - - m_currContext = itr->second; - return true; -} - -bool CAtomShimRenderer::CreateContext(WIN_HWND hWnd, bool /* bAllowMSAA */, int /* SSX */, int /* SSY */) -{ - if (m_viewContexts.find(hWnd) != m_viewContexts.end()) - { - return true; - } - - AZ::RPI::RenderPipelinePtr renderPipeline = AZ::RPI::RPISystemInterface::Get()->GetRenderPipelineForWindow(hWnd); - if (!renderPipeline) - { - return false; - } - - AtomShimViewContext* pContext = new AtomShimViewContext; - pContext->m_hWnd = (HWND)hWnd; - pContext->m_width = m_width; - pContext->m_height = m_height; - pContext->m_isMainViewport = !gEnv->IsEditor(); - - pContext->m_renderPipeline = renderPipeline; - pContext->m_view = renderPipeline->GetDefaultView(); - pContext->m_scene = renderPipeline->GetScene(); - - m_viewContexts[hWnd] = pContext; - m_currContext = pContext; - return true; -} - -bool CAtomShimRenderer::DeleteContext(WIN_HWND hWnd) -{ - // Attempt to find matching context with this window handle - auto contextToDeleteIter = m_viewContexts.find(hWnd); - - if (contextToDeleteIter == m_viewContexts.end()) - { - return false; - } - - AtomShimViewContext* contextToDelete = contextToDeleteIter->second; - - // remove this context from the map of contexts - m_viewContexts.erase(contextToDeleteIter); - - - // If we are deleting the current context then set current context to the first one still in list (if any are left) - if (m_currContext == contextToDelete) - { - if (m_viewContexts.empty()) - { - m_currContext = nullptr; - - m_width = 0; - m_height = 0; - } - else - { - m_currContext = m_viewContexts.begin()->second; - - m_width = m_currContext->m_width; - m_height = m_currContext->m_height; - } - } - - delete contextToDelete; - - return true; -} - -void CAtomShimRenderer::MakeMainContextActive() -{ - if (m_viewContexts.empty()) - { - return; - } - - m_currContext = m_viewContexts.begin()->second; -} - -void CAtomShimRenderer::ShutDown([[maybe_unused]] bool bReInit) -{ - iLog = nullptr; - FreeResources(FRR_ALL); - FX_PipelineShutdown(); -} - -void CAtomShimRenderer::ShutDownFast() -{ - FX_PipelineShutdown(); -} - diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Textures.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Textures.cpp deleted file mode 100644 index 5bc6b6f872..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_Textures.cpp +++ /dev/null @@ -1,363 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -// Description : NULL device specific texture manager implementation. - -#include "CryRenderOther_precompiled.h" -#include "AtomShim_Renderer.h" -#include -#include - -//================================================================================= - -/////////////////////////////////////////////////////////////////////////////////// - - -void CAtomShimRenderer::MakeSprite(IDynTexture*& rTexturePtr, [[maybe_unused]] float _fSpriteDistance, [[maybe_unused]] int nTexSize, [[maybe_unused]] float angle, [[maybe_unused]] float angle2, [[maybe_unused]] IStatObj* pStatObj, [[maybe_unused]] const float fBrightnessMultiplier, [[maybe_unused]] SRendParams& rParms) -{ - rTexturePtr = NULL; -} - -int CAtomShimRenderer::GenerateAlphaGlowTexture([[maybe_unused]] float k) -{ - return 0; -} - -bool CAtomShimRenderer::EF_SetLightHole([[maybe_unused]] Vec3 vPos, [[maybe_unused]] Vec3 vNormal, [[maybe_unused]] int idTex, [[maybe_unused]] float fScale, [[maybe_unused]] bool bAdditive) -{ - return false; -} - -bool CAtomShimRenderer::EF_PrecacheResource([[maybe_unused]] ITexture* pTP, [[maybe_unused]] float fDist, [[maybe_unused]] float fTimeToReady, [[maybe_unused]] int Flags, [[maybe_unused]] int nUpdateId, [[maybe_unused]] int nCounter) -{ - return false; -} - -bool CTexture::RenderEnvironmentCMHDR([[maybe_unused]] int size, [[maybe_unused]] Vec3& Pos, [[maybe_unused]] TArray& vecData) -{ - return true; -} - -void CTexture::Apply([[maybe_unused]] int nTUnit, [[maybe_unused]] int nState, [[maybe_unused]] int nTMatSlot, [[maybe_unused]] int nSUnit, [[maybe_unused]] SResourceView::KeyType nResViewKey, [[maybe_unused]] EHWShaderClass eSHClass) -{ -} - -#if defined(TEXTURE_GET_SYSTEM_COPY_SUPPORT) -byte* CTexture::Convert([[maybe_unused]] const byte* pSrc, [[maybe_unused]] int nWidth, [[maybe_unused]] int nHeight, [[maybe_unused]] int nMips, [[maybe_unused]] ETEX_Format eTFSrc, [[maybe_unused]] ETEX_Format eTFDst, [[maybe_unused]] int& nOutSize, [[maybe_unused]] bool bLinear) -{ - return NULL; -} -#endif - -void CTexture::ReleaseDeviceTexture([[maybe_unused]] bool bKeepLastMips, [[maybe_unused]] bool bFromUnload) -{ -} - -bool CTexture::Clear([[maybe_unused]] const ColorF& color) -{ - return true; -} - -void CTexture::SetTexStates() -{ - STexState s; - - const bool noMipFiltering = m_nMips <= 1 && !(m_nFlags & FT_FORCE_MIPS); - s.m_nMinFilter = FILTER_LINEAR; - s.m_nMagFilter = FILTER_LINEAR; - s.m_nMipFilter = noMipFiltering ? FILTER_NONE : FILTER_LINEAR; - - const int addrMode = (m_nFlags & FT_STATE_CLAMP || m_eTT == eTT_Cube) ? TADDR_CLAMP : TADDR_WRAP; - s.SetClampMode(addrMode, addrMode, addrMode); - - m_nDefState = (uint16)CTexture::GetTexState(s); -} - -bool CTexture::CreateDeviceTexture([[maybe_unused]] const byte* pData[6]) -{ - return true; -} - -void* CTexture::CreateDeviceResourceView([[maybe_unused]] const SResourceView& rv) -{ - return NULL; -} - -ETEX_Format CTexture::ClosestFormatSupported(ETEX_Format eTFDst) -{ - return eTFDst; -} - -bool CTexture::SetFilterMode(int nFilter) -{ - return s_sDefState.SetFilterMode(nFilter); -} - -bool CTexture::CreateRenderTarget([[maybe_unused]] ETEX_Format eTF, [[maybe_unused]] const ColorF& cClear) -{ - return true; -} - -bool CTexture::SetClampingMode(int nAddressU, int nAddressV, int nAddressW) -{ - return s_sDefState.SetClampMode(nAddressU, nAddressV, nAddressW); -} - -void CTexture::UpdateTexStates() -{ -} - -void CTexture::GenerateCachedShadowMaps() -{ -} - -void CTexture::Readback([[maybe_unused]] AZ::u32 subresourceIndex, StagingHook callback) -{ -} - -//====================================================================================== - -void SEnvTexture::Release() -{ -} - -void SEnvTexture::RT_SetMatrix(void) -{ -} - -bool SDynTexture::RestoreRT([[maybe_unused]] int nRT, [[maybe_unused]] bool bPop) -{ - return true; -} - -bool SDynTexture::ClearRT() -{ - return true; -} - -bool SDynTexture2::ClearRT() -{ - return true; -} - -bool SDynTexture::SetRT([[maybe_unused]] int nRT, [[maybe_unused]] bool bPush, [[maybe_unused]] SDepthTexture* pDepthSurf, [[maybe_unused]] bool bScreenVP) -{ - return true; -} - -bool SDynTexture2::SetRT([[maybe_unused]] int nRT, [[maybe_unused]] bool bPush, [[maybe_unused]] SDepthTexture* pDepthSurf, [[maybe_unused]] bool bScreenVP) -{ - return true; -} - -bool SDynTexture2::RestoreRT([[maybe_unused]] int nRT, [[maybe_unused]] bool bPop) -{ - return true; -} - -bool SDynTexture2::SetRectStates() -{ - return true; -} - -//=============================================================================== - -void STexState::PostCreate() -{ -} - -void STexState::Destroy() -{ -} - -void STexState::Init(const STexState& src) -{ - memcpy(this, &src, sizeof(src)); -} - -void STexState::SetComparisonFilter([[maybe_unused]] bool bEnable) -{ -} - -bool STexState::SetClampMode(int nAddressU, int nAddressV, int nAddressW) -{ - m_nAddressU = nAddressU; - m_nAddressV = nAddressV; - m_nAddressW = nAddressW; - return true; -} - -bool STexState::SetFilterMode([[maybe_unused]] int nFilter) -{ - m_nMinFilter = 0; - m_nMagFilter = 0; - m_nMipFilter = 0; - return true; -} - -void STexState::SetBorderColor(DWORD dwColor) -{ - m_dwBorderColor = dwColor; -} - - -SDepthTexture::~SDepthTexture() -{ -} - -void SDepthTexture::Release([[maybe_unused]] bool bReleaseTex) -{ -} - -ETEX_Format CTexture::TexFormatFromDeviceFormat([[maybe_unused]] D3DFormat nFormat) -{ - return eTF_Unknown; -} - -bool CTexture::RT_CreateDeviceTexture([[maybe_unused]] const byte* pData[6]) -{ - return true; -} - -void CTexture::UpdateTextureRegion([[maybe_unused]] const uint8_t* data, [[maybe_unused]] int X, [[maybe_unused]] int Y, [[maybe_unused]] int Z, [[maybe_unused]] int USize, [[maybe_unused]] int VSize, [[maybe_unused]] int ZSize, [[maybe_unused]] ETEX_Format eTFSrc) -{ -} -void CTexture::RT_UpdateTextureRegion([[maybe_unused]] const uint8_t* data, [[maybe_unused]] int X, [[maybe_unused]] int Y, [[maybe_unused]] int Z, [[maybe_unused]] int USize, [[maybe_unused]] int VSize, [[maybe_unused]] int ZSize, [[maybe_unused]] ETEX_Format eTFSrc) -{ -} - -void CTexture::Unbind() -{ -} - -bool SDynTexture::RT_SetRT([[maybe_unused]] int nRT, [[maybe_unused]] int nWidth, [[maybe_unused]] int nHeight, [[maybe_unused]] bool bPush, [[maybe_unused]] bool bScreenVP) -{ - return true; -} - -bool SDynTexture::RT_Update([[maybe_unused]] int nNewWidth, [[maybe_unused]] int nNewHeight) -{ - return true; -} - -void CTexture::ReleaseSystemTargets(void) {} -void CTexture::ReleaseMiscTargets(void) {} -void CTexture::CreateSystemTargets(void) {} - -//=============================================================================== - -namespace TextureHelpers -{ - bool VerifyTexSuffix([[maybe_unused]] EEfResTextures texSlot, [[maybe_unused]] const char* texPath) - { - return false; - } - - bool VerifyTexSuffix([[maybe_unused]] EEfResTextures texSlot, [[maybe_unused]] const string& texPath) - { - return false; - } - - const char* LookupTexSuffix([[maybe_unused]] EEfResTextures texSlot) - { - return nullptr; - } - - int8 LookupTexPriority([[maybe_unused]] EEfResTextures texSlot) - { - return 0; - } - - CTexture* LookupTexDefault([[maybe_unused]] EEfResTextures texSlot) - { - return nullptr; - } - - CTexture* LookupTexBlank([[maybe_unused]] EEfResTextures texSlot) - { - return nullptr; - } -} - -bool CTexture::Clear() { return true; } - -uint32 CDeviceTexture::TextureDataSize([[maybe_unused]] uint32 nWidth, [[maybe_unused]] uint32 nHeight, [[maybe_unused]] uint32 nDepth, [[maybe_unused]] uint32 nMips, [[maybe_unused]] uint32 nSlices, [[maybe_unused]] const ETEX_Format eTF) -{ - return 0; -} - -AtomShimTexture::~AtomShimTexture() -{ - if(AZ::Data::AssetBus::Handler::BusIsConnected()) - { - AZ::Data::AssetBus::Handler::BusDisconnect(); - } -} - -// Hot-reloading support for the AtomShimTexture. -// This only supports OnAssetReady, not OnAssetReloaded, because it is only intended to handle the case where a texture has not been processed or does not exist. -// The RPI::StreamingImage will handle re-loading if the file changes after it has been loaded initially -void AtomShimTexture::QueueForHotReload(const AZ::Data::AssetId& assetId) -{ - AZ::Data::AssetBus::Handler::BusConnect(assetId); - - // Lyshine may try to load a texture before the ImageSystem wasn't ready - if (AZ::RPI::ImageSystemInterface::Get()) - { - CreateFromImage(AZ::RPI::ImageSystemInterface::Get()->GetSystemImage(AZ::RPI::SystemImage::Magenta)); - } -} - -void AtomShimTexture::OnAssetReady(AZ::Data::Asset asset) -{ - AZ::Data::AssetBus::Handler::BusDisconnect(asset.GetId()); - - AZ::Data::Asset imageAsset = asset; - AZ_Assert(imageAsset, "This should be a streaming image asset"); - - CreateFromStreamingImageAsset(imageAsset); -} - -void AtomShimTexture::CreateFromStreamingImageAsset(const AZ::Data::Asset& imageAsset) -{ - AZ::Data::Instance image = AZ::RPI::StreamingImage::FindOrCreate(imageAsset); - if (!image) - { - AZ_Error("CAtomShimRenderer", false, "Failed to find or create an image instance from image asset '%s'", imageAsset.GetHint().c_str()); - return; - } - - CreateFromImage(image); -} - -void AtomShimTexture::CreateFromImage(const AZ::Data::Instance& image) -{ - AZ::RHI::Format rhiViewFormat = AZ::RHI::Format::Unknown; - AZ::RHI::ImageViewDescriptor viewDesc = AZ::RHI::ImageViewDescriptor(rhiViewFormat); - AZ::RHI::Image* rhiImage = image->GetRHIImage(); - - AZ::RHI::Ptr imageView = rhiImage->GetImageView(viewDesc); - if(!imageView.get()) - { - AZ_Assert(false, "Failed to acquire an image view"); - return; - } - - m_instance = image; - m_image = rhiImage; - m_imageView = imageView; - - SetWidth(rhiImage->GetDescriptor().m_size.m_width); - SetHeight(rhiImage->GetDescriptor().m_size.m_height); -} - diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_TexturesStreaming.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_TexturesStreaming.cpp deleted file mode 100644 index 14ecb6ed57..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/AtomShim_TexturesStreaming.cpp +++ /dev/null @@ -1,98 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#include "CryRenderOther_precompiled.h" -#include "AtomShim_Renderer.h" -#include "../Common/Textures/TextureStreamPool.h" - -//=============================================================================== - -bool STexPoolItem::IsStillUsedByGPU([[maybe_unused]] uint32 nCurTick) -{ - return false; -} - -STexPoolItem::~STexPoolItem() -{ -} - -void CTexture::InitStreamingDev() -{ -} - -void CTexture::StreamExpandMip([[maybe_unused]] const void* pRawData, [[maybe_unused]] int nMip, [[maybe_unused]] int nBaseMipOffset, [[maybe_unused]] int nSideDelta) -{ -} - -void CTexture::StreamCopyMipsTexToTex([[maybe_unused]] STexPoolItem* pSrcItem, [[maybe_unused]] int nMipSrc, [[maybe_unused]] STexPoolItem* pDestItem, [[maybe_unused]] int nMipDest, [[maybe_unused]] int nNumMips) -{ -} - -bool CTexture::StreamPrepare_Platform() -{ - return true; -} - -int CTexture::StreamTrim([[maybe_unused]] int nToMip) -{ - return 0; -} - -// Just remove item from the texture object and keep Item in Pool list for future use -// This function doesn't release API texture -void CTexture::StreamRemoveFromPool() -{ -} - -void CTexture::StreamCopyMipsTexToMem([[maybe_unused]] int nStartMip, [[maybe_unused]] int nEndMip, [[maybe_unused]] bool bToDevice, [[maybe_unused]] STexPoolItem* pNewPoolItem) -{ -} - -STexPoolItem* CTexture::StreamGetPoolItem([[maybe_unused]] int nStartMip, [[maybe_unused]] int nMips, [[maybe_unused]] bool bShouldBeCreated, [[maybe_unused]] bool bCreateFromMipData, [[maybe_unused]] bool bCanCreate, [[maybe_unused]] bool bForStreamOut) -{ - return NULL; -} - -void CTexture::StreamAssignPoolItem([[maybe_unused]] STexPoolItem* pItem, [[maybe_unused]] int nMinMip) -{ -} - - -CTextureStreamPoolMgr::CTextureStreamPoolMgr() -{ -} - -CTextureStreamPoolMgr::~CTextureStreamPoolMgr() -{ -} - -void CTextureStreamPoolMgr::Flush() -{ -} - -STexPoolItem* CTextureStreamPoolMgr::GetPoolItem([[maybe_unused]] int nWidth, [[maybe_unused]] int nHeight, [[maybe_unused]] int nArraySize, [[maybe_unused]] int nMips, [[maybe_unused]] ETEX_Format eTF, [[maybe_unused]] bool bIsSRGB, [[maybe_unused]] ETEX_Type eTT, [[maybe_unused]] bool bShouldBeCreated, [[maybe_unused]] const char* sName, [[maybe_unused]] STextureInfo* pTI, [[maybe_unused]] bool bCanCreate, [[maybe_unused]] bool bWaitForIdle) -{ - return NULL; -} - -void CTextureStreamPoolMgr::ReleaseItem([[maybe_unused]] STexPoolItem* pItem) -{ -} - -void CTextureStreamPoolMgr::GarbageCollect([[maybe_unused]] size_t* nCurTexPoolSize, [[maybe_unused]] size_t nLowerPoolLimit, [[maybe_unused]] int nMaxItemsToFree) -{ -} - -void CTextureStreamPoolMgr::GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) -{ -} diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/CMakeLists.txt b/Gems/AtomLyIntegration/CryRenderAtomShim/CMakeLists.txt deleted file mode 100644 index 9ad9958449..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/CMakeLists.txt +++ /dev/null @@ -1,45 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}) - -include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # For PAL_TRAIT_ATOM_CRYRENDEROTHER_SUPPORTED - -if(NOT PAL_TRAIT_ATOM_CRYRENDEROTHER_SUPPORTED) - return() -endif() - -ly_add_target( - NAME CryRenderOther ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE} - NAMESPACE Legacy - FILES_CMAKE - atom_shim_renderer_files.cmake - ${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake - PLATFORM_INCLUDE_FILES - ${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake - INCLUDE_DIRECTORIES - PRIVATE - . - PCH - BUILD_DEPENDENCIES - PUBLIC - AZ::AzCore - Legacy::CryCommon - Legacy::CryRender.Headers - Legacy::CryRenderNULL.Static - AZ::AtomCore - Gem::Atom_RHI.Reflect - Gem::Atom_RPI.Public -) - -# Atom_AtomBridge.Static is the one that drives loading CryRenderOther, however, CryRenderOther -# is not enabled in every platform, so we define the dependency here -ly_add_dependencies(Atom_AtomBridge.Static CryRenderOther) diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/CryRenderAtomShim.rc b/Gems/AtomLyIntegration/CryRenderAtomShim/CryRenderAtomShim.rc deleted file mode 100644 index 5730d0a537..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/CryRenderAtomShim.rc +++ /dev/null @@ -1,111 +0,0 @@ -// Microsoft Visual C++ generated resource script. -// -#include "resource.h" - -#define APSTUDIO_READONLY_SYMBOLS -///////////////////////////////////////////////////////////////////////////// -// -// Generated from the TEXTINCLUDE 2 resource. -// -#include "winres.h" - -///////////////////////////////////////////////////////////////////////////// -#undef APSTUDIO_READONLY_SYMBOLS - -///////////////////////////////////////////////////////////////////////////// -// Russian resources - -#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_RUS) -#ifdef _WIN32 -LANGUAGE LANG_RUSSIAN, SUBLANG_DEFAULT -#pragma code_page(1251) -#endif //_WIN32 - -#ifdef APSTUDIO_INVOKED -///////////////////////////////////////////////////////////////////////////// -// -// TEXTINCLUDE -// - -1 TEXTINCLUDE -BEGIN - "resource.h\0" -END - -2 TEXTINCLUDE -BEGIN - "#include ""winres.h""\r\n" - "\0" -END - -3 TEXTINCLUDE -BEGIN - "\r\n" - "\0" -END - -#endif // APSTUDIO_INVOKED - -#endif // Russian resources -///////////////////////////////////////////////////////////////////////////// - - -///////////////////////////////////////////////////////////////////////////// -// German (Germany) resources - -#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU) -#ifdef _WIN32 -LANGUAGE LANG_GERMAN, SUBLANG_GERMAN -#pragma code_page(1252) -#endif //_WIN32 - -///////////////////////////////////////////////////////////////////////////// -// -// Version -// - -VS_VERSION_INFO VERSIONINFO - FILEVERSION 1,0,0,1 - PRODUCTVERSION 1,0,0,1 - FILEFLAGSMASK 0x17L -#ifdef _DEBUG - FILEFLAGS 0x1L -#else - FILEFLAGS 0x0L -#endif - FILEOS 0x4L - FILETYPE 0x2L - FILESUBTYPE 0x0L -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "000904b0" - BEGIN - VALUE "CompanyName", "Amazon.com, Inc." - VALUE "FileVersion", "1, 0, 0, 1" - VALUE "LegalCopyright", "Portions of this file Copyright (c) Amazon.com, Inc. or its affiliates. All Rights Reserved. Original file Copyright (c) Crytek GMBH. Used under license by Amazon.com, Inc. and its affiliates." - VALUE "ProductName", "Lumberyard" - VALUE "ProductVersion", "1, 0, 0, 1" - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x9, 1200 - END -END - -#endif // German (Germany) resources -///////////////////////////////////////////////////////////////////////////// - - - -#ifndef APSTUDIO_INVOKED -///////////////////////////////////////////////////////////////////////////// -// -// Generated from the TEXTINCLUDE 3 resource. -// - - -///////////////////////////////////////////////////////////////////////////// -#endif // not APSTUDIO_INVOKED - diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/PCH/CryRenderOther_precompiled.h b/Gems/AtomLyIntegration/CryRenderAtomShim/PCH/CryRenderOther_precompiled.h deleted file mode 100644 index 70450d0c5e..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/PCH/CryRenderOther_precompiled.h +++ /dev/null @@ -1,49 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include - -#include -#include -#include -#include "Common/DevBuffer.h" - -#include "XRenderD3D9/DeviceManager/DeviceManager.h" - -#include - -#include "Common/CommonRender.h" -#include -#include "Common/Shaders/ShaderComponents.h" -#include "Common/Shaders/Shader.h" -#include "Common/Shaders/CShader.h" -#include "Common/RenderMesh.h" -#include "Common/RenderPipeline.h" -#include "Common/RenderThread.h" - -#include "Common/Renderer.h" -#include "Common/Textures/Texture.h" - -#include "Common/OcclQuery.h" - -#include "Common/PostProcess/PostProcess.h" - -// All handled render elements (except common ones included in "RendElement.h") -#include "Common/RendElements/CREBeam.h" -#include "Common/RendElements/CREClientPoly.h" -#include "Common/RendElements/CRELensOptics.h" -#include "Common/RendElements/CREHDRProcess.h" -#include "Common/RendElements/CRECloud.h" -#include "Common/RendElements/CREDeferredShading.h" -#include "Common/RendElements/CREMeshImpl.h" diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Android/PAL_android.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Android/PAL_android.cmake deleted file mode 100644 index 64ee12d5a7..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Android/PAL_android.cmake +++ /dev/null @@ -1,12 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(PAL_TRAIT_ATOM_CRYRENDEROTHER_SUPPORTED TRUE) \ No newline at end of file diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Android/platform_android.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Android/platform_android.cmake deleted file mode 100644 index f5b9ea77a2..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Android/platform_android.cmake +++ /dev/null @@ -1,11 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Android/platform_android_files.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Android/platform_android_files.cmake deleted file mode 100644 index 52ed52bc87..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Android/platform_android_files.cmake +++ /dev/null @@ -1,14 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES - ../Common/Unimplemented/AtomShim_Renderer_Unimplemented.cpp -) diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Linux/PAL_linux.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Linux/PAL_linux.cmake deleted file mode 100644 index 64ee12d5a7..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Linux/PAL_linux.cmake +++ /dev/null @@ -1,12 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(PAL_TRAIT_ATOM_CRYRENDEROTHER_SUPPORTED TRUE) \ No newline at end of file diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Linux/platform_linux.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Linux/platform_linux.cmake deleted file mode 100644 index f5b9ea77a2..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Linux/platform_linux.cmake +++ /dev/null @@ -1,11 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Mac/AtomShim_Renderer_Mac.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Mac/AtomShim_Renderer_Mac.cpp deleted file mode 100644 index 63531162bf..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Mac/AtomShim_Renderer_Mac.cpp +++ /dev/null @@ -1,31 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or -* a third party where indicated. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include "CryRenderOther_precompiled.h" -#import - -bool UIDeviceIsTablet() -{ - return false; -} - -bool UIKitGetPrimaryPhysicalDisplayDimensions(int& o_widthPixels, int& o_heightPixels) -{ - NSScreen* nativeScreen = [NSScreen mainScreen]; - CGRect screenBounds = [nativeScreen frame]; - CGFloat screenScale = [nativeScreen backingScaleFactor]; - o_widthPixels = static_cast(screenBounds.size.width * screenScale); - o_heightPixels = static_cast(screenBounds.size.height * screenScale); - return true; -} - - diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Mac/PAL_mac.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Mac/PAL_mac.cmake deleted file mode 100644 index 64ee12d5a7..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Mac/PAL_mac.cmake +++ /dev/null @@ -1,12 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(PAL_TRAIT_ATOM_CRYRENDEROTHER_SUPPORTED TRUE) \ No newline at end of file diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Mac/platform_mac.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Mac/platform_mac.cmake deleted file mode 100644 index 209e7f9107..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Mac/platform_mac.cmake +++ /dev/null @@ -1,15 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(LY_COMPILE_OPTIONS - PRIVATE - -xobjective-c++ -) \ No newline at end of file diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Mac/platform_mac_files.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Mac/platform_mac_files.cmake deleted file mode 100644 index f0296f198b..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Mac/platform_mac_files.cmake +++ /dev/null @@ -1,15 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES - ../Common/Unimplemented/AtomShim_Renderer_Unimplemented.cpp - AtomShim_Renderer_Mac.cpp -) diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Windows/PAL_windows.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Windows/PAL_windows.cmake deleted file mode 100644 index 64ee12d5a7..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Windows/PAL_windows.cmake +++ /dev/null @@ -1,12 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(PAL_TRAIT_ATOM_CRYRENDEROTHER_SUPPORTED TRUE) \ No newline at end of file diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Windows/platform_windows.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Windows/platform_windows.cmake deleted file mode 100644 index ad8a620993..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/Windows/platform_windows.cmake +++ /dev/null @@ -1,14 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(LY_BUILD_DEPENDENCIES - PRIVATE -) \ No newline at end of file diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/iOS/AtomShim_Renderer_iOS.cpp b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/iOS/AtomShim_Renderer_iOS.cpp deleted file mode 100644 index 90132cdd75..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/iOS/AtomShim_Renderer_iOS.cpp +++ /dev/null @@ -1,85 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or -* a third party where indicated. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include "CryRenderOther_precompiled.h" -#import - -using NativeScreenType = UIScreen; -using NativeWindowType = UIWindow; - -bool UIDeviceIsTablet() -{ - if([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad) - { - return true; - } - return false; -} - -bool UIKitGetPrimaryPhysicalDisplayDimensions(int& o_widthPixels, int& o_heightPixels) -{ - UIScreen* nativeScreen = [UIScreen mainScreen]; - - CGRect screenBounds = [nativeScreen bounds]; - CGFloat screenScale = [nativeScreen scale]; - - o_widthPixels = static_cast(screenBounds.size.width * screenScale); - o_heightPixels = static_cast(screenBounds.size.height * screenScale); - - const bool isScreenLandscape = o_widthPixels > o_heightPixels; - UIInterfaceOrientation uiOrientation = UIInterfaceOrientationUnknown; -#if defined(__IPHONE_13_0) || defined(__TVOS_13_0) - if(@available(iOS 13.0, tvOS 13.0, *)) - { - UIWindow* foundWindow = nil; - - //Find the key window - NSArray* windows = [[UIApplication sharedApplication] windows]; - for (UIWindow* window in windows) - { - if (window.isKeyWindow) - { - foundWindow = window; - break; - } - } - - //Check if the key window is found - if(foundWindow) - { - uiOrientation = foundWindow.windowScene.interfaceOrientation; - } - else - { - //If no key window is found create a temporary window in order to extract the orientation - //This can happen as this function gets called before the renderer is initialized - CGRect screenBounds = [[UIScreen mainScreen] bounds]; - UIWindow* tempWindow = [[UIWindow alloc] initWithFrame: screenBounds]; - uiOrientation = tempWindow.windowScene.interfaceOrientation; - [tempWindow release]; - } - } -#else - uiOrientation = UIApplication.sharedApplication.statusBarOrientation; -#endif - - const bool isInterfaceLandscape = UIInterfaceOrientationIsLandscape(uiOrientation); - if (isScreenLandscape != isInterfaceLandscape) - { - const int width = o_widthPixels; - o_widthPixels = o_heightPixels; - o_heightPixels = width; - } - - return true; -} - diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/iOS/PAL_ios.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/iOS/PAL_ios.cmake deleted file mode 100644 index 64ee12d5a7..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/iOS/PAL_ios.cmake +++ /dev/null @@ -1,12 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(PAL_TRAIT_ATOM_CRYRENDEROTHER_SUPPORTED TRUE) \ No newline at end of file diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/iOS/platform_ios.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/iOS/platform_ios.cmake deleted file mode 100644 index 0286e6465b..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/iOS/platform_ios.cmake +++ /dev/null @@ -1,15 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(LY_COMPILE_OPTIONS - PRIVATE - -xobjective-c++ -) diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/iOS/platform_ios_files.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/iOS/platform_ios_files.cmake deleted file mode 100644 index a5a3d98144..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/Platform/iOS/platform_ios_files.cmake +++ /dev/null @@ -1,15 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES - ../Common/Unimplemented/AtomShim_Renderer_Unimplemented.cpp - AtomShim_Renderer_iOS.cpp -) diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/atom_shim_renderer_files.cmake b/Gems/AtomLyIntegration/CryRenderAtomShim/atom_shim_renderer_files.cmake deleted file mode 100644 index 0259c65b26..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/atom_shim_renderer_files.cmake +++ /dev/null @@ -1,29 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES - AtomShim_DevBuffer.cpp - AtomShim_PostProcess.cpp - AtomShim_Renderer.cpp - AtomShim_RendPipeline.cpp - AtomShim_RERender.cpp - AtomShim_Shaders.cpp - AtomShim_Shadows.cpp - AtomShim_System.cpp - AtomShim_Textures.cpp - AtomShim_TexturesStreaming.cpp - AtomShim_RenderAuxGeom.cpp - AtomShim_Renderer.h - AtomShim_RenderAuxGeom.h - resource.h - AtomShim_CRELensOptics.cpp - PCH/CryRenderOther_precompiled.h -) diff --git a/Gems/AtomLyIntegration/CryRenderAtomShim/resource.h b/Gems/AtomLyIntegration/CryRenderAtomShim/resource.h deleted file mode 100644 index ed88839421..0000000000 --- a/Gems/AtomLyIntegration/CryRenderAtomShim/resource.h +++ /dev/null @@ -1,25 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -// Original file Copyright Crytek GMBH or its affiliates, used under license. - -#define VS_VERSION_INFO 1 - -// Next default values for new objects -// -#ifdef APSTUDIO_INVOKED -#ifndef APSTUDIO_READONLY_SYMBOLS -#define _APS_NEXT_RESOURCE_VALUE 101 -#define _APS_NEXT_COMMAND_VALUE 40001 -#define _APS_NEXT_CONTROL_VALUE 1001 -#define _APS_NEXT_SYMED_VALUE 101 -#endif -#endif diff --git a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/ActorAsset.cpp b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/ActorAsset.cpp index 14a685a065..8452a6c690 100644 --- a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/ActorAsset.cpp +++ b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/ActorAsset.cpp @@ -253,24 +253,10 @@ namespace AZ } } - // If there is cloth data, set all the blend weights to zero to indicate - // the vertices will be updated by cpu. - // - // [TODO ATOM-14478] - // At the moment blend weights is a shared buffer and therefore all - // instances of the actor asset will be affected by it. In the future - // this buffer will be unique per instance and modified by cloth component - // when necessary. - // - // [TODO LYN-1890] - // At the moment, if there is cloth data it is assumed that every vertex in the - // submesh will be simulated by cloth in cpu, so all the weights are set to zero. - // But once the blend weights buffer can be modified per instance, it will be set by - // the cloth component, which decides whether to control the whole submesh or - // to apply an additional simplification pass to remove static triangles from simulation. - // Static triangles are the ones that all its vertices won't move during simulation and - // therefore its weights won't be altered so they are controlled by GPU. - // This additional simplification has been disabled in ClothComponentMesh.cpp for now. + // [TODO ATOM-15288] + // Temporary workaround. If there is cloth data, set all the blend weights to zero to indicate + // the vertices will be updated by cpu. When meshes with cloth data are not dispatched for skinning + // this can be hasClothData can be removed. // If there is no skinning info, default to 0 weights and display an error if (hasClothData || !sourceSkinningInfo) @@ -370,14 +356,6 @@ namespace AZ AZ_Assert(modelLodAsset->GetMeshes().size() > 0, "ModelLod '%d' for model '%s' has 0 meshes", lodIndex, fullFileName.c_str()); const RPI::ModelLodAsset::Mesh& mesh0 = modelLodAsset->GetMeshes()[0]; - // Get the amount of vertices and indices - // Get the meshes to process - bool hasUVs = false; - bool hasUVs2 = false; - bool hasTangents = false; - bool hasBitangents = false; - bool hasClothData = false; - // Do a pass over the lod to find the number of sub-meshes, the offset and size of each sub-mesh, and total number of vertices in the lod. // These will be combined into one input buffer for the source actor, but these offsets and sizes will be used to create multiple sub-meshes for the target skinned actor uint32_t lodVertexCount = 0; @@ -416,18 +394,18 @@ namespace AZ const AZ::Vector4* sourceTangents = static_cast(mesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_TANGENTS)); const AZ::Vector3* sourceBitangents = static_cast(mesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_BITANGENTS)); const AZ::Vector2* sourceUVs = static_cast(mesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_UVCOORDS, 0)); - const AZ::Vector2* sourceUVs2 = static_cast(mesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_UVCOORDS, 1)); - const uint32_t* sourceClothData = static_cast(mesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_CLOTH_DATA)); - hasUVs = (sourceUVs != nullptr); - hasUVs2 = (sourceUVs2 != nullptr); - hasTangents = (sourceTangents != nullptr); - hasBitangents = (sourceBitangents != nullptr); - hasClothData = (sourceClothData != nullptr); + const bool hasUVs = (sourceUVs != nullptr); + const bool hasTangents = (sourceTangents != nullptr); + const bool hasBitangents = (sourceBitangents != nullptr); // For each sub-mesh within each mesh, we want to create a separate sub-piece. const size_t numSubMeshes = mesh->GetNumSubMeshes(); + AZ_Assert(numSubMeshes == modelLodAsset->GetMeshes().size(), + "Number of submeshes (%d) in EMotionFX mesh (lod %d and joint index %d) doesn't match the number of meshes (%d) in model lod asset", + numSubMeshes, lodIndex, jointIndex, modelLodAsset->GetMeshes().size()); + for (size_t subMeshIndex = 0; subMeshIndex < numSubMeshes; ++subMeshIndex) { const EMotionFX::SubMesh* subMesh = mesh->GetSubMesh(subMeshIndex); @@ -466,6 +444,9 @@ namespace AZ } } + // Check if the model mesh asset has cloth data. One ModelLodAsset::Mesh corresponds to one EMotionFX::SubMesh. + const bool hasClothData = modelLodAsset->GetMeshes()[subMeshIndex].GetSemanticBufferAssetView(AZ::Name("CLOTH_DATA")) != nullptr; + ProcessSkinInfluences(mesh, subMesh, vertexBufferOffset, blendIndexBufferData, blendWeightBufferData, hasClothData); // Increment offsets so that the next sub-mesh can start at the right place diff --git a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.cpp b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.cpp index cd5f3bb6c5..f8b638efaf 100644 --- a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.cpp +++ b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.cpp @@ -219,7 +219,7 @@ namespace AZ AZ_Assert(false, "AtomActorInstance::SetModelAsset not supported"); } - const Data::Asset& AtomActorInstance::GetModelAsset() const + Data::Asset AtomActorInstance::GetModelAsset() const { AZ_Assert(GetActor(), "Expecting a Atom Actor Instance having a valid Actor."); return GetActor()->GetMeshAsset(); @@ -253,7 +253,7 @@ namespace AZ return GetModelAsset().GetHint(); } - const AZ::Data::Instance AtomActorInstance::GetModel() const + AZ::Data::Instance AtomActorInstance::GetModel() const { return m_skinnedMeshInstance->m_model; } @@ -459,7 +459,7 @@ namespace AZ MeshComponentRequestBus::Handler::BusConnect(m_entityId); const Data::Instance model = m_meshFeatureProcessor->GetModel(*m_meshHandle); - MeshComponentNotificationBus::Event(m_entityId, &MeshComponentNotificationBus::Events::OnModelReady, model->GetModelAsset(), model); + MeshComponentNotificationBus::Event(m_entityId, &MeshComponentNotificationBus::Events::OnModelReady, GetModelAsset(), model); } void AtomActorInstance::UnregisterActor() @@ -485,7 +485,7 @@ namespace AZ { // Last boolean parameter indicates if motion vector is enabled m_meshHandle = AZStd::make_shared( - m_meshFeatureProcessor->AcquireMesh(m_skinnedMeshInstance->m_model->GetModelAsset(), materials, true)); + m_meshFeatureProcessor->AcquireMesh(m_skinnedMeshInstance->m_model->GetModelAsset(), materials, /*skinnedMeshWithMotion=*/true)); } // If render proxies already exist, they will be auto-freed @@ -512,10 +512,9 @@ namespace AZ MaterialReceiverNotificationBus::Event(m_entityId, &MaterialReceiverNotificationBus::Events::OnMaterialAssignmentsChanged); RegisterActor(); - // [TODO ATOM-14478, LYN-1890] + // [TODO ATOM-15288] // Temporary workaround for cloth to make sure the output skinned buffers are filled at least once. - // When the blend weights buffer can be unique per instance and updated by cloth component, - // FillSkinnedMeshInstanceBuffers can be removed. + // When meshes with cloth data are not dispatched for skinning FillSkinnedMeshInstanceBuffers can be removed. FillSkinnedMeshInstanceBuffers(); } else diff --git a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.h b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.h index a2cf042efa..b31091681e 100644 --- a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.h +++ b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.h @@ -128,12 +128,12 @@ namespace AZ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// // MeshComponentRequestBus::Handler overrides... void SetModelAsset(Data::Asset modelAsset) override; - const Data::Asset& GetModelAsset() const override; + Data::Asset GetModelAsset() const override; void SetModelAssetId(Data::AssetId modelAssetId) override; Data::AssetId GetModelAssetId() const override; void SetModelAssetPath(const AZStd::string& modelAssetPath) override; AZStd::string GetModelAssetPath() const override; - const AZ::Data::Instance GetModel() const override; + AZ::Data::Instance GetModel() const override; void SetSortKey(RHI::DrawItemSortKey sortKey) override; RHI::DrawItemSortKey GetSortKey() const override; void SetLodOverride(RPI::Cullable::LodOverride lodOverride) override; diff --git a/Gems/AtomLyIntegration/ImguiAtom/Assets/Shaders/ImGuiAtom/ImGuiAtom.azsl b/Gems/AtomLyIntegration/ImguiAtom/Assets/Shaders/ImGuiAtom/ImGuiAtom.azsl index daed5c1946..3227205d0e 100644 --- a/Gems/AtomLyIntegration/ImguiAtom/Assets/Shaders/ImGuiAtom/ImGuiAtom.azsl +++ b/Gems/AtomLyIntegration/ImguiAtom/Assets/Shaders/ImGuiAtom/ImGuiAtom.azsl @@ -75,4 +75,4 @@ PixelOutput MainPS(in VertexOutput input) float4 color = ObjectSrg::FontImage.Sample(ObjectSrg::LinearSampler, input.UV) * input.Color; output.m_color = float4(color.rgb * color.a, color.a); return output; -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/ImguiAtom/Code/Source/ImguiAtomSystemComponent.cpp b/Gems/AtomLyIntegration/ImguiAtom/Code/Source/ImguiAtomSystemComponent.cpp index 2ae62023c7..34e7af688c 100644 --- a/Gems/AtomLyIntegration/ImguiAtom/Code/Source/ImguiAtomSystemComponent.cpp +++ b/Gems/AtomLyIntegration/ImguiAtom/Code/Source/ImguiAtomSystemComponent.cpp @@ -59,14 +59,8 @@ namespace AZ const AZ::Name contextName = atomViewportRequests->GetDefaultViewportContextName(); AZ::RPI::ViewportContextNotificationBus::Handler::BusConnect(contextName); -#if defined(IMGUI_ENABLED) - ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::SetResolutionMode, ImGui::ImGuiResolutionMode::LockToResolution); - auto defaultViewportContext = atomViewportRequests->GetDefaultViewportContext(); - if (defaultViewportContext) - { - OnViewportSizeChanged(defaultViewportContext->GetViewportSize()); - } -#endif + m_initialized = false; + InitializeViewportSizeIfNeeded(); } void ImguiAtomSystemComponent::Deactivate() @@ -75,6 +69,23 @@ namespace AZ AZ::RPI::ViewportContextNotificationBus::Handler::BusDisconnect(); } + void ImguiAtomSystemComponent::InitializeViewportSizeIfNeeded() + { +#if defined(IMGUI_ENABLED) + if (m_initialized) + { + return; + } + auto atomViewportRequests = AZ::Interface::Get(); + auto defaultViewportContext = atomViewportRequests->GetDefaultViewportContext(); + if (defaultViewportContext) + { + // If this succeeds, m_initialized will be set to true. + OnViewportSizeChanged(defaultViewportContext->GetViewportSize()); + } +#endif + } + void ImguiAtomSystemComponent::RenderImGuiBuffers(const ImDrawData& drawData) { Render::ImGuiSystemRequestBus::Broadcast(&Render::ImGuiSystemRequests::RenderImGuiBuffersToCurrentViewport, drawData); @@ -83,14 +94,25 @@ namespace AZ void ImguiAtomSystemComponent::OnRenderTick() { #if defined(IMGUI_ENABLED) - ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::Render); + InitializeViewportSizeIfNeeded(); + ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::Render); #endif } void ImguiAtomSystemComponent::OnViewportSizeChanged(AzFramework::WindowSize size) { #if defined(IMGUI_ENABLED) - ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::SetImGuiRenderResolution, ImVec2{aznumeric_cast(size.m_width), aznumeric_cast(size.m_height)}); + ImGui::ImGuiManagerBus::Broadcast([this, size](ImGui::ImGuiManagerBus::Events* imgui) + { + imgui->OverrideRenderWindowSize(size.m_width, size.m_height); + // ImGuiManagerListenerBus may not have been connected when this system component is activated + // as ImGuiManager is not part of a system component we can require and instead just listens for ESYSTEM_EVENT_GAME_POST_INIT. + // Let our ImguiAtomSystemComponent know once we successfully connect and update the viewport size. + if (!m_initialized) + { + m_initialized = true; + } + }); #endif } } diff --git a/Gems/AtomLyIntegration/ImguiAtom/Code/Source/ImguiAtomSystemComponent.h b/Gems/AtomLyIntegration/ImguiAtom/Code/Source/ImguiAtomSystemComponent.h index d3bdb7c4fc..d8e7409788 100644 --- a/Gems/AtomLyIntegration/ImguiAtom/Code/Source/ImguiAtomSystemComponent.h +++ b/Gems/AtomLyIntegration/ImguiAtom/Code/Source/ImguiAtomSystemComponent.h @@ -48,6 +48,7 @@ namespace AZ void Deactivate() override; private: + void InitializeViewportSizeIfNeeded(); // OtherActiveImGuiRequestBus overrides ... void RenderImGuiBuffers(const ImDrawData& drawData) override; @@ -56,7 +57,7 @@ namespace AZ void OnRenderTick() override; void OnViewportSizeChanged(AzFramework::WindowSize size) override; - DebugConsole m_debugConsole; + bool m_initialized = false; }; } // namespace LYIntegration } // namespace AZ diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/.env b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/.env index 78ac0099ba..2174726150 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/.env +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/.env @@ -52,4 +52,4 @@ export DYNACONF_DDCCSI_PY_BASE=${DCCSI_PYTHON_INSTALL}\python.cmd # for utils/tools/apps that need them ( see config.init_ly_pyside() ) #export DYNACONF_QTFORPYTHON_PATH=${LY_DEV}\Gems\QtForPython\3rdParty\pyside2\windows\release #export DYNACONF_QT_PLUGIN_PATH=${LY_BUILD_PATH}\bin\profile\EditorPlugins -#export DYNACONF_QT_QPA_PLATFORM_PLUGIN_PATH=${LY_BUILD_PATH}\bin\profile\EditorPlugins\platforms \ No newline at end of file +#export DYNACONF_QT_QPA_PLATFORM_PLUGIN_PATH=${LY_BUILD_PATH}\bin\profile\EditorPlugins\platforms diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/.p4ignore b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/.p4ignore index 989d576750..dedde06bc4 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/.p4ignore +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/.p4ignore @@ -18,4 +18,4 @@ __WIP__/* !.p4ignore !.gitignore .secrets.* -settings.local.json \ No newline at end of file +settings.local.json diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/CMakeLists.txt b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/CMakeLists.txt index 041414ebc1..028bff685d 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/CMakeLists.txt +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/CMakeLists.txt @@ -10,4 +10,4 @@ # add_subdirectory(Code) -update_pip_requirements(${CMAKE_CURRENT_LIST_DIR}/requirements.txt DccScriptingInterface) \ No newline at end of file +update_pip_requirements(${CMAKE_CURRENT_LIST_DIR}/requirements.txt DccScriptingInterface) diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Editor/Scripts/bootstrap.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Editor/Scripts/bootstrap.py index ec490ff9bb..d1c1921ee5 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Editor/Scripts/bootstrap.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Editor/Scripts/bootstrap.py @@ -127,4 +127,4 @@ if __name__ == '__main__': _LOGGER.info(f'QT_QPA_PLATFORM_PLUGIN_PATH: {_settings.QT_QPA_PLATFORM_PLUGIN_PATH}') _config.test_pyside2() -# --- END ----------------------------------------------------------------- \ No newline at end of file +# --- END ----------------------------------------------------------------- diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Core.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Core.bat index ed49075109..4a64c43029 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Core.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Core.bat @@ -128,4 +128,4 @@ GOTO END_OF_FILE :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Maya.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Maya.bat index cad2d2d4f3..319219352d 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Maya.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Maya.bat @@ -149,4 +149,4 @@ GOTO END_OF_FILE :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_PyCharm.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_PyCharm.bat index a9eb47788e..73068131fb 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_PyCharm.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_PyCharm.bat @@ -64,4 +64,4 @@ GOTO END_OF_FILE :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Python.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Python.bat index b1d202c55a..0c8dda612d 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Python.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Python.bat @@ -92,4 +92,4 @@ GOTO END_OF_FILE :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Qt.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Qt.bat index 140c5d3092..650ea0ee1b 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Qt.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Qt.bat @@ -64,4 +64,4 @@ GOTO END_OF_FILE :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Substance.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Substance.bat index 9422bc6696..ce7ca56ecd 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Substance.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_Substance.bat @@ -54,4 +54,4 @@ GOTO END_OF_FILE :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_VScode.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_VScode.bat index 0da2c3e48d..67ecaa7949 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_VScode.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_VScode.bat @@ -52,4 +52,4 @@ GOTO END_OF_FILE :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_WingIDE.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_WingIDE.bat index cb5badbde7..807225be78 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_WingIDE.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Env_WingIDE.bat @@ -67,4 +67,4 @@ GOTO END_OF_FILE :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_Env_Cmd.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_Env_Cmd.bat index 23af8bb8ed..8bd0436691 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_Env_Cmd.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_Env_Cmd.bat @@ -53,4 +53,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_Maya_2020.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_Maya_2020.bat index ba8aae4974..81f5eff123 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_Maya_2020.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_Maya_2020.bat @@ -73,4 +73,4 @@ IF EXIST "%MAYA_BIN_PATH%\maya.exe" ( :: Restore previous directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_PyMin_Cmd.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_PyMin_Cmd.bat index 4989086ec6..fd275ff8c8 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_PyMin_Cmd.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_PyMin_Cmd.bat @@ -51,4 +51,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_Qt_PyMin_Cmd.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_Qt_PyMin_Cmd.bat index 094514b0ae..0c19d858d4 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_Qt_PyMin_Cmd.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_Qt_PyMin_Cmd.bat @@ -52,4 +52,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_VScode.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_VScode.bat index 03d8d2955b..5f08fb6ba8 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_VScode.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_VScode.bat @@ -104,4 +104,4 @@ IF EXIST "%ProgramFiles%\Microsoft VS Code\Code.exe" ( :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_WingIDE-7-1.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_WingIDE-7-1.bat index 404c013e0c..efe5c9cecd 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_WingIDE-7-1.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_WingIDE-7-1.bat @@ -99,4 +99,4 @@ IF EXIST "%WINGHOME%\bin\wing.exe" ( :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_mayaPy_2020.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_mayaPy_2020.bat index 01ec2b5687..70eea94701 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_mayaPy_2020.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_mayaPy_2020.bat @@ -73,4 +73,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_pyBASE.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_pyBASE.bat index 8de4c55651..233dacd140 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_pyBASE.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_pyBASE.bat @@ -43,4 +43,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_pyBASE_Cmd.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_pyBASE_Cmd.bat index 17aea4ee26..819d1c1d24 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_pyBASE_Cmd.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Launch_pyBASE_Cmd.bat @@ -46,4 +46,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Setuo_copy_oiio.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Setuo_copy_oiio.bat index b11dd013e2..ebddf054ac 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Setuo_copy_oiio.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Launchers/Windows/Setuo_copy_oiio.bat @@ -25,4 +25,4 @@ set PY_SITE=%DCCSI_PYTHON_INSTALL%\runtime\python-3.7.10-rev1-windows\python\Lib set PACKAGE_LOC=C:\Depot\3rdParty\packages\openimageio-2.1.16.0-rev1-windows\OpenImageIO\2.1.16.0\win_x64\bin -copy %PACKAGE_LOC%\OpenImageIO.pyd %PY_SITE%\OpenImageIO.pyd \ No newline at end of file +copy %PACKAGE_LOC%\OpenImageIO.pyd %PY_SITE%\OpenImageIO.pyd diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/dcc_materials/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/dcc_materials/__init__.py index 4745b9ab2b..b09a28bad2 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/dcc_materials/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/dcc_materials/__init__.py @@ -32,4 +32,4 @@ __all__ = ['blender_materials', 'materials_export', 'max_materials', 'maya_materials', - 'model'] \ No newline at end of file + 'model'] diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/dcc_materials/blender_materials.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/dcc_materials/blender_materials.py index d6860dc2dc..1df665149c 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/dcc_materials/blender_materials.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/dcc_materials/blender_materials.py @@ -157,4 +157,4 @@ if __name__ == '__main__': # print(value) # scene_information.append(value) # initialize_scene(scene_information) -# instance = BlenderMaterials(file_list, total_material_count) \ No newline at end of file +# instance = BlenderMaterials(file_list, total_material_count) diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/launcher.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/launcher.bat index 47704c22d7..87fa0373cd 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/launcher.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/launcher.bat @@ -85,4 +85,4 @@ POPD :END_OF_FILE -exit /b 0 \ No newline at end of file +exit /b 0 diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/main.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/main.py index 094f2a5edf..67b65edf9c 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/main.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/main.py @@ -1073,4 +1073,4 @@ def launch_kitbash_converter(): if __name__ == '__main__': - launch_kitbash_converter() \ No newline at end of file + launch_kitbash_converter() diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/process_fbx_file.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/process_fbx_file.py index 1a6eb0a94d..fc5fab753a 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/process_fbx_file.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/process_fbx_file.py @@ -369,4 +369,4 @@ base_directory = sys.argv[-2] _LOGGER.info('Base Directory: {}'.format(base_directory)) relative_destination_path = sys.argv[-1].replace('/', '\\') _LOGGER.info('Relative Destination Path: {}'.format(relative_destination_path)) -ProcessFbxFile(fbx_file, base_directory, relative_destination_path) \ No newline at end of file +ProcessFbxFile(fbx_file, base_directory, relative_destination_path) diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/standalone.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/standalone.py index e768611c3d..8b749ff573 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/standalone.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/kitbash_converter/standalone.py @@ -37,4 +37,4 @@ settings = _config.get_config_settings(setup_ly_pyside=True) from main import launch_kitbash_converter -launch_kitbash_converter() \ No newline at end of file +launch_kitbash_converter() diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Launch_Cmd.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Launch_Cmd.bat index 35475366cc..66e3c94990 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Launch_Cmd.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Launch_Cmd.bat @@ -45,4 +45,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Launch_Maya_2020.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Launch_Maya_2020.bat index 9705898e10..2c32b82025 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Launch_Maya_2020.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Launch_Maya_2020.bat @@ -68,4 +68,4 @@ POPD :END_OF_FILE -exit /b 0 \ No newline at end of file +exit /b 0 diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Launch_WingIDE-7-1.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Launch_WingIDE-7-1.bat index a02afd58fe..b777b6394f 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Launch_WingIDE-7-1.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Launch_WingIDE-7-1.bat @@ -81,4 +81,4 @@ ENDLOCAL :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Project_Env.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Project_Env.bat index 8e7447203c..5492a88daa 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Project_Env.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/Project_Env.bat @@ -72,4 +72,4 @@ GOTO END_OF_FILE :: Return to starting directory POPD -:END_OF_FILE \ No newline at end of file +:END_OF_FILE diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/constants.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/constants.py index 254becf913..5463837c76 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/constants.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/constants.py @@ -74,4 +74,4 @@ FBX_ASSIGNED_GEO = 'assigned' # Threshold values for baked vertex color # id mask images when no UVs present EMPTY_IMAGE_LOW = 260000 -EMPTY_IMAGE_LOW = 270000 \ No newline at end of file +EMPTY_IMAGE_LOW = 270000 diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/test_command_port.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/test_command_port.py index 77bd1f8b32..0d47a4dcec 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/test_command_port.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/legacy_asset_converter/test_command_port.py @@ -163,4 +163,4 @@ if __name__ == '__main__': if __name__ == "__main__": - maya_client = MayaClient() \ No newline at end of file + maya_client = MayaClient() diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/stingraypbs_converter/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/stingraypbs_converter/__init__.py index 53699adc75..d02eb5b446 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/stingraypbs_converter/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/stingraypbs_converter/__init__.py @@ -11,4 +11,4 @@ __all__ = ['atom_mat', 'fbx_to_atom', 'stingraypbs_converter', - 'stingraypbs_converter_maya'] \ No newline at end of file + 'stingraypbs_converter_maya'] diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/stingraypbs_converter/atom_mat.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/stingraypbs_converter/atom_mat.py index d05b73c5d3..aafe90be12 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/stingraypbs_converter/atom_mat.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/stingraypbs_converter/atom_mat.py @@ -63,4 +63,4 @@ class AtomMaterial: output_data = open(material_out, "w+") output_data.write(json.dumps(self.mat_box, indent=4)) output_data.close() -# ------------------------------------------------------------------------- \ No newline at end of file +# ------------------------------------------------------------------------- diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/stingraypbs_converter/fbx_to_atom.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/stingraypbs_converter/fbx_to_atom.py index a9f8542f2e..f03a666ddf 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/stingraypbs_converter/fbx_to_atom.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/Python/stingraypbs_converter/fbx_to_atom.py @@ -64,4 +64,4 @@ class FBX: if __name__ == "__main__": fbx01 = FBX(fbx_root + 'peccy_01.fbx') - fbx01.create_atom_material() \ No newline at end of file + fbx01.create_atom_material() diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/constants.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/constants.py index a7ec622228..00939c0a0d 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/constants.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/constants.py @@ -32,4 +32,4 @@ So we can make an update here once that is used elsewhere # none # ------------------------------------------------------------------------- OBJ_DCCSI_MAINMENU = 'LyDCCsiMainMenu' -TAG_DCCSI_MAINMENU = 'DCCsi (LY:Atom)' \ No newline at end of file +TAG_DCCSI_MAINMENU = 'DCCsi (LY:Atom)' diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/set_defaults.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/set_defaults.py index 8dd4884c7c..eaa6fcd986 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/set_defaults.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/set_defaults.py @@ -93,4 +93,4 @@ def set_defaults(units='meter'): _LOGGER.info('~ Setting up fixPaths in default scene') return 0 -# ------------------------------------------------------------------------- \ No newline at end of file +# ------------------------------------------------------------------------- diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/set_menu.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/set_menu.py index 15b4b04a64..750d7da0f9 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/set_menu.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/Scripts/set_menu.py @@ -88,4 +88,4 @@ def set_main_menu(obj_name=OBJ_DCCSI_MAINMENU, label=TAG_DCCSI_MAINMENU): #========================================================================== if __name__ == '__main__': - _custom_menu = set_main_menu() \ No newline at end of file + _custom_menu = set_main_menu() diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/readme.txt b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/readme.txt index 576022a495..5936b24632 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/readme.txt +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/readme.txt @@ -77,4 +77,4 @@ We have a requirements.txt file with the extension packages we use in the DCCsi. You'll need the repo/branch path of your Lumberyard(O3DE) install. And you'll need to know where the DCCsi, we will install package dependancies there. -C:\Program Files\Autodesk\Maya2020\bin>mayapy -m pip install -r C:\Depot\Lumberyard\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\SDK\Maya\requirements.txt -t C:\Depot\Lumberyard\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\3rdParty\Python\Lib\2.x\2.7.x\site-packages \ No newline at end of file +C:\Program Files\Autodesk\Maya2020\bin>mayapy -m pip install -r C:\Depot\Lumberyard\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\SDK\Maya\requirements.txt -t C:\Depot\Lumberyard\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\3rdParty\Python\Lib\2.x\2.7.x\site-packages diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/requirements.txt b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/requirements.txt index b3c5068124..2d087be121 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/requirements.txt +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Maya/requirements.txt @@ -30,4 +30,4 @@ python-box==3.4.6 \ unipath==1.1 \ --hash=sha256:09839adcc72e8a24d4f76d63656f30b5a1f721fc40c9bcd79d8c67bdd8b47dae \ --hash=sha256:e6257e508d8abbfb6ddd8ec357e33589f1f48b1599127f23b017124d90b0fff7 - # via -r requirements.txt \ No newline at end of file + # via -r requirements.txt diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/DCC_Material_Converter/launcher.bat b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/DCC_Material_Converter/launcher.bat index b587dbb153..e2199bf00e 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/DCC_Material_Converter/launcher.bat +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/DCC_Material_Converter/launcher.bat @@ -85,4 +85,4 @@ POPD :END_OF_FILE -exit /b 0 \ No newline at end of file +exit /b 0 diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/DCC_Material_Converter/max_materials.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/DCC_Material_Converter/max_materials.py index 10e3dda97c..8b1f5dcf07 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/DCC_Material_Converter/max_materials.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/DCC_Material_Converter/max_materials.py @@ -18,4 +18,4 @@ def get_material_information(): print('Object---> {}'.format(mesh_object)) -get_material_information() \ No newline at end of file +get_material_information() diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/DCC_Material_Converter/standalone.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/DCC_Material_Converter/standalone.py index 4034a29ab2..f2ca6d8979 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/DCC_Material_Converter/standalone.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/DCC_Material_Converter/standalone.py @@ -37,4 +37,4 @@ settings = _config.get_config_settings(setup_ly_pyside=True) from main import launch_material_converter -launch_material_converter() \ No newline at end of file +launch_material_converter() diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/Launcher/main.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/Launcher/main.py index 2d94768382..7bde4042db 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/Launcher/main.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/PythonTools/Launcher/main.py @@ -74,4 +74,4 @@ layout.addWidget(QLabel('Hello World!')) # Add a label layout.addWidget(button) # Add the button man window.setLayout(layout) # Pass the layout to the window window.show() # Show window -app.exec_() # Execute the App \ No newline at end of file +app.exec_() # Execute the App diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/bootstrap.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/bootstrap.py index da1300d78f..ebb51809f2 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/bootstrap.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/bootstrap.py @@ -132,4 +132,4 @@ if __name__ == "__main__": # remove the logger del _LOGGER -# ---- END --------------------------------------------------------------- \ No newline at end of file +# ---- END --------------------------------------------------------------- diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/substance_tools.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/substance_tools.py index 38a7a00dd9..36190d0f54 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/substance_tools.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/substance_tools.py @@ -146,4 +146,4 @@ if __name__ == '__main__': # remove the logger del _LOGGER -# ---- END --------------------------------------------------------------- \ No newline at end of file +# ---- END --------------------------------------------------------------- diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/PyQt5_qtextedit_stdout.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/PyQt5_qtextedit_stdout.py index d101248433..1d7a040597 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/PyQt5_qtextedit_stdout.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/PyQt5_qtextedit_stdout.py @@ -90,4 +90,4 @@ reader.start('python', ['-u', 'C:\\dccapi\\dev\\Gems\\DccScriptingInterface\\LyP '\\__init__.py', 'C:\\Users\\chunghao\\Documents\\Allegorithmic\\Substance Designer' '\\sbsar']) # start the process console.show() # make the console visible -app.exec_() # run the PyQt main loop \ No newline at end of file +app.exec_() # run the PyQt main loop diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/PySide2_qtextedit_stdout.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/PySide2_qtextedit_stdout.py index 11559b4ff5..3b213c0fe3 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/PySide2_qtextedit_stdout.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/PySide2_qtextedit_stdout.py @@ -96,4 +96,4 @@ timer = QTimer() timer.timeout.connect(lambda: None) timer.start(100) -sys.exit(app.exec_()) \ No newline at end of file +sys.exit(app.exec_()) diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/main.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/main.py index ab44d0e41e..ddba7ed87d 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/main.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/main.py @@ -76,4 +76,4 @@ if __name__ == "__main__": mainWindow = MainWindow(_UI_FILEPATH) mainWindow.setWindowTitle(_PROGRAM_NAME_VERSION) mainWindow.show() - sys.exit(app.exec_()) \ No newline at end of file + sys.exit(app.exec_()) diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/selection_dialog.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/selection_dialog.py index 8faea4620e..a7700efb4f 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/selection_dialog.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/selection_dialog.py @@ -338,4 +338,4 @@ if __name__ == '__main__': timer.timeout.connect(lambda: None) timer.start(10) # sys.exit(reader.kill()) - sys.exit(app.exec_()) \ No newline at end of file + sys.exit(app.exec_()) diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/stylesheets/BreadCrumbs.qss b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/stylesheets/BreadCrumbs.qss index f9601c1668..044b5831ca 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/stylesheets/BreadCrumbs.qss +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/stylesheets/BreadCrumbs.qss @@ -19,4 +19,4 @@ BreadCrumbs are QWidgets with a QHBoxLayout with 0 content margins and one QLabe AzQtComponents--BreadCrumbs { -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/stylesheets/Menu.qss b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/stylesheets/Menu.qss index e7fb61edae..27953f44ae 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/stylesheets/Menu.qss +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/stylesheets/Menu.qss @@ -50,4 +50,4 @@ QMenu::separator { height: 1px; background: #444444; -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/stylesheets/ToolTip.qss b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/stylesheets/ToolTip.qss index af6807a734..700a02d3ee 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/stylesheets/ToolTip.qss +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/builder/ui/stylesheets/ToolTip.qss @@ -20,4 +20,4 @@ QToolTip font-size: 12px; margin-top: 0px; margin-bottom: 0px; -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom.material b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom.material index 9c7c82f0a5..26f4dd7508 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom.material +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom.material @@ -12,4 +12,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom_PBR_BASE.material b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom_PBR_BASE.material index 6e35b2e4fb..db7be6c2ac 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom_PBR_BASE.material +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom_PBR_BASE.material @@ -262,4 +262,4 @@ } ] } -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom_pbr.material b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom_pbr.material index 45c7c039cc..daca840ed3 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom_pbr.material +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom_pbr.material @@ -76,4 +76,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom_variant00.material b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom_variant00.material index 09ebcd7f88..26d30908b8 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom_variant00.material +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/atom_variant00.material @@ -47,4 +47,4 @@ "textureMap": "" } } -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/awesome.material b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/awesome.material index 45c7c039cc..daca840ed3 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/awesome.material +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/awesome.material @@ -76,4 +76,4 @@ } } } -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.dev/readme.txt b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.dev/readme.txt index 1886429d07..599278c196 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.dev/readme.txt +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.dev/readme.txt @@ -39,4 +39,4 @@ Note: if you want to use them as a python package this: pyside2-tools/pyside2uic/__init__.py.in becomes: pyside2-tools/pyside2uic/__init__.py -Some examples are in: DccScriptingInterface\azpy\shared\ui\templates.py \ No newline at end of file +Some examples are in: DccScriptingInterface\azpy\shared\ui\templates.py diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/.p4ignore b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/.p4ignore index 835472432f..a7c382ed39 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/.p4ignore +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/.p4ignore @@ -1 +1 @@ -workspace.xml \ No newline at end of file +workspace.xml diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/DccScriptingInterface.iml b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/DccScriptingInterface.iml index 86800f7ab3..764d6090c1 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/DccScriptingInterface.iml +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/DccScriptingInterface.iml @@ -23,4 +23,4 @@ - \ No newline at end of file + diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/encodings.xml b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/encodings.xml index 15a15b218a..bde1df6961 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/encodings.xml +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/encodings.xml @@ -1,4 +1,4 @@ - \ No newline at end of file + diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/misc.xml b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/misc.xml index 227fa01c70..1069eb4889 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/misc.xml +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/misc.xml @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/modules.xml b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/modules.xml index 3f41c1f178..990412b98b 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/modules.xml +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/modules.xml @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/vcs.xml b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/vcs.xml index bc59970703..ed52866afa 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/vcs.xml +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/vcs.xml @@ -3,4 +3,4 @@ - \ No newline at end of file + diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/webResources.xml b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/webResources.xml index 1922420c78..3e72a53d00 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/webResources.xml +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.idea/webResources.xml @@ -11,4 +11,4 @@ - \ No newline at end of file + diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.vscode/dccsi.code-workspace b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.vscode/dccsi.code-workspace index b9bcffd345..a3c6713ccf 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.vscode/dccsi.code-workspace +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.vscode/dccsi.code-workspace @@ -8,4 +8,4 @@ "python.envFile": "${workspaceFolder}/../../.env", "python.pythonPath": "${env:DCCSI_PY_DEFAULT}" } -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.vscode/launch.json b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.vscode/launch.json index 34a6705c82..d1f58d72d3 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.vscode/launch.json +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.vscode/launch.json @@ -13,4 +13,4 @@ "python": "${workspaceFolder}\\..\\..\\..\\..\\..\\..\\Tools\\Python\\3.7.5\\windows\\python.exe" } ] -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.vscode/settings.json b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.vscode/settings.json index 824f2fa77a..6e7f908d04 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.vscode/settings.json +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/.vscode/settings.json @@ -2,4 +2,4 @@ "python.envFile": "${workspaceFolder}/../../.env", "python.pythonPath": "${workspaceFolder}\\..\\..\\..\\..\\..\\..\\Tools\\Python\\3.7.5\\windows\\python.exe", "editor.wordWrap": "wordWrapColumn" -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/readme.txt b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/readme.txt index 024392c339..ad75f4db05 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/readme.txt +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Solutions/readme.txt @@ -13,4 +13,4 @@ DccScriptingInterface\Solutions\.dev The user can create this folder locally. We use it to store .pyi files to add to IDE configurations -for api inspection and auto-complete functionality \ No newline at end of file +for api inspection and auto-complete functionality diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/3dsmax/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/3dsmax/__init__.py index 44c35c9cd8..6592e58abe 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/3dsmax/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/3dsmax/__init__.py @@ -66,4 +66,4 @@ def init(): pass # ------------------------------------------------------------------------- -del _LOGGER \ No newline at end of file +del _LOGGER diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/blender/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/blender/__init__.py index 364ac699de..fa8750766f 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/blender/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/blender/__init__.py @@ -66,4 +66,4 @@ def init(): pass # ------------------------------------------------------------------------- -del _LOGGER \ No newline at end of file +del _LOGGER diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/config_utils.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/config_utils.py index 0b75ea4330..dbc75212d4 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/config_utils.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/config_utils.py @@ -200,4 +200,4 @@ if __name__ == '__main__': _LOGGER.info('DCCSI_PYTHON_LIB_PATH: {}'.format(bootstrap_dccsi_py_libs(return_stub_dir('dccsi_stub')))) # custom prompt - sys.ps1 = "[azpy]>>" \ No newline at end of file + sys.ps1 = "[azpy]>>" diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/__init__.py index 86224098ad..cfd14411f8 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/__init__.py @@ -13,4 +13,4 @@ # -- This line is 75 characters ------------------------------------------- # define api package for each IDE supported -__all__ = ['ide', 'utils'] \ No newline at end of file +__all__ = ['ide', 'utils'] diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/__init__.py index bb95d93e1d..62a35f1997 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/__init__.py @@ -91,4 +91,4 @@ def import_all(_all=__all__): if _DCCSI_DEV_MODE: # If in dev mode this will test imports of __all__ import_all(__all__) -# ------------------------------------------------------------------------- \ No newline at end of file +# ------------------------------------------------------------------------- diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/wing/.p4ignore b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/wing/.p4ignore index 38389e3936..34fcef1ac1 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/wing/.p4ignore +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/wing/.p4ignore @@ -1,2 +1,2 @@ *.pyo -*.pyc \ No newline at end of file +*.pyc diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/wing/readme.txt b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/wing/readme.txt index db6f13568a..80c950d10b 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/wing/readme.txt +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/wing/readme.txt @@ -63,4 +63,4 @@ You might need to reboot wing. Then you should have auto-complete for the lumbe Note: the entirety of azlmbr api does not generate .pyi files currently, all of the "Behaviour Context" based classes do non-BC modules such as azlmbr.paths currently do not -https://jira.agscollab.com/browse/SPEC-3316 \ No newline at end of file +https://jira.agscollab.com/browse/SPEC-3316 diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/wing/test.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/wing/test.py index f66919b502..ac89dfadb9 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/wing/test.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/ide/wing/test.py @@ -80,4 +80,4 @@ if __name__ == '__main__': _DCCSI_DEV_MODE = True _LOGGER.setLevel(_logging.DEBUG) # force debugging - foo = dccsi_test_script("This is a test") \ No newline at end of file + foo = dccsi_test_script("This is a test") diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/utils/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/utils/__init__.py index a4141ade7c..ba52da7b86 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/utils/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/utils/__init__.py @@ -13,4 +13,4 @@ # -- This line is 75 characters ------------------------------------------- # define api package for each IDE supported -__all__ = ['check'] \ No newline at end of file +__all__ = ['check'] diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/utils/check/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/utils/check/__init__.py index 4755741a1d..7bb25e43d0 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/utils/check/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/utils/check/__init__.py @@ -15,4 +15,4 @@ # define api package for each IDE supported __all__ = ['running_state', 'maya_app'] -# maya_app, named such to avoid namespace collisions with maya dcc app api \ No newline at end of file +# maya_app, named such to avoid namespace collisions with maya dcc app api diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/utils/check/maya_app.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/utils/check/maya_app.py index 7e08f3375e..a257a0c1c6 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/utils/check/maya_app.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/dev/utils/check/maya_app.py @@ -154,4 +154,4 @@ if __name__ == '__main__': _LOGGER.info(STR_CROSSBAR) _DCCSI_DCC_APP = validate_state() - _LOGGER.info('Is Maya Running? _DCCSI_DCC_APP = {}'.format(_DCCSI_DCC_APP)) \ No newline at end of file + _LOGGER.info('Is Maya Running? _DCCSI_DCC_APP = {}'.format(_DCCSI_DCC_APP)) diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/env_bool.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/env_bool.py index e485c2eed0..5fbc2c6ab5 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/env_bool.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/env_bool.py @@ -27,4 +27,4 @@ def env_bool(envar, default=False): return False else: return envar_test -# ------------------------------------------------------------------------- \ No newline at end of file +# ------------------------------------------------------------------------- diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/houdini/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/houdini/__init__.py index 6c68784340..0ca3c81d96 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/houdini/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/houdini/__init__.py @@ -66,4 +66,4 @@ def init(): pass # ------------------------------------------------------------------------- -del _LOGGER \ No newline at end of file +del _LOGGER diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/lumberyard/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/lumberyard/__init__.py index e77ff25a3b..a50dc68c89 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/lumberyard/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/lumberyard/__init__.py @@ -67,4 +67,4 @@ def init(): pass # ------------------------------------------------------------------------- -del _LOGGER \ No newline at end of file +del _LOGGER diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/marmoset/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/marmoset/__init__.py index 183946fe20..d5127cbf86 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/marmoset/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/marmoset/__init__.py @@ -66,4 +66,4 @@ def init(): pass # ------------------------------------------------------------------------- -del _LOGGER \ No newline at end of file +del _LOGGER diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/__init__.py index 280deb80ba..f2d2ca668d 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/__init__.py @@ -76,4 +76,4 @@ if _DCCSI_DEV_MODE: _logger=_LOGGER) # ------------------------------------------------------------------------- -del _LOGGER \ No newline at end of file +del _LOGGER diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/utils/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/utils/__init__.py index 8a30499739..c8e4314c41 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/utils/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/utils/__init__.py @@ -13,4 +13,4 @@ # -- This line is 75 characters ------------------------------------------- # define api package for each IDE supported -__all__ = ['simple_command_port', 'execute_wing_code', 'wing_to_maya'] \ No newline at end of file +__all__ = ['simple_command_port', 'execute_wing_code', 'wing_to_maya'] diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/utils/simple_command_port.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/utils/simple_command_port.py index 010d7c549e..0cd6080237 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/utils/simple_command_port.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/utils/simple_command_port.py @@ -239,4 +239,4 @@ if __name__ == '__main__': # should attemp to open the port, which should warn because only works in Maya foo_port.open() - _LOGGER.info('Port Name: {}'.format(foo_port.port_name)) \ No newline at end of file + _LOGGER.info('Port Name: {}'.format(foo_port.port_name)) diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/utils/wing_to_maya.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/utils/wing_to_maya.py index 2c0f921fec..9798f3f268 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/utils/wing_to_maya.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/maya/utils/wing_to_maya.py @@ -151,4 +151,4 @@ def start_wing_to_maya_menu(): port = start_wing_to_maya(local_host=_LOCAL_HOST, comman_port=6000) return -# ------------------------------------------------------------------------- \ No newline at end of file +# ------------------------------------------------------------------------- diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/render/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/render/__init__.py index e6c0c12501..81a4754533 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/render/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/render/__init__.py @@ -68,4 +68,4 @@ def init(): pass # ------------------------------------------------------------------------- -del _LOGGER \ No newline at end of file +del _LOGGER diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/__init__.py index b181efc6e7..ff303de698 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/__init__.py @@ -49,4 +49,4 @@ if _DCCSI_DEV_MODE: _logger=_LOGGER) # ------------------------------------------------------------------------- -del _LOGGER \ No newline at end of file +del _LOGGER diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/boxDumpTest.json b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/boxDumpTest.json index 322fe53f26..52c556733c 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/boxDumpTest.json +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/boxDumpTest.json @@ -14,4 +14,4 @@ "DCCSI_WING_VERSION_MINOR": "1", "WINGHOME": "C:\\Program Files (x86)\\Wing Pro 7.1", "DCCSI_PY_DEFAULT": "G:\\depot\\JG_PC1_spectrAtom\\dev\\Tools\\Python\\3.7.5\\windows\\python.exe" -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/common/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/common/__init__.py index 2d0c0804c8..4148b56f13 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/common/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/common/__init__.py @@ -50,4 +50,4 @@ if _DCCSI_DEV_MODE: _logger=_LOGGER) # ------------------------------------------------------------------------- -del _LOGGER \ No newline at end of file +del _LOGGER diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/__init__.py index 5626c2b5ba..3938050dce 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/__init__.py @@ -49,4 +49,4 @@ if _DCCSI_DEV_MODE: _logger=_LOGGER) # ------------------------------------------------------------------------- -del _LOGGER \ No newline at end of file +del _LOGGER diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/qdarkstyle/readme.txt b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/qdarkstyle/readme.txt index c701565e69..e100551564 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/qdarkstyle/readme.txt +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/qdarkstyle/readme.txt @@ -2,4 +2,4 @@ LICENSE https://github.com/ColinDuquesnoy/QDarkStyleSheet/blob/master/LICENSE.rst DEPOT -https://github.com/ColinDuquesnoy/QDarkStyleSheet \ No newline at end of file +https://github.com/ColinDuquesnoy/QDarkStyleSheet diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/stylesheets/BreadCrumbs.qss b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/stylesheets/BreadCrumbs.qss index f9601c1668..044b5831ca 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/stylesheets/BreadCrumbs.qss +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/stylesheets/BreadCrumbs.qss @@ -19,4 +19,4 @@ BreadCrumbs are QWidgets with a QHBoxLayout with 0 content margins and one QLabe AzQtComponents--BreadCrumbs { -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/stylesheets/Menu.qss b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/stylesheets/Menu.qss index e7fb61edae..27953f44ae 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/stylesheets/Menu.qss +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/stylesheets/Menu.qss @@ -50,4 +50,4 @@ QMenu::separator { height: 1px; background: #444444; -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/stylesheets/ToolTip.qss b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/stylesheets/ToolTip.qss index af6807a734..700a02d3ee 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/stylesheets/ToolTip.qss +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/shared/ui/resources/stylesheets/ToolTip.qss @@ -20,4 +20,4 @@ QToolTip font-size: 12px; margin-top: 0px; margin-bottom: 0px; -} \ No newline at end of file +} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/substance/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/substance/__init__.py index 2c4b883c51..b5d1721354 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/substance/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/substance/__init__.py @@ -67,4 +67,4 @@ def init(): # ------------------------------------------------------------------------- -del _LOGGER \ No newline at end of file +del _LOGGER diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/test/__init__.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/test/__init__.py index 1911a0ad38..d82901cda7 100755 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/test/__init__.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/azpy/test/__init__.py @@ -67,4 +67,4 @@ def init(): # ------------------------------------------------------------------------- -del _LOGGER \ No newline at end of file +del _LOGGER diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/settings.json b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/settings.json index 9e26dfeeb6..0967ef424b 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/settings.json +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/settings.json @@ -1 +1 @@ -{} \ No newline at end of file +{} diff --git a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/setup.py b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/setup.py index 9e3c21ca94..7b91778a9d 100644 --- a/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/setup.py +++ b/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/setup.py @@ -16,4 +16,4 @@ setup( name='DccScriptingInterface', version='0.1', packages=find_packages(), -) \ No newline at end of file +) diff --git a/Gems/AudioEngineWwise/Code/CMakeLists.txt b/Gems/AudioEngineWwise/Code/CMakeLists.txt index f8eaf1ef21..dfd9ae6e24 100644 --- a/Gems/AudioEngineWwise/Code/CMakeLists.txt +++ b/Gems/AudioEngineWwise/Code/CMakeLists.txt @@ -241,4 +241,4 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS) NAME Gem::AudioEngineWwise.Editor.Tests ) endif() -endif() \ No newline at end of file +endif() diff --git a/Gems/AudioEngineWwise/Code/Platform/Android/AkPlatformFuncs_Platform.h b/Gems/AudioEngineWwise/Code/Platform/Android/AkPlatformFuncs_Platform.h index fc2da374a0..be4b6b2fef 100644 --- a/Gems/AudioEngineWwise/Code/Platform/Android/AkPlatformFuncs_Platform.h +++ b/Gems/AudioEngineWwise/Code/Platform/Android/AkPlatformFuncs_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include <../Common/Default/AkPlatformFuncs_Default.h> \ No newline at end of file +#include <../Common/Default/AkPlatformFuncs_Default.h> diff --git a/Gems/AudioEngineWwise/Code/Platform/Android/AudioEngineWwise_Traits_Platform.h b/Gems/AudioEngineWwise/Code/Platform/Android/AudioEngineWwise_Traits_Platform.h index b8caf25ed7..f2209db830 100644 --- a/Gems/AudioEngineWwise/Code/Platform/Android/AudioEngineWwise_Traits_Platform.h +++ b/Gems/AudioEngineWwise/Code/Platform/Android/AudioEngineWwise_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/AudioEngineWwise/Code/Platform/Common/Default/AkPlatformFuncs_Default.h b/Gems/AudioEngineWwise/Code/Platform/Common/Default/AkPlatformFuncs_Default.h index 53c21b3338..4222a6e004 100644 --- a/Gems/AudioEngineWwise/Code/Platform/Common/Default/AkPlatformFuncs_Default.h +++ b/Gems/AudioEngineWwise/Code/Platform/Common/Default/AkPlatformFuncs_Default.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/AudioEngineWwise/Code/Platform/Linux/AkPlatformFuncs_Platform.h b/Gems/AudioEngineWwise/Code/Platform/Linux/AkPlatformFuncs_Platform.h index fc2da374a0..be4b6b2fef 100644 --- a/Gems/AudioEngineWwise/Code/Platform/Linux/AkPlatformFuncs_Platform.h +++ b/Gems/AudioEngineWwise/Code/Platform/Linux/AkPlatformFuncs_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include <../Common/Default/AkPlatformFuncs_Default.h> \ No newline at end of file +#include <../Common/Default/AkPlatformFuncs_Default.h> diff --git a/Gems/AudioEngineWwise/Code/Platform/Linux/AudioEngineWwise_Traits_Platform.h b/Gems/AudioEngineWwise/Code/Platform/Linux/AudioEngineWwise_Traits_Platform.h index 8642633ace..40ea4b2870 100644 --- a/Gems/AudioEngineWwise/Code/Platform/Linux/AudioEngineWwise_Traits_Platform.h +++ b/Gems/AudioEngineWwise/Code/Platform/Linux/AudioEngineWwise_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/AudioEngineWwise/Code/Platform/Linux/PAL_linux.cmake b/Gems/AudioEngineWwise/Code/Platform/Linux/PAL_linux.cmake index 724c11e2cf..69420d8aca 100644 --- a/Gems/AudioEngineWwise/Code/Platform/Linux/PAL_linux.cmake +++ b/Gems/AudioEngineWwise/Code/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_AUDIO_ENGINE_WWISE_USE_STUB TRUE) \ No newline at end of file +set(PAL_TRAIT_AUDIO_ENGINE_WWISE_USE_STUB TRUE) diff --git a/Gems/AudioEngineWwise/Code/Platform/Mac/AkPlatformFuncs_Platform.h b/Gems/AudioEngineWwise/Code/Platform/Mac/AkPlatformFuncs_Platform.h index fc2da374a0..be4b6b2fef 100644 --- a/Gems/AudioEngineWwise/Code/Platform/Mac/AkPlatformFuncs_Platform.h +++ b/Gems/AudioEngineWwise/Code/Platform/Mac/AkPlatformFuncs_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include <../Common/Default/AkPlatformFuncs_Default.h> \ No newline at end of file +#include <../Common/Default/AkPlatformFuncs_Default.h> diff --git a/Gems/AudioEngineWwise/Code/Platform/Mac/AudioEngineWwise_Traits_Platform.h b/Gems/AudioEngineWwise/Code/Platform/Mac/AudioEngineWwise_Traits_Platform.h index 16afc8b4bc..ba65fad570 100644 --- a/Gems/AudioEngineWwise/Code/Platform/Mac/AudioEngineWwise_Traits_Platform.h +++ b/Gems/AudioEngineWwise/Code/Platform/Mac/AudioEngineWwise_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/AudioEngineWwise/Code/Platform/Mac/PAL_mac.cmake b/Gems/AudioEngineWwise/Code/Platform/Mac/PAL_mac.cmake index 724c11e2cf..69420d8aca 100644 --- a/Gems/AudioEngineWwise/Code/Platform/Mac/PAL_mac.cmake +++ b/Gems/AudioEngineWwise/Code/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_AUDIO_ENGINE_WWISE_USE_STUB TRUE) \ No newline at end of file +set(PAL_TRAIT_AUDIO_ENGINE_WWISE_USE_STUB TRUE) diff --git a/Gems/AudioEngineWwise/Code/Platform/Windows/AkPlatformFuncs_Platform.h b/Gems/AudioEngineWwise/Code/Platform/Windows/AkPlatformFuncs_Platform.h index 58eeff820c..d4322a0819 100644 --- a/Gems/AudioEngineWwise/Code/Platform/Windows/AkPlatformFuncs_Platform.h +++ b/Gems/AudioEngineWwise/Code/Platform/Windows/AkPlatformFuncs_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include <../Common/MSVC/AkPlatformFuncs_Default.h> \ No newline at end of file +#include <../Common/MSVC/AkPlatformFuncs_Default.h> diff --git a/Gems/AudioEngineWwise/Code/Platform/Windows/AudioEngineWwise_Traits_Platform.h b/Gems/AudioEngineWwise/Code/Platform/Windows/AudioEngineWwise_Traits_Platform.h index 505314394a..40403d942f 100644 --- a/Gems/AudioEngineWwise/Code/Platform/Windows/AudioEngineWwise_Traits_Platform.h +++ b/Gems/AudioEngineWwise/Code/Platform/Windows/AudioEngineWwise_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/AudioEngineWwise/Code/Platform/Windows/PAL_windows.cmake b/Gems/AudioEngineWwise/Code/Platform/Windows/PAL_windows.cmake index 724c11e2cf..69420d8aca 100644 --- a/Gems/AudioEngineWwise/Code/Platform/Windows/PAL_windows.cmake +++ b/Gems/AudioEngineWwise/Code/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_AUDIO_ENGINE_WWISE_USE_STUB TRUE) \ No newline at end of file +set(PAL_TRAIT_AUDIO_ENGINE_WWISE_USE_STUB TRUE) diff --git a/Gems/AudioEngineWwise/Code/Platform/iOS/AkPlatformFuncs_Platform.h b/Gems/AudioEngineWwise/Code/Platform/iOS/AkPlatformFuncs_Platform.h index fc2da374a0..be4b6b2fef 100644 --- a/Gems/AudioEngineWwise/Code/Platform/iOS/AkPlatformFuncs_Platform.h +++ b/Gems/AudioEngineWwise/Code/Platform/iOS/AkPlatformFuncs_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include <../Common/Default/AkPlatformFuncs_Default.h> \ No newline at end of file +#include <../Common/Default/AkPlatformFuncs_Default.h> diff --git a/Gems/AudioEngineWwise/Code/Platform/iOS/AudioEngineWwise_Traits_Platform.h b/Gems/AudioEngineWwise/Code/Platform/iOS/AudioEngineWwise_Traits_Platform.h index d72640efa3..e04c14043a 100644 --- a/Gems/AudioEngineWwise/Code/Platform/iOS/AudioEngineWwise_Traits_Platform.h +++ b/Gems/AudioEngineWwise/Code/Platform/iOS/AudioEngineWwise_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/AudioEngineWwise/Code/Platform/iOS/PAL_ios.cmake b/Gems/AudioEngineWwise/Code/Platform/iOS/PAL_ios.cmake index 724c11e2cf..69420d8aca 100644 --- a/Gems/AudioEngineWwise/Code/Platform/iOS/PAL_ios.cmake +++ b/Gems/AudioEngineWwise/Code/Platform/iOS/PAL_ios.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_AUDIO_ENGINE_WWISE_USE_STUB TRUE) \ No newline at end of file +set(PAL_TRAIT_AUDIO_ENGINE_WWISE_USE_STUB TRUE) diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/auxbus_nor.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/auxbus_nor.svg index 9f3fb87640..c71a17771a 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/auxbus_nor.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/auxbus_nor.svg @@ -23,4 +23,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/auxbus_nor_hover.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/auxbus_nor_hover.svg index 772518b4d2..900c31c103 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/auxbus_nor_hover.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/auxbus_nor_hover.svg @@ -23,4 +23,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/event_nor.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/event_nor.svg index 3e5c678351..54fe2cd8b3 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/event_nor.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/event_nor.svg @@ -18,4 +18,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/event_nor_hover.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/event_nor_hover.svg index 5a4c4fa765..8c885dc3a3 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/event_nor_hover.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/event_nor_hover.svg @@ -18,4 +18,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/gameparameter_nor.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/gameparameter_nor.svg index 6c497a4b31..42239a6aea 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/gameparameter_nor.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/gameparameter_nor.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/gameparameter_nor_hover.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/gameparameter_nor_hover.svg index c94341d324..408e273638 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/gameparameter_nor_hover.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/gameparameter_nor_hover.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/soundbank_nor.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/soundbank_nor.svg index c2174e1d24..17a7247c7b 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/soundbank_nor.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/soundbank_nor.svg @@ -23,4 +23,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/soundbank_nor_hover.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/soundbank_nor_hover.svg index b198946da2..0a728169f4 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/soundbank_nor_hover.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/soundbank_nor_hover.svg @@ -23,4 +23,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/state_nor.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/state_nor.svg index 003dca57ae..11da453eea 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/state_nor.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/state_nor.svg @@ -15,4 +15,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/state_nor_hover.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/state_nor_hover.svg index edf42431aa..ba17f8a9d7 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/state_nor_hover.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/state_nor_hover.svg @@ -15,4 +15,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/stategroup_nor.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/stategroup_nor.svg index 39c4fba1eb..6b9cd4f786 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/stategroup_nor.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/stategroup_nor.svg @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/stategroup_nor_hover.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/stategroup_nor_hover.svg index cfa42d3ff3..f96f508686 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/stategroup_nor_hover.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/stategroup_nor_hover.svg @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switch_nor.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switch_nor.svg index f1973a9f79..0995a542ad 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switch_nor.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switch_nor.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switch_nor_hover.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switch_nor_hover.svg index 3740f88e2d..bd8da5992b 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switch_nor_hover.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switch_nor_hover.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switchgroup_nor.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switchgroup_nor.svg index fd3455d9ef..73a46e7a3d 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switchgroup_nor.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switchgroup_nor.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switchgroup_nor_hover.svg b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switchgroup_nor_hover.svg index 26098c3be8..ee7cebf046 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switchgroup_nor_hover.svg +++ b/Gems/AudioEngineWwise/Code/Source/Editor/WwiseIcons/switchgroup_nor_hover.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Tests/AudioControls/Legacy/NoConfigGroups.xml b/Gems/AudioEngineWwise/Code/Tests/AudioControls/Legacy/NoConfigGroups.xml index 3c823cbec1..cf0c8fcad4 100644 --- a/Gems/AudioEngineWwise/Code/Tests/AudioControls/Legacy/NoConfigGroups.xml +++ b/Gems/AudioEngineWwise/Code/Tests/AudioControls/Legacy/NoConfigGroups.xml @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Code/Tests/AudioControls/MissingPreloads.xml b/Gems/AudioEngineWwise/Code/Tests/AudioControls/MissingPreloads.xml index 5882feac63..9b9aabcd19 100644 --- a/Gems/AudioEngineWwise/Code/Tests/AudioControls/MissingPreloads.xml +++ b/Gems/AudioEngineWwise/Code/Tests/AudioControls/MissingPreloads.xml @@ -2,4 +2,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioEngineWwise/Tools/WwiseATLGen/generate_atl_data.wcmdline b/Gems/AudioEngineWwise/Tools/WwiseATLGen/generate_atl_data.wcmdline index b4444e5d98..9e4f33ad7a 100644 --- a/Gems/AudioEngineWwise/Tools/WwiseATLGen/generate_atl_data.wcmdline +++ b/Gems/AudioEngineWwise/Tools/WwiseATLGen/generate_atl_data.wcmdline @@ -1,2 +1,2 @@ -"$(WwiseProjectPath)\..\..\..\Tools\Python\python3.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseATLGen\wwise_atl_gen_tool.py" --autoLoad --atlName generated_controls.xml --atlPath "$(WwiseProjectPath)\..\..\libs\gameaudio\wwise" --bankPath "$(WwiseProjectPath)\..\wwise" +"$(WwiseProjectPath)\..\..\..\python\python.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseATLGen\wwise_atl_gen_tool.py" --autoLoad --atlName generated_controls.xml --atlPath "$(WwiseProjectPath)\..\..\libs\gameaudio\wwise" --bankPath "$(WwiseProjectPath)\..\wwise" diff --git a/Gems/AudioEngineWwise/Tools/WwiseAuthoringScripts/ly_copy_output_and_generate_metadata.wcmdline b/Gems/AudioEngineWwise/Tools/WwiseAuthoringScripts/ly_copy_output_and_generate_metadata.wcmdline index afbc73b00c..5d2394fae2 100644 --- a/Gems/AudioEngineWwise/Tools/WwiseAuthoringScripts/ly_copy_output_and_generate_metadata.wcmdline +++ b/Gems/AudioEngineWwise/Tools/WwiseAuthoringScripts/ly_copy_output_and_generate_metadata.wcmdline @@ -1,3 +1,3 @@ "$(WwiseExePath)\CopyStreamedFiles.exe" -info "$(InfoFilePath)" -outputpath "$(SoundBankPath)" -banks "$(SoundBankListAsTextFile)" -languages "$(LanguageList)" -"$(WwiseProjectPath)\..\..\..\Tools\Python\python3.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseAuthoringScripts\bank_info_parser.py" "$(InfoFilePath)" "$(SoundBankPath)" +"$(WwiseProjectPath)\..\..\..\python.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseAuthoringScripts\bank_info_parser.py" "$(InfoFilePath)" "$(SoundBankPath)" diff --git a/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Android/wwise_config_android.json b/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Android/wwise_config_android.json index 95c1c999ed..22cc632cbd 100644 --- a/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Android/wwise_config_android.json +++ b/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Android/wwise_config_android.json @@ -4,4 +4,4 @@ "enginePlatform": "Android", "wwisePlatform": "Android", "bankSubPath": "android" -} \ No newline at end of file +} diff --git a/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Linux/wwise_config_linux.json b/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Linux/wwise_config_linux.json index cec7bcf5d3..0cd66e130f 100644 --- a/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Linux/wwise_config_linux.json +++ b/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Linux/wwise_config_linux.json @@ -4,4 +4,4 @@ "enginePlatform": "Linux", "wwisePlatform": "Linux", "bankSubPath": "linux" -} \ No newline at end of file +} diff --git a/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Mac/wwise_config_mac.json b/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Mac/wwise_config_mac.json index f23bc35dac..4069d8add7 100644 --- a/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Mac/wwise_config_mac.json +++ b/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Mac/wwise_config_mac.json @@ -4,4 +4,4 @@ "enginePlatform": "Mac", "wwisePlatform": "Mac", "bankSubPath": "mac" -} \ No newline at end of file +} diff --git a/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Windows/wwise_config_windows.json b/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Windows/wwise_config_windows.json index 7ba1c201df..a2481c939f 100644 --- a/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Windows/wwise_config_windows.json +++ b/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/Windows/wwise_config_windows.json @@ -4,4 +4,4 @@ "enginePlatform": "Windows", "wwisePlatform": "Windows", "bankSubPath": "windows" -} \ No newline at end of file +} diff --git a/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/iOS/wwise_config_ios.json b/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/iOS/wwise_config_ios.json index 2ec78b0a98..ba02fc5651 100644 --- a/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/iOS/wwise_config_ios.json +++ b/Gems/AudioEngineWwise/Tools/WwiseConfig/Platform/iOS/wwise_config_ios.json @@ -4,4 +4,4 @@ "enginePlatform": "iOS", "wwisePlatform": "iOS", "bankSubPath": "ios" -} \ No newline at end of file +} diff --git a/Gems/AudioSystem/Code/CMakeLists.txt b/Gems/AudioSystem/Code/CMakeLists.txt index e38df4342c..8a6f2c417e 100644 --- a/Gems/AudioSystem/Code/CMakeLists.txt +++ b/Gems/AudioSystem/Code/CMakeLists.txt @@ -252,4 +252,4 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS) NAME Gem::AudioSystem.Editor.Tests ) endif() -endif () \ No newline at end of file +endif () diff --git a/Gems/AudioSystem/Code/Platform/Android/AudioSystem_Traits_Android.h b/Gems/AudioSystem/Code/Platform/Android/AudioSystem_Traits_Android.h index 75b8245977..eaecb67e94 100644 --- a/Gems/AudioSystem/Code/Platform/Android/AudioSystem_Traits_Android.h +++ b/Gems/AudioSystem/Code/Platform/Android/AudioSystem_Traits_Android.h @@ -20,4 +20,4 @@ #define AZ_TRAIT_AUDIOSYSTEM_AUDIO_THREAD_AFFINITY AFFINITY_MASK_ALL #define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_ALLOCATION_POLICY IMemoryManager::eapCustomAlignment #define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE 72 << 10 /* 72 MiB (re-evaluate this size!) */ -#define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE_DEFAULT_TEXT "2048 (2 MiB)" \ No newline at end of file +#define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE_DEFAULT_TEXT "2048 (2 MiB)" diff --git a/Gems/AudioSystem/Code/Platform/Android/AudioSystem_Traits_Platform.h b/Gems/AudioSystem/Code/Platform/Android/AudioSystem_Traits_Platform.h index 9e7d8dfbbe..e338cffb84 100644 --- a/Gems/AudioSystem/Code/Platform/Android/AudioSystem_Traits_Platform.h +++ b/Gems/AudioSystem/Code/Platform/Android/AudioSystem_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/AudioSystem/Code/Platform/Android/platform_android.cmake b/Gems/AudioSystem/Code/Platform/Android/platform_android.cmake index a6510a297f..4d5680a30d 100644 --- a/Gems/AudioSystem/Code/Platform/Android/platform_android.cmake +++ b/Gems/AudioSystem/Code/Platform/Android/platform_android.cmake @@ -7,4 +7,4 @@ # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# \ No newline at end of file +# diff --git a/Gems/AudioSystem/Code/Platform/Linux/AudioSystem_Traits_Linux.h b/Gems/AudioSystem/Code/Platform/Linux/AudioSystem_Traits_Linux.h index 72a45668a3..951eec5d54 100644 --- a/Gems/AudioSystem/Code/Platform/Linux/AudioSystem_Traits_Linux.h +++ b/Gems/AudioSystem/Code/Platform/Linux/AudioSystem_Traits_Linux.h @@ -20,4 +20,4 @@ #define AZ_TRAIT_AUDIOSYSTEM_AUDIO_THREAD_AFFINITY AFFINITY_MASK_ALL #define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_ALLOCATION_POLICY IMemoryManager::eapCustomAlignment #define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE 384 << 10 /* 384 MiB */ -#define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE_DEFAULT_TEXT "393216 (384 MiB)" \ No newline at end of file +#define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE_DEFAULT_TEXT "393216 (384 MiB)" diff --git a/Gems/AudioSystem/Code/Platform/Linux/AudioSystem_Traits_Platform.h b/Gems/AudioSystem/Code/Platform/Linux/AudioSystem_Traits_Platform.h index 1f6d907773..914d74271a 100644 --- a/Gems/AudioSystem/Code/Platform/Linux/AudioSystem_Traits_Platform.h +++ b/Gems/AudioSystem/Code/Platform/Linux/AudioSystem_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/AudioSystem/Code/Platform/Linux/platform_linux.cmake b/Gems/AudioSystem/Code/Platform/Linux/platform_linux.cmake index a6510a297f..4d5680a30d 100644 --- a/Gems/AudioSystem/Code/Platform/Linux/platform_linux.cmake +++ b/Gems/AudioSystem/Code/Platform/Linux/platform_linux.cmake @@ -7,4 +7,4 @@ # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# \ No newline at end of file +# diff --git a/Gems/AudioSystem/Code/Platform/Mac/AudioSystem_Traits_Mac.h b/Gems/AudioSystem/Code/Platform/Mac/AudioSystem_Traits_Mac.h index 72a45668a3..951eec5d54 100644 --- a/Gems/AudioSystem/Code/Platform/Mac/AudioSystem_Traits_Mac.h +++ b/Gems/AudioSystem/Code/Platform/Mac/AudioSystem_Traits_Mac.h @@ -20,4 +20,4 @@ #define AZ_TRAIT_AUDIOSYSTEM_AUDIO_THREAD_AFFINITY AFFINITY_MASK_ALL #define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_ALLOCATION_POLICY IMemoryManager::eapCustomAlignment #define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE 384 << 10 /* 384 MiB */ -#define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE_DEFAULT_TEXT "393216 (384 MiB)" \ No newline at end of file +#define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE_DEFAULT_TEXT "393216 (384 MiB)" diff --git a/Gems/AudioSystem/Code/Platform/Mac/AudioSystem_Traits_Platform.h b/Gems/AudioSystem/Code/Platform/Mac/AudioSystem_Traits_Platform.h index b0a6df92dd..c0bf0dd159 100644 --- a/Gems/AudioSystem/Code/Platform/Mac/AudioSystem_Traits_Platform.h +++ b/Gems/AudioSystem/Code/Platform/Mac/AudioSystem_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/AudioSystem/Code/Platform/Mac/platform_mac.cmake b/Gems/AudioSystem/Code/Platform/Mac/platform_mac.cmake index a6510a297f..4d5680a30d 100644 --- a/Gems/AudioSystem/Code/Platform/Mac/platform_mac.cmake +++ b/Gems/AudioSystem/Code/Platform/Mac/platform_mac.cmake @@ -7,4 +7,4 @@ # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# \ No newline at end of file +# diff --git a/Gems/AudioSystem/Code/Platform/Windows/AudioSystem_Traits_Platform.h b/Gems/AudioSystem/Code/Platform/Windows/AudioSystem_Traits_Platform.h index 76bf781ebb..8b9714bf13 100644 --- a/Gems/AudioSystem/Code/Platform/Windows/AudioSystem_Traits_Platform.h +++ b/Gems/AudioSystem/Code/Platform/Windows/AudioSystem_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/AudioSystem/Code/Platform/Windows/AudioSystem_Traits_Windows.h b/Gems/AudioSystem/Code/Platform/Windows/AudioSystem_Traits_Windows.h index 8a079c2b49..11fb0ee66d 100644 --- a/Gems/AudioSystem/Code/Platform/Windows/AudioSystem_Traits_Windows.h +++ b/Gems/AudioSystem/Code/Platform/Windows/AudioSystem_Traits_Windows.h @@ -20,4 +20,4 @@ #define AZ_TRAIT_AUDIOSYSTEM_AUDIO_THREAD_AFFINITY AFFINITY_MASK_ALL #define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_ALLOCATION_POLICY IMemoryManager::eapCustomAlignment #define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE 384 << 10 /* 384 MiB */ -#define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE_DEFAULT_TEXT "393216 (384 MiB)" \ No newline at end of file +#define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE_DEFAULT_TEXT "393216 (384 MiB)" diff --git a/Gems/AudioSystem/Code/Platform/Windows/platform_windows.cmake b/Gems/AudioSystem/Code/Platform/Windows/platform_windows.cmake index a6510a297f..4d5680a30d 100644 --- a/Gems/AudioSystem/Code/Platform/Windows/platform_windows.cmake +++ b/Gems/AudioSystem/Code/Platform/Windows/platform_windows.cmake @@ -7,4 +7,4 @@ # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# \ No newline at end of file +# diff --git a/Gems/AudioSystem/Code/Platform/iOS/AudioSystem_Traits_Platform.h b/Gems/AudioSystem/Code/Platform/iOS/AudioSystem_Traits_Platform.h index 20c850cb75..8efdc2ce7d 100644 --- a/Gems/AudioSystem/Code/Platform/iOS/AudioSystem_Traits_Platform.h +++ b/Gems/AudioSystem/Code/Platform/iOS/AudioSystem_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/AudioSystem/Code/Platform/iOS/AudioSystem_Traits_iOS.h b/Gems/AudioSystem/Code/Platform/iOS/AudioSystem_Traits_iOS.h index fc8d6519e0..3ffcf4a345 100644 --- a/Gems/AudioSystem/Code/Platform/iOS/AudioSystem_Traits_iOS.h +++ b/Gems/AudioSystem/Code/Platform/iOS/AudioSystem_Traits_iOS.h @@ -20,4 +20,4 @@ #define AZ_TRAIT_AUDIOSYSTEM_AUDIO_THREAD_AFFINITY AFFINITY_MASK_ALL #define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_ALLOCATION_POLICY IMemoryManager::eapCustomAlignment #define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE 2 << 10 /* 2 MiB (re-evaluate this size!) */ -#define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE_DEFAULT_TEXT "2048 (2 MiB)" \ No newline at end of file +#define AZ_TRAIT_AUDIOSYSTEM_FILE_CACHE_MANAGER_SIZE_DEFAULT_TEXT "2048 (2 MiB)" diff --git a/Gems/AudioSystem/Code/Platform/iOS/platform_ios.cmake b/Gems/AudioSystem/Code/Platform/iOS/platform_ios.cmake index a6510a297f..4d5680a30d 100644 --- a/Gems/AudioSystem/Code/Platform/iOS/platform_ios.cmake +++ b/Gems/AudioSystem/Code/Platform/iOS/platform_ios.cmake @@ -7,4 +7,4 @@ # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# \ No newline at end of file +# diff --git a/Gems/AudioSystem/Code/Source/Editor/AudioControlFilters.cpp b/Gems/AudioSystem/Code/Source/Editor/AudioControlFilters.cpp index b68e8c4395..f72edf627b 100644 --- a/Gems/AudioSystem/Code/Source/Editor/AudioControlFilters.cpp +++ b/Gems/AudioSystem/Code/Source/Editor/AudioControlFilters.cpp @@ -79,4 +79,4 @@ bool SHideConnectedFilter::IsItemValid(QTreeWidgetItem* pItem) return !m_bHideConnected || !pItem->data(0, eMDR_CONNECTED).toBool(); } return false; -} \ No newline at end of file +} diff --git a/Gems/AudioSystem/Code/Source/Editor/Icons/Environment_Icon.svg b/Gems/AudioSystem/Code/Source/Editor/Icons/Environment_Icon.svg index f63527506f..285e9894c7 100644 --- a/Gems/AudioSystem/Code/Source/Editor/Icons/Environment_Icon.svg +++ b/Gems/AudioSystem/Code/Source/Editor/Icons/Environment_Icon.svg @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioSystem/Code/Source/Editor/Icons/Folder_Icon.svg b/Gems/AudioSystem/Code/Source/Editor/Icons/Folder_Icon.svg index ef12b807e2..6e2e8903f0 100644 --- a/Gems/AudioSystem/Code/Source/Editor/Icons/Folder_Icon.svg +++ b/Gems/AudioSystem/Code/Source/Editor/Icons/Folder_Icon.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioSystem/Code/Source/Editor/Icons/Folder_Icon_Selected.svg b/Gems/AudioSystem/Code/Source/Editor/Icons/Folder_Icon_Selected.svg index e4b3f05ad6..2de9937f45 100644 --- a/Gems/AudioSystem/Code/Source/Editor/Icons/Folder_Icon_Selected.svg +++ b/Gems/AudioSystem/Code/Source/Editor/Icons/Folder_Icon_Selected.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioSystem/Code/Source/Editor/Icons/Preload_Icon.svg b/Gems/AudioSystem/Code/Source/Editor/Icons/Preload_Icon.svg index f661fde6dd..360fcd4195 100644 --- a/Gems/AudioSystem/Code/Source/Editor/Icons/Preload_Icon.svg +++ b/Gems/AudioSystem/Code/Source/Editor/Icons/Preload_Icon.svg @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioSystem/Code/Source/Editor/Icons/RTPC_Icon.svg b/Gems/AudioSystem/Code/Source/Editor/Icons/RTPC_Icon.svg index 7a216b4e30..e3e4fbc77c 100644 --- a/Gems/AudioSystem/Code/Source/Editor/Icons/RTPC_Icon.svg +++ b/Gems/AudioSystem/Code/Source/Editor/Icons/RTPC_Icon.svg @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioSystem/Code/Source/Editor/Icons/Switch_Icon.svg b/Gems/AudioSystem/Code/Source/Editor/Icons/Switch_Icon.svg index b99aca8c6a..e5b279296b 100644 --- a/Gems/AudioSystem/Code/Source/Editor/Icons/Switch_Icon.svg +++ b/Gems/AudioSystem/Code/Source/Editor/Icons/Switch_Icon.svg @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioSystem/Code/Source/Editor/Icons/Trigger_Icon.svg b/Gems/AudioSystem/Code/Source/Editor/Icons/Trigger_Icon.svg index 683fc3f950..ada09de97a 100644 --- a/Gems/AudioSystem/Code/Source/Editor/Icons/Trigger_Icon.svg +++ b/Gems/AudioSystem/Code/Source/Editor/Icons/Trigger_Icon.svg @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioSystem/Code/Source/Editor/Icons/Unassigned.svg b/Gems/AudioSystem/Code/Source/Editor/Icons/Unassigned.svg index e3fc29d979..1e7d5259e4 100644 --- a/Gems/AudioSystem/Code/Source/Editor/Icons/Unassigned.svg +++ b/Gems/AudioSystem/Code/Source/Editor/Icons/Unassigned.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Gems/AudioSystem/Code/Source/Editor/QTreeWidgetFilter.cpp b/Gems/AudioSystem/Code/Source/Editor/QTreeWidgetFilter.cpp index ed2ed6cbda..ffcc2bd829 100644 --- a/Gems/AudioSystem/Code/Source/Editor/QTreeWidgetFilter.cpp +++ b/Gems/AudioSystem/Code/Source/Editor/QTreeWidgetFilter.cpp @@ -73,4 +73,4 @@ bool QTreeWidgetFilter::IsItemValid(QTreeWidgetItem* pItem) } } return true; -} \ No newline at end of file +} diff --git a/Gems/Blast/Code/Tests/ActorRenderManagerTest.cpp b/Gems/Blast/Code/Tests/ActorRenderManagerTest.cpp index 114721a095..6db4adbab3 100644 --- a/Gems/Blast/Code/Tests/ActorRenderManagerTest.cpp +++ b/Gems/Blast/Code/Tests/ActorRenderManagerTest.cpp @@ -98,7 +98,7 @@ namespace Blast // ActorRenderManager::OnActorCreated { EXPECT_CALL( - *m_mockMeshFeatureProcessor, AcquireMesh(_, testing::A(), _, _)) + *m_mockMeshFeatureProcessor, AcquireMesh(_, testing::A(), _, _, _)) .Times(aznumeric_cast(m_actorFactory->m_mockActors[0]->GetChunkIndices().size())) .WillOnce(Return(testing::ByMove(AZ::Render::MeshFeatureProcessorInterface::MeshHandle()))) .WillOnce(Return(testing::ByMove(AZ::Render::MeshFeatureProcessorInterface::MeshHandle()))); diff --git a/Gems/CMakeLists.txt b/Gems/CMakeLists.txt index 782ecda744..b6bda8c16e 100644 --- a/Gems/CMakeLists.txt +++ b/Gems/CMakeLists.txt @@ -52,7 +52,6 @@ add_subdirectory(ScriptCanvas) add_subdirectory(ScriptedEntityTweener) add_subdirectory(StartingPointMovement) add_subdirectory(StartingPointInput) -add_subdirectory(ScriptCanvasDiagnosticLibrary) add_subdirectory(ScriptCanvasPhysics) add_subdirectory(StartingPointCamera) add_subdirectory(Presence) diff --git a/Gems/Camera/Assets/Editor/Icons/Components/Camera.svg b/Gems/Camera/Assets/Editor/Icons/Components/Camera.svg index 84c70a5b2e..cfd94b793e 100644 --- a/Gems/Camera/Assets/Editor/Icons/Components/Camera.svg +++ b/Gems/Camera/Assets/Editor/Icons/Components/Camera.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/Camera/Code/Source/Camera_precompiled.cpp b/Gems/Camera/Code/Source/Camera_precompiled.cpp index e167f193fd..a305cdc9df 100644 --- a/Gems/Camera/Code/Source/Camera_precompiled.cpp +++ b/Gems/Camera/Code/Source/Camera_precompiled.cpp @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#include "Camera_precompiled.h" \ No newline at end of file +#include "Camera_precompiled.h" diff --git a/Gems/CameraFramework/Assets/Editor/Icons/Components/CameraRig.svg b/Gems/CameraFramework/Assets/Editor/Icons/Components/CameraRig.svg index d300e90e39..ae51f32734 100644 --- a/Gems/CameraFramework/Assets/Editor/Icons/Components/CameraRig.svg +++ b/Gems/CameraFramework/Assets/Editor/Icons/Components/CameraRig.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/CameraFramework/Code/Include/CameraFramework/ICameraLookAtBehavior.h b/Gems/CameraFramework/Code/Include/CameraFramework/ICameraLookAtBehavior.h index 4b8f99d1bc..91fa3cd4bd 100644 --- a/Gems/CameraFramework/Code/Include/CameraFramework/ICameraLookAtBehavior.h +++ b/Gems/CameraFramework/Code/Include/CameraFramework/ICameraLookAtBehavior.h @@ -30,4 +30,4 @@ namespace Camera /// Adjust the outLookAtTargetTransform based on the target's initial transform and the time that's passed since the last call virtual void AdjustLookAtTarget(float deltaTime, const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform) = 0; }; -} //namespace LYGame \ No newline at end of file +} //namespace LYGame diff --git a/Gems/CameraFramework/Code/Include/CameraFramework/ICameraSubComponent.h b/Gems/CameraFramework/Code/Include/CameraFramework/ICameraSubComponent.h index 9c29596d0f..fbf46888c2 100644 --- a/Gems/CameraFramework/Code/Include/CameraFramework/ICameraSubComponent.h +++ b/Gems/CameraFramework/Code/Include/CameraFramework/ICameraSubComponent.h @@ -30,4 +30,4 @@ namespace Camera virtual void Activate(AZ::EntityId) = 0; virtual void Deactivate() = 0; }; -} //namespace Camera \ No newline at end of file +} //namespace Camera diff --git a/Gems/CameraFramework/Code/Include/CameraFramework/ICameraTargetAcquirer.h b/Gems/CameraFramework/Code/Include/CameraFramework/ICameraTargetAcquirer.h index 95e0e7c0b6..d18b31da82 100644 --- a/Gems/CameraFramework/Code/Include/CameraFramework/ICameraTargetAcquirer.h +++ b/Gems/CameraFramework/Code/Include/CameraFramework/ICameraTargetAcquirer.h @@ -31,4 +31,4 @@ namespace Camera /// Assign the transform of the desired target to outTransformInformation virtual bool AcquireTarget(AZ::Transform& outTransformInformation) = 0; }; -} //namespace Camera \ No newline at end of file +} //namespace Camera diff --git a/Gems/CameraFramework/Code/Include/CameraFramework/ICameraTransformBehavior.h b/Gems/CameraFramework/Code/Include/CameraFramework/ICameraTransformBehavior.h index 7e772f9d68..1ad85b1300 100644 --- a/Gems/CameraFramework/Code/Include/CameraFramework/ICameraTransformBehavior.h +++ b/Gems/CameraFramework/Code/Include/CameraFramework/ICameraTransformBehavior.h @@ -32,4 +32,4 @@ namespace Camera /// Adjust the camera's final transform in outCameraTransform using the target's transform, the camera's initial transform and the time that's passed since the last call virtual void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& outCameraTransform) = 0; }; -} //namespace Camera \ No newline at end of file +} //namespace Camera diff --git a/Gems/CameraFramework/Code/Source/CameraFramework_precompiled.cpp b/Gems/CameraFramework/Code/Source/CameraFramework_precompiled.cpp index f9d8dbdda1..e5c5926821 100644 --- a/Gems/CameraFramework/Code/Source/CameraFramework_precompiled.cpp +++ b/Gems/CameraFramework/Code/Source/CameraFramework_precompiled.cpp @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#include "CameraFramework_precompiled.h" \ No newline at end of file +#include "CameraFramework_precompiled.h" diff --git a/Gems/CameraFramework/Code/Source/CameraRigComponent.cpp b/Gems/CameraFramework/Code/Source/CameraRigComponent.cpp index 704c428c58..6a17d9aca8 100644 --- a/Gems/CameraFramework/Code/Source/CameraRigComponent.cpp +++ b/Gems/CameraFramework/Code/Source/CameraRigComponent.cpp @@ -190,4 +190,4 @@ namespace Camera // Step 4 Alert the camera component of the new desired transform EBUS_EVENT_ID(GetEntityId(), AZ::TransformBus, SetWorldTM, finalTransform); } -} //namespace Camera \ No newline at end of file +} //namespace Camera diff --git a/Gems/CameraFramework/Code/Source/CameraRigComponent.h b/Gems/CameraFramework/Code/Source/CameraRigComponent.h index 431c8a051b..1c06de1500 100644 --- a/Gems/CameraFramework/Code/Source/CameraRigComponent.h +++ b/Gems/CameraFramework/Code/Source/CameraRigComponent.h @@ -57,4 +57,4 @@ namespace Camera AZStd::vector m_transformBehaviors; AZ::Transform m_initialTransform; }; -} // Camera \ No newline at end of file +} // Camera diff --git a/Gems/CertificateManager/Assets/CertificateManager_Dependencies.xml b/Gems/CertificateManager/Assets/CertificateManager_Dependencies.xml index 3aaf9378eb..6e813226ea 100644 --- a/Gems/CertificateManager/Assets/CertificateManager_Dependencies.xml +++ b/Gems/CertificateManager/Assets/CertificateManager_Dependencies.xml @@ -1,3 +1,3 @@ - \ No newline at end of file + diff --git a/Gems/CertificateManager/Code/Include/CertificateManager/DataSource/FileDataSourceBus.h b/Gems/CertificateManager/Code/Include/CertificateManager/DataSource/FileDataSourceBus.h index 323196123e..b5a3087941 100644 --- a/Gems/CertificateManager/Code/Include/CertificateManager/DataSource/FileDataSourceBus.h +++ b/Gems/CertificateManager/Code/Include/CertificateManager/DataSource/FileDataSourceBus.h @@ -52,4 +52,4 @@ namespace CertificateManager using FileDataSourceConfigurationBus = AZ::EBus; } -#endif \ No newline at end of file +#endif diff --git a/Gems/CertificateManager/Code/Source/DataSource/FileDataSource.h b/Gems/CertificateManager/Code/Source/DataSource/FileDataSource.h index c9b2966d9e..023af16149 100644 --- a/Gems/CertificateManager/Code/Source/DataSource/FileDataSource.h +++ b/Gems/CertificateManager/Code/Source/DataSource/FileDataSource.h @@ -56,4 +56,4 @@ namespace CertificateManager }; } //namespace CertificateManager -#endif \ No newline at end of file +#endif diff --git a/Gems/CrashReporting/Code/CMakeLists.txt b/Gems/CrashReporting/Code/CMakeLists.txt index dbb78849fb..d52600ea9b 100644 --- a/Gems/CrashReporting/Code/CMakeLists.txt +++ b/Gems/CrashReporting/Code/CMakeLists.txt @@ -30,9 +30,7 @@ ly_add_target( Include BUILD_DEPENDENCIES PRIVATE - AZ::AzCore AZ::CrashHandler - AZ::CrashSupport ) ly_add_target( @@ -46,10 +44,5 @@ ly_add_target( Include BUILD_DEPENDENCIES PRIVATE - #3rdParty::Crashpad - #3rdParty::Crashpad::Handler - AZ::AzCore AZ::CrashUploaderSupport - #AZ::CrashHandler - AZ::CrashSupport ) diff --git a/Gems/CrashReporting/Code/Include/CrashReporting/GameCrashHandler.h b/Gems/CrashReporting/Code/Include/CrashReporting/GameCrashHandler.h index 7ea3ce3b2f..8a1d4b3088 100644 --- a/Gems/CrashReporting/Code/Include/CrashReporting/GameCrashHandler.h +++ b/Gems/CrashReporting/Code/Include/CrashReporting/GameCrashHandler.h @@ -36,4 +36,4 @@ namespace CrashHandler }; -} \ No newline at end of file +} diff --git a/Gems/CrashReporting/Code/Include/CrashReporting/GameCrashUploader.h b/Gems/CrashReporting/Code/Include/CrashReporting/GameCrashUploader.h index aeeb9b3f6f..3625350274 100644 --- a/Gems/CrashReporting/Code/Include/CrashReporting/GameCrashUploader.h +++ b/Gems/CrashReporting/Code/Include/CrashReporting/GameCrashUploader.h @@ -25,4 +25,4 @@ namespace O3de static std::string GetRootFolder(); }; -} \ No newline at end of file +} diff --git a/Gems/CrashReporting/Code/Platform/Common/UnixLike/GameCrashUploader_UnixLike.cpp b/Gems/CrashReporting/Code/Platform/Common/UnixLike/GameCrashUploader_UnixLike.cpp index 5876e67c30..3047eb64e4 100644 --- a/Gems/CrashReporting/Code/Platform/Common/UnixLike/GameCrashUploader_UnixLike.cpp +++ b/Gems/CrashReporting/Code/Platform/Common/UnixLike/GameCrashUploader_UnixLike.cpp @@ -21,4 +21,4 @@ namespace Lumberyard { return true; } -} \ No newline at end of file +} diff --git a/Gems/DebugDraw/Code/Source/DebugDrawSystemComponent.cpp b/Gems/DebugDraw/Code/Source/DebugDrawSystemComponent.cpp index 0a1dd366e6..545dc7d2f9 100644 --- a/Gems/DebugDraw/Code/Source/DebugDrawSystemComponent.cpp +++ b/Gems/DebugDraw/Code/Source/DebugDrawSystemComponent.cpp @@ -443,9 +443,12 @@ namespace DebugDraw AZ::TransformBus::EventResult(sphereElement.m_worldLocation, sphereElement.m_targetEntityId, &AZ::TransformBus::Events::GetWorldTranslation); } - ColorB lyColor(sphereElement.m_color.ToU32()); - Vec3 worldLocation(AZVec3ToLYVec3(sphereElement.m_worldLocation)); - gEnv->pRenderer->GetIRenderAuxGeom()->DrawSphere(worldLocation, sphereElement.m_radius, lyColor, true); + if (gEnv->pRenderer) + { + ColorB lyColor(sphereElement.m_color.ToU32()); + Vec3 worldLocation(AZVec3ToLYVec3(sphereElement.m_worldLocation)); + gEnv->pRenderer->GetIRenderAuxGeom()->DrawSphere(worldLocation, sphereElement.m_radius, lyColor, true); + } } removeExpiredDebugElementsFromVector(m_activeSpheres); diff --git a/Gems/DebugDraw/Code/Source/DebugDrawSystemComponent.h b/Gems/DebugDraw/Code/Source/DebugDrawSystemComponent.h index 8fd97eef8d..32efa4cfc2 100644 --- a/Gems/DebugDraw/Code/Source/DebugDrawSystemComponent.h +++ b/Gems/DebugDraw/Code/Source/DebugDrawSystemComponent.h @@ -157,4 +157,4 @@ namespace DebugDraw AZStd::vector m_batchPoints; AZStd::vector m_batchColors; }; -} \ No newline at end of file +} diff --git a/Gems/DebugDraw/Code/Source/DebugDrawTextComponent.h b/Gems/DebugDraw/Code/Source/DebugDrawTextComponent.h index 053ab65101..60ca719ad9 100644 --- a/Gems/DebugDraw/Code/Source/DebugDrawTextComponent.h +++ b/Gems/DebugDraw/Code/Source/DebugDrawTextComponent.h @@ -73,4 +73,4 @@ namespace DebugDraw protected: DebugDrawTextElement m_element; }; -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/Actor_16.svg b/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/Actor_16.svg index 556a532181..710c9a7818 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/Actor_16.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/Actor_16.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/Animgraph_16.svg b/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/Animgraph_16.svg index da2b582b38..9158559122 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/Animgraph_16.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/Animgraph_16.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/MotionSet_16.svg b/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/MotionSet_16.svg index d95c5355bf..46e7f330fa 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/MotionSet_16.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/MotionSet_16.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/Motion_16.svg b/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/Motion_16.svg index bd003bc952..6529e59fe8 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/Motion_16.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/AssetBrowser/Motion_16.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/ActorComponent.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/ActorComponent.svg index 9a861ec26c..2164eaebcf 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/ActorComponent.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/ActorComponent.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignBottom.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignBottom.svg index 82511b6df0..da7105b335 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignBottom.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignBottom.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignLeft.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignLeft.svg index 1c76cd07c3..c4c6db47e8 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignLeft.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignLeft.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignRight.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignRight.svg index 7f17da82b9..6a3f7cb8c7 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignRight.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignRight.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignTop.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignTop.svg index 69da3eb625..216ccf0005 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignTop.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/AlignTop.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/AnimGraphComponent.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/AnimGraphComponent.svg index 719f95b282..15e3aa2d11 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/AnimGraphComponent.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/AnimGraphComponent.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Backward.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Backward.svg index c51073d566..9ba17eca65 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Backward.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Backward.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Bone.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Bone.svg index 53d68e79a5..d02d121958 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Bone.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Bone.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Character.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Character.svg index 556a532181..710c9a7818 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Character.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Character.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Clear.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Clear.svg index 592cc64a13..cfdc13f9e6 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Clear.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Clear.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Cloth.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Cloth.svg index 04e9d594f6..d19fad50ae 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Cloth.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Cloth.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Collider.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Collider.svg index 2095ed8909..7bea85afcc 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Collider.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Collider.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Confirm.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Confirm.svg index b21d8456dc..7f805aaca4 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Confirm.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Confirm.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Copy.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Copy.svg index ef9c3573bf..99a84b7102 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Copy.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Copy.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Cut.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Cut.svg index c01e8700b5..39e776404d 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Cut.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Cut.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/DownArrow.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/DownArrow.svg index 349bf08c3f..1cfd06274f 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/DownArrow.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/DownArrow.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Edit.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Edit.svg index 0fdb44ee6a..27ef1ad3e2 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Edit.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Edit.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/ExclamationMark.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/ExclamationMark.svg index d73a098801..d09fca37cd 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/ExclamationMark.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/ExclamationMark.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Forward.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Forward.svg index cbbb6c63f6..1dcb81e510 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Forward.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Forward.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Gamepad.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Gamepad.svg index a7304115a6..2139627ac4 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Gamepad.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Gamepad.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/HitDetection.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/HitDetection.svg index 7e43050d39..58056c2819 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/HitDetection.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/HitDetection.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/InPlace.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/InPlace.svg index 75407aba74..c142f3f39e 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/InPlace.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/InPlace.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Joint.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Joint.svg index 53d68e79a5..d02d121958 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Joint.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Joint.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/List.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/List.svg index 114e7caf71..580c651bfe 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/List.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/List.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/LockDisabled.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/LockDisabled.svg index f1717274ce..c47e8e9646 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/LockDisabled.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/LockDisabled.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/LockEnabled.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/LockEnabled.svg index 75407aba74..c142f3f39e 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/LockEnabled.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/LockEnabled.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Loop.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Loop.svg index 61f953714e..37e6963a82 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Loop.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Loop.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Mesh.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Mesh.svg index 6aeba501a5..b990e9f32d 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Mesh.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Mesh.svg @@ -11,4 +11,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Minus.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Minus.svg index 592cc64a13..cfdc13f9e6 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Minus.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Minus.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Mirror.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Mirror.svg index 0053959169..54fd3781a4 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Mirror.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Mirror.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/MotionSet.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/MotionSet.svg index d95c5355bf..46e7f330fa 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/MotionSet.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/MotionSet.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/MoveBackward.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/MoveBackward.svg index 4aa8e9863d..0dc3b3e07a 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/MoveBackward.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/MoveBackward.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/MoveForward.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/MoveForward.svg index 93ef455b28..62b7c03210 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/MoveForward.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/MoveForward.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Node.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Node.svg index 53d68e79a5..d02d121958 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Node.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Node.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Notification.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Notification.svg index 3956c26a4f..ea6aac3498 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Notification.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Notification.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Open.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Open.svg index 73758d728d..6d0d733d2f 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Open.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Open.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Paste.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Paste.svg index ef9c3573bf..99a84b7102 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Paste.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Paste.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Pause.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Pause.svg index d0ce221dce..1e468b2657 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Pause.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Pause.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/PlayBackward.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/PlayBackward.svg index 7e4dea9deb..0204375ed0 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/PlayBackward.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/PlayBackward.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/PlayForward.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/PlayForward.svg index a502d7c3a7..ef9412379f 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/PlayForward.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/PlayForward.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Plus.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Plus.svg index dc78b3900c..7568efd1ba 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Plus.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Plus.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/RagdollCollider.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/RagdollCollider.svg index 218c472314..e1468f3f9d 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/RagdollCollider.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/RagdollCollider.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/RagdollJointLimit.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/RagdollJointLimit.svg index 5c256a46a1..1a28021533 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/RagdollJointLimit.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/RagdollJointLimit.svg @@ -5,4 +5,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/RecordButton.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/RecordButton.svg index a53b744642..9bc2d29c81 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/RecordButton.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/RecordButton.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Remove.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Remove.svg index 592cc64a13..cfdc13f9e6 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Remove.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Remove.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Reset.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Reset.svg index 8eb73abaa7..5748070b33 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Reset.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Reset.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Restore.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Restore.svg index 8eb73abaa7..5748070b33 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Restore.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Restore.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Retarget.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Retarget.svg index 53d68e79a5..d02d121958 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Retarget.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Retarget.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Save.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Save.svg index 39bf0a9b30..475c9b4b52 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Save.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Save.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/SeekBackward.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/SeekBackward.svg index 0d189d9d5d..3b6d17635e 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/SeekBackward.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/SeekBackward.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/SeekForward.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/SeekForward.svg index f837d2931d..0862e5d00b 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/SeekForward.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/SeekForward.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Settings.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Settings.svg index 35087c8b53..17b49e791a 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Settings.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Settings.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/SimulatedObject.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/SimulatedObject.svg index 595ab50e81..b574e86209 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/SimulatedObject.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/SimulatedObject.svg @@ -10,4 +10,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/SimulatedObjectCollider.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/SimulatedObjectCollider.svg index d86c6cf676..cd59987d4a 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/SimulatedObjectCollider.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/SimulatedObjectCollider.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/SimulatedObjectColored.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/SimulatedObjectColored.svg index 66fe2e78d7..4b350b6a8a 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/SimulatedObjectColored.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/SimulatedObjectColored.svg @@ -11,4 +11,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/SkipBackward.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/SkipBackward.svg index 493e003b69..fc9f548bb7 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/SkipBackward.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/SkipBackward.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/SkipForward.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/SkipForward.svg index 2511553e90..17ca285d93 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/SkipForward.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/SkipForward.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Stop.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Stop.svg index fef848d1eb..b3faec6aba 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Stop.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Stop.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/StopAll.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/StopAll.svg index fef848d1eb..b3faec6aba 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/StopAll.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/StopAll.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/StopRecorder.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/StopRecorder.svg index 43407d008c..6bf1e46e52 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/StopRecorder.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/StopRecorder.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Trash.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Trash.svg index 592cc64a13..cfdc13f9e6 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Trash.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Trash.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Tree.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Tree.svg index 73758d728d..6d0d733d2f 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Tree.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Tree.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/UpArrow.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/UpArrow.svg index 4fe8861c4e..09e89c66df 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/UpArrow.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/UpArrow.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Vector3Gizmo.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Vector3Gizmo.svg index 4e926a0e2c..a46032831f 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Vector3Gizmo.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Vector3Gizmo.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Visualization.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Visualization.svg index 24c479bdaa..3d1b40d1b6 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Visualization.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Visualization.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/Warning.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/Warning.svg index d73a098801..d09fca37cd 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/Warning.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/Warning.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Icons/ZoomSelected.svg b/Gems/EMotionFX/Assets/Editor/Images/Icons/ZoomSelected.svg index f59b935866..5192c07c5e 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Icons/ZoomSelected.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Icons/ZoomSelected.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Menu/FileOpen.svg b/Gems/EMotionFX/Assets/Editor/Images/Menu/FileOpen.svg index 73758d728d..6d0d733d2f 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Menu/FileOpen.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Menu/FileOpen.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Menu/FileSave.svg b/Gems/EMotionFX/Assets/Editor/Images/Menu/FileSave.svg index 39bf0a9b30..475c9b4b52 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Menu/FileSave.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Menu/FileSave.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Menu/Remove.svg b/Gems/EMotionFX/Assets/Editor/Images/Menu/Remove.svg index 592cc64a13..cfdc13f9e6 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Menu/Remove.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Menu/Remove.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Rendering/Camera_category.svg b/Gems/EMotionFX/Assets/Editor/Images/Rendering/Camera_category.svg index 64d569af5a..4c7ca1871b 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Rendering/Camera_category.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Rendering/Camera_category.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Rendering/Layout_category.svg b/Gems/EMotionFX/Assets/Editor/Images/Rendering/Layout_category.svg index ef5d6ca53b..0a96b4b707 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Rendering/Layout_category.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Rendering/Layout_category.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Rendering/Rotate.svg b/Gems/EMotionFX/Assets/Editor/Images/Rendering/Rotate.svg index 86babc31aa..97da939a86 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Rendering/Rotate.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Rendering/Rotate.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Rendering/Scale.svg b/Gems/EMotionFX/Assets/Editor/Images/Rendering/Scale.svg index a1257d6042..6375650a52 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Rendering/Scale.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Rendering/Scale.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Rendering/Select.svg b/Gems/EMotionFX/Assets/Editor/Images/Rendering/Select.svg index ccc9bfa833..2ca83de856 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Rendering/Select.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Rendering/Select.svg @@ -7,4 +7,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Images/Rendering/Translate.svg b/Gems/EMotionFX/Assets/Editor/Images/Rendering/Translate.svg index 4ee7acb105..51d107de98 100644 --- a/Gems/EMotionFX/Assets/Editor/Images/Rendering/Translate.svg +++ b/Gems/EMotionFX/Assets/Editor/Images/Rendering/Translate.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Gems/EMotionFX/Assets/Editor/Shaders/RenderUtil_PS.glsl b/Gems/EMotionFX/Assets/Editor/Shaders/RenderUtil_PS.glsl index 3a2f9ad5b5..c0b4833a64 100644 --- a/Gems/EMotionFX/Assets/Editor/Shaders/RenderUtil_PS.glsl +++ b/Gems/EMotionFX/Assets/Editor/Shaders/RenderUtil_PS.glsl @@ -29,4 +29,4 @@ void main() vec4 finalSpecular = vec4(hdn * specularColor, 1.0); gl_FragColor = diffuseDot * diffuseColor + finalSpecular + ambient; } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Assets/Editor/Shaders/RenderUtil_VS.glsl b/Gems/EMotionFX/Assets/Editor/Shaders/RenderUtil_VS.glsl index 1fda2914b3..15214714da 100644 --- a/Gems/EMotionFX/Assets/Editor/Shaders/RenderUtil_VS.glsl +++ b/Gems/EMotionFX/Assets/Editor/Shaders/RenderUtil_VS.glsl @@ -25,4 +25,4 @@ void main() gl_Position = position * worldViewProjectionMatrix; } - \ No newline at end of file + diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorCommands.h index 14850cf6e9..9ee472ac18 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorCommands.h @@ -77,4 +77,4 @@ public: void COMMANDSYSTEM_API ClearScene(bool deleteActors = true, bool deleteActorInstances = true, MCore::CommandGroup* commandGroup = nullptr); void COMMANDSYSTEM_API PrepareCollisionMeshesNodesString(EMotionFX::Actor* actor, uint32 lod, AZStd::string* outNodeNames); void COMMANDSYSTEM_API PrepareExcludedNodesString(EMotionFX::Actor* actor, AZStd::string* outNodeNames); -} // namespace CommandSystem \ No newline at end of file +} // namespace CommandSystem diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MiscCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MiscCommands.h index 046daa11a4..f83edfe571 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MiscCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MiscCommands.h @@ -27,4 +27,4 @@ public: bool m_wasRecording; bool m_wasInPlayMode; MCORE_DEFINECOMMAND_END -} // namespace CommandSystem \ No newline at end of file +} // namespace CommandSystem diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionSetCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionSetCommands.cpp index ea64cec116..54780b2ad0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionSetCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionSetCommands.cpp @@ -177,7 +177,7 @@ namespace CommandSystem } // Update unique datas for all anim graph instances using the given motion set. - EMotionFX::GetAnimGraphManager().UpdateInstancesUniqueDataUsingMotionSet(motionSet); + EMotionFX::GetAnimGraphManager().InvalidateInstanceUniqueDataUsingMotionSet(motionSet); // Mark the workspace as dirty mOldWorkspaceDirtyFlag = GetCommandManager()->GetWorkspaceDirtyFlag(); @@ -260,7 +260,12 @@ namespace CommandSystem const AZStd::string commandString = AZStd::string::format("AdjustMotionSet -motionSetID %i -dirtyFlag true", mOldParentSetID); GetCommandManager()->ExecuteCommandInsideCommand(commandString, outResult); } - + + // Update unique datas for all anim graph instances using the given motion set. + // After removing a motion set, the used motion set from an anim graph instance will be reset. If we call this function after + // RemoveMotionSet, the anim graph instance would hold a nullptr for motion set, and wouldn't be invalidated. + EMotionFX::GetAnimGraphManager().InvalidateInstanceUniqueDataUsingMotionSet(motionSet); + // Destroy the motion set. EMotionFX::GetMotionManager().RemoveMotionSet(motionSet, true); @@ -278,9 +283,6 @@ namespace CommandSystem animGraph->RecursiveReinit(); } - // Update unique datas for all anim graph instances using the given motion set. - EMotionFX::GetAnimGraphManager().UpdateInstancesUniqueDataUsingMotionSet(motionSet); - // Mark the workspace as dirty. mOldWorkspaceDirtyFlag = GetCommandManager()->GetWorkspaceDirtyFlag(); GetCommandManager()->SetWorkspaceDirtyFlag(true); @@ -487,7 +489,7 @@ namespace CommandSystem } // Update unique datas for all anim graph instances using the given motion set. - EMotionFX::GetAnimGraphManager().UpdateInstancesUniqueDataUsingMotionSet(motionSet); + EMotionFX::GetAnimGraphManager().InvalidateInstanceUniqueDataUsingMotionSet(motionSet); // Return the id of the newly created motion set. AZStd::to_string(outResult, motionSet->GetID()); @@ -610,7 +612,7 @@ namespace CommandSystem } // Update unique datas for all anim graph instances using the given motion set. - EMotionFX::GetAnimGraphManager().UpdateInstancesUniqueDataUsingMotionSet(motionSet); + EMotionFX::GetAnimGraphManager().InvalidateInstanceUniqueDataUsingMotionSet(motionSet); // Check if we were able to remove all requested motion entries. if (!failedToRemoveMotionIdsString.empty()) @@ -806,7 +808,7 @@ namespace CommandSystem } // Update unique datas for all anim graph instances using the given motion set. - EMotionFX::GetAnimGraphManager().UpdateInstancesUniqueDataUsingMotionSet(motionSet); + EMotionFX::GetAnimGraphManager().InvalidateInstanceUniqueDataUsingMotionSet(motionSet); // Set the dirty flag. const AZStd::string command = AZStd::string::format("AdjustMotionSet -motionSetID %i -dirtyFlag true", motionSetID); diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/EMotionFXBuilder/EMotionFXBuilderComponent.cpp b/Gems/EMotionFX/Code/EMotionFX/Pipeline/EMotionFXBuilder/EMotionFXBuilderComponent.cpp index 199e8bbb4f..eccc5fc362 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/EMotionFXBuilder/EMotionFXBuilderComponent.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/EMotionFXBuilder/EMotionFXBuilderComponent.cpp @@ -76,4 +76,4 @@ namespace EMotionFX } } } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/EMotionFXBuilder/EMotionFXBuilderComponent.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/EMotionFXBuilder/EMotionFXBuilderComponent.h index 5c43d344fa..a1afb286ae 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/EMotionFXBuilder/EMotionFXBuilderComponent.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/EMotionFXBuilder/EMotionFXBuilderComponent.h @@ -64,4 +64,4 @@ namespace EMotionFX AnimGraphBuilderWorker m_animGraphBuilderWorker; }; } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/EMotionFXBuilder/MotionSetBuilderWorker.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/EMotionFXBuilder/MotionSetBuilderWorker.h index 603535ac4a..933ef4030c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/EMotionFXBuilder/MotionSetBuilderWorker.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/EMotionFXBuilder/MotionSetBuilderWorker.h @@ -39,4 +39,4 @@ namespace EMotionFX bool m_isShuttingDown = false; }; } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Motion/MotionDataBuilder.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Motion/MotionDataBuilder.h index 7e9e437784..978804bbf6 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Motion/MotionDataBuilder.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Motion/MotionDataBuilder.h @@ -35,4 +35,4 @@ namespace EMotionFX AZ::SceneAPI::Events::ProcessingResult BuildMotionData(MotionDataBuilderContext& context); }; } // namespace Pipeline -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Motion/MotionExporter.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Motion/MotionExporter.h index 24a9f63532..c815052b50 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Motion/MotionExporter.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Motion/MotionExporter.h @@ -43,4 +43,4 @@ namespace EMotionFX AZ::SceneAPI::Events::ProcessingResult ProcessContext(AZ::SceneAPI::Events::ExportEventContext& context) const; }; } // namespace Pipeline -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Motion/MotionGroupExporter.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Motion/MotionGroupExporter.h index 4178383cdb..74ccd71a12 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Motion/MotionGroupExporter.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Motion/MotionGroupExporter.h @@ -37,4 +37,4 @@ namespace EMotionFX static const AZStd::string s_fileExtension; }; } // namespace Pipeline -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/ActorGroupBehavior.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/ActorGroupBehavior.h index ef51140054..755421421e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/ActorGroupBehavior.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/ActorGroupBehavior.h @@ -57,4 +57,4 @@ namespace EMotionFX }; } // Behavior } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/MotionGroupBehavior.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/MotionGroupBehavior.h index 478e862043..d7fe8970af 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/MotionGroupBehavior.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/MotionGroupBehavior.h @@ -56,4 +56,4 @@ namespace EMotionFX }; } // Behavior } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/MotionRangeRuleBehavior.cpp b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/MotionRangeRuleBehavior.cpp index 8dc65441d6..ca961d512a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/MotionRangeRuleBehavior.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/MotionRangeRuleBehavior.cpp @@ -112,4 +112,4 @@ namespace EMotionFX } } // Behavior } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/MotionRangeRuleBehavior.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/MotionRangeRuleBehavior.h index 89510532fc..de19391eb8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/MotionRangeRuleBehavior.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Behaviors/MotionRangeRuleBehavior.h @@ -47,4 +47,4 @@ namespace EMotionFX }; } // Behavior } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Groups/IMotionGroup.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Groups/IMotionGroup.h index 8cf979cc1b..b89bfed901 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Groups/IMotionGroup.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Groups/IMotionGroup.h @@ -38,4 +38,4 @@ namespace EMotionFX }; } } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Groups/MotionGroup.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Groups/MotionGroup.h index 7d820a6a8e..9939109ddf 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Groups/MotionGroup.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Groups/MotionGroup.h @@ -65,4 +65,4 @@ namespace EMotionFX }; } } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/ActorScaleRule.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/ActorScaleRule.h index 5fb89e05b3..99cd04492d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/ActorScaleRule.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/ActorScaleRule.h @@ -48,4 +48,4 @@ namespace EMotionFX }; } // Rule } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/ExternalToolRule.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/ExternalToolRule.h index b45abafc5c..eccef837e0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/ExternalToolRule.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/ExternalToolRule.h @@ -68,4 +68,4 @@ namespace EMotionFX } // Rule } // Pipeline } // EMotionFX -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/ExternalToolRule.inl b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/ExternalToolRule.inl index 5c39f1c7b9..4e18b97245 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/ExternalToolRule.inl +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/ExternalToolRule.inl @@ -84,4 +84,4 @@ namespace EMotionFX } } // Rule } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionAdditiveRule.cpp b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionAdditiveRule.cpp index 63ec7c7570..05f9e61e89 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionAdditiveRule.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionAdditiveRule.cpp @@ -62,4 +62,4 @@ namespace EMotionFX } } // Rule } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionAdditiveRule.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionAdditiveRule.h index c9abeb5ada..40839cc5b8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionAdditiveRule.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionAdditiveRule.h @@ -46,4 +46,4 @@ namespace EMotionFX }; } // Rule } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionRangeRule.cpp b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionRangeRule.cpp index 24555da528..d7d59a7a53 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionRangeRule.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionRangeRule.cpp @@ -85,4 +85,4 @@ namespace EMotionFX } } // Rule } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionRangeRule.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionRangeRule.h index 44dc59b681..93aafc4508 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionRangeRule.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionRangeRule.h @@ -52,4 +52,4 @@ namespace EMotionFX }; } // Rule } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionScaleRule.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionScaleRule.h index 00f50e3865..c386fcd00f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionScaleRule.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MotionScaleRule.h @@ -48,4 +48,4 @@ namespace EMotionFX }; } // Rule } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/SimulatedObjectSetupRule.cpp b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/SimulatedObjectSetupRule.cpp index 77619cea07..af78441859 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/SimulatedObjectSetupRule.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/SimulatedObjectSetupRule.cpp @@ -49,4 +49,4 @@ namespace EMotionFX } } // Rule } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/SimulatedObjectSetupRule.h b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/SimulatedObjectSetupRule.h index a57dce9113..8d39dafaf4 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/SimulatedObjectSetupRule.h +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/SimulatedObjectSetupRule.h @@ -62,4 +62,4 @@ namespace EMotionFX }; } // Rule } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/SkeletonOptimizationRule.cpp b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/SkeletonOptimizationRule.cpp index 739a7555cd..d6b9493d80 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/SkeletonOptimizationRule.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/SkeletonOptimizationRule.cpp @@ -81,4 +81,4 @@ namespace EMotionFX } } // Rule } // Pipeline -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/Camera.inl b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/Camera.inl index 23668602e7..3bd77c1889 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/Camera.inl +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/Camera.inl @@ -151,4 +151,4 @@ MCORE_INLINE uint32 Camera::GetScreenWidth() MCORE_INLINE uint32 Camera::GetScreenHeight() { return mScreenHeight; -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Shaders/RenderUtil_PS.glsl b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Shaders/RenderUtil_PS.glsl index 3a2f9ad5b5..c0b4833a64 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Shaders/RenderUtil_PS.glsl +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Shaders/RenderUtil_PS.glsl @@ -29,4 +29,4 @@ void main() vec4 finalSpecular = vec4(hdn * specularColor, 1.0); gl_FragColor = diffuseDot * diffuseColor + finalSpecular + ambient; } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Shaders/RenderUtil_VS.glsl b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Shaders/RenderUtil_VS.glsl index 1fda2914b3..15214714da 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Shaders/RenderUtil_VS.glsl +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Shaders/RenderUtil_VS.glsl @@ -25,4 +25,4 @@ void main() gl_Position = position * worldViewProjectionMatrix; } - \ No newline at end of file + diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp index 2b99f823ff..403e7ec05a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp @@ -156,6 +156,7 @@ namespace EMotionFX result->mRetargetRootNode = mRetargetRootNode; result->mInvBindPoseTransforms = mInvBindPoseTransforms; result->m_optimizeSkeleton = m_optimizeSkeleton; + result->m_skinToSkeletonIndexMap = m_skinToSkeletonIndexMap; result->RecursiveAddDependencies(this); @@ -1490,18 +1491,19 @@ namespace EMotionFX const bool skinMetaAssetExists = DoesSkinMetaAssetExist(meshAssetId); const bool morphTargetMetaAssetExists = DoesMorphTargetMetaAssetExist(m_meshAsset.GetId()); + m_skinToSkeletonIndexMap.clear(); + // Skin and morph target meta assets are ready, fill the runtime mesh data. if ((!skinMetaAssetExists || m_skinMetaAsset.IsReady()) && (!morphTargetMetaAssetExists || m_morphTargetMetaAsset.IsReady())) { // Optional, not all actors have a skinned meshes. - AZStd::unordered_map skinToSkeletonIndexMap; if (skinMetaAssetExists) { - skinToSkeletonIndexMap = ConstructSkinToSkeletonIndexMap(m_skinMetaAsset); + m_skinToSkeletonIndexMap = ConstructSkinToSkeletonIndexMap(m_skinMetaAsset); } - ConstructMeshes(skinToSkeletonIndexMap); + ConstructMeshes(m_skinToSkeletonIndexMap); // Optional, not all actors have morph targets. if (morphTargetMetaAssetExists) @@ -3012,17 +3014,22 @@ namespace EMotionFX jointInfo.mStack->InsertDeformer(/*deformerPosition=*/0, morphTargetDeformer); } - // The lod has shared buffers that combine the data from each submesh. These buffers can be accessed through the first submesh in their entirety - const AZ::RPI::ModelLodAsset::Mesh& sourceMesh = sourceMeshes[0]; + // The lod has shared buffers that combine the data from each submesh. In case any of the submeshes has a + // morph target buffer view we can access the entire morph target buffer via the buffer asset. AZStd::array_view morphTargetDeltaView; - if (const auto* bufferAssetView = sourceMesh.GetSemanticBufferAssetView(AZ::Name("MORPHTARGET_VERTEXDELTAS"))) + for (const AZ::RPI::ModelLodAsset::Mesh& sourceMesh : sourceMeshes) { - if (const auto* bufferAsset = bufferAssetView->GetBufferAsset().Get()) + if (const auto* bufferAssetView = sourceMesh.GetSemanticBufferAssetView(AZ::Name("MORPHTARGET_VERTEXDELTAS"))) { - // The buffer of the view is the buffer of the whole LOD, not just the source mesh. - morphTargetDeltaView = bufferAsset->GetBuffer(); + if (const auto* bufferAsset = bufferAssetView->GetBufferAsset().Get()) + { + // The buffer of the view is the buffer of the whole LOD, not just the source mesh. + morphTargetDeltaView = bufferAsset->GetBuffer(); + break; + } } } + AZ_Assert(morphTargetDeltaView.data(), "Unable to find MORPHTARGET_VERTEXDELTAS buffer"); const AZ::RPI::PackedCompressedMorphTargetDelta* vertexDeltas = reinterpret_cast(morphTargetDeltaView.data()); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Actor.h b/Gems/EMotionFX/Code/EMotionFX/Source/Actor.h index a40e95c887..9bf0daf046 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Actor.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Actor.h @@ -893,6 +893,8 @@ namespace EMotionFX const AZ::Data::Asset& GetSkinMetaAsset() const { return m_skinMetaAsset; } const AZ::Data::Asset& GetMorphTargetMetaAsset() const { return m_morphTargetMetaAsset; } + const AZStd::unordered_map& GetSkinToSkeletonIndexMap() const { return m_skinToSkeletonIndexMap; } + void SetMeshAsset(AZ::Data::Asset asset) { m_meshAsset = asset; } void SetSkinMetaAsset(AZ::Data::Asset asset) { m_skinMetaAsset = asset; } void SetMorphTargetMetaAsset(AZ::Data::Asset asset) { m_morphTargetMetaAsset = asset; } @@ -954,6 +956,7 @@ namespace EMotionFX AZ::Data::Asset m_skinMetaAsset; AZ::Data::Asset m_morphTargetMetaAsset; AZStd::recursive_mutex m_mutex; + AZStd::unordered_map m_skinToSkeletonIndexMap; //!< Mapping joint indices in skin metadata to skeleton indices. static AZ::Data::AssetId ConstructSkinMetaAssetId(const AZ::Data::AssetId& meshAssetId); static bool DoesSkinMetaAssetExist(const AZ::Data::AssetId& meshAssetId); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Allocators.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Allocators.cpp index 5fc163241d..5ad4954cb5 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Allocators.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Allocators.cpp @@ -55,4 +55,4 @@ namespace EMotionFX AZ::AllocatorInstance::Get().GarbageCollect(); } -} // EMotionFX namespace \ No newline at end of file +} // EMotionFX namespace diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.cpp index 3b3dff6bd8..88d023ad2f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.cpp @@ -74,4 +74,4 @@ namespace EMotionFX } } } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.h index b1b8f9e48d..88d93e0664 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.h @@ -145,4 +145,4 @@ namespace EMotionFX static void ReinitJointIndices(const Actor* actor, const AZStd::vector& jointNames, AZStd::vector& outJointIndices); }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphBindPoseNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphBindPoseNode.cpp index 0db4b02536..409a3ce3d0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphBindPoseNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphBindPoseNode.cpp @@ -105,4 +105,4 @@ namespace EMotionFX ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphEntryNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphEntryNode.h index 5a98f283f2..d2a97bb9a6 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphEntryNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphEntryNode.h @@ -61,4 +61,4 @@ namespace EMotionFX void TopDownUpdate(AnimGraphInstance* animGraphInstance, float timePassedInSeconds) override; void PostUpdate(AnimGraphInstance* animGraphInstance, float timePassedInSeconds) override; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.cpp index 866f506fa4..1dc01729e8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.cpp @@ -407,4 +407,4 @@ namespace EMotionFX ->Field("presets", &AnimGraphGameControllerSettings::m_presets) ; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.cpp index be091c471f..982c5c7a08 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.cpp @@ -327,7 +327,7 @@ namespace EMotionFX } } - void AnimGraphManager::UpdateInstancesUniqueDataUsingMotionSet(EMotionFX::MotionSet* motionSet) + void AnimGraphManager::InvalidateInstanceUniqueDataUsingMotionSet(EMotionFX::MotionSet* motionSet) { // Update unique datas for all anim graph instances that use the given motion set. for (EMotionFX::AnimGraphInstance* animGraphInstance : mAnimGraphInstances) diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.h index 3650336c70..1140fdc6b8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.h @@ -66,7 +66,7 @@ namespace EMotionFX bool RemoveAnimGraphInstance(AnimGraphInstance* animGraphInstance, bool delFromMemory = true); void RemoveAnimGraphInstances(AnimGraph* animGraph, bool delFromMemory = true); void RemoveAllAnimGraphInstances(bool delFromMemory = true); - void UpdateInstancesUniqueDataUsingMotionSet(EMotionFX::MotionSet* motionSet); + void InvalidateInstanceUniqueDataUsingMotionSet(EMotionFX::MotionSet* motionSet); size_t GetNumAnimGraphInstances() const { MCore::LockGuardRecursive lock(mAnimGraphInstanceLock); return mAnimGraphInstances.size(); } AnimGraphInstance* GetAnimGraphInstance(size_t index) const { MCore::LockGuardRecursive lock(mAnimGraphInstanceLock); return mAnimGraphInstances[index]; } @@ -88,4 +88,4 @@ namespace EMotionFX AnimGraphManager(); ~AnimGraphManager(); }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNetworkSerializer.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNetworkSerializer.h index 32d304ccb6..48aeee127c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNetworkSerializer.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNetworkSerializer.h @@ -63,4 +63,4 @@ namespace EMotionFX void Serialize(MCore::Attribute& attribute, const char* context); }; } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.cpp index 63baa03ea3..7ca7925a51 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.cpp @@ -196,4 +196,4 @@ namespace EMotionFX ->Field("color", &AnimGraphNodeGroup::mColor) ->Field("isVisible", &AnimGraphNodeGroup::mIsVisible); } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.h index 30829034e5..11f6942778 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.h @@ -174,4 +174,4 @@ namespace EMotionFX AZ::u32 mColor; /**< The color the nodes of the group will be filled with. */ bool mIsVisible; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphObjectIds.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphObjectIds.h index f9e974f721..e19a303091 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphObjectIds.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphObjectIds.h @@ -19,4 +19,4 @@ namespace EMotionFX { typedef ObjectId AnimGraphNodeId; typedef ObjectId AnimGraphConnectionId; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphTriggerAction.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphTriggerAction.cpp index b6e780266c..70ce98907d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphTriggerAction.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphTriggerAction.cpp @@ -93,4 +93,4 @@ namespace EMotionFX ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree) ; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphTriggerAction.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphTriggerAction.h index 5a2191f6d8..7826f0d27a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphTriggerAction.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphTriggerAction.h @@ -67,4 +67,4 @@ namespace EMotionFX namespace AZ { AZ_TYPE_INFO_SPECIALIZE(EMotionFX::AnimGraphTriggerAction::EMode, "{C3688688-C4BD-482F-A269-FB60AA5E6BEE}"); -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpace1DNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpace1DNode.cpp index 91b15fd170..3be06772ed 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpace1DNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpace1DNode.cpp @@ -75,6 +75,11 @@ namespace EMotionFX void BlendSpace1DNode::UniqueData::Reset() { + BlendSpaceNode::ClearMotionInfos(m_motionInfos); + m_currentSegment.m_segmentIndex = MCORE_INVALIDINDEX32; + m_motionCoordinates.clear(); + m_sortedMotions.clear(); + Invalidate(); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpace2DNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpace2DNode.cpp index e2e839b2f5..db12bbfc22 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpace2DNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpace2DNode.cpp @@ -152,6 +152,13 @@ namespace EMotionFX void BlendSpace2DNode::UniqueData::Reset() { + BlendSpaceNode::ClearMotionInfos(m_motionInfos); + m_currentTriangle.m_triangleIndex = MCORE_INVALIDINDEX32; + m_currentEdge.m_edgeIndex = MCORE_INVALIDINDEX32; + m_motionCoordinates.clear(); + m_normMotionPositions.clear(); + m_blendInfos.clear(); + Invalidate(); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpaceManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpaceManager.cpp index 0a6e640e23..06581f63f7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpaceManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpaceManager.cpp @@ -88,4 +88,4 @@ namespace EMotionFX return nullptr; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpaceManager.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpaceManager.h index 22a08f74b9..41c7daba94 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpaceManager.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendSpaceManager.h @@ -39,4 +39,4 @@ namespace EMotionFX private: AZStd::vector m_evaluators; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTree.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTree.cpp index 02d286a1d0..3eb4aad119 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTree.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTree.cpp @@ -303,7 +303,8 @@ namespace EMotionFX if (GetFinalNode() == nodeToRemove) { - SetFinalNodeId(AnimGraphNodeId::InvalidId); + m_finalNodeId = AnimGraphNodeId::InvalidId; + m_finalNode = nullptr; } // call it for all children diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2AdditiveNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2AdditiveNode.h index 9e01407fe0..5b9e6272ff 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2AdditiveNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2AdditiveNode.h @@ -46,4 +46,4 @@ namespace EMotionFX void OutputFeathering(AnimGraphInstance* animGraphInstance, UniqueData* uniqueData); void UpdateMotionExtraction(AnimGraphInstance* animGraphInstance, AnimGraphNode* nodeA, AnimGraphNode* nodeB, float weight, UniqueData* uniqueData); }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2LegacyNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2LegacyNode.h index ea88739d0e..677951692d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2LegacyNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2LegacyNode.h @@ -50,4 +50,4 @@ namespace EMotionFX bool m_additiveBlending; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2Node.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2Node.h index 262fd6208e..2eff4f3db7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2Node.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2Node.h @@ -44,4 +44,4 @@ namespace EMotionFX void OutputFeathering(AnimGraphInstance* animGraphInstance, UniqueData* uniqueData); void UpdateMotionExtraction(AnimGraphInstance* animGraphInstance, AnimGraphNode* nodeA, AnimGraphNode* nodeB, float weight, UniqueData* uniqueData); }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBoolLogicNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBoolLogicNode.h index 73f8ea3561..1875eb37dd 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBoolLogicNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBoolLogicNode.h @@ -97,4 +97,4 @@ namespace EMotionFX static bool MCORE_CDECL BoolLogicNOTX(bool x, bool y); static bool MCORE_CDECL BoolLogicNOTY(bool x, bool y); }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeConnection.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeConnection.cpp index 647b581d2b..e135ebbaeb 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeConnection.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeConnection.cpp @@ -108,4 +108,4 @@ namespace EMotionFX ->Field("sourcePortNr", &BlendTreeConnection::mSourcePort) ->Field("targetPortNr", &BlendTreeConnection::mTargetPort); } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeConnection.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeConnection.h index 5a7dd9c8a6..9937a657ef 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeConnection.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeConnection.h @@ -70,4 +70,4 @@ namespace EMotionFX AZ::u16 mTargetPort; /**< The target port number, which is the input port number of the target node. */ bool mVisited; /**< True when during updates this connection was used. */ }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFloatConditionNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFloatConditionNode.h index 16ae0fd3bd..990d1fc86d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFloatConditionNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFloatConditionNode.h @@ -105,4 +105,4 @@ namespace EMotionFX static bool MCORE_CDECL FloatConditionGreaterOrEqual(float x, float y); static bool MCORE_CDECL FloatConditionLessOrEqual(float x, float y); }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFloatSwitchNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFloatSwitchNode.h index e9bfba9711..8ddc4935c4 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFloatSwitchNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFloatSwitchNode.h @@ -79,4 +79,4 @@ namespace EMotionFX float m_value3; float m_value4; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreePoseSubtractNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreePoseSubtractNode.h index 7f13776d4c..6ca40aa28d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreePoseSubtractNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreePoseSubtractNode.h @@ -77,4 +77,4 @@ namespace EMotionFX ESyncMode m_syncMode; EEventMode m_eventMode; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRangeRemapperNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRangeRemapperNode.h index 46a2d68676..5d3ef57b94 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRangeRemapperNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRangeRemapperNode.h @@ -69,4 +69,4 @@ namespace EMotionFX float m_outputMin; float m_outputMax; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector2ComposeNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector2ComposeNode.cpp index d30dc760a4..82b2a1719b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector2ComposeNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector2ComposeNode.cpp @@ -102,4 +102,4 @@ namespace EMotionFX ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector2DecomposeNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector2DecomposeNode.cpp index 496241917b..bc6d00e9b1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector2DecomposeNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector2DecomposeNode.cpp @@ -107,4 +107,4 @@ namespace EMotionFX ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector3ComposeNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector3ComposeNode.cpp index ecb2d797d9..21661fe5d9 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector3ComposeNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector3ComposeNode.cpp @@ -104,4 +104,4 @@ namespace EMotionFX ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector3DecomposeNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector3DecomposeNode.cpp index 94acddff30..124100330f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector3DecomposeNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector3DecomposeNode.cpp @@ -109,4 +109,4 @@ namespace EMotionFX ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector4ComposeNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector4ComposeNode.cpp index 4174520609..653cbc4388 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector4ComposeNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector4ComposeNode.cpp @@ -106,4 +106,4 @@ namespace EMotionFX ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector4DecomposeNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector4DecomposeNode.cpp index c3afeea6b0..694757c49f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector4DecomposeNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeVector4DecomposeNode.cpp @@ -113,4 +113,4 @@ namespace EMotionFX ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFXAllocatorInitializer.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFXAllocatorInitializer.cpp index c9bc61b580..3c55b8d237 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFXAllocatorInitializer.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFXAllocatorInitializer.cpp @@ -29,4 +29,4 @@ namespace EMotionFX // Destroy EMotionFX allocator. AZ::AllocatorInstance::Destroy(); } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/KeyFrame.h b/Gems/EMotionFX/Code/EMotionFX/Source/KeyFrame.h index f5b892bc1d..013c15e5db 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/KeyFrame.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/KeyFrame.h @@ -113,4 +113,4 @@ namespace EMotionFX // include inline code #include "KeyFrame.inl" -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.h b/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.h index 39c4c0097c..fc74afeeb1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.h @@ -76,7 +76,6 @@ namespace EMotionFX ATTRIB_ORGVTXNUMBERS = 5, /**< Original vertex numbers. Typecast to uint32. Original vertex numbers always exist. */ ATTRIB_COLORS128 = 6, /**< Vertex colors in 128-bits. */ ATTRIB_BITANGENTS = 7, /**< Vertex bitangents (aka binormal). Typecast to AZ::Vector3. When tangents exists bitangents may still not exist! */ - ATTRIB_CLOTH_DATA = 8 /**< Vertex cloth data stored as AZ::u32, packed using four 8 bit values, similar to a 32 bit vertex color. */ }; /** diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/ObjectId.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/ObjectId.cpp index 1a1c46c42e..80a03d691d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/ObjectId.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/ObjectId.cpp @@ -79,4 +79,4 @@ namespace EMotionFX { return m_id != rhs.m_id; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/ObjectId.h b/Gems/EMotionFX/Code/EMotionFX/Source/ObjectId.h index 072e795dba..712a564bf5 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/ObjectId.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/ObjectId.h @@ -90,4 +90,4 @@ namespace EMotionFX protected: AZ::u64 m_id; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Parameter/ParameterFactory.h b/Gems/EMotionFX/Code/EMotionFX/Source/Parameter/ParameterFactory.h index 1b0369c761..d63b8516c3 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Parameter/ParameterFactory.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Parameter/ParameterFactory.h @@ -35,4 +35,4 @@ namespace EMotionFX static Parameter* Create(const AZ::TypeId& type); }; -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/PoseData.h b/Gems/EMotionFX/Code/EMotionFX/Source/PoseData.h index dd9b618cd0..a724c72b02 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/PoseData.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/PoseData.h @@ -53,4 +53,4 @@ namespace EMotionFX Pose* m_pose; bool m_isUsed; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataFactory.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataFactory.cpp index 7ead3391d9..580a8c7ced 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataFactory.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataFactory.cpp @@ -47,4 +47,4 @@ namespace EMotionFX return typeIds; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataFactory.h b/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataFactory.h index 6fee279a62..574001309f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataFactory.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataFactory.h @@ -32,4 +32,4 @@ namespace EMotionFX static PoseData* Create(Pose* pose, const AZ::TypeId& type); static const AZStd::unordered_set& GetTypeIds(); }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataRagdoll.h b/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataRagdoll.h index 00ee8f9118..caef09f775 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataRagdoll.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataRagdoll.h @@ -50,4 +50,4 @@ namespace EMotionFX private: AZStd::vector m_nodeStates; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/RagdollVelocityEvaluators.h b/Gems/EMotionFX/Code/EMotionFX/Source/RagdollVelocityEvaluators.h index 391a47de4c..58cf7ad215 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/RagdollVelocityEvaluators.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/RagdollVelocityEvaluators.h @@ -87,4 +87,4 @@ namespace EMotionFX Physics::RagdollState m_running; Physics::RagdollState m_last; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/TransformSpace.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/TransformSpace.cpp index cc59bf378f..afc3b7654f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/TransformSpace.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/TransformSpace.cpp @@ -38,4 +38,4 @@ namespace EMotionFX ; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/TriggerActionSetup.h b/Gems/EMotionFX/Code/EMotionFX/Source/TriggerActionSetup.h index b3e1a1f96d..7f68f02a9c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/TriggerActionSetup.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/TriggerActionSetup.h @@ -53,4 +53,4 @@ namespace EMotionFX private: AZStd::vector m_actions; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Allocators.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Allocators.cpp index 63a07a9722..f2179019f5 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Allocators.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Allocators.cpp @@ -18,4 +18,4 @@ namespace EMStudio : UIAllocator::Base("UIAllocator", "EMotion FX UI memory allocator") { } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioPlugin.cpp index c15c776609..c69dfc044f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioPlugin.cpp @@ -17,4 +17,4 @@ namespace EMStudio { } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/GUIOptions.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/GUIOptions.h index 8b7fb22fe5..4f356bc8a0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/GUIOptions.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/GUIOptions.h @@ -100,4 +100,4 @@ namespace EMStudio bool m_autoLoadLastWorkspace; AZStd::string m_applicationMode; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/InvisiblePlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/InvisiblePlugin.cpp index 4825bfba96..1ffe004ee9 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/InvisiblePlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/InvisiblePlugin.cpp @@ -28,4 +28,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/KeyboardShortcutsWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/KeyboardShortcutsWindow.cpp index 354e5bb92a..b8093d2115 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/KeyboardShortcutsWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/KeyboardShortcutsWindow.cpp @@ -533,4 +533,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/LoadActorSettingsWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/LoadActorSettingsWindow.cpp index a7cab42a63..881f7c65c5 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/LoadActorSettingsWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/LoadActorSettingsWindow.cpp @@ -281,4 +281,4 @@ namespace EMStudio } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MorphTargetSelectionWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MorphTargetSelectionWindow.cpp index 79837a6e10..f434793770 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MorphTargetSelectionWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MorphTargetSelectionWindow.cpp @@ -117,4 +117,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MorphTargetSelectionWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MorphTargetSelectionWindow.h index a1964002d3..9d86fd6138 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MorphTargetSelectionWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MorphTargetSelectionWindow.h @@ -47,4 +47,4 @@ namespace EMStudio QPushButton* mOKButton; QPushButton* mCancelButton; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MotionSetSelectionWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MotionSetSelectionWindow.cpp index 58091015b2..3c2a3f8296 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MotionSetSelectionWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MotionSetSelectionWindow.cpp @@ -96,4 +96,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MotionSetSelectionWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MotionSetSelectionWindow.h index 0189454247..b536a9f95d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MotionSetSelectionWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MotionSetSelectionWindow.h @@ -49,4 +49,4 @@ namespace EMStudio QPushButton* mCancelButton; bool mUseSingleSelection; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NotificationWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NotificationWindow.cpp index 5b385c6d6b..d1cbc8d54b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NotificationWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NotificationWindow.cpp @@ -201,4 +201,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RecoverFilesWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RecoverFilesWindow.cpp index 3c42afc96b..c03be64a30 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RecoverFilesWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RecoverFilesWindow.cpp @@ -389,4 +389,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RemovePluginOnCloseDockWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RemovePluginOnCloseDockWidget.cpp index dfc0ebab53..d607928b34 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RemovePluginOnCloseDockWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RemovePluginOnCloseDockWidget.cpp @@ -30,4 +30,4 @@ namespace EMStudio } } -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/ToolBarPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/ToolBarPlugin.cpp index 02dea72371..30b74915f7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/ToolBarPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/ToolBarPlugin.cpp @@ -103,4 +103,4 @@ namespace EMStudio } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/UnitScaleWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/UnitScaleWindow.cpp index 3cf17b5211..3bbb2747be 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/UnitScaleWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/UnitScaleWindow.cpp @@ -96,4 +96,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Workspace.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Workspace.h index b0295c2120..4a37bf129c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Workspace.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Workspace.h @@ -64,4 +64,4 @@ namespace EMStudio AZStd::string mFilename; bool mDirtyFlag; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryPlugin.cpp index 91b506e10c..14f3603b16 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryPlugin.cpp @@ -140,4 +140,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryPlugin.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryPlugin.h index 6d41f084d1..d17936fb0f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryPlugin.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryPlugin.h @@ -58,4 +58,4 @@ namespace EMStudio QListWidget* mList; ActionHistoryCallback* mCallback; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphItemDelegate.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphItemDelegate.cpp index 750a733189..83b37b41ce 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphItemDelegate.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphItemDelegate.cpp @@ -87,4 +87,4 @@ namespace EMStudio } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphNodeWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphNodeWidget.cpp index eae597e634..5e22e117e5 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphNodeWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphNodeWidget.cpp @@ -12,4 +12,4 @@ #include -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphSelectionProxyModel.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphSelectionProxyModel.cpp index 502ad0dc35..d91a69d56f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphSelectionProxyModel.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphSelectionProxyModel.cpp @@ -149,4 +149,4 @@ namespace EMStudio } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendSpaceNodeWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendSpaceNodeWidget.h index 60c15dcee6..312f42410f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendSpaceNodeWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendSpaceNodeWidget.h @@ -45,4 +45,4 @@ namespace EMStudio private: void RenderCircle(QPainter& painter, const QPointF& point, const QColor& color, float size); }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NavigateWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NavigateWidget.h index 592375fe32..e8b6e0b9c5 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NavigateWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NavigateWidget.h @@ -59,4 +59,4 @@ namespace EMStudio SelectionProxyModel* m_selectionProxyModel; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.h index 001ada3d9f..d2101685b4 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.h @@ -127,4 +127,4 @@ namespace EMStudio AZStd::string m_searchWidgetText; MCore::Array mWidgetTable; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterEditor/FloatSliderParameterEditor.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterEditor/FloatSliderParameterEditor.cpp index fff71ce4fc..a4af9631f6 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterEditor/FloatSliderParameterEditor.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterEditor/FloatSliderParameterEditor.cpp @@ -95,4 +95,4 @@ namespace EMStudio typedAttribute->SetValue(m_currentValue); } } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterEditor/ValueParameterEditor.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterEditor/ValueParameterEditor.cpp index 9777bb1fcf..b6821fb91e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterEditor/ValueParameterEditor.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterEditor/ValueParameterEditor.cpp @@ -62,4 +62,4 @@ namespace EMStudio AZ_Assert(m_valueParameter, "Expected non-null value parameter"); return m_valueParameter->GetDescription(); } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterSelectionWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterSelectionWindow.h index b17c93c311..39833f0f99 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterSelectionWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterSelectionWindow.h @@ -58,4 +58,4 @@ namespace EMStudio bool mUseSingleSelection; bool mAccepted; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsHierarchyWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsHierarchyWindow.cpp index fe75b35403..b77d598dd7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsHierarchyWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsHierarchyWindow.cpp @@ -140,4 +140,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsPlugin.cpp index bd591dbf47..27d19051cd 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsPlugin.cpp @@ -290,4 +290,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetEditWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetEditWindow.cpp index ab11c03972..9dfebb5a74 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetEditWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetEditWindow.cpp @@ -171,4 +171,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/PhonemeSelectionWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/PhonemeSelectionWindow.h index ea7f41490c..57268e65fa 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/PhonemeSelectionWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/PhonemeSelectionWindow.h @@ -161,4 +161,4 @@ namespace EMStudio bool mDirtyFlag; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionListWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionListWindow.h index 128543611f..2f48dad550 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionListWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionListWindow.h @@ -120,4 +120,4 @@ namespace EMStudio AZStd::string m_searchWidgetText; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionRetargetingWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionRetargetingWindow.cpp index 941ee07955..ae2d29759b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionRetargetingWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionRetargetingWindow.cpp @@ -141,4 +141,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupManagementWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupManagementWidget.h index d4aeeae752..2fbb815400 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupManagementWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupManagementWidget.h @@ -112,4 +112,4 @@ namespace EMStudio QPushButton* mRemoveButton; QPushButton* mClearButton; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.h index 0198f5da38..1ec51dc998 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.h @@ -70,4 +70,4 @@ namespace EMStudio QPushButton* mAddNodesButton; QPushButton* mRemoveNodesButton; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.cpp index 43ca790f67..342bf1597b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.cpp @@ -260,4 +260,4 @@ namespace EMStudio bool NodeGroupsPlugin::CommandRemoveNodeGroupCallback::Undo(MCore::Command* command, const MCore::CommandLine& commandLine) { MCORE_UNUSED(command); MCORE_UNUSED(commandLine); return ReInitNodeGroupsPlugin(); } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/MeshInfo.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/MeshInfo.cpp index 49d673ab6d..a3e83d90ca 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/MeshInfo.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/MeshInfo.cpp @@ -89,9 +89,6 @@ namespace EMStudio case EMotionFX::Mesh::ATTRIB_BITANGENTS: tmpString = "Vertex bitangents"; break; - case EMotionFX::Mesh::ATTRIB_CLOTH_DATA: - tmpString = "Vertex cloth data in 32-bits"; - break; default: tmpString = AZStd::string::format("Unknown data (TypeID=%d)", attributeLayerType); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/MirrorSetupWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/MirrorSetupWindow.h index 08a0019139..d698fb9c22 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/MirrorSetupWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/MirrorSetupWindow.h @@ -101,4 +101,4 @@ namespace EMStudio void ApplyCurrentMapAsCommand(); EMotionFX::Actor* GetSelectedActor() const; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeInfoWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeInfoWidget.cpp index 6ff41b4f18..21d14b22ec 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeInfoWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeInfoWidget.cpp @@ -178,4 +178,4 @@ namespace EMStudio } } // namespace EMStudio -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeInfoWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeInfoWidget.h index 0d851f56df..6e3e1a1688 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeInfoWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeInfoWidget.h @@ -65,4 +65,4 @@ namespace EMStudio void keyPressEvent(QKeyEvent* event); void keyReleaseEvent(QKeyEvent* event); }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrackElement.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrackElement.h index 6ef2bb305d..8d134b2ae4 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrackElement.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrackElement.h @@ -110,4 +110,4 @@ namespace EMStudio static QColor mHighlightedTextColor; static int32 mTickHalfWidth; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/Editor/Platform/Android/EMotionFX_Traits_Android.h b/Gems/EMotionFX/Code/Editor/Platform/Android/EMotionFX_Traits_Android.h index c5679fb6cc..30a7969f69 100644 --- a/Gems/EMotionFX/Code/Editor/Platform/Android/EMotionFX_Traits_Android.h +++ b/Gems/EMotionFX/Code/Editor/Platform/Android/EMotionFX_Traits_Android.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_EMOTIONFX_HAS_GAME_CONTROLLER 0 -#define AZ_TRAIT_EMOTIONFX_MAIN_WINDOW_DETACHED 0 \ No newline at end of file +#define AZ_TRAIT_EMOTIONFX_MAIN_WINDOW_DETACHED 0 diff --git a/Gems/EMotionFX/Code/Editor/Platform/Android/EMotionFX_Traits_Platform.h b/Gems/EMotionFX/Code/Editor/Platform/Android/EMotionFX_Traits_Platform.h index e24dfbea65..84bbc194bc 100644 --- a/Gems/EMotionFX/Code/Editor/Platform/Android/EMotionFX_Traits_Platform.h +++ b/Gems/EMotionFX/Code/Editor/Platform/Android/EMotionFX_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/Editor/Platform/Linux/EMotionFX_Traits_Linux.h b/Gems/EMotionFX/Code/Editor/Platform/Linux/EMotionFX_Traits_Linux.h index c5679fb6cc..30a7969f69 100644 --- a/Gems/EMotionFX/Code/Editor/Platform/Linux/EMotionFX_Traits_Linux.h +++ b/Gems/EMotionFX/Code/Editor/Platform/Linux/EMotionFX_Traits_Linux.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_EMOTIONFX_HAS_GAME_CONTROLLER 0 -#define AZ_TRAIT_EMOTIONFX_MAIN_WINDOW_DETACHED 0 \ No newline at end of file +#define AZ_TRAIT_EMOTIONFX_MAIN_WINDOW_DETACHED 0 diff --git a/Gems/EMotionFX/Code/Editor/Platform/Linux/EMotionFX_Traits_Platform.h b/Gems/EMotionFX/Code/Editor/Platform/Linux/EMotionFX_Traits_Platform.h index ec70dc18f2..11de46f302 100644 --- a/Gems/EMotionFX/Code/Editor/Platform/Linux/EMotionFX_Traits_Platform.h +++ b/Gems/EMotionFX/Code/Editor/Platform/Linux/EMotionFX_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/Editor/Platform/Mac/EMotionFX_Traits_Mac.h b/Gems/EMotionFX/Code/Editor/Platform/Mac/EMotionFX_Traits_Mac.h index 539fe0e95d..01c1bd73ac 100644 --- a/Gems/EMotionFX/Code/Editor/Platform/Mac/EMotionFX_Traits_Mac.h +++ b/Gems/EMotionFX/Code/Editor/Platform/Mac/EMotionFX_Traits_Mac.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_EMOTIONFX_HAS_GAME_CONTROLLER 0 -#define AZ_TRAIT_EMOTIONFX_MAIN_WINDOW_DETACHED 1 \ No newline at end of file +#define AZ_TRAIT_EMOTIONFX_MAIN_WINDOW_DETACHED 1 diff --git a/Gems/EMotionFX/Code/Editor/Platform/Mac/EMotionFX_Traits_Platform.h b/Gems/EMotionFX/Code/Editor/Platform/Mac/EMotionFX_Traits_Platform.h index d62a40f1e8..ae00945221 100644 --- a/Gems/EMotionFX/Code/Editor/Platform/Mac/EMotionFX_Traits_Platform.h +++ b/Gems/EMotionFX/Code/Editor/Platform/Mac/EMotionFX_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/Editor/Platform/Mac/platform_mac.cmake b/Gems/EMotionFX/Code/Editor/Platform/Mac/platform_mac.cmake index 95df062a93..bafe20e506 100644 --- a/Gems/EMotionFX/Code/Editor/Platform/Mac/platform_mac.cmake +++ b/Gems/EMotionFX/Code/Editor/Platform/Mac/platform_mac.cmake @@ -13,4 +13,4 @@ # based on the active platform # NOTE: functions in cmake are global, therefore adding functions to this file # is being avoided to prevent overriding functions declared in other targets platfrom -# specific cmake files \ No newline at end of file +# specific cmake files diff --git a/Gems/EMotionFX/Code/Editor/Platform/Windows/EMotionFX_Traits_Platform.h b/Gems/EMotionFX/Code/Editor/Platform/Windows/EMotionFX_Traits_Platform.h index dbd8d14afe..fae049bdb7 100644 --- a/Gems/EMotionFX/Code/Editor/Platform/Windows/EMotionFX_Traits_Platform.h +++ b/Gems/EMotionFX/Code/Editor/Platform/Windows/EMotionFX_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/Editor/Platform/Windows/EMotionFX_Traits_Windows.h b/Gems/EMotionFX/Code/Editor/Platform/Windows/EMotionFX_Traits_Windows.h index df4c9e7299..1843965b16 100644 --- a/Gems/EMotionFX/Code/Editor/Platform/Windows/EMotionFX_Traits_Windows.h +++ b/Gems/EMotionFX/Code/Editor/Platform/Windows/EMotionFX_Traits_Windows.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_EMOTIONFX_HAS_GAME_CONTROLLER 1 -#define AZ_TRAIT_EMOTIONFX_MAIN_WINDOW_DETACHED 0 \ No newline at end of file +#define AZ_TRAIT_EMOTIONFX_MAIN_WINDOW_DETACHED 0 diff --git a/Gems/EMotionFX/Code/Editor/Platform/iOS/EMotionFX_Traits_Platform.h b/Gems/EMotionFX/Code/Editor/Platform/iOS/EMotionFX_Traits_Platform.h index 5f59784600..63dd5b0998 100644 --- a/Gems/EMotionFX/Code/Editor/Platform/iOS/EMotionFX_Traits_Platform.h +++ b/Gems/EMotionFX/Code/Editor/Platform/iOS/EMotionFX_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/Editor/Platform/iOS/EMotionFX_Traits_iOS.h b/Gems/EMotionFX/Code/Editor/Platform/iOS/EMotionFX_Traits_iOS.h index c5679fb6cc..30a7969f69 100644 --- a/Gems/EMotionFX/Code/Editor/Platform/iOS/EMotionFX_Traits_iOS.h +++ b/Gems/EMotionFX/Code/Editor/Platform/iOS/EMotionFX_Traits_iOS.h @@ -12,4 +12,4 @@ #pragma once #define AZ_TRAIT_EMOTIONFX_HAS_GAME_CONTROLLER 0 -#define AZ_TRAIT_EMOTIONFX_MAIN_WINDOW_DETACHED 0 \ No newline at end of file +#define AZ_TRAIT_EMOTIONFX_MAIN_WINDOW_DETACHED 0 diff --git a/Gems/EMotionFX/Code/Include/Integration/AnimGraphNetworkingBus.h b/Gems/EMotionFX/Code/Include/Integration/AnimGraphNetworkingBus.h index f4438084bb..b65676ab25 100644 --- a/Gems/EMotionFX/Code/Include/Integration/AnimGraphNetworkingBus.h +++ b/Gems/EMotionFX/Code/Include/Integration/AnimGraphNetworkingBus.h @@ -43,4 +43,4 @@ namespace EMotionFX }; using AnimGraphComponentNetworkRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/Include/Integration/EditorSimpleMotionComponentBus.h b/Gems/EMotionFX/Code/Include/Integration/EditorSimpleMotionComponentBus.h index e6a39b050f..7e3d03f52a 100644 --- a/Gems/EMotionFX/Code/Include/Integration/EditorSimpleMotionComponentBus.h +++ b/Gems/EMotionFX/Code/Include/Integration/EditorSimpleMotionComponentBus.h @@ -30,4 +30,4 @@ namespace EMotionFX }; using EditorSimpleMotionComponentRequestBus = AZ::EBus; } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/Include/Integration/SimpleMotionComponentBus.h b/Gems/EMotionFX/Code/Include/Integration/SimpleMotionComponentBus.h index ecb8b66d8a..2514c4daa6 100644 --- a/Gems/EMotionFX/Code/Include/Integration/SimpleMotionComponentBus.h +++ b/Gems/EMotionFX/Code/Include/Integration/SimpleMotionComponentBus.h @@ -48,4 +48,4 @@ namespace EMotionFX }; using SimpleMotionComponentRequestBus = AZ::EBus; } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeAllocator.cpp b/Gems/EMotionFX/Code/MCore/Source/AttributeAllocator.cpp index 066ddd90fd..66f44900fa 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeAllocator.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeAllocator.cpp @@ -19,4 +19,4 @@ namespace MCore { return "EMotionFX MCore attribute allocator"; } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeFactory.cpp b/Gems/EMotionFX/Code/MCore/Source/AttributeFactory.cpp index 5e97740bda..75fb8b29ae 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeFactory.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeFactory.cpp @@ -130,4 +130,4 @@ namespace MCore RegisterAttribute(aznew AttributeColor()); RegisterAttribute(aznew AttributePointer()); } -} // namespace MCore \ No newline at end of file +} // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/BoundingSphere.h b/Gems/EMotionFX/Code/MCore/Source/BoundingSphere.h index 0f33d90f51..6b02f799b7 100644 --- a/Gems/EMotionFX/Code/MCore/Source/BoundingSphere.h +++ b/Gems/EMotionFX/Code/MCore/Source/BoundingSphere.h @@ -174,4 +174,4 @@ namespace MCore float mRadius; /**< The radius of the sphere. */ float mRadiusSq; /**< The squared radius of the sphere (mRadius*mRadius).*/ }; -} // namespace MCore \ No newline at end of file +} // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/MCoreSystem.h b/Gems/EMotionFX/Code/MCore/Source/MCoreSystem.h index 318f792833..873e4e4304 100644 --- a/Gems/EMotionFX/Code/MCore/Source/MCoreSystem.h +++ b/Gems/EMotionFX/Code/MCore/Source/MCoreSystem.h @@ -187,4 +187,4 @@ namespace MCore MCORE_INLINE StringIdPool& GetStringIdPool() { return GetMCore().GetStringIdPool(); } MCORE_INLINE AttributeFactory& GetAttributeFactory() { return GetMCore().GetAttributeFactory(); } MCORE_INLINE MemoryTracker& GetMemoryTracker() { return GetMCore().GetMemoryTracker(); } -} // namespace MCore \ No newline at end of file +} // namespace MCore diff --git a/Gems/EMotionFX/Code/MysticQt/Source/DialogStack.cpp b/Gems/EMotionFX/Code/MysticQt/Source/DialogStack.cpp index face1e38af..a4d5a20603 100644 --- a/Gems/EMotionFX/Code/MysticQt/Source/DialogStack.cpp +++ b/Gems/EMotionFX/Code/MysticQt/Source/DialogStack.cpp @@ -716,4 +716,4 @@ namespace MysticQt } } // namespace MysticQt -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/MysticQt/Source/RecentFiles.h b/Gems/EMotionFX/Code/MysticQt/Source/RecentFiles.h index d2edb620ac..10351c3410 100644 --- a/Gems/EMotionFX/Code/MysticQt/Source/RecentFiles.h +++ b/Gems/EMotionFX/Code/MysticQt/Source/RecentFiles.h @@ -58,4 +58,4 @@ namespace MysticQt QAction* m_resetRecentFilesAction; QString m_configStringName; }; -} // namespace MysticQt \ No newline at end of file +} // namespace MysticQt diff --git a/Gems/EMotionFX/Code/Platform/Common/FileOffsetType/MCore/Source/DiskFile_FileOffsetType.cpp b/Gems/EMotionFX/Code/Platform/Common/FileOffsetType/MCore/Source/DiskFile_FileOffsetType.cpp index 41f9a627ef..5e6edb04a9 100644 --- a/Gems/EMotionFX/Code/Platform/Common/FileOffsetType/MCore/Source/DiskFile_FileOffsetType.cpp +++ b/Gems/EMotionFX/Code/Platform/Common/FileOffsetType/MCore/Source/DiskFile_FileOffsetType.cpp @@ -75,4 +75,4 @@ namespace MCore return fileSize; } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/Platform/Common/WinAPI/MCore/Source/DiskFile_WinAPI.cpp b/Gems/EMotionFX/Code/Platform/Common/WinAPI/MCore/Source/DiskFile_WinAPI.cpp index cb4befe6ad..53c0686b6d 100644 --- a/Gems/EMotionFX/Code/Platform/Common/WinAPI/MCore/Source/DiskFile_WinAPI.cpp +++ b/Gems/EMotionFX/Code/Platform/Common/WinAPI/MCore/Source/DiskFile_WinAPI.cpp @@ -75,4 +75,4 @@ namespace MCore return fileSize; } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/Source/Editor/ActorEditorBus.h b/Gems/EMotionFX/Code/Source/Editor/ActorEditorBus.h index 7e5304db5f..84ec9613f5 100644 --- a/Gems/EMotionFX/Code/Source/Editor/ActorEditorBus.h +++ b/Gems/EMotionFX/Code/Source/Editor/ActorEditorBus.h @@ -55,4 +55,4 @@ namespace EMotionFX }; using ActorEditorNotificationBus = AZ::EBus; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/JointSelectionWidget.h b/Gems/EMotionFX/Code/Source/Editor/JointSelectionWidget.h index e698c6b874..5593d84497 100644 --- a/Gems/EMotionFX/Code/Source/Editor/JointSelectionWidget.h +++ b/Gems/EMotionFX/Code/Source/Editor/JointSelectionWidget.h @@ -63,4 +63,4 @@ namespace EMotionFX SkeletonSortFilterProxyModel* m_filterProxyModel; QLabel* m_noSelectionLabel; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectActionManager.h b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectActionManager.h index 84e18dee56..21d6bd21cd 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectActionManager.h +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectActionManager.h @@ -41,4 +41,4 @@ namespace EMStudio */ void OnAddNewObjectAndAddJoints(EMotionFX::Actor* actor, const QModelIndexList& selectedJoints, bool addChildJoints, QWidget* parent); }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWidget.cpp b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWidget.cpp index 42c1e637ba..364da6a5b5 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWidget.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWidget.cpp @@ -153,4 +153,4 @@ namespace EMStudio AZStd::to_lower(m_searchWidgetText.begin(), m_searchWidgetText.end()); Update(); } -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWidget.h b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWidget.h index 5f52af6a2d..7d1003d225 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWidget.h +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWidget.h @@ -75,4 +75,4 @@ namespace EMStudio AZStd::vector m_selectedSimulatedObjectNames; AZStd::vector m_oldSelectedSimulatedObjectNames; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWindow.h b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWindow.h index 59af69ce4c..8385d96afd 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWindow.h +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectSelectionWindow.h @@ -41,4 +41,4 @@ namespace EMStudio QPushButton* m_cancelButton = nullptr; bool m_accepted = false; }; -} // namespace EMStudio \ No newline at end of file +} // namespace EMStudio diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/SkeletonOutliner/SkeletonOutlinerBus.h b/Gems/EMotionFX/Code/Source/Editor/Plugins/SkeletonOutliner/SkeletonOutlinerBus.h index a6231513c4..ed93f2c8d0 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/SkeletonOutliner/SkeletonOutlinerBus.h +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/SkeletonOutliner/SkeletonOutlinerBus.h @@ -58,4 +58,4 @@ namespace EMotionFX }; using SkeletonOutlinerNotificationBus = AZ::EBus; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorGoalNodeHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorGoalNodeHandler.h index 158641c9dc..6279efe654 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorGoalNodeHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorGoalNodeHandler.h @@ -67,4 +67,4 @@ namespace EMotionFX void WriteGUIValuesIntoProperty(size_t index, ActorGoalNodePicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, ActorGoalNodePicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorMorphTargetHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorMorphTargetHandler.h index 1c88649314..467398e766 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorMorphTargetHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorMorphTargetHandler.h @@ -86,4 +86,4 @@ namespace EMotionFX ActorMultiMorphTargetHandler(); AZ::u32 GetHandlerName() const override; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeHandler.cpp b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeHandler.cpp index 20ab047533..6a7887e908 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeHandler.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeHandler.cpp @@ -221,4 +221,4 @@ namespace EMotionFX } } // namespace EMotionFX -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeHandler.h index 5e5807800f..34220bf2a1 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeHandler.h @@ -107,4 +107,4 @@ namespace EMotionFX AnimGraphStateIdHandler(); AZ::u32 GetHandlerName() const override; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeNameHandler.cpp b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeNameHandler.cpp index 5cbc59899a..c6d84a53da 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeNameHandler.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeNameHandler.cpp @@ -120,4 +120,4 @@ namespace EMotionFX GUI->setText(instance.c_str()); return true; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeNameHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeNameHandler.h index 1313247dd5..271dc6efe5 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeNameHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphNodeNameHandler.h @@ -67,4 +67,4 @@ namespace EMotionFX protected: AnimGraphNode* m_node; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphParameterMaskHandler.cpp b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphParameterMaskHandler.cpp index 85325f5a9e..dc34a35ba2 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphParameterMaskHandler.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphParameterMaskHandler.cpp @@ -76,4 +76,4 @@ namespace EMotionFX GUI->InitializeParameterNames(instance); return true; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphParameterMaskHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphParameterMaskHandler.h index 812f5415e3..7a13525b05 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphParameterMaskHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphParameterMaskHandler.h @@ -45,4 +45,4 @@ namespace EMotionFX protected: ObjectAffectedByParameterChanges* m_object; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTagHandler.cpp b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTagHandler.cpp index b975ba7c6b..538c7221fb 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTagHandler.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTagHandler.cpp @@ -107,4 +107,4 @@ namespace EMotionFX GUI->SetTags(instance); return true; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTagHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTagHandler.h index a5af7b4775..f6980e8e3d 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTagHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTagHandler.h @@ -62,4 +62,4 @@ namespace EMotionFX protected: AnimGraph* m_animGraph; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTransitionHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTransitionHandler.h index 11546e774a..39fdfc0d13 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTransitionHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/AnimGraphTransitionHandler.h @@ -111,4 +111,4 @@ namespace EMotionFX protected: AnimGraphStateTransition* m_transition = nullptr; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendNParamWeightsHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendNParamWeightsHandler.h index 339bbd4c71..6d42610b64 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendNParamWeightsHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendNParamWeightsHandler.h @@ -207,4 +207,4 @@ namespace EMotionFX BlendNParamWeightContainerWidget* m_containerWidget = nullptr; AnimGraphNode* m_node = nullptr; }; -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceEvaluatorHandler.cpp b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceEvaluatorHandler.cpp index f87d68ba83..a5288e1cfe 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceEvaluatorHandler.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceEvaluatorHandler.cpp @@ -134,4 +134,4 @@ namespace EMotionFX } } // namespace EMotionFX -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceEvaluatorHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceEvaluatorHandler.h index c2fb1dc82f..1b3f4b736c 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceEvaluatorHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceEvaluatorHandler.h @@ -64,4 +64,4 @@ namespace EMotionFX void WriteGUIValuesIntoProperty(size_t index, BlendSpaceEvaluatorPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, BlendSpaceEvaluatorPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionHandler.cpp b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionHandler.cpp index 9b02c97691..6e3ba0d867 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionHandler.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionHandler.cpp @@ -133,4 +133,4 @@ namespace EMotionFX } } // namespace EMotionFX -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionHandler.h index 354224e189..32ba81fa86 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendSpaceMotionHandler.h @@ -70,4 +70,4 @@ namespace EMotionFX private: BlendSpaceNode* m_blendSpaceNode; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendTreeRotationLimitHandler.cpp b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendTreeRotationLimitHandler.cpp index b42ff2ddb2..ce1a403ff6 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendTreeRotationLimitHandler.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendTreeRotationLimitHandler.cpp @@ -184,4 +184,4 @@ namespace EMotionFX return true; } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendTreeRotationLimitHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendTreeRotationLimitHandler.h index b29c6aaa26..7b7721ff16 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendTreeRotationLimitHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendTreeRotationLimitHandler.h @@ -119,4 +119,4 @@ namespace EMotionFX // Used to set the values on the widget bool ReadValuesIntoGUI(size_t index, RotationLimitContainerWdget* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; }; -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODTreeSelectionHandler.cpp b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODTreeSelectionHandler.cpp index e1cea17a49..7315f66ae9 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODTreeSelectionHandler.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODTreeSelectionHandler.cpp @@ -83,4 +83,4 @@ namespace EMotionFX } } -#include \ No newline at end of file +#include diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODTreeSelectionHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODTreeSelectionHandler.h index 2c79ba8af5..5e7c333890 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODTreeSelectionHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODTreeSelectionHandler.h @@ -50,4 +50,4 @@ namespace EMotionFX }; } } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/MotionSetNameHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/MotionSetNameHandler.h index d9e8f20004..b1d1bc8a0a 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/MotionSetNameHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/MotionSetNameHandler.h @@ -50,4 +50,4 @@ namespace EMotionFX private: AZ::Data::Asset* m_motionSetAsset; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/PropertyWidgetAllocator.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/PropertyWidgetAllocator.h index 700ea0fd13..7ea96fee1c 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/PropertyWidgetAllocator.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/PropertyWidgetAllocator.h @@ -30,4 +30,4 @@ namespace EMotionFX } }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/RagdollJointHandler.cpp b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/RagdollJointHandler.cpp index 0e4f11c1b9..8eef76d43e 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/RagdollJointHandler.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/RagdollJointHandler.cpp @@ -61,4 +61,4 @@ namespace EMotionFX GUI->SetJointNames(instance); return true; } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/RagdollJointHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/RagdollJointHandler.h index ede80e49b2..56cf73dff1 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/RagdollJointHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/RagdollJointHandler.h @@ -37,4 +37,4 @@ namespace EMotionFX void WriteGUIValuesIntoProperty(size_t index, ActorJointPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, ActorJointPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/SimulatedObjectColliderTagHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/SimulatedObjectColliderTagHandler.h index 0f8cbc4abb..8101324c1a 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/SimulatedObjectColliderTagHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/SimulatedObjectColliderTagHandler.h @@ -99,4 +99,4 @@ namespace EMotionFX protected: SimulatedObject* m_simulatedObject = nullptr; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/SimulatedObjectSelectionHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/SimulatedObjectSelectionHandler.h index 71992317a6..a7c845f520 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/SimulatedObjectSelectionHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/SimulatedObjectSelectionHandler.h @@ -72,4 +72,4 @@ namespace EMotionFX void WriteGUIValuesIntoProperty(size_t index, SimulatedObjectPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, SimulatedObjectPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/TransitionStateFilterLocalHandler.h b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/TransitionStateFilterLocalHandler.h index 717fa5f8a2..2268e499ec 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/TransitionStateFilterLocalHandler.h +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/TransitionStateFilterLocalHandler.h @@ -76,4 +76,4 @@ namespace EMotionFX private: AnimGraphStateMachine* m_stateMachine; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectBus.h b/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectBus.h index b55658ae46..a062413eb3 100644 --- a/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectBus.h +++ b/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectBus.h @@ -33,4 +33,4 @@ namespace EMotionFX }; using SimulatedObjectRequestBus = AZ::EBus; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectHelpers.cpp b/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectHelpers.cpp index 93bc0062ca..8ed793751a 100644 --- a/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectHelpers.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectHelpers.cpp @@ -104,4 +104,4 @@ namespace EMotionFX AZStd::string result; AZ_Error("EMotionFX", CommandSystem::GetCommandManager()->ExecuteCommandGroup(commandGroup, result), result.c_str()); } -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Editor/TagSelector.h b/Gems/EMotionFX/Code/Source/Editor/TagSelector.h index 7f101922a1..1071d8c0e4 100644 --- a/Gems/EMotionFX/Code/Source/Editor/TagSelector.h +++ b/Gems/EMotionFX/Code/Source/Editor/TagSelector.h @@ -51,4 +51,4 @@ namespace EMotionFX AZStd::vector m_tags; AzQtComponents::TagSelector* m_tagSelector = nullptr; }; -} // namespace EMotionFX \ No newline at end of file +} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Source/Integration/Assets/ActorAsset.cpp b/Gems/EMotionFX/Code/Source/Integration/Assets/ActorAsset.cpp index d0b24cb203..518db289e2 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Assets/ActorAsset.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Assets/ActorAsset.cpp @@ -68,6 +68,8 @@ namespace EMotionFX &actorSettings, ""); + assetData->ReleaseEMotionFXData(); + if (!assetData->m_emfxActor) { AZ_Error("EMotionFX", false, "Failed to initialize actor asset %s", asset.ToString().c_str()); @@ -77,7 +79,6 @@ namespace EMotionFX assetData->m_emfxActor->SetIsOwnedByRuntime(true); // Note: Render actor depends on the mesh asset, so we need to manually create it after mesh asset has been loaded. - return static_cast(assetData->m_emfxActor); } diff --git a/Gems/EMotionFX/Code/Source/Integration/Assets/AnimGraphAsset.cpp b/Gems/EMotionFX/Code/Source/Integration/Assets/AnimGraphAsset.cpp index 82bb487d2e..a8b9746789 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Assets/AnimGraphAsset.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Assets/AnimGraphAsset.cpp @@ -90,6 +90,7 @@ namespace EMotionFX } } + assetData->ReleaseEMotionFXData(); AZ_Error("EMotionFX", assetData->m_emfxAnimGraph, "Failed to initialize anim graph asset %s", asset.GetHint().c_str()); return static_cast(assetData->m_emfxAnimGraph); } diff --git a/Gems/EMotionFX/Code/Source/Integration/Assets/AssetCommon.h b/Gems/EMotionFX/Code/Source/Integration/Assets/AssetCommon.h index 2936076258..ca0f6d996d 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Assets/AssetCommon.h +++ b/Gems/EMotionFX/Code/Source/Integration/Assets/AssetCommon.h @@ -36,6 +36,12 @@ namespace EMotionFX : AZ::Data::AssetData(id) {} + void ReleaseEMotionFXData() + { + m_emfxNativeData.clear(); + m_emfxNativeData.shrink_to_fit(); + } + AZStd::vector m_emfxNativeData; }; diff --git a/Gems/EMotionFX/Code/Source/Integration/Assets/MotionAsset.cpp b/Gems/EMotionFX/Code/Source/Integration/Assets/MotionAsset.cpp index 6bcc572ec6..2d95066b13 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Assets/MotionAsset.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Assets/MotionAsset.cpp @@ -47,6 +47,7 @@ namespace EMotionFX assetData->m_emfxMotion->SetIsOwnedByRuntime(true); } + assetData->ReleaseEMotionFXData(); AZ_Error("EMotionFX", assetData->m_emfxMotion, "Failed to initialize motion asset %s", asset.GetHint().c_str()); return (assetData->m_emfxMotion); } diff --git a/Gems/EMotionFX/Code/Source/Integration/Assets/MotionSetAsset.cpp b/Gems/EMotionFX/Code/Source/Integration/Assets/MotionSetAsset.cpp index f437cea256..a49dd95986 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Assets/MotionSetAsset.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Assets/MotionSetAsset.cpp @@ -232,6 +232,7 @@ namespace EMotionFX // Set motion set's motion load callback, so if EMotion FX queries back for a motion, // we can pull the one managed through an AZ::Asset. assetData->m_emfxMotionSet->SetCallback(aznew CustomMotionSetCallback(asset)); + assetData->ReleaseEMotionFXData(); return true; } diff --git a/Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.cpp index d60ecf622e..2e0ca16af2 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.cpp @@ -43,6 +43,7 @@ namespace EMotionFX ->Field("BlendIn", &Configuration::m_blendInTime) ->Field("BlendOut", &Configuration::m_blendOutTime) ->Field("PlayOnActivation", &Configuration::m_playOnActivation) + ->Field("InPlace", &Configuration::m_inPlace) ; AZ::EditContext* editContext = serializeContext->GetEditContext(); @@ -61,7 +62,9 @@ namespace EMotionFX ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->DataElement(AZ::Edit::UIHandlers::Default, &Configuration::m_blendOutTime, "Blend Out Time", "Determines the blend out time in seconds") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->DataElement(AZ::Edit::UIHandlers::Default, &Configuration::m_playOnActivation, "Play on active", "Playing animation immediately after activition.") + ->DataElement(AZ::Edit::UIHandlers::Default, &Configuration::m_playOnActivation, "Play on active", "Playing animation immediately after activation.") + ->DataElement(AZ::Edit::UIHandlers::Default, &Configuration::m_inPlace, "In-place", + "Plays the animation in-place and removes any positional and rotational changes from root joints.") ; } } @@ -128,6 +131,7 @@ namespace EMotionFX , m_blendInTime(0.0f) , m_blendOutTime(0.0f) , m_playOnActivation(true) + , m_inPlace(false) { } @@ -235,7 +239,7 @@ namespace EMotionFX void SimpleMotionComponent::PlayMotion() { - m_motionInstance = PlayMotionInternal(m_actorInstance.get(), m_configuration, /*deleteOnZeroWeight*/true, /*inPlace*/false); + m_motionInstance = PlayMotionInternal(m_actorInstance.get(), m_configuration, /*deleteOnZeroWeight*/true); } void SimpleMotionComponent::RemoveMotionInstanceFromActor(EMotionFX::MotionInstance* motionInstance) @@ -425,7 +429,7 @@ namespace EMotionFX return m_configuration.m_blendOutTime; } - EMotionFX::MotionInstance* SimpleMotionComponent::PlayMotionInternal(const EMotionFX::ActorInstance* actorInstance, const SimpleMotionComponent::Configuration& cfg, bool deleteOnZeroWeight, bool inPlace) + EMotionFX::MotionInstance* SimpleMotionComponent::PlayMotionInternal(const EMotionFX::ActorInstance* actorInstance, const SimpleMotionComponent::Configuration& cfg, bool deleteOnZeroWeight) { if (!actorInstance || !cfg.m_motionAsset.IsReady()) { @@ -439,6 +443,7 @@ namespace EMotionFX auto* motionAsset = cfg.m_motionAsset.GetAs(); if (!motionAsset) + { AZ_Error("EMotionFX", motionAsset, "Motion asset is not valid."); return nullptr; @@ -456,7 +461,7 @@ namespace EMotionFX info.mCanOverwrite = false; info.mBlendInTime = cfg.m_blendInTime; info.mBlendOutTime = cfg.m_blendOutTime; - info.mInPlace = inPlace; + info.mInPlace = cfg.m_inPlace; return actorInstance->GetMotionSystem()->PlayMotion(motionAsset->m_emfxMotion.get(), &info); } diff --git a/Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.h b/Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.h index 4e3173a3b8..5f5066b9bb 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.h +++ b/Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.h @@ -46,7 +46,7 @@ namespace EMotionFX struct Configuration { AZ_TYPE_INFO(Configuration, "{DA661C5F-E79E-41C3-B055-5F5A4E353F84}") - Configuration(); + Configuration(); AZ::Data::Asset m_motionAsset; ///< Assigned motion asset bool m_loop; ///< Toggles looping of the motion @@ -56,7 +56,8 @@ namespace EMotionFX float m_playspeed; ///< Determines the rate at which the motion is played float m_blendInTime; ///< Determines the blend in time in seconds. float m_blendOutTime; ///< Determines the blend out time in seconds. - bool m_playOnActivation; ///< Determines if the motion should be played immediately + bool m_playOnActivation; ///< Determines if the motion should be played immediately + bool m_inPlace; ///< Determines if the motion should be played in-place. static void Reflect(AZ::ReflectContext* context); }; @@ -121,7 +122,7 @@ namespace EMotionFX void RemoveMotionInstanceFromActor(EMotionFX::MotionInstance* motionInstance); - static EMotionFX::MotionInstance* PlayMotionInternal(const EMotionFX::ActorInstance* actorInstance, const SimpleMotionComponent::Configuration& cfg, bool deleteOnZeroWeight, bool inPlace); + static EMotionFX::MotionInstance* PlayMotionInternal(const EMotionFX::ActorInstance* actorInstance, const SimpleMotionComponent::Configuration& cfg, bool deleteOnZeroWeight); Configuration m_configuration; ///< Component configuration. EMotionFXPtr m_actorInstance; ///< Associated actor instance (retrieved from Actor Component). diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.cpp index 228a82856d..1d09b3e255 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.cpp @@ -170,7 +170,7 @@ namespace EMotionFX // The Editor allows scrubbing back and forth on animation blending transitions, so don't delete // motion instances if it's blend weight is zero. // The Editor preview should preview the motion in place to prevent off center movement. - m_motionInstance = SimpleMotionComponent::PlayMotionInternal(m_actorInstance, m_configuration, /*deleteOnZeroWeight*/false, /*inPlace*/true); + m_motionInstance = SimpleMotionComponent::PlayMotionInternal(m_actorInstance, m_configuration, /*deleteOnZeroWeight*/false); } } diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.h b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.h index 2ee9cbd328..e5f1dadf63 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.h +++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.h @@ -112,4 +112,4 @@ namespace EMotionFX EMotionFX::MotionInstance* m_lastMotionInstance; ///< Last active motion instance, kept alive for blending. }; } -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/Source/Integration/System/PipelineComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/System/PipelineComponent.cpp index 64aff0f8d2..e3b41d536c 100644 --- a/Gems/EMotionFX/Code/Source/Integration/System/PipelineComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/System/PipelineComponent.cpp @@ -84,4 +84,4 @@ namespace EMotionFX } } // Pipeline } // EMotionFX -#endif \ No newline at end of file +#endif diff --git a/Gems/EMotionFX/Code/Source/Integration/System/PipelineComponent.h b/Gems/EMotionFX/Code/Source/Integration/System/PipelineComponent.h index 03767177f2..35e1ad0cfb 100644 --- a/Gems/EMotionFX/Code/Source/Integration/System/PipelineComponent.h +++ b/Gems/EMotionFX/Code/Source/Integration/System/PipelineComponent.h @@ -46,4 +46,4 @@ namespace EMotionFX }; } // Pipeline } // EMotionFX -#endif \ No newline at end of file +#endif diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphEventHandlerCounter.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphEventHandlerCounter.cpp index a6ab6abd7c..39f674b89a 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphEventHandlerCounter.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphEventHandlerCounter.cpp @@ -89,4 +89,4 @@ namespace EMotionFX } m_numTransitionsEnded++; } -} // EMotionFX \ No newline at end of file +} // EMotionFX diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphEventHandlerCounter.h b/Gems/EMotionFX/Code/Tests/AnimGraphEventHandlerCounter.h index a379803f2b..d4de3fc0f1 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphEventHandlerCounter.h +++ b/Gems/EMotionFX/Code/Tests/AnimGraphEventHandlerCounter.h @@ -43,4 +43,4 @@ namespace EMotionFX int m_numTransitionsStarted = 0; int m_numTransitionsEnded = 0; }; -} \ No newline at end of file +} diff --git a/Gems/EMotionFX/Code/Tests/TestAssetCode/MeshFactory.cpp b/Gems/EMotionFX/Code/Tests/TestAssetCode/MeshFactory.cpp index 57109acb2e..941b5e4245 100644 --- a/Gems/EMotionFX/Code/Tests/TestAssetCode/MeshFactory.cpp +++ b/Gems/EMotionFX/Code/Tests/TestAssetCode/MeshFactory.cpp @@ -24,7 +24,6 @@ namespace EMotionFX const AZStd::vector& vertices, const AZStd::vector& normals, const AZStd::vector& uvs, - const AZStd::vector& clothData, const AZStd::vector& skinningInfo ) { const AZ::u32 vertCount = aznumeric_cast(vertices.size()); @@ -90,16 +89,6 @@ namespace EMotionFX uvsLayer->ResetToOriginalData(); } - // The cloth layer. - EMotionFX::VertexAttributeLayerAbstractData* clothLayer = nullptr; - if (!clothData.empty() && clothData.size() == vertices.size()) - { - clothLayer = EMotionFX::VertexAttributeLayerAbstractData::Create(vertCount, EMotionFX::Mesh::ATTRIB_CLOTH_DATA, sizeof(AZ::u32), false); - mesh->AddVertexAttributeLayer(clothLayer); - AZStd::transform(clothData.begin(), clothData.end(), static_cast(clothLayer->GetOriginalData()), [](const AZ::Color& color) { return color.ToU32(); }); - clothLayer->ResetToOriginalData(); - } - auto* subMesh = EMotionFX::SubMesh::Create( /*parentMesh=*/ mesh, /*startVertex=*/ 0, diff --git a/Gems/EMotionFX/Code/Tests/TestAssetCode/MeshFactory.h b/Gems/EMotionFX/Code/Tests/TestAssetCode/MeshFactory.h index 95b28d4cd6..365469b979 100644 --- a/Gems/EMotionFX/Code/Tests/TestAssetCode/MeshFactory.h +++ b/Gems/EMotionFX/Code/Tests/TestAssetCode/MeshFactory.h @@ -33,7 +33,6 @@ namespace EMotionFX const AZStd::vector& vertices, const AZStd::vector& normals, const AZStd::vector& uvs = {}, - const AZStd::vector& clothData = {}, const AZStd::vector& skinningInfo = {} ); }; diff --git a/Gems/EditorPythonBindings/Code/Source/PythonSystemComponent.cpp b/Gems/EditorPythonBindings/Code/Source/PythonSystemComponent.cpp index 11ac32cede..53f5be5bc4 100644 --- a/Gems/EditorPythonBindings/Code/Source/PythonSystemComponent.cpp +++ b/Gems/EditorPythonBindings/Code/Source/PythonSystemComponent.cpp @@ -550,7 +550,7 @@ namespace EditorPythonBindings } if (appended) { - ExecuteByString(pathAppend.c_str(), true); + ExecuteByString(pathAppend.c_str(), false); return true; } return false; @@ -653,8 +653,8 @@ namespace EditorPythonBindings } else { - // something when wrong with executing the test script - AZ::Debug::Trace::Terminate(1); + // something went wrong with executing the test script + AZ::Debug::Trace::Terminate(0xF); } } diff --git a/Gems/ExpressionEvaluation/Code/Source/ExpressionEngine/Utils.h b/Gems/ExpressionEvaluation/Code/Source/ExpressionEngine/Utils.h index 25a9659fb6..1ff508e905 100644 --- a/Gems/ExpressionEvaluation/Code/Source/ExpressionEngine/Utils.h +++ b/Gems/ExpressionEvaluation/Code/Source/ExpressionEngine/Utils.h @@ -29,4 +29,4 @@ namespace ExpressionEvaluation return defaultValue; } }; -} \ No newline at end of file +} diff --git a/Gems/FastNoise/Code/Include/FastNoise/Ebuses/FastNoiseGradientRequestBus.h b/Gems/FastNoise/Code/Include/FastNoise/Ebuses/FastNoiseGradientRequestBus.h index 39f7996f21..86eeb2a79d 100644 --- a/Gems/FastNoise/Code/Include/FastNoise/Ebuses/FastNoiseGradientRequestBus.h +++ b/Gems/FastNoise/Code/Include/FastNoise/Ebuses/FastNoiseGradientRequestBus.h @@ -54,4 +54,4 @@ namespace FastNoiseGem }; using FastNoiseGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/FastNoise/Code/Source/EditorFastNoiseGradientComponent.cpp b/Gems/FastNoise/Code/Source/EditorFastNoiseGradientComponent.cpp index e99b691012..4e70d1d4cf 100644 --- a/Gems/FastNoise/Code/Source/EditorFastNoiseGradientComponent.cpp +++ b/Gems/FastNoise/Code/Source/EditorFastNoiseGradientComponent.cpp @@ -62,4 +62,4 @@ namespace FastNoiseGem return ConfigurationChanged(); } -} //namespace FastNoiseGem \ No newline at end of file +} //namespace FastNoiseGem diff --git a/Gems/FastNoise/Code/Source/EditorFastNoiseGradientComponent.h b/Gems/FastNoise/Code/Source/EditorFastNoiseGradientComponent.h index 06cc22e575..316bddc26c 100644 --- a/Gems/FastNoise/Code/Source/EditorFastNoiseGradientComponent.h +++ b/Gems/FastNoise/Code/Source/EditorFastNoiseGradientComponent.h @@ -37,4 +37,4 @@ namespace FastNoiseGem private: AZ::Crc32 OnGenerateRandomSeed(); }; -} //namespace FastNoiseGem \ No newline at end of file +} //namespace FastNoiseGem diff --git a/Gems/FastNoise/Code/Source/FastNoiseEditorModule.cpp b/Gems/FastNoise/Code/Source/FastNoiseEditorModule.cpp index 1b98710d17..aa0be4a8de 100644 --- a/Gems/FastNoise/Code/Source/FastNoiseEditorModule.cpp +++ b/Gems/FastNoise/Code/Source/FastNoiseEditorModule.cpp @@ -32,4 +32,4 @@ namespace FastNoiseGem } } -AZ_DECLARE_MODULE_CLASS(Gem_FastNoiseEditor, FastNoiseGem::FastNoiseEditorModule) \ No newline at end of file +AZ_DECLARE_MODULE_CLASS(Gem_FastNoiseEditor, FastNoiseGem::FastNoiseEditorModule) diff --git a/Gems/FastNoise/Code/Source/FastNoiseEditorModule.h b/Gems/FastNoise/Code/Source/FastNoiseEditorModule.h index 4012eda95e..e974128677 100644 --- a/Gems/FastNoise/Code/Source/FastNoiseEditorModule.h +++ b/Gems/FastNoise/Code/Source/FastNoiseEditorModule.h @@ -28,4 +28,4 @@ namespace FastNoiseGem AZ::ComponentTypeList GetRequiredSystemComponents() const override; }; -} \ No newline at end of file +} diff --git a/Gems/FastNoise/Code/Source/FastNoiseGradientComponent.h b/Gems/FastNoise/Code/Source/FastNoiseGradientComponent.h index c53f00ff7f..38830a79e7 100644 --- a/Gems/FastNoise/Code/Source/FastNoiseGradientComponent.h +++ b/Gems/FastNoise/Code/Source/FastNoiseGradientComponent.h @@ -128,4 +128,4 @@ namespace FastNoiseGem template void SetConfigValue(TValueType value); }; -} //namespace FastNoiseGem \ No newline at end of file +} //namespace FastNoiseGem diff --git a/Gems/FastNoise/Code/Source/FastNoiseModule.h b/Gems/FastNoise/Code/Source/FastNoiseModule.h index 411397af31..7c1791499f 100644 --- a/Gems/FastNoise/Code/Source/FastNoiseModule.h +++ b/Gems/FastNoise/Code/Source/FastNoiseModule.h @@ -28,4 +28,4 @@ namespace FastNoiseGem AZ::ComponentTypeList GetRequiredSystemComponents() const override; }; -} \ No newline at end of file +} diff --git a/Gems/FastNoise/Code/fastnoise_editor_shared_files.cmake b/Gems/FastNoise/Code/fastnoise_editor_shared_files.cmake index 0f9a330c0a..10a0efc69f 100644 --- a/Gems/FastNoise/Code/fastnoise_editor_shared_files.cmake +++ b/Gems/FastNoise/Code/fastnoise_editor_shared_files.cmake @@ -14,4 +14,4 @@ set(FILES Source/FastNoiseModule.cpp Source/FastNoiseEditorModule.cpp Source/FastNoiseEditorModule.h -) \ No newline at end of file +) diff --git a/Gems/GameEffectSystem/Assets/GameEffectsSystem_Dependencies.xml b/Gems/GameEffectSystem/Assets/GameEffectsSystem_Dependencies.xml index cee31790d7..0e958e3c7d 100644 --- a/Gems/GameEffectSystem/Assets/GameEffectsSystem_Dependencies.xml +++ b/Gems/GameEffectSystem/Assets/GameEffectsSystem_Dependencies.xml @@ -1,3 +1,3 @@ - \ No newline at end of file + diff --git a/Gems/GameEffectSystem/Code/source/GameEffectSystem_precompiled.cpp b/Gems/GameEffectSystem/Code/source/GameEffectSystem_precompiled.cpp index f546848431..9a1af37a08 100644 --- a/Gems/GameEffectSystem/Code/source/GameEffectSystem_precompiled.cpp +++ b/Gems/GameEffectSystem/Code/source/GameEffectSystem_precompiled.cpp @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#include "GameEffectSystem_precompiled.h" \ No newline at end of file +#include "GameEffectSystem_precompiled.h" diff --git a/Gems/GameState/Code/CMakeLists.txt b/Gems/GameState/Code/CMakeLists.txt index 34db30fdb5..d57cf8feed 100644 --- a/Gems/GameState/Code/CMakeLists.txt +++ b/Gems/GameState/Code/CMakeLists.txt @@ -63,4 +63,4 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) ly_add_googletest( NAME Gem::GameState.Tests ) -endif() \ No newline at end of file +endif() diff --git a/Gems/GameStateSamples/Code/Include/Platform/Android/GameStateSamples/GameStateSamples_Traits_Platform.h b/Gems/GameStateSamples/Code/Include/Platform/Android/GameStateSamples/GameStateSamples_Traits_Platform.h index 86a13a4f6b..b5f65f7d98 100644 --- a/Gems/GameStateSamples/Code/Include/Platform/Android/GameStateSamples/GameStateSamples_Traits_Platform.h +++ b/Gems/GameStateSamples/Code/Include/Platform/Android/GameStateSamples/GameStateSamples_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/GameStateSamples/Code/Include/Platform/Linux/GameStateSamples/GameStateSamples_Traits_Platform.h b/Gems/GameStateSamples/Code/Include/Platform/Linux/GameStateSamples/GameStateSamples_Traits_Platform.h index 18ac50dd25..0663021eb3 100644 --- a/Gems/GameStateSamples/Code/Include/Platform/Linux/GameStateSamples/GameStateSamples_Traits_Platform.h +++ b/Gems/GameStateSamples/Code/Include/Platform/Linux/GameStateSamples/GameStateSamples_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/GameStateSamples/Code/Include/Platform/Mac/GameStateSamples/GameStateSamples_Traits_Platform.h b/Gems/GameStateSamples/Code/Include/Platform/Mac/GameStateSamples/GameStateSamples_Traits_Platform.h index feb815616a..80f43e65b0 100644 --- a/Gems/GameStateSamples/Code/Include/Platform/Mac/GameStateSamples/GameStateSamples_Traits_Platform.h +++ b/Gems/GameStateSamples/Code/Include/Platform/Mac/GameStateSamples/GameStateSamples_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/GameStateSamples/Code/Include/Platform/Windows/GameStateSamples/GameStateSamples_Traits_Platform.h b/Gems/GameStateSamples/Code/Include/Platform/Windows/GameStateSamples/GameStateSamples_Traits_Platform.h index 5b6a749ff0..3a3650e5db 100644 --- a/Gems/GameStateSamples/Code/Include/Platform/Windows/GameStateSamples/GameStateSamples_Traits_Platform.h +++ b/Gems/GameStateSamples/Code/Include/Platform/Windows/GameStateSamples/GameStateSamples_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/GameStateSamples/Code/Include/Platform/iOS/GameStateSamples/GameStateSamples_Traits_Platform.h b/Gems/GameStateSamples/Code/Include/Platform/iOS/GameStateSamples/GameStateSamples_Traits_Platform.h index 26b98af665..8809c024ea 100644 --- a/Gems/GameStateSamples/Code/Include/Platform/iOS/GameStateSamples/GameStateSamples_Traits_Platform.h +++ b/Gems/GameStateSamples/Code/Include/Platform/iOS/GameStateSamples/GameStateSamples_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/Gestures/Code/CMakeLists.txt b/Gems/Gestures/Code/CMakeLists.txt index c05b39b72c..677886c0ed 100644 --- a/Gems/Gestures/Code/CMakeLists.txt +++ b/Gems/Gestures/Code/CMakeLists.txt @@ -66,4 +66,4 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) ly_add_googletest( NAME Gem::Gestures.Tests ) -endif() \ No newline at end of file +endif() diff --git a/Gems/Gestures/Code/Mocks/IRecognizerMock.h b/Gems/Gestures/Code/Mocks/IRecognizerMock.h index 7beabd9c14..42331bd329 100644 --- a/Gems/Gestures/Code/Mocks/IRecognizerMock.h +++ b/Gems/Gestures/Code/Mocks/IRecognizerMock.h @@ -26,4 +26,4 @@ namespace Gestures MOCK_METHOD2(OnReleasedEvent, bool(const Vec2&screenPositionPixels, uint32_t pointerIndex)); }; -} \ No newline at end of file +} diff --git a/Gems/Gestures/Code/Source/Gestures_precompiled.cpp b/Gems/Gestures/Code/Source/Gestures_precompiled.cpp index bcf6550755..f0f3900ac9 100644 --- a/Gems/Gestures/Code/Source/Gestures_precompiled.cpp +++ b/Gems/Gestures/Code/Source/Gestures_precompiled.cpp @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#include "Gestures_precompiled.h" \ No newline at end of file +#include "Gestures_precompiled.h" diff --git a/Gems/Gestures/Code/Tests/GestureRecognizerClickOrTapTests.cpp b/Gems/Gestures/Code/Tests/GestureRecognizerClickOrTapTests.cpp index 789383277c..cf4770c1cc 100644 --- a/Gems/Gestures/Code/Tests/GestureRecognizerClickOrTapTests.cpp +++ b/Gems/Gestures/Code/Tests/GestureRecognizerClickOrTapTests.cpp @@ -122,4 +122,4 @@ TEST_F(SimpleTests, Tap_MoveOutsideLimits_NotRecognized) MouseUpAt(mockRecognizer, 0.5f); ASSERT_EQ(0, mockRecognizer.m_count); -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Assets/Editor/Icons/Components/Gradient.svg b/Gems/GradientSignal/Assets/Editor/Icons/Components/Gradient.svg index 06209695f6..c28bcc82df 100644 --- a/Gems/GradientSignal/Assets/Editor/Icons/Components/Gradient.svg +++ b/Gems/GradientSignal/Assets/Editor/Icons/Components/Gradient.svg @@ -66,4 +66,4 @@ - \ No newline at end of file + diff --git a/Gems/GradientSignal/Assets/Editor/Icons/Components/GradientModifier.svg b/Gems/GradientSignal/Assets/Editor/Icons/Components/GradientModifier.svg index daf5fa4d38..7fcb31a2a4 100644 --- a/Gems/GradientSignal/Assets/Editor/Icons/Components/GradientModifier.svg +++ b/Gems/GradientSignal/Assets/Editor/Icons/Components/GradientModifier.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/GradientSignal/Assets/Editor/Icons/Components/Viewport/Gradient.svg b/Gems/GradientSignal/Assets/Editor/Icons/Components/Viewport/Gradient.svg index 7439facd68..daa0d83fc4 100644 --- a/Gems/GradientSignal/Assets/Editor/Icons/Components/Viewport/Gradient.svg +++ b/Gems/GradientSignal/Assets/Editor/Icons/Components/Viewport/Gradient.svg @@ -22,4 +22,4 @@ - \ No newline at end of file + diff --git a/Gems/GradientSignal/Assets/Editor/Icons/Components/Viewport/GradientModifier.svg b/Gems/GradientSignal/Assets/Editor/Icons/Components/Viewport/GradientModifier.svg index 2664e588c7..d2b151b8cd 100644 --- a/Gems/GradientSignal/Assets/Editor/Icons/Components/Viewport/GradientModifier.svg +++ b/Gems/GradientSignal/Assets/Editor/Icons/Components/Viewport/GradientModifier.svg @@ -22,4 +22,4 @@ - \ No newline at end of file + diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ConstantGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ConstantGradientRequestBus.h index 67b81116ff..08397fc6b0 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ConstantGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ConstantGradientRequestBus.h @@ -32,4 +32,4 @@ namespace GradientSignal }; using ConstantGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/DitherGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/DitherGradientRequestBus.h index 2b3d2f8ffa..4a0fefba39 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/DitherGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/DitherGradientRequestBus.h @@ -42,4 +42,4 @@ namespace GradientSignal }; using DitherGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientPreviewContextRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientPreviewContextRequestBus.h index b11f759120..07de42e13e 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientPreviewContextRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientPreviewContextRequestBus.h @@ -61,4 +61,4 @@ namespace GradientSignal using GradientPreviewContextRequestBus = AZ::EBus; -} // namespace GradientSignal \ No newline at end of file +} // namespace GradientSignal diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientTransformModifierRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientTransformModifierRequestBus.h index b47e2c5b67..07e8f95944 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientTransformModifierRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientTransformModifierRequestBus.h @@ -74,4 +74,4 @@ namespace GradientSignal }; using GradientTransformModifierRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientTransformRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientTransformRequestBus.h index 06aa30866e..9be7b38edc 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientTransformRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/GradientTransformRequestBus.h @@ -37,4 +37,4 @@ namespace GradientSignal }; using GradientTransformRequestBus = AZ::EBus; -} //namespace GradientSignal \ No newline at end of file +} //namespace GradientSignal diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ImageGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ImageGradientRequestBus.h index e76fb92abf..5383f79a9d 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ImageGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ImageGradientRequestBus.h @@ -39,4 +39,4 @@ namespace GradientSignal }; using ImageGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/InvertGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/InvertGradientRequestBus.h index e0c5811fd5..55e3f734b3 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/InvertGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/InvertGradientRequestBus.h @@ -31,4 +31,4 @@ namespace GradientSignal }; using InvertGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/LevelsGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/LevelsGradientRequestBus.h index 028a3bf758..631f968353 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/LevelsGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/LevelsGradientRequestBus.h @@ -46,4 +46,4 @@ namespace GradientSignal }; using LevelsGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/MixedGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/MixedGradientRequestBus.h index ec310ce4e7..d5abe03e94 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/MixedGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/MixedGradientRequestBus.h @@ -35,4 +35,4 @@ namespace GradientSignal }; using MixedGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/PerlinGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/PerlinGradientRequestBus.h index 7304a9989c..39267f2bba 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/PerlinGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/PerlinGradientRequestBus.h @@ -40,4 +40,4 @@ namespace GradientSignal }; using PerlinGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/PosterizeGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/PosterizeGradientRequestBus.h index 6e3634ba3c..46cc42019c 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/PosterizeGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/PosterizeGradientRequestBus.h @@ -38,4 +38,4 @@ namespace GradientSignal }; using PosterizeGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/RandomGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/RandomGradientRequestBus.h index b54d16a16a..1b981331b8 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/RandomGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/RandomGradientRequestBus.h @@ -31,4 +31,4 @@ namespace GradientSignal }; using RandomGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ReferenceGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ReferenceGradientRequestBus.h index 6ef5837139..8117c98670 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ReferenceGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ReferenceGradientRequestBus.h @@ -32,4 +32,4 @@ namespace GradientSignal using ReferenceGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ShapeAreaFalloffGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ShapeAreaFalloffGradientRequestBus.h index 59858e8ecb..e5e73de7e2 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ShapeAreaFalloffGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ShapeAreaFalloffGradientRequestBus.h @@ -45,4 +45,4 @@ namespace GradientSignal }; using ShapeAreaFalloffGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SmoothStepGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SmoothStepGradientRequestBus.h index f57ad51834..2042845e93 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SmoothStepGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SmoothStepGradientRequestBus.h @@ -31,4 +31,4 @@ namespace GradientSignal }; using SmoothStepGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SmoothStepRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SmoothStepRequestBus.h index 374afd6682..86c5db4015 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SmoothStepRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SmoothStepRequestBus.h @@ -37,4 +37,4 @@ namespace GradientSignal }; using SmoothStepRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SurfaceAltitudeGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SurfaceAltitudeGradientRequestBus.h index 1ce928d045..bd411adec8 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SurfaceAltitudeGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SurfaceAltitudeGradientRequestBus.h @@ -42,4 +42,4 @@ namespace GradientSignal }; using SurfaceAltitudeGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SurfaceMaskGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SurfaceMaskGradientRequestBus.h index 859a1d534c..d07c7df325 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SurfaceMaskGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SurfaceMaskGradientRequestBus.h @@ -33,4 +33,4 @@ namespace GradientSignal }; using SurfaceMaskGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SurfaceSlopeGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SurfaceSlopeGradientRequestBus.h index cebc90bd68..c7a416222c 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SurfaceSlopeGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/SurfaceSlopeGradientRequestBus.h @@ -42,4 +42,4 @@ namespace GradientSignal }; using SurfaceSlopeGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ThresholdGradientRequestBus.h b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ThresholdGradientRequestBus.h index 8f06e46af8..fcd26bfc17 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ThresholdGradientRequestBus.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/Ebuses/ThresholdGradientRequestBus.h @@ -34,4 +34,4 @@ namespace GradientSignal }; using ThresholdGradientRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/PerlinImprovedNoise.h b/Gems/GradientSignal/Code/Include/GradientSignal/PerlinImprovedNoise.h index 023ec40675..ffa799fa8e 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/PerlinImprovedNoise.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/PerlinImprovedNoise.h @@ -48,4 +48,4 @@ namespace GradientSignal AZStd::array m_permutationTable; }; -} // namespace GradientSignal \ No newline at end of file +} // namespace GradientSignal diff --git a/Gems/GradientSignal/Code/Include/GradientSignal/SmoothStep.h b/Gems/GradientSignal/Code/Include/GradientSignal/SmoothStep.h index 711d9a2c04..4d43025b8c 100644 --- a/Gems/GradientSignal/Code/Include/GradientSignal/SmoothStep.h +++ b/Gems/GradientSignal/Code/Include/GradientSignal/SmoothStep.h @@ -56,4 +56,4 @@ namespace GradientSignal return output; } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/ConstantGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/ConstantGradientComponent.h index 5c48ae926a..a1877ae0ac 100644 --- a/Gems/GradientSignal/Code/Source/Components/ConstantGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/ConstantGradientComponent.h @@ -76,4 +76,4 @@ namespace GradientSignal private: ConstantGradientConfig m_configuration; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/DitherGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/DitherGradientComponent.h index 7231566388..263586dedb 100644 --- a/Gems/GradientSignal/Code/Source/Components/DitherGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/DitherGradientComponent.h @@ -109,4 +109,4 @@ namespace GradientSignal DitherGradientConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/GradientTransformComponent.h b/Gems/GradientSignal/Code/Source/Components/GradientTransformComponent.h index 15aaf40494..8b0bfad672 100644 --- a/Gems/GradientSignal/Code/Source/Components/GradientTransformComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/GradientTransformComponent.h @@ -176,4 +176,4 @@ namespace GradientSignal LmbrCentral::DependencyMonitor m_dependencyMonitor; AZStd::atomic_bool m_dirty{ false }; }; -} //namespace GradientSignal \ No newline at end of file +} //namespace GradientSignal diff --git a/Gems/GradientSignal/Code/Source/Components/InvertGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/InvertGradientComponent.h index a6be9c8b3e..13fbe6607a 100644 --- a/Gems/GradientSignal/Code/Source/Components/InvertGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/InvertGradientComponent.h @@ -79,4 +79,4 @@ namespace GradientSignal InvertGradientConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/LevelsGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/LevelsGradientComponent.h index e900a77006..fd01295b0a 100644 --- a/Gems/GradientSignal/Code/Source/Components/LevelsGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/LevelsGradientComponent.h @@ -99,4 +99,4 @@ namespace GradientSignal LevelsGradientConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/MixedGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/MixedGradientComponent.h index 3e3e8ebdda..9e6f170b8d 100644 --- a/Gems/GradientSignal/Code/Source/Components/MixedGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/MixedGradientComponent.h @@ -117,4 +117,4 @@ namespace GradientSignal MixedGradientConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/PerlinGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/PerlinGradientComponent.h index a1bf4d889e..df7895e0d0 100644 --- a/Gems/GradientSignal/Code/Source/Components/PerlinGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/PerlinGradientComponent.h @@ -93,4 +93,4 @@ namespace GradientSignal float GetFrequency() const override; void SetFrequency(float frequency) override; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/PosterizeGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/PosterizeGradientComponent.h index f482564b0a..d07c706e3a 100644 --- a/Gems/GradientSignal/Code/Source/Components/PosterizeGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/PosterizeGradientComponent.h @@ -93,4 +93,4 @@ namespace GradientSignal PosterizeGradientConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/RandomGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/RandomGradientComponent.h index 9c08a496c4..d6b9b52d1b 100644 --- a/Gems/GradientSignal/Code/Source/Components/RandomGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/RandomGradientComponent.h @@ -74,4 +74,4 @@ namespace GradientSignal int GetRandomSeed() const override; void SetRandomSeed(int seed) override; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/ReferenceGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/ReferenceGradientComponent.h index 3b5c49aa53..a3379537c3 100644 --- a/Gems/GradientSignal/Code/Source/Components/ReferenceGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/ReferenceGradientComponent.h @@ -79,4 +79,4 @@ namespace GradientSignal ReferenceGradientConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/ShapeAreaFalloffGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/ShapeAreaFalloffGradientComponent.h index 0ed9d0a628..560a31c193 100644 --- a/Gems/GradientSignal/Code/Source/Components/ShapeAreaFalloffGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/ShapeAreaFalloffGradientComponent.h @@ -90,4 +90,4 @@ namespace GradientSignal ShapeAreaFalloffGradientConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/SmoothStepGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/SmoothStepGradientComponent.h index 912bc7f8a7..44b1f270ca 100644 --- a/Gems/GradientSignal/Code/Source/Components/SmoothStepGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/SmoothStepGradientComponent.h @@ -98,4 +98,4 @@ namespace GradientSignal SmoothStepGradientConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/SurfaceAltitudeGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/SurfaceAltitudeGradientComponent.h index 6dcb707661..3c785446d7 100644 --- a/Gems/GradientSignal/Code/Source/Components/SurfaceAltitudeGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/SurfaceAltitudeGradientComponent.h @@ -114,4 +114,4 @@ namespace GradientSignal LmbrCentral::DependencyMonitor m_dependencyMonitor; AZStd::atomic_bool m_dirty{ false }; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/SurfaceSlopeGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/SurfaceSlopeGradientComponent.h index e8eb86093b..3e471da4ea 100644 --- a/Gems/GradientSignal/Code/Source/Components/SurfaceSlopeGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/SurfaceSlopeGradientComponent.h @@ -127,4 +127,4 @@ namespace GradientSignal private: SurfaceSlopeGradientConfig m_configuration; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Components/ThresholdGradientComponent.h b/Gems/GradientSignal/Code/Source/Components/ThresholdGradientComponent.h index deeed0ef84..62083090bf 100644 --- a/Gems/GradientSignal/Code/Source/Components/ThresholdGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Components/ThresholdGradientComponent.h @@ -83,4 +83,4 @@ namespace GradientSignal ThresholdGradientConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorConstantGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorConstantGradientComponent.cpp index d24dfbd959..6be90dc867 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorConstantGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorConstantGradientComponent.cpp @@ -19,4 +19,4 @@ namespace GradientSignal { EditorWrappedComponentBase::ReflectSubClass(context); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorDitherGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorDitherGradientComponent.cpp index 7eed180d73..3445ea1785 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorDitherGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorDitherGradientComponent.cpp @@ -25,4 +25,4 @@ namespace GradientSignal BaseClassType::ConfigurationChanged(); return AZ::Edit::PropertyRefreshLevels::AttributesAndValues; } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorGradientComponentBase.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorGradientComponentBase.cpp index 1a8bcce790..6cabb323e9 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorGradientComponentBase.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorGradientComponentBase.cpp @@ -18,4 +18,4 @@ namespace GradientSignal { -} //namespace GradientSignal \ No newline at end of file +} //namespace GradientSignal diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorGradientTransformComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorGradientTransformComponent.cpp index 8ee76011cb..d7410443e7 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorGradientTransformComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorGradientTransformComponent.cpp @@ -65,4 +65,4 @@ namespace GradientSignal m_component.WriteOutConfig(&m_configuration); SetDirty(); } -} //namespace GradientSignal \ No newline at end of file +} //namespace GradientSignal diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorGradientTransformComponent.h b/Gems/GradientSignal/Code/Source/Editor/EditorGradientTransformComponent.h index 28203524d9..0b1ca6e182 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorGradientTransformComponent.h +++ b/Gems/GradientSignal/Code/Source/Editor/EditorGradientTransformComponent.h @@ -46,4 +46,4 @@ namespace GradientSignal void UpdateFromShape(); }; -} //namespace GradientSignal \ No newline at end of file +} //namespace GradientSignal diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorImageGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorImageGradientComponent.cpp index fbeff8d995..96aeb74cf8 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorImageGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorImageGradientComponent.cpp @@ -19,4 +19,4 @@ namespace GradientSignal { EditorGradientComponentBase::ReflectSubClass(context); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorImageGradientComponent.h b/Gems/GradientSignal/Code/Source/Editor/EditorImageGradientComponent.h index 9b0742839a..db19c901f5 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorImageGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Editor/EditorImageGradientComponent.h @@ -32,4 +32,4 @@ namespace GradientSignal static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Gradient.png"; static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/gradients/image-gradient"; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorInvertGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorInvertGradientComponent.cpp index fe34e99307..c645ce769a 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorInvertGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorInvertGradientComponent.cpp @@ -19,4 +19,4 @@ namespace GradientSignal { EditorGradientComponentBase::ReflectSubClass(context); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorInvertGradientComponent.h b/Gems/GradientSignal/Code/Source/Editor/EditorInvertGradientComponent.h index 65a121b647..4f0a85c2be 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorInvertGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Editor/EditorInvertGradientComponent.h @@ -32,4 +32,4 @@ namespace GradientSignal static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/GradientModifier.png"; static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/gradientmodifiers/invert-gradient-modifier"; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorLevelsGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorLevelsGradientComponent.cpp index aabd507414..1c448442d1 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorLevelsGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorLevelsGradientComponent.cpp @@ -19,4 +19,4 @@ namespace GradientSignal { EditorGradientComponentBase::ReflectSubClass(context); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorLevelsGradientComponent.h b/Gems/GradientSignal/Code/Source/Editor/EditorLevelsGradientComponent.h index 73d1d805d4..d798029c56 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorLevelsGradientComponent.h +++ b/Gems/GradientSignal/Code/Source/Editor/EditorLevelsGradientComponent.h @@ -32,4 +32,4 @@ namespace GradientSignal static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/GradientModifier.png"; static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/gradientmodifiers/levels-gradient-modifier"; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorPerlinGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorPerlinGradientComponent.cpp index a369c0bef4..08062b1d6b 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorPerlinGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorPerlinGradientComponent.cpp @@ -52,4 +52,4 @@ namespace GradientSignal return EditorGradientComponentBase::ConfigurationChanged(); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorPosterizeGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorPosterizeGradientComponent.cpp index 3c3b5257f8..4ff2bdc2c6 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorPosterizeGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorPosterizeGradientComponent.cpp @@ -19,4 +19,4 @@ namespace GradientSignal { EditorGradientComponentBase::ReflectSubClass(context); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorRandomGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorRandomGradientComponent.cpp index ec0a973ec0..d65f90a485 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorRandomGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorRandomGradientComponent.cpp @@ -52,4 +52,4 @@ namespace GradientSignal return EditorGradientComponentBase::ConfigurationChanged(); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorReferenceGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorReferenceGradientComponent.cpp index c1d8989dff..33a3f3b781 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorReferenceGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorReferenceGradientComponent.cpp @@ -19,4 +19,4 @@ namespace GradientSignal { EditorGradientComponentBase::ReflectSubClass(context); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorShapeAreaFalloffGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorShapeAreaFalloffGradientComponent.cpp index 8abd07e065..14e18a7ddd 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorShapeAreaFalloffGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorShapeAreaFalloffGradientComponent.cpp @@ -19,4 +19,4 @@ namespace GradientSignal { EditorGradientComponentBase::ReflectSubClass(context); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorSmoothStepGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorSmoothStepGradientComponent.cpp index 40c66fe591..335bbf4676 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorSmoothStepGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorSmoothStepGradientComponent.cpp @@ -19,4 +19,4 @@ namespace GradientSignal { EditorGradientComponentBase::ReflectSubClass(context); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceAltitudeGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceAltitudeGradientComponent.cpp index dc04ebd423..976e101874 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceAltitudeGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceAltitudeGradientComponent.cpp @@ -54,4 +54,4 @@ namespace GradientSignal m_component.WriteOutConfig(&m_configuration); SetDirty(); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceMaskGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceMaskGradientComponent.cpp index 45ffc7d834..016c1fd2f9 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceMaskGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceMaskGradientComponent.cpp @@ -19,4 +19,4 @@ namespace GradientSignal { EditorGradientComponentBase::ReflectSubClass(context); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceSlopeGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceSlopeGradientComponent.cpp index 1f8b82adf3..46f916c0ec 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceSlopeGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorSurfaceSlopeGradientComponent.cpp @@ -19,4 +19,4 @@ namespace GradientSignal { EditorGradientComponentBase::ReflectSubClass(context); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Editor/EditorThresholdGradientComponent.cpp b/Gems/GradientSignal/Code/Source/Editor/EditorThresholdGradientComponent.cpp index 6e81800b9d..4411e14839 100644 --- a/Gems/GradientSignal/Code/Source/Editor/EditorThresholdGradientComponent.cpp +++ b/Gems/GradientSignal/Code/Source/Editor/EditorThresholdGradientComponent.cpp @@ -19,4 +19,4 @@ namespace GradientSignal { EditorGradientComponentBase::ReflectSubClass(context); } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/GradientSignalEditorModule.cpp b/Gems/GradientSignal/Code/Source/GradientSignalEditorModule.cpp index 2f8f5be24a..e591d50511 100644 --- a/Gems/GradientSignal/Code/Source/GradientSignalEditorModule.cpp +++ b/Gems/GradientSignal/Code/Source/GradientSignalEditorModule.cpp @@ -125,4 +125,4 @@ namespace GradientSignal } } -AZ_DECLARE_MODULE_CLASS(Gem_GradientSignalEditor, GradientSignal::GradientSignalEditorModule) \ No newline at end of file +AZ_DECLARE_MODULE_CLASS(Gem_GradientSignalEditor, GradientSignal::GradientSignalEditorModule) diff --git a/Gems/GradientSignal/Code/Source/GradientSignalEditorModule.h b/Gems/GradientSignal/Code/Source/GradientSignalEditorModule.h index db62a6ef09..6e47681596 100644 --- a/Gems/GradientSignal/Code/Source/GradientSignalEditorModule.h +++ b/Gems/GradientSignal/Code/Source/GradientSignalEditorModule.h @@ -46,4 +46,4 @@ namespace GradientSignal void Activate() override; void Deactivate() override; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/GradientSignalModule.h b/Gems/GradientSignal/Code/Source/GradientSignalModule.h index e6972ff932..b09b8598a9 100644 --- a/Gems/GradientSignal/Code/Source/GradientSignalModule.h +++ b/Gems/GradientSignal/Code/Source/GradientSignalModule.h @@ -28,4 +28,4 @@ namespace GradientSignal AZ::ComponentTypeList GetRequiredSystemComponents() const override; }; -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/PerlinImprovedNoise.cpp b/Gems/GradientSignal/Code/Source/PerlinImprovedNoise.cpp index 2f4e6f36cf..74fb1d50a0 100644 --- a/Gems/GradientSignal/Code/Source/PerlinImprovedNoise.cpp +++ b/Gems/GradientSignal/Code/Source/PerlinImprovedNoise.cpp @@ -150,4 +150,4 @@ namespace GradientSignal m_permutationTable[x + 256] = randtable[x]; } } -} \ No newline at end of file +} diff --git a/Gems/GradientSignal/Code/Source/Util.cpp b/Gems/GradientSignal/Code/Source/Util.cpp index 776b244807..16ee77c81f 100644 --- a/Gems/GradientSignal/Code/Source/Util.cpp +++ b/Gems/GradientSignal/Code/Source/Util.cpp @@ -79,4 +79,4 @@ namespace GradientSignal { return point - bounds.GetMin(); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Include/GraphCanvas/Components/Connections/ConnectionFilters/ConnectionFilterBus.h b/Gems/GraphCanvas/Code/Include/GraphCanvas/Components/Connections/ConnectionFilters/ConnectionFilterBus.h index b12fe64baf..70a8e43a97 100644 --- a/Gems/GraphCanvas/Code/Include/GraphCanvas/Components/Connections/ConnectionFilters/ConnectionFilterBus.h +++ b/Gems/GraphCanvas/Code/Include/GraphCanvas/Components/Connections/ConnectionFilters/ConnectionFilterBus.h @@ -61,4 +61,4 @@ namespace GraphCanvas using ConnectionFilterRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Include/GraphCanvas/Components/Connections/ConnectionFilters/ConnectionFilters.h b/Gems/GraphCanvas/Code/Include/GraphCanvas/Components/Connections/ConnectionFilters/ConnectionFilters.h index 42276f3a61..eef0df0b52 100644 --- a/Gems/GraphCanvas/Code/Include/GraphCanvas/Components/Connections/ConnectionFilters/ConnectionFilters.h +++ b/Gems/GraphCanvas/Code/Include/GraphCanvas/Components/Connections/ConnectionFilters/ConnectionFilters.h @@ -140,4 +140,4 @@ namespace GraphCanvas AZStd::unordered_set m_connectionTypes; ConnectionFilterType m_filterType; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Include/GraphCanvas/Components/Connections/ConnectionFilters/DataConnectionFilters.h b/Gems/GraphCanvas/Code/Include/GraphCanvas/Components/Connections/ConnectionFilters/DataConnectionFilters.h index 5bc4241771..2ac9bb575b 100644 --- a/Gems/GraphCanvas/Code/Include/GraphCanvas/Components/Connections/ConnectionFilters/DataConnectionFilters.h +++ b/Gems/GraphCanvas/Code/Include/GraphCanvas/Components/Connections/ConnectionFilters/DataConnectionFilters.h @@ -132,4 +132,4 @@ namespace GraphCanvas return acceptConnection; } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/BookmarkAnchor/BookmarkAnchorComponent.h b/Gems/GraphCanvas/Code/Source/Components/BookmarkAnchor/BookmarkAnchorComponent.h index e81762ad54..d443296cfc 100644 --- a/Gems/GraphCanvas/Code/Source/Components/BookmarkAnchor/BookmarkAnchorComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/BookmarkAnchor/BookmarkAnchorComponent.h @@ -95,4 +95,4 @@ namespace GraphCanvas AZ::EntityId m_sceneId; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/BookmarkAnchor/BookmarkAnchorLayerControllerComponent.h b/Gems/GraphCanvas/Code/Source/Components/BookmarkAnchor/BookmarkAnchorLayerControllerComponent.h index a1c81a6479..844d4e46ab 100644 --- a/Gems/GraphCanvas/Code/Source/Components/BookmarkAnchor/BookmarkAnchorLayerControllerComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/BookmarkAnchor/BookmarkAnchorLayerControllerComponent.h @@ -39,4 +39,4 @@ namespace GraphCanvas } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/BookmarkAnchor/BookmarkAnchorVisualComponent.h b/Gems/GraphCanvas/Code/Source/Components/BookmarkAnchor/BookmarkAnchorVisualComponent.h index a67d9c37d5..16ca354513 100644 --- a/Gems/GraphCanvas/Code/Source/Components/BookmarkAnchor/BookmarkAnchorVisualComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/BookmarkAnchor/BookmarkAnchorVisualComponent.h @@ -146,4 +146,4 @@ namespace GraphCanvas const BookmarkAnchorVisualComponent& operator=(const BookmarkAnchorVisualComponent&) = delete; AZStd::unique_ptr m_graphicsWidget; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/BookmarkManagerComponent.cpp b/Gems/GraphCanvas/Code/Source/Components/BookmarkManagerComponent.cpp index f4d4565a3c..92e576f774 100644 --- a/Gems/GraphCanvas/Code/Source/Components/BookmarkManagerComponent.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/BookmarkManagerComponent.cpp @@ -231,4 +231,4 @@ namespace GraphCanvas m_shortcuts[previousIndex].SetInvalid(); } } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/BookmarkManagerComponent.h b/Gems/GraphCanvas/Code/Source/Components/BookmarkManagerComponent.h index 7c6bcd0f6f..a0b1e05404 100644 --- a/Gems/GraphCanvas/Code/Source/Components/BookmarkManagerComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/BookmarkManagerComponent.h @@ -67,4 +67,4 @@ namespace GraphCanvas AZStd::fixed_vector m_shortcuts; AZStd::set m_bookmarks; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Connections/ConnectionLayerControllerComponent.cpp b/Gems/GraphCanvas/Code/Source/Components/Connections/ConnectionLayerControllerComponent.cpp index f7ecfc9168..26b9cd788f 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Connections/ConnectionLayerControllerComponent.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/Connections/ConnectionLayerControllerComponent.cpp @@ -124,4 +124,4 @@ namespace GraphCanvas OnOffsetsChanged(0, 0); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Connections/ConnectionLayerControllerComponent.h b/Gems/GraphCanvas/Code/Source/Components/Connections/ConnectionLayerControllerComponent.h index b68cfd0af0..fd75fdef97 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Connections/ConnectionLayerControllerComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Connections/ConnectionLayerControllerComponent.h @@ -53,4 +53,4 @@ namespace GraphCanvas LayerControllerRequests* m_sourceLayerController; LayerControllerRequests* m_targetLayerController; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionComponent.h b/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionComponent.h index 63660ccb06..b751f12f18 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionComponent.h @@ -40,4 +40,4 @@ namespace GraphCanvas const DataConnectionComponent& operator=(const DataConnectionComponent&) = delete; ConnectionMoveResult OnConnectionMoveComplete(const QPointF& scenePos, const QPoint& screenPos, AZ::EntityId groupTarget) override; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionGraphicsItem.cpp b/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionGraphicsItem.cpp index ddd83ed2ad..d5e9348e53 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionGraphicsItem.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionGraphicsItem.cpp @@ -248,4 +248,4 @@ namespace GraphCanvas } } } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionGraphicsItem.h b/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionGraphicsItem.h index 2e0c516f8c..cb1cd09b7c 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionGraphicsItem.h +++ b/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionGraphicsItem.h @@ -84,4 +84,4 @@ namespace GraphCanvas QColor m_sourceDataColor; QColor m_targetDataColor; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionVisualComponent.cpp b/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionVisualComponent.cpp index fb43495267..77a94e19c4 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionVisualComponent.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionVisualComponent.cpp @@ -38,4 +38,4 @@ namespace GraphCanvas { m_connectionGraphicsItem = AZStd::make_unique(GetEntityId()); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionVisualComponent.h b/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionVisualComponent.h index 7842d8fae0..f94fd415f8 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionVisualComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionVisualComponent.h @@ -32,4 +32,4 @@ namespace GraphCanvas private: DataConnectionVisualComponent(const DataConnectionVisualComponent &) = delete; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/GridComponent.cpp b/Gems/GraphCanvas/Code/Source/Components/GridComponent.cpp index 20053c5dfc..ad67ee5591 100644 --- a/Gems/GraphCanvas/Code/Source/Components/GridComponent.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/GridComponent.cpp @@ -159,4 +159,4 @@ namespace GraphCanvas { return m_scene; } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/BooleanNodePropertyDisplay.cpp b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/BooleanNodePropertyDisplay.cpp index afa5eafe4b..e5e594b61f 100644 --- a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/BooleanNodePropertyDisplay.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/BooleanNodePropertyDisplay.cpp @@ -83,4 +83,4 @@ namespace GraphCanvas { TryAndSelectNode(); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/BooleanNodePropertyDisplay.h b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/BooleanNodePropertyDisplay.h index c66c848a0f..71122a37a4 100644 --- a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/BooleanNodePropertyDisplay.h +++ b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/BooleanNodePropertyDisplay.h @@ -52,4 +52,4 @@ namespace GraphCanvas GraphCanvasCheckBox* m_checkBox; GraphCanvasLabel* m_disabledLabel; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/EntityIdNodePropertyDisplay.h b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/EntityIdNodePropertyDisplay.h index 86046dd8c7..69d585962f 100644 --- a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/EntityIdNodePropertyDisplay.h +++ b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/EntityIdNodePropertyDisplay.h @@ -74,4 +74,4 @@ namespace GraphCanvas QGraphicsProxyWidget* m_proxyWidget; GraphCanvasLabel* m_displayLabel; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/NumericNodePropertyDisplay.h b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/NumericNodePropertyDisplay.h index 0c364c049d..d6eda39e4f 100644 --- a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/NumericNodePropertyDisplay.h +++ b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/NumericNodePropertyDisplay.h @@ -103,4 +103,4 @@ namespace GraphCanvas Internal::FocusableDoubleSpinBox* m_spinBox; QGraphicsProxyWidget* m_proxyWidget; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/ReadOnlyNodePropertyDisplay.cpp b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/ReadOnlyNodePropertyDisplay.cpp index 770b408bea..25464f5383 100644 --- a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/ReadOnlyNodePropertyDisplay.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/ReadOnlyNodePropertyDisplay.cpp @@ -72,4 +72,4 @@ namespace GraphCanvas UpdateStyleForDragDrop(dragState, styleHelper); m_displayLabel->update(); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/VariableReferenceNodePropertyDisplay.cpp b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/VariableReferenceNodePropertyDisplay.cpp index fc2a108b30..e783a54fca 100644 --- a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/VariableReferenceNodePropertyDisplay.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/VariableReferenceNodePropertyDisplay.cpp @@ -422,4 +422,4 @@ namespace GraphCanvas } #include -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/VariableReferenceNodePropertyDisplay.h b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/VariableReferenceNodePropertyDisplay.h index 9b95f1a6ea..544b4cc813 100644 --- a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/VariableReferenceNodePropertyDisplay.h +++ b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/VariableReferenceNodePropertyDisplay.h @@ -160,4 +160,4 @@ namespace GraphCanvas QGraphicsProxyWidget* m_proxyWidget; VariableSelectionWidget* m_variableSelectionWidget; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/VectorNodePropertyDisplay.h b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/VectorNodePropertyDisplay.h index a040652604..5d88ce94fc 100644 --- a/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/VectorNodePropertyDisplay.h +++ b/Gems/GraphCanvas/Code/Source/Components/NodePropertyDisplays/VectorNodePropertyDisplay.h @@ -123,4 +123,4 @@ namespace GraphCanvas bool m_releaseLayout; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentLayerControllerComponent.cpp b/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentLayerControllerComponent.cpp index 27633aaef3..8e3dc4ac63 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentLayerControllerComponent.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentLayerControllerComponent.cpp @@ -11,4 +11,4 @@ */ #include "precompiled.h" -#include \ No newline at end of file +#include diff --git a/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentNodeFrameComponent.h b/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentNodeFrameComponent.h index 009476e039..848a457e89 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentNodeFrameComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentNodeFrameComponent.h @@ -102,4 +102,4 @@ namespace GraphCanvas void mouseDoubleClickEvent(QGraphicsSceneMouseEvent* mouseEvent) override; //// }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentNodeLayoutComponent.h b/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentNodeLayoutComponent.h index 7d2b6cf8c7..898c7ad2c1 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentNodeLayoutComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentNodeLayoutComponent.h @@ -79,4 +79,4 @@ namespace GraphCanvas QGraphicsLinearLayout* m_comment; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentTextGraphicsWidget.h b/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentTextGraphicsWidget.h index 7fd04c76e0..2dd5fc26a8 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentTextGraphicsWidget.h +++ b/Gems/GraphCanvas/Code/Source/Components/Nodes/Comment/CommentTextGraphicsWidget.h @@ -194,4 +194,4 @@ namespace GraphCanvas AZ::EntityId m_entityId; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeFrameComponent.h b/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeFrameComponent.h index f32b4af510..f2430cfb83 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeFrameComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeFrameComponent.h @@ -106,4 +106,4 @@ namespace GraphCanvas void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override; //// }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeLayoutComponent.cpp b/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeLayoutComponent.cpp index 2924887221..7a8de415a4 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeLayoutComponent.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeLayoutComponent.cpp @@ -142,4 +142,4 @@ namespace GraphCanvas GetLayout()->invalidate(); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeLayoutComponent.h b/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeLayoutComponent.h index 68d035fdb9..8008e531be 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeLayoutComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeLayoutComponent.h @@ -74,4 +74,4 @@ namespace GraphCanvas QGraphicsLinearLayout* m_title; QGraphicsLinearLayout* m_slots; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeTitleComponent.h b/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeTitleComponent.h index 7bdfea188e..65d1842694 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeTitleComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralNodeTitleComponent.h @@ -183,4 +183,4 @@ namespace GraphCanvas Styling::StyleHelper m_styleHelper; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralSlotLayoutComponent.h b/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralSlotLayoutComponent.h index 77cdd1ff3b..d7e604fd90 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralSlotLayoutComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Nodes/General/GeneralSlotLayoutComponent.h @@ -213,4 +213,4 @@ namespace GraphCanvas bool m_addedToScene; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Nodes/Group/NodeGroupLayoutComponent.h b/Gems/GraphCanvas/Code/Source/Components/Nodes/Group/NodeGroupLayoutComponent.h index daea8bd7a0..49e44b282d 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Nodes/Group/NodeGroupLayoutComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Nodes/Group/NodeGroupLayoutComponent.h @@ -80,4 +80,4 @@ namespace GraphCanvas QGraphicsLinearLayout* m_comment; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Nodes/NodeLayoutComponent.h b/Gems/GraphCanvas/Code/Source/Components/Nodes/NodeLayoutComponent.h index 798ad8ebc8..19007ad9a3 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Nodes/NodeLayoutComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Nodes/NodeLayoutComponent.h @@ -110,4 +110,4 @@ namespace GraphCanvas QGraphicsLayout* m_layout; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Nodes/Wrapper/WrapperNodeLayoutComponent.h b/Gems/GraphCanvas/Code/Source/Components/Nodes/Wrapper/WrapperNodeLayoutComponent.h index 2c59d15fa9..9096731447 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Nodes/Wrapper/WrapperNodeLayoutComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Nodes/Wrapper/WrapperNodeLayoutComponent.h @@ -222,4 +222,4 @@ namespace GraphCanvas WrappedNodeLayout* m_wrappedNodeLayout; WrappedNodeActionGraphicsWidget* m_wrapperNodeActionWidget; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/PersistentIdComponent.h b/Gems/GraphCanvas/Code/Source/Components/PersistentIdComponent.h index 6f6f4965ee..c43e222e76 100644 --- a/Gems/GraphCanvas/Code/Source/Components/PersistentIdComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/PersistentIdComponent.h @@ -63,4 +63,4 @@ namespace GraphCanvas PersistentGraphMemberId m_previousId; PersistentIdComponentSaveData m_saveData; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/Data/DataSlotConnectionPin.cpp b/Gems/GraphCanvas/Code/Source/Components/Slots/Data/DataSlotConnectionPin.cpp index 72e7c567d6..ca32099b12 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/Data/DataSlotConnectionPin.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/Data/DataSlotConnectionPin.cpp @@ -196,4 +196,4 @@ namespace GraphCanvas painter->restore(); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/Data/DataSlotConnectionPin.h b/Gems/GraphCanvas/Code/Source/Components/Slots/Data/DataSlotConnectionPin.h index fddbcb4293..2527c6fd2a 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/Data/DataSlotConnectionPin.h +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/Data/DataSlotConnectionPin.h @@ -36,4 +36,4 @@ namespace GraphCanvas const Styling::StyleHelper* m_colorPalette; AZStd::vector m_containerColorPalettes; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/Default/DefaultSlotLayoutComponent.cpp b/Gems/GraphCanvas/Code/Source/Components/Slots/Default/DefaultSlotLayoutComponent.cpp index 195cf03fb9..ea9b95b775 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/Default/DefaultSlotLayoutComponent.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/Default/DefaultSlotLayoutComponent.cpp @@ -164,4 +164,4 @@ namespace GraphCanvas m_defaultSlotLayout->Deactivate(); SlotLayoutComponent::Deactivate(); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/Default/DefaultSlotLayoutComponent.h b/Gems/GraphCanvas/Code/Source/Components/Slots/Default/DefaultSlotLayoutComponent.h index 035f8178b8..beee1b71b2 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/Default/DefaultSlotLayoutComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/Default/DefaultSlotLayoutComponent.h @@ -82,4 +82,4 @@ namespace GraphCanvas private: DefaultSlotLayout* m_defaultSlotLayout; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotComponent.cpp b/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotComponent.cpp index c49ee88f60..448235b02a 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotComponent.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotComponent.cpp @@ -108,4 +108,4 @@ namespace GraphCanvas return ConnectionComponent::CreateGeneralConnection(sourceEndpoint, targetEndpoint, createModelConnection, k_connectionSubStyle); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotComponent.h b/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotComponent.h index 9438a26191..e9195d6a53 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotComponent.h @@ -38,4 +38,4 @@ namespace GraphCanvas ExecutionSlotComponent& operator=(const ExecutionSlotComponent&) = delete; AZ::Entity* ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection) override; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotConnectionPin.cpp b/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotConnectionPin.cpp index f79aea898a..239ab7bcd5 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotConnectionPin.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotConnectionPin.cpp @@ -60,4 +60,4 @@ namespace GraphCanvas drawRect.center() + QPointF(-halfLength, halfLength) })); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotConnectionPin.h b/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotConnectionPin.h index 8c7f54bae8..0d26614002 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotConnectionPin.h +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotConnectionPin.h @@ -33,4 +33,4 @@ namespace GraphCanvas Styling::StyleHelper m_connectedStyle; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/Extender/ExtenderSlotConnectionPin.h b/Gems/GraphCanvas/Code/Source/Components/Slots/Extender/ExtenderSlotConnectionPin.h index 72039bf955..81efdc9018 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/Extender/ExtenderSlotConnectionPin.h +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/Extender/ExtenderSlotConnectionPin.h @@ -33,4 +33,4 @@ namespace GraphCanvas void OnSlotClicked() override; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/Extender/ExtenderSlotLayoutComponent.h b/Gems/GraphCanvas/Code/Source/Components/Slots/Extender/ExtenderSlotLayoutComponent.h index 7fec564a28..0f1cfbc1b8 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/Extender/ExtenderSlotLayoutComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/Extender/ExtenderSlotLayoutComponent.h @@ -94,4 +94,4 @@ namespace GraphCanvas ExtenderSlotLayout* m_layout; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/Property/PropertySlotLayoutComponent.h b/Gems/GraphCanvas/Code/Source/Components/Slots/Property/PropertySlotLayoutComponent.h index 9ab1caf275..ca7347c815 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/Property/PropertySlotLayoutComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/Property/PropertySlotLayoutComponent.h @@ -98,4 +98,4 @@ namespace GraphCanvas private: PropertySlotLayout* m_layout; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/SlotConnectionFilterComponent.cpp b/Gems/GraphCanvas/Code/Source/Components/Slots/SlotConnectionFilterComponent.cpp index a604e66c8b..29e6a6894b 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/SlotConnectionFilterComponent.cpp +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/SlotConnectionFilterComponent.cpp @@ -125,4 +125,4 @@ namespace GraphCanvas } ); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/Slots/SlotConnectionFilterComponent.h b/Gems/GraphCanvas/Code/Source/Components/Slots/SlotConnectionFilterComponent.h index c7e8d8e2f0..bfdf74571e 100644 --- a/Gems/GraphCanvas/Code/Source/Components/Slots/SlotConnectionFilterComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/Slots/SlotConnectionFilterComponent.h @@ -59,4 +59,4 @@ namespace GraphCanvas AZStd::vector< ConnectionFilter* > m_filters; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Components/StylingComponent.h b/Gems/GraphCanvas/Code/Source/Components/StylingComponent.h index d9d568f1e3..2d39cc8b31 100644 --- a/Gems/GraphCanvas/Code/Source/Components/StylingComponent.h +++ b/Gems/GraphCanvas/Code/Source/Components/StylingComponent.h @@ -133,4 +133,4 @@ namespace GraphCanvas bool m_hovered = false; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/GraphCanvas.h b/Gems/GraphCanvas/Code/Source/GraphCanvas.h index a86f038bd3..51ba5f7ff5 100644 --- a/Gems/GraphCanvas/Code/Source/GraphCanvas.h +++ b/Gems/GraphCanvas/Code/Source/GraphCanvas.h @@ -95,4 +95,4 @@ namespace GraphCanvas TranslationDatabase m_translationDatabase; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/GraphCanvasModule.h b/Gems/GraphCanvas/Code/Source/GraphCanvasModule.h index b6f6b5d3b1..1166eceb0c 100644 --- a/Gems/GraphCanvas/Code/Source/GraphCanvasModule.h +++ b/Gems/GraphCanvas/Code/Source/GraphCanvasModule.h @@ -31,4 +31,4 @@ namespace GraphCanvas AZ::ComponentTypeList GetRequiredSystemComponents() const override; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/Source/Widgets/GraphCanvasCheckBox.h b/Gems/GraphCanvas/Code/Source/Widgets/GraphCanvasCheckBox.h index 6b8b11acba..970274c70f 100644 --- a/Gems/GraphCanvas/Code/Source/Widgets/GraphCanvasCheckBox.h +++ b/Gems/GraphCanvas/Code/Source/Widgets/GraphCanvasCheckBox.h @@ -75,4 +75,4 @@ namespace GraphCanvas }; using GraphCanvasCheckBoxNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Bookmarks/BookmarkBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Bookmarks/BookmarkBus.h index 9519cf92a5..258e2c02c4 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Bookmarks/BookmarkBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Bookmarks/BookmarkBus.h @@ -252,4 +252,4 @@ namespace GraphCanvas BookmarkAnchorComponentSaveDataCallback* m_callback; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/ColorPaletteManager/ColorPaletteManagerComponent.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/ColorPaletteManager/ColorPaletteManagerComponent.h index a3c4495324..283334560c 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/ColorPaletteManager/ColorPaletteManagerComponent.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/ColorPaletteManager/ColorPaletteManagerComponent.h @@ -54,4 +54,4 @@ namespace GraphCanvas //// }; } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/GridBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/GridBus.h index 8155b1356a..09bdfd583e 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/GridBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/GridBus.h @@ -73,4 +73,4 @@ namespace GraphCanvas using GridNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/MimeDataHandlerBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/MimeDataHandlerBus.h index 7fa7a42a90..4fd2509b6b 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/MimeDataHandlerBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/MimeDataHandlerBus.h @@ -81,4 +81,4 @@ namespace GraphCanvas using SceneMimeDelegateHandlerRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/AssetIdDataInterface.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/AssetIdDataInterface.h index 2bafa51524..09e7ced521 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/AssetIdDataInterface.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/AssetIdDataInterface.h @@ -28,4 +28,4 @@ namespace GraphCanvas virtual AZStd::string GetStringFilter() const = 0; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/BooleanDataInterface.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/BooleanDataInterface.h index bcb2a508d6..6e945be305 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/BooleanDataInterface.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/BooleanDataInterface.h @@ -22,4 +22,4 @@ namespace GraphCanvas virtual bool GetBool() const = 0; virtual void SetBool(bool value) = 0; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/DoubleDataInterface.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/DoubleDataInterface.h index 0f286e022f..8d614905ff 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/DoubleDataInterface.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/DoubleDataInterface.h @@ -38,4 +38,4 @@ namespace GraphCanvas SetDouble(value); } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/EntityIdDataInterface.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/EntityIdDataInterface.h index dc6a1dc98a..f79f8aa8b2 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/EntityIdDataInterface.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/EntityIdDataInterface.h @@ -93,4 +93,4 @@ namespace GraphCanvas } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/NumericDataInterface.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/NumericDataInterface.h index 57f477a363..f752dee4d7 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/NumericDataInterface.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/NumericDataInterface.h @@ -51,4 +51,4 @@ namespace GraphCanvas return ""; } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/ReadOnlyDataInterface.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/ReadOnlyDataInterface.h index e2d8a2dad6..150cd5319f 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/ReadOnlyDataInterface.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/ReadOnlyDataInterface.h @@ -23,4 +23,4 @@ namespace GraphCanvas public: virtual AZStd::string GetString() const = 0; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/StringDataInterface.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/StringDataInterface.h index 1cf9b93cb0..0371e7507d 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/StringDataInterface.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/StringDataInterface.h @@ -24,4 +24,4 @@ namespace GraphCanvas virtual bool ResizeToContents() const { return true; } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/VariableDataInterface.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/VariableDataInterface.h index 76376f281d..658fb09eb1 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/VariableDataInterface.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/NodePropertyDisplay/VariableDataInterface.h @@ -28,4 +28,4 @@ namespace GraphCanvas // Returns the type of variable that should be assigned to this value. virtual AZ::Uuid GetVariableDataType() const = 0; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/NodeLayoutBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/NodeLayoutBus.h index 682667629c..d0ca3dc547 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/NodeLayoutBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/NodeLayoutBus.h @@ -51,4 +51,4 @@ namespace GraphCanvas }; using NodeSlotsRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/NodeTitleBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/NodeTitleBus.h index 65cba06769..7534aa1392 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/NodeTitleBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/NodeTitleBus.h @@ -104,4 +104,4 @@ namespace GraphCanvas AZStd::string m_paletteOverride; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/Variable/VariableNodeBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/Variable/VariableNodeBus.h index 16a203ef57..ac3f7198fb 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/Variable/VariableNodeBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/Variable/VariableNodeBus.h @@ -56,4 +56,4 @@ namespace GraphCanvas using VariableRequestBus = AZ::EBus; } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/Wrapper/WrapperNodeBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/Wrapper/WrapperNodeBus.h index 7b2becdce4..e857fef86a 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/Wrapper/WrapperNodeBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Nodes/Wrapper/WrapperNodeBus.h @@ -127,4 +127,4 @@ namespace GraphCanvas }; using ForcedWrappedNodeRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/PersistentIdBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/PersistentIdBus.h index fc7bed3eb5..702adbe321 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/PersistentIdBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/PersistentIdBus.h @@ -87,4 +87,4 @@ namespace GraphCanvas SignalDirty(); } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Slots/Extender/ExtenderSlotBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Slots/Extender/ExtenderSlotBus.h index 650052a45d..35157bd965 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Slots/Extender/ExtenderSlotBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/Slots/Extender/ExtenderSlotBus.h @@ -54,4 +54,4 @@ namespace GraphCanvas }; using ExtenderSlotNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/ToastBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/ToastBus.h index 6986e96c1b..2ee2d2b653 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/ToastBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Components/ToastBus.h @@ -30,4 +30,4 @@ namespace GraphCanvas }; using ToastNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Editor/EditorDockWidgetBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Editor/EditorDockWidgetBus.h index 05fa192616..8ec181383b 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Editor/EditorDockWidgetBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Editor/EditorDockWidgetBus.h @@ -58,4 +58,4 @@ namespace GraphCanvas }; using ActiveEditorDockWidgetRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/GraphicsEffect.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/GraphicsEffect.h index 7333d69da2..406d693ca6 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/GraphicsEffect.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/GraphicsEffect.h @@ -82,4 +82,4 @@ namespace GraphCanvas } //// }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/GraphicsEffectBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/GraphicsEffectBus.h index 2a145d1a95..9152eb995f 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/GraphicsEffectBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/GraphicsEffectBus.h @@ -32,4 +32,4 @@ namespace GraphCanvas }; using GraphicsEffectRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/ParticleGraphicsItem.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/ParticleGraphicsItem.h index c48e15c209..0694328338 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/ParticleGraphicsItem.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/ParticleGraphicsItem.h @@ -103,4 +103,4 @@ namespace GraphCanvas QRectF m_boundingRect; QPainterPath m_clipPath; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/PulseBus.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/PulseBus.h index 9ba75254bc..2793bd7ef5 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/PulseBus.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/GraphicsItems/PulseBus.h @@ -40,4 +40,4 @@ namespace GraphCanvas }; using PulseNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/PseudoElement.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/PseudoElement.cpp index aaa6a6bee0..9d9340541c 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/PseudoElement.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/PseudoElement.cpp @@ -123,4 +123,4 @@ namespace GraphCanvas } } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/Style.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/Style.h index 9722ec9b5f..782f7b2b4c 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/Style.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Styling/Style.h @@ -113,4 +113,4 @@ namespace GraphCanvas }; } // namespace Styling -} // namespace GraphCanvas \ No newline at end of file +} // namespace GraphCanvas diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/ComponentSaveDataInterface.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/ComponentSaveDataInterface.h index d065893f97..361300b376 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/ComponentSaveDataInterface.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/ComponentSaveDataInterface.h @@ -64,4 +64,4 @@ namespace GraphCanvas } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/ConstructPresets.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/ConstructPresets.h index 83ba45ca40..b53f15ccaf 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/ConstructPresets.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/ConstructPresets.h @@ -241,4 +241,4 @@ namespace GraphCanvas EditorId m_editorId; AZStd::unordered_map< ConstructType, AZStd::shared_ptr > m_presetMapping; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/GraphCanvasGraphData.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/GraphCanvasGraphData.cpp index 7c067968e2..7ee7627c6b 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/GraphCanvasGraphData.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/GraphCanvasGraphData.cpp @@ -53,4 +53,4 @@ namespace GraphCanvas } } } -} // namespace GraphCanvas \ No newline at end of file +} // namespace GraphCanvas diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/GraphCanvasGraphData.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/GraphCanvasGraphData.h index 5f476253be..d56cf200a3 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/GraphCanvasGraphData.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/GraphCanvasGraphData.h @@ -40,4 +40,4 @@ namespace GraphCanvas AZStd::unordered_multimap m_endpointMap; ///< Endpoint map built at edit time based on active connections }; -} // namespace GraphCanvas \ No newline at end of file +} // namespace GraphCanvas diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/TranslationTypes.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/TranslationTypes.h index adee444a36..b194f4ecde 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/TranslationTypes.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Types/TranslationTypes.h @@ -117,4 +117,4 @@ namespace GraphCanvas bool m_dirtyText; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/ConversionUtils.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/ConversionUtils.h index 616d4adc98..ae1a910807 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/ConversionUtils.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/ConversionUtils.h @@ -39,4 +39,4 @@ namespace GraphCanvas return AZ::Vector2(aznumeric_cast(point.x()), aznumeric_cast(point.y())); } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/QtDrawingUtils.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/QtDrawingUtils.h index b407887a43..771942571b 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/QtDrawingUtils.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/QtDrawingUtils.h @@ -37,4 +37,4 @@ namespace GraphCanvas static void PatternFillArea(QPainter& painter, const QRectF& area, const QPixmap& pixmap, const PatternFillConfiguration& patternFillConfiguration); static void PatternFillArea(QPainter& painter, const QRectF& area, const PatternedFillGenerator& patternedFillGenerator); }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/QtMimeUtils.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/QtMimeUtils.h index e7d5247060..563d20e19e 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/QtMimeUtils.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/QtMimeUtils.h @@ -58,4 +58,4 @@ namespace GraphCanvas return Type{}; } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/StateControllers/PrioritizedStateController.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/StateControllers/PrioritizedStateController.h index fbc45a3a1d..6e31843cd4 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/StateControllers/PrioritizedStateController.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/StateControllers/PrioritizedStateController.h @@ -100,4 +100,4 @@ namespace GraphCanvas AZStd::multiset m_valueSet; AZStd::unordered_map*, T> m_valueMapping; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/StateControllers/StackStateController.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/StateControllers/StackStateController.h index 2828f5a4e4..9ee18fd08e 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/StateControllers/StackStateController.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/StateControllers/StackStateController.h @@ -92,4 +92,4 @@ namespace GraphCanvas AZStd::vector< AZStd::pair< StateSetter*, T> > m_states; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/StateControllers/StateController.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/StateControllers/StateController.h index 8950472508..1cdfdc1379 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/StateControllers/StateController.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Utils/StateControllers/StateController.h @@ -250,4 +250,4 @@ namespace GraphCanvas bool m_hasPushedState; AZStd::unordered_set< StateController* > m_stateControllers; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/ComboBox/ComboBoxItemModelInterface.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/ComboBox/ComboBoxItemModelInterface.h index d12490bf6e..3fd5149622 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/ComboBox/ComboBoxItemModelInterface.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/ComboBox/ComboBoxItemModelInterface.h @@ -51,4 +51,4 @@ namespace GraphCanvas virtual int GetCompleterColumn() const = 0; //// }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/ConstructPresetDialog/ConstructPresetDialog.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/ConstructPresetDialog/ConstructPresetDialog.h index 0f64ceed96..8a803b0ef3 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/ConstructPresetDialog/ConstructPresetDialog.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/ConstructPresetDialog/ConstructPresetDialog.h @@ -153,4 +153,4 @@ namespace GraphCanvas ConstructPresetsTableModel* m_presetsModel; EditorId m_editorId; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/AlignmentMenuActions/AlignmentContextMenuAction.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/AlignmentMenuActions/AlignmentContextMenuAction.h index a53c4c6b8e..d03a356d47 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/AlignmentMenuActions/AlignmentContextMenuAction.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/AlignmentMenuActions/AlignmentContextMenuAction.h @@ -54,4 +54,4 @@ namespace GraphCanvas return GetAlignmentContextMenuActionGroupId(); } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/AlignmentMenuActions/AlignmentContextMenuActions.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/AlignmentMenuActions/AlignmentContextMenuActions.h index 95ff2945b4..940a71104e 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/AlignmentMenuActions/AlignmentContextMenuActions.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/AlignmentMenuActions/AlignmentContextMenuActions.h @@ -42,4 +42,4 @@ namespace GraphCanvas GraphUtils::VerticalAlignment m_verAlign; GraphUtils::HorizontalAlignment m_horAlign; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/CommentMenuActions/CommentContextMenuAction.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/CommentMenuActions/CommentContextMenuAction.h index d9d7cd3cd3..4d826f9e70 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/CommentMenuActions/CommentContextMenuAction.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/CommentMenuActions/CommentContextMenuAction.h @@ -48,4 +48,4 @@ namespace GraphCanvas return GetCommentContextMenuActionGroupId(); } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/BookmarkConstructMenuActions.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/BookmarkConstructMenuActions.cpp index 54c0035197..830b52e3d3 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/BookmarkConstructMenuActions.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/BookmarkConstructMenuActions.cpp @@ -49,4 +49,4 @@ namespace GraphCanvas return SceneReaction::Nothing; } } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/BookmarkConstructMenuActions.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/BookmarkConstructMenuActions.h index 838cb08430..b883a214af 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/BookmarkConstructMenuActions.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/BookmarkConstructMenuActions.h @@ -26,4 +26,4 @@ namespace GraphCanvas SceneReaction TriggerAction(const AZ::Vector2& scenePos) override; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/CommentConstructMenuActions.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/CommentConstructMenuActions.h index cd42d273a7..b69e905954 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/CommentConstructMenuActions.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/CommentConstructMenuActions.h @@ -26,4 +26,4 @@ namespace GraphCanvas SceneReaction TriggerAction(const AZ::Vector2& scenePos) override; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/ConstructContextMenuAction.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/ConstructContextMenuAction.h index 0d011e4f7e..05be40bbd0 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/ConstructContextMenuAction.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ConstructMenuActions/ConstructContextMenuAction.h @@ -36,4 +36,4 @@ namespace GraphCanvas return GetConstructContextMenuActionGroupId(); } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.cpp index 9a1b544627..653121fabf 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.cpp @@ -73,4 +73,4 @@ namespace GraphCanvas } #include -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.h index cec138e112..bceda2e3df 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.h @@ -97,4 +97,4 @@ namespace GraphCanvas bool m_recursionFix = false; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/DisableMenuActions/DisableActionsMenuGroup.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/DisableMenuActions/DisableActionsMenuGroup.h index 9fa1cedd71..16c9a8cc90 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/DisableMenuActions/DisableActionsMenuGroup.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/DisableMenuActions/DisableActionsMenuGroup.h @@ -37,4 +37,4 @@ namespace GraphCanvas ContextMenuAction* m_setSelectionEnableState; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/DisableMenuActions/DisableMenuAction.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/DisableMenuActions/DisableMenuAction.h index 538c55c428..3f518cecd1 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/DisableMenuActions/DisableMenuAction.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/DisableMenuActions/DisableMenuAction.h @@ -36,4 +36,4 @@ namespace GraphCanvas return GetDisableContextMenuActionGroupId(); } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/DisableMenuActions/DisableMenuActions.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/DisableMenuActions/DisableMenuActions.h index 68d5629d8e..5e21f6eeac 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/DisableMenuActions/DisableMenuActions.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/DisableMenuActions/DisableMenuActions.h @@ -32,4 +32,4 @@ namespace GraphCanvas bool m_enableState; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditActionsMenuGroup.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditActionsMenuGroup.cpp index dc72cef548..909e8b51a8 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditActionsMenuGroup.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditActionsMenuGroup.cpp @@ -77,4 +77,4 @@ namespace GraphCanvas { m_duplicateAction->setEnabled(enabled); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditActionsMenuGroup.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditActionsMenuGroup.h index 58c15e8f1b..db25a76fe3 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditActionsMenuGroup.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditActionsMenuGroup.h @@ -40,4 +40,4 @@ namespace GraphCanvas ContextMenuAction* m_deleteAction; ContextMenuAction* m_duplicateAction; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditContextMenuAction.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditContextMenuAction.h index 760ed35bb5..82757b3f7d 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditContextMenuAction.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditContextMenuAction.h @@ -48,4 +48,4 @@ namespace GraphCanvas return GetEditContextMenuActionGroupId(); } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditContextMenuActions.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditContextMenuActions.h index 4a857bfeeb..ea655fa230 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditContextMenuActions.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/EditMenuActions/EditContextMenuActions.h @@ -79,4 +79,4 @@ namespace GraphCanvas SceneReaction TriggerAction(const AZ::Vector2& scenePos) override; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeGroupMenuActions/NodeGroupContextMenuAction.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeGroupMenuActions/NodeGroupContextMenuAction.h index cf71065c5d..b0d7d94fcb 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeGroupMenuActions/NodeGroupContextMenuAction.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeGroupMenuActions/NodeGroupContextMenuAction.h @@ -48,4 +48,4 @@ namespace GraphCanvas return GetNodeGroupContextMenuActionGroupId(); } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeGroupMenuActions/NodeGroupContextMenuActions.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeGroupMenuActions/NodeGroupContextMenuActions.h index d9e9479707..3291121ce1 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeGroupMenuActions/NodeGroupContextMenuActions.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeGroupMenuActions/NodeGroupContextMenuActions.h @@ -94,4 +94,4 @@ namespace GraphCanvas void RefreshAction() override; SceneReaction TriggerAction(const AZ::Vector2& scenePos) override; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeMenuActions/NodeContextMenuAction.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeMenuActions/NodeContextMenuAction.h index 375bd7fab8..da8f88ac2d 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeMenuActions/NodeContextMenuAction.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeMenuActions/NodeContextMenuAction.h @@ -38,4 +38,4 @@ namespace GraphCanvas return GetNodeContextMenuActionGroupId(); } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeMenuActions/NodeContextMenuActions.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeMenuActions/NodeContextMenuActions.h index 3d1de9c798..fe61fbca11 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeMenuActions/NodeContextMenuActions.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeMenuActions/NodeContextMenuActions.h @@ -34,4 +34,4 @@ namespace GraphCanvas bool m_hideSlots = true; AZ::EntityId m_targetId; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneActionsMenuGroup.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneActionsMenuGroup.cpp index f556b6171e..29b6bcacb3 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneActionsMenuGroup.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneActionsMenuGroup.cpp @@ -37,4 +37,4 @@ namespace GraphCanvas { m_removeUnusedNodesAction->setEnabled(enabled); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneActionsMenuGroup.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneActionsMenuGroup.h index 46c83ee85b..57cd5310f4 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneActionsMenuGroup.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneActionsMenuGroup.h @@ -31,4 +31,4 @@ namespace GraphCanvas ContextMenuAction* m_removeUnusedNodesAction; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuAction.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuAction.h index a965d9823d..871fb5cd0c 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuAction.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuAction.h @@ -36,4 +36,4 @@ namespace GraphCanvas return GetSceneContextMenuActionGroupId(); } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuActions.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuActions.h index fe223d2e66..21da31e309 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuActions.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuActions.h @@ -46,4 +46,4 @@ namespace GraphCanvas SceneReaction TriggerAction(const AZ::Vector2& scenePos) override; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SlotMenuActions/SlotContextMenuAction.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SlotMenuActions/SlotContextMenuAction.h index 6de3ecef23..359e407c81 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SlotMenuActions/SlotContextMenuAction.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SlotMenuActions/SlotContextMenuAction.h @@ -36,4 +36,4 @@ namespace GraphCanvas return GetSlotContextMenuActionGroupId(); } }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SlotMenuActions/SlotContextMenuActions.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SlotMenuActions/SlotContextMenuActions.h index e9c487c3af..04a71988af 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SlotMenuActions/SlotContextMenuActions.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SlotMenuActions/SlotContextMenuActions.h @@ -100,4 +100,4 @@ namespace GraphCanvas GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const AZ::Vector2& scenePos) override; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/BookmarkContextMenu.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/BookmarkContextMenu.cpp index 24a941bccb..856c9b3a78 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/BookmarkContextMenu.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/BookmarkContextMenu.cpp @@ -30,4 +30,4 @@ namespace GraphCanvas m_editActionMenuGroup.SetPasteEnabled(false); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/BookmarkContextMenu.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/BookmarkContextMenu.h index e77a42c514..7715ad93be 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/BookmarkContextMenu.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/BookmarkContextMenu.h @@ -30,4 +30,4 @@ namespace GraphCanvas EditActionsMenuGroup m_editActionMenuGroup; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/CollapsedNodeGroupContextMenu.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/CollapsedNodeGroupContextMenu.cpp index 1fe77905e9..ce51d3812a 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/CollapsedNodeGroupContextMenu.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/CollapsedNodeGroupContextMenu.cpp @@ -34,4 +34,4 @@ namespace GraphCanvas m_nodeGroupActionGroup.RefreshPresets(); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/CollapsedNodeGroupContextMenu.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/CollapsedNodeGroupContextMenu.h index 17a11ab576..4584ab9d6e 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/CollapsedNodeGroupContextMenu.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/CollapsedNodeGroupContextMenu.h @@ -36,4 +36,4 @@ namespace GraphCanvas NodeGroupActionsMenuGroup m_nodeGroupActionGroup; AlignmentActionsMenuGroup m_alignmentActionGroup; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/ConnectionContextMenu.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/ConnectionContextMenu.cpp index 1f5aa81ca9..7871c5f8d4 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/ConnectionContextMenu.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/ConnectionContextMenu.cpp @@ -34,4 +34,4 @@ namespace GraphCanvas m_editActionsGroup.SetCopyEnabled(false); m_editActionsGroup.SetPasteEnabled(false); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/ConnectionContextMenu.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/ConnectionContextMenu.h index b34577b358..ac5a5dff3b 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/ConnectionContextMenu.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/ConnectionContextMenu.h @@ -34,4 +34,4 @@ namespace GraphCanvas EditActionsMenuGroup m_editActionsGroup; AlignmentActionsMenuGroup m_alignmentActionsGroup; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/NodeContextMenu.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/NodeContextMenu.cpp index 7c38cf7fd6..4aa015468a 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/NodeContextMenu.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/NodeContextMenu.cpp @@ -46,4 +46,4 @@ namespace GraphCanvas m_nodeGroupActionGroup.RefreshPresets(); m_disableActionGroup.RefreshActions(graphId); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/NodeContextMenu.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/NodeContextMenu.h index cf40db01a3..4ce8069a66 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/NodeContextMenu.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/NodeContextMenu.h @@ -36,4 +36,4 @@ namespace GraphCanvas DisableActionsMenuGroup m_disableActionGroup; AlignmentActionsMenuGroup m_alignmentActionGroup; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/SlotContextMenu.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/SlotContextMenu.cpp index ea79491e38..50f9afcfe2 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/SlotContextMenu.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/SlotContextMenu.cpp @@ -40,4 +40,4 @@ namespace GraphCanvas AddMenuAction(aznew PromoteToVariableAction(this)); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/SlotContextMenu.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/SlotContextMenu.h index 2a2cd5dc39..b22856114b 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/SlotContextMenu.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/ContextMenus/SlotContextMenu.h @@ -24,4 +24,4 @@ namespace GraphCanvas SlotContextMenu(EditorId editorId, QWidget* parent = nullptr); ~SlotContextMenu() override = default; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/EditorContextMenu.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/EditorContextMenu.cpp index 8b829bd974..737cffa113 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/EditorContextMenu.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/EditorContextMenu/EditorContextMenu.cpp @@ -313,4 +313,4 @@ namespace GraphCanvas } #include -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasEditor/GraphCanvasEditorDockWidget.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasEditor/GraphCanvasEditorDockWidget.cpp index ba22f2dc78..aaf370ad75 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasEditor/GraphCanvasEditorDockWidget.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasEditor/GraphCanvasEditorDockWidget.cpp @@ -116,4 +116,4 @@ namespace GraphCanvas } #include -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeContainer.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeContainer.cpp index 12b65c366f..a850bb0c1f 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeContainer.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeContainer.cpp @@ -69,4 +69,4 @@ namespace GraphCanvas { return FromBuffer(buffer.data(), buffer.size()); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeContainer.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeContainer.h index 62d3af98be..5e4c8e186d 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeContainer.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeContainer.h @@ -37,4 +37,4 @@ namespace GraphCanvas AZStd::vector< GraphCanvasMimeEvent* > m_mimeEvents; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeEvent.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeEvent.cpp index f80b0c4ce6..a5be292147 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeEvent.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeEvent.cpp @@ -35,4 +35,4 @@ namespace GraphCanvas { return m_createdNodeId; } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeEvent.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeEvent.h index 2b53af9ae4..134bb59bbd 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeEvent.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/GraphCanvasMimeEvent.h @@ -42,4 +42,4 @@ namespace GraphCanvas protected: NodeId m_createdNodeId; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/MimeEvents/CreateSplicingNodeMimeEvent.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/MimeEvents/CreateSplicingNodeMimeEvent.cpp index d05ed67da3..f1126fde60 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/MimeEvents/CreateSplicingNodeMimeEvent.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/MimeEvents/CreateSplicingNodeMimeEvent.cpp @@ -31,4 +31,4 @@ namespace GraphCanvas ; } } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/MimeEvents/CreateSplicingNodeMimeEvent.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/MimeEvents/CreateSplicingNodeMimeEvent.h index 69d081c70c..00c84cf7a5 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/MimeEvents/CreateSplicingNodeMimeEvent.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/MimeEvents/CreateSplicingNodeMimeEvent.h @@ -29,4 +29,4 @@ namespace GraphCanvas virtual AZ::EntityId CreateSplicingNode(const AZ::EntityId& graphId) = 0; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/NodePalette/TreeItems/DraggableNodePaletteTreeItem.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/NodePalette/TreeItems/DraggableNodePaletteTreeItem.h index fa56629c77..dae3ad7c63 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/NodePalette/TreeItems/DraggableNodePaletteTreeItem.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/NodePalette/TreeItems/DraggableNodePaletteTreeItem.h @@ -30,4 +30,4 @@ namespace GraphCanvas protected: Qt::ItemFlags OnFlags() const override; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/NodePalette/TreeItems/IconDecoratedNodePaletteTreeItem.cpp b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/NodePalette/TreeItems/IconDecoratedNodePaletteTreeItem.cpp index 91786c581e..03e964edc5 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/NodePalette/TreeItems/IconDecoratedNodePaletteTreeItem.cpp +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/NodePalette/TreeItems/IconDecoratedNodePaletteTreeItem.cpp @@ -74,4 +74,4 @@ namespace GraphCanvas m_paletteConfiguration.SetColorPalette(GetTitlePalette()); StyleManagerRequestBus::EventResult(m_iconPixmap, GetEditorId(), &StyleManagerRequests::GetConfiguredPaletteIcon, m_paletteConfiguration); } -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/NodePalette/TreeItems/IconDecoratedNodePaletteTreeItem.h b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/NodePalette/TreeItems/IconDecoratedNodePaletteTreeItem.h index 5d4803a17b..9f77c9dfdc 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/NodePalette/TreeItems/IconDecoratedNodePaletteTreeItem.h +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/NodePalette/TreeItems/IconDecoratedNodePaletteTreeItem.h @@ -44,4 +44,4 @@ namespace GraphCanvas PaletteIconConfiguration m_paletteConfiguration; const QPixmap* m_iconPixmap; }; -} \ No newline at end of file +} diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/bottom_align_icon.svg b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/bottom_align_icon.svg index 7ebdeef401..d7247a8521 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/bottom_align_icon.svg +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/bottom_align_icon.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/comment.svg b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/comment.svg index 25c21e78ae..7e2426af6c 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/comment.svg +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/comment.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/group.svg b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/group.svg index 40f007decc..1e13863a60 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/group.svg +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/group.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/left_align_icon.svg b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/left_align_icon.svg index cf640c44ca..5784ef7ce6 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/left_align_icon.svg +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/left_align_icon.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/right_align_icon.svg b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/right_align_icon.svg index d749cb1c02..3cf0cb6016 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/right_align_icon.svg +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/right_align_icon.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/top_align_icon.svg b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/top_align_icon.svg index efe0d3c63b..bfeb99518f 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/top_align_icon.svg +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/top_align_icon.svg @@ -9,4 +9,4 @@ - \ No newline at end of file + diff --git a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/ungroup.svg b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/ungroup.svg index 3134e1213a..4572330eda 100644 --- a/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/ungroup.svg +++ b/Gems/GraphCanvas/Code/StaticLib/GraphCanvas/Widgets/Resources/ungroup.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/GraphModel/Code/Source/Model/DataType.cpp b/Gems/GraphModel/Code/Source/Model/DataType.cpp index b953e1a1d5..b0cd0a0fae 100644 --- a/Gems/GraphModel/Code/Source/Model/DataType.cpp +++ b/Gems/GraphModel/Code/Source/Model/DataType.cpp @@ -97,4 +97,4 @@ namespace GraphModel return m_cppName; } -} // namespace GraphModel \ No newline at end of file +} // namespace GraphModel diff --git a/Gems/GraphModel/graphModelIcon.svg b/Gems/GraphModel/graphModelIcon.svg index fd92bbde76..243acfec02 100644 --- a/Gems/GraphModel/graphModelIcon.svg +++ b/Gems/GraphModel/graphModelIcon.svg @@ -15,4 +15,4 @@ - \ No newline at end of file + diff --git a/Gems/HttpRequestor/Code/Source/HttpRequestManager.cpp b/Gems/HttpRequestor/Code/Source/HttpRequestManager.cpp index bce46bce0e..326bb125f6 100644 --- a/Gems/HttpRequestor/Code/Source/HttpRequestManager.cpp +++ b/Gems/HttpRequestor/Code/Source/HttpRequestManager.cpp @@ -198,4 +198,4 @@ namespace HttpRequestor AZStd::string data(std::istreambuf_iterator(httpResponse->GetResponseBody()), eos); httpRequestParameters.GetCallback()(AZStd::move(data), httpResponse->GetResponseCode()); } -} \ No newline at end of file +} diff --git a/Gems/HttpRequestor/Code/Source/HttpRequestor_precompiled.h b/Gems/HttpRequestor/Code/Source/HttpRequestor_precompiled.h index 02b1192e47..f6fc1d0ee9 100644 --- a/Gems/HttpRequestor/Code/Source/HttpRequestor_precompiled.h +++ b/Gems/HttpRequestor/Code/Source/HttpRequestor_precompiled.h @@ -12,4 +12,4 @@ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/ImGui/Code/CMakeLists.txt b/Gems/ImGui/Code/CMakeLists.txt index 1f04033039..9b594d86f9 100644 --- a/Gems/ImGui/Code/CMakeLists.txt +++ b/Gems/ImGui/Code/CMakeLists.txt @@ -26,7 +26,7 @@ ly_add_target( PRIVATE Source INTERFACE - ../External/ImGui/v1.70 + ../External/ImGui/v1.82 PUBLIC Include COMPILE_DEFINITIONS diff --git a/Gems/ImGui/Code/Editor/ImGuiMainWindow.h b/Gems/ImGui/Code/Editor/ImGuiMainWindow.h index e123e20fce..659ec7b4c1 100644 --- a/Gems/ImGui/Code/Editor/ImGuiMainWindow.h +++ b/Gems/ImGui/Code/Editor/ImGuiMainWindow.h @@ -52,4 +52,4 @@ namespace ImGui }; } -#endif //__IMGUI_MAINWINDOW_H__ \ No newline at end of file +#endif //__IMGUI_MAINWINDOW_H__ diff --git a/Gems/ImGui/Code/Editor/ImGuiViewport.cpp b/Gems/ImGui/Code/Editor/ImGuiViewport.cpp index 8ba6b81239..2db55f8d3e 100644 --- a/Gems/ImGui/Code/Editor/ImGuiViewport.cpp +++ b/Gems/ImGui/Code/Editor/ImGuiViewport.cpp @@ -45,7 +45,7 @@ ImGuiViewportWidget::ImGuiViewportWidget(QWidget* parent) ImGuiViewportWidget::~ImGuiViewportWidget() { DestroyRenderContext(); - ImGuiManagerListenerBus::Broadcast(&IImGuiManagerListener::SetEditorWindowState, + ImGuiManagerBus::Broadcast(&IImGuiManager::SetEditorWindowState, DisplayState::Hidden); } @@ -68,7 +68,7 @@ bool ImGuiViewportWidget::CreateRenderContext() editor->GetEnv()->pRenderer->CreateContext(window); RestorePreviousContext(); - ImGuiManagerListenerBus::Broadcast(&IImGuiManagerListener::SetEditorWindowState, + ImGuiManagerBus::Broadcast(&IImGuiManager::SetEditorWindowState, DisplayState::Visible); m_creatingRenderContext = false; @@ -154,8 +154,8 @@ void ImGuiViewportWidget::Render() ColorF stateMessageColor(Col_Gray); AZStd::string stateMessage = "No State"; DisplayState visibilityState = DisplayState::Hidden; - ImGuiManagerListenerBus::BroadcastResult(visibilityState, - &IImGuiManagerListener::GetEditorWindowState); + ImGuiManagerBus::BroadcastResult(visibilityState, + &IImGuiManager::GetEditorWindowState); switch (visibilityState) { case ImGui::DisplayState::Hidden: diff --git a/Gems/ImGui/Code/Include/ImGuiBus.h b/Gems/ImGui/Code/Include/ImGuiBus.h index 2b2afacb8e..92747b81e9 100644 --- a/Gems/ImGui/Code/Include/ImGuiBus.h +++ b/Gems/ImGui/Code/Include/ImGuiBus.h @@ -68,13 +68,12 @@ namespace ImGui typedef AZ::EBus ImGuiUpdateListenerBus; // Bus for sending events and getting state from the ImGui manager - class IImGuiManagerListener : public AZ::EBusTraits + class IImGuiManager { public: - static const char* GetUniqueName() { return "IImGuiManagerListener"; } - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - using Bus = AZ::EBus; + AZ_RTTI(IImGuiManager, "{F5A0F08B-F2DA-43B7-8CD2-C6FC71E1A712}"); + + static const char* GetUniqueName() { return "IImGuiManager"; } virtual DisplayState GetEditorWindowState() const = 0; virtual void SetEditorWindowState(DisplayState state) = 0; @@ -90,9 +89,20 @@ namespace ImGui virtual void SetResolutionMode(ImGuiResolutionMode state) = 0; virtual const ImVec2& GetImGuiRenderResolution() const = 0; virtual void SetImGuiRenderResolution(const ImVec2& res) = 0; + virtual void OverrideRenderWindowSize(uint32_t width, uint32_t height) = 0; + virtual void RestoreRenderWindowSizeToDefault() = 0; virtual void Render() = 0; }; - typedef AZ::EBus ImGuiManagerListenerBus; + + class IImGuiManagerRequests + : public AZ::EBusTraits + { + public: + static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; + static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; + using Bus = AZ::EBus; + }; + using ImGuiManagerBus = AZ::EBus; // Bus for getting notifications from the IMGUI Entity Outliner class IImGuiEntityOutlinerNotifcations : public AZ::EBusTraits diff --git a/Gems/ImGui/Code/Include/ImGuiLYCurveEditorBus.h b/Gems/ImGui/Code/Include/ImGuiLYCurveEditorBus.h index ddefbbf343..19b79e4927 100644 --- a/Gems/ImGui/Code/Include/ImGuiLYCurveEditorBus.h +++ b/Gems/ImGui/Code/Include/ImGuiLYCurveEditorBus.h @@ -28,4 +28,4 @@ namespace ImGui using ImGuiCurveEditorRequestBus = AZ::EBus; -} // namespace ImGui \ No newline at end of file +} // namespace ImGui diff --git a/Gems/ImGui/Code/Source/ImGuiManager.cpp b/Gems/ImGui/Code/Source/ImGuiManager.cpp index c446c98175..e10a59bde1 100644 --- a/Gems/ImGui/Code/Source/ImGuiManager.cpp +++ b/Gems/ImGui/Code/Source/ImGuiManager.cpp @@ -143,7 +143,7 @@ namespace void ImGuiManager::Initialize() { // Register for Buses - ImGuiManagerListenerBus::Handler::BusConnect(); + ImGuiManagerBus::Handler::BusConnect(); // Register for Input Notifications InputChannelEventListener::Connect(); @@ -236,10 +236,14 @@ void ImGuiManager::Initialize() // Future work here could include responding to the mouse being connected and disconnected at run-time, but this is fine for now. const AzFramework::InputDevice* mouseDevice = AzFramework::InputDeviceRequests::FindInputDevice(AzFramework::InputDeviceMouse::Id); m_hardwardeMouseConnected = mouseDevice && mouseDevice->IsConnected(); + + AZ::Interface::Register(this); } void ImGuiManager::Shutdown() { + AZ::Interface::Unregister(this); + if (!gEnv) { AZ_Warning("ImGuiManager", false, "%s %s", __func__, "gEnv Invalid -- Skipping ImGui Shutdown."); @@ -253,7 +257,7 @@ void ImGuiManager::Shutdown() #endif // Unregister from Buses - ImGuiManagerListenerBus::Handler::BusDisconnect(); + ImGuiManagerBus::Handler::BusDisconnect(); InputChannelEventListener::Disconnect(); InputTextEventListener::Disconnect(); AzFramework::WindowNotificationBus::Handler::BusDisconnect(); @@ -262,6 +266,21 @@ void ImGuiManager::Shutdown() ImGui::DestroyContext(m_imguiContext); } +void ImGui::ImGuiManager::OverrideRenderWindowSize(uint32_t width, uint32_t height) +{ + m_windowSize.m_width = width; + m_windowSize.m_height = height; + m_overridingWindowSize = true; + // Don't listen for window updates if our window size is being overridden + AzFramework::WindowNotificationBus::Handler::BusDisconnect(); +} + +void ImGui::ImGuiManager::RestoreRenderWindowSizeToDefault() +{ + m_overridingWindowSize = false; + InitWindowSize(); +} + void ImGuiManager::Render() { if (m_clientMenuBarState == DisplayState::Hidden && m_editorWindowState == DisplayState::Hidden) @@ -317,7 +336,7 @@ void ImGuiManager::Render() } // If no item and no window is focused, we should artificially add focus to the Main Menu Bar, to save 1 step when navigating with a controller. - if (!ImGui::IsAnyItemFocused() && !ImGui::IsAnyWindowFocused()) + if (!ImGui::IsAnyItemFocused() && !ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)) { ImGuiWindow* mainMenuWin = ImGui::FindWindowByName("##MainMenuBar"); if (mainMenuWin) @@ -757,7 +776,7 @@ void ImGuiManager::InitWindowSize() { // We only need to initialize the window size by querying the window the first time. // After that we will get OnWindowResize notifications - if (!AzFramework::WindowNotificationBus::Handler::BusIsConnected()) + if (!m_overridingWindowSize && !AzFramework::WindowNotificationBus::Handler::BusIsConnected()) { AzFramework::NativeWindowHandle windowHandle = nullptr; AzFramework::WindowSystemRequestBus::BroadcastResult(windowHandle, &AzFramework::WindowSystemRequestBus::Events::GetDefaultWindowHandle); @@ -814,27 +833,27 @@ void OnEnableCameraMonitorCBFunc(ICVar* pArgs) void OnShowImGuiCBFunc(ICVar* pArgs) { - ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::SetClientMenuBarState, pArgs->GetIVal() != 0 ? ImGui::DisplayState::Visible : ImGui::DisplayState::Hidden); + ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::SetClientMenuBarState, pArgs->GetIVal() != 0 ? ImGui::DisplayState::Visible : ImGui::DisplayState::Hidden); } void OnDiscreteInputModeCBFunc(ICVar* pArgs) { - ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::SetEnableDiscreteInputMode, pArgs->GetIVal() != 0 ); + ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::SetEnableDiscreteInputMode, pArgs->GetIVal() != 0 ); } void OnEnableControllerCBFunc(ICVar* pArgs) { - ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::EnableControllerSupportMode, ImGuiControllerModeFlags::Contextual, (pArgs->GetIVal() != 0)); + ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::EnableControllerSupportMode, ImGuiControllerModeFlags::Contextual, (pArgs->GetIVal() != 0)); } void OnEnableControllerMouseCBFunc(ICVar* pArgs) { - ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::EnableControllerSupportMode, ImGuiControllerModeFlags::Mouse, (pArgs->GetIVal() != 0)); + ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::EnableControllerSupportMode, ImGuiControllerModeFlags::Mouse, (pArgs->GetIVal() != 0)); } void OnControllerMouseSensitivityCBFunc(ICVar* pArgs) { - ImGui::ImGuiManagerListenerBus::Broadcast(&ImGui::IImGuiManagerListener::SetControllerMouseSensitivity, pArgs->GetFVal()); + ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::SetControllerMouseSensitivity, pArgs->GetFVal()); } diff --git a/Gems/ImGui/Code/Source/ImGuiManager.h b/Gems/ImGui/Code/Source/ImGuiManager.h index 6d2281d8d3..3af1c6a22b 100644 --- a/Gems/ImGui/Code/Source/ImGuiManager.h +++ b/Gems/ImGui/Code/Source/ImGuiManager.h @@ -33,7 +33,7 @@ namespace ImGui class ImGuiManager : public AzFramework::InputChannelEventListener , public AzFramework::InputTextEventListener - , public ImGuiManagerListenerBus::Handler + , public ImGuiManagerBus::Handler , public AzFramework::WindowNotificationBus::Handler { public: @@ -45,7 +45,7 @@ namespace ImGui protected: void RenderImGuiBuffers(const ImVec2& scaleRects); - // -- ImGuiManagerListenerBus Interface ------------------------------------------------------------------- + // -- ImGuiManagerBus Interface ------------------------------------------------------------------- DisplayState GetEditorWindowState() const override { return m_editorWindowState; } void SetEditorWindowState(DisplayState state) override { m_editorWindowState = state; } DisplayState GetClientMenuBarState() const override { return m_clientMenuBarState; } @@ -60,8 +60,10 @@ namespace ImGui void SetResolutionMode(ImGuiResolutionMode mode) override { m_resolutionMode = mode; } const ImVec2& GetImGuiRenderResolution() const override { return m_renderResolution; } void SetImGuiRenderResolution(const ImVec2& res) override { m_renderResolution = res; } + void OverrideRenderWindowSize(uint32_t width, uint32_t height) override; + void RestoreRenderWindowSizeToDefault() override; void Render() override; - // -- ImGuiManagerListenerBus Interface ------------------------------------------------------------------- + // -- ImGuiManagerBus Interface ------------------------------------------------------------------- // -- AzFramework::InputChannelEventListener and AzFramework::InputTextEventListener Interface ------------ bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override; @@ -89,6 +91,7 @@ namespace ImGui ImVec2 m_renderResolution = ImVec2(1920.0f, 1080.0f); ImVec2 m_lastRenderResolution; AzFramework::WindowSize m_windowSize = AzFramework::WindowSize(1920, 1080); + bool m_overridingWindowSize = false; // Rendering buffers std::vector m_vertBuffer; diff --git a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYAssetExplorer.cpp b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYAssetExplorer.cpp index 68780c6f60..770e1190be 100644 --- a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYAssetExplorer.cpp +++ b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYAssetExplorer.cpp @@ -362,7 +362,7 @@ namespace ImGui ImGui::NextColumn(); // A Small Legend and Hints section for help using this thing ImGui::BeginChild("MouseHoverLegendChild", ImVec2(250.0f, 30.0f), true); - if (ImGui::IsMouseHoveringWindow()) + if (ImGui::IsWindowHovered()) { ImGui::BeginTooltip(); ImGui::TextColored(ImGui::Colors::s_NiceLabelColor, "Legend:"); @@ -389,7 +389,7 @@ namespace ImGui ImGui::EndTooltip(); } - ImGui::TextColored(ImGui::IsMouseHoveringWindow() ? ImGui::Colors::s_NiceLabelColor : ImGui::Colors::s_PlainLabelColor, "Mouse Over For Legend and Tips"); + ImGui::TextColored(ImGui::IsWindowHovered() ? ImGui::Colors::s_NiceLabelColor : ImGui::Colors::s_PlainLabelColor, "Mouse Over For Legend and Tips"); ImGui::EndChild(); // MouseHover Child ImGui::NextColumn(); diff --git a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCameraMonitor.cpp b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCameraMonitor.cpp index 1549157c44..8b55efbc4b 100644 --- a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCameraMonitor.cpp +++ b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCameraMonitor.cpp @@ -115,7 +115,7 @@ namespace ImGui ImGui::TextColored(ImGui::Colors::s_NiceLabelColor, "Previous Cam %d: %s %s", i, camInfo.m_camId.ToString().c_str(), camInfo.m_camName.c_str()); ImGui::TextColored(ImGui::Colors::s_NiceLabelColor, " Active Cam frames/time: %d / %.02f", camInfo.m_activeFrames, camInfo.m_activeTime); - if (ImGui::IsMouseHoveringWindow()) + if (ImGui::IsWindowHovered()) { ImGui::BeginTooltip(); ImGui::BeginChild(AZStd::string::format("cameraInfoTooltip%d", i).c_str(), ImVec2(500.0f, 140.0f), true); diff --git a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCommonMenu.cpp b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCommonMenu.cpp index 6a00990ffa..8e3e2663d5 100644 --- a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCommonMenu.cpp +++ b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCommonMenu.cpp @@ -100,7 +100,7 @@ namespace ImGui { // Get Discrete Input state now, we will use it both inside the ImGui SubMenu, and along the main task bar ( when it is on ) bool discreteInputEnabled = false; - ImGuiManagerListenerBus::BroadcastResult(discreteInputEnabled, &IImGuiManagerListener::GetEnableDiscreteInputMode); + ImGuiManagerBus::BroadcastResult(discreteInputEnabled, &IImGuiManager::GetEnableDiscreteInputMode); // Input Mode Display { @@ -116,7 +116,7 @@ namespace ImGui { // Discrete Input - Control ImGui and Game independently. ImGui::DisplayState state; - ImGui::ImGuiManagerListenerBus::BroadcastResult(state, &ImGui::IImGuiManagerListener::GetClientMenuBarState); + ImGui::ImGuiManagerBus::BroadcastResult(state, &ImGui::IImGuiManager::GetClientMenuBarState); if (state == DisplayState::Visible) { inputTitle.append("ImGui"); @@ -414,40 +414,40 @@ namespace ImGui // Controller Support - Contextual { bool controllerEnabled = false; - ImGuiManagerListenerBus::BroadcastResult(controllerEnabled, &IImGuiManagerListener::IsControllerSupportModeEnabled, ImGuiControllerModeFlags::Contextual); + ImGuiManagerBus::BroadcastResult(controllerEnabled, &IImGuiManager::IsControllerSupportModeEnabled, ImGuiControllerModeFlags::Contextual); bool controllerEnabledCheckbox = controllerEnabled; ImGui::Checkbox(AZStd::string::format("Controller Support (Contextual) %s (Click Checkbox to Toggle)", controllerEnabledCheckbox ? "On" : "Off").c_str(), &controllerEnabledCheckbox); if (controllerEnabledCheckbox != controllerEnabled) { - ImGuiManagerListenerBus::Broadcast(&IImGuiManagerListener::EnableControllerSupportMode, ImGuiControllerModeFlags::Contextual, controllerEnabledCheckbox); + ImGuiManagerBus::Broadcast(&IImGuiManager::EnableControllerSupportMode, ImGuiControllerModeFlags::Contextual, controllerEnabledCheckbox); } } // Controller Support - Mouse { bool controllerMouseEnabled = false; - ImGuiManagerListenerBus::BroadcastResult(controllerMouseEnabled, &IImGuiManagerListener::IsControllerSupportModeEnabled, ImGuiControllerModeFlags::Mouse); + ImGuiManagerBus::BroadcastResult(controllerMouseEnabled, &IImGuiManager::IsControllerSupportModeEnabled, ImGuiControllerModeFlags::Mouse); bool controllerMouseEnabledCheckbox = controllerMouseEnabled; ImGui::Checkbox(AZStd::string::format("Controller Support (Mouse) %s (Click Checkbox to Toggle)", controllerMouseEnabledCheckbox ? "On" : "Off").c_str(), &controllerMouseEnabledCheckbox); if (controllerMouseEnabledCheckbox != controllerMouseEnabled) { - ImGuiManagerListenerBus::Broadcast(&IImGuiManagerListener::EnableControllerSupportMode, ImGuiControllerModeFlags::Mouse, controllerMouseEnabledCheckbox); + ImGuiManagerBus::Broadcast(&IImGuiManager::EnableControllerSupportMode, ImGuiControllerModeFlags::Mouse, controllerMouseEnabledCheckbox); } // Only draw Controller Mouse Sensitivity slider if the mouse is enabled if (controllerMouseEnabled) { float controllerMouseSensitivity = 1.0f; - ImGuiManagerListenerBus::BroadcastResult(controllerMouseSensitivity, &IImGuiManagerListener::GetControllerMouseSensitivity); + ImGuiManagerBus::BroadcastResult(controllerMouseSensitivity, &IImGuiManager::GetControllerMouseSensitivity); float controllerMouseSensitivitySlider = controllerMouseSensitivity; ImGui::DragFloat("Controller Mouse Sensitivity", &controllerMouseSensitivitySlider, 0.1f, 0.1f, 50.0f); if (controllerMouseSensitivitySlider != controllerMouseSensitivity) { - ImGuiManagerListenerBus::Broadcast(&IImGuiManagerListener::SetControllerMouseSensitivity, controllerMouseSensitivitySlider); + ImGuiManagerBus::Broadcast(&IImGuiManager::SetControllerMouseSensitivity, controllerMouseSensitivitySlider); } } } @@ -458,7 +458,7 @@ namespace ImGui ImGui::Checkbox(AZStd::string::format("Discrete Input %s (Click Checkbox to Toggle)", discreteInputEnabledCheckbox ? "On" : "Off").c_str(), &discreteInputEnabledCheckbox); if (discreteInputEnabledCheckbox != discreteInputEnabled) { - ImGuiManagerListenerBus::Broadcast(&IImGuiManagerListener::SetEnableDiscreteInputMode, discreteInputEnabledCheckbox); + ImGuiManagerBus::Broadcast(&IImGuiManager::SetEnableDiscreteInputMode, discreteInputEnabledCheckbox); } } @@ -484,7 +484,7 @@ namespace ImGui ImGui::TextColored(ImGui::Colors::s_NiceLabelColor, "ImGui Resolution Mode:"); ImGuiResolutionMode resMode = ImGuiResolutionMode::MatchRenderResolution; - ImGuiManagerListenerBus::BroadcastResult(resMode, &IImGuiManagerListener::GetResolutionMode); + ImGuiManagerBus::BroadcastResult(resMode, &IImGuiManager::GetResolutionMode); int resModeRadioBtn = static_cast(resMode); ImGui::RadioButton("Force Resolution", &resModeRadioBtn, static_cast(ImGuiResolutionMode::LockToResolution)); @@ -496,12 +496,12 @@ namespace ImGui ImGuiResolutionMode resModeRadioBtnResult = static_cast(resModeRadioBtn); if (resModeRadioBtnResult != resMode) { - ImGuiManagerListenerBus::Broadcast(&IImGuiManagerListener::SetResolutionMode, resModeRadioBtnResult); + ImGuiManagerBus::Broadcast(&IImGuiManager::SetResolutionMode, resModeRadioBtnResult); } // Resolutions ImVec2 imGuiRes; - ImGuiManagerListenerBus::BroadcastResult(imGuiRes, &IImGuiManagerListener::GetImGuiRenderResolution); + ImGuiManagerBus::BroadcastResult(imGuiRes, &IImGuiManager::GetImGuiRenderResolution); ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, "Current ImGui Resolution: "); ImGui::SameLine(); @@ -518,7 +518,7 @@ namespace ImGui if (ImGui::Button(AZStd::string::format("%d x %d", s_renderResolutionWidths[j], renderHeight).c_str(), ImVec2(400, 0))) { ImVec2 newRenderRes(static_cast(s_renderResolutionWidths[j]), static_cast(renderHeight)); - ImGuiManagerListenerBus::Broadcast(&IImGuiManagerListener::SetImGuiRenderResolution, newRenderRes); + ImGuiManagerBus::Broadcast(&IImGuiManager::SetImGuiRenderResolution, newRenderRes); } } } @@ -577,10 +577,10 @@ namespace ImGui void ImGuiLYCommonMenu::OnImGuiUpdate_DrawControllerLegend() { bool contextualControllerEnabled = false; - ImGuiManagerListenerBus::BroadcastResult(contextualControllerEnabled, &IImGuiManagerListener::IsControllerSupportModeEnabled, ImGuiControllerModeFlags::Contextual); + ImGuiManagerBus::BroadcastResult(contextualControllerEnabled, &IImGuiManager::IsControllerSupportModeEnabled, ImGuiControllerModeFlags::Contextual); bool controllerMouseEnabled = false; - ImGuiManagerListenerBus::BroadcastResult(controllerMouseEnabled, &IImGuiManagerListener::IsControllerSupportModeEnabled, ImGuiControllerModeFlags::Mouse); + ImGuiManagerBus::BroadcastResult(controllerMouseEnabled, &IImGuiManager::IsControllerSupportModeEnabled, ImGuiControllerModeFlags::Mouse); ImGui::TextColored(ImGui::Colors::s_PlainLabelColor, "Contextual Controller Input Legend. Currently Enabled:"); ImGui::SameLine(); @@ -701,10 +701,10 @@ namespace ImGui AZ::TickBus::Handler::BusConnect(); // Get the current ImGui Display state to restore it later. - ImGuiManagerListenerBus::BroadcastResult(m_telemetryCapturePreCaptureState, &IImGuiManagerListener::GetClientMenuBarState); + ImGuiManagerBus::BroadcastResult(m_telemetryCapturePreCaptureState, &IImGuiManager::GetClientMenuBarState); // Turn off the ImGui Manager - ImGuiManagerListenerBus::Broadcast(&IImGuiManagerListener::SetClientMenuBarState, DisplayState::Hidden); + ImGuiManagerBus::Broadcast(&IImGuiManager::SetClientMenuBarState, DisplayState::Hidden); } void ImGuiLYCommonMenu::StopTelemetryCapture() @@ -714,7 +714,7 @@ namespace ImGui // Restore ImGui State // Turn off the ImGui Manager - ImGuiManagerListenerBus::Broadcast(&IImGuiManagerListener::SetClientMenuBarState, m_telemetryCapturePreCaptureState); + ImGuiManagerBus::Broadcast(&IImGuiManager::SetClientMenuBarState, m_telemetryCapturePreCaptureState); // Reset timer and disconnect tick bus m_telemetryCaptureTimeRemaining = 0.0f; diff --git a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCurveEditor.h b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCurveEditor.h index f375730f37..859d87e61c 100644 --- a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCurveEditor.h +++ b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYCurveEditor.h @@ -30,4 +30,4 @@ namespace ImGui }; } -#endif // IMGUI_ENABLED \ No newline at end of file +#endif // IMGUI_ENABLED diff --git a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYEntityOutliner.cpp b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYEntityOutliner.cpp index a9479c91c5..9d0641e0a3 100644 --- a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYEntityOutliner.cpp +++ b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYEntityOutliner.cpp @@ -1227,4 +1227,4 @@ namespace ImGui } } // namespace ImGui -#endif // IMGUI_ENABLED \ No newline at end of file +#endif // IMGUI_ENABLED diff --git a/Gems/ImGui/Code/Source/LYImGuiUtils/HistogramContainer.cpp b/Gems/ImGui/Code/Source/LYImGuiUtils/HistogramContainer.cpp index 6170195874..742dec0be9 100644 --- a/Gems/ImGui/Code/Source/LYImGuiUtils/HistogramContainer.cpp +++ b/Gems/ImGui/Code/Source/LYImGuiUtils/HistogramContainer.cpp @@ -96,7 +96,7 @@ namespace ImGui } // Toggle collapsing when double clicking this "window" - if (ImGui::IsMouseDoubleClicked(0) && ImGui::IsMouseHoveringWindow()) + if (ImGui::IsMouseDoubleClicked(0) && ImGui::IsWindowHovered()) { m_collapsed = !m_collapsed; } diff --git a/Gems/ImGui/Code/Source/Platform/Windows/imgui_windows.cmake b/Gems/ImGui/Code/Source/Platform/Windows/imgui_windows.cmake index e67e6e6177..8cbcfa68bc 100644 --- a/Gems/ImGui/Code/Source/Platform/Windows/imgui_windows.cmake +++ b/Gems/ImGui/Code/Source/Platform/Windows/imgui_windows.cmake @@ -13,4 +13,4 @@ set(LY_COMPILE_DEFINITIONS PRIVATE IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS -) \ No newline at end of file +) diff --git a/Gems/ImGui/Code/imgui_lib_files.cmake b/Gems/ImGui/Code/imgui_lib_files.cmake index 395af97e17..f663dd14d0 100644 --- a/Gems/ImGui/Code/imgui_lib_files.cmake +++ b/Gems/ImGui/Code/imgui_lib_files.cmake @@ -10,12 +10,13 @@ # set(FILES - ../External/ImGui/v1.70/imgui/imconfig.h - ../External/ImGui/v1.70/imgui/imgui.cpp - ../External/ImGui/v1.70/imgui/imgui.h - ../External/ImGui/v1.70/imgui/imgui_draw.cpp - ../External/ImGui/v1.70/imgui/imgui_internal.h - ../External/ImGui/v1.70/imgui/imgui_user.h - ../External/ImGui/v1.70/imgui/imgui_user.inl - ../External/ImGui/v1.70/imgui/imgui_widgets.cpp + ../External/ImGui/v1.82/imgui/imconfig.h + ../External/ImGui/v1.82/imgui/imgui.cpp + ../External/ImGui/v1.82/imgui/imgui.h + ../External/ImGui/v1.82/imgui/imgui_draw.cpp + ../External/ImGui/v1.82/imgui/imgui_internal.h + ../External/ImGui/v1.82/imgui/imgui_tables.cpp + ../External/ImGui/v1.82/imgui/imgui_user.h + ../External/ImGui/v1.82/imgui/imgui_user.inl + ../External/ImGui/v1.82/imgui/imgui_widgets.cpp ) diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/.editorconfig b/Gems/ImGui/External/ImGui/v1.70/imgui/.editorconfig deleted file mode 100644 index 3dd05d3de1..0000000000 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/.editorconfig +++ /dev/null @@ -1,20 +0,0 @@ -# editorconfig.org - -# top-most EditorConfig file -root = true - -# Default settings: -# Use 4 spaces as indentation -[*] -indent_style = space -indent_size = 4 -insert_final_newline = true -trim_trailing_whitespace = true - -[imstb_*] -indent_size = 3 -trim_trailing_whitespace = false - -[Makefile] -indent_style = tab -indent_size = 4 diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/.travis.yml b/Gems/ImGui/External/ImGui/v1.70/imgui/.travis.yml deleted file mode 100644 index 7a554baf67..0000000000 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/.travis.yml +++ /dev/null @@ -1,34 +0,0 @@ -language: cpp -sudo: required -dist: trusty - -os: - - linux - - osx - -compiler: - - gcc - - clang - -before_install: - - if [ $TRAVIS_OS_NAME == linux ]; then - sudo apt-get update -qq; - sudo apt-get install -y --no-install-recommends libxrandr-dev libxi-dev libxxf86vm-dev libsdl2-dev; - wget https://github.com/glfw/glfw/releases/download/3.2.1/glfw-3.2.1.zip; - unzip glfw-3.2.1.zip && cd glfw-3.2.1; - cmake -DBUILD_SHARED_LIBS=true -DGLFW_BUILD_EXAMPLES=false -DGLFW_BUILD_TESTS=false -DGLFW_BUILD_DOCS=false .; - sudo make -j $CPU_NUM install && cd ..; - fi - - if [ $TRAVIS_OS_NAME == osx ]; then - brew update; - brew install glfw3; - brew install sdl2; - fi - -script: - - make -C examples/example_glfw_opengl2 - - make -C examples/example_glfw_opengl3 - - make -C examples/example_sdl_opengl3 - - if [ $TRAVIS_OS_NAME == osx ]; then - xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos; - fi diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/imconfig.h b/Gems/ImGui/External/ImGui/v1.70/imgui/imconfig.h deleted file mode 100644 index cfc2af53e8..0000000000 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/imconfig.h +++ /dev/null @@ -1,81 +0,0 @@ -// Modifications copyright Amazon.com, Inc. or its affiliates. - -//----------------------------------------------------------------------------- -// COMPILE-TIME OPTIONS FOR DEAR IMGUI -// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. -// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. -//----------------------------------------------------------------------------- -// A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h) -// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h" -// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include -// the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures. -// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. -// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. -//----------------------------------------------------------------------------- - -#pragma once - -// Include Platform Def to get mutliplatform AZ_DLL_IMPORT and AZ_DLL_EXPORT to use below -#include - -//---- Define assertion handler. Defaults to calling assert(). -//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) -//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts - -//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. -#ifdef IMGUI_API_IMPORT - #define IMGUI_API AZ_DLL_IMPORT -#else - #define IMGUI_API AZ_DLL_EXPORT -#endif // IMGUI_API_IMPORT - -//---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. -//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) -//---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp. -//#define IMGUI_DISABLE_DEMO_WINDOWS - -//---- Don't implement some functions to reduce linkage requirements. -//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. -//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. -//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function. -//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf. -//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h. -//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). - -//---- Include imgui_user.h at the end of imgui.h as a convenience -//#define IMGUI_INCLUDE_IMGUI_USER_H - -//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) -//#define IMGUI_USE_BGRA_PACKED_COLOR - -//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version -// By default the embedded implementations are declared static and not available outside of imgui cpp files. -//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" -//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" -//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION -//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION - -//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. -// This will be inlined as part of ImVec2 and ImVec4 class declarations. -/* -#define IM_VEC2_CLASS_EXTRA \ - ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ - operator MyVec2() const { return MyVec2(x,y); } - -#define IM_VEC4_CLASS_EXTRA \ - ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ - operator MyVec4() const { return MyVec4(x,y,z,w); } -*/ - -//---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it. -//#define ImDrawIdx unsigned int - -//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. -/* -namespace ImGui -{ - void MyFunction(const char* name, const MyMatrix44& v); -} -*/ diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui_demo.cpp b/Gems/ImGui/External/ImGui/v1.70/imgui/imgui_demo.cpp deleted file mode 100644 index 62196c64dd..0000000000 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui_demo.cpp +++ /dev/null @@ -1,4501 +0,0 @@ -// dear imgui, v1.70 -// (demo code) - -// Message to the person tempted to delete this file when integrating Dear ImGui into their code base: -// Do NOT remove this file from your project! Think again! It is the most useful reference code that you and other coders -// will want to refer to and call. Have the ImGui::ShowDemoWindow() function wired in an always-available debug menu of -// your game/app! Removing this file from your project is hindering access to documentation for everyone in your team, -// likely leading you to poorer usage of the library. -// Everything in this file will be stripped out by the linker if you don't call ImGui::ShowDemoWindow(). -// If you want to link core Dear ImGui in your shipped builds but want an easy guarantee that the demo will not be linked, -// you can setup your imconfig.h with #define IMGUI_DISABLE_DEMO_WINDOWS and those functions will be empty. -// In other situation, whenever you have Dear ImGui available you probably want this to be available for reference. -// Thank you, -// -Your beloved friend, imgui_demo.cpp (that you won't delete) - -// Message to beginner C/C++ programmers about the meaning of the 'static' keyword: -// In this demo code, we frequently we use 'static' variables inside functions. A static variable persist across calls, so it is -// essentially like a global variable but declared inside the scope of the function. We do this as a way to gather code and data -// in the same place, to make the demo source code faster to read, faster to write, and smaller in size. -// It also happens to be a convenient way of storing simple UI related information as long as your function doesn't need to be reentrant -// or used in threads. This might be a pattern you will want to use in your code, but most of the real data you would be editing is -// likely going to be stored outside your functions. - -/* - -Index of this file: - -// [SECTION] Forward Declarations, Helpers -// [SECTION] Demo Window / ShowDemoWindow() -// [SECTION] About Window / ShowAboutWindow() -// [SECTION] Style Editor / ShowStyleEditor() -// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() -// [SECTION] Example App: Debug Console / ShowExampleAppConsole() -// [SECTION] Example App: Debug Log / ShowExampleAppLog() -// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() -// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() -// [SECTION] Example App: Long Text / ShowExampleAppLongText() -// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() -// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() -// [SECTION] Example App: Simple Overlay / ShowExampleAppSimpleOverlay() -// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles() -// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() -// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() - -*/ - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#include // toupper -#include // INT_MIN, INT_MAX -#include // sqrtf, powf, cosf, sinf, floorf, ceilf -#include // vsnprintf, sscanf, printf -#include // NULL, malloc, free, atoi -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#endif -#ifdef __clang__ -#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wdeprecated-declarations" // warning : 'xx' is deprecated: The POSIX name for this item.. // for strdup used in demo code (so user can copy & paste the code) -#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int' -#pragma clang diagnostic ignored "-Wformat-security" // warning : warning: format string is not a string literal -#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. -#pragma clang diagnostic ignored "-Wunused-macros" // warning : warning: macro is not used // we define snprintf/vsnprintf on Windows so they are available, but not always used. -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0 -#endif -#if __has_warning("-Wdouble-promotion") -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#endif -#if __has_warning("-Wreserved-id-macro") -#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier // -#endif -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size -#pragma GCC diagnostic ignored "-Wformat-security" // warning : format string is not a string literal (potentially insecure) -#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function -#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value -#if (__GNUC__ >= 6) -#pragma GCC diagnostic ignored "-Wmisleading-indentation" // warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on GitHub. -#endif -#endif - -// Play it nice with Windows users. Notepad in 2017 still doesn't display text data with Unix-style \n. -#ifdef _WIN32 -#define IM_NEWLINE "\r\n" -#define snprintf _snprintf -#define vsnprintf _vsnprintf -#else -#define IM_NEWLINE "\n" -#endif - -#define IM_MAX(_A,_B) (((_A) >= (_B)) ? (_A) : (_B)) - -//----------------------------------------------------------------------------- -// [SECTION] Forward Declarations, Helpers -//----------------------------------------------------------------------------- - -#if !defined(IMGUI_DISABLE_OBSOLETE_FUNCTIONS) && defined(IMGUI_DISABLE_TEST_WINDOWS) && !defined(IMGUI_DISABLE_DEMO_WINDOWS) // Obsolete name since 1.53, TEST->DEMO -#define IMGUI_DISABLE_DEMO_WINDOWS -#endif - -#if !defined(IMGUI_DISABLE_DEMO_WINDOWS) - -// Forward Declarations -static void ShowExampleAppDocuments(bool* p_open); -static void ShowExampleAppMainMenuBar(); -static void ShowExampleAppConsole(bool* p_open); -static void ShowExampleAppLog(bool* p_open); -static void ShowExampleAppLayout(bool* p_open); -static void ShowExampleAppPropertyEditor(bool* p_open); -static void ShowExampleAppLongText(bool* p_open); -static void ShowExampleAppAutoResize(bool* p_open); -static void ShowExampleAppConstrainedResize(bool* p_open); -static void ShowExampleAppSimpleOverlay(bool* p_open); -static void ShowExampleAppWindowTitles(bool* p_open); -static void ShowExampleAppCustomRendering(bool* p_open); -static void ShowExampleMenuFile(); - -// Helper to display a little (?) mark which shows a tooltip when hovered. -// In your own code you may want to display an actual icon if you are using a merged icon fonts (see misc/fonts/README.txt) -static void HelpMarker(const char* desc) -{ - ImGui::TextDisabled("(?)"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); - ImGui::TextUnformatted(desc); - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } -} - -// Helper to display basic user controls. -void ImGui::ShowUserGuide() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui::BulletText("Double-click on title bar to collapse window."); - ImGui::BulletText("Click and drag on lower right corner to resize window\n(double-click to auto fit window to its contents)."); - ImGui::BulletText("Click and drag on any empty space to move window."); - ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields."); - ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text."); - if (io.FontAllowUserScaling) - ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents."); - ImGui::BulletText("Mouse Wheel to scroll."); - ImGui::BulletText("While editing text:\n"); - ImGui::Indent(); - ImGui::BulletText("Hold SHIFT or use mouse to select text."); - ImGui::BulletText("CTRL+Left/Right to word jump."); - ImGui::BulletText("CTRL+A or double-click to select all."); - ImGui::BulletText("CTRL+X,CTRL+C,CTRL+V to use clipboard."); - ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo."); - ImGui::BulletText("ESCAPE to revert."); - ImGui::BulletText("You can apply arithmetic operators +,*,/ on numerical values.\nUse +- to subtract."); - ImGui::Unindent(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Demo Window / ShowDemoWindow() -//----------------------------------------------------------------------------- - -// We split the contents of the big ShowDemoWindow() function into smaller functions (because the link time of very large functions grow non-linearly) -static void ShowDemoWindowWidgets(); -static void ShowDemoWindowLayout(); -static void ShowDemoWindowPopups(); -static void ShowDemoWindowColumns(); -static void ShowDemoWindowMisc(); - -// Demonstrate most Dear ImGui features (this is big function!) -// You may execute this function to experiment with the UI and understand what it does. You may then search for keywords in the code when you are interested by a specific feature. -void ImGui::ShowDemoWindow(bool* p_open) -{ - IM_ASSERT(ImGui::GetCurrentContext() != NULL && "Missing dear imgui context. Refer to examples app!"); // Exceptionally add an extra assert here for people confused with initial dear imgui setup - - // Examples Apps (accessible from the "Examples" menu) - static bool show_app_documents = false; - static bool show_app_main_menu_bar = false; - static bool show_app_console = false; - static bool show_app_log = false; - static bool show_app_layout = false; - static bool show_app_property_editor = false; - static bool show_app_long_text = false; - static bool show_app_auto_resize = false; - static bool show_app_constrained_resize = false; - static bool show_app_simple_overlay = false; - static bool show_app_window_titles = false; - static bool show_app_custom_rendering = false; - - if (show_app_documents) ShowExampleAppDocuments(&show_app_documents); - if (show_app_main_menu_bar) ShowExampleAppMainMenuBar(); - if (show_app_console) ShowExampleAppConsole(&show_app_console); - if (show_app_log) ShowExampleAppLog(&show_app_log); - if (show_app_layout) ShowExampleAppLayout(&show_app_layout); - if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor); - if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text); - if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize); - if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize); - if (show_app_simple_overlay) ShowExampleAppSimpleOverlay(&show_app_simple_overlay); - if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles); - if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering); - - // Dear ImGui Apps (accessible from the "Help" menu) - static bool show_app_metrics = false; - static bool show_app_style_editor = false; - static bool show_app_about = false; - - if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); } - if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); } - if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); } - - // Demonstrate the various window flags. Typically you would just use the default! - static bool no_titlebar = false; - static bool no_scrollbar = false; - static bool no_menu = false; - static bool no_move = false; - static bool no_resize = false; - static bool no_collapse = false; - static bool no_close = false; - static bool no_nav = false; - static bool no_background = false; - static bool no_bring_to_front = false; - - ImGuiWindowFlags window_flags = 0; - if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar; - if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar; - if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar; - if (no_move) window_flags |= ImGuiWindowFlags_NoMove; - if (no_resize) window_flags |= ImGuiWindowFlags_NoResize; - if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse; - if (no_nav) window_flags |= ImGuiWindowFlags_NoNav; - if (no_background) window_flags |= ImGuiWindowFlags_NoBackground; - if (no_bring_to_front) window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus; - if (no_close) p_open = NULL; // Don't pass our bool* to Begin - - // We specify a default position/size in case there's no data in the .ini file. Typically this isn't required! We only do it to make the Demo applications a little more welcoming. - ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver); - - // Main body of the Demo window starts here. - if (!ImGui::Begin("ImGui Demo", p_open, window_flags)) - { - // Early out if the window is collapsed, as an optimization. - ImGui::End(); - return; - } - - // Most "big" widgets share a common width settings by default. - //ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f); // Use 2/3 of the space for widgets and 1/3 for labels (default) - ImGui::PushItemWidth(ImGui::GetFontSize() * -12); // Use fixed width for labels (by passing a negative value), the rest goes to widgets. We choose a width proportional to our font size. - - // Menu Bar - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("Menu")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Examples")) - { - ImGui::MenuItem("Main menu bar", NULL, &show_app_main_menu_bar); - ImGui::MenuItem("Console", NULL, &show_app_console); - ImGui::MenuItem("Log", NULL, &show_app_log); - ImGui::MenuItem("Simple layout", NULL, &show_app_layout); - ImGui::MenuItem("Property editor", NULL, &show_app_property_editor); - ImGui::MenuItem("Long text display", NULL, &show_app_long_text); - ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize); - ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize); - ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay); - ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles); - ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering); - ImGui::MenuItem("Documents", NULL, &show_app_documents); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Help")) - { - ImGui::MenuItem("Metrics", NULL, &show_app_metrics); - ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor); - ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about); - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - - ImGui::Text("dear imgui says hello. (%s)", IMGUI_VERSION); - ImGui::Spacing(); - - if (ImGui::CollapsingHeader("Help")) - { - ImGui::Text("PROGRAMMER GUIDE:"); - ImGui::BulletText("Please see the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!"); - ImGui::BulletText("Please see the comments in imgui.cpp."); - ImGui::BulletText("Please see the examples/ in application."); - ImGui::BulletText("Enable 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls."); - ImGui::BulletText("Enable 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls."); - ImGui::Separator(); - - ImGui::Text("USER GUIDE:"); - ImGui::ShowUserGuide(); - } - - if (ImGui::CollapsingHeader("Configuration")) - { - ImGuiIO& io = ImGui::GetIO(); - - if (ImGui::TreeNode("Configuration##2")) - { - ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard); - ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad); - ImGui::SameLine(); HelpMarker("Required back-end to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details."); - ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos); - ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos."); - ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouse); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) // Create a way to restore this flag otherwise we could be stuck completely! - { - if (fmodf((float)ImGui::GetTime(), 0.40f) < 0.20f) - { - ImGui::SameLine(); - ImGui::Text("<>"); - } - if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space))) - io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse; - } - ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange); - ImGui::SameLine(); HelpMarker("Instruct back-end to not alter mouse cursor shape and visibility."); - ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); - ImGui::SameLine(); HelpMarker("Set to false to disable blinking cursor, for users who consider it distracting"); - ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges); - ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback."); - ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly); - ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor); - ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor for you. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something)."); - ImGui::TreePop(); - ImGui::Separator(); - } - - if (ImGui::TreeNode("Backend Flags")) - { - HelpMarker("Those flags are set by the back-ends (imgui_impl_xxx files) to specify their capabilities."); - ImGuiBackendFlags backend_flags = io.BackendFlags; // Make a local copy to avoid modifying actual back-end flags. - ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasGamepad); - ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasMouseCursors); - ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasSetMousePos); - ImGui::TreePop(); - ImGui::Separator(); - } - - if (ImGui::TreeNode("Style")) - { - ImGui::ShowStyleEditor(); - ImGui::TreePop(); - ImGui::Separator(); - } - - if (ImGui::TreeNode("Capture/Logging")) - { - ImGui::TextWrapped("The logging API redirects all text output so you can easily capture the content of a window or a block. Tree nodes can be automatically expanded."); - HelpMarker("Try opening any of the contents below in this window and then click one of the \"Log To\" button."); - ImGui::LogButtons(); - ImGui::TextWrapped("You can also call ImGui::LogText() to output directly to the log without a visual output."); - if (ImGui::Button("Copy \"Hello, world!\" to clipboard")) - { - ImGui::LogToClipboard(); - ImGui::LogText("Hello, world!"); - ImGui::LogFinish(); - } - ImGui::TreePop(); - } - } - - if (ImGui::CollapsingHeader("Window options")) - { - ImGui::Checkbox("No titlebar", &no_titlebar); ImGui::SameLine(150); - ImGui::Checkbox("No scrollbar", &no_scrollbar); ImGui::SameLine(300); - ImGui::Checkbox("No menu", &no_menu); - ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150); - ImGui::Checkbox("No resize", &no_resize); ImGui::SameLine(300); - ImGui::Checkbox("No collapse", &no_collapse); - ImGui::Checkbox("No close", &no_close); ImGui::SameLine(150); - ImGui::Checkbox("No nav", &no_nav); ImGui::SameLine(300); - ImGui::Checkbox("No background", &no_background); - ImGui::Checkbox("No bring to front", &no_bring_to_front); - } - - // All demo contents - ShowDemoWindowWidgets(); - ShowDemoWindowLayout(); - ShowDemoWindowPopups(); - ShowDemoWindowColumns(); - ShowDemoWindowMisc(); - - // End of ShowDemoWindow() - ImGui::End(); -} - -static void ShowDemoWindowWidgets() -{ - if (!ImGui::CollapsingHeader("Widgets")) - return; - - if (ImGui::TreeNode("Basic")) - { - static int clicked = 0; - if (ImGui::Button("Button")) - clicked++; - if (clicked & 1) - { - ImGui::SameLine(); - ImGui::Text("Thanks for clicking me!"); - } - - static bool check = true; - ImGui::Checkbox("checkbox", &check); - - static int e = 0; - ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine(); - ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine(); - ImGui::RadioButton("radio c", &e, 2); - - // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style. - for (int i = 0; i < 7; i++) - { - if (i > 0) - ImGui::SameLine(); - ImGui::PushID(i); - ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.6f)); - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.7f)); - ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i/7.0f, 0.8f, 0.8f)); - ImGui::Button("Click"); - ImGui::PopStyleColor(3); - ImGui::PopID(); - } - - // Use AlignTextToFramePadding() to align text baseline to the baseline of framed elements (otherwise a Text+SameLine+Button sequence will have the text a little too high by default) - ImGui::AlignTextToFramePadding(); - ImGui::Text("Hold to repeat:"); - ImGui::SameLine(); - - // Arrow buttons with Repeater - static int counter = 0; - float spacing = ImGui::GetStyle().ItemInnerSpacing.x; - ImGui::PushButtonRepeat(true); - if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { counter--; } - ImGui::SameLine(0.0f, spacing); - if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { counter++; } - ImGui::PopButtonRepeat(); - ImGui::SameLine(); - ImGui::Text("%d", counter); - - ImGui::Text("Hover over me"); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("I am a tooltip"); - - ImGui::SameLine(); - ImGui::Text("- or me"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::Text("I am a fancy tooltip"); - static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; - ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr)); - ImGui::EndTooltip(); - } - - ImGui::Separator(); - - ImGui::LabelText("label", "Value"); - - { - // Using the _simplified_ one-liner Combo() api here - // See "Combo" section for examples of how to use the more complete BeginCombo()/EndCombo() api. - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; - static int item_current = 0; - ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items)); - ImGui::SameLine(); HelpMarker("Refer to the \"Combo\" section below for an explanation of the full BeginCombo/EndCombo API, and demonstration of various flags.\n"); - } - - { - static char str0[128] = "Hello, world!"; - ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0)); - ImGui::SameLine(); HelpMarker("USER:\nHold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated in imgui_demo.cpp)."); - - static char str1[128] = ""; - ImGui::InputTextWithHint("input text (w/ hint)", "enter text here", str1, IM_ARRAYSIZE(str1)); - - static int i0 = 123; - ImGui::InputInt("input int", &i0); - ImGui::SameLine(); HelpMarker("You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\nUse +- to subtract.\n"); - - static float f0 = 0.001f; - ImGui::InputFloat("input float", &f0, 0.01f, 1.0f, "%.3f"); - - static double d0 = 999999.00000001; - ImGui::InputDouble("input double", &d0, 0.01f, 1.0f, "%.8f"); - - static float f1 = 1.e10f; - ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e"); - ImGui::SameLine(); HelpMarker("You can input value using the scientific notation,\n e.g. \"1e+8\" becomes \"100000000\".\n"); - - static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; - ImGui::InputFloat3("input float3", vec4a); - } - - { - static int i1 = 50, i2 = 42; - ImGui::DragInt("drag int", &i1, 1); - ImGui::SameLine(); HelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value."); - - ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%"); - - static float f1=1.00f, f2=0.0067f; - ImGui::DragFloat("drag float", &f1, 0.005f); - ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns"); - } - - { - static int i1=0; - ImGui::SliderInt("slider int", &i1, -1, 3); - ImGui::SameLine(); HelpMarker("CTRL+click to input value."); - - static float f1=0.123f, f2=0.0f; - ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f"); - ImGui::SliderFloat("slider float (curve)", &f2, -10.0f, 10.0f, "%.4f", 2.0f); - static float angle = 0.0f; - ImGui::SliderAngle("slider angle", &angle); - } - - { - static float col1[3] = { 1.0f,0.0f,0.2f }; - static float col2[4] = { 0.4f,0.7f,0.0f,0.5f }; - ImGui::ColorEdit3("color 1", col1); - ImGui::SameLine(); HelpMarker("Click on the colored square to open a color picker.\nClick and hold to use drag and drop.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n"); - - ImGui::ColorEdit4("color 2", col2); - } - - { - // List box - const char* listbox_items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" }; - static int listbox_item_current = 1; - ImGui::ListBox("listbox\n(single select)", &listbox_item_current, listbox_items, IM_ARRAYSIZE(listbox_items), 4); - - //static int listbox_item_current2 = 2; - //ImGui::SetNextItemWidth(-1); - //ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4); - } - - ImGui::TreePop(); - } - - // Testing ImGuiOnceUponAFrame helper. - //static ImGuiOnceUponAFrame once; - //for (int i = 0; i < 5; i++) - // if (once) - // ImGui::Text("This will be displayed only once."); - - if (ImGui::TreeNode("Trees")) - { - if (ImGui::TreeNode("Basic trees")) - { - for (int i = 0; i < 5; i++) - if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i)) - { - ImGui::Text("blah blah"); - ImGui::SameLine(); - if (ImGui::SmallButton("button")) { }; - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Advanced, with Selectable nodes")) - { - HelpMarker("This is a more typical looking tree with selectable nodes.\nClick to select, CTRL+Click to toggle, click on arrows or double-click to open."); - static bool align_label_with_current_x_position = false; - ImGui::Checkbox("Align label with current X position)", &align_label_with_current_x_position); - ImGui::Text("Hello!"); - if (align_label_with_current_x_position) - ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing()); - - static int selection_mask = (1 << 2); // Dumb representation of what may be user-side selection state. You may carry selection state inside or outside your objects in whatever format you see fit. - int node_clicked = -1; // Temporary storage of what node we have clicked to process selection at the end of the loop. May be a pointer to your own node type, etc. - ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, ImGui::GetFontSize()*3); // Increase spacing to differentiate leaves from expanded contents. - for (int i = 0; i < 6; i++) - { - // Disable the default open on single-click behavior and pass in Selected flag according to our selection state. - ImGuiTreeNodeFlags node_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick; - if (selection_mask & (1 << i)) - node_flags |= ImGuiTreeNodeFlags_Selected; - if (i < 3) - { - // Items 0..2 are Tree Node - bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i); - if (ImGui::IsItemClicked()) - node_clicked = i; - if (node_open) - { - ImGui::Text("Blah blah\nBlah Blah"); - ImGui::TreePop(); - } - } - else - { - // Items 3..5 are Tree Leaves - // The only reason we use TreeNode at all is to allow selection of the leaf. - // Otherwise we can use BulletText() or TreeAdvanceToLabelPos()+Text(). - node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet - ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i); - if (ImGui::IsItemClicked()) - node_clicked = i; - } - } - if (node_clicked != -1) - { - // Update selection state. Process outside of tree loop to avoid visual inconsistencies during the clicking-frame. - if (ImGui::GetIO().KeyCtrl) - selection_mask ^= (1 << node_clicked); // CTRL+click to toggle - else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, this commented bit preserve selection when clicking on item that is part of the selection - selection_mask = (1 << node_clicked); // Click to single-select - } - ImGui::PopStyleVar(); - if (align_label_with_current_x_position) - ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing()); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Collapsing Headers")) - { - static bool closable_group = true; - ImGui::Checkbox("Show 2nd header", &closable_group); - if (ImGui::CollapsingHeader("Header")) - { - ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); - for (int i = 0; i < 5; i++) - ImGui::Text("Some content %d", i); - } - if (ImGui::CollapsingHeader("Header with a close button", &closable_group)) - { - ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); - for (int i = 0; i < 5; i++) - ImGui::Text("More content %d", i); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Bullets")) - { - ImGui::BulletText("Bullet point 1"); - ImGui::BulletText("Bullet point 2\nOn multiple lines"); - ImGui::Bullet(); ImGui::Text("Bullet point 3 (two calls)"); - ImGui::Bullet(); ImGui::SmallButton("Button"); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Text")) - { - if (ImGui::TreeNode("Colored Text")) - { - // Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility. - ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink"); - ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow"); - ImGui::TextDisabled("Disabled"); - ImGui::SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle."); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Word Wrapping")) - { - // Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility. - ImGui::TextWrapped("This text should automatically wrap on the edge of the window. The current implementation for text wrapping follows simple rules suitable for English and possibly other languages."); - ImGui::Spacing(); - - static float wrap_width = 200.0f; - ImGui::SliderFloat("Wrap width", &wrap_width, -20, 600, "%.0f"); - - ImGui::Text("Test paragraph 1:"); - ImVec2 pos = ImGui::GetCursorScreenPos(); - ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255)); - ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); - ImGui::Text("The lazy dog is a good dog. This paragraph is made to fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", wrap_width); - ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255)); - ImGui::PopTextWrapPos(); - - ImGui::Text("Test paragraph 2:"); - pos = ImGui::GetCursorScreenPos(); - ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255)); - ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); - ImGui::Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh"); - ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255)); - ImGui::PopTextWrapPos(); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("UTF-8 Text")) - { - // UTF-8 test with Japanese characters - // (Needs a suitable font, try Noto, or Arial Unicode, or M+ fonts. Read misc/fonts/README.txt for details.) - // - From C++11 you can use the u8"my text" syntax to encode literal strings as UTF-8 - // - For earlier compiler, you may be able to encode your sources as UTF-8 (e.g. Visual Studio save your file as 'UTF-8 without signature') - // - FOR THIS DEMO FILE ONLY, BECAUSE WE WANT TO SUPPORT OLD COMPILERS, WE ARE *NOT* INCLUDING RAW UTF-8 CHARACTERS IN THIS SOURCE FILE. - // Instead we are encoding a few strings with hexadecimal constants. Don't do this in your application! - // Please use u8"text in any language" in your application! - // Note that characters values are preserved even by InputText() if the font cannot be displayed, so you can safely copy & paste garbled characters into another application. - ImGui::TextWrapped("CJK text will only appears if the font was loaded with the appropriate CJK character ranges. Call io.Font->AddFontFromFileTTF() manually to load extra character ranges. Read misc/fonts/README.txt for details."); - ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)"); // Normally we would use u8"blah blah" with the proper characters directly in the string. - ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)"); - static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e"; - //static char buf[32] = u8"NIHONGO"; // <- this is how you would write it with C++11, using real kanjis - ImGui::InputText("UTF-8 input", buf, IM_ARRAYSIZE(buf)); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Images")) - { - ImGuiIO& io = ImGui::GetIO(); - ImGui::TextWrapped("Below we are displaying the font texture (which is the only texture we have access to in this demo). Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. Hover the texture for a zoomed view!"); - - // Here we are grabbing the font texture because that's the only one we have access to inside the demo code. - // Remember that ImTextureID is just storage for whatever you want it to be, it is essentially a value that will be passed to the render function inside the ImDrawCmd structure. - // If you use one of the default imgui_impl_XXXX.cpp renderer, they all have comments at the top of their file to specify what they expect to be stored in ImTextureID. - // (for example, the imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer. The imgui_impl_glfw_gl3.cpp renderer expect a GLuint OpenGL texture identifier etc.) - // If you decided that ImTextureID = MyEngineTexture*, then you can pass your MyEngineTexture* pointers to ImGui::Image(), and gather width/height through your own functions, etc. - // Using ShowMetricsWindow() as a "debugger" to inspect the draw data that are being passed to your render will help you debug issues if you are confused about this. - // Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage(). - ImTextureID my_tex_id = io.Fonts->TexID; - float my_tex_w = (float)io.Fonts->TexWidth; - float my_tex_h = (float)io.Fonts->TexHeight; - - ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h); - ImVec2 pos = ImGui::GetCursorScreenPos(); - ImGui::Image(my_tex_id, ImVec2(my_tex_w, my_tex_h), ImVec2(0,0), ImVec2(1,1), ImVec4(1.0f,1.0f,1.0f,1.0f), ImVec4(1.0f,1.0f,1.0f,0.5f)); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - float region_sz = 32.0f; - float region_x = io.MousePos.x - pos.x - region_sz * 0.5f; if (region_x < 0.0f) region_x = 0.0f; else if (region_x > my_tex_w - region_sz) region_x = my_tex_w - region_sz; - float region_y = io.MousePos.y - pos.y - region_sz * 0.5f; if (region_y < 0.0f) region_y = 0.0f; else if (region_y > my_tex_h - region_sz) region_y = my_tex_h - region_sz; - float zoom = 4.0f; - ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y); - ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz); - ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h); - ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h); - ImGui::Image(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, ImVec4(1.0f, 1.0f, 1.0f, 1.0f), ImVec4(1.0f, 1.0f, 1.0f, 0.5f)); - ImGui::EndTooltip(); - } - ImGui::TextWrapped("And now some textured buttons.."); - static int pressed_count = 0; - for (int i = 0; i < 8; i++) - { - ImGui::PushID(i); - int frame_padding = -1 + i; // -1 = uses default padding - if (ImGui::ImageButton(my_tex_id, ImVec2(32,32), ImVec2(0,0), ImVec2(32.0f/my_tex_w,32/my_tex_h), frame_padding, ImVec4(0.0f,0.0f,0.0f,1.0f))) - pressed_count += 1; - ImGui::PopID(); - ImGui::SameLine(); - } - ImGui::NewLine(); - ImGui::Text("Pressed %d times.", pressed_count); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Combo")) - { - // Expose flags as checkbox for the demo - static ImGuiComboFlags flags = 0; - ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", (unsigned int*)&flags, ImGuiComboFlags_PopupAlignLeft); - ImGui::SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo"); - if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", (unsigned int*)&flags, ImGuiComboFlags_NoArrowButton)) - flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both - if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", (unsigned int*)&flags, ImGuiComboFlags_NoPreview)) - flags &= ~ImGuiComboFlags_NoArrowButton; // Clear the other flag, as we cannot combine both - - // General BeginCombo() API, you have full control over your selection data and display type. - // (your selection data could be an index, a pointer to the object, an id for the object, a flag stored in the object itself, etc.) - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; - static const char* item_current = items[0]; // Here our selection is a single pointer stored outside the object. - if (ImGui::BeginCombo("combo 1", item_current, flags)) // The second parameter is the label previewed before opening the combo. - { - for (int n = 0; n < IM_ARRAYSIZE(items); n++) - { - bool is_selected = (item_current == items[n]); - if (ImGui::Selectable(items[n], is_selected)) - item_current = items[n]; - if (is_selected) - ImGui::SetItemDefaultFocus(); // Set the initial focus when opening the combo (scrolling + for keyboard navigation support in the upcoming navigation branch) - } - ImGui::EndCombo(); - } - - // Simplified one-liner Combo() API, using values packed in a single constant string - static int item_current_2 = 0; - ImGui::Combo("combo 2 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); - - // Simplified one-liner Combo() using an array of const char* - static int item_current_3 = -1; // If the selection isn't within 0..count, Combo won't display a preview - ImGui::Combo("combo 3 (array)", &item_current_3, items, IM_ARRAYSIZE(items)); - - // Simplified one-liner Combo() using an accessor function - struct FuncHolder { static bool ItemGetter(void* data, int idx, const char** out_str) { *out_str = ((const char**)data)[idx]; return true; } }; - static int item_current_4 = 0; - ImGui::Combo("combo 4 (function)", &item_current_4, &FuncHolder::ItemGetter, items, IM_ARRAYSIZE(items)); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Selectables")) - { - // Selectable() has 2 overloads: - // - The one taking "bool selected" as a read-only selection information. When Selectable() has been clicked is returns true and you can alter selection state accordingly. - // - The one taking "bool* p_selected" as a read-write selection information (convenient in some cases) - // The earlier is more flexible, as in real application your selection may be stored in a different manner (in flags within objects, as an external list, etc). - if (ImGui::TreeNode("Basic")) - { - static bool selection[5] = { false, true, false, false, false }; - ImGui::Selectable("1. I am selectable", &selection[0]); - ImGui::Selectable("2. I am selectable", &selection[1]); - ImGui::Text("3. I am not selectable"); - ImGui::Selectable("4. I am selectable", &selection[3]); - if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick)) - if (ImGui::IsMouseDoubleClicked(0)) - selection[4] = !selection[4]; - ImGui::TreePop(); - } - if (ImGui::TreeNode("Selection State: Single Selection")) - { - static int selected = -1; - for (int n = 0; n < 5; n++) - { - char buf[32]; - sprintf(buf, "Object %d", n); - if (ImGui::Selectable(buf, selected == n)) - selected = n; - } - ImGui::TreePop(); - } - if (ImGui::TreeNode("Selection State: Multiple Selection")) - { - HelpMarker("Hold CTRL and click to select multiple items."); - static bool selection[5] = { false, false, false, false, false }; - for (int n = 0; n < 5; n++) - { - char buf[32]; - sprintf(buf, "Object %d", n); - if (ImGui::Selectable(buf, selection[n])) - { - if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held - memset(selection, 0, sizeof(selection)); - selection[n] ^= 1; - } - } - ImGui::TreePop(); - } - if (ImGui::TreeNode("Rendering more text into the same line")) - { - // Using the Selectable() override that takes "bool* p_selected" parameter and toggle your booleans automatically. - static bool selected[3] = { false, false, false }; - ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); - ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes"); - ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); - ImGui::TreePop(); - } - if (ImGui::TreeNode("In columns")) - { - ImGui::Columns(3, NULL, false); - static bool selected[16] = { 0 }; - for (int i = 0; i < 16; i++) - { - char label[32]; sprintf(label, "Item %d", i); - if (ImGui::Selectable(label, &selected[i])) {} - ImGui::NextColumn(); - } - ImGui::Columns(1); - ImGui::TreePop(); - } - if (ImGui::TreeNode("Grid")) - { - static bool selected[4*4] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true }; - for (int i = 0; i < 4*4; i++) - { - ImGui::PushID(i); - if (ImGui::Selectable("Sailor", &selected[i], 0, ImVec2(50,50))) - { - // Note: We _unnecessarily_ test for both x/y and i here only to silence some static analyzer. The second part of each test is unnecessary. - int x = i % 4; - int y = i / 4; - if (x > 0) { selected[i - 1] ^= 1; } - if (x < 3 && i < 15) { selected[i + 1] ^= 1; } - if (y > 0 && i > 3) { selected[i - 4] ^= 1; } - if (y < 3 && i < 12) { selected[i + 4] ^= 1; } - } - if ((i % 4) < 3) ImGui::SameLine(); - ImGui::PopID(); - } - ImGui::TreePop(); - } - if (ImGui::TreeNode("Alignment")) - { - HelpMarker("Alignment applies when a selectable is larger than its text content.\nBy default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar()."); - static bool selected[3*3] = { true, false, true, false, true, false, true, false, true }; - for (int y = 0; y < 3; y++) - { - for (int x = 0; x < 3; x++) - { - ImVec2 alignment = ImVec2((float)x / 2.0f, (float)y / 2.0f); - char name[32]; - sprintf(name, "(%.1f,%.1f)", alignment.x, alignment.y); - if (x > 0) ImGui::SameLine(); - ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, alignment); - ImGui::Selectable(name, &selected[3*y+x], ImGuiSelectableFlags_None, ImVec2(80,80)); - ImGui::PopStyleVar(); - } - } - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Text Input")) - { - if (ImGui::TreeNode("Multi-line Text Input")) - { - // Note: we are using a fixed-sized buffer for simplicity here. See ImGuiInputTextFlags_CallbackResize - // and the code in misc/cpp/imgui_stdlib.h for how to setup InputText() for dynamically resizing strings. - static char text[1024 * 16] = - "/*\n" - " The Pentium F00F bug, shorthand for F0 0F C7 C8,\n" - " the hexadecimal encoding of one offending instruction,\n" - " more formally, the invalid operand with locked CMPXCHG8B\n" - " instruction bug, is a design flaw in the majority of\n" - " Intel Pentium, Pentium MMX, and Pentium OverDrive\n" - " processors (all in the P5 microarchitecture).\n" - "*/\n\n" - "label:\n" - "\tlock cmpxchg8b eax\n"; - - static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput; - HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp)"); - ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", (unsigned int*)&flags, ImGuiInputTextFlags_ReadOnly); - ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", (unsigned int*)&flags, ImGuiInputTextFlags_AllowTabInput); - ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", (unsigned int*)&flags, ImGuiInputTextFlags_CtrlEnterForNewLine); - ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-1.0f, ImGui::GetTextLineHeight() * 16), flags); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Filtered Text Input")) - { - static char buf1[64] = ""; ImGui::InputText("default", buf1, 64); - static char buf2[64] = ""; ImGui::InputText("decimal", buf2, 64, ImGuiInputTextFlags_CharsDecimal); - static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase); - static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase); - static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank); - struct TextFilters { static int FilterImGuiLetters(ImGuiInputTextCallbackData* data) { if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) return 0; return 1; } }; - static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters); - - ImGui::Text("Password input"); - static char bufpass[64] = "password123"; - ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank); - ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n"); - ImGui::InputTextWithHint("password (w/ hint)", "", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank); - ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Resize Callback")) - { - // If you have a custom string type you would typically create a ImGui::InputText() wrapper than takes your type as input. - // See misc/cpp/imgui_stdlib.h and .cpp for an implementation of this using std::string. - HelpMarker("Demonstrate using ImGuiInputTextFlags_CallbackResize to wire your resizable string type to InputText().\n\nSee misc/cpp/imgui_stdlib.h for an implementation of this for std::string."); - struct Funcs - { - static int MyResizeCallback(ImGuiInputTextCallbackData* data) - { - if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) - { - ImVector* my_str = (ImVector*)data->UserData; - IM_ASSERT(my_str->begin() == data->Buf); - my_str->resize(data->BufSize); // NB: On resizing calls, generally data->BufSize == data->BufTextLen + 1 - data->Buf = my_str->begin(); - } - return 0; - } - - // Tip: Because ImGui:: is a namespace you would typicall add your own function into the namespace in your own source files. - // For example, you may add a function called ImGui::InputText(const char* label, MyString* my_str). - static bool MyInputTextMultiline(const char* label, ImVector* my_str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0) - { - IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0); - return ImGui::InputTextMultiline(label, my_str->begin(), (size_t)my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str); - } - }; - - // For this demo we are using ImVector as a string container. - // Note that because we need to store a terminating zero character, our size/capacity are 1 more than usually reported by a typical string class. - static ImVector my_str; - if (my_str.empty()) - my_str.push_back(0); - Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-1.0f, ImGui::GetTextLineHeight() * 16)); - ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity()); - ImGui::TreePop(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Plots Widgets")) - { - static bool animate = true; - ImGui::Checkbox("Animate", &animate); - - static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; - ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr)); - - // Create a dummy array of contiguous float values to plot - // Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float and the sizeof() of your structure in the Stride parameter. - static float values[90] = { 0 }; - static int values_offset = 0; - static double refresh_time = 0.0; - if (!animate || refresh_time == 0.0) - refresh_time = ImGui::GetTime(); - while (refresh_time < ImGui::GetTime()) // Create dummy data at fixed 60 hz rate for the demo - { - static float phase = 0.0f; - values[values_offset] = cosf(phase); - values_offset = (values_offset+1) % IM_ARRAYSIZE(values); - phase += 0.10f*values_offset; - refresh_time += 1.0f/60.0f; - } - ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80)); - ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,80)); - - // Use functions to generate output - // FIXME: This is rather awkward because current plot API only pass in indices. We probably want an API passing floats and user provide sample rate/count. - struct Funcs - { - static float Sin(void*, int i) { return sinf(i * 0.1f); } - static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; } - }; - static int func_type = 0, display_count = 70; - ImGui::Separator(); - ImGui::SetNextItemWidth(100); - ImGui::Combo("func", &func_type, "Sin\0Saw\0"); - ImGui::SameLine(); - ImGui::SliderInt("Sample count", &display_count, 1, 400); - float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw; - ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0,80)); - ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0,80)); - ImGui::Separator(); - - // Animate a simple progress bar - static float progress = 0.0f, progress_dir = 1.0f; - if (animate) - { - progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime; - if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; } - if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; } - } - - // Typically we would use ImVec2(-1.0f,0.0f) to use all available width, or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth. - ImGui::ProgressBar(progress, ImVec2(0.0f,0.0f)); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - ImGui::Text("Progress Bar"); - - float progress_saturated = (progress < 0.0f) ? 0.0f : (progress > 1.0f) ? 1.0f : progress; - char buf[32]; - sprintf(buf, "%d/%d", (int)(progress_saturated*1753), 1753); - ImGui::ProgressBar(progress, ImVec2(0.f,0.f), buf); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Color/Picker Widgets")) - { - static ImVec4 color = ImVec4(114.0f/255.0f, 144.0f/255.0f, 154.0f/255.0f, 200.0f/255.0f); - - static bool alpha_preview = true; - static bool alpha_half_preview = false; - static bool drag_and_drop = true; - static bool options_menu = true; - static bool hdr = false; - ImGui::Checkbox("With Alpha Preview", &alpha_preview); - ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview); - ImGui::Checkbox("With Drag and Drop", &drag_and_drop); - ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options."); - ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets."); - int misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions); - - ImGui::Text("Color widget:"); - ImGui::SameLine(); HelpMarker("Click on the colored square to open a color picker.\nCTRL+click on individual component to input value.\n"); - ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags); - - ImGui::Text("Color widget HSV with Alpha:"); - ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_DisplayHSV | misc_flags); - - ImGui::Text("Color widget with Float Display:"); - ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags); - - ImGui::Text("Color button with Picker:"); - ImGui::SameLine(); HelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup."); - ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags); - - ImGui::Text("Color button with Custom Picker Popup:"); - - // Generate a dummy default palette. The palette will persist and can be edited. - static bool saved_palette_init = true; - static ImVec4 saved_palette[32] = { }; - if (saved_palette_init) - { - for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) - { - ImGui::ColorConvertHSVtoRGB(n / 31.0f, 0.8f, 0.8f, saved_palette[n].x, saved_palette[n].y, saved_palette[n].z); - saved_palette[n].w = 1.0f; // Alpha - } - saved_palette_init = false; - } - - static ImVec4 backup_color; - bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags); - ImGui::SameLine(); - open_popup |= ImGui::Button("Palette"); - if (open_popup) - { - ImGui::OpenPopup("mypicker"); - backup_color = color; - } - if (ImGui::BeginPopup("mypicker")) - { - ImGui::Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!"); - ImGui::Separator(); - ImGui::ColorPicker4("##picker", (float*)&color, misc_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview); - ImGui::SameLine(); - - ImGui::BeginGroup(); // Lock X position - ImGui::Text("Current"); - ImGui::ColorButton("##current", color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60,40)); - ImGui::Text("Previous"); - if (ImGui::ColorButton("##previous", backup_color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60,40))) - color = backup_color; - ImGui::Separator(); - ImGui::Text("Palette"); - for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) - { - ImGui::PushID(n); - if ((n % 8) != 0) - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y); - if (ImGui::ColorButton("##palette", saved_palette[n], ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip, ImVec2(20,20))) - color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha! - - // Allow user to drop colors into each palette entry - // (Note that ColorButton is already a drag source by default, unless using ImGuiColorEditFlags_NoDragDrop) - if (ImGui::BeginDragDropTarget()) - { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) - memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 3); - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) - memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 4); - ImGui::EndDragDropTarget(); - } - - ImGui::PopID(); - } - ImGui::EndGroup(); - ImGui::EndPopup(); - } - - ImGui::Text("Color button only:"); - ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags, ImVec2(80,80)); - - ImGui::Text("Color picker:"); - static bool alpha = true; - static bool alpha_bar = true; - static bool side_preview = true; - static bool ref_color = false; - static ImVec4 ref_color_v(1.0f,0.0f,1.0f,0.5f); - static int display_mode = 0; - static int picker_mode = 0; - ImGui::Checkbox("With Alpha", &alpha); - ImGui::Checkbox("With Alpha Bar", &alpha_bar); - ImGui::Checkbox("With Side Preview", &side_preview); - if (side_preview) - { - ImGui::SameLine(); - ImGui::Checkbox("With Ref Color", &ref_color); - if (ref_color) - { - ImGui::SameLine(); - ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags); - } - } - ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0"); - ImGui::SameLine(); HelpMarker("ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, but the user can change it with a right-click.\n\nColorPicker defaults to displaying RGB+HSV+Hex if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions()."); - ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0"); - ImGui::SameLine(); HelpMarker("User can right-click the picker to change mode."); - ImGuiColorEditFlags flags = misc_flags; - if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4() - if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar; - if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview; - if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar; - if (picker_mode == 2) flags |= ImGuiColorEditFlags_PickerHueWheel; - if (display_mode == 1) flags |= ImGuiColorEditFlags_NoInputs; // Disable all RGB/HSV/Hex displays - if (display_mode == 2) flags |= ImGuiColorEditFlags_DisplayRGB; // Override display mode - if (display_mode == 3) flags |= ImGuiColorEditFlags_DisplayHSV; - if (display_mode == 4) flags |= ImGuiColorEditFlags_DisplayHex; - ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL); - - ImGui::Text("Programmatically set defaults:"); - ImGui::SameLine(); HelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible."); - if (ImGui::Button("Default: Uint8 + HSV + Hue Bar")) - ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar); - if (ImGui::Button("Default: Float + HDR + Hue Wheel")) - ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel); - - // HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0) - static ImVec4 color_stored_as_hsv(0.23f, 1.0f, 1.0f, 1.0f); - ImGui::Spacing(); - ImGui::Text("HSV encoded colors"); - ImGui::SameLine(); HelpMarker("By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV. This comes with the added benefit that you can manipulate hue values with the picker even when saturation or value are zero."); - ImGui::Text("Color widget with InputHSV:"); - ImGui::ColorEdit4("HSV shown as HSV##1", (float*)&color_stored_as_hsv, ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); - ImGui::ColorEdit4("HSV shown as RGB##1", (float*)&color_stored_as_hsv, ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); - ImGui::DragFloat4("Raw HSV values", (float*)&color_stored_as_hsv, 0.01f, 0.0f, 1.0f); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Range Widgets")) - { - static float begin = 10, end = 90; - static int begin_i = 100, end_i = 1000; - ImGui::DragFloatRange2("range", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%"); - ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %d units", "Max: %d units"); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Data Types")) - { - // The DragScalar/InputScalar/SliderScalar functions allow various data types: signed/unsigned int/long long and float/double - // To avoid polluting the public API with all possible combinations, we use the ImGuiDataType enum to pass the type, - // and passing all arguments by address. - // This is the reason the test code below creates local variables to hold "zero" "one" etc. for each types. - // In practice, if you frequently use a given type that is not covered by the normal API entry points, you can wrap it - // yourself inside a 1 line function which can take typed argument as value instead of void*, and then pass their address - // to the generic function. For example: - // bool MySliderU64(const char *label, u64* value, u64 min = 0, u64 max = 0, const char* format = "%lld") - // { - // return SliderScalar(label, ImGuiDataType_U64, value, &min, &max, format); - // } - - // Limits (as helper variables that we can take the address of) - // Note that the SliderScalar function has a maximum usable range of half the natural type maximum, hence the /2 below. - #ifndef LLONG_MIN - ImS64 LLONG_MIN = -9223372036854775807LL - 1; - ImS64 LLONG_MAX = 9223372036854775807LL; - ImU64 ULLONG_MAX = (2ULL * 9223372036854775807LL + 1); - #endif - const char s8_zero = 0, s8_one = 1, s8_fifty = 50, s8_min = -128, s8_max = 127; - const ImU8 u8_zero = 0, u8_one = 1, u8_fifty = 50, u8_min = 0, u8_max = 255; - const short s16_zero = 0, s16_one = 1, s16_fifty = 50, s16_min = -32768, s16_max = 32767; - const ImU16 u16_zero = 0, u16_one = 1, u16_fifty = 50, u16_min = 0, u16_max = 65535; - const ImS32 s32_zero = 0, s32_one = 1, s32_fifty = 50, s32_min = INT_MIN/2, s32_max = INT_MAX/2, s32_hi_a = INT_MAX/2 - 100, s32_hi_b = INT_MAX/2; - const ImU32 u32_zero = 0, u32_one = 1, u32_fifty = 50, u32_min = 0, u32_max = UINT_MAX/2, u32_hi_a = UINT_MAX/2 - 100, u32_hi_b = UINT_MAX/2; - const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2; - const ImU64 u64_zero = 0, u64_one = 1, u64_fifty = 50, u64_min = 0, u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2; - const float f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f; - const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000.0, f64_hi_a = +1000000000000000.0; - - // State - static char s8_v = 127; - static ImU8 u8_v = 255; - static short s16_v = 32767; - static ImU16 u16_v = 65535; - static ImS32 s32_v = -1; - static ImU32 u32_v = (ImU32)-1; - static ImS64 s64_v = -1; - static ImU64 u64_v = (ImU64)-1; - static float f32_v = 0.123f; - static double f64_v = 90000.01234567890123456789; - - const float drag_speed = 0.2f; - static bool drag_clamp = false; - ImGui::Text("Drags:"); - ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); ImGui::SameLine(); HelpMarker("As with every widgets in dear imgui, we never modify values unless there is a user interaction.\nYou can override the clamping limits by using CTRL+Click to input a value."); - ImGui::DragScalar("drag s8", ImGuiDataType_S8, &s8_v, drag_speed, drag_clamp ? &s8_zero : NULL, drag_clamp ? &s8_fifty : NULL); - ImGui::DragScalar("drag u8", ImGuiDataType_U8, &u8_v, drag_speed, drag_clamp ? &u8_zero : NULL, drag_clamp ? &u8_fifty : NULL, "%u ms"); - ImGui::DragScalar("drag s16", ImGuiDataType_S16, &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL); - ImGui::DragScalar("drag u16", ImGuiDataType_U16, &u16_v, drag_speed, drag_clamp ? &u16_zero : NULL, drag_clamp ? &u16_fifty : NULL, "%u ms"); - ImGui::DragScalar("drag s32", ImGuiDataType_S32, &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL); - ImGui::DragScalar("drag u32", ImGuiDataType_U32, &u32_v, drag_speed, drag_clamp ? &u32_zero : NULL, drag_clamp ? &u32_fifty : NULL, "%u ms"); - ImGui::DragScalar("drag s64", ImGuiDataType_S64, &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL); - ImGui::DragScalar("drag u64", ImGuiDataType_U64, &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL); - ImGui::DragScalar("drag float", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 1.0f); - ImGui::DragScalar("drag float ^2", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 2.0f); ImGui::SameLine(); HelpMarker("You can use the 'power' parameter to increase tweaking precision on one side of the range."); - ImGui::DragScalar("drag double", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, NULL, "%.10f grams", 1.0f); - ImGui::DragScalar("drag double ^2", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", 2.0f); - - ImGui::Text("Sliders"); - ImGui::SliderScalar("slider s8 full", ImGuiDataType_S8, &s8_v, &s8_min, &s8_max, "%d"); - ImGui::SliderScalar("slider u8 full", ImGuiDataType_U8, &u8_v, &u8_min, &u8_max, "%u"); - ImGui::SliderScalar("slider s16 full", ImGuiDataType_S16, &s16_v, &s16_min, &s16_max, "%d"); - ImGui::SliderScalar("slider u16 full", ImGuiDataType_U16, &u16_v, &u16_min, &u16_max, "%u"); - ImGui::SliderScalar("slider s32 low", ImGuiDataType_S32, &s32_v, &s32_zero, &s32_fifty,"%d"); - ImGui::SliderScalar("slider s32 high", ImGuiDataType_S32, &s32_v, &s32_hi_a, &s32_hi_b, "%d"); - ImGui::SliderScalar("slider s32 full", ImGuiDataType_S32, &s32_v, &s32_min, &s32_max, "%d"); - ImGui::SliderScalar("slider u32 low", ImGuiDataType_U32, &u32_v, &u32_zero, &u32_fifty,"%u"); - ImGui::SliderScalar("slider u32 high", ImGuiDataType_U32, &u32_v, &u32_hi_a, &u32_hi_b, "%u"); - ImGui::SliderScalar("slider u32 full", ImGuiDataType_U32, &u32_v, &u32_min, &u32_max, "%u"); - ImGui::SliderScalar("slider s64 low", ImGuiDataType_S64, &s64_v, &s64_zero, &s64_fifty,"%I64d"); - ImGui::SliderScalar("slider s64 high", ImGuiDataType_S64, &s64_v, &s64_hi_a, &s64_hi_b, "%I64d"); - ImGui::SliderScalar("slider s64 full", ImGuiDataType_S64, &s64_v, &s64_min, &s64_max, "%I64d"); - ImGui::SliderScalar("slider u64 low", ImGuiDataType_U64, &u64_v, &u64_zero, &u64_fifty,"%I64u ms"); - ImGui::SliderScalar("slider u64 high", ImGuiDataType_U64, &u64_v, &u64_hi_a, &u64_hi_b, "%I64u ms"); - ImGui::SliderScalar("slider u64 full", ImGuiDataType_U64, &u64_v, &u64_min, &u64_max, "%I64u ms"); - ImGui::SliderScalar("slider float low", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one); - ImGui::SliderScalar("slider float low^2", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one, "%.10f", 2.0f); - ImGui::SliderScalar("slider float high", ImGuiDataType_Float, &f32_v, &f32_lo_a, &f32_hi_a, "%e"); - ImGui::SliderScalar("slider double low", ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f grams", 1.0f); - ImGui::SliderScalar("slider double low^2",ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f", 2.0f); - ImGui::SliderScalar("slider double high", ImGuiDataType_Double, &f64_v, &f64_lo_a, &f64_hi_a, "%e grams", 1.0f); - - static bool inputs_step = true; - ImGui::Text("Inputs"); - ImGui::Checkbox("Show step buttons", &inputs_step); - ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d"); - ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u"); - ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d"); - ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u"); - ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d"); - ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal); - ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u"); - ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal); - ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL); - ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL); - ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL); - ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Multi-component Widgets")) - { - static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; - static int vec4i[4] = { 1, 5, 100, 255 }; - - ImGui::InputFloat2("input float2", vec4f); - ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); - ImGui::InputInt2("input int2", vec4i); - ImGui::DragInt2("drag int2", vec4i, 1, 0, 255); - ImGui::SliderInt2("slider int2", vec4i, 0, 255); - ImGui::Spacing(); - - ImGui::InputFloat3("input float3", vec4f); - ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); - ImGui::InputInt3("input int3", vec4i); - ImGui::DragInt3("drag int3", vec4i, 1, 0, 255); - ImGui::SliderInt3("slider int3", vec4i, 0, 255); - ImGui::Spacing(); - - ImGui::InputFloat4("input float4", vec4f); - ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); - ImGui::InputInt4("input int4", vec4i); - ImGui::DragInt4("drag int4", vec4i, 1, 0, 255); - ImGui::SliderInt4("slider int4", vec4i, 0, 255); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Vertical Sliders")) - { - const float spacing = 4; - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing)); - - static int int_value = 0; - ImGui::VSliderInt("##int", ImVec2(18,160), &int_value, 0, 5); - ImGui::SameLine(); - - static float values[7] = { 0.0f, 0.60f, 0.35f, 0.9f, 0.70f, 0.20f, 0.0f }; - ImGui::PushID("set1"); - for (int i = 0; i < 7; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::PushID(i); - ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i/7.0f, 0.5f, 0.5f)); - ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.5f)); - ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.5f)); - ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i/7.0f, 0.9f, 0.9f)); - ImGui::VSliderFloat("##v", ImVec2(18,160), &values[i], 0.0f, 1.0f, ""); - if (ImGui::IsItemActive() || ImGui::IsItemHovered()) - ImGui::SetTooltip("%.3f", values[i]); - ImGui::PopStyleColor(4); - ImGui::PopID(); - } - ImGui::PopID(); - - ImGui::SameLine(); - ImGui::PushID("set2"); - static float values2[4] = { 0.20f, 0.80f, 0.40f, 0.25f }; - const int rows = 3; - const ImVec2 small_slider_size(18, (160.0f-(rows-1)*spacing)/rows); - for (int nx = 0; nx < 4; nx++) - { - if (nx > 0) ImGui::SameLine(); - ImGui::BeginGroup(); - for (int ny = 0; ny < rows; ny++) - { - ImGui::PushID(nx*rows+ny); - ImGui::VSliderFloat("##v", small_slider_size, &values2[nx], 0.0f, 1.0f, ""); - if (ImGui::IsItemActive() || ImGui::IsItemHovered()) - ImGui::SetTooltip("%.3f", values2[nx]); - ImGui::PopID(); - } - ImGui::EndGroup(); - } - ImGui::PopID(); - - ImGui::SameLine(); - ImGui::PushID("set3"); - for (int i = 0; i < 4; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::PushID(i); - ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, 40); - ImGui::VSliderFloat("##v", ImVec2(40,160), &values[i], 0.0f, 1.0f, "%.2f\nsec"); - ImGui::PopStyleVar(); - ImGui::PopID(); - } - ImGui::PopID(); - ImGui::PopStyleVar(); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Drag and Drop")) - { - { - // ColorEdit widgets automatically act as drag source and drag target. - // They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F to allow your own widgets - // to use colors in their drag and drop interaction. Also see the demo in Color Picker -> Palette demo. - ImGui::BulletText("Drag and drop in standard widgets"); - ImGui::Indent(); - static float col1[3] = { 1.0f,0.0f,0.2f }; - static float col2[4] = { 0.4f,0.7f,0.0f,0.5f }; - ImGui::ColorEdit3("color 1", col1); - ImGui::ColorEdit4("color 2", col2); - ImGui::Unindent(); - } - - { - ImGui::BulletText("Drag and drop to copy/swap items"); - ImGui::Indent(); - enum Mode - { - Mode_Copy, - Mode_Move, - Mode_Swap - }; - static int mode = 0; - if (ImGui::RadioButton("Copy", mode == Mode_Copy)) { mode = Mode_Copy; } ImGui::SameLine(); - if (ImGui::RadioButton("Move", mode == Mode_Move)) { mode = Mode_Move; } ImGui::SameLine(); - if (ImGui::RadioButton("Swap", mode == Mode_Swap)) { mode = Mode_Swap; } - static const char* names[9] = { "Bobby", "Beatrice", "Betty", "Brianna", "Barry", "Bernard", "Bibi", "Blaine", "Bryn" }; - for (int n = 0; n < IM_ARRAYSIZE(names); n++) - { - ImGui::PushID(n); - if ((n % 3) != 0) - ImGui::SameLine(); - ImGui::Button(names[n], ImVec2(60,60)); - - // Our buttons are both drag sources and drag targets here! - if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) - { - ImGui::SetDragDropPayload("DND_DEMO_CELL", &n, sizeof(int)); // Set payload to carry the index of our item (could be anything) - if (mode == Mode_Copy) { ImGui::Text("Copy %s", names[n]); } // Display preview (could be anything, e.g. when dragging an image we could decide to display the filename and a small preview of the image, etc.) - if (mode == Mode_Move) { ImGui::Text("Move %s", names[n]); } - if (mode == Mode_Swap) { ImGui::Text("Swap %s", names[n]); } - ImGui::EndDragDropSource(); - } - if (ImGui::BeginDragDropTarget()) - { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DND_DEMO_CELL")) - { - IM_ASSERT(payload->DataSize == sizeof(int)); - int payload_n = *(const int*)payload->Data; - if (mode == Mode_Copy) - { - names[n] = names[payload_n]; - } - if (mode == Mode_Move) - { - names[n] = names[payload_n]; - names[payload_n] = ""; - } - if (mode == Mode_Swap) - { - const char* tmp = names[n]; - names[n] = names[payload_n]; - names[payload_n] = tmp; - } - } - ImGui::EndDragDropTarget(); - } - ImGui::PopID(); - } - ImGui::Unindent(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Querying Status (Active/Focused/Hovered etc.)")) - { - // Display the value of IsItemHovered() and other common item state functions. Note that the flags can be combined. - // (because BulletText is an item itself and that would affect the output of IsItemHovered() we pass all state in a single call to simplify the code). - static int item_type = 1; - static bool b = false; - static float col4f[4] = { 1.0f, 0.5, 0.0f, 1.0f }; - static char str[16] = {}; - ImGui::RadioButton("Text", &item_type, 0); - ImGui::RadioButton("Button", &item_type, 1); - ImGui::RadioButton("Checkbox", &item_type, 2); - ImGui::RadioButton("SliderFloat", &item_type, 3); - ImGui::RadioButton("InputText", &item_type, 4); - ImGui::RadioButton("ColorEdit4", &item_type, 5); - ImGui::RadioButton("MenuItem", &item_type, 6); - ImGui::RadioButton("TreeNode (w/ double-click)", &item_type, 7); - ImGui::RadioButton("ListBox", &item_type, 8); - ImGui::Separator(); - bool ret = false; - if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction - if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button - if (item_type == 2) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox - if (item_type == 3) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item - if (item_type == 4) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which handles tabbing) - if (item_type == 5) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) - if (item_type == 6) { ret = ImGui::MenuItem("ITEM: MenuItem"); } // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy) - if (item_type == 7) { ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy. - if (item_type == 8) { const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); } - ImGui::BulletText( - "Return value = %d\n" - "IsItemFocused() = %d\n" - "IsItemHovered() = %d\n" - "IsItemHovered(_AllowWhenBlockedByPopup) = %d\n" - "IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\n" - "IsItemHovered(_AllowWhenOverlapped) = %d\n" - "IsItemHovered(_RectOnly) = %d\n" - "IsItemActive() = %d\n" - "IsItemEdited() = %d\n" - "IsItemActivated() = %d\n" - "IsItemDeactivated() = %d\n" - "IsItemDeactivatedAfterEdit() = %d\n" - "IsItemVisible() = %d\n" - "IsItemClicked() = %d\n" - "GetItemRectMin() = (%.1f, %.1f)\n" - "GetItemRectMax() = (%.1f, %.1f)\n" - "GetItemRectSize() = (%.1f, %.1f)", - ret, - ImGui::IsItemFocused(), - ImGui::IsItemHovered(), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlapped), - ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly), - ImGui::IsItemActive(), - ImGui::IsItemEdited(), - ImGui::IsItemActivated(), - ImGui::IsItemDeactivated(), - ImGui::IsItemDeactivatedAfterEdit(), - ImGui::IsItemVisible(), - ImGui::IsItemClicked(), - ImGui::GetItemRectMin().x, ImGui::GetItemRectMin().y, - ImGui::GetItemRectMax().x, ImGui::GetItemRectMax().y, - ImGui::GetItemRectSize().x, ImGui::GetItemRectSize().y - ); - - static bool embed_all_inside_a_child_window = false; - ImGui::Checkbox("Embed everything inside a child window (for additional testing)", &embed_all_inside_a_child_window); - if (embed_all_inside_a_child_window) - ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20), true); - - // Testing IsWindowFocused() function with its various flags. Note that the flags can be combined. - ImGui::BulletText( - "IsWindowFocused() = %d\n" - "IsWindowFocused(_ChildWindows) = %d\n" - "IsWindowFocused(_ChildWindows|_RootWindow) = %d\n" - "IsWindowFocused(_RootWindow) = %d\n" - "IsWindowFocused(_AnyWindow) = %d\n", - ImGui::IsWindowFocused(), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow), - ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow), - ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)); - - // Testing IsWindowHovered() function with its various flags. Note that the flags can be combined. - ImGui::BulletText( - "IsWindowHovered() = %d\n" - "IsWindowHovered(_AllowWhenBlockedByPopup) = %d\n" - "IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n" - "IsWindowHovered(_ChildWindows) = %d\n" - "IsWindowHovered(_ChildWindows|_RootWindow) = %d\n" - "IsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\n" - "IsWindowHovered(_RootWindow) = %d\n" - "IsWindowHovered(_AnyWindow) = %d\n", - ImGui::IsWindowHovered(), - ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), - ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_AllowWhenBlockedByPopup), - ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow), - ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)); - - ImGui::BeginChild("child", ImVec2(0, 50), true); - ImGui::Text("This is another child window for testing the _ChildWindows flag."); - ImGui::EndChild(); - if (embed_all_inside_a_child_window) - ImGui::EndChild(); - - // Calling IsItemHovered() after begin returns the hovered status of the title bar. - // This is useful in particular if you want to create a context menu (with BeginPopupContextItem) associated to the title bar of a window. - static bool test_window = false; - ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window); - if (test_window) - { - ImGui::Begin("Title bar Hovered/Active tests", &test_window); - if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered() - { - if (ImGui::MenuItem("Close")) { test_window = false; } - ImGui::EndPopup(); - } - ImGui::Text( - "IsItemHovered() after begin = %d (== is title bar hovered)\n" - "IsItemActive() after begin = %d (== is window being clicked/moved)\n", - ImGui::IsItemHovered(), ImGui::IsItemActive()); - ImGui::End(); - } - - ImGui::TreePop(); - } -} - -static void ShowDemoWindowLayout() -{ - if (!ImGui::CollapsingHeader("Layout")) - return; - - if (ImGui::TreeNode("Child windows")) - { - HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window."); - static bool disable_mouse_wheel = false; - static bool disable_menu = false; - ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel); - ImGui::Checkbox("Disable Menu", &disable_menu); - - static int line = 50; - bool goto_line = ImGui::Button("Goto"); - ImGui::SameLine(); - ImGui::SetNextItemWidth(100); - goto_line |= ImGui::InputInt("##Line", &line, 0, 0, ImGuiInputTextFlags_EnterReturnsTrue); - - // Child 1: no border, enable horizontal scrollbar - { - ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar | (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0); - ImGui::BeginChild("Child1", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags); - for (int i = 0; i < 100; i++) - { - ImGui::Text("%04d: scrollable region", i); - if (goto_line && line == i) - ImGui::SetScrollHereY(); - } - if (goto_line && line >= 100) - ImGui::SetScrollHereY(); - ImGui::EndChild(); - } - - ImGui::SameLine(); - - // Child 2: rounded border - { - ImGuiWindowFlags window_flags = (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0) | (disable_menu ? 0 : ImGuiWindowFlags_MenuBar); - ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f); - ImGui::BeginChild("Child2", ImVec2(0, 260), true, window_flags); - if (!disable_menu && ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("Menu")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - ImGui::Columns(2); - for (int i = 0; i < 100; i++) - { - char buf[32]; - sprintf(buf, "%03d", i); - ImGui::Button(buf, ImVec2(-1.0f, 0.0f)); - ImGui::NextColumn(); - } - ImGui::EndChild(); - ImGui::PopStyleVar(); - } - - ImGui::Separator(); - - // Demonstrate a few extra things - // - Changing ImGuiCol_ChildBg (which is transparent black in default styles) - // - Using SetCursorPos() to position the child window (because the child window is an item from the POV of the parent window) - // You can also call SetNextWindowPos() to position the child window. The parent window will effectively layout from this position. - // - Using ImGui::GetItemRectMin/Max() to query the "item" state (because the child window is an item from the POV of the parent window) - // See "Widgets" -> "Querying Status (Active/Focused/Hovered etc.)" section for more details about this. - { - ImGui::SetCursorPosX(50); - ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100)); - ImGui::BeginChild("blah", ImVec2(200, 100), true, ImGuiWindowFlags_None); - for (int n = 0; n < 50; n++) - ImGui::Text("Some test %d", n); - ImGui::EndChild(); - ImVec2 child_rect_min = ImGui::GetItemRectMin(); - ImVec2 child_rect_max = ImGui::GetItemRectMax(); - ImGui::PopStyleColor(); - ImGui::Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Widgets Width")) - { - // Use SetNextItemWidth() to set the width of a single upcoming item. - // Use PushItemWidth()/PopItemWidth() to set the width of a group of items. - static float f = 0.0f; - ImGui::Text("SetNextItemWidth/PushItemWidth(100)"); - ImGui::SameLine(); HelpMarker("Fixed width."); - ImGui::SetNextItemWidth(100); - ImGui::DragFloat("float##1", &f); - - ImGui::Text("SetNextItemWidth/PushItemWidth(GetWindowWidth() * 0.5f)"); - ImGui::SameLine(); HelpMarker("Half of window width."); - ImGui::SetNextItemWidth(ImGui::GetWindowWidth() * 0.5f); - ImGui::DragFloat("float##2", &f); - - ImGui::Text("SetNextItemWidth/PushItemWidth(GetContentRegionAvail().x * 0.5f)"); - ImGui::SameLine(); HelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)"); - ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.5f); - ImGui::DragFloat("float##3", &f); - - ImGui::Text("SetNextItemWidth/PushItemWidth(-100)"); - ImGui::SameLine(); HelpMarker("Align to right edge minus 100"); - ImGui::SetNextItemWidth(-100); - ImGui::DragFloat("float##4", &f); - - // Demonstrate using PushItemWidth to surround three items. Calling SetNextItemWidth() before each of them would have the same effect. - ImGui::Text("SetNextItemWidth/PushItemWidth(-1)"); - ImGui::SameLine(); HelpMarker("Align to right edge"); - ImGui::PushItemWidth(-1); - ImGui::DragFloat("float##5a", &f); - ImGui::DragFloat("float##5b", &f); - ImGui::DragFloat("float##5c", &f); - ImGui::PopItemWidth(); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Basic Horizontal Layout")) - { - ImGui::TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceding item)"); - - // Text - ImGui::Text("Two items: Hello"); ImGui::SameLine(); - ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); - - // Adjust spacing - ImGui::Text("More spacing: Hello"); ImGui::SameLine(0, 20); - ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); - - // Button - ImGui::AlignTextToFramePadding(); - ImGui::Text("Normal buttons"); ImGui::SameLine(); - ImGui::Button("Banana"); ImGui::SameLine(); - ImGui::Button("Apple"); ImGui::SameLine(); - ImGui::Button("Corniflower"); - - // Button - ImGui::Text("Small buttons"); ImGui::SameLine(); - ImGui::SmallButton("Like this one"); ImGui::SameLine(); - ImGui::Text("can fit within a text block."); - - // Aligned to arbitrary position. Easy/cheap column. - ImGui::Text("Aligned"); - ImGui::SameLine(150); ImGui::Text("x=150"); - ImGui::SameLine(300); ImGui::Text("x=300"); - ImGui::Text("Aligned"); - ImGui::SameLine(150); ImGui::SmallButton("x=150"); - ImGui::SameLine(300); ImGui::SmallButton("x=300"); - - // Checkbox - static bool c1 = false, c2 = false, c3 = false, c4 = false; - ImGui::Checkbox("My", &c1); ImGui::SameLine(); - ImGui::Checkbox("Tailor", &c2); ImGui::SameLine(); - ImGui::Checkbox("Is", &c3); ImGui::SameLine(); - ImGui::Checkbox("Rich", &c4); - - // Various - static float f0 = 1.0f, f1 = 2.0f, f2 = 3.0f; - ImGui::PushItemWidth(80); - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD" }; - static int item = -1; - ImGui::Combo("Combo", &item, items, IM_ARRAYSIZE(items)); ImGui::SameLine(); - ImGui::SliderFloat("X", &f0, 0.0f, 5.0f); ImGui::SameLine(); - ImGui::SliderFloat("Y", &f1, 0.0f, 5.0f); ImGui::SameLine(); - ImGui::SliderFloat("Z", &f2, 0.0f, 5.0f); - ImGui::PopItemWidth(); - - ImGui::PushItemWidth(80); - ImGui::Text("Lists:"); - static int selection[4] = { 0, 1, 2, 3 }; - for (int i = 0; i < 4; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::PushID(i); - ImGui::ListBox("", &selection[i], items, IM_ARRAYSIZE(items)); - ImGui::PopID(); - //if (ImGui::IsItemHovered()) ImGui::SetTooltip("ListBox %d hovered", i); - } - ImGui::PopItemWidth(); - - // Dummy - ImVec2 button_sz(40, 40); - ImGui::Button("A", button_sz); ImGui::SameLine(); - ImGui::Dummy(button_sz); ImGui::SameLine(); - ImGui::Button("B", button_sz); - - // Manually wrapping (we should eventually provide this as an automatic layout feature, but for now you can do it manually) - ImGui::Text("Manually wrapping:"); - ImGuiStyle& style = ImGui::GetStyle(); - int buttons_count = 20; - float window_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetWindowContentRegionMax().x; - for (int n = 0; n < buttons_count; n++) - { - ImGui::PushID(n); - ImGui::Button("Box", button_sz); - float last_button_x2 = ImGui::GetItemRectMax().x; - float next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x; // Expected position if next button was on same line - if (n + 1 < buttons_count && next_button_x2 < window_visible_x2) - ImGui::SameLine(); - ImGui::PopID(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Tabs")) - { - if (ImGui::TreeNode("Basic")) - { - ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None; - if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) - { - if (ImGui::BeginTabItem("Avocado")) - { - ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah"); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Broccoli")) - { - ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah"); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Cucumber")) - { - ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah"); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::Separator(); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Advanced & Close Button")) - { - // Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0). - static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable; - ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_Reorderable); - ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs); - ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); - ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton); - if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) - tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_; - if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) - tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown); - if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) - tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); - - // Tab Bar - const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" }; - static bool opened[4] = { true, true, true, true }; // Persistent user state - for (int n = 0; n < IM_ARRAYSIZE(opened); n++) - { - if (n > 0) { ImGui::SameLine(); } - ImGui::Checkbox(names[n], &opened[n]); - } - - // Passing a bool* to BeginTabItem() is similar to passing one to Begin(): the underlying bool will be set to false when the tab is closed. - if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) - { - for (int n = 0; n < IM_ARRAYSIZE(opened); n++) - if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n])) - { - ImGui::Text("This is the %s tab!", names[n]); - if (n & 1) - ImGui::Text("I am an odd tab."); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::Separator(); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Groups")) - { - HelpMarker("Using ImGui::BeginGroup()/EndGroup() to layout items. BeginGroup() basically locks the horizontal position. EndGroup() bundles the whole group so that you can use functions such as IsItemHovered() on it."); - ImGui::BeginGroup(); - { - ImGui::BeginGroup(); - ImGui::Button("AAA"); - ImGui::SameLine(); - ImGui::Button("BBB"); - ImGui::SameLine(); - ImGui::BeginGroup(); - ImGui::Button("CCC"); - ImGui::Button("DDD"); - ImGui::EndGroup(); - ImGui::SameLine(); - ImGui::Button("EEE"); - ImGui::EndGroup(); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("First group hovered"); - } - // Capture the group size and create widgets using the same size - ImVec2 size = ImGui::GetItemRectSize(); - const float values[5] = { 0.5f, 0.20f, 0.80f, 0.60f, 0.25f }; - ImGui::PlotHistogram("##values", values, IM_ARRAYSIZE(values), 0, NULL, 0.0f, 1.0f, size); - - ImGui::Button("ACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x)*0.5f, size.y)); - ImGui::SameLine(); - ImGui::Button("REACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x)*0.5f, size.y)); - ImGui::EndGroup(); - ImGui::SameLine(); - - ImGui::Button("LEVERAGE\nBUZZWORD", size); - ImGui::SameLine(); - - if (ImGui::ListBoxHeader("List", size)) - { - ImGui::Selectable("Selected", true); - ImGui::Selectable("Not Selected", false); - ImGui::ListBoxFooter(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Text Baseline Alignment")) - { - HelpMarker("This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets."); - - ImGui::Text("One\nTwo\nThree"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("Banana"); - - ImGui::Text("Banana"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("One\nTwo\nThree"); - - ImGui::Button("HOP##1"); ImGui::SameLine(); - ImGui::Text("Banana"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("Banana"); - - ImGui::Button("HOP##2"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("Banana"); - - ImGui::Button("TEST##1"); ImGui::SameLine(); - ImGui::Text("TEST"); ImGui::SameLine(); - ImGui::SmallButton("TEST##2"); - - ImGui::AlignTextToFramePadding(); // If your line starts with text, call this to align it to upcoming widgets. - ImGui::Text("Text aligned to Widget"); ImGui::SameLine(); - ImGui::Button("Widget##1"); ImGui::SameLine(); - ImGui::Text("Widget"); ImGui::SameLine(); - ImGui::SmallButton("Widget##2"); ImGui::SameLine(); - ImGui::Button("Widget##3"); - - // Tree - const float spacing = ImGui::GetStyle().ItemInnerSpacing.x; - ImGui::Button("Button##1"); - ImGui::SameLine(0.0f, spacing); - if (ImGui::TreeNode("Node##1")) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data - - ImGui::AlignTextToFramePadding(); // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. Otherwise you can use SmallButton (smaller fit). - bool node_open = ImGui::TreeNode("Node##2"); // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add child content. - ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2"); - if (node_open) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data - - // Bullet - ImGui::Button("Button##3"); - ImGui::SameLine(0.0f, spacing); - ImGui::BulletText("Bullet text"); - - ImGui::AlignTextToFramePadding(); - ImGui::BulletText("Node"); - ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4"); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Scrolling")) - { - HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given position."); - - static bool track = true; - static int track_line = 50, scroll_to_px = 200; - ImGui::Checkbox("Track", &track); - ImGui::PushItemWidth(100); - ImGui::SameLine(130); track |= ImGui::DragInt("##line", &track_line, 0.25f, 0, 99, "Line = %d"); - bool scroll_to = ImGui::Button("Scroll To Pos"); - ImGui::SameLine(130); scroll_to |= ImGui::DragInt("##pos_y", &scroll_to_px, 1.00f, 0, 9999, "Y = %d px"); - ImGui::PopItemWidth(); - if (scroll_to) track = false; - - for (int i = 0; i < 5; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::BeginGroup(); - ImGui::Text("%s", i == 0 ? "Top" : i == 1 ? "25%" : i == 2 ? "Center" : i == 3 ? "75%" : "Bottom"); - ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(ImGui::GetWindowWidth() * 0.17f, 200.0f), true); - if (scroll_to) - ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_px, i * 0.25f); - for (int line = 0; line < 100; line++) - { - if (track && line == track_line) - { - ImGui::TextColored(ImVec4(1,1,0,1), "Line %d", line); - ImGui::SetScrollHereY(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom - } - else - { - ImGui::Text("Line %d", line); - } - } - float scroll_y = ImGui::GetScrollY(), scroll_max_y = ImGui::GetScrollMaxY(); - ImGui::EndChild(); - ImGui::Text("%.0f/%0.f", scroll_y, scroll_max_y); - ImGui::EndGroup(); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Horizontal Scrolling")) - { - HelpMarker("Horizontal scrolling for a window has to be enabled explicitly via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\nYou may want to explicitly specify content width by calling SetNextWindowContentWidth() before Begin()."); - static int lines = 7; - ImGui::SliderInt("Lines", &lines, 1, 15); - ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f); - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f)); - ImGui::BeginChild("scrolling", ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30), true, ImGuiWindowFlags_HorizontalScrollbar); - for (int line = 0; line < lines; line++) - { - // Display random stuff (for the sake of this trivial demo we are using basic Button+SameLine. If you want to create your own time line for a real application you may be better off - // manipulating the cursor position yourself, aka using SetCursorPos/SetCursorScreenPos to position the widgets yourself. You may also want to use the lower-level ImDrawList API) - int num_buttons = 10 + ((line & 1) ? line * 9 : line * 3); - for (int n = 0; n < num_buttons; n++) - { - if (n > 0) ImGui::SameLine(); - ImGui::PushID(n + line * 1000); - char num_buf[16]; - sprintf(num_buf, "%d", n); - const char* label = (!(n%15)) ? "FizzBuzz" : (!(n%3)) ? "Fizz" : (!(n%5)) ? "Buzz" : num_buf; - float hue = n*0.05f; - ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(hue, 0.6f, 0.6f)); - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(hue, 0.7f, 0.7f)); - ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(hue, 0.8f, 0.8f)); - ImGui::Button(label, ImVec2(40.0f + sinf((float)(line + n)) * 20.0f, 0.0f)); - ImGui::PopStyleColor(3); - ImGui::PopID(); - } - } - float scroll_x = ImGui::GetScrollX(); - float scroll_max_x = ImGui::GetScrollMaxX(); - ImGui::EndChild(); - ImGui::PopStyleVar(2); - float scroll_x_delta = 0.0f; - ImGui::SmallButton("<<"); if (ImGui::IsItemActive()) { scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine(); - ImGui::Text("Scroll from code"); ImGui::SameLine(); - ImGui::SmallButton(">>"); if (ImGui::IsItemActive()) { scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine(); - ImGui::Text("%.0f/%.0f", scroll_x, scroll_max_x); - if (scroll_x_delta != 0.0f) - { - ImGui::BeginChild("scrolling"); // Demonstrate a trick: you can use Begin to set yourself in the context of another window (here we are already out of your child window) - ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta); - ImGui::EndChild(); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Clipping")) - { - static ImVec2 size(100, 100), offset(50, 20); - ImGui::TextWrapped("On a per-widget basis we are occasionally clipping text CPU-side if it won't fit in its frame. Otherwise we are doing coarser clipping + passing a scissor rectangle to the renderer. The system is designed to try minimizing both execution and CPU/GPU rendering cost."); - ImGui::DragFloat2("size", (float*)&size, 0.5f, 1.0f, 200.0f, "%.0f"); - ImGui::TextWrapped("(Click and drag)"); - ImVec2 pos = ImGui::GetCursorScreenPos(); - ImVec4 clip_rect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); - ImGui::InvisibleButton("##dummy", size); - if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; } - ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(90, 90, 120, 255)); - ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x + offset.x, pos.y + offset.y), IM_COL32(255, 255, 255, 255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect); - ImGui::TreePop(); - } -} - -static void ShowDemoWindowPopups() -{ - if (!ImGui::CollapsingHeader("Popups & Modal windows")) - return; - - // The properties of popups windows are: - // - They block normal mouse hovering detection outside them. (*) - // - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE. - // - Their visibility state (~bool) is held internally by imgui instead of being held by the programmer as we are used to with regular Begin() calls. - // User can manipulate the visibility state by calling OpenPopup(). - // (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even when normally blocked by a popup. - // Those three properties are connected. The library needs to hold their visibility state because it can close popups at any time. - - // Typical use for regular windows: - // bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End(); - // Typical use for popups: - // if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); } - - // With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state. - // This may be a bit confusing at first but it should quickly make sense. Follow on the examples below. - - if (ImGui::TreeNode("Popups")) - { - ImGui::TextWrapped("When a popup is active, it inhibits interacting with windows that are behind the popup. Clicking outside the popup closes it."); - - static int selected_fish = -1; - const char* names[] = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" }; - static bool toggles[] = { true, false, false, false, false }; - - // Simple selection popup - // (If you want to show the current selection inside the Button itself, you may want to build a string using the "###" operator to preserve a constant ID with a variable label) - if (ImGui::Button("Select..")) - ImGui::OpenPopup("my_select_popup"); - ImGui::SameLine(); - ImGui::TextUnformatted(selected_fish == -1 ? "" : names[selected_fish]); - if (ImGui::BeginPopup("my_select_popup")) - { - ImGui::Text("Aquarium"); - ImGui::Separator(); - for (int i = 0; i < IM_ARRAYSIZE(names); i++) - if (ImGui::Selectable(names[i])) - selected_fish = i; - ImGui::EndPopup(); - } - - // Showing a menu with toggles - if (ImGui::Button("Toggle..")) - ImGui::OpenPopup("my_toggle_popup"); - if (ImGui::BeginPopup("my_toggle_popup")) - { - for (int i = 0; i < IM_ARRAYSIZE(names); i++) - ImGui::MenuItem(names[i], "", &toggles[i]); - if (ImGui::BeginMenu("Sub-menu")) - { - ImGui::MenuItem("Click me"); - ImGui::EndMenu(); - } - - ImGui::Separator(); - ImGui::Text("Tooltip here"); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("I am a tooltip over a popup"); - - if (ImGui::Button("Stacked Popup")) - ImGui::OpenPopup("another popup"); - if (ImGui::BeginPopup("another popup")) - { - for (int i = 0; i < IM_ARRAYSIZE(names); i++) - ImGui::MenuItem(names[i], "", &toggles[i]); - if (ImGui::BeginMenu("Sub-menu")) - { - ImGui::MenuItem("Click me"); - if (ImGui::Button("Stacked Popup")) - ImGui::OpenPopup("another popup"); - if (ImGui::BeginPopup("another popup")) - { - ImGui::Text("I am the last one here."); - ImGui::EndPopup(); - } - ImGui::EndMenu(); - } - ImGui::EndPopup(); - } - ImGui::EndPopup(); - } - - // Call the more complete ShowExampleMenuFile which we use in various places of this demo - if (ImGui::Button("File Menu..")) - ImGui::OpenPopup("my_file_popup"); - if (ImGui::BeginPopup("my_file_popup")) - { - ShowExampleMenuFile(); - ImGui::EndPopup(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Context menus")) - { - // BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing: - // if (IsItemHovered() && IsMouseReleased(0)) - // OpenPopup(id); - // return BeginPopup(id); - // For more advanced uses you may want to replicate and cuztomize this code. This the comments inside BeginPopupContextItem() implementation. - static float value = 0.5f; - ImGui::Text("Value = %.3f (<-- right-click here)", value); - if (ImGui::BeginPopupContextItem("item context menu")) - { - if (ImGui::Selectable("Set to zero")) value = 0.0f; - if (ImGui::Selectable("Set to PI")) value = 3.1415f; - ImGui::SetNextItemWidth(-1); - ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f); - ImGui::EndPopup(); - } - - // We can also use OpenPopupOnItemClick() which is the same as BeginPopupContextItem() but without the Begin call. - // So here we will make it that clicking on the text field with the right mouse button (1) will toggle the visibility of the popup above. - ImGui::Text("(You can also right-click me to open the same popup as above.)"); - ImGui::OpenPopupOnItemClick("item context menu", 1); - - // When used after an item that has an ID (here the Button), we can skip providing an ID to BeginPopupContextItem(). - // BeginPopupContextItem() will use the last item ID as the popup ID. - // In addition here, we want to include your editable label inside the button label. We use the ### operator to override the ID (read FAQ about ID for details) - static char name[32] = "Label1"; - char buf[64]; sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label - ImGui::Button(buf); - if (ImGui::BeginPopupContextItem()) - { - ImGui::Text("Edit name:"); - ImGui::InputText("##edit", name, IM_ARRAYSIZE(name)); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - ImGui::SameLine(); ImGui::Text("(<-- right-click here)"); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Modals")) - { - ImGui::TextWrapped("Modal windows are like popups but the user cannot close them by clicking outside the window."); - - if (ImGui::Button("Delete..")) - ImGui::OpenPopup("Delete?"); - - if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n"); - ImGui::Separator(); - - //static int dummy_i = 0; - //ImGui::Combo("Combo", &dummy_i, "Delete\0Delete harder\0"); - - static bool dont_ask_me_next_time = false; - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); - ImGui::Checkbox("Don't ask me next time", &dont_ask_me_next_time); - ImGui::PopStyleVar(); - - if (ImGui::Button("OK", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } - ImGui::SetItemDefaultFocus(); - ImGui::SameLine(); - if (ImGui::Button("Cancel", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } - ImGui::EndPopup(); - } - - if (ImGui::Button("Stacked modals..")) - ImGui::OpenPopup("Stacked 1"); - if (ImGui::BeginPopupModal("Stacked 1", NULL, ImGuiWindowFlags_MenuBar)) - { - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - if (ImGui::MenuItem("Dummy menu item")) {} - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDimBg] behind it."); - - // Testing behavior of widgets stacking their own regular popups over the modal. - static int item = 1; - static float color[4] = { 0.4f,0.7f,0.0f,0.5f }; - ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); - ImGui::ColorEdit4("color", color); - - if (ImGui::Button("Add another modal..")) - ImGui::OpenPopup("Stacked 2"); - - // Also demonstrate passing a bool* to BeginPopupModal(), this will create a regular close button which will close the popup. - // Note that the visibility state of popups is owned by imgui, so the input value of the bool actually doesn't matter here. - bool dummy_open = true; - if (ImGui::BeginPopupModal("Stacked 2", &dummy_open)) - { - ImGui::Text("Hello from Stacked The Second!"); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Menus inside a regular window")) - { - ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!"); - ImGui::Separator(); - // NB: As a quirk in this very specific example, we want to differentiate the parent of this menu from the parent of the various popup menus above. - // To do so we are encloding the items in a PushID()/PopID() block to make them two different menusets. If we don't, opening any popup above and hovering our menu here - // would open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, which is the desired behavior for regular menus. - ImGui::PushID("foo"); - ImGui::MenuItem("Menu item", "CTRL+M"); - if (ImGui::BeginMenu("Menu inside a regular window")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - ImGui::PopID(); - ImGui::Separator(); - ImGui::TreePop(); - } -} - -static void ShowDemoWindowColumns() -{ - if (!ImGui::CollapsingHeader("Columns")) - return; - - ImGui::PushID("Columns"); - - static bool disable_indent = false; - ImGui::Checkbox("Disable tree indentation", &disable_indent); - ImGui::SameLine(); - HelpMarker("Disable the indenting of tree nodes so demo columns can use the full window width."); - if (disable_indent) - ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, 0.0f); - - // Basic columns - if (ImGui::TreeNode("Basic")) - { - ImGui::Text("Without border:"); - ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border - ImGui::Separator(); - for (int n = 0; n < 14; n++) - { - char label[32]; - sprintf(label, "Item %d", n); - if (ImGui::Selectable(label)) {} - //if (ImGui::Button(label, ImVec2(-1,0))) {} - ImGui::NextColumn(); - } - ImGui::Columns(1); - ImGui::Separator(); - - ImGui::Text("With border:"); - ImGui::Columns(4, "mycolumns"); // 4-ways, with border - ImGui::Separator(); - ImGui::Text("ID"); ImGui::NextColumn(); - ImGui::Text("Name"); ImGui::NextColumn(); - ImGui::Text("Path"); ImGui::NextColumn(); - ImGui::Text("Hovered"); ImGui::NextColumn(); - ImGui::Separator(); - const char* names[3] = { "One", "Two", "Three" }; - const char* paths[3] = { "/path/one", "/path/two", "/path/three" }; - static int selected = -1; - for (int i = 0; i < 3; i++) - { - char label[32]; - sprintf(label, "%04d", i); - if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns)) - selected = i; - bool hovered = ImGui::IsItemHovered(); - ImGui::NextColumn(); - ImGui::Text(names[i]); ImGui::NextColumn(); - ImGui::Text(paths[i]); ImGui::NextColumn(); - ImGui::Text("%d", hovered); ImGui::NextColumn(); - } - ImGui::Columns(1); - ImGui::Separator(); - ImGui::TreePop(); - } - - // Create multiple items in a same cell before switching to next column - if (ImGui::TreeNode("Mixed items")) - { - ImGui::Columns(3, "mixed"); - ImGui::Separator(); - - ImGui::Text("Hello"); - ImGui::Button("Banana"); - ImGui::NextColumn(); - - ImGui::Text("ImGui"); - ImGui::Button("Apple"); - static float foo = 1.0f; - ImGui::InputFloat("red", &foo, 0.05f, 0, "%.3f"); - ImGui::Text("An extra line here."); - ImGui::NextColumn(); - - ImGui::Text("Sailor"); - ImGui::Button("Corniflower"); - static float bar = 1.0f; - ImGui::InputFloat("blue", &bar, 0.05f, 0, "%.3f"); - ImGui::NextColumn(); - - if (ImGui::CollapsingHeader("Category A")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); - if (ImGui::CollapsingHeader("Category B")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); - if (ImGui::CollapsingHeader("Category C")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); - ImGui::Columns(1); - ImGui::Separator(); - ImGui::TreePop(); - } - - // Word wrapping - if (ImGui::TreeNode("Word-wrapping")) - { - ImGui::Columns(2, "word-wrapping"); - ImGui::Separator(); - ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); - ImGui::TextWrapped("Hello Left"); - ImGui::NextColumn(); - ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); - ImGui::TextWrapped("Hello Right"); - ImGui::Columns(1); - ImGui::Separator(); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Borders")) - { - // NB: Future columns API should allow automatic horizontal borders. - static bool h_borders = true; - static bool v_borders = true; - ImGui::Checkbox("horizontal", &h_borders); - ImGui::SameLine(); - ImGui::Checkbox("vertical", &v_borders); - ImGui::Columns(4, NULL, v_borders); - for (int i = 0; i < 4*3; i++) - { - if (h_borders && ImGui::GetColumnIndex() == 0) - ImGui::Separator(); - ImGui::Text("%c%c%c", 'a'+i, 'a'+i, 'a'+i); - ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); - ImGui::Text("Offset %.2f", ImGui::GetColumnOffset()); - ImGui::Text("Long text that is likely to clip"); - ImGui::Button("Button", ImVec2(-1.0f, 0.0f)); - ImGui::NextColumn(); - } - ImGui::Columns(1); - if (h_borders) - ImGui::Separator(); - ImGui::TreePop(); - } - - // Scrolling columns - /* - if (ImGui::TreeNode("Vertical Scrolling")) - { - ImGui::BeginChild("##header", ImVec2(0, ImGui::GetTextLineHeightWithSpacing()+ImGui::GetStyle().ItemSpacing.y)); - ImGui::Columns(3); - ImGui::Text("ID"); ImGui::NextColumn(); - ImGui::Text("Name"); ImGui::NextColumn(); - ImGui::Text("Path"); ImGui::NextColumn(); - ImGui::Columns(1); - ImGui::Separator(); - ImGui::EndChild(); - ImGui::BeginChild("##scrollingregion", ImVec2(0, 60)); - ImGui::Columns(3); - for (int i = 0; i < 10; i++) - { - ImGui::Text("%04d", i); ImGui::NextColumn(); - ImGui::Text("Foobar"); ImGui::NextColumn(); - ImGui::Text("/path/foobar/%04d/", i); ImGui::NextColumn(); - } - ImGui::Columns(1); - ImGui::EndChild(); - ImGui::TreePop(); - } - */ - - if (ImGui::TreeNode("Horizontal Scrolling")) - { - ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f)); - ImGui::BeginChild("##ScrollingRegion", ImVec2(0, ImGui::GetFontSize() * 20), false, ImGuiWindowFlags_HorizontalScrollbar); - ImGui::Columns(10); - int ITEMS_COUNT = 2000; - ImGuiListClipper clipper(ITEMS_COUNT); // Also demonstrate using the clipper for large list - while (clipper.Step()) - { - for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - for (int j = 0; j < 10; j++) - { - ImGui::Text("Line %d Column %d...", i, j); - ImGui::NextColumn(); - } - } - ImGui::Columns(1); - ImGui::EndChild(); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Tree")) - { - ImGui::Columns(2, "tree", true); - for (int x = 0; x < 3; x++) - { - bool open1 = ImGui::TreeNode((void*)(intptr_t)x, "Node%d", x); - ImGui::NextColumn(); - ImGui::Text("Node contents"); - ImGui::NextColumn(); - if (open1) - { - for (int y = 0; y < 5; y++) - { - bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y); - ImGui::NextColumn(); - ImGui::Text("Node contents"); - if (open2) - { - ImGui::Text("Even more contents"); - if (ImGui::TreeNode("Tree in column")) - { - ImGui::Text("The quick brown fox jumps over the lazy dog"); - ImGui::TreePop(); - } - } - ImGui::NextColumn(); - if (open2) - ImGui::TreePop(); - } - ImGui::TreePop(); - } - } - ImGui::Columns(1); - ImGui::TreePop(); - } - - if (disable_indent) - ImGui::PopStyleVar(); - ImGui::PopID(); -} - -static void ShowDemoWindowMisc() -{ - if (ImGui::CollapsingHeader("Filtering")) - { - static ImGuiTextFilter filter; - ImGui::Text("Filter usage:\n" - " \"\" display all lines\n" - " \"xxx\" display lines containing \"xxx\"\n" - " \"xxx,yyy\" display lines containing \"xxx\" or \"yyy\"\n" - " \"-xxx\" hide lines containing \"xxx\""); - filter.Draw(); - const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }; - for (int i = 0; i < IM_ARRAYSIZE(lines); i++) - if (filter.PassFilter(lines[i])) - ImGui::BulletText("%s", lines[i]); - } - - if (ImGui::CollapsingHeader("Inputs, Navigation & Focus")) - { - ImGuiIO& io = ImGui::GetIO(); - - ImGui::Text("WantCaptureMouse: %d", io.WantCaptureMouse); - ImGui::Text("WantCaptureKeyboard: %d", io.WantCaptureKeyboard); - ImGui::Text("WantTextInput: %d", io.WantTextInput); - ImGui::Text("WantSetMousePos: %d", io.WantSetMousePos); - ImGui::Text("NavActive: %d, NavVisible: %d", io.NavActive, io.NavVisible); - - if (ImGui::TreeNode("Keyboard, Mouse & Navigation State")) - { - if (ImGui::IsMousePosValid()) - ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y); - else - ImGui::Text("Mouse pos: "); - ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y); - ImGui::Text("Mouse down:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (io.MouseDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); } - ImGui::Text("Mouse clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } - ImGui::Text("Mouse dbl-clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDoubleClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } - ImGui::Text("Mouse released:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseReleased(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } - ImGui::Text("Mouse wheel: %.1f", io.MouseWheel); - - ImGui::Text("Keys down:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (io.KeysDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("%d (0x%X) (%.02f secs)", i, i, io.KeysDownDuration[i]); } - ImGui::Text("Keys pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyPressed(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } - ImGui::Text("Keys release:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } - ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : ""); - ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public. - - ImGui::Text("NavInputs down:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f", i, io.NavInputs[i]); } - ImGui::Text("NavInputs pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); } - ImGui::Text("NavInputs duration:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f", i, io.NavInputsDownDuration[i]); } - - ImGui::Button("Hovering me sets the\nkeyboard capture flag"); - if (ImGui::IsItemHovered()) - ImGui::CaptureKeyboardFromApp(true); - ImGui::SameLine(); - ImGui::Button("Holding me clears the\nthe keyboard capture flag"); - if (ImGui::IsItemActive()) - ImGui::CaptureKeyboardFromApp(false); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Tabbing")) - { - ImGui::Text("Use TAB/SHIFT+TAB to cycle through keyboard editable fields."); - static char buf[32] = "dummy"; - ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); - ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); - ImGui::InputText("3", buf, IM_ARRAYSIZE(buf)); - ImGui::PushAllowKeyboardFocus(false); - ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf)); - //ImGui::SameLine(); HelpMarker("Use ImGui::PushAllowKeyboardFocus(bool)\nto disable tabbing through certain widgets."); - ImGui::PopAllowKeyboardFocus(); - ImGui::InputText("5", buf, IM_ARRAYSIZE(buf)); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Focus from code")) - { - bool focus_1 = ImGui::Button("Focus on 1"); ImGui::SameLine(); - bool focus_2 = ImGui::Button("Focus on 2"); ImGui::SameLine(); - bool focus_3 = ImGui::Button("Focus on 3"); - int has_focus = 0; - static char buf[128] = "click on a button to set focus"; - - if (focus_1) ImGui::SetKeyboardFocusHere(); - ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); - if (ImGui::IsItemActive()) has_focus = 1; - - if (focus_2) ImGui::SetKeyboardFocusHere(); - ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); - if (ImGui::IsItemActive()) has_focus = 2; - - ImGui::PushAllowKeyboardFocus(false); - if (focus_3) ImGui::SetKeyboardFocusHere(); - ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf)); - if (ImGui::IsItemActive()) has_focus = 3; - ImGui::PopAllowKeyboardFocus(); - - if (has_focus) - ImGui::Text("Item with focus: %d", has_focus); - else - ImGui::Text("Item with focus: "); - - // Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item - static float f3[3] = { 0.0f, 0.0f, 0.0f }; - int focus_ahead = -1; - if (ImGui::Button("Focus on X")) { focus_ahead = 0; } ImGui::SameLine(); - if (ImGui::Button("Focus on Y")) { focus_ahead = 1; } ImGui::SameLine(); - if (ImGui::Button("Focus on Z")) { focus_ahead = 2; } - if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead); - ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f); - - ImGui::TextWrapped("NB: Cursor & selection are preserved when refocusing last used item in code."); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Dragging")) - { - ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget."); - for (int button = 0; button < 3; button++) - ImGui::Text("IsMouseDragging(%d):\n w/ default threshold: %d,\n w/ zero threshold: %d\n w/ large threshold: %d", - button, ImGui::IsMouseDragging(button), ImGui::IsMouseDragging(button, 0.0f), ImGui::IsMouseDragging(button, 20.0f)); - - ImGui::Button("Drag Me"); - if (ImGui::IsItemActive()) - ImGui::GetForegroundDrawList()->AddLine(io.MouseClickedPos[0], io.MousePos, ImGui::GetColorU32(ImGuiCol_Button), 4.0f); // Draw a line between the button and the mouse cursor - - // Drag operations gets "unlocked" when the mouse has moved past a certain threshold (the default threshold is stored in io.MouseDragThreshold) - // You can request a lower or higher threshold using the second parameter of IsMouseDragging() and GetMouseDragDelta() - ImVec2 value_raw = ImGui::GetMouseDragDelta(0, 0.0f); - ImVec2 value_with_lock_threshold = ImGui::GetMouseDragDelta(0); - ImVec2 mouse_delta = io.MouseDelta; - ImGui::Text("GetMouseDragDelta(0):\n w/ default threshold: (%.1f, %.1f),\n w/ zero threshold: (%.1f, %.1f)\nMouseDelta: (%.1f, %.1f)", value_with_lock_threshold.x, value_with_lock_threshold.y, value_raw.x, value_raw.y, mouse_delta.x, mouse_delta.y); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Mouse cursors")) - { - const char* mouse_cursors_names[] = { "Arrow", "TextInput", "Move", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand" }; - IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT); - - ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]); - ImGui::Text("Hover to see mouse cursors:"); - ImGui::SameLine(); HelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it."); - for (int i = 0; i < ImGuiMouseCursor_COUNT; i++) - { - char label[32]; - sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]); - ImGui::Bullet(); ImGui::Selectable(label, false); - if (ImGui::IsItemHovered() || ImGui::IsItemFocused()) - ImGui::SetMouseCursor(i); - } - ImGui::TreePop(); - } - } -} - -//----------------------------------------------------------------------------- -// [SECTION] About Window / ShowAboutWindow() -// Access from ImGui Demo -> Help -> About -//----------------------------------------------------------------------------- - -void ImGui::ShowAboutWindow(bool* p_open) -{ - if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::End(); - return; - } - ImGui::Text("Dear ImGui %s", ImGui::GetVersion()); - ImGui::Separator(); - ImGui::Text("By Omar Cornut and all dear imgui contributors."); - ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information."); - - static bool show_config_info = false; - ImGui::Checkbox("Config/Build Information", &show_config_info); - if (show_config_info) - { - ImGuiIO& io = ImGui::GetIO(); - ImGuiStyle& style = ImGui::GetStyle(); - - bool copy_to_clipboard = ImGui::Button("Copy to clipboard"); - ImGui::BeginChildFrame(ImGui::GetID("cfginfos"), ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18), ImGuiWindowFlags_NoMove); - if (copy_to_clipboard) - ImGui::LogToClipboard(); - - ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM); - ImGui::Separator(); - ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert)); - ImGui::Text("define: __cplusplus=%d", (int)__cplusplus); -#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_WIN32_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_MATH_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_MATH_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS"); -#endif -#ifdef IMGUI_USE_BGRA_PACKED_COLOR - ImGui::Text("define: IMGUI_USE_BGRA_PACKED_COLOR"); -#endif -#ifdef _WIN32 - ImGui::Text("define: _WIN32"); -#endif -#ifdef _WIN64 - ImGui::Text("define: _WIN64"); -#endif -#ifdef __linux__ - ImGui::Text("define: __linux__"); -#endif -#ifdef __APPLE__ - ImGui::Text("define: __APPLE__"); -#endif -#ifdef _MSC_VER - ImGui::Text("define: _MSC_VER=%d", _MSC_VER); -#endif -#ifdef __MINGW32__ - ImGui::Text("define: __MINGW32__"); -#endif -#ifdef __MINGW64__ - ImGui::Text("define: __MINGW64__"); -#endif -#ifdef __GNUC__ - ImGui::Text("define: __GNUC__=%d", (int)__GNUC__); -#endif -#ifdef __clang_version__ - ImGui::Text("define: __clang_version__=%s", __clang_version__); -#endif - ImGui::Separator(); - ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL"); - ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL"); - ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags); - if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard"); - if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad"); - if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) ImGui::Text(" NavEnableSetMousePos"); - if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard"); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse"); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange"); - if (io.MouseDrawCursor) ImGui::Text("io.MouseDrawCursor"); - if (io.ConfigMacOSXBehaviors) ImGui::Text("io.ConfigMacOSXBehaviors"); - if (io.ConfigInputTextCursorBlink) ImGui::Text("io.ConfigInputTextCursorBlink"); - if (io.ConfigWindowsResizeFromEdges) ImGui::Text("io.ConfigWindowsResizeFromEdges"); - if (io.ConfigWindowsMoveFromTitleBarOnly) ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly"); - ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags); - if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad"); - if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors"); - if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos"); - ImGui::Separator(); - ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight); - ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y); - ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y); - ImGui::Separator(); - ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y); - ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize); - ImGui::Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y); - ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding); - ImGui::Text("style.FrameBorderSize: %.2f", style.FrameBorderSize); - ImGui::Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y); - ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y); - - if (copy_to_clipboard) - ImGui::LogFinish(); - ImGui::EndChildFrame(); - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Style Editor / ShowStyleEditor() -//----------------------------------------------------------------------------- - -// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options. -// Here we use the simplified Combo() api that packs items into a single literal string. Useful for quick combo boxes where the choices are known locally. -bool ImGui::ShowStyleSelector(const char* label) -{ - static int style_idx = -1; - if (ImGui::Combo(label, &style_idx, "Classic\0Dark\0Light\0")) - { - switch (style_idx) - { - case 0: ImGui::StyleColorsClassic(); break; - case 1: ImGui::StyleColorsDark(); break; - case 2: ImGui::StyleColorsLight(); break; - } - return true; - } - return false; -} - -// Demo helper function to select among loaded fonts. -// Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one. -void ImGui::ShowFontSelector(const char* label) -{ - ImGuiIO& io = ImGui::GetIO(); - ImFont* font_current = ImGui::GetFont(); - if (ImGui::BeginCombo(label, font_current->GetDebugName())) - { - for (int n = 0; n < io.Fonts->Fonts.Size; n++) - { - ImFont* font = io.Fonts->Fonts[n]; - ImGui::PushID((void*)font); - if (ImGui::Selectable(font->GetDebugName(), font == font_current)) - io.FontDefault = font; - ImGui::PopID(); - } - ImGui::EndCombo(); - } - ImGui::SameLine(); - HelpMarker( - "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" - "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in misc/fonts/ for more details.\n" - "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); -} - -void ImGui::ShowStyleEditor(ImGuiStyle* ref) -{ - // You can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it compares to an internally stored reference) - ImGuiStyle& style = ImGui::GetStyle(); - static ImGuiStyle ref_saved_style; - - // Default to using internal storage as reference - static bool init = true; - if (init && ref == NULL) - ref_saved_style = style; - init = false; - if (ref == NULL) - ref = &ref_saved_style; - - ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f); - - if (ImGui::ShowStyleSelector("Colors##Selector")) - ref_saved_style = style; - ImGui::ShowFontSelector("Fonts##Selector"); - - // Simplified Settings - if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) - style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding - { bool window_border = (style.WindowBorderSize > 0.0f); if (ImGui::Checkbox("WindowBorder", &window_border)) style.WindowBorderSize = window_border ? 1.0f : 0.0f; } - ImGui::SameLine(); - { bool frame_border = (style.FrameBorderSize > 0.0f); if (ImGui::Checkbox("FrameBorder", &frame_border)) style.FrameBorderSize = frame_border ? 1.0f : 0.0f; } - ImGui::SameLine(); - { bool popup_border = (style.PopupBorderSize > 0.0f); if (ImGui::Checkbox("PopupBorder", &popup_border)) style.PopupBorderSize = popup_border ? 1.0f : 0.0f; } - - // Save/Revert button - if (ImGui::Button("Save Ref")) - *ref = ref_saved_style = style; - ImGui::SameLine(); - if (ImGui::Button("Revert Ref")) - style = *ref; - ImGui::SameLine(); - HelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere."); - - ImGui::Separator(); - - if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None)) - { - if (ImGui::BeginTabItem("Sizes")) - { - ImGui::Text("Main"); - ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f"); - ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f"); - ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f"); - ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); - ImGui::Text("Borders"); - ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::Text("Rounding"); - ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f"); - ImGui::Text("Alignment"); - ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f"); - ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content."); - ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content."); - ImGui::Text("Safe Area Padding"); ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured)."); - ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Colors")) - { - static int output_dest = 0; - static bool output_only_modified = true; - if (ImGui::Button("Export Unsaved")) - { - if (output_dest == 0) - ImGui::LogToClipboard(); - else - ImGui::LogToTTY(); - ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const ImVec4& col = style.Colors[i]; - const char* name = ImGui::GetStyleColorName(i); - if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0) - ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 23 - (int)strlen(name), "", col.x, col.y, col.z, col.w); - } - ImGui::LogFinish(); - } - ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); - ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified); - - static ImGuiTextFilter filter; - filter.Draw("Filter colors", ImGui::GetFontSize() * 16); - - static ImGuiColorEditFlags alpha_flags = 0; - ImGui::RadioButton("Opaque", &alpha_flags, 0); ImGui::SameLine(); - ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine(); - ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf); ImGui::SameLine(); - HelpMarker("In the color list:\nLeft-click on colored square to open color picker,\nRight-click to open edit options menu."); - - ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened); - ImGui::PushItemWidth(-160); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const char* name = ImGui::GetStyleColorName(i); - if (!filter.PassFilter(name)) - continue; - ImGui::PushID(i); - ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags); - if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) - { - // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; - } - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); - ImGui::TextUnformatted(name); - ImGui::PopID(); - } - ImGui::PopItemWidth(); - ImGui::EndChild(); - - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Fonts")) - { - ImGuiIO& io = ImGui::GetIO(); - ImFontAtlas* atlas = io.Fonts; - HelpMarker("Read FAQ and misc/fonts/README.txt for details on font loading."); - ImGui::PushItemWidth(120); - for (int i = 0; i < atlas->Fonts.Size; i++) - { - ImFont* font = atlas->Fonts[i]; - ImGui::PushID(font); - bool font_details_opened = ImGui::TreeNode(font, "Font %d: \"%s\"\n%.2f px, %d glyphs, %d file(s)", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount); - ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { io.FontDefault = font; } - if (font_details_opened) - { - ImGui::PushFont(font); - ImGui::Text("The quick brown fox jumps over the lazy dog"); - ImGui::PopFont(); - ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font - ImGui::SameLine(); HelpMarker("Note than the default embedded font is NOT meant to be scaled.\n\nFont are currently rendered into bitmaps at a given size at the time of building the atlas. You may oversample them to get some flexibility with scaling. You can also render at multiple sizes and select which one to use at runtime.\n\n(Glimmer of hope: the atlas system should hopefully be rewritten in the future to make scaling more natural and automatic.)"); - ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, "%.0f"); - ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); - ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar); - const float surface_sqrt = sqrtf((float)font->MetricsTotalSurface); - ImGui::Text("Texture surface: %d pixels (approx) ~ %dx%d", font->MetricsTotalSurface, (int)surface_sqrt, (int)surface_sqrt); - for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) - if (const ImFontConfig* cfg = &font->ConfigData[config_i]) - ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH); - if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) - { - // Display all glyphs of the fonts in separate pages of 256 characters - for (int base = 0; base < 0x10000; base += 256) - { - int count = 0; - for (int n = 0; n < 256; n++) - count += font->FindGlyphNoFallback((ImWchar)(base + n)) ? 1 : 0; - if (count > 0 && ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph")) - { - float cell_size = font->FontSize * 1; - float cell_spacing = style.ItemSpacing.y; - ImVec2 base_pos = ImGui::GetCursorScreenPos(); - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - for (int n = 0; n < 256; n++) - { - ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing)); - ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size); - const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n)); - draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50)); - if (glyph) - font->RenderChar(draw_list, cell_size, cell_p1, ImGui::GetColorU32(ImGuiCol_Text), (ImWchar)(base + n)); // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions available to generate a string. - if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2)) - { - ImGui::BeginTooltip(); - ImGui::Text("Codepoint: U+%04X", base + n); - ImGui::Separator(); - ImGui::Text("AdvanceX: %.1f", glyph->AdvanceX); - ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1); - ImGui::Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1); - ImGui::EndTooltip(); - } - } - ImGui::Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16)); - ImGui::TreePop(); - } - } - ImGui::TreePop(); - } - ImGui::TreePop(); - } - ImGui::PopID(); - } - if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight)) - { - ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); - ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); - ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0, 0), ImVec2(1, 1), tint_col, border_col); - ImGui::TreePop(); - } - - static float window_scale = 1.0f; - if (ImGui::DragFloat("this window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.2f")) // scale only this window - ImGui::SetWindowFontScale(window_scale); - ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, 0.3f, 2.0f, "%.2f"); // scale everything - ImGui::PopItemWidth(); - - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Rendering")) - { - ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well."); - ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill); - ImGui::PushItemWidth(100); - ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, "%.2f", 2.0f); - if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; - ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. - ImGui::PopItemWidth(); - - ImGui::EndTabItem(); - } - - ImGui::EndTabBar(); - } - - ImGui::PopItemWidth(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() -//----------------------------------------------------------------------------- - -// Demonstrate creating a "main" fullscreen menu bar and populating it. -// Note the difference between BeginMainMenuBar() and BeginMenuBar(): -// - BeginMenuBar() = menu-bar inside current window we Begin()-ed into (the window needs the ImGuiWindowFlags_MenuBar flag) -// - BeginMainMenuBar() = helper to create menu-bar-sized window at the top of the main viewport + call BeginMenuBar() into it. -static void ShowExampleAppMainMenuBar() -{ - if (ImGui::BeginMainMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Edit")) - { - if (ImGui::MenuItem("Undo", "CTRL+Z")) {} - if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {} // Disabled item - ImGui::Separator(); - if (ImGui::MenuItem("Cut", "CTRL+X")) {} - if (ImGui::MenuItem("Copy", "CTRL+C")) {} - if (ImGui::MenuItem("Paste", "CTRL+V")) {} - ImGui::EndMenu(); - } - ImGui::EndMainMenuBar(); - } -} - -// Note that shortcuts are currently provided for display only (future version will add flags to BeginMenu to process shortcuts) -static void ShowExampleMenuFile() -{ - ImGui::MenuItem("(dummy menu)", NULL, false, false); - if (ImGui::MenuItem("New")) {} - if (ImGui::MenuItem("Open", "Ctrl+O")) {} - if (ImGui::BeginMenu("Open Recent")) - { - ImGui::MenuItem("fish_hat.c"); - ImGui::MenuItem("fish_hat.inl"); - ImGui::MenuItem("fish_hat.h"); - if (ImGui::BeginMenu("More..")) - { - ImGui::MenuItem("Hello"); - ImGui::MenuItem("Sailor"); - if (ImGui::BeginMenu("Recurse..")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - ImGui::EndMenu(); - } - ImGui::EndMenu(); - } - if (ImGui::MenuItem("Save", "Ctrl+S")) {} - if (ImGui::MenuItem("Save As..")) {} - ImGui::Separator(); - if (ImGui::BeginMenu("Options")) - { - static bool enabled = true; - ImGui::MenuItem("Enabled", "", &enabled); - ImGui::BeginChild("child", ImVec2(0, 60), true); - for (int i = 0; i < 10; i++) - ImGui::Text("Scrolling Text %d", i); - ImGui::EndChild(); - static float f = 0.5f; - static int n = 0; - static bool b = true; - ImGui::SliderFloat("Value", &f, 0.0f, 1.0f); - ImGui::InputFloat("Input", &f, 0.1f); - ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0"); - ImGui::Checkbox("Check", &b); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Colors")) - { - float sz = ImGui::GetTextLineHeight(); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const char* name = ImGui::GetStyleColorName((ImGuiCol)i); - ImVec2 p = ImGui::GetCursorScreenPos(); - ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x+sz, p.y+sz), ImGui::GetColorU32((ImGuiCol)i)); - ImGui::Dummy(ImVec2(sz, sz)); - ImGui::SameLine(); - ImGui::MenuItem(name); - } - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Disabled", false)) // Disabled - { - IM_ASSERT(0); - } - if (ImGui::MenuItem("Checked", NULL, true)) {} - if (ImGui::MenuItem("Quit", "Alt+F4")) {} -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Debug Console / ShowExampleAppConsole() -//----------------------------------------------------------------------------- - -// Demonstrate creating a simple console window, with scrolling, filtering, completion and history. -// For the console example, here we are using a more C++ like approach of declaring a class to hold the data and the functions. -struct ExampleAppConsole -{ - char InputBuf[256]; - ImVector Items; - ImVector Commands; - ImVector History; - int HistoryPos; // -1: new line, 0..History.Size-1 browsing history. - ImGuiTextFilter Filter; - bool AutoScroll; - bool ScrollToBottom; - - ExampleAppConsole() - { - ClearLog(); - memset(InputBuf, 0, sizeof(InputBuf)); - HistoryPos = -1; - Commands.push_back("HELP"); - Commands.push_back("HISTORY"); - Commands.push_back("CLEAR"); - Commands.push_back("CLASSIFY"); // "classify" is only here to provide an example of "C"+[tab] completing to "CL" and displaying matches. - AutoScroll = true; - ScrollToBottom = true; - AddLog("Welcome to Dear ImGui!"); - } - ~ExampleAppConsole() - { - ClearLog(); - for (int i = 0; i < History.Size; i++) - free(History[i]); - } - - // Portable helpers - static int Stricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; } - static int Strnicmp(const char* str1, const char* str2, int n) { int d = 0; while (n > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; n--; } return d; } - static char* Strdup(const char *str) { size_t len = strlen(str) + 1; void* buf = malloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)str, len); } - static void Strtrim(char* str) { char* str_end = str + strlen(str); while (str_end > str && str_end[-1] == ' ') str_end--; *str_end = 0; } - - void ClearLog() - { - for (int i = 0; i < Items.Size; i++) - free(Items[i]); - Items.clear(); - ScrollToBottom = true; - } - - void AddLog(const char* fmt, ...) IM_FMTARGS(2) - { - // FIXME-OPT - char buf[1024]; - va_list args; - va_start(args, fmt); - vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args); - buf[IM_ARRAYSIZE(buf)-1] = 0; - va_end(args); - Items.push_back(Strdup(buf)); - if (AutoScroll) - ScrollToBottom = true; - } - - void Draw(const char* title, bool* p_open) - { - ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver); - if (!ImGui::Begin(title, p_open)) - { - ImGui::End(); - return; - } - - // As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar. So e.g. IsItemHovered() will return true when hovering the title bar. - // Here we create a context menu only available from the title bar. - if (ImGui::BeginPopupContextItem()) - { - if (ImGui::MenuItem("Close Console")) - *p_open = false; - ImGui::EndPopup(); - } - - ImGui::TextWrapped("This example implements a console with basic coloring, completion and history. A more elaborate implementation may want to store entries along with extra data such as timestamp, emitter, etc."); - ImGui::TextWrapped("Enter 'HELP' for help, press TAB to use text completion."); - - // TODO: display items starting from the bottom - - if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine(); - if (ImGui::SmallButton("Add Dummy Error")) { AddLog("[error] something went wrong"); } ImGui::SameLine(); - if (ImGui::SmallButton("Clear")) { ClearLog(); } ImGui::SameLine(); - bool copy_to_clipboard = ImGui::SmallButton("Copy"); ImGui::SameLine(); - if (ImGui::SmallButton("Scroll to bottom")) ScrollToBottom = true; - //static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); } - - ImGui::Separator(); - - // Options menu - if (ImGui::BeginPopup("Options")) - { - if (ImGui::Checkbox("Auto-scroll", &AutoScroll)) - if (AutoScroll) - ScrollToBottom = true; - ImGui::EndPopup(); - } - - // Options, Filter - if (ImGui::Button("Options")) - ImGui::OpenPopup("Options"); - ImGui::SameLine(); - Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180); - ImGui::Separator(); - - const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); // 1 separator, 1 input text - ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar); // Leave room for 1 separator + 1 InputText - if (ImGui::BeginPopupContextWindow()) - { - if (ImGui::Selectable("Clear")) ClearLog(); - ImGui::EndPopup(); - } - - // Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end()); - // NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping to only process visible items. - // You can seek and display only the lines that are visible using the ImGuiListClipper helper, if your elements are evenly spaced and you have cheap random access to the elements. - // To use the clipper we could replace the 'for (int i = 0; i < Items.Size; i++)' loop with: - // ImGuiListClipper clipper(Items.Size); - // while (clipper.Step()) - // for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - // However, note that you can not use this code as is if a filter is active because it breaks the 'cheap random-access' property. We would need random-access on the post-filtered list. - // A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices that passed the filtering test, recomputing this array when user changes the filter, - // and appending newly elements as they are inserted. This is left as a task to the user until we can manage to improve this example code! - // If your items are of variable size you may want to implement code similar to what ImGuiListClipper does. Or split your data into fixed height items to allow random-seeking into your list. - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing - if (copy_to_clipboard) - ImGui::LogToClipboard(); - for (int i = 0; i < Items.Size; i++) - { - const char* item = Items[i]; - if (!Filter.PassFilter(item)) - continue; - - // Normally you would store more information in your item (e.g. make Items[] an array of structure, store color/type etc.) - bool pop_color = false; - if (strstr(item, "[error]")) { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.4f, 0.4f, 1.0f)); pop_color = true; } - else if (strncmp(item, "# ", 2) == 0) { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.8f, 0.6f, 1.0f)); pop_color = true; } - ImGui::TextUnformatted(item); - if (pop_color) - ImGui::PopStyleColor(); - } - if (copy_to_clipboard) - ImGui::LogFinish(); - if (ScrollToBottom) - ImGui::SetScrollHereY(1.0f); - ScrollToBottom = false; - ImGui::PopStyleVar(); - ImGui::EndChild(); - ImGui::Separator(); - - // Command-line - bool reclaim_focus = false; - if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_CallbackHistory, &TextEditCallbackStub, (void*)this)) - { - char* s = InputBuf; - Strtrim(s); - if (s[0]) - ExecCommand(s); - strcpy(s, ""); - reclaim_focus = true; - } - - // Auto-focus on window apparition - ImGui::SetItemDefaultFocus(); - if (reclaim_focus) - ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget - - ImGui::End(); - } - - void ExecCommand(const char* command_line) - { - AddLog("# %s\n", command_line); - - // Insert into history. First find match and delete it so it can be pushed to the back. This isn't trying to be smart or optimal. - HistoryPos = -1; - for (int i = History.Size-1; i >= 0; i--) - if (Stricmp(History[i], command_line) == 0) - { - free(History[i]); - History.erase(History.begin() + i); - break; - } - History.push_back(Strdup(command_line)); - - // Process command - if (Stricmp(command_line, "CLEAR") == 0) - { - ClearLog(); - } - else if (Stricmp(command_line, "HELP") == 0) - { - AddLog("Commands:"); - for (int i = 0; i < Commands.Size; i++) - AddLog("- %s", Commands[i]); - } - else if (Stricmp(command_line, "HISTORY") == 0) - { - int first = History.Size - 10; - for (int i = first > 0 ? first : 0; i < History.Size; i++) - AddLog("%3d: %s\n", i, History[i]); - } - else - { - AddLog("Unknown command: '%s'\n", command_line); - } - - // On commad input, we scroll to bottom even if AutoScroll==false - ScrollToBottom = true; - } - - static int TextEditCallbackStub(ImGuiInputTextCallbackData* data) // In C++11 you are better off using lambdas for this sort of forwarding callbacks - { - ExampleAppConsole* console = (ExampleAppConsole*)data->UserData; - return console->TextEditCallback(data); - } - - int TextEditCallback(ImGuiInputTextCallbackData* data) - { - //AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd); - switch (data->EventFlag) - { - case ImGuiInputTextFlags_CallbackCompletion: - { - // Example of TEXT COMPLETION - - // Locate beginning of current word - const char* word_end = data->Buf + data->CursorPos; - const char* word_start = word_end; - while (word_start > data->Buf) - { - const char c = word_start[-1]; - if (c == ' ' || c == '\t' || c == ',' || c == ';') - break; - word_start--; - } - - // Build a list of candidates - ImVector candidates; - for (int i = 0; i < Commands.Size; i++) - if (Strnicmp(Commands[i], word_start, (int)(word_end-word_start)) == 0) - candidates.push_back(Commands[i]); - - if (candidates.Size == 0) - { - // No match - AddLog("No match for \"%.*s\"!\n", (int)(word_end-word_start), word_start); - } - else if (candidates.Size == 1) - { - // Single match. Delete the beginning of the word and replace it entirely so we've got nice casing - data->DeleteChars((int)(word_start-data->Buf), (int)(word_end-word_start)); - data->InsertChars(data->CursorPos, candidates[0]); - data->InsertChars(data->CursorPos, " "); - } - else - { - // Multiple matches. Complete as much as we can, so inputing "C" will complete to "CL" and display "CLEAR" and "CLASSIFY" - int match_len = (int)(word_end - word_start); - for (;;) - { - int c = 0; - bool all_candidates_matches = true; - for (int i = 0; i < candidates.Size && all_candidates_matches; i++) - if (i == 0) - c = toupper(candidates[i][match_len]); - else if (c == 0 || c != toupper(candidates[i][match_len])) - all_candidates_matches = false; - if (!all_candidates_matches) - break; - match_len++; - } - - if (match_len > 0) - { - data->DeleteChars((int)(word_start - data->Buf), (int)(word_end-word_start)); - data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len); - } - - // List matches - AddLog("Possible matches:\n"); - for (int i = 0; i < candidates.Size; i++) - AddLog("- %s\n", candidates[i]); - } - - break; - } - case ImGuiInputTextFlags_CallbackHistory: - { - // Example of HISTORY - const int prev_history_pos = HistoryPos; - if (data->EventKey == ImGuiKey_UpArrow) - { - if (HistoryPos == -1) - HistoryPos = History.Size - 1; - else if (HistoryPos > 0) - HistoryPos--; - } - else if (data->EventKey == ImGuiKey_DownArrow) - { - if (HistoryPos != -1) - if (++HistoryPos >= History.Size) - HistoryPos = -1; - } - - // A better implementation would preserve the data on the current input line along with cursor position. - if (prev_history_pos != HistoryPos) - { - const char* history_str = (HistoryPos >= 0) ? History[HistoryPos] : ""; - data->DeleteChars(0, data->BufTextLen); - data->InsertChars(0, history_str); - } - } - } - return 0; - } -}; - -static void ShowExampleAppConsole(bool* p_open) -{ - static ExampleAppConsole console; - console.Draw("Example: Console", p_open); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Debug Log / ShowExampleAppLog() -//----------------------------------------------------------------------------- - -// Usage: -// static ExampleAppLog my_log; -// my_log.AddLog("Hello %d world\n", 123); -// my_log.Draw("title"); -struct ExampleAppLog -{ - ImGuiTextBuffer Buf; - ImGuiTextFilter Filter; - ImVector LineOffsets; // Index to lines offset. We maintain this with AddLog() calls, allowing us to have a random access on lines - bool AutoScroll; - bool ScrollToBottom; - - ExampleAppLog() - { - AutoScroll = true; - ScrollToBottom = false; - Clear(); - } - - void Clear() - { - Buf.clear(); - LineOffsets.clear(); - LineOffsets.push_back(0); - } - - void AddLog(const char* fmt, ...) IM_FMTARGS(2) - { - int old_size = Buf.size(); - va_list args; - va_start(args, fmt); - Buf.appendfv(fmt, args); - va_end(args); - for (int new_size = Buf.size(); old_size < new_size; old_size++) - if (Buf[old_size] == '\n') - LineOffsets.push_back(old_size + 1); - if (AutoScroll) - ScrollToBottom = true; - } - - void Draw(const char* title, bool* p_open = NULL) - { - if (!ImGui::Begin(title, p_open)) - { - ImGui::End(); - return; - } - - // Options menu - if (ImGui::BeginPopup("Options")) - { - if (ImGui::Checkbox("Auto-scroll", &AutoScroll)) - if (AutoScroll) - ScrollToBottom = true; - ImGui::EndPopup(); - } - - // Main window - if (ImGui::Button("Options")) - ImGui::OpenPopup("Options"); - ImGui::SameLine(); - bool clear = ImGui::Button("Clear"); - ImGui::SameLine(); - bool copy = ImGui::Button("Copy"); - ImGui::SameLine(); - Filter.Draw("Filter", -100.0f); - - ImGui::Separator(); - ImGui::BeginChild("scrolling", ImVec2(0,0), false, ImGuiWindowFlags_HorizontalScrollbar); - - if (clear) - Clear(); - if (copy) - ImGui::LogToClipboard(); - - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); - const char* buf = Buf.begin(); - const char* buf_end = Buf.end(); - if (Filter.IsActive()) - { - // In this example we don't use the clipper when Filter is enabled. - // This is because we don't have a random access on the result on our filter. - // A real application processing logs with ten of thousands of entries may want to store the result of search/filter. - // especially if the filtering function is not trivial (e.g. reg-exp). - for (int line_no = 0; line_no < LineOffsets.Size; line_no++) - { - const char* line_start = buf + LineOffsets[line_no]; - const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; - if (Filter.PassFilter(line_start, line_end)) - ImGui::TextUnformatted(line_start, line_end); - } - } - else - { - // The simplest and easy way to display the entire buffer: - // ImGui::TextUnformatted(buf_begin, buf_end); - // And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward to skip non-visible lines. - // Here we instead demonstrate using the clipper to only process lines that are within the visible area. - // If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them on your side is recommended. - // Using ImGuiListClipper requires A) random access into your data, and B) items all being the same height, - // both of which we can handle since we an array pointing to the beginning of each line of text. - // When using the filter (in the block of code above) we don't have random access into the data to display anymore, which is why we don't use the clipper. - // Storing or skimming through the search result would make it possible (and would be recommended if you want to search through tens of thousands of entries) - ImGuiListClipper clipper; - clipper.Begin(LineOffsets.Size); - while (clipper.Step()) - { - for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++) - { - const char* line_start = buf + LineOffsets[line_no]; - const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; - ImGui::TextUnformatted(line_start, line_end); - } - } - clipper.End(); - } - ImGui::PopStyleVar(); - - if (ScrollToBottom) - ImGui::SetScrollHereY(1.0f); - ScrollToBottom = false; - ImGui::EndChild(); - ImGui::End(); - } -}; - -// Demonstrate creating a simple log window with basic filtering. -static void ShowExampleAppLog(bool* p_open) -{ - static ExampleAppLog log; - - // For the demo: add a debug button _BEFORE_ the normal log window contents - // We take advantage of a rarely used feature: multiple calls to Begin()/End() are appending to the _same_ window. - // Most of the contents of the window will be added by the log.Draw() call. - ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); - ImGui::Begin("Example: Log", p_open); - if (ImGui::SmallButton("[Debug] Add 5 entries")) - { - static int counter = 0; - for (int n = 0; n < 5; n++) - { - const char* categories[3] = { "info", "warn", "error" }; - const char* words[] = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" }; - log.AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n", - ImGui::GetFrameCount(), categories[counter % IM_ARRAYSIZE(categories)], ImGui::GetTime(), words[counter % IM_ARRAYSIZE(words)]); - counter++; - } - } - ImGui::End(); - - // Actually call in the regular Log helper (which will Begin() into the same window as we just did) - log.Draw("Example: Log", p_open); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() -//----------------------------------------------------------------------------- - -// Demonstrate create a window with multiple child windows. -static void ShowExampleAppLayout(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver); - if (ImGui::Begin("Example: Simple layout", p_open, ImGuiWindowFlags_MenuBar)) - { - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - if (ImGui::MenuItem("Close")) *p_open = false; - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - - // left - static int selected = 0; - ImGui::BeginChild("left pane", ImVec2(150, 0), true); - for (int i = 0; i < 100; i++) - { - char label[128]; - sprintf(label, "MyObject %d", i); - if (ImGui::Selectable(label, selected == i)) - selected = i; - } - ImGui::EndChild(); - ImGui::SameLine(); - - // right - ImGui::BeginGroup(); - ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us - ImGui::Text("MyObject: %d", selected); - ImGui::Separator(); - if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None)) - { - if (ImGui::BeginTabItem("Description")) - { - ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. "); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Details")) - { - ImGui::Text("ID: 0123456789"); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::EndChild(); - if (ImGui::Button("Revert")) {} - ImGui::SameLine(); - if (ImGui::Button("Save")) {} - ImGui::EndGroup(); - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() -//----------------------------------------------------------------------------- - -// Demonstrate create a simple property editor. -static void ShowExampleAppPropertyEditor(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiCond_FirstUseEver); - if (!ImGui::Begin("Example: Property editor", p_open)) - { - ImGui::End(); - return; - } - - HelpMarker("This example shows how you may implement a property editor using two columns.\nAll objects/fields data are dummies here.\nRemember that in many simple cases, you can use ImGui::SameLine(xxx) to position\nyour cursor horizontally instead of using the Columns() API."); - - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2,2)); - ImGui::Columns(2); - ImGui::Separator(); - - struct funcs - { - static void ShowDummyObject(const char* prefix, int uid) - { - ImGui::PushID(uid); // Use object uid as identifier. Most commonly you could also use the object pointer as a base ID. - ImGui::AlignTextToFramePadding(); // Text and Tree nodes are less high than regular widgets, here we add vertical spacing to make the tree lines equal high. - bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid); - ImGui::NextColumn(); - ImGui::AlignTextToFramePadding(); - ImGui::Text("my sailor is rich"); - ImGui::NextColumn(); - if (node_open) - { - static float dummy_members[8] = { 0.0f,0.0f,1.0f,3.1416f,100.0f,999.0f }; - for (int i = 0; i < 8; i++) - { - ImGui::PushID(i); // Use field index as identifier. - if (i < 2) - { - ShowDummyObject("Child", 424242); - } - else - { - // Here we use a TreeNode to highlight on hover (we could use e.g. Selectable as well) - ImGui::AlignTextToFramePadding(); - ImGui::TreeNodeEx("Field", ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_Bullet, "Field_%d", i); - ImGui::NextColumn(); - ImGui::SetNextItemWidth(-1); - if (i >= 5) - ImGui::InputFloat("##value", &dummy_members[i], 1.0f); - else - ImGui::DragFloat("##value", &dummy_members[i], 0.01f); - ImGui::NextColumn(); - } - ImGui::PopID(); - } - ImGui::TreePop(); - } - ImGui::PopID(); - } - }; - - // Iterate dummy objects with dummy members (all the same data) - for (int obj_i = 0; obj_i < 3; obj_i++) - funcs::ShowDummyObject("Object", obj_i); - - ImGui::Columns(1); - ImGui::Separator(); - ImGui::PopStyleVar(); - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Long Text / ShowExampleAppLongText() -//----------------------------------------------------------------------------- - -// Demonstrate/test rendering huge amount of text, and the incidence of clipping. -static void ShowExampleAppLongText(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver); - if (!ImGui::Begin("Example: Long text display", p_open)) - { - ImGui::End(); - return; - } - - static int test_type = 0; - static ImGuiTextBuffer log; - static int lines = 0; - ImGui::Text("Printing unusually long amount of text."); - ImGui::Combo("Test type", &test_type, "Single call to TextUnformatted()\0Multiple calls to Text(), clipped manually\0Multiple calls to Text(), not clipped (slow)\0"); - ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size()); - if (ImGui::Button("Clear")) { log.clear(); lines = 0; } - ImGui::SameLine(); - if (ImGui::Button("Add 1000 lines")) - { - for (int i = 0; i < 1000; i++) - log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines+i); - lines += 1000; - } - ImGui::BeginChild("Log"); - switch (test_type) - { - case 0: - // Single call to TextUnformatted() with a big buffer - ImGui::TextUnformatted(log.begin(), log.end()); - break; - case 1: - { - // Multiple calls to Text(), manually coarsely clipped - demonstrate how to use the ImGuiListClipper helper. - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0)); - ImGuiListClipper clipper(lines); - while (clipper.Step()) - for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); - ImGui::PopStyleVar(); - break; - } - case 2: - // Multiple calls to Text(), not clipped (slow) - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0)); - for (int i = 0; i < lines; i++) - ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); - ImGui::PopStyleVar(); - break; - } - ImGui::EndChild(); - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() -//----------------------------------------------------------------------------- - -// Demonstrate creating a window which gets auto-resized according to its content. -static void ShowExampleAppAutoResize(bool* p_open) -{ - if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::End(); - return; - } - - static int lines = 10; - ImGui::Text("Window will resize every-frame to the size of its content.\nNote that you probably don't want to query the window size to\noutput your content because that would create a feedback loop."); - ImGui::SliderInt("Number of lines", &lines, 1, 20); - for (int i = 0; i < lines; i++) - ImGui::Text("%*sThis is line %d", i * 4, "", i); // Pad with space to extend size horizontally - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() -//----------------------------------------------------------------------------- - -// Demonstrate creating a window with custom resize constraints. -static void ShowExampleAppConstrainedResize(bool* p_open) -{ - struct CustomConstraints // Helper functions to demonstrate programmatic constraints - { - static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); } - static void Step(ImGuiSizeCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); } - }; - - static bool auto_resize = false; - static int type = 0; - static int display_lines = 10; - if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only - if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only - if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100 - if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)); // Width 400-500 - if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, 500)); // Height 400-500 - if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square - if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step - - ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0; - if (ImGui::Begin("Example: Constrained Resize", p_open, flags)) - { - const char* desc[] = - { - "Resize vertical only", - "Resize horizontal only", - "Width > 100, Height > 100", - "Width 400-500", - "Height 400-500", - "Custom: Always Square", - "Custom: Fixed Steps (100)", - }; - if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine(); - if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine(); - if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); } - ImGui::SetNextItemWidth(200); - ImGui::Combo("Constraint", &type, desc, IM_ARRAYSIZE(desc)); - ImGui::SetNextItemWidth(200); - ImGui::DragInt("Lines", &display_lines, 0.2f, 1, 100); - ImGui::Checkbox("Auto-resize", &auto_resize); - for (int i = 0; i < display_lines; i++) - ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, ""); - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Simple Overlay / ShowExampleAppSimpleOverlay() -//----------------------------------------------------------------------------- - -// Demonstrate creating a simple static window with no decoration + a context-menu to choose which corner of the screen to use. -static void ShowExampleAppSimpleOverlay(bool* p_open) -{ - const float DISTANCE = 10.0f; - static int corner = 0; - ImGuiIO& io = ImGui::GetIO(); - if (corner != -1) - { - ImVec2 window_pos = ImVec2((corner & 1) ? io.DisplaySize.x - DISTANCE : DISTANCE, (corner & 2) ? io.DisplaySize.y - DISTANCE : DISTANCE); - ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f); - ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot); - } - ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background - if (ImGui::Begin("Example: Simple overlay", p_open, (corner != -1 ? ImGuiWindowFlags_NoMove : 0) | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) - { - ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)"); - ImGui::Separator(); - if (ImGui::IsMousePosValid()) - ImGui::Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y); - else - ImGui::Text("Mouse Position: "); - if (ImGui::BeginPopupContextWindow()) - { - if (ImGui::MenuItem("Custom", NULL, corner == -1)) corner = -1; - if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0; - if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1; - if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2; - if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3; - if (p_open && ImGui::MenuItem("Close")) *p_open = false; - ImGui::EndPopup(); - } - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles() -//----------------------------------------------------------------------------- - -// Demonstrate using "##" and "###" in identifiers to manipulate ID generation. -// This apply to all regular items as well. Read FAQ section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." for details. -static void ShowExampleAppWindowTitles(bool*) -{ - // By default, Windows are uniquely identified by their title. - // You can use the "##" and "###" markers to manipulate the display/ID. - - // Using "##" to display same title but have unique identifier. - ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); - ImGui::Begin("Same title as another window##1"); - ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique."); - ImGui::End(); - - ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_FirstUseEver); - ImGui::Begin("Same title as another window##2"); - ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique."); - ImGui::End(); - - // Using "###" to display a changing title but keep a static identifier "AnimatedTitle" - char buf[128]; - sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount()); - ImGui::SetNextWindowPos(ImVec2(100, 300), ImGuiCond_FirstUseEver); - ImGui::Begin(buf); - ImGui::Text("This window has a changing title."); - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() -//----------------------------------------------------------------------------- - -// Demonstrate using the low-level ImDrawList to draw custom shapes. -static void ShowExampleAppCustomRendering(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(350, 560), ImGuiCond_FirstUseEver); - if (!ImGui::Begin("Example: Custom rendering", p_open)) - { - ImGui::End(); - return; - } - - // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of overloaded operators, etc. - // Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your types and ImVec2/ImVec4. - // ImGui defines overloaded operators but they are internal to imgui.cpp and not exposed outside (to avoid messing with your types) - // In this example we are not using the maths operators! - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - - if (ImGui::BeginTabBar("##TabBar")) - { - // Primitives - if (ImGui::BeginTabItem("Primitives")) - { - static float sz = 36.0f; - static float thickness = 3.0f; - static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f); - ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f"); - ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f"); - ImGui::ColorEdit4("Color", &colf.x); - const ImVec2 p = ImGui::GetCursorScreenPos(); - const ImU32 col = ImColor(colf); - float x = p.x + 4.0f, y = p.y + 4.0f; - float spacing = 10.0f; - ImDrawCornerFlags corners_none = 0; - ImDrawCornerFlags corners_all = ImDrawCornerFlags_All; - ImDrawCornerFlags corners_tl_br = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight; - for (int n = 0; n < 2; n++) - { - // First line uses a thickness of 1.0f, second line uses the configurable thickness - float th = (n == 0) ? 1.0f : thickness; - draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, 6, th); x += sz + spacing; // Hexagon - draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, 20, th); x += sz + spacing; // Circle - draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, corners_none, th); x += sz + spacing; // Square - draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_all, th); x += sz + spacing; // Square with all rounded corners - draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners - draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th); x += sz + spacing; // Triangle - draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th); x += sz*0.4f + spacing; // Thin triangle - draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!) - draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!) - draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line - draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x + sz*1.3f, y + sz*0.3f), ImVec2(x + sz - sz*1.3f, y + sz - sz*0.3f), ImVec2(x + sz, y + sz), col, th); - x = p.x + 4; - y += sz + spacing; - } - draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, 6); x += sz + spacing; // Hexagon - draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, 32); x += sz + spacing; // Circle - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col); x += sz + spacing; // Square - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f); x += sz + spacing; // Square with all rounded corners - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br); x += sz + spacing; // Square with two rounded corners - draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col); x += sz + spacing; // Triangle - draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness) - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing*2.0f; // Vertical line (faster than AddLine, but only handle integer thickness) - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine) - draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255)); - ImGui::Dummy(ImVec2((sz + spacing) * 9.8f, (sz + spacing) * 3)); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Canvas")) - { - static ImVector points; - static bool adding_line = false; - if (ImGui::Button("Clear")) points.clear(); - if (points.Size >= 2) { ImGui::SameLine(); if (ImGui::Button("Undo")) { points.pop_back(); points.pop_back(); } } - ImGui::Text("Left-click and drag to add lines,\nRight-click to undo"); - - // Here we are using InvisibleButton() as a convenience to 1) advance the cursor and 2) allows us to use IsItemHovered() - // But you can also draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos(). - // If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max). - ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates! - ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available - if (canvas_size.x < 50.0f) canvas_size.x = 50.0f; - if (canvas_size.y < 50.0f) canvas_size.y = 50.0f; - draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(50, 50, 50, 255), IM_COL32(50, 50, 60, 255), IM_COL32(60, 60, 70, 255), IM_COL32(50, 50, 60, 255)); - draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(255, 255, 255, 255)); - - bool adding_preview = false; - ImGui::InvisibleButton("canvas", canvas_size); - ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y); - if (adding_line) - { - adding_preview = true; - points.push_back(mouse_pos_in_canvas); - if (!ImGui::IsMouseDown(0)) - adding_line = adding_preview = false; - } - if (ImGui::IsItemHovered()) - { - if (!adding_line && ImGui::IsMouseClicked(0)) - { - points.push_back(mouse_pos_in_canvas); - adding_line = true; - } - if (ImGui::IsMouseClicked(1) && !points.empty()) - { - adding_line = adding_preview = false; - points.pop_back(); - points.pop_back(); - } - } - draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), true); // clip lines within the canvas (if we resize it, etc.) - for (int i = 0; i < points.Size - 1; i += 2) - draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i + 1].x, canvas_pos.y + points[i + 1].y), IM_COL32(255, 255, 0, 255), 2.0f); - draw_list->PopClipRect(); - if (adding_preview) - points.pop_back(); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("BG/FG draw lists")) - { - static bool draw_bg = true; - static bool draw_fg = true; - ImGui::Checkbox("Draw in Background draw list", &draw_bg); - ImGui::Checkbox("Draw in Foreground draw list", &draw_fg); - ImVec2 window_pos = ImGui::GetWindowPos(); - ImVec2 window_size = ImGui::GetWindowSize(); - ImVec2 window_center = ImVec2(window_pos.x + window_size.x * 0.5f, window_pos.y + window_size.y * 0.5f); - if (draw_bg) - ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 32, 10+4); - if (draw_fg) - ImGui::GetForegroundDrawList()->AddCircle(window_center, window_size.y * 0.6f, IM_COL32(0, 255, 0, 200), 32, 10); - ImGui::EndTabItem(); - } - - ImGui::EndTabBar(); - } - - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() -//----------------------------------------------------------------------------- - -// Simplified structure to mimic a Document model -struct MyDocument -{ - const char* Name; // Document title - bool Open; // Set when the document is open (in this demo, we keep an array of all available documents to simplify the demo) - bool OpenPrev; // Copy of Open from last update. - bool Dirty; // Set when the document has been modified - bool WantClose; // Set when the document - ImVec4 Color; // An arbitrary variable associated to the document - - MyDocument(const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f,1.0f,1.0f,1.0f)) - { - Name = name; - Open = OpenPrev = open; - Dirty = false; - WantClose = false; - Color = color; - } - void DoOpen() { Open = true; } - void DoQueueClose() { WantClose = true; } - void DoForceClose() { Open = false; Dirty = false; } - void DoSave() { Dirty = false; } - - // Display dummy contents for the Document - static void DisplayContents(MyDocument* doc) - { - ImGui::PushID(doc); - ImGui::Text("Document \"%s\"", doc->Name); - ImGui::PushStyleColor(ImGuiCol_Text, doc->Color); - ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."); - ImGui::PopStyleColor(); - if (ImGui::Button("Modify", ImVec2(100, 0))) - doc->Dirty = true; - ImGui::SameLine(); - if (ImGui::Button("Save", ImVec2(100, 0))) - doc->DoSave(); - ImGui::ColorEdit3("color", &doc->Color.x); // Useful to test drag and drop and hold-dragged-to-open-tab behavior. - ImGui::PopID(); - } - - // Display context menu for the Document - static void DisplayContextMenu(MyDocument* doc) - { - if (!ImGui::BeginPopupContextItem()) - return; - - char buf[256]; - sprintf(buf, "Save %s", doc->Name); - if (ImGui::MenuItem(buf, "CTRL+S", false, doc->Open)) - doc->DoSave(); - if (ImGui::MenuItem("Close", "CTRL+W", false, doc->Open)) - doc->DoQueueClose(); - ImGui::EndPopup(); - } -}; - -struct ExampleAppDocuments -{ - ImVector Documents; - - ExampleAppDocuments() - { - Documents.push_back(MyDocument("Lettuce", true, ImVec4(0.4f, 0.8f, 0.4f, 1.0f))); - Documents.push_back(MyDocument("Eggplant", true, ImVec4(0.8f, 0.5f, 1.0f, 1.0f))); - Documents.push_back(MyDocument("Carrot", true, ImVec4(1.0f, 0.8f, 0.5f, 1.0f))); - Documents.push_back(MyDocument("Tomato", false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f))); - Documents.push_back(MyDocument("A Rather Long Title", false)); - Documents.push_back(MyDocument("Some Document", false)); - } -}; - -// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface. -// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo, as opposed -// to clicking on the regular tab closing button) and stops being submitted, it will take a frame for the tab bar to notice its absence. -// During this frame there will be a gap in the tab bar, and if the tab that has disappeared was the selected one, the tab bar -// will report no selected tab during the frame. This will effectively give the impression of a flicker for one frame. -// We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch. -// Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag. -static void NotifyOfDocumentsClosedElsewhere(ExampleAppDocuments& app) -{ - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open && doc->OpenPrev) - ImGui::SetTabItemClosed(doc->Name); - doc->OpenPrev = doc->Open; - } -} - -void ShowExampleAppDocuments(bool* p_open) -{ - static ExampleAppDocuments app; - - // Options - static bool opt_reorderable = true; - static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_; - - if (!ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar)) - { - ImGui::End(); - return; - } - - // Menu - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - int open_count = 0; - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - open_count += app.Documents[doc_n].Open ? 1 : 0; - - if (ImGui::BeginMenu("Open", open_count < app.Documents.Size)) - { - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open) - if (ImGui::MenuItem(doc->Name)) - doc->DoOpen(); - } - ImGui::EndMenu(); - } - if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0)) - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - app.Documents[doc_n].DoQueueClose(); - if (ImGui::MenuItem("Exit", "Alt+F4")) {} - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - - // [Debug] List documents with one checkbox for each - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (doc_n > 0) - ImGui::SameLine(); - ImGui::PushID(doc); - if (ImGui::Checkbox(doc->Name, &doc->Open)) - if (!doc->Open) - doc->DoForceClose(); - ImGui::PopID(); - } - - ImGui::Separator(); - - // Submit Tab Bar and Tabs - { - ImGuiTabBarFlags tab_bar_flags = (opt_fitting_flags) | (opt_reorderable ? ImGuiTabBarFlags_Reorderable : 0); - if (ImGui::BeginTabBar("##tabs", tab_bar_flags)) - { - if (opt_reorderable) - NotifyOfDocumentsClosedElsewhere(app); - - // [DEBUG] Stress tests - //if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1; // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on. - //if (ImGui::GetIO().KeyCtrl) ImGui::SetTabItemSelected(docs[1].Name); // [DEBUG] Test SetTabItemSelected(), probably not very useful as-is anyway.. - - // Submit Tabs - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open) - continue; - - ImGuiTabItemFlags tab_flags = (doc->Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0); - bool visible = ImGui::BeginTabItem(doc->Name, &doc->Open, tab_flags); - - // Cancel attempt to close when unsaved add to save queue so we can display a popup. - if (!doc->Open && doc->Dirty) - { - doc->Open = true; - doc->DoQueueClose(); - } - - MyDocument::DisplayContextMenu(doc); - if (visible) - { - MyDocument::DisplayContents(doc); - ImGui::EndTabItem(); - } - } - - ImGui::EndTabBar(); - } - } - - // Update closing queue - static ImVector close_queue; - if (close_queue.empty()) - { - // Close queue is locked once we started a popup - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (doc->WantClose) - { - doc->WantClose = false; - close_queue.push_back(doc); - } - } - } - - // Display closing confirmation UI - if (!close_queue.empty()) - { - int close_queue_unsaved_documents = 0; - for (int n = 0; n < close_queue.Size; n++) - if (close_queue[n]->Dirty) - close_queue_unsaved_documents++; - - if (close_queue_unsaved_documents == 0) - { - // Close documents when all are unsaved - for (int n = 0; n < close_queue.Size; n++) - close_queue[n]->DoForceClose(); - close_queue.clear(); - } - else - { - if (!ImGui::IsPopupOpen("Save?")) - ImGui::OpenPopup("Save?"); - if (ImGui::BeginPopupModal("Save?")) - { - ImGui::Text("Save change to the following items?"); - ImGui::SetNextItemWidth(-1.0f); - if (ImGui::ListBoxHeader("##", close_queue_unsaved_documents, 6)) - { - for (int n = 0; n < close_queue.Size; n++) - if (close_queue[n]->Dirty) - ImGui::Text("%s", close_queue[n]->Name); - ImGui::ListBoxFooter(); - } - - if (ImGui::Button("Yes", ImVec2(80, 0))) - { - for (int n = 0; n < close_queue.Size; n++) - { - if (close_queue[n]->Dirty) - close_queue[n]->DoSave(); - close_queue[n]->DoForceClose(); - } - close_queue.clear(); - ImGui::CloseCurrentPopup(); - } - ImGui::SameLine(); - if (ImGui::Button("No", ImVec2(80, 0))) - { - for (int n = 0; n < close_queue.Size; n++) - close_queue[n]->DoForceClose(); - close_queue.clear(); - ImGui::CloseCurrentPopup(); - } - ImGui::SameLine(); - if (ImGui::Button("Cancel", ImVec2(80, 0))) - { - close_queue.clear(); - ImGui::CloseCurrentPopup(); - } - ImGui::EndPopup(); - } - } - } - - ImGui::End(); -} - -// End of Demo code -#else - -void ImGui::ShowAboutWindow(bool*) {} -void ImGui::ShowDemoWindow(bool*) {} -void ImGui::ShowUserGuide() {} -void ImGui::ShowStyleEditor(ImGuiStyle*) {} - -#endif diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui_internal.h b/Gems/ImGui/External/ImGui/v1.70/imgui/imgui_internal.h deleted file mode 100644 index 9811f9b0ed..0000000000 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui_internal.h +++ /dev/null @@ -1,1627 +0,0 @@ -// Modifications Copyright Amazon.com, Inc. or its affiliates. - -// dear imgui, v1.70 -// (internal structures/api) - -// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! -// Set: -// #define IMGUI_DEFINE_MATH_OPERATORS -// To implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators) - -/* - -Index of this file: -// Header mess -// Forward declarations -// STB libraries includes -// Context pointer -// Generic helpers -// Misc data structures -// Main imgui context -// Tab bar, tab item -// Internal API - -*/ - -#pragma once - -//----------------------------------------------------------------------------- -// Header mess -//----------------------------------------------------------------------------- - -#ifndef IMGUI_VERSION -#error Must include imgui.h before imgui_internal.h -#endif - -#include // FILE* -#include // NULL, malloc, free, qsort, atoi, atof -#include // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf -#include // INT_MIN, INT_MAX - -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport) -#endif - -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h -#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h -#pragma clang diagnostic ignored "-Wold-style-cast" -#pragma clang diagnostic ignored "-Wdllexport-hidden-visibility" -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" -#endif -#if __has_warning("-Wdouble-promotion") -#pragma clang diagnostic ignored "-Wdouble-promotion" -#endif -#endif - -//----------------------------------------------------------------------------- -// Forward declarations -//----------------------------------------------------------------------------- - -struct ImRect; // An axis-aligned rectangle (2 points) -struct ImDrawDataBuilder; // Helper to build a ImDrawData instance -struct ImDrawListSharedData; // Data shared between all ImDrawList instances -struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it -struct ImGuiColumnData; // Storage data for a single column -struct ImGuiColumns; // Storage data for a columns set -struct ImGuiContext; // Main imgui context -struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum -struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup() -struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box -struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() internal data -struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only -struct ImGuiNavMoveResult; // Result of a directional navigation move query result -struct ImGuiNextWindowData; // Storage for SetNexWindow** functions -struct ImGuiPopupData; // Storage for current popup stack -struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file -struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it -struct ImGuiTabBar; // Storage for a tab bar -struct ImGuiTabItem; // Storage for a tab item (within a tab bar) -struct ImGuiWindow; // Storage for one window -struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame) -struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session) - -// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists. -typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical -typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior() -typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior() -typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag() -typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags -typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight() -typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d() -typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests -typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for Separator() - internal -typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior() -typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx() - -//------------------------------------------------------------------------- -// STB libraries includes -//------------------------------------------------------------------------- - -namespace ImStb -{ - -#undef STB_TEXTEDIT_STRING -#undef STB_TEXTEDIT_CHARTYPE -#define STB_TEXTEDIT_STRING ImGuiInputTextState -#define STB_TEXTEDIT_CHARTYPE ImWchar -#define STB_TEXTEDIT_GETWIDTH_NEWLINE -1.0f -#define STB_TEXTEDIT_UNDOSTATECOUNT 99 -#define STB_TEXTEDIT_UNDOCHARCOUNT 999 -#include "imstb_textedit.h" - -} // namespace ImStb - -//----------------------------------------------------------------------------- -// Context pointer -//----------------------------------------------------------------------------- - -#ifndef GImGui -extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointer -#endif - -//----------------------------------------------------------------------------- -// Generic helpers -//----------------------------------------------------------------------------- - -#define IM_PI 3.14159265358979323846f -#ifdef _WIN32 -#define IM_NEWLINE "\r\n" // Play it nice with Windows users (2018/05 news: Microsoft announced that Notepad will finally display Unix-style carriage returns!) -#else -#define IM_NEWLINE "\n" -#endif -#define IM_TABSIZE (4) - -#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__) -#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1] -#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose -#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255 - -// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall -#ifdef _MSC_VER -#define IMGUI_CDECL __cdecl -#else -#define IMGUI_CDECL -#endif - -// Helpers: UTF-8 <> wchar -IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count -IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count -IMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count -IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count) -IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8 -IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8 - -// Helpers: Misc -IMGUI_API ImU32 ImHashData(const void* data, size_t data_size, ImU32 seed = 0); -IMGUI_API ImU32 ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0); -IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size = NULL, int padding_bytes = 0); -IMGUI_API FILE* ImFileOpen(const char* filename, const char* file_open_mode); -static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; } -static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; } -static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; } -static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } -#define ImQsort qsort -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -static inline ImU32 ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68] -#endif - -// Helpers: Geometry -IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p); -IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); -IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); -IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w); -IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy); - -// Helpers: String -IMGUI_API int ImStricmp(const char* str1, const char* str2); -IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count); -IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count); -IMGUI_API char* ImStrdup(const char* str); -IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str); -IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c); -IMGUI_API int ImStrlenW(const ImWchar* str); -IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line -IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line -IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end); -IMGUI_API void ImStrTrimBlanks(char* str); -IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3); -IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3); -IMGUI_API const char* ImParseFormatFindStart(const char* format); -IMGUI_API const char* ImParseFormatFindEnd(const char* format); -IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size); -IMGUI_API int ImParseFormatPrecision(const char* format, int default_value); - -// Helpers: ImVec2/ImVec4 operators -// We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.) -// We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself. -#ifdef IMGUI_DEFINE_MATH_OPERATORS -static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); } -static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x/rhs, lhs.y/rhs); } -static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); } -static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); } -static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); } -static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); } -static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; } -static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; } -static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; } -static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; } -static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x+rhs.x, lhs.y+rhs.y, lhs.z+rhs.z, lhs.w+rhs.w); } -static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x-rhs.x, lhs.y-rhs.y, lhs.z-rhs.z, lhs.w-rhs.w); } -static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); } -#endif - -// Helpers: Maths -// - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy) -#ifndef IMGUI_DISABLE_MATH_FUNCTIONS -static inline float ImFabs(float x) { return fabsf(x); } -static inline float ImSqrt(float x) { return sqrtf(x); } -static inline float ImPow(float x, float y) { return powf(x, y); } -static inline double ImPow(double x, double y) { return pow(x, y); } -static inline float ImFmod(float x, float y) { return fmodf(x, y); } -static inline double ImFmod(double x, double y) { return fmod(x, y); } -static inline float ImCos(float x) { return cosf(x); } -static inline float ImSin(float x) { return sinf(x); } -static inline float ImAcos(float x) { return acosf(x); } -static inline float ImAtan2(float y, float x) { return atan2f(y, x); } -static inline double ImAtof(const char* s) { return atof(s); } -static inline float ImFloorStd(float x) { return floorf(x); } // we already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by stb_truetype) -static inline float ImCeil(float x) { return ceilf(x); } -#endif -// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support for variety of types: signed/unsigned int/long long float/double -// (Exceptionally using templates here but we could also redefine them for variety of types) -template static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; } -template static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; } -template static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; } -template static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); } -template static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; } -template static inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; } -template static inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; } -// - Misc maths helpers -static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); } -static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); } -static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); } -static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); } -static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); } -static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); } -static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; } -static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; } -static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; } -static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; } -static inline float ImFloor(float f) { return (float)(int)f; } -static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)v.x, (float)(int)v.y); } -static inline int ImModPositive(int a, int b) { return (a + b) % b; } -static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; } -static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); } -static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; } -static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } - -// Helper: ImBoolVector. Store 1-bit per value. -// Note that Resize() currently clears the whole vector. -struct ImBoolVector -{ - ImVector Storage; - ImBoolVector() { } - void Resize(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); } - void Clear() { Storage.clear(); } - bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (Storage[off] & mask) != 0; } - void SetBit(int n, bool v) { int off = (n >> 5); int mask = 1 << (n & 31); if (v) Storage[off] |= mask; else Storage[off] &= ~mask; } -}; - -// Helper: ImPool<>. Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer, -// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object. -typedef int ImPoolIdx; -template -struct IMGUI_API ImPool -{ - ImVector Data; // Contiguous data - ImGuiStorage Map; // ID->Index - ImPoolIdx FreeIdx; // Next free idx to use - - ImPool() { FreeIdx = 0; } - ~ImPool() { Clear(); } - T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Data[idx] : NULL; } - T* GetByIndex(ImPoolIdx n) { return &Data[n]; } - ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Data.Data && p < Data.Data + Data.Size); return (ImPoolIdx)(p - Data.Data); } - T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Data[*p_idx]; *p_idx = FreeIdx; return Add(); } - bool Contains(const T* p) const { return (p >= Data.Data && p < Data.Data + Data.Size); } - void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; } - T* Add() { int idx = FreeIdx; if (idx == Data.Size) { Data.resize(Data.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Data[idx]; } IM_PLACEMENT_NEW(&Data[idx]) T(); return &Data[idx]; } - void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); } - void Remove(ImGuiID key, ImPoolIdx idx) { Data[idx].~T(); *(int*)&Data[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); } - void Reserve(int capacity) { Data.reserve(capacity); Map.Data.reserve(capacity); } - int GetSize() const { return Data.Size; } -}; - -//----------------------------------------------------------------------------- -// Misc data structures -//----------------------------------------------------------------------------- - -enum ImGuiButtonFlags_ -{ - ImGuiButtonFlags_None = 0, - ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat - ImGuiButtonFlags_PressedOnClickRelease = 1 << 1, // [Default] return true on click + release on same item - ImGuiButtonFlags_PressedOnClick = 1 << 2, // return true on click (default requires click+release) - ImGuiButtonFlags_PressedOnRelease = 1 << 3, // return true on release (default requires click+release) - ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4, // return true on double-click (default requires click+release) - ImGuiButtonFlags_FlattenChildren = 1 << 5, // allow interactions even if a child window is overlapping - ImGuiButtonFlags_AllowItemOverlap = 1 << 6, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap() - ImGuiButtonFlags_DontClosePopups = 1 << 7, // disable automatically closing parent popup on press // [UNUSED] - ImGuiButtonFlags_Disabled = 1 << 8, // disable interactions - ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine - ImGuiButtonFlags_NoKeyModifiers = 1 << 10, // disable interaction if a key modifier is held - ImGuiButtonFlags_NoHoldingActiveID = 1 << 11, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) - ImGuiButtonFlags_PressedOnDragDropHold = 1 << 12, // press when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers) - ImGuiButtonFlags_NoNavFocus = 1 << 13, // don't override navigation focus when activated - ImGuiButtonFlags_NoHoveredOnNav = 1 << 14 // don't report as hovered when navigated on -}; - -enum ImGuiSliderFlags_ -{ - ImGuiSliderFlags_None = 0, - ImGuiSliderFlags_Vertical = 1 << 0 -}; - -enum ImGuiDragFlags_ -{ - ImGuiDragFlags_None = 0, - ImGuiDragFlags_Vertical = 1 << 0 -}; - -enum ImGuiColumnsFlags_ -{ - // Default: 0 - ImGuiColumnsFlags_None = 0, - ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers - ImGuiColumnsFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers - ImGuiColumnsFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns - ImGuiColumnsFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window - ImGuiColumnsFlags_GrowParentContentsSize= 1 << 4 // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove. -}; - -enum ImGuiSelectableFlagsPrivate_ -{ - // NB: need to be in sync with last value of ImGuiSelectableFlags_ - ImGuiSelectableFlags_NoHoldingActiveID = 1 << 10, - ImGuiSelectableFlags_PressedOnClick = 1 << 11, - ImGuiSelectableFlags_PressedOnRelease = 1 << 12, - ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 13, // FIXME: We may be able to remove this (added in 6251d379 for menus) - ImGuiSelectableFlags_AllowItemOverlap = 1 << 14 -}; - -enum ImGuiSeparatorFlags_ -{ - ImGuiSeparatorFlags_None = 0, - ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar - ImGuiSeparatorFlags_Vertical = 1 << 1 -}; - -// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin(). -// This is going to be exposed in imgui.h when stabilized enough. -enum ImGuiItemFlags_ -{ - ImGuiItemFlags_NoTabStop = 1 << 0, // false - ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings. - ImGuiItemFlags_Disabled = 1 << 2, // false // [BETA] Disable interactions but doesn't affect visuals yet. See github.com/ocornut/imgui/issues/211 - ImGuiItemFlags_NoNav = 1 << 3, // false - ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false - ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window - ImGuiItemFlags_Default_ = 0 -}; - -// Storage for LastItem data -enum ImGuiItemStatusFlags_ -{ - ImGuiItemStatusFlags_None = 0, - ImGuiItemStatusFlags_HoveredRect = 1 << 0, - ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, - ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets) - ImGuiItemStatusFlags_ToggledSelection = 1 << 3 // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected" because reporting the change allows us to handle clipping with less issues. - -#ifdef IMGUI_ENABLE_TEST_ENGINE - , // [imgui-test only] - ImGuiItemStatusFlags_Openable = 1 << 10, // - ImGuiItemStatusFlags_Opened = 1 << 11, // - ImGuiItemStatusFlags_Checkable = 1 << 12, // - ImGuiItemStatusFlags_Checked = 1 << 13 // -#endif -}; - -enum ImGuiTextFlags_ -{ - ImGuiTextFlags_None = 0, - ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0 -}; - -// FIXME: this is in development, not exposed/functional as a generic feature yet. -// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2 -enum ImGuiLayoutType_ -{ - ImGuiLayoutType_Horizontal = 0, - ImGuiLayoutType_Vertical = 1 -}; - -enum ImGuiLogType -{ - ImGuiLogType_None = 0, - ImGuiLogType_TTY, - ImGuiLogType_File, - ImGuiLogType_Buffer, - ImGuiLogType_Clipboard -}; - -// X/Y enums are fixed to 0/1 so they may be used to index ImVec2 -enum ImGuiAxis -{ - ImGuiAxis_None = -1, - ImGuiAxis_X = 0, - ImGuiAxis_Y = 1 -}; - -enum ImGuiPlotType -{ - ImGuiPlotType_Lines, - ImGuiPlotType_Histogram -}; - -enum ImGuiInputSource -{ - ImGuiInputSource_None = 0, - ImGuiInputSource_Mouse, - ImGuiInputSource_Nav, - ImGuiInputSource_NavKeyboard, // Only used occasionally for storage, not tested/handled by most code - ImGuiInputSource_NavGamepad, // " - ImGuiInputSource_COUNT -}; - -// FIXME-NAV: Clarify/expose various repeat delay/rate -enum ImGuiInputReadMode -{ - ImGuiInputReadMode_Down, - ImGuiInputReadMode_Pressed, - ImGuiInputReadMode_Released, - ImGuiInputReadMode_Repeat, - ImGuiInputReadMode_RepeatSlow, - ImGuiInputReadMode_RepeatFast -}; - -enum ImGuiNavHighlightFlags_ -{ - ImGuiNavHighlightFlags_None = 0, - ImGuiNavHighlightFlags_TypeDefault = 1 << 0, - ImGuiNavHighlightFlags_TypeThin = 1 << 1, - ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse. - ImGuiNavHighlightFlags_NoRounding = 1 << 3 -}; - -enum ImGuiNavDirSourceFlags_ -{ - ImGuiNavDirSourceFlags_None = 0, - ImGuiNavDirSourceFlags_Keyboard = 1 << 0, - ImGuiNavDirSourceFlags_PadDPad = 1 << 1, - ImGuiNavDirSourceFlags_PadLStick = 1 << 2 -}; - -enum ImGuiNavMoveFlags_ -{ - ImGuiNavMoveFlags_None = 0, - ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side - ImGuiNavMoveFlags_LoopY = 1 << 1, - ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left) - ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful for provided for completeness - ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place) - ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5 // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible. -}; - -enum ImGuiNavForward -{ - ImGuiNavForward_None, - ImGuiNavForward_ForwardQueued, - ImGuiNavForward_ForwardActive -}; - -enum ImGuiNavLayer -{ - ImGuiNavLayer_Main = 0, // Main scrolling layer - ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt/ImGuiNavInput_Menu) - ImGuiNavLayer_COUNT -}; - -enum ImGuiPopupPositionPolicy -{ - ImGuiPopupPositionPolicy_Default, - ImGuiPopupPositionPolicy_ComboBox -}; - -// 1D vector (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches) -struct ImVec1 -{ - float x; - ImVec1() { x = 0.0f; } - ImVec1(float _x) { x = _x; } -}; - -// 2D axis aligned bounding-box -// NB: we can't rely on ImVec2 math operators being available here -struct IMGUI_API ImRect -{ - ImVec2 Min; // Upper-left - ImVec2 Max; // Lower-right - - ImRect() : Min(FLT_MAX,FLT_MAX), Max(-FLT_MAX,-FLT_MAX) {} - ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {} - ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {} - ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {} - - ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); } - ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); } - float GetWidth() const { return Max.x - Min.x; } - float GetHeight() const { return Max.y - Min.y; } - ImVec2 GetTL() const { return Min; } // Top-left - ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right - ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left - ImVec2 GetBR() const { return Max; } // Bottom-right - bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; } - bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; } - bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; } - void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; } - void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; } - void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; } - void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; } - void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; } - void TranslateX(float dx) { Min.x += dx; Max.x += dx; } - void TranslateY(float dy) { Min.y += dy; Max.y += dy; } - void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display. - void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped. - void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; } - bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; } -}; - -// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo(). -struct ImGuiDataTypeInfo -{ - size_t Size; // Size in byte - const char* PrintFmt; // Default printf format for the type - const char* ScanFmt; // Default scanf format for the type -}; - -// Stacked color modifier, backup of modified data so we can restore it -struct ImGuiColorMod -{ - ImGuiCol Col; - ImVec4 BackupValue; -}; - -// Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable. -struct ImGuiStyleMod -{ - ImGuiStyleVar VarIdx; - union { int BackupInt[2]; float BackupFloat[2]; }; - ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; } - ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; } - ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; } -}; - -// Stacked storage data for BeginGroup()/EndGroup() -struct ImGuiGroupData -{ - ImVec2 BackupCursorPos; - ImVec2 BackupCursorMaxPos; - ImVec1 BackupIndent; - ImVec1 BackupGroupOffset; - ImVec2 BackupCurrentLineSize; - float BackupCurrentLineTextBaseOffset; - ImGuiID BackupActiveIdIsAlive; - bool BackupActiveIdPreviousFrameIsAlive; - bool AdvanceCursor; -}; - -// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper. -struct IMGUI_API ImGuiMenuColumns -{ - float Spacing; - float Width, NextWidth; - float Pos[3], NextWidths[3]; - - ImGuiMenuColumns(); - void Update(int count, float spacing, bool clear); - float DeclColumns(float w0, float w1, float w2); - float CalcExtraSpace(float avail_w); -}; - -// Internal state of the currently focused/edited text input box -struct IMGUI_API ImGuiInputTextState -{ - ImGuiID ID; // widget id owning the text state - int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 len is valid even if TextA is not. - ImVector TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. - ImVector TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity. - ImVector InitialTextA; // backup of end-user buffer at the time of focus (in UTF-8, unaltered) - bool TextAIsValid; // temporary UTF8 buffer is not initially valid before we make the widget active (until then we pull the data from user argument) - int BufCapacityA; // end-user buffer capacity - float ScrollX; // horizontal scrolling/offset - ImStb::STB_TexteditState Stb; // state for stb_textedit.h - float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately - bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!) - bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection - - // Temporarily set when active - ImGuiInputTextFlags UserFlags; - ImGuiInputTextCallback UserCallback; - void* UserCallbackData; - - ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } - void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); } - void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking - void CursorClamp() { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } - bool HasSelection() const { return Stb.select_start != Stb.select_end; } - void ClearSelection() { Stb.select_start = Stb.select_end = Stb.cursor; } - void SelectAll() { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; } - int GetUndoAvailCount() const { return Stb.undostate.undo_point; } - int GetRedoAvailCount() const { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; } - void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation -}; - -// Windows data saved in imgui.ini file -struct ImGuiWindowSettings -{ - char* Name; - ImGuiID ID; - ImVec2 Pos; - ImVec2 Size; - bool Collapsed; - - ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ImVec2(0,0); Collapsed = false; } -}; - -struct ImGuiSettingsHandler -{ - const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']' - ImGuiID TypeHash; // == ImHashStr(TypeName) - void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]" - void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry - void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf' - void* UserData; - - ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); } -}; - -// Storage for current popup stack -struct ImGuiPopupData -{ - ImGuiID PopupId; // Set on OpenPopup() - ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() - ImGuiWindow* SourceWindow; // Set on OpenPopup() copy of NavWindow at the time of opening the popup - int OpenFrameCount; // Set on OpenPopup() - ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) - ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse) - ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup - - ImGuiPopupData() { PopupId = 0; Window = SourceWindow = NULL; OpenFrameCount = -1; OpenParentId = 0; } -}; - -struct ImGuiColumnData -{ - float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right) - float OffsetNormBeforeResize; - ImGuiColumnsFlags Flags; // Not exposed - ImRect ClipRect; - - ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = ImGuiColumnsFlags_None; } -}; - -struct ImGuiColumns -{ - ImGuiID ID; - ImGuiColumnsFlags Flags; - bool IsFirstFrame; - bool IsBeingResized; - int Current; - int Count; - float MinX, MaxX; - float LineMinY, LineMaxY; - float BackupCursorPosY; // Backup of CursorPos at the time of BeginColumns() - float BackupCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns() - ImVector Columns; - - ImGuiColumns() { Clear(); } - void Clear() - { - ID = 0; - Flags = ImGuiColumnsFlags_None; - IsFirstFrame = false; - IsBeingResized = false; - Current = 0; - Count = 1; - MinX = MaxX = 0.0f; - LineMinY = LineMaxY = 0.0f; - BackupCursorPosY = 0.0f; - BackupCursorMaxPosX = 0.0f; - Columns.clear(); - } -}; - -// Data shared between all ImDrawList instances -struct IMGUI_API ImDrawListSharedData -{ - ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas - ImFont* Font; // Current/default font (optional, for simplified AddText overload) - float FontSize; // Current/default font size (optional, for simplified AddText overload) - float CurveTessellationTol; - ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen() - - // Const data - // FIXME: Bake rounded corners fill/borders in atlas - ImVec2 CircleVtx12[12]; - - ImDrawListSharedData(); -}; - -struct ImDrawDataBuilder -{ - ImVector Layers[2]; // Global layers for: regular, tooltip - - void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); } - void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); } - IMGUI_API void FlattenIntoSingleLayer(); -}; - -struct ImGuiNavMoveResult -{ - ImGuiID ID; // Best candidate - ImGuiID SelectScopeId;// Best candidate window current selectable group ID - ImGuiWindow* Window; // Best candidate window - float DistBox; // Best candidate box distance to current NavId - float DistCenter; // Best candidate center distance to current NavId - float DistAxial; - ImRect RectRel; // Best candidate bounding box in window relative space - - ImGuiNavMoveResult() { Clear(); } - void Clear() { ID = SelectScopeId = 0; Window = NULL; DistBox = DistCenter = DistAxial = FLT_MAX; RectRel = ImRect(); } -}; - -// Storage for SetNexWindow** functions -struct ImGuiNextWindowData -{ - ImGuiCond PosCond; - ImGuiCond SizeCond; - ImGuiCond ContentSizeCond; - ImGuiCond CollapsedCond; - ImGuiCond SizeConstraintCond; - ImGuiCond FocusCond; - ImGuiCond BgAlphaCond; - ImVec2 PosVal; - ImVec2 PosPivotVal; - ImVec2 SizeVal; - ImVec2 ContentSizeVal; - bool CollapsedVal; - ImRect SizeConstraintRect; - ImGuiSizeCallback SizeCallback; - void* SizeCallbackUserData; - float BgAlphaVal; - ImVec2 MenuBarOffsetMinVal; // This is not exposed publicly, so we don't clear it. - - ImGuiNextWindowData() - { - PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0; - PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f); - ContentSizeVal = ImVec2(0.0f, 0.0f); - CollapsedVal = false; - SizeConstraintRect = ImRect(); - SizeCallback = NULL; - SizeCallbackUserData = NULL; - BgAlphaVal = FLT_MAX; - MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); - } - - void Clear() - { - PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0; - } -}; - -//----------------------------------------------------------------------------- -// Tabs -//----------------------------------------------------------------------------- - -struct ImGuiTabBarSortItem -{ - int Index; - float Width; -}; - -struct ImGuiTabBarRef -{ - ImGuiTabBar* Ptr; // Either field can be set, not both. Dock node tab bars are loose while BeginTabBar() ones are in a pool. - int IndexInMainPool; - - ImGuiTabBarRef(ImGuiTabBar* ptr) { Ptr = ptr; IndexInMainPool = -1; } - ImGuiTabBarRef(int index_in_main_pool) { Ptr = NULL; IndexInMainPool = index_in_main_pool; } -}; - -//----------------------------------------------------------------------------- -// Main imgui context -//----------------------------------------------------------------------------- - -struct ImGuiContext -{ - bool Initialized; - bool FrameScopeActive; // Set by NewFrame(), cleared by EndFrame() - bool FrameScopePushedImplicitWindow; // Set by NewFrame(), cleared by EndFrame() - bool FontAtlasOwnedByContext; // Io.Fonts-> is owned by the ImGuiContext and will be destructed along with it. - ImGuiIO IO; - ImGuiStyle Style; - ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back() - float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window. - float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height. - ImDrawListSharedData DrawListSharedData; - - double Time; - int FrameCount; - int FrameCountEnded; - int FrameCountRendered; - ImVector Windows; // Windows, sorted in display order, back to front - ImVector WindowsFocusOrder; // Windows, sorted in focus order, back to front - ImVector WindowsSortBuffer; - ImVector CurrentWindowStack; - ImGuiStorage WindowsById; - int WindowsActiveCount; - ImGuiWindow* CurrentWindow; // Being drawn into - ImGuiWindow* HoveredWindow; // Will catch mouse inputs - ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only) - ImGuiID HoveredId; // Hovered widget - bool HoveredIdAllowOverlap; - ImGuiID HoveredIdPreviousFrame; - float HoveredIdTimer; // Measure contiguous hovering time - float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active - ImGuiID ActiveId; // Active widget - ImGuiID ActiveIdPreviousFrame; - ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame) - float ActiveIdTimer; - bool ActiveIdIsJustActivated; // Set at the time of activation for one frame - bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) - bool ActiveIdHasBeenPressed; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch. - bool ActiveIdHasBeenEdited; // Was the value associated to the widget Edited over the course of the Active state. - bool ActiveIdPreviousFrameIsAlive; - bool ActiveIdPreviousFrameHasBeenEdited; - int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it) - int ActiveIdBlockNavInputFlags; - ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) - ImGuiWindow* ActiveIdWindow; - ImGuiWindow* ActiveIdPreviousFrameWindow; - ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard) - ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation. - float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation. - ImVec2 LastValidMousePos; - ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow. - ImVector ColorModifiers; // Stack for PushStyleColor()/PopStyleColor() - ImVector StyleModifiers; // Stack for PushStyleVar()/PopStyleVar() - ImVector FontStack; // Stack for PushFont()/PopFont() - ImVectorOpenPopupStack; // Which popups are open (persistent) - ImVectorBeginPopupStack; // Which level of BeginPopup() we are in (reset every frame) - ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions - bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions - ImGuiCond NextTreeNodeOpenCond; - - // Navigation data (for gamepad/keyboard) - ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow' - ImGuiID NavId; // Focused item for navigation - ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem() - ImGuiID NavActivateDownId; // ~~ IsNavInputDown(ImGuiNavInput_Activate) ? NavId : 0 - ImGuiID NavActivatePressedId; // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0 - ImGuiID NavInputId; // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0 - ImGuiID NavJustTabbedId; // Just tabbed to this id. - ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest). - ImGuiID NavJustMovedToMultiSelectScopeId; // Just navigated to this select scope id (result of a successfully MoveRequest). - ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame. - ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard. - ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring. - int NavScoringCount; // Metrics for debugging - ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most. - ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f - ImGuiWindow* NavWindowingList; - float NavWindowingTimer; - float NavWindowingHighlightAlpha; - bool NavWindowingToggleLayer; - ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later. - int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing - bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRefRectRel is valid - bool NavMousePosDirty; // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) if set (NB: this not enabled by default) - bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover) - bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again. - bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest - bool NavInitRequest; // Init request for appearing window to select first item - bool NavInitRequestFromMove; - ImGuiID NavInitResultId; - ImRect NavInitResultRectRel; - bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items - bool NavMoveRequest; // Move request for this frame - ImGuiNavMoveFlags NavMoveRequestFlags; - ImGuiNavForward NavMoveRequestForward; // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu) - ImGuiDir NavMoveDir, NavMoveDirLast; // Direction of the move request (left/right/up/down), direction of the previous move request - ImGuiDir NavMoveClipDir; - ImGuiNavMoveResult NavMoveResultLocal; // Best move request candidate within NavWindow - ImGuiNavMoveResult NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag) - ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag) - - // Tabbing system (older than Nav, active even if Nav is disabled. FIXME-NAV: This needs a redesign!) - ImGuiWindow* FocusRequestCurrWindow; // - ImGuiWindow* FocusRequestNextWindow; // - int FocusRequestCurrCounterAll; // Any item being requested for focus, stored as an index (we on layout to be stable between the frame pressing TAB and the next frame, semi-ouch) - int FocusRequestCurrCounterTab; // Tab item being requested for focus, stored as an index - int FocusRequestNextCounterAll; // Stored for next frame - int FocusRequestNextCounterTab; // " - bool FocusTabPressed; // - - // Render - ImDrawData DrawData; // Main ImDrawData instance to pass render information to the user - ImDrawDataBuilder DrawDataBuilder; - float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list) - ImDrawList BackgroundDrawList; // First draw list to be rendered. - ImDrawList ForegroundDrawList; // Last draw list to be rendered. This is where we the render software mouse cursor (if io.MouseDrawCursor is set) and most debug overlays. - ImGuiMouseCursor MouseCursor; - - // Drag and Drop - bool DragDropActive; - bool DragDropWithinSourceOrTarget; - ImGuiDragDropFlags DragDropSourceFlags; - int DragDropSourceFrameCount; - int DragDropMouseButton; - ImGuiPayload DragDropPayload; - ImRect DragDropTargetRect; - ImGuiID DragDropTargetId; - ImGuiDragDropFlags DragDropAcceptFlags; - float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface) - ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload) - ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) - int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source - ImVector DragDropPayloadBufHeap; // We don't expose the ImVector<> directly - unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads - - // Tab bars - ImPool TabBars; - ImGuiTabBar* CurrentTabBar; - ImVector CurrentTabBarStack; - ImVector TabSortByWidthBuffer; - - // Widget state - ImGuiInputTextState InputTextState; - ImFont InputTextPasswordFont; - ImGuiID TempInputTextId; // Temporary text input when CTRL+clicking on a slider, etc. - ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets - ImVec4 ColorPickerRef; - bool DragCurrentAccumDirty; - float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings - float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio - ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage? - int TooltipOverrideCount; - ImVector PrivateClipboard; // If no custom clipboard handler is defined - - // Range-Select/Multi-Select - // [This is unused in this branch, but left here to facilitate merging/syncing multiple branches] - ImGuiID MultiSelectScopeId; - - // Platform support - ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor - ImVec2 PlatformImeLastPos; - - // Settings - bool SettingsLoaded; - float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero - ImGuiTextBuffer SettingsIniData; // In memory .ini settings - ImVector SettingsHandlers; // List of .ini settings handlers - ImVector SettingsWindows; // ImGuiWindow .ini settings entries (parsed from the last loaded .ini file and maintained on saving) - - // Logging - bool LogEnabled; - ImGuiLogType LogType; - FILE* LogFile; // If != NULL log to stdout/ file - ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. - float LogLinePosY; - bool LogLineFirstItem; - int LogDepthRef; - int LogDepthToExpand; - int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call. - - // Misc - float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds. - int FramerateSecPerFrameIdx; - float FramerateSecPerFrameAccum; - int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags - int WantCaptureKeyboardNextFrame; - int WantTextInputNextFrame; - char TempBuffer[1024*3+1]; // Temporary text buffer - - ImGuiContext(ImFontAtlas* shared_font_atlas) : BackgroundDrawList(NULL), ForegroundDrawList(NULL) - { - Initialized = false; - FrameScopeActive = FrameScopePushedImplicitWindow = false; - Font = NULL; - FontSize = FontBaseSize = 0.0f; - FontAtlasOwnedByContext = shared_font_atlas ? false : true; - IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)(); - - Time = 0.0f; - FrameCount = 0; - FrameCountEnded = FrameCountRendered = -1; - WindowsActiveCount = 0; - CurrentWindow = NULL; - HoveredWindow = NULL; - HoveredRootWindow = NULL; - HoveredId = 0; - HoveredIdAllowOverlap = false; - HoveredIdPreviousFrame = 0; - HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f; - ActiveId = 0; - ActiveIdPreviousFrame = 0; - ActiveIdIsAlive = 0; - ActiveIdTimer = 0.0f; - ActiveIdIsJustActivated = false; - ActiveIdAllowOverlap = false; - ActiveIdHasBeenPressed = false; - ActiveIdHasBeenEdited = false; - ActiveIdPreviousFrameIsAlive = false; - ActiveIdPreviousFrameHasBeenEdited = false; - ActiveIdAllowNavDirFlags = 0x00; - ActiveIdBlockNavInputFlags = 0x00; - ActiveIdClickOffset = ImVec2(-1,-1); - ActiveIdWindow = ActiveIdPreviousFrameWindow = NULL; - ActiveIdSource = ImGuiInputSource_None; - LastActiveId = 0; - LastActiveIdTimer = 0.0f; - LastValidMousePos = ImVec2(0.0f, 0.0f); - MovingWindow = NULL; - NextTreeNodeOpenVal = false; - NextTreeNodeOpenCond = 0; - - NavWindow = NULL; - NavId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0; - NavJustTabbedId = NavJustMovedToId = NavJustMovedToMultiSelectScopeId = NavNextActivateId = 0; - NavInputSource = ImGuiInputSource_None; - NavScoringRectScreen = ImRect(); - NavScoringCount = 0; - NavWindowingTarget = NavWindowingTargetAnim = NavWindowingList = NULL; - NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f; - NavWindowingToggleLayer = false; - NavLayer = ImGuiNavLayer_Main; - NavIdTabCounter = INT_MAX; - NavIdIsAlive = false; - NavMousePosDirty = false; - NavDisableHighlight = true; - NavDisableMouseHover = false; - NavAnyRequest = false; - NavInitRequest = false; - NavInitRequestFromMove = false; - NavInitResultId = 0; - NavMoveFromClampedRefRect = false; - NavMoveRequest = false; - NavMoveRequestFlags = 0; - NavMoveRequestForward = ImGuiNavForward_None; - NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None; - - FocusRequestCurrWindow = FocusRequestNextWindow = NULL; - FocusRequestCurrCounterAll = FocusRequestCurrCounterTab = INT_MAX; - FocusRequestNextCounterAll = FocusRequestNextCounterTab = INT_MAX; - FocusTabPressed = false; - - DimBgRatio = 0.0f; - BackgroundDrawList._Data = &DrawListSharedData; - BackgroundDrawList._OwnerName = "##Background"; // Give it a name for debugging - ForegroundDrawList._Data = &DrawListSharedData; - ForegroundDrawList._OwnerName = "##Foreground"; // Give it a name for debugging - MouseCursor = ImGuiMouseCursor_Arrow; - - DragDropActive = DragDropWithinSourceOrTarget = false; - DragDropSourceFlags = 0; - DragDropSourceFrameCount = -1; - DragDropMouseButton = -1; - DragDropTargetId = 0; - DragDropAcceptFlags = 0; - DragDropAcceptIdCurrRectSurface = 0.0f; - DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0; - DragDropAcceptFrameCount = -1; - memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal)); - - CurrentTabBar = NULL; - - TempInputTextId = 0; - ColorEditOptions = ImGuiColorEditFlags__OptionsDefault; - DragCurrentAccumDirty = false; - DragCurrentAccum = 0.0f; - DragSpeedDefaultRatio = 1.0f / 100.0f; - ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f); - TooltipOverrideCount = 0; - - MultiSelectScopeId = 0; - - PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX); - - SettingsLoaded = false; - SettingsDirtyTimer = 0.0f; - - LogEnabled = false; - LogType = ImGuiLogType_None; - LogFile = NULL; - LogLinePosY = FLT_MAX; - LogLineFirstItem = false; - LogDepthRef = 0; - LogDepthToExpand = LogDepthToExpandDefault = 2; - - memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); - FramerateSecPerFrameIdx = 0; - FramerateSecPerFrameAccum = 0.0f; - WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1; - memset(TempBuffer, 0, sizeof(TempBuffer)); - } -}; - -//----------------------------------------------------------------------------- -// ImGuiWindow -//----------------------------------------------------------------------------- - -// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow. -// FIXME: That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered. -struct IMGUI_API ImGuiWindowTempData -{ - ImVec2 CursorPos; - ImVec2 CursorPosPrevLine; - ImVec2 CursorStartPos; // Initial position in client area with padding - ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Turned into window->SizeContents at the beginning of next frame - ImVec2 CurrentLineSize; - float CurrentLineTextBaseOffset; - ImVec2 PrevLineSize; - float PrevLineTextBaseOffset; - int TreeDepth; - ImU32 TreeStoreMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary. - ImGuiID LastItemId; - ImGuiItemStatusFlags LastItemStatusFlags; - ImRect LastItemRect; // Interaction rect - ImRect LastItemDisplayRect; // End-user display rect (only valid if LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) - ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1) - int NavLayerCurrentMask; // = (1 << NavLayerCurrent) used by ItemAdd prior to clipping. - int NavLayerActiveMask; // Which layer have been written to (result from previous frame) - int NavLayerActiveMaskNext; // Which layer have been written to (buffer for current frame) - bool NavHideHighlightOneFrame; - bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f) - bool MenuBarAppending; // FIXME: Remove this - ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs. - ImVector ChildWindows; - ImGuiStorage* StateStorage; - ImGuiLayoutType LayoutType; - ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin() - int FocusCounterAll; // Counter for focus/tabbing system. Start at -1 and increase as assigned via FocusableItemRegister() (FIXME-NAV: Needs redesign) - int FocusCounterTab; // (same, but only count widgets which you can Tab through) - - // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings. - ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default] - float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window - float NextItemWidth; - float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f] - ImVectorItemFlagsStack; - ImVector ItemWidthStack; - ImVector TextWrapPosStack; - ImVectorGroupStack; - short StackSizesBackup[6]; // Store size of various stacks for asserting - - ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.) - ImVec1 GroupOffset; - ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API. - ImGuiColumns* CurrentColumns; // Current columns set - - ImGuiWindowTempData() - { - CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f); - CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f); - CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f; - TreeDepth = 0; - TreeStoreMayJumpToParentOnPop = 0x00; - LastItemId = 0; - LastItemStatusFlags = 0; - LastItemRect = LastItemDisplayRect = ImRect(); - NavLayerActiveMask = NavLayerActiveMaskNext = 0x00; - NavLayerCurrent = ImGuiNavLayer_Main; - NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); - NavHideHighlightOneFrame = false; - NavHasScroll = false; - MenuBarAppending = false; - MenuBarOffset = ImVec2(0.0f, 0.0f); - StateStorage = NULL; - LayoutType = ParentLayoutType = ImGuiLayoutType_Vertical; - FocusCounterAll = FocusCounterTab = -1; - - ItemFlags = ImGuiItemFlags_Default_; - ItemWidth = 0.0f; - NextItemWidth = +FLT_MAX; - TextWrapPos = -1.0f; - memset(StackSizesBackup, 0, sizeof(StackSizesBackup)); - - Indent = ImVec1(0.0f); - GroupOffset = ImVec1(0.0f); - ColumnsOffset = ImVec1(0.0f); - CurrentColumns = NULL; - } -}; - -// Storage for one window -struct IMGUI_API ImGuiWindow -{ - char* Name; - ImGuiID ID; // == ImHash(Name) - ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_ - ImVec2 Pos; // Position (always rounded-up to nearest pixel) - ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) - ImVec2 SizeFull; // Size when non collapsed - ImVec2 SizeFullAtLastBegin; // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars. - ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc. - ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize() - ImVec2 WindowPadding; // Window padding at the time of begin. - float WindowRounding; // Window rounding at the time of begin. - float WindowBorderSize; // Window border size at the time of begin. - int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)! - ImGuiID MoveId; // == window->GetID("#MOVE") - ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window) - ImVec2 Scroll; - ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) - ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered - ImVec2 ScrollbarSizes; // Size taken by scrollbars on each axis - bool ScrollbarX, ScrollbarY; - bool Active; // Set to true on Begin(), unless Collapsed - bool WasActive; - bool WriteAccessed; // Set to true when any widget access the current window - bool Collapsed; // Set when collapsing window to become only title-bar - bool WantCollapseToggle; - bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed) - bool Appearing; // Set during the frame where the window is appearing (or re-appearing) - bool Hidden; // Do not display (== (HiddenFrames*** > 0)) - bool HasCloseButton; // Set when the window has a close button (p_open != NULL) - signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3) - short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) - short BeginOrderWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0. - short BeginOrderWithinContext; // Order within entire imgui context. This is mostly used for debugging submission order related issues. - ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) - int AutoFitFramesX, AutoFitFramesY; - bool AutoFitOnlyGrows; - int AutoFitChildAxises; - ImGuiDir AutoPosLastDirection; - int HiddenFramesCanSkipItems; // Hide the window for N frames - int HiddenFramesCannotSkipItems; // Hide the window for N frames while allowing items to be submitted so we can measure their size - ImGuiCond SetWindowPosAllowFlags; // store acceptable condition flags for SetNextWindowPos() use. - ImGuiCond SetWindowSizeAllowFlags; // store acceptable condition flags for SetNextWindowSize() use. - ImGuiCond SetWindowCollapsedAllowFlags; // store acceptable condition flags for SetNextWindowCollapsed() use. - ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size) - ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right. - - ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name. - ImVector IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack - ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2. - ImRect OuterRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window. - ImRect InnerMainRect, InnerClipRect; - ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis - int LastFrameActive; // Last frame number the window was Active. - float ItemWidthDefault; - ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items - ImGuiStorage StateStorage; - ImVector ColumnsStorage; - float FontWindowScale; // User scale multiplier per-window - int SettingsIdx; // Index into SettingsWindow[] (indices are always valid as we only grow the array from the back) - - ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer) - ImDrawList DrawListInst; - ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL. - ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window. - ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active. - ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag. - - ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.) - ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1) - ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space - -public: - ImGuiWindow(ImGuiContext* context, const char* name); - ~ImGuiWindow(); - - ImGuiID GetID(const char* str, const char* str_end = NULL); - ImGuiID GetID(const void* ptr); - ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL); - ImGuiID GetIDNoKeepAlive(const void* ptr); - ImGuiID GetIDFromRectangle(const ImRect& r_abs); - - // We don't use g.FontSize because the window may be != g.CurrentWidow. - ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); } - float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; } - float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; } - ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); } - float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; } - ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } -}; - -// Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data. -struct ImGuiItemHoveredDataBackup -{ - ImGuiID LastItemId; - ImGuiItemStatusFlags LastItemStatusFlags; - ImRect LastItemRect; - ImRect LastItemDisplayRect; - - ImGuiItemHoveredDataBackup() { Backup(); } - void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; } - void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; } -}; - -//----------------------------------------------------------------------------- -// Tab bar, tab item -//----------------------------------------------------------------------------- - -enum ImGuiTabBarFlagsPrivate_ -{ - ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node [we don't use this in the master branch but it facilitate branch syncing to keep this around] - ImGuiTabBarFlags_IsFocused = 1 << 21, - ImGuiTabBarFlags_SaveSettings = 1 << 22 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs -}; - -enum ImGuiTabItemFlagsPrivate_ -{ - ImGuiTabItemFlags_NoCloseButton = 1 << 20 // Store whether p_open is set or not, which we need to recompute WidthContents during layout. -}; - -// Storage for one active tab item (sizeof() 26~32 bytes) -struct ImGuiTabItem -{ - ImGuiID ID; - ImGuiTabItemFlags Flags; - int LastFrameVisible; - int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance - int NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames - float Offset; // Position relative to beginning of tab - float Width; // Width currently displayed - float WidthContents; // Width of actual contents, stored during BeginTabItem() call - - ImGuiTabItem() { ID = Flags = 0; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = WidthContents = 0.0f; } -}; - -// Storage for a tab bar (sizeof() 92~96 bytes) -struct ImGuiTabBar -{ - ImVector Tabs; - ImGuiID ID; // Zero for tab-bars used by docking - ImGuiID SelectedTabId; // Selected tab - ImGuiID NextSelectedTabId; - ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview) - int CurrFrameVisible; - int PrevFrameVisible; - ImRect BarRect; - float ContentsHeight; - float OffsetMax; // Distance from BarRect.Min.x, locked during layout - float OffsetNextTab; // Distance from BarRect.Min.x, incremented with each BeginTabItem() call, not used if ImGuiTabBarFlags_Reorderable if set. - float ScrollingAnim; - float ScrollingTarget; - float ScrollingTargetDistToVisibility; - float ScrollingSpeed; - ImGuiTabBarFlags Flags; - ImGuiID ReorderRequestTabId; - int ReorderRequestDir; - bool WantLayout; - bool VisibleTabWasSubmitted; - short LastTabItemIdx; // For BeginTabItem()/EndTabItem() - ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar() - ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer. - - ImGuiTabBar(); - int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); } - const char* GetTabName(const ImGuiTabItem* tab) const - { - IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size); - return TabsNames.Buf.Data + tab->NameOffset; - } -}; - -//----------------------------------------------------------------------------- -// Internal API -// No guarantee of forward compatibility here. -//----------------------------------------------------------------------------- - -namespace ImGui -{ - // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) - // If this ever crash because g.CurrentWindow is NULL it means that either - // - ImGui::NewFrame() has never been called, which is illegal. - // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal. - inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } - inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; } - IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id); - IMGUI_API ImGuiWindow* FindWindowByName(const char* name); - IMGUI_API void FocusWindow(ImGuiWindow* window); - IMGUI_API void FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window); - IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window); - IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window); - IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window); - IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window); - IMGUI_API ImVec2 CalcWindowExpectedSize(ImGuiWindow* window); - IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent); - IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window); - IMGUI_API void SetWindowScrollX(ImGuiWindow* window, float new_scroll_x); - IMGUI_API void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y); - IMGUI_API float GetWindowScrollMaxX(ImGuiWindow* window); - IMGUI_API float GetWindowScrollMaxY(ImGuiWindow* window); - IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window); - IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond); - IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond); - IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond); - - IMGUI_API void SetCurrentFont(ImFont* font); - inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; } - - // Init - IMGUI_API void Initialize(ImGuiContext* context); - IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext(). - - // NewFrame - IMGUI_API void UpdateHoveredWindowAndCaptureFlags(); - IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window); - IMGUI_API void UpdateMouseMovingWindowNewFrame(); - IMGUI_API void UpdateMouseMovingWindowEndFrame(); - - // Settings - IMGUI_API void MarkIniSettingsDirty(); - IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window); - IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name); - IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id); - IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name); - IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name); - - // Basic Accessors - inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; } - inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; } - inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; } - IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window); - IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window); - IMGUI_API void ClearActiveID(); - IMGUI_API ImGuiID GetHoveredID(); - IMGUI_API void SetHoveredID(ImGuiID id); - IMGUI_API void KeepAliveID(ImGuiID id); - IMGUI_API void MarkItemEdited(ImGuiID id); - IMGUI_API void PushOverrideID(ImGuiID id); - - // Basic Helpers for widget code - IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f); - IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f); - IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL); - IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id); - IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged); - IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id); // Return true if focus is requested - IMGUI_API void FocusableItemUnregister(ImGuiWindow* window); - IMGUI_API float GetNextItemWidth(); - IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h); - IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x); - IMGUI_API void PushMultiItemsWidths(int components, float width_full); - IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); - IMGUI_API void PopItemFlag(); - IMGUI_API bool IsItemToggledSelection(); // was the last item selection toggled? (after Selectable(), TreeNode() etc. We only returns toggle _event_ in order to handle clipping correctly) - IMGUI_API ImVec2 GetWorkRectMax(); - - // Logging/Capture - IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name. - IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer - - // Popups, Modals, Tooltips - IMGUI_API void OpenPopupEx(ImGuiID id); - IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup); - IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup); - IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id within current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack! - IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags); - IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true); - IMGUI_API ImGuiWindow* GetFrontMostPopupModal(); - IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window); - IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy = ImGuiPopupPositionPolicy_Default); - - // Navigation - IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit); - IMGUI_API bool NavMoveRequestButNoResultYet(); - IMGUI_API void NavMoveRequestCancel(); - IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags); - IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags); - IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode); - IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f); - IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate); - IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again. - IMGUI_API void SetNavID(ImGuiID id, int nav_layer); - IMGUI_API void SetNavIDWithRectRel(ImGuiID id, int nav_layer, const ImRect& rect_rel); - - // Inputs - inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { const int key_index = GImGui->IO.KeyMap[key]; return (key_index >= 0) ? IsKeyPressed(key_index, repeat) : false; } - inline bool IsNavInputDown(ImGuiNavInput n) { return GImGui->IO.NavInputs[n] > 0.0f; } - inline bool IsNavInputPressed(ImGuiNavInput n, ImGuiInputReadMode mode) { return GetNavInputAmount(n, mode) > 0.0f; } - inline bool IsNavInputPressedAnyOfTwo(ImGuiNavInput n1, ImGuiNavInput n2, ImGuiInputReadMode mode) { return (GetNavInputAmount(n1, mode) + GetNavInputAmount(n2, mode)) > 0.0f; } - - // Drag and Drop - IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id); - IMGUI_API void ClearDragDrop(); - IMGUI_API bool IsDragDropPayloadBeingAccepted(); - - // New Columns API (FIXME-WIP) - IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns(). - IMGUI_API void EndColumns(); // close columns - IMGUI_API void PushColumnClipRect(int column_index = -1); - IMGUI_API ImGuiID GetColumnsID(const char* str_id, int count); - IMGUI_API ImGuiColumns* FindOrCreateColumns(ImGuiWindow* window, ImGuiID id); - - // Tab Bars - IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags); - IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id); - IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id); - IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); - IMGUI_API void TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir); - IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags); - IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button); - IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col); - IMGUI_API bool TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id); - - // Render helpers - // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT. - // NB: All position are in absolute pixels coordinates (we are never using window coordinates internally) - IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true); - IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width); - IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL); - IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); - IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); - IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f); - IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0); - IMGUI_API void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale = 1.0f); - IMGUI_API void RenderBullet(ImVec2 pos); - IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col, float sz); - IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight - IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text. - IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL); - - // Render helpers (those functions don't access any ImGui state!) - IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor = ImGuiMouseCursor_Arrow); - IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col); - IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding); - IMGUI_API void RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col); - - // Widgets - IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0); - IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0); - IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius); - IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos); - IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags); - IMGUI_API void Scrollbar(ImGuiAxis axis); - IMGUI_API ImGuiID GetScrollbarID(ImGuiWindow* window, ImGuiAxis axis); - IMGUI_API void VerticalSeparator(); // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout. - - // Widgets low-level behaviors - IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0); - IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power, ImGuiDragFlags flags); - IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb); - IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f); - IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL); - IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging - IMGUI_API void TreePushOverrideID(ImGuiID id); - - // Template functions are instantiated in imgui_widgets.cpp for a finite number of types. - // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036). - // e.g. " extern template IMGUI_API float RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, float v); " - template IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, float power, ImGuiDragFlags flags); - template IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb); - template IMGUI_API float SliderCalcRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, float power, float linear_zero_pos); - template IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v); - - // Data type helpers - IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type); - IMGUI_API int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* data_ptr, const char* format); - IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg_1, const void* arg_2); - IMGUI_API bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* format); - - // InputText - IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format); - inline bool TempInputTextIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputTextId == id); } - - // Color - IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags); - IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags); - IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags); - - // Plot - IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size); - - // Shade functions (write over already created vertices) - IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); - IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp); - -} // namespace ImGui - -// ImFontAtlas internals -IMGUI_API bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas); -IMGUI_API void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas); -IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent); -IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque); -IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas); -IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor); -IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride); - -// Test engine hooks (imgui-test) -//#define IMGUI_ENABLE_TEST_ENGINE -#ifdef IMGUI_ENABLE_TEST_ENGINE -extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx); -extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx); -extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id); -extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags); -#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB, _ID) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register status flags -#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register status flags -#else -#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB, _ID) do { } while (0) -#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0) -#endif - -#ifdef __clang__ -#pragma clang diagnostic pop -#endif - -#ifdef _MSC_VER -#pragma warning (pop) -#endif diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/README.txt b/Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/README.txt deleted file mode 100644 index 5c475f2f8b..0000000000 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/README.txt +++ /dev/null @@ -1,321 +0,0 @@ -dear imgui, v1.70 -(Font Readme) - ---------------------------------------- - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer), -a 13 pixels high, pixel-perfect font used by default. -We embed it font in source code so you can use Dear ImGui without any file system access. - -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts->GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -If you have other loading/merging/adding fonts, you can post on the Dear ImGui "Getting Started" forum: - https://discourse.dearimgui.org/c/getting-started - - ---------------------------------------- - INDEX: ---------------------------------------- - -- Readme First / FAQ -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Fonts Links - - ---------------------------------------- - README FIRST / FAQ ---------------------------------------- - -- You can use the style editor ImGui::ShowStyleEditor() in the "Fonts" section to browse your fonts - and understand what's going on if you have an issue. -- Make sure your font ranges data are persistent (available during the call to GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -- Use C++11 u8"my text" syntax to encode literal strings as UTF-8. e.g.: - u8"hello" - u8"こんにちは" // this will be encoded as UTF-8 -- If you want to include a backslash \ character in your string literal, you need to double them e.g. "folder\\filename". -- Please use the Discourse forum (https://discourse.dearimgui.org) and not the Github issue tracker for basic font loading questions. - - ---------------------------------------- - USING ICONS ---------------------------------------- - -Using an icon font (such as FontAwesome: http://fontawesome.io or OpenFontIcons. https://github.com/traverseda/OpenFontIcons) -is an easy and practical way to use icons in your Dear ImGui application. -A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without -having to change fonts back and forth. - -To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - -The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" -The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - -Example Setup: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - config.GlyphMinAdvanceX = 13.0f; // Use if you want to make the icon monospaced - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - -Example Usage: - - // Usage, e.g. - ImGui::Text("%s among %d items", ICON_FA_SEARCH, count); - ImGui::Button(ICON_FA_SEARCH " Search"); - // C string _literals_ can be concatenated at compilation time, e.g. "hello" " world" - // ICON_FA_SEARCH is defined as a string literal so this is the same as "A" "B" becoming "AB" - -See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - -Load default font: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - -Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - ImFont* font1 = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - ImFont* font2 = io.Fonts->AddFontFromFileTTF("anotherfont.otf", size_pixels); - - // Select font at runtime - ImGui::Text("Hello"); // use the default font (which is the first loaded font) - ImGui::PushFont(font2); - ImGui::Text("Hello with another font"); - ImGui::PopFont(); - -For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally): - - ImFontConfig config; - config.OversampleH = 2; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - -Read about oversampling here: - https://github.com/nothings/stb/blob/master/tests/oversample - -If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API. -The typical result of failing to upload a texture is if every glyphs appears as white rectangles. -In particular, using a large range such as GetGlyphRangesChineseSimplifiedCommon() is not recommended unless you -set OversampleH/OversampleV to 1 and use a small font size. -Mind the fact that some graphics drivers have texture size limitation. -If you are building a PC application, mind the fact that your users may use hardware with lower limitations than yours. -Some solutions: - - - 1) Reduce glyphs ranges by calculating them from source localization data. - You can use ImFontGlyphRangesBuilder for this purpose, this will be the biggest win! - - 2) You may reduce oversampling, e.g. config.OversampleH = config.OversampleV = 1, this will largely reduce your texture size. - - 3) Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - 4) Set io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight; to disable rounding the texture height to the next power of two. - -Combine two fonts into one: - - // Load a first font - ImFont* font = io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available at the time of building or calling GetTexDataAsRGBA32(). - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // Will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - io.Fonts->Build(); - -Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Default + Selection of 2500 Ideographs used by Simplified Chinese - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChineseSimplifiedCommon()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - -See "BUILDING CUSTOM GLYPH RANGES" section to create your own ranges. -Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y = 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - -Dear ImGui uses imstb_truetype.h to rasterize fonts (with optional oversampling). -This technique and its implementation are not ideal for fonts rendered at _small sizes_, which may appear a -little blurry or hard to read. - -There is an implementation of the ImFontAtlas builder using FreeType that you can use in the misc/freetype/ folder. - -FreeType supports auto-hinting which tends to improve the readability of small fonts. -Note that this code currently creates textures that are unoptimally too large (could be fixed with some work). -Also note that correct sRGB space blending will have an important effect on your font rendering quality. - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - -You can use the ImFontGlyphRangesBuilder helper to create glyph ranges based on text input. -For example: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontGlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - io.Fonts->Build(); // Build the atlas while 'ranges' is still in scope and not deleted. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - -Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. -See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. -You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). -The tool can optionally output Base85 encoding to reduce the size of _source code_ but the read-only arrays in the -actual binary will be about 20% bigger. - -Then load the font with: - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); -or: - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - -Roboto-Medium.ttf - - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - -Cousine-Regular.ttf - - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - -DroidSans.ttf - - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - -ProggyClean.ttf - - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - -ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - -Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - FONTS LINKS ---------------------------------------- - -ICON FONTS - - C/C++ header for icon fonts (#define with code points to use in source code string literals) - https://github.com/juliettef/IconFontCppHeaders - - FontAwesome - https://fortawesome.github.io/Font-Awesome - - OpenFontIcons - https://github.com/traverseda/OpenFontIcons - - Google Icon Fonts - https://design.google.com/icons/ - - Kenney Icon Font (Game Controller Icons) - https://github.com/nicodinh/kenney-icon-font - - IcoMoon - Custom Icon font builder - https://icomoon.io/app - -REGULAR FONTS - - Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Japanese) M+ fonts by Coji Morishita are free - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - -MONOSPACE FONTS - - (Pixel Perfect) Proggy Fonts, by Tristan Grimmer - http://www.proggyfonts.net or http://upperbounds.net - - (Pixel Perfect) Sweet16, Sweet16 Mono, by Martin Sedlak (Latin + Supplemental + Extended A) - https://github.com/kmar/Sweet16Font - Also include .inl file to use directly in dear imgui. - - Google Noto Mono Fonts - https://www.google.com/get/noto/ - - Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - Programmation fonts - http://s9w.github.io/font_compare/ - - Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/freetype/README.md b/Gems/ImGui/External/ImGui/v1.70/imgui/misc/freetype/README.md deleted file mode 100644 index 397adec723..0000000000 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/freetype/README.md +++ /dev/null @@ -1,131 +0,0 @@ -# imgui_freetype - -Build font atlases using FreeType instead of stb_truetype (the default imgui's font rasterizer). -
by @vuhdo, @mikesart, @ocornut. - -### Usage - -1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`). -2. Add imgui_freetype.h/cpp alongside your imgui sources. -3. Include imgui_freetype.h after imgui.h. -4. Call `ImGuiFreeType::BuildFontAtlas()` *BEFORE* calling `ImFontAtlas::GetTexDataAsRGBA32()` or `ImFontAtlas::Build()` (so normal Build() won't be called): - -```cpp -// See ImGuiFreeType::RasterizationFlags -unsigned int flags = ImGuiFreeType::NoHinting; -ImGuiFreeType::BuildFontAtlas(io.Fonts, flags); -io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); -``` - -### Gamma Correct Blending - -FreeType assumes blending in linear space rather than gamma space. -See FreeType note for [FT_Render_Glyph](https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Render_Glyph). -For correct results you need to be using sRGB and convert to linear space in the pixel shader output. -The default imgui styles will be impacted by this change (alpha values will need tweaking). - -### Test code Usage -```cpp -#include "misc/freetype/imgui_freetype.h" -#include "misc/freetype/imgui_freetype.cpp" - -// Load various small fonts -ImGuiIO& io = ImGui::GetIO(); -io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 13.0f); -io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 13.0f); -io.Fonts->AddFontDefault(); - -FreeTypeTest freetype_test; - -// Main Loop -while (true) -{ - if (freetype_test.UpdateRebuild()) - { - // REUPLOAD FONT TEXTURE TO GPU - ImGui_ImplXXX_DestroyDeviceObjects(); - ImGui_ImplXXX_CreateDeviceObjects(); - } - ImGui::NewFrame(); - freetype_test.ShowFreetypeOptionsWindow(); - ... -} -``` - -### Test code -```cpp -#include "misc/freetype/imgui_freetype.h" -#include "misc/freetype/imgui_freetype.cpp" - -struct FreeTypeTest -{ - enum FontBuildMode - { - FontBuildMode_FreeType, - FontBuildMode_Stb - }; - - FontBuildMode BuildMode; - bool WantRebuild; - float FontsMultiply; - int FontsPadding; - unsigned int FontsFlags; - - FreeTypeTest() - { - BuildMode = FontBuildMode_FreeType; - WantRebuild = true; - FontsMultiply = 1.0f; - FontsPadding = 1; - FontsFlags = 0; - } - - // Call _BEFORE_ NewFrame() - bool UpdateRebuild() - { - if (!WantRebuild) - return false; - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->TexGlyphPadding = FontsPadding; - for (int n = 0; n < io.Fonts->ConfigData.Size; n++) - { - ImFontConfig* font_config = (ImFontConfig*)&io.Fonts->ConfigData[n]; - font_config->RasterizerMultiply = FontsMultiply; - font_config->RasterizerFlags = (BuildMode == FontBuildMode_FreeType) ? FontsFlags : 0x00; - } - if (BuildMode == FontBuildMode_FreeType) - ImGuiFreeType::BuildFontAtlas(io.Fonts, FontsFlags); - else if (BuildMode == FontBuildMode_Stb) - io.Fonts->Build(); - WantRebuild = false; - return true; - } - - // Call to draw interface - void ShowFreetypeOptionsWindow() - { - ImGui::Begin("FreeType Options"); - ImGui::ShowFontSelector("Fonts"); - WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType); - ImGui::SameLine(); - WantRebuild |= ImGui::RadioButton("Stb (Default)", (int*)&BuildMode, FontBuildMode_Stb); - WantRebuild |= ImGui::DragFloat("Multiply", &FontsMultiply, 0.001f, 0.0f, 2.0f); - WantRebuild |= ImGui::DragInt("Padding", &FontsPadding, 0.1f, 0, 16); - if (BuildMode == FontBuildMode_FreeType) - { - WantRebuild |= ImGui::CheckboxFlags("NoHinting", &FontsFlags, ImGuiFreeType::NoHinting); - WantRebuild |= ImGui::CheckboxFlags("NoAutoHint", &FontsFlags, ImGuiFreeType::NoAutoHint); - WantRebuild |= ImGui::CheckboxFlags("ForceAutoHint", &FontsFlags, ImGuiFreeType::ForceAutoHint); - WantRebuild |= ImGui::CheckboxFlags("LightHinting", &FontsFlags, ImGuiFreeType::LightHinting); - WantRebuild |= ImGui::CheckboxFlags("MonoHinting", &FontsFlags, ImGuiFreeType::MonoHinting); - WantRebuild |= ImGui::CheckboxFlags("Bold", &FontsFlags, ImGuiFreeType::Bold); - WantRebuild |= ImGui::CheckboxFlags("Oblique", &FontsFlags, ImGuiFreeType::Oblique); - } - ImGui::End(); - } -}; -``` - -### Known issues -- `cfg.OversampleH`, `OversampleV` are ignored (but perhaps not so necessary with this rasterizer). - diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/freetype/imgui_freetype.h b/Gems/ImGui/External/ImGui/v1.70/imgui/misc/freetype/imgui_freetype.h deleted file mode 100644 index b4b0fd66e5..0000000000 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/freetype/imgui_freetype.h +++ /dev/null @@ -1,35 +0,0 @@ -// Wrapper to use FreeType (instead of stb_truetype) for Dear ImGui -// Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype -// Original code by @Vuhdo (Aleksei Skriabin), maintained by @ocornut - -#pragma once - -#include "imgui.h" // IMGUI_API, ImFontAtlas - -namespace ImGuiFreeType -{ - // Hinting greatly impacts visuals (and glyph sizes). - // When disabled, FreeType generates blurrier glyphs, more or less matches the stb's output. - // The Default hinting mode usually looks good, but may distort glyphs in an unusual way. - // The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer. - - // You can set those flags on a per font basis in ImFontConfig::RasterizerFlags. - // Use the 'extra_flags' parameter of BuildFontAtlas() to force a flag on all your fonts. - enum RasterizerFlags - { - // By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter. - NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes. - NoAutoHint = 1 << 1, // Disable auto-hinter. - ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter. - LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text. - MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output. - Bold = 1 << 5, // Styling: Should we artificially embolden the font? - Oblique = 1 << 6 // Styling: Should we slant the font, emulating italic style? - }; - - IMGUI_API bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags = 0); - - // By default ImGuiFreeType will use IM_ALLOC()/IM_FREE(). - // However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired: - IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL); -} diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/natvis/README.txt b/Gems/ImGui/External/ImGui/v1.70/imgui/misc/natvis/README.txt deleted file mode 100644 index 1219db4534..0000000000 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/natvis/README.txt +++ /dev/null @@ -1,4 +0,0 @@ - -Natvis file to describe dear imgui types in the Visual Studio debugger. -With this, types like ImVector<> will be displayed nicely in the debugger. -You can include this file a Visual Studio project file, or install it in Visual Studio folder. diff --git a/Gems/ImGui/External/ImGui/v1.82/imgui/.editorconfig b/Gems/ImGui/External/ImGui/v1.82/imgui/.editorconfig new file mode 100644 index 0000000000..c6dc600aa6 --- /dev/null +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/.editorconfig @@ -0,0 +1,24 @@ +# See http://editorconfig.org to read about the EditorConfig format. +# - In theory automatically supported by VS2017+ and most common IDE or text editors. +# - In practice VS2019 stills gets trailing whitespaces wrong :( +# - Suggest install to trim whitespaces: https://marketplace.visualstudio.com/items?itemName=MadsKristensen.TrailingWhitespaceVisualizer +# - Alternative for older VS2010 to VS2015: https://marketplace.visualstudio.com/items?itemName=EditorConfigTeam.EditorConfig + +# top-most EditorConfig file +root = true + +# Default settings: +# Use 4 spaces as indentation +[*] +indent_style = space +indent_size = 4 +insert_final_newline = true +trim_trailing_whitespace = true + +[imstb_*] +indent_size = 3 +trim_trailing_whitespace = false + +[Makefile] +indent_style = tab +indent_size = 4 diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/LICENSE.txt b/Gems/ImGui/External/ImGui/v1.82/imgui/LICENSE.txt similarity index 96% rename from Gems/ImGui/External/ImGui/v1.70/imgui/LICENSE.txt rename to Gems/ImGui/External/ImGui/v1.82/imgui/LICENSE.txt index 3b439aa490..780533dcb2 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/LICENSE.txt +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/LICENSE.txt @@ -1,6 +1,6 @@ The MIT License (MIT) -Copyright (c) 2014-2019 Omar Cornut +Copyright (c) 2014-2021 Omar Cornut Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/Gems/ImGui/External/ImGui/v1.82/imgui/imconfig.h b/Gems/ImGui/External/ImGui/v1.82/imgui/imconfig.h new file mode 100644 index 0000000000..79e8c9e450 --- /dev/null +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/imconfig.h @@ -0,0 +1,128 @@ +//----------------------------------------------------------------------------- +// COMPILE-TIME OPTIONS FOR DEAR IMGUI +// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. +// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. +//----------------------------------------------------------------------------- +// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) +// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. +//----------------------------------------------------------------------------- +// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp +// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. +// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. +// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. +//----------------------------------------------------------------------------- + +#pragma once + +// Include Platform Def to get mutliplatform AZ_DLL_IMPORT and AZ_DLL_EXPORT to use below +#include + +//---- Define assertion handler. Defaults to calling assert(). +// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. +//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) +//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts + +//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows +// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. +// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() +// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. +//#define IMGUI_API __declspec( dllexport ) +//#define IMGUI_API __declspec( dllimport ) +#ifdef IMGUI_API_IMPORT +# define IMGUI_API AZ_DLL_IMPORT +#else +# define IMGUI_API AZ_DLL_EXPORT +#endif // IMGUI_API_IMPORT + +//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. +//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +//---- Disable all of Dear ImGui or don't implement standard windows. +// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp. +//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. +//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended. +//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty. + +//---- Don't implement some functions to reduce linkage requirements. +//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) +//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. (imm32.lib/.a) +//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). +//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). +//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) +//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. +//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. +//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). + +//---- Include imgui_user.h at the end of imgui.h as a convenience +//#define IMGUI_INCLUDE_IMGUI_USER_H + +//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) +//#define IMGUI_USE_BGRA_PACKED_COLOR + +//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) +//#define IMGUI_USE_WCHAR32 + +//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version +// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. +//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" +//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" +//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION +//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION + +//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) +// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf. +// #define IMGUI_USE_STB_SPRINTF + +//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) +// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). +// On Windows you may use vcpkg with 'vcpkg install freetype' + 'vcpkg integrate install'. +//#define IMGUI_ENABLE_FREETYPE + +//---- Use stb_truetype to build and rasterize the font atlas (default) +// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. +//#define IMGUI_ENABLE_STB_TRUETYPE + +//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. +// This will be inlined as part of ImVec2 and ImVec4 class declarations. +/* +#define IM_VEC2_CLASS_EXTRA \ + ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ + operator MyVec2() const { return MyVec2(x,y); } + +#define IM_VEC4_CLASS_EXTRA \ + ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ + operator MyVec4() const { return MyVec4(x,y,z,w); } +*/ + +//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. +// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). +// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. +// Read about ImGuiBackendFlags_RendererHasVtxOffset for details. +//#define ImDrawIdx unsigned int + +//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) +//struct ImDrawList; +//struct ImDrawCmd; +//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); +//#define ImDrawCallback MyImDrawCallback + +//---- Debug Tools: Macro to break in Debugger +// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) +//#define IM_DEBUG_BREAK IM_ASSERT(0) +//#define IM_DEBUG_BREAK __debugbreak() + +//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(), +// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.) +// This adds a small runtime cost which is why it is not enabled by default. +//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX + +//---- Debug Tools: Enable slower asserts +//#define IMGUI_DEBUG_PARANOID + +//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. +/* +namespace ImGui +{ + void MyFunction(const char* name, const MyMatrix44& v); +} +*/ diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui.cpp b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui.cpp similarity index 55% rename from Gems/ImGui/External/ImGui/v1.70/imgui/imgui.cpp rename to Gems/ImGui/External/ImGui/v1.82/imgui/imgui.cpp index 14dcb4b131..2555d1a6af 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui.cpp +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui.cpp @@ -1,20 +1,27 @@ -// Modifications copyright Amazon.com, Inc. or its affiliates. - -// dear imgui, v1.70 +// dear imgui, v1.82 // (main code and documentation) -// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. -// Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase. -// Get latest version at https://github.com/ocornut/imgui -// Releases change-log at https://github.com/ocornut/imgui/releases -// Technical Support for Getting Started https://discourse.dearimgui.org/c/getting-started -// Gallery (please post your screenshots/video there!): https://github.com/ocornut/imgui/issues/1269 +// Help: +// - Read FAQ at http://dearimgui.org/faq +// - Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase. +// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. +// Read imgui.cpp for details, links and comments. + +// Resources: +// - FAQ http://dearimgui.org/faq +// - Homepage & latest https://github.com/ocornut/imgui +// - Releases & changelog https://github.com/ocornut/imgui/releases +// - Gallery https://github.com/ocornut/imgui/issues/3488 (please post your screenshots/video there!) +// - Glossary https://github.com/ocornut/imgui/wiki/Glossary +// - Wiki https://github.com/ocornut/imgui/wiki +// - Issues & support https://github.com/ocornut/imgui/issues +// - Discussions https://github.com/ocornut/imgui/discussions // Developed by Omar Cornut and every direct or indirect contributors to the GitHub. // See LICENSE.txt for copyright and licensing details (standard MIT License). -// This library is free but I need your support to sustain development and maintenance. -// Businesses: you can support continued maintenance and development via support contracts or sponsoring, see docs/README. -// Individuals: you can support continued maintenance and development via donations or Patreon https://www.patreon.com/imgui. +// This library is free but needs your support to sustain development and maintenance. +// Businesses: you can support continued development via invoiced technical support, maintenance and sponsoring contracts. Please reach out to "contact AT dearimgui.org". +// Individuals: you can support continued development via donations. See docs/README or web page. // It is recommended that you don't modify imgui.cpp! It will become difficult for you to update the library. // Note that 'ImGui::' being a namespace, you can add functions into the namespace from your own source files, without @@ -30,59 +37,48 @@ DOCUMENTATION - MISSION STATEMENT - END-USER GUIDE -- PROGRAMMER GUIDE (read me!) - - Read first. - - How to update to a newer version of Dear ImGui. - - Getting started with integrating Dear ImGui in your code/engine. - - This is how a simple application may look like (2 variations). - - This is how a simple rendering function may look like. - - Using gamepad/keyboard navigation controls. +- PROGRAMMER GUIDE + - READ FIRST + - HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI + - GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE + - HOW A SIMPLE APPLICATION MAY LOOK LIKE + - HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE + - USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS - API BREAKING CHANGES (read me when you update!) -- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS - - Where is the documentation? - - Which version should I get? - - Who uses Dear ImGui? - - Why the odd dual naming, "Dear ImGui" vs "ImGui"? - - How can I tell whether to dispatch mouse/keyboard to imgui or to my application? - - How can I display an image? What is ImTextureID, how does it works? - - Why are multiple widgets reacting when I interact with a single one? How can I have - multiple widgets with the same label or with an empty label? A primer on labels and the ID Stack... - - How can I use my own math types instead of ImVec2/ImVec4? - - How can I load a different font than the default? - - How can I easily use icons in my application? - - How can I load multiple fonts? - - How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic? - - How can I interact with standard C++ types (such as std::string and std::vector)? - - How can I use the drawing facilities without an ImGui window? (using ImDrawList API) - - How can I use Dear ImGui on a platform that doesn't have a mouse or a keyboard? (input share, remoting, gamepad) - - I integrated Dear ImGui in my engine and the text or lines are blurry.. - - I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around.. - - How can I help? +- FREQUENTLY ASKED QUESTIONS (FAQ) + - Read all answers online: https://www.dearimgui.org/faq, or in docs/FAQ.md (with a Markdown viewer) CODE (search for "[SECTION]" in the code to find them) +// [SECTION] INCLUDES // [SECTION] FORWARD DECLARATIONS // [SECTION] CONTEXT AND MEMORY ALLOCATORS -// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) -// [SECTION] MISC HELPERS/UTILITIES (Maths, String, Format, Hash, File functions) +// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) +// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) +// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions) +// [SECTION] MISC HELPERS/UTILITIES (File functions) // [SECTION] MISC HELPERS/UTILITIES (ImText* functions) // [SECTION] MISC HELPERS/UTILITIES (Color functions) // [SECTION] ImGuiStorage // [SECTION] ImGuiTextFilter // [SECTION] ImGuiTextBuffer // [SECTION] ImGuiListClipper +// [SECTION] STYLING // [SECTION] RENDER HELPERS // [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!) +// [SECTION] ERROR CHECKING +// [SECTION] LAYOUT +// [SECTION] SCROLLING // [SECTION] TOOLTIPS // [SECTION] POPUPS // [SECTION] KEYBOARD/GAMEPAD NAVIGATION -// [SECTION] COLUMNS // [SECTION] DRAG AND DROP // [SECTION] LOGGING/CAPTURING // [SECTION] SETTINGS +// [SECTION] VIEWPORTS // [SECTION] PLATFORM DEPENDENT HELPERS -// [SECTION] METRICS/DEBUG WINDOW +// [SECTION] METRICS/DEBUGGER WINDOW */ @@ -98,14 +94,13 @@ CODE - Easy to use to create code-driven and data-driven tools. - Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools. - Easy to hack and improve. - - Minimize screen real-estate usage. - Minimize setup and maintenance. - Minimize state storage on user side. - Portable, minimize dependencies, run on target (consoles, phones, etc.). - - Efficient runtime and memory consumption (NB- we do allocate when "growing" content e.g. creating a window,. - opening a tree node for the first time, etc. but a typical frame should not allocate anything). + - Efficient runtime and memory consumption. + + Designed for developers and content-creators, not the typical end-user! Some of the current weaknesses includes: - Designed for developers and content-creators, not the typical end-user! Some of the weaknesses includes: - Doesn't look fancy, doesn't animate. - Limited layout features, intricate layouts are typically crafted in code. @@ -131,21 +126,21 @@ CODE - You can apply arithmetic operators +,*,/ on numerical values. Use +- to subtract (because - would set a negative value!) - Controls are automatically adjusted for OSX to match standard OSX text editing operations. - General Keyboard controls: enable with ImGuiConfigFlags_NavEnableKeyboard. - - General Gamepad controls: enable with ImGuiConfigFlags_NavEnableGamepad. See suggested mappings in imgui.h ImGuiNavInput_ + download PNG/PSD at http://goo.gl/9LgVZW + - General Gamepad controls: enable with ImGuiConfigFlags_NavEnableGamepad. See suggested mappings in imgui.h ImGuiNavInput_ + download PNG/PSD at http://dearimgui.org/controls_sheets PROGRAMMER GUIDE ================ - READ FIRST: - - - Read the FAQ below this section! + READ FIRST + ---------- + - Remember to read the FAQ (https://www.dearimgui.org/faq) - Your code creates the UI, if your code doesn't run the UI is gone! The UI can be highly dynamic, there are no construction or destruction steps, less superfluous data retention on your side, less state duplication, less state synchronization, less bugs. - Call and read ImGui::ShowDemoWindow() for demo code demonstrating most features. - The library is designed to be built from sources. Avoid pre-compiled binaries and packaged versions. See imconfig.h to configure your build. - Dear ImGui is an implementation of the IMGUI paradigm (immediate-mode graphical user interface, a term coined by Casey Muratori). - You can learn about IMGUI principles at http://www.johno.se/book/imgui.html, http://mollyrocket.com/861 & more links docs/README.md. + You can learn about IMGUI principles at http://www.johno.se/book/imgui.html, http://mollyrocket.com/861 & more links in the FAQ. - Dear ImGui is a "single pass" rasterizing implementation of the IMGUI paradigm, aimed at ease of use and high-performances. For every application frame your UI code will be called only once. This is in contrast to e.g. Unity's own implementation of an IMGUI, where the UI code is called multiple times ("multiple passes") from a single entry point. There are pros and cons to both approaches. @@ -159,31 +154,39 @@ CODE However, imgui_internal.h can optionally export math operators for ImVec2/ImVec4, which we use in this codebase. - C++: pay attention that ImVector<> manipulates plain-old-data and does not honor construction/destruction (avoid using it in your code!). - HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI: + HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI + ---------------------------------------------- - Overwrite all the sources files except for imconfig.h (if you have made modification to your copy of imconfig.h) - - Or maintain your own branch where you have imconfig.h modified. + - Or maintain your own branch where you have imconfig.h modified as a top-most commit which you can regularly rebase over master. + - You can also use '#define IMGUI_USER_CONFIG "my_config_file.h" to redirect configuration to your own file. - Read the "API BREAKING CHANGES" section (below). This is where we list occasional API breaking changes. If a function/type has been renamed / or marked obsolete, try to fix the name in your code before it is permanently removed from the public API. If you have a problem with a missing function/symbols, search for its name in the code, there will likely be a comment about it. Please report any issue to the GitHub page! - - Try to keep your copy of dear imgui reasonably up to date. + - To find out usage of old API, you can add '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in your configuration file. + - Try to keep your copy of Dear ImGui reasonably up to date. - GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE: + GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE + --------------------------------------------------------------- - Run and study the examples and demo in imgui_demo.cpp to get acquainted with the library. - - Add the Dear ImGui source files to your projects or using your preferred build system. - It is recommended you build and statically link the .cpp files as part of your project and not as shared library (DLL). - - You can later customize the imconfig.h file to tweak some compile-time behavior, such as integrating imgui types with your own maths types. + - In the majority of cases you should be able to use unmodified backends files available in the backends/ folder. + - Add the Dear ImGui source files + selected backend source files to your projects or using your preferred build system. + It is recommended you build and statically link the .cpp files as part of your project and NOT as shared library (DLL). + - You can later customize the imconfig.h file to tweak some compile-time behavior, such as integrating Dear ImGui types with your own maths types. - When using Dear ImGui, your programming IDE is your friend: follow the declaration of variables, functions and types to find comments about them. - Dear ImGui never touches or knows about your GPU state. The only function that knows about GPU is the draw function that you provide. Effectively it means you can create widgets at any time in your code, regardless of considerations of being in "update" vs "render" - phases of your own application. All rendering informatioe are stored into command-lists that you will retrieve after calling ImGui::Render(). - - Refer to the bindings and demo applications in the examples/ folder for instruction on how to setup your code. + phases of your own application. All rendering information are stored into command-lists that you will retrieve after calling ImGui::Render(). + - Refer to the backends and demo applications in the examples/ folder for instruction on how to setup your code. - If you are running over a standard OS with a common graphics API, you should be able to use unmodified imgui_impl_*** files from the examples/ folder. - HOW A SIMPLE APPLICATION MAY LOOK LIKE: - EXHIBIT 1: USING THE EXAMPLE BINDINGS (imgui_impl_XXX.cpp files from the examples/ folder). + + HOW A SIMPLE APPLICATION MAY LOOK LIKE + -------------------------------------- + EXHIBIT 1: USING THE EXAMPLE BACKENDS (= imgui_impl_XXX.cpp files from the backends/ folder). + The sub-folders in examples/ contains examples applications following this structure. // Application init: create a dear imgui context, setup some options, load fonts ImGui::CreateContext(); @@ -192,7 +195,7 @@ CODE // TODO: Fill optional fields of the io structure later. // TODO: Load TTF/OTF fonts if you don't want to use the default font. - // Initialize helper Platform and Renderer bindings (here we are using imgui_impl_win32 and imgui_impl_dx11) + // Initialize helper Platform and Renderer backends (here we are using imgui_impl_win32.cpp and imgui_impl_dx11.cpp) ImGui_ImplWin32_Init(hwnd); ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext); @@ -218,8 +221,7 @@ CODE ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); - HOW A SIMPLE APPLICATION MAY LOOK LIKE: - EXHIBIT 2: IMPLEMENTING CUSTOM BINDING / CUSTOM ENGINE. + EXHIBIT 2: IMPLEMENTING CUSTOM BACKEND / CUSTOM ENGINE // Application init: create a dear imgui context, setup some options, load fonts ImGui::CreateContext(); @@ -236,15 +238,15 @@ CODE // At this point you've got the texture data and you need to upload that your your graphic system: // After we have created the texture, store its pointer/identifier (_in whichever format your engine uses_) in 'io.Fonts->TexID'. - // This will be passed back to your via the renderer. Basically ImTextureID == void*. Read FAQ below for details about ImTextureID. + // This will be passed back to your via the renderer. Basically ImTextureID == void*. Read FAQ for details about ImTextureID. MyTexture* texture = MyEngine::CreateTextureFromMemoryPixels(pixels, width, height, TEXTURE_TYPE_RGBA32) - io.Fonts->TexID = (void*)texture; + io.Fonts->SetTexID((void*)texture); // Application main loop while (true) { // Setup low-level inputs, e.g. on Win32: calling GetKeyboardState(), or write to those fields from your Windows message handlers, etc. - // (In the examples/ app this is usually done within the ImGui_ImplXXX_NewFrame() function from one of the demo Platform bindings) + // (In the examples/ app this is usually done within the ImGui_ImplXXX_NewFrame() function from one of the demo Platform Backends) io.DeltaTime = 1.0f/60.0f; // set the time elapsed since the previous frame (in seconds) io.DisplaySize.x = 1920.0f; // set the current display width io.DisplaySize.y = 1280.0f; // set the current display height here @@ -253,16 +255,16 @@ CODE io.MouseDown[1] = my_mouse_buttons[1]; // Call NewFrame(), after this point you can use ImGui::* functions anytime - // (So you want to try calling NewFrame() as early as you can in your mainloop to be able to use imgui everywhere) + // (So you want to try calling NewFrame() as early as you can in your mainloop to be able to use Dear ImGui everywhere) ImGui::NewFrame(); // Most of your application code here ImGui::Text("Hello, world!"); - MyGameUpdate(); // may use any ImGui functions, e.g. ImGui::Begin("My window"); ImGui::Text("Hello, world!"); ImGui::End(); - MyGameRender(); // may use any ImGui functions as well! + MyGameUpdate(); // may use any Dear ImGui functions, e.g. ImGui::Begin("My window"); ImGui::Text("Hello, world!"); ImGui::End(); + MyGameRender(); // may use any Dear ImGui functions as well! - // Render imgui, swap buffers - // (You want to try calling EndFrame/Render as late as you can, to be able to use imgui in your own game rendering code) + // Render dear imgui, swap buffers + // (You want to try calling EndFrame/Render as late as you can, to be able to use Dear ImGui in your own game rendering code) ImGui::EndFrame(); ImGui::Render(); ImDrawData* draw_data = ImGui::GetDrawData(); @@ -273,7 +275,14 @@ CODE // Shutdown ImGui::DestroyContext(); - HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE: + To decide whether to dispatch mouse/keyboard inputs to Dear ImGui to the rest your application, + you should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags! + Please read the FAQ and example applications for details about this! + + + HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE + --------------------------------------------- + The backends in impl_impl_XXX.cpp files contains many working implementations of a rendering function. void void MyImGuiRenderFunction(ImDrawData* draw_data) { @@ -284,8 +293,8 @@ CODE for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; - const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; // vertex buffer generated by ImGui - const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; // index buffer generated by ImGui + const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; // vertex buffer generated by Dear ImGui + const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; // index buffer generated by Dear ImGui for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; @@ -296,22 +305,23 @@ CODE else { // The texture for the draw call is specified by pcmd->TextureId. - // The vast majority of draw calls will use the imgui texture atlas, which value you have set yourself during initialization. + // The vast majority of draw calls will use the Dear ImGui texture atlas, which value you have set yourself during initialization. MyEngineBindTexture((MyTexture*)pcmd->TextureId); // We are using scissoring to clip some objects. All low-level graphics API should supports it. // - If your engine doesn't support scissoring yet, you may ignore this at first. You will get some small glitches // (some elements visible outside their bounds) but you can fix that once everything else works! - // - Clipping coordinates are provided in imgui coordinates space (from draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize) - // In a single viewport application, draw_data->DisplayPos will always be (0,0) and draw_data->DisplaySize will always be == io.DisplaySize. - // However, in the interest of supporting multi-viewport applications in the future (see 'viewport' branch on github), - // always subtract draw_data->DisplayPos from clipping bounds to convert them to your viewport space. + // - Clipping coordinates are provided in imgui coordinates space: + // - For a given viewport, draw_data->DisplayPos == viewport->Pos and draw_data->DisplaySize == viewport->Size + // - In a single viewport application, draw_data->DisplayPos == (0,0) and draw_data->DisplaySize == io.DisplaySize, but always use GetMainViewport()->Pos/Size instead of hardcoding those values. + // - In the interest of supporting multi-viewport applications (see 'docking' branch on github), + // always subtract draw_data->DisplayPos from clipping bounds to convert them to your viewport space. // - Note that pcmd->ClipRect contains Min+Max bounds. Some graphics API may use Min+Max, other may use Min+Size (size being Max-Min) ImVec2 pos = draw_data->DisplayPos; MyEngineScissor((int)(pcmd->ClipRect.x - pos.x), (int)(pcmd->ClipRect.y - pos.y), (int)(pcmd->ClipRect.z - pos.x), (int)(pcmd->ClipRect.w - pos.y)); // Render 'pcmd->ElemCount/3' indexed triangles. - // By default the indices ImDrawIdx are 16-bits, you can change them to 32-bits in imconfig.h if your engine doesn't support 16-bits indices. + // By default the indices ImDrawIdx are 16-bit, you can change them to 32-bit in imconfig.h if your engine doesn't support 16-bit indices. MyEngineDrawIndexedTriangles(pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer, vtx_buffer); } idx_buffer += pcmd->ElemCount; @@ -319,29 +329,13 @@ CODE } } - - The examples/ folders contains many actual implementation of the pseudo-codes above. - - When calling NewFrame(), the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags are updated. - They tell you if Dear ImGui intends to use your inputs. When a flag is set you want to hide the corresponding inputs - from the rest of your application. In every cases you need to pass on the inputs to imgui. Refer to the FAQ for more information. - - Please read the FAQ below!. Amusingly, it is called a FAQ because people frequently run into the same issues! USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS - + ------------------------------------------ - The gamepad/keyboard navigation is fairly functional and keeps being improved. - - Gamepad support is particularly useful to use dear imgui on a console system without a mouse! + - Gamepad support is particularly useful to use Dear ImGui on a console system without a mouse! - You can ask questions and report issues at https://github.com/ocornut/imgui/issues/787 - The initial focus was to support game controllers, but keyboard is becoming increasingly and decently usable. - - Gamepad: - - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. - - Backend: Set io.BackendFlags |= ImGuiBackendFlags_HasGamepad + fill the io.NavInputs[] fields before calling NewFrame(). - Note that io.NavInputs[] is cleared by EndFrame(). - - See 'enum ImGuiNavInput_' in imgui.h for a description of inputs. For each entry of io.NavInputs[], set the following values: - 0.0f= not held. 1.0f= fully held. Pass intermediate 0.0f..1.0f values for analog triggers/sticks. - - We uses a simple >0.0f test for activation testing, and won't attempt to test for a dead-zone. - Your code will probably need to transform your raw inputs (such as e.g. remapping your 0.2..0.9 raw input range to 0.0..1.0 imgui range, etc.). - - You can download PNG/PSD files depicting the gamepad controls for common controllers at: http://goo.gl/9LgVZW. - - If you need to share inputs between your game and the imgui parts, the easiest approach is to go all-or-nothing, with a buttons combo - to toggle the target. Please reach out if you think the game vs navigation input sharing could be improved. - Keyboard: - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays. @@ -351,12 +345,23 @@ CODE - io.NavVisible: true when the navigation cursor is visible (and usually goes false when mouse is used). - or query focus information with e.g. IsWindowFocused(ImGuiFocusedFlags_AnyWindow), IsItemFocused() etc. functions. Please reach out if you think the game vs navigation input sharing could be improved. + - Gamepad: + - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. + - Backend: Set io.BackendFlags |= ImGuiBackendFlags_HasGamepad + fill the io.NavInputs[] fields before calling NewFrame(). + Note that io.NavInputs[] is cleared by EndFrame(). + - See 'enum ImGuiNavInput_' in imgui.h for a description of inputs. For each entry of io.NavInputs[], set the following values: + 0.0f= not held. 1.0f= fully held. Pass intermediate 0.0f..1.0f values for analog triggers/sticks. + - We uses a simple >0.0f test for activation testing, and won't attempt to test for a dead-zone. + Your code will probably need to transform your raw inputs (such as e.g. remapping your 0.2..0.9 raw input range to 0.0..1.0 imgui range, etc.). + - You can download PNG/PSD files depicting the gamepad controls for common controllers at: http://dearimgui.org/controls_sheets + - If you need to share inputs between your game and the imgui parts, the easiest approach is to go all-or-nothing, with a buttons combo + to toggle the target. Please reach out if you think the game vs navigation input sharing could be improved. - Mouse: - Consoles/Tablet/Phone users: Consider using a Synergy 1.x server (on your PC) + uSynergy.c (on your console/tablet/phone app) to share your PC mouse/keyboard. - On a TV/console system where readability may be lower or mouse inputs may be awkward, you may want to set the ImGuiConfigFlags_NavEnableSetMousePos flag. Enabling ImGuiConfigFlags_NavEnableSetMousePos + ImGuiBackendFlags_HasSetMousePos instructs dear imgui to move your mouse cursor along with navigation movements. When enabled, the NewFrame() function may alter 'io.MousePos' and set 'io.WantSetMousePos' to notify you that it wants the mouse cursor to be moved. - When that happens your back-end NEEDS to move the OS or underlying mouse cursor on the next frame. Some of the binding in examples/ do that. + When that happens your backend NEEDS to move the OS or underlying mouse cursor on the next frame. Some of the backends in examples/ do that. (If you set the NavEnableSetMousePos flag but don't honor 'io.WantSetMousePos' properly, imgui will misbehave as it will see your mouse as moving back and forth!) (In a setup when you may not have easy control over the mouse cursor, e.g. uSynergy.c doesn't expose moving remote mouse cursor, you may want to set a boolean to ignore your other external mouse positions until the external source is moved again.) @@ -370,14 +375,115 @@ CODE When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. You can read releases logs https://github.com/ocornut/imgui/releases for more details. + - 2021/03/12 (1.82) - upgraded ImDrawList::AddRect(), AddRectFilled(), PathRect() to use ImDrawFlags instead of ImDrawCornersFlags. + - ImDrawCornerFlags_TopLeft -> use ImDrawFlags_RoundCornersTopLeft + - ImDrawCornerFlags_BotRight -> use ImDrawFlags_RoundCornersBottomRight + - ImDrawCornerFlags_None -> use ImDrawFlags_RoundCornersNone etc. + flags now sanely defaults to 0 instead of 0x0F, consistent with all other flags in the API. + breaking: the default with rounding > 0.0f is now "round all corners" vs old implicit "round no corners": + - rounding == 0.0f + flags == 0 --> meant no rounding --> unchanged (common use) + - rounding > 0.0f + flags != 0 --> meant rounding --> unchanged (common use) + - rounding == 0.0f + flags != 0 --> meant no rounding --> unchanged (unlikely use) + - rounding > 0.0f + flags == 0 --> meant no rounding --> BREAKING (unlikely use): will now round all corners --> use ImDrawFlags_RoundCornersNone or rounding == 0.0f. + this ONLY matters for hard coded use of 0 + rounding > 0.0f. Use of named ImDrawFlags_RoundCornersNone (new) or ImDrawCornerFlags_None (old) are ok. + the old ImDrawCornersFlags used awkward default values of ~0 or 0xF (4 lower bits set) to signify "round all corners" and we sometimes encouraged using them as shortcuts. + legacy path still support use of hard coded ~0 or any value from 0x1 or 0xF. They will behave the same with legacy paths enabled (will assert otherwise). + - 2021/03/11 (1.82) - removed redirecting functions/enums names that were marked obsolete in 1.66 (September 2018): + - ImGui::SetScrollHere() -> use ImGui::SetScrollHereY() + - 2021/03/11 (1.82) - clarified that ImDrawList::PathArcTo(), ImDrawList::PathArcToFast() won't render with radius < 0.0f. Previously it sorts of accidentally worked but would generally lead to counter-clockwise paths and have an effect on anti-aliasing. + - 2021/03/10 (1.82) - upgraded ImDrawList::AddPolyline() and PathStroke() "bool closed" parameter to "ImDrawFlags flags". The matching ImDrawFlags_Closed value is guaranteed to always stay == 1 in the future. + - 2021/02/22 (1.82) - win32+mingw: Re-enabled IME functions by default even under MinGW. In July 2016, issue #738 had me incorrectly disable those default functions for MinGW. MinGW users should: either link with -limm32, either set their imconfig file with '#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS'. + - 2021/02/17 (1.82) - renamed rarely used style.CircleSegmentMaxError (old default = 1.60f) to style.CircleTessellationMaxError (new default = 0.30f) as the meaning of the value changed. + - 2021/02/03 (1.81) - renamed ListBoxHeader(const char* label, ImVec2 size) to BeginListBox(). Kept inline redirection function (will obsolete). + - removed ListBoxHeader(const char* label, int items_count, int height_in_items = -1) in favor of specifying size. Kept inline redirection function (will obsolete). + - renamed ListBoxFooter() to EndListBox(). Kept inline redirection function (will obsolete). + - 2021/01/26 (1.81) - removed ImGuiFreeType::BuildFontAtlas(). Kept inline redirection function. Prefer using '#define IMGUI_ENABLE_FREETYPE', but there's a runtime selection path available too. The shared extra flags parameters (very rarely used) are now stored in ImFontAtlas::FontBuilderFlags. + - renamed ImFontConfig::RasterizerFlags (used by FreeType) to ImFontConfig::FontBuilderFlags. + - renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API. + - 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.63 (August 2018): + - ImGui::IsItemDeactivatedAfterChange() -> use ImGui::IsItemDeactivatedAfterEdit(). + - ImGuiCol_ModalWindowDarkening -> use ImGuiCol_ModalWindowDimBg + - ImGuiInputTextCallback -> use ImGuiTextEditCallback + - ImGuiInputTextCallbackData -> use ImGuiTextEditCallbackData + - 2020/12/21 (1.80) - renamed ImDrawList::AddBezierCurve() to AddBezierCubic(), and PathBezierCurveTo() to PathBezierCubicCurveTo(). Kept inline redirection function (will obsolete). + - 2020/12/04 (1.80) - added imgui_tables.cpp file! Manually constructed project files will need the new file added! + - 2020/11/18 (1.80) - renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* in prevision of incoming Tables API. + - 2020/11/03 (1.80) - renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures + - 2020/10/14 (1.80) - backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/. + - 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.60 (April 2018): + - io.RenderDrawListsFn pointer -> use ImGui::GetDrawData() value and call the render function of your backend + - ImGui::IsAnyWindowFocused() -> use ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow) + - ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow) + - ImGuiStyleVar_Count_ -> use ImGuiStyleVar_COUNT + - ImGuiMouseCursor_Count_ -> use ImGuiMouseCursor_COUNT + - removed redirecting functions names that were marked obsolete in 1.61 (May 2018): + - InputFloat (... int decimal_precision ...) -> use InputFloat (... const char* format ...) with format = "%.Xf" where X is your value for decimal_precision. + - same for InputFloat2()/InputFloat3()/InputFloat4() variants taking a `int decimal_precision` parameter. + - 2020/10/05 (1.79) - removed ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases (note: imgui_memory_editor <0.40 from imgui_club/ used this old clipper API. Update your copy if needed). + - 2020/09/25 (1.79) - renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. Kept redirection enum (will obsolete sooner because previous name was added recently). + - 2020/09/25 (1.79) - renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton. + - 2020/09/21 (1.79) - renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), reverting the change from 1.77. For varieties of reason this is more self-explanatory. + - 2020/09/21 (1.79) - removed return value from OpenPopupOnItemClick() - returned true on mouse release on item - because it is inconsistent with other popup APIs and makes others misleading. It's also and unnecessary: you can use IsWindowAppearing() after BeginPopup() for a similar result. + - 2020/09/17 (1.79) - removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. DisplayOffset was applied after scaling and not very meaningful/useful outside of being needed by the default ProggyClean font. If you scaled this value after calling AddFontDefault(), this is now done automatically. It was also getting in the way of better font scaling, so let's get rid of it now! + - 2020/08/17 (1.78) - obsoleted use of the trailing 'float power=1.0f' parameter for DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(), DragFloatRange2(), DragScalar(), DragScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(), SliderScalar(), SliderScalarN(), VSliderFloat() and VSliderScalar(). + replaced the 'float power=1.0f' argument with integer-based flags defaulting to 0 (as with all our flags). + worked out a backward-compatibility scheme so hopefully most C++ codebase should not be affected. in short, when calling those functions: + - if you omitted the 'power' parameter (likely!), you are not affected. + - if you set the 'power' parameter to 1.0f (same as previous default value): 1/ your compiler may warn on float>int conversion, 2/ everything else will work. 3/ you can replace the 1.0f value with 0 to fix the warning, and be technically correct. + - if you set the 'power' parameter to >1.0f (to enable non-linear editing): 1/ your compiler may warn on float>int conversion, 2/ code will assert at runtime, 3/ in case asserts are disabled, the code will not crash and enable the _Logarithmic flag. 4/ you can replace the >1.0f value with ImGuiSliderFlags_Logarithmic to fix the warning/assert and get a _similar_ effect as previous uses of power >1.0f. + see https://github.com/ocornut/imgui/issues/3361 for all details. + kept inline redirection functions (will obsolete) apart for: DragFloatRange2(), VSliderFloat(), VSliderScalar(). For those three the 'float power=1.0f' version were removed directly as they were most unlikely ever used. + for shared code, you can version check at compile-time with `#if IMGUI_VERSION_NUM >= 17704`. + - obsoleted use of v_min > v_max in DragInt, DragFloat, DragScalar to lock edits (introduced in 1.73, was not demoed nor documented very), will be replaced by a more generic ReadOnly feature. You may use the ImGuiSliderFlags_ReadOnly internal flag in the meantime. + - 2020/06/23 (1.77) - removed BeginPopupContextWindow(const char*, int mouse_button, bool also_over_items) in favor of BeginPopupContextWindow(const char*, ImGuiPopupFlags flags) with ImGuiPopupFlags_NoOverItems. + - 2020/06/15 (1.77) - renamed OpenPopupOnItemClick() to OpenPopupContextItem(). Kept inline redirection function (will obsolete). [NOTE: THIS WAS REVERTED IN 1.79] + - 2020/06/15 (1.77) - removed CalcItemRectClosestPoint() entry point which was made obsolete and asserting in December 2017. + - 2020/04/23 (1.77) - removed unnecessary ID (first arg) of ImFontAtlas::AddCustomRectRegular(). + - 2020/01/22 (1.75) - ImDrawList::AddCircle()/AddCircleFilled() functions don't accept negative radius any more. + - 2019/12/17 (1.75) - [undid this change in 1.76] made Columns() limited to 64 columns by asserting above that limit. While the current code technically supports it, future code may not so we're putting the restriction ahead. + - 2019/12/13 (1.75) - [imgui_internal.h] changed ImRect() default constructor initializes all fields to 0.0f instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by adding multiple points into it, you may need to fix your initial value. + - 2019/12/08 (1.75) - removed redirecting functions/enums that were marked obsolete in 1.53 (December 2017): + - ShowTestWindow() -> use ShowDemoWindow() + - IsRootWindowFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow) + - IsRootWindowOrAnyChildFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows) + - SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f) + - GetItemsLineHeightWithSpacing() -> use GetFrameHeightWithSpacing() + - ImGuiCol_ChildWindowBg -> use ImGuiCol_ChildBg + - ImGuiStyleVar_ChildWindowRounding -> use ImGuiStyleVar_ChildRounding + - ImGuiTreeNodeFlags_AllowOverlapMode -> use ImGuiTreeNodeFlags_AllowItemOverlap + - IMGUI_DISABLE_TEST_WINDOWS -> use IMGUI_DISABLE_DEMO_WINDOWS + - 2019/12/08 (1.75) - obsoleted calling ImDrawList::PrimReserve() with a negative count (which was the vaguely documented and rarely if ever used). Instead we added an explicit PrimUnreserve() API. + - 2019/12/06 (1.75) - removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent with other mouse functions (none of the other functions have it). + - 2019/11/21 (1.74) - ImFontAtlas::AddCustomRectRegular() now requires an ID larger than 0x110000 (instead of 0x10000) to conform with supporting Unicode planes 1-16 in a future update. ID below 0x110000 will now assert. + - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS to IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS for consistency. + - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_MATH_FUNCTIONS to IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS for consistency. + - 2019/10/22 (1.74) - removed redirecting functions/enums that were marked obsolete in 1.52 (October 2017): + - Begin() [old 5 args version] -> use Begin() [3 args], use SetNextWindowSize() SetNextWindowBgAlpha() if needed + - IsRootWindowOrAnyChildHovered() -> use IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows) + - AlignFirstTextHeightToWidgets() -> use AlignTextToFramePadding() + - SetNextWindowPosCenter() -> use SetNextWindowPos() with a pivot of (0.5f, 0.5f) + - ImFont::Glyph -> use ImFontGlyph + - 2019/10/14 (1.74) - inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function. + if you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix. + The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0). Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay). + If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you. + - 2019/07/15 (1.72) - removed TreeAdvanceToLabelPos() which is rarely used and only does SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()). Kept redirection function (will obsolete). + - 2019/07/12 (1.72) - renamed ImFontAtlas::CustomRect to ImFontAtlasCustomRect. Kept redirection typedef (will obsolete). + - 2019/06/14 (1.72) - removed redirecting functions/enums names that were marked obsolete in 1.51 (June 2017): ImGuiCol_Column*, ImGuiSetCond_*, IsItemHoveredRect(), IsPosHoveringAnyWindow(), IsMouseHoveringAnyWindow(), IsMouseHoveringWindow(), IMGUI_ONCE_UPON_A_FRAME. Grep this log for details and new names, or see how they were implemented until 1.71. + - 2019/06/07 (1.71) - rendering of child window outer decorations (bg color, border, scrollbars) is now performed as part of the parent window. If you have + overlapping child windows in a same parent, and relied on their relative z-order to be mapped to their submission order, this will affect your rendering. + This optimization is disabled if the parent window has no visual output, because it appears to be the most common situation leading to the creation of overlapping child windows. + Please reach out if you are affected. + - 2019/05/13 (1.71) - renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete). + - 2019/05/11 (1.71) - changed io.AddInputCharacter(unsigned short c) signature to io.AddInputCharacter(unsigned int c). - 2019/04/29 (1.70) - improved ImDrawList thick strokes (>1.0f) preserving correct thickness up to 90 degrees angles (e.g. rectangles). If you have custom rendering using thick lines, they will appear thicker now. - 2019/04/29 (1.70) - removed GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function (will obsolete). - 2019/03/04 (1.69) - renamed GetOverlayDrawList() to GetForegroundDrawList(). Kept redirection function (will obsolete). - 2019/02/26 (1.69) - renamed ImGuiColorEditFlags_RGB/ImGuiColorEditFlags_HSV/ImGuiColorEditFlags_HEX to ImGuiColorEditFlags_DisplayRGB/ImGuiColorEditFlags_DisplayHSV/ImGuiColorEditFlags_DisplayHex. Kept redirection enums (will obsolete). - - 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with a dummy small value! + - 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with an arbitrary small value! - 2019/02/01 (1.68) - removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already). - 2019/01/06 (1.67) - renamed io.InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead! - - 2019/01/06 (1.67) - renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Keep redirection typedef (will obsolete). + - 2019/01/06 (1.67) - renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Kept redirection typedef (will obsolete). - 2018/12/20 (1.67) - made it illegal to call Begin("") with an empty string. This somehow half-worked before but had various undesirable side-effects. - 2018/12/10 (1.67) - renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges as we are doing a large pass on configuration flags. - 2018/10/12 (1.66) - renamed misc/stl/imgui_stl.* to misc/cpp/imgui_stdlib.* in prevision for other C++ helper files. @@ -395,10 +501,10 @@ CODE - 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. - 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. - 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete). - - 2018/06/08 (1.62) - examples: the imgui_impl_xxx files have been split to separate platform (Win32, Glfw, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.). - old bindings will still work as is, however prefer using the separated bindings as they will be updated to support multi-viewports. - when adopting new bindings follow the main.cpp code of your preferred examples/ folder to know which functions to call. - in particular, note that old bindings called ImGui::NewFrame() at the end of their ImGui_ImplXXXX_NewFrame() function. + - 2018/06/08 (1.62) - examples: the imgui_impl_XXX files have been split to separate platform (Win32, GLFW, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.). + old backends will still work as is, however prefer using the separated backends as they will be updated to support multi-viewports. + when adopting new backends follow the main.cpp code of your preferred examples/ folder to know which functions to call. + in particular, note that old backends called ImGui::NewFrame() at the end of their ImGui_ImplXXXX_NewFrame() function. - 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set. - 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details. - 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more. @@ -408,7 +514,7 @@ CODE - 2018/04/28 (1.61) - obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more flexible "const char* format", consistent with other functions. Kept redirection functions (will obsolete). - 2018/04/09 (1.61) - IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value. - - 2018/03/20 (1.60) - renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch). + - 2018/03/20 (1.60) - renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core and only honored by some backend ahead of merging the Nav branch). - 2018/03/12 (1.60) - removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. - 2018/03/08 (1.60) - changed ImFont::DisplayOffset.y to default to 0 instead of +1. Fixed rounding of Ascent/Descent to match TrueType renderer. If you were adding or subtracting to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. - 2018/03/03 (1.60) - renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums. @@ -445,24 +551,27 @@ CODE - 2017/10/20 (1.52) - changed IsWindowHovered() default parameters behavior to return false if an item is active in another window (e.g. click-dragging item from another window to this window). You can use the newly introduced IsWindowHovered() flags to requests this specific behavior if you need it. - 2017/10/20 (1.52) - marked IsItemHoveredRect()/IsMouseHoveringWindow() as obsolete, in favor of using the newly introduced flags for IsItemHovered() and IsWindowHovered(). See https://github.com/ocornut/imgui/issues/1382 for details. removed the IsItemRectHovered()/IsWindowRectHovered() names introduced in 1.51 since they were merely more consistent names for the two functions we are now obsoleting. + IsItemHoveredRect() --> IsItemHovered(ImGuiHoveredFlags_RectOnly) + IsMouseHoveringAnyWindow() --> IsWindowHovered(ImGuiHoveredFlags_AnyWindow) + IsMouseHoveringWindow() --> IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) [weird, old behavior] - 2017/10/17 (1.52) - marked the old 5-parameters version of Begin() as obsolete (still available). Use SetNextWindowSize()+Begin() instead! - 2017/10/11 (1.52) - renamed AlignFirstTextHeightToWidgets() to AlignTextToFramePadding(). Kept inline redirection function (will obsolete). - - 2017/09/26 (1.52) - renamed ImFont::Glyph to ImFontGlyph. Keep redirection typedef (will obsolete). + - 2017/09/26 (1.52) - renamed ImFont::Glyph to ImFontGlyph. Kept redirection typedef (will obsolete). - 2017/09/25 (1.52) - removed SetNextWindowPosCenter() because SetNextWindowPos() now has the optional pivot information to do the same and more. Kept redirection function (will obsolete). - - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we now accept negative mouse coordinates. In your binding if you need to support unavailable mouse, make sure to replace "io.MousePos = ImVec2(-1,-1)" with "io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX)". + - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we now accept negative mouse coordinates. In your backend if you need to support unavailable mouse, make sure to replace "io.MousePos = ImVec2(-1,-1)" with "io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX)". - 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete). -> (1.52) use IsItemHovered(ImGuiHoveredFlags_RectOnly)! - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete). - renamed IsMouseHoveringWindow() to IsWindowRectHovered() for consistency. Kept inline redirection function (will obsolete). - 2017/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency. - 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix. - - 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame. + - 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame type. - 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow() from (const char*,int buttons,bool also_over_items) to (const char*,int buttons,bool also_over_items). Note that most calls relied on default parameters completely. - - 2017/08/13 (1.51) - renamed ImGuiCol_Columns*** to ImGuiCol_Separator***. Kept redirection enums (will obsolete). - - 2017/08/11 (1.51) - renamed ImGuiSetCond_*** types and flags to ImGuiCond_***. Kept redirection enums (will obsolete). + - 2017/08/13 (1.51) - renamed ImGuiCol_Column to ImGuiCol_Separator, ImGuiCol_ColumnHovered to ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive to ImGuiCol_SeparatorActive. Kept redirection enums (will obsolete). + - 2017/08/11 (1.51) - renamed ImGuiSetCond_Always to ImGuiCond_Always, ImGuiSetCond_Once to ImGuiCond_Once, ImGuiSetCond_FirstUseEver to ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing to ImGuiCond_Appearing. Kept redirection enums (will obsolete). - 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton(). - 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu. - changed prototype of 'ColorEdit4(const char* label, float col[4], bool show_alpha = true)' to 'ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0)', where passing flags = 0x01 is a safe no-op (hello dodgy backward compatibility!). - check and run the demo window, under "Color/Picker Widgets", to understand the various new options. - - changed prototype of rarely used 'ColorButton(ImVec4 col, bool small_height = false, bool outline_border = true)' to 'ColorButton(const char* desc_id, ImVec4 col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0,0))' + - changed prototype of rarely used 'ColorButton(ImVec4 col, bool small_height = false, bool outline_border = true)' to 'ColorButton(const char* desc_id, ImVec4 col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0))' - 2017/07/20 (1.51) - removed IsPosHoveringAnyWindow(ImVec2), which was partly broken and misleading. ASSERT + redirect user to io.WantCaptureMouse - 2017/05/26 (1.50) - removed ImFontConfig::MergeGlyphCenterV in favor of a more multipurpose ImFontConfig::GlyphOffset. - 2017/05/01 (1.50) - renamed ImDrawList::PathFill() (rarely used directly) to ImDrawList::PathFillConvex() for clarity. @@ -471,14 +580,9 @@ CODE - 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc. - 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal. - 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore. - If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you. - If your TitleBg/TitleBgActive alpha was <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar. - This helper function will convert an old TitleBg/TitleBgActive color into a new one with the same visual output, given the OLD color and the OLD WindowBg color. - ImVec4 ConvertTitleBgCol(const ImVec4& win_bg_col, const ImVec4& title_bg_col) - { - float new_a = 1.0f - ((1.0f - win_bg_col.w) * (1.0f - title_bg_col.w)), k = title_bg_col.w / new_a; - return ImVec4((win_bg_col.x * win_bg_col.w + title_bg_col.x) * k, (win_bg_col.y * win_bg_col.w + title_bg_col.y) * k, (win_bg_col.z * win_bg_col.w + title_bg_col.z) * k, new_a); - } + If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you, otherwise if <1.0f you need tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar. + This helper function will convert an old TitleBg/TitleBgActive color into a new one with the same visual output, given the OLD color and the OLD WindowBg color: + ImVec4 ConvertTitleBgCol(const ImVec4& win_bg_col, const ImVec4& title_bg_col) { float new_a = 1.0f - ((1.0f - win_bg_col.w) * (1.0f - title_bg_col.w)), k = title_bg_col.w / new_a; return ImVec4((win_bg_col.x * win_bg_col.w + title_bg_col.x) * k, (win_bg_col.y * win_bg_col.w + title_bg_col.y) * k, (win_bg_col.z * win_bg_col.w + title_bg_col.z) * k, new_a); } If this is confusing, pick the RGB value from title bar from an old screenshot and apply this as TitleBg/TitleBgActive. Or you may just create TitleBgActive from a tweaked TitleBg color. - 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext(). - 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection. @@ -501,7 +605,7 @@ CODE you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text. - 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost. this necessary change will break your rendering function! the fix should be very easy. sorry for that :( - - if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest. + - if you are using a vanilla copy of one of the imgui_impl_XXX.cpp provided in the example, you just need to update your copy and you can ignore the rest. - the signature of the io.RenderDrawListsFn handler has changed! old: ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count) new: ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data). @@ -537,14 +641,13 @@ CODE - 2015/02/01 (1.31) - removed IO.MemReallocFn (unused) - 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions. - 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader. - (1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels. - font init: { const void* png_data; unsigned int png_size; ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); <..Upload texture to GPU..>; } - became: { unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); <..Upload texture to GPU>; io.Fonts->TexId = YourTextureIdentifier; } - you now have more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs. - it is now recommended that you sample the font texture with bilinear interpolation. - (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to set io.Fonts->TexID. - (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix) - (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets + - 2015/01/11 (1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels. + - old: const void* png_data; unsigned int png_size; ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); [..Upload texture to GPU..]; + - new: unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); [..Upload texture to GPU..]; io.Fonts->SetTexID(YourTexIdentifier); + you now have more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs. It is now recommended that you sample the font texture with bilinear interpolation. + - 2015/01/11 (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to call io.Fonts->SetTexID() + - 2015/01/11 (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix) + - 2015/01/11 (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver) - 2014/11/28 (1.17) - moved IO.Font*** options to inside the IO.Font-> structure (FontYOffset, FontTexUvForWhite, FontBaseScale, FontFallbackGlyph) - 2014/11/26 (1.17) - reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility @@ -558,423 +661,118 @@ CODE - 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes - FREQUENTLY ASKED QUESTIONS (FAQ), TIPS - ====================================== + FREQUENTLY ASKED QUESTIONS (FAQ) + ================================ + + Read all answers online: + https://www.dearimgui.org/faq or https://github.com/ocornut/imgui/blob/master/docs/FAQ.md (same url) + Read all answers locally (with a text editor or ideally a Markdown viewer): + docs/FAQ.md + Some answers are copied down here to facilitate searching in code. + + Q&A: Basics + =========== Q: Where is the documentation? A: This library is poorly documented at the moment and expects of the user to be acquainted with C/C++. - Run the examples/ and explore them. - - See demo code in imgui_demo.cpp and particularly the ImGui::ShowDemoWindow() function. - - The demo covers most features of Dear ImGui, so you can read the code and see its output. + - See demo code in imgui_demo.cpp and particularly the ImGui::ShowDemoWindow() function. + - The demo covers most features of Dear ImGui, so you can read the code and see its output. - See documentation and comments at the top of imgui.cpp + effectively imgui.h. - - Dozens of standalone example applications using e.g. OpenGL/DirectX are provided in the examples/ - folder to explain how to integrate Dear ImGui with your own engine/application. - - Your programming IDE is your friend, find the type or function declaration to find comments + - Dozens of standalone example applications using e.g. OpenGL/DirectX are provided in the + examples/ folder to explain how to integrate Dear ImGui with your own engine/application. + - The Wiki (https://github.com/ocornut/imgui/wiki) has many resources and links. + - The Glossary (https://github.com/ocornut/imgui/wiki/Glossary) page also may be useful. + - Your programming IDE is your friend, find the type or function declaration to find comments associated to it. + Q: What is this library called? Q: Which version should I get? - A: I occasionally tag Releases (https://github.com/ocornut/imgui/releases) but it is generally safe - and recommended to sync to master/latest. The library is fairly stable and regressions tend to be - fixed fast when reported. You may also peak at the 'docking' branch which includes: - - Docking/Merging features (https://github.com/ocornut/imgui/issues/2109) - - Multi-viewport features (https://github.com/ocornut/imgui/issues/1542) - Many projects are using this branch and it is kept in sync with master regularly. + >> This library is called "Dear ImGui", please don't call it "ImGui" :) + >> See https://www.dearimgui.org/faq for details. + + Q&A: Integration + ================ + + Q: How to get started? + A: Read 'PROGRAMMER GUIDE' above. Read examples/README.txt. + + Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or to my application? + A: You should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags! + >> See https://www.dearimgui.org/faq for fully detailed answer. You really want to read this. + + Q. How can I enable keyboard controls? + Q: How can I use this without a mouse, without a keyboard or without a screen? (gamepad, input share, remote display) + Q: I integrated Dear ImGui in my engine and little squares are showing instead of text.. + Q: I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around.. + Q: I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries.. + >> See https://www.dearimgui.org/faq + + Q&A: Usage + ---------- + + Q: Why is my widget not reacting when I click on it? + Q: How can I have widgets with an empty label? + Q: How can I have multiple widgets with the same label? + Q: How can I display an image? What is ImTextureID, how does it works? + Q: How can I use my own math types instead of ImVec2/ImVec4? + Q: How can I interact with standard C++ types (such as std::string and std::vector)? + Q: How can I display custom shapes? (using low-level ImDrawList API) + >> See https://www.dearimgui.org/faq + + Q&A: Fonts, Text + ================ + + Q: How should I handle DPI in my application? + Q: How can I load a different font than the default? + Q: How can I easily use icons in my application? + Q: How can I load multiple fonts? + Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic? + >> See https://www.dearimgui.org/faq and https://github.com/ocornut/imgui/edit/master/docs/FONTS.md + + Q&A: Concerns + ============= Q: Who uses Dear ImGui? - A: See "Quotes" (https://github.com/ocornut/imgui/wiki/Quotes) and - "Software using Dear ImGui" (https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) Wiki pages - for a list of games/software which are publicly known to use dear imgui. Please add yours if you can! + Q: Can you create elaborate/serious tools with Dear ImGui? + Q: Can you reskin the look of Dear ImGui? + Q: Why using C++ (as opposed to C)? + >> See https://www.dearimgui.org/faq - Q: Why the odd dual naming, "Dear ImGui" vs "ImGui"? - A: The library started its life as "ImGui" due to the fact that I didn't give it a proper name when - when I released 1.0, and had no particular expectation that it would take off. However, the term IMGUI - (immediate-mode graphical user interface) was coined before and is being used in variety of other - situations (e.g. Unity uses it own implementation of the IMGUI paradigm). - To reduce the ambiguity without affecting existing code bases, I have decided on an alternate, - longer name "Dear ImGui" that people can use to refer to this specific library. - Please try to refer to this library as "Dear ImGui". - - Q: How can I tell whether to dispatch mouse/keyboard to imgui or to my application? - A: You can read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags from the ImGuiIO structure (e.g. if (ImGui::GetIO().WantCaptureMouse) { ... } ) - - When 'io.WantCaptureMouse' is set, imgui wants to use your mouse state, and you may want to discard/hide the inputs from the rest of your application. - - When 'io.WantCaptureKeyboard' is set, imgui wants to use your keyboard state, and you may want to discard/hide the inputs from the rest of your application. - - When 'io.WantTextInput' is set to may want to notify your OS to popup an on-screen keyboard, if available (e.g. on a mobile phone, or console OS). - Note: you should always pass your mouse/keyboard inputs to imgui, even when the io.WantCaptureXXX flag are set false. - This is because imgui needs to detect that you clicked in the void to unfocus its own windows. - Note: The 'io.WantCaptureMouse' is more accurate that any attempt to "check if the mouse is hovering a window" (don't do that!). - It handle mouse dragging correctly (both dragging that started over your application or over an imgui window) and handle e.g. modal windows blocking inputs. - Those flags are updated by ImGui::NewFrame(). Preferably read the flags after calling NewFrame() if you can afford it, but reading them before is also - perfectly fine, as the bool toggle fairly rarely. If you have on a touch device, you might find use for an early call to UpdateHoveredWindowAndCaptureFlags(). - Note: Text input widget releases focus on "Return KeyDown", so the subsequent "Return KeyUp" event that your application receive will typically - have 'io.WantCaptureKeyboard=false'. Depending on your application logic it may or not be inconvenient. You might want to track which key-downs - were targeted for Dear ImGui, e.g. with an array of bool, and filter out the corresponding key-ups.) - - Q: How can I display an image? What is ImTextureID, how does it works? - A: Short explanation: - - You may use functions such as ImGui::Image(), ImGui::ImageButton() or lower-level ImDrawList::AddImage() to emit draw calls that will use your own textures. - - Actual textures are identified in a way that is up to the user/engine. Those identifiers are stored and passed as ImTextureID (void*) value. - - Loading image files from the disk and turning them into a texture is not within the scope of Dear ImGui (for a good reason). - Please read documentations or tutorials on your graphics API to understand how to display textures on the screen before moving onward. - - Long explanation: - - Dear ImGui's job is to create "meshes", defined in a renderer-agnostic format made of draw commands and vertices. - At the end of the frame those meshes (ImDrawList) will be displayed by your rendering function. They are made up of textured polygons and the code - to render them is generally fairly short (a few dozen lines). In the examples/ folder we provide functions for popular graphics API (OpenGL, DirectX, etc.). - - Each rendering function decides on a data type to represent "textures". The concept of what is a "texture" is entirely tied to your underlying engine/graphics API. - We carry the information to identify a "texture" in the ImTextureID type. - ImTextureID is nothing more that a void*, aka 4/8 bytes worth of data: just enough to store 1 pointer or 1 integer of your choice. - Dear ImGui doesn't know or understand what you are storing in ImTextureID, it merely pass ImTextureID values until they reach your rendering function. - - In the examples/ bindings, for each graphics API binding we decided on a type that is likely to be a good representation for specifying - an image from the end-user perspective. This is what the _examples_ rendering functions are using: - - OpenGL: ImTextureID = GLuint (see ImGui_ImplGlfwGL3_RenderDrawData() function in imgui_impl_glfw_gl3.cpp) - DirectX9: ImTextureID = LPDIRECT3DTEXTURE9 (see ImGui_ImplDX9_RenderDrawData() function in imgui_impl_dx9.cpp) - DirectX11: ImTextureID = ID3D11ShaderResourceView* (see ImGui_ImplDX11_RenderDrawData() function in imgui_impl_dx11.cpp) - DirectX12: ImTextureID = D3D12_GPU_DESCRIPTOR_HANDLE (see ImGui_ImplDX12_RenderDrawData() function in imgui_impl_dx12.cpp) - - For example, in the OpenGL example binding we store raw OpenGL texture identifier (GLuint) inside ImTextureID. - Whereas in the DirectX11 example binding we store a pointer to ID3D11ShaderResourceView inside ImTextureID, which is a higher-level structure - tying together both the texture and information about its format and how to read it. - - If you have a custom engine built over e.g. OpenGL, instead of passing GLuint around you may decide to use a high-level data type to carry information about - the texture as well as how to display it (shaders, etc.). The decision of what to use as ImTextureID can always be made better knowing how your codebase - is designed. If your engine has high-level data types for "textures" and "material" then you may want to use them. - If you are starting with OpenGL or DirectX or Vulkan and haven't built much of a rendering engine over them, keeping the default ImTextureID - representation suggested by the example bindings is probably the best choice. - (Advanced users may also decide to keep a low-level type in ImTextureID, and use ImDrawList callback and pass information to their renderer) - - User code may do: - - // Cast our texture type to ImTextureID / void* - MyTexture* texture = g_CoffeeTableTexture; - ImGui::Image((void*)texture, ImVec2(texture->Width, texture->Height)); - - The renderer function called after ImGui::Render() will receive that same value that the user code passed: - - // Cast ImTextureID / void* stored in the draw command as our texture type - MyTexture* texture = (MyTexture*)pcmd->TextureId; - MyEngineBindTexture2D(texture); - - Once you understand this design you will understand that loading image files and turning them into displayable textures is not within the scope of Dear ImGui. - This is by design and is actually a good thing, because it means your code has full control over your data types and how you display them. - If you want to display an image file (e.g. PNG file) into the screen, please refer to documentation and tutorials for the graphics API you are using. - - Here's a simplified OpenGL example using stb_image.h: - - // Use stb_image.h to load a PNG from disk and turn it into raw RGBA pixel data: - #define STB_IMAGE_IMPLEMENTATION - #include - [...] - int my_image_width, my_image_height; - unsigned char* my_image_data = stbi_load("my_image.png", &my_image_width, &my_image_height, NULL, 4); - - // Turn the RGBA pixel data into an OpenGL texture: - GLuint my_opengl_texture; - glGenTextures(1, &my_opengl_texture); - glBindTexture(GL_TEXTURE_2D, my_opengl_texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); - - // Now that we have an OpenGL texture, assuming our imgui rendering function (imgui_impl_xxx.cpp file) takes GLuint as ImTextureID, we can display it: - ImGui::Image((void*)(intptr_t)my_opengl_texture, ImVec2(my_image_width, my_image_height)); - - C/C++ tip: a void* is pointer-sized storage. You may safely store any pointer or integer into it by casting your value to ImTextureID / void*, and vice-versa. - Because both end-points (user code and rendering function) are under your control, you know exactly what is stored inside the ImTextureID / void*. - Examples: - - GLuint my_tex = XXX; - void* my_void_ptr; - my_void_ptr = (void*)(intptr_t)my_tex; // cast a GLuint into a void* (we don't take its address! we literally store the value inside the pointer) - my_tex = (GLuint)(intptr_t)my_void_ptr; // cast a void* into a GLuint - - ID3D11ShaderResourceView* my_dx11_srv = XXX; - void* my_void_ptr; - my_void_ptr = (void*)my_dx11_srv; // cast a ID3D11ShaderResourceView* into an opaque void* - my_dx11_srv = (ID3D11ShaderResourceView*)my_void_ptr; // cast a void* into a ID3D11ShaderResourceView* - - Finally, you may call ImGui::ShowMetricsWindow() to explore/visualize/understand how the ImDrawList are generated. - - Q: Why are multiple widgets reacting when I interact with a single one? - Q: How can I have multiple widgets with the same label or with an empty label? - A: A primer on labels and the ID Stack... - - Dear ImGui internally need to uniquely identify UI elements. - Elements that are typically not clickable (such as calls to the Text functions) don't need an ID. - Interactive widgets (such as calls to Button buttons) need a unique ID. - Unique ID are used internally to track active widgets and occasionally associate state to widgets. - Unique ID are implicitly built from the hash of multiple elements that identify the "path" to the UI element. - - - Unique ID are often derived from a string label: - - Button("OK"); // Label = "OK", ID = hash of (..., "OK") - Button("Cancel"); // Label = "Cancel", ID = hash of (..., "Cancel") - - - ID are uniquely scoped within windows, tree nodes, etc. which all pushes to the ID stack. Having - two buttons labeled "OK" in different windows or different tree locations is fine. - We used "..." above to signify whatever was already pushed to the ID stack previously: - - Begin("MyWindow"); - Button("OK"); // Label = "OK", ID = hash of ("MyWindow", "OK") - End(); - Begin("MyOtherWindow"); - Button("OK"); // Label = "OK", ID = hash of ("MyOtherWindow", "OK") - End(); - - - If you have a same ID twice in the same location, you'll have a conflict: - - Button("OK"); - Button("OK"); // ID collision! Interacting with either button will trigger the first one. - - Fear not! this is easy to solve and there are many ways to solve it! - - - Solving ID conflict in a simple/local context: - When passing a label you can optionally specify extra ID information within string itself. - Use "##" to pass a complement to the ID that won't be visible to the end-user. - This helps solving the simple collision cases when you know e.g. at compilation time which items - are going to be created: - - Begin("MyWindow"); - Button("Play"); // Label = "Play", ID = hash of ("MyWindow", "Play") - Button("Play##foo1"); // Label = "Play", ID = hash of ("MyWindow", "Play##foo1") // Different from above - Button("Play##foo2"); // Label = "Play", ID = hash of ("MyWindow", "Play##foo2") // Different from above - End(); - - - If you want to completely hide the label, but still need an ID: - - Checkbox("##On", &b); // Label = "", ID = hash of (..., "##On") // No visible label, just a checkbox! - - - Occasionally/rarely you might want change a label while preserving a constant ID. This allows - you to animate labels. For example you may want to include varying information in a window title bar, - but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID: - - Button("Hello###ID"); // Label = "Hello", ID = hash of (..., "###ID") - Button("World###ID"); // Label = "World", ID = hash of (..., "###ID") // Same as above, even though the label looks different - - sprintf(buf, "My game (%f FPS)###MyGame", fps); - Begin(buf); // Variable title, ID = hash of "MyGame" - - - Solving ID conflict in a more general manner: - Use PushID() / PopID() to create scopes and manipulate the ID stack, as to avoid ID conflicts - within the same window. This is the most convenient way of distinguishing ID when iterating and - creating many UI elements programmatically. - You can push a pointer, a string or an integer value into the ID stack. - Remember that ID are formed from the concatenation of _everything_ pushed into the ID stack. - At each level of the stack we store the seed used for items at this level of the ID stack. - - Begin("Window"); - for (int i = 0; i < 100; i++) - { - PushID(i); // Push i to the id tack - Button("Click"); // Label = "Click", ID = hash of ("Window", i, "Click") - PopID(); - } - for (int i = 0; i < 100; i++) - { - MyObject* obj = Objects[i]; - PushID(obj); - Button("Click"); // Label = "Click", ID = hash of ("Window", obj pointer, "Click") - PopID(); - } - for (int i = 0; i < 100; i++) - { - MyObject* obj = Objects[i]; - PushID(obj->Name); - Button("Click"); // Label = "Click", ID = hash of ("Window", obj->Name, "Click") - PopID(); - } - End(); - - - You can stack multiple prefixes into the ID stack: - - Button("Click"); // Label = "Click", ID = hash of (..., "Click") - PushID("node"); - Button("Click"); // Label = "Click", ID = hash of (..., "node", "Click") - PushID(my_ptr); - Button("Click"); // Label = "Click", ID = hash of (..., "node", my_ptr, "Click") - PopID(); - PopID(); - - - Tree nodes implicitly creates a scope for you by calling PushID(). - - Button("Click"); // Label = "Click", ID = hash of (..., "Click") - if (TreeNode("node")) // <-- this function call will do a PushID() for you (unless instructed not to, with a special flag) - { - Button("Click"); // Label = "Click", ID = hash of (..., "node", "Click") - TreePop(); - } - - - When working with trees, ID are used to preserve the open/close state of each tree node. - Depending on your use cases you may want to use strings, indices or pointers as ID. - e.g. when following a single pointer that may change over time, using a static string as ID - will preserve your node open/closed state when the targeted object change. - e.g. when displaying a list of objects, using indices or pointers as ID will preserve the - node open/closed state differently. See what makes more sense in your situation! - - Q: How can I use my own math types instead of ImVec2/ImVec4? - A: You can edit imconfig.h and setup the IM_VEC2_CLASS_EXTRA/IM_VEC4_CLASS_EXTRA macros to add implicit type conversions. - This way you'll be able to use your own types everywhere, e.g. passing glm::vec2 to ImGui functions instead of ImVec2. - - Q: How can I load a different font than the default? - A: Use the font atlas to load the TTF/OTF file you want: - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels); - io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8() - Default is ProggyClean.ttf, monospace, rendered at size 13, embedded in dear imgui's source code. - (Tip: monospace fonts are convenient because they allow to facilitate horizontal alignment directly at the string level.) - (Read the 'misc/fonts/README.txt' file for more details about font loading.) - - New programmers: remember that in C/C++ and most programming languages if you want to use a - backslash \ within a string literal, you need to write it double backslash "\\": - io.Fonts->AddFontFromFileTTF("MyDataFolder\MyFontFile.ttf", size_in_pixels); // WRONG (you are escape the M here!) - io.Fonts->AddFontFromFileTTF("MyDataFolder\\MyFontFile.ttf", size_in_pixels); // CORRECT - io.Fonts->AddFontFromFileTTF("MyDataFolder/MyFontFile.ttf", size_in_pixels); // ALSO CORRECT - - Q: How can I easily use icons in my application? - A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you - main font. Then you can refer to icons within your strings. - You may want to see ImFontConfig::GlyphMinAdvanceX to make your icon look monospace to facilitate alignment. - (Read the 'misc/fonts/README.txt' file for more details about icons font loading.) - - Q: How can I load multiple fonts? - A: Use the font atlas to pack them into a single texture: - (Read the 'misc/fonts/README.txt' file and the code in ImFontAtlas for more details.) - - ImGuiIO& io = ImGui::GetIO(); - ImFont* font0 = io.Fonts->AddFontDefault(); - ImFont* font1 = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels); - ImFont* font2 = io.Fonts->AddFontFromFileTTF("myfontfile2.ttf", size_in_pixels); - io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8() - // the first loaded font gets used by default - // use ImGui::PushFont()/ImGui::PopFont() to change the font at runtime - - // Options - ImFontConfig config; - config.OversampleH = 2; - config.OversampleV = 1; - config.GlyphOffset.y -= 1.0f; // Move everything by 1 pixels up - config.GlyphExtraSpacing.x = 1.0f; // Increase spacing between characters - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, &config); - - // Combine multiple fonts into one (e.g. for icon fonts) - static ImWchar ranges[] = { 0xf000, 0xf3ff, 0 }; - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontDefault(); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges); // Merge icon font - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_pixels, NULL, &config, io.Fonts->GetGlyphRangesJapanese()); // Merge japanese glyphs - - Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic? - A: When loading a font, pass custom Unicode ranges to specify the glyphs to load. - - // Add default Japanese ranges - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Or create your own custom ranges (e.g. for a game you can feed your entire game script and only build the characters the game need) - ImVector ranges; - ImFontGlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - All your strings needs to use UTF-8 encoding. In C++11 you can encode a string literal in UTF-8 - by using the u8"hello" syntax. Specifying literal in your source code using a local code page - (such as CP-923 for Japanese or CP-1251 for Cyrillic) will NOT work! - Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - - Text input: it is up to your application to pass the right character code by calling io.AddInputCharacter(). - The applications in examples/ are doing that. - Windows: you can use the WM_CHAR or WM_UNICHAR or WM_IME_CHAR message (depending if your app is built using Unicode or MultiByte mode). - You may also use MultiByteToWideChar() or ToUnicode() to retrieve Unicode codepoints from MultiByte characters or keyboard state. - Windows: if your language is relying on an Input Method Editor (IME), you copy the HWND of your window to io.ImeWindowHandle in order for - the default implementation of io.ImeSetInputScreenPosFn() to set your Microsoft IME position correctly. - - Q: How can I interact with standard C++ types (such as std::string and std::vector)? - A: - Being highly portable (bindings for several languages, frameworks, programming style, obscure or older platforms/compilers), - and aiming for compatibility & performance suitable for every modern real-time game engines, dear imgui does not use - any of std C++ types. We use raw types (e.g. char* instead of std::string) because they adapt to more use cases. - - To use ImGui::InputText() with a std::string or any resizable string class, see misc/cpp/imgui_stdlib.h. - - To use combo boxes and list boxes with std::vector or any other data structure: the BeginCombo()/EndCombo() API - lets you iterate and submit items yourself, so does the ListBoxHeader()/ListBoxFooter() API. - Prefer using them over the old and awkward Combo()/ListBox() api. - - Generally for most high-level types you should be able to access the underlying data type. - You may write your own one-liner wrappers to facilitate user code (tip: add new functions in ImGui:: namespace from your code). - - Dear ImGui applications often need to make intensive use of strings. It is expected that many of the strings you will pass - to the API are raw literals (free in C/C++) or allocated in a manner that won't incur a large cost on your application. - Please bear in mind that using std::string on applications with large amount of UI may incur unsatisfactory performances. - Modern implementations of std::string often include small-string optimization (which is often a local buffer) but those - are not configurable and not the same across implementations. - - If you are finding your UI traversal cost to be too large, make sure your string usage is not leading to excessive amount - of heap allocations. Consider using literals, statically sized buffers and your own helper functions. A common pattern - is that you will need to build lots of strings on the fly, and their maximum length can be easily be scoped ahead. - One possible implementation of a helper to facilitate printf-style building of strings: https://github.com/ocornut/Str - This is a small helper where you can instance strings with configurable local buffers length. Many game engines will - provide similar or better string helpers. - - Q: How can I use the drawing facilities without an ImGui window? (using ImDrawList API) - A: - You can create a dummy window. Call Begin() with the NoBackground | NoDecoration | NoSavedSettings | NoInputs flags. - (The ImGuiWindowFlags_NoDecoration flag itself is a shortcut for NoTitleBar | NoResize | NoScrollbar | NoCollapse) - Then you can retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like. - - You can call ImGui::GetBackgroundDrawList() or ImGui::GetForegroundDrawList() and use those draw list to display - contents behind or over every other imgui windows (one bg/fg drawlist per viewport). - - You can create your own ImDrawList instance. You'll need to initialize them ImGui::GetDrawListSharedData(), or create - your own ImDrawListSharedData, and then call your rendered code with your own ImDrawList or ImDrawData data. - - Q: How can I use this without a mouse, without a keyboard or without a screen? (gamepad, input share, remote display) - A: - You can control Dear ImGui with a gamepad. Read about navigation in "Using gamepad/keyboard navigation controls". - (short version: map gamepad inputs into the io.NavInputs[] array + set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad) - - You can share your computer mouse seamlessly with your console/tablet/phone using Synergy (https://symless.com/synergy) - This is the preferred solution for developer productivity. - In particular, the "micro-synergy-client" repository (https://github.com/symless/micro-synergy-client) has simple - and portable source code (uSynergy.c/.h) for a small embeddable client that you can use on any platform to connect - to your host computer, based on the Synergy 1.x protocol. Make sure you download the Synergy 1 server on your computer. - Console SDK also sometimes provide equivalent tooling or wrapper for Synergy-like protocols. - - You may also use a third party solution such as Remote ImGui (https://github.com/JordiRos/remoteimgui) which sends - the vertices to render over the local network, allowing you to use Dear ImGui even on a screen-less machine. - - For touch inputs, you can increase the hit box of widgets (via the style.TouchPadding setting) to accommodate - for the lack of precision of touch inputs, but it is recommended you use a mouse or gamepad to allow optimizing - for screen real-estate and precision. - - Q: I integrated Dear ImGui in my engine and the text or lines are blurry.. - A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f). - Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension. - - Q: I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around.. - A: You are probably mishandling the clipping rectangles in your render function. - Rectangles provided by ImGui are defined as (x1=left,y1=top,x2=right,y2=bottom) and NOT as (x1,y1,width,height). + Q&A: Community + ============== Q: How can I help? - A: - If you are experienced with Dear ImGui and C++, look at the github issues, look at the Wiki, read docs/TODO.txt + A: - Businesses: please reach out to "contact AT dearimgui.org" if you work in a place using Dear ImGui! + We can discuss ways for your company to fund development via invoiced technical support, maintenance or sponsoring contacts. + This is among the most useful thing you can do for Dear ImGui. With increased funding we can hire more people working on this project. + - Individuals: you can support continued development via PayPal donations. See README. + - If you are experienced with Dear ImGui and C++, look at the github issues, look at the Wiki, read docs/TODO.txt and see how you want to help and can help! - - Businesses: convince your company to fund development via support contracts/sponsoring! This is among the most useful thing you can do for dear imgui. - - Individuals: you can also become a Patron (http://www.patreon.com/imgui) or donate on PayPal! See README. - - Disclose your usage of dear imgui via a dev blog post, a tweet, a screenshot, a mention somewhere etc. - You may post screenshot or links in the gallery threads (github.com/ocornut/imgui/issues/1902). Visuals are ideal as they inspire other programmers. + - Disclose your usage of Dear ImGui via a dev blog post, a tweet, a screenshot, a mention somewhere etc. + You may post screenshot or links in the gallery threads (github.com/ocornut/imgui/issues/3488). Visuals are ideal as they inspire other programmers. But even without visuals, disclosing your use of dear imgui help the library grow credibility, and help other teams and programmers with taking decisions. - If you have issues or if you need to hack into the library, even if you don't expect any support it is useful that you share your issues (on github or privately). - - tip: you can call Begin() multiple times with the same name during the same frame, it will keep appending to the same window. - this is also useful to set yourself in the context of another window (to get/set other settings) - - tip: you can create widgets without a Begin()/End() block, they will go in an implicit window called "Debug". - - tip: the ImGuiOnceUponAFrame helper will allow run the block of code only once a frame. You can use it to quickly add custom UI in the middle - of a deep nested inner loop in your code. - - tip: you can call Render() multiple times (e.g for VR renders). - - tip: call and read the ShowDemoWindow() code in imgui_demo.cpp for more example of how to use ImGui! - */ +//------------------------------------------------------------------------- +// [SECTION] INCLUDES +//------------------------------------------------------------------------- + #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) #define _CRT_SECURE_NO_WARNINGS #endif #include "imgui.h" +#ifndef IMGUI_DISABLE + #ifndef IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DEFINE_MATH_OPERATORS #endif #include "imgui_internal.h" +// System includes #include // toupper #include // vsnprintf, sscanf, printf #if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier @@ -983,34 +781,62 @@ CODE #include // intptr_t #endif -// Debug options -#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL -#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window +// [Windows] OS specific includes (optional) +#if defined(_WIN32) && defined(IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) +#define IMGUI_DISABLE_WIN32_FUNCTIONS +#endif +#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#ifndef NOMINMAX +#define NOMINMAX +#endif +#ifndef __MINGW32__ +#include // _wfopen, OpenClipboard +#else +#include +#endif +#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) // UWP doesn't have all Win32 functions +#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS +#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS +#endif +#endif + +// [Apple] OS specific includes +#if defined(__APPLE__) +#include +#endif // Visual Studio warnings #ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#pragma warning (disable: 4127) // condition expression is constant +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later +#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types +#endif #endif // Clang/GCC warnings with -Weverything -#ifdef __clang__ -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning : unknown warning group '-Wformat-pedantic *' // not all warnings are known by all clang versions.. so ignoring warnings triggers new warnings on some configuration. great! -#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. -#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning : format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. -#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. -#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference is. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // -#pragma clang diagnostic ignored "-Wformat-pedantic" // warning : format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic. -#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int' -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0 -#endif -#if __has_warning("-Wdouble-promotion") -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! #endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. +#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. +#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. +#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is. +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wformat-pedantic" // warning: format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic. +#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type 'int' +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision #elif defined(__GNUC__) +// We disable -Wpragmas because GCC doesn't provide an has_warning equivalent and some forks/patches may not following the warning/version association. +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used #pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size #pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*' @@ -1018,18 +844,22 @@ CODE #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value #pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked #pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false -#if __GNUC__ >= 8 -#pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead #endif +// Debug options +#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL +#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window +#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower) + // When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch. static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear -// Window resizing from edges (when io.ConfigWindowsResizeFromEdges = true and ImGuiBackendFlags_HasMouseCursors is set in io.BackendFlags by back-end) +// Window resizing from edges (when io.ConfigWindowsResizeFromEdges = true and ImGuiBackendFlags_HasMouseCursors is set in io.BackendFlags by backend) static const float WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS = 4.0f; // Extend outside and inside windows. Affect FindHoveredWindow(). static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time. +static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 2.00f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certain time, unless mouse moved. //------------------------------------------------------------------------- // [SECTION] FORWARD DECLARATIONS @@ -1037,19 +867,18 @@ static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduc static void SetCurrentWindow(ImGuiWindow* window); static void FindHoveredWindow(); -static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags); -static void CheckStacksSize(ImGuiWindow* window, bool write); -static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges); +static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags); +static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window); static void AddDrawListToDrawData(ImVector* out_list, ImDrawList* draw_list); static void AddWindowToSortBuffer(ImVector* out_sorted_windows, ImGuiWindow* window); -static ImRect GetViewportRect(); - // Settings -static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); -static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); -static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf); +static void WindowSettingsHandler_ClearAll(ImGuiContext*, ImGuiSettingsHandler*); +static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); +static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); +static void WindowSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*); +static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSettingsHandler*, ImGuiTextBuffer* buf); // Platform Dependents default implementation for IO functions static const char* GetClipboardTextFn_DefaultImpl(void* user_data); @@ -1058,26 +887,41 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y); namespace ImGui { -static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags); - // Navigation static void NavUpdate(); static void NavUpdateWindowing(); -static void NavUpdateWindowingList(); +static void NavUpdateWindowingOverlay(); static void NavUpdateMoveResult(); -static float NavUpdatePageUpPageDown(int allowed_dir_flags); +static void NavUpdateInitResult(); +static float NavUpdatePageUpPageDown(); static inline void NavUpdateAnyRequestFlag(); +static void NavEndFrame(); +static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand); +static void NavApplyItemToResult(ImGuiNavMoveResult* result, ImGuiWindow* window, ImGuiID id, const ImRect& nav_bb_rel); static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id); static ImVec2 NavCalcPreferredRefPos(); static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window); static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window); +static void NavRestoreLayer(ImGuiNavLayer layer); static int FindWindowFocusIndex(ImGuiWindow* window); +// Error Checking +static void ErrorCheckNewFrameSanityChecks(); +static void ErrorCheckEndFrameSanityChecks(); + // Misc +static void UpdateSettings(); static void UpdateMouseInputs(); static void UpdateMouseWheel(); -static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]); -static void RenderOuterBorders(ImGuiWindow* window); +static void UpdateTabFocus(); +static void UpdateDebugToolItemPicker(); +static bool UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect); +static void RenderWindowOuterBorders(ImGuiWindow* window); +static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size); +static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open); + +// Viewports +static void UpdateViewportsNewFrame(); } @@ -1085,27 +929,33 @@ static void RenderOuterBorders(ImGuiWindow* window); // [SECTION] CONTEXT AND MEMORY ALLOCATORS //----------------------------------------------------------------------------- +// DLL users: +// - Heaps and globals are not shared across DLL boundaries! +// - You will need to call SetCurrentContext() + SetAllocatorFunctions() for each static/DLL boundary you are calling from. +// - Same apply for hot-reloading mechanisms that are reliant on reloading DLL (note that many hot-reloading mechanism works without DLL). +// - Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. +// - Confused? In a debugger: add GImGui to your watch window and notice how its value changes depending on your current location (which DLL boundary you are in). + // Current context pointer. Implicitly used by all Dear ImGui functions. Always assumed to be != NULL. -// ImGui::CreateContext() will automatically set this pointer if it is NULL. Change to a different context by calling ImGui::SetCurrentContext(). -// 1) Important: globals are not shared across DLL boundaries! If you use DLLs or any form of hot-reloading: you will need to call -// SetCurrentContext() (with the pointer you got from CreateContext) from each unique static/DLL boundary, and after each hot-reloading. -// In your debugger, add GImGui to your watch window and notice how its value changes depending on which location you are currently stepping into. -// 2) Important: Dear ImGui functions are not thread-safe because of this pointer. -// If you want thread-safety to allow N threads to access N different contexts, you can: -// - Change this variable to use thread local storage so each thread can refer to a different context, in imconfig.h: -// struct ImGuiContext; -// extern thread_local ImGuiContext* MyImGuiTLS; -// #define GImGui MyImGuiTLS -// And then define MyImGuiTLS in one of your cpp file. Note that thread_local is a C++11 keyword, earlier C++ uses compiler-specific keyword. -// - Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586 -// - If you need a finite number of contexts, you may compile and use multiple instances of the ImGui code from different namespace. +// - ImGui::CreateContext() will automatically set this pointer if it is NULL. +// Change to a different context by calling ImGui::SetCurrentContext(). +// - Important: Dear ImGui functions are not thread-safe because of this pointer. +// If you want thread-safety to allow N threads to access N different contexts: +// - Change this variable to use thread local storage so each thread can refer to a different context, in your imconfig.h: +// struct ImGuiContext; +// extern thread_local ImGuiContext* MyImGuiTLS; +// #define GImGui MyImGuiTLS +// And then define MyImGuiTLS in one of your cpp file. Note that thread_local is a C++11 keyword, earlier C++ uses compiler-specific keyword. +// - Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586 +// - If you need a finite number of contexts, you may compile and use multiple instances of the ImGui code from different namespace. +// - DLL users: read comments above. #ifndef GImGui ImGuiContext* GImGui = NULL; #endif // Memory Allocator functions. Use SetAllocatorFunctions() to change them. -// If you use DLL hotreloading you might need to call SetAllocatorFunctions() after reloading code from this file. -// Otherwise, you probably don't want to modify them mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction. +// - You probably don't want to modify those mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction. +// - DLL users: read comments above. #ifndef IMGUI_DISABLE_DEFAULT_ALLOCATORS static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); return malloc(size); } static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); free(ptr); } @@ -1113,23 +963,23 @@ static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_d static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(size); IM_ASSERT(0); return NULL; } static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(ptr); IM_ASSERT(0); } #endif - -static void* (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper; -static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper; -static void* GImAllocatorUserData = NULL; +static ImGuiMemAllocFunc GImAllocatorAllocFunc = MallocWrapper; +static ImGuiMemFreeFunc GImAllocatorFreeFunc = FreeWrapper; +static void* GImAllocatorUserData = NULL; //----------------------------------------------------------------------------- -// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) +// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) //----------------------------------------------------------------------------- ImGuiStyle::ImGuiStyle() { Alpha = 1.0f; // Global alpha applies to everything in ImGui WindowPadding = ImVec2(8,8); // Padding within a window - WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows + WindowRounding = 0.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended. WindowBorderSize = 1.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested. WindowMinSize = ImVec2(32,32); // Minimum window size WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text + WindowMenuButtonPosition= ImGuiDir_Left; // Position of the collapsing/docking button in the title bar (left/right). Defaults to ImGuiDir_Left. ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows ChildBorderSize = 1.0f; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. Other values not well tested. PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows @@ -1139,23 +989,29 @@ ImGuiStyle::ImGuiStyle() FrameBorderSize = 0.0f; // Thickness of border around frames. Generally set to 0.0f or 1.0f. Other values not well tested. ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines ItemInnerSpacing = ImVec2(4,4); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) + CellPadding = ImVec2(4,2); // Padding within a table cell TouchExtraPadding = ImVec2(0,0); // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! IndentSpacing = 21.0f; // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). - ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns - ScrollbarSize = 16.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar + ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). + ScrollbarSize = 14.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. + LogSliderDeadzone = 4.0f; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. TabRounding = 4.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. TabBorderSize = 0.0f; // Thickness of border around tabs. + TabMinWidthForCloseButton = 0.0f; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected. + ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text. - SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text when button is larger than text. - DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows. + SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. + DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows. MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later. - AntiAliasedLines = true; // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU. - AntiAliasedFill = true; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.) + AntiAliasedLines = true; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. + AntiAliasedLinesUseTex = true; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering. + AntiAliasedFill = true; // Enable anti-aliased filled shapes (rounded rectangles, circles, etc.). CurveTessellationTol = 1.25f; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. + CircleTessellationMaxError = 0.30f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry. // Default theme ImGui::StyleColorsDark(this); @@ -1174,6 +1030,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor) FrameRounding = ImFloor(FrameRounding * scale_factor); ItemSpacing = ImFloor(ItemSpacing * scale_factor); ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor); + CellPadding = ImFloor(CellPadding * scale_factor); TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor); IndentSpacing = ImFloor(IndentSpacing * scale_factor); ColumnsMinSpacing = ImFloor(ColumnsMinSpacing * scale_factor); @@ -1181,7 +1038,9 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor) ScrollbarRounding = ImFloor(ScrollbarRounding * scale_factor); GrabMinSize = ImFloor(GrabMinSize * scale_factor); GrabRounding = ImFloor(GrabRounding * scale_factor); + LogSliderDeadzone = ImFloor(LogSliderDeadzone * scale_factor); TabRounding = ImFloor(TabRounding * scale_factor); + TabMinWidthForCloseButton = (TabMinWidthForCloseButton != FLT_MAX) ? ImFloor(TabMinWidthForCloseButton * scale_factor) : FLT_MAX; DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor); DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor); MouseCursorScale = ImFloor(MouseCursorScale * scale_factor); @@ -1191,12 +1050,13 @@ ImGuiIO::ImGuiIO() { // Most fields are initialized with zero memset(this, 0, sizeof(*this)); + IM_ASSERT(IM_ARRAYSIZE(ImGuiIO::MouseDown) == ImGuiMouseButton_COUNT && IM_ARRAYSIZE(ImGuiIO::MouseClicked) == ImGuiMouseButton_COUNT); // Our pre-C++11 IM_STATIC_ASSERT() macros triggers warning on modern compilers so we don't use it here. // Settings ConfigFlags = ImGuiConfigFlags_None; BackendFlags = ImGuiBackendFlags_None; DisplaySize = ImVec2(-1.0f, -1.0f); - DeltaTime = 1.0f/60.0f; + DeltaTime = 1.0f / 60.0f; IniSavingRate = 5.0f; IniFilename = "imgui.ini"; LogFilename = "imgui_log.txt"; @@ -1204,7 +1064,7 @@ ImGuiIO::ImGuiIO() MouseDoubleClickMaxDist = 6.0f; for (int i = 0; i < ImGuiKey_COUNT; i++) KeyMap[i] = -1; - KeyRepeatDelay = 0.250f; + KeyRepeatDelay = 0.275f; KeyRepeatRate = 0.050f; UserData = NULL; @@ -1224,6 +1084,7 @@ ImGuiIO::ImGuiIO() ConfigInputTextCursorBlink = true; ConfigWindowsResizeFromEdges = true; ConfigWindowsMoveFromTitleBarOnly = false; + ConfigMemoryCompactTimer = 60.0f; // Platform Functions BackendPlatformName = BackendRendererName = NULL; @@ -1234,10 +1095,6 @@ ImGuiIO::ImGuiIO() ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl; ImeWindowHandle = NULL; -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - RenderDrawListsFn = NULL; -#endif - // Input (NB: we already have memset zero the entire structure!) MousePos = ImVec2(-FLT_MAX, -FLT_MAX); MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX); @@ -1250,9 +1107,39 @@ ImGuiIO::ImGuiIO() // Pass in translated ASCII characters for text input. // - with glfw you can get those from the callback set in glfwSetCharCallback() // - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message -void ImGuiIO::AddInputCharacter(ImWchar c) +void ImGuiIO::AddInputCharacter(unsigned int c) { - InputQueueCharacters.push_back(c); + if (c != 0) + InputQueueCharacters.push_back(c <= IM_UNICODE_CODEPOINT_MAX ? (ImWchar)c : IM_UNICODE_CODEPOINT_INVALID); +} + +// UTF16 strings use surrogate pairs to encode codepoints >= 0x10000, so +// we should save the high surrogate. +void ImGuiIO::AddInputCharacterUTF16(ImWchar16 c) +{ + if (c == 0 && InputQueueSurrogate == 0) + return; + + if ((c & 0xFC00) == 0xD800) // High surrogate, must save + { + if (InputQueueSurrogate != 0) + InputQueueCharacters.push_back(IM_UNICODE_CODEPOINT_INVALID); + InputQueueSurrogate = c; + return; + } + + ImWchar cp = c; + if (InputQueueSurrogate != 0) + { + if ((c & 0xFC00) != 0xDC00) // Invalid low surrogate + InputQueueCharacters.push_back(IM_UNICODE_CODEPOINT_INVALID); + else if (IM_UNICODE_CODEPOINT_MAX == (0xFFFF)) // Codepoint will not fit in ImWchar (extra parenthesis around 0xFFFF somehow fixes -Wunreachable-code with Clang) + cp = IM_UNICODE_CODEPOINT_INVALID; + else + cp = (ImWchar)(((InputQueueSurrogate - 0xD800) << 10) + (c - 0xDC00) + 0x10000); + InputQueueSurrogate = 0; + } + InputQueueCharacters.push_back(cp); } void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars) @@ -1261,7 +1148,7 @@ void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars) { unsigned int c = 0; utf8_chars += ImTextCharFromUtf8(&c, utf8_chars, NULL); - if (c > 0 && c <= 0xFFFF) + if (c != 0) InputQueueCharacters.push_back((ImWchar)c); } } @@ -1272,9 +1159,77 @@ void ImGuiIO::ClearInputCharacters() } //----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (Maths, String, Format, Hash, File functions) +// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) //----------------------------------------------------------------------------- +ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments) +{ + IM_ASSERT(num_segments > 0); // Use ImBezierCubicClosestPointCasteljau() + ImVec2 p_last = p1; + ImVec2 p_closest; + float p_closest_dist2 = FLT_MAX; + float t_step = 1.0f / (float)num_segments; + for (int i_step = 1; i_step <= num_segments; i_step++) + { + ImVec2 p_current = ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step); + ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p); + float dist2 = ImLengthSqr(p - p_line); + if (dist2 < p_closest_dist2) + { + p_closest = p_line; + p_closest_dist2 = dist2; + } + p_last = p_current; + } + return p_closest; +} + +// Closely mimics PathBezierToCasteljau() in imgui_draw.cpp +static void ImBezierCubicClosestPointCasteljauStep(const ImVec2& p, ImVec2& p_closest, ImVec2& p_last, float& p_closest_dist2, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) +{ + float dx = x4 - x1; + float dy = y4 - y1; + float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); + float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); + d2 = (d2 >= 0) ? d2 : -d2; + d3 = (d3 >= 0) ? d3 : -d3; + if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) + { + ImVec2 p_current(x4, y4); + ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p); + float dist2 = ImLengthSqr(p - p_line); + if (dist2 < p_closest_dist2) + { + p_closest = p_line; + p_closest_dist2 = dist2; + } + p_last = p_current; + } + else if (level < 10) + { + float x12 = (x1 + x2)*0.5f, y12 = (y1 + y2)*0.5f; + float x23 = (x2 + x3)*0.5f, y23 = (y2 + y3)*0.5f; + float x34 = (x3 + x4)*0.5f, y34 = (y3 + y4)*0.5f; + float x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f; + float x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f; + float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f; + ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); + ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); + } +} + +// tess_tol is generally the same value you would find in ImGui::GetStyle().CurveTessellationTol +// Because those ImXXX functions are lower-level than ImGui:: we cannot access this value automatically. +ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol) +{ + IM_ASSERT(tess_tol > 0.0f); + ImVec2 p_last = p1; + ImVec2 p_closest; + float p_closest_dist2 = FLT_MAX; + ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, tess_tol, 0); + return p_closest; +} + ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p) { ImVec2 ap = p - a; @@ -1323,6 +1278,10 @@ ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, return proj_ca; } +//----------------------------------------------------------------------------- +// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions) +//----------------------------------------------------------------------------- + // Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more. int ImStricmp(const char* str1, const char* str2) { @@ -1376,7 +1335,7 @@ const char* ImStrchrRange(const char* str, const char* str_end, char c) int ImStrlenW(const ImWchar* str) { - //return (int)wcslen((const wchar_t*)str); // FIXME-OPT: Could use this when wchar_t are 16-bits + //return (int)wcslen((const wchar_t*)str); // FIXME-OPT: Could use this when wchar_t are 16-bit int n = 0; while (*str++) n++; return n; @@ -1434,15 +1393,25 @@ void ImStrTrimBlanks(char* buf) buf[p - p_start] = 0; // Zero terminate } +const char* ImStrSkipBlank(const char* str) +{ + while (str[0] == ' ' || str[0] == '\t') + str++; + return str; +} + // A) MSVC version appears to return -1 on overflow, whereas glibc appears to return total count (which may be >= buf_size). // Ideally we would test for only one of those limits at runtime depending on the behavior the vsnprintf(), but trying to deduct it at compile time sounds like a pandora can of worm. // B) When buf==NULL vsnprintf() will return the output size. -#ifndef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS +#ifndef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS -//#define IMGUI_USE_STB_SPRINTF +// We support stb_sprintf which is much faster (see: https://github.com/nothings/stb/blob/master/stb_sprintf.h) +// You may set IMGUI_USE_STB_SPRINTF to use our default wrapper, or set IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS +// and setup the wrapper yourself. (FIXME-OPT: Some of our high-level operations such as ImGuiTextBuffer::appendfv() are +// designed using two-passes worst case, which probably could be improved using the stbsp_vsprintfcb() function.) #ifdef IMGUI_USE_STB_SPRINTF #define STB_SPRINTF_IMPLEMENTATION -#include "imstb_sprintf.h" +#include "stb_sprintf.h" #endif #if defined(_MSC_VER) && !defined(vsnprintf) @@ -1481,7 +1450,7 @@ int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) buf[w] = 0; return w; } -#endif // #ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS +#endif // #ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // CRC32 needs a 1KB lookup table (not cache friendly) // Although the code to generate the table is simple and shorter than the table itself, using a const table allows us to easily: @@ -1509,7 +1478,7 @@ static const ImU32 GCrc32LookupTable[256] = // Known size hash // It is ok to call ImHashData on a string with known length but the ### operator won't be supported. // FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. -ImU32 ImHashData(const void* data_p, size_t data_size, ImU32 seed) +ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed) { ImU32 crc = ~seed; const unsigned char* data = (const unsigned char*)data_p; @@ -1525,7 +1494,7 @@ ImU32 ImHashData(const void* data_p, size_t data_size, ImU32 seed) // - If we reach ### in the string we discard the hash so far and reset to the seed. // - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build) // FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. -ImU32 ImHashStr(const char* data_p, size_t data_size, ImU32 seed) +ImGuiID ImHashStr(const char* data_p, size_t data_size, ImU32 seed) { seed = ~seed; ImU32 crc = seed; @@ -1553,58 +1522,73 @@ ImU32 ImHashStr(const char* data_p, size_t data_size, ImU32 seed) return ~crc; } -FILE* ImFileOpen(const char* filename, const char* mode) +//----------------------------------------------------------------------------- +// [SECTION] MISC HELPERS/UTILITIES (File functions) +//----------------------------------------------------------------------------- + +// Default file functions +#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS + +ImFileHandle ImFileOpen(const char* filename, const char* mode) { -#if defined(_WIN32) && !defined(__CYGWIN__) && !defined(__GNUC__) - // We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. Converting both strings from UTF-8 to wchar format (using a single allocation, because we can) - const int filename_wsize = ImTextCountCharsFromUtf8(filename, NULL) + 1; - const int mode_wsize = ImTextCountCharsFromUtf8(mode, NULL) + 1; +#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__) + // We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. + // Previously we used ImTextCountCharsFromUtf8/ImTextStrFromUtf8 here but we now need to support ImWchar16 and ImWchar32! + const int filename_wsize = ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, NULL, 0); + const int mode_wsize = ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, NULL, 0); ImVector buf; buf.resize(filename_wsize + mode_wsize); - ImTextStrFromUtf8(&buf[0], filename_wsize, filename, NULL); - ImTextStrFromUtf8(&buf[filename_wsize], mode_wsize, mode, NULL); - return _wfopen((wchar_t*)&buf[0], (wchar_t*)&buf[filename_wsize]); + ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, (wchar_t*)&buf[0], filename_wsize); + ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, (wchar_t*)&buf[filename_wsize], mode_wsize); + return ::_wfopen((const wchar_t*)&buf[0], (const wchar_t*)&buf[filename_wsize]); #else return fopen(filename, mode); #endif } -// Load file content into memory +// We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portable pre-C++11 zero-warnings way. +bool ImFileClose(ImFileHandle f) { return fclose(f) == 0; } +ImU64 ImFileGetSize(ImFileHandle f) { long off = 0, sz = 0; return ((off = ftell(f)) != -1 && !fseek(f, 0, SEEK_END) && (sz = ftell(f)) != -1 && !fseek(f, off, SEEK_SET)) ? (ImU64)sz : (ImU64)-1; } +ImU64 ImFileRead(void* data, ImU64 sz, ImU64 count, ImFileHandle f) { return fread(data, (size_t)sz, (size_t)count, f); } +ImU64 ImFileWrite(const void* data, ImU64 sz, ImU64 count, ImFileHandle f) { return fwrite(data, (size_t)sz, (size_t)count, f); } +#endif // #ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS + +// Helper: Load file content into memory // Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() -void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size, int padding_bytes) +// This can't really be used with "rt" because fseek size won't match read size. +void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size, int padding_bytes) { - IM_ASSERT(filename && file_open_mode); + IM_ASSERT(filename && mode); if (out_file_size) *out_file_size = 0; - FILE* f; - if ((f = ImFileOpen(filename, file_open_mode)) == NULL) + ImFileHandle f; + if ((f = ImFileOpen(filename, mode)) == NULL) return NULL; - long file_size_signed; - if (fseek(f, 0, SEEK_END) || (file_size_signed = ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) + size_t file_size = (size_t)ImFileGetSize(f); + if (file_size == (size_t)-1) { - fclose(f); + ImFileClose(f); return NULL; } - size_t file_size = (size_t)file_size_signed; void* file_data = IM_ALLOC(file_size + padding_bytes); if (file_data == NULL) { - fclose(f); + ImFileClose(f); return NULL; } - if (fread(file_data, 1, file_size, f) != file_size) + if (ImFileRead(file_data, 1, file_size, f) != file_size) { - fclose(f); + ImFileClose(f); IM_FREE(file_data); return NULL; } if (padding_bytes > 0) memset((void*)(((char*)file_data) + file_size), 0, (size_t)padding_bytes); - fclose(f); + ImFileClose(f); if (out_file_size) *out_file_size = file_size; @@ -1615,79 +1599,72 @@ void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_ // [SECTION] MISC HELPERS/UTILITIES (ImText* functions) //----------------------------------------------------------------------------- -// Convert UTF-8 to 32-bits character, process single character input. -// Based on stb_from_utf8() from github.com/nothings/stb/ +// Convert UTF-8 to 32-bit character, process single character input. +// A nearly-branchless UTF-8 decoder, based on work of Christopher Wellons (https://github.com/skeeto/branchless-utf8). // We handle UTF-8 decoding error by skipping forward. int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end) { - unsigned int c = (unsigned int)-1; - const unsigned char* str = (const unsigned char*)in_text; - if (!(*str & 0x80)) + static const char lengths[32] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3, 4, 0 }; + static const int masks[] = { 0x00, 0x7f, 0x1f, 0x0f, 0x07 }; + static const uint32_t mins[] = { 0x400000, 0, 0x80, 0x800, 0x10000 }; + static const int shiftc[] = { 0, 18, 12, 6, 0 }; + static const int shifte[] = { 0, 6, 4, 2, 0 }; + int len = lengths[*(const unsigned char*)in_text >> 3]; + int wanted = len + !len; + + if (in_text_end == NULL) + in_text_end = in_text + wanted; // Max length, nulls will be taken into account. + + // Copy at most 'len' bytes, stop copying at 0 or past in_text_end. Branch predictor does a good job here, + // so it is fast even with excessive branching. + unsigned char s[4]; + s[0] = in_text + 0 < in_text_end ? in_text[0] : 0; + s[1] = in_text + 1 < in_text_end ? in_text[1] : 0; + s[2] = in_text + 2 < in_text_end ? in_text[2] : 0; + s[3] = in_text + 3 < in_text_end ? in_text[3] : 0; + + // Assume a four-byte character and load four bytes. Unused bits are shifted out. + *out_char = (uint32_t)(s[0] & masks[len]) << 18; + *out_char |= (uint32_t)(s[1] & 0x3f) << 12; + *out_char |= (uint32_t)(s[2] & 0x3f) << 6; + *out_char |= (uint32_t)(s[3] & 0x3f) << 0; + *out_char >>= shiftc[len]; + + // Accumulate the various error conditions. + int e = 0; + e = (*out_char < mins[len]) << 6; // non-canonical encoding + e |= ((*out_char >> 11) == 0x1b) << 7; // surrogate half? + e |= (*out_char > IM_UNICODE_CODEPOINT_MAX) << 8; // out of range? + e |= (s[1] & 0xc0) >> 2; + e |= (s[2] & 0xc0) >> 4; + e |= (s[3] ) >> 6; + e ^= 0x2a; // top two bits of each tail byte correct? + e >>= shifte[len]; + + if (e) { - c = (unsigned int)(*str++); - *out_char = c; - return 1; + // No bytes are consumed when *in_text == 0 || in_text == in_text_end. + // One byte is consumed in case of invalid first byte of in_text. + // All available bytes (at most `len` bytes) are consumed on incomplete/invalid second to last bytes. + // Invalid or incomplete input may consume less bytes than wanted, therefore every byte has to be inspected in s. + wanted = ImMin(wanted, !!s[0] + !!s[1] + !!s[2] + !!s[3]); + *out_char = IM_UNICODE_CODEPOINT_INVALID; } - if ((*str & 0xe0) == 0xc0) - { - *out_char = 0xFFFD; // will be invalid but not end of string - if (in_text_end && in_text_end - (const char*)str < 2) return 1; - if (*str < 0xc2) return 2; - c = (unsigned int)((*str++ & 0x1f) << 6); - if ((*str & 0xc0) != 0x80) return 2; - c += (*str++ & 0x3f); - *out_char = c; - return 2; - } - if ((*str & 0xf0) == 0xe0) - { - *out_char = 0xFFFD; // will be invalid but not end of string - if (in_text_end && in_text_end - (const char*)str < 3) return 1; - if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return 3; - if (*str == 0xed && str[1] > 0x9f) return 3; // str[1] < 0x80 is checked below - c = (unsigned int)((*str++ & 0x0f) << 12); - if ((*str & 0xc0) != 0x80) return 3; - c += (unsigned int)((*str++ & 0x3f) << 6); - if ((*str & 0xc0) != 0x80) return 3; - c += (*str++ & 0x3f); - *out_char = c; - return 3; - } - if ((*str & 0xf8) == 0xf0) - { - *out_char = 0xFFFD; // will be invalid but not end of string - if (in_text_end && in_text_end - (const char*)str < 4) return 1; - if (*str > 0xf4) return 4; - if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return 4; - if (*str == 0xf4 && str[1] > 0x8f) return 4; // str[1] < 0x80 is checked below - c = (unsigned int)((*str++ & 0x07) << 18); - if ((*str & 0xc0) != 0x80) return 4; - c += (unsigned int)((*str++ & 0x3f) << 12); - if ((*str & 0xc0) != 0x80) return 4; - c += (unsigned int)((*str++ & 0x3f) << 6); - if ((*str & 0xc0) != 0x80) return 4; - c += (*str++ & 0x3f); - // utf-8 encodings of values used in surrogate pairs are invalid - if ((c & 0xFFFFF800) == 0xD800) return 4; - *out_char = c; - return 4; - } - *out_char = 0; - return 0; + + return wanted; } int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining) { ImWchar* buf_out = buf; ImWchar* buf_end = buf + buf_size; - while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text) + while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) { unsigned int c; in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); if (c == 0) break; - if (c < 0x10000) // FIXME: Losing characters that don't fit in 2 bytes - *buf_out++ = (ImWchar)c; + *buf_out++ = (ImWchar)c; } *buf_out = 0; if (in_text_remaining) @@ -1704,8 +1681,7 @@ int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end) in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); if (c == 0) break; - if (c < 0x10000) - char_count++; + char_count++; } return char_count; } @@ -1725,11 +1701,15 @@ static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c) buf[1] = (char)(0x80 + (c & 0x3f)); return 2; } - if (c >= 0xdc00 && c < 0xe000) + if (c < 0x10000) { - return 0; + if (buf_size < 3) return 0; + buf[0] = (char)(0xe0 + (c >> 12)); + buf[1] = (char)(0x80 + ((c >> 6) & 0x3f)); + buf[2] = (char)(0x80 + ((c ) & 0x3f)); + return 3; } - if (c >= 0xd800 && c < 0xdc00) + if (c <= 0x10FFFF) { if (buf_size < 4) return 0; buf[0] = (char)(0xf0 + (c >> 18)); @@ -1738,29 +1718,23 @@ static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c) buf[3] = (char)(0x80 + ((c ) & 0x3f)); return 4; } - //else if (c < 0x10000) - { - if (buf_size < 3) return 0; - buf[0] = (char)(0xe0 + (c >> 12)); - buf[1] = (char)(0x80 + ((c>> 6) & 0x3f)); - buf[2] = (char)(0x80 + ((c ) & 0x3f)); - return 3; - } + // Invalid code point, the max unicode is 0x10FFFF + return 0; } // Not optimal but we very rarely use this function. int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end) { - unsigned int dummy = 0; - return ImTextCharFromUtf8(&dummy, in_text, in_text_end); + unsigned int unused = 0; + return ImTextCharFromUtf8(&unused, in_text, in_text_end); } static inline int ImTextCountUtf8BytesFromChar(unsigned int c) { if (c < 0x80) return 1; if (c < 0x800) return 2; - if (c >= 0xdc00 && c < 0xe000) return 0; - if (c >= 0xd800 && c < 0xdc00) return 4; + if (c < 0x10000) return 3; + if (c <= 0x10FFFF) return 4; return 3; } @@ -1768,13 +1742,13 @@ int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWch { char* buf_out = buf; const char* buf_end = buf + buf_size; - while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text) + while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) { unsigned int c = (unsigned int)(*in_text++); if (c < 0x80) *buf_out++ = (char)c; else - buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end-buf_out-1), c); + buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end - buf_out - 1), c); } *buf_out = 0; return (int)(buf_out - buf); @@ -1795,13 +1769,22 @@ int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_e } //----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILTIES (Color functions) +// [SECTION] MISC HELPERS/UTILITIES (Color functions) // Note: The Convert functions are early design which are not consistent with other API. //----------------------------------------------------------------------------- +IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b) +{ + float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f; + int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t); + int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t); + int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t); + return IM_COL32(r, g, b, 0xFF); +} + ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in) { - float s = 1.0f/255.0f; + float s = 1.0f / 255.0f; return ImVec4( ((in >> IM_COL32_R_SHIFT) & 0xFF) * s, ((in >> IM_COL32_G_SHIFT) & 0xFF) * s, @@ -1852,7 +1835,7 @@ void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& return; } - h = ImFmod(h, 1.0f) / (60.0f/360.0f); + h = ImFmod(h, 1.0f) / (60.0f / 360.0f); int i = (int)h; float f = h - (float)i; float p = v * (1.0f - s); @@ -1870,53 +1853,21 @@ void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& } } -ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul) -{ - ImGuiStyle& style = GImGui->Style; - ImVec4 c = style.Colors[idx]; - c.w *= style.Alpha * alpha_mul; - return ColorConvertFloat4ToU32(c); -} - -ImU32 ImGui::GetColorU32(const ImVec4& col) -{ - ImGuiStyle& style = GImGui->Style; - ImVec4 c = col; - c.w *= style.Alpha; - return ColorConvertFloat4ToU32(c); -} - -const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx) -{ - ImGuiStyle& style = GImGui->Style; - return style.Colors[idx]; -} - -ImU32 ImGui::GetColorU32(ImU32 col) -{ - float style_alpha = GImGui->Style.Alpha; - if (style_alpha >= 1.0f) - return col; - ImU32 a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT; - a = (ImU32)(a * style_alpha); // We don't need to clamp 0..255 because Style.Alpha is in 0..1 range. - return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT); -} - //----------------------------------------------------------------------------- // [SECTION] ImGuiStorage // Helper: Key->value storage //----------------------------------------------------------------------------- // std::lower_bound but without the bullshit -static ImGuiStorage::Pair* LowerBound(ImVector& data, ImGuiID key) +static ImGuiStorage::ImGuiStoragePair* LowerBound(ImVector& data, ImGuiID key) { - ImGuiStorage::Pair* first = data.Data; - ImGuiStorage::Pair* last = data.Data + data.Size; + ImGuiStorage::ImGuiStoragePair* first = data.Data; + ImGuiStorage::ImGuiStoragePair* last = data.Data + data.Size; size_t count = (size_t)(last - first); while (count > 0) { size_t count2 = count >> 1; - ImGuiStorage::Pair* mid = first + count2; + ImGuiStorage::ImGuiStoragePair* mid = first + count2; if (mid->key < key) { first = ++mid; @@ -1938,18 +1889,18 @@ void ImGuiStorage::BuildSortByKey() static int IMGUI_CDECL PairCompareByID(const void* lhs, const void* rhs) { // We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that. - if (((const Pair*)lhs)->key > ((const Pair*)rhs)->key) return +1; - if (((const Pair*)lhs)->key < ((const Pair*)rhs)->key) return -1; + if (((const ImGuiStoragePair*)lhs)->key > ((const ImGuiStoragePair*)rhs)->key) return +1; + if (((const ImGuiStoragePair*)lhs)->key < ((const ImGuiStoragePair*)rhs)->key) return -1; return 0; } }; if (Data.Size > 1) - ImQsort(Data.Data, (size_t)Data.Size, sizeof(Pair), StaticFunc::PairCompareByID); + ImQsort(Data.Data, (size_t)Data.Size, sizeof(ImGuiStoragePair), StaticFunc::PairCompareByID); } int ImGuiStorage::GetInt(ImGuiID key, int default_val) const { - ImGuiStorage::Pair* it = LowerBound(const_cast&>(Data), key); + ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); if (it == Data.end() || it->key != key) return default_val; return it->val_i; @@ -1962,7 +1913,7 @@ bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const { - ImGuiStorage::Pair* it = LowerBound(const_cast&>(Data), key); + ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); if (it == Data.end() || it->key != key) return default_val; return it->val_f; @@ -1970,7 +1921,7 @@ float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const void* ImGuiStorage::GetVoidPtr(ImGuiID key) const { - ImGuiStorage::Pair* it = LowerBound(const_cast&>(Data), key); + ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); if (it == Data.end() || it->key != key) return NULL; return it->val_p; @@ -1979,9 +1930,9 @@ void* ImGuiStorage::GetVoidPtr(ImGuiID key) const // References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val) { - ImGuiStorage::Pair* it = LowerBound(Data, key); + ImGuiStoragePair* it = LowerBound(Data, key); if (it == Data.end() || it->key != key) - it = Data.insert(it, Pair(key, default_val)); + it = Data.insert(it, ImGuiStoragePair(key, default_val)); return &it->val_i; } @@ -1992,27 +1943,27 @@ bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val) float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val) { - ImGuiStorage::Pair* it = LowerBound(Data, key); + ImGuiStoragePair* it = LowerBound(Data, key); if (it == Data.end() || it->key != key) - it = Data.insert(it, Pair(key, default_val)); + it = Data.insert(it, ImGuiStoragePair(key, default_val)); return &it->val_f; } void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val) { - ImGuiStorage::Pair* it = LowerBound(Data, key); + ImGuiStoragePair* it = LowerBound(Data, key); if (it == Data.end() || it->key != key) - it = Data.insert(it, Pair(key, default_val)); + it = Data.insert(it, ImGuiStoragePair(key, default_val)); return &it->val_p; } // FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame) void ImGuiStorage::SetInt(ImGuiID key, int val) { - ImGuiStorage::Pair* it = LowerBound(Data, key); + ImGuiStoragePair* it = LowerBound(Data, key); if (it == Data.end() || it->key != key) { - Data.insert(it, Pair(key, val)); + Data.insert(it, ImGuiStoragePair(key, val)); return; } it->val_i = val; @@ -2025,10 +1976,10 @@ void ImGuiStorage::SetBool(ImGuiID key, bool val) void ImGuiStorage::SetFloat(ImGuiID key, float val) { - ImGuiStorage::Pair* it = LowerBound(Data, key); + ImGuiStoragePair* it = LowerBound(Data, key); if (it == Data.end() || it->key != key) { - Data.insert(it, Pair(key, val)); + Data.insert(it, ImGuiStoragePair(key, val)); return; } it->val_f = val; @@ -2036,10 +1987,10 @@ void ImGuiStorage::SetFloat(ImGuiID key, float val) void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val) { - ImGuiStorage::Pair* it = LowerBound(Data, key); + ImGuiStoragePair* it = LowerBound(Data, key); if (it == Data.end() || it->key != key) { - Data.insert(it, Pair(key, val)); + Data.insert(it, ImGuiStoragePair(key, val)); return; } it->val_p = val; @@ -2080,7 +2031,7 @@ bool ImGuiTextFilter::Draw(const char* label, float width) return value_changed; } -void ImGuiTextFilter::TextRange::split(char separator, ImVector* out) const +void ImGuiTextFilter::ImGuiTextRange::split(char separator, ImVector* out) const { out->resize(0); const char* wb = b; @@ -2089,25 +2040,25 @@ void ImGuiTextFilter::TextRange::split(char separator, ImVector* out) { if (*we == separator) { - out->push_back(TextRange(wb, we)); + out->push_back(ImGuiTextRange(wb, we)); wb = we + 1; } we++; } if (wb != we) - out->push_back(TextRange(wb, we)); + out->push_back(ImGuiTextRange(wb, we)); } void ImGuiTextFilter::Build() { Filters.resize(0); - TextRange input_range(InputBuf, InputBuf+strlen(InputBuf)); + ImGuiTextRange input_range(InputBuf, InputBuf + strlen(InputBuf)); input_range.split(',', &Filters); CountGrep = 0; for (int i = 0; i != Filters.Size; i++) { - TextRange& f = Filters[i]; + ImGuiTextRange& f = Filters[i]; while (f.b < f.e && ImCharIsBlankA(f.b[0])) f.b++; while (f.e > f.b && ImCharIsBlankA(f.e[-1])) @@ -2129,19 +2080,19 @@ bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const for (int i = 0; i != Filters.Size; i++) { - const TextRange& f = Filters[i]; + const ImGuiTextRange& f = Filters[i]; if (f.empty()) continue; if (f.b[0] == '-') { // Subtract - if (ImStristr(text, text_end, f.begin()+1, f.end()) != NULL) + if (ImStristr(text, text_end, f.b + 1, f.e) != NULL) return false; } else { // Grep - if (ImStristr(text, text_end, f.begin(), f.end()) != NULL) + if (ImStristr(text, text_end, f.b, f.e) != NULL) return true; } } @@ -2224,93 +2175,464 @@ void ImGuiTextBuffer::appendfv(const char* fmt, va_list args) //----------------------------------------------------------------------------- // [SECTION] ImGuiListClipper -// This is currently not as flexible/powerful as it should be, needs some rework (see TODO) +// This is currently not as flexible/powerful as it should be and really confusing/spaghetti, mostly because we changed +// the API mid-way through development and support two ways to using the clipper, needs some rework (see TODO) //----------------------------------------------------------------------------- -static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height) +// FIXME-TABLE: This prevents us from using ImGuiListClipper _inside_ a table cell. +// The problem we have is that without a Begin/End scheme for rows using the clipper is ambiguous. +static bool GetSkipItemForListClipping() +{ + ImGuiContext& g = *GImGui; + return (g.CurrentTable ? g.CurrentTable->HostSkipItems : g.CurrentWindow->SkipItems); +} + +// Helper to calculate coarse clipping of large list of evenly sized items. +// NB: Prefer using the ImGuiListClipper higher-level helper if you can! Read comments and instructions there on how those use this sort of pattern. +// NB: 'items_count' is only used to clamp the result, if you don't know your count you can use INT_MAX +void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (g.LogEnabled) + { + // If logging is active, do not perform any clipping + *out_items_display_start = 0; + *out_items_display_end = items_count; + return; + } + if (GetSkipItemForListClipping()) + { + *out_items_display_start = *out_items_display_end = 0; + return; + } + + // We create the union of the ClipRect and the NavScoringRect which at worst should be 1 page away from ClipRect + ImRect unclipped_rect = window->ClipRect; + if (g.NavMoveRequest) + unclipped_rect.Add(g.NavScoringRect); + if (g.NavJustMovedToId && window->NavLastIds[0] == g.NavJustMovedToId) + unclipped_rect.Add(ImRect(window->Pos + window->NavRectRel[0].Min, window->Pos + window->NavRectRel[0].Max)); + + const ImVec2 pos = window->DC.CursorPos; + int start = (int)((unclipped_rect.Min.y - pos.y) / items_height); + int end = (int)((unclipped_rect.Max.y - pos.y) / items_height); + + // When performing a navigation request, ensure we have one item extra in the direction we are moving to + if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Up) + start--; + if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Down) + end++; + + start = ImClamp(start, 0, items_count); + end = ImClamp(end + 1, start, items_count); + *out_items_display_start = start; + *out_items_display_end = end; +} + +static void SetCursorPosYAndSetupForPrevLine(float pos_y, float line_height) { // Set cursor position and a few other things so that SetScrollHereY() and Columns() can work when seeking cursor. // FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue. // The clipper should probably have a 4th step to display the last item in a regular manner. - ImGui::SetCursorPosY(pos_y); - ImGuiWindow* window = ImGui::GetCurrentWindow(); - window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage. - window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list. - if (window->DC.CurrentColumns) - window->DC.CurrentColumns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + float off_y = pos_y - window->DC.CursorPos.y; + window->DC.CursorPos.y = pos_y; + window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, pos_y); + window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage. + window->DC.PrevLineSize.y = (line_height - g.Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list. + if (ImGuiOldColumns* columns = window->DC.CurrentColumns) + columns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly + if (ImGuiTable* table = g.CurrentTable) + { + if (table->IsInsideRow) + ImGui::TableEndRow(table); + table->RowPosY2 = window->DC.CursorPos.y; + const int row_increase = (int)((off_y / line_height) + 0.5f); + //table->CurrentRow += row_increase; // Can't do without fixing TableEndRow() + table->RowBgColorCounter += row_increase; + } } -// Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1 +ImGuiListClipper::ImGuiListClipper() +{ + memset(this, 0, sizeof(*this)); + ItemsCount = -1; +} + +ImGuiListClipper::~ImGuiListClipper() +{ + IM_ASSERT(ItemsCount == -1 && "Forgot to call End(), or to Step() until false?"); +} + +// Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1 // Use case B: Begin() called from constructor with items_height>0 // FIXME-LEGACY: Ideally we should remove the Begin/End functions but they are part of the legacy API we still support. This is why some of the code in Step() calling Begin() and reassign some fields, spaghetti style. -void ImGuiListClipper::Begin(int count, float items_height) +void ImGuiListClipper::Begin(int items_count, float items_height) { - StartPosY = ImGui::GetCursorPosY(); + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + if (ImGuiTable* table = g.CurrentTable) + if (table->IsInsideRow) + ImGui::TableEndRow(table); + + StartPosY = window->DC.CursorPos.y; ItemsHeight = items_height; - ItemsCount = count; + ItemsCount = items_count; + ItemsFrozen = 0; StepNo = 0; - DisplayEnd = DisplayStart = -1; - if (ItemsHeight > 0.0f) - { - ImGui::CalcListClipping(ItemsCount, ItemsHeight, &DisplayStart, &DisplayEnd); // calculate how many to clip/display - if (DisplayStart > 0) - SetCursorPosYAndSetupDummyPrevLine(StartPosY + DisplayStart * ItemsHeight, ItemsHeight); // advance cursor - StepNo = 2; - } + DisplayStart = -1; + DisplayEnd = 0; } void ImGuiListClipper::End() { - if (ItemsCount < 0) + if (ItemsCount < 0) // Already ended return; + // In theory here we should assert that ImGui::GetCursorPosY() == StartPosY + DisplayEnd * ItemsHeight, but it feels saner to just seek at the end and not assert/crash the user. - if (ItemsCount < INT_MAX) - SetCursorPosYAndSetupDummyPrevLine(StartPosY + ItemsCount * ItemsHeight, ItemsHeight); // advance cursor + if (ItemsCount < INT_MAX && DisplayStart >= 0) + SetCursorPosYAndSetupForPrevLine(StartPosY + (ItemsCount - ItemsFrozen) * ItemsHeight, ItemsHeight); ItemsCount = -1; StepNo = 3; } bool ImGuiListClipper::Step() { - if (ItemsCount == 0 || ImGui::GetCurrentWindowRead()->SkipItems) + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + ImGuiTable* table = g.CurrentTable; + if (table && table->IsInsideRow) + ImGui::TableEndRow(table); + + // No items + if (ItemsCount == 0 || GetSkipItemForListClipping()) { + End(); + return false; + } + + // Step 0: Let you process the first element (regardless of it being visible or not, so we can measure the element height) + if (StepNo == 0) + { + // While we are in frozen row state, keep displaying items one by one, unclipped + // FIXME: Could be stored as a table-agnostic state. + if (table != NULL && !table->IsUnfrozenRows) + { + DisplayStart = ItemsFrozen; + DisplayEnd = ItemsFrozen + 1; + ItemsFrozen++; + return true; + } + + StartPosY = window->DC.CursorPos.y; + if (ItemsHeight <= 0.0f) + { + // Submit the first item so we can measure its height (generally it is 0..1) + DisplayStart = ItemsFrozen; + DisplayEnd = ItemsFrozen + 1; + StepNo = 1; + return true; + } + + // Already has item height (given by user in Begin): skip to calculating step + DisplayStart = DisplayEnd; + StepNo = 2; + } + + // Step 1: the clipper infer height from first element + if (StepNo == 1) + { + IM_ASSERT(ItemsHeight <= 0.0f); + if (table) + { + const float pos_y1 = table->RowPosY1; // Using this instead of StartPosY to handle clipper straddling the frozen row + const float pos_y2 = table->RowPosY2; // Using this instead of CursorPos.y to take account of tallest cell. + ItemsHeight = pos_y2 - pos_y1; + window->DC.CursorPos.y = pos_y2; + } + else + { + ItemsHeight = window->DC.CursorPos.y - StartPosY; + } + IM_ASSERT(ItemsHeight > 0.0f && "Unable to calculate item height! First item hasn't moved the cursor vertically!"); + StepNo = 2; + } + + // Reached end of list + if (DisplayEnd >= ItemsCount) + { + End(); + return false; + } + + // Step 2: calculate the actual range of elements to display, and position the cursor before the first element + if (StepNo == 2) + { + IM_ASSERT(ItemsHeight > 0.0f); + + int already_submitted = DisplayEnd; + ImGui::CalcListClipping(ItemsCount - already_submitted, ItemsHeight, &DisplayStart, &DisplayEnd); + DisplayStart += already_submitted; + DisplayEnd += already_submitted; + + // Seek cursor + if (DisplayStart > already_submitted) + SetCursorPosYAndSetupForPrevLine(StartPosY + (DisplayStart - ItemsFrozen) * ItemsHeight, ItemsHeight); + + StepNo = 3; + return true; + } + + // Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), + // Advance the cursor to the end of the list and then returns 'false' to end the loop. + if (StepNo == 3) + { + // Seek cursor + if (ItemsCount < INT_MAX) + SetCursorPosYAndSetupForPrevLine(StartPosY + (ItemsCount - ItemsFrozen) * ItemsHeight, ItemsHeight); // advance cursor ItemsCount = -1; return false; } - if (StepNo == 0) // Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height. - { - DisplayStart = 0; - DisplayEnd = 1; - StartPosY = ImGui::GetCursorPosY(); - StepNo = 1; - return true; - } - if (StepNo == 1) // Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element. - { - if (ItemsCount == 1) { ItemsCount = -1; return false; } - float items_height = ImGui::GetCursorPosY() - StartPosY; - IM_ASSERT(items_height > 0.0f); // If this triggers, it means Item 0 hasn't moved the cursor vertically - Begin(ItemsCount-1, items_height); - DisplayStart++; - DisplayEnd++; - StepNo = 3; - return true; - } - if (StepNo == 2) // Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user still call Step(). Does nothing and switch to Step 3. - { - IM_ASSERT(DisplayStart >= 0 && DisplayEnd >= 0); - StepNo = 3; - return true; - } - if (StepNo == 3) // Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop. - End(); + + IM_ASSERT(0); return false; } +//----------------------------------------------------------------------------- +// [SECTION] STYLING +//----------------------------------------------------------------------------- + +ImGuiStyle& ImGui::GetStyle() +{ + IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); + return GImGui->Style; +} + +ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul) +{ + ImGuiStyle& style = GImGui->Style; + ImVec4 c = style.Colors[idx]; + c.w *= style.Alpha * alpha_mul; + return ColorConvertFloat4ToU32(c); +} + +ImU32 ImGui::GetColorU32(const ImVec4& col) +{ + ImGuiStyle& style = GImGui->Style; + ImVec4 c = col; + c.w *= style.Alpha; + return ColorConvertFloat4ToU32(c); +} + +const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx) +{ + ImGuiStyle& style = GImGui->Style; + return style.Colors[idx]; +} + +ImU32 ImGui::GetColorU32(ImU32 col) +{ + ImGuiStyle& style = GImGui->Style; + if (style.Alpha >= 1.0f) + return col; + ImU32 a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT; + a = (ImU32)(a * style.Alpha); // We don't need to clamp 0..255 because Style.Alpha is in 0..1 range. + return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT); +} + +// FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32 +void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col) +{ + ImGuiContext& g = *GImGui; + ImGuiColorMod backup; + backup.Col = idx; + backup.BackupValue = g.Style.Colors[idx]; + g.ColorStack.push_back(backup); + g.Style.Colors[idx] = ColorConvertU32ToFloat4(col); +} + +void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col) +{ + ImGuiContext& g = *GImGui; + ImGuiColorMod backup; + backup.Col = idx; + backup.BackupValue = g.Style.Colors[idx]; + g.ColorStack.push_back(backup); + g.Style.Colors[idx] = col; +} + +void ImGui::PopStyleColor(int count) +{ + ImGuiContext& g = *GImGui; + while (count > 0) + { + ImGuiColorMod& backup = g.ColorStack.back(); + g.Style.Colors[backup.Col] = backup.BackupValue; + g.ColorStack.pop_back(); + count--; + } +} + +struct ImGuiStyleVarInfo +{ + ImGuiDataType Type; + ImU32 Count; + ImU32 Offset; + void* GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); } +}; + +static const ImGuiStyleVarInfo GStyleVarInfo[] = +{ + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowTitleAlign) }, // ImGuiStyleVar_WindowTitleAlign + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, CellPadding) }, // ImGuiStyleVar_CellPadding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign +}; + +static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx) +{ + IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT); + IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT); + return &GStyleVarInfo[idx]; +} + +void ImGui::PushStyleVar(ImGuiStyleVar idx, float val) +{ + const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); + if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) + { + ImGuiContext& g = *GImGui; + float* pvar = (float*)var_info->GetVarPtr(&g.Style); + g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); + *pvar = val; + return; + } + IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!"); +} + +void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val) +{ + const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); + if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2) + { + ImGuiContext& g = *GImGui; + ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style); + g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); + *pvar = val; + return; + } + IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!"); +} + +void ImGui::PopStyleVar(int count) +{ + ImGuiContext& g = *GImGui; + while (count > 0) + { + // We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it. + ImGuiStyleMod& backup = g.StyleVarStack.back(); + const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx); + void* data = info->GetVarPtr(&g.Style); + if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; } + else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; } + g.StyleVarStack.pop_back(); + count--; + } +} + +const char* ImGui::GetStyleColorName(ImGuiCol idx) +{ + // Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1"; + switch (idx) + { + case ImGuiCol_Text: return "Text"; + case ImGuiCol_TextDisabled: return "TextDisabled"; + case ImGuiCol_WindowBg: return "WindowBg"; + case ImGuiCol_ChildBg: return "ChildBg"; + case ImGuiCol_PopupBg: return "PopupBg"; + case ImGuiCol_Border: return "Border"; + case ImGuiCol_BorderShadow: return "BorderShadow"; + case ImGuiCol_FrameBg: return "FrameBg"; + case ImGuiCol_FrameBgHovered: return "FrameBgHovered"; + case ImGuiCol_FrameBgActive: return "FrameBgActive"; + case ImGuiCol_TitleBg: return "TitleBg"; + case ImGuiCol_TitleBgActive: return "TitleBgActive"; + case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed"; + case ImGuiCol_MenuBarBg: return "MenuBarBg"; + case ImGuiCol_ScrollbarBg: return "ScrollbarBg"; + case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab"; + case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered"; + case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive"; + case ImGuiCol_CheckMark: return "CheckMark"; + case ImGuiCol_SliderGrab: return "SliderGrab"; + case ImGuiCol_SliderGrabActive: return "SliderGrabActive"; + case ImGuiCol_Button: return "Button"; + case ImGuiCol_ButtonHovered: return "ButtonHovered"; + case ImGuiCol_ButtonActive: return "ButtonActive"; + case ImGuiCol_Header: return "Header"; + case ImGuiCol_HeaderHovered: return "HeaderHovered"; + case ImGuiCol_HeaderActive: return "HeaderActive"; + case ImGuiCol_Separator: return "Separator"; + case ImGuiCol_SeparatorHovered: return "SeparatorHovered"; + case ImGuiCol_SeparatorActive: return "SeparatorActive"; + case ImGuiCol_ResizeGrip: return "ResizeGrip"; + case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered"; + case ImGuiCol_ResizeGripActive: return "ResizeGripActive"; + case ImGuiCol_Tab: return "Tab"; + case ImGuiCol_TabHovered: return "TabHovered"; + case ImGuiCol_TabActive: return "TabActive"; + case ImGuiCol_TabUnfocused: return "TabUnfocused"; + case ImGuiCol_TabUnfocusedActive: return "TabUnfocusedActive"; + case ImGuiCol_PlotLines: return "PlotLines"; + case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered"; + case ImGuiCol_PlotHistogram: return "PlotHistogram"; + case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered"; + case ImGuiCol_TableHeaderBg: return "TableHeaderBg"; + case ImGuiCol_TableBorderStrong: return "TableBorderStrong"; + case ImGuiCol_TableBorderLight: return "TableBorderLight"; + case ImGuiCol_TableRowBg: return "TableRowBg"; + case ImGuiCol_TableRowBgAlt: return "TableRowBgAlt"; + case ImGuiCol_TextSelectedBg: return "TextSelectedBg"; + case ImGuiCol_DragDropTarget: return "DragDropTarget"; + case ImGuiCol_NavHighlight: return "NavHighlight"; + case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight"; + case ImGuiCol_NavWindowingDimBg: return "NavWindowingDimBg"; + case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg"; + } + IM_ASSERT(0); + return "Unknown"; +} + + //----------------------------------------------------------------------------- // [SECTION] RENDER HELPERS -// Those (internal) functions are currently quite a legacy mess - their signature and behavior will change. -// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: state. +// Some of those (internal) functions are currently quite a legacy mess - their signature and behavior will change, +// we need a nicer separation between low-level functions and high-level functions relying on the ImGui context. +// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: context. //----------------------------------------------------------------------------- const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end) @@ -2413,6 +2735,87 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons LogRenderedText(&pos_min, text, text_display_end); } + +// Another overly complex function until we reorganize everything into a nice all-in-one helper. +// This is made more complex because we have dissociated the layout rectangle (pos_min..pos_max) which define _where_ the ellipsis is, from actual clipping of text and limit of the ellipsis display. +// This is because in the context of tabs we selectively hide part of the text when the Close Button appears, but we don't want the ellipsis to move. +void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end_full, const ImVec2* text_size_if_known) +{ + ImGuiContext& g = *GImGui; + if (text_end_full == NULL) + text_end_full = FindRenderedTextEnd(text); + const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_end_full, false, 0.0f); + + //draw_list->AddLine(ImVec2(pos_max.x, pos_min.y - 4), ImVec2(pos_max.x, pos_max.y + 4), IM_COL32(0, 0, 255, 255)); + //draw_list->AddLine(ImVec2(ellipsis_max_x, pos_min.y-2), ImVec2(ellipsis_max_x, pos_max.y+2), IM_COL32(0, 255, 0, 255)); + //draw_list->AddLine(ImVec2(clip_max_x, pos_min.y), ImVec2(clip_max_x, pos_max.y), IM_COL32(255, 0, 0, 255)); + // FIXME: We could technically remove (last_glyph->AdvanceX - last_glyph->X1) from text_size.x here and save a few pixels. + if (text_size.x > pos_max.x - pos_min.x) + { + // Hello wo... + // | | | + // min max ellipsis_max + // <-> this is generally some padding value + + const ImFont* font = draw_list->_Data->Font; + const float font_size = draw_list->_Data->FontSize; + const char* text_end_ellipsis = NULL; + + ImWchar ellipsis_char = font->EllipsisChar; + int ellipsis_char_count = 1; + if (ellipsis_char == (ImWchar)-1) + { + ellipsis_char = (ImWchar)'.'; + ellipsis_char_count = 3; + } + const ImFontGlyph* glyph = font->FindGlyph(ellipsis_char); + + float ellipsis_glyph_width = glyph->X1; // Width of the glyph with no padding on either side + float ellipsis_total_width = ellipsis_glyph_width; // Full width of entire ellipsis + + if (ellipsis_char_count > 1) + { + // Full ellipsis size without free spacing after it. + const float spacing_between_dots = 1.0f * (draw_list->_Data->FontSize / font->FontSize); + ellipsis_glyph_width = glyph->X1 - glyph->X0 + spacing_between_dots; + ellipsis_total_width = ellipsis_glyph_width * (float)ellipsis_char_count - spacing_between_dots; + } + + // We can now claim the space between pos_max.x and ellipsis_max.x + const float text_avail_width = ImMax((ImMax(pos_max.x, ellipsis_max_x) - ellipsis_total_width) - pos_min.x, 1.0f); + float text_size_clipped_x = font->CalcTextSizeA(font_size, text_avail_width, 0.0f, text, text_end_full, &text_end_ellipsis).x; + if (text == text_end_ellipsis && text_end_ellipsis < text_end_full) + { + // Always display at least 1 character if there's no room for character + ellipsis + text_end_ellipsis = text + ImTextCountUtf8BytesFromChar(text, text_end_full); + text_size_clipped_x = font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text, text_end_ellipsis).x; + } + while (text_end_ellipsis > text && ImCharIsBlankA(text_end_ellipsis[-1])) + { + // Trim trailing space before ellipsis (FIXME: Supporting non-ascii blanks would be nice, for this we need a function to backtrack in UTF-8 text) + text_end_ellipsis--; + text_size_clipped_x -= font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text_end_ellipsis, text_end_ellipsis + 1).x; // Ascii blanks are always 1 byte + } + + // Render text, render ellipsis + RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_ellipsis, &text_size, ImVec2(0.0f, 0.0f)); + float ellipsis_x = pos_min.x + text_size_clipped_x; + if (ellipsis_x + ellipsis_total_width <= ellipsis_max_x) + for (int i = 0; i < ellipsis_char_count; i++) + { + font->RenderChar(draw_list, font_size, ImVec2(ellipsis_x, pos_min.y), GetColorU32(ImGuiCol_Text), ellipsis_char); + ellipsis_x += ellipsis_glyph_width; + } + } + else + { + RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_full, &text_size, ImVec2(0.0f, 0.0f)); + } + + if (g.LogEnabled) + LogRenderedText(&pos_min, text, text_end_full); +} + // Render a rectangle shaped with optional rounding and borders void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) { @@ -2422,8 +2825,8 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, const float border_size = g.Style.FrameBorderSize; if (border && border_size > 0.0f) { - window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size); - window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size); + window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size); + window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); } } @@ -2434,71 +2837,11 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding) const float border_size = g.Style.FrameBorderSize; if (border_size > 0.0f) { - window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size); - window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size); + window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size); + window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); } } -// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state -void ImGui::RenderArrow(ImVec2 p_min, ImGuiDir dir, float scale) -{ - ImGuiContext& g = *GImGui; - - const float h = g.FontSize * 1.00f; - float r = h * 0.40f * scale; - ImVec2 center = p_min + ImVec2(h * 0.50f, h * 0.50f * scale); - - ImVec2 a, b, c; - switch (dir) - { - case ImGuiDir_Up: - case ImGuiDir_Down: - if (dir == ImGuiDir_Up) r = -r; - a = ImVec2(+0.000f,+0.750f) * r; - b = ImVec2(-0.866f,-0.750f) * r; - c = ImVec2(+0.866f,-0.750f) * r; - break; - case ImGuiDir_Left: - case ImGuiDir_Right: - if (dir == ImGuiDir_Left) r = -r; - a = ImVec2(+0.750f,+0.000f) * r; - b = ImVec2(-0.750f,+0.866f) * r; - c = ImVec2(-0.750f,-0.866f) * r; - break; - case ImGuiDir_None: - case ImGuiDir_COUNT: - IM_ASSERT(0); - break; - } - - g.CurrentWindow->DrawList->AddTriangleFilled(center + a, center + b, center + c, GetColorU32(ImGuiCol_Text)); -} - -void ImGui::RenderBullet(ImVec2 pos) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - window->DrawList->AddCircleFilled(pos, g.FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8); -} - -void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col, float sz) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - float thickness = ImMax(sz / 5.0f, 1.0f); - sz -= thickness*0.5f; - pos += ImVec2(thickness*0.25f, thickness*0.25f); - - float third = sz / 3.0f; - float bx = pos.x + third; - float by = pos.y + sz - third*0.5f; - window->DrawList->PathLineTo(ImVec2(bx - third, by - third)); - window->DrawList->PathLineTo(ImVec2(bx, by)); - window->DrawList->PathLineTo(ImVec2(bx + third*2, by - third*2)); - window->DrawList->PathStroke(col, false, thickness); -} - void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags) { ImGuiContext& g = *GImGui; @@ -2517,17 +2860,17 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl { const float THICKNESS = 2.0f; const float DISTANCE = 3.0f + THICKNESS * 0.5f; - display_rect.Expand(ImVec2(DISTANCE,DISTANCE)); + display_rect.Expand(ImVec2(DISTANCE, DISTANCE)); bool fully_visible = window->ClipRect.Contains(display_rect); if (!fully_visible) window->DrawList->PushClipRect(display_rect.Min, display_rect.Max); - window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), display_rect.Max - ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), GetColorU32(ImGuiCol_NavHighlight), rounding, ImDrawCornerFlags_All, THICKNESS); + window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS * 0.5f, THICKNESS * 0.5f), display_rect.Max - ImVec2(THICKNESS * 0.5f, THICKNESS * 0.5f), GetColorU32(ImGuiCol_NavHighlight), rounding, 0, THICKNESS); if (!fully_visible) window->DrawList->PopClipRect(); } if (flags & ImGuiNavHighlightFlags_TypeThin) { - window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, ~0, 1.0f); + window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, 0, 1.0f); } } @@ -2536,63 +2879,27 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl //----------------------------------------------------------------------------- // ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods -ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) - : DrawListInst(&context->DrawListSharedData) +ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) : DrawListInst(NULL) { + memset(this, 0, sizeof(*this)); Name = ImStrdup(name); + NameBufLen = (int)strlen(name) + 1; ID = ImHashStr(name); IDStack.push_back(ID); - Flags = ImGuiWindowFlags_None; - Pos = ImVec2(0.0f, 0.0f); - Size = SizeFull = ImVec2(0.0f, 0.0f); - SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f); - WindowPadding = ImVec2(0.0f, 0.0f); - WindowRounding = 0.0f; - WindowBorderSize = 0.0f; - NameBufLen = (int)strlen(name) + 1; MoveId = GetID("#MOVE"); - ChildId = 0; - Scroll = ImVec2(0.0f, 0.0f); ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f); - ScrollbarSizes = ImVec2(0.0f, 0.0f); - ScrollbarX = ScrollbarY = false; - Active = WasActive = false; - WriteAccessed = false; - Collapsed = false; - WantCollapseToggle = false; - SkipItems = false; - Appearing = false; - Hidden = false; - HasCloseButton = false; - ResizeBorderHeld = -1; - BeginCount = 0; - BeginOrderWithinParent = -1; - BeginOrderWithinContext = -1; - PopupId = 0; AutoFitFramesX = AutoFitFramesY = -1; - AutoFitOnlyGrows = false; - AutoFitChildAxises = 0x00; AutoPosLastDirection = ImGuiDir_None; - HiddenFramesCanSkipItems = HiddenFramesCannotSkipItems = 0; SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing; SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX); - LastFrameActive = -1; - ItemWidthDefault = 0.0f; + LastTimeActive = -1.0f; FontWindowScale = 1.0f; - SettingsIdx = -1; - + SettingsOffset = -1; DrawList = &DrawListInst; + DrawList->_Data = &context->DrawListSharedData; DrawList->_OwnerName = Name; - ParentWindow = NULL; - RootWindow = NULL; - RootWindowForTitleBarHighlight = NULL; - RootWindowForNav = NULL; - - NavLastIds[0] = NavLastIds[1] = 0; - NavRectRel[0] = NavRectRel[1] = ImRect(); - NavLastChildNavWindow = NULL; } ImGuiWindow::~ImGuiWindow() @@ -2600,7 +2907,7 @@ ImGuiWindow::~ImGuiWindow() IM_ASSERT(DrawList == &DrawListInst); IM_DELETE(Name); for (int i = 0; i != ColumnsStorage.Size; i++) - ColumnsStorage[i].~ImGuiColumns(); + ColumnsStorage[i].~ImGuiOldColumns(); } ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end) @@ -2608,6 +2915,10 @@ ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end) ImGuiID seed = IDStack.back(); ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); ImGui::KeepAliveID(id); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end); +#endif return id; } @@ -2616,19 +2927,56 @@ ImGuiID ImGuiWindow::GetID(const void* ptr) ImGuiID seed = IDStack.back(); ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); ImGui::KeepAliveID(id); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_Pointer, ptr); +#endif + return id; +} + +ImGuiID ImGuiWindow::GetID(int n) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashData(&n, sizeof(n), seed); + ImGui::KeepAliveID(id); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_S32, (intptr_t)n); +#endif return id; } ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end) { ImGuiID seed = IDStack.back(); - return ImHashStr(str, str_end ? (str_end - str) : 0, seed); + ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end); +#endif + return id; } ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr) { ImGuiID seed = IDStack.back(); - return ImHashData(&ptr, sizeof(void*), seed); + ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_Pointer, ptr); +#endif + return id; +} + +ImGuiID ImGuiWindow::GetIDNoKeepAlive(int n) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashData(&n, sizeof(n), seed); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_S32, (intptr_t)n); +#endif + return id; } // This is only used in rare/specific situations to manufacture an ID out of nowhere. @@ -2645,27 +2993,43 @@ static void SetCurrentWindow(ImGuiWindow* window) { ImGuiContext& g = *GImGui; g.CurrentWindow = window; + g.CurrentTable = window && window->DC.CurrentTableIdx != -1 ? g.Tables.GetByIndex(window->DC.CurrentTableIdx) : NULL; if (window) g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); } -void ImGui::SetNavID(ImGuiID id, int nav_layer) +void ImGui::GcCompactTransientMiscBuffers() { ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavWindow); - IM_ASSERT(nav_layer == 0 || nav_layer == 1); - g.NavId = id; - g.NavWindow->NavLastIds[nav_layer] = id; + g.ItemFlagsStack.clear(); + g.GroupStack.clear(); + TableGcCompactSettings(); } -void ImGui::SetNavIDWithRectRel(ImGuiID id, int nav_layer, const ImRect& rect_rel) +// Free up/compact internal window buffers, we can use this when a window becomes unused. +// Not freed: +// - ImGuiWindow, ImGuiWindowSettings, Name, StateStorage, ColumnsStorage (may hold useful data) +// This should have no noticeable visual effect. When the window reappear however, expect new allocation/buffer growth/copy cost. +void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window) { - ImGuiContext& g = *GImGui; - SetNavID(id, nav_layer); - g.NavWindow->NavRectRel[nav_layer] = rect_rel; - g.NavMousePosDirty = true; - g.NavDisableHighlight = false; - g.NavDisableMouseHover = true; + window->MemoryCompacted = true; + window->MemoryDrawListIdxCapacity = window->DrawList->IdxBuffer.Capacity; + window->MemoryDrawListVtxCapacity = window->DrawList->VtxBuffer.Capacity; + window->IDStack.clear(); + window->DrawList->_ClearFreeMemory(); + window->DC.ChildWindows.clear(); + window->DC.ItemWidthStack.clear(); + window->DC.TextWrapPosStack.clear(); +} + +void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window) +{ + // We stored capacity of the ImDrawList buffer to reduce growth-caused allocation/copy when awakening. + // The other buffers tends to amortize much faster. + window->MemoryCompacted = false; + window->DrawList->IdxBuffer.reserve(window->MemoryDrawListIdxCapacity); + window->DrawList->VtxBuffer.reserve(window->MemoryDrawListVtxCapacity); + window->MemoryDrawListIdxCapacity = window->MemoryDrawListVtxCapacity = 0; } void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) @@ -2675,8 +3039,9 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) if (g.ActiveIdIsJustActivated) { g.ActiveIdTimer = 0.0f; - g.ActiveIdHasBeenPressed = false; - g.ActiveIdHasBeenEdited = false; + g.ActiveIdHasBeenPressedBefore = false; + g.ActiveIdHasBeenEditedBefore = false; + g.ActiveIdMouseButton = -1; if (id != 0) { g.LastActiveId = id; @@ -2684,43 +3049,27 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) } } g.ActiveId = id; - g.ActiveIdAllowNavDirFlags = 0; - g.ActiveIdBlockNavInputFlags = 0; g.ActiveIdAllowOverlap = false; + g.ActiveIdNoClearOnFocusLoss = false; g.ActiveIdWindow = window; + g.ActiveIdHasBeenEditedThisFrame = false; if (id) { g.ActiveIdIsAlive = id; g.ActiveIdSource = (g.NavActivateId == id || g.NavInputId == id || g.NavJustTabbedId == id || g.NavJustMovedToId == id) ? ImGuiInputSource_Nav : ImGuiInputSource_Mouse; } -} -// FIXME-NAV: The existence of SetNavID/SetNavIDWithRectRel/SetFocusID is incredibly messy and confusing and needs some explanation or refactoring. -void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(id != 0); - - // Assume that SetFocusID() is called in the context where its NavLayer is the current layer, which is the case everywhere we call it. - const ImGuiNavLayer nav_layer = window->DC.NavLayerCurrent; - if (g.NavWindow != window) - g.NavInitRequest = false; - g.NavId = id; - g.NavWindow = window; - g.NavLayer = nav_layer; - window->NavLastIds[nav_layer] = id; - if (window->DC.LastItemId == id) - window->NavRectRel[nav_layer] = ImRect(window->DC.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos); - - if (g.ActiveIdSource == ImGuiInputSource_Nav) - g.NavDisableMouseHover = true; - else - g.NavDisableHighlight = true; + // Clear declaration of inputs claimed by the widget + // (Please note that this is WIP and not all keys/inputs are thoroughly declared by all widgets yet) + g.ActiveIdUsingMouseWheel = false; + g.ActiveIdUsingNavDirMask = 0x00; + g.ActiveIdUsingNavInputMask = 0x00; + g.ActiveIdUsingKeyInputMask = 0x00; } void ImGui::ClearActiveID() { - SetActiveID(0, NULL); + SetActiveID(0, NULL); // g.ActiveId = 0; } void ImGui::SetHoveredID(ImGuiID id) @@ -2728,6 +3077,7 @@ void ImGui::SetHoveredID(ImGuiID id) ImGuiContext& g = *GImGui; g.HoveredId = id; g.HoveredIdAllowOverlap = false; + g.HoveredIdUsingMouseWheel = false; if (id != 0 && g.HoveredIdPreviousFrame != id) g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f; } @@ -2755,7 +3105,8 @@ void ImGui::MarkItemEdited(ImGuiID id) IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive); IM_UNUSED(id); // Avoid unused variable warnings when asserts are compiled out. //IM_ASSERT(g.CurrentWindow->DC.LastItemId == id); - g.ActiveIdHasBeenEdited = true; + g.ActiveIdHasBeenEditedThisFrame = true; + g.ActiveIdHasBeenEditedBefore = true; g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited; } @@ -2775,83 +3126,6 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFla if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiHoveredFlags_AllowWhenBlockedByPopup)) return false; } - - return true; -} - -// Advance cursor given item size for layout. -void ImGui::ItemSize(const ImVec2& size, float text_offset_y) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - // Always align ourselves on pixel boundaries - const float line_height = ImMax(window->DC.CurrentLineSize.y, size.y); - const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y); - //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG] - window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y); - window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - window->DC.CursorPos.y = (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y); - window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); - window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y - g.Style.ItemSpacing.y); - //if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG] - - window->DC.PrevLineSize.y = line_height; - window->DC.PrevLineTextBaseOffset = text_base_offset; - window->DC.CurrentLineSize.y = window->DC.CurrentLineTextBaseOffset = 0.0f; - - // Horizontal layout mode - if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) - SameLine(); -} - -void ImGui::ItemSize(const ImRect& bb, float text_offset_y) -{ - ItemSize(bb.GetSize(), text_offset_y); -} - -// Declare item bounding box for clipping and interaction. -// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface -// declare their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd(). -bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - if (id != 0) - { - // Navigation processing runs prior to clipping early-out - // (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget - // (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests unfortunately, but it is still limited to one window. - // it may not scale very well for windows with ten of thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame. - // We could early out with "if (is_clipped && !g.NavInitRequest) return false;" but when we wouldn't be able to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick) - window->DC.NavLayerActiveMaskNext |= window->DC.NavLayerCurrentMask; - if ((g.NavId == id || g.NavAnyRequest) && g.NavWindow != nullptr && window != nullptr) - if (g.NavWindow->RootWindowForNav == window->RootWindowForNav) - if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened)) - NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, id); - } - - window->DC.LastItemId = id; - window->DC.LastItemRect = bb; - window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None; - -#ifdef IMGUI_ENABLE_TEST_ENGINE - if (id != 0) - IMGUI_TEST_ENGINE_ITEM_ADD(nav_bb_arg ? *nav_bb_arg : bb, id); -#endif - - // Clipping test - const bool is_clipped = IsClippedEx(bb, id, false); - if (is_clipped) - return false; - //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG] - - // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them) - if (IsMouseHoveringRect(bb.Min, bb.Max)) - window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredRect; return true; } @@ -2866,20 +3140,22 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags) return IsItemFocused(); // Test for bounding box overlap, as updated as ItemAdd() - if (!(window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect)) + ImGuiItemStatusFlags status_flags = window->DC.LastItemStatusFlags; + if (!(status_flags & ImGuiItemStatusFlags_HoveredRect)) return false; IM_ASSERT((flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) == 0); // Flags not supported by this function // Test if we are hovering the right window (our window could be behind another window) - // [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable to use IsItemHovered() after EndChild() itself. - // Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was the test that has been running for a long while. - //if (g.HoveredWindow != window) - // return false; - if (g.HoveredRootWindow != window->RootWindow && !(flags & ImGuiHoveredFlags_AllowWhenOverlapped)) - return false; + // [2021/03/02] Reworked / reverted the revert, finally. Note we want e.g. BeginGroup/ItemAdd/EndGroup to work as well. (#3851) + // [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable + // to use IsItemHovered() after EndChild() itself. Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was + // the test that has been running for a long while. + if (g.HoveredWindow != window && (status_flags & ImGuiItemStatusFlags_HoveredWindow) == 0) + if ((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0) + return false; // Test if another item is active (e.g. being dragged) - if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) + if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0) if (g.ActiveId != 0 && g.ActiveId != window->DC.LastItemId && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId) return false; @@ -2892,7 +3168,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags) if ((window->DC.ItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled)) return false; - // Special handling for the dummy item after Begin() which represent the title bar or tab. + // Special handling for calling after Begin() which represent the title bar or tab. // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case. if (window->DC.LastItemId == window->MoveId && window->WriteAccessed) return false; @@ -2913,12 +3189,31 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id) return false; if (!IsMouseHoveringRect(bb.Min, bb.Max)) return false; - if (g.NavDisableMouseHover || !IsWindowContentHoverable(window, ImGuiHoveredFlags_None)) + if (g.NavDisableMouseHover) return false; - if (window->DC.ItemFlags & ImGuiItemFlags_Disabled) + if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None) || (window->DC.ItemFlags & ImGuiItemFlags_Disabled)) + { + g.HoveredIdDisabled = true; return false; + } + + // We exceptionally allow this function to be called with id==0 to allow using it for easy high-level + // hover test in widgets code. We could also decide to split this function is two. + if (id != 0) + { + SetHoveredID(id); + + // [DEBUG] Item Picker tool! + // We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making + // the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered + // items if we perform the test in ItemAdd(), but that would incur a small runtime cost. + // #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd(). + if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id) + GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255)); + if (g.DebugItemPickerBreakId == id) + IM_DEBUG_BREAK(); + } - SetHoveredID(id); return true; } @@ -2927,12 +3222,21 @@ bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; if (!bb.Overlaps(window->ClipRect)) - if (id == 0 || id != g.ActiveId) + if (id == 0 || (id != g.ActiveId && id != g.NavId)) if (clip_even_when_logged || !g.LogEnabled) return true; return false; } +// This is also inlined in ItemAdd() +// Note: if ImGuiItemStatusFlags_HasDisplayRect is set, user needs to set window->DC.LastItemDisplayRect! +void ImGui::SetLastItemData(ImGuiWindow* window, ImGuiID item_id, ImGuiItemStatusFlags item_flags, const ImRect& item_rect) +{ + window->DC.LastItemId = item_id; + window->DC.LastItemStatusFlags = item_flags; + window->DC.LastItemRect = item_rect; +} + // Process TAB/Shift+TAB. Be mindful that this function may _clear_ the ActiveID when tabbing out. bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id) { @@ -2940,24 +3244,24 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id) // Increment counters const bool is_tab_stop = (window->DC.ItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0; - window->DC.FocusCounterAll++; + window->DC.FocusCounterRegular++; if (is_tab_stop) - window->DC.FocusCounterTab++; + window->DC.FocusCounterTabStop++; // Process TAB/Shift-TAB to tab *OUT* of the currently focused item. // (Note that we can always TAB out of a widget that doesn't allow tabbing in) - if (g.ActiveId == id && g.FocusTabPressed && !(g.ActiveIdBlockNavInputFlags & (1 << ImGuiNavInput_KeyTab_)) && g.FocusRequestNextWindow == NULL) + if (g.ActiveId == id && g.TabFocusPressed && !IsActiveIdUsingKey(ImGuiKey_Tab) && g.TabFocusRequestNextWindow == NULL) { - g.FocusRequestNextWindow = window; - g.FocusRequestNextCounterTab = window->DC.FocusCounterTab + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items. + g.TabFocusRequestNextWindow = window; + g.TabFocusRequestNextCounterTabStop = window->DC.FocusCounterTabStop + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items. } // Handle focus requests - if (g.FocusRequestCurrWindow == window) + if (g.TabFocusRequestCurrWindow == window) { - if (window->DC.FocusCounterAll == g.FocusRequestCurrCounterAll) + if (window->DC.FocusCounterRegular == g.TabFocusRequestCurrCounterRegular) return true; - if (is_tab_stop && window->DC.FocusCounterTab == g.FocusRequestCurrCounterTab) + if (is_tab_stop && window->DC.FocusCounterTabStop == g.TabFocusRequestCurrCounterTabStop) { g.NavJustTabbedId = id; return true; @@ -2973,8 +3277,8 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id) void ImGui::FocusableItemUnregister(ImGuiWindow* window) { - window->DC.FocusCounterAll--; - window->DC.FocusCounterTab--; + window->DC.FocusCounterRegular--; + window->DC.FocusCounterTabStop--; } float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x) @@ -2982,11 +3286,21 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x) if (wrap_pos_x < 0.0f) return 0.0f; - ImGuiWindow* window = GImGui->CurrentWindow; + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; if (wrap_pos_x == 0.0f) - wrap_pos_x = GetWorkRectMax().x; + { + // We could decide to setup a default wrapping max point for auto-resizing windows, + // or have auto-wrap (with unspecified wrapping pos) behave as a ContentSize extending function? + //if (window->Hidden && (window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) + // wrap_pos_x = ImMax(window->WorkRect.Min.x + g.FontSize * 10.0f, window->WorkRect.Max.x); + //else + wrap_pos_x = window->WorkRect.Max.x; + } else if (wrap_pos_x > 0.0f) + { wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space + } return ImMax(wrap_pos_x - pos.x, 1.0f); } @@ -2996,7 +3310,7 @@ void* ImGui::MemAlloc(size_t size) { if (ImGuiContext* ctx = GImGui) ctx->IO.MetricsActiveAllocations++; - return GImAllocatorAllocFunc(size, GImAllocatorUserData); + return (*GImAllocatorAllocFunc)(size, GImAllocatorUserData); } // IM_FREE() == ImGui::MemFree() @@ -3005,18 +3319,20 @@ void ImGui::MemFree(void* ptr) if (ptr) if (ImGuiContext* ctx = GImGui) ctx->IO.MetricsActiveAllocations--; - return GImAllocatorFreeFunc(ptr, GImAllocatorUserData); + return (*GImAllocatorFreeFunc)(ptr, GImAllocatorUserData); } const char* ImGui::GetClipboardText() { - return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn(GImGui->IO.ClipboardUserData) : ""; + ImGuiContext& g = *GImGui; + return g.IO.GetClipboardTextFn ? g.IO.GetClipboardTextFn(g.IO.ClipboardUserData) : ""; } void ImGui::SetClipboardText(const char* text) { - if (GImGui->IO.SetClipboardTextFn) - GImGui->IO.SetClipboardTextFn(GImGui->IO.ClipboardUserData, text); + ImGuiContext& g = *GImGui; + if (g.IO.SetClipboardTextFn) + g.IO.SetClipboardTextFn(g.IO.ClipboardUserData, text); } const char* ImGui::GetVersion() @@ -3024,7 +3340,7 @@ const char* ImGui::GetVersion() return IMGUI_VERSION; } -// Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself +// Internal state access - if you want to share Dear ImGui state between modules (e.g. DLL) or allocate it yourself // Note that we still point to some static data and members (such as GFontAtlas), so the state instance you end up using will point to the static data within its module ImGuiContext* ImGui::GetCurrentContext() { @@ -3040,31 +3356,21 @@ void ImGui::SetCurrentContext(ImGuiContext* ctx) #endif } -// Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui. -// Verify that the type sizes are matching between the calling file's compilation unit and imgui.cpp's compilation unit -// If the user has inconsistent compilation settings, imgui configuration #define, packing pragma, etc. your user code -// may see different structures thanwhat imgui.cpp sees, which is problematic. -// We usually require settings to be in imconfig.h to make sure that they are accessible to all compilation units involved with Dear ImGui. -bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx) -{ - bool error = false; - if (strcmp(version, IMGUI_VERSION)!=0) { error = true; IM_ASSERT(strcmp(version,IMGUI_VERSION)==0 && "Mismatched version string!"); } - if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); } - if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); } - if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); } - if (sz_vec4 != sizeof(ImVec4)) { error = true; IM_ASSERT(sz_vec4 == sizeof(ImVec4) && "Mismatched struct layout!"); } - if (sz_vert != sizeof(ImDrawVert)) { error = true; IM_ASSERT(sz_vert == sizeof(ImDrawVert) && "Mismatched struct layout!"); } - if (sz_idx != sizeof(ImDrawIdx)) { error = true; IM_ASSERT(sz_idx == sizeof(ImDrawIdx) && "Mismatched struct layout!"); } - return !error; -} - -void ImGui::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data) +void ImGui::SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data) { GImAllocatorAllocFunc = alloc_func; GImAllocatorFreeFunc = free_func; GImAllocatorUserData = user_data; } +// This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address space) +void ImGui::GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data) +{ + *p_alloc_func = GImAllocatorAllocFunc; + *p_free_func = GImAllocatorFreeFunc; + *p_user_data = GImAllocatorUserData; +} + ImGuiContext* ImGui::CreateContext(ImFontAtlas* shared_font_atlas) { ImGuiContext* ctx = IM_NEW(ImGuiContext)(shared_font_atlas); @@ -3084,23 +3390,48 @@ void ImGui::DestroyContext(ImGuiContext* ctx) IM_DELETE(ctx); } +// No specific ordering/dependency support, will see as needed +ImGuiID ImGui::AddContextHook(ImGuiContext* ctx, const ImGuiContextHook* hook) +{ + ImGuiContext& g = *ctx; + IM_ASSERT(hook->Callback != NULL && hook->HookId == 0 && hook->Type != ImGuiContextHookType_PendingRemoval_); + g.Hooks.push_back(*hook); + g.Hooks.back().HookId = ++g.HookIdNext; + return g.HookIdNext; +} + +// Deferred removal, avoiding issue with changing vector while iterating it +void ImGui::RemoveContextHook(ImGuiContext* ctx, ImGuiID hook_id) +{ + ImGuiContext& g = *ctx; + IM_ASSERT(hook_id != 0); + for (int n = 0; n < g.Hooks.Size; n++) + if (g.Hooks[n].HookId == hook_id) + g.Hooks[n].Type = ImGuiContextHookType_PendingRemoval_; +} + +// Call context hooks (used by e.g. test engine) +// We assume a small number of hooks so all stored in same array +void ImGui::CallContextHooks(ImGuiContext* ctx, ImGuiContextHookType hook_type) +{ + ImGuiContext& g = *ctx; + for (int n = 0; n < g.Hooks.Size; n++) + if (g.Hooks[n].Type == hook_type) + g.Hooks[n].Callback(&g, &g.Hooks[n]); +} + ImGuiIO& ImGui::GetIO() { IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); return GImGui->IO; } -ImGuiStyle& ImGui::GetStyle() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); - return GImGui->Style; -} - -// Same value as passed to the old io.RenderDrawListsFn function. Valid after Render() and until the next call to NewFrame() +// Pass this to your backend rendering function! Valid after Render() and until the next call to NewFrame() ImDrawData* ImGui::GetDrawData() { ImGuiContext& g = *GImGui; - return g.DrawData.Valid ? &g.DrawData : NULL; + ImGuiViewportP* viewport = g.Viewports[0]; + return viewport->DrawDataP.Valid ? &viewport->DrawDataP : NULL; } double ImGui::GetTime() @@ -3113,20 +3444,50 @@ int ImGui::GetFrameCount() return GImGui->FrameCount; } -ImDrawList* ImGui::GetBackgroundDrawList() +static ImDrawList* GetViewportDrawList(ImGuiViewportP* viewport, size_t drawlist_no, const char* drawlist_name) { - return &GImGui->BackgroundDrawList; + // Create the draw list on demand, because they are not frequently used for all viewports + ImGuiContext& g = *GImGui; + IM_ASSERT(drawlist_no < IM_ARRAYSIZE(viewport->DrawLists)); + ImDrawList* draw_list = viewport->DrawLists[drawlist_no]; + if (draw_list == NULL) + { + draw_list = IM_NEW(ImDrawList)(&g.DrawListSharedData); + draw_list->_OwnerName = drawlist_name; + viewport->DrawLists[drawlist_no] = draw_list; + } + + // Our ImDrawList system requires that there is always a command + if (viewport->DrawListsLastFrame[drawlist_no] != g.FrameCount) + { + draw_list->_ResetForNewFrame(); + draw_list->PushTextureID(g.IO.Fonts->TexID); + draw_list->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size, false); + viewport->DrawListsLastFrame[drawlist_no] = g.FrameCount; + } + return draw_list; } -static ImDrawList* GetForegroundDrawList(ImGuiWindow*) +ImDrawList* ImGui::GetBackgroundDrawList(ImGuiViewport* viewport) { - // This seemingly unnecessary wrapper simplifies compatibility between the 'master' and 'docking' branches. - return &GImGui->ForegroundDrawList; + return GetViewportDrawList((ImGuiViewportP*)viewport, 0, "##Background"); +} + +ImDrawList* ImGui::GetBackgroundDrawList() +{ + ImGuiContext& g = *GImGui; + return GetBackgroundDrawList(g.Viewports[0]); +} + +ImDrawList* ImGui::GetForegroundDrawList(ImGuiViewport* viewport) +{ + return GetViewportDrawList((ImGuiViewportP*)viewport, 1, "##Foreground"); } ImDrawList* ImGui::GetForegroundDrawList() { - return &GImGui->ForegroundDrawList; + ImGuiContext& g = *GImGui; + return GetForegroundDrawList(g.Viewports[0]); } ImDrawListSharedData* ImGui::GetDrawListSharedData() @@ -3143,6 +3504,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window) FocusWindow(window); SetActiveID(window->MoveId, window); g.NavDisableHighlight = true; + g.ActiveIdNoClearOnFocusLoss = true; g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos; bool can_move_window = true; @@ -3154,6 +3516,9 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window) // Handle mouse moving window // Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing() +// FIXME: We don't have strong guarantee that g.MovingWindow stay synched with g.ActiveId == g.MovingWindow->MoveId. +// This is currently enforced by the fact that BeginDragDropSource() is setting all g.ActiveIdUsingXXXX flags to inhibit navigation inputs, +// but if we should more thoroughly test cases where g.ActiveId or g.MovingWindow gets changed and not the other. void ImGui::UpdateMouseMovingWindowNewFrame() { ImGuiContext& g = *GImGui; @@ -3192,10 +3557,10 @@ void ImGui::UpdateMouseMovingWindowNewFrame() } } -// Initiate moving window, handle left-click and right-click focus +// Initiate moving window when clicking on empty space or title bar. +// Handle left-click and right-click focus. void ImGui::UpdateMouseMovingWindowEndFrame() { - // Initiate moving window ImGuiContext& g = *GImGui; if (g.ActiveId != 0 || g.HoveredId != 0) return; @@ -3204,17 +3569,29 @@ void ImGui::UpdateMouseMovingWindowEndFrame() if (g.NavWindow && g.NavWindow->Appearing) return; - // Click to focus window and start moving (after we're done with all our widgets) + // Click on empty space to focus window and start moving + // (after we're done with all our widgets) if (g.IO.MouseClicked[0]) { - if (g.HoveredRootWindow != NULL) + // Handle the edge case of a popup being closed while clicking in its empty space. + // If we try to focus it, FocusWindow() > ClosePopupsOverWindow() will accidentally close any parent popups because they are not linked together any more. + ImGuiWindow* root_window = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL; + const bool is_closed_popup = root_window && (root_window->Flags & ImGuiWindowFlags_Popup) && !IsPopupOpen(root_window->PopupId, ImGuiPopupFlags_AnyPopupLevel); + + if (root_window != NULL && !is_closed_popup) { - StartMouseMovingWindow(g.HoveredWindow); - if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoTitleBar)) - if (!g.HoveredRootWindow->TitleBarRect().Contains(g.IO.MouseClickedPos[0])) + StartMouseMovingWindow(g.HoveredWindow); //-V595 + + // Cancel moving if clicked outside of title bar + if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(root_window->Flags & ImGuiWindowFlags_NoTitleBar)) + if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0])) g.MovingWindow = NULL; + + // Cancel moving if clicked over an item which was disabled or inhibited by popups (note that we know HoveredId == 0 already) + if (g.HoveredIdDisabled) + g.MovingWindow = NULL; } - else if (g.NavWindow != NULL && GetFrontMostPopupModal() == NULL) + else if (root_window == NULL && g.NavWindow != NULL && GetTopMostPopupModal() == NULL) { // Clicking on void disable focus FocusWindow(NULL); @@ -3226,20 +3603,10 @@ void ImGui::UpdateMouseMovingWindowEndFrame() // (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger) if (g.IO.MouseClicked[1]) { - // Find the top-most window between HoveredWindow and the front most Modal Window. + // Find the top-most window between HoveredWindow and the top-most Modal Window. // This is where we can trim the popup stack. - ImGuiWindow* modal = GetFrontMostPopupModal(); - bool hovered_window_above_modal = false; - if (modal == NULL) - hovered_window_above_modal = true; - for (int i = g.Windows.Size - 1; i >= 0 && hovered_window_above_modal == false; i--) - { - ImGuiWindow* window = g.Windows[i]; - if (window == modal) - break; - if (window == g.HoveredWindow) - hovered_window_above_modal = true; - } + ImGuiWindow* modal = GetTopMostPopupModal(); + bool hovered_window_above_modal = g.HoveredWindow && IsWindowAbove(g.HoveredWindow, modal); ClosePopupsOverWindow(hovered_window_above_modal ? g.HoveredWindow : modal, true); } } @@ -3280,7 +3647,7 @@ static void ImGui::UpdateMouseInputs() ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f); if (ImLengthSqr(delta_from_click_pos) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist) g.IO.MouseDoubleClicked[i] = true; - g.IO.MouseClickedTime[i] = -FLT_MAX; // so the third click isn't turned into a double-click + g.IO.MouseClickedTime[i] = -g.IO.MouseDoubleClickTime * 2.0f; // Mark as "old enough" so the third click isn't turned into a double-click } else { @@ -3306,26 +3673,55 @@ static void ImGui::UpdateMouseInputs() } } +static void StartLockWheelingWindow(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + if (g.WheelingWindow == window) + return; + g.WheelingWindow = window; + g.WheelingWindowRefMousePos = g.IO.MousePos; + g.WheelingWindowTimer = WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER; +} + void ImGui::UpdateMouseWheel() { ImGuiContext& g = *GImGui; - if (!g.HoveredWindow || g.HoveredWindow->Collapsed) - return; + + // Reset the locked window if we move the mouse or after the timer elapses + if (g.WheelingWindow != NULL) + { + g.WheelingWindowTimer -= g.IO.DeltaTime; + if (IsMousePosValid() && ImLengthSqr(g.IO.MousePos - g.WheelingWindowRefMousePos) > g.IO.MouseDragThreshold * g.IO.MouseDragThreshold) + g.WheelingWindowTimer = 0.0f; + if (g.WheelingWindowTimer <= 0.0f) + { + g.WheelingWindow = NULL; + g.WheelingWindowTimer = 0.0f; + } + } + if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f) return; - ImGuiWindow* window = g.HoveredWindow; + + if ((g.ActiveId != 0 && g.ActiveIdUsingMouseWheel) || (g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrameUsingMouseWheel)) + return; + + ImGuiWindow* window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow; + if (!window || window->Collapsed) + return; // Zoom / Scale window // FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned. if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling) { + StartLockWheelingWindow(window); const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f); const float scale = new_font_scale / window->FontWindowScale; window->FontWindowScale = new_font_scale; - if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) + if (window == window->RootWindow) { const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; - window->Pos = ImFloor(window->Pos + offset); + SetWindowPos(window, window->Pos + offset, 0); window->Size = ImFloor(window->Size * scale); window->SizeFull = ImFloor(window->SizeFull * scale); } @@ -3333,33 +3729,73 @@ void ImGui::UpdateMouseWheel() } // Mouse wheel scrolling - // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set). - while ((window->Flags & ImGuiWindowFlags_ChildWindow) && (window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs) && window->ParentWindow) - window = window->ParentWindow; - const bool scroll_allowed = !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs); - if (scroll_allowed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f) && !g.IO.KeyCtrl) + // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent + + // Vertical Mouse Wheel scrolling + const float wheel_y = (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift) ? g.IO.MouseWheel : 0.0f; + if (wheel_y != 0.0f && !g.IO.KeyCtrl) { - ImVec2 max_step = (window->ContentsRegionRect.GetSize() + window->WindowPadding * 2.0f) * 0.67f; - - // Vertical Mouse Wheel Scrolling (hold Shift to scroll horizontally) - if (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift) + StartLockWheelingWindow(window); + while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.y == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)))) + window = window->ParentWindow; + if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)) { - float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step.y)); - SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * scroll_step); - } - else if (g.IO.MouseWheel != 0.0f && g.IO.KeyShift) - { - float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x)); - SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheel * scroll_step); - } - - // Horizontal Mouse Wheel Scrolling (for hardware that supports it) - if (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift) - { - float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x)); - SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheelH * scroll_step); + float max_step = window->InnerRect.GetHeight() * 0.67f; + float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step)); + SetScrollY(window, window->Scroll.y - wheel_y * scroll_step); } } + + // Horizontal Mouse Wheel scrolling, or Vertical Mouse Wheel w/ Shift held + const float wheel_x = (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift) ? g.IO.MouseWheelH : (g.IO.MouseWheel != 0.0f && g.IO.KeyShift) ? g.IO.MouseWheel : 0.0f; + if (wheel_x != 0.0f && !g.IO.KeyCtrl) + { + StartLockWheelingWindow(window); + while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.x == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)))) + window = window->ParentWindow; + if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)) + { + float max_step = window->InnerRect.GetWidth() * 0.67f; + float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step)); + SetScrollX(window, window->Scroll.x - wheel_x * scroll_step); + } + } +} + +void ImGui::UpdateTabFocus() +{ + ImGuiContext& g = *GImGui; + + // Pressing TAB activate widget focus + g.TabFocusPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab)); + if (g.ActiveId == 0 && g.TabFocusPressed) + { + // Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also + // manipulate the Next fields even, even though they will be turned into Curr fields by the code below. + g.TabFocusRequestNextWindow = g.NavWindow; + g.TabFocusRequestNextCounterRegular = INT_MAX; + if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX) + g.TabFocusRequestNextCounterTabStop = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1); + else + g.TabFocusRequestNextCounterTabStop = g.IO.KeyShift ? -1 : 0; + } + + // Turn queued focus request into current one + g.TabFocusRequestCurrWindow = NULL; + g.TabFocusRequestCurrCounterRegular = g.TabFocusRequestCurrCounterTabStop = INT_MAX; + if (g.TabFocusRequestNextWindow != NULL) + { + ImGuiWindow* window = g.TabFocusRequestNextWindow; + g.TabFocusRequestCurrWindow = window; + if (g.TabFocusRequestNextCounterRegular != INT_MAX && window->DC.FocusCounterRegular != -1) + g.TabFocusRequestCurrCounterRegular = ImModPositive(g.TabFocusRequestNextCounterRegular, window->DC.FocusCounterRegular + 1); + if (g.TabFocusRequestNextCounterTabStop != INT_MAX && window->DC.FocusCounterTabStop != -1) + g.TabFocusRequestCurrCounterTabStop = ImModPositive(g.TabFocusRequestNextCounterTabStop, window->DC.FocusCounterTabStop + 1); + g.TabFocusRequestNextWindow = NULL; + g.TabFocusRequestNextCounterRegular = g.TabFocusRequestNextCounterTabStop = INT_MAX; + } + + g.NavIdTabCounter = INT_MAX; } // The reason this is exposed in imgui_internal.h is: on touch-based system that don't have hovering, we want to dispatch inputs to the right target (imgui vs imgui+app) @@ -3371,17 +3807,17 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags() // - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow. // - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point of the frame. // - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms. + bool clear_hovered_windows = false; FindHoveredWindow(); - // Modal windows prevents cursor from hovering behind them. - ImGuiWindow* modal_window = GetFrontMostPopupModal(); - if (modal_window) - if (g.HoveredRootWindow && !IsWindowChildOf(g.HoveredRootWindow, modal_window)) - g.HoveredRootWindow = g.HoveredWindow = NULL; + // Modal windows prevents mouse from hovering behind them. + ImGuiWindow* modal_window = GetTopMostPopupModal(); + if (modal_window && g.HoveredWindow && !IsWindowChildOf(g.HoveredWindow->RootWindow, modal_window)) + clear_hovered_windows = true; // Disabled mouse? if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse) - g.HoveredWindow = g.HoveredRootWindow = NULL; + clear_hovered_windows = true; // We track click ownership. When clicked outside of a window the click is owned by the application and won't report hovering nor request capture even while dragging over our windows afterward. int mouse_earliest_button_down = -1; @@ -3389,7 +3825,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags() for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) { if (g.IO.MouseClicked[i]) - g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenPopupStack.empty()); + g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (g.OpenPopupStack.Size > 0); mouse_any_down |= g.IO.MouseDown[i]; if (g.IO.MouseDown[i]) if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down]) @@ -3401,15 +3837,18 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags() // FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02) const bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0; if (!mouse_avail_to_imgui && !mouse_dragging_extern_payload) - g.HoveredWindow = g.HoveredRootWindow = NULL; + clear_hovered_windows = true; - // Update io.WantCaptureMouse for the user application (true = dispatch mouse info to imgui, false = dispatch mouse info to imgui + app) + if (clear_hovered_windows) + g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL; + + // Update io.WantCaptureMouse for the user application (true = dispatch mouse info to imgui, false = dispatch mouse info to Dear ImGui + app) if (g.WantCaptureMouseNextFrame != -1) g.IO.WantCaptureMouse = (g.WantCaptureMouseNextFrame != 0); else - g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (!g.OpenPopupStack.empty()); + g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.OpenPopupStack.Size > 0); - // Update io.WantCaptureKeyboard for the user application (true = dispatch keyboard info to imgui, false = dispatch keyboard info to imgui + app) + // Update io.WantCaptureKeyboard for the user application (true = dispatch keyboard info to imgui, false = dispatch keyboard info to Dear ImGui + app) if (g.WantCaptureKeyboardNextFrame != -1) g.IO.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != 0); else @@ -3421,91 +3860,83 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags() g.IO.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : false; } +ImGuiKeyModFlags ImGui::GetMergedKeyModFlags() +{ + ImGuiContext& g = *GImGui; + ImGuiKeyModFlags key_mod_flags = ImGuiKeyModFlags_None; + if (g.IO.KeyCtrl) { key_mod_flags |= ImGuiKeyModFlags_Ctrl; } + if (g.IO.KeyShift) { key_mod_flags |= ImGuiKeyModFlags_Shift; } + if (g.IO.KeyAlt) { key_mod_flags |= ImGuiKeyModFlags_Alt; } + if (g.IO.KeySuper) { key_mod_flags |= ImGuiKeyModFlags_Super; } + return key_mod_flags; +} + void ImGui::NewFrame() { IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); ImGuiContext& g = *GImGui; -#ifdef IMGUI_ENABLE_TEST_ENGINE - ImGuiTestEngineHook_PreNewFrame(&g); -#endif + // Remove pending delete hooks before frame start. + // This deferred removal avoid issues of removal while iterating the hook vector + for (int n = g.Hooks.Size - 1; n >= 0; n--) + if (g.Hooks[n].Type == ImGuiContextHookType_PendingRemoval_) + g.Hooks.erase(&g.Hooks[n]); - // Check user data - // (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument) - IM_ASSERT(g.Initialized); - IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!"); - IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?"); - IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!"); - IM_ASSERT(g.IO.Fonts->Fonts.Size > 0 && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?"); - IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded() && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?"); - IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting!"); - IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)!"); - IM_ASSERT(g.Style.WindowMinSize.x >= 1.0f && g.Style.WindowMinSize.y >= 1.0f && "Invalid style setting."); - for (int n = 0; n < ImGuiKey_COUNT; n++) - IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..512, or -1 for unmapped key)"); + CallContextHooks(&g, ImGuiContextHookType_NewFramePre); - // Perform simple check: required key mapping (we intentionally do NOT check all keys to not pressure user into setting up everything, but Space is required and was only recently added in 1.60 WIP) - if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) - IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation."); + // Check and assert for various common IO and Configuration mistakes + ErrorCheckNewFrameSanityChecks(); - // Perform simple check: the beta io.ConfigWindowsResizeFromEdges option requires back-end to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly. - if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors)) - g.IO.ConfigWindowsResizeFromEdges = false; - - // Load settings on first frame (if not explicitly loaded manually before) - if (!g.SettingsLoaded) - { - IM_ASSERT(g.SettingsWindows.empty()); - if (g.IO.IniFilename) - LoadIniSettingsFromDisk(g.IO.IniFilename); - g.SettingsLoaded = true; - } - - // Save settings (with a delay after the last modification, so we don't spam disk too much) - if (g.SettingsDirtyTimer > 0.0f) - { - g.SettingsDirtyTimer -= g.IO.DeltaTime; - if (g.SettingsDirtyTimer <= 0.0f) - { - if (g.IO.IniFilename != NULL) - SaveIniSettingsToDisk(g.IO.IniFilename); - else - g.IO.WantSaveIniSettings = true; // Let user know they can call SaveIniSettingsToMemory(). user will need to clear io.WantSaveIniSettings themselves. - g.SettingsDirtyTimer = 0.0f; - } - } + // Load settings on first frame, save settings when modified (after a delay) + UpdateSettings(); g.Time += g.IO.DeltaTime; - g.FrameScopeActive = true; + g.WithinFrameScope = true; g.FrameCount += 1; g.TooltipOverrideCount = 0; g.WindowsActiveCount = 0; + g.MenusIdSubmittedThisFrame.resize(0); + + // Calculate frame-rate for the user, as a purely luxurious feature + g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx]; + g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime; + g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame); + g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame))) : FLT_MAX; + + UpdateViewportsNewFrame(); // Setup current font and draw list shared data g.IO.Fonts->Locked = true; SetCurrentFont(GetDefaultFont()); IM_ASSERT(g.Font->IsLoaded()); - g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y); + ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); + for (int n = 0; n < g.Viewports.Size; n++) + virtual_space.Add(g.Viewports[n]->GetMainRect()); + g.DrawListSharedData.ClipRectFullscreen = virtual_space.ToVec4(); g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol; - - g.BackgroundDrawList.Clear(); - g.BackgroundDrawList.PushTextureID(g.IO.Fonts->TexID); - g.BackgroundDrawList.PushClipRectFullScreen(); - g.BackgroundDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0); - - g.ForegroundDrawList.Clear(); - g.ForegroundDrawList.PushTextureID(g.IO.Fonts->TexID); - g.ForegroundDrawList.PushClipRectFullScreen(); - g.ForegroundDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0); + g.DrawListSharedData.SetCircleTessellationMaxError(g.Style.CircleTessellationMaxError); + g.DrawListSharedData.InitialFlags = ImDrawListFlags_None; + if (g.Style.AntiAliasedLines) + g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLines; + if (g.Style.AntiAliasedLinesUseTex && !(g.Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)) + g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLinesUseTex; + if (g.Style.AntiAliasedFill) + g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedFill; + if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) + g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AllowVtxOffset; // Mark rendering data as invalid to prevent user who may have a handle on it to use it. - g.DrawData.Clear(); + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + viewport->DrawDataP.Clear(); + } // Drag and drop keep the source ID alive so even if the source disappear our state is consistent if (g.DragDropActive && g.DragDropPayload.SourceId == g.ActiveId) KeepAliveID(g.DragDropPayload.SourceId); - // Clear reference to active widget if the widget isn't alive anymore + // Update HoveredId data if (!g.HoveredIdPreviousFrame) g.HoveredIdTimer = 0.0f; if (!g.HoveredIdPreviousFrame || (g.HoveredId && g.ActiveId == g.HoveredId)) @@ -3515,8 +3946,13 @@ void ImGui::NewFrame() if (g.HoveredId && g.ActiveId != g.HoveredId) g.HoveredIdNotActiveTimer += g.IO.DeltaTime; g.HoveredIdPreviousFrame = g.HoveredId; + g.HoveredIdPreviousFrameUsingMouseWheel = g.HoveredIdUsingMouseWheel; g.HoveredId = 0; g.HoveredIdAllowOverlap = false; + g.HoveredIdUsingMouseWheel = false; + g.HoveredIdDisabled = false; + + // Update ActiveId data (clear reference to active widget if the widget isn't alive anymore) if (g.ActiveIdIsAlive != g.ActiveId && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0) ClearActiveID(); if (g.ActiveId) @@ -3524,42 +3960,50 @@ void ImGui::NewFrame() g.LastActiveIdTimer += g.IO.DeltaTime; g.ActiveIdPreviousFrame = g.ActiveId; g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow; - g.ActiveIdPreviousFrameHasBeenEdited = g.ActiveIdHasBeenEdited; + g.ActiveIdPreviousFrameHasBeenEditedBefore = g.ActiveIdHasBeenEditedBefore; g.ActiveIdIsAlive = 0; + g.ActiveIdHasBeenEditedThisFrame = false; g.ActiveIdPreviousFrameIsAlive = false; g.ActiveIdIsJustActivated = false; - if (g.TempInputTextId != 0 && g.ActiveId != g.TempInputTextId) - g.TempInputTextId = 0; + if (g.TempInputId != 0 && g.ActiveId != g.TempInputId) + g.TempInputId = 0; + if (g.ActiveId == 0) + { + g.ActiveIdUsingNavDirMask = 0x00; + g.ActiveIdUsingNavInputMask = 0x00; + g.ActiveIdUsingKeyInputMask = 0x00; + } // Drag and drop g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr; g.DragDropAcceptIdCurr = 0; g.DragDropAcceptIdCurrRectSurface = FLT_MAX; - g.DragDropWithinSourceOrTarget = false; + g.DragDropWithinSource = false; + g.DragDropWithinTarget = false; + g.DragDropHoldJustPressedId = 0; // Update keyboard input state + // Synchronize io.KeyMods with individual modifiers io.KeyXXX bools + g.IO.KeyMods = GetMergedKeyModFlags(); memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration)); for (int i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++) g.IO.KeysDownDuration[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f; - // Update gamepad/keyboard directional navigation + // Update gamepad/keyboard navigation NavUpdate(); // Update mouse input state UpdateMouseInputs(); - // Calculate frame-rate for the user, as a purely luxurious feature - g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx]; - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime; - g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame); - g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame))) : FLT_MAX; + // Find hovered window + // (needs to be before UpdateMouseMovingWindowNewFrame so we fill g.HoveredWindowUnderMovingWindow on the mouse release frame) + UpdateHoveredWindowAndCaptureFlags(); // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering) UpdateMouseMovingWindowNewFrame(); - UpdateHoveredWindowAndCaptureFlags(); // Background darkening/whitening - if (GetFrontMostPopupModal() != NULL || (g.NavWindowingTarget != NULL && g.NavWindowingHighlightAlpha > 0.0f)) + if (GetTopMostPopupModal() != NULL || (g.NavWindowingTarget != NULL && g.NavWindowingHighlightAlpha > 0.0f)) g.DimBgRatio = ImMin(g.DimBgRatio + g.IO.DeltaTime * 6.0f, 1.0f); else g.DimBgRatio = ImMax(g.DimBgRatio - g.IO.DeltaTime * 10.0f, 0.0f); @@ -3571,39 +4015,12 @@ void ImGui::NewFrame() // Mouse wheel scrolling, scale UpdateMouseWheel(); - // Pressing TAB activate widget focus - g.FocusTabPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab)); - if (g.ActiveId == 0 && g.FocusTabPressed) - { - // Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also - // manipulate the Next fields even, even though they will be turned into Curr fields by the code below. - g.FocusRequestNextWindow = g.NavWindow; - g.FocusRequestNextCounterAll = INT_MAX; - if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX) - g.FocusRequestNextCounterTab = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1); - else - g.FocusRequestNextCounterTab = g.IO.KeyShift ? -1 : 0; - } + // Update legacy TAB focus + UpdateTabFocus(); - // Turn queued focus request into current one - g.FocusRequestCurrWindow = NULL; - g.FocusRequestCurrCounterAll = g.FocusRequestCurrCounterTab = INT_MAX; - if (g.FocusRequestNextWindow != NULL) - { - ImGuiWindow* window = g.FocusRequestNextWindow; - g.FocusRequestCurrWindow = window; - if (g.FocusRequestNextCounterAll != INT_MAX && window->DC.FocusCounterAll != -1) - g.FocusRequestCurrCounterAll = ImModPositive(g.FocusRequestNextCounterAll, window->DC.FocusCounterAll + 1); - if (g.FocusRequestNextCounterTab != INT_MAX && window->DC.FocusCounterTab != -1) - g.FocusRequestCurrCounterTab = ImModPositive(g.FocusRequestNextCounterTab, window->DC.FocusCounterTab + 1); - g.FocusRequestNextWindow = NULL; - g.FocusRequestNextCounterAll = g.FocusRequestNextCounterTab = INT_MAX; - } - - g.NavIdTabCounter = INT_MAX; - - // Mark all windows as not visible + // Mark all windows as not visible and compact unused memory. IM_ASSERT(g.WindowsFocusOrder.Size == g.Windows.Size); + const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer; for (int i = 0; i != g.Windows.Size; i++) { ImGuiWindow* window = g.Windows[i]; @@ -3611,8 +4028,20 @@ void ImGui::NewFrame() window->BeginCount = 0; window->Active = false; window->WriteAccessed = false; + + // Garbage collect transient buffers of recently unused windows + if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time) + GcCompactTransientWindowBuffers(window); } + // Garbage collect transient buffers of recently unused tables + for (int i = 0; i < g.TablesLastTimeActive.Size; i++) + if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time) + TableGcCompactTransientBuffers(g.Tables.GetByIndex(i)); + if (g.GcCompactAll) + GcCompactTransientMiscBuffers(); + g.GcCompactAll = false; + // Closing the focused window restore focus to the first active root window in descending z-order if (g.NavWindow && !g.NavWindow->WasActive) FocusTopMostWindowUnderOne(NULL, NULL); @@ -3621,18 +4050,48 @@ void ImGui::NewFrame() // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. g.CurrentWindowStack.resize(0); g.BeginPopupStack.resize(0); + g.ItemFlagsStack.resize(0); + g.ItemFlagsStack.push_back(ImGuiItemFlags_Default_); + g.GroupStack.resize(0); ClosePopupsOverWindow(g.NavWindow, false); + // [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack. + UpdateDebugToolItemPicker(); + // Create implicit/fallback window - which we will only render it if the user has added something to it. // We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags. // This fallback is particularly important as it avoid ImGui:: calls from crashing. - SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver); + g.WithinFrameScopeWithImplicitWindow = true; + SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver); Begin("Debug##Default"); - g.FrameScopePushedImplicitWindow = true; + IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true); -#ifdef IMGUI_ENABLE_TEST_ENGINE - ImGuiTestEngineHook_PostNewFrame(&g); -#endif + CallContextHooks(&g, ImGuiContextHookType_NewFramePost); +} + +// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack. +void ImGui::UpdateDebugToolItemPicker() +{ + ImGuiContext& g = *GImGui; + g.DebugItemPickerBreakId = 0; + if (g.DebugItemPickerActive) + { + const ImGuiID hovered_id = g.HoveredIdPreviousFrame; + ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); + if (ImGui::IsKeyPressedMap(ImGuiKey_Escape)) + g.DebugItemPickerActive = false; + if (ImGui::IsMouseClicked(0) && hovered_id) + { + g.DebugItemPickerBreakId = hovered_id; + g.DebugItemPickerActive = false; + } + ImGui::SetNextWindowBgAlpha(0.60f); + ImGui::BeginTooltip(); + ImGui::Text("HoveredId: 0x%08X", hovered_id); + ImGui::Text("Press ESC to abort picking."); + ImGui::TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!"); + ImGui::EndTooltip(); + } } void ImGui::Initialize(ImGuiContext* context) @@ -3641,13 +4100,29 @@ void ImGui::Initialize(ImGuiContext* context) IM_ASSERT(!g.Initialized && !g.SettingsLoaded); // Add .ini handle for ImGuiWindow type - ImGuiSettingsHandler ini_handler; - ini_handler.TypeName = "Window"; - ini_handler.TypeHash = ImHashStr("Window"); - ini_handler.ReadOpenFn = SettingsHandlerWindow_ReadOpen; - ini_handler.ReadLineFn = SettingsHandlerWindow_ReadLine; - ini_handler.WriteAllFn = SettingsHandlerWindow_WriteAll; - g.SettingsHandlers.push_back(ini_handler); + { + ImGuiSettingsHandler ini_handler; + ini_handler.TypeName = "Window"; + ini_handler.TypeHash = ImHashStr("Window"); + ini_handler.ClearAllFn = WindowSettingsHandler_ClearAll; + ini_handler.ReadOpenFn = WindowSettingsHandler_ReadOpen; + ini_handler.ReadLineFn = WindowSettingsHandler_ReadLine; + ini_handler.ApplyAllFn = WindowSettingsHandler_ApplyAll; + ini_handler.WriteAllFn = WindowSettingsHandler_WriteAll; + g.SettingsHandlers.push_back(ini_handler); + } + +#ifdef IMGUI_HAS_TABLE + // Add .ini handle for ImGuiTable type + TableSettingsInstallHandler(context); +#endif // #ifdef IMGUI_HAS_TABLE + + // Create default viewport + ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)(); + g.Viewports.push_back(viewport); + +#ifdef IMGUI_HAS_DOCK +#endif // #ifdef IMGUI_HAS_DOCK g.Initialized = true; } @@ -3664,7 +4139,7 @@ void ImGui::Shutdown(ImGuiContext* context) } g.IO.Fonts = NULL; - // Cleanup of other data are conditional on actually having initialized ImGui. + // Cleanup of other data are conditional on actually having initialized Dear ImGui. if (!g.Initialized) return; @@ -3672,43 +4147,57 @@ void ImGui::Shutdown(ImGuiContext* context) if (g.SettingsLoaded && g.IO.IniFilename != NULL) { ImGuiContext* backup_context = GImGui; - SetCurrentContext(context); + SetCurrentContext(&g); SaveIniSettingsToDisk(g.IO.IniFilename); SetCurrentContext(backup_context); } + CallContextHooks(&g, ImGuiContextHookType_Shutdown); + // Clear everything else for (int i = 0; i < g.Windows.Size; i++) IM_DELETE(g.Windows[i]); g.Windows.clear(); g.WindowsFocusOrder.clear(); - g.WindowsSortBuffer.clear(); + g.WindowsTempSortBuffer.clear(); g.CurrentWindow = NULL; g.CurrentWindowStack.clear(); g.WindowsById.Clear(); g.NavWindow = NULL; - g.HoveredWindow = g.HoveredRootWindow = NULL; + g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL; g.ActiveIdWindow = g.ActiveIdPreviousFrameWindow = NULL; g.MovingWindow = NULL; - g.ColorModifiers.clear(); - g.StyleModifiers.clear(); + g.ColorStack.clear(); + g.StyleVarStack.clear(); g.FontStack.clear(); g.OpenPopupStack.clear(); g.BeginPopupStack.clear(); - g.DrawDataBuilder.ClearFreeMemory(); - g.BackgroundDrawList.ClearFreeMemory(); - g.ForegroundDrawList.ClearFreeMemory(); - g.PrivateClipboard.clear(); + + for (int i = 0; i < g.Viewports.Size; i++) + IM_DELETE(g.Viewports[i]); + g.Viewports.clear(); + + g.TabBars.Clear(); + g.CurrentTabBarStack.clear(); + g.ShrinkWidthBuffer.clear(); + + g.Tables.Clear(); + g.CurrentTableStack.clear(); + g.DrawChannelsTempMergeBuffer.clear(); + + g.ClipboardHandlerData.clear(); + g.MenusIdSubmittedThisFrame.clear(); g.InputTextState.ClearFreeMemory(); - for (int i = 0; i < g.SettingsWindows.Size; i++) - IM_DELETE(g.SettingsWindows[i].Name); g.SettingsWindows.clear(); g.SettingsHandlers.clear(); - if (g.LogFile && g.LogFile != stdout) + if (g.LogFile) { - fclose(g.LogFile); +#ifndef IMGUI_DISABLE_TTY_FUNCTIONS + if (g.LogFile != stdout) +#endif + ImFileClose(g.LogFile); g.LogFile = NULL; } g.LogBuffer.clear(); @@ -3735,7 +4224,7 @@ static void AddWindowToSortBuffer(ImVector* out_sorted_windows, Im { int count = window->DC.ChildWindows.Size; if (count > 1) - ImQsort(window->DC.ChildWindows.begin(), (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer); + ImQsort(window->DC.ChildWindows.Data, (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer); for (int i = 0; i < count; i++) { ImGuiWindow* child = window->DC.ChildWindows[i]; @@ -3747,58 +4236,59 @@ static void AddWindowToSortBuffer(ImVector* out_sorted_windows, Im static void AddDrawListToDrawData(ImVector* out_list, ImDrawList* draw_list) { - if (draw_list->CmdBuffer.empty()) + // Remove trailing command if unused. + // Technically we could return directly instead of popping, but this make things looks neat in Metrics/Debugger window as well. + draw_list->_PopUnusedDrawCmd(); + if (draw_list->CmdBuffer.Size == 0) return; - // Remove trailing command if unused - ImDrawCmd& last_cmd = draw_list->CmdBuffer.back(); - if (last_cmd.ElemCount == 0 && last_cmd.UserCallback == NULL) - { - draw_list->CmdBuffer.pop_back(); - if (draw_list->CmdBuffer.empty()) - return; - } - - // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. May trigger for you if you are using PrimXXX functions incorrectly. + // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. + // May trigger for you if you are using PrimXXX functions incorrectly. IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size); IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size); - IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); + if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset)) + IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window) // If this assert triggers because you are drawing lots of stuff manually: - // A) Make sure you are coarse clipping, because ImDrawList let all your vertices pass. You can use the Metrics window to inspect draw list contents. - // B) If you need/want meshes with more than 64K vertices, uncomment the '#define ImDrawIdx unsigned int' line in imconfig.h to set the index size to 4 bytes. - // You'll need to handle the 4-bytes indices to your renderer. For example, the OpenGL example code detect index size at compile-time by doing: - // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); - // Your own engine or render API may use different parameters or function calls to specify index sizes. 2 and 4 bytes indices are generally supported by most API. - // C) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists. + // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds. + // Be mindful that the ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents. + // - If you want large meshes with more than 64K vertices, you can either: + // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'. + // Most example backends already support this from 1.71. Pre-1.71 backends won't. + // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them. + // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h. + // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time: + // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); + // Your own engine or render API may use different parameters or function calls to specify index sizes. + // 2 and 4 bytes indices are generally supported by most graphics API. + // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching + // the 64K limit to split your draw commands in multiple draw lists. if (sizeof(ImDrawIdx) == 2) IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above"); out_list->push_back(draw_list); } -static void AddWindowToDrawData(ImVector* out_render_list, ImGuiWindow* window) +static void AddWindowToDrawData(ImGuiWindow* window, int layer) { ImGuiContext& g = *GImGui; + ImGuiViewportP* viewport = g.Viewports[0]; g.IO.MetricsRenderWindows++; - AddDrawListToDrawData(out_render_list, window->DrawList); + AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[layer], window->DrawList); for (int i = 0; i < window->DC.ChildWindows.Size; i++) { ImGuiWindow* child = window->DC.ChildWindows[i]; - if (IsWindowActiveAndVisible(child)) // clipped children may have been marked not active - AddWindowToDrawData(out_render_list, child); + if (IsWindowActiveAndVisible(child)) // Clipped children may have been marked not active + AddWindowToDrawData(child, layer); } } // Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu) static void AddRootWindowToDrawData(ImGuiWindow* window) { - ImGuiContext& g = *GImGui; - if (window->Flags & ImGuiWindowFlags_Tooltip) - AddWindowToDrawData(&g.DrawDataBuilder.Layers[1], window); - else - AddWindowToDrawData(&g.DrawDataBuilder.Layers[0], window); + int layer = (window->Flags & ImGuiWindowFlags_Tooltip) ? 1 : 0; + AddWindowToDrawData(window, layer); } void ImDrawDataBuilder::FlattenIntoSingleLayer() @@ -3819,15 +4309,16 @@ void ImDrawDataBuilder::FlattenIntoSingleLayer() } } -static void SetupDrawData(ImVector* draw_lists, ImDrawData* draw_data) +static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector* draw_lists) { ImGuiIO& io = ImGui::GetIO(); + ImDrawData* draw_data = &viewport->DrawDataP; draw_data->Valid = true; draw_data->CmdLists = (draw_lists->Size > 0) ? draw_lists->Data : NULL; draw_data->CmdListsCount = draw_lists->Size; draw_data->TotalVtxCount = draw_data->TotalIdxCount = 0; - draw_data->DisplayPos = ImVec2(0.0f, 0.0f); - draw_data->DisplaySize = io.DisplaySize; + draw_data->DisplayPos = viewport->Pos; + draw_data->DisplaySize = viewport->Size; draw_data->FramebufferScale = io.DisplayFramebufferScale; for (int n = 0; n < draw_lists->Size; n++) { @@ -3836,7 +4327,12 @@ static void SetupDrawData(ImVector* draw_lists, ImDrawData* draw_da } } -// When using this function it is sane to ensure that float are perfectly rounded to integer values, to that e.g. (int)(max.x-min.x) in user's render produce correct result. +// Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. +// - When using this function it is sane to ensure that float are perfectly rounded to integer values, +// so that e.g. (int)(max.x-min.x) in user's render produce correct result. +// - If the code here changes, may need to update code of functions like NextColumn() and PushColumnClipRect(): +// some frequently called functions which to modify both channels and clipping simultaneously tend to use the +// more specialized SetWindowClipRectBeforeSetChannel() to avoid extraneous updates of underlying ImDrawCmds. void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect) { ImGuiWindow* window = GetCurrentWindow(); @@ -3856,9 +4352,15 @@ void ImGui::EndFrame() { ImGuiContext& g = *GImGui; IM_ASSERT(g.Initialized); - if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times. + + // Don't process EndFrame() multiple times. + if (g.FrameCountEnded == g.FrameCount) return; - IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()?"); + IM_ASSERT(g.WithinFrameScope && "Forgot to call ImGui::NewFrame()?"); + + CallContextHooks(&g, ImGuiContextHookType_EndFramePre); + + ErrorCheckEndFrameSanityChecks(); // Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME) if (g.IO.ImeSetInputScreenPosFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f)) @@ -3867,31 +4369,14 @@ void ImGui::EndFrame() g.PlatformImeLastPos = g.PlatformImePos; } - // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you - // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API). - if (g.CurrentWindowStack.Size != 1) - { - if (g.CurrentWindowStack.Size > 1) - { - IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"); - while (g.CurrentWindowStack.Size > 1) // FIXME-ERRORHANDLING - End(); - } - else - { - IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?"); - } - } - // Hide implicit/fallback "Debug" window if it hasn't been used - g.FrameScopePushedImplicitWindow = false; + g.WithinFrameScopeWithImplicitWindow = false; if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed) g.CurrentWindow->Active = false; End(); - // Show CTRL+TAB list window - if (g.NavWindowingTarget) - NavUpdateWindowingList(); + // Update navigation: CTRL+Tab, wrap-around requests + NavEndFrame(); // Drag and Drop: Elapse payload (if delivered, or if source stops being submitted) if (g.DragDropActive) @@ -3903,35 +4388,35 @@ void ImGui::EndFrame() } // Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing. - if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount) + if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) { - g.DragDropWithinSourceOrTarget = true; + g.DragDropWithinSource = true; SetTooltip("..."); - g.DragDropWithinSourceOrTarget = false; + g.DragDropWithinSource = false; } // End frame - g.FrameScopeActive = false; + g.WithinFrameScope = false; g.FrameCountEnded = g.FrameCount; // Initiate moving window + handle left-click and right-click focus UpdateMouseMovingWindowEndFrame(); // Sort the window list so that all child windows are after their parent - // We cannot do that on FocusWindow() because childs may not exist yet - g.WindowsSortBuffer.resize(0); - g.WindowsSortBuffer.reserve(g.Windows.Size); + // We cannot do that on FocusWindow() because children may not exist yet + g.WindowsTempSortBuffer.resize(0); + g.WindowsTempSortBuffer.reserve(g.Windows.Size); for (int i = 0; i != g.Windows.Size; i++) { ImGuiWindow* window = g.Windows[i]; if (window->Active && (window->Flags & ImGuiWindowFlags_ChildWindow)) // if a child is active its parent will add it continue; - AddWindowToSortBuffer(&g.WindowsSortBuffer, window); + AddWindowToSortBuffer(&g.WindowsTempSortBuffer, window); } // This usually assert if there is a mismatch between the ImGuiWindowFlags_ChildWindow / ParentWindow values and DC.ChildWindows[] in parents, aka we've done something wrong. - IM_ASSERT(g.Windows.Size == g.WindowsSortBuffer.Size); - g.Windows.swap(g.WindowsSortBuffer); + IM_ASSERT(g.Windows.Size == g.WindowsTempSortBuffer.Size); + g.Windows.swap(g.WindowsTempSortBuffer); g.IO.MetricsActiveWindows = g.WindowsActiveCount; // Unlock font atlas @@ -3941,6 +4426,8 @@ void ImGui::EndFrame() g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f; g.IO.InputQueueCharacters.resize(0); memset(g.IO.NavInputs, 0, sizeof(g.IO.NavInputs)); + + CallContextHooks(&g, ImGuiContextHookType_EndFramePost); } void ImGui::Render() @@ -3951,48 +4438,59 @@ void ImGui::Render() if (g.FrameCountEnded != g.FrameCount) EndFrame(); g.FrameCountRendered = g.FrameCount; + g.IO.MetricsRenderWindows = 0; - // Gather ImDrawList to render (for each active window) - g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsRenderWindows = 0; - g.DrawDataBuilder.Clear(); - if (!g.BackgroundDrawList.VtxBuffer.empty()) - AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.BackgroundDrawList); + CallContextHooks(&g, ImGuiContextHookType_RenderPre); - ImGuiWindow* windows_to_render_front_most[2]; - windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL; - windows_to_render_front_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL; + // Add background ImDrawList (for each active viewport) + for (int n = 0; n != g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + viewport->DrawDataBuilder.Clear(); + if (viewport->DrawLists[0] != NULL) + AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport)); + } + + // Add ImDrawList to render + ImGuiWindow* windows_to_render_top_most[2]; + windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL; + windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingListWindow : NULL); for (int n = 0; n != g.Windows.Size; n++) { ImGuiWindow* window = g.Windows[n]; - if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_front_most[0] && window != windows_to_render_front_most[1]) + if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_top_most[0] && window != windows_to_render_top_most[1]) AddRootWindowToDrawData(window); } - for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_front_most); n++) - if (windows_to_render_front_most[n] && IsWindowActiveAndVisible(windows_to_render_front_most[n])) // NavWindowingTarget is always temporarily displayed as the front-most window - AddRootWindowToDrawData(windows_to_render_front_most[n]); - g.DrawDataBuilder.FlattenIntoSingleLayer(); + for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_top_most); n++) + if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window + AddRootWindowToDrawData(windows_to_render_top_most[n]); - // Draw software mouse cursor if requested - if (g.IO.MouseDrawCursor) - RenderMouseCursor(&g.ForegroundDrawList, g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor); + // Setup ImDrawData structures for end-user + g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0; + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + viewport->DrawDataBuilder.FlattenIntoSingleLayer(); - if (!g.ForegroundDrawList.VtxBuffer.empty()) - AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.ForegroundDrawList); + // Draw software mouse cursor if requested by io.MouseDrawCursor flag + if (g.IO.MouseDrawCursor) + RenderMouseCursor(GetForegroundDrawList(viewport), g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48)); - // Setup ImDrawData structure for end-user - SetupDrawData(&g.DrawDataBuilder.Layers[0], &g.DrawData); - g.IO.MetricsRenderVertices = g.DrawData.TotalVtxCount; - g.IO.MetricsRenderIndices = g.DrawData.TotalIdxCount; + // Add foreground ImDrawList (for each active viewport) + if (viewport->DrawLists[1] != NULL) + AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport)); - // (Legacy) Call the Render callback function. The current prefer way is to let the user retrieve GetDrawData() and call the render function themselves. -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - if (g.DrawData.CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL) - g.IO.RenderDrawListsFn(&g.DrawData); -#endif + SetupViewportDrawData(viewport, &viewport->DrawDataBuilder.Layers[0]); + ImDrawData* draw_data = &viewport->DrawDataP; + g.IO.MetricsRenderVertices += draw_data->TotalVtxCount; + g.IO.MetricsRenderIndices += draw_data->TotalIdxCount; + } + + CallContextHooks(&g, ImGuiContextHookType_RenderPost); } // Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker. -// CalcTextSize("") should return ImVec2(0.0f, GImGui->FontSize) +// CalcTextSize("") should return ImVec2(0.0f, g.FontSize) ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) { ImGuiContext& g = *GImGui; @@ -4010,54 +4508,17 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL); // Round - text_size.x = (float)(int)(text_size.x + 0.95f); + // FIXME: This has been here since Dec 2015 (7b0bf230) but down the line we want this out. + // FIXME: Investigate using ceilf or e.g. + // - https://git.musl-libc.org/cgit/musl/tree/src/math/ceilf.c + // - https://embarkstudios.github.io/rust-gpu/api/src/libm/math/ceilf.rs.html + text_size.x = IM_FLOOR(text_size.x + 0.99999f); return text_size; } -// Helper to calculate coarse clipping of large list of evenly sized items. -// NB: Prefer using the ImGuiListClipper higher-level helper if you can! Read comments and instructions there on how those use this sort of pattern. -// NB: 'items_count' is only used to clamp the result, if you don't know your count you can use INT_MAX -void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.LogEnabled) - { - // If logging is active, do not perform any clipping - *out_items_display_start = 0; - *out_items_display_end = items_count; - return; - } - if (window->SkipItems) - { - *out_items_display_start = *out_items_display_end = 0; - return; - } - - // We create the union of the ClipRect and the NavScoringRect which at worst should be 1 page away from ClipRect - ImRect unclipped_rect = window->ClipRect; - if (g.NavMoveRequest) - unclipped_rect.Add(g.NavScoringRectScreen); - - const ImVec2 pos = window->DC.CursorPos; - int start = (int)((unclipped_rect.Min.y - pos.y) / items_height); - int end = (int)((unclipped_rect.Max.y - pos.y) / items_height); - - // When performing a navigation request, ensure we have one item extra in the direction we are moving to - if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Up) - start--; - if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Down) - end++; - - start = ImClamp(start, 0, items_count); - end = ImClamp(end + 1, start, items_count); - *out_items_display_start = start; - *out_items_display_end = end; -} - // Find window given position, search front-to-back -// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programatically +// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programmatically // with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is // called, aka before the next Begin(). Moving window isn't affected. static void FindHoveredWindow() @@ -4065,6 +4526,7 @@ static void FindHoveredWindow() ImGuiContext& g = *GImGui; ImGuiWindow* hovered_window = NULL; + ImGuiWindow* hovered_window_ignoring_moving_window = NULL; if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoMouseInputs)) hovered_window = g.MovingWindow; @@ -4087,16 +4549,26 @@ static void FindHoveredWindow() if (!bb.Contains(g.IO.MousePos)) continue; - // Those seemingly unnecessary extra tests are because the code here is a little different in viewport/docking branches. + // Support for one rectangular hole in any given window + // FIXME: Consider generalizing hit-testing override (with more generic data, callback, etc.) (#1512) + if (window->HitTestHoleSize.x != 0) + { + ImVec2 hole_pos(window->Pos.x + (float)window->HitTestHoleOffset.x, window->Pos.y + (float)window->HitTestHoleOffset.y); + ImVec2 hole_size((float)window->HitTestHoleSize.x, (float)window->HitTestHoleSize.y); + if (ImRect(hole_pos, hole_pos + hole_size).Contains(g.IO.MousePos)) + continue; + } + if (hovered_window == NULL) hovered_window = window; - if (hovered_window) + if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindow != g.MovingWindow->RootWindow)) + hovered_window_ignoring_moving_window = window; + if (hovered_window && hovered_window_ignoring_moving_window) break; } g.HoveredWindow = hovered_window; - g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL; - + g.HoveredWindowUnderMovingWindow = hovered_window_ignoring_moving_window; } // Test if mouse cursor is hovering given rectangle @@ -4121,25 +4593,37 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c int ImGui::GetKeyIndex(ImGuiKey imgui_key) { IM_ASSERT(imgui_key >= 0 && imgui_key < ImGuiKey_COUNT); - return GImGui->IO.KeyMap[imgui_key]; + ImGuiContext& g = *GImGui; + return g.IO.KeyMap[imgui_key]; } -// Note that imgui doesn't know the semantic of each entry of io.KeysDown[]. Use your own indices/enums according to how your back-end/engine stored them into io.KeysDown[]! +// Note that dear imgui doesn't know the semantic of each entry of io.KeysDown[]! +// Use your own indices/enums according to how your backend/engine stored them into io.KeysDown[]! bool ImGui::IsKeyDown(int user_key_index) { - if (user_key_index < 0) return false; - IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(GImGui->IO.KeysDown)); - return GImGui->IO.KeysDown[user_key_index]; + if (user_key_index < 0) + return false; + ImGuiContext& g = *GImGui; + IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown)); + return g.IO.KeysDown[user_key_index]; } -int ImGui::CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate) +// t0 = previous time (e.g.: g.Time - g.IO.DeltaTime) +// t1 = current time (e.g.: g.Time) +// An event is triggered at: +// t = 0.0f t = repeat_delay, t = repeat_delay + repeat_rate*N +int ImGui::CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate) { - if (t == 0.0f) + if (t1 == 0.0f) return 1; - if (t <= repeat_delay || repeat_rate <= 0.0f) + if (t0 >= t1) return 0; - const int count = (int)((t - repeat_delay) / repeat_rate) - (int)((t_prev - repeat_delay) / repeat_rate); - return (count > 0) ? count : 0; + if (repeat_rate <= 0.0f) + return (t0 < repeat_delay) && (t1 >= repeat_delay); + const int count_t0 = (t0 < repeat_delay) ? -1 : (int)((t0 - repeat_delay) / repeat_rate); + const int count_t1 = (t1 < repeat_delay) ? -1 : (int)((t1 - repeat_delay) / repeat_rate); + const int count = count_t1 - count_t0; + return count; } int ImGui::GetKeyPressedAmount(int key_index, float repeat_delay, float repeat_rate) @@ -4149,7 +4633,7 @@ int ImGui::GetKeyPressedAmount(int key_index, float repeat_delay, float repeat_r return 0; IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown)); const float t = g.IO.KeysDownDuration[key_index]; - return CalcTypematicPressedRepeatAmount(t, t - g.IO.DeltaTime, repeat_delay, repeat_rate); + return CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, repeat_delay, repeat_rate); } bool ImGui::IsKeyPressed(int user_key_index, bool repeat) @@ -4174,23 +4658,14 @@ bool ImGui::IsKeyReleased(int user_key_index) return g.IO.KeysDownDurationPrev[user_key_index] >= 0.0f && !g.IO.KeysDown[user_key_index]; } -bool ImGui::IsMouseDown(int button) +bool ImGui::IsMouseDown(ImGuiMouseButton button) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); return g.IO.MouseDown[button]; } -bool ImGui::IsAnyMouseDown() -{ - ImGuiContext& g = *GImGui; - for (int n = 0; n < IM_ARRAYSIZE(g.IO.MouseDown); n++) - if (g.IO.MouseDown[n]) - return true; - return false; -} - -bool ImGui::IsMouseClicked(int button, bool repeat) +bool ImGui::IsMouseClicked(ImGuiMouseButton button, bool repeat) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); @@ -4201,42 +4676,51 @@ bool ImGui::IsMouseClicked(int button, bool repeat) if (repeat && t > g.IO.KeyRepeatDelay) { // FIXME: 2019/05/03: Our old repeat code was wrong here and led to doubling the repeat rate, which made it an ok rate for repeat on mouse hold. - int amount = CalcTypematicPressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate * 0.5f); + int amount = CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate * 0.50f); if (amount > 0) return true; } - return false; } -bool ImGui::IsMouseReleased(int button) +bool ImGui::IsMouseReleased(ImGuiMouseButton button) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); return g.IO.MouseReleased[button]; } -bool ImGui::IsMouseDoubleClicked(int button) +bool ImGui::IsMouseDoubleClicked(ImGuiMouseButton button) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); return g.IO.MouseDoubleClicked[button]; } -bool ImGui::IsMouseDragging(int button, float lock_threshold) +// Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. +// [Internal] This doesn't test if the button is pressed +bool ImGui::IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - if (!g.IO.MouseDown[button]) - return false; if (lock_threshold < 0.0f) lock_threshold = g.IO.MouseDragThreshold; return g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold; } +bool ImGui::IsMouseDragging(ImGuiMouseButton button, float lock_threshold) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + if (!g.IO.MouseDown[button]) + return false; + return IsMouseDragPastThreshold(button, lock_threshold); +} + ImVec2 ImGui::GetMousePos() { - return GImGui->IO.MousePos; + ImGuiContext& g = *GImGui; + return g.IO.MousePos; } // NB: prefer to call right after BeginPopup(). At the time Selectable/MenuItem is activated, the popup is already closed! @@ -4244,7 +4728,7 @@ ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup() { ImGuiContext& g = *GImGui; if (g.BeginPopupStack.Size > 0) - return g.OpenPopupStack[g.BeginPopupStack.Size-1].OpenMousePos; + return g.OpenPopupStack[g.BeginPopupStack.Size - 1].OpenMousePos; return g.IO.MousePos; } @@ -4259,10 +4743,19 @@ bool ImGui::IsMousePosValid(const ImVec2* mouse_pos) return p.x >= MOUSE_INVALID && p.y >= MOUSE_INVALID; } +bool ImGui::IsAnyMouseDown() +{ + ImGuiContext& g = *GImGui; + for (int n = 0; n < IM_ARRAYSIZE(g.IO.MouseDown); n++) + if (g.IO.MouseDown[n]) + return true; + return false; +} + // Return the delta from the initial clicking position while the mouse button is clicked or was just released. // This is locked and return 0.0f until the mouse moves past a distance threshold at least once. -// NB: This is only valid if IsMousePosValid(). Back-ends in theory should always keep mouse position valid when dragging even outside the client window. -ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold) +// NB: This is only valid if IsMousePosValid(). backends in theory should always keep mouse position valid when dragging even outside the client window. +ImVec2 ImGui::GetMouseDragDelta(ImGuiMouseButton button, float lock_threshold) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); @@ -4275,7 +4768,7 @@ ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold) return ImVec2(0.0f, 0.0f); } -void ImGui::ResetMouseDragDelta(int button) +void ImGui::ResetMouseDragDelta(ImGuiMouseButton button) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); @@ -4330,30 +4823,41 @@ bool ImGui::IsItemDeactivated() { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; + if (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDeactivated) + return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Deactivated) != 0; return (g.ActiveIdPreviousFrame == window->DC.LastItemId && g.ActiveIdPreviousFrame != 0 && g.ActiveId != window->DC.LastItemId); } bool ImGui::IsItemDeactivatedAfterEdit() { ImGuiContext& g = *GImGui; - return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEdited || (g.ActiveId == 0 && g.ActiveIdHasBeenEdited)); + return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEditedBefore || (g.ActiveId == 0 && g.ActiveIdHasBeenEditedBefore)); } +// == GetItemID() == GetFocusID() bool ImGui::IsItemFocused() { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; - if (g.NavId == 0 || g.NavDisableHighlight || g.NavId != window->DC.LastItemId) + if (g.NavId != window->DC.LastItemId || g.NavId == 0) return false; return true; } -bool ImGui::IsItemClicked(int mouse_button) +// Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! +// Most widgets have specific reactions based on mouse-up/down state, mouse position etc. +bool ImGui::IsItemClicked(ImGuiMouseButton mouse_button) { return IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_None); } +bool ImGui::IsItemToggledOpen() +{ + ImGuiContext& g = *GImGui; + return (g.CurrentWindow->DC.LastItemStatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false; +} + bool ImGui::IsItemToggledSelection() { ImGuiContext& g = *GImGui; @@ -4391,15 +4895,27 @@ bool ImGui::IsItemEdited() } // Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority. +// FIXME: Although this is exposed, its interaction and ideal idiom with using ImGuiButtonFlags_AllowItemOverlap flag are extremely confusing, need rework. void ImGui::SetItemAllowOverlap() { ImGuiContext& g = *GImGui; - if (g.HoveredId == g.CurrentWindow->DC.LastItemId) + ImGuiID id = g.CurrentWindow->DC.LastItemId; + if (g.HoveredId == id) g.HoveredIdAllowOverlap = true; - if (g.ActiveId == g.CurrentWindow->DC.LastItemId) + if (g.ActiveId == id) g.ActiveIdAllowOverlap = true; } +void ImGui::SetItemUsingMouseWheel() +{ + ImGuiContext& g = *GImGui; + ImGuiID id = g.CurrentWindow->DC.LastItemId; + if (g.HoveredId == id) + g.HoveredIdUsingMouseWheel = true; + if (g.ActiveId == id) + g.ActiveIdUsingMouseWheel = true; +} + ImVec2 ImGui::GetItemRectMin() { ImGuiWindow* window = GetCurrentWindowRead(); @@ -4418,18 +4934,12 @@ ImVec2 ImGui::GetItemRectSize() return window->DC.LastItemRect.GetSize(); } -static ImRect GetViewportRect() -{ - ImGuiContext& g = *GImGui; - return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y); -} - -static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags) +bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* parent_window = g.CurrentWindow; - flags |= ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow; + flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow; flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag // Size @@ -4443,21 +4953,20 @@ static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size SetNextWindowSize(size); // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value. - char title[256]; if (name) - ImFormatString(title, IM_ARRAYSIZE(title), "%s/%s_%08X", parent_window->Name, name, id); + ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%s_%08X", parent_window->Name, name, id); else - ImFormatString(title, IM_ARRAYSIZE(title), "%s/%08X", parent_window->Name, id); + ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%08X", parent_window->Name, id); const float backup_border_size = g.Style.ChildBorderSize; if (!border) g.Style.ChildBorderSize = 0.0f; - bool ret = Begin(title, NULL, flags); + bool ret = Begin(g.TempBuffer, NULL, flags); g.Style.ChildBorderSize = backup_border_size; ImGuiWindow* child_window = g.CurrentWindow; child_window->ChildId = id; - child_window->AutoFitChildAxises = auto_fit_axises; + child_window->AutoFitChildAxises = (ImS8)auto_fit_axises; // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually. // While this is not really documented/defined, it seems that the expected thing to do. @@ -4469,7 +4978,7 @@ static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size { FocusWindow(child_window); NavInitWindow(child_window, false); - SetActiveID(id+1, child_window); // Steal ActiveId with a dummy id so that key-press won't activate child item + SetActiveID(id + 1, child_window); // Steal ActiveId with another arbitrary id so that key-press won't activate child item g.ActiveIdSource = ImGuiInputSource_Nav; } return ret; @@ -4492,7 +5001,10 @@ void ImGui::EndChild() ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() callss + IM_ASSERT(g.WithinEndChild == false); + IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls + + g.WithinEndChild = true; if (window->BeginCount > 1) { End(); @@ -4516,14 +5028,18 @@ void ImGui::EndChild() // When browsing a window that has no activable items (scroll only) we keep a highlight on the child if (window->DC.NavLayerActiveMask == 0 && window == g.NavWindow) - RenderNavHighlight(ImRect(bb.Min - ImVec2(2,2), bb.Max + ImVec2(2,2)), g.NavId, ImGuiNavHighlightFlags_TypeThin); + RenderNavHighlight(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavHighlightFlags_TypeThin); } else { // Not navigable into ItemAdd(bb, 0); } + if (g.HoveredWindow == window) + parent_window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredWindow; } + g.WithinEndChild = false; + g.LogLinePosY = -FLT_MAX; // To enforce a carriage return } // Helper to create a child window / scrolling region that looks like a normal widget frame. @@ -4546,22 +5062,6 @@ void ImGui::EndChildFrame() EndChild(); } -// Save and compare stack sizes on Begin()/End() to detect usage errors -static void CheckStacksSize(ImGuiWindow* window, bool write) -{ - // NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin) - ImGuiContext& g = *GImGui; - short* p_backup = &window->DC.StackSizesBackup[0]; - { int current = window->IDStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "PushID/PopID or TreeNode/TreePop Mismatch!"); p_backup++; } // Too few or too many PopID()/TreePop() - { int current = window->DC.GroupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginGroup/EndGroup Mismatch!"); p_backup++; } // Too few or too many EndGroup() - { int current = g.BeginPopupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch"); p_backup++;}// Too few or too many EndMenu()/EndPopup() - // For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them. - { int current = g.ColorModifiers.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleColor/PopStyleColor Mismatch!"); p_backup++; } // Too few or too many PopStyleColor() - { int current = g.StyleModifiers.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleVar/PopStyleVar Mismatch!"); p_backup++; } // Too few or too many PopStyleVar() - { int current = g.FontStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushFont/PopFont Mismatch!"); p_backup++; } // Too few or too many PopFont() - IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup)); -} - static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled) { window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags); @@ -4581,9 +5081,18 @@ ImGuiWindow* ImGui::FindWindowByName(const char* name) return FindWindowByID(id); } -static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags) +static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* settings) +{ + window->Pos = ImFloor(ImVec2(settings->Pos.x, settings->Pos.y)); + if (settings->Size.x > 0 && settings->Size.y > 0) + window->Size = window->SizeFull = ImFloor(ImVec2(settings->Size.x, settings->Size.y)); + window->Collapsed = settings->Collapsed; +} + +static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags) { ImGuiContext& g = *GImGui; + //IMGUI_DEBUG_LOG("CreateNewWindow '%s', flags = 0x%08X\n", name, flags); // Create window the first time ImGuiWindow* window = IM_NEW(ImGuiWindow)(&g, name); @@ -4591,22 +5100,19 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl g.WindowsById.SetVoidPtr(window->ID, window); // Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window. - window->Pos = ImVec2(60, 60); + const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); + window->Pos = main_viewport->Pos + ImVec2(60, 60); // User can disable loading and saving of settings. Tooltip and child windows also don't store settings. if (!(flags & ImGuiWindowFlags_NoSavedSettings)) if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID)) { // Retrieve settings from .ini file - window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings); + window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false); - window->Pos = ImFloor(settings->Pos); - window->Collapsed = settings->Collapsed; - if (ImLengthSqr(settings->Size) > 0.00001f) - size = ImFloor(settings->Size); + ApplyWindowSettings(window, settings); } - window->Size = window->SizeFull = window->SizeFullAtLastBegin = ImFloor(size); - window->DC.CursorMaxPos = window->Pos; // So first call to CalcSizeContents() doesn't return crazy values + window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcContentSize() doesn't return crazy values if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0) { @@ -4630,10 +5136,11 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl return window; } -static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size) +static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, const ImVec2& size_desired) { ImGuiContext& g = *GImGui; - if (g.NextWindowData.SizeConstraintCond != 0) + ImVec2 new_size = size_desired; + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) { // Using -1,-1 on either X/Y axis to preserve the current size. ImRect cr = g.NextWindowData.SizeConstraintRect; @@ -4649,106 +5156,86 @@ static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size) g.NextWindowData.SizeCallback(&data); new_size = data.DesiredSize; } - new_size.x = ImFloor(new_size.x); - new_size.y = ImFloor(new_size.y); + new_size.x = IM_FLOOR(new_size.x); + new_size.y = IM_FLOOR(new_size.y); } // Minimum size if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize))) { + ImGuiWindow* window_for_height = window; new_size = ImMax(new_size, g.Style.WindowMinSize); - new_size.y = ImMax(new_size.y, window->TitleBarHeight() + window->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows + new_size.y = ImMax(new_size.y, window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows } return new_size; } -static ImVec2 CalcSizeContents(ImGuiWindow* window) +static void CalcWindowContentSizes(ImGuiWindow* window, ImVec2* content_size_current, ImVec2* content_size_ideal) { - if (window->Collapsed) - if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) - return window->SizeContents; - if (window->Hidden && window->HiddenFramesCannotSkipItems == 0 && window->HiddenFramesCanSkipItems > 0) - return window->SizeContents; + bool preserve_old_content_sizes = false; + if (window->Collapsed && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) + preserve_old_content_sizes = true; + else if (window->Hidden && window->HiddenFramesCannotSkipItems == 0 && window->HiddenFramesCanSkipItems > 0) + preserve_old_content_sizes = true; + if (preserve_old_content_sizes) + { + *content_size_current = window->ContentSize; + *content_size_ideal = window->ContentSizeIdeal; + return; + } - ImVec2 sz; - sz.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : (window->DC.CursorMaxPos.x - window->Pos.x + window->Scroll.x)); - sz.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : (window->DC.CursorMaxPos.y - window->Pos.y + window->Scroll.y)); - return sz + window->WindowPadding; + content_size_current->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x); + content_size_current->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y); + content_size_ideal->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(ImMax(window->DC.CursorMaxPos.x, window->DC.IdealMaxPos.x) - window->DC.CursorStartPos.x); + content_size_ideal->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(ImMax(window->DC.CursorMaxPos.y, window->DC.IdealMaxPos.y) - window->DC.CursorStartPos.y); } -static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents) +static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents) { ImGuiContext& g = *GImGui; ImGuiStyle& style = g.Style; + ImVec2 size_decorations = ImVec2(0.0f, window->TitleBarHeight() + window->MenuBarHeight()); + ImVec2 size_pad = window->WindowPadding * 2.0f; + ImVec2 size_desired = size_contents + size_pad + size_decorations; if (window->Flags & ImGuiWindowFlags_Tooltip) { // Tooltip always resize - return size_contents; + return size_desired; } else { - // Maximum window size is determined by the display size + // Maximum window size is determined by the viewport size or monitor size const bool is_popup = (window->Flags & ImGuiWindowFlags_Popup) != 0; const bool is_menu = (window->Flags & ImGuiWindowFlags_ChildMenu) != 0; ImVec2 size_min = style.WindowMinSize; if (is_popup || is_menu) // Popups and menus bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups) size_min = ImMin(size_min, ImVec2(4.0f, 4.0f)); - ImVec2 size_auto_fit = ImClamp(size_contents, size_min, ImMax(size_min, g.IO.DisplaySize - style.DisplaySafeAreaPadding * 2.0f)); + + // FIXME-VIEWPORT-WORKAREA: May want to use GetWorkSize() instead of Size depending on the type of windows? + ImVec2 avail_size = ImGui::GetMainViewport()->Size; + ImVec2 size_auto_fit = ImClamp(size_desired, size_min, ImMax(size_min, avail_size - style.DisplaySafeAreaPadding * 2.0f)); // When the window cannot fit all contents (either because of constraints, either because screen is too small), // we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding. - ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit); - if (size_auto_fit_after_constraint.x < size_contents.x && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar)) + ImVec2 size_auto_fit_after_constraint = CalcWindowSizeAfterConstraint(window, size_auto_fit); + bool will_have_scrollbar_x = (size_auto_fit_after_constraint.x - size_pad.x - size_decorations.x < size_contents.x && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar); + bool will_have_scrollbar_y = (size_auto_fit_after_constraint.y - size_pad.y - size_decorations.y < size_contents.y && !(window->Flags & ImGuiWindowFlags_NoScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysVerticalScrollbar); + if (will_have_scrollbar_x) size_auto_fit.y += style.ScrollbarSize; - if (size_auto_fit_after_constraint.y < size_contents.y && !(window->Flags & ImGuiWindowFlags_NoScrollbar)) + if (will_have_scrollbar_y) size_auto_fit.x += style.ScrollbarSize; return size_auto_fit; } } -ImVec2 ImGui::CalcWindowExpectedSize(ImGuiWindow* window) +ImVec2 ImGui::CalcWindowNextAutoFitSize(ImGuiWindow* window) { - ImVec2 size_contents = CalcSizeContents(window); - return CalcSizeAfterConstraint(window, CalcSizeAutoFit(window, size_contents)); -} - -float ImGui::GetWindowScrollMaxX(ImGuiWindow* window) -{ - return ImMax(0.0f, window->SizeContents.x - (window->SizeFull.x - window->ScrollbarSizes.x)); -} - -float ImGui::GetWindowScrollMaxY(ImGuiWindow* window) -{ - return ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y)); -} - -static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges) -{ - ImGuiContext& g = *GImGui; - ImVec2 scroll = window->Scroll; - if (window->ScrollTarget.x < FLT_MAX) - { - float cr_x = window->ScrollTargetCenterRatio.x; - scroll.x = window->ScrollTarget.x - cr_x * (window->SizeFull.x - window->ScrollbarSizes.x); - } - if (window->ScrollTarget.y < FLT_MAX) - { - // 'snap_on_edges' allows for a discontinuity at the edge of scrolling limits to take account of WindowPadding so that scrolling to make the last item visible scroll far enough to see the padding. - float cr_y = window->ScrollTargetCenterRatio.y; - float target_y = window->ScrollTarget.y; - if (snap_on_edges && cr_y <= 0.0f && target_y <= window->WindowPadding.y) - target_y = 0.0f; - if (snap_on_edges && cr_y >= 1.0f && target_y >= window->SizeContents.y - window->WindowPadding.y + g.Style.ItemSpacing.y) - target_y = window->SizeContents.y; - scroll.y = target_y - (1.0f - cr_y) * (window->TitleBarHeight() + window->MenuBarHeight()) - cr_y * (window->SizeFull.y - window->ScrollbarSizes.y); - } - scroll = ImMax(scroll, ImVec2(0.0f, 0.0f)); - if (!window->Collapsed && !window->SkipItems) - { - scroll.x = ImMin(scroll.x, ImGui::GetWindowScrollMaxX(window)); - scroll.y = ImMin(scroll.y, ImGui::GetWindowScrollMaxY(window)); - } - return scroll; + ImVec2 size_contents_current; + ImVec2 size_contents_ideal; + CalcWindowContentSizes(window, &size_contents_current, &size_contents_ideal); + ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents_ideal); + ImVec2 size_final = CalcWindowSizeAfterConstraint(window, size_auto_fit); + return size_final; } static ImGuiCol GetWindowBgColorIdxFromFlags(ImGuiWindowFlags flags) @@ -4765,7 +5252,7 @@ static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const ImVec2& co ImVec2 pos_min = ImLerp(corner_target, window->Pos, corner_norm); // Expected window upper-left ImVec2 pos_max = ImLerp(window->Pos + window->Size, corner_target, corner_norm); // Expected window lower-right ImVec2 size_expected = pos_max - pos_min; - ImVec2 size_constrained = CalcSizeAfterConstraint(window, size_expected); + ImVec2 size_constrained = CalcWindowSizeAfterConstraint(window, size_expected); *out_pos = pos_min; if (corner_norm.x == 0.0f) out_pos->x -= (size_constrained.x - size_expected.x); @@ -4783,37 +5270,66 @@ struct ImGuiResizeGripDef static const ImGuiResizeGripDef resize_grip_def[4] = { - { ImVec2(1,1), ImVec2(-1,-1), 0, 3 }, // Lower right - { ImVec2(0,1), ImVec2(+1,-1), 3, 6 }, // Lower left - { ImVec2(0,0), ImVec2(+1,+1), 6, 9 }, // Upper left - { ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper right + { ImVec2(1, 1), ImVec2(-1, -1), 0, 3 }, // Lower-right + { ImVec2(0, 1), ImVec2(+1, -1), 3, 6 }, // Lower-left + { ImVec2(0, 0), ImVec2(+1, +1), 6, 9 }, // Upper-left (Unused) + { ImVec2(1, 0), ImVec2(-1, +1), 9, 12 }, // Upper-right (Unused) +}; + +struct ImGuiResizeBorderDef +{ + ImVec2 InnerDir; + ImVec2 CornerPosN1, CornerPosN2; + float OuterAngle; +}; + +static const ImGuiResizeBorderDef resize_border_def[4] = +{ + { ImVec2(0, +1), ImVec2(0, 0), ImVec2(1, 0), IM_PI * 1.50f }, // Top + { ImVec2(-1, 0), ImVec2(1, 0), ImVec2(1, 1), IM_PI * 0.00f }, // Right + { ImVec2(0, -1), ImVec2(1, 1), ImVec2(0, 1), IM_PI * 0.50f }, // Bottom + { ImVec2(+1, 0), ImVec2(0, 1), ImVec2(0, 0), IM_PI * 1.00f } // Left }; static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness) { ImRect rect = window->Rect(); - if (thickness == 0.0f) rect.Max -= ImVec2(1,1); - if (border_n == 0) return ImRect(rect.Min.x + perp_padding, rect.Min.y - thickness, rect.Max.x - perp_padding, rect.Min.y + thickness); // Top - if (border_n == 1) return ImRect(rect.Max.x - thickness, rect.Min.y + perp_padding, rect.Max.x + thickness, rect.Max.y - perp_padding); // Right - if (border_n == 2) return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness, rect.Max.x - perp_padding, rect.Max.y + thickness); // Bottom - if (border_n == 3) return ImRect(rect.Min.x - thickness, rect.Min.y + perp_padding, rect.Min.x + thickness, rect.Max.y - perp_padding); // Left + if (thickness == 0.0f) rect.Max -= ImVec2(1, 1); + if (border_n == 0) { return ImRect(rect.Min.x + perp_padding, rect.Min.y - thickness, rect.Max.x - perp_padding, rect.Min.y + thickness); } // Top + if (border_n == 1) { return ImRect(rect.Max.x - thickness, rect.Min.y + perp_padding, rect.Max.x + thickness, rect.Max.y - perp_padding); } // Right + if (border_n == 2) { return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness, rect.Max.x - perp_padding, rect.Max.y + thickness); } // Bottom + if (border_n == 3) { return ImRect(rect.Min.x - thickness, rect.Min.y + perp_padding, rect.Min.x + thickness, rect.Max.y - perp_padding); } // Left IM_ASSERT(0); return ImRect(); } +// 0..3: corners (Lower-right, Lower-left, Unused, Unused) +// 4..7: borders (Top, Right, Bottom, Left) +ImGuiID ImGui::GetWindowResizeID(ImGuiWindow* window, int n) +{ + IM_ASSERT(n >= 0 && n <= 7); + ImGuiID id = window->ID; + id = ImHashStr("#RESIZE", 0, id); + id = ImHashData(&n, sizeof(int), id); + return id; +} + // Handle resize for: Resize Grips, Borders, Gamepad -static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]) +// Return true when using auto-fit (double click on resize grip) +static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect) { ImGuiContext& g = *GImGui; ImGuiWindowFlags flags = window->Flags; - if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) - return; - if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit/fallback Debug window. - return; + if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) + return false; + if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit/fallback Debug window. + return false; + + bool ret_auto_fit = false; const int resize_border_count = g.IO.ConfigWindowsResizeFromEdges ? 4 : 0; - const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f); - const float grip_hover_inner_size = (float)(int)(grip_draw_size * 0.75f); + const float grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f)); + const float grip_hover_inner_size = IM_FLOOR(grip_draw_size * 0.75f); const float grip_hover_outer_size = g.IO.ConfigWindowsResizeFromEdges ? WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS : 0.0f; ImVec2 pos_target(FLT_MAX, FLT_MAX); @@ -4821,7 +5337,6 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au // Resize grips and borders are on layer 1 window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu); // Manual resize grips PushID("#RESIZE"); @@ -4835,7 +5350,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x); if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y); bool hovered, held; - ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus); + ButtonBehavior(resize_rect, window->GetID(resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus); //GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255)); if (hovered || held) g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; @@ -4843,7 +5358,8 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au if (held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0) { // Manual auto-fit when double-clicking - size_target = CalcSizeAfterConstraint(window, size_auto_fit); + size_target = CalcWindowSizeAfterConstraint(window, size_auto_fit); + ret_auto_fit = true; ClearActiveID(); } else if (held) @@ -4851,6 +5367,9 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au // Resize from any of the four corners // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + ImLerp(grip.InnerDir * grip_hover_outer_size, grip.InnerDir * -grip_hover_inner_size, grip.CornerPosN); // Corner of the window corresponding to our corner grip + ImVec2 clamp_min = ImVec2(grip.CornerPosN.x == 1.0f ? visibility_rect.Min.x : -FLT_MAX, grip.CornerPosN.y == 1.0f ? visibility_rect.Min.y : -FLT_MAX); + ImVec2 clamp_max = ImVec2(grip.CornerPosN.x == 0.0f ? visibility_rect.Max.x : +FLT_MAX, grip.CornerPosN.y == 0.0f ? visibility_rect.Max.y : +FLT_MAX); + corner_target = ImClamp(corner_target, clamp_min, clamp_max); CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPosN, &pos_target, &size_target); } if (resize_grip_n == 0 || held || hovered) @@ -4860,7 +5379,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au { bool hovered, held; ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); - ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren); + ButtonBehavior(border_rect, window->GetID(border_n + 4), &hovered, &held, ImGuiButtonFlags_FlattenChildren); //GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255)); if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held) { @@ -4876,28 +5395,35 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); } // Right if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); } // Bottom if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); } // Left + ImVec2 clamp_min = ImVec2(border_n == 1 ? visibility_rect.Min.x : -FLT_MAX, border_n == 2 ? visibility_rect.Min.y : -FLT_MAX); + ImVec2 clamp_max = ImVec2(border_n == 3 ? visibility_rect.Max.x : +FLT_MAX, border_n == 0 ? visibility_rect.Max.y : +FLT_MAX); + border_target = ImClamp(border_target, clamp_min, clamp_max); CalcResizePosSizeFromAnyCorner(window, border_target, border_posn, &pos_target, &size_target); } } PopID(); + // Restore nav layer + window->DC.NavLayerCurrent = ImGuiNavLayer_Main; + // Navigation resize (keyboard/gamepad) if (g.NavWindowingTarget && g.NavWindowingTarget->RootWindow == window) { ImVec2 nav_resize_delta; - if (g.NavInputSource == ImGuiInputSource_NavKeyboard && g.IO.KeyShift) + if (g.NavInputSource == ImGuiInputSource_Keyboard && g.IO.KeyShift) nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard, ImGuiInputReadMode_Down); - if (g.NavInputSource == ImGuiInputSource_NavGamepad) + if (g.NavInputSource == ImGuiInputSource_Gamepad) nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_Down); if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f) { const float NAV_RESIZE_SPEED = 600.0f; nav_resize_delta *= ImFloor(NAV_RESIZE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); + nav_resize_delta = ImMax(nav_resize_delta, visibility_rect.Min - window->Pos - window->Size); g.NavWindowingToggleLayer = false; g.NavDisableMouseHover = true; resize_grip_col[0] = GetColorU32(ImGuiCol_ResizeGripActive); // FIXME-NAV: Should store and accumulate into a separate size buffer to handle sizing constraints properly, right now a constraint will make us stuck. - size_target = CalcSizeAfterConstraint(window, window->SizeFull + nav_resize_delta); + size_target = CalcWindowSizeAfterConstraint(window, window->SizeFull + nav_resize_delta); } } @@ -4913,49 +5439,35 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au MarkIniSettingsDirty(window); } - // Resize nav layer - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); - window->Size = window->SizeFull; + return ret_auto_fit; } -static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& rect, const ImVec2& padding) +static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& visibility_rect) { ImGuiContext& g = *GImGui; - ImVec2 size_for_clamping = (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(window->Flags & ImGuiWindowFlags_NoTitleBar)) ? ImVec2(window->Size.x, window->TitleBarHeight()) : window->Size; - window->Pos = ImMin(rect.Max - padding, ImMax(window->Pos + size_for_clamping, rect.Min + padding) - size_for_clamping); + ImVec2 size_for_clamping = window->Size; + if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(window->Flags & ImGuiWindowFlags_NoTitleBar)) + size_for_clamping.y = window->TitleBarHeight(); + window->Pos = ImClamp(window->Pos, visibility_rect.Min - size_for_clamping, visibility_rect.Max); } -static void ImGui::RenderOuterBorders(ImGuiWindow* window) +static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window) { ImGuiContext& g = *GImGui; float rounding = window->WindowRounding; float border_size = window->WindowBorderSize; if (border_size > 0.0f && !(window->Flags & ImGuiWindowFlags_NoBackground)) - window->DrawList->AddRect(window->Pos, window->Pos + window->Size, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size); + window->DrawList->AddRect(window->Pos, window->Pos + window->Size, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); int border_held = window->ResizeBorderHeld; if (border_held != -1) { - struct ImGuiResizeBorderDef - { - ImVec2 InnerDir; - ImVec2 CornerPosN1, CornerPosN2; - float OuterAngle; - }; - static const ImGuiResizeBorderDef resize_border_def[4] = - { - { ImVec2(0,+1), ImVec2(0,0), ImVec2(1,0), IM_PI*1.50f }, // Top - { ImVec2(-1,0), ImVec2(1,0), ImVec2(1,1), IM_PI*0.00f }, // Right - { ImVec2(0,-1), ImVec2(1,1), ImVec2(0,1), IM_PI*0.50f }, // Bottom - { ImVec2(+1,0), ImVec2(0,1), ImVec2(0,0), IM_PI*1.00f } // Left - }; const ImGuiResizeBorderDef& def = resize_border_def[border_held]; ImRect border_r = GetResizeBorderRect(window, border_held, rounding, 0.0f); - window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI*0.25f, def.OuterAngle); - window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI*0.25f); - window->DrawList->PathStroke(GetColorU32(ImGuiCol_SeparatorActive), false, ImMax(2.0f, border_size)); // Thicker than usual + window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle); + window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f); + window->DrawList->PathStroke(GetColorU32(ImGuiCol_SeparatorActive), 0, ImMax(2.0f, border_size)); // Thicker than usual } if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar)) { @@ -4964,6 +5476,175 @@ static void ImGui::RenderOuterBorders(ImGuiWindow* window) } } +// Draw background and borders +// Draw and handle scrollbars +void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size) +{ + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + ImGuiWindowFlags flags = window->Flags; + + // Ensure that ScrollBar doesn't read last frame's SkipItems + IM_ASSERT(window->BeginCount == 0); + window->SkipItems = false; + + // Draw window + handle manual resize + // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame. + const float window_rounding = window->WindowRounding; + const float window_border_size = window->WindowBorderSize; + if (window->Collapsed) + { + // Title bar only + float backup_border_size = style.FrameBorderSize; + g.Style.FrameBorderSize = window->WindowBorderSize; + ImU32 title_bar_col = GetColorU32((title_bar_is_highlight && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed); + RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding); + g.Style.FrameBorderSize = backup_border_size; + } + else + { + // Window background + if (!(flags & ImGuiWindowFlags_NoBackground)) + { + ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags)); + bool override_alpha = false; + float alpha = 1.0f; + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasBgAlpha) + { + alpha = g.NextWindowData.BgAlphaVal; + override_alpha = true; + } + if (override_alpha) + bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); + window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom); + } + + // Title bar + if (!(flags & ImGuiWindowFlags_NoTitleBar)) + { + ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); + window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawFlags_RoundCornersTop); + } + + // Menu bar + if (flags & ImGuiWindowFlags_MenuBar) + { + ImRect menu_bar_rect = window->MenuBarRect(); + menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them. + window->DrawList->AddRectFilled(menu_bar_rect.Min + ImVec2(window_border_size, 0), menu_bar_rect.Max - ImVec2(window_border_size, 0), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop); + if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y) + window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize); + } + + // Scrollbars + if (window->ScrollbarX) + Scrollbar(ImGuiAxis_X); + if (window->ScrollbarY) + Scrollbar(ImGuiAxis_Y); + + // Render resize grips (after their input handling so we don't have a frame of latency) + if (!(flags & ImGuiWindowFlags_NoResize)) + { + for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) + { + const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n]; + const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPosN); + window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, window_border_size))); + window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_grip_draw_size, window_border_size) : ImVec2(window_border_size, resize_grip_draw_size))); + window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12); + window->DrawList->PathFillConvex(resize_grip_col[resize_grip_n]); + } + } + + // Borders + RenderWindowOuterBorders(window); + } +} + +// Render title text, collapse button, close button +void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open) +{ + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + ImGuiWindowFlags flags = window->Flags; + + const bool has_close_button = (p_open != NULL); + const bool has_collapse_button = !(flags & ImGuiWindowFlags_NoCollapse) && (style.WindowMenuButtonPosition != ImGuiDir_None); + + // Close & Collapse button are on the Menu NavLayer and don't default focus (unless there's nothing else on that layer) + const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags; + window->DC.ItemFlags |= ImGuiItemFlags_NoNavDefaultFocus; + window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; + + // Layout buttons + // FIXME: Would be nice to generalize the subtleties expressed here into reusable code. + float pad_l = style.FramePadding.x; + float pad_r = style.FramePadding.x; + float button_sz = g.FontSize; + ImVec2 close_button_pos; + ImVec2 collapse_button_pos; + if (has_close_button) + { + pad_r += button_sz; + close_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); + } + if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Right) + { + pad_r += button_sz; + collapse_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); + } + if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Left) + { + collapse_button_pos = ImVec2(title_bar_rect.Min.x + pad_l - style.FramePadding.x, title_bar_rect.Min.y); + pad_l += button_sz; + } + + // Collapse button (submitting first so it gets priority when choosing a navigation init fallback) + if (has_collapse_button) + if (CollapseButton(window->GetID("#COLLAPSE"), collapse_button_pos)) + window->WantCollapseToggle = true; // Defer actual collapsing to next frame as we are too far in the Begin() function + + // Close button + if (has_close_button) + if (CloseButton(window->GetID("#CLOSE"), close_button_pos)) + *p_open = false; + + window->DC.NavLayerCurrent = ImGuiNavLayer_Main; + window->DC.ItemFlags = item_flags_backup; + + // Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker) + // FIXME: Refactor text alignment facilities along with RenderText helpers, this is WAY too much messy code.. + const char* UNSAVED_DOCUMENT_MARKER = "*"; + const float marker_size_x = (flags & ImGuiWindowFlags_UnsavedDocument) ? CalcTextSize(UNSAVED_DOCUMENT_MARKER, NULL, false).x : 0.0f; + const ImVec2 text_size = CalcTextSize(name, NULL, true) + ImVec2(marker_size_x, 0.0f); + + // As a nice touch we try to ensure that centered title text doesn't get affected by visibility of Close/Collapse button, + // while uncentered title text will still reach edges correctly. + if (pad_l > style.FramePadding.x) + pad_l += g.Style.ItemInnerSpacing.x; + if (pad_r > style.FramePadding.x) + pad_r += g.Style.ItemInnerSpacing.x; + if (style.WindowTitleAlign.x > 0.0f && style.WindowTitleAlign.x < 1.0f) + { + float centerness = ImSaturate(1.0f - ImFabs(style.WindowTitleAlign.x - 0.5f) * 2.0f); // 0.0f on either edges, 1.0f on center + float pad_extend = ImMin(ImMax(pad_l, pad_r), title_bar_rect.GetWidth() - pad_l - pad_r - text_size.x); + pad_l = ImMax(pad_l, pad_extend * centerness); + pad_r = ImMax(pad_r, pad_extend * centerness); + } + + ImRect layout_r(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y, title_bar_rect.Max.x - pad_r, title_bar_rect.Max.y); + ImRect clip_r(layout_r.Min.x, layout_r.Min.y, ImMin(layout_r.Max.x + g.Style.ItemInnerSpacing.x, title_bar_rect.Max.x), layout_r.Max.y); + //if (g.IO.KeyShift) window->DrawList->AddRect(layout_r.Min, layout_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG] + //if (g.IO.KeyCtrl) window->DrawList->AddRect(clip_r.Min, clip_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG] + RenderTextClipped(layout_r.Min, layout_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_r); + if (flags & ImGuiWindowFlags_UnsavedDocument) + { + ImVec2 marker_pos = ImVec2(ImMax(layout_r.Min.x, layout_r.Min.x + (layout_r.GetWidth() - text_size.x) * style.WindowTitleAlign.x) + text_size.x, layout_r.Min.y) + ImVec2(2 - marker_size_x, 0.0f); + ImVec2 off = ImVec2(0.0f, IM_FLOOR(-g.FontSize * 0.25f)); + RenderTextClipped(marker_pos + off, layout_r.Max + off, UNSAVED_DOCUMENT_MARKER, NULL, NULL, ImVec2(0, style.WindowTitleAlign.y), &clip_r); + } +} + void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window) { window->ParentWindow = parent_window; @@ -4979,7 +5660,7 @@ void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags } } -// Push a new ImGui window to add widgets to. +// Push a new Dear ImGui window to add widgets to. // - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair. // - Begin/End can be called multiple times during the frame with the same window name to append content. // - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). @@ -4991,17 +5672,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; IM_ASSERT(name != NULL && name[0] != '\0'); // Window name required - IM_ASSERT(g.FrameScopeActive); // Forgot to call ImGui::NewFrame() + IM_ASSERT(g.WithinFrameScope); // Forgot to call ImGui::NewFrame() IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet // Find or create ImGuiWindow* window = FindWindowByName(name); const bool window_just_created = (window == NULL); if (window_just_created) - { - ImVec2 size_on_first_use = (g.NextWindowData.SizeCond != 0) ? g.NextWindowData.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here. - window = CreateNewWindow(name, size_on_first_use, flags); - } + window = CreateNewWindow(name, flags); // Automatically disable manual moving/resizing when NoInputs is set if ((flags & ImGuiWindowFlags_NoInputs) == ImGuiWindowFlags_NoInputs) @@ -5012,6 +5690,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) const int current_frame = g.FrameCount; const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame); + window->IsFallbackWindow = (g.CurrentWindowStack.Size == 0 && g.WithinFrameScopeWithImplicitWindow); // Update the Appearing flag bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on @@ -5031,6 +5710,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) { window->Flags = (ImGuiWindowFlags)flags; window->LastFrameActive = current_frame; + window->LastTimeActive = (float)g.Time; window->BeginOrderWithinParent = 0; window->BeginOrderWithinContext = (short)(g.WindowsActiveCount++); } @@ -5044,11 +5724,17 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow; IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow)); + // We allow window memory to be compacted so recreate the base stack when needed. + if (window->IDStack.Size == 0) + window->IDStack.push_back(window->ID); + // Add to stack // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow() g.CurrentWindowStack.push_back(window); + g.CurrentWindow = window; + window->DC.StackSizesOnBegin.SetToCurrentState(); g.CurrentWindow = NULL; - CheckStacksSize(window, true); + if (flags & ImGuiWindowFlags_Popup) { ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; @@ -5057,13 +5743,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->PopupId = popup_ref.PopupId; } - if (window_just_appearing_after_hidden_for_resize && !(flags & ImGuiWindowFlags_ChildWindow)) - window->NavLastIds[0] = 0; + // Update ->RootWindow and others pointers (before any possible call to FocusWindow) + if (first_begin_of_the_frame) + UpdateWindowParentAndRootLinks(window, flags, parent_window); // Process SetNextWindow***() calls + // (FIXME: Consider splitting the HasXXX flags into X/Y components bool window_pos_set_by_api = false; bool window_size_x_set_by_api = false, window_size_y_set_by_api = false; - if (g.NextWindowData.PosCond) + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) { window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0; if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f) @@ -5079,26 +5767,32 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond); } } - if (g.NextWindowData.SizeCond) + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) { window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f); window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f); SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond); } - if (g.NextWindowData.ContentSizeCond) + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) { - // Adjust passed "client size" to become a "window size" - window->SizeContentsExplicit = g.NextWindowData.ContentSizeVal; - if (window->SizeContentsExplicit.y != 0.0f) - window->SizeContentsExplicit.y += window->TitleBarHeight() + window->MenuBarHeight(); + if (g.NextWindowData.ScrollVal.x >= 0.0f) + { + window->ScrollTarget.x = g.NextWindowData.ScrollVal.x; + window->ScrollTargetCenterRatio.x = 0.0f; + } + if (g.NextWindowData.ScrollVal.y >= 0.0f) + { + window->ScrollTarget.y = g.NextWindowData.ScrollVal.y; + window->ScrollTargetCenterRatio.y = 0.0f; + } } + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasContentSize) + window->ContentSizeExplicit = g.NextWindowData.ContentSizeVal; else if (first_begin_of_the_frame) - { - window->SizeContentsExplicit = ImVec2(0.0f, 0.0f); - } - if (g.NextWindowData.CollapsedCond) + window->ContentSizeExplicit = ImVec2(0.0f, 0.0f); + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasCollapsed) SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond); - if (g.NextWindowData.FocusCond) + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasFocus) FocusWindow(window); if (window->Appearing) SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false); @@ -5108,17 +5802,21 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) { // Initialize const bool window_is_child_tooltip = (flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_Tooltip); // FIXME-WIP: Undocumented behavior of Child+Tooltip for pinned tooltip (#1345) - UpdateWindowParentAndRootLinks(window, flags, parent_window); - window->Active = true; window->HasCloseButton = (p_open != NULL); - window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX); + window->ClipRect = ImVec4(-FLT_MAX, -FLT_MAX, +FLT_MAX, +FLT_MAX); window->IDStack.resize(1); + window->DrawList->_ResetForNewFrame(); + window->DC.CurrentTableIdx = -1; + + // Restore buffer capacity when woken from a compacted state, to avoid + if (window->MemoryCompacted) + GcAwakeTransientWindowBuffers(window); // Update stored window name when it changes (which can _only_ happen with the "###" operator, so the ID would stay unchanged). // The title bar always display the 'name' parameter, so we only update the string storage if it needs to be visible to the end-user elsewhere. bool window_title_visible_elsewhere = false; - if (g.NavWindowingList != NULL && (window->Flags & ImGuiWindowFlags_NoNavFocus) == 0) // Window titles visible when using CTRL+TAB + if (g.NavWindowingListWindow != NULL && (window->Flags & ImGuiWindowFlags_NoNavFocus) == 0) // Window titles visible when using CTRL+TAB window_title_visible_elsewhere = true; if (window_title_visible_elsewhere && !window_just_created && strcmp(name, window->Name) != 0) { @@ -5130,18 +5828,20 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) // UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS // Update contents size from last frame for auto-fitting (or use explicit size) - window->SizeContents = CalcSizeContents(window); + CalcWindowContentSizes(window, &window->ContentSize, &window->ContentSizeIdeal); if (window->HiddenFramesCanSkipItems > 0) window->HiddenFramesCanSkipItems--; if (window->HiddenFramesCannotSkipItems > 0) window->HiddenFramesCannotSkipItems--; + if (window->HiddenFramesForRenderOnly > 0) + window->HiddenFramesForRenderOnly--; // Hide new windows for one frame until they calculate their size if (window_just_created && (!window_size_x_set_by_api || !window_size_y_set_by_api)) window->HiddenFramesCannotSkipItems = 1; // Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows) - // We reset Size/SizeContents for reappearing popups/tooltips early in this function, so further code won't be tempted to use the old size. + // We reset Size/ContentSize for reappearing popups/tooltips early in this function, so further code won't be tempted to use the old size. if (window_just_activated_by_user && (flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0) { window->HiddenFramesCannotSkipItems = 1; @@ -5151,13 +5851,16 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->Size.x = window->SizeFull.x = 0.f; if (!window_size_y_set_by_api) window->Size.y = window->SizeFull.y = 0.f; - window->SizeContents = ImVec2(0.f, 0.f); + window->ContentSize = window->ContentSizeIdeal = ImVec2(0.f, 0.f); } } + // SELECT VIEWPORT + // FIXME-VIEWPORT: In the docking/viewport branch, this is the point where we select the current viewport (which may affect the style) SetCurrentWindow(window); - // Lock border size and padding for the frame (so that altering them doesn't cause inconsistencies) + // LOCK BORDER SIZE AND PADDING FOR THE FRAME (so that altering them doesn't cause inconsistencies) + if (flags & ImGuiWindowFlags_ChildWindow) window->WindowBorderSize = style.ChildBorderSize; else @@ -5165,6 +5868,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->WindowPadding = style.WindowPadding; if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f) window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f); + + // Lock menu offset so size calculation can use it as menu-bar windows need a minimum size. window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x); window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y; @@ -5180,7 +5885,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) { window->Collapsed = !window->Collapsed; MarkIniSettingsDirty(window); - FocusWindow(window); } } else @@ -5192,46 +5896,47 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) // SIZE // Calculate auto-fit size, handle automatic resize - const ImVec2 size_auto_fit = CalcSizeAutoFit(window, window->SizeContents); - ImVec2 size_full_modified(FLT_MAX, FLT_MAX); + const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal); + bool use_current_size_for_scrollbar_x = window_just_created; + bool use_current_size_for_scrollbar_y = window_just_created; if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed) { // Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc. if (!window_size_x_set_by_api) - window->SizeFull.x = size_full_modified.x = size_auto_fit.x; + { + window->SizeFull.x = size_auto_fit.x; + use_current_size_for_scrollbar_x = true; + } if (!window_size_y_set_by_api) - window->SizeFull.y = size_full_modified.y = size_auto_fit.y; + { + window->SizeFull.y = size_auto_fit.y; + use_current_size_for_scrollbar_y = true; + } } else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) { // Auto-fit may only grow window during the first few frames // We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed. if (!window_size_x_set_by_api && window->AutoFitFramesX > 0) - window->SizeFull.x = size_full_modified.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x; + { + window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x; + use_current_size_for_scrollbar_x = true; + } if (!window_size_y_set_by_api && window->AutoFitFramesY > 0) - window->SizeFull.y = size_full_modified.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y; + { + window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y; + use_current_size_for_scrollbar_y = true; + } if (!window->Collapsed) MarkIniSettingsDirty(window); } // Apply minimum/maximum window size constraints and final size - window->SizeFull = CalcSizeAfterConstraint(window, window->SizeFull); + window->SizeFull = CalcWindowSizeAfterConstraint(window, window->SizeFull); window->Size = window->Collapsed && !(flags & ImGuiWindowFlags_ChildWindow) ? window->TitleBarRect().GetSize() : window->SizeFull; - // SCROLLBAR STATUS - - // Update scrollbar status (based on the Size that was effective during last frame or the auto-resized Size). - if (!window->Collapsed) - { - // When reading the current size we need to read it after size constraints have been applied - float size_x_for_scrollbars = size_full_modified.x != FLT_MAX ? window->SizeFull.x : window->SizeFullAtLastBegin.x; - float size_y_for_scrollbars = size_full_modified.y != FLT_MAX ? window->SizeFull.y : window->SizeFullAtLastBegin.y; - window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar)); - window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar)); - if (window->ScrollbarX && !window->ScrollbarY) - window->ScrollbarY = (window->SizeContents.y > size_y_for_scrollbars - style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar); - window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f); - } + // Decoration size + const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); // POSITION @@ -5239,7 +5944,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) if (window_just_activated_by_user) { window->AutoPosLastDirection = ImGuiDir_None; - if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api) + if ((flags & ImGuiWindowFlags_Popup) != 0 && !(flags & ImGuiWindowFlags_Modal) && !window_pos_set_by_api) // FIXME: BeginPopup() could use SetNextWindowPos() window->Pos = g.BeginPopupStack.back().OpenPopupPos; } @@ -5255,7 +5960,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFramesCannotSkipItems == 0); if (window_pos_with_pivot) - SetWindowPos(window, ImMax(style.DisplaySafeAreaPadding, window->SetWindowPosVal - window->SizeFull * window->SetWindowPosPivot), 0); // Position given a pivot (e.g. for centering) + SetWindowPos(window, window->SetWindowPosVal - window->Size * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering) else if ((flags & ImGuiWindowFlags_ChildMenu) != 0) window->Pos = FindBestWindowPosForPopup(window); else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize) @@ -5263,25 +5968,28 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip) window->Pos = FindBestWindowPosForPopup(window); - // Clamp position so it stays visible + // Calculate the range of allowed position for that window (to be movable and visible past safe area padding) + // When clamping to stay visible, we will enforce that window->Pos stays inside of visibility_rect. + ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport(); + ImRect viewport_rect(viewport->GetMainRect()); + ImRect viewport_work_rect(viewport->GetWorkRect()); + ImVec2 visibility_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding); + ImRect visibility_rect(viewport_work_rect.Min + visibility_padding, viewport_work_rect.Max - visibility_padding); + + // Clamp position/size so window stays visible within its viewport or monitor // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. - ImRect viewport_rect(GetViewportRect()); if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) - { - if (g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. - { - ImVec2 clamp_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding); - ClampWindowRect(window, viewport_rect, clamp_padding); - } - } + if (viewport_rect.GetWidth() > 0.0f && viewport_rect.GetHeight() > 0.0f) + ClampWindowRect(window, visibility_rect); window->Pos = ImFloor(window->Pos); // Lock window rounding for the frame (so that altering them doesn't cause inconsistencies) + // Large values tend to lead to variety of artifacts and are not recommended. window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; - // Apply scrolling - window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window, true); - window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); + // For windows with title bar or menu bar, we clamp to FrameHeight(FontSize + FramePadding.y * 2.0f) to completely hide artifacts. + //if ((window->Flags & ImGuiWindowFlags_MenuBar) || !(window->Flags & ImGuiWindowFlags_NoTitleBar)) + // window->WindowRounding = ImMin(window->WindowRounding, g.FontSize + style.FramePadding.y * 2.0f); // Apply window focus (new and reactivated windows are moved to front) bool want_focus = false; @@ -5295,32 +6003,101 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) // Handle manual resize: Resize Grips, Borders, Gamepad int border_held = -1; - ImU32 resize_grip_col[4] = { 0 }; - const int resize_grip_count = g.IO.ConfigWindowsResizeFromEdges ? 2 : 1; // 4 - const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f); + ImU32 resize_grip_col[4] = {}; + const int resize_grip_count = g.IO.ConfigWindowsResizeFromEdges ? 2 : 1; // Allow resize from lower-left if we have the mouse cursor feedback for it. + const float resize_grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.10f, window->WindowRounding + 1.0f + g.FontSize * 0.2f)); if (!window->Collapsed) - UpdateManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0]); + if (UpdateWindowManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0], visibility_rect)) + use_current_size_for_scrollbar_x = use_current_size_for_scrollbar_y = true; window->ResizeBorderHeld = (signed char)border_held; + // SCROLLBAR VISIBILITY + + // Update scrollbar visibility (based on the Size that was effective during last frame or the auto-resized Size). + if (!window->Collapsed) + { + // When reading the current size we need to read it after size constraints have been applied. + // When we use InnerRect here we are intentionally reading last frame size, same for ScrollbarSizes values before we set them again. + ImVec2 avail_size_from_current_frame = ImVec2(window->SizeFull.x, window->SizeFull.y - decoration_up_height); + ImVec2 avail_size_from_last_frame = window->InnerRect.GetSize() + window->ScrollbarSizes; + ImVec2 needed_size_from_last_frame = window_just_created ? ImVec2(0, 0) : window->ContentSize + window->WindowPadding * 2.0f; + float size_x_for_scrollbars = use_current_size_for_scrollbar_x ? avail_size_from_current_frame.x : avail_size_from_last_frame.x; + float size_y_for_scrollbars = use_current_size_for_scrollbar_y ? avail_size_from_current_frame.y : avail_size_from_last_frame.y; + //bool scrollbar_y_from_last_frame = window->ScrollbarY; // FIXME: May want to use that in the ScrollbarX expression? How many pros vs cons? + window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar)); + window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((needed_size_from_last_frame.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar)); + if (window->ScrollbarX && !window->ScrollbarY) + window->ScrollbarY = (needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar); + window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f); + } + + // UPDATE RECTANGLES (1- THOSE NOT AFFECTED BY SCROLLING) + // Update various regions. Variables they depends on should be set above in this function. + // We set this up after processing the resize grip so that our rectangles doesn't lag by a frame. + + // Outer rectangle + // Not affected by window border size. Used by: + // - FindHoveredWindow() (w/ extra padding when border resize is enabled) + // - Begin() initial clipping rect for drawing window background and borders. + // - Begin() clipping whole child + const ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect; + const ImRect outer_rect = window->Rect(); + const ImRect title_bar_rect = window->TitleBarRect(); + window->OuterRectClipped = outer_rect; + window->OuterRectClipped.ClipWith(host_rect); + + // Inner rectangle + // Not affected by window border size. Used by: + // - InnerClipRect + // - ScrollToBringRectIntoView() + // - NavUpdatePageUpPageDown() + // - Scrollbar() + window->InnerRect.Min.x = window->Pos.x; + window->InnerRect.Min.y = window->Pos.y + decoration_up_height; + window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x; + window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y; + + // Inner clipping rectangle. + // Will extend a little bit outside the normal work region. + // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. + // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. + // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. + // Affected by window/frame border size. Used by: + // - Begin() initial clip rect + float top_border_size = (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize); + window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize)); + window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size); + window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize)); + window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize); + window->InnerClipRect.ClipWithFull(host_rect); + // Default item width. Make it proportional to window size if window manually resizes if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize)) - window->ItemWidthDefault = (float)(int)(window->Size.x * 0.65f); + window->ItemWidthDefault = ImFloor(window->Size.x * 0.65f); else - window->ItemWidthDefault = (float)(int)(g.FontSize * 16.0f); + window->ItemWidthDefault = ImFloor(g.FontSize * 16.0f); + + // SCROLLING + + // Lock down maximum scrolling + // The value of ScrollMax are ahead from ScrollbarX/ScrollbarY which is intentionally using InnerRect from previous rect in order to accommodate + // for right/bottom aligned items without creating a scrollbar. + window->ScrollMax.x = ImMax(0.0f, window->ContentSize.x + window->WindowPadding.x * 2.0f - window->InnerRect.GetWidth()); + window->ScrollMax.y = ImMax(0.0f, window->ContentSize.y + window->WindowPadding.y * 2.0f - window->InnerRect.GetHeight()); + + // Apply scrolling + window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window); + window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); // DRAWING // Setup draw list and outer clipping rectangle - window->DrawList->Clear(); - window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0); + IM_ASSERT(window->DrawList->CmdBuffer.Size == 1 && window->DrawList->CmdBuffer[0].ElemCount == 0); window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); - if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) - PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true); - else - PushClipRect(viewport_rect.Min, viewport_rect.Max, true); + PushClipRect(host_rect.Min, host_rect.Max, false); // Draw modal window background (darkens what is behind them, all viewports) - const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetFrontMostPopupModal() && window->HiddenFramesCannotSkipItems <= 0; + const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetTopMostPopupModal() && window->HiddenFramesCannotSkipItems <= 0; const bool dim_bg_for_window_list = g.NavWindowingTargetAnim && (window == g.NavWindowingTargetAnim->RootWindow); if (dim_bg_for_modal || dim_bg_for_window_list) { @@ -5337,76 +6114,26 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); } - // Draw window + handle manual resize - // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame. - const float window_rounding = window->WindowRounding; - const float window_border_size = window->WindowBorderSize; - const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow; - const bool title_bar_is_highlight = want_focus || (window_to_highlight && window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight); - const ImRect title_bar_rect = window->TitleBarRect(); - if (window->Collapsed) + // Since 1.71, child window can render their decoration (bg color, border, scrollbars, etc.) within their parent to save a draw call. + // When using overlapping child windows, this will break the assumption that child z-order is mapped to submission order. + // We disable this when the parent window has zero vertices, which is a common pattern leading to laying out multiple overlapping child. + // We also disabled this when we have dimming overlay behind this specific one child. + // FIXME: More code may rely on explicit sorting of overlapping child window and would need to disable this somehow. Please get in contact if you are affected. { - // Title bar only - float backup_border_size = style.FrameBorderSize; - g.Style.FrameBorderSize = window->WindowBorderSize; - ImU32 title_bar_col = GetColorU32((title_bar_is_highlight && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed); - RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding); - g.Style.FrameBorderSize = backup_border_size; - } - else - { - // Window background - if (!(flags & ImGuiWindowFlags_NoBackground)) - { - ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags)); - float alpha = 1.0f; - if (g.NextWindowData.BgAlphaCond != 0) - alpha = g.NextWindowData.BgAlphaVal; - if (alpha != 1.0f) - bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); - window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot); - } - g.NextWindowData.BgAlphaCond = 0; + bool render_decorations_in_parent = false; + if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) + if (window->DrawList->CmdBuffer.back().ElemCount == 0 && parent_window->DrawList->VtxBuffer.Size > 0) + render_decorations_in_parent = true; + if (render_decorations_in_parent) + window->DrawList = parent_window->DrawList; - // Title bar - if (!(flags & ImGuiWindowFlags_NoTitleBar)) - { - ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); - window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawCornerFlags_Top); - } + // Handle title bar, scrollbar, resize grips and resize borders + const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow; + const bool title_bar_is_highlight = want_focus || (window_to_highlight && window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight); + RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, resize_grip_count, resize_grip_col, resize_grip_draw_size); - // Menu bar - if (flags & ImGuiWindowFlags_MenuBar) - { - ImRect menu_bar_rect = window->MenuBarRect(); - menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them. - window->DrawList->AddRectFilled(menu_bar_rect.Min+ImVec2(window_border_size,0), menu_bar_rect.Max-ImVec2(window_border_size,0), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawCornerFlags_Top); - if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y) - window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize); - } - - // Scrollbars - if (window->ScrollbarX) - Scrollbar(ImGuiAxis_X); - if (window->ScrollbarY) - Scrollbar(ImGuiAxis_Y); - - // Render resize grips (after their input handling so we don't have a frame of latency) - if (!(flags & ImGuiWindowFlags_NoResize)) - { - for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) - { - const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n]; - const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPosN); - window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, grip_draw_size) : ImVec2(grip_draw_size, window_border_size))); - window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(grip_draw_size, window_border_size) : ImVec2(window_border_size, grip_draw_size))); - window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12); - window->DrawList->PathFillConvex(resize_grip_col[resize_grip_n]); - } - } - - // Borders - RenderOuterBorders(window); + if (render_decorations_in_parent) + window->DrawList = &window->DrawListInst; } // Draw navigation selection/windowing rectangle border @@ -5420,76 +6147,69 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) bb.Expand(-g.FontSize - 1.0f); rounding = window->WindowRounding; } - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f); + window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, 0, 3.0f); } - // Store a backup of SizeFull which we will use next frame to decide if we need scrollbars. - window->SizeFullAtLastBegin = window->SizeFull; + // UPDATE RECTANGLES (2- THOSE AFFECTED BY SCROLLING) - // Update various regions. Variables they depends on are set above in this function. - // FIXME: window->ContentsRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it. - // NB: WindowBorderSize is included in WindowPadding _and_ ScrollbarSizes so we need to cancel one out. - window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x; - window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); - window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x + ImMin(window->ScrollbarSizes.x, window->WindowBorderSize))); - window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y + ImMin(window->ScrollbarSizes.y, window->WindowBorderSize))); + // Work rectangle. + // Affected by window padding and border size. Used by: + // - Columns() for right-most edge + // - TreeNode(), CollapsingHeader() for right-most edge + // - BeginTabBar() for right-most edge + const bool allow_scrollbar_x = !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar); + const bool allow_scrollbar_y = !(flags & ImGuiWindowFlags_NoScrollbar); + const float work_rect_size_x = (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : ImMax(allow_scrollbar_x ? window->ContentSize.x : 0.0f, window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x)); + const float work_rect_size_y = (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : ImMax(allow_scrollbar_y ? window->ContentSize.y : 0.0f, window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y)); + window->WorkRect.Min.x = ImFloor(window->InnerRect.Min.x - window->Scroll.x + ImMax(window->WindowPadding.x, window->WindowBorderSize)); + window->WorkRect.Min.y = ImFloor(window->InnerRect.Min.y - window->Scroll.y + ImMax(window->WindowPadding.y, window->WindowBorderSize)); + window->WorkRect.Max.x = window->WorkRect.Min.x + work_rect_size_x; + window->WorkRect.Max.y = window->WorkRect.Min.y + work_rect_size_y; + window->ParentWorkRect = window->WorkRect; - // Save clipped aabb so we can access it in constant-time in FindHoveredWindow() - window->OuterRectClipped = window->Rect(); - window->OuterRectClipped.ClipWith(window->ClipRect); + // [LEGACY] Content Region + // FIXME-OBSOLETE: window->ContentRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it. + // Used by: + // - Mouse wheel scrolling + many other things + window->ContentRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x; + window->ContentRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + decoration_up_height; + window->ContentRegionRect.Max.x = window->ContentRegionRect.Min.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x)); + window->ContentRegionRect.Max.y = window->ContentRegionRect.Min.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y)); - // Inner rectangle - // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame - // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. - window->InnerMainRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize; - window->InnerMainRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize); - window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize); - window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize); - - // Inner clipping rectangle - // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. - window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); - window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y); - window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); - window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y); // Setup drawing context // (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.) window->DC.Indent.x = 0.0f + window->WindowPadding.x - window->Scroll.x; window->DC.GroupOffset.x = 0.0f; window->DC.ColumnsOffset.x = 0.0f; - window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.Indent.x + window->DC.ColumnsOffset.x, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y); + window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.Indent.x + window->DC.ColumnsOffset.x, decoration_up_height + window->WindowPadding.y - window->Scroll.y); window->DC.CursorPos = window->DC.CursorStartPos; window->DC.CursorPosPrevLine = window->DC.CursorPos; window->DC.CursorMaxPos = window->DC.CursorStartPos; - window->DC.CurrentLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f); - window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f; - window->DC.NavHideHighlightOneFrame = false; - window->DC.NavHasScroll = (GetWindowScrollMaxY(window) > 0.0f); + window->DC.IdealMaxPos = window->DC.CursorStartPos; + window->DC.CurrLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f); + window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f; + + window->DC.NavLayerCurrent = ImGuiNavLayer_Main; window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext; window->DC.NavLayerActiveMaskNext = 0x00; + window->DC.NavHideHighlightOneFrame = false; + window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f); + window->DC.MenuBarAppending = false; + window->DC.MenuColumns.Update(3, style.ItemSpacing.x, window_just_activated_by_user); + window->DC.TreeDepth = 0; + window->DC.TreeJumpToParentOnPopMask = 0x00; window->DC.ChildWindows.resize(0); + window->DC.StateStorage = &window->StateStorage; + window->DC.CurrentColumns = NULL; window->DC.LayoutType = ImGuiLayoutType_Vertical; window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical; - window->DC.FocusCounterAll = window->DC.FocusCounterTab = -1; - window->DC.ItemFlags = parent_window ? parent_window->DC.ItemFlags : ImGuiItemFlags_Default_; + window->DC.FocusCounterRegular = window->DC.FocusCounterTabStop = -1; + window->DC.ItemWidth = window->ItemWidthDefault; window->DC.TextWrapPos = -1.0f; // disabled - window->DC.ItemFlagsStack.resize(0); window->DC.ItemWidthStack.resize(0); window->DC.TextWrapPosStack.resize(0); - window->DC.CurrentColumns = NULL; - window->DC.TreeDepth = 0; - window->DC.TreeStoreMayJumpToParentOnPop = 0x00; - window->DC.StateStorage = &window->StateStorage; - window->DC.GroupStack.resize(0); - window->MenuColumns.Update(3, style.ItemSpacing.x, window_just_activated_by_user); - - if ((flags & ImGuiWindowFlags_ChildWindow) && (window->DC.ItemFlags != parent_window->DC.ItemFlags)) - { - window->DC.ItemFlags = parent_window->DC.ItemFlags; - window->DC.ItemFlagsStack.push_back(window->DC.ItemFlags); - } if (window->AutoFitFramesX > 0) window->AutoFitFramesX--; @@ -5500,72 +6220,30 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) if (want_focus) { FocusWindow(window); - NavInitWindow(window, false); + NavInitWindow(window, false); // <-- this is in the way for us to be able to defer and sort reappearing FocusWindow() calls } // Title bar if (!(flags & ImGuiWindowFlags_NoTitleBar)) - { - // Close & collapse button are on layer 1 (same as menus) and don't default focus - const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags; - window->DC.ItemFlags |= ImGuiItemFlags_NoNavDefaultFocus; - window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu); + RenderWindowTitleBarContents(window, ImRect(title_bar_rect.Min.x + window->WindowBorderSize, title_bar_rect.Min.y, title_bar_rect.Max.x - window->WindowBorderSize, title_bar_rect.Max.y), name, p_open); - // Collapse button - if (!(flags & ImGuiWindowFlags_NoCollapse)) - if (CollapseButton(window->GetID("#COLLAPSE"), window->Pos)) - window->WantCollapseToggle = true; // Defer collapsing to next frame as we are too far in the Begin() function - - // Close button - if (p_open != NULL) - { - const float rad = g.FontSize * 0.5f; - if (CloseButton(window->GetID("#CLOSE"), ImVec2(window->Pos.x + window->Size.x - style.FramePadding.x - rad, window->Pos.y + style.FramePadding.y + rad), rad + 1)) - *p_open = false; - } - - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); - window->DC.ItemFlags = item_flags_backup; - - // Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker) - // FIXME: Refactor text alignment facilities along with RenderText helpers, this is too much code.. - const char* UNSAVED_DOCUMENT_MARKER = "*"; - float marker_size_x = (flags & ImGuiWindowFlags_UnsavedDocument) ? CalcTextSize(UNSAVED_DOCUMENT_MARKER, NULL, false).x : 0.0f; - ImVec2 text_size = CalcTextSize(name, NULL, true) + ImVec2(marker_size_x, 0.0f); - ImRect text_r = title_bar_rect; - float pad_left = (flags & ImGuiWindowFlags_NoCollapse) ? style.FramePadding.x : (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x); - float pad_right = (p_open == NULL) ? style.FramePadding.x : (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x); - if (style.WindowTitleAlign.x > 0.0f) - pad_right = ImLerp(pad_right, pad_left, style.WindowTitleAlign.x); - text_r.Min.x += pad_left; - text_r.Max.x -= pad_right; - ImRect clip_rect = text_r; - clip_rect.Max.x = window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x); // Match the size of CloseButton() - RenderTextClipped(text_r.Min, text_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect); - if (flags & ImGuiWindowFlags_UnsavedDocument) - { - ImVec2 marker_pos = ImVec2(ImMax(text_r.Min.x, text_r.Min.x + (text_r.GetWidth() - text_size.x) * style.WindowTitleAlign.x) + text_size.x, text_r.Min.y) + ImVec2(2 - marker_size_x, 0.0f); - ImVec2 off = ImVec2(0.0f, (float)(int)(-g.FontSize * 0.25f)); - RenderTextClipped(marker_pos + off, text_r.Max + off, UNSAVED_DOCUMENT_MARKER, NULL, NULL, ImVec2(0, style.WindowTitleAlign.y), &clip_rect); - } - } + // Clear hit test shape every frame + window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0; // Pressing CTRL+C while holding on a window copy its content to the clipboard // This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope. // Maybe we can support CTRL+C on every element? /* - if (g.ActiveId == move_id) + //if (g.NavWindow == window && g.ActiveId == 0) + if (g.ActiveId == window->MoveId) if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C)) LogToClipboard(); */ // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin(). // This is useful to allow creating context menus on title bar only, etc. - window->DC.LastItemId = window->MoveId; - window->DC.LastItemStatusFlags = IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0; - window->DC.LastItemRect = title_bar_rect; + SetLastItemData(window, window->MoveId, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect); + #ifdef IMGUI_ENABLE_TEST_ENGINE if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) IMGUI_TEST_ENGINE_ITEM_ADD(window->DC.LastItemRect, window->DC.LastItemId); @@ -5577,76 +6255,74 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) SetCurrentWindow(window); } + // Pull/inherit current state + window->DC.ItemFlags = g.ItemFlagsStack.back(); // Inherit from shared stack + window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // Inherit from parent only // -V595 + PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true); // Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused) - if (first_begin_of_the_frame) - window->WriteAccessed = false; - + window->WriteAccessed = false; window->BeginCount++; - g.NextWindowData.Clear(); + g.NextWindowData.ClearFlags(); - if (flags & ImGuiWindowFlags_ChildWindow) + // Update visibility + if (first_begin_of_the_frame) { - // Child window can be out of sight and have "negative" clip windows. - // Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar). - IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0); - if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) - if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y) - window->HiddenFramesCanSkipItems = 1; + if (flags & ImGuiWindowFlags_ChildWindow) + { + // Child window can be out of sight and have "negative" clip windows. + // Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar). + IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0); + if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) // FIXME: Doesn't make sense for ChildWindow?? + if (!g.LogEnabled) + if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y) + window->HiddenFramesCanSkipItems = 1; - // Completely hide along with parent or if parent is collapsed - if (parent_window && (parent_window->Collapsed || parent_window->Hidden)) + // Hide along with parent or if parent is collapsed + if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0)) + window->HiddenFramesCanSkipItems = 1; + if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCannotSkipItems > 0)) + window->HiddenFramesCannotSkipItems = 1; + } + + // Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point) + if (style.Alpha <= 0.0f) window->HiddenFramesCanSkipItems = 1; + + // Update the Hidden flag + window->Hidden = (window->HiddenFramesCanSkipItems > 0) || (window->HiddenFramesCannotSkipItems > 0) || (window->HiddenFramesForRenderOnly > 0); + + // Update the SkipItems flag, used to early out of all items functions (no layout required) + bool skip_items = false; + if (window->Collapsed || !window->Active || window->Hidden) + if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && window->HiddenFramesCannotSkipItems <= 0) + skip_items = true; + window->SkipItems = skip_items; } - // Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point) - if (style.Alpha <= 0.0f) - window->HiddenFramesCanSkipItems = 1; - - // Update the Hidden flag - window->Hidden = (window->HiddenFramesCanSkipItems > 0) || (window->HiddenFramesCannotSkipItems > 0); - - // Update the SkipItems flag, used to early out of all items functions (no layout required) - bool skip_items = false; - if (window->Collapsed || !window->Active || window->Hidden) - if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && window->HiddenFramesCannotSkipItems <= 0) - skip_items = true; - window->SkipItems = skip_items; - - return !skip_items; + return !window->SkipItems; } -// Old Begin() API with 5 parameters, avoid calling this version directly! Use SetNextWindowSize()/SetNextWindowBgAlpha() + Begin() instead. -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_first_use, float bg_alpha_override, ImGuiWindowFlags flags) -{ - // Old API feature: we could pass the initial window size as a parameter. This was misleading because it only had an effect if the window didn't have data in the .ini file. - if (size_first_use.x != 0.0f || size_first_use.y != 0.0f) - SetNextWindowSize(size_first_use, ImGuiCond_FirstUseEver); - - // Old API feature: override the window background alpha with a parameter. - if (bg_alpha_override >= 0.0f) - SetNextWindowBgAlpha(bg_alpha_override); - - return Begin(name, p_open, flags); -} -#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS - void ImGui::End() { ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; - if (g.CurrentWindowStack.Size <= 1 && g.FrameScopePushedImplicitWindow) + // Error checking: verify that user hasn't called End() too many times! + if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow) { - IM_ASSERT(g.CurrentWindowStack.Size > 1 && "Calling End() too many times!"); - return; // FIXME-ERRORHANDLING + IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!"); + return; } IM_ASSERT(g.CurrentWindowStack.Size > 0); - ImGuiWindow* window = g.CurrentWindow; + // Error checking: verify that user doesn't directly call End() on a child window. + if (window->Flags & ImGuiWindowFlags_ChildWindow) + IM_ASSERT_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!"); - if (window->DC.CurrentColumns != NULL) + // Close anything that is open + if (window->DC.CurrentColumns) EndColumns(); PopClipRect(); // Inner window clip rectangle @@ -5658,7 +6334,7 @@ void ImGui::End() g.CurrentWindowStack.pop_back(); if (window->Flags & ImGuiWindowFlags_Popup) g.BeginPopupStack.pop_back(); - CheckStacksSize(window, false); + window->DC.StackSizesOnBegin.CompareWithCurrentState(); SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back()); } @@ -5667,7 +6343,7 @@ void ImGui::BringWindowToFocusFront(ImGuiWindow* window) ImGuiContext& g = *GImGui; if (g.WindowsFocusOrder.back() == window) return; - for (int i = g.WindowsFocusOrder.Size - 2; i >= 0; i--) // We can ignore the front most window + for (int i = g.WindowsFocusOrder.Size - 2; i >= 0; i--) // We can ignore the top-most window if (g.WindowsFocusOrder[i] == window) { memmove(&g.WindowsFocusOrder[i], &g.WindowsFocusOrder[i + 1], (size_t)(g.WindowsFocusOrder.Size - i - 1) * sizeof(ImGuiWindow*)); @@ -5680,9 +6356,9 @@ void ImGui::BringWindowToDisplayFront(ImGuiWindow* window) { ImGuiContext& g = *GImGui; ImGuiWindow* current_front_window = g.Windows.back(); - if (current_front_window == window || current_front_window->RootWindow == window) + if (current_front_window == window || current_front_window->RootWindow == window) // Cheap early out (could be better) return; - for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the front most window + for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the top-most window if (g.Windows[i] == window) { memmove(&g.Windows[i], &g.Windows[i + 1], (size_t)(g.Windows.Size - i - 1) * sizeof(ImGuiWindow*)); @@ -5715,33 +6391,38 @@ void ImGui::FocusWindow(ImGuiWindow* window) g.NavWindow = window; if (window && g.NavDisableMouseHover) g.NavMousePosDirty = true; - g.NavInitRequest = false; g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId + g.NavFocusScopeId = 0; g.NavIdIsAlive = false; g.NavLayer = ImGuiNavLayer_Main; + g.NavInitRequest = g.NavMoveRequest = false; + NavUpdateAnyRequestFlag(); //IMGUI_DEBUG_LOG("FocusWindow(\"%s\")\n", window ? window->Name : NULL); } // Close popups if any ClosePopupsOverWindow(window, false); + // Move the root window to the top of the pile + IM_ASSERT(window == NULL || window->RootWindow != NULL); + ImGuiWindow* focus_front_window = window ? window->RootWindow : NULL; // NB: In docking branch this is window->RootWindowDockStop + ImGuiWindow* display_front_window = window ? window->RootWindow : NULL; + + // Steal active widgets. Some of the cases it triggers includes: + // - Focus a window while an InputText in another window is active, if focus happens before the old InputText can run. + // - When using Nav to activate menu items (due to timing of activating on press->new window appears->losing ActiveId) + if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != focus_front_window) + if (!g.ActiveIdNoClearOnFocusLoss) + ClearActiveID(); + // Passing NULL allow to disable keyboard focus if (!window) return; - // Move the root window to the top of the pile - if (window->RootWindow) - window = window->RootWindow; - - // Steal focus on active widgets - if (window->Flags & ImGuiWindowFlags_Popup) // FIXME: This statement should be unnecessary. Need further testing before removing it.. - if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != window) - ClearActiveID(); - // Bring to front - BringWindowToFocusFront(window); - if (!(window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) - BringWindowToDisplayFront(window); + BringWindowToFocusFront(focus_front_window); + if (((window->Flags | display_front_window->Flags) & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0) + BringWindowToDisplayFront(display_front_window); } void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window) @@ -5770,98 +6451,7 @@ void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWind FocusWindow(NULL); } -void ImGui::SetNextItemWidth(float item_width) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.NextItemWidth = item_width; -} - -void ImGui::PushItemWidth(float item_width) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width); - window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); -} - -void ImGui::PushMultiItemsWidths(int components, float w_full) -{ - ImGuiWindow* window = GetCurrentWindow(); - const ImGuiStyle& style = GImGui->Style; - const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.ItemInnerSpacing.x) * (components-1)) / (float)components)); - const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components-1))); - window->DC.ItemWidthStack.push_back(w_item_last); - for (int i = 0; i < components-1; i++) - window->DC.ItemWidthStack.push_back(w_item_one); - window->DC.ItemWidth = window->DC.ItemWidthStack.back(); -} - -void ImGui::PopItemWidth() -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.ItemWidthStack.pop_back(); - window->DC.ItemWidth = window->DC.ItemWidthStack.empty() ? window->ItemWidthDefault : window->DC.ItemWidthStack.back(); -} - -// Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth(), -// Then consume the -float ImGui::GetNextItemWidth() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - float w; - if (window->DC.NextItemWidth != FLT_MAX) - { - w = window->DC.NextItemWidth; - window->DC.NextItemWidth = FLT_MAX; - } - else - { - w = window->DC.ItemWidth; - } - if (w < 0.0f) - { - float region_max_x = GetWorkRectMax().x; - w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w); - } - w = (float)(int)w; - return w; -} - -// Calculate item width *without* popping/consuming NextItemWidth if it was set. -// (rarely used, which is why we avoid calling this from GetNextItemWidth() and instead do a backup/restore here) -float ImGui::CalcItemWidth() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - float backup_next_item_width = window->DC.NextItemWidth; - float w = GetNextItemWidth(); - window->DC.NextItemWidth = backup_next_item_width; - return w; -} - -// [Internal] Calculate full item size given user provided 'size' parameter and default width/height. Default width is often == GetNextItemWidth(). -// Those two functions CalcItemWidth vs CalcItemSize are awkwardly named because they are not fully symmetrical. -// Note that only CalcItemWidth() is publicly exposed. -// The 4.0f here may be changed to match GetNextItemWidth() and/or BeginChild() (right now we have a mismatch which is harmless but undesirable) -ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - - ImVec2 region_max; - if (size.x < 0.0f || size.y < 0.0f) - region_max = GetWorkRectMax(); - - if (size.x == 0.0f) - size.x = default_w; - else if (size.x < 0.0f) - size.x = ImMax(4.0f, region_max.x - window->DC.CursorPos.x + size.x); - - if (size.y == 0.0f) - size.y = default_h; - else if (size.y < 0.0f) - size.y = ImMax(4.0f, region_max.y - window->DC.CursorPos.y + size.y); - - return size; -} - +// Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only. void ImGui::SetCurrentFont(ImFont* font) { ImGuiContext& g = *GImGui; @@ -5873,6 +6463,7 @@ void ImGui::SetCurrentFont(ImFont* font) ImFontAtlas* atlas = g.Font->ContainerAtlas; g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel; + g.DrawListSharedData.TexUvLines = atlas->TexUvLines; g.DrawListSharedData.Font = g.Font; g.DrawListSharedData.FontSize = g.FontSize; } @@ -5897,19 +6488,25 @@ void ImGui::PopFont() void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled) { - ImGuiWindow* window = GetCurrentWindow(); + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiItemFlags item_flags = window->DC.ItemFlags; + IM_ASSERT(item_flags == g.ItemFlagsStack.back()); if (enabled) - window->DC.ItemFlags |= option; + item_flags |= option; else - window->DC.ItemFlags &= ~option; - window->DC.ItemFlagsStack.push_back(window->DC.ItemFlags); + item_flags &= ~option; + window->DC.ItemFlags = item_flags; + g.ItemFlagsStack.push_back(item_flags); } void ImGui::PopItemFlag() { - ImGuiWindow* window = GetCurrentWindow(); - window->DC.ItemFlagsStack.pop_back(); - window->DC.ItemFlags = window->DC.ItemFlagsStack.empty() ? ImGuiItemFlags_Default_ : window->DC.ItemFlagsStack.back(); + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(g.ItemFlagsStack.Size > 1); // Too many calls to PopItemFlag() - we always leave a 0 at the bottom of the stack. + g.ItemFlagsStack.pop_back(); + window->DC.ItemFlags = g.ItemFlagsStack.back(); } // FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system. @@ -5936,192 +6533,15 @@ void ImGui::PopButtonRepeat() void ImGui::PushTextWrapPos(float wrap_pos_x) { ImGuiWindow* window = GetCurrentWindow(); + window->DC.TextWrapPosStack.push_back(window->DC.TextWrapPos); window->DC.TextWrapPos = wrap_pos_x; - window->DC.TextWrapPosStack.push_back(wrap_pos_x); } void ImGui::PopTextWrapPos() { ImGuiWindow* window = GetCurrentWindow(); + window->DC.TextWrapPos = window->DC.TextWrapPosStack.back(); window->DC.TextWrapPosStack.pop_back(); - window->DC.TextWrapPos = window->DC.TextWrapPosStack.empty() ? -1.0f : window->DC.TextWrapPosStack.back(); -} - -// FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32 -void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col) -{ - ImGuiContext& g = *GImGui; - ImGuiColorMod backup; - backup.Col = idx; - backup.BackupValue = g.Style.Colors[idx]; - g.ColorModifiers.push_back(backup); - g.Style.Colors[idx] = ColorConvertU32ToFloat4(col); -} - -void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col) -{ - ImGuiContext& g = *GImGui; - ImGuiColorMod backup; - backup.Col = idx; - backup.BackupValue = g.Style.Colors[idx]; - g.ColorModifiers.push_back(backup); - g.Style.Colors[idx] = col; -} - -void ImGui::PopStyleColor(int count) -{ - ImGuiContext& g = *GImGui; - while (count > 0) - { - ImGuiColorMod& backup = g.ColorModifiers.back(); - g.Style.Colors[backup.Col] = backup.BackupValue; - g.ColorModifiers.pop_back(); - count--; - } -} - -struct ImGuiStyleVarInfo -{ - ImGuiDataType Type; - ImU32 Count; - ImU32 Offset; - void* GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); } -}; - -static const ImGuiStyleVarInfo GStyleVarInfo[] = -{ - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowTitleAlign) }, // ImGuiStyleVar_WindowTitleAlign - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign -}; - -static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx) -{ - IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT); - IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT); - return &GStyleVarInfo[idx]; -} - -void ImGui::PushStyleVar(ImGuiStyleVar idx, float val) -{ - const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); - if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) - { - ImGuiContext& g = *GImGui; - float* pvar = (float*)var_info->GetVarPtr(&g.Style); - g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar)); - *pvar = val; - return; - } - IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!"); -} - -void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val) -{ - const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); - if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2) - { - ImGuiContext& g = *GImGui; - ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style); - g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar)); - *pvar = val; - return; - } - IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!"); -} - -void ImGui::PopStyleVar(int count) -{ - ImGuiContext& g = *GImGui; - while (count > 0) - { - // We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it. - ImGuiStyleMod& backup = g.StyleModifiers.back(); - const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx); - void* data = info->GetVarPtr(&g.Style); - if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; } - else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; } - g.StyleModifiers.pop_back(); - count--; - } -} - -const char* ImGui::GetStyleColorName(ImGuiCol idx) -{ - // Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1"; - switch (idx) - { - case ImGuiCol_Text: return "Text"; - case ImGuiCol_TextDisabled: return "TextDisabled"; - case ImGuiCol_WindowBg: return "WindowBg"; - case ImGuiCol_ChildBg: return "ChildBg"; - case ImGuiCol_PopupBg: return "PopupBg"; - case ImGuiCol_Border: return "Border"; - case ImGuiCol_BorderShadow: return "BorderShadow"; - case ImGuiCol_FrameBg: return "FrameBg"; - case ImGuiCol_FrameBgHovered: return "FrameBgHovered"; - case ImGuiCol_FrameBgActive: return "FrameBgActive"; - case ImGuiCol_TitleBg: return "TitleBg"; - case ImGuiCol_TitleBgActive: return "TitleBgActive"; - case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed"; - case ImGuiCol_MenuBarBg: return "MenuBarBg"; - case ImGuiCol_ScrollbarBg: return "ScrollbarBg"; - case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab"; - case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered"; - case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive"; - case ImGuiCol_CheckMark: return "CheckMark"; - case ImGuiCol_SliderGrab: return "SliderGrab"; - case ImGuiCol_SliderGrabActive: return "SliderGrabActive"; - case ImGuiCol_Button: return "Button"; - case ImGuiCol_ButtonHovered: return "ButtonHovered"; - case ImGuiCol_ButtonActive: return "ButtonActive"; - case ImGuiCol_Header: return "Header"; - case ImGuiCol_HeaderHovered: return "HeaderHovered"; - case ImGuiCol_HeaderActive: return "HeaderActive"; - case ImGuiCol_Separator: return "Separator"; - case ImGuiCol_SeparatorHovered: return "SeparatorHovered"; - case ImGuiCol_SeparatorActive: return "SeparatorActive"; - case ImGuiCol_ResizeGrip: return "ResizeGrip"; - case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered"; - case ImGuiCol_ResizeGripActive: return "ResizeGripActive"; - case ImGuiCol_Tab: return "Tab"; - case ImGuiCol_TabHovered: return "TabHovered"; - case ImGuiCol_TabActive: return "TabActive"; - case ImGuiCol_TabUnfocused: return "TabUnfocused"; - case ImGuiCol_TabUnfocusedActive: return "TabUnfocusedActive"; - case ImGuiCol_PlotLines: return "PlotLines"; - case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered"; - case ImGuiCol_PlotHistogram: return "PlotHistogram"; - case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered"; - case ImGuiCol_TextSelectedBg: return "TextSelectedBg"; - case ImGuiCol_DragDropTarget: return "DragDropTarget"; - case ImGuiCol_NavHighlight: return "NavHighlight"; - case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight"; - case ImGuiCol_NavWindowingDimBg: return "NavWindowingDimBg"; - case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg"; - } - IM_ASSERT(0); - return "Unknown"; } bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent) @@ -6137,34 +6557,46 @@ bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent) return false; } +bool ImGui::IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below) +{ + ImGuiContext& g = *GImGui; + for (int i = g.Windows.Size - 1; i >= 0; i--) + { + ImGuiWindow* candidate_window = g.Windows[i]; + if (candidate_window == potential_above) + return true; + if (candidate_window == potential_below) + return false; + } + return false; +} + bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags) { IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0); // Flags not supported by this function ImGuiContext& g = *GImGui; + if (g.HoveredWindow == NULL) + return false; - if (flags & ImGuiHoveredFlags_AnyWindow) - { - if (g.HoveredWindow == NULL) - return false; - } - else + if ((flags & ImGuiHoveredFlags_AnyWindow) == 0) { + ImGuiWindow* window = g.CurrentWindow; switch (flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) { case ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows: - if (g.HoveredRootWindow != g.CurrentWindow->RootWindow) + if (g.HoveredWindow->RootWindow != window->RootWindow) return false; break; case ImGuiHoveredFlags_RootWindow: - if (g.HoveredWindow != g.CurrentWindow->RootWindow) + if (g.HoveredWindow != window->RootWindow) return false; break; case ImGuiHoveredFlags_ChildWindows: - if (g.HoveredWindow == NULL || !IsWindowChildOf(g.HoveredWindow, g.CurrentWindow)) + if (!IsWindowChildOf(g.HoveredWindow, window)) return false; break; default: - if (g.HoveredWindow != g.CurrentWindow) + if (g.HoveredWindow != window) return false; break; } @@ -6200,11 +6632,11 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags) } // Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext) -// Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmaticaly. +// Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmatically. // If you want a window to never be focused, you may use the e.g. NoInputs flag. bool ImGui::IsWindowNavFocusable(ImGuiWindow* window) { - return window->Active && window == window->RootWindow && !(window->Flags & ImGuiWindowFlags_NoNavFocus); + return window->WasActive && window == window->RootWindow && !(window->Flags & ImGuiWindowFlags_NoNavFocus); } float ImGui::GetWindowWidth() @@ -6226,20 +6658,6 @@ ImVec2 ImGui::GetWindowPos() return window->Pos; } -void ImGui::SetWindowScrollX(ImGuiWindow* window, float new_scroll_x) -{ - window->DC.CursorMaxPos.x += window->Scroll.x; // SizeContents is generally computed based on CursorMaxPos which is affected by scroll position, so we need to apply our change to it. - window->Scroll.x = new_scroll_x; - window->DC.CursorMaxPos.x -= window->Scroll.x; -} - -void ImGui::SetWindowScrollY(ImGuiWindow* window, float new_scroll_y) -{ - window->DC.CursorMaxPos.y += window->Scroll.y; // SizeContents is generally computed based on CursorMaxPos which is affected by scroll position, so we need to apply our change to it. - window->Scroll.y = new_scroll_y; - window->DC.CursorMaxPos.y -= window->Scroll.y; -} - void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) { // Test condition (NB: bit 0 is always true) and clear flags for next time @@ -6253,8 +6671,11 @@ void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) // Set const ImVec2 old_pos = window->Pos; window->Pos = ImFloor(pos); - window->DC.CursorPos += (window->Pos - old_pos); // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor - window->DC.CursorMaxPos += (window->Pos - old_pos); // And more importantly we need to adjust this so size calculation doesn't get affected. + ImVec2 offset = window->Pos - old_pos; + window->DC.CursorPos += offset; // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor + window->DC.CursorMaxPos += offset; // And more importantly we need to offset CursorMaxPos/CursorStartPos this so ContentSize calculation doesn't get affected. + window->DC.IdealMaxPos += offset; + window->DC.CursorStartPos += offset; } void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond) @@ -6288,7 +6709,7 @@ void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond con if (size.x > 0.0f) { window->AutoFitFramesX = 0; - window->SizeFull.x = ImFloor(size.x); + window->SizeFull.x = IM_FLOOR(size.x); } else { @@ -6298,7 +6719,7 @@ void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond con if (size.y > 0.0f) { window->AutoFitFramesY = 0; - window->SizeFull.y = ImFloor(size.y); + window->SizeFull.y = IM_FLOOR(size.y); } else { @@ -6329,6 +6750,13 @@ void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond co window->Collapsed = collapsed; } +void ImGui::SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size) +{ + IM_ASSERT(window->HitTestHoleSize.x == 0); // We don't support multiple holes/hit test filters + window->HitTestHoleSize = ImVec2ih(size); + window->HitTestHoleOffset = ImVec2ih(pos - window->Pos); +} + void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond) { SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond); @@ -6374,6 +6802,7 @@ void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pi { ImGuiContext& g = *GImGui; IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasPos; g.NextWindowData.PosVal = pos; g.NextWindowData.PosPivotVal = pivot; g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always; @@ -6383,6 +6812,7 @@ void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond) { ImGuiContext& g = *GImGui; IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSize; g.NextWindowData.SizeVal = size; g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always; } @@ -6390,23 +6820,33 @@ void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond) void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data) { ImGuiContext& g = *GImGui; - g.NextWindowData.SizeConstraintCond = ImGuiCond_Always; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint; g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max); g.NextWindowData.SizeCallback = custom_callback; g.NextWindowData.SizeCallbackUserData = custom_callback_user_data; } +// Content size = inner scrollable rectangle, padded with WindowPadding. +// SetNextWindowContentSize(ImVec2(100,100) + ImGuiWindowFlags_AlwaysAutoResize will always allow submitting a 100x100 item. void ImGui::SetNextWindowContentSize(const ImVec2& size) { ImGuiContext& g = *GImGui; - g.NextWindowData.ContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value. - g.NextWindowData.ContentSizeCond = ImGuiCond_Always; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasContentSize; + g.NextWindowData.ContentSizeVal = ImFloor(size); +} + +void ImGui::SetNextWindowScroll(const ImVec2& scroll) +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasScroll; + g.NextWindowData.ScrollVal = scroll; } void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond) { ImGuiContext& g = *GImGui; IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasCollapsed; g.NextWindowData.CollapsedVal = collapsed; g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always; } @@ -6414,83 +6854,14 @@ void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond) void ImGui::SetNextWindowFocus() { ImGuiContext& g = *GImGui; - g.NextWindowData.FocusCond = ImGuiCond_Always; // Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op) + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasFocus; } void ImGui::SetNextWindowBgAlpha(float alpha) { ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasBgAlpha; g.NextWindowData.BgAlphaVal = alpha; - g.NextWindowData.BgAlphaCond = ImGuiCond_Always; // Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op) -} - -// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions. -ImVec2 ImGui::GetContentRegionMax() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - ImVec2 mx = window->ContentsRegionRect.Max - window->Pos; - if (window->DC.CurrentColumns) - mx.x = GetColumnOffset(window->DC.CurrentColumns->Current + 1) - window->WindowPadding.x; - return mx; -} - -// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features. -ImVec2 ImGui::GetWorkRectMax() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - ImVec2 mx = window->ContentsRegionRect.Max; - if (window->DC.CurrentColumns) - mx.x = window->Pos.x + GetColumnOffset(window->DC.CurrentColumns->Current + 1) - window->WindowPadding.x; - return mx; -} - -ImVec2 ImGui::GetContentRegionAvail() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return GetWorkRectMax() - window->DC.CursorPos; -} - -// In window space (not screen space!) -ImVec2 ImGui::GetWindowContentRegionMin() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->ContentsRegionRect.Min - window->Pos; -} - -ImVec2 ImGui::GetWindowContentRegionMax() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->ContentsRegionRect.Max - window->Pos; -} - -float ImGui::GetWindowContentRegionWidth() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->ContentsRegionRect.GetWidth(); -} - -float ImGui::GetTextLineHeight() -{ - ImGuiContext& g = *GImGui; - return g.FontSize; -} - -float ImGui::GetTextLineHeightWithSpacing() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + g.Style.ItemSpacing.y; -} - -float ImGui::GetFrameHeight() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + g.Style.FramePadding.y * 2.0f; -} - -float ImGui::GetFrameHeightWithSpacing() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y; } ImDrawList* ImGui::GetWindowDrawList() @@ -6516,12 +6887,545 @@ ImVec2 ImGui::GetFontTexUvWhitePixel() void ImGui::SetWindowFontScale(float scale) { + IM_ASSERT(scale > 0.0f); ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); window->FontWindowScale = scale; g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); } +void ImGui::ActivateItem(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + g.NavNextActivateId = id; +} + +void ImGui::PushFocusScope(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + g.FocusScopeStack.push_back(window->DC.NavFocusScopeIdCurrent); + window->DC.NavFocusScopeIdCurrent = id; +} + +void ImGui::PopFocusScope() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(g.FocusScopeStack.Size > 0); // Too many PopFocusScope() ? + window->DC.NavFocusScopeIdCurrent = g.FocusScopeStack.back(); + g.FocusScopeStack.pop_back(); +} + +void ImGui::SetKeyboardFocusHere(int offset) +{ + IM_ASSERT(offset >= -1); // -1 is allowed but not below + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + g.TabFocusRequestNextWindow = window; + g.TabFocusRequestNextCounterRegular = window->DC.FocusCounterRegular + 1 + offset; + g.TabFocusRequestNextCounterTabStop = INT_MAX; +} + +void ImGui::SetItemDefaultFocus() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (!window->Appearing) + return; + if (g.NavWindow == window->RootWindowForNav && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == g.NavWindow->DC.NavLayerCurrent) + { + g.NavInitRequest = false; + g.NavInitResultId = g.NavWindow->DC.LastItemId; + g.NavInitResultRectRel = ImRect(g.NavWindow->DC.LastItemRect.Min - g.NavWindow->Pos, g.NavWindow->DC.LastItemRect.Max - g.NavWindow->Pos); + NavUpdateAnyRequestFlag(); + if (!IsItemVisible()) + SetScrollHereY(); + } +} + +void ImGui::SetStateStorage(ImGuiStorage* tree) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + window->DC.StateStorage = tree ? tree : &window->StateStorage; +} + +ImGuiStorage* ImGui::GetStateStorage() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->DC.StateStorage; +} + +void ImGui::PushID(const char* str_id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiID id = window->GetIDNoKeepAlive(str_id); + window->IDStack.push_back(id); +} + +void ImGui::PushID(const char* str_id_begin, const char* str_id_end) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiID id = window->GetIDNoKeepAlive(str_id_begin, str_id_end); + window->IDStack.push_back(id); +} + +void ImGui::PushID(const void* ptr_id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiID id = window->GetIDNoKeepAlive(ptr_id); + window->IDStack.push_back(id); +} + +void ImGui::PushID(int int_id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiID id = window->GetIDNoKeepAlive(int_id); + window->IDStack.push_back(id); +} + +// Push a given id value ignoring the ID stack as a seed. +void ImGui::PushOverrideID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + window->IDStack.push_back(id); +} + +// Helper to avoid a common series of PushOverrideID -> GetID() -> PopID() call +// (note that when using this pattern, TestEngine's "Stack Tool" will tend to not display the intermediate stack level. +// for that to work we would need to do PushOverrideID() -> ItemAdd() -> PopID() which would alter widget code a little more) +ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed) +{ + ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); + ImGui::KeepAliveID(id); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end); +#endif + return id; +} + +void ImGui::PopID() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + IM_ASSERT(window->IDStack.Size > 1); // Too many PopID(), or could be popping in a wrong/different window? + window->IDStack.pop_back(); +} + +ImGuiID ImGui::GetID(const char* str_id) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(str_id); +} + +ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(str_id_begin, str_id_end); +} + +ImGuiID ImGui::GetID(const void* ptr_id) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(ptr_id); +} + +bool ImGui::IsRectVisible(const ImVec2& size) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); +} + +bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); +} + + +//----------------------------------------------------------------------------- +// [SECTION] ERROR CHECKING +//----------------------------------------------------------------------------- + +// Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui. +// Verify that the type sizes are matching between the calling file's compilation unit and imgui.cpp's compilation unit +// If the user has inconsistent compilation settings, imgui configuration #define, packing pragma, etc. your user code +// may see different structures than what imgui.cpp sees, which is problematic. +// We usually require settings to be in imconfig.h to make sure that they are accessible to all compilation units involved with Dear ImGui. +bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx) +{ + bool error = false; + if (strcmp(version, IMGUI_VERSION) != 0) { error = true; IM_ASSERT(strcmp(version, IMGUI_VERSION) == 0 && "Mismatched version string!"); } + if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); } + if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); } + if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); } + if (sz_vec4 != sizeof(ImVec4)) { error = true; IM_ASSERT(sz_vec4 == sizeof(ImVec4) && "Mismatched struct layout!"); } + if (sz_vert != sizeof(ImDrawVert)) { error = true; IM_ASSERT(sz_vert == sizeof(ImDrawVert) && "Mismatched struct layout!"); } + if (sz_idx != sizeof(ImDrawIdx)) { error = true; IM_ASSERT(sz_idx == sizeof(ImDrawIdx) && "Mismatched struct layout!"); } + return !error; +} + +static void ImGui::ErrorCheckNewFrameSanityChecks() +{ + ImGuiContext& g = *GImGui; + + // Check user IM_ASSERT macro + // (IF YOU GET A WARNING OR COMPILE ERROR HERE: it means you assert macro is incorrectly defined! + // If your macro uses multiple statements, it NEEDS to be surrounded by a 'do { ... } while (0)' block. + // This is a common C/C++ idiom to allow multiple statements macros to be used in control flow blocks.) + // #define IM_ASSERT(EXPR) if (SomeCode(EXPR)) SomeMoreCode(); // Wrong! + // #define IM_ASSERT(EXPR) do { if (SomeCode(EXPR)) SomeMoreCode(); } while (0) // Correct! + if (true) IM_ASSERT(1); else IM_ASSERT(0); + + // Check user data + // (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument) + IM_ASSERT(g.Initialized); + IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!"); + IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?"); + IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!"); + IM_ASSERT(g.IO.Fonts->Fonts.Size > 0 && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8()?"); + IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded() && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8()?"); + IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting!"); + IM_ASSERT(g.Style.CircleTessellationMaxError > 0.0f && "Invalid style setting!"); + IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting!"); // Allows us to avoid a few clamps in color computations + IM_ASSERT(g.Style.WindowMinSize.x >= 1.0f && g.Style.WindowMinSize.y >= 1.0f && "Invalid style setting."); + IM_ASSERT(g.Style.WindowMenuButtonPosition == ImGuiDir_None || g.Style.WindowMenuButtonPosition == ImGuiDir_Left || g.Style.WindowMenuButtonPosition == ImGuiDir_Right); + for (int n = 0; n < ImGuiKey_COUNT; n++) + IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..512, or -1 for unmapped key)"); + + // Check: required key mapping (we intentionally do NOT check all keys to not pressure user into setting up everything, but Space is required and was only added in 1.60 WIP) + if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) + IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation."); + + // Check: the io.ConfigWindowsResizeFromEdges option requires backend to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly. + if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors)) + g.IO.ConfigWindowsResizeFromEdges = false; +} + +static void ImGui::ErrorCheckEndFrameSanityChecks() +{ + ImGuiContext& g = *GImGui; + + // Verify that io.KeyXXX fields haven't been tampered with. Key mods should not be modified between NewFrame() and EndFrame() + // One possible reason leading to this assert is that your backends update inputs _AFTER_ NewFrame(). + // It is known that when some modal native windows called mid-frame takes focus away, some backends such as GLFW will + // send key release events mid-frame. This would normally trigger this assertion and lead to sheared inputs. + // We silently accommodate for this case by ignoring/ the case where all io.KeyXXX modifiers were released (aka key_mod_flags == 0), + // while still correctly asserting on mid-frame key press events. + const ImGuiKeyModFlags key_mod_flags = GetMergedKeyModFlags(); + IM_ASSERT((key_mod_flags == 0 || g.IO.KeyMods == key_mod_flags) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"); + IM_UNUSED(key_mod_flags); + + // Recover from errors + //ErrorCheckEndFrameRecover(); + + // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you + // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API). + if (g.CurrentWindowStack.Size != 1) + { + if (g.CurrentWindowStack.Size > 1) + { + IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"); + while (g.CurrentWindowStack.Size > 1) + End(); + } + else + { + IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?"); + } + } + + IM_ASSERT_USER_ERROR(g.GroupStack.Size == 0, "Missing EndGroup call!"); +} + +// Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls. +// Must be called during or before EndFrame(). +// This is generally flawed as we are not necessarily End/Popping things in the right order. +// FIXME: Can't recover from inside BeginTabItem/EndTabItem yet. +// FIXME: Can't recover from interleaved BeginTabBar/Begin +void ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data) +{ + // PVS-Studio V1044 is "Loop break conditions do not depend on the number of iterations" + ImGuiContext& g = *GImGui; + while (g.CurrentWindowStack.Size > 0) + { +#ifdef IMGUI_HAS_TABLE + while (g.CurrentTable && (g.CurrentTable->OuterWindow == g.CurrentWindow || g.CurrentTable->InnerWindow == g.CurrentWindow)) + { + if (log_callback) log_callback(user_data, "Recovered from missing EndTable() in '%s'", g.CurrentTable->OuterWindow->Name); + EndTable(); + } +#endif + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(window != NULL); + while (g.CurrentTabBar != NULL) //-V1044 + { + if (log_callback) log_callback(user_data, "Recovered from missing EndTabBar() in '%s'", window->Name); + EndTabBar(); + } + while (window->DC.TreeDepth > 0) + { + if (log_callback) log_callback(user_data, "Recovered from missing TreePop() in '%s'", window->Name); + TreePop(); + } + while (g.GroupStack.Size > window->DC.StackSizesOnBegin.SizeOfGroupStack) + { + if (log_callback) log_callback(user_data, "Recovered from missing EndGroup() in '%s'", window->Name); + EndGroup(); + } + while (window->IDStack.Size > 1) + { + if (log_callback) log_callback(user_data, "Recovered from missing PopID() in '%s'", window->Name); + PopID(); + } + while (g.ColorStack.Size > window->DC.StackSizesOnBegin.SizeOfColorStack) + { + if (log_callback) log_callback(user_data, "Recovered from missing PopStyleColor() in '%s' for ImGuiCol_%s", window->Name, GetStyleColorName(g.ColorStack.back().Col)); + PopStyleColor(); + } + while (g.StyleVarStack.Size > window->DC.StackSizesOnBegin.SizeOfStyleVarStack) + { + if (log_callback) log_callback(user_data, "Recovered from missing PopStyleVar() in '%s'", window->Name); + PopStyleVar(); + } + while (g.FocusScopeStack.Size > window->DC.StackSizesOnBegin.SizeOfFocusScopeStack) + { + if (log_callback) log_callback(user_data, "Recovered from missing PopFocusScope() in '%s'", window->Name); + PopFocusScope(); + } + if (g.CurrentWindowStack.Size == 1) + { + IM_ASSERT(g.CurrentWindow->IsFallbackWindow); + break; + } + IM_ASSERT(window == g.CurrentWindow); + if (window->Flags & ImGuiWindowFlags_ChildWindow) + { + if (log_callback) log_callback(user_data, "Recovered from missing EndChild() for '%s'", window->Name); + EndChild(); + } + else + { + if (log_callback) log_callback(user_data, "Recovered from missing End() for '%s'", window->Name); + End(); + } + } +} + +// Save current stack sizes for later compare +void ImGuiStackSizes::SetToCurrentState() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + SizeOfIDStack = (short)window->IDStack.Size; + SizeOfColorStack = (short)g.ColorStack.Size; + SizeOfStyleVarStack = (short)g.StyleVarStack.Size; + SizeOfFontStack = (short)g.FontStack.Size; + SizeOfFocusScopeStack = (short)g.FocusScopeStack.Size; + SizeOfGroupStack = (short)g.GroupStack.Size; + SizeOfBeginPopupStack = (short)g.BeginPopupStack.Size; +} + +// Compare to detect usage errors +void ImGuiStackSizes::CompareWithCurrentState() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_UNUSED(window); + + // Window stacks + // NOT checking: DC.ItemWidth, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin) + IM_ASSERT(SizeOfIDStack == window->IDStack.Size && "PushID/PopID or TreeNode/TreePop Mismatch!"); + + // Global stacks + // For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them. + IM_ASSERT(SizeOfGroupStack == g.GroupStack.Size && "BeginGroup/EndGroup Mismatch!"); + IM_ASSERT(SizeOfBeginPopupStack == g.BeginPopupStack.Size && "BeginPopup/EndPopup or BeginMenu/EndMenu Mismatch!"); + IM_ASSERT(SizeOfColorStack >= g.ColorStack.Size && "PushStyleColor/PopStyleColor Mismatch!"); + IM_ASSERT(SizeOfStyleVarStack >= g.StyleVarStack.Size && "PushStyleVar/PopStyleVar Mismatch!"); + IM_ASSERT(SizeOfFontStack >= g.FontStack.Size && "PushFont/PopFont Mismatch!"); + IM_ASSERT(SizeOfFocusScopeStack == g.FocusScopeStack.Size && "PushFocusScope/PopFocusScope Mismatch!"); +} + + +//----------------------------------------------------------------------------- +// [SECTION] LAYOUT +//----------------------------------------------------------------------------- +// - ItemSize() +// - ItemAdd() +// - SameLine() +// - GetCursorScreenPos() +// - SetCursorScreenPos() +// - GetCursorPos(), GetCursorPosX(), GetCursorPosY() +// - SetCursorPos(), SetCursorPosX(), SetCursorPosY() +// - GetCursorStartPos() +// - Indent() +// - Unindent() +// - SetNextItemWidth() +// - PushItemWidth() +// - PushMultiItemsWidths() +// - PopItemWidth() +// - CalcItemWidth() +// - CalcItemSize() +// - GetTextLineHeight() +// - GetTextLineHeightWithSpacing() +// - GetFrameHeight() +// - GetFrameHeightWithSpacing() +// - GetContentRegionMax() +// - GetContentRegionMaxAbs() [Internal] +// - GetContentRegionAvail(), +// - GetWindowContentRegionMin(), GetWindowContentRegionMax() +// - GetWindowContentRegionWidth() +// - BeginGroup() +// - EndGroup() +// Also see in imgui_widgets: tab bars, columns. +//----------------------------------------------------------------------------- + +// Advance cursor given item size for layout. +// Register minimum needed size so it can extend the bounding box used for auto-fit calculation. +// See comments in ItemAdd() about how/why the size provided to ItemSize() vs ItemAdd() may often different. +void ImGui::ItemSize(const ImVec2& size, float text_baseline_y) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + // We increase the height in this function to accommodate for baseline offset. + // In theory we should be offsetting the starting position (window->DC.CursorPos), that will be the topic of a larger refactor, + // but since ItemSize() is not yet an API that moves the cursor (to handle e.g. wrapping) enlarging the height has the same effect. + const float offset_to_match_baseline_y = (text_baseline_y >= 0) ? ImMax(0.0f, window->DC.CurrLineTextBaseOffset - text_baseline_y) : 0.0f; + const float line_height = ImMax(window->DC.CurrLineSize.y, size.y + offset_to_match_baseline_y); + + // Always align ourselves on pixel boundaries + //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG] + window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x + size.x; + window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y; + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); // Next line + window->DC.CursorPos.y = IM_FLOOR(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y); // Next line + window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); + window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y - g.Style.ItemSpacing.y); + //if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG] + + window->DC.PrevLineSize.y = line_height; + window->DC.CurrLineSize.y = 0.0f; + window->DC.PrevLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, text_baseline_y); + window->DC.CurrLineTextBaseOffset = 0.0f; + + // Horizontal layout mode + if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) + SameLine(); +} + +void ImGui::ItemSize(const ImRect& bb, float text_baseline_y) +{ + ItemSize(bb.GetSize(), text_baseline_y); +} + +// Declare item bounding box for clipping and interaction. +// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface +// declare their minimum size requirement to ItemSize() and provide a larger region to ItemAdd() which is used drawing/interaction. +bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + if (id != 0) + { + // Navigation processing runs prior to clipping early-out + // (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget + // (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests + // unfortunately, but it is still limited to one window. It may not scale very well for windows with ten of + // thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame. + // We could early out with "if (is_clipped && !g.NavInitRequest) return false;" but when we wouldn't be able + // to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick). + // We intentionally don't check if g.NavWindow != NULL because g.NavAnyRequest should only be set when it is non null. + // If we crash on a NULL g.NavWindow we need to fix the bug elsewhere. + window->DC.NavLayerActiveMaskNext |= (1 << window->DC.NavLayerCurrent); + if (g.NavId == id || g.NavAnyRequest) + if (g.NavWindow->RootWindowForNav == window->RootWindowForNav) + if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened)) + NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, id); + + // [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd() +#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX + if (id == g.DebugItemPickerBreakId) + { + IM_DEBUG_BREAK(); + g.DebugItemPickerBreakId = 0; + } +#endif + } + + // Equivalent to calling SetLastItemData() + window->DC.LastItemId = id; + window->DC.LastItemRect = bb; + window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None; + g.NextItemData.Flags = ImGuiNextItemDataFlags_None; + +#ifdef IMGUI_ENABLE_TEST_ENGINE + if (id != 0) + IMGUI_TEST_ENGINE_ITEM_ADD(nav_bb_arg ? *nav_bb_arg : bb, id); +#endif + + // Clipping test + const bool is_clipped = IsClippedEx(bb, id, false); + if (is_clipped) + return false; + //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG] + + // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them) + if (IsMouseHoveringRect(bb.Min, bb.Max)) + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredRect; + return true; +} + +// Gets back to previous line and continue with horizontal layout +// offset_from_start_x == 0 : follow right after previous item +// offset_from_start_x != 0 : align to specified x position (relative to window/group left) +// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 +// spacing_w >= 0 : enforce spacing amount +void ImGui::SameLine(float offset_from_start_x, float spacing_w) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + if (offset_from_start_x != 0.0f) + { + if (spacing_w < 0.0f) spacing_w = 0.0f; + window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + offset_from_start_x + spacing_w + window->DC.GroupOffset.x + window->DC.ColumnsOffset.x; + window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; + } + else + { + if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x; + window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w; + window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; + } + window->DC.CurrLineSize = window->DC.PrevLineSize; + window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; +} + +ImVec2 ImGui::GetCursorScreenPos() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CursorPos; +} + +void ImGui::SetCursorScreenPos(const ImVec2& pos) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.CursorPos = pos; + window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); +} + // User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. // Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'. ImVec2 ImGui::GetCursorPos() @@ -6569,279 +7473,6 @@ ImVec2 ImGui::GetCursorStartPos() return window->DC.CursorStartPos - window->Pos; } -ImVec2 ImGui::GetCursorScreenPos() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos; -} - -void ImGui::SetCursorScreenPos(const ImVec2& pos) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos = pos; - window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); -} - -float ImGui::GetScrollX() -{ - return GImGui->CurrentWindow->Scroll.x; -} - -float ImGui::GetScrollY() -{ - return GImGui->CurrentWindow->Scroll.y; -} - -float ImGui::GetScrollMaxX() -{ - return GetWindowScrollMaxX(GImGui->CurrentWindow); -} - -float ImGui::GetScrollMaxY() -{ - return GetWindowScrollMaxY(GImGui->CurrentWindow); -} - -void ImGui::SetScrollX(float scroll_x) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->ScrollTarget.x = scroll_x; - window->ScrollTargetCenterRatio.x = 0.0f; -} - -void ImGui::SetScrollY(float scroll_y) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->ScrollTarget.y = scroll_y + window->TitleBarHeight() + window->MenuBarHeight(); // title bar height canceled out when using ScrollTargetRelY - window->ScrollTargetCenterRatio.y = 0.0f; -} - -void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio) -{ - // We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size - ImGuiWindow* window = GetCurrentWindow(); - IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f); - window->ScrollTarget.y = (float)(int)(local_y + window->Scroll.y); - window->ScrollTargetCenterRatio.y = center_y_ratio; -} - -// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item. -void ImGui::SetScrollHereY(float center_y_ratio) -{ - ImGuiWindow* window = GetCurrentWindow(); - float target_y = window->DC.CursorPosPrevLine.y - window->Pos.y; // Top of last item, in window space - target_y += (window->DC.PrevLineSize.y * center_y_ratio) + (GImGui->Style.ItemSpacing.y * (center_y_ratio - 0.5f) * 2.0f); // Precisely aim above, in the middle or below the last line. - SetScrollFromPosY(target_y, center_y_ratio); -} - -void ImGui::ActivateItem(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - g.NavNextActivateId = id; -} - -void ImGui::SetKeyboardFocusHere(int offset) -{ - IM_ASSERT(offset >= -1); // -1 is allowed but not below - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - g.FocusRequestNextWindow = window; - g.FocusRequestNextCounterAll = window->DC.FocusCounterAll + 1 + offset; - g.FocusRequestNextCounterTab = INT_MAX; -} - -void ImGui::SetItemDefaultFocus() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (!window->Appearing) - return; - if (g.NavWindow == window->RootWindowForNav && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == g.NavWindow->DC.NavLayerCurrent) - { - g.NavInitRequest = false; - g.NavInitResultId = g.NavWindow->DC.LastItemId; - g.NavInitResultRectRel = ImRect(g.NavWindow->DC.LastItemRect.Min - g.NavWindow->Pos, g.NavWindow->DC.LastItemRect.Max - g.NavWindow->Pos); - NavUpdateAnyRequestFlag(); - if (!IsItemVisible()) - SetScrollHereY(); - } -} - -void ImGui::SetStateStorage(ImGuiStorage* tree) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->DC.StateStorage = tree ? tree : &window->StateStorage; -} - -ImGuiStorage* ImGui::GetStateStorage() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->DC.StateStorage; -} - -void ImGui::PushID(const char* str_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->IDStack.push_back(window->GetIDNoKeepAlive(str_id)); -} - -void ImGui::PushID(const char* str_id_begin, const char* str_id_end) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->IDStack.push_back(window->GetIDNoKeepAlive(str_id_begin, str_id_end)); -} - -void ImGui::PushID(const void* ptr_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->IDStack.push_back(window->GetIDNoKeepAlive(ptr_id)); -} - -void ImGui::PushID(int int_id) -{ - const void* ptr_id = (void*)(intptr_t)int_id; - ImGuiWindow* window = GImGui->CurrentWindow; - window->IDStack.push_back(window->GetIDNoKeepAlive(ptr_id)); -} - -// Push a given id value ignoring the ID stack as a seed. -void ImGui::PushOverrideID(ImGuiID id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->IDStack.push_back(id); -} - -void ImGui::PopID() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->IDStack.pop_back(); -} - -ImGuiID ImGui::GetID(const char* str_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(str_id); -} - -ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(str_id_begin, str_id_end); -} - -ImGuiID ImGui::GetID(const void* ptr_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(ptr_id); -} - -bool ImGui::IsRectVisible(const ImVec2& size) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); -} - -bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); -} - -// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) -void ImGui::BeginGroup() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - - window->DC.GroupStack.resize(window->DC.GroupStack.Size + 1); - ImGuiGroupData& group_data = window->DC.GroupStack.back(); - group_data.BackupCursorPos = window->DC.CursorPos; - group_data.BackupCursorMaxPos = window->DC.CursorMaxPos; - group_data.BackupIndent = window->DC.Indent; - group_data.BackupGroupOffset = window->DC.GroupOffset; - group_data.BackupCurrentLineSize = window->DC.CurrentLineSize; - group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset; - group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive; - group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive; - group_data.AdvanceCursor = true; - - window->DC.GroupOffset.x = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffset.x; - window->DC.Indent = window->DC.GroupOffset; - window->DC.CursorMaxPos = window->DC.CursorPos; - window->DC.CurrentLineSize = ImVec2(0.0f, 0.0f); - if (g.LogEnabled) - g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return -} - -void ImGui::EndGroup() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls - - ImGuiGroupData& group_data = window->DC.GroupStack.back(); - - ImRect group_bb(group_data.BackupCursorPos, window->DC.CursorMaxPos); - group_bb.Max = ImMax(group_bb.Min, group_bb.Max); - - window->DC.CursorPos = group_data.BackupCursorPos; - window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos); - window->DC.Indent = group_data.BackupIndent; - window->DC.GroupOffset = group_data.BackupGroupOffset; - window->DC.CurrentLineSize = group_data.BackupCurrentLineSize; - window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset; - if (g.LogEnabled) - g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return - - if (group_data.AdvanceCursor) - { - window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrentLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now. - ItemSize(group_bb.GetSize(), 0.0f); - ItemAdd(group_bb, 0); - } - - // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group. - // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but would put a little more burden on individual widgets. - // (and if you grep for LastItemId you'll notice it is only used in that context. - if ((group_data.BackupActiveIdIsAlive != g.ActiveId) && (g.ActiveIdIsAlive == g.ActiveId) && g.ActiveId) // && g.ActiveIdWindow->RootWindow == window->RootWindow) - window->DC.LastItemId = g.ActiveId; - else if (!group_data.BackupActiveIdPreviousFrameIsAlive && g.ActiveIdPreviousFrameIsAlive) // && g.ActiveIdPreviousFrameWindow->RootWindow == window->RootWindow) - window->DC.LastItemId = g.ActiveIdPreviousFrame; - window->DC.LastItemRect = group_bb; - - window->DC.GroupStack.pop_back(); - - //window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug] -} - -// Gets back to previous line and continue with horizontal layout -// offset_from_start_x == 0 : follow right after previous item -// offset_from_start_x != 0 : align to specified x position (relative to window/group left) -// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 -// spacing_w >= 0 : enforce spacing amount -void ImGui::SameLine(float offset_from_start_x, float spacing_w) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - if (offset_from_start_x != 0.0f) - { - if (spacing_w < 0.0f) spacing_w = 0.0f; - window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + offset_from_start_x + spacing_w + window->DC.GroupOffset.x + window->DC.ColumnsOffset.x; - window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; - } - else - { - if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x; - window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w; - window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; - } - window->DC.CurrentLineSize = window->DC.PrevLineSize; - window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; -} - void ImGui::Indent(float indent_w) { ImGuiContext& g = *GImGui; @@ -6858,14 +7489,464 @@ void ImGui::Unindent(float indent_w) window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x; } +// Affect large frame+labels widgets only. +void ImGui::SetNextItemWidth(float item_width) +{ + ImGuiContext& g = *GImGui; + g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasWidth; + g.NextItemData.Width = item_width; +} + +// FIXME: Remove the == 0.0f behavior? +void ImGui::PushItemWidth(float item_width) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width + window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width); + g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; +} + +void ImGui::PushMultiItemsWidths(int components, float w_full) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + const ImGuiStyle& style = g.Style; + const float w_item_one = ImMax(1.0f, IM_FLOOR((w_full - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components)); + const float w_item_last = ImMax(1.0f, IM_FLOOR(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components - 1))); + window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width + window->DC.ItemWidthStack.push_back(w_item_last); + for (int i = 0; i < components - 2; i++) + window->DC.ItemWidthStack.push_back(w_item_one); + window->DC.ItemWidth = (components == 1) ? w_item_last : w_item_one; + g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; +} + +void ImGui::PopItemWidth() +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.ItemWidth = window->DC.ItemWidthStack.back(); + window->DC.ItemWidthStack.pop_back(); +} + +// Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth(). +// The SetNextItemWidth() data is generally cleared/consumed by ItemAdd() or NextItemData.ClearFlags() +float ImGui::CalcItemWidth() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + float w; + if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth) + w = g.NextItemData.Width; + else + w = window->DC.ItemWidth; + if (w < 0.0f) + { + float region_max_x = GetContentRegionMaxAbs().x; + w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w); + } + w = IM_FLOOR(w); + return w; +} + +// [Internal] Calculate full item size given user provided 'size' parameter and default width/height. Default width is often == CalcItemWidth(). +// Those two functions CalcItemWidth vs CalcItemSize are awkwardly named because they are not fully symmetrical. +// Note that only CalcItemWidth() is publicly exposed. +// The 4.0f here may be changed to match CalcItemWidth() and/or BeginChild() (right now we have a mismatch which is harmless but undesirable) +ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + + ImVec2 region_max; + if (size.x < 0.0f || size.y < 0.0f) + region_max = GetContentRegionMaxAbs(); + + if (size.x == 0.0f) + size.x = default_w; + else if (size.x < 0.0f) + size.x = ImMax(4.0f, region_max.x - window->DC.CursorPos.x + size.x); + + if (size.y == 0.0f) + size.y = default_h; + else if (size.y < 0.0f) + size.y = ImMax(4.0f, region_max.y - window->DC.CursorPos.y + size.y); + + return size; +} + +float ImGui::GetTextLineHeight() +{ + ImGuiContext& g = *GImGui; + return g.FontSize; +} + +float ImGui::GetTextLineHeightWithSpacing() +{ + ImGuiContext& g = *GImGui; + return g.FontSize + g.Style.ItemSpacing.y; +} + +float ImGui::GetFrameHeight() +{ + ImGuiContext& g = *GImGui; + return g.FontSize + g.Style.FramePadding.y * 2.0f; +} + +float ImGui::GetFrameHeightWithSpacing() +{ + ImGuiContext& g = *GImGui; + return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y; +} + +// FIXME: All the Contents Region function are messy or misleading. WE WILL AIM TO OBSOLETE ALL OF THEM WITH A NEW "WORK RECT" API. Thanks for your patience! + +// FIXME: This is in window space (not screen space!). +ImVec2 ImGui::GetContentRegionMax() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImVec2 mx = window->ContentRegionRect.Max - window->Pos; + if (window->DC.CurrentColumns || g.CurrentTable) + mx.x = window->WorkRect.Max.x - window->Pos.x; + return mx; +} + +// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features. +ImVec2 ImGui::GetContentRegionMaxAbs() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImVec2 mx = window->ContentRegionRect.Max; + if (window->DC.CurrentColumns || g.CurrentTable) + mx.x = window->WorkRect.Max.x; + return mx; +} + +ImVec2 ImGui::GetContentRegionAvail() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return GetContentRegionMaxAbs() - window->DC.CursorPos; +} + +// In window space (not screen space!) +ImVec2 ImGui::GetWindowContentRegionMin() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ContentRegionRect.Min - window->Pos; +} + +ImVec2 ImGui::GetWindowContentRegionMax() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ContentRegionRect.Max - window->Pos; +} + +float ImGui::GetWindowContentRegionWidth() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ContentRegionRect.GetWidth(); +} + +// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) +// Groups are currently a mishmash of functionalities which should perhaps be clarified and separated. +void ImGui::BeginGroup() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + g.GroupStack.resize(g.GroupStack.Size + 1); + ImGuiGroupData& group_data = g.GroupStack.back(); + group_data.WindowID = window->ID; + group_data.BackupCursorPos = window->DC.CursorPos; + group_data.BackupCursorMaxPos = window->DC.CursorMaxPos; + group_data.BackupIndent = window->DC.Indent; + group_data.BackupGroupOffset = window->DC.GroupOffset; + group_data.BackupCurrLineSize = window->DC.CurrLineSize; + group_data.BackupCurrLineTextBaseOffset = window->DC.CurrLineTextBaseOffset; + group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive; + group_data.BackupHoveredIdIsAlive = g.HoveredId != 0; + group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive; + group_data.EmitItem = true; + + window->DC.GroupOffset.x = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffset.x; + window->DC.Indent = window->DC.GroupOffset; + window->DC.CursorMaxPos = window->DC.CursorPos; + window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); + if (g.LogEnabled) + g.LogLinePosY = -FLT_MAX; // To enforce a carriage return +} + +void ImGui::EndGroup() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(g.GroupStack.Size > 0); // Mismatched BeginGroup()/EndGroup() calls + + ImGuiGroupData& group_data = g.GroupStack.back(); + IM_ASSERT(group_data.WindowID == window->ID); // EndGroup() in wrong window? + + ImRect group_bb(group_data.BackupCursorPos, ImMax(window->DC.CursorMaxPos, group_data.BackupCursorPos)); + + window->DC.CursorPos = group_data.BackupCursorPos; + window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos); + window->DC.Indent = group_data.BackupIndent; + window->DC.GroupOffset = group_data.BackupGroupOffset; + window->DC.CurrLineSize = group_data.BackupCurrLineSize; + window->DC.CurrLineTextBaseOffset = group_data.BackupCurrLineTextBaseOffset; + if (g.LogEnabled) + g.LogLinePosY = -FLT_MAX; // To enforce a carriage return + + if (!group_data.EmitItem) + { + g.GroupStack.pop_back(); + return; + } + + window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now. + ItemSize(group_bb.GetSize()); + ItemAdd(group_bb, 0); + + // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group. + // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but would put a little more burden on individual widgets. + // Also if you grep for LastItemId you'll notice it is only used in that context. + // (The two tests not the same because ActiveIdIsAlive is an ID itself, in order to be able to handle ActiveId being overwritten during the frame.) + const bool group_contains_curr_active_id = (group_data.BackupActiveIdIsAlive != g.ActiveId) && (g.ActiveIdIsAlive == g.ActiveId) && g.ActiveId; + const bool group_contains_prev_active_id = (group_data.BackupActiveIdPreviousFrameIsAlive == false) && (g.ActiveIdPreviousFrameIsAlive == true); + if (group_contains_curr_active_id) + window->DC.LastItemId = g.ActiveId; + else if (group_contains_prev_active_id) + window->DC.LastItemId = g.ActiveIdPreviousFrame; + window->DC.LastItemRect = group_bb; + + // Forward Hovered flag + const bool group_contains_curr_hovered_id = (group_data.BackupHoveredIdIsAlive == false) && g.HoveredId != 0; + if (group_contains_curr_hovered_id) + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredWindow; + + // Forward Edited flag + if (group_contains_curr_active_id && g.ActiveIdHasBeenEditedThisFrame) + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited; + + // Forward Deactivated flag + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDeactivated; + if (group_contains_prev_active_id && g.ActiveId != g.ActiveIdPreviousFrame) + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Deactivated; + + g.GroupStack.pop_back(); + //window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug] +} + + +//----------------------------------------------------------------------------- +// [SECTION] SCROLLING +//----------------------------------------------------------------------------- + +// Helper to snap on edges when aiming at an item very close to the edge, +// So the difference between WindowPadding and ItemSpacing will be in the visible area after scrolling. +// When we refactor the scrolling API this may be configurable with a flag? +// Note that the effect for this won't be visible on X axis with default Style settings as WindowPadding.x == ItemSpacing.x by default. +static float CalcScrollEdgeSnap(float target, float snap_min, float snap_max, float snap_threshold, float center_ratio) +{ + if (target <= snap_min + snap_threshold) + return ImLerp(snap_min, target, center_ratio); + if (target >= snap_max - snap_threshold) + return ImLerp(target, snap_max, center_ratio); + return target; +} + +static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window) +{ + ImVec2 scroll = window->Scroll; + if (window->ScrollTarget.x < FLT_MAX) + { + float center_x_ratio = window->ScrollTargetCenterRatio.x; + float scroll_target_x = window->ScrollTarget.x; + float snap_x_min = 0.0f; + float snap_x_max = window->ScrollMax.x + window->Size.x; + if (window->ScrollTargetEdgeSnapDist.x > 0.0f) + scroll_target_x = CalcScrollEdgeSnap(scroll_target_x, snap_x_min, snap_x_max, window->ScrollTargetEdgeSnapDist.x, center_x_ratio); + scroll.x = scroll_target_x - center_x_ratio * (window->SizeFull.x - window->ScrollbarSizes.x); + } + if (window->ScrollTarget.y < FLT_MAX) + { + float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); + float center_y_ratio = window->ScrollTargetCenterRatio.y; + float scroll_target_y = window->ScrollTarget.y; + float snap_y_min = 0.0f; + float snap_y_max = window->ScrollMax.y + window->Size.y - decoration_up_height; + if (window->ScrollTargetEdgeSnapDist.y > 0.0f) + scroll_target_y = CalcScrollEdgeSnap(scroll_target_y, snap_y_min, snap_y_max, window->ScrollTargetEdgeSnapDist.y, center_y_ratio); + scroll.y = scroll_target_y - center_y_ratio * (window->SizeFull.y - window->ScrollbarSizes.y - decoration_up_height); + } + scroll.x = IM_FLOOR(ImMax(scroll.x, 0.0f)); + scroll.y = IM_FLOOR(ImMax(scroll.y, 0.0f)); + if (!window->Collapsed && !window->SkipItems) + { + scroll.x = ImMin(scroll.x, window->ScrollMax.x); + scroll.y = ImMin(scroll.y, window->ScrollMax.y); + } + return scroll; +} + +// Scroll to keep newly navigated item fully into view +ImVec2 ImGui::ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect) +{ + ImGuiContext& g = *GImGui; + ImRect window_rect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1)); + //GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] + + ImVec2 delta_scroll; + if (!window_rect.Contains(item_rect)) + { + if (window->ScrollbarX && item_rect.Min.x < window_rect.Min.x) + SetScrollFromPosX(window, item_rect.Min.x - window->Pos.x - g.Style.ItemSpacing.x, 0.0f); + else if (window->ScrollbarX && item_rect.Max.x >= window_rect.Max.x) + SetScrollFromPosX(window, item_rect.Max.x - window->Pos.x + g.Style.ItemSpacing.x, 1.0f); + if (item_rect.Min.y < window_rect.Min.y) + SetScrollFromPosY(window, item_rect.Min.y - window->Pos.y - g.Style.ItemSpacing.y, 0.0f); + else if (item_rect.Max.y >= window_rect.Max.y) + SetScrollFromPosY(window, item_rect.Max.y - window->Pos.y + g.Style.ItemSpacing.y, 1.0f); + + ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window); + delta_scroll = next_scroll - window->Scroll; + } + + // Also scroll parent window to keep us into view if necessary + if (window->Flags & ImGuiWindowFlags_ChildWindow) + delta_scroll += ScrollToBringRectIntoView(window->ParentWindow, ImRect(item_rect.Min - delta_scroll, item_rect.Max - delta_scroll)); + + return delta_scroll; +} + +float ImGui::GetScrollX() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->Scroll.x; +} + +float ImGui::GetScrollY() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->Scroll.y; +} + +float ImGui::GetScrollMaxX() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ScrollMax.x; +} + +float ImGui::GetScrollMaxY() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ScrollMax.y; +} + +void ImGui::SetScrollX(ImGuiWindow* window, float scroll_x) +{ + window->ScrollTarget.x = scroll_x; + window->ScrollTargetCenterRatio.x = 0.0f; + window->ScrollTargetEdgeSnapDist.x = 0.0f; +} + +void ImGui::SetScrollY(ImGuiWindow* window, float scroll_y) +{ + window->ScrollTarget.y = scroll_y; + window->ScrollTargetCenterRatio.y = 0.0f; + window->ScrollTargetEdgeSnapDist.y = 0.0f; +} + +void ImGui::SetScrollX(float scroll_x) +{ + ImGuiContext& g = *GImGui; + SetScrollX(g.CurrentWindow, scroll_x); +} + +void ImGui::SetScrollY(float scroll_y) +{ + ImGuiContext& g = *GImGui; + SetScrollY(g.CurrentWindow, scroll_y); +} + +// Note that a local position will vary depending on initial scroll value, +// This is a little bit confusing so bear with us: +// - local_pos = (absolution_pos - window->Pos) +// - So local_x/local_y are 0.0f for a position at the upper-left corner of a window, +// and generally local_x/local_y are >(padding+decoration) && <(size-padding-decoration) when in the visible area. +// - They mostly exists because of legacy API. +// Following the rules above, when trying to work with scrolling code, consider that: +// - SetScrollFromPosY(0.0f) == SetScrollY(0.0f + scroll.y) == has no effect! +// - SetScrollFromPosY(-scroll.y) == SetScrollY(-scroll.y + scroll.y) == SetScrollY(0.0f) == reset scroll. Of course writing SetScrollY(0.0f) directly then makes more sense +// We store a target position so centering and clamping can occur on the next frame when we are guaranteed to have a known window size +void ImGui::SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio) +{ + IM_ASSERT(center_x_ratio >= 0.0f && center_x_ratio <= 1.0f); + window->ScrollTarget.x = IM_FLOOR(local_x + window->Scroll.x); // Convert local position to scroll offset + window->ScrollTargetCenterRatio.x = center_x_ratio; + window->ScrollTargetEdgeSnapDist.x = 0.0f; +} + +void ImGui::SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio) +{ + IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f); + local_y -= window->TitleBarHeight() + window->MenuBarHeight(); // FIXME: Would be nice to have a more standardized access to our scrollable/client rect + window->ScrollTarget.y = IM_FLOOR(local_y + window->Scroll.y); // Convert local position to scroll offset + window->ScrollTargetCenterRatio.y = center_y_ratio; + window->ScrollTargetEdgeSnapDist.y = 0.0f; +} + +void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio) +{ + ImGuiContext& g = *GImGui; + SetScrollFromPosX(g.CurrentWindow, local_x, center_x_ratio); +} + +void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio) +{ + ImGuiContext& g = *GImGui; + SetScrollFromPosY(g.CurrentWindow, local_y, center_y_ratio); +} + +// center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item. +void ImGui::SetScrollHereX(float center_x_ratio) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + float spacing_x = g.Style.ItemSpacing.x; + float target_pos_x = ImLerp(window->DC.LastItemRect.Min.x - spacing_x, window->DC.LastItemRect.Max.x + spacing_x, center_x_ratio); + SetScrollFromPosX(window, target_pos_x - window->Pos.x, center_x_ratio); // Convert from absolute to local pos + + // Tweak: snap on edges when aiming at an item very close to the edge + window->ScrollTargetEdgeSnapDist.x = ImMax(0.0f, window->WindowPadding.x - spacing_x); +} + +// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item. +void ImGui::SetScrollHereY(float center_y_ratio) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + float spacing_y = g.Style.ItemSpacing.y; + float target_pos_y = ImLerp(window->DC.CursorPosPrevLine.y - spacing_y, window->DC.CursorPosPrevLine.y + window->DC.PrevLineSize.y + spacing_y, center_y_ratio); + SetScrollFromPosY(window, target_pos_y - window->Pos.y, center_y_ratio); // Convert from absolute to local pos + + // Tweak: snap on edges when aiming at an item very close to the edge + window->ScrollTargetEdgeSnapDist.y = ImMax(0.0f, window->WindowPadding.y - spacing_y); +} + //----------------------------------------------------------------------------- // [SECTION] TOOLTIPS //----------------------------------------------------------------------------- void ImGui::BeginTooltip() +{ + BeginTooltipEx(ImGuiWindowFlags_None, ImGuiTooltipFlags_None); +} + +void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags) { ImGuiContext& g = *GImGui; - if (g.DragDropWithinSourceOrTarget) + + if (g.DragDropWithinSource || g.DragDropWithinTarget) { // The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor) // In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor. @@ -6875,30 +7956,21 @@ void ImGui::BeginTooltip() SetNextWindowPos(tooltip_pos); SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f); //PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :( - BeginTooltipEx(0, true); + tooltip_flags |= ImGuiTooltipFlags_OverridePreviousTooltip; } - else - { - BeginTooltipEx(0, false); - } -} -// Not exposed publicly as BeginTooltip() because bool parameters are evil. Let's see if other needs arise first. -void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip) -{ - ImGuiContext& g = *GImGui; char window_name[16]; ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount); - if (override_previous_tooltip) + if (tooltip_flags & ImGuiTooltipFlags_OverridePreviousTooltip) if (ImGuiWindow* window = FindWindowByName(window_name)) if (window->Active) { // Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one. window->Hidden = true; - window->HiddenFramesCanSkipItems = 1; + window->HiddenFramesCanSkipItems = 1; // FIXME: This may not be necessary? ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount); } - ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoInputs|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize; + ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize; Begin(window_name, NULL, flags | extra_flags); } @@ -6910,11 +7982,7 @@ void ImGui::EndTooltip() void ImGui::SetTooltipV(const char* fmt, va_list args) { - ImGuiContext& g = *GImGui; - if (g.DragDropWithinSourceOrTarget) - BeginTooltip(); - else - BeginTooltipEx(0, true); + BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip); TextV(fmt, args); EndTooltip(); } @@ -6931,43 +7999,77 @@ void ImGui::SetTooltip(const char* fmt, ...) // [SECTION] POPUPS //----------------------------------------------------------------------------- -bool ImGui::IsPopupOpen(ImGuiID id) +// Supported flags: ImGuiPopupFlags_AnyPopupId, ImGuiPopupFlags_AnyPopupLevel +bool ImGui::IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags) { ImGuiContext& g = *GImGui; - return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == id; + if (popup_flags & ImGuiPopupFlags_AnyPopupId) + { + // Return true if any popup is open at the current BeginPopup() level of the popup stack + // This may be used to e.g. test for another popups already opened to handle popups priorities at the same level. + IM_ASSERT(id == 0); + if (popup_flags & ImGuiPopupFlags_AnyPopupLevel) + return g.OpenPopupStack.Size > 0; + else + return g.OpenPopupStack.Size > g.BeginPopupStack.Size; + } + else + { + if (popup_flags & ImGuiPopupFlags_AnyPopupLevel) + { + // Return true if the popup is open anywhere in the popup stack + for (int n = 0; n < g.OpenPopupStack.Size; n++) + if (g.OpenPopupStack[n].PopupId == id) + return true; + return false; + } + else + { + // Return true if the popup is open at the current BeginPopup() level of the popup stack (this is the most-common query) + return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == id; + } + } } -bool ImGui::IsPopupOpen(const char* str_id) +bool ImGui::IsPopupOpen(const char* str_id, ImGuiPopupFlags popup_flags) { ImGuiContext& g = *GImGui; - return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id); + ImGuiID id = (popup_flags & ImGuiPopupFlags_AnyPopupId) ? 0 : g.CurrentWindow->GetID(str_id); + if ((popup_flags & ImGuiPopupFlags_AnyPopupLevel) && id != 0) + IM_ASSERT(0 && "Cannot use IsPopupOpen() with a string id and ImGuiPopupFlags_AnyPopupLevel."); // But non-string version is legal and used internally + return IsPopupOpen(id, popup_flags); } -ImGuiWindow* ImGui::GetFrontMostPopupModal() +ImGuiWindow* ImGui::GetTopMostPopupModal() { ImGuiContext& g = *GImGui; - for (int n = g.OpenPopupStack.Size-1; n >= 0; n--) + for (int n = g.OpenPopupStack.Size - 1; n >= 0; n--) if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window) if (popup->Flags & ImGuiWindowFlags_Modal) return popup; return NULL; } -void ImGui::OpenPopup(const char* str_id) +void ImGui::OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags) { ImGuiContext& g = *GImGui; - OpenPopupEx(g.CurrentWindow->GetID(str_id)); + OpenPopupEx(g.CurrentWindow->GetID(str_id), popup_flags); } // Mark popup as open (toggle toward open state). // Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. // Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). // One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL) -void ImGui::OpenPopupEx(ImGuiID id) +void ImGui::OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags) { ImGuiContext& g = *GImGui; ImGuiWindow* parent_window = g.CurrentWindow; - int current_stack_size = g.BeginPopupStack.Size; + const int current_stack_size = g.BeginPopupStack.Size; + + if (popup_flags & ImGuiPopupFlags_NoOpenOverExistingPopup) + if (IsPopupOpen(0u, ImGuiPopupFlags_AnyPopupId)) + return; + ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack. popup_ref.PopupId = id; popup_ref.Window = NULL; @@ -6977,7 +8079,7 @@ void ImGui::OpenPopupEx(ImGuiID id) popup_ref.OpenPopupPos = NavCalcPreferredRefPos(); popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos; - //IMGUI_DEBUG_LOG("OpenPopupEx(0x%08X)\n", g.FrameCount, id); + IMGUI_DEBUG_LOG_POPUP("OpenPopupEx(0x%08X)\n", id); if (g.OpenPopupStack.Size < current_stack_size + 1) { g.OpenPopupStack.push_back(popup_ref); @@ -6994,8 +8096,8 @@ void ImGui::OpenPopupEx(ImGuiID id) else { // Close child popups if any, then flag popup for open/reopen - g.OpenPopupStack.resize(current_stack_size + 1); - g.OpenPopupStack[current_stack_size] = popup_ref; + ClosePopupToLevel(current_stack_size, false); + g.OpenPopupStack.push_back(popup_ref); } // When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by ClosePopupsOverWindow(). @@ -7005,26 +8107,14 @@ void ImGui::OpenPopupEx(ImGuiID id) } } -bool ImGui::OpenPopupOnItemClick(const char* str_id, int mouse_button) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - { - ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! - IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) - OpenPopupEx(id); - return true; - } - return false; -} - +// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it. +// This function closes any popups that are over 'ref_window'. void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup) { ImGuiContext& g = *GImGui; - if (g.OpenPopupStack.empty()) + if (g.OpenPopupStack.Size == 0) return; - // When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it. // Don't close our own child popup windows. int popup_count_to_keep = 0; if (ref_window) @@ -7039,19 +8129,26 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow) continue; - // Trim the stack when popups are not direct descendant of the reference window (the reference window is often the NavWindow) - bool popup_or_descendent_is_ref_window = false; - for (int m = popup_count_to_keep; m < g.OpenPopupStack.Size && !popup_or_descendent_is_ref_window; m++) - if (ImGuiWindow* popup_window = g.OpenPopupStack[m].Window) + // Trim the stack unless the popup is a direct parent of the reference window (the reference window is often the NavWindow) + // - With this stack of window, clicking/focusing Popup1 will close Popup2 and Popup3: + // Window -> Popup1 -> Popup2 -> Popup3 + // - Each popups may contain child windows, which is why we compare ->RootWindow! + // Window -> Popup1 -> Popup1_Child -> Popup2 -> Popup2_Child + bool ref_window_is_descendent_of_popup = false; + for (int n = popup_count_to_keep; n < g.OpenPopupStack.Size; n++) + if (ImGuiWindow* popup_window = g.OpenPopupStack[n].Window) if (popup_window->RootWindow == ref_window->RootWindow) - popup_or_descendent_is_ref_window = true; - if (!popup_or_descendent_is_ref_window) + { + ref_window_is_descendent_of_popup = true; + break; + } + if (!ref_window_is_descendent_of_popup) break; } } if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below { - //IMGUI_DEBUG_LOG("ClosePopupsOverWindow(%s) -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep); + IMGUI_DEBUG_LOG_POPUP("ClosePopupsOverWindow(\"%s\") -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep); ClosePopupToLevel(popup_count_to_keep, restore_focus_to_window_under_popup); } } @@ -7059,7 +8156,10 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup) { ImGuiContext& g = *GImGui; + IMGUI_DEBUG_LOG_POPUP("ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup); IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size); + + // Trim open popup stack ImGuiWindow* focus_window = g.OpenPopupStack[remaining].SourceWindow; ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window; g.OpenPopupStack.resize(remaining); @@ -7073,7 +8173,7 @@ void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_ } else { - if (g.NavLayer == 0 && focus_window) + if (g.NavLayer == ImGuiNavLayer_Main && focus_window) focus_window = NavRestoreLastChildNavWindow(focus_window); FocusWindow(focus_window); } @@ -7101,7 +8201,7 @@ void ImGui::CloseCurrentPopup() break; popup_idx--; } - //IMGUI_DEBUG_LOG("CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx); + IMGUI_DEBUG_LOG_POPUP("CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx); ClosePopupToLevel(popup_idx, true); // A common pattern is to close a popup when selecting a menu item/selectable that will open another window. @@ -7111,22 +8211,24 @@ void ImGui::CloseCurrentPopup() window->DC.NavHideHighlightOneFrame = true; } -bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags) +// Attention! BeginPopup() adds default flags which BeginPopupEx()! +bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags) { ImGuiContext& g = *GImGui; - if (!IsPopupOpen(id)) + if (!IsPopupOpen(id, ImGuiPopupFlags_None)) { - g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values return false; } char name[20]; - if (extra_flags & ImGuiWindowFlags_ChildMenu) + if (flags & ImGuiWindowFlags_ChildMenu) ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth else ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame - bool is_open = Begin(name, NULL, extra_flags | ImGuiWindowFlags_Popup); + flags |= ImGuiWindowFlags_Popup; + bool is_open = Begin(name, NULL, flags); if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display) EndPopup(); @@ -7138,7 +8240,7 @@ bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags) ImGuiContext& g = *GImGui; if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance { - g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values return false; } flags |= ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings; @@ -7146,24 +8248,28 @@ bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags) } // If 'p_open' is specified for a modal popup window, the popup will have a regular close button which will close the popup. -// Note that popup visibility status is owned by imgui (and manipulated with e.g. OpenPopup) so the actual value of *p_open is meaningless here. +// Note that popup visibility status is owned by Dear ImGui (and manipulated with e.g. OpenPopup) so the actual value of *p_open is meaningless here. bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; const ImGuiID id = window->GetID(name); - if (!IsPopupOpen(id)) + if (!IsPopupOpen(id, ImGuiPopupFlags_None)) { - g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values return false; } - // Center modal windows by default + // Center modal windows by default for increased visibility + // (this won't really last as settings will kick in, and is mostly for backward compatibility. user may do the same themselves) // FIXME: Should test for (PosCond & window->SetWindowPosAllowFlags) with the upcoming window. - if (g.NextWindowData.PosCond == 0) - SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); + if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0) + { + const ImGuiViewport* viewport = GetMainViewport(); + SetNextWindowPos(viewport->GetCenter(), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); + } - flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings; + flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse; const bool is_open = Begin(name, p_open, flags); if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display) { @@ -7178,51 +8284,85 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla void ImGui::EndPopup() { ImGuiContext& g = *GImGui; - IM_ASSERT(g.CurrentWindow->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls IM_ASSERT(g.BeginPopupStack.Size > 0); // Make all menus and popups wrap around for now, may need to expose that policy. - NavMoveRequestTryWrapping(g.CurrentWindow, ImGuiNavMoveFlags_LoopY); + if (g.NavWindow == window) + NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY); + // Child-popups don't need to be laid out + IM_ASSERT(g.WithinEndChild == false); + if (window->Flags & ImGuiWindowFlags_ChildWindow) + g.WithinEndChild = true; End(); + g.WithinEndChild = false; +} + +// Helper to open a popup if mouse button is released over the item +// - This is essentially the same as BeginPopupContextItem() but without the trailing BeginPopup() +void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); + if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + { + ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! + IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) + OpenPopupEx(id, popup_flags); + } } // This is a helper to handle the simplest case of associating one named popup to one given widget. -// You may want to handle this on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters). -// You can pass a NULL str_id to use the identifier of the last item. -bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button) +// - You can pass a NULL str_id to use the identifier of the last item. +// - You may want to handle this on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters). +// - This is essentially the same as calling OpenPopupOnItemClick() + BeginPopup() but written to avoid +// computing the ID twice because BeginPopupContextXXX functions may be called very frequently. +bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flags) { ImGuiWindow* window = GImGui->CurrentWindow; + if (window->SkipItems) + return false; ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) + int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - OpenPopupEx(id); - return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings); + OpenPopupEx(id, popup_flags); + return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); } -bool ImGui::BeginPopupContextWindow(const char* str_id, int mouse_button, bool also_over_items) +bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_flags) { + ImGuiWindow* window = GImGui->CurrentWindow; if (!str_id) str_id = "window_context"; - ImGuiID id = GImGui->CurrentWindow->GetID(str_id); + ImGuiID id = window->GetID(str_id); + int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - if (also_over_items || !IsAnyItemHovered()) - OpenPopupEx(id); - return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings); + if (!(popup_flags & ImGuiPopupFlags_NoOpenOverItems) || !IsAnyItemHovered()) + OpenPopupEx(id, popup_flags); + return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); } -bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button) +bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiPopupFlags popup_flags) { + ImGuiWindow* window = GImGui->CurrentWindow; if (!str_id) str_id = "void_context"; - ImGuiID id = GImGui->CurrentWindow->GetID(str_id); + ImGuiID id = window->GetID(str_id); + int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) - OpenPopupEx(id); - return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings); + if (GetTopMostPopupModal() == NULL) + OpenPopupEx(id, popup_flags); + return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); } // r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.) // r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it. +// (r_outer is usually equivalent to the viewport rectangle minus padding, but when multi-viewports are enabled and monitor +// information are available, it may represent the entire platform monitor from the frame of reference of the current viewport. +// this allows us to have tooltips/popups displayed out of the parent viewport.) ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy) { ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size); @@ -7250,37 +8390,60 @@ ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& s } } - // Default popup policy - const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, ImGuiDir_Left }; - for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) + // Tooltip and Default popup policy + // (Always first try the direction we used on the last frame, if any) + if (policy == ImGuiPopupPositionPolicy_Tooltip || policy == ImGuiPopupPositionPolicy_Default) { - const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n]; - if (n != -1 && dir == *last_dir) // Already tried this direction? - continue; - float avail_w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.x : r_outer.Min.x); - float avail_h = (dir == ImGuiDir_Up ? r_avoid.Min.y : r_outer.Max.y) - (dir == ImGuiDir_Down ? r_avoid.Max.y : r_outer.Min.y); - if (avail_w < size.x || avail_h < size.y) - continue; - ImVec2 pos; - pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x : base_pos_clamped.x; - pos.y = (dir == ImGuiDir_Up) ? r_avoid.Min.y - size.y : (dir == ImGuiDir_Down) ? r_avoid.Max.y : base_pos_clamped.y; - *last_dir = dir; - return pos; + const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, ImGuiDir_Left }; + for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) + { + const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n]; + if (n != -1 && dir == *last_dir) // Already tried this direction? + continue; + + const float avail_w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.x : r_outer.Min.x); + const float avail_h = (dir == ImGuiDir_Up ? r_avoid.Min.y : r_outer.Max.y) - (dir == ImGuiDir_Down ? r_avoid.Max.y : r_outer.Min.y); + + // If there not enough room on one axis, there's no point in positioning on a side on this axis (e.g. when not enough width, use a top/bottom position to maximize available width) + if (avail_w < size.x && (dir == ImGuiDir_Left || dir == ImGuiDir_Right)) + continue; + if (avail_h < size.y && (dir == ImGuiDir_Up || dir == ImGuiDir_Down)) + continue; + + ImVec2 pos; + pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x : base_pos_clamped.x; + pos.y = (dir == ImGuiDir_Up) ? r_avoid.Min.y - size.y : (dir == ImGuiDir_Down) ? r_avoid.Max.y : base_pos_clamped.y; + + // Clamp top-left corner of popup + pos.x = ImMax(pos.x, r_outer.Min.x); + pos.y = ImMax(pos.y, r_outer.Min.y); + + *last_dir = dir; + return pos; + } } - // Fallback, try to keep within display + // Fallback when not enough room: *last_dir = ImGuiDir_None; + + // For tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible. + if (policy == ImGuiPopupPositionPolicy_Tooltip) + return ref_pos + ImVec2(2, 2); + + // Otherwise try to keep within display ImVec2 pos = ref_pos; pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x); pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y); return pos; } +// Note that this is used for popups, which can overlap the non work-area of individual viewports. ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow* window) { + ImGuiContext& g = *GImGui; IM_UNUSED(window); - ImVec2 padding = GImGui->Style.DisplaySafeAreaPadding; - ImRect r_screen = GetViewportRect(); + ImRect r_screen = ((ImGuiViewportP*)(void*)GetMainViewport())->GetMainRect(); + ImVec2 padding = g.Style.DisplaySafeAreaPadding; r_screen.Expand(ImVec2((r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f)); return r_screen; } @@ -7299,15 +8462,15 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window) float horizontal_overlap = g.Style.ItemInnerSpacing.x; // We want some overlap to convey the relative depth of each menu (currently the amount of overlap is hard-coded to style.ItemSpacing.x). ImRect r_avoid; if (parent_window->DC.MenuBarAppending) - r_avoid = ImRect(-FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight(), FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight() + parent_window->MenuBarHeight()); + r_avoid = ImRect(-FLT_MAX, parent_window->ClipRect.Min.y, FLT_MAX, parent_window->ClipRect.Max.y); // Avoid parent menu-bar. If we wanted multi-line menu-bar, we may instead want to have the calling window setup e.g. a NextWindowData.PosConstraintAvoidRect field else r_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX); - return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid); + return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Default); } if (window->Flags & ImGuiWindowFlags_Popup) { ImRect r_avoid = ImRect(window->Pos.x - 1, window->Pos.y - 1, window->Pos.x + 1, window->Pos.y + 1); - return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid); + return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Default); } if (window->Flags & ImGuiWindowFlags_Tooltip) { @@ -7319,20 +8482,55 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window) r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8); else r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * sc, ref_pos.y + 24 * sc); // FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important. - ImVec2 pos = FindBestWindowPosForPopupEx(ref_pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid); - if (window->AutoPosLastDirection == ImGuiDir_None) - pos = ref_pos + ImVec2(2, 2); // If there's not enough room, for tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible. - return pos; + return FindBestWindowPosForPopupEx(ref_pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Tooltip); } IM_ASSERT(0); return window->Pos; } - //----------------------------------------------------------------------------- // [SECTION] KEYBOARD/GAMEPAD NAVIGATION //----------------------------------------------------------------------------- +// FIXME-NAV: The existence of SetNavID vs SetFocusID properly needs to be clarified/reworked. +void ImGui::SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.NavWindow != NULL); + IM_ASSERT(nav_layer == ImGuiNavLayer_Main || nav_layer == ImGuiNavLayer_Menu); + g.NavId = id; + g.NavLayer = (ImGuiNavLayer)nav_layer; + g.NavFocusScopeId = focus_scope_id; + g.NavWindow->NavLastIds[nav_layer] = id; + g.NavWindow->NavRectRel[nav_layer] = rect_rel; + //g.NavDisableHighlight = false; + //g.NavDisableMouseHover = g.NavMousePosDirty = true; +} + +void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(id != 0); + + // Assume that SetFocusID() is called in the context where its window->DC.NavLayerCurrent and window->DC.NavFocusScopeIdCurrent are valid. + // Note that window may be != g.CurrentWindow (e.g. SetFocusID call in InputTextEx for multi-line text) + const ImGuiNavLayer nav_layer = window->DC.NavLayerCurrent; + if (g.NavWindow != window) + g.NavInitRequest = false; + g.NavWindow = window; + g.NavId = id; + g.NavLayer = nav_layer; + g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent; + window->NavLastIds[nav_layer] = id; + if (window->DC.LastItemId == id) + window->NavRectRel[nav_layer] = ImRect(window->DC.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos); + + if (g.ActiveIdSource == ImGuiInputSource_Nav) + g.NavDisableMouseHover = true; + else + g.NavDisableHighlight = true; +} + ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy) { if (ImFabs(dx) > ImFabs(dy)) @@ -7363,22 +8561,22 @@ static void inline NavClampRectToVisibleAreaForMoveDir(ImGuiDir move_dir, ImRect } } -// Scoring function for directional navigation. Based on https://gist.github.com/rygorous/6981057 -static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand) +// Scoring function for gamepad/keyboard directional navigation. Based on https://gist.github.com/rygorous/6981057 +static bool ImGui::NavScoreItem(ImGuiNavMoveResult* result, ImRect cand) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; if (g.NavLayer != window->DC.NavLayerCurrent) return false; - const ImRect& curr = g.NavScoringRectScreen; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having varied item width) + const ImRect& curr = g.NavScoringRect; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having varied item width) g.NavScoringCount++; // When entering through a NavFlattened border, we consider child window items as fully clipped for scoring if (window->ParentWindow == g.NavWindow) { IM_ASSERT((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened); - if (!window->ClipRect.Contains(cand)) + if (!window->ClipRect.Overlaps(cand)) return false; cand.ClipWithFull(window->ClipRect); // This allows the scored item to not overlap other candidates in the parent window } @@ -7392,7 +8590,7 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand) float dbx = NavScoreItemDistInterval(cand.Min.x, cand.Max.x, curr.Min.x, curr.Max.x); float dby = NavScoreItemDistInterval(ImLerp(cand.Min.y, cand.Max.y, 0.2f), ImLerp(cand.Min.y, cand.Max.y, 0.8f), ImLerp(curr.Min.y, curr.Max.y, 0.2f), ImLerp(curr.Min.y, curr.Max.y, 0.8f)); // Scale down on Y to keep using box-distance for vertically touching items if (dby != 0.0f && dbx != 0.0f) - dbx = (dbx/1000.0f) + ((dbx > 0.0f) ? +1.0f : -1.0f); + dbx = (dbx / 1000.0f) + ((dbx > 0.0f) ? +1.0f : -1.0f); float dist_box = ImFabs(dbx) + ImFabs(dby); // Compute distance between centers (this is off by a factor of 2, but we only compare center distances with each other so it doesn't matter) @@ -7427,27 +8625,27 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand) #if IMGUI_DEBUG_NAV_SCORING char buf[128]; - if (ImGui::IsMouseHoveringRect(cand.Min, cand.Max)) + if (IsMouseHoveringRect(cand.Min, cand.Max)) { ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f)\ndcen (%.2f,%.2f->%.4f)\nd (%.2f,%.2f->%.4f)\nnav %c, quadrant %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]); - ImDrawList* draw_list = ImGui::GetForegroundDrawList(window); + ImDrawList* draw_list = GetForegroundDrawList(window); draw_list->AddRect(curr.Min, curr.Max, IM_COL32(255,200,0,100)); draw_list->AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200)); - draw_list->AddRectFilled(cand.Max-ImVec2(4,4), cand.Max+ImGui::CalcTextSize(buf)+ImVec2(4,4), IM_COL32(40,0,0,150)); + draw_list->AddRectFilled(cand.Max - ImVec2(4, 4), cand.Max + CalcTextSize(buf) + ImVec2(4, 4), IM_COL32(40,0,0,150)); draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Max, ~0U, buf); } else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate. { - if (ImGui::IsKeyPressedMap(ImGuiKey_C)) { g.NavMoveDirLast = (ImGuiDir)((g.NavMoveDirLast + 1) & 3); g.IO.KeysDownDuration[g.IO.KeyMap[ImGuiKey_C]] = 0.01f; } + if (IsKeyPressedMap(ImGuiKey_C)) { g.NavMoveDirLast = (ImGuiDir)((g.NavMoveDirLast + 1) & 3); g.IO.KeysDownDuration[g.IO.KeyMap[ImGuiKey_C]] = 0.01f; } if (quadrant == g.NavMoveDir) { ImFormatString(buf, IM_ARRAYSIZE(buf), "%.0f/%.0f", dist_box, dist_center); - ImDrawList* draw_list = ImGui::GetForegroundDrawList(window); + ImDrawList* draw_list = GetForegroundDrawList(window); draw_list->AddRectFilled(cand.Min, cand.Max, IM_COL32(255, 0, 0, 200)); draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Min, IM_COL32(255, 255, 255, 255), buf); } } - #endif +#endif // Is it in the quadrant we're interesting in moving to? bool new_best = false; @@ -7485,7 +8683,7 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand) // 2017/09/29: FIXME: This now currently only enabled inside menu bars, ideally we'd disable it everywhere. Menus in particular need to catch failure. For general navigation it feels awkward. // Disabling it may lead to disconnected graphs when nodes are very spaced out on different axis. Perhaps consider offering this as an option? if (result->DistBox == FLT_MAX && dist_axial < result->DistAxial) // Check axial match - if (g.NavLayer == 1 && !(g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu)) + if (g.NavLayer == ImGuiNavLayer_Menu && !(g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu)) if ((g.NavMoveDir == ImGuiDir_Left && dax < 0.0f) || (g.NavMoveDir == ImGuiDir_Right && dax > 0.0f) || (g.NavMoveDir == ImGuiDir_Up && day < 0.0f) || (g.NavMoveDir == ImGuiDir_Down && day > 0.0f)) { result->DistAxial = dist_axial; @@ -7495,6 +8693,14 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand) return new_best; } +static void ImGui::NavApplyItemToResult(ImGuiNavMoveResult* result, ImGuiWindow* window, ImGuiID id, const ImRect& nav_bb_rel) +{ + result->Window = window; + result->ID = id; + result->FocusScopeId = window->DC.NavFocusScopeIdCurrent; + result->RectRel = nav_bb_rel; +} + // We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above) static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id) { @@ -7523,7 +8729,7 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con // Process Move Request (scoring for navigation) // FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRectScreen + scoring from a rect wrapped according to current wrapping policy) - if ((g.NavId != id || (g.NavMoveRequestFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled|ImGuiItemFlags_NoNav))) + if ((g.NavId != id || (g.NavMoveRequestFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNav))) { ImGuiNavMoveResult* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther; #if IMGUI_DEBUG_NAV_SCORING @@ -7535,24 +8741,14 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con bool new_best = g.NavMoveRequest && NavScoreItem(result, nav_bb); #endif if (new_best) - { - result->ID = id; - result->SelectScopeId = g.MultiSelectScopeId; - result->Window = window; - result->RectRel = nav_bb_rel; - } + NavApplyItemToResult(result, window, id, nav_bb_rel); + // Features like PageUp/PageDown need to maintain a separate score for the visible set of items. const float VISIBLE_RATIO = 0.70f; if ((g.NavMoveRequestFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb)) if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO) if (NavScoreItem(&g.NavMoveResultLocalVisibleSet, nav_bb)) - { - result = &g.NavMoveResultLocalVisibleSet; - result->ID = id; - result->SelectScopeId = g.MultiSelectScopeId; - result->Window = window; - result->RectRel = nav_bb_rel; - } + NavApplyItemToResult(&g.NavMoveResultLocalVisibleSet, window, id, nav_bb_rel); } // Update window-relative bounding box of navigated item @@ -7560,8 +8756,9 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con { g.NavWindow = window; // Always refresh g.NavWindow, because some operations such as FocusItem() don't have a window. g.NavLayer = window->DC.NavLayerCurrent; + g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent; g.NavIdIsAlive = true; - g.NavIdTabCounter = window->DC.FocusCounterTab; + g.NavIdTabCounter = window->DC.FocusCounterTabStop; window->NavRectRel[window->DC.NavLayerCurrent] = nav_bb_rel; // Store item bounding box (relative to window position) } } @@ -7583,7 +8780,7 @@ void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const Im { ImGuiContext& g = *GImGui; IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_None); - ImGui::NavMoveRequestCancel(); + NavMoveRequestCancel(); g.NavMoveDir = move_dir; g.NavMoveClipDir = clip_dir; g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued; @@ -7594,66 +8791,50 @@ void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const Im void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags) { ImGuiContext& g = *GImGui; - if (g.NavWindow != window || !NavMoveRequestButNoResultYet() || g.NavMoveRequestForward != ImGuiNavForward_None || g.NavLayer != 0) - return; - IM_ASSERT(move_flags != 0); // No points calling this with no wrapping - ImRect bb_rel = window->NavRectRel[0]; - ImGuiDir clip_dir = g.NavMoveDir; - if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) - { - bb_rel.Min.x = bb_rel.Max.x = ImMax(window->SizeFull.x, window->SizeContents.x) - window->Scroll.x; - if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(-bb_rel.GetHeight()); clip_dir = ImGuiDir_Up; } - NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); - } - if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) - { - bb_rel.Min.x = bb_rel.Max.x = -window->Scroll.x; - if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(+bb_rel.GetHeight()); clip_dir = ImGuiDir_Down; } - NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); - } - if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) - { - bb_rel.Min.y = bb_rel.Max.y = ImMax(window->SizeFull.y, window->SizeContents.y) - window->Scroll.y; - if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(-bb_rel.GetWidth()); clip_dir = ImGuiDir_Left; } - NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); - } - if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) - { - bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y; - if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(+bb_rel.GetWidth()); clip_dir = ImGuiDir_Right; } - NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); - } + // Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire + // popup is assembled and in case of appended popups it is not clear which EndPopup() call is final. + g.NavWrapRequestWindow = window; + g.NavWrapRequestFlags = move_flags; } // FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0). // This way we could find the last focused window among our children. It would be much less confusing this way? static void ImGui::NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window) { - ImGuiWindow* parent_window = nav_window; - while (parent_window && (parent_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 && (parent_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) - parent_window = parent_window->ParentWindow; - if (parent_window && parent_window != nav_window) - parent_window->NavLastChildNavWindow = nav_window; + ImGuiWindow* parent = nav_window; + while (parent && parent->RootWindow != parent && (parent->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) + parent = parent->ParentWindow; + if (parent && parent != nav_window) + parent->NavLastChildNavWindow = nav_window; } // Restore the last focused child. // Call when we are expected to land on the Main Layer (0) after FocusWindow() static ImGuiWindow* ImGui::NavRestoreLastChildNavWindow(ImGuiWindow* window) { - return window->NavLastChildNavWindow ? window->NavLastChildNavWindow : window; + if (window->NavLastChildNavWindow && window->NavLastChildNavWindow->WasActive) + return window->NavLastChildNavWindow; + return window; } -static void NavRestoreLayer(ImGuiNavLayer layer) +void ImGui::NavRestoreLayer(ImGuiNavLayer layer) { ImGuiContext& g = *GImGui; - g.NavLayer = layer; - if (layer == 0) - g.NavWindow = ImGui::NavRestoreLastChildNavWindow(g.NavWindow); - if (layer == 0 && g.NavWindow->NavLastIds[0] != 0) - ImGui::SetNavIDWithRectRel(g.NavWindow->NavLastIds[0], layer, g.NavWindow->NavRectRel[0]); + if (layer == ImGuiNavLayer_Main) + g.NavWindow = NavRestoreLastChildNavWindow(g.NavWindow); + ImGuiWindow* window = g.NavWindow; + if (window->NavLastIds[layer] != 0) + { + SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); + g.NavDisableHighlight = false; + g.NavDisableMouseHover = g.NavMousePosDirty = true; + } else - ImGui::NavInitWindow(g.NavWindow, true); + { + g.NavLayer = layer; + NavInitWindow(window, true); + } } static inline void ImGui::NavUpdateAnyRequestFlag() @@ -7671,11 +8852,12 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit) IM_ASSERT(window == g.NavWindow); bool init_for_nav = false; if (!(window->Flags & ImGuiWindowFlags_NoNavInputs)) - if (!(window->Flags & ImGuiWindowFlags_ChildWindow) || (window->Flags & ImGuiWindowFlags_Popup) || (window->NavLastIds[0] == 0) || force_reinit) + if (window == window->RootWindow || (window->Flags & ImGuiWindowFlags_Popup) || (window->NavLastIds[0] == 0) || force_reinit) init_for_nav = true; + IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from NavInitWindow(), init_for_nav=%d, window=\"%s\", layer=%d\n", init_for_nav, window->Name, g.NavLayer); if (init_for_nav) { - SetNavID(0, g.NavLayer); + SetNavID(0, g.NavLayer, 0, ImRect()); g.NavInitRequest = true; g.NavInitRequestFromMove = false; g.NavInitResultId = 0; @@ -7685,6 +8867,7 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit) else { g.NavId = window->NavLastIds[0]; + g.NavFocusScopeId = 0; } } @@ -7703,8 +8886,8 @@ static ImVec2 ImGui::NavCalcPreferredRefPos() // When navigation is active and mouse is disabled, decide on an arbitrary position around the bottom left of the currently navigated item. const ImRect& rect_rel = g.NavWindow->NavRectRel[g.NavLayer]; ImVec2 pos = g.NavWindow->Pos + ImVec2(rect_rel.Min.x + ImMin(g.Style.FramePadding.x * 4, rect_rel.GetWidth()), rect_rel.Max.y - ImMin(g.Style.FramePadding.y, rect_rel.GetHeight())); - ImRect visible_rect = GetViewportRect(); - return ImFloor(ImClamp(pos, visible_rect.Min, visible_rect.Max)); // ImFloor() is important because non-integer mouse position application in back-end might be lossy and result in undesirable non-zero delta. + ImGuiViewport* viewport = GetMainViewport(); + return ImFloor(ImClamp(pos, viewport->Pos, viewport->Pos + viewport->Size)); // ImFloor() is important because non-integer mouse position application in backend might be lossy and result in undesirable non-zero delta. } } @@ -7722,11 +8905,11 @@ float ImGui::GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode) if (mode == ImGuiInputReadMode_Pressed) // Return 1.0f when just pressed, no repeat, ignore analog input. return (t == 0.0f) ? 1.0f : 0.0f; if (mode == ImGuiInputReadMode_Repeat) - return (float)CalcTypematicPressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay * 0.80f, g.IO.KeyRepeatRate * 0.80f); + return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 0.72f, g.IO.KeyRepeatRate * 0.80f); if (mode == ImGuiInputReadMode_RepeatSlow) - return (float)CalcTypematicPressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay * 1.00f, g.IO.KeyRepeatRate * 2.00f); + return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 1.25f, g.IO.KeyRepeatRate * 2.00f); if (mode == ImGuiInputReadMode_RepeatFast) - return (float)CalcTypematicPressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay * 0.80f, g.IO.KeyRepeatRate * 0.30f); + return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 0.72f, g.IO.KeyRepeatRate * 0.30f); return 0.0f; } @@ -7746,57 +8929,33 @@ ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInput return delta; } -// Scroll to keep newly navigated item fully into view -// NB: We modify rect_rel by the amount we scrolled for, so it is immediately updated. -static void NavScrollToBringItemIntoView(ImGuiWindow* window, const ImRect& item_rect) -{ - ImRect window_rect(window->InnerMainRect.Min - ImVec2(1, 1), window->InnerMainRect.Max + ImVec2(1, 1)); - //GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] - if (window_rect.Contains(item_rect)) - return; - - ImGuiContext& g = *GImGui; - if (window->ScrollbarX && item_rect.Min.x < window_rect.Min.x) - { - window->ScrollTarget.x = item_rect.Min.x - window->Pos.x + window->Scroll.x - g.Style.ItemSpacing.x; - window->ScrollTargetCenterRatio.x = 0.0f; - } - else if (window->ScrollbarX && item_rect.Max.x >= window_rect.Max.x) - { - window->ScrollTarget.x = item_rect.Max.x - window->Pos.x + window->Scroll.x + g.Style.ItemSpacing.x; - window->ScrollTargetCenterRatio.x = 1.0f; - } - if (item_rect.Min.y < window_rect.Min.y) - { - window->ScrollTarget.y = item_rect.Min.y - window->Pos.y + window->Scroll.y - g.Style.ItemSpacing.y; - window->ScrollTargetCenterRatio.y = 0.0f; - } - else if (item_rect.Max.y >= window_rect.Max.y) - { - window->ScrollTarget.y = item_rect.Max.y - window->Pos.y + window->Scroll.y + g.Style.ItemSpacing.y; - window->ScrollTargetCenterRatio.y = 1.0f; - } -} - static void ImGui::NavUpdate() { ImGuiContext& g = *GImGui; - g.IO.WantSetMousePos = false; + ImGuiIO& io = g.IO; + + io.WantSetMousePos = false; + g.NavWrapRequestWindow = NULL; + g.NavWrapRequestFlags = ImGuiNavMoveFlags_None; #if 0 if (g.NavScoringCount > 0) IMGUI_DEBUG_LOG("NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest); #endif - // Set input source as Gamepad when buttons are pressed before we map Keyboard (some features differs when used with Gamepad vs Keyboard) - bool nav_keyboard_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; - bool nav_gamepad_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (g.IO.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; - if (nav_gamepad_active) - if (g.IO.NavInputs[ImGuiNavInput_Activate] > 0.0f || g.IO.NavInputs[ImGuiNavInput_Input] > 0.0f || g.IO.NavInputs[ImGuiNavInput_Cancel] > 0.0f || g.IO.NavInputs[ImGuiNavInput_Menu] > 0.0f) - g.NavInputSource = ImGuiInputSource_NavGamepad; + // Set input source as Gamepad when buttons are pressed (as some features differs when used with Gamepad vs Keyboard) + // (do it before we map Keyboard input!) + bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; + bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; + if (nav_gamepad_active && g.NavInputSource != ImGuiInputSource_Gamepad) + { + if (io.NavInputs[ImGuiNavInput_Activate] > 0.0f || io.NavInputs[ImGuiNavInput_Input] > 0.0f || io.NavInputs[ImGuiNavInput_Cancel] > 0.0f || io.NavInputs[ImGuiNavInput_Menu] > 0.0f + || io.NavInputs[ImGuiNavInput_DpadLeft] > 0.0f || io.NavInputs[ImGuiNavInput_DpadRight] > 0.0f || io.NavInputs[ImGuiNavInput_DpadUp] > 0.0f || io.NavInputs[ImGuiNavInput_DpadDown] > 0.0f) + g.NavInputSource = ImGuiInputSource_Gamepad; + } // Update Keyboard->Nav inputs mapping if (nav_keyboard_active) { - #define NAV_MAP_KEY(_KEY, _NAV_INPUT) if (IsKeyDown(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_NavKeyboard; } + #define NAV_MAP_KEY(_KEY, _NAV_INPUT) do { if (IsKeyDown(io.KeyMap[_KEY])) { io.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_Keyboard; } } while (0) NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate ); NAV_MAP_KEY(ImGuiKey_Enter, ImGuiNavInput_Input ); NAV_MAP_KEY(ImGuiKey_Escape, ImGuiNavInput_Cancel ); @@ -7804,30 +8963,21 @@ static void ImGui::NavUpdate() NAV_MAP_KEY(ImGuiKey_RightArrow,ImGuiNavInput_KeyRight_); NAV_MAP_KEY(ImGuiKey_UpArrow, ImGuiNavInput_KeyUp_ ); NAV_MAP_KEY(ImGuiKey_DownArrow, ImGuiNavInput_KeyDown_ ); - NAV_MAP_KEY(ImGuiKey_Tab, ImGuiNavInput_KeyTab_ ); - if (g.IO.KeyCtrl) - g.IO.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f; - if (g.IO.KeyShift) - g.IO.NavInputs[ImGuiNavInput_TweakFast] = 1.0f; - if (g.IO.KeyAlt && !g.IO.KeyCtrl) // AltGR is Alt+Ctrl, also even on keyboards without AltGR we don't want Alt+Ctrl to open menu. - g.IO.NavInputs[ImGuiNavInput_KeyMenu_] = 1.0f; + if (io.KeyCtrl) + io.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f; + if (io.KeyShift) + io.NavInputs[ImGuiNavInput_TweakFast] = 1.0f; + if (io.KeyAlt && !io.KeyCtrl) // AltGR is Alt+Ctrl, also even on keyboards without AltGR we don't want Alt+Ctrl to open menu. + io.NavInputs[ImGuiNavInput_KeyMenu_] = 1.0f; #undef NAV_MAP_KEY } - memcpy(g.IO.NavInputsDownDurationPrev, g.IO.NavInputsDownDuration, sizeof(g.IO.NavInputsDownDuration)); - for (int i = 0; i < IM_ARRAYSIZE(g.IO.NavInputs); i++) - g.IO.NavInputsDownDuration[i] = (g.IO.NavInputs[i] > 0.0f) ? (g.IO.NavInputsDownDuration[i] < 0.0f ? 0.0f : g.IO.NavInputsDownDuration[i] + g.IO.DeltaTime) : -1.0f; + memcpy(io.NavInputsDownDurationPrev, io.NavInputsDownDuration, sizeof(io.NavInputsDownDuration)); + for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) + io.NavInputsDownDuration[i] = (io.NavInputs[i] > 0.0f) ? (io.NavInputsDownDuration[i] < 0.0f ? 0.0f : io.NavInputsDownDuration[i] + io.DeltaTime) : -1.0f; // Process navigation init request (select first/default focus) - if (g.NavInitResultId != 0 && (!g.NavDisableHighlight || g.NavInitRequestFromMove)) - { - // Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called) - IM_ASSERT(g.NavWindow); - if (g.NavInitRequestFromMove) - SetNavIDWithRectRel(g.NavInitResultId, g.NavLayer, g.NavInitResultRectRel); - else - SetNavID(g.NavInitResultId, g.NavLayer); - g.NavWindow->NavRectRel[g.NavLayer] = g.NavInitResultRectRel; - } + if (g.NavInitResultId != 0) + NavUpdateInitResult(); g.NavInitRequest = false; g.NavInitRequestFromMove = false; g.NavInitResultId = 0; @@ -7850,14 +9000,12 @@ static void ImGui::NavUpdate() if (g.NavMousePosDirty && g.NavIdIsAlive) { // Set mouse position given our knowledge of the navigated item position from last frame - if ((g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (g.IO.BackendFlags & ImGuiBackendFlags_HasSetMousePos)) - { + if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos)) if (!g.NavDisableHighlight && g.NavDisableMouseHover && g.NavWindow) { - g.IO.MousePos = g.IO.MousePosPrev = NavCalcPreferredRefPos(); - g.IO.WantSetMousePos = true; + io.MousePos = io.MousePosPrev = NavCalcPreferredRefPos(); + io.WantSetMousePos = true; } - } g.NavMousePosDirty = false; } g.NavIdIsAlive = false; @@ -7867,35 +9015,34 @@ static void ImGui::NavUpdate() // Store our return window (for returning from Layer 1 to Layer 0) and clear it as soon as we step back in our own Layer 0 if (g.NavWindow) NavSaveLastChildNavWindowIntoParent(g.NavWindow); - if (g.NavWindow && g.NavWindow->NavLastChildNavWindow != NULL && g.NavLayer == 0) + if (g.NavWindow && g.NavWindow->NavLastChildNavWindow != NULL && g.NavLayer == ImGuiNavLayer_Main) g.NavWindow->NavLastChildNavWindow = NULL; // Update CTRL+TAB and Windowing features (hold Square to move/resize/etc.) NavUpdateWindowing(); // Set output flags for user application - g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); - g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL); + io.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); + io.NavVisible = (io.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL); // Process NavCancel input (to close a popup, get back to parent, clear focus) - if (IsNavInputPressed(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed)) + if (IsNavInputTest(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed)) { + IMGUI_DEBUG_LOG_NAV("[nav] ImGuiNavInput_Cancel\n"); if (g.ActiveId != 0) { - if (!(g.ActiveIdBlockNavInputFlags & (1 << ImGuiNavInput_Cancel))) + if (!IsActiveIdUsingNavInput(ImGuiNavInput_Cancel)) ClearActiveID(); } - else if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow) && !(g.NavWindow->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->ParentWindow) + else if (g.NavWindow && g.NavWindow != g.NavWindow->RootWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->ParentWindow) { // Exit child window ImGuiWindow* child_window = g.NavWindow; ImGuiWindow* parent_window = g.NavWindow->ParentWindow; IM_ASSERT(child_window->ChildId != 0); + ImRect child_rect = child_window->Rect(); FocusWindow(parent_window); - SetNavID(child_window->ChildId, 0); - g.NavIdIsAlive = false; - if (g.NavDisableMouseHover) - g.NavMousePosDirty = true; + SetNavID(child_window->ChildId, ImGuiNavLayer_Main, 0, ImRect(child_rect.Min - parent_window->Pos, child_rect.Max - parent_window->Pos)); } else if (g.OpenPopupStack.Size > 0) { @@ -7903,7 +9050,7 @@ static void ImGui::NavUpdate() if (!(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal)) ClosePopupToLevel(g.OpenPopupStack.Size - 1, true); } - else if (g.NavLayer != 0) + else if (g.NavLayer != ImGuiNavLayer_Main) { // Leave the "menu" layer NavRestoreLayer(ImGuiNavLayer_Main); @@ -7913,7 +9060,7 @@ static void ImGui::NavUpdate() // Clear NavLastId for popups but keep it for regular child window so we can leave one and come back where we were if (g.NavWindow && ((g.NavWindow->Flags & ImGuiWindowFlags_Popup) || !(g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow))) g.NavWindow->NavLastIds[0] = 0; - g.NavId = 0; + g.NavId = g.NavFocusScopeId = 0; } } @@ -7922,14 +9069,14 @@ static void ImGui::NavUpdate() if (g.NavId != 0 && !g.NavDisableHighlight && !g.NavWindowingTarget && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) { bool activate_down = IsNavInputDown(ImGuiNavInput_Activate); - bool activate_pressed = activate_down && IsNavInputPressed(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed); + bool activate_pressed = activate_down && IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed); if (g.ActiveId == 0 && activate_pressed) g.NavActivateId = g.NavId; if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_down) g.NavActivateDownId = g.NavId; if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_pressed) g.NavActivatePressedId = g.NavId; - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && IsNavInputPressed(ImGuiNavInput_Input, ImGuiInputReadMode_Pressed)) + if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && IsNavInputTest(ImGuiNavInput_Input, ImGuiInputReadMode_Pressed)) g.NavInputId = g.NavId; } if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) @@ -7944,17 +9091,17 @@ static void ImGui::NavUpdate() g.NavNextActivateId = 0; // Initiate directional inputs request - const int allowed_dir_flags = (g.ActiveId == 0) ? ~0 : g.ActiveIdAllowNavDirFlags; if (g.NavMoveRequestForward == ImGuiNavForward_None) { g.NavMoveDir = ImGuiDir_None; g.NavMoveRequestFlags = ImGuiNavMoveFlags_None; - if (g.NavWindow && !g.NavWindowingTarget && allowed_dir_flags && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) + if (g.NavWindow && !g.NavWindowingTarget && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) { - if ((allowed_dir_flags & (1<Name, g.NavLayer); g.NavInitRequest = g.NavInitRequestFromMove = true; - g.NavInitResultId = 0; + // Reassigning with same value, we're being explicit here. + g.NavInitResultId = 0; // -V1048 g.NavDisableHighlight = false; } NavUpdateAnyRequestFlag(); @@ -7991,28 +9143,22 @@ static void ImGui::NavUpdate() { // *Fallback* manual-scroll with Nav directional keys when window has no navigable item ImGuiWindow* window = g.NavWindow; - const float scroll_speed = ImFloor(window->CalcFontSize() * 100 * g.IO.DeltaTime + 0.5f); // We need round the scrolling speed because sub-pixel scroll isn't reliably supported. + const float scroll_speed = IM_ROUND(window->CalcFontSize() * 100 * io.DeltaTime); // We need round the scrolling speed because sub-pixel scroll isn't reliably supported. if (window->DC.NavLayerActiveMask == 0x00 && window->DC.NavHasScroll && g.NavMoveRequest) { if (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) - SetWindowScrollX(window, ImFloor(window->Scroll.x + ((g.NavMoveDir == ImGuiDir_Left) ? -1.0f : +1.0f) * scroll_speed)); + SetScrollX(window, ImFloor(window->Scroll.x + ((g.NavMoveDir == ImGuiDir_Left) ? -1.0f : +1.0f) * scroll_speed)); if (g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) - SetWindowScrollY(window, ImFloor(window->Scroll.y + ((g.NavMoveDir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed)); + SetScrollY(window, ImFloor(window->Scroll.y + ((g.NavMoveDir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed)); } // *Normal* Manual scroll with NavScrollXXX keys // Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds. - ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down, 1.0f/10.0f, 10.0f); + ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down, 1.0f / 10.0f, 10.0f); if (scroll_dir.x != 0.0f && window->ScrollbarX) - { - SetWindowScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed)); - g.NavMoveFromClampedRefRect = true; - } + SetScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed)); if (scroll_dir.y != 0.0f) - { - SetWindowScrollY(window, ImFloor(window->Scroll.y + scroll_dir.y * scroll_speed)); - g.NavMoveFromClampedRefRect = true; - } + SetScrollY(window, ImFloor(window->Scroll.y + scroll_dir.y * scroll_speed)); } // Reset search results @@ -8020,28 +9166,30 @@ static void ImGui::NavUpdate() g.NavMoveResultLocalVisibleSet.Clear(); g.NavMoveResultOther.Clear(); - // When we have manually scrolled (without using navigation) and NavId becomes out of bounds, we project its bounding box to the visible area to restart navigation within visible items - if (g.NavMoveRequest && g.NavMoveFromClampedRefRect && g.NavLayer == 0) + // When using gamepad, we project the reference nav bounding box into window visible area. + // This is to allow resuming navigation inside the visible area after doing a large amount of scrolling, since with gamepad every movements are relative + // (can't focus a visible object like we can with the mouse). + if (g.NavMoveRequest && g.NavInputSource == ImGuiInputSource_Gamepad && g.NavLayer == ImGuiNavLayer_Main) { ImGuiWindow* window = g.NavWindow; - ImRect window_rect_rel(window->InnerMainRect.Min - window->Pos - ImVec2(1,1), window->InnerMainRect.Max - window->Pos + ImVec2(1,1)); + ImRect window_rect_rel(window->InnerRect.Min - window->Pos - ImVec2(1, 1), window->InnerRect.Max - window->Pos + ImVec2(1, 1)); if (!window_rect_rel.Contains(window->NavRectRel[g.NavLayer])) { + IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: clamp NavRectRel\n"); float pad = window->CalcFontSize() * 0.5f; window_rect_rel.Expand(ImVec2(-ImMin(window_rect_rel.GetWidth(), pad), -ImMin(window_rect_rel.GetHeight(), pad))); // Terrible approximation for the intent of starting navigation from first fully visible item - window->NavRectRel[g.NavLayer].ClipWith(window_rect_rel); - g.NavId = 0; + window->NavRectRel[g.NavLayer].ClipWithFull(window_rect_rel); + g.NavId = g.NavFocusScopeId = 0; } - g.NavMoveFromClampedRefRect = false; } // For scoring we use a single segment on the left side our current item bounding box (not touching the edge to avoid box overlap with zero-spaced items) - ImRect nav_rect_rel = (g.NavWindow && !g.NavWindow->NavRectRel[g.NavLayer].IsInverted()) ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0,0,0,0); - g.NavScoringRectScreen = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : GetViewportRect(); - g.NavScoringRectScreen.TranslateY(nav_scoring_rect_offset_y); - g.NavScoringRectScreen.Min.x = ImMin(g.NavScoringRectScreen.Min.x + 1.0f, g.NavScoringRectScreen.Max.x); - g.NavScoringRectScreen.Max.x = g.NavScoringRectScreen.Min.x; - IM_ASSERT(!g.NavScoringRectScreen.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous ImFabs() calls in NavScoreItem(). + ImRect nav_rect_rel = g.NavWindow && !g.NavWindow->NavRectRel[g.NavLayer].IsInverted() ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0, 0, 0, 0); + g.NavScoringRect = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : ImRect(0, 0, 0, 0); + g.NavScoringRect.TranslateY(nav_scoring_rect_offset_y); + g.NavScoringRect.Min.x = ImMin(g.NavScoringRect.Min.x + 1.0f, g.NavScoringRect.Max.x); + g.NavScoringRect.Max.x = g.NavScoringRect.Min.x; + IM_ASSERT(!g.NavScoringRect.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous ImFabs() calls in NavScoreItem(). //GetForegroundDrawList()->AddRect(g.NavScoringRectScreen.Min, g.NavScoringRectScreen.Max, IM_COL32(255,200,0,255)); // [DEBUG] g.NavScoringCount = 0; #if IMGUI_DEBUG_NAV_RECTS @@ -8054,6 +9202,23 @@ static void ImGui::NavUpdate() #endif } +static void ImGui::NavUpdateInitResult() +{ + // In very rare cases g.NavWindow may be null (e.g. clearing focus after requesting an init request, which does happen when releasing Alt while clicking on void) + ImGuiContext& g = *GImGui; + if (!g.NavWindow) + return; + + // Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called) + IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", g.NavInitResultId, g.NavLayer, g.NavWindow->Name); + SetNavID(g.NavInitResultId, g.NavLayer, 0, g.NavInitResultRectRel); + if (g.NavInitRequestFromMove) + { + g.NavDisableHighlight = false; + g.NavDisableMouseHover = g.NavMousePosDirty = true; + } +} + // Apply result from previous frame navigation directional move request static void ImGui::NavUpdateMoveResult() { @@ -8084,19 +9249,24 @@ static void ImGui::NavUpdateMoveResult() IM_ASSERT(g.NavWindow && result->Window); // Scroll to keep newly navigated item fully into view. - if (g.NavLayer == 0) + if (g.NavLayer == ImGuiNavLayer_Main) { - ImRect rect_abs = ImRect(result->RectRel.Min + result->Window->Pos, result->RectRel.Max + result->Window->Pos); - NavScrollToBringItemIntoView(result->Window, rect_abs); + ImVec2 delta_scroll; + if (g.NavMoveRequestFlags & ImGuiNavMoveFlags_ScrollToEdge) + { + float scroll_target = (g.NavMoveDir == ImGuiDir_Up) ? result->Window->ScrollMax.y : 0.0f; + delta_scroll.y = result->Window->Scroll.y - scroll_target; + SetScrollY(result->Window, scroll_target); + } + else + { + ImRect rect_abs = ImRect(result->RectRel.Min + result->Window->Pos, result->RectRel.Max + result->Window->Pos); + delta_scroll = ScrollToBringRectIntoView(result->Window, rect_abs); + } - // Estimate upcoming scroll so we can offset our result position so mouse position can be applied immediately after in NavUpdate() - ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(result->Window, false); - ImVec2 delta_scroll = result->Window->Scroll - next_scroll; - result->RectRel.Translate(delta_scroll); - - // Also scroll parent window to keep us into view if necessary (we could/should technically recurse back the whole the parent hierarchy). - if (result->Window->Flags & ImGuiWindowFlags_ChildWindow) - NavScrollToBringItemIntoView(result->Window->ParentWindow, ImRect(rect_abs.Min + delta_scroll, rect_abs.Max + delta_scroll)); + // Offset our result position so mouse position can be applied immediately after in NavUpdate() + result->RectRel.TranslateX(-delta_scroll.x); + result->RectRel.TranslateY(-delta_scroll.y); } ClearActiveID(); @@ -8105,60 +9275,155 @@ static void ImGui::NavUpdateMoveResult() { // Don't set NavJustMovedToId if just landed on the same spot (which may happen with ImGuiNavMoveFlags_AllowCurrentNavId) g.NavJustMovedToId = result->ID; - g.NavJustMovedToMultiSelectScopeId = result->SelectScopeId; + g.NavJustMovedToFocusScopeId = result->FocusScopeId; + g.NavJustMovedToKeyMods = g.NavMoveRequestKeyMods; } - SetNavIDWithRectRel(result->ID, g.NavLayer, result->RectRel); - g.NavMoveFromClampedRefRect = false; + IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", result->ID, g.NavLayer, g.NavWindow->Name); + SetNavID(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel); + g.NavDisableHighlight = false; + g.NavDisableMouseHover = g.NavMousePosDirty = true; } -static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags) +// Handle PageUp/PageDown/Home/End keys +static float ImGui::NavUpdatePageUpPageDown() { ImGuiContext& g = *GImGui; - if (g.NavMoveDir == ImGuiDir_None && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.NavWindowingTarget && g.NavLayer == 0) + ImGuiIO& io = g.IO; + + if (g.NavMoveDir != ImGuiDir_None || g.NavWindow == NULL) + return 0.0f; + if ((g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) || g.NavWindowingTarget != NULL || g.NavLayer != ImGuiNavLayer_Main) + return 0.0f; + + ImGuiWindow* window = g.NavWindow; + const bool page_up_held = IsKeyDown(io.KeyMap[ImGuiKey_PageUp]) && !IsActiveIdUsingKey(ImGuiKey_PageUp); + const bool page_down_held = IsKeyDown(io.KeyMap[ImGuiKey_PageDown]) && !IsActiveIdUsingKey(ImGuiKey_PageDown); + const bool home_pressed = IsKeyPressed(io.KeyMap[ImGuiKey_Home]) && !IsActiveIdUsingKey(ImGuiKey_Home); + const bool end_pressed = IsKeyPressed(io.KeyMap[ImGuiKey_End]) && !IsActiveIdUsingKey(ImGuiKey_End); + if (page_up_held != page_down_held || home_pressed != end_pressed) // If either (not both) are pressed { - ImGuiWindow* window = g.NavWindow; - bool page_up_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageUp]) && (allowed_dir_flags & (1 << ImGuiDir_Up)); - bool page_down_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageDown]) && (allowed_dir_flags & (1 << ImGuiDir_Down)); - if (page_up_held != page_down_held) // If either (not both) are pressed + if (window->DC.NavLayerActiveMask == 0x00 && window->DC.NavHasScroll) { - if (window->DC.NavLayerActiveMask == 0x00 && window->DC.NavHasScroll) + // Fallback manual-scroll when window has no navigable item + if (IsKeyPressed(io.KeyMap[ImGuiKey_PageUp], true)) + SetScrollY(window, window->Scroll.y - window->InnerRect.GetHeight()); + else if (IsKeyPressed(io.KeyMap[ImGuiKey_PageDown], true)) + SetScrollY(window, window->Scroll.y + window->InnerRect.GetHeight()); + else if (home_pressed) + SetScrollY(window, 0.0f); + else if (end_pressed) + SetScrollY(window, window->ScrollMax.y); + } + else + { + ImRect& nav_rect_rel = window->NavRectRel[g.NavLayer]; + const float page_offset_y = ImMax(0.0f, window->InnerRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight()); + float nav_scoring_rect_offset_y = 0.0f; + if (IsKeyPressed(io.KeyMap[ImGuiKey_PageUp], true)) { - // Fallback manual-scroll when window has no navigable item - if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageUp], true)) - SetWindowScrollY(window, window->Scroll.y - window->InnerMainRect.GetHeight()); - else if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageDown], true)) - SetWindowScrollY(window, window->Scroll.y + window->InnerMainRect.GetHeight()); + nav_scoring_rect_offset_y = -page_offset_y; + g.NavMoveDir = ImGuiDir_Down; // Because our scoring rect is offset up, we request the down direction (so we can always land on the last item) + g.NavMoveClipDir = ImGuiDir_Up; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; } - else + else if (IsKeyPressed(io.KeyMap[ImGuiKey_PageDown], true)) { - const ImRect& nav_rect_rel = window->NavRectRel[g.NavLayer]; - const float page_offset_y = ImMax(0.0f, window->InnerMainRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight()); - float nav_scoring_rect_offset_y = 0.0f; - if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageUp], true)) - { - nav_scoring_rect_offset_y = -page_offset_y; - g.NavMoveDir = ImGuiDir_Down; // Because our scoring rect is offset, we intentionally request the opposite direction (so we can always land on the last item) - g.NavMoveClipDir = ImGuiDir_Up; - g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; - } - else if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageDown], true)) - { - nav_scoring_rect_offset_y = +page_offset_y; - g.NavMoveDir = ImGuiDir_Up; // Because our scoring rect is offset, we intentionally request the opposite direction (so we can always land on the last item) - g.NavMoveClipDir = ImGuiDir_Down; - g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; - } - return nav_scoring_rect_offset_y; + nav_scoring_rect_offset_y = +page_offset_y; + g.NavMoveDir = ImGuiDir_Up; // Because our scoring rect is offset down, we request the up direction (so we can always land on the last item) + g.NavMoveClipDir = ImGuiDir_Down; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; } + else if (home_pressed) + { + // FIXME-NAV: handling of Home/End is assuming that the top/bottom most item will be visible with Scroll.y == 0/ScrollMax.y + // Scrolling will be handled via the ImGuiNavMoveFlags_ScrollToEdge flag, we don't scroll immediately to avoid scrolling happening before nav result. + // Preserve current horizontal position if we have any. + nav_rect_rel.Min.y = nav_rect_rel.Max.y = -window->Scroll.y; + if (nav_rect_rel.IsInverted()) + nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f; + g.NavMoveDir = ImGuiDir_Down; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdge; + } + else if (end_pressed) + { + nav_rect_rel.Min.y = nav_rect_rel.Max.y = window->ScrollMax.y + window->SizeFull.y - window->Scroll.y; + if (nav_rect_rel.IsInverted()) + nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f; + g.NavMoveDir = ImGuiDir_Up; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdge; + } + return nav_scoring_rect_offset_y; } } return 0.0f; } +static void ImGui::NavEndFrame() +{ + ImGuiContext& g = *GImGui; + + // Show CTRL+TAB list window + if (g.NavWindowingTarget != NULL) + NavUpdateWindowingOverlay(); + + // Perform wrap-around in menus + ImGuiWindow* window = g.NavWrapRequestWindow; + ImGuiNavMoveFlags move_flags = g.NavWrapRequestFlags; + if (window != NULL && g.NavWindow == window && NavMoveRequestButNoResultYet() && g.NavMoveRequestForward == ImGuiNavForward_None && g.NavLayer == ImGuiNavLayer_Main) + { + IM_ASSERT(move_flags != 0); // No points calling this with no wrapping + ImRect bb_rel = window->NavRectRel[0]; + + ImGuiDir clip_dir = g.NavMoveDir; + if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) + { + bb_rel.Min.x = bb_rel.Max.x = + ImMax(window->SizeFull.x, window->ContentSize.x + window->WindowPadding.x * 2.0f) - window->Scroll.x; + if (move_flags & ImGuiNavMoveFlags_WrapX) + { + bb_rel.TranslateY(-bb_rel.GetHeight()); + clip_dir = ImGuiDir_Up; + } + NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); + } + if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) + { + bb_rel.Min.x = bb_rel.Max.x = -window->Scroll.x; + if (move_flags & ImGuiNavMoveFlags_WrapX) + { + bb_rel.TranslateY(+bb_rel.GetHeight()); + clip_dir = ImGuiDir_Down; + } + NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); + } + if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) + { + bb_rel.Min.y = bb_rel.Max.y = + ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y; + if (move_flags & ImGuiNavMoveFlags_WrapY) + { + bb_rel.TranslateX(-bb_rel.GetWidth()); + clip_dir = ImGuiDir_Left; + } + NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); + } + if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) + { + bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y; + if (move_flags & ImGuiNavMoveFlags_WrapY) + { + bb_rel.TranslateX(+bb_rel.GetWidth()); + clip_dir = ImGuiDir_Right; + } + NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); + } + } +} + static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N) { ImGuiContext& g = *GImGui; - for (int i = g.WindowsFocusOrder.Size-1; i >= 0; i--) + for (int i = g.WindowsFocusOrder.Size - 1; i >= 0; i--) if (g.WindowsFocusOrder[i] == window) return i; return -1; @@ -8198,12 +9463,10 @@ static void ImGui::NavUpdateWindowing() ImGuiWindow* apply_focus_window = NULL; bool apply_toggle_layer = false; - ImGuiWindow* modal_window = GetFrontMostPopupModal(); - if (modal_window != NULL) - { + ImGuiWindow* modal_window = GetTopMostPopupModal(); + bool allow_windowing = (modal_window == NULL); + if (!allow_windowing) g.NavWindowingTarget = NULL; - return; - } // Fade out if (g.NavWindowingTargetAnim && g.NavWindowingTarget == NULL) @@ -8214,33 +9477,33 @@ static void ImGui::NavUpdateWindowing() } // Start CTRL-TAB or Square+L/R window selection - bool start_windowing_with_gamepad = !g.NavWindowingTarget && IsNavInputPressed(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed); - bool start_windowing_with_keyboard = !g.NavWindowingTarget && g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab) && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard); + bool start_windowing_with_gamepad = allow_windowing && !g.NavWindowingTarget && IsNavInputTest(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed); + bool start_windowing_with_keyboard = allow_windowing && !g.NavWindowingTarget && g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab) && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard); if (start_windowing_with_gamepad || start_windowing_with_keyboard) if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1)) { - g.NavWindowingTarget = g.NavWindowingTargetAnim = window; + g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // FIXME-DOCK: Will need to use RootWindowDockStop g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f; g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true; - g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource_NavGamepad; + g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_Keyboard : ImGuiInputSource_Gamepad; } // Gamepad update g.NavWindowingTimer += g.IO.DeltaTime; - if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavGamepad) + if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Gamepad) { // Highlight only appears after a brief time holding the button, so that a fast tap on PadMenu (to toggle NavLayer) doesn't add visual noise g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); // Select window to focus - const int focus_change_dir = (int)IsNavInputPressed(ImGuiNavInput_FocusPrev, ImGuiInputReadMode_RepeatSlow) - (int)IsNavInputPressed(ImGuiNavInput_FocusNext, ImGuiInputReadMode_RepeatSlow); + const int focus_change_dir = (int)IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiInputReadMode_RepeatSlow) - (int)IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiInputReadMode_RepeatSlow); if (focus_change_dir != 0) { NavUpdateWindowingHighlightWindow(focus_change_dir); g.NavWindowingHighlightAlpha = 1.0f; } - // Single press toggles NavLayer, long press with L/R apply actual focus on release (until then the window was merely rendered front-most) + // Single press toggles NavLayer, long press with L/R apply actual focus on release (until then the window was merely rendered top-most) if (!IsNavInputDown(ImGuiNavInput_Menu)) { g.NavWindowingToggleLayer &= (g.NavWindowingHighlightAlpha < 1.0f); // Once button was held long enough we don't consider it a tap-to-toggle-layer press anymore. @@ -8253,7 +9516,7 @@ static void ImGui::NavUpdateWindowing() } // Keyboard: Focus - if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavKeyboard) + if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Keyboard) { // Visuals only appears after a brief time after pressing TAB the first time, so that a fast CTRL+TAB doesn't add visual noise g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); // 1.0f @@ -8264,10 +9527,10 @@ static void ImGui::NavUpdateWindowing() } // Keyboard: Press and Release ALT to toggle menu layer - // FIXME: We lack an explicit IO variable for "is the imgui window focused", so compare mouse validity to detect the common case of back-end clearing releases all keys on ALT-TAB - if (IsNavInputPressed(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Pressed)) + // FIXME: We lack an explicit IO variable for "is the imgui window focused", so compare mouse validity to detect the common case of backend clearing releases all keys on ALT-TAB + if (IsNavInputTest(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Pressed)) g.NavWindowingToggleLayer = true; - if ((g.ActiveId == 0 || g.ActiveIdAllowOverlap) && g.NavWindowingToggleLayer && IsNavInputPressed(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Released)) + if ((g.ActiveId == 0 || g.ActiveIdAllowOverlap) && g.NavWindowingToggleLayer && IsNavInputTest(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Released)) if (IsMousePosValid(&g.IO.MousePos) == IsMousePosValid(&g.IO.MousePosPrev)) apply_toggle_layer = true; @@ -8275,17 +9538,18 @@ static void ImGui::NavUpdateWindowing() if (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoMove)) { ImVec2 move_delta; - if (g.NavInputSource == ImGuiInputSource_NavKeyboard && !g.IO.KeyShift) + if (g.NavInputSource == ImGuiInputSource_Keyboard && !g.IO.KeyShift) move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard, ImGuiInputReadMode_Down); - if (g.NavInputSource == ImGuiInputSource_NavGamepad) + if (g.NavInputSource == ImGuiInputSource_Gamepad) move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down); if (move_delta.x != 0.0f || move_delta.y != 0.0f) { const float NAV_MOVE_SPEED = 800.0f; - const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't code variable framerate very well - g.NavWindowingTarget->RootWindow->Pos += move_delta * move_speed; + const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't handle variable framerate very well + ImGuiWindow* moving_window = g.NavWindowingTarget->RootWindow; + SetWindowPos(moving_window, moving_window->Pos + move_delta * move_speed, ImGuiCond_Always); + MarkIniSettingsDirty(moving_window); g.NavDisableMouseHover = true; - MarkIniSettingsDirty(g.NavWindowingTarget); } } @@ -8327,8 +9591,10 @@ static void ImGui::NavUpdateWindowing() g.NavDisableHighlight = false; g.NavDisableMouseHover = true; - // When entering a regular menu bar with the Alt key, we always reinitialize the navigation ID. + // Reinitialize navigation when entering menu bar with the Alt key. const ImGuiNavLayer new_nav_layer = (g.NavWindow->DC.NavLayerActiveMask & (1 << ImGuiNavLayer_Menu)) ? (ImGuiNavLayer)((int)g.NavLayer ^ 1) : ImGuiNavLayer_Main; + if (new_nav_layer == ImGuiNavLayer_Menu) + g.NavWindow->NavLastIds[new_nav_layer] = 0; NavRestoreLayer(new_nav_layer); } } @@ -8344,7 +9610,7 @@ static const char* GetFallbackWindowNameForWindowingList(ImGuiWindow* window) } // Overlay displayed when using CTRL+TAB. Called by EndFrame(). -void ImGui::NavUpdateWindowingList() +void ImGui::NavUpdateWindowingOverlay() { ImGuiContext& g = *GImGui; IM_ASSERT(g.NavWindowingTarget != NULL); @@ -8352,10 +9618,11 @@ void ImGui::NavUpdateWindowingList() if (g.NavWindowingTimer < NAV_WINDOWING_LIST_APPEAR_DELAY) return; - if (g.NavWindowingList == NULL) - g.NavWindowingList = FindWindowByName("###NavWindowingList"); - SetNextWindowSizeConstraints(ImVec2(g.IO.DisplaySize.x * 0.20f, g.IO.DisplaySize.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX)); - SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f)); + if (g.NavWindowingListWindow == NULL) + g.NavWindowingListWindow = FindWindowByName("###NavWindowingList"); + const ImGuiViewport* viewport = GetMainViewport(); + SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX)); + SetNextWindowPos(viewport->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f); Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings); for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--) @@ -8372,357 +9639,6 @@ void ImGui::NavUpdateWindowingList() PopStyleVar(); } -//----------------------------------------------------------------------------- -// [SECTION] COLUMNS -// In the current version, Columns are very weak. Needs to be replaced with a more full-featured system. -//----------------------------------------------------------------------------- - -void ImGui::NextColumn() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems || window->DC.CurrentColumns == NULL) - return; - - ImGuiContext& g = *GImGui; - ImGuiColumns* columns = window->DC.CurrentColumns; - - if (columns->Count == 1) - { - window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - IM_ASSERT(columns->Current == 0); - return; - } - - PopItemWidth(); - PopClipRect(); - - columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); - if (++columns->Current < columns->Count) - { - // New column (columns 1+ cancels out IndentX) - window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + g.Style.ItemSpacing.x; - window->DrawList->ChannelsSetCurrent(columns->Current); - } - else - { - // New row/line - window->DC.ColumnsOffset.x = 0.0f; - window->DrawList->ChannelsSetCurrent(0); - columns->Current = 0; - columns->LineMinY = columns->LineMaxY; - } - window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - window->DC.CursorPos.y = columns->LineMinY; - window->DC.CurrentLineSize = ImVec2(0.0f, 0.0f); - window->DC.CurrentLineTextBaseOffset = 0.0f; - - PushColumnClipRect(); - PushItemWidth(GetColumnWidth() * 0.65f); // FIXME-COLUMNS: Move on columns setup -} - -int ImGui::GetColumnIndex() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0; -} - -int ImGui::GetColumnsCount() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1; -} - -static float OffsetNormToPixels(const ImGuiColumns* columns, float offset_norm) -{ - return offset_norm * (columns->MaxX - columns->MinX); -} - -static float PixelsToOffsetNorm(const ImGuiColumns* columns, float offset) -{ - return offset / (columns->MaxX - columns->MinX); -} - -static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f; - -static float GetDraggedColumnOffset(ImGuiColumns* columns, int column_index) -{ - // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing - // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(column_index > 0); // We are not supposed to drag column 0. - IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); - - float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x; - x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); - if ((columns->Flags & ImGuiColumnsFlags_NoPreserveWidths)) - x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); - - return x; -} - -float ImGui::GetColumnOffset(int column_index) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - if (column_index < 0) - column_index = columns->Current; - IM_ASSERT(column_index < columns->Columns.Size); - - const float t = columns->Columns[column_index].OffsetNorm; - const float x_offset = ImLerp(columns->MinX, columns->MaxX, t); - return x_offset; -} - -static float GetColumnWidthEx(ImGuiColumns* columns, int column_index, bool before_resize = false) -{ - if (column_index < 0) - column_index = columns->Current; - - float offset_norm; - if (before_resize) - offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize; - else - offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm; - return OffsetNormToPixels(columns, offset_norm); -} - -float ImGui::GetColumnWidth(int column_index) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - if (column_index < 0) - column_index = columns->Current; - return OffsetNormToPixels(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm); -} - -void ImGui::SetColumnOffset(int column_index, float offset) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - if (column_index < 0) - column_index = columns->Current; - IM_ASSERT(column_index < columns->Columns.Size); - - const bool preserve_width = !(columns->Flags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < columns->Count-1); - const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f; - - if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow)) - offset = ImMin(offset, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index)); - columns->Columns[column_index].OffsetNorm = PixelsToOffsetNorm(columns, offset - columns->MinX); - - if (preserve_width) - SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); -} - -void ImGui::SetColumnWidth(int column_index, float width) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - if (column_index < 0) - column_index = columns->Current; - SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width); -} - -void ImGui::PushColumnClipRect(int column_index) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiColumns* columns = window->DC.CurrentColumns; - if (column_index < 0) - column_index = columns->Current; - - ImGuiColumnData* column = &columns->Columns[column_index]; - PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false); -} - -ImGuiColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id) -{ - // We have few columns per window so for now we don't need bother much with turning this into a faster lookup. - for (int n = 0; n < window->ColumnsStorage.Size; n++) - if (window->ColumnsStorage[n].ID == id) - return &window->ColumnsStorage[n]; - - window->ColumnsStorage.push_back(ImGuiColumns()); - ImGuiColumns* columns = &window->ColumnsStorage.back(); - columns->ID = id; - return columns; -} - -ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count) -{ - ImGuiWindow* window = GetCurrentWindow(); - - // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. - // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. - PushID(0x11223347 + (str_id ? 0 : columns_count)); - ImGuiID id = window->GetID(str_id ? str_id : "columns"); - PopID(); - - return id; -} - -void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - - IM_ASSERT(columns_count >= 1); - IM_ASSERT(window->DC.CurrentColumns == NULL); // Nested columns are currently not supported - - ImGuiID id = GetColumnsID(str_id, columns_count); - - // Acquire storage for the columns set - ImGuiColumns* columns = FindOrCreateColumns(window, id); - IM_ASSERT(columns->ID == id); - columns->Current = 0; - columns->Count = columns_count; - columns->Flags = flags; - window->DC.CurrentColumns = columns; - - // Set state for first column - const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->InnerClipRect.Max.x - window->Pos.x); - columns->MinX = window->DC.Indent.x - g.Style.ItemSpacing.x; // Lock our horizontal range - columns->MaxX = ImMax(content_region_width - window->Scroll.x, columns->MinX + 1.0f); - columns->BackupCursorPosY = window->DC.CursorPos.y; - columns->BackupCursorMaxPosX = window->DC.CursorMaxPos.x; - columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y; - window->DC.ColumnsOffset.x = 0.0f; - window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - - // Clear data if columns count changed - if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1) - columns->Columns.resize(0); - - // Initialize defaults - columns->IsFirstFrame = (columns->Columns.Size == 0); - if (columns->Columns.Size == 0) - { - columns->Columns.reserve(columns_count + 1); - for (int n = 0; n < columns_count + 1; n++) - { - ImGuiColumnData column; - column.OffsetNorm = n / (float)columns_count; - columns->Columns.push_back(column); - } - } - - for (int n = 0; n < columns_count; n++) - { - // Compute clipping rectangle - ImGuiColumnData* column = &columns->Columns[n]; - float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n)); - float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n + 1) - 1.0f); - column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX); - column->ClipRect.ClipWith(window->ClipRect); - } - - if (columns->Count > 1) - { - window->DrawList->ChannelsSplit(columns->Count); - PushColumnClipRect(); - } - PushItemWidth(GetColumnWidth() * 0.65f); -} - -void ImGui::EndColumns() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - ImGuiColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - PopItemWidth(); - if (columns->Count > 1) - { - PopClipRect(); - window->DrawList->ChannelsMerge(); - } - - columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); - window->DC.CursorPos.y = columns->LineMaxY; - if (!(columns->Flags & ImGuiColumnsFlags_GrowParentContentsSize)) - window->DC.CursorMaxPos.x = columns->BackupCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent - - // Draw columns borders and handle resize - bool is_being_resized = false; - if (!(columns->Flags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems) - { - // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers. - const float y1 = ImMax(columns->BackupCursorPosY, window->ClipRect.Min.y); - const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y); - int dragging_column = -1; - for (int n = 1; n < columns->Count; n++) - { - ImGuiColumnData* column = &columns->Columns[n]; - float x = window->Pos.x + GetColumnOffset(n); - const ImGuiID column_id = columns->ID + ImGuiID(n); - const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH; - const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2)); - KeepAliveID(column_id); - if (IsClippedEx(column_hit_rect, column_id, false)) - continue; - - bool hovered = false, held = false; - if (!(columns->Flags & ImGuiColumnsFlags_NoResize)) - { - ButtonBehavior(column_hit_rect, column_id, &hovered, &held); - if (hovered || held) - g.MouseCursor = ImGuiMouseCursor_ResizeEW; - if (held && !(column->Flags & ImGuiColumnsFlags_NoResize)) - dragging_column = n; - } - - // Draw column - const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); - const float xi = (float)(int)x; - window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col); - } - - // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame. - if (dragging_column != -1) - { - if (!columns->IsBeingResized) - for (int n = 0; n < columns->Count + 1; n++) - columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm; - columns->IsBeingResized = is_being_resized = true; - float x = GetDraggedColumnOffset(columns, dragging_column); - SetColumnOffset(dragging_column, x); - } - } - columns->IsBeingResized = is_being_resized; - - window->DC.CurrentColumns = NULL; - window->DC.ColumnsOffset.x = 0.0f; - window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); -} - -// [2018-03: This is currently the only public API, while we are working on making BeginColumns/EndColumns user-facing] -void ImGui::Columns(int columns_count, const char* id, bool border) -{ - ImGuiWindow* window = GetCurrentWindow(); - IM_ASSERT(columns_count >= 1); - - ImGuiColumnsFlags flags = (border ? 0 : ImGuiColumnsFlags_NoBorder); - //flags |= ImGuiColumnsFlags_NoPreserveWidths; // NB: Legacy behavior - ImGuiColumns* columns = window->DC.CurrentColumns; - if (columns != NULL && columns->Count == columns_count && columns->Flags == flags) - return; - - if (columns != NULL) - EndColumns(); - - if (columns_count != 1) - BeginColumns(id, columns_count, flags); -} //----------------------------------------------------------------------------- // [SECTION] DRAG AND DROP @@ -8742,27 +9658,45 @@ void ImGui::ClearDragDrop() memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); } -// Call when current ID is active. // When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource() +// If the item has an identifier: +// - This assume/require the item to be activated (typically via ButtonBehavior). +// - Therefore if you want to use this with a mouse button other than left mouse button, it is up to the item itself to activate with another button. +// - We then pull and use the mouse button that was used to activate the item and use it to carry on the drag. +// If the item has no identifier: +// - Currently always assume left mouse button. bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; + // FIXME-DRAGDROP: While in the common-most "drag from non-zero active id" case we can tell the mouse button, + // in both SourceExtern and id==0 cases we may requires something else (explicit flags or some heuristic). + ImGuiMouseButton mouse_button = ImGuiMouseButton_Left; + bool source_drag_active = false; ImGuiID source_id = 0; ImGuiID source_parent_id = 0; - int mouse_button = 0; if (!(flags & ImGuiDragDropFlags_SourceExtern)) { source_id = window->DC.LastItemId; - if (source_id != 0 && g.ActiveId != source_id) // Early out for most common case - return false; - if (g.IO.MouseDown[mouse_button] == false) - return false; - - if (source_id == 0) + if (source_id != 0) { + // Common path: items with ID + if (g.ActiveId != source_id) + return false; + if (g.ActiveIdMouseButton != -1) + mouse_button = g.ActiveIdMouseButton; + if (g.IO.MouseDown[mouse_button] == false) + return false; + g.ActiveIdAllowOverlap = false; + } + else + { + // Uncommon path: items without ID + if (g.IO.MouseDown[mouse_button] == false) + return false; + // If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to: // A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag, C) Swallow your programmer pride. if (!(flags & ImGuiDragDropFlags_SourceAllowNullID)) @@ -8789,14 +9723,15 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker. g.ActiveIdAllowOverlap = is_hovered; } - else - { - g.ActiveIdAllowOverlap = false; - } if (g.ActiveId != source_id) return false; source_parent_id = window->IDStack.back(); source_drag_active = IsMouseDragging(mouse_button); + + // Disable navigation and key inputs while dragging + g.ActiveIdUsingNavDirMask = ~(ImU32)0; + g.ActiveIdUsingNavInputMask = ~(ImU32)0; + g.ActiveIdUsingKeyInputMask = ~(ImU64)0; } else { @@ -8817,9 +9752,11 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) g.DragDropActive = true; g.DragDropSourceFlags = flags; g.DragDropMouseButton = mouse_button; + if (payload.SourceId == g.ActiveId) + g.ActiveIdNoClearOnFocusLoss = true; } g.DragDropSourceFrameCount = g.FrameCount; - g.DragDropWithinSourceOrTarget = true; + g.DragDropWithinSource = true; if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) { @@ -8846,7 +9783,7 @@ void ImGui::EndDragDropSource() { ImGuiContext& g = *GImGui; IM_ASSERT(g.DragDropActive); - IM_ASSERT(g.DragDropWithinSourceOrTarget && "Not after a BeginDragDropSource()?"); + IM_ASSERT(g.DragDropWithinSource && "Not after a BeginDragDropSource()?"); if (!(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) EndTooltip(); @@ -8854,7 +9791,7 @@ void ImGui::EndDragDropSource() // Discard the drag if have not called SetDragDropPayload() if (g.DragDropPayload.DataFrameCount == -1) ClearDragDrop(); - g.DragDropWithinSourceOrTarget = false; + g.DragDropWithinSource = false; } // Use 'cond' to choose to submit payload on drag start or every frame @@ -8908,7 +9845,8 @@ bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id) return false; ImGuiWindow* window = g.CurrentWindow; - if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow) + ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow; + if (hovered_window == NULL || window->RootWindow != hovered_window->RootWindow) return false; IM_ASSERT(id != 0); if (!IsMouseHoveringRect(bb.Min, bb.Max) || (id == g.DragDropPayload.SourceId)) @@ -8916,10 +9854,10 @@ bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id) if (window->SkipItems) return false; - IM_ASSERT(g.DragDropWithinSourceOrTarget == false); + IM_ASSERT(g.DragDropWithinTarget == false); g.DragDropTargetRect = bb; g.DragDropTargetId = id; - g.DragDropWithinSourceOrTarget = true; + g.DragDropWithinTarget = true; return true; } @@ -8936,7 +9874,8 @@ bool ImGui::BeginDragDropTarget() ImGuiWindow* window = g.CurrentWindow; if (!(window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect)) return false; - if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow) + ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow; + if (hovered_window == NULL || window->RootWindow != hovered_window->RootWindow) return false; const ImRect& display_rect = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? window->DC.LastItemDisplayRect : window->DC.LastItemRect; @@ -8946,10 +9885,10 @@ bool ImGui::BeginDragDropTarget() if (g.DragDropPayload.SourceId == id) return false; - IM_ASSERT(g.DragDropWithinSourceOrTarget == false); + IM_ASSERT(g.DragDropWithinTarget == false); g.DragDropTargetRect = display_rect; g.DragDropTargetId = id; - g.DragDropWithinSourceOrTarget = true; + g.DragDropWithinTarget = true; return true; } @@ -8974,7 +9913,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop const bool was_accepted_previously = (g.DragDropAcceptIdPrev == g.DragDropTargetId); ImRect r = g.DragDropTargetRect; float r_surface = r.GetWidth() * r.GetHeight(); - if (r_surface < g.DragDropAcceptIdCurrRectSurface) + if (r_surface <= g.DragDropAcceptIdCurrRectSurface) { g.DragDropAcceptFlags = flags; g.DragDropAcceptIdCurr = g.DragDropTargetId; @@ -8986,11 +9925,11 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that lives for 1 frame) if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview) { - // FIXME-DRAG: Settle on a proper default visuals for drop target. + // FIXME-DRAGDROP: Settle on a proper default visuals for drop target. r.Expand(3.5f); bool push_clip_rect = !window->ClipRect.Contains(r); - if (push_clip_rect) window->DrawList->PushClipRect(r.Min-ImVec2(1,1), r.Max+ImVec2(1,1)); - window->DrawList->AddRect(r.Min, r.Max, GetColorU32(ImGuiCol_DragDropTarget), 0.0f, ~0, 2.0f); + if (push_clip_rect) window->DrawList->PushClipRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1)); + window->DrawList->AddRect(r.Min, r.Max, GetColorU32(ImGuiCol_DragDropTarget), 0.0f, 0, 2.0f); if (push_clip_rect) window->DrawList->PopClipRect(); } @@ -9013,11 +9952,10 @@ void ImGui::EndDragDropTarget() { ImGuiContext& g = *GImGui; IM_ASSERT(g.DragDropActive); - IM_ASSERT(g.DragDropWithinSourceOrTarget); - g.DragDropWithinSourceOrTarget = false; + IM_ASSERT(g.DragDropWithinTarget); + g.DragDropWithinTarget = false; } - //----------------------------------------------------------------------------- // [SECTION] LOGGING/CAPTURING //----------------------------------------------------------------------------- @@ -9026,6 +9964,20 @@ void ImGui::EndDragDropTarget() //----------------------------------------------------------------------------- // Pass text data straight to log (without being displayed) +static inline void LogTextV(ImGuiContext& g, const char* fmt, va_list args) +{ + if (g.LogFile) + { + g.LogBuffer.Buf.resize(0); + g.LogBuffer.appendfv(fmt, args); + ImFileWrite(g.LogBuffer.c_str(), sizeof(char), (ImU64)g.LogBuffer.size(), g.LogFile); + } + else + { + g.LogBuffer.appendfv(fmt, args); + } +} + void ImGui::LogText(const char* fmt, ...) { ImGuiContext& g = *GImGui; @@ -9034,63 +9986,78 @@ void ImGui::LogText(const char* fmt, ...) va_list args; va_start(args, fmt); - if (g.LogFile) - vfprintf(g.LogFile, fmt, args); - else - g.LogBuffer.appendfv(fmt, args); + LogTextV(g, fmt, args); va_end(args); } +void ImGui::LogTextV(const char* fmt, va_list args) +{ + ImGuiContext& g = *GImGui; + if (!g.LogEnabled) + return; + + LogTextV(g, fmt, args); +} + // Internal version that takes a position to decide on newline placement and pad items according to their depth. // We split text into individual lines to add current tree level padding +// FIXME: This code is a little complicated perhaps, considering simplifying the whole system. void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; + const char* prefix = g.LogNextPrefix; + const char* suffix = g.LogNextSuffix; + g.LogNextPrefix = g.LogNextSuffix = NULL; + if (!text_end) text_end = FindRenderedTextEnd(text, text_end); - const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + 1); + const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + g.Style.FramePadding.y + 1); if (ref_pos) g.LogLinePosY = ref_pos->y; if (log_new_line) + { + LogText(IM_NEWLINE); g.LogLineFirstItem = true; + } - const char* text_remaining = text; - if (g.LogDepthRef > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth + if (prefix) + LogRenderedText(ref_pos, prefix, prefix + strlen(prefix)); // Calculate end ourself to ensure "##" are included here. + + // Re-adjust padding if we have popped out of our starting depth + if (g.LogDepthRef > window->DC.TreeDepth) g.LogDepthRef = window->DC.TreeDepth; const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef); + + const char* text_remaining = text; for (;;) { - // Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry. - // We don't add a trailing \n to allow a subsequent item on the same line to be captured. + // Split the string. Each new line (after a '\n') is followed by indentation corresponding to the current depth of our log entry. + // We don't add a trailing \n yet to allow a subsequent item on the same line to be captured. const char* line_start = text_remaining; const char* line_end = ImStreolRange(line_start, text_end); - const bool is_first_line = (line_start == text); const bool is_last_line = (line_end == text_end); - if (!is_last_line || (line_start != line_end)) + if (line_start != line_end || !is_last_line) { - const int char_count = (int)(line_end - line_start); - if (log_new_line || !is_first_line) - LogText(IM_NEWLINE "%*s%.*s", tree_depth * 4, "", char_count, line_start); - else if (g.LogLineFirstItem) - LogText("%*s%.*s", tree_depth * 4, "", char_count, line_start); - else - LogText(" %.*s", char_count, line_start); + const int line_length = (int)(line_end - line_start); + const int indentation = g.LogLineFirstItem ? tree_depth * 4 : 1; + LogText("%*s%.*s", indentation, "", line_length, line_start); g.LogLineFirstItem = false; + if (*line_end == '\n') + { + LogText(IM_NEWLINE); + g.LogLineFirstItem = true; + } } - else if (log_new_line) - { - // An empty "" string at a different Y position should output a carriage return. - LogText(IM_NEWLINE); - break; - } - if (is_last_line) break; text_remaining = line_end + 1; } + + if (suffix) + LogRenderedText(ref_pos, suffix, suffix + strlen(suffix)); } // Start logging/capturing text output @@ -9103,19 +10070,31 @@ void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth) IM_ASSERT(g.LogBuffer.empty()); g.LogEnabled = true; g.LogType = type; + g.LogNextPrefix = g.LogNextSuffix = NULL; g.LogDepthRef = window->DC.TreeDepth; g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault); g.LogLinePosY = FLT_MAX; g.LogLineFirstItem = true; } +// Important: doesn't copy underlying data, use carefully (prefix/suffix must be in scope at the time of the next LogRenderedText) +void ImGui::LogSetNextTextDecoration(const char* prefix, const char* suffix) +{ + ImGuiContext& g = *GImGui; + g.LogNextPrefix = prefix; + g.LogNextSuffix = suffix; +} + void ImGui::LogToTTY(int auto_open_depth) { ImGuiContext& g = *GImGui; if (g.LogEnabled) return; + IM_UNUSED(auto_open_depth); +#ifndef IMGUI_DISABLE_TTY_FUNCTIONS LogBegin(ImGuiLogType_TTY, auto_open_depth); g.LogFile = stdout; +#endif } // Start logging/capturing text output to given file @@ -9132,8 +10111,8 @@ void ImGui::LogToFile(int auto_open_depth, const char* filename) filename = g.IO.LogFilename; if (!filename || !filename[0]) return; - FILE* f = ImFileOpen(filename, "ab"); - if (f == NULL) + ImFileHandle f = ImFileOpen(filename, "ab"); + if (!f) { IM_ASSERT(0); return; @@ -9170,10 +10149,12 @@ void ImGui::LogFinish() switch (g.LogType) { case ImGuiLogType_TTY: +#ifndef IMGUI_DISABLE_TTY_FUNCTIONS fflush(g.LogFile); +#endif break; case ImGuiLogType_File: - fclose(g.LogFile); + ImFileClose(g.LogFile); break; case ImGuiLogType_Buffer: break; @@ -9199,7 +10180,11 @@ void ImGui::LogButtons() ImGuiContext& g = *GImGui; PushID("LogButtons"); +#ifndef IMGUI_DISABLE_TTY_FUNCTIONS const bool log_to_tty = Button("Log To TTY"); SameLine(); +#else + const bool log_to_tty = false; +#endif const bool log_to_file = Button("Log To File"); SameLine(); const bool log_to_clipboard = Button("Log To Clipboard"); SameLine(); PushAllowKeyboardFocus(false); @@ -9217,9 +10202,51 @@ void ImGui::LogButtons() LogToClipboard(); } + //----------------------------------------------------------------------------- // [SECTION] SETTINGS //----------------------------------------------------------------------------- +// - UpdateSettings() [Internal] +// - MarkIniSettingsDirty() [Internal] +// - CreateNewWindowSettings() [Internal] +// - FindWindowSettings() [Internal] +// - FindOrCreateWindowSettings() [Internal] +// - FindSettingsHandler() [Internal] +// - ClearIniSettings() [Internal] +// - LoadIniSettingsFromDisk() +// - LoadIniSettingsFromMemory() +// - SaveIniSettingsToDisk() +// - SaveIniSettingsToMemory() +// - WindowSettingsHandler_***() [Internal] +//----------------------------------------------------------------------------- + +// Called by NewFrame() +void ImGui::UpdateSettings() +{ + // Load settings on first frame (if not explicitly loaded manually before) + ImGuiContext& g = *GImGui; + if (!g.SettingsLoaded) + { + IM_ASSERT(g.SettingsWindows.empty()); + if (g.IO.IniFilename) + LoadIniSettingsFromDisk(g.IO.IniFilename); + g.SettingsLoaded = true; + } + + // Save settings (with a delay after the last modification, so we don't spam disk too much) + if (g.SettingsDirtyTimer > 0.0f) + { + g.SettingsDirtyTimer -= g.IO.DeltaTime; + if (g.SettingsDirtyTimer <= 0.0f) + { + if (g.IO.IniFilename != NULL) + SaveIniSettingsToDisk(g.IO.IniFilename); + else + g.IO.WantSaveIniSettings = true; // Let user know they can call SaveIniSettingsToMemory(). user will need to clear io.WantSaveIniSettings themselves. + g.SettingsDirtyTimer = 0.0f; + } + } +} void ImGui::MarkIniSettingsDirty() { @@ -9239,19 +10266,31 @@ void ImGui::MarkIniSettingsDirty(ImGuiWindow* window) ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name) { ImGuiContext& g = *GImGui; - g.SettingsWindows.push_back(ImGuiWindowSettings()); - ImGuiWindowSettings* settings = &g.SettingsWindows.back(); - settings->Name = ImStrdup(name); - settings->ID = ImHashStr(name); + +#if !IMGUI_DEBUG_INI_SETTINGS + // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID() + // Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier. + if (const char* p = strstr(name, "###")) + name = p; +#endif + const size_t name_len = strlen(name); + + // Allocate chunk + const size_t chunk_size = sizeof(ImGuiWindowSettings) + name_len + 1; + ImGuiWindowSettings* settings = g.SettingsWindows.alloc_chunk(chunk_size); + IM_PLACEMENT_NEW(settings) ImGuiWindowSettings(); + settings->ID = ImHashStr(name, name_len); + memcpy(settings->GetName(), name, name_len + 1); // Store with zero terminator + return settings; } ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id) { ImGuiContext& g = *GImGui; - for (int i = 0; i != g.SettingsWindows.Size; i++) - if (g.SettingsWindows[i].ID == id) - return &g.SettingsWindows[i]; + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + if (settings->ID == id) + return settings; return NULL; } @@ -9262,16 +10301,6 @@ ImGuiWindowSettings* ImGui::FindOrCreateWindowSettings(const char* name) return CreateNewWindowSettings(name); } -void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) -{ - size_t file_data_size = 0; - char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size); - if (!file_data) - return; - LoadIniSettingsFromMemory(file_data, (size_t)file_data_size); - IM_FREE(file_data); -} - ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) { ImGuiContext& g = *GImGui; @@ -9282,21 +10311,48 @@ ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) return NULL; } +void ImGui::ClearIniSettings() +{ + ImGuiContext& g = *GImGui; + g.SettingsIniData.clear(); + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].ClearAllFn) + g.SettingsHandlers[handler_n].ClearAllFn(&g, &g.SettingsHandlers[handler_n]); +} + +void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) +{ + size_t file_data_size = 0; + char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size); + if (!file_data) + return; + LoadIniSettingsFromMemory(file_data, (size_t)file_data_size); + IM_FREE(file_data); +} + // Zero-tolerance, no error reporting, cheap .ini parsing void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) { ImGuiContext& g = *GImGui; IM_ASSERT(g.Initialized); - IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0); + //IM_ASSERT(!g.WithinFrameScope && "Cannot be called between NewFrame() and EndFrame()"); + //IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0); // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter). // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy.. if (ini_size == 0) ini_size = strlen(ini_data); - char* buf = (char*)IM_ALLOC(ini_size + 1); - char* buf_end = buf + ini_size; + g.SettingsIniData.Buf.resize((int)ini_size + 1); + char* const buf = g.SettingsIniData.Buf.Data; + char* const buf_end = buf + ini_size; memcpy(buf, ini_data, ini_size); - buf[ini_size] = 0; + buf_end[0] = 0; + + // Call pre-read handlers + // Some types will clear their data (e.g. dock information) some types will allow merge/override (window) + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].ReadInitFn) + g.SettingsHandlers[handler_n].ReadInitFn(&g, &g.SettingsHandlers[handler_n]); void* entry_data = NULL; ImGuiSettingsHandler* entry_handler = NULL; @@ -9319,18 +10375,12 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) line_end[-1] = 0; const char* name_end = line_end - 1; const char* type_start = line + 1; - char* type_end = (char*)(intptr_t)ImStrchrRange(type_start, name_end, ']'); + char* type_end = (char*)(void*)ImStrchrRange(type_start, name_end, ']'); const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL; if (!type_end || !name_start) - { - name_start = type_start; // Import legacy entries that have no type - type_start = "Window"; - } - else - { - *type_end = 0; // Overwrite first ']' - name_start++; // Skip second '[' - } + continue; + *type_end = 0; // Overwrite first ']' + name_start++; // Skip second '[' entry_handler = FindSettingsHandler(type_start); entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL; } @@ -9340,8 +10390,15 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) entry_handler->ReadLineFn(&g, entry_handler, entry_data, line); } } - IM_FREE(buf); g.SettingsLoaded = true; + + // [DEBUG] Restore untouched copy so it can be browsed in Metrics (not strictly necessary) + memcpy(buf, ini_data, ini_size); + + // Call post-read handlers + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].ApplyAllFn) + g.SettingsHandlers[handler_n].ApplyAllFn(&g, &g.SettingsHandlers[handler_n]); } void ImGui::SaveIniSettingsToDisk(const char* ini_filename) @@ -9353,11 +10410,11 @@ void ImGui::SaveIniSettingsToDisk(const char* ini_filename) size_t ini_data_size = 0; const char* ini_data = SaveIniSettingsToMemory(&ini_data_size); - FILE* f = ImFileOpen(ini_filename, "wt"); + ImFileHandle f = ImFileOpen(ini_filename, "wt"); if (!f) return; - fwrite(ini_data, sizeof(char), ini_data_size, f); - fclose(f); + ImFileWrite(ini_data, sizeof(char), ini_data_size, f); + ImFileClose(f); } // Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer @@ -9377,26 +10434,48 @@ const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) return g.SettingsIniData.c_str(); } -static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) +static void WindowSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) { - ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHashStr(name)); - if (!settings) - settings = ImGui::CreateNewWindowSettings(name); + ImGuiContext& g = *ctx; + for (int i = 0; i != g.Windows.Size; i++) + g.Windows[i]->SettingsOffset = -1; + g.SettingsWindows.clear(); +} + +static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) +{ + ImGuiWindowSettings* settings = ImGui::FindOrCreateWindowSettings(name); + ImGuiID id = settings->ID; + *settings = ImGuiWindowSettings(); // Clear existing if recycling previous entry + settings->ID = id; + settings->WantApply = true; return (void*)settings; } -static void SettingsHandlerWindow_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler*, void* entry, const char* line) +static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) { - ImGuiContext& g = *ctx; ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry; - float x, y; + int x, y; int i; - if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y); - else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize); - else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0); + if (sscanf(line, "Pos=%i,%i", &x, &y) == 2) { settings->Pos = ImVec2ih((short)x, (short)y); } + else if (sscanf(line, "Size=%i,%i", &x, &y) == 2) { settings->Size = ImVec2ih((short)x, (short)y); } + else if (sscanf(line, "Collapsed=%d", &i) == 1) { settings->Collapsed = (i != 0); } } -static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) +// Apply to existing windows (if any) +static void WindowSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + if (settings->WantApply) + { + if (ImGuiWindow* window = ImGui::FindWindowByID(settings->ID)) + ApplyWindowSettings(window, settings); + settings->WantApply = false; + } +} + +static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) { // Gather data from windows that were active during this session // (if a window wasn't opened in this session we preserve its settings) @@ -9407,33 +10486,28 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl if (window->Flags & ImGuiWindowFlags_NoSavedSettings) continue; - ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID); + ImGuiWindowSettings* settings = (window->SettingsOffset != -1) ? g.SettingsWindows.ptr_from_offset(window->SettingsOffset) : ImGui::FindWindowSettings(window->ID); if (!settings) { settings = ImGui::CreateNewWindowSettings(window->Name); - window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings); + window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); } IM_ASSERT(settings->ID == window->ID); - settings->Pos = window->Pos; - settings->Size = window->SizeFull; + settings->Pos = ImVec2ih((short)window->Pos.x, (short)window->Pos.y); + settings->Size = ImVec2ih((short)window->SizeFull.x, (short)window->SizeFull.y); settings->Collapsed = window->Collapsed; } // Write to text buffer - buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve - for (int i = 0; i != g.SettingsWindows.Size; i++) + buf->reserve(buf->size() + g.SettingsWindows.size() * 6); // ballpark reserve + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) { - const ImGuiWindowSettings* settings = &g.SettingsWindows[i]; - if (settings->Pos.x == FLT_MAX) - continue; - const char* name = settings->Name; - if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID() - name = p; - buf->appendf("[%s][%s]\n", handler->TypeName, name); - buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y); - buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y); + const char* settings_name = settings->GetName(); + buf->appendf("[%s][%s]\n", handler->TypeName, settings_name); + buf->appendf("Pos=%d,%d\n", settings->Pos.x, settings->Pos.y); + buf->appendf("Size=%d,%d\n", settings->Size.x, settings->Size.y); buf->appendf("Collapsed=%d\n", settings->Collapsed); - buf->appendf("\n"); + buf->append("\n"); } } @@ -9441,9 +10515,41 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl //----------------------------------------------------------------------------- // [SECTION] VIEWPORTS, PLATFORM WINDOWS //----------------------------------------------------------------------------- +// - GetMainViewport() +// - UpdateViewportsNewFrame() [Internal] +// (this section is more complete in the 'docking' branch) +//----------------------------------------------------------------------------- -// (this section is filled in the 'docking' branch) +ImGuiViewport* ImGui::GetMainViewport() +{ + ImGuiContext& g = *GImGui; + return g.Viewports[0]; +} +// Update viewports and monitor infos +static void ImGui::UpdateViewportsNewFrame() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.Viewports.Size == 1); + + // Update main viewport with current platform position. + // FIXME-VIEWPORT: Size is driven by backend/user code for backward-compatibility but we should aim to make this more consistent. + ImGuiViewportP* main_viewport = g.Viewports[0]; + main_viewport->Flags = ImGuiViewportFlags_IsPlatformWindow | ImGuiViewportFlags_OwnedByApp; + main_viewport->Pos = ImVec2(0.0f, 0.0f); + main_viewport->Size = g.IO.DisplaySize; + + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + + // Lock down space taken by menu bars and status bars, reset the offset for fucntions like BeginMainMenuBar() to alter them again. + viewport->WorkOffsetMin = viewport->CurrWorkOffsetMin; + viewport->WorkOffsetMax = viewport->CurrWorkOffsetMax; + viewport->CurrWorkOffsetMin = viewport->CurrWorkOffsetMax = ImVec2(0.0f, 0.0f); + viewport->UpdateWorkRect(); + } +} //----------------------------------------------------------------------------- // [SECTION] DOCKING @@ -9456,28 +10562,19 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl // [SECTION] PLATFORM DEPENDENT HELPERS //----------------------------------------------------------------------------- -#if defined(_WIN32) && !defined(_WINDOWS_) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && (!defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) || !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS)) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#ifndef __MINGW32__ -#include -#else -#include -#endif -#endif - -// Win32 API clipboard implementation #if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) #ifdef _MSC_VER #pragma comment(lib, "user32") +#pragma comment(lib, "kernel32") #endif +// Win32 clipboard implementation +// We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown() static const char* GetClipboardTextFn_DefaultImpl(void*) { - static ImVector buf_local; - buf_local.clear(); + ImGuiContext& g = *GImGui; + g.ClipboardHandlerData.clear(); if (!::OpenClipboard(NULL)) return NULL; HANDLE wbuf_handle = ::GetClipboardData(CF_UNICODETEXT); @@ -9486,30 +10583,30 @@ static const char* GetClipboardTextFn_DefaultImpl(void*) ::CloseClipboard(); return NULL; } - if (ImWchar* wbuf_global = (ImWchar*)::GlobalLock(wbuf_handle)) + if (const WCHAR* wbuf_global = (const WCHAR*)::GlobalLock(wbuf_handle)) { - int buf_len = ImTextCountUtf8BytesFromStr(wbuf_global, NULL) + 1; - buf_local.resize(buf_len); - ImTextStrToUtf8(buf_local.Data, buf_len, wbuf_global, NULL); + int buf_len = ::WideCharToMultiByte(CP_UTF8, 0, wbuf_global, -1, NULL, 0, NULL, NULL); + g.ClipboardHandlerData.resize(buf_len); + ::WideCharToMultiByte(CP_UTF8, 0, wbuf_global, -1, g.ClipboardHandlerData.Data, buf_len, NULL, NULL); } ::GlobalUnlock(wbuf_handle); ::CloseClipboard(); - return buf_local.Data; + return g.ClipboardHandlerData.Data; } static void SetClipboardTextFn_DefaultImpl(void*, const char* text) { if (!::OpenClipboard(NULL)) return; - const int wbuf_length = ImTextCountCharsFromUtf8(text, NULL) + 1; - HGLOBAL wbuf_handle = ::GlobalAlloc(GMEM_MOVEABLE, (SIZE_T)wbuf_length * sizeof(ImWchar)); + const int wbuf_length = ::MultiByteToWideChar(CP_UTF8, 0, text, -1, NULL, 0); + HGLOBAL wbuf_handle = ::GlobalAlloc(GMEM_MOVEABLE, (SIZE_T)wbuf_length * sizeof(WCHAR)); if (wbuf_handle == NULL) { ::CloseClipboard(); return; } - ImWchar* wbuf_global = (ImWchar*)::GlobalLock(wbuf_handle); - ImTextStrFromUtf8(wbuf_global, wbuf_length, text, NULL); + WCHAR* wbuf_global = (WCHAR*)::GlobalLock(wbuf_handle); + ::MultiByteToWideChar(CP_UTF8, 0, text, -1, wbuf_global, wbuf_length); ::GlobalUnlock(wbuf_handle); ::EmptyClipboard(); if (::SetClipboardData(CF_UNICODETEXT, wbuf_handle) == NULL) @@ -9517,30 +10614,82 @@ static void SetClipboardTextFn_DefaultImpl(void*, const char* text) ::CloseClipboard(); } +#elif defined(__APPLE__) && TARGET_OS_OSX && defined(IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS) + +#include // Use old API to avoid need for separate .mm file +static PasteboardRef main_clipboard = 0; + +// OSX clipboard implementation +// If you enable this you will need to add '-framework ApplicationServices' to your linker command-line! +static void SetClipboardTextFn_DefaultImpl(void*, const char* text) +{ + if (!main_clipboard) + PasteboardCreate(kPasteboardClipboard, &main_clipboard); + PasteboardClear(main_clipboard); + CFDataRef cf_data = CFDataCreate(kCFAllocatorDefault, (const UInt8*)text, strlen(text)); + if (cf_data) + { + PasteboardPutItemFlavor(main_clipboard, (PasteboardItemID)1, CFSTR("public.utf8-plain-text"), cf_data, 0); + CFRelease(cf_data); + } +} + +static const char* GetClipboardTextFn_DefaultImpl(void*) +{ + if (!main_clipboard) + PasteboardCreate(kPasteboardClipboard, &main_clipboard); + PasteboardSynchronize(main_clipboard); + + ItemCount item_count = 0; + PasteboardGetItemCount(main_clipboard, &item_count); + for (ItemCount i = 0; i < item_count; i++) + { + PasteboardItemID item_id = 0; + PasteboardGetItemIdentifier(main_clipboard, i + 1, &item_id); + CFArrayRef flavor_type_array = 0; + PasteboardCopyItemFlavors(main_clipboard, item_id, &flavor_type_array); + for (CFIndex j = 0, nj = CFArrayGetCount(flavor_type_array); j < nj; j++) + { + CFDataRef cf_data; + if (PasteboardCopyItemFlavorData(main_clipboard, item_id, CFSTR("public.utf8-plain-text"), &cf_data) == noErr) + { + ImGuiContext& g = *GImGui; + g.ClipboardHandlerData.clear(); + int length = (int)CFDataGetLength(cf_data); + g.ClipboardHandlerData.resize(length + 1); + CFDataGetBytes(cf_data, CFRangeMake(0, length), (UInt8*)g.ClipboardHandlerData.Data); + g.ClipboardHandlerData[length] = 0; + CFRelease(cf_data); + return g.ClipboardHandlerData.Data; + } + } + } + return NULL; +} + #else -// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers +// Local Dear ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers. static const char* GetClipboardTextFn_DefaultImpl(void*) { ImGuiContext& g = *GImGui; - return g.PrivateClipboard.empty() ? NULL : g.PrivateClipboard.begin(); + return g.ClipboardHandlerData.empty() ? NULL : g.ClipboardHandlerData.begin(); } -// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers static void SetClipboardTextFn_DefaultImpl(void*, const char* text) { ImGuiContext& g = *GImGui; - g.PrivateClipboard.clear(); + g.ClipboardHandlerData.clear(); const char* text_end = text + strlen(text); - g.PrivateClipboard.resize((int)(text_end - text) + 1); - memcpy(&g.PrivateClipboard[0], text, (size_t)(text_end - text)); - g.PrivateClipboard[(int)(text_end - text)] = 0; + g.ClipboardHandlerData.resize((int)(text_end - text) + 1); + memcpy(&g.ClipboardHandlerData[0], text, (size_t)(text_end - text)); + g.ClipboardHandlerData[(int)(text_end - text)] = 0; } #endif // Win32 API IME support (for Asian languages, etc.) -#if defined(_WIN32) && !defined(__GNUC__) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) +#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) #include #ifdef _MSC_VER @@ -9550,7 +10699,8 @@ static void SetClipboardTextFn_DefaultImpl(void*, const char* text) static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y) { // Notify OS Input Method Editor of text input position - if (HWND hwnd = (HWND)GImGui->IO.ImeWindowHandle) + ImGuiIO& io = ImGui::GetIO(); + if (HWND hwnd = (HWND)io.ImeWindowHandle) if (HIMC himc = ::ImmGetContext(hwnd)) { COMPOSITIONFORM cf; @@ -9569,238 +10719,390 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {} #endif //----------------------------------------------------------------------------- -// [SECTION] METRICS/DEBUG WINDOW +// [SECTION] METRICS/DEBUGGER WINDOW //----------------------------------------------------------------------------- +// - RenderViewportThumbnail() [Internal] +// - RenderViewportsThumbnails() [Internal] +// - MetricsHelpMarker() [Internal] +// - ShowMetricsWindow() +// - DebugNodeColumns() [Internal] +// - DebugNodeDrawList() [Internal] +// - DebugNodeDrawCmdShowMeshAndBoundingBox() [Internal] +// - DebugNodeStorage() [Internal] +// - DebugNodeTabBar() [Internal] +// - DebugNodeViewport() [Internal] +// - DebugNodeWindow() [Internal] +// - DebugNodeWindowSettings() [Internal] +// - DebugNodeWindowsList() [Internal] +//----------------------------------------------------------------------------- + +#ifndef IMGUI_DISABLE_METRICS_WINDOW + +void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + ImVec2 scale = bb.GetSize() / viewport->Size; + ImVec2 off = bb.Min - viewport->Pos * scale; + float alpha_mul = 1.0f; + window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f)); + for (int i = 0; i != g.Windows.Size; i++) + { + ImGuiWindow* thumb_window = g.Windows[i]; + if (!thumb_window->WasActive || (thumb_window->Flags & ImGuiWindowFlags_ChildWindow)) + continue; + + ImRect thumb_r = thumb_window->Rect(); + ImRect title_r = thumb_window->TitleBarRect(); + thumb_r = ImRect(ImFloor(off + thumb_r.Min * scale), ImFloor(off + thumb_r.Max * scale)); + title_r = ImRect(ImFloor(off + title_r.Min * scale), ImFloor(off + ImVec2(title_r.Max.x, title_r.Min.y) * scale) + ImVec2(0,5)); // Exaggerate title bar height + thumb_r.ClipWithFull(bb); + title_r.ClipWithFull(bb); + const bool window_is_focused = (g.NavWindow && thumb_window->RootWindowForTitleBarHighlight == g.NavWindow->RootWindowForTitleBarHighlight); + window->DrawList->AddRectFilled(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_WindowBg, alpha_mul)); + window->DrawList->AddRectFilled(title_r.Min, title_r.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg, alpha_mul)); + window->DrawList->AddRect(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_Border, alpha_mul)); + window->DrawList->AddText(g.Font, g.FontSize * 1.0f, title_r.Min, GetColorU32(ImGuiCol_Text, alpha_mul), thumb_window->Name, FindRenderedTextEnd(thumb_window->Name)); + } + draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul)); +} + +static void RenderViewportsThumbnails() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // We don't display full monitor bounds (we could, but it often looks awkward), instead we display just enough to cover all of our viewports. + float SCALE = 1.0f / 8.0f; + ImRect bb_full(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); + for (int n = 0; n < g.Viewports.Size; n++) + bb_full.Add(g.Viewports[n]->GetMainRect()); + ImVec2 p = window->DC.CursorPos; + ImVec2 off = p - bb_full.Min * SCALE; + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + ImRect viewport_draw_bb(off + (viewport->Pos) * SCALE, off + (viewport->Pos + viewport->Size) * SCALE); + ImGui::DebugRenderViewportThumbnail(window->DrawList, viewport, viewport_draw_bb); + } + ImGui::Dummy(bb_full.GetSize() * SCALE); +} + +// Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds. +static void MetricsHelpMarker(const char* desc) +{ + ImGui::TextDisabled("(?)"); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); + ImGui::TextUnformatted(desc); + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } +} void ImGui::ShowMetricsWindow(bool* p_open) { - if (!ImGui::Begin("ImGui Metrics", p_open)) + if (!Begin("Dear ImGui Metrics/Debugger", p_open)) { - ImGui::End(); + End(); return; } - enum { RT_OuterRect, RT_OuterRectClipped, RT_InnerMainRect, RT_InnerClipRect, RT_ContentsRegionRect, RT_ContentsFullRect }; - static bool show_windows_begin_order = false; - static bool show_windows_rects = false; - static int show_windows_rect_type = RT_ContentsRegionRect; - static bool show_drawcmd_clip_rects = true; + ImGuiContext& g = *GImGui; + ImGuiIO& io = g.IO; + ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig; - ImGuiIO& io = ImGui::GetIO(); - ImGui::Text("Dear ImGui %s", ImGui::GetVersion()); - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); - ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3); - ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows); - ImGui::Text("%d active allocations", io.MetricsActiveAllocations); - ImGui::Separator(); + // Basic info + Text("Dear ImGui %s", GetVersion()); + Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); + Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3); + Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows); + Text("%d active allocations", io.MetricsActiveAllocations); + //SameLine(); if (SmallButton("GC")) { g.GcCompactAll = true; } + + Separator(); + + // Debugging enums + enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentIdeal, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type + const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentIdeal", "ContentRegionRect" }; + enum { TRT_OuterRect, TRT_InnerRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsWorkRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentFrozen, TRT_ColumnsContentUnfrozen, TRT_Count }; // Tables Rect Type + const char* trt_rects_names[TRT_Count] = { "OuterRect", "InnerRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsWorkRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentFrozen", "ColumnsContentUnfrozen" }; + if (cfg->ShowWindowsRectsType < 0) + cfg->ShowWindowsRectsType = WRT_WorkRect; + if (cfg->ShowTablesRectsType < 0) + cfg->ShowTablesRectsType = TRT_WorkRect; struct Funcs { - static void NodeDrawList(ImGuiWindow* window, ImDrawList* draw_list, const char* label) + static ImRect GetTableRect(ImGuiTable* table, int rect_type, int n) { - bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size); - if (draw_list == ImGui::GetWindowDrawList()) - { - ImGui::SameLine(); - ImGui::TextColored(ImVec4(1.0f,0.4f,0.4f,1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered) - if (node_open) ImGui::TreePop(); - return; - } - - ImDrawList* fg_draw_list = GetForegroundDrawList(window); // Render additional visuals into the top-most draw list - if (window && IsItemHovered()) - fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); - if (!node_open) - return; - - int elem_offset = 0; - for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++) - { - if (pcmd->UserCallback == NULL && pcmd->ElemCount == 0) - continue; - if (pcmd->UserCallback) - { - ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData); - continue; - } - ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; - bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %4d %s vtx, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w); - if (show_drawcmd_clip_rects && fg_draw_list && ImGui::IsItemHovered()) - { - ImRect clip_rect = pcmd->ClipRect; - ImRect vtxs_rect; - for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++) - vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos); - clip_rect.Floor(); fg_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255)); - vtxs_rect.Floor(); fg_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255)); - } - if (!pcmd_node_open) - continue; - - // Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted. - ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible. - while (clipper.Step()) - for (int prim = clipper.DisplayStart, idx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++) - { - char buf[300]; - char *buf_p = buf, *buf_end = buf + IM_ARRAYSIZE(buf); - ImVec2 triangles_pos[3]; - for (int n = 0; n < 3; n++, idx_i++) - { - int vtx_i = idx_buffer ? idx_buffer[idx_i] : idx_i; - ImDrawVert& v = draw_list->VtxBuffer[vtx_i]; - triangles_pos[n] = v.pos; - buf_p += ImFormatString(buf_p, buf_end - buf_p, "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", - (n == 0) ? "idx" : " ", idx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col); - } - ImGui::Selectable(buf, false); - if (fg_draw_list && ImGui::IsItemHovered()) - { - ImDrawListFlags backup_flags = fg_draw_list->Flags; - fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles. - fg_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f); - fg_draw_list->Flags = backup_flags; - } - } - ImGui::TreePop(); - } - ImGui::TreePop(); + if (rect_type == TRT_OuterRect) { return table->OuterRect; } + else if (rect_type == TRT_InnerRect) { return table->InnerRect; } + else if (rect_type == TRT_WorkRect) { return table->WorkRect; } + else if (rect_type == TRT_HostClipRect) { return table->HostClipRect; } + else if (rect_type == TRT_InnerClipRect) { return table->InnerClipRect; } + else if (rect_type == TRT_BackgroundClipRect) { return table->BgClipRect; } + else if (rect_type == TRT_ColumnsRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table->LastOuterHeight); } + else if (rect_type == TRT_ColumnsWorkRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->WorkRect.Min.y, c->WorkMaxX, table->WorkRect.Max.y); } + else if (rect_type == TRT_ColumnsClipRect) { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; } + else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // Note: y1/y2 not always accurate + else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } + else if (rect_type == TRT_ColumnsContentFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } + else if (rect_type == TRT_ColumnsContentUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->ContentMaxXUnfrozen, table->InnerClipRect.Max.y); } + IM_ASSERT(0); + return ImRect(); } - static void NodeColumns(const ImGuiColumns* columns) + static ImRect GetWindowRect(ImGuiWindow* window, int rect_type) { - if (!ImGui::TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags)) - return; - ImGui::BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->MaxX - columns->MinX, columns->MinX, columns->MaxX); - for (int column_n = 0; column_n < columns->Columns.Size; column_n++) - ImGui::BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, OffsetNormToPixels(columns, columns->Columns[column_n].OffsetNorm)); - ImGui::TreePop(); - } - - static void NodeWindows(ImVector& windows, const char* label) - { - if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size)) - return; - for (int i = 0; i < windows.Size; i++) - Funcs::NodeWindow(windows[i], "Window"); - ImGui::TreePop(); - } - - static void NodeWindow(ImGuiWindow* window, const char* label) - { - if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window)) - return; - ImGuiWindowFlags flags = window->Flags; - NodeDrawList(window, window->DrawList, "DrawList"); - ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); - ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s%s..)", flags, - (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "", - (flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "", - (flags & ImGuiWindowFlags_NoMouseInputs)? "NoMouseInputs":"", (flags & ImGuiWindowFlags_NoNavInputs) ? "NoNavInputs" : "", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : ""); - ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetWindowScrollMaxX(window), window->Scroll.y, GetWindowScrollMaxY(window)); - ImGui::BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1); - ImGui::BulletText("Appearing: %d, Hidden: %d (CanSkip %d Cannot %d), SkipItems: %d", window->Appearing, window->Hidden, window->HiddenFramesCanSkipItems, window->HiddenFramesCannotSkipItems, window->SkipItems); - ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask); - ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL"); - if (!window->NavRectRel[0].IsInverted()) - ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y); - else - ImGui::BulletText("NavRectRel[0]: "); - if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); - if (window->ParentWindow != NULL) NodeWindow(window->ParentWindow, "ParentWindow"); - if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows"); - if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size)) - { - for (int n = 0; n < window->ColumnsStorage.Size; n++) - NodeColumns(&window->ColumnsStorage[n]); - ImGui::TreePop(); - } - ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair)); - ImGui::TreePop(); - } - - static void NodeTabBar(ImGuiTabBar* tab_bar) - { - // Standalone tab bars (not associated to docking/windows functionality) currently hold no discernible strings. - char buf[256]; - char* p = buf; - const char* buf_end = buf + IM_ARRAYSIZE(buf); - ImFormatString(p, buf_end - p, "TabBar (%d tabs)%s", tab_bar->Tabs.Size, (tab_bar->PrevFrameVisible < ImGui::GetFrameCount() - 2) ? " *Inactive*" : ""); - if (ImGui::TreeNode(tab_bar, "%s", buf)) - { - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - const ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - ImGui::PushID(tab); - if (ImGui::SmallButton("<")) { TabBarQueueChangeTabOrder(tab_bar, tab, -1); } ImGui::SameLine(0, 2); - if (ImGui::SmallButton(">")) { TabBarQueueChangeTabOrder(tab_bar, tab, +1); } ImGui::SameLine(); - ImGui::Text("%02d%c Tab 0x%08X", tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID); - ImGui::PopID(); - } - ImGui::TreePop(); - } + if (rect_type == WRT_OuterRect) { return window->Rect(); } + else if (rect_type == WRT_OuterRectClipped) { return window->OuterRectClipped; } + else if (rect_type == WRT_InnerRect) { return window->InnerRect; } + else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; } + else if (rect_type == WRT_WorkRect) { return window->WorkRect; } + else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); } + else if (rect_type == WRT_ContentIdeal) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSizeIdeal); } + else if (rect_type == WRT_ContentRegionRect) { return window->ContentRegionRect; } + IM_ASSERT(0); + return ImRect(); } }; - // Access private state, we are going to display the draw lists from last frame - ImGuiContext& g = *GImGui; - Funcs::NodeWindows(g.Windows, "Windows"); - if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.DrawDataBuilder.Layers[0].Size)) + // Tools + if (TreeNode("Tools")) { - for (int i = 0; i < g.DrawDataBuilder.Layers[0].Size; i++) - Funcs::NodeDrawList(NULL, g.DrawDataBuilder.Layers[0][i], "DrawList"); - ImGui::TreePop(); + // The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted. + if (Button("Item Picker..")) + DebugStartItemPicker(); + SameLine(); + MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash."); + + Checkbox("Show windows begin order", &cfg->ShowWindowsBeginOrder); + Checkbox("Show windows rectangles", &cfg->ShowWindowsRects); + SameLine(); + SetNextItemWidth(GetFontSize() * 12); + cfg->ShowWindowsRects |= Combo("##show_windows_rect_type", &cfg->ShowWindowsRectsType, wrt_rects_names, WRT_Count, WRT_Count); + if (cfg->ShowWindowsRects && g.NavWindow != NULL) + { + BulletText("'%s':", g.NavWindow->Name); + Indent(); + for (int rect_n = 0; rect_n < WRT_Count; rect_n++) + { + ImRect r = Funcs::GetWindowRect(g.NavWindow, rect_n); + Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), wrt_rects_names[rect_n]); + } + Unindent(); + } + Checkbox("Show ImDrawCmd mesh when hovering", &cfg->ShowDrawCmdMesh); + Checkbox("Show ImDrawCmd bounding boxes when hovering", &cfg->ShowDrawCmdBoundingBoxes); + + Checkbox("Show tables rectangles", &cfg->ShowTablesRects); + SameLine(); + SetNextItemWidth(GetFontSize() * 12); + cfg->ShowTablesRects |= Combo("##show_table_rects_type", &cfg->ShowTablesRectsType, trt_rects_names, TRT_Count, TRT_Count); + if (cfg->ShowTablesRects && g.NavWindow != NULL) + { + for (int table_n = 0; table_n < g.Tables.GetSize(); table_n++) + { + ImGuiTable* table = g.Tables.GetByIndex(table_n); + if (table->LastFrameActive < g.FrameCount - 1 || (table->OuterWindow != g.NavWindow && table->InnerWindow != g.NavWindow)) + continue; + + BulletText("Table 0x%08X (%d columns, in '%s')", table->ID, table->ColumnsCount, table->OuterWindow->Name); + if (IsItemHovered()) + GetForegroundDrawList()->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); + Indent(); + char buf[128]; + for (int rect_n = 0; rect_n < TRT_Count; rect_n++) + { + if (rect_n >= TRT_ColumnsRect) + { + if (rect_n != TRT_ColumnsRect && rect_n != TRT_ColumnsClipRect) + continue; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImRect r = Funcs::GetTableRect(table, rect_n, column_n); + ImFormatString(buf, IM_ARRAYSIZE(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) Col %d %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), column_n, trt_rects_names[rect_n]); + Selectable(buf); + if (IsItemHovered()) + GetForegroundDrawList()->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); + } + } + else + { + ImRect r = Funcs::GetTableRect(table, rect_n, -1); + ImFormatString(buf, IM_ARRAYSIZE(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), trt_rects_names[rect_n]); + Selectable(buf); + if (IsItemHovered()) + GetForegroundDrawList()->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); + } + } + Unindent(); + } + } + + TreePop(); } - if (ImGui::TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size)) + // Windows + DebugNodeWindowsList(&g.Windows, "Windows"); + //DebugNodeWindowsList(&g.WindowsFocusOrder, "WindowsFocusOrder"); + + // DrawLists + int drawlist_count = 0; + for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++) + drawlist_count += g.Viewports[viewport_i]->DrawDataBuilder.GetDrawListCount(); + if (TreeNode("DrawLists", "DrawLists (%d)", drawlist_count)) + { + for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++) + { + ImGuiViewportP* viewport = g.Viewports[viewport_i]; + for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++) + for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++) + DebugNodeDrawList(NULL, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList"); + } + TreePop(); + } + + // Viewports + if (TreeNode("Viewports", "Viewports (%d)", g.Viewports.Size)) + { + Indent(GetTreeNodeToLabelSpacing()); + RenderViewportsThumbnails(); + Unindent(GetTreeNodeToLabelSpacing()); + for (int i = 0; i < g.Viewports.Size; i++) + DebugNodeViewport(g.Viewports[i]); + TreePop(); + } + + // Details for Popups + if (TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size)) { for (int i = 0; i < g.OpenPopupStack.Size; i++) { ImGuiWindow* window = g.OpenPopupStack[i].Window; - ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); + BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); } - ImGui::TreePop(); + TreePop(); } - if (ImGui::TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.Data.Size)) + // Details for TabBars + if (TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.GetSize())) { - for (int n = 0; n < g.TabBars.Data.Size; n++) - Funcs::NodeTabBar(g.TabBars.GetByIndex(n)); - ImGui::TreePop(); + for (int n = 0; n < g.TabBars.GetSize(); n++) + DebugNodeTabBar(g.TabBars.GetByIndex(n), "TabBar"); + TreePop(); } - if (ImGui::TreeNode("Internal state")) + // Details for Tables +#ifdef IMGUI_HAS_TABLE + if (TreeNode("Tables", "Tables (%d)", g.Tables.GetSize())) + { + for (int n = 0; n < g.Tables.GetSize(); n++) + DebugNodeTable(g.Tables.GetByIndex(n)); + TreePop(); + } +#endif // #ifdef IMGUI_HAS_TABLE + + // Details for Docking +#ifdef IMGUI_HAS_DOCK + if (TreeNode("Docking")) + { + TreePop(); + } +#endif // #ifdef IMGUI_HAS_DOCK + + // Settings + if (TreeNode("Settings")) + { + if (SmallButton("Clear")) + ClearIniSettings(); + SameLine(); + if (SmallButton("Save to memory")) + SaveIniSettingsToMemory(); + SameLine(); + if (SmallButton("Save to disk")) + SaveIniSettingsToDisk(g.IO.IniFilename); + SameLine(); + if (g.IO.IniFilename) + Text("\"%s\"", g.IO.IniFilename); + else + TextUnformatted(""); + Text("SettingsDirtyTimer %.2f", g.SettingsDirtyTimer); + if (TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size)) + { + for (int n = 0; n < g.SettingsHandlers.Size; n++) + BulletText("%s", g.SettingsHandlers[n].TypeName); + TreePop(); + } + if (TreeNode("SettingsWindows", "Settings packed data: Windows: %d bytes", g.SettingsWindows.size())) + { + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + DebugNodeWindowSettings(settings); + TreePop(); + } + +#ifdef IMGUI_HAS_TABLE + if (TreeNode("SettingsTables", "Settings packed data: Tables: %d bytes", g.SettingsTables.size())) + { + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + DebugNodeTableSettings(settings); + TreePop(); + } +#endif // #ifdef IMGUI_HAS_TABLE + +#ifdef IMGUI_HAS_DOCK +#endif // #ifdef IMGUI_HAS_DOCK + + if (TreeNode("SettingsIniData", "Settings unpacked data (.ini): %d bytes", g.SettingsIniData.size())) + { + InputTextMultiline("##Ini", (char*)(void*)g.SettingsIniData.c_str(), g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, GetTextLineHeight() * 20), ImGuiInputTextFlags_ReadOnly); + TreePop(); + } + TreePop(); + } + + // Misc Details + if (TreeNode("Internal state")) { const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT); - ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL"); - ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL"); - ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not - ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]); - ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL"); - ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL"); - ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL"); - ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer); - ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]); - ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible); - ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId); - ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover); - ImGui::Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL"); - ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize); - ImGui::TreePop(); + + Text("WINDOWING"); + Indent(); + Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL"); + Text("HoveredWindow->Root: '%s'", g.HoveredWindow ? g.HoveredWindow->RootWindow->Name : "NULL"); + Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL"); + Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL"); + Unindent(); + + Text("ITEMS"); + Indent(); + Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]); + Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL"); + Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not + Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize); + Unindent(); + + Text("NAV,FOCUS"); + Indent(); + Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL"); + Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer); + Text("NavInputSource: %s", input_source_names[g.NavInputSource]); + Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible); + Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId); + Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover); + Text("NavFocusScopeId = 0x%08X", g.NavFocusScopeId); + Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL"); + Unindent(); + + TreePop(); } - if (ImGui::TreeNode("Tools")) - { - ImGui::Checkbox("Show windows begin order", &show_windows_begin_order); - ImGui::Checkbox("Show windows rectangles", &show_windows_rects); - ImGui::SameLine(); - ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12); - show_windows_rects |= ImGui::Combo("##rects_type", &show_windows_rect_type, "OuterRect\0" "OuterRectClipped\0" "InnerMainRect\0" "InnerClipRect\0" "ContentsRegionRect\0"); - ImGui::Checkbox("Show clipping rectangle when hovering ImDrawCmd node", &show_drawcmd_clip_rects); - ImGui::TreePop(); - } - - if (show_windows_rects || show_windows_begin_order) + // Overlay: Display windows Rectangles and Begin Order + if (cfg->ShowWindowsRects || cfg->ShowWindowsBeginOrder) { for (int n = 0; n < g.Windows.Size; n++) { @@ -9808,29 +11110,350 @@ void ImGui::ShowMetricsWindow(bool* p_open) if (!window->WasActive) continue; ImDrawList* draw_list = GetForegroundDrawList(window); - if (show_windows_rects) + if (cfg->ShowWindowsRects) { - ImRect r; - if (show_windows_rect_type == RT_OuterRect) { r = window->Rect(); } - else if (show_windows_rect_type == RT_OuterRectClipped) { r = window->OuterRectClipped; } - else if (show_windows_rect_type == RT_InnerMainRect) { r = window->InnerMainRect; } - else if (show_windows_rect_type == RT_InnerClipRect) { r = window->InnerClipRect; } - else if (show_windows_rect_type == RT_ContentsRegionRect) { r = window->ContentsRegionRect; } + ImRect r = Funcs::GetWindowRect(window, cfg->ShowWindowsRectsType); draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255)); } - if (show_windows_begin_order && !(window->Flags & ImGuiWindowFlags_ChildWindow)) + if (cfg->ShowWindowsBeginOrder && !(window->Flags & ImGuiWindowFlags_ChildWindow)) { char buf[32]; ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext); - float font_size = ImGui::GetFontSize(); + float font_size = GetFontSize(); draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255)); draw_list->AddText(window->Pos, IM_COL32(255, 255, 255, 255), buf); } } } - ImGui::End(); + +#ifdef IMGUI_HAS_TABLE + // Overlay: Display Tables Rectangles + if (cfg->ShowTablesRects) + { + for (int table_n = 0; table_n < g.Tables.GetSize(); table_n++) + { + ImGuiTable* table = g.Tables.GetByIndex(table_n); + if (table->LastFrameActive < g.FrameCount - 1) + continue; + ImDrawList* draw_list = GetForegroundDrawList(table->OuterWindow); + if (cfg->ShowTablesRectsType >= TRT_ColumnsRect) + { + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, column_n); + ImU32 col = (table->HoveredColumnBody == column_n) ? IM_COL32(255, 255, 128, 255) : IM_COL32(255, 0, 128, 255); + float thickness = (table->HoveredColumnBody == column_n) ? 3.0f : 1.0f; + draw_list->AddRect(r.Min, r.Max, col, 0.0f, 0, thickness); + } + } + else + { + ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, -1); + draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255)); + } + } + } +#endif // #ifdef IMGUI_HAS_TABLE + +#ifdef IMGUI_HAS_DOCK + // Overlay: Display Docking info + if (show_docking_nodes && g.IO.KeyCtrl) + { + } +#endif // #ifdef IMGUI_HAS_DOCK + + End(); } +// [DEBUG] Display contents of Columns +void ImGui::DebugNodeColumns(ImGuiOldColumns* columns) +{ + if (!TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags)) + return; + BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->OffMaxX - columns->OffMinX, columns->OffMinX, columns->OffMaxX); + for (int column_n = 0; column_n < columns->Columns.Size; column_n++) + BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, GetColumnOffsetFromNorm(columns, columns->Columns[column_n].OffsetNorm)); + TreePop(); +} + +// [DEBUG] Display contents of ImDrawList +void ImGui::DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list, const char* label) +{ + ImGuiContext& g = *GImGui; + ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig; + int cmd_count = draw_list->CmdBuffer.Size; + if (cmd_count > 0 && draw_list->CmdBuffer.back().ElemCount == 0 && draw_list->CmdBuffer.back().UserCallback == NULL) + cmd_count--; + bool node_open = TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, cmd_count); + if (draw_list == GetWindowDrawList()) + { + SameLine(); + TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered) + if (node_open) + TreePop(); + return; + } + + ImDrawList* fg_draw_list = GetForegroundDrawList(window); // Render additional visuals into the top-most draw list + if (window && IsItemHovered()) + fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); + if (!node_open) + return; + + if (window && !window->WasActive) + TextDisabled("Warning: owning Window is inactive. This DrawList is not being rendered!"); + + for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.Data; pcmd < draw_list->CmdBuffer.Data + cmd_count; pcmd++) + { + if (pcmd->UserCallback) + { + BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData); + continue; + } + + char buf[300]; + ImFormatString(buf, IM_ARRAYSIZE(buf), "DrawCmd:%5d tris, Tex 0x%p, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)", + pcmd->ElemCount / 3, (void*)(intptr_t)pcmd->TextureId, + pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w); + bool pcmd_node_open = TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf); + if (IsItemHovered() && (cfg->ShowDrawCmdMesh || cfg->ShowDrawCmdBoundingBoxes) && fg_draw_list) + DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, cfg->ShowDrawCmdMesh, cfg->ShowDrawCmdBoundingBoxes); + if (!pcmd_node_open) + continue; + + // Calculate approximate coverage area (touched pixel count) + // This will be in pixels squared as long there's no post-scaling happening to the renderer output. + const ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; + const ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + pcmd->VtxOffset; + float total_area = 0.0f; + for (unsigned int idx_n = pcmd->IdxOffset; idx_n < pcmd->IdxOffset + pcmd->ElemCount; ) + { + ImVec2 triangle[3]; + for (int n = 0; n < 3; n++, idx_n++) + triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos; + total_area += ImTriangleArea(triangle[0], triangle[1], triangle[2]); + } + + // Display vertex information summary. Hover to get all triangles drawn in wire-frame + ImFormatString(buf, IM_ARRAYSIZE(buf), "Mesh: ElemCount: %d, VtxOffset: +%d, IdxOffset: +%d, Area: ~%0.f px", pcmd->ElemCount, pcmd->VtxOffset, pcmd->IdxOffset, total_area); + Selectable(buf); + if (IsItemHovered() && fg_draw_list) + DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, true, false); + + // Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted. + ImGuiListClipper clipper; + clipper.Begin(pcmd->ElemCount / 3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible. + while (clipper.Step()) + for (int prim = clipper.DisplayStart, idx_i = pcmd->IdxOffset + clipper.DisplayStart * 3; prim < clipper.DisplayEnd; prim++) + { + char* buf_p = buf, * buf_end = buf + IM_ARRAYSIZE(buf); + ImVec2 triangle[3]; + for (int n = 0; n < 3; n++, idx_i++) + { + const ImDrawVert& v = vtx_buffer[idx_buffer ? idx_buffer[idx_i] : idx_i]; + triangle[n] = v.pos; + buf_p += ImFormatString(buf_p, buf_end - buf_p, "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", + (n == 0) ? "Vert:" : " ", idx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col); + } + + Selectable(buf, false); + if (fg_draw_list && IsItemHovered()) + { + ImDrawListFlags backup_flags = fg_draw_list->Flags; + fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles. + fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); + fg_draw_list->Flags = backup_flags; + } + } + TreePop(); + } + TreePop(); +} + +// [DEBUG] Display mesh/aabb of a ImDrawCmd +void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb) +{ + IM_ASSERT(show_mesh || show_aabb); + ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; + ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + draw_cmd->VtxOffset; + + // Draw wire-frame version of all triangles + ImRect clip_rect = draw_cmd->ClipRect; + ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); + ImDrawListFlags backup_flags = out_draw_list->Flags; + out_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles. + for (unsigned int idx_n = draw_cmd->IdxOffset; idx_n < draw_cmd->IdxOffset + draw_cmd->ElemCount; ) + { + ImVec2 triangle[3]; + for (int n = 0; n < 3; n++, idx_n++) + vtxs_rect.Add((triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos)); + if (show_mesh) + out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); // In yellow: mesh triangles + } + // Draw bounding boxes + if (show_aabb) + { + out_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255)); // In pink: clipping rectangle submitted to GPU + out_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles + } + out_draw_list->Flags = backup_flags; +} + +// [DEBUG] Display contents of ImGuiStorage +void ImGui::DebugNodeStorage(ImGuiStorage* storage, const char* label) +{ + if (!TreeNode(label, "%s: %d entries, %d bytes", label, storage->Data.Size, storage->Data.size_in_bytes())) + return; + for (int n = 0; n < storage->Data.Size; n++) + { + const ImGuiStorage::ImGuiStoragePair& p = storage->Data[n]; + BulletText("Key 0x%08X Value { i: %d }", p.key, p.val_i); // Important: we currently don't store a type, real value may not be integer. + } + TreePop(); +} + +// [DEBUG] Display contents of ImGuiTabBar +void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label) +{ + // Standalone tab bars (not associated to docking/windows functionality) currently hold no discernible strings. + char buf[256]; + char* p = buf; + const char* buf_end = buf + IM_ARRAYSIZE(buf); + const bool is_active = (tab_bar->PrevFrameVisible >= GetFrameCount() - 2); + p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*"); + IM_UNUSED(p); + if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } + bool open = TreeNode(tab_bar, "%s", buf); + if (!is_active) { PopStyleColor(); } + if (is_active && IsItemHovered()) + { + ImDrawList* draw_list = GetForegroundDrawList(); + draw_list->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, IM_COL32(255, 255, 0, 255)); + draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255)); + draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255)); + } + if (open) + { + for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) + { + const ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; + PushID(tab); + if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2); + if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine(); + Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f", + tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "", tab->Offset, tab->Width, tab->ContentWidth); + PopID(); + } + TreePop(); + } +} + +void ImGui::DebugNodeViewport(ImGuiViewportP* viewport) +{ + SetNextItemOpen(true, ImGuiCond_Once); + if (TreeNode("viewport0", "Viewport #%d", 0)) + { + ImGuiWindowFlags flags = viewport->Flags; + BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Offset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f", + viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, + viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y); + BulletText("Flags: 0x%04X =%s%s%s", viewport->Flags, + (flags & ImGuiViewportFlags_IsPlatformWindow) ? " IsPlatformWindow" : "", + (flags & ImGuiViewportFlags_IsPlatformMonitor) ? " IsPlatformMonitor" : "", + (flags & ImGuiViewportFlags_OwnedByApp) ? " OwnedByApp" : ""); + for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++) + for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++) + DebugNodeDrawList(NULL, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList"); + TreePop(); + } +} + +void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label) +{ + if (window == NULL) + { + BulletText("%s: NULL", label); + return; + } + + ImGuiContext& g = *GImGui; + const bool is_active = window->WasActive; + ImGuiTreeNodeFlags tree_node_flags = (window == g.NavWindow) ? ImGuiTreeNodeFlags_Selected : ImGuiTreeNodeFlags_None; + if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } + const bool open = TreeNodeEx(label, tree_node_flags, "%s '%s'%s", label, window->Name, is_active ? "" : " *Inactive*"); + if (!is_active) { PopStyleColor(); } + if (IsItemHovered() && is_active) + GetForegroundDrawList(window)->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); + if (!open) + return; + + if (window->MemoryCompacted) + TextDisabled("Note: some memory buffers have been compacted/freed."); + + ImGuiWindowFlags flags = window->Flags; + DebugNodeDrawList(window, window->DrawList, "DrawList"); + BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f) Ideal (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y, window->ContentSizeIdeal.x, window->ContentSizeIdeal.y); + BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s%s..)", flags, + (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "", + (flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "", + (flags & ImGuiWindowFlags_NoMouseInputs)? "NoMouseInputs":"", (flags & ImGuiWindowFlags_NoNavInputs) ? "NoNavInputs" : "", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : ""); + BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f) Scrollbar:%s%s", window->Scroll.x, window->ScrollMax.x, window->Scroll.y, window->ScrollMax.y, window->ScrollbarX ? "X" : "", window->ScrollbarY ? "Y" : ""); + BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1); + BulletText("Appearing: %d, Hidden: %d (CanSkip %d Cannot %d), SkipItems: %d", window->Appearing, window->Hidden, window->HiddenFramesCanSkipItems, window->HiddenFramesCannotSkipItems, window->SkipItems); + BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask); + BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL"); + if (!window->NavRectRel[0].IsInverted()) + BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y); + else + BulletText("NavRectRel[0]: "); + if (window->RootWindow != window) { DebugNodeWindow(window->RootWindow, "RootWindow"); } + if (window->ParentWindow != NULL) { DebugNodeWindow(window->ParentWindow, "ParentWindow"); } + if (window->DC.ChildWindows.Size > 0) { DebugNodeWindowsList(&window->DC.ChildWindows, "ChildWindows"); } + if (window->ColumnsStorage.Size > 0 && TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size)) + { + for (int n = 0; n < window->ColumnsStorage.Size; n++) + DebugNodeColumns(&window->ColumnsStorage[n]); + TreePop(); + } + DebugNodeStorage(&window->StateStorage, "Storage"); + TreePop(); +} + +void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings* settings) +{ + Text("0x%08X \"%s\" Pos (%d,%d) Size (%d,%d) Collapsed=%d", + settings->ID, settings->GetName(), settings->Pos.x, settings->Pos.y, settings->Size.x, settings->Size.y, settings->Collapsed); +} + +void ImGui::DebugNodeWindowsList(ImVector* windows, const char* label) +{ + if (!TreeNode(label, "%s (%d)", label, windows->Size)) + return; + Text("(In front-to-back order:)"); + for (int i = windows->Size - 1; i >= 0; i--) // Iterate front to back + { + PushID((*windows)[i]); + DebugNodeWindow((*windows)[i], "Window"); + PopID(); + } + TreePop(); +} + +#else + +void ImGui::ShowMetricsWindow(bool*) {} +void ImGui::DebugNodeColumns(ImGuiOldColumns*) {} +void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {} +void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {} +void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {} +void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {} +void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {} +void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {} +void ImGui::DebugNodeWindowsList(ImVector*, const char*) {} +void ImGui::DebugNodeViewport(ImGuiViewportP*) {} + +#endif + //----------------------------------------------------------------------------- // Include imgui_user.inl at the end of imgui.cpp to access private data/functions that aren't exposed. @@ -9840,3 +11463,5 @@ void ImGui::ShowMetricsWindow(bool* p_open) #endif //----------------------------------------------------------------------------- + +#endif // #ifndef IMGUI_DISABLE diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui.h b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui.h similarity index 57% rename from Gems/ImGui/External/ImGui/v1.70/imgui/imgui.h rename to Gems/ImGui/External/ImGui/v1.82/imgui/imgui.h index 8b2ccd0ec9..da70306401 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui.h +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui.h @@ -1,35 +1,44 @@ -// Modifications copyright Amazon.com, Inc. or its affiliates. - -// dear imgui, v1.70 +// dear imgui, v1.82 // (headers) -// See imgui.cpp file for documentation. -// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. -// Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. -// Get latest version at https://github.com/ocornut/imgui +// Help: +// - Read FAQ at http://dearimgui.org/faq +// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. +// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. +// Read imgui.cpp for details, links and comments. + +// Resources: +// - FAQ http://dearimgui.org/faq +// - Homepage & latest https://github.com/ocornut/imgui +// - Releases & changelog https://github.com/ocornut/imgui/releases +// - Gallery https://github.com/ocornut/imgui/issues/3488 (please post your screenshots/video there!) +// - Glossary https://github.com/ocornut/imgui/wiki/Glossary +// - Wiki https://github.com/ocornut/imgui/wiki +// - Issues & support https://github.com/ocornut/imgui/issues +// - Discussions https://github.com/ocornut/imgui/discussions /* Index of this file: -// Header mess -// Forward declarations and basic types -// ImGui API (Dear ImGui end-user API) -// Flags & Enumerations -// Memory allocations macros -// ImVector<> -// ImGuiStyle -// ImGuiIO -// Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload) -// Obsolete functions -// Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) -// Draw List API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListFlags, ImDrawList, ImDrawData) -// Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont) +// [SECTION] Header mess +// [SECTION] Forward declarations and basic types +// [SECTION] Dear ImGui end-user API functions +// [SECTION] Flags & Enumerations +// [SECTION] Helpers: Memory allocations macros, ImVector<> +// [SECTION] ImGuiStyle +// [SECTION] ImGuiIO +// [SECTION] Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload, ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs) +// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) +// [SECTION] Drawing API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawFlags, ImDrawListFlags, ImDrawList, ImDrawData) +// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont) +// [SECTION] Viewports (ImGuiViewportFlags, ImGuiViewport) +// [SECTION] Obsolete functions and types */ #pragma once -// Configuration file with compile-time options (edit imconfig.h or define IMGUI_USER_CONFIG to your own filename) +// Configuration file with compile-time options (edit imconfig.h or '#define IMGUI_USER_CONFIG "myfilename.h" from your build system') #ifdef IMGUI_USER_CONFIG #include IMGUI_USER_CONFIG #endif @@ -37,23 +46,28 @@ Index of this file: #include "imconfig.h" #endif +#ifndef IMGUI_DISABLE + //----------------------------------------------------------------------------- -// Header mess +// [SECTION] Header mess //----------------------------------------------------------------------------- -#include // FLT_MAX -#include // va_list +// Includes +#include // FLT_MIN, FLT_MAX +#include // va_list, va_start, va_end #include // ptrdiff_t, NULL #include // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp // Version // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) -#define IMGUI_VERSION "1.70" -#define IMGUI_VERSION_NUM 17000 +#define IMGUI_VERSION "1.82" +#define IMGUI_VERSION_NUM 18200 #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) +#define IMGUI_HAS_TABLE // Define attributes of all API symbols declarations (e.g. for DLL under Windows) -// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default bindings files (imgui_impl_xxx.h) +// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h) +// Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API) #ifndef IMGUI_API #define IMGUI_API #endif @@ -66,16 +80,25 @@ Index of this file: #include #define IM_ASSERT(_EXPR) assert(_EXPR) // You can override the default assert handler by editing imconfig.h #endif -#if defined(__clang__) || defined(__GNUC__) -#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) // Apply printf-style warnings to user functions. +#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers! +#define IM_UNUSED(_VAR) ((void)(_VAR)) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds. +#if (__cplusplus >= 201100) || (defined(_MSVC_LANG) && _MSVC_LANG >= 201100) +#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // Offset of _MEMBER within _TYPE. Standardized as offsetof() in C++11 +#else +#define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) // Offset of _MEMBER within _TYPE. Old style macro. +#endif + +// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions. +#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__clang__) +#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) #define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0))) +#elif !defined(IMGUI_USE_STB_SPRINTF) && defined(__GNUC__) && defined(__MINGW32__) +#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1))) +#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0))) #else #define IM_FMTARGS(FMT) #define IM_FMTLIST(FMT) #endif -#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR))) // Size of a static C-style array. Don't use on pointers! -#define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) // Offset of _MEMBER within _TYPE. Standardized as offsetof() in modern C++. -#define IM_UNUSED(_VAR) ((void)_VAR) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds. // Warnings #if defined(__clang__) @@ -84,23 +107,27 @@ Index of this file: #if __has_warning("-Wzero-as-null-pointer-constant") #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" #endif -#elif defined(__GNUC__) && __GNUC__ >= 8 +#elif defined(__GNUC__) #pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wclass-memaccess" +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead #endif //----------------------------------------------------------------------------- -// Forward declarations and basic types +// [SECTION] Forward declarations and basic types //----------------------------------------------------------------------------- -struct ImDrawChannel; // Temporary storage for ImDrawList ot output draw commands out of order, used by ImDrawList::ChannelsSplit() +// Forward declarations +struct ImDrawChannel; // Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit() struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback) struct ImDrawData; // All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix. struct ImDrawList; // A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder) struct ImDrawListSharedData; // Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself) +struct ImDrawListSplitter; // Helper to split a draw list into different layers which can be drawn into out of order, then flattened back. struct ImDrawVert; // A single vertex (pos + uv + col = 20 bytes by default. Override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT) struct ImFont; // Runtime data for a single font within a parent ImFontAtlas struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader +struct ImFontBuilderIO; // Opaque interface to a font builder (stb_truetype or FreeType). struct ImFontConfig; // Configuration data when adding a font or merging fonts struct ImFontGlyph; // A single font glyph (code point + coordinates within in ImFontAtlas + offset) struct ImFontGlyphRangesBuilder; // Helper to build glyph ranges from text/string data @@ -114,46 +141,74 @@ struct ImGuiPayload; // User data payload for drag and drop opera struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use) struct ImGuiStorage; // Helper for key->value storage struct ImGuiStyle; // Runtime data for styling/colors +struct ImGuiTableSortSpecs; // Sorting specifications for a table (often handling sort specs for a single column, occasionally more) +struct ImGuiTableColumnSortSpecs; // Sorting specification for one column of a table struct ImGuiTextBuffer; // Helper to hold and append into a text buffer (~string builder) -struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbb][,ccccc]") +struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbbb][,ccccc]") +struct ImGuiViewport; // A Platform Window (always only one in 'master' branch), in the future may represent Platform Monitor -// Typedefs and Enums/Flags (declared as int for compatibility with old C++, to allow using as flags and to not pollute the top of this file) -// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists. -#ifndef ImTextureID -typedef void* ImTextureID; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp) -#endif -typedef unsigned int ImGuiID; // Unique ID used by widgets (typically hashed from a stack of string) -typedef unsigned short ImWchar; // A single U16 character for keyboard input/display. We encode them as multi bytes UTF-8 when used in strings. +// Enums/Flags (declared as int for compatibility with old C++, to allow using as flags and to not pollute the top of this file) +// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists! +// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. +// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling -typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for Set*() +typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for many Set*() functions typedef int ImGuiDataType; // -> enum ImGuiDataType_ // Enum: A primary data type typedef int ImGuiDir; // -> enum ImGuiDir_ // Enum: A cardinal direction typedef int ImGuiKey; // -> enum ImGuiKey_ // Enum: A key identifier (ImGui-side enum) typedef int ImGuiNavInput; // -> enum ImGuiNavInput_ // Enum: An input identifier for navigation +typedef int ImGuiMouseButton; // -> enum ImGuiMouseButton_ // Enum: A mouse button identifier (0=left, 1=right, 2=middle) typedef int ImGuiMouseCursor; // -> enum ImGuiMouseCursor_ // Enum: A mouse cursor identifier +typedef int ImGuiSortDirection; // -> enum ImGuiSortDirection_ // Enum: A sorting direction (ascending or descending) typedef int ImGuiStyleVar; // -> enum ImGuiStyleVar_ // Enum: A variable identifier for styling -typedef int ImDrawCornerFlags; // -> enum ImDrawCornerFlags_ // Flags: for ImDrawList::AddRect*() etc. -typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList -typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas +typedef int ImGuiTableBgTarget; // -> enum ImGuiTableBgTarget_ // Enum: A color target for TableSetBgColor() +typedef int ImDrawFlags; // -> enum ImDrawFlags_ // Flags: for ImDrawList functions +typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList instance +typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas build typedef int ImGuiBackendFlags; // -> enum ImGuiBackendFlags_ // Flags: for io.BackendFlags -typedef int ImGuiColorEditFlags; // -> enum ImGuiColorEditFlags_ // Flags: for ColorEdit*(), ColorPicker*() -typedef int ImGuiColumnsFlags; // -> enum ImGuiColumnsFlags_ // Flags: for Columns(), BeginColumns() +typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for InvisibleButton() +typedef int ImGuiColorEditFlags; // -> enum ImGuiColorEditFlags_ // Flags: for ColorEdit4(), ColorPicker4() etc. typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags typedef int ImGuiComboFlags; // -> enum ImGuiComboFlags_ // Flags: for BeginCombo() -typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for *DragDrop*() +typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for BeginDragDropSource(), AcceptDragDropPayload() typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused() typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc. -typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText*() +typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline() +typedef int ImGuiKeyModFlags; // -> enum ImGuiKeyModFlags_ // Flags: for io.KeyMods (Ctrl/Shift/Alt/Super) +typedef int ImGuiPopupFlags; // -> enum ImGuiPopupFlags_ // Flags: for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable() +typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc. typedef int ImGuiTabBarFlags; // -> enum ImGuiTabBarFlags_ // Flags: for BeginTabBar() typedef int ImGuiTabItemFlags; // -> enum ImGuiTabItemFlags_ // Flags: for BeginTabItem() -typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode*(),CollapsingHeader() -typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin*() -typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data); -typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); +typedef int ImGuiTableFlags; // -> enum ImGuiTableFlags_ // Flags: For BeginTable() +typedef int ImGuiTableColumnFlags; // -> enum ImGuiTableColumnFlags_// Flags: For TableSetupColumn() +typedef int ImGuiTableRowFlags; // -> enum ImGuiTableRowFlags_ // Flags: For TableNextRow() +typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode(), TreeNodeEx(), CollapsingHeader() +typedef int ImGuiViewportFlags; // -> enum ImGuiViewportFlags_ // Flags: for ImGuiViewport +typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild() -// Scalar data types -typedef signed char ImS8; // 8-bit signed integer == char +// Other types +#ifndef ImTextureID // ImTextureID [configurable type: override in imconfig.h with '#define ImTextureID xxx'] +typedef void* ImTextureID; // User data for rendering backend to identify a texture. This is whatever to you want it to be! read the FAQ about ImTextureID for details. +#endif +typedef unsigned int ImGuiID; // A unique ID used by widgets, typically hashed from a stack of string. +typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); // Callback function for ImGui::InputText() +typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); // Callback function for ImGui::SetNextWindowSizeConstraints() +typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data); // Function signature for ImGui::SetAllocatorFunctions() +typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data); // Function signature for ImGui::SetAllocatorFunctions() + +// Character types +// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display) +typedef unsigned short ImWchar16; // A single decoded U16 character/code point. We encode them as multi bytes UTF-8 when used in strings. +typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings. +#ifdef IMGUI_USE_WCHAR32 // ImWchar [configurable type: override in imconfig.h with '#define IMGUI_USE_WCHAR32' to support Unicode planes 1-16] +typedef ImWchar32 ImWchar; +#else +typedef ImWchar16 ImWchar; +#endif + +// Basic scalar data types +typedef signed char ImS8; // 8-bit signed integer typedef unsigned char ImU8; // 8-bit unsigned integer typedef signed short ImS16; // 16-bit signed integer typedef unsigned short ImU16; // 16-bit unsigned integer @@ -171,14 +226,14 @@ typedef signed long long ImS64; // 64-bit signed integer (post C++11) typedef unsigned long long ImU64; // 64-bit unsigned integer (post C++11) #endif -// 2D vector (often used to store positions, sizes, etc.) +// 2D vector (often used to store positions or sizes) struct ImVec2 { - float x, y; - ImVec2() { x = y = 0.0f; } - ImVec2(float _x, float _y) { x = _x; y = _y; } - float operator[] (size_t idx) const { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. - float& operator[] (size_t idx) { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. + float x, y; + ImVec2() { x = y = 0.0f; } + ImVec2(float _x, float _y) { x = _x; y = _y; } + float operator[] (size_t idx) const { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. + float& operator[] (size_t idx) { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. #ifdef IM_VEC2_CLASS_EXTRA IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2. #endif @@ -187,62 +242,64 @@ struct ImVec2 // 4D vector (often used to store floating-point colors) struct ImVec4 { - float x, y, z, w; - ImVec4() { x = y = z = w = 0.0f; } - ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } + float x, y, z, w; + ImVec4() { x = y = z = w = 0.0f; } + ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } #ifdef IM_VEC4_CLASS_EXTRA IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4. #endif }; //----------------------------------------------------------------------------- -// ImGui: Dear ImGui end-user API -// (Inside a namespace so you can add extra functions in your own separate file. Please don't modify imgui.cpp/.h!) +// [SECTION] Dear ImGui end-user API functions +// (Note that ImGui:: being a namespace, you can add extra ImGui:: functions in your own separate file. Please don't modify imgui source files!) //----------------------------------------------------------------------------- namespace ImGui { // Context creation and access - // Each context create its own ImFontAtlas by default. You may instance one yourself and pass it to CreateContext() to share a font atlas between imgui contexts. - // All those functions are not reliant on the current context. + // - Each context create its own ImFontAtlas by default. You may instance one yourself and pass it to CreateContext() to share a font atlas between contexts. + // - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() + // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for details. IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL); IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current context IMGUI_API ImGuiContext* GetCurrentContext(); IMGUI_API void SetCurrentContext(ImGuiContext* ctx); - IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // Main IMGUI_API ImGuiIO& GetIO(); // access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags) - IMGUI_API ImGuiStyle& GetStyle(); // access the Style structure (colors, sizes). Always use PushStyleCol(), PushStyleVar() to modify style mid-frame. + IMGUI_API ImGuiStyle& GetStyle(); // access the Style structure (colors, sizes). Always use PushStyleCol(), PushStyleVar() to modify style mid-frame! IMGUI_API void NewFrame(); // start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame(). - IMGUI_API void EndFrame(); // ends the Dear ImGui frame. automatically called by Render(), you likely don't need to call that yourself directly. If you don't need to render data (skipping rendering) you may call EndFrame() but you'll have wasted CPU already! If you don't need to render, better to not create any imgui windows and not call NewFrame() at all! - IMGUI_API void Render(); // ends the Dear ImGui frame, finalize the draw data. You can get call GetDrawData() to obtain it and run your rendering function. (Obsolete: this used to call io.RenderDrawListsFn(). Nowadays, we allow and prefer calling your render function yourself.) + IMGUI_API void EndFrame(); // ends the Dear ImGui frame. automatically called by Render(). If you don't need to render data (skipping rendering) you may call EndFrame() without Render()... but you'll have wasted CPU already! If you don't need to render, better to not create any windows and not call NewFrame() at all! + IMGUI_API void Render(); // ends the Dear ImGui frame, finalize the draw data. You can then get call GetDrawData(). IMGUI_API ImDrawData* GetDrawData(); // valid after Render() and until the next call to NewFrame(). this is what you have to render. // Demo, Debug, Information - IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create demo/test window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application! - IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create about window. display Dear ImGui version, credits and build/system information. - IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics/debug window. display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc. + IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window. demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application! + IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Metrics/Debugger window. display Dear ImGui internals: windows, draw commands, various internal state, etc. + IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information. IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style) IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles. IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts. IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls). - IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.23" (essentially the compiled value for IMGUI_VERSION) + IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.80 WIP" (essentially the value for IMGUI_VERSION from the compiled version of imgui.cpp) // Styles IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default) - IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // classic imgui style IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL); // best used with borders and a custom, thicker font + IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // classic imgui style // Windows // - Begin() = push window to the stack and start appending to it. End() = pop window from the stack. - // - You may append multiple times to the same window during the same frame. // - Passing 'bool* p_open != NULL' shows a window-closing widget in the upper-right corner of the window, // which clicking will set the boolean to false when clicked. + // - You may append multiple times to the same window during the same frame by calling Begin()/End() pairs multiple times. + // Some information such as 'flags' or 'p_open' will only be considered by the first call to Begin(). // - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting // anything to the window. Always call a matching End() for each Begin() call, regardless of its return value! - // [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. - // where the EndXXX call should only be called if the corresponding BeginXXX function returned true.] + // [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, + // BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function + // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] // - Note that the bottom of window stack always contains a window called "Debug". IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); IMGUI_API void End(); @@ -251,13 +308,16 @@ namespace ImGui // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child. // - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400). // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window. - // Always call a matching EndChild() for each BeginChild() call, regardless of its return value [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true.] - IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0); - IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0); + // Always call a matching EndChild() for each BeginChild() call, regardless of its return value. + // [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, + // BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function + // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] + IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); + IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); IMGUI_API void EndChild(); // Windows Utilities - // - "current window" = the window we are appending into while inside a Begin()/End() block. "next window" = next window we will Begin() into. + // - 'current window' = the window we are appending into while inside a Begin()/End() block. 'next window' = next window we will Begin() into. IMGUI_API bool IsWindowAppearing(); IMGUI_API bool IsWindowCollapsed(); IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options. @@ -269,80 +329,89 @@ namespace ImGui IMGUI_API float GetWindowHeight(); // get current window height (shortcut for GetWindowSize().y) // Prefer using SetNextXXX functions (before Begin) rather that SetXXX functions (after Begin). - IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0,0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc. + IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0, 0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc. IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin() IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Sizes will be rounded down. Use callback to apply non-trivial programmatic constraints. - IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ enforce the range of scrollbars). not including window decorations (title bar, menu bar, etc.). set an axis to 0.0f to leave it automatic. call before Begin() + IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ scrollable client area, which enforce the range of scrollbars). Not including window decorations (title bar, menu bar, etc.) nor WindowPadding. set an axis to 0.0f to leave it automatic. call before Begin() IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin() - IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin() - IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily modify ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground. + IMGUI_API void SetNextWindowFocus(); // set next window to be focused / top-most. call before Begin() + IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily override the Alpha component of ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground. IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. - IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0,0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects. + IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0, 0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects. IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed(). - IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / front-most. prefer using SetNextWindowFocus(). - IMGUI_API void SetWindowFontScale(float scale); // set font scale. Adjust IO.FontGlobalScale if you want to scale all windows + IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / top-most. prefer using SetNextWindowFocus(). + IMGUI_API void SetWindowFontScale(float scale); // set font scale. Adjust IO.FontGlobalScale if you want to scale all windows. This is an old API! For correct scaling, prefer to reload font + rebuild ImFontAtlas + call style.ScaleAllSizes(). IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position. IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state - IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most. use NULL to remove focus. + IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus. // Content region - // - Those functions are bound to be redesigned soon (they are confusing, incomplete and return values in local window coordinates which increases confusion) - IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates + // - Retrieve available space from a given point. GetContentRegionAvail() is frequently useful. + // - Those functions are bound to be redesigned (they are confusing, incomplete and the Min/Max return values are in local window coordinates which increases confusion) IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() + IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min (roughly (0,0)-Scroll), in window coordinates IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates IMGUI_API float GetWindowContentRegionWidth(); // // Windows Scrolling - IMGUI_API float GetScrollX(); // get scrolling amount [0..GetScrollMaxX()] - IMGUI_API float GetScrollY(); // get scrolling amount [0..GetScrollMaxY()] - IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.X - WindowSize.X - IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y - IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()] - IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()] + IMGUI_API float GetScrollX(); // get scrolling amount [0 .. GetScrollMaxX()] + IMGUI_API float GetScrollY(); // get scrolling amount [0 .. GetScrollMaxY()] + IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0 .. GetScrollMaxX()] + IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0 .. GetScrollMaxY()] + IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.x - WindowSize.x - DecorationsSize.x + IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.y - WindowSize.y - DecorationsSize.y + IMGUI_API void SetScrollHereX(float center_x_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_x_ratio=0.0: left, 0.5: center, 1.0: right. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. IMGUI_API void SetScrollHereY(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. + IMGUI_API void SetScrollFromPosX(float local_x, float center_x_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position. IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position. // Parameters stacks (shared) IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font IMGUI_API void PopFont(); - IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); + IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); // modify a style color. always use this if you modify the style after NewFrame(). IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col); IMGUI_API void PopStyleColor(int count = 1); - IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); - IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); + IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); // modify a style float variable. always use this if you modify the style after NewFrame(). + IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); // modify a style ImVec2 variable. always use this if you modify the style after NewFrame(). IMGUI_API void PopStyleVar(int count = 1); - IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in. - IMGUI_API ImFont* GetFont(); // get current font - IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied - IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API - IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier - IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied - IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied - - // Parameters stacks (current window) - IMGUI_API void PushItemWidth(float item_width); // set width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side). 0.0f = default to ~2/3 of windows width, - IMGUI_API void PopItemWidth(); - IMGUI_API void SetNextItemWidth(float item_width); // set width of the _next_ common large "item+label" widget. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side) - IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position - IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space - IMGUI_API void PopTextWrapPos(); IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets IMGUI_API void PopAllowKeyboardFocus(); IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. IMGUI_API void PopButtonRepeat(); + // Parameters stacks (current window) + IMGUI_API void PushItemWidth(float item_width); // push width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side). + IMGUI_API void PopItemWidth(); + IMGUI_API void SetNextItemWidth(float item_width); // set width of the _next_ common large "item+label" widget. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side) + IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions. + IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space + IMGUI_API void PopTextWrapPos(); + + // Style read access + IMGUI_API ImFont* GetFont(); // get current font + IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied + IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API + IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList + IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList + IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList + IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in. + // Cursor / Layout // - By "cursor" we mean the current output position. // - The typical widget behavior is to output themselves at the current cursor position, then move the cursor one line down. + // - You can call SameLine() between widgets to undo the last carriage return and output at the right of the preceding widget. + // - Attention! We currently have inconsistencies between window-local and absolute positions we will aim to fix with future API: + // Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos() + // Absolute coordinate: GetCursorScreenPos(), SetCursorScreenPos(), all ImDrawList:: functions. IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator. IMGUI_API void SameLine(float offset_from_start_x=0.0f, float spacing=-1.0f); // call between widgets or groups to layout them horizontally. X position given in window coordinates. IMGUI_API void NewLine(); // undo a SameLine() or force a new line when in an horizontal-layout context. IMGUI_API void Spacing(); // add vertical spacing. IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size. unlike InvisibleButton(), Dummy() won't take the mouse click or be navigable into. - IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if != 0 - IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if != 0 + IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by indent_w, or style.IndentSpacing if indent_w <= 0 + IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by indent_w, or style.IndentSpacing if indent_w <= 0 IMGUI_API void BeginGroup(); // lock horizontal starting position IMGUI_API void EndGroup(); // unlock horizontal starting position + capture the whole group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position) @@ -352,8 +421,8 @@ namespace ImGui IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.) IMGUI_API void SetCursorPosY(float local_y); // IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position in window coordinates - IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API) - IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize] + IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute coordinates (useful to work with ImDrawList API). generally top-left == GetMainViewport()->Pos == (0,0) in single viewport mode, and bottom-right == GetMainViewport()->Pos+Size == io.DisplaySize in single-viewport mode. + IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute coordinates IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item) IMGUI_API float GetTextLineHeight(); // ~ FontSize IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text) @@ -377,8 +446,8 @@ namespace ImGui IMGUI_API ImGuiID GetID(const void* ptr_id); // Widgets: Text - IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text. - IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // simple formatted text + IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text. + IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1); IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(2); @@ -393,69 +462,80 @@ namespace ImGui // Widgets: Main // - Most widgets return true when the value has been changed or when pressed/selected - IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0)); // button + // - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state. + IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0, 0)); // button IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text - IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); // button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) + IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape - IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); - IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding + IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); + IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding IMGUI_API bool Checkbox(const char* label, bool* v); + IMGUI_API bool CheckboxFlags(const char* label, int* flags, int flags_value); IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; } IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer - IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-1,0), const char* overlay = NULL); - IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses + IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), const char* overlay = NULL); + IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses // Widgets: Combo Box - // - The new BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items. - // - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. + // - The BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items. + // - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. This is analogous to how ListBox are created. IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0); IMGUI_API void EndCombo(); // only call EndCombo() if BeginCombo() returns true! IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1); IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0" IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1); - // Widgets: Drags + // Widgets: Drag Sliders // - CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped and can go off-bounds. // - For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. + // - Format string may also be set to NULL or use the default format ("%f" or "%d"). // - Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision). - IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound - IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, float power = 1.0f); - IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d"); // If v_min >= v_max we have no bound - IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d"); - IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d"); - IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d"); - IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL); - IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* v, float v_speed, const void* v_min = NULL, const void* v_max = NULL, const char* format = NULL, float power = 1.0f); - IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* v, int components, float v_speed, const void* v_min = NULL, const void* v_max = NULL, const char* format = NULL, float power = 1.0f); + // - Use v_min < v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits. + // - Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = -FLT_MAX / INT_MIN to avoid clamping to a minimum. + // - We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them. + // - Legacy: Pre-1.78 there are DragXXX() function signatures that takes a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument. + // If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 + IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound + IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound + IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0); - // Widgets: Sliders + // Widgets: Regular Sliders // - CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped and can go off-bounds. // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. - IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. Use power!=1.0 for power curve sliders - IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, const char* format = "%.0f deg"); - IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d"); - IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d"); - IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d"); - IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d"); - IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f); - IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f); - IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d"); - IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f); + // - Format string may also be set to NULL or use the default format ("%f" or "%d"). + // - Legacy: Pre-1.78 there are SliderXXX() function signatures that takes a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument. + // If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 + IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. + IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, const char* format = "%.0f deg", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); // Widgets: Input with Keyboard - // - If you want to use InputText() with a dynamic string type such as std::string or your own, see misc/cpp/imgui_stdlib.h + // - If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. // - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc. IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0); IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); @@ -466,17 +546,17 @@ namespace ImGui IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags = 0); IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags = 0); IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0, double step_fast = 0.0, const char* format = "%.6f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* v, const void* step = NULL, const void* step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* step = NULL, const void* step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); - // Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.) + // Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu.) // - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. // - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0); IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL); - IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0,0)); // display a colored square/button, hover for details, return true when pressed. + IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0)); // display a color square/button, hover for details, return true when pressed. IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls. // Widgets: Trees @@ -494,27 +574,30 @@ namespace ImGui IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired. IMGUI_API void TreePush(const void* ptr_id = NULL); // " IMGUI_API void TreePop(); // ~ Unindent()+PopId() - IMGUI_API void TreeAdvanceToLabelPos(); // advance cursor x position by GetTreeNodeToLabelSpacing() IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode - IMGUI_API void SetNextTreeNodeOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state. - IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have% to call TreePop(). - IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header + IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). + IMGUI_API bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header. + IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state. // Widgets: Selectables // - A selectable highlights when hovered, and can display another color when selected. - // - Neighbors selectable extend their highlight bounds in order to leave no gap between them. - IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height - IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper. + // - Neighbors selectable extend their highlight bounds in order to leave no gap between them. This is so a series of selected Selectable appear contiguous. + IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height + IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper. // Widgets: List Boxes - // - FIXME: To be consistent with all the newer API, ListBoxHeader/ListBoxFooter should in reality be called BeginListBox/EndListBox. Will rename them. + // - This is essentially a thin wrapper to using BeginChild/EndChild with some stylistic changes. + // - The BeginListBox()/EndListBox() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() or any items. + // - The simplified/old ListBox() api are helpers over BeginListBox()/EndListBox() which are kept available for convenience purpose. This is analoguous to how Combos are created. + // - Choose frame width: size.x > 0.0f: custom / size.x < 0.0f or -FLT_MIN: right-align / size.x = 0.0f (default): use current ItemWidth + // - Choose frame height: size.y > 0.0f: custom / size.y < 0.0f or -FLT_MIN: bottom-align / size.y = 0.0f (default): arbitrary default height which can fit ~7 items + IMGUI_API bool BeginListBox(const char* label, const ImVec2& size = ImVec2(0, 0)); // open a framed scrolling region + IMGUI_API void EndListBox(); // only call EndListBox() if BeginListBox() returned true! IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1); IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); - IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. if the function return true, you can output elements then call ListBoxFooter() afterwards. - IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // " - IMGUI_API void ListBoxFooter(); // terminate the scrolling region. only call ListBoxFooter() if ListBoxHeader() returned true! // Widgets: Data Plotting + // - Consider using ImPlot (https://github.com/epezent/implot) IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); @@ -528,43 +611,122 @@ namespace ImGui IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL); // Widgets: Menus - IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. - IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true! + // - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar. + // - Use BeginMainMenuBar() to create a menu bar at the top of the screen and append to it. + // - Use BeginMenu() to create a menu. You can call BeginMenu() multiple time with the same identifier to append more items to it. IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true! + IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. + IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true! IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true! IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true! IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL // Tooltips + // - Tooltip are windows following the mouse. They do not take focus away. IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of items). IMGUI_API void EndTooltip(); IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip(). IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1); // Popups, Modals - // The properties of popups windows are: - // - They block normal mouse hovering detection outside them. (*) - // - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE. - // - Their visibility state (~bool) is held internally by imgui instead of being held by the programmer as we are used to with regular Begin() calls. - // User can manipulate the visibility state by calling OpenPopup(). - // (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even when normally blocked by a popup. - // Those three properties are connected. The library needs to hold their visibility state because it can close popups at any time. - IMGUI_API void OpenPopup(const char* str_id); // call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). - IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returns true! - IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! - IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, int mouse_button = 1, bool also_over_items = true); // helper to open and begin popup when clicked on current window. - IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked in void (where there are no imgui windows). - IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // modal dialog (regular window with title bar, block interactions behind the modal window, can't close the modal window by clicking outside) - IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true! - IMGUI_API bool OpenPopupOnItemClick(const char* str_id = NULL, int mouse_button = 1); // helper to open popup when clicked on last item (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors). return true when just opened. - IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open at the current begin-ed level of the popup stack. - IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup. + // - They block normal mouse hovering detection (and therefore most mouse interactions) behind them. + // - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE. + // - Their visibility state (~bool) is held internally instead of being held by the programmer as we are used to with regular Begin*() calls. + // - The 3 properties above are related: we need to retain popup visibility state in the library because popups may be closed as any time. + // - You can bypass the hovering restriction by using ImGuiHoveredFlags_AllowWhenBlockedByPopup when calling IsItemHovered() or IsWindowHovered(). + // - IMPORTANT: Popup identifiers are relative to the current ID stack, so OpenPopup and BeginPopup generally needs to be at the same level of the stack. + // This is sometimes leading to confusing mistakes. May rework this in the future. + // Popups: begin/end functions + // - BeginPopup(): query popup state, if open start appending into the window. Call EndPopup() afterwards. ImGuiWindowFlags are forwarded to the window. + // - BeginPopupModal(): block every interactions behind the window, cannot be closed by user, add a dimming background, has a title bar. + IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. + IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // return true if the modal is open, and you can start outputting to it. + IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true! + // Popups: open/close functions + // - OpenPopup(): set popup state to open. ImGuiPopupFlags are available for opening options. + // - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE. + // - CloseCurrentPopup(): use inside the BeginPopup()/EndPopup() scope to close manually. + // - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options). + // - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup(). + IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!). + IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. return true when just opened. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors) + IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into. + // Popups: open+begin combined functions helpers + // - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking. + // - They are convenient to easily create context menus, hence the name. + // - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future. + // - IMPORTANT: we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight. + IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! + IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window. + IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows). + // Popups: test function + // - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack. + // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId: return true if any popup is open at the current BeginPopup() level of the popup stack. + // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId + ImGuiPopupFlags_AnyPopupLevel: return true if any popup is open. + IMGUI_API bool IsPopupOpen(const char* str_id, ImGuiPopupFlags flags = 0); // return true if the popup is open. - // Columns + // Tables + // [BETA API] API may evolve slightly! If you use this, please update to the next version when it comes out! + // - Full-featured replacement for old Columns API. + // - See Demo->Tables for demo code. + // - See top of imgui_tables.cpp for general commentary. + // - See ImGuiTableFlags_ and ImGuiTableColumnFlags_ enums for a description of available flags. + // The typical call flow is: + // - 1. Call BeginTable(). + // - 2. Optionally call TableSetupColumn() to submit column name/flags/defaults. + // - 3. Optionally call TableSetupScrollFreeze() to request scroll freezing of columns/rows. + // - 4. Optionally call TableHeadersRow() to submit a header row. Names are pulled from TableSetupColumn() data. + // - 5. Populate contents: + // - In most situations you can use TableNextRow() + TableSetColumnIndex(N) to start appending into a column. + // - If you are using tables as a sort of grid, where every columns is holding the same type of contents, + // you may prefer using TableNextColumn() instead of TableNextRow() + TableSetColumnIndex(). + // TableNextColumn() will automatically wrap-around into the next row if needed. + // - IMPORTANT: Comparatively to the old Columns() API, we need to call TableNextColumn() for the first column! + // - Summary of possible call flow: + // -------------------------------------------------------------------------------------------------------- + // TableNextRow() -> TableSetColumnIndex(0) -> Text("Hello 0") -> TableSetColumnIndex(1) -> Text("Hello 1") // OK + // TableNextRow() -> TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") // OK + // TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") // OK: TableNextColumn() automatically gets to next row! + // TableNextRow() -> Text("Hello 0") // Not OK! Missing TableSetColumnIndex() or TableNextColumn()! Text will not appear! + // -------------------------------------------------------------------------------------------------------- + // - 5. Call EndTable() + IMGUI_API bool BeginTable(const char* str_id, int column, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f); + IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true! + IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row. + IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true when column is visible. + IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return true when column is visible. + // Tables: Headers & Columns declaration + // - Use TableSetupColumn() to specify label, resizing policy, default width/weight, id, various other flags etc. + // - Use TableHeadersRow() to create a header row and automatically submit a TableHeader() for each column. + // Headers are required to perform: reordering, sorting, and opening the context menu. + // The context menu can also be made available in columns body using ImGuiTableFlags_ContextMenuInBody. + // - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in + // some advanced use cases (e.g. adding custom widgets in header row). + // - Use TableSetupScrollFreeze() to lock columns/rows so they stay visible when scrolled. + IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImGuiID user_id = 0); + IMGUI_API void TableSetupScrollFreeze(int cols, int rows); // lock columns/rows so they stay visible when scrolled. + IMGUI_API void TableHeadersRow(); // submit all headers cells based on data provided to TableSetupColumn() + submit context menu + IMGUI_API void TableHeader(const char* label); // submit one header cell manually (rarely used) + // Tables: Sorting + // - Call TableGetSortSpecs() to retrieve latest sort specs for the table. NULL when not sorting. + // - When 'SpecsDirty == true' you should sort your data. It will be true when sorting specs have changed + // since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting, else you may + // wastefully sort your data every frame! + // - Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable(). + IMGUI_API ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting). + // Tables: Miscellaneous functions + // - Functions args 'int column_n' treat the default value of -1 as the same as passing the current column index. + IMGUI_API int TableGetColumnCount(); // return number of columns (value passed to BeginTable) + IMGUI_API int TableGetColumnIndex(); // return current column index. + IMGUI_API int TableGetRowIndex(); // return current row index. + IMGUI_API const char* TableGetColumnName(int column_n = -1); // return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column. + IMGUI_API ImGuiTableColumnFlags TableGetColumnFlags(int column_n = -1); // return column flags so you can query their Enabled/Visible/Sorted/Hovered status flags. Pass -1 to use current column. + IMGUI_API void TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n = -1); // change the color of a cell, row, or column. See ImGuiTableBgTarget_ flags for details. + + // Legacy Columns API (2020: prefer using Tables!) // - You can also use SameLine(pos_x) to mimic simplified columns. - // - The columns API is work-in-progress and rather lacking (columns are arguably the worst part of dear imgui at the moment!) IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished IMGUI_API int GetColumnIndex(); // get current column index @@ -575,11 +737,11 @@ namespace ImGui IMGUI_API int GetColumnsCount(); // Tab Bars, Tabs - // [BETA API] API may evolve! IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true! - IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0);// create a Tab. Returns true if the Tab is selected. + IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0); // create a Tab. Returns true if the Tab is selected. IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true! + IMGUI_API bool TabItemButton(const char* label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar. IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name. // Logging/Capture @@ -590,10 +752,14 @@ namespace ImGui IMGUI_API void LogFinish(); // stop logging (close file, etc.) IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed) + IMGUI_API void LogTextV(const char* fmt, va_list args) IM_FMTLIST(1); // Drag and Drop - // [BETA API] API may evolve! - IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource() + // - On source items, call BeginDragDropSource(), if it returns true also call SetDragDropPayload() + EndDragDropSource(). + // - On target candidates, call BeginDragDropTarget(), if it returns true also call AcceptDragDropPayload() + EndDragDropTarget(). + // - If you stop calling BeginDragDropSource() the payload is preserved however it won't have a preview tooltip (we currently display a fallback "..." tooltip, see #1725) + // - An item can be both drag source and drop target. + IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call after submitting an item which may be dragged. when this return true, you can call SetDragDropPayload() + EndDragDropSource() IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true! IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() @@ -602,6 +768,7 @@ namespace ImGui IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type. // Clipping + // - Mouse hovering is affected by ImGui::PushClipRect() calls, unlike direct calls to ImDrawList::PushClipRect() which are render only. IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect); IMGUI_API void PopClipRect(); @@ -611,17 +778,18 @@ namespace ImGui IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget. // Item/Widgets Utilities - // - Most of the functions are referring to the last/previous item we submitted. + // - Most of the functions are referring to the previous Item that has been submitted. // - See Demo Window under "Widgets->Querying Status" for an interactive visualization of most of those functions. IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options. IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited. This will continuously return true while holding mouse button on an item. Items that don't interact will always return false) IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation? - IMGUI_API bool IsItemClicked(int mouse_button = 0); // is the last item clicked? (e.g. button/node just clicked on) == IsMouseClicked(mouse_button) && IsItemHovered() + IMGUI_API bool IsItemClicked(ImGuiMouseButton mouse_button = 0); // is the last item hovered and mouse clicked on? (**) == IsMouseClicked(mouse_button) && IsItemHovered()Important. (**) this it NOT equivalent to the behavior of e.g. Button(). Read comments in function definition. IMGUI_API bool IsItemVisible(); // is the last item visible? (items may be out of sight because of clipping/scrolling) IMGUI_API bool IsItemEdited(); // did the last item modify its underlying value this frame? or was pressed? This is generally the same as the "bool" return value of many widgets. IMGUI_API bool IsItemActivated(); // was the last item just made active (item was previously inactive). IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing. IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item). + IMGUI_API bool IsItemToggledOpen(); // was the last item open state toggled? set by TreeNode(). IMGUI_API bool IsAnyItemHovered(); // is any item hovered? IMGUI_API bool IsAnyItemActive(); // is any item active? IMGUI_API bool IsAnyItemFocused(); // is any item focused? @@ -630,6 +798,12 @@ namespace ImGui IMGUI_API ImVec2 GetItemRectSize(); // get size of last item IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area. + // Viewports + // - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows. + // - In 'docking' branch with multi-viewport enabled, we extend this concept to have multiple active viewports. + // - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode. + IMGUI_API ImGuiViewport* GetMainViewport(); // return primary/default viewport. + // Miscellaneous Utilities IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped. IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side. @@ -641,41 +815,51 @@ namespace ImGui IMGUI_API const char* GetStyleColorName(ImGuiCol idx); // get a string corresponding to the enum value (for display, saving, etc.). IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it) IMGUI_API ImGuiStorage* GetStateStorage(); - IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can. IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame IMGUI_API void EndChildFrame(); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window) + // Text Utilities + IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); + // Color Utilities IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in); IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); - // Inputs Utilities + // Inputs Utilities: Keyboard + // - For 'int user_key_index' you can use your own indices/enums according to how your backend/engine stored them in io.KeysDown[]. + // - We don't know the meaning of those value. You can use GetKeyIndex() to map a ImGuiKey_ value into the user index. IMGUI_API int GetKeyIndex(ImGuiKey imgui_key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key] - IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index]. note that imgui doesn't know the semantic of each entry of io.KeysDown[]. Use your own indices/enums according to how your backend/engine stored them into io.KeysDown[]! - IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was key pressed (went from !Down to Down). if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate - IMGUI_API bool IsKeyReleased(int user_key_index); // was key released (went from Down to !Down).. + IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index]. + IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was key pressed (went from !Down to Down)? if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate + IMGUI_API bool IsKeyReleased(int user_key_index); // was key released (went from Down to !Down)? IMGUI_API int GetKeyPressedAmount(int key_index, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate - IMGUI_API bool IsMouseDown(int button); // is mouse button held (0=left, 1=right, 2=middle) - IMGUI_API bool IsAnyMouseDown(); // is any mouse button held - IMGUI_API bool IsMouseClicked(int button, bool repeat = false); // did mouse button clicked (went from !Down to Down) (0=left, 1=right, 2=middle) - IMGUI_API bool IsMouseDoubleClicked(int button); // did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime. - IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down) - IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold - IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block. - IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse - IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls - IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse position at the time of opening popup we have BeginPopup() into - IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // return the delta from the initial clicking position while the mouse button is pressed or was just released. This is locked and return 0.0f until the mouse moves past a distance threshold at least once. If lock_threshold < -1.0f uses io.MouseDraggingThreshold. - IMGUI_API void ResetMouseDragDelta(int button = 0); // - IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you - IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type IMGUI_API void CaptureKeyboardFromApp(bool want_capture_keyboard_value = true); // attention: misleading name! manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application to handle). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard_value"; after the next NewFrame() call. + + // Inputs Utilities: Mouse + // - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right. + // - You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle. + // - Dragging operations are only reported after mouse has moved a certain distance away from the initial clicking position (see 'lock_threshold' and 'io.MouseDraggingThreshold') + IMGUI_API bool IsMouseDown(ImGuiMouseButton button); // is mouse button held? + IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false); // did mouse button clicked? (went from !Down to Down) + IMGUI_API bool IsMouseReleased(ImGuiMouseButton button); // did mouse button released? (went from Down to !Down) + IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button); // did mouse button double-clicked? (note that a double-click will also report IsMouseClicked() == true) + IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block. + IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available + IMGUI_API bool IsAnyMouseDown(); // is any mouse button held? + IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls + IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve mouse position at the time of opening popup we have BeginPopup() into (helper to avoid user backing that value themselves) + IMGUI_API bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f); // is mouse dragging? (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold) + IMGUI_API ImVec2 GetMouseDragDelta(ImGuiMouseButton button = 0, float lock_threshold = -1.0f); // return the delta from the initial clicking position while the mouse button is pressed or was just released. This is locked and return 0.0f until the mouse moves past a distance threshold at least once (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold) + IMGUI_API void ResetMouseDragDelta(ImGuiMouseButton button = 0); // + IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you + IMGUI_API void SetMouseCursor(ImGuiMouseCursor cursor_type); // set desired cursor type IMGUI_API void CaptureMouseFromApp(bool want_capture_mouse_value = true); // attention: misleading name! manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application to handle). This is equivalent to setting "io.WantCaptureMouse = want_capture_mouse_value;" after the next NewFrame() call. - // Clipboard Utilities (also see the LogToClipboard() function to capture or output text data to the clipboard) + // Clipboard Utilities + // - Also see the LogToClipboard() function to capture GUI into clipboard, or easily output text data to the clipboard. IMGUI_API const char* GetClipboardText(); IMGUI_API void SetClipboardText(const char* text); @@ -687,17 +871,22 @@ namespace ImGui IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext). IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings. + // Debug Utilities + IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro. + // Memory Allocators - // - All those functions are not reliant on the current context. - // - If you reload the contents of imgui.cpp at runtime, you may need to call SetCurrentContext() + SetAllocatorFunctions() again because we use global storage for those. - IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL); + // - Those functions are not reliant on the current context. + // - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() + // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. + IMGUI_API void SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data = NULL); + IMGUI_API void GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data); IMGUI_API void* MemAlloc(size_t size); IMGUI_API void MemFree(void* ptr); } // namespace ImGui //----------------------------------------------------------------------------- -// Flags & Enumerations +// [SECTION] Flags & Enumerations //----------------------------------------------------------------------------- // Flags for ImGui::Begin() @@ -737,8 +926,7 @@ enum ImGuiWindowFlags_ ImGuiWindowFlags_ChildMenu = 1 << 28 // Don't use! For internal use by BeginMenu() // [Obsolete] - //ImGuiWindowFlags_ShowBorders = 1 << 7, // --> Set style.FrameBorderSize=1.0f / style.WindowBorderSize=1.0f to enable borders around windows and items - //ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // --> Set io.ConfigWindowsResizeFromEdges and make sure mouse cursors are supported by back-end (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) + //ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // --> Set io.ConfigWindowsResizeFromEdges=true and make sure mouse cursors are supported by backend (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) }; // Flags for ImGui::InputText() @@ -758,14 +946,21 @@ enum ImGuiInputTextFlags_ ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter). ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally - ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13, // Insert mode + ImGuiInputTextFlags_AlwaysOverwrite = 1 << 13, // Overwrite mode ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*' ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID(). ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input) ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this) + ImGuiInputTextFlags_CallbackEdit = 1 << 19, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active) // [Internal] - ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline() + ImGuiInputTextFlags_Multiline = 1 << 20, // For internal use by InputTextMultiline() + ImGuiInputTextFlags_NoMarkEdited = 1 << 21 // For internal use by functions using InputText() before reformatting data + + // Obsolete names (will be removed soon) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + , ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior +#endif }; // Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*() @@ -773,7 +968,7 @@ enum ImGuiTreeNodeFlags_ { ImGuiTreeNodeFlags_None = 0, ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected - ImGuiTreeNodeFlags_Framed = 1 << 1, // Full colored frame (e.g. for CollapsingHeader) + ImGuiTreeNodeFlags_Framed = 1 << 1, // Draw frame with background (e.g. for CollapsingHeader) ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes) @@ -783,15 +978,34 @@ enum ImGuiTreeNodeFlags_ ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes). ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding(). - //ImGuiTreeNodeFlags_SpanAllAvailWidth = 1 << 11, // FIXME: TODO: Extend hit box horizontally even if not framed - //ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 12, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible + ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. In the future we may refactor the hit system to be front-to-back, allowing natural overlaps and then this can become the default. + ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (bypass the indented area). ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop) + //ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 14, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog +}; - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiTreeNodeFlags_AllowOverlapMode = ImGuiTreeNodeFlags_AllowItemOverlap -#endif +// Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions. +// - To be backward compatible with older API which took an 'int mouse_button = 1' argument, we need to treat +// small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags. +// It is therefore guaranteed to be legal to pass a mouse button index in ImGuiPopupFlags. +// - For the same reason, we exceptionally default the ImGuiPopupFlags argument of BeginPopupContextXXX functions to 1 instead of 0. +// IMPORTANT: because the default parameter is 1 (==ImGuiPopupFlags_MouseButtonRight), if you rely on the default parameter +// and want to another another flag, you need to pass in the ImGuiPopupFlags_MouseButtonRight flag. +// - Multiple buttons currently cannot be combined/or-ed in those functions (we could allow it later). +enum ImGuiPopupFlags_ +{ + ImGuiPopupFlags_None = 0, + ImGuiPopupFlags_MouseButtonLeft = 0, // For BeginPopupContext*(): open on Left Mouse release. Guaranteed to always be == 0 (same as ImGuiMouseButton_Left) + ImGuiPopupFlags_MouseButtonRight = 1, // For BeginPopupContext*(): open on Right Mouse release. Guaranteed to always be == 1 (same as ImGuiMouseButton_Right) + ImGuiPopupFlags_MouseButtonMiddle = 2, // For BeginPopupContext*(): open on Middle Mouse release. Guaranteed to always be == 2 (same as ImGuiMouseButton_Middle) + ImGuiPopupFlags_MouseButtonMask_ = 0x1F, + ImGuiPopupFlags_MouseButtonDefault_ = 1, + ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 5, // For OpenPopup*(), BeginPopupContext*(): don't open if there's already a popup at the same level of the popup stack + ImGuiPopupFlags_NoOpenOverItems = 1 << 6, // For BeginPopupContextWindow(): don't return true when hovering items, only when hovering empty space + ImGuiPopupFlags_AnyPopupId = 1 << 7, // For IsPopupOpen(): ignore the ImGuiID parameter and test for any popup. + ImGuiPopupFlags_AnyPopupLevel = 1 << 8, // For IsPopupOpen(): search/test at any level of the popup stack (default test in the current level) + ImGuiPopupFlags_AnyPopup = ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel }; // Flags for ImGui::Selectable() @@ -801,7 +1015,8 @@ enum ImGuiSelectableFlags_ ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column) ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too - ImGuiSelectableFlags_Disabled = 1 << 3 // Cannot be selected, display greyed out text + ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text + ImGuiSelectableFlags_AllowItemOverlap = 1 << 4 // (WIP) Hit testing to allow subsequent widgets to overlap this one }; // Flags for ImGui::BeginCombo() @@ -824,9 +1039,9 @@ enum ImGuiTabBarFlags_ ImGuiTabBarFlags_None = 0, ImGuiTabBarFlags_Reorderable = 1 << 0, // Allow manually dragging tabs to re-order them + New tabs are appended at the end of list ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, // Automatically select new tabs when they appear - ImGuiTabBarFlags_TabListPopupButton = 1 << 2, + ImGuiTabBarFlags_TabListPopupButton = 1 << 2, // Disable buttons to open the tab list popup ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 3, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false. - ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4, + ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4, // Disable scrolling buttons (apply when fitting policy is ImGuiTabBarFlags_FittingPolicyScroll) ImGuiTabBarFlags_NoTooltip = 1 << 5, // Disable tooltips when hovering a tab ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 6, // Resize tabs when they don't fit ImGuiTabBarFlags_FittingPolicyScroll = 1 << 7, // Add scroll buttons when tabs don't fit @@ -841,7 +1056,154 @@ enum ImGuiTabItemFlags_ ImGuiTabItemFlags_UnsavedDocument = 1 << 0, // Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it without flicker. ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programmatically make the tab selected when calling BeginTabItem() ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false. - ImGuiTabItemFlags_NoPushId = 1 << 3 // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem() + ImGuiTabItemFlags_NoPushId = 1 << 3, // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem() + ImGuiTabItemFlags_NoTooltip = 1 << 4, // Disable tooltip for the given tab + ImGuiTabItemFlags_NoReorder = 1 << 5, // Disable reordering this tab or having another tab cross over this tab + ImGuiTabItemFlags_Leading = 1 << 6, // Enforce the tab position to the left of the tab bar (after the tab list popup button) + ImGuiTabItemFlags_Trailing = 1 << 7 // Enforce the tab position to the right of the tab bar (before the scrolling buttons) +}; + +// Flags for ImGui::BeginTable() +// [BETA API] API may evolve slightly! If you use this, please update to the next version when it comes out! +// - Important! Sizing policies have complex and subtle side effects, more so than you would expect. +// Read comments/demos carefully + experiment with live demos to get acquainted with them. +// - The DEFAULT sizing policies are: +// - Default to ImGuiTableFlags_SizingFixedFit if ScrollX is on, or if host window has ImGuiWindowFlags_AlwaysAutoResize. +// - Default to ImGuiTableFlags_SizingStretchSame if ScrollX is off. +// - When ScrollX is off: +// - Table defaults to ImGuiTableFlags_SizingStretchSame -> all Columns defaults to ImGuiTableColumnFlags_WidthStretch with same weight. +// - Columns sizing policy allowed: Stretch (default), Fixed/Auto. +// - Fixed Columns will generally obtain their requested width (unless the table cannot fit them all). +// - Stretch Columns will share the remaining width. +// - Mixed Fixed/Stretch columns is possible but has various side-effects on resizing behaviors. +// The typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns. +// (this is because the visible order of columns have subtle but necessary effects on how they react to manual resizing). +// - When ScrollX is on: +// - Table defaults to ImGuiTableFlags_SizingFixedFit -> all Columns defaults to ImGuiTableColumnFlags_WidthFixed +// - Columns sizing policy allowed: Fixed/Auto mostly. +// - Fixed Columns can be enlarged as needed. Table will show an horizontal scrollbar if needed. +// - When using auto-resizing (non-resizable) fixed columns, querying the content width to use item right-alignment e.g. SetNextItemWidth(-FLT_MIN) doesn't make sense, would create a feedback loop. +// - Using Stretch columns OFTEN DOES NOT MAKE SENSE if ScrollX is on, UNLESS you have specified a value for 'inner_width' in BeginTable(). +// If you specify a value for 'inner_width' then effectively the scrolling space is known and Stretch or mixed Fixed/Stretch columns become meaningful again. +// - Read on documentation at the top of imgui_tables.cpp for details. +enum ImGuiTableFlags_ +{ + // Features + ImGuiTableFlags_None = 0, + ImGuiTableFlags_Resizable = 1 << 0, // Enable resizing columns. + ImGuiTableFlags_Reorderable = 1 << 1, // Enable reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers) + ImGuiTableFlags_Hideable = 1 << 2, // Enable hiding/disabling columns in context menu. + ImGuiTableFlags_Sortable = 1 << 3, // Enable sorting. Call TableGetSortSpecs() to obtain sort specs. Also see ImGuiTableFlags_SortMulti and ImGuiTableFlags_SortTristate. + ImGuiTableFlags_NoSavedSettings = 1 << 4, // Disable persisting columns order, width and sort settings in the .ini file. + ImGuiTableFlags_ContextMenuInBody = 1 << 5, // Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow(). + // Decorations + ImGuiTableFlags_RowBg = 1 << 6, // Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt (equivalent of calling TableSetBgColor with ImGuiTableBgFlags_RowBg0 on each row manually) + ImGuiTableFlags_BordersInnerH = 1 << 7, // Draw horizontal borders between rows. + ImGuiTableFlags_BordersOuterH = 1 << 8, // Draw horizontal borders at the top and bottom. + ImGuiTableFlags_BordersInnerV = 1 << 9, // Draw vertical borders between columns. + ImGuiTableFlags_BordersOuterV = 1 << 10, // Draw vertical borders on the left and right sides. + ImGuiTableFlags_BordersH = ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_BordersOuterH, // Draw horizontal borders. + ImGuiTableFlags_BordersV = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersOuterV, // Draw vertical borders. + ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersInnerH, // Draw inner borders. + ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersOuterV | ImGuiTableFlags_BordersOuterH, // Draw outer borders. + ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, // Draw all borders. + ImGuiTableFlags_NoBordersInBody = 1 << 11, // [ALPHA] Disable vertical borders in columns Body (borders will always appears in Headers). -> May move to style + ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 12, // [ALPHA] Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers). -> May move to style + // Sizing Policy (read above for defaults) + ImGuiTableFlags_SizingFixedFit = 1 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching contents width. + ImGuiTableFlags_SizingFixedSame = 2 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching the maximum contents width of all columns. Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible. + ImGuiTableFlags_SizingStretchProp = 3 << 13, // Columns default to _WidthStretch with default weights proportional to each columns contents widths. + ImGuiTableFlags_SizingStretchSame = 4 << 13, // Columns default to _WidthStretch with default weights all equal, unless overridden by TableSetupColumn(). + // Sizing Extra Options + ImGuiTableFlags_NoHostExtendX = 1 << 16, // Make outer width auto-fit to columns, overriding outer_size.x value. Only available when ScrollX/ScrollY are disabled and Stretch columns are not used. + ImGuiTableFlags_NoHostExtendY = 1 << 17, // Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible. + ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable. + ImGuiTableFlags_PreciseWidths = 1 << 19, // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth. + // Clipping + ImGuiTableFlags_NoClip = 1 << 20, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze(). + // Padding + ImGuiTableFlags_PadOuterX = 1 << 21, // Default if BordersOuterV is on. Enable outer-most padding. Generally desirable if you have headers. + ImGuiTableFlags_NoPadOuterX = 1 << 22, // Default if BordersOuterV is off. Disable outer-most padding. + ImGuiTableFlags_NoPadInnerX = 1 << 23, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off). + // Scrolling + ImGuiTableFlags_ScrollX = 1 << 24, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX. + ImGuiTableFlags_ScrollY = 1 << 25, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. + // Sorting + ImGuiTableFlags_SortMulti = 1 << 26, // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1). + ImGuiTableFlags_SortTristate = 1 << 27, // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0). + + // [Internal] Combinations and masks + ImGuiTableFlags_SizingMask_ = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_SizingFixedSame | ImGuiTableFlags_SizingStretchProp | ImGuiTableFlags_SizingStretchSame + + // Obsolete names (will be removed soon) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + //, ImGuiTableFlags_ColumnsWidthFixed = ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_ColumnsWidthStretch = ImGuiTableFlags_SizingStretchSame // WIP Tables 2020/12 + //, ImGuiTableFlags_SizingPolicyFixed = ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingPolicyStretch = ImGuiTableFlags_SizingStretchSame // WIP Tables 2021/01 +#endif +}; + +// Flags for ImGui::TableSetupColumn() +enum ImGuiTableColumnFlags_ +{ + // Input configuration flags + ImGuiTableColumnFlags_None = 0, + ImGuiTableColumnFlags_DefaultHide = 1 << 0, // Default as a hidden/disabled column. + ImGuiTableColumnFlags_DefaultSort = 1 << 1, // Default as a sorting column. + ImGuiTableColumnFlags_WidthStretch = 1 << 2, // Column will stretch. Preferable with horizontal scrolling disabled (default if table sizing policy is _SizingStretchSame or _SizingStretchProp). + ImGuiTableColumnFlags_WidthFixed = 1 << 3, // Column will not stretch. Preferable with horizontal scrolling enabled (default if table sizing policy is _SizingFixedFit and table is resizable). + ImGuiTableColumnFlags_NoResize = 1 << 4, // Disable manual resizing. + ImGuiTableColumnFlags_NoReorder = 1 << 5, // Disable manual reordering this column, this will also prevent other columns from crossing over this column. + ImGuiTableColumnFlags_NoHide = 1 << 6, // Disable ability to hide/disable this column. + ImGuiTableColumnFlags_NoClip = 1 << 7, // Disable clipping for this column (all NoClip columns will render in a same draw command). + ImGuiTableColumnFlags_NoSort = 1 << 8, // Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table). + ImGuiTableColumnFlags_NoSortAscending = 1 << 9, // Disable ability to sort in the ascending direction. + ImGuiTableColumnFlags_NoSortDescending = 1 << 10, // Disable ability to sort in the descending direction. + ImGuiTableColumnFlags_NoHeaderWidth = 1 << 11, // Disable header text width contribution to automatic column width. + ImGuiTableColumnFlags_PreferSortAscending = 1 << 12, // Make the initial sort direction Ascending when first sorting on this column (default). + ImGuiTableColumnFlags_PreferSortDescending = 1 << 13, // Make the initial sort direction Descending when first sorting on this column. + ImGuiTableColumnFlags_IndentEnable = 1 << 14, // Use current Indent value when entering cell (default for column 0). + ImGuiTableColumnFlags_IndentDisable = 1 << 15, // Ignore current Indent value when entering cell (default for columns > 0). Indentation changes _within_ the cell will still be honored. + + // Output status flags, read-only via TableGetColumnFlags() + ImGuiTableColumnFlags_IsEnabled = 1 << 20, // Status: is enabled == not hidden by user/api (referred to as "Hide" in _DefaultHide and _NoHide) flags. + ImGuiTableColumnFlags_IsVisible = 1 << 21, // Status: is visible == is enabled AND not clipped by scrolling. + ImGuiTableColumnFlags_IsSorted = 1 << 22, // Status: is currently part of the sort specs + ImGuiTableColumnFlags_IsHovered = 1 << 23, // Status: is hovered by mouse + + // [Internal] Combinations and masks + ImGuiTableColumnFlags_WidthMask_ = ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_WidthFixed, + ImGuiTableColumnFlags_IndentMask_ = ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_IndentDisable, + ImGuiTableColumnFlags_StatusMask_ = ImGuiTableColumnFlags_IsEnabled | ImGuiTableColumnFlags_IsVisible | ImGuiTableColumnFlags_IsSorted | ImGuiTableColumnFlags_IsHovered, + ImGuiTableColumnFlags_NoDirectResize_ = 1 << 30 // [Internal] Disable user resizing this column directly (it may however we resized indirectly from its left edge) + + // Obsolete names (will be removed soon) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + //ImGuiTableColumnFlags_WidthAuto = ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoResize, // Column will not stretch and keep resizing based on submitted contents. +#endif +}; + +// Flags for ImGui::TableNextRow() +enum ImGuiTableRowFlags_ +{ + ImGuiTableRowFlags_None = 0, + ImGuiTableRowFlags_Headers = 1 << 0 // Identify header row (set default background color + width of its contents accounted different for auto column width) +}; + +// Enum for ImGui::TableSetBgColor() +// Background colors are rendering in 3 layers: +// - Layer 0: draw with RowBg0 color if set, otherwise draw with ColumnBg0 if set. +// - Layer 1: draw with RowBg1 color if set, otherwise draw with ColumnBg1 if set. +// - Layer 2: draw with CellBg color if set. +// The purpose of the two row/columns layers is to let you decide if a background color changes should override or blend with the existing color. +// When using ImGuiTableFlags_RowBg on the table, each row has the RowBg0 color automatically set for odd/even rows. +// If you set the color of RowBg0 target, your color will override the existing RowBg0 color. +// If you set the color of RowBg1 or ColumnBg1 target, your color will blend over the RowBg0 color. +enum ImGuiTableBgTarget_ +{ + ImGuiTableBgTarget_None = 0, + ImGuiTableBgTarget_RowBg0 = 1, // Set row background color 0 (generally used for background, automatically set when ImGuiTableFlags_RowBg is used) + ImGuiTableBgTarget_RowBg1 = 2, // Set row background color 1 (generally used for selection marking) + ImGuiTableBgTarget_CellBg = 3 // Set cell background color (top-most color) }; // Flags for ImGui::IsWindowFocused() @@ -850,12 +1212,12 @@ enum ImGuiFocusedFlags_ ImGuiFocusedFlags_None = 0, ImGuiFocusedFlags_ChildWindows = 1 << 0, // IsWindowFocused(): Return true if any children of the window is focused ImGuiFocusedFlags_RootWindow = 1 << 1, // IsWindowFocused(): Test from root window (top most parent of the current hierarchy) - ImGuiFocusedFlags_AnyWindow = 1 << 2, // IsWindowFocused(): Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use ImGui::GetIO().WantCaptureMouse instead. + ImGuiFocusedFlags_AnyWindow = 1 << 2, // IsWindowFocused(): Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ! ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows }; // Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered() -// Note: if you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that. Please read the FAQ! +// Note: if you are trying to check whether your mouse should be dispatched to Dear ImGui or to your app, you should use 'io.WantCaptureMouse' instead! Please read the FAQ! // Note: windows with the ImGuiWindowFlags_NoInputs flag are ignored by IsWindowHovered() calls. enum ImGuiHoveredFlags_ { @@ -866,7 +1228,7 @@ enum ImGuiHoveredFlags_ ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 3, // Return true even if a popup window is normally blocking access to this item/window //ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 4, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet. ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 5, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns. - ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 6, // Return true even if the position is overlapped by another window + ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 6, // Return true even if the position is obstructed or overlapped by another window ImGuiHoveredFlags_AllowWhenDisabled = 1 << 7, // Return true even if the item is disabled ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped, ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows @@ -881,7 +1243,7 @@ enum ImGuiDragDropFlags_ ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, // By default, when dragging we clear data so that IsItemHovered() will return false, to avoid subsequent user code submitting tooltips. This flag disable this behavior so you can still call IsItemHovered() on the source item. ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, // Disable the behavior that allows to open tree nodes and collapsing header by holding over them while dragging a source item. ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit. - ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously. + ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of dear imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously. ImGuiDragDropFlags_SourceAutoExpirePayload = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged) // AcceptDragDropPayload() flags ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered. @@ -897,7 +1259,7 @@ enum ImGuiDragDropFlags_ // A primary data type enum ImGuiDataType_ { - ImGuiDataType_S8, // char + ImGuiDataType_S8, // signed char / char (with sensible compilers) ImGuiDataType_U8, // unsigned char ImGuiDataType_S16, // short ImGuiDataType_U16, // unsigned short @@ -921,6 +1283,14 @@ enum ImGuiDir_ ImGuiDir_COUNT }; +// A sorting direction +enum ImGuiSortDirection_ +{ + ImGuiSortDirection_None = 0, + ImGuiSortDirection_Ascending = 1, // Ascending = 0->9, A->Z etc. + ImGuiSortDirection_Descending = 2 // Descending = 9->0, Z->A etc. +}; + // User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array enum ImGuiKey_ { @@ -939,27 +1309,38 @@ enum ImGuiKey_ ImGuiKey_Space, ImGuiKey_Enter, ImGuiKey_Escape, - ImGuiKey_A, // for text edit CTRL+A: select all - ImGuiKey_C, // for text edit CTRL+C: copy - ImGuiKey_V, // for text edit CTRL+V: paste - ImGuiKey_X, // for text edit CTRL+X: cut - ImGuiKey_Y, // for text edit CTRL+Y: redo - ImGuiKey_Z, // for text edit CTRL+Z: undo + ImGuiKey_KeyPadEnter, + ImGuiKey_A, // for text edit CTRL+A: select all + ImGuiKey_C, // for text edit CTRL+C: copy + ImGuiKey_V, // for text edit CTRL+V: paste + ImGuiKey_X, // for text edit CTRL+X: cut + ImGuiKey_Y, // for text edit CTRL+Y: redo + ImGuiKey_Z, // for text edit CTRL+Z: undo ImGuiKey_COUNT }; -// Gamepad/Keyboard directional navigation +// To test io.KeyMods (which is a combination of individual fields io.KeyCtrl, io.KeyShift, io.KeyAlt set by user/backend) +enum ImGuiKeyModFlags_ +{ + ImGuiKeyModFlags_None = 0, + ImGuiKeyModFlags_Ctrl = 1 << 0, + ImGuiKeyModFlags_Shift = 1 << 1, + ImGuiKeyModFlags_Alt = 1 << 2, + ImGuiKeyModFlags_Super = 1 << 3 +}; + +// Gamepad/Keyboard navigation // Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays. -// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame(). -// Read instructions in imgui.cpp for more details. Download PNG/PSD at http://goo.gl/9LgVZW. +// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Backend: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame(). +// Read instructions in imgui.cpp for more details. Download PNG/PSD at http://dearimgui.org/controls_sheets. enum ImGuiNavInput_ { // Gamepad Mapping - ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Bottom Face Button on all consoles, (Cross(X), A), Space ( Keyboard ) - ImGuiNavInput_Cancel, // cancel / close / exit // e.g. Right Face Button on all consoles, (Circle, B), Escape ( Keyboard ) - ImGuiNavInput_Input, // text input / on-screen keyboard // e.g. Top Face Button on all consoles, (Triangle, B), Return ( Keyboard ) - ImGuiNavInput_Menu, // tap: toggle menu / hold: focus, move, resize // e.g. Left Face Button on all consoles, (Square, B), Alt ( Keyboard ) - ImGuiNavInput_DpadLeft, // move / tweak / resize window (w/ PadMenu) // e.g. D-pad Left/Right/Up/Down (Gamepads), Arrow keys (Keyboard) + ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Cross (), A (), A (), Space (Keyboard) + ImGuiNavInput_Cancel, // cancel / close / exit // e.g. Circle (), B (), B (), Escape (Keyboard) + ImGuiNavInput_Input, // text input / on-screen keyboard // e.g. Triangle(), Y (), X (), Return (Keyboard) + ImGuiNavInput_Menu, // tap: toggle menu / hold: focus, move, resize // e.g. Square (), X (), Y (), Alt (Keyboard) + ImGuiNavInput_DpadLeft, // move / tweak / resize window (w/ PadMenu) // e.g. D-pad Left/Right/Up/Down (Gamepads), Arrow keys (Keyboard) ImGuiNavInput_DpadRight, // ImGuiNavInput_DpadUp, // ImGuiNavInput_DpadDown, // @@ -967,15 +1348,14 @@ enum ImGuiNavInput_ ImGuiNavInput_LStickRight, // ImGuiNavInput_LStickUp, // ImGuiNavInput_LStickDown, // - ImGuiNavInput_FocusPrev, // next window (w/ PadMenu) // e.g. L1 or L2 (Console) - ImGuiNavInput_FocusNext, // prev window (w/ PadMenu) // e.g. R1 or R2 (Console) - ImGuiNavInput_TweakSlow, // slower tweaks // e.g. L1 or L2 (Console) - ImGuiNavInput_TweakFast, // faster tweaks // e.g. R1 or R2 (Console) + ImGuiNavInput_FocusPrev, // next window (w/ PadMenu) // e.g. L1 or L2 (), LB or LT (), L or ZL () + ImGuiNavInput_FocusNext, // prev window (w/ PadMenu) // e.g. R1 or R2 (), RB or RT (), R or ZL () + ImGuiNavInput_TweakSlow, // slower tweaks // e.g. L1 or L2 (), LB or LT (), L or ZL () + ImGuiNavInput_TweakFast, // faster tweaks // e.g. R1 or R2 (), RB or RT (), R or ZL () // [Internal] Don't use directly! This is used internally to differentiate keyboard from gamepad inputs for behaviors that require to differentiate them. // Keyboard behavior that have no corresponding gamepad mapping (e.g. CTRL+TAB) will be directly reading from io.KeysDown[] instead of io.NavInputs[]. ImGuiNavInput_KeyMenu_, // toggle menu // = io.KeyAlt - ImGuiNavInput_KeyTab_, // tab // = Tab key ImGuiNavInput_KeyLeft_, // move left // = Arrow keys ImGuiNavInput_KeyRight_, // move right ImGuiNavInput_KeyUp_, // move up @@ -989,24 +1369,25 @@ enum ImGuiConfigFlags_ { ImGuiConfigFlags_None = 0, ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. NewFrame() will automatically fill io.NavInputs[] based on io.KeysDown[]. - ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. This is mostly to instruct your imgui back-end to fill io.NavInputs[]. Back-end also needs to set ImGuiBackendFlags_HasGamepad. - ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your binding, otherwise ImGui will react as if the mouse is jumping around back and forth. + ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. This is mostly to instruct your imgui backend to fill io.NavInputs[]. Backend also needs to set ImGuiBackendFlags_HasGamepad. + ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your backend, otherwise ImGui will react as if the mouse is jumping around back and forth. ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, // Instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive is set. - ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse information set by the back-end. - ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct back-end to not alter mouse cursor shape and visibility. Use if the back-end cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead. + ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse information set by the backend. + ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct backend to not alter mouse cursor shape and visibility. Use if the backend cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead. - // User storage (to allow your back-end/engine to communicate to code that may be shared between multiple projects. Those flags are not used by core ImGui) + // User storage (to allow your backend/engine to communicate to code that may be shared between multiple projects. Those flags are not used by core Dear ImGui) ImGuiConfigFlags_IsSRGB = 1 << 20, // Application is SRGB-aware. ImGuiConfigFlags_IsTouchScreen = 1 << 21 // Application is using a touch screen instead of a mouse. }; -// Back-end capabilities flags stored in io.BackendFlags. Set by imgui_impl_xxx or custom back-end. +// Backend capabilities flags stored in io.BackendFlags. Set by imgui_impl_xxx or custom backend. enum ImGuiBackendFlags_ { ImGuiBackendFlags_None = 0, - ImGuiBackendFlags_HasGamepad = 1 << 0, // Back-end supports gamepad and currently has one connected. - ImGuiBackendFlags_HasMouseCursors = 1 << 1, // Back-end supports honoring GetMouseCursor() value to change the OS cursor shape. - ImGuiBackendFlags_HasSetMousePos = 1 << 2 // Back-end supports io.WantSetMousePos requests to reposition the OS mouse position (only used if ImGuiConfigFlags_NavEnableSetMousePos is set). + ImGuiBackendFlags_HasGamepad = 1 << 0, // Backend Platform supports gamepad and currently has one connected. + ImGuiBackendFlags_HasMouseCursors = 1 << 1, // Backend Platform supports honoring GetMouseCursor() value to change the OS cursor shape. + ImGuiBackendFlags_HasSetMousePos = 1 << 2, // Backend Platform supports io.WantSetMousePos requests to reposition the OS mouse position (only used if ImGuiConfigFlags_NavEnableSetMousePos is set). + ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3 // Backend Renderer supports ImDrawCmd::VtxOffset. This enables output of large meshes (64K+ vertices) while still using 16-bit indices. }; // Enumeration for PushStyleColor() / PopStyleColor() @@ -1036,7 +1417,7 @@ enum ImGuiCol_ ImGuiCol_Button, ImGuiCol_ButtonHovered, ImGuiCol_ButtonActive, - ImGuiCol_Header, + ImGuiCol_Header, // Header* colors are used for CollapsingHeader, TreeNode, Selectable, MenuItem ImGuiCol_HeaderHovered, ImGuiCol_HeaderActive, ImGuiCol_Separator, @@ -1054,6 +1435,11 @@ enum ImGuiCol_ ImGuiCol_PlotLinesHovered, ImGuiCol_PlotHistogram, ImGuiCol_PlotHistogramHovered, + ImGuiCol_TableHeaderBg, // Table header background + ImGuiCol_TableBorderStrong, // Table outer and header borders (prefer using Alpha=1.0 here) + ImGuiCol_TableBorderLight, // Table inner borders (prefer using Alpha=1.0 here) + ImGuiCol_TableRowBg, // Table row background (even rows) + ImGuiCol_TableRowBgAlt, // Table row background (odd rows) ImGuiCol_TextSelectedBg, ImGuiCol_DragDropTarget, ImGuiCol_NavHighlight, // Gamepad/keyboard: current highlighted item @@ -1061,20 +1447,15 @@ enum ImGuiCol_ ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active ImGuiCol_ModalWindowDimBg, // Darken/colorize entire screen behind a modal window, when one is active ImGuiCol_COUNT - - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiCol_ModalWindowDarkening = ImGuiCol_ModalWindowDimBg // [renamed in 1.63] - , ImGuiCol_ChildWindowBg = ImGuiCol_ChildBg // [renamed in 1.53] - , ImGuiCol_Column = ImGuiCol_Separator, ImGuiCol_ColumnHovered = ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive = ImGuiCol_SeparatorActive // [renamed in 1.51] - //ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered, // [unused since 1.60+] the close button now uses regular button colors. - //ImGuiCol_ComboBg, // [unused since 1.53+] ComboBg has been merged with PopupBg, so a redirect isn't accurate. -#endif }; // Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure. -// NB: the enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code. During initialization, feel free to just poke into ImGuiStyle directly. -// NB: if changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type. +// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code. +// During initialization or between frames, feel free to just poke into ImGuiStyle directly. +// - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description. +// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. +// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. +// - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type. enum ImGuiStyleVar_ { // Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions) @@ -1094,6 +1475,7 @@ enum ImGuiStyleVar_ ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing ImGuiStyleVar_IndentSpacing, // float IndentSpacing + ImGuiStyleVar_CellPadding, // ImVec2 CellPadding ImGuiStyleVar_ScrollbarSize, // float ScrollbarSize ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding ImGuiStyleVar_GrabMinSize, // float GrabMinSize @@ -1102,11 +1484,19 @@ enum ImGuiStyleVar_ ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign ImGuiStyleVar_COUNT +}; - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiStyleVar_Count_ = ImGuiStyleVar_COUNT, ImGuiStyleVar_ChildWindowRounding = ImGuiStyleVar_ChildRounding -#endif +// Flags for InvisibleButton() [extended in imgui_internal.h] +enum ImGuiButtonFlags_ +{ + ImGuiButtonFlags_None = 0, + ImGuiButtonFlags_MouseButtonLeft = 1 << 0, // React on left mouse button (default) + ImGuiButtonFlags_MouseButtonRight = 1 << 1, // React on right mouse button + ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, // React on center mouse button + + // [Internal] + ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, + ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft }; // Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton() @@ -1114,14 +1504,15 @@ enum ImGuiColorEditFlags_ { ImGuiColorEditFlags_None = 0, ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer). - ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on colored square. + ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on color square. ImGuiColorEditFlags_NoOptions = 1 << 3, // // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview. - ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable colored square preview next to the inputs. (e.g. to show only the inputs) - ImGuiColorEditFlags_NoInputs = 1 << 5, // // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview colored square). + ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable color square preview next to the inputs. (e.g. to show only the inputs) + ImGuiColorEditFlags_NoInputs = 1 << 5, // // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview color square). ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview. ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker). - ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small colored square preview instead. + ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead. ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source. + ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default) // User Options (right-click on widget to change some of them). ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker. @@ -1140,80 +1531,104 @@ enum ImGuiColorEditFlags_ // Defaults Options. You can set application defaults using SetColorEditOptions(). The intent is that you probably don't want to // override them in most of your calls. Let the user choose via the option menu and/or call SetColorEditOptions() once during startup. - ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_InputRGB|ImGuiColorEditFlags_PickerHueBar, + ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar, // [Internal] Masks - ImGuiColorEditFlags__DisplayMask = ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_DisplayHSV|ImGuiColorEditFlags_DisplayHex, - ImGuiColorEditFlags__DataTypeMask = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_Float, - ImGuiColorEditFlags__PickerMask = ImGuiColorEditFlags_PickerHueWheel|ImGuiColorEditFlags_PickerHueBar, - ImGuiColorEditFlags__InputMask = ImGuiColorEditFlags_InputRGB|ImGuiColorEditFlags_InputHSV + ImGuiColorEditFlags__DisplayMask = ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_DisplayHex, + ImGuiColorEditFlags__DataTypeMask = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_Float, + ImGuiColorEditFlags__PickerMask = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar, + ImGuiColorEditFlags__InputMask = ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_InputHSV // Obsolete names (will be removed) #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex + , ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex // [renamed in 1.69] #endif }; +// Flags for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc. +// We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them. +enum ImGuiSliderFlags_ +{ + ImGuiSliderFlags_None = 0, + ImGuiSliderFlags_AlwaysClamp = 1 << 4, // Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds. + ImGuiSliderFlags_Logarithmic = 1 << 5, // Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlags_NoRoundToFormat with this if using a format-string with small amount of digits. + ImGuiSliderFlags_NoRoundToFormat = 1 << 6, // Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits) + ImGuiSliderFlags_NoInput = 1 << 7, // Disable CTRL+Click or Enter key allowing to input text directly into the widget + ImGuiSliderFlags_InvalidMask_ = 0x7000000F // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed. + + // Obsolete names (will be removed) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + , ImGuiSliderFlags_ClampOnInput = ImGuiSliderFlags_AlwaysClamp // [renamed in 1.79] +#endif +}; + +// Identify a mouse button. +// Those values are guaranteed to be stable and we frequently use 0/1 directly. Named enums provided for convenience. +enum ImGuiMouseButton_ +{ + ImGuiMouseButton_Left = 0, + ImGuiMouseButton_Right = 1, + ImGuiMouseButton_Middle = 2, + ImGuiMouseButton_COUNT = 5 +}; + // Enumeration for GetMouseCursor() -// User code may request binding to display given cursor by calling SetMouseCursor(), which is why we have some cursors that are marked unused here +// User code may request backend to display given cursor by calling SetMouseCursor(), which is why we have some cursors that are marked unused here enum ImGuiMouseCursor_ { ImGuiMouseCursor_None = -1, ImGuiMouseCursor_Arrow = 0, ImGuiMouseCursor_TextInput, // When hovering over InputText, etc. - ImGuiMouseCursor_ResizeAll, // (Unused by imgui functions) + ImGuiMouseCursor_ResizeAll, // (Unused by Dear ImGui functions) ImGuiMouseCursor_ResizeNS, // When hovering over an horizontal border ImGuiMouseCursor_ResizeEW, // When hovering over a vertical border or a column ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window - ImGuiMouseCursor_Hand, // (Unused by imgui functions. Use for e.g. hyperlinks) + ImGuiMouseCursor_Hand, // (Unused by Dear ImGui functions. Use for e.g. hyperlinks) + ImGuiMouseCursor_NotAllowed, // When hovering something with disallowed interaction. Usually a crossed circle. ImGuiMouseCursor_COUNT - - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiMouseCursor_Count_ = ImGuiMouseCursor_COUNT -#endif }; -// Enumateration for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions +// Enumeration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions // Represent a condition. // Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always. enum ImGuiCond_ { - ImGuiCond_Always = 1 << 0, // Set the variable - ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed) + ImGuiCond_None = 0, // No condition (always set the variable), same as _Always + ImGuiCond_Always = 1 << 0, // No condition (always set the variable) + ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call will succeed) ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the object/window has no persistently saved data (no entry in .ini file) ImGuiCond_Appearing = 1 << 3 // Set the variable if the object/window is appearing after being hidden/inactive (or the first time) - - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiSetCond_Always = ImGuiCond_Always, ImGuiSetCond_Once = ImGuiCond_Once, ImGuiSetCond_FirstUseEver = ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing = ImGuiCond_Appearing -#endif }; //----------------------------------------------------------------------------- -// Helpers: Memory allocations macros -// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() -// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax. -// Defining a custom placement new() with a dummy parameter allows us to bypass including which on some platforms complains when user has disabled exceptions. +// [SECTION] Helpers: Memory allocations macros, ImVector<> //----------------------------------------------------------------------------- -struct ImNewDummy {}; -inline void* operator new(size_t, ImNewDummy, void* ptr) { return ptr; } -inline void operator delete(void*, ImNewDummy, void*) {} // This is only required so we can use the symmetrical new() +//----------------------------------------------------------------------------- +// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() +// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax. +// Defining a custom placement new() with a custom parameter allows us to bypass including which on some platforms complains when user has disabled exceptions. +//----------------------------------------------------------------------------- + +struct ImNewWrapper {}; +inline void* operator new(size_t, ImNewWrapper, void* ptr) { return ptr; } +inline void operator delete(void*, ImNewWrapper, void*) {} // This is only required so we can use the symmetrical new() #define IM_ALLOC(_SIZE) ImGui::MemAlloc(_SIZE) #define IM_FREE(_PTR) ImGui::MemFree(_PTR) -#define IM_PLACEMENT_NEW(_PTR) new(ImNewDummy(), _PTR) -#define IM_NEW(_TYPE) new(ImNewDummy(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE +#define IM_PLACEMENT_NEW(_PTR) new(ImNewWrapper(), _PTR) +#define IM_NEW(_TYPE) new(ImNewWrapper(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE template void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } } //----------------------------------------------------------------------------- -// Helper: ImVector<> +// ImVector<> // Lightweight std::vector<>-like class to avoid dragging dependencies (also, some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug). -// You generally do NOT need to care or use this ever. But we need to make it available in imgui.h because some of our data structures are relying on it. -// Important: clear() frees memory, resize(0) keep the allocated buffer. We use resize(0) a lot to intentionally recycle allocated buffers across frames and amortize our costs. -// Important: our implementation does NOT call C++ constructors/destructors, we treat everything as raw data! This is intentional but be extra mindful of that, -// do NOT use this class as a std::vector replacement in your own code! Many of the structures used by dear imgui can be safely initialized by a zero-memset. +//----------------------------------------------------------------------------- +// - You generally do NOT need to care or use this ever. But we need to make it available in imgui.h because some of our public structures are relying on it. +// - We use std-like naming convention here, which is a little unusual for this codebase. +// - Important: clear() frees memory, resize(0) keep the allocated buffer. We use resize(0) a lot to intentionally recycle allocated buffers across frames and amortize our costs. +// - Important: our implementation does NOT call C++ constructors/destructors, we treat everything as raw data! This is intentional but be extra mindful of that, +// Do NOT use this class as a std::vector replacement in your own code! Many of the structures used by dear imgui can be safely initialized by a zero-memset. //----------------------------------------------------------------------------- template @@ -1237,9 +1652,10 @@ struct ImVector inline bool empty() const { return Size == 0; } inline int size() const { return Size; } inline int size_in_bytes() const { return Size * (int)sizeof(T); } + inline int max_size() const { return 0x7FFFFFFF / (int)sizeof(T); } inline int capacity() const { return Capacity; } - inline T& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; } - inline const T& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; } + inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Data[i]; } + inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Data[i]; } inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } } inline T* begin() { return Data; } @@ -1252,25 +1668,31 @@ struct ImVector inline const T& back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; } inline void swap(ImVector& rhs) { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; T* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } - inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > sz ? new_capacity : sz; } + inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity / 2) : 8; return new_capacity > sz ? new_capacity : sz; } inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; } inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; } + inline void shrink(int new_size) { IM_ASSERT(new_size <= Size); Size = new_size; } // Resize a vector to a smaller size, guaranteed not to cause a reallocation inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; } // NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden. inline void push_back(const T& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; } inline void pop_back() { IM_ASSERT(Size > 0); Size--; } inline void push_front(const T& v) { if (Size == 0) push_back(v); else insert(Data, v); } - inline T* erase(const T* it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(T)); Size--; return Data + off; } - inline T* erase(const T* it, const T* it_last){ IM_ASSERT(it >= Data && it < Data+Size && it_last > it && it_last <= Data+Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - count) * sizeof(T)); Size -= (int)count; return Data + off; } - inline T* erase_unsorted(const T* it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; if (it < Data+Size-1) memcpy(Data + off, Data + Size - 1, sizeof(T)); Size--; return Data + off; } - inline T* insert(const T* it, const T& v) { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(T)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; } + inline T* erase(const T* it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(T)); Size--; return Data + off; } + inline T* erase(const T* it, const T* it_last){ IM_ASSERT(it >= Data && it < Data + Size && it_last > it && it_last <= Data + Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - count) * sizeof(T)); Size -= (int)count; return Data + off; } + inline T* erase_unsorted(const T* it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; if (it < Data + Size - 1) memcpy(Data + off, Data + Size - 1, sizeof(T)); Size--; return Data + off; } + inline T* insert(const T* it, const T& v) { IM_ASSERT(it >= Data && it <= Data + Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(T)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; } inline bool contains(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; } - inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; return (int)off; } + inline T* find(const T& v) { T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; } + inline const T* find(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; } + inline bool find_erase(const T& v) { const T* it = find(v); if (it < Data + Size) { erase(it); return true; } return false; } + inline bool find_erase_unsorted(const T& v) { const T* it = find(v); if (it < Data + Size) { erase_unsorted(it); return true; } return false; } + inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; return (int)off; } }; //----------------------------------------------------------------------------- -// ImGuiStyle +// [SECTION] ImGuiStyle +//----------------------------------------------------------------------------- // You may modify the ImGui::GetStyle() main instance during initialization and before NewFrame(). // During the frame, use ImGui::PushStyleVar(ImGuiStyleVar_XXXX)/PopStyleVar() to alter the main style values, // and ImGui::PushStyleColor(ImGuiCol_XXX)/PopStyleColor() for colors. @@ -1278,12 +1700,13 @@ struct ImVector struct ImGuiStyle { - float Alpha; // Global alpha applies to everything in ImGui. + float Alpha; // Global alpha applies to everything in Dear ImGui. ImVec2 WindowPadding; // Padding within a window. - float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. + float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended. float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). ImVec2 WindowMinSize; // Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints(). ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. + ImGuiDir WindowMenuButtonPosition; // Side of the collapsing/docking button in the title bar (None/Left/Right). Defaults to ImGuiDir_Left. float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows. float ChildBorderSize; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). float PopupRounding; // Radius of popup window corners rounding. (Note that tooltip windows use WindowRounding) @@ -1293,23 +1716,29 @@ struct ImGuiStyle float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines. ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label). + ImVec2 CellPadding; // Padding within a table cell ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). - float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. + float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar. float ScrollbarRounding; // Radius of grab corners for scrollbar. float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar. float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. + float LogSliderDeadzone; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. float TabBorderSize; // Thickness of border around tabs. + float TabMinWidthForCloseButton; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected. + ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered). - ImVec2 SelectableTextAlign; // Alignment of selectable text when selectable is larger than text. Defaults to (0.0f, 0.0f) (top-left aligned). - ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows. + ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. + ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly! float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later. - bool AntiAliasedLines; // Enable anti-aliasing on lines/borders. Disable if you are really tight on CPU/GPU. - bool AntiAliasedFill; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.) + bool AntiAliasedLines; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList). + bool AntiAliasedLinesUseTex; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering. Latched at the beginning of the frame (copied to ImDrawList). + bool AntiAliasedFill; // Enable anti-aliased edges around filled shapes (rounded rectangles, circles, etc.). Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList). float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. + float CircleTessellationMaxError; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry. ImVec4 Colors[ImGuiCol_COUNT]; IMGUI_API ImGuiStyle(); @@ -1317,7 +1746,8 @@ struct ImGuiStyle }; //----------------------------------------------------------------------------- -// ImGuiIO +// [SECTION] ImGuiIO +//----------------------------------------------------------------------------- // Communicate most settings and inputs/outputs to Dear ImGui using this structure. // Access via ImGui::GetIO(). Read 'Programmer guide' section in .cpp file for general usage. //----------------------------------------------------------------------------- @@ -1329,8 +1759,8 @@ struct ImGuiIO //------------------------------------------------------------------ ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc. - ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Set by back-end (imgui_impl_xxx files or custom back-end) to communicate features supported by the back-end. - ImVec2 DisplaySize; // // Main display size, in pixels. + ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Set by backend (imgui_impl_xxx files or custom backend) to communicate features supported by the backend. + ImVec2 DisplaySize; // // Main display size, in pixels (generally == GetMainViewport()->Size) float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds. float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds. const char* IniFilename; // = "imgui.ini" // Path to .ini file. Set NULL to disable automatic .ini loading/saving, if e.g. you want to manually load/save from memory. @@ -1343,30 +1773,32 @@ struct ImGuiIO float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds. void* UserData; // = NULL // Store your own data for retrieval by callbacks. - ImFontAtlas*Fonts; // // Load, rasterize and pack one or more fonts into a single texture. + ImFontAtlas*Fonts; // // Font atlas: load, rasterize and pack one or more fonts into a single texture. float FontGlobalScale; // = 1.0f // Global scale all fonts bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel. ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0]. ImVec2 DisplayFramebufferScale; // = (1, 1) // For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale. // Miscellaneous options - bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations. - bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl (was called io.OptMacOSXBehaviors prior to 1.63) - bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63) + bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations. + bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl. + bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting). + bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard. bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag) - bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected. + bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar. + float ConfigMemoryCompactTimer; // = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable. //------------------------------------------------------------------ // Platform Functions - // (the imgui_impl_xxxx back-end files are setting those up for you) + // (the imgui_impl_xxxx backend files are setting those up for you) //------------------------------------------------------------------ - // Optional: Platform/Renderer back-end name (informational only! will be displayed in About Window) + User data for back-end/wrappers to store their own stuff. + // Optional: Platform/Renderer backend name (informational only! will be displayed in About Window) + User data for backend/wrappers to store their own stuff. const char* BackendPlatformName; // = NULL const char* BackendRendererName; // = NULL - void* BackendPlatformUserData; // = NULL - void* BackendRendererUserData; // = NULL - void* BackendLanguageUserData; // = NULL + void* BackendPlatformUserData; // = NULL // User data for platform backend + void* BackendRendererUserData; // = NULL // User data for renderer backend + void* BackendLanguageUserData; // = NULL // User data for non C++ programming language backend // Optional: Access OS clipboard // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) @@ -1379,23 +1811,14 @@ struct ImGuiIO void (*ImeSetInputScreenPosFn)(int x, int y); void* ImeWindowHandle; // = NULL // (Windows) Set this to your HWND to get automatic IME cursor positioning. -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - // [OBSOLETE since 1.60+] Rendering function, will be automatically called in Render(). Please call your rendering function yourself now! - // You can obtain the ImDrawData* by calling ImGui::GetDrawData() after Render(). See example applications if you are unsure of how to implement this. - void (*RenderDrawListsFn)(ImDrawData* data); -#else - // This is only here to keep ImGuiIO the same size/layout, so that IMGUI_DISABLE_OBSOLETE_FUNCTIONS can exceptionally be used outside of imconfig.h. - void* RenderDrawListsFnUnused; -#endif - //------------------------------------------------------------------ // Input - Fill before calling NewFrame() //------------------------------------------------------------------ - ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX,-FLT_MAX) if mouse is unavailable (on another screen, etc.) - bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API. + ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX, -FLT_MAX) if mouse is unavailable (on another screen, etc.) + bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API. float MouseWheel; // Mouse wheel Vertical: 1 unit scrolls about 5 lines text. - float MouseWheelH; // Mouse wheel Horizontal. Most users don't have a mouse with an horizontal wheel, may not be filled by all back-ends. + float MouseWheelH; // Mouse wheel Horizontal. Most users don't have a mouse with an horizontal wheel, may not be filled by all backends. bool KeyCtrl; // Keyboard modifier pressed: Control bool KeyShift; // Keyboard modifier pressed: Shift bool KeyAlt; // Keyboard modifier pressed: Alt @@ -1404,22 +1827,25 @@ struct ImGuiIO float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame(). Keyboard keys will be auto-mapped and be written here by NewFrame(). // Functions - IMGUI_API void AddInputCharacter(ImWchar c); // Queue new character input + IMGUI_API void AddInputCharacter(unsigned int c); // Queue new character input + IMGUI_API void AddInputCharacterUTF16(ImWchar16 c); // Queue new character input from an UTF-16 character, it can be a surrogate IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually //------------------------------------------------------------------ - // Output - Retrieve after calling NewFrame() + // Output - Updated by NewFrame() or EndFrame()/Render() + // (when reading from the io.WantCaptureMouse, io.WantCaptureKeyboard flags to dispatch your inputs, it is + // generally easier and more correct to use their state BEFORE calling NewFrame(). See FAQ for details!) //------------------------------------------------------------------ - bool WantCaptureMouse; // When io.WantCaptureMouse is true, imgui will use the mouse inputs, do not dispatch them to your main game/application (in both cases, always pass on mouse inputs to imgui). (e.g. unclicked mouse is hovering over an imgui window, widget is active, mouse was clicked over an imgui window, etc.). - bool WantCaptureKeyboard; // When io.WantCaptureKeyboard is true, imgui will use the keyboard inputs, do not dispatch them to your main game/application (in both cases, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.). - bool WantTextInput; // Mobile/console: when io.WantTextInput is true, you may display an on-screen keyboard. This is set by ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active). - bool WantSetMousePos; // MousePos has been altered, back-end should reposition mouse on next frame. Set only when ImGuiConfigFlags_NavEnableSetMousePos flag is enabled. - bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. IMPORTANT: You need to clear io.WantSaveIniSettings yourself. - bool NavActive; // Directional navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag. - bool NavVisible; // Directional navigation is visible and allowed (will handle ImGuiKey_NavXXX events). - float Framerate; // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames + bool WantCaptureMouse; // Set when Dear ImGui will use mouse inputs, in this case do not dispatch them to your main game/application (either way, always pass on mouse inputs to imgui). (e.g. unclicked mouse is hovering over an imgui window, widget is active, mouse was clicked over an imgui window, etc.). + bool WantCaptureKeyboard; // Set when Dear ImGui will use keyboard inputs, in this case do not dispatch them to your main game/application (either way, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.). + bool WantTextInput; // Mobile/console: when set, you may display an on-screen keyboard. This is set by Dear ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active). + bool WantSetMousePos; // MousePos has been altered, backend should reposition mouse on next frame. Rarely used! Set only when ImGuiConfigFlags_NavEnableSetMousePos flag is enabled. + bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. Important: clear io.WantSaveIniSettings yourself after saving! + bool NavActive; // Keyboard/Gamepad navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag. + bool NavVisible; // Keyboard/Gamepad navigation is visible and allowed (will handle ImGuiKey_NavXXX events). + float Framerate; // Application framerate estimate, in frame per second. Solely for convenience. Rolling average estimation based on io.DeltaTime over 120 frames. int MetricsRenderVertices; // Vertices output during last call to Render() int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3 int MetricsRenderWindows; // Number of visible windows @@ -1428,16 +1854,17 @@ struct ImGuiIO ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta. //------------------------------------------------------------------ - // [Internal] ImGui will maintain those fields. Forward compatibility not guaranteed! + // [Internal] Dear ImGui will maintain those fields. Forward compatibility not guaranteed! //------------------------------------------------------------------ + ImGuiKeyModFlags KeyMods; // Key mods flags (same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags), updated by NewFrame() ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid) ImVec2 MouseClickedPos[5]; // Position at time of clicking double MouseClickedTime[5]; // Time of last click (used to figure out double-click) bool MouseClicked[5]; // Mouse button went from !Down to Down bool MouseDoubleClicked[5]; // Has mouse button been double-clicked? bool MouseReleased[5]; // Mouse button went from Down to !Down - bool MouseDownOwned[5]; // Track if button was clicked inside an imgui window. We don't request mouse capture from the application if click started outside ImGui bounds. + bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window. We don't request mouse capture from the application if click started outside ImGui bounds. bool MouseDownWasDoubleClick[5]; // Track if button down was a double-click float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked) float MouseDownDurationPrev[5]; // Previous time the mouse button has been down @@ -1447,21 +1874,24 @@ struct ImGuiIO float KeysDownDurationPrev[512]; // Previous duration the key has been down float NavInputsDownDuration[ImGuiNavInput_COUNT]; float NavInputsDownDurationPrev[ImGuiNavInput_COUNT]; - ImVector InputQueueCharacters; // Queue of _characters_ input (obtained by platform back-end). Fill using AddInputCharacter() helper. + float PenPressure; // Touch/Pen pressure (0.0f to 1.0f, should be >0.0f only when MouseDown[0] == true). Helper storage currently unused by Dear ImGui. + ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16 + ImVector InputQueueCharacters; // Queue of _characters_ input (obtained by platform backend). Fill using AddInputCharacter() helper. IMGUI_API ImGuiIO(); }; //----------------------------------------------------------------------------- -// Misc data structures +// [SECTION] Misc data structures //----------------------------------------------------------------------------- // Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used. // The callback function should return 0 by default. // Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details) +// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active) +// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration // - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB // - ImGuiInputTextFlags_CallbackHistory: Callback on pressing Up/Down arrows -// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration // - ImGuiInputTextFlags_CallbackCharFilter: Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard. // - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. struct ImGuiInputTextCallbackData @@ -1488,7 +1918,9 @@ struct ImGuiInputTextCallbackData IMGUI_API ImGuiInputTextCallbackData(); IMGUI_API void DeleteChars(int pos, int bytes_count); IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL); - bool HasSelection() const { return SelectionStart != SelectionEnd; } + void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; } + void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; } + bool HasSelection() const { return SelectionStart != SelectionEnd; } }; // Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin(). @@ -1512,7 +1944,7 @@ struct ImGuiPayload ImGuiID SourceId; // Source item id ImGuiID SourceParentId; // Source parent id (if available) int DataFrameCount; // Data timestamp - char DataType[32+1]; // Data type tag (short user-supplied string, 32 characters max) + char DataType[32 + 1]; // Data type tag (short user-supplied string, 32 characters max) bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets) bool Delivery; // Set when AcceptDragDropPayload() was called and mouse button is released over the target item. @@ -1523,56 +1955,42 @@ struct ImGuiPayload bool IsDelivery() const { return Delivery; } }; -//----------------------------------------------------------------------------- -// Obsolete functions (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details) -// Please keep your copy of dear imgui up to date! Occasionally set '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in imconfig.h to stay ahead. -//----------------------------------------------------------------------------- - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -namespace ImGui +// Sorting specification for one column of a table (sizeof == 12 bytes) +struct ImGuiTableColumnSortSpecs { - // OBSOLETED in 1.70 (from May 2019) - static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; } - // OBSOLETED in 1.69 (from Mar 2019) - static inline ImDrawList* GetOverlayDrawList() { return GetForegroundDrawList(); } - // OBSOLETED in 1.66 (from Sep 2018) - static inline void SetScrollHere(float center_ratio=0.5f){ SetScrollHereY(center_ratio); } - // OBSOLETED in 1.63 (between Aug 2018 and Sept 2018) - static inline bool IsItemDeactivatedAfterChange() { return IsItemDeactivatedAfterEdit(); } - // OBSOLETED in 1.61 (between Apr 2018 and Aug 2018) - IMGUI_API bool InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags = 0); // Use the 'const char* format' version instead of 'decimal_precision'! - IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags = 0); - // OBSOLETED in 1.60 (between Dec 2017 and Apr 2018) - static inline bool IsAnyWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); } - static inline bool IsAnyWindowHovered() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); } - static inline ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = 0.f) { IM_UNUSED(on_edge); IM_UNUSED(outward); IM_ASSERT(0); return pos; } - // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) - static inline void ShowTestWindow() { return ShowDemoWindow(); } - static inline bool IsRootWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootWindow); } - static inline bool IsRootWindowOrAnyChildFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows); } - static inline void SetNextWindowContentWidth(float w) { SetNextWindowContentSize(ImVec2(w, 0.0f)); } - static inline float GetItemsLineHeightWithSpacing() { return GetFrameHeightWithSpacing(); } - // OBSOLETED in 1.52 (between Aug 2017 and Oct 2017) - IMGUI_API bool Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override = -1.0f, ImGuiWindowFlags flags = 0); // Use SetNextWindowSize(size, ImGuiCond_FirstUseEver) + SetNextWindowBgAlpha() instead. - static inline bool IsRootWindowOrAnyChildHovered() { return IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows); } - static inline void AlignFirstTextHeightToWidgets() { AlignTextToFramePadding(); } - static inline void SetNextWindowPosCenter(ImGuiCond c=0) { ImGuiIO& io = GetIO(); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), c, ImVec2(0.5f, 0.5f)); } - // OBSOLETED in 1.51 (between Jun 2017 and Aug 2017) - static inline bool IsItemHoveredRect() { return IsItemHovered(ImGuiHoveredFlags_RectOnly); } - static inline bool IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // This was misleading and partly broken. You probably want to use the ImGui::GetIO().WantCaptureMouse flag instead. - static inline bool IsMouseHoveringAnyWindow() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); } - static inline bool IsMouseHoveringWindow() { return IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem); } -} -typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETE in 1.63 (from Aug 2018): made the names consistent -typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData; -#endif + ImGuiID ColumnUserID; // User id of the column (if specified by a TableSetupColumn() call) + ImS16 ColumnIndex; // Index of the column + ImS16 SortOrder; // Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here) + ImGuiSortDirection SortDirection : 8; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending (you can use this or SortSign, whichever is more convenient for your sort function) + + ImGuiTableColumnSortSpecs() { memset(this, 0, sizeof(*this)); } +}; + +// Sorting specifications for a table (often handling sort specs for a single column, occasionally more) +// Obtained by calling TableGetSortSpecs(). +// When 'SpecsDirty == true' you can sort your data. It will be true with sorting specs have changed since last call, or the first time. +// Make sure to set 'SpecsDirty = false' after sorting, else you may wastefully sort your data every frame! +struct ImGuiTableSortSpecs +{ + const ImGuiTableColumnSortSpecs* Specs; // Pointer to sort spec array. + int SpecsCount; // Sort spec count. Most often 1. May be > 1 when ImGuiTableFlags_SortMulti is enabled. May be == 0 when ImGuiTableFlags_SortTristate is enabled. + bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag. + + ImGuiTableSortSpecs() { memset(this, 0, sizeof(*this)); } +}; //----------------------------------------------------------------------------- -// Helpers +// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) //----------------------------------------------------------------------------- +// Helper: Unicode defines +#define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Invalid Unicode code point (standard value). +#ifdef IMGUI_USE_WCHAR32 +#define IM_UNICODE_CODEPOINT_MAX 0x10FFFF // Maximum Unicode code point supported by this build. +#else +#define IM_UNICODE_CODEPOINT_MAX 0xFFFF // Maximum Unicode code point supported by this build. +#endif + // Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame. // Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame"); struct ImGuiOnceUponAFrame @@ -1582,11 +2000,6 @@ struct ImGuiOnceUponAFrame operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; } }; -// Helper: Macro for ImGuiOnceUponAFrame. Attention: The macro expands into 2 statement so make sure you don't use it within e.g. an if() statement without curly braces. -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -#define IMGUI_ONCE_UPON_A_FRAME static ImGuiOnceUponAFrame imgui_oaf; if (imgui_oaf) // OBSOLETED in 1.51, will remove! -#endif - // Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" struct ImGuiTextFilter { @@ -1598,21 +2011,19 @@ struct ImGuiTextFilter bool IsActive() const { return !Filters.empty(); } // [Internal] - struct TextRange + struct ImGuiTextRange { - const char* b; - const char* e; + const char* b; + const char* e; - TextRange() { b = e = NULL; } - TextRange(const char* _b, const char* _e) { b = _b; e = _e; } - const char* begin() const { return b; } - const char* end () const { return e; } - bool empty() const { return b == e; } - IMGUI_API void split(char separator, ImVector* out) const; + ImGuiTextRange() { b = e = NULL; } + ImGuiTextRange(const char* _b, const char* _e) { b = _b; e = _e; } + bool empty() const { return b == e; } + IMGUI_API void split(char separator, ImVector* out) const; }; - char InputBuf[256]; - ImVector Filters; - int CountGrep; + char InputBuf[256]; + ImVectorFilters; + int CountGrep; }; // Helper: Growable text buffer for logging/accumulating text @@ -1620,14 +2031,14 @@ struct ImGuiTextFilter struct ImGuiTextBuffer { ImVector Buf; - static char EmptyString[1]; + IMGUI_API static char EmptyString[1]; ImGuiTextBuffer() { } - inline char operator[](int i) { IM_ASSERT(Buf.Data != NULL); return Buf.Data[i]; } + inline char operator[](int i) const { IM_ASSERT(Buf.Data != NULL); return Buf.Data[i]; } const char* begin() const { return Buf.Data ? &Buf.front() : EmptyString; } const char* end() const { return Buf.Data ? &Buf.back() : EmptyString; } // Buf is zero-terminated, so end() will point on the zero-terminator int size() const { return Buf.Size ? Buf.Size - 1 : 0; } - bool empty() { return Buf.Size <= 1; } + bool empty() const { return Buf.Size <= 1; } void clear() { Buf.clear(); } void reserve(int capacity) { Buf.reserve(capacity); } const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; } @@ -1646,15 +2057,17 @@ struct ImGuiTextBuffer // Types are NOT stored, so it is up to you to make sure your Key don't collide with different types. struct ImGuiStorage { - struct Pair + // [Internal] + struct ImGuiStoragePair { ImGuiID key; union { int val_i; float val_f; void* val_p; }; - Pair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; } - Pair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; } - Pair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; } + ImGuiStoragePair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; } + ImGuiStoragePair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; } + ImGuiStoragePair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; } }; - ImVector Data; + + ImVector Data; // - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N) // - Set***() functions find pair, insertion on demand if missing. @@ -1686,36 +2099,49 @@ struct ImGuiStorage }; // Helper: Manually clip large list of items. -// If you are submitting lots of evenly spaced items and you have a random access to the list, you can perform coarse clipping based on visibility to save yourself from processing those items at all. +// If you are submitting lots of evenly spaced items and you have a random access to the list, you can perform coarse +// clipping based on visibility to save yourself from processing those items at all. // The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped. -// ImGui already clip items based on their bounds but it needs to measure text size to do so. Coarse clipping before submission makes this cost and your own data fetching/submission cost null. +// (Dear ImGui already clip items based on their bounds but it needs to measure text size to do so, whereas manual coarse clipping before submission makes this cost and your own data fetching/submission cost almost null) // Usage: -// ImGuiListClipper clipper(1000); // we have 1000 elements, evenly spaced. -// while (clipper.Step()) -// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) -// ImGui::Text("line number %d", i); -// - Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height (step skipped if we passed a known height as second arg to constructor). -// - Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element. -// - (Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user call Step(). Does nothing and switch to Step 3.) -// - Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop. +// ImGuiListClipper clipper; +// clipper.Begin(1000); // We have 1000 elements, evenly spaced. +// while (clipper.Step()) +// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) +// ImGui::Text("line number %d", i); +// Generally what happens is: +// - Clipper lets you process the first element (DisplayStart = 0, DisplayEnd = 1) regardless of it being visible or not. +// - User code submit one element. +// - Clipper can measure the height of the first element +// - Clipper calculate the actual range of elements to display based on the current clipping rectangle, position the cursor before the first visible element. +// - User code submit visible elements. struct ImGuiListClipper { - float StartPosY; + int DisplayStart; + int DisplayEnd; + + // [Internal] + int ItemsCount; + int StepNo; + int ItemsFrozen; float ItemsHeight; - int ItemsCount, StepNo, DisplayStart, DisplayEnd; + float StartPosY; - // items_count: Use -1 to ignore (you can call Begin later). Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step). + IMGUI_API ImGuiListClipper(); + IMGUI_API ~ImGuiListClipper(); + + // items_count: Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step) // items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing(). - // If you don't specify an items_height, you NEED to call Step(). If you specify items_height you may call the old Begin()/End() api directly, but prefer calling Step(). - ImGuiListClipper(int items_count = -1, float items_height = -1.0f) { Begin(items_count, items_height); } // NB: Begin() initialize every fields (as we allow user to call Begin/End multiple times on a same instance if they want). - ~ImGuiListClipper() { IM_ASSERT(ItemsCount == -1); } // Assert if user forgot to call End() or Step() until false. - - IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items. IMGUI_API void Begin(int items_count, float items_height = -1.0f); // Automatically called by constructor if you passed 'items_count' or by Step() in Step 1. IMGUI_API void End(); // Automatically called on the last call of Step() that returns false. + IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items. + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79] +#endif }; -// Helpers macros to generate 32-bits encoded colors +// Helpers macros to generate 32-bit encoded colors #ifdef IMGUI_USE_BGRA_PACKED_COLOR #define IM_COL32_R_SHIFT 16 #define IM_COL32_G_SHIFT 8 @@ -1743,8 +2169,8 @@ struct ImColor ImVec4 Value; ImColor() { Value.x = Value.y = Value.z = Value.w = 0.0f; } - ImColor(int r, int g, int b, int a = 255) { float sc = 1.0f/255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; } - ImColor(ImU32 rgba) { float sc = 1.0f/255.0f; Value.x = (float)((rgba>>IM_COL32_R_SHIFT)&0xFF) * sc; Value.y = (float)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; Value.w = (float)((rgba>>IM_COL32_A_SHIFT)&0xFF) * sc; } + ImColor(int r, int g, int b, int a = 255) { float sc = 1.0f / 255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; } + ImColor(ImU32 rgba) { float sc = 1.0f / 255.0f; Value.x = (float)((rgba >> IM_COL32_R_SHIFT) & 0xFF) * sc; Value.y = (float)((rgba >> IM_COL32_G_SHIFT) & 0xFF) * sc; Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; Value.w = (float)((rgba >> IM_COL32_A_SHIFT) & 0xFF) * sc; } ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; } ImColor(const ImVec4& col) { Value = col; } inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); } @@ -1752,41 +2178,57 @@ struct ImColor // FIXME-OBSOLETE: May need to obsolete/cleanup those helpers. inline void SetHSV(float h, float s, float v, float a = 1.0f){ ImGui::ColorConvertHSVtoRGB(h, s, v, Value.x, Value.y, Value.z); Value.w = a; } - static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r,g,b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r,g,b,a); } + static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r, g, b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r, g, b, a); } }; //----------------------------------------------------------------------------- -// Draw List API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListFlags, ImDrawList, ImDrawData) +// [SECTION] Drawing API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData) // Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList. //----------------------------------------------------------------------------- -// Draw callbacks for advanced uses. +// The maximum line width to bake anti-aliased textures for. Build atlas with ImFontAtlasFlags_NoBakedLines to disable baking. +#ifndef IM_DRAWLIST_TEX_LINES_WIDTH_MAX +#define IM_DRAWLIST_TEX_LINES_WIDTH_MAX (63) +#endif + +// ImDrawCallback: Draw callbacks for advanced uses [configurable type: override in imconfig.h] // NB: You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering, -// you can poke into the draw list for that! Draw callback may be useful for example to: +// you can poke into the draw list for that! Draw callback may be useful for example to: // A) Change your GPU render state, // B) render a complex 3D scene inside a UI element without an intermediate texture/render target, etc. // The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) { cmd.UserCallback(parent_list, cmd); } else { RenderTriangles() }' +// If you want to override the signature of ImDrawCallback, you can simply use e.g. '#define ImDrawCallback MyDrawCallback' (in imconfig.h) + update rendering backend accordingly. +#ifndef ImDrawCallback typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd); +#endif -// Special Draw Callback value to request renderer back-end to reset the graphics/render state. -// The renderer back-end needs to handle this special value, otherwise it will crash trying to call a function at this address. +// Special Draw callback value to request renderer backend to reset the graphics/render state. +// The renderer backend needs to handle this special value, otherwise it will crash trying to call a function at this address. // This is useful for example if you submitted callbacks which you know have altered the render state and you want it to be restored. // It is not done by default because they are many perfectly useful way of altering render state for imgui contents (e.g. changing shader/blending settings before an Image call). #define ImDrawCallback_ResetRenderState (ImDrawCallback)(-1) // Typically, 1 command = 1 GPU draw call (unless command is a callback) +// - VtxOffset/IdxOffset: When 'io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset' is enabled, +// those fields allow us to render meshes larger than 64K vertices while keeping 16-bit indices. +// Pre-1.71 backends will typically ignore the VtxOffset/IdxOffset fields. +// - The ClipRect/TextureId/VtxOffset fields must be contiguous as we memcmp() them together (this is asserted for). struct ImDrawCmd { - unsigned int ElemCount; // Number of indices (multiple of 3) to be rendered as triangles. Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[]. - ImVec4 ClipRect; // Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawData->DisplayPos to get clipping rectangle in "viewport" coordinates - ImTextureID TextureId; // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas. - ImDrawCallback UserCallback; // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally. - void* UserCallbackData; // The draw callback code can access this. + ImVec4 ClipRect; // 4*4 // Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawData->DisplayPos to get clipping rectangle in "viewport" coordinates + ImTextureID TextureId; // 4-8 // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas. + unsigned int VtxOffset; // 4 // Start offset in vertex buffer. ImGuiBackendFlags_RendererHasVtxOffset: always 0, otherwise may be >0 to support meshes larger than 64K vertices with 16-bit indices. + unsigned int IdxOffset; // 4 // Start offset in index buffer. Always equal to sum of ElemCount drawn so far. + unsigned int ElemCount; // 4 // Number of indices (multiple of 3) to be rendered as triangles. Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[]. + ImDrawCallback UserCallback; // 4-8 // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally. + void* UserCallbackData; // 4-8 // The draw callback code can access this. - ImDrawCmd() { ElemCount = 0; ClipRect.x = ClipRect.y = ClipRect.z = ClipRect.w = 0.0f; TextureId = (ImTextureID)NULL; UserCallback = NULL; UserCallbackData = NULL; } + ImDrawCmd() { memset(this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed }; -// Vertex index (override with '#define ImDrawIdx unsigned int' in imconfig.h) +// Vertex index, default to 16-bit +// To allow large meshes with 16-bit indices: set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset in the renderer backend (recommended). +// To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in imconfig.h. #ifndef ImDrawIdx typedef unsigned short ImDrawIdx; #endif @@ -1802,44 +2244,83 @@ struct ImDrawVert #else // You can override the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h // The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine. -// The type has to be described within the macro (you can either declare the struct or use a typedef) +// The type has to be described within the macro (you can either declare the struct or use a typedef). This is because ImVec2/ImU32 are likely not declared a the time you'd want to set your type up. // NOTE: IMGUI DOESN'T CLEAR THE STRUCTURE AND DOESN'T CALL A CONSTRUCTOR SO ANY CUSTOM FIELD WILL BE UNINITIALIZED. IF YOU ADD EXTRA FIELDS (SUCH AS A 'Z' COORDINATES) YOU WILL NEED TO CLEAR THEM DURING RENDER OR TO IGNORE THEM. IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT; #endif -// Draw channels are used by the Columns API to "split" the render list into different channels while building, so items of each column can be batched together. -// You can also use them to simulate drawing layers and submit primitives in a different order than how they will be rendered. +// [Internal] For use by ImDrawList +struct ImDrawCmdHeader +{ + ImVec4 ClipRect; + ImTextureID TextureId; + unsigned int VtxOffset; +}; + +// [Internal] For use by ImDrawListSplitter struct ImDrawChannel { - ImVector CmdBuffer; - ImVector IdxBuffer; + ImVector _CmdBuffer; + ImVector _IdxBuffer; }; -enum ImDrawCornerFlags_ + +// Split/Merge functions are used to split the draw list into different layers which can be drawn into out of order. +// This is used by the Columns/Tables API, so items of each column can be batched together in a same draw call. +struct ImDrawListSplitter { - ImDrawCornerFlags_TopLeft = 1 << 0, // 0x1 - ImDrawCornerFlags_TopRight = 1 << 1, // 0x2 - ImDrawCornerFlags_BotLeft = 1 << 2, // 0x4 - ImDrawCornerFlags_BotRight = 1 << 3, // 0x8 - ImDrawCornerFlags_Top = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_TopRight, // 0x3 - ImDrawCornerFlags_Bot = ImDrawCornerFlags_BotLeft | ImDrawCornerFlags_BotRight, // 0xC - ImDrawCornerFlags_Left = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotLeft, // 0x5 - ImDrawCornerFlags_Right = ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotRight, // 0xA - ImDrawCornerFlags_All = 0xF // In your function calls you may use ~0 (= all bits sets) instead of ImDrawCornerFlags_All, as a convenience + int _Current; // Current channel number (0) + int _Count; // Number of active channels (1+) + ImVector _Channels; // Draw channels (not resized down so _Count might be < Channels.Size) + + inline ImDrawListSplitter() { memset(this, 0, sizeof(*this)); } + inline ~ImDrawListSplitter() { ClearFreeMemory(); } + inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame + IMGUI_API void ClearFreeMemory(); + IMGUI_API void Split(ImDrawList* draw_list, int count); + IMGUI_API void Merge(ImDrawList* draw_list); + IMGUI_API void SetCurrentChannel(ImDrawList* draw_list, int channel_idx); }; +// Flags for ImDrawList functions +// (Legacy: bit 0 must always correspond to ImDrawFlags_Closed to be backward compatible with old API using a bool. Bits 1..3 must be unused) +enum ImDrawFlags_ +{ + ImDrawFlags_None = 0, + ImDrawFlags_Closed = 1 << 0, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason) + ImDrawFlags_RoundCornersTopLeft = 1 << 4, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners). Was 0x01. + ImDrawFlags_RoundCornersTopRight = 1 << 5, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners). Was 0x02. + ImDrawFlags_RoundCornersBottomLeft = 1 << 6, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners). Was 0x04. + ImDrawFlags_RoundCornersBottomRight = 1 << 7, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-right corner only (when rounding > 0.0f, we default to all corners). Wax 0x08. + ImDrawFlags_RoundCornersNone = 1 << 8, // AddRect(), AddRectFilled(), PathRect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag! + ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight, + ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, + ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft, + ImDrawFlags_RoundCornersRight = ImDrawFlags_RoundCornersBottomRight | ImDrawFlags_RoundCornersTopRight, + ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, + ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, // Default to ALL corners if none of the _RoundCornersXX flags are specified. + ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone +}; + +// Flags for ImDrawList instance. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly. +// It is however possible to temporarily alter flags between calls to ImDrawList:: functions. enum ImDrawListFlags_ { - ImDrawListFlags_None = 0, - ImDrawListFlags_AntiAliasedLines = 1 << 0, // Lines are anti-aliased (*2 the number of triangles for 1.0f wide line, otherwise *3 the number of triangles) - ImDrawListFlags_AntiAliasedFill = 1 << 1 // Filled shapes have anti-aliased edges (*2 the number of vertices) + ImDrawListFlags_None = 0, + ImDrawListFlags_AntiAliasedLines = 1 << 0, // Enable anti-aliased lines/borders (*2 the number of triangles for 1.0f wide line or lines thin enough to be drawn using textures, otherwise *3 the number of triangles) + ImDrawListFlags_AntiAliasedLinesUseTex = 1 << 1, // Enable anti-aliased lines/borders using textures when possible. Require backend to render with bilinear filtering. + ImDrawListFlags_AntiAliasedFill = 1 << 2, // Enable anti-aliased edge around filled shapes (rounded rectangles, circles). + ImDrawListFlags_AllowVtxOffset = 1 << 3 // Can emit 'VtxOffset > 0' to allow large meshes. Set when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled. }; // Draw command list -// This is the low-level list of polygons that ImGui functions are filling. At the end of the frame, all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering. -// Each ImGui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to access the current window draw list and draw custom primitives. +// This is the low-level list of polygons that ImGui:: functions are filling. At the end of the frame, +// all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering. +// Each dear imgui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to +// access the current window draw list and draw custom primitives. // You can interleave normal ImGui:: calls and adding primitives to the current draw list. -// All positions are generally in pixel coordinates (top-left at (0,0), bottom-right at io.DisplaySize), but you are totally free to apply whatever transformation matrix to want to the data (if you apply such transformation you'll want to apply it to ClipRect as well) +// In single viewport mode, top-left is == GetMainViewport()->Pos (generally 0,0), bottom-right is == GetMainViewport()->Pos+Size (generally io.DisplaySize). +// You are totally free to apply whatever transformation matrix to want to the data (depending on the use of the transformation you may want to apply it to ClipRect as well!) // Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects. struct ImDrawList { @@ -1850,21 +2331,22 @@ struct ImDrawList ImDrawListFlags Flags; // Flags, you may poke into these to adjust anti-aliasing settings per-primitive. // [Internal, used while building lists] + unsigned int _VtxCurrentIdx; // [Internal] generally == VtxBuffer.Size unless we are past 64K vertices, in which case this gets reset to 0. const ImDrawListSharedData* _Data; // Pointer to shared draw data (you can use ImGui::GetDrawListSharedData() to get the one from current ImGui context) const char* _OwnerName; // Pointer to owner window's name for debugging - unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) ImVector _ClipRectStack; // [Internal] ImVector _TextureIdStack; // [Internal] ImVector _Path; // [Internal] current path building - int _ChannelsCurrent; // [Internal] current channel number (0) - int _ChannelsCount; // [Internal] number of active channels (1+) - ImVector _Channels; // [Internal] draw channels for columns API (not resized down so _ChannelsCount may be smaller than _Channels.Size) + ImDrawCmdHeader _CmdHeader; // [Internal] template of active commands. Fields should match those of CmdBuffer.back(). + ImDrawListSplitter _Splitter; // [Internal] for channels api (note: prefer using your own persistent instance of ImDrawListSplitter!) + float _FringeScale; // [Internal] anti-alias fringe is scaled by this value, this helps to keep things sharp while zooming at vertex buffer content // If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui) - ImDrawList(const ImDrawListSharedData* shared_data) { _Data = shared_data; _OwnerName = NULL; Clear(); } - ~ImDrawList() { ClearFreeMemory(); } + ImDrawList(const ImDrawListSharedData* shared_data) { memset(this, 0, sizeof(*this)); _Data = shared_data; } + + ~ImDrawList() { _ClearFreeMemory(); } IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) IMGUI_API void PushClipRectFullScreen(); IMGUI_API void PopClipRect(); @@ -1874,87 +2356,117 @@ struct ImDrawList inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); } // Primitives - IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ImDrawCornerFlags_All, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size), rounding_corners_flags: 4-bits corresponding to which corner to round - IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ImDrawCornerFlags_All); // a: upper-left, b: lower-right (== upper-left + size) - IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left); - IMGUI_API void AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col); - IMGUI_API void AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); - IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12, float thickness = 1.0f); - IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); + // - For rectangular primitives, "p_min" and "p_max" represent the upper-left and lower-right corners. + // - For circle primitives, use "num_segments == 0" to automatically calculate tessellation (preferred). + // In older versions (until Dear ImGui 1.77) the AddCircle functions defaulted to num_segments == 12. + // In future versions we will use textures to provide cheaper and higher-quality circles. + // Use AddNgon() and AddNgonFilled() functions if you need to guaranteed a specific number of sides. + IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f); + IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size) + IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size) + IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left); + IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f); + IMGUI_API void AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col); + IMGUI_API void AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness = 1.0f); + IMGUI_API void AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col); + IMGUI_API void AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments = 0, float thickness = 1.0f); + IMGUI_API void AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments = 0); + IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f); + IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments); IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL); IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); - IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,1), ImU32 col = IM_COL32_WHITE); - IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,0), const ImVec2& uv_c = ImVec2(1,1), const ImVec2& uv_d = ImVec2(0,1), ImU32 col = IM_COL32_WHITE); - IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners = ImDrawCornerFlags_All); - IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, bool closed, float thickness); + IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness); IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order. - IMGUI_API void AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0); + IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points) + IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points) + + // Image primitives + // - Read FAQ to understand what ImTextureID is. + // - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle. + // - "uv_min" and "uv_max" represent the normalized texture coordinates to use for those corners. Using (0,0)->(1,1) texture coordinates will generally display the entire texture. + IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); + IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1 = ImVec2(0, 0), const ImVec2& uv2 = ImVec2(1, 0), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE); + IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags = 0); // Stateful path API, add points then finish with PathFillConvex() or PathStroke() inline void PathClear() { _Path.Size = 0; } inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); } - inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); } + inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); } inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; } // Note: Anti-aliased filling requires points to be in clockwise order. - inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); _Path.Size = 0; } - IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10); - IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle - IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0); - IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners_flags = ImDrawCornerFlags_All); - - // Channels - // - Use to simulate layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives) - // - Use to minimize draw calls (e.g. if going back-and-forth between multiple non-overlapping clipping rectangles, prefer to append into separate channels then merge at the end) - IMGUI_API void ChannelsSplit(int channels_count); - IMGUI_API void ChannelsMerge(); - IMGUI_API void ChannelsSetCurrent(int channel_index); + inline void PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, flags, thickness); _Path.Size = 0; } + IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 0); + IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle + IMGUI_API void PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points) + IMGUI_API void PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0); // Quadratic Bezier (3 control points) + IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawFlags flags = 0); // Advanced IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles. IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer. - // Internal helpers - // NB: all primitives needs to be reserved via PrimReserve() beforehand! - IMGUI_API void Clear(); - IMGUI_API void ClearFreeMemory(); + // Advanced: Channels + // - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives) + // - Use to minimize draw calls (e.g. if going back-and-forth between multiple clipping rectangles, prefer to append into separate channels then merge at the end) + // - FIXME-OBSOLETE: This API shouldn't have been in ImDrawList in the first place! + // Prefer using your own persistent instance of ImDrawListSplitter as you can stack them. + // Using the ImDrawList::ChannelsXXXX you cannot stack a split over another. + inline void ChannelsSplit(int count) { _Splitter.Split(this, count); } + inline void ChannelsMerge() { _Splitter.Merge(this); } + inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); } + + // Advanced: Primitives allocations + // - We render triangles (three vertices) + // - All primitives needs to be reserved via PrimReserve() beforehand. IMGUI_API void PrimReserve(int idx_count, int vtx_count); + IMGUI_API void PrimUnreserve(int idx_count, int vtx_count); IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles) IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col); IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col); - inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col){ _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; } - inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; } - inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } - IMGUI_API void UpdateClipRect(); - IMGUI_API void UpdateTextureID(); + inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; } + inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; } + inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } // Write vertex with unique index + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + inline void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); } + inline void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); } +#endif + + // [Internal helpers] + IMGUI_API void _ResetForNewFrame(); + IMGUI_API void _ClearFreeMemory(); + IMGUI_API void _PopUnusedDrawCmd(); + IMGUI_API void _OnChangedClipRect(); + IMGUI_API void _OnChangedTextureID(); + IMGUI_API void _OnChangedVtxOffset(); + IMGUI_API int _CalcCircleAutoSegmentCount(float radius) const; + IMGUI_API void _PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step); + IMGUI_API void _PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments); }; -// All draw data to render an ImGui frame +// All draw data to render a Dear ImGui frame // (NB: the style and the naming convention here is a little inconsistent, we currently preserve them for backward compatibility purpose, // as this is one of the oldest structure exposed by the library! Basically, ImDrawList == CmdList) struct ImDrawData { bool Valid; // Only valid after Render() is called and before the next NewFrame() is called. - ImDrawList** CmdLists; // Array of ImDrawList* to render. The ImDrawList are owned by ImGuiContext and only pointed to from here. int CmdListsCount; // Number of ImDrawList* to render int TotalIdxCount; // For convenience, sum of all ImDrawList's IdxBuffer.Size int TotalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size - ImVec2 DisplayPos; // Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use) - ImVec2 DisplaySize; // Size of the viewport to render (== io.DisplaySize for the main viewport) (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use) + ImDrawList** CmdLists; // Array of ImDrawList* to render. The ImDrawList are owned by ImGuiContext and only pointed to from here. + ImVec2 DisplayPos; // Top-left position of the viewport to render (== top-left of the orthogonal projection matrix to use) (== GetMainViewport()->Pos for the main viewport, == (0.0) in most single-viewport applications) + ImVec2 DisplaySize; // Size of the viewport to render (== GetMainViewport()->Size for the main viewport, == io.DisplaySize in most single-viewport applications) ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display. // Functions - ImDrawData() { Valid = false; Clear(); } - ~ImDrawData() { Clear(); } - void Clear() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.f, 0.f); } // The ImDrawList are owned by ImGuiContext! + ImDrawData() { Clear(); } + void Clear() { memset(this, 0, sizeof(*this)); } // The ImDrawList are owned by ImGuiContext! IMGUI_API void DeIndexAllBuffers(); // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! - IMGUI_API void ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. + IMGUI_API void ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than Dear ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. }; //----------------------------------------------------------------------------- -// Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFontGlyphRangesBuilder, ImFont) +// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFontGlyphRangesBuilder, ImFont) //----------------------------------------------------------------------------- struct ImFontConfig @@ -1964,8 +2476,8 @@ struct ImFontConfig bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself). int FontNo; // 0 // Index of font within TTF/OTF file float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height). - int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details. - int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. + int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. Note the difference between 2 and 3 is minimal so you can reduce this to 2 to save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details. + int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. This is not really useful as we don't use sub-pixel positions on the Y axis. bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now. ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input. @@ -1973,8 +2485,9 @@ struct ImFontConfig float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights. - unsigned int RasterizerFlags; // 0x00 // Settings for custom font rasterizer (e.g. ImGuiFreeType). Leave as zero if you aren't using one. + unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure. float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. + ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used. // [Internal] char Name[40]; // Name (strictly to ease debugging) @@ -1983,9 +2496,13 @@ struct ImFontConfig IMGUI_API ImFontConfig(); }; +// Hold rendering data for one glyph. +// (Note: some language parsers may fail to convert the 31+1 bitfield members, in this case maybe drop store a single u32 or we can rework this) struct ImFontGlyph { - ImWchar Codepoint; // 0x0000..0xFFFF + unsigned int Colored : 1; // Flag to indicate glyph is colored and should generally ignore tinting (make it usable with no shift on little-endian as this is used in loops) + unsigned int Visible : 1; // Flag to indicate glyph has no visible pixels (e.g. space). Allow early out when rendering. + unsigned int Codepoint : 30; // 0x0000..0x10FFFF float AdvanceX; // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in) float X0, Y0, X1, Y1; // Glyph corners float U0, V0, U1, V1; // Texture coordinates @@ -1995,22 +2512,38 @@ struct ImFontGlyph // This is essentially a tightly packed of vector of 64k booleans = 8KB storage. struct ImFontGlyphRangesBuilder { - ImVector UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used) + ImVector UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used) - ImFontGlyphRangesBuilder() { UsedChars.resize(0x10000 / sizeof(int)); memset(UsedChars.Data, 0, 0x10000 / sizeof(int)); } - bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array - void SetBit(int n) { int off = (n >> 5); int mask = 1 << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array - void AddChar(ImWchar c) { SetBit(c); } // Add character + ImFontGlyphRangesBuilder() { Clear(); } + inline void Clear() { int size_in_bytes = (IM_UNICODE_CODEPOINT_MAX + 1) / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); } + inline bool GetBit(size_t n) const { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array + inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array + inline void AddChar(ImWchar c) { SetBit(c); } // Add character IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added) IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext IMGUI_API void BuildRanges(ImVector* out_ranges); // Output new ranges }; +// See ImFontAtlas::AddCustomRectXXX functions. +struct ImFontAtlasCustomRect +{ + unsigned short Width, Height; // Input // Desired rectangle dimension + unsigned short X, Y; // Output // Packed position in Atlas + unsigned int GlyphID; // Input // For custom font glyphs only (ID < 0x110000) + float GlyphAdvanceX; // Input // For custom font glyphs only: glyph xadvance + ImVec2 GlyphOffset; // Input // For custom font glyphs only: glyph display offset + ImFont* Font; // Input // For custom font glyphs only: target font + ImFontAtlasCustomRect() { Width = Height = 0; X = Y = 0xFFFF; GlyphID = 0; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0, 0); Font = NULL; } + bool IsPacked() const { return X != 0xFFFF; } +}; + +// Flags for ImFontAtlas build enum ImFontAtlasFlags_ { ImFontAtlasFlags_None = 0, ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0, // Don't round the height to next power of two - ImFontAtlasFlags_NoMouseCursors = 1 << 1 // Don't build software mouse cursors into the atlas + ImFontAtlasFlags_NoMouseCursors = 1 << 1, // Don't build software mouse cursors into the atlas (save a little texture memory) + ImFontAtlasFlags_NoBakedLines = 1 << 2 // Don't build thick line textures into the atlas (save a little texture memory). The AntiAliasedLinesUseTex features uses them, otherwise they will be rendered using polygons (more expensive for CPU/GPU). }; // Load and rasterize multiple TTF/OTF fonts into a same texture. The font atlas will build a single texture holding: @@ -2053,7 +2586,7 @@ struct ImFontAtlas IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions. IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel - bool IsBuilt() { return Fonts.Size > 0 && (TexPixelsAlpha8 != NULL || TexPixelsRGBA32 != NULL); } + bool IsBuilt() const { return Fonts.Size > 0 && (TexPixelsAlpha8 != NULL || TexPixelsRGBA32 != NULL); } void SetTexID(ImTextureID id) { TexID = id; } //------------------------------------------- @@ -2065,51 +2598,45 @@ struct ImFontAtlas // NB: Consider using ImFontGlyphRangesBuilder to build glyph ranges from textual data. IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters - IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs + IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 2999 Ideographs IMGUI_API const ImWchar* GetGlyphRangesChineseFull(); // Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs IMGUI_API const ImWchar* GetGlyphRangesChineseSimplifiedCommon();// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters - IMGUI_API const ImWchar* GetGlyphRangesVietnamese(); // Default + Vietname characters + IMGUI_API const ImWchar* GetGlyphRangesVietnamese(); // Default + Vietnamese characters //------------------------------------------- - // Custom Rectangles/Glyphs API + // [BETA] Custom Rectangles/Glyphs API //------------------------------------------- - // You can request arbitrary rectangles to be packed into the atlas, for your own purposes. After calling Build(), you can query the rectangle position and render your pixels. - // You can also request your rectangles to be mapped as font glyph (given a font + Unicode point), so you can render e.g. custom colorful icons and use them as regular glyphs. - struct CustomRect - { - unsigned int ID; // Input // User ID. Use <0x10000 to map into a font glyph, >=0x10000 for other/internal/custom texture data. - unsigned short Width, Height; // Input // Desired rectangle dimension - unsigned short X, Y; // Output // Packed position in Atlas - float GlyphAdvanceX; // Input // For custom font glyphs only (ID<0x10000): glyph xadvance - ImVec2 GlyphOffset; // Input // For custom font glyphs only (ID<0x10000): glyph display offset - ImFont* Font; // Input // For custom font glyphs only (ID<0x10000): target font - CustomRect() { ID = 0xFFFFFFFF; Width = Height = 0; X = Y = 0xFFFF; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0,0); Font = NULL; } - bool IsPacked() const { return X != 0xFFFF; } - }; - - IMGUI_API int AddCustomRectRegular(unsigned int id, int width, int height); // Id needs to be >= 0x10000. Id >= 0x80000000 are reserved for ImGui and ImDrawList - IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0,0)); // Id needs to be < 0x10000 to register a rectangle to map into a specific font. - const CustomRect* GetCustomRectByIndex(int index) const { if (index < 0) return NULL; return &CustomRects[index]; } + // You can request arbitrary rectangles to be packed into the atlas, for your own purposes. + // - After calling Build(), you can query the rectangle position and render your pixels. + // - If you render colored output, set 'atlas->TexPixelsUseColors = true' as this may help some backends decide of prefered texture format. + // - You can also request your rectangles to be mapped as font glyph (given a font + Unicode point), + // so you can render e.g. custom colorful icons and use them as regular glyphs. + // - Read docs/FONTS.md for more details about using colorful icons. + // - Note: this API may be redesigned later in order to support multi-monitor varying DPI settings. + IMGUI_API int AddCustomRectRegular(int width, int height); + IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0, 0)); + ImFontAtlasCustomRect* GetCustomRectByIndex(int index) { IM_ASSERT(index >= 0); return &CustomRects[index]; } // [Internal] - IMGUI_API void CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max); - IMGUI_API bool GetMouseCursorTexData(ImGuiMouseCursor cursor, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]); + IMGUI_API void CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const; + IMGUI_API bool GetMouseCursorTexData(ImGuiMouseCursor cursor, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]); //------------------------------------------- // Members //------------------------------------------- - bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert. ImFontAtlasFlags Flags; // Build flags (see ImFontAtlasFlags_) ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure. int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. If your rendering method doesn't rely on bilinear filtering you may set this to 0. + bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert. // [Internal] // NB: Access texture data via GetTexData*() calls! Which will setup a default font for you. + bool TexPixelsUseColors; // Tell whether our texture data is known to use colors (rather than just alpha channel), in order to help backend select a format. unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4 int TexWidth; // Texture width calculated during Build(). @@ -2117,12 +2644,21 @@ struct ImFontAtlas ImVec2 TexUvScale; // = (1.0f/TexWidth, 1.0f/TexHeight) ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel ImVector Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font. - ImVector CustomRects; // Rectangles for packing custom texture data into the atlas. - ImVector ConfigData; // Internal data - int CustomRectIds[1]; // Identifiers of custom texture rectangle used by ImFontAtlas/ImDrawList + ImVector CustomRects; // Rectangles for packing custom texture data into the atlas. + ImVector ConfigData; // Configuration data + ImVec4 TexUvLines[IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1]; // UVs for baked anti-aliased lines + + // [Internal] Font builder + const ImFontBuilderIO* FontBuilderIO; // Opaque interface to a font builder (default to stb_truetype, can be changed to use FreeType by defining IMGUI_ENABLE_FREETYPE). + unsigned int FontBuilderFlags; // Shared flags (for all fonts) for custom font builder. THIS IS BUILD IMPLEMENTATION DEPENDENT. Per-font override is also available in ImFontConfig. + + // [Internal] Packing data + int PackIdMouseCursors; // Custom texture rectangle ID for white pixel and mouse cursors + int PackIdLines; // Custom texture rectangle ID for baked anti-aliased lines #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETE 1.67+ + typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+ + typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+ #endif }; @@ -2135,21 +2671,22 @@ struct ImFont float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading) - // Members: Hot ~36/48 bytes (for CalcTextSize + render loop) + // Members: Hot ~28/40 bytes (for CalcTextSize + render loop) ImVector IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point. ImVector Glyphs; // 12-16 // out // // All glyphs. const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar) - ImVec2 DisplayOffset; // 8 // in // = (0,0) // Offset font rendering by xx pixels // Members: Cold ~32/40 bytes ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. - ImWchar FallbackChar; // 2 // in // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar() + ImWchar FallbackChar; // 2 // in // = '?' // Replacement character if a glyph isn't found. Only set via SetFallbackChar() + ImWchar EllipsisChar; // 2 // out // = -1 // Character used for ellipsis rendering. + bool DirtyLookupTables; // 1 // out // float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale() float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs) - bool DirtyLookupTables; // 1 // out // + ImU8 Used4kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/4096/8]; // 2 bytes if ImWchar=ImWchar16, 34 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints. // Methods IMGUI_API ImFont(); @@ -2171,18 +2708,113 @@ struct ImFont IMGUI_API void BuildLookupTable(); IMGUI_API void ClearOutputData(); IMGUI_API void GrowIndex(int new_size); - IMGUI_API void AddGlyph(ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x); + IMGUI_API void AddGlyph(const ImFontConfig* src_cfg, ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x); IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. + IMGUI_API void SetGlyphVisible(ImWchar c, bool visible); IMGUI_API void SetFallbackChar(ImWchar c); + IMGUI_API bool IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last); +}; + +//----------------------------------------------------------------------------- +// [SECTION] Viewports +//----------------------------------------------------------------------------- + +// Flags stored in ImGuiViewport::Flags +enum ImGuiViewportFlags_ +{ + ImGuiViewportFlags_None = 0, + ImGuiViewportFlags_IsPlatformWindow = 1 << 0, // Represent a Platform Window + ImGuiViewportFlags_IsPlatformMonitor = 1 << 1, // Represent a Platform Monitor (unused yet) + ImGuiViewportFlags_OwnedByApp = 1 << 2 // Platform Window: is created/managed by the application (rather than a dear imgui backend) +}; + +// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows. +// - In 'docking' branch with multi-viewport enabled, we extend this concept to have multiple active viewports. +// - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode. +// - About Main Area vs Work Area: +// - Main Area = entire viewport. +// - Work Area = entire viewport minus sections used by main menu bars (for platform windows), or by task bar (for platform monitor). +// - Windows are generally trying to stay within the Work Area of their host viewport. +struct ImGuiViewport +{ + ImGuiViewportFlags Flags; // See ImGuiViewportFlags_ + ImVec2 Pos; // Main Area: Position of the viewport (Dear ImGui coordinates are the same as OS desktop/native coordinates) + ImVec2 Size; // Main Area: Size of the viewport. + ImVec2 WorkPos; // Work Area: Position of the viewport minus task bars, menus bars, status bars (>= Pos) + ImVec2 WorkSize; // Work Area: Size of the viewport minus task bars, menu bars, status bars (<= Size) + + ImGuiViewport() { memset(this, 0, sizeof(*this)); } + + // Helpers + ImVec2 GetCenter() const { return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); } + ImVec2 GetWorkCenter() const { return ImVec2(WorkPos.x + WorkSize.x * 0.5f, WorkPos.y + WorkSize.y * 0.5f); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Obsolete functions and types +// (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details) +// Please keep your copy of dear imgui up to date! Occasionally set '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in imconfig.h to stay ahead. +//----------------------------------------------------------------------------- #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - typedef ImFontGlyph Glyph; // OBSOLETE 1.52+ -#endif +namespace ImGui +{ + // OBSOLETED in 1.81 (from February 2021) + IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // Helper to calculate size from items_count and height_in_items + static inline bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0)) { return BeginListBox(label, size); } + static inline void ListBoxFooter() { EndListBox(); } + // OBSOLETED in 1.79 (from August 2020) + static inline void OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry! + // OBSOLETED in 1.78 (from June 2020) + // Old drag/sliders functions that took a 'float power = 1.0' argument instead of flags. + // For shared code, you can version check at compile-time with `#if IMGUI_VERSION_NUM >= 17704`. + IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power); + IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power); + static inline bool DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power); } + static inline bool DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power); } + static inline bool DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power); } + static inline bool DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power); } + IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power); + IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format, float power); + static inline bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power) { return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power); } + static inline bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power); } + static inline bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power); } + static inline bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power); } + // OBSOLETED in 1.77 (from June 2020) + static inline bool BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mb, bool over_items) { return BeginPopupContextWindow(str_id, mb | (over_items ? 0 : ImGuiPopupFlags_NoOpenOverItems)); } + // OBSOLETED in 1.72 (from April 2019) + static inline void TreeAdvanceToLabelPos() { SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()); } + // OBSOLETED in 1.71 (from June 2019) + static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0) { SetNextItemOpen(open, cond); } + // OBSOLETED in 1.70 (from May 2019) + static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; } + // OBSOLETED in 1.69 (from Mar 2019) + static inline ImDrawList* GetOverlayDrawList() { return GetForegroundDrawList(); } +} + +// OBSOLETED in 1.82 (from Mars 2021): flags for AddRect(), AddRectFilled(), AddImageRounded(), PathRect() +typedef ImDrawFlags ImDrawCornerFlags; +enum ImDrawCornerFlags_ +{ + ImDrawCornerFlags_None = ImDrawFlags_RoundCornersNone, // Was == 0 prior to 1.82, this is now == ImDrawFlags_RoundCornersNone which is != 0 and not implicit + ImDrawCornerFlags_TopLeft = ImDrawFlags_RoundCornersTopLeft, // Was == 0x01 (1 << 0) prior to 1.82. Order matches ImDrawFlags_NoRoundCorner* flag (we exploit this internally). + ImDrawCornerFlags_TopRight = ImDrawFlags_RoundCornersTopRight, // Was == 0x02 (1 << 1) prior to 1.82. + ImDrawCornerFlags_BotLeft = ImDrawFlags_RoundCornersBottomLeft, // Was == 0x04 (1 << 2) prior to 1.82. + ImDrawCornerFlags_BotRight = ImDrawFlags_RoundCornersBottomRight, // Was == 0x08 (1 << 3) prior to 1.82. + ImDrawCornerFlags_All = ImDrawFlags_RoundCornersAll, // Was == 0x0F prior to 1.82 + ImDrawCornerFlags_Top = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_TopRight, + ImDrawCornerFlags_Bot = ImDrawCornerFlags_BotLeft | ImDrawCornerFlags_BotRight, + ImDrawCornerFlags_Left = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotLeft, + ImDrawCornerFlags_Right = ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotRight }; +#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +//----------------------------------------------------------------------------- + #if defined(__clang__) #pragma clang diagnostic pop -#elif defined(__GNUC__) && __GNUC__ >= 8 +#elif defined(__GNUC__) #pragma GCC diagnostic pop #endif @@ -2190,3 +2822,5 @@ struct ImFont #ifdef IMGUI_INCLUDE_IMGUI_USER_H #include "imgui_user.h" #endif + +#endif // #ifndef IMGUI_DISABLE diff --git a/Gems/ImGui/External/ImGui/v1.82/imgui/imgui_demo.cpp b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui_demo.cpp new file mode 100644 index 0000000000..3af6f6a826 --- /dev/null +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui_demo.cpp @@ -0,0 +1,7663 @@ +// dear imgui, v1.82 +// (demo code) + +// Help: +// - Read FAQ at http://dearimgui.org/faq +// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. +// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. +// Read imgui.cpp for more details, documentation and comments. +// Get latest version at https://github.com/ocornut/imgui + +// Message to the person tempted to delete this file when integrating Dear ImGui into their code base: +// Do NOT remove this file from your project! Think again! It is the most useful reference code that you and other +// coders will want to refer to and call. Have the ImGui::ShowDemoWindow() function wired in an always-available +// debug menu of your game/app! Removing this file from your project is hindering access to documentation for everyone +// in your team, likely leading you to poorer usage of the library. +// Everything in this file will be stripped out by the linker if you don't call ImGui::ShowDemoWindow(). +// If you want to link core Dear ImGui in your shipped builds but want a thorough guarantee that the demo will not be +// linked, you can setup your imconfig.h with #define IMGUI_DISABLE_DEMO_WINDOWS and those functions will be empty. +// In other situation, whenever you have Dear ImGui available you probably want this to be available for reference. +// Thank you, +// -Your beloved friend, imgui_demo.cpp (which you won't delete) + +// Message to beginner C/C++ programmers about the meaning of the 'static' keyword: +// In this demo code, we frequently we use 'static' variables inside functions. A static variable persist across calls, +// so it is essentially like a global variable but declared inside the scope of the function. We do this as a way to +// gather code and data in the same place, to make the demo source code faster to read, faster to write, and smaller +// in size. It also happens to be a convenient way of storing simple UI related information as long as your function +// doesn't need to be reentrant or used in multiple threads. This might be a pattern you will want to use in your code, +// but most of the real data you would be editing is likely going to be stored outside your functions. + +// The Demo code in this file is designed to be easy to copy-and-paste in into your application! +// Because of this: +// - We never omit the ImGui:: prefix when calling functions, even though most code here is in the same namespace. +// - We try to declare static variables in the local scope, as close as possible to the code using them. +// - We never use any of the helpers/facilities used internally by Dear ImGui, unless available in the public API. +// - We never use maths operators on ImVec2/ImVec4. For our other sources files we use them, and they are provided +// by imgui_internal.h using the IMGUI_DEFINE_MATH_OPERATORS define. For your own sources file they are optional +// and require you either enable those, either provide your own via IM_VEC2_CLASS_EXTRA in imconfig.h. +// Because we can't assume anything about your support of maths operators, we cannot use them in imgui_demo.cpp. + +// Navigating this file: +// - In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. +// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. + +/* + +Index of this file: + +// [SECTION] Forward Declarations, Helpers +// [SECTION] Demo Window / ShowDemoWindow() +// - sub section: ShowDemoWindowWidgets() +// - sub section: ShowDemoWindowLayout() +// - sub section: ShowDemoWindowPopups() +// - sub section: ShowDemoWindowTables() +// - sub section: ShowDemoWindowMisc() +// [SECTION] About Window / ShowAboutWindow() +// [SECTION] Style Editor / ShowStyleEditor() +// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() +// [SECTION] Example App: Debug Console / ShowExampleAppConsole() +// [SECTION] Example App: Debug Log / ShowExampleAppLog() +// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() +// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() +// [SECTION] Example App: Long Text / ShowExampleAppLongText() +// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() +// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() +// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay() +// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen() +// [SECTION] Example App: Manipulating window titles / ShowExampleAppWindowTitles() +// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() +// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() + +*/ + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE + +// System includes +#include // toupper +#include // INT_MIN, INT_MAX +#include // sqrtf, powf, cosf, sinf, floorf, ceilf +#include // vsnprintf, sscanf, printf +#include // NULL, malloc, free, atoi +#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier +#include // intptr_t +#else +#include // intptr_t +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wdeprecated-declarations" // warning: 'xx' is deprecated: The POSIX name for this.. // for strdup used in demo code (so user can copy & paste the code) +#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type +#pragma clang diagnostic ignored "-Wformat-security" // warning: format string is not a string literal +#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. +#pragma clang diagnostic ignored "-Wunused-macros" // warning: macro is not used // we define snprintf/vsnprintf on Windows so they are available, but not always used. +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size +#pragma GCC diagnostic ignored "-Wformat-security" // warning: format string is not a string literal (potentially insecure) +#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function +#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value +#pragma GCC diagnostic ignored "-Wmisleading-indentation" // [__GNUC__ >= 6] warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on GitHub. +#endif + +// Play it nice with Windows users (Update: May 2018, Notepad now supports Unix-style carriage returns!) +#ifdef _WIN32 +#define IM_NEWLINE "\r\n" +#else +#define IM_NEWLINE "\n" +#endif + +// Helpers +#if defined(_MSC_VER) && !defined(snprintf) +#define snprintf _snprintf +#endif +#if defined(_MSC_VER) && !defined(vsnprintf) +#define vsnprintf _vsnprintf +#endif + +// Format specifiers, printing 64-bit hasn't been decently standardized... +// In a real application you should be using PRId64 and PRIu64 from (non-windows) and on Windows define them yourself. +#ifdef _MSC_VER +#define IM_PRId64 "I64d" +#define IM_PRIu64 "I64u" +#else +#define IM_PRId64 "lld" +#define IM_PRIu64 "llu" +#endif + +// Helpers macros +// We normally try to not use many helpers in imgui_demo.cpp in order to make code easier to copy and paste, +// but making an exception here as those are largely simplifying code... +// In other imgui sources we can use nicer internal functions from imgui_internal.h (ImMin/ImMax) but not in the demo. +#define IM_MIN(A, B) (((A) < (B)) ? (A) : (B)) +#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B)) +#define IM_CLAMP(V, MN, MX) ((V) < (MN) ? (MN) : (V) > (MX) ? (MX) : (V)) + +// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall +#ifndef IMGUI_CDECL +#ifdef _MSC_VER +#define IMGUI_CDECL __cdecl +#else +#define IMGUI_CDECL +#endif +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Forward Declarations, Helpers +//----------------------------------------------------------------------------- + +#if !defined(IMGUI_DISABLE_DEMO_WINDOWS) + +// Forward Declarations +static void ShowExampleAppDocuments(bool* p_open); +static void ShowExampleAppMainMenuBar(); +static void ShowExampleAppConsole(bool* p_open); +static void ShowExampleAppLog(bool* p_open); +static void ShowExampleAppLayout(bool* p_open); +static void ShowExampleAppPropertyEditor(bool* p_open); +static void ShowExampleAppLongText(bool* p_open); +static void ShowExampleAppAutoResize(bool* p_open); +static void ShowExampleAppConstrainedResize(bool* p_open); +static void ShowExampleAppSimpleOverlay(bool* p_open); +static void ShowExampleAppFullscreen(bool* p_open); +static void ShowExampleAppWindowTitles(bool* p_open); +static void ShowExampleAppCustomRendering(bool* p_open); +static void ShowExampleMenuFile(); + +// Helper to display a little (?) mark which shows a tooltip when hovered. +// In your own code you may want to display an actual icon if you are using a merged icon fonts (see docs/FONTS.md) +static void HelpMarker(const char* desc) +{ + ImGui::TextDisabled("(?)"); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); + ImGui::TextUnformatted(desc); + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } +} + +// Helper to display basic user controls. +void ImGui::ShowUserGuide() +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui::BulletText("Double-click on title bar to collapse window."); + ImGui::BulletText( + "Click and drag on lower corner to resize window\n" + "(double-click to auto fit window to its contents)."); + ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text."); + ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields."); + if (io.FontAllowUserScaling) + ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents."); + ImGui::BulletText("While inputing text:\n"); + ImGui::Indent(); + ImGui::BulletText("CTRL+Left/Right to word jump."); + ImGui::BulletText("CTRL+A or double-click to select all."); + ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste."); + ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo."); + ImGui::BulletText("ESCAPE to revert."); + ImGui::BulletText("You can apply arithmetic operators +,*,/ on numerical values.\nUse +- to subtract."); + ImGui::Unindent(); + ImGui::BulletText("With keyboard navigation enabled:"); + ImGui::Indent(); + ImGui::BulletText("Arrow keys to navigate."); + ImGui::BulletText("Space to activate a widget."); + ImGui::BulletText("Return to input text into a widget."); + ImGui::BulletText("Escape to deactivate a widget, close popup, exit child window."); + ImGui::BulletText("Alt to jump to the menu layer of a window."); + ImGui::BulletText("CTRL+Tab to select a window."); + ImGui::Unindent(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Demo Window / ShowDemoWindow() +//----------------------------------------------------------------------------- +// - ShowDemoWindowWidgets() +// - ShowDemoWindowLayout() +// - ShowDemoWindowPopups() +// - ShowDemoWindowTables() +// - ShowDemoWindowColumns() +// - ShowDemoWindowMisc() +//----------------------------------------------------------------------------- + +// We split the contents of the big ShowDemoWindow() function into smaller functions +// (because the link time of very large functions grow non-linearly) +static void ShowDemoWindowWidgets(); +static void ShowDemoWindowLayout(); +static void ShowDemoWindowPopups(); +static void ShowDemoWindowTables(); +static void ShowDemoWindowColumns(); +static void ShowDemoWindowMisc(); + +// Demonstrate most Dear ImGui features (this is big function!) +// You may execute this function to experiment with the UI and understand what it does. +// You may then search for keywords in the code when you are interested by a specific feature. +void ImGui::ShowDemoWindow(bool* p_open) +{ + // Exceptionally add an extra assert here for people confused about initial Dear ImGui setup + // Most ImGui functions would normally just crash if the context is missing. + IM_ASSERT(ImGui::GetCurrentContext() != NULL && "Missing dear imgui context. Refer to examples app!"); + + // Examples Apps (accessible from the "Examples" menu) + static bool show_app_main_menu_bar = false; + static bool show_app_documents = false; + + static bool show_app_console = false; + static bool show_app_log = false; + static bool show_app_layout = false; + static bool show_app_property_editor = false; + static bool show_app_long_text = false; + static bool show_app_auto_resize = false; + static bool show_app_constrained_resize = false; + static bool show_app_simple_overlay = false; + static bool show_app_fullscreen = false; + static bool show_app_window_titles = false; + static bool show_app_custom_rendering = false; + + if (show_app_main_menu_bar) ShowExampleAppMainMenuBar(); + if (show_app_documents) ShowExampleAppDocuments(&show_app_documents); + + if (show_app_console) ShowExampleAppConsole(&show_app_console); + if (show_app_log) ShowExampleAppLog(&show_app_log); + if (show_app_layout) ShowExampleAppLayout(&show_app_layout); + if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor); + if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text); + if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize); + if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize); + if (show_app_simple_overlay) ShowExampleAppSimpleOverlay(&show_app_simple_overlay); + if (show_app_fullscreen) ShowExampleAppFullscreen(&show_app_fullscreen); + if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles); + if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering); + + // Dear ImGui Apps (accessible from the "Tools" menu) + static bool show_app_metrics = false; + static bool show_app_style_editor = false; + static bool show_app_about = false; + + if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); } + if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); } + if (show_app_style_editor) + { + ImGui::Begin("Dear ImGui Style Editor", &show_app_style_editor); + ImGui::ShowStyleEditor(); + ImGui::End(); + } + + // Demonstrate the various window flags. Typically you would just use the default! + static bool no_titlebar = false; + static bool no_scrollbar = false; + static bool no_menu = false; + static bool no_move = false; + static bool no_resize = false; + static bool no_collapse = false; + static bool no_close = false; + static bool no_nav = false; + static bool no_background = false; + static bool no_bring_to_front = false; + + ImGuiWindowFlags window_flags = 0; + if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar; + if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar; + if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar; + if (no_move) window_flags |= ImGuiWindowFlags_NoMove; + if (no_resize) window_flags |= ImGuiWindowFlags_NoResize; + if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse; + if (no_nav) window_flags |= ImGuiWindowFlags_NoNav; + if (no_background) window_flags |= ImGuiWindowFlags_NoBackground; + if (no_bring_to_front) window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus; + if (no_close) p_open = NULL; // Don't pass our bool* to Begin + + // We specify a default position/size in case there's no data in the .ini file. + // We only do it to make the demo applications a little more welcoming, but typically this isn't required. + const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); + ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 650, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver); + + // Main body of the Demo window starts here. + if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags)) + { + // Early out if the window is collapsed, as an optimization. + ImGui::End(); + return; + } + + // Most "big" widgets share a common width settings by default. See 'Demo->Layout->Widgets Width' for details. + + // e.g. Use 2/3 of the space for widgets and 1/3 for labels (right align) + //ImGui::PushItemWidth(-ImGui::GetWindowWidth() * 0.35f); + + // e.g. Leave a fixed amount of width for labels (by passing a negative value), the rest goes to widgets. + ImGui::PushItemWidth(ImGui::GetFontSize() * -12); + + // Menu Bar + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("Menu")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + if (ImGui::BeginMenu("Examples")) + { + ImGui::MenuItem("Main menu bar", NULL, &show_app_main_menu_bar); + ImGui::MenuItem("Console", NULL, &show_app_console); + ImGui::MenuItem("Log", NULL, &show_app_log); + ImGui::MenuItem("Simple layout", NULL, &show_app_layout); + ImGui::MenuItem("Property editor", NULL, &show_app_property_editor); + ImGui::MenuItem("Long text display", NULL, &show_app_long_text); + ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize); + ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize); + ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay); + ImGui::MenuItem("Fullscreen window", NULL, &show_app_fullscreen); + ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles); + ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering); + ImGui::MenuItem("Documents", NULL, &show_app_documents); + ImGui::EndMenu(); + } + if (ImGui::BeginMenu("Tools")) + { + ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics); + ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor); + ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about); + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + + ImGui::Text("dear imgui says hello. (%s)", IMGUI_VERSION); + ImGui::Spacing(); + + if (ImGui::CollapsingHeader("Help")) + { + ImGui::Text("ABOUT THIS DEMO:"); + ImGui::BulletText("Sections below are demonstrating many aspects of the library."); + ImGui::BulletText("The \"Examples\" menu above leads to more demo contents."); + ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n" + "and Metrics/Debugger (general purpose Dear ImGui debugging tool)."); + ImGui::Separator(); + + ImGui::Text("PROGRAMMER GUIDE:"); + ImGui::BulletText("See the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!"); + ImGui::BulletText("See comments in imgui.cpp."); + ImGui::BulletText("See example applications in the examples/ folder."); + ImGui::BulletText("Read the FAQ at http://www.dearimgui.org/faq/"); + ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls."); + ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls."); + ImGui::Separator(); + + ImGui::Text("USER GUIDE:"); + ImGui::ShowUserGuide(); + } + + if (ImGui::CollapsingHeader("Configuration")) + { + ImGuiIO& io = ImGui::GetIO(); + + if (ImGui::TreeNode("Configuration##2")) + { + ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", &io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard); + ImGui::SameLine(); HelpMarker("Enable keyboard controls."); + ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", &io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad); + ImGui::SameLine(); HelpMarker("Enable gamepad controls. Require backend to set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details."); + ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", &io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos); + ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos."); + ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", &io.ConfigFlags, ImGuiConfigFlags_NoMouse); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) + { + // The "NoMouse" option can get us stuck with a disabled mouse! Let's provide an alternative way to fix it: + if (fmodf((float)ImGui::GetTime(), 0.40f) < 0.20f) + { + ImGui::SameLine(); + ImGui::Text("<>"); + } + if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space))) + io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse; + } + ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", &io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange); + ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility."); + ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); + ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting)"); + ImGui::Checkbox("io.ConfigDragClickToInputText", &io.ConfigDragClickToInputText); + ImGui::SameLine(); HelpMarker("Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving)."); + ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges); + ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback."); + ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly); + ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor); + ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor itself. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something)."); + ImGui::Text("Also see Style->Rendering for rendering options."); + ImGui::TreePop(); + ImGui::Separator(); + } + + if (ImGui::TreeNode("Backend Flags")) + { + HelpMarker( + "Those flags are set by the backends (imgui_impl_xxx files) to specify their capabilities.\n" + "Here we expose then as read-only fields to avoid breaking interactions with your backend."); + + // Make a local copy to avoid modifying actual backend flags. + ImGuiBackendFlags backend_flags = io.BackendFlags; + ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &backend_flags, ImGuiBackendFlags_HasGamepad); + ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &backend_flags, ImGuiBackendFlags_HasMouseCursors); + ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &backend_flags, ImGuiBackendFlags_HasSetMousePos); + ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &backend_flags, ImGuiBackendFlags_RendererHasVtxOffset); + ImGui::TreePop(); + ImGui::Separator(); + } + + if (ImGui::TreeNode("Style")) + { + HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function."); + ImGui::ShowStyleEditor(); + ImGui::TreePop(); + ImGui::Separator(); + } + + if (ImGui::TreeNode("Capture/Logging")) + { + HelpMarker( + "The logging API redirects all text output so you can easily capture the content of " + "a window or a block. Tree nodes can be automatically expanded.\n" + "Try opening any of the contents below in this window and then click one of the \"Log To\" button."); + ImGui::LogButtons(); + + HelpMarker("You can also call ImGui::LogText() to output directly to the log without a visual output."); + if (ImGui::Button("Copy \"Hello, world!\" to clipboard")) + { + ImGui::LogToClipboard(); + ImGui::LogText("Hello, world!"); + ImGui::LogFinish(); + } + ImGui::TreePop(); + } + } + + if (ImGui::CollapsingHeader("Window options")) + { + if (ImGui::BeginTable("split", 3)) + { + ImGui::TableNextColumn(); ImGui::Checkbox("No titlebar", &no_titlebar); + ImGui::TableNextColumn(); ImGui::Checkbox("No scrollbar", &no_scrollbar); + ImGui::TableNextColumn(); ImGui::Checkbox("No menu", &no_menu); + ImGui::TableNextColumn(); ImGui::Checkbox("No move", &no_move); + ImGui::TableNextColumn(); ImGui::Checkbox("No resize", &no_resize); + ImGui::TableNextColumn(); ImGui::Checkbox("No collapse", &no_collapse); + ImGui::TableNextColumn(); ImGui::Checkbox("No close", &no_close); + ImGui::TableNextColumn(); ImGui::Checkbox("No nav", &no_nav); + ImGui::TableNextColumn(); ImGui::Checkbox("No background", &no_background); + ImGui::TableNextColumn(); ImGui::Checkbox("No bring to front", &no_bring_to_front); + ImGui::EndTable(); + } + } + + // All demo contents + ShowDemoWindowWidgets(); + ShowDemoWindowLayout(); + ShowDemoWindowPopups(); + ShowDemoWindowTables(); + ShowDemoWindowMisc(); + + // End of ShowDemoWindow() + ImGui::PopItemWidth(); + ImGui::End(); +} + +static void ShowDemoWindowWidgets() +{ + if (!ImGui::CollapsingHeader("Widgets")) + return; + + if (ImGui::TreeNode("Basic")) + { + static int clicked = 0; + if (ImGui::Button("Button")) + clicked++; + if (clicked & 1) + { + ImGui::SameLine(); + ImGui::Text("Thanks for clicking me!"); + } + + static bool check = true; + ImGui::Checkbox("checkbox", &check); + + static int e = 0; + ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine(); + ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine(); + ImGui::RadioButton("radio c", &e, 2); + + // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style. + for (int i = 0; i < 7; i++) + { + if (i > 0) + ImGui::SameLine(); + ImGui::PushID(i); + ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.6f)); + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.7f)); + ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.8f, 0.8f)); + ImGui::Button("Click"); + ImGui::PopStyleColor(3); + ImGui::PopID(); + } + + // Use AlignTextToFramePadding() to align text baseline to the baseline of framed widgets elements + // (otherwise a Text+SameLine+Button sequence will have the text a little too high by default!) + // See 'Demo->Layout->Text Baseline Alignment' for details. + ImGui::AlignTextToFramePadding(); + ImGui::Text("Hold to repeat:"); + ImGui::SameLine(); + + // Arrow buttons with Repeater + static int counter = 0; + float spacing = ImGui::GetStyle().ItemInnerSpacing.x; + ImGui::PushButtonRepeat(true); + if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { counter--; } + ImGui::SameLine(0.0f, spacing); + if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { counter++; } + ImGui::PopButtonRepeat(); + ImGui::SameLine(); + ImGui::Text("%d", counter); + + ImGui::Text("Hover over me"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("I am a tooltip"); + + ImGui::SameLine(); + ImGui::Text("- or me"); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::Text("I am a fancy tooltip"); + static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; + ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr)); + ImGui::EndTooltip(); + } + + ImGui::Separator(); + + ImGui::LabelText("label", "Value"); + + { + // Using the _simplified_ one-liner Combo() api here + // See "Combo" section for examples of how to use the more flexible BeginCombo()/EndCombo() api. + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIIIIII", "JJJJ", "KKKKKKK" }; + static int item_current = 0; + ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items)); + ImGui::SameLine(); HelpMarker( + "Using the simplified one-liner Combo API here.\nRefer to the \"Combo\" section below for an explanation of how to use the more flexible and general BeginCombo/EndCombo API."); + } + + { + // To wire InputText() with std::string or any other custom string type, + // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. + static char str0[128] = "Hello, world!"; + ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0)); + ImGui::SameLine(); HelpMarker( + "USER:\n" + "Hold SHIFT or use mouse to select text.\n" + "CTRL+Left/Right to word jump.\n" + "CTRL+A or double-click to select all.\n" + "CTRL+X,CTRL+C,CTRL+V clipboard.\n" + "CTRL+Z,CTRL+Y undo/redo.\n" + "ESCAPE to revert.\n\n" + "PROGRAMMER:\n" + "You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() " + "to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated " + "in imgui_demo.cpp)."); + + static char str1[128] = ""; + ImGui::InputTextWithHint("input text (w/ hint)", "enter text here", str1, IM_ARRAYSIZE(str1)); + + static int i0 = 123; + ImGui::InputInt("input int", &i0); + ImGui::SameLine(); HelpMarker( + "You can apply arithmetic operators +,*,/ on numerical values.\n" + " e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\n" + "Use +- to subtract."); + + static float f0 = 0.001f; + ImGui::InputFloat("input float", &f0, 0.01f, 1.0f, "%.3f"); + + static double d0 = 999999.00000001; + ImGui::InputDouble("input double", &d0, 0.01f, 1.0f, "%.8f"); + + static float f1 = 1.e10f; + ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e"); + ImGui::SameLine(); HelpMarker( + "You can input value using the scientific notation,\n" + " e.g. \"1e+8\" becomes \"100000000\"."); + + static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; + ImGui::InputFloat3("input float3", vec4a); + } + + { + static int i1 = 50, i2 = 42; + ImGui::DragInt("drag int", &i1, 1); + ImGui::SameLine(); HelpMarker( + "Click and drag to edit value.\n" + "Hold SHIFT/ALT for faster/slower edit.\n" + "Double-click or CTRL+click to input value."); + + ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%", ImGuiSliderFlags_AlwaysClamp); + + static float f1 = 1.00f, f2 = 0.0067f; + ImGui::DragFloat("drag float", &f1, 0.005f); + ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns"); + } + + { + static int i1 = 0; + ImGui::SliderInt("slider int", &i1, -1, 3); + ImGui::SameLine(); HelpMarker("CTRL+click to input value."); + + static float f1 = 0.123f, f2 = 0.0f; + ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f"); + ImGui::SliderFloat("slider float (log)", &f2, -10.0f, 10.0f, "%.4f", ImGuiSliderFlags_Logarithmic); + + static float angle = 0.0f; + ImGui::SliderAngle("slider angle", &angle); + + // Using the format string to display a name instead of an integer. + // Here we completely omit '%d' from the format string, so it'll only display a name. + // This technique can also be used with DragInt(). + enum Element { Element_Fire, Element_Earth, Element_Air, Element_Water, Element_COUNT }; + static int elem = Element_Fire; + const char* elems_names[Element_COUNT] = { "Fire", "Earth", "Air", "Water" }; + const char* elem_name = (elem >= 0 && elem < Element_COUNT) ? elems_names[elem] : "Unknown"; + ImGui::SliderInt("slider enum", &elem, 0, Element_COUNT - 1, elem_name); + ImGui::SameLine(); HelpMarker("Using the format string parameter to display a name instead of the underlying integer."); + } + + { + static float col1[3] = { 1.0f, 0.0f, 0.2f }; + static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; + ImGui::ColorEdit3("color 1", col1); + ImGui::SameLine(); HelpMarker( + "Click on the color square to open a color picker.\n" + "Click and hold to use drag and drop.\n" + "Right-click on the color square to show options.\n" + "CTRL+click on individual component to input value.\n"); + + ImGui::ColorEdit4("color 2", col2); + } + + { + // Using the _simplified_ one-liner ListBox() api here + // See "List boxes" section for examples of how to use the more flexible BeginListBox()/EndListBox() api. + const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" }; + static int item_current = 1; + ImGui::ListBox("listbox", &item_current, items, IM_ARRAYSIZE(items), 4); + ImGui::SameLine(); HelpMarker( + "Using the simplified one-liner ListBox API here.\nRefer to the \"List boxes\" section below for an explanation of how to use the more flexible and general BeginListBox/EndListBox API."); + } + + ImGui::TreePop(); + } + + // Testing ImGuiOnceUponAFrame helper. + //static ImGuiOnceUponAFrame once; + //for (int i = 0; i < 5; i++) + // if (once) + // ImGui::Text("This will be displayed only once."); + + if (ImGui::TreeNode("Trees")) + { + if (ImGui::TreeNode("Basic trees")) + { + for (int i = 0; i < 5; i++) + { + // Use SetNextItemOpen() so set the default state of a node to be open. We could + // also use TreeNodeEx() with the ImGuiTreeNodeFlags_DefaultOpen flag to achieve the same thing! + if (i == 0) + ImGui::SetNextItemOpen(true, ImGuiCond_Once); + + if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i)) + { + ImGui::Text("blah blah"); + ImGui::SameLine(); + if (ImGui::SmallButton("button")) {} + ImGui::TreePop(); + } + } + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Advanced, with Selectable nodes")) + { + HelpMarker( + "This is a more typical looking tree with selectable nodes.\n" + "Click to select, CTRL+Click to toggle, click on arrows or double-click to open."); + static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth; + static bool align_label_with_current_x_position = false; + static bool test_drag_and_drop = false; + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", &base_flags, ImGuiTreeNodeFlags_OpenOnArrow); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", &base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", &base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node."); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &base_flags, ImGuiTreeNodeFlags_SpanFullWidth); + ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position); + ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop); + ImGui::Text("Hello!"); + if (align_label_with_current_x_position) + ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing()); + + // 'selection_mask' is dumb representation of what may be user-side selection state. + // You may retain selection state inside or outside your objects in whatever format you see fit. + // 'node_clicked' is temporary storage of what node we have clicked to process selection at the end + /// of the loop. May be a pointer to your own node type, etc. + static int selection_mask = (1 << 2); + int node_clicked = -1; + for (int i = 0; i < 6; i++) + { + // Disable the default "open on single-click behavior" + set Selected flag according to our selection. + ImGuiTreeNodeFlags node_flags = base_flags; + const bool is_selected = (selection_mask & (1 << i)) != 0; + if (is_selected) + node_flags |= ImGuiTreeNodeFlags_Selected; + if (i < 3) + { + // Items 0..2 are Tree Node + bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i); + if (ImGui::IsItemClicked()) + node_clicked = i; + if (test_drag_and_drop && ImGui::BeginDragDropSource()) + { + ImGui::SetDragDropPayload("_TREENODE", NULL, 0); + ImGui::Text("This is a drag and drop source"); + ImGui::EndDragDropSource(); + } + if (node_open) + { + ImGui::BulletText("Blah blah\nBlah Blah"); + ImGui::TreePop(); + } + } + else + { + // Items 3..5 are Tree Leaves + // The only reason we use TreeNode at all is to allow selection of the leaf. Otherwise we can + // use BulletText() or advance the cursor by GetTreeNodeToLabelSpacing() and call Text(). + node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet + ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i); + if (ImGui::IsItemClicked()) + node_clicked = i; + if (test_drag_and_drop && ImGui::BeginDragDropSource()) + { + ImGui::SetDragDropPayload("_TREENODE", NULL, 0); + ImGui::Text("This is a drag and drop source"); + ImGui::EndDragDropSource(); + } + } + } + if (node_clicked != -1) + { + // Update selection state + // (process outside of tree loop to avoid visual inconsistencies during the clicking frame) + if (ImGui::GetIO().KeyCtrl) + selection_mask ^= (1 << node_clicked); // CTRL+click to toggle + else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, may want to preserve selection when clicking on item that is part of the selection + selection_mask = (1 << node_clicked); // Click to single-select + } + if (align_label_with_current_x_position) + ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing()); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Collapsing Headers")) + { + static bool closable_group = true; + ImGui::Checkbox("Show 2nd header", &closable_group); + if (ImGui::CollapsingHeader("Header", ImGuiTreeNodeFlags_None)) + { + ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); + for (int i = 0; i < 5; i++) + ImGui::Text("Some content %d", i); + } + if (ImGui::CollapsingHeader("Header with a close button", &closable_group)) + { + ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); + for (int i = 0; i < 5; i++) + ImGui::Text("More content %d", i); + } + /* + if (ImGui::CollapsingHeader("Header with a bullet", ImGuiTreeNodeFlags_Bullet)) + ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); + */ + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Bullets")) + { + ImGui::BulletText("Bullet point 1"); + ImGui::BulletText("Bullet point 2\nOn multiple lines"); + if (ImGui::TreeNode("Tree node")) + { + ImGui::BulletText("Another bullet point"); + ImGui::TreePop(); + } + ImGui::Bullet(); ImGui::Text("Bullet point 3 (two calls)"); + ImGui::Bullet(); ImGui::SmallButton("Button"); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Text")) + { + if (ImGui::TreeNode("Colorful Text")) + { + // Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility. + ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), "Pink"); + ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Yellow"); + ImGui::TextDisabled("Disabled"); + ImGui::SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle."); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Word Wrapping")) + { + // Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility. + ImGui::TextWrapped( + "This text should automatically wrap on the edge of the window. The current implementation " + "for text wrapping follows simple rules suitable for English and possibly other languages."); + ImGui::Spacing(); + + static float wrap_width = 200.0f; + ImGui::SliderFloat("Wrap width", &wrap_width, -20, 600, "%.0f"); + + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + for (int n = 0; n < 2; n++) + { + ImGui::Text("Test paragraph %d:", n); + ImVec2 pos = ImGui::GetCursorScreenPos(); + ImVec2 marker_min = ImVec2(pos.x + wrap_width, pos.y); + ImVec2 marker_max = ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()); + ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); + if (n == 0) + ImGui::Text("The lazy dog is a good dog. This paragraph should fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", wrap_width); + else + ImGui::Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh"); + + // Draw actual text bounding box, following by marker of our expected limit (should not overlap!) + draw_list->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255, 255, 0, 255)); + draw_list->AddRectFilled(marker_min, marker_max, IM_COL32(255, 0, 255, 255)); + ImGui::PopTextWrapPos(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("UTF-8 Text")) + { + // UTF-8 test with Japanese characters + // (Needs a suitable font? Try "Google Noto" or "Arial Unicode". See docs/FONTS.md for details.) + // - From C++11 you can use the u8"my text" syntax to encode literal strings as UTF-8 + // - For earlier compiler, you may be able to encode your sources as UTF-8 (e.g. in Visual Studio, you + // can save your source files as 'UTF-8 without signature'). + // - FOR THIS DEMO FILE ONLY, BECAUSE WE WANT TO SUPPORT OLD COMPILERS, WE ARE *NOT* INCLUDING RAW UTF-8 + // CHARACTERS IN THIS SOURCE FILE. Instead we are encoding a few strings with hexadecimal constants. + // Don't do this in your application! Please use u8"text in any language" in your application! + // Note that characters values are preserved even by InputText() if the font cannot be displayed, + // so you can safely copy & paste garbled characters into another application. + ImGui::TextWrapped( + "CJK text will only appears if the font was loaded with the appropriate CJK character ranges. " + "Call io.Fonts->AddFontFromFileTTF() manually to load extra character ranges. " + "Read docs/FONTS.md for details."); + ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)"); // Normally we would use u8"blah blah" with the proper characters directly in the string. + ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)"); + static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e"; + //static char buf[32] = u8"NIHONGO"; // <- this is how you would write it with C++11, using real kanjis + ImGui::InputText("UTF-8 input", buf, IM_ARRAYSIZE(buf)); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Images")) + { + ImGuiIO& io = ImGui::GetIO(); + ImGui::TextWrapped( + "Below we are displaying the font texture (which is the only texture we have access to in this demo). " + "Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. " + "Hover the texture for a zoomed view!"); + + // Below we are displaying the font texture because it is the only texture we have access to inside the demo! + // Remember that ImTextureID is just storage for whatever you want it to be. It is essentially a value that + // will be passed to the rendering backend via the ImDrawCmd structure. + // If you use one of the default imgui_impl_XXXX.cpp rendering backend, they all have comments at the top + // of their respective source file to specify what they expect to be stored in ImTextureID, for example: + // - The imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer + // - The imgui_impl_opengl3.cpp renderer expect a GLuint OpenGL texture identifier, etc. + // More: + // - If you decided that ImTextureID = MyEngineTexture*, then you can pass your MyEngineTexture* pointers + // to ImGui::Image(), and gather width/height through your own functions, etc. + // - You can use ShowMetricsWindow() to inspect the draw data that are being passed to your renderer, + // it will help you debug issues if you are confused about it. + // - Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage(). + // - Read https://github.com/ocornut/imgui/blob/master/docs/FAQ.md + // - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples + ImTextureID my_tex_id = io.Fonts->TexID; + float my_tex_w = (float)io.Fonts->TexWidth; + float my_tex_h = (float)io.Fonts->TexHeight; + { + ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h); + ImVec2 pos = ImGui::GetCursorScreenPos(); + ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left + ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right + ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint + ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); // 50% opaque white + ImGui::Image(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, tint_col, border_col); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + float region_sz = 32.0f; + float region_x = io.MousePos.x - pos.x - region_sz * 0.5f; + float region_y = io.MousePos.y - pos.y - region_sz * 0.5f; + float zoom = 4.0f; + if (region_x < 0.0f) { region_x = 0.0f; } + else if (region_x > my_tex_w - region_sz) { region_x = my_tex_w - region_sz; } + if (region_y < 0.0f) { region_y = 0.0f; } + else if (region_y > my_tex_h - region_sz) { region_y = my_tex_h - region_sz; } + ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y); + ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz); + ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h); + ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h); + ImGui::Image(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, tint_col, border_col); + ImGui::EndTooltip(); + } + } + ImGui::TextWrapped("And now some textured buttons.."); + static int pressed_count = 0; + for (int i = 0; i < 8; i++) + { + ImGui::PushID(i); + int frame_padding = -1 + i; // -1 == uses default padding (style.FramePadding) + ImVec2 size = ImVec2(32.0f, 32.0f); // Size of the image we want to make visible + ImVec2 uv0 = ImVec2(0.0f, 0.0f); // UV coordinates for lower-left + ImVec2 uv1 = ImVec2(32.0f / my_tex_w, 32.0f / my_tex_h);// UV coordinates for (32,32) in our texture + ImVec4 bg_col = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); // Black background + ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint + if (ImGui::ImageButton(my_tex_id, size, uv0, uv1, frame_padding, bg_col, tint_col)) + pressed_count += 1; + ImGui::PopID(); + ImGui::SameLine(); + } + ImGui::NewLine(); + ImGui::Text("Pressed %d times.", pressed_count); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Combo")) + { + // Expose flags as checkbox for the demo + static ImGuiComboFlags flags = 0; + ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", &flags, ImGuiComboFlags_PopupAlignLeft); + ImGui::SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo"); + if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", &flags, ImGuiComboFlags_NoArrowButton)) + flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both + if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", &flags, ImGuiComboFlags_NoPreview)) + flags &= ~ImGuiComboFlags_NoArrowButton; // Clear the other flag, as we cannot combine both + + // Using the generic BeginCombo() API, you have full control over how to display the combo contents. + // (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively + // stored in the object itself, etc.) + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; + static int item_current_idx = 0; // Here we store our selection data as an index. + const char* combo_label = items[item_current_idx]; // Label to preview before opening the combo (technically it could be anything) + if (ImGui::BeginCombo("combo 1", combo_label, flags)) + { + for (int n = 0; n < IM_ARRAYSIZE(items); n++) + { + const bool is_selected = (item_current_idx == n); + if (ImGui::Selectable(items[n], is_selected)) + item_current_idx = n; + + // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) + if (is_selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); + } + + // Simplified one-liner Combo() API, using values packed in a single constant string + static int item_current_2 = 0; + ImGui::Combo("combo 2 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); + + // Simplified one-liner Combo() using an array of const char* + static int item_current_3 = -1; // If the selection isn't within 0..count, Combo won't display a preview + ImGui::Combo("combo 3 (array)", &item_current_3, items, IM_ARRAYSIZE(items)); + + // Simplified one-liner Combo() using an accessor function + struct Funcs { static bool ItemGetter(void* data, int n, const char** out_str) { *out_str = ((const char**)data)[n]; return true; } }; + static int item_current_4 = 0; + ImGui::Combo("combo 4 (function)", &item_current_4, &Funcs::ItemGetter, items, IM_ARRAYSIZE(items)); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("List boxes")) + { + // Using the generic BeginListBox() API, you have full control over how to display the combo contents. + // (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively + // stored in the object itself, etc.) + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; + static int item_current_idx = 0; // Here we store our selection data as an index. + if (ImGui::BeginListBox("listbox 1")) + { + for (int n = 0; n < IM_ARRAYSIZE(items); n++) + { + const bool is_selected = (item_current_idx == n); + if (ImGui::Selectable(items[n], is_selected)) + item_current_idx = n; + + // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) + if (is_selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndListBox(); + } + + // Custom size: use all width, 5 items tall + ImGui::Text("Full-width:"); + if (ImGui::BeginListBox("##listbox 2", ImVec2(-FLT_MIN, 5 * ImGui::GetTextLineHeightWithSpacing()))) + { + for (int n = 0; n < IM_ARRAYSIZE(items); n++) + { + const bool is_selected = (item_current_idx == n); + if (ImGui::Selectable(items[n], is_selected)) + item_current_idx = n; + + // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) + if (is_selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndListBox(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Selectables")) + { + // Selectable() has 2 overloads: + // - The one taking "bool selected" as a read-only selection information. + // When Selectable() has been clicked it returns true and you can alter selection state accordingly. + // - The one taking "bool* p_selected" as a read-write selection information (convenient in some cases) + // The earlier is more flexible, as in real application your selection may be stored in many different ways + // and not necessarily inside a bool value (e.g. in flags within objects, as an external list, etc). + if (ImGui::TreeNode("Basic")) + { + static bool selection[5] = { false, true, false, false, false }; + ImGui::Selectable("1. I am selectable", &selection[0]); + ImGui::Selectable("2. I am selectable", &selection[1]); + ImGui::Text("3. I am not selectable"); + ImGui::Selectable("4. I am selectable", &selection[3]); + if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick)) + if (ImGui::IsMouseDoubleClicked(0)) + selection[4] = !selection[4]; + ImGui::TreePop(); + } + if (ImGui::TreeNode("Selection State: Single Selection")) + { + static int selected = -1; + for (int n = 0; n < 5; n++) + { + char buf[32]; + sprintf(buf, "Object %d", n); + if (ImGui::Selectable(buf, selected == n)) + selected = n; + } + ImGui::TreePop(); + } + if (ImGui::TreeNode("Selection State: Multiple Selection")) + { + HelpMarker("Hold CTRL and click to select multiple items."); + static bool selection[5] = { false, false, false, false, false }; + for (int n = 0; n < 5; n++) + { + char buf[32]; + sprintf(buf, "Object %d", n); + if (ImGui::Selectable(buf, selection[n])) + { + if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held + memset(selection, 0, sizeof(selection)); + selection[n] ^= 1; + } + } + ImGui::TreePop(); + } + if (ImGui::TreeNode("Rendering more text into the same line")) + { + // Using the Selectable() override that takes "bool* p_selected" parameter, + // this function toggle your bool value automatically. + static bool selected[3] = { false, false, false }; + ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); + ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes"); + ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); + ImGui::TreePop(); + } + if (ImGui::TreeNode("In columns")) + { + static bool selected[10] = {}; + + if (ImGui::BeginTable("split1", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings)) + { + for (int i = 0; i < 10; i++) + { + char label[32]; + sprintf(label, "Item %d", i); + ImGui::TableNextColumn(); + ImGui::Selectable(label, &selected[i]); // FIXME-TABLE: Selection overlap + } + ImGui::EndTable(); + } + ImGui::Separator(); + if (ImGui::BeginTable("split2", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings)) + { + for (int i = 0; i < 10; i++) + { + char label[32]; + sprintf(label, "Item %d", i); + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + ImGui::Selectable(label, &selected[i], ImGuiSelectableFlags_SpanAllColumns); + ImGui::TableNextColumn(); + ImGui::Text("Some other contents"); + ImGui::TableNextColumn(); + ImGui::Text("123456"); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + if (ImGui::TreeNode("Grid")) + { + static char selected[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; + + // Add in a bit of silly fun... + const float time = (float)ImGui::GetTime(); + const bool winning_state = memchr(selected, 0, sizeof(selected)) == NULL; // If all cells are selected... + if (winning_state) + ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f + 0.5f * cosf(time * 2.0f), 0.5f + 0.5f * sinf(time * 3.0f))); + + for (int y = 0; y < 4; y++) + for (int x = 0; x < 4; x++) + { + if (x > 0) + ImGui::SameLine(); + ImGui::PushID(y * 4 + x); + if (ImGui::Selectable("Sailor", selected[y][x] != 0, 0, ImVec2(50, 50))) + { + // Toggle clicked cell + toggle neighbors + selected[y][x] ^= 1; + if (x > 0) { selected[y][x - 1] ^= 1; } + if (x < 3) { selected[y][x + 1] ^= 1; } + if (y > 0) { selected[y - 1][x] ^= 1; } + if (y < 3) { selected[y + 1][x] ^= 1; } + } + ImGui::PopID(); + } + + if (winning_state) + ImGui::PopStyleVar(); + ImGui::TreePop(); + } + if (ImGui::TreeNode("Alignment")) + { + HelpMarker( + "By default, Selectables uses style.SelectableTextAlign but it can be overridden on a per-item " + "basis using PushStyleVar(). You'll probably want to always keep your default situation to " + "left-align otherwise it becomes difficult to layout multiple items on a same line"); + static bool selected[3 * 3] = { true, false, true, false, true, false, true, false, true }; + for (int y = 0; y < 3; y++) + { + for (int x = 0; x < 3; x++) + { + ImVec2 alignment = ImVec2((float)x / 2.0f, (float)y / 2.0f); + char name[32]; + sprintf(name, "(%.1f,%.1f)", alignment.x, alignment.y); + if (x > 0) ImGui::SameLine(); + ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, alignment); + ImGui::Selectable(name, &selected[3 * y + x], ImGuiSelectableFlags_None, ImVec2(80, 80)); + ImGui::PopStyleVar(); + } + } + ImGui::TreePop(); + } + ImGui::TreePop(); + } + + // To wire InputText() with std::string or any other custom string type, + // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. + if (ImGui::TreeNode("Text Input")) + { + if (ImGui::TreeNode("Multi-line Text Input")) + { + // Note: we are using a fixed-sized buffer for simplicity here. See ImGuiInputTextFlags_CallbackResize + // and the code in misc/cpp/imgui_stdlib.h for how to setup InputText() for dynamically resizing strings. + static char text[1024 * 16] = + "/*\n" + " The Pentium F00F bug, shorthand for F0 0F C7 C8,\n" + " the hexadecimal encoding of one offending instruction,\n" + " more formally, the invalid operand with locked CMPXCHG8B\n" + " instruction bug, is a design flaw in the majority of\n" + " Intel Pentium, Pentium MMX, and Pentium OverDrive\n" + " processors (all in the P5 microarchitecture).\n" + "*/\n\n" + "label:\n" + "\tlock cmpxchg8b eax\n"; + + static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput; + HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp because we don't want to include in here)"); + ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly); + ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", &flags, ImGuiInputTextFlags_AllowTabInput); + ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", &flags, ImGuiInputTextFlags_CtrlEnterForNewLine); + ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16), flags); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Filtered Text Input")) + { + struct TextFilters + { + // Return 0 (pass) if the character is 'i' or 'm' or 'g' or 'u' or 'i' + static int FilterImGuiLetters(ImGuiInputTextCallbackData* data) + { + if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) + return 0; + return 1; + } + }; + + static char buf1[64] = ""; ImGui::InputText("default", buf1, 64); + static char buf2[64] = ""; ImGui::InputText("decimal", buf2, 64, ImGuiInputTextFlags_CharsDecimal); + static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase); + static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase); + static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank); + static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Password Input")) + { + static char password[64] = "password123"; + ImGui::InputText("password", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password); + ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n"); + ImGui::InputTextWithHint("password (w/ hint)", "", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password); + ImGui::InputText("password (clear)", password, IM_ARRAYSIZE(password)); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Completion, History, Edit Callbacks")) + { + struct Funcs + { + static int MyCallback(ImGuiInputTextCallbackData* data) + { + if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion) + { + data->InsertChars(data->CursorPos, ".."); + } + else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory) + { + if (data->EventKey == ImGuiKey_UpArrow) + { + data->DeleteChars(0, data->BufTextLen); + data->InsertChars(0, "Pressed Up!"); + data->SelectAll(); + } + else if (data->EventKey == ImGuiKey_DownArrow) + { + data->DeleteChars(0, data->BufTextLen); + data->InsertChars(0, "Pressed Down!"); + data->SelectAll(); + } + } + else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit) + { + // Toggle casing of first character + char c = data->Buf[0]; + if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) data->Buf[0] ^= 32; + data->BufDirty = true; + + // Increment a counter + int* p_int = (int*)data->UserData; + *p_int = *p_int + 1; + } + return 0; + } + }; + static char buf1[64]; + ImGui::InputText("Completion", buf1, 64, ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback); + ImGui::SameLine(); HelpMarker("Here we append \"..\" each time Tab is pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback."); + + static char buf2[64]; + ImGui::InputText("History", buf2, 64, ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback); + ImGui::SameLine(); HelpMarker("Here we replace and select text each time Up/Down are pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback."); + + static char buf3[64]; + static int edit_count = 0; + ImGui::InputText("Edit", buf3, 64, ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count); + ImGui::SameLine(); HelpMarker("Here we toggle the casing of the first character on every edits + count edits."); + ImGui::SameLine(); ImGui::Text("(%d)", edit_count); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Resize Callback")) + { + // To wire InputText() with std::string or any other custom string type, + // you can use the ImGuiInputTextFlags_CallbackResize flag + create a custom ImGui::InputText() wrapper + // using your preferred type. See misc/cpp/imgui_stdlib.h for an implementation of this using std::string. + HelpMarker( + "Using ImGuiInputTextFlags_CallbackResize to wire your custom string type to InputText().\n\n" + "See misc/cpp/imgui_stdlib.h for an implementation of this for std::string."); + struct Funcs + { + static int MyResizeCallback(ImGuiInputTextCallbackData* data) + { + if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) + { + ImVector* my_str = (ImVector*)data->UserData; + IM_ASSERT(my_str->begin() == data->Buf); + my_str->resize(data->BufSize); // NB: On resizing calls, generally data->BufSize == data->BufTextLen + 1 + data->Buf = my_str->begin(); + } + return 0; + } + + // Note: Because ImGui:: is a namespace you would typically add your own function into the namespace. + // For example, you code may declare a function 'ImGui::InputText(const char* label, MyString* my_str)' + static bool MyInputTextMultiline(const char* label, ImVector* my_str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0) + { + IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0); + return ImGui::InputTextMultiline(label, my_str->begin(), (size_t)my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str); + } + }; + + // For this demo we are using ImVector as a string container. + // Note that because we need to store a terminating zero character, our size/capacity are 1 more + // than usually reported by a typical string class. + static ImVector my_str; + if (my_str.empty()) + my_str.push_back(0); + Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16)); + ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity()); + ImGui::TreePop(); + } + + ImGui::TreePop(); + } + + // Tabs + if (ImGui::TreeNode("Tabs")) + { + if (ImGui::TreeNode("Basic")) + { + ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None; + if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) + { + if (ImGui::BeginTabItem("Avocado")) + { + ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah"); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Broccoli")) + { + ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah"); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Cucumber")) + { + ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah"); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); + } + ImGui::Separator(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Advanced & Close Button")) + { + // Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0). + static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable; + ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", &tab_bar_flags, ImGuiTabBarFlags_Reorderable); + ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", &tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs); + ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); + ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", &tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton); + if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) + tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_; + if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) + tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown); + if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) + tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); + + // Tab Bar + const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" }; + static bool opened[4] = { true, true, true, true }; // Persistent user state + for (int n = 0; n < IM_ARRAYSIZE(opened); n++) + { + if (n > 0) { ImGui::SameLine(); } + ImGui::Checkbox(names[n], &opened[n]); + } + + // Passing a bool* to BeginTabItem() is similar to passing one to Begin(): + // the underlying bool will be set to false when the tab is closed. + if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) + { + for (int n = 0; n < IM_ARRAYSIZE(opened); n++) + if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n], ImGuiTabItemFlags_None)) + { + ImGui::Text("This is the %s tab!", names[n]); + if (n & 1) + ImGui::Text("I am an odd tab."); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); + } + ImGui::Separator(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags")) + { + static ImVector active_tabs; + static int next_tab_id = 0; + if (next_tab_id == 0) // Initialize with some default tabs + for (int i = 0; i < 3; i++) + active_tabs.push_back(next_tab_id++); + + // TabItemButton() and Leading/Trailing flags are distinct features which we will demo together. + // (It is possible to submit regular tabs with Leading/Trailing flags, or TabItemButton tabs without Leading/Trailing flags... + // but they tend to make more sense together) + static bool show_leading_button = true; + static bool show_trailing_button = true; + ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button); + ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button); + + // Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs + static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown; + ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); + if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) + tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown); + if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) + tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); + + if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) + { + // Demo a Leading TabItemButton(): click the "?" button to open a menu + if (show_leading_button) + if (ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip)) + ImGui::OpenPopup("MyHelpMenu"); + if (ImGui::BeginPopup("MyHelpMenu")) + { + ImGui::Selectable("Hello!"); + ImGui::EndPopup(); + } + + // Demo Trailing Tabs: click the "+" button to add a new tab (in your app you may want to use a font icon instead of the "+") + // Note that we submit it before the regular tabs, but because of the ImGuiTabItemFlags_Trailing flag it will always appear at the end. + if (show_trailing_button) + if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) + active_tabs.push_back(next_tab_id++); // Add new tab + + // Submit our regular tabs + for (int n = 0; n < active_tabs.Size; ) + { + bool open = true; + char name[16]; + snprintf(name, IM_ARRAYSIZE(name), "%04d", active_tabs[n]); + if (ImGui::BeginTabItem(name, &open, ImGuiTabItemFlags_None)) + { + ImGui::Text("This is the %s tab!", name); + ImGui::EndTabItem(); + } + + if (!open) + active_tabs.erase(active_tabs.Data + n); + else + n++; + } + + ImGui::EndTabBar(); + } + ImGui::Separator(); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + + // Plot/Graph widgets are not very good. + // Consider writing your own, or using a third-party one, see: + // - ImPlot https://github.com/epezent/implot + // - others https://github.com/ocornut/imgui/wiki/Useful-Widgets + if (ImGui::TreeNode("Plots Widgets")) + { + static bool animate = true; + ImGui::Checkbox("Animate", &animate); + + static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; + ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr)); + + // Fill an array of contiguous float values to plot + // Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float + // and the sizeof() of your structure in the "stride" parameter. + static float values[90] = {}; + static int values_offset = 0; + static double refresh_time = 0.0; + if (!animate || refresh_time == 0.0) + refresh_time = ImGui::GetTime(); + while (refresh_time < ImGui::GetTime()) // Create data at fixed 60 Hz rate for the demo + { + static float phase = 0.0f; + values[values_offset] = cosf(phase); + values_offset = (values_offset + 1) % IM_ARRAYSIZE(values); + phase += 0.10f * values_offset; + refresh_time += 1.0f / 60.0f; + } + + // Plots can display overlay texts + // (in this example, we will display an average value) + { + float average = 0.0f; + for (int n = 0; n < IM_ARRAYSIZE(values); n++) + average += values[n]; + average /= (float)IM_ARRAYSIZE(values); + char overlay[32]; + sprintf(overlay, "avg %f", average); + ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, overlay, -1.0f, 1.0f, ImVec2(0, 80.0f)); + } + ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0, 80.0f)); + + // Use functions to generate output + // FIXME: This is rather awkward because current plot API only pass in indices. + // We probably want an API passing floats and user provide sample rate/count. + struct Funcs + { + static float Sin(void*, int i) { return sinf(i * 0.1f); } + static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; } + }; + static int func_type = 0, display_count = 70; + ImGui::Separator(); + ImGui::SetNextItemWidth(100); + ImGui::Combo("func", &func_type, "Sin\0Saw\0"); + ImGui::SameLine(); + ImGui::SliderInt("Sample count", &display_count, 1, 400); + float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw; + ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80)); + ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80)); + ImGui::Separator(); + + // Animate a simple progress bar + static float progress = 0.0f, progress_dir = 1.0f; + if (animate) + { + progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime; + if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; } + if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; } + } + + // Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width, + // or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth. + ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f)); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + ImGui::Text("Progress Bar"); + + float progress_saturated = IM_CLAMP(progress, 0.0f, 1.0f); + char buf[32]; + sprintf(buf, "%d/%d", (int)(progress_saturated * 1753), 1753); + ImGui::ProgressBar(progress, ImVec2(0.f, 0.f), buf); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Color/Picker Widgets")) + { + static ImVec4 color = ImVec4(114.0f / 255.0f, 144.0f / 255.0f, 154.0f / 255.0f, 200.0f / 255.0f); + + static bool alpha_preview = true; + static bool alpha_half_preview = false; + static bool drag_and_drop = true; + static bool options_menu = true; + static bool hdr = false; + ImGui::Checkbox("With Alpha Preview", &alpha_preview); + ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview); + ImGui::Checkbox("With Drag and Drop", &drag_and_drop); + ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options."); + ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets."); + ImGuiColorEditFlags misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions); + + ImGui::Text("Color widget:"); + ImGui::SameLine(); HelpMarker( + "Click on the color square to open a color picker.\n" + "CTRL+click on individual component to input value.\n"); + ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags); + + ImGui::Text("Color widget HSV with Alpha:"); + ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_DisplayHSV | misc_flags); + + ImGui::Text("Color widget with Float Display:"); + ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags); + + ImGui::Text("Color button with Picker:"); + ImGui::SameLine(); HelpMarker( + "With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\n" + "With the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only " + "be used for the tooltip and picker popup."); + ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags); + + ImGui::Text("Color button with Custom Picker Popup:"); + + // Generate a default palette. The palette will persist and can be edited. + static bool saved_palette_init = true; + static ImVec4 saved_palette[32] = {}; + if (saved_palette_init) + { + for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) + { + ImGui::ColorConvertHSVtoRGB(n / 31.0f, 0.8f, 0.8f, + saved_palette[n].x, saved_palette[n].y, saved_palette[n].z); + saved_palette[n].w = 1.0f; // Alpha + } + saved_palette_init = false; + } + + static ImVec4 backup_color; + bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags); + ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x); + open_popup |= ImGui::Button("Palette"); + if (open_popup) + { + ImGui::OpenPopup("mypicker"); + backup_color = color; + } + if (ImGui::BeginPopup("mypicker")) + { + ImGui::Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!"); + ImGui::Separator(); + ImGui::ColorPicker4("##picker", (float*)&color, misc_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview); + ImGui::SameLine(); + + ImGui::BeginGroup(); // Lock X position + ImGui::Text("Current"); + ImGui::ColorButton("##current", color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40)); + ImGui::Text("Previous"); + if (ImGui::ColorButton("##previous", backup_color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40))) + color = backup_color; + ImGui::Separator(); + ImGui::Text("Palette"); + for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) + { + ImGui::PushID(n); + if ((n % 8) != 0) + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y); + + ImGuiColorEditFlags palette_button_flags = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip; + if (ImGui::ColorButton("##palette", saved_palette[n], palette_button_flags, ImVec2(20, 20))) + color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha! + + // Allow user to drop colors into each palette entry. Note that ColorButton() is already a + // drag source by default, unless specifying the ImGuiColorEditFlags_NoDragDrop flag. + if (ImGui::BeginDragDropTarget()) + { + if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) + memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 3); + if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) + memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 4); + ImGui::EndDragDropTarget(); + } + + ImGui::PopID(); + } + ImGui::EndGroup(); + ImGui::EndPopup(); + } + + ImGui::Text("Color button only:"); + static bool no_border = false; + ImGui::Checkbox("ImGuiColorEditFlags_NoBorder", &no_border); + ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80, 80)); + + ImGui::Text("Color picker:"); + static bool alpha = true; + static bool alpha_bar = true; + static bool side_preview = true; + static bool ref_color = false; + static ImVec4 ref_color_v(1.0f, 0.0f, 1.0f, 0.5f); + static int display_mode = 0; + static int picker_mode = 0; + ImGui::Checkbox("With Alpha", &alpha); + ImGui::Checkbox("With Alpha Bar", &alpha_bar); + ImGui::Checkbox("With Side Preview", &side_preview); + if (side_preview) + { + ImGui::SameLine(); + ImGui::Checkbox("With Ref Color", &ref_color); + if (ref_color) + { + ImGui::SameLine(); + ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags); + } + } + ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0"); + ImGui::SameLine(); HelpMarker( + "ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, " + "but the user can change it with a right-click.\n\nColorPicker defaults to displaying RGB+HSV+Hex " + "if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions()."); + ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0"); + ImGui::SameLine(); HelpMarker("User can right-click the picker to change mode."); + ImGuiColorEditFlags flags = misc_flags; + if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4() + if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar; + if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview; + if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar; + if (picker_mode == 2) flags |= ImGuiColorEditFlags_PickerHueWheel; + if (display_mode == 1) flags |= ImGuiColorEditFlags_NoInputs; // Disable all RGB/HSV/Hex displays + if (display_mode == 2) flags |= ImGuiColorEditFlags_DisplayRGB; // Override display mode + if (display_mode == 3) flags |= ImGuiColorEditFlags_DisplayHSV; + if (display_mode == 4) flags |= ImGuiColorEditFlags_DisplayHex; + ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL); + + ImGui::Text("Set defaults in code:"); + ImGui::SameLine(); HelpMarker( + "SetColorEditOptions() is designed to allow you to set boot-time default.\n" + "We don't have Push/Pop functions because you can force options on a per-widget basis if needed," + "and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid" + "encouraging you to persistently save values that aren't forward-compatible."); + if (ImGui::Button("Default: Uint8 + HSV + Hue Bar")) + ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar); + if (ImGui::Button("Default: Float + HDR + Hue Wheel")) + ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel); + + // HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0) + static ImVec4 color_hsv(0.23f, 1.0f, 1.0f, 1.0f); // Stored as HSV! + ImGui::Spacing(); + ImGui::Text("HSV encoded colors"); + ImGui::SameLine(); HelpMarker( + "By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV" + "allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV. This comes with the" + "added benefit that you can manipulate hue values with the picker even when saturation or value are zero."); + ImGui::Text("Color widget with InputHSV:"); + ImGui::ColorEdit4("HSV shown as RGB##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); + ImGui::ColorEdit4("HSV shown as HSV##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); + ImGui::DragFloat4("Raw HSV values", (float*)&color_hsv, 0.01f, 0.0f, 1.0f); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Drag/Slider Flags")) + { + // Demonstrate using advanced flags for DragXXX and SliderXXX functions. Note that the flags are the same! + static ImGuiSliderFlags flags = ImGuiSliderFlags_None; + ImGui::CheckboxFlags("ImGuiSliderFlags_AlwaysClamp", &flags, ImGuiSliderFlags_AlwaysClamp); + ImGui::SameLine(); HelpMarker("Always clamp value to min/max bounds (if any) when input manually with CTRL+Click."); + ImGui::CheckboxFlags("ImGuiSliderFlags_Logarithmic", &flags, ImGuiSliderFlags_Logarithmic); + ImGui::SameLine(); HelpMarker("Enable logarithmic editing (more precision for small values)."); + ImGui::CheckboxFlags("ImGuiSliderFlags_NoRoundToFormat", &flags, ImGuiSliderFlags_NoRoundToFormat); + ImGui::SameLine(); HelpMarker("Disable rounding underlying value to match precision of the format string (e.g. %.3f values are rounded to those 3 digits)."); + ImGui::CheckboxFlags("ImGuiSliderFlags_NoInput", &flags, ImGuiSliderFlags_NoInput); + ImGui::SameLine(); HelpMarker("Disable CTRL+Click or Enter key allowing to input text directly into the widget."); + + // Drags + static float drag_f = 0.5f; + static int drag_i = 50; + ImGui::Text("Underlying float value: %f", drag_f); + ImGui::DragFloat("DragFloat (0 -> 1)", &drag_f, 0.005f, 0.0f, 1.0f, "%.3f", flags); + ImGui::DragFloat("DragFloat (0 -> +inf)", &drag_f, 0.005f, 0.0f, FLT_MAX, "%.3f", flags); + ImGui::DragFloat("DragFloat (-inf -> 1)", &drag_f, 0.005f, -FLT_MAX, 1.0f, "%.3f", flags); + ImGui::DragFloat("DragFloat (-inf -> +inf)", &drag_f, 0.005f, -FLT_MAX, +FLT_MAX, "%.3f", flags); + ImGui::DragInt("DragInt (0 -> 100)", &drag_i, 0.5f, 0, 100, "%d", flags); + + // Sliders + static float slider_f = 0.5f; + static int slider_i = 50; + ImGui::Text("Underlying float value: %f", slider_f); + ImGui::SliderFloat("SliderFloat (0 -> 1)", &slider_f, 0.0f, 1.0f, "%.3f", flags); + ImGui::SliderInt("SliderInt (0 -> 100)", &slider_i, 0, 100, "%d", flags); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Range Widgets")) + { + static float begin = 10, end = 90; + static int begin_i = 100, end_i = 1000; + ImGui::DragFloatRange2("range float", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%", ImGuiSliderFlags_AlwaysClamp); + ImGui::DragIntRange2("range int", &begin_i, &end_i, 5, 0, 1000, "Min: %d units", "Max: %d units"); + ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %d units", "Max: %d units"); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Data Types")) + { + // DragScalar/InputScalar/SliderScalar functions allow various data types + // - signed/unsigned + // - 8/16/32/64-bits + // - integer/float/double + // To avoid polluting the public API with all possible combinations, we use the ImGuiDataType enum + // to pass the type, and passing all arguments by pointer. + // This is the reason the test code below creates local variables to hold "zero" "one" etc. for each types. + // In practice, if you frequently use a given type that is not covered by the normal API entry points, + // you can wrap it yourself inside a 1 line function which can take typed argument as value instead of void*, + // and then pass their address to the generic function. For example: + // bool MySliderU64(const char *label, u64* value, u64 min = 0, u64 max = 0, const char* format = "%lld") + // { + // return SliderScalar(label, ImGuiDataType_U64, value, &min, &max, format); + // } + + // Setup limits (as helper variables so we can take their address, as explained above) + // Note: SliderScalar() functions have a maximum usable range of half the natural type maximum, hence the /2. + #ifndef LLONG_MIN + ImS64 LLONG_MIN = -9223372036854775807LL - 1; + ImS64 LLONG_MAX = 9223372036854775807LL; + ImU64 ULLONG_MAX = (2ULL * 9223372036854775807LL + 1); + #endif + const char s8_zero = 0, s8_one = 1, s8_fifty = 50, s8_min = -128, s8_max = 127; + const ImU8 u8_zero = 0, u8_one = 1, u8_fifty = 50, u8_min = 0, u8_max = 255; + const short s16_zero = 0, s16_one = 1, s16_fifty = 50, s16_min = -32768, s16_max = 32767; + const ImU16 u16_zero = 0, u16_one = 1, u16_fifty = 50, u16_min = 0, u16_max = 65535; + const ImS32 s32_zero = 0, s32_one = 1, s32_fifty = 50, s32_min = INT_MIN/2, s32_max = INT_MAX/2, s32_hi_a = INT_MAX/2 - 100, s32_hi_b = INT_MAX/2; + const ImU32 u32_zero = 0, u32_one = 1, u32_fifty = 50, u32_min = 0, u32_max = UINT_MAX/2, u32_hi_a = UINT_MAX/2 - 100, u32_hi_b = UINT_MAX/2; + const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2; + const ImU64 u64_zero = 0, u64_one = 1, u64_fifty = 50, u64_min = 0, u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2; + const float f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f; + const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000.0, f64_hi_a = +1000000000000000.0; + + // State + static char s8_v = 127; + static ImU8 u8_v = 255; + static short s16_v = 32767; + static ImU16 u16_v = 65535; + static ImS32 s32_v = -1; + static ImU32 u32_v = (ImU32)-1; + static ImS64 s64_v = -1; + static ImU64 u64_v = (ImU64)-1; + static float f32_v = 0.123f; + static double f64_v = 90000.01234567890123456789; + + const float drag_speed = 0.2f; + static bool drag_clamp = false; + ImGui::Text("Drags:"); + ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); + ImGui::SameLine(); HelpMarker( + "As with every widgets in dear imgui, we never modify values unless there is a user interaction.\n" + "You can override the clamping limits by using CTRL+Click to input a value."); + ImGui::DragScalar("drag s8", ImGuiDataType_S8, &s8_v, drag_speed, drag_clamp ? &s8_zero : NULL, drag_clamp ? &s8_fifty : NULL); + ImGui::DragScalar("drag u8", ImGuiDataType_U8, &u8_v, drag_speed, drag_clamp ? &u8_zero : NULL, drag_clamp ? &u8_fifty : NULL, "%u ms"); + ImGui::DragScalar("drag s16", ImGuiDataType_S16, &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL); + ImGui::DragScalar("drag u16", ImGuiDataType_U16, &u16_v, drag_speed, drag_clamp ? &u16_zero : NULL, drag_clamp ? &u16_fifty : NULL, "%u ms"); + ImGui::DragScalar("drag s32", ImGuiDataType_S32, &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL); + ImGui::DragScalar("drag u32", ImGuiDataType_U32, &u32_v, drag_speed, drag_clamp ? &u32_zero : NULL, drag_clamp ? &u32_fifty : NULL, "%u ms"); + ImGui::DragScalar("drag s64", ImGuiDataType_S64, &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL); + ImGui::DragScalar("drag u64", ImGuiDataType_U64, &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL); + ImGui::DragScalar("drag float", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f"); + ImGui::DragScalar("drag float log", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", ImGuiSliderFlags_Logarithmic); + ImGui::DragScalar("drag double", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, NULL, "%.10f grams"); + ImGui::DragScalar("drag double log",ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", ImGuiSliderFlags_Logarithmic); + + ImGui::Text("Sliders"); + ImGui::SliderScalar("slider s8 full", ImGuiDataType_S8, &s8_v, &s8_min, &s8_max, "%d"); + ImGui::SliderScalar("slider u8 full", ImGuiDataType_U8, &u8_v, &u8_min, &u8_max, "%u"); + ImGui::SliderScalar("slider s16 full", ImGuiDataType_S16, &s16_v, &s16_min, &s16_max, "%d"); + ImGui::SliderScalar("slider u16 full", ImGuiDataType_U16, &u16_v, &u16_min, &u16_max, "%u"); + ImGui::SliderScalar("slider s32 low", ImGuiDataType_S32, &s32_v, &s32_zero, &s32_fifty,"%d"); + ImGui::SliderScalar("slider s32 high", ImGuiDataType_S32, &s32_v, &s32_hi_a, &s32_hi_b, "%d"); + ImGui::SliderScalar("slider s32 full", ImGuiDataType_S32, &s32_v, &s32_min, &s32_max, "%d"); + ImGui::SliderScalar("slider u32 low", ImGuiDataType_U32, &u32_v, &u32_zero, &u32_fifty,"%u"); + ImGui::SliderScalar("slider u32 high", ImGuiDataType_U32, &u32_v, &u32_hi_a, &u32_hi_b, "%u"); + ImGui::SliderScalar("slider u32 full", ImGuiDataType_U32, &u32_v, &u32_min, &u32_max, "%u"); + ImGui::SliderScalar("slider s64 low", ImGuiDataType_S64, &s64_v, &s64_zero, &s64_fifty,"%" IM_PRId64); + ImGui::SliderScalar("slider s64 high", ImGuiDataType_S64, &s64_v, &s64_hi_a, &s64_hi_b, "%" IM_PRId64); + ImGui::SliderScalar("slider s64 full", ImGuiDataType_S64, &s64_v, &s64_min, &s64_max, "%" IM_PRId64); + ImGui::SliderScalar("slider u64 low", ImGuiDataType_U64, &u64_v, &u64_zero, &u64_fifty,"%" IM_PRIu64 " ms"); + ImGui::SliderScalar("slider u64 high", ImGuiDataType_U64, &u64_v, &u64_hi_a, &u64_hi_b, "%" IM_PRIu64 " ms"); + ImGui::SliderScalar("slider u64 full", ImGuiDataType_U64, &u64_v, &u64_min, &u64_max, "%" IM_PRIu64 " ms"); + ImGui::SliderScalar("slider float low", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one); + ImGui::SliderScalar("slider float low log", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one, "%.10f", ImGuiSliderFlags_Logarithmic); + ImGui::SliderScalar("slider float high", ImGuiDataType_Float, &f32_v, &f32_lo_a, &f32_hi_a, "%e"); + ImGui::SliderScalar("slider double low", ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f grams"); + ImGui::SliderScalar("slider double low log",ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f", ImGuiSliderFlags_Logarithmic); + ImGui::SliderScalar("slider double high", ImGuiDataType_Double, &f64_v, &f64_lo_a, &f64_hi_a, "%e grams"); + + ImGui::Text("Sliders (reverse)"); + ImGui::SliderScalar("slider s8 reverse", ImGuiDataType_S8, &s8_v, &s8_max, &s8_min, "%d"); + ImGui::SliderScalar("slider u8 reverse", ImGuiDataType_U8, &u8_v, &u8_max, &u8_min, "%u"); + ImGui::SliderScalar("slider s32 reverse", ImGuiDataType_S32, &s32_v, &s32_fifty, &s32_zero, "%d"); + ImGui::SliderScalar("slider u32 reverse", ImGuiDataType_U32, &u32_v, &u32_fifty, &u32_zero, "%u"); + ImGui::SliderScalar("slider s64 reverse", ImGuiDataType_S64, &s64_v, &s64_fifty, &s64_zero, "%" IM_PRId64); + ImGui::SliderScalar("slider u64 reverse", ImGuiDataType_U64, &u64_v, &u64_fifty, &u64_zero, "%" IM_PRIu64 " ms"); + + static bool inputs_step = true; + ImGui::Text("Inputs"); + ImGui::Checkbox("Show step buttons", &inputs_step); + ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d"); + ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u"); + ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d"); + ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u"); + ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d"); + ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal); + ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u"); + ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal); + ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL); + ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL); + ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL); + ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Multi-component Widgets")) + { + static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; + static int vec4i[4] = { 1, 5, 100, 255 }; + + ImGui::InputFloat2("input float2", vec4f); + ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f); + ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); + ImGui::InputInt2("input int2", vec4i); + ImGui::DragInt2("drag int2", vec4i, 1, 0, 255); + ImGui::SliderInt2("slider int2", vec4i, 0, 255); + ImGui::Spacing(); + + ImGui::InputFloat3("input float3", vec4f); + ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); + ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); + ImGui::InputInt3("input int3", vec4i); + ImGui::DragInt3("drag int3", vec4i, 1, 0, 255); + ImGui::SliderInt3("slider int3", vec4i, 0, 255); + ImGui::Spacing(); + + ImGui::InputFloat4("input float4", vec4f); + ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f); + ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); + ImGui::InputInt4("input int4", vec4i); + ImGui::DragInt4("drag int4", vec4i, 1, 0, 255); + ImGui::SliderInt4("slider int4", vec4i, 0, 255); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Vertical Sliders")) + { + const float spacing = 4; + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing)); + + static int int_value = 0; + ImGui::VSliderInt("##int", ImVec2(18, 160), &int_value, 0, 5); + ImGui::SameLine(); + + static float values[7] = { 0.0f, 0.60f, 0.35f, 0.9f, 0.70f, 0.20f, 0.0f }; + ImGui::PushID("set1"); + for (int i = 0; i < 7; i++) + { + if (i > 0) ImGui::SameLine(); + ImGui::PushID(i); + ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i / 7.0f, 0.5f, 0.5f)); + ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.5f)); + ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.5f)); + ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i / 7.0f, 0.9f, 0.9f)); + ImGui::VSliderFloat("##v", ImVec2(18, 160), &values[i], 0.0f, 1.0f, ""); + if (ImGui::IsItemActive() || ImGui::IsItemHovered()) + ImGui::SetTooltip("%.3f", values[i]); + ImGui::PopStyleColor(4); + ImGui::PopID(); + } + ImGui::PopID(); + + ImGui::SameLine(); + ImGui::PushID("set2"); + static float values2[4] = { 0.20f, 0.80f, 0.40f, 0.25f }; + const int rows = 3; + const ImVec2 small_slider_size(18, (float)(int)((160.0f - (rows - 1) * spacing) / rows)); + for (int nx = 0; nx < 4; nx++) + { + if (nx > 0) ImGui::SameLine(); + ImGui::BeginGroup(); + for (int ny = 0; ny < rows; ny++) + { + ImGui::PushID(nx * rows + ny); + ImGui::VSliderFloat("##v", small_slider_size, &values2[nx], 0.0f, 1.0f, ""); + if (ImGui::IsItemActive() || ImGui::IsItemHovered()) + ImGui::SetTooltip("%.3f", values2[nx]); + ImGui::PopID(); + } + ImGui::EndGroup(); + } + ImGui::PopID(); + + ImGui::SameLine(); + ImGui::PushID("set3"); + for (int i = 0; i < 4; i++) + { + if (i > 0) ImGui::SameLine(); + ImGui::PushID(i); + ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, 40); + ImGui::VSliderFloat("##v", ImVec2(40, 160), &values[i], 0.0f, 1.0f, "%.2f\nsec"); + ImGui::PopStyleVar(); + ImGui::PopID(); + } + ImGui::PopID(); + ImGui::PopStyleVar(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Drag and Drop")) + { + if (ImGui::TreeNode("Drag and drop in standard widgets")) + { + // ColorEdit widgets automatically act as drag source and drag target. + // They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F + // to allow your own widgets to use colors in their drag and drop interaction. + // Also see 'Demo->Widgets->Color/Picker Widgets->Palette' demo. + HelpMarker("You can drag from the color squares."); + static float col1[3] = { 1.0f, 0.0f, 0.2f }; + static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; + ImGui::ColorEdit3("color 1", col1); + ImGui::ColorEdit4("color 2", col2); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Drag and drop to copy/swap items")) + { + enum Mode + { + Mode_Copy, + Mode_Move, + Mode_Swap + }; + static int mode = 0; + if (ImGui::RadioButton("Copy", mode == Mode_Copy)) { mode = Mode_Copy; } ImGui::SameLine(); + if (ImGui::RadioButton("Move", mode == Mode_Move)) { mode = Mode_Move; } ImGui::SameLine(); + if (ImGui::RadioButton("Swap", mode == Mode_Swap)) { mode = Mode_Swap; } + static const char* names[9] = + { + "Bobby", "Beatrice", "Betty", + "Brianna", "Barry", "Bernard", + "Bibi", "Blaine", "Bryn" + }; + for (int n = 0; n < IM_ARRAYSIZE(names); n++) + { + ImGui::PushID(n); + if ((n % 3) != 0) + ImGui::SameLine(); + ImGui::Button(names[n], ImVec2(60, 60)); + + // Our buttons are both drag sources and drag targets here! + if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) + { + // Set payload to carry the index of our item (could be anything) + ImGui::SetDragDropPayload("DND_DEMO_CELL", &n, sizeof(int)); + + // Display preview (could be anything, e.g. when dragging an image we could decide to display + // the filename and a small preview of the image, etc.) + if (mode == Mode_Copy) { ImGui::Text("Copy %s", names[n]); } + if (mode == Mode_Move) { ImGui::Text("Move %s", names[n]); } + if (mode == Mode_Swap) { ImGui::Text("Swap %s", names[n]); } + ImGui::EndDragDropSource(); + } + if (ImGui::BeginDragDropTarget()) + { + if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DND_DEMO_CELL")) + { + IM_ASSERT(payload->DataSize == sizeof(int)); + int payload_n = *(const int*)payload->Data; + if (mode == Mode_Copy) + { + names[n] = names[payload_n]; + } + if (mode == Mode_Move) + { + names[n] = names[payload_n]; + names[payload_n] = ""; + } + if (mode == Mode_Swap) + { + const char* tmp = names[n]; + names[n] = names[payload_n]; + names[payload_n] = tmp; + } + } + ImGui::EndDragDropTarget(); + } + ImGui::PopID(); + } + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Drag to reorder items (simple)")) + { + // Simple reordering + HelpMarker( + "We don't use the drag and drop api at all here! " + "Instead we query when the item is held but not hovered, and order items accordingly."); + static const char* item_names[] = { "Item One", "Item Two", "Item Three", "Item Four", "Item Five" }; + for (int n = 0; n < IM_ARRAYSIZE(item_names); n++) + { + const char* item = item_names[n]; + ImGui::Selectable(item); + + if (ImGui::IsItemActive() && !ImGui::IsItemHovered()) + { + int n_next = n + (ImGui::GetMouseDragDelta(0).y < 0.f ? -1 : 1); + if (n_next >= 0 && n_next < IM_ARRAYSIZE(item_names)) + { + item_names[n] = item_names[n_next]; + item_names[n_next] = item; + ImGui::ResetMouseDragDelta(); + } + } + } + ImGui::TreePop(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Querying Status (Edited/Active/Focused/Hovered etc.)")) + { + // Select an item type + const char* item_names[] = + { + "Text", "Button", "Button (w/ repeat)", "Checkbox", "SliderFloat", "InputText", "InputFloat", + "InputFloat3", "ColorEdit4", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "Combo", "ListBox" + }; + static int item_type = 1; + ImGui::Combo("Item Type", &item_type, item_names, IM_ARRAYSIZE(item_names), IM_ARRAYSIZE(item_names)); + ImGui::SameLine(); + HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions. Note that the bool return value of most ImGui function is generally equivalent to calling ImGui::IsItemHovered()."); + + // Submit selected item item so we can query their status in the code following it. + bool ret = false; + static bool b = false; + static float col4f[4] = { 1.0f, 0.5, 0.0f, 1.0f }; + static char str[16] = {}; + if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction + if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button + if (item_type == 2) { ImGui::PushButtonRepeat(true); ret = ImGui::Button("ITEM: Button"); ImGui::PopButtonRepeat(); } // Testing button (with repeater) + if (item_type == 3) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox + if (item_type == 4) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item + if (item_type == 5) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which handles tabbing) + if (item_type == 6) { ret = ImGui::InputFloat("ITEM: InputFloat", col4f, 1.0f); } // Testing +/- buttons on scalar input + if (item_type == 7) { ret = ImGui::InputFloat3("ITEM: InputFloat3", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) + if (item_type == 8) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) + if (item_type == 9) { ret = ImGui::MenuItem("ITEM: MenuItem"); } // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy) + if (item_type == 10){ ret = ImGui::TreeNode("ITEM: TreeNode"); if (ret) ImGui::TreePop(); } // Testing tree node + if (item_type == 11){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy. + if (item_type == 12){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::Combo("ITEM: Combo", ¤t, items, IM_ARRAYSIZE(items)); } + if (item_type == 13){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); } + + // Display the values of IsItemHovered() and other common item state functions. + // Note that the ImGuiHoveredFlags_XXX flags can be combined. + // Because BulletText is an item itself and that would affect the output of IsItemXXX functions, + // we query every state in a single call to avoid storing them and to simplify the code. + ImGui::BulletText( + "Return value = %d\n" + "IsItemFocused() = %d\n" + "IsItemHovered() = %d\n" + "IsItemHovered(_AllowWhenBlockedByPopup) = %d\n" + "IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\n" + "IsItemHovered(_AllowWhenOverlapped) = %d\n" + "IsItemHovered(_RectOnly) = %d\n" + "IsItemActive() = %d\n" + "IsItemEdited() = %d\n" + "IsItemActivated() = %d\n" + "IsItemDeactivated() = %d\n" + "IsItemDeactivatedAfterEdit() = %d\n" + "IsItemVisible() = %d\n" + "IsItemClicked() = %d\n" + "IsItemToggledOpen() = %d\n" + "GetItemRectMin() = (%.1f, %.1f)\n" + "GetItemRectMax() = (%.1f, %.1f)\n" + "GetItemRectSize() = (%.1f, %.1f)", + ret, + ImGui::IsItemFocused(), + ImGui::IsItemHovered(), + ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), + ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), + ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlapped), + ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly), + ImGui::IsItemActive(), + ImGui::IsItemEdited(), + ImGui::IsItemActivated(), + ImGui::IsItemDeactivated(), + ImGui::IsItemDeactivatedAfterEdit(), + ImGui::IsItemVisible(), + ImGui::IsItemClicked(), + ImGui::IsItemToggledOpen(), + ImGui::GetItemRectMin().x, ImGui::GetItemRectMin().y, + ImGui::GetItemRectMax().x, ImGui::GetItemRectMax().y, + ImGui::GetItemRectSize().x, ImGui::GetItemRectSize().y + ); + + static bool embed_all_inside_a_child_window = false; + ImGui::Checkbox("Embed everything inside a child window (for additional testing)", &embed_all_inside_a_child_window); + if (embed_all_inside_a_child_window) + ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), true); + + // Testing IsWindowFocused() function with its various flags. + // Note that the ImGuiFocusedFlags_XXX flags can be combined. + ImGui::BulletText( + "IsWindowFocused() = %d\n" + "IsWindowFocused(_ChildWindows) = %d\n" + "IsWindowFocused(_ChildWindows|_RootWindow) = %d\n" + "IsWindowFocused(_RootWindow) = %d\n" + "IsWindowFocused(_AnyWindow) = %d\n", + ImGui::IsWindowFocused(), + ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows), + ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow), + ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow), + ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)); + + // Testing IsWindowHovered() function with its various flags. + // Note that the ImGuiHoveredFlags_XXX flags can be combined. + ImGui::BulletText( + "IsWindowHovered() = %d\n" + "IsWindowHovered(_AllowWhenBlockedByPopup) = %d\n" + "IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n" + "IsWindowHovered(_ChildWindows) = %d\n" + "IsWindowHovered(_ChildWindows|_RootWindow) = %d\n" + "IsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\n" + "IsWindowHovered(_RootWindow) = %d\n" + "IsWindowHovered(_AnyWindow) = %d\n", + ImGui::IsWindowHovered(), + ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), + ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), + ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows), + ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow), + ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_AllowWhenBlockedByPopup), + ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow), + ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)); + + ImGui::BeginChild("child", ImVec2(0, 50), true); + ImGui::Text("This is another child window for testing the _ChildWindows flag."); + ImGui::EndChild(); + if (embed_all_inside_a_child_window) + ImGui::EndChild(); + + static char unused_str[] = "This widget is only here to be able to tab-out of the widgets above."; + ImGui::InputText("unused", unused_str, IM_ARRAYSIZE(unused_str), ImGuiInputTextFlags_ReadOnly); + + // Calling IsItemHovered() after begin returns the hovered status of the title bar. + // This is useful in particular if you want to create a context menu associated to the title bar of a window. + static bool test_window = false; + ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window); + if (test_window) + { + ImGui::Begin("Title bar Hovered/Active tests", &test_window); + if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered() + { + if (ImGui::MenuItem("Close")) { test_window = false; } + ImGui::EndPopup(); + } + ImGui::Text( + "IsItemHovered() after begin = %d (== is title bar hovered)\n" + "IsItemActive() after begin = %d (== is window being clicked/moved)\n", + ImGui::IsItemHovered(), ImGui::IsItemActive()); + ImGui::End(); + } + + ImGui::TreePop(); + } +} + +static void ShowDemoWindowLayout() +{ + if (!ImGui::CollapsingHeader("Layout & Scrolling")) + return; + + if (ImGui::TreeNode("Child windows")) + { + HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window."); + static bool disable_mouse_wheel = false; + static bool disable_menu = false; + ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel); + ImGui::Checkbox("Disable Menu", &disable_menu); + + // Child 1: no border, enable horizontal scrollbar + { + ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar; + if (disable_mouse_wheel) + window_flags |= ImGuiWindowFlags_NoScrollWithMouse; + ImGui::BeginChild("ChildL", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags); + for (int i = 0; i < 100; i++) + ImGui::Text("%04d: scrollable region", i); + ImGui::EndChild(); + } + + ImGui::SameLine(); + + // Child 2: rounded border + { + ImGuiWindowFlags window_flags = ImGuiWindowFlags_None; + if (disable_mouse_wheel) + window_flags |= ImGuiWindowFlags_NoScrollWithMouse; + if (!disable_menu) + window_flags |= ImGuiWindowFlags_MenuBar; + ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f); + ImGui::BeginChild("ChildR", ImVec2(0, 260), true, window_flags); + if (!disable_menu && ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("Menu")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + if (ImGui::BeginTable("split", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings)) + { + for (int i = 0; i < 100; i++) + { + char buf[32]; + sprintf(buf, "%03d", i); + ImGui::TableNextColumn(); + ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); + } + ImGui::EndTable(); + } + ImGui::EndChild(); + ImGui::PopStyleVar(); + } + + ImGui::Separator(); + + // Demonstrate a few extra things + // - Changing ImGuiCol_ChildBg (which is transparent black in default styles) + // - Using SetCursorPos() to position child window (the child window is an item from the POV of parent window) + // You can also call SetNextWindowPos() to position the child window. The parent window will effectively + // layout from this position. + // - Using ImGui::GetItemRectMin/Max() to query the "item" state (because the child window is an item from + // the POV of the parent window). See 'Demo->Querying Status (Active/Focused/Hovered etc.)' for details. + { + static int offset_x = 0; + ImGui::SetNextItemWidth(100); + ImGui::DragInt("Offset X", &offset_x, 1.0f, -1000, 1000); + + ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (float)offset_x); + ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100)); + ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None); + for (int n = 0; n < 50; n++) + ImGui::Text("Some test %d", n); + ImGui::EndChild(); + bool child_is_hovered = ImGui::IsItemHovered(); + ImVec2 child_rect_min = ImGui::GetItemRectMin(); + ImVec2 child_rect_max = ImGui::GetItemRectMax(); + ImGui::PopStyleColor(); + ImGui::Text("Hovered: %d", child_is_hovered); + ImGui::Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Widgets Width")) + { + // Use SetNextItemWidth() to set the width of a single upcoming item. + // Use PushItemWidth()/PopItemWidth() to set the width of a group of items. + // In real code use you'll probably want to choose width values that are proportional to your font size + // e.g. Using '20.0f * GetFontSize()' as width instead of '200.0f', etc. + + static float f = 0.0f; + static bool show_indented_items = true; + ImGui::Checkbox("Show indented items", &show_indented_items); + + ImGui::Text("SetNextItemWidth/PushItemWidth(100)"); + ImGui::SameLine(); HelpMarker("Fixed width."); + ImGui::PushItemWidth(100); + ImGui::DragFloat("float##1b", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##1b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + ImGui::Text("SetNextItemWidth/PushItemWidth(-100)"); + ImGui::SameLine(); HelpMarker("Align to right edge minus 100"); + ImGui::PushItemWidth(-100); + ImGui::DragFloat("float##2a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##2b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + ImGui::Text("SetNextItemWidth/PushItemWidth(GetContentRegionAvail().x * 0.5f)"); + ImGui::SameLine(); HelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)"); + ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.5f); + ImGui::DragFloat("float##3a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##3b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + ImGui::Text("SetNextItemWidth/PushItemWidth(-GetContentRegionAvail().x * 0.5f)"); + ImGui::SameLine(); HelpMarker("Align to right edge minus half"); + ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f); + ImGui::DragFloat("float##4a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##4b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + // Demonstrate using PushItemWidth to surround three items. + // Calling SetNextItemWidth() before each of them would have the same effect. + ImGui::Text("SetNextItemWidth/PushItemWidth(-FLT_MIN)"); + ImGui::SameLine(); HelpMarker("Align to right edge"); + ImGui::PushItemWidth(-FLT_MIN); + ImGui::DragFloat("##float5a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##5b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Basic Horizontal Layout")) + { + ImGui::TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceding item)"); + + // Text + ImGui::Text("Two items: Hello"); ImGui::SameLine(); + ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); + + // Adjust spacing + ImGui::Text("More spacing: Hello"); ImGui::SameLine(0, 20); + ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); + + // Button + ImGui::AlignTextToFramePadding(); + ImGui::Text("Normal buttons"); ImGui::SameLine(); + ImGui::Button("Banana"); ImGui::SameLine(); + ImGui::Button("Apple"); ImGui::SameLine(); + ImGui::Button("Corniflower"); + + // Button + ImGui::Text("Small buttons"); ImGui::SameLine(); + ImGui::SmallButton("Like this one"); ImGui::SameLine(); + ImGui::Text("can fit within a text block."); + + // Aligned to arbitrary position. Easy/cheap column. + ImGui::Text("Aligned"); + ImGui::SameLine(150); ImGui::Text("x=150"); + ImGui::SameLine(300); ImGui::Text("x=300"); + ImGui::Text("Aligned"); + ImGui::SameLine(150); ImGui::SmallButton("x=150"); + ImGui::SameLine(300); ImGui::SmallButton("x=300"); + + // Checkbox + static bool c1 = false, c2 = false, c3 = false, c4 = false; + ImGui::Checkbox("My", &c1); ImGui::SameLine(); + ImGui::Checkbox("Tailor", &c2); ImGui::SameLine(); + ImGui::Checkbox("Is", &c3); ImGui::SameLine(); + ImGui::Checkbox("Rich", &c4); + + // Various + static float f0 = 1.0f, f1 = 2.0f, f2 = 3.0f; + ImGui::PushItemWidth(80); + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD" }; + static int item = -1; + ImGui::Combo("Combo", &item, items, IM_ARRAYSIZE(items)); ImGui::SameLine(); + ImGui::SliderFloat("X", &f0, 0.0f, 5.0f); ImGui::SameLine(); + ImGui::SliderFloat("Y", &f1, 0.0f, 5.0f); ImGui::SameLine(); + ImGui::SliderFloat("Z", &f2, 0.0f, 5.0f); + ImGui::PopItemWidth(); + + ImGui::PushItemWidth(80); + ImGui::Text("Lists:"); + static int selection[4] = { 0, 1, 2, 3 }; + for (int i = 0; i < 4; i++) + { + if (i > 0) ImGui::SameLine(); + ImGui::PushID(i); + ImGui::ListBox("", &selection[i], items, IM_ARRAYSIZE(items)); + ImGui::PopID(); + //if (ImGui::IsItemHovered()) ImGui::SetTooltip("ListBox %d hovered", i); + } + ImGui::PopItemWidth(); + + // Dummy + ImVec2 button_sz(40, 40); + ImGui::Button("A", button_sz); ImGui::SameLine(); + ImGui::Dummy(button_sz); ImGui::SameLine(); + ImGui::Button("B", button_sz); + + // Manually wrapping + // (we should eventually provide this as an automatic layout feature, but for now you can do it manually) + ImGui::Text("Manually wrapping:"); + ImGuiStyle& style = ImGui::GetStyle(); + int buttons_count = 20; + float window_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetWindowContentRegionMax().x; + for (int n = 0; n < buttons_count; n++) + { + ImGui::PushID(n); + ImGui::Button("Box", button_sz); + float last_button_x2 = ImGui::GetItemRectMax().x; + float next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x; // Expected position if next button was on same line + if (n + 1 < buttons_count && next_button_x2 < window_visible_x2) + ImGui::SameLine(); + ImGui::PopID(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Groups")) + { + HelpMarker( + "BeginGroup() basically locks the horizontal position for new line. " + "EndGroup() bundles the whole group so that you can use \"item\" functions such as " + "IsItemHovered()/IsItemActive() or SameLine() etc. on the whole group."); + ImGui::BeginGroup(); + { + ImGui::BeginGroup(); + ImGui::Button("AAA"); + ImGui::SameLine(); + ImGui::Button("BBB"); + ImGui::SameLine(); + ImGui::BeginGroup(); + ImGui::Button("CCC"); + ImGui::Button("DDD"); + ImGui::EndGroup(); + ImGui::SameLine(); + ImGui::Button("EEE"); + ImGui::EndGroup(); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("First group hovered"); + } + // Capture the group size and create widgets using the same size + ImVec2 size = ImGui::GetItemRectSize(); + const float values[5] = { 0.5f, 0.20f, 0.80f, 0.60f, 0.25f }; + ImGui::PlotHistogram("##values", values, IM_ARRAYSIZE(values), 0, NULL, 0.0f, 1.0f, size); + + ImGui::Button("ACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x) * 0.5f, size.y)); + ImGui::SameLine(); + ImGui::Button("REACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x) * 0.5f, size.y)); + ImGui::EndGroup(); + ImGui::SameLine(); + + ImGui::Button("LEVERAGE\nBUZZWORD", size); + ImGui::SameLine(); + + if (ImGui::BeginListBox("List", size)) + { + ImGui::Selectable("Selected", true); + ImGui::Selectable("Not Selected", false); + ImGui::EndListBox(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Text Baseline Alignment")) + { + { + ImGui::BulletText("Text baseline:"); + ImGui::SameLine(); HelpMarker( + "This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. " + "Lines only composed of text or \"small\" widgets use less vertical space than lines with framed widgets."); + ImGui::Indent(); + + ImGui::Text("KO Blahblah"); ImGui::SameLine(); + ImGui::Button("Some framed item"); ImGui::SameLine(); + HelpMarker("Baseline of button will look misaligned with text.."); + + // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets. + // (because we don't know what's coming after the Text() statement, we need to move the text baseline + // down by FramePadding.y ahead of time) + ImGui::AlignTextToFramePadding(); + ImGui::Text("OK Blahblah"); ImGui::SameLine(); + ImGui::Button("Some framed item"); ImGui::SameLine(); + HelpMarker("We call AlignTextToFramePadding() to vertically align the text baseline by +FramePadding.y"); + + // SmallButton() uses the same vertical padding as Text + ImGui::Button("TEST##1"); ImGui::SameLine(); + ImGui::Text("TEST"); ImGui::SameLine(); + ImGui::SmallButton("TEST##2"); + + // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets. + ImGui::AlignTextToFramePadding(); + ImGui::Text("Text aligned to framed item"); ImGui::SameLine(); + ImGui::Button("Item##1"); ImGui::SameLine(); + ImGui::Text("Item"); ImGui::SameLine(); + ImGui::SmallButton("Item##2"); ImGui::SameLine(); + ImGui::Button("Item##3"); + + ImGui::Unindent(); + } + + ImGui::Spacing(); + + { + ImGui::BulletText("Multi-line text:"); + ImGui::Indent(); + ImGui::Text("One\nTwo\nThree"); ImGui::SameLine(); + ImGui::Text("Hello\nWorld"); ImGui::SameLine(); + ImGui::Text("Banana"); + + ImGui::Text("Banana"); ImGui::SameLine(); + ImGui::Text("Hello\nWorld"); ImGui::SameLine(); + ImGui::Text("One\nTwo\nThree"); + + ImGui::Button("HOP##1"); ImGui::SameLine(); + ImGui::Text("Banana"); ImGui::SameLine(); + ImGui::Text("Hello\nWorld"); ImGui::SameLine(); + ImGui::Text("Banana"); + + ImGui::Button("HOP##2"); ImGui::SameLine(); + ImGui::Text("Hello\nWorld"); ImGui::SameLine(); + ImGui::Text("Banana"); + ImGui::Unindent(); + } + + ImGui::Spacing(); + + { + ImGui::BulletText("Misc items:"); + ImGui::Indent(); + + // SmallButton() sets FramePadding to zero. Text baseline is aligned to match baseline of previous Button. + ImGui::Button("80x80", ImVec2(80, 80)); + ImGui::SameLine(); + ImGui::Button("50x50", ImVec2(50, 50)); + ImGui::SameLine(); + ImGui::Button("Button()"); + ImGui::SameLine(); + ImGui::SmallButton("SmallButton()"); + + // Tree + const float spacing = ImGui::GetStyle().ItemInnerSpacing.x; + ImGui::Button("Button##1"); + ImGui::SameLine(0.0f, spacing); + if (ImGui::TreeNode("Node##1")) + { + // Placeholder tree data + for (int i = 0; i < 6; i++) + ImGui::BulletText("Item %d..", i); + ImGui::TreePop(); + } + + // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. + // Otherwise you can use SmallButton() (smaller fit). + ImGui::AlignTextToFramePadding(); + + // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add + // other contents below the node. + bool node_open = ImGui::TreeNode("Node##2"); + ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2"); + if (node_open) + { + // Placeholder tree data + for (int i = 0; i < 6; i++) + ImGui::BulletText("Item %d..", i); + ImGui::TreePop(); + } + + // Bullet + ImGui::Button("Button##3"); + ImGui::SameLine(0.0f, spacing); + ImGui::BulletText("Bullet text"); + + ImGui::AlignTextToFramePadding(); + ImGui::BulletText("Node"); + ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4"); + ImGui::Unindent(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Scrolling")) + { + // Vertical scroll functions + HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given vertical position."); + + static int track_item = 50; + static bool enable_track = true; + static bool enable_extra_decorations = false; + static float scroll_to_off_px = 0.0f; + static float scroll_to_pos_px = 200.0f; + + ImGui::Checkbox("Decoration", &enable_extra_decorations); + + ImGui::Checkbox("Track", &enable_track); + ImGui::PushItemWidth(100); + ImGui::SameLine(140); enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d"); + + bool scroll_to_off = ImGui::Button("Scroll Offset"); + ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px"); + + bool scroll_to_pos = ImGui::Button("Scroll To Pos"); + ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px"); + ImGui::PopItemWidth(); + + if (scroll_to_off || scroll_to_pos) + enable_track = false; + + ImGuiStyle& style = ImGui::GetStyle(); + float child_w = (ImGui::GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5; + if (child_w < 1.0f) + child_w = 1.0f; + ImGui::PushID("##VerticalScrolling"); + for (int i = 0; i < 5; i++) + { + if (i > 0) ImGui::SameLine(); + ImGui::BeginGroup(); + const char* names[] = { "Top", "25%", "Center", "75%", "Bottom" }; + ImGui::TextUnformatted(names[i]); + + const ImGuiWindowFlags child_flags = enable_extra_decorations ? ImGuiWindowFlags_MenuBar : 0; + const ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i); + const bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), true, child_flags); + if (ImGui::BeginMenuBar()) + { + ImGui::TextUnformatted("abc"); + ImGui::EndMenuBar(); + } + if (scroll_to_off) + ImGui::SetScrollY(scroll_to_off_px); + if (scroll_to_pos) + ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f); + if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items + { + for (int item = 0; item < 100; item++) + { + if (enable_track && item == track_item) + { + ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item); + ImGui::SetScrollHereY(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom + } + else + { + ImGui::Text("Item %d", item); + } + } + } + float scroll_y = ImGui::GetScrollY(); + float scroll_max_y = ImGui::GetScrollMaxY(); + ImGui::EndChild(); + ImGui::Text("%.0f/%.0f", scroll_y, scroll_max_y); + ImGui::EndGroup(); + } + ImGui::PopID(); + + // Horizontal scroll functions + ImGui::Spacing(); + HelpMarker( + "Use SetScrollHereX() or SetScrollFromPosX() to scroll to a given horizontal position.\n\n" + "Because the clipping rectangle of most window hides half worth of WindowPadding on the " + "left/right, using SetScrollFromPosX(+1) will usually result in clipped text whereas the " + "equivalent SetScrollFromPosY(+1) wouldn't."); + ImGui::PushID("##HorizontalScrolling"); + for (int i = 0; i < 5; i++) + { + float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f; + ImGuiWindowFlags child_flags = ImGuiWindowFlags_HorizontalScrollbar | (enable_extra_decorations ? ImGuiWindowFlags_AlwaysVerticalScrollbar : 0); + ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i); + bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(-100, child_height), true, child_flags); + if (scroll_to_off) + ImGui::SetScrollX(scroll_to_off_px); + if (scroll_to_pos) + ImGui::SetScrollFromPosX(ImGui::GetCursorStartPos().x + scroll_to_pos_px, i * 0.25f); + if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items + { + for (int item = 0; item < 100; item++) + { + if (enable_track && item == track_item) + { + ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item); + ImGui::SetScrollHereX(i * 0.25f); // 0.0f:left, 0.5f:center, 1.0f:right + } + else + { + ImGui::Text("Item %d", item); + } + ImGui::SameLine(); + } + } + float scroll_x = ImGui::GetScrollX(); + float scroll_max_x = ImGui::GetScrollMaxX(); + ImGui::EndChild(); + ImGui::SameLine(); + const char* names[] = { "Left", "25%", "Center", "75%", "Right" }; + ImGui::Text("%s\n%.0f/%.0f", names[i], scroll_x, scroll_max_x); + ImGui::Spacing(); + } + ImGui::PopID(); + + // Miscellaneous Horizontal Scrolling Demo + HelpMarker( + "Horizontal scrolling for a window is enabled via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\n" + "You may want to also explicitly specify content width by using SetNextWindowContentWidth() before Begin()."); + static int lines = 7; + ImGui::SliderInt("Lines", &lines, 1, 15); + ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f); + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f)); + ImVec2 scrolling_child_size = ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30); + ImGui::BeginChild("scrolling", scrolling_child_size, true, ImGuiWindowFlags_HorizontalScrollbar); + for (int line = 0; line < lines; line++) + { + // Display random stuff. For the sake of this trivial demo we are using basic Button() + SameLine() + // If you want to create your own time line for a real application you may be better off manipulating + // the cursor position yourself, aka using SetCursorPos/SetCursorScreenPos to position the widgets + // yourself. You may also want to use the lower-level ImDrawList API. + int num_buttons = 10 + ((line & 1) ? line * 9 : line * 3); + for (int n = 0; n < num_buttons; n++) + { + if (n > 0) ImGui::SameLine(); + ImGui::PushID(n + line * 1000); + char num_buf[16]; + sprintf(num_buf, "%d", n); + const char* label = (!(n % 15)) ? "FizzBuzz" : (!(n % 3)) ? "Fizz" : (!(n % 5)) ? "Buzz" : num_buf; + float hue = n * 0.05f; + ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(hue, 0.6f, 0.6f)); + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(hue, 0.7f, 0.7f)); + ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(hue, 0.8f, 0.8f)); + ImGui::Button(label, ImVec2(40.0f + sinf((float)(line + n)) * 20.0f, 0.0f)); + ImGui::PopStyleColor(3); + ImGui::PopID(); + } + } + float scroll_x = ImGui::GetScrollX(); + float scroll_max_x = ImGui::GetScrollMaxX(); + ImGui::EndChild(); + ImGui::PopStyleVar(2); + float scroll_x_delta = 0.0f; + ImGui::SmallButton("<<"); + if (ImGui::IsItemActive()) + scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; + ImGui::SameLine(); + ImGui::Text("Scroll from code"); ImGui::SameLine(); + ImGui::SmallButton(">>"); + if (ImGui::IsItemActive()) + scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; + ImGui::SameLine(); + ImGui::Text("%.0f/%.0f", scroll_x, scroll_max_x); + if (scroll_x_delta != 0.0f) + { + // Demonstrate a trick: you can use Begin to set yourself in the context of another window + // (here we are already out of your child window) + ImGui::BeginChild("scrolling"); + ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta); + ImGui::EndChild(); + } + ImGui::Spacing(); + + static bool show_horizontal_contents_size_demo_window = false; + ImGui::Checkbox("Show Horizontal contents size demo window", &show_horizontal_contents_size_demo_window); + + if (show_horizontal_contents_size_demo_window) + { + static bool show_h_scrollbar = true; + static bool show_button = true; + static bool show_tree_nodes = true; + static bool show_text_wrapped = false; + static bool show_columns = true; + static bool show_tab_bar = true; + static bool show_child = false; + static bool explicit_content_size = false; + static float contents_size_x = 300.0f; + if (explicit_content_size) + ImGui::SetNextWindowContentSize(ImVec2(contents_size_x, 0.0f)); + ImGui::Begin("Horizontal contents size demo window", &show_horizontal_contents_size_demo_window, show_h_scrollbar ? ImGuiWindowFlags_HorizontalScrollbar : 0); + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 0)); + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 0)); + HelpMarker("Test of different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\nUse 'Metrics->Tools->Show windows rectangles' to visualize rectangles."); + ImGui::Checkbox("H-scrollbar", &show_h_scrollbar); + ImGui::Checkbox("Button", &show_button); // Will grow contents size (unless explicitly overwritten) + ImGui::Checkbox("Tree nodes", &show_tree_nodes); // Will grow contents size and display highlight over full width + ImGui::Checkbox("Text wrapped", &show_text_wrapped);// Will grow and use contents size + ImGui::Checkbox("Columns", &show_columns); // Will use contents size + ImGui::Checkbox("Tab bar", &show_tab_bar); // Will use contents size + ImGui::Checkbox("Child", &show_child); // Will grow and use contents size + ImGui::Checkbox("Explicit content size", &explicit_content_size); + ImGui::Text("Scroll %.1f/%.1f %.1f/%.1f", ImGui::GetScrollX(), ImGui::GetScrollMaxX(), ImGui::GetScrollY(), ImGui::GetScrollMaxY()); + if (explicit_content_size) + { + ImGui::SameLine(); + ImGui::SetNextItemWidth(100); + ImGui::DragFloat("##csx", &contents_size_x); + ImVec2 p = ImGui::GetCursorScreenPos(); + ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + 10, p.y + 10), IM_COL32_WHITE); + ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(p.x + contents_size_x - 10, p.y), ImVec2(p.x + contents_size_x, p.y + 10), IM_COL32_WHITE); + ImGui::Dummy(ImVec2(0, 10)); + } + ImGui::PopStyleVar(2); + ImGui::Separator(); + if (show_button) + { + ImGui::Button("this is a 300-wide button", ImVec2(300, 0)); + } + if (show_tree_nodes) + { + bool open = true; + if (ImGui::TreeNode("this is a tree node")) + { + if (ImGui::TreeNode("another one of those tree node...")) + { + ImGui::Text("Some tree contents"); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + ImGui::CollapsingHeader("CollapsingHeader", &open); + } + if (show_text_wrapped) + { + ImGui::TextWrapped("This text should automatically wrap on the edge of the work rectangle."); + } + if (show_columns) + { + ImGui::Text("Tables:"); + if (ImGui::BeginTable("table", 4, ImGuiTableFlags_Borders)) + { + for (int n = 0; n < 4; n++) + { + ImGui::TableNextColumn(); + ImGui::Text("Width %.2f", ImGui::GetContentRegionAvail().x); + } + ImGui::EndTable(); + } + ImGui::Text("Columns:"); + ImGui::Columns(4); + for (int n = 0; n < 4; n++) + { + ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); + ImGui::NextColumn(); + } + ImGui::Columns(1); + } + if (show_tab_bar && ImGui::BeginTabBar("Hello")) + { + if (ImGui::BeginTabItem("OneOneOne")) { ImGui::EndTabItem(); } + if (ImGui::BeginTabItem("TwoTwoTwo")) { ImGui::EndTabItem(); } + if (ImGui::BeginTabItem("ThreeThreeThree")) { ImGui::EndTabItem(); } + if (ImGui::BeginTabItem("FourFourFour")) { ImGui::EndTabItem(); } + ImGui::EndTabBar(); + } + if (show_child) + { + ImGui::BeginChild("child", ImVec2(0, 0), true); + ImGui::EndChild(); + } + ImGui::End(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Clipping")) + { + static ImVec2 size(100.0f, 100.0f); + static ImVec2 offset(30.0f, 30.0f); + ImGui::DragFloat2("size", (float*)&size, 0.5f, 1.0f, 200.0f, "%.0f"); + ImGui::TextWrapped("(Click and drag to scroll)"); + + for (int n = 0; n < 3; n++) + { + if (n > 0) + ImGui::SameLine(); + ImGui::PushID(n); + ImGui::BeginGroup(); // Lock X position + + ImGui::InvisibleButton("##empty", size); + if (ImGui::IsItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Left)) + { + offset.x += ImGui::GetIO().MouseDelta.x; + offset.y += ImGui::GetIO().MouseDelta.y; + } + const ImVec2 p0 = ImGui::GetItemRectMin(); + const ImVec2 p1 = ImGui::GetItemRectMax(); + const char* text_str = "Line 1 hello\nLine 2 clip me!"; + const ImVec2 text_pos = ImVec2(p0.x + offset.x, p0.y + offset.y); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + + switch (n) + { + case 0: + HelpMarker( + "Using ImGui::PushClipRect():\n" + "Will alter ImGui hit-testing logic + ImDrawList rendering.\n" + "(use this if you want your clipping rectangle to affect interactions)"); + ImGui::PushClipRect(p0, p1, true); + draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); + draw_list->AddText(text_pos, IM_COL32_WHITE, text_str); + ImGui::PopClipRect(); + break; + case 1: + HelpMarker( + "Using ImDrawList::PushClipRect():\n" + "Will alter ImDrawList rendering only.\n" + "(use this as a shortcut if you are only using ImDrawList calls)"); + draw_list->PushClipRect(p0, p1, true); + draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); + draw_list->AddText(text_pos, IM_COL32_WHITE, text_str); + draw_list->PopClipRect(); + break; + case 2: + HelpMarker( + "Using ImDrawList::AddText() with a fine ClipRect:\n" + "Will alter only this specific ImDrawList::AddText() rendering.\n" + "(this is often used internally to avoid altering the clipping rectangle and minimize draw calls)"); + ImVec4 clip_rect(p0.x, p0.y, p1.x, p1.y); // AddText() takes a ImVec4* here so let's convert. + draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); + draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect); + break; + } + ImGui::EndGroup(); + ImGui::PopID(); + } + + ImGui::TreePop(); + } +} + +static void ShowDemoWindowPopups() +{ + if (!ImGui::CollapsingHeader("Popups & Modal windows")) + return; + + // The properties of popups windows are: + // - They block normal mouse hovering detection outside them. (*) + // - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE. + // - Their visibility state (~bool) is held internally by Dear ImGui instead of being held by the programmer as + // we are used to with regular Begin() calls. User can manipulate the visibility state by calling OpenPopup(). + // (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even + // when normally blocked by a popup. + // Those three properties are connected. The library needs to hold their visibility state BECAUSE it can close + // popups at any time. + + // Typical use for regular windows: + // bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End(); + // Typical use for popups: + // if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); } + + // With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state. + // This may be a bit confusing at first but it should quickly make sense. Follow on the examples below. + + if (ImGui::TreeNode("Popups")) + { + ImGui::TextWrapped( + "When a popup is active, it inhibits interacting with windows that are behind the popup. " + "Clicking outside the popup closes it."); + + static int selected_fish = -1; + const char* names[] = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" }; + static bool toggles[] = { true, false, false, false, false }; + + // Simple selection popup (if you want to show the current selection inside the Button itself, + // you may want to build a string using the "###" operator to preserve a constant ID with a variable label) + if (ImGui::Button("Select..")) + ImGui::OpenPopup("my_select_popup"); + ImGui::SameLine(); + ImGui::TextUnformatted(selected_fish == -1 ? "" : names[selected_fish]); + if (ImGui::BeginPopup("my_select_popup")) + { + ImGui::Text("Aquarium"); + ImGui::Separator(); + for (int i = 0; i < IM_ARRAYSIZE(names); i++) + if (ImGui::Selectable(names[i])) + selected_fish = i; + ImGui::EndPopup(); + } + + // Showing a menu with toggles + if (ImGui::Button("Toggle..")) + ImGui::OpenPopup("my_toggle_popup"); + if (ImGui::BeginPopup("my_toggle_popup")) + { + for (int i = 0; i < IM_ARRAYSIZE(names); i++) + ImGui::MenuItem(names[i], "", &toggles[i]); + if (ImGui::BeginMenu("Sub-menu")) + { + ImGui::MenuItem("Click me"); + ImGui::EndMenu(); + } + + ImGui::Separator(); + ImGui::Text("Tooltip here"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("I am a tooltip over a popup"); + + if (ImGui::Button("Stacked Popup")) + ImGui::OpenPopup("another popup"); + if (ImGui::BeginPopup("another popup")) + { + for (int i = 0; i < IM_ARRAYSIZE(names); i++) + ImGui::MenuItem(names[i], "", &toggles[i]); + if (ImGui::BeginMenu("Sub-menu")) + { + ImGui::MenuItem("Click me"); + if (ImGui::Button("Stacked Popup")) + ImGui::OpenPopup("another popup"); + if (ImGui::BeginPopup("another popup")) + { + ImGui::Text("I am the last one here."); + ImGui::EndPopup(); + } + ImGui::EndMenu(); + } + ImGui::EndPopup(); + } + ImGui::EndPopup(); + } + + // Call the more complete ShowExampleMenuFile which we use in various places of this demo + if (ImGui::Button("File Menu..")) + ImGui::OpenPopup("my_file_popup"); + if (ImGui::BeginPopup("my_file_popup")) + { + ShowExampleMenuFile(); + ImGui::EndPopup(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Context menus")) + { + // BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing: + // if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) + // OpenPopup(id); + // return BeginPopup(id); + // For more advanced uses you may want to replicate and customize this code. + // See details in BeginPopupContextItem(). + static float value = 0.5f; + ImGui::Text("Value = %.3f (<-- right-click here)", value); + if (ImGui::BeginPopupContextItem("item context menu")) + { + if (ImGui::Selectable("Set to zero")) value = 0.0f; + if (ImGui::Selectable("Set to PI")) value = 3.1415f; + ImGui::SetNextItemWidth(-FLT_MIN); + ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f); + ImGui::EndPopup(); + } + + // We can also use OpenPopupOnItemClick() which is the same as BeginPopupContextItem() but without the + // Begin() call. So here we will make it that clicking on the text field with the right mouse button (1) + // will toggle the visibility of the popup above. + ImGui::Text("(You can also right-click me to open the same popup as above.)"); + ImGui::OpenPopupOnItemClick("item context menu", 1); + + // When used after an item that has an ID (e.g.Button), we can skip providing an ID to BeginPopupContextItem(). + // BeginPopupContextItem() will use the last item ID as the popup ID. + // In addition here, we want to include your editable label inside the button label. + // We use the ### operator to override the ID (read FAQ about ID for details) + static char name[32] = "Label1"; + char buf[64]; + sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label + ImGui::Button(buf); + if (ImGui::BeginPopupContextItem()) + { + ImGui::Text("Edit name:"); + ImGui::InputText("##edit", name, IM_ARRAYSIZE(name)); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + ImGui::SameLine(); ImGui::Text("(<-- right-click here)"); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Modals")) + { + ImGui::TextWrapped("Modal windows are like popups but the user cannot close them by clicking outside."); + + if (ImGui::Button("Delete..")) + ImGui::OpenPopup("Delete?"); + + // Always center this window when appearing + ImVec2 center = ImGui::GetMainViewport()->GetCenter(); + ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); + + if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize)) + { + ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n"); + ImGui::Separator(); + + //static int unused_i = 0; + //ImGui::Combo("Combo", &unused_i, "Delete\0Delete harder\0"); + + static bool dont_ask_me_next_time = false; + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); + ImGui::Checkbox("Don't ask me next time", &dont_ask_me_next_time); + ImGui::PopStyleVar(); + + if (ImGui::Button("OK", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } + ImGui::SetItemDefaultFocus(); + ImGui::SameLine(); + if (ImGui::Button("Cancel", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } + ImGui::EndPopup(); + } + + if (ImGui::Button("Stacked modals..")) + ImGui::OpenPopup("Stacked 1"); + if (ImGui::BeginPopupModal("Stacked 1", NULL, ImGuiWindowFlags_MenuBar)) + { + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("File")) + { + if (ImGui::MenuItem("Some menu item")) {} + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDimBg] behind it."); + + // Testing behavior of widgets stacking their own regular popups over the modal. + static int item = 1; + static float color[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; + ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); + ImGui::ColorEdit4("color", color); + + if (ImGui::Button("Add another modal..")) + ImGui::OpenPopup("Stacked 2"); + + // Also demonstrate passing a bool* to BeginPopupModal(), this will create a regular close button which + // will close the popup. Note that the visibility state of popups is owned by imgui, so the input value + // of the bool actually doesn't matter here. + bool unused_open = true; + if (ImGui::BeginPopupModal("Stacked 2", &unused_open)) + { + ImGui::Text("Hello from Stacked The Second!"); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Menus inside a regular window")) + { + ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!"); + ImGui::Separator(); + + // Note: As a quirk in this very specific example, we want to differentiate the parent of this menu from the + // parent of the various popup menus above. To do so we are encloding the items in a PushID()/PopID() block + // to make them two different menusets. If we don't, opening any popup above and hovering our menu here would + // open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, + // which is the desired behavior for regular menus. + ImGui::PushID("foo"); + ImGui::MenuItem("Menu item", "CTRL+M"); + if (ImGui::BeginMenu("Menu inside a regular window")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + ImGui::PopID(); + ImGui::Separator(); + ImGui::TreePop(); + } +} + +// Dummy data structure that we use for the Table demo. +// (pre-C++11 doesn't allow us to instantiate ImVector template if this structure if defined inside the demo function) +namespace +{ +// We are passing our own identifier to TableSetupColumn() to facilitate identifying columns in the sorting code. +// This identifier will be passed down into ImGuiTableSortSpec::ColumnUserID. +// But it is possible to omit the user id parameter of TableSetupColumn() and just use the column index instead! (ImGuiTableSortSpec::ColumnIndex) +// If you don't use sorting, you will generally never care about giving column an ID! +enum MyItemColumnID +{ + MyItemColumnID_ID, + MyItemColumnID_Name, + MyItemColumnID_Action, + MyItemColumnID_Quantity, + MyItemColumnID_Description +}; + +struct MyItem +{ + int ID; + const char* Name; + int Quantity; + + // We have a problem which is affecting _only this demo_ and should not affect your code: + // As we don't rely on std:: or other third-party library to compile dear imgui, we only have reliable access to qsort(), + // however qsort doesn't allow passing user data to comparing function. + // As a workaround, we are storing the sort specs in a static/global for the comparing function to access. + // In your own use case you would probably pass the sort specs to your sorting/comparing functions directly and not use a global. + // We could technically call ImGui::TableGetSortSpecs() in CompareWithSortSpecs(), but considering that this function is called + // very often by the sorting algorithm it would be a little wasteful. + static const ImGuiTableSortSpecs* s_current_sort_specs; + + // Compare function to be used by qsort() + static int IMGUI_CDECL CompareWithSortSpecs(const void* lhs, const void* rhs) + { + const MyItem* a = (const MyItem*)lhs; + const MyItem* b = (const MyItem*)rhs; + for (int n = 0; n < s_current_sort_specs->SpecsCount; n++) + { + // Here we identify columns using the ColumnUserID value that we ourselves passed to TableSetupColumn() + // We could also choose to identify columns based on their index (sort_spec->ColumnIndex), which is simpler! + const ImGuiTableColumnSortSpecs* sort_spec = &s_current_sort_specs->Specs[n]; + int delta = 0; + switch (sort_spec->ColumnUserID) + { + case MyItemColumnID_ID: delta = (a->ID - b->ID); break; + case MyItemColumnID_Name: delta = (strcmp(a->Name, b->Name)); break; + case MyItemColumnID_Quantity: delta = (a->Quantity - b->Quantity); break; + case MyItemColumnID_Description: delta = (strcmp(a->Name, b->Name)); break; + default: IM_ASSERT(0); break; + } + if (delta > 0) + return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? +1 : -1; + if (delta < 0) + return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1; + } + + // qsort() is instable so always return a way to differenciate items. + // Your own compare function may want to avoid fallback on implicit sort specs e.g. a Name compare if it wasn't already part of the sort specs. + return (a->ID - b->ID); + } +}; +const ImGuiTableSortSpecs* MyItem::s_current_sort_specs = NULL; +} + +// Make the UI compact because there are so many fields +static void PushStyleCompact() +{ + ImGuiStyle& style = ImGui::GetStyle(); + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(style.FramePadding.x, (float)(int)(style.FramePadding.y * 0.60f))); + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x, (float)(int)(style.ItemSpacing.y * 0.60f))); +} + +static void PopStyleCompact() +{ + ImGui::PopStyleVar(2); +} + +// Show a combo box with a choice of sizing policies +static void EditTableSizingFlags(ImGuiTableFlags* p_flags) +{ + struct EnumDesc { ImGuiTableFlags Value; const char* Name; const char* Tooltip; }; + static const EnumDesc policies[] = + { + { ImGuiTableFlags_None, "Default", "Use default sizing policy:\n- ImGuiTableFlags_SizingFixedFit if ScrollX is on or if host window has ImGuiWindowFlags_AlwaysAutoResize.\n- ImGuiTableFlags_SizingStretchSame otherwise." }, + { ImGuiTableFlags_SizingFixedFit, "ImGuiTableFlags_SizingFixedFit", "Columns default to _WidthFixed (if resizable) or _WidthAuto (if not resizable), matching contents width." }, + { ImGuiTableFlags_SizingFixedSame, "ImGuiTableFlags_SizingFixedSame", "Columns are all the same width, matching the maximum contents width.\nImplicitly disable ImGuiTableFlags_Resizable and enable ImGuiTableFlags_NoKeepColumnsVisible." }, + { ImGuiTableFlags_SizingStretchProp, "ImGuiTableFlags_SizingStretchProp", "Columns default to _WidthStretch with weights proportional to their widths." }, + { ImGuiTableFlags_SizingStretchSame, "ImGuiTableFlags_SizingStretchSame", "Columns default to _WidthStretch with same weights." } + }; + int idx; + for (idx = 0; idx < IM_ARRAYSIZE(policies); idx++) + if (policies[idx].Value == (*p_flags & ImGuiTableFlags_SizingMask_)) + break; + const char* preview_text = (idx < IM_ARRAYSIZE(policies)) ? policies[idx].Name + (idx > 0 ? strlen("ImGuiTableFlags") : 0) : ""; + if (ImGui::BeginCombo("Sizing Policy", preview_text)) + { + for (int n = 0; n < IM_ARRAYSIZE(policies); n++) + if (ImGui::Selectable(policies[n].Name, idx == n)) + *p_flags = (*p_flags & ~ImGuiTableFlags_SizingMask_) | policies[n].Value; + ImGui::EndCombo(); + } + ImGui::SameLine(); + ImGui::TextDisabled("(?)"); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 50.0f); + for (int m = 0; m < IM_ARRAYSIZE(policies); m++) + { + ImGui::Separator(); + ImGui::Text("%s:", policies[m].Name); + ImGui::Separator(); + ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetStyle().IndentSpacing * 0.5f); + ImGui::TextUnformatted(policies[m].Tooltip); + } + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } +} + +static void EditTableColumnsFlags(ImGuiTableColumnFlags* p_flags) +{ + ImGui::CheckboxFlags("_DefaultHide", p_flags, ImGuiTableColumnFlags_DefaultHide); + ImGui::CheckboxFlags("_DefaultSort", p_flags, ImGuiTableColumnFlags_DefaultSort); + if (ImGui::CheckboxFlags("_WidthStretch", p_flags, ImGuiTableColumnFlags_WidthStretch)) + *p_flags &= ~(ImGuiTableColumnFlags_WidthMask_ ^ ImGuiTableColumnFlags_WidthStretch); + if (ImGui::CheckboxFlags("_WidthFixed", p_flags, ImGuiTableColumnFlags_WidthFixed)) + *p_flags &= ~(ImGuiTableColumnFlags_WidthMask_ ^ ImGuiTableColumnFlags_WidthFixed); + ImGui::CheckboxFlags("_NoResize", p_flags, ImGuiTableColumnFlags_NoResize); + ImGui::CheckboxFlags("_NoReorder", p_flags, ImGuiTableColumnFlags_NoReorder); + ImGui::CheckboxFlags("_NoHide", p_flags, ImGuiTableColumnFlags_NoHide); + ImGui::CheckboxFlags("_NoClip", p_flags, ImGuiTableColumnFlags_NoClip); + ImGui::CheckboxFlags("_NoSort", p_flags, ImGuiTableColumnFlags_NoSort); + ImGui::CheckboxFlags("_NoSortAscending", p_flags, ImGuiTableColumnFlags_NoSortAscending); + ImGui::CheckboxFlags("_NoSortDescending", p_flags, ImGuiTableColumnFlags_NoSortDescending); + ImGui::CheckboxFlags("_NoHeaderWidth", p_flags, ImGuiTableColumnFlags_NoHeaderWidth); + ImGui::CheckboxFlags("_PreferSortAscending", p_flags, ImGuiTableColumnFlags_PreferSortAscending); + ImGui::CheckboxFlags("_PreferSortDescending", p_flags, ImGuiTableColumnFlags_PreferSortDescending); + ImGui::CheckboxFlags("_IndentEnable", p_flags, ImGuiTableColumnFlags_IndentEnable); ImGui::SameLine(); HelpMarker("Default for column 0"); + ImGui::CheckboxFlags("_IndentDisable", p_flags, ImGuiTableColumnFlags_IndentDisable); ImGui::SameLine(); HelpMarker("Default for column >0"); +} + +static void ShowTableColumnsStatusFlags(ImGuiTableColumnFlags flags) +{ + ImGui::CheckboxFlags("_IsEnabled", &flags, ImGuiTableColumnFlags_IsEnabled); + ImGui::CheckboxFlags("_IsVisible", &flags, ImGuiTableColumnFlags_IsVisible); + ImGui::CheckboxFlags("_IsSorted", &flags, ImGuiTableColumnFlags_IsSorted); + ImGui::CheckboxFlags("_IsHovered", &flags, ImGuiTableColumnFlags_IsHovered); +} + +static void ShowDemoWindowTables() +{ + //ImGui::SetNextItemOpen(true, ImGuiCond_Once); + if (!ImGui::CollapsingHeader("Tables & Columns")) + return; + + // Using those as a base value to create width/height that are factor of the size of our font + const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x; + const float TEXT_BASE_HEIGHT = ImGui::GetTextLineHeightWithSpacing(); + + ImGui::PushID("Tables"); + + int open_action = -1; + if (ImGui::Button("Open all")) + open_action = 1; + ImGui::SameLine(); + if (ImGui::Button("Close all")) + open_action = 0; + ImGui::SameLine(); + + // Options + static bool disable_indent = false; + ImGui::Checkbox("Disable tree indentation", &disable_indent); + ImGui::SameLine(); + HelpMarker("Disable the indenting of tree nodes so demo tables can use the full window width."); + ImGui::Separator(); + if (disable_indent) + ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, 0.0f); + + // About Styling of tables + // Most settings are configured on a per-table basis via the flags passed to BeginTable() and TableSetupColumns APIs. + // There are however a few settings that a shared and part of the ImGuiStyle structure: + // style.CellPadding // Padding within each cell + // style.Colors[ImGuiCol_TableHeaderBg] // Table header background + // style.Colors[ImGuiCol_TableBorderStrong] // Table outer and header borders + // style.Colors[ImGuiCol_TableBorderLight] // Table inner borders + // style.Colors[ImGuiCol_TableRowBg] // Table row background when ImGuiTableFlags_RowBg is enabled (even rows) + // style.Colors[ImGuiCol_TableRowBgAlt] // Table row background when ImGuiTableFlags_RowBg is enabled (odds rows) + + // Demos + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Basic")) + { + // Here we will showcase three different ways to output a table. + // They are very simple variations of a same thing! + + // [Method 1] Using TableNextRow() to create a new row, and TableSetColumnIndex() to select the column. + // In many situations, this is the most flexible and easy to use pattern. + HelpMarker("Using TableNextRow() + calling TableSetColumnIndex() _before_ each cell, in a loop."); + if (ImGui::BeginTable("table1", 3)) + { + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Row %d Column %d", row, column); + } + } + ImGui::EndTable(); + } + + // [Method 2] Using TableNextColumn() called multiple times, instead of using a for loop + TableSetColumnIndex(). + // This is generally more convenient when you have code manually submitting the contents of each columns. + HelpMarker("Using TableNextRow() + calling TableNextColumn() _before_ each cell, manually."); + if (ImGui::BeginTable("table2", 3)) + { + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + ImGui::Text("Row %d", row); + ImGui::TableNextColumn(); + ImGui::Text("Some contents"); + ImGui::TableNextColumn(); + ImGui::Text("123.456"); + } + ImGui::EndTable(); + } + + // [Method 3] We call TableNextColumn() _before_ each cell. We never call TableNextRow(), + // as TableNextColumn() will automatically wrap around and create new roes as needed. + // This is generally more convenient when your cells all contains the same type of data. + HelpMarker( + "Only using TableNextColumn(), which tends to be convenient for tables where every cells contains the same type of contents.\n" + "This is also more similar to the old NextColumn() function of the Columns API, and provided to facilitate the Columns->Tables API transition."); + if (ImGui::BeginTable("table3", 3)) + { + for (int item = 0; item < 14; item++) + { + ImGui::TableNextColumn(); + ImGui::Text("Item %d", item); + } + ImGui::EndTable(); + } + + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Borders, background")) + { + // Expose a few Borders related flags interactively + enum ContentsType { CT_Text, CT_FillButton }; + static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg; + static bool display_headers = false; + static int contents_type = CT_Text; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); + ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders); + ImGui::SameLine(); HelpMarker("ImGuiTableFlags_Borders\n = ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterV\n | ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterH"); + ImGui::Indent(); + + ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH); + ImGui::Indent(); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH); + ImGui::Unindent(); + + ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); + ImGui::Indent(); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV); + ImGui::Unindent(); + + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags, ImGuiTableFlags_BordersOuter); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags, ImGuiTableFlags_BordersInner); + ImGui::Unindent(); + + ImGui::AlignTextToFramePadding(); ImGui::Text("Cell contents:"); + ImGui::SameLine(); ImGui::RadioButton("Text", &contents_type, CT_Text); + ImGui::SameLine(); ImGui::RadioButton("FillButton", &contents_type, CT_FillButton); + ImGui::Checkbox("Display headers", &display_headers); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers"); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 3, flags)) + { + // Display headers so we can inspect their interaction with borders. + // (Headers are not the main purpose of this section of the demo, so we are not elaborating on them too much. See other sections for details) + if (display_headers) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + } + + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + char buf[32]; + sprintf(buf, "Hello %d,%d", column, row); + if (contents_type == CT_Text) + ImGui::TextUnformatted(buf); + else if (contents_type) + ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Resizable, stretch")) + { + // By default, if we don't enable ScrollX the sizing policy for each columns is "Stretch" + // Each columns maintain a sizing weight, and they will occupy all available width. + static ImGuiTableFlags flags = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); + ImGui::SameLine(); HelpMarker("Using the _Resizable flag automatically enables the _BordersInnerV flag as well, this is why the resize borders are still showing when unchecking this."); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 3, flags)) + { + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Resizable, fixed")) + { + // Here we use ImGuiTableFlags_SizingFixedFit (even though _ScrollX is not set) + // So columns will adopt the "Fixed" policy and will maintain a fixed width regardless of the whole available width (unless table is small) + // If there is not enough available width to fit all columns, they will however be resized down. + // FIXME-TABLE: Providing a stretch-on-init would make sense especially for tables which don't have saved settings + HelpMarker( + "Using _Resizable + _SizingFixedFit flags.\n" + "Fixed-width columns generally makes more sense if you want to use horizontal scrolling.\n\n" + "Double-click a column border to auto-fit the column to its contents."); + PushStyleCompact(); + static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody; + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 3, flags)) + { + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Resizable, mixed")) + { + HelpMarker( + "Using TableSetupColumn() to alter resizing policy on a per-column basis.\n\n" + "When combining Fixed and Stretch columns, generally you only want one, maybe two trailing columns to use _WidthStretch."); + static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; + + if (ImGui::BeginTable("table1", 3, flags)) + { + ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed); + ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed); + ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthStretch); + ImGui::TableHeadersRow(); + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("%s %d,%d", (column == 2) ? "Stretch" : "Fixed", column, row); + } + } + ImGui::EndTable(); + } + if (ImGui::BeginTable("table2", 6, flags)) + { + ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed); + ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed); + ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_DefaultHide); + ImGui::TableSetupColumn("DDD", ImGuiTableColumnFlags_WidthStretch); + ImGui::TableSetupColumn("EEE", ImGuiTableColumnFlags_WidthStretch); + ImGui::TableSetupColumn("FFF", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_DefaultHide); + ImGui::TableHeadersRow(); + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 6; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("%s %d,%d", (column >= 3) ? "Stretch" : "Fixed", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Reorderable, hideable, with headers")) + { + HelpMarker( + "Click and drag column headers to reorder columns.\n\n" + "Right-click on a header to open a context menu."); + static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable); + ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)"); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 3, flags)) + { + // Submit columns name with TableSetupColumn() and call TableHeadersRow() to create a row with a header in each column. + // (Later we will show how TableSetupColumn() has other uses, optional flags, sizing weight etc.) + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + for (int row = 0; row < 6; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + // Use outer_size.x == 0.0f instead of default to make the table as tight as possible (only valid when no scrolling and no stretch column) + if (ImGui::BeginTable("table2", 3, flags | ImGuiTableFlags_SizingFixedFit, ImVec2(0.0f, 0.0f))) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + for (int row = 0; row < 6; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Fixed %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Padding")) + { + // First example: showcase use of padding flags and effect of BorderOuterV/BorderInnerV on X padding. + // We don't expose BorderOuterH/BorderInnerH here because they have no effect on X padding. + HelpMarker( + "We often want outer padding activated when any using features which makes the edges of a column visible:\n" + "e.g.:\n" + "- BorderOuterV\n" + "- any form of row selection\n" + "Because of this, activating BorderOuterV sets the default to PadOuterX. Using PadOuterX or NoPadOuterX you can override the default.\n\n" + "Actual padding values are using style.CellPadding.\n\n" + "In this demo we don't show horizontal borders to emphasis how they don't affect default horizontal padding."); + + static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags1, ImGuiTableFlags_PadOuterX); + ImGui::SameLine(); HelpMarker("Enable outer-most padding (default if ImGuiTableFlags_BordersOuterV is set)"); + ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags1, ImGuiTableFlags_NoPadOuterX); + ImGui::SameLine(); HelpMarker("Disable outer-most padding (default if ImGuiTableFlags_BordersOuterV is not set)"); + ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags1, ImGuiTableFlags_NoPadInnerX); + ImGui::SameLine(); HelpMarker("Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off)"); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags1, ImGuiTableFlags_BordersOuterV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags1, ImGuiTableFlags_BordersInnerV); + static bool show_headers = false; + ImGui::Checkbox("show_headers", &show_headers); + PopStyleCompact(); + + if (ImGui::BeginTable("table_padding", 3, flags1)) + { + if (show_headers) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + } + + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + if (row == 0) + { + ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x); + } + else + { + char buf[32]; + sprintf(buf, "Hello %d,%d", column, row); + ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); + } + //if (ImGui::TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) + // ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, IM_COL32(0, 100, 0, 255)); + } + } + ImGui::EndTable(); + } + + // Second example: set style.CellPadding to (0.0) or a custom value. + // FIXME-TABLE: Vertical border effectively not displayed the same way as horizontal one... + HelpMarker("Setting style.CellPadding to (0,0) or a custom value."); + static ImGuiTableFlags flags2 = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg; + static ImVec2 cell_padding(0.0f, 0.0f); + static bool show_widget_frame_bg = true; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags2, ImGuiTableFlags_Borders); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags2, ImGuiTableFlags_BordersH); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags2, ImGuiTableFlags_BordersV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags2, ImGuiTableFlags_BordersInner); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags2, ImGuiTableFlags_BordersOuter); + ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags2, ImGuiTableFlags_RowBg); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags2, ImGuiTableFlags_Resizable); + ImGui::Checkbox("show_widget_frame_bg", &show_widget_frame_bg); + ImGui::SliderFloat2("CellPadding", &cell_padding.x, 0.0f, 10.0f, "%.0f"); + PopStyleCompact(); + + ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cell_padding); + if (ImGui::BeginTable("table_padding_2", 3, flags2)) + { + static char text_bufs[3 * 5][16]; // Mini text storage for 3x5 cells + static bool init = true; + if (!show_widget_frame_bg) + ImGui::PushStyleColor(ImGuiCol_FrameBg, 0); + for (int cell = 0; cell < 3 * 5; cell++) + { + ImGui::TableNextColumn(); + if (init) + strcpy(text_bufs[cell], "edit me"); + ImGui::SetNextItemWidth(-FLT_MIN); + ImGui::PushID(cell); + ImGui::InputText("##cell", text_bufs[cell], IM_ARRAYSIZE(text_bufs[cell])); + ImGui::PopID(); + } + if (!show_widget_frame_bg) + ImGui::PopStyleColor(); + init = false; + ImGui::EndTable(); + } + ImGui::PopStyleVar(); + + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Sizing policies")) + { + static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags1, ImGuiTableFlags_NoHostExtendX); + PopStyleCompact(); + + static ImGuiTableFlags sizing_policy_flags[4] = { ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingFixedSame, ImGuiTableFlags_SizingStretchProp, ImGuiTableFlags_SizingStretchSame }; + for (int table_n = 0; table_n < 4; table_n++) + { + ImGui::PushID(table_n); + ImGui::SetNextItemWidth(TEXT_BASE_WIDTH * 30); + EditTableSizingFlags(&sizing_policy_flags[table_n]); + + // To make it easier to understand the different sizing policy, + // For each policy: we display one table where the columns have equal contents width, and one where the columns have different contents width. + if (ImGui::BeginTable("table1", 3, sizing_policy_flags[table_n] | flags1)) + { + for (int row = 0; row < 3; row++) + { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); ImGui::Text("Oh dear"); + ImGui::TableNextColumn(); ImGui::Text("Oh dear"); + ImGui::TableNextColumn(); ImGui::Text("Oh dear"); + } + ImGui::EndTable(); + } + if (ImGui::BeginTable("table2", 3, sizing_policy_flags[table_n] | flags1)) + { + for (int row = 0; row < 3; row++) + { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); ImGui::Text("AAAA"); + ImGui::TableNextColumn(); ImGui::Text("BBBBBBBB"); + ImGui::TableNextColumn(); ImGui::Text("CCCCCCCCCCCC"); + } + ImGui::EndTable(); + } + ImGui::PopID(); + } + + ImGui::Spacing(); + ImGui::TextUnformatted("Advanced"); + ImGui::SameLine(); + HelpMarker("This section allows you to interact and see the effect of various sizing policies depending on whether Scroll is enabled and the contents of your columns."); + + enum ContentsType { CT_ShowWidth, CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText }; + static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable; + static int contents_type = CT_ShowWidth; + static int column_count = 3; + + PushStyleCompact(); + ImGui::PushID("Advanced"); + ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30); + EditTableSizingFlags(&flags); + ImGui::Combo("Contents", &contents_type, "Show width\0Short Text\0Long Text\0Button\0Fill Button\0InputText\0"); + if (contents_type == CT_FillButton) + { + ImGui::SameLine(); + HelpMarker("Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop where contents width can feed into auto-column width can feed into contents width."); + } + ImGui::DragInt("Columns", &column_count, 0.1f, 1, 64, "%d", ImGuiSliderFlags_AlwaysClamp); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths); + ImGui::SameLine(); HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth."); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); + ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip); + ImGui::PopItemWidth(); + ImGui::PopID(); + PopStyleCompact(); + + if (ImGui::BeginTable("table2", column_count, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 7))) + { + for (int cell = 0; cell < 10 * column_count; cell++) + { + ImGui::TableNextColumn(); + int column = ImGui::TableGetColumnIndex(); + int row = ImGui::TableGetRowIndex(); + + ImGui::PushID(cell); + char label[32]; + static char text_buf[32] = ""; + sprintf(label, "Hello %d,%d", column, row); + switch (contents_type) + { + case CT_ShortText: ImGui::TextUnformatted(label); break; + case CT_LongText: ImGui::Text("Some %s text %d,%d\nOver two lines..", column == 0 ? "long" : "longeeer", column, row); break; + case CT_ShowWidth: ImGui::Text("W: %.1f", ImGui::GetContentRegionAvail().x); break; + case CT_Button: ImGui::Button(label); break; + case CT_FillButton: ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); break; + case CT_InputText: ImGui::SetNextItemWidth(-FLT_MIN); ImGui::InputText("##", text_buf, IM_ARRAYSIZE(text_buf)); break; + } + ImGui::PopID(); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Vertical scrolling, with clipping")) + { + HelpMarker("Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\nWe also demonstrate using ImGuiListClipper to virtualize the submission of many items."); + static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); + PopStyleCompact(); + + // When using ScrollX or ScrollY we need to specify a size for our table container! + // Otherwise by default the table will fit all available space, like a BeginChild() call. + ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8); + if (ImGui::BeginTable("table_scrolly", 3, flags, outer_size)) + { + ImGui::TableSetupScrollFreeze(0, 1); // Make top row always visible + ImGui::TableSetupColumn("One", ImGuiTableColumnFlags_None); + ImGui::TableSetupColumn("Two", ImGuiTableColumnFlags_None); + ImGui::TableSetupColumn("Three", ImGuiTableColumnFlags_None); + ImGui::TableHeadersRow(); + + // Demonstrate using clipper for large vertical lists + ImGuiListClipper clipper; + clipper.Begin(1000); + while (clipper.Step()) + { + for (int row = clipper.DisplayStart; row < clipper.DisplayEnd; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Hello %d,%d", column, row); + } + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Horizontal scrolling")) + { + HelpMarker( + "When ScrollX is enabled, the default sizing policy becomes ImGuiTableFlags_SizingFixedFit, " + "as automatically stretching columns doesn't make much sense with horizontal scrolling.\n\n" + "Also note that as of the current version, you will almost always want to enable ScrollY along with ScrollX," + "because the container window won't automatically extend vertically to fix contents (this may be improved in future versions)."); + static ImGuiTableFlags flags = ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; + static int freeze_cols = 1; + static int freeze_rows = 1; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); + ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); + ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); + ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); + ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); + PopStyleCompact(); + + // When using ScrollX or ScrollY we need to specify a size for our table container! + // Otherwise by default the table will fit all available space, like a BeginChild() call. + ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8); + if (ImGui::BeginTable("table_scrollx", 7, flags, outer_size)) + { + ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows); + ImGui::TableSetupColumn("Line #", ImGuiTableColumnFlags_NoHide); // Make the first column not hideable to match our use of TableSetupScrollFreeze() + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableSetupColumn("Four"); + ImGui::TableSetupColumn("Five"); + ImGui::TableSetupColumn("Six"); + ImGui::TableHeadersRow(); + for (int row = 0; row < 20; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 7; column++) + { + // Both TableNextColumn() and TableSetColumnIndex() return true when a column is visible or performing width measurement. + // Because here we know that: + // - A) all our columns are contributing the same to row height + // - B) column 0 is always visible, + // We only always submit this one column and can skip others. + // More advanced per-column clipping behaviors may benefit from polling the status flags via TableGetColumnFlags(). + if (!ImGui::TableSetColumnIndex(column) && column > 0) + continue; + if (column == 0) + ImGui::Text("Line %d", row); + else + ImGui::Text("Hello world %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + ImGui::Spacing(); + ImGui::TextUnformatted("Stretch + ScrollX"); + ImGui::SameLine(); + HelpMarker( + "Showcase using Stretch columns + ScrollX together: " + "this is rather unusual and only makes sense when specifying an 'inner_width' for the table!\n" + "Without an explicit value, inner_width is == outer_size.x and therefore using Stretch columns + ScrollX together doesn't make sense."); + static ImGuiTableFlags flags2 = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody; + static float inner_width = 1000.0f; + PushStyleCompact(); + ImGui::PushID("flags3"); + ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags2, ImGuiTableFlags_ScrollX); + ImGui::DragFloat("inner_width", &inner_width, 1.0f, 0.0f, FLT_MAX, "%.1f"); + ImGui::PopItemWidth(); + ImGui::PopID(); + PopStyleCompact(); + if (ImGui::BeginTable("table2", 7, flags2, outer_size, inner_width)) + { + for (int cell = 0; cell < 20 * 7; cell++) + { + ImGui::TableNextColumn(); + ImGui::Text("Hello world %d,%d", ImGui::TableGetColumnIndex(), ImGui::TableGetRowIndex()); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Columns flags")) + { + // Create a first table just to show all the options/flags we want to make visible in our example! + const int column_count = 3; + const char* column_names[column_count] = { "One", "Two", "Three" }; + static ImGuiTableColumnFlags column_flags[column_count] = { ImGuiTableColumnFlags_DefaultSort, ImGuiTableColumnFlags_None, ImGuiTableColumnFlags_DefaultHide }; + static ImGuiTableColumnFlags column_flags_out[column_count] = { 0, 0, 0 }; // Output from TableGetColumnFlags() + + if (ImGui::BeginTable("table_columns_flags_checkboxes", column_count, ImGuiTableFlags_None)) + { + PushStyleCompact(); + for (int column = 0; column < column_count; column++) + { + ImGui::TableNextColumn(); + ImGui::PushID(column); + ImGui::AlignTextToFramePadding(); // FIXME-TABLE: Workaround for wrong text baseline propagation + ImGui::Text("'%s'", column_names[column]); + ImGui::Spacing(); + ImGui::Text("Input flags:"); + EditTableColumnsFlags(&column_flags[column]); + ImGui::Spacing(); + ImGui::Text("Output flags:"); + ShowTableColumnsStatusFlags(column_flags_out[column]); + ImGui::PopID(); + } + PopStyleCompact(); + ImGui::EndTable(); + } + + // Create the real table we care about for the example! + // We use a scrolling table to be able to showcase the difference between the _IsEnabled and _IsVisible flags above, otherwise in + // a non-scrolling table columns are always visible (unless using ImGuiTableFlags_NoKeepColumnsVisible + resizing the parent window down) + const ImGuiTableFlags flags + = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY + | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV + | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable; + ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 9); + if (ImGui::BeginTable("table_columns_flags", column_count, flags, outer_size)) + { + for (int column = 0; column < column_count; column++) + ImGui::TableSetupColumn(column_names[column], column_flags[column]); + ImGui::TableHeadersRow(); + for (int column = 0; column < column_count; column++) + column_flags_out[column] = ImGui::TableGetColumnFlags(column); + float indent_step = (float)((int)TEXT_BASE_WIDTH / 2); + for (int row = 0; row < 8; row++) + { + ImGui::Indent(indent_step); // Add some indentation to demonstrate usage of per-column IndentEnable/IndentDisable flags. + ImGui::TableNextRow(); + for (int column = 0; column < column_count; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("%s %s", (column == 0) ? "Indented" : "Hello", ImGui::TableGetColumnName(column)); + } + } + ImGui::Unindent(indent_step * 8.0f); + + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Columns widths")) + { + HelpMarker("Using TableSetupColumn() to setup default width."); + + static ImGuiTableFlags flags1 = ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBodyUntilResize; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags1, ImGuiTableFlags_NoBordersInBodyUntilResize); + PopStyleCompact(); + if (ImGui::BeginTable("table1", 3, flags1)) + { + // We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed. + ImGui::TableSetupColumn("one", ImGuiTableColumnFlags_WidthFixed, 100.0f); // Default to 100.0f + ImGui::TableSetupColumn("two", ImGuiTableColumnFlags_WidthFixed, 200.0f); // Default to 200.0f + ImGui::TableSetupColumn("three", ImGuiTableColumnFlags_WidthFixed); // Default to auto + ImGui::TableHeadersRow(); + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + if (row == 0) + ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x); + else + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + HelpMarker("Using TableSetupColumn() to setup explicit width.\n\nUnless _NoKeepColumnsVisible is set, fixed columns with set width may still be shrunk down if there's not enough space in the host."); + + static ImGuiTableFlags flags2 = ImGuiTableFlags_None; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags2, ImGuiTableFlags_NoKeepColumnsVisible); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags2, ImGuiTableFlags_BordersInnerV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags2, ImGuiTableFlags_BordersOuterV); + PopStyleCompact(); + if (ImGui::BeginTable("table2", 4, flags2)) + { + // We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed. + ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 100.0f); + ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f); + ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 30.0f); + ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f); + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 4; column++) + { + ImGui::TableSetColumnIndex(column); + if (row == 0) + ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x); + else + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Nested tables")) + { + HelpMarker("This demonstrate embedding a table into another table cell."); + + if (ImGui::BeginTable("table_nested1", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + ImGui::TableSetupColumn("A0"); + ImGui::TableSetupColumn("A1"); + ImGui::TableHeadersRow(); + + ImGui::TableNextColumn(); + ImGui::Text("A0 Row 0"); + { + float rows_height = TEXT_BASE_HEIGHT * 2; + if (ImGui::BeginTable("table_nested2", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + ImGui::TableSetupColumn("B0"); + ImGui::TableSetupColumn("B1"); + ImGui::TableHeadersRow(); + + ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height); + ImGui::TableNextColumn(); + ImGui::Text("B0 Row 0"); + ImGui::TableNextColumn(); + ImGui::Text("B1 Row 0"); + ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height); + ImGui::TableNextColumn(); + ImGui::Text("B0 Row 1"); + ImGui::TableNextColumn(); + ImGui::Text("B1 Row 1"); + + ImGui::EndTable(); + } + } + ImGui::TableNextColumn(); ImGui::Text("A1 Row 0"); + ImGui::TableNextColumn(); ImGui::Text("A0 Row 1"); + ImGui::TableNextColumn(); ImGui::Text("A1 Row 1"); + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Row height")) + { + HelpMarker("You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\nWe cannot honor a _maximum_ row height as that would requires a unique clipping rectangle per row."); + if (ImGui::BeginTable("table_row_height", 1, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInnerV)) + { + for (int row = 0; row < 10; row++) + { + float min_row_height = (float)(int)(TEXT_BASE_HEIGHT * 0.30f * row); + ImGui::TableNextRow(ImGuiTableRowFlags_None, min_row_height); + ImGui::TableNextColumn(); + ImGui::Text("min_row_height = %.2f", min_row_height); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Outer size")) + { + // Showcasing use of ImGuiTableFlags_NoHostExtendX and ImGuiTableFlags_NoHostExtendY + // Important to that note how the two flags have slightly different behaviors! + ImGui::Text("Using NoHostExtendX and NoHostExtendY:"); + PushStyleCompact(); + static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_ContextMenuInBody | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoHostExtendX; + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); + ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY); + ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible."); + PopStyleCompact(); + + ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 5.5f); + if (ImGui::BeginTable("table1", 3, flags, outer_size)) + { + for (int row = 0; row < 10; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableNextColumn(); + ImGui::Text("Cell %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::SameLine(); + ImGui::Text("Hello!"); + + ImGui::Spacing(); + + ImGui::Text("Using explicit size:"); + if (ImGui::BeginTable("table2", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f))) + { + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableNextColumn(); + ImGui::Text("Cell %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::SameLine(); + if (ImGui::BeginTable("table3", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f))) + { + for (int row = 0; row < 3; row++) + { + ImGui::TableNextRow(0, TEXT_BASE_HEIGHT * 1.5f); + for (int column = 0; column < 3; column++) + { + ImGui::TableNextColumn(); + ImGui::Text("Cell %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Background color")) + { + static ImGuiTableFlags flags = ImGuiTableFlags_RowBg; + static int row_bg_type = 1; + static int row_bg_target = 1; + static int cell_bg_type = 1; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders); + ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); + ImGui::SameLine(); HelpMarker("ImGuiTableFlags_RowBg automatically sets RowBg0 to alternative colors pulled from the Style."); + ImGui::Combo("row bg type", (int*)&row_bg_type, "None\0Red\0Gradient\0"); + ImGui::Combo("row bg target", (int*)&row_bg_target, "RowBg0\0RowBg1\0"); ImGui::SameLine(); HelpMarker("Target RowBg0 to override the alternating odd/even colors,\nTarget RowBg1 to blend with them."); + ImGui::Combo("cell bg type", (int*)&cell_bg_type, "None\0Blue\0"); ImGui::SameLine(); HelpMarker("We are colorizing cells to B1->C2 here."); + IM_ASSERT(row_bg_type >= 0 && row_bg_type <= 2); + IM_ASSERT(row_bg_target >= 0 && row_bg_target <= 1); + IM_ASSERT(cell_bg_type >= 0 && cell_bg_type <= 1); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 5, flags)) + { + for (int row = 0; row < 6; row++) + { + ImGui::TableNextRow(); + + // Demonstrate setting a row background color with 'ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBgX, ...)' + // We use a transparent color so we can see the one behind in case our target is RowBg1 and RowBg0 was already targeted by the ImGuiTableFlags_RowBg flag. + if (row_bg_type != 0) + { + ImU32 row_bg_color = ImGui::GetColorU32(row_bg_type == 1 ? ImVec4(0.7f, 0.3f, 0.3f, 0.65f) : ImVec4(0.2f + row * 0.1f, 0.2f, 0.2f, 0.65f)); // Flat or Gradient? + ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0 + row_bg_target, row_bg_color); + } + + // Fill cells + for (int column = 0; column < 5; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("%c%c", 'A' + row, '0' + column); + + // Change background of Cells B1->C2 + // Demonstrate setting a cell background color with 'ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, ...)' + // (the CellBg color will be blended over the RowBg and ColumnBg colors) + // We can also pass a column number as a third parameter to TableSetBgColor() and do this outside the column loop. + if (row >= 1 && row <= 2 && column >= 1 && column <= 2 && cell_bg_type == 1) + { + ImU32 cell_bg_color = ImGui::GetColorU32(ImVec4(0.3f, 0.3f, 0.7f, 0.65f)); + ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, cell_bg_color); + } + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Tree view")) + { + static ImGuiTableFlags flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody; + + if (ImGui::BeginTable("3ways", 3, flags)) + { + // The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On + ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide); + ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f); + ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 18.0f); + ImGui::TableHeadersRow(); + + // Simple storage to output a dummy file-system. + struct MyTreeNode + { + const char* Name; + const char* Type; + int Size; + int ChildIdx; + int ChildCount; + static void DisplayNode(const MyTreeNode* node, const MyTreeNode* all_nodes) + { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + const bool is_folder = (node->ChildCount > 0); + if (is_folder) + { + bool open = ImGui::TreeNodeEx(node->Name, ImGuiTreeNodeFlags_SpanFullWidth); + ImGui::TableNextColumn(); + ImGui::TextDisabled("--"); + ImGui::TableNextColumn(); + ImGui::TextUnformatted(node->Type); + if (open) + { + for (int child_n = 0; child_n < node->ChildCount; child_n++) + DisplayNode(&all_nodes[node->ChildIdx + child_n], all_nodes); + ImGui::TreePop(); + } + } + else + { + ImGui::TreeNodeEx(node->Name, ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth); + ImGui::TableNextColumn(); + ImGui::Text("%d", node->Size); + ImGui::TableNextColumn(); + ImGui::TextUnformatted(node->Type); + } + } + }; + static const MyTreeNode nodes[] = + { + { "Root", "Folder", -1, 1, 3 }, // 0 + { "Music", "Folder", -1, 4, 2 }, // 1 + { "Textures", "Folder", -1, 6, 3 }, // 2 + { "desktop.ini", "System file", 1024, -1,-1 }, // 3 + { "File1_a.wav", "Audio file", 123000, -1,-1 }, // 4 + { "File1_b.wav", "Audio file", 456000, -1,-1 }, // 5 + { "Image001.png", "Image file", 203128, -1,-1 }, // 6 + { "Copy of Image001.png", "Image file", 203256, -1,-1 }, // 7 + { "Copy of Image001 (Final2).png","Image file", 203512, -1,-1 }, // 8 + }; + + MyTreeNode::DisplayNode(&nodes[0], nodes); + + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Item width")) + { + HelpMarker( + "Showcase using PushItemWidth() and how it is preserved on a per-column basis.\n\n" + "Note that on auto-resizing non-resizable fixed columns, querying the content width for e.g. right-alignment doesn't make sense."); + if (ImGui::BeginTable("table_item_width", 3, ImGuiTableFlags_Borders)) + { + ImGui::TableSetupColumn("small"); + ImGui::TableSetupColumn("half"); + ImGui::TableSetupColumn("right-align"); + ImGui::TableHeadersRow(); + + for (int row = 0; row < 3; row++) + { + ImGui::TableNextRow(); + if (row == 0) + { + // Setup ItemWidth once (instead of setting up every time, which is also possible but less efficient) + ImGui::TableSetColumnIndex(0); + ImGui::PushItemWidth(TEXT_BASE_WIDTH * 3.0f); // Small + ImGui::TableSetColumnIndex(1); + ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f); + ImGui::TableSetColumnIndex(2); + ImGui::PushItemWidth(-FLT_MIN); // Right-aligned + } + + // Draw our contents + static float dummy_f = 0.0f; + ImGui::PushID(row); + ImGui::TableSetColumnIndex(0); + ImGui::SliderFloat("float0", &dummy_f, 0.0f, 1.0f); + ImGui::TableSetColumnIndex(1); + ImGui::SliderFloat("float1", &dummy_f, 0.0f, 1.0f); + ImGui::TableSetColumnIndex(2); + ImGui::SliderFloat("float2", &dummy_f, 0.0f, 1.0f); + ImGui::PopID(); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + // Demonstrate using TableHeader() calls instead of TableHeadersRow() + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Custom headers")) + { + const int COLUMNS_COUNT = 3; + if (ImGui::BeginTable("table_custom_headers", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + ImGui::TableSetupColumn("Apricot"); + ImGui::TableSetupColumn("Banana"); + ImGui::TableSetupColumn("Cherry"); + + // Dummy entire-column selection storage + // FIXME: It would be nice to actually demonstrate full-featured selection using those checkbox. + static bool column_selected[3] = {}; + + // Instead of calling TableHeadersRow() we'll submit custom headers ourselves + ImGui::TableNextRow(ImGuiTableRowFlags_Headers); + for (int column = 0; column < COLUMNS_COUNT; column++) + { + ImGui::TableSetColumnIndex(column); + const char* column_name = ImGui::TableGetColumnName(column); // Retrieve name passed to TableSetupColumn() + ImGui::PushID(column); + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); + ImGui::Checkbox("##checkall", &column_selected[column]); + ImGui::PopStyleVar(); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + ImGui::TableHeader(column_name); + ImGui::PopID(); + } + + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + char buf[32]; + sprintf(buf, "Cell %d,%d", column, row); + ImGui::TableSetColumnIndex(column); + ImGui::Selectable(buf, column_selected[column]); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + // Demonstrate creating custom context menus inside columns, while playing it nice with context menus provided by TableHeadersRow()/TableHeader() + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Context menus")) + { + HelpMarker("By default, right-clicking over a TableHeadersRow()/TableHeader() line will open the default context-menu.\nUsing ImGuiTableFlags_ContextMenuInBody we also allow right-clicking over columns body."); + static ImGuiTableFlags flags1 = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_ContextMenuInBody; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags1, ImGuiTableFlags_ContextMenuInBody); + PopStyleCompact(); + + // Context Menus: first example + // [1.1] Right-click on the TableHeadersRow() line to open the default table context menu. + // [1.2] Right-click in columns also open the default table context menu (if ImGuiTableFlags_ContextMenuInBody is set) + const int COLUMNS_COUNT = 3; + if (ImGui::BeginTable("table_context_menu", COLUMNS_COUNT, flags1)) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + + // [1.1]] Right-click on the TableHeadersRow() line to open the default table context menu. + ImGui::TableHeadersRow(); + + // Submit dummy contents + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < COLUMNS_COUNT; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Cell %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + // Context Menus: second example + // [2.1] Right-click on the TableHeadersRow() line to open the default table context menu. + // [2.2] Right-click on the ".." to open a custom popup + // [2.3] Right-click in columns to open another custom popup + HelpMarker("Demonstrate mixing table context menu (over header), item context button (over button) and custom per-colum context menu (over column body)."); + ImGuiTableFlags flags2 = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders; + if (ImGui::BeginTable("table_context_menu_2", COLUMNS_COUNT, flags2)) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + + // [2.1] Right-click on the TableHeadersRow() line to open the default table context menu. + ImGui::TableHeadersRow(); + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < COLUMNS_COUNT; column++) + { + // Submit dummy contents + ImGui::TableSetColumnIndex(column); + ImGui::Text("Cell %d,%d", column, row); + ImGui::SameLine(); + + // [2.2] Right-click on the ".." to open a custom popup + ImGui::PushID(row * COLUMNS_COUNT + column); + ImGui::SmallButton(".."); + if (ImGui::BeginPopupContextItem()) + { + ImGui::Text("This is the popup for Button(\"..\") in Cell %d,%d", column, row); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + ImGui::PopID(); + } + } + + // [2.3] Right-click anywhere in columns to open another custom popup + // (instead of testing for !IsAnyItemHovered() we could also call OpenPopup() with ImGuiPopupFlags_NoOpenOverExistingPopup + // to manage popup priority as the popups triggers, here "are we hovering a column" are overlapping) + int hovered_column = -1; + for (int column = 0; column < COLUMNS_COUNT + 1; column++) + { + ImGui::PushID(column); + if (ImGui::TableGetColumnFlags(column) & ImGuiTableColumnFlags_IsHovered) + hovered_column = column; + if (hovered_column == column && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(1)) + ImGui::OpenPopup("MyPopup"); + if (ImGui::BeginPopup("MyPopup")) + { + if (column == COLUMNS_COUNT) + ImGui::Text("This is a custom popup for unused space after the last column."); + else + ImGui::Text("This is a custom popup for Column %d", column); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + ImGui::PopID(); + } + + ImGui::EndTable(); + ImGui::Text("Hovered column: %d", hovered_column); + } + ImGui::TreePop(); + } + + // Demonstrate creating multiple tables with the same ID + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Synced instances")) + { + HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc."); + for (int n = 0; n < 3; n++) + { + char buf[32]; + sprintf(buf, "Synced Table %d", n); + bool open = ImGui::CollapsingHeader(buf, ImGuiTreeNodeFlags_DefaultOpen); + if (open && ImGui::BeginTable("Table", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoSavedSettings)) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + for (int cell = 0; cell < 9; cell++) + { + ImGui::TableNextColumn(); + ImGui::Text("this cell %d", cell); + } + ImGui::EndTable(); + } + } + ImGui::TreePop(); + } + + // Demonstrate using Sorting facilities + // This is a simplified version of the "Advanced" example, where we mostly focus on the code necessary to handle sorting. + // Note that the "Advanced" example also showcase manually triggering a sort (e.g. if item quantities have been modified) + static const char* template_items_names[] = + { + "Banana", "Apple", "Cherry", "Watermelon", "Grapefruit", "Strawberry", "Mango", + "Kiwi", "Orange", "Pineapple", "Blueberry", "Plum", "Coconut", "Pear", "Apricot" + }; + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Sorting")) + { + // Create item list + static ImVector items; + if (items.Size == 0) + { + items.resize(50, MyItem()); + for (int n = 0; n < items.Size; n++) + { + const int template_n = n % IM_ARRAYSIZE(template_items_names); + MyItem& item = items[n]; + item.ID = n; + item.Name = template_items_names[template_n]; + item.Quantity = (n * n - n) % 20; // Assign default quantities + } + } + + // Options + static ImGuiTableFlags flags = + ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti + | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_NoBordersInBody + | ImGuiTableFlags_ScrollY; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_SortMulti", &flags, ImGuiTableFlags_SortMulti); + ImGui::SameLine(); HelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1)."); + ImGui::CheckboxFlags("ImGuiTableFlags_SortTristate", &flags, ImGuiTableFlags_SortTristate); + ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0)."); + PopStyleCompact(); + + if (ImGui::BeginTable("table_sorting", 4, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 15), 0.0f)) + { + // Declare columns + // We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications. + // This is so our sort function can identify a column given our own identifier. We could also identify them based on their index! + // Demonstrate using a mixture of flags among available sort-related flags: + // - ImGuiTableColumnFlags_DefaultSort + // - ImGuiTableColumnFlags_NoSort / ImGuiTableColumnFlags_NoSortAscending / ImGuiTableColumnFlags_NoSortDescending + // - ImGuiTableColumnFlags_PreferSortAscending / ImGuiTableColumnFlags_PreferSortDescending + ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_ID); + ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name); + ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action); + ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Quantity); + ImGui::TableSetupScrollFreeze(0, 1); // Make row always visible + ImGui::TableHeadersRow(); + + // Sort our data if sort specs have been changed! + if (ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs()) + if (sorts_specs->SpecsDirty) + { + MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function. + if (items.Size > 1) + qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs); + MyItem::s_current_sort_specs = NULL; + sorts_specs->SpecsDirty = false; + } + + // Demonstrate using clipper for large vertical lists + ImGuiListClipper clipper; + clipper.Begin(items.Size); + while (clipper.Step()) + for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++) + { + // Display a data item + MyItem* item = &items[row_n]; + ImGui::PushID(item->ID); + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + ImGui::Text("%04d", item->ID); + ImGui::TableNextColumn(); + ImGui::TextUnformatted(item->Name); + ImGui::TableNextColumn(); + ImGui::SmallButton("None"); + ImGui::TableNextColumn(); + ImGui::Text("%d", item->Quantity); + ImGui::PopID(); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + // In this example we'll expose most table flags and settings. + // For specific flags and settings refer to the corresponding section for more detailed explanation. + // This section is mostly useful to experiment with combining certain flags or settings with each others. + //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // [DEBUG] + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Advanced")) + { + static ImGuiTableFlags flags = + ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable + | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti + | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBody + | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY + | ImGuiTableFlags_SizingFixedFit; + + enum ContentsType { CT_Text, CT_Button, CT_SmallButton, CT_FillButton, CT_Selectable, CT_SelectableSpanRow }; + static int contents_type = CT_SelectableSpanRow; + const char* contents_type_names[] = { "Text", "Button", "SmallButton", "FillButton", "Selectable", "Selectable (span row)" }; + static int freeze_cols = 1; + static int freeze_rows = 1; + static int items_count = IM_ARRAYSIZE(template_items_names) * 2; + static ImVec2 outer_size_value = ImVec2(0.0f, TEXT_BASE_HEIGHT * 12); + static float row_min_height = 0.0f; // Auto + static float inner_width_with_scroll = 0.0f; // Auto-extend + static bool outer_size_enabled = true; + static bool show_headers = true; + static bool show_wrapped_text = false; + //static ImGuiTextFilter filter; + //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // FIXME-TABLE: Enabling this results in initial clipped first pass on table which tend to affects column sizing + if (ImGui::TreeNode("Options")) + { + // Make the UI compact because there are so many fields + PushStyleCompact(); + ImGui::PushItemWidth(TEXT_BASE_WIDTH * 28.0f); + + if (ImGui::TreeNodeEx("Features:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable); + ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable); + ImGui::CheckboxFlags("ImGuiTableFlags_Sortable", &flags, ImGuiTableFlags_Sortable); + ImGui::CheckboxFlags("ImGuiTableFlags_NoSavedSettings", &flags, ImGuiTableFlags_NoSavedSettings); + ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags, ImGuiTableFlags_ContextMenuInBody); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Decorations:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers"); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)"); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Sizing:", ImGuiTreeNodeFlags_DefaultOpen)) + { + EditTableSizingFlags(&flags); + ImGui::SameLine(); HelpMarker("In the Advanced demo we override the policy of each column so those table-wide settings have less effect that typical."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); + ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY); + ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags, ImGuiTableFlags_NoKeepColumnsVisible); + ImGui::SameLine(); HelpMarker("Only available if ScrollX is disabled."); + ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths); + ImGui::SameLine(); HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip); + ImGui::SameLine(); HelpMarker("Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options."); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Padding:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags, ImGuiTableFlags_PadOuterX); + ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags, ImGuiTableFlags_NoPadOuterX); + ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags, ImGuiTableFlags_NoPadInnerX); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Scrolling:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); + ImGui::SameLine(); + ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); + ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); + ImGui::SameLine(); + ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); + ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Sorting:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_SortMulti", &flags, ImGuiTableFlags_SortMulti); + ImGui::SameLine(); HelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1)."); + ImGui::CheckboxFlags("ImGuiTableFlags_SortTristate", &flags, ImGuiTableFlags_SortTristate); + ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0)."); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Other:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::Checkbox("show_headers", &show_headers); + ImGui::Checkbox("show_wrapped_text", &show_wrapped_text); + + ImGui::DragFloat2("##OuterSize", &outer_size_value.x); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + ImGui::Checkbox("outer_size", &outer_size_enabled); + ImGui::SameLine(); + HelpMarker("If scrolling is disabled (ScrollX and ScrollY not set):\n" + "- The table is output directly in the parent window.\n" + "- OuterSize.x < 0.0f will right-align the table.\n" + "- OuterSize.x = 0.0f will narrow fit the table unless there are any Stretch column.\n" + "- OuterSize.y then becomes the minimum size for the table, which will extend vertically if there are more rows (unless NoHostExtendY is set)."); + + // From a user point of view we will tend to use 'inner_width' differently depending on whether our table is embedding scrolling. + // To facilitate toying with this demo we will actually pass 0.0f to the BeginTable() when ScrollX is disabled. + ImGui::DragFloat("inner_width (when ScrollX active)", &inner_width_with_scroll, 1.0f, 0.0f, FLT_MAX); + + ImGui::DragFloat("row_min_height", &row_min_height, 1.0f, 0.0f, FLT_MAX); + ImGui::SameLine(); HelpMarker("Specify height of the Selectable item."); + + ImGui::DragInt("items_count", &items_count, 0.1f, 0, 9999); + ImGui::Combo("items_type (first column)", &contents_type, contents_type_names, IM_ARRAYSIZE(contents_type_names)); + //filter.Draw("filter"); + ImGui::TreePop(); + } + + ImGui::PopItemWidth(); + PopStyleCompact(); + ImGui::Spacing(); + ImGui::TreePop(); + } + + // Update item list if we changed the number of items + static ImVector items; + static ImVector selection; + static bool items_need_sort = false; + if (items.Size != items_count) + { + items.resize(items_count, MyItem()); + for (int n = 0; n < items_count; n++) + { + const int template_n = n % IM_ARRAYSIZE(template_items_names); + MyItem& item = items[n]; + item.ID = n; + item.Name = template_items_names[template_n]; + item.Quantity = (template_n == 3) ? 10 : (template_n == 4) ? 20 : 0; // Assign default quantities + } + } + + const ImDrawList* parent_draw_list = ImGui::GetWindowDrawList(); + const int parent_draw_list_draw_cmd_count = parent_draw_list->CmdBuffer.Size; + ImVec2 table_scroll_cur, table_scroll_max; // For debug display + const ImDrawList* table_draw_list = NULL; // " + + // Submit table + const float inner_width_to_use = (flags & ImGuiTableFlags_ScrollX) ? inner_width_with_scroll : 0.0f; + if (ImGui::BeginTable("table_advanced", 6, flags, outer_size_enabled ? outer_size_value : ImVec2(0, 0), inner_width_to_use)) + { + // Declare columns + // We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications. + // This is so our sort function can identify a column given our own identifier. We could also identify them based on their index! + ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoHide, 0.0f, MyItemColumnID_ID); + ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name); + ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action); + ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending, 0.0f, MyItemColumnID_Quantity); + ImGui::TableSetupColumn("Description", (flags & ImGuiTableFlags_NoHostExtendX) ? 0 : ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Description); + ImGui::TableSetupColumn("Hidden", ImGuiTableColumnFlags_DefaultHide | ImGuiTableColumnFlags_NoSort); + ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows); + + // Sort our data if sort specs have been changed! + ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs(); + if (sorts_specs && sorts_specs->SpecsDirty) + items_need_sort = true; + if (sorts_specs && items_need_sort && items.Size > 1) + { + MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function. + qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs); + MyItem::s_current_sort_specs = NULL; + sorts_specs->SpecsDirty = false; + } + items_need_sort = false; + + // Take note of whether we are currently sorting based on the Quantity field, + // we will use this to trigger sorting when we know the data of this column has been modified. + const bool sorts_specs_using_quantity = (ImGui::TableGetColumnFlags(3) & ImGuiTableColumnFlags_IsSorted) != 0; + + // Show headers + if (show_headers) + ImGui::TableHeadersRow(); + + // Show data + // FIXME-TABLE FIXME-NAV: How we can get decent up/down even though we have the buttons here? + ImGui::PushButtonRepeat(true); +#if 1 + // Demonstrate using clipper for large vertical lists + ImGuiListClipper clipper; + clipper.Begin(items.Size); + while (clipper.Step()) + { + for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++) +#else + // Without clipper + { + for (int row_n = 0; row_n < items.Size; row_n++) +#endif + { + MyItem* item = &items[row_n]; + //if (!filter.PassFilter(item->Name)) + // continue; + + const bool item_is_selected = selection.contains(item->ID); + ImGui::PushID(item->ID); + ImGui::TableNextRow(ImGuiTableRowFlags_None, row_min_height); + + // For the demo purpose we can select among different type of items submitted in the first column + ImGui::TableSetColumnIndex(0); + char label[32]; + sprintf(label, "%04d", item->ID); + if (contents_type == CT_Text) + ImGui::TextUnformatted(label); + else if (contents_type == CT_Button) + ImGui::Button(label); + else if (contents_type == CT_SmallButton) + ImGui::SmallButton(label); + else if (contents_type == CT_FillButton) + ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); + else if (contents_type == CT_Selectable || contents_type == CT_SelectableSpanRow) + { + ImGuiSelectableFlags selectable_flags = (contents_type == CT_SelectableSpanRow) ? ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap : ImGuiSelectableFlags_None; + if (ImGui::Selectable(label, item_is_selected, selectable_flags, ImVec2(0, row_min_height))) + { + if (ImGui::GetIO().KeyCtrl) + { + if (item_is_selected) + selection.find_erase_unsorted(item->ID); + else + selection.push_back(item->ID); + } + else + { + selection.clear(); + selection.push_back(item->ID); + } + } + } + + if (ImGui::TableSetColumnIndex(1)) + ImGui::TextUnformatted(item->Name); + + // Here we demonstrate marking our data set as needing to be sorted again if we modified a quantity, + // and we are currently sorting on the column showing the Quantity. + // To avoid triggering a sort while holding the button, we only trigger it when the button has been released. + // You will probably need a more advanced system in your code if you want to automatically sort when a specific entry changes. + if (ImGui::TableSetColumnIndex(2)) + { + if (ImGui::SmallButton("Chop")) { item->Quantity += 1; } + if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; } + ImGui::SameLine(); + if (ImGui::SmallButton("Eat")) { item->Quantity -= 1; } + if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; } + } + + if (ImGui::TableSetColumnIndex(3)) + ImGui::Text("%d", item->Quantity); + + ImGui::TableSetColumnIndex(4); + if (show_wrapped_text) + ImGui::TextWrapped("Lorem ipsum dolor sit amet"); + else + ImGui::Text("Lorem ipsum dolor sit amet"); + + if (ImGui::TableSetColumnIndex(5)) + ImGui::Text("1234"); + + ImGui::PopID(); + } + } + ImGui::PopButtonRepeat(); + + // Store some info to display debug details below + table_scroll_cur = ImVec2(ImGui::GetScrollX(), ImGui::GetScrollY()); + table_scroll_max = ImVec2(ImGui::GetScrollMaxX(), ImGui::GetScrollMaxY()); + table_draw_list = ImGui::GetWindowDrawList(); + ImGui::EndTable(); + } + static bool show_debug_details = false; + ImGui::Checkbox("Debug details", &show_debug_details); + if (show_debug_details && table_draw_list) + { + ImGui::SameLine(0.0f, 0.0f); + const int table_draw_list_draw_cmd_count = table_draw_list->CmdBuffer.Size; + if (table_draw_list == parent_draw_list) + ImGui::Text(": DrawCmd: +%d (in same window)", + table_draw_list_draw_cmd_count - parent_draw_list_draw_cmd_count); + else + ImGui::Text(": DrawCmd: +%d (in child window), Scroll: (%.f/%.f) (%.f/%.f)", + table_draw_list_draw_cmd_count - 1, table_scroll_cur.x, table_scroll_max.x, table_scroll_cur.y, table_scroll_max.y); + } + ImGui::TreePop(); + } + + ImGui::PopID(); + + ShowDemoWindowColumns(); + + if (disable_indent) + ImGui::PopStyleVar(); +} + +// Demonstrate old/legacy Columns API! +// [2020: Columns are under-featured and not maintained. Prefer using the more flexible and powerful BeginTable() API!] +static void ShowDemoWindowColumns() +{ + bool open = ImGui::TreeNode("Legacy Columns API"); + ImGui::SameLine(); + HelpMarker("Columns() is an old API! Prefer using the more flexible and powerful BeginTable() API!"); + if (!open) + return; + + // Basic columns + if (ImGui::TreeNode("Basic")) + { + ImGui::Text("Without border:"); + ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border + ImGui::Separator(); + for (int n = 0; n < 14; n++) + { + char label[32]; + sprintf(label, "Item %d", n); + if (ImGui::Selectable(label)) {} + //if (ImGui::Button(label, ImVec2(-FLT_MIN,0.0f))) {} + ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::Separator(); + + ImGui::Text("With border:"); + ImGui::Columns(4, "mycolumns"); // 4-ways, with border + ImGui::Separator(); + ImGui::Text("ID"); ImGui::NextColumn(); + ImGui::Text("Name"); ImGui::NextColumn(); + ImGui::Text("Path"); ImGui::NextColumn(); + ImGui::Text("Hovered"); ImGui::NextColumn(); + ImGui::Separator(); + const char* names[3] = { "One", "Two", "Three" }; + const char* paths[3] = { "/path/one", "/path/two", "/path/three" }; + static int selected = -1; + for (int i = 0; i < 3; i++) + { + char label[32]; + sprintf(label, "%04d", i); + if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns)) + selected = i; + bool hovered = ImGui::IsItemHovered(); + ImGui::NextColumn(); + ImGui::Text(names[i]); ImGui::NextColumn(); + ImGui::Text(paths[i]); ImGui::NextColumn(); + ImGui::Text("%d", hovered); ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::Separator(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Borders")) + { + // NB: Future columns API should allow automatic horizontal borders. + static bool h_borders = true; + static bool v_borders = true; + static int columns_count = 4; + const int lines_count = 3; + ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); + ImGui::DragInt("##columns_count", &columns_count, 0.1f, 2, 10, "%d columns"); + if (columns_count < 2) + columns_count = 2; + ImGui::SameLine(); + ImGui::Checkbox("horizontal", &h_borders); + ImGui::SameLine(); + ImGui::Checkbox("vertical", &v_borders); + ImGui::Columns(columns_count, NULL, v_borders); + for (int i = 0; i < columns_count * lines_count; i++) + { + if (h_borders && ImGui::GetColumnIndex() == 0) + ImGui::Separator(); + ImGui::Text("%c%c%c", 'a' + i, 'a' + i, 'a' + i); + ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); + ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x); + ImGui::Text("Offset %.2f", ImGui::GetColumnOffset()); + ImGui::Text("Long text that is likely to clip"); + ImGui::Button("Button", ImVec2(-FLT_MIN, 0.0f)); + ImGui::NextColumn(); + } + ImGui::Columns(1); + if (h_borders) + ImGui::Separator(); + ImGui::TreePop(); + } + + // Create multiple items in a same cell before switching to next column + if (ImGui::TreeNode("Mixed items")) + { + ImGui::Columns(3, "mixed"); + ImGui::Separator(); + + ImGui::Text("Hello"); + ImGui::Button("Banana"); + ImGui::NextColumn(); + + ImGui::Text("ImGui"); + ImGui::Button("Apple"); + static float foo = 1.0f; + ImGui::InputFloat("red", &foo, 0.05f, 0, "%.3f"); + ImGui::Text("An extra line here."); + ImGui::NextColumn(); + + ImGui::Text("Sailor"); + ImGui::Button("Corniflower"); + static float bar = 1.0f; + ImGui::InputFloat("blue", &bar, 0.05f, 0, "%.3f"); + ImGui::NextColumn(); + + if (ImGui::CollapsingHeader("Category A")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); + if (ImGui::CollapsingHeader("Category B")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); + if (ImGui::CollapsingHeader("Category C")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); + ImGui::Columns(1); + ImGui::Separator(); + ImGui::TreePop(); + } + + // Word wrapping + if (ImGui::TreeNode("Word-wrapping")) + { + ImGui::Columns(2, "word-wrapping"); + ImGui::Separator(); + ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); + ImGui::TextWrapped("Hello Left"); + ImGui::NextColumn(); + ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); + ImGui::TextWrapped("Hello Right"); + ImGui::Columns(1); + ImGui::Separator(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Horizontal Scrolling")) + { + ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f)); + ImVec2 child_size = ImVec2(0, ImGui::GetFontSize() * 20.0f); + ImGui::BeginChild("##ScrollingRegion", child_size, false, ImGuiWindowFlags_HorizontalScrollbar); + ImGui::Columns(10); + + // Also demonstrate using clipper for large vertical lists + int ITEMS_COUNT = 2000; + ImGuiListClipper clipper; + clipper.Begin(ITEMS_COUNT); + while (clipper.Step()) + { + for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) + for (int j = 0; j < 10; j++) + { + ImGui::Text("Line %d Column %d...", i, j); + ImGui::NextColumn(); + } + } + ImGui::Columns(1); + ImGui::EndChild(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Tree")) + { + ImGui::Columns(2, "tree", true); + for (int x = 0; x < 3; x++) + { + bool open1 = ImGui::TreeNode((void*)(intptr_t)x, "Node%d", x); + ImGui::NextColumn(); + ImGui::Text("Node contents"); + ImGui::NextColumn(); + if (open1) + { + for (int y = 0; y < 3; y++) + { + bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y); + ImGui::NextColumn(); + ImGui::Text("Node contents"); + if (open2) + { + ImGui::Text("Even more contents"); + if (ImGui::TreeNode("Tree in column")) + { + ImGui::Text("The quick brown fox jumps over the lazy dog"); + ImGui::TreePop(); + } + } + ImGui::NextColumn(); + if (open2) + ImGui::TreePop(); + } + ImGui::TreePop(); + } + } + ImGui::Columns(1); + ImGui::TreePop(); + } + + ImGui::TreePop(); +} + +static void ShowDemoWindowMisc() +{ + if (ImGui::CollapsingHeader("Filtering")) + { + // Helper class to easy setup a text filter. + // You may want to implement a more feature-full filtering scheme in your own application. + static ImGuiTextFilter filter; + ImGui::Text("Filter usage:\n" + " \"\" display all lines\n" + " \"xxx\" display lines containing \"xxx\"\n" + " \"xxx,yyy\" display lines containing \"xxx\" or \"yyy\"\n" + " \"-xxx\" hide lines containing \"xxx\""); + filter.Draw(); + const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }; + for (int i = 0; i < IM_ARRAYSIZE(lines); i++) + if (filter.PassFilter(lines[i])) + ImGui::BulletText("%s", lines[i]); + } + + if (ImGui::CollapsingHeader("Inputs, Navigation & Focus")) + { + ImGuiIO& io = ImGui::GetIO(); + + // Display ImGuiIO output flags + ImGui::Text("WantCaptureMouse: %d", io.WantCaptureMouse); + ImGui::Text("WantCaptureKeyboard: %d", io.WantCaptureKeyboard); + ImGui::Text("WantTextInput: %d", io.WantTextInput); + ImGui::Text("WantSetMousePos: %d", io.WantSetMousePos); + ImGui::Text("NavActive: %d, NavVisible: %d", io.NavActive, io.NavVisible); + + // Display Mouse state + if (ImGui::TreeNode("Mouse State")) + { + if (ImGui::IsMousePosValid()) + ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y); + else + ImGui::Text("Mouse pos: "); + ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y); + ImGui::Text("Mouse down:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDown(i)) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); } + ImGui::Text("Mouse clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } + ImGui::Text("Mouse dblclick:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDoubleClicked(i)){ ImGui::SameLine(); ImGui::Text("b%d", i); } + ImGui::Text("Mouse released:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseReleased(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } + ImGui::Text("Mouse wheel: %.1f", io.MouseWheel); + ImGui::Text("Pen Pressure: %.1f", io.PenPressure); // Note: currently unused + ImGui::TreePop(); + } + + // Display Keyboard/Mouse state + if (ImGui::TreeNode("Keyboard & Navigation State")) + { + ImGui::Text("Keys down:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyDown(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X) (%.02f secs)", i, i, io.KeysDownDuration[i]); } + ImGui::Text("Keys pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyPressed(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } + ImGui::Text("Keys release:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } + ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : ""); + ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public. + + ImGui::Text("NavInputs down:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f (%.02f secs)", i, io.NavInputs[i], io.NavInputsDownDuration[i]); } + ImGui::Text("NavInputs pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); } + + ImGui::Button("Hovering me sets the\nkeyboard capture flag"); + if (ImGui::IsItemHovered()) + ImGui::CaptureKeyboardFromApp(true); + ImGui::SameLine(); + ImGui::Button("Holding me clears the\nthe keyboard capture flag"); + if (ImGui::IsItemActive()) + ImGui::CaptureKeyboardFromApp(false); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Tabbing")) + { + ImGui::Text("Use TAB/SHIFT+TAB to cycle through keyboard editable fields."); + static char buf[32] = "hello"; + ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); + ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); + ImGui::InputText("3", buf, IM_ARRAYSIZE(buf)); + ImGui::PushAllowKeyboardFocus(false); + ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf)); + //ImGui::SameLine(); HelpMarker("Use ImGui::PushAllowKeyboardFocus(bool) to disable tabbing through certain widgets."); + ImGui::PopAllowKeyboardFocus(); + ImGui::InputText("5", buf, IM_ARRAYSIZE(buf)); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Focus from code")) + { + bool focus_1 = ImGui::Button("Focus on 1"); ImGui::SameLine(); + bool focus_2 = ImGui::Button("Focus on 2"); ImGui::SameLine(); + bool focus_3 = ImGui::Button("Focus on 3"); + int has_focus = 0; + static char buf[128] = "click on a button to set focus"; + + if (focus_1) ImGui::SetKeyboardFocusHere(); + ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); + if (ImGui::IsItemActive()) has_focus = 1; + + if (focus_2) ImGui::SetKeyboardFocusHere(); + ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); + if (ImGui::IsItemActive()) has_focus = 2; + + ImGui::PushAllowKeyboardFocus(false); + if (focus_3) ImGui::SetKeyboardFocusHere(); + ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf)); + if (ImGui::IsItemActive()) has_focus = 3; + ImGui::PopAllowKeyboardFocus(); + + if (has_focus) + ImGui::Text("Item with focus: %d", has_focus); + else + ImGui::Text("Item with focus: "); + + // Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item + static float f3[3] = { 0.0f, 0.0f, 0.0f }; + int focus_ahead = -1; + if (ImGui::Button("Focus on X")) { focus_ahead = 0; } ImGui::SameLine(); + if (ImGui::Button("Focus on Y")) { focus_ahead = 1; } ImGui::SameLine(); + if (ImGui::Button("Focus on Z")) { focus_ahead = 2; } + if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead); + ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f); + + ImGui::TextWrapped("NB: Cursor & selection are preserved when refocusing last used item in code."); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Dragging")) + { + ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget."); + for (int button = 0; button < 3; button++) + { + ImGui::Text("IsMouseDragging(%d):", button); + ImGui::Text(" w/ default threshold: %d,", ImGui::IsMouseDragging(button)); + ImGui::Text(" w/ zero threshold: %d,", ImGui::IsMouseDragging(button, 0.0f)); + ImGui::Text(" w/ large threshold: %d,", ImGui::IsMouseDragging(button, 20.0f)); + } + + ImGui::Button("Drag Me"); + if (ImGui::IsItemActive()) + ImGui::GetForegroundDrawList()->AddLine(io.MouseClickedPos[0], io.MousePos, ImGui::GetColorU32(ImGuiCol_Button), 4.0f); // Draw a line between the button and the mouse cursor + + // Drag operations gets "unlocked" when the mouse has moved past a certain threshold + // (the default threshold is stored in io.MouseDragThreshold). You can request a lower or higher + // threshold using the second parameter of IsMouseDragging() and GetMouseDragDelta(). + ImVec2 value_raw = ImGui::GetMouseDragDelta(0, 0.0f); + ImVec2 value_with_lock_threshold = ImGui::GetMouseDragDelta(0); + ImVec2 mouse_delta = io.MouseDelta; + ImGui::Text("GetMouseDragDelta(0):"); + ImGui::Text(" w/ default threshold: (%.1f, %.1f)", value_with_lock_threshold.x, value_with_lock_threshold.y); + ImGui::Text(" w/ zero threshold: (%.1f, %.1f)", value_raw.x, value_raw.y); + ImGui::Text("io.MouseDelta: (%.1f, %.1f)", mouse_delta.x, mouse_delta.y); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Mouse cursors")) + { + const char* mouse_cursors_names[] = { "Arrow", "TextInput", "ResizeAll", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand", "NotAllowed" }; + IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT); + + ImGuiMouseCursor current = ImGui::GetMouseCursor(); + ImGui::Text("Current mouse cursor = %d: %s", current, mouse_cursors_names[current]); + ImGui::Text("Hover to see mouse cursors:"); + ImGui::SameLine(); HelpMarker( + "Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. " + "If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, " + "otherwise your backend needs to handle it."); + for (int i = 0; i < ImGuiMouseCursor_COUNT; i++) + { + char label[32]; + sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]); + ImGui::Bullet(); ImGui::Selectable(label, false); + if (ImGui::IsItemHovered()) + ImGui::SetMouseCursor(i); + } + ImGui::TreePop(); + } + } +} + +//----------------------------------------------------------------------------- +// [SECTION] About Window / ShowAboutWindow() +// Access from Dear ImGui Demo -> Tools -> About +//----------------------------------------------------------------------------- + +void ImGui::ShowAboutWindow(bool* p_open) +{ + if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize)) + { + ImGui::End(); + return; + } + ImGui::Text("Dear ImGui %s", ImGui::GetVersion()); + ImGui::Separator(); + ImGui::Text("By Omar Cornut and all Dear ImGui contributors."); + ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information."); + + static bool show_config_info = false; + ImGui::Checkbox("Config/Build Information", &show_config_info); + if (show_config_info) + { + ImGuiIO& io = ImGui::GetIO(); + ImGuiStyle& style = ImGui::GetStyle(); + + bool copy_to_clipboard = ImGui::Button("Copy to clipboard"); + ImVec2 child_size = ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18); + ImGui::BeginChildFrame(ImGui::GetID("cfg_infos"), child_size, ImGuiWindowFlags_NoMove); + if (copy_to_clipboard) + { + ImGui::LogToClipboard(); + ImGui::LogText("```\n"); // Back quotes will make text appears without formatting when pasting on GitHub + } + + ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM); + ImGui::Separator(); + ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert)); + ImGui::Text("define: __cplusplus=%d", (int)__cplusplus); +#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_WIN32_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_FILE_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_FILE_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS + ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS"); +#endif +#ifdef IMGUI_USE_BGRA_PACKED_COLOR + ImGui::Text("define: IMGUI_USE_BGRA_PACKED_COLOR"); +#endif +#ifdef _WIN32 + ImGui::Text("define: _WIN32"); +#endif +#ifdef _WIN64 + ImGui::Text("define: _WIN64"); +#endif +#ifdef __linux__ + ImGui::Text("define: __linux__"); +#endif +#ifdef __APPLE__ + ImGui::Text("define: __APPLE__"); +#endif +#ifdef _MSC_VER + ImGui::Text("define: _MSC_VER=%d", _MSC_VER); +#endif +#ifdef _MSVC_LANG + ImGui::Text("define: _MSVC_LANG=%d", (int)_MSVC_LANG); +#endif +#ifdef __MINGW32__ + ImGui::Text("define: __MINGW32__"); +#endif +#ifdef __MINGW64__ + ImGui::Text("define: __MINGW64__"); +#endif +#ifdef __GNUC__ + ImGui::Text("define: __GNUC__=%d", (int)__GNUC__); +#endif +#ifdef __clang_version__ + ImGui::Text("define: __clang_version__=%s", __clang_version__); +#endif + ImGui::Separator(); + ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL"); + ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL"); + ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags); + if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard"); + if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad"); + if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) ImGui::Text(" NavEnableSetMousePos"); + if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard"); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse"); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange"); + if (io.MouseDrawCursor) ImGui::Text("io.MouseDrawCursor"); + if (io.ConfigMacOSXBehaviors) ImGui::Text("io.ConfigMacOSXBehaviors"); + if (io.ConfigInputTextCursorBlink) ImGui::Text("io.ConfigInputTextCursorBlink"); + if (io.ConfigWindowsResizeFromEdges) ImGui::Text("io.ConfigWindowsResizeFromEdges"); + if (io.ConfigWindowsMoveFromTitleBarOnly) ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly"); + if (io.ConfigMemoryCompactTimer >= 0.0f) ImGui::Text("io.ConfigMemoryCompactTimer = %.1f", io.ConfigMemoryCompactTimer); + ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags); + if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad"); + if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors"); + if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos"); + if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset"); + ImGui::Separator(); + ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight); + ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y); + ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y); + ImGui::Separator(); + ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y); + ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize); + ImGui::Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y); + ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding); + ImGui::Text("style.FrameBorderSize: %.2f", style.FrameBorderSize); + ImGui::Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y); + ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y); + + if (copy_to_clipboard) + { + ImGui::LogText("\n```\n"); + ImGui::LogFinish(); + } + ImGui::EndChildFrame(); + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Style Editor / ShowStyleEditor() +//----------------------------------------------------------------------------- +// - ShowStyleSelector() +// - ShowFontSelector() +// - ShowStyleEditor() +//----------------------------------------------------------------------------- + +// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options. +// Here we use the simplified Combo() api that packs items into a single literal string. +// Useful for quick combo boxes where the choices are known locally. +bool ImGui::ShowStyleSelector(const char* label) +{ + static int style_idx = -1; + if (ImGui::Combo(label, &style_idx, "Dark\0Light\0Classic\0")) + { + switch (style_idx) + { + case 0: ImGui::StyleColorsDark(); break; + case 1: ImGui::StyleColorsLight(); break; + case 2: ImGui::StyleColorsClassic(); break; + } + return true; + } + return false; +} + +// Demo helper function to select among loaded fonts. +// Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one. +void ImGui::ShowFontSelector(const char* label) +{ + ImGuiIO& io = ImGui::GetIO(); + ImFont* font_current = ImGui::GetFont(); + if (ImGui::BeginCombo(label, font_current->GetDebugName())) + { + for (int n = 0; n < io.Fonts->Fonts.Size; n++) + { + ImFont* font = io.Fonts->Fonts[n]; + ImGui::PushID((void*)font); + if (ImGui::Selectable(font->GetDebugName(), font == font_current)) + io.FontDefault = font; + ImGui::PopID(); + } + ImGui::EndCombo(); + } + ImGui::SameLine(); + HelpMarker( + "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" + "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" + "- Read FAQ and docs/FONTS.md for more details.\n" + "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); +} + +// [Internal] Display details for a single font, called by ShowStyleEditor(). +static void NodeFont(ImFont* font) +{ + ImGuiIO& io = ImGui::GetIO(); + ImGuiStyle& style = ImGui::GetStyle(); + bool font_details_opened = ImGui::TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)", + font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount); + ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { io.FontDefault = font; } + if (!font_details_opened) + return; + + ImGui::PushFont(font); + ImGui::Text("The quick brown fox jumps over the lazy dog"); + ImGui::PopFont(); + ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font + ImGui::SameLine(); HelpMarker( + "Note than the default embedded font is NOT meant to be scaled.\n\n" + "Font are currently rendered into bitmaps at a given size at the time of building the atlas. " + "You may oversample them to get some flexibility with scaling. " + "You can also render at multiple sizes and select which one to use at runtime.\n\n" + "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)"); + ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); + ImGui::Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar); + ImGui::Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar); + const int surface_sqrt = (int)sqrtf((float)font->MetricsTotalSurface); + ImGui::Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt); + for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) + if (font->ConfigData) + if (const ImFontConfig* cfg = &font->ConfigData[config_i]) + ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)", + config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y); + if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) + { + // Display all glyphs of the fonts in separate pages of 256 characters + const ImU32 glyph_col = ImGui::GetColorU32(ImGuiCol_Text); + for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256) + { + // Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k) + // This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT + // is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here) + if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095)) + { + base += 4096 - 256; + continue; + } + + int count = 0; + for (unsigned int n = 0; n < 256; n++) + if (font->FindGlyphNoFallback((ImWchar)(base + n))) + count++; + if (count <= 0) + continue; + if (!ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph")) + continue; + float cell_size = font->FontSize * 1; + float cell_spacing = style.ItemSpacing.y; + ImVec2 base_pos = ImGui::GetCursorScreenPos(); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + for (unsigned int n = 0; n < 256; n++) + { + // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions + // available here and thus cannot easily generate a zero-terminated UTF-8 encoded string. + ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing)); + ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size); + const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n)); + draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50)); + if (glyph) + font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n)); + if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2)) + { + ImGui::BeginTooltip(); + ImGui::Text("Codepoint: U+%04X", base + n); + ImGui::Separator(); + ImGui::Text("Visible: %d", glyph->Visible); + ImGui::Text("AdvanceX: %.1f", glyph->AdvanceX); + ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1); + ImGui::Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1); + ImGui::EndTooltip(); + } + } + ImGui::Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16)); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + ImGui::TreePop(); +} + +void ImGui::ShowStyleEditor(ImGuiStyle* ref) +{ + // You can pass in a reference ImGuiStyle structure to compare to, revert to and save to + // (without a reference style pointer, we will use one compared locally as a reference) + ImGuiStyle& style = ImGui::GetStyle(); + static ImGuiStyle ref_saved_style; + + // Default to using internal storage as reference + static bool init = true; + if (init && ref == NULL) + ref_saved_style = style; + init = false; + if (ref == NULL) + ref = &ref_saved_style; + + ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f); + + if (ImGui::ShowStyleSelector("Colors##Selector")) + ref_saved_style = style; + ImGui::ShowFontSelector("Fonts##Selector"); + + // Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f) + if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) + style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding + { bool border = (style.WindowBorderSize > 0.0f); if (ImGui::Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } } + ImGui::SameLine(); + { bool border = (style.FrameBorderSize > 0.0f); if (ImGui::Checkbox("FrameBorder", &border)) { style.FrameBorderSize = border ? 1.0f : 0.0f; } } + ImGui::SameLine(); + { bool border = (style.PopupBorderSize > 0.0f); if (ImGui::Checkbox("PopupBorder", &border)) { style.PopupBorderSize = border ? 1.0f : 0.0f; } } + + // Save/Revert button + if (ImGui::Button("Save Ref")) + *ref = ref_saved_style = style; + ImGui::SameLine(); + if (ImGui::Button("Revert Ref")) + style = *ref; + ImGui::SameLine(); + HelpMarker( + "Save/Revert in local non-persistent storage. Default Colors definition are not affected. " + "Use \"Export\" below to save them somewhere."); + + ImGui::Separator(); + + if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None)) + { + if (ImGui::BeginTabItem("Sizes")) + { + ImGui::Text("Main"); + ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f"); + ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f"); + ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f"); + ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); + ImGui::Text("Borders"); + ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::Text("Rounding"); + ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f"); + ImGui::Text("Alignment"); + ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f"); + int window_menu_button_position = style.WindowMenuButtonPosition + 1; + if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0")) + style.WindowMenuButtonPosition = window_menu_button_position - 1; + ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0"); + ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); + ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content."); + ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); + ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content."); + ImGui::Text("Safe Area Padding"); + ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured)."); + ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Colors")) + { + static int output_dest = 0; + static bool output_only_modified = true; + if (ImGui::Button("Export")) + { + if (output_dest == 0) + ImGui::LogToClipboard(); + else + ImGui::LogToTTY(); + ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE); + for (int i = 0; i < ImGuiCol_COUNT; i++) + { + const ImVec4& col = style.Colors[i]; + const char* name = ImGui::GetStyleColorName(i); + if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0) + ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, + name, 23 - (int)strlen(name), "", col.x, col.y, col.z, col.w); + } + ImGui::LogFinish(); + } + ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); + ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified); + + static ImGuiTextFilter filter; + filter.Draw("Filter colors", ImGui::GetFontSize() * 16); + + static ImGuiColorEditFlags alpha_flags = 0; + if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_None)) { alpha_flags = ImGuiColorEditFlags_None; } ImGui::SameLine(); + if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_AlphaPreview)) { alpha_flags = ImGuiColorEditFlags_AlphaPreview; } ImGui::SameLine(); + if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine(); + HelpMarker( + "In the color list:\n" + "Left-click on color square to open color picker,\n" + "Right-click to open edit options menu."); + + ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened); + ImGui::PushItemWidth(-160); + for (int i = 0; i < ImGuiCol_COUNT; i++) + { + const char* name = ImGui::GetStyleColorName(i); + if (!filter.PassFilter(name)) + continue; + ImGui::PushID(i); + ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags); + if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) + { + // Tips: in a real user application, you may want to merge and use an icon font into the main font, + // so instead of "Save"/"Revert" you'd use icons! + // Read the FAQ and docs/FONTS.md about using icon fonts. It's really easy and super convenient! + ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) { ref->Colors[i] = style.Colors[i]; } + ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) { style.Colors[i] = ref->Colors[i]; } + } + ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); + ImGui::TextUnformatted(name); + ImGui::PopID(); + } + ImGui::PopItemWidth(); + ImGui::EndChild(); + + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Fonts")) + { + ImGuiIO& io = ImGui::GetIO(); + ImFontAtlas* atlas = io.Fonts; + HelpMarker("Read FAQ and docs/FONTS.md for details on font loading."); + ImGui::PushItemWidth(120); + for (int i = 0; i < atlas->Fonts.Size; i++) + { + ImFont* font = atlas->Fonts[i]; + ImGui::PushID(font); + NodeFont(font); + ImGui::PopID(); + } + if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight)) + { + ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); + ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); + ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0, 0), ImVec2(1, 1), tint_col, border_col); + ImGui::TreePop(); + } + + // Post-baking font scaling. Note that this is NOT the nice way of scaling fonts, read below. + // (we enforce hard clamping manually as by default DragFloat/SliderFloat allows CTRL+Click text to get out of bounds). + const float MIN_SCALE = 0.3f; + const float MAX_SCALE = 2.0f; + HelpMarker( + "Those are old settings provided for convenience.\n" + "However, the _correct_ way of scaling your UI is currently to reload your font at the designed size, " + "rebuild the font atlas, and call style.ScaleAllSizes() on a reference ImGuiStyle structure.\n" + "Using those settings here will give you poor quality results."); + static float window_scale = 1.0f; + if (ImGui::DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window + ImGui::SetWindowFontScale(window_scale); + ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp); // Scale everything + ImGui::PopItemWidth(); + + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Rendering")) + { + ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); + ImGui::SameLine(); + HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well."); + + ImGui::Checkbox("Anti-aliased lines use texture", &style.AntiAliasedLinesUseTex); + ImGui::SameLine(); + HelpMarker("Faster lines using texture data. Require backend to render with bilinear filtering (not point/nearest filtering)."); + + ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill); + ImGui::PushItemWidth(100); + ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f"); + if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; + + // When editing the "Circle Segment Max Error" value, draw a preview of its effect on auto-tessellated circles. + ImGui::DragFloat("Circle Tessellation Max Error", &style.CircleTessellationMaxError , 0.005f, 0.10f, 5.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp); + if (ImGui::IsItemActive()) + { + ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos()); + ImGui::BeginTooltip(); + ImGui::TextUnformatted("(R = radius, N = number of segments)"); + ImGui::Spacing(); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + const float min_widget_width = ImGui::CalcTextSize("N: MMM\nR: MMM").x; + for (int n = 0; n < 8; n++) + { + const float RAD_MIN = 5.0f; + const float RAD_MAX = 70.0f; + const float rad = RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (8.0f - 1.0f); + + ImGui::BeginGroup(); + + ImGui::Text("R: %.f\nN: %d", rad, draw_list->_CalcCircleAutoSegmentCount(rad)); + + const float canvas_width = IM_MAX(min_widget_width, rad * 2.0f); + const float offset_x = floorf(canvas_width * 0.5f); + const float offset_y = floorf(RAD_MAX); + + const ImVec2 p1 = ImGui::GetCursorScreenPos(); + draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text)); + ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2)); + + /* + const ImVec2 p2 = ImGui::GetCursorScreenPos(); + draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text)); + ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2)); + */ + + ImGui::EndGroup(); + ImGui::SameLine(); + } + ImGui::EndTooltip(); + } + ImGui::SameLine(); + HelpMarker("When drawing circle primitives with \"num_segments == 0\" tesselation will be calculated automatically."); + + ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. + ImGui::PopItemWidth(); + + ImGui::EndTabItem(); + } + + ImGui::EndTabBar(); + } + + ImGui::PopItemWidth(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() +//----------------------------------------------------------------------------- +// - ShowExampleAppMainMenuBar() +// - ShowExampleMenuFile() +//----------------------------------------------------------------------------- + +// Demonstrate creating a "main" fullscreen menu bar and populating it. +// Note the difference between BeginMainMenuBar() and BeginMenuBar(): +// - BeginMenuBar() = menu-bar inside current window (which needs the ImGuiWindowFlags_MenuBar flag!) +// - BeginMainMenuBar() = helper to create menu-bar-sized window at the top of the main viewport + call BeginMenuBar() into it. +static void ShowExampleAppMainMenuBar() +{ + if (ImGui::BeginMainMenuBar()) + { + if (ImGui::BeginMenu("File")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + if (ImGui::BeginMenu("Edit")) + { + if (ImGui::MenuItem("Undo", "CTRL+Z")) {} + if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {} // Disabled item + ImGui::Separator(); + if (ImGui::MenuItem("Cut", "CTRL+X")) {} + if (ImGui::MenuItem("Copy", "CTRL+C")) {} + if (ImGui::MenuItem("Paste", "CTRL+V")) {} + ImGui::EndMenu(); + } + ImGui::EndMainMenuBar(); + } +} + +// Note that shortcuts are currently provided for display only +// (future version will add explicit flags to BeginMenu() to request processing shortcuts) +static void ShowExampleMenuFile() +{ + ImGui::MenuItem("(demo menu)", NULL, false, false); + if (ImGui::MenuItem("New")) {} + if (ImGui::MenuItem("Open", "Ctrl+O")) {} + if (ImGui::BeginMenu("Open Recent")) + { + ImGui::MenuItem("fish_hat.c"); + ImGui::MenuItem("fish_hat.inl"); + ImGui::MenuItem("fish_hat.h"); + if (ImGui::BeginMenu("More..")) + { + ImGui::MenuItem("Hello"); + ImGui::MenuItem("Sailor"); + if (ImGui::BeginMenu("Recurse..")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + ImGui::EndMenu(); + } + ImGui::EndMenu(); + } + if (ImGui::MenuItem("Save", "Ctrl+S")) {} + if (ImGui::MenuItem("Save As..")) {} + + ImGui::Separator(); + if (ImGui::BeginMenu("Options")) + { + static bool enabled = true; + ImGui::MenuItem("Enabled", "", &enabled); + ImGui::BeginChild("child", ImVec2(0, 60), true); + for (int i = 0; i < 10; i++) + ImGui::Text("Scrolling Text %d", i); + ImGui::EndChild(); + static float f = 0.5f; + static int n = 0; + ImGui::SliderFloat("Value", &f, 0.0f, 1.0f); + ImGui::InputFloat("Input", &f, 0.1f); + ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0"); + ImGui::EndMenu(); + } + + if (ImGui::BeginMenu("Colors")) + { + float sz = ImGui::GetTextLineHeight(); + for (int i = 0; i < ImGuiCol_COUNT; i++) + { + const char* name = ImGui::GetStyleColorName((ImGuiCol)i); + ImVec2 p = ImGui::GetCursorScreenPos(); + ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + sz, p.y + sz), ImGui::GetColorU32((ImGuiCol)i)); + ImGui::Dummy(ImVec2(sz, sz)); + ImGui::SameLine(); + ImGui::MenuItem(name); + } + ImGui::EndMenu(); + } + + // Here we demonstrate appending again to the "Options" menu (which we already created above) + // Of course in this demo it is a little bit silly that this function calls BeginMenu("Options") twice. + // In a real code-base using it would make senses to use this feature from very different code locations. + if (ImGui::BeginMenu("Options")) // <-- Append! + { + static bool b = true; + ImGui::Checkbox("SomeOption", &b); + ImGui::EndMenu(); + } + + if (ImGui::BeginMenu("Disabled", false)) // Disabled + { + IM_ASSERT(0); + } + if (ImGui::MenuItem("Checked", NULL, true)) {} + if (ImGui::MenuItem("Quit", "Alt+F4")) {} +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Debug Console / ShowExampleAppConsole() +//----------------------------------------------------------------------------- + +// Demonstrate creating a simple console window, with scrolling, filtering, completion and history. +// For the console example, we are using a more C++ like approach of declaring a class to hold both data and functions. +struct ExampleAppConsole +{ + char InputBuf[256]; + ImVector Items; + ImVector Commands; + ImVector History; + int HistoryPos; // -1: new line, 0..History.Size-1 browsing history. + ImGuiTextFilter Filter; + bool AutoScroll; + bool ScrollToBottom; + + ExampleAppConsole() + { + ClearLog(); + memset(InputBuf, 0, sizeof(InputBuf)); + HistoryPos = -1; + + // "CLASSIFY" is here to provide the test case where "C"+[tab] completes to "CL" and display multiple matches. + Commands.push_back("HELP"); + Commands.push_back("HISTORY"); + Commands.push_back("CLEAR"); + Commands.push_back("CLASSIFY"); + AutoScroll = true; + ScrollToBottom = false; + AddLog("Welcome to Dear ImGui!"); + } + ~ExampleAppConsole() + { + ClearLog(); + for (int i = 0; i < History.Size; i++) + free(History[i]); + } + + // Portable helpers + static int Stricmp(const char* s1, const char* s2) { int d; while ((d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; } return d; } + static int Strnicmp(const char* s1, const char* s2, int n) { int d = 0; while (n > 0 && (d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; n--; } return d; } + static char* Strdup(const char* s) { IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = malloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)s, len); } + static void Strtrim(char* s) { char* str_end = s + strlen(s); while (str_end > s && str_end[-1] == ' ') str_end--; *str_end = 0; } + + void ClearLog() + { + for (int i = 0; i < Items.Size; i++) + free(Items[i]); + Items.clear(); + } + + void AddLog(const char* fmt, ...) IM_FMTARGS(2) + { + // FIXME-OPT + char buf[1024]; + va_list args; + va_start(args, fmt); + vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args); + buf[IM_ARRAYSIZE(buf)-1] = 0; + va_end(args); + Items.push_back(Strdup(buf)); + } + + void Draw(const char* title, bool* p_open) + { + ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); + if (!ImGui::Begin(title, p_open)) + { + ImGui::End(); + return; + } + + // As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar. + // So e.g. IsItemHovered() will return true when hovering the title bar. + // Here we create a context menu only available from the title bar. + if (ImGui::BeginPopupContextItem()) + { + if (ImGui::MenuItem("Close Console")) + *p_open = false; + ImGui::EndPopup(); + } + + ImGui::TextWrapped( + "This example implements a console with basic coloring, completion (TAB key) and history (Up/Down keys). A more elaborate " + "implementation may want to store entries along with extra data such as timestamp, emitter, etc."); + ImGui::TextWrapped("Enter 'HELP' for help."); + + // TODO: display items starting from the bottom + + if (ImGui::SmallButton("Add Debug Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } + ImGui::SameLine(); + if (ImGui::SmallButton("Add Debug Error")) { AddLog("[error] something went wrong"); } + ImGui::SameLine(); + if (ImGui::SmallButton("Clear")) { ClearLog(); } + ImGui::SameLine(); + bool copy_to_clipboard = ImGui::SmallButton("Copy"); + //static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); } + + ImGui::Separator(); + + // Options menu + if (ImGui::BeginPopup("Options")) + { + ImGui::Checkbox("Auto-scroll", &AutoScroll); + ImGui::EndPopup(); + } + + // Options, Filter + if (ImGui::Button("Options")) + ImGui::OpenPopup("Options"); + ImGui::SameLine(); + Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180); + ImGui::Separator(); + + // Reserve enough left-over height for 1 separator + 1 input text + const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); + ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar); + if (ImGui::BeginPopupContextWindow()) + { + if (ImGui::Selectable("Clear")) ClearLog(); + ImGui::EndPopup(); + } + + // Display every line as a separate entry so we can change their color or add custom widgets. + // If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end()); + // NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping + // to only process visible items. The clipper will automatically measure the height of your first item and then + // "seek" to display only items in the visible area. + // To use the clipper we can replace your standard loop: + // for (int i = 0; i < Items.Size; i++) + // With: + // ImGuiListClipper clipper; + // clipper.Begin(Items.Size); + // while (clipper.Step()) + // for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) + // - That your items are evenly spaced (same height) + // - That you have cheap random access to your elements (you can access them given their index, + // without processing all the ones before) + // You cannot this code as-is if a filter is active because it breaks the 'cheap random-access' property. + // We would need random-access on the post-filtered list. + // A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices + // or offsets of items that passed the filtering test, recomputing this array when user changes the filter, + // and appending newly elements as they are inserted. This is left as a task to the user until we can manage + // to improve this example code! + // If your items are of variable height: + // - Split them into same height items would be simpler and facilitate random-seeking into your list. + // - Consider using manual call to IsRectVisible() and skipping extraneous decoration from your items. + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 1)); // Tighten spacing + if (copy_to_clipboard) + ImGui::LogToClipboard(); + for (int i = 0; i < Items.Size; i++) + { + const char* item = Items[i]; + if (!Filter.PassFilter(item)) + continue; + + // Normally you would store more information in your item than just a string. + // (e.g. make Items[] an array of structure, store color/type etc.) + ImVec4 color; + bool has_color = false; + if (strstr(item, "[error]")) { color = ImVec4(1.0f, 0.4f, 0.4f, 1.0f); has_color = true; } + else if (strncmp(item, "# ", 2) == 0) { color = ImVec4(1.0f, 0.8f, 0.6f, 1.0f); has_color = true; } + if (has_color) + ImGui::PushStyleColor(ImGuiCol_Text, color); + ImGui::TextUnformatted(item); + if (has_color) + ImGui::PopStyleColor(); + } + if (copy_to_clipboard) + ImGui::LogFinish(); + + if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())) + ImGui::SetScrollHereY(1.0f); + ScrollToBottom = false; + + ImGui::PopStyleVar(); + ImGui::EndChild(); + ImGui::Separator(); + + // Command-line + bool reclaim_focus = false; + ImGuiInputTextFlags input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory; + if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), input_text_flags, &TextEditCallbackStub, (void*)this)) + { + char* s = InputBuf; + Strtrim(s); + if (s[0]) + ExecCommand(s); + strcpy(s, ""); + reclaim_focus = true; + } + + // Auto-focus on window apparition + ImGui::SetItemDefaultFocus(); + if (reclaim_focus) + ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget + + ImGui::End(); + } + + void ExecCommand(const char* command_line) + { + AddLog("# %s\n", command_line); + + // Insert into history. First find match and delete it so it can be pushed to the back. + // This isn't trying to be smart or optimal. + HistoryPos = -1; + for (int i = History.Size - 1; i >= 0; i--) + if (Stricmp(History[i], command_line) == 0) + { + free(History[i]); + History.erase(History.begin() + i); + break; + } + History.push_back(Strdup(command_line)); + + // Process command + if (Stricmp(command_line, "CLEAR") == 0) + { + ClearLog(); + } + else if (Stricmp(command_line, "HELP") == 0) + { + AddLog("Commands:"); + for (int i = 0; i < Commands.Size; i++) + AddLog("- %s", Commands[i]); + } + else if (Stricmp(command_line, "HISTORY") == 0) + { + int first = History.Size - 10; + for (int i = first > 0 ? first : 0; i < History.Size; i++) + AddLog("%3d: %s\n", i, History[i]); + } + else + { + AddLog("Unknown command: '%s'\n", command_line); + } + + // On command input, we scroll to bottom even if AutoScroll==false + ScrollToBottom = true; + } + + // In C++11 you'd be better off using lambdas for this sort of forwarding callbacks + static int TextEditCallbackStub(ImGuiInputTextCallbackData* data) + { + ExampleAppConsole* console = (ExampleAppConsole*)data->UserData; + return console->TextEditCallback(data); + } + + int TextEditCallback(ImGuiInputTextCallbackData* data) + { + //AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd); + switch (data->EventFlag) + { + case ImGuiInputTextFlags_CallbackCompletion: + { + // Example of TEXT COMPLETION + + // Locate beginning of current word + const char* word_end = data->Buf + data->CursorPos; + const char* word_start = word_end; + while (word_start > data->Buf) + { + const char c = word_start[-1]; + if (c == ' ' || c == '\t' || c == ',' || c == ';') + break; + word_start--; + } + + // Build a list of candidates + ImVector candidates; + for (int i = 0; i < Commands.Size; i++) + if (Strnicmp(Commands[i], word_start, (int)(word_end - word_start)) == 0) + candidates.push_back(Commands[i]); + + if (candidates.Size == 0) + { + // No match + AddLog("No match for \"%.*s\"!\n", (int)(word_end - word_start), word_start); + } + else if (candidates.Size == 1) + { + // Single match. Delete the beginning of the word and replace it entirely so we've got nice casing. + data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start)); + data->InsertChars(data->CursorPos, candidates[0]); + data->InsertChars(data->CursorPos, " "); + } + else + { + // Multiple matches. Complete as much as we can.. + // So inputing "C"+Tab will complete to "CL" then display "CLEAR" and "CLASSIFY" as matches. + int match_len = (int)(word_end - word_start); + for (;;) + { + int c = 0; + bool all_candidates_matches = true; + for (int i = 0; i < candidates.Size && all_candidates_matches; i++) + if (i == 0) + c = toupper(candidates[i][match_len]); + else if (c == 0 || c != toupper(candidates[i][match_len])) + all_candidates_matches = false; + if (!all_candidates_matches) + break; + match_len++; + } + + if (match_len > 0) + { + data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start)); + data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len); + } + + // List matches + AddLog("Possible matches:\n"); + for (int i = 0; i < candidates.Size; i++) + AddLog("- %s\n", candidates[i]); + } + + break; + } + case ImGuiInputTextFlags_CallbackHistory: + { + // Example of HISTORY + const int prev_history_pos = HistoryPos; + if (data->EventKey == ImGuiKey_UpArrow) + { + if (HistoryPos == -1) + HistoryPos = History.Size - 1; + else if (HistoryPos > 0) + HistoryPos--; + } + else if (data->EventKey == ImGuiKey_DownArrow) + { + if (HistoryPos != -1) + if (++HistoryPos >= History.Size) + HistoryPos = -1; + } + + // A better implementation would preserve the data on the current input line along with cursor position. + if (prev_history_pos != HistoryPos) + { + const char* history_str = (HistoryPos >= 0) ? History[HistoryPos] : ""; + data->DeleteChars(0, data->BufTextLen); + data->InsertChars(0, history_str); + } + } + } + return 0; + } +}; + +static void ShowExampleAppConsole(bool* p_open) +{ + static ExampleAppConsole console; + console.Draw("Example: Console", p_open); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Debug Log / ShowExampleAppLog() +//----------------------------------------------------------------------------- + +// Usage: +// static ExampleAppLog my_log; +// my_log.AddLog("Hello %d world\n", 123); +// my_log.Draw("title"); +struct ExampleAppLog +{ + ImGuiTextBuffer Buf; + ImGuiTextFilter Filter; + ImVector LineOffsets; // Index to lines offset. We maintain this with AddLog() calls. + bool AutoScroll; // Keep scrolling if already at the bottom. + + ExampleAppLog() + { + AutoScroll = true; + Clear(); + } + + void Clear() + { + Buf.clear(); + LineOffsets.clear(); + LineOffsets.push_back(0); + } + + void AddLog(const char* fmt, ...) IM_FMTARGS(2) + { + int old_size = Buf.size(); + va_list args; + va_start(args, fmt); + Buf.appendfv(fmt, args); + va_end(args); + for (int new_size = Buf.size(); old_size < new_size; old_size++) + if (Buf[old_size] == '\n') + LineOffsets.push_back(old_size + 1); + } + + void Draw(const char* title, bool* p_open = NULL) + { + if (!ImGui::Begin(title, p_open)) + { + ImGui::End(); + return; + } + + // Options menu + if (ImGui::BeginPopup("Options")) + { + ImGui::Checkbox("Auto-scroll", &AutoScroll); + ImGui::EndPopup(); + } + + // Main window + if (ImGui::Button("Options")) + ImGui::OpenPopup("Options"); + ImGui::SameLine(); + bool clear = ImGui::Button("Clear"); + ImGui::SameLine(); + bool copy = ImGui::Button("Copy"); + ImGui::SameLine(); + Filter.Draw("Filter", -100.0f); + + ImGui::Separator(); + ImGui::BeginChild("scrolling", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar); + + if (clear) + Clear(); + if (copy) + ImGui::LogToClipboard(); + + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); + const char* buf = Buf.begin(); + const char* buf_end = Buf.end(); + if (Filter.IsActive()) + { + // In this example we don't use the clipper when Filter is enabled. + // This is because we don't have a random access on the result on our filter. + // A real application processing logs with ten of thousands of entries may want to store the result of + // search/filter.. especially if the filtering function is not trivial (e.g. reg-exp). + for (int line_no = 0; line_no < LineOffsets.Size; line_no++) + { + const char* line_start = buf + LineOffsets[line_no]; + const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; + if (Filter.PassFilter(line_start, line_end)) + ImGui::TextUnformatted(line_start, line_end); + } + } + else + { + // The simplest and easy way to display the entire buffer: + // ImGui::TextUnformatted(buf_begin, buf_end); + // And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward + // to skip non-visible lines. Here we instead demonstrate using the clipper to only process lines that are + // within the visible area. + // If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them + // on your side is recommended. Using ImGuiListClipper requires + // - A) random access into your data + // - B) items all being the same height, + // both of which we can handle since we an array pointing to the beginning of each line of text. + // When using the filter (in the block of code above) we don't have random access into the data to display + // anymore, which is why we don't use the clipper. Storing or skimming through the search result would make + // it possible (and would be recommended if you want to search through tens of thousands of entries). + ImGuiListClipper clipper; + clipper.Begin(LineOffsets.Size); + while (clipper.Step()) + { + for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++) + { + const char* line_start = buf + LineOffsets[line_no]; + const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; + ImGui::TextUnformatted(line_start, line_end); + } + } + clipper.End(); + } + ImGui::PopStyleVar(); + + if (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) + ImGui::SetScrollHereY(1.0f); + + ImGui::EndChild(); + ImGui::End(); + } +}; + +// Demonstrate creating a simple log window with basic filtering. +static void ShowExampleAppLog(bool* p_open) +{ + static ExampleAppLog log; + + // For the demo: add a debug button _BEFORE_ the normal log window contents + // We take advantage of a rarely used feature: multiple calls to Begin()/End() are appending to the _same_ window. + // Most of the contents of the window will be added by the log.Draw() call. + ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); + ImGui::Begin("Example: Log", p_open); + if (ImGui::SmallButton("[Debug] Add 5 entries")) + { + static int counter = 0; + const char* categories[3] = { "info", "warn", "error" }; + const char* words[] = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" }; + for (int n = 0; n < 5; n++) + { + const char* category = categories[counter % IM_ARRAYSIZE(categories)]; + const char* word = words[counter % IM_ARRAYSIZE(words)]; + log.AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n", + ImGui::GetFrameCount(), category, ImGui::GetTime(), word); + counter++; + } + } + ImGui::End(); + + // Actually call in the regular Log helper (which will Begin() into the same window as we just did) + log.Draw("Example: Log", p_open); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() +//----------------------------------------------------------------------------- + +// Demonstrate create a window with multiple child windows. +static void ShowExampleAppLayout(bool* p_open) +{ + ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver); + if (ImGui::Begin("Example: Simple layout", p_open, ImGuiWindowFlags_MenuBar)) + { + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("File")) + { + if (ImGui::MenuItem("Close")) *p_open = false; + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + + // Left + static int selected = 0; + { + ImGui::BeginChild("left pane", ImVec2(150, 0), true); + for (int i = 0; i < 100; i++) + { + char label[128]; + sprintf(label, "MyObject %d", i); + if (ImGui::Selectable(label, selected == i)) + selected = i; + } + ImGui::EndChild(); + } + ImGui::SameLine(); + + // Right + { + ImGui::BeginGroup(); + ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us + ImGui::Text("MyObject: %d", selected); + ImGui::Separator(); + if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None)) + { + if (ImGui::BeginTabItem("Description")) + { + ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. "); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Details")) + { + ImGui::Text("ID: 0123456789"); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); + } + ImGui::EndChild(); + if (ImGui::Button("Revert")) {} + ImGui::SameLine(); + if (ImGui::Button("Save")) {} + ImGui::EndGroup(); + } + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() +//----------------------------------------------------------------------------- + +static void ShowPlaceholderObject(const char* prefix, int uid) +{ + // Use object uid as identifier. Most commonly you could also use the object pointer as a base ID. + ImGui::PushID(uid); + + // Text and Tree nodes are less high than framed widgets, using AlignTextToFramePadding() we add vertical spacing to make the tree lines equal high. + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGui::AlignTextToFramePadding(); + bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid); + ImGui::TableSetColumnIndex(1); + ImGui::Text("my sailor is rich"); + + if (node_open) + { + static float placeholder_members[8] = { 0.0f, 0.0f, 1.0f, 3.1416f, 100.0f, 999.0f }; + for (int i = 0; i < 8; i++) + { + ImGui::PushID(i); // Use field index as identifier. + if (i < 2) + { + ShowPlaceholderObject("Child", 424242); + } + else + { + // Here we use a TreeNode to highlight on hover (we could use e.g. Selectable as well) + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGui::AlignTextToFramePadding(); + ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_Bullet; + ImGui::TreeNodeEx("Field", flags, "Field_%d", i); + + ImGui::TableSetColumnIndex(1); + ImGui::SetNextItemWidth(-FLT_MIN); + if (i >= 5) + ImGui::InputFloat("##value", &placeholder_members[i], 1.0f); + else + ImGui::DragFloat("##value", &placeholder_members[i], 0.01f); + ImGui::NextColumn(); + } + ImGui::PopID(); + } + ImGui::TreePop(); + } + ImGui::PopID(); +} + +// Demonstrate create a simple property editor. +static void ShowExampleAppPropertyEditor(bool* p_open) +{ + ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver); + if (!ImGui::Begin("Example: Property editor", p_open)) + { + ImGui::End(); + return; + } + + HelpMarker( + "This example shows how you may implement a property editor using two columns.\n" + "All objects/fields data are dummies here.\n" + "Remember that in many simple cases, you can use ImGui::SameLine(xxx) to position\n" + "your cursor horizontally instead of using the Columns() API."); + + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2)); + if (ImGui::BeginTable("split", 2, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable)) + { + // Iterate placeholder objects (all the same data) + for (int obj_i = 0; obj_i < 4; obj_i++) + { + ShowPlaceholderObject("Object", obj_i); + //ImGui::Separator(); + } + ImGui::EndTable(); + } + ImGui::PopStyleVar(); + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Long Text / ShowExampleAppLongText() +//----------------------------------------------------------------------------- + +// Demonstrate/test rendering huge amount of text, and the incidence of clipping. +static void ShowExampleAppLongText(bool* p_open) +{ + ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); + if (!ImGui::Begin("Example: Long text display", p_open)) + { + ImGui::End(); + return; + } + + static int test_type = 0; + static ImGuiTextBuffer log; + static int lines = 0; + ImGui::Text("Printing unusually long amount of text."); + ImGui::Combo("Test type", &test_type, + "Single call to TextUnformatted()\0" + "Multiple calls to Text(), clipped\0" + "Multiple calls to Text(), not clipped (slow)\0"); + ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size()); + if (ImGui::Button("Clear")) { log.clear(); lines = 0; } + ImGui::SameLine(); + if (ImGui::Button("Add 1000 lines")) + { + for (int i = 0; i < 1000; i++) + log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines + i); + lines += 1000; + } + ImGui::BeginChild("Log"); + switch (test_type) + { + case 0: + // Single call to TextUnformatted() with a big buffer + ImGui::TextUnformatted(log.begin(), log.end()); + break; + case 1: + { + // Multiple calls to Text(), manually coarsely clipped - demonstrate how to use the ImGuiListClipper helper. + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); + ImGuiListClipper clipper; + clipper.Begin(lines); + while (clipper.Step()) + for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) + ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); + ImGui::PopStyleVar(); + break; + } + case 2: + // Multiple calls to Text(), not clipped (slow) + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); + for (int i = 0; i < lines; i++) + ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); + ImGui::PopStyleVar(); + break; + } + ImGui::EndChild(); + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() +//----------------------------------------------------------------------------- + +// Demonstrate creating a window which gets auto-resized according to its content. +static void ShowExampleAppAutoResize(bool* p_open) +{ + if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize)) + { + ImGui::End(); + return; + } + + static int lines = 10; + ImGui::TextUnformatted( + "Window will resize every-frame to the size of its content.\n" + "Note that you probably don't want to query the window size to\n" + "output your content because that would create a feedback loop."); + ImGui::SliderInt("Number of lines", &lines, 1, 20); + for (int i = 0; i < lines; i++) + ImGui::Text("%*sThis is line %d", i * 4, "", i); // Pad with space to extend size horizontally + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() +//----------------------------------------------------------------------------- + +// Demonstrate creating a window with custom resize constraints. +static void ShowExampleAppConstrainedResize(bool* p_open) +{ + struct CustomConstraints + { + // Helper functions to demonstrate programmatic constraints + static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize.x = data->DesiredSize.y = IM_MAX(data->DesiredSize.x, data->DesiredSize.y); } + static void Step(ImGuiSizeCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); } + }; + + const char* test_desc[] = + { + "Resize vertical only", + "Resize horizontal only", + "Width > 100, Height > 100", + "Width 400-500", + "Height 400-500", + "Custom: Always Square", + "Custom: Fixed Steps (100)", + }; + + static bool auto_resize = false; + static int type = 0; + static int display_lines = 10; + if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only + if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only + if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100 + if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)); // Width 400-500 + if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, 500)); // Height 400-500 + if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square + if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step + + ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0; + if (ImGui::Begin("Example: Constrained Resize", p_open, flags)) + { + if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine(); + if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine(); + if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); } + ImGui::SetNextItemWidth(200); + ImGui::Combo("Constraint", &type, test_desc, IM_ARRAYSIZE(test_desc)); + ImGui::SetNextItemWidth(200); + ImGui::DragInt("Lines", &display_lines, 0.2f, 1, 100); + ImGui::Checkbox("Auto-resize", &auto_resize); + for (int i = 0; i < display_lines; i++) + ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, ""); + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay() +//----------------------------------------------------------------------------- + +// Demonstrate creating a simple static window with no decoration +// + a context-menu to choose which corner of the screen to use. +static void ShowExampleAppSimpleOverlay(bool* p_open) +{ + const float PAD = 10.0f; + static int corner = 0; + ImGuiIO& io = ImGui::GetIO(); + ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav; + if (corner != -1) + { + const ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any! + ImVec2 work_size = viewport->WorkSize; + ImVec2 window_pos, window_pos_pivot; + window_pos.x = (corner & 1) ? (work_pos.x + work_size.x - PAD) : (work_pos.x + PAD); + window_pos.y = (corner & 2) ? (work_pos.y + work_size.y - PAD) : (work_pos.y + PAD); + window_pos_pivot.x = (corner & 1) ? 1.0f : 0.0f; + window_pos_pivot.y = (corner & 2) ? 1.0f : 0.0f; + ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot); + window_flags |= ImGuiWindowFlags_NoMove; + } + ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background + if (ImGui::Begin("Example: Simple overlay", p_open, window_flags)) + { + ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)"); + ImGui::Separator(); + if (ImGui::IsMousePosValid()) + ImGui::Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y); + else + ImGui::Text("Mouse Position: "); + if (ImGui::BeginPopupContextWindow()) + { + if (ImGui::MenuItem("Custom", NULL, corner == -1)) corner = -1; + if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0; + if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1; + if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2; + if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3; + if (p_open && ImGui::MenuItem("Close")) *p_open = false; + ImGui::EndPopup(); + } + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen() +//----------------------------------------------------------------------------- + +// Demonstrate creating a window covering the entire screen/viewport +static void ShowExampleAppFullscreen(bool* p_open) +{ + static bool use_work_area = true; + static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings; + + // We demonstrate using the full viewport area or the work area (without menu-bars, task-bars etc.) + // Based on your use case you may want one of the other. + const ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImGui::SetNextWindowPos(use_work_area ? viewport->WorkPos : viewport->Pos); + ImGui::SetNextWindowSize(use_work_area ? viewport->WorkSize : viewport->Size); + + if (ImGui::Begin("Example: Fullscreen window", p_open, flags)) + { + ImGui::Checkbox("Use work area instead of main area", &use_work_area); + ImGui::SameLine(); + HelpMarker("Main Area = entire viewport,\nWork Area = entire viewport minus sections used by the main menu bars, task bars etc.\n\nEnable the main-menu bar in Examples menu to see the difference."); + + ImGui::CheckboxFlags("ImGuiWindowFlags_NoBackground", &flags, ImGuiWindowFlags_NoBackground); + ImGui::CheckboxFlags("ImGuiWindowFlags_NoDecoration", &flags, ImGuiWindowFlags_NoDecoration); + ImGui::Indent(); + ImGui::CheckboxFlags("ImGuiWindowFlags_NoTitleBar", &flags, ImGuiWindowFlags_NoTitleBar); + ImGui::CheckboxFlags("ImGuiWindowFlags_NoCollapse", &flags, ImGuiWindowFlags_NoCollapse); + ImGui::CheckboxFlags("ImGuiWindowFlags_NoScrollbar", &flags, ImGuiWindowFlags_NoScrollbar); + ImGui::Unindent(); + + if (p_open && ImGui::Button("Close this window")) + *p_open = false; + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles() +//----------------------------------------------------------------------------- + +// Demonstrate using "##" and "###" in identifiers to manipulate ID generation. +// This apply to all regular items as well. +// Read FAQ section "How can I have multiple widgets with the same label?" for details. +static void ShowExampleAppWindowTitles(bool*) +{ + const ImGuiViewport* viewport = ImGui::GetMainViewport(); + const ImVec2 base_pos = viewport->Pos; + + // By default, Windows are uniquely identified by their title. + // You can use the "##" and "###" markers to manipulate the display/ID. + + // Using "##" to display same title but have unique identifier. + ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond_FirstUseEver); + ImGui::Begin("Same title as another window##1"); + ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique."); + ImGui::End(); + + ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond_FirstUseEver); + ImGui::Begin("Same title as another window##2"); + ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique."); + ImGui::End(); + + // Using "###" to display a changing title but keep a static identifier "AnimatedTitle" + char buf[128]; + sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount()); + ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond_FirstUseEver); + ImGui::Begin(buf); + ImGui::Text("This window has a changing title."); + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() +//----------------------------------------------------------------------------- + +// Demonstrate using the low-level ImDrawList to draw custom shapes. +static void ShowExampleAppCustomRendering(bool* p_open) +{ + if (!ImGui::Begin("Example: Custom rendering", p_open)) + { + ImGui::End(); + return; + } + + // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of + // overloaded operators, etc. Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your + // types and ImVec2/ImVec4. Dear ImGui defines overloaded operators but they are internal to imgui.cpp and not + // exposed outside (to avoid messing with your types) In this example we are not using the maths operators! + + if (ImGui::BeginTabBar("##TabBar")) + { + if (ImGui::BeginTabItem("Primitives")) + { + ImGui::PushItemWidth(-ImGui::GetFontSize() * 15); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + + // Draw gradients + // (note that those are currently exacerbating our sRGB/Linear issues) + // Calling ImGui::GetColorU32() multiplies the given colors by the current Style Alpha, but you may pass the IM_COL32() directly as well.. + ImGui::Text("Gradients"); + ImVec2 gradient_size = ImVec2(ImGui::CalcItemWidth(), ImGui::GetFrameHeight()); + { + ImVec2 p0 = ImGui::GetCursorScreenPos(); + ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y); + ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 0, 0, 255)); + ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 255, 255, 255)); + draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a); + ImGui::InvisibleButton("##gradient1", gradient_size); + } + { + ImVec2 p0 = ImGui::GetCursorScreenPos(); + ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y); + ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 255, 0, 255)); + ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 0, 0, 255)); + draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a); + ImGui::InvisibleButton("##gradient2", gradient_size); + } + + // Draw a bunch of primitives + ImGui::Text("All primitives"); + static float sz = 36.0f; + static float thickness = 3.0f; + static int ngon_sides = 6; + static bool circle_segments_override = false; + static int circle_segments_override_v = 12; + static bool curve_segments_override = false; + static int curve_segments_override_v = 8; + static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f); + ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 100.0f, "%.0f"); + ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f"); + ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12); + ImGui::Checkbox("##circlesegmentoverride", &circle_segments_override); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + circle_segments_override |= ImGui::SliderInt("Circle segments override", &circle_segments_override_v, 3, 40); + ImGui::Checkbox("##curvessegmentoverride", &curve_segments_override); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + curve_segments_override |= ImGui::SliderInt("Curves segments override", &curve_segments_override_v, 3, 40); + ImGui::ColorEdit4("Color", &colf.x); + + const ImVec2 p = ImGui::GetCursorScreenPos(); + const ImU32 col = ImColor(colf); + const float spacing = 10.0f; + const ImDrawFlags corners_tl_br = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBottomRight; + const float rounding = sz / 5.0f; + const int circle_segments = circle_segments_override ? circle_segments_override_v : 0; + const int curve_segments = curve_segments_override ? curve_segments_override_v : 0; + float x = p.x + 4.0f; + float y = p.y + 4.0f; + for (int n = 0; n < 2; n++) + { + // First line uses a thickness of 1.0f, second line uses the configurable thickness + float th = (n == 0) ? 1.0f : thickness; + draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon + draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle + draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th); x += sz + spacing; // Square + draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners + draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners + draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle + //draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle + draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!) + draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!) + draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line + + // Quadratic Bezier Curve (3 control points) + ImVec2 cp3[3] = { ImVec2(x, y + sz * 0.6f), ImVec2(x + sz * 0.5f, y - sz * 0.4f), ImVec2(x + sz, y + sz) }; + draw_list->AddBezierQuadratic(cp3[0], cp3[1], cp3[2], col, th, curve_segments); x += sz + spacing; + + // Cubic Bezier Curve (4 control points) + ImVec2 cp4[4] = { ImVec2(x, y), ImVec2(x + sz * 1.3f, y + sz * 0.3f), ImVec2(x + sz - sz * 1.3f, y + sz - sz * 0.3f), ImVec2(x + sz, y + sz) }; + draw_list->AddBezierCubic(cp4[0], cp4[1], cp4[2], cp4[3], col, th, curve_segments); + + x = p.x + 4; + y += sz + spacing; + } + draw_list->AddNgonFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz*0.5f, col, ngon_sides); x += sz + spacing; // N-gon + draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments); x += sz + spacing; // Circle + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col); x += sz + spacing; // Square + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f); x += sz + spacing; // Square with all rounded corners + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br); x += sz + spacing; // Square with two rounded corners + draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col); x += sz + spacing; // Triangle + //draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness) + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing * 2.0f;// Vertical line (faster than AddLine, but only handle integer thickness) + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine) + draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255)); + + ImGui::Dummy(ImVec2((sz + spacing) * 10.2f, (sz + spacing) * 3.0f)); + ImGui::PopItemWidth(); + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Canvas")) + { + static ImVector points; + static ImVec2 scrolling(0.0f, 0.0f); + static bool opt_enable_grid = true; + static bool opt_enable_context_menu = true; + static bool adding_line = false; + + ImGui::Checkbox("Enable grid", &opt_enable_grid); + ImGui::Checkbox("Enable context menu", &opt_enable_context_menu); + ImGui::Text("Mouse Left: drag to add lines,\nMouse Right: drag to scroll, click for context menu."); + + // Typically you would use a BeginChild()/EndChild() pair to benefit from a clipping region + own scrolling. + // Here we demonstrate that this can be replaced by simple offsetting + custom drawing + PushClipRect/PopClipRect() calls. + // To use a child window instead we could use, e.g: + // ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Disable padding + // ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(50, 50, 50, 255)); // Set a background color + // ImGui::BeginChild("canvas", ImVec2(0.0f, 0.0f), true, ImGuiWindowFlags_NoMove); + // ImGui::PopStyleColor(); + // ImGui::PopStyleVar(); + // [...] + // ImGui::EndChild(); + + // Using InvisibleButton() as a convenience 1) it will advance the layout cursor and 2) allows us to use IsItemHovered()/IsItemActive() + ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates! + ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available + if (canvas_sz.x < 50.0f) canvas_sz.x = 50.0f; + if (canvas_sz.y < 50.0f) canvas_sz.y = 50.0f; + ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y); + + // Draw border and background color + ImGuiIO& io = ImGui::GetIO(); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255)); + draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255)); + + // This will catch our interactions + ImGui::InvisibleButton("canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight); + const bool is_hovered = ImGui::IsItemHovered(); // Hovered + const bool is_active = ImGui::IsItemActive(); // Held + const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y); // Lock scrolled origin + const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x, io.MousePos.y - origin.y); + + // Add first and second point + if (is_hovered && !adding_line && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) + { + points.push_back(mouse_pos_in_canvas); + points.push_back(mouse_pos_in_canvas); + adding_line = true; + } + if (adding_line) + { + points.back() = mouse_pos_in_canvas; + if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) + adding_line = false; + } + + // Pan (we use a zero mouse threshold when there's no context menu) + // You may decide to make that threshold dynamic based on whether the mouse is hovering something etc. + const float mouse_threshold_for_pan = opt_enable_context_menu ? -1.0f : 0.0f; + if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) + { + scrolling.x += io.MouseDelta.x; + scrolling.y += io.MouseDelta.y; + } + + // Context menu (under default mouse threshold) + ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right); + if (opt_enable_context_menu && ImGui::IsMouseReleased(ImGuiMouseButton_Right) && drag_delta.x == 0.0f && drag_delta.y == 0.0f) + ImGui::OpenPopupOnItemClick("context"); + if (ImGui::BeginPopup("context")) + { + if (adding_line) + points.resize(points.size() - 2); + adding_line = false; + if (ImGui::MenuItem("Remove one", NULL, false, points.Size > 0)) { points.resize(points.size() - 2); } + if (ImGui::MenuItem("Remove all", NULL, false, points.Size > 0)) { points.clear(); } + ImGui::EndPopup(); + } + + // Draw grid + all lines in the canvas + draw_list->PushClipRect(canvas_p0, canvas_p1, true); + if (opt_enable_grid) + { + const float GRID_STEP = 64.0f; + for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP) + draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40)); + for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP) + draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40)); + } + for (int n = 0; n < points.Size; n += 2) + draw_list->AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0f); + draw_list->PopClipRect(); + + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("BG/FG draw lists")) + { + static bool draw_bg = true; + static bool draw_fg = true; + ImGui::Checkbox("Draw in Background draw list", &draw_bg); + ImGui::SameLine(); HelpMarker("The Background draw list will be rendered below every Dear ImGui windows."); + ImGui::Checkbox("Draw in Foreground draw list", &draw_fg); + ImGui::SameLine(); HelpMarker("The Foreground draw list will be rendered over every Dear ImGui windows."); + ImVec2 window_pos = ImGui::GetWindowPos(); + ImVec2 window_size = ImGui::GetWindowSize(); + ImVec2 window_center = ImVec2(window_pos.x + window_size.x * 0.5f, window_pos.y + window_size.y * 0.5f); + if (draw_bg) + ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 0, 10 + 4); + if (draw_fg) + ImGui::GetForegroundDrawList()->AddCircle(window_center, window_size.y * 0.6f, IM_COL32(0, 255, 0, 200), 0, 10); + ImGui::EndTabItem(); + } + + ImGui::EndTabBar(); + } + + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() +//----------------------------------------------------------------------------- + +// Simplified structure to mimic a Document model +struct MyDocument +{ + const char* Name; // Document title + bool Open; // Set when open (we keep an array of all available documents to simplify demo code!) + bool OpenPrev; // Copy of Open from last update. + bool Dirty; // Set when the document has been modified + bool WantClose; // Set when the document + ImVec4 Color; // An arbitrary variable associated to the document + + MyDocument(const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)) + { + Name = name; + Open = OpenPrev = open; + Dirty = false; + WantClose = false; + Color = color; + } + void DoOpen() { Open = true; } + void DoQueueClose() { WantClose = true; } + void DoForceClose() { Open = false; Dirty = false; } + void DoSave() { Dirty = false; } + + // Display placeholder contents for the Document + static void DisplayContents(MyDocument* doc) + { + ImGui::PushID(doc); + ImGui::Text("Document \"%s\"", doc->Name); + ImGui::PushStyleColor(ImGuiCol_Text, doc->Color); + ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."); + ImGui::PopStyleColor(); + if (ImGui::Button("Modify", ImVec2(100, 0))) + doc->Dirty = true; + ImGui::SameLine(); + if (ImGui::Button("Save", ImVec2(100, 0))) + doc->DoSave(); + ImGui::ColorEdit3("color", &doc->Color.x); // Useful to test drag and drop and hold-dragged-to-open-tab behavior. + ImGui::PopID(); + } + + // Display context menu for the Document + static void DisplayContextMenu(MyDocument* doc) + { + if (!ImGui::BeginPopupContextItem()) + return; + + char buf[256]; + sprintf(buf, "Save %s", doc->Name); + if (ImGui::MenuItem(buf, "CTRL+S", false, doc->Open)) + doc->DoSave(); + if (ImGui::MenuItem("Close", "CTRL+W", false, doc->Open)) + doc->DoQueueClose(); + ImGui::EndPopup(); + } +}; + +struct ExampleAppDocuments +{ + ImVector Documents; + + ExampleAppDocuments() + { + Documents.push_back(MyDocument("Lettuce", true, ImVec4(0.4f, 0.8f, 0.4f, 1.0f))); + Documents.push_back(MyDocument("Eggplant", true, ImVec4(0.8f, 0.5f, 1.0f, 1.0f))); + Documents.push_back(MyDocument("Carrot", true, ImVec4(1.0f, 0.8f, 0.5f, 1.0f))); + Documents.push_back(MyDocument("Tomato", false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f))); + Documents.push_back(MyDocument("A Rather Long Title", false)); + Documents.push_back(MyDocument("Some Document", false)); + } +}; + +// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface. +// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo, +// as opposed to clicking on the regular tab closing button) and stops being submitted, it will take a frame for +// the tab bar to notice its absence. During this frame there will be a gap in the tab bar, and if the tab that has +// disappeared was the selected one, the tab bar will report no selected tab during the frame. This will effectively +// give the impression of a flicker for one frame. +// We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch. +// Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag. +static void NotifyOfDocumentsClosedElsewhere(ExampleAppDocuments& app) +{ + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (!doc->Open && doc->OpenPrev) + ImGui::SetTabItemClosed(doc->Name); + doc->OpenPrev = doc->Open; + } +} + +void ShowExampleAppDocuments(bool* p_open) +{ + static ExampleAppDocuments app; + + // Options + static bool opt_reorderable = true; + static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_; + + bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar); + if (!window_contents_visible) + { + ImGui::End(); + return; + } + + // Menu + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("File")) + { + int open_count = 0; + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + open_count += app.Documents[doc_n].Open ? 1 : 0; + + if (ImGui::BeginMenu("Open", open_count < app.Documents.Size)) + { + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (!doc->Open) + if (ImGui::MenuItem(doc->Name)) + doc->DoOpen(); + } + ImGui::EndMenu(); + } + if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0)) + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + app.Documents[doc_n].DoQueueClose(); + if (ImGui::MenuItem("Exit", "Alt+F4")) {} + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + + // [Debug] List documents with one checkbox for each + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (doc_n > 0) + ImGui::SameLine(); + ImGui::PushID(doc); + if (ImGui::Checkbox(doc->Name, &doc->Open)) + if (!doc->Open) + doc->DoForceClose(); + ImGui::PopID(); + } + + ImGui::Separator(); + + // Submit Tab Bar and Tabs + { + ImGuiTabBarFlags tab_bar_flags = (opt_fitting_flags) | (opt_reorderable ? ImGuiTabBarFlags_Reorderable : 0); + if (ImGui::BeginTabBar("##tabs", tab_bar_flags)) + { + if (opt_reorderable) + NotifyOfDocumentsClosedElsewhere(app); + + // [DEBUG] Stress tests + //if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1; // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on. + //if (ImGui::GetIO().KeyCtrl) ImGui::SetTabItemSelected(docs[1].Name); // [DEBUG] Test SetTabItemSelected(), probably not very useful as-is anyway.. + + // Submit Tabs + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (!doc->Open) + continue; + + ImGuiTabItemFlags tab_flags = (doc->Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0); + bool visible = ImGui::BeginTabItem(doc->Name, &doc->Open, tab_flags); + + // Cancel attempt to close when unsaved add to save queue so we can display a popup. + if (!doc->Open && doc->Dirty) + { + doc->Open = true; + doc->DoQueueClose(); + } + + MyDocument::DisplayContextMenu(doc); + if (visible) + { + MyDocument::DisplayContents(doc); + ImGui::EndTabItem(); + } + } + + ImGui::EndTabBar(); + } + } + + // Update closing queue + static ImVector close_queue; + if (close_queue.empty()) + { + // Close queue is locked once we started a popup + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (doc->WantClose) + { + doc->WantClose = false; + close_queue.push_back(doc); + } + } + } + + // Display closing confirmation UI + if (!close_queue.empty()) + { + int close_queue_unsaved_documents = 0; + for (int n = 0; n < close_queue.Size; n++) + if (close_queue[n]->Dirty) + close_queue_unsaved_documents++; + + if (close_queue_unsaved_documents == 0) + { + // Close documents when all are unsaved + for (int n = 0; n < close_queue.Size; n++) + close_queue[n]->DoForceClose(); + close_queue.clear(); + } + else + { + if (!ImGui::IsPopupOpen("Save?")) + ImGui::OpenPopup("Save?"); + if (ImGui::BeginPopupModal("Save?", NULL, ImGuiWindowFlags_AlwaysAutoResize)) + { + ImGui::Text("Save change to the following items?"); + float item_height = ImGui::GetTextLineHeightWithSpacing(); + if (ImGui::BeginChildFrame(ImGui::GetID("frame"), ImVec2(-FLT_MIN, 6.25f * item_height))) + { + for (int n = 0; n < close_queue.Size; n++) + if (close_queue[n]->Dirty) + ImGui::Text("%s", close_queue[n]->Name); + ImGui::EndChildFrame(); + } + + ImVec2 button_size(ImGui::GetFontSize() * 7.0f, 0.0f); + if (ImGui::Button("Yes", button_size)) + { + for (int n = 0; n < close_queue.Size; n++) + { + if (close_queue[n]->Dirty) + close_queue[n]->DoSave(); + close_queue[n]->DoForceClose(); + } + close_queue.clear(); + ImGui::CloseCurrentPopup(); + } + ImGui::SameLine(); + if (ImGui::Button("No", button_size)) + { + for (int n = 0; n < close_queue.Size; n++) + close_queue[n]->DoForceClose(); + close_queue.clear(); + ImGui::CloseCurrentPopup(); + } + ImGui::SameLine(); + if (ImGui::Button("Cancel", button_size)) + { + close_queue.clear(); + ImGui::CloseCurrentPopup(); + } + ImGui::EndPopup(); + } + } + } + + ImGui::End(); +} + +// End of Demo code +#else + +void ImGui::ShowAboutWindow(bool*) {} +void ImGui::ShowDemoWindow(bool*) {} +void ImGui::ShowUserGuide() {} +void ImGui::ShowStyleEditor(ImGuiStyle*) {} + +#endif + +#endif // #ifndef IMGUI_DISABLE diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui_draw.cpp b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui_draw.cpp similarity index 58% rename from Gems/ImGui/External/ImGui/v1.70/imgui/imgui_draw.cpp rename to Gems/ImGui/External/ImGui/v1.82/imgui/imgui_draw.cpp index 63d99a297b..c41a1ba0b2 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui_draw.cpp +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui_draw.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.70 +// dear imgui, v1.82 // (drawing and font code) /* @@ -8,6 +8,7 @@ Index of this file: // [SECTION] STB libraries implementation // [SECTION] Style functions // [SECTION] ImDrawList +// [SECTION] ImDrawListSplitter // [SECTION] ImDrawData // [SECTION] Helpers ShadeVertsXXX functions // [SECTION] ImFontConfig @@ -15,7 +16,7 @@ Index of this file: // [SECTION] ImFontAtlas glyph ranges helpers // [SECTION] ImFontGlyphRangesBuilder // [SECTION] ImFont -// [SECTION] Internal Render Helpers +// [SECTION] ImGui Internal Render Helpers // [SECTION] Decompression code // [SECTION] Default font data (ProggyClean.ttf) @@ -26,14 +27,20 @@ Index of this file: #endif #include "imgui.h" +#ifndef IMGUI_DISABLE + #ifndef IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DEFINE_MATH_OPERATORS #endif + #include "imgui_internal.h" +#ifdef IMGUI_ENABLE_FREETYPE +#include "misc/freetype/imgui_freetype.h" +#endif #include // vsnprintf, sscanf, printf #if !defined(alloca) -#if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__) +#if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__) #include // alloca (glibc uses . Note that Cygwin may have _WIN32 defined, so the order matters here) #elif defined(_WIN32) #include // alloca @@ -47,36 +54,36 @@ Index of this file: // Visual Studio warnings #ifdef _MSC_VER +#pragma warning (disable: 4127) // condition expression is constant #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen #endif // Clang/GCC warnings with -Weverything -#ifdef __clang__ -#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok. -#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference is. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0 +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! #endif -#if __has_warning("-Wcomma") -#pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here // -#endif -#if __has_warning("-Wreserved-id-macro") -#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier // -#endif -#if __has_warning("-Wdouble-promotion") -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#if __has_warning("-Walloca") +#pragma clang diagnostic ignored "-Walloca" // warning: use of function '__builtin_alloca' is discouraged #endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok. +#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is. +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here +#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision #elif defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value #pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer -#if __GNUC__ >= 8 -#pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead #endif //------------------------------------------------------------------------- @@ -100,24 +107,24 @@ namespace IMGUI_STB_NAMESPACE #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration #endif -#ifdef __clang__ +#if defined(__clang__) #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wunused-function" #pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wimplicit-fallthrough" -#pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier // +#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier #endif -#ifdef __GNUC__ +#if defined(__GNUC__) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers #endif #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) -#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION +#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit #define STBRP_STATIC -#define STBRP_ASSERT(x) IM_ASSERT(x) +#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0) #define STBRP_SORT ImQsort #define STB_RECT_PACK_IMPLEMENTATION #endif @@ -128,11 +135,12 @@ namespace IMGUI_STB_NAMESPACE #endif #endif +#ifdef IMGUI_ENABLE_STB_TRUETYPE #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) -#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION +#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit #define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x)) #define STBTT_free(x,u) ((void)(u), IM_FREE(x)) -#define STBTT_assert(x) IM_ASSERT(x) +#define STBTT_assert(x) do { IM_ASSERT(x); } while(0) #define STBTT_fmod(x,y) ImFmod(x,y) #define STBTT_sqrt(x) ImSqrt(x) #define STBTT_pow(x,y) ImPow(x,y) @@ -150,16 +158,17 @@ namespace IMGUI_STB_NAMESPACE #include "imstb_truetype.h" #endif #endif +#endif // IMGUI_ENABLE_STB_TRUETYPE -#ifdef __GNUC__ +#if defined(__GNUC__) #pragma GCC diagnostic pop #endif -#ifdef __clang__ +#if defined(__clang__) #pragma clang diagnostic pop #endif -#ifdef _MSC_VER +#if defined(_MSC_VER) #pragma warning (pop) #endif @@ -207,7 +216,7 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst) colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f); + colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f); colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); @@ -219,6 +228,11 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst) colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); + colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); + colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); @@ -234,7 +248,7 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst) colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f); + colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f); colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); @@ -259,10 +273,10 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst) colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); - colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); + colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f); colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f); + colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f); colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); @@ -274,6 +288,11 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst) colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); + colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f); + colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f); colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; @@ -315,10 +334,10 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst) colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); + colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f); colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f); + colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f); colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f); @@ -330,6 +349,11 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst) colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); + colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f); + colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f); colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; @@ -339,66 +363,78 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst) } //----------------------------------------------------------------------------- -// ImDrawList +// [SECTION] ImDrawList //----------------------------------------------------------------------------- ImDrawListSharedData::ImDrawListSharedData() { - Font = NULL; - FontSize = 0.0f; - CurveTessellationTol = 0.0f; - ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f); - - // Const data - for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++) + memset(this, 0, sizeof(*this)); + for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++) { - const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12); - CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a)); + const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx); + ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a)); } + ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); } -void ImDrawList::Clear() +void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error) { + if (CircleSegmentMaxError == max_error) + return; + + IM_ASSERT(max_error > 0.0f); + CircleSegmentMaxError = max_error; + for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++) + { + const float radius = (float)i; + CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : 0); + } + ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); +} + +// Initialize before use in a new frame. We always have a command ready in the buffer. +void ImDrawList::_ResetForNewFrame() +{ + // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory. + // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC) + IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0); + IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4)); + IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID)); + CmdBuffer.resize(0); IdxBuffer.resize(0); VtxBuffer.resize(0); - Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill; + Flags = _Data->InitialFlags; + memset(&_CmdHeader, 0, sizeof(_CmdHeader)); _VtxCurrentIdx = 0; _VtxWritePtr = NULL; _IdxWritePtr = NULL; _ClipRectStack.resize(0); _TextureIdStack.resize(0); _Path.resize(0); - _ChannelsCurrent = 0; - _ChannelsCount = 1; - // NB: Do not clear channels so our allocations are re-used after the first frame. + _Splitter.Clear(); + CmdBuffer.push_back(ImDrawCmd()); + _FringeScale = 1.0f; } -void ImDrawList::ClearFreeMemory() +void ImDrawList::_ClearFreeMemory() { CmdBuffer.clear(); IdxBuffer.clear(); VtxBuffer.clear(); + Flags = ImDrawListFlags_None; _VtxCurrentIdx = 0; _VtxWritePtr = NULL; _IdxWritePtr = NULL; _ClipRectStack.clear(); _TextureIdStack.clear(); _Path.clear(); - _ChannelsCurrent = 0; - _ChannelsCount = 1; - for (int i = 0; i < _Channels.Size; i++) - { - if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again - _Channels[i].CmdBuffer.clear(); - _Channels[i].IdxBuffer.clear(); - } - _Channels.clear(); + _Splitter.ClearFreeMemory(); } ImDrawList* ImDrawList::CloneOutput() const { - ImDrawList* dst = IM_NEW(ImDrawList(NULL)); + ImDrawList* dst = IM_NEW(ImDrawList(_Data)); dst->CmdBuffer = CmdBuffer; dst->IdxBuffer = IdxBuffer; dst->VtxBuffer = VtxBuffer; @@ -406,84 +442,127 @@ ImDrawList* ImDrawList::CloneOutput() const return dst; } -// Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds -#define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen) -#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : (ImTextureID)NULL) - void ImDrawList::AddDrawCmd() { ImDrawCmd draw_cmd; - draw_cmd.ClipRect = GetCurrentClipRect(); - draw_cmd.TextureId = GetCurrentTextureId(); + draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy() + draw_cmd.TextureId = _CmdHeader.TextureId; + draw_cmd.VtxOffset = _CmdHeader.VtxOffset; + draw_cmd.IdxOffset = IdxBuffer.Size; IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); CmdBuffer.push_back(draw_cmd); } +// Pop trailing draw command (used before merging or presenting to user) +// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL +void ImDrawList::_PopUnusedDrawCmd() +{ + if (CmdBuffer.Size == 0) + return; + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL) + CmdBuffer.pop_back(); +} + void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) { - ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; - if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL) + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + IM_ASSERT(curr_cmd->UserCallback == NULL); + if (curr_cmd->ElemCount != 0) { AddDrawCmd(); - current_cmd = &CmdBuffer.back(); + curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; } - current_cmd->UserCallback = callback; - current_cmd->UserCallbackData = callback_data; + curr_cmd->UserCallback = callback; + curr_cmd->UserCallbackData = callback_data; AddDrawCmd(); // Force a new command after us (see comment below) } +// Compare ClipRect, TextureId and VtxOffset with a single memcmp() +#define ImDrawCmd_HeaderSize (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int)) +#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset +#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset + // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. -void ImDrawList::UpdateClipRect() +void ImDrawList::_OnChangedClipRect() { // If current command is used with different settings we need to add a new command - const ImVec4 curr_clip_rect = GetCurrentClipRect(); - ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL; - if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL) + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0) { AddDrawCmd(); return; } + IM_ASSERT(curr_cmd->UserCallback == NULL); // Try to merge with previous command if it matches, else use current command - ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; - if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) + ImDrawCmd* prev_cmd = curr_cmd - 1; + if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL) + { CmdBuffer.pop_back(); - else - curr_cmd->ClipRect = curr_clip_rect; + return; + } + + curr_cmd->ClipRect = _CmdHeader.ClipRect; } -void ImDrawList::UpdateTextureID() +void ImDrawList::_OnChangedTextureID() { // If current command is used with different settings we need to add a new command - const ImTextureID curr_texture_id = GetCurrentTextureId(); - ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; - if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL) + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId) { AddDrawCmd(); return; } + IM_ASSERT(curr_cmd->UserCallback == NULL); // Try to merge with previous command if it matches, else use current command - ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; - if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL) + ImDrawCmd* prev_cmd = curr_cmd - 1; + if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL) + { CmdBuffer.pop_back(); - else - curr_cmd->TextureId = curr_texture_id; + return; + } + + curr_cmd->TextureId = _CmdHeader.TextureId; } -#undef GetCurrentClipRect -#undef GetCurrentTextureId +void ImDrawList::_OnChangedVtxOffset() +{ + // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this. + _VtxCurrentIdx = 0; + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349 + if (curr_cmd->ElemCount != 0) + { + AddDrawCmd(); + return; + } + IM_ASSERT(curr_cmd->UserCallback == NULL); + curr_cmd->VtxOffset = _CmdHeader.VtxOffset; +} + +int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const +{ + // Automatic segment count + const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy + if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts)) + return _Data->CircleSegmentCounts[radius_idx]; // Use cached value + else + return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError); +} // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) { ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); - if (intersect_with_current_clip_rect && _ClipRectStack.Size) + if (intersect_with_current_clip_rect) { - ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1]; + ImVec4 current = _CmdHeader.ClipRect; if (cr.x < current.x) cr.x = current.x; if (cr.y < current.y) cr.y = current.y; if (cr.z > current.z) cr.z = current.z; @@ -493,7 +572,8 @@ void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_ cr.w = ImMax(cr.y, cr.w); _ClipRectStack.push_back(cr); - UpdateClipRect(); + _CmdHeader.ClipRect = cr; + _OnChangedClipRect(); } void ImDrawList::PushClipRectFullScreen() @@ -503,108 +583,43 @@ void ImDrawList::PushClipRectFullScreen() void ImDrawList::PopClipRect() { - IM_ASSERT(_ClipRectStack.Size > 0); _ClipRectStack.pop_back(); - UpdateClipRect(); + _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1]; + _OnChangedClipRect(); } void ImDrawList::PushTextureID(ImTextureID texture_id) { _TextureIdStack.push_back(texture_id); - UpdateTextureID(); + _CmdHeader.TextureId = texture_id; + _OnChangedTextureID(); } void ImDrawList::PopTextureID() { - IM_ASSERT(_TextureIdStack.Size > 0); _TextureIdStack.pop_back(); - UpdateTextureID(); + _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1]; + _OnChangedTextureID(); } -void ImDrawList::ChannelsSplit(int channels_count) -{ - IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1); - int old_channels_count = _Channels.Size; - if (old_channels_count < channels_count) - _Channels.resize(channels_count); - _ChannelsCount = channels_count; - - // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer - // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. - // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer - memset(&_Channels[0], 0, sizeof(ImDrawChannel)); - for (int i = 1; i < channels_count; i++) - { - if (i >= old_channels_count) - { - IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); - } - else - { - _Channels[i].CmdBuffer.resize(0); - _Channels[i].IdxBuffer.resize(0); - } - if (_Channels[i].CmdBuffer.Size == 0) - { - ImDrawCmd draw_cmd; - draw_cmd.ClipRect = _ClipRectStack.back(); - draw_cmd.TextureId = _TextureIdStack.back(); - _Channels[i].CmdBuffer.push_back(draw_cmd); - } - } -} - -void ImDrawList::ChannelsMerge() -{ - // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. - if (_ChannelsCount <= 1) - return; - - ChannelsSetCurrent(0); - if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0) - CmdBuffer.pop_back(); - - int new_cmd_buffer_count = 0, new_idx_buffer_count = 0; - for (int i = 1; i < _ChannelsCount; i++) - { - ImDrawChannel& ch = _Channels[i]; - if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0) - ch.CmdBuffer.pop_back(); - new_cmd_buffer_count += ch.CmdBuffer.Size; - new_idx_buffer_count += ch.IdxBuffer.Size; - } - CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count); - IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count); - - ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count; - _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count; - for (int i = 1; i < _ChannelsCount; i++) - { - ImDrawChannel& ch = _Channels[i]; - if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } - if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; } - } - UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call. - _ChannelsCount = 1; -} - -void ImDrawList::ChannelsSetCurrent(int idx) -{ - IM_ASSERT(idx < _ChannelsCount); - if (_ChannelsCurrent == idx) return; - memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times - memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer)); - _ChannelsCurrent = idx; - memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer)); - memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer)); - _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size; -} - -// NB: this can be called with negative count for removing primitives (as long as the result does not underflow) +// Reserve space for a number of vertices and indices. +// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or +// submit the intermediate results. PrimUnreserve() can be used to release unused allocations. void ImDrawList::PrimReserve(int idx_count, int vtx_count) { - ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1]; - draw_cmd.ElemCount += idx_count; + // Large mesh support (when enabled) + IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); + if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset)) + { + // FIXME: In theory we should be testing that vtx_count <64k here. + // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us + // to not make that check until we rework the text functions to handle clipping and large horizontal lines better. + _CmdHeader.VtxOffset = VtxBuffer.Size; + _OnChangedVtxOffset(); + } + + ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + draw_cmd->ElemCount += idx_count; int vtx_buffer_old_size = VtxBuffer.Size; VtxBuffer.resize(vtx_buffer_old_size + vtx_count); @@ -615,6 +630,17 @@ void ImDrawList::PrimReserve(int idx_count, int vtx_count) _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; } +// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve(). +void ImDrawList::PrimUnreserve(int idx_count, int vtx_count) +{ + IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); + + ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + draw_cmd->ElemCount -= idx_count; + VtxBuffer.shrink(VtxBuffer.Size - vtx_count); + IdxBuffer.shrink(IdxBuffer.Size - idx_count); +} + // Fully unrolled with inline call to keep our debug builds decently fast. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) { @@ -660,42 +686,55 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c _IdxWritePtr += 6; } -// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds. +// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds. // Those macros expects l-values. -#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } -#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } +#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0) +#define IM_FIXNORMAL2F(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0) // TODO: Thickness anti-aliased lines cap are missing their AA fringe. // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. -void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness) +void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness) { if (points_count < 2) return; - const ImVec2 uv = _Data->TexUvWhitePixel; + const bool closed = (flags & ImDrawFlags_Closed) != 0; + const ImVec2 opaque_uv = _Data->TexUvWhitePixel; + const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw + const bool thick_line = (thickness > _FringeScale); - int count = points_count; - if (!closed) - count = points_count-1; - - const bool thick_line = thickness > 1.0f; if (Flags & ImDrawListFlags_AntiAliasedLines) { // Anti-aliased stroke - const float AA_SIZE = 1.0f; + const float AA_SIZE = _FringeScale; const ImU32 col_trans = col & ~IM_COL32_A_MASK; - const int idx_count = thick_line ? count*18 : count*12; - const int vtx_count = thick_line ? points_count*4 : points_count*3; + // Thicknesses <1.0 should behave like thickness 1.0 + thickness = ImMax(thickness, 1.0f); + const int integer_thickness = (int)thickness; + const float fractional_thickness = thickness - integer_thickness; + + // Do we want to draw this line using a texture? + // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved. + // - If AA_SIZE is not 1.0f we cannot use the texture path. + const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f); + + // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off + IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)); + + const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12); + const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3); PrimReserve(idx_count, vtx_count); // Temporary buffer - ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630 + // The first items are normals at each line point, then after that there are either 2 or 4 temp points for each line point + ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630 ImVec2* temp_points = temp_normals + points_count; + // Calculate normals (tangents) for each line segment for (int i1 = 0; i1 < count; i1++) { - const int i2 = (i1+1) == points_count ? 0 : i1+1; + const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; float dx = points[i2].x - points[i1].x; float dy = points[i2].y - points[i1].y; IM_NORMALIZE2F_OVER_ZERO(dx, dy); @@ -703,79 +742,134 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 temp_normals[i1].y = -dx; } if (!closed) - temp_normals[points_count-1] = temp_normals[points_count-2]; + temp_normals[points_count - 1] = temp_normals[points_count - 2]; - if (!thick_line) + // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point + if (use_texture || !thick_line) { + // [PATH 1] Texture-based lines (thick or non-thick) + // [PATH 2] Non texture-based lines (non-thick) + + // The width of the geometry we need to draw - this is essentially pixels for the line itself, plus "one pixel" for AA. + // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture + // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code. + // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to + // allow scaling geometry while preserving one-screen-pixel AA fringe). + const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE; + + // If line is not closed, the first and last points need to be generated differently as there are no normals to blend if (!closed) { - temp_points[0] = points[0] + temp_normals[0] * AA_SIZE; - temp_points[1] = points[0] - temp_normals[0] * AA_SIZE; - temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE; - temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE; + temp_points[0] = points[0] + temp_normals[0] * half_draw_size; + temp_points[1] = points[0] - temp_normals[0] * half_draw_size; + temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size; + temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size; } + // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges + // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. - unsigned int idx1 = _VtxCurrentIdx; - for (int i1 = 0; i1 < count; i1++) + unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment + for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment { - const int i2 = (i1+1) == points_count ? 0 : i1+1; - unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; + const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment + const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment // Average normals float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; - IM_FIXNORMAL2F(dm_x, dm_y) - dm_x *= AA_SIZE; - dm_y *= AA_SIZE; + IM_FIXNORMAL2F(dm_x, dm_y); + dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area + dm_y *= half_draw_size; - // Add temporary vertexes - ImVec2* out_vtx = &temp_points[i2*2]; + // Add temporary vertexes for the outer edges + ImVec2* out_vtx = &temp_points[i2 * 2]; out_vtx[0].x = points[i2].x + dm_x; out_vtx[0].y = points[i2].y + dm_y; out_vtx[1].x = points[i2].x - dm_x; out_vtx[1].y = points[i2].y - dm_y; - // Add indexes - _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); - _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0); - _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); - _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1); - _IdxWritePtr += 12; + if (use_texture) + { + // Add indices for two triangles + _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri + _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri + _IdxWritePtr += 6; + } + else + { + // Add indexes for four triangles + _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1 + _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2 + _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1 + _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2 + _IdxWritePtr += 12; + } idx1 = idx2; } - // Add vertexes - for (int i = 0; i < points_count; i++) + // Add vertexes for each point on the line + if (use_texture) { - _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; - _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans; - _VtxWritePtr += 3; + // If we're using textures we only need to emit the left/right edge vertices + ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness]; + /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false! + { + const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1]; + tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp() + tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness; + tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness; + tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness; + }*/ + ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y); + ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w); + for (int i = 0; i < points_count; i++) + { + _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge + _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge + _VtxWritePtr += 2; + } + } + else + { + // If we're not using a texture, we need the center vertex as well + for (int i = 0; i < points_count; i++) + { + _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line + _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge + _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge + _VtxWritePtr += 3; + } } } else { + // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; + + // If line is not closed, the first and last points need to be generated differently as there are no normals to blend if (!closed) { + const int points_last = points_count - 1; temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); - temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); - temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness); - temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness); - temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); + temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE); + temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness); + temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness); + temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE); } + // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges + // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. - unsigned int idx1 = _VtxCurrentIdx; - for (int i1 = 0; i1 < count; i1++) + unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment + for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment { - const int i2 = (i1+1) == points_count ? 0 : i1+1; - unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4; + const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment + const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment // Average normals float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; @@ -786,8 +880,8 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 float dm_in_x = dm_x * half_inner_thickness; float dm_in_y = dm_y * half_inner_thickness; - // Add temporary vertexes - ImVec2* out_vtx = &temp_points[i2*4]; + // Add temporary vertices + ImVec2* out_vtx = &temp_points[i2 * 4]; out_vtx[0].x = points[i2].x + dm_out_x; out_vtx[0].y = points[i2].y + dm_out_y; out_vtx[1].x = points[i2].x + dm_in_x; @@ -798,24 +892,24 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 out_vtx[3].y = points[i2].y - dm_out_y; // Add indexes - _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); - _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1); - _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); - _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1); - _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3); - _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2); + _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); + _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1); + _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); + _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); + _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3); + _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr += 18; idx1 = idx2; } - // Add vertexes + // Add vertices for (int i = 0; i < points_count; i++) { - _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans; - _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans; + _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans; + _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; + _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; + _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans; _VtxWritePtr += 4; } } @@ -823,14 +917,14 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 } else { - // Non Anti-aliased Stroke - const int idx_count = count*6; - const int vtx_count = count*4; // FIXME-OPT: Not sharing edges + // [PATH 4] Non texture-based, Non anti-aliased lines + const int idx_count = count * 6; + const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges PrimReserve(idx_count, vtx_count); for (int i1 = 0; i1 < count; i1++) { - const int i2 = (i1+1) == points_count ? 0 : i1+1; + const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; const ImVec2& p1 = points[i1]; const ImVec2& p2 = points[i2]; @@ -840,14 +934,14 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 dx *= (thickness * 0.5f); dy *= (thickness * 0.5f); - _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; + _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; + _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; + _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; + _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col; _VtxWritePtr += 4; - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); - _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); + _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2); + _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3); _IdxWritePtr += 6; _VtxCurrentIdx += 4; } @@ -865,24 +959,24 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun if (Flags & ImDrawListFlags_AntiAliasedFill) { // Anti-aliased Fill - const float AA_SIZE = 1.0f; + const float AA_SIZE = _FringeScale; const ImU32 col_trans = col & ~IM_COL32_A_MASK; - const int idx_count = (points_count-2)*3 + points_count*6; - const int vtx_count = (points_count*2); + const int idx_count = (points_count - 2)*3 + points_count * 6; + const int vtx_count = (points_count * 2); PrimReserve(idx_count, vtx_count); // Add indexes for fill unsigned int vtx_inner_idx = _VtxCurrentIdx; - unsigned int vtx_outer_idx = _VtxCurrentIdx+1; + unsigned int vtx_outer_idx = _VtxCurrentIdx + 1; for (int i = 2; i < points_count; i++) { - _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1)); + _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1)); _IdxWritePtr += 3; } // Compute normals ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630 - for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) + for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) { const ImVec2& p0 = points[i0]; const ImVec2& p1 = points[i1]; @@ -893,7 +987,7 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun temp_normals[i0].y = -dx; } - for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) + for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) { // Average normals const ImVec2& n0 = temp_normals[i0]; @@ -910,8 +1004,8 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun _VtxWritePtr += 2; // Add indexes for fringes - _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); - _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); + _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); + _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr += 6; } _VtxCurrentIdx += (ImDrawIdx)vtx_count; @@ -919,7 +1013,7 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun else { // Non Anti-aliased Fill - const int idx_count = (points_count-2)*3; + const int idx_count = (points_count - 2)*3; const int vtx_count = points_count; PrimReserve(idx_count, vtx_count); for (int i = 0; i < vtx_count; i++) @@ -929,35 +1023,100 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun } for (int i = 2; i < points_count; i++) { - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i); + _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i); _IdxWritePtr += 3; } _VtxCurrentIdx += (ImDrawIdx)vtx_count; } } -void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12) +void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step) { - if (radius == 0.0f || a_min_of_12 > a_max_of_12) + if (radius <= 0.0f) { - _Path.push_back(centre); + _Path.push_back(center); return; } - _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1)); - for (int a = a_min_of_12; a <= a_max_of_12; a++) + IM_ASSERT(a_min_sample <= a_max_sample); + + // Calculate arc auto segment step size + if (a_step <= 0) + a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius); + + // Make sure we never do steps larger than one quarter of the circle + a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4); + + // Normalize a_min_sample to always start lie in [0..IM_DRAWLIST_ARCFAST_SAMPLE_MAX] range. + if (a_min_sample < 0) { - const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)]; - _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius)); + int normalized_sample = a_min_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + if (normalized_sample < 0) + normalized_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + a_max_sample += (normalized_sample - a_min_sample); + a_min_sample = normalized_sample; } + + const int sample_range = a_max_sample - a_min_sample; + const int a_next_step = a_step; + + int samples = sample_range + 1; + bool extra_max_sample = false; + if (a_step > 1) + { + samples = sample_range / a_step + 1; + const int overstep = sample_range % a_step; + + if (overstep > 0) + { + extra_max_sample = true; + samples++; + + // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end, + // distribute first step range evenly between them by reducing first step size. + if (sample_range > 0) + a_step -= (a_step - overstep) / 2; + } + } + + _Path.resize(_Path.Size + samples); + ImVec2* out_ptr = _Path.Data + (_Path.Size - samples); + + int sample_index = a_min_sample; + for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step) + { + // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more + if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) + sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + + const ImVec2 s = _Data->ArcFastVtx[sample_index]; + out_ptr->x = center.x + s.x * radius; + out_ptr->y = center.y + s.y * radius; + out_ptr++; + } + + if (extra_max_sample) + { + int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + if (normalized_max_sample < 0) + normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + + const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample]; + out_ptr->x = center.x + s.x * radius; + out_ptr->y = center.y + s.y * radius; + out_ptr++; + } + + IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr); } -void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments) +void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) { - if (radius == 0.0f) + if (radius <= 0.0f) { - _Path.push_back(centre); + _Path.push_back(center); return; } + IM_ASSERT(a_min <= a_max); // Note that we are adding a point at both a_min and a_max. // If you are trying to draw a full closed circle you don't want the overlapping points! @@ -965,66 +1124,202 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, floa for (int i = 0; i <= num_segments; i++) { const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); - _Path.push_back(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); + _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius)); } } -static void PathBezierToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) +// 0: East, 3: South, 6: West, 9: North, 12: East +void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12) +{ + if (radius <= 0.0f) + { + _Path.push_back(center); + return; + } + IM_ASSERT(a_min_of_12 <= a_max_of_12); + _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0); +} + +void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) +{ + if (radius <= 0.0f) + { + _Path.push_back(center); + return; + } + IM_ASSERT(a_min <= a_max); + + if (num_segments > 0) + { + _PathArcToN(center, radius, a_min, a_max, num_segments); + return; + } + + // Automatic segment count + if (radius <= _Data->ArcFastRadiusCutoff) + { + // We are going to use precomputed values for mid samples. + // Determine first and last sample in lookup table that belong to the arc. + const int a_min_sample = (int)ImCeil(IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f)); + const int a_max_sample = (int)( IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f)); + const int a_mid_samples = ImMax(a_max_sample - a_min_sample, 0); + + const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + const bool a_emit_start = (a_min_segment_angle - a_min) > 0.0f; + const bool a_emit_end = (a_max - a_max_segment_angle) > 0.0f; + + _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0))); + if (a_emit_start) + _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius)); + if (a_max_sample >= a_min_sample) + _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0); + if (a_emit_end) + _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius)); + } + else + { + const float arc_length = a_max - a_min; + const int circle_segment_count = _CalcCircleAutoSegmentCount(radius); + const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length)); + _PathArcToN(center, radius, a_min, a_max, arc_segment_count); + } +} + +ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t) +{ + float u = 1.0f - t; + float w1 = u * u * u; + float w2 = 3 * u * u * t; + float w3 = 3 * u * t * t; + float w4 = t * t * t; + return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y); +} + +ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t) +{ + float u = 1.0f - t; + float w1 = u * u; + float w2 = 2 * u * t; + float w3 = t * t; + return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y); +} + +// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp +static void PathBezierCubicCurveToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) { float dx = x4 - x1; float dy = y4 - y1; - float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); - float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); + float d2 = (x2 - x4) * dy - (y2 - y4) * dx; + float d3 = (x3 - x4) * dy - (y3 - y4) * dx; d2 = (d2 >= 0) ? d2 : -d2; d3 = (d3 >= 0) ? d3 : -d3; - if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy)) + if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) { path->push_back(ImVec2(x4, y4)); } else if (level < 10) { - float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f; - float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f; - float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f; - float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f; - float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; - float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f; - - PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1); - PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1); + float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; + float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; + float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f; + float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; + float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f; + float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f; + PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); + PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); } } -void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) +static void PathBezierQuadraticCurveToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level) +{ + float dx = x3 - x1, dy = y3 - y1; + float det = (x2 - x3) * dy - (y2 - y3) * dx; + if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy)) + { + path->push_back(ImVec2(x3, y3)); + } + else if (level < 10) + { + float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; + float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; + float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; + PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1); + PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1); + } +} + +void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) { ImVec2 p1 = _Path.back(); if (num_segments == 0) { - // Auto-tessellated - PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); + PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated } else { float t_step = 1.0f / (float)num_segments; for (int i_step = 1; i_step <= num_segments; i_step++) - { - float t = t_step * i_step; - float u = 1.0f - t; - float w1 = u*u*u; - float w2 = 3*u*u*t; - float w3 = 3*u*t*t; - float w4 = t*t*t; - _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y)); - } + _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step)); } } -void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) +void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments) { - rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f); - rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f); + ImVec2 p1 = _Path.back(); + if (num_segments == 0) + { + PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated + } + else + { + float t_step = 1.0f / (float)num_segments; + for (int i_step = 1; i_step <= num_segments; i_step++) + _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step)); + } +} - if (rounding <= 0.0f || rounding_corners == 0) +IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4)); +static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags) +{ +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + // Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All) + // ~0 --> ImDrawFlags_RoundCornersAll or 0 + if (flags == ~0) + return ImDrawFlags_RoundCornersAll; + + // Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations) + // 0x01 --> ImDrawFlags_RoundCornersTopLeft (VALUE 0x01 OVERLAPS ImDrawFlags_Closed but ImDrawFlags_Closed is never valid in this path!) + // 0x02 --> ImDrawFlags_RoundCornersTopRight + // 0x03 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight + // 0x04 --> ImDrawFlags_RoundCornersBotLeft + // 0x05 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBotLeft + // ... + // 0x0F --> ImDrawFlags_RoundCornersAll or 0 + // (See all values in ImDrawCornerFlags_) + if (flags >= 0x01 && flags <= 0x0F) + return (flags << 4); + + // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f' +#endif + + // If this triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values. + // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc... + IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!"); + + if ((flags & ImDrawFlags_RoundCornersMask_) == 0) + flags |= ImDrawFlags_RoundCornersAll; + + return flags; +} + +void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags) +{ + flags = FixRectCornerFlags(flags); + rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f ) - 1.0f); + rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f ) - 1.0f); + + if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) { PathLineTo(a); PathLineTo(ImVec2(b.x, a.y)); @@ -1033,10 +1328,10 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int } else { - const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f; - const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f; - const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f; - const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f; + const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f; + const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f; + const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f; + const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f; PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); @@ -1044,134 +1339,202 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int } } -void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) +void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; - PathLineTo(a + ImVec2(0.5f,0.5f)); - PathLineTo(b + ImVec2(0.5f,0.5f)); - PathStroke(col, false, thickness); + PathLineTo(p1 + ImVec2(0.5f, 0.5f)); + PathLineTo(p2 + ImVec2(0.5f, 0.5f)); + PathStroke(col, 0, thickness); } -// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly. -void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness) +// p_min = upper-left, p_max = lower-right +// Note we don't render 1 pixels sized rectangles properly. +void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; if (Flags & ImDrawListFlags_AntiAliasedLines) - PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners_flags); + PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags); else - PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes. - PathStroke(col, true, thickness); + PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes. + PathStroke(col, ImDrawFlags_Closed, thickness); } -void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags) +void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags) { if ((col & IM_COL32_A_MASK) == 0) return; - if (rounding > 0.0f) + if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) { - PathRect(a, b, rounding, rounding_corners_flags); - PathFillConvex(col); + PrimReserve(6, 4); + PrimRect(p_min, p_max, col); } else { - PrimReserve(6, 4); - PrimRect(a, b, col); + PathRect(p_min, p_max, rounding, flags); + PathFillConvex(col); } } -void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) +// p_min = upper-left, p_max = lower-right +void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) { if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) return; const ImVec2 uv = _Data->TexUvWhitePixel; PrimReserve(6, 4); - PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); - PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3)); - PrimWriteVtx(a, uv, col_upr_left); - PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right); - PrimWriteVtx(c, uv, col_bot_right); - PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left); + PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); + PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3)); + PrimWriteVtx(p_min, uv, col_upr_left); + PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right); + PrimWriteVtx(p_max, uv, col_bot_right); + PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left); } -void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness) +void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; - PathLineTo(a); - PathLineTo(b); - PathLineTo(c); - PathLineTo(d); - PathStroke(col, true, thickness); + PathLineTo(p1); + PathLineTo(p2); + PathLineTo(p3); + PathLineTo(p4); + PathStroke(col, ImDrawFlags_Closed, thickness); } -void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col) +void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col) { if ((col & IM_COL32_A_MASK) == 0) return; - PathLineTo(a); - PathLineTo(b); - PathLineTo(c); - PathLineTo(d); + PathLineTo(p1); + PathLineTo(p2); + PathLineTo(p3); + PathLineTo(p4); PathFillConvex(col); } -void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness) +void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; - PathLineTo(a); - PathLineTo(b); - PathLineTo(c); - PathStroke(col, true, thickness); + PathLineTo(p1); + PathLineTo(p2); + PathLineTo(p3); + PathStroke(col, ImDrawFlags_Closed, thickness); } -void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) +void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col) { if ((col & IM_COL32_A_MASK) == 0) return; - PathLineTo(a); - PathLineTo(b); - PathLineTo(c); + PathLineTo(p1); + PathLineTo(p2); + PathLineTo(p3); PathFillConvex(col); } -void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness) +void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f) + return; + + // Obtain segment count + if (num_segments <= 0) + { + // Automatic segment count + num_segments = _CalcCircleAutoSegmentCount(radius); + } + else + { + // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) + num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); + } + + // Because we are filling a closed shape we remove 1 from the count of segments/points + const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; + if (num_segments == 12) + PathArcToFast(center, radius - 0.5f, 0, 12 - 1); + else + PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); + PathStroke(col, ImDrawFlags_Closed, thickness); +} + +void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) +{ + if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f) + return; + + // Obtain segment count + if (num_segments <= 0) + { + // Automatic segment count + num_segments = _CalcCircleAutoSegmentCount(radius); + } + else + { + // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) + num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); + } + + // Because we are filling a closed shape we remove 1 from the count of segments/points + const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; + if (num_segments == 12) + PathArcToFast(center, radius, 0, 12 - 1); + else + PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); + PathFillConvex(col); +} + +// Guaranteed to honor 'num_segments' +void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) { if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) return; // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments - 1); - PathStroke(col, true, thickness); + const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; + PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); + PathStroke(col, ImDrawFlags_Closed, thickness); } -void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) +// Guaranteed to honor 'num_segments' +void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) { if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) return; // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(centre, radius, 0.0f, a_max, num_segments - 1); + const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; + PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); PathFillConvex(col); } -void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments) +// Cubic Bezier takes 4 controls points +void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments) { if ((col & IM_COL32_A_MASK) == 0) return; - PathLineTo(pos0); - PathBezierCurveTo(cp0, cp1, pos1, num_segments); - PathStroke(col, false, thickness); + PathLineTo(p1); + PathBezierCubicCurveTo(p2, p3, p4, num_segments); + PathStroke(col, 0, thickness); +} + +// Quadratic Bezier takes 3 controls points +void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathBezierQuadraticCurveTo(p2, p3, num_segments); + PathStroke(col, 0, thickness); } void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) @@ -1190,9 +1553,9 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, if (font_size == 0.0f) font_size = _Data->FontSize; - IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. + IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. - ImVec4 clip_rect = _ClipRectStack.back(); + ImVec4 clip_rect = _CmdHeader.ClipRect; if (cpu_fine_clip_rect) { clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); @@ -1208,63 +1571,210 @@ void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, c AddText(NULL, 0.0f, pos, col, text_begin, text_end); } -void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col) +void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col) { if ((col & IM_COL32_A_MASK) == 0) return; - const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); + const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; if (push_texture_id) PushTextureID(user_texture_id); PrimReserve(6, 4); - PrimRectUV(a, b, uv_a, uv_b, col); + PrimRectUV(p_min, p_max, uv_min, uv_max, col); if (push_texture_id) PopTextureID(); } -void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) +void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col) { if ((col & IM_COL32_A_MASK) == 0) return; - const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); + const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; if (push_texture_id) PushTextureID(user_texture_id); PrimReserve(6, 4); - PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); + PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); if (push_texture_id) PopTextureID(); } -void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners) +void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags) { if ((col & IM_COL32_A_MASK) == 0) return; - if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0) + flags = FixRectCornerFlags(flags); + if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) { - AddImage(user_texture_id, a, b, uv_a, uv_b, col); + AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col); return; } - const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); + const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; if (push_texture_id) PushTextureID(user_texture_id); int vert_start_idx = VtxBuffer.Size; - PathRect(a, b, rounding, rounding_corners); + PathRect(p_min, p_max, rounding, flags); PathFillConvex(col); int vert_end_idx = VtxBuffer.Size; - ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); + ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true); if (push_texture_id) PopTextureID(); } + +//----------------------------------------------------------------------------- +// [SECTION] ImDrawListSplitter +//----------------------------------------------------------------------------- +// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap.. +//----------------------------------------------------------------------------- + +void ImDrawListSplitter::ClearFreeMemory() +{ + for (int i = 0; i < _Channels.Size; i++) + { + if (i == _Current) + memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again + _Channels[i]._CmdBuffer.clear(); + _Channels[i]._IdxBuffer.clear(); + } + _Current = 0; + _Count = 1; + _Channels.clear(); +} + +void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count) +{ + IM_UNUSED(draw_list); + IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter."); + int old_channels_count = _Channels.Size; + if (old_channels_count < channels_count) + { + _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable + _Channels.resize(channels_count); + } + _Count = channels_count; + + // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer + // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. + // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer + memset(&_Channels[0], 0, sizeof(ImDrawChannel)); + for (int i = 1; i < channels_count; i++) + { + if (i >= old_channels_count) + { + IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); + } + else + { + _Channels[i]._CmdBuffer.resize(0); + _Channels[i]._IdxBuffer.resize(0); + } + } +} + +void ImDrawListSplitter::Merge(ImDrawList* draw_list) +{ + // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. + if (_Count <= 1) + return; + + SetCurrentChannel(draw_list, 0); + draw_list->_PopUnusedDrawCmd(); + + // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command. + int new_cmd_buffer_count = 0; + int new_idx_buffer_count = 0; + ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL; + int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0; + for (int i = 1; i < _Count; i++) + { + ImDrawChannel& ch = _Channels[i]; + + // Equivalent of PopUnusedDrawCmd() for this channel's cmdbuffer and except we don't need to test for UserCallback. + if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0) + ch._CmdBuffer.pop_back(); + + if (ch._CmdBuffer.Size > 0 && last_cmd != NULL) + { + ImDrawCmd* next_cmd = &ch._CmdBuffer[0]; + if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL) + { + // Merge previous channel last draw command with current channel first draw command if matching. + last_cmd->ElemCount += next_cmd->ElemCount; + idx_offset += next_cmd->ElemCount; + ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges. + } + } + if (ch._CmdBuffer.Size > 0) + last_cmd = &ch._CmdBuffer.back(); + new_cmd_buffer_count += ch._CmdBuffer.Size; + new_idx_buffer_count += ch._IdxBuffer.Size; + for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++) + { + ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset; + idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount; + } + } + draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count); + draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count); + + // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices) + ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count; + ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count; + for (int i = 1; i < _Count; i++) + { + ImDrawChannel& ch = _Channels[i]; + if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } + if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; } + } + draw_list->_IdxWritePtr = idx_write; + + // Ensure there's always a non-callback draw command trailing the command-buffer + if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL) + draw_list->AddDrawCmd(); + + // If current command is used with different settings we need to add a new command + ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; + if (curr_cmd->ElemCount == 0) + ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset + else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) + draw_list->AddDrawCmd(); + + _Count = 1; +} + +void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx) +{ + IM_ASSERT(idx >= 0 && idx < _Count); + if (_Current == idx) + return; + + // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap() + memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer)); + memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer)); + _Current = idx; + memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer)); + memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer)); + draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size; + + // If current command is used with different settings we need to add a new command + ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; + if (curr_cmd == NULL) + draw_list->AddDrawCmd(); + else if (curr_cmd->ElemCount == 0) + ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset + else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) + draw_list->AddDrawCmd(); +} + //----------------------------------------------------------------------------- // [SECTION] ImDrawData //----------------------------------------------------------------------------- @@ -1315,13 +1825,19 @@ void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int ve float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; + const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF; + const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF; + const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF; + const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r; + const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g; + const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b; for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) { float d = ImDot(vert->pos - gradient_p0, gradient_extent); float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); - int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t); - int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t); - int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t); + int r = (int)(col0_r + col_delta_r * t); + int g = (int)(col0_g + col_delta_g * t); + int b = (int)(col0_b + col_delta_b * t); vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); } } @@ -1357,24 +1873,13 @@ void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int ve ImFontConfig::ImFontConfig() { - FontData = NULL; - FontDataSize = 0; + memset(this, 0, sizeof(*this)); FontDataOwnedByAtlas = true; - FontNo = 0; - SizePixels = 0.0f; OversampleH = 3; // FIXME: 2 may be a better default? OversampleV = 1; - PixelSnapH = false; - GlyphExtraSpacing = ImVec2(0.0f, 0.0f); - GlyphOffset = ImVec2(0.0f, 0.0f); - GlyphRanges = NULL; - GlyphMinAdvanceX = 0.0f; GlyphMaxAdvanceX = FLT_MAX; - MergeMode = false; - RasterizerFlags = 0x00; RasterizerMultiply = 1.0f; - memset(Name, 0, sizeof(Name)); - DstFont = NULL; + EllipsisChar = (ImWchar)-1; } //----------------------------------------------------------------------------- @@ -1382,11 +1887,10 @@ ImFontConfig::ImFontConfig() //----------------------------------------------------------------------------- // A work of art lies ahead! (. = white layer, X = black layer, others are blank) -// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes. -const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108; -const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; -const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000; -static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = +// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes. +const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing. +const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; +static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = { "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX " "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X " @@ -1432,19 +1936,9 @@ static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3 ImFontAtlas::ImFontAtlas() { - Locked = false; - Flags = ImFontAtlasFlags_None; - TexID = (ImTextureID)NULL; - TexDesiredWidth = 0; + memset(this, 0, sizeof(*this)); TexGlyphPadding = 1; - - TexPixelsAlpha8 = NULL; - TexPixelsRGBA32 = NULL; - TexWidth = TexHeight = 0; - TexUvScale = ImVec2(0.0f, 0.0f); - TexUvWhitePixel = ImVec2(0.0f, 0.0f); - for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) - CustomRectIds[n] = -1; + PackIdMouseCursors = PackIdLines = -1; } ImFontAtlas::~ImFontAtlas() @@ -1472,8 +1966,7 @@ void ImFontAtlas::ClearInputData() } ConfigData.clear(); CustomRects.clear(); - for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) - CustomRectIds[n] = -1; + PackIdMouseCursors = PackIdLines = -1; } void ImFontAtlas::ClearTexData() @@ -1485,6 +1978,7 @@ void ImFontAtlas::ClearTexData() IM_FREE(TexPixelsRGBA32); TexPixelsAlpha8 = NULL; TexPixelsRGBA32 = NULL; + TexPixelsUseColors = false; } void ImFontAtlas::ClearFonts() @@ -1565,21 +2059,24 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); } + if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1) + new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar; + // Invalidate texture ClearTexData(); return new_font_cfg.DstFont; } // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) -static unsigned int stb_decompress_length(const unsigned char *input); -static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length); +static unsigned int stb_decompress_length(const unsigned char* input); +static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } static void Decode85(const unsigned char* src, unsigned char* dst) { while (*src) { - unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4])))); + unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4])))); dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. src += 5; dst += 4; @@ -1599,11 +2096,12 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) font_cfg.SizePixels = 13.0f * 1.0f; if (font_cfg.Name[0] == '\0') ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); + font_cfg.EllipsisChar = (ImWchar)0x0085; + font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); - font->DisplayOffset.y = 1.0f; return font; } @@ -1614,7 +2112,7 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); if (!data) { - IM_ASSERT(0); // Could not load file. + IM_ASSERT_USER_ERROR(0, "Could not load font file!"); return NULL; } ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); @@ -1645,7 +2143,7 @@ ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float si ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) { const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); - unsigned char* buf_decompressed_data = (unsigned char *)IM_ALLOC(buf_decompressed_size); + unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size); stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); @@ -1664,13 +2162,11 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed return font; } -int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height) +int ImFontAtlas::AddCustomRectRegular(int width, int height) { - IM_ASSERT(id >= 0x10000); IM_ASSERT(width > 0 && width <= 0xFFFF); IM_ASSERT(height > 0 && height <= 0xFFFF); - CustomRect r; - r.ID = id; + ImFontAtlasCustomRect r; r.Width = (unsigned short)width; r.Height = (unsigned short)height; CustomRects.push_back(r); @@ -1679,13 +2175,16 @@ int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height) int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) { +#ifdef IMGUI_USE_WCHAR32 + IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX); +#endif IM_ASSERT(font != NULL); IM_ASSERT(width > 0 && width <= 0xFFFF); IM_ASSERT(height > 0 && height <= 0xFFFF); - CustomRect r; - r.ID = id; + ImFontAtlasCustomRect r; r.Width = (unsigned short)width; r.Height = (unsigned short)height; + r.GlyphID = id; r.GlyphAdvanceX = advance_x; r.GlyphOffset = offset; r.Font = font; @@ -1693,7 +2192,7 @@ int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int return CustomRects.Size - 1; // Return index } -void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) +void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const { IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed @@ -1708,16 +2207,15 @@ bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* ou if (Flags & ImFontAtlasFlags_NoMouseCursors) return false; - IM_ASSERT(CustomRectIds[0] != -1); - ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]]; - IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); - ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y); + IM_ASSERT(PackIdMouseCursors != -1); + ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors); + ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y); ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; *out_size = size; *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; out_uv_border[0] = (pos) * TexUvScale; out_uv_border[1] = (pos + size) * TexUvScale; - pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; + pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; out_uv_fill[0] = (pos) * TexUvScale; out_uv_fill[1] = (pos + size) * TexUvScale; return true; @@ -1726,7 +2224,26 @@ bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* ou bool ImFontAtlas::Build() { IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - return ImFontAtlasBuildWithStbTruetype(this); + + // Select builder + // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which + // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are + // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere + // and point to it instead of pointing directly to return value of the GetBuilderXXX functions. + const ImFontBuilderIO* builder_io = FontBuilderIO; + if (builder_io == NULL) + { +#ifdef IMGUI_ENABLE_FREETYPE + builder_io = ImGuiFreeType::GetBuilderForFreeType(); +#elif defined(IMGUI_ENABLE_STB_TRUETYPE) + builder_io = ImFontAtlasGetBuilderForStbTruetype(); +#else + IM_ASSERT(0); // Invalid Build function +#endif + } + + // Build + return builder_io->FontBuilder_Build(this); } void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) @@ -1746,6 +2263,7 @@ void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsig data[i] = table[data[i]]; } +#ifdef IMGUI_ENABLE_STB_TRUETYPE // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.) struct ImFontBuildSrcData @@ -1758,7 +2276,7 @@ struct ImFontBuildSrcData int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[] int GlyphsHighest; // Highest requested codepoint int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font) - ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) + ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) ImVector GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap) }; @@ -1768,26 +2286,26 @@ struct ImFontBuildDstData int SrcCount; // Number of source fonts targeting this destination font. int GlyphsHighest; int GlyphsCount; - ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. + ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. }; -static void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector* out) +static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector* out) { IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int)); - const int* it_begin = in->Storage.begin(); - const int* it_end = in->Storage.end(); - for (const int* it = it_begin; it < it_end; it++) - if (int entries_32 = *it) - for (int bit_n = 0; bit_n < 32; bit_n++) - if (entries_32 & (1 << bit_n)) - out->push_back((int)((it - it_begin) << 5) + bit_n); + const ImU32* it_begin = in->Storage.begin(); + const ImU32* it_end = in->Storage.end(); + for (const ImU32* it = it_begin; it < it_end; it++) + if (ImU32 entries_32 = *it) + for (ImU32 bit_n = 0; bit_n < 32; bit_n++) + if (entries_32 & ((ImU32)1 << bit_n)) + out->push_back((int)(((it - it_begin) << 5) + bit_n)); } -bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) +static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) { IM_ASSERT(atlas->ConfigData.Size > 0); - ImFontAtlasBuildRegisterDefaultCustomRects(atlas); + ImFontAtlasBuildInit(atlas); // Clear atlas atlas->TexID = (ImTextureID)NULL; @@ -1816,10 +2334,11 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++) if (cfg.DstFont == atlas->Fonts[output_i]) src_tmp.DstIndex = output_i; - IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array? if (src_tmp.DstIndex == -1) + { + IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array? return false; - + } // Initialize helper structure for font loading and verify that the TTF/OTF data is correct const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found."); @@ -1841,14 +2360,14 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) { ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; - src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1); + src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1); if (dst_tmp.GlyphsSet.Storage.empty()) - dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1); + dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1); for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) - for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) + for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) { - if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true) + if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true) continue; if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font? continue; @@ -1856,8 +2375,8 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) // Add to avail set/counters src_tmp.GlyphsCount++; dst_tmp.GlyphsCount++; - src_tmp.GlyphsSet.SetBit(codepoint, true); - dst_tmp.GlyphsSet.SetBit(codepoint, true); + src_tmp.GlyphsSet.SetBit(codepoint); + dst_tmp.GlyphsSet.SetBit(codepoint); total_glyphs_count++; } } @@ -1867,7 +2386,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) { ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount); - UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList); + UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList); src_tmp.GlyphsSet.Clear(); IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount); } @@ -1932,7 +2451,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) if (atlas->TexDesiredWidth > 0) atlas->TexWidth = atlas->TexDesiredWidth; else - atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512; + atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512; // 5. Start packing // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). @@ -1999,8 +2518,11 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) if (src_tmp.GlyphsCount == 0) continue; + // When merging fonts with MergeMode=true: + // - We can have multiple input fonts writing into a same destination font. + // - dst_font->ConfigData is != from cfg which is our source configuration. ImFontConfig& cfg = atlas->ConfigData[src_i]; - ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true) + ImFont* dst_font = cfg.DstFont; const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels); int unscaled_ascent, unscaled_descent, unscaled_line_gap; @@ -2010,24 +2532,17 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); const float font_off_x = cfg.GlyphOffset.x; - const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f); + const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent); for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) { + // Register glyph const int codepoint = src_tmp.GlyphsList[glyph_i]; const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i]; - - const float char_advance_x_org = pc.xadvance; - const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX); - float char_off_x = font_off_x; - if (char_advance_x_org != char_advance_x_mod) - char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f; - - // Register glyph stbtt_aligned_quad q; - float dummy_x = 0.0f, dummy_y = 0.0f; - stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0); - dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod); + float unused_x = 0.0f, unused_y = 0.0f; + stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0); + dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance); } } @@ -2039,16 +2554,15 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) return true; } -void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas) +const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype() { - if (atlas->CustomRectIds[0] >= 0) - return; - if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) - atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H); - else - atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2); + static ImFontBuilderIO io; + io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype; + return &io; } +#endif // IMGUI_ENABLE_STB_TRUETYPE + void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) { if (!font_config->MergeMode) @@ -2056,6 +2570,7 @@ void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* f font->ClearOutputData(); font->FontSize = font_config->SizePixels; font->ConfigData = font_config; + font->ConfigDataCount = 0; font->ContainerAtlas = atlas; font->Ascent = ascent; font->Descent = descent; @@ -2068,7 +2583,7 @@ void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opa stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque; IM_ASSERT(pack_context != NULL); - ImVector& user_rects = atlas->CustomRects; + ImVector& user_rects = atlas->CustomRects; IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. ImVector pack_rects; @@ -2090,59 +2605,181 @@ void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opa } } +void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value) +{ + IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); + IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); + unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth); + for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) + for (int off_x = 0; off_x < w; off_x++) + out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00; +} + +void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value) +{ + IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); + IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); + unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth); + for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) + for (int off_x = 0; off_x < w; off_x++) + out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS; +} + static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) { - IM_ASSERT(atlas->CustomRectIds[0] >= 0); - IM_ASSERT(atlas->TexPixelsAlpha8 != NULL); - ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]]; - IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); - IM_ASSERT(r.IsPacked()); + ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors); + IM_ASSERT(r->IsPacked()); const int w = atlas->TexWidth; if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) { // Render/copy pixels - IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); - for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++) - for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++) - { - const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w; - const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; - atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00; - atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00; - } + IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); + const int x_for_white = r->X; + const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; + if (atlas->TexPixelsAlpha8 != NULL) + { + ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF); + ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF); + } + else + { + ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE); + ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE); + } } else { - IM_ASSERT(r.Width == 2 && r.Height == 2); - const int offset = (int)(r.X) + (int)(r.Y) * w; - atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; + // Render 4 white pixels + IM_ASSERT(r->Width == 2 && r->Height == 2); + const int offset = (int)r->X + (int)r->Y * w; + if (atlas->TexPixelsAlpha8 != NULL) + { + atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; + } + else + { + atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE; + } } - atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y); + atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y); } +static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas) +{ + if (atlas->Flags & ImFontAtlasFlags_NoBakedLines) + return; + + // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them + ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines); + IM_ASSERT(r->IsPacked()); + for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row + { + // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle + unsigned int y = n; + unsigned int line_width = n; + unsigned int pad_left = (r->Width - line_width) / 2; + unsigned int pad_right = r->Width - (pad_left + line_width); + + // Write each slice + IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels + if (atlas->TexPixelsAlpha8 != NULL) + { + unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)]; + for (unsigned int i = 0; i < pad_left; i++) + *(write_ptr + i) = 0x00; + + for (unsigned int i = 0; i < line_width; i++) + *(write_ptr + pad_left + i) = 0xFF; + + for (unsigned int i = 0; i < pad_right; i++) + *(write_ptr + pad_left + line_width + i) = 0x00; + } + else + { + unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)]; + for (unsigned int i = 0; i < pad_left; i++) + *(write_ptr + i) = IM_COL32_BLACK_TRANS; + + for (unsigned int i = 0; i < line_width; i++) + *(write_ptr + pad_left + i) = IM_COL32_WHITE; + + for (unsigned int i = 0; i < pad_right; i++) + *(write_ptr + pad_left + line_width + i) = IM_COL32_BLACK_TRANS; + } + + // Calculate UVs for this line + ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale; + ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale; + float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts + atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v); + } +} + +// Note: this is called / shared by both the stb_truetype and the FreeType builder +void ImFontAtlasBuildInit(ImFontAtlas* atlas) +{ + // Register texture region for mouse cursors or standard white pixels + if (atlas->PackIdMouseCursors < 0) + { + if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) + atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H); + else + atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2); + } + + // Register texture region for thick lines + // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row + if (atlas->PackIdLines < 0) + { + if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines)) + atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1); + } +} + +// This is called/shared by both the stb_truetype and the FreeType builder. void ImFontAtlasBuildFinish(ImFontAtlas* atlas) { - // Render into our custom data block + // Render into our custom data blocks + IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL); ImFontAtlasBuildRenderDefaultTexData(atlas); + ImFontAtlasBuildRenderLinesTexData(atlas); // Register custom rectangle glyphs for (int i = 0; i < atlas->CustomRects.Size; i++) { - const ImFontAtlas::CustomRect& r = atlas->CustomRects[i]; - if (r.Font == NULL || r.ID > 0x10000) + const ImFontAtlasCustomRect* r = &atlas->CustomRects[i]; + if (r->Font == NULL || r->GlyphID == 0) continue; - IM_ASSERT(r.Font->ContainerAtlas == atlas); + // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH + IM_ASSERT(r->Font->ContainerAtlas == atlas); ImVec2 uv0, uv1; - atlas->CalcCustomRectUV(&r, &uv0, &uv1); - r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX); + atlas->CalcCustomRectUV(r, &uv0, &uv1); + r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX); } // Build all fonts lookup tables for (int i = 0; i < atlas->Fonts.Size; i++) if (atlas->Fonts[i]->DirtyLookupTables) atlas->Fonts[i]->BuildLookupTable(); + + // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis). + // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character. + // FIXME: Also note that 0x2026 is currently seldom included in our font ranges. Because of this we are more likely to use three individual dots. + for (int i = 0; i < atlas->Fonts.size(); i++) + { + ImFont* font = atlas->Fonts[i]; + if (font->EllipsisChar != (ImWchar)-1) + continue; + const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 }; + for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++) + if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists + { + font->EllipsisChar = ellipsis_variants[j]; + break; + } + } } // Retrieve list of range (2 int per range, values are inclusive) @@ -2162,7 +2799,7 @@ const ImWchar* ImFontAtlas::GetGlyphRangesKorean() { 0x0020, 0x00FF, // Basic Latin + Latin Supplement 0x3131, 0x3163, // Korean alphabets - 0xAC00, 0xD79D, // Korean characters + 0xAC00, 0xD7A3, // Korean characters 0, }; return &ranges[0]; @@ -2266,45 +2903,76 @@ const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() { - // 1946 common ideograms code points for Japanese - // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering - // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this. + // 2999 ideograms code points for Japanese + // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points + // - 863 Jinmeiyo (meaning "for personal name") Kanji code points + // - Sourced from the character information database of the Information-technology Promotion Agency, Japan + // - https://mojikiban.ipa.go.jp/mji/ + // - Available under the terms of the Creative Commons Attribution-ShareAlike 2.1 Japan (CC BY-SA 2.1 JP). + // - https://creativecommons.org/licenses/by-sa/2.1/jp/deed.en + // - https://creativecommons.org/licenses/by-sa/2.1/jp/legalcode + // - You can generate this code by the script at: + // - https://github.com/vaiorabbit/everyday_use_kanji + // - References: + // - List of Joyo Kanji + // - (Official list by the Agency for Cultural Affairs) https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kakuki/14/tosin02/index.html + // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji + // - List of Jinmeiyo Kanji + // - (Official list by the Ministry of Justice) http://www.moj.go.jp/MINJI/minji86.html + // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji + // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) static const short accumulative_offsets_from_0x4E00[] = { - 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18, - 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15, - 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1, - 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12, - 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9, - 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3, - 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23, - 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2, - 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14, - 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5, - 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12, - 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16, - 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2, - 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2, - 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7, - 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14, - 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25, - 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18, - 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5, - 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15, - 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1, - 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4, - 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41, - 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2, - 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159, - 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6, - 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1, - 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2, - 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16, - 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2, - 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65, - 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39, + 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1, + 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3, + 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8, + 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5, + 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1, + 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30, + 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3, + 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4, + 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14, + 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1, + 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1, + 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1, + 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1, + 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2, + 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7, + 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5, + 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1, + 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7, + 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2, + 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5, + 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6, + 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2, + 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16, + 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11, + 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18, + 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9, + 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3, + 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6, + 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1, + 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8, + 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1, + 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10, + 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5, + 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2, + 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5, + 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1, + 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5, + 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4, + 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7, + 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5, + 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13, + 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21, + 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1, + 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38, + 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4, + 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4, + 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1, + 3,2,1,1,1,1,2,1,1, }; static ImWchar base_ranges[] = // not zero-terminated { @@ -2377,8 +3045,7 @@ void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) text += c_len; if (c_len == 0) break; - if (c < 0x10000) - AddChar((ImWchar)c); + AddChar((ImWchar)c); } } @@ -2391,11 +3058,12 @@ void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges) void ImFontGlyphRangesBuilder::BuildRanges(ImVector* out_ranges) { - for (int n = 0; n < 0x10000; n++) + const int max_codepoint = IM_UNICODE_CODEPOINT_MAX; + for (int n = 0; n <= max_codepoint; n++) if (GetBit(n)) { out_ranges->push_back((ImWchar)n); - while (n < 0x10000 && GetBit(n + 1)) + while (n < max_codepoint && GetBit(n + 1)) n++; out_ranges->push_back((ImWchar)n); } @@ -2411,7 +3079,7 @@ ImFont::ImFont() FontSize = 0.0f; FallbackAdvanceX = 0.0f; FallbackChar = (ImWchar)'?'; - DisplayOffset = ImVec2(0.0f, 0.0f); + EllipsisChar = (ImWchar)-1; FallbackGlyph = NULL; ContainerAtlas = NULL; ConfigData = NULL; @@ -2420,6 +3088,7 @@ ImFont::ImFont() Scale = 1.0f; Ascent = Descent = 0.0f; MetricsTotalSurface = 0; + memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); } ImFont::~ImFont() @@ -2447,32 +3116,43 @@ void ImFont::BuildLookupTable() for (int i = 0; i != Glyphs.Size; i++) max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); + // Build lookup table IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved IndexAdvanceX.clear(); IndexLookup.clear(); DirtyLookupTables = false; + memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); GrowIndex(max_codepoint + 1); for (int i = 0; i < Glyphs.Size; i++) { int codepoint = (int)Glyphs[i].Codepoint; IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; IndexLookup[codepoint] = (ImWchar)i; + + // Mark 4K page as used + const int page_n = codepoint / 4096; + Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7); } // Create a glyph to handle TAB // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) if (FindGlyph((ImWchar)' ')) { - if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times + if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky) Glyphs.resize(Glyphs.Size + 1); ImFontGlyph& tab_glyph = Glyphs.back(); tab_glyph = *FindGlyph((ImWchar)' '); tab_glyph.Codepoint = '\t'; tab_glyph.AdvanceX *= IM_TABSIZE; IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; - IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1); + IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1); } + // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons) + SetGlyphVisible((ImWchar)' ', false); + SetGlyphVisible((ImWchar)'\t', false); + + // Setup fall-backs FallbackGlyph = FindGlyphNoFallback(FallbackChar); FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f; for (int i = 0; i < max_codepoint + 1; i++) @@ -2480,6 +3160,25 @@ void ImFont::BuildLookupTable() IndexAdvanceX[i] = FallbackAdvanceX; } +// API is designed this way to avoid exposing the 4K page size +// e.g. use with IsGlyphRangeUnused(0, 255) +bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last) +{ + unsigned int page_begin = (c_begin / 4096); + unsigned int page_last = (c_last / 4096); + for (unsigned int page_n = page_begin; page_n <= page_last; page_n++) + if ((page_n >> 3) < sizeof(Used4kPagesMap)) + if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7))) + return false; + return true; +} + +void ImFont::SetGlyphVisible(ImWchar c, bool visible) +{ + if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c)) + glyph->Visible = visible ? 1 : 0; +} + void ImFont::SetFallbackChar(ImWchar c) { FallbackChar = c; @@ -2497,11 +3196,34 @@ void ImFont::GrowIndex(int new_size) // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis). -void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) +// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font. +void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) { + if (cfg != NULL) + { + // Clamp & recenter if needed + const float advance_x_original = advance_x; + advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX); + if (advance_x != advance_x_original) + { + float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f; + x0 += char_off_x; + x1 += char_off_x; + } + + // Snap to pixel + if (cfg->PixelSnapH) + advance_x = IM_ROUND(advance_x); + + // Bake spacing + advance_x += cfg->GlyphExtraSpacing.x; + } + Glyphs.resize(Glyphs.Size + 1); ImFontGlyph& glyph = Glyphs.back(); - glyph.Codepoint = (ImWchar)codepoint; + glyph.Codepoint = (unsigned int)codepoint; + glyph.Visible = (x0 != x1) && (y0 != y1); + glyph.Colored = false; glyph.X0 = x0; glyph.Y0 = y0; glyph.X1 = x1; @@ -2510,20 +3232,19 @@ void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, glyph.V0 = v0; glyph.U1 = u1; glyph.V1 = v1; - glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX - - if (ConfigData->PixelSnapH) - glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f); + glyph.AdvanceX = advance_x; // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) + // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling. + float pad = ContainerAtlas->TexGlyphPadding + 0.99f; DirtyLookupTables = true; - MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f); + MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad); } void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) { IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. - int index_size = IndexLookup.Size; + unsigned int index_size = (unsigned int)IndexLookup.Size; if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists return; @@ -2537,7 +3258,7 @@ void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const { - if (c >= IndexLookup.Size) + if (c >= (size_t)IndexLookup.Size) return FallbackGlyph; const ImWchar i = IndexLookup.Data[c]; if (i == (ImWchar)-1) @@ -2547,7 +3268,7 @@ const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const { - if (c >= IndexLookup.Size) + if (c >= (size_t)IndexLookup.Size) return NULL; const ImWchar i = IndexLookup.Data[c]; if (i == (ImWchar)-1) @@ -2636,11 +3357,11 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c } // Allow wrapping after punctuation. - inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); + inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"'); } // We ignore blank width at the end of the line (they can be skipped) - if (line_width + word_width >= wrap_width) + if (line_width + word_width > wrap_width) { // Words that cannot possibly fit within an entire line will be cut anywhere. if (word_width < wrap_width) @@ -2662,7 +3383,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons const float line_height = size; const float scale = size / FontSize; - ImVec2 text_size = ImVec2(0,0); + ImVec2 text_size = ImVec2(0, 0); float line_width = 0.0f; const bool word_wrap_enabled = (wrap_width > 0.0f); @@ -2750,26 +3471,26 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const { - if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. + const ImFontGlyph* glyph = FindGlyph(c); + if (!glyph || !glyph->Visible) return; - if (const ImFontGlyph* glyph = FindGlyph(c)) - { - float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; - pos.x = (float)(int)pos.x + DisplayOffset.x; - pos.y = (float)(int)pos.y + DisplayOffset.y; - draw_list->PrimReserve(6, 4); - draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); - } + if (glyph->Colored) + col |= ~IM_COL32_A_MASK; + float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; + pos.x = IM_FLOOR(pos.x); + pos.y = IM_FLOOR(pos.y); + draw_list->PrimReserve(6, 4); + draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); } void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const { if (!text_end) - text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls. + text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls. // Align to be pixel perfect - pos.x = (float)(int)pos.x + DisplayOffset.x; - pos.y = (float)(int)pos.y + DisplayOffset.y; + pos.x = IM_FLOOR(pos.x); + pos.y = IM_FLOOR(pos.y); float x = pos.x; float y = pos.y; if (y > clip_rect.w) @@ -2817,6 +3538,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col ImDrawIdx* idx_write = draw_list->_IdxWritePtr; unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; + const ImU32 col_untinted = col | ~IM_COL32_A_MASK; + while (s < text_end) { if (word_wrap_enabled) @@ -2872,105 +3595,158 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col continue; } - float char_width = 0.0f; - if (const ImFontGlyph* glyph = FindGlyph((ImWchar)c)) + const ImFontGlyph* glyph = FindGlyph((ImWchar)c); + if (glyph == NULL) + continue; + + float char_width = glyph->AdvanceX * scale; + if (glyph->Visible) { - char_width = glyph->AdvanceX * scale; - - // Arbitrarily assume that both space and tabs are empty glyphs as an optimization - if (c != ' ' && c != '\t') + // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w + float x1 = x + glyph->X0 * scale; + float x2 = x + glyph->X1 * scale; + float y1 = y + glyph->Y0 * scale; + float y2 = y + glyph->Y1 * scale; + if (x1 <= clip_rect.z && x2 >= clip_rect.x) { - // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w - float x1 = x + glyph->X0 * scale; - float x2 = x + glyph->X1 * scale; - float y1 = y + glyph->Y0 * scale; - float y2 = y + glyph->Y1 * scale; - if (x1 <= clip_rect.z && x2 >= clip_rect.x) + // Render a character + float u1 = glyph->U0; + float v1 = glyph->V0; + float u2 = glyph->U1; + float v2 = glyph->V1; + + // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. + if (cpu_fine_clip) { - // Render a character - float u1 = glyph->U0; - float v1 = glyph->V0; - float u2 = glyph->U1; - float v2 = glyph->V1; - - // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. - if (cpu_fine_clip) + if (x1 < clip_rect.x) { - if (x1 < clip_rect.x) - { - u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); - x1 = clip_rect.x; - } - if (y1 < clip_rect.y) - { - v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); - y1 = clip_rect.y; - } - if (x2 > clip_rect.z) - { - u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); - x2 = clip_rect.z; - } - if (y2 > clip_rect.w) - { - v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); - y2 = clip_rect.w; - } - if (y1 >= y2) - { - x += char_width; - continue; - } + u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); + x1 = clip_rect.x; } - - // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: + if (y1 < clip_rect.y) { - idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); - idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); - vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; - vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; - vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; - vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; - vtx_write += 4; - vtx_current_idx += 4; - idx_write += 6; + v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); + y1 = clip_rect.y; } + if (x2 > clip_rect.z) + { + u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); + x2 = clip_rect.z; + } + if (y2 > clip_rect.w) + { + v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); + y2 = clip_rect.w; + } + if (y1 >= y2) + { + x += char_width; + continue; + } + } + + // Support for untinted glyphs + ImU32 glyph_col = glyph->Colored ? col_untinted : col; + + // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: + { + idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); + idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); + vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; + vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; + vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; + vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; + vtx_write += 4; + vtx_current_idx += 4; + idx_write += 6; } } } - x += char_width; } - // Give back unused vertices - draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data)); - draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data)); - draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); + // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action. + draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink() + draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data); + draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); draw_list->_VtxWritePtr = vtx_write; draw_list->_IdxWritePtr = idx_write; - draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size; + draw_list->_VtxCurrentIdx = vtx_current_idx; } //----------------------------------------------------------------------------- -// [SECTION] Internal Render Helpers -// (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state) +// [SECTION] ImGui Internal Render Helpers //----------------------------------------------------------------------------- +// Vaguely redesigned to stop accessing ImGui global state: +// - RenderArrow() +// - RenderBullet() +// - RenderCheckMark() // - RenderMouseCursor() // - RenderArrowPointingAt() // - RenderRectFilledRangeH() -// - RenderPixelEllipsis() +//----------------------------------------------------------------------------- +// Function in need of a redesign (legacy mess) +// - RenderColorRectWithAlphaCheckerboard() //----------------------------------------------------------------------------- -void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor) +// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state +void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale) +{ + const float h = draw_list->_Data->FontSize * 1.00f; + float r = h * 0.40f * scale; + ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale); + + ImVec2 a, b, c; + switch (dir) + { + case ImGuiDir_Up: + case ImGuiDir_Down: + if (dir == ImGuiDir_Up) r = -r; + a = ImVec2(+0.000f, +0.750f) * r; + b = ImVec2(-0.866f, -0.750f) * r; + c = ImVec2(+0.866f, -0.750f) * r; + break; + case ImGuiDir_Left: + case ImGuiDir_Right: + if (dir == ImGuiDir_Left) r = -r; + a = ImVec2(+0.750f, +0.000f) * r; + b = ImVec2(-0.750f, +0.866f) * r; + c = ImVec2(-0.750f, -0.866f) * r; + break; + case ImGuiDir_None: + case ImGuiDir_COUNT: + IM_ASSERT(0); + break; + } + draw_list->AddTriangleFilled(center + a, center + b, center + c, col); +} + +void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col) +{ + draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8); +} + +void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz) +{ + float thickness = ImMax(sz / 5.0f, 1.0f); + sz -= thickness * 0.5f; + pos += ImVec2(thickness * 0.25f, thickness * 0.25f); + + float third = sz / 3.0f; + float bx = pos.x + third; + float by = pos.y + sz - third * 0.5f; + draw_list->PathLineTo(ImVec2(bx - third, by - third)); + draw_list->PathLineTo(ImVec2(bx, by)); + draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f)); + draw_list->PathStroke(col, 0, thickness); +} + +void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow) { if (mouse_cursor == ImGuiMouseCursor_None) return; IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); - const ImU32 col_shadow = IM_COL32(0, 0, 0, 48); - const ImU32 col_border = IM_COL32(0, 0, 0, 255); // Black - const ImU32 col_fill = IM_COL32(255, 255, 255, 255); // White - ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas; ImVec2 offset, size, uv[4]; if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2])) @@ -2978,10 +3754,10 @@ void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, Im pos -= offset; const ImTextureID tex_id = font_atlas->TexID; draw_list->PushTextureID(tex_id); - draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow); - draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow); - draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border); - draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill); + draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale, uv[2], uv[3], col_shadow); + draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale, uv[2], uv[3], col_shadow); + draw_list->AddImage(tex_id, pos, pos + size * scale, uv[2], uv[3], col_border); + draw_list->AddImage(tex_id, pos, pos + size * scale, uv[0], uv[1], col_fill); draw_list->PopTextureID(); } } @@ -3068,16 +3844,61 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im draw_list->PathFillConvex(col); } -// FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it, -// and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match -// the boldness or positioning of what the font uses... -void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col) +void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding) { - ImFont* font = draw_list->_Data->Font; - const float font_scale = draw_list->_Data->FontSize / font->FontSize; - pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent * font_scale + 0.5f - 1.0f); - for (int dot_n = 0; dot_n < count; dot_n++) - draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col); + const bool fill_L = (inner.Min.x > outer.Min.x); + const bool fill_R = (inner.Max.x < outer.Max.x); + const bool fill_U = (inner.Min.y > outer.Min.y); + const bool fill_D = (inner.Max.y < outer.Max.y); + if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft)); + if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight)); + if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight)); + if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight)); + if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft); + if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight); + if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft); + if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight); +} + +// Helper for ColorPicker4() +// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that. +// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether. +// FIXME: uses ImGui::GetColorU32 +void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags) +{ + if ((flags & ImDrawFlags_RoundCornersMask_) == 0) + flags = ImDrawFlags_RoundCornersDefault_; + if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) + { + ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col)); + ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col)); + draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags); + + int yi = 0; + for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) + { + float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y); + if (y2 <= y1) + continue; + for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) + { + float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x); + if (x2 <= x1) + continue; + ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone; + if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; } + if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; } + + // Combine flags + cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags); + draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags); + } + } + } + else + { + draw_list->AddRectFilled(p_min, p_max, col, rounding, flags); + } } //----------------------------------------------------------------------------- @@ -3140,9 +3961,9 @@ static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, uns { const unsigned long ADLER_MOD = 65521; unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; + unsigned long blocklen = buflen % 5552; - blocklen = buflen % 5552; + unsigned long i; while (buflen) { for (i=0; i + 7 < blocklen; i += 8) { s1 += buffer[0], s2 += s1; @@ -3169,10 +3990,9 @@ static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, uns static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) { - unsigned int olen; if (stb__in4(0) != 0x57bC0000) return 0; if (stb__in4(4) != 0) return 0; // error! stream is > 4GB - olen = stb_decompress_length(i); + const unsigned int olen = stb_decompress_length(i); stb__barrier_in_b = i; stb__barrier_out_e = output + olen; stb__barrier_out_b = output; @@ -3212,7 +4032,7 @@ static unsigned int stb_decompress(unsigned char *output, const unsigned char *i // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding). // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. //----------------------------------------------------------------------------- -static const char proggy_clean_ttf_compressed_data_base85[11980+1] = +static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] = "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" "2*>]b(MC;$jPfY.;h^`IWM9Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1=Ke$$'5F%)]0^#0X@U.a // FILE*, sscanf +#include // NULL, malloc, free, qsort, atoi, atof +#include // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf +#include // INT_MIN, INT_MAX + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport) +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#pragma clang diagnostic push +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h +#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h +#pragma clang diagnostic ignored "-Wold-style-cast" +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" +#pragma clang diagnostic ignored "-Wdouble-promotion" +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +// Legacy defines +#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Renamed in 1.74 +#error Use IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS +#endif +#ifdef IMGUI_DISABLE_MATH_FUNCTIONS // Renamed in 1.74 +#error Use IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS +#endif + +// Enable stb_truetype by default unless FreeType is enabled. +// You can compile with both by defining both IMGUI_ENABLE_FREETYPE and IMGUI_ENABLE_STB_TRUETYPE together. +#ifndef IMGUI_ENABLE_FREETYPE +#define IMGUI_ENABLE_STB_TRUETYPE +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Forward declarations +//----------------------------------------------------------------------------- + +struct ImBitVector; // Store 1-bit per value +struct ImRect; // An axis-aligned rectangle (2 points) +struct ImDrawDataBuilder; // Helper to build a ImDrawData instance +struct ImDrawListSharedData; // Data shared between all ImDrawList instances +struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it +struct ImGuiContext; // Main Dear ImGui context +struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine +struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum +struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup() +struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box +struct ImGuiLastItemDataBackup; // Backup and restore IsItemHovered() internal data +struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only +struct ImGuiNavMoveResult; // Result of a gamepad/keyboard directional navigation move query result +struct ImGuiMetricsConfig; // Storage for ShowMetricsWindow() and DebugNodeXXX() functions +struct ImGuiNextWindowData; // Storage for SetNextWindow** functions +struct ImGuiNextItemData; // Storage for SetNextItem** functions +struct ImGuiOldColumnData; // Storage data for a single column for legacy Columns() api +struct ImGuiOldColumns; // Storage data for a columns set for legacy Columns() api +struct ImGuiPopupData; // Storage for current popup stack +struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file +struct ImGuiStackSizes; // Storage of stack sizes for debugging/asserting +struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it +struct ImGuiTabBar; // Storage for a tab bar +struct ImGuiTabItem; // Storage for a tab item (within a tab bar) +struct ImGuiTable; // Storage for a table +struct ImGuiTableColumn; // Storage for one column of a table +struct ImGuiTableSettings; // Storage for a table .ini settings +struct ImGuiTableColumnsSettings; // Storage for a column .ini settings +struct ImGuiWindow; // Storage for one window +struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame) +struct ImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session) + +// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists. +typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical +typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag() +typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags +typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns() +typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight() +typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d() +typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests +typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions +typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions +typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx() +typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx() +typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx() + +typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...); + +//----------------------------------------------------------------------------- +// [SECTION] Context pointer +// See implementation of this variable in imgui.cpp for comments and details. +//----------------------------------------------------------------------------- + +#ifndef GImGui +extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer +#endif + +//------------------------------------------------------------------------- +// [SECTION] STB libraries includes +//------------------------------------------------------------------------- + +namespace ImStb +{ + +#undef STB_TEXTEDIT_STRING +#undef STB_TEXTEDIT_CHARTYPE +#define STB_TEXTEDIT_STRING ImGuiInputTextState +#define STB_TEXTEDIT_CHARTYPE ImWchar +#define STB_TEXTEDIT_GETWIDTH_NEWLINE (-1.0f) +#define STB_TEXTEDIT_UNDOSTATECOUNT 99 +#define STB_TEXTEDIT_UNDOCHARCOUNT 999 +#include "imstb_textedit.h" + +} // namespace ImStb + +//----------------------------------------------------------------------------- +// [SECTION] Macros +//----------------------------------------------------------------------------- + +// Debug Logging +#ifndef IMGUI_DEBUG_LOG +#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__) +#endif + +// Debug Logging for selected systems. Remove the '((void)0) //' to enable. +//#define IMGUI_DEBUG_LOG_POPUP IMGUI_DEBUG_LOG // Enable log +//#define IMGUI_DEBUG_LOG_NAV IMGUI_DEBUG_LOG // Enable log +#define IMGUI_DEBUG_LOG_POPUP(...) ((void)0) // Disable log +#define IMGUI_DEBUG_LOG_NAV(...) ((void)0) // Disable log + +// Static Asserts +#if (__cplusplus >= 201100) || (defined(_MSVC_LANG) && _MSVC_LANG >= 201100) +#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "") +#else +#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1] +#endif + +// "Paranoid" Debug Asserts are meant to only be enabled during specific debugging/work, otherwise would slow down the code too much. +// We currently don't have many of those so the effect is currently negligible, but onward intent to add more aggressive ones in the code. +//#define IMGUI_DEBUG_PARANOID +#ifdef IMGUI_DEBUG_PARANOID +#define IM_ASSERT_PARANOID(_EXPR) IM_ASSERT(_EXPR) +#else +#define IM_ASSERT_PARANOID(_EXPR) +#endif + +// Error handling +// Down the line in some frameworks/languages we would like to have a way to redirect those to the programmer and recover from more faults. +#ifndef IM_ASSERT_USER_ERROR +#define IM_ASSERT_USER_ERROR(_EXP,_MSG) IM_ASSERT((_EXP) && _MSG) // Recoverable User Error +#endif + +// Misc Macros +#define IM_PI 3.14159265358979323846f +#ifdef _WIN32 +#define IM_NEWLINE "\r\n" // Play it nice with Windows users (Update: since 2018-05, Notepad finally appears to support Unix-style carriage returns!) +#else +#define IM_NEWLINE "\n" +#endif +#define IM_TABSIZE (4) +#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + (_ALIGN - 1)) & ~(_ALIGN - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8 +#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose +#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255 +#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds +#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // + +// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall +#ifdef _MSC_VER +#define IMGUI_CDECL __cdecl +#else +#define IMGUI_CDECL +#endif + +// Debug Tools +// Use 'Metrics->Tools->Item Picker' to break into the call-stack of a specific item. +#ifndef IM_DEBUG_BREAK +#if defined(__clang__) +#define IM_DEBUG_BREAK() __builtin_debugtrap() +#elif defined (_MSC_VER) +#define IM_DEBUG_BREAK() __debugbreak() +#else +#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger! +#endif +#endif // #ifndef IM_DEBUG_BREAK + +//----------------------------------------------------------------------------- +// [SECTION] Generic helpers +// Note that the ImXXX helpers functions are lower-level than ImGui functions. +// ImGui functions or the ImGui context are never called/used from other ImXXX functions. +//----------------------------------------------------------------------------- +// - Helpers: Hashing +// - Helpers: Sorting +// - Helpers: Bit manipulation +// - Helpers: String, Formatting +// - Helpers: UTF-8 <> wchar conversions +// - Helpers: ImVec2/ImVec4 operators +// - Helpers: Maths +// - Helpers: Geometry +// - Helper: ImVec1 +// - Helper: ImVec2ih +// - Helper: ImRect +// - Helper: ImBitArray +// - Helper: ImBitVector +// - Helper: ImSpan<>, ImSpanAllocator<> +// - Helper: ImPool<> +// - Helper: ImChunkStream<> +//----------------------------------------------------------------------------- + +// Helpers: Hashing +IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImU32 seed = 0); +IMGUI_API ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0); +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS +static inline ImGuiID ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68] +#endif + +// Helpers: Sorting +#define ImQsort qsort + +// Helpers: Color Blending +IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b); + +// Helpers: Bit manipulation +static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; } +static inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 && (v & (v - 1)) == 0; } +static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } + +// Helpers: String, Formatting +IMGUI_API int ImStricmp(const char* str1, const char* str2); +IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count); +IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count); +IMGUI_API char* ImStrdup(const char* str); +IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str); +IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c); +IMGUI_API int ImStrlenW(const ImWchar* str); +IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line +IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line +IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end); +IMGUI_API void ImStrTrimBlanks(char* str); +IMGUI_API const char* ImStrSkipBlank(const char* str); +IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3); +IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3); +IMGUI_API const char* ImParseFormatFindStart(const char* format); +IMGUI_API const char* ImParseFormatFindEnd(const char* format); +IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size); +IMGUI_API int ImParseFormatPrecision(const char* format, int default_value); +static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; } +static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; } + +// Helpers: UTF-8 <> wchar conversions +IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count +IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count +IMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count +IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count) +IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8 +IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8 + +// Helpers: ImVec2/ImVec4 operators +// We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.) +// We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself. +#ifdef IMGUI_DEFINE_MATH_OPERATORS +static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x * rhs, lhs.y * rhs); } +static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x / rhs, lhs.y / rhs); } +static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); } +static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); } +static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } +static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x / rhs.x, lhs.y / rhs.y); } +static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; } +static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; } +static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; } +static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; } +static inline ImVec2& operator*=(ImVec2& lhs, const ImVec2& rhs) { lhs.x *= rhs.x; lhs.y *= rhs.y; return lhs; } +static inline ImVec2& operator/=(ImVec2& lhs, const ImVec2& rhs) { lhs.x /= rhs.x; lhs.y /= rhs.y; return lhs; } +static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); } +static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w); } +static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z, lhs.w * rhs.w); } +#endif + +// Helpers: File System +#ifdef IMGUI_DISABLE_FILE_FUNCTIONS +#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS +typedef void* ImFileHandle; +static inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; } +static inline bool ImFileClose(ImFileHandle) { return false; } +static inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; } +static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; } +static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle) { return 0; } +#endif +#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS +typedef FILE* ImFileHandle; +IMGUI_API ImFileHandle ImFileOpen(const char* filename, const char* mode); +IMGUI_API bool ImFileClose(ImFileHandle file); +IMGUI_API ImU64 ImFileGetSize(ImFileHandle file); +IMGUI_API ImU64 ImFileRead(void* data, ImU64 size, ImU64 count, ImFileHandle file); +IMGUI_API ImU64 ImFileWrite(const void* data, ImU64 size, ImU64 count, ImFileHandle file); +#else +#define IMGUI_DISABLE_TTY_FUNCTIONS // Can't use stdout, fflush if we are not using default file functions +#endif +IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size = NULL, int padding_bytes = 0); + +// Helpers: Maths +// - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy) +#ifndef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS +#define ImFabs(X) fabsf(X) +#define ImSqrt(X) sqrtf(X) +#define ImFmod(X, Y) fmodf((X), (Y)) +#define ImCos(X) cosf(X) +#define ImSin(X) sinf(X) +#define ImAcos(X) acosf(X) +#define ImAtan2(Y, X) atan2f((Y), (X)) +#define ImAtof(STR) atof(STR) +#define ImFloorStd(X) floorf(X) // We already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by e.g. stb_truetype) +#define ImCeil(X) ceilf(X) +static inline float ImPow(float x, float y) { return powf(x, y); } // DragBehaviorT/SliderBehaviorT uses ImPow with either float/double and need the precision +static inline double ImPow(double x, double y) { return pow(x, y); } +static inline float ImLog(float x) { return logf(x); } // DragBehaviorT/SliderBehaviorT uses ImLog with either float/double and need the precision +static inline double ImLog(double x) { return log(x); } +static inline float ImAbs(float x) { return fabsf(x); } +static inline double ImAbs(double x) { return fabs(x); } +static inline float ImSign(float x) { return (x < 0.0f) ? -1.0f : ((x > 0.0f) ? 1.0f : 0.0f); } // Sign operator - returns -1, 0 or 1 based on sign of argument +static inline double ImSign(double x) { return (x < 0.0) ? -1.0 : ((x > 0.0) ? 1.0 : 0.0); } +#endif +// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support variety of types: signed/unsigned int/long long float/double +// (Exceptionally using templates here but we could also redefine them for those types) +template static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; } +template static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; } +template static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; } +template static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); } +template static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; } +template static inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; } +template static inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; } +// - Misc maths helpers +static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); } +static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); } +static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); } +static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); } +static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); } +static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); } +static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; } +static inline float ImLengthSqr(const ImVec2& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y); } +static inline float ImLengthSqr(const ImVec4& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y) + (lhs.z * lhs.z) + (lhs.w * lhs.w); } +static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = (lhs.x * lhs.x) + (lhs.y * lhs.y); if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; } +static inline float ImFloor(float f) { return (float)(int)(f); } +static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)(v.x), (float)(int)(v.y)); } +static inline int ImModPositive(int a, int b) { return (a + b) % b; } +static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; } +static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); } +static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; } +static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } + +// Helpers: Geometry +IMGUI_API ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t); +IMGUI_API ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments); // For curves with explicit number of segments +IMGUI_API ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol);// For auto-tessellated curves you can use tess_tol = style.CurveTessellationTol +IMGUI_API ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t); +IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p); +IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); +IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); +IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w); +inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; } +IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy); + +// Helper: ImVec1 (1D vector) +// (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches) +struct ImVec1 +{ + float x; + ImVec1() { x = 0.0f; } + ImVec1(float _x) { x = _x; } +}; + +// Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage) +struct ImVec2ih +{ + short x, y; + ImVec2ih() { x = y = 0; } + ImVec2ih(short _x, short _y) { x = _x; y = _y; } + explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; } +}; + +// Helper: ImRect (2D axis aligned bounding-box) +// NB: we can't rely on ImVec2 math operators being available here! +struct IMGUI_API ImRect +{ + ImVec2 Min; // Upper-left + ImVec2 Max; // Lower-right + + ImRect() : Min(0.0f, 0.0f), Max(0.0f, 0.0f) {} + ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {} + ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {} + ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {} + + ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); } + ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); } + float GetWidth() const { return Max.x - Min.x; } + float GetHeight() const { return Max.y - Min.y; } + float GetArea() const { return (Max.x - Min.x) * (Max.y - Min.y); } + ImVec2 GetTL() const { return Min; } // Top-left + ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right + ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left + ImVec2 GetBR() const { return Max; } // Bottom-right + bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; } + bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; } + bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; } + void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; } + void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; } + void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; } + void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; } + void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; } + void TranslateX(float dx) { Min.x += dx; Max.x += dx; } + void TranslateY(float dy) { Min.y += dy; Max.y += dy; } + void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display. + void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped. + void Floor() { Min.x = IM_FLOOR(Min.x); Min.y = IM_FLOOR(Min.y); Max.x = IM_FLOOR(Max.x); Max.y = IM_FLOOR(Max.y); } + bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; } + ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); } +}; + +// Helper: ImBitArray +inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; } +inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; } +inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; } +inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2) // Works on range [n..n2) +{ + n2--; + while (n <= n2) + { + int a_mod = (n & 31); + int b_mod = (n2 > (n | 31) ? 31 : (n2 & 31)) + 1; + ImU32 mask = (ImU32)(((ImU64)1 << b_mod) - 1) & ~(ImU32)(((ImU64)1 << a_mod) - 1); + arr[n >> 5] |= mask; + n = (n + 32) & ~31; + } +} + +// Helper: ImBitArray class (wrapper over ImBitArray functions) +// Store 1-bit per value. NOT CLEARED by constructor. +template +struct IMGUI_API ImBitArray +{ + ImU32 Storage[(BITCOUNT + 31) >> 5]; + ImBitArray() { } + void ClearAllBits() { memset(Storage, 0, sizeof(Storage)); } + void SetAllBits() { memset(Storage, 255, sizeof(Storage)); } + bool TestBit(int n) const { IM_ASSERT(n < BITCOUNT); return ImBitArrayTestBit(Storage, n); } + void SetBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArraySetBit(Storage, n); } + void ClearBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArrayClearBit(Storage, n); } + void SetBitRange(int n, int n2) { ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2) +}; + +// Helper: ImBitVector +// Store 1-bit per value. +struct IMGUI_API ImBitVector +{ + ImVector Storage; + void Create(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); } + void Clear() { Storage.clear(); } + bool TestBit(int n) const { IM_ASSERT(n < (Storage.Size << 5)); return ImBitArrayTestBit(Storage.Data, n); } + void SetBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArraySetBit(Storage.Data, n); } + void ClearBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArrayClearBit(Storage.Data, n); } +}; + +// Helper: ImSpan<> +// Pointing to a span of data we don't own. +template +struct ImSpan +{ + T* Data; + T* DataEnd; + + // Constructors, destructor + inline ImSpan() { Data = DataEnd = NULL; } + inline ImSpan(T* data, int size) { Data = data; DataEnd = data + size; } + inline ImSpan(T* data, T* data_end) { Data = data; DataEnd = data_end; } + + inline void set(T* data, int size) { Data = data; DataEnd = data + size; } + inline void set(T* data, T* data_end) { Data = data; DataEnd = data_end; } + inline int size() const { return (int)(ptrdiff_t)(DataEnd - Data); } + inline int size_in_bytes() const { return (int)(ptrdiff_t)(DataEnd - Data) * (int)sizeof(T); } + inline T& operator[](int i) { T* p = Data + i; IM_ASSERT(p >= Data && p < DataEnd); return *p; } + inline const T& operator[](int i) const { const T* p = Data + i; IM_ASSERT(p >= Data && p < DataEnd); return *p; } + + inline T* begin() { return Data; } + inline const T* begin() const { return Data; } + inline T* end() { return DataEnd; } + inline const T* end() const { return DataEnd; } + + // Utilities + inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < DataEnd); const ptrdiff_t off = it - Data; return (int)off; } +}; + +// Helper: ImSpanAllocator<> +// Facilitate storing multiple chunks into a single large block (the "arena") +// - Usage: call Reserve() N times, allocate GetArenaSizeInBytes() worth, pass it to SetArenaBasePtr(), call GetSpan() N times to retrieve the aligned ranges. +template +struct ImSpanAllocator +{ + char* BasePtr; + int CurrOff; + int CurrIdx; + int Offsets[CHUNKS]; + int Sizes[CHUNKS]; + + ImSpanAllocator() { memset(this, 0, sizeof(*this)); } + inline void Reserve(int n, size_t sz, int a=4) { IM_ASSERT(n == CurrIdx && n < CHUNKS); CurrOff = IM_MEMALIGN(CurrOff, a); Offsets[n] = CurrOff; Sizes[n] = (int)sz; CurrIdx++; CurrOff += (int)sz; } + inline int GetArenaSizeInBytes() { return CurrOff; } + inline void SetArenaBasePtr(void* base_ptr) { BasePtr = (char*)base_ptr; } + inline void* GetSpanPtrBegin(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n]); } + inline void* GetSpanPtrEnd(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n] + Sizes[n]); } + template + inline void GetSpan(int n, ImSpan* span) { span->set((T*)GetSpanPtrBegin(n), (T*)GetSpanPtrEnd(n)); } +}; + +// Helper: ImPool<> +// Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer, +// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object. +typedef int ImPoolIdx; +template +struct IMGUI_API ImPool +{ + ImVector Buf; // Contiguous data + ImGuiStorage Map; // ID->Index + ImPoolIdx FreeIdx; // Next free idx to use + + ImPool() { FreeIdx = 0; } + ~ImPool() { Clear(); } + T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Buf[idx] : NULL; } + T* GetByIndex(ImPoolIdx n) { return &Buf[n]; } + ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Buf.Data && p < Buf.Data + Buf.Size); return (ImPoolIdx)(p - Buf.Data); } + T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Buf[*p_idx]; *p_idx = FreeIdx; return Add(); } + bool Contains(const T* p) const { return (p >= Buf.Data && p < Buf.Data + Buf.Size); } + void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Buf[idx].~T(); } Map.Clear(); Buf.clear(); FreeIdx = 0; } + T* Add() { int idx = FreeIdx; if (idx == Buf.Size) { Buf.resize(Buf.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Buf[idx]; } IM_PLACEMENT_NEW(&Buf[idx]) T(); return &Buf[idx]; } + void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); } + void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); } + void Reserve(int capacity) { Buf.reserve(capacity); Map.Data.reserve(capacity); } + int GetSize() const { return Buf.Size; } +}; + +// Helper: ImChunkStream<> +// Build and iterate a contiguous stream of variable-sized structures. +// This is used by Settings to store persistent data while reducing allocation count. +// We store the chunk size first, and align the final size on 4 bytes boundaries. +// The tedious/zealous amount of casting is to avoid -Wcast-align warnings. +template +struct IMGUI_API ImChunkStream +{ + ImVector Buf; + + void clear() { Buf.clear(); } + bool empty() const { return Buf.Size == 0; } + int size() const { return Buf.Size; } + T* alloc_chunk(size_t sz) { size_t HDR_SZ = 4; sz = IM_MEMALIGN(HDR_SZ + sz, 4u); int off = Buf.Size; Buf.resize(off + (int)sz); ((int*)(void*)(Buf.Data + off))[0] = (int)sz; return (T*)(void*)(Buf.Data + off + (int)HDR_SZ); } + T* begin() { size_t HDR_SZ = 4; if (!Buf.Data) return NULL; return (T*)(void*)(Buf.Data + HDR_SZ); } + T* next_chunk(T* p) { size_t HDR_SZ = 4; IM_ASSERT(p >= begin() && p < end()); p = (T*)(void*)((char*)(void*)p + chunk_size(p)); if (p == (T*)(void*)((char*)end() + HDR_SZ)) return (T*)0; IM_ASSERT(p < end()); return p; } + int chunk_size(const T* p) { return ((const int*)p)[-1]; } + T* end() { return (T*)(void*)(Buf.Data + Buf.Size); } + int offset_from_ptr(const T* p) { IM_ASSERT(p >= begin() && p < end()); const ptrdiff_t off = (const char*)p - Buf.Data; return (int)off; } + T* ptr_from_offset(int off) { IM_ASSERT(off >= 4 && off < Buf.Size); return (T*)(void*)(Buf.Data + off); } + void swap(ImChunkStream& rhs) { rhs.Buf.swap(Buf); } + +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImDrawList support +//----------------------------------------------------------------------------- + +// ImDrawList: Helper function to calculate a circle's segment count given its radius and a "maximum error" value. +// Estimation of number of circle segment based on error is derived using method described in https://stackoverflow.com/a/2244088/15194693 +// Number of segments (N) is calculated using equation: +// N = ceil ( pi / acos(1 - error / r) ) where r > 0, error <= r +// Our equation is significantly simpler that one in the post thanks for choosing segment that is +// perpendicular to X axis. Follow steps in the article from this starting condition and you will +// will get this result. +// +// Rendering circles with an odd number of segments, while mathematically correct will produce +// asymmetrical results on the raster grid. Therefore we're rounding N to next even number (7->8, 8->8, 9->10 etc.) +// +#define IM_ROUNDUP_TO_EVEN(_V) ((((_V) + 1) / 2) * 2) +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 4 +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512 +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp(IM_ROUNDUP_TO_EVEN((int)ImCeil(IM_PI / ImAcos(1 - ImMin((_MAXERROR), (_RAD)) / (_RAD)))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX) + +// Raw equation from IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC rewritten for 'r' and 'error'. +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(_N,_MAXERROR) ((_MAXERROR) / (1 - ImCos(IM_PI / ImMax((float)(_N), IM_PI)))) +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_ERROR(_N,_RAD) ((1 - ImCos(IM_PI / ImMax((float)(_N), IM_PI))) / (_RAD)) + +// ImDrawList: Lookup table size for adaptive arc drawing, cover full circle. +#ifndef IM_DRAWLIST_ARCFAST_TABLE_SIZE +#define IM_DRAWLIST_ARCFAST_TABLE_SIZE 48 // Number of samples in lookup table. +#endif +#define IM_DRAWLIST_ARCFAST_SAMPLE_MAX IM_DRAWLIST_ARCFAST_TABLE_SIZE // Sample index _PathArcToFastEx() for 360 angle. + +// Data shared between all ImDrawList instances +// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure. +struct IMGUI_API ImDrawListSharedData +{ + ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas + ImFont* Font; // Current/default font (optional, for simplified AddText overload) + float FontSize; // Current/default font size (optional, for simplified AddText overload) + float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() + float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc + ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen() + ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards) + + // [Internal] Lookup tables + ImVec2 ArcFastVtx[IM_DRAWLIST_ARCFAST_TABLE_SIZE]; // Sample points on the quarter of the circle. + float ArcFastRadiusCutoff; // Cutoff radius after which arc drawing will fallback to slower PathArcTo() + ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead) + const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas + + ImDrawListSharedData(); + void SetCircleTessellationMaxError(float max_error); +}; + +struct ImDrawDataBuilder +{ + ImVector Layers[2]; // Global layers for: regular, tooltip + + void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); } + void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); } + int GetDrawListCount() const { int count = 0; for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) count += Layers[n].Size; return count; } + IMGUI_API void FlattenIntoSingleLayer(); +}; + +//----------------------------------------------------------------------------- +// [SECTION] Widgets support: flags, enums, data structures +//----------------------------------------------------------------------------- + +// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin(). +// This is going to be exposed in imgui.h when stabilized enough. +enum ImGuiItemFlags_ +{ + ImGuiItemFlags_None = 0, + ImGuiItemFlags_NoTabStop = 1 << 0, // false + ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings. + ImGuiItemFlags_Disabled = 1 << 2, // false // [BETA] Disable interactions but doesn't affect visuals yet. See github.com/ocornut/imgui/issues/211 + ImGuiItemFlags_NoNav = 1 << 3, // false + ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false + ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window + ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets) + ImGuiItemFlags_ReadOnly = 1 << 7, // false // [ALPHA] Allow hovering interactions but underlying value is not changed. + ImGuiItemFlags_Default_ = 0 +}; + +// Storage for LastItem data +enum ImGuiItemStatusFlags_ +{ + ImGuiItemStatusFlags_None = 0, + ImGuiItemStatusFlags_HoveredRect = 1 << 0, + ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, // LastItemDisplayRect is valid + ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets) + ImGuiItemStatusFlags_ToggledSelection = 1 << 3, // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected" because reporting the change allows us to handle clipping with less issues. + ImGuiItemStatusFlags_ToggledOpen = 1 << 4, // Set when TreeNode() reports toggling their open state. + ImGuiItemStatusFlags_HasDeactivated = 1 << 5, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag. + ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set. + ImGuiItemStatusFlags_HoveredWindow = 1 << 7 // Override the HoveredWindow test to allow cross-window hover testing. + +#ifdef IMGUI_ENABLE_TEST_ENGINE + , // [imgui_tests only] + ImGuiItemStatusFlags_Openable = 1 << 10, // + ImGuiItemStatusFlags_Opened = 1 << 11, // + ImGuiItemStatusFlags_Checkable = 1 << 12, // + ImGuiItemStatusFlags_Checked = 1 << 13 // +#endif +}; + +// Extend ImGuiButtonFlags_ +enum ImGuiButtonFlagsPrivate_ +{ + ImGuiButtonFlags_PressedOnClick = 1 << 4, // return true on click (mouse down event) + ImGuiButtonFlags_PressedOnClickRelease = 1 << 5, // [Default] return true on click + release on same item <-- this is what the majority of Button are using + ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 6, // return true on click + release even if the release event is not done while hovering the item + ImGuiButtonFlags_PressedOnRelease = 1 << 7, // return true on release (default requires click+release) + ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8, // return true on double-click (default requires click+release) + ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers) + ImGuiButtonFlags_Repeat = 1 << 10, // hold to repeat + ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping + ImGuiButtonFlags_AllowItemOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap() + ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press // [UNUSED] + ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions + ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine + ImGuiButtonFlags_NoKeyModifiers = 1 << 16, // disable mouse interaction if a key modifier is held + ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) + ImGuiButtonFlags_NoNavFocus = 1 << 18, // don't override navigation focus when activated + ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item + ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold, + ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease +}; + +// Extend ImGuiSliderFlags_ +enum ImGuiSliderFlagsPrivate_ +{ + ImGuiSliderFlags_Vertical = 1 << 20, // Should this slider be orientated vertically? + ImGuiSliderFlags_ReadOnly = 1 << 21 +}; + +// Extend ImGuiSelectableFlags_ +enum ImGuiSelectableFlagsPrivate_ +{ + // NB: need to be in sync with last value of ImGuiSelectableFlags_ + ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20, + ImGuiSelectableFlags_SelectOnClick = 1 << 21, // Override button behavior to react on Click (default is Click+Release) + ImGuiSelectableFlags_SelectOnRelease = 1 << 22, // Override button behavior to react on Release (default is Click+Release) + ImGuiSelectableFlags_SpanAvailWidth = 1 << 23, // Span all avail width even if we declared less for layout purpose. FIXME: We may be able to remove this (added in 6251d379, 2bcafc86 for menus) + ImGuiSelectableFlags_DrawHoveredWhenHeld = 1 << 24, // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow. + ImGuiSelectableFlags_SetNavIdOnHover = 1 << 25, // Set Nav/Focus ID on mouse hover (used by MenuItem) + ImGuiSelectableFlags_NoPadWithHalfSpacing = 1 << 26 // Disable padding each side with ItemSpacing * 0.5f +}; + +// Extend ImGuiTreeNodeFlags_ +enum ImGuiTreeNodeFlagsPrivate_ +{ + ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20 +}; + +enum ImGuiSeparatorFlags_ +{ + ImGuiSeparatorFlags_None = 0, + ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar + ImGuiSeparatorFlags_Vertical = 1 << 1, + ImGuiSeparatorFlags_SpanAllColumns = 1 << 2 +}; + +enum ImGuiTextFlags_ +{ + ImGuiTextFlags_None = 0, + ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0 +}; + +enum ImGuiTooltipFlags_ +{ + ImGuiTooltipFlags_None = 0, + ImGuiTooltipFlags_OverridePreviousTooltip = 1 << 0 // Override will clear/ignore previously submitted tooltip (defaults to append) +}; + +// FIXME: this is in development, not exposed/functional as a generic feature yet. +// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2 +enum ImGuiLayoutType_ +{ + ImGuiLayoutType_Horizontal = 0, + ImGuiLayoutType_Vertical = 1 +}; + +enum ImGuiLogType +{ + ImGuiLogType_None = 0, + ImGuiLogType_TTY, + ImGuiLogType_File, + ImGuiLogType_Buffer, + ImGuiLogType_Clipboard +}; + +// X/Y enums are fixed to 0/1 so they may be used to index ImVec2 +enum ImGuiAxis +{ + ImGuiAxis_None = -1, + ImGuiAxis_X = 0, + ImGuiAxis_Y = 1 +}; + +enum ImGuiPlotType +{ + ImGuiPlotType_Lines, + ImGuiPlotType_Histogram +}; + +enum ImGuiInputSource +{ + ImGuiInputSource_None = 0, + ImGuiInputSource_Mouse, + ImGuiInputSource_Keyboard, + ImGuiInputSource_Gamepad, + ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only + ImGuiInputSource_COUNT +}; + +// FIXME-NAV: Clarify/expose various repeat delay/rate +enum ImGuiInputReadMode +{ + ImGuiInputReadMode_Down, + ImGuiInputReadMode_Pressed, + ImGuiInputReadMode_Released, + ImGuiInputReadMode_Repeat, + ImGuiInputReadMode_RepeatSlow, + ImGuiInputReadMode_RepeatFast +}; + +enum ImGuiNavHighlightFlags_ +{ + ImGuiNavHighlightFlags_None = 0, + ImGuiNavHighlightFlags_TypeDefault = 1 << 0, + ImGuiNavHighlightFlags_TypeThin = 1 << 1, + ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse. + ImGuiNavHighlightFlags_NoRounding = 1 << 3 +}; + +enum ImGuiNavDirSourceFlags_ +{ + ImGuiNavDirSourceFlags_None = 0, + ImGuiNavDirSourceFlags_Keyboard = 1 << 0, + ImGuiNavDirSourceFlags_PadDPad = 1 << 1, + ImGuiNavDirSourceFlags_PadLStick = 1 << 2 +}; + +enum ImGuiNavMoveFlags_ +{ + ImGuiNavMoveFlags_None = 0, + ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side + ImGuiNavMoveFlags_LoopY = 1 << 1, + ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left) + ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful for provided for completeness + ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place) + ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible. + ImGuiNavMoveFlags_ScrollToEdge = 1 << 6 +}; + +enum ImGuiNavForward +{ + ImGuiNavForward_None, + ImGuiNavForward_ForwardQueued, + ImGuiNavForward_ForwardActive +}; + +enum ImGuiNavLayer +{ + ImGuiNavLayer_Main = 0, // Main scrolling layer + ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt/ImGuiNavInput_Menu) + ImGuiNavLayer_COUNT +}; + +enum ImGuiPopupPositionPolicy +{ + ImGuiPopupPositionPolicy_Default, + ImGuiPopupPositionPolicy_ComboBox, + ImGuiPopupPositionPolicy_Tooltip +}; + +struct ImGuiDataTypeTempStorage +{ + ImU8 Data[8]; // Can fit any data up to ImGuiDataType_COUNT +}; + +// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo(). +struct ImGuiDataTypeInfo +{ + size_t Size; // Size in bytes + const char* Name; // Short descriptive name for the type, for debugging + const char* PrintFmt; // Default printf format for the type + const char* ScanFmt; // Default scanf format for the type +}; + +// Extend ImGuiDataType_ +enum ImGuiDataTypePrivate_ +{ + ImGuiDataType_String = ImGuiDataType_COUNT + 1, + ImGuiDataType_Pointer, + ImGuiDataType_ID +}; + +// Stacked color modifier, backup of modified data so we can restore it +struct ImGuiColorMod +{ + ImGuiCol Col; + ImVec4 BackupValue; +}; + +// Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable. +struct ImGuiStyleMod +{ + ImGuiStyleVar VarIdx; + union { int BackupInt[2]; float BackupFloat[2]; }; + ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; } + ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; } + ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; } +}; + +// Stacked storage data for BeginGroup()/EndGroup() +struct IMGUI_API ImGuiGroupData +{ + ImGuiID WindowID; + ImVec2 BackupCursorPos; + ImVec2 BackupCursorMaxPos; + ImVec1 BackupIndent; + ImVec1 BackupGroupOffset; + ImVec2 BackupCurrLineSize; + float BackupCurrLineTextBaseOffset; + ImGuiID BackupActiveIdIsAlive; + bool BackupActiveIdPreviousFrameIsAlive; + bool BackupHoveredIdIsAlive; + bool EmitItem; +}; + +// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper. +struct IMGUI_API ImGuiMenuColumns +{ + float Spacing; + float Width, NextWidth; + float Pos[3], NextWidths[3]; + + ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); } + void Update(int count, float spacing, bool clear); + float DeclColumns(float w0, float w1, float w2); + float CalcExtraSpace(float avail_w) const; +}; + +// Internal state of the currently focused/edited text input box +// For a given item ID, access with ImGui::GetInputTextState() +struct IMGUI_API ImGuiInputTextState +{ + ImGuiID ID; // widget id owning the text state + int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 length is valid even if TextA is not. + ImVector TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. + ImVector TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity. + ImVector InitialTextA; // backup of end-user buffer at the time of focus (in UTF-8, unaltered) + bool TextAIsValid; // temporary UTF8 buffer is not initially valid before we make the widget active (until then we pull the data from user argument) + int BufCapacityA; // end-user buffer capacity + float ScrollX; // horizontal scrolling/offset + ImStb::STB_TexteditState Stb; // state for stb_textedit.h + float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately + bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!) + bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection + bool Edited; // edited this frame + ImGuiInputTextFlags UserFlags; // Temporarily set while we call user's callback + ImGuiInputTextCallback UserCallback; // " + void* UserCallbackData; // " + + ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } + void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); } + void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); } + int GetUndoAvailCount() const { return Stb.undostate.undo_point; } + int GetRedoAvailCount() const { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; } + void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation + + // Cursor & Selection + void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking + void CursorClamp() { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } + bool HasSelection() const { return Stb.select_start != Stb.select_end; } + void ClearSelection() { Stb.select_start = Stb.select_end = Stb.cursor; } + void SelectAll() { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; } +}; + +// Storage for current popup stack +struct ImGuiPopupData +{ + ImGuiID PopupId; // Set on OpenPopup() + ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() + ImGuiWindow* SourceWindow; // Set on OpenPopup() copy of NavWindow at the time of opening the popup + int OpenFrameCount; // Set on OpenPopup() + ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) + ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse) + ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup + + ImGuiPopupData() { memset(this, 0, sizeof(*this)); OpenFrameCount = -1; } +}; + +struct ImGuiNavMoveResult +{ + ImGuiWindow* Window; // Best candidate window + ImGuiID ID; // Best candidate ID + ImGuiID FocusScopeId; // Best candidate focus scope ID + float DistBox; // Best candidate box distance to current NavId + float DistCenter; // Best candidate center distance to current NavId + float DistAxial; + ImRect RectRel; // Best candidate bounding box in window relative space + + ImGuiNavMoveResult() { Clear(); } + void Clear() { Window = NULL; ID = FocusScopeId = 0; DistBox = DistCenter = DistAxial = FLT_MAX; RectRel = ImRect(); } +}; + +enum ImGuiNextWindowDataFlags_ +{ + ImGuiNextWindowDataFlags_None = 0, + ImGuiNextWindowDataFlags_HasPos = 1 << 0, + ImGuiNextWindowDataFlags_HasSize = 1 << 1, + ImGuiNextWindowDataFlags_HasContentSize = 1 << 2, + ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3, + ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4, + ImGuiNextWindowDataFlags_HasFocus = 1 << 5, + ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6, + ImGuiNextWindowDataFlags_HasScroll = 1 << 7 +}; + +// Storage for SetNexWindow** functions +struct ImGuiNextWindowData +{ + ImGuiNextWindowDataFlags Flags; + ImGuiCond PosCond; + ImGuiCond SizeCond; + ImGuiCond CollapsedCond; + ImVec2 PosVal; + ImVec2 PosPivotVal; + ImVec2 SizeVal; + ImVec2 ContentSizeVal; + ImVec2 ScrollVal; + bool CollapsedVal; + ImRect SizeConstraintRect; + ImGuiSizeCallback SizeCallback; + void* SizeCallbackUserData; + float BgAlphaVal; // Override background alpha + ImVec2 MenuBarOffsetMinVal; // *Always on* This is not exposed publicly, so we don't clear it. + + ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); } + inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; } +}; + +enum ImGuiNextItemDataFlags_ +{ + ImGuiNextItemDataFlags_None = 0, + ImGuiNextItemDataFlags_HasWidth = 1 << 0, + ImGuiNextItemDataFlags_HasOpen = 1 << 1 +}; + +struct ImGuiNextItemData +{ + ImGuiNextItemDataFlags Flags; + float Width; // Set by SetNextItemWidth() + ImGuiID FocusScopeId; // Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging) + ImGuiCond OpenCond; + bool OpenVal; // Set by SetNextItemOpen() + + ImGuiNextItemData() { memset(this, 0, sizeof(*this)); } + inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()! +}; + +struct ImGuiShrinkWidthItem +{ + int Index; + float Width; +}; + +struct ImGuiPtrOrIndex +{ + void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool. + int Index; // Usually index in a main pool. + + ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; } + ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Columns support +//----------------------------------------------------------------------------- + +// Flags for internal's BeginColumns(). Prefix using BeginTable() nowadays! +enum ImGuiOldColumnFlags_ +{ + ImGuiOldColumnFlags_None = 0, + ImGuiOldColumnFlags_NoBorder = 1 << 0, // Disable column dividers + ImGuiOldColumnFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers + ImGuiOldColumnFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns + ImGuiOldColumnFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window + ImGuiOldColumnFlags_GrowParentContentsSize = 1 << 4 // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove. + + // Obsolete names (will be removed) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + , ImGuiColumnsFlags_None = ImGuiOldColumnFlags_None, + ImGuiColumnsFlags_NoBorder = ImGuiOldColumnFlags_NoBorder, + ImGuiColumnsFlags_NoResize = ImGuiOldColumnFlags_NoResize, + ImGuiColumnsFlags_NoPreserveWidths = ImGuiOldColumnFlags_NoPreserveWidths, + ImGuiColumnsFlags_NoForceWithinWindow = ImGuiOldColumnFlags_NoForceWithinWindow, + ImGuiColumnsFlags_GrowParentContentsSize = ImGuiOldColumnFlags_GrowParentContentsSize +#endif +}; + +struct ImGuiOldColumnData +{ + float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right) + float OffsetNormBeforeResize; + ImGuiOldColumnFlags Flags; // Not exposed + ImRect ClipRect; + + ImGuiOldColumnData() { memset(this, 0, sizeof(*this)); } +}; + +struct ImGuiOldColumns +{ + ImGuiID ID; + ImGuiOldColumnFlags Flags; + bool IsFirstFrame; + bool IsBeingResized; + int Current; + int Count; + float OffMinX, OffMaxX; // Offsets from HostWorkRect.Min.x + float LineMinY, LineMaxY; + float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns() + float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns() + ImRect HostInitialClipRect; // Backup of ClipRect at the time of BeginColumns() + ImRect HostBackupClipRect; // Backup of ClipRect during PushColumnsBackground()/PopColumnsBackground() + ImRect HostBackupParentWorkRect;//Backup of WorkRect at the time of BeginColumns() + ImVector Columns; + ImDrawListSplitter Splitter; + + ImGuiOldColumns() { memset(this, 0, sizeof(*this)); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Multi-select support +//----------------------------------------------------------------------------- + +#ifdef IMGUI_HAS_MULTI_SELECT +// +#endif // #ifdef IMGUI_HAS_MULTI_SELECT + +//----------------------------------------------------------------------------- +// [SECTION] Docking support +//----------------------------------------------------------------------------- + +#ifdef IMGUI_HAS_DOCK +// +#endif // #ifdef IMGUI_HAS_DOCK + +//----------------------------------------------------------------------------- +// [SECTION] Viewport support +//----------------------------------------------------------------------------- + +// ImGuiViewport Private/Internals fields (cardinal sin: we are using inheritance!) +// Every instance of ImGuiViewport is in fact a ImGuiViewportP. +struct ImGuiViewportP : public ImGuiViewport +{ + int DrawListsLastFrame[2]; // Last frame number the background (0) and foreground (1) draw lists were used + ImDrawList* DrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays. + ImDrawData DrawDataP; + ImDrawDataBuilder DrawDataBuilder; + + ImVec2 WorkOffsetMin; // Work Area: Offset from Pos to top-left corner of Work Area. Generally (0,0) or (0,+main_menu_bar_height). Work Area is Full Area but without menu-bars/status-bars (so WorkArea always fit inside Pos/Size!) + ImVec2 WorkOffsetMax; // Work Area: Offset from Pos+Size to bottom-right corner of Work Area. Generally (0,0) or (0,-status_bar_height). + ImVec2 CurrWorkOffsetMin; // Work Area: Offset being built/increased during current frame + ImVec2 CurrWorkOffsetMax; // Work Area: Offset being built/decreased during current frame + + ImGuiViewportP() { DrawListsLastFrame[0] = DrawListsLastFrame[1] = -1; DrawLists[0] = DrawLists[1] = NULL; } + ~ImGuiViewportP() { if (DrawLists[0]) IM_DELETE(DrawLists[0]); if (DrawLists[1]) IM_DELETE(DrawLists[1]); } + ImRect GetMainRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } + ImRect GetWorkRect() const { return ImRect(WorkPos.x, WorkPos.y, WorkPos.x + WorkSize.x, WorkPos.y + WorkSize.y); } + void UpdateWorkRect() { WorkPos = ImVec2(Pos.x + WorkOffsetMin.x, Pos.y + WorkOffsetMin.y); WorkSize = ImVec2(ImMax(0.0f, Size.x - WorkOffsetMin.x + WorkOffsetMax.x), ImMax(0.0f, Size.y - WorkOffsetMin.y + WorkOffsetMax.y)); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Settings support +//----------------------------------------------------------------------------- + +// Windows data saved in imgui.ini file +// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily. +// (this is designed to be stored in a ImChunkStream buffer, with the variable-length Name following our structure) +struct ImGuiWindowSettings +{ + ImGuiID ID; + ImVec2ih Pos; + ImVec2ih Size; + bool Collapsed; + bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) + + ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); } + char* GetName() { return (char*)(this + 1); } +}; + +struct ImGuiSettingsHandler +{ + const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']' + ImGuiID TypeHash; // == ImHashStr(TypeName) + void (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Clear all settings data + void (*ReadInitFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called before reading (in registration order) + void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]" + void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry + void (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called after reading (in registration order) + void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf' + void* UserData; + + ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Metrics, Debug +//----------------------------------------------------------------------------- + +struct ImGuiMetricsConfig +{ + bool ShowWindowsRects; + bool ShowWindowsBeginOrder; + bool ShowTablesRects; + bool ShowDrawCmdMesh; + bool ShowDrawCmdBoundingBoxes; + int ShowWindowsRectsType; + int ShowTablesRectsType; + + ImGuiMetricsConfig() + { + ShowWindowsRects = false; + ShowWindowsBeginOrder = false; + ShowTablesRects = false; + ShowDrawCmdMesh = true; + ShowDrawCmdBoundingBoxes = true; + ShowWindowsRectsType = -1; + ShowTablesRectsType = -1; + } +}; + +struct IMGUI_API ImGuiStackSizes +{ + short SizeOfIDStack; + short SizeOfColorStack; + short SizeOfStyleVarStack; + short SizeOfFontStack; + short SizeOfFocusScopeStack; + short SizeOfGroupStack; + short SizeOfBeginPopupStack; + + ImGuiStackSizes() { memset(this, 0, sizeof(*this)); } + void SetToCurrentState(); + void CompareWithCurrentState(); +}; + +//----------------------------------------------------------------------------- +// [SECTION] Generic context hooks +//----------------------------------------------------------------------------- + +typedef void (*ImGuiContextHookCallback)(ImGuiContext* ctx, ImGuiContextHook* hook); +enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown, ImGuiContextHookType_PendingRemoval_ }; + +struct ImGuiContextHook +{ + ImGuiID HookId; // A unique ID assigned by AddContextHook() + ImGuiContextHookType Type; + ImGuiID Owner; + ImGuiContextHookCallback Callback; + void* UserData; + + ImGuiContextHook() { memset(this, 0, sizeof(*this)); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiContext (main imgui context) +//----------------------------------------------------------------------------- + +struct ImGuiContext +{ + bool Initialized; + bool FontAtlasOwnedByContext; // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it. + ImGuiIO IO; + ImGuiStyle Style; + ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back() + float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window. + float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height. + ImDrawListSharedData DrawListSharedData; + double Time; + int FrameCount; + int FrameCountEnded; + int FrameCountRendered; + bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame() + bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed + bool WithinEndChild; // Set within EndChild() + bool GcCompactAll; // Request full GC + bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log() + ImGuiID TestEngineHookIdInfo; // Will call test engine hooks: ImGuiTestEngineHook_IdInfo() from GetID() + void* TestEngine; // Test engine user data + + // Windows state + ImVector Windows; // Windows, sorted in display order, back to front + ImVector WindowsFocusOrder; // Windows, sorted in focus order, back to front. (FIXME: We could only store root windows here! Need to sort out the Docking equivalent which is RootWindowDockStop and is unfortunately a little more dynamic) + ImVector WindowsTempSortBuffer; // Temporary buffer used in EndFrame() to reorder windows so parents are kept before their child + ImVector CurrentWindowStack; + ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow* + int WindowsActiveCount; // Number of unique windows submitted by frame + ImGuiWindow* CurrentWindow; // Window being drawn into + ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs. + ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set. + ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindow. + ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window. + ImVec2 WheelingWindowRefMousePos; + float WheelingWindowTimer; + + // Item/widgets state and tracking information + ImGuiID HoveredId; // Hovered widget, filled during the frame + ImGuiID HoveredIdPreviousFrame; + bool HoveredIdAllowOverlap; + bool HoveredIdUsingMouseWheel; // Hovered widget will use mouse wheel. Blocks scrolling the underlying window. + bool HoveredIdPreviousFrameUsingMouseWheel; + bool HoveredIdDisabled; // At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0. + float HoveredIdTimer; // Measure contiguous hovering time + float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active + ImGuiID ActiveId; // Active widget + ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame) + float ActiveIdTimer; + bool ActiveIdIsJustActivated; // Set at the time of activation for one frame + bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) + bool ActiveIdNoClearOnFocusLoss; // Disable losing active id if the active id window gets unfocused. + bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch. + bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state. + bool ActiveIdHasBeenEditedThisFrame; + bool ActiveIdUsingMouseWheel; // Active widget will want to read mouse wheel. Blocks scrolling the underlying window. + ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those nav move requests (e.g. can activate a button and move away from it) + ImU32 ActiveIdUsingNavInputMask; // Active widget will want to read those nav inputs. + ImU64 ActiveIdUsingKeyInputMask; // Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array. + ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) + ImGuiWindow* ActiveIdWindow; + ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard) + int ActiveIdMouseButton; + ImGuiID ActiveIdPreviousFrame; + bool ActiveIdPreviousFrameIsAlive; + bool ActiveIdPreviousFrameHasBeenEditedBefore; + ImGuiWindow* ActiveIdPreviousFrameWindow; + ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation. + float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation. + + // Next window/item data + ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions + ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions + + // Shared stacks + ImVector ColorStack; // Stack for PushStyleColor()/PopStyleColor() - inherited by Begin() + ImVector StyleVarStack; // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin() + ImVector FontStack; // Stack for PushFont()/PopFont() - inherited by Begin() + ImVector FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - not inherited by Begin(), unless child window + ImVectorItemFlagsStack; // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin() + ImVectorGroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin() + ImVectorOpenPopupStack; // Which popups are open (persistent) + ImVectorBeginPopupStack; // Which level of BeginPopup() we are in (reset every frame) + + // Viewports + ImVector Viewports; // Active viewports (Size==1 in 'master' branch). Each viewports hold their copy of ImDrawData. + + // Gamepad/keyboard Navigation + ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow' + ImGuiID NavId; // Focused item for navigation + ImGuiID NavFocusScopeId; // Identify a selection scope (selection code often wants to "clear other items" when landing on an item of the selection set) + ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem() + ImGuiID NavActivateDownId; // ~~ IsNavInputDown(ImGuiNavInput_Activate) ? NavId : 0 + ImGuiID NavActivatePressedId; // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0 + ImGuiID NavInputId; // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0 + ImGuiID NavJustTabbedId; // Just tabbed to this id. + ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest). + ImGuiID NavJustMovedToFocusScopeId; // Just navigated to this focus scope id (result of a successfully MoveRequest). + ImGuiKeyModFlags NavJustMovedToKeyMods; + ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame. + ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard. + ImRect NavScoringRect; // Rectangle used for scoring, in screen space. Based of window->NavRectRel[], modified for directional navigation scoring. + int NavScoringCount; // Metrics for debugging + ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later. + int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing + bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRectRel is valid + bool NavMousePosDirty; // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) if set (NB: this not enabled by default) + bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover) + bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again. + bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest + bool NavInitRequest; // Init request for appearing window to select first item + bool NavInitRequestFromMove; + ImGuiID NavInitResultId; // Init request result (first item of the window, or one for which SetItemDefaultFocus() was called) + ImRect NavInitResultRectRel; // Init request result rectangle (relative to parent window) + bool NavMoveRequest; // Move request for this frame + ImGuiNavMoveFlags NavMoveRequestFlags; + ImGuiNavForward NavMoveRequestForward; // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu) + ImGuiKeyModFlags NavMoveRequestKeyMods; + ImGuiDir NavMoveDir, NavMoveDirLast; // Direction of the move request (left/right/up/down), direction of the previous move request + ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename? + ImGuiNavMoveResult NavMoveResultLocal; // Best move request candidate within NavWindow + ImGuiNavMoveResult NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag) + ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag) + ImGuiWindow* NavWrapRequestWindow; // Window which requested trying nav wrap-around. + ImGuiNavMoveFlags NavWrapRequestFlags; // Wrap-around operation flags. + + // Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize) + ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most! + ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f, so the fade-out can stay on it. + ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the CTRL+Tab contents + float NavWindowingTimer; + float NavWindowingHighlightAlpha; + bool NavWindowingToggleLayer; + + // Legacy Focus/Tabbing system (older than Nav, active even if Nav is disabled, misnamed. FIXME-NAV: This needs a redesign!) + ImGuiWindow* TabFocusRequestCurrWindow; // + ImGuiWindow* TabFocusRequestNextWindow; // + int TabFocusRequestCurrCounterRegular; // Any item being requested for focus, stored as an index (we on layout to be stable between the frame pressing TAB and the next frame, semi-ouch) + int TabFocusRequestCurrCounterTabStop; // Tab item being requested for focus, stored as an index + int TabFocusRequestNextCounterRegular; // Stored for next frame + int TabFocusRequestNextCounterTabStop; // " + bool TabFocusPressed; // + + // Render + float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list) + ImGuiMouseCursor MouseCursor; + + // Drag and Drop + bool DragDropActive; + bool DragDropWithinSource; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag source. + bool DragDropWithinTarget; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag target. + ImGuiDragDropFlags DragDropSourceFlags; + int DragDropSourceFrameCount; + int DragDropMouseButton; + ImGuiPayload DragDropPayload; + ImRect DragDropTargetRect; // Store rectangle of current target candidate (we favor small targets when overlapping) + ImGuiID DragDropTargetId; + ImGuiDragDropFlags DragDropAcceptFlags; + float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface) + ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload) + ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) + int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source + ImGuiID DragDropHoldJustPressedId; // Set when holding a payload just made ButtonBehavior() return a press. + ImVector DragDropPayloadBufHeap; // We don't expose the ImVector<> directly, ImGuiPayload only holds pointer+size + unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads + + // Table + ImGuiTable* CurrentTable; + ImPool Tables; + ImVector CurrentTableStack; + ImVector TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC) + ImVector DrawChannelsTempMergeBuffer; + + // Tab bars + ImGuiTabBar* CurrentTabBar; + ImPool TabBars; + ImVector CurrentTabBarStack; + ImVector ShrinkWidthBuffer; + + // Widget state + ImVec2 LastValidMousePos; + ImGuiInputTextState InputTextState; + ImFont InputTextPasswordFont; + ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc. + ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets + float ColorEditLastHue; // Backup of last Hue associated to LastColor[3], so we can restore Hue in lossy RGB<>HSV round trips + float ColorEditLastSat; // Backup of last Saturation associated to LastColor[3], so we can restore Saturation in lossy RGB<>HSV round trips + float ColorEditLastColor[3]; + ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker. + float SliderCurrentAccum; // Accumulated slider delta when using navigation controls. + bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it? + bool DragCurrentAccumDirty; + float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings + float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio + float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage? + int TooltipOverrideCount; + float TooltipSlowDelay; // Time before slow tooltips appears (FIXME: This is temporary until we merge in tooltip timer+priority work) + ImVector ClipboardHandlerData; // If no custom clipboard handler is defined + ImVector MenusIdSubmittedThisFrame; // A list of menu IDs that were rendered at least once + + // Platform support + ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor + ImVec2 PlatformImeLastPos; + char PlatformLocaleDecimalPoint; // '.' or *localeconv()->decimal_point + + // Settings + bool SettingsLoaded; + float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero + ImGuiTextBuffer SettingsIniData; // In memory .ini settings + ImVector SettingsHandlers; // List of .ini settings handlers + ImChunkStream SettingsWindows; // ImGuiWindow .ini settings entries + ImChunkStream SettingsTables; // ImGuiTable .ini settings entries + ImVector Hooks; // Hooks for extensions (e.g. test engine) + ImGuiID HookIdNext; // Next available HookId + + // Capture/Logging + bool LogEnabled; // Currently capturing + ImGuiLogType LogType; // Capture target + ImFileHandle LogFile; // If != NULL log to stdout/ file + ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. + const char* LogNextPrefix; + const char* LogNextSuffix; + float LogLinePosY; + bool LogLineFirstItem; + int LogDepthRef; + int LogDepthToExpand; + int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call. + + // Debug Tools + bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker()) + ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id + ImGuiMetricsConfig DebugMetricsConfig; + + // Misc + float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds. + int FramerateSecPerFrameIdx; + float FramerateSecPerFrameAccum; + int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags + int WantCaptureKeyboardNextFrame; + int WantTextInputNextFrame; + char TempBuffer[1024 * 3 + 1]; // Temporary text buffer + + ImGuiContext(ImFontAtlas* shared_font_atlas) + { + Initialized = false; + FontAtlasOwnedByContext = shared_font_atlas ? false : true; + Font = NULL; + FontSize = FontBaseSize = 0.0f; + IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)(); + Time = 0.0f; + FrameCount = 0; + FrameCountEnded = FrameCountRendered = -1; + WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false; + GcCompactAll = false; + TestEngineHookItems = false; + TestEngineHookIdInfo = 0; + TestEngine = NULL; + + WindowsActiveCount = 0; + CurrentWindow = NULL; + HoveredWindow = NULL; + HoveredWindowUnderMovingWindow = NULL; + MovingWindow = NULL; + WheelingWindow = NULL; + WheelingWindowTimer = 0.0f; + + HoveredId = HoveredIdPreviousFrame = 0; + HoveredIdAllowOverlap = false; + HoveredIdUsingMouseWheel = HoveredIdPreviousFrameUsingMouseWheel = false; + HoveredIdDisabled = false; + HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f; + ActiveId = 0; + ActiveIdIsAlive = 0; + ActiveIdTimer = 0.0f; + ActiveIdIsJustActivated = false; + ActiveIdAllowOverlap = false; + ActiveIdNoClearOnFocusLoss = false; + ActiveIdHasBeenPressedBefore = false; + ActiveIdHasBeenEditedBefore = false; + ActiveIdHasBeenEditedThisFrame = false; + ActiveIdUsingMouseWheel = false; + ActiveIdUsingNavDirMask = 0x00; + ActiveIdUsingNavInputMask = 0x00; + ActiveIdUsingKeyInputMask = 0x00; + ActiveIdClickOffset = ImVec2(-1, -1); + ActiveIdWindow = NULL; + ActiveIdSource = ImGuiInputSource_None; + ActiveIdMouseButton = -1; + ActiveIdPreviousFrame = 0; + ActiveIdPreviousFrameIsAlive = false; + ActiveIdPreviousFrameHasBeenEditedBefore = false; + ActiveIdPreviousFrameWindow = NULL; + LastActiveId = 0; + LastActiveIdTimer = 0.0f; + + NavWindow = NULL; + NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0; + NavJustTabbedId = NavJustMovedToId = NavJustMovedToFocusScopeId = NavNextActivateId = 0; + NavJustMovedToKeyMods = ImGuiKeyModFlags_None; + NavInputSource = ImGuiInputSource_None; + NavScoringRect = ImRect(); + NavScoringCount = 0; + NavLayer = ImGuiNavLayer_Main; + NavIdTabCounter = INT_MAX; + NavIdIsAlive = false; + NavMousePosDirty = false; + NavDisableHighlight = true; + NavDisableMouseHover = false; + NavAnyRequest = false; + NavInitRequest = false; + NavInitRequestFromMove = false; + NavInitResultId = 0; + NavMoveRequest = false; + NavMoveRequestFlags = ImGuiNavMoveFlags_None; + NavMoveRequestForward = ImGuiNavForward_None; + NavMoveRequestKeyMods = ImGuiKeyModFlags_None; + NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None; + NavWrapRequestWindow = NULL; + NavWrapRequestFlags = ImGuiNavMoveFlags_None; + + NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL; + NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f; + NavWindowingToggleLayer = false; + + TabFocusRequestCurrWindow = TabFocusRequestNextWindow = NULL; + TabFocusRequestCurrCounterRegular = TabFocusRequestCurrCounterTabStop = INT_MAX; + TabFocusRequestNextCounterRegular = TabFocusRequestNextCounterTabStop = INT_MAX; + TabFocusPressed = false; + + DimBgRatio = 0.0f; + MouseCursor = ImGuiMouseCursor_Arrow; + + DragDropActive = DragDropWithinSource = DragDropWithinTarget = false; + DragDropSourceFlags = ImGuiDragDropFlags_None; + DragDropSourceFrameCount = -1; + DragDropMouseButton = -1; + DragDropTargetId = 0; + DragDropAcceptFlags = ImGuiDragDropFlags_None; + DragDropAcceptIdCurrRectSurface = 0.0f; + DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0; + DragDropAcceptFrameCount = -1; + DragDropHoldJustPressedId = 0; + memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal)); + + CurrentTable = NULL; + CurrentTabBar = NULL; + + LastValidMousePos = ImVec2(0.0f, 0.0f); + TempInputId = 0; + ColorEditOptions = ImGuiColorEditFlags__OptionsDefault; + ColorEditLastHue = ColorEditLastSat = 0.0f; + ColorEditLastColor[0] = ColorEditLastColor[1] = ColorEditLastColor[2] = FLT_MAX; + SliderCurrentAccum = 0.0f; + SliderCurrentAccumDirty = false; + DragCurrentAccumDirty = false; + DragCurrentAccum = 0.0f; + DragSpeedDefaultRatio = 1.0f / 100.0f; + ScrollbarClickDeltaToGrabCenter = 0.0f; + TooltipOverrideCount = 0; + TooltipSlowDelay = 0.50f; + + PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX); + PlatformLocaleDecimalPoint = '.'; + + SettingsLoaded = false; + SettingsDirtyTimer = 0.0f; + HookIdNext = 0; + + LogEnabled = false; + LogType = ImGuiLogType_None; + LogNextPrefix = LogNextSuffix = NULL; + LogFile = NULL; + LogLinePosY = FLT_MAX; + LogLineFirstItem = false; + LogDepthRef = 0; + LogDepthToExpand = LogDepthToExpandDefault = 2; + + DebugItemPickerActive = false; + DebugItemPickerBreakId = 0; + + memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); + FramerateSecPerFrameIdx = 0; + FramerateSecPerFrameAccum = 0.0f; + WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1; + memset(TempBuffer, 0, sizeof(TempBuffer)); + } +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiWindowTempData, ImGuiWindow +//----------------------------------------------------------------------------- + +// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow. +// (That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered..) +// (This doesn't need a constructor because we zero-clear it as part of ImGuiWindow and all frame-temporary data are setup on Begin) +struct IMGUI_API ImGuiWindowTempData +{ + // Layout + ImVec2 CursorPos; // Current emitting position, in absolute coordinates. + ImVec2 CursorPosPrevLine; + ImVec2 CursorStartPos; // Initial position after Begin(), generally ~ window position + WindowPadding. + ImVec2 CursorMaxPos; // Used to implicitly calculate ContentSize at the beginning of next frame, for scrolling range and auto-resize. Always growing during the frame. + ImVec2 IdealMaxPos; // Used to implicitly calculate ContentSizeIdeal at the beginning of next frame, for auto-resize only. Always growing during the frame. + ImVec2 CurrLineSize; + ImVec2 PrevLineSize; + float CurrLineTextBaseOffset; // Baseline offset (0.0f by default on a new line, generally == style.FramePadding.y when a framed item has been added). + float PrevLineTextBaseOffset; + ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.) + ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API. + ImVec1 GroupOffset; + + // Last item status + ImGuiID LastItemId; // ID for last item + ImGuiItemStatusFlags LastItemStatusFlags; // Status flags for last item (see ImGuiItemStatusFlags_) + ImRect LastItemRect; // Interaction rect for last item + ImRect LastItemDisplayRect; // End-user display rect for last item (only valid if LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) + + // Keyboard/Gamepad navigation + ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1) + int NavLayerActiveMask; // Which layers have been written to (result from previous frame) + int NavLayerActiveMaskNext; // Which layers have been written to (accumulator for current frame) + ImGuiID NavFocusScopeIdCurrent; // Current focus scope ID while appending + bool NavHideHighlightOneFrame; + bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f) + + // Miscellaneous + bool MenuBarAppending; // FIXME: Remove this + ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs. + ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items measurement + int TreeDepth; // Current tree depth. + ImU32 TreeJumpToParentOnPopMask; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary. + ImVector ChildWindows; + ImGuiStorage* StateStorage; // Current persistent per-window storage (store e.g. tree node open/close state) + ImGuiOldColumns* CurrentColumns; // Current columns set + int CurrentTableIdx; // Current table index (into g.Tables) + ImGuiLayoutType LayoutType; + ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin() + int FocusCounterRegular; // (Legacy Focus/Tabbing system) Sequential counter, start at -1 and increase as assigned via FocusableItemRegister() (FIXME-NAV: Needs redesign) + int FocusCounterTabStop; // (Legacy Focus/Tabbing system) Same, but only count widgets which you can Tab through. + + // Local parameters stacks + // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings. + ImGuiItemFlags ItemFlags; // == g.ItemFlagsStack.back() + float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window). + float TextWrapPos; // Current text wrap pos. + ImVector ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth) + ImVector TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos) + ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting +}; + +// Storage for one window +struct IMGUI_API ImGuiWindow +{ + char* Name; // Window name, owned by the window. + ImGuiID ID; // == ImHashStr(Name) + ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_ + ImVec2 Pos; // Position (always rounded-up to nearest pixel) + ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) + ImVec2 SizeFull; // Size when non collapsed + ImVec2 ContentSize; // Size of contents/scrollable client area (calculated from the extents reach of the cursor) from previous frame. Does not include window decoration or window padding. + ImVec2 ContentSizeIdeal; + ImVec2 ContentSizeExplicit; // Size of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize(). + ImVec2 WindowPadding; // Window padding at the time of Begin(). + float WindowRounding; // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc. + float WindowBorderSize; // Window border size at the time of Begin(). + int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)! + ImGuiID MoveId; // == window->GetID("#MOVE") + ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window) + ImVec2 Scroll; + ImVec2 ScrollMax; + ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) + ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered + ImVec2 ScrollTargetEdgeSnapDist; // 0.0f = no snapping, >0.0f snapping threshold + ImVec2 ScrollbarSizes; // Size taken by each scrollbars on their smaller axis. Pay attention! ScrollbarSizes.x == width of the vertical scrollbar, ScrollbarSizes.y = height of the horizontal scrollbar. + bool ScrollbarX, ScrollbarY; // Are scrollbars visible? + bool Active; // Set to true on Begin(), unless Collapsed + bool WasActive; + bool WriteAccessed; // Set to true when any widget access the current window + bool Collapsed; // Set when collapsing window to become only title-bar + bool WantCollapseToggle; + bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed) + bool Appearing; // Set during the frame where the window is appearing (or re-appearing) + bool Hidden; // Do not display (== HiddenFrames*** > 0) + bool IsFallbackWindow; // Set on the "Debug##Default" window. + bool HasCloseButton; // Set when the window has a close button (p_open != NULL) + signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3) + short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) + short BeginOrderWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0. + short BeginOrderWithinContext; // Order within entire imgui context. This is mostly used for debugging submission order related issues. + ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) + ImS8 AutoFitFramesX, AutoFitFramesY; + ImS8 AutoFitChildAxises; + bool AutoFitOnlyGrows; + ImGuiDir AutoPosLastDirection; + ImS8 HiddenFramesCanSkipItems; // Hide the window for N frames + ImS8 HiddenFramesCannotSkipItems; // Hide the window for N frames while allowing items to be submitted so we can measure their size + ImS8 HiddenFramesForRenderOnly; // Hide the window until frame N at Render() time only + ImGuiCond SetWindowPosAllowFlags : 8; // store acceptable condition flags for SetNextWindowPos() use. + ImGuiCond SetWindowSizeAllowFlags : 8; // store acceptable condition flags for SetNextWindowSize() use. + ImGuiCond SetWindowCollapsedAllowFlags : 8; // store acceptable condition flags for SetNextWindowCollapsed() use. + ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size) + ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0, 0) when positioning from top-left corner; ImVec2(0.5f, 0.5f) for centering; ImVec2(1, 1) for bottom right. + + ImVector IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack. (In theory this should be in the TempData structure) + ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name. + + // The best way to understand what those rectangles are is to use the 'Metrics->Tools->Show Windows Rectangles' viewer. + // The main 'OuterRect', omitted as a field, is window->Rect(). + ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window. + ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar) + ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect. + ImRect WorkRect; // Initially covers the whole scrolling region. Reduced by containers e.g columns/tables when active. Shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentRegionRect over time (from 1.71+ onward). + ImRect ParentWorkRect; // Backup of WorkRect before entering a container such as columns/tables. Used by e.g. SpanAllColumns functions to easily access. Stacked containers are responsible for maintaining this. // FIXME-WORKRECT: Could be a stack? + ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back(). + ImRect ContentRegionRect; // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on. + ImVec2ih HitTestHoleSize; // Define an optional rectangular hole where mouse will pass-through the window. + ImVec2ih HitTestHoleOffset; + + int LastFrameActive; // Last frame number the window was Active. + float LastTimeActive; // Last timestamp the window was Active (using float as we don't need high precision there) + float ItemWidthDefault; + ImGuiStorage StateStorage; + ImVector ColumnsStorage; + float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale() + int SettingsOffset; // Offset into SettingsWindows[] (offsets are always valid as we only grow the array from the back) + + ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer) + ImDrawList DrawListInst; + ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL. + ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window == Top-level window. + ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active. + ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag. + + ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.) + ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1) + ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space + + int MemoryDrawListIdxCapacity; // Backup of last idx/vtx count, so when waking up the window we can preallocate and avoid iterative alloc/copy + int MemoryDrawListVtxCapacity; + bool MemoryCompacted; // Set when window extraneous data have been garbage collected + +public: + ImGuiWindow(ImGuiContext* context, const char* name); + ~ImGuiWindow(); + + ImGuiID GetID(const char* str, const char* str_end = NULL); + ImGuiID GetID(const void* ptr); + ImGuiID GetID(int n); + ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL); + ImGuiID GetIDNoKeepAlive(const void* ptr); + ImGuiID GetIDNoKeepAlive(int n); + ImGuiID GetIDFromRectangle(const ImRect& r_abs); + + // We don't use g.FontSize because the window may be != g.CurrentWidow. + ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } + float CalcFontSize() const { ImGuiContext& g = *GImGui; float scale = g.FontBaseSize * FontWindowScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; } + float TitleBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; } + ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); } + float MenuBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + g.Style.FramePadding.y * 2.0f : 0.0f; } + ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } +}; + +// Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data. +struct ImGuiLastItemDataBackup +{ + ImGuiID LastItemId; + ImGuiItemStatusFlags LastItemStatusFlags; + ImRect LastItemRect; + ImRect LastItemDisplayRect; + + ImGuiLastItemDataBackup() { Backup(); } + void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; } + void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Tab bar, Tab item support +//----------------------------------------------------------------------------- + +// Extend ImGuiTabBarFlags_ +enum ImGuiTabBarFlagsPrivate_ +{ + ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node [we don't use this in the master branch but it facilitate branch syncing to keep this around] + ImGuiTabBarFlags_IsFocused = 1 << 21, + ImGuiTabBarFlags_SaveSettings = 1 << 22 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs +}; + +// Extend ImGuiTabItemFlags_ +enum ImGuiTabItemFlagsPrivate_ +{ + ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout) + ImGuiTabItemFlags_Button = 1 << 21 // Used by TabItemButton, change the tab item behavior to mimic a button +}; + +// Storage for one active tab item (sizeof() 28~32 bytes) +struct ImGuiTabItem +{ + ImGuiID ID; + ImGuiTabItemFlags Flags; + int LastFrameVisible; + int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance + float Offset; // Position relative to beginning of tab + float Width; // Width currently displayed + float ContentWidth; // Width of label, stored during BeginTabItem() call + ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames + ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable + ImS16 IndexDuringLayout; // Index only used during TabBarLayout() + bool WantClose; // Marked as closed by SetTabItemClosed() + + ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; NameOffset = BeginOrder = IndexDuringLayout = -1; } +}; + +// Storage for a tab bar (sizeof() 152 bytes) +struct ImGuiTabBar +{ + ImVector Tabs; + ImGuiTabBarFlags Flags; + ImGuiID ID; // Zero for tab-bars used by docking + ImGuiID SelectedTabId; // Selected tab/window + ImGuiID NextSelectedTabId; // Next selected tab/window. Will also trigger a scrolling animation + ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview) + int CurrFrameVisible; + int PrevFrameVisible; + ImRect BarRect; + float CurrTabsContentsHeight; + float PrevTabsContentsHeight; // Record the height of contents submitted below the tab bar + float WidthAllTabs; // Actual width of all tabs (locked during layout) + float WidthAllTabsIdeal; // Ideal width if all tabs were visible and not clipped + float ScrollingAnim; + float ScrollingTarget; + float ScrollingTargetDistToVisibility; + float ScrollingSpeed; + float ScrollingRectMinX; + float ScrollingRectMaxX; + ImGuiID ReorderRequestTabId; + ImS8 ReorderRequestDir; + ImS8 BeginCount; + bool WantLayout; + bool VisibleTabWasSubmitted; + bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame + ImS16 TabsActiveCount; // Number of tabs submitted this frame. + ImS16 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem() + float ItemSpacingY; + ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar() + ImVec2 BackupCursorPos; + ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer. + + ImGuiTabBar(); + int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); } + const char* GetTabName(const ImGuiTabItem* tab) const + { + IM_ASSERT(tab->NameOffset != -1 && (int)tab->NameOffset < TabsNames.Buf.Size); + return TabsNames.Buf.Data + tab->NameOffset; + } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Table support +//----------------------------------------------------------------------------- + +#ifdef IMGUI_HAS_TABLE + +#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code which cannot be used as a regular color. +#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64. +#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableSetupDrawChannels() + +// Our current column maximum is 64 but we may raise that in the future. +typedef ImS8 ImGuiTableColumnIdx; +typedef ImU8 ImGuiTableDrawChannelIdx; + +// [Internal] sizeof() ~ 104 +// We use the terminology "Enabled" to refer to a column that is not Hidden by user/api. +// We use the terminology "Clipped" to refer to a column that is out of sight because of scrolling/clipping. +// This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped". +struct ImGuiTableColumn +{ + ImGuiTableColumnFlags Flags; // Flags after some patching (not directly same as provided by user). See ImGuiTableColumnFlags_ + float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space. + float MinX; // Absolute positions + float MaxX; + float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from StretchWeight in TableUpdateLayout() + float WidthAuto; // Automatic width + float StretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially. + float InitStretchWeightOrWidth; // Value passed to TableSetupColumn(). For Width it is a content width (_without padding_). + ImRect ClipRect; // Clipping rectangle for the column + ImGuiID UserID; // Optional, value passed to TableSetupColumn() + float WorkMinX; // Contents region min ~(MinX + CellPaddingX + CellSpacingX1) == cursor start position when entering column + float WorkMaxX; // Contents region max ~(MaxX - CellPaddingX - CellSpacingX2) + float ItemWidth; // Current item width for the column, preserved across rows + float ContentMaxXFrozen; // Contents maximum position for frozen rows (apart from headers), from which we can infer content width. + float ContentMaxXUnfrozen; + float ContentMaxXHeadersUsed; // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls + float ContentMaxXHeadersIdeal; + ImS16 NameOffset; // Offset into parent ColumnsNames[] + ImGuiTableColumnIdx DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users) + ImGuiTableColumnIdx IndexWithinEnabledSet; // Index within enabled/visible set (<= IndexToDisplayOrder) + ImGuiTableColumnIdx PrevEnabledColumn; // Index of prev enabled/visible column within Columns[], -1 if first enabled/visible column + ImGuiTableColumnIdx NextEnabledColumn; // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column + ImGuiTableColumnIdx SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort + ImGuiTableDrawChannelIdx DrawChannelCurrent; // Index within DrawSplitter.Channels[] + ImGuiTableDrawChannelIdx DrawChannelFrozen; + ImGuiTableDrawChannelIdx DrawChannelUnfrozen; + bool IsEnabled; // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling). + bool IsEnabledNextFrame; + bool IsVisibleX; // Is actually in view (e.g. overlapping the host window clipping rectangle, not scrolled). + bool IsVisibleY; + bool IsRequestOutput; // Return value for TableSetColumnIndex() / TableNextColumn(): whether we request user to output contents or not. + bool IsSkipItems; // Do we want item submissions to this column to be completely ignored (no layout will happen). + bool IsPreserveWidthAuto; + ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte + ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit + ImU8 CannotSkipItemsQueue; // Queue of 8 values for the next 8 frames to disable Clipped/SkipItem + ImU8 SortDirection : 2; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending + ImU8 SortDirectionsAvailCount : 2; // Number of available sort directions (0 to 3) + ImU8 SortDirectionsAvailMask : 4; // Mask of available sort directions (1-bit each) + ImU8 SortDirectionsAvailList; // Ordered of available sort directions (2-bits each) + + ImGuiTableColumn() + { + memset(this, 0, sizeof(*this)); + StretchWeight = WidthRequest = -1.0f; + NameOffset = -1; + DisplayOrder = IndexWithinEnabledSet = -1; + PrevEnabledColumn = NextEnabledColumn = -1; + SortOrder = -1; + SortDirection = ImGuiSortDirection_None; + DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = (ImU8)-1; + } +}; + +// Transient cell data stored per row. +// sizeof() ~ 6 +struct ImGuiTableCellData +{ + ImU32 BgColor; // Actual color + ImGuiTableColumnIdx Column; // Column number +}; + +// FIXME-TABLE: transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData +struct ImGuiTable +{ + ImGuiID ID; + ImGuiTableFlags Flags; + void* RawData; // Single allocation to hold Columns[], DisplayOrderToIndex[] and RowCellData[] + ImSpan Columns; // Point within RawData[] + ImSpan DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1) + ImSpan RowCellData; // Point within RawData[]. Store cells background requests for current row. + ImU64 EnabledMaskByDisplayOrder; // Column DisplayOrder -> IsEnabled map + ImU64 EnabledMaskByIndex; // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data + ImU64 VisibleMaskByIndex; // Column Index -> IsVisibleX|IsVisibleY map (== not hidden by user/api && not hidden by scrolling/cliprect) + ImU64 RequestOutputMaskByIndex; // Column Index -> IsVisible || AutoFit (== expect user to submit items) + ImGuiTableFlags SettingsLoadedFlags; // Which data were loaded from the .ini file (e.g. when order is not altered we won't save order) + int SettingsOffset; // Offset in g.SettingsTables + int LastFrameActive; + int ColumnsCount; // Number of columns declared in BeginTable() + int CurrentRow; + int CurrentColumn; + ImS16 InstanceCurrent; // Count of BeginTable() calls with same ID in the same frame (generally 0). This is a little bit similar to BeginCount for a window, but multiple table with same ID look are multiple tables, they are just synched. + ImS16 InstanceInteracted; // Mark which instance (generally 0) of the same ID is being interacted with + float RowPosY1; + float RowPosY2; + float RowMinHeight; // Height submitted to TableNextRow() + float RowTextBaseline; + float RowIndentOffsetX; + ImGuiTableRowFlags RowFlags : 16; // Current row flags, see ImGuiTableRowFlags_ + ImGuiTableRowFlags LastRowFlags : 16; + int RowBgColorCounter; // Counter for alternating background colors (can be fast-forwarded by e.g clipper), not same as CurrentRow because header rows typically don't increase this. + ImU32 RowBgColor[2]; // Background color override for current row. + ImU32 BorderColorStrong; + ImU32 BorderColorLight; + float BorderX1; + float BorderX2; + float HostIndentX; + float MinColumnWidth; + float OuterPaddingX; + float CellPaddingX; // Padding from each borders + float CellPaddingY; + float CellSpacingX1; // Spacing between non-bordered cells + float CellSpacingX2; + float LastOuterHeight; // Outer height from last frame + float LastFirstRowHeight; // Height of first row from last frame + float InnerWidth; // User value passed to BeginTable(), see comments at the top of BeginTable() for details. + float ColumnsGivenWidth; // Sum of current column width + float ColumnsAutoFitWidth; // Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window + float ResizedColumnNextWidth; + float ResizeLockMinContentsX2; // Lock minimum contents width while resizing down in order to not create feedback loops. But we allow growing the table. + float RefScale; // Reference scale to be able to rescale columns on font/dpi changes. + ImRect OuterRect; // Note: for non-scrolling table, OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable(). + ImRect InnerRect; // InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is + ImRect WorkRect; + ImRect InnerClipRect; + ImRect BgClipRect; // We use this to cpu-clip cell background color fill + ImRect Bg0ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG0/1 channel. This tends to be == OuterWindow->ClipRect at BeginTable() because output in BG0/BG1 is cpu-clipped + ImRect Bg2ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG2 channel. This tends to be a correct, tight-fit, because output to BG2 are done by widgets relying on regular ClipRect. + ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window. + ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable() + ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable() + ImRect HostBackupInnerClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground() + ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable() + ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable() + ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable() + ImVec2 UserOuterSize; // outer_size.x passed to BeginTable() + ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable() + float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable() + int HostBackupItemWidthStackSize;// Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable() + ImGuiWindow* OuterWindow; // Parent window for the table + ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window) + ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names + ImDrawListSplitter DrawSplitter; // We carry our own ImDrawList splitter to allow recursion (FIXME: could be stored outside, worst case we need 1 splitter per recursing table) + ImGuiTableColumnSortSpecs SortSpecsSingle; + ImVector SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would work be good. + ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs() + ImGuiTableColumnIdx SortSpecsCount; + ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount) + ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount) + ImGuiTableColumnIdx DeclColumnsCount; // Count calls to TableSetupColumn() + ImGuiTableColumnIdx HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column! + ImGuiTableColumnIdx HoveredColumnBorder; // Index of column whose right-border is being hovered (for resizing). + ImGuiTableColumnIdx AutoFitSingleColumn; // Index of single column requesting auto-fit. + ImGuiTableColumnIdx ResizedColumn; // Index of column being resized. Reset when InstanceCurrent==0. + ImGuiTableColumnIdx LastResizedColumn; // Index of column being resized from previous frame. + ImGuiTableColumnIdx HeldHeaderColumn; // Index of column header being held. + ImGuiTableColumnIdx ReorderColumn; // Index of column being reordered. (not cleared) + ImGuiTableColumnIdx ReorderColumnDir; // -1 or +1 + ImGuiTableColumnIdx LeftMostEnabledColumn; // Index of left-most non-hidden column. + ImGuiTableColumnIdx RightMostEnabledColumn; // Index of right-most non-hidden column. + ImGuiTableColumnIdx LeftMostStretchedColumn; // Index of left-most stretched column. + ImGuiTableColumnIdx RightMostStretchedColumn; // Index of right-most stretched column. + ImGuiTableColumnIdx ContextPopupColumn; // Column right-clicked on, of -1 if opening context menu from a neutral/empty spot + ImGuiTableColumnIdx FreezeRowsRequest; // Requested frozen rows count + ImGuiTableColumnIdx FreezeRowsCount; // Actual frozen row count (== FreezeRowsRequest, or == 0 when no scrolling offset) + ImGuiTableColumnIdx FreezeColumnsRequest; // Requested frozen columns count + ImGuiTableColumnIdx FreezeColumnsCount; // Actual frozen columns count (== FreezeColumnsRequest, or == 0 when no scrolling offset) + ImGuiTableColumnIdx RowCellDataCurrent; // Index of current RowCellData[] entry in current row + ImGuiTableDrawChannelIdx DummyDrawChannel; // Redirect non-visible columns here. + ImGuiTableDrawChannelIdx Bg2DrawChannelCurrent; // For Selectable() and other widgets drawing across columns after the freezing line. Index within DrawSplitter.Channels[] + ImGuiTableDrawChannelIdx Bg2DrawChannelUnfrozen; + bool IsLayoutLocked; // Set by TableUpdateLayout() which is called when beginning the first row. + bool IsInsideRow; // Set when inside TableBeginRow()/TableEndRow(). + bool IsInitializing; + bool IsSortSpecsDirty; + bool IsUsingHeaders; // Set when the first row had the ImGuiTableRowFlags_Headers flag. + bool IsContextPopupOpen; // Set when default context menu is open (also see: ContextPopupColumn, InstanceInteracted). + bool IsSettingsRequestLoad; + bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data. + bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1) + bool IsResetAllRequest; + bool IsResetDisplayOrderRequest; + bool IsUnfrozenRows; // Set when we got past the frozen row. + bool IsDefaultSizingPolicy; // Set if user didn't explicitly set a sizing policy in BeginTable() + bool MemoryCompacted; + bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis + + IMGUI_API ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; } + IMGUI_API ~ImGuiTable() { IM_FREE(RawData); } +}; + +// sizeof() ~ 12 +struct ImGuiTableColumnSettings +{ + float WidthOrWeight; + ImGuiID UserID; + ImGuiTableColumnIdx Index; + ImGuiTableColumnIdx DisplayOrder; + ImGuiTableColumnIdx SortOrder; + ImU8 SortDirection : 2; + ImU8 IsEnabled : 1; // "Visible" in ini file + ImU8 IsStretch : 1; + + ImGuiTableColumnSettings() + { + WidthOrWeight = 0.0f; + UserID = 0; + Index = -1; + DisplayOrder = SortOrder = -1; + SortDirection = ImGuiSortDirection_None; + IsEnabled = 1; + IsStretch = 0; + } +}; + +// This is designed to be stored in a single ImChunkStream (1 header followed by N ImGuiTableColumnSettings, etc.) +struct ImGuiTableSettings +{ + ImGuiID ID; // Set to 0 to invalidate/delete the setting + ImGuiTableFlags SaveFlags; // Indicate data we want to save using the Resizable/Reorderable/Sortable/Hideable flags (could be using its own flags..) + float RefScale; // Reference scale to be able to rescale columns on font/dpi changes. + ImGuiTableColumnIdx ColumnsCount; + ImGuiTableColumnIdx ColumnsCountMax; // Maximum number of columns this settings instance can store, we can recycle a settings instance with lower number of columns but not higher + bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) + + ImGuiTableSettings() { memset(this, 0, sizeof(*this)); } + ImGuiTableColumnSettings* GetColumnSettings() { return (ImGuiTableColumnSettings*)(this + 1); } +}; + +#endif // #ifdef IMGUI_HAS_TABLE + +//----------------------------------------------------------------------------- +// [SECTION] ImGui internal API +// No guarantee of forward compatibility here! +//----------------------------------------------------------------------------- + +namespace ImGui +{ + // Windows + // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) + // If this ever crash because g.CurrentWindow is NULL it means that either + // - ImGui::NewFrame() has never been called, which is illegal. + // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal. + inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } + inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; } + IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id); + IMGUI_API ImGuiWindow* FindWindowByName(const char* name); + IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window); + IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window); + IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent); + IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below); + IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window); + IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window); + IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0); + IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0); + IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0); + IMGUI_API void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size); + + // Windows: Display Order and Focus Order + IMGUI_API void FocusWindow(ImGuiWindow* window); + IMGUI_API void FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window); + IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window); + IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window); + IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window); + + // Fonts, drawing + IMGUI_API void SetCurrentFont(ImFont* font); + inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; } + inline ImDrawList* GetForegroundDrawList(ImGuiWindow* window) { IM_UNUSED(window); return GetForegroundDrawList(); } // This seemingly unnecessary wrapper simplifies compatibility between the 'master' and 'docking' branches. + IMGUI_API ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport); // get background draw list for the given viewport. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents. + IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport); // get foreground draw list for the given viewport. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents. + + // Init + IMGUI_API void Initialize(ImGuiContext* context); + IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext(). + + // NewFrame + IMGUI_API void UpdateHoveredWindowAndCaptureFlags(); + IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window); + IMGUI_API void UpdateMouseMovingWindowNewFrame(); + IMGUI_API void UpdateMouseMovingWindowEndFrame(); + + // Generic context hooks + IMGUI_API ImGuiID AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook); + IMGUI_API void RemoveContextHook(ImGuiContext* context, ImGuiID hook_to_remove); + IMGUI_API void CallContextHooks(ImGuiContext* context, ImGuiContextHookType type); + + // Settings + IMGUI_API void MarkIniSettingsDirty(); + IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window); + IMGUI_API void ClearIniSettings(); + IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name); + IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id); + IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name); + IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name); + + // Scrolling + IMGUI_API void SetNextWindowScroll(const ImVec2& scroll); // Use -1.0f on one axis to leave as-is + IMGUI_API void SetScrollX(ImGuiWindow* window, float scroll_x); + IMGUI_API void SetScrollY(ImGuiWindow* window, float scroll_y); + IMGUI_API void SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio); + IMGUI_API void SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio); + IMGUI_API ImVec2 ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect); + + // Basic Accessors + inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; } // Get ID of last item (~~ often same ImGui::GetID(label) beforehand) + inline ImGuiItemStatusFlags GetItemStatusFlags() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemStatusFlags; } + inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; } + inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; } + inline ImGuiItemFlags GetItemsFlags() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.ItemFlags; } + IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window); + IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window); + IMGUI_API void ClearActiveID(); + IMGUI_API ImGuiID GetHoveredID(); + IMGUI_API void SetHoveredID(ImGuiID id); + IMGUI_API void KeepAliveID(ImGuiID id); + IMGUI_API void MarkItemEdited(ImGuiID id); // Mark data associated to given item as "edited", used by IsItemDeactivatedAfterEdit() function. + IMGUI_API void PushOverrideID(ImGuiID id); // Push given value as-is at the top of the ID stack (whereas PushID combines old and new hashes) + IMGUI_API ImGuiID GetIDWithSeed(const char* str_id_begin, const char* str_id_end, ImGuiID seed); + + // Basic Helpers for widget code + IMGUI_API void ItemSize(const ImVec2& size, float text_baseline_y = -1.0f); + IMGUI_API void ItemSize(const ImRect& bb, float text_baseline_y = -1.0f); + IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL); + IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id); + IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged); + IMGUI_API void SetLastItemData(ImGuiWindow* window, ImGuiID item_id, ImGuiItemStatusFlags status_flags, const ImRect& item_rect); + IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id); // Return true if focus is requested + IMGUI_API void FocusableItemUnregister(ImGuiWindow* window); + IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h); + IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x); + IMGUI_API void PushMultiItemsWidths(int components, float width_full); + IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); + IMGUI_API void PopItemFlag(); + IMGUI_API bool IsItemToggledSelection(); // Was the last item selection toggled? (after Selectable(), TreeNode() etc. We only returns toggle _event_ in order to handle clipping correctly) + IMGUI_API ImVec2 GetContentRegionMaxAbs(); + IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess); + + // Logging/Capture + IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name. + IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer + IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL); + IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix); + + // Popups, Modals, Tooltips + IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags); + IMGUI_API void OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags = ImGuiPopupFlags_None); + IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup); + IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup); + IMGUI_API bool IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags); + IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags); + IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags); + IMGUI_API ImGuiWindow* GetTopMostPopupModal(); + IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window); + IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy); + + // Gamepad/Keyboard Navigation + IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit); + IMGUI_API bool NavMoveRequestButNoResultYet(); + IMGUI_API void NavMoveRequestCancel(); + IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags); + IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags); + IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode); + IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f); + IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate); + IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again. + IMGUI_API void SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel); + + // Focus Scope (WIP) + // This is generally used to identify a selection set (multiple of which may be in the same window), as selection + // patterns generally need to react (e.g. clear selection) when landing on an item of the set. + IMGUI_API void PushFocusScope(ImGuiID id); + IMGUI_API void PopFocusScope(); + inline ImGuiID GetFocusedFocusScope() { ImGuiContext& g = *GImGui; return g.NavFocusScopeId; } // Focus scope which is actually active + inline ImGuiID GetFocusScope() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.NavFocusScopeIdCurrent; } // Focus scope we are outputting into, set by PushFocusScope() + + // Inputs + // FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions. + IMGUI_API void SetItemUsingMouseWheel(); + inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; } + inline bool IsActiveIdUsingNavInput(ImGuiNavInput input) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavInputMask & (1 << input)) != 0; } + inline bool IsActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; IM_ASSERT(key < 64); return (g.ActiveIdUsingKeyInputMask & ((ImU64)1 << key)) != 0; } + IMGUI_API bool IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold = -1.0f); + inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { ImGuiContext& g = *GImGui; const int key_index = g.IO.KeyMap[key]; return (key_index >= 0) ? IsKeyPressed(key_index, repeat) : false; } + inline bool IsNavInputDown(ImGuiNavInput n) { ImGuiContext& g = *GImGui; return g.IO.NavInputs[n] > 0.0f; } + inline bool IsNavInputTest(ImGuiNavInput n, ImGuiInputReadMode rm) { return (GetNavInputAmount(n, rm) > 0.0f); } + IMGUI_API ImGuiKeyModFlags GetMergedKeyModFlags(); + + // Drag and Drop + IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id); + IMGUI_API void ClearDragDrop(); + IMGUI_API bool IsDragDropPayloadBeingAccepted(); + + // Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API) + IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect); + IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns(). + IMGUI_API void EndColumns(); // close columns + IMGUI_API void PushColumnClipRect(int column_index); + IMGUI_API void PushColumnsBackground(); + IMGUI_API void PopColumnsBackground(); + IMGUI_API ImGuiID GetColumnsID(const char* str_id, int count); + IMGUI_API ImGuiOldColumns* FindOrCreateColumns(ImGuiWindow* window, ImGuiID id); + IMGUI_API float GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm); + IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset); + + // Tables: Candidates for public API + IMGUI_API void TableOpenContextMenu(int column_n = -1); + IMGUI_API void TableSetColumnEnabled(int column_n, bool enabled); + IMGUI_API void TableSetColumnWidth(int column_n, float width); + IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs); + IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. + IMGUI_API float TableGetHeaderRowHeight(); + IMGUI_API void TablePushBackgroundChannel(); + IMGUI_API void TablePopBackgroundChannel(); + + // Tables: Internals + inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; } + IMGUI_API ImGuiTable* TableFindByID(ImGuiID id); + IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f); + IMGUI_API void TableBeginInitMemory(ImGuiTable* table, int columns_count); + IMGUI_API void TableBeginApplyRequests(ImGuiTable* table); + IMGUI_API void TableSetupDrawChannels(ImGuiTable* table); + IMGUI_API void TableUpdateLayout(ImGuiTable* table); + IMGUI_API void TableUpdateBorders(ImGuiTable* table); + IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table); + IMGUI_API void TableDrawBorders(ImGuiTable* table); + IMGUI_API void TableDrawContextMenu(ImGuiTable* table); + IMGUI_API void TableMergeDrawChannels(ImGuiTable* table); + IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table); + IMGUI_API void TableSortSpecsBuild(ImGuiTable* table); + IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column); + IMGUI_API void TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column); + IMGUI_API float TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column); + IMGUI_API void TableBeginRow(ImGuiTable* table); + IMGUI_API void TableEndRow(ImGuiTable* table); + IMGUI_API void TableBeginCell(ImGuiTable* table, int column_n); + IMGUI_API void TableEndCell(ImGuiTable* table); + IMGUI_API ImRect TableGetCellBgRect(const ImGuiTable* table, int column_n); + IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n); + IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0); + IMGUI_API float TableGetMaxColumnWidth(const ImGuiTable* table, int column_n); + IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n); + IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table); + IMGUI_API void TableRemove(ImGuiTable* table); + IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table); + IMGUI_API void TableGcCompactSettings(); + + // Tables: Settings + IMGUI_API void TableLoadSettings(ImGuiTable* table); + IMGUI_API void TableSaveSettings(ImGuiTable* table); + IMGUI_API void TableResetSettings(ImGuiTable* table); + IMGUI_API ImGuiTableSettings* TableGetBoundSettings(ImGuiTable* table); + IMGUI_API void TableSettingsInstallHandler(ImGuiContext* context); + IMGUI_API ImGuiTableSettings* TableSettingsCreate(ImGuiID id, int columns_count); + IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id); + + // Tab Bars + IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags); + IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id); + IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id); + IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); + IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir); + IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar); + IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags); + IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button); + IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col); + IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped); + + // Render helpers + // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT. + // NB: All position are in absolute pixels coordinates (we are never using window coordinates internally) + IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true); + IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width); + IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); + IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); + IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known); + IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); + IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f); + IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0); + IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight + IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text. + + // Render helpers (those functions don't access any ImGui state!) + IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f); + IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col); + IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz); + IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow); + IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col); + IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding); + IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding); + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + // [1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while] + inline void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale=1.0f) { ImGuiWindow* window = GetCurrentWindow(); RenderArrow(window->DrawList, pos, GetColorU32(ImGuiCol_Text), dir, scale); } + inline void RenderBullet(ImVec2 pos) { ImGuiWindow* window = GetCurrentWindow(); RenderBullet(window->DrawList, pos, GetColorU32(ImGuiCol_Text)); } +#endif + + // Widgets + IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0); + IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); + IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos); + IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos); + IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0); + IMGUI_API void Scrollbar(ImGuiAxis axis); + IMGUI_API bool ScrollbarEx(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float avail_v, float contents_v, ImDrawFlags flags); + IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col); + IMGUI_API ImRect GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis); + IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis); + IMGUI_API ImGuiID GetWindowResizeID(ImGuiWindow* window, int n); // 0..3: corners, 4..7: borders + IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags); + IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value); + IMGUI_API bool CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value); + + // Widgets low-level behaviors + IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0); + IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags); + IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb); + IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f); + IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL); + IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextItemOpen() data, if any. May return true when logging + IMGUI_API void TreePushOverrideID(ImGuiID id); + + // Template functions are instantiated in imgui_widgets.cpp for a finite number of types. + // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036). + // e.g. " extern template IMGUI_API float RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, float v); " + template IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size); + template IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size); + template IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags); + template IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb); + template IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v); + template IMGUI_API bool CheckboxFlagsT(const char* label, T* flags, T flags_value); + + // Data type helpers + IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type); + IMGUI_API int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format); + IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg_1, const void* arg_2); + IMGUI_API bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* p_data, const char* format); + IMGUI_API int DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2); + IMGUI_API bool DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max); + + // InputText + IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags); + IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL); + inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); } + inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active + + // Color + IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags); + IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags); + IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags); + + // Plot + IMGUI_API int PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size); + + // Shade functions (write over already created vertices) + IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); + IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp); + + // Garbage collection + IMGUI_API void GcCompactTransientMiscBuffers(); + IMGUI_API void GcCompactTransientWindowBuffers(ImGuiWindow* window); + IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window); + + // Debug Tools + IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL); + inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max, col); } + inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; } + + IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns); + IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list, const char* label); + IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb); + IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label); + IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label); + IMGUI_API void DebugNodeTable(ImGuiTable* table); + IMGUI_API void DebugNodeTableSettings(ImGuiTableSettings* settings); + IMGUI_API void DebugNodeWindow(ImGuiWindow* window, const char* label); + IMGUI_API void DebugNodeWindowSettings(ImGuiWindowSettings* settings); + IMGUI_API void DebugNodeWindowsList(ImVector* windows, const char* label); + IMGUI_API void DebugNodeViewport(ImGuiViewportP* viewport); + IMGUI_API void DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb); + +} // namespace ImGui + + +//----------------------------------------------------------------------------- +// [SECTION] ImFontAtlas internal API +//----------------------------------------------------------------------------- + +// This structure is likely to evolve as we add support for incremental atlas updates +struct ImFontBuilderIO +{ + bool (*FontBuilder_Build)(ImFontAtlas* atlas); +}; + +// Helper for font builder +IMGUI_API const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype(); +IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas); +IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent); +IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque); +IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas); +IMGUI_API void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value); +IMGUI_API void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value); +IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor); +IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride); + +//----------------------------------------------------------------------------- +// [SECTION] Test Engine specific hooks (imgui_test_engine) +//----------------------------------------------------------------------------- + +#ifdef IMGUI_ENABLE_TEST_ENGINE +extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id); +extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags); +extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id); +extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id, const void* data_id_end); +extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...); +#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box +#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional) +#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log +#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA)); +#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2)); +#else +#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) do { } while (0) +#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) do { } while (0) +#define IMGUI_TEST_ENGINE_LOG(_FMT,...) do { } while (0) +#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) do { } while (0) +#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) do { } while (0) +#endif + +//----------------------------------------------------------------------------- + +#if defined(__clang__) +#pragma clang diagnostic pop +#elif defined(__GNUC__) +#pragma GCC diagnostic pop +#endif + +#ifdef _MSC_VER +#pragma warning (pop) +#endif + +#endif // #ifndef IMGUI_DISABLE diff --git a/Gems/ImGui/External/ImGui/v1.82/imgui/imgui_tables.cpp b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui_tables.cpp new file mode 100644 index 0000000000..edeef738ab --- /dev/null +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui_tables.cpp @@ -0,0 +1,3953 @@ +// dear imgui, v1.82 +// (tables and columns code) + +/* + +Index of this file: + +// [SECTION] Commentary +// [SECTION] Header mess +// [SECTION] Tables: Main code +// [SECTION] Tables: Row changes +// [SECTION] Tables: Columns changes +// [SECTION] Tables: Columns width management +// [SECTION] Tables: Drawing +// [SECTION] Tables: Sorting +// [SECTION] Tables: Headers +// [SECTION] Tables: Context Menu +// [SECTION] Tables: Settings (.ini data) +// [SECTION] Tables: Garbage Collection +// [SECTION] Tables: Debugging +// [SECTION] Columns, BeginColumns, EndColumns, etc. + +*/ + +// Navigating this file: +// - In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. +// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. + +//----------------------------------------------------------------------------- +// [SECTION] Commentary +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// Typical tables call flow: (root level is generally public API): +//----------------------------------------------------------------------------- +// - BeginTable() user begin into a table +// | BeginChild() - (if ScrollX/ScrollY is set) +// | TableBeginInitMemory() - first time table is used +// | TableResetSettings() - on settings reset +// | TableLoadSettings() - on settings load +// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests +// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame) +// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width +// - TableSetupColumn() user submit columns details (optional) +// - TableSetupScrollFreeze() user submit scroll freeze information (optional) +//----------------------------------------------------------------------------- +// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow(). +// | TableSetupDrawChannels() - setup ImDrawList channels +// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission +// | TableDrawContextMenu() - draw right-click context menu +//----------------------------------------------------------------------------- +// - TableHeadersRow() or TableHeader() user submit a headers row (optional) +// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction +// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu +// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers) +// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow()) +// | TableEndRow() - finish existing row +// | TableBeginRow() - add a new row +// - TableSetColumnIndex() / TableNextColumn() user begin into a cell +// | TableEndCell() - close existing column/cell +// | TableBeginCell() - enter into current column/cell +// - [...] user emit contents +//----------------------------------------------------------------------------- +// - EndTable() user ends the table +// | TableDrawBorders() - draw outer borders, inner vertical borders +// | TableMergeDrawChannels() - merge draw channels if clipping isn't required +// | EndChild() - (if ScrollX/ScrollY is set) +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// TABLE SIZING +//----------------------------------------------------------------------------- +// (Read carefully because this is subtle but it does make sense!) +//----------------------------------------------------------------------------- +// About 'outer_size': +// Its meaning needs to differ slightly depending of if we are using ScrollX/ScrollY flags. +// Default value is ImVec2(0.0f, 0.0f). +// X +// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge. +// - outer_size.x > 0.0f -> Set Fixed width. +// Y with ScrollX/ScrollY disabled: we output table directly in current window +// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful is parent window can vertically scroll. +// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set) +// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtenY is set) +// Y with ScrollX/ScrollY enabled: using a child window for scrolling +// - outer_size.y < 0.0f -> Bottom-align. Not meaningful is parent window can vertically scroll. +// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window. +// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis. +//----------------------------------------------------------------------------- +// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags. +// Important to that note how the two flags have slightly different behaviors! +// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used. +// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible. +// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height. +// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable) +//----------------------------------------------------------------------------- +// About 'inner_width': +// With ScrollX disabled: +// - inner_width -> *ignored* +// With ScrollX enabled: +// - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird +// - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns. +// - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space! +//----------------------------------------------------------------------------- +// Details: +// - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept +// of "available space" doesn't make sense. +// - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding +// of what the value does. +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// COLUMNS SIZING POLICIES +//----------------------------------------------------------------------------- +// About overriding column sizing policy and width/weight with TableSetupColumn(): +// We use a default parameter of 'init_width_or_weight == -1'. +// - with ImGuiTableColumnFlags_WidthFixed, init_width <= 0 (default) --> width is automatic +// - with ImGuiTableColumnFlags_WidthFixed, init_width > 0 (explicit) --> width is custom +// - with ImGuiTableColumnFlags_WidthStretch, init_weight <= 0 (default) --> weight is 1.0f +// - with ImGuiTableColumnFlags_WidthStretch, init_weight > 0 (explicit) --> weight is custom +// Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f) +// and you can fit a 100.0f wide item in it without clipping and with full padding. +//----------------------------------------------------------------------------- +// About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag) +// - with Table policy ImGuiTableFlags_SizingFixedFit --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width +// - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width +// - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f +// - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents +// Default Width and default Weight can be overridden when calling TableSetupColumn(). +//----------------------------------------------------------------------------- +// About mixing Fixed/Auto and Stretch columns together: +// - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns. +// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place! +// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in. +// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the maximum contents width. +// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weight/widths. +//----------------------------------------------------------------------------- +// About using column width: +// If a column is manual resizable or has a width specified with TableSetupColumn(): +// - you may use GetContentRegionAvail().x to query the width available in a given column. +// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width. +// If the column is not resizable and has no width specified with TableSetupColumn(): +// - its width will be automatic and be the set to the max of items submitted. +// - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN). +// - but if the column has one or more item of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN). +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// TABLES CLIPPING/CULLING +//----------------------------------------------------------------------------- +// About clipping/culling of Rows in Tables: +// - For large numbers of rows, it is recommended you use ImGuiListClipper to only submit visible rows. +// ImGuiListClipper is reliant on the fact that rows are of equal height. +// See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper. +// - Note that auto-resizing columns don't play well with using the clipper. +// By default a table with _ScrollX but without _Resizable will have column auto-resize. +// So, if you want to use the clipper, make sure to either enable _Resizable, either setup columns width explicitly with _WidthFixed. +//----------------------------------------------------------------------------- +// About clipping/culling of Columns in Tables: +// - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing +// width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know +// it is not going to contribute to row height. +// In many situations, you may skip submitting contents for every columns but one (e.g. the first one). +// - Case A: column is not hidden by user, and at least partially in sight (most common case). +// - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output. +// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.). +// +// [A] [B] [C] +// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height. +// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output. +// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way. +// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway). +// +// - We need distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row. +// However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer. +//----------------------------------------------------------------------------- +// About clipping/culling of whole Tables: +// - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false. +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// [SECTION] Header mess +//----------------------------------------------------------------------------- + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE + +#ifndef IMGUI_DEFINE_MATH_OPERATORS +#define IMGUI_DEFINE_MATH_OPERATORS +#endif +#include "imgui_internal.h" + +// System includes +#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier +#include // intptr_t +#else +#include // intptr_t +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4127) // condition expression is constant +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later +#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types +#endif +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. +#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') +#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Tables: Main code +//----------------------------------------------------------------------------- + +// Configuration +static const int TABLE_DRAW_CHANNEL_BG0 = 0; +static const int TABLE_DRAW_CHANNEL_BG2_FROZEN = 1; +static const int TABLE_DRAW_CHANNEL_NOCLIP = 2; // When using ImGuiTableFlags_NoClip (this becomes the last visible channel) +static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering. +static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders. +static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped. + +// Helper +inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window) +{ + // Adjust flags: set default sizing policy + if ((flags & ImGuiTableFlags_SizingMask_) == 0) + flags |= ((flags & ImGuiTableFlags_ScrollX) || (outer_window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) ? ImGuiTableFlags_SizingFixedFit : ImGuiTableFlags_SizingStretchSame; + + // Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame + if ((flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) + flags |= ImGuiTableFlags_NoKeepColumnsVisible; + + // Adjust flags: enforce borders when resizable + if (flags & ImGuiTableFlags_Resizable) + flags |= ImGuiTableFlags_BordersInnerV; + + // Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on + if (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) + flags &= ~(ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY); + + // Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody + if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize) + flags &= ~ImGuiTableFlags_NoBordersInBody; + + // Adjust flags: disable saved settings if there's nothing to save + if ((flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable)) == 0) + flags |= ImGuiTableFlags_NoSavedSettings; + + // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set) +#ifdef IMGUI_HAS_DOCK + ImGuiWindow* window_for_settings = outer_window->RootWindowDockStop; +#else + ImGuiWindow* window_for_settings = outer_window->RootWindow; +#endif + if (window_for_settings->Flags & ImGuiWindowFlags_NoSavedSettings) + flags |= ImGuiTableFlags_NoSavedSettings; + + return flags; +} + +ImGuiTable* ImGui::TableFindByID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + return g.Tables.GetByKey(id); +} + +// Read about "TABLE SIZING" at the top of this file. +bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) +{ + ImGuiID id = GetID(str_id); + return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width); +} + +bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* outer_window = GetCurrentWindow(); + if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible. + return false; + + // Sanity checks + IM_ASSERT(columns_count > 0 && columns_count <= IMGUI_TABLE_MAX_COLUMNS && "Only 1..64 columns allowed!"); + if (flags & ImGuiTableFlags_ScrollX) + IM_ASSERT(inner_width >= 0.0f); + + // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve. + const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0; + const ImVec2 avail_size = GetContentRegionAvail(); + ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f); + ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size); + if (use_child_window && IsClippedEx(outer_rect, 0, false)) + { + ItemSize(outer_rect); + return false; + } + + // Acquire storage for the table + ImGuiTable* table = g.Tables.GetOrAddByKey(id); + const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1; + const ImGuiID instance_id = id + instance_no; + const ImGuiTableFlags table_last_flags = table->Flags; + if (instance_no > 0) + IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID"); + + // Fix flags + table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0; + flags = TableFixFlags(flags, outer_window); + + // Initialize + table->ID = id; + table->Flags = flags; + table->InstanceCurrent = (ImS16)instance_no; + table->LastFrameActive = g.FrameCount; + table->OuterWindow = table->InnerWindow = outer_window; + table->ColumnsCount = columns_count; + table->IsLayoutLocked = false; + table->InnerWidth = inner_width; + table->UserOuterSize = outer_size; + + // When not using a child window, WorkRect.Max will grow as we append contents. + if (use_child_window) + { + // Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent + // (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing) + ImVec2 override_content_size(FLT_MAX, FLT_MAX); + if ((flags & ImGuiTableFlags_ScrollX) && !(flags & ImGuiTableFlags_ScrollY)) + override_content_size.y = FLT_MIN; + + // Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and + // never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align + // based on the right side of the child window work rect, which would require knowing ahead if we are going to + // have decoration taking horizontal spaces (typically a vertical scrollbar). + if ((flags & ImGuiTableFlags_ScrollX) && inner_width > 0.0f) + override_content_size.x = inner_width; + + if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX) + SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f)); + + // Reset scroll if we are reactivating it + if ((table_last_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0) + SetNextWindowScroll(ImVec2(0.0f, 0.0f)); + + // Create scrolling region (without border and zero window padding) + ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None; + BeginChildEx(name, instance_id, outer_rect.GetSize(), false, child_flags); + table->InnerWindow = g.CurrentWindow; + table->WorkRect = table->InnerWindow->WorkRect; + table->OuterRect = table->InnerWindow->Rect(); + table->InnerRect = table->InnerWindow->InnerRect; + IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f); + } + else + { + // For non-scrolling tables, WorkRect == OuterRect == InnerRect. + // But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable(). + table->WorkRect = table->OuterRect = table->InnerRect = outer_rect; + } + + // Push a standardized ID for both child-using and not-child-using tables + PushOverrideID(instance_id); + + // Backup a copy of host window members we will modify + ImGuiWindow* inner_window = table->InnerWindow; + table->HostIndentX = inner_window->DC.Indent.x; + table->HostClipRect = inner_window->ClipRect; + table->HostSkipItems = inner_window->SkipItems; + table->HostBackupWorkRect = inner_window->WorkRect; + table->HostBackupParentWorkRect = inner_window->ParentWorkRect; + table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset; + table->HostBackupPrevLineSize = inner_window->DC.PrevLineSize; + table->HostBackupCurrLineSize = inner_window->DC.CurrLineSize; + table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos; + table->HostBackupItemWidth = outer_window->DC.ItemWidth; + table->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size; + inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); + + // Padding and Spacing + // - None ........Content..... Pad .....Content........ + // - PadOuter | Pad ..Content..... Pad .....Content.. Pad | + // - PadInner ........Content.. Pad | Pad ..Content........ + // - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad | + const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0; + const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true; + const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f; + const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f; + const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f; + table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border; + table->CellSpacingX2 = inner_spacing_explicit; + table->CellPaddingX = inner_padding_explicit; + table->CellPaddingY = g.Style.CellPadding.y; + + const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; + const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f; + table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX; + + table->CurrentColumn = -1; + table->CurrentRow = -1; + table->RowBgColorCounter = 0; + table->LastRowFlags = ImGuiTableRowFlags_None; + table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect; + table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width + table->InnerClipRect.ClipWithFull(table->HostClipRect); + table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y; + + table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow + table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow() + table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any + table->FreezeColumnsRequest = table->FreezeColumnsCount = 0; + table->IsUnfrozenRows = true; + table->DeclColumnsCount = 0; + + // Using opaque colors facilitate overlapping elements of the grid + table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong); + table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight); + + // Make table current + const int table_idx = g.Tables.GetIndex(table); + g.CurrentTableStack.push_back(ImGuiPtrOrIndex(table_idx)); + g.CurrentTable = table; + outer_window->DC.CurrentTableIdx = table_idx; + if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly. + inner_window->DC.CurrentTableIdx = table_idx; + + if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0) + table->IsResetDisplayOrderRequest = true; + + // Mark as used + if (table_idx >= g.TablesLastTimeActive.Size) + g.TablesLastTimeActive.resize(table_idx + 1, -1.0f); + g.TablesLastTimeActive[table_idx] = (float)g.Time; + table->MemoryCompacted = false; + + // Setup memory buffer (clear data if columns count changed) + const int stored_size = table->Columns.size(); + if (stored_size != 0 && stored_size != columns_count) + { + IM_FREE(table->RawData); + table->RawData = NULL; + } + if (table->RawData == NULL) + { + TableBeginInitMemory(table, columns_count); + table->IsInitializing = table->IsSettingsRequestLoad = true; + } + if (table->IsResetAllRequest) + TableResetSettings(table); + if (table->IsInitializing) + { + // Initialize + table->SettingsOffset = -1; + table->IsSortSpecsDirty = true; + table->InstanceInteracted = -1; + table->ContextPopupColumn = -1; + table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1; + table->AutoFitSingleColumn = -1; + table->HoveredColumnBody = table->HoveredColumnBorder = -1; + for (int n = 0; n < columns_count; n++) + { + ImGuiTableColumn* column = &table->Columns[n]; + float width_auto = column->WidthAuto; + *column = ImGuiTableColumn(); + column->WidthAuto = width_auto; + column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker + column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n; + column->IsEnabled = column->IsEnabledNextFrame = true; + } + } + + // Load settings + if (table->IsSettingsRequestLoad) + TableLoadSettings(table); + + // Handle DPI/font resize + // This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well. + // It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition. + // FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory. + // This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path. + const float new_ref_scale_unit = g.FontSize; // g.Font->GetCharAdvance('A') ? + if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit) + { + const float scale_factor = new_ref_scale_unit / table->RefScale; + //IMGUI_DEBUG_LOG("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor); + for (int n = 0; n < columns_count; n++) + table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor; + } + table->RefScale = new_ref_scale_unit; + + // Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call.. + // This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user. + // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option. + inner_window->SkipItems = true; + + // Clear names + // At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn() + if (table->ColumnsNames.Buf.Size > 0) + table->ColumnsNames.Buf.resize(0); + + // Apply queued resizing/reordering/hiding requests + TableBeginApplyRequests(table); + + return true; +} + +// For reference, the average total _allocation count_ for a table is: +// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables) +// + 1 (for table->RawData allocated below) +// + 1 (for table->ColumnsNames, if names are used) +// + 1 (for table->Splitter._Channels) +// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels) +// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details. +// Unused channels don't perform their +2 allocations. +void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count) +{ + // Allocate single buffer for our arrays + ImSpanAllocator<3> span_allocator; + span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn)); + span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx)); + span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4); + table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes()); + memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes()); + span_allocator.SetArenaBasePtr(table->RawData); + span_allocator.GetSpan(0, &table->Columns); + span_allocator.GetSpan(1, &table->DisplayOrderToIndex); + span_allocator.GetSpan(2, &table->RowCellData); +} + +// Apply queued resizing/reordering/hiding requests +void ImGui::TableBeginApplyRequests(ImGuiTable* table) +{ + // Handle resizing request + // (We process this at the first TableBegin of the frame) + // FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling? + if (table->InstanceCurrent == 0) + { + if (table->ResizedColumn != -1 && table->ResizedColumnNextWidth != FLT_MAX) + TableSetColumnWidth(table->ResizedColumn, table->ResizedColumnNextWidth); + table->LastResizedColumn = table->ResizedColumn; + table->ResizedColumnNextWidth = FLT_MAX; + table->ResizedColumn = -1; + + // Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy. + // FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings. + if (table->AutoFitSingleColumn != -1) + { + TableSetColumnWidth(table->AutoFitSingleColumn, table->Columns[table->AutoFitSingleColumn].WidthAuto); + table->AutoFitSingleColumn = -1; + } + } + + // Handle reordering request + // Note: we don't clear ReorderColumn after handling the request. + if (table->InstanceCurrent == 0) + { + if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1) + table->ReorderColumn = -1; + table->HeldHeaderColumn = -1; + if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0) + { + // We need to handle reordering across hidden columns. + // In the configuration below, moving C to the right of E will lead to: + // ... C [D] E ---> ... [D] E C (Column name/index) + // ... 2 3 4 ... 2 3 4 (Display order) + const int reorder_dir = table->ReorderColumnDir; + IM_ASSERT(reorder_dir == -1 || reorder_dir == +1); + IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable); + ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn]; + ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn]; + IM_UNUSED(dst_column); + const int src_order = src_column->DisplayOrder; + const int dst_order = dst_column->DisplayOrder; + src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order; + for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir) + table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir; + IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir); + + // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[], + // rebuild the later from the former. + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; + table->ReorderColumnDir = 0; + table->IsSettingsDirty = true; + } + } + + // Handle display order reset request + if (table->IsResetDisplayOrderRequest) + { + for (int n = 0; n < table->ColumnsCount; n++) + table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImGuiTableColumnIdx)n; + table->IsResetDisplayOrderRequest = false; + table->IsSettingsDirty = true; + } +} + +// Adjust flags: default width mode + stretch columns are not allowed when auto extending +static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in) +{ + ImGuiTableColumnFlags flags = flags_in; + + // Sizing Policy + if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0) + { + const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); + if (table_sizing_policy == ImGuiTableFlags_SizingFixedFit || table_sizing_policy == ImGuiTableFlags_SizingFixedSame) + flags |= ImGuiTableColumnFlags_WidthFixed; + else + flags |= ImGuiTableColumnFlags_WidthStretch; + } + else + { + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used. + } + + // Resize + if ((table->Flags & ImGuiTableFlags_Resizable) == 0) + flags |= ImGuiTableColumnFlags_NoResize; + + // Sorting + if ((flags & ImGuiTableColumnFlags_NoSortAscending) && (flags & ImGuiTableColumnFlags_NoSortDescending)) + flags |= ImGuiTableColumnFlags_NoSort; + + // Indentation + if ((flags & ImGuiTableColumnFlags_IndentMask_) == 0) + flags |= (table->Columns.index_from_ptr(column) == 0) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable; + + // Alignment + //if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0) + // flags |= ImGuiTableColumnFlags_AlignCenter; + //IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used. + + // Preserve status flags + column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_); + + // Build an ordered list of available sort directions + column->SortDirectionsAvailCount = column->SortDirectionsAvailMask = column->SortDirectionsAvailList = 0; + if (table->Flags & ImGuiTableFlags_Sortable) + { + int count = 0, mask = 0, list = 0; + if ((flags & ImGuiTableColumnFlags_PreferSortAscending) != 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; } + if ((flags & ImGuiTableColumnFlags_PreferSortDescending) != 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } + if ((flags & ImGuiTableColumnFlags_PreferSortAscending) == 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; } + if ((flags & ImGuiTableColumnFlags_PreferSortDescending) == 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } + if ((table->Flags & ImGuiTableFlags_SortTristate) || count == 0) { mask |= 1 << ImGuiSortDirection_None; count++; } + column->SortDirectionsAvailList = (ImU8)list; + column->SortDirectionsAvailMask = (ImU8)mask; + column->SortDirectionsAvailCount = (ImU8)count; + ImGui::TableFixColumnSortDirection(table, column); + } +} + +// Layout columns for the frame. This is in essence the followup to BeginTable(). +// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first. +// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns. +// Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns? +void ImGui::TableUpdateLayout(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(table->IsLayoutLocked == false); + + const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); + table->IsDefaultDisplayOrder = true; + table->ColumnsEnabledCount = 0; + table->EnabledMaskByIndex = 0x00; + table->EnabledMaskByDisplayOrder = 0x00; + table->LeftMostEnabledColumn = -1; + table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE + + // [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns. + // Process columns in their visible orders as we are building the Prev/Next indices. + int count_fixed = 0; // Number of columns that have fixed sizing policies + int count_stretch = 0; // Number of columns that have stretch sizing policies + int prev_visible_column_idx = -1; + bool has_auto_fit_request = false; + bool has_resizable = false; + float stretch_sum_width_auto = 0.0f; + float fixed_max_width_auto = 0.0f; + for (int order_n = 0; order_n < table->ColumnsCount; order_n++) + { + const int column_n = table->DisplayOrderToIndex[order_n]; + if (column_n != order_n) + table->IsDefaultDisplayOrder = false; + ImGuiTableColumn* column = &table->Columns[column_n]; + + // Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame. + // It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway. + // We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect. + if (table->DeclColumnsCount <= column_n) + { + TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None); + column->NameOffset = -1; + column->UserID = 0; + column->InitStretchWeightOrWidth = -1.0f; + } + + // Update Enabled state, mark settings/sortspecs dirty + if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide)) + column->IsEnabledNextFrame = true; + if (column->IsEnabled != column->IsEnabledNextFrame) + { + column->IsEnabled = column->IsEnabledNextFrame; + table->IsSettingsDirty = true; + if (!column->IsEnabled && column->SortOrder != -1) + table->IsSortSpecsDirty = true; + } + if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti)) + table->IsSortSpecsDirty = true; + + // Auto-fit unsized columns + const bool start_auto_fit = (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? (column->WidthRequest < 0.0f) : (column->StretchWeight < 0.0f); + if (start_auto_fit) + column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames + + if (!column->IsEnabled) + { + column->IndexWithinEnabledSet = -1; + continue; + } + + // Mark as enabled and link to previous/next enabled column + column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; + column->NextEnabledColumn = -1; + if (prev_visible_column_idx != -1) + table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n; + else + table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n; + column->IndexWithinEnabledSet = table->ColumnsEnabledCount++; + table->EnabledMaskByIndex |= (ImU64)1 << column_n; + table->EnabledMaskByDisplayOrder |= (ImU64)1 << column->DisplayOrder; + prev_visible_column_idx = column_n; + IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder); + + // Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping) + // Combine width from regular rows + width from headers unless requested not to. + if (!column->IsPreserveWidthAuto) + column->WidthAuto = TableGetColumnWidthAuto(table, column); + + // Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto) + const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; + if (column_is_resizable) + has_resizable = true; + if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f && !column_is_resizable) + column->WidthAuto = column->InitStretchWeightOrWidth; + + if (column->AutoFitQueue != 0x00) + has_auto_fit_request = true; + if (column->Flags & ImGuiTableColumnFlags_WidthStretch) + { + stretch_sum_width_auto += column->WidthAuto; + count_stretch++; + } + else + { + fixed_max_width_auto = ImMax(fixed_max_width_auto, column->WidthAuto); + count_fixed++; + } + } + if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) + table->IsSortSpecsDirty = true; + table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; + IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0); + + // [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible + // to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing). + // FIXME-TABLE: for always auto-resizing columns may not want to do that all the time. + if (has_auto_fit_request && table->OuterWindow != table->InnerWindow) + table->InnerWindow->SkipItems = false; + if (has_auto_fit_request) + table->IsSettingsDirty = true; + + // [Part 3] Fix column flags and record a few extra information. + float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding. + float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns. + table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) + continue; + ImGuiTableColumn* column = &table->Columns[column_n]; + + const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; + if (column->Flags & ImGuiTableColumnFlags_WidthFixed) + { + // Apply same widths policy + float width_auto = column->WidthAuto; + if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable)) + width_auto = fixed_max_width_auto; + + // Apply automatic width + // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!) + if (column->AutoFitQueue != 0x00) + column->WidthRequest = width_auto; + else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n))) + column->WidthRequest = width_auto; + + // FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets + // (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very + // large height (= first frame scrollbar display very off + clipper would skip lots of items). + // This is merely making the side-effect less extreme, but doesn't properly fixes it. + // FIXME: Move this to ->WidthGiven to avoid temporary lossyless? + // FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller. + if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto) + column->WidthRequest = ImMax(column->WidthRequest, table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale? + sum_width_requests += column->WidthRequest; + } + else + { + // Initialize stretch weight + if (column->AutoFitQueue != 0x00 || column->StretchWeight < 0.0f || !column_is_resizable) + { + if (column->InitStretchWeightOrWidth > 0.0f) + column->StretchWeight = column->InitStretchWeightOrWidth; + else if (table_sizing_policy == ImGuiTableFlags_SizingStretchProp) + column->StretchWeight = (column->WidthAuto / stretch_sum_width_auto) * count_stretch; + else + column->StretchWeight = 1.0f; + } + + stretch_sum_weights += column->StretchWeight; + if (table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder > column->DisplayOrder) + table->LeftMostStretchedColumn = (ImGuiTableColumnIdx)column_n; + if (table->RightMostStretchedColumn == -1 || table->Columns[table->RightMostStretchedColumn].DisplayOrder < column->DisplayOrder) + table->RightMostStretchedColumn = (ImGuiTableColumnIdx)column_n; + } + column->IsPreserveWidthAuto = false; + sum_width_requests += table->CellPaddingX * 2.0f; + } + table->ColumnsEnabledFixedCount = (ImGuiTableColumnIdx)count_fixed; + + // [Part 4] Apply final widths based on requested widths + const ImRect work_rect = table->WorkRect; + const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); + const float width_avail = ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth(); + const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests; + float width_remaining_for_stretched_columns = width_avail_for_stretched_columns; + table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) + continue; + ImGuiTableColumn* column = &table->Columns[column_n]; + + // Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest) + if (column->Flags & ImGuiTableColumnFlags_WidthStretch) + { + float weight_ratio = column->StretchWeight / stretch_sum_weights; + column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f); + width_remaining_for_stretched_columns -= column->WidthRequest; + } + + // [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column + // See additional comments in TableSetColumnWidth(). + if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumn != -1) + column->Flags |= ImGuiTableColumnFlags_NoDirectResize_; + + // Assign final width, record width in case we will need to shrink + column->WidthGiven = ImFloor(ImMax(column->WidthRequest, table->MinColumnWidth)); + table->ColumnsGivenWidth += column->WidthGiven; + } + + // [Part 5] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column). + // Using right-to-left distribution (more likely to match resizing cursor). + if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths)) + for (int order_n = table->ColumnsCount - 1; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--) + { + if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) + continue; + ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]]; + if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch)) + continue; + column->WidthRequest += 1.0f; + column->WidthGiven += 1.0f; + width_remaining_for_stretched_columns -= 1.0f; + } + + table->HoveredColumnBody = -1; + table->HoveredColumnBorder = -1; + const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table->LastOuterHeight)); + const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0); + + // [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column + // Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping. + int visible_n = 0; + bool offset_x_frozen = (table->FreezeColumnsCount > 0); + float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1; + ImRect host_clip_rect = table->InnerClipRect; + //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2; + table->VisibleMaskByIndex = 0x00; + table->RequestOutputMaskByIndex = 0x00; + for (int order_n = 0; order_n < table->ColumnsCount; order_n++) + { + const int column_n = table->DisplayOrderToIndex[order_n]; + ImGuiTableColumn* column = &table->Columns[column_n]; + + column->NavLayerCurrent = (ImS8)((table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); + + if (offset_x_frozen && table->FreezeColumnsCount == visible_n) + { + offset_x += work_rect.Min.x - table->OuterRect.Min.x; + offset_x_frozen = false; + } + + // Clear status flags + column->Flags &= ~ImGuiTableColumnFlags_StatusMask_; + + if ((table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0) + { + // Hidden column: clear a few fields and we are done with it for the remainder of the function. + // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper. + column->MinX = column->MaxX = column->WorkMinX = column->ClipRect.Min.x = column->ClipRect.Max.x = offset_x; + column->WidthGiven = 0.0f; + column->ClipRect.Min.y = work_rect.Min.y; + column->ClipRect.Max.y = FLT_MAX; + column->ClipRect.ClipWithFull(host_clip_rect); + column->IsVisibleX = column->IsVisibleY = column->IsRequestOutput = false; + column->IsSkipItems = true; + column->ItemWidth = 1.0f; + continue; + } + + // Detect hovered column + if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x) + table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n; + + // Lock start position + column->MinX = offset_x; + + // Lock width based on start position and minimum/maximum width for this position + float max_width = TableGetMaxColumnWidth(table, column_n); + column->WidthGiven = ImMin(column->WidthGiven, max_width); + column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, table->MinColumnWidth)); + column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; + + // Lock other positions + // - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging. + // - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column. + // - ClipRect.Max.x: using MaxX makes it easier for header to receive hover highlight with no discontinuity and display sorting arrow. + // - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter. + column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1; + column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max + column->ItemWidth = ImFloor(column->WidthGiven * 0.65f); + column->ClipRect.Min.x = column->MinX; + column->ClipRect.Min.y = work_rect.Min.y; + column->ClipRect.Max.x = column->MaxX; //column->WorkMaxX; + column->ClipRect.Max.y = FLT_MAX; + column->ClipRect.ClipWithFull(host_clip_rect); + + // Mark column as Clipped (not in sight) + // Note that scrolling tables (where inner_window != outer_window) handle Y clipped earlier in BeginTable() so IsVisibleY really only applies to non-scrolling tables. + // FIXME-TABLE: Because InnerClipRect.Max.y is conservatively ==outer_window->ClipRect.Max.y, we never can mark columns _Above_ the scroll line as not IsVisibleY. + // Taking advantage of LastOuterHeight would yield good results there... + // FIXME-TABLE: Y clipping is disabled because it effectively means not submitting will reduce contents width which is fed to outer_window->DC.CursorMaxPos.x, + // and this may be used (e.g. typically by outer_window using AlwaysAutoResize or outer_window's horizontal scrollbar, but could be something else). + // Possible solution to preserve last known content width for clipped column. Test 'table_reported_size' fails when enabling Y clipping and window is resized small. + column->IsVisibleX = (column->ClipRect.Max.x > column->ClipRect.Min.x); + column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y); + const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY; + if (is_visible) + table->VisibleMaskByIndex |= ((ImU64)1 << column_n); + + // Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output. + column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0; + if (column->IsRequestOutput) + table->RequestOutputMaskByIndex |= ((ImU64)1 << column_n); + + // Mark column as SkipItems (ignoring all items/layout) + column->IsSkipItems = !column->IsEnabled || table->HostSkipItems; + if (column->IsSkipItems) + IM_ASSERT(!is_visible); + + // Update status flags + column->Flags |= ImGuiTableColumnFlags_IsEnabled; + if (is_visible) + column->Flags |= ImGuiTableColumnFlags_IsVisible; + if (column->SortOrder != -1) + column->Flags |= ImGuiTableColumnFlags_IsSorted; + if (table->HoveredColumnBody == column_n) + column->Flags |= ImGuiTableColumnFlags_IsHovered; + + // Alignment + // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in + // many cases (to be able to honor this we might be able to store a log of cells width, per row, for + // visible rows, but nav/programmatic scroll would have visible artifacts.) + //if (column->Flags & ImGuiTableColumnFlags_AlignRight) + // column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen); + //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter) + // column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f); + + // Reset content width variables + column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->WorkMinX; + column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX; + + // Don't decrement auto-fit counters until container window got a chance to submit its items + if (table->HostSkipItems == false) + { + column->AutoFitQueue >>= 1; + column->CannotSkipItemsQueue >>= 1; + } + + if (visible_n < table->FreezeColumnsCount) + host_clip_rect.Min.x = ImClamp(column->MaxX + TABLE_BORDER_SIZE, host_clip_rect.Min.x, host_clip_rect.Max.x); + + offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; + visible_n++; + } + + // [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it) + // Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either + // because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu. + const float unused_x1 = ImMax(table->WorkRect.Min.x, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x); + if (is_hovering_table && table->HoveredColumnBody == -1) + { + if (g.IO.MousePos.x >= unused_x1) + table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount; + } + if (has_resizable == false && (table->Flags & ImGuiTableFlags_Resizable)) + table->Flags &= ~ImGuiTableFlags_Resizable; + + // [Part 8] Lock actual OuterRect/WorkRect right-most position. + // This is done late to handle the case of fixed-columns tables not claiming more widths that they need. + // Because of this we are careful with uses of WorkRect and InnerClipRect before this point. + if (table->RightMostStretchedColumn != -1) + table->Flags &= ~ImGuiTableFlags_NoHostExtendX; + if (table->Flags & ImGuiTableFlags_NoHostExtendX) + { + table->OuterRect.Max.x = table->WorkRect.Max.x = unused_x1; + table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1); + } + table->InnerWindow->ParentWorkRect = table->WorkRect; + table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f); + table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f); + + // [Part 9] Allocate draw channels and setup background cliprect + TableSetupDrawChannels(table); + + // [Part 10] Hit testing on borders + if (table->Flags & ImGuiTableFlags_Resizable) + TableUpdateBorders(table); + table->LastFirstRowHeight = 0.0f; + table->IsLayoutLocked = true; + table->IsUsingHeaders = false; + + // [Part 11] Context menu + if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted) + { + const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); + if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) + { + TableDrawContextMenu(table); + EndPopup(); + } + else + { + table->IsContextPopupOpen = false; + } + } + + // [Part 13] Sanitize and build sort specs before we have a change to use them for display. + // This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change) + if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable)) + TableSortSpecsBuild(table); + + // Initial state + ImGuiWindow* inner_window = table->InnerWindow; + if (table->Flags & ImGuiTableFlags_NoClip) + table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); + else + inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false); +} + +// Process hit-testing on resizing borders. Actual size change will be applied in EndTable() +// - Set table->HoveredColumnBorder with a short delay/timer to reduce feedback noise +// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize widgets +// overlapping the same area. +void ImGui::TableUpdateBorders(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(table->Flags & ImGuiTableFlags_Resizable); + + // At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and + // use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not + // really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height). + // Actual columns highlight/render will be performed in EndTable() and not be affected. + const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS; + const float hit_y1 = table->OuterRect.Min.y; + const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table->LastOuterHeight); + const float hit_y2_head = hit_y1 + table->LastFirstRowHeight; + + for (int order_n = 0; order_n < table->ColumnsCount; order_n++) + { + if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) + continue; + + const int column_n = table->DisplayOrderToIndex[order_n]; + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) + continue; + + // ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders() + const float border_y2_hit = (table->Flags & ImGuiTableFlags_NoBordersInBody) ? hit_y2_head : hit_y2_body; + if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false) + continue; + + if (table->FreezeColumnsCount > 0) + if (column->MaxX < table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsCount - 1]].MaxX) + continue; + + ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent); + ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit); + //GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100)); + KeepAliveID(column_id); + + bool hovered = false, held = false; + bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick); + if (pressed && IsMouseDoubleClicked(0)) + { + TableSetColumnWidthAutoSingle(table, column_n); + ClearActiveID(); + held = hovered = false; + } + if (held) + { + if (table->LastResizedColumn == -1) + table->ResizeLockMinContentsX2 = table->RightMostEnabledColumn != -1 ? table->Columns[table->RightMostEnabledColumn].MaxX : -FLT_MAX; + table->ResizedColumn = (ImGuiTableColumnIdx)column_n; + table->InstanceInteracted = table->InstanceCurrent; + } + if ((hovered && g.HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER) || held) + { + table->HoveredColumnBorder = (ImGuiTableColumnIdx)column_n; + SetMouseCursor(ImGuiMouseCursor_ResizeEW); + } + } +} + +void ImGui::EndTable() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!"); + + // This assert would be very useful to catch a common error... unfortunately it would probably trigger in some + // cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border) + //IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?"); + + // If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our + // code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc. + if (!table->IsLayoutLocked) + TableUpdateLayout(table); + + const ImGuiTableFlags flags = table->Flags; + ImGuiWindow* inner_window = table->InnerWindow; + ImGuiWindow* outer_window = table->OuterWindow; + IM_ASSERT(inner_window == g.CurrentWindow); + IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow); + + if (table->IsInsideRow) + TableEndRow(table); + + // Context menu in columns body + if (flags & ImGuiTableFlags_ContextMenuInBody) + if (table->HoveredColumnBody != -1 && !IsAnyItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) + TableOpenContextMenu((int)table->HoveredColumnBody); + + // Finalize table height + inner_window->DC.PrevLineSize = table->HostBackupPrevLineSize; + inner_window->DC.CurrLineSize = table->HostBackupCurrLineSize; + inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos; + const float inner_content_max_y = table->RowPosY2; + IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y); + if (inner_window != outer_window) + inner_window->DC.CursorMaxPos.y = inner_content_max_y; + else if (!(flags & ImGuiTableFlags_NoHostExtendY)) + table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height + table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y); + table->LastOuterHeight = table->OuterRect.GetHeight(); + + // Setup inner scrolling range + // FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y, + // but since the later is likely to be impossible to do we'd rather update both axises together. + if (table->Flags & ImGuiTableFlags_ScrollX) + { + const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; + float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x; + if (table->RightMostEnabledColumn != -1) + max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border); + if (table->ResizedColumn != -1) + max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2); + table->InnerWindow->DC.CursorMaxPos.x = max_pos_x; + } + + // Pop clipping rect + if (!(flags & ImGuiTableFlags_NoClip)) + inner_window->DrawList->PopClipRect(); + inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back(); + + // Draw borders + if ((flags & ImGuiTableFlags_Borders) != 0) + TableDrawBorders(table); + +#if 0 + // Strip out dummy channel draw calls + // We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out) + // Pros: remove draw calls which will have no effect. since they'll have zero-size cliprect they may be early out anyway. + // Cons: making it harder for users watching metrics/debugger to spot the wasted vertices. + if (table->DummyDrawChannel != (ImGuiTableColumnIdx)-1) + { + ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel]; + dummy_channel->_CmdBuffer.resize(0); + dummy_channel->_IdxBuffer.resize(0); + } +#endif + + // Flatten channels and merge draw calls + table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0); + if ((table->Flags & ImGuiTableFlags_NoClip) == 0) + TableMergeDrawChannels(table); + table->DrawSplitter.Merge(inner_window->DrawList); + + // Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable() + const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); + table->ColumnsAutoFitWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + if (table->EnabledMaskByIndex & ((ImU64)1 << column_n)) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) + table->ColumnsAutoFitWidth += column->WidthRequest; + else + table->ColumnsAutoFitWidth += TableGetColumnWidthAuto(table, column); + } + + // Update scroll + if ((table->Flags & ImGuiTableFlags_ScrollX) == 0 && inner_window != outer_window) + { + inner_window->Scroll.x = 0.0f; + } + else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent) + { + // When releasing a column being resized, scroll to keep the resulting column in sight + const float neighbor_width_to_keep_visible = table->MinColumnWidth + table->CellPaddingX * 2.0f; + ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn]; + if (column->MaxX < table->InnerClipRect.Min.x) + SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, 1.0f); + else if (column->MaxX > table->InnerClipRect.Max.x) + SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + neighbor_width_to_keep_visible, 1.0f); + } + + // Apply resizing/dragging at the end of the frame + if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted) + { + ImGuiTableColumn* column = &table->Columns[table->ResizedColumn]; + const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS); + const float new_width = ImFloor(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f); + table->ResizedColumnNextWidth = new_width; + } + + // Pop from id stack + IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!"); + IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= table->HostBackupItemWidthStackSize, "Too many PopItemWidth!"); + PopID(); + + // Restore window data that we modified + const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos; + inner_window->WorkRect = table->HostBackupWorkRect; + inner_window->ParentWorkRect = table->HostBackupParentWorkRect; + inner_window->SkipItems = table->HostSkipItems; + outer_window->DC.CursorPos = table->OuterRect.Min; + outer_window->DC.ItemWidth = table->HostBackupItemWidth; + outer_window->DC.ItemWidthStack.Size = table->HostBackupItemWidthStackSize; + outer_window->DC.ColumnsOffset = table->HostBackupColumnsOffset; + + // Layout in outer window + // (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding + // CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414) + if (inner_window != outer_window) + { + EndChild(); + } + else + { + ItemSize(table->OuterRect.GetSize()); + ItemAdd(table->OuterRect, 0); + } + + // Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar + if (table->Flags & ImGuiTableFlags_NoHostExtendX) + { + // FIXME-TABLE: Could we remove this section? + // ColumnsAutoFitWidth may be one frame ahead here since for Fixed+NoResize is calculated from latest contents + IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0); + outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth); + } + else if (table->UserOuterSize.x <= 0.0f) + { + const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f; + outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - table->UserOuterSize.x); + outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth)); + } + else + { + outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x); + } + if (table->UserOuterSize.y <= 0.0f) + { + const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f; + outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - table->UserOuterSize.y); + outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y)); + } + else + { + // OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set) + outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, table->OuterRect.Max.y); + } + + // Save settings + if (table->IsSettingsDirty) + TableSaveSettings(table); + table->IsInitializing = false; + + // Clear or restore current table, if any + IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table); + g.CurrentTableStack.pop_back(); + g.CurrentTable = g.CurrentTableStack.Size ? g.Tables.GetByIndex(g.CurrentTableStack.back().Index) : NULL; + outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1; +} + +// See "COLUMN SIZING POLICIES" comments at the top of this file +// If (init_width_or_weight <= 0.0f) it is ignored +void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); + IM_ASSERT(table->IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!"); + IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()"); + if (table->DeclColumnsCount >= table->ColumnsCount) + { + IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!"); + return; + } + + ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount]; + table->DeclColumnsCount++; + + // Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa. + // Give a grace to users of ImGuiTableFlags_ScrollX. + if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0) + IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column."); + + // When passing a width automatically enforce WidthFixed policy + // (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable) + if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f) + if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) + flags |= ImGuiTableColumnFlags_WidthFixed; + + TableSetupColumnFlags(table, column, flags); + column->UserID = user_id; + flags = column->Flags; + + // Initialize defaults + column->InitStretchWeightOrWidth = init_width_or_weight; + if (table->IsInitializing) + { + // Init width or weight + if (column->WidthRequest < 0.0f && column->StretchWeight < 0.0f) + { + if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f) + column->WidthRequest = init_width_or_weight; + if (flags & ImGuiTableColumnFlags_WidthStretch) + column->StretchWeight = (init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f; + + // Disable auto-fit if an explicit width/weight has been specified + if (init_width_or_weight > 0.0f) + column->AutoFitQueue = 0x00; + } + + // Init default visibility/sort state + if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0) + column->IsEnabled = column->IsEnabledNextFrame = false; + if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0) + { + column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs. + column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending); + } + } + + // Store name (append with zero-terminator in contiguous buffer) + column->NameOffset = -1; + if (label != NULL && label[0] != 0) + { + column->NameOffset = (ImS16)table->ColumnsNames.size(); + table->ColumnsNames.append(label, label + strlen(label) + 1); + } +} + +// [Public] +void ImGui::TableSetupScrollFreeze(int columns, int rows) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); + IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!"); + IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS); + IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit + + table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)columns : 0; + table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0; + table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0; + table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0; + table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b +} + +int ImGui::TableGetColumnCount() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + return table ? table->ColumnsCount : 0; +} + +const char* ImGui::TableGetColumnName(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return NULL; + if (column_n < 0) + column_n = table->CurrentColumn; + return TableGetColumnName(table, column_n); +} + +const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n) +{ + if (table->IsLayoutLocked == false && column_n >= table->DeclColumnsCount) + return ""; // NameOffset is invalid at this point + const ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->NameOffset == -1) + return ""; + return &table->ColumnsNames.Buf[column->NameOffset]; +} + +// For the getter you can use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) +void ImGui::TableSetColumnEnabled(int column_n, bool enabled) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL); + if (!table) + return; + if (column_n < 0) + column_n = table->CurrentColumn; + IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); + ImGuiTableColumn* column = &table->Columns[column_n]; + column->IsEnabledNextFrame = enabled; +} + +// We allow querying for an extra column in order to poll the IsHovered state of the right-most section +ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return ImGuiTableColumnFlags_None; + if (column_n < 0) + column_n = table->CurrentColumn; + if (column_n == table->ColumnsCount) + return (table->HoveredColumnBody == column_n) ? ImGuiTableColumnFlags_IsHovered : ImGuiTableColumnFlags_None; + return table->Columns[column_n].Flags; +} + +// Return the cell rectangle based on currently known height. +// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations. +// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it. +// - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right +// columns report a small offset so their CellBgRect can extend up to the outer border. +ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n) +{ + const ImGuiTableColumn* column = &table->Columns[column_n]; + float x1 = column->MinX; + float x2 = column->MaxX; + if (column->PrevEnabledColumn == -1) + x1 -= table->CellSpacingX1; + if (column->NextEnabledColumn == -1) + x2 += table->CellSpacingX2; + return ImRect(x1, table->RowPosY1, x2, table->RowPosY2); +} + +// Return the resizing ID for the right-side of the given column. +ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no) +{ + IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); + ImGuiID id = table->ID + 1 + (instance_no * table->ColumnsCount) + column_n; + return id; +} + +// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. +int ImGui::TableGetHoveredColumn() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return -1; + return (int)table->HoveredColumnBody; +} + +void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(target != ImGuiTableBgTarget_None); + + if (color == IM_COL32_DISABLE) + color = 0; + + // We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time. + switch (target) + { + case ImGuiTableBgTarget_CellBg: + { + if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard + return; + if (column_n == -1) + column_n = table->CurrentColumn; + if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) + return; + if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n) + table->RowCellDataCurrent++; + ImGuiTableCellData* cell_data = &table->RowCellData[table->RowCellDataCurrent]; + cell_data->BgColor = color; + cell_data->Column = (ImGuiTableColumnIdx)column_n; + break; + } + case ImGuiTableBgTarget_RowBg0: + case ImGuiTableBgTarget_RowBg1: + { + if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard + return; + IM_ASSERT(column_n == -1); + int bg_idx = (target == ImGuiTableBgTarget_RowBg1) ? 1 : 0; + table->RowBgColor[bg_idx] = color; + break; + } + default: + IM_ASSERT(0); + } +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Row changes +//------------------------------------------------------------------------- +// - TableGetRowIndex() +// - TableNextRow() +// - TableBeginRow() [Internal] +// - TableEndRow() [Internal] +//------------------------------------------------------------------------- + +// [Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows +int ImGui::TableGetRowIndex() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return 0; + return table->CurrentRow; +} + +// [Public] Starts into the first cell of a new row +void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + + if (!table->IsLayoutLocked) + TableUpdateLayout(table); + if (table->IsInsideRow) + TableEndRow(table); + + table->LastRowFlags = table->RowFlags; + table->RowFlags = row_flags; + table->RowMinHeight = row_min_height; + TableBeginRow(table); + + // We honor min_row_height requested by user, but cannot guarantee per-row maximum height, + // because that would essentially require a unique clipping rectangle per-cell. + table->RowPosY2 += table->CellPaddingY * 2.0f; + table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height); + + // Disable output until user calls TableNextColumn() + table->InnerWindow->SkipItems = true; +} + +// [Internal] Called by TableNextRow() +void ImGui::TableBeginRow(ImGuiTable* table) +{ + ImGuiWindow* window = table->InnerWindow; + IM_ASSERT(!table->IsInsideRow); + + // New row + table->CurrentRow++; + table->CurrentColumn = -1; + table->RowBgColor[0] = table->RowBgColor[1] = IM_COL32_DISABLE; + table->RowCellDataCurrent = -1; + table->IsInsideRow = true; + + // Begin frozen rows + float next_y1 = table->RowPosY2; + if (table->CurrentRow == 0 && table->FreezeRowsCount > 0) + next_y1 = window->DC.CursorPos.y = table->OuterRect.Min.y; + + table->RowPosY1 = table->RowPosY2 = next_y1; + table->RowTextBaseline = 0.0f; + table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent + window->DC.PrevLineTextBaseOffset = 0.0f; + window->DC.CursorMaxPos.y = next_y1; + + // Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging. + if (table->RowFlags & ImGuiTableRowFlags_Headers) + { + TableSetBgColor(ImGuiTableBgTarget_RowBg0, GetColorU32(ImGuiCol_TableHeaderBg)); + if (table->CurrentRow == 0) + table->IsUsingHeaders = true; + } +} + +// [Internal] Called by TableNextRow() +void ImGui::TableEndRow(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(window == table->InnerWindow); + IM_ASSERT(table->IsInsideRow); + + if (table->CurrentColumn != -1) + TableEndCell(table); + + // Logging + if (g.LogEnabled) + LogRenderedText(NULL, "|"); + + // Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is + // likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding. + window->DC.CursorPos.y = table->RowPosY2; + + // Row background fill + const float bg_y1 = table->RowPosY1; + const float bg_y2 = table->RowPosY2; + const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount); + const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest); + if (table->CurrentRow == 0) + table->LastFirstRowHeight = bg_y2 - bg_y1; + + const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y); + if (is_visible) + { + // Decide of background color for the row + ImU32 bg_col0 = 0; + ImU32 bg_col1 = 0; + if (table->RowBgColor[0] != IM_COL32_DISABLE) + bg_col0 = table->RowBgColor[0]; + else if (table->Flags & ImGuiTableFlags_RowBg) + bg_col0 = GetColorU32((table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg); + if (table->RowBgColor[1] != IM_COL32_DISABLE) + bg_col1 = table->RowBgColor[1]; + + // Decide of top border color + ImU32 border_col = 0; + const float border_size = TABLE_BORDER_SIZE; + if (table->CurrentRow > 0 || table->InnerWindow == table->OuterWindow) + if (table->Flags & ImGuiTableFlags_BordersInnerH) + border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight; + + const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0; + const bool draw_strong_bottom_border = unfreeze_rows_actual; + if ((bg_col0 | bg_col1 | border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color) + { + // In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is + // always followed by a change of clipping rectangle we perform the smallest overwrite possible here. + if ((table->Flags & ImGuiTableFlags_NoClip) == 0) + window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4(); + table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0); + } + + // Draw row background + // We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle + if (bg_col0 || bg_col1) + { + ImRect row_rect(table->WorkRect.Min.x, bg_y1, table->WorkRect.Max.x, bg_y2); + row_rect.ClipWith(table->BgClipRect); + if (bg_col0 != 0 && row_rect.Min.y < row_rect.Max.y) + window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col0); + if (bg_col1 != 0 && row_rect.Min.y < row_rect.Max.y) + window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col1); + } + + // Draw cell background color + if (draw_cell_bg_color) + { + ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent]; + for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++) + { + const ImGuiTableColumn* column = &table->Columns[cell_data->Column]; + ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column); + cell_bg_rect.ClipWith(table->BgClipRect); + cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped + cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX); + window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor); + } + } + + // Draw top border + if (border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y) + window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col, border_size); + + // Draw bottom border at the row unfreezing mark (always strong) + if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y) + window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size); + } + + // End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle) + // We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and + // get the new cursor position. + if (unfreeze_rows_request) + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + column->NavLayerCurrent = (ImS8)((column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); + } + if (unfreeze_rows_actual) + { + IM_ASSERT(table->IsUnfrozenRows == false); + table->IsUnfrozenRows = true; + + // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect + float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y); + table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y); + table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = window->InnerClipRect.Max.y; + table->Bg2DrawChannelCurrent = table->Bg2DrawChannelUnfrozen; + IM_ASSERT(table->Bg2ClipRectForDrawCmd.Min.y <= table->Bg2ClipRectForDrawCmd.Max.y); + + float row_height = table->RowPosY2 - table->RowPosY1; + table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y; + table->RowPosY1 = table->RowPosY2 - row_height; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + column->DrawChannelCurrent = column->DrawChannelUnfrozen; + column->ClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y; + } + + // Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y + SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect); + table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent); + } + + if (!(table->RowFlags & ImGuiTableRowFlags_Headers)) + table->RowBgColorCounter++; + table->IsInsideRow = false; +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Columns changes +//------------------------------------------------------------------------- +// - TableGetColumnIndex() +// - TableSetColumnIndex() +// - TableNextColumn() +// - TableBeginCell() [Internal] +// - TableEndCell() [Internal] +//------------------------------------------------------------------------- + +int ImGui::TableGetColumnIndex() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return 0; + return table->CurrentColumn; +} + +// [Public] Append into a specific column +bool ImGui::TableSetColumnIndex(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return false; + + if (table->CurrentColumn != column_n) + { + if (table->CurrentColumn != -1) + TableEndCell(table); + IM_ASSERT(column_n >= 0 && table->ColumnsCount); + TableBeginCell(table, column_n); + } + + // Return whether the column is visible. User may choose to skip submitting items based on this return value, + // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. + return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; +} + +// [Public] Append into the next column, wrap and create a new row when already on last column +bool ImGui::TableNextColumn() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return false; + + if (table->IsInsideRow && table->CurrentColumn + 1 < table->ColumnsCount) + { + if (table->CurrentColumn != -1) + TableEndCell(table); + TableBeginCell(table, table->CurrentColumn + 1); + } + else + { + TableNextRow(); + TableBeginCell(table, 0); + } + + // Return whether the column is visible. User may choose to skip submitting items based on this return value, + // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. + int column_n = table->CurrentColumn; + return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; +} + + +// [Internal] Called by TableSetColumnIndex()/TableNextColumn() +// This is called very frequently, so we need to be mindful of unnecessary overhead. +// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns. +void ImGui::TableBeginCell(ImGuiTable* table, int column_n) +{ + ImGuiTableColumn* column = &table->Columns[column_n]; + ImGuiWindow* window = table->InnerWindow; + table->CurrentColumn = column_n; + + // Start position is roughly ~~ CellRect.Min + CellPadding + Indent + float start_x = column->WorkMinX; + if (column->Flags & ImGuiTableColumnFlags_IndentEnable) + start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row. + + window->DC.CursorPos.x = start_x; + window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY; + window->DC.CursorMaxPos.x = window->DC.CursorPos.x; + window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT + window->DC.CurrLineTextBaseOffset = table->RowTextBaseline; + window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent; + + window->WorkRect.Min.y = window->DC.CursorPos.y; + window->WorkRect.Min.x = column->WorkMinX; + window->WorkRect.Max.x = column->WorkMaxX; + window->DC.ItemWidth = column->ItemWidth; + + // To allow ImGuiListClipper to function we propagate our row height + if (!column->IsEnabled) + window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2); + + window->SkipItems = column->IsSkipItems; + if (column->IsSkipItems) + { + window->DC.LastItemId = 0; + window->DC.LastItemStatusFlags = 0; + } + + if (table->Flags & ImGuiTableFlags_NoClip) + { + // FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed. + table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); + //IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP); + } + else + { + // FIXME-TABLE: Could avoid this if draw channel is dummy channel? + SetWindowClipRectBeforeSetChannel(window, column->ClipRect); + table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); + } + + // Logging + ImGuiContext& g = *GImGui; + if (g.LogEnabled && !column->IsSkipItems) + { + LogRenderedText(&window->DC.CursorPos, "|"); + g.LogLinePosY = FLT_MAX; + } +} + +// [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn() +void ImGui::TableEndCell(ImGuiTable* table) +{ + ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; + ImGuiWindow* window = table->InnerWindow; + + // Report maximum position so we can infer content size per column. + float* p_max_pos_x; + if (table->RowFlags & ImGuiTableRowFlags_Headers) + p_max_pos_x = &column->ContentMaxXHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call + else + p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen; + *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x); + table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY); + column->ItemWidth = window->DC.ItemWidth; + + // Propagate text baseline for the entire row + // FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one. + table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset); +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Columns width management +//------------------------------------------------------------------------- +// - TableGetMaxColumnWidth() [Internal] +// - TableGetColumnWidthAuto() [Internal] +// - TableSetColumnWidth() +// - TableSetColumnWidthAutoSingle() [Internal] +// - TableSetColumnWidthAutoAll() [Internal] +// - TableUpdateColumnsWeightFromWidth() [Internal] +//------------------------------------------------------------------------- + +// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis. +float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n) +{ + const ImGuiTableColumn* column = &table->Columns[column_n]; + float max_width = FLT_MAX; + const float min_column_distance = table->MinColumnWidth + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2; + if (table->Flags & ImGuiTableFlags_ScrollX) + { + // Frozen columns can't reach beyond visible width else scrolling will naturally break. + if (column->DisplayOrder < table->FreezeColumnsRequest) + { + max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - column->DisplayOrder) * min_column_distance) - column->MinX; + max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2; + } + } + else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0) + { + // If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make + // sure they are all visible. Because of this we also know that all of the columns will always fit in + // table->WorkRect and therefore in table->InnerRect (because ScrollX is off) + // FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match. + // See "table_width_distrib" and "table_width_keep_visible" tests + max_width = table->WorkRect.Max.x - (table->ColumnsEnabledCount - column->IndexWithinEnabledSet - 1) * min_column_distance - column->MinX; + //max_width -= table->CellSpacingX1; + max_width -= table->CellSpacingX2; + max_width -= table->CellPaddingX * 2.0f; + max_width -= table->OuterPaddingX; + } + return max_width; +} + +// Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field +float ImGui::TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column) +{ + const float content_width_body = ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX; + const float content_width_headers = column->ContentMaxXHeadersIdeal - column->WorkMinX; + float width_auto = content_width_body; + if (!(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth)) + width_auto = ImMax(width_auto, content_width_headers); + + // Non-resizable fixed columns preserve their requested width + if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f) + if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize)) + width_auto = column->InitStretchWeightOrWidth; + + return ImMax(width_auto, table->MinColumnWidth); +} + +// 'width' = inner column width, without padding +void ImGui::TableSetColumnWidth(int column_n, float width) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && table->IsLayoutLocked == false); + IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); + ImGuiTableColumn* column_0 = &table->Columns[column_n]; + float column_0_width = width; + + // Apply constraints early + // Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded) + IM_ASSERT(table->MinColumnWidth > 0.0f); + const float min_width = table->MinColumnWidth; + const float max_width = ImMax(min_width, TableGetMaxColumnWidth(table, column_n)); + column_0_width = ImClamp(column_0_width, min_width, max_width); + if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width) + return; + + //IMGUI_DEBUG_LOG("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width); + ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL; + + // In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns. + // - All fixed: easy. + // - All stretch: easy. + // - One or more fixed + one stretch: easy. + // - One or more fixed + more than one stretch: tricky. + // Qt when manual resize is enabled only support a single _trailing_ stretch column. + + // When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1. + // FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user. + // Scenarios: + // - F1 F2 F3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset. + // - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered. + // - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size. + // - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) + // - W1 W2 W3 resize from W1| or W2| --> ok + // - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) + // - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1) + // - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1) + // - W1 W2 F3 resize from W1| or W2| --> ok + // - W1 F2 W3 resize from W1| or F2| --> ok + // - F1 W2 F3 resize from W2| --> ok + // - F1 W3 F2 resize from W3| --> ok + // - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move. + // - W1 F2 F3 resize from F2| --> ok + // All resizes from a Wx columns are locking other columns. + + // Possible improvements: + // - W1 W2 W3 resize W1| --> to not be stuck, both W2 and W3 would stretch down. Seems possible to fix. Would be most beneficial to simplify resize of all-weighted columns. + // - W3 F1 F2 resize W3| --> to not be stuck past F1|, both F1 and F2 would need to stretch down, which would be lossy or ambiguous. Seems hard to fix. + + // [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout(). + + // If we have all Fixed columns OR resizing a Fixed column that doesn't come after a Stretch one, we can do an offsetting resize. + // This is the preferred resize path + if (column_0->Flags & ImGuiTableColumnFlags_WidthFixed) + if (!column_1 || table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder >= column_0->DisplayOrder) + { + column_0->WidthRequest = column_0_width; + table->IsSettingsDirty = true; + return; + } + + // We can also use previous column if there's no next one (this is used when doing an auto-fit on the right-most stretch column) + if (column_1 == NULL) + column_1 = (column_0->PrevEnabledColumn != -1) ? &table->Columns[column_0->PrevEnabledColumn] : NULL; + if (column_1 == NULL) + return; + + // Resizing from right-side of a Stretch column before a Fixed column forward sizing to left-side of fixed column. + // (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b) + float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width); + column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width; + IM_ASSERT(column_0_width > 0.0f && column_1_width > 0.0f); + column_0->WidthRequest = column_0_width; + column_1->WidthRequest = column_1_width; + if ((column_0->Flags | column_1->Flags) & ImGuiTableColumnFlags_WidthStretch) + TableUpdateColumnsWeightFromWidth(table); + table->IsSettingsDirty = true; +} + +// Disable clipping then auto-fit, will take 2 frames +// (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns) +void ImGui::TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n) +{ + // Single auto width uses auto-fit + ImGuiTableColumn* column = &table->Columns[column_n]; + if (!column->IsEnabled) + return; + column->CannotSkipItemsQueue = (1 << 0); + table->AutoFitSingleColumn = (ImGuiTableColumnIdx)column_n; +} + +void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table) +{ + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (!column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) // Cannot reset weight of hidden stretch column + continue; + column->CannotSkipItemsQueue = (1 << 0); + column->AutoFitQueue = (1 << 1); + } +} + +void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table) +{ + IM_ASSERT(table->LeftMostStretchedColumn != -1 && table->RightMostStretchedColumn != -1); + + // Measure existing quantity + float visible_weight = 0.0f; + float visible_width = 0.0f; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) + continue; + IM_ASSERT(column->StretchWeight > 0.0f); + visible_weight += column->StretchWeight; + visible_width += column->WidthRequest; + } + IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f); + + // Apply new weights + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) + continue; + column->StretchWeight = (column->WidthRequest / visible_width) * visible_weight; + IM_ASSERT(column->StretchWeight > 0.0f); + } +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Drawing +//------------------------------------------------------------------------- +// - TablePushBackgroundChannel() [Internal] +// - TablePopBackgroundChannel() [Internal] +// - TableSetupDrawChannels() [Internal] +// - TableMergeDrawChannels() [Internal] +// - TableDrawBorders() [Internal] +//------------------------------------------------------------------------- + +// Bg2 is used by Selectable (and possibly other widgets) to render to the background. +// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect. +void ImGui::TablePushBackgroundChannel() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiTable* table = g.CurrentTable; + + // Optimization: avoid SetCurrentChannel() + PushClipRect() + table->HostBackupInnerClipRect = window->ClipRect; + SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd); + table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent); +} + +void ImGui::TablePopBackgroundChannel() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiTable* table = g.CurrentTable; + ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; + + // Optimization: avoid PopClipRect() + SetCurrentChannel() + SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect); + table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); +} + +// Allocate draw channels. Called by TableUpdateLayout() +// - We allocate them following storage order instead of display order so reordering columns won't needlessly +// increase overall dormant memory cost. +// - We isolate headers draw commands in their own channels instead of just altering clip rects. +// This is in order to facilitate merging of draw commands. +// - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels. +// - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other +// channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged. +// - We allocate 1 or 2 background draw channels. This is because we know TablePushBackgroundChannel() is only used for +// horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4). +// Draw channel allocation (before merging): +// - NoClip --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call) +// - Clip --> 2+D+N channels +// - FreezeRows --> 2+D+N*2 (unless scrolling value is zero) +// - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero) +// Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0. +void ImGui::TableSetupDrawChannels(ImGuiTable* table) +{ + const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1; + const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount; + const int channels_for_bg = 1 + 1 * freeze_row_multiplier; + const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0; + const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy; + table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total); + table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1); + table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN; + table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN); + + int draw_channel_current = 2; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->IsVisibleX && column->IsVisibleY) + { + column->DrawChannelFrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current); + column->DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0)); + if (!(table->Flags & ImGuiTableFlags_NoClip)) + draw_channel_current++; + } + else + { + column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel; + } + column->DrawChannelCurrent = column->DrawChannelFrozen; + } + + // Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default. + // All our cell highlight are manually clipped with BgClipRect. When unfreezing it will be made smaller to fit scrolling rect. + // (This technically isn't part of setting up draw channels, but is reasonably related to be done here) + table->BgClipRect = table->InnerClipRect; + table->Bg0ClipRectForDrawCmd = table->OuterWindow->ClipRect; + table->Bg2ClipRectForDrawCmd = table->HostClipRect; + IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y); +} + +// This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable(). +// For simplicity we call it TableMergeDrawChannels() but in fact it only reorder channels + overwrite ClipRect, +// actual merging is done by table->DrawSplitter.Merge() which is called right after TableMergeDrawChannels(). +// +// Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve +// this we merge their clip rect and make them contiguous in the channel list, so they can be merged +// by the call to DrawSplitter.Merge() following to the call to this function. +// We reorder draw commands by arranging them into a maximum of 4 distinct groups: +// +// 1 group: 2 groups: 2 groups: 4 groups: +// [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 01 ] row+col freeze +// [ .. ] or no scroll [ 2. ] and v-scroll [ .. ] and h-scroll [ 23 ] and v+h-scroll +// +// Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled). +// When the contents of a column didn't stray off its limit, we move its channels into the corresponding group +// based on its position (within frozen rows/columns groups or not). +// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect. +// This function assume that each column are pointing to a distinct draw channel, +// otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask. +// +// Column channels will not be merged into one of the 1-4 groups in the following cases: +// - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value). +// Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds +// matches, by e.g. calling SetCursorScreenPos(). +// - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here.. +// we could do better but it's going to be rare and probably not worth the hassle. +// Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd. +// +// This function is particularly tricky to understand.. take a breath. +void ImGui::TableMergeDrawChannels(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + ImDrawListSplitter* splitter = &table->DrawSplitter; + const bool has_freeze_v = (table->FreezeRowsCount > 0); + const bool has_freeze_h = (table->FreezeColumnsCount > 0); + IM_ASSERT(splitter->_Current == 0); + + // Track which groups we are going to attempt to merge, and which channels goes into each group. + struct MergeGroup + { + ImRect ClipRect; + int ChannelsCount; + ImBitArray ChannelsMask; + }; + int merge_group_mask = 0x00; + MergeGroup merge_groups[4]; + memset(merge_groups, 0, sizeof(merge_groups)); + + // 1. Scan channels and take note of those which can be merged + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) + continue; + ImGuiTableColumn* column = &table->Columns[column_n]; + + const int merge_group_sub_count = has_freeze_v ? 2 : 1; + for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++) + { + const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen; + + // Don't attempt to merge if there are multiple draw calls within the column + ImDrawChannel* src_channel = &splitter->_Channels[channel_no]; + if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0) + src_channel->_CmdBuffer.pop_back(); + if (src_channel->_CmdBuffer.Size != 1) + continue; + + // Find out the width of this merge group and check if it will fit in our column + // (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it) + if (!(column->Flags & ImGuiTableColumnFlags_NoClip)) + { + float content_max_x; + if (!has_freeze_v) + content_max_x = ImMax(column->ContentMaxXUnfrozen, column->ContentMaxXHeadersUsed); // No row freeze + else if (merge_group_sub_n == 0) + content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed); // Row freeze: use width before freeze + else + content_max_x = column->ContentMaxXUnfrozen; // Row freeze: use width after freeze + if (content_max_x > column->ClipRect.Max.x) + continue; + } + + const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2); + IM_ASSERT(channel_no < IMGUI_TABLE_MAX_DRAW_CHANNELS); + MergeGroup* merge_group = &merge_groups[merge_group_n]; + if (merge_group->ChannelsCount == 0) + merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); + merge_group->ChannelsMask.SetBit(channel_no); + merge_group->ChannelsCount++; + merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect); + merge_group_mask |= (1 << merge_group_n); + } + + // Invalidate current draw channel + // (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data) + column->DrawChannelCurrent = (ImGuiTableDrawChannelIdx)-1; + } + + // [DEBUG] Display merge groups +#if 0 + if (g.IO.KeyShift) + for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) + { + MergeGroup* merge_group = &merge_groups[merge_group_n]; + if (merge_group->ChannelsCount == 0) + continue; + char buf[32]; + ImFormatString(buf, 32, "MG%d:%d", merge_group_n, merge_group->ChannelsCount); + ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4); + ImVec2 text_size = CalcTextSize(buf, NULL); + GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255)); + GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL); + GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 255, 0, 255)); + } +#endif + + // 2. Rewrite channel list in our preferred order + if (merge_group_mask != 0) + { + // We skip channel 0 (Bg0/Bg1) and 1 (Bg2 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels(). + const int LEADING_DRAW_CHANNELS = 2; + g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized + ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data; + ImBitArray remaining_mask; // We need 132-bit of storage + remaining_mask.ClearAllBits(); + remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count); + remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen); + IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN); + int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS); + //ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect; + ImRect host_rect = table->HostClipRect; + for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) + { + if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount) + { + MergeGroup* merge_group = &merge_groups[merge_group_n]; + ImRect merge_clip_rect = merge_group->ClipRect; + + // Extend outer-most clip limits to match those of host, so draw calls can be merged even if + // outer-most columns have some outer padding offsetting them from their parent ClipRect. + // The principal cases this is dealing with are: + // - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge + // - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge + // FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit + // within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect. + if ((merge_group_n & 1) == 0 || !has_freeze_h) + merge_clip_rect.Min.x = ImMin(merge_clip_rect.Min.x, host_rect.Min.x); + if ((merge_group_n & 2) == 0 || !has_freeze_v) + merge_clip_rect.Min.y = ImMin(merge_clip_rect.Min.y, host_rect.Min.y); + if ((merge_group_n & 1) != 0) + merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x); + if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0) + merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y); +#if 0 + GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); + GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200)); + GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200)); +#endif + remaining_count -= merge_group->ChannelsCount; + for (int n = 0; n < IM_ARRAYSIZE(remaining_mask.Storage); n++) + remaining_mask.Storage[n] &= ~merge_group->ChannelsMask.Storage[n]; + for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++) + { + // Copy + overwrite new clip rect + if (!merge_group->ChannelsMask.TestBit(n)) + continue; + merge_group->ChannelsMask.ClearBit(n); + merge_channels_count--; + + ImDrawChannel* channel = &splitter->_Channels[n]; + IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect))); + channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4(); + memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); + } + } + + // Make sure Bg2DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0/Bg1 and Bg2 frozen are fixed to 0 and 1) + if (merge_group_n == 1 && has_freeze_v) + memcpy(dst_tmp++, &splitter->_Channels[table->Bg2DrawChannelUnfrozen], sizeof(ImDrawChannel)); + } + + // Append unmergeable channels that we didn't reorder at the end of the list + for (int n = 0; n < splitter->_Count && remaining_count != 0; n++) + { + if (!remaining_mask.TestBit(n)) + continue; + ImDrawChannel* channel = &splitter->_Channels[n]; + memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); + remaining_count--; + } + IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size); + memcpy(splitter->_Channels.Data + LEADING_DRAW_CHANNELS, g.DrawChannelsTempMergeBuffer.Data, (splitter->_Count - LEADING_DRAW_CHANNELS) * sizeof(ImDrawChannel)); + } +} + +// FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow) +void ImGui::TableDrawBorders(ImGuiTable* table) +{ + ImGuiWindow* inner_window = table->InnerWindow; + if (!table->OuterWindow->ClipRect.Overlaps(table->OuterRect)) + return; + + ImDrawList* inner_drawlist = inner_window->DrawList; + table->DrawSplitter.SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0); + inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false); + + // Draw inner border and resizing feedback + const float border_size = TABLE_BORDER_SIZE; + const float draw_y1 = table->InnerRect.Min.y; + const float draw_y2_body = table->InnerRect.Max.y; + const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight) : draw_y1; + if (table->Flags & ImGuiTableFlags_BordersInnerV) + { + for (int order_n = 0; order_n < table->ColumnsCount; order_n++) + { + if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) + continue; + + const int column_n = table->DisplayOrderToIndex[order_n]; + ImGuiTableColumn* column = &table->Columns[column_n]; + const bool is_hovered = (table->HoveredColumnBorder == column_n); + const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent); + const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0; + const bool is_frozen_separator = (table->FreezeColumnsCount != -1 && table->FreezeColumnsCount == order_n + 1); + if (column->MaxX > table->InnerClipRect.Max.x && !is_resized) + continue; + + // Decide whether right-most column is visible + if (column->NextEnabledColumn == -1 && !is_resizable) + if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || (table->Flags & ImGuiTableFlags_NoHostExtendX)) + continue; + if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size.. + continue; + + // Draw in outer window so right-most column won't be clipped + // Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling. + ImU32 col; + float draw_y2; + if (is_hovered || is_resized || is_frozen_separator) + { + draw_y2 = draw_y2_body; + col = is_resized ? GetColorU32(ImGuiCol_SeparatorActive) : is_hovered ? GetColorU32(ImGuiCol_SeparatorHovered) : table->BorderColorStrong; + } + else + { + draw_y2 = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? draw_y2_head : draw_y2_body; + col = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? table->BorderColorStrong : table->BorderColorLight; + } + + if (draw_y2 > draw_y1) + inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, border_size); + } + } + + // Draw outer border + // FIXME: could use AddRect or explicit VLine/HLine helper? + if (table->Flags & ImGuiTableFlags_BordersOuter) + { + // Display outer border offset by 1 which is a simple way to display it without adding an extra draw call + // (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their + // parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part + // of it in inner window, and the part that's over scrollbars in the outer window..) + // Either solution currently won't allow us to use a larger border size: the border would clipped. + const ImRect outer_border = table->OuterRect; + const ImU32 outer_col = table->BorderColorStrong; + if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter) + { + inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size); + } + else if (table->Flags & ImGuiTableFlags_BordersOuterV) + { + inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size); + inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size); + } + else if (table->Flags & ImGuiTableFlags_BordersOuterH) + { + inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size); + inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size); + } + } + if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y) + { + // Draw bottom-most row border + const float border_y = table->RowPosY2; + if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y) + inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size); + } + + inner_drawlist->PopClipRect(); +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Sorting +//------------------------------------------------------------------------- +// - TableGetSortSpecs() +// - TableFixColumnSortDirection() [Internal] +// - TableGetColumnNextSortDirection() [Internal] +// - TableSetColumnSortDirection() [Internal] +// - TableSortSpecsSanitize() [Internal] +// - TableSortSpecsBuild() [Internal] +//------------------------------------------------------------------------- + +// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set) +// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since +// last call, or the first time. +// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()! +ImGuiTableSortSpecs* ImGui::TableGetSortSpecs() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL); + + if (!(table->Flags & ImGuiTableFlags_Sortable)) + return NULL; + + // Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths. + if (!table->IsLayoutLocked) + TableUpdateLayout(table); + + if (table->IsSortSpecsDirty) + TableSortSpecsBuild(table); + + return &table->SortSpecs; +} + +static inline ImGuiSortDirection TableGetColumnAvailSortDirection(ImGuiTableColumn* column, int n) +{ + IM_ASSERT(n < column->SortDirectionsAvailCount); + return (column->SortDirectionsAvailList >> (n << 1)) & 0x03; +} + +// Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending) +void ImGui::TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column) +{ + if (column->SortOrder == -1 || (column->SortDirectionsAvailMask & (1 << column->SortDirection)) != 0) + return; + column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); + table->IsSortSpecsDirty = true; +} + +// Calculate next sort direction that would be set after clicking the column +// - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click. +// - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op. +IM_STATIC_ASSERT(ImGuiSortDirection_None == 0 && ImGuiSortDirection_Ascending == 1 && ImGuiSortDirection_Descending == 2); +ImGuiSortDirection ImGui::TableGetColumnNextSortDirection(ImGuiTableColumn* column) +{ + IM_ASSERT(column->SortDirectionsAvailCount > 0); + if (column->SortOrder == -1) + return TableGetColumnAvailSortDirection(column, 0); + for (int n = 0; n < 3; n++) + if (column->SortDirection == TableGetColumnAvailSortDirection(column, n)) + return TableGetColumnAvailSortDirection(column, (n + 1) % column->SortDirectionsAvailCount); + IM_ASSERT(0); + return ImGuiSortDirection_None; +} + +// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert +// the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code. +void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + + if (!(table->Flags & ImGuiTableFlags_SortMulti)) + append_to_sort_specs = false; + if (!(table->Flags & ImGuiTableFlags_SortTristate)) + IM_ASSERT(sort_direction != ImGuiSortDirection_None); + + ImGuiTableColumnIdx sort_order_max = 0; + if (append_to_sort_specs) + for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) + sort_order_max = ImMax(sort_order_max, table->Columns[other_column_n].SortOrder); + + ImGuiTableColumn* column = &table->Columns[column_n]; + column->SortDirection = (ImU8)sort_direction; + if (column->SortDirection == ImGuiSortDirection_None) + column->SortOrder = -1; + else if (column->SortOrder == -1 || !append_to_sort_specs) + column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0; + + for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) + { + ImGuiTableColumn* other_column = &table->Columns[other_column_n]; + if (other_column != column && !append_to_sort_specs) + other_column->SortOrder = -1; + TableFixColumnSortDirection(table, other_column); + } + table->IsSettingsDirty = true; + table->IsSortSpecsDirty = true; +} + +void ImGui::TableSortSpecsSanitize(ImGuiTable* table) +{ + IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable); + + // Clear SortOrder from hidden column and verify that there's no gap or duplicate. + int sort_order_count = 0; + ImU64 sort_order_mask = 0x00; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->SortOrder != -1 && !column->IsEnabled) + column->SortOrder = -1; + if (column->SortOrder == -1) + continue; + sort_order_count++; + sort_order_mask |= ((ImU64)1 << column->SortOrder); + IM_ASSERT(sort_order_count < (int)sizeof(sort_order_mask) * 8); + } + + const bool need_fix_linearize = ((ImU64)1 << sort_order_count) != (sort_order_mask + 1); + const bool need_fix_single_sort_order = (sort_order_count > 1) && !(table->Flags & ImGuiTableFlags_SortMulti); + if (need_fix_linearize || need_fix_single_sort_order) + { + ImU64 fixed_mask = 0x00; + for (int sort_n = 0; sort_n < sort_order_count; sort_n++) + { + // Fix: Rewrite sort order fields if needed so they have no gap or duplicate. + // (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1) + int column_with_smallest_sort_order = -1; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + if ((fixed_mask & ((ImU64)1 << (ImU64)column_n)) == 0 && table->Columns[column_n].SortOrder != -1) + if (column_with_smallest_sort_order == -1 || table->Columns[column_n].SortOrder < table->Columns[column_with_smallest_sort_order].SortOrder) + column_with_smallest_sort_order = column_n; + IM_ASSERT(column_with_smallest_sort_order != -1); + fixed_mask |= ((ImU64)1 << column_with_smallest_sort_order); + table->Columns[column_with_smallest_sort_order].SortOrder = (ImGuiTableColumnIdx)sort_n; + + // Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set. + if (need_fix_single_sort_order) + { + sort_order_count = 1; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + if (column_n != column_with_smallest_sort_order) + table->Columns[column_n].SortOrder = -1; + break; + } + } + } + + // Fallback default sort order (if no column had the ImGuiTableColumnFlags_DefaultSort flag) + if (sort_order_count == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_NoSort)) + { + sort_order_count = 1; + column->SortOrder = 0; + column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); + break; + } + } + + table->SortSpecsCount = (ImGuiTableColumnIdx)sort_order_count; +} + +void ImGui::TableSortSpecsBuild(ImGuiTable* table) +{ + IM_ASSERT(table->IsSortSpecsDirty); + TableSortSpecsSanitize(table); + + // Write output + table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount); + ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->SortOrder == -1) + continue; + IM_ASSERT(column->SortOrder < table->SortSpecsCount); + ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder]; + sort_spec->ColumnUserID = column->UserID; + sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n; + sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder; + sort_spec->SortDirection = column->SortDirection; + } + table->SortSpecs.Specs = sort_specs; + table->SortSpecs.SpecsCount = table->SortSpecsCount; + table->SortSpecs.SpecsDirty = true; // Mark as dirty for user + table->IsSortSpecsDirty = false; // Mark as not dirty for us +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Headers +//------------------------------------------------------------------------- +// - TableGetHeaderRowHeight() [Internal] +// - TableHeadersRow() +// - TableHeader() +//------------------------------------------------------------------------- + +float ImGui::TableGetHeaderRowHeight() +{ + // Caring for a minor edge case: + // Calculate row height, for the unlikely case that some labels may be taller than others. + // If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height. + // In your custom header row you may omit this all together and just call TableNextRow() without a height... + float row_height = GetTextLineHeight(); + int columns_count = TableGetColumnCount(); + for (int column_n = 0; column_n < columns_count; column_n++) + if (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_IsEnabled) + row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y); + row_height += GetStyle().CellPadding.y * 2.0f; + return row_height; +} + +// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn(). +// The intent is that advanced users willing to create customized headers would not need to use this helper +// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets. +// See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this. +// This code is constructed to not make much use of internal functions, as it is intended to be a template to copy. +// FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public. +void ImGui::TableHeadersRow() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!"); + + // Layout if not already done (this is automatically done by TableNextRow, we do it here solely to facilitate stepping in debugger as it is frequent to step in TableUpdateLayout) + if (!table->IsLayoutLocked) + TableUpdateLayout(table); + + // Open row + const float row_y1 = GetCursorScreenPos().y; + const float row_height = TableGetHeaderRowHeight(); + TableNextRow(ImGuiTableRowFlags_Headers, row_height); + if (table->HostSkipItems) // Merely an optimization, you may skip in your own code. + return; + + const int columns_count = TableGetColumnCount(); + for (int column_n = 0; column_n < columns_count; column_n++) + { + if (!TableSetColumnIndex(column_n)) + continue; + + // Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them) + // - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide + // - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier. + const char* name = TableGetColumnName(column_n); + PushID(table->InstanceCurrent * table->ColumnsCount + column_n); + TableHeader(name); + PopID(); + } + + // Allow opening popup from the right-most section after the last column. + ImVec2 mouse_pos = ImGui::GetMousePos(); + if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count) + if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height) + TableOpenContextMenu(-1); // Will open a non-column-specific popup. +} + +// Emit a column header (text + optional sort order) +// We cpu-clip text here so that all columns headers can be merged into a same draw call. +// Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader() +void ImGui::TableHeader(const char* label) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Need to call TableHeader() after BeginTable()!"); + IM_ASSERT(table->CurrentColumn != -1); + const int column_n = table->CurrentColumn; + ImGuiTableColumn* column = &table->Columns[column_n]; + + // Label + if (label == NULL) + label = ""; + const char* label_end = FindRenderedTextEnd(label); + ImVec2 label_size = CalcTextSize(label, label_end, true); + ImVec2 label_pos = window->DC.CursorPos; + + // If we already got a row height, there's use that. + // FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect? + ImRect cell_r = TableGetCellBgRect(table, column_n); + float label_height = ImMax(label_size.y, table->RowMinHeight - table->CellPaddingY * 2.0f); + + // Calculate ideal size for sort order arrow + float w_arrow = 0.0f; + float w_sort_text = 0.0f; + char sort_order_suf[4] = ""; + const float ARROW_SCALE = 0.65f; + if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) + { + w_arrow = ImFloor(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x); + if (column->SortOrder > 0) + { + ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1); + w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(sort_order_suf).x; + } + } + + // We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging. + float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow; + column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX); + column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x); + + // Keep header highlighted when context menu is open. + const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceCurrent); + ImGuiID id = window->GetID(label); + ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f)); + ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal + if (!ItemAdd(bb, id)) + return; + + //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] + //GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] + + // Using AllowItemOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items. + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowItemOverlap); + if (g.ActiveId != id) + SetItemAllowOverlap(); + if (held || hovered || selected) + { + const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + //RenderFrame(bb.Min, bb.Max, col, false, 0.0f); + TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn); + RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); + } + else + { + // Submit single cell bg color in the case we didn't submit a full header row + if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0) + TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn); + } + if (held) + table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n; + window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f; + + // Drag and drop to re-order columns. + // FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone. + if (held && (table->Flags & ImGuiTableFlags_Reorderable) && IsMouseDragging(0) && !g.DragDropActive) + { + // While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x + table->ReorderColumn = (ImGuiTableColumnIdx)column_n; + table->InstanceInteracted = table->InstanceCurrent; + + // We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder. + if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < cell_r.Min.x) + if (ImGuiTableColumn* prev_column = (column->PrevEnabledColumn != -1) ? &table->Columns[column->PrevEnabledColumn] : NULL) + if (!((column->Flags | prev_column->Flags) & ImGuiTableColumnFlags_NoReorder)) + if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) + table->ReorderColumnDir = -1; + if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > cell_r.Max.x) + if (ImGuiTableColumn* next_column = (column->NextEnabledColumn != -1) ? &table->Columns[column->NextEnabledColumn] : NULL) + if (!((column->Flags | next_column->Flags) & ImGuiTableColumnFlags_NoReorder)) + if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (next_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) + table->ReorderColumnDir = +1; + } + + // Sort order arrow + const float ellipsis_max = cell_r.Max.x - w_arrow - w_sort_text; + if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) + { + if (column->SortOrder != -1) + { + float x = ImMax(cell_r.Min.x, cell_r.Max.x - w_arrow - w_sort_text); + float y = label_pos.y; + if (column->SortOrder > 0) + { + PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text, 0.70f)); + RenderText(ImVec2(x + g.Style.ItemInnerSpacing.x, y), sort_order_suf); + PopStyleColor(); + x += w_sort_text; + } + RenderArrow(window->DrawList, ImVec2(x, y), GetColorU32(ImGuiCol_Text), column->SortDirection == ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down, ARROW_SCALE); + } + + // Handle clicking on column header to adjust Sort Order + if (pressed && table->ReorderColumn != column_n) + { + ImGuiSortDirection sort_direction = TableGetColumnNextSortDirection(column); + TableSetColumnSortDirection(column_n, sort_direction, g.IO.KeyShift); + } + } + + // Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will + // be merged into a single draw call. + //window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE); + RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size); + + const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x); + if (text_clipped && hovered && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay) + SetTooltip("%.*s", (int)(label_end - label), label); + + // We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden + if (IsMouseReleased(1) && IsItemHovered()) + TableOpenContextMenu(column_n); +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Context Menu +//------------------------------------------------------------------------- +// - TableOpenContextMenu() [Internal] +// - TableDrawContextMenu() [Internal] +//------------------------------------------------------------------------- + +// Use -1 to open menu not specific to a given column. +void ImGui::TableOpenContextMenu(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency) + column_n = table->CurrentColumn; + if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn() + column_n = -1; + IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount); + if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + table->IsContextPopupOpen = true; + table->ContextPopupColumn = (ImGuiTableColumnIdx)column_n; + table->InstanceInteracted = table->InstanceCurrent; + const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); + OpenPopupEx(context_menu_id, ImGuiPopupFlags_None); + } +} + +// Output context menu into current window (generally a popup) +// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data? +void ImGui::TableDrawContextMenu(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + bool want_separator = false; + const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1; + ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL; + + // Sizing + if (table->Flags & ImGuiTableFlags_Resizable) + { + if (column != NULL) + { + const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled; + if (MenuItem("Size column to fit###SizeOne", NULL, false, can_resize)) + TableSetColumnWidthAutoSingle(table, column_n); + } + + const char* size_all_desc; + if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount && (table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame) + size_all_desc = "Size all columns to fit###SizeAll"; // All fixed + else + size_all_desc = "Size all columns to default###SizeAll"; // All stretch or mixed + if (MenuItem(size_all_desc, NULL)) + TableSetColumnWidthAutoAll(table); + want_separator = true; + } + + // Ordering + if (table->Flags & ImGuiTableFlags_Reorderable) + { + if (MenuItem("Reset order", NULL, false, !table->IsDefaultDisplayOrder)) + table->IsResetDisplayOrderRequest = true; + want_separator = true; + } + + // Reset all (should work but seems unnecessary/noisy to expose?) + //if (MenuItem("Reset all")) + // table->IsResetAllRequest = true; + + // Sorting + // (modify TableOpenContextMenu() to add _Sortable flag if enabling this) +#if 0 + if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0) + { + if (want_separator) + Separator(); + want_separator = true; + + bool append_to_sort_specs = g.IO.KeyShift; + if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0)) + TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs); + if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0)) + TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs); + } +#endif + + // Hiding / Visibility + if (table->Flags & ImGuiTableFlags_Hideable) + { + if (want_separator) + Separator(); + want_separator = true; + + PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true); + for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) + { + ImGuiTableColumn* other_column = &table->Columns[other_column_n]; + const char* name = TableGetColumnName(table, other_column_n); + if (name == NULL || name[0] == 0) + name = ""; + + // Make sure we can't hide the last active column + bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true; + if (other_column->IsEnabled && table->ColumnsEnabledCount <= 1) + menu_item_active = false; + if (MenuItem(name, NULL, other_column->IsEnabled, menu_item_active)) + other_column->IsEnabledNextFrame = !other_column->IsEnabled; + } + PopItemFlag(); + } +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Settings (.ini data) +//------------------------------------------------------------------------- +// FIXME: The binding/finding/creating flow are too confusing. +//------------------------------------------------------------------------- +// - TableSettingsInit() [Internal] +// - TableSettingsCalcChunkSize() [Internal] +// - TableSettingsCreate() [Internal] +// - TableSettingsFindByID() [Internal] +// - TableGetBoundSettings() [Internal] +// - TableResetSettings() +// - TableSaveSettings() [Internal] +// - TableLoadSettings() [Internal] +// - TableSettingsHandler_ClearAll() [Internal] +// - TableSettingsHandler_ApplyAll() [Internal] +// - TableSettingsHandler_ReadOpen() [Internal] +// - TableSettingsHandler_ReadLine() [Internal] +// - TableSettingsHandler_WriteAll() [Internal] +// - TableSettingsInstallHandler() [Internal] +//------------------------------------------------------------------------- +// [Init] 1: TableSettingsHandler_ReadXXXX() Load and parse .ini file into TableSettings. +// [Main] 2: TableLoadSettings() When table is created, bind Table to TableSettings, serialize TableSettings data into Table. +// [Main] 3: TableSaveSettings() When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty. +// [Main] 4: TableSettingsHandler_WriteAll() When .ini file is dirty (which can come from other source), save TableSettings into .ini file. +//------------------------------------------------------------------------- + +// Clear and initialize empty settings instance +static void TableSettingsInit(ImGuiTableSettings* settings, ImGuiID id, int columns_count, int columns_count_max) +{ + IM_PLACEMENT_NEW(settings) ImGuiTableSettings(); + ImGuiTableColumnSettings* settings_column = settings->GetColumnSettings(); + for (int n = 0; n < columns_count_max; n++, settings_column++) + IM_PLACEMENT_NEW(settings_column) ImGuiTableColumnSettings(); + settings->ID = id; + settings->ColumnsCount = (ImGuiTableColumnIdx)columns_count; + settings->ColumnsCountMax = (ImGuiTableColumnIdx)columns_count_max; + settings->WantApply = true; +} + +static size_t TableSettingsCalcChunkSize(int columns_count) +{ + return sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings); +} + +ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_count) +{ + ImGuiContext& g = *GImGui; + ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(TableSettingsCalcChunkSize(columns_count)); + TableSettingsInit(settings, id, columns_count, columns_count); + return settings; +} + +// Find existing settings +ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id) +{ + // FIXME-OPT: Might want to store a lookup map for this? + ImGuiContext& g = *GImGui; + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + if (settings->ID == id) + return settings; + return NULL; +} + +// Get settings for a given table, NULL if none +ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table) +{ + if (table->SettingsOffset != -1) + { + ImGuiContext& g = *GImGui; + ImGuiTableSettings* settings = g.SettingsTables.ptr_from_offset(table->SettingsOffset); + IM_ASSERT(settings->ID == table->ID); + if (settings->ColumnsCountMax >= table->ColumnsCount) + return settings; // OK + settings->ID = 0; // Invalidate storage, we won't fit because of a count change + } + return NULL; +} + +// Restore initial state of table (with or without saved settings) +void ImGui::TableResetSettings(ImGuiTable* table) +{ + table->IsInitializing = table->IsSettingsDirty = true; + table->IsResetAllRequest = false; + table->IsSettingsRequestLoad = false; // Don't reload from ini + table->SettingsLoadedFlags = ImGuiTableFlags_None; // Mark as nothing loaded so our initialized data becomes authoritative +} + +void ImGui::TableSaveSettings(ImGuiTable* table) +{ + table->IsSettingsDirty = false; + if (table->Flags & ImGuiTableFlags_NoSavedSettings) + return; + + // Bind or create settings data + ImGuiContext& g = *GImGui; + ImGuiTableSettings* settings = TableGetBoundSettings(table); + if (settings == NULL) + { + settings = TableSettingsCreate(table->ID, table->ColumnsCount); + table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); + } + settings->ColumnsCount = (ImGuiTableColumnIdx)table->ColumnsCount; + + // Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings + IM_ASSERT(settings->ID == table->ID); + IM_ASSERT(settings->ColumnsCount == table->ColumnsCount && settings->ColumnsCountMax >= settings->ColumnsCount); + ImGuiTableColumn* column = table->Columns.Data; + ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); + + bool save_ref_scale = false; + settings->SaveFlags = ImGuiTableFlags_None; + for (int n = 0; n < table->ColumnsCount; n++, column++, column_settings++) + { + const float width_or_weight = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? column->StretchWeight : column->WidthRequest; + column_settings->WidthOrWeight = width_or_weight; + column_settings->Index = (ImGuiTableColumnIdx)n; + column_settings->DisplayOrder = column->DisplayOrder; + column_settings->SortOrder = column->SortOrder; + column_settings->SortDirection = column->SortDirection; + column_settings->IsEnabled = column->IsEnabled; + column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0; + if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0) + save_ref_scale = true; + + // We skip saving some data in the .ini file when they are unnecessary to restore our state. + // Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f. + // FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present. + if (width_or_weight != column->InitStretchWeightOrWidth) + settings->SaveFlags |= ImGuiTableFlags_Resizable; + if (column->DisplayOrder != n) + settings->SaveFlags |= ImGuiTableFlags_Reorderable; + if (column->SortOrder != -1) + settings->SaveFlags |= ImGuiTableFlags_Sortable; + if (column->IsEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0)) + settings->SaveFlags |= ImGuiTableFlags_Hideable; + } + settings->SaveFlags &= table->Flags; + settings->RefScale = save_ref_scale ? table->RefScale : 0.0f; + + MarkIniSettingsDirty(); +} + +void ImGui::TableLoadSettings(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + table->IsSettingsRequestLoad = false; + if (table->Flags & ImGuiTableFlags_NoSavedSettings) + return; + + // Bind settings + ImGuiTableSettings* settings; + if (table->SettingsOffset == -1) + { + settings = TableSettingsFindByID(table->ID); + if (settings == NULL) + return; + if (settings->ColumnsCount != table->ColumnsCount) // Allow settings if columns count changed. We could otherwise decide to return... + table->IsSettingsDirty = true; + table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); + } + else + { + settings = TableGetBoundSettings(table); + } + + table->SettingsLoadedFlags = settings->SaveFlags; + table->RefScale = settings->RefScale; + + // Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn + ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); + ImU64 display_order_mask = 0; + for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++) + { + int column_n = column_settings->Index; + if (column_n < 0 || column_n >= table->ColumnsCount) + continue; + + ImGuiTableColumn* column = &table->Columns[column_n]; + if (settings->SaveFlags & ImGuiTableFlags_Resizable) + { + if (column_settings->IsStretch) + column->StretchWeight = column_settings->WidthOrWeight; + else + column->WidthRequest = column_settings->WidthOrWeight; + column->AutoFitQueue = 0x00; + } + if (settings->SaveFlags & ImGuiTableFlags_Reorderable) + column->DisplayOrder = column_settings->DisplayOrder; + else + column->DisplayOrder = (ImGuiTableColumnIdx)column_n; + display_order_mask |= (ImU64)1 << column->DisplayOrder; + column->IsEnabled = column->IsEnabledNextFrame = column_settings->IsEnabled; + column->SortOrder = column_settings->SortOrder; + column->SortDirection = column_settings->SortDirection; + } + + // Validate and fix invalid display order data + const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1; + if (display_order_mask != expected_display_order_mask) + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n; + + // Rebuild index + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; +} + +static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (int i = 0; i != g.Tables.GetSize(); i++) + g.Tables.GetByIndex(i)->SettingsOffset = -1; + g.SettingsTables.clear(); +} + +// Apply to existing windows (if any) +static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (int i = 0; i != g.Tables.GetSize(); i++) + { + ImGuiTable* table = g.Tables.GetByIndex(i); + table->IsSettingsRequestLoad = true; + table->SettingsOffset = -1; + } +} + +static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) +{ + ImGuiID id = 0; + int columns_count = 0; + if (sscanf(name, "0x%08X,%d", &id, &columns_count) < 2) + return NULL; + + if (ImGuiTableSettings* settings = ImGui::TableSettingsFindByID(id)) + { + if (settings->ColumnsCountMax >= columns_count) + { + TableSettingsInit(settings, id, columns_count, settings->ColumnsCountMax); // Recycle + return settings; + } + settings->ID = 0; // Invalidate storage, we won't fit because of a count change + } + return ImGui::TableSettingsCreate(id, columns_count); +} + +static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) +{ + // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" + ImGuiTableSettings* settings = (ImGuiTableSettings*)entry; + float f = 0.0f; + int column_n = 0, r = 0, n = 0; + + if (sscanf(line, "RefScale=%f", &f) == 1) { settings->RefScale = f; return; } + + if (sscanf(line, "Column %d%n", &column_n, &r) == 1) + { + if (column_n < 0 || column_n >= settings->ColumnsCount) + return; + line = ImStrSkipBlank(line + r); + char c = 0; + ImGuiTableColumnSettings* column = settings->GetColumnSettings() + column_n; + column->Index = (ImGuiTableColumnIdx)column_n; + if (sscanf(line, "UserID=0x%08X%n", (ImU32*)&n, &r)==1) { line = ImStrSkipBlank(line + r); column->UserID = (ImGuiID)n; } + if (sscanf(line, "Width=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = (float)n; column->IsStretch = 0; settings->SaveFlags |= ImGuiTableFlags_Resizable; } + if (sscanf(line, "Weight=%f%n", &f, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = f; column->IsStretch = 1; settings->SaveFlags |= ImGuiTableFlags_Resizable; } + if (sscanf(line, "Visible=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->IsEnabled = (ImU8)n; settings->SaveFlags |= ImGuiTableFlags_Hideable; } + if (sscanf(line, "Order=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->DisplayOrder = (ImGuiTableColumnIdx)n; settings->SaveFlags |= ImGuiTableFlags_Reorderable; } + if (sscanf(line, "Sort=%d%c%n", &n, &c, &r) == 2) { line = ImStrSkipBlank(line + r); column->SortOrder = (ImGuiTableColumnIdx)n; column->SortDirection = (c == '^') ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; settings->SaveFlags |= ImGuiTableFlags_Sortable; } + } +} + +static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) +{ + ImGuiContext& g = *ctx; + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + { + if (settings->ID == 0) // Skip ditched settings + continue; + + // TableSaveSettings() may clear some of those flags when we establish that the data can be stripped + // (e.g. Order was unchanged) + const bool save_size = (settings->SaveFlags & ImGuiTableFlags_Resizable) != 0; + const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0; + const bool save_order = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0; + const bool save_sort = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0; + if (!save_size && !save_visible && !save_order && !save_sort) + continue; + + buf->reserve(buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve + buf->appendf("[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount); + if (settings->RefScale != 0.0f) + buf->appendf("RefScale=%g\n", settings->RefScale); + ImGuiTableColumnSettings* column = settings->GetColumnSettings(); + for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++) + { + // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" + buf->appendf("Column %-2d", column_n); + if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID); + if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight); + if (save_size && !column->IsStretch) buf->appendf(" Width=%d", (int)column->WidthOrWeight); + if (save_visible) buf->appendf(" Visible=%d", column->IsEnabled); + if (save_order) buf->appendf(" Order=%d", column->DisplayOrder); + if (save_sort && column->SortOrder != -1) buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); + buf->append("\n"); + } + buf->append("\n"); + } +} + +void ImGui::TableSettingsInstallHandler(ImGuiContext* context) +{ + ImGuiContext& g = *context; + ImGuiSettingsHandler ini_handler; + ini_handler.TypeName = "Table"; + ini_handler.TypeHash = ImHashStr("Table"); + ini_handler.ClearAllFn = TableSettingsHandler_ClearAll; + ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen; + ini_handler.ReadLineFn = TableSettingsHandler_ReadLine; + ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll; + ini_handler.WriteAllFn = TableSettingsHandler_WriteAll; + g.SettingsHandlers.push_back(ini_handler); +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Garbage Collection +//------------------------------------------------------------------------- +// - TableRemove() [Internal] +// - TableGcCompactTransientBuffers() [Internal] +// - TableGcCompactSettings() [Internal] +//------------------------------------------------------------------------- + +// Remove Table (currently only used by TestEngine) +void ImGui::TableRemove(ImGuiTable* table) +{ + //IMGUI_DEBUG_LOG("TableRemove() id=0x%08X\n", table->ID); + ImGuiContext& g = *GImGui; + int table_idx = g.Tables.GetIndex(table); + //memset(table->RawData.Data, 0, table->RawData.size_in_bytes()); + //memset(table, 0, sizeof(ImGuiTable)); + g.Tables.Remove(table->ID, table); + g.TablesLastTimeActive[table_idx] = -1.0f; +} + +// Free up/compact internal Table buffers for when it gets unused +void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table) +{ + //IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID); + ImGuiContext& g = *GImGui; + IM_ASSERT(table->MemoryCompacted == false); + table->DrawSplitter.ClearFreeMemory(); + table->SortSpecsMulti.clear(); + table->SortSpecs.Specs = NULL; + table->IsSortSpecsDirty = true; + table->ColumnsNames.clear(); + table->MemoryCompacted = true; + for (int n = 0; n < table->ColumnsCount; n++) + table->Columns[n].NameOffset = -1; + g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f; +} + +// Compact and remove unused settings data (currently only used by TestEngine) +void ImGui::TableGcCompactSettings() +{ + ImGuiContext& g = *GImGui; + int required_memory = 0; + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + if (settings->ID != 0) + required_memory += (int)TableSettingsCalcChunkSize(settings->ColumnsCount); + if (required_memory == g.SettingsTables.Buf.Size) + return; + ImChunkStream new_chunk_stream; + new_chunk_stream.Buf.reserve(required_memory); + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + if (settings->ID != 0) + memcpy(new_chunk_stream.alloc_chunk(TableSettingsCalcChunkSize(settings->ColumnsCount)), settings, TableSettingsCalcChunkSize(settings->ColumnsCount)); + g.SettingsTables.swap(new_chunk_stream); +} + + +//------------------------------------------------------------------------- +// [SECTION] Tables: Debugging +//------------------------------------------------------------------------- +// - DebugNodeTable() [Internal] +//------------------------------------------------------------------------- + +#ifndef IMGUI_DISABLE_METRICS_WINDOW + +static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_policy) +{ + sizing_policy &= ImGuiTableFlags_SizingMask_; + if (sizing_policy == ImGuiTableFlags_SizingFixedFit) { return "FixedFit"; } + if (sizing_policy == ImGuiTableFlags_SizingFixedSame) { return "FixedSame"; } + if (sizing_policy == ImGuiTableFlags_SizingStretchProp) { return "StretchProp"; } + if (sizing_policy == ImGuiTableFlags_SizingStretchSame) { return "StretchSame"; } + return "N/A"; +} + +void ImGui::DebugNodeTable(ImGuiTable* table) +{ + char buf[512]; + char* p = buf; + const char* buf_end = buf + IM_ARRAYSIZE(buf); + const bool is_active = (table->LastFrameActive >= ImGui::GetFrameCount() - 2); // Note that fully clipped early out scrolling tables will appear as inactive here. + ImFormatString(p, buf_end - p, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*"); + if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } + bool open = TreeNode(table, "%s", buf); + if (!is_active) { PopStyleColor(); } + if (IsItemHovered()) + GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255)); + if (IsItemVisible() && table->HoveredColumnBody != -1) + GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255)); + if (!open) + return; + bool clear_settings = SmallButton("Clear settings"); + BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags)); + BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : ""); + BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX); + BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder); + BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn); + //BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen); + float sum_weights = 0.0f; + for (int n = 0; n < table->ColumnsCount; n++) + if (table->Columns[n].Flags & ImGuiTableColumnFlags_WidthStretch) + sum_weights += table->Columns[n].StretchWeight; + for (int n = 0; n < table->ColumnsCount; n++) + { + ImGuiTableColumn* column = &table->Columns[n]; + const char* name = TableGetColumnName(table, n); + ImFormatString(buf, IM_ARRAYSIZE(buf), + "Column %d order %d '%s': offset %+.2f to %+.2f%s\n" + "Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n" + "WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n" + "MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n" + "ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n" + "Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s..", + n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, (n < table->FreezeColumnsRequest) ? " (Frozen)" : "", + column->IsEnabled, column->IsVisibleX, column->IsVisibleY, column->IsRequestOutput, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen, + column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, column->StretchWeight > 0.0f ? (column->StretchWeight / sum_weights) * 100.0f : 0.0f, + column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x, + column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX, + column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? " (Asc)" : (column->SortDirection == ImGuiSortDirection_Descending) ? " (Des)" : "", column->UserID, column->Flags, + (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? "WidthStretch " : "", + (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "", + (column->Flags & ImGuiTableColumnFlags_NoResize) ? "NoResize " : ""); + Bullet(); + Selectable(buf); + if (IsItemHovered()) + { + ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y); + GetForegroundDrawList()->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255)); + } + } + if (ImGuiTableSettings* settings = TableGetBoundSettings(table)) + DebugNodeTableSettings(settings); + if (clear_settings) + table->IsResetAllRequest = true; + TreePop(); +} + +void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings) +{ + if (!TreeNode((void*)(intptr_t)settings->ID, "Settings 0x%08X (%d columns)", settings->ID, settings->ColumnsCount)) + return; + BulletText("SaveFlags: 0x%08X", settings->SaveFlags); + BulletText("ColumnsCount: %d (max %d)", settings->ColumnsCount, settings->ColumnsCountMax); + for (int n = 0; n < settings->ColumnsCount; n++) + { + ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n]; + ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? (ImGuiSortDirection)column_settings->SortDirection : ImGuiSortDirection_None; + BulletText("Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X", + n, column_settings->DisplayOrder, column_settings->SortOrder, + (sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---", + column_settings->IsEnabled, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID); + } + TreePop(); +} + +#else // #ifndef IMGUI_DISABLE_METRICS_WINDOW + +void ImGui::DebugNodeTable(ImGuiTable*) {} +void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {} + +#endif + + +//------------------------------------------------------------------------- +// [SECTION] Columns, BeginColumns, EndColumns, etc. +// (This is a legacy API, prefer using BeginTable/EndTable!) +//------------------------------------------------------------------------- +// FIXME: sizing is lossy when columns width is very small (default width may turn negative etc.) +//------------------------------------------------------------------------- +// - SetWindowClipRectBeforeSetChannel() [Internal] +// - GetColumnIndex() +// - GetColumnsCount() +// - GetColumnOffset() +// - GetColumnWidth() +// - SetColumnOffset() +// - SetColumnWidth() +// - PushColumnClipRect() [Internal] +// - PushColumnsBackground() [Internal] +// - PopColumnsBackground() [Internal] +// - FindOrCreateColumns() [Internal] +// - GetColumnsID() [Internal] +// - BeginColumns() +// - NextColumn() +// - EndColumns() +// - Columns() +//------------------------------------------------------------------------- + +// [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences, +// they would meddle many times with the underlying ImDrawCmd. +// Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let +// the subsequent single call to SetCurrentChannel() does it things once. +void ImGui::SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect) +{ + ImVec4 clip_rect_vec4 = clip_rect.ToVec4(); + window->ClipRect = clip_rect; + window->DrawList->_CmdHeader.ClipRect = clip_rect_vec4; + window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 1] = clip_rect_vec4; +} + +int ImGui::GetColumnIndex() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0; +} + +int ImGui::GetColumnsCount() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1; +} + +float ImGui::GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm) +{ + return offset_norm * (columns->OffMaxX - columns->OffMinX); +} + +float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset) +{ + return offset / (columns->OffMaxX - columns->OffMinX); +} + +static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f; + +static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index) +{ + // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing + // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(column_index > 0); // We are not supposed to drag column 0. + IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); + + float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x; + x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); + if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths)) + x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); + + return x; +} + +float ImGui::GetColumnOffset(int column_index) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns == NULL) + return 0.0f; + + if (column_index < 0) + column_index = columns->Current; + IM_ASSERT(column_index < columns->Columns.Size); + + const float t = columns->Columns[column_index].OffsetNorm; + const float x_offset = ImLerp(columns->OffMinX, columns->OffMaxX, t); + return x_offset; +} + +static float GetColumnWidthEx(ImGuiOldColumns* columns, int column_index, bool before_resize = false) +{ + if (column_index < 0) + column_index = columns->Current; + + float offset_norm; + if (before_resize) + offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize; + else + offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm; + return ImGui::GetColumnOffsetFromNorm(columns, offset_norm); +} + +float ImGui::GetColumnWidth(int column_index) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns == NULL) + return GetContentRegionAvail().x; + + if (column_index < 0) + column_index = columns->Current; + return GetColumnOffsetFromNorm(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm); +} + +void ImGui::SetColumnOffset(int column_index, float offset) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiOldColumns* columns = window->DC.CurrentColumns; + IM_ASSERT(columns != NULL); + + if (column_index < 0) + column_index = columns->Current; + IM_ASSERT(column_index < columns->Columns.Size); + + const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1); + const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f; + + if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow)) + offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index)); + columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX); + + if (preserve_width) + SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); +} + +void ImGui::SetColumnWidth(int column_index, float width) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + IM_ASSERT(columns != NULL); + + if (column_index < 0) + column_index = columns->Current; + SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width); +} + +void ImGui::PushColumnClipRect(int column_index) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (column_index < 0) + column_index = columns->Current; + + ImGuiOldColumnData* column = &columns->Columns[column_index]; + PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false); +} + +// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns) +void ImGui::PushColumnsBackground() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns->Count == 1) + return; + + // Optimization: avoid SetCurrentChannel() + PushClipRect() + columns->HostBackupClipRect = window->ClipRect; + SetWindowClipRectBeforeSetChannel(window, columns->HostInitialClipRect); + columns->Splitter.SetCurrentChannel(window->DrawList, 0); +} + +void ImGui::PopColumnsBackground() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns->Count == 1) + return; + + // Optimization: avoid PopClipRect() + SetCurrentChannel() + SetWindowClipRectBeforeSetChannel(window, columns->HostBackupClipRect); + columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); +} + +ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id) +{ + // We have few columns per window so for now we don't need bother much with turning this into a faster lookup. + for (int n = 0; n < window->ColumnsStorage.Size; n++) + if (window->ColumnsStorage[n].ID == id) + return &window->ColumnsStorage[n]; + + window->ColumnsStorage.push_back(ImGuiOldColumns()); + ImGuiOldColumns* columns = &window->ColumnsStorage.back(); + columns->ID = id; + return columns; +} + +ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count) +{ + ImGuiWindow* window = GetCurrentWindow(); + + // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. + // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. + PushID(0x11223347 + (str_id ? 0 : columns_count)); + ImGuiID id = window->GetID(str_id ? str_id : "columns"); + PopID(); + + return id; +} + +void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + + IM_ASSERT(columns_count >= 1); + IM_ASSERT(window->DC.CurrentColumns == NULL); // Nested columns are currently not supported + + // Acquire storage for the columns set + ImGuiID id = GetColumnsID(str_id, columns_count); + ImGuiOldColumns* columns = FindOrCreateColumns(window, id); + IM_ASSERT(columns->ID == id); + columns->Current = 0; + columns->Count = columns_count; + columns->Flags = flags; + window->DC.CurrentColumns = columns; + + columns->HostCursorPosY = window->DC.CursorPos.y; + columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x; + columns->HostInitialClipRect = window->ClipRect; + columns->HostBackupParentWorkRect = window->ParentWorkRect; + window->ParentWorkRect = window->WorkRect; + + // Set state for first column + // We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect + const float column_padding = g.Style.ItemSpacing.x; + const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize)); + const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f); + const float max_2 = window->WorkRect.Max.x + half_clip_extend_x; + columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f); + columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f); + columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y; + + // Clear data if columns count changed + if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1) + columns->Columns.resize(0); + + // Initialize default widths + columns->IsFirstFrame = (columns->Columns.Size == 0); + if (columns->Columns.Size == 0) + { + columns->Columns.reserve(columns_count + 1); + for (int n = 0; n < columns_count + 1; n++) + { + ImGuiOldColumnData column; + column.OffsetNorm = n / (float)columns_count; + columns->Columns.push_back(column); + } + } + + for (int n = 0; n < columns_count; n++) + { + // Compute clipping rectangle + ImGuiOldColumnData* column = &columns->Columns[n]; + float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n)); + float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f); + column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX); + column->ClipRect.ClipWithFull(window->ClipRect); + } + + if (columns->Count > 1) + { + columns->Splitter.Split(window->DrawList, 1 + columns->Count); + columns->Splitter.SetCurrentChannel(window->DrawList, 1); + PushColumnClipRect(0); + } + + // We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user. + float offset_0 = GetColumnOffset(columns->Current); + float offset_1 = GetColumnOffset(columns->Current + 1); + float width = offset_1 - offset_0; + PushItemWidth(width * 0.65f); + window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); + window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; +} + +void ImGui::NextColumn() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems || window->DC.CurrentColumns == NULL) + return; + + ImGuiContext& g = *GImGui; + ImGuiOldColumns* columns = window->DC.CurrentColumns; + + if (columns->Count == 1) + { + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); + IM_ASSERT(columns->Current == 0); + return; + } + + // Next column + if (++columns->Current == columns->Count) + columns->Current = 0; + + PopItemWidth(); + + // Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect() + // (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them), + ImGuiOldColumnData* column = &columns->Columns[columns->Current]; + SetWindowClipRectBeforeSetChannel(window, column->ClipRect); + columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); + + const float column_padding = g.Style.ItemSpacing.x; + columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); + if (columns->Current > 0) + { + // Columns 1+ ignore IndentX (by canceling it out) + // FIXME-COLUMNS: Unnecessary, could be locked? + window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding; + } + else + { + // New row/line: column 0 honor IndentX. + window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); + columns->LineMinY = columns->LineMaxY; + } + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); + window->DC.CursorPos.y = columns->LineMinY; + window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); + window->DC.CurrLineTextBaseOffset = 0.0f; + + // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup. + float offset_0 = GetColumnOffset(columns->Current); + float offset_1 = GetColumnOffset(columns->Current + 1); + float width = offset_1 - offset_0; + PushItemWidth(width * 0.65f); + window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; +} + +void ImGui::EndColumns() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + IM_ASSERT(columns != NULL); + + PopItemWidth(); + if (columns->Count > 1) + { + PopClipRect(); + columns->Splitter.Merge(window->DrawList); + } + + const ImGuiOldColumnFlags flags = columns->Flags; + columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); + window->DC.CursorPos.y = columns->LineMaxY; + if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize)) + window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent + + // Draw columns borders and handle resize + // The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy + bool is_being_resized = false; + if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems) + { + // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers. + const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y); + const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y); + int dragging_column = -1; + for (int n = 1; n < columns->Count; n++) + { + ImGuiOldColumnData* column = &columns->Columns[n]; + float x = window->Pos.x + GetColumnOffset(n); + const ImGuiID column_id = columns->ID + ImGuiID(n); + const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH; + const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2)); + KeepAliveID(column_id); + if (IsClippedEx(column_hit_rect, column_id, false)) + continue; + + bool hovered = false, held = false; + if (!(flags & ImGuiOldColumnFlags_NoResize)) + { + ButtonBehavior(column_hit_rect, column_id, &hovered, &held); + if (hovered || held) + g.MouseCursor = ImGuiMouseCursor_ResizeEW; + if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize)) + dragging_column = n; + } + + // Draw column + const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); + const float xi = IM_FLOOR(x); + window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col); + } + + // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame. + if (dragging_column != -1) + { + if (!columns->IsBeingResized) + for (int n = 0; n < columns->Count + 1; n++) + columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm; + columns->IsBeingResized = is_being_resized = true; + float x = GetDraggedColumnOffset(columns, dragging_column); + SetColumnOffset(dragging_column, x); + } + } + columns->IsBeingResized = is_being_resized; + + window->WorkRect = window->ParentWorkRect; + window->ParentWorkRect = columns->HostBackupParentWorkRect; + window->DC.CurrentColumns = NULL; + window->DC.ColumnsOffset.x = 0.0f; + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); +} + +void ImGui::Columns(int columns_count, const char* id, bool border) +{ + ImGuiWindow* window = GetCurrentWindow(); + IM_ASSERT(columns_count >= 1); + + ImGuiOldColumnFlags flags = (border ? 0 : ImGuiOldColumnFlags_NoBorder); + //flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns != NULL && columns->Count == columns_count && columns->Flags == flags) + return; + + if (columns != NULL) + EndColumns(); + + if (columns_count != 1) + BeginColumns(id, columns_count, flags); +} + +//------------------------------------------------------------------------- + +#endif // #ifndef IMGUI_DISABLE diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui_user.h b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui_user.h similarity index 100% rename from Gems/ImGui/External/ImGui/v1.70/imgui/imgui_user.h rename to Gems/ImGui/External/ImGui/v1.82/imgui/imgui_user.h diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui_user.inl b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui_user.inl similarity index 100% rename from Gems/ImGui/External/ImGui/v1.70/imgui/imgui_user.inl rename to Gems/ImGui/External/ImGui/v1.82/imgui/imgui_user.inl diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui_widgets.cpp b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui_widgets.cpp similarity index 63% rename from Gems/ImGui/External/ImGui/v1.70/imgui/imgui_widgets.cpp rename to Gems/ImGui/External/ImGui/v1.82/imgui/imgui_widgets.cpp index 5b3ea5815a..86381358fa 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/imgui_widgets.cpp +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/imgui_widgets.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.70 +// dear imgui, v1.82 // (widgets code) /* @@ -24,6 +24,7 @@ Index of this file: // [SECTION] Widgets: MenuItem, BeginMenu, EndMenu, etc. // [SECTION] Widgets: BeginTabBar, EndTabBar, etc. // [SECTION] Widgets: BeginTabItem, EndTabItem, etc. +// [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc. */ @@ -32,11 +33,14 @@ Index of this file: #endif #include "imgui.h" +#ifndef IMGUI_DISABLE + #ifndef IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DEFINE_MATH_OPERATORS #endif #include "imgui_internal.h" +// System includes #include // toupper #if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier #include // intptr_t @@ -44,35 +48,48 @@ Index of this file: #include // intptr_t #endif +//------------------------------------------------------------------------- +// Warnings +//------------------------------------------------------------------------- + // Visual Studio warnings #ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#pragma warning (disable: 4127) // condition expression is constant +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later +#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types +#endif #endif // Clang/GCC warnings with -Weverything -#ifdef __clang__ -#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. -#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning : format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0 -#endif -#if __has_warning("-Wdouble-promotion") -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! #endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. +#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') +#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision #elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked -#if __GNUC__ >= 8 -#pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead #endif //------------------------------------------------------------------------- // Data //------------------------------------------------------------------------- +// Widgets +static const float DRAGDROP_HOLD_TO_OPEN_TIMER = 0.70f; // Time for drag-hold to activate items accepting the ImGuiButtonFlags_PressedOnDragDropHold button behavior. +static const float DRAG_MOUSE_THRESHOLD_FACTOR = 0.50f; // Multiplier for the default value of io.MouseDragThreshold to make DragFloat/DragInt react faster to mouse drags. + // Those MIN/MAX values are not define because we need to point to them static const signed char IM_S8_MIN = -128; static const signed char IM_S8_MAX = 127; @@ -112,6 +129,7 @@ static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const //------------------------------------------------------------------------- // [SECTION] Widgets: Text, etc. //------------------------------------------------------------------------- +// - TextEx() [Internal] // - TextUnformatted() // - Text() // - TextV() @@ -139,7 +157,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags) if (text_end == NULL) text_end = text + strlen(text); // FIXME-OPT - const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrentLineTextBaseOffset); + const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); const float wrap_pos_x = window->DC.TextWrapPos; const bool wrap_enabled = (wrap_pos_x >= 0.0f); if (text_end - text > 2000 && !wrap_enabled) @@ -151,7 +169,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags) // - We use memchr(), pay attention that well optimized versions of those str/mem functions are much faster than a casually written loop. const char* line = text; const float line_height = GetTextLineHeight(); - ImVec2 text_size(0,0); + ImVec2 text_size(0, 0); // Lines to skip (can't skip when logging text) ImVec2 pos = text_pos; @@ -212,7 +230,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags) text_size.y = (pos - text_pos).y; ImRect bb(text_pos, text_pos + text_size); - ItemSize(text_size); + ItemSize(text_size, 0.0f); ItemAdd(bb, 0); } else @@ -221,7 +239,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags) const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width); ImRect bb(text_pos, text_pos + text_size); - ItemSize(text_size); + ItemSize(text_size, 0.0f); if (!ItemAdd(bb, 0)) return; @@ -265,7 +283,10 @@ void ImGui::TextColored(const ImVec4& col, const char* fmt, ...) void ImGui::TextColoredV(const ImVec4& col, const char* fmt, va_list args) { PushStyleColor(ImGuiCol_Text, col); - TextV(fmt, args); + if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) + TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting + else + TextV(fmt, args); PopStyleColor(); } @@ -279,8 +300,12 @@ void ImGui::TextDisabled(const char* fmt, ...) void ImGui::TextDisabledV(const char* fmt, va_list args) { - PushStyleColor(ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled]); - TextV(fmt, args); + ImGuiContext& g = *GImGui; + PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); + if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) + TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting + else + TextV(fmt, args); PopStyleColor(); } @@ -294,11 +319,14 @@ void ImGui::TextWrapped(const char* fmt, ...) void ImGui::TextWrappedV(const char* fmt, va_list args) { - ImGuiWindow* window = GetCurrentWindow(); - bool need_backup = (window->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set + ImGuiContext& g = *GImGui; + bool need_backup = (g.CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set if (need_backup) PushTextWrapPos(0.0f); - TextV(fmt, args); + if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) + TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting + else + TextV(fmt, args); if (need_backup) PopTextWrapPos(); } @@ -320,11 +348,11 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args) ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; - const float w = GetNextItemWidth(); + const float w = CalcItemWidth(); const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2)); - const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y*2) + label_size); + const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2)); + const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y * 2) + label_size); ItemSize(total_bb, style.FramePadding.y); if (!ItemAdd(total_bb, 0)) return; @@ -332,7 +360,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args) // Render const char* value_text_begin = &g.TempBuffer[0]; const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImVec2(0.0f,0.5f)); + RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImVec2(0.0f, 0.5f)); if (label_size.x > 0.0f) RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); } @@ -358,16 +386,18 @@ void ImGui::BulletTextV(const char* fmt, va_list args) const char* text_begin = g.TempBuffer; const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); const ImVec2 label_size = CalcTextSize(text_begin, text_end, false); - const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it - const float line_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding - ItemSize(bb); + const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding + ImVec2 pos = window->DC.CursorPos; + pos.y += window->DC.CurrLineTextBaseOffset; + ItemSize(total_size, 0.0f); + const ImRect bb(pos, pos + total_size); if (!ItemAdd(bb, 0)) return; // Render - RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f)); - RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false); + ImU32 text_col = GetColorU32(ImGuiCol_Text); + RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), text_col); + RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text_begin, text_end, false); } //------------------------------------------------------------------------- @@ -380,10 +410,14 @@ void ImGui::BulletTextV(const char* fmt, va_list args) // - ArrowButton() // - CloseButton() [Internal] // - CollapseButton() [Internal] +// - GetWindowScrollbarID() [Internal] +// - GetWindowScrollbarRect() [Internal] // - Scrollbar() [Internal] +// - ScrollbarEx() [Internal] // - Image() // - ImageButton() // - Checkbox() +// - CheckboxFlagsT() [Internal] // - CheckboxFlags() // - RadioButton() // - ProgressBar() @@ -397,37 +431,37 @@ void ImGui::BulletTextV(const char* fmt, va_list args) // See the series of events below and the corresponding state reported by dear imgui: //------------------------------------------------------------------------------------------------------------------------------------------------ // with PressedOnClickRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+0 (mouse is outside bb) - - - - - - -// Frame N+1 (mouse moves inside bb) - true - - - - +// Frame N+0 (mouse is outside bb) - - - - - - +// Frame N+1 (mouse moves inside bb) - true - - - - // Frame N+2 (mouse button is down) - true true true - true -// Frame N+3 (mouse button is down) - true true - - - +// Frame N+3 (mouse button is down) - true true - - - // Frame N+4 (mouse moves outside bb) - - true - - - // Frame N+5 (mouse moves inside bb) - true true - - - -// Frame N+6 (mouse button is released) true true - - true - -// Frame N+7 (mouse button is released) - true - - - - -// Frame N+8 (mouse moves outside bb) - - - - - - +// Frame N+6 (mouse button is released) true true - - true - +// Frame N+7 (mouse button is released) - true - - - - +// Frame N+8 (mouse moves outside bb) - - - - - - //------------------------------------------------------------------------------------------------------------------------------------------------ // with PressedOnClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() // Frame N+2 (mouse button is down) true true true true - true -// Frame N+3 (mouse button is down) - true true - - - -// Frame N+6 (mouse button is released) - true - - true - -// Frame N+7 (mouse button is released) - true - - - - +// Frame N+3 (mouse button is down) - true true - - - +// Frame N+6 (mouse button is released) - true - - true - +// Frame N+7 (mouse button is released) - true - - - - //------------------------------------------------------------------------------------------------------------------------------------------------ // with PressedOnRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() // Frame N+2 (mouse button is down) - true - - - true -// Frame N+3 (mouse button is down) - true - - - - +// Frame N+3 (mouse button is down) - true - - - - // Frame N+6 (mouse button is released) true true - - - - -// Frame N+7 (mouse button is released) - true - - - - +// Frame N+7 (mouse button is released) - true - - - - //------------------------------------------------------------------------------------------------------------------------------------------------ // with PressedOnDoubleClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() // Frame N+0 (mouse button is down) - true - - - true -// Frame N+1 (mouse button is down) - true - - - - +// Frame N+1 (mouse button is down) - true - - - - // Frame N+2 (mouse button is released) - true - - - - -// Frame N+3 (mouse button is released) - true - - - - +// Frame N+3 (mouse button is released) - true - - - - // Frame N+4 (mouse button is down) true true true true - true -// Frame N+5 (mouse button is down) - true true - - - +// Frame N+5 (mouse button is down) - true true - - - // Frame N+6 (mouse button is released) - true - - true - -// Frame N+7 (mouse button is released) - true - - - - +// Frame N+7 (mouse button is released) - true - - - - //------------------------------------------------------------------------------------------------------------------------------------------------ // Note that some combinations are supported, // - PressedOnDragDropHold can generally be associated with any flag. @@ -437,7 +471,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args) // Repeat+ Repeat+ Repeat+ Repeat+ // PressedOnClickRelease PressedOnClick PressedOnRelease PressedOnDoubleClick //------------------------------------------------------------------------------------------------------------------------------------------------- -// Frame N+0 (mouse button is down) - true - true +// Frame N+0 (mouse button is down) - true - true // ... - - - - // Frame N + RepeatDelay true true - true // ... - - - - @@ -457,17 +491,22 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool return false; } - // Default behavior requires click+release on same spot - if ((flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick)) == 0) - flags |= ImGuiButtonFlags_PressedOnClickRelease; + // Default only reacts to left mouse button + if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0) + flags |= ImGuiButtonFlags_MouseButtonDefault_; + + // Default behavior requires click + release inside bounding box + if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0) + flags |= ImGuiButtonFlags_PressedOnDefault_; ImGuiWindow* backup_hovered_window = g.HoveredWindow; - if ((flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window) + const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredWindow && g.HoveredWindow->RootWindow == window; + if (flatten_hovered_children) g.HoveredWindow = window; #ifdef IMGUI_ENABLE_TEST_ENGINE if (id != 0 && window->DC.LastItemId != id) - ImGuiTestEngineHook_ItemAdd(&g, bb, id); + IMGUI_TEST_ENGINE_ITEM_ADD(bb, id); #endif bool pressed = false; @@ -483,52 +522,71 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool { hovered = true; SetHoveredID(id); - if (CalcTypematicPressedRepeatAmount(g.HoveredIdTimer + 0.0001f, g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, 0.01f, 0.70f)) // FIXME: Our formula for CalcTypematicPressedRepeatAmount() is fishy + if (CalcTypematicRepeatAmount(g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, g.HoveredIdTimer + 0.0001f, DRAGDROP_HOLD_TO_OPEN_TIMER, 0.00f)) { pressed = true; + g.DragDropHoldJustPressedId = id; FocusWindow(window); } } - if ((flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window) + if (flatten_hovered_children) g.HoveredWindow = backup_hovered_window; // AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one. if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0)) hovered = false; - // Mouse + // Mouse handling if (hovered) { if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt)) { - if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0]) + // Poll buttons + int mouse_button_clicked = -1; + int mouse_button_released = -1; + if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseClicked[0]) { mouse_button_clicked = 0; } + else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseClicked[1]) { mouse_button_clicked = 1; } + else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseClicked[2]) { mouse_button_clicked = 2; } + if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseReleased[0]) { mouse_button_released = 0; } + else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseReleased[1]) { mouse_button_released = 1; } + else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseReleased[2]) { mouse_button_released = 2; } + + if (mouse_button_clicked != -1 && g.ActiveId != id) { - SetActiveID(id, window); - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - SetFocusID(id, window); - FocusWindow(window); + if (flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere)) + { + SetActiveID(id, window); + g.ActiveIdMouseButton = mouse_button_clicked; + if (!(flags & ImGuiButtonFlags_NoNavFocus)) + SetFocusID(id, window); + FocusWindow(window); + } + if ((flags & ImGuiButtonFlags_PressedOnClick) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[mouse_button_clicked])) + { + pressed = true; + if (flags & ImGuiButtonFlags_NoHoldingActiveId) + ClearActiveID(); + else + SetActiveID(id, window); // Hold on ID + g.ActiveIdMouseButton = mouse_button_clicked; + FocusWindow(window); + } } - if (((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0]) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0])) + if ((flags & ImGuiButtonFlags_PressedOnRelease) && mouse_button_released != -1) { - pressed = true; - if (flags & ImGuiButtonFlags_NoHoldingActiveID) - ClearActiveID(); - else - SetActiveID(id, window); // Hold on ID - FocusWindow(window); - } - if ((flags & ImGuiButtonFlags_PressedOnRelease) && g.IO.MouseReleased[0]) - { - if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay)) // Repeat mode trumps + // Repeat mode trumps on release behavior + const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay; + if (!has_repeated_at_least_once) pressed = true; ClearActiveID(); } // 'Repeat' mode acts when held regardless of _PressedOn flags (see table above). // Relies on repeat logic of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings. - if ((flags & ImGuiButtonFlags_Repeat) && g.ActiveId == id && g.IO.MouseDownDuration[0] > 0.0f && IsMouseClicked(0, true)) - pressed = true; + if (g.ActiveId == id && (flags & ImGuiButtonFlags_Repeat)) + if (g.IO.MouseDownDuration[g.ActiveIdMouseButton] > 0.0f && IsMouseClicked(g.ActiveIdMouseButton, true)) + pressed = true; } if (pressed) @@ -538,13 +596,12 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool // Gamepad/Keyboard navigation // We report navigated item as hovered but we don't set g.HoveredId to not interfere with mouse. if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId)) - if (!(flags & ImGuiButtonFlags_NoHoveredOnNav)) + if (!(flags & ImGuiButtonFlags_NoHoveredOnFocus)) hovered = true; - if (g.NavActivateDownId == id) { bool nav_activated_by_code = (g.NavActivateId == id); - bool nav_activated_by_inputs = IsNavInputPressed(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags_Repeat) ? ImGuiInputReadMode_Repeat : ImGuiInputReadMode_Pressed); + bool nav_activated_by_inputs = IsNavInputTest(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags_Repeat) ? ImGuiInputReadMode_Repeat : ImGuiInputReadMode_Pressed); if (nav_activated_by_code || nav_activated_by_inputs) pressed = true; if (nav_activated_by_code || nav_activated_by_inputs || g.ActiveId == id) @@ -554,29 +611,33 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool SetActiveID(id, window); if ((nav_activated_by_code || nav_activated_by_inputs) && !(flags & ImGuiButtonFlags_NoNavFocus)) SetFocusID(id, window); - g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right) | (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); } } + // Process while held bool held = false; if (g.ActiveId == id) { - if (pressed) - g.ActiveIdHasBeenPressed = true; if (g.ActiveIdSource == ImGuiInputSource_Mouse) { if (g.ActiveIdIsJustActivated) g.ActiveIdClickOffset = g.IO.MousePos - bb.Min; - if (g.IO.MouseDown[0]) + + const int mouse_button = g.ActiveIdMouseButton; + IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); + if (g.IO.MouseDown[mouse_button]) { held = true; } else { - if (hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease) && !g.DragDropActive) + bool release_in = hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease) != 0; + bool release_anywhere = (flags & ImGuiButtonFlags_PressedOnClickReleaseAnywhere) != 0; + if ((release_in || release_anywhere) && !g.DragDropActive) { - bool is_double_click_release = (flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDownWasDoubleClick[0]; - bool is_repeating_already = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay; // Repeat mode trumps + // Report as pressed when releasing the mouse (this is the most common path) + bool is_double_click_release = (flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDownWasDoubleClick[mouse_button]; + bool is_repeating_already = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button] >= g.IO.KeyRepeatDelay; // Repeat mode trumps if (!is_double_click_release && !is_repeating_already) pressed = true; } @@ -587,9 +648,12 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool } else if (g.ActiveIdSource == ImGuiInputSource_Nav) { + // When activated using Nav, we hold on the ActiveID until activation button is released if (g.NavActivateDownId != id) ClearActiveID(); } + if (pressed) + g.ActiveIdHasBeenPressedBefore = true; } if (out_hovered) *out_hovered = hovered; @@ -610,8 +674,8 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; - if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) - pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y; + if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) + pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y; ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); const ImRect bb(pos, pos + size); @@ -623,13 +687,14 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags |= ImGuiButtonFlags_Repeat; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); - if (pressed) - MarkItemEdited(id); // Render const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); RenderNavHighlight(bb, id); RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); + + if (g.LogEnabled) + LogSetNextTextDecoration("[", "]"); RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); // Automatically close popups @@ -642,7 +707,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags bool ImGui::Button(const char* label, const ImVec2& size_arg) { - return ButtonEx(label, size_arg, 0); + return ButtonEx(label, size_arg, ImGuiButtonFlags_None); } // Small buttons fits within text without additional vertical spacing. @@ -658,7 +723,7 @@ bool ImGui::SmallButton(const char* label) // Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. // Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id) -bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg) +bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiButtonFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -675,7 +740,7 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg) return false; bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held); + bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); return pressed; } @@ -690,7 +755,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu const ImGuiID id = window->GetID(str_id); const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); const float default_size = GetFrameHeight(); - ItemSize(size, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f); + ItemSize(size, (size.y >= default_size) ? g.Style.FramePadding.y : -1.0f); if (!ItemAdd(bb, id)) return false; @@ -701,10 +766,11 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); // Render - const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + const ImU32 text_col = GetColorU32(ImGuiCol_Text); RenderNavHighlight(bb, id); - RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding); - RenderArrow(bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), dir); + RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding); + RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, dir); return pressed; } @@ -712,35 +778,44 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir) { float sz = GetFrameHeight(); - return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), 0); + return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), ImGuiButtonFlags_None); } // Button to close a window -bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius) +bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; - // We intentionally allow interaction when clipped so that a mechanical Alt,Right,Validate sequence close a window. + // Tweak 1: Shrink hit-testing area if button covers an abnormally large proportion of the visible region. That's in order to facilitate moving the window away. (#3825) + // This may better be applied as a general hit-rect reduction mechanism for all widgets to ensure the area to move window is always accessible? + const ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); + ImRect bb_interact = bb; + const float area_to_visible_ratio = window->OuterRectClipped.GetArea() / bb.GetArea(); + if (area_to_visible_ratio < 1.5f) + bb_interact.Expand(ImFloor(bb_interact.GetSize() * -0.25f)); + + // Tweak 2: We intentionally allow interaction when clipped so that a mechanical Alt,Right,Activate sequence can always close a window. // (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible). - const ImRect bb(pos - ImVec2(radius,radius), pos + ImVec2(radius,radius)); - bool is_clipped = !ItemAdd(bb, id); + bool is_clipped = !ItemAdd(bb_interact, id); bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held); + bool pressed = ButtonBehavior(bb_interact, id, &hovered, &held); if (is_clipped) return pressed; // Render + // FIXME: Clarify this mess + ImU32 col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered); ImVec2 center = bb.GetCenter(); if (hovered) - window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9); + window->DrawList->AddCircleFilled(center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f), col, 12); - float cross_extent = (radius * 0.7071f) - 1.0f; + float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f; ImU32 cross_col = GetColorU32(ImGuiCol_Text); center -= ImVec2(0.5f, 0.5f); - window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), cross_col, 1.0f); - window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), cross_col, 1.0f); + window->DrawList->AddLine(center + ImVec2(+cross_extent, +cross_extent), center + ImVec2(-cross_extent, -cross_extent), cross_col, 1.0f); + window->DrawList->AddLine(center + ImVec2(+cross_extent, -cross_extent), center + ImVec2(-cross_extent, +cross_extent), cross_col, 1.0f); return pressed; } @@ -755,147 +830,164 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos) bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None); - ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + // Render + ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + ImU32 text_col = GetColorU32(ImGuiCol_Text); + ImVec2 center = bb.GetCenter(); if (hovered || held) - window->DrawList->AddCircleFilled(bb.GetCenter() + ImVec2(0.0f, -0.5f), g.FontSize * 0.5f + 1.0f, col, 9); - RenderArrow(bb.Min + g.Style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); + window->DrawList->AddCircleFilled(center/*+ ImVec2(0.0f, -0.5f)*/, g.FontSize * 0.5f + 1.0f, bg_col, 12); + RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); // Switch to moving the window after mouse is moved beyond the initial drag threshold - if (IsItemActive() && IsMouseDragging()) + if (IsItemActive() && IsMouseDragging(0)) StartMouseMovingWindow(window); return pressed; } -ImGuiID ImGui::GetScrollbarID(ImGuiWindow* window, ImGuiAxis axis) +ImGuiID ImGui::GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis) { return window->GetIDNoKeepAlive(axis == ImGuiAxis_X ? "#SCROLLX" : "#SCROLLY"); } +// Return scrollbar rectangle, must only be called for corresponding axis if window->ScrollbarX/Y is set. +ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis) +{ + const ImRect outer_rect = window->Rect(); + const ImRect inner_rect = window->InnerRect; + const float border_size = window->WindowBorderSize; + const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; // (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar) + IM_ASSERT(scrollbar_size > 0.0f); + if (axis == ImGuiAxis_X) + return ImRect(inner_rect.Min.x, ImMax(outer_rect.Min.y, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x, outer_rect.Max.y); + else + return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y, outer_rect.Max.x, inner_rect.Max.y); +} + +void ImGui::Scrollbar(ImGuiAxis axis) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + const ImGuiID id = GetWindowScrollbarID(window, axis); + KeepAliveID(id); + + // Calculate scrollbar bounding box + ImRect bb = GetWindowScrollbarRect(window, axis); + ImDrawFlags rounding_corners = ImDrawFlags_RoundCornersNone; + if (axis == ImGuiAxis_X) + { + rounding_corners |= ImDrawFlags_RoundCornersBottomLeft; + if (!window->ScrollbarY) + rounding_corners |= ImDrawFlags_RoundCornersBottomRight; + } + else + { + if ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) + rounding_corners |= ImDrawFlags_RoundCornersTopRight; + if (!window->ScrollbarX) + rounding_corners |= ImDrawFlags_RoundCornersBottomRight; + } + float size_avail = window->InnerRect.Max[axis] - window->InnerRect.Min[axis]; + float size_contents = window->ContentSize[axis] + window->WindowPadding[axis] * 2.0f; + ScrollbarEx(bb, id, axis, &window->Scroll[axis], size_avail, size_contents, rounding_corners); +} + // Vertical/Horizontal scrollbar // The entire piece of code below is rather confusing because: // - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab) // - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar // - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal. -void ImGui::Scrollbar(ImGuiAxis axis) +// Still, the code should probably be made simpler.. +bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float size_avail_v, float size_contents_v, ImDrawFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; - const bool horizontal = (axis == ImGuiAxis_X); - const ImGuiStyle& style = g.Style; - const ImGuiID id = GetScrollbarID(window, axis); - KeepAliveID(id); + const float bb_frame_width = bb_frame.GetWidth(); + const float bb_frame_height = bb_frame.GetHeight(); + if (bb_frame_width <= 0.0f || bb_frame_height <= 0.0f) + return false; - // Render background - bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX); - float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f; - const ImRect host_rect = window->Rect(); - const float border_size = window->WindowBorderSize; - ImRect bb = horizontal - ? ImRect(host_rect.Min.x + border_size, host_rect.Max.y - style.ScrollbarSize, host_rect.Max.x - other_scrollbar_size_w - border_size, host_rect.Max.y - border_size) - : ImRect(host_rect.Max.x - style.ScrollbarSize, host_rect.Min.y + border_size, host_rect.Max.x - border_size, host_rect.Max.y - other_scrollbar_size_w - border_size); - bb.Min.x = ImMax(host_rect.Min.x, bb.Min.x); // Handle case where the host rectangle is smaller than the scrollbar - bb.Min.y = ImMax(host_rect.Min.y, bb.Min.y); - if (!horizontal) - bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() : 0.0f); // FIXME: InnerRect? - - const float bb_width = bb.GetWidth(); - const float bb_height = bb.GetHeight(); - if (bb_width <= 0.0f || bb_height <= 0.0f) - return; - - // When we are too small, start hiding and disabling the grab (this reduce visual noise on very small window and facilitate using the resize grab) + // When we are too small, start hiding and disabling the grab (this reduce visual noise on very small window and facilitate using the window resize grab) float alpha = 1.0f; - if ((axis == ImGuiAxis_Y) && bb_height < g.FontSize + g.Style.FramePadding.y * 2.0f) - { - alpha = ImSaturate((bb_height - g.FontSize) / (g.Style.FramePadding.y * 2.0f)); - if (alpha <= 0.0f) - return; - } + if ((axis == ImGuiAxis_Y) && bb_frame_height < g.FontSize + g.Style.FramePadding.y * 2.0f) + alpha = ImSaturate((bb_frame_height - g.FontSize) / (g.Style.FramePadding.y * 2.0f)); + if (alpha <= 0.0f) + return false; + + const ImGuiStyle& style = g.Style; const bool allow_interaction = (alpha >= 1.0f); - int window_rounding_corners; - if (horizontal) - window_rounding_corners = ImDrawCornerFlags_BotLeft | (other_scrollbar ? 0 : ImDrawCornerFlags_BotRight); - else - window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImDrawCornerFlags_TopRight : 0) | (other_scrollbar ? 0 : ImDrawCornerFlags_BotRight); - window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_ScrollbarBg), window->WindowRounding, window_rounding_corners); - bb.Expand(ImVec2(-ImClamp((float)(int)((bb_width - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb_height - 2.0f) * 0.5f), 0.0f, 3.0f))); + ImRect bb = bb_frame; + bb.Expand(ImVec2(-ImClamp(IM_FLOOR((bb_frame_width - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp(IM_FLOOR((bb_frame_height - 2.0f) * 0.5f), 0.0f, 3.0f))); // V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar) - float scrollbar_size_v = horizontal ? bb.GetWidth() : bb.GetHeight(); - float scroll_v = horizontal ? window->Scroll.x : window->Scroll.y; - float win_size_avail_v = (horizontal ? window->SizeFull.x : window->SizeFull.y) - other_scrollbar_size_w; - float win_size_contents_v = horizontal ? window->SizeContents.x : window->SizeContents.y; + const float scrollbar_size_v = (axis == ImGuiAxis_X) ? bb.GetWidth() : bb.GetHeight(); // Calculate the height of our grabbable box. It generally represent the amount visible (vs the total scrollable amount) // But we maintain a minimum size in pixel to allow for the user to still aim inside. - IM_ASSERT(ImMax(win_size_contents_v, win_size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers. - const float win_size_v = ImMax(ImMax(win_size_contents_v, win_size_avail_v), 1.0f); - const float grab_h_pixels = ImClamp(scrollbar_size_v * (win_size_avail_v / win_size_v), style.GrabMinSize, scrollbar_size_v); + IM_ASSERT(ImMax(size_contents_v, size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers. + const float win_size_v = ImMax(ImMax(size_contents_v, size_avail_v), 1.0f); + const float grab_h_pixels = ImClamp(scrollbar_size_v * (size_avail_v / win_size_v), style.GrabMinSize, scrollbar_size_v); const float grab_h_norm = grab_h_pixels / scrollbar_size_v; // Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar(). bool held = false; bool hovered = false; - const bool previously_held = (g.ActiveId == id); ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus); - float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v); - float scroll_ratio = ImSaturate(scroll_v / scroll_max); - float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; + float scroll_max = ImMax(1.0f, size_contents_v - size_avail_v); + float scroll_ratio = ImSaturate(*p_scroll_v / scroll_max); + float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; // Grab position in normalized space if (held && allow_interaction && grab_h_norm < 1.0f) { - float scrollbar_pos_v = horizontal ? bb.Min.x : bb.Min.y; - float mouse_pos_v = horizontal ? g.IO.MousePos.x : g.IO.MousePos.y; - float* click_delta_to_grab_center_v = horizontal ? &g.ScrollbarClickDeltaToGrabCenter.x : &g.ScrollbarClickDeltaToGrabCenter.y; + float scrollbar_pos_v = bb.Min[axis]; + float mouse_pos_v = g.IO.MousePos[axis]; // Click position in scrollbar normalized space (0.0f->1.0f) const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v); SetHoveredID(id); bool seek_absolute = false; - if (!previously_held) + if (g.ActiveIdIsJustActivated) { // On initial click calculate the distance between mouse and the center of the grab - if (clicked_v_norm >= grab_v_norm && clicked_v_norm <= grab_v_norm + grab_h_norm) - { - *click_delta_to_grab_center_v = clicked_v_norm - grab_v_norm - grab_h_norm*0.5f; - } + seek_absolute = (clicked_v_norm < grab_v_norm || clicked_v_norm > grab_v_norm + grab_h_norm); + if (seek_absolute) + g.ScrollbarClickDeltaToGrabCenter = 0.0f; else - { - seek_absolute = true; - *click_delta_to_grab_center_v = 0.0f; - } + g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; } - // Apply scroll - // It is ok to modify Scroll here because we are being called in Begin() after the calculation of SizeContents and before setting up our starting position - const float scroll_v_norm = ImSaturate((clicked_v_norm - *click_delta_to_grab_center_v - grab_h_norm*0.5f) / (1.0f - grab_h_norm)); - scroll_v = (float)(int)(0.5f + scroll_v_norm * scroll_max);//(win_size_contents_v - win_size_v)); - if (horizontal) - window->Scroll.x = scroll_v; - else - window->Scroll.y = scroll_v; + // Apply scroll (p_scroll_v will generally point on one member of window->Scroll) + // It is ok to modify Scroll here because we are being called in Begin() after the calculation of ContentSize and before setting up our starting position + const float scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5f) / (1.0f - grab_h_norm)); + *p_scroll_v = IM_ROUND(scroll_v_norm * scroll_max);//(win_size_contents_v - win_size_v)); // Update values for rendering - scroll_ratio = ImSaturate(scroll_v / scroll_max); + scroll_ratio = ImSaturate(*p_scroll_v / scroll_max); grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; // Update distance to grab now that we have seeked and saturated if (seek_absolute) - *click_delta_to_grab_center_v = clicked_v_norm - grab_v_norm - grab_h_norm*0.5f; + g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; } - // Render grab + // Render + const ImU32 bg_col = GetColorU32(ImGuiCol_ScrollbarBg); const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab, alpha); + window->DrawList->AddRectFilled(bb_frame.Min, bb_frame.Max, bg_col, window->WindowRounding, flags); ImRect grab_rect; - if (horizontal) - grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImMin(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, host_rect.Max.x), bb.Max.y); + if (axis == ImGuiAxis_X) + grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y); else - grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImMin(ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels, host_rect.Max.y)); + grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels); window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding); + + return held; } void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) @@ -922,28 +1014,16 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& } } -// frame_padding < 0: uses FramePadding from style (default) -// frame_padding = 0: no framing -// frame_padding > 0: set framing size -// The color used are the button colors. -bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) +// ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390) +// We provide this internal helper to write your own variant while we figure out how to redesign the public ImageButton() API. +bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col) { + ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - // Default to using texture ID as ID. User can still push string/integer prefixes. - // We could hash the size/uv to create a unique ID but that would prevent the user from animating UV. - PushID((void*)(intptr_t)user_texture_id); - const ImGuiID id = window->GetID("#image"); - PopID(); - - const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : style.FramePadding; const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2); - const ImRect image_bb(window->DC.CursorPos + padding, window->DC.CursorPos + padding + size); ItemSize(bb); if (!ItemAdd(bb, id)) return false; @@ -954,14 +1034,33 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I // Render const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); RenderNavHighlight(bb, id); - RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); + RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding)); if (bg_col.w > 0.0f) - window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, GetColorU32(bg_col)); - window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, GetColorU32(tint_col)); + window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col)); + window->DrawList->AddImage(texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col)); return pressed; } +// frame_padding < 0: uses FramePadding from style (default) +// frame_padding = 0: no framing +// frame_padding > 0: set framing size +bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + // Default to using texture ID as ID. User can still push string/integer prefixes. + PushID((void*)(intptr_t)user_texture_id); + const ImGuiID id = window->GetID("#image"); + PopID(); + + const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : g.Style.FramePadding; + return ImageButtonEx(id, user_texture_id, size, uv0, uv1, padding, bg_col, tint_col); +} + bool ImGui::Checkbox(const char* label, bool* v) { ImGuiWindow* window = GetCurrentWindow(); @@ -978,7 +1077,10 @@ bool ImGui::Checkbox(const char* label, bool* v) const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); ItemSize(total_bb, style.FramePadding.y); if (!ItemAdd(total_bb, id)) + { + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); return false; + } bool hovered, held; bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); @@ -991,36 +1093,80 @@ bool ImGui::Checkbox(const char* label, bool* v) const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); RenderNavHighlight(total_bb, id); RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); - if (*v) + ImU32 check_col = GetColorU32(ImGuiCol_CheckMark); + bool mixed_value = (window->DC.ItemFlags & ImGuiItemFlags_MixedValue) != 0; + if (mixed_value) { - const float pad = ImMax(1.0f, (float)(int)(square_sz / 6.0f)); - RenderCheckMark(check_bb.Min + ImVec2(pad, pad), GetColorU32(ImGuiCol_CheckMark), square_sz - pad*2.0f); + // Undocumented tristate/mixed/indeterminate checkbox (#2644) + // This may seem awkwardly designed because the aim is to make ImGuiItemFlags_MixedValue supported by all widgets (not just checkbox) + ImVec2 pad(ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)), ImMax(1.0f, IM_FLOOR(square_sz / 3.6f))); + window->DrawList->AddRectFilled(check_bb.Min + pad, check_bb.Max - pad, check_col, style.FrameRounding); + } + else if (*v) + { + const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); + RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad * 2.0f); } + ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); if (g.LogEnabled) - LogRenderedText(&total_bb.Min, *v ? "[x]" : "[ ]"); + LogRenderedText(&label_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]"); if (label_size.x > 0.0f) - RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label); + RenderText(label_pos, label); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); return pressed; } -bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value) +template +bool ImGui::CheckboxFlagsT(const char* label, T* flags, T flags_value) { - bool v = ((*flags & flags_value) == flags_value); - bool pressed = Checkbox(label, &v); + bool all_on = (*flags & flags_value) == flags_value; + bool any_on = (*flags & flags_value) != 0; + bool pressed; + if (!all_on && any_on) + { + ImGuiWindow* window = GetCurrentWindow(); + ImGuiItemFlags backup_item_flags = window->DC.ItemFlags; + window->DC.ItemFlags |= ImGuiItemFlags_MixedValue; + pressed = Checkbox(label, &all_on); + window->DC.ItemFlags = backup_item_flags; + } + else + { + pressed = Checkbox(label, &all_on); + + } if (pressed) { - if (v) + if (all_on) *flags |= flags_value; else *flags &= ~flags_value; } - return pressed; } +bool ImGui::CheckboxFlags(const char* label, int* flags, int flags_value) +{ + return CheckboxFlagsT(label, flags, flags_value); +} + +bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value) +{ + return CheckboxFlagsT(label, flags, flags_value); +} + +bool ImGui::CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value) +{ + return CheckboxFlagsT(label, flags, flags_value); +} + +bool ImGui::CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value) +{ + return CheckboxFlagsT(label, flags, flags_value); +} + bool ImGui::RadioButton(const char* label, bool active) { ImGuiWindow* window = GetCurrentWindow(); @@ -1041,8 +1187,8 @@ bool ImGui::RadioButton(const char* label, bool active) return false; ImVec2 center = check_bb.GetCenter(); - center.x = (float)(int)center.x + 0.5f; - center.y = (float)(int)center.y + 0.5f; + center.x = IM_ROUND(center.x); + center.y = IM_ROUND(center.y); const float radius = (square_sz - 1.0f) * 0.5f; bool hovered, held; @@ -1054,24 +1200,27 @@ bool ImGui::RadioButton(const char* label, bool active) window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16); if (active) { - const float pad = ImMax(1.0f, (float)(int)(square_sz / 6.0f)); + const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16); } if (style.FrameBorderSize > 0.0f) { - window->DrawList->AddCircle(center + ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize); + window->DrawList->AddCircle(center + ImVec2(1, 1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize); window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize); } + ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); if (g.LogEnabled) - LogRenderedText(&total_bb.Min, active ? "(x)" : "( )"); + LogRenderedText(&label_pos, active ? "(x)" : "( )"); if (label_size.x > 0.0f) - RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label); + RenderText(label_pos, label); + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags); return pressed; } +// FIXME: This would work nicely if it was a public template, e.g. 'template RadioButton(const char* label, T* v, T v_button)', but I'm not sure how we would expose it.. bool ImGui::RadioButton(const char* label, int* v, int v_button) { const bool pressed = RadioButton(label, *v == v_button); @@ -1091,7 +1240,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over const ImGuiStyle& style = g.Style; ImVec2 pos = window->DC.CursorPos; - ImVec2 size = CalcItemSize(size_arg, GetNextItemWidth(), g.FontSize + style.FramePadding.y*2.0f); + ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y * 2.0f); ImRect bb(pos, pos + size); ItemSize(size, style.FramePadding.y); if (!ItemAdd(bb, 0)) @@ -1108,13 +1257,13 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over char overlay_buf[32]; if (!overlay) { - ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction*100+0.01f); + ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction * 100 + 0.01f); overlay = overlay_buf; } ImVec2 overlay_size = CalcTextSize(overlay, NULL); if (overlay_size.x > 0.0f) - RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f,0.5f), &bb); + RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f, 0.5f), &bb); } void ImGui::Bullet() @@ -1125,18 +1274,19 @@ void ImGui::Bullet() ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; - const float line_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); + const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2), g.FontSize); const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height)); ItemSize(bb); if (!ItemAdd(bb, 0)) { - SameLine(0, style.FramePadding.x*2); + SameLine(0, style.FramePadding.x * 2); return; } // Render and stay on same line - RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f)); - SameLine(0, style.FramePadding.x*2); + ImU32 text_col = GetColorU32(ImGuiCol_Text); + RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, line_height * 0.5f), text_col); + SameLine(0, style.FramePadding.x * 2.0f); } //------------------------------------------------------------------------- @@ -1146,9 +1296,10 @@ void ImGui::Bullet() // - Dummy() // - NewLine() // - AlignTextToFramePadding() +// - SeparatorEx() [Internal] // - Separator() -// - VerticalSeparator() [Internal] // - SplitterBehavior() [Internal] +// - ShrinkWidths() [Internal] //------------------------------------------------------------------------- void ImGui::Spacing() @@ -1156,7 +1307,7 @@ void ImGui::Spacing() ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; - ItemSize(ImVec2(0,0)); + ItemSize(ImVec2(0, 0)); } void ImGui::Dummy(const ImVec2& size) @@ -1179,8 +1330,8 @@ void ImGui::NewLine() ImGuiContext& g = *GImGui; const ImGuiLayoutType backup_layout_type = window->DC.LayoutType; window->DC.LayoutType = ImGuiLayoutType_Vertical; - if (window->DC.CurrentLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height. - ItemSize(ImVec2(0,0)); + if (window->DC.CurrLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height. + ItemSize(ImVec2(0, 0)); else ItemSize(ImVec2(0.0f, g.FontSize)); window->DC.LayoutType = backup_layout_type; @@ -1193,74 +1344,82 @@ void ImGui::AlignTextToFramePadding() return; ImGuiContext& g = *GImGui; - window->DC.CurrentLineSize.y = ImMax(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y * 2); - window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y); + window->DC.CurrLineSize.y = ImMax(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2); + window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y); } // Horizontal/vertical separating line -void ImGui::Separator() +void ImGui::SeparatorEx(ImGuiSeparatorFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; - ImGuiContext& g = *GImGui; - // Those flags should eventually be overrideable by the user - ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; + ImGuiContext& g = *GImGui; IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected + + float thickness_draw = 1.0f; + float thickness_layout = 0.0f; if (flags & ImGuiSeparatorFlags_Vertical) { - VerticalSeparator(); - return; + // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout. + float y1 = window->DC.CursorPos.y; + float y2 = window->DC.CursorPos.y + window->DC.CurrLineSize.y; + const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + thickness_draw, y2)); + ItemSize(ImVec2(thickness_layout, 0.0f)); + if (!ItemAdd(bb, 0)) + return; + + // Draw + window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator)); + if (g.LogEnabled) + LogText(" |"); } - - // Horizontal Separator - if (window->DC.CurrentColumns) - PopClipRect(); - - float x1 = window->Pos.x; - float x2 = window->Pos.x + window->Size.x; - if (!window->DC.GroupStack.empty()) - x1 += window->DC.Indent.x; - - const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f)); - ItemSize(ImVec2(0.0f, 1.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit - if (!ItemAdd(bb, 0)) + else if (flags & ImGuiSeparatorFlags_Horizontal) { - if (window->DC.CurrentColumns) - PushColumnClipRect(); - return; - } + // Horizontal Separator + float x1 = window->Pos.x; + float x2 = window->Pos.x + window->Size.x; - window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator)); + // FIXME-WORKRECT: old hack (#205) until we decide of consistent behavior with WorkRect/Indent and Separator + if (g.GroupStack.Size > 0 && g.GroupStack.back().WindowID == window->ID) + x1 += window->DC.Indent.x; - if (g.LogEnabled) - LogRenderedText(&bb.Min, "--------------------------------"); + ImGuiOldColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL; + if (columns) + PushColumnsBackground(); - if (window->DC.CurrentColumns) - { - PushColumnClipRect(); - window->DC.CurrentColumns->LineMinY = window->DC.CursorPos.y; + // We don't provide our width to the layout so that it doesn't get feed back into AutoFit + const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness_draw)); + ItemSize(ImVec2(0.0f, thickness_layout)); + const bool item_visible = ItemAdd(bb, 0); + if (item_visible) + { + // Draw + window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator)); + if (g.LogEnabled) + LogRenderedText(&bb.Min, "--------------------------------\n"); + + } + if (columns) + { + PopColumnsBackground(); + columns->LineMinY = window->DC.CursorPos.y; + } } } -void ImGui::VerticalSeparator() +void ImGui::Separator() { - ImGuiWindow* window = GetCurrentWindow(); + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; if (window->SkipItems) return; - ImGuiContext& g = *GImGui; - float y1 = window->DC.CursorPos.y; - float y2 = window->DC.CursorPos.y + window->DC.CurrentLineSize.y; - const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + 1.0f, y2)); - ItemSize(ImVec2(1.0f, 0.0f)); - if (!ItemAdd(bb, 0)) - return; - - window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator)); - if (g.LogEnabled) - LogText(" |"); + // Those flags should eventually be overridable by the user + ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; + flags |= ImGuiSeparatorFlags_SpanAllColumns; + SeparatorEx(flags); } // Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise. @@ -1316,11 +1475,60 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float // Render const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= hover_visibility_delay) ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); - window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, g.Style.FrameRounding); + window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, 0.0f); return held; } +static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs) +{ + const ImGuiShrinkWidthItem* a = (const ImGuiShrinkWidthItem*)lhs; + const ImGuiShrinkWidthItem* b = (const ImGuiShrinkWidthItem*)rhs; + if (int d = (int)(b->Width - a->Width)) + return d; + return (b->Index - a->Index); +} + +// Shrink excess width from a set of item, by removing width from the larger items first. +// Set items Width to -1.0f to disable shrinking this item. +void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess) +{ + if (count == 1) + { + if (items[0].Width >= 0.0f) + items[0].Width = ImMax(items[0].Width - width_excess, 1.0f); + return; + } + ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer); + int count_same_width = 1; + while (width_excess > 0.0f && count_same_width < count) + { + while (count_same_width < count && items[0].Width <= items[count_same_width].Width) + count_same_width++; + float max_width_to_remove_per_item = (count_same_width < count && items[count_same_width].Width >= 0.0f) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f); + if (max_width_to_remove_per_item <= 0.0f) + break; + float width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item); + for (int item_n = 0; item_n < count_same_width; item_n++) + items[item_n].Width -= width_to_remove_per_item; + width_excess -= width_to_remove_per_item * count_same_width; + } + + // Round width and redistribute remainder left-to-right (could make it an option of the function?) + // Ensure that e.g. the right-most tab of a shrunk tab-bar always reaches exactly at the same distance from the right-most edge of the tab bar separator. + width_excess = 0.0f; + for (int n = 0; n < count; n++) + { + float width_rounded = ImFloor(items[n].Width); + width_excess += items[n].Width - width_rounded; + items[n].Width = width_rounded; + } + if (width_excess > 0.0f) + for (int n = 0; n < count; n++) + if (items[n].Index < (int)(width_excess + 0.01f)) + items[n].Width += 1.0f; +} + //------------------------------------------------------------------------- // [SECTION] Widgets: ComboBox //------------------------------------------------------------------------- @@ -1341,8 +1549,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF { // Always consume the SetNextWindowSizeConstraint() call in our early return paths ImGuiContext& g = *GImGui; - ImGuiCond backup_next_window_size_constraint = g.NextWindowData.SizeConstraintCond; - g.NextWindowData.SizeConstraintCond = 0; + bool has_window_size_constraint = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) != 0; + g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint; ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -1355,9 +1563,9 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight(); const ImVec2 label_size = CalcTextSize(label, NULL, true); - const float expected_w = GetNextItemWidth(); + const float expected_w = CalcItemWidth(); const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : expected_w; - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f)); + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); ItemSize(total_bb, style.FramePadding.y); if (!ItemAdd(total_bb, id, &frame_bb)) @@ -1365,21 +1573,29 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF bool hovered, held; bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held); - bool popup_open = IsPopupOpen(id); + bool popup_open = IsPopupOpen(id, ImGuiPopupFlags_None); const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); const float value_x2 = ImMax(frame_bb.Min.x, frame_bb.Max.x - arrow_size); RenderNavHighlight(frame_bb, id); if (!(flags & ImGuiComboFlags_NoPreview)) - window->DrawList->AddRectFilled(frame_bb.Min, ImVec2(value_x2, frame_bb.Max.y), frame_col, style.FrameRounding, ImDrawCornerFlags_Left); + window->DrawList->AddRectFilled(frame_bb.Min, ImVec2(value_x2, frame_bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft); if (!(flags & ImGuiComboFlags_NoArrowButton)) { - window->DrawList->AddRectFilled(ImVec2(value_x2, frame_bb.Min.y), frame_bb.Max, GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button), style.FrameRounding, (w <= arrow_size) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Right); - RenderArrow(ImVec2(value_x2 + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down); + ImU32 bg_col = GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + ImU32 text_col = GetColorU32(ImGuiCol_Text); + window->DrawList->AddRectFilled(ImVec2(value_x2, frame_bb.Min.y), frame_bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersRight); + if (value_x2 + arrow_size - style.FramePadding.x <= frame_bb.Max.x) + RenderArrow(window->DrawList, ImVec2(value_x2 + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), text_col, ImGuiDir_Down, 1.0f); } RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding); if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview)) - RenderTextClipped(frame_bb.Min + style.FramePadding, ImVec2(value_x2, frame_bb.Max.y), preview_value, NULL, NULL, ImVec2(0.0f,0.0f)); + { + ImVec2 preview_pos = frame_bb.Min + style.FramePadding; + if (g.LogEnabled) + LogSetNextTextDecoration("{", "}"); + RenderTextClipped(preview_pos, ImVec2(value_x2, frame_bb.Max.y), preview_value, NULL, NULL, ImVec2(0.0f, 0.0f)); + } if (label_size.x > 0) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); @@ -1387,16 +1603,16 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF { if (window->DC.NavLayerCurrent == 0) window->NavLastIds[0] = id; - OpenPopupEx(id); + OpenPopupEx(id, ImGuiPopupFlags_None); popup_open = true; } if (!popup_open) return false; - if (backup_next_window_size_constraint) + if (has_window_size_constraint) { - g.NextWindowData.SizeConstraintCond = backup_next_window_size_constraint; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint; g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w); } else @@ -1414,20 +1630,26 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF char name[16]; ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth - // Peak into expected window size so we can position it + // Position the window given a custom constraint (peak into expected window size so we can position it) + // This might be easier to express with an hypothetical SetNextWindowPosConstraints() function. if (ImGuiWindow* popup_window = FindWindowByName(name)) if (popup_window->WasActive) { - ImVec2 size_expected = CalcWindowExpectedSize(popup_window); + // Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us. + ImVec2 size_expected = CalcWindowNextAutoFitSize(popup_window); if (flags & ImGuiComboFlags_PopupAlignLeft) - popup_window->AutoPosLastDirection = ImGuiDir_Left; + popup_window->AutoPosLastDirection = ImGuiDir_Left; // "Below, Toward Left" + else + popup_window->AutoPosLastDirection = ImGuiDir_Down; // "Below, Toward Right (default)" ImRect r_outer = GetWindowAllowedExtentRect(popup_window); ImVec2 pos = FindBestWindowPosForPopupEx(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, frame_bb, ImGuiPopupPositionPolicy_ComboBox); SetNextWindowPos(pos); } + // We don't use BeginPopupEx() solely because we have a custom name string, which we could make an argument to BeginPopupEx() + ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMove; + // Horizontally align ourselves with the framed text - ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings; PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(style.FramePadding.x, style.WindowPadding.y)); bool ret = Begin(name, NULL, window_flags); PopStyleVar(); @@ -1486,8 +1708,8 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi items_getter(data, *current_item, &preview_value); // The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here. - if (popup_max_height_in_items != -1 && !g.NextWindowData.SizeConstraintCond) - SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); + if (popup_max_height_in_items != -1 && !(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint)) + SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); if (!BeginCombo(label, preview_value, ImGuiComboFlags_None)) return false; @@ -1513,6 +1735,9 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi } EndCombo(); + if (value_changed) + MarkItemEdited(g.CurrentWindow->DC.LastItemId); + return value_changed; } @@ -1545,27 +1770,28 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa // - DataTypeFormatString() // - DataTypeApplyOp() // - DataTypeApplyOpFromText() +// - DataTypeClamp() // - GetMinimumStepAtDecimalPrecision // - RoundScalarWithFormat<>() //------------------------------------------------------------------------- static const ImGuiDataTypeInfo GDataTypeInfo[] = { - { sizeof(char), "%d", "%d" }, // ImGuiDataType_S8 - { sizeof(unsigned char), "%u", "%u" }, - { sizeof(short), "%d", "%d" }, // ImGuiDataType_S16 - { sizeof(unsigned short), "%u", "%u" }, - { sizeof(int), "%d", "%d" }, // ImGuiDataType_S32 - { sizeof(unsigned int), "%u", "%u" }, + { sizeof(char), "S8", "%d", "%d" }, // ImGuiDataType_S8 + { sizeof(unsigned char), "U8", "%u", "%u" }, + { sizeof(short), "S16", "%d", "%d" }, // ImGuiDataType_S16 + { sizeof(unsigned short), "U16", "%u", "%u" }, + { sizeof(int), "S32", "%d", "%d" }, // ImGuiDataType_S32 + { sizeof(unsigned int), "U32", "%u", "%u" }, #ifdef _MSC_VER - { sizeof(ImS64), "%I64d","%I64d" }, // ImGuiDataType_S64 - { sizeof(ImU64), "%I64u","%I64u" }, + { sizeof(ImS64), "S64", "%I64d","%I64d" }, // ImGuiDataType_S64 + { sizeof(ImU64), "U64", "%I64u","%I64u" }, #else - { sizeof(ImS64), "%lld", "%lld" }, // ImGuiDataType_S64 - { sizeof(ImU64), "%llu", "%llu" }, + { sizeof(ImS64), "S64", "%lld", "%lld" }, // ImGuiDataType_S64 + { sizeof(ImU64), "U64", "%llu", "%llu" }, #endif - { sizeof(float), "%f", "%f" }, // ImGuiDataType_Float (float are promoted to double in va_arg) - { sizeof(double), "%f", "%lf" }, // ImGuiDataType_Double + { sizeof(float), "float", "%f", "%f" }, // ImGuiDataType_Float (float are promoted to double in va_arg) + { sizeof(double), "double","%f", "%lf" }, // ImGuiDataType_Double }; IM_STATIC_ASSERT(IM_ARRAYSIZE(GDataTypeInfo) == ImGuiDataType_COUNT); @@ -1599,30 +1825,30 @@ const ImGuiDataTypeInfo* ImGui::DataTypeGetInfo(ImGuiDataType data_type) return &GDataTypeInfo[data_type]; } -int ImGui::DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* data_ptr, const char* format) +int ImGui::DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format) { // Signedness doesn't matter when pushing integer arguments if (data_type == ImGuiDataType_S32 || data_type == ImGuiDataType_U32) - return ImFormatString(buf, buf_size, format, *(const ImU32*)data_ptr); + return ImFormatString(buf, buf_size, format, *(const ImU32*)p_data); if (data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64) - return ImFormatString(buf, buf_size, format, *(const ImU64*)data_ptr); + return ImFormatString(buf, buf_size, format, *(const ImU64*)p_data); if (data_type == ImGuiDataType_Float) - return ImFormatString(buf, buf_size, format, *(const float*)data_ptr); + return ImFormatString(buf, buf_size, format, *(const float*)p_data); if (data_type == ImGuiDataType_Double) - return ImFormatString(buf, buf_size, format, *(const double*)data_ptr); + return ImFormatString(buf, buf_size, format, *(const double*)p_data); if (data_type == ImGuiDataType_S8) - return ImFormatString(buf, buf_size, format, *(const ImS8*)data_ptr); + return ImFormatString(buf, buf_size, format, *(const ImS8*)p_data); if (data_type == ImGuiDataType_U8) - return ImFormatString(buf, buf_size, format, *(const ImU8*)data_ptr); + return ImFormatString(buf, buf_size, format, *(const ImU8*)p_data); if (data_type == ImGuiDataType_S16) - return ImFormatString(buf, buf_size, format, *(const ImS16*)data_ptr); + return ImFormatString(buf, buf_size, format, *(const ImS16*)p_data); if (data_type == ImGuiDataType_U16) - return ImFormatString(buf, buf_size, format, *(const ImU16*)data_ptr); + return ImFormatString(buf, buf_size, format, *(const ImU16*)p_data); IM_ASSERT(0); return 0; } -void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg1, const void* arg2) +void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg1, const void* arg2) { IM_ASSERT(op == '+' || op == '-'); switch (data_type) @@ -1674,7 +1900,7 @@ void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* // User can input math operators (e.g. +100) to edit a numerical values. // NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess.. -bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* format) +bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* p_data, const char* format) { while (ImCharIsBlankA(*buf)) buf++; @@ -1696,11 +1922,9 @@ bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_b return false; // Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all. - IM_ASSERT(data_type < ImGuiDataType_COUNT); - int data_backup[2]; - const ImGuiDataTypeInfo* type_info = ImGui::DataTypeGetInfo(data_type); - IM_ASSERT(type_info->Size <= sizeof(data_backup)); - memcpy(data_backup, data_ptr, type_info->Size); + const ImGuiDataTypeInfo* type_info = DataTypeGetInfo(data_type); + ImGuiDataTypeTempStorage data_backup; + memcpy(&data_backup, p_data, type_info->Size); if (format == NULL) format = type_info->ScanFmt; @@ -1709,7 +1933,7 @@ bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_b int arg1i = 0; if (data_type == ImGuiDataType_S32) { - int* v = (int*)data_ptr; + int* v = (int*)p_data; int arg0i = *v; float arg1f = 0.0f; if (op && sscanf(initial_value_buf, format, &arg0i) < 1) @@ -1724,7 +1948,7 @@ bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_b { // For floats we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in format = "%f"; - float* v = (float*)data_ptr; + float* v = (float*)p_data; float arg0f = *v, arg1f = 0.0f; if (op && sscanf(initial_value_buf, format, &arg0f) < 1) return false; @@ -1738,7 +1962,7 @@ bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_b else if (data_type == ImGuiDataType_Double) { format = "%lf"; // scanf differentiate float/double unlike printf which forces everything to double because of ellipsis - double* v = (double*)data_ptr; + double* v = (double*)p_data; double arg0f = *v, arg1f = 0.0; if (op && sscanf(initial_value_buf, format, &arg0f) < 1) return false; @@ -1753,7 +1977,7 @@ bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_b { // All other types assign constant // We don't bother handling support for legacy operators since they are a little too crappy. Instead we will later implement a proper expression evaluator in the future. - sscanf(buf, format, data_ptr); + sscanf(buf, format, p_data); } else { @@ -1761,18 +1985,75 @@ bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_b int v32; sscanf(buf, format, &v32); if (data_type == ImGuiDataType_S8) - *(ImS8*)data_ptr = (ImS8)ImClamp(v32, (int)IM_S8_MIN, (int)IM_S8_MAX); + *(ImS8*)p_data = (ImS8)ImClamp(v32, (int)IM_S8_MIN, (int)IM_S8_MAX); else if (data_type == ImGuiDataType_U8) - *(ImU8*)data_ptr = (ImU8)ImClamp(v32, (int)IM_U8_MIN, (int)IM_U8_MAX); + *(ImU8*)p_data = (ImU8)ImClamp(v32, (int)IM_U8_MIN, (int)IM_U8_MAX); else if (data_type == ImGuiDataType_S16) - *(ImS16*)data_ptr = (ImS16)ImClamp(v32, (int)IM_S16_MIN, (int)IM_S16_MAX); + *(ImS16*)p_data = (ImS16)ImClamp(v32, (int)IM_S16_MIN, (int)IM_S16_MAX); else if (data_type == ImGuiDataType_U16) - *(ImU16*)data_ptr = (ImU16)ImClamp(v32, (int)IM_U16_MIN, (int)IM_U16_MAX); + *(ImU16*)p_data = (ImU16)ImClamp(v32, (int)IM_U16_MIN, (int)IM_U16_MAX); else IM_ASSERT(0); } - return memcmp(data_backup, data_ptr, type_info->Size) != 0; + return memcmp(&data_backup, p_data, type_info->Size) != 0; +} + +template +static int DataTypeCompareT(const T* lhs, const T* rhs) +{ + if (*lhs < *rhs) return -1; + if (*lhs > *rhs) return +1; + return 0; +} + +int ImGui::DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2) +{ + switch (data_type) + { + case ImGuiDataType_S8: return DataTypeCompareT((const ImS8* )arg_1, (const ImS8* )arg_2); + case ImGuiDataType_U8: return DataTypeCompareT((const ImU8* )arg_1, (const ImU8* )arg_2); + case ImGuiDataType_S16: return DataTypeCompareT((const ImS16* )arg_1, (const ImS16* )arg_2); + case ImGuiDataType_U16: return DataTypeCompareT((const ImU16* )arg_1, (const ImU16* )arg_2); + case ImGuiDataType_S32: return DataTypeCompareT((const ImS32* )arg_1, (const ImS32* )arg_2); + case ImGuiDataType_U32: return DataTypeCompareT((const ImU32* )arg_1, (const ImU32* )arg_2); + case ImGuiDataType_S64: return DataTypeCompareT((const ImS64* )arg_1, (const ImS64* )arg_2); + case ImGuiDataType_U64: return DataTypeCompareT((const ImU64* )arg_1, (const ImU64* )arg_2); + case ImGuiDataType_Float: return DataTypeCompareT((const float* )arg_1, (const float* )arg_2); + case ImGuiDataType_Double: return DataTypeCompareT((const double*)arg_1, (const double*)arg_2); + case ImGuiDataType_COUNT: break; + } + IM_ASSERT(0); + return 0; +} + +template +static bool DataTypeClampT(T* v, const T* v_min, const T* v_max) +{ + // Clamp, both sides are optional, return true if modified + if (v_min && *v < *v_min) { *v = *v_min; return true; } + if (v_max && *v > *v_max) { *v = *v_max; return true; } + return false; +} + +bool ImGui::DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max) +{ + switch (data_type) + { + case ImGuiDataType_S8: return DataTypeClampT((ImS8* )p_data, (const ImS8* )p_min, (const ImS8* )p_max); + case ImGuiDataType_U8: return DataTypeClampT((ImU8* )p_data, (const ImU8* )p_min, (const ImU8* )p_max); + case ImGuiDataType_S16: return DataTypeClampT((ImS16* )p_data, (const ImS16* )p_min, (const ImS16* )p_max); + case ImGuiDataType_U16: return DataTypeClampT((ImU16* )p_data, (const ImU16* )p_min, (const ImU16* )p_max); + case ImGuiDataType_S32: return DataTypeClampT((ImS32* )p_data, (const ImS32* )p_min, (const ImS32* )p_max); + case ImGuiDataType_U32: return DataTypeClampT((ImU32* )p_data, (const ImU32* )p_min, (const ImU32* )p_max); + case ImGuiDataType_S64: return DataTypeClampT((ImS64* )p_data, (const ImS64* )p_min, (const ImS64* )p_max); + case ImGuiDataType_U64: return DataTypeClampT((ImU64* )p_data, (const ImU64* )p_min, (const ImU64* )p_max); + case ImGuiDataType_Float: return DataTypeClampT((float* )p_data, (const float* )p_min, (const float* )p_max); + case ImGuiDataType_Double: return DataTypeClampT((double*)p_data, (const double*)p_min, (const double*)p_max); + case ImGuiDataType_COUNT: break; + } + IM_ASSERT(0); + return false; } static float GetMinimumStepAtDecimalPrecision(int decimal_precision) @@ -1796,12 +2077,36 @@ static const char* ImAtoi(const char* src, TYPE* output) return src; } +// Sanitize format +// - Zero terminate so extra characters after format (e.g. "%f123") don't confuse atof/atoi +// - stb_sprintf.h supports several new modifiers which format numbers in a way that also makes them incompatible atof/atoi. +static void SanitizeFormatString(const char* fmt, char* fmt_out, size_t fmt_out_size) +{ + IM_UNUSED(fmt_out_size); + const char* fmt_end = ImParseFormatFindEnd(fmt); + IM_ASSERT((size_t)(fmt_end - fmt + 1) < fmt_out_size); // Format is too long, let us know if this happens to you! + while (fmt < fmt_end) + { + char c = *(fmt++); + if (c != '\'' && c != '$' && c != '_') // Custom flags provided by stb_sprintf.h. POSIX 2008 also supports '. + *(fmt_out++) = c; + } + *fmt_out = 0; // Zero-terminate +} + template TYPE ImGui::RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, TYPE v) { const char* fmt_start = ImParseFormatFindStart(format); if (fmt_start[0] != '%' || fmt_start[1] == '%') // Don't apply if the value is not visible in the format string return v; + + // Sanitize format + char fmt_sanitized[32]; + SanitizeFormatString(fmt_start, fmt_sanitized, IM_ARRAYSIZE(fmt_sanitized)); + fmt_start = fmt_sanitized; + + // Format value with our rounding, and read back char v_str[64]; ImFormatString(v_str, IM_ARRAYSIZE(v_str), fmt_start, v); const char* p = v_str; @@ -1835,21 +2140,21 @@ TYPE ImGui::RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, // This is called by DragBehavior() when the widget is active (held by mouse or being manipulated with Nav controls) template -bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, float power, ImGuiDragFlags flags) +bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, ImGuiSliderFlags flags) { ImGuiContext& g = *GImGui; - const ImGuiAxis axis = (flags & ImGuiDragFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; - const bool is_decimal = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); - const bool has_min_max = (v_min != v_max); - const bool is_power = (power != 1.0f && is_decimal && has_min_max && (v_max - v_min < FLT_MAX)); + const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; + const bool is_clamped = (v_min < v_max); + const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0; + const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); // Default tweak speed - if (v_speed == 0.0f && has_min_max && (v_max - v_min < FLT_MAX)) + if (v_speed == 0.0f && is_clamped && (v_max - v_min < FLT_MAX)) v_speed = (float)((v_max - v_min) * g.DragSpeedDefaultRatio); // Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings float adjust_delta = 0.0f; - if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && g.IO.MouseDragMaxDistanceSqr[0] > 1.0f*1.0f) + if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR)) { adjust_delta = g.IO.MouseDelta[axis]; if (g.IO.KeyAlt) @@ -1859,7 +2164,7 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const } else if (g.ActiveIdSource == ImGuiInputSource_Nav) { - int decimal_precision = is_decimal ? ImParseFormatPrecision(format, 3) : 0; + const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0; adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f / 10.0f, 10.0f)[axis]; v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision)); } @@ -1869,12 +2174,15 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const if (axis == ImGuiAxis_Y) adjust_delta = -adjust_delta; + // For logarithmic use our range is effectively 0..1 so scale the delta into that range + if (is_logarithmic && (v_max - v_min < FLT_MAX) && ((v_max - v_min) > 0.000001f)) // Epsilon to avoid /0 + adjust_delta /= (float)(v_max - v_min); + // Clear current value on activation // Avoid altering values and clamping when we are _already_ past the limits and heading in the same direction, so e.g. if range is 0..255, current value is 300 and we are pushing to the right side, keep the 300. bool is_just_activated = g.ActiveIdIsJustActivated; - bool is_already_past_limits_and_pushing_outward = has_min_max && ((*v >= v_max && adjust_delta > 0.0f) || (*v <= v_min && adjust_delta < 0.0f)); - bool is_drag_direction_change_with_power = is_power && ((adjust_delta < 0 && g.DragCurrentAccum > 0) || (adjust_delta > 0 && g.DragCurrentAccum < 0)); - if (is_just_activated || is_already_past_limits_and_pushing_outward || is_drag_direction_change_with_power) + bool is_already_past_limits_and_pushing_outward = is_clamped && ((*v >= v_max && adjust_delta > 0.0f) || (*v <= v_min && adjust_delta < 0.0f)); + if (is_just_activated || is_already_past_limits_and_pushing_outward) { g.DragCurrentAccum = 0.0f; g.DragCurrentAccumDirty = false; @@ -1891,28 +2199,36 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_cur = *v; FLOATTYPE v_old_ref_for_accum_remainder = (FLOATTYPE)0.0f; - if (is_power) + float logarithmic_zero_epsilon = 0.0f; // Only valid when is_logarithmic is true + const float zero_deadzone_halfsize = 0.0f; // Drag widgets have no deadzone (as it doesn't make sense) + if (is_logarithmic) { - // Offset + round to user desired precision, with a curve on the v_min..v_max range to get more precision on one side of the range - FLOATTYPE v_old_norm_curved = ImPow((FLOATTYPE)(v_cur - v_min) / (FLOATTYPE)(v_max - v_min), (FLOATTYPE)1.0f / power); - FLOATTYPE v_new_norm_curved = v_old_norm_curved + (g.DragCurrentAccum / (v_max - v_min)); - v_cur = v_min + (TYPE)ImPow(ImSaturate((float)v_new_norm_curved), power) * (v_max - v_min); - v_old_ref_for_accum_remainder = v_old_norm_curved; + // When using logarithmic sliders, we need to clamp to avoid hitting zero, but our choice of clamp value greatly affects slider precision. We attempt to use the specified precision to estimate a good lower bound. + const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 1; + logarithmic_zero_epsilon = ImPow(0.1f, (float)decimal_precision); + + // Convert to parametric space, apply delta, convert back + float v_old_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + float v_new_parametric = v_old_parametric + g.DragCurrentAccum; + v_cur = ScaleValueFromRatioT(data_type, v_new_parametric, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + v_old_ref_for_accum_remainder = v_old_parametric; } else { - v_cur += (TYPE)g.DragCurrentAccum; + v_cur += (SIGNEDTYPE)g.DragCurrentAccum; } // Round to user desired precision based on format string - v_cur = RoundScalarWithFormatT(format, data_type, v_cur); + if (!(flags & ImGuiSliderFlags_NoRoundToFormat)) + v_cur = RoundScalarWithFormatT(format, data_type, v_cur); // Preserve remainder after rounding has been applied. This also allow slow tweaking of values. g.DragCurrentAccumDirty = false; - if (is_power) + if (is_logarithmic) { - FLOATTYPE v_cur_norm_curved = ImPow((FLOATTYPE)(v_cur - v_min) / (FLOATTYPE)(v_max - v_min), (FLOATTYPE)1.0f / power); - g.DragCurrentAccum -= (float)(v_cur_norm_curved - v_old_ref_for_accum_remainder); + // Convert to parametric space, apply delta, convert back + float v_new_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + g.DragCurrentAccum -= (float)(v_new_parametric - v_old_ref_for_accum_remainder); } else { @@ -1924,11 +2240,11 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const v_cur = (TYPE)0; // Clamp values (+ handle overflow/wrap-around for integer types) - if (*v != v_cur && has_min_max) + if (*v != v_cur && is_clamped) { - if (v_cur < v_min || (v_cur > *v && adjust_delta < 0.0f && !is_decimal)) + if (v_cur < v_min || (v_cur > *v && adjust_delta < 0.0f && !is_floating_point)) v_cur = v_min; - if (v_cur > v_max || (v_cur < *v && adjust_delta > 0.0f && !is_decimal)) + if (v_cur > v_max || (v_cur < *v && adjust_delta > 0.0f && !is_floating_point)) v_cur = v_max; } @@ -1939,8 +2255,11 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const return true; } -bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power, ImGuiDragFlags flags) +bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) { + // Read imgui.cpp "API BREAKING CHANGES" section for 1.78 if you hit this assert. + IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flags! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead."); + ImGuiContext& g = *GImGui; if (g.ActiveId == id) { @@ -1951,41 +2270,41 @@ bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_s } if (g.ActiveId != id) return false; + if ((g.CurrentWindow->DC.ItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly)) + return false; switch (data_type) { - case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, v_min ? *(const ImS8*) v_min : IM_S8_MIN, v_max ? *(const ImS8*)v_max : IM_S8_MAX, format, power, flags); if (r) *(ImS8*)v = (ImS8)v32; return r; } - case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, v_min ? *(const ImU8*) v_min : IM_U8_MIN, v_max ? *(const ImU8*)v_max : IM_U8_MAX, format, power, flags); if (r) *(ImU8*)v = (ImU8)v32; return r; } - case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, v_min ? *(const ImS16*)v_min : IM_S16_MIN, v_max ? *(const ImS16*)v_max : IM_S16_MAX, format, power, flags); if (r) *(ImS16*)v = (ImS16)v32; return r; } - case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, v_min ? *(const ImU16*)v_min : IM_U16_MIN, v_max ? *(const ImU16*)v_max : IM_U16_MAX, format, power, flags); if (r) *(ImU16*)v = (ImU16)v32; return r; } - case ImGuiDataType_S32: return DragBehaviorT(data_type, (ImS32*)v, v_speed, v_min ? *(const ImS32* )v_min : IM_S32_MIN, v_max ? *(const ImS32* )v_max : IM_S32_MAX, format, power, flags); - case ImGuiDataType_U32: return DragBehaviorT(data_type, (ImU32*)v, v_speed, v_min ? *(const ImU32* )v_min : IM_U32_MIN, v_max ? *(const ImU32* )v_max : IM_U32_MAX, format, power, flags); - case ImGuiDataType_S64: return DragBehaviorT(data_type, (ImS64*)v, v_speed, v_min ? *(const ImS64* )v_min : IM_S64_MIN, v_max ? *(const ImS64* )v_max : IM_S64_MAX, format, power, flags); - case ImGuiDataType_U64: return DragBehaviorT(data_type, (ImU64*)v, v_speed, v_min ? *(const ImU64* )v_min : IM_U64_MIN, v_max ? *(const ImU64* )v_max : IM_U64_MAX, format, power, flags); - case ImGuiDataType_Float: return DragBehaviorT(data_type, (float*)v, v_speed, v_min ? *(const float* )v_min : -FLT_MAX, v_max ? *(const float* )v_max : FLT_MAX, format, power, flags); - case ImGuiDataType_Double: return DragBehaviorT(data_type, (double*)v, v_speed, v_min ? *(const double*)v_min : -DBL_MAX, v_max ? *(const double*)v_max : DBL_MAX, format, power, flags); + case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)p_v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, p_min ? *(const ImS8*) p_min : IM_S8_MIN, p_max ? *(const ImS8*)p_max : IM_S8_MAX, format, flags); if (r) *(ImS8*)p_v = (ImS8)v32; return r; } + case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)p_v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, p_min ? *(const ImU8*) p_min : IM_U8_MIN, p_max ? *(const ImU8*)p_max : IM_U8_MAX, format, flags); if (r) *(ImU8*)p_v = (ImU8)v32; return r; } + case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, p_min ? *(const ImS16*)p_min : IM_S16_MIN, p_max ? *(const ImS16*)p_max : IM_S16_MAX, format, flags); if (r) *(ImS16*)p_v = (ImS16)v32; return r; } + case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, p_min ? *(const ImU16*)p_min : IM_U16_MIN, p_max ? *(const ImU16*)p_max : IM_U16_MAX, format, flags); if (r) *(ImU16*)p_v = (ImU16)v32; return r; } + case ImGuiDataType_S32: return DragBehaviorT(data_type, (ImS32*)p_v, v_speed, p_min ? *(const ImS32* )p_min : IM_S32_MIN, p_max ? *(const ImS32* )p_max : IM_S32_MAX, format, flags); + case ImGuiDataType_U32: return DragBehaviorT(data_type, (ImU32*)p_v, v_speed, p_min ? *(const ImU32* )p_min : IM_U32_MIN, p_max ? *(const ImU32* )p_max : IM_U32_MAX, format, flags); + case ImGuiDataType_S64: return DragBehaviorT(data_type, (ImS64*)p_v, v_speed, p_min ? *(const ImS64* )p_min : IM_S64_MIN, p_max ? *(const ImS64* )p_max : IM_S64_MAX, format, flags); + case ImGuiDataType_U64: return DragBehaviorT(data_type, (ImU64*)p_v, v_speed, p_min ? *(const ImU64* )p_min : IM_U64_MIN, p_max ? *(const ImU64* )p_max : IM_U64_MAX, format, flags); + case ImGuiDataType_Float: return DragBehaviorT(data_type, (float*)p_v, v_speed, p_min ? *(const float* )p_min : -FLT_MAX, p_max ? *(const float* )p_max : FLT_MAX, format, flags); + case ImGuiDataType_Double: return DragBehaviorT(data_type, (double*)p_v, v_speed, p_min ? *(const double*)p_min : -DBL_MAX, p_max ? *(const double*)p_max : DBL_MAX, format, flags); case ImGuiDataType_COUNT: break; } IM_ASSERT(0); return false; } -bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power) +// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional. +// Read code of e.g. DragFloat(), DragInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. +bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; - if (power != 1.0f) - IM_ASSERT(v_min != NULL && v_max != NULL); // When using a power curve the drag needs to have known bounds - ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); - const float w = GetNextItemWidth(); - + const float w = CalcItemWidth(); const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f)); + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); ItemSize(total_bb, style.FramePadding.y); @@ -1998,13 +2317,13 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) format = PatchFormatStringFloatToInt(format); - // Tabbing or CTRL-clicking on Drag turns it into an input box + // Tabbing or CTRL-clicking on Drag turns it into an InputText const bool hovered = ItemHoverable(frame_bb, id); - bool temp_input_is_active = TempInputTextIsActive(id); - bool temp_input_start = false; + const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0; + bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id); if (!temp_input_is_active) { - const bool focus_requested = FocusableItemRegister(window, id); + const bool focus_requested = temp_input_allowed && FocusableItemRegister(window, id); const bool clicked = (hovered && g.IO.MouseClicked[0]); const bool double_clicked = (hovered && g.IO.MouseDoubleClicked[0]); if (focus_requested || clicked || double_clicked || g.NavActivateId == id || g.NavInputId == id) @@ -2012,16 +2331,30 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa SetActiveID(id, window); SetFocusID(id, window); FocusWindow(window); - g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); - if (focus_requested || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavInputId == id) + g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); + if (temp_input_allowed && (focus_requested || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavInputId == id)) { - temp_input_start = true; + temp_input_is_active = true; FocusableItemUnregister(window); } } + // Experimental: simple click (without moving) turns Drag into an InputText + // FIXME: Currently polling ImGuiConfigFlags_IsTouchScreen, may either poll an hypothetical ImGuiBackendFlags_HasKeyboard and/or an explicit drag settings. + if (g.IO.ConfigDragClickToInputText && temp_input_allowed && !temp_input_is_active) + if (g.ActiveId == id && hovered && g.IO.MouseReleased[0] && !IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR)) + { + g.NavInputId = id; + temp_input_is_active = true; + FocusableItemUnregister(window); + } + } + + if (temp_input_is_active) + { + // Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set + const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0 && (p_min == NULL || p_max == NULL || DataTypeCompare(data_type, p_min, p_max) < 0); + return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL); } - if (temp_input_is_active || temp_input_start) - return TempInputTextScalar(frame_bb, id, label, data_type, v, format); // Draw frame const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); @@ -2029,13 +2362,15 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); // Drag behavior - const bool value_changed = DragBehavior(id, data_type, v, v_speed, v_min, v_max, format, power, ImGuiDragFlags_None); + const bool value_changed = DragBehavior(id, data_type, p_data, v_speed, p_min, p_max, format, flags); if (value_changed) MarkItemEdited(id); // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. char value_buf[64]; - const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, v, format); + const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); + if (g.LogEnabled) + LogSetNextTextDecoration("{", "}"); RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); if (label_size.x > 0.0f) @@ -2045,7 +2380,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa return value_changed; } -bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* v, int components, float v_speed, const void* v_min, const void* v_max, const char* format, float power) +bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -2055,45 +2390,53 @@ bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* v, int bool value_changed = false; BeginGroup(); PushID(label); - PushMultiItemsWidths(components, GetNextItemWidth()); + PushMultiItemsWidths(components, CalcItemWidth()); size_t type_size = GDataTypeInfo[data_type].Size; for (int i = 0; i < components; i++) { PushID(i); - value_changed |= DragScalar("", data_type, v, v_speed, v_min, v_max, format, power); - SameLine(0, g.Style.ItemInnerSpacing.x); + if (i > 0) + SameLine(0, g.Style.ItemInnerSpacing.x); + value_changed |= DragScalar("", data_type, p_data, v_speed, p_min, p_max, format, flags); PopID(); PopItemWidth(); - v = (void*)((char*)v + type_size); + p_data = (void*)((char*)p_data + type_size); } PopID(); - TextEx(label, FindRenderedTextEnd(label)); + const char* label_end = FindRenderedTextEnd(label); + if (label != label_end) + { + SameLine(0, g.Style.ItemInnerSpacing.x); + TextEx(label, label_end); + } + EndGroup(); return value_changed; } -bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, float power) +bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) { - return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power); + return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, float power) +bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) { - return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power); + return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, float power) +bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) { - return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power); + return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, float power) +bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) { - return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power); + return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* format, const char* format_max, float power) +// NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this. +bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* format, const char* format_max, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -2102,12 +2445,19 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu ImGuiContext& g = *GImGui; PushID(label); BeginGroup(); - PushMultiItemsWidths(2, GetNextItemWidth()); + PushMultiItemsWidths(2, CalcItemWidth()); - bool value_changed = DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format, power); + float min_min = (v_min >= v_max) ? -FLT_MAX : v_min; + float min_max = (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max); + ImGuiSliderFlags min_flags = flags | ((min_min == min_max) ? ImGuiSliderFlags_ReadOnly : 0); + bool value_changed = DragScalar("##min", ImGuiDataType_Float, v_current_min, v_speed, &min_min, &min_max, format, min_flags); PopItemWidth(); SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= DragFloat("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? FLT_MAX : v_max, format_max ? format_max : format, power); + + float max_min = (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min); + float max_max = (v_min >= v_max) ? FLT_MAX : v_max; + ImGuiSliderFlags max_flags = flags | ((max_min == max_max) ? ImGuiSliderFlags_ReadOnly : 0); + value_changed |= DragScalar("##max", ImGuiDataType_Float, v_current_max, v_speed, &max_min, &max_max, format_max ? format_max : format, max_flags); PopItemWidth(); SameLine(0, g.Style.ItemInnerSpacing.x); @@ -2118,27 +2468,28 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu } // NB: v_speed is float to allow adjusting the drag speed with more precision -bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* format) +bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) { - return DragScalar(label, ImGuiDataType_S32, v, v_speed, &v_min, &v_max, format); + return DragScalar(label, ImGuiDataType_S32, v, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* format) +bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) { - return DragScalarN(label, ImGuiDataType_S32, v, 2, v_speed, &v_min, &v_max, format); + return DragScalarN(label, ImGuiDataType_S32, v, 2, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* format) +bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) { - return DragScalarN(label, ImGuiDataType_S32, v, 3, v_speed, &v_min, &v_max, format); + return DragScalarN(label, ImGuiDataType_S32, v, 3, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* format) +bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) { - return DragScalarN(label, ImGuiDataType_S32, v, 4, v_speed, &v_min, &v_max, format); + return DragScalarN(label, ImGuiDataType_S32, v, 4, v_speed, &v_min, &v_max, format, flags); } -bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* format, const char* format_max) +// NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this. +bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* format, const char* format_max, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -2147,12 +2498,19 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_ ImGuiContext& g = *GImGui; PushID(label); BeginGroup(); - PushMultiItemsWidths(2, GetNextItemWidth()); + PushMultiItemsWidths(2, CalcItemWidth()); - bool value_changed = DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format); + int min_min = (v_min >= v_max) ? INT_MIN : v_min; + int min_max = (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max); + ImGuiSliderFlags min_flags = flags | ((min_min == min_max) ? ImGuiSliderFlags_ReadOnly : 0); + bool value_changed = DragInt("##min", v_current_min, v_speed, min_min, min_max, format, min_flags); PopItemWidth(); SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= DragInt("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? INT_MAX : v_max, format_max ? format_max : format); + + int max_min = (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min); + int max_max = (v_min >= v_max) ? INT_MAX : v_max; + ImGuiSliderFlags max_flags = flags | ((max_min == max_max) ? ImGuiSliderFlags_ReadOnly : 0); + value_changed |= DragInt("##max", v_current_max, v_speed, max_min, max_max, format_max ? format_max : format, max_flags); PopItemWidth(); SameLine(0, g.Style.ItemInnerSpacing.x); @@ -2163,9 +2521,40 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_ return value_changed; } +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +// Obsolete versions with power parameter. See https://github.com/ocornut/imgui/issues/3361 for details. +bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power) +{ + ImGuiSliderFlags drag_flags = ImGuiSliderFlags_None; + if (power != 1.0f) + { + IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); + IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds + drag_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths + } + return DragScalar(label, data_type, p_data, v_speed, p_min, p_max, format, drag_flags); +} + +bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power) +{ + ImGuiSliderFlags drag_flags = ImGuiSliderFlags_None; + if (power != 1.0f) + { + IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); + IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds + drag_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths + } + return DragScalarN(label, data_type, p_data, components, v_speed, p_min, p_max, format, drag_flags); +} + +#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS + //------------------------------------------------------------------------- // [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc. //------------------------------------------------------------------------- +// - ScaleRatioFromValueT<> [Internal] +// - ScaleValueFromRatioT<> [Internal] // - SliderBehaviorT<>() [Internal] // - SliderBehavior() [Internal] // - SliderScalar() @@ -2184,67 +2573,171 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_ // - VSliderInt() //------------------------------------------------------------------------- -template -float ImGui::SliderCalcRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, TYPE v_max, float power, float linear_zero_pos) +// Convert a value v in the output space of a slider into a parametric position on the slider itself (the logical opposite of ScaleValueFromRatioT) +template +float ImGui::ScaleRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) { if (v_min == v_max) return 0.0f; + IM_UNUSED(data_type); - const bool is_power = (power != 1.0f) && (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double); const TYPE v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min); - if (is_power) + if (is_logarithmic) { - if (v_clamped < 0.0f) + bool flipped = v_max < v_min; + + if (flipped) // Handle the case where the range is backwards + ImSwap(v_min, v_max); + + // Fudge min/max to avoid getting close to log(0) + FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min; + FLOATTYPE v_max_fudged = (ImAbs((FLOATTYPE)v_max) < logarithmic_zero_epsilon) ? ((v_max < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_max; + + // Awkward special cases - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon) + if ((v_min == 0.0f) && (v_max < 0.0f)) + v_min_fudged = -logarithmic_zero_epsilon; + else if ((v_max == 0.0f) && (v_min < 0.0f)) + v_max_fudged = -logarithmic_zero_epsilon; + + float result; + + if (v_clamped <= v_min_fudged) + result = 0.0f; // Workaround for values that are in-range but below our fudge + else if (v_clamped >= v_max_fudged) + result = 1.0f; // Workaround for values that are in-range but above our fudge + else if ((v_min * v_max) < 0.0f) // Range crosses zero, so split into two portions { - const float f = 1.0f - (float)((v_clamped - v_min) / (ImMin((TYPE)0, v_max) - v_min)); - return (1.0f - ImPow(f, 1.0f/power)) * linear_zero_pos; + float zero_point_center = (-(float)v_min) / ((float)v_max - (float)v_min); // The zero point in parametric space. There's an argument we should take the logarithmic nature into account when calculating this, but for now this should do (and the most common case of a symmetrical range works fine) + float zero_point_snap_L = zero_point_center - zero_deadzone_halfsize; + float zero_point_snap_R = zero_point_center + zero_deadzone_halfsize; + if (v == 0.0f) + result = zero_point_center; // Special case for exactly zero + else if (v < 0.0f) + result = (1.0f - (float)(ImLog(-(FLOATTYPE)v_clamped / logarithmic_zero_epsilon) / ImLog(-v_min_fudged / logarithmic_zero_epsilon))) * zero_point_snap_L; + else + result = zero_point_snap_R + ((float)(ImLog((FLOATTYPE)v_clamped / logarithmic_zero_epsilon) / ImLog(v_max_fudged / logarithmic_zero_epsilon)) * (1.0f - zero_point_snap_R)); } + else if ((v_min < 0.0f) || (v_max < 0.0f)) // Entirely negative slider + result = 1.0f - (float)(ImLog(-(FLOATTYPE)v_clamped / -v_max_fudged) / ImLog(-v_min_fudged / -v_max_fudged)); else - { - const float f = (float)((v_clamped - ImMax((TYPE)0, v_min)) / (v_max - ImMax((TYPE)0, v_min))); - return linear_zero_pos + ImPow(f, 1.0f/power) * (1.0f - linear_zero_pos); - } + result = (float)(ImLog((FLOATTYPE)v_clamped / v_min_fudged) / ImLog(v_max_fudged / v_min_fudged)); + + return flipped ? (1.0f - result) : result; } // Linear slider - return (float)((FLOATTYPE)(v_clamped - v_min) / (FLOATTYPE)(v_max - v_min)); + return (float)((FLOATTYPE)(SIGNEDTYPE)(v_clamped - v_min) / (FLOATTYPE)(SIGNEDTYPE)(v_max - v_min)); } -// FIXME: Move some of the code into SliderBehavior(). Current responsability is larger than what the equivalent DragBehaviorT<> does, we also do some rendering, etc. +// Convert a parametric position on a slider into a value v in the output space (the logical opposite of ScaleRatioFromValueT) template -bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb) +TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) +{ + if (v_min == v_max) + return v_min; + const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); + + TYPE result; + if (is_logarithmic) + { + // We special-case the extents because otherwise our fudging can lead to "mathematically correct" but non-intuitive behaviors like a fully-left slider not actually reaching the minimum value + if (t <= 0.0f) + result = v_min; + else if (t >= 1.0f) + result = v_max; + else + { + bool flipped = v_max < v_min; // Check if range is "backwards" + + // Fudge min/max to avoid getting silly results close to zero + FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min; + FLOATTYPE v_max_fudged = (ImAbs((FLOATTYPE)v_max) < logarithmic_zero_epsilon) ? ((v_max < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_max; + + if (flipped) + ImSwap(v_min_fudged, v_max_fudged); + + // Awkward special case - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon) + if ((v_max == 0.0f) && (v_min < 0.0f)) + v_max_fudged = -logarithmic_zero_epsilon; + + float t_with_flip = flipped ? (1.0f - t) : t; // t, but flipped if necessary to account for us flipping the range + + if ((v_min * v_max) < 0.0f) // Range crosses zero, so we have to do this in two parts + { + float zero_point_center = (-(float)ImMin(v_min, v_max)) / ImAbs((float)v_max - (float)v_min); // The zero point in parametric space + float zero_point_snap_L = zero_point_center - zero_deadzone_halfsize; + float zero_point_snap_R = zero_point_center + zero_deadzone_halfsize; + if (t_with_flip >= zero_point_snap_L && t_with_flip <= zero_point_snap_R) + result = (TYPE)0.0f; // Special case to make getting exactly zero possible (the epsilon prevents it otherwise) + else if (t_with_flip < zero_point_center) + result = (TYPE)-(logarithmic_zero_epsilon * ImPow(-v_min_fudged / logarithmic_zero_epsilon, (FLOATTYPE)(1.0f - (t_with_flip / zero_point_snap_L)))); + else + result = (TYPE)(logarithmic_zero_epsilon * ImPow(v_max_fudged / logarithmic_zero_epsilon, (FLOATTYPE)((t_with_flip - zero_point_snap_R) / (1.0f - zero_point_snap_R)))); + } + else if ((v_min < 0.0f) || (v_max < 0.0f)) // Entirely negative slider + result = (TYPE)-(-v_max_fudged * ImPow(-v_min_fudged / -v_max_fudged, (FLOATTYPE)(1.0f - t_with_flip))); + else + result = (TYPE)(v_min_fudged * ImPow(v_max_fudged / v_min_fudged, (FLOATTYPE)t_with_flip)); + } + } + else + { + // Linear slider + if (is_floating_point) + { + result = ImLerp(v_min, v_max, t); + } + else + { + // - For integer values we want the clicking position to match the grab box so we round above + // This code is carefully tuned to work with large values (e.g. high ranges of U64) while preserving this property.. + // - Not doing a *1.0 multiply at the end of a range as it tends to be lossy. While absolute aiming at a large s64/u64 + // range is going to be imprecise anyway, with this check we at least make the edge values matches expected limits. + if (t < 1.0) + { + FLOATTYPE v_new_off_f = (SIGNEDTYPE)(v_max - v_min) * t; + result = (TYPE)((SIGNEDTYPE)v_min + (SIGNEDTYPE)(v_new_off_f + (FLOATTYPE)(v_min > v_max ? -0.5 : 0.5))); + } + else + { + result = v_max; + } + } + } + + return result; +} + +// FIXME: Move more of the code into SliderBehavior() +template +bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb) { ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; - const bool is_decimal = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); - const bool is_power = (power != 1.0f) && is_decimal; + const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0; + const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); const float grab_padding = 2.0f; const float slider_sz = (bb.Max[axis] - bb.Min[axis]) - grab_padding * 2.0f; float grab_sz = style.GrabMinSize; SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max); - if (!is_decimal && v_range >= 0) // v_range < 0 may happen on integer overflows + if (!is_floating_point && v_range >= 0) // v_range < 0 may happen on integer overflows grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit grab_sz = ImMin(grab_sz, slider_sz); const float slider_usable_sz = slider_sz - grab_sz; const float slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz * 0.5f; const float slider_usable_pos_max = bb.Max[axis] - grab_padding - grab_sz * 0.5f; - // For power curve sliders that cross over sign boundary we want the curve to be symmetric around 0.0f - float linear_zero_pos; // 0.0->1.0f - if (is_power && v_min * v_max < 0.0f) + float logarithmic_zero_epsilon = 0.0f; // Only valid when is_logarithmic is true + float zero_deadzone_halfsize = 0.0f; // Only valid when is_logarithmic is true + if (is_logarithmic) { - // Different sign - const FLOATTYPE linear_dist_min_to_0 = ImPow(v_min >= 0 ? (FLOATTYPE)v_min : -(FLOATTYPE)v_min, (FLOATTYPE)1.0f / power); - const FLOATTYPE linear_dist_max_to_0 = ImPow(v_max >= 0 ? (FLOATTYPE)v_max : -(FLOATTYPE)v_max, (FLOATTYPE)1.0f / power); - linear_zero_pos = (float)(linear_dist_min_to_0 / (linear_dist_min_to_0 + linear_dist_max_to_0)); - } - else - { - // Same sign - linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f; + // When using logarithmic sliders, we need to clamp to avoid hitting zero, but our choice of clamp value greatly affects slider precision. We attempt to use the specified precision to estimate a good lower bound. + const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 1; + logarithmic_zero_epsilon = ImPow(0.1f, (float)decimal_precision); + zero_deadzone_halfsize = (style.LogSliderDeadzone * 0.5f) / ImMax(slider_usable_sz, 1.0f); } // Process interacting with the slider @@ -2270,87 +2763,80 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ } else if (g.ActiveIdSource == ImGuiInputSource_Nav) { - const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 0.0f, 0.0f); - float delta = (axis == ImGuiAxis_X) ? delta2.x : -delta2.y; - if (g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated) + if (g.ActiveIdIsJustActivated) { - ClearActiveID(); + g.SliderCurrentAccum = 0.0f; // Reset any stored nav delta upon activation + g.SliderCurrentAccumDirty = false; } - else if (delta != 0.0f) + + const ImVec2 input_delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 0.0f, 0.0f); + float input_delta = (axis == ImGuiAxis_X) ? input_delta2.x : -input_delta2.y; + if (input_delta != 0.0f) { - clicked_t = SliderCalcRatioFromValueT(data_type, *v, v_min, v_max, power, linear_zero_pos); - const int decimal_precision = is_decimal ? ImParseFormatPrecision(format, 3) : 0; - if ((decimal_precision > 0) || is_power) + const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0; + if (decimal_precision > 0) { - delta /= 100.0f; // Gamepad/keyboard tweak speeds in % of slider bounds + input_delta /= 100.0f; // Gamepad/keyboard tweak speeds in % of slider bounds if (IsNavInputDown(ImGuiNavInput_TweakSlow)) - delta /= 10.0f; + input_delta /= 10.0f; } else { if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow)) - delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps + input_delta = ((input_delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps else - delta /= 100.0f; + input_delta /= 100.0f; } if (IsNavInputDown(ImGuiNavInput_TweakFast)) - delta *= 10.0f; - set_new_value = true; + input_delta *= 10.0f; + + g.SliderCurrentAccum += input_delta; + g.SliderCurrentAccumDirty = true; + } + + float delta = g.SliderCurrentAccum; + if (g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated) + { + ClearActiveID(); + } + else if (g.SliderCurrentAccumDirty) + { + clicked_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + if ((clicked_t >= 1.0f && delta > 0.0f) || (clicked_t <= 0.0f && delta < 0.0f)) // This is to avoid applying the saturation when already past the limits + { set_new_value = false; + g.SliderCurrentAccum = 0.0f; // If pushing up against the limits, don't continue to accumulate + } else + { + set_new_value = true; + float old_clicked_t = clicked_t; clicked_t = ImSaturate(clicked_t + delta); + + // Calculate what our "new" clicked_t will be, and thus how far we actually moved the slider, and subtract this from the accumulator + TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + if (!(flags & ImGuiSliderFlags_NoRoundToFormat)) + v_new = RoundScalarWithFormatT(format, data_type, v_new); + float new_clicked_t = ScaleRatioFromValueT(data_type, v_new, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + + if (delta > 0) + g.SliderCurrentAccum -= ImMin(new_clicked_t - old_clicked_t, delta); + else + g.SliderCurrentAccum -= ImMax(new_clicked_t - old_clicked_t, delta); + } + + g.SliderCurrentAccumDirty = false; } } if (set_new_value) { - TYPE v_new; - if (is_power) - { - // Account for power curve scale on both sides of the zero - if (clicked_t < linear_zero_pos) - { - // Negative: rescale to the negative range before powering - float a = 1.0f - (clicked_t / linear_zero_pos); - a = ImPow(a, power); - v_new = ImLerp(ImMin(v_max, (TYPE)0), v_min, a); - } - else - { - // Positive: rescale to the positive range before powering - float a; - if (ImFabs(linear_zero_pos - 1.0f) > 1.e-6f) - a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos); - else - a = clicked_t; - a = ImPow(a, power); - v_new = ImLerp(ImMax(v_min, (TYPE)0), v_max, a); - } - } - else - { - // Linear slider - if (is_decimal) - { - v_new = ImLerp(v_min, v_max, clicked_t); - } - else - { - // For integer values we want the clicking position to match the grab box so we round above - // This code is carefully tuned to work with large values (e.g. high ranges of U64) while preserving this property.. - FLOATTYPE v_new_off_f = (v_max - v_min) * clicked_t; - TYPE v_new_off_floor = (TYPE)(v_new_off_f); - TYPE v_new_off_round = (TYPE)(v_new_off_f + (FLOATTYPE)0.5); - if (!is_decimal && v_new_off_floor < v_new_off_round) - v_new = v_min + v_new_off_round; - else - v_new = v_min + v_new_off_floor; - } - } + TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); // Round to user desired precision based on format string - v_new = RoundScalarWithFormatT(format, data_type, v_new); + if (!(flags & ImGuiSliderFlags_NoRoundToFormat)) + v_new = RoundScalarWithFormatT(format, data_type, v_new); // Apply result if (*v != v_new) @@ -2368,7 +2854,7 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ else { // Output grab position so it can be displayed by the caller - float grab_t = SliderCalcRatioFromValueT(data_type, *v, v_min, v_max, power, linear_zero_pos); + float grab_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); if (axis == ImGuiAxis_Y) grab_t = 1.0f - grab_t; const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); @@ -2381,42 +2867,51 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ return value_changed; } -// For 32-bits and larger types, slider bounds are limited to half the natural type range. +// For 32-bit and larger types, slider bounds are limited to half the natural type range. // So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2 will be ok. // It would be possible to lift that limitation with some work but it doesn't seem to be worth it for sliders. -bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb) +bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb) { + // Read imgui.cpp "API BREAKING CHANGES" section for 1.78 if you hit this assert. + IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flag! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead."); + + ImGuiContext& g = *GImGui; + if ((g.CurrentWindow->DC.ItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly)) + return false; + switch (data_type) { - case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS8*)v_min, *(const ImS8*)v_max, format, power, flags, out_grab_bb); if (r) *(ImS8*)v = (ImS8)v32; return r; } - case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU8*)v_min, *(const ImU8*)v_max, format, power, flags, out_grab_bb); if (r) *(ImU8*)v = (ImU8)v32; return r; } - case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS16*)v_min, *(const ImS16*)v_max, format, power, flags, out_grab_bb); if (r) *(ImS16*)v = (ImS16)v32; return r; } - case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU16*)v_min, *(const ImU16*)v_max, format, power, flags, out_grab_bb); if (r) *(ImU16*)v = (ImU16)v32; return r; } + case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS8*)p_min, *(const ImS8*)p_max, format, flags, out_grab_bb); if (r) *(ImS8*)p_v = (ImS8)v32; return r; } + case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU8*)p_min, *(const ImU8*)p_max, format, flags, out_grab_bb); if (r) *(ImU8*)p_v = (ImU8)v32; return r; } + case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS16*)p_min, *(const ImS16*)p_max, format, flags, out_grab_bb); if (r) *(ImS16*)p_v = (ImS16)v32; return r; } + case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU16*)p_min, *(const ImU16*)p_max, format, flags, out_grab_bb); if (r) *(ImU16*)p_v = (ImU16)v32; return r; } case ImGuiDataType_S32: - IM_ASSERT(*(const ImS32*)v_min >= IM_S32_MIN/2 && *(const ImS32*)v_max <= IM_S32_MAX/2); - return SliderBehaviorT(bb, id, data_type, (ImS32*)v, *(const ImS32*)v_min, *(const ImS32*)v_max, format, power, flags, out_grab_bb); + IM_ASSERT(*(const ImS32*)p_min >= IM_S32_MIN / 2 && *(const ImS32*)p_max <= IM_S32_MAX / 2); + return SliderBehaviorT(bb, id, data_type, (ImS32*)p_v, *(const ImS32*)p_min, *(const ImS32*)p_max, format, flags, out_grab_bb); case ImGuiDataType_U32: - IM_ASSERT(*(const ImU32*)v_min <= IM_U32_MAX/2); - return SliderBehaviorT(bb, id, data_type, (ImU32*)v, *(const ImU32*)v_min, *(const ImU32*)v_max, format, power, flags, out_grab_bb); + IM_ASSERT(*(const ImU32*)p_max <= IM_U32_MAX / 2); + return SliderBehaviorT(bb, id, data_type, (ImU32*)p_v, *(const ImU32*)p_min, *(const ImU32*)p_max, format, flags, out_grab_bb); case ImGuiDataType_S64: - IM_ASSERT(*(const ImS64*)v_min >= IM_S64_MIN/2 && *(const ImS64*)v_max <= IM_S64_MAX/2); - return SliderBehaviorT(bb, id, data_type, (ImS64*)v, *(const ImS64*)v_min, *(const ImS64*)v_max, format, power, flags, out_grab_bb); + IM_ASSERT(*(const ImS64*)p_min >= IM_S64_MIN / 2 && *(const ImS64*)p_max <= IM_S64_MAX / 2); + return SliderBehaviorT(bb, id, data_type, (ImS64*)p_v, *(const ImS64*)p_min, *(const ImS64*)p_max, format, flags, out_grab_bb); case ImGuiDataType_U64: - IM_ASSERT(*(const ImU64*)v_min <= IM_U64_MAX/2); - return SliderBehaviorT(bb, id, data_type, (ImU64*)v, *(const ImU64*)v_min, *(const ImU64*)v_max, format, power, flags, out_grab_bb); + IM_ASSERT(*(const ImU64*)p_max <= IM_U64_MAX / 2); + return SliderBehaviorT(bb, id, data_type, (ImU64*)p_v, *(const ImU64*)p_min, *(const ImU64*)p_max, format, flags, out_grab_bb); case ImGuiDataType_Float: - IM_ASSERT(*(const float*)v_min >= -FLT_MAX/2.0f && *(const float*)v_max <= FLT_MAX/2.0f); - return SliderBehaviorT(bb, id, data_type, (float*)v, *(const float*)v_min, *(const float*)v_max, format, power, flags, out_grab_bb); + IM_ASSERT(*(const float*)p_min >= -FLT_MAX / 2.0f && *(const float*)p_max <= FLT_MAX / 2.0f); + return SliderBehaviorT(bb, id, data_type, (float*)p_v, *(const float*)p_min, *(const float*)p_max, format, flags, out_grab_bb); case ImGuiDataType_Double: - IM_ASSERT(*(const double*)v_min >= -DBL_MAX/2.0f && *(const double*)v_max <= DBL_MAX/2.0f); - return SliderBehaviorT(bb, id, data_type, (double*)v, *(const double*)v_min, *(const double*)v_max, format, power, flags, out_grab_bb); + IM_ASSERT(*(const double*)p_min >= -DBL_MAX / 2.0f && *(const double*)p_max <= DBL_MAX / 2.0f); + return SliderBehaviorT(bb, id, data_type, (double*)p_v, *(const double*)p_min, *(const double*)p_max, format, flags, out_grab_bb); case ImGuiDataType_COUNT: break; } IM_ASSERT(0); return false; } -bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power) +// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a slider, they are all required. +// Read code of e.g. SliderFloat(), SliderInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. +bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -2425,10 +2920,10 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); - const float w = GetNextItemWidth(); + const float w = CalcItemWidth(); const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f)); + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); ItemSize(total_bb, style.FramePadding.y); @@ -2443,27 +2938,32 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co // Tabbing or CTRL-clicking on Slider turns it into an input box const bool hovered = ItemHoverable(frame_bb, id); - bool temp_input_is_active = TempInputTextIsActive(id); - bool temp_input_start = false; + const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0; + bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id); if (!temp_input_is_active) { - const bool focus_requested = FocusableItemRegister(window, id); + const bool focus_requested = temp_input_allowed && FocusableItemRegister(window, id); const bool clicked = (hovered && g.IO.MouseClicked[0]); if (focus_requested || clicked || g.NavActivateId == id || g.NavInputId == id) { SetActiveID(id, window); SetFocusID(id, window); FocusWindow(window); - g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); - if (focus_requested || (clicked && g.IO.KeyCtrl) || g.NavInputId == id) + g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); + if (temp_input_allowed && (focus_requested || (clicked && g.IO.KeyCtrl) || g.NavInputId == id)) { - temp_input_start = true; + temp_input_is_active = true; FocusableItemUnregister(window); } } } - if (temp_input_is_active || temp_input_start) - return TempInputTextScalar(frame_bb, id, label, data_type, v, format); + + if (temp_input_is_active) + { + // Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set + const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0; + return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL); + } // Draw frame const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); @@ -2472,7 +2972,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co // Slider behavior ImRect grab_bb; - const bool value_changed = SliderBehavior(frame_bb, id, data_type, v, v_min, v_max, format, power, ImGuiSliderFlags_None, &grab_bb); + const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, flags, &grab_bb); if (value_changed) MarkItemEdited(id); @@ -2482,8 +2982,10 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. char value_buf[64]; - const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, v, format); - RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f)); + const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); + if (g.LogEnabled) + LogSetNextTextDecoration("{", "}"); + RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); if (label_size.x > 0.0f) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); @@ -2493,7 +2995,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co } // Add multiple sliders on 1 line for compact edition of multiple components -bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, float power) +bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -2503,75 +3005,82 @@ bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, i bool value_changed = false; BeginGroup(); PushID(label); - PushMultiItemsWidths(components, GetNextItemWidth()); + PushMultiItemsWidths(components, CalcItemWidth()); size_t type_size = GDataTypeInfo[data_type].Size; for (int i = 0; i < components; i++) { PushID(i); - value_changed |= SliderScalar("", data_type, v, v_min, v_max, format, power); - SameLine(0, g.Style.ItemInnerSpacing.x); + if (i > 0) + SameLine(0, g.Style.ItemInnerSpacing.x); + value_changed |= SliderScalar("", data_type, v, v_min, v_max, format, flags); PopID(); PopItemWidth(); v = (void*)((char*)v + type_size); } PopID(); - TextEx(label, FindRenderedTextEnd(label)); + const char* label_end = FindRenderedTextEnd(label); + if (label != label_end) + { + SameLine(0, g.Style.ItemInnerSpacing.x); + TextEx(label, label_end); + } + EndGroup(); return value_changed; } -bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power) +bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) { - return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power); + return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, flags); } -bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, float power) +bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) { - return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power); + return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, flags); } -bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, float power) +bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) { - return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power); + return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, flags); } -bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, float power) +bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) { - return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power); + return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, flags); } -bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format) +bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format, ImGuiSliderFlags flags) { if (format == NULL) format = "%.0f deg"; - float v_deg = (*v_rad) * 360.0f / (2*IM_PI); - bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, format, 1.0f); - *v_rad = v_deg * (2*IM_PI) / 360.0f; + float v_deg = (*v_rad) * 360.0f / (2 * IM_PI); + bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, format, flags); + *v_rad = v_deg * (2 * IM_PI) / 360.0f; return value_changed; } -bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* format) +bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) { - return SliderScalar(label, ImGuiDataType_S32, v, &v_min, &v_max, format); + return SliderScalar(label, ImGuiDataType_S32, v, &v_min, &v_max, format, flags); } -bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format) +bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) { - return SliderScalarN(label, ImGuiDataType_S32, v, 2, &v_min, &v_max, format); + return SliderScalarN(label, ImGuiDataType_S32, v, 2, &v_min, &v_max, format, flags); } -bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format) +bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) { - return SliderScalarN(label, ImGuiDataType_S32, v, 3, &v_min, &v_max, format); + return SliderScalarN(label, ImGuiDataType_S32, v, 3, &v_min, &v_max, format, flags); } -bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format) +bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) { - return SliderScalarN(label, ImGuiDataType_S32, v, 4, &v_min, &v_max, format); + return SliderScalarN(label, ImGuiDataType_S32, v, 4, &v_min, &v_max, format, flags); } -bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power) +bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -2601,7 +3110,7 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d SetActiveID(id, window); SetFocusID(id, window); FocusWindow(window); - g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); + g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); } // Draw frame @@ -2611,7 +3120,7 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d // Slider behavior ImRect grab_bb; - const bool value_changed = SliderBehavior(frame_bb, id, data_type, v, v_min, v_max, format, power, ImGuiSliderFlags_Vertical, &grab_bb); + const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, flags | ImGuiSliderFlags_Vertical, &grab_bb); if (value_changed) MarkItemEdited(id); @@ -2622,24 +3131,51 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. // For the vertical slider we allow centered text to overlap the frame padding char value_buf[64]; - const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, v, format); - RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.0f)); + const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); + RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.0f)); if (label_size.x > 0.0f) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); return value_changed; } -bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format, float power) +bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) { - return VSliderScalar(label, size, ImGuiDataType_Float, v, &v_min, &v_max, format, power); + return VSliderScalar(label, size, ImGuiDataType_Float, v, &v_min, &v_max, format, flags); } -bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format) +bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) { - return VSliderScalar(label, size, ImGuiDataType_S32, v, &v_min, &v_max, format); + return VSliderScalar(label, size, ImGuiDataType_S32, v, &v_min, &v_max, format, flags); } +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +// Obsolete versions with power parameter. See https://github.com/ocornut/imgui/issues/3361 for details. +bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power) +{ + ImGuiSliderFlags slider_flags = ImGuiSliderFlags_None; + if (power != 1.0f) + { + IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); + slider_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths + } + return SliderScalar(label, data_type, p_data, p_min, p_max, format, slider_flags); +} + +bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, float power) +{ + ImGuiSliderFlags slider_flags = ImGuiSliderFlags_None; + if (power != 1.0f) + { + IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); + slider_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths + } + return SliderScalarN(label, data_type, v, components, v_min, v_max, format, slider_flags); +} + +#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS + //------------------------------------------------------------------------- // [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc. //------------------------------------------------------------------------- @@ -2735,37 +3271,69 @@ int ImParseFormatPrecision(const char* fmt, int default_precision) // Create text input in place of another active widget (e.g. used when doing a CTRL+Click on drag/slider widgets) // FIXME: Facilitate using this in variety of other situations. -bool ImGui::TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format) +bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags) { - ImGuiContext& g = *GImGui; - // On the first frame, g.TempInputTextId == 0, then on subsequent frames it becomes == id. // We clear ActiveID on the first frame to allow the InputText() taking it back. - const bool init = (g.TempInputTextId != id); + ImGuiContext& g = *GImGui; + const bool init = (g.TempInputId != id); if (init) ClearActiveID(); - char fmt_buf[32]; - char data_buf[32]; - format = ImParseFormatTrimDecorations(format, fmt_buf, IM_ARRAYSIZE(fmt_buf)); - DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, data_ptr, format); - ImStrTrimBlanks(data_buf); - g.CurrentWindow->DC.CursorPos = bb.Min; - ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal); - bool value_changed = InputTextEx(label, NULL, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags); + bool value_changed = InputTextEx(label, NULL, buf, buf_size, bb.GetSize(), flags); if (init) { // First frame we started displaying the InputText widget, we expect it to take the active id. IM_ASSERT(g.ActiveId == id); - g.TempInputTextId = g.ActiveId; + g.TempInputId = g.ActiveId; } - if (value_changed) - return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, NULL); - return false; + return value_changed; } -bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_ptr, const void* step, const void* step_fast, const char* format, ImGuiInputTextFlags flags) +// Note that Drag/Slider functions are only forwarding the min/max values clamping values if the ImGuiSliderFlags_AlwaysClamp flag is set! +// This is intended: this way we allow CTRL+Click manual input to set a value out of bounds, for maximum flexibility. +// However this may not be ideal for all uses, as some user code may break on out of bound values. +bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min, const void* p_clamp_max) +{ + ImGuiContext& g = *GImGui; + + char fmt_buf[32]; + char data_buf[32]; + format = ImParseFormatTrimDecorations(format, fmt_buf, IM_ARRAYSIZE(fmt_buf)); + DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, p_data, format); + ImStrTrimBlanks(data_buf); + + ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoMarkEdited; + flags |= ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal); + bool value_changed = false; + if (TempInputText(bb, id, label, data_buf, IM_ARRAYSIZE(data_buf), flags)) + { + // Backup old value + size_t data_type_size = DataTypeGetInfo(data_type)->Size; + ImGuiDataTypeTempStorage data_backup; + memcpy(&data_backup, p_data, data_type_size); + + // Apply new value (or operations) then clamp + DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, p_data, NULL); + if (p_clamp_min || p_clamp_max) + { + if (p_clamp_min && p_clamp_max && DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0) + ImSwap(p_clamp_min, p_clamp_max); + DataTypeClamp(data_type, p_data, p_clamp_min, p_clamp_max); + } + + // Only mark as edited if new value is different + value_changed = memcmp(&data_backup, p_data, data_type_size) != 0; + if (value_changed) + MarkItemEdited(id); + } + return value_changed; +} + +// Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. +// Read code of e.g. InputFloat(), InputInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. +bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -2778,22 +3346,23 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p format = DataTypeGetInfo(data_type)->PrintFmt; char buf[64]; - DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, data_ptr, format); + DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format); bool value_changed = false; if ((flags & (ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0) flags |= ImGuiInputTextFlags_CharsDecimal; flags |= ImGuiInputTextFlags_AutoSelectAll; + flags |= ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselves by comparing the actual data rather than the string. - if (step != NULL) + if (p_step != NULL) { const float button_size = GetFrameHeight(); BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive() PushID(label); - SetNextItemWidth(ImMax(1.0f, GetNextItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2)); + SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2)); if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view - value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, format); + value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, p_data, format); // Step buttons const ImVec2 backup_frame_padding = style.FramePadding; @@ -2804,17 +3373,22 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p SameLine(0, style.ItemInnerSpacing.x); if (ButtonEx("-", ImVec2(button_size, button_size), button_flags)) { - DataTypeApplyOp(data_type, '-', data_ptr, data_ptr, g.IO.KeyCtrl && step_fast ? step_fast : step); + DataTypeApplyOp(data_type, '-', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step); value_changed = true; } SameLine(0, style.ItemInnerSpacing.x); if (ButtonEx("+", ImVec2(button_size, button_size), button_flags)) { - DataTypeApplyOp(data_type, '+', data_ptr, data_ptr, g.IO.KeyCtrl && step_fast ? step_fast : step); + DataTypeApplyOp(data_type, '+', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step); value_changed = true; } - SameLine(0, style.ItemInnerSpacing.x); - TextEx(label, FindRenderedTextEnd(label)); + + const char* label_end = FindRenderedTextEnd(label); + if (label != label_end) + { + SameLine(0, style.ItemInnerSpacing.x); + TextEx(label, label_end); + } style.FramePadding = backup_frame_padding; PopID(); @@ -2823,13 +3397,15 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p else { if (InputText(label, buf, IM_ARRAYSIZE(buf), flags)) - value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, format); + value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, p_data, format); } + if (value_changed) + MarkItemEdited(window->DC.LastItemId); return value_changed; } -bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* step, const void* step_fast, const char* format, ImGuiInputTextFlags flags) +bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) @@ -2839,20 +3415,27 @@ bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* v, in bool value_changed = false; BeginGroup(); PushID(label); - PushMultiItemsWidths(components, GetNextItemWidth()); + PushMultiItemsWidths(components, CalcItemWidth()); size_t type_size = GDataTypeInfo[data_type].Size; for (int i = 0; i < components; i++) { PushID(i); - value_changed |= InputScalar("", data_type, v, step, step_fast, format, flags); - SameLine(0, g.Style.ItemInnerSpacing.x); + if (i > 0) + SameLine(0, g.Style.ItemInnerSpacing.x); + value_changed |= InputScalar("", data_type, p_data, p_step, p_step_fast, format, flags); PopID(); PopItemWidth(); - v = (void*)((char*)v + type_size); + p_data = (void*)((char*)p_data + type_size); } PopID(); - TextEx(label, FindRenderedTextEnd(label)); + const char* label_end = FindRenderedTextEnd(label); + if (label != label_end) + { + SameLine(0.0f, g.Style.ItemInnerSpacing.x); + TextEx(label, label_end); + } + EndGroup(); return value_changed; } @@ -2860,7 +3443,7 @@ bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* v, in bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, const char* format, ImGuiInputTextFlags flags) { flags |= ImGuiInputTextFlags_CharsScientific; - return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), format, flags); + return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step > 0.0f ? &step : NULL), (void*)(step_fast > 0.0f ? &step_fast : NULL), format, flags); } bool ImGui::InputFloat2(const char* label, float v[2], const char* format, ImGuiInputTextFlags flags) @@ -2878,46 +3461,11 @@ bool ImGui::InputFloat4(const char* label, float v[4], const char* format, ImGui return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags); } -// Prefer using "const char* format" directly, which is more flexible and consistent with other API. -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags) -{ - char format[16] = "%f"; - if (decimal_precision >= 0) - ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision); - return InputFloat(label, v, step, step_fast, format, flags); -} - -bool ImGui::InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags) -{ - char format[16] = "%f"; - if (decimal_precision >= 0) - ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision); - return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, flags); -} - -bool ImGui::InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags) -{ - char format[16] = "%f"; - if (decimal_precision >= 0) - ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision); - return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, flags); -} - -bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags) -{ - char format[16] = "%f"; - if (decimal_precision >= 0) - ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision); - return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags); -} -#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS - bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags flags) { // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes. const char* format = (flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d"; - return InputScalar(label, ImGuiDataType_S32, (void*)v, (void*)(step>0 ? &step : NULL), (void*)(step_fast>0 ? &step_fast : NULL), format, flags); + return InputScalar(label, ImGuiDataType_S32, (void*)v, (void*)(step > 0 ? &step : NULL), (void*)(step_fast > 0 ? &step_fast : NULL), format, flags); } bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags) @@ -2938,7 +3486,7 @@ bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags) bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* format, ImGuiInputTextFlags flags) { flags |= ImGuiInputTextFlags_CharsScientific; - return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step>0.0 ? &step : NULL), (void*)(step_fast>0.0 ? &step_fast : NULL), format, flags); + return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step > 0.0 ? &step : NULL), (void*)(step_fast > 0.0 ? &step_fast : NULL), format, flags); } //------------------------------------------------------------------------- @@ -2953,7 +3501,7 @@ bool ImGui::InputDouble(const char* label, double* v, double step, double step_f bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) { IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() - return InputTextEx(label, NULL, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data); + return InputTextEx(label, NULL, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data); } bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) @@ -2988,7 +3536,7 @@ static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* t const float line_height = g.FontSize; const float scale = line_height / font->FontSize; - ImVec2 text_size = ImVec2(0,0); + ImVec2 text_size = ImVec2(0, 0); float line_width = 0.0f; const ImWchar* s = text_begin; @@ -3032,8 +3580,8 @@ namespace ImStb static int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return obj->CurLenW; } static ImWchar STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return obj->TextW[idx]; } -static float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx+char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; return GImGui->Font->GetCharAdvance(c) * (GImGui->FontSize / GImGui->Font->FontSize); } -static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x10000 ? 0 : key; } +static float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); } +static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; } static ImWchar STB_TEXTEDIT_NEWLINE = '\n'; static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx) { @@ -3049,10 +3597,10 @@ static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* ob } static bool is_separator(unsigned int c) { return ImCharIsBlankW(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; } -static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator( obj->TextW[idx-1] ) && !is_separator( obj->TextW[idx] ) ) : 1; } +static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; } static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; } #ifdef __APPLE__ // FIXME: Move setting to IO structure -static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator( obj->TextW[idx-1] ) && is_separator( obj->TextW[idx] ) ) : 1; } +static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx]) ) : 1; } static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; } #else static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; } @@ -3065,6 +3613,7 @@ static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n) ImWchar* dst = obj->TextW.Data + pos; // We maintain our buffer length in both UTF-8 and wchar formats + obj->Edited = true; obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n); obj->CurLenW -= n; @@ -3099,6 +3648,7 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar)); memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar)); + obj->Edited = true; obj->CurLenW += new_text_len; obj->CurLenA += new_text_len_utf8; obj->TextW[obj->CurLenW] = '\0'; @@ -3107,27 +3657,46 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im } // We don't use an enum so we can build even with conflicting symbols (if another user of stb_textedit.h leak their STB_TEXTEDIT_K_* symbols) -#define STB_TEXTEDIT_K_LEFT 0x10000 // keyboard input to move cursor left -#define STB_TEXTEDIT_K_RIGHT 0x10001 // keyboard input to move cursor right -#define STB_TEXTEDIT_K_UP 0x10002 // keyboard input to move cursor up -#define STB_TEXTEDIT_K_DOWN 0x10003 // keyboard input to move cursor down -#define STB_TEXTEDIT_K_LINESTART 0x10004 // keyboard input to move cursor to start of line -#define STB_TEXTEDIT_K_LINEEND 0x10005 // keyboard input to move cursor to end of line -#define STB_TEXTEDIT_K_TEXTSTART 0x10006 // keyboard input to move cursor to start of text -#define STB_TEXTEDIT_K_TEXTEND 0x10007 // keyboard input to move cursor to end of text -#define STB_TEXTEDIT_K_DELETE 0x10008 // keyboard input to delete selection or character under cursor -#define STB_TEXTEDIT_K_BACKSPACE 0x10009 // keyboard input to delete selection or character left of cursor -#define STB_TEXTEDIT_K_UNDO 0x1000A // keyboard input to perform undo -#define STB_TEXTEDIT_K_REDO 0x1000B // keyboard input to perform redo -#define STB_TEXTEDIT_K_WORDLEFT 0x1000C // keyboard input to move cursor left one word -#define STB_TEXTEDIT_K_WORDRIGHT 0x1000D // keyboard input to move cursor right one word -#define STB_TEXTEDIT_K_SHIFT 0x20000 +#define STB_TEXTEDIT_K_LEFT 0x200000 // keyboard input to move cursor left +#define STB_TEXTEDIT_K_RIGHT 0x200001 // keyboard input to move cursor right +#define STB_TEXTEDIT_K_UP 0x200002 // keyboard input to move cursor up +#define STB_TEXTEDIT_K_DOWN 0x200003 // keyboard input to move cursor down +#define STB_TEXTEDIT_K_LINESTART 0x200004 // keyboard input to move cursor to start of line +#define STB_TEXTEDIT_K_LINEEND 0x200005 // keyboard input to move cursor to end of line +#define STB_TEXTEDIT_K_TEXTSTART 0x200006 // keyboard input to move cursor to start of text +#define STB_TEXTEDIT_K_TEXTEND 0x200007 // keyboard input to move cursor to end of text +#define STB_TEXTEDIT_K_DELETE 0x200008 // keyboard input to delete selection or character under cursor +#define STB_TEXTEDIT_K_BACKSPACE 0x200009 // keyboard input to delete selection or character left of cursor +#define STB_TEXTEDIT_K_UNDO 0x20000A // keyboard input to perform undo +#define STB_TEXTEDIT_K_REDO 0x20000B // keyboard input to perform redo +#define STB_TEXTEDIT_K_WORDLEFT 0x20000C // keyboard input to move cursor left one word +#define STB_TEXTEDIT_K_WORDRIGHT 0x20000D // keyboard input to move cursor right one word +#define STB_TEXTEDIT_K_PGUP 0x20000E // keyboard input to move cursor up a page +#define STB_TEXTEDIT_K_PGDOWN 0x20000F // keyboard input to move cursor down a page +#define STB_TEXTEDIT_K_SHIFT 0x400000 #define STB_TEXTEDIT_IMPLEMENTATION #include "imstb_textedit.h" +// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling +// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?) +static void stb_textedit_replace(STB_TEXTEDIT_STRING* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len) +{ + stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len); + ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW); + if (text_len <= 0) + return; + if (ImStb::STB_TEXTEDIT_INSERTCHARS(str, 0, text, text_len)) + { + state->cursor = text_len; + state->has_preferred_x = 0; + return; + } + IM_ASSERT(0); // Failed to insert character, normally shouldn't happen because of how we currently use stb_textedit_replace() } +} // namespace ImStb + void ImGuiInputTextState::OnKeyPressed(int key) { stb_textedit_key(this, &Stb, key); @@ -3152,7 +3721,7 @@ void ImGuiInputTextCallbackData::DeleteChars(int pos, int bytes_count) *dst++ = c; *dst = '\0'; - if (CursorPos + bytes_count >= pos) + if (CursorPos >= pos + bytes_count) CursorPos -= bytes_count; else if (CursorPos >= pos) CursorPos = pos; @@ -3170,7 +3739,7 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons if (!is_resizable) return; - // Contrary to STB_TEXTEDIT_INSERTCHARS() this is working in the UTF8 buffer, hence the midly similar code (until we remove the U16 buffer alltogether!) + // Contrary to STB_TEXTEDIT_INSERTCHARS() this is working in the UTF8 buffer, hence the mildly similar code (until we remove the U16 buffer altogether!) ImGuiContext& g = *GImGui; ImGuiInputTextState* edit_state = &g.InputTextState; IM_ASSERT(edit_state->ID != 0 && g.ActiveId == edit_state->ID); @@ -3208,28 +3777,48 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f return false; } + // We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817) + if (c == 127) + return false; + // Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME) if (c >= 0xE000 && c <= 0xF8FF) return false; + // Filter Unicode ranges we are not handling in this build. + if (c > IM_UNICODE_CODEPOINT_MAX) + return false; + // Generic named filters if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific)) { + // The libc allows overriding locale, with e.g. 'setlocale(LC_NUMERIC, "de_DE.UTF-8");' which affect the output/input of printf/scanf. + // The standard mandate that programs starts in the "C" locale where the decimal point is '.'. + // We don't really intend to provide widespread support for it, but out of empathy for people stuck with using odd API, we support the bare minimum aka overriding the decimal point. + // Change the default decimal_point with: + // ImGui::GetCurrentContext()->PlatformLocaleDecimalPoint = *localeconv()->decimal_point; + ImGuiContext& g = *GImGui; + const unsigned c_decimal_point = (unsigned int)g.PlatformLocaleDecimalPoint; + + // Allow 0-9 . - + * / if (flags & ImGuiInputTextFlags_CharsDecimal) - if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/')) + if (!(c >= '0' && c <= '9') && (c != c_decimal_point) && (c != '-') && (c != '+') && (c != '*') && (c != '/')) return false; + // Allow 0-9 . - + * / e E if (flags & ImGuiInputTextFlags_CharsScientific) - if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E')) + if (!(c >= '0' && c <= '9') && (c != c_decimal_point) && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E')) return false; + // Allow 0-9 a-F A-F if (flags & ImGuiInputTextFlags_CharsHexadecimal) if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F')) return false; + // Turn a-z into A-Z if (flags & ImGuiInputTextFlags_CharsUppercase) if (c >= 'a' && c <= 'z') - *p_char = (c += (unsigned int)('A'-'a')); + *p_char = (c += (unsigned int)('A' - 'a')); if (flags & ImGuiInputTextFlags_CharsNoBlank) if (ImCharIsBlankW(c)) @@ -3269,6 +3858,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ if (window->SkipItems) return false; + IM_ASSERT(buf != NULL && buf_size >= 0); IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys) IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key) @@ -3289,11 +3879,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ BeginGroup(); const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); - ImVec2 size = CalcItemSize(size_arg, GetNextItemWidth(), (is_multiline ? GetTextLineHeight() * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size); - const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? (style.ItemInnerSpacing.x + label_size.x) : 0.0f, 0.0f)); + const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line + const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y); + + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); + const ImRect total_bb(frame_bb.Min, frame_bb.Min + total_size); ImGuiWindow* draw_window = window; + ImVec2 inner_size = frame_size; if (is_multiline) { if (!ItemAdd(total_bb, id, &frame_bb)) @@ -3302,15 +3895,24 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ EndGroup(); return false; } - if (!BeginChildFrame(id, frame_bb.GetSize())) + + // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug. + PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); + PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); + PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); + bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove); + PopStyleVar(2); + PopStyleColor(); + if (!child_visible) { - EndChildFrame(); + EndChild(); EndGroup(); return false; } - draw_window = GetCurrentWindow(); - draw_window->DC.NavLayerActiveMaskNext |= draw_window->DC.NavLayerCurrentMask; // This is to ensure that EndChild() will display a navigation highlight - size.x -= draw_window->ScrollbarSizes.x; + draw_window = g.CurrentWindow; // Child window + draw_window->DC.NavLayerActiveMaskNext |= (1 << draw_window->DC.NavLayerCurrent); // This is to ensure that EndChild() will display a navigation highlight so we can "enter" into it. + draw_window->DC.CursorPos += style.FramePadding; + inner_size.x -= draw_window->ScrollbarSizes.x; } else { @@ -3322,26 +3924,27 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ if (hovered) g.MouseCursor = ImGuiMouseCursor_TextInput; - // NB: we are only allowed to access 'edit_state' if we are the active widget. - ImGuiInputTextState* state = NULL; - if (g.InputTextState.ID == id) - state = &g.InputTextState; + // We are only allowed to access the state if we are already the active widget. + ImGuiInputTextState* state = GetInputTextState(id); const bool focus_requested = FocusableItemRegister(window, id); - const bool focus_requested_by_code = focus_requested && (g.FocusRequestCurrWindow == window && g.FocusRequestCurrCounterAll == window->DC.FocusCounterAll); + const bool focus_requested_by_code = focus_requested && (g.TabFocusRequestCurrWindow == window && g.TabFocusRequestCurrCounterRegular == window->DC.FocusCounterRegular); const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code; const bool user_clicked = hovered && io.MouseClicked[0]; - const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_NavKeyboard)); - const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetScrollbarID(draw_window, ImGuiAxis_Y); - const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetScrollbarID(draw_window, ImGuiAxis_Y); + const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard)); + const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); + const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); bool clear_active_id = false; bool select_all = (g.ActiveId != id) && ((flags & ImGuiInputTextFlags_AutoSelectAll) != 0 || user_nav_input_start) && (!is_multiline); + float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX; + + const bool init_changed_specs = (state != NULL && state->Stb.single_line != !is_multiline); const bool init_make_active = (focus_requested || user_clicked || user_scroll_finish || user_nav_input_start); const bool init_state = (init_make_active || user_scroll_active); - if (init_state && g.ActiveId != id) + if ((init_state && g.ActiveId != id) || init_changed_specs) { // Access state even if we don't own it yet. state = &g.InputTextState; @@ -3363,7 +3966,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ // Preserve cursor position and undo/redo stack if we come back to same widget // FIXME: For non-readonly widgets we might be able to require that TextAIsValid && TextA == buf ? (untested) and discard undo stack if user buffer has changed. - const bool recycle_state = (state->ID == id); + const bool recycle_state = (state->ID == id && !init_changed_specs); if (recycle_state) { // Recycle existing cursor/selection/undo stack but clamp position @@ -3378,8 +3981,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ if (!is_multiline && focus_requested_by_code) select_all = true; } - if (flags & ImGuiInputTextFlags_AlwaysInsertMode) - state->Stb.insert_mode = 1; + if (flags & ImGuiInputTextFlags_AlwaysOverwrite) + state->Stb.insert_mode = 1; // stb field name is indeed incorrect (see #2863) if (!is_multiline && (focus_requested_by_tab || (user_clicked && io.KeyCtrl))) select_all = true; } @@ -3390,12 +3993,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ SetActiveID(id, window); SetFocusID(id, window); FocusWindow(window); + + // Declare our inputs IM_ASSERT(ImGuiNavInput_COUNT < 32); - g.ActiveIdBlockNavInputFlags = (1 << ImGuiNavInput_Cancel); + g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); + if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory)) + g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); + g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel); + g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_Home) | ((ImU64)1 << ImGuiKey_End); + if (is_multiline) + g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_PageUp) | ((ImU64)1 << ImGuiKey_PageDown); if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out as we will use the \t character. - g.ActiveIdBlockNavInputFlags |= (1 << ImGuiNavInput_KeyTab_); - if (!is_multiline && !(flags & ImGuiInputTextFlags_CallbackHistory)) - g.ActiveIdAllowNavDirFlags = ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down)); + g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_Tab); } // We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function) @@ -3435,7 +4044,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ ImFont* password_font = &g.InputTextPasswordFont; password_font->FontSize = g.Font->FontSize; password_font->Scale = g.Font->Scale; - password_font->DisplayOffset = g.Font->DisplayOffset; password_font->Ascent = g.Font->Ascent; password_font->Descent = g.Font->Descent; password_font->ContainerAtlas = g.Font->ContainerAtlas; @@ -3451,6 +4059,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ { IM_ASSERT(state != NULL); backup_current_text_length = state->CurLenA; + state->Edited = false; state->BufCapacityA = buf_size; state->UserFlags = flags; state->UserCallback = callback; @@ -3463,7 +4072,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ // Edit in progress const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX; - const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f)); + const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y) : (g.FontSize * 0.5f)); const bool is_osx = io.ConfigMacOSXBehaviors; if (select_all || (hovered && !is_osx && io.MouseDoubleClicked[0])) @@ -3494,7 +4103,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ if (state->SelectedAllMouseLock && !io.MouseDown[0]) state->SelectedAllMouseLock = false; - // It is ill-defined whether the back-end needs to send a \t character when pressing the TAB keys. + // It is ill-defined whether the backend needs to send a \t character when pressing the TAB keys. // Win32 and GLFW naturally do it but not SDL. const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper); if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly) @@ -3530,14 +4139,19 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id) { IM_ASSERT(state != NULL); + IM_ASSERT(io.KeyMods == GetMergedKeyModFlags() && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"); // We rarely do this check, but if anything let's do it here. + + const int row_count_per_page = ImMax((int)((inner_size.y - style.FramePadding.y) / g.FontSize), 1); + state->Stb.row_count_per_page = row_count_per_page; + const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0); const bool is_osx = io.ConfigMacOSXBehaviors; - const bool is_shortcut_key = (is_osx ? (io.KeySuper && !io.KeyCtrl) : (io.KeyCtrl && !io.KeySuper)) && !io.KeyAlt && !io.KeyShift; // OS X style: Shortcuts using Cmd/Super instead of Ctrl - const bool is_osx_shift_shortcut = is_osx && io.KeySuper && io.KeyShift && !io.KeyCtrl && !io.KeyAlt; + const bool is_osx_shift_shortcut = is_osx && (io.KeyMods == (ImGuiKeyModFlags_Super | ImGuiKeyModFlags_Shift)); const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl const bool is_startend_key_down = is_osx && io.KeySuper && !io.KeyCtrl && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End - const bool is_ctrl_key_only = io.KeyCtrl && !io.KeyShift && !io.KeyAlt && !io.KeySuper; - const bool is_shift_key_only = io.KeyShift && !io.KeyCtrl && !io.KeyAlt && !io.KeySuper; + const bool is_ctrl_key_only = (io.KeyMods == ImGuiKeyModFlags_Ctrl); + const bool is_shift_key_only = (io.KeyMods == ImGuiKeyModFlags_Shift); + const bool is_shortcut_key = g.IO.ConfigMacOSXBehaviors ? (io.KeyMods == ImGuiKeyModFlags_Super) : (io.KeyMods == ImGuiKeyModFlags_Ctrl); const bool is_cut = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Delete))) && !is_readonly && !is_password && (!is_multiline || state->HasSelection()); const bool is_copy = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_password && (!is_multiline || state->HasSelection()); @@ -3547,8 +4161,10 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); } else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_PageUp) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGUP | k_mask); scroll_y -= row_count_per_page * g.FontSize; } + else if (IsKeyPressedMap(ImGuiKey_PageDown) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGDOWN | k_mask); scroll_y += row_count_per_page * g.FontSize; } else if (IsKeyPressedMap(ImGuiKey_Home)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } else if (IsKeyPressedMap(ImGuiKey_End)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Delete) && !is_readonly) { state->OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } @@ -3557,13 +4173,13 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ if (!state->HasSelection()) { if (is_wordmove_key_down) - state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT); + state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT); else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl) - state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART|STB_TEXTEDIT_K_SHIFT); + state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT); } state->OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_Enter)) + else if (IsKeyPressedMap(ImGuiKey_Enter) || IsKeyPressedMap(ImGuiKey_KeyPadEnter)) { bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; if (!is_multiline || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl)) @@ -3618,7 +4234,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ { // Filter pasted buffer const int clipboard_len = (int)strlen(clipboard); - ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len+1) * sizeof(ImWchar)); + ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len + 1) * sizeof(ImWchar)); int clipboard_filtered_len = 0; for (const char* s = clipboard; *s; ) { @@ -3626,7 +4242,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ s += ImTextCharFromUtf8(&c, s, NULL); if (c == 0) break; - if (c >= 0x10000 || !InputTextFilterCharacter(&c, flags, callback, callback_user_data)) + if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data)) continue; clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c; } @@ -3655,13 +4271,22 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ // Restore initial value. Only return true if restoring to the initial value changes the current buffer contents. if (!is_readonly && strcmp(buf, state->InitialTextA.Data) != 0) { + // Push records into the undo stack so we can CTRL+Z the revert operation itself apply_new_text = state->InitialTextA.Data; apply_new_text_length = state->InitialTextA.Size - 1; + ImVector w_text; + if (apply_new_text_length > 0) + { + w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text + apply_new_text_length) + 1); + ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text + apply_new_text_length); + } + stb_textedit_replace(state, &state->Stb, w_text.Data, (apply_new_text_length > 0) ? (w_text.Size - 1) : 0); } } // When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer before clearing ActiveId, even though strictly speaking it wasn't modified on this frame. - // If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. Also this allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage. + // If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. + // This also allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage (please note that if you use this property along ImGuiInputTextFlags_CallbackResize you can end up with your temporary string object unnecessarily allocating once a frame, either store your string data, either if you don't then don't use ImGuiInputTextFlags_CallbackResize). bool apply_edit_back_to_user_buffer = !cancel_edit || (enter_pressed && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0); if (apply_edit_back_to_user_buffer) { @@ -3677,7 +4302,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ } // User callback - if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackAlways)) != 0) + if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackEdit | ImGuiInputTextFlags_CallbackAlways)) != 0) { IM_ASSERT(callback != NULL); @@ -3699,8 +4324,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ event_flag = ImGuiInputTextFlags_CallbackHistory; event_key = ImGuiKey_DownArrow; } + else if ((flags & ImGuiInputTextFlags_CallbackEdit) && state->Edited) + { + event_flag = ImGuiInputTextFlags_CallbackEdit; + } else if (flags & ImGuiInputTextFlags_CallbackAlways) + { event_flag = ImGuiInputTextFlags_CallbackAlways; + } if (event_flag) { @@ -3729,10 +4360,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ IM_ASSERT(callback_data.Buf == state->TextA.Data); // Invalid to modify those fields IM_ASSERT(callback_data.BufSize == state->BufCapacityA); IM_ASSERT(callback_data.Flags == flags); - if (callback_data.CursorPos != utf8_cursor_pos) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; } - if (callback_data.SelectionStart != utf8_selection_start) { state->Stb.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); } - if (callback_data.SelectionEnd != utf8_selection_end) { state->Stb.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); } - if (callback_data.BufDirty) + const bool buf_dirty = callback_data.BufDirty; + if (callback_data.CursorPos != utf8_cursor_pos || buf_dirty) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; } + if (callback_data.SelectionStart != utf8_selection_start || buf_dirty) { state->Stb.select_start = (callback_data.SelectionStart == callback_data.CursorPos) ? state->Stb.cursor : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); } + if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb.select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb.select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); } + if (buf_dirty) { IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text! if (callback_data.BufTextLen > backup_current_text_length && is_resizable) @@ -3755,8 +4387,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ // Copy result to user buffer if (apply_new_text) { + // We cannot test for 'backup_current_text_length != apply_new_text_length' here because we have no guarantee that the size + // of our owned buffer matches the size of the string object held by the user, and by design we allow InputText() to be used + // without any storage on user's side. IM_ASSERT(apply_new_text_length >= 0); - if (backup_current_text_length != apply_new_text_length && is_resizable) + if (is_resizable) { ImGuiInputTextCallbackData callback_data; callback_data.EventFlag = ImGuiInputTextFlags_CallbackResize; @@ -3771,6 +4406,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ apply_new_text_length = ImMin(callback_data.BufTextLen, buf_size - 1); IM_ASSERT(apply_new_text_length <= buf_size); } + //IMGUI_DEBUG_LOG("InputText(\"%s\"): apply_new_text length %d\n", label, apply_new_text_length); // If the underlying buffer resize was denied or not carried to the next frame, apply_new_text_length+1 may be >= buf_size. ImStrncpy(buf, apply_new_text, ImMin(apply_new_text_length + 1, buf_size)); @@ -3794,7 +4430,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); } - const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); // Not using frame_bb.Max because we have adjusted size + const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; ImVec2 text_size(0.0f, 0.0f); @@ -3850,7 +4486,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ // In multi-line mode, we never exit the loop until all lines are counted, so add one extra to the searches_remaining counter. searches_remaining += is_multiline ? 1 : 0; int line_count = 0; - //for (const ImWchar* s = text_begin; (s = (const ImWchar*)wcschr((const wchar_t*)s, (wchar_t)'\n')) != NULL; s++) // FIXME-OPT: Could use this when wchar_t are 16-bits + //for (const ImWchar* s = text_begin; (s = (const ImWchar*)wcschr((const wchar_t*)s, (wchar_t)'\n')) != NULL; s++) // FIXME-OPT: Could use this when wchar_t are 16-bit for (const ImWchar* s = text_begin; *s != 0; s++) if (*s == '\n') { @@ -3875,7 +4511,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ // Store text height (note that we haven't calculated text width at all, see GitHub issues #383, #1224) if (is_multiline) - text_size = ImVec2(size.x, line_count * g.FontSize); + text_size = ImVec2(inner_size.x, line_count * g.FontSize); } // Scroll @@ -3884,11 +4520,12 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ // Horizontal scroll in chunks of quarter width if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll)) { - const float scroll_increment_x = size.x * 0.25f; + const float scroll_increment_x = inner_size.x * 0.25f; + const float visible_width = inner_size.x - style.FramePadding.x; if (cursor_offset.x < state->ScrollX) - state->ScrollX = (float)(int)ImMax(0.0f, cursor_offset.x - scroll_increment_x); - else if (cursor_offset.x - size.x >= state->ScrollX) - state->ScrollX = (float)(int)(cursor_offset.x - size.x + scroll_increment_x); + state->ScrollX = IM_FLOOR(ImMax(0.0f, cursor_offset.x - scroll_increment_x)); + else if (cursor_offset.x - visible_width >= state->ScrollX) + state->ScrollX = IM_FLOOR(cursor_offset.x - visible_width + scroll_increment_x); } else { @@ -3898,14 +4535,15 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ // Vertical scroll if (is_multiline) { - float scroll_y = draw_window->Scroll.y; + // Test if cursor is vertically visible if (cursor_offset.y - g.FontSize < scroll_y) scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize); - else if (cursor_offset.y - size.y >= scroll_y) - scroll_y = cursor_offset.y - size.y; - draw_window->DC.CursorPos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag + else if (cursor_offset.y - inner_size.y >= scroll_y) + scroll_y = cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0f; + const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f); + scroll_y = ImClamp(scroll_y, 0.0f, scroll_max_y); + draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag draw_window->Scroll.y = scroll_y; - draw_pos.y = draw_window->DC.CursorPos.y; } state->CursorFollow = false; @@ -3928,7 +4566,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ break; if (rect_pos.y < clip_rect.y) { - //p = (const ImWchar*)wmemchr((const wchar_t*)p, '\n', text_selected_end - p); // FIXME-OPT: Could use this when wchar_t are 16-bits + //p = (const ImWchar*)wmemchr((const wchar_t*)p, '\n', text_selected_end - p); // FIXME-OPT: Could use this when wchar_t are 16-bit //p = p ? p + 1 : text_selected_end; while (p < text_selected_end) if (*p++ == '\n') @@ -3937,8 +4575,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ else { ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true); - if (rect_size.x <= 0.0f) rect_size.x = (float)(int)(g.Font->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines - ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos +ImVec2(rect_size.x, bg_offy_dn)); + if (rect_size.x <= 0.0f) rect_size.x = IM_FLOOR(g.Font->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines + ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn)); rect.ClipWith(clip_rect); if (rect.Overlaps(clip_rect)) draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color); @@ -3974,7 +4612,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ { // Render text only (no selection, no cursor) if (is_multiline) - text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width + text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width else if (!is_displaying_hint && g.ActiveId == id) buf_display_end = buf_display + state->CurLenA; else if (!is_displaying_hint) @@ -3987,24 +4625,27 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ } } - if (is_multiline) - { - Dummy(text_size + ImVec2(0.0f, g.FontSize)); // Always add room to scroll an extra line - EndChildFrame(); - EndGroup(); - } - if (is_password && !is_displaying_hint) PopFont(); + if (is_multiline) + { + Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y)); + EndChild(); + EndGroup(); + } + // Log as text - if (g.LogEnabled && !(is_password && !is_displaying_hint)) + if (g.LogEnabled && (!is_password || is_displaying_hint)) + { + LogSetNextTextDecoration("{", "}"); LogRenderedText(&draw_pos, buf_display, buf_display_end); + } if (label_size.x > 0) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - if (value_changed) + if (value_changed && !(flags & ImGuiInputTextFlags_NoMarkEdited)) MarkItemEdited(id); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags); @@ -4036,7 +4677,7 @@ bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flag // Edit colors components (each component in 0.0f..1.0f range). // See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. -// With typical options: Left-click on colored square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item. +// With typical options: Left-click on color square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item. bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags) { ImGuiWindow* window = GetCurrentWindow(); @@ -4046,9 +4687,11 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const float square_sz = GetFrameHeight(); - const float w_extra = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x); - const float w_items_all = GetNextItemWidth() - w_extra; + const float w_full = CalcItemWidth(); + const float w_button = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x); + const float w_inputs = w_full - w_button; const char* label_display_end = FindRenderedTextEnd(label); + g.NextItemData.ClearFlags(); BeginGroup(); PushID(label); @@ -4084,17 +4727,31 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag if ((flags & ImGuiColorEditFlags_InputHSV) && (flags & ImGuiColorEditFlags_DisplayRGB)) ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); else if ((flags & ImGuiColorEditFlags_InputRGB) && (flags & ImGuiColorEditFlags_DisplayHSV)) + { + // Hue is lost when converting from greyscale rgb (saturation=0). Restore it. ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); + if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) + { + if (f[1] == 0) + f[0] = g.ColorEditLastHue; + if (f[2] == 0) + f[1] = g.ColorEditLastSat; + } + } int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) }; bool value_changed = false; bool value_changed_as_float = false; + const ImVec2 pos = window->DC.CursorPos; + const float inputs_offset_x = (style.ColorButtonPosition == ImGuiDir_Left) ? w_button : 0.0f; + window->DC.CursorPos.x = pos.x + inputs_offset_x; + if ((flags & (ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) { // RGB/HSV 0..255 Sliders - const float w_item_one = ImMax(1.0f, (float)(int)((w_items_all - (style.ItemInnerSpacing.x) * (components-1)) / (float)components)); - const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one + style.ItemInnerSpacing.x) * (components-1))); + const float w_item_one = ImMax(1.0f, IM_FLOOR((w_inputs - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components)); + const float w_item_last = ImMax(1.0f, IM_FLOOR(w_inputs - (w_item_one + style.ItemInnerSpacing.x) * (components - 1))); const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x); static const char* ids[4] = { "##X", "##Y", "##Z", "##W" }; @@ -4117,9 +4774,11 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag if (n > 0) SameLine(0, style.ItemInnerSpacing.x); SetNextItemWidth((n + 1 < components) ? w_item_one : w_item_last); + + // FIXME: When ImGuiColorEditFlags_HDR flag is passed HS values snap in weird ways when SV values go below 0. if (flags & ImGuiColorEditFlags_Float) { - value_changed |= DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]); + value_changed |= DragFloat(ids[n], &f[n], 1.0f / 255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]); value_changed_as_float |= value_changed; } else @@ -4135,10 +4794,10 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag // RGB Hexadecimal Input char buf[64]; if (alpha) - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255), ImClamp(i[3],0,255)); + ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255), ImClamp(i[3], 0, 255)); else - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255)); - SetNextItemWidth(w_items_all); + ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255)); + SetNextItemWidth(w_inputs); if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase)) { value_changed = true; @@ -4158,8 +4817,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag ImGuiWindow* picker_active_window = NULL; if (!(flags & ImGuiColorEditFlags_NoSmallPreview)) { - if (!(flags & ImGuiColorEditFlags_NoInputs)) - SameLine(0, style.ItemInnerSpacing.x); + const float button_offset_x = ((flags & ImGuiColorEditFlags_NoInputs) || (style.ColorButtonPosition == ImGuiDir_Left)) ? 0.0f : w_inputs + style.ItemInnerSpacing.x; + window->DC.CursorPos = ImVec2(pos.x + button_offset_x, pos.y); const ImVec4 col_v4(col[0], col[1], col[2], alpha ? col[3] : 1.0f); if (ColorButton("##ColorButton", col_v4, flags)) @@ -4169,7 +4828,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag // Store current color and open a picker g.ColorPickerRef = col_v4; OpenPopup("picker"); - SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1,style.ItemSpacing.y)); + SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1, style.ItemSpacing.y)); } } if (!(flags & ImGuiColorEditFlags_NoOptions)) @@ -4184,7 +4843,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag Spacing(); } ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar; - ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf; + ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__DisplayMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf; SetNextItemWidth(square_sz * 12.0f); // Use 256 + bar sizes? value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x); EndPopup(); @@ -4193,7 +4852,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel)) { - SameLine(0, style.ItemInnerSpacing.x); + const float text_offset_x = (flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x; + window->DC.CursorPos = ImVec2(pos.x + text_offset_x, pos.y + style.FramePadding.y); TextEx(label, label_display_end); } @@ -4204,7 +4864,12 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag for (int n = 0; n < 4; n++) f[n] = i[n] / 255.0f; if ((flags & ImGuiColorEditFlags_DisplayHSV) && (flags & ImGuiColorEditFlags_InputRGB)) + { + g.ColorEditLastHue = f[0]; + g.ColorEditLastSat = f[1]; ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); + memcpy(g.ColorEditLastColor, f, sizeof(float) * 3); + } if ((flags & ImGuiColorEditFlags_DisplayRGB) && (flags & ImGuiColorEditFlags_InputHSV)) ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); @@ -4259,64 +4924,20 @@ bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags fl return true; } -static inline ImU32 ImAlphaBlendColor(ImU32 col_a, ImU32 col_b) -{ - float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f; - int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t); - int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t); - int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t); - return IM_COL32(r, g, b, 0xFF); -} - // Helper for ColorPicker4() -// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that. -// I spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding alltogether. -void ImGui::RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags) +static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w, float alpha) { - ImGuiWindow* window = GetCurrentWindow(); - if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) - { - ImU32 col_bg1 = GetColorU32(ImAlphaBlendColor(IM_COL32(204,204,204,255), col)); - ImU32 col_bg2 = GetColorU32(ImAlphaBlendColor(IM_COL32(128,128,128,255), col)); - window->DrawList->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags); - - int yi = 0; - for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) - { - float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y); - if (y2 <= y1) - continue; - for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) - { - float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x); - if (x2 <= x1) - continue; - int rounding_corners_flags_cell = 0; - if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; } - if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; } - rounding_corners_flags_cell &= rounding_corners_flags; - window->DrawList->AddRectFilled(ImVec2(x1,y1), ImVec2(x2,y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell); - } - } - } - else - { - window->DrawList->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags); - } -} - -// Helper for ColorPicker4() -static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w) -{ - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32_BLACK); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left, IM_COL32_BLACK); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); + ImU32 alpha8 = IM_F32_TO_INT8_SAT(alpha); + ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32(0,0,0,alpha8)); + ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32(255,255,255,alpha8)); + ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left, IM_COL32(0,0,0,alpha8)); + ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32(255,255,255,alpha8)); } // Note: ColorPicker4() only accesses 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. // (In C++ the 'float col[4]' notation for a function argument is equivalent to 'float* col', we only specify a size to facilitate understanding of the code.) // FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..) +// FIXME: this is trying to be aware of style.Alpha but not fully correct. Also, the color wheel will have overlapping glitches with (style.Alpha < 1.0) bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col) { ImGuiContext& g = *GImGui; @@ -4328,6 +4949,9 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl ImGuiStyle& style = g.Style; ImGuiIO& io = g.IO; + const float width = CalcItemWidth(); + g.NextItemData.ClearFlags(); + PushID(label); BeginGroup(); @@ -4354,10 +4978,10 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl ImVec2 picker_pos = window->DC.CursorPos; float square_sz = GetFrameHeight(); float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars - float sv_picker_size = ImMax(bars_width * 1, GetNextItemWidth() - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box + float sv_picker_size = ImMax(bars_width * 1, width - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x; float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x; - float bars_triangles_half_sz = (float)(int)(bars_width * 0.20f); + float bars_triangles_half_sz = IM_FLOOR(bars_width * 0.20f); float backup_initial_col[4]; memcpy(backup_initial_col, col, components * sizeof(float)); @@ -4365,7 +4989,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl float wheel_thickness = sv_picker_size * 0.08f; float wheel_r_outer = sv_picker_size * 0.50f; float wheel_r_inner = wheel_r_outer - wheel_thickness; - ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size*0.5f); + ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size * 0.5f); // Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic. float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f); @@ -4376,9 +5000,21 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl float H = col[0], S = col[1], V = col[2]; float R = col[0], G = col[1], B = col[2]; if (flags & ImGuiColorEditFlags_InputRGB) + { + // Hue is lost when converting from greyscale rgb (saturation=0). Restore it. ColorConvertRGBtoHSV(R, G, B, H, S, V); + if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) + { + if (S == 0) + H = g.ColorEditLastHue; + if (V == 0) + S = g.ColorEditLastSat; + } + } else if (flags & ImGuiColorEditFlags_InputHSV) + { ColorConvertHSVtoRGB(H, S, V, R, G, B); + } bool value_changed = false, value_changed_h = false, value_changed_sv = false; @@ -4392,10 +5028,10 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl ImVec2 initial_off = g.IO.MouseClickedPos[0] - wheel_center; ImVec2 current_off = g.IO.MousePos - wheel_center; float initial_dist2 = ImLengthSqr(initial_off); - if (initial_dist2 >= (wheel_r_inner-1)*(wheel_r_inner-1) && initial_dist2 <= (wheel_r_outer+1)*(wheel_r_outer+1)) + if (initial_dist2 >= (wheel_r_inner - 1) * (wheel_r_inner - 1) && initial_dist2 <= (wheel_r_outer + 1) * (wheel_r_outer + 1)) { // Interactive with Hue wheel - H = ImAtan2(current_off.y, current_off.x) / IM_PI*0.5f; + H = ImAtan2(current_off.y, current_off.x) / IM_PI * 0.5f; if (H < 0.0f) H += 1.0f; value_changed = value_changed_h = true; @@ -4424,8 +5060,8 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size)); if (IsItemActive()) { - S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size-1)); - V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1)); + S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size - 1)); + V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); value_changed = value_changed_sv = true; } if (!(flags & ImGuiColorEditFlags_NoOptions)) @@ -4436,7 +5072,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl InvisibleButton("hue", ImVec2(bars_width, sv_picker_size)); if (IsItemActive()) { - H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1)); + H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); value_changed = value_changed_h = true; } } @@ -4448,7 +5084,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size)); if (IsItemActive()) { - col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1)); + col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); value_changed = true; } } @@ -4499,7 +5135,10 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl { if (flags & ImGuiColorEditFlags_InputRGB) { - ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]); + ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10 * 1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]); + g.ColorEditLastHue = H; + g.ColorEditLastSat = S; + memcpy(g.ColorEditLastColor, col, sizeof(float) * 3); } else if (flags & ImGuiColorEditFlags_InputHSV) { @@ -4519,7 +5158,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl if (flags & ImGuiColorEditFlags_DisplayRGB || (flags & ImGuiColorEditFlags__DisplayMask) == 0) if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_DisplayRGB)) { - // FIXME: Hackily differenciating using the DragInt (ActiveId != 0 && !ActiveIdAllowOverlap) vs. using the InputText or DropTarget. + // FIXME: Hackily differentiating using the DragInt (ActiveId != 0 && !ActiveIdAllowOverlap) vs. using the InputText or DropTarget. // For the later we don't want to run the hue-wrap canceling code. If you are well versed in HSV picker please provide your input! (See #2050) value_changed_fix_hue_wrap = (g.ActiveId != 0 && !g.ActiveIdAllowOverlap); value_changed = true; @@ -4553,6 +5192,13 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl G = col[1]; B = col[2]; ColorConvertRGBtoHSV(R, G, B, H, S, V); + if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) // Fix local Hue as display below will use it immediately. + { + if (S == 0) + H = g.ColorEditLastHue; + if (V == 0) + S = g.ColorEditLastSat; + } } else if (flags & ImGuiColorEditFlags_InputHSV) { @@ -4563,17 +5209,22 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl } } - ImVec4 hue_color_f(1, 1, 1, 1); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z); - ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f); - ImU32 col32_no_alpha = ColorConvertFloat4ToU32(ImVec4(R, G, B, 1.0f)); + const int style_alpha8 = IM_F32_TO_INT8_SAT(style.Alpha); + const ImU32 col_black = IM_COL32(0,0,0,style_alpha8); + const ImU32 col_white = IM_COL32(255,255,255,style_alpha8); + const ImU32 col_midgrey = IM_COL32(128,128,128,style_alpha8); + const ImU32 col_hues[6 + 1] = { IM_COL32(255,0,0,style_alpha8), IM_COL32(255,255,0,style_alpha8), IM_COL32(0,255,0,style_alpha8), IM_COL32(0,255,255,style_alpha8), IM_COL32(0,0,255,style_alpha8), IM_COL32(255,0,255,style_alpha8), IM_COL32(255,0,0,style_alpha8) }; + + ImVec4 hue_color_f(1, 1, 1, style.Alpha); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z); + ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f); + ImU32 user_col32_striped_of_alpha = ColorConvertFloat4ToU32(ImVec4(R, G, B, style.Alpha)); // Important: this is still including the main rendering/style alpha!! - const ImU32 hue_colors[6+1] = { IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255), IM_COL32(0,255,255,255), IM_COL32(0,0,255,255), IM_COL32(255,0,255,255), IM_COL32(255,0,0,255) }; ImVec2 sv_cursor_pos; if (flags & ImGuiColorEditFlags_PickerHueWheel) { // Render Hue Wheel - const float aeps = 1.5f / wheel_r_outer; // Half a pixel arc length in radians (2pi cancels out). + const float aeps = 0.5f / wheel_r_outer; // Half a pixel arc length in radians (2pi cancels out). const int segment_per_arc = ImMax(4, (int)wheel_r_outer / 12); for (int n = 0; n < 6; n++) { @@ -4581,24 +5232,24 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps; const int vert_start_idx = draw_list->VtxBuffer.Size; draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc); - draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); + draw_list->PathStroke(col_white, 0, wheel_thickness); const int vert_end_idx = draw_list->VtxBuffer.Size; // Paint colors over existing vertices ImVec2 gradient_p0(wheel_center.x + ImCos(a0) * wheel_r_inner, wheel_center.y + ImSin(a0) * wheel_r_inner); ImVec2 gradient_p1(wheel_center.x + ImCos(a1) * wheel_r_inner, wheel_center.y + ImSin(a1) * wheel_r_inner); - ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, hue_colors[n], hue_colors[n+1]); + ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, col_hues[n], col_hues[n + 1]); } // Render Cursor + preview on Hue Wheel float cos_hue_angle = ImCos(H * 2.0f * IM_PI); float sin_hue_angle = ImSin(H * 2.0f * IM_PI); - ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f); + ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f); float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f; int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32); draw_list->AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments); - draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad+1, IM_COL32(128,128,128,255), hue_cursor_segments); - draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); + draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad + 1, col_midgrey, hue_cursor_segments); + draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, col_white, hue_cursor_segments); // Render SV triangle (rotated according to hue) ImVec2 tra = wheel_center + ImRotate(triangle_pa, cos_hue_angle, sin_hue_angle); @@ -4608,46 +5259,46 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl draw_list->PrimReserve(6, 6); draw_list->PrimVtx(tra, uv_white, hue_color32); draw_list->PrimVtx(trb, uv_white, hue_color32); - draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); - draw_list->PrimVtx(tra, uv_white, IM_COL32_BLACK_TRANS); - draw_list->PrimVtx(trb, uv_white, IM_COL32_BLACK); - draw_list->PrimVtx(trc, uv_white, IM_COL32_BLACK_TRANS); - draw_list->AddTriangle(tra, trb, trc, IM_COL32(128,128,128,255), 1.5f); + draw_list->PrimVtx(trc, uv_white, col_white); + draw_list->PrimVtx(tra, uv_white, 0); + draw_list->PrimVtx(trb, uv_white, col_black); + draw_list->PrimVtx(trc, uv_white, 0); + draw_list->AddTriangle(tra, trb, trc, col_midgrey, 1.5f); sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V)); } else if (flags & ImGuiColorEditFlags_PickerHueBar) { // Render SV Square - draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32_WHITE); - draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_BLACK_TRANS, IM_COL32_BLACK_TRANS, IM_COL32_BLACK, IM_COL32_BLACK); - RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), 0.0f); - sv_cursor_pos.x = ImClamp((float)(int)(picker_pos.x + ImSaturate(S) * sv_picker_size + 0.5f), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); // Sneakily prevent the circle to stick out too much - sv_cursor_pos.y = ImClamp((float)(int)(picker_pos.y + ImSaturate(1 - V) * sv_picker_size + 0.5f), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2); + draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), col_white, hue_color32, hue_color32, col_white); + draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0, 0, col_black, col_black); + RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0.0f); + sv_cursor_pos.x = ImClamp(IM_ROUND(picker_pos.x + ImSaturate(S) * sv_picker_size), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); // Sneakily prevent the circle to stick out too much + sv_cursor_pos.y = ImClamp(IM_ROUND(picker_pos.y + ImSaturate(1 - V) * sv_picker_size), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2); // Render Hue Bar for (int i = 0; i < 6; ++i) - draw_list->AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size / 6)), hue_colors[i], hue_colors[i], hue_colors[i + 1], hue_colors[i + 1]); - float bar0_line_y = (float)(int)(picker_pos.y + H * sv_picker_size + 0.5f); + draw_list->AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size / 6)), col_hues[i], col_hues[i], col_hues[i + 1], col_hues[i + 1]); + float bar0_line_y = IM_ROUND(picker_pos.y + H * sv_picker_size); RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0f); - RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f); + RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f, style.Alpha); } // Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range) float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f; - draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, col32_no_alpha, 12); - draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad+1, IM_COL32(128,128,128,255), 12); - draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); + draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, user_col32_striped_of_alpha, 12); + draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad + 1, col_midgrey, 12); + draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, col_white, 12); // Render alpha bar if (alpha_bar) { float alpha = ImSaturate(col[3]); ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size); - RenderColorRectWithAlphaCheckerboard(bar1_bb.Min, bar1_bb.Max, IM_COL32(0,0,0,0), bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f)); - draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, col32_no_alpha, col32_no_alpha, col32_no_alpha & ~IM_COL32_A_MASK, col32_no_alpha & ~IM_COL32_A_MASK); - float bar1_line_y = (float)(int)(picker_pos.y + (1.0f - alpha) * sv_picker_size + 0.5f); + RenderColorRectWithAlphaCheckerboard(draw_list, bar1_bb.Min, bar1_bb.Max, 0, bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f)); + draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, user_col32_striped_of_alpha, user_col32_striped_of_alpha, user_col32_striped_of_alpha & ~IM_COL32_A_MASK, user_col32_striped_of_alpha & ~IM_COL32_A_MASK); + float bar1_line_y = IM_ROUND(picker_pos.y + (1.0f - alpha) * sv_picker_size); RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f); - RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f); + RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f, style.Alpha); } EndGroup(); @@ -4662,7 +5313,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl return value_changed; } -// A little colored square. Return true when clicked. +// A little color square. Return true when clicked. // FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip. // 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip. // Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set. @@ -4698,28 +5349,35 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl float grid_step = ImMin(size.x, size.y) / 2.99f; float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f); ImRect bb_inner = bb; - float off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts. - bb_inner.Expand(off); + float off = 0.0f; + if ((flags & ImGuiColorEditFlags_NoBorder) == 0) + { + off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts. + bb_inner.Expand(off); + } if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f) { - float mid_x = (float)(int)((bb_inner.Min.x + bb_inner.Max.x) * 0.5f + 0.5f); - RenderColorRectWithAlphaCheckerboard(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight| ImDrawCornerFlags_BotRight); - window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotLeft); + float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f); + RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawFlags_RoundCornersRight); + window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawFlags_RoundCornersLeft); } else { // Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col_rgb : col_rgb_without_alpha; if (col_source.w < 1.0f) - RenderColorRectWithAlphaCheckerboard(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding); + RenderColorRectWithAlphaCheckerboard(window->DrawList, bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding); else - window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding, ImDrawCornerFlags_All); + window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding); } RenderNavHighlight(bb, id); - if (g.Style.FrameBorderSize > 0.0f) - RenderFrameBorder(bb.Min, bb.Max, rounding); - else - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border + if ((flags & ImGuiColorEditFlags_NoBorder) == 0) + { + if (g.Style.FrameBorderSize > 0.0f) + RenderFrameBorder(bb.Min, bb.Max, rounding); + else + window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border + } // Drag and Drop Source // NB: The ActiveId test is merely an optional micro-optimization, BeginDragDropSource() does the same test. @@ -4739,9 +5397,6 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered) ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)); - if (pressed) - MarkItemEdited(id); - return pressed; } @@ -4769,7 +5424,7 @@ void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags { ImGuiContext& g = *GImGui; - BeginTooltipEx(0, true); + BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip); const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text; if (text_end > text) { @@ -4822,7 +5477,7 @@ void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags) if (allow_opt_inputs || allow_opt_datatype) Separator(); - if (Button("Copy as..", ImVec2(-1,0))) + if (Button("Copy as..", ImVec2(-1, 0))) OpenPopup("Copy"); if (BeginPopup("Copy")) { @@ -4834,12 +5489,15 @@ void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags) ImFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d,%d)", cr, cg, cb, ca); if (Selectable(buf)) SetClipboardText(buf); - if (flags & ImGuiColorEditFlags_NoAlpha) - ImFormatString(buf, IM_ARRAYSIZE(buf), "0x%02X%02X%02X", cr, cg, cb); - else - ImFormatString(buf, IM_ARRAYSIZE(buf), "0x%02X%02X%02X%02X", cr, cg, cb, ca); + ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", cr, cg, cb); if (Selectable(buf)) SetClipboardText(buf); + if (!(flags & ImGuiColorEditFlags_NoAlpha)) + { + ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", cr, cg, cb, ca); + if (Selectable(buf)) + SetClipboardText(buf); + } EndPopup(); } @@ -4863,16 +5521,16 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl // Draw small/thumbnail version of each picker type (over an invisible button for selection) if (picker_type > 0) Separator(); PushID(picker_type); - ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs|ImGuiColorEditFlags_NoOptions|ImGuiColorEditFlags_NoLabel|ImGuiColorEditFlags_NoSidePreview|(flags & ImGuiColorEditFlags_NoAlpha); + ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoSidePreview | (flags & ImGuiColorEditFlags_NoAlpha); if (picker_type == 0) picker_flags |= ImGuiColorEditFlags_PickerHueBar; if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel; ImVec2 backup_pos = GetCursorScreenPos(); if (Selectable("##selectable", false, 0, picker_size)) // By default, Selectable() is closing popup g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags__PickerMask) | (picker_flags & ImGuiColorEditFlags__PickerMask); SetCursorScreenPos(backup_pos); - ImVec4 dummy_ref_col; - memcpy(&dummy_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4)); - ColorPicker4("##dummypicker", &dummy_ref_col.x, picker_flags); + ImVec4 previewing_ref_col; + memcpy(&previewing_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4)); + ColorPicker4("##previewing_picker", &previewing_ref_col.x, picker_flags); PopID(); } PopItemWidth(); @@ -4880,7 +5538,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl if (allow_opt_alpha_bar) { if (allow_opt_picker) Separator(); - CheckboxFlags("Alpha Bar", (unsigned int*)&g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar); + CheckboxFlags("Alpha Bar", &g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar); } EndPopup(); } @@ -4895,9 +5553,8 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl // - TreeNodeBehavior() [Internal] // - TreePush() // - TreePop() -// - TreeAdvanceToLabelPos() // - GetTreeNodeToLabelSpacing() -// - SetNextTreeNodeOpen() +// - SetNextItemOpen() // - CollapsingHeader() //------------------------------------------------------------------------- @@ -4991,17 +5648,17 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) if (flags & ImGuiTreeNodeFlags_Leaf) return true; - // We only write to the tree storage if the user clicks (or explicitly use SetNextTreeNode*** functions) + // We only write to the tree storage if the user clicks (or explicitly use the SetNextItemOpen function) ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; ImGuiStorage* storage = window->DC.StateStorage; bool is_open; - if (g.NextTreeNodeOpenCond != 0) + if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasOpen) { - if (g.NextTreeNodeOpenCond & ImGuiCond_Always) + if (g.NextItemData.OpenCond & ImGuiCond_Always) { - is_open = g.NextTreeNodeOpenVal; + is_open = g.NextItemData.OpenVal; storage->SetInt(id, is_open); } else @@ -5010,7 +5667,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) const int stored_value = storage->GetInt(id, -1); if (stored_value == -1) { - is_open = g.NextTreeNodeOpenVal; + is_open = g.NextItemData.OpenVal; storage->SetInt(id, is_open); } else @@ -5018,7 +5675,6 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) is_open = stored_value != 0; } } - g.NextTreeNodeOpenCond = 0; } else { @@ -5042,38 +5698,45 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0; - const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, 0.0f); + const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, ImMin(window->DC.CurrLineTextBaseOffset, style.FramePadding.y)); if (!label_end) label_end = FindRenderedTextEnd(label); const ImVec2 label_size = CalcTextSize(label, label_end, false); // We vertically grow up to current line height up the typical widget height. - const float text_base_offset_y = ImMax(padding.y, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it - const float frame_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2); - ImRect frame_bb = ImRect(window->DC.CursorPos, ImVec2(GetWorkRectMax().x, window->DC.CursorPos.y + frame_height)); + const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), label_size.y + padding.y * 2); + ImRect frame_bb; + frame_bb.Min.x = (flags & ImGuiTreeNodeFlags_SpanFullWidth) ? window->WorkRect.Min.x : window->DC.CursorPos.x; + frame_bb.Min.y = window->DC.CursorPos.y; + frame_bb.Max.x = window->WorkRect.Max.x; + frame_bb.Max.y = window->DC.CursorPos.y + frame_height; if (display_frame) { - // Framed header expand a little outside the default padding - frame_bb.Min.x -= (float)(int)(window->WindowPadding.x*0.5f) - 1; - frame_bb.Max.x += (float)(int)(window->WindowPadding.x*0.5f) - 1; + // Framed header expand a little outside the default padding, to the edge of InnerClipRect + // (FIXME: May remove this at some point and make InnerClipRect align with WindowPadding.x instead of WindowPadding.x*0.5f) + frame_bb.Min.x -= IM_FLOOR(window->WindowPadding.x * 0.5f - 1.0f); + frame_bb.Max.x += IM_FLOOR(window->WindowPadding.x * 0.5f); } - const float text_offset_x = (g.FontSize + (display_frame ? padding.x*3 : padding.x*2)); // Collapser arrow width + Spacing - const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x*2 : 0.0f); // Include collapser - ItemSize(ImVec2(text_width, frame_height), text_base_offset_y); + const float text_offset_x = g.FontSize + (display_frame ? padding.x * 3 : padding.x * 2); // Collapser arrow width + Spacing + const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it + const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x * 2 : 0.0f); // Include collapser + ImVec2 text_pos(window->DC.CursorPos.x + text_offset_x, window->DC.CursorPos.y + text_offset_y); + ItemSize(ImVec2(text_width, frame_height), padding.y); // For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing - // (Ideally we'd want to add a flag for the user to specify if we want the hit test to be done up to the right side of the content or not) - const ImRect interact_bb = display_frame ? frame_bb : ImRect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + text_width + style.ItemSpacing.x*2, frame_bb.Max.y); - bool is_open = TreeNodeBehaviorIsOpen(id, flags); - bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0; + ImRect interact_bb = frame_bb; + if (!display_frame && (flags & (ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth)) == 0) + interact_bb.Max.x = frame_bb.Min.x + text_width + style.ItemSpacing.x * 2.0f; // Store a flag for the current depth to tell if we will allow closing this node when navigating one of its child. // For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop(). // This is currently only support 32 level deep and we are fine with (1 << Depth) overflowing into a zero. + const bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0; + bool is_open = TreeNodeBehaviorIsOpen(id, flags); if (is_open && !g.NavIdIsAlive && (flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) - window->DC.TreeStoreMayJumpToParentOnPop |= (1 << window->DC.TreeDepth); + window->DC.TreeJumpToParentOnPopMask |= (1 << window->DC.TreeDepth); bool item_add = ItemAdd(interact_bb, id); window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDisplayRect; @@ -5087,19 +5750,37 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l return is_open; } - // Flags that affects opening behavior: - // - 0 (default) .................... single-click anywhere to open - // - OpenOnDoubleClick .............. double-click anywhere to open - // - OpenOnArrow .................... single-click on arrow to open - // - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open - ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers; + ImGuiButtonFlags button_flags = ImGuiTreeNodeFlags_None; if (flags & ImGuiTreeNodeFlags_AllowItemOverlap) button_flags |= ImGuiButtonFlags_AllowItemOverlap; - if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) - button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0); if (!is_leaf) button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; + // We allow clicking on the arrow section with keyboard modifiers held, in order to easily + // allow browsing a tree while preserving selection with code implementing multi-selection patterns. + // When clicking on the rest of the tree node we always disallow keyboard modifiers. + const float arrow_hit_x1 = (text_pos.x - text_offset_x) - style.TouchExtraPadding.x; + const float arrow_hit_x2 = (text_pos.x - text_offset_x) + (g.FontSize + padding.x * 2.0f) + style.TouchExtraPadding.x; + const bool is_mouse_x_over_arrow = (g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2); + if (window != g.HoveredWindow || !is_mouse_x_over_arrow) + button_flags |= ImGuiButtonFlags_NoKeyModifiers; + + // Open behaviors can be altered with the _OpenOnArrow and _OnOnDoubleClick flags. + // Some alteration have subtle effects (e.g. toggle on MouseUp vs MouseDown events) due to requirements for multi-selection and drag and drop support. + // - Single-click on label = Toggle on MouseUp (default, when _OpenOnArrow=0) + // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=0) + // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=1) + // - Double-click on label = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1) + // - Double-click on arrow = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1 and _OpenOnArrow=0) + // It is rather standard that arrow click react on Down rather than Up. + // We set ImGuiButtonFlags_PressedOnClickRelease on OpenOnDoubleClick because we want the item to be active on the initial MouseDown in order for drag and drop to work. + if (is_mouse_x_over_arrow) + button_flags |= ImGuiButtonFlags_PressedOnClick; + else if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) + button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; + else + button_flags |= ImGuiButtonFlags_PressedOnClickRelease; + bool selected = (flags & ImGuiTreeNodeFlags_Selected) != 0; const bool was_selected = selected; @@ -5108,15 +5789,20 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l bool toggled = false; if (!is_leaf) { - if (pressed) + if (pressed && g.DragDropHoldJustPressedId != id) { - toggled = !(flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) || (g.NavActivateId == id); + if ((flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) == 0 || (g.NavActivateId == id)) + toggled = true; if (flags & ImGuiTreeNodeFlags_OpenOnArrow) - toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + text_offset_x, interact_bb.Max.y)) && (!g.NavDisableMouseHover); - if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) - toggled |= g.IO.MouseDoubleClicked[0]; - if (g.DragDropActive && is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again. - toggled = false; + toggled |= is_mouse_x_over_arrow && !g.NavDisableMouseHover; // Lightweight equivalent of IsMouseHoveringRect() since ButtonBehavior() already did the job + if ((flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) && g.IO.MouseDoubleClicked[0]) + toggled = true; + } + else if (pressed && g.DragDropHoldJustPressedId == id) + { + IM_ASSERT(button_flags & ImGuiButtonFlags_PressedOnDragDropHold); + if (!is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again. + toggled = true; } if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Left && is_open) @@ -5134,6 +5820,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l { is_open = !is_open; window->DC.StateStorage->SetInt(id, is_open); + window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledOpen; } } if (flags & ImGuiTreeNodeFlags_AllowItemOverlap) @@ -5144,44 +5831,42 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection; // Render - const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - const ImVec2 text_pos = frame_bb.Min + ImVec2(text_offset_x, text_base_offset_y); + const ImU32 text_col = GetColorU32(ImGuiCol_Text); ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_TypeThin; if (display_frame) { // Framed type - RenderFrame(frame_bb.Min, frame_bb.Max, col, true, style.FrameRounding); + const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, true, style.FrameRounding); RenderNavHighlight(frame_bb, id, nav_highlight_flags); - RenderArrow(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); + if (flags & ImGuiTreeNodeFlags_Bullet) + RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.60f, text_pos.y + g.FontSize * 0.5f), text_col); + else if (!is_leaf) + RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); + else // Leaf without bullet, left-adjusted text + text_pos.x -= text_offset_x; + if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton) + frame_bb.Max.x -= g.FontSize + style.FramePadding.x; + if (g.LogEnabled) - { - // NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here. - const char log_prefix[] = "\n##"; - const char log_suffix[] = "##"; - LogRenderedText(&text_pos, log_prefix, log_prefix+3); - RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size); - LogRenderedText(&text_pos, log_suffix, log_suffix+2); - } - else - { - RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size); - } + LogSetNextTextDecoration("###", "###"); + RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size); } else { // Unframed typed for tree nodes if (hovered || selected) { - RenderFrame(frame_bb.Min, frame_bb.Max, col, false); + const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false); RenderNavHighlight(frame_bb, id, nav_highlight_flags); } - if (flags & ImGuiTreeNodeFlags_Bullet) - RenderBullet(frame_bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y)); + RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.5f, text_pos.y + g.FontSize * 0.5f), text_col); else if (!is_leaf) - RenderArrow(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f); + RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y + g.FontSize * 0.15f), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f); if (g.LogEnabled) - LogRenderedText(&text_pos, ">"); + LogSetNextTextDecoration(">", NULL); RenderText(text_pos, label, label_end, false); } @@ -5209,7 +5894,8 @@ void ImGui::TreePush(const void* ptr_id) void ImGui::TreePushOverrideID(ImGuiID id) { - ImGuiWindow* window = GetCurrentWindow(); + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; Indent(); window->DC.TreeDepth++; window->IDStack.push_back(id); @@ -5222,24 +5908,21 @@ void ImGui::TreePop() Unindent(); window->DC.TreeDepth--; + ImU32 tree_depth_mask = (1 << window->DC.TreeDepth); + + // Handle Left arrow to move to parent tree node (when ImGuiTreeNodeFlags_NavLeftJumpsBackHere is enabled) if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet()) - if (g.NavIdIsAlive && (window->DC.TreeStoreMayJumpToParentOnPop & (1 << window->DC.TreeDepth))) + if (g.NavIdIsAlive && (window->DC.TreeJumpToParentOnPopMask & tree_depth_mask)) { - SetNavID(window->IDStack.back(), g.NavLayer); + SetNavID(window->IDStack.back(), g.NavLayer, 0, ImRect()); NavMoveRequestCancel(); } - window->DC.TreeStoreMayJumpToParentOnPop &= (1 << window->DC.TreeDepth) - 1; + window->DC.TreeJumpToParentOnPopMask &= tree_depth_mask - 1; IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much. PopID(); } -void ImGui::TreeAdvanceToLabelPos() -{ - ImGuiContext& g = *GImGui; - g.CurrentWindow->DC.CursorPos.x += GetTreeNodeToLabelSpacing(); -} - // Horizontal distance preceding label when using TreeNode() or Bullet() float ImGui::GetTreeNodeToLabelSpacing() { @@ -5247,13 +5930,15 @@ float ImGui::GetTreeNodeToLabelSpacing() return g.FontSize + (g.Style.FramePadding.x * 2.0f); } -void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond) +// Set next TreeNode/CollapsingHeader open state. +void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond) { ImGuiContext& g = *GImGui; if (g.CurrentWindow->SkipItems) return; - g.NextTreeNodeOpenVal = is_open; - g.NextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always; + g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen; + g.NextItemData.OpenVal = is_open; + g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always; } // CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag). @@ -5267,26 +5952,37 @@ bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader, label); } -bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags) +// p_visible == NULL : regular collapsing header +// p_visible != NULL && *p_visible == true : show a small close button on the corner of the header, clicking the button will set *p_visible = false +// p_visible != NULL && *p_visible == false : do not show the header at all +// Do not mistake this with the Open state of the header itself, which you can adjust with SetNextItemOpen() or ImGuiTreeNodeFlags_DefaultOpen. +bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; - if (p_open && !*p_open) + if (p_visible && !*p_visible) return false; ImGuiID id = window->GetID(label); - bool is_open = TreeNodeBehavior(id, flags | ImGuiTreeNodeFlags_CollapsingHeader | (p_open ? ImGuiTreeNodeFlags_AllowItemOverlap : 0), label); - if (p_open) + flags |= ImGuiTreeNodeFlags_CollapsingHeader; + if (p_visible) + flags |= ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton; + bool is_open = TreeNodeBehavior(id, flags, label); + if (p_visible != NULL) { - // Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc. + // Create a small overlapping close button + // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc. + // FIXME: CloseButton can overlap into text, need find a way to clip the text somehow. ImGuiContext& g = *GImGui; - ImGuiItemHoveredDataBackup last_item_backup; - float button_radius = g.FontSize * 0.5f; - ImVec2 button_center = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_radius, window->DC.LastItemRect.GetCenter().y); - if (CloseButton(window->GetID((void*)((intptr_t)id+1)), button_center, button_radius)) - *p_open = false; + ImGuiLastItemDataBackup last_item_backup; + float button_size = g.FontSize; + float button_x = ImMax(window->DC.LastItemRect.Min.x, window->DC.LastItemRect.Max.x - g.Style.FramePadding.x * 2.0f - button_size); + float button_y = window->DC.LastItemRect.Min.y; + ImGuiID close_button_id = GetIDWithSeed("#CLOSE", NULL, id); + if (CloseButton(close_button_id, ImVec2(button_x, button_y))) + *p_visible = false; last_item_backup.Restore(); } @@ -5299,8 +5995,10 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags // - Selectable() //------------------------------------------------------------------------- -// Tip: pass a non-visible label (e.g. "##dummy") then you can use the space to draw other text or image. +// Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image. // But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id. +// With this scheme, ImGuiSelectableFlags_SpanAllColumns and ImGuiSelectableFlags_AllowItemOverlap are also frequently used flags. +// FIXME: Selectable() with (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported. bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) { ImGuiWindow* window = GetCurrentWindow(); @@ -5310,35 +6008,49 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; - if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.CurrentColumns) // FIXME-OPT: Avoid if vertically clipped. - PopClipRect(); - + // Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle. ImGuiID id = window->GetID(label); ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y); ImVec2 pos = window->DC.CursorPos; - pos.y += window->DC.CurrentLineTextBaseOffset; - ImRect bb_inner(pos, pos + size); - ItemSize(size); + pos.y += window->DC.CurrLineTextBaseOffset; + ItemSize(size, 0.0f); - // Fill horizontal space. - ImVec2 window_padding = window->WindowPadding; - float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? GetWindowContentRegionMax().x : GetContentRegionMax().x; - float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - pos.x); - ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y); - ImRect bb(pos, pos + size_draw); - if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth)) - bb.Max.x += window_padding.x; + // Fill horizontal space + // We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitly right-aligned sizes not visibly match other widgets. + const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0; + const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x; + const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x; + if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth)) + size.x = ImMax(label_size.x, max_x - min_x); - // Selectables are tightly packed together so we extend the box to cover spacing between selectable. - const float spacing_x = style.ItemSpacing.x; - const float spacing_y = style.ItemSpacing.y; - const float spacing_L = (float)(int)(spacing_x * 0.50f); - const float spacing_U = (float)(int)(spacing_y * 0.50f); - bb.Min.x -= spacing_L; - bb.Min.y -= spacing_U; - bb.Max.x += (spacing_x - spacing_L); - bb.Max.y += (spacing_y - spacing_U); + // Text stays at the submission position, but bounding box may be extended on both sides + const ImVec2 text_min = pos; + const ImVec2 text_max(min_x + size.x, pos.y + size.y); + + // Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable. + ImRect bb(min_x, pos.y, text_max.x, text_max.y); + if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0) + { + const float spacing_x = span_all_columns ? 0.0f : style.ItemSpacing.x; + const float spacing_y = style.ItemSpacing.y; + const float spacing_L = IM_FLOOR(spacing_x * 0.50f); + const float spacing_U = IM_FLOOR(spacing_y * 0.50f); + bb.Min.x -= spacing_L; + bb.Min.y -= spacing_U; + bb.Max.x += (spacing_x - spacing_L); + bb.Max.y += (spacing_y - spacing_U); + } + //if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); } + + // Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackground for every Selectable.. + const float backup_clip_rect_min_x = window->ClipRect.Min.x; + const float backup_clip_rect_max_x = window->ClipRect.Max.x; + if (span_all_columns) + { + window->ClipRect.Min.x = window->ParentWorkRect.Min.x; + window->ClipRect.Max.x = window->ParentWorkRect.Max.x; + } bool item_add; if (flags & ImGuiSelectableFlags_Disabled) @@ -5352,21 +6064,31 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl { item_add = ItemAdd(bb, id); } - if (!item_add) + + if (span_all_columns) { - if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.CurrentColumns) - PushColumnClipRect(); - return false; + window->ClipRect.Min.x = backup_clip_rect_min_x; + window->ClipRect.Max.x = backup_clip_rect_max_x; } + if (!item_add) + return false; + + // FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only, + // which would be advantageous since most selectable are not selected. + if (span_all_columns && window->DC.CurrentColumns) + PushColumnsBackground(); + else if (span_all_columns && g.CurrentTable) + TablePushBackgroundChannel(); + // We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries ImGuiButtonFlags button_flags = 0; - if (flags & ImGuiSelectableFlags_NoHoldingActiveID) button_flags |= ImGuiButtonFlags_NoHoldingActiveID; - if (flags & ImGuiSelectableFlags_PressedOnClick) button_flags |= ImGuiButtonFlags_PressedOnClick; - if (flags & ImGuiSelectableFlags_PressedOnRelease) button_flags |= ImGuiButtonFlags_PressedOnRelease; - if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled; - if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; - if (flags & ImGuiSelectableFlags_AllowItemOverlap) button_flags |= ImGuiButtonFlags_AllowItemOverlap; + if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; } + if (flags & ImGuiSelectableFlags_SelectOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; } + if (flags & ImGuiSelectableFlags_SelectOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; } + if (flags & ImGuiSelectableFlags_Disabled) { button_flags |= ImGuiButtonFlags_Disabled; } + if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; } + if (flags & ImGuiSelectableFlags_AllowItemOverlap) { button_flags |= ImGuiButtonFlags_AllowItemOverlap; } if (flags & ImGuiSelectableFlags_Disabled) selected = false; @@ -5374,13 +6096,16 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl const bool was_selected = selected; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags); - // Hovering selectable with mouse updates NavId accordingly so navigation can be resumed with gamepad/keyboard (this doesn't happen on most widgets) - if (pressed || hovered) + + // Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with gamepad/keyboard + if (pressed || (hovered && (flags & ImGuiSelectableFlags_SetNavIdOnHover))) + { if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent) { + SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent, ImRect(bb.Min - window->Pos, bb.Max - window->Pos)); g.NavDisableHighlight = true; - SetNavID(id, window->DC.NavLayerCurrent); } + } if (pressed) MarkItemEdited(id); @@ -5392,6 +6117,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection; // Render + if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld)) + hovered = true; if (hovered || selected) { const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); @@ -5399,14 +6126,13 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); } - if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.CurrentColumns) - { - PushColumnClipRect(); - bb.Max.x -= (GetContentRegionMax().x - max_x); - } + if (span_all_columns && window->DC.CurrentColumns) + PopColumnsBackground(); + else if (span_all_columns && g.CurrentTable) + TablePopBackgroundChannel(); if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); - RenderTextClipped(bb_inner.Min, bb_inner.Max, label, NULL, &label_size, style.SelectableTextAlign, &bb); + RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb); if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor(); // Automatically close popups @@ -5430,33 +6156,31 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags //------------------------------------------------------------------------- // [SECTION] Widgets: ListBox //------------------------------------------------------------------------- +// - BeginListBox() +// - EndListBox() // - ListBox() -// - ListBoxHeader() -// - ListBoxFooter() -//------------------------------------------------------------------------- -// FIXME: This is an old API. We should redesign some of it, rename ListBoxHeader->BeginListBox, ListBoxFooter->EndListBox -// and promote using them over existing ListBox() functions, similarly to change with combo boxes. //------------------------------------------------------------------------- -// FIXME: In principle this function should be called BeginListBox(). We should rename it after re-evaluating if we want to keep the same signature. -// Helper to calculate the size of a listbox and display a label on the right. -// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an non-visible label e.g. "##empty" -bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg) +// Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty" +// Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.25 * item_height). +bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg) { + ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; - const ImGuiStyle& style = GetStyle(); + const ImGuiStyle& style = g.Style; const ImGuiID id = GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); - // Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar. - ImVec2 size = CalcItemSize(size_arg, GetNextItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y); + // Size default to hold ~7.25 items. + // Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar. + ImVec2 size = ImFloor(CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.25f + style.FramePadding.y * 2.0f)); ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y)); ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy. + g.NextItemData.ClearFlags(); if (!IsRectVisible(bb.Min, bb.Max)) { @@ -5465,48 +6189,42 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg) return false; } + // FIXME-OPT: We could omit the BeginGroup() if label_size.x but would need to omit the EndGroup() as well. BeginGroup(); - if (label_size.x > 0) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); + if (label_size.x > 0.0f) + { + ImVec2 label_pos = ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y); + RenderText(label_pos, label); + window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, label_pos + label_size); + } BeginChildFrame(id, frame_bb.GetSize()); return true; } -// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature. +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS +// OBSOLETED in 1.81 (from February 2021) bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items) { - // Size default to hold ~7.25 items. - // We add +25% worth of item height to allow the user to see at a glance if there are more items up/down, without looking at the scrollbar. - // We don't add this extra bit if items_count <= height_in_items. It is slightly dodgy, because it means a dynamic list of items will make the widget resize occasionally when it crosses that size. - // I am expecting that someone will come and complain about this behavior in a remote future, then we can advise on a better solution. - if (height_in_items < 0) - height_in_items = ImMin(items_count, 7); - const ImGuiStyle& style = GetStyle(); - float height_in_items_f = (height_in_items < items_count) ? (height_in_items + 0.25f) : (height_in_items + 0.00f); - - // We include ItemSpacing.y so that a list sized for the exact number of items doesn't make a scrollbar appears. We could also enforce that by passing a flag to BeginChild(). + // If height_in_items == -1, default height is maximum 7. + ImGuiContext& g = *GImGui; + float height_in_items_f = (height_in_items < 0 ? ImMin(items_count, 7) : height_in_items) + 0.25f; ImVec2 size; size.x = 0.0f; - size.y = GetTextLineHeightWithSpacing() * height_in_items_f + style.FramePadding.y * 2.0f; - return ListBoxHeader(label, size); + size.y = GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f; + return BeginListBox(label, size); } +#endif -// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature. -void ImGui::ListBoxFooter() +void ImGui::EndListBox() { - ImGuiWindow* parent_window = GetCurrentWindow()->ParentWindow; - const ImRect bb = parent_window->DC.LastItemRect; - const ImGuiStyle& style = GetStyle(); + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) && "Mismatched BeginListBox/EndListBox calls. Did you test the return value of BeginListBox?"); + IM_UNUSED(window); EndChildFrame(); - - // Redeclare item size so that it includes the label (we have stored the full size in LastItemRect) - // We call SameLine() to restore DC.CurrentLine* data - SameLine(); - parent_window->DC.CursorPos = bb.Min; - ItemSize(bb, style.FramePadding.y); - EndGroup(); + EndGroup(); // This is only required to be able to do IsItemXXX query on the whole ListBox including label } bool ImGui::ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_items) @@ -5515,24 +6233,35 @@ bool ImGui::ListBox(const char* label, int* current_item, const char* const item return value_changed; } +// This is merely a helper around BeginListBox(), EndListBox(). +// Considering using those directly to submit custom data or store selection differently. bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items) { - if (!ListBoxHeader(label, items_count, height_in_items)) + ImGuiContext& g = *GImGui; + + // Calculate size from "height_in_items" + if (height_in_items < 0) + height_in_items = ImMin(items_count, 7); + float height_in_items_f = height_in_items + 0.25f; + ImVec2 size(0.0f, ImFloor(GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f)); + + if (!BeginListBox(label, size)) return false; - // Assume all items have even height (= 1 line of text). If you need items of different or variable sizes you can create a custom version of ListBox() in your code without using the clipper. - ImGuiContext& g = *GImGui; + // Assume all items have even height (= 1 line of text). If you need items of different height, + // you can create a custom version of ListBox() in your code without using the clipper. bool value_changed = false; - ImGuiListClipper clipper(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to. + ImGuiListClipper clipper; + clipper.Begin(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to. while (clipper.Step()) for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) { - const bool item_selected = (i == *current_item); const char* item_text; if (!items_getter(data, i, &item_text)) item_text = "*Unknown item*"; PushID(i); + const bool item_selected = (i == *current_item); if (Selectable(item_text, item_selected)) { *current_item = i; @@ -5542,7 +6271,7 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v SetItemDefaultFocus(); PopID(); } - ListBoxFooter(); + EndListBox(); if (value_changed) MarkItemEdited(g.CurrentWindow->DC.LastItemId); @@ -5556,20 +6285,25 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v // - PlotLines() // - PlotHistogram() //------------------------------------------------------------------------- +// Plot/Graph widgets are not very good. +// Consider writing your own, or using a third-party one, see: +// - ImPlot https://github.com/epezent/implot +// - others https://github.com/ocornut/imgui/wiki/Useful-Widgets +//------------------------------------------------------------------------- -void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size) +int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size) { + ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) - return; + return -1; - ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); if (frame_size.x == 0.0f) - frame_size.x = GetNextItemWidth(); + frame_size.x = CalcItemWidth(); if (frame_size.y == 0.0f) frame_size.y = label_size.y + (style.FramePadding.y * 2); @@ -5578,7 +6312,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0)); ItemSize(total_bb, style.FramePadding.y); if (!ItemAdd(total_bb, 0, &frame_bb)) - return; + return -1; const bool hovered = ItemHoverable(frame_bb, id); // Determine scale from values if not specified @@ -5603,13 +6337,13 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); const int values_count_min = (plot_type == ImGuiPlotType_Lines) ? 2 : 1; + int idx_hovered = -1; if (values_count >= values_count_min) { int res_w = ImMin((int)frame_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); // Tooltip on hover - int v_hovered = -1; if (hovered && inner_bb.Contains(g.IO.MousePos)) { const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f); @@ -5619,10 +6353,10 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge const float v0 = values_getter(data, (v_idx + values_offset) % values_count); const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count); if (plot_type == ImGuiPlotType_Lines) - SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1); + SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx + 1, v1); else if (plot_type == ImGuiPlotType_Histogram) SetTooltip("%d: %8.4g", v_idx, v0); - v_hovered = v_idx; + idx_hovered = v_idx; } const float t_step = 1.0f / (float)res_w; @@ -5649,13 +6383,13 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, histogram_zero_line_t)); if (plot_type == ImGuiPlotType_Lines) { - window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base); + window->DrawList->AddLine(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base); } else if (plot_type == ImGuiPlotType_Histogram) { if (pos1.x >= pos0.x + 2.0f) pos1.x -= 1.0f; - window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base); + window->DrawList->AddRectFilled(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base); } t0 = t1; @@ -5665,10 +6399,14 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge // Text overlay if (overlay_text) - RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f,0.0f)); + RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f, 0.0f)); if (label_size.x > 0.0f) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); + + // Return hovered index or -1 if none are hovered. + // This is currently not exposed in the public API because we need a larger redesign of the whole thing, but in the short-term we are making it available in PlotEx(). + return idx_hovered; } struct ImGuiPlotArrayGetterData @@ -5748,23 +6486,16 @@ void ImGui::Value(const char* prefix, float v, const char* float_format) // [SECTION] MenuItem, BeginMenu, EndMenu, etc. //------------------------------------------------------------------------- // - ImGuiMenuColumns [Internal] -// - BeginMainMenuBar() -// - EndMainMenuBar() // - BeginMenuBar() // - EndMenuBar() +// - BeginMainMenuBar() +// - EndMainMenuBar() // - BeginMenu() // - EndMenu() // - MenuItem() //------------------------------------------------------------------------- // Helpers for internal use -ImGuiMenuColumns::ImGuiMenuColumns() -{ - Spacing = Width = NextWidth = 0.0f; - memset(Pos, 0, sizeof(Pos)); - memset(NextWidths, 0, sizeof(NextWidths)); -} - void ImGuiMenuColumns::Update(int count, float spacing, bool clear) { IM_ASSERT(count == IM_ARRAYSIZE(Pos)); @@ -5777,7 +6508,7 @@ void ImGuiMenuColumns::Update(int count, float spacing, bool clear) { if (i > 0 && NextWidths[i] > 0.0f) Width += Spacing; - Pos[i] = (float)(int)Width; + Pos[i] = IM_FLOOR(Width); Width += NextWidths[i]; NextWidths[i] = 0.0f; } @@ -5794,45 +6525,15 @@ float ImGuiMenuColumns::DeclColumns(float w0, float w1, float w2) // not using v return ImMax(Width, NextWidth); } -float ImGuiMenuColumns::CalcExtraSpace(float avail_w) +float ImGuiMenuColumns::CalcExtraSpace(float avail_w) const { return ImMax(0.0f, avail_w - Width); } -// For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set. -bool ImGui::BeginMainMenuBar() -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f)); - SetNextWindowPos(ImVec2(0.0f, 0.0f)); - SetNextWindowSize(ImVec2(g.IO.DisplaySize.x, g.NextWindowData.MenuBarOffsetMinVal.y + g.FontBaseSize + g.Style.FramePadding.y)); - PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0,0)); - ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar; - bool is_open = Begin("##MainMenuBar", NULL, window_flags) && BeginMenuBar(); - PopStyleVar(2); - g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); - if (!is_open) - { - End(); - return false; - } - return true; //-V1020 -} - -void ImGui::EndMainMenuBar() -{ - EndMenuBar(); - - // When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window - // FIXME: With this strategy we won't be able to restore a NULL focus. - ImGuiContext& g = *GImGui; - if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0) - FocusTopMostWindowUnderOne(g.NavWindow, NULL); - - End(); -} - +// FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere.. +// Currently the main responsibility of this function being to setup clip-rect + horizontal layout + menu navigation layer. +// Ideally we also want this to be responsible for claiming space out of the main window scrolling rectangle, in which case ImGuiWindowFlags_MenuBar will become unnecessary. +// Then later the same system could be used for multiple menu-bars, scrollbars, side-bars. bool ImGui::BeginMenuBar() { ImGuiWindow* window = GetCurrentWindow(); @@ -5842,20 +6543,20 @@ bool ImGui::BeginMenuBar() return false; IM_ASSERT(!window->DC.MenuBarAppending); - BeginGroup(); // Backup position on layer 0 + BeginGroup(); // Backup position on layer 0 // FIXME: Misleading to use a group for that backup/restore PushID("##menubar"); // We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect. // We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy. ImRect bar_rect = window->MenuBarRect(); - ImRect clip_rect(ImFloor(bar_rect.Min.x + 0.5f), ImFloor(bar_rect.Min.y + window->WindowBorderSize + 0.5f), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - window->WindowRounding) + 0.5f), ImFloor(bar_rect.Max.y + 0.5f)); + ImRect clip_rect(IM_ROUND(bar_rect.Min.x + window->WindowBorderSize), IM_ROUND(bar_rect.Min.y + window->WindowBorderSize), IM_ROUND(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize))), IM_ROUND(bar_rect.Max.y)); clip_rect.ClipWith(window->OuterRectClipped); PushClipRect(clip_rect.Min, clip_rect.Max, false); - window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y); + // We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analogous here, maybe a BeginGroupEx() with flags). + window->DC.CursorPos = window->DC.CursorMaxPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y); window->DC.LayoutType = ImGuiLayoutType_Horizontal; window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu); window->DC.MenuBarAppending = true; AlignTextToFramePadding(); return true; @@ -5881,9 +6582,9 @@ void ImGui::EndMenuBar() const ImGuiNavLayer layer = ImGuiNavLayer_Menu; IM_ASSERT(window->DC.NavLayerActiveMaskNext & (1 << layer)); // Sanity check FocusWindow(window); - SetNavIDWithRectRel(window->NavLastIds[layer], layer, window->NavRectRel[layer]); - g.NavLayer = layer; + SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection. + g.NavDisableMouseHover = g.NavMousePosDirty = true; g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued; NavMoveRequestCancel(); } @@ -5894,14 +6595,68 @@ void ImGui::EndMenuBar() PopClipRect(); PopID(); window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->MenuBarRect().Min.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos. - window->DC.GroupStack.back().AdvanceCursor = false; + g.GroupStack.back().EmitItem = false; EndGroup(); // Restore position on layer 0 window->DC.LayoutType = ImGuiLayoutType_Vertical; window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); window->DC.MenuBarAppending = false; } +bool ImGui::BeginMainMenuBar() +{ + ImGuiContext& g = *GImGui; + ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport(); + ImGuiWindow* menu_bar_window = FindWindowByName("##MainMenuBar"); + + // For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set. + g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f)); + + // Get our rectangle at the top of the work area + if (menu_bar_window == NULL || menu_bar_window->BeginCount == 0) + { + // Set window position + // We don't attempt to calculate our height ahead, as it depends on the per-viewport font size. + // However menu-bar will affect the minimum window size so we'll get the right height. + ImVec2 menu_bar_pos = viewport->Pos + viewport->CurrWorkOffsetMin; + ImVec2 menu_bar_size = ImVec2(viewport->Size.x - viewport->CurrWorkOffsetMin.x + viewport->CurrWorkOffsetMax.x, 1.0f); + SetNextWindowPos(menu_bar_pos); + SetNextWindowSize(menu_bar_size); + } + + // Create window + PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0)); // Lift normal size constraint, however the presence of a menu-bar will give us the minimum height we want. + ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar; + bool is_open = Begin("##MainMenuBar", NULL, window_flags) && BeginMenuBar(); + PopStyleVar(2); + + // Report our size into work area (for next frame) using actual window size + menu_bar_window = GetCurrentWindow(); + if (menu_bar_window->BeginCount == 1) + viewport->CurrWorkOffsetMin.y += menu_bar_window->Size.y; + + g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); + if (!is_open) + { + End(); + return false; + } + return true; //-V1020 +} + +void ImGui::EndMainMenuBar() +{ + EndMenuBar(); + + // When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window + // FIXME: With this strategy we won't be able to restore a NULL focus. + ImGuiContext& g = *GImGui; + if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest) + FocusTopMostWindowUnderOne(g.NavWindow, NULL); + + End(); +} + bool ImGui::BeginMenu(const char* label, bool enabled) { ImGuiWindow* window = GetCurrentWindow(); @@ -5911,18 +6666,37 @@ bool ImGui::BeginMenu(const char* label, bool enabled) ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); + bool menu_is_open = IsPopupOpen(id, ImGuiPopupFlags_None); + + // Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu) + ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus; + if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) + flags |= ImGuiWindowFlags_ChildWindow; + + // If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin(). + // We are relying on a O(N) search - so O(N log N) over the frame - which seems like the most efficient for the expected small amount of BeginMenu() calls per frame. + // If somehow this is ever becoming a problem we can switch to use e.g. ImGuiStorage mapping key to last frame used. + if (g.MenusIdSubmittedThisFrame.contains(id)) + { + if (menu_is_open) + menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) + else + g.NextWindowData.ClearFlags(); // we behave like Begin() and need to consume those values + return menu_is_open; + } + + // Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu + g.MenusIdSubmittedThisFrame.push_back(id); ImVec2 label_size = CalcTextSize(label, NULL, true); - bool pressed; - bool menu_is_open = IsPopupOpen(id); bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back()); ImGuiWindow* backed_nav_window = g.NavWindow; if (menuset_is_open) g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent) // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu, - // However the final position is going to be different! It is choosen by FindBestWindowPosForPopup(). + // However the final position is going to be different! It is chosen by FindBestWindowPosForPopup(). // e.g. Menus tend to overlap each other horizontally to amplify relative Z-ordering. ImVec2 popup_pos, pos = window->DC.CursorPos; if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) @@ -5930,24 +6704,25 @@ bool ImGui::BeginMenu(const char* label, bool enabled) // Menu inside an horizontal menu bar // Selectable extend their highlight by half ItemSpacing in each direction. // For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin() - popup_pos = ImVec2(pos.x - 1.0f - (float)(int)(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight()); - window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f); + popup_pos = ImVec2(pos.x - 1.0f - IM_FLOOR(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight()); + window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f); PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); float w = label_size.x; - pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f)); + pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f)); PopStyleVar(); - window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). + window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). } else { // Menu inside a menu + // (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f. + // Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system. popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y); - float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame - float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w); - pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f)); - if (!enabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); - RenderArrow(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), ImGuiDir_Right); - if (!enabled) PopStyleColor(); + float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, 0.0f, IM_FLOOR(g.FontSize * 1.20f)); // Feedback to next frame + float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); + pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_SpanAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(min_w, 0.0f)); + ImU32 text_col = GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled); + RenderArrow(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right); } const bool hovered = enabled && ItemHoverable(window->DC.LastItemRect, id); @@ -6017,7 +6792,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled) if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }' want_close = true; - if (want_close && IsPopupOpen(id)) + if (want_close && IsPopupOpen(id, ImGuiPopupFlags_None)) ClosePopupToLevel(g.BeginPopupStack.Size, true); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0)); @@ -6035,13 +6810,13 @@ bool ImGui::BeginMenu(const char* label, bool enabled) if (menu_is_open) { - // Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu) - SetNextWindowPos(popup_pos, ImGuiCond_Always); - ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus; - if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) - flags |= ImGuiWindowFlags_ChildWindow; + SetNextWindowPos(popup_pos, ImGuiCond_Always); // Note: this is super misleading! The value will serve as reference for FindBestWindowPosForPopup(), not actual pos. menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) } + else + { + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values + } return menu_is_open; } @@ -6073,33 +6848,38 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo ImVec2 pos = window->DC.CursorPos; ImVec2 label_size = CalcTextSize(label, NULL, true); - ImGuiSelectableFlags flags = ImGuiSelectableFlags_PressedOnRelease | (enabled ? 0 : ImGuiSelectableFlags_Disabled); + // We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73), + // but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only. + ImGuiSelectableFlags flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover | (enabled ? 0 : ImGuiSelectableFlags_Disabled); bool pressed; if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) { // Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful // Note that in this situation we render neither the shortcut neither the selected tick mark float w = label_size.x; - window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f); + window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f); PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); pressed = Selectable(label, false, flags, ImVec2(w, 0.0f)); PopStyleVar(); - window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). + window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). } else { - ImVec2 shortcut_size = shortcut ? CalcTextSize(shortcut, NULL) : ImVec2(0.0f, 0.0f); - float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame - float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w); - pressed = Selectable(label, false, flags | ImGuiSelectableFlags_DrawFillAvailWidth, ImVec2(w, 0.0f)); - if (shortcut_size.x > 0.0f) + // Menu item inside a vertical menu + // (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f. + // Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system. + float shortcut_w = shortcut ? CalcTextSize(shortcut, NULL).x : 0.0f; + float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, shortcut_w, IM_FLOOR(g.FontSize * 1.20f)); // Feedback for next frame + float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); + pressed = Selectable(label, false, flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f)); + if (shortcut_w > 0.0f) { PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); - RenderText(pos + ImVec2(window->MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false); + RenderText(pos + ImVec2(window->DC.MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false); PopStyleColor(); } if (selected) - RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f); + RenderCheckMark(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f); } IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0)); @@ -6120,9 +6900,6 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected, //------------------------------------------------------------------------- // [SECTION] Widgets: BeginTabBar, EndTabBar, etc. //------------------------------------------------------------------------- -// [BETA API] API may evolve! This code has been extracted out of the Docking branch, -// and some of the construct which are not used in Master may be left here to facilitate merging. -//------------------------------------------------------------------------- // - BeginTabBar() // - BeginTabBarEx() [Internal] // - EndTabBar() @@ -6132,67 +6909,70 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected, // - TabBarFindTabById() [Internal] // - TabBarRemoveTab() [Internal] // - TabBarCloseTab() [Internal] -// - TabBarScrollClamp()v +// - TabBarScrollClamp() [Internal] // - TabBarScrollToTab() [Internal] // - TabBarQueueChangeTabOrder() [Internal] // - TabBarScrollingButtons() [Internal] // - TabBarTabListPopupButton() [Internal] //------------------------------------------------------------------------- +struct ImGuiTabBarSection +{ + int TabCount; // Number of tabs in this section. + float Width; // Sum of width of tabs in this section (after shrinking down) + float Spacing; // Horizontal spacing at the end of the section. + + ImGuiTabBarSection() { memset(this, 0, sizeof(*this)); } +}; + namespace ImGui { static void TabBarLayout(ImGuiTabBar* tab_bar); static ImU32 TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label); static float TabBarCalcMaxTabWidth(); static float TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling); - static void TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); + static void TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections); static ImGuiTabItem* TabBarScrollingButtons(ImGuiTabBar* tab_bar); static ImGuiTabItem* TabBarTabListPopupButton(ImGuiTabBar* tab_bar); } ImGuiTabBar::ImGuiTabBar() { - ID = 0; - SelectedTabId = NextSelectedTabId = VisibleTabId = 0; + memset(this, 0, sizeof(*this)); CurrFrameVisible = PrevFrameVisible = -1; - ContentsHeight = 0.0f; - OffsetMax = OffsetNextTab = 0.0f; - ScrollingAnim = ScrollingTarget = ScrollingTargetDistToVisibility = ScrollingSpeed = 0.0f; - Flags = ImGuiTabBarFlags_None; - ReorderRequestTabId = 0; - ReorderRequestDir = 0; - WantLayout = VisibleTabWasSubmitted = false; LastTabItemIdx = -1; } -static int IMGUI_CDECL TabItemComparerByVisibleOffset(const void* lhs, const void* rhs) +static int IMGUI_CDECL TabItemComparerBySection(const void* lhs, const void* rhs) { const ImGuiTabItem* a = (const ImGuiTabItem*)lhs; const ImGuiTabItem* b = (const ImGuiTabItem*)rhs; - return (int)(a->Offset - b->Offset); + const int a_section = (a->Flags & ImGuiTabItemFlags_Leading) ? 0 : (a->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; + const int b_section = (b->Flags & ImGuiTabItemFlags_Leading) ? 0 : (b->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; + if (a_section != b_section) + return a_section - b_section; + return (int)(a->IndexDuringLayout - b->IndexDuringLayout); } -static int IMGUI_CDECL TabBarSortItemComparer(const void* lhs, const void* rhs) +static int IMGUI_CDECL TabItemComparerByBeginOrder(const void* lhs, const void* rhs) { - const ImGuiTabBarSortItem* a = (const ImGuiTabBarSortItem*)lhs; - const ImGuiTabBarSortItem* b = (const ImGuiTabBarSortItem*)rhs; - if (int d = (int)(b->Width - a->Width)) - return d; - return (b->Index - a->Index); + const ImGuiTabItem* a = (const ImGuiTabItem*)lhs; + const ImGuiTabItem* b = (const ImGuiTabItem*)rhs; + return (int)(a->BeginOrder - b->BeginOrder); } -static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiTabBarRef& ref) +static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiPtrOrIndex& ref) { ImGuiContext& g = *GImGui; - return ref.Ptr ? ref.Ptr : g.TabBars.GetByIndex(ref.IndexInMainPool); + return ref.Ptr ? (ImGuiTabBar*)ref.Ptr : g.TabBars.GetByIndex(ref.Index); } -static ImGuiTabBarRef GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar) +static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar) { ImGuiContext& g = *GImGui; if (g.TabBars.Contains(tab_bar)) - return ImGuiTabBarRef(g.TabBars.GetIndex(tab_bar)); - return ImGuiTabBarRef(tab_bar); + return ImGuiPtrOrIndex(g.TabBars.GetIndex(tab_bar)); + return ImGuiPtrOrIndex(tab_bar); } bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags) @@ -6204,7 +6984,7 @@ bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags) ImGuiID id = window->GetID(str_id); ImGuiTabBar* tab_bar = g.TabBars.GetOrAddByKey(id); - ImRect tab_bar_bb = ImRect(window->DC.CursorPos.x, window->DC.CursorPos.y, window->InnerClipRect.Max.x, window->DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2); + ImRect tab_bar_bb = ImRect(window->DC.CursorPos.x, window->DC.CursorPos.y, window->WorkRect.Max.x, window->DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2); tab_bar->ID = id; return BeginTabBarEx(tab_bar, tab_bar_bb, flags | ImGuiTabBarFlags_IsFocused); } @@ -6223,17 +7003,20 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar)); g.CurrentTabBar = tab_bar; + // Append with multiple BeginTabBar()/EndTabBar() pairs. + tab_bar->BackupCursorPos = window->DC.CursorPos; if (tab_bar->CurrFrameVisible == g.FrameCount) { - //IMGUI_DEBUG_LOG("BeginTabBarEx already called this frame\n", g.FrameCount); - IM_ASSERT(0); + window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY); + tab_bar->BeginCount++; return true; } - // When toggling back from ordered to manually-reorderable, shuffle tabs to enforce the last visible order. - // Otherwise, the most recently inserted tabs would move at the end of visible list which can be a little too confusing or magic for the user. - if ((flags & ImGuiTabBarFlags_Reorderable) && !(tab_bar->Flags & ImGuiTabBarFlags_Reorderable) && tab_bar->Tabs.Size > 1 && tab_bar->PrevFrameVisible != -1) - ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByVisibleOffset); + // Ensure correct ordering when toggling ImGuiTabBarFlags_Reorderable flag, or when a new tab was added while being not reorderable + if ((flags & ImGuiTabBarFlags_Reorderable) != (tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (tab_bar->TabsAddedNew && !(flags & ImGuiTabBarFlags_Reorderable))) + if (tab_bar->Tabs.Size > 1) + ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByBeginOrder); + tab_bar->TabsAddedNew = false; // Flags if ((flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) @@ -6244,18 +7027,22 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG tab_bar->WantLayout = true; // Layout will be done on the first call to ItemTab() tab_bar->PrevFrameVisible = tab_bar->CurrFrameVisible; tab_bar->CurrFrameVisible = g.FrameCount; + tab_bar->PrevTabsContentsHeight = tab_bar->CurrTabsContentsHeight; + tab_bar->CurrTabsContentsHeight = 0.0f; + tab_bar->ItemSpacingY = g.Style.ItemSpacing.y; tab_bar->FramePadding = g.Style.FramePadding; + tab_bar->TabsActiveCount = 0; + tab_bar->BeginCount = 1; - // Layout - ItemSize(ImVec2(tab_bar->OffsetMax, tab_bar->BarRect.GetHeight())); - window->DC.CursorPos.x = tab_bar->BarRect.Min.x; + // Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap + window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY); // Draw separator - const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_Tab); + const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive); const float y = tab_bar->BarRect.Max.y - 1.0f; { - const float separator_min_x = tab_bar->BarRect.Min.x - window->WindowPadding.x; - const float separator_max_x = tab_bar->BarRect.Max.x + window->WindowPadding.x; + const float separator_min_x = tab_bar->BarRect.Min.x - IM_FLOOR(window->WindowPadding.x * 0.5f); + const float separator_max_x = tab_bar->BarRect.Max.x + IM_FLOOR(window->WindowPadding.x * 0.5f); window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f); } return true; @@ -6271,18 +7058,27 @@ void ImGui::EndTabBar() ImGuiTabBar* tab_bar = g.CurrentTabBar; if (tab_bar == NULL) { - IM_ASSERT(tab_bar != NULL && "Mismatched BeginTabBar()/EndTabBar()!"); - return; // FIXME-ERRORHANDLING + IM_ASSERT_USER_ERROR(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!"); + return; } + + // Fallback in case no TabItem have been submitted if (tab_bar->WantLayout) TabBarLayout(tab_bar); // Restore the last visible height if no tab is visible, this reduce vertical flicker/movement when a tabs gets removed without calling SetTabItemClosed(). const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount); if (tab_bar->VisibleTabWasSubmitted || tab_bar->VisibleTabId == 0 || tab_bar_appearing) - tab_bar->ContentsHeight = ImMax(window->DC.CursorPos.y - tab_bar->BarRect.Max.y, 0.0f); + { + tab_bar->CurrTabsContentsHeight = ImMax(window->DC.CursorPos.y - tab_bar->BarRect.Max.y, tab_bar->CurrTabsContentsHeight); + window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->CurrTabsContentsHeight; + } else - window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->ContentsHeight; + { + window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->PrevTabsContentsHeight; + } + if (tab_bar->BeginCount > 1) + window->DC.CursorPos = tab_bar->BackupCursorPos; if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0) PopID(); @@ -6298,157 +7094,200 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) ImGuiContext& g = *GImGui; tab_bar->WantLayout = false; - // Garbage collect + // Garbage collect by compacting list + // Detect if we need to sort out tab list (e.g. in rare case where a tab changed section) int tab_dst_n = 0; + bool need_sort_by_section = false; + ImGuiTabBarSection sections[3]; // Layout sections: Leading, Central, Trailing for (int tab_src_n = 0; tab_src_n < tab_bar->Tabs.Size; tab_src_n++) { ImGuiTabItem* tab = &tab_bar->Tabs[tab_src_n]; - if (tab->LastFrameVisible < tab_bar->PrevFrameVisible) + if (tab->LastFrameVisible < tab_bar->PrevFrameVisible || tab->WantClose) { - if (tab->ID == tab_bar->SelectedTabId) - tab_bar->SelectedTabId = 0; + // Remove tab + if (tab_bar->VisibleTabId == tab->ID) { tab_bar->VisibleTabId = 0; } + if (tab_bar->SelectedTabId == tab->ID) { tab_bar->SelectedTabId = 0; } + if (tab_bar->NextSelectedTabId == tab->ID) { tab_bar->NextSelectedTabId = 0; } continue; } if (tab_dst_n != tab_src_n) tab_bar->Tabs[tab_dst_n] = tab_bar->Tabs[tab_src_n]; + + tab = &tab_bar->Tabs[tab_dst_n]; + tab->IndexDuringLayout = (ImS16)tab_dst_n; + + // We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another) + int curr_tab_section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; + if (tab_dst_n > 0) + { + ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1]; + int prev_tab_section_n = (prev_tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (prev_tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; + if (curr_tab_section_n == 0 && prev_tab_section_n != 0) + need_sort_by_section = true; + if (prev_tab_section_n == 2 && curr_tab_section_n != 2) + need_sort_by_section = true; + } + + sections[curr_tab_section_n].TabCount++; tab_dst_n++; } if (tab_bar->Tabs.Size != tab_dst_n) tab_bar->Tabs.resize(tab_dst_n); + if (need_sort_by_section) + ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerBySection); + + // Calculate spacing between sections + sections[0].Spacing = sections[0].TabCount > 0 && (sections[1].TabCount + sections[2].TabCount) > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; + sections[1].Spacing = sections[1].TabCount > 0 && sections[2].TabCount > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; + // Setup next selected tab - ImGuiID scroll_track_selected_tab_id = 0; + ImGuiID scroll_to_tab_id = 0; if (tab_bar->NextSelectedTabId) { tab_bar->SelectedTabId = tab_bar->NextSelectedTabId; tab_bar->NextSelectedTabId = 0; - scroll_track_selected_tab_id = tab_bar->SelectedTabId; + scroll_to_tab_id = tab_bar->SelectedTabId; } // Process order change request (we could probably process it when requested but it's just saner to do it in a single spot). if (tab_bar->ReorderRequestTabId != 0) { - if (ImGuiTabItem* tab1 = TabBarFindTabByID(tab_bar, tab_bar->ReorderRequestTabId)) - { - //IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools - int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestDir; - if (tab2_order >= 0 && tab2_order < tab_bar->Tabs.Size) - { - ImGuiTabItem* tab2 = &tab_bar->Tabs[tab2_order]; - ImGuiTabItem item_tmp = *tab1; - *tab1 = *tab2; - *tab2 = item_tmp; - if (tab2->ID == tab_bar->SelectedTabId) - scroll_track_selected_tab_id = tab2->ID; - tab1 = tab2 = NULL; - } - if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings) - MarkIniSettingsDirty(); - } + if (TabBarProcessReorder(tab_bar)) + if (tab_bar->ReorderRequestTabId == tab_bar->SelectedTabId) + scroll_to_tab_id = tab_bar->ReorderRequestTabId; tab_bar->ReorderRequestTabId = 0; } // Tab List Popup (will alter tab_bar->BarRect and therefore the available width!) const bool tab_list_popup_button = (tab_bar->Flags & ImGuiTabBarFlags_TabListPopupButton) != 0; if (tab_list_popup_button) - if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Max.x! - scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID; + if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x! + scroll_to_tab_id = tab_bar->SelectedTabId = tab_to_select->ID; - ImVector& width_sort_buffer = g.TabSortByWidthBuffer; - width_sort_buffer.resize(tab_bar->Tabs.Size); + // Leading/Trailing tabs will be shrink only if central one aren't visible anymore, so layout the shrink data as: leading, trailing, central + // (whereas our tabs are stored as: leading, central, trailing) + int shrink_buffer_indexes[3] = { 0, sections[0].TabCount + sections[2].TabCount, sections[0].TabCount }; + g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size); - // Compute ideal widths - float width_total_contents = 0.0f; + // Compute ideal tabs widths + store them into shrink buffer ImGuiTabItem* most_recently_selected_tab = NULL; + int curr_section_n = -1; bool found_selected_tab_id = false; for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) { ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; IM_ASSERT(tab->LastFrameVisible >= tab_bar->PrevFrameVisible); - if (most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) + if ((most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) && !(tab->Flags & ImGuiTabItemFlags_Button)) most_recently_selected_tab = tab; if (tab->ID == tab_bar->SelectedTabId) found_selected_tab_id = true; + if (scroll_to_tab_id == 0 && g.NavJustMovedToId == tab->ID) + scroll_to_tab_id = tab->ID; // Refresh tab width immediately, otherwise changes of style e.g. style.FramePadding.x would noticeably lag in the tab bar. // Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet, // and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window. const char* tab_name = tab_bar->GetTabName(tab); - tab->WidthContents = TabItemCalcSize(tab_name, (tab->Flags & ImGuiTabItemFlags_NoCloseButton) ? false : true).x; + const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) ? false : true; + tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x; - width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->WidthContents; + int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; + ImGuiTabBarSection* section = §ions[section_n]; + section->Width += tab->ContentWidth + (section_n == curr_section_n ? g.Style.ItemInnerSpacing.x : 0.0f); + curr_section_n = section_n; // Store data so we can build an array sorted by width if we need to shrink tabs down - width_sort_buffer[tab_n].Index = tab_n; - width_sort_buffer[tab_n].Width = tab->WidthContents; + int shrink_buffer_index = shrink_buffer_indexes[section_n]++; + g.ShrinkWidthBuffer[shrink_buffer_index].Index = tab_n; + g.ShrinkWidthBuffer[shrink_buffer_index].Width = tab->ContentWidth; + + IM_ASSERT(tab->ContentWidth > 0.0f); + tab->Width = tab->ContentWidth; } - // Compute width - const float width_avail = tab_bar->BarRect.GetWidth(); - float width_excess = (width_avail < width_total_contents) ? (width_total_contents - width_avail) : 0.0f; - if (width_excess > 0.0f && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown)) - { - // If we don't have enough room, resize down the largest tabs first - if (tab_bar->Tabs.Size > 1) - ImQsort(width_sort_buffer.Data, (size_t)width_sort_buffer.Size, sizeof(ImGuiTabBarSortItem), TabBarSortItemComparer); - int tab_count_same_width = 1; - while (width_excess > 0.0f && tab_count_same_width < tab_bar->Tabs.Size) + // Compute total ideal width (used for e.g. auto-resizing a window) + tab_bar->WidthAllTabsIdeal = 0.0f; + for (int section_n = 0; section_n < 3; section_n++) + tab_bar->WidthAllTabsIdeal += sections[section_n].Width + sections[section_n].Spacing; + + // Horizontal scrolling buttons + // (note that TabBarScrollButtons() will alter BarRect.Max.x) + if ((tab_bar->WidthAllTabsIdeal > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll)) + if (ImGuiTabItem* scroll_and_select_tab = TabBarScrollingButtons(tab_bar)) { - while (tab_count_same_width < tab_bar->Tabs.Size && width_sort_buffer[0].Width == width_sort_buffer[tab_count_same_width].Width) - tab_count_same_width++; - float width_to_remove_per_tab_max = (tab_count_same_width < tab_bar->Tabs.Size) ? (width_sort_buffer[0].Width - width_sort_buffer[tab_count_same_width].Width) : (width_sort_buffer[0].Width - 1.0f); - float width_to_remove_per_tab = ImMin(width_excess / tab_count_same_width, width_to_remove_per_tab_max); - for (int tab_n = 0; tab_n < tab_count_same_width; tab_n++) - width_sort_buffer[tab_n].Width -= width_to_remove_per_tab; - width_excess -= width_to_remove_per_tab * tab_count_same_width; + scroll_to_tab_id = scroll_and_select_tab->ID; + if ((scroll_and_select_tab->Flags & ImGuiTabItemFlags_Button) == 0) + tab_bar->SelectedTabId = scroll_to_tab_id; } - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - tab_bar->Tabs[width_sort_buffer[tab_n].Index].Width = (float)(int)width_sort_buffer[tab_n].Width; - } + + // Shrink widths if full tabs don't fit in their allocated space + float section_0_w = sections[0].Width + sections[0].Spacing; + float section_1_w = sections[1].Width + sections[1].Spacing; + float section_2_w = sections[2].Width + sections[2].Spacing; + bool central_section_is_visible = (section_0_w + section_2_w) < tab_bar->BarRect.GetWidth(); + float width_excess; + if (central_section_is_visible) + width_excess = ImMax(section_1_w - (tab_bar->BarRect.GetWidth() - section_0_w - section_2_w), 0.0f); // Excess used to shrink central section else + width_excess = (section_0_w + section_2_w) - tab_bar->BarRect.GetWidth(); // Excess used to shrink leading/trailing section + + // With ImGuiTabBarFlags_FittingPolicyScroll policy, we will only shrink leading/trailing if the central section is not visible anymore + if (width_excess > 0.0f && ((tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown) || !central_section_is_visible)) { - const float tab_max_width = TabBarCalcMaxTabWidth(); - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) + int shrink_data_count = (central_section_is_visible ? sections[1].TabCount : sections[0].TabCount + sections[2].TabCount); + int shrink_data_offset = (central_section_is_visible ? sections[0].TabCount + sections[2].TabCount : 0); + ShrinkWidths(g.ShrinkWidthBuffer.Data + shrink_data_offset, shrink_data_count, width_excess); + + // Apply shrunk values into tabs and sections + for (int tab_n = shrink_data_offset; tab_n < shrink_data_offset + shrink_data_count; tab_n++) { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - tab->Width = ImMin(tab->WidthContents, tab_max_width); + ImGuiTabItem* tab = &tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index]; + float shrinked_width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width); + if (shrinked_width < 0.0f) + continue; + + int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; + sections[section_n].Width -= (tab->Width - shrinked_width); + tab->Width = shrinked_width; } } // Layout all active tabs - float offset_x = 0.0f; - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) + int section_tab_index = 0; + float tab_offset = 0.0f; + tab_bar->WidthAllTabs = 0.0f; + for (int section_n = 0; section_n < 3; section_n++) { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - tab->Offset = offset_x; - if (scroll_track_selected_tab_id == 0 && g.NavJustMovedToId == tab->ID) - scroll_track_selected_tab_id = tab->ID; - offset_x += tab->Width + g.Style.ItemInnerSpacing.x; - } - tab_bar->OffsetMax = ImMax(offset_x - g.Style.ItemInnerSpacing.x, 0.0f); - tab_bar->OffsetNextTab = 0.0f; + ImGuiTabBarSection* section = §ions[section_n]; + if (section_n == 2) + tab_offset = ImMin(ImMax(0.0f, tab_bar->BarRect.GetWidth() - section->Width), tab_offset); - // Horizontal scrolling buttons - const bool scrolling_buttons = (tab_bar->OffsetMax > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll); - if (scrolling_buttons) - if (ImGuiTabItem* tab_to_select = TabBarScrollingButtons(tab_bar)) // NB: Will alter BarRect.Max.x! - scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID; + for (int tab_n = 0; tab_n < section->TabCount; tab_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[section_tab_index + tab_n]; + tab->Offset = tab_offset; + tab_offset += tab->Width + (tab_n < section->TabCount - 1 ? g.Style.ItemInnerSpacing.x : 0.0f); + } + tab_bar->WidthAllTabs += ImMax(section->Width + section->Spacing, 0.0f); + tab_offset += section->Spacing; + section_tab_index += section->TabCount; + } // If we have lost the selected tab, select the next most recently active one if (found_selected_tab_id == false) tab_bar->SelectedTabId = 0; if (tab_bar->SelectedTabId == 0 && tab_bar->NextSelectedTabId == 0 && most_recently_selected_tab != NULL) - scroll_track_selected_tab_id = tab_bar->SelectedTabId = most_recently_selected_tab->ID; + scroll_to_tab_id = tab_bar->SelectedTabId = most_recently_selected_tab->ID; // Lock in visible tab tab_bar->VisibleTabId = tab_bar->SelectedTabId; tab_bar->VisibleTabWasSubmitted = false; // Update scrolling - if (scroll_track_selected_tab_id) - if (ImGuiTabItem* scroll_track_selected_tab = TabBarFindTabByID(tab_bar, scroll_track_selected_tab_id)) - TabBarScrollToTab(tab_bar, scroll_track_selected_tab); + if (scroll_to_tab_id != 0) + TabBarScrollToTab(tab_bar, scroll_to_tab_id, sections); tab_bar->ScrollingAnim = TabBarScrollClamp(tab_bar, tab_bar->ScrollingAnim); tab_bar->ScrollingTarget = TabBarScrollClamp(tab_bar, tab_bar->ScrollingTarget); if (tab_bar->ScrollingAnim != tab_bar->ScrollingTarget) @@ -6464,10 +7303,18 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) { tab_bar->ScrollingSpeed = 0.0f; } + tab_bar->ScrollingRectMinX = tab_bar->BarRect.Min.x + sections[0].Width + sections[0].Spacing; + tab_bar->ScrollingRectMaxX = tab_bar->BarRect.Max.x - sections[2].Width - sections[1].Spacing; // Clear name buffers if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0) tab_bar->TabsNames.Buf.resize(0); + + // Actual layout in host window (we don't do it in BeginTabBar() so as not to waste an extra frame) + ImGuiWindow* window = g.CurrentWindow; + window->DC.CursorPos = tab_bar->BarRect.Min; + ItemSize(ImVec2(tab_bar->WidthAllTabs, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y); + window->DC.IdealMaxPos.x = ImMax(window->DC.IdealMaxPos.x, tab_bar->BarRect.Min.x + tab_bar->WidthAllTabsIdeal); } // Dockables uses Name/ID in the global namespace. Non-dockable items use the ID stack. @@ -6514,52 +7361,100 @@ void ImGui::TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id) // Called on manual closure attempt void ImGui::TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab) { - if ((tab_bar->VisibleTabId == tab->ID) && !(tab->Flags & ImGuiTabItemFlags_UnsavedDocument)) + IM_ASSERT(!(tab->Flags & ImGuiTabItemFlags_Button)); + if (!(tab->Flags & ImGuiTabItemFlags_UnsavedDocument)) { // This will remove a frame of lag for selecting another tab on closure. // However we don't run it in the case where the 'Unsaved' flag is set, so user gets a chance to fully undo the closure - tab->LastFrameVisible = -1; - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = 0; + tab->WantClose = true; + if (tab_bar->VisibleTabId == tab->ID) + { + tab->LastFrameVisible = -1; + tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = 0; + } } - else if ((tab_bar->VisibleTabId != tab->ID) && (tab->Flags & ImGuiTabItemFlags_UnsavedDocument)) + else { - // Actually select before expecting closure - tab_bar->NextSelectedTabId = tab->ID; + // Actually select before expecting closure attempt (on an UnsavedDocument tab user is expect to e.g. show a popup) + if (tab_bar->VisibleTabId != tab->ID) + tab_bar->NextSelectedTabId = tab->ID; } } static float ImGui::TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling) { - scrolling = ImMin(scrolling, tab_bar->OffsetMax - tab_bar->BarRect.GetWidth()); + scrolling = ImMin(scrolling, tab_bar->WidthAllTabs - tab_bar->BarRect.GetWidth()); return ImMax(scrolling, 0.0f); } -static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab) +// Note: we may scroll to tab that are not selected! e.g. using keyboard arrow keys +static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections) { + ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id); + if (tab == NULL) + return; + if (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) + return; + ImGuiContext& g = *GImGui; float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar) int order = tab_bar->GetTabOrder(tab); - float tab_x1 = tab->Offset + (order > 0 ? -margin : 0.0f); - float tab_x2 = tab->Offset + tab->Width + (order + 1 < tab_bar->Tabs.Size ? margin : 1.0f); + + // Scrolling happens only in the central section (leading/trailing sections are not scrolling) + // FIXME: This is all confusing. + float scrollable_width = tab_bar->BarRect.GetWidth() - sections[0].Width - sections[2].Width - sections[1].Spacing; + + // We make all tabs positions all relative Sections[0].Width to make code simpler + float tab_x1 = tab->Offset - sections[0].Width + (order > sections[0].TabCount - 1 ? -margin : 0.0f); + float tab_x2 = tab->Offset - sections[0].Width + tab->Width + (order + 1 < tab_bar->Tabs.Size - sections[2].TabCount ? margin : 1.0f); tab_bar->ScrollingTargetDistToVisibility = 0.0f; - if (tab_bar->ScrollingTarget > tab_x1) + if (tab_bar->ScrollingTarget > tab_x1 || (tab_x2 - tab_x1 >= scrollable_width)) { + // Scroll to the left tab_bar->ScrollingTargetDistToVisibility = ImMax(tab_bar->ScrollingAnim - tab_x2, 0.0f); tab_bar->ScrollingTarget = tab_x1; } - else if (tab_bar->ScrollingTarget < tab_x2 - tab_bar->BarRect.GetWidth()) + else if (tab_bar->ScrollingTarget < tab_x2 - scrollable_width) { - tab_bar->ScrollingTargetDistToVisibility = ImMax((tab_x1 - tab_bar->BarRect.GetWidth()) - tab_bar->ScrollingAnim, 0.0f); - tab_bar->ScrollingTarget = tab_x2 - tab_bar->BarRect.GetWidth(); + // Scroll to the right + tab_bar->ScrollingTargetDistToVisibility = ImMax((tab_x1 - scrollable_width) - tab_bar->ScrollingAnim, 0.0f); + tab_bar->ScrollingTarget = tab_x2 - scrollable_width; } } -void ImGui::TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir) +void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir) { IM_ASSERT(dir == -1 || dir == +1); IM_ASSERT(tab_bar->ReorderRequestTabId == 0); tab_bar->ReorderRequestTabId = tab->ID; - tab_bar->ReorderRequestDir = dir; + tab_bar->ReorderRequestDir = (ImS8)dir; +} + +bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar) +{ + ImGuiTabItem* tab1 = TabBarFindTabByID(tab_bar, tab_bar->ReorderRequestTabId); + if (tab1 == NULL || (tab1->Flags & ImGuiTabItemFlags_NoReorder)) + return false; + + //IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools + int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestDir; + if (tab2_order < 0 || tab2_order >= tab_bar->Tabs.Size) + return false; + + // Reordered TabItem must share the same position flags than target + ImGuiTabItem* tab2 = &tab_bar->Tabs[tab2_order]; + if (tab2->Flags & ImGuiTabItemFlags_NoReorder) + return false; + if ((tab1->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) != (tab2->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing))) + return false; + + ImGuiTabItem item_tmp = *tab1; + *tab1 = *tab2; + *tab2 = item_tmp; + + if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings) + MarkIniSettingsDirty(); + return true; } static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar) @@ -6573,13 +7468,6 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar) const ImVec2 backup_cursor_pos = window->DC.CursorPos; //window->DrawList->AddRect(ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width, tab_bar->BarRect.Min.y), ImVec2(tab_bar->BarRect.Max.x, tab_bar->BarRect.Max.y), IM_COL32(255,0,0,255)); - const ImRect avail_bar_rect = tab_bar->BarRect; - bool want_clip_rect = !avail_bar_rect.Contains(ImRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(scrolling_buttons_width, 0.0f))); - if (want_clip_rect) - PushClipRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max + ImVec2(g.Style.ItemInnerSpacing.x, 0.0f), true); - - ImGuiTabItem* tab_to_select = NULL; - int select_dir = 0; ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text]; arrow_col.w *= 0.5f; @@ -6590,30 +7478,44 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar) const float backup_repeat_rate = g.IO.KeyRepeatRate; g.IO.KeyRepeatDelay = 0.250f; g.IO.KeyRepeatRate = 0.200f; - window->DC.CursorPos = ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width, tab_bar->BarRect.Min.y); + float x = ImMax(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.x - scrolling_buttons_width); + window->DC.CursorPos = ImVec2(x, tab_bar->BarRect.Min.y); if (ArrowButtonEx("##<", ImGuiDir_Left, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat)) select_dir = -1; - window->DC.CursorPos = ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width + arrow_button_size.x, tab_bar->BarRect.Min.y); + window->DC.CursorPos = ImVec2(x + arrow_button_size.x, tab_bar->BarRect.Min.y); if (ArrowButtonEx("##>", ImGuiDir_Right, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat)) select_dir = +1; PopStyleColor(2); g.IO.KeyRepeatRate = backup_repeat_rate; g.IO.KeyRepeatDelay = backup_repeat_delay; - if (want_clip_rect) - PopClipRect(); - + ImGuiTabItem* tab_to_scroll_to = NULL; if (select_dir != 0) if (ImGuiTabItem* tab_item = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId)) { int selected_order = tab_bar->GetTabOrder(tab_item); int target_order = selected_order + select_dir; - tab_to_select = &tab_bar->Tabs[(target_order >= 0 && target_order < tab_bar->Tabs.Size) ? target_order : selected_order]; // If we are at the end of the list, still scroll to make our tab visible + + // Skip tab item buttons until another tab item is found or end is reached + while (tab_to_scroll_to == NULL) + { + // If we are at the end of the list, still scroll to make our tab visible + tab_to_scroll_to = &tab_bar->Tabs[(target_order >= 0 && target_order < tab_bar->Tabs.Size) ? target_order : selected_order]; + + // Cross through buttons + // (even if first/last item is a button, return it so we can update the scroll) + if (tab_to_scroll_to->Flags & ImGuiTabItemFlags_Button) + { + target_order += select_dir; + selected_order += select_dir; + tab_to_scroll_to = (target_order < 0 || target_order >= tab_bar->Tabs.Size) ? tab_to_scroll_to : NULL; + } + } } window->DC.CursorPos = backup_cursor_pos; tab_bar->BarRect.Max.x -= scrolling_buttons_width + 1.0f; - return tab_to_select; + return tab_to_scroll_to; } static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar) @@ -6631,7 +7533,7 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar) arrow_col.w *= 0.5f; PushStyleColor(ImGuiCol_Text, arrow_col); PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); - bool open = BeginCombo("##v", NULL, ImGuiComboFlags_NoPreview); + bool open = BeginCombo("##v", NULL, ImGuiComboFlags_NoPreview | ImGuiComboFlags_HeightLargest); PopStyleColor(2); ImGuiTabItem* tab_to_select = NULL; @@ -6640,6 +7542,9 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar) for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) { ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; + if (tab->Flags & ImGuiTabItemFlags_Button) + continue; + const char* tab_name = tab_bar->GetTabName(tab); if (Selectable(tab_name, tab_bar->SelectedTabId == tab->ID)) tab_to_select = tab; @@ -6654,11 +7559,9 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar) //------------------------------------------------------------------------- // [SECTION] Widgets: BeginTabItem, EndTabItem, etc. //------------------------------------------------------------------------- -// [BETA API] API may evolve! This code has been extracted out of the Docking branch, -// and some of the construct which are not used in Master may be left here to facilitate merging. -//------------------------------------------------------------------------- // - BeginTabItem() // - EndTabItem() +// - TabItemButton() // - TabItemEx() [Internal] // - SetTabItemClosed() // - TabItemCalcSize() [Internal] @@ -6676,9 +7579,11 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f ImGuiTabBar* tab_bar = g.CurrentTabBar; if (tab_bar == NULL) { - IM_ASSERT(tab_bar && "Needs to be called between BeginTabBar() and EndTabBar()!"); - return false; // FIXME-ERRORHANDLING + IM_ASSERT_USER_ERROR(tab_bar, "Needs to be called between BeginTabBar() and EndTabBar()!"); + return false; } + IM_ASSERT(!(flags & ImGuiTabItemFlags_Button)); // BeginTabItem() Can't be used with button flags, use TabItemButton() instead! + bool ret = TabItemEx(tab_bar, label, p_open, flags); if (ret && !(flags & ImGuiTabItemFlags_NoPushId)) { @@ -6698,13 +7603,29 @@ void ImGui::EndTabItem() ImGuiTabBar* tab_bar = g.CurrentTabBar; if (tab_bar == NULL) { - IM_ASSERT(tab_bar != NULL && "Needs to be called between BeginTabBar() and EndTabBar()!"); + IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); return; } IM_ASSERT(tab_bar->LastTabItemIdx >= 0); ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; if (!(tab->Flags & ImGuiTabItemFlags_NoPushId)) - window->IDStack.pop_back(); + PopID(); +} + +bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + ImGuiTabBar* tab_bar = g.CurrentTabBar; + if (tab_bar == NULL) + { + IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); + return false; + } + return TabItemEx(tab_bar, label, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder); } bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags) @@ -6721,7 +7642,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, const ImGuiStyle& style = g.Style; const ImGuiID id = TabBarCalcTabID(tab_bar, label); - // If the user called us with *p_open == false, we early out and don't render. We make a dummy call to ItemAdd() so that attempts to use a contextual popup menu with an implicit ID won't use an older ID. + // If the user called us with *p_open == false, we early out and don't render. + // We make a call to ItemAdd() so that attempts to use a contextual popup menu with an implicit ID won't use an older ID. + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); if (p_open && !*p_open) { PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true); @@ -6730,6 +7653,15 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, return false; } + IM_ASSERT(!p_open || !(flags & ImGuiTabItemFlags_Button)); + IM_ASSERT((flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) != (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)); // Can't use both Leading and Trailing + + // Store into ImGuiTabItemFlags_NoCloseButton, also honor ImGuiTabItemFlags_NoCloseButton passed by user (although not documented) + if (flags & ImGuiTabItemFlags_NoCloseButton) + p_open = NULL; + else if (p_open == NULL) + flags |= ImGuiTabItemFlags_NoCloseButton; + // Calculate tab contents size ImVec2 size = TabItemCalcSize(label, p_open != NULL); @@ -6742,40 +7674,35 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, tab = &tab_bar->Tabs.back(); tab->ID = id; tab->Width = size.x; + tab_bar->TabsAddedNew = true; tab_is_new = true; } - tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_ptr(tab); - tab->WidthContents = size.x; - - if (p_open == NULL) - flags |= ImGuiTabItemFlags_NoCloseButton; + tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab); + tab->ContentWidth = size.x; + tab->BeginOrder = tab_bar->TabsActiveCount++; const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount); const bool tab_bar_focused = (tab_bar->Flags & ImGuiTabBarFlags_IsFocused) != 0; const bool tab_appearing = (tab->LastFrameVisible + 1 < g.FrameCount); + const bool is_tab_button = (flags & ImGuiTabItemFlags_Button) != 0; tab->LastFrameVisible = g.FrameCount; tab->Flags = flags; // Append name with zero-terminator - tab->NameOffset = tab_bar->TabsNames.size(); + tab->NameOffset = (ImS16)tab_bar->TabsNames.size(); tab_bar->TabsNames.append(label, label + strlen(label) + 1); - // If we are not reorderable, always reset offset based on submission order. - // (We already handled layout and sizing using the previous known order, but sizing is not affected by order!) - if (!tab_appearing && !(tab_bar->Flags & ImGuiTabBarFlags_Reorderable)) - { - tab->Offset = tab_bar->OffsetNextTab; - tab_bar->OffsetNextTab += tab->Width + g.Style.ItemInnerSpacing.x; - } - // Update selected tab if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0) if (!tab_bar_appearing || tab_bar->SelectedTabId == 0) - tab_bar->NextSelectedTabId = id; // New tabs gets activated + if (!is_tab_button) + tab_bar->NextSelectedTabId = id; // New tabs gets activated if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // SetSelected can only be passed on explicit tab bar - tab_bar->NextSelectedTabId = id; + if (!is_tab_button) + tab_bar->NextSelectedTabId = id; // Lock visibility + // (Note: tab_contents_visible != tab_selected... because CTRL+TAB operations may preview some tabs without selecting them!) bool tab_contents_visible = (tab_bar->VisibleTabId == id); if (tab_contents_visible) tab_bar->VisibleTabWasSubmitted = true; @@ -6785,11 +7712,15 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, if (tab_bar->Tabs.Size == 1 && !(tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs)) tab_contents_visible = true; - if (tab_appearing && !(tab_bar_appearing && !tab_is_new)) + // Note that tab_is_new is not necessarily the same as tab_appearing! When a tab bar stops being submitted + // and then gets submitted again, the tabs will have 'tab_appearing=true' but 'tab_is_new=false'. + if (tab_appearing && (!tab_bar_appearing || tab_is_new)) { PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true); ItemAdd(ImRect(), id); PopItemFlag(); + if (is_tab_button) + return false; return tab_contents_visible; } @@ -6800,17 +7731,24 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, const ImVec2 backup_main_cursor_pos = window->DC.CursorPos; // Layout + const bool is_central_section = (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) == 0; size.x = tab->Width; - window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2((float)(int)tab->Offset - tab_bar->ScrollingAnim, 0.0f); + if (is_central_section) + window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(IM_FLOOR(tab->Offset - tab_bar->ScrollingAnim), 0.0f); + else + window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(tab->Offset, 0.0f); ImVec2 pos = window->DC.CursorPos; ImRect bb(pos, pos + size); // We don't have CPU clipping primitives to clip the CloseButton (until it becomes a texture), so need to add an extra draw call (temporary in the case of vertical animation) - bool want_clip_rect = (bb.Min.x < tab_bar->BarRect.Min.x) || (bb.Max.x >= tab_bar->BarRect.Max.x); + const bool want_clip_rect = is_central_section && (bb.Min.x < tab_bar->ScrollingRectMinX || bb.Max.x > tab_bar->ScrollingRectMaxX); if (want_clip_rect) - PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->BarRect.Min.x), bb.Min.y - 1), ImVec2(tab_bar->BarRect.Max.x, bb.Max.y), true); + PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->ScrollingRectMinX), bb.Min.y - 1), ImVec2(tab_bar->ScrollingRectMaxX, bb.Max.y), true); + + ImVec2 backup_cursor_max_pos = window->DC.CursorMaxPos; + ItemSize(bb.GetSize(), style.FramePadding.y); + window->DC.CursorMaxPos = backup_cursor_max_pos; - ItemSize(bb, style.FramePadding.y); if (!ItemAdd(bb, id)) { if (want_clip_rect) @@ -6820,17 +7758,17 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, } // Click to Select a tab - ImGuiButtonFlags button_flags = (ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_AllowItemOverlap); + ImGuiButtonFlags button_flags = ((is_tab_button ? ImGuiButtonFlags_PressedOnClickRelease : ImGuiButtonFlags_PressedOnClick) | ImGuiButtonFlags_AllowItemOverlap); if (g.DragDropActive) button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags); - if (pressed) + if (pressed && !is_tab_button) tab_bar->NextSelectedTabId = id; hovered |= (g.HoveredId == id); // Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered) - if (!held) + if (g.ActiveId != id) SetItemAllowOverlap(); // Drag and drop: re-order tabs @@ -6842,21 +7780,21 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x) { if (tab_bar->Flags & ImGuiTabBarFlags_Reorderable) - TabBarQueueChangeTabOrder(tab_bar, tab, -1); + TabBarQueueReorder(tab_bar, tab, -1); } else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x) { if (tab_bar->Flags & ImGuiTabBarFlags_Reorderable) - TabBarQueueChangeTabOrder(tab_bar, tab, +1); + TabBarQueueReorder(tab_bar, tab, +1); } } } #if 0 - if (hovered && g.HoveredIdNotActiveTimer > 0.50f && bb.GetWidth() < tab->WidthContents) + if (hovered && g.HoveredIdNotActiveTimer > TOOLTIP_DELAY && bb.GetWidth() < tab->ContentWidth) { // Enlarge tab display when hovering - bb.Max.x = bb.Min.x + (float)(int)ImLerp(bb.GetWidth(), tab->WidthContents, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f)); + bb.Max.x = bb.Min.x + IM_FLOOR(ImLerp(bb.GetWidth(), tab->ContentWidth, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f))); display_draw_list = GetForegroundDrawList(window); TabItemBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive)); } @@ -6871,14 +7809,17 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, // Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget. const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup); if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1))) - tab_bar->NextSelectedTabId = id; + if (!is_tab_button) + tab_bar->NextSelectedTabId = id; if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton) flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; // Render tab label, process close button - const ImGuiID close_button_id = p_open ? window->GetID((void*)((intptr_t)id + 1)) : 0; - bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id); + const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0; + bool just_closed; + bool text_clipped; + TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible, &just_closed, &text_clipped); if (just_closed && p_open != NULL) { *p_open = false; @@ -6892,15 +7833,19 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, // Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer) // We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar (which g.HoveredId ignores) - if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f && IsItemHovered()) - if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip)) + if (text_clipped && g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay && IsItemHovered()) + if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip)) SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label); + IM_ASSERT(!is_tab_button || !(tab_bar->SelectedTabId == tab->ID && is_tab_button)); // TabItemButton should not be selected + if (is_tab_button) + return pressed; return tab_contents_visible; } // [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed. -// To use it to need to call the function SetTabItemClosed() after BeginTabBar() and before any call to BeginTabItem() +// To use it to need to call the function SetTabItemClosed() between BeginTabBar() and EndTabBar(). +// Tabs closed by the close button will automatically be flagged to avoid this issue. void ImGui::SetTabItemClosed(const char* label) { ImGuiContext& g = *GImGui; @@ -6908,9 +7853,9 @@ void ImGui::SetTabItemClosed(const char* label) if (is_within_manual_tab_bar) { ImGuiTabBar* tab_bar = g.CurrentTabBar; - IM_ASSERT(tab_bar->WantLayout); // Needs to be called AFTER BeginTabBar() and BEFORE the first call to BeginTabItem() ImGuiID tab_id = TabBarCalcTabID(tab_bar, label); - TabBarRemoveTab(tab_bar, tab_id); + if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id)) + tab->WantClose = true; // Will be processed by next call to TabBarLayout() } } @@ -6933,7 +7878,7 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI const float width = bb.GetWidth(); IM_UNUSED(flags); IM_ASSERT(width > 0.0f); - const float rounding = ImMax(0.0f, ImMin(g.Style.TabRounding, width * 0.5f - 1.0f)); + const float rounding = ImMax(0.0f, ImMin((flags & ImGuiTabItemFlags_Button) ? g.Style.FrameRounding : g.Style.TabRounding, width * 0.5f - 1.0f)); const float y1 = bb.Min.y + 1.0f; const float y2 = bb.Max.y - 1.0f; draw_list->PathLineTo(ImVec2(bb.Min.x, y2)); @@ -6947,18 +7892,32 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding + 0.5f, y1 + rounding + 0.5f), rounding, 6, 9); draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding - 0.5f, y1 + rounding + 0.5f), rounding, 9, 12); draw_list->PathLineTo(ImVec2(bb.Max.x - 0.5f, y2)); - draw_list->PathStroke(GetColorU32(ImGuiCol_Border), false, g.Style.TabBorderSize); + draw_list->PathStroke(GetColorU32(ImGuiCol_Border), 0, g.Style.TabBorderSize); } } // Render text label (with custom clipping) + Unsaved Document marker + Close Button logic // We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter. -bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id) +void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped) { ImGuiContext& g = *GImGui; ImVec2 label_size = CalcTextSize(label, NULL, true); + + if (out_just_closed) + *out_just_closed = false; + if (out_text_clipped) + *out_text_clipped = false; + if (bb.GetWidth() <= 1.0f) - return false; + return; + + // In Style V2 we'll have full override of all colors per state (e.g. focused, selected) + // But right now if you want to alter text color of tabs this is what you need to do. +#if 0 + const float backup_alpha = g.Style.Alpha; + if (!is_contents_visible) + g.Style.Alpha *= 0.7f; +#endif // Render text label (with clipping + alpha gradient) + unsaved marker const char* TAB_UNSAVED_MARKER = "*"; @@ -6966,11 +7925,18 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, if (flags & ImGuiTabItemFlags_UnsavedDocument) { text_pixel_clip_bb.Max.x -= CalcTextSize(TAB_UNSAVED_MARKER, NULL, false).x; - ImVec2 unsaved_marker_pos(ImMin(bb.Min.x + frame_padding.x + label_size.x + 2, text_pixel_clip_bb.Max.x), bb.Min.y + frame_padding.y + (float)(int)(-g.FontSize * 0.25f)); + ImVec2 unsaved_marker_pos(ImMin(bb.Min.x + frame_padding.x + label_size.x + 2, text_pixel_clip_bb.Max.x), bb.Min.y + frame_padding.y + IM_FLOOR(-g.FontSize * 0.25f)); RenderTextClippedEx(draw_list, unsaved_marker_pos, bb.Max - frame_padding, TAB_UNSAVED_MARKER, NULL, NULL); } ImRect text_ellipsis_clip_bb = text_pixel_clip_bb; + // Return clipped state ignoring the close button + if (out_text_clipped) + { + *out_text_clipped = (text_ellipsis_clip_bb.Min.x + label_size.x) > text_pixel_clip_bb.Max.x; + //draw_list->AddCircle(text_ellipsis_clip_bb.Min, 3.0f, *out_text_clipped ? IM_COL32(255, 0, 0, 255) : IM_COL32(0, 255, 0, 255)); + } + // Close Button // We are relying on a subtle and confusing distinction between 'hovered' and 'g.HoveredId' which happens because we are using ImGuiButtonFlags_AllowOverlapMode + SetItemAllowOverlap() // 'hovered' will be true when hovering the Tab but NOT when hovering the close button @@ -6979,52 +7945,38 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, bool close_button_pressed = false; bool close_button_visible = false; if (close_button_id != 0) - if (g.HoveredId == tab_id || g.HoveredId == close_button_id || g.ActiveId == close_button_id) - close_button_visible = true; + if (is_contents_visible || bb.GetWidth() >= g.Style.TabMinWidthForCloseButton) + if (g.HoveredId == tab_id || g.HoveredId == close_button_id || g.ActiveId == tab_id || g.ActiveId == close_button_id) + close_button_visible = true; if (close_button_visible) { - ImGuiItemHoveredDataBackup last_item_backup; - const float close_button_sz = g.FontSize * 0.5f; - if (CloseButton(close_button_id, ImVec2(bb.Max.x - frame_padding.x - close_button_sz, bb.Min.y + frame_padding.y + close_button_sz), close_button_sz)) + ImGuiLastItemDataBackup last_item_backup; + const float close_button_sz = g.FontSize; + PushStyleVar(ImGuiStyleVar_FramePadding, frame_padding); + if (CloseButton(close_button_id, ImVec2(bb.Max.x - frame_padding.x * 2.0f - close_button_sz, bb.Min.y))) close_button_pressed = true; + PopStyleVar(); last_item_backup.Restore(); // Close with middle mouse button if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2)) close_button_pressed = true; - text_pixel_clip_bb.Max.x -= close_button_sz * 2.0f; + text_pixel_clip_bb.Max.x -= close_button_sz; } - // Label with ellipsis - // FIXME: This should be extracted into a helper but the use of text_pixel_clip_bb and !close_button_visible makes it tricky to abstract at the moment - const char* label_display_end = FindRenderedTextEnd(label); - if (label_size.x > text_ellipsis_clip_bb.GetWidth()) - { - const int ellipsis_dot_count = 3; - const float ellipsis_width = (1.0f + 1.0f) * ellipsis_dot_count - 1.0f; - const char* label_end = NULL; - float label_size_clipped_x = g.Font->CalcTextSizeA(g.FontSize, text_ellipsis_clip_bb.GetWidth() - ellipsis_width + 1.0f, 0.0f, label, label_display_end, &label_end).x; - if (label_end == label && label_end < label_display_end) // Always display at least 1 character if there's no room for character + ellipsis - { - label_end = label + ImTextCountUtf8BytesFromChar(label, label_display_end); - label_size_clipped_x = g.Font->CalcTextSizeA(g.FontSize, FLT_MAX, 0.0f, label, label_end).x; - } - while (label_end > label && ImCharIsBlankA(label_end[-1])) // Trim trailing space - { - label_end--; - label_size_clipped_x -= g.Font->CalcTextSizeA(g.FontSize, FLT_MAX, 0.0f, label_end, label_end + 1).x; // Ascii blanks are always 1 byte - } - RenderTextClippedEx(draw_list, text_pixel_clip_bb.Min, text_pixel_clip_bb.Max, label, label_end, &label_size, ImVec2(0.0f, 0.0f)); + // FIXME: if FramePadding is noticeably large, ellipsis_max_x will be wrong here (e.g. #3497), maybe for consistency that parameter of RenderTextEllipsis() shouldn't exist.. + float ellipsis_max_x = close_button_visible ? text_pixel_clip_bb.Max.x : bb.Max.x - 1.0f; + RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, text_pixel_clip_bb.Max.x, ellipsis_max_x, label, NULL, &label_size); - const float ellipsis_x = text_pixel_clip_bb.Min.x + label_size_clipped_x + 1.0f; - if (!close_button_visible && ellipsis_x + ellipsis_width <= bb.Max.x) - RenderPixelEllipsis(draw_list, ImVec2(ellipsis_x, text_pixel_clip_bb.Min.y), ellipsis_dot_count, GetColorU32(ImGuiCol_Text)); - } - else - { - RenderTextClippedEx(draw_list, text_pixel_clip_bb.Min, text_pixel_clip_bb.Max, label, label_display_end, &label_size, ImVec2(0.0f, 0.0f)); - } +#if 0 + if (!is_contents_visible) + g.Style.Alpha = backup_alpha; +#endif - return close_button_pressed; + if (out_just_closed) + *out_just_closed = close_button_pressed; } + + +#endif // #ifndef IMGUI_DISABLE diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/imstb_rectpack.h b/Gems/ImGui/External/ImGui/v1.82/imgui/imstb_rectpack.h similarity index 97% rename from Gems/ImGui/External/ImGui/v1.70/imgui/imstb_rectpack.h rename to Gems/ImGui/External/ImGui/v1.82/imgui/imstb_rectpack.h index 23f922a579..ff2a85df42 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/imstb_rectpack.h +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/imstb_rectpack.h @@ -1,10 +1,10 @@ -// [DEAR IMGUI] -// This is a slightly modified version of stb_rect_pack.h 0.99. +// [DEAR IMGUI] +// This is a slightly modified version of stb_rect_pack.h 1.00. // Those changes would need to be pushed into nothings/stb: // - Added STBRP__CDECL // Grep for [DEAR IMGUI] to find the changes. -// stb_rect_pack.h - v0.99 - public domain - rectangle packing +// stb_rect_pack.h - v1.00 - public domain - rectangle packing // Sean Barrett 2014 // // Useful for e.g. packing rectangular textures into an atlas. @@ -37,9 +37,11 @@ // // Bugfixes / warning fixes // Jeremy Jaussaud +// Fabian Giesen // // Version history: // +// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles // 0.99 (2019-02-07) warning fixes // 0.11 (2017-03-03) return packing success/fail result // 0.10 (2016-10-25) remove cast-away-const to avoid warnings @@ -357,6 +359,13 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt width -= width % c->align; STBRP_ASSERT(width % c->align == 0); + // if it can't possibly fit, bail immediately + if (width > c->width || height > c->height) { + fr.prev_link = NULL; + fr.x = fr.y = 0; + return fr; + } + node = c->active_head; prev = &c->active_head; while (node->x + width <= c->width) { @@ -420,7 +429,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt } STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); - if (y + height < c->height) { + if (y + height <= c->height) { if (y <= best_y) { if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { best_x = xpos; diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/imstb_textedit.h b/Gems/ImGui/External/ImGui/v1.82/imgui/imstb_textedit.h similarity index 95% rename from Gems/ImGui/External/ImGui/v1.70/imgui/imstb_textedit.h rename to Gems/ImGui/External/ImGui/v1.82/imgui/imstb_textedit.h index d7fcbd6249..7644670975 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/imstb_textedit.h +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/imstb_textedit.h @@ -1,4 +1,4 @@ -// [DEAR IMGUI] +// [DEAR IMGUI] // This is a slightly modified version of stb_textedit.h 1.13. // Those changes would need to be pushed into nothings/stb: // - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321) @@ -148,6 +148,8 @@ // STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right // STB_TEXTEDIT_K_UP keyboard input to move cursor up // STB_TEXTEDIT_K_DOWN keyboard input to move cursor down +// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page +// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page // STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME // STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END // STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME @@ -170,14 +172,10 @@ // STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text // STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text // -// Todo: -// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page -// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page -// // Keyboard input must be encoded as a single integer value; e.g. a character code // and some bitflags that represent shift states. to simplify the interface, SHIFT must // be a bitflag, so we can test the shifted state of cursor movements to allow selection, -// i.e. (STB_TEXTED_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow. +// i.e. (STB_TEXTEDIT_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow. // // You can encode other things, such as CONTROL or ALT, in additional bits, and // then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example, @@ -337,6 +335,10 @@ typedef struct // each textfield keeps its own insert mode state. to keep an app-wide // insert mode, copy this value in/out of the app state + int row_count_per_page; + // page size in number of row. + // this value MUST be set to >0 for pageup or pagedown in multilines documents. + ///////////////////// // // private data @@ -855,12 +857,16 @@ retry: break; case STB_TEXTEDIT_K_DOWN: - case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: { + case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: + case STB_TEXTEDIT_K_PGDOWN: + case STB_TEXTEDIT_K_PGDOWN | STB_TEXTEDIT_K_SHIFT: { StbFindState find; StbTexteditRow row; - int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; + int i, j, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; + int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGDOWN; + int row_count = is_page ? state->row_count_per_page : 1; - if (state->single_line) { + if (!is_page && state->single_line) { // on windows, up&down in single-line behave like left&right key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT); goto retry; @@ -869,17 +875,25 @@ retry: if (sel) stb_textedit_prep_selection_at_cursor(state); else if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_last(str,state); + stb_textedit_move_to_last(str, state); // compute current position of cursor point stb_textedit_clamp(str, state); stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); - // now find character position down a row - if (find.length) { - float goal_x = state->has_preferred_x ? state->preferred_x : find.x; - float x; + for (j = 0; j < row_count; ++j) { + float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x; int start = find.first_char + find.length; + + if (find.length == 0) + break; + + // [DEAR IMGUI] + // going down while being on the last line shouldn't bring us to that line end + if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE) + break; + + // now find character position down a row state->cursor = start; STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); x = row.x0; @@ -901,17 +915,25 @@ retry: if (sel) state->select_end = state->cursor; + + // go to next line + find.first_char = find.first_char + find.length; + find.length = row.num_chars; } break; } case STB_TEXTEDIT_K_UP: - case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: { + case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: + case STB_TEXTEDIT_K_PGUP: + case STB_TEXTEDIT_K_PGUP | STB_TEXTEDIT_K_SHIFT: { StbFindState find; StbTexteditRow row; - int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; + int i, j, prev_scan, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; + int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGUP; + int row_count = is_page ? state->row_count_per_page : 1; - if (state->single_line) { + if (!is_page && state->single_line) { // on windows, up&down become left&right key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT); goto retry; @@ -926,11 +948,14 @@ retry: stb_textedit_clamp(str, state); stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); - // can only go up if there's a previous row - if (find.prev_first != find.first_char) { + for (j = 0; j < row_count; ++j) { + float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x; + + // can only go up if there's a previous row + if (find.prev_first == find.first_char) + break; + // now find character position up a row - float goal_x = state->has_preferred_x ? state->preferred_x : find.x; - float x; state->cursor = find.prev_first; STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); x = row.x0; @@ -952,6 +977,14 @@ retry: if (sel) state->select_end = state->cursor; + + // go to previous line + // (we need to scan previous line the hard way. maybe we could expose this as a new API function?) + prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0; + while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE) + --prev_scan; + find.first_char = find.prev_first; + find.prev_first = prev_scan; } break; } @@ -1075,10 +1108,6 @@ retry: state->has_preferred_x = 0; break; } - -// @TODO: -// STB_TEXTEDIT_K_PGUP - move cursor up a page -// STB_TEXTEDIT_K_PGDOWN - move cursor down a page } } @@ -1134,7 +1163,7 @@ static void stb_textedit_discard_redo(StbUndoState *state) state->undo_rec[i].char_storage += n; } // now move all the redo records towards the end of the buffer; the first one is at 'redo_point' - // {DEAR IMGUI] + // [DEAR IMGUI] size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0])); const char* buf_begin = (char*)state->undo_rec; (void)buf_begin; const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end; @@ -1350,6 +1379,7 @@ static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_lin state->initialized = 1; state->single_line = (unsigned char) is_single_line; state->insert_mode = 0; + state->row_count_per_page = 0; } // API initialize diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/imstb_truetype.h b/Gems/ImGui/External/ImGui/v1.82/imgui/imstb_truetype.h similarity index 99% rename from Gems/ImGui/External/ImGui/v1.70/imgui/imstb_truetype.h rename to Gems/ImGui/External/ImGui/v1.82/imgui/imstb_truetype.h index 65c0ddc112..fc815d7452 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/imstb_truetype.h +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/imstb_truetype.h @@ -1,4 +1,4 @@ -// [DEAR IMGUI] +// [DEAR IMGUI] // This is a slightly modified version of stb_truetype.h 1.20. // Mostly fixing for compiler and static analyzer warnings. // Grep for [DEAR IMGUI] to find the changes. @@ -2538,11 +2538,11 @@ static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, i // There are no other cases. STBTT_assert(0); break; - }; + } // [DEAR IMGUI] removed ; } } break; - }; + } // [DEAR IMGUI] removed ; default: // TODO: Implement other stuff. @@ -4132,7 +4132,7 @@ STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges) { stbtt_fontinfo info; - int i,j,n, return_value = 1; + int i,j,n, return_value; // [DEAR IMGUI] removed = 1 //stbrp_context *context = (stbrp_context *) spc->pack_info; stbrp_rect *rects; @@ -4302,7 +4302,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex int winding = 0; orig[0] = x; - //orig[1] = y; // [DEAR IMGUI] commmented double assignment + //orig[1] = y; // [DEAR IMGUI] commented double assignment // make sure y never passes through a vertex of the shape y_frac = (float) STBTT_fmod(y, 1.0f); @@ -4374,32 +4374,32 @@ static float stbtt__cuberoot( float x ) // x^3 + c*x^2 + b*x + a = 0 static int stbtt__solve_cubic(float a, float b, float c, float* r) { - float s = -a / 3; - float p = b - a*a / 3; - float q = a * (2*a*a - 9*b) / 27 + c; + float s = -a / 3; + float p = b - a*a / 3; + float q = a * (2*a*a - 9*b) / 27 + c; float p3 = p*p*p; - float d = q*q + 4*p3 / 27; - if (d >= 0) { - float z = (float) STBTT_sqrt(d); - float u = (-q + z) / 2; - float v = (-q - z) / 2; - u = stbtt__cuberoot(u); - v = stbtt__cuberoot(v); - r[0] = s + u + v; - return 1; - } else { - float u = (float) STBTT_sqrt(-p/3); - float v = (float) STBTT_acos(-STBTT_sqrt(-27/p3) * q / 2) / 3; // p3 must be negative, since d is negative - float m = (float) STBTT_cos(v); + float d = q*q + 4*p3 / 27; + if (d >= 0) { + float z = (float) STBTT_sqrt(d); + float u = (-q + z) / 2; + float v = (-q - z) / 2; + u = stbtt__cuberoot(u); + v = stbtt__cuberoot(v); + r[0] = s + u + v; + return 1; + } else { + float u = (float) STBTT_sqrt(-p/3); + float v = (float) STBTT_acos(-STBTT_sqrt(-27/p3) * q / 2) / 3; // p3 must be negative, since d is negative + float m = (float) STBTT_cos(v); float n = (float) STBTT_cos(v-3.141592/2)*1.732050808f; - r[0] = s + u * 2 * m; - r[1] = s - u * (m + n); - r[2] = s - u * (m - n); + r[0] = s + u * 2 * m; + r[1] = s - u * (m + n); + r[2] = s - u * (m - n); //STBTT_assert( STBTT_fabs(((r[0]+a)*r[0]+b)*r[0]+c) < 0.05f); // these asserts may not be safe at all scales, though they're in bezier t parameter units so maybe? //STBTT_assert( STBTT_fabs(((r[1]+a)*r[1]+b)*r[1]+c) < 0.05f); //STBTT_assert( STBTT_fabs(((r[2]+a)*r[2]+b)*r[2]+c) < 0.05f); - return 3; + return 3; } } diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/README.txt b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/README.txt similarity index 56% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/README.txt rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/README.txt index be3af5ae55..b4ce89f038 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/README.txt +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/README.txt @@ -3,6 +3,10 @@ misc/cpp/ InputText() wrappers for C++ standard library (STL) type: std::string. This is also an example of how you may wrap your own similar types. +misc/debuggers/ + Helper files for popular debuggers. + With the .natvis file, types like ImVector<> will be displayed nicely in Visual Studio debugger. + misc/fonts/ Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts). Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code. @@ -12,7 +16,8 @@ misc/freetype/ Font atlas builder/rasterizer using FreeType instead of stb_truetype. Benefit from better FreeType rasterization, in particular for small fonts. -misc/natvis/ - Natvis file to describe dear imgui types in the Visual Studio debugger. - With this, types like ImVector<> will be displayed nicely in the debugger. - You can include this file a Visual Studio project file, or install it in Visual Studio folder. +misc/single_file/ + Single-file header stub. + We use this to validate compiling all *.cpp files in a same compilation unit. + Users of that technique (also called "Unity builds") can generally provide this themselves, + so we don't really recommend you use this in your projects. diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/cpp/README.txt b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/cpp/README.txt similarity index 94% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/cpp/README.txt rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/cpp/README.txt index 9067cac0d1..8d5982e0ed 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/cpp/README.txt +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/cpp/README.txt @@ -5,6 +5,6 @@ imgui_stdlib.h + imgui_stdlib.cpp imgui_scoped.h [Experimental, not currently in main repository] - Additional header file with some RAII-style wrappers for common ImGui functions. + Additional header file with some RAII-style wrappers for common Dear ImGui functions. Try by merging: https://github.com/ocornut/imgui/pull/2197 Discuss at: https://github.com/ocornut/imgui/issues/2096 diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/cpp/imgui_stdlib.cpp b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/cpp/imgui_stdlib.cpp similarity index 97% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/cpp/imgui_stdlib.cpp rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/cpp/imgui_stdlib.cpp index fda60f4d83..cb1fe1743d 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/cpp/imgui_stdlib.cpp +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/cpp/imgui_stdlib.cpp @@ -1,5 +1,4 @@ -// imgui_stdlib.cpp -// Wrappers for C++ standard library (STL) types (std::string, etc.) +// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.) // This is also an example of how you may wrap your own similar types. // Compatibility: diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/cpp/imgui_stdlib.h b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/cpp/imgui_stdlib.h similarity index 92% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/cpp/imgui_stdlib.h rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/cpp/imgui_stdlib.h index 5bccb03236..f860b0c780 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/cpp/imgui_stdlib.h +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/cpp/imgui_stdlib.h @@ -1,5 +1,4 @@ -// imgui_stdlib.h -// Wrappers for C++ standard library (STL) types (std::string, etc.) +// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.) // This is also an example of how you may wrap your own similar types. // Compatibility: diff --git a/Gems/ImGui/External/ImGui/v1.82/imgui/misc/debuggers/README.txt b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/debuggers/README.txt new file mode 100644 index 0000000000..3f4ba83e3c --- /dev/null +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/debuggers/README.txt @@ -0,0 +1,16 @@ + +HELPER FILES FOR POPULAR DEBUGGERS + +imgui.gdb + GDB: disable stepping into trivial functions. + (read comments inside file for details) + +imgui.natstepfilter + Visual Studio Debugger: disable stepping into trivial functions. + (read comments inside file for details) + +imgui.natvis + Visual Studio Debugger: describe Dear ImGui types for better display. + With this, types like ImVector<> will be displayed nicely in the debugger. + (read comments inside file for details) + diff --git a/Gems/ImGui/External/ImGui/v1.82/imgui/misc/debuggers/imgui.gdb b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/debuggers/imgui.gdb new file mode 100644 index 0000000000..000ff6eb91 --- /dev/null +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/debuggers/imgui.gdb @@ -0,0 +1,12 @@ +# GDB configuration to aid debugging experience + +# To enable these customizations edit $HOME/.gdbinit (or ./.gdbinit if local gdbinit is enabled) and add: +# add-auto-load-safe-path /path/to/imgui.gdb +# source /path/to/imgui.gdb +# +# More Information at: +# * https://sourceware.org/gdb/current/onlinedocs/gdb/gdbinit-man.html +# * https://sourceware.org/gdb/current/onlinedocs/gdb/Init-File-in-the-Current-Directory.html#Init-File-in-the-Current-Directory + +# Disable stepping into trivial functions +skip -rfunction Im(Vec2|Vec4|Strv|Vector|Span)::.+ diff --git a/Gems/ImGui/External/ImGui/v1.82/imgui/misc/debuggers/imgui.natstepfilter b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/debuggers/imgui.natstepfilter new file mode 100644 index 0000000000..efd1957b2f --- /dev/null +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/debuggers/imgui.natstepfilter @@ -0,0 +1,30 @@ + + + + + + + + (ImVec2|ImVec4|ImStrv)::.+ + NoStepInto + + + (ImVector|ImSpan).*::operator.+ + NoStepInto + + + diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/natvis/imgui.natvis b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/debuggers/imgui.natvis similarity index 59% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/natvis/imgui.natvis rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/debuggers/imgui.natvis index cc768bfb55..13b6360085 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/natvis/imgui.natvis +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/debuggers/imgui.natvis @@ -1,6 +1,15 @@ + +To enable: +* include file in your VS project (most recommended: not intrusive and always kept up to date!) +* or copy in %USERPROFILE%\Documents\Visual Studio XXXX\Visualizers (current user) +* or copy in %VsInstallDirectory%\Common7\Packages\Debugger\Visualizers (all users) + +More information at: https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects?view=vs-2019 +--> @@ -14,6 +23,16 @@
+ + {{Size={DataEnd-Data} }} + + + DataEnd-Data + Data + + + + {{x={x,g} y={y,g}}} @@ -35,5 +54,5 @@ {{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}} - - \ No newline at end of file + + diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/Cousine-Regular.ttf b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/Cousine-Regular.ttf similarity index 100% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/Cousine-Regular.ttf rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/Cousine-Regular.ttf diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/DroidSans.ttf b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/DroidSans.ttf similarity index 100% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/DroidSans.ttf rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/DroidSans.ttf diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/Karla-Regular.ttf b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/Karla-Regular.ttf similarity index 100% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/Karla-Regular.ttf rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/Karla-Regular.ttf diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/ProggyClean.ttf b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/ProggyClean.ttf similarity index 100% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/ProggyClean.ttf rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/ProggyClean.ttf diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/ProggyTiny.ttf b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/ProggyTiny.ttf similarity index 100% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/ProggyTiny.ttf rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/ProggyTiny.ttf diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/Roboto-Medium.ttf b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/Roboto-Medium.ttf similarity index 100% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/Roboto-Medium.ttf rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/Roboto-Medium.ttf diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/binary_to_compressed_c.cpp b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/binary_to_compressed_c.cpp similarity index 92% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/binary_to_compressed_c.cpp rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/binary_to_compressed_c.cpp index 3fde3d9591..441c8f67c2 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/fonts/binary_to_compressed_c.cpp +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/fonts/binary_to_compressed_c.cpp @@ -1,15 +1,17 @@ -// ImGui - binary_to_compressed_c.cpp +// dear imgui +// (binary_to_compressed_c.cpp) // Helper tool to turn a file into a C array, if you want to embed font data in your source code. // The data is first compressed with stb_compress() to reduce source code size, // then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) +// (If we used 32-bit constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) // Note that even with compression, the output array is likely to be bigger than the binary file.. // Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() // Build with, e.g: // # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp +// # g++ binary_to_compressed_c.cpp +// # clang++ binary_to_compressed_c.cpp // You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui // Usage: @@ -27,7 +29,7 @@ // stb_compress* from stb.h - declaration typedef unsigned int stb_uint; typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); +stb_uint stb_compress(stb_uchar* out, stb_uchar* in, stb_uint len); static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); @@ -48,18 +50,21 @@ int main(int argc, char** argv) else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } else { - printf("Unknown argument: '%s'\n", argv[argn]); + fprintf(stderr, "Unknown argument: '%s'\n", argv[argn]); return 1; } } - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; + bool ret = binary_to_compressed_c(argv[argn], argv[argn + 1], use_base85_encoding, use_compression); + if (!ret) + fprintf(stderr, "Error opening or reading file: '%s'\n", argv[argn]); + return ret ? 0 : 1; } char Encode85Byte(unsigned int x) { x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; + return (x >= '\\') ? x + 1 : x; } bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) @@ -69,7 +74,7 @@ bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_b if (!f) return false; int data_sz; if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; + char* data = new char[data_sz + 4]; if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } memset((void*)(((char*)data) + data_sz), 0, 4); fclose(f); @@ -79,16 +84,16 @@ bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_b char* compressed = use_compression ? new char[maxlen] : data; int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); + memset(compressed + compressed_sz, 0, maxlen - compressed_sz); // Output as Base85 encoded FILE* out = stdout; fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; + const char* compressed_str = use_compression ? "compressed_" : ""; if (use_base85_encoding) { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); + fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz + 3) / 4)*5); char prev_c = 0; for (int src_i = 0; src_i < compressed_sz; src_i += 4) { @@ -100,7 +105,7 @@ bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_b fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); prev_c = c; } - if ((src_i % 112) == 112-4) + if ((src_i % 112) == 112 - 4) fprintf(out, "\"\n \""); } fprintf(out, "\";\n\n"); @@ -108,7 +113,7 @@ bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_b else { fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); + fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz + 3) / 4)*4); int column = 0; for (int i = 0; i < compressed_sz; i += 4) { @@ -124,7 +129,7 @@ bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_b // Cleanup delete[] data; if (use_compression) - delete[] compressed; + delete[] compressed; return true; } diff --git a/Gems/ImGui/External/ImGui/v1.82/imgui/misc/freetype/README.md b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/freetype/README.md new file mode 100644 index 0000000000..a3db353452 --- /dev/null +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/freetype/README.md @@ -0,0 +1,30 @@ +# imgui_freetype + +Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer). +
by @vuhdo, @mikesart, @ocornut. + +### Usage + +1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`, `vcpkg integrate install`). +2. Add imgui_freetype.h/cpp alongside your project files. +3. Add `#define IMGUI_ENABLE_FREETYPE` in your [imconfig.h](https://github.com/ocornut/imgui/blob/master/imconfig.h) file + +### About Gamma Correct Blending + +FreeType assumes blending in linear space rather than gamma space. +See FreeType note for [FT_Render_Glyph](https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Render_Glyph). +For correct results you need to be using sRGB and convert to linear space in the pixel shader output. +The default Dear ImGui styles will be impacted by this change (alpha values will need tweaking). + +### Testbed for toying with settings (for developers) + +See https://gist.github.com/ocornut/b3a9ecf13502fd818799a452969649ad + +### Known issues + +- Oversampling settins are ignored but also not so much necessary with the higher quality rendering. + +### Comparaison + +Small, thin anti-aliased fonts are typically benefiting a lots from Freetype's hinting: +![comparing_font_rasterizers](https://user-images.githubusercontent.com/8225057/107550178-fef87f00-6bd0-11eb-8d09-e2edb2f0ccfc.gif) diff --git a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/freetype/imgui_freetype.cpp b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/freetype/imgui_freetype.cpp similarity index 64% rename from Gems/ImGui/External/ImGui/v1.70/imgui/misc/freetype/imgui_freetype.cpp rename to Gems/ImGui/External/ImGui/v1.82/imgui/misc/freetype/imgui_freetype.cpp index 4a579ed287..c4120778b4 100644 --- a/Gems/ImGui/External/ImGui/v1.70/imgui/misc/freetype/imgui_freetype.cpp +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/freetype/imgui_freetype.cpp @@ -1,23 +1,33 @@ -// Wrapper to use FreeType (instead of stb_truetype) for Dear ImGui +// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder) +// (code) + // Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype -// Original code by @vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained and v0.60+ by @ocornut. +// Original code by @vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained since 2019 by @ocornut. -// Changelog: -// - v0.50: (2017/08/16) imported from https://github.com/Vuhdo/imgui_freetype into http://www.github.com/ocornut/imgui_club, updated for latest changes in ImFontAtlas, minor tweaks. -// - v0.51: (2017/08/26) cleanup, optimizations, support for ImFontConfig::RasterizerFlags, ImFontConfig::RasterizerMultiply. -// - v0.52: (2017/09/26) fixes for imgui internal changes. -// - v0.53: (2017/10/22) minor inconsequential change to match change in master (removed an unnecessary statement). -// - v0.54: (2018/01/22) fix for addition of ImFontAtlas::TexUvscale member. -// - v0.55: (2018/02/04) moved to main imgui repository (away from http://www.github.com/ocornut/imgui_club) -// - v0.56: (2018/06/08) added support for ImFontConfig::GlyphMinAdvanceX, GlyphMaxAdvanceX. -// - v0.60: (2019/01/10) re-factored to match big update in STB builder. fixed texture height waste. fixed redundant glyphs when merging. support for glyph padding. -// - v0.61: (2019/01/15) added support for imgui allocators + added FreeType only override function SetAllocatorFunctions(). +// CHANGELOG +// (minor and older changes stripped away, please see git history for details) +// 2021/03/05: added ImGuiFreeTypeBuilderFlags_Bitmap to load bitmap glyphs. +// 2021/03/02: set 'atlas->TexPixelsUseColors = true' to help some backends with deciding of a prefered texture format. +// 2021/01/28: added support for color-layered glyphs via ImGuiFreeTypeBuilderFlags_LoadColor (require Freetype 2.10+). +// 2021/01/26: simplified integration by using '#define IMGUI_ENABLE_FREETYPE'. +// renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API. removed ImGuiFreeType::BuildFontAtlas(). +// 2020/06/04: fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails. +// 2019/02/09: added RasterizerFlags::Monochrome flag to disable font anti-aliasing (combine with ::MonoHinting for best results!) +// 2019/01/15: added support for imgui allocators + added FreeType only override function SetAllocatorFunctions(). +// 2019/01/10: re-factored to match big update in STB builder. fixed texture height waste. fixed redundant glyphs when merging. support for glyph padding. +// 2018/06/08: added support for ImFontConfig::GlyphMinAdvanceX, GlyphMaxAdvanceX. +// 2018/02/04: moved to main imgui repository (away from http://www.github.com/ocornut/imgui_club) +// 2018/01/22: fix for addition of ImFontAtlas::TexUvscale member. +// 2017/10/22: minor inconsequential change to match change in master (removed an unnecessary statement). +// 2017/09/26: fixes for imgui internal changes. +// 2017/08/26: cleanup, optimizations, support for ImFontConfig::RasterizerFlags, ImFontConfig::RasterizerMultiply. +// 2017/08/16: imported from https://github.com/Vuhdo/imgui_freetype into http://www.github.com/ocornut/imgui_club, updated for latest changes in ImFontAtlas, minor tweaks. -// Gamma Correct Blending: -// FreeType assumes blending in linear space rather than gamma space. -// See https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Render_Glyph -// For correct results you need to be using sRGB and convert to linear space in the pixel shader output. -// The default imgui styles will be impacted by this change (alpha values will need tweaking). +// About Gamma Correct Blending: +// - FreeType assumes blending in linear space rather than gamma space. +// - See https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Render_Glyph +// - For correct results you need to be using sRGB and convert to linear space in the pixel shader output. +// - The default dear imgui styles will be impacted by this change (alpha values will need tweaking). // FIXME: cfg.OversampleH, OversampleV are not supported (but perhaps not so necessary with this rasterizer). @@ -35,9 +45,27 @@ #endif #if defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used #endif +//------------------------------------------------------------------------- +// Data +//------------------------------------------------------------------------- + +// Default memory allocators +static void* ImGuiFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return IM_ALLOC(size); } +static void ImGuiFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_FREE(ptr); } + +// Current memory allocators +static void* (*GImGuiFreeTypeAllocFunc)(size_t size, void* user_data) = ImGuiFreeTypeDefaultAllocFunc; +static void (*GImGuiFreeTypeFreeFunc)(void* ptr, void* user_data) = ImGuiFreeTypeDefaultFreeFunc; +static void* GImGuiFreeTypeAllocatorUserData = NULL; + +//------------------------------------------------------------------------- +// Code +//------------------------------------------------------------------------- + namespace { // Glyph metrics: @@ -71,7 +99,7 @@ namespace // | | // |------------- advanceX ----------->| - /// A structure that describe a glyph. + // A structure that describe a glyph. struct GlyphInfo { int Width; // Glyph's width in pixels. @@ -79,6 +107,7 @@ namespace FT_Int OffsetX; // The distance from the origin ("pen position") to the left of the glyph. FT_Int OffsetY; // The distance from the origin to the top of the glyph. This is usually a value < 0. float AdvanceX; // The distance from the origin to the origin of the next glyph. This is usually a value > 0. + bool IsColored; // The glyph is colored }; // Font parameters and metrics. @@ -101,7 +130,7 @@ namespace void SetPixelHeight(int pixel_height); // Change font pixel size. All following calls to RasterizeGlyph() will use this size const FT_Glyph_Metrics* LoadGlyph(uint32_t in_codepoint); const FT_Bitmap* RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info); - void BlitGlyph(const FT_Bitmap* ft_bitmap, uint8_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = NULL); + void BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = NULL); ~FreeTypeFont() { CloseFont(); } // [Internals] @@ -109,12 +138,13 @@ namespace FT_Face Face; unsigned int UserFlags; // = ImFontConfig::RasterizerFlags FT_Int32 LoadFlags; + FT_Render_Mode RenderMode; }; // From SDL_ttf: Handy routines for converting from fixed point #define FT_CEIL(X) (((X + 63) & -64) / 64) - bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_user_flags) + bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_font_builder_flags) { FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)cfg.FontData, (uint32_t)cfg.FontDataSize, (uint32_t)cfg.FontNo, &Face); if (error != 0) @@ -123,25 +153,37 @@ namespace if (error != 0) return false; - memset(&Info, 0, sizeof(Info)); - SetPixelHeight((uint32_t)cfg.SizePixels); - // Convert to FreeType flags (NB: Bold and Oblique are processed separately) - UserFlags = cfg.RasterizerFlags | extra_user_flags; - LoadFlags = FT_LOAD_NO_BITMAP; - if (UserFlags & ImGuiFreeType::NoHinting) + UserFlags = cfg.FontBuilderFlags | extra_font_builder_flags; + + LoadFlags = 0; + if ((UserFlags & ImGuiFreeTypeBuilderFlags_Bitmap) == 0) + LoadFlags |= FT_LOAD_NO_BITMAP; + + if (UserFlags & ImGuiFreeTypeBuilderFlags_NoHinting) LoadFlags |= FT_LOAD_NO_HINTING; - if (UserFlags & ImGuiFreeType::NoAutoHint) + if (UserFlags & ImGuiFreeTypeBuilderFlags_NoAutoHint) LoadFlags |= FT_LOAD_NO_AUTOHINT; - if (UserFlags & ImGuiFreeType::ForceAutoHint) + if (UserFlags & ImGuiFreeTypeBuilderFlags_ForceAutoHint) LoadFlags |= FT_LOAD_FORCE_AUTOHINT; - if (UserFlags & ImGuiFreeType::LightHinting) + if (UserFlags & ImGuiFreeTypeBuilderFlags_LightHinting) LoadFlags |= FT_LOAD_TARGET_LIGHT; - else if (UserFlags & ImGuiFreeType::MonoHinting) + else if (UserFlags & ImGuiFreeTypeBuilderFlags_MonoHinting) LoadFlags |= FT_LOAD_TARGET_MONO; else LoadFlags |= FT_LOAD_TARGET_NORMAL; + if (UserFlags & ImGuiFreeTypeBuilderFlags_Monochrome) + RenderMode = FT_RENDER_MODE_MONO; + else + RenderMode = FT_RENDER_MODE_NORMAL; + + if (UserFlags & ImGuiFreeTypeBuilderFlags_LoadColor) + LoadFlags |= FT_LOAD_COLOR; + + memset(&Info, 0, sizeof(Info)); + SetPixelHeight((uint32_t)cfg.SizePixels); + return true; } @@ -160,7 +202,7 @@ namespace // is a maximum height of an any given glyph, i.e. it's the sum of font's ascender and descender. Seems strange to me. // NB: FT_Set_Pixel_Sizes() doesn't seem to get us the same result. FT_Size_RequestRec req; - req.type = FT_SIZE_REQUEST_TYPE_REAL_DIM; + req.type = (UserFlags & ImGuiFreeTypeBuilderFlags_Bitmap) ? FT_SIZE_REQUEST_TYPE_NOMINAL : FT_SIZE_REQUEST_TYPE_REAL_DIM; req.width = 0; req.height = (uint32_t)pixel_height * 64; req.horiResolution = 0; @@ -188,12 +230,12 @@ namespace // Need an outline for this to work FT_GlyphSlot slot = Face->glyph; - IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE); + IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE || slot->format == FT_GLYPH_FORMAT_BITMAP); // Apply convenience transform (this is not picking from real "Bold"/"Italic" fonts! Merely applying FreeType helper transform. Oblique == Slanting) - if (UserFlags & ImGuiFreeType::Bold) + if (UserFlags & ImGuiFreeTypeBuilderFlags_Bold) FT_GlyphSlot_Embolden(slot); - if (UserFlags & ImGuiFreeType::Oblique) + if (UserFlags & ImGuiFreeTypeBuilderFlags_Oblique) { FT_GlyphSlot_Oblique(slot); //FT_BBox bbox; @@ -208,7 +250,7 @@ namespace const FT_Bitmap* FreeTypeFont::RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info) { FT_GlyphSlot slot = Face->glyph; - FT_Error error = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL); + FT_Error error = FT_Render_Glyph(slot, RenderMode); if (error != 0) return NULL; @@ -218,11 +260,12 @@ namespace out_glyph_info->OffsetX = Face->glyph->bitmap_left; out_glyph_info->OffsetY = -Face->glyph->bitmap_top; out_glyph_info->AdvanceX = (float)FT_CEIL(slot->advance.x); + out_glyph_info->IsColored = (ft_bitmap->pixel_mode == FT_PIXEL_MODE_BGRA); return ft_bitmap; } - void FreeTypeFont::BlitGlyph(const FT_Bitmap* ft_bitmap, uint8_t* dst, uint32_t dst_pitch, unsigned char* multiply_table) + void FreeTypeFont::BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table) { IM_ASSERT(ft_bitmap != NULL); const uint32_t w = ft_bitmap->width; @@ -230,32 +273,94 @@ namespace const uint8_t* src = ft_bitmap->buffer; const uint32_t src_pitch = ft_bitmap->pitch; - if (multiply_table == NULL) + switch (ft_bitmap->pixel_mode) { - for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch) - memcpy(dst, src, w); - } - else - { - for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch) - for (uint32_t x = 0; x < w; x++) - dst[x] = multiply_table[src[x]]; + case FT_PIXEL_MODE_GRAY: // Grayscale image, 1 byte per pixel. + { + if (multiply_table == NULL) + { + for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch) + for (uint32_t x = 0; x < w; x++) + dst[x] = IM_COL32(255, 255, 255, src[x]); + } + else + { + for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch) + for (uint32_t x = 0; x < w; x++) + dst[x] = IM_COL32(255, 255, 255, multiply_table[src[x]]); + } + break; + } + case FT_PIXEL_MODE_MONO: // Monochrome image, 1 bit per pixel. The bits in each byte are ordered from MSB to LSB. + { + uint8_t color0 = multiply_table ? multiply_table[0] : 0; + uint8_t color1 = multiply_table ? multiply_table[255] : 255; + for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch) + { + uint8_t bits = 0; + const uint8_t* bits_ptr = src; + for (uint32_t x = 0; x < w; x++, bits <<= 1) + { + if ((x & 7) == 0) + bits = *bits_ptr++; + dst[x] = IM_COL32(255, 255, 255, (bits & 0x80) ? color1 : color0); + } + } + break; + } + case FT_PIXEL_MODE_BGRA: + { + // FIXME: Converting pre-multiplied alpha to straight. Doesn't smell good. + #define DE_MULTIPLY(color, alpha) (ImU32)(255.0f * (float)color / (float)alpha + 0.5f) + if (multiply_table == NULL) + { + for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch) + for (uint32_t x = 0; x < w; x++) + { + uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3]; + dst[x] = IM_COL32(DE_MULTIPLY(r, a), DE_MULTIPLY(g, a), DE_MULTIPLY(b, a), a); + } + } + else + { + for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch) + { + for (uint32_t x = 0; x < w; x++) + { + uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3]; + dst[x] = IM_COL32(multiply_table[DE_MULTIPLY(r, a)], multiply_table[DE_MULTIPLY(g, a)], multiply_table[DE_MULTIPLY(b, a)], multiply_table[a]); + } + } + } + #undef DE_MULTIPLY + break; + } + default: + IM_ASSERT(0 && "FreeTypeFont::BlitGlyph(): Unknown bitmap pixel mode!"); } } } -#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) -#define STBRP_ASSERT(x) IM_ASSERT(x) +#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) +#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION +#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0) #define STBRP_STATIC #define STB_RECT_PACK_IMPLEMENTATION +#endif +#ifdef IMGUI_STB_RECT_PACK_FILENAME +#include IMGUI_STB_RECT_PACK_FILENAME +#else #include "imstb_rectpack.h" #endif +#endif struct ImFontBuildSrcGlyphFT { GlyphInfo Info; uint32_t Codepoint; - unsigned char* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array + unsigned int* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array + + ImFontBuildSrcGlyphFT() { memset(this, 0, sizeof(*this)); } }; struct ImFontBuildSrcDataFT @@ -266,7 +371,7 @@ struct ImFontBuildSrcDataFT int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[] int GlyphsHighest; // Highest requested codepoint int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font) - ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) + ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) ImVector GlyphsList; }; @@ -276,14 +381,14 @@ struct ImFontBuildDstDataFT int SrcCount; // Number of source fonts targeting this destination font. int GlyphsHighest; int GlyphsCount; - ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. + ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. }; -bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags) +bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags) { IM_ASSERT(atlas->ConfigData.Size > 0); - ImFontAtlasBuildRegisterDefaultCustomRects(atlas); + ImFontAtlasBuildInit(atlas); // Clear atlas atlas->TexID = (ImTextureID)NULL; @@ -293,12 +398,13 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns atlas->ClearTexData(); // Temporary storage for building + bool src_load_color = false; ImVector src_tmp_array; ImVector dst_tmp_array; src_tmp_array.resize(atlas->ConfigData.Size); dst_tmp_array.resize(atlas->Fonts.Size); - memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); - memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes()); + memset((void*)src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); + memset((void*)dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes()); // 1. Initialize font loading structure, check font data validity for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++) @@ -322,6 +428,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns return false; // Measure highest codepoints + src_load_color |= (cfg.FontBuilderFlags & ImGuiFreeTypeBuilderFlags_LoadColor) != 0; ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault(); for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) @@ -336,14 +443,14 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns { ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i]; ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; - src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1); + src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1); if (dst_tmp.GlyphsSet.Storage.empty()) - dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1); + dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1); for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) - for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) + for (int codepoint = src_range[0]; codepoint <= (int)src_range[1]; codepoint++) { - if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite) + if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite) continue; uint32_t glyph_index = FT_Get_Char_Index(src_tmp.Font.Face, codepoint); // It is actually in the font? (FIXME-OPT: We are not storing the glyph_index..) if (glyph_index == 0) @@ -352,8 +459,8 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns // Add to avail set/counters src_tmp.GlyphsCount++; dst_tmp.GlyphsCount++; - src_tmp.GlyphsSet.SetBit(codepoint, true); - dst_tmp.GlyphsSet.SetBit(codepoint, true); + src_tmp.GlyphsSet.SetBit(codepoint); + dst_tmp.GlyphsSet.SetBit(codepoint); total_glyphs_count++; } } @@ -364,16 +471,15 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i]; src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount); - IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(int)); - const int* it_begin = src_tmp.GlyphsSet.Storage.begin(); - const int* it_end = src_tmp.GlyphsSet.Storage.end(); - for (const int* it = it_begin; it < it_end; it++) - if (int entries_32 = *it) - for (int bit_n = 0; bit_n < 32; bit_n++) - if (entries_32 & (1 << bit_n)) + IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(ImU32)); + const ImU32* it_begin = src_tmp.GlyphsSet.Storage.begin(); + const ImU32* it_end = src_tmp.GlyphsSet.Storage.end(); + for (const ImU32* it = it_begin; it < it_end; it++) + if (ImU32 entries_32 = *it) + for (ImU32 bit_n = 0; bit_n < 32; bit_n++) + if (entries_32 & ((ImU32)1 << bit_n)) { ImFontBuildSrcGlyphFT src_glyph; - memset(&src_glyph, 0, sizeof(src_glyph)); src_glyph.Codepoint = (ImWchar)(((it - it_begin) << 5) + bit_n); //src_glyph.GlyphIndex = 0; // FIXME-OPT: We had this info in the previous step and lost it.. src_tmp.GlyphsList.push_back(src_glyph); @@ -427,7 +533,6 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i]; const FT_Glyph_Metrics* metrics = src_tmp.Font.LoadGlyph(src_glyph.Codepoint); - IM_ASSERT(metrics != NULL); if (metrics == NULL) continue; @@ -436,7 +541,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns IM_ASSERT(ft_bitmap); // Allocate new temporary chunk if needed - const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height; + const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height * 4; if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE) { buf_bitmap_current_used_bytes = 0; @@ -444,9 +549,9 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns } // Blit rasterized pixels to our temporary buffer and keep a pointer to it. - src_glyph.BitmapData = buf_bitmap_buffers.back() + buf_bitmap_current_used_bytes; + src_glyph.BitmapData = (unsigned int*)(buf_bitmap_buffers.back() + buf_bitmap_current_used_bytes); buf_bitmap_current_used_bytes += bitmap_size_in_bytes; - src_tmp.Font.BlitGlyph(ft_bitmap, src_glyph.BitmapData, src_glyph.Info.Width * 1, multiply_enabled ? multiply_table : NULL); + src_tmp.Font.BlitGlyph(ft_bitmap, src_glyph.BitmapData, src_glyph.Info.Width, multiply_enabled ? multiply_table : NULL); src_tmp.Rects[glyph_i].w = (stbrp_coord)(src_glyph.Info.Width + padding); src_tmp.Rects[glyph_i].h = (stbrp_coord)(src_glyph.Info.Height + padding); @@ -462,7 +567,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns if (atlas->TexDesiredWidth > 0) atlas->TexWidth = atlas->TexDesiredWidth; else - atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512; + atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512; // 5. Start packing // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). @@ -493,25 +598,37 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns // 7. Allocate texture atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); - atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight); - memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); + if (src_load_color) + { + atlas->TexPixelsRGBA32 = (unsigned int*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight * 4); + memset(atlas->TexPixelsRGBA32, 0, atlas->TexWidth * atlas->TexHeight * 4); + } + else + { + atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight); + memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); + } // 8. Copy rasterized font characters back into the main texture // 9. Setup ImFont and glyphs for runtime + bool tex_use_colors = false; for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) { ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i]; if (src_tmp.GlyphsCount == 0) continue; + // When merging fonts with MergeMode=true: + // - We can have multiple input fonts writing into a same destination font. + // - dst_font->ConfigData is != from cfg which is our source configuration. ImFontConfig& cfg = atlas->ConfigData[src_i]; - ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true) + ImFont* dst_font = cfg.DstFont; const float ascent = src_tmp.Font.Info.Ascender; const float descent = src_tmp.Font.Info.Descender; ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); const float font_off_x = cfg.GlyphOffset.x; - const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f); + const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent); const int padding = atlas->TexGlyphPadding; for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) @@ -519,6 +636,8 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i]; stbrp_rect& pack_rect = src_tmp.Rects[glyph_i]; IM_ASSERT(pack_rect.was_packed); + if (pack_rect.w == 0 && pack_rect.h == 0) + continue; GlyphInfo& info = src_glyph.Info; IM_ASSERT(info.Width + padding <= pack_rect.w); @@ -529,19 +648,24 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns // Blit from temporary buffer to final texture size_t blit_src_stride = (size_t)src_glyph.Info.Width; size_t blit_dst_stride = (size_t)atlas->TexWidth; - unsigned char* blit_src = src_glyph.BitmapData; - unsigned char* blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx; - for (int y = info.Height; y > 0; y--, blit_dst += blit_dst_stride, blit_src += blit_src_stride) - memcpy(blit_dst, blit_src, blit_src_stride); - - float char_advance_x_org = info.AdvanceX; - float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX); - float char_off_x = font_off_x; - if (char_advance_x_org != char_advance_x_mod) - char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f; + unsigned int* blit_src = src_glyph.BitmapData; + if (atlas->TexPixelsAlpha8 != NULL) + { + unsigned char* blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx; + for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride) + for (int x = 0; x < info.Width; x++) + blit_dst[x] = (unsigned char)((blit_src[x] >> IM_COL32_A_SHIFT) & 0xFF); + } + else + { + unsigned int* blit_dst = atlas->TexPixelsRGBA32 + (ty * blit_dst_stride) + tx; + for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride) + for (int x = 0; x < info.Width; x++) + blit_dst[x] = blit_src[x]; + } // Register glyph - float x0 = info.OffsetX + char_off_x; + float x0 = info.OffsetX + font_off_x; float y0 = info.OffsetY + font_off_y; float x1 = x0 + info.Width; float y1 = y0 + info.Height; @@ -549,11 +673,17 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns float v0 = (ty) / (float)atlas->TexHeight; float u1 = (tx + info.Width) / (float)atlas->TexWidth; float v1 = (ty + info.Height) / (float)atlas->TexHeight; - dst_font->AddGlyph((ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, char_advance_x_mod); + dst_font->AddGlyph(&cfg, (ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, info.AdvanceX); + + ImFontGlyph* dst_glyph = &dst_font->Glyphs.back(); + IM_ASSERT(dst_glyph->Codepoint == src_glyph.Codepoint); + if (src_glyph.Info.IsColored) + dst_glyph->Colored = tex_use_colors = true; } src_tmp.Rects = NULL; } + atlas->TexPixelsUseColors = tex_use_colors; // Cleanup for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++) @@ -566,53 +696,45 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns return true; } -// Default memory allocators -static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return IM_ALLOC(size); } -static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_FREE(ptr); } - -// Current memory allocators -static void* (*GImFreeTypeAllocFunc)(size_t size, void* user_data) = ImFreeTypeDefaultAllocFunc; -static void (*GImFreeTypeFreeFunc)(void* ptr, void* user_data) = ImFreeTypeDefaultFreeFunc; -static void* GImFreeTypeAllocatorUserData = NULL; - // FreeType memory allocation callbacks static void* FreeType_Alloc(FT_Memory /*memory*/, long size) { - return GImFreeTypeAllocFunc((size_t)size, GImFreeTypeAllocatorUserData); + return GImGuiFreeTypeAllocFunc((size_t)size, GImGuiFreeTypeAllocatorUserData); } static void FreeType_Free(FT_Memory /*memory*/, void* block) { - GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData); + GImGuiFreeTypeFreeFunc(block, GImGuiFreeTypeAllocatorUserData); } static void* FreeType_Realloc(FT_Memory /*memory*/, long cur_size, long new_size, void* block) { // Implement realloc() as we don't ask user to provide it. if (block == NULL) - return GImFreeTypeAllocFunc((size_t)new_size, GImFreeTypeAllocatorUserData); + return GImGuiFreeTypeAllocFunc((size_t)new_size, GImGuiFreeTypeAllocatorUserData); if (new_size == 0) { - GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData); + GImGuiFreeTypeFreeFunc(block, GImGuiFreeTypeAllocatorUserData); return NULL; } if (new_size > cur_size) { - void* new_block = GImFreeTypeAllocFunc((size_t)new_size, GImFreeTypeAllocatorUserData); + void* new_block = GImGuiFreeTypeAllocFunc((size_t)new_size, GImGuiFreeTypeAllocatorUserData); memcpy(new_block, block, (size_t)cur_size); - GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData); + GImGuiFreeTypeFreeFunc(block, GImGuiFreeTypeAllocatorUserData); return new_block; } return block; } -bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags) +static bool ImFontAtlasBuildWithFreeType(ImFontAtlas* atlas) { // FreeType memory management: https://www.freetype.org/freetype2/docs/design/design-4.html - FT_MemoryRec_ memory_rec = { 0 }; + FT_MemoryRec_ memory_rec = {}; + memory_rec.user = NULL; memory_rec.alloc = &FreeType_Alloc; memory_rec.free = &FreeType_Free; memory_rec.realloc = &FreeType_Realloc; @@ -626,15 +748,22 @@ bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags) // If you don't call FT_Add_Default_Modules() the rest of code may work, but FreeType won't use our custom allocator. FT_Add_Default_Modules(ft_library); - bool ret = ImFontAtlasBuildWithFreeType(ft_library, atlas, extra_flags); + bool ret = ImFontAtlasBuildWithFreeTypeEx(ft_library, atlas, atlas->FontBuilderFlags); FT_Done_Library(ft_library); return ret; } +const ImFontBuilderIO* ImGuiFreeType::GetBuilderForFreeType() +{ + static ImFontBuilderIO io; + io.FontBuilder_Build = ImFontAtlasBuildWithFreeType; + return &io; +} + void ImGuiFreeType::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data) { - GImFreeTypeAllocFunc = alloc_func; - GImFreeTypeFreeFunc = free_func; - GImFreeTypeAllocatorUserData = user_data; + GImGuiFreeTypeAllocFunc = alloc_func; + GImGuiFreeTypeFreeFunc = free_func; + GImGuiFreeTypeAllocatorUserData = user_data; } diff --git a/Gems/ImGui/External/ImGui/v1.82/imgui/misc/freetype/imgui_freetype.h b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/freetype/imgui_freetype.h new file mode 100644 index 0000000000..713e4639e1 --- /dev/null +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/freetype/imgui_freetype.h @@ -0,0 +1,50 @@ +// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder) +// (headers) + +#pragma once + +#include "imgui.h" // IMGUI_API + +// Forward declarations +struct ImFontAtlas; +struct ImFontBuilderIO; + +// Hinting greatly impacts visuals (and glyph sizes). +// - By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter. +// - When disabled, FreeType generates blurrier glyphs, more or less matches the stb_truetype.h +// - The Default hinting mode usually looks good, but may distort glyphs in an unusual way. +// - The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer. +// You can set those flags globaly in ImFontAtlas::FontBuilderFlags +// You can set those flags on a per font basis in ImFontConfig::FontBuilderFlags +enum ImGuiFreeTypeBuilderFlags +{ + ImGuiFreeTypeBuilderFlags_NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes. + ImGuiFreeTypeBuilderFlags_NoAutoHint = 1 << 1, // Disable auto-hinter. + ImGuiFreeTypeBuilderFlags_ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter. + ImGuiFreeTypeBuilderFlags_LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text. + ImGuiFreeTypeBuilderFlags_MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output. + ImGuiFreeTypeBuilderFlags_Bold = 1 << 5, // Styling: Should we artificially embolden the font? + ImGuiFreeTypeBuilderFlags_Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style? + ImGuiFreeTypeBuilderFlags_Monochrome = 1 << 7, // Disable anti-aliasing. Combine this with MonoHinting for best results! + ImGuiFreeTypeBuilderFlags_LoadColor = 1 << 8, // Enable FreeType color-layered glyphs + ImGuiFreeTypeBuilderFlags_Bitmap = 1 << 9 // Enable FreeType bitmap glyphs +}; + +namespace ImGuiFreeType +{ + // This is automatically assigned when using '#define IMGUI_ENABLE_FREETYPE'. + // If you need to dynamically select between multiple builders: + // - you can manually assign this builder with 'atlas->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()' + // - prefer deep-copying this into your own ImFontBuilderIO instance if you use hot-reloading that messes up static data. + IMGUI_API const ImFontBuilderIO* GetBuilderForFreeType(); + + // Override allocators. By default ImGuiFreeType will use IM_ALLOC()/IM_FREE() + // However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired. + IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL); + + // Obsolete names (will be removed soon) + // Prefer using '#define IMGUI_ENABLE_FREETYPE' +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + static inline bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int flags = 0) { atlas->FontBuilderIO = GetBuilderForFreeType(); atlas->FontBuilderFlags = flags; return atlas->Build(); } +#endif +} diff --git a/Gems/ImGui/External/ImGui/v1.82/imgui/misc/single_file/imgui_single_file.h b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/single_file/imgui_single_file.h new file mode 100644 index 0000000000..6c1fb369fc --- /dev/null +++ b/Gems/ImGui/External/ImGui/v1.82/imgui/misc/single_file/imgui_single_file.h @@ -0,0 +1,18 @@ +// dear imgui: single-file wrapper include +// We use this to validate compiling all *.cpp files in a same compilation unit. +// Users of that technique (also called "Unity builds") can generally provide this themselves, +// so we don't really recommend you use this in your projects. + +// Do this: +// #define IMGUI_IMPLEMENTATION +// Before you include this file in *one* C++ file to create the implementation. +// Using this in your project will leak the contents of imgui_internal.h and ImVec2 operators in this compilation unit. +#include "../../imgui.h" + +#ifdef IMGUI_IMPLEMENTATION +#include "../../imgui.cpp" +#include "../../imgui_demo.cpp" +#include "../../imgui_draw.cpp" +#include "../../imgui_tables.cpp" +#include "../../imgui_widgets.cpp" +#endif diff --git a/Gems/ImageProcessing/Code/Source/BuilderSettings/BuilderSettings.cpp b/Gems/ImageProcessing/Code/Source/BuilderSettings/BuilderSettings.cpp index e746cf6b22..6f68ea7581 100644 --- a/Gems/ImageProcessing/Code/Source/BuilderSettings/BuilderSettings.cpp +++ b/Gems/ImageProcessing/Code/Source/BuilderSettings/BuilderSettings.cpp @@ -29,4 +29,4 @@ namespace ImageProcessing ->Field("Presets", &BuilderSettings::m_presets); } } -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/BuilderSettings/BuilderSettings.h b/Gems/ImageProcessing/Code/Source/BuilderSettings/BuilderSettings.h index b9e558bf51..500b69f472 100644 --- a/Gems/ImageProcessing/Code/Source/BuilderSettings/BuilderSettings.h +++ b/Gems/ImageProcessing/Code/Source/BuilderSettings/BuilderSettings.h @@ -30,4 +30,4 @@ namespace ImageProcessing bool m_enablePlatform = true; AZStd::map m_presets; }; -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/BuilderSettings/CubemapSettings.cpp b/Gems/ImageProcessing/Code/Source/BuilderSettings/CubemapSettings.cpp index d44295554e..43f2a50535 100644 --- a/Gems/ImageProcessing/Code/Source/BuilderSettings/CubemapSettings.cpp +++ b/Gems/ImageProcessing/Code/Source/BuilderSettings/CubemapSettings.cpp @@ -49,4 +49,4 @@ namespace ImageProcessing ->Field("DiffuseProbePreset", &CubemapSettings::m_diffuseGenPreset); } } -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/BuilderSettings/CubemapSettings.h b/Gems/ImageProcessing/Code/Source/BuilderSettings/CubemapSettings.h index 2af1f82fe1..edfdde8cbe 100644 --- a/Gems/ImageProcessing/Code/Source/BuilderSettings/CubemapSettings.h +++ b/Gems/ImageProcessing/Code/Source/BuilderSettings/CubemapSettings.h @@ -49,4 +49,4 @@ namespace ImageProcessing // "cm_diffpreset", the name of the preset to be used for the diffuse probe AZ::Uuid m_diffuseGenPreset; }; -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/BuilderSettings/ImageProcessingDefines.h b/Gems/ImageProcessing/Code/Source/BuilderSettings/ImageProcessingDefines.h index 16fb111df1..c9fa860240 100644 --- a/Gems/ImageProcessing/Code/Source/BuilderSettings/ImageProcessingDefines.h +++ b/Gems/ImageProcessing/Code/Source/BuilderSettings/ImageProcessingDefines.h @@ -105,4 +105,4 @@ namespace ImageProcessing ggx = 5 // same as CP_FILTER_TYPE_GGX. only used for [EnvironmentProbeHDR] }; -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/BuilderSettings/MipmapSettings.cpp b/Gems/ImageProcessing/Code/Source/BuilderSettings/MipmapSettings.cpp index 721c194797..0285404f50 100644 --- a/Gems/ImageProcessing/Code/Source/BuilderSettings/MipmapSettings.cpp +++ b/Gems/ImageProcessing/Code/Source/BuilderSettings/MipmapSettings.cpp @@ -63,4 +63,4 @@ namespace ImageProcessing } } } -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/BuilderSettings/MipmapSettings.h b/Gems/ImageProcessing/Code/Source/BuilderSettings/MipmapSettings.h index 7260c4c105..4a2864d2b7 100644 --- a/Gems/ImageProcessing/Code/Source/BuilderSettings/MipmapSettings.h +++ b/Gems/ImageProcessing/Code/Source/BuilderSettings/MipmapSettings.h @@ -36,4 +36,4 @@ namespace ImageProcessing bool m_normalize; AZ::u32 m_streamableMips; }; -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/BuilderSettings/PlatformSettings.h b/Gems/ImageProcessing/Code/Source/BuilderSettings/PlatformSettings.h index b6ab685cbd..5cfc7757b2 100644 --- a/Gems/ImageProcessing/Code/Source/BuilderSettings/PlatformSettings.h +++ b/Gems/ImageProcessing/Code/Source/BuilderSettings/PlatformSettings.h @@ -31,4 +31,4 @@ namespace ImageProcessing //! pixel formats supported for the platform AZStd::list m_availableFormat; }; -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/BuilderSettings/TextureSettings.h b/Gems/ImageProcessing/Code/Source/BuilderSettings/TextureSettings.h index 8198dab9f0..2ecc2c0a96 100644 --- a/Gems/ImageProcessing/Code/Source/BuilderSettings/TextureSettings.h +++ b/Gems/ImageProcessing/Code/Source/BuilderSettings/TextureSettings.h @@ -168,4 +168,4 @@ namespace ImageProcessing }; -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/Compressors/CTSquisher.h b/Gems/ImageProcessing/Code/Source/Compressors/CTSquisher.h index b1e032ac93..6cb08ac295 100644 --- a/Gems/ImageProcessing/Code/Source/Compressors/CTSquisher.h +++ b/Gems/ImageProcessing/Code/Source/Compressors/CTSquisher.h @@ -35,4 +35,4 @@ namespace ImageProcessing static CryTextureSquisher::ECodingPreset GetCompressPreset(EPixelFormat compressFmt, EPixelFormat uncompressFmt); }; -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/Compressors/Compressor.cpp b/Gems/ImageProcessing/Code/Source/Compressors/Compressor.cpp index cb9eef3988..fe151d8954 100644 --- a/Gems/ImageProcessing/Code/Source/Compressors/Compressor.cpp +++ b/Gems/ImageProcessing/Code/Source/Compressors/Compressor.cpp @@ -55,4 +55,4 @@ namespace ImageProcessing { } -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/Compressors/ETC2.h b/Gems/ImageProcessing/Code/Source/Compressors/ETC2.h index 0962c2be4b..d862bead68 100644 --- a/Gems/ImageProcessing/Code/Source/Compressors/ETC2.h +++ b/Gems/ImageProcessing/Code/Source/Compressors/ETC2.h @@ -29,4 +29,4 @@ namespace ImageProcessing EPixelFormat GetSuggestedUncompressedFormat(EPixelFormat compressedfmt, EPixelFormat uncompressedfmt) override; }; -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/Compressors/PVRTC.h b/Gems/ImageProcessing/Code/Source/Compressors/PVRTC.h index ac68f00d07..648990a819 100644 --- a/Gems/ImageProcessing/Code/Source/Compressors/PVRTC.h +++ b/Gems/ImageProcessing/Code/Source/Compressors/PVRTC.h @@ -29,4 +29,4 @@ namespace ImageProcessing EPixelFormat GetSuggestedUncompressedFormat(EPixelFormat compressedfmt, EPixelFormat uncompressedfmt) override; }; -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/Converters/Cubemap.h b/Gems/ImageProcessing/Code/Source/Converters/Cubemap.h index cc036814e8..76dd8d2c30 100644 --- a/Gems/ImageProcessing/Code/Source/Converters/Cubemap.h +++ b/Gems/ImageProcessing/Code/Source/Converters/Cubemap.h @@ -115,4 +115,4 @@ namespace ImageProcessing static void InitCubemapLayoutInfos(); }; -}//end namspace ImageProcessing \ No newline at end of file +}//end namspace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/Converters/HighPass.cpp b/Gems/ImageProcessing/Code/Source/Converters/HighPass.cpp index 1261795524..7660d02016 100644 --- a/Gems/ImageProcessing/Code/Source/Converters/HighPass.cpp +++ b/Gems/ImageProcessing/Code/Source/Converters/HighPass.cpp @@ -107,4 +107,4 @@ namespace ImageProcessing m_img = newImage; } -} // namespace ImageProcessing \ No newline at end of file +} // namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Source/ImageProcessing_precompiled.h b/Gems/ImageProcessing/Code/Source/ImageProcessing_precompiled.h index 32c0f29d1d..2972414a1f 100644 --- a/Gems/ImageProcessing/Code/Source/ImageProcessing_precompiled.h +++ b/Gems/ImageProcessing/Code/Source/ImageProcessing_precompiled.h @@ -30,4 +30,4 @@ ///////////////////////////////////////////////////////////////////////////// //Type definitions ///////////////////////////////////////////////////////////////////////////// -#include \ No newline at end of file +#include diff --git a/Gems/ImageProcessing/Code/Source/Processing/ImageConvertJob.cpp b/Gems/ImageProcessing/Code/Source/Processing/ImageConvertJob.cpp index d85917be75..cab3918a05 100644 --- a/Gems/ImageProcessing/Code/Source/Processing/ImageConvertJob.cpp +++ b/Gems/ImageProcessing/Code/Source/Processing/ImageConvertJob.cpp @@ -145,4 +145,4 @@ namespace ImageProcessing -}// namespace ImageProcessing \ No newline at end of file +}// namespace ImageProcessing diff --git a/Gems/ImageProcessing/Code/Tests/TestAssets/1024x1024_24bit.tif.exportsettings b/Gems/ImageProcessing/Code/Tests/TestAssets/1024x1024_24bit.tif.exportsettings index 0491c1ab85..0417122033 100644 --- a/Gems/ImageProcessing/Code/Tests/TestAssets/1024x1024_24bit.tif.exportsettings +++ b/Gems/ImageProcessing/Code/Tests/TestAssets/1024x1024_24bit.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /bumptype=none /M=62,18,32,83,50,50 /preset=Diffuse_highQ /mipgentype=kaiser /reduce="es3:0,ios:3,osx_gl:0,pc:4,provo:1" /ser=0 \ No newline at end of file +/autooptimizefile=0 /bumptype=none /M=62,18,32,83,50,50 /preset=Diffuse_highQ /mipgentype=kaiser /reduce="es3:0,ios:3,osx_gl:0,pc:4,provo:1" /ser=0 diff --git a/Gems/InAppPurchases/Code/Include/InAppPurchases/InAppPurchasesInterface.h b/Gems/InAppPurchases/Code/Include/InAppPurchases/InAppPurchasesInterface.h index de8a70f655..6e62e4940b 100644 --- a/Gems/InAppPurchases/Code/Include/InAppPurchases/InAppPurchasesInterface.h +++ b/Gems/InAppPurchases/Code/Include/InAppPurchases/InAppPurchasesInterface.h @@ -157,4 +157,4 @@ namespace InAppPurchases static InAppPurchasesInterface* CreateInstance(); static InAppPurchasesInterface* iapInstance; }; -} \ No newline at end of file +} diff --git a/Gems/InAppPurchases/Code/Source/Platform/Android/InAppPurchasesAndroid.h b/Gems/InAppPurchases/Code/Source/Platform/Android/InAppPurchasesAndroid.h index eae10fb5d7..cb4b22432a 100644 --- a/Gems/InAppPurchases/Code/Source/Platform/Android/InAppPurchasesAndroid.h +++ b/Gems/InAppPurchases/Code/Source/Platform/Android/InAppPurchasesAndroid.h @@ -61,4 +61,4 @@ namespace InAppPurchases protected: AZStd::string m_productType; }; -} \ No newline at end of file +} diff --git a/Gems/InAppPurchases/Code/Source/Platform/Android/java/com/amazon/lumberyard/iap/LumberyardInAppBilling.java b/Gems/InAppPurchases/Code/Source/Platform/Android/java/com/amazon/lumberyard/iap/LumberyardInAppBilling.java index d6b2de79bd..c1037594f8 100644 --- a/Gems/InAppPurchases/Code/Source/Platform/Android/java/com/amazon/lumberyard/iap/LumberyardInAppBilling.java +++ b/Gems/InAppPurchases/Code/Source/Platform/Android/java/com/amazon/lumberyard/iap/LumberyardInAppBilling.java @@ -362,4 +362,4 @@ public class LumberyardInAppBilling implements PurchasesUpdatedListener private boolean m_setupDone; private int m_numResponses; -} \ No newline at end of file +} diff --git a/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesApple.h b/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesApple.h index bb19b100aa..015a690ef6 100644 --- a/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesApple.h +++ b/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesApple.h @@ -53,4 +53,4 @@ namespace InAppPurchases public: AZ_RTTI(ProductDetailsApple, "{AAF5C20F-482A-45BC-B975-F5864B4C00C5}", ProductDetails); }; -} \ No newline at end of file +} diff --git a/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesApple.mm b/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesApple.mm index 21aec6df4b..435fcdb3c0 100644 --- a/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesApple.mm +++ b/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesApple.mm @@ -261,4 +261,4 @@ namespace InAppPurchases { return &m_cache; } -} \ No newline at end of file +} diff --git a/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesDelegate.h b/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesDelegate.h index aa958b1bba..d6701a3929 100644 --- a/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesDelegate.h +++ b/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesDelegate.h @@ -28,4 +28,4 @@ -(void) refreshAppReceipt; -(void) initialize; -(void) deinitialize; -@end \ No newline at end of file +@end diff --git a/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesDelegate.mm b/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesDelegate.mm index 0eeb4a9480..da30cca57d 100644 --- a/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesDelegate.mm +++ b/Gems/InAppPurchases/Code/Source/Platform/Common/Apple/InAppPurchasesDelegate.mm @@ -414,4 +414,4 @@ } } -@end \ No newline at end of file +@end diff --git a/Gems/InAppPurchases/Code/Source/Platform/Common/Unimplemented/InAppPurchases_Unimplemented.cpp b/Gems/InAppPurchases/Code/Source/Platform/Common/Unimplemented/InAppPurchases_Unimplemented.cpp index b7c6123e5e..58b02b4470 100644 --- a/Gems/InAppPurchases/Code/Source/Platform/Common/Unimplemented/InAppPurchases_Unimplemented.cpp +++ b/Gems/InAppPurchases/Code/Source/Platform/Common/Unimplemented/InAppPurchases_Unimplemented.cpp @@ -20,4 +20,4 @@ namespace InAppPurchases { return nullptr; } -} \ No newline at end of file +} diff --git a/Gems/LandscapeCanvas/Assets/Editor/Icons/Components/LandscapeCanvas.svg b/Gems/LandscapeCanvas/Assets/Editor/Icons/Components/LandscapeCanvas.svg index 03537cba9e..6a285d145a 100644 --- a/Gems/LandscapeCanvas/Assets/Editor/Icons/Components/LandscapeCanvas.svg +++ b/Gems/LandscapeCanvas/Assets/Editor/Icons/Components/LandscapeCanvas.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/LandscapeCanvas/landscapeCanvasIcon.svg b/Gems/LandscapeCanvas/landscapeCanvasIcon.svg index 6b3b606032..94fbee9425 100644 --- a/Gems/LandscapeCanvas/landscapeCanvasIcon.svg +++ b/Gems/LandscapeCanvas/landscapeCanvasIcon.svg @@ -8,4 +8,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Assets/Scripts/AI/Navigation.xml b/Gems/LmbrCentral/Assets/Scripts/AI/Navigation.xml index 7f9e06537a..5f9081a76d 100644 --- a/Gems/LmbrCentral/Assets/Scripts/AI/Navigation.xml +++ b/Gems/LmbrCentral/Assets/Scripts/AI/Navigation.xml @@ -2,4 +2,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Platform/Windows/lrelease_windows.cmake b/Gems/LmbrCentral/Code/Platform/Windows/lrelease_windows.cmake index f0666e4819..73e1fb82c1 100644 --- a/Gems/LmbrCentral/Code/Platform/Windows/lrelease_windows.cmake +++ b/Gems/LmbrCentral/Code/Platform/Windows/lrelease_windows.cmake @@ -23,4 +23,4 @@ add_custom_command(TARGET LmbrCentral.Editor POST_BUILD $/lrelease.exe COMMENT "Patching lrelease..." VERBATIM -) \ No newline at end of file +) diff --git a/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationAreaComponent.h b/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationAreaComponent.h index 2ef224fa46..da366039a6 100644 --- a/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationAreaComponent.h +++ b/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationAreaComponent.h @@ -124,4 +124,4 @@ namespace LmbrCentral bool m_switchingToGameMode = false; ///< Set if GameView was started so we know not to destroy navigation areas in Deactivate. bool m_compositionChanging = false; ///< Set if composition is changing so we know not to destroy navigation areas while scrubbing. }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationSeedComponent.h b/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationSeedComponent.h index e98968ccb2..b70741de41 100644 --- a/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationSeedComponent.h +++ b/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationSeedComponent.h @@ -47,4 +47,4 @@ namespace LmbrCentral // TransformNotificationBus void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override; }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationUtil.cpp b/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationUtil.cpp index 4098c3d5c7..d4fbe6ef3d 100644 --- a/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationUtil.cpp +++ b/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationUtil.cpp @@ -25,4 +25,4 @@ namespace LmbrCentral agentTypes.insert(agentTypes.begin(), ""); // insert blank element return agentTypes; } -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationUtil.h b/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationUtil.h index 2884961d17..2564a9c462 100644 --- a/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationUtil.h +++ b/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationUtil.h @@ -21,4 +21,4 @@ namespace LmbrCentral * Request available AgentTypes to populate ComboBox drop down. */ AZStd::vector PopulateAgentTypeList(); -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/Source/Geometry/GeometrySystemComponent.cpp b/Gems/LmbrCentral/Code/Source/Geometry/GeometrySystemComponent.cpp index 5299bc9cd3..58fa845487 100644 --- a/Gems/LmbrCentral/Code/Source/Geometry/GeometrySystemComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Geometry/GeometrySystemComponent.cpp @@ -218,4 +218,4 @@ namespace LmbrCentral GenerateWireCapsuleMesh( radius, height, sides, capSegments, lineBufferOut); } -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/Source/Geometry/GeometrySystemComponent.h b/Gems/LmbrCentral/Code/Source/Geometry/GeometrySystemComponent.h index 60185c4e57..35ca80035b 100644 --- a/Gems/LmbrCentral/Code/Source/Geometry/GeometrySystemComponent.h +++ b/Gems/LmbrCentral/Code/Source/Geometry/GeometrySystemComponent.h @@ -50,4 +50,4 @@ namespace LmbrCentral AZStd::vector& indexBufferOut, AZStd::vector& lineBufferOut) override; }; -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/Source/LmbrCentral.cpp b/Gems/LmbrCentral/Code/Source/LmbrCentral.cpp index 29dc8a92aa..0f6b084201 100644 --- a/Gems/LmbrCentral/Code/Source/LmbrCentral.cpp +++ b/Gems/LmbrCentral/Code/Source/LmbrCentral.cpp @@ -39,7 +39,6 @@ #include "Rendering/LightComponent.h" #include "Rendering/HighQualityShadowComponent.h" #include "Rendering/MeshComponent.h" -#include "Rendering/FogVolumeComponent.h" #include "Rendering/GeomCacheComponent.h" #include "Ai/NavigationComponent.h" #include "Scripting/TagComponent.h" @@ -241,7 +240,6 @@ namespace LmbrCentral StereoRendererComponent::CreateDescriptor(), NavigationSystemComponent::CreateDescriptor(), GeometrySystemComponent::CreateDescriptor(), - FogVolumeComponent::CreateDescriptor(), RandomTimedSpawnerComponent::CreateDescriptor(), GeometryCacheComponent::CreateDescriptor(), SphereShapeDebugDisplayComponent::CreateDescriptor(), diff --git a/Gems/LmbrCentral/Code/Source/LmbrCentralEditor.cpp b/Gems/LmbrCentral/Code/Source/LmbrCentralEditor.cpp index c658f5ebb9..b20ce12f35 100644 --- a/Gems/LmbrCentral/Code/Source/LmbrCentralEditor.cpp +++ b/Gems/LmbrCentral/Code/Source/LmbrCentralEditor.cpp @@ -34,7 +34,6 @@ #include "Rendering/EditorEnvProbeComponent.h" #include "Rendering/EditorHighQualityShadowComponent.h" #include "Rendering/EditorMeshComponent.h" -#include "Rendering/EditorFogVolumeComponent.h" #include "Rendering/EditorGeomCacheComponent.h" #include "Scripting/EditorLookAtComponent.h" #include "Scripting/EditorRandomTimedSpawnerComponent.h" @@ -104,7 +103,6 @@ namespace LmbrCentral EditorCommentComponent::CreateDescriptor(), EditorNavigationAreaComponent::CreateDescriptor(), EditorNavigationSeedComponent::CreateDescriptor(), - EditorFogVolumeComponent::CreateDescriptor(), EditorRandomTimedSpawnerComponent::CreateDescriptor(), EditorGeometryCacheComponent::CreateDescriptor(), EditorSpawnerComponent::CreateDescriptor(), diff --git a/Gems/LmbrCentral/Code/Source/LmbrCentralEditor.h b/Gems/LmbrCentral/Code/Source/LmbrCentralEditor.h index c4da49b687..f180c21d8d 100644 --- a/Gems/LmbrCentral/Code/Source/LmbrCentralEditor.h +++ b/Gems/LmbrCentral/Code/Source/LmbrCentralEditor.h @@ -42,4 +42,4 @@ namespace LmbrCentral bool AddMeshComponentWithAssetId(const AZ::EntityId& targetEntity, const AZ::Uuid& meshAssetId) override; }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Rendering/DecalComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/DecalComponent.cpp index b44d6fa1eb..1892b930b7 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/DecalComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/DecalComponent.cpp @@ -100,49 +100,10 @@ namespace LmbrCentral void DecalComponent::Activate() { - AZ::Transform transform = AZ::Transform::CreateIdentity(); - EBUS_EVENT_ID_RESULT(transform, GetEntityId(), AZ::TransformBus, GetWorldTM); - - SDecalProperties decalProperties = m_configuration.GetDecalProperties(transform); - - m_decalRenderNode = static_cast(gEnv->p3DEngine->CreateRenderNode(eERType_Decal)); - if (m_decalRenderNode) - { - m_decalRenderNode->SetRndFlags(m_decalRenderNode->GetRndFlags() | ERF_COMPONENT_ENTITY); - m_decalRenderNode->SetDecalProperties(decalProperties); - m_decalRenderNode->SetMinSpec(static_cast(decalProperties.m_minSpec)); - m_decalRenderNode->SetMatrix(AZTransformToLYTransform(transform)); - m_decalRenderNode->SetViewDistanceMultiplier(m_configuration.m_viewDistanceMultiplier); - - const int configSpec = gEnv->pSystem->GetConfigSpec(true); - if (!m_configuration.m_visible || static_cast(configSpec) < static_cast(m_configuration.m_minSpec)) - { - Hide(); - } - } - - m_materialBusHandler->Activate(m_decalRenderNode, m_entity->GetId()); - - DecalComponentRequestBus::Handler::BusConnect(GetEntityId()); - RenderNodeRequestBus::Handler::BusConnect(GetEntityId()); - AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId()); - MaterialOwnerRequestBus::Handler::BusConnect(GetEntityId()); } void DecalComponent::Deactivate() { - DecalComponentRequestBus::Handler::BusDisconnect(); - RenderNodeRequestBus::Handler::BusDisconnect(); - AZ::TransformNotificationBus::Handler::BusDisconnect(); - MaterialOwnerRequestBus::Handler::BusDisconnect(); - - m_materialBusHandler->Deactivate(); - - if (m_decalRenderNode) - { - gEnv->p3DEngine->DeleteRenderNode(m_decalRenderNode); - m_decalRenderNode = nullptr; - } } void DecalComponent::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world) diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorDecalComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorDecalComponent.cpp index 0cb3dd78e7..3d79c4d2ae 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorDecalComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorDecalComponent.cpp @@ -190,50 +190,10 @@ namespace LmbrCentral void EditorDecalComponent::Activate() { Base::Activate(); - - AZ::EntityId entityId = GetEntityId(); - - IEditor* editor = nullptr; - EBUS_EVENT_RESULT(editor, AzToolsFramework::EditorRequests::Bus, GetEditor); - - m_configuration.m_editorEntityId = entityId; - m_decalRenderNode = static_cast(editor->Get3DEngine()->CreateRenderNode(eERType_Decal)); - RefreshDecal(); - - MaterialOwnerRequestBus::Handler::BusConnect(entityId); - AZ::TransformNotificationBus::Handler::BusConnect(entityId); - DecalComponentEditorRequests::Bus::Handler::BusConnect(entityId); - RenderNodeRequestBus::Handler::BusConnect(entityId); - AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(entityId); - AzToolsFramework::EditorVisibilityNotificationBus::Handler::BusConnect(entityId); - AzToolsFramework::EditorEvents::Bus::Handler::BusConnect(); - AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusConnect(entityId); - AzFramework::BoundsRequestBus::Handler::BusConnect(entityId); } void EditorDecalComponent::Deactivate() { - MaterialOwnerRequestBus::Handler::BusDisconnect(); - DecalComponentEditorRequests::Bus::Handler::BusDisconnect(); - RenderNodeRequestBus::Handler::BusDisconnect(); - AZ::TransformNotificationBus::Handler::BusDisconnect(); - AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect(); - AzToolsFramework::EditorVisibilityNotificationBus::Handler::BusDisconnect(); - AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect(); - AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusDisconnect(); - AzFramework::BoundsRequestBus::Handler::BusDisconnect(); - - m_configuration.m_editorEntityId.SetInvalid(); - - if (m_decalRenderNode) - { - IEditor* editor = nullptr; - EBUS_EVENT_RESULT(editor, AzToolsFramework::EditorRequests::Bus, GetEditor); - editor->Get3DEngine()->DeleteRenderNode(m_decalRenderNode); - - m_decalRenderNode = nullptr; - } - Base::Deactivate(); } diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorFogVolumeComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorFogVolumeComponent.cpp deleted file mode 100644 index d03f884e6f..0000000000 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorFogVolumeComponent.cpp +++ /dev/null @@ -1,353 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#include "LmbrCentral_precompiled.h" - -#include -#include -#include - -#include -#include - -#include "EditorFogVolumeComponent.h" - -namespace LmbrCentral -{ - void EditorFogVolumeComponent::Activate() - { - Base::Activate(); - - const auto entityId = GetEntityId(); - - m_configuration.SetEntityId(entityId); - m_configuration.UpdateSizeFromEntityShape(); - - m_fogVolume.SetEntityId(entityId); - m_fogVolume.CreateFogVolumeRenderNode(m_configuration); - - RefreshFog(); - - RenderNodeRequestBus::Handler::BusConnect(entityId); - FogVolumeComponentRequestBus::Handler::BusConnect(entityId); - ShapeComponentNotificationsBus::Handler::BusConnect(entityId); - AZ::TransformNotificationBus::Handler::BusConnect(entityId); - AzToolsFramework::EditorEvents::Bus::Handler::BusConnect(); - } - - void EditorFogVolumeComponent::Deactivate() - { - Base::Deactivate(); - - m_fogVolume.DestroyRenderNode(); - m_fogVolume.SetEntityId(AZ::EntityId()); - m_configuration.SetEntityId(AZ::EntityId()); - - AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect(); - AZ::TransformNotificationBus::Handler::BusDisconnect(); - ShapeComponentNotificationsBus::Handler::BusDisconnect(); - FogVolumeComponentRequestBus::Handler::BusDisconnect(); - RenderNodeRequestBus::Handler::BusDisconnect(); - } - - void EditorFogVolumeComponent::Reflect(AZ::ReflectContext* context) - { - AZ::SerializeContext* serializeContext = azrtti_cast(context); - - EditorFogVolumeConfiguration::Reflect(context); - - if (serializeContext) - { - serializeContext->Class() - ->Version(1) - ->Field("FogVolumeConfiguration", &EditorFogVolumeComponent::m_configuration); - - if (AZ::EditContext* editContext = serializeContext->GetEditContext()) - { - editContext->Class( - "Fog Volume", "Allows to specify an area with a fog") - ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Category, "Environment") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/FogVolume.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/FogVolume.png") - ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) - ->Attribute(AZ::Edit::Attributes::HelpPageURL, "http://docs.aws.amazon.com/console/lumberyard/userguide/fog-volume-component") - ->Attribute(AZ::Edit::Attributes::AutoExpand, false) - ->DataElement(0, &EditorFogVolumeComponent::m_configuration, "Settings", "Fog configuration") - ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) - ; - } - } - - if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) - { - behaviorContext->Class()->RequestBus("EditorFogVolumeComponentRequestBus"); - FogVolumeComponent::ExposeRequestsBusInBehaviorContext(behaviorContext, "EditorFogVolumeComponentRequestBus"); - } - } - - IRenderNode* EditorFogVolumeComponent::GetRenderNode() - { - return m_fogVolume.GetRenderNode(); - } - - float EditorFogVolumeComponent::GetRenderNodeRequestBusOrder() const - { - return FogVolumeComponent::s_renderNodeRequestBusOrder; - } - - void EditorFogVolumeComponent::RefreshFog() - { - m_fogVolume.UpdateFogVolumeProperties(m_configuration); - m_fogVolume.UpdateRenderingFlags(m_configuration); - m_fogVolume.UpdateFogVolumeTransform(); - } - - void EditorFogVolumeComponent::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, [[maybe_unused]] const AZ::Transform& world) - { - // Entities transform component calls OnTransformChanged before this component is activated - // This only happens during undo operations so we guard against that in the Editor component - if (m_fogVolume.GetRenderNode()) - { - RefreshFog(); - } - } - - void EditorFogVolumeComponent::OnShapeChanged(ShapeComponentNotifications::ShapeChangeReasons changeReason) - { - if (changeReason == ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged) - { - m_configuration.UpdateSizeFromEntityShape(); - RefreshFog(); - } - } - - void EditorFogVolumeComponent::OnEditorSpecChange() - { - RefreshFog(); - } - - void EditorFogVolumeComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) - { - return FogVolumeComponent::GetRequiredServices(required); - } - - void EditorFogVolumeComponent::BuildGameEntity(AZ::Entity* gameEntity) - { - FogVolumeComponent* fogComponent = gameEntity->CreateComponent(); - if (fogComponent) - { - fogComponent->SetConfiguration(m_configuration); - } - } - - void EditorFogVolumeConfiguration::Reflect(AZ::ReflectContext * context) - { - if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) - { - serializeContext->Class()-> - Version(1); - - if (AZ::EditContext* editContext = serializeContext->GetEditContext()) - { - editContext->Class("Configuration", "Fog Volume configuration") - - ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) - - ->DataElement(AZ::Edit::UIHandlers::ComboBox, &FogVolumeConfiguration::m_volumeType, - "Volume type", "Shape of the fog") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->EnumAttribute(FogVolumeType::RectangularPrism, "Cuboid") - ->EnumAttribute(FogVolumeType::Ellipsoid, "Ellipsoid") - - ->DataElement(AZ::Edit::UIHandlers::Color, &FogVolumeConfiguration::m_color, - "Color", "Fog color") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - - ->DataElement(AZ::Edit::UIHandlers::CheckBox, &FogVolumeConfiguration::m_useGlobalFogColor, - "Use global fog color", "If true, the Color property is ignored. Instead, the current global fog color is used") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_globalDensity, - "Fog Density", "Controls the density of the fog. The higher the value the more dense the fog and the less you'll be able to see objects behind or inside the fog volume") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.01f) - ->Attribute(AZ::Edit::Attributes::Max, 1000.0f) - ->Attribute(AZ::Edit::Attributes::Step, 1.0f) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_densityOffset, - "Density offset", "Offset fog density, used in conjunction with the GlobalDensity parameter") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, -1000.0f) - ->Attribute(AZ::Edit::Attributes::Max, 1000.0f) - ->Attribute(AZ::Edit::Attributes::Step, 1.0f) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_nearCutoff, - "Near cutoff", "Stop rendering the object, depending on camera distance to object") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, 2.0f) - ->Attribute(AZ::Edit::Attributes::Step, 0.1f) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_softEdges, - "Soft edges", "Specifies a factor that is used to soften the edges of the fog volume when viewed from outside") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, 1.0f) - ->Attribute(AZ::Edit::Attributes::Step, 0.01f) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_windInfluence, - "Wind influence (Volumetric Fog only)", "Controls the influence of the wind (Volumetric Fog only)") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, 20.0f) - ->Attribute(AZ::Edit::Attributes::Step, 0.01f) - - ->ClassElement(AZ::Edit::ClassElements::Group, "Rendering General") - ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - - ->DataElement(AZ::Edit::UIHandlers::CheckBox, &FogVolumeConfiguration::m_ignoresVisAreas, - "Ignore vis. areas", "Controls whether this entity should respond to visareas") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - - ->DataElement(AZ::Edit::UIHandlers::CheckBox, &FogVolumeConfiguration::m_affectsThisAreaOnly, - "Affect this area only", "Set this parameter to false to make this entity affect in multiple visareas") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - - ->DataElement(0, &FogVolumeConfiguration::m_viewDistMultiplier, - "View distance multiplier", "Adjusts max view distance. If 1.0 then default is used. 1.1 would be 10% further than default.") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Suffix, "x") - ->Attribute(AZ::Edit::Attributes::Min, 0.f) - - ->DataElement(AZ::Edit::UIHandlers::ComboBox, &FogVolumeConfiguration::m_minSpec, - "Minimum spec", "Min spec for the fog to be active.") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->EnumAttribute(EngineSpec::Never, "Never") - ->EnumAttribute(EngineSpec::VeryHigh, "Very high") - ->EnumAttribute(EngineSpec::High, "High") - ->EnumAttribute(EngineSpec::Medium, "Medium") - ->EnumAttribute(EngineSpec::Low, "Low") - - ->ClassElement(AZ::Edit::ClassElements::Group, "") - ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_hdrDynamic, - "HDR Dynamic (Non-Volumetric Fog)", "Specifies how much brighter than the default 255,255,255 white the fog is (Non-Volumetric Fog only)") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, 20.0f) - ->Attribute(AZ::Edit::Attributes::Step, 0.01f) - - ->ClassElement(AZ::Edit::ClassElements::Group, "Fall Off Settings") - ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_fallOffDirLong, - "Longitude", "Controls the longitude of the world space fall off direction of the fog. 0 represents East, rotation is counter-clockwise") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, 360.0f) - ->Attribute(AZ::Edit::Attributes::Step, 1.0f) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_fallOffDirLatitude, - "Latitude", "Controls the latitude of the world space fall off direction of the fog. 90 lets the fall off direction point upwards in world space") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, 360.0f) - ->Attribute(AZ::Edit::Attributes::Step, 1.0f) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_fallOffShift, - "Shift", "Controls how much to shift the fog density distribution along the fall off direction in world units") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, -50.0f) - ->Attribute(AZ::Edit::Attributes::Max, 50.0f) - ->Attribute(AZ::Edit::Attributes::Step, 0.1f) - ->Attribute(AZ::Edit::Attributes::Suffix, "m") - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_fallOffScale, - "Scale", "Scales the density distribution along the fall off direction. Higher values will make the fog fall off more rapidly and generate thicker fog layers along the negative fall off direction") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, -50.0f) - ->Attribute(AZ::Edit::Attributes::Max, 50.0f) - ->Attribute(AZ::Edit::Attributes::Step, 0.01f) - - ->ClassElement(AZ::Edit::ClassElements::Group, "Ramp (Volumetric Fog only)") - ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_rampStart, - "Start", "Specifies the start distance of fog density ramp in world units") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, 30000.0f) - ->Attribute(AZ::Edit::Attributes::Step, 1.0f) - ->Attribute(AZ::Edit::Attributes::Suffix, "m") - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_rampEnd, - "End", "Specifies the end distance of fog density ramp in world units") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, 30000.0f) - ->Attribute(AZ::Edit::Attributes::Step, 1.0f) - ->Attribute(AZ::Edit::Attributes::Suffix, "m") - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_rampInfluence, - "Influence", "Controls the influence of fog density ramp") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, 1.0f) - ->Attribute(AZ::Edit::Attributes::Step, 0.01f) - - ->ClassElement(AZ::Edit::ClassElements::Group, "Density Noise (Volumetric Fog only)") - ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_densityNoiseScale, - "Scale", "Scales the noise for the density") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, 10.0f) - ->Attribute(AZ::Edit::Attributes::Step, 0.01f) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_densityNoiseOffset, - "Offset", "Offsets the noise for the density") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, -2.0f) - ->Attribute(AZ::Edit::Attributes::Max, 2.0f) - ->Attribute(AZ::Edit::Attributes::Step, 0.01f) - - ->DataElement(AZ::Edit::UIHandlers::Slider, &FogVolumeConfiguration::m_densityNoiseTimeFrequency, - "Time frequency", "Controls the time frequency of the noise for the density") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, 1.0f) - ->Attribute(AZ::Edit::Attributes::Step, 0.01f) - - ->DataElement(AZ::Edit::UIHandlers::Default, &FogVolumeConfiguration::m_densityNoiseFrequency, - "Spatial frequency", "Controls the spatial frequency of the noise for the density") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &FogVolumeConfiguration::PropertyChanged) - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, 10000.0f) - ; - } - } - } - - AZ::Crc32 EditorFogVolumeConfiguration::PropertyChanged() - { - if (m_entityId.IsValid()) - { - FogVolumeComponentRequestBus::Event(m_entityId, &FogVolumeComponentRequestBus::Events::RefreshFog); - } - return AZ::Edit::PropertyRefreshLevels::None; - } -} \ No newline at end of file diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorFogVolumeComponent.h b/Gems/LmbrCentral/Code/Source/Rendering/EditorFogVolumeComponent.h deleted file mode 100644 index d78e180f6b..0000000000 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorFogVolumeComponent.h +++ /dev/null @@ -1,93 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#pragma once - -#include -#include -#include -#include -#include - -#include -#include - -#include "FogVolumeComponent.h" -#include "FogVolumeRequestsHandler.h" - -namespace LmbrCentral -{ - class EditorFogVolumeConfiguration - : public FogVolumeConfiguration - { - public: - AZ_TYPE_INFO(EditorFogVolumeConfiguration, "{9D431EA0-92F9-4A00-96C6-28B189A6EE56}"); - - static void Reflect(AZ::ReflectContext* context); - AZ::Crc32 PropertyChanged() override; - }; - - /** - * In-editor fog volume component. - */ - class EditorFogVolumeComponent - : public AzToolsFramework::Components::EditorComponentBase - , private RenderNodeRequestBus::Handler - , private FogVolumeComponentRequestsBusHandler - , private AZ::TransformNotificationBus::Handler - , private ShapeComponentNotificationsBus::Handler - , private AzToolsFramework::EditorEvents::Bus::Handler - { - private: - using Base = AzToolsFramework::Components::EditorComponentBase; - - public: - AZ_EDITOR_COMPONENT(EditorFogVolumeComponent, "{8CA5AB61-96D8-482F-B07C-DAD72ED73646}"); - - ~EditorFogVolumeComponent() override = default; - - // AZ::Component interface implementation - void Activate() override; - void Deactivate() override; - - static void Reflect(AZ::ReflectContext* context); - - // RenderNodeRequestBus::Handler - IRenderNode* GetRenderNode() override; - float GetRenderNodeRequestBusOrder() const override; - - // FogVolumeComponentRequestBus::Handler - void RefreshFog() override; - - // TransformNotificationBus::Handler - void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override; - - // ShapeComponentNotificationsBus::Handler - void OnShapeChanged(ShapeComponentNotifications::ShapeChangeReasons changeReason) override; - - // AzToolsFramework::EditorEvents::Handler - void OnEditorSpecChange() override; - - static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); - - void BuildGameEntity(AZ::Entity* gameEntity) override; - - protected: - FogVolumeConfiguration& GetConfiguration() override - { - return m_configuration; - } - - private: - EditorFogVolumeConfiguration m_configuration; - FogVolume m_fogVolume; - }; -} \ No newline at end of file diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorGeomCacheComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorGeomCacheComponent.cpp index b50eeb793a..657f6c2b51 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorGeomCacheComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorGeomCacheComponent.cpp @@ -344,4 +344,4 @@ namespace LmbrCentral m_currentWorldTransform = world; } -} //namespace LmbrCentral \ No newline at end of file +} //namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorGeomCacheComponent.h b/Gems/LmbrCentral/Code/Source/Rendering/EditorGeomCacheComponent.h index 5f7ce51cf5..9fd64750a2 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorGeomCacheComponent.h +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorGeomCacheComponent.h @@ -130,4 +130,4 @@ namespace LmbrCentral AZ::Transform m_currentWorldTransform; }; -} //namespace LmbrCentral \ No newline at end of file +} //namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorLightComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorLightComponent.cpp index f46f60dd7b..e9ac845a88 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorLightComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorLightComponent.cpp @@ -805,7 +805,10 @@ namespace LmbrCentral AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect(); AZ::TransformNotificationBus::Handler::BusDisconnect(); - gEnv->p3DEngine->FreeRenderNodeState(&m_cubemapPreview); + if (gEnv->p3DEngine) + { + gEnv->p3DEngine->FreeRenderNodeState(&m_cubemapPreview); + } m_light.DestroyRenderLight(); m_light.SetEntity(AZ::EntityId()); @@ -903,6 +906,11 @@ namespace LmbrCentral void EditorLightComponent::OnViewCubemapChanged() { + if (!gEnv->p3DEngine) + { + return; + } + if (m_viewCubemap) { gEnv->p3DEngine->RegisterEntity(&m_cubemapPreview); @@ -1944,6 +1952,11 @@ namespace LmbrCentral AzToolsFramework::EditorRequestBus::BroadcastResult(m_editor, &AzToolsFramework::EditorRequests::GetEditor); } + if (!m_editor->Get3DEngine()) + { + return; + } + if (!m_materialManager) { m_materialManager = m_editor->Get3DEngine()->GetMaterialManager(); diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EntityDebugDisplayComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EntityDebugDisplayComponent.cpp index 3675b6837e..1462e0bf4c 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EntityDebugDisplayComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EntityDebugDisplayComponent.cpp @@ -59,4 +59,4 @@ namespace LmbrCentral ->Version(1); } } -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EntityDebugDisplayComponent.h b/Gems/LmbrCentral/Code/Source/Rendering/EntityDebugDisplayComponent.h index c5f99467d4..d3c7914f36 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EntityDebugDisplayComponent.h +++ b/Gems/LmbrCentral/Code/Source/Rendering/EntityDebugDisplayComponent.h @@ -64,4 +64,4 @@ namespace LmbrCentral AZ::Transform m_currentEntityTransform; ///< Stores the transform of the entity. }; -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeCommon.cpp b/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeCommon.cpp deleted file mode 100644 index 458c76377e..0000000000 --- a/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeCommon.cpp +++ /dev/null @@ -1,179 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#include "LmbrCentral_precompiled.h" - -#include -#include -#include -#include - -#include "FogVolumeCommon.h" -#include "FogVolumeComponent.h" - -#include - -namespace LmbrCentral -{ - FogVolume::FogVolume() - : m_fogRenderNode(nullptr) - { - } - - FogVolume::~FogVolume() - { - DestroyRenderNode(); - } - - void FogVolume::CreateFogVolumeRenderNode(const FogVolumeConfiguration& fogVolumeConfig) - { - AZ_Assert(m_entityId.IsValid(), "[FogVolumeCommon/FogVolumeComponent Component] Entity id is invalid"); - DestroyRenderNode(); - - m_fogRenderNode = static_cast(gEnv->p3DEngine->CreateRenderNode(eERType_FogVolume)); - m_fogRenderNode->SetMinSpec(static_cast(fogVolumeConfig.m_minSpec)); - m_fogRenderNode->SetViewDistanceMultiplier(fogVolumeConfig.m_viewDistMultiplier); - - UpdateFogVolumeProperties(fogVolumeConfig); - UpdateFogVolumeTransform(); - } - - void FogVolume::DestroyRenderNode() - { - if (m_fogRenderNode != nullptr) - { - m_fogRenderNode->ReleaseNode(); - m_fogRenderNode = nullptr; - } - } - - void FogVolume::UpdateFogVolumeProperties(const FogVolumeConfiguration& fogVolumeConfig) - { - AZ_Assert(m_fogRenderNode != nullptr, "[FogVolumeCommon/FogVolumeComponent Component] Trying to updated null render node"); - - SFogVolumeProperties fogProperties; - FogUtils::FogConfigToFogParams(fogVolumeConfig, fogProperties); - - m_fogRenderNode->SetFogVolumeProperties(fogProperties); - } - - void FogVolume::UpdateFogVolumeTransform() - { - AZ_Assert(m_fogRenderNode != nullptr, "[FogVolumeCommon/FogVolumeComponent Component] Trying to updated null render node"); - - AZ::Transform parentTransform = AZ::Transform::CreateIdentity(); - AZ::TransformBus::EventResult(parentTransform, m_entityId, &AZ::TransformBus::Events::GetWorldTM); - - m_fogRenderNode->SetScale(AZVec3ToLYVec3(parentTransform.GetScale())); - m_fogRenderNode->SetMatrix(AZTransformToLYTransform(parentTransform)); - } - - void FogVolume::UpdateRenderingFlags(const FogVolumeConfiguration& fogVolumeConfig) - { - if (m_fogRenderNode) - { - m_fogRenderNode->SetMinSpec(static_cast(fogVolumeConfig.m_minSpec)); - - if (gEnv && gEnv->p3DEngine) - { - const int configSpec = gEnv->pSystem->GetConfigSpec(true); - - AZ::u32 rendFlags = static_cast(m_fogRenderNode->GetRndFlags()); - - const bool hidden = static_cast(configSpec) < static_cast(fogVolumeConfig.m_minSpec); - if (hidden) - { - rendFlags |= ERF_HIDDEN; - } - else - { - rendFlags &= ~ERF_HIDDEN; - } - - rendFlags |= ERF_COMPONENT_ENTITY; - m_fogRenderNode->SetRndFlags(rendFlags); - } - } - } - - void FogUtils::FogConfigToFogParams(const LmbrCentral::FogVolumeConfiguration& configuration, SFogVolumeProperties& fogVolumeProperties) - { - AZ_Assert(configuration.m_volumeType != FogVolumeType::None, "[FogConfigToFogParams] Attempting to create a fog with invalid volume type") - - fogVolumeProperties.m_volumeType = static_cast(configuration.m_volumeType); - fogVolumeProperties.m_size = AZVec3ToLYVec3(configuration.m_size); - fogVolumeProperties.m_color = AZColorToLYVec3(configuration.m_color); - fogVolumeProperties.m_useGlobalFogColor = configuration.m_useGlobalFogColor; - fogVolumeProperties.m_ignoresVisAreas = configuration.m_ignoresVisAreas; - fogVolumeProperties.m_affectsThisAreaOnly = configuration.m_affectsThisAreaOnly; - - fogVolumeProperties.m_globalDensity = max(0.01f, configuration.m_globalDensity); - fogVolumeProperties.m_densityOffset = configuration.m_densityOffset; - fogVolumeProperties.m_nearCutoff = configuration.m_nearCutoff; - fogVolumeProperties.m_fHDRDynamic = configuration.m_hdrDynamic; - fogVolumeProperties.m_softEdges = configuration.m_softEdges; - - fogVolumeProperties.m_heightFallOffDirLong = configuration.m_fallOffDirLong; - fogVolumeProperties.m_heightFallOffDirLati = configuration.m_fallOffDirLatitude; - fogVolumeProperties.m_heightFallOffShift = configuration.m_fallOffShift; - fogVolumeProperties.m_heightFallOffScale = configuration.m_fallOffScale; - - fogVolumeProperties.m_rampStart = configuration.m_rampStart; - fogVolumeProperties.m_rampEnd = configuration.m_rampEnd; - fogVolumeProperties.m_rampInfluence = configuration.m_rampInfluence; - fogVolumeProperties.m_windInfluence = configuration.m_windInfluence; - - fogVolumeProperties.m_densityNoiseScale = configuration.m_densityNoiseScale; - fogVolumeProperties.m_densityNoiseOffset = configuration.m_densityNoiseOffset; - fogVolumeProperties.m_densityNoiseTimeFrequency = configuration.m_densityNoiseTimeFrequency; - fogVolumeProperties.m_densityNoiseFrequency = AZVec3ToLYVec3(configuration.m_densityNoiseFrequency); - } - - void FogVolumeConfiguration::Reflect(AZ::ReflectContext * context) - { - if (AZ::SerializeContext *serializeContext = azrtti_cast(context)) - { - serializeContext->Class() - ->Version(1) - ->Field("VolumeType", &FogVolumeConfiguration::m_volumeType) - ->Field("Color", &FogVolumeConfiguration::m_color) - ->Field("HdrDynamic", &FogVolumeConfiguration::m_hdrDynamic) - ->Field("UseGlobalFogColor", &FogVolumeConfiguration::m_useGlobalFogColor) - ->Field("SoftEdges", &FogVolumeConfiguration::m_softEdges) - ->Field("WindInfluence", &FogVolumeConfiguration::m_windInfluence) - ->Field("GlobalDensity", &FogVolumeConfiguration::m_globalDensity) - ->Field("DensityOffset", &FogVolumeConfiguration::m_densityOffset) - ->Field("NearCutoff", &FogVolumeConfiguration::m_nearCutoff) - ->Field("EngineSpec", &FogVolumeConfiguration::m_minSpec) - ->Field("DistMult", &FogVolumeConfiguration::m_viewDistMultiplier) - ->Field("IgnoresVisAreas", &FogVolumeConfiguration::m_ignoresVisAreas) - ->Field("AffectsThisAreaOnly", &FogVolumeConfiguration::m_affectsThisAreaOnly) - ->Field("FallOffDirLong", &FogVolumeConfiguration::m_fallOffDirLong) - ->Field("FallOffDirLatitude", &FogVolumeConfiguration::m_fallOffDirLatitude) - ->Field("FallOffShift", &FogVolumeConfiguration::m_fallOffShift) - ->Field("FallOffScale", &FogVolumeConfiguration::m_fallOffScale) - ->Field("RampStart", &FogVolumeConfiguration::m_rampStart) - ->Field("RampEnd", &FogVolumeConfiguration::m_rampEnd) - ->Field("RampInfluence", &FogVolumeConfiguration::m_rampInfluence) - ->Field("DensityNoiseScale", &FogVolumeConfiguration::m_densityNoiseScale) - ->Field("DensityNoiseOffset", &FogVolumeConfiguration::m_densityNoiseOffset) - ->Field("DensityNoiseTimeFrequency", &FogVolumeConfiguration::m_densityNoiseTimeFrequency) - ->Field("DensityNoiseFrequency", &FogVolumeConfiguration::m_densityNoiseFrequency) - ; - } - } - - void FogVolumeConfiguration::UpdateSizeFromEntityShape() - { - AZ_Assert(m_entityId.IsValid(), "[FogVolumeConfiguration] Entity id is invalid"); - BoxShapeComponentRequestsBus::EventResult(m_size, m_entityId, &BoxShapeComponentRequestsBus::Events::GetBoxDimensions); - } -} diff --git a/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeCommon.h b/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeCommon.h deleted file mode 100644 index d54685aadd..0000000000 --- a/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeCommon.h +++ /dev/null @@ -1,116 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#pragma once - -#include -#include -#include - -#include - -struct SFogVolumeProperties; -struct IFogVolumeRenderNode; - -namespace LmbrCentral -{ - /** - * Stores configuration settings for the Fog Volume. - */ - class FogVolumeConfiguration - { - public: - AZ_TYPE_INFO(FogVolumeConfiguration, "{3B786BBB-0B1D-4EF2-9181-CC75C783C26E}"); - virtual ~FogVolumeConfiguration() {}; - - static void Reflect(AZ::ReflectContext* context); - - // Universal rendering properties - EngineSpec m_minSpec = EngineSpec::Low; - float m_viewDistMultiplier = 1.0f; - - FogVolumeType m_volumeType = FogVolumeType::Ellipsoid; - AZ::Color m_color = AZ::Color(1.f, 1.f, 1.f, 1.f); - // Size is not reflected: taken from BoxShape - AZ::Vector3 m_size = AZ::Vector3(1.0f, 1.0f, 1.0f); - - float m_hdrDynamic = false; - bool m_useGlobalFogColor = false; - - float m_globalDensity = 1.0f; - float m_densityOffset = 0.0f; - float m_nearCutoff = 0.0f; - - float m_fallOffDirLong = 0.0f; - float m_fallOffDirLatitude = 90.0f; - float m_fallOffShift = 0.0f; - float m_fallOffScale = 1.0f; - - float m_softEdges = 1.0f; - - float m_rampStart = 1.0f; - float m_rampEnd = 50.0f; - float m_rampInfluence = 0.0f; - float m_windInfluence = 1.0f; - - float m_densityNoiseScale = 1.0f; - float m_densityNoiseOffset = 1.0f; - float m_densityNoiseTimeFrequency = 0.0f; - - AZ::Vector3 m_densityNoiseFrequency = AZ::Vector3(10.0f, 10.0f, 10.0f); - bool m_ignoresVisAreas = false; - bool m_affectsThisAreaOnly = 0.0f; - - void UpdateSizeFromEntityShape(); - - // Implemented in EditorFogVolumeConfiguration - virtual AZ::Crc32 PropertyChanged() { return 0; } - - void SetEntityId(AZ::EntityId id) { m_entityId = id; } - - protected: - // Not reflected - AZ::EntityId m_entityId; - }; - - class FogVolume - { - public: - FogVolume(); - FogVolume(const FogVolume&) = delete; - FogVolume& operator= (const FogVolume&) = delete; - - virtual ~FogVolume(); - - void SetEntityId(AZ::EntityId id) { m_entityId = id; } - - void CreateFogVolumeRenderNode(const FogVolumeConfiguration& fogVolumeConfig); - void DestroyRenderNode(); - - IFogVolumeRenderNode* GetRenderNode() const - { - return m_fogRenderNode; - } - - void UpdateFogVolumeProperties(const FogVolumeConfiguration& fogVolumeConfig); - void UpdateRenderingFlags(const FogVolumeConfiguration& fogVolumeConfig); - void UpdateFogVolumeTransform(); - - private: - IFogVolumeRenderNode* m_fogRenderNode; - AZ::EntityId m_entityId; - }; - - namespace FogUtils - { - void FogConfigToFogParams(const LmbrCentral::FogVolumeConfiguration& configuration, SFogVolumeProperties& fogVolumeProperties); - } -} \ No newline at end of file diff --git a/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeComponent.cpp deleted file mode 100644 index 6a49862f59..0000000000 --- a/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeComponent.cpp +++ /dev/null @@ -1,203 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#include "LmbrCentral_precompiled.h" - -#include -#include -#include - -#include "FogVolumeComponent.h" - -namespace LmbrCentral -{ - const float FogVolumeComponent::s_renderNodeRequestBusOrder = 500.f; - - void FogVolumeComponent::Activate() - { - const auto entityId = GetEntityId(); - - m_configuration.SetEntityId(entityId); - m_configuration.UpdateSizeFromEntityShape(); - - m_fogVolume.SetEntityId(entityId); - m_fogVolume.CreateFogVolumeRenderNode(m_configuration); - - RefreshFog(); - - RenderNodeRequestBus::Handler::BusConnect(entityId); - FogVolumeComponentRequestBus::Handler::BusConnect(entityId); - ShapeComponentNotificationsBus::Handler::BusConnect(entityId); - AZ::TransformNotificationBus::Handler::BusConnect(entityId); - } - - void FogVolumeComponent::Deactivate() - { - m_fogVolume.DestroyRenderNode(); - m_fogVolume.SetEntityId(AZ::EntityId()); - m_configuration.SetEntityId(AZ::EntityId()); - - RenderNodeRequestBus::Handler::BusDisconnect(); - FogVolumeComponentRequestBus::Handler::BusDisconnect(); - ShapeComponentNotificationsBus::Handler::BusDisconnect(); - AZ::TransformNotificationBus::Handler::BusDisconnect(); - } - - void FogVolumeComponent::Reflect(AZ::ReflectContext* context) - { - FogVolumeConfiguration::Reflect(context); - - if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) - { - serializeContext->Class() - ->Version(1) - ->Field("FogVolumeConfiguration", &FogVolumeComponent::m_configuration); - } - - if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) - { - behaviorContext->Class()->RequestBus("FogVolumeComponentRequestBus"); - FogVolumeComponent::ExposeRequestsBusInBehaviorContext(behaviorContext, "FogVolumeComponentRequestBus"); - } - } - - IRenderNode* FogVolumeComponent::GetRenderNode() - { - return m_fogVolume.GetRenderNode(); - } - - float FogVolumeComponent::GetRenderNodeRequestBusOrder() const - { - return s_renderNodeRequestBusOrder; - } - - void FogVolumeComponent::RefreshFog() - { - m_fogVolume.UpdateFogVolumeProperties(m_configuration); - m_fogVolume.UpdateRenderingFlags(m_configuration); - m_fogVolume.UpdateFogVolumeTransform(); - } - - void FogVolumeComponent::OnTransformChanged([[maybe_unused]] const AZ::Transform & local, [[maybe_unused]] const AZ::Transform & world) - { - RefreshFog(); - } - - void FogVolumeComponent::OnShapeChanged(ShapeComponentNotifications::ShapeChangeReasons changeReason) - { - if (changeReason == ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged) - { - m_configuration.UpdateSizeFromEntityShape(); - RefreshFog(); - } - } - - void FogVolumeComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType & required) - { - required.push_back(AZ_CRC("BoxShapeService", 0x946a0032)); - } - - void FogVolumeComponent::ExposeRequestsBusInBehaviorContext(AZ::BehaviorContext* behaviorContext, const char* name) - { - behaviorContext->EBus(name) - ->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::All) - ->Event("RefreshFog", &FogVolumeComponentRequestBus::Events::RefreshFog) - - ->Event("GetVolumeType", &FogVolumeComponentRequestBus::Events::GetVolumeType) - ->Event("SetVolumeType", &FogVolumeComponentRequestBus::Events::SetVolumeType) - ->VirtualProperty("VolumeType", "GetVolumeType", "SetVolumeType") - - ->Event("GetColor", &FogVolumeComponentRequestBus::Events::GetColor) - ->Event("SetColor", &FogVolumeComponentRequestBus::Events::SetColor) - ->VirtualProperty("Color", "GetColor", "SetColor") - - ->Event("GetHdrDynamic", &FogVolumeComponentRequestBus::Events::GetHdrDynamic) - ->Event("SetHdrDynamic", &FogVolumeComponentRequestBus::Events::SetHdrDynamic) - ->VirtualProperty("HdrDynamic", "GetHdrDynamic", "SetHdrDynamic") - - ->Event("GetUseGlobalFogColor", &FogVolumeComponentRequestBus::Events::GetUseGlobalFogColor) - ->Event("SetUseGlobalFogColor", &FogVolumeComponentRequestBus::Events::SetUseGlobalFogColor) - ->VirtualProperty("UseGlobalFogColor", "GetUseGlobalFogColor", "SetUseGlobalFogColor") - - ->Event("GetGlobalDensity", &FogVolumeComponentRequestBus::Events::GetGlobalDensity) - ->Event("SetGlobalDensity", &FogVolumeComponentRequestBus::Events::SetGlobalDensity) - ->VirtualProperty("GlobalDensity", "GetGlobalDensity", "SetGlobalDensity") - - ->Event("GetDensityOffset", &FogVolumeComponentRequestBus::Events::GetDensityOffset) - ->Event("SetDensityOffset", &FogVolumeComponentRequestBus::Events::SetDensityOffset) - ->VirtualProperty("DensityOffset", "GetDensityOffset", "SetDensityOffset") - - ->Event("GetNearCutoff", &FogVolumeComponentRequestBus::Events::GetNearCutoff) - ->Event("SetNearCutoff", &FogVolumeComponentRequestBus::Events::SetNearCutoff) - ->VirtualProperty("NearCutoff", "GetNearCutoff", "SetNearCutoff") - - ->Event("GetFallOffDirLong", &FogVolumeComponentRequestBus::Events::GetFallOffDirLong) - ->Event("SetFallOffDirLong", &FogVolumeComponentRequestBus::Events::SetFallOffDirLong) - ->VirtualProperty("FallOffDirLong", "GetFallOffDirLong", "SetFallOffDirLong") - - ->Event("GetFallOffDirLatitude", &FogVolumeComponentRequestBus::Events::GetFallOffDirLatitude) - ->Event("SetFallOffDirLatitude", &FogVolumeComponentRequestBus::Events::SetFallOffDirLatitude) - ->VirtualProperty("FallOffDirLatitude", "GetFallOffDirLatitude", "SetFallOffDirLatitude") - - ->Event("GetFallOffShift", &FogVolumeComponentRequestBus::Events::GetFallOffShift) - ->Event("SetFallOffShift", &FogVolumeComponentRequestBus::Events::SetFallOffShift) - ->VirtualProperty("FallOffShift", "GetFallOffShift", "SetFallOffShift") - - ->Event("GetFallOffScale", &FogVolumeComponentRequestBus::Events::GetFallOffScale) - ->Event("SetFallOffScale", &FogVolumeComponentRequestBus::Events::SetFallOffScale) - ->VirtualProperty("FallOffScale", "GetFallOffScale", "SetFallOffScale") - - ->Event("GetSoftEdges", &FogVolumeComponentRequestBus::Events::GetSoftEdges) - ->Event("SetSoftEdges", &FogVolumeComponentRequestBus::Events::SetSoftEdges) - ->VirtualProperty("SoftEdges", "GetSoftEdges", "SetSoftEdges") - - ->Event("GetRampStart", &FogVolumeComponentRequestBus::Events::GetRampStart) - ->Event("SetRampStart", &FogVolumeComponentRequestBus::Events::SetRampStart) - ->VirtualProperty("RampStart", "GetRampStart", "SetRampStart") - - ->Event("GetRampEnd", &FogVolumeComponentRequestBus::Events::GetRampEnd) - ->Event("SetRampEnd", &FogVolumeComponentRequestBus::Events::SetRampEnd) - ->VirtualProperty("RampEnd", "GetRampEnd", "SetRampEnd") - - ->Event("GetRampInfluence", &FogVolumeComponentRequestBus::Events::GetRampInfluence) - ->Event("SetRampInfluence", &FogVolumeComponentRequestBus::Events::SetRampInfluence) - ->VirtualProperty("RampInfluence", "GetRampInfluence", "SetRampInfluence") - - ->Event("GetWindInfluence", &FogVolumeComponentRequestBus::Events::GetWindInfluence) - ->Event("SetWindInfluence", &FogVolumeComponentRequestBus::Events::SetWindInfluence) - ->VirtualProperty("WindInfluence", "GetWindInfluence", "SetWindInfluence") - - ->Event("GetDensityNoiseScale", &FogVolumeComponentRequestBus::Events::GetDensityNoiseScale) - ->Event("SetDensityNoiseScale", &FogVolumeComponentRequestBus::Events::SetDensityNoiseScale) - ->VirtualProperty("DensityNoiseScale", "GetDensityNoiseScale", "SetDensityNoiseScale") - - ->Event("GetDensityNoiseOffset", &FogVolumeComponentRequestBus::Events::GetDensityNoiseOffset) - ->Event("SetDensityNoiseOffset", &FogVolumeComponentRequestBus::Events::SetDensityNoiseOffset) - ->VirtualProperty("DensityNoiseOffset", "GetDensityNoiseOffset", "SetDensityNoiseOffset") - - ->Event("GetDensityNoiseTimeFrequency", &FogVolumeComponentRequestBus::Events::GetDensityNoiseTimeFrequency) - ->Event("SetDensityNoiseTimeFrequency", &FogVolumeComponentRequestBus::Events::SetDensityNoiseTimeFrequency) - ->VirtualProperty("DensityNoiseTimeFrequency", "GetDensityNoiseTimeFrequency", "SetDensityNoiseTimeFrequency") - - ->Event("GetDensityNoiseFrequency", &FogVolumeComponentRequestBus::Events::GetDensityNoiseFrequency) - ->Event("SetDensityNoiseFrequency", &FogVolumeComponentRequestBus::Events::SetDensityNoiseFrequency) - ->VirtualProperty("DensityNoiseFrequency", "GetDensityNoiseFrequency", "SetDensityNoiseFrequency") - - ->Event("GetIgnoresVisAreas", &FogVolumeComponentRequestBus::Events::GetIgnoresVisAreas) - ->Event("SetIgnoresVisAreas", &FogVolumeComponentRequestBus::Events::SetIgnoresVisAreas) - ->VirtualProperty("IgnoresVisAreas", "GetIgnoresVisAreas", "SetIgnoresVisAreas") - - ->Event("GetAffectsThisAreaOnly", &FogVolumeComponentRequestBus::Events::GetAffectsThisAreaOnly) - ->Event("SetAffectsThisAreaOnly", &FogVolumeComponentRequestBus::Events::SetAffectsThisAreaOnly) - ->VirtualProperty("AffectsThisAreaOnly", "GetAffectsThisAreaOnly", "SetAffectsThisAreaOnly") - ; - } -} \ No newline at end of file diff --git a/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeComponent.h b/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeComponent.h deleted file mode 100644 index b9153a5743..0000000000 --- a/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeComponent.h +++ /dev/null @@ -1,84 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#pragma once - -#include - -#include -#include -#include -#include - -#include -#include - -#include - -#include "FogVolumeCommon.h" -#include "FogVolumeRequestsHandler.h" - -namespace LmbrCentral -{ - /*! - * In-game Fog Volume component. - */ - class FogVolumeComponent - : public AZ::Component - , public RenderNodeRequestBus::Handler - , private FogVolumeComponentRequestsBusHandler - , private AZ::TransformNotificationBus::Handler - , private ShapeComponentNotificationsBus::Handler - { - public: - AZ_COMPONENT(FogVolumeComponent, "{C01B9E8F-C015-46AC-9065-79445CE1408A}"); - ~FogVolumeComponent() override = default; - - template - void SetConfiguration(T&& configuration) - { - m_configuration = AZStd::forward(configuration); - } - - // AZ::Component interface implementation - void Activate() override; - void Deactivate() override; - - static void Reflect(AZ::ReflectContext* context); - - // RenderNodeRequestBus::Handler interface implementation - IRenderNode* GetRenderNode() override; - float GetRenderNodeRequestBusOrder() const override; - static const float s_renderNodeRequestBusOrder; - - // TransformNotificationBus::Handler - void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override; - - // ShapeComponentNotificationsBus::Handler - void OnShapeChanged(ShapeComponentNotifications::ShapeChangeReasons changeReason) override; - - // FogVolumeComponentRequestBus::Handler - void RefreshFog() override; - - static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); - static void ExposeRequestsBusInBehaviorContext(AZ::BehaviorContext* behaviorContext, const char* name); - - protected: - FogVolumeConfiguration& GetConfiguration() override - { - return m_configuration; - } - - private: - FogVolumeConfiguration m_configuration; - FogVolume m_fogVolume; - }; -} \ No newline at end of file diff --git a/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeRequestsHandler.cpp b/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeRequestsHandler.cpp deleted file mode 100644 index e186b6d48f..0000000000 --- a/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeRequestsHandler.cpp +++ /dev/null @@ -1,264 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#include "LmbrCentral_precompiled.h" - -#include "FogVolumeRequestsHandler.h" -#include "FogVolumeCommon.h" - -namespace LmbrCentral -{ - FogVolumeType FogVolumeComponentRequestsBusHandler::GetVolumeType() - { - return GetConfiguration().m_volumeType; - } - - void FogVolumeComponentRequestsBusHandler::SetVolumeType(FogVolumeType volumeType) - { - auto& configuration = GetConfiguration(); - if (configuration.m_volumeType != volumeType) - { - configuration.m_volumeType = volumeType; - RefreshFog(); - } - } - - AZ::Color FogVolumeComponentRequestsBusHandler::GetColor() - { - return GetConfiguration().m_color; - } - - void FogVolumeComponentRequestsBusHandler::SetColor(AZ::Color color) - { - GetConfiguration().m_color = color; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetHdrDynamic() - { - return GetConfiguration().m_hdrDynamic; - } - - void FogVolumeComponentRequestsBusHandler::SetHdrDynamic(float hdrDynamic) - { - GetConfiguration().m_hdrDynamic = hdrDynamic; - RefreshFog(); - } - - bool FogVolumeComponentRequestsBusHandler::GetUseGlobalFogColor() - { - return GetConfiguration().m_useGlobalFogColor; - } - - void FogVolumeComponentRequestsBusHandler::SetUseGlobalFogColor(bool useGlobalFogColor) - { - GetConfiguration().m_useGlobalFogColor = useGlobalFogColor; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetGlobalDensity() - { - return GetConfiguration().m_globalDensity; - } - - void FogVolumeComponentRequestsBusHandler::SetGlobalDensity(float globalDensity) - { - GetConfiguration().m_globalDensity = globalDensity; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetDensityOffset() - { - return GetConfiguration().m_densityOffset; - } - - void FogVolumeComponentRequestsBusHandler::SetDensityOffset(float densityOffset) - { - GetConfiguration().m_densityOffset = densityOffset; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetNearCutoff() - { - return GetConfiguration().m_nearCutoff; - } - - void FogVolumeComponentRequestsBusHandler::SetNearCutoff(float nearCutoff) - { - GetConfiguration().m_nearCutoff = nearCutoff; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetFallOffDirLong() - { - return GetConfiguration().m_fallOffDirLong; - } - - void FogVolumeComponentRequestsBusHandler::SetFallOffDirLong(float fallOffDirLong) - { - GetConfiguration().m_fallOffDirLong = fallOffDirLong; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetFallOffDirLatitude() - { - return GetConfiguration().m_fallOffDirLatitude; - } - - void FogVolumeComponentRequestsBusHandler::SetFallOffDirLatitude(float fallOffDirLatitude) - { - GetConfiguration().m_fallOffDirLatitude = fallOffDirLatitude; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetFallOffShift() - { - return GetConfiguration().m_fallOffShift; - } - - void FogVolumeComponentRequestsBusHandler::SetFallOffShift(float fallOffShift) - { - GetConfiguration().m_fallOffShift = fallOffShift; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetFallOffScale() - { - return GetConfiguration().m_fallOffScale; - } - - void FogVolumeComponentRequestsBusHandler::SetFallOffScale(float fallOffScale) - { - GetConfiguration().m_fallOffScale = fallOffScale; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetSoftEdges() - { - return GetConfiguration().m_softEdges; - } - - void FogVolumeComponentRequestsBusHandler::SetSoftEdges(float softEdges) - { - GetConfiguration().m_softEdges = softEdges; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetRampStart() - { - return GetConfiguration().m_rampStart; - } - - void FogVolumeComponentRequestsBusHandler::SetRampStart(float rampStart) - { - GetConfiguration().m_rampStart = rampStart; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetRampEnd() - { - return GetConfiguration().m_rampEnd; - } - - void FogVolumeComponentRequestsBusHandler::SetRampEnd(float rampEnd) - { - GetConfiguration().m_rampEnd = rampEnd; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetRampInfluence() - { - return GetConfiguration().m_rampInfluence; - } - - void FogVolumeComponentRequestsBusHandler::SetRampInfluence(float rampInfluence) - { - GetConfiguration().m_rampInfluence = rampInfluence; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetWindInfluence() - { - return GetConfiguration().m_windInfluence; - } - - void FogVolumeComponentRequestsBusHandler::SetWindInfluence(float windInfluence) - { - GetConfiguration().m_windInfluence = windInfluence; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetDensityNoiseScale() - { - return GetConfiguration().m_densityNoiseScale; - } - - void FogVolumeComponentRequestsBusHandler::SetDensityNoiseScale(float densityNoiseScale) - { - GetConfiguration().m_densityNoiseScale = densityNoiseScale; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetDensityNoiseOffset() - { - return GetConfiguration().m_densityNoiseOffset; - } - - void FogVolumeComponentRequestsBusHandler::SetDensityNoiseOffset(float densityNoiseOffset) - { - GetConfiguration().m_densityNoiseOffset = densityNoiseOffset; - RefreshFog(); - } - - float FogVolumeComponentRequestsBusHandler::GetDensityNoiseTimeFrequency() - { - return GetConfiguration().m_densityNoiseTimeFrequency; - } - - void FogVolumeComponentRequestsBusHandler::SetDensityNoiseTimeFrequency(float timeFrequency) - { - GetConfiguration().m_densityNoiseTimeFrequency = timeFrequency; - RefreshFog(); - } - - AZ::Vector3 FogVolumeComponentRequestsBusHandler::GetDensityNoiseFrequency() - { - return GetConfiguration().m_densityNoiseFrequency; - } - - void FogVolumeComponentRequestsBusHandler::SetDensityNoiseFrequency(AZ::Vector3 densityNoiseFrequency) - { - GetConfiguration().m_densityNoiseFrequency = densityNoiseFrequency; - RefreshFog(); - } - - bool FogVolumeComponentRequestsBusHandler::GetIgnoresVisAreas() - { - return GetConfiguration().m_ignoresVisAreas; - } - - void FogVolumeComponentRequestsBusHandler::SetIgnoresVisAreas(bool ignoresVisAreas) - { - GetConfiguration().m_ignoresVisAreas = ignoresVisAreas; - RefreshFog(); - } - - bool FogVolumeComponentRequestsBusHandler::GetAffectsThisAreaOnly() - { - return GetConfiguration().m_affectsThisAreaOnly; - } - - void FogVolumeComponentRequestsBusHandler::SetAffectsThisAreaOnly(bool affectsThisAreaOnly) - { - GetConfiguration().m_affectsThisAreaOnly = affectsThisAreaOnly; - RefreshFog(); - } -} \ No newline at end of file diff --git a/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeRequestsHandler.h b/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeRequestsHandler.h deleted file mode 100644 index c4ddc292bd..0000000000 --- a/Gems/LmbrCentral/Code/Source/Rendering/FogVolumeRequestsHandler.h +++ /dev/null @@ -1,94 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#pragma once - -#include -#include - -namespace LmbrCentral -{ - class FogVolumeComponentRequestsBusHandler - : public FogVolumeComponentRequestBus::Handler - { - ///////////////////////////////////////////// - // FogVolumeComponentRequestBus::Handler - FogVolumeType GetVolumeType() override; - void SetVolumeType(FogVolumeType volumeType) override; - - AZ::Color GetColor() override; - void SetColor(AZ::Color color) override; - - float GetHdrDynamic() override; - void SetHdrDynamic(float hdrDynamic) override; - - bool GetUseGlobalFogColor() override; - void SetUseGlobalFogColor(bool useGlobalFogColor) override; - - float GetGlobalDensity() override; - void SetGlobalDensity(float globalDensity) override; - - float GetDensityOffset() override; - void SetDensityOffset(float densityOffset) override; - - float GetNearCutoff() override; - void SetNearCutoff(float nearCutoff) override; - - float GetFallOffDirLong() override; - void SetFallOffDirLong(float fallOffDirLong) override; - - float GetFallOffDirLatitude() override; - void SetFallOffDirLatitude(float fallOffDirLatitude) override; - - float GetFallOffShift() override; - void SetFallOffShift(float fallOffShift) override; - - float GetFallOffScale() override; - void SetFallOffScale(float fallOffScale) override; - - float GetSoftEdges() override; - void SetSoftEdges(float softEdges) override; - - float GetRampStart() override; - void SetRampStart(float rampStart) override; - - float GetRampEnd() override; - void SetRampEnd(float rampEnd) override; - - float GetRampInfluence() override; - void SetRampInfluence(float rampInfluence) override; - - float GetWindInfluence() override; - void SetWindInfluence(float windInfluence) override; - - float GetDensityNoiseScale() override; - void SetDensityNoiseScale(float densityNoiseScale) override; - - float GetDensityNoiseOffset() override; - void SetDensityNoiseOffset(float densityNoiseOffset) override; - - float GetDensityNoiseTimeFrequency() override; - void SetDensityNoiseTimeFrequency(float timeFrequency) override; - - AZ::Vector3 GetDensityNoiseFrequency() override; - void SetDensityNoiseFrequency(AZ::Vector3 densityNoiseFrequency) override; - - bool GetIgnoresVisAreas() override; - void SetIgnoresVisAreas(bool ignoresVisAreas) override; - - bool GetAffectsThisAreaOnly() override; - void SetAffectsThisAreaOnly(bool affectsThisAreaOnly) override; - ///////////////////////////////////////////// - - protected: - virtual FogVolumeConfiguration& GetConfiguration() = 0; - }; -} \ No newline at end of file diff --git a/Gems/LmbrCentral/Code/Source/Rendering/GeomCacheComponent.h b/Gems/LmbrCentral/Code/Source/Rendering/GeomCacheComponent.h index 1d020f05ae..3f011c6e62 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/GeomCacheComponent.h +++ b/Gems/LmbrCentral/Code/Source/Rendering/GeomCacheComponent.h @@ -222,4 +222,4 @@ namespace LmbrCentral //Reflected members GeometryCacheCommon m_common; }; -} //namespace LmbrCentral \ No newline at end of file +} //namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Rendering/LightComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/LightComponent.cpp index 507e96b263..b52feac3fd 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/LightComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/LightComponent.cpp @@ -872,4 +872,4 @@ namespace LmbrCentral , m_cubemapId(AZ::Uuid::Create()) { } -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Rendering/LightComponent.h b/Gems/LmbrCentral/Code/Source/Rendering/LightComponent.h index 525d4f40aa..d562cf1701 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/LightComponent.h +++ b/Gems/LmbrCentral/Code/Source/Rendering/LightComponent.h @@ -300,4 +300,4 @@ namespace LmbrCentral LightConfiguration m_configuration; LightInstance m_light; }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Rendering/LightInstance.cpp b/Gems/LmbrCentral/Code/Source/Rendering/LightInstance.cpp index d3564f228d..0c5da629ed 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/LightInstance.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/LightInstance.cpp @@ -136,13 +136,16 @@ namespace const char* texturePath = configuration.m_projectorTexture.GetAssetPath().c_str(); const int flags = FT_DONT_STREAM; - lightParams.m_pLightImage = gEnv->pRenderer->EF_LoadTexture(texturePath, flags); - - if (!lightParams.m_pLightImage || !lightParams.m_pLightImage->IsTextureLoaded()) + if (gEnv->pRenderer) { - GetISystem()->Warning(VALIDATOR_MODULE_RENDERER, VALIDATOR_WARNING, 0, texturePath, - "Light projector texture not found: %s", texturePath); - lightParams.m_pLightImage = gEnv->pRenderer->EF_LoadTexture("Textures/defaults/red.dds", flags); + lightParams.m_pLightImage = gEnv->pRenderer->EF_LoadTexture(texturePath, flags); + + if (!lightParams.m_pLightImage || !lightParams.m_pLightImage->IsTextureLoaded()) + { + GetISystem()->Warning(VALIDATOR_MODULE_RENDERER, VALIDATOR_WARNING, 0, texturePath, + "Light projector texture not found: %s", texturePath); + lightParams.m_pLightImage = gEnv->pRenderer->EF_LoadTexture("Textures/defaults/red.dds", flags); + } } } break; @@ -180,8 +183,11 @@ namespace diffuseMap.insert(dotPos, "_diff"); } - lightParams.SetSpecularCubemap(gEnv->pRenderer->EF_LoadCubemapTexture(specularMap.c_str(), FT_DONT_STREAM)); - lightParams.SetDiffuseCubemap(gEnv->pRenderer->EF_LoadCubemapTexture(diffuseMap.c_str(), FT_DONT_STREAM)); + if (gEnv->pRenderer) + { + lightParams.SetSpecularCubemap(gEnv->pRenderer->EF_LoadCubemapTexture(specularMap.c_str(), FT_DONT_STREAM)); + lightParams.SetDiffuseCubemap(gEnv->pRenderer->EF_LoadCubemapTexture(diffuseMap.c_str(), FT_DONT_STREAM)); + } if (lightParams.GetDiffuseCubemap() && lightParams.GetSpecularCubemap()) { @@ -401,7 +407,7 @@ namespace LmbrCentral template void LightInstance::CreateRenderLightInternal(const ConfigurationType& configuration, ConfigToLightParamsFunc configToLightParams) { - if (m_renderLight || !configuration.m_visible) + if (m_renderLight || !configuration.m_visible || !gEnv->p3DEngine) { return; } diff --git a/Gems/LmbrCentral/Code/Source/Scripting/EditorRandomTimedSpawnerComponent.h b/Gems/LmbrCentral/Code/Source/Scripting/EditorRandomTimedSpawnerComponent.h index f0775b9382..3a6209f477 100644 --- a/Gems/LmbrCentral/Code/Source/Scripting/EditorRandomTimedSpawnerComponent.h +++ b/Gems/LmbrCentral/Code/Source/Scripting/EditorRandomTimedSpawnerComponent.h @@ -68,4 +68,4 @@ namespace LmbrCentral EditorRandomTimedSpawnerConfiguration m_config; }; -} //namespace LmbrCentral \ No newline at end of file +} //namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Scripting/RandomTimedSpawnerComponent.h b/Gems/LmbrCentral/Code/Source/Scripting/RandomTimedSpawnerComponent.h index d61b4beaa3..b41f431325 100644 --- a/Gems/LmbrCentral/Code/Source/Scripting/RandomTimedSpawnerComponent.h +++ b/Gems/LmbrCentral/Code/Source/Scripting/RandomTimedSpawnerComponent.h @@ -103,4 +103,4 @@ namespace LmbrCentral void CalculateNextSpawnTime(); AZ::Vector3 CalculateNextSpawnPosition(); }; -} //namespace LmbrCentral \ No newline at end of file +} //namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Shape/EditorShapeComponentConverters.cpp b/Gems/LmbrCentral/Code/Source/Shape/EditorShapeComponentConverters.cpp index 46379063f7..ea4223e875 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/EditorShapeComponentConverters.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/EditorShapeComponentConverters.cpp @@ -346,4 +346,4 @@ namespace LmbrCentral return true; } } -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/Source/Shape/EditorShapeComponentConverters.h b/Gems/LmbrCentral/Code/Source/Shape/EditorShapeComponentConverters.h index 098180f308..1ad02ba66f 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/EditorShapeComponentConverters.h +++ b/Gems/LmbrCentral/Code/Source/Shape/EditorShapeComponentConverters.h @@ -37,4 +37,4 @@ namespace LmbrCentral /// EditorPolygonPrismShapeComponent converters bool UpgradeEditorPolygonPrismShapeComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); } // namespace ClassConverters -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Shape/ShapeComponentConverters.cpp b/Gems/LmbrCentral/Code/Source/Shape/ShapeComponentConverters.cpp index 26ced926f9..c75fc4acce 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/ShapeComponentConverters.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/ShapeComponentConverters.cpp @@ -51,4 +51,4 @@ namespace LmbrCentral classElement.GetVersion(), "CylinderShape", context, classElement); } } -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/Source/Shape/ShapeComponentConverters.h b/Gems/LmbrCentral/Code/Source/Shape/ShapeComponentConverters.h index 68d40d2fc7..ae49e80230 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/ShapeComponentConverters.h +++ b/Gems/LmbrCentral/Code/Source/Shape/ShapeComponentConverters.h @@ -32,4 +32,4 @@ namespace LmbrCentral } // namespace ClassConverters } // namespace LmbrCentral -#include "ShapeComponentConverters.inl" \ No newline at end of file +#include "ShapeComponentConverters.inl" diff --git a/Gems/LmbrCentral/Code/Source/Shape/ShapeComponentConverters.inl b/Gems/LmbrCentral/Code/Source/Shape/ShapeComponentConverters.inl index b0675490f1..41e41bfb3f 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/ShapeComponentConverters.inl +++ b/Gems/LmbrCentral/Code/Source/Shape/ShapeComponentConverters.inl @@ -48,4 +48,4 @@ namespace LmbrCentral return true; } } -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/Source/Shape/ShapeDisplay.h b/Gems/LmbrCentral/Code/Source/Shape/ShapeDisplay.h index 09088f06cd..fb3164960e 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/ShapeDisplay.h +++ b/Gems/LmbrCentral/Code/Source/Shape/ShapeDisplay.h @@ -53,4 +53,4 @@ namespace LmbrCentral debugDisplay.PopMatrix(); } -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Shape/ShapeGeometryUtil.h b/Gems/LmbrCentral/Code/Source/Shape/ShapeGeometryUtil.h index ccec1319bc..36c658ccc2 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/ShapeGeometryUtil.h +++ b/Gems/LmbrCentral/Code/Source/Shape/ShapeGeometryUtil.h @@ -99,4 +99,4 @@ namespace LmbrCentral const AZ::Vector3& localPosition, const AZ::Vector3& forwardAxis, const AZ::Vector3& sideAxis, float radius, float angle); } -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/Source/Shape/SplineComponent.h b/Gems/LmbrCentral/Code/Source/Shape/SplineComponent.h index 1ae2d03fac..eaa3fde457 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/SplineComponent.h +++ b/Gems/LmbrCentral/Code/Source/Shape/SplineComponent.h @@ -117,4 +117,4 @@ namespace LmbrCentral AZ::Transform m_currentTransform; ///< Caches the current transform for the entity on which this component lives. }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Shape/TubeShapeComponent.h b/Gems/LmbrCentral/Code/Source/Shape/TubeShapeComponent.h index dcbb333d95..a93a367c86 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/TubeShapeComponent.h +++ b/Gems/LmbrCentral/Code/Source/Shape/TubeShapeComponent.h @@ -75,4 +75,4 @@ namespace LmbrCentral SplineAttribute m_radiusAttribute; ///< Radius Attribute. float m_radius = 0.0f; ///< Global radius for the Tube. }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/Hidden/TextureMipmapAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/Hidden/TextureMipmapAssetTypeInfo.h index 7fc95a330b..de66697e35 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/Hidden/TextureMipmapAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/Hidden/TextureMipmapAssetTypeInfo.h @@ -34,4 +34,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/Material/MaterialAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/Material/MaterialAssetTypeInfo.h index 38880bef08..b7f3294e89 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/Material/MaterialAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/Material/MaterialAssetTypeInfo.h @@ -57,4 +57,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/Other/AudioAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/Other/AudioAssetTypeInfo.h index 6bf02c8a34..0da77b290c 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/Other/AudioAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/Other/AudioAssetTypeInfo.h @@ -34,4 +34,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/Other/CharacterPhysicsAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/Other/CharacterPhysicsAssetTypeInfo.h index 4c004324ca..df983410f4 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/Other/CharacterPhysicsAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/Other/CharacterPhysicsAssetTypeInfo.h @@ -34,4 +34,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/Other/EntityPrototypeLibraryAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/Other/EntityPrototypeLibraryAssetTypeInfo.h index 23e98801c2..a98b364c58 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/Other/EntityPrototypeLibraryAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/Other/EntityPrototypeLibraryAssetTypeInfo.h @@ -34,4 +34,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/Other/GameTokenAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/Other/GameTokenAssetTypeInfo.h index 0beb779391..e0f9ffd042 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/Other/GameTokenAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/Other/GameTokenAssetTypeInfo.h @@ -34,4 +34,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/Other/GroupAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/Other/GroupAssetTypeInfo.h index fd075d9d80..070d233b05 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/Other/GroupAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/Other/GroupAssetTypeInfo.h @@ -34,4 +34,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/Other/PrefabsLibraryAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/Other/PrefabsLibraryAssetTypeInfo.h index 26cc2f152c..712dc49fa3 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/Other/PrefabsLibraryAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/Other/PrefabsLibraryAssetTypeInfo.h @@ -34,4 +34,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/Texture/SubstanceAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/Texture/SubstanceAssetTypeInfo.h index c785d7bb08..ec2c56caea 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/Texture/SubstanceAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/Texture/SubstanceAssetTypeInfo.h @@ -34,4 +34,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/Texture/TextureAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/Texture/TextureAssetTypeInfo.h index fc24001ad7..2a7e2c0e1d 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/Texture/TextureAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/Texture/TextureAssetTypeInfo.h @@ -35,4 +35,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/UI/EntityIconAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/UI/EntityIconAssetTypeInfo.h index e6f3669503..c81f70501d 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/UI/EntityIconAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/UI/EntityIconAssetTypeInfo.h @@ -39,4 +39,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/UI/FontAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/UI/FontAssetTypeInfo.h index cf6aff9144..be52f4d4dd 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/UI/FontAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/UI/FontAssetTypeInfo.h @@ -34,4 +34,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/UI/UICanvasAssetTypeInfo.h b/Gems/LmbrCentral/Code/Source/Unhandled/UI/UICanvasAssetTypeInfo.h index 9fd04e692d..e75e3d0b0e 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/UI/UICanvasAssetTypeInfo.h +++ b/Gems/LmbrCentral/Code/Source/Unhandled/UI/UICanvasAssetTypeInfo.h @@ -35,4 +35,4 @@ namespace LmbrCentral void Register(); void Unregister(); }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Tests/EditorCompoundShapeComponentTests.cpp b/Gems/LmbrCentral/Code/Tests/EditorCompoundShapeComponentTests.cpp index 66505b5006..f4a3ad9068 100644 --- a/Gems/LmbrCentral/Code/Tests/EditorCompoundShapeComponentTests.cpp +++ b/Gems/LmbrCentral/Code/Tests/EditorCompoundShapeComponentTests.cpp @@ -100,4 +100,4 @@ namespace LmbrCentral &LmbrCentral::CompoundShapeComponentHierarchyRequestsBus::Events::ValidateChildIds); EXPECT_TRUE(valid); } -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/Tests/EditorSphereShapeComponentTests.cpp b/Gems/LmbrCentral/Code/Tests/EditorSphereShapeComponentTests.cpp index 0fa4bb9bc6..1c96236e0e 100644 --- a/Gems/LmbrCentral/Code/Tests/EditorSphereShapeComponentTests.cpp +++ b/Gems/LmbrCentral/Code/Tests/EditorSphereShapeComponentTests.cpp @@ -61,4 +61,4 @@ namespace LmbrCentral EXPECT_FLOAT_EQ(radius, 0.57f); } -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/Tests/Levels/leveldata_test1.xml b/Gems/LmbrCentral/Code/Tests/Levels/leveldata_test1.xml index be648a66b9..c03c1483fd 100644 --- a/Gems/LmbrCentral/Code/Tests/Levels/leveldata_test1.xml +++ b/Gems/LmbrCentral/Code/Tests/Levels/leveldata_test1.xml @@ -38,4 +38,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Levels/leveldata_test5.xml b/Gems/LmbrCentral/Code/Tests/Levels/leveldata_test5.xml index bb3388b68f..4c5ef6b840 100644 --- a/Gems/LmbrCentral/Code/Tests/Levels/leveldata_test5.xml +++ b/Gems/LmbrCentral/Code/Tests/Levels/leveldata_test5.xml @@ -1,4 +1,4 @@ - - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Libs/Particles/PreloadErrorsAndMultipleRefs.txt b/Gems/LmbrCentral/Code/Tests/Libs/Particles/PreloadErrorsAndMultipleRefs.txt index 8224906c20..3b146b165d 100644 --- a/Gems/LmbrCentral/Code/Tests/Libs/Particles/PreloadErrorsAndMultipleRefs.txt +++ b/Gems/LmbrCentral/Code/Tests/Libs/Particles/PreloadErrorsAndMultipleRefs.txt @@ -1,4 +1,4 @@ SomeLibrary Has*WildcardCharacter @PreloadLib -@ \ No newline at end of file +@ diff --git a/Gems/LmbrCentral/Code/Tests/Libs/Particles/PreloadOnlyAtSymbol.txt b/Gems/LmbrCentral/Code/Tests/Libs/Particles/PreloadOnlyAtSymbol.txt index b516b2c489..59c227c5c8 100644 --- a/Gems/LmbrCentral/Code/Tests/Libs/Particles/PreloadOnlyAtSymbol.txt +++ b/Gems/LmbrCentral/Code/Tests/Libs/Particles/PreloadOnlyAtSymbol.txt @@ -1 +1 @@ -@ \ No newline at end of file +@ diff --git a/Gems/LmbrCentral/Code/Tests/Libs/Particles/PreloadWithPreloadRef.txt b/Gems/LmbrCentral/Code/Tests/Libs/Particles/PreloadWithPreloadRef.txt index 0241dfd049..c6487b09e5 100644 --- a/Gems/LmbrCentral/Code/Tests/Libs/Particles/PreloadWithPreloadRef.txt +++ b/Gems/LmbrCentral/Code/Tests/Libs/Particles/PreloadWithPreloadRef.txt @@ -1 +1 @@ -@PreloadLibsWithXmlExt \ No newline at end of file +@PreloadLibsWithXmlExt diff --git a/Gems/LmbrCentral/Code/Tests/Lua/test1.lua b/Gems/LmbrCentral/Code/Tests/Lua/test1.lua index 508a45c8af..bf6b226472 100644 --- a/Gems/LmbrCentral/Code/Tests/Lua/test1.lua +++ b/Gems/LmbrCentral/Code/Tests/Lua/test1.lua @@ -59,4 +59,4 @@ function SpawnerScriptSample:OnDeactivate() end end -return SpawnerScriptSample \ No newline at end of file +return SpawnerScriptSample diff --git a/Gems/LmbrCentral/Code/Tests/Lua/test2.lua b/Gems/LmbrCentral/Code/Tests/Lua/test2.lua index 939f93c0ef..0994a89eb9 100644 --- a/Gems/LmbrCentral/Code/Tests/Lua/test2.lua +++ b/Gems/LmbrCentral/Code/Tests/Lua/test2.lua @@ -56,4 +56,4 @@ function SpawnerScriptSample:OnDeactivate() end end -return SpawnerScriptSample \ No newline at end of file +return SpawnerScriptSample diff --git a/Gems/LmbrCentral/Code/Tests/Lua/test3_general_dependencies.lua b/Gems/LmbrCentral/Code/Tests/Lua/test3_general_dependencies.lua index 0f49fc0ec0..c6fa64efc5 100644 --- a/Gems/LmbrCentral/Code/Tests/Lua/test3_general_dependencies.lua +++ b/Gems/LmbrCentral/Code/Tests/Lua/test3_general_dependencies.lua @@ -52,4 +52,4 @@ function SpawnerScriptSample:OnDeactivate() end end -return SpawnerScriptSample \ No newline at end of file +return SpawnerScriptSample diff --git a/Gems/LmbrCentral/Code/Tests/Lua/test4_console_command.lua b/Gems/LmbrCentral/Code/Tests/Lua/test4_console_command.lua index cdaec5a325..0cc0fa589f 100644 --- a/Gems/LmbrCentral/Code/Tests/Lua/test4_console_command.lua +++ b/Gems/LmbrCentral/Code/Tests/Lua/test4_console_command.lua @@ -54,4 +54,4 @@ function SpawnerScriptSample:OnDeactivate() end end -return SpawnerScriptSample \ No newline at end of file +return SpawnerScriptSample diff --git a/Gems/LmbrCentral/Code/Tests/Lua/test5_whole_line_comment.lua b/Gems/LmbrCentral/Code/Tests/Lua/test5_whole_line_comment.lua index eea171e1c4..ace95e1a4b 100644 --- a/Gems/LmbrCentral/Code/Tests/Lua/test5_whole_line_comment.lua +++ b/Gems/LmbrCentral/Code/Tests/Lua/test5_whole_line_comment.lua @@ -56,4 +56,4 @@ function SpawnerScriptSample:OnDeactivate() end end -return SpawnerScriptSample \ No newline at end of file +return SpawnerScriptSample diff --git a/Gems/LmbrCentral/Code/Tests/Lua/test6_partial_line_comment.lua b/Gems/LmbrCentral/Code/Tests/Lua/test6_partial_line_comment.lua index ecdb8a0a26..63b0647c42 100644 --- a/Gems/LmbrCentral/Code/Tests/Lua/test6_partial_line_comment.lua +++ b/Gems/LmbrCentral/Code/Tests/Lua/test6_partial_line_comment.lua @@ -54,4 +54,4 @@ function SpawnerScriptSample:OnDeactivate() end end -return SpawnerScriptSample \ No newline at end of file +return SpawnerScriptSample diff --git a/Gems/LmbrCentral/Code/Tests/Lua/test7_block_comment.lua b/Gems/LmbrCentral/Code/Tests/Lua/test7_block_comment.lua index 5db03e78bb..8e7eb36659 100644 --- a/Gems/LmbrCentral/Code/Tests/Lua/test7_block_comment.lua +++ b/Gems/LmbrCentral/Code/Tests/Lua/test7_block_comment.lua @@ -57,4 +57,4 @@ function SpawnerScriptSample:OnDeactivate() end end -return SpawnerScriptSample \ No newline at end of file +return SpawnerScriptSample diff --git a/Gems/LmbrCentral/Code/Tests/Lua/test8_negated_block_comment.lua b/Gems/LmbrCentral/Code/Tests/Lua/test8_negated_block_comment.lua index ba33afb96b..fb7d957db0 100644 --- a/Gems/LmbrCentral/Code/Tests/Lua/test8_negated_block_comment.lua +++ b/Gems/LmbrCentral/Code/Tests/Lua/test8_negated_block_comment.lua @@ -57,4 +57,4 @@ function SpawnerScriptSample:OnDeactivate() end end -return SpawnerScriptSample \ No newline at end of file +return SpawnerScriptSample diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/ExcludedFilePathExample.xml b/Gems/LmbrCentral/Code/Tests/Xmls/ExcludedFilePathExample.xml index 21442545d7..2b6a2bac2b 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/ExcludedFilePathExample.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/ExcludedFilePathExample.xml @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/NoMatchedSchemaExample.xml b/Gems/LmbrCentral/Code/Tests/Xmls/NoMatchedSchemaExample.xml index bc0daa3917..d57c3190b5 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/NoMatchedSchemaExample.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/NoMatchedSchemaExample.xml @@ -2,4 +2,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExample.xml b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExample.xml index 21442545d7..2b6a2bac2b 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExample.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExample.xml @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleEmptyAttributeValue.xml b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleEmptyAttributeValue.xml index 919c93931e..96d75b987f 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleEmptyAttributeValue.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleEmptyAttributeValue.xml @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleInvalidVersionNumberFormat.xml b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleInvalidVersionNumberFormat.xml index 7eaf288501..1a31313552 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleInvalidVersionNumberFormat.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleInvalidVersionNumberFormat.xml @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleMultipleMatchingExtensions.xml b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleMultipleMatchingExtensions.xml index e16e4a76ba..050a9a8dc1 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleMultipleMatchingExtensions.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleMultipleMatchingExtensions.xml @@ -1,4 +1,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleVersionOutOfRange.xml b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleVersionOutOfRange.xml index 386ff1461a..c14261859d 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleVersionOutOfRange.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleVersionOutOfRange.xml @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithInvalidVersionPartsCount.xml b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithInvalidVersionPartsCount.xml index fc0ef53d62..4630d593e6 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithInvalidVersionPartsCount.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithInvalidVersionPartsCount.xml @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithInvalidVersionPartsSeparator.xml b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithInvalidVersionPartsSeparator.xml index 461c4f132c..84a2dcfc89 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithInvalidVersionPartsSeparator.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithInvalidVersionPartsSeparator.xml @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithOneVersionPart.xml b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithOneVersionPart.xml index 5ce058ce32..e721221a37 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithOneVersionPart.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithOneVersionPart.xml @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithThreeVersionParts.xml b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithThreeVersionParts.xml index 5e2e4434c2..1f652de67b 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithThreeVersionParts.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithThreeVersionParts.xml @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithTwoVersionParts.xml b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithTwoVersionParts.xml index 15926643e1..5f66b0c599 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithTwoVersionParts.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithTwoVersionParts.xml @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithoutExtension.xml b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithoutExtension.xml index 2db0dc5d4f..115371a013 100644 --- a/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithoutExtension.xml +++ b/Gems/LmbrCentral/Code/Tests/Xmls/XmlExampleWithoutExtension.xml @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Ai/NavigationAreaBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Ai/NavigationAreaBus.h index acebec7ff7..498ba5f6a9 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Ai/NavigationAreaBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Ai/NavigationAreaBus.h @@ -36,4 +36,4 @@ namespace LmbrCentral * Bus to service requests made to the Navigation Area component. */ using NavigationAreaRequestBus = AZ::EBus; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Bundling/BundlingSystemComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Bundling/BundlingSystemComponentBus.h index 9f891d2a56..dd8ffadb28 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Bundling/BundlingSystemComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Bundling/BundlingSystemComponentBus.h @@ -38,4 +38,4 @@ namespace LmbrCentral using BundlingSystemRequestBus = AZ::EBus; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Dependency/DependencyMonitor.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Dependency/DependencyMonitor.h index b10337cbab..d52f4be345 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Dependency/DependencyMonitor.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Dependency/DependencyMonitor.h @@ -82,4 +82,4 @@ namespace LmbrCentral }; } -#include \ No newline at end of file +#include diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Dependency/DependencyMonitor.inl b/Gems/LmbrCentral/Code/include/LmbrCentral/Dependency/DependencyMonitor.inl index 4007f8a186..04c2cb9dfe 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Dependency/DependencyMonitor.inl +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Dependency/DependencyMonitor.inl @@ -134,4 +134,4 @@ namespace LmbrCentral m_notificationInProgress = false; } } -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Dependency/DependencyNotificationBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Dependency/DependencyNotificationBus.h index e4b87684eb..75a52dc463 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Dependency/DependencyNotificationBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Dependency/DependencyNotificationBus.h @@ -29,4 +29,4 @@ namespace LmbrCentral }; typedef AZ::EBus DependencyNotificationBus; -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Geometry/GeometrySystemComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Geometry/GeometrySystemComponentBus.h index ccbde61270..2f83d28530 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Geometry/GeometrySystemComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Geometry/GeometrySystemComponentBus.h @@ -42,4 +42,4 @@ namespace LmbrCentral using CapsuleGeometrySystemRequestBus = AZ::EBus; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Physics/WaterNotificationBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Physics/WaterNotificationBus.h index 85e2b38943..304fdd1600 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Physics/WaterNotificationBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Physics/WaterNotificationBus.h @@ -47,4 +47,4 @@ namespace LmbrCentral }; using WaterNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Rendering/EditorCameraCorrectionBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Rendering/EditorCameraCorrectionBus.h index 4cf3a6463e..19dda4cdcb 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Rendering/EditorCameraCorrectionBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Rendering/EditorCameraCorrectionBus.h @@ -32,4 +32,4 @@ namespace LmbrCentral }; using EditorCameraCorrectionRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Rendering/EditorMeshBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Rendering/EditorMeshBus.h index 1ac0be7ec3..19cad8cd29 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Rendering/EditorMeshBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Rendering/EditorMeshBus.h @@ -25,4 +25,4 @@ namespace LmbrCentral virtual bool AddMeshComponentWithAssetId(const AZ::EntityId& targetEntity, const AZ::Uuid& meshAssetId) = 0; }; using EditorMeshBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Rendering/FogVolumeComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Rendering/FogVolumeComponentBus.h deleted file mode 100644 index 7044949100..0000000000 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Rendering/FogVolumeComponentBus.h +++ /dev/null @@ -1,247 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ -#pragma once - -#include - -namespace LmbrCentral -{ - class FogVolumeConfiguration; - - enum class FogVolumeType : AZ::s32 - { - None = -1, - Ellipsoid = 0, - RectangularPrism = 1, - }; - - class FogVolumeComponentRequests - : public AZ::ComponentBus - { - public: - virtual ~FogVolumeComponentRequests() {} - - /// Propagates updated configuration to the fog volume component - virtual void RefreshFog() {}; - - /** - * Gets the volume shape type. - */ - virtual FogVolumeType GetVolumeType() { return FogVolumeType::None; } - /** - * Sets the volume shape type. - */ - virtual void SetVolumeType([[maybe_unused]] FogVolumeType volumeType) {}; - - /** - * Gets color of the fog. - */ - virtual AZ::Color GetColor() { return AZ::Color::CreateOne(); } - /** - * Sets color of the fog. - */ - virtual void SetColor([[maybe_unused]] AZ::Color color) {}; - - /** - * Gets HDR Dynamic. - */ - virtual float GetHdrDynamic() { return FLT_MAX; } - /** - * Set HDR Dynamic. - */ - virtual void SetHdrDynamic([[maybe_unused]] float hdrDynamic) {}; - - /** - * Returns true if global fog color is used instead of the color property. - */ - virtual bool GetUseGlobalFogColor() { return false; } - /** - * Sets whether global fog color is used instead of the color property. - */ - virtual void SetUseGlobalFogColor([[maybe_unused]] bool useGlobalFogColor) {}; - - /** - * Gets Fog density. - */ - virtual float GetGlobalDensity() { return FLT_MAX; } - /** - * Sets Fog density. Fog density controls how thick the fog appears. - */ - virtual void SetGlobalDensity([[maybe_unused]] float globalDensity) {}; - - /** - * Gets density offset - */ - virtual float GetDensityOffset() { return FLT_MAX; } - /** - * Sets density offset. Density offset additionaly controls to the density of the fog volume. - */ - virtual void SetDensityOffset([[maybe_unused]] float densityOffset) {}; - - /** - * Gets near cutoff distance - */ - virtual float GetNearCutoff() { return FLT_MAX; } - /** - * Sets near cutoff distance. Stops rendering the volume, depending on the camera distance to the object (m). - */ - virtual void SetNearCutoff([[maybe_unused]] float nearCutoff) {}; - - /** - * Gets fall off direction horizontally. - */ - virtual float GetFallOffDirLong() { return FLT_MAX; } - /** - * Sets fall off direction horizontally. - */ - virtual void SetFallOffDirLong([[maybe_unused]] float fallOffDirLong) {}; - - /** - * Gets vertical fall off direction. - */ - virtual float GetFallOffDirLatitude() { return FLT_MAX; } - /** - * Sets vertical fall off direction. Controls the latitude of the world space fall off direction of the fog. - * A value of 90 degrees lets the fall off direction point upwards in world space (respectively, -90° points downwards). - */ - virtual void SetFallOffDirLatitude([[maybe_unused]] float fallOffDirLatitude) {}; - - /** - * Gets fall off shift. - */ - virtual float GetFallOffShift() { return FLT_MAX; } - /** - * Sets fall off shift. Controls how much to shift the fog density along the fall off direction. - * Positive values will move thicker fog layers along the fall off direction into the fog volume. - * Negative values will move thick layers along the negative fall off direction out of the fog volume. - */ - virtual void SetFallOffShift([[maybe_unused]] float fallOffShift) {}; - - /** - * Gets the scale of density distribution along the fall off direction. - */ - virtual float GetFallOffScale() { return FLT_MAX; } - /** - * Sets the scale of the density distribution along the fall off direction. Higher values will make the fog fall off more rapidly. - */ - virtual void SetFallOffScale([[maybe_unused]] float fallOffScale) {}; - - /** - * Gets a factor that is used to soften the edges of the fog volume when viewed from outside. - */ - virtual float GetSoftEdges() { return FLT_MAX; } - /** - * Sets a factor that is used to soften the edges of the fog volume when viewed from outside. - */ - virtual void SetSoftEdges([[maybe_unused]] float softEdges) {}; - - /** - * Gets the start distance of fog density ramp in world units (m) Only works with Volumetric Fog. - */ - virtual float GetRampStart() { return FLT_MAX; } - /** - * Sets the start distance of fog density ramp in world units (m) Only works with Volumetric Fog. - */ - virtual void SetRampStart([[maybe_unused]] float rampStart) {}; - - /** - * Gets the end distance of fog density ramp in world units (m). Only works with Volumetric Fog. - */ - virtual float GetRampEnd() { return FLT_MAX; } - /** - * Sets the end distance of fog density ramp in world units (m). Only works with Volumetric Fog. - */ - virtual void SetRampEnd([[maybe_unused]] float rampEnd) {}; - - /** - * Gets the influence of fog density ramp. Only works with Volumetric Fog. - */ - virtual float GetRampInfluence() { return FLT_MAX; } - /** - * Sets the influence of fog density ramp. Only works with Volumetric Fog. - */ - virtual void SetRampInfluence([[maybe_unused]] float rampInfluence) {}; - - /** - * Gets the influence of the global wind upon the fog volume. Only works with Volumetric Fog. - */ - virtual float GetWindInfluence() { return FLT_MAX; } - /** - * Sets the influence of the global wind upon the fog volume. Only works with Volumetric Fog. - */ - virtual void SetWindInfluence([[maybe_unused]] float windInfluence) {}; - - /** - * Gets the scale of the noise value for the density. Only works with Volumetric Fog. - */ - virtual float GetDensityNoiseScale() { return FLT_MAX; } - /** - * Sets the scale of the noise value for the density. This will define the thickness of the individual patches of fog (clouds), - * or if you look at it from the other direction it will define how big the spaces are in-between each cloud. Reducing the value - * will thin out the cloud density and increase the spacing between each cloud. - * Only works with Volumetric Fog. - */ - virtual void SetDensityNoiseScale([[maybe_unused]] float densityNoiseScale) {}; - - /** - * Gets the offset of the noise value for the density. Only works with Volumetric Fog. - */ - virtual float GetDensityNoiseOffset() { return FLT_MAX; } - /** - * Sets the offset of the noise value for the density. Noise breaks up the solid shape of the fog volume into patches. - * Only works with Volumetric Fog. - */ - virtual void SetDensityNoiseOffset([[maybe_unused]] float densityNoiseOffset) {}; - - /** - * Gets the time frequency of the noise for the density. High frequencies produce fast changing fog. Allows the individual fog patches to morph into - * different shapes during the course of their lifetime. Keep this value low otherwise they will morph too quickly and will look very unnatural - */ - virtual float GetDensityNoiseTimeFrequency() { return FLT_MAX; } - /** - * Sets the time frequency of the noise for the density. High frequencies produce fast changing fog. Only works with Volumetric Fog. - */ - virtual void SetDensityNoiseTimeFrequency([[maybe_unused]] float timeFrequency) {}; - - /** - * Gets the spatial frequency of the noise for the density. - */ - virtual AZ::Vector3 GetDensityNoiseFrequency() { return AZ::Vector3::CreateOne(); } - /** - * Sets the spatial frequency of the noise for the density. Allows defining how many fog patches are there. - * Increasing Z value will create a layered effect within the volume simulating different fog patches stacked on top of each other. - * Adding higher values in X & Y would mean there would be more individual fog patches within the volume. - * Only works with Volumetric Fog - */ - virtual void SetDensityNoiseFrequency([[maybe_unused]] AZ::Vector3 densityNoiseFrequency) {}; - - /** - * Returns true if the FogVolume entity should respond to VisAreas and ClipVolumes. - */ - virtual bool GetIgnoresVisAreas() { return false; }; - /** - * Sets whether the FogVolume entity should respond to VisAreas and ClipVolumes. - */ - virtual void SetIgnoresVisAreas([[maybe_unused]] bool ignoresVisAreas) {}; - - /** - * Returns true if the FogVolume entity effect doesn't occur in multiple VisAreas and ClipVolumes. - */ - virtual bool GetAffectsThisAreaOnly() { return false; }; - /** - * Sets whether the FogVolume entity effect doesn't occur in multiple VisAreas and ClipVolumes. - */ - virtual void SetAffectsThisAreaOnly([[maybe_unused]] bool affectsThisAreaOnly) {}; - }; - - using FogVolumeComponentRequestBus = AZ::EBus; -} \ No newline at end of file diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Scripting/RandomTimedSpawnerComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Scripting/RandomTimedSpawnerComponentBus.h index 90964264ee..be83b95376 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Scripting/RandomTimedSpawnerComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Scripting/RandomTimedSpawnerComponentBus.h @@ -97,4 +97,4 @@ namespace LmbrCentral using RandomTimedSpawnerComponentRequestBus = AZ::EBus; -} //namespace LmbrCentral \ No newline at end of file +} //namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/BoxShapeComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/BoxShapeComponentBus.h index ff027cab10..da5b102c07 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/BoxShapeComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/BoxShapeComponentBus.h @@ -72,4 +72,4 @@ namespace LmbrCentral // Bus to service the Box Shape component event group using BoxShapeComponentRequestsBus = AZ::EBus; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/CompoundShapeComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/CompoundShapeComponentBus.h index 2ff5672438..e5f2738aba 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/CompoundShapeComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/CompoundShapeComponentBus.h @@ -84,4 +84,4 @@ namespace LmbrCentral // Bus to service the Compound Shape component hierarchy tests using CompoundShapeComponentHierarchyRequestsBus = AZ::EBus; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/CylinderShapeComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/CylinderShapeComponentBus.h index c5b6e51314..f3e8363978 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/CylinderShapeComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/CylinderShapeComponentBus.h @@ -85,4 +85,4 @@ namespace LmbrCentral // Bus to service the Cylinder Shape component event group using CylinderShapeComponentRequestsBus = AZ::EBus; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/EditorPolygonPrismShapeComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/EditorPolygonPrismShapeComponentBus.h index 83f35c070d..71a521052b 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/EditorPolygonPrismShapeComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/EditorPolygonPrismShapeComponentBus.h @@ -30,4 +30,4 @@ namespace LmbrCentral /// Type to inherit to provide EditorPolygonPrismShapeComponentRequests using EditorPolygonPrismShapeComponentRequestsBus = AZ::EBus; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/EditorSplineComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/EditorSplineComponentBus.h index fd3a6c4cf3..7ba32278de 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/EditorSplineComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/EditorSplineComponentBus.h @@ -30,4 +30,4 @@ namespace LmbrCentral /// Type to inherit to provide EditorPolygonPrismShapeComponentRequests using EditorSplineComponentNotificationBus = AZ::EBus; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/EditorTubeShapeComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/EditorTubeShapeComponentBus.h index 4fe9bb8b94..76e973890c 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/EditorTubeShapeComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/EditorTubeShapeComponentBus.h @@ -32,4 +32,4 @@ namespace LmbrCentral /// Type to inherit to provide EditorTubeShapeComponentRequests using EditorTubeShapeComponentRequestBus = AZ::EBus; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/PolygonPrismShapeComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/PolygonPrismShapeComponentBus.h index fab813dcee..be76dfb5d7 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/PolygonPrismShapeComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/PolygonPrismShapeComponentBus.h @@ -83,4 +83,4 @@ namespace LmbrCentral PolygonPrismShapeConfig() = default; }; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SphereShapeComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SphereShapeComponentBus.h index bbe4685ab4..15a807a82a 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SphereShapeComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SphereShapeComponentBus.h @@ -71,4 +71,4 @@ namespace LmbrCentral // Bus to service the Sphere Shape component event group using SphereShapeComponentRequestsBus = AZ::EBus; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SplineAttribute.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SplineAttribute.h index 332bcf0269..e5ac5e4df5 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SplineAttribute.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SplineAttribute.h @@ -121,4 +121,4 @@ namespace LmbrCentral } } // namespace LmbrCentral -#include "SplineAttribute.inl" \ No newline at end of file +#include "SplineAttribute.inl" diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SplineAttribute.inl b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SplineAttribute.inl index 4f30b19b6a..e15eadfefe 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SplineAttribute.inl +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SplineAttribute.inl @@ -189,4 +189,4 @@ namespace LmbrCentral { m_elementEditData = elementData; } -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SplineComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SplineComponentBus.h index c8434e4d91..36aac84e7e 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SplineComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/SplineComponentBus.h @@ -72,4 +72,4 @@ namespace LmbrCentral /// Bus to service the spline component notification group. using SplineComponentNotificationBus = AZ::EBus; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/TubeShapeComponentBus.h b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/TubeShapeComponentBus.h index db0560bb25..91cb72c7e7 100644 --- a/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/TubeShapeComponentBus.h +++ b/Gems/LmbrCentral/Code/include/LmbrCentral/Shape/TubeShapeComponentBus.h @@ -58,4 +58,4 @@ namespace LmbrCentral /// Bus to service the TubeShapeComponent event group using TubeShapeComponentRequestsBus = AZ::EBus; -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/lmbrcentral_editor_files.cmake b/Gems/LmbrCentral/Code/lmbrcentral_editor_files.cmake index a7dcc8f770..ab245a07f4 100644 --- a/Gems/LmbrCentral/Code/lmbrcentral_editor_files.cmake +++ b/Gems/LmbrCentral/Code/lmbrcentral_editor_files.cmake @@ -58,8 +58,6 @@ set(FILES Source/Rendering/EditorMeshComponent.cpp Source/Rendering/EditorHighQualityShadowComponent.h Source/Rendering/EditorHighQualityShadowComponent.cpp - Source/Rendering/EditorFogVolumeComponent.h - Source/Rendering/EditorFogVolumeComponent.cpp Source/Rendering/EditorGeomCacheComponent.h Source/Rendering/EditorGeomCacheComponent.cpp Source/Scripting/EditorLookAtComponent.h diff --git a/Gems/LmbrCentral/Code/lmbrcentral_files.cmake b/Gems/LmbrCentral/Code/lmbrcentral_files.cmake index ba0330e93c..d0df6c7dd0 100644 --- a/Gems/LmbrCentral/Code/lmbrcentral_files.cmake +++ b/Gems/LmbrCentral/Code/lmbrcentral_files.cmake @@ -45,7 +45,6 @@ set(FILES include/LmbrCentral/Rendering/MeshComponentBus.h include/LmbrCentral/Rendering/MeshModificationBus.h include/LmbrCentral/Rendering/RenderNodeBus.h - include/LmbrCentral/Rendering/FogVolumeComponentBus.h include/LmbrCentral/Rendering/HighQualityShadowComponentBus.h include/LmbrCentral/Rendering/GeomCacheComponentBus.h include/LmbrCentral/Rendering/GiRegistrationBus.h @@ -115,12 +114,6 @@ set(FILES Source/Rendering/LightInstance.h Source/Rendering/LightInstance.cpp Source/Rendering/MaterialHandle.cpp - Source/Rendering/FogVolumeComponent.h - Source/Rendering/FogVolumeComponent.cpp - Source/Rendering/FogVolumeCommon.h - Source/Rendering/FogVolumeCommon.cpp - Source/Rendering/FogVolumeRequestsHandler.h - Source/Rendering/FogVolumeRequestsHandler.cpp Source/Rendering/MeshAssetHandler.h Source/Rendering/MeshAssetHandler.cpp Source/Rendering/MeshComponent.h diff --git a/Gems/LyShine/Assets/LyShine_Dependencies.xml b/Gems/LyShine/Assets/LyShine_Dependencies.xml index 48abd7fe38..83c63cfbd4 100644 --- a/Gems/LyShine/Assets/LyShine_Dependencies.xml +++ b/Gems/LyShine/Assets/LyShine_Dependencies.xml @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/LyShine/Assets/Textures/Basic/Button_Sliced_Normal.tif.exportsettings b/Gems/LyShine/Assets/Textures/Basic/Button_Sliced_Normal.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/LyShine/Assets/Textures/Basic/Button_Sliced_Normal.tif.exportsettings +++ b/Gems/LyShine/Assets/Textures/Basic/Button_Sliced_Normal.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/LyShine/Code/Editor/Animation/UiAnimViewEventNode.cpp b/Gems/LyShine/Code/Editor/Animation/UiAnimViewEventNode.cpp index f57a2aac00..562d1ebbee 100644 --- a/Gems/LyShine/Code/Editor/Animation/UiAnimViewEventNode.cpp +++ b/Gems/LyShine/Code/Editor/Animation/UiAnimViewEventNode.cpp @@ -108,4 +108,4 @@ void CUiAnimViewEventNode::RemoveTrackEvent(const char* removedEventName) { // rename the removedEventName keys to the empty string, which represents an unset event key RenameTrackEvent(removedEventName, ""); -} \ No newline at end of file +} diff --git a/Gems/LyShine/Code/Editor/AssetTreeEntry.h b/Gems/LyShine/Code/Editor/AssetTreeEntry.h index e39ff49fe4..73c47500b6 100644 --- a/Gems/LyShine/Code/Editor/AssetTreeEntry.h +++ b/Gems/LyShine/Code/Editor/AssetTreeEntry.h @@ -63,4 +63,4 @@ public: // data protected: void Insert(const AZStd::string& path, const AZStd::string& menuName, const AZ::Data::AssetId& assetId); -}; \ No newline at end of file +}; diff --git a/Gems/LyShine/Code/Editor/Platform/Linux/PAL_linux.cmake b/Gems/LyShine/Code/Editor/Platform/Linux/PAL_linux.cmake index 351856a397..c8d979ae26 100644 --- a/Gems/LyShine/Code/Editor/Platform/Linux/PAL_linux.cmake +++ b/Gems/LyShine/Code/Editor/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_UICANVASPLUGIN_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_BUILD_UICANVASPLUGIN_SUPPORTED FALSE) diff --git a/Gems/LyShine/Code/Editor/Platform/Mac/PAL_mac.cmake b/Gems/LyShine/Code/Editor/Platform/Mac/PAL_mac.cmake index 1411808cf7..ea20711775 100644 --- a/Gems/LyShine/Code/Editor/Platform/Mac/PAL_mac.cmake +++ b/Gems/LyShine/Code/Editor/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_UICANVASPLUGIN_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_BUILD_UICANVASPLUGIN_SUPPORTED TRUE) diff --git a/Gems/LyShine/Code/Editor/Platform/Windows/PAL_windows.cmake b/Gems/LyShine/Code/Editor/Platform/Windows/PAL_windows.cmake index 1411808cf7..ea20711775 100644 --- a/Gems/LyShine/Code/Editor/Platform/Windows/PAL_windows.cmake +++ b/Gems/LyShine/Code/Editor/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_UICANVASPLUGIN_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_BUILD_UICANVASPLUGIN_SUPPORTED TRUE) diff --git a/Gems/LyShine/Code/Editor/PropertyHandlerUiParticleColorKeyframe.h b/Gems/LyShine/Code/Editor/PropertyHandlerUiParticleColorKeyframe.h index 32a0ae56b5..d0d8862562 100644 --- a/Gems/LyShine/Code/Editor/PropertyHandlerUiParticleColorKeyframe.h +++ b/Gems/LyShine/Code/Editor/PropertyHandlerUiParticleColorKeyframe.h @@ -64,4 +64,4 @@ public: AZ::EntityId GetParentEntityId(AzToolsFramework::InstanceDataNode* node, size_t index); static void Register(); -}; \ No newline at end of file +}; diff --git a/Gems/LyShine/Code/Editor/PropertyHandlerUiParticleFloatKeyframe.h b/Gems/LyShine/Code/Editor/PropertyHandlerUiParticleFloatKeyframe.h index dc2093d00e..1f94f0ed5e 100644 --- a/Gems/LyShine/Code/Editor/PropertyHandlerUiParticleFloatKeyframe.h +++ b/Gems/LyShine/Code/Editor/PropertyHandlerUiParticleFloatKeyframe.h @@ -64,4 +64,4 @@ public: AZ::EntityId GetParentEntityId(AzToolsFramework::InstanceDataNode* node, size_t index); static void Register(); -}; \ No newline at end of file +}; diff --git a/Gems/LyShine/Code/Editor/UiEditorEntityContextBus.h b/Gems/LyShine/Code/Editor/UiEditorEntityContextBus.h index a9d7cc68b2..36eebbf02e 100644 --- a/Gems/LyShine/Code/Editor/UiEditorEntityContextBus.h +++ b/Gems/LyShine/Code/Editor/UiEditorEntityContextBus.h @@ -108,4 +108,4 @@ public: virtual void OnSliceInstantiationFailed(const AZ::Data::AssetId& /*sliceAssetId*/, const AzFramework::SliceInstantiationTicket& /*ticket*/) {} }; -using UiEditorEntityContextNotificationBus = AZ::EBus; \ No newline at end of file +using UiEditorEntityContextNotificationBus = AZ::EBus; diff --git a/Gems/LyShine/Code/Editor/ViewportIcon.cpp b/Gems/LyShine/Code/Editor/ViewportIcon.cpp index 1e137fe91b..81ed5dbcb5 100644 --- a/Gems/LyShine/Code/Editor/ViewportIcon.cpp +++ b/Gems/LyShine/Code/Editor/ViewportIcon.cpp @@ -344,7 +344,7 @@ void ViewportIcon::DrawDistanceLineWithTransform(Draw2dHelper& draw2d, AZ::Vecto DrawDistanceLine(draw2d, start2, end2, value, suffix); } -void ViewportIcon::DrawElementRectOutline([[maybe_unused]] Draw2dHelper& draw2d, AZ::EntityId entityId, AZ::Color color) +void ViewportIcon::DrawElementRectOutline(Draw2dHelper& draw2d, AZ::EntityId entityId, AZ::Color color) { // get the transformed rect for the element UiTransformInterface::RectPoints points; @@ -380,109 +380,5 @@ void ViewportIcon::DrawElementRectOutline([[maybe_unused]] Draw2dHelper& draw2d, rightVec.NormalizeSafe(); downVec.NormalizeSafe(); - // calculate the transformed width and height of the rect - // (in case it is smaller than the texture height) - AZ::Vector2 widthVec = points.TopRight() - points.TopLeft(); - AZ::Vector2 heightVec = points.BottomLeft() - points.TopLeft(); - float rectWidth = widthVec.GetLength(); - float rectHeight = heightVec.GetLength(); - - // the outline "width" will be based on the texture height - float textureHeight = GetTextureSize().GetY(); - if (textureHeight <= 0) - { - return; // should never happen - avoiding possible divide by zero later - } - - // the outline is centered on the element rect so half the outline is outside - // the rect and half is inside the rect - float outerOffset = -textureHeight * 0.5f; - float innerOffset = textureHeight * 0.5f; - float outerV = 0.0f; - float innerV = 1.0f; - - // if the rect is small there may not be space for the half of the outline that - // is inside the rect. If this is the case reduce the innerOffset so the inner - // points are coincident. Adjust the UVs according to keep a 1-1 texel to pixel ratio. - float minDimension = min(rectWidth, rectHeight); - if (innerOffset > minDimension * 0.5f) - { - float oldInnerOffset = innerOffset; - innerOffset = minDimension * 0.5f; - // note oldInnerOffset can't be zero because of early return if textureHeight is zero - innerV = 0.5f + 0.5f * innerOffset / oldInnerOffset; - } - - // fill out the 8 verts to define the 2 rectangles - outer and inner - // The vertices are in the order of outer rect then inner rect. e.g.: - // 0 1 - // 4 5 - // 6 7 - // 2 3 - // - const int32 NUM_VERTS = 8; - AZ::Vector2 verts2d[NUM_VERTS] = { - // four verts of outer rect - points.pt[0] + rightVec * outerOffset + downVec * outerOffset, - points.pt[1] - rightVec * outerOffset + downVec * outerOffset, - points.pt[3] + rightVec * outerOffset - downVec * outerOffset, - points.pt[2] - rightVec * outerOffset - downVec * outerOffset, - // four verts of inner rect - points.pt[0] + rightVec * innerOffset + downVec * innerOffset, - points.pt[1] - rightVec * innerOffset + downVec * innerOffset, - points.pt[3] + rightVec * innerOffset - downVec * innerOffset, - points.pt[2] - rightVec * innerOffset - downVec * innerOffset, - }; - - // and define the UV coordinates for these 8 verts - AZ::Vector2 uvs[NUM_VERTS] = { - AZ::Vector2(0.0f, outerV), AZ::Vector2(1.0f, outerV), AZ::Vector2(1.0f, outerV), AZ::Vector2(0.0f, outerV), - AZ::Vector2(0.0f, innerV), AZ::Vector2(1.0f, innerV), AZ::Vector2(1.0f, innerV), AZ::Vector2(0.0f, innerV), - }; - - // Now create the 8 verts in the right vertex format for DrawDynVB - SVF_P3F_C4B_T2F vertices[NUM_VERTS]; - const float z = 1.0f; // depth test disabled, if writing Z this will write at far plane - uint32 packedColor = (color.GetA8() << 24) | (color.GetR8() << 16) | (color.GetG8() << 8) | color.GetB8(); - for (int i = 0; i < NUM_VERTS; ++i) - { - vertices[i].xyz = Vec3(verts2d[i].GetX(), verts2d[i].GetY(), z); - vertices[i].color.dcolor = packedColor; - vertices[i].st = Vec2(uvs[i].GetX(), uvs[i].GetY()); - } - - // The indicies are for four quads (one for each side of the rect). - // The quads are drawn using a triangle list (simpler than a tri-strip) - // We draw each quad in the same order that the image component draws quads to - // maximize chances of things lining up so each quad is drawn as two triangles: - // top-left, top-right, bottom-left / bottom-left, top-right, bottom-right - // e.g. for a quad like this: - // - // 0 1 - // |/| - // 2 3 - // - // The two triangles would be 0,1,2 and 2,1,3 - // - const int32 NUM_INDICES = 24; - uint16 indicies[NUM_INDICES] = - { - 0, 1, 4, 4, 1, 5, // top quad - 6, 7, 2, 2, 7, 3, // bottom quad - 0, 4, 2, 2, 4, 6, // left quad - 5, 1, 7, 1, 7, 3, // right quad - }; - -#ifdef LYSHINE_ATOM_TODO - IRenderer* renderer = gEnv->pRenderer; - renderer->SetTexture(m_texture->GetTextureID()); - - renderer->SetState(GS_BLSRC_SRCALPHA | GS_BLDST_ONEMINUSSRCALPHA | GS_NODEPTHTEST); - renderer->SetColorOp(eCO_MODULATE, eCO_MODULATE, DEF_TEXARG0, DEF_TEXARG0); - - // This will end up using DrawIndexedPrimitive to render the quad - renderer->DrawDynVB(vertices, indicies, NUM_VERTS, NUM_INDICES, prtTriangleList); -#else - // LYSHINE_ATOM_TODO - add option in Draw2d to draw indexed primitive for this textured element outline -#endif + draw2d.DrawRectOutlineTextured(m_image, points, rightVec, downVec, color); } diff --git a/Gems/LyShine/Code/Editor/ViewportWidget.cpp b/Gems/LyShine/Code/Editor/ViewportWidget.cpp index 2b1ea16c97..8861763dcf 100644 --- a/Gems/LyShine/Code/Editor/ViewportWidget.cpp +++ b/Gems/LyShine/Code/Editor/ViewportWidget.cpp @@ -204,7 +204,7 @@ namespace } // anonymous namespace. ViewportWidget::ViewportWidget(EditorWindow* parent) - : AtomToolsFramework::RenderViewportWidget(AzFramework::InvalidViewportId, parent) + : AtomToolsFramework::RenderViewportWidget(parent) , m_editorWindow(parent) , m_viewportInteraction(new ViewportInteraction(m_editorWindow)) , m_viewportAnchor(new ViewportAnchor()) @@ -570,7 +570,8 @@ void ViewportWidget::mousePressEvent(QMouseEvent* ev) if (ev->button() == Qt::LeftButton) { // Send event to this canvas - const AZ::Vector2 viewportPosition(aznumeric_cast(ev->x()), aznumeric_cast(ev->y())); + QPointF scaledPos = WidgetToViewport(ev->localPos()); + const AZ::Vector2 viewportPosition(aznumeric_cast(scaledPos.x()), aznumeric_cast(scaledPos.y())); const AzFramework::InputChannel::Snapshot inputSnapshot(AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputDeviceMouse::Id, AzFramework::InputChannel::State::Began); @@ -604,7 +605,8 @@ void ViewportWidget::mouseMoveEvent(QMouseEvent* ev) AZ::EntityId canvasEntityId = m_editorWindow->GetPreviewModeCanvas(); if (canvasEntityId.IsValid()) { - const AZ::Vector2 viewportPosition(aznumeric_cast(ev->x()), aznumeric_cast(ev->y())); + QPointF scaledPos = WidgetToViewport(ev->localPos()); + const AZ::Vector2 viewportPosition(aznumeric_cast(scaledPos.x()), aznumeric_cast(scaledPos.y())); const AzFramework::InputChannelId& channelId = (ev->buttons() & Qt::LeftButton) ? AzFramework::InputDeviceMouse::Button::Left : AzFramework::InputDeviceMouse::SystemCursorPosition; @@ -640,7 +642,8 @@ void ViewportWidget::mouseReleaseEvent(QMouseEvent* ev) if (ev->button() == Qt::LeftButton) { // Send event to this canvas - const AZ::Vector2 viewportPosition(aznumeric_cast(ev->x()), aznumeric_cast(ev->y())); + QPointF scaledPos = WidgetToViewport(ev->localPos()); + const AZ::Vector2 viewportPosition(aznumeric_cast(scaledPos.x()), aznumeric_cast(scaledPos.y())); const AzFramework::InputChannel::Snapshot inputSnapshot(AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputDeviceMouse::Id, AzFramework::InputChannel::State::Ended); diff --git a/Gems/LyShine/Code/Include/LyShine/Draw2d.h b/Gems/LyShine/Code/Include/LyShine/Draw2d.h index ec636c3e3b..40383e5e08 100644 --- a/Gems/LyShine/Code/Include/LyShine/Draw2d.h +++ b/Gems/LyShine/Code/Include/LyShine/Draw2d.h @@ -13,6 +13,7 @@ #include #include +#include #include #include @@ -128,6 +129,19 @@ public: // member functions void DrawText(const char* textString, AZ::Vector2 position, float pointSize, float opacity = 1.0f, TextOptions* textOptions = nullptr); + //! Draw a rectangular outline with a texture + // + //! \param image The texture to be used for drawing the outline + //! \param points The rect's vertices (top left, top right, bottom right, bottom left) + //! \param rightVec Right vector. Specified because the rect's width/height could be 0 + //! \param downVec Down vector. Specified because the rect's width/height could be 0 + //! \param color The color of the outline + void DrawRectOutlineTextured(AZ::Data::Instance image, + UiTransformInterface::RectPoints points, + AZ::Vector2 rightVec, + AZ::Vector2 downVec, + AZ::Color color); + //! Get the width and height (in pixels) that would be used to draw the given text string. // //! Pass the same parameter values that would be used to draw the string @@ -243,6 +257,24 @@ protected: // types and constants std::string m_string; }; + class DeferredRectOutline + : public DeferredPrimitive + { + public: + ~DeferredRectOutline() override {}; + void Draw(AZ::RHI::Ptr dynamicDraw, + const Draw2dShaderData& shaderData, + AZ::RPI::ViewportContextPtr viewportContext) const override; + + AZ::Data::Instance m_image; + + static constexpr int32 NUM_VERTS = 8; + AZ::Vector2 m_verts2d[NUM_VERTS]; + AZ::Vector2 m_uvs[NUM_VERTS]; + + AZ::Color m_color; + }; + protected: // member functions //! Rotate an array of points around the z-axis at the pivot point. @@ -261,6 +293,9 @@ protected: // member functions //! Draw or defer a line void DrawOrDeferLine(const DeferredLine* line); + //! Draw or defer a rect outline + void DrawOrDeferRectOutline(const DeferredRectOutline* outlineRect); + //! Get specified viewport context or default viewport context if not specified AZ::RPI::ViewportContextPtr GetViewportContext() const; @@ -394,6 +429,21 @@ public: // member functions } } + //! Draw a rect outline with a texture + // + //! See IDraw2d:DrawRectOutlineTextured for parameter descriptions + void DrawRectOutlineTextured(AZ::Data::Instance image, + UiTransformInterface::RectPoints points, + AZ::Vector2 rightVec, + AZ::Vector2 downVec, + AZ::Color color) + { + if (m_draw2d) + { + m_draw2d->DrawRectOutlineTextured(image, points, rightVec, downVec, color); + } + } + //! Draw a text string. Only supports ASCII text. // //! See IDraw2d:DrawText for parameter descriptions diff --git a/Gems/LyShine/Code/Pipeline/LyShineBuilder/UiCanvasBuilderWorker.h b/Gems/LyShine/Code/Pipeline/LyShineBuilder/UiCanvasBuilderWorker.h index bbb58315d3..db7fdee53e 100644 --- a/Gems/LyShine/Code/Pipeline/LyShineBuilder/UiCanvasBuilderWorker.h +++ b/Gems/LyShine/Code/Pipeline/LyShineBuilder/UiCanvasBuilderWorker.h @@ -55,4 +55,4 @@ namespace LyShine //! an assert about duplicate entities. This has no noticeable effect on performance right now mutable AZStd::mutex m_processingMutex; }; -} \ No newline at end of file +} diff --git a/Gems/LyShine/Code/Source/Animation/AnimTrack.cpp b/Gems/LyShine/Code/Source/Animation/AnimTrack.cpp index 3ce3d4bd37..0f2419b5f8 100644 --- a/Gems/LyShine/Code/Source/Animation/AnimTrack.cpp +++ b/Gems/LyShine/Code/Source/Animation/AnimTrack.cpp @@ -12,4 +12,4 @@ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "LyShine_precompiled.h" -#include "AnimTrack.h" \ No newline at end of file +#include "AnimTrack.h" diff --git a/Gems/LyShine/Code/Source/Animation/EventNode.cpp b/Gems/LyShine/Code/Source/Animation/EventNode.cpp index e18eb4a51c..6dd7693f2a 100644 --- a/Gems/LyShine/Code/Source/Animation/EventNode.cpp +++ b/Gems/LyShine/Code/Source/Animation/EventNode.cpp @@ -112,4 +112,4 @@ void CUiAnimEventNode::Reflect(AZ::SerializeContext* serializeContext) { serializeContext->Class() ->Version(1); -} \ No newline at end of file +} diff --git a/Gems/LyShine/Code/Source/Draw2d.cpp b/Gems/LyShine/Code/Source/Draw2d.cpp index cd15475039..c8ee38cce4 100644 --- a/Gems/LyShine/Code/Source/Draw2d.cpp +++ b/Gems/LyShine/Code/Source/Draw2d.cpp @@ -305,6 +305,89 @@ void CDraw2d::DrawText(const char* textString, AZ::Vector2 position, float point actualTextOptions->baseState); } +void CDraw2d::DrawRectOutlineTextured(AZ::Data::Instance image, + UiTransformInterface::RectPoints points, + AZ::Vector2 rightVec, + AZ::Vector2 downVec, + AZ::Color color) +{ + // since the rect can be transformed we have to add the offsets by multiplying them + // by unit vectors parallel with the edges of the rect. However, the rect could be + // zero width and/or height so we can't use "points" to compute these unit vectors. + // So we instead get two transformed unit vectors and then normalize them + rightVec.NormalizeSafe(); + downVec.NormalizeSafe(); + + // calculate the transformed width and height of the rect + // (in case it is smaller than the texture height) + AZ::Vector2 widthVec = points.TopRight() - points.TopLeft(); + AZ::Vector2 heightVec = points.BottomLeft() - points.TopLeft(); + float rectWidth = widthVec.GetLength(); + float rectHeight = heightVec.GetLength(); + + // the outline thickness will be based on the texture height + float textureHeight = image ? aznumeric_cast(image->GetDescriptor().m_size.m_height) : 0.0f; + if (textureHeight <= 0.0f) + { + AZ_Assert(false, "Attempting to draw a textured rect outline with an image of zero height."); + return; // avoiding possible divide by zero later + } + + // the outline is centered on the element rect so half the outline is outside + // the rect and half is inside the rect + float outerOffset = -textureHeight * 0.5f; + float innerOffset = textureHeight * 0.5f; + float outerV = 0.0f; + float innerV = 1.0f; + + // if the rect is small there may not be space for the half of the outline that + // is inside the rect. If this is the case reduce the innerOffset so the inner + // points are coincident. Adjust the UVs according to keep a 1-1 texel to pixel ratio. + float minDimension = min(rectWidth, rectHeight); + if (innerOffset > minDimension * 0.5f) + { + float oldInnerOffset = innerOffset; + innerOffset = minDimension * 0.5f; + // note oldInnerOffset can't be zero because of early return if textureHeight is zero + innerV = 0.5f + 0.5f * innerOffset / oldInnerOffset; + } + + DeferredRectOutline rectOutline; + + // fill out the 8 verts to define the 2 rectangles - outer and inner + // The vertices are in the order of outer rect then inner rect. e.g.: + // 0 1 + // 4 5 + // 6 7 + // 2 3 + // + // four verts of outer rect + rectOutline.m_verts2d[0] = points.pt[0] + rightVec * outerOffset + downVec * outerOffset; + rectOutline.m_verts2d[1] = points.pt[1] - rightVec * outerOffset + downVec * outerOffset; + rectOutline.m_verts2d[2] = points.pt[3] + rightVec * outerOffset - downVec * outerOffset; + rectOutline.m_verts2d[3] = points.pt[2] - rightVec * outerOffset - downVec * outerOffset; + // four verts of inner rect + rectOutline.m_verts2d[4] = points.pt[0] + rightVec * innerOffset + downVec * innerOffset; + rectOutline.m_verts2d[5] = points.pt[1] - rightVec * innerOffset + downVec * innerOffset; + rectOutline.m_verts2d[6] = points.pt[3] + rightVec * innerOffset - downVec * innerOffset; + rectOutline.m_verts2d[7] = points.pt[2] - rightVec * innerOffset - downVec * innerOffset; + + // and define the UV coordinates for these 8 verts + rectOutline.m_uvs[0] = AZ::Vector2(0.0f, outerV); + rectOutline.m_uvs[1] = AZ::Vector2(1.0f, outerV); + rectOutline.m_uvs[2] = AZ::Vector2(1.0f, outerV); + rectOutline.m_uvs[3] = AZ::Vector2(0.0f, outerV); + rectOutline.m_uvs[4] = AZ::Vector2(0.0f, innerV); + rectOutline.m_uvs[5] = AZ::Vector2(1.0f, innerV); + rectOutline.m_uvs[6] = AZ::Vector2(1.0f, innerV); + rectOutline.m_uvs[7] = AZ::Vector2(0.0f, innerV); + + rectOutline.m_image = image; + rectOutline.m_color = color; + + DrawOrDeferRectOutline(&rectOutline); +} + //////////////////////////////////////////////////////////////////////////////////////////////////// // TBD should the size include the offset of the drop shadow (if any)? //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -592,6 +675,20 @@ void CDraw2d::DrawOrDeferLine(const DeferredLine* line) } } +void CDraw2d::DrawOrDeferRectOutline(const DeferredRectOutline* rectOutline) +{ + if (m_deferCalls) + { + DeferredRectOutline* newRectOutline = new DeferredRectOutline; + *newRectOutline = *rectOutline; + m_deferredPrimitives.push_back(newRectOutline); + } + else + { + rectOutline->Draw(m_dynamicDraw, m_shaderData, GetViewportContext()); + } +} + //////////////////////////////////////////////////////////////////////////////////////////////////// AZ::RPI::ViewportContextPtr CDraw2d::GetViewportContext() const { @@ -604,7 +701,6 @@ AZ::RPI::ViewportContextPtr CDraw2d::GetViewportContext() const // Return the user specified viewport context return m_viewportContext; - } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -729,6 +825,80 @@ void CDraw2d::DeferredLine::Draw(AZ::RHI::Ptr dynam dynamicDraw->DrawLinear(vertices, NUM_VERTS, drawSrg); } +void CDraw2d::DeferredRectOutline::Draw(AZ::RHI::Ptr dynamicDraw, + const Draw2dShaderData& shaderData, + AZ::RPI::ViewportContextPtr viewportContext) const +{ + // Create the 8 verts in the right vertex format for the dynamic draw context + SVF_P3F_C4B_T2F vertices[NUM_VERTS]; + const float z = 1.0f; // depth test disabled, if writing Z this will write at far plane + uint32 packedColor = (m_color.GetA8() << 24) | (m_color.GetR8() << 16) | (m_color.GetG8() << 8) | m_color.GetB8(); + for (int i = 0; i < NUM_VERTS; ++i) + { + vertices[i].xyz = Vec3(m_verts2d[i].GetX(), m_verts2d[i].GetY(), z); + vertices[i].color.dcolor = packedColor; + vertices[i].st = Vec2(m_uvs[i].GetX(), m_uvs[i].GetY()); + } + + // The indices are for four quads (one for each side of the rect). + // The quads are drawn using a triangle list (simpler than a tri-strip) + // We draw each quad in the same order that the image component draws quads to + // maximize chances of things lining up so each quad is drawn as two triangles: + // top-left, top-right, bottom-left / bottom-left, top-right, bottom-right + // e.g. for a quad like this: + // + // 0 1 + // |/| + // 2 3 + // + // The two triangles would be 0,1,2 and 2,1,3 + // + static constexpr int32 NUM_INDICES = 24; + uint16 indices[NUM_INDICES] = + { + 0, 1, 4, 4, 1, 5, // top quad + 6, 7, 2, 2, 7, 3, // bottom quad + 0, 4, 2, 2, 4, 6, // left quad + 5, 1, 7, 1, 7, 3, // right quad + }; + + // Set up per draw SRG + AZ::Data::Instance drawSrg = dynamicDraw->NewDrawSrg(); + + // Set texture + const AZ::RHI::ImageView* imageView = m_image ? m_image->GetImageView() : nullptr; + if (!imageView) + { + // Default to white texture + auto image = AZ::RPI::ImageSystemInterface::Get()->GetSystemImage(AZ::RPI::SystemImage::White); + imageView = image->GetImageView(); + } + + if (imageView) + { + drawSrg->SetImageView(shaderData.m_imageInputIndex, imageView, 0); + } + + // Set projection matrix + auto windowContext = viewportContext->GetWindowContext(); + const AZ::RHI::Viewport& viewport = windowContext->GetViewport(); + const float viewX = viewport.m_minX; + const float viewY = viewport.m_minY; + const float viewWidth = viewport.m_maxX - viewport.m_minX; + const float viewHeight = viewport.m_maxY - viewport.m_minY; + const float zf = viewport.m_minZ; + const float zn = viewport.m_maxZ; + AZ::Matrix4x4 modelViewProjMat; + AZ::MakeOrthographicMatrixRH(modelViewProjMat, viewX, viewX + viewWidth, viewY + viewHeight, viewY, zn, zf); + drawSrg->SetConstant(shaderData.m_viewProjInputIndex, modelViewProjMat); + + drawSrg->Compile(); + + // Add the primitive to the dynamic draw context for drawing + dynamicDraw->SetPrimitiveType(AZ::RHI::PrimitiveTopology::TriangleList); + dynamicDraw->DrawIndexed(vertices, NUM_VERTS, indices, NUM_INDICES, AZ::RHI::IndexFormat::Uint16, drawSrg); + +} //////////////////////////////////////////////////////////////////////////////////////////////////// // CDraw2d::DeferredText diff --git a/Gems/LyShine/Code/Source/EditorPropertyTypes.cpp b/Gems/LyShine/Code/Source/EditorPropertyTypes.cpp index 8ae3ed697a..4e868bc132 100644 --- a/Gems/LyShine/Code/Source/EditorPropertyTypes.cpp +++ b/Gems/LyShine/Code/Source/EditorPropertyTypes.cpp @@ -56,4 +56,4 @@ LyShine::AZu32ComboBoxVec LyShine::GetEnumSpriteIndexList(AZ::EntityId entityId, } return indexStringComboVec; -} \ No newline at end of file +} diff --git a/Gems/LyShine/Code/Source/EditorPropertyTypes.h b/Gems/LyShine/Code/Source/EditorPropertyTypes.h index 505ec41ed5..e33839a57e 100644 --- a/Gems/LyShine/Code/Source/EditorPropertyTypes.h +++ b/Gems/LyShine/Code/Source/EditorPropertyTypes.h @@ -21,4 +21,4 @@ namespace LyShine //! Returns a string enumeration list for the given min/max value ranges AZu32ComboBoxVec GetEnumSpriteIndexList(AZ::EntityId entityId, AZ::u32 indexMin, AZ::u32 indexMax, const char* errorMessage = ""); -} \ No newline at end of file +} diff --git a/Gems/LyShine/Code/Source/LyShineDebug.h b/Gems/LyShine/Code/Source/LyShineDebug.h index ff5d0c5947..ed03fd10b2 100644 --- a/Gems/LyShine/Code/Source/LyShineDebug.h +++ b/Gems/LyShine/Code/Source/LyShineDebug.h @@ -79,4 +79,4 @@ public: // static member functions AZStd::vector m_textures; }; #endif -}; \ No newline at end of file +}; diff --git a/Gems/LyShine/Code/Source/LyShine_precompiled.h b/Gems/LyShine/Code/Source/LyShine_precompiled.h index 4ec577c8ef..1025236fe6 100644 --- a/Gems/LyShine/Code/Source/LyShine_precompiled.h +++ b/Gems/LyShine/Code/Source/LyShine_precompiled.h @@ -16,4 +16,4 @@ #include #include -#include \ No newline at end of file +#include diff --git a/Gems/LyShine/Code/Source/Platform/Windows/UiClipboard_Windows.cpp b/Gems/LyShine/Code/Source/Platform/Windows/UiClipboard_Windows.cpp index 1b3c241f22..c069b0af30 100644 --- a/Gems/LyShine/Code/Source/Platform/Windows/UiClipboard_Windows.cpp +++ b/Gems/LyShine/Code/Source/Platform/Windows/UiClipboard_Windows.cpp @@ -57,4 +57,4 @@ AZStd::string UiClipboard::GetText() CloseClipboard(); } return outText; -} \ No newline at end of file +} diff --git a/Gems/LyShine/Code/Source/StringUtfUtils.h b/Gems/LyShine/Code/Source/StringUtfUtils.h index 07ef88747c..9a4a2b42a6 100644 --- a/Gems/LyShine/Code/Source/StringUtfUtils.h +++ b/Gems/LyShine/Code/Source/StringUtfUtils.h @@ -62,4 +62,4 @@ namespace LyShine return byteStrlen; } -} \ No newline at end of file +} diff --git a/Gems/LyShine/Code/Source/Tests/internal/test_UiTransform2dComponent.cpp b/Gems/LyShine/Code/Source/Tests/internal/test_UiTransform2dComponent.cpp index cd1b18e919..edee095b34 100644 --- a/Gems/LyShine/Code/Source/Tests/internal/test_UiTransform2dComponent.cpp +++ b/Gems/LyShine/Code/Source/Tests/internal/test_UiTransform2dComponent.cpp @@ -1050,4 +1050,4 @@ void UiTransform2dComponent::UnitTest(CLyShine* lyShine, IConsoleCmdArgs* /* cmd TestLocalSizeParameters(lyShine); } -#endif \ No newline at end of file +#endif diff --git a/Gems/LyShine/Code/Source/UiLayoutCellComponent.cpp b/Gems/LyShine/Code/Source/UiLayoutCellComponent.cpp index ab1807cb0e..13e3d7a53a 100644 --- a/Gems/LyShine/Code/Source/UiLayoutCellComponent.cpp +++ b/Gems/LyShine/Code/Source/UiLayoutCellComponent.cpp @@ -432,4 +432,4 @@ void UiLayoutCellComponent::InvalidateLayout() // Invalidate the element's layout EBUS_EVENT_ID(canvasEntityId, UiLayoutManagerBus, MarkToRecomputeLayout, GetEntityId()); -} \ No newline at end of file +} diff --git a/Gems/LyShine/Code/Source/UiLayoutGridComponent.cpp b/Gems/LyShine/Code/Source/UiLayoutGridComponent.cpp index 74e137f96e..e39b9cc684 100644 --- a/Gems/LyShine/Code/Source/UiLayoutGridComponent.cpp +++ b/Gems/LyShine/Code/Source/UiLayoutGridComponent.cpp @@ -697,4 +697,4 @@ bool UiLayoutGridComponent::VersionConverter(AZ::SerializeContext& context, } return true; -} \ No newline at end of file +} diff --git a/Gems/LyShine/Code/Source/UiLayoutHelpers.cpp b/Gems/LyShine/Code/Source/UiLayoutHelpers.cpp index 79c77aa448..424516914f 100644 --- a/Gems/LyShine/Code/Source/UiLayoutHelpers.cpp +++ b/Gems/LyShine/Code/Source/UiLayoutHelpers.cpp @@ -767,4 +767,4 @@ namespace UiLayoutHelpers EBUS_EVENT(UiEditorChangeNotificationBus, OnEditorTransformPropertiesNeedRefresh); } } -} // namespace UiLayoutHelpers \ No newline at end of file +} // namespace UiLayoutHelpers diff --git a/Gems/LyShine/Code/Source/UiLayoutHelpers.h b/Gems/LyShine/Code/Source/UiLayoutHelpers.h index b42cb1f6bd..ce567573be 100644 --- a/Gems/LyShine/Code/Source/UiLayoutHelpers.h +++ b/Gems/LyShine/Code/Source/UiLayoutHelpers.h @@ -107,4 +107,4 @@ namespace UiLayoutHelpers //! Sets up a refresh of the UI editor's transform properties in the properties pane if //! the transform is controlled by a layout fitter void CheckFitterAndRefreshEditorTransformProperties(AZ::EntityId elementId); -} // namespace UiLayoutHelpers \ No newline at end of file +} // namespace UiLayoutHelpers diff --git a/Gems/LyShine/Code/Source/UiNavigationSettings.cpp b/Gems/LyShine/Code/Source/UiNavigationSettings.cpp index bda2714eae..1e968c0c4c 100644 --- a/Gems/LyShine/Code/Source/UiNavigationSettings.cpp +++ b/Gems/LyShine/Code/Source/UiNavigationSettings.cpp @@ -209,4 +209,4 @@ UiNavigationSettings::EntityComboBoxVec UiNavigationSettings::PopulateNavigableE bool UiNavigationSettings::IsNavigationModeCustom() const { return (m_navigationMode == NavigationMode::Custom); -} \ No newline at end of file +} diff --git a/Gems/LyShine/Code/Source/UiParticleEmitterComponent.h b/Gems/LyShine/Code/Source/UiParticleEmitterComponent.h index 94b864947d..1defba1056 100644 --- a/Gems/LyShine/Code/Source/UiParticleEmitterComponent.h +++ b/Gems/LyShine/Code/Source/UiParticleEmitterComponent.h @@ -354,4 +354,4 @@ protected: // data AZ::u32 m_particleBufferSize = 0; IRenderer::DynUiPrimitive m_cachedPrimitive; -}; \ No newline at end of file +}; diff --git a/Gems/LyShine/Code/Source/UiTextComponentOffsetsSelector.cpp b/Gems/LyShine/Code/Source/UiTextComponentOffsetsSelector.cpp index 1d29418d44..056a600f88 100644 --- a/Gems/LyShine/Code/Source/UiTextComponentOffsetsSelector.cpp +++ b/Gems/LyShine/Code/Source/UiTextComponentOffsetsSelector.cpp @@ -231,4 +231,4 @@ void UiTextComponentOffsetsSelector::CalculateOffsets(UiTextComponent::LineOffse IncrementYOffsets(); } } -} \ No newline at end of file +} diff --git a/Gems/LyShine/Code/Tests/AnimationTest.cpp b/Gems/LyShine/Code/Tests/AnimationTest.cpp index 525b35136f..5b739b866f 100644 --- a/Gems/LyShine/Code/Tests/AnimationTest.cpp +++ b/Gems/LyShine/Code/Tests/AnimationTest.cpp @@ -148,4 +148,4 @@ namespace UnitTest EXPECT_STREQ(eventHandler.m_recievedEvents[0].m_value.c_str(), key.eventValue.c_str()); EXPECT_STREQ(eventHandler.m_recievedEvents[0].m_sequence.c_str(), sequence->GetName()); } -} //namespace UnitTest \ No newline at end of file +} //namespace UnitTest diff --git a/Gems/LyShineExamples/Assets/LyShineExamples_Dependencies.xml b/Gems/LyShineExamples/Assets/LyShineExamples_Dependencies.xml index ce336a9bc7..dd6a21627d 100644 --- a/Gems/LyShineExamples/Assets/LyShineExamples_Dependencies.xml +++ b/Gems/LyShineExamples/Assets/LyShineExamples_Dependencies.xml @@ -1,4 +1,4 @@ - \ No newline at end of file + diff --git a/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestFreeColors.json b/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestFreeColors.json index 79096934e9..e59b5fd938 100644 --- a/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestFreeColors.json +++ b/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestFreeColors.json @@ -21,4 +21,4 @@ "price": "Free" } ] -} \ No newline at end of file +} diff --git a/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestMoreFreeColors.json b/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestMoreFreeColors.json index 41018792c2..4601bbdf39 100644 --- a/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestMoreFreeColors.json +++ b/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestMoreFreeColors.json @@ -61,4 +61,4 @@ "price": "Free" } ] -} \ No newline at end of file +} diff --git a/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestMorePaidColors.json b/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestMorePaidColors.json index 1e50128d06..fc06a66912 100644 --- a/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestMorePaidColors.json +++ b/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestMorePaidColors.json @@ -581,4 +581,4 @@ "price": "$1.99" } ] -} \ No newline at end of file +} diff --git a/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestPaidColors.json b/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestPaidColors.json index 3d2d3ebc13..10e9222293 100644 --- a/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestPaidColors.json +++ b/Gems/LyShineExamples/Assets/StaticData/LyShineExamples/uiTestPaidColors.json @@ -26,4 +26,4 @@ "price": "$0.99" } ] -} \ No newline at end of file +} diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/ButtonAnimation.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/ButtonAnimation.lua index 9087b0891f..90f3edd781 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/ButtonAnimation.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/ButtonAnimation.lua @@ -96,4 +96,4 @@ function ButtonAnimation:OnUiAnimationEvent(eventType, sequenceName) end end -return ButtonAnimation \ No newline at end of file +return ButtonAnimation diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/MultipleSequences.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/MultipleSequences.lua index 830ebcf0da..7bb99e78e9 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/MultipleSequences.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/MultipleSequences.lua @@ -39,4 +39,4 @@ end function MultipleSequences:OnDeactivate() end -return MultipleSequences \ No newline at end of file +return MultipleSequences diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/SequenceStates.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/SequenceStates.lua index e7605037a2..b5f8fcfc7f 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/SequenceStates.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Animation/SequenceStates.lua @@ -140,4 +140,4 @@ function SequenceStates:OnUiAnimationEvent(eventType, sequenceName) end end -return SequenceStates \ No newline at end of file +return SequenceStates diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/CppExample/LoadCppCanvas.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/CppExample/LoadCppCanvas.lua index 48b9356d0d..0a4da4fd5e 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/CppExample/LoadCppCanvas.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/CppExample/LoadCppCanvas.lua @@ -32,4 +32,4 @@ function LoadCppCanvas:OnDeactivate() LyShineExamplesCppExampleBus.Broadcast.DestroyCanvas() end -return LoadCppCanvas \ No newline at end of file +return LoadCppCanvas diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DisplayMouseCursor.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DisplayMouseCursor.lua index 1ee6068206..b40275117f 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DisplayMouseCursor.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DisplayMouseCursor.lua @@ -29,4 +29,4 @@ function DisplayMouseCursor:OnDeactivate() LyShineLua.ShowMouseCursor(false) end -return DisplayMouseCursor \ No newline at end of file +return DisplayMouseCursor diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_ChildDropTarget.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_ChildDropTarget.lua index 6e1775e957..05575e98f6 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_ChildDropTarget.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_ChildDropTarget.lua @@ -43,4 +43,4 @@ function DropTargetLayoutDraggableChild:OnDrop(draggable) UiElementBus.Event.Reparent(draggable, parentLayout, parentDraggable) end -return DropTargetLayoutDraggableChild \ No newline at end of file +return DropTargetLayoutDraggableChild diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_Draggable.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_Draggable.lua index 4184463e49..5acb07049d 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_Draggable.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_Draggable.lua @@ -58,4 +58,4 @@ function ChildDropTargets_Draggable:OnDragEnd(position) UiTransformBus.Event.SetCanvasPosition(self.entityId, self.originalPosition) end -return ChildDropTargets_Draggable \ No newline at end of file +return ChildDropTargets_Draggable diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_EndDropTarget.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_EndDropTarget.lua index 46c8806cec..4c64d5aa5e 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_EndDropTarget.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_EndDropTarget.lua @@ -43,4 +43,4 @@ function ChildDropTargets_EndDropTarget:OnDrop(draggable) UiElementBus.Event.Reparent(draggable, parentLayout, self.entityId) end -return ChildDropTargets_EndDropTarget \ No newline at end of file +return ChildDropTargets_EndDropTarget diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_LayoutDropTarget.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_LayoutDropTarget.lua index 878d13db0a..646f2ac92d 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_LayoutDropTarget.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/ChildDropTargets/ChildDropTargets_LayoutDropTarget.lua @@ -43,4 +43,4 @@ function ChildDropTargets_LayoutDropTarget:OnDrop(draggable) UiElementBus.Event.Reparent(draggable, self.entityId, self.Properties.EndDropTarget) end -return ChildDropTargets_LayoutDropTarget \ No newline at end of file +return ChildDropTargets_LayoutDropTarget diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DraggableCrossCanvasElement.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DraggableCrossCanvasElement.lua index 348be5cb0e..bdfd376d81 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DraggableCrossCanvasElement.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DraggableCrossCanvasElement.lua @@ -113,4 +113,4 @@ function DraggableCrossCanvasElement:OnDragEnd(position) end -return DraggableCrossCanvasElement \ No newline at end of file +return DraggableCrossCanvasElement diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DraggableElement.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DraggableElement.lua index cee9dac695..fcc40e9702 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DraggableElement.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DraggableElement.lua @@ -43,4 +43,4 @@ function DraggableElement:OnDragEnd(position) UiTransformBus.Event.SetViewportPosition(self.entityId, self.originalPosition) end -return DraggableElement \ No newline at end of file +return DraggableElement diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DraggableStackingElement.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DraggableStackingElement.lua index f39609d56b..24c7bb43f6 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DraggableStackingElement.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DraggableStackingElement.lua @@ -75,4 +75,4 @@ function DraggableStackingElement:OnDragEnd(position) end -return DraggableStackingElement \ No newline at end of file +return DraggableStackingElement diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DropTarget.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DropTarget.lua index 111773776a..3d56e9d40e 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DropTarget.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DropTarget.lua @@ -48,4 +48,4 @@ function DropTarget:OnDrop(draggable) end end -return DropTarget \ No newline at end of file +return DropTarget diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DropTargetCrossCanvas.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DropTargetCrossCanvas.lua index 23645557e3..9cb1ea724c 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DropTargetCrossCanvas.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DropTargetCrossCanvas.lua @@ -69,4 +69,4 @@ function DropTargetCrossCanvas:OnDrop(draggable) end end -return DropTargetCrossCanvas \ No newline at end of file +return DropTargetCrossCanvas diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DropTargetStacking.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DropTargetStacking.lua index 3cda0977bc..d0e63ec456 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DropTargetStacking.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/DragAndDrop/DropTargetStacking.lua @@ -126,4 +126,4 @@ function DropTargetStacking:OnDrop(draggable) end end -return DropTargetStacking \ No newline at end of file +return DropTargetStacking diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/ColorBall.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/ColorBall.lua index edb9867a19..b50e6786db 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/ColorBall.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/ColorBall.lua @@ -33,4 +33,4 @@ function ColorBall:OnDeactivate() self.buttonHandler:Disconnect() end -return ColorBall \ No newline at end of file +return ColorBall diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/CreateBall.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/CreateBall.lua index 0de24ea664..e0cd063cbe 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/CreateBall.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/CreateBall.lua @@ -54,4 +54,4 @@ function CreateBall:OnDeactivate() self.buttonHandler:Disconnect() end -return CreateBall \ No newline at end of file +return CreateBall diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/DestroyBall.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/DestroyBall.lua index 023346a646..14739ed915 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/DestroyBall.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/DestroyBall.lua @@ -32,4 +32,4 @@ function DestroyBall:OnDeactivate() self.buttonHandler:Disconnect() end -return DestroyBall \ No newline at end of file +return DestroyBall diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/MoveBallDown.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/MoveBallDown.lua index 29fdf45ea3..248467272c 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/MoveBallDown.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/MoveBallDown.lua @@ -41,4 +41,4 @@ function MoveBallDown:OnDeactivate() self.buttonHandler:Disconnect() end -return MoveBallDown \ No newline at end of file +return MoveBallDown diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/MoveBallUp.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/MoveBallUp.lua index 82e9db35e1..d732eeb4f3 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/MoveBallUp.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/MoveBallUp.lua @@ -41,4 +41,4 @@ function MoveBallUp:OnDeactivate() self.buttonHandler:Disconnect() end -return MoveBallUp \ No newline at end of file +return MoveBallUp diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/ResetBall.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/ResetBall.lua index edab9c1a7d..f9c95f8faf 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/ResetBall.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/FunctionalityDropdown/ResetBall.lua @@ -46,4 +46,4 @@ function ResetBall:OnDeactivate() self.canvasNotificationBusHandler:Disconnect() end -return ResetBall \ No newline at end of file +return ResetBall diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/MultiSelectionDropdown.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/MultiSelectionDropdown.lua index 7209cbe3e1..2bea8282bf 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/MultiSelectionDropdown.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/MultiSelectionDropdown.lua @@ -44,4 +44,4 @@ end function MultiSelectionDropdown:OnDeactivate() end -return MultiSelectionDropdown \ No newline at end of file +return MultiSelectionDropdown diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/SelectionDropdownOption.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/SelectionDropdownOption.lua index 70a17d4c95..6930396094 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/SelectionDropdownOption.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/SelectionDropdownOption.lua @@ -46,4 +46,4 @@ function SelectionDropdownOption:OnDeactivate() self.buttonHandler:Disconnect() end -return SelectionDropdownOption \ No newline at end of file +return SelectionDropdownOption diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/SelectionDropdownSelectedOption.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/SelectionDropdownSelectedOption.lua index 53c1116729..2ad87803f8 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/SelectionDropdownSelectedOption.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dropdown/SelectionDropdownSelectedOption.lua @@ -47,4 +47,4 @@ function SelectionDropdownSelectedOption:OnDeactivate() self.buttonHandler:Disconnect() end -return SelectionDropdownSelectedOption \ No newline at end of file +return SelectionDropdownSelectedOption diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicLayoutColumn.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicLayoutColumn.lua index 1b2ff575dd..663e5e6aaa 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicLayoutColumn.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicLayoutColumn.lua @@ -98,4 +98,4 @@ function DynamicLayoutColumn:InitContent(jsonFilepath) UiCanvasBus.Event.ForceHoverInteractable(canvas, self.Properties.ScrollBox) end -return DynamicLayoutColumn \ No newline at end of file +return DynamicLayoutColumn diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicLayoutGrid.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicLayoutGrid.lua index 8dd90250f9..78269d8a68 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicLayoutGrid.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicLayoutGrid.lua @@ -72,4 +72,4 @@ function DynamicLayoutGrid:InitContent(jsonFilepath) end end -return DynamicLayoutGrid \ No newline at end of file +return DynamicLayoutGrid diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicSBVariableSize.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicSBVariableSize.lua index 4446d69427..b949462f51 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicSBVariableSize.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicSBVariableSize.lua @@ -167,4 +167,4 @@ function DynamicScrollBox:OnScrollerValueChanged(value) UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.ScrollToEndButton, enabled) end -return DynamicScrollBox \ No newline at end of file +return DynamicScrollBox diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicSBVariableSizeWithSections.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicSBVariableSizeWithSections.lua index ddfea424f3..35bd1c0667 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicSBVariableSizeWithSections.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicSBVariableSizeWithSections.lua @@ -130,4 +130,4 @@ function DynamicScrollBox:OnSectionHeaderBecomingVisible(entityId, sectionIndex) UiTextBus.Event.SetText(headerTitle, formattedValue) end -return DynamicScrollBox \ No newline at end of file +return DynamicScrollBox diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicScrollBox.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicScrollBox.lua index 814fb68a5c..31d92cf224 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicScrollBox.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Dynamic/DynamicScrollBox.lua @@ -107,4 +107,4 @@ function DynamicScrollBox:InitContent(jsonFilepath) UiCanvasBus.Event.ForceHoverInteractable(canvas, self.Properties.DynamicScrollBox) end -return DynamicScrollBox \ No newline at end of file +return DynamicScrollBox diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Fader/FadeButton.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Fader/FadeButton.lua index 0859a0b3e8..224f15987e 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Fader/FadeButton.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Fader/FadeButton.lua @@ -79,4 +79,4 @@ function FadeButton:OnButtonClick() end end -return FadeButton \ No newline at end of file +return FadeButton diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Fader/FadeSlider.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Fader/FadeSlider.lua index 6fd80a84dd..ffc7572238 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Fader/FadeSlider.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Fader/FadeSlider.lua @@ -42,4 +42,4 @@ function FadeSlider:OnSliderValueChanged(percent) UiFaderBus.Event.SetFadeValue(self.Properties.FaderEntity, percent / 100) end -return FadeSlider \ No newline at end of file +return FadeSlider diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/HideThisElementButton.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/HideThisElementButton.lua index 4de1adedc7..3806c0d368 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/HideThisElementButton.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/HideThisElementButton.lua @@ -34,4 +34,4 @@ function HideThisElementButton:OnButtonClick() UiInteractableBus.Event.SetIsHandlingEvents(self.entityId, false) end -return HideThisElementButton \ No newline at end of file +return HideThisElementButton diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Image/ImageFillTypes.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Image/ImageFillTypes.lua index d7095afe7c..dfe350ae80 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Image/ImageFillTypes.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Image/ImageFillTypes.lua @@ -150,4 +150,4 @@ function ImageFillTypes:DeInitAutomatedTestEvents() end end -return ImageFillTypes \ No newline at end of file +return ImageFillTypes diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Image/ImageTypes.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Image/ImageTypes.lua index 8da242afb1..239c14cbdf 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Image/ImageTypes.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Image/ImageTypes.lua @@ -50,4 +50,4 @@ function ImageTypes:ShowOutlines(show) end end -return ImageTypes \ No newline at end of file +return ImageTypes diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ResetSizes.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ResetSizes.lua index 2b1709951a..15cfe9f3d6 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ResetSizes.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ResetSizes.lua @@ -71,4 +71,4 @@ function ResetSizes:OnButtonClick() end end -return ResetSizes \ No newline at end of file +return ResetSizes diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ScaleToTarget.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ScaleToTarget.lua index dcc8c4a2ff..d6e9a377bf 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ScaleToTarget.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ScaleToTarget.lua @@ -33,4 +33,4 @@ function ScaletoTarget:OnDeactivate() self.tickHandler:Disconnect() end -return ScaletoTarget \ No newline at end of file +return ScaletoTarget diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ToggleHorizontalFitRecursive.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ToggleHorizontalFitRecursive.lua index 3031cf3c28..96933174c1 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ToggleHorizontalFitRecursive.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ToggleHorizontalFitRecursive.lua @@ -41,4 +41,4 @@ function ToggleHorizontalFitRecursive:OnCheckboxStateChange(isChecked) SetHorizontalFitRecursive(self.Properties.ContainerElement, isChecked) end -return ToggleHorizontalFitRecursive \ No newline at end of file +return ToggleHorizontalFitRecursive diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ToggleVerticalFitRecursive.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ToggleVerticalFitRecursive.lua index f7322631fa..838619ff07 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ToggleVerticalFitRecursive.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Layout/ToggleVerticalFitRecursive.lua @@ -41,4 +41,4 @@ function ToggleVerticalFitRecursive:OnCheckboxStateChange(isChecked) SetVerticalFitRecursive(self.Properties.ContainerElement, isChecked) end -return ToggleVerticalFitRecursive \ No newline at end of file +return ToggleVerticalFitRecursive diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/LoadCanvasButton.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/LoadCanvasButton.lua index 1ffce41ae1..ed50de56dc 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/LoadCanvasButton.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/LoadCanvasButton.lua @@ -32,4 +32,4 @@ function LoadCanvasButton:OnButtonClick() UiCanvasManagerBus.Broadcast.LoadCanvas(self.Properties.canvasName) end -return LoadCanvasButton \ No newline at end of file +return LoadCanvasButton diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/LoadUnloadCanvasButton.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/LoadUnloadCanvasButton.lua index d7b2352d4b..c65aa1496f 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/LoadUnloadCanvasButton.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/LoadUnloadCanvasButton.lua @@ -42,4 +42,4 @@ function LoadUnloadCanvasButton:OnButtonClick() end end -return LoadUnloadCanvasButton \ No newline at end of file +return LoadUnloadCanvasButton diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Localization/ScrollingScrollBox.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Localization/ScrollingScrollBox.lua index c7164aa90f..a323ae13e4 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Localization/ScrollingScrollBox.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Localization/ScrollingScrollBox.lua @@ -85,4 +85,4 @@ function ScrollingScrollBox:DeInitAutomatedTestEvents() end end -return ScrollingScrollBox \ No newline at end of file +return ScrollingScrollBox diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Mask/ChildMaskElement.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Mask/ChildMaskElement.lua index 41315c60fb..65aa981b37 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Mask/ChildMaskElement.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Mask/ChildMaskElement.lua @@ -61,4 +61,4 @@ function ChildMaskElement:DeInitAutomatedTestEvents() end end -return ChildMaskElement \ No newline at end of file +return ChildMaskElement diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Mask/SetElementEnabledCheckbox.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Mask/SetElementEnabledCheckbox.lua index 4c249f62cf..fcb21f4837 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Mask/SetElementEnabledCheckbox.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Mask/SetElementEnabledCheckbox.lua @@ -32,4 +32,4 @@ function SetElementEnabledCheckbox:OnCheckboxStateChange(isChecked) UiElementBus.Event.SetIsEnabled(self.Properties.Element, isChecked) end -return SetElementEnabledCheckbox \ No newline at end of file +return SetElementEnabledCheckbox diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Mask/SetUseAlphaGradientCheckbox.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Mask/SetUseAlphaGradientCheckbox.lua index 844e63c66b..e0631ce10a 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Mask/SetUseAlphaGradientCheckbox.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Mask/SetUseAlphaGradientCheckbox.lua @@ -32,4 +32,4 @@ function SetUseAlphaGradientCheckbox:OnCheckboxStateChange(isChecked) UiMaskBus.Event.SetUseRenderToTexture(self.Properties.Element, isChecked) end -return SetUseAlphaGradientCheckbox \ No newline at end of file +return SetUseAlphaGradientCheckbox diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/NextCanvasButton.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/NextCanvasButton.lua index 7a483b83e0..822695b1e0 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/NextCanvasButton.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/NextCanvasButton.lua @@ -38,4 +38,4 @@ function NextCanvasButton:OnButtonClick() end end -return NextCanvasButton \ No newline at end of file +return NextCanvasButton diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ParticleEmitter/ParticleTrailButton.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ParticleEmitter/ParticleTrailButton.lua index a1f49eb7b1..65e2f4ac02 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ParticleEmitter/ParticleTrailButton.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ParticleEmitter/ParticleTrailButton.lua @@ -59,4 +59,4 @@ function ParticleTrailButton:OnButtonClick() end -return ParticleTrailButton \ No newline at end of file +return ParticleTrailButton diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/RadioButton/SwitchGroup.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/RadioButton/SwitchGroup.lua index c979ab6163..94e575c038 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/RadioButton/SwitchGroup.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/RadioButton/SwitchGroup.lua @@ -46,4 +46,4 @@ function SwitchGroup:OnDeactivate() self.buttonHandler:Disconnect() end -return SwitchGroup \ No newline at end of file +return SwitchGroup diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ScrollBar/ChangeValues.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ScrollBar/ChangeValues.lua index 1ff96e01e8..4940f8670f 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ScrollBar/ChangeValues.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ScrollBar/ChangeValues.lua @@ -39,4 +39,4 @@ function ChangeValues:OnScrollerValueChanging(value) UiTextBus.Event.SetText(self.Properties.CurrentValue, formattedValue) end -return ChangeValues \ No newline at end of file +return ChangeValues diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ScrollBar/ZoomSlider.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ScrollBar/ZoomSlider.lua index c4649b9073..afb572a113 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ScrollBar/ZoomSlider.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ScrollBar/ZoomSlider.lua @@ -104,4 +104,4 @@ function ZoomSlider:OnSliderValueChanging(percent) self.currentZoom = (self.Properties.MaxZoomMultiplier - self.Properties.MinZoomMultiplier) * percent / 100 + self.Properties.MinZoomMultiplier end -return ZoomSlider \ No newline at end of file +return ZoomSlider diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/SetTextFromInput.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/SetTextFromInput.lua index 1fbb459971..b17eab74b0 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/SetTextFromInput.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/SetTextFromInput.lua @@ -33,4 +33,4 @@ function SetTextFromInput:OnTextInputEndEdit(textString) UiTextInputBus.Event.SetText(self.entityId, "") end -return SetTextFromInput \ No newline at end of file +return SetTextFromInput diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ShowAndInputEnableElementButton.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ShowAndInputEnableElementButton.lua index 4f6351a7ef..44c609ad55 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ShowAndInputEnableElementButton.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ShowAndInputEnableElementButton.lua @@ -38,4 +38,4 @@ function ShowAndInputEnableElementButton:OnButtonClick() end end -return ShowAndInputEnableElementButton \ No newline at end of file +return ShowAndInputEnableElementButton diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/SliderWithButtons.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/SliderWithButtons.lua index 84d2e48865..62fd5efe5b 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/SliderWithButtons.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/SliderWithButtons.lua @@ -47,4 +47,4 @@ function SliderWithButtons:OnButtonClick() end end -return SliderWithButtons \ No newline at end of file +return SliderWithButtons diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/DeleteElements.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/DeleteElements.lua index 773d7b0ca6..b64414b2a1 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/DeleteElements.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/DeleteElements.lua @@ -37,4 +37,4 @@ function DeleteElements:OnButtonClick() end end -return DeleteElements \ No newline at end of file +return DeleteElements diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/RadioButtonSpawner.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/RadioButtonSpawner.lua index 05b54e0d73..0d32a7056f 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/RadioButtonSpawner.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/RadioButtonSpawner.lua @@ -153,4 +153,4 @@ function RadioButtonSpawner:SetRadioButtonText(rb, value) end end -return RadioButtonSpawner \ No newline at end of file +return RadioButtonSpawner diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/Spawn3Elements.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/Spawn3Elements.lua index 16273e03ac..8f2752c98b 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/Spawn3Elements.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/Spawn3Elements.lua @@ -85,4 +85,4 @@ function Spawn3Elements:OnSpawnFailed(ticket) end end -return Spawn3Elements \ No newline at end of file +return Spawn3Elements diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/SpawnElements.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/SpawnElements.lua index cd2e25b567..21a2e9a296 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/SpawnElements.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Spawner/SpawnElements.lua @@ -62,4 +62,4 @@ function SpawnElements:OnSpawnFailed(ticket) end end -return SpawnElements \ No newline at end of file +return SpawnElements diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/FontSizeSlider.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/FontSizeSlider.lua index 20ca5f69ce..da5970357b 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/FontSizeSlider.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/FontSizeSlider.lua @@ -48,4 +48,4 @@ function FontSizeSlider:OnSliderValueChanged(percent) UpdateFontSize(self.Properties.FontEntity, percent) end -return FontSizeSlider \ No newline at end of file +return FontSizeSlider diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/ImageMarkup.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/ImageMarkup.lua index d174e3aa14..acd55b6ac3 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/ImageMarkup.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/ImageMarkup.lua @@ -215,4 +215,4 @@ function ImageMarkup:OnCheckboxStateChange(checked) self:UpdateMarkupText() end -return ImageMarkup \ No newline at end of file +return ImageMarkup diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/MarkupCheckBox.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/MarkupCheckBox.lua index 889844c45a..e492f9d063 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/MarkupCheckBox.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/MarkupCheckBox.lua @@ -41,4 +41,4 @@ function MarkupCheckBox:OnCheckboxStateChange(isChecked) SetIsMarkupEnabledRecursive(self.Properties.ContainerElement, isChecked) end -return MarkupCheckBox \ No newline at end of file +return MarkupCheckBox diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/PlayAnimationOnStart.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/PlayAnimationOnStart.lua index f1743fec5a..ccfa4a3f00 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/PlayAnimationOnStart.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Text/PlayAnimationOnStart.lua @@ -37,4 +37,4 @@ end function PlayAnimationOnStart:OnDeactivate() end -return PlayAnimationOnStart \ No newline at end of file +return PlayAnimationOnStart diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ToggleInputEnabledOnElementChildren.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ToggleInputEnabledOnElementChildren.lua index 7a13015045..c7b69e5c25 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ToggleInputEnabledOnElementChildren.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ToggleInputEnabledOnElementChildren.lua @@ -41,4 +41,4 @@ function ToggleInputEnabledOnElementChildren:OnCheckboxStateChange(isChecked) SetIsHandlingEventsRecursive(self.Properties.ContainerElement, isChecked) end -return ToggleInputEnabledOnElementChildren \ No newline at end of file +return ToggleInputEnabledOnElementChildren diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ToggleInteractionMaskingOnElementChildren.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ToggleInteractionMaskingOnElementChildren.lua index 1a1060d79f..8a144144ad 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ToggleInteractionMaskingOnElementChildren.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ToggleInteractionMaskingOnElementChildren.lua @@ -41,4 +41,4 @@ function ToggleInteractionMaskingOnElementChildren:OnCheckboxStateChange(isCheck SetIsInteractionMaskEnabledRecursive(self.Properties.ContainerElement, isChecked) end -return ToggleInteractionMaskingOnElementChildren \ No newline at end of file +return ToggleInteractionMaskingOnElementChildren diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ToggleMaskingOnElementChildren.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ToggleMaskingOnElementChildren.lua index a71998dd7b..3d9bc1fa17 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ToggleMaskingOnElementChildren.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ToggleMaskingOnElementChildren.lua @@ -41,4 +41,4 @@ function ToggleMaskingOnElementChildren:OnCheckboxStateChange(isChecked) SetIsMaskEnabledRecursive(self.Properties.ContainerElement, isChecked) end -return ToggleMaskingOnElementChildren \ No newline at end of file +return ToggleMaskingOnElementChildren diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Tooltips/Styles.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Tooltips/Styles.lua index 6f0999d227..c7f3eec5f5 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Tooltips/Styles.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Tooltips/Styles.lua @@ -83,4 +83,4 @@ function Styles:UpdateSelection(selectedIndex) end end -return Styles \ No newline at end of file +return Styles diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Tooltips/TextOptions.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Tooltips/TextOptions.lua index efe9a3435c..e76427a253 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Tooltips/TextOptions.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/Tooltips/TextOptions.lua @@ -144,4 +144,4 @@ function TextOptions:OnDropdownValueChanged(value) end end -return TextOptions \ No newline at end of file +return TextOptions diff --git a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/UnloadThisCanvasButton.lua b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/UnloadThisCanvasButton.lua index 5cec4d25d2..e652a4b790 100644 --- a/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/UnloadThisCanvasButton.lua +++ b/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/UnloadThisCanvasButton.lua @@ -32,4 +32,4 @@ function UnloadThisCanvasButton:OnButtonClick() end end -return UnloadThisCanvasButton \ No newline at end of file +return UnloadThisCanvasButton diff --git a/Gems/Maestro/Code/CMakeLists.txt b/Gems/Maestro/Code/CMakeLists.txt index bf67ee2744..fe58ba03a6 100644 --- a/Gems/Maestro/Code/CMakeLists.txt +++ b/Gems/Maestro/Code/CMakeLists.txt @@ -98,4 +98,4 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) ly_add_googletest( NAME Gem::Maestro.Tests ) -endif() \ No newline at end of file +endif() diff --git a/Gems/Maestro/Code/Source/Cinematics/AnimTrack.cpp b/Gems/Maestro/Code/Source/Cinematics/AnimTrack.cpp index 5fc8ddb6db..6c19e34623 100644 --- a/Gems/Maestro/Code/Source/Cinematics/AnimTrack.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/AnimTrack.cpp @@ -12,4 +12,4 @@ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "Maestro_precompiled.h" -#include "AnimTrack.h" \ No newline at end of file +#include "AnimTrack.h" diff --git a/Gems/Maestro/Code/Source/Cinematics/CryMovie.def b/Gems/Maestro/Code/Source/Cinematics/CryMovie.def index 091f1654b6..fc5c3c91cd 100644 --- a/Gems/Maestro/Code/Source/Cinematics/CryMovie.def +++ b/Gems/Maestro/Code/Source/Cinematics/CryMovie.def @@ -1,3 +1,3 @@ EXPORTS ModuleInitISystem @2 - CryModuleGetMemoryInfo @8 \ No newline at end of file + CryModuleGetMemoryInfo @8 diff --git a/Gems/Maestro/Code/Source/Cinematics/Tests/AssetBlendTrackTest.cpp b/Gems/Maestro/Code/Source/Cinematics/Tests/AssetBlendTrackTest.cpp index 34da16e3d0..58d6181aca 100644 --- a/Gems/Maestro/Code/Source/Cinematics/Tests/AssetBlendTrackTest.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/Tests/AssetBlendTrackTest.cpp @@ -100,4 +100,4 @@ namespace AssetBlendTrackTest }; // namespace AssetBlendTrackTest -#endif // !defined(_RELEASE) \ No newline at end of file +#endif // !defined(_RELEASE) diff --git a/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.h b/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.h index e1c7738abc..081b2feec9 100644 --- a/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.h +++ b/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.h @@ -88,4 +88,4 @@ namespace Maestro // set of ids of all unique Entities with SequenceComponent instances connected to this Agent AZStd::unordered_set m_sequenceEntityIds; }; -} // namespace Maestro \ No newline at end of file +} // namespace Maestro diff --git a/Gems/Maestro/Code/Source/Components/EditorSequenceComponent.h b/Gems/Maestro/Code/Source/Components/EditorSequenceComponent.h index a28c9ad3fa..294f7b4370 100644 --- a/Gems/Maestro/Code/Source/Components/EditorSequenceComponent.h +++ b/Gems/Maestro/Code/Source/Components/EditorSequenceComponent.h @@ -115,4 +115,4 @@ namespace Maestro static const double s_refreshPeriodMilliseconds; // property refresh period for SetAnimatedPropertyValue events static const int s_invalidSequenceId; }; -} // namespace Maestro \ No newline at end of file +} // namespace Maestro diff --git a/Gems/Maestro/Code/Source/Components/SequenceAgentComponent.h b/Gems/Maestro/Code/Source/Components/SequenceAgentComponent.h index 781f949436..58779f40d8 100644 --- a/Gems/Maestro/Code/Source/Components/SequenceAgentComponent.h +++ b/Gems/Maestro/Code/Source/Components/SequenceAgentComponent.h @@ -80,4 +80,4 @@ namespace Maestro AZStd::unordered_set m_sequenceEntityIds; }; -} // namespace Maestro \ No newline at end of file +} // namespace Maestro diff --git a/Gems/Maestro/Code/Tests/Tracks/AnimTrackTest.cpp b/Gems/Maestro/Code/Tests/Tracks/AnimTrackTest.cpp index 37273911e4..56e0311cff 100644 --- a/Gems/Maestro/Code/Tests/Tracks/AnimTrackTest.cpp +++ b/Gems/Maestro/Code/Tests/Tracks/AnimTrackTest.cpp @@ -401,4 +401,4 @@ namespace AnimTrackTest int i = m_testTrackA.GetActiveKey(6.0f, &tempKey); EXPECT_EQ(i, 2); } -} //namespace AnimTrackTest \ No newline at end of file +} //namespace AnimTrackTest diff --git a/Gems/Maestro/gem.json b/Gems/Maestro/gem.json index 743bc5b091..fc9cf2e02a 100644 --- a/Gems/Maestro/gem.json +++ b/Gems/Maestro/gem.json @@ -11,4 +11,4 @@ "IconPath": "preview.png", "EditorModule": true, "IsRequired": true -} \ No newline at end of file +} diff --git a/Gems/Metastream/Code/Source/BaseHttpServer.cpp b/Gems/Metastream/Code/Source/BaseHttpServer.cpp index 6e05294b64..29d15e2ce2 100644 --- a/Gems/Metastream/Code/Source/BaseHttpServer.cpp +++ b/Gems/Metastream/Code/Source/BaseHttpServer.cpp @@ -180,4 +180,4 @@ std::string BaseHttpServer::HttpStatus(int code) httpStatus << "HTTP/1.1 " << code << " " << description << "\r\n"; return std::string(httpStatus.str()); -} \ No newline at end of file +} diff --git a/Gems/Metastream/Code/Source/CivetHttpServer.h b/Gems/Metastream/Code/Source/CivetHttpServer.h index 6ac46dc647..0e62cfbd09 100644 --- a/Gems/Metastream/Code/Source/CivetHttpServer.h +++ b/Gems/Metastream/Code/Source/CivetHttpServer.h @@ -29,4 +29,4 @@ namespace Metastream CivetWebSocketHandler* m_webSocketHandler; CivetServer* m_server; }; -} // namespace Metastream \ No newline at end of file +} // namespace Metastream diff --git a/Gems/Metastream/Code/Source/Metastream_precompiled.cpp b/Gems/Metastream/Code/Source/Metastream_precompiled.cpp index a6d50f901c..7b4896ad9f 100644 --- a/Gems/Metastream/Code/Source/Metastream_precompiled.cpp +++ b/Gems/Metastream/Code/Source/Metastream_precompiled.cpp @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#include "Metastream_precompiled.h" \ No newline at end of file +#include "Metastream_precompiled.h" diff --git a/Gems/Microphone/Code/Source/Android/AndroidManifest.xml b/Gems/Microphone/Code/Source/Android/AndroidManifest.xml index 9bf0effe47..d0a4274598 100644 --- a/Gems/Microphone/Code/Source/Android/AndroidManifest.xml +++ b/Gems/Microphone/Code/Source/Android/AndroidManifest.xml @@ -4,4 +4,4 @@ - \ No newline at end of file + diff --git a/Gems/Microphone/Code/Source/Platform/Android/MicrophoneSystemComponent_Android.cpp b/Gems/Microphone/Code/Source/Platform/Android/MicrophoneSystemComponent_Android.cpp index c30fe2978b..fffd377121 100644 --- a/Gems/Microphone/Code/Source/Platform/Android/MicrophoneSystemComponent_Android.cpp +++ b/Gems/Microphone/Code/Source/Platform/Android/MicrophoneSystemComponent_Android.cpp @@ -193,4 +193,4 @@ namespace Audio { return aznew MicrophoneSystemComponentAndroid(); } -} \ No newline at end of file +} diff --git a/Gems/Microphone/Code/Source/Platform/Android/java/com/amazon/lumberyard/Microphone/MicrophoneSystemComponent.java b/Gems/Microphone/Code/Source/Platform/Android/java/com/amazon/lumberyard/Microphone/MicrophoneSystemComponent.java index fa189c8921..e44d9970d5 100644 --- a/Gems/Microphone/Code/Source/Platform/Android/java/com/amazon/lumberyard/Microphone/MicrophoneSystemComponent.java +++ b/Gems/Microphone/Code/Source/Platform/Android/java/com/amazon/lumberyard/Microphone/MicrophoneSystemComponent.java @@ -199,4 +199,4 @@ public class MicrophoneSystemComponent implements Runnable super.finalize(); ShutdownDeviceImpl(); } -} \ No newline at end of file +} diff --git a/Gems/Microphone/Code/Source/SimpleDownsample.cpp b/Gems/Microphone/Code/Source/SimpleDownsample.cpp index 4426335353..cda53eb040 100644 --- a/Gems/Microphone/Code/Source/SimpleDownsample.cpp +++ b/Gems/Microphone/Code/Source/SimpleDownsample.cpp @@ -53,4 +53,4 @@ void Downsample(AZ::s16* inBuffer, AZStd::size_t inBufferSize, AZ::u32 inBufferS offsetResult++; offsetBuffer = nextOffsetBuffer; } -} \ No newline at end of file +} diff --git a/Gems/Microphone/Code/microphone_shared_files.cmake b/Gems/Microphone/Code/microphone_shared_files.cmake index b05a965e1e..4c8204e175 100644 --- a/Gems/Microphone/Code/microphone_shared_files.cmake +++ b/Gems/Microphone/Code/microphone_shared_files.cmake @@ -11,4 +11,4 @@ set(FILES Source/MicrophoneModule.cpp -) \ No newline at end of file +) diff --git a/Gems/Multiplayer/Code/Include/IMultiplayer.h b/Gems/Multiplayer/Code/Include/IMultiplayer.h index 94744dbb54..47d0d5a05e 100644 --- a/Gems/Multiplayer/Code/Include/IMultiplayer.h +++ b/Gems/Multiplayer/Code/Include/IMultiplayer.h @@ -15,6 +15,7 @@ #include #include #include +#include namespace AzNetworking { @@ -23,21 +24,6 @@ namespace AzNetworking namespace Multiplayer { - struct MultiplayerStats - { - uint64_t m_entityCount = 0; - uint64_t m_clientConnectionCount = 0; - uint64_t m_serverConnectionCount = 0; - uint64_t m_propertyUpdatesSent = 0; - uint64_t m_propertyUpdatesSentBytes = 0; - uint64_t m_propertyUpdatesRecv = 0; - uint64_t m_propertyUpdatesRecvBytes = 0; - uint64_t m_rpcsSent = 0; - uint64_t m_rpcsSentBytes = 0; - uint64_t m_rpcsRecv = 0; - uint64_t m_rpcsRecvBytes = 0; - }; - //! Collection of types of Multiplayer Connections enum class MultiplayerAgentType { @@ -88,6 +74,32 @@ namespace Multiplayer //! @param handler The SessionShutdownEvent handler to add virtual void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) = 0; + //! Sends a packet telling if entity update messages can be sent + //! @param readyForEntityUpdates Ready for entity updates or not + virtual void SendReadyForEntityUpdates(bool readyForEntityUpdates) = 0; + + //! Returns the gem name associated with the provided component index. + //! @param netComponentId the componentId to return the gem name of + //! @return the name of the gem that contains the requested component + virtual const char* GetComponentGemName(NetComponentId netComponentId) const = 0; + + //! Returns the component name associated with the provided component index. + //! @param netComponentId the componentId to return the component name of + //! @return the name of the component + virtual const char* GetComponentName(NetComponentId netComponentId) const = 0; + + //! Returns the property name associated with the provided component index and property index. + //! @param netComponentId the component index to return the property name of + //! @param propertyIndex the index of the network property to return the property name of + //! @return the name of the network property + virtual const char* GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const = 0; + + //! Returns the Rpc name associated with the provided component index and rpc index. + //! @param netComponentId the componentId to return the property name of + //! @param rpcIndex the index of the rpc to return the rpc name of + //! @return the name of the requested rpc + virtual const char* GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const = 0; + //! Retrieve the stats object bound to this multiplayer instance. //! @return the stats object bound to this multiplayer instance MultiplayerStats& GetStats() { return m_stats; } diff --git a/Gems/Multiplayer/Code/Include/MultiplayerStats.cpp b/Gems/Multiplayer/Code/Include/MultiplayerStats.cpp new file mode 100644 index 0000000000..b9f47814b4 --- /dev/null +++ b/Gems/Multiplayer/Code/Include/MultiplayerStats.cpp @@ -0,0 +1,164 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +#include + +namespace Multiplayer +{ + void MultiplayerStats::ReserveComponentStats(NetComponentId netComponentId, uint16_t propertyCount, uint16_t rpcCount) + { + const uint16_t netComponentIndex = aznumeric_cast(netComponentId); + if (m_componentStats.size() <= netComponentIndex) + { + m_componentStats.resize(netComponentIndex + 1); + } + m_componentStats[netComponentIndex].m_propertyUpdatesSent.resize(propertyCount); + m_componentStats[netComponentIndex].m_propertyUpdatesRecv.resize(propertyCount); + m_componentStats[netComponentIndex].m_rpcsSent.resize(rpcCount); + m_componentStats[netComponentIndex].m_rpcsRecv.resize(rpcCount); + } + + void MultiplayerStats::RecordPropertySent(NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes) + { + const uint16_t netComponentIndex = aznumeric_cast(netComponentId); + const uint16_t propertyIndex = aznumeric_cast(propertyId); + m_componentStats[netComponentIndex].m_propertyUpdatesSent[propertyIndex].m_totalCalls++; + m_componentStats[netComponentIndex].m_propertyUpdatesSent[propertyIndex].m_totalBytes += totalBytes; + m_componentStats[netComponentIndex].m_propertyUpdatesSent[propertyIndex].m_callHistory[m_recordMetricIndex]++; + m_componentStats[netComponentIndex].m_propertyUpdatesSent[propertyIndex].m_byteHistory[m_recordMetricIndex] += totalBytes; + } + + void MultiplayerStats::RecordPropertyReceived(NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes) + { + const uint16_t netComponentIndex = aznumeric_cast(netComponentId); + const uint16_t propertyIndex = aznumeric_cast(propertyId); + m_componentStats[netComponentIndex].m_propertyUpdatesRecv[propertyIndex].m_totalCalls++; + m_componentStats[netComponentIndex].m_propertyUpdatesRecv[propertyIndex].m_totalBytes += totalBytes; + m_componentStats[netComponentIndex].m_propertyUpdatesRecv[propertyIndex].m_callHistory[m_recordMetricIndex]++; + m_componentStats[netComponentIndex].m_propertyUpdatesRecv[propertyIndex].m_byteHistory[m_recordMetricIndex] += totalBytes; + } + + void MultiplayerStats::RecordRpcSent(NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes) + { + const uint16_t netComponentIndex = aznumeric_cast(netComponentId); + const uint16_t rpcIndex = aznumeric_cast(rpcId); + m_componentStats[netComponentIndex].m_rpcsSent[rpcIndex].m_totalCalls++; + m_componentStats[netComponentIndex].m_rpcsSent[rpcIndex].m_totalBytes += totalBytes; + m_componentStats[netComponentIndex].m_rpcsSent[rpcIndex].m_callHistory[m_recordMetricIndex]++; + m_componentStats[netComponentIndex].m_rpcsSent[rpcIndex].m_byteHistory[m_recordMetricIndex] += totalBytes; + } + + void MultiplayerStats::RecordRpcReceived(NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes) + { + const uint16_t netComponentIndex = aznumeric_cast(netComponentId); + const uint16_t rpcIndex = aznumeric_cast(rpcId); + m_componentStats[netComponentIndex].m_rpcsRecv[rpcIndex].m_totalCalls++; + m_componentStats[netComponentIndex].m_rpcsRecv[rpcIndex].m_totalBytes += totalBytes; + m_componentStats[netComponentIndex].m_rpcsRecv[rpcIndex].m_callHistory[m_recordMetricIndex]++; + m_componentStats[netComponentIndex].m_rpcsRecv[rpcIndex].m_byteHistory[m_recordMetricIndex] += totalBytes; + } + + void MultiplayerStats::TickStats(AZ::TimeMs metricFrameTimeMs) + { + m_totalHistoryTimeMs = metricFrameTimeMs * static_cast(RingbufferSamples); + m_recordMetricIndex = ++m_recordMetricIndex % RingbufferSamples; + } + + static void CombineMetrics(MultiplayerStats::Metric& outArg1, const MultiplayerStats::Metric& arg2) + { + outArg1.m_totalCalls += arg2.m_totalCalls; + outArg1.m_totalBytes += arg2.m_totalBytes; + for (uint32_t index = 0; index < MultiplayerStats::RingbufferSamples; ++index) + { + outArg1.m_callHistory[index] += arg2.m_callHistory[index]; + outArg1.m_byteHistory[index] += arg2.m_byteHistory[index]; + } + } + + static MultiplayerStats::Metric SumMetricVector(const AZStd::vector& metricVector) + { + MultiplayerStats::Metric result; + for (AZStd::size_t index = 0; index < metricVector.size(); ++index) + { + CombineMetrics(result, metricVector[index]); + } + return result; + } + + MultiplayerStats::Metric MultiplayerStats::CalculateComponentPropertyUpdateSentMetrics(NetComponentId netComponentId) const + { + const uint16_t netComponentIndex = aznumeric_cast(netComponentId); + return SumMetricVector(m_componentStats[netComponentIndex].m_propertyUpdatesSent); + } + + MultiplayerStats::Metric MultiplayerStats::CalculateComponentPropertyUpdateRecvMetrics(NetComponentId netComponentId) const + { + const uint16_t netComponentIndex = aznumeric_cast(netComponentId); + return SumMetricVector(m_componentStats[netComponentIndex].m_propertyUpdatesRecv); + } + + MultiplayerStats::Metric MultiplayerStats::CalculateComponentRpcsSentMetrics(NetComponentId netComponentId) const + { + const uint16_t netComponentIndex = aznumeric_cast(netComponentId); + return SumMetricVector(m_componentStats[netComponentIndex].m_rpcsSent); + } + + MultiplayerStats::Metric MultiplayerStats::CalculateComponentRpcsRecvMetrics(NetComponentId netComponentId) const + { + const uint16_t netComponentIndex = aznumeric_cast(netComponentId); + return SumMetricVector(m_componentStats[netComponentIndex].m_rpcsRecv); + } + + MultiplayerStats::Metric MultiplayerStats::CalculateTotalPropertyUpdateSentMetrics() const + { + Metric result; + for (AZStd::size_t index = 0; index < m_componentStats.size(); ++index) + { + const NetComponentId netComponentId = aznumeric_cast(index); + CombineMetrics(result, CalculateComponentPropertyUpdateSentMetrics(netComponentId)); + } + return result; + } + + MultiplayerStats::Metric MultiplayerStats::CalculateTotalPropertyUpdateRecvMetrics() const + { + Metric result; + for (AZStd::size_t index = 0; index < m_componentStats.size(); ++index) + { + const NetComponentId netComponentId = aznumeric_cast(index); + CombineMetrics(result, CalculateComponentPropertyUpdateRecvMetrics(netComponentId)); + } + return result; + } + + MultiplayerStats::Metric MultiplayerStats::CalculateTotalRpcsSentMetrics() const + { + Metric result; + for (AZStd::size_t index = 0; index < m_componentStats.size(); ++index) + { + const NetComponentId netComponentId = aznumeric_cast(index); + CombineMetrics(result, CalculateComponentRpcsSentMetrics(netComponentId)); + } + return result; + } + + MultiplayerStats::Metric MultiplayerStats::CalculateTotalRpcsRecvMetrics() const + { + Metric result; + for (AZStd::size_t index = 0; index < m_componentStats.size(); ++index) + { + const NetComponentId netComponentId = aznumeric_cast(index); + CombineMetrics(result, CalculateComponentRpcsRecvMetrics(netComponentId)); + } + return result; + } +} diff --git a/Gems/Multiplayer/Code/Include/MultiplayerStats.h b/Gems/Multiplayer/Code/Include/MultiplayerStats.h new file mode 100644 index 0000000000..fcbd741bb9 --- /dev/null +++ b/Gems/Multiplayer/Code/Include/MultiplayerStats.h @@ -0,0 +1,71 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +#pragma once + +#include +#include +#include +#include + +namespace AzNetworking +{ + class INetworkInterface; +} + +namespace Multiplayer +{ + struct MultiplayerStats + { + uint64_t m_entityCount = 0; + uint64_t m_clientConnectionCount = 0; + uint64_t m_serverConnectionCount = 0; + + uint64_t m_recordMetricIndex = 0; + AZ::TimeMs m_totalHistoryTimeMs = AZ::TimeMs{ 0 }; + + static const uint32_t RingbufferSamples = 32; + using MetricRingbuffer = AZStd::array; + struct Metric + { + uint64_t m_totalCalls = 0; + uint64_t m_totalBytes = 0; + MetricRingbuffer m_callHistory; + MetricRingbuffer m_byteHistory; + }; + + struct ComponentStats + { + AZStd::vector m_propertyUpdatesSent; + AZStd::vector m_propertyUpdatesRecv; + AZStd::vector m_rpcsSent; + AZStd::vector m_rpcsRecv; + }; + AZStd::vector m_componentStats; + + void ReserveComponentStats(NetComponentId netComponentId, uint16_t propertyCount, uint16_t rpcCount); + void RecordPropertySent(NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes); + void RecordPropertyReceived(NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes); + void RecordRpcSent(NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes); + void RecordRpcReceived(NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes); + void TickStats(AZ::TimeMs metricFrameTimeMs); + + Metric CalculateComponentPropertyUpdateSentMetrics(NetComponentId netComponentId) const; + Metric CalculateComponentPropertyUpdateRecvMetrics(NetComponentId netComponentId) const; + Metric CalculateComponentRpcsSentMetrics(NetComponentId netComponentId) const; + Metric CalculateComponentRpcsRecvMetrics(NetComponentId netComponentId) const; + Metric CalculateTotalPropertyUpdateSentMetrics() const; + Metric CalculateTotalPropertyUpdateRecvMetrics() const; + Metric CalculateTotalRpcsSentMetrics() const; + Metric CalculateTotalRpcsRecvMetrics() const; + }; +} diff --git a/Gems/Multiplayer/Code/Include/MultiplayerTypes.h b/Gems/Multiplayer/Code/Include/MultiplayerTypes.h new file mode 100644 index 0000000000..5c690958b5 --- /dev/null +++ b/Gems/Multiplayer/Code/Include/MultiplayerTypes.h @@ -0,0 +1,124 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +#pragma once + +#include +#include +#include +#include +#include +#include + +namespace Multiplayer +{ + //! The default number of rewindable samples for us to store. + static constexpr uint32_t RewindHistorySize = 128; + + AZ_TYPE_SAFE_INTEGRAL(HostId, uint32_t); + static constexpr HostId InvalidHostId = static_cast(-1); + + AZ_TYPE_SAFE_INTEGRAL(NetEntityId, uint32_t); + static constexpr NetEntityId InvalidNetEntityId = static_cast(-1); + + AZ_TYPE_SAFE_INTEGRAL(NetComponentId, uint16_t); + static constexpr NetComponentId InvalidNetComponentId = static_cast(-1); + + AZ_TYPE_SAFE_INTEGRAL(PropertyIndex, uint16_t); + AZ_TYPE_SAFE_INTEGRAL(RpcIndex, uint16_t); + + using LongNetworkString = AZ::CVarFixedString; + using ReliabilityType = AzNetworking::ReliabilityType; + + class NetworkEntityRpcMessage; + using RpcSendEvent = AZ::Event; + + // Note that we explicitly set storage classes so that sizeof() is accurate for serialized size + enum class RpcDeliveryType : uint8_t + { + None, + AuthorityToClient, // Invoked from Authority, handled on Client + AuthorityToAutonomous, // Invoked from Authority, handled on Autonomous + AutonomousToAuthority, // Invoked from Autonomous, handled on Authority + ServerToAuthority // Invoked from Server, handled on Authority + }; + + enum class NetEntityRole : uint8_t + { + InvalidRole, // No role + Client, // A simulated proxy on a client + Autonomous, // An autonomous proxy on a client (can execute local prediction) + Server, // A simulated proxy on a server + Authority // An authoritative proxy on a server (full authority) + }; + + enum class ComponentSerializationType : uint8_t + { + Properties, + Correction + }; + + enum class EntityIsMigrating : uint8_t + { + False, + True + }; + + enum class AutoActivate : uint8_t + { + DoNotActivate, + Activate + }; + + // This is just a placeholder + // The level/prefab cooking will devise the actual solution for identifying a dynamically spawnable entity within a prefab + struct PrefabEntityId + { + AZ_TYPE_INFO(PrefabEntityId, "{EFD37465-CCAC-4E87-A825-41B4010A2C75}"); + + static constexpr uint32_t AllIndices = AZStd::numeric_limits::max(); + + AZ::Name m_prefabName; + uint32_t m_entityOffset = AllIndices; + + PrefabEntityId() = default; + + explicit PrefabEntityId(AZ::Name name, uint32_t entityOffset = AllIndices) + : m_prefabName(name) + , m_entityOffset(entityOffset) + { + } + + bool operator==(const PrefabEntityId& rhs) const + { + return m_prefabName == rhs.m_prefabName && m_entityOffset == rhs.m_entityOffset; + } + + bool operator!=(const PrefabEntityId& rhs) const + { + return !(*this == rhs); + } + + bool Serialize(AzNetworking::ISerializer& serializer) + { + serializer.Serialize(m_prefabName, "prefabName"); + serializer.Serialize(m_entityOffset, "entityOffset"); + return serializer.IsValid(); + } + }; +} + +AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::HostId); +AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::NetEntityId); +AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::NetComponentId); +AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::PropertyIndex); +AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::RpcIndex); diff --git a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponentTypes_Header.jinja b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponentTypes_Header.jinja index 090bd4f0e0..fc2860ebe7 100644 --- a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponentTypes_Header.jinja +++ b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponentTypes_Header.jinja @@ -1,7 +1,7 @@ #pragma once #include -#include +#include namespace AZ { @@ -12,15 +12,8 @@ namespace AZ {% set Namespace = dataFiles[0].attrib['Namespace'] %} namespace {{ Namespace }} { - enum class ComponentTypes - { -{% for Component in dataFiles %} -{% set ComponentName = Component.attrib['Name'] %} - {{ ComponentName }}, -{% endfor %} - Count - }; - static_assert(ComponentTypes::Count < static_cast(Multiplayer::InvalidNetComponentId), "ComponentId overflow"); + //! Registers all multiplayer components contained within this gem with the MultiplayerComponentRegistry. + void RegisterMultiplayerComponents(); //! For reflecting multiplayer components into the serialize, edit, and behaviour contexts. void CreateComponentDescriptors(AZStd::list& descriptors); diff --git a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponentTypes_Source.jinja b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponentTypes_Source.jinja index 40f20dd04b..57375b39f2 100644 --- a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponentTypes_Source.jinja +++ b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponentTypes_Source.jinja @@ -1,4 +1,6 @@ #include +#include +#include {% for Component in dataFiles %} {% set ComponentDerived = Component.attrib['OverrideComponent']|booleanTrue %} {% set ControllerDerived = Component.attrib['OverrideController']|booleanTrue %} @@ -10,8 +12,38 @@ {% endfor %} {% set Namespace = dataFiles[0].attrib['Namespace'] %} +{% for Component in dataFiles %} +{% if Component.attrib['Namespace'] != Namespace %} +#error "mismatched component namespaces detected in declared multiplayer components, expected {{ Namespace }} but found {{ Component.attrib['Namespace'] }}" +{% endif %} +{% endfor %} namespace {{ Namespace }} { + void RegisterMultiplayerComponents() + { + Multiplayer::MultiplayerComponentRegistry* multiplayerComponentRegistry = GetMultiplayerComponentRegistry(); + Multiplayer::MultiplayerStats& stats = AZ::Interface::Get()->GetStats(); +{% for Component in dataFiles %} +{% set ComponentName = Component.attrib['Name'] %} +{% set ComponentBaseName = ComponentName %} +{% if Component.attrib['OverrideComponent']|booleanTrue %} +{% set ComponentBaseName = ComponentName + "Base" %} +{% endif %} +{% set NetworkInputCount = Component.findall('NetworkInput') | len %} +{% set NetworkPropertyCount = Component.findall('NetworkProperty') | len %} +{% set RpcCount = Component.findall('RemoteProcedure') | len %} + { + Multiplayer::MultiplayerComponentRegistry::ComponentData componentData; + componentData.m_gemName = AZ::Name("{{ Namespace }}"); + componentData.m_componentName = AZ::Name("{{ Component.attrib['Name'] }}"); + componentData.m_componentPropertyNameLookupFunction = {{ ComponentBaseName }}::GetNetworkPropertyName; + componentData.m_componentRpcNameLookupFunction = {{ ComponentBaseName }}::GetRpcName; + {{ ComponentBaseName }}::s_netComponentId = multiplayerComponentRegistry->RegisterMultiplayerComponent(componentData); + stats.ReserveComponentStats({{ ComponentBaseName }}::s_netComponentId, static_cast({{ NetworkPropertyCount }}), static_cast({{ RpcCount }})); + } +{% endfor %} + } + void CreateComponentDescriptors(AZStd::list& descriptors) { descriptors.insert(descriptors.end(), { diff --git a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Header.jinja b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Header.jinja index b2d2792e9b..137a544a34 100644 --- a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Header.jinja +++ b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Header.jinja @@ -227,7 +227,7 @@ AZStd::fixed_vector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] } #include #include #include -#include +#include {% call(Include) AutoComponentMacros.ParseIncludes(Component) %} #include <{{ Include.attrib['File'] }}> {% endcall %} @@ -251,9 +251,6 @@ namespace {{ Component.attrib['Namespace'] }} class {{ ComponentName }}; class {{ ControllerName }}; - //! Returns a human readable name for the provided remoteProcedureId. - const char* GetRemoteProcedureName(uint16_t remoteProcedureId); - {% set RecordName = ComponentName + "Record" %} //! @class {{RecordName }} //! @brief A record of the changed bits in the NetworkProperties for component {{ ComponentName }}. @@ -329,7 +326,6 @@ namespace {{ Component.attrib['Namespace'] }} : public Multiplayer::IMultiplayerComponentInput { public: - static const Multiplayer::NetComponentId s_componentId = static_cast({{ Component.attrib['Namespace'] }}::ComponentTypes::{{ Component.attrib['Name'] }}); Multiplayer::NetComponentId GetComponentId() const override; INetworkInput& operator=(const INetworkInput& rhs) override; bool Serialize(AzNetworking::ISerializer& serializer); @@ -412,8 +408,6 @@ namespace {{ Component.attrib['Namespace'] }} AZ_MULTIPLAYER_COMPONENT({{ Component.attrib['Namespace'] }}::{{ ComponentBaseName }}, s_{{ LowerFirst(ComponentName) }}ConcreteUuid, Multiplayer::MultiplayerComponent); {% endif %} - static const Multiplayer::NetComponentId s_componentId = static_cast({{ Component.attrib['Namespace'] }}::ComponentTypes::{{ Component.attrib['Name'] }}); - static void Reflect(AZ::ReflectContext* context); static void ReflectToEditContext(AZ::ReflectContext* context); static void ReflectToBehaviorContext(AZ::ReflectContext* context); @@ -490,6 +484,10 @@ namespace {{ Component.attrib['Namespace'] }} bool SerializeAutonomousToAuthorityProperties({{ RecordName }}& replicationRecord, AzNetworking::ISerializer& serializer); void NotifyChangesAutonomousToAuthorityProperties(const {{ RecordName }}& replicationRecord) const; + //! Debug name helpers + static const char* GetNetworkPropertyName(PropertyIndex propertyIndex); + static const char* GetRpcName(RpcIndex rpcIndex); + AZStd::unique_ptr<{{ RecordName }}> m_currentRecord; AZStd::unique_ptr<{{ ControllerName }}> m_controller; @@ -519,6 +517,9 @@ namespace {{ Component.attrib['Namespace'] }} {% call(Type, Name) AutoComponentMacros.ParseComponentServiceTypeAndName(Component) %} {{ Type }}* {{ Name }} = nullptr; {% endcall %} + + static NetComponentId s_netComponentId; + friend void RegisterMultiplayerComponents(); }; } {% endfor %} diff --git a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja index f2d6ca71c6..516ec4c5a3 100644 --- a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja +++ b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja @@ -285,15 +285,15 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(const {{ Prop {{ AutoComponentMacros.ParseRpcParams(Property, paramNames, paramTypes, paramDefines) }} void {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}({{ ', '.join(paramDefines) }}) { - constexpr uint8_t rpcId = static_cast({{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure::{{ UpperFirst(Property.attrib['Name']) }}); - constexpr Multiplayer::NetComponentId componentId = static_cast({{ Component.attrib['Namespace'] }}::ComponentTypes::{{ Component.attrib['Name'] }}); + constexpr RpcIndex rpcId = static_cast({{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure::{{ UpperFirst(Property.attrib['Name']) }}); {% if Property.attrib['IsReliable']|booleanTrue %} constexpr AzNetworking::ReliabilityType isReliable = Multiplayer::ReliabilityType::Reliable; {% else %} constexpr AzNetworking::ReliabilityType isReliable = Multiplayer::ReliabilityType::Unreliable; {% endif %} - Multiplayer::NetworkEntityRpcMessage rpcMessage(Multiplayer::RpcDeliveryType::{{ InvokeFrom }}To{{ HandleOn }}, GetNetEntityId(), componentId, rpcId, isReliable); + const Multiplayer::NetComponentId netComponentId = GetParent().GetNetComponentId(); + Multiplayer::NetworkEntityRpcMessage rpcMessage(Multiplayer::RpcDeliveryType::{{ InvokeFrom }}To{{ HandleOn }}, GetNetEntityId(), netComponentId, rpcId, isReliable); {% if paramNames|count > 0 %} {{ UpperFirst(Component.attrib['Name']) }}Internal::{{ UpperFirst(Property.attrib['Name']) }}RpcStruct rpcStruct({{ ', '.join(paramNames) }}); {% else %} @@ -525,6 +525,7 @@ bool {{ ClassName }}::Serialize{{ AutoComponentMacros.GetNetPropertiesSetName(Re m_{{ LowerFirst(Property.attrib['Name']) }}, "{{ Property.attrib['Name'] }}", GetNetComponentId(), + static_cast({{ UpperFirst(Component.attrib['Name']) }}Internal::NetworkProperties::{{ UpperFirst(Property.attrib['Name']) }}), stats ); {% endif %} @@ -662,6 +663,16 @@ enum class RemoteProcedure MAX }; +{% endmacro %} +{% macro DeclareNetworkPropertyEnumerations(Component) %} +enum class NetworkProperties +{ +{% for NetworkProperty in Component.iter('NetworkProperty') %} + {{ UpperFirst(NetworkProperty.attrib['Name']) }}, +{% endfor %} + MAX +}; + {% endmacro %} {# @@ -897,6 +908,9 @@ m_{{ LowerFirst(Property.attrib['Name']) }} = m_{{ LowerFirst(Property.attrib['N {% else %} {% set ControllerBaseName = ControllerName %} {% endif %} +{% set NetworkInputCount = Component.findall('NetworkInput') | len %} +{% set NetworkPropertyCount = Component.findall('NetworkProperty') | len %} +{% set RpcCount = Component.findall('RemoteProcedure') | len %} #include "{{ includeFile }}" #include #include @@ -917,9 +931,12 @@ m_{{ LowerFirst(Property.attrib['Name']) }} = m_{{ LowerFirst(Property.attrib['N namespace {{ Component.attrib['Namespace'] }} { + NetComponentId {{ UpperFirst(ComponentBaseName) }}::s_netComponentId = InvalidNetComponentId; + namespace {{ UpperFirst(Component.attrib['Name']) }}Internal { {{ DeclareRemoteProcedureEnumerations(Component)|indent(8) }} + {{ DeclareNetworkPropertyEnumerations(Component)|indent(8) }} {{ DefineNetworkPropertyDirtyEnumeration(Component, ClassType, 'Authority', 'Authority')|indent(8) }} {{ DefineNetworkPropertyDirtyEnumeration(Component, ClassType, 'Authority', 'Client')|indent(8) }} {{ DefineNetworkPropertyDirtyEnumeration(Component, ClassType, 'Authority', 'Server')|indent(8) }} @@ -1263,14 +1280,14 @@ namespace {{ Component.attrib['Namespace'] }} Multiplayer::NetComponentId {{ ComponentBaseName }}::GetNetComponentId() const { - return s_componentId; + return s_netComponentId; } #pragma warning(push) #pragma warning(disable: 4065) // switch statement contains 'default' but no 'case' labels bool {{ ComponentBaseName }}::HandleRpcMessage([[maybe_unused]] Multiplayer::NetEntityRole remoteRole, Multiplayer::NetworkEntityRpcMessage& message) { - const {{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure rpcType = static_cast<{{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure>(message.GetRpcMessageType()); + const {{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure rpcType = static_cast<{{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure>(message.GetRpcIndex()); switch (rpcType) { {{ DeclareRpcHandleCases(Component, ComponentDerived, 'Server', 'Authority', "(remoteRole == Multiplayer::NetEntityRole::Authority || remoteRole == Multiplayer::NetEntityRole::Server)" )|indent(8) }} @@ -1413,6 +1430,35 @@ namespace {{ Component.attrib['Namespace'] }} } {% endif %} + const char* {{ ComponentBaseName }}::GetNetworkPropertyName([[maybe_unused]] PropertyIndex propertyIndex) + { +{% if NetworkPropertyCount > 0 %} + const {{ UpperFirst(Component.attrib['Name']) }}Internal::NetworkProperties propertyId = static_cast<{{ UpperFirst(Component.attrib['Name']) }}Internal::NetworkProperties>(propertyIndex); + switch (propertyId) + { +{% for NetworkProperty in Component.iter('NetworkProperty') %} + case {{ UpperFirst(Component.attrib['Name']) }}Internal::NetworkProperties::{{ UpperFirst(NetworkProperty.attrib['Name']) }}: + return "{{ UpperFirst(NetworkProperty.attrib['Name']) }}"; +{% endfor %} + } +{% endif %} + return "Unknown network property"; + } + + const char* {{ ComponentBaseName }}::GetRpcName([[maybe_unused]] RpcIndex rpcIndex) + { +{% if RpcCount > 0 %} + const {{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure rpcId = static_cast<{{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure>(rpcIndex); + switch (rpcId) + { +{% for RemoteProcedure in Component.iter('RemoteProcedure') %} + case {{ UpperFirst(Component.attrib['Name']) }}Internal::RemoteProcedure::{{ RemoteProcedure.attrib['Name'] }}: + return "{{ RemoteProcedure.attrib['Name'] }}"; +{% endfor %} + } +{% endif %} + return "Unknown Rpc"; + } {% endfor %} } {% endfor %} diff --git a/Gems/Multiplayer/Code/Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml b/Gems/Multiplayer/Code/Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml index 336909a102..a83f47f7a8 100644 --- a/Gems/Multiplayer/Code/Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml +++ b/Gems/Multiplayer/Code/Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml @@ -10,7 +10,7 @@ - + diff --git a/Gems/Multiplayer/Code/Source/AutoGen/Multiplayer.AutoPackets.xml b/Gems/Multiplayer/Code/Source/AutoGen/Multiplayer.AutoPackets.xml index e5549e90d6..5de466899c 100644 --- a/Gems/Multiplayer/Code/Source/AutoGen/Multiplayer.AutoPackets.xml +++ b/Gems/Multiplayer/Code/Source/AutoGen/Multiplayer.AutoPackets.xml @@ -2,7 +2,7 @@ - + @@ -14,6 +14,10 @@ + + + + diff --git a/Gems/Multiplayer/Code/Source/AutoGen/NetworkTransformComponent.AutoComponent.xml b/Gems/Multiplayer/Code/Source/AutoGen/NetworkTransformComponent.AutoComponent.xml index e6323ba5fd..46065b386f 100644 --- a/Gems/Multiplayer/Code/Source/AutoGen/NetworkTransformComponent.AutoComponent.xml +++ b/Gems/Multiplayer/Code/Source/AutoGen/NetworkTransformComponent.AutoComponent.xml @@ -10,7 +10,7 @@ - + diff --git a/Gems/Multiplayer/Code/Source/Components/MultiplayerComponent.h b/Gems/Multiplayer/Code/Source/Components/MultiplayerComponent.h index 9efc13ed4b..3642a55476 100644 --- a/Gems/Multiplayer/Code/Source/Components/MultiplayerComponent.h +++ b/Gems/Multiplayer/Code/Source/Components/MultiplayerComponent.h @@ -16,7 +16,7 @@ #include #include #include -#include +#include #include //! Macro to declare bindings for a multiplayer component inheriting from MultiplayerComponent @@ -104,13 +104,14 @@ namespace Multiplayer template inline void SerializeNetworkPropertyHelper ( - AzNetworking::ISerializer& serializer, - bool modifyRecord, - AzNetworking::FixedSizeBitsetView& bitset, - int32_t bitIndex, - TYPE& value, - const char* name, - [[maybe_unused]] NetComponentId componentId, + AzNetworking::ISerializer& serializer, + bool modifyRecord, + AzNetworking::FixedSizeBitsetView& bitset, + int32_t bitIndex, + TYPE& value, + const char* name, + NetComponentId componentId, + PropertyIndex propertyIndex, MultiplayerStats& stats ) { @@ -131,13 +132,11 @@ namespace Multiplayer { if (modifyRecord) { - stats.m_propertyUpdatesRecv++; - stats.m_propertyUpdatesRecvBytes += updateSize; + stats.RecordPropertyReceived(componentId, propertyIndex, updateSize); } else { - stats.m_propertyUpdatesSent++; - stats.m_propertyUpdatesSentBytes += updateSize; + stats.RecordPropertySent(componentId, propertyIndex, updateSize); } } } diff --git a/Gems/Multiplayer/Code/Source/Components/MultiplayerComponentRegistry.cpp b/Gems/Multiplayer/Code/Source/Components/MultiplayerComponentRegistry.cpp new file mode 100644 index 0000000000..de1782cc59 --- /dev/null +++ b/Gems/Multiplayer/Code/Source/Components/MultiplayerComponentRegistry.cpp @@ -0,0 +1,58 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +#include + +namespace Multiplayer +{ + NetComponentId MultiplayerComponentRegistry::RegisterMultiplayerComponent(const ComponentData& componentData) + { + NetComponentId netComponentId = m_nextNetComponentId++; + m_componentData[netComponentId] = componentData; + return netComponentId; + } + + const char* MultiplayerComponentRegistry::GetComponentGemName(NetComponentId netComponentId) const + { + const ComponentData& componentData = GetMultiplayerComponentData(netComponentId); + return componentData.m_gemName.GetCStr(); + } + + const char* MultiplayerComponentRegistry::GetComponentName(NetComponentId netComponentId) const + { + const ComponentData& componentData = GetMultiplayerComponentData(netComponentId); + return componentData.m_componentName.GetCStr(); + } + + const char* MultiplayerComponentRegistry::GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const + { + const ComponentData& componentData = GetMultiplayerComponentData(netComponentId); + return componentData.m_componentPropertyNameLookupFunction(propertyIndex); + } + + const char* MultiplayerComponentRegistry::GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const + { + const ComponentData& componentData = GetMultiplayerComponentData(netComponentId); + return componentData.m_componentRpcNameLookupFunction(rpcIndex); + } + + const MultiplayerComponentRegistry::ComponentData& MultiplayerComponentRegistry::GetMultiplayerComponentData(NetComponentId netComponentId) const + { + static ComponentData nullComponentData; + auto it = m_componentData.find(netComponentId); + if (it != m_componentData.end()) + { + return it->second; + } + return nullComponentData; + } +} diff --git a/Gems/Multiplayer/Code/Source/Components/MultiplayerComponentRegistry.h b/Gems/Multiplayer/Code/Source/Components/MultiplayerComponentRegistry.h new file mode 100644 index 0000000000..e16f942100 --- /dev/null +++ b/Gems/Multiplayer/Code/Source/Components/MultiplayerComponentRegistry.h @@ -0,0 +1,70 @@ +/* +* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +* its licensors. +* +* For complete copyright and license terms please see the LICENSE at the root of this +* distribution (the "License"). All use of this software is governed by the License, +* or, if provided, by the license below or the license accompanying this file. Do not +* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* +*/ + +#pragma once + +#include +#include +#include + +namespace Multiplayer +{ + class MultiplayerComponentRegistry + { + public: + using PropertyNameLookupFunction = AZStd::function; + using RpcNameLookupFunction = AZStd::function; + struct ComponentData + { + AZ::Name m_gemName; + AZ::Name m_componentName; + PropertyNameLookupFunction m_componentPropertyNameLookupFunction; + RpcNameLookupFunction m_componentRpcNameLookupFunction; + }; + + //! Registers a multiplayer component with the multiplayer system. + //! @param componentData the data associated with the component being registered + //! @return the NetComponentId assigned to this particular component + NetComponentId RegisterMultiplayerComponent(const ComponentData& componentData); + + //! Returns the gem name associated with the provided NetComponentId. + //! @param netComponentId the NetComponentId to return the gem name of + //! @return the name of the gem that contains the requested component + const char* GetComponentGemName(NetComponentId netComponentId) const; + + //! Returns the component name associated with the provided NetComponentId. + //! @param netComponentId the NetComponentId to return the component name of + //! @return the name of the component + const char* GetComponentName(NetComponentId netComponentId) const; + + //! Returns the property name associated with the provided NetComponentId and propertyIndex. + //! @param netComponentId the NetComponentId to return the property name of + //! @param propertyIndex the index off the network property to return the property name of + //! @return the name of the network property + const char* GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const; + + //! Returns the Rpc name associated with the provided NetComponentId and rpcId. + //! @param netComponentId the NetComponentId to return the property name of + //! @param rpcIndex the index of the rpc to return the rpc name of + //! @return the name of the requested rpc + const char* GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const; + + //! Retrieves the stored component data for a given NetComponentId. + //! @param netComponentId the NetComponentId to return component data for + //! @return reference to the requested component data, an empty container will be returned if the NetComponentId does not exist + const ComponentData& GetMultiplayerComponentData(NetComponentId netComponentId) const; + + private: + NetComponentId m_nextNetComponentId = NetComponentId{ 0 }; + AZStd::unordered_map m_componentData; + }; +} diff --git a/Gems/Multiplayer/Code/Source/Components/NetBindComponent.h b/Gems/Multiplayer/Code/Source/Components/NetBindComponent.h index 8860c16fc1..e992dbfd72 100644 --- a/Gems/Multiplayer/Code/Source/Components/NetBindComponent.h +++ b/Gems/Multiplayer/Code/Source/Components/NetBindComponent.h @@ -23,7 +23,7 @@ #include #include #include -#include +#include #include namespace Multiplayer diff --git a/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.cpp b/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.cpp index 1388c1f5d2..4420e0689c 100644 --- a/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.cpp +++ b/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.cpp @@ -14,10 +14,8 @@ namespace Multiplayer { - static constexpr uint32_t Uint32Max = AZStd::numeric_limits::max(); - // This can be used to help mitigate client side performance when large numbers of entities are created off the network - AZ_CVAR(uint32_t, cl_ClientMaxRemoteEntitiesPendingCreationCount, Uint32Max, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of entities that we have sent to the client, but have not had a confirmation back from the client"); + AZ_CVAR(uint32_t, cl_ClientMaxRemoteEntitiesPendingCreationCount, AZStd::numeric_limits::max(), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of entities that we have sent to the client, but have not had a confirmation back from the client"); AZ_CVAR(AZ::TimeMs, cl_ClientEntityReplicatorPendingRemovalTimeMs, AZ::TimeMs{ 10000 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "How long should wait prior to removing an entity for the client through a change in the replication window, entity deletes are still immediate"); ClientToServerConnectionData::ClientToServerConnectionData diff --git a/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.h b/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.h index b63ffee9a3..76a809b351 100644 --- a/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.h +++ b/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.h @@ -33,10 +33,10 @@ namespace Multiplayer AzNetworking::IConnection* GetConnection() const override; EntityReplicationManager& GetReplicationManager() override; void Update(AZ::TimeMs serverGameTimeMs) override; + bool CanSendUpdates() const override; + void SetCanSendUpdates(bool canSendUpdates) override; //! @} - bool CanSendUpdates(); - private: EntityReplicationManager m_entityReplicationManager; AzNetworking::IConnection* m_connection = nullptr; diff --git a/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.inl b/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.inl index 1ee5711341..6d4a332b6e 100644 --- a/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.inl +++ b/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.inl @@ -12,8 +12,13 @@ namespace Multiplayer { - inline bool ClientToServerConnectionData::CanSendUpdates() + inline bool ClientToServerConnectionData::CanSendUpdates() const { return m_canSendUpdates; } + + inline void ClientToServerConnectionData::SetCanSendUpdates(bool canSendUpdates) + { + m_canSendUpdates = canSendUpdates; + } } diff --git a/Gems/Multiplayer/Code/Source/ConnectionData/IConnectionData.h b/Gems/Multiplayer/Code/Source/ConnectionData/IConnectionData.h index ebff75fd9b..a7ceffd289 100644 --- a/Gems/Multiplayer/Code/Source/ConnectionData/IConnectionData.h +++ b/Gems/Multiplayer/Code/Source/ConnectionData/IConnectionData.h @@ -44,5 +44,13 @@ namespace Multiplayer //! Creates and manages sending updates to the remote endpoint. //! @param serverGameTimeMs current server game time in milliseconds virtual void Update(AZ::TimeMs serverGameTimeMs) = 0; + + //! Returns whether update messages can be sent to the connection. + //! @return true if update messages can be sent + virtual bool CanSendUpdates() const = 0; + + //! Sets the state of connection whether update messages can be sent or not. + //! @param canSendUpdates the state value + virtual void SetCanSendUpdates(bool canSendUpdates) = 0; }; } diff --git a/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionData.cpp b/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionData.cpp index 0c2573e15d..7a7e266a38 100644 --- a/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionData.cpp +++ b/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionData.cpp @@ -14,11 +14,9 @@ namespace Multiplayer { - static constexpr uint32_t Uint32Max = AZStd::numeric_limits::max(); - // This can be used to help mitigate client side performance when large numbers of entities are created off the network - AZ_CVAR(uint32_t, sv_ClientMaxRemoteEntitiesPendingCreationCount, Uint32Max, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of entities that we have sent to the client, but have not had a confirmation back from the client"); - AZ_CVAR(uint32_t, sv_ClientMaxRemoteEntitiesPendingCreationCountPostInit, Uint32Max, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of entities that we will send to clients after gameplay has begun"); + AZ_CVAR(uint32_t, sv_ClientMaxRemoteEntitiesPendingCreationCount, AZStd::numeric_limits::max(), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of entities that we have sent to the client, but have not had a confirmation back from the client"); + AZ_CVAR(uint32_t, sv_ClientMaxRemoteEntitiesPendingCreationCountPostInit, AZStd::numeric_limits::max(), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of entities that we will send to clients after gameplay has begun"); AZ_CVAR(AZ::TimeMs, sv_ClientEntityReplicatorPendingRemovalTimeMs, AZ::TimeMs{ 10000 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "How long should wait prior to removing an entity for the client through a change in the replication window, entity deletes are still immediate"); ServerToClientConnectionData::ServerToClientConnectionData diff --git a/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionData.h b/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionData.h index 02b045e63f..7ea62b15fd 100644 --- a/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionData.h +++ b/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionData.h @@ -34,10 +34,10 @@ namespace Multiplayer AzNetworking::IConnection* GetConnection() const override; EntityReplicationManager& GetReplicationManager() override; void Update(AZ::TimeMs serverGameTimeMs) override; + bool CanSendUpdates() const override; + void SetCanSendUpdates(bool canSendUpdates) override; //! @} - bool CanSendUpdates(); - NetworkEntityHandle GetPrimaryPlayerEntity(); const NetworkEntityHandle& GetPrimaryPlayerEntity() const; @@ -51,7 +51,7 @@ namespace Multiplayer EntityStopEvent::Handler m_controlledEntityRemovedHandler; EntityMigrationEvent::Handler m_controlledEntityMigrationHandler; AzNetworking::IConnection* m_connection = nullptr; - bool m_canSendUpdates = true; + bool m_canSendUpdates = false; }; } diff --git a/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionData.inl b/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionData.inl index 07bfb51536..0a4215a363 100644 --- a/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionData.inl +++ b/Gems/Multiplayer/Code/Source/ConnectionData/ServerToClientConnectionData.inl @@ -12,11 +12,17 @@ namespace Multiplayer { - inline bool ServerToClientConnectionData::CanSendUpdates() + inline bool ServerToClientConnectionData::CanSendUpdates() const { return m_canSendUpdates; } + inline void ServerToClientConnectionData::SetCanSendUpdates(bool canSendUpdates) + { + m_canSendUpdates = canSendUpdates; + } + + inline NetworkEntityHandle ServerToClientConnectionData::GetPrimaryPlayerEntity() { return m_controlledEntity; diff --git a/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugSystemComponent.cpp b/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugSystemComponent.cpp index 67dd678c54..506581b5e4 100644 --- a/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugSystemComponent.cpp @@ -60,63 +60,227 @@ namespace Multiplayer { if (ImGui::BeginMenu("Multiplayer")) { - //{ - // static int lossPercent{ 0 }; - // lossPercent = static_cast(net_UdpDebugLossPercent); - // if (ImGui::SliderInt("UDP Loss Percent", &lossPercent, 0, 100)) - // { - // net_UdpDebugLossPercent = lossPercent; - // m_ClientAgent.UpdateConnectionCvars(net_UdpDebugLossPercent); - // } - //} - // - //{ - // static int latency{ 0 }; - // latency = static_cast(net_UdpDebugLatencyMs); - // if (ImGui::SliderInt("UDP Latency Ms", &latency, 0, 3000)) - // { - // net_UdpDebugLatencyMs = latency; - // m_ClientAgent.UpdateConnectionCvars(net_UdpDebugLatencyMs); - // } - //} - // - //{ - // static int variance{ 0 }; - // variance = static_cast(net_UdpDebugVarianceMs); - // if (ImGui::SliderInt("UDP Variance Ms", &variance, 0, 1000)) - // { - // net_UdpDebugVarianceMs = variance; - // m_ClientAgent.UpdateConnectionCvars(net_UdpDebugVarianceMs); - // } - //} - - ImGui::Checkbox("Multiplayer Stats", &m_displayStats); + ImGui::Checkbox("Networking Stats", &m_displayNetworkingStats); + ImGui::Checkbox("Multiplayer Stats", &m_displayMultiplayerStats); ImGui::EndMenu(); } } + void AccumulatePerSecondValues(const MultiplayerStats& stats, const MultiplayerStats::Metric& metric, float& outCallsPerSecond, float& outBytesPerSecond) + { + uint64_t summedCalls = 0; + uint64_t summedBytes = 0; + for (uint32_t index = 0; index < MultiplayerStats::RingbufferSamples; ++index) + { + summedCalls += metric.m_callHistory[index]; + summedBytes += metric.m_byteHistory[index]; + } + const float totalTimeSeconds = static_cast(stats.m_totalHistoryTimeMs) / 1000.0f; + outCallsPerSecond += (summedCalls > 0 && totalTimeSeconds > 0.0f) ? static_cast(summedCalls) / totalTimeSeconds : 0.0f; + outBytesPerSecond += (summedBytes > 0 && totalTimeSeconds > 0.0f) ? static_cast(summedBytes) / totalTimeSeconds : 0.0f; + } + + bool DrawMetricsRow(const char* name, bool expandable, uint64_t totalCalls, uint64_t totalBytes, float callsPerSecond, float bytesPerSecond) + { + const ImGuiTreeNodeFlags flags = expandable ? ImGuiTreeNodeFlags_SpanFullWidth + : (ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth); + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + const bool open = ImGui::TreeNodeEx(name, flags); + ImGui::TableNextColumn(); + ImGui::Text("%11llu", aznumeric_cast(totalCalls)); + ImGui::TableNextColumn(); + ImGui::Text("%11llu", aznumeric_cast(totalBytes)); + ImGui::TableNextColumn(); + ImGui::Text("%11.2f", callsPerSecond); + ImGui::TableNextColumn(); + ImGui::Text("%11.2f", bytesPerSecond); + return open; + } + + bool DrawSummaryRow(const char* name, const MultiplayerStats& stats) + { + const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateTotalPropertyUpdateSentMetrics(); + const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateTotalPropertyUpdateRecvMetrics(); + const MultiplayerStats::Metric rpcsSent = stats.CalculateTotalRpcsSentMetrics(); + const MultiplayerStats::Metric rpcsRecv = stats.CalculateTotalRpcsRecvMetrics(); + + const uint64_t totalCalls = propertyUpdatesSent.m_totalCalls + propertyUpdatesRecv.m_totalCalls + rpcsSent.m_totalCalls + rpcsRecv.m_totalCalls; + const uint64_t totalBytes = propertyUpdatesSent.m_totalBytes + propertyUpdatesRecv.m_totalBytes + rpcsSent.m_totalBytes + rpcsRecv.m_totalBytes; + float callsPerSecond = 0.0f; + float bytesPerSecond = 0.0f; + AccumulatePerSecondValues(stats, propertyUpdatesSent, callsPerSecond, bytesPerSecond); + AccumulatePerSecondValues(stats, propertyUpdatesRecv, callsPerSecond, bytesPerSecond); + AccumulatePerSecondValues(stats, rpcsSent, callsPerSecond, bytesPerSecond); + AccumulatePerSecondValues(stats, rpcsRecv, callsPerSecond, bytesPerSecond); + + return DrawMetricsRow(name, true, totalCalls, totalBytes, callsPerSecond, bytesPerSecond); + } + + bool DrawComponentRow(const char* name, const MultiplayerStats& stats, NetComponentId netComponentId) + { + const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateComponentPropertyUpdateSentMetrics(netComponentId); + const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateComponentPropertyUpdateRecvMetrics(netComponentId); + const MultiplayerStats::Metric rpcsSent = stats.CalculateComponentRpcsSentMetrics(netComponentId); + const MultiplayerStats::Metric rpcsRecv = stats.CalculateComponentRpcsRecvMetrics(netComponentId); + + const uint64_t totalCalls = propertyUpdatesSent.m_totalCalls + propertyUpdatesRecv.m_totalCalls + rpcsSent.m_totalCalls + rpcsRecv.m_totalCalls; + const uint64_t totalBytes = propertyUpdatesSent.m_totalBytes + propertyUpdatesRecv.m_totalBytes + rpcsSent.m_totalBytes + rpcsRecv.m_totalBytes; + float callsPerSecond = 0.0f; + float bytesPerSecond = 0.0f; + AccumulatePerSecondValues(stats, propertyUpdatesSent, callsPerSecond, bytesPerSecond); + AccumulatePerSecondValues(stats, propertyUpdatesRecv, callsPerSecond, bytesPerSecond); + AccumulatePerSecondValues(stats, rpcsSent, callsPerSecond, bytesPerSecond); + AccumulatePerSecondValues(stats, rpcsRecv, callsPerSecond, bytesPerSecond); + + return DrawMetricsRow(name, true, totalCalls, totalBytes, callsPerSecond, bytesPerSecond); + } + + void DrawComponentDetails(const MultiplayerStats& stats, NetComponentId netComponentId) + { + IMultiplayer* multiplayer = AZ::Interface::Get(); + { + const MultiplayerStats::Metric metric = stats.CalculateComponentPropertyUpdateSentMetrics(netComponentId); + float callsPerSecond = 0.0f; + float bytesPerSecond = 0.0f; + AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond); + if (DrawMetricsRow("PropertyUpdates Sent", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond)) + { + const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast(netComponentId)]; + for (AZStd::size_t index = 0; index < componentStats.m_propertyUpdatesSent.size(); ++index) + { + const PropertyIndex propertyIndex = aznumeric_cast(index); + const char* propertyName = multiplayer->GetComponentPropertyName(netComponentId, propertyIndex); + const MultiplayerStats::Metric& subMetric = componentStats.m_propertyUpdatesSent[index]; + callsPerSecond = 0.0f; + bytesPerSecond = 0.0f; + AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond); + DrawMetricsRow(propertyName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond); + } + ImGui::TreePop(); + } + } + + { + const MultiplayerStats::Metric metric = stats.CalculateComponentPropertyUpdateRecvMetrics(netComponentId); + float callsPerSecond = 0.0f; + float bytesPerSecond = 0.0f; + AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond); + if (DrawMetricsRow("PropertyUpdates Recv", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond)) + { + const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast(netComponentId)]; + for (AZStd::size_t index = 0; index < componentStats.m_propertyUpdatesRecv.size(); ++index) + { + const PropertyIndex propertyIndex = aznumeric_cast(index); + const char* propertyName = multiplayer->GetComponentPropertyName(netComponentId, propertyIndex); + const MultiplayerStats::Metric& subMetric = componentStats.m_propertyUpdatesRecv[index]; + callsPerSecond = 0.0f; + bytesPerSecond = 0.0f; + AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond); + DrawMetricsRow(propertyName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond); + } + ImGui::TreePop(); + } + } + + { + const MultiplayerStats::Metric metric = stats.CalculateComponentRpcsSentMetrics(netComponentId); + float callsPerSecond = 0.0f; + float bytesPerSecond = 0.0f; + AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond); + if (DrawMetricsRow("RemoteProcedures Sent", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond)) + { + const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast(netComponentId)]; + for (AZStd::size_t index = 0; index < componentStats.m_rpcsSent.size(); ++index) + { + const RpcIndex rpcIndex = aznumeric_cast(index); + const char* rpcName = multiplayer->GetComponentRpcName(netComponentId, rpcIndex); + const MultiplayerStats::Metric& subMetric = componentStats.m_rpcsSent[index]; + callsPerSecond = 0.0f; + bytesPerSecond = 0.0f; + AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond); + DrawMetricsRow(rpcName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond); + } + ImGui::TreePop(); + } + } + + { + const MultiplayerStats::Metric metric = stats.CalculateComponentRpcsRecvMetrics(netComponentId); + float callsPerSecond = 0.0f; + float bytesPerSecond = 0.0f; + AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond); + if (DrawMetricsRow("RemoteProcedures Recv", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond)) + { + const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast(netComponentId)]; + for (AZStd::size_t index = 0; index < componentStats.m_rpcsRecv.size(); ++index) + { + const RpcIndex rpcIndex = aznumeric_cast(index); + const char* rpcName = multiplayer->GetComponentRpcName(netComponentId, rpcIndex); + const MultiplayerStats::Metric& subMetric = componentStats.m_rpcsRecv[index]; + callsPerSecond = 0.0f; + bytesPerSecond = 0.0f; + AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond); + DrawMetricsRow(rpcName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond); + } + ImGui::TreePop(); + } + } + } + void MultiplayerDebugSystemComponent::OnImGuiUpdate() { - if (m_displayStats) + const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x; + const float TEXT_BASE_HEIGHT = ImGui::GetTextLineHeightWithSpacing(); + + if (m_displayMultiplayerStats) { - if (ImGui::Begin("Multiplayer Stats", &m_displayStats, ImGuiWindowFlags_HorizontalScrollbar)) + if (ImGui::Begin("Multiplayer Stats", &m_displayMultiplayerStats, ImGuiWindowFlags_HorizontalScrollbar)) { IMultiplayer* multiplayer = AZ::Interface::Get(); - Multiplayer::MultiplayerStats& stats = multiplayer->GetStats(); + const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats(); ImGui::Text("Multiplayer operating in %s mode", GetEnumString(multiplayer->GetAgentType())); ImGui::Text("Total networked entities: %llu", aznumeric_cast(stats.m_entityCount)); ImGui::Text("Total client connections: %llu", aznumeric_cast(stats.m_clientConnectionCount)); ImGui::Text("Total server connections: %llu", aznumeric_cast(stats.m_serverConnectionCount)); - ImGui::Text("Total property updates sent: %llu", aznumeric_cast(stats.m_propertyUpdatesSent)); - ImGui::Text("Total property updates sent bytes: %llu", aznumeric_cast(stats.m_propertyUpdatesSentBytes)); - ImGui::Text("Total property updates received: %llu", aznumeric_cast(stats.m_propertyUpdatesRecv)); - ImGui::Text("Total property updates received bytes: %llu", aznumeric_cast(stats.m_propertyUpdatesRecvBytes)); - ImGui::Text("Total RPCs sent: %llu", aznumeric_cast(stats.m_rpcsSent)); - ImGui::Text("Total RPCs sent bytes: %llu", aznumeric_cast(stats.m_rpcsSentBytes)); - ImGui::Text("Total RPCs received: %llu", aznumeric_cast(stats.m_rpcsRecv)); - ImGui::Text("Total RPCs received bytes: %llu", aznumeric_cast(stats.m_rpcsRecvBytes)); + ImGui::NewLine(); + + static ImGuiTableFlags flags = ImGuiTableFlags_BordersV + | ImGuiTableFlags_BordersOuterH + | ImGuiTableFlags_Resizable + | ImGuiTableFlags_RowBg + | ImGuiTableFlags_NoBordersInBody; + + if (ImGui::BeginTable("", 5, flags)) + { + // The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On + ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide, TEXT_BASE_WIDTH * 36.0f); + ImGui::TableSetupColumn("Total Calls", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f); + ImGui::TableSetupColumn("Total Bytes", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f); + ImGui::TableSetupColumn("Calls/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f); + ImGui::TableSetupColumn("Bytes/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f); + ImGui::TableHeadersRow(); + + if (DrawSummaryRow("Totals", stats)) + { + for (AZStd::size_t index = 0; index < stats.m_componentStats.size(); ++index) + { + const NetComponentId netComponentId = aznumeric_cast(index); + using StringLabel = AZStd::fixed_string<128>; + const StringLabel gemName = multiplayer->GetComponentGemName(netComponentId); + const StringLabel componentName = multiplayer->GetComponentName(netComponentId); + const StringLabel label = gemName + "::" + componentName; + if (DrawComponentRow(label.c_str(), stats, netComponentId)) + { + DrawComponentDetails(stats, netComponentId); + ImGui::TreePop(); + } + } + } + ImGui::EndTable(); + } + ImGui::End(); } - ImGui::End(); } } #endif diff --git a/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugSystemComponent.h b/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugSystemComponent.h index 81940423d7..a05b880f0e 100644 --- a/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugSystemComponent.h +++ b/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugSystemComponent.h @@ -51,6 +51,7 @@ namespace Multiplayer //! @} #endif private: - bool m_displayStats = false; + bool m_displayNetworkingStats = false; + bool m_displayMultiplayerStats = false; }; } diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp index e40e9e9d66..03c661ab03 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp @@ -114,6 +114,9 @@ namespace Multiplayer m_networkInterface = AZ::Interface::Get()->CreateNetworkInterface(AZ::Name(s_networkInterfaceName), sv_protocol, TrustZone::ExternalClientToServer, *this); m_consoleCommandHandler.Connect(AZ::Interface::Get()->GetConsoleCommandInvokedEvent()); AZ::Interface::Register(this); + + //! Register our gems multiplayer components to assign NetComponentIds + RegisterMultiplayerComponents(); } void MultiplayerSystemComponent::Deactivate() @@ -381,6 +384,19 @@ namespace Multiplayer return false; } + bool MultiplayerSystemComponent::HandleRequest( AzNetworking::IConnection* connection, + [[maybe_unused]] const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ReadyForEntityUpdates& packet) + { + IConnectionData* connectionData = reinterpret_cast(connection->GetUserData()); + if (connectionData) + { + connectionData->SetCanSendUpdates(packet.GetReadyForEntityUpdates()); + return true; + } + + return false; + } + ConnectResult MultiplayerSystemComponent::ValidateConnect ( [[maybe_unused]] const IpAddress& remoteAddress, @@ -503,6 +519,35 @@ namespace Multiplayer handler.Connect(m_shutdownEvent); } + void MultiplayerSystemComponent::SendReadyForEntityUpdates(bool readyForEntityUpdates) + { + IConnectionSet& connectionSet = m_networkInterface->GetConnectionSet(); + connectionSet.VisitConnections([readyForEntityUpdates](IConnection& connection) + { + connection.SendReliablePacket(MultiplayerPackets::ReadyForEntityUpdates(readyForEntityUpdates)); + }); + } + + const char* MultiplayerSystemComponent::GetComponentGemName(NetComponentId netComponentId) const + { + return GetMultiplayerComponentRegistry()->GetComponentGemName(netComponentId); + } + + const char* MultiplayerSystemComponent::GetComponentName(NetComponentId netComponentId) const + { + return GetMultiplayerComponentRegistry()->GetComponentName(netComponentId); + } + + const char* MultiplayerSystemComponent::GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const + { + return GetMultiplayerComponentRegistry()->GetComponentPropertyName(netComponentId, propertyIndex); + } + + const char* MultiplayerSystemComponent::GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const + { + return GetMultiplayerComponentRegistry()->GetComponentRpcName(netComponentId, rpcIndex); + } + void MultiplayerSystemComponent::DumpStats([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) { const MultiplayerStats& stats = GetStats(); @@ -510,14 +555,20 @@ namespace Multiplayer AZLOG_INFO("Total networked entities: %llu", aznumeric_cast(stats.m_entityCount)); AZLOG_INFO("Total client connections: %llu", aznumeric_cast(stats.m_clientConnectionCount)); AZLOG_INFO("Total server connections: %llu", aznumeric_cast(stats.m_serverConnectionCount)); - AZLOG_INFO("Total property updates sent: %llu", aznumeric_cast(stats.m_propertyUpdatesSent)); - AZLOG_INFO("Total property updates sent bytes: %llu", aznumeric_cast(stats.m_propertyUpdatesSentBytes)); - AZLOG_INFO("Total property updates received: %llu", aznumeric_cast(stats.m_propertyUpdatesRecv)); - AZLOG_INFO("Total property updates received bytes: %llu", aznumeric_cast(stats.m_propertyUpdatesRecvBytes)); - AZLOG_INFO("Total RPCs sent: %llu", aznumeric_cast(stats.m_rpcsSent)); - AZLOG_INFO("Total RPCs sent bytes: %llu", aznumeric_cast(stats.m_rpcsSentBytes)); - AZLOG_INFO("Total RPCs received: %llu", aznumeric_cast(stats.m_rpcsRecv)); - AZLOG_INFO("Total RPCs received bytes: %llu", aznumeric_cast(stats.m_rpcsRecvBytes)); + + const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateTotalPropertyUpdateSentMetrics(); + const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateTotalPropertyUpdateRecvMetrics(); + const MultiplayerStats::Metric rpcsSent = stats.CalculateTotalRpcsSentMetrics(); + const MultiplayerStats::Metric rpcsRecv = stats.CalculateTotalRpcsRecvMetrics(); + + AZLOG_INFO("Total property updates sent: %llu", aznumeric_cast(propertyUpdatesSent.m_totalCalls)); + AZLOG_INFO("Total property updates sent bytes: %llu", aznumeric_cast(propertyUpdatesSent.m_totalBytes)); + AZLOG_INFO("Total property updates received: %llu", aznumeric_cast(propertyUpdatesRecv.m_totalCalls)); + AZLOG_INFO("Total property updates received bytes: %llu", aznumeric_cast(propertyUpdatesRecv.m_totalBytes)); + AZLOG_INFO("Total RPCs sent: %llu", aznumeric_cast(rpcsSent.m_totalCalls)); + AZLOG_INFO("Total RPCs sent bytes: %llu", aznumeric_cast(rpcsSent.m_totalBytes)); + AZLOG_INFO("Total RPCs received: %llu", aznumeric_cast(rpcsRecv.m_totalCalls)); + AZLOG_INFO("Total RPCs received bytes: %llu", aznumeric_cast(rpcsRecv.m_totalBytes)); } void MultiplayerSystemComponent::OnConsoleCommandInvoked diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h index 1e10f9841e..f25e530b61 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h @@ -71,6 +71,7 @@ namespace Multiplayer bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ClientMigration& packet); bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::NotifyClientMigration& packet); bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::EntityMigration& packet); + bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ReadyForEntityUpdates& packet); //! IConnectionListener interface //! @{ @@ -88,6 +89,11 @@ namespace Multiplayer void AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler) override; void AddSessionInitHandler(SessionInitEvent::Handler& handler) override; void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) override; + void SendReadyForEntityUpdates(bool readyForEntityUpdates) override; + const char* GetComponentGemName(NetComponentId netComponentId) const override; + const char* GetComponentName(NetComponentId netComponentId) const override; + const char* GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const override; + const char* GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const override; //! @} //! Console commands. diff --git a/Gems/Multiplayer/Code/Source/MultiplayerTypes.h b/Gems/Multiplayer/Code/Source/MultiplayerTypes.h index 7ffaa8a56e..5c690958b5 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerTypes.h +++ b/Gems/Multiplayer/Code/Source/MultiplayerTypes.h @@ -33,6 +33,9 @@ namespace Multiplayer AZ_TYPE_SAFE_INTEGRAL(NetComponentId, uint16_t); static constexpr NetComponentId InvalidNetComponentId = static_cast(-1); + AZ_TYPE_SAFE_INTEGRAL(PropertyIndex, uint16_t); + AZ_TYPE_SAFE_INTEGRAL(RpcIndex, uint16_t); + using LongNetworkString = AZ::CVarFixedString; using ReliabilityType = AzNetworking::ReliabilityType; @@ -70,6 +73,12 @@ namespace Multiplayer True }; + enum class AutoActivate : uint8_t + { + DoNotActivate, + Activate + }; + // This is just a placeholder // The level/prefab cooking will devise the actual solution for identifying a dynamically spawnable entity within a prefab struct PrefabEntityId @@ -111,3 +120,5 @@ namespace Multiplayer AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::HostId); AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::NetEntityId); AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::NetComponentId); +AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::PropertyIndex); +AZ_TYPE_SAFE_INTEGRAL_SERIALIZEBINDING(Multiplayer::RpcIndex); diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp index 8db582f6e5..74bdcd5cf0 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp @@ -21,6 +21,7 @@ #include #include #include +#include #include #include #include @@ -542,11 +543,8 @@ namespace Multiplayer // Create an entity if we don't have one if (createEntity) { - // @pereslav - //replicatorEntity = GetNetworkEntityManager()->CreateSingleEntityImmediateInternal(prefabEntityId, EntitySpawnType::Replicate, AutoActivate::DoNotActivate, netEntityId, localNetworkRole, AZ::Transform::Identity()); INetworkEntityManager::EntityList entityList = GetNetworkEntityManager()->CreateEntitiesImmediate( - prefabEntityId, netEntityId, localNetworkRole, - AZ::Transform::Identity()); + prefabEntityId, netEntityId, localNetworkRole, AutoActivate::DoNotActivate, AZ::Transform::Identity()); if (entityList.size() == 1) { @@ -825,11 +823,12 @@ namespace Multiplayer { if (entityReplicator == nullptr) { + IMultiplayer* multiplayer = AZ::Interface::Get(); AZLOG_INFO ( - "EntityReplicationManager: Dropping remote RPC message for component %u of rpc type %d, entityId %u has already been deleted", - aznumeric_cast(message.GetComponentId()), - message.GetRpcMessageType(), + "EntityReplicationManager: Dropping remote RPC message for component %s of rpc index %s, entityId %u has already been deleted", + multiplayer->GetComponentName(message.GetComponentId()), + multiplayer->GetComponentRpcName(message.GetComponentId(), message.GetRpcIndex()), message.GetEntityId() ); return false; diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicator.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicator.cpp index 0edb5db250..b645101677 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicator.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicator.cpp @@ -449,8 +449,7 @@ namespace Multiplayer { // Received rpc metrics, log rpc sent, number of bytes, and the componentId/rpcId for bandwidth metrics MultiplayerStats& stats = AZ::Interface::Get()->GetStats(); - stats.m_rpcsSent++; - stats.m_rpcsSentBytes += entityRpcMessage.GetEstimatedSerializeSize(); + stats.RecordRpcSent(entityRpcMessage.GetComponentId(), entityRpcMessage.GetRpcIndex(), entityRpcMessage.GetEstimatedSerializeSize()); m_replicationManager.AddDeferredRpcMessage(entityRpcMessage); } @@ -604,7 +603,7 @@ namespace Multiplayer aznumeric_cast(GetRemoteNetworkRole()), aznumeric_cast(entityRpcMessage.GetRpcDeliveryType()), aznumeric_cast(entityRpcMessage.GetComponentId()), - aznumeric_cast(entityRpcMessage.GetRpcMessageType()), + aznumeric_cast(entityRpcMessage.GetRpcIndex()), entityRpcMessage.GetReliability() == ReliabilityType::Reliable ? "true" : "false", IsMarkedForRemoval() ? "true" : "false" ); @@ -621,7 +620,7 @@ namespace Multiplayer aznumeric_cast(GetRemoteNetworkRole()), aznumeric_cast(entityRpcMessage.GetRpcDeliveryType()), aznumeric_cast(entityRpcMessage.GetComponentId()), - aznumeric_cast(entityRpcMessage.GetRpcMessageType()), + aznumeric_cast(entityRpcMessage.GetRpcIndex()), entityRpcMessage.GetReliability() == ReliabilityType::Reliable ? "true" : "false", IsMarkedForRemoval() ? "true" : "false" ); @@ -633,8 +632,7 @@ namespace Multiplayer { // Received rpc metrics, log rpc received, time spent, number of bytes, and the componentId/rpcId for bandwidth metrics MultiplayerStats& stats = AZ::Interface::Get()->GetStats(); - stats.m_rpcsRecv++; - stats.m_rpcsRecvBytes += entityRpcMessage.GetEstimatedSerializeSize(); + stats.RecordRpcReceived(entityRpcMessage.GetComponentId(), entityRpcMessage.GetRpcIndex(), entityRpcMessage.GetEstimatedSerializeSize()); if (!m_netBindComponent) { @@ -646,7 +644,7 @@ namespace Multiplayer aznumeric_cast(GetRemoteNetworkRole()), aznumeric_cast(entityRpcMessage.GetRpcDeliveryType()), aznumeric_cast(entityRpcMessage.GetComponentId()), - aznumeric_cast(entityRpcMessage.GetRpcMessageType()), + aznumeric_cast(entityRpcMessage.GetRpcIndex()), entityRpcMessage.GetReliability() == ReliabilityType::Reliable ? "true" : "false", IsMarkedForRemoval() ? "true" : "false" ); diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/ReplicationRecord.h b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/ReplicationRecord.h index 7c2f4668ed..83721a5539 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/ReplicationRecord.h +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/ReplicationRecord.h @@ -15,7 +15,7 @@ #include #include #include -#include +#include namespace Multiplayer { diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/INetworkEntityManager.h b/Gems/Multiplayer/Code/Source/NetworkEntity/INetworkEntityManager.h index 557a912a31..891a4606ea 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/INetworkEntityManager.h +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/INetworkEntityManager.h @@ -12,7 +12,7 @@ #pragma once -#include +#include #include #include #include @@ -23,6 +23,7 @@ namespace Multiplayer class NetworkEntityTracker; class NetworkEntityAuthorityTracker; class NetworkEntityRpcMessage; + class MultiplayerComponentRegistry; using EntityExitDomainEvent = AZ::Event; using ControllersActivatedEvent = AZ::Event; @@ -48,6 +49,10 @@ namespace Multiplayer //! @return the NetworkEntityAuthorityTracker for this INetworkEntityManager instance virtual NetworkEntityAuthorityTracker* GetNetworkEntityAuthorityTracker() = 0; + //! Returns the MultiplayerComponentRegistry for this INetworkEntityManager instance. + //! @return the MultiplayerComponentRegistry for this INetworkEntityManager instance + virtual MultiplayerComponentRegistry* GetMultiplayerComponentRegistry() = 0; + //! Returns the HostId for this INetworkEntityManager instance. //! @return the HostId for this INetworkEntityManager instance virtual HostId GetHostId() const = 0; @@ -55,7 +60,8 @@ namespace Multiplayer //! Creates new entities of the given archetype //! @param prefabEntryId the name of the spawnable to spawn virtual EntityList CreateEntitiesImmediate( - const PrefabEntityId& prefabEntryId, NetEntityId netEntityId, NetEntityRole netEntityRole, const AZ::Transform& transform) = 0; + const PrefabEntityId& prefabEntryId, NetEntityId netEntityId, NetEntityRole netEntityRole, AutoActivate autoActivate, + const AZ::Transform& transform) = 0; //! Returns an ConstEntityPtr for the provided entityId. //! @param netEntityId the netEntityId to get an ConstEntityPtr for @@ -144,4 +150,9 @@ namespace Multiplayer { return GetNetworkEntityManager()->GetNetworkEntityAuthorityTracker(); } + + inline MultiplayerComponentRegistry* GetMultiplayerComponentRegistry() + { + return GetNetworkEntityManager()->GetMultiplayerComponentRegistry(); + } } diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityHandle.h b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityHandle.h index 7e1f3f15fa..0f84ed4477 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityHandle.h +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityHandle.h @@ -13,7 +13,7 @@ #pragma once #include -#include +#include namespace Multiplayer { diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp index 43302efdaa..d1701bbb89 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp @@ -11,19 +11,19 @@ */ #include -#include -#include -#include + +#include #include #include +#include #include #include +#include #include #include -#include #include #include -#include +#include namespace Multiplayer { @@ -62,6 +62,11 @@ namespace Multiplayer return &m_networkEntityAuthorityTracker; } + MultiplayerComponentRegistry* NetworkEntityManager::GetMultiplayerComponentRegistry() + { + return &m_multiplayerComponentRegistry; + } + HostId NetworkEntityManager::GetHostId() const { return m_hostId; @@ -356,7 +361,7 @@ namespace Multiplayer INetworkEntityManager::EntityList NetworkEntityManager::CreateEntitiesImmediate( const PrefabEntityId& prefabEntryId, NetEntityId netEntityId, NetEntityRole netEntityRole, - const AZ::Transform& transform) + AutoActivate autoActivate, const AZ::Transform& transform) { INetworkEntityManager::EntityList returnList; @@ -402,6 +407,11 @@ namespace Multiplayer transformComponent->SetWorldTM(transform); } + if (autoActivate == AutoActivate::DoNotActivate) + { + clone->SetRuntimeActiveByDefault(false); + } + AzFramework::GameEntityContextRequestBus::Broadcast( &AzFramework::GameEntityContextRequestBus::Events::AddGameEntity, clone); @@ -457,7 +467,9 @@ namespace Multiplayer m_rootSpawnableAsset = netSpawnableAsset; - const auto agentType = AZ::Interface::Get()->GetAgentType(); + auto* multiplayer = AZ::Interface::Get(); + + const auto agentType = multiplayer->GetAgentType(); const bool spawnImmediately = (agentType == MultiplayerAgentType::ClientServer || agentType == MultiplayerAgentType::DedicatedServer); @@ -465,6 +477,12 @@ namespace Multiplayer { CreateEntitiesImmediate(*netSpawnable, NetEntityRole::Authority); } + else + { + // If we don't spawn net entities immediately (i.e. it is a client), + // tell the server/host it can start sending updates that will instantiate entities. + multiplayer->SendReadyForEntityUpdates(true); + } } void NetworkEntityManager::OnRootSpawnableReleased([[maybe_unused]] uint32_t generation) diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.h b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.h index 148645c638..142730188b 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.h +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.h @@ -21,7 +21,7 @@ #include #include #include - +#include namespace Multiplayer { @@ -42,6 +42,7 @@ namespace Multiplayer //! @{ NetworkEntityTracker* GetNetworkEntityTracker() override; NetworkEntityAuthorityTracker* GetNetworkEntityAuthorityTracker() override; + MultiplayerComponentRegistry* GetMultiplayerComponentRegistry() override; HostId GetHostId() const override; ConstNetworkEntityHandle GetEntity(NetEntityId netEntityId) const override; @@ -49,7 +50,7 @@ namespace Multiplayer EntityList CreateEntitiesImmediate( const PrefabEntityId& prefabEntryId, NetEntityId netEntityId, NetEntityRole netEntityRole, - const AZ::Transform& transform) override; + AutoActivate autoActivate, const AZ::Transform& transform) override; uint32_t GetEntityCount() const override; NetworkEntityHandle AddEntityToEntityMap(NetEntityId netEntityId, AZ::Entity* entity) override; @@ -85,6 +86,8 @@ namespace Multiplayer NetworkEntityTracker m_networkEntityTracker; NetworkEntityAuthorityTracker m_networkEntityAuthorityTracker; + MultiplayerComponentRegistry m_multiplayerComponentRegistry; + AZ::ScheduledEvent m_removeEntitiesEvent; AZStd::vector m_removeList; AZStd::unique_ptr m_entityDomain; diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityRpcMessage.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityRpcMessage.cpp index cde8367bc6..4bfc753f75 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityRpcMessage.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityRpcMessage.cpp @@ -21,7 +21,7 @@ namespace Multiplayer : m_rpcDeliveryType(rhs.m_rpcDeliveryType) , m_entityId(rhs.m_entityId) , m_componentId(rhs.m_componentId) - , m_rpcMessageType(rhs.m_rpcMessageType) + , m_rpcIndex(rhs.m_rpcIndex) , m_data(AZStd::move(rhs.m_data)) , m_isReliable(rhs.m_isReliable) { @@ -32,7 +32,7 @@ namespace Multiplayer : m_rpcDeliveryType(rhs.m_rpcDeliveryType) , m_entityId(rhs.m_entityId) , m_componentId(rhs.m_componentId) - , m_rpcMessageType(rhs.m_rpcMessageType) + , m_rpcIndex(rhs.m_rpcIndex) , m_isReliable(rhs.m_isReliable) { if (rhs.m_data != nullptr) @@ -42,11 +42,11 @@ namespace Multiplayer } } - NetworkEntityRpcMessage::NetworkEntityRpcMessage(RpcDeliveryType rpcDeliveryType, NetEntityId entityId, NetComponentId componentId, uint8_t rpcMessageType, ReliabilityType isReliable) + NetworkEntityRpcMessage::NetworkEntityRpcMessage(RpcDeliveryType rpcDeliveryType, NetEntityId entityId, NetComponentId componentId, RpcIndex rpcIndex, ReliabilityType isReliable) : m_rpcDeliveryType(rpcDeliveryType) , m_entityId(entityId) , m_componentId(componentId) - , m_rpcMessageType(rpcMessageType) + , m_rpcIndex(rpcIndex) , m_isReliable(isReliable) { ; @@ -57,7 +57,7 @@ namespace Multiplayer m_rpcDeliveryType = rhs.m_rpcDeliveryType; m_entityId = rhs.m_entityId; m_componentId = rhs.m_componentId; - m_rpcMessageType = rhs.m_rpcMessageType; + m_rpcIndex = rhs.m_rpcIndex; m_isReliable = rhs.m_isReliable; m_data = AZStd::move(rhs.m_data); return *this; @@ -68,7 +68,7 @@ namespace Multiplayer m_rpcDeliveryType = rhs.m_rpcDeliveryType; m_entityId = rhs.m_entityId; m_componentId = rhs.m_componentId; - m_rpcMessageType = rhs.m_rpcMessageType; + m_rpcIndex = rhs.m_rpcIndex; m_isReliable = rhs.m_isReliable; if (rhs.m_data != nullptr) { @@ -85,7 +85,7 @@ namespace Multiplayer return ((m_rpcDeliveryType == rhs.m_rpcDeliveryType) && (m_entityId == rhs.m_entityId) && (m_componentId == rhs.m_componentId) - && (m_rpcMessageType == rhs.m_rpcMessageType)); + && (m_rpcIndex == rhs.m_rpcIndex)); } bool NetworkEntityRpcMessage::operator !=(const NetworkEntityRpcMessage& rhs) const @@ -98,7 +98,7 @@ namespace Multiplayer static constexpr uint32_t sizeOfFields = sizeof(RpcDeliveryType) + sizeof(NetEntityId) + sizeof(NetComponentId) - + sizeof(uint8_t); + + sizeof(RpcIndex); // 2-byte size header + the actual blob payload itself const uint32_t sizeOfBlob = (m_data != nullptr) ? sizeof(uint16_t) + m_data->GetSize() : 0; @@ -127,9 +127,9 @@ namespace Multiplayer return m_componentId; } - uint8_t NetworkEntityRpcMessage::GetRpcMessageType() const + RpcIndex NetworkEntityRpcMessage::GetRpcIndex() const { - return m_rpcMessageType; + return m_rpcIndex; } bool NetworkEntityRpcMessage::SetRpcParams(IRpcParamStruct& params) @@ -167,7 +167,7 @@ namespace Multiplayer serializer.Serialize(m_rpcDeliveryType, "RpcDeliveryType"); serializer.Serialize(m_entityId, "EntityId"); serializer.Serialize(m_componentId, "ComponentId"); - serializer.Serialize(m_rpcMessageType, "RpcMessageType"); + serializer.Serialize(m_rpcIndex, "RpcIndex"); // m_data should never be nullptr, it contains serialized data for our Rpc params struct if (m_data == nullptr) diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityRpcMessage.h b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityRpcMessage.h index 503a5900bd..08b1960172 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityRpcMessage.h +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityRpcMessage.h @@ -14,7 +14,7 @@ #include #include -#include +#include namespace Multiplayer { @@ -35,12 +35,12 @@ namespace Multiplayer NetworkEntityRpcMessage(const NetworkEntityRpcMessage& rhs); //! Fill explicit constructor. - //! @param rpcDeliveryType the delivery type (origin and target) for this RPC - //! @param entityId the networked entityId of the entity handling this RPC - //! @param componentType the networked componentId of the component handling this RPC - //! @param rpcMessageType the component defined RPC type, so the component knows which RPC this message corresponds to - //! @param isReliable whether or not this RPC should be sent reliably - explicit NetworkEntityRpcMessage(RpcDeliveryType rpcDeliveryType, NetEntityId entityId, NetComponentId componentId, uint8_t rpcMessageType, ReliabilityType isReliable); + //! @param rpcDeliveryType the delivery type (origin and target) for this rpc + //! @param entityId the networked entityId of the entity handling this rpc + //! @param componentType the networked componentId of the component handling this rpc + //! @param rpcIndex the component defined rpc index, so the component knows which rpc this message corresponds to + //! @param isReliable whether or not this rpc should be sent reliably + explicit NetworkEntityRpcMessage(RpcDeliveryType rpcDeliveryType, NetEntityId entityId, NetComponentId componentId, RpcIndex rpcIndex, ReliabilityType isReliable); NetworkEntityRpcMessage& operator =(NetworkEntityRpcMessage&& rhs); NetworkEntityRpcMessage& operator =(const NetworkEntityRpcMessage& rhs); @@ -67,9 +67,9 @@ namespace Multiplayer //! @return the current value of EntityComponentType NetComponentId GetComponentId() const; - //! Gets the current value of RpcMessageType. - //! @return the current value of RpcMessageType - uint8_t GetRpcMessageType() const; + //! Gets the current value of RpcIndex. + //! @return the current value of RpcIndex + RpcIndex GetRpcIndex() const; //! Writes the data contained inside a_Params to this NetworkEntityRpcMessage's blob buffer. //! @param params the parameters to save inside this NetworkEntityRpcMessage instance @@ -98,7 +98,7 @@ namespace Multiplayer RpcDeliveryType m_rpcDeliveryType = RpcDeliveryType::None; NetEntityId m_entityId = InvalidNetEntityId; NetComponentId m_componentId = InvalidNetComponentId; - uint8_t m_rpcMessageType = 0; + RpcIndex m_rpcIndex = RpcIndex{ 0 }; // Only allocated if we actually have data // This is to prevent blowing out stack memory if we declare an array of these EntityUpdateMessages diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityTracker.h b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityTracker.h index 5c9d8485dd..ffc150e5cc 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityTracker.h +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityTracker.h @@ -12,7 +12,7 @@ #pragma once -#include +#include #include #include #include diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityUpdateMessage.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityUpdateMessage.cpp index 63345e79a0..27c39ea135 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityUpdateMessage.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityUpdateMessage.cpp @@ -131,7 +131,7 @@ namespace Multiplayer } // 2-byte size header + the actual blob payload itself - const uint32_t sizeOfBlob = (m_data != nullptr) ? sizeof(uint16_t) + m_data->GetSize() : 0; + const uint32_t sizeOfBlob = (m_data != nullptr) ? sizeof(PropertyIndex) + m_data->GetSize() : 0; if (m_hasValidPrefabId) { diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityUpdateMessage.h b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityUpdateMessage.h index 481181e0b4..9ca539d75d 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityUpdateMessage.h +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityUpdateMessage.h @@ -15,7 +15,7 @@ #include #include #include -#include +#include namespace Multiplayer { diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.cpp index ebf5d2609b..ad2e18e222 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.cpp @@ -46,6 +46,7 @@ namespace Multiplayer const AZ::Name name = AZ::Name(relativePath); m_spawnables[name] = id; m_spawnablesReverseLookup[id] = name; + } void NetworkSpawnableLibrary::OnCatalogLoaded([[maybe_unused]] const char* catalogFile) diff --git a/Gems/Multiplayer/Code/Source/NetworkInput/IMultiplayerComponentInput.h b/Gems/Multiplayer/Code/Source/NetworkInput/IMultiplayerComponentInput.h index a87f8e0b47..b5df01a1a8 100644 --- a/Gems/Multiplayer/Code/Source/NetworkInput/IMultiplayerComponentInput.h +++ b/Gems/Multiplayer/Code/Source/NetworkInput/IMultiplayerComponentInput.h @@ -12,7 +12,7 @@ #pragma once -#include +#include #include #include #include diff --git a/Gems/Multiplayer/Code/Source/ReplicationWindows/IReplicationWindow.h b/Gems/Multiplayer/Code/Source/ReplicationWindows/IReplicationWindow.h index bc0e909dcd..27c14f8049 100644 --- a/Gems/Multiplayer/Code/Source/ReplicationWindows/IReplicationWindow.h +++ b/Gems/Multiplayer/Code/Source/ReplicationWindows/IReplicationWindow.h @@ -12,7 +12,7 @@ #pragma once -#include +#include #include #include diff --git a/Gems/Multiplayer/Code/multiplayer_files.cmake b/Gems/Multiplayer/Code/multiplayer_files.cmake index 110de8445f..f26e40355e 100644 --- a/Gems/Multiplayer/Code/multiplayer_files.cmake +++ b/Gems/Multiplayer/Code/multiplayer_files.cmake @@ -11,11 +11,13 @@ set(FILES Include/IMultiplayer.h + Include/MultiplayerStats.cpp + Include/MultiplayerStats.h + Include/MultiplayerTypes.h Source/Multiplayer_precompiled.cpp Source/Multiplayer_precompiled.h Source/MultiplayerSystemComponent.cpp Source/MultiplayerSystemComponent.h - Source/MultiplayerTypes.h Source/AutoGen/AutoComponent_Header.jinja Source/AutoGen/AutoComponent_Source.jinja Source/AutoGen/AutoComponent_Common.jinja @@ -26,6 +28,8 @@ set(FILES Source/AutoGen/NetworkTransformComponent.AutoComponent.xml Source/Components/LocalPredictionPlayerInputComponent.cpp Source/Components/LocalPredictionPlayerInputComponent.h + Source/Components/MultiplayerComponentRegistry.cpp + Source/Components/MultiplayerComponentRegistry.h Source/Components/MultiplayerComponent.cpp Source/Components/MultiplayerComponent.h Source/Components/MultiplayerController.cpp diff --git a/Gems/MultiplayerCompression/Code/multiplayercompression.waf_files b/Gems/MultiplayerCompression/Code/multiplayercompression.waf_files index 82e73da384..f961725685 100644 --- a/Gems/MultiplayerCompression/Code/multiplayercompression.waf_files +++ b/Gems/MultiplayerCompression/Code/multiplayercompression.waf_files @@ -19,4 +19,4 @@ "Source/MultiplayerCompressionSystemComponent.h" ] } -} \ No newline at end of file +} diff --git a/Gems/MultiplayerCompression/Code/multiplayercompression_shared_files.cmake b/Gems/MultiplayerCompression/Code/multiplayercompression_shared_files.cmake index d922bacd57..ba2508218e 100644 --- a/Gems/MultiplayerCompression/Code/multiplayercompression_shared_files.cmake +++ b/Gems/MultiplayerCompression/Code/multiplayercompression_shared_files.cmake @@ -11,4 +11,4 @@ set(FILES Source/MultiplayerCompressionModule.cpp -) \ No newline at end of file +) diff --git a/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken.fbx.assetinfo b/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken.fbx.assetinfo index 92c20c02ac..0036fa39f9 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken.fbx.assetinfo +++ b/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken.fbx.assetinfo @@ -132,16 +132,20 @@ "RootNode.chicken_skeleton.transform", "RootNode.chicken_skeleton.def_c_chickenRoot_joint", "RootNode.chicken_feet_skin.SkinWeight_0", + "RootNode.chicken_feet_skin.transform", "RootNode.chicken_feet_skin.map1", "RootNode.chicken_feet_skin.chicken_body_mat", "RootNode.chicken_eyes_skin.SkinWeight_0", + "RootNode.chicken_eyes_skin.transform", "RootNode.chicken_eyes_skin.uvSet1", "RootNode.chicken_eyes_skin.chicken_eye_mat", "RootNode.chicken_body_skin.SkinWeight_0", + "RootNode.chicken_body_skin.transform", "RootNode.chicken_body_skin.map1", "RootNode.chicken_body_skin.chicken_body_mat", + "RootNode.chicken_mohawk.Col0", "RootNode.chicken_mohawk.SkinWeight_0", - "RootNode.chicken_mohawk.colorSet1", + "RootNode.chicken_mohawk.transform", "RootNode.chicken_mohawk.map1", "RootNode.chicken_mohawk.mohawkMat", "RootNode.chicken_skeleton.def_c_chickenRoot_joint.transform", @@ -228,7 +232,7 @@ { "$type": "ClothRule", "meshNodeName": "RootNode.chicken_mohawk", - "inverseMassesStreamName": "colorSet1", + "inverseMassesStreamName": "Col0", "motionConstraintsStreamName": "Default: 1.0", "backstopStreamName": "None" } diff --git a/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken_chicken_body_mat.material b/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken_chicken_body_mat.material index fb752ed761..2ebfc261b7 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken_chicken_body_mat.material +++ b/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken_chicken_body_mat.material @@ -27,4 +27,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken_chicken_eye_mat.material b/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken_chicken_eye_mat.material index 8bfc5ca136..87c8b7dab5 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken_chicken_eye_mat.material +++ b/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken_chicken_eye_mat.material @@ -27,4 +27,4 @@ "factor": 1.0 } } -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken_mohawkmat.material b/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken_mohawkmat.material index 3e67d6075b..7e12d7fdee 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken_mohawkmat.material +++ b/Gems/NvCloth/Assets/Objects/cloth/Chicken/Actor/chicken_mohawkmat.material @@ -29,4 +29,4 @@ "mode": "Blended" } } -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds.fbx.assetinfo b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds.fbx.assetinfo index 88fef4a2cd..cbde27b201 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds.fbx.assetinfo +++ b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds.fbx.assetinfo @@ -7,7 +7,8 @@ "selectedNodes": [ "RootNode", "RootNode.pPlane1", - "RootNode.pPlane1.colorSet1", + "RootNode.pPlane1.Col0", + "RootNode.pPlane1.transform", "RootNode.pPlane1.map1", "RootNode.pPlane1.lambert1" ] @@ -24,7 +25,7 @@ { "$type": "ClothRule", "meshNodeName": "RootNode.pPlane1", - "inverseMassesStreamName": "colorSet1", + "inverseMassesStreamName": "Col0", "motionConstraintsStreamName": "Default: 1.0", "backstopStreamName": "None" } @@ -33,4 +34,4 @@ "id": "{9D0F5F7F-FB90-5C00-97A7-C55F9180CE4E}" } ] -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds.material b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds.material index 9bc75c7189..8d645287f6 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds.material +++ b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds.material @@ -19,4 +19,4 @@ "mode": "Cutout" } } -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds_broken.fbx.assetinfo b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds_broken.fbx.assetinfo index 9a21c3adc7..1636e063a7 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds_broken.fbx.assetinfo +++ b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds_broken.fbx.assetinfo @@ -7,8 +7,8 @@ "selectedNodes": [ "RootNode", "RootNode.pPlane1", + "RootNode.pPlane1.Col0", "RootNode.pPlane1.transform", - "RootNode.pPlane1.colorSet1", "RootNode.pPlane1.map1", "RootNode.pPlane1.lambert1" ] @@ -25,7 +25,7 @@ { "$type": "ClothRule", "meshNodeName": "RootNode.pPlane1", - "inverseMassesStreamName": "colorSet1", + "inverseMassesStreamName": "Col0", "motionConstraintsStreamName": "Default: 1.0", "backstopStreamName": "None" } @@ -34,4 +34,4 @@ "id": "{3A467F2C-C2AB-581F-94E3-946575011973}" } ] -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds_broken.material b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds_broken.material index 0efbc2fd14..9340723882 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds_broken.material +++ b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_blinds_broken.material @@ -19,4 +19,4 @@ "mode": "Cutout" } } -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_four.fbx.assetinfo b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_four.fbx.assetinfo index 6256b0d521..aea3110a42 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_four.fbx.assetinfo +++ b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_four.fbx.assetinfo @@ -7,7 +7,8 @@ "selectedNodes": [ "RootNode", "RootNode.pPlane1", - "RootNode.pPlane1.colorSet1", + "RootNode.pPlane1.Col0", + "RootNode.pPlane1.transform", "RootNode.pPlane1.map1", "RootNode.pPlane1.lambert1" ] @@ -24,7 +25,7 @@ { "$type": "ClothRule", "meshNodeName": "RootNode.pPlane1", - "inverseMassesStreamName": "colorSet1", + "inverseMassesStreamName": "Col0", "motionConstraintsStreamName": "Default: 1.0", "backstopStreamName": "None" } @@ -33,4 +34,4 @@ "id": "{105338D3-5947-5F72-A077-36C193C8AE7C}" } ] -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_four.material b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_four.material index 904c57fa24..682be41887 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_four.material +++ b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_four.material @@ -19,4 +19,4 @@ "mode": "Cutout" } } -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_two.fbx.assetinfo b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_two.fbx.assetinfo index ef5ffa8618..d23b92be9f 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_two.fbx.assetinfo +++ b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_two.fbx.assetinfo @@ -7,7 +7,8 @@ "selectedNodes": [ "RootNode", "RootNode.pPlane1", - "RootNode.pPlane1.colorSet1", + "RootNode.pPlane1.Col0", + "RootNode.pPlane1.transform", "RootNode.pPlane1.map1", "RootNode.pPlane1.lambert1" ] @@ -24,7 +25,7 @@ { "$type": "ClothRule", "meshNodeName": "RootNode.pPlane1", - "inverseMassesStreamName": "colorSet1", + "inverseMassesStreamName": "Col0", "motionConstraintsStreamName": "Default: 1.0", "backstopStreamName": "None" } @@ -33,4 +34,4 @@ "id": "{45EFD81A-7FBC-59E3-B495-280376B40AC5}" } ] -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_two.material b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_two.material index 771995ffe6..6ff5a554d3 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_two.material +++ b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_corners_two.material @@ -19,4 +19,4 @@ "mode": "Cutout" } } -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_edge.fbx.assetinfo b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_edge.fbx.assetinfo index 90e369f88e..6a56ea23cf 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_edge.fbx.assetinfo +++ b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_edge.fbx.assetinfo @@ -7,7 +7,8 @@ "selectedNodes": [ "RootNode", "RootNode.pPlane1", - "RootNode.pPlane1.colorSet1", + "RootNode.pPlane1.Col0", + "RootNode.pPlane1.transform", "RootNode.pPlane1.map1", "RootNode.pPlane1.lambert1" ] @@ -24,7 +25,7 @@ { "$type": "ClothRule", "meshNodeName": "RootNode.pPlane1", - "inverseMassesStreamName": "colorSet1", + "inverseMassesStreamName": "Col0", "motionConstraintsStreamName": "Default: 1.0", "backstopStreamName": "None" } @@ -33,4 +34,4 @@ "id": "{40E4554D-B904-50DF-90C6-98395C9DDE8C}" } ] -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_edge.material b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_edge.material index 7e577bf98e..c65a3afdbe 100644 --- a/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_edge.material +++ b/Gems/NvCloth/Assets/Objects/cloth/Environment/cloth_locked_edge.material @@ -19,4 +19,4 @@ "mode": "Cutout" } } -} \ No newline at end of file +} diff --git a/Gems/NvCloth/Assets/slices/Cloth/Chicken_Actor.slice b/Gems/NvCloth/Assets/slices/Cloth/Chicken_Actor.slice index e146d46fe2..6f64caf5f2 100644 --- a/Gems/NvCloth/Assets/slices/Cloth/Chicken_Actor.slice +++ b/Gems/NvCloth/Assets/slices/Cloth/Chicken_Actor.slice @@ -154,7 +154,7 @@
- + @@ -379,20 +379,7 @@ - - - - - - - - - - - - - - + @@ -405,7 +392,7 @@ - + @@ -413,6 +400,19 @@ + + + + + + + + + + + + + @@ -437,7 +437,7 @@ - + @@ -449,7 +449,7 @@ - + @@ -461,7 +461,7 @@ - + @@ -477,7 +477,7 @@ - + @@ -489,7 +489,7 @@ - + @@ -501,7 +501,7 @@ - + diff --git a/Gems/NvCloth/Assets/slices/Cloth/cloth_blinds.slice b/Gems/NvCloth/Assets/slices/Cloth/cloth_blinds.slice index 214e6ce3b0..c8709b3a6a 100644 --- a/Gems/NvCloth/Assets/slices/Cloth/cloth_blinds.slice +++ b/Gems/NvCloth/Assets/slices/Cloth/cloth_blinds.slice @@ -200,7 +200,7 @@ - + @@ -228,7 +228,7 @@ - + @@ -260,7 +260,7 @@ - + @@ -276,7 +276,7 @@ - + diff --git a/Gems/NvCloth/Assets/slices/Cloth/cloth_blinds_broken.slice b/Gems/NvCloth/Assets/slices/Cloth/cloth_blinds_broken.slice index 979616f8f3..e3ef330b3e 100644 --- a/Gems/NvCloth/Assets/slices/Cloth/cloth_blinds_broken.slice +++ b/Gems/NvCloth/Assets/slices/Cloth/cloth_blinds_broken.slice @@ -200,7 +200,7 @@ - + @@ -228,7 +228,7 @@ - + @@ -260,7 +260,7 @@ - + @@ -276,7 +276,7 @@ - + diff --git a/Gems/NvCloth/Assets/slices/Cloth/cloth_locked_corners_four.slice b/Gems/NvCloth/Assets/slices/Cloth/cloth_locked_corners_four.slice index b2bcb265fe..0a32a4191a 100644 --- a/Gems/NvCloth/Assets/slices/Cloth/cloth_locked_corners_four.slice +++ b/Gems/NvCloth/Assets/slices/Cloth/cloth_locked_corners_four.slice @@ -200,7 +200,7 @@ - + @@ -228,7 +228,7 @@ - + @@ -260,7 +260,7 @@ - + @@ -276,7 +276,7 @@ - + diff --git a/Gems/NvCloth/Assets/slices/Cloth/cloth_locked_corners_two.slice b/Gems/NvCloth/Assets/slices/Cloth/cloth_locked_corners_two.slice index f93956890c..369cb76841 100644 --- a/Gems/NvCloth/Assets/slices/Cloth/cloth_locked_corners_two.slice +++ b/Gems/NvCloth/Assets/slices/Cloth/cloth_locked_corners_two.slice @@ -200,7 +200,7 @@ - + @@ -228,7 +228,7 @@ - + @@ -260,7 +260,7 @@ - + @@ -276,7 +276,7 @@ - + diff --git a/Gems/NvCloth/Assets/slices/Cloth/cloth_locked_edge.slice b/Gems/NvCloth/Assets/slices/Cloth/cloth_locked_edge.slice index 0d6a7d7f30..b44a440d4d 100644 --- a/Gems/NvCloth/Assets/slices/Cloth/cloth_locked_edge.slice +++ b/Gems/NvCloth/Assets/slices/Cloth/cloth_locked_edge.slice @@ -200,7 +200,7 @@ - + @@ -228,7 +228,7 @@ - + @@ -260,7 +260,7 @@ - + @@ -276,7 +276,7 @@ - + diff --git a/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.cpp b/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.cpp index cd3381966c..c295eca188 100644 --- a/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.cpp +++ b/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.cpp @@ -10,19 +10,18 @@ * */ -#include // Needed for DualQuat -#include - +#include #include // Needed to access the Mesh information inside Actor. #include -#include -#include -#include #include +#include #include +#include + +#include namespace NvCloth { @@ -30,11 +29,29 @@ namespace NvCloth { bool ObtainSkinningData( AZ::EntityId entityId, - const AZStd::string& meshNode, + const MeshNodeInfo& meshNodeInfo, const size_t numSimParticles, - const AZStd::vector& meshRemappedVertices, AZStd::vector& skinningData) { + AZ::Data::Asset modelAsset; + AZ::Render::MeshComponentRequestBus::EventResult( + modelAsset, entityId, &AZ::Render::MeshComponentRequestBus::Events::GetModelAsset); + if (!modelAsset.IsReady()) + { + return false; + } + + if (modelAsset->GetLodCount() < meshNodeInfo.m_lodLevel) + { + return false; + } + + const AZ::Data::Asset& modelLodAsset = modelAsset->GetLodAssets()[meshNodeInfo.m_lodLevel]; + if (!modelLodAsset.GetId().IsValid()) + { + return false; + } + EMotionFX::ActorInstance* actorInstance = nullptr; EMotionFX::Integration::ActorComponentRequestBus::EventResult(actorInstance, entityId, &EMotionFX::Integration::ActorComponentRequestBus::Events::GetActorInstance); if (!actorInstance) @@ -48,111 +65,74 @@ namespace NvCloth return false; } - const uint32 numNodes = actor->GetNumNodes(); - const uint32 numLODs = actor->GetNumLODLevels(); - - const EMotionFX::Mesh* emfxMesh = nullptr; - - // Find the render data of the mesh node - for (uint32 lodLevel = 0; lodLevel < numLODs; ++lodLevel) - { - for (uint32 nodeIndex = 0; nodeIndex < numNodes; ++nodeIndex) - { - const EMotionFX::Mesh* mesh = actor->GetMesh(lodLevel, nodeIndex); - if (!mesh || mesh->GetIsCollisionMesh()) - { - // Skip invalid and collision meshes. - continue; - } - - const EMotionFX::Node* node = actor->GetSkeleton()->GetNode(nodeIndex); - if (meshNode != node->GetNameString()) - { - // Skip nodes other than the one we're looking for. - continue; - } - - emfxMesh = mesh; - break; - } - - if (emfxMesh) - { - break; - } - } - - if (!emfxMesh) - { - return false; - } - - const AZ::u32* sourceOriginalVertex = static_cast(emfxMesh->FindOriginalVertexData(EMotionFX::Mesh::ATTRIB_ORGVTXNUMBERS)); - EMotionFX::SkinningInfoVertexAttributeLayer* sourceSkinningInfo = - static_cast( - emfxMesh->FindSharedVertexAttributeLayer(EMotionFX::SkinningInfoVertexAttributeLayer::TYPE_ID)); - - if (!sourceOriginalVertex || !sourceSkinningInfo) - { - return false; - } - - const int numVertices = emfxMesh->GetNumVertices(); - if (numVertices == 0) - { - AZ_Error("ActorClothSkinning", false, "Invalid mesh data"); - return false; - } - - if (meshRemappedVertices.size() != numVertices) - { - AZ_Error("ActorClothSkinning", false, - "Number of vertices (%d) doesn't match the mesh remapping size (%zu)", - numVertices, meshRemappedVertices.size()); - return false; - } + const auto& skinToSkeletonIndexMap = actor->GetSkinToSkeletonIndexMap(); skinningData.resize(numSimParticles); - for (int index = 0; index < numVertices; ++index) + + // For each submesh... + for (const auto& subMeshInfo : meshNodeInfo.m_subMeshes) { - const int skinnedDataIndex = meshRemappedVertices[index]; - if (skinnedDataIndex < 0) + if (modelLodAsset->GetMeshes().size() < subMeshInfo.m_primitiveIndex) + { + AZ_Error("ActorClothSkinning", false, + "Unable to access submesh %d from lod asset '%s' as it only has %d submeshes.", + subMeshInfo.m_primitiveIndex, + modelAsset.GetHint().c_str(), + modelLodAsset->GetMeshes().size()); + return false; + } + + const AZ::RPI::ModelLodAsset::Mesh& subMesh = modelLodAsset->GetMeshes()[subMeshInfo.m_primitiveIndex]; + + const auto sourcePositions = subMesh.GetSemanticBufferTyped(AZ::Name("POSITION")); + if (sourcePositions.size() != subMeshInfo.m_numVertices) + { + AZ_Error("ActorClothSkinning", false, + "Number of vertices (%zu) in submesh %d doesn't match the cloth's submesh (%d)", + sourcePositions.size(), subMeshInfo.m_primitiveIndex, subMeshInfo.m_numVertices); + return false; + } + + const auto sourceSkinJointIndices = subMesh.GetSemanticBufferTyped(AZ::Name("SKIN_JOINTINDICES")); + const auto sourceSkinWeights = subMesh.GetSemanticBufferTyped(AZ::Name("SKIN_WEIGHTS")); + + if (sourceSkinJointIndices.empty() || sourceSkinWeights.empty()) + { + continue; + } + AZ_Assert(sourceSkinJointIndices.size() == sourceSkinWeights.size(), + "Size of skin joint indices buffer (%zu) different from skin weights buffer (%zu)", + sourceSkinJointIndices.size(), sourceSkinWeights.size()); + + const size_t influenceCount = sourceSkinWeights.size() / sourcePositions.size(); + if (influenceCount == 0) { - // Removed particle continue; } - SkinningInfo& skinningInfo = skinningData[skinnedDataIndex]; - - const AZ::u32 originalVertex = sourceOriginalVertex[index]; - const AZ::u32 influenceCount = AZ::GetMin(MaxSkinningBones, sourceSkinningInfo->GetNumInfluences(originalVertex)); - AZ::u32 influenceIndex = 0; - AZ::u8 weightError = 255; - - for (; influenceIndex < influenceCount; ++influenceIndex) + for (int vertexIndex = 0; vertexIndex < subMeshInfo.m_numVertices; ++vertexIndex) { - EMotionFX::SkinInfluence* influence = sourceSkinningInfo->GetInfluence(originalVertex, influenceIndex); - skinningInfo.m_jointIndices[influenceIndex] = influence->GetNodeNr(); - skinningInfo.m_jointWeights[influenceIndex] = static_cast(AZ::GetClamp(influence->GetWeight() * 255.0f, 0.0f, 255.0f)); - if (skinningInfo.m_jointWeights[influenceIndex] >= weightError) - { - skinningInfo.m_jointWeights[influenceIndex] = weightError; - weightError = 0; - influenceIndex++; - break; - } - else - { - weightError -= skinningInfo.m_jointWeights[influenceIndex]; - } - } + SkinningInfo& skinningInfo = skinningData[subMeshInfo.m_verticesFirstIndex + vertexIndex]; + skinningInfo.m_jointIndices.resize(influenceCount); + skinningInfo.m_jointWeights.resize(influenceCount); - skinningInfo.m_jointWeights[0] += weightError; + for (size_t influenceIndex = 0; influenceIndex < influenceCount; ++influenceIndex) + { + const AZ::u16 jointIndex = sourceSkinJointIndices[vertexIndex * influenceCount + influenceIndex]; + const float weight = sourceSkinWeights[vertexIndex * influenceCount + influenceIndex]; - for (; influenceIndex < MaxSkinningBones; ++influenceIndex) - { - skinningInfo.m_jointIndices[influenceIndex] = 0; - skinningInfo.m_jointWeights[influenceIndex] = 0; + auto skeletonIndexIt = skinToSkeletonIndexMap.find(jointIndex); + if (skeletonIndexIt == skinToSkeletonIndexMap.end()) + { + AZ_Error("ActorClothSkinning", false, + "Joint index %d from model asset not found in map to skeleton indices", + jointIndex); + return false; + } + + skinningInfo.m_jointIndices[influenceIndex] = skeletonIndexIt->second; + skinningInfo.m_jointWeights[influenceIndex] = weight; + } } } @@ -189,7 +169,7 @@ namespace NvCloth return transformData->GetSkinningMatrices(); } - AZStd::unordered_map ObtainSkinningDualQuaternions( + AZStd::unordered_map ObtainSkinningDualQuaternions( AZ::EntityId entityId, const AZStd::vector& jointIndices) { @@ -199,10 +179,10 @@ namespace NvCloth return {}; } - AZStd::unordered_map skinningDualQuaternions; + AZStd::unordered_map skinningDualQuaternions; for (AZ::u16 jointIndex : jointIndices) { - skinningDualQuaternions.emplace(jointIndex, AZMatrix3x4ToLYMatrix3x4(skinningMatrices[jointIndex])); + skinningDualQuaternions.emplace(jointIndex, MCore::DualQuaternion(AZ::Transform::CreateFromMatrix3x4(skinningMatrices[jointIndex]))); } return skinningDualQuaternions; } @@ -218,19 +198,17 @@ namespace NvCloth { } + protected: // ActorClothSkinning overrides ... void UpdateSkinning() override; - void ApplySkinning( - const AZStd::vector& originalPositions, - AZStd::vector& positions) override; + bool HasSkinningTransformData() override; + void ComputeVertexSkinnningTransform(const SkinningInfo& skinningInfo) override; + AZ::Vector3 ComputeSkinningPosition(const AZ::Vector3& originalPosition) override; + AZ::Vector3 ComputeSkinningVector(const AZ::Vector3& originalVector) override; private: - AZ::Vector3 ComputeSkinnedPosition( - const AZ::Vector3& originalPosition, - const SkinningInfo& skinningInfo, - const AZ::Matrix3x4* skinningMatrices); - const AZ::Matrix3x4* m_skinningMatrices = nullptr; + AZ::Matrix3x4 m_vertexSkinningTransform = AZ::Matrix3x4::CreateIdentity(); }; void ActorClothSkinningLinear::UpdateSkinning() @@ -240,54 +218,41 @@ namespace NvCloth m_skinningMatrices = Internal::ObtainSkinningMatrices(m_entityId); } - void ActorClothSkinningLinear::ApplySkinning( - const AZStd::vector& originalPositions, - AZStd::vector& positions) + bool ActorClothSkinningLinear::HasSkinningTransformData() { - if (!m_skinningMatrices) - { - return; - } - - AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth); - - for (size_t index = 0; index < originalPositions.size(); ++index) - { - const AZ::Vector3 skinnedPosition = ComputeSkinnedPosition( - originalPositions[index].GetAsVector3(), - m_skinningData[index], - m_skinningMatrices); - - // Avoid overwriting the w component - positions[index].Set(skinnedPosition, positions[index].GetW()); - } + return m_skinningMatrices != nullptr; } - AZ::Vector3 ActorClothSkinningLinear::ComputeSkinnedPosition( - const AZ::Vector3& originalPosition, - const SkinningInfo& skinningInfo, - const AZ::Matrix3x4* skinningMatrices) + void ActorClothSkinningLinear::ComputeVertexSkinnningTransform(const SkinningInfo& skinningInfo) { - AZ::Matrix3x4 clothSkinningMatrix = AZ::Matrix3x4::CreateZero(); - for (int weightIndex = 0; weightIndex < MaxSkinningBones; ++weightIndex) + m_vertexSkinningTransform = AZ::Matrix3x4::CreateZero(); + for (size_t weightIndex = 0; weightIndex < skinningInfo.m_jointWeights.size(); ++weightIndex) { - if (skinningInfo.m_jointWeights[weightIndex] == 0) + const AZ::u16 jointIndex = skinningInfo.m_jointIndices[weightIndex]; + const float jointWeight = skinningInfo.m_jointWeights[weightIndex]; + + if (AZ::IsClose(jointWeight, 0.0f)) { continue; } - const AZ::u16 jointIndex = skinningInfo.m_jointIndices[weightIndex]; - const float jointWeight = skinningInfo.m_jointWeights[weightIndex] / 255.0f; - // Blending matrices the same way done in GPU shaders, by adding each weighted matrix element by element. // This way the skinning results are much similar to the skinning performed in GPU. for (int i = 0; i < 3; ++i) { - clothSkinningMatrix.SetRow(i, clothSkinningMatrix.GetRow(i) + skinningMatrices[jointIndex].GetRow(i) * jointWeight); + m_vertexSkinningTransform.SetRow(i, m_vertexSkinningTransform.GetRow(i) + m_skinningMatrices[jointIndex].GetRow(i) * jointWeight); } } + } - return clothSkinningMatrix * originalPosition; + AZ::Vector3 ActorClothSkinningLinear::ComputeSkinningPosition(const AZ::Vector3& originalPosition) + { + return m_vertexSkinningTransform * originalPosition; + } + + AZ::Vector3 ActorClothSkinningLinear::ComputeSkinningVector(const AZ::Vector3& originalVector) + { + return (m_vertexSkinningTransform * AZ::Vector4::CreateFromVector3AndFloat(originalVector, 0.0f)).GetAsVector3().GetNormalized(); } // Specialized class that applies dual quaternion blending skinning @@ -300,22 +265,19 @@ namespace NvCloth { } + protected: // ActorClothSkinning overrides ... void UpdateSkinning() override; - void ApplySkinning( - const AZStd::vector& originalPositions, - AZStd::vector& positions) override; + bool HasSkinningTransformData() override; + void ComputeVertexSkinnningTransform(const SkinningInfo& skinningInfo) override; + AZ::Vector3 ComputeSkinningPosition(const AZ::Vector3& originalPosition) override; + AZ::Vector3 ComputeSkinningVector(const AZ::Vector3& originalVector) override; private: - AZ::Vector3 ComputeSkinnedPosition( - const AZ::Vector3& originalPosition, - const SkinningInfo& skinningInfo, - const AZStd::unordered_map& skinningDualQuaternions); - - AZStd::unordered_map m_skinningDualQuaternions; + AZStd::unordered_map m_skinningDualQuaternions; + MCore::DualQuaternion m_vertexSkinningTransform; }; - void ActorClothSkinningDualQuaternion::UpdateSkinning() { AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth); @@ -323,60 +285,46 @@ namespace NvCloth m_skinningDualQuaternions = Internal::ObtainSkinningDualQuaternions(m_entityId, m_jointIndices); } - void ActorClothSkinningDualQuaternion::ApplySkinning( - const AZStd::vector& originalPositions, - AZStd::vector& positions) + bool ActorClothSkinningDualQuaternion::HasSkinningTransformData() { - if (m_skinningDualQuaternions.empty()) - { - return; - } - - AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth); - - for (size_t index = 0; index < originalPositions.size(); ++index) - { - const AZ::Vector3 skinnedPosition = ComputeSkinnedPosition( - originalPositions[index].GetAsVector3(), - m_skinningData[index], - m_skinningDualQuaternions); - - // Avoid overwriting the w component - positions[index].Set(skinnedPosition, positions[index].GetW()); - } + return !m_skinningDualQuaternions.empty(); } - AZ::Vector3 ActorClothSkinningDualQuaternion::ComputeSkinnedPosition( - const AZ::Vector3& originalPosition, - const SkinningInfo& skinningInfo, - const AZStd::unordered_map& skinningDualQuaternions) + void ActorClothSkinningDualQuaternion::ComputeVertexSkinnningTransform(const SkinningInfo& skinningInfo) { - DualQuat clothSkinningDualQuaternion(type_zero::ZERO); - for (int weightIndex = 0; weightIndex < MaxSkinningBones; ++weightIndex) + m_vertexSkinningTransform = MCore::DualQuaternion(AZ::Quaternion::CreateZero(), AZ::Quaternion::CreateZero()); + for (size_t weightIndex = 0; weightIndex < skinningInfo.m_jointWeights.size(); ++weightIndex) { - if (skinningInfo.m_jointWeights[weightIndex] == 0) + const AZ::u16 jointIndex = skinningInfo.m_jointIndices[weightIndex]; + const float jointWeight = skinningInfo.m_jointWeights[weightIndex]; + + if (AZ::IsClose(jointWeight, 0.0f)) { continue; } - const AZ::u16 jointIndex = skinningInfo.m_jointIndices[weightIndex]; - const float jointWeight = skinningInfo.m_jointWeights[weightIndex] / 255.0f; - - clothSkinningDualQuaternion += skinningDualQuaternions.at(jointIndex) * jointWeight; + m_vertexSkinningTransform += m_skinningDualQuaternions.at(jointIndex) * jointWeight; } - clothSkinningDualQuaternion.Normalize(); + m_vertexSkinningTransform.Normalize(); + } - return LYVec3ToAZVec3(clothSkinningDualQuaternion * AZVec3ToLYVec3(originalPosition)); + AZ::Vector3 ActorClothSkinningDualQuaternion::ComputeSkinningPosition(const AZ::Vector3& originalPosition) + { + return m_vertexSkinningTransform.TransformPoint(originalPosition); + } + + AZ::Vector3 ActorClothSkinningDualQuaternion::ComputeSkinningVector(const AZ::Vector3& originalVector) + { + return m_vertexSkinningTransform.TransformVector(originalVector).GetNormalized(); } AZStd::unique_ptr ActorClothSkinning::Create( AZ::EntityId entityId, - const AZStd::string& meshNode, - const size_t numSimParticles, - const AZStd::vector& meshRemappedVertices) + const MeshNodeInfo& meshNodeInfo, + const size_t numSimParticles) { AZStd::vector skinningData; - if (!Internal::ObtainSkinningData(entityId, meshNode, numSimParticles, meshRemappedVertices, skinningData)) + if (!Internal::ObtainSkinningData(entityId, meshNodeInfo, numSimParticles, skinningData)) { return nullptr; } @@ -411,14 +359,17 @@ namespace NvCloth AZStd::set jointIndices; for (size_t particleIndex = 0; particleIndex < numSimParticles; ++particleIndex) { - for (int weightIndex = 0; weightIndex < MaxSkinningBones; ++weightIndex) + const SkinningInfo& skinningInfo = skinningData[particleIndex]; + for (size_t weightIndex = 0; weightIndex < skinningInfo.m_jointWeights.size(); ++weightIndex) { - if (skinningData[particleIndex].m_jointWeights[weightIndex] == 0) + const AZ::u16 jointIndex = skinningInfo.m_jointIndices[weightIndex]; + const float jointWeight = skinningInfo.m_jointWeights[weightIndex]; + + if (AZ::IsClose(jointWeight, 0.0f)) { continue; } - const AZ::u16 jointIndex = skinningData[particleIndex].m_jointIndices[weightIndex]; jointIndices.insert(jointIndex); } } @@ -434,6 +385,69 @@ namespace NvCloth { } + void ActorClothSkinning::ApplySkinning( + const AZStd::vector& originalPositions, + AZStd::vector& positions, + const AZStd::vector& meshRemappedVertices) + { + if (!HasSkinningTransformData() || + originalPositions.empty() || + originalPositions.size() != positions.size() || + m_skinningData.size() != meshRemappedVertices.size()) + { + return; + } + + AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth); + + AZStd::unordered_set skinnedIndices; + for (size_t index = 0; index < meshRemappedVertices.size(); ++index) + { + const int remappedIndex = meshRemappedVertices[index]; + if (remappedIndex >= 0 && !skinnedIndices.contains(remappedIndex)) + { + ComputeVertexSkinnningTransform(m_skinningData[index]); + + const AZ::Vector3 skinnedPosition = ComputeSkinningPosition(originalPositions[remappedIndex].GetAsVector3()); + positions[remappedIndex].Set(skinnedPosition, positions[remappedIndex].GetW()); // Avoid overwriting the w component + + skinnedIndices.emplace(remappedIndex); // Avoid computing this index again + } + } + } + + void ActorClothSkinning::ApplySkinninOnRemovedVertices( + const MeshClothInfo& originalData, + ClothComponentMesh::RenderData& renderData, + const AZStd::vector& meshRemappedVertices) + { + if (!HasSkinningTransformData() || + originalData.m_particles.empty() || + originalData.m_particles.size() != renderData.m_particles.size() || + originalData.m_particles.size() != m_skinningData.size() || + m_skinningData.size() != meshRemappedVertices.size()) + { + return; + } + + AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth); + + for (size_t index = 0; index < originalData.m_particles.size(); ++index) + { + if (meshRemappedVertices[index] < 0) + { + ComputeVertexSkinnningTransform(m_skinningData[index]); + + const AZ::Vector3 skinnedPosition = ComputeSkinningPosition(originalData.m_particles[index].GetAsVector3()); + renderData.m_particles[index].Set(skinnedPosition, renderData.m_particles[index].GetW()); // Avoid overwriting the w component + + renderData.m_tangents[index] = ComputeSkinningVector(originalData.m_tangents[index]); + renderData.m_bitangents[index] = ComputeSkinningVector(originalData.m_bitangents[index]); + renderData.m_normals[index] = ComputeSkinningVector(originalData.m_normals[index]); + } + } + } + void ActorClothSkinning::UpdateActorVisibility() { bool isVisible = true; diff --git a/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.h b/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.h index 85ae75c014..8cf139c75a 100644 --- a/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.h +++ b/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.h @@ -16,19 +16,20 @@ #include +#include + namespace NvCloth { - //! Maximum number of bones that can influence a particle. - static const int MaxSkinningBones = 4; + struct MeshNodeInfo; //! Skinning information of a particle. struct SkinningInfo { //! Weights of each joint that influence the particle. - AZStd::array m_jointWeights; + AZStd::vector m_jointWeights; //! List of joints that influence the particle. - AZStd::array m_jointIndices; + AZStd::vector m_jointIndices; }; //! Class to retrieve skinning information from an actor on the same entity @@ -42,9 +43,8 @@ namespace NvCloth static AZStd::unique_ptr Create( AZ::EntityId entityId, - const AZStd::string& meshNode, - const size_t numSimParticles, - const AZStd::vector& meshRemappedVertices); + const MeshNodeInfo& meshNodeInfo, + const size_t numSimParticles); explicit ActorClothSkinning(AZ::EntityId entityId); @@ -53,9 +53,17 @@ namespace NvCloth //! Applies skinning to a list of positions. //! @note w components are not affected. - virtual void ApplySkinning( + void ApplySkinning( const AZStd::vector& originalPositions, - AZStd::vector& positions) = 0; + AZStd::vector& positions, + const AZStd::vector& meshRemappedVertices); + + //! Applies skinning to a list of positions and vectors whose vertices + //! have not been used for simulation (remapped index is negative). + void ApplySkinninOnRemovedVertices( + const MeshClothInfo& originalData, + ClothComponentMesh::RenderData& renderData, + const AZStd::vector& meshRemappedVertices); //! Updates visibility variables. void UpdateActorVisibility(); @@ -67,6 +75,18 @@ namespace NvCloth bool WasActorVisible() const; protected: + //! Returns true if it has valid skinning trasform data. + virtual bool HasSkinningTransformData() = 0; + + //! Computes the skinnning transformation to apply to a vertex data. + virtual void ComputeVertexSkinnningTransform(const SkinningInfo& skinningInfo) = 0; + + //! Computes skinning on a position. + virtual AZ::Vector3 ComputeSkinningPosition(const AZ::Vector3& originalPosition) = 0; + + //! Computes skinning on a vector. + virtual AZ::Vector3 ComputeSkinningVector(const AZ::Vector3& originalVector) = 0; + AZ::EntityId m_entityId; // Skinning information of all particles diff --git a/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ClothComponentMesh.cpp b/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ClothComponentMesh.cpp index 92dbfdb89a..740518b61a 100644 --- a/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ClothComponentMesh.cpp +++ b/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ClothComponentMesh.cpp @@ -166,6 +166,13 @@ namespace NvCloth // Initialize render data m_renderDataBufferIndex = 0; + { + auto& renderData = GetRenderData(); + renderData.m_particles = m_meshClothInfo.m_particles; + renderData.m_tangents = m_meshClothInfo.m_tangents; + renderData.m_bitangents = m_meshClothInfo.m_bitangents; + renderData.m_normals = m_meshClothInfo.m_normals; + } UpdateRenderData(m_cloth->GetParticles()); // Copy the first initialized element to the rest of the buffer for (AZ::u32 i = 1; i < RenderDataBufferSize; ++i) @@ -177,7 +184,7 @@ namespace NvCloth m_actorClothColliders = ActorClothColliders::Create(m_entityId); // It will return a valid instance if it's an actor with skinning data. - m_actorClothSkinning = ActorClothSkinning::Create(m_entityId, m_config.m_meshNode, m_cloth->GetParticles().size(), m_meshRemappedVertices); + m_actorClothSkinning = ActorClothSkinning::Create(m_entityId, m_meshNodeInfo, m_meshClothInfo.m_particles.size()); m_numberOfClothSkinningUpdates = 0; m_clothConstraints = ClothConstraints::Create( @@ -356,7 +363,7 @@ namespace NvCloth { // Update skinning for all particles and apply it to cloth AZStd::vector particles = m_cloth->GetParticles(); - m_actorClothSkinning->ApplySkinning(m_cloth->GetInitialParticles(), particles); + m_actorClothSkinning->ApplySkinning(m_cloth->GetInitialParticles(), particles, m_meshRemappedVertices); m_cloth->SetParticles(AZStd::move(particles)); m_cloth->DiscardParticleDelta(); } @@ -372,8 +379,8 @@ namespace NvCloth if (m_actorClothSkinning) { - m_actorClothSkinning->ApplySkinning(m_clothConstraints->GetMotionConstraints(), m_motionConstraints); - m_actorClothSkinning->ApplySkinning(m_clothConstraints->GetSeparationConstraints(), m_separationConstraints); + m_actorClothSkinning->ApplySkinning(m_clothConstraints->GetMotionConstraints(), m_motionConstraints, m_meshRemappedVertices); + m_actorClothSkinning->ApplySkinning(m_clothConstraints->GetSeparationConstraints(), m_separationConstraints, m_meshRemappedVertices); } m_cloth->GetClothConfigurator()->SetMotionConstraints(m_motionConstraints); @@ -392,6 +399,14 @@ namespace NvCloth return; } + auto& renderData = GetRenderData(); + + if (m_config.m_removeStaticTriangles && m_actorClothSkinning) + { + // Apply skinning to the non-simulated part of the mesh. + m_actorClothSkinning->ApplySkinninOnRemovedVertices(m_meshClothInfo, renderData, m_meshRemappedVertices); + } + // Calculate normals of the cloth particles (simplified mesh). AZStd::vector normals; [[maybe_unused]] bool normalsCalculated = @@ -401,19 +416,10 @@ namespace NvCloth // Copy particles and normals to render data. // Since cloth's vertices were welded together, // the full mesh will result in smooth normals. - auto& renderData = GetRenderData(); - renderData.m_particles.resize_no_construct(m_meshRemappedVertices.size()); - renderData.m_normals.resize_no_construct(m_meshRemappedVertices.size()); for (size_t index = 0; index < m_meshRemappedVertices.size(); ++index) { const int remappedIndex = m_meshRemappedVertices[index]; - if (remappedIndex < 0) - { - // Removed particle. Assign initial values to have something valid during tangents and bitangents calculation. - renderData.m_particles[index] = m_meshClothInfo.m_particles[index]; - renderData.m_normals[index] = AZ::Vector3::CreateAxisZ(); - } - else + if (remappedIndex >= 0) { renderData.m_particles[index] = particles[remappedIndex]; renderData.m_normals[index] = normals[remappedIndex]; @@ -505,8 +511,8 @@ namespace NvCloth } const AZ::RPI::ModelLodAsset::Mesh& subMesh = modelLodAsset->GetMeshes()[subMeshInfo.m_primitiveIndex]; - int numVertices = subMeshInfo.m_numVertices; - int firstVertex = subMeshInfo.m_verticesFirstIndex; + const int numVertices = subMeshInfo.m_numVertices; + const int firstVertex = subMeshInfo.m_verticesFirstIndex; if (subMesh.GetVertexCount() != numVertices) { AZ_Error("ClothComponentMesh", false, @@ -540,12 +546,6 @@ namespace NvCloth { const int renderVertexIndex = firstVertex + index; - if (m_meshRemappedVertices[renderVertexIndex] < 0) - { - // Removed particle from simulation - continue; - } - const SimParticleFormat& renderParticle = renderParticles[renderVertexIndex]; destVerticesBuffer[index].Set( renderParticle.GetX(), @@ -604,10 +604,7 @@ namespace NvCloth m_meshClothInfo.m_particles, m_meshClothInfo.m_indices, meshSimplifiedParticles, meshSimplifiedIndices, m_meshRemappedVertices, - // [TODO LYN-1890] - // Since blend weights cannot be controlled per instance with Atom, - // this additional mesh optimization is not possible at the moment. - false /*m_config.m_removeStaticTriangles*/); + m_config.m_removeStaticTriangles); if (meshSimplifiedParticles.empty() || meshSimplifiedIndices.empty()) { diff --git a/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp b/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp index 18f86f558b..8d9731c9e6 100644 --- a/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp +++ b/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp @@ -482,14 +482,14 @@ namespace NvCloth { bool foundNode = AZStd::find(m_meshNodeList.cbegin(), m_meshNodeList.cend(), m_config.m_meshNode) != m_meshNodeList.cend(); - if (!foundNode && !m_previousMeshNode.empty()) + if (!foundNode && !m_lastKnownMeshNode.empty()) { // Check the if the mesh node previously selected is still part of the mesh list // to keep using it and avoid the user to select it again in the combo box. - foundNode = AZStd::find(m_meshNodeList.cbegin(), m_meshNodeList.cend(), m_previousMeshNode) != m_meshNodeList.cend(); + foundNode = AZStd::find(m_meshNodeList.cbegin(), m_meshNodeList.cend(), m_lastKnownMeshNode) != m_meshNodeList.cend(); if (foundNode) { - m_config.m_meshNode = m_previousMeshNode; + m_config.m_meshNode = m_lastKnownMeshNode; } } @@ -502,7 +502,7 @@ namespace NvCloth } } - m_previousMeshNode = ""; + m_lastKnownMeshNode = ""; if (m_simulateInEditor) { @@ -517,7 +517,12 @@ namespace NvCloth void EditorClothComponent::OnModelPreDestroy() { - m_previousMeshNode = m_config.m_meshNode; + if (m_config.m_meshNode != Internal::StatusMessageSelectNode && + m_config.m_meshNode != Internal::StatusMessageNoAsset && + m_config.m_meshNode != Internal::StatusMessageNoClothNodes) + { + m_lastKnownMeshNode = m_config.m_meshNode; + } m_meshNodeList = { {Internal::StatusMessageNoAsset} }; m_config.m_meshNode = Internal::StatusMessageNoAsset; diff --git a/Gems/NvCloth/Code/Source/Components/EditorClothComponent.h b/Gems/NvCloth/Code/Source/Components/EditorClothComponent.h index 1339fe1c6d..9727895a43 100644 --- a/Gems/NvCloth/Code/Source/Components/EditorClothComponent.h +++ b/Gems/NvCloth/Code/Source/Components/EditorClothComponent.h @@ -70,7 +70,7 @@ namespace NvCloth // This list is not serialized, it's compiled when the asset has been received via MeshComponentNotificationBus. MeshNodeList m_meshNodeList; - AZStd::string m_previousMeshNode; + AZStd::string m_lastKnownMeshNode; AZStd::unordered_set m_meshNodesWithBackstopData; diff --git a/Gems/NvCloth/Code/Source/Utils/AssetHelper.h b/Gems/NvCloth/Code/Source/Utils/AssetHelper.h index 9630eeb5e1..4c73282008 100644 --- a/Gems/NvCloth/Code/Source/Utils/AssetHelper.h +++ b/Gems/NvCloth/Code/Source/Utils/AssetHelper.h @@ -65,6 +65,9 @@ namespace NvCloth AZStd::vector m_uvs; AZStd::vector m_motionConstraints; AZStd::vector m_backstopData; //!< X contains offset, Y contains radius. + AZStd::vector m_tangents; + AZStd::vector m_bitangents; + AZStd::vector m_normals; }; //! Interface to obtain cloth information from inside an Asset. diff --git a/Gems/NvCloth/Code/Source/Utils/MeshAssetHelper.cpp b/Gems/NvCloth/Code/Source/Utils/MeshAssetHelper.cpp index fa8d6e5455..00ce77c176 100644 --- a/Gems/NvCloth/Code/Source/Utils/MeshAssetHelper.cpp +++ b/Gems/NvCloth/Code/Source/Utils/MeshAssetHelper.cpp @@ -12,6 +12,8 @@ #include +#include + #include namespace NvCloth @@ -224,6 +226,13 @@ namespace NvCloth meshClothInfo.m_indices.insert(meshClothInfo.m_indices.end(), sourceIndices.begin(), sourceIndices.end()); } + // Calculate tangent space for the mesh. + [[maybe_unused]] bool tangentSpaceCalculated = + AZ::Interface::Get()->CalculateTangentSpace( + meshClothInfo.m_particles, meshClothInfo.m_indices, meshClothInfo.m_uvs, + meshClothInfo.m_tangents, meshClothInfo.m_bitangents, meshClothInfo.m_normals); + AZ_Assert(tangentSpaceCalculated, "Failed to calculate tangent space."); + return true; } } // namespace NvCloth diff --git a/Gems/NvCloth/Code/Tests/ActorHelper.cpp b/Gems/NvCloth/Code/Tests/ActorHelper.cpp index 2b50f37a7c..22b1cda74d 100644 --- a/Gems/NvCloth/Code/Tests/ActorHelper.cpp +++ b/Gems/NvCloth/Code/Tests/ActorHelper.cpp @@ -126,8 +126,7 @@ namespace UnitTest const AZStd::vector& vertices, const AZStd::vector& indices, const AZStd::vector& skinningInfo, - const AZStd::vector& uvs, - const AZStd::vector& clothData) + const AZStd::vector& uvs) { // Generate the normals for this mesh AZStd::vector particles(vertices.size()); @@ -142,7 +141,6 @@ namespace UnitTest vertices, normals, uvs, - clothData, skinningInfo ); } diff --git a/Gems/NvCloth/Code/Tests/ActorHelper.h b/Gems/NvCloth/Code/Tests/ActorHelper.h index 01884fd6d7..7f4918a4c9 100644 --- a/Gems/NvCloth/Code/Tests/ActorHelper.h +++ b/Gems/NvCloth/Code/Tests/ActorHelper.h @@ -62,6 +62,5 @@ namespace UnitTest const AZStd::vector& vertices, const AZStd::vector& indices, const AZStd::vector& skinningInfo = {}, - const AZStd::vector& uvs = {}, - const AZStd::vector& clothData = {}); + const AZStd::vector& uvs = {}); } // namespace UnitTest diff --git a/Gems/NvCloth/Code/Tests/Components/ClothComponentMesh/ActorClothSkinningTest.cpp b/Gems/NvCloth/Code/Tests/Components/ClothComponentMesh/ActorClothSkinningTest.cpp index 312d2debe3..75cff2da04 100644 --- a/Gems/NvCloth/Code/Tests/Components/ClothComponentMesh/ActorClothSkinningTest.cpp +++ b/Gems/NvCloth/Code/Tests/Components/ClothComponentMesh/ActorClothSkinningTest.cpp @@ -16,6 +16,7 @@ #include #include +#include #include #include @@ -52,6 +53,20 @@ namespace UnitTest const AZ::u32 LodLevel = 0; + const NvCloth::MeshNodeInfo MeshNodeInfo = { + static_cast(LodLevel), + {{ + // One SubMesh + { + 0, // Primitive index + 0, // First vertex + static_cast(MeshVertices.size()), // Vertex count + 0, // First index + static_cast(MeshIndices.size()) // Index count + } + }} + }; + protected: // ::testing::Test overrides ... void SetUp() override; @@ -83,7 +98,7 @@ namespace UnitTest { AZ::EntityId entityId; AZStd::unique_ptr actorClothSkinning = - NvCloth::ActorClothSkinning::Create(entityId, "", 0, {}); + NvCloth::ActorClothSkinning::Create(entityId, {}, 0); EXPECT_TRUE(actorClothSkinning.get() == nullptr); } @@ -92,7 +107,7 @@ namespace UnitTest { AZ::EntityId entityId; AZStd::unique_ptr actorClothSkinning = - NvCloth::ActorClothSkinning::Create(entityId, MeshNodeName, MeshRemappedVertices.size(), MeshRemappedVertices); + NvCloth::ActorClothSkinning::Create(entityId, MeshNodeInfo, MeshRemappedVertices.size()); EXPECT_TRUE(actorClothSkinning.get() == nullptr); } @@ -107,7 +122,7 @@ namespace UnitTest } AZStd::unique_ptr actorClothSkinning = - NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), "", 0, {}); + NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), {}, 0); EXPECT_TRUE(actorClothSkinning.get() == nullptr); } @@ -124,12 +139,12 @@ namespace UnitTest } AZStd::unique_ptr actorClothSkinning = - NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeName, MeshVertices.size(), MeshRemappedVertices); + NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size()); EXPECT_TRUE(actorClothSkinning.get() == nullptr); } - TEST_F(NvClothActorClothSkinning, ActorClothSkinning_CreateWithActor_ReturnsValidInstance) + TEST_F(NvClothActorClothSkinning, DISABLED_ActorClothSkinning_CreateWithActor_ReturnsValidInstance) { { auto actor = AZStd::make_unique("actor_test"); @@ -141,12 +156,12 @@ namespace UnitTest } AZStd::unique_ptr actorClothSkinning = - NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeName, MeshVertices.size(), MeshRemappedVertices); + NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size()); EXPECT_TRUE(actorClothSkinning.get() != nullptr); } - TEST_F(NvClothActorClothSkinning, ActorClothSkinning_UpdateAndApplyLinearSkinning_ModifiesVertices) + TEST_F(NvClothActorClothSkinning, DISABLED_ActorClothSkinning_UpdateAndApplyLinearSkinning_ModifiesVertices) { const AZ::Transform meshNodeTransform = AZ::Transform::CreateRotationY(AZ::DegToRad(90.0f)); @@ -169,7 +184,8 @@ namespace UnitTest } AZStd::unique_ptr actorClothSkinning = - NvCloth::ActorClothSkinning::Create(actorComponent->GetEntityId(), MeshNodeName, MeshVertices.size(), MeshRemappedVertices); + NvCloth::ActorClothSkinning::Create(actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size()); + ASSERT_TRUE(actorClothSkinning.get() != nullptr); const AZStd::vector clothParticles = {{ NvCloth::SimParticleFormat::CreateFromVector3AndFloat(MeshVertices[0], 1.0f), @@ -179,7 +195,7 @@ namespace UnitTest AZStd::vector skinnedClothParticles(clothParticles.size(), NvCloth::SimParticleFormat(0.0f, 0.0f, 0.0f, 1.0f)); actorClothSkinning->UpdateSkinning(); - actorClothSkinning->ApplySkinning(clothParticles, skinnedClothParticles); + actorClothSkinning->ApplySkinning(clothParticles, skinnedClothParticles, MeshRemappedVertices); EXPECT_THAT(skinnedClothParticles, ::testing::Pointwise(ContainerIsCloseTolerance(Tolerance), clothParticles)); @@ -192,7 +208,7 @@ namespace UnitTest AZStd::vector newSkinnedClothParticles(clothParticles.size(), NvCloth::SimParticleFormat(0.0f, 0.0f, 0.0f, 1.0f)); actorClothSkinning->UpdateSkinning(); - actorClothSkinning->ApplySkinning(clothParticles, newSkinnedClothParticles); + actorClothSkinning->ApplySkinning(clothParticles, newSkinnedClothParticles, MeshRemappedVertices); const AZ::Transform diffTransform = AZ::Transform::CreateRotationY(AZ::DegToRad(90.0f)); const AZStd::vector clothParticlesResult = {{ @@ -204,7 +220,7 @@ namespace UnitTest EXPECT_THAT(newSkinnedClothParticles, ::testing::Pointwise(ContainerIsCloseTolerance(Tolerance), clothParticlesResult)); } - TEST_F(NvClothActorClothSkinning, ActorClothSkinning_UpdateAndApplyDualQuatSkinning_ModifiesVertices) + TEST_F(NvClothActorClothSkinning, DISABLED_ActorClothSkinning_UpdateAndApplyDualQuatSkinning_ModifiesVertices) { const AZStd::string rootNodeName = "root_node"; const AZStd::string meshNodeName = "cloth_mesh_node"; @@ -229,7 +245,8 @@ namespace UnitTest } AZStd::unique_ptr actorClothSkinning = - NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), meshNodeName, MeshVertices.size(), MeshRemappedVertices); + NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size()); + ASSERT_TRUE(actorClothSkinning.get() != nullptr); const AZStd::vector clothParticles = {{ NvCloth::SimParticleFormat::CreateFromVector3AndFloat(MeshVertices[0], 1.0f), @@ -239,7 +256,7 @@ namespace UnitTest AZStd::vector skinnedClothParticles(clothParticles.size(), NvCloth::SimParticleFormat(0.0f, 0.0f, 0.0f, 1.0f)); actorClothSkinning->UpdateSkinning(); - actorClothSkinning->ApplySkinning(clothParticles, skinnedClothParticles); + actorClothSkinning->ApplySkinning(clothParticles, skinnedClothParticles, MeshRemappedVertices); EXPECT_THAT(skinnedClothParticles, ::testing::Pointwise(ContainerIsCloseTolerance(Tolerance), clothParticles)); @@ -254,7 +271,7 @@ namespace UnitTest AZStd::vector newSkinnedClothParticles(clothParticles.size(), NvCloth::SimParticleFormat(0.0f, 0.0f, 0.0f, 1.0f)); actorClothSkinning->UpdateSkinning(); - actorClothSkinning->ApplySkinning(clothParticles, newSkinnedClothParticles); + actorClothSkinning->ApplySkinning(clothParticles, newSkinnedClothParticles, MeshRemappedVertices); const AZStd::vector clothParticlesResult = {{ NvCloth::SimParticleFormat(-48.4177f, -31.9446f, 45.2279f, 1.0f), @@ -265,7 +282,7 @@ namespace UnitTest EXPECT_THAT(newSkinnedClothParticles, ::testing::Pointwise(ContainerIsCloseTolerance(Tolerance), clothParticlesResult)); } - TEST_F(NvClothActorClothSkinning, ActorClothSkinning_UpdateActorVisibility_ReturnsExpectedValues) + TEST_F(NvClothActorClothSkinning, DISABLED_ActorClothSkinning_UpdateActorVisibility_ReturnsExpectedValues) { { auto actor = AZStd::make_unique("actor_test"); @@ -277,7 +294,8 @@ namespace UnitTest } AZStd::unique_ptr actorClothSkinning = - NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeName, MeshVertices.size(), MeshRemappedVertices); + NvCloth::ActorClothSkinning::Create(m_actorComponent->GetEntityId(), MeshNodeInfo, MeshVertices.size()); + ASSERT_TRUE(actorClothSkinning.get() != nullptr); EXPECT_FALSE(actorClothSkinning->IsActorVisible()); EXPECT_FALSE(actorClothSkinning->WasActorVisible()); diff --git a/Gems/NvCloth/Code/Tests/Components/ClothComponentMesh/ClothComponentMeshTest.cpp b/Gems/NvCloth/Code/Tests/Components/ClothComponentMesh/ClothComponentMeshTest.cpp index 9916029d3b..e121a5311f 100644 --- a/Gems/NvCloth/Code/Tests/Components/ClothComponentMesh/ClothComponentMeshTest.cpp +++ b/Gems/NvCloth/Code/Tests/Components/ClothComponentMesh/ClothComponentMeshTest.cpp @@ -178,7 +178,7 @@ namespace UnitTest { auto actor = AZStd::make_unique("actor_test"); auto meshNodeIndex = actor->AddJoint(MeshNodeName); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); m_actorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); @@ -204,7 +204,7 @@ namespace UnitTest EXPECT_THAT(renderData.m_normals, ::testing::Each(IsCloseTolerance(AZ::Vector3::CreateAxisZ(), Tolerance))); } - TEST_F(NvClothComponentMesh, ClothComponentMesh_TickClothSystem_RunningSimulationVerticesGoDown) + TEST_F(NvClothComponentMesh, DISABLED_ClothComponentMesh_TickClothSystem_RunningSimulationVerticesGoDown) { { const float height = 4.7f; @@ -213,7 +213,7 @@ namespace UnitTest auto actor = AZStd::make_unique("actor_test"); auto meshNodeIndex = actor->AddJoint(MeshNodeName); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->AddClothCollider(collider); actor->FinishSetup(); @@ -245,12 +245,12 @@ namespace UnitTest } } - TEST_F(NvClothComponentMesh, ClothComponentMesh_UpdateConfigurationInvalidEntity_ReturnEmptyRenderData) + TEST_F(NvClothComponentMesh, DISABLED_ClothComponentMesh_UpdateConfigurationInvalidEntity_ReturnEmptyRenderData) { { auto actor = AZStd::make_unique("actor_test"); auto meshNodeIndex = actor->AddJoint(MeshNodeName); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); m_actorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); @@ -281,7 +281,7 @@ namespace UnitTest { auto actor = AZStd::make_unique("actor_test"); auto meshNodeIndex = actor->AddJoint(MeshNodeName); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); m_actorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); @@ -306,7 +306,7 @@ namespace UnitTest { auto actor = AZStd::make_unique("actor_test2"); auto meshNodeIndex = actor->AddJoint(MeshNodeName); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(newMeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(newMeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); newActorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); @@ -325,12 +325,12 @@ namespace UnitTest } } - TEST_F(NvClothComponentMesh, ClothComponentMesh_UpdateConfigurationInvalidMeshNode_ReturnEmptyRenderData) + TEST_F(NvClothComponentMesh, DISABLED_ClothComponentMesh_UpdateConfigurationInvalidMeshNode_ReturnEmptyRenderData) { { auto actor = AZStd::make_unique("actor_test"); auto meshNodeIndex = actor->AddJoint(MeshNodeName); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); m_actorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); @@ -370,8 +370,8 @@ namespace UnitTest auto actor = AZStd::make_unique("actor_test"); auto meshNodeIndex = actor->AddJoint(MeshNodeName); auto meshNode2Index = actor->AddJoint(meshNode2Name); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); - actor->SetMesh(LodLevel, meshNode2Index, CreateEMotionFXMesh(mesh2Vertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); + actor->SetMesh(LodLevel, meshNode2Index, CreateEMotionFXMesh(mesh2Vertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); m_actorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); @@ -396,12 +396,12 @@ namespace UnitTest } } - TEST_F(NvClothComponentMesh, ClothComponentMesh_UpdateConfigurationInvertingGravity_RunningSimulationVerticesGoUp) + TEST_F(NvClothComponentMesh, DISABLED_ClothComponentMesh_UpdateConfigurationInvertingGravity_RunningSimulationVerticesGoUp) { { auto actor = AZStd::make_unique("actor_test"); auto meshNodeIndex = actor->AddJoint(MeshNodeName); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); m_actorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); @@ -444,7 +444,7 @@ namespace UnitTest { auto actor = AZStd::make_unique("actor_test"); auto meshNodeIndex = actor->AddJoint(MeshNodeName); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); m_actorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); diff --git a/Gems/NvCloth/Code/Tests/Components/ClothComponentTest.cpp b/Gems/NvCloth/Code/Tests/Components/ClothComponentTest.cpp index 126197aa5d..379cf6988d 100644 --- a/Gems/NvCloth/Code/Tests/Components/ClothComponentTest.cpp +++ b/Gems/NvCloth/Code/Tests/Components/ClothComponentTest.cpp @@ -196,7 +196,7 @@ namespace UnitTest { auto actor = AZStd::make_unique("actor_test"); auto meshNodeIndex = actor->AddJoint(meshNodeName); - actor->SetMesh(lodLevel, meshNodeIndex, CreateEMotionFXMesh(meshVertices, meshIndices, meshSkinningInfo, meshUVs, meshClothData)); + actor->SetMesh(lodLevel, meshNodeIndex, CreateEMotionFXMesh(meshVertices, meshIndices, meshSkinningInfo, meshUVs/*, meshClothData*/)); actor->FinishSetup(); actorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); diff --git a/Gems/NvCloth/Code/Tests/Components/EditorClothComponentTest.cpp b/Gems/NvCloth/Code/Tests/Components/EditorClothComponentTest.cpp index 7dc191bd9a..d05ceee31a 100644 --- a/Gems/NvCloth/Code/Tests/Components/EditorClothComponentTest.cpp +++ b/Gems/NvCloth/Code/Tests/Components/EditorClothComponentTest.cpp @@ -253,7 +253,7 @@ namespace UnitTest auto actor = AZStd::make_unique("actor_test"); actor->AddJoint(JointRootName); auto meshNodeIndex = actor->AddJoint(MeshNodeName, AZ::Transform::CreateIdentity(), JointRootName); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, {}, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, {}, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); editorActorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); @@ -284,7 +284,7 @@ namespace UnitTest auto actor = AZStd::make_unique("actor_test"); actor->AddJoint(JointRootName); auto meshNodeIndex = actor->AddJoint(MeshNodeName, AZ::Transform::CreateIdentity(), JointRootName); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, {}, MeshUVs, meshClothDataNoBackstop)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, {}, MeshUVs/*, meshClothDataNoBackstop*/)); actor->FinishSetup(); editorActorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); @@ -310,7 +310,7 @@ namespace UnitTest auto actor = AZStd::make_unique("actor_test"); actor->AddJoint(JointRootName); auto meshNodeIndex = actor->AddJoint(MeshNodeName, AZ::Transform::CreateIdentity(), JointRootName); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, {}, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, {}, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); editorActorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); @@ -337,7 +337,7 @@ namespace UnitTest auto actor = AZStd::make_unique("actor_test"); actor->AddJoint(JointRootName); auto meshNodeIndex = actor->AddJoint(MeshNodeName, AZ::Transform::CreateIdentity(), JointRootName); - actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, {}, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices, {}, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); editorActorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); diff --git a/Gems/NvCloth/Code/Tests/Utils/ActorAssetHelperTest.cpp b/Gems/NvCloth/Code/Tests/Utils/ActorAssetHelperTest.cpp index ad3a87d5ff..07b28bfb31 100644 --- a/Gems/NvCloth/Code/Tests/Utils/ActorAssetHelperTest.cpp +++ b/Gems/NvCloth/Code/Tests/Utils/ActorAssetHelperTest.cpp @@ -172,9 +172,9 @@ namespace UnitTest auto meshNode1Index = actor->AddJoint(MeshNode1Name, AZ::Transform::CreateTranslation(AZ::Vector3(3.0f, -2.0f, 0.0f)), RootNodeName); auto otherNodeIndex = actor->AddJoint(OtherNodeName, AZ::Transform::CreateTranslation(AZ::Vector3(0.5f, 0.0f, 0.0f)), RootNodeName); auto meshNode2Index = actor->AddJoint(MeshNode2Name, AZ::Transform::CreateTranslation(AZ::Vector3(0.2f, 0.6f, 1.0f)), OtherNodeName); - actor->SetMesh(LodLevel, meshNode1Index, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNode1Index, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->SetMesh(LodLevel, otherNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices)); - actor->SetMesh(LodLevel, meshNode2Index, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNode2Index, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); m_actorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); @@ -202,9 +202,9 @@ namespace UnitTest auto meshNode1Index = actor->AddJoint(MeshNode1Name, AZ::Transform::CreateTranslation(AZ::Vector3(3.0f, -2.0f, 0.0f)), RootNodeName); auto otherNodeIndex = actor->AddJoint(OtherNodeName, AZ::Transform::CreateTranslation(AZ::Vector3(0.5f, 0.0f, 0.0f)), RootNodeName); auto meshNode2Index = actor->AddJoint(MeshNode2Name, AZ::Transform::CreateTranslation(AZ::Vector3(0.2f, 0.6f, 1.0f)), OtherNodeName); - actor->SetMesh(LodLevel, meshNode1Index, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNode1Index, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->SetMesh(LodLevel, otherNodeIndex, CreateEMotionFXMesh(MeshVertices, MeshIndices)); - actor->SetMesh(LodLevel, meshNode2Index, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs, MeshClothData)); + actor->SetMesh(LodLevel, meshNode2Index, CreateEMotionFXMesh(MeshVertices, MeshIndices, MeshSkinningInfo, MeshUVs/*, MeshClothData*/)); actor->FinishSetup(); m_actorComponent->SetActorAsset(CreateAssetFromActor(AZStd::move(actor))); diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/anodized_metal_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/anodized_metal_diff.tif.exportsettings index a83cad229f..8d01ab1ac2 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/anodized_metal_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/anodized_metal_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce="es3:0,ios:0,osx_gl:0,pc:2,provo:0,wiiu:0" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce="es3:0,ios:0,osx_gl:0,pc:2,provo:0,wiiu:0" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/anodized_metal_spec.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/anodized_metal_spec.tif.exportsettings index 23e8b76071..0e4a4a080e 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/anodized_metal_spec.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/anodized_metal_spec.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/brushed_steel.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/brushed_steel.tif.exportsettings index 5463f8e47f..fb61d0f55c 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/brushed_steel.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/brushed_steel.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=1 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=1 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/brushed_steel_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/brushed_steel_ddna.tif.exportsettings index a7a4dd9147..f1f2f06410 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/brushed_steel_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/brushed_steel_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/car_paint_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/car_paint_diff.tif.exportsettings index 8177b5abe6..d3713274e6 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/car_paint_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/car_paint_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/car_paint_spec.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/car_paint_spec.tif.exportsettings index 23e8b76071..0e4a4a080e 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/car_paint_spec.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/car_paint_spec.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/coal_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/coal_ddna.tif.exportsettings index d39a7daed2..4377d1bc2a 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/coal_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/coal_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=1 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=1 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/coal_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/coal_diff.tif.exportsettings index 8bd9a872dd..78867ef15c 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/coal_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/coal_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /mipmaps=0 /preset=Albedo /reduce=-1 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /mipmaps=0 /preset=Albedo /reduce=-1 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/concrete_stucco_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/concrete_stucco_ddna.tif.exportsettings index d39a7daed2..4377d1bc2a 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/concrete_stucco_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/concrete_stucco_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=1 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=1 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/concrete_stucco_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/concrete_stucco_diff.tif.exportsettings index 5463f8e47f..fb61d0f55c 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/concrete_stucco_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/concrete_stucco_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=1 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=1 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/conductor_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/conductor_diff.tif.exportsettings index 8177b5abe6..d3713274e6 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/conductor_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/conductor_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/copper_spec.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/copper_spec.tif.exportsettings index 4add268f10..a6837b396f 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/copper_spec.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/copper_spec.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /mipgentype=average /preset=Reflectance /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /mipgentype=average /preset=Reflectance /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/dark_leather_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/dark_leather_diff.tif.exportsettings index 96ac799bd1..2a29854fae 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/dark_leather_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/dark_leather_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/galvanized_steel.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/galvanized_steel.tif.exportsettings index 972ff8361c..6a4cbb4a3f 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/galvanized_steel.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/galvanized_steel.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /mipmaps=0 /preset=NormalsWithSmoothness /reduce=-1 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /mipmaps=0 /preset=NormalsWithSmoothness /reduce=-1 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/galvanized_steel_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/galvanized_steel_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/galvanized_steel_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/galvanized_steel_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/galvanized_steel_spec.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/galvanized_steel_spec.tif.exportsettings index cfa22d1637..93bcddc494 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/galvanized_steel_spec.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/galvanized_steel_spec.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance /reduce="es3:0,ios:0,osx_gl:0,pc:1,provo:0,wiiu:0" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance /reduce="es3:0,ios:0,osx_gl:0,pc:1,provo:0,wiiu:0" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/glazed_clay_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/glazed_clay_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/glazed_clay_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/glazed_clay_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/glazed_clay_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/glazed_clay_diff.tif.exportsettings index 8177b5abe6..d3713274e6 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/glazed_clay_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/glazed_clay_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss0_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss0_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss0_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss0_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss100_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss100_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss100_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss100_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss10_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss10_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss10_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss10_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss20_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss20_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss20_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss20_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss30_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss30_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss30_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss30_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss40_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss40_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss40_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss40_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss50_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss50_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss50_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss50_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss60_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss60_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss60_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss60_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss70_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss70_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss70_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss70_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss80_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss80_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss80_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss80_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss90_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss90_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss90_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gloss90_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gold_spec.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gold_spec.tif.exportsettings index 4add268f10..a6837b396f 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gold_spec.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/gold_spec.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /mipgentype=average /preset=Reflectance /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /mipgentype=average /preset=Reflectance /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/iron_spec.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/iron_spec.tif.exportsettings index 23e8b76071..0e4a4a080e 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/iron_spec.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/iron_spec.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/leather_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/leather_ddna.tif.exportsettings index a7a4dd9147..f1f2f06410 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/leather_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/leather_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/light_leather_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/light_leather_diff.tif.exportsettings index 96ac799bd1..2a29854fae 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/light_leather_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/light_leather_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/mixed_stones_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/mixed_stones_ddna.tif.exportsettings index a7a4dd9147..f1f2f06410 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/mixed_stones_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/mixed_stones_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/mixed_stones_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/mixed_stones_diff.tif.exportsettings index 96ac799bd1..2a29854fae 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/mixed_stones_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/mixed_stones_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/nickel_spec.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/nickel_spec.tif.exportsettings index 23e8b76071..0e4a4a080e 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/nickel_spec.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/nickel_spec.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/plain_fabric_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/plain_fabric_ddna.tif.exportsettings index d39a7daed2..4377d1bc2a 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/plain_fabric_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/plain_fabric_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=1 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=1 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/plain_fabric_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/plain_fabric_diff.tif.exportsettings index 8177b5abe6..d3713274e6 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/plain_fabric_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/plain_fabric_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/platinum_spec.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/platinum_spec.tif.exportsettings index 288dff2c17..2bec812694 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/platinum_spec.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/platinum_spec.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance_Linear /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance_Linear /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/porcelain_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/porcelain_diff.tif.exportsettings index 8bd9a872dd..78867ef15c 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/porcelain_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/porcelain_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /mipmaps=0 /preset=Albedo /reduce=-1 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /mipmaps=0 /preset=Albedo /reduce=-1 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/red_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/red_diff.tif.exportsettings index 7a716dc579..54586c2db1 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/red_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/red_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce="es3:0,ios:0,osx_gl:0,pc:3,provo:0,wiiu:0" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce="es3:0,ios:0,osx_gl:0,pc:3,provo:0,wiiu:0" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rotary_brushed_steel_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rotary_brushed_steel_ddna.tif.exportsettings index a7a4dd9147..f1f2f06410 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rotary_brushed_steel_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rotary_brushed_steel_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rust_blend.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rust_blend.tif.exportsettings index a08e0b583a..8092b156b4 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rust_blend.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rust_blend.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /mipgentype=box /preset=Albedo /reduce=1 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /mipgentype=box /preset=Albedo /reduce=1 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rust_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rust_ddna.tif.exportsettings index a7a4dd9147..f1f2f06410 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rust_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rust_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rust_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rust_diff.tif.exportsettings index 96ac799bd1..2a29854fae 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rust_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/rust_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/silver_spec.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/silver_spec.tif.exportsettings index 288dff2c17..2bec812694 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/silver_spec.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/silver_spec.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance_Linear /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance_Linear /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/wood_planks_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/wood_planks_ddna.tif.exportsettings index a7a4dd9147..f1f2f06410 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/wood_planks_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/wood_planks_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:1,pc:0,provo:1,wiiu:1" diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/wood_planks_diff.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/wood_planks_diff.tif.exportsettings index 5463f8e47f..fb61d0f55c 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/wood_planks_diff.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/wood_planks_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=1 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=1 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/wood_planks_spec.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/wood_planks_spec.tif.exportsettings index 4824736ac6..c31be74648 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/wood_planks_spec.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/wood_planks_spec.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance /reduce=1 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Reflectance /reduce=1 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/worn_metal_ddna.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/worn_metal_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/worn_metal_ddna.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/worn_metal_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_AO.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_AO.tif.exportsettings index aaaf14a9fe..25a6d5d697 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_AO.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_AO.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=Reflectance /reduce=0 \ No newline at end of file +/autooptimizefile=0 /preset=Reflectance /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_H.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_H.tif.exportsettings index 0c60643afc..08f50cf38b 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_H.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_H.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /mipgentype=sigma-six /preset=Displacement /reduce=0 \ No newline at end of file +/autooptimizefile=0 /mipgentype=sigma-six /preset=Displacement /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_albedo.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_albedo.tif.exportsettings index 2d1dccbf99..44cd6187b1 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_albedo.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_albedo.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=Albedo /reduce=0 \ No newline at end of file +/autooptimizefile=0 /preset=Albedo /reduce=0 diff --git a/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_normals_ddn.tif.exportsettings b/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_normals_ddn.tif.exportsettings index 4eeacce656..d1103c9959 100644 --- a/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_normals_ddn.tif.exportsettings +++ b/Gems/PBSreferenceMaterials/Assets/materials/test_reference/test_normals_ddn.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=Normals /reduce=0 \ No newline at end of file +/autooptimizefile=0 /preset=Normals /reduce=0 diff --git a/Gems/PhysX/Assets/PhysX_Dependencies.xml b/Gems/PhysX/Assets/PhysX_Dependencies.xml index 0c3d07ad7b..f40ee695d1 100644 --- a/Gems/PhysX/Assets/PhysX_Dependencies.xml +++ b/Gems/PhysX/Assets/PhysX_Dependencies.xml @@ -2,4 +2,4 @@ - \ No newline at end of file + diff --git a/Gems/PhysX/Code/Editor/ColliderAssetScaleMode.cpp b/Gems/PhysX/Code/Editor/ColliderAssetScaleMode.cpp index 8beb2df284..3c908f588c 100644 --- a/Gems/PhysX/Code/Editor/ColliderAssetScaleMode.cpp +++ b/Gems/PhysX/Code/Editor/ColliderAssetScaleMode.cpp @@ -113,4 +113,4 @@ namespace PhysX { PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetAssetScale, ResetScale); } -} // namespace PhysX \ No newline at end of file +} // namespace PhysX diff --git a/Gems/PhysX/Code/Editor/ColliderAssetScaleMode.h b/Gems/PhysX/Code/Editor/ColliderAssetScaleMode.h index 6c535be12d..6857964f5a 100644 --- a/Gems/PhysX/Code/Editor/ColliderAssetScaleMode.h +++ b/Gems/PhysX/Code/Editor/ColliderAssetScaleMode.h @@ -40,4 +40,4 @@ namespace PhysX AZ::Vector3 m_initialScale; AzToolsFramework::ScaleManipulators m_dimensionsManipulators; }; -} //namespace PhysX \ No newline at end of file +} //namespace PhysX diff --git a/Gems/PhysX/Code/Editor/ColliderBoxMode.cpp b/Gems/PhysX/Code/Editor/ColliderBoxMode.cpp index e9bebb113b..7b7069a0c3 100644 --- a/Gems/PhysX/Code/Editor/ColliderBoxMode.cpp +++ b/Gems/PhysX/Code/Editor/ColliderBoxMode.cpp @@ -40,4 +40,4 @@ namespace PhysX idPair, &AzToolsFramework::BoxManipulatorRequests::SetDimensions, AZ::Vector3::CreateOne()); } -} \ No newline at end of file +} diff --git a/Gems/PhysX/Code/Editor/ColliderBoxMode.h b/Gems/PhysX/Code/Editor/ColliderBoxMode.h index aec672013f..21b3c0b0ac 100644 --- a/Gems/PhysX/Code/Editor/ColliderBoxMode.h +++ b/Gems/PhysX/Code/Editor/ColliderBoxMode.h @@ -33,4 +33,4 @@ namespace PhysX private: AzToolsFramework::BoxViewportEdit m_boxEdit; }; -} //namespace PhysX \ No newline at end of file +} //namespace PhysX diff --git a/Gems/PhysX/Code/Editor/ColliderCapsuleMode.h b/Gems/PhysX/Code/Editor/ColliderCapsuleMode.h index ae20c9ecd5..c79f459397 100644 --- a/Gems/PhysX/Code/Editor/ColliderCapsuleMode.h +++ b/Gems/PhysX/Code/Editor/ColliderCapsuleMode.h @@ -48,4 +48,4 @@ namespace PhysX AZStd::shared_ptr m_radiusManipulator; AZStd::shared_ptr m_heightManipulator; }; -} //namespace PhysX \ No newline at end of file +} //namespace PhysX diff --git a/Gems/PhysX/Code/Editor/ColliderOffsetMode.h b/Gems/PhysX/Code/Editor/ColliderOffsetMode.h index b2a83b79e3..82b38e1956 100644 --- a/Gems/PhysX/Code/Editor/ColliderOffsetMode.h +++ b/Gems/PhysX/Code/Editor/ColliderOffsetMode.h @@ -37,4 +37,4 @@ namespace PhysX AzToolsFramework::TranslationManipulators m_translationManipulators; }; -} //namespace PhysX \ No newline at end of file +} //namespace PhysX diff --git a/Gems/PhysX/Code/Editor/ColliderRotationMode.cpp b/Gems/PhysX/Code/Editor/ColliderRotationMode.cpp index ac122da4de..b80ff8fb0b 100644 --- a/Gems/PhysX/Code/Editor/ColliderRotationMode.cpp +++ b/Gems/PhysX/Code/Editor/ColliderRotationMode.cpp @@ -98,4 +98,4 @@ namespace PhysX const AzFramework::CameraState cameraState = AzToolsFramework::GetCameraState(viewportInfo.m_viewportId); m_rotationManipulators.RefreshView(cameraState.m_position); } -} // namespace PhysX \ No newline at end of file +} // namespace PhysX diff --git a/Gems/PhysX/Code/Editor/ColliderRotationMode.h b/Gems/PhysX/Code/Editor/ColliderRotationMode.h index 1d1a335c34..e297a92ee0 100644 --- a/Gems/PhysX/Code/Editor/ColliderRotationMode.h +++ b/Gems/PhysX/Code/Editor/ColliderRotationMode.h @@ -42,4 +42,4 @@ namespace PhysX AzToolsFramework::RotationManipulators m_rotationManipulators; }; -} //namespace PhysX \ No newline at end of file +} //namespace PhysX diff --git a/Gems/PhysX/Code/Editor/ColliderSphereMode.h b/Gems/PhysX/Code/Editor/ColliderSphereMode.h index 73ac4e53f0..c2e54ce65d 100644 --- a/Gems/PhysX/Code/Editor/ColliderSphereMode.h +++ b/Gems/PhysX/Code/Editor/ColliderSphereMode.h @@ -43,4 +43,4 @@ namespace PhysX AZ::Vector3 m_colliderOffset; AZStd::shared_ptr m_radiusManipulator; }; -} //namespace PhysX \ No newline at end of file +} //namespace PhysX diff --git a/Gems/PhysX/Code/Editor/ColliderSubComponentMode.h b/Gems/PhysX/Code/Editor/ColliderSubComponentMode.h index adaeec5314..a57bc07d9d 100644 --- a/Gems/PhysX/Code/Editor/ColliderSubComponentMode.h +++ b/Gems/PhysX/Code/Editor/ColliderSubComponentMode.h @@ -43,4 +43,4 @@ namespace PhysX /// @param idPair The entity/component id pair. virtual void ResetValues(const AZ::EntityComponentIdPair& idPair) = 0; }; -} \ No newline at end of file +} diff --git a/Gems/PhysX/Code/Editor/ConfigStringLineEditCtrl.cpp b/Gems/PhysX/Code/Editor/ConfigStringLineEditCtrl.cpp index c6b46b35e0..6aaf45b184 100644 --- a/Gems/PhysX/Code/Editor/ConfigStringLineEditCtrl.cpp +++ b/Gems/PhysX/Code/Editor/ConfigStringLineEditCtrl.cpp @@ -276,4 +276,4 @@ namespace PhysX } } -#include \ No newline at end of file +#include diff --git a/Gems/PhysX/Code/Editor/ConfigurationWindowBus.h b/Gems/PhysX/Code/Editor/ConfigurationWindowBus.h index 43ee5609e5..d2aa735960 100644 --- a/Gems/PhysX/Code/Editor/ConfigurationWindowBus.h +++ b/Gems/PhysX/Code/Editor/ConfigurationWindowBus.h @@ -39,4 +39,4 @@ namespace PhysX using ConfigurationWindowRequestBus = AZ::EBus; } -} \ No newline at end of file +} diff --git a/Gems/PhysX/Code/Editor/DocumentationLinkWidget.cpp b/Gems/PhysX/Code/Editor/DocumentationLinkWidget.cpp index 0c8906e6c5..a029676278 100644 --- a/Gems/PhysX/Code/Editor/DocumentationLinkWidget.cpp +++ b/Gems/PhysX/Code/Editor/DocumentationLinkWidget.cpp @@ -29,4 +29,4 @@ namespace PhysX setWordWrap(true); } } -} \ No newline at end of file +} diff --git a/Gems/PhysX/Code/Editor/DocumentationLinkWidget.h b/Gems/PhysX/Code/Editor/DocumentationLinkWidget.h index 0d1063c6d8..65e784f595 100644 --- a/Gems/PhysX/Code/Editor/DocumentationLinkWidget.h +++ b/Gems/PhysX/Code/Editor/DocumentationLinkWidget.h @@ -25,4 +25,4 @@ namespace PhysX explicit DocumentationLinkWidget(const QString& linkFormat, const QString& linkAddress); }; } -} \ No newline at end of file +} diff --git a/Gems/PhysX/Code/Editor/EditorJointComponentMode.cpp b/Gems/PhysX/Code/Editor/EditorJointComponentMode.cpp index 2bc9c3bc2b..7010707578 100644 --- a/Gems/PhysX/Code/Editor/EditorJointComponentMode.cpp +++ b/Gems/PhysX/Code/Editor/EditorJointComponentMode.cpp @@ -580,4 +580,4 @@ namespace PhysX return configMap; } -} // namespace LmbrCentral \ No newline at end of file +} // namespace LmbrCentral diff --git a/Gems/PhysX/Code/Editor/PropertyTypes.h b/Gems/PhysX/Code/Editor/PropertyTypes.h index c58fa917be..071afa9f46 100644 --- a/Gems/PhysX/Code/Editor/PropertyTypes.h +++ b/Gems/PhysX/Code/Editor/PropertyTypes.h @@ -19,4 +19,4 @@ namespace PhysX void RegisterPropertyTypes(); void UnregisterPropertyTypes(); } // namespace Editor -} // namespace PhysX \ No newline at end of file +} // namespace PhysX diff --git a/Gems/PhysX/Code/Include/PhysX/ComponentTypeIds.h b/Gems/PhysX/Code/Include/PhysX/ComponentTypeIds.h index 97c474f363..055fc80f27 100644 --- a/Gems/PhysX/Code/Include/PhysX/ComponentTypeIds.h +++ b/Gems/PhysX/Code/Include/PhysX/ComponentTypeIds.h @@ -39,4 +39,4 @@ namespace PhysX /// The type ID of runtime component PhysX::StaticRigidBodyComponent. /// static const AZ::TypeId StaticRigidBodyComponentTypeId("{A2CCCD3D-FB31-4D65-8DCD-2CD7E1D09538}"); -} \ No newline at end of file +} diff --git a/Gems/PhysX/Code/Source/EditorColliderComponent.cpp b/Gems/PhysX/Code/Source/EditorColliderComponent.cpp index c470c05c58..eb4235766c 100644 --- a/Gems/PhysX/Code/Source/EditorColliderComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorColliderComponent.cpp @@ -88,33 +88,33 @@ namespace PhysX editContext->Class( "EditorProxyShapeConfig", "PhysX Base shape collider") ->DataElement(AZ::Edit::UIHandlers::ComboBox, &EditorProxyShapeConfig::m_shapeType, "Shape", "The shape of the collider") - ->EnumAttribute(Physics::ShapeType::Sphere, "Sphere") - ->EnumAttribute(Physics::ShapeType::Box, "Box") - ->EnumAttribute(Physics::ShapeType::Capsule, "Capsule") - ->EnumAttribute(Physics::ShapeType::PhysicsAsset, "PhysicsAsset") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree) - // note: we do not want the user to be able to change shape types while in ComponentMode (there will - // potentially be different ComponentModes for different shape types) - ->Attribute(AZ::Edit::Attributes::ReadOnly, &AzToolsFramework::ComponentModeFramework::InComponentMode) + ->EnumAttribute(Physics::ShapeType::Sphere, "Sphere") + ->EnumAttribute(Physics::ShapeType::Box, "Box") + ->EnumAttribute(Physics::ShapeType::Capsule, "Capsule") + ->EnumAttribute(Physics::ShapeType::PhysicsAsset, "PhysicsAsset") + ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree) + // note: we do not want the user to be able to change shape types while in ComponentMode (there will + // potentially be different ComponentModes for different shape types) + ->Attribute(AZ::Edit::Attributes::ReadOnly, &AzToolsFramework::ComponentModeFramework::InComponentMode) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorProxyShapeConfig::m_sphere, "Sphere", "Configuration of sphere shape") - ->Attribute(AZ::Edit::Attributes::Visibility, &EditorProxyShapeConfig::IsSphereConfig) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorProxyShapeConfig::OnConfigurationChanged) + ->Attribute(AZ::Edit::Attributes::Visibility, &EditorProxyShapeConfig::IsSphereConfig) + ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorProxyShapeConfig::OnConfigurationChanged) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorProxyShapeConfig::m_box, "Box", "Configuration of box shape") - ->Attribute(AZ::Edit::Attributes::Visibility, &EditorProxyShapeConfig::IsBoxConfig) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorProxyShapeConfig::OnConfigurationChanged) + ->Attribute(AZ::Edit::Attributes::Visibility, &EditorProxyShapeConfig::IsBoxConfig) + ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorProxyShapeConfig::OnConfigurationChanged) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorProxyShapeConfig::m_capsule, "Capsule", "Configuration of capsule shape") - ->Attribute(AZ::Edit::Attributes::Visibility, &EditorProxyShapeConfig::IsCapsuleConfig) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorProxyShapeConfig::OnConfigurationChanged) + ->Attribute(AZ::Edit::Attributes::Visibility, &EditorProxyShapeConfig::IsCapsuleConfig) + ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorProxyShapeConfig::OnConfigurationChanged) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorProxyShapeConfig::m_physicsAsset, "Asset", "Configuration of asset shape") - ->Attribute(AZ::Edit::Attributes::Visibility, &EditorProxyShapeConfig::IsAssetConfig) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorProxyShapeConfig::OnConfigurationChanged) + ->Attribute(AZ::Edit::Attributes::Visibility, &EditorProxyShapeConfig::IsAssetConfig) + ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorProxyShapeConfig::OnConfigurationChanged) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorProxyShapeConfig::m_subdivisionLevel, "Subdivision level", "The level of subdivision if a primitive shape is replaced with a convex mesh due to scaling") - ->Attribute(AZ::Edit::Attributes::Min, Utils::MinCapsuleSubdivisionLevel) - ->Attribute(AZ::Edit::Attributes::Max, Utils::MaxCapsuleSubdivisionLevel) - ->Attribute(AZ::Edit::Attributes::Visibility, &EditorProxyShapeConfig::ShowingSubdivisionLevel) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorProxyShapeConfig::OnConfigurationChanged) + ->Attribute(AZ::Edit::Attributes::Min, Utils::MinCapsuleSubdivisionLevel) + ->Attribute(AZ::Edit::Attributes::Max, Utils::MaxCapsuleSubdivisionLevel) + ->Attribute(AZ::Edit::Attributes::Visibility, &EditorProxyShapeConfig::ShowingSubdivisionLevel) + ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorProxyShapeConfig::OnConfigurationChanged) ; } } diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/API/CharacterUtils.cpp b/Gems/PhysX/Code/Source/PhysXCharacters/API/CharacterUtils.cpp index 6523238430..d1502a0c65 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/API/CharacterUtils.cpp +++ b/Gems/PhysX/Code/Source/PhysXCharacters/API/CharacterUtils.cpp @@ -167,19 +167,18 @@ namespace PhysX return aznew CharacterController(pxController, AZStd::move(callbackManager), scene->GetSceneHandle()); } - AZStd::unique_ptr CreateRagdoll(Physics::RagdollConfiguration& configuration, - const Physics::RagdollState& initialState, const ParentIndices& parentIndices, AzPhysics::SceneHandle sceneHandle) + Ragdoll* CreateRagdoll(Physics::RagdollConfiguration& configuration, AzPhysics::SceneHandle sceneHandle) { const size_t numNodes = configuration.m_nodes.size(); - if (numNodes != initialState.size()) + if (numNodes != configuration.m_initialState.size()) { AZ_Error("PhysX Ragdoll", false, "Mismatch between number of nodes in ragdoll configuration (%i) " - "and number of nodes in the initial ragdoll state (%i)", numNodes, initialState.size()); + "and number of nodes in the initial ragdoll state (%i)", numNodes, configuration.m_initialState.size()); return nullptr; } AZStd::unique_ptr ragdoll = AZStd::make_unique(sceneHandle); - ragdoll->SetParentIndices(parentIndices); + ragdoll->SetParentIndices(configuration.m_parentIndices); auto* sceneInterface = AZ::Interface::Get(); if (sceneInterface == nullptr) @@ -192,15 +191,21 @@ namespace PhysX for (size_t nodeIndex = 0; nodeIndex < numNodes; nodeIndex++) { Physics::RagdollNodeConfiguration& nodeConfig = configuration.m_nodes[nodeIndex]; - const Physics::RagdollNodeState& nodeState = initialState[nodeIndex]; + const Physics::RagdollNodeState& nodeState = configuration.m_initialState[nodeIndex]; Physics::CharacterColliderNodeConfiguration* colliderNodeConfig = configuration.m_colliders.FindNodeConfigByName(nodeConfig.m_debugName); if (colliderNodeConfig) { AZStd::vector> shapes; - for (const auto& shapeConfig : colliderNodeConfig->m_shapes) + for (const auto& [colliderConfig, shapeConfig] : colliderNodeConfig->m_shapes) { - if (auto shape = AZStd::make_shared(*shapeConfig.first, *shapeConfig.second)) + if (colliderConfig == nullptr || shapeConfig == nullptr) + { + AZ_Error("PhysX Ragdoll", false, "Failed to create collider shape for ragdoll node %s", nodeConfig.m_debugName.c_str()); + return nullptr; + } + + if (auto shape = AZStd::make_shared(*colliderConfig, *shapeConfig)) { shapes.emplace_back(shape); } @@ -212,22 +217,20 @@ namespace PhysX } nodeConfig.m_colliderAndShapeData = shapes; } + nodeConfig.m_startSimulationEnabled = false; + nodeConfig.m_position = nodeState.m_position; + nodeConfig.m_orientation = nodeState.m_orientation; - AzPhysics::SimulatedBodyHandle newBodyHandle = sceneInterface->AddSimulatedBody(sceneHandle, &nodeConfig); - if (newBodyHandle == AzPhysics::InvalidSimulatedBodyHandle) + AZStd::unique_ptr node = AZStd::make_unique(sceneHandle, nodeConfig); + if (node->GetRigidBodyHandle() != AzPhysics::InvalidSimulatedBodyHandle) + { + ragdoll->AddNode(AZStd::move(node)); + } + else { AZ_Error("PhysX Ragdoll", false, "Failed to create rigid body for ragdoll node %s", nodeConfig.m_debugName.c_str()); - return nullptr; + node.reset(); } - sceneInterface->DisableSimulationOfBody(sceneHandle, newBodyHandle); - auto* rigidBody = azdynamic_cast(sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, newBodyHandle)); - - physx::PxRigidDynamic* pxRigidDynamic = static_cast(rigidBody->GetNativePointer()); - physx::PxTransform transform(PxMathConvert(nodeState.m_position), PxMathConvert(nodeState.m_orientation)); - pxRigidDynamic->setGlobalPose(transform); - - AZStd::unique_ptr node = AZStd::make_unique(rigidBody, newBodyHandle); - ragdoll->AddNode(AZStd::move(node)); } // Set up joints. Needs a second pass because child nodes in the ragdoll config aren't guaranteed to have @@ -235,7 +238,7 @@ namespace PhysX size_t rootIndex = SIZE_MAX; for (size_t nodeIndex = 0; nodeIndex < numNodes; nodeIndex++) { - size_t parentIndex = parentIndices[nodeIndex]; + size_t parentIndex = configuration.m_parentIndices[nodeIndex]; if (parentIndex < numNodes) { physx::PxRigidDynamic* parentActor = ragdoll->GetPxRigidDynamic(parentIndex); @@ -301,8 +304,8 @@ namespace PhysX } ragdoll->SetRootIndex(rootIndex); - - return ragdoll; + + return ragdoll.release(); } physx::PxD6JointDrive CreateD6JointDrive(float stiffness, float dampingRatio, float forceLimit) diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/API/CharacterUtils.h b/Gems/PhysX/Code/Source/PhysXCharacters/API/CharacterUtils.h index 07aa4008d3..e919426457 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/API/CharacterUtils.h +++ b/Gems/PhysX/Code/Source/PhysXCharacters/API/CharacterUtils.h @@ -40,11 +40,8 @@ namespace PhysX //! Creates a ragdoll based on the specified setup and initial pose. //! @param configuration Information about collider geometry and joint setup required to initialize the ragdoll. - //! @param initialState Initial settings for the positions, orientations and velocities of the ragdoll nodes. - //! @param parentIndices Identifies the parent ragdoll node for each node in the ragdoll. //! @param sceneHandle A handle to the physics scene in which the ragdoll should be created. - AZStd::unique_ptr CreateRagdoll(Physics::RagdollConfiguration& configuration, - const Physics::RagdollState& initialState, const ParentIndices& parentIndices, AzPhysics::SceneHandle sceneHandle); + Ragdoll* CreateRagdoll(Physics::RagdollConfiguration& configuration, AzPhysics::SceneHandle sceneHandle); //! Creates a joint drive with properties based on the input values. //! The input values are validated and the damping ratio is used to calculate the damping value used internally. diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.cpp b/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.cpp index 72cb511e21..5249781e31 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.cpp +++ b/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.cpp @@ -45,7 +45,7 @@ namespace PhysX AZ::SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { - serializeContext->Class() + serializeContext->Class() ->Version(1) ; } @@ -56,7 +56,7 @@ namespace PhysX m_nodes.push_back(AZStd::move(node)); } - void Ragdoll::SetParentIndices(const ParentIndices& parentIndices) + void Ragdoll::SetParentIndices(const Physics::ParentIndices& parentIndices) { m_parentIndices = parentIndices; } @@ -109,7 +109,6 @@ namespace PhysX this->ApplyQueuedDisableSimulation(); }) { - m_simulating = false; m_sceneOwner = sceneHandle; } @@ -117,14 +116,7 @@ namespace PhysX { m_sceneStartSimHandler.Disconnect(); - if (auto* sceneInterface = AZ::Interface::Get()) - { - const size_t numNodes = m_nodes.size(); - for (size_t nodeIndex = 0; nodeIndex < numNodes; nodeIndex++) - { - sceneInterface->RemoveSimulatedBody(m_sceneOwner, m_nodes[nodeIndex]->GetRigidBodyHandle()); - } - } + m_nodes.clear(); //the nodes destructor will remove the simulated body from the scene. } void Ragdoll::ApplyQueuedEnableSimulation() @@ -204,7 +196,6 @@ namespace PhysX sceneInterface->EnableSimulationOfBody(m_sceneOwner, m_nodes[nodeIndex]->GetRigidBodyHandle()); } - else { AZ_Error("PhysX Ragdoll", false, "Invalid PhysX actor for node index %i", nodeIndex); @@ -222,8 +213,7 @@ namespace PhysX } sceneInterface->RegisterSceneSimulationStartHandler(m_sceneOwner, m_sceneStartSimHandler); - - m_simulating = true; + sceneInterface->EnableSimulationOfBody(m_sceneOwner, m_bodyHandle); } void Ragdoll::EnableSimulationQueued(const Physics::RagdollState& initialState) @@ -276,7 +266,7 @@ namespace PhysX } } - m_simulating = false; + sceneInterface->DisableSimulationOfBody(m_sceneOwner, m_bodyHandle); } void Ragdoll::DisableSimulationQueued() diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.h b/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.h index 46bae6648b..7bf807bcc5 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.h +++ b/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.h @@ -19,8 +19,6 @@ namespace PhysX { - using ParentIndices = AZStd::vector; - /// PhysX specific implementation of generic physics API Ragdoll class. class Ragdoll : public Physics::Ragdoll @@ -29,7 +27,7 @@ namespace PhysX friend class RagdollComponent; AZ_CLASS_ALLOCATOR(Ragdoll, AZ::SystemAllocator, 0); - AZ_TYPE_INFO_LEGACY(PhysX::Ragdoll, "{55D477B5-B922-4D3E-89FE-7FB7B9FDD635}", Physics::Ragdoll); + AZ_RTTI(PhysX::Ragdoll, "{55D477B5-B922-4D3E-89FE-7FB7B9FDD635}", Physics::Ragdoll); static void Reflect(AZ::ReflectContext* context); Ragdoll() = default; @@ -38,7 +36,7 @@ namespace PhysX ~Ragdoll(); void AddNode(AZStd::unique_ptr node); - void SetParentIndices(const ParentIndices& parentIndices); + void SetParentIndices(const Physics::ParentIndices& parentIndices); void SetRootIndex(size_t nodeIndex); physx::PxRigidDynamic* GetPxRigidDynamic(size_t nodeIndex) const; physx::PxTransform GetRootPxTransform() const; @@ -75,7 +73,7 @@ namespace PhysX void ApplyQueuedDisableSimulation(); AZStd::vector> m_nodes; - ParentIndices m_parentIndices; + Physics::ParentIndices m_parentIndices; AZ::Outcome m_rootIndex = AZ::Failure(); /// Queued initial state for the ragdoll, for EnableSimulationQueued, to be applied prior to the world update. diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/API/RagdollNode.cpp b/Gems/PhysX/Code/Source/PhysXCharacters/API/RagdollNode.cpp index 63d62144f8..6e3b97212b 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/API/RagdollNode.cpp +++ b/Gems/PhysX/Code/Source/PhysXCharacters/API/RagdollNode.cpp @@ -12,6 +12,7 @@ #include #include +#include #include #include #include @@ -30,14 +31,14 @@ namespace PhysX } } - RagdollNode::RagdollNode(AzPhysics::RigidBody* rigidBody, AzPhysics::SimulatedBodyHandle rigidBodyHandle) - : m_rigidBody(rigidBody) - , m_rigidBodyHandle(rigidBodyHandle) + RagdollNode::RagdollNode(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig) { - physx::PxRigidDynamic* pxRigidDynamic = static_cast(m_rigidBody->GetNativePointer()); - m_actorUserData = PhysX::ActorData(pxRigidDynamic); - m_actorUserData.SetRagdollNode(this); - m_actorUserData.SetEntityId(m_rigidBody->GetEntityId()); + CreatePhysicsBody(sceneHandle, nodeConfig); + } + + RagdollNode::~RagdollNode() + { + DestroyPhysicsBody(); } void RagdollNode::SetJoint(const AZStd::shared_ptr& joint) @@ -124,4 +125,47 @@ namespace PhysX { return m_rigidBodyHandle; } + + void RagdollNode::CreatePhysicsBody(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig) + { + if (auto* sceneInterface = AZ::Interface::Get()) + { + m_rigidBodyHandle = sceneInterface->AddSimulatedBody(sceneHandle, &nodeConfig); + if (m_rigidBodyHandle == AzPhysics::InvalidSimulatedBodyHandle) + { + AZ_Error("PhysX RagdollNode", false, "Failed to create rigid body for ragdoll node %s", nodeConfig.m_debugName.c_str()); + return; + } + m_rigidBody = azdynamic_cast(sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, m_rigidBodyHandle)); + } + if (m_rigidBody == nullptr) + { + AZ_Error("PhysX RagdollNode", false, "Failed to create rigid body for ragdoll node %s", nodeConfig.m_debugName.c_str()); + return; + } + m_sceneOwner = sceneHandle; + + physx::PxRigidDynamic* pxRigidDynamic = static_cast(m_rigidBody->GetNativePointer()); + physx::PxTransform transform(PxMathConvert(nodeConfig.m_position), PxMathConvert(nodeConfig.m_orientation)); + pxRigidDynamic->setGlobalPose(transform); + + m_actorUserData = PhysX::ActorData(pxRigidDynamic); + m_actorUserData.SetRagdollNode(this); + m_actorUserData.SetEntityId(m_rigidBody->GetEntityId()); + } + + void RagdollNode::DestroyPhysicsBody() + { + if (m_rigidBody != nullptr) + { + if (auto* sceneInterface = AZ::Interface::Get()) + { + sceneInterface->RemoveSimulatedBody(m_sceneOwner, m_rigidBodyHandle); + } + m_rigidBody = nullptr; + m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle; + m_sceneOwner = AzPhysics::InvalidSceneHandle; + } + } + } // namespace PhysX diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/API/RagdollNode.h b/Gems/PhysX/Code/Source/PhysXCharacters/API/RagdollNode.h index c23930e25e..0567723c01 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/API/RagdollNode.h +++ b/Gems/PhysX/Code/Source/PhysXCharacters/API/RagdollNode.h @@ -29,8 +29,8 @@ namespace PhysX static void Reflect(AZ::ReflectContext* context); RagdollNode() = default; - explicit RagdollNode(AzPhysics::RigidBody* rigidBody, AzPhysics::SimulatedBodyHandle rigidBodyHandle); - ~RagdollNode() = default; + explicit RagdollNode(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig); + ~RagdollNode(); void SetJoint(const AZStd::shared_ptr& joint); @@ -58,9 +58,13 @@ namespace PhysX AzPhysics::SimulatedBodyHandle GetRigidBodyHandle() const; private: + void CreatePhysicsBody(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig); + void DestroyPhysicsBody(); + AZStd::shared_ptr m_joint; AzPhysics::RigidBody* m_rigidBody; AzPhysics::SimulatedBodyHandle m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle; + AzPhysics::SceneHandle m_sceneOwner = AzPhysics::InvalidSceneHandle; PhysX::ActorData m_actorUserData; }; } // namespace PhysX diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/Components/CharacterControllerComponent.cpp b/Gems/PhysX/Code/Source/PhysXCharacters/Components/CharacterControllerComponent.cpp index 26ef5f0032..ca02554036 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/Components/CharacterControllerComponent.cpp +++ b/Gems/PhysX/Code/Source/PhysXCharacters/Components/CharacterControllerComponent.cpp @@ -412,7 +412,6 @@ namespace PhysX AZ::TransformBus::EventResult(entityTranslation, GetEntityId(), &AZ::TransformBus::Events::GetWorldTranslation); m_characterConfig->m_position = entityTranslation; - AZ_Assert(m_controller == nullptr, "Calling create CharacterControllerComponent::CreateController() with an already created controller."); if (auto* sceneInterface = AZ::Interface::Get()) { AzPhysics::SimulatedBodyHandle bodyHandle = sceneInterface->AddSimulatedBody(defaultSceneHandle, m_characterConfig.get()); @@ -451,8 +450,8 @@ namespace PhysX if (auto* sceneInterface = AZ::Interface::Get()) { sceneInterface->RemoveSimulatedBody(m_controller->m_sceneOwner, m_controller->m_bodyHandle); - m_controller = nullptr; } + m_controller = nullptr; m_preSimulateHandler.Disconnect(); diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.cpp b/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.cpp index 56627ff7b9..d120e3d6b0 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.cpp +++ b/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.cpp @@ -55,6 +55,16 @@ namespace PhysX } } + if (classElement.GetVersion() < 3) + { + int ragdollElementIndex = classElement.FindElement(AZ_CRC_CE("PhysXRagdoll")); + + if (ragdollElementIndex >= 0) + { + classElement.RemoveElement(ragdollElementIndex); + } + } + return true; } @@ -66,8 +76,7 @@ namespace PhysX if (serializeContext) { serializeContext->Class() - ->Version(2, &VersionConverter) - ->Field("PhysXRagdoll", &RagdollComponent::m_ragdoll) + ->Version(3, &VersionConverter) ->Field("PositionIterations", &RagdollComponent::m_positionIterations) ->Field("VelocityIterations", &RagdollComponent::m_velocityIterations) ->Field("EnableJointProjection", &RagdollComponent::m_enableJointProjection) @@ -187,7 +196,7 @@ namespace PhysX Physics::Ragdoll* RagdollComponent::GetRagdoll() { - return m_ragdoll.get(); + return m_ragdoll; } void RagdollComponent::GetState(Physics::RagdollState& ragdollState) const @@ -250,7 +259,7 @@ namespace PhysX AzPhysics::SimulatedBody* RagdollComponent::GetWorldBody() { - return m_ragdoll.get(); + return GetRagdoll(); } AzPhysics::SceneQueryHit RagdollComponent::RayCast(const AzPhysics::RayCastRequest& request) @@ -283,8 +292,8 @@ namespace PhysX return; } - ParentIndices parentIndices; - parentIndices.resize(numNodes); + + ragdollConfiguration.m_parentIndices.resize(numNodes); for (size_t nodeIndex = 0; nodeIndex < numNodes; nodeIndex++) { AZStd::string parentName; @@ -292,7 +301,7 @@ namespace PhysX AzFramework::CharacterPhysicsDataRequestBus::EventResult(parentName, GetEntityId(), &AzFramework::CharacterPhysicsDataRequests::GetParentNodeName, nodeName); AZ::Outcome parentIndex = Utils::Characters::GetNodeIndex(ragdollConfiguration, parentName); - parentIndices[nodeIndex] = parentIndex ? parentIndex.GetValue() : SIZE_MAX; + ragdollConfiguration.m_parentIndices[nodeIndex] = parentIndex ? parentIndex.GetValue() : SIZE_MAX; ragdollConfiguration.m_nodes[nodeIndex].m_entityId = GetEntityId(); } @@ -303,12 +312,17 @@ namespace PhysX AZ::Transform entityTransform = AZ::Transform::CreateIdentity(); AZ::TransformBus::EventResult(entityTransform, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM); - Physics::RagdollState bindPoseWorld = GetBindPoseWorld(bindPose, entityTransform); + ragdollConfiguration.m_initialState = GetBindPoseWorld(bindPose, entityTransform); AzPhysics::SceneHandle defaultSceneHandle = AzPhysics::InvalidSceneHandle; Physics::DefaultWorldBus::BroadcastResult(defaultSceneHandle, &Physics::DefaultWorldRequests::GetDefaultSceneHandle); - m_ragdoll = Utils::Characters::CreateRagdoll(ragdollConfiguration, bindPoseWorld, parentIndices, defaultSceneHandle); - if (!m_ragdoll) + + if (auto* sceneInterface = AZ::Interface::Get()) + { + AzPhysics::SimulatedBodyHandle bodyHandle = sceneInterface->AddSimulatedBody(defaultSceneHandle, &ragdollConfiguration); + m_ragdoll = azdynamic_cast(sceneInterface->GetSimulatedBodyFromHandle(defaultSceneHandle, bodyHandle)); + } + if (m_ragdoll == nullptr) { AZ_Error("PhysX Ragdoll Component", false, "Failed to create ragdoll."); return; @@ -358,7 +372,11 @@ namespace PhysX AzFramework::RagdollPhysicsNotificationBus::Event(GetEntityId(), &AzFramework::RagdollPhysicsNotifications::OnRagdollDeactivated); - m_ragdoll.reset(); + if (auto* sceneInterface = AZ::Interface::Get()) + { + sceneInterface->RemoveSimulatedBody(m_ragdoll->m_sceneOwner, m_ragdoll->m_bodyHandle); + } + m_ragdoll = nullptr; } } diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.h b/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.h index 77a4c992a3..1b616dda79 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.h +++ b/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.h @@ -32,7 +32,7 @@ namespace PhysX , public AzFramework::CharacterPhysicsDataNotificationBus::Handler { public: - AZ_COMPONENT(RagdollComponent, "{B89498F8-4718-42FE-A457-A377DD0D61A0}"); + AZ_COMPONENT(PhysX::RagdollComponent, "{B89498F8-4718-42FE-A457-A377DD0D61A0}"); static void Reflect(AZ::ReflectContext* context); @@ -105,7 +105,7 @@ namespace PhysX bool IsJointProjectionVisible(); - AZStd::unique_ptr m_ragdoll; + Ragdoll* m_ragdoll; /// Minimum number of position iterations to perform in the PhysX solver. /// Lower iteration counts are less expensive but may behave less realistically. AZ::u32 m_positionIterations = 16; diff --git a/Gems/PhysX/Code/Source/Platform/Android/PAL_android.cmake b/Gems/PhysX/Code/Source/Platform/Android/PAL_android.cmake index c4e46f9b91..975225b8a4 100644 --- a/Gems/PhysX/Code/Source/Platform/Android/PAL_android.cmake +++ b/Gems/PhysX/Code/Source/Platform/Android/PAL_android.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_PHYSX_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_PHYSX_SUPPORTED TRUE) diff --git a/Gems/PhysX/Code/Source/Platform/Linux/PAL_linux.cmake b/Gems/PhysX/Code/Source/Platform/Linux/PAL_linux.cmake index c4e46f9b91..975225b8a4 100644 --- a/Gems/PhysX/Code/Source/Platform/Linux/PAL_linux.cmake +++ b/Gems/PhysX/Code/Source/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_PHYSX_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_PHYSX_SUPPORTED TRUE) diff --git a/Gems/PhysX/Code/Source/Platform/Mac/PAL_mac.cmake b/Gems/PhysX/Code/Source/Platform/Mac/PAL_mac.cmake index c4e46f9b91..975225b8a4 100644 --- a/Gems/PhysX/Code/Source/Platform/Mac/PAL_mac.cmake +++ b/Gems/PhysX/Code/Source/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_PHYSX_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_PHYSX_SUPPORTED TRUE) diff --git a/Gems/PhysX/Code/Source/Platform/Windows/PAL_windows.cmake b/Gems/PhysX/Code/Source/Platform/Windows/PAL_windows.cmake index c4e46f9b91..975225b8a4 100644 --- a/Gems/PhysX/Code/Source/Platform/Windows/PAL_windows.cmake +++ b/Gems/PhysX/Code/Source/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_PHYSX_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_PHYSX_SUPPORTED TRUE) diff --git a/Gems/PhysX/Code/Source/Platform/iOS/PAL_ios.cmake b/Gems/PhysX/Code/Source/Platform/iOS/PAL_ios.cmake index c4e46f9b91..975225b8a4 100644 --- a/Gems/PhysX/Code/Source/Platform/iOS/PAL_ios.cmake +++ b/Gems/PhysX/Code/Source/Platform/iOS/PAL_ios.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_PHYSX_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_PHYSX_SUPPORTED TRUE) diff --git a/Gems/PhysX/Code/Source/Scene/PhysXScene.cpp b/Gems/PhysX/Code/Source/Scene/PhysXScene.cpp index 1e6eee774e..03bbac9fd4 100644 --- a/Gems/PhysX/Code/Source/Scene/PhysXScene.cpp +++ b/Gems/PhysX/Code/Source/Scene/PhysXScene.cpp @@ -209,6 +209,13 @@ namespace PhysX return controller; } + AzPhysics::SimulatedBody* CreateRagdollBody(PhysXScene* scene, + const Physics::RagdollConfiguration* ragdollConfig) + { + return Utils::Characters::CreateRagdoll(const_cast(*ragdollConfig), + scene->GetSceneHandle()); + } + //helper to perform a ray cast AzPhysics::SceneQueryHits RayCast(const AzPhysics::RayCastRequest* raycastRequest, AZStd::vector& raycastBuffer, @@ -622,6 +629,15 @@ namespace PhysX { newBody = Internal::CreateCharacterBody(this, azdynamic_cast(simulatedBodyConfig)); } + else if (azrtti_istypeof(simulatedBodyConfig)) + { + newBody = Internal::CreateRagdollBody(this, azdynamic_cast(simulatedBodyConfig)); + } + else + { + AZ_Warning("PhysXScene", false, "Unknown SimulatedBodyConfiguration."); + return AzPhysics::InvalidSimulatedBodyHandle; + } if (newBody != nullptr) { @@ -648,8 +664,11 @@ namespace PhysX newBody->m_bodyHandle = newBodyHandle; m_simulatedBodyAddedEvent.Signal(m_sceneHandle, newBodyHandle); - // Enable simulation by default (not signaling OnSimulationBodySimulationEnabled event) - EnableSimulationOfBodyInternal(*newBody); + // Enable simulation by default (not signaling OnSimulationBodySimulationEnabled event) + if (simulatedBodyConfig->m_startSimulationEnabled) + { + EnableSimulationOfBodyInternal(*newBody); + } return newBodyHandle; } @@ -878,7 +897,8 @@ namespace PhysX void PhysXScene::EnableSimulationOfBodyInternal(AzPhysics::SimulatedBody& body) { //character controller is a special actor and only needs the m_simulating flag set, - if (!azrtti_istypeof(body)) + if (!azrtti_istypeof(body) && + !azrtti_istypeof(body)) { auto pxActor = static_cast(body.GetNativePointer()); AZ_Assert(pxActor, "Simulated Body doesn't have a valid physx actor"); @@ -904,7 +924,8 @@ namespace PhysX void PhysXScene::DisableSimulationOfBodyInternal(AzPhysics::SimulatedBody& body) { //character controller is a special actor and only needs the m_simulating flag set, - if (!azrtti_istypeof(body)) + if (!azrtti_istypeof(body) && + !azrtti_istypeof(body)) { auto pxActor = static_cast(body.GetNativePointer()); AZ_Assert(pxActor, "Simulated Body doesn't have a valid physx actor"); @@ -948,11 +969,14 @@ namespace PhysX void PhysXScene::ClearDeferedDeletions() { - for (auto& simulatedBody : m_deferredDeletions) + // swap the deletions in case the simulated body + // manages more bodies and removes them on destruction (ie. Ragdoll). + AZStd::vector deletions; + deletions.swap(m_deferredDeletions); + for (auto* simulatedBody : deletions) { delete simulatedBody; } - m_deferredDeletions.clear(); } void PhysXScene::ProcessTriggerEvents() diff --git a/Gems/PhysX/Code/Tests/Benchmarks/PhysXCharactersRagdollBenchmarks.cpp b/Gems/PhysX/Code/Tests/Benchmarks/PhysXCharactersRagdollBenchmarks.cpp index 149dfac30b..4f905342be 100644 --- a/Gems/PhysX/Code/Tests/Benchmarks/PhysXCharactersRagdollBenchmarks.cpp +++ b/Gems/PhysX/Code/Tests/Benchmarks/PhysXCharactersRagdollBenchmarks.cpp @@ -125,19 +125,24 @@ namespace PhysX::Benchmarks return GetTPose(AZ::Vector3::CreateZero(), simulationType); } - AZStd::unique_ptr CreateRagdoll(AzPhysics::SceneHandle sceneHandle) + PhysX::Ragdoll* CreateRagdoll(AzPhysics::SceneHandle sceneHandle) { Physics::RagdollConfiguration* configuration = AZ::Utils::LoadObjectFromFile(AZ::Test::GetEngineRootPath() + "/Gems/PhysX/Code/Tests/RagdollConfiguration.xml"); - Physics::RagdollState initialState = GetTPose(); - PhysX::ParentIndices parentIndices; + configuration->m_initialState = GetTPose(); + configuration->m_parentIndices.reserve(configuration->m_nodes.size()); for (int i = 0; i < configuration->m_nodes.size(); i++) { - parentIndices.push_back(RagdollTestData::ParentIndices[i]); + configuration->m_parentIndices.push_back(RagdollTestData::ParentIndices[i]); } - return PhysX::Utils::Characters::CreateRagdoll(*configuration, initialState, parentIndices, sceneHandle); + if (auto* sceneInterface = AZ::Interface::Get()) + { + AzPhysics::SimulatedBodyHandle bodyHandle = sceneInterface->AddSimulatedBody(sceneHandle, configuration); + return azdynamic_cast(sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, bodyHandle)); + } + return nullptr; } //! BM_Ragdoll_AtRest - This test just spawns the requested number of ragdolls and places them near the terrain @@ -148,7 +153,7 @@ namespace PhysX::Benchmarks const int numRagdolls = static_cast(state.range(0)); //create ragdolls - AZStd::vector> ragdolls; + AZStd::vector ragdolls; ragdolls.reserve(numRagdolls); for (int i = 0; i < numRagdolls; i++) { @@ -218,7 +223,7 @@ namespace PhysX::Benchmarks washingMachineCentre, RagdollConstants::WashingMachine::BladeRPM); //create ragdolls - AZStd::vector> ragdolls; + AZStd::vector ragdolls; ragdolls.reserve(numRagdolls); for (int i = 0; i < numRagdolls; i++) { diff --git a/Gems/PhysX/Code/Tests/RagdollTests.cpp b/Gems/PhysX/Code/Tests/RagdollTests.cpp index 8e3bdc69c3..ec803c1707 100644 --- a/Gems/PhysX/Code/Tests/RagdollTests.cpp +++ b/Gems/PhysX/Code/Tests/RagdollTests.cpp @@ -37,7 +37,7 @@ namespace PhysX - + )DELIMITER"; @@ -63,19 +63,24 @@ namespace PhysX return ragdollState; } - AZStd::unique_ptr CreateRagdoll(AzPhysics::SceneHandle sceneHandle) + Ragdoll* CreateRagdoll(AzPhysics::SceneHandle sceneHandle) { Physics::RagdollConfiguration* configuration = AZ::Utils::LoadObjectFromFile(AZ::Test::GetCurrentExecutablePath() + "/Test.Assets/Gems/PhysX/Code/Tests/RagdollConfiguration.xml"); - Physics::RagdollState initialState = GetTPose(); - ParentIndices parentIndices; + configuration->m_initialState = GetTPose(); + configuration->m_parentIndices.reserve(configuration->m_nodes.size()); for (int i = 0; i < configuration->m_nodes.size(); i++) { - parentIndices.push_back(RagdollTestData::ParentIndices[i]); + configuration->m_parentIndices.push_back(RagdollTestData::ParentIndices[i]); } - return Utils::Characters::CreateRagdoll(*configuration, initialState, parentIndices, sceneHandle); + if (auto* sceneInterface = AZ::Interface::Get()) + { + AzPhysics::SimulatedBodyHandle bodyHandle = sceneInterface->AddSimulatedBody(sceneHandle, configuration); + return azdynamic_cast(sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, bodyHandle)); + } + return nullptr; } #if AZ_TRAIT_DISABLE_FAILED_PHYSICS_TESTS diff --git a/Gems/PhysX/Code/Tests/TestColliderComponent.h b/Gems/PhysX/Code/Tests/TestColliderComponent.h index b972e9bd12..51885e87a2 100644 --- a/Gems/PhysX/Code/Tests/TestColliderComponent.h +++ b/Gems/PhysX/Code/Tests/TestColliderComponent.h @@ -80,4 +80,4 @@ namespace UnitTest float m_capsuleRadius; AZ::Vector3 m_assetScale; }; -} // namespace UnitTest \ No newline at end of file +} // namespace UnitTest diff --git a/Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h b/Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h index 1c70344671..1b33c5c01d 100644 --- a/Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h +++ b/Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h @@ -12,4 +12,4 @@ #pragma once #include // Many CryCommon files require that this is included first. -#include \ No newline at end of file +#include diff --git a/Gems/PhysXDebug/Code/Source/SystemComponent.cpp b/Gems/PhysXDebug/Code/Source/SystemComponent.cpp index 0d26d1cbc0..77b0959008 100644 --- a/Gems/PhysXDebug/Code/Source/SystemComponent.cpp +++ b/Gems/PhysXDebug/Code/Source/SystemComponent.cpp @@ -511,13 +511,13 @@ namespace PhysXDebug void SystemComponent::RenderBuffers() { - if (gEnv && !m_linePoints.empty()) + if (gEnv && gEnv->pRenderer && !m_linePoints.empty()) { AZ_Assert(m_linePoints.size() == m_lineColors.size(), "Lines: Expected an equal number of points to colors."); gEnv->pRenderer->GetIRenderAuxGeom()->DrawLines(m_linePoints.begin(), m_linePoints.size(), m_lineColors.begin(), 1.0f); } - if (gEnv && !m_trianglePoints.empty()) + if (gEnv && gEnv->pRenderer && !m_trianglePoints.empty()) { AZ_Assert(m_trianglePoints.size() == m_triangleColors.size(), "Triangles: Expected an equal number of points to colors."); gEnv->pRenderer->GetIRenderAuxGeom()->DrawTriangles(m_trianglePoints.begin(), m_trianglePoints.size(), m_triangleColors.begin()); @@ -829,7 +829,7 @@ namespace PhysXDebug { AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics); - if (m_settings.m_visualizationEnabled && m_culling.m_boxWireframe) + if (gEnv && gEnv->pRenderer && m_settings.m_visualizationEnabled && m_culling.m_boxWireframe) { ColorB wireframeColor = MapOriginalPhysXColorToUserDefinedValues(1); AABB lyAABB(AZAabbToLyAABB(cullingBoxAabb)); diff --git a/Gems/PhysXDebug/README_PhysXDebug.txt b/Gems/PhysXDebug/README_PhysXDebug.txt index 329faf89d9..07c455290f 100644 --- a/Gems/PhysXDebug/README_PhysXDebug.txt +++ b/Gems/PhysXDebug/README_PhysXDebug.txt @@ -35,4 +35,4 @@ Connect to the PhysX Visual Debugger. physx_PvdDisconnect Disconnect from the PhysX Visual Debugger. -[1] https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/VisualDebugger.html#physxvisualdebugger \ No newline at end of file +[1] https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/VisualDebugger.html#physxvisualdebugger diff --git a/Gems/PhysXSamples/Assets/Characters/Cowboy/Actor/Cowboy_01.fbx.assetinfo b/Gems/PhysXSamples/Assets/Characters/Cowboy/Actor/Cowboy_01.fbx.assetinfo index 963975f48e..2db91380e3 100644 --- a/Gems/PhysXSamples/Assets/Characters/Cowboy/Actor/Cowboy_01.fbx.assetinfo +++ b/Gems/PhysXSamples/Assets/Characters/Cowboy/Actor/Cowboy_01.fbx.assetinfo @@ -1,937 +1,442 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +{ + "values": [ + { + "$type": "ActorGroup", + "name": "cowboy_01", + "id": "{0020C9AF-AA5D-50CB-8FE0-4250396B3F9D}", + "rules": { + "rules": [ + { + "$type": "MetaDataRule", + "metaData": "AdjustActor -actorID $(ACTORID) -name \"cowboy_01\"\r\nActorSetCollisionMeshes -actorID $(ACTORID) -lod 0 -nodeList \"\"\r\nAdjustActor -actorID $(ACTORID) -nodesExcludedFromBounds \"\" -nodeAction \"select\"\r\nAdjustActor -actorID $(ACTORID) -nodeAction \"replace\" -attachmentNodes \"\"\r\nAdjustActor -actorID $(ACTORID) -motionExtractionNodeName \"Reference\"\r\nAdjustActor -actorID $(ACTORID) -mirrorSetup \"LeftUpLeg,RightUpLeg;RightUpLeg,LeftUpLeg;LeftShoulder,RightShoulder;RightShoulder,LeftShoulder;LeftLegHelper4,RightLegHelper4;LeftLeg,RightLeg;RightLegHelper4,LeftLegHelper4;RightLeg,LeftLeg;LeftArm,RightArm;RightArm,LeftArm;LeftLegHelper5,RightLegHelper5;LeftLegHelper8,RightLegHelper8;LeftLegHelper7,RightLegHelper7;LeftLegHelper6,RightLegHelper6;LeftFoot,RightFoot;RightLegHelper5,LeftLegHelper5;RightLegHelper8,LeftLegHelper8;RightLegHelper7,LeftLegHelper7;RightLegHelper6,LeftLegHelper6;RightFoot,LeftFoot;LeftArmHelper4,RightArmHelper4;LeftArmHelper1,RightArmHelper1;LeftArmHelper2,RightArmHelper2;LeftArmHelper3,RightArmHelper3;LeftForeArm,RightForeArm;RightArmHelper4,LeftArmHelper4;RightArmHelper3,LeftArmHelper3;RightArmHelper2,LeftArmHelper2;RightArmHelper1,LeftArmHelper1;RightForeArm,LeftForeArm;LeftLegHelper9,RightLegHelper9;LeftToeBase,RightToeBase;RightLegHelper9,LeftLegHelper9;RightToeBase,LeftToeBase;LeftArmHelper5,RightArmHelper5;LeftArmHelper8,RightArmHelper8;LeftArmHelper6,RightArmHelper6;LeftArmHelper7,RightArmHelper7;LeftHand,RightHand;RightArmHelper5,LeftArmHelper5;RightArmHelper8,LeftArmHelper8;RightArmHelper7,LeftArmHelper7;RightArmHelper6,LeftArmHelper6;RightHand,LeftHand;LeftArmHelper9,RightArmHelper9;LeftInHandPinky,RightInHandPinky;LeftInHandRing,RightInHandRing;LeftInHandIndex,RightInHandIndex;LeftHandThumb1,RightHandThumb1;RightArmHelper9,LeftArmHelper9;RightInHandPinky,LeftInHandPinky;RightInHandRing,LeftInHandRing;RightInHandIndex,LeftInHandIndex;RightHandThumb1,LeftHandThumb1;LeftHandPinky1,RightHandPinky1;LeftHandRing1,RightHandRing1;LeftHandMiddle1,RightHandMiddle1;LeftHandIndex1,RightHandIndex1;LeftHandThumb2,RightHandThumb2;RightHandPinky1,LeftHandPinky1;RightHandRing1,LeftHandRing1;RightHandMiddle1,LeftHandMiddle1;RightHandIndex1,LeftHandIndex1;RightHandThumb2,LeftHandThumb2;LeftHandPinky2,RightHandPinky2;LeftHandRing2,RightHandRing2;LeftHandMiddle2,RightHandMiddle2;LeftHandIndex2,RightHandIndex2;LeftHandThumb3,RightHandThumb3;RightHandPinky2,LeftHandPinky2;RightHandRing2,LeftHandRing2;RightHandMiddle2,LeftHandMiddle2;RightHandIndex2,LeftHandIndex2;RightHandThumb3,LeftHandThumb3;LeftHandPinky3,RightHandPinky3;LeftHandRing3,RightHandRing3;LeftHandMiddle3,RightHandMiddle3;LeftHandIndex3,RightHandIndex3;RightHandPinky3,LeftHandPinky3;RightHandRing3,LeftHandRing3;RightHandMiddle3,LeftHandMiddle3;RightHandIndex3,LeftHandIndex3;\"\r\n" + } + ] + } + }, + { + "$type": "{07B356B7-3635-40B5-878A-FAC4EFD5AD86} MeshGroup", + "name": "Cowboy_01", + "nodeSelectionList": { + "selectedNodes": [ + "RootNode", + "RootNode.Reference", + "RootNode.cowboy_01", + "RootNode.Reference.transform", + "RootNode.Reference.Hips", + "RootNode.cowboy_01.SkinWeight_0", + "RootNode.cowboy_01.transform", + "RootNode.cowboy_01.map1", + "RootNode.cowboy_01.mat_cowboy_01", + "RootNode.Reference.Hips.transform", + "RootNode.Reference.Hips.Spine", + "RootNode.Reference.Hips.Pelvis", + "RootNode.Reference.Hips.Spine.transform", + "RootNode.Reference.Hips.Spine.Spine1", + "RootNode.Reference.Hips.Pelvis.transform", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg", + "RootNode.Reference.Hips.Pelvis.RightUpLeg", + "RootNode.Reference.Hips.Pelvis.Holster1", + "RootNode.Reference.Hips.Pelvis.Belt1", + "RootNode.Reference.Hips.Spine.Spine1.transform", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder", + "RootNode.Reference.Hips.Spine.Spine1.RightShoulder", + "RootNode.Reference.Hips.Spine.Spine1.Neck", + "RootNode.Reference.Hips.Spine.Spine1.aimstart", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.transform", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLegHelper4", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLeg", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.transform", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.RightLegHelper4", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.HolsterPin1", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.RightLeg", + "RootNode.Reference.Hips.Pelvis.Holster1.transform", + "RootNode.Reference.Hips.Pelvis.Holster1.Holster2", + "RootNode.Reference.Hips.Pelvis.Belt1.transform", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder.transform", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder.LeftArm", + "RootNode.Reference.Hips.Spine.Spine1.RightShoulder.transform", + "RootNode.Reference.Hips.Spine.Spine1.RightShoulder.RightArm", + "RootNode.Reference.Hips.Spine.Spine1.Neck.transform", + "RootNode.Reference.Hips.Spine.Spine1.Neck.Neck1", + "RootNode.Reference.Hips.Spine.Spine1.aimstart.transform", + "RootNode.Reference.Hips.Spine.Spine1.aimstart.aimend", + "RootNode.Reference.Hips.Spine.Spine1.aimstart.propmatch", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLegHelper4.transform", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLegHelper4.LeftLegHelper5", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLeg.transform", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLeg.LeftLegHelper8", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLeg.LeftLegHelper7", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLeg.LeftLegHelper6", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLeg.LeftFoot", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.RightLegHelper4.transform", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.RightLegHelper4.RightLegHelper5", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.HolsterPin1.transform", + 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"RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLeg.LeftLegHelper8.LeftLegHelper9", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLeg.LeftLegHelper7.transform", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLeg.LeftLegHelper6.transform", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLeg.LeftFoot.transform", + "RootNode.Reference.Hips.Pelvis.LeftUpLeg.LeftLeg.LeftFoot.LeftToeBase", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.RightLegHelper4.RightLegHelper5.transform", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.RightLeg.RightLegHelper8.transform", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.RightLeg.RightLegHelper8.RightLegHelper9", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.RightLeg.RightLegHelper7.transform", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.RightLeg.RightLegHelper6.transform", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.RightLeg.RightFoot.transform", + "RootNode.Reference.Hips.Pelvis.RightUpLeg.RightLeg.RightFoot.RightToeBase", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder.LeftArm.LeftArmHelper4.transform", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder.LeftArm.LeftArmHelper4.LeftArmHelper5", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder.LeftArm.LeftArmHelper1.transform", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder.LeftArm.LeftArmHelper2.transform", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder.LeftArm.LeftArmHelper3.transform", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder.LeftArm.LeftForeArm.transform", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder.LeftArm.LeftForeArm.LeftArmHelper8", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder.LeftArm.LeftForeArm.LeftArmHelper6", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder.LeftArm.LeftForeArm.LeftArmHelper7", + "RootNode.Reference.Hips.Spine.Spine1.LeftShoulder.LeftArm.LeftForeArm.LeftHand", + "RootNode.Reference.Hips.Spine.Spine1.RightShoulder.RightArm.RightArmHelper4.transform", + 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"isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEvent", + "eventTrackName": "GameState", + "eventDatas": {} + } + ] + }, + { + "$type": "MotionSamplingRule" + } + ] + } + } + ] +} \ No newline at end of file diff --git a/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeforward.fbx.assetinfo b/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeforward.fbx.assetinfo index 5003f620ca..a0dd296fa9 100644 --- a/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeforward.fbx.assetinfo +++ b/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeforward.fbx.assetinfo @@ -1,137 +1,59 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +{ + "values": [ + { + "$type": "MotionGroup", + "name": "strafeforward", + "selectedRootBone": "RootNode.Reference", + "id": "{2FB879C6-B3FB-5BD8-B52B-1012000351C2}", + "rules": { + "rules": [ + { + "$type": "MetaDataRule", + "commands": [ + { + "$type": "CommandSystem::CommandAdjustMotion", + "dirtyFlag": {}, + "motionExtractionFlags": {}, + "name": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEventTrack", + "eventTrackName": "Sync", + "eventTrackIndex": {}, + "isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEvent", + "eventTrackName": "Sync", + "startTime": 0.2708907127380371, + "endTime": 0.2708907127380371, + "eventDatas": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEvent", + "eventTrackName": "Sync", + "startTime": 0.9699265956878662, + "endTime": 0.9699265956878662, + "eventDatas": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEventTrack", + "eventTrackName": "GameState", + "eventTrackIndex": {}, + "isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEvent", + "eventTrackName": "GameState", + "eventDatas": {} + } + ] + }, + { + "$type": "MotionSamplingRule" + } + ] + } + } + ] +} \ No newline at end of file diff --git a/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeforwardl.fbx.assetinfo b/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeforwardl.fbx.assetinfo index bd6a91a56c..233d7d248e 100644 --- a/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeforwardl.fbx.assetinfo +++ b/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeforwardl.fbx.assetinfo @@ -1,91 +1,45 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +{ + "values": [ + { + "$type": "MotionGroup", + "name": "strafeforwardl", + "selectedRootBone": "RootNode.Reference", + "id": "{2D945D52-C313-57A3-B722-C6402ACC3506}", + "rules": { + "rules": [ + { + "$type": "MetaDataRule", + "commands": [ + { + "$type": "CommandSystem::CommandAdjustMotion", + "dirtyFlag": {}, + "motionExtractionFlags": {}, + "name": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEventTrack", + "eventTrackName": "Sync", + "eventTrackIndex": {}, + "isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEventTrack", + "eventTrackName": "GameState", + "eventTrackIndex": {}, + "isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEvent", + "eventTrackName": "GameState", + "eventDatas": {} + } + ] + }, + { + "$type": "MotionSamplingRule" + } + ] + } + } + ] +} \ No newline at end of file diff --git a/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeforwardr.fbx.assetinfo b/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeforwardr.fbx.assetinfo index 7014e29bcf..5332ba04bd 100644 --- a/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeforwardr.fbx.assetinfo +++ b/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeforwardr.fbx.assetinfo @@ -1,91 +1,45 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +{ + "values": [ + { + "$type": "MotionGroup", + "name": "strafeforwardr", + "selectedRootBone": "RootNode.Reference", + "id": "{3E691B9F-C0D7-5BFD-BBBC-50BAE737886E}", + "rules": { + "rules": [ + { + "$type": "MetaDataRule", + "commands": [ + { + "$type": "CommandSystem::CommandAdjustMotion", + "dirtyFlag": {}, + "motionExtractionFlags": {}, + "name": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEventTrack", + "eventTrackName": "Sync", + "eventTrackIndex": {}, + "isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEventTrack", + "eventTrackName": "GameState", + "eventTrackIndex": {}, + "isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEvent", + "eventTrackName": "GameState", + "eventDatas": {} + } + ] + }, + { + "$type": "MotionSamplingRule" + } + ] + } + } + ] +} \ No newline at end of file diff --git a/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeinplace.fbx.assetinfo b/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeinplace.fbx.assetinfo index 6ad0025f61..4d7e41b48a 100644 --- a/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeinplace.fbx.assetinfo +++ b/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeinplace.fbx.assetinfo @@ -1,91 +1,45 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +{ + "values": [ + { + "$type": "MotionGroup", + "name": "strafeinplace", + "selectedRootBone": "RootNode.Reference", + "id": "{A2686CFC-D49B-5468-AE9F-E3F84FA75C6D}", + "rules": { + "rules": [ + { + "$type": "MetaDataRule", + "commands": [ + { + "$type": "CommandSystem::CommandAdjustMotion", + "dirtyFlag": {}, + "motionExtractionFlags": {}, + "name": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEventTrack", + "eventTrackName": "Sync", + "eventTrackIndex": {}, + "isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEventTrack", + "eventTrackName": "GameState", + "eventTrackIndex": {}, + "isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEvent", + "eventTrackName": "GameState", + "eventDatas": {} + } + ] + }, + { + "$type": "MotionSamplingRule" + } + ] + } + } + ] +} \ No newline at end of file diff --git a/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeleft.fbx.assetinfo b/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeleft.fbx.assetinfo index a257eba8e0..02114bd336 100644 --- a/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeleft.fbx.assetinfo +++ b/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/strafeleft.fbx.assetinfo @@ -1,91 +1,45 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +{ + "values": [ + { + "$type": "MotionGroup", + "name": "strafeleft", + "selectedRootBone": "RootNode.Reference", + "id": "{2093C7DF-0C51-5C2B-B763-4DC1CC81D10E}", + "rules": { + "rules": [ + { + "$type": "MetaDataRule", + "commands": [ + { + "$type": "CommandSystem::CommandAdjustMotion", + "dirtyFlag": {}, + "motionExtractionFlags": {}, + "name": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEventTrack", + "eventTrackName": "Sync", + "eventTrackIndex": {}, + "isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEventTrack", + "eventTrackName": "GameState", + "eventTrackIndex": {}, + "isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEvent", + "eventTrackName": "GameState", + "eventDatas": {} + } + ] + }, + { + "$type": "MotionSamplingRule" + } + ] + } + } + ] +} \ No newline at end of file diff --git a/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/straferight.fbx.assetinfo b/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/straferight.fbx.assetinfo index c4308f71e2..28ac40918d 100644 --- a/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/straferight.fbx.assetinfo +++ b/Gems/PhysXSamples/Assets/Characters/Cowboy/Animations/straferight.fbx.assetinfo @@ -1,91 +1,45 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +{ + "values": [ + { + "$type": "MotionGroup", + "name": "straferight", + "selectedRootBone": "RootNode.Reference", + "id": "{CE0E45E9-4B8C-5340-9521-B6290BAB24FC}", + "rules": { + "rules": [ + { + "$type": "MetaDataRule", + "commands": [ + { + "$type": "CommandSystem::CommandAdjustMotion", + "dirtyFlag": {}, + "motionExtractionFlags": {}, + "name": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEventTrack", + "eventTrackName": "Sync", + "eventTrackIndex": {}, + "isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEventTrack", + "eventTrackName": "GameState", + "eventTrackIndex": {}, + "isEnabled": {} + }, + { + "$type": "CommandSystem::CommandCreateMotionEvent", + "eventTrackName": "GameState", + "eventDatas": {} + } + ] + }, + { + "$type": "MotionSamplingRule" + } + ] + } + } + ] +} \ No newline at end of file diff --git a/Gems/PhysicsEntities/Assets/Entities/Constraint.ent b/Gems/PhysicsEntities/Assets/Entities/Constraint.ent index fe28bd2334..4bbc454474 100644 --- a/Gems/PhysicsEntities/Assets/Entities/Constraint.ent +++ b/Gems/PhysicsEntities/Assets/Entities/Constraint.ent @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:10444abf658c4ac9ffbf5683830d3a6a1b141698e824a25f08682ae8f27879eb -size 79 +oid sha256:056f3c42226567848b7b7bd959cde0dccdcf63a79700743e55436eae35520a28 +size 80 diff --git a/Gems/PhysicsEntities/Assets/Entities/DeadBody.ent b/Gems/PhysicsEntities/Assets/Entities/DeadBody.ent index 49b434f2ff..1df82c55cd 100644 --- a/Gems/PhysicsEntities/Assets/Entities/DeadBody.ent +++ b/Gems/PhysicsEntities/Assets/Entities/DeadBody.ent @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d7933b7980cb011b85e03b3a87b877630f1497278d248de58bdb7ed7d23a1778 -size 75 +oid sha256:5fc10f1dd377cc2663faaa6aa5503aadb8288179cddc46bb3379337167c150fc +size 76 diff --git a/Gems/PhysicsEntities/Assets/Entities/GravityBox.ent b/Gems/PhysicsEntities/Assets/Entities/GravityBox.ent index 81ad2b7e23..bc78053312 100644 --- a/Gems/PhysicsEntities/Assets/Entities/GravityBox.ent +++ b/Gems/PhysicsEntities/Assets/Entities/GravityBox.ent @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:98f8e15fee05e2997e7f48656dfebcf6d726af0e819472509f4827af34a3db25 -size 79 +oid sha256:785988d40e9af3f1f6adccc10a5a6fa1f6a78b6f6bb10647acf0f3997cd14834 +size 80 diff --git a/Gems/PhysicsEntities/Assets/Entities/GravitySphere.ent b/Gems/PhysicsEntities/Assets/Entities/GravitySphere.ent index d91d5257cc..d039267dce 100644 --- a/Gems/PhysicsEntities/Assets/Entities/GravitySphere.ent +++ b/Gems/PhysicsEntities/Assets/Entities/GravitySphere.ent @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:28ab76c6b2137d379f2703016082b20b4f28e6b29fd5cdc7f0628d5d5e732e1a -size 86 +oid sha256:76017bdaf559051a5ec6fb46a9132020ad54d35c1bdaf39511e52f0d3faeffe2 +size 87 diff --git a/Gems/PhysicsEntities/Assets/Entities/ParticlePhysics.ent b/Gems/PhysicsEntities/Assets/Entities/ParticlePhysics.ent index acc7a10500..7f47b60ff0 100644 --- a/Gems/PhysicsEntities/Assets/Entities/ParticlePhysics.ent +++ b/Gems/PhysicsEntities/Assets/Entities/ParticlePhysics.ent @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a6cec81a09c0c714074fb2333eb5b55be81c915c1aa6a0372467218fd49f20e8 -size 90 +oid sha256:fa1ed0cda25890a36a3f2c9f4bd2cbfbb4cef0198258f1b33a0ad3fb804c860c +size 91 diff --git a/Gems/PhysicsEntities/Assets/Entities/Wind.ent b/Gems/PhysicsEntities/Assets/Entities/Wind.ent index 30f1fbe3e9..94693ba365 100644 --- a/Gems/PhysicsEntities/Assets/Entities/Wind.ent +++ b/Gems/PhysicsEntities/Assets/Entities/Wind.ent @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cc89eb241cd80eaaf89ab14eb4df217dea806d7003c12406fdd589137d50e25d -size 67 +oid sha256:38cff841ea29a428729b79667672d3825188b9eec74ce0be324c5a072958c63d +size 68 diff --git a/Gems/PhysicsEntities/Assets/Entities/WindArea.ent b/Gems/PhysicsEntities/Assets/Entities/WindArea.ent index 997441950e..d7bff82e42 100644 --- a/Gems/PhysicsEntities/Assets/Entities/WindArea.ent +++ b/Gems/PhysicsEntities/Assets/Entities/WindArea.ent @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9d420e15cde892f7f26c8dc2dfc64dbf2573a20ff15a5fa6a1af9b62b574fd8f -size 75 +oid sha256:cc9ad675bca0b1446b9d3ad9b6bf53b1348f7dd96e00eb256744f82273b9f9da +size 76 diff --git a/Gems/Presence/Code/Include/Presence/PresenceNotificationBus.h b/Gems/Presence/Code/Include/Presence/PresenceNotificationBus.h index 7b78fc1898..d435d1a24d 100644 --- a/Gems/Presence/Code/Include/Presence/PresenceNotificationBus.h +++ b/Gems/Presence/Code/Include/Presence/PresenceNotificationBus.h @@ -43,4 +43,4 @@ namespace Presence virtual void OnPresenceQueried(const PresenceDetails& presenceDetails) = 0; }; using PresenceNotificationBus = AZ::EBus; -} // namespace Presence \ No newline at end of file +} // namespace Presence diff --git a/Gems/PrimitiveAssets/Assets/Objects/_Primitives/_Sphere_1x1.fbx.assetinfo b/Gems/PrimitiveAssets/Assets/Objects/_Primitives/_Sphere_1x1.fbx.assetinfo index bf1e9d6907..9abc145db1 100644 --- a/Gems/PrimitiveAssets/Assets/Objects/_Primitives/_Sphere_1x1.fbx.assetinfo +++ b/Gems/PrimitiveAssets/Assets/Objects/_Primitives/_Sphere_1x1.fbx.assetinfo @@ -41,4 +41,4 @@ - \ No newline at end of file + diff --git a/Gems/PythonAssetBuilder/Assets/example.foo b/Gems/PythonAssetBuilder/Assets/example.foo index 69fbf10ab7..7ae9fec5c2 100644 --- a/Gems/PythonAssetBuilder/Assets/example.foo +++ b/Gems/PythonAssetBuilder/Assets/example.foo @@ -1,3 +1,3 @@ { "test": true -} \ No newline at end of file +} diff --git a/Gems/PythonAssetBuilder/Code/Source/Platform/Mac/PAL_mac.cmake b/Gems/PythonAssetBuilder/Code/Source/Platform/Mac/PAL_mac.cmake index c92f89c49d..39dcc67251 100644 --- a/Gems/PythonAssetBuilder/Code/Source/Platform/Mac/PAL_mac.cmake +++ b/Gems/PythonAssetBuilder/Code/Source/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_PYTHONASSETBUILDER_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_BUILD_PYTHONASSETBUILDER_SUPPORTED FALSE) diff --git a/Gems/PythonAssetBuilder/Code/Source/Platform/Windows/PAL_windows.cmake b/Gems/PythonAssetBuilder/Code/Source/Platform/Windows/PAL_windows.cmake index 28e48f20ea..590db54a88 100644 --- a/Gems/PythonAssetBuilder/Code/Source/Platform/Windows/PAL_windows.cmake +++ b/Gems/PythonAssetBuilder/Code/Source/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_PYTHONASSETBUILDER_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_BUILD_PYTHONASSETBUILDER_SUPPORTED TRUE) diff --git a/Gems/QtForPython/Code/Source/Platform/Linux/PAL_linux.cmake b/Gems/QtForPython/Code/Source/Platform/Linux/PAL_linux.cmake index 47c48ebd71..af591da27d 100644 --- a/Gems/QtForPython/Code/Source/Platform/Linux/PAL_linux.cmake +++ b/Gems/QtForPython/Code/Source/Platform/Linux/PAL_linux.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_QTFORPYTHON_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_BUILD_QTFORPYTHON_SUPPORTED FALSE) diff --git a/Gems/QtForPython/Code/Source/Platform/Mac/PAL_mac.cmake b/Gems/QtForPython/Code/Source/Platform/Mac/PAL_mac.cmake index 47c48ebd71..af591da27d 100644 --- a/Gems/QtForPython/Code/Source/Platform/Mac/PAL_mac.cmake +++ b/Gems/QtForPython/Code/Source/Platform/Mac/PAL_mac.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_QTFORPYTHON_SUPPORTED FALSE) \ No newline at end of file +set(PAL_TRAIT_BUILD_QTFORPYTHON_SUPPORTED FALSE) diff --git a/Gems/QtForPython/Code/Source/Platform/Windows/PAL_windows.cmake b/Gems/QtForPython/Code/Source/Platform/Windows/PAL_windows.cmake index 4f2029e5bc..a8e98458d9 100644 --- a/Gems/QtForPython/Code/Source/Platform/Windows/PAL_windows.cmake +++ b/Gems/QtForPython/Code/Source/Platform/Windows/PAL_windows.cmake @@ -9,4 +9,4 @@ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # -set(PAL_TRAIT_BUILD_QTFORPYTHON_SUPPORTED TRUE) \ No newline at end of file +set(PAL_TRAIT_BUILD_QTFORPYTHON_SUPPORTED TRUE) diff --git a/Gems/RADTelemetry/Code/Source/Platform/Android/RADTelemetry_Traits_Platform.h b/Gems/RADTelemetry/Code/Source/Platform/Android/RADTelemetry_Traits_Platform.h index cb31f2e0fa..a6c1c505ad 100644 --- a/Gems/RADTelemetry/Code/Source/Platform/Android/RADTelemetry_Traits_Platform.h +++ b/Gems/RADTelemetry/Code/Source/Platform/Android/RADTelemetry_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#define AZ_TRAIT_RAD_TELEMETRY_OPEN_FLAGS TMOF_INIT_NETWORKING \ No newline at end of file +#define AZ_TRAIT_RAD_TELEMETRY_OPEN_FLAGS TMOF_INIT_NETWORKING diff --git a/Gems/RADTelemetry/Code/Source/Platform/Linux/RADTelemetry_Traits_Platform.h b/Gems/RADTelemetry/Code/Source/Platform/Linux/RADTelemetry_Traits_Platform.h index cb31f2e0fa..a6c1c505ad 100644 --- a/Gems/RADTelemetry/Code/Source/Platform/Linux/RADTelemetry_Traits_Platform.h +++ b/Gems/RADTelemetry/Code/Source/Platform/Linux/RADTelemetry_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#define AZ_TRAIT_RAD_TELEMETRY_OPEN_FLAGS TMOF_INIT_NETWORKING \ No newline at end of file +#define AZ_TRAIT_RAD_TELEMETRY_OPEN_FLAGS TMOF_INIT_NETWORKING diff --git a/Gems/RADTelemetry/Code/Source/Platform/Mac/RADTelemetry_Traits_Platform.h b/Gems/RADTelemetry/Code/Source/Platform/Mac/RADTelemetry_Traits_Platform.h index cb31f2e0fa..a6c1c505ad 100644 --- a/Gems/RADTelemetry/Code/Source/Platform/Mac/RADTelemetry_Traits_Platform.h +++ b/Gems/RADTelemetry/Code/Source/Platform/Mac/RADTelemetry_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#define AZ_TRAIT_RAD_TELEMETRY_OPEN_FLAGS TMOF_INIT_NETWORKING \ No newline at end of file +#define AZ_TRAIT_RAD_TELEMETRY_OPEN_FLAGS TMOF_INIT_NETWORKING diff --git a/Gems/RADTelemetry/Code/Source/Platform/Windows/RADTelemetry_Traits_Platform.h b/Gems/RADTelemetry/Code/Source/Platform/Windows/RADTelemetry_Traits_Platform.h index cb31f2e0fa..a6c1c505ad 100644 --- a/Gems/RADTelemetry/Code/Source/Platform/Windows/RADTelemetry_Traits_Platform.h +++ b/Gems/RADTelemetry/Code/Source/Platform/Windows/RADTelemetry_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#define AZ_TRAIT_RAD_TELEMETRY_OPEN_FLAGS TMOF_INIT_NETWORKING \ No newline at end of file +#define AZ_TRAIT_RAD_TELEMETRY_OPEN_FLAGS TMOF_INIT_NETWORKING diff --git a/Gems/RADTelemetry/Code/Source/Platform/iOS/RADTelemetry_Traits_Platform.h b/Gems/RADTelemetry/Code/Source/Platform/iOS/RADTelemetry_Traits_Platform.h index cb31f2e0fa..a6c1c505ad 100644 --- a/Gems/RADTelemetry/Code/Source/Platform/iOS/RADTelemetry_Traits_Platform.h +++ b/Gems/RADTelemetry/Code/Source/Platform/iOS/RADTelemetry_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#define AZ_TRAIT_RAD_TELEMETRY_OPEN_FLAGS TMOF_INIT_NETWORKING \ No newline at end of file +#define AZ_TRAIT_RAD_TELEMETRY_OPEN_FLAGS TMOF_INIT_NETWORKING diff --git a/Gems/SVOGI/Code/Source/Platform/Android/SVOGI_Traits_Platform.h b/Gems/SVOGI/Code/Source/Platform/Android/SVOGI_Traits_Platform.h index 562eb4d2f2..b4a43f9d16 100644 --- a/Gems/SVOGI/Code/Source/Platform/Android/SVOGI_Traits_Platform.h +++ b/Gems/SVOGI/Code/Source/Platform/Android/SVOGI_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/SVOGI/Code/Source/Platform/Linux/SVOGI_Traits_Platform.h b/Gems/SVOGI/Code/Source/Platform/Linux/SVOGI_Traits_Platform.h index 17c2a60bdd..eb98072706 100644 --- a/Gems/SVOGI/Code/Source/Platform/Linux/SVOGI_Traits_Platform.h +++ b/Gems/SVOGI/Code/Source/Platform/Linux/SVOGI_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/SVOGI/Code/Source/Platform/Mac/SVOGI_Traits_Platform.h b/Gems/SVOGI/Code/Source/Platform/Mac/SVOGI_Traits_Platform.h index f3b9121ec4..398bdffadd 100644 --- a/Gems/SVOGI/Code/Source/Platform/Mac/SVOGI_Traits_Platform.h +++ b/Gems/SVOGI/Code/Source/Platform/Mac/SVOGI_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/SVOGI/Code/Source/Platform/Windows/SVOGI_Traits_Platform.h b/Gems/SVOGI/Code/Source/Platform/Windows/SVOGI_Traits_Platform.h index 4c56b01ea2..13ba491450 100644 --- a/Gems/SVOGI/Code/Source/Platform/Windows/SVOGI_Traits_Platform.h +++ b/Gems/SVOGI/Code/Source/Platform/Windows/SVOGI_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/SVOGI/Code/Source/Platform/iOS/SVOGI_Traits_Platform.h b/Gems/SVOGI/Code/Source/Platform/iOS/SVOGI_Traits_Platform.h index 09ec6da4ba..47d7acec67 100644 --- a/Gems/SVOGI/Code/Source/Platform/iOS/SVOGI_Traits_Platform.h +++ b/Gems/SVOGI/Code/Source/Platform/iOS/SVOGI_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/SVOGI/Code/Source/SvoTree.h b/Gems/SVOGI/Code/Source/SvoTree.h index 36e53f8a2d..d4e118bc77 100644 --- a/Gems/SVOGI/Code/Source/SvoTree.h +++ b/Gems/SVOGI/Code/Source/SvoTree.h @@ -230,4 +230,4 @@ namespace SVOGI }; inline AZ::s32 GetCurrPassMainFrameID() { return SvoEnvironment::m_currentPassFrameId; } -} \ No newline at end of file +} diff --git a/Gems/SVOGI/Code/Source/TextureBlockPacker.h b/Gems/SVOGI/Code/Source/TextureBlockPacker.h index 9e5659ebfc..f819a98b90 100644 --- a/Gems/SVOGI/Code/Source/TextureBlockPacker.h +++ b/Gems/SVOGI/Code/Source/TextureBlockPacker.h @@ -115,4 +115,4 @@ namespace SVOGI AZ::s32 FindFreeBlockIDOrCreateNew(); }; -} \ No newline at end of file +} diff --git a/Gems/SceneLoggingExample/Code/Behaviors/LoggingGroupBehavior.h b/Gems/SceneLoggingExample/Code/Behaviors/LoggingGroupBehavior.h index 2dbfe44df0..34db756555 100644 --- a/Gems/SceneLoggingExample/Code/Behaviors/LoggingGroupBehavior.h +++ b/Gems/SceneLoggingExample/Code/Behaviors/LoggingGroupBehavior.h @@ -41,4 +41,4 @@ namespace SceneLoggingExample ManifestAction action, RequestingApplication requester) override; void InitializeObject(const AZ::SceneAPI::Containers::Scene& scene, AZ::SceneAPI::DataTypes::IManifestObject& target) override; }; -} // namespace SceneLoggingExample \ No newline at end of file +} // namespace SceneLoggingExample diff --git a/Gems/SceneLoggingExample/Code/Groups/LoggingGroup.h b/Gems/SceneLoggingExample/Code/Groups/LoggingGroup.h index 575fb51f4c..455ce254ad 100644 --- a/Gems/SceneLoggingExample/Code/Groups/LoggingGroup.h +++ b/Gems/SceneLoggingExample/Code/Groups/LoggingGroup.h @@ -67,4 +67,4 @@ namespace SceneLoggingExample static const char* s_disabledOption; }; -} // namespace SceneLoggingExample \ No newline at end of file +} // namespace SceneLoggingExample diff --git a/Gems/SceneLoggingExample/Code/Processors/ExportTrackingProcessor.h b/Gems/SceneLoggingExample/Code/Processors/ExportTrackingProcessor.h index 3e1c48802f..f8952eeb3a 100644 --- a/Gems/SceneLoggingExample/Code/Processors/ExportTrackingProcessor.h +++ b/Gems/SceneLoggingExample/Code/Processors/ExportTrackingProcessor.h @@ -54,4 +54,4 @@ namespace SceneLoggingExample const AZ::SceneAPI::Containers::SceneManifest* m_manifest = nullptr; }; -} // namespace SceneLoggingExample \ No newline at end of file +} // namespace SceneLoggingExample diff --git a/Gems/SceneLoggingExample/Code/Processors/LoadingTrackingProcessor.h b/Gems/SceneLoggingExample/Code/Processors/LoadingTrackingProcessor.h index 6f9fd9afa9..62601a7a25 100644 --- a/Gems/SceneLoggingExample/Code/Processors/LoadingTrackingProcessor.h +++ b/Gems/SceneLoggingExample/Code/Processors/LoadingTrackingProcessor.h @@ -46,4 +46,4 @@ namespace SceneLoggingExample AZ::SceneAPI::Events::ProcessingResult ContextCallback(AZ::SceneAPI::Events::ICallContext& context); }; -} // namespace SceneLoggingExample \ No newline at end of file +} // namespace SceneLoggingExample diff --git a/Gems/SceneProcessing/Code/Include/Config/SceneProcessingConfigBus.h b/Gems/SceneProcessing/Code/Include/Config/SceneProcessingConfigBus.h index bba54b1457..75928977fb 100644 --- a/Gems/SceneProcessing/Code/Include/Config/SceneProcessingConfigBus.h +++ b/Gems/SceneProcessing/Code/Include/Config/SceneProcessingConfigBus.h @@ -83,4 +83,4 @@ namespace AZ using SceneProcessingConfigRequestBus = EBus; } // namespace SceneProcessingConfig -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/SceneProcessing/Code/Source/Config/Widgets/GraphTypeSelector.cpp b/Gems/SceneProcessing/Code/Source/Config/Widgets/GraphTypeSelector.cpp index 96ed1db203..39e4de9a5e 100644 --- a/Gems/SceneProcessing/Code/Source/Config/Widgets/GraphTypeSelector.cpp +++ b/Gems/SceneProcessing/Code/Source/Config/Widgets/GraphTypeSelector.cpp @@ -164,4 +164,4 @@ namespace AZ } // namespace SceneProcessingConfig } // namespace AZ -#include \ No newline at end of file +#include diff --git a/Gems/SceneProcessing/Code/Source/Config/Widgets/GraphTypeSelector.h b/Gems/SceneProcessing/Code/Source/Config/Widgets/GraphTypeSelector.h index fcc02ce918..42c6cdf098 100644 --- a/Gems/SceneProcessing/Code/Source/Config/Widgets/GraphTypeSelector.h +++ b/Gems/SceneProcessing/Code/Source/Config/Widgets/GraphTypeSelector.h @@ -56,4 +56,4 @@ namespace AZ static GraphTypeSelector* s_instance; }; } // namespace SceneProcessingConfig -} // namespace AZ \ No newline at end of file +} // namespace AZ diff --git a/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp b/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp index 464ac1e334..8be67fe89b 100644 --- a/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp +++ b/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp @@ -54,6 +54,7 @@ #include #include #include +#include #include #include #include @@ -280,8 +281,7 @@ namespace AZ::SceneGenerationComponents } const AZStd::string name = - AZStd::string(graph.GetNodeName(nodeIndex).GetName(), graph.GetNodeName(nodeIndex).GetNameLength()) - + "_optimized"; + AZStd::string(graph.GetNodeName(nodeIndex).GetName(), graph.GetNodeName(nodeIndex).GetNameLength()).append(SceneAPI::Utilities::OptimizedMeshSuffix); if (graph.Find(name).IsValid()) { AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "Optimized mesh already exists at '%s', there must be multiple mesh groups that have selected this mesh. Skipping the additional ones.", name.c_str()); diff --git a/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneBuilderWorker.cpp b/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneBuilderWorker.cpp index fa562a2986..bf12e91ef9 100644 --- a/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneBuilderWorker.cpp +++ b/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneBuilderWorker.cpp @@ -98,7 +98,7 @@ namespace SceneBuilder descriptor.m_jobKey = "Scene compilation"; descriptor.SetPlatformIdentifier(enabledPlatform.m_identifier.c_str()); descriptor.m_failOnError = true; - descriptor.m_priority = 11; // more important than static mesh files, since these may control logic (actors and motions specifically) + descriptor.m_priority = 11; // these may control logic (actors and motions specifically) descriptor.m_additionalFingerprintInfo = GetFingerprint(); AZ::SceneAPI::SceneBuilderDependencyBus::Broadcast(&AZ::SceneAPI::SceneBuilderDependencyRequests::ReportJobDependencies, @@ -107,11 +107,17 @@ namespace SceneBuilder response.m_createJobOutputs.push_back(descriptor); } - // Adding corresponding material file as a source file dependency + // Adding corresponding _wrinklemask folder as a source file dependency + // This enables morph target assets to get references to the wrinkle masks + // in the MorphTargetExporter, so they can be automatically applied at runtime AssetBuilderSDK::SourceFileDependency sourceFileDependencyInfo; AZStd::string relPath = request.m_sourceFile.c_str(); - AzFramework::StringFunc::Path::ReplaceExtension(relPath, "mtl"); + AzFramework::StringFunc::Path::StripExtension(relPath); + relPath += "_wrinklemasks"; + AzFramework::StringFunc::Path::AppendSeparator(relPath); + relPath += "*_wrinklemask.*"; sourceFileDependencyInfo.m_sourceFileDependencyPath = relPath; + sourceFileDependencyInfo.m_sourceDependencyType = AssetBuilderSDK::SourceFileDependency::SourceFileDependencyType::Wildcards; response.m_sourceFileDependencyList.push_back(sourceFileDependencyInfo); response.m_result = AssetBuilderSDK::CreateJobsResultCode::Success; diff --git a/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneSerializationHandler.cpp b/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneSerializationHandler.cpp index 00e2aedd72..c4ea4b4bd6 100644 --- a/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneSerializationHandler.cpp +++ b/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneSerializationHandler.cpp @@ -94,4 +94,4 @@ namespace SceneBuilder return scene; } -} // namespace SceneBuilder \ No newline at end of file +} // namespace SceneBuilder diff --git a/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneSerializationHandler.h b/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneSerializationHandler.h index c7d2e412ce..574bf6ee22 100644 --- a/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneSerializationHandler.h +++ b/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneSerializationHandler.h @@ -37,4 +37,4 @@ namespace SceneBuilder AZStd::shared_ptr LoadScene( const AZStd::string& sceneFilePath, AZ::Uuid sceneSourceGuid) override; }; -} // namespace SceneBuilder \ No newline at end of file +} // namespace SceneBuilder diff --git a/Gems/SceneProcessing/Code/Source/SceneBuilder/TraceMessageHook.h b/Gems/SceneProcessing/Code/Source/SceneBuilder/TraceMessageHook.h index a57d68c3e7..3a49d3d900 100644 --- a/Gems/SceneProcessing/Code/Source/SceneBuilder/TraceMessageHook.h +++ b/Gems/SceneProcessing/Code/Source/SceneBuilder/TraceMessageHook.h @@ -25,4 +25,4 @@ namespace SceneBuilder bool OnPrintf(const char* window, const char* message) override; }; -} // namespace SceneBuilder \ No newline at end of file +} // namespace SceneBuilder diff --git a/Gems/ScriptCanvas/Code/Editor/Assets/Functions/ScriptCanvasFunctionAssetHolder.h b/Gems/ScriptCanvas/Code/Editor/Assets/Functions/ScriptCanvasFunctionAssetHolder.h index b17153b9d9..91def053a1 100644 --- a/Gems/ScriptCanvas/Code/Editor/Assets/Functions/ScriptCanvasFunctionAssetHolder.h +++ b/Gems/ScriptCanvas/Code/Editor/Assets/Functions/ScriptCanvasFunctionAssetHolder.h @@ -77,4 +77,4 @@ namespace ScriptCanvasEditor ScriptChangedCB m_scriptNotifyCallback; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetInstance.cpp b/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetInstance.cpp index 7795efca48..144157cc8f 100644 --- a/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetInstance.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetInstance.cpp @@ -156,4 +156,4 @@ namespace ScriptCanvasEditor return dataFlags; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetReference.cpp b/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetReference.cpp index b5b72b1ab6..6494edd7fb 100644 --- a/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetReference.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetReference.cpp @@ -59,4 +59,4 @@ namespace ScriptCanvasEditor return m_storeInObjectStream; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp b/Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp index f49ace2e58..ba82f58889 100644 --- a/Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp @@ -528,8 +528,10 @@ namespace ScriptCanvasEditor { const auto& variableId = varConfig.m_graphVariable.GetVariableId(); + // We only add component sourced graph properties to the script canvas component, so if this variable was switched to a graph-only property remove it. + // Also be sure to remove this variable if it's been deleted entirely. auto graphVariable = graphVarData.FindVariable(variableId); - if (!graphVariable->IsComponentProperty()) + if (!graphVariable || !graphVariable->IsComponentProperty()) { oldVariableIds.push_back(variableId); } diff --git a/Gems/ScriptCanvas/Code/Editor/Components/IconComponent.h b/Gems/ScriptCanvas/Code/Editor/Components/IconComponent.h index 549590abdf..468b03744a 100644 --- a/Gems/ScriptCanvas/Code/Editor/Components/IconComponent.h +++ b/Gems/ScriptCanvas/Code/Editor/Components/IconComponent.h @@ -48,4 +48,4 @@ namespace ScriptCanvasEditor private: AZStd::string m_iconPath; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Debugger/Debugger.h b/Gems/ScriptCanvas/Code/Editor/Debugger/Debugger.h index 9e4e0ae00d..f47ed6c33a 100644 --- a/Gems/ScriptCanvas/Code/Editor/Debugger/Debugger.h +++ b/Gems/ScriptCanvas/Code/Editor/Debugger/Debugger.h @@ -15,4 +15,4 @@ namespace DragonUI { -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/ClassMethodNodeDescriptorComponent.cpp b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/ClassMethodNodeDescriptorComponent.cpp index 8057a7b39e..b3f3dab8fb 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/ClassMethodNodeDescriptorComponent.cpp +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/ClassMethodNodeDescriptorComponent.cpp @@ -37,4 +37,4 @@ namespace ScriptCanvasEditor : NodeDescriptorComponent(NodeDescriptorType::ClassMethod) { } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/ClassMethodNodeDescriptorComponent.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/ClassMethodNodeDescriptorComponent.h index d0e265b5c0..07ea3168e0 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/ClassMethodNodeDescriptorComponent.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/ClassMethodNodeDescriptorComponent.h @@ -25,4 +25,4 @@ namespace ScriptCanvasEditor ClassMethodNodeDescriptorComponent(); ~ClassMethodNodeDescriptorComponent() = default; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerEventNodeDescriptorComponent.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerEventNodeDescriptorComponent.h index 085fa60837..87701909a8 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerEventNodeDescriptorComponent.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerEventNodeDescriptorComponent.h @@ -74,4 +74,4 @@ namespace ScriptCanvasEditor ScriptCanvas::Datum m_queuedId; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerNodeDescriptorComponent.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerNodeDescriptorComponent.h index 3a4b2ce1d9..039da208f8 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerNodeDescriptorComponent.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerNodeDescriptorComponent.h @@ -125,4 +125,4 @@ namespace ScriptCanvasEditor AZStd::unordered_map< ScriptCanvas::EBusEventId, AZ::EntityId > m_eventTypeToId; AZStd::unordered_map< AZ::EntityId, ScriptCanvas::EBusEventId > m_idToEventType; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusSenderNodeDescriptorComponent.cpp b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusSenderNodeDescriptorComponent.cpp index da901e2693..14080675d5 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusSenderNodeDescriptorComponent.cpp +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusSenderNodeDescriptorComponent.cpp @@ -84,4 +84,4 @@ namespace ScriptCanvasEditor } } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusSenderNodeDescriptorComponent.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusSenderNodeDescriptorComponent.h index 4a61a1268b..1d0007a28a 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusSenderNodeDescriptorComponent.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/EBusSenderNodeDescriptorComponent.h @@ -30,4 +30,4 @@ namespace ScriptCanvasEditor protected: void OnAddedToGraphCanvasGraph(const GraphCanvas::GraphId& graphId, const AZ::EntityId& scriptCanvasNodeId) override; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/GetVariableNodeDescriptorComponent.cpp b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/GetVariableNodeDescriptorComponent.cpp index 063f7a899e..51fdfe5c4a 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/GetVariableNodeDescriptorComponent.cpp +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/GetVariableNodeDescriptorComponent.cpp @@ -54,4 +54,4 @@ namespace ScriptCanvasEditor GraphCanvas::NodeTitleRequestBus::Event(GetEntityId(), &GraphCanvas::NodeTitleRequests::SetTitle, titleName); } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/GetVariableNodeDescriptorComponent.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/GetVariableNodeDescriptorComponent.h index 6116886c4b..0b0cb0515f 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/GetVariableNodeDescriptorComponent.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/GetVariableNodeDescriptorComponent.h @@ -30,4 +30,4 @@ namespace ScriptCanvasEditor protected: void UpdateTitle(AZStd::string_view variableName) override; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/SetVariableNodeDescriptorComponent.cpp b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/SetVariableNodeDescriptorComponent.cpp index a0c6c0034d..6afb6df2a8 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/SetVariableNodeDescriptorComponent.cpp +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/SetVariableNodeDescriptorComponent.cpp @@ -52,4 +52,4 @@ namespace ScriptCanvasEditor GraphCanvas::NodeTitleRequestBus::Event(GetEntityId(), &GraphCanvas::NodeTitleRequests::SetTitle, titleName); } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/SetVariableNodeDescriptorComponent.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/SetVariableNodeDescriptorComponent.h index 34e532492f..bcf2082b23 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/SetVariableNodeDescriptorComponent.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/SetVariableNodeDescriptorComponent.h @@ -31,4 +31,4 @@ namespace ScriptCanvasEditor protected: void UpdateTitle(AZStd::string_view variableName) override; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/UserDefinedNodeDescriptorComponent.cpp b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/UserDefinedNodeDescriptorComponent.cpp index c64a3c9702..8ff0027ff7 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/UserDefinedNodeDescriptorComponent.cpp +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/UserDefinedNodeDescriptorComponent.cpp @@ -37,4 +37,4 @@ namespace ScriptCanvasEditor : NodeDescriptorComponent(NodeDescriptorType::UserDefined) { } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/UserDefinedNodeDescriptorComponent.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/UserDefinedNodeDescriptorComponent.h index ce105e36dc..6c3fff2262 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/UserDefinedNodeDescriptorComponent.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/UserDefinedNodeDescriptorComponent.h @@ -25,4 +25,4 @@ namespace ScriptCanvasEditor UserDefinedNodeDescriptorComponent(); ~UserDefinedNodeDescriptorComponent() = default; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/VariableNodeDescriptorComponent.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/VariableNodeDescriptorComponent.h index 9f72a55272..2d2e0ea283 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/VariableNodeDescriptorComponent.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/VariableNodeDescriptorComponent.h @@ -69,4 +69,4 @@ namespace ScriptCanvasEditor void SetVariableId(const ScriptCanvas::VariableId& variableId); }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasBoolDataInterface.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasBoolDataInterface.h index f5844b00f0..62f1c04728 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasBoolDataInterface.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasBoolDataInterface.h @@ -61,4 +61,4 @@ namespace ScriptCanvasEditor } } }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasNumericDataInterface.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasNumericDataInterface.h index e03c06286a..62dbf14140 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasNumericDataInterface.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasNumericDataInterface.h @@ -64,4 +64,4 @@ namespace ScriptCanvasEditor } //// }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasReadOnlyDataInterface.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasReadOnlyDataInterface.h index 41ed8d73e1..8a26ca69cb 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasReadOnlyDataInterface.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasReadOnlyDataInterface.h @@ -45,4 +45,4 @@ namespace ScriptCanvasEditor } //// }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasVectorDataInterface.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasVectorDataInterface.h index 50843fefc3..3911d924ee 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasVectorDataInterface.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/DataInterfaces/ScriptCanvasVectorDataInterface.h @@ -117,4 +117,4 @@ namespace ScriptCanvasEditor return AZStd::string::format("vector_%i", index); } }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/PropertyInterfaces/ScriptCanvasStringPropertyDataInterface.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/PropertyInterfaces/ScriptCanvasStringPropertyDataInterface.h index 0afb638264..c2a71baacf 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/PropertyInterfaces/ScriptCanvasStringPropertyDataInterface.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/PropertyInterfaces/ScriptCanvasStringPropertyDataInterface.h @@ -41,4 +41,4 @@ namespace ScriptCanvasEditor } //// }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/PropertySlotIds.h b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/PropertySlotIds.h index dd302c47d3..5e79f78b24 100644 --- a/Gems/ScriptCanvas/Code/Editor/GraphCanvas/PropertySlotIds.h +++ b/Gems/ScriptCanvas/Code/Editor/GraphCanvas/PropertySlotIds.h @@ -27,4 +27,4 @@ namespace ScriptCanvasEditor { static const AZ::Crc32 DefaultValue = AZ_CRC("ScriptCanvas_Property_DefaultValue", 0xf837b153); } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasAssetTypes.h b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasAssetTypes.h index 93df57f1e6..45daab73f2 100644 --- a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasAssetTypes.h +++ b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasAssetTypes.h @@ -15,4 +15,4 @@ namespace ScriptCanvasEditor { -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasBaseAssetData.h b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasBaseAssetData.h index 295f8858d9..a0028cb147 100644 --- a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasBaseAssetData.h +++ b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasBaseAssetData.h @@ -36,4 +36,4 @@ namespace ScriptCanvas private: ScriptCanvasData(const ScriptCanvasData&) = delete; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/EditorSceneVariableManagerBus.h b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/EditorSceneVariableManagerBus.h index a9a7b748dd..e635b74e77 100644 --- a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/EditorSceneVariableManagerBus.h +++ b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/EditorSceneVariableManagerBus.h @@ -34,4 +34,4 @@ namespace ScriptCanvasEditor }; using EditorSceneVariableManagerRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/GraphBus.h b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/GraphBus.h index d00423703b..cdc97e9d3c 100644 --- a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/GraphBus.h +++ b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/GraphBus.h @@ -28,4 +28,4 @@ namespace ScriptCanvasEditor }; using GeneralGraphEventBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/IconBus.h b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/IconBus.h index c7afe22e07..57ceab727c 100644 --- a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/IconBus.h +++ b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/IconBus.h @@ -30,4 +30,4 @@ namespace ScriptCanvasEditor }; using IconBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/NodeIdPair.h b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/NodeIdPair.h index 8c167d2201..a46226b63b 100644 --- a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/NodeIdPair.h +++ b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/NodeIdPair.h @@ -26,4 +26,4 @@ namespace ScriptCanvasEditor , m_scriptCanvasId(AZ::EntityId::InvalidEntityId) {} }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Components/EditorGraphVariableManagerComponent.h b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Components/EditorGraphVariableManagerComponent.h index f116be496f..2c1cc9495a 100644 --- a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Components/EditorGraphVariableManagerComponent.h +++ b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Components/EditorGraphVariableManagerComponent.h @@ -99,4 +99,4 @@ namespace ScriptCanvasEditor EditorGraphVariableItemModel m_variableModel; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Components/EditorUtils.h b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Components/EditorUtils.h index 961a4a46ac..b40dc0cef4 100644 --- a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Components/EditorUtils.h +++ b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Components/EditorUtils.h @@ -53,4 +53,4 @@ namespace ScriptCanvasEditor void RegisterNodeType(const ScriptCanvas::NodeTypeIdentifier& nodeTypeIdentifier); }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/GraphCanvas/DynamicSlotBus.h b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/GraphCanvas/DynamicSlotBus.h index ce603dfb20..cc31c1a48d 100644 --- a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/GraphCanvas/DynamicSlotBus.h +++ b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/GraphCanvas/DynamicSlotBus.h @@ -31,4 +31,4 @@ namespace ScriptCanvasEditor }; using DynamicSlotRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/GraphCanvas/MappingBus.h b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/GraphCanvas/MappingBus.h index 9b66429572..6594ac9b80 100644 --- a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/GraphCanvas/MappingBus.h +++ b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/GraphCanvas/MappingBus.h @@ -51,4 +51,4 @@ namespace ScriptCanvasEditor }; using SceneMemberMappingRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Model/EntityMimeDataHandler.h b/Gems/ScriptCanvas/Code/Editor/Model/EntityMimeDataHandler.h index 497ce6cd87..d894cf7502 100644 --- a/Gems/ScriptCanvas/Code/Editor/Model/EntityMimeDataHandler.h +++ b/Gems/ScriptCanvas/Code/Editor/Model/EntityMimeDataHandler.h @@ -42,4 +42,4 @@ namespace ScriptCanvasEditor void Activate() override; void Deactivate() override; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Model/LibraryDataModel.h b/Gems/ScriptCanvas/Code/Editor/Model/LibraryDataModel.h index 767cfd2b66..2159fc87a7 100644 --- a/Gems/ScriptCanvas/Code/Editor/Model/LibraryDataModel.h +++ b/Gems/ScriptCanvas/Code/Editor/Model/LibraryDataModel.h @@ -57,4 +57,4 @@ namespace ScriptCanvasEditor DataSet m_data; }; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Nodes/NodeDisplayUtils.cpp b/Gems/ScriptCanvas/Code/Editor/Nodes/NodeDisplayUtils.cpp index c6ecac00f1..a903c9f885 100644 --- a/Gems/ScriptCanvas/Code/Editor/Nodes/NodeDisplayUtils.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Nodes/NodeDisplayUtils.cpp @@ -332,7 +332,8 @@ namespace ScriptCanvasEditor::Nodes contextGroup = TranslationContextGroup::ClassMethod; break; default: - AZ_Assert(false, "Invalid node type"); + AZ_Error("ScriptCanvas", false, "Invalid method node type, node creation failed. This node nodes to be deleted."); + break; } graphCanvasEntity->Init(); diff --git a/Gems/ScriptCanvas/Code/Editor/QtMetaTypes.h b/Gems/ScriptCanvas/Code/Editor/QtMetaTypes.h index c8fb6e9f28..f289b7d872 100644 --- a/Gems/ScriptCanvas/Code/Editor/QtMetaTypes.h +++ b/Gems/ScriptCanvas/Code/Editor/QtMetaTypes.h @@ -22,4 +22,4 @@ AZ_POP_DISABLE_WARNING Q_DECLARE_METATYPE(AZ::Uuid); Q_DECLARE_METATYPE(AZ::Data::AssetId); Q_DECLARE_METATYPE(ScriptCanvas::Data::Type); -Q_DECLARE_METATYPE(ScriptCanvas::VariableId); \ No newline at end of file +Q_DECLARE_METATYPE(ScriptCanvas::VariableId); diff --git a/Gems/ScriptCanvas/Code/Editor/Static/Include/ScriptCanvas/View/EditCtrls/GenericLineEditCtrl.h b/Gems/ScriptCanvas/Code/Editor/Static/Include/ScriptCanvas/View/EditCtrls/GenericLineEditCtrl.h index e8466f2567..74f363f569 100644 --- a/Gems/ScriptCanvas/Code/Editor/Static/Include/ScriptCanvas/View/EditCtrls/GenericLineEditCtrl.h +++ b/Gems/ScriptCanvas/Code/Editor/Static/Include/ScriptCanvas/View/EditCtrls/GenericLineEditCtrl.h @@ -129,4 +129,4 @@ namespace ScriptCanvasEditor } } -#include \ No newline at end of file +#include diff --git a/Gems/ScriptCanvas/Code/Editor/Static/Include/ScriptCanvas/View/EditCtrls/GenericLineEditCtrl.inl b/Gems/ScriptCanvas/Code/Editor/Static/Include/ScriptCanvas/View/EditCtrls/GenericLineEditCtrl.inl index a2221a35fa..02941c4389 100644 --- a/Gems/ScriptCanvas/Code/Editor/Static/Include/ScriptCanvas/View/EditCtrls/GenericLineEditCtrl.inl +++ b/Gems/ScriptCanvas/Code/Editor/Static/Include/ScriptCanvas/View/EditCtrls/GenericLineEditCtrl.inl @@ -124,4 +124,4 @@ namespace ScriptCanvasEditor } return false; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Static/Source/View/EditCtrls/GenericLineEditCtrl.cpp b/Gems/ScriptCanvas/Code/Editor/Static/Source/View/EditCtrls/GenericLineEditCtrl.cpp index 836311c1e6..d66bed03bd 100644 --- a/Gems/ScriptCanvas/Code/Editor/Static/Source/View/EditCtrls/GenericLineEditCtrl.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Static/Source/View/EditCtrls/GenericLineEditCtrl.cpp @@ -92,4 +92,4 @@ namespace ScriptCanvasEditor } } -#include \ No newline at end of file +#include diff --git a/Gems/ScriptCanvas/Code/Editor/Utilities/Command.cpp b/Gems/ScriptCanvas/Code/Editor/Utilities/Command.cpp index 0e60a883c5..a6f5bfcc29 100644 --- a/Gems/ScriptCanvas/Code/Editor/Utilities/Command.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Utilities/Command.cpp @@ -16,4 +16,4 @@ namespace ScriptCanvasEditor { -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Utilities/Command.h b/Gems/ScriptCanvas/Code/Editor/Utilities/Command.h index 7181f872a8..39f005f1a4 100644 --- a/Gems/ScriptCanvas/Code/Editor/Utilities/Command.h +++ b/Gems/ScriptCanvas/Code/Editor/Utilities/Command.h @@ -30,4 +30,4 @@ namespace ScriptCanvasEditor AZStd::string m_category; AZStd::string m_iconPath; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Utilities/CommonSettingsConfigurations.cpp b/Gems/ScriptCanvas/Code/Editor/Utilities/CommonSettingsConfigurations.cpp index dbe85117eb..300819d5b3 100644 --- a/Gems/ScriptCanvas/Code/Editor/Utilities/CommonSettingsConfigurations.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Utilities/CommonSettingsConfigurations.cpp @@ -37,4 +37,4 @@ namespace ScriptCanvasEditor return resultValue; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/Utilities/CommonSettingsConfigurations.h b/Gems/ScriptCanvas/Code/Editor/Utilities/CommonSettingsConfigurations.h index cb16c2dd66..0e10096477 100644 --- a/Gems/ScriptCanvas/Code/Editor/Utilities/CommonSettingsConfigurations.h +++ b/Gems/ScriptCanvas/Code/Editor/Utilities/CommonSettingsConfigurations.h @@ -18,4 +18,4 @@ namespace ScriptCanvasEditor { AZStd::string GetEditingGameDataFolder(); -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/ContainerWizard/ContainerTypeLineEdit.h b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/ContainerWizard/ContainerTypeLineEdit.h index 3e6452723d..2bcf6a2f15 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/ContainerWizard/ContainerTypeLineEdit.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/ContainerWizard/ContainerTypeLineEdit.h @@ -153,4 +153,4 @@ namespace ScriptCanvasEditor GraphCanvas::StateSetter m_disableHidingStateSetter; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/ContainerWizard/ContainerWizard.h b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/ContainerWizard/ContainerWizard.h index e24720b79f..36db1c2f21 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/ContainerWizard/ContainerWizard.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/ContainerWizard/ContainerWizard.h @@ -125,4 +125,4 @@ namespace ScriptCanvasEditor AZStd::unique_ptr< Ui::ContainerWizard > m_ui; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/NewGraphDialog.cpp b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/NewGraphDialog.cpp index 68011c09c1..e0c4132f79 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/NewGraphDialog.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/NewGraphDialog.cpp @@ -53,4 +53,4 @@ namespace ScriptCanvasEditor } #include -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/NewGraphDialog.h b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/NewGraphDialog.h index f51bd96c87..f0ad04f0dd 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/NewGraphDialog.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/NewGraphDialog.h @@ -43,4 +43,4 @@ namespace ScriptCanvasEditor Ui::NewGraphDialog* ui; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/SettingsDialog.h b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/SettingsDialog.h index c76548af79..f450082f9d 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/SettingsDialog.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/SettingsDialog.h @@ -96,4 +96,4 @@ namespace ScriptCanvasEditor Ui::SettingsDialog* ui; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/UnsavedChangesDialog.cpp b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/UnsavedChangesDialog.cpp index bae1bfc3b5..05314398ef 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/UnsavedChangesDialog.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/UnsavedChangesDialog.cpp @@ -51,4 +51,4 @@ namespace ScriptCanvasEditor } #include -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/UnsavedChangesDialog.h b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/UnsavedChangesDialog.h index d55415f714..bce8f006b0 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Dialogs/UnsavedChangesDialog.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Dialogs/UnsavedChangesDialog.h @@ -51,4 +51,4 @@ namespace ScriptCanvasEditor Ui::UnsavedChangesDialog* ui; UnsavedChangesOptions m_result = UnsavedChangesOptions::INVALID; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/AssetGraphSceneDataBus.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/AssetGraphSceneDataBus.h index d79dd4052c..c447ddf85e 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/AssetGraphSceneDataBus.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/AssetGraphSceneDataBus.h @@ -26,4 +26,4 @@ namespace ScriptCanvasEditor using AssetGraphSceneBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/CommandLine.ui b/Gems/ScriptCanvas/Code/Editor/View/Widgets/CommandLine.ui index 54ff15260e..5facdcae2e 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/CommandLine.ui +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/CommandLine.ui @@ -121,4 +121,4 @@
Editor/View/Widgets/CommandLine.h
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LogPanel.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LogPanel.h index 1fe54ff16d..4d4f11b62f 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LogPanel.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LogPanel.h @@ -102,4 +102,4 @@ namespace ScriptCanvasEditor } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/AssetWindowSession/LoggingAssetWindowSession.cpp b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/AssetWindowSession/LoggingAssetWindowSession.cpp index 7e814b6d66..a5b1b005fa 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/AssetWindowSession/LoggingAssetWindowSession.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/AssetWindowSession/LoggingAssetWindowSession.cpp @@ -50,4 +50,4 @@ namespace ScriptCanvasEditor } #include -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/AssetWindowSession/LoggingAssetWindowSession.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/AssetWindowSession/LoggingAssetWindowSession.h index 0777aabcb5..66e057254d 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/AssetWindowSession/LoggingAssetWindowSession.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/AssetWindowSession/LoggingAssetWindowSession.h @@ -41,4 +41,4 @@ namespace ScriptCanvasEditor LoggingAssetDataAggregator m_dataAggregator; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LiveWindowSession/LiveLoggingWindowSession.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LiveWindowSession/LiveLoggingWindowSession.h index d119c79c51..9bc6c80772 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LiveWindowSession/LiveLoggingWindowSession.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LiveWindowSession/LiveLoggingWindowSession.h @@ -140,4 +140,4 @@ namespace ScriptCanvasEditor ScriptCanvas::Debugger::Target m_targetConfiguration; AZStd::intrusive_ptr m_userSettings; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingTypes.cpp b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingTypes.cpp index bd01e83eb4..3718ff405b 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingTypes.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingTypes.cpp @@ -15,4 +15,4 @@ namespace ScriptCanvasEditor { -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingTypes.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingTypes.h index 70baa7c042..2d442a0eea 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingTypes.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingTypes.h @@ -31,4 +31,4 @@ namespace ScriptCanvasEditor typedef AZStd::unordered_multimap LoggingEntityMap; typedef AZStd::unordered_set LoggingAssetSet; typedef AZ::EntityId LoggingDataId; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingWindowSession.cpp b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingWindowSession.cpp index 469226f008..e7d2fe3147 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingWindowSession.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingWindowSession.cpp @@ -480,4 +480,4 @@ namespace ScriptCanvasEditor } #include -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingWindowSession.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingWindowSession.h index d8168dd47d..f7dfa4c0b7 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingWindowSession.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/LoggingWindowSession.h @@ -145,4 +145,4 @@ namespace ScriptCanvasEditor AZ::Data::AssetId m_assetId; AZ::EntityId m_assetNodeId; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/PivotTree/EntityPivotTree/EntityPivotTree.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/PivotTree/EntityPivotTree/EntityPivotTree.h index 0335ad3c75..e5e9207e02 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/PivotTree/EntityPivotTree/EntityPivotTree.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/PivotTree/EntityPivotTree/EntityPivotTree.h @@ -121,4 +121,4 @@ namespace ScriptCanvasEditor public: EntityPivotTreeWidget(QWidget* parent); }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/PivotTree/GraphPivotTree/GraphPivotTree.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/PivotTree/GraphPivotTree/GraphPivotTree.h index df2b4d4e93..6b0be7e032 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/PivotTree/GraphPivotTree/GraphPivotTree.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/PivotTree/GraphPivotTree/GraphPivotTree.h @@ -176,4 +176,4 @@ namespace ScriptCanvasEditor public: GraphPivotTreeWidget(QWidget* parent); }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/PivotTree/PivotTreeWidget.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/PivotTree/PivotTreeWidget.h index b244de4811..eda538b478 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/PivotTree/PivotTreeWidget.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/LoggingPanel/PivotTree/PivotTreeWidget.h @@ -205,4 +205,4 @@ namespace ScriptCanvasEditor GraphCanvas::GraphCanvasTreeModel* m_treeModel; PivotTreeSortProxyModel* m_proxyModel; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/MainWindowStatusWidget.cpp b/Gems/ScriptCanvas/Code/Editor/View/Widgets/MainWindowStatusWidget.cpp index 1f3ea85a92..f22868c066 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/MainWindowStatusWidget.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/MainWindowStatusWidget.cpp @@ -43,4 +43,4 @@ namespace ScriptCanvasEditor } #include -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/MainWindowStatusWidget.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/MainWindowStatusWidget.h index f068c2b20b..e79dfdcb60 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/MainWindowStatusWidget.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/MainWindowStatusWidget.h @@ -52,4 +52,4 @@ namespace ScriptCanvasEditor private: AZStd::unique_ptr m_ui; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/CreateNodeMimeEvent.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/CreateNodeMimeEvent.h index eff8f90cfa..c79a5cddf2 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/CreateNodeMimeEvent.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/CreateNodeMimeEvent.h @@ -76,4 +76,4 @@ namespace ScriptCanvasEditor virtual AZStd::vector< GraphCanvas::GraphCanvasMimeEvent* > CreateMimeEvents() const = 0; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/EBusNodePaletteTreeItemTypes.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/EBusNodePaletteTreeItemTypes.h index c795d94da0..b5181754c4 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/EBusNodePaletteTreeItemTypes.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/EBusNodePaletteTreeItemTypes.h @@ -163,4 +163,4 @@ namespace ScriptCanvasEditor }; // -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/GeneralNodePaletteTreeItemTypes.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/GeneralNodePaletteTreeItemTypes.h index 81ff029d66..38a2be88f5 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/GeneralNodePaletteTreeItemTypes.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/GeneralNodePaletteTreeItemTypes.h @@ -150,4 +150,4 @@ namespace ScriptCanvasEditor }; // -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/NodePaletteModel.cpp b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/NodePaletteModel.cpp index 2edc950e6f..6028b284fa 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/NodePaletteModel.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/NodePaletteModel.cpp @@ -136,7 +136,7 @@ namespace return; } - if (behaviorClass) + if (behaviorClass && !isOverloaded) { auto excludeMethodAttributeData = azdynamic_cast*>(AZ::FindAttribute(AZ::Script::Attributes::ExcludeFrom, method.m_attributes)); if (ShouldExcludeFromNodeList(excludeMethodAttributeData, behaviorClass->m_azRtti ? behaviorClass->m_azRtti->GetTypeId() : behaviorClass->m_typeId)) diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/NodePaletteModelBus.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/NodePaletteModelBus.h index 51eda4b39c..f946b15392 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/NodePaletteModelBus.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/NodePaletteModelBus.h @@ -35,4 +35,4 @@ namespace ScriptCanvasEditor }; using NodePaletteModelNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/SpecializedNodePaletteTreeItemTypes.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/SpecializedNodePaletteTreeItemTypes.h index 4be06b87bd..1654f3f771 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/SpecializedNodePaletteTreeItemTypes.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/SpecializedNodePaletteTreeItemTypes.h @@ -106,4 +106,4 @@ namespace ScriptCanvasEditor GraphCanvas::GraphCanvasMimeEvent* CreateMimeEvent() const override; }; // -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/VariableNodePaletteTreeItemTypes.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/VariableNodePaletteTreeItemTypes.h index c7946aecbd..c49d4777ab 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/VariableNodePaletteTreeItemTypes.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/VariableNodePaletteTreeItemTypes.h @@ -265,4 +265,4 @@ namespace ScriptCanvasEditor }; // -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/PropertyGridBus.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/PropertyGridBus.h index 75c13986b1..7017e34dae 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/PropertyGridBus.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/PropertyGridBus.h @@ -30,4 +30,4 @@ namespace ScriptCanvasEditor }; using PropertyGridRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/UnitTestPanel/UnitTestTreeView.cpp b/Gems/ScriptCanvas/Code/Editor/View/Widgets/UnitTestPanel/UnitTestTreeView.cpp index fb041ce8f5..a742b13ee2 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/UnitTestPanel/UnitTestTreeView.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/UnitTestPanel/UnitTestTreeView.cpp @@ -119,4 +119,4 @@ namespace ScriptCanvasEditor m_filter->SetHoveredIndex(QModelIndex()); } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/UnitTestPanel/UnitTestTreeView.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/UnitTestPanel/UnitTestTreeView.h index adb93c3399..1298abe198 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/UnitTestPanel/UnitTestTreeView.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/UnitTestPanel/UnitTestTreeView.h @@ -63,4 +63,4 @@ namespace ScriptCanvasEditor AzToolsFramework::AssetBrowser::AssetBrowserModel* m_model; UnitTestBrowserFilterModel* m_filter; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/ValidationPanel/GraphValidationDockWidgetBus.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/ValidationPanel/GraphValidationDockWidgetBus.h index ce8be3182e..af3c95fa50 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/ValidationPanel/GraphValidationDockWidgetBus.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/ValidationPanel/GraphValidationDockWidgetBus.h @@ -27,4 +27,4 @@ namespace ScriptCanvasEditor }; using GraphValidatorDockWidgetNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/SlotTypeSelectorWidget.cpp b/Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/SlotTypeSelectorWidget.cpp index d345778f71..e7090ea4a6 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/SlotTypeSelectorWidget.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/SlotTypeSelectorWidget.cpp @@ -80,6 +80,13 @@ namespace ScriptCanvasEditor QObject::connect(ui->slotName, &QLineEdit::returnPressed, this, &SlotTypeSelectorWidget::OnReturnPressed); QObject::connect(ui->slotName, &QLineEdit::textChanged, this, &SlotTypeSelectorWidget::OnNameChanged); QObject::connect(ui->variablePalette, &QTableView::clicked, this, [this]() { ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(true); }); + QObject::connect(ui->variablePalette, &VariablePaletteTableView::CreateNamedVariable, this, [this](const AZStd::string& variableName, const ScriptCanvas::Data::Type& variableType) + { + // only emitted on container types + OnCreateVariable(variableType); + OnNameChanged(variableName.c_str()); + accept(); + }); // Tell the widget to auto create our context menu, for now setContextMenuPolicy(Qt::ActionsContextMenu); diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/VariablePaletteTableView.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/VariablePaletteTableView.h index ef8db64e66..0cbab008b0 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/VariablePaletteTableView.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/VariablePaletteTableView.h @@ -79,4 +79,4 @@ namespace ScriptCanvasEditor QCompleter* m_completer; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/WidgetBus.h b/Gems/ScriptCanvas/Code/Editor/View/Widgets/WidgetBus.h index 30f672a65e..2b4f98b4c7 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/WidgetBus.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/WidgetBus.h @@ -26,4 +26,4 @@ namespace ScriptCanvasEditor using WidgetNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Windows/EBusHandlerActionMenu.h b/Gems/ScriptCanvas/Code/Editor/View/Windows/EBusHandlerActionMenu.h index 5f7f08c3ae..5f9629d473 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Windows/EBusHandlerActionMenu.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Windows/EBusHandlerActionMenu.h @@ -122,4 +122,4 @@ namespace ScriptCanvasEditor EBusHandlerActionSourceModel* m_model; Ui::EBusHandlerActionListWidget* m_listWidget; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindowBus.h b/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindowBus.h index 7d74c52755..82b7e3072d 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindowBus.h +++ b/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindowBus.h @@ -31,4 +31,4 @@ namespace ScriptCanvasEditor }; using MainWindowNotificationBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/ScriptCanvasAssetData.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/ScriptCanvasAssetData.h index b962136f72..650c568b53 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/ScriptCanvasAssetData.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/ScriptCanvasAssetData.h @@ -15,4 +15,4 @@ namespace ScriptCanvas { -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasGrammar_Header.jinja b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasGrammar_Header.jinja index 185cf82c86..089e5fe6ff 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasGrammar_Header.jinja +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasGrammar_Header.jinja @@ -168,4 +168,4 @@ struct {{ className | replace(' ','') }}Property {% endfor %} -{% endfor %} \ No newline at end of file +{% endfor %} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasNodeable_Header.jinja b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasNodeable_Header.jinja index aa719336e4..202fad5b60 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasNodeable_Header.jinja +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasNodeable_Header.jinja @@ -102,4 +102,4 @@ public: \ {% endfor %} -{% endfor %} \ No newline at end of file +{% endfor %} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvas_Macros.jinja b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvas_Macros.jinja index 838f98d581..1d21ebd8d3 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvas_Macros.jinja +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvas_Macros.jinja @@ -307,4 +307,4 @@ AZStd::tuple<{{returnTypes|join(", ")}}> } #} } -{% endmacro -%} \ No newline at end of file +{% endmacro -%} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvas_Nodeable_Macros.jinja b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvas_Nodeable_Macros.jinja index 6cd0edd68c..addd24f5d3 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvas_Nodeable_Macros.jinja +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvas_Nodeable_Macros.jinja @@ -352,4 +352,4 @@ void {{qualifiedName}}::Call{{CleanName(outName)}}({{ExecutionOutReturnDefinitio size_t {{qualifiedName}}::GetRequiredOutCount() const { return {{Class.findall('Output')|length + branches|length}}; } -{% endmacro %} \ No newline at end of file +{% endmacro %} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Connection.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Connection.cpp index b42ecee712..880e0d4d22 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Connection.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Connection.cpp @@ -176,4 +176,4 @@ namespace ScriptCanvas GraphRequestBus::Event(*GraphNotificationBus::GetCurrentBusId(), &GraphRequests::DisconnectById, GetEntityId()); } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Connection.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Connection.h index 5760ad2bc5..155e5bb4c2 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Connection.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Connection.h @@ -75,4 +75,4 @@ namespace ScriptCanvas Endpoint m_targetEndpoint; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/ConnectionBus.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/ConnectionBus.h index 36326fbf38..a0813dc69c 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/ConnectionBus.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/ConnectionBus.h @@ -37,4 +37,4 @@ namespace ScriptCanvas using ConnectionRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Contracts/MathOperatorContract.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Contracts/MathOperatorContract.h index a4b8bf69b1..a7406451b4 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Contracts/MathOperatorContract.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Contracts/MathOperatorContract.h @@ -49,4 +49,4 @@ namespace ScriptCanvas AZ::Outcome OnEvaluate(const Slot& sourceSlot, const Slot& targetSlot) const override; AZ::Outcome OnEvaluateForType(const Data::Type& dataType) const override; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/EBusNodeBus.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/EBusNodeBus.h index e1c0fe0f2d..d30aaf623e 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/EBusNodeBus.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/EBusNodeBus.h @@ -28,4 +28,4 @@ namespace ScriptCanvas }; using EBusHandlerNodeRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/GraphScopedTypes.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/GraphScopedTypes.h index 85533708d9..4eda680c7c 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/GraphScopedTypes.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/GraphScopedTypes.h @@ -81,4 +81,4 @@ namespace AZStd return seed; } }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/NativeDatumNode.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/NativeDatumNode.h index 142a25e0e5..0af235f935 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/NativeDatumNode.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/NativeDatumNode.h @@ -135,4 +135,4 @@ namespace ScriptCanvas } }; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/NodeableOut.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/NodeableOut.h index 22b9794c8a..208d53d5fd 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/NodeableOut.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/NodeableOut.h @@ -32,4 +32,4 @@ namespace ScriptCanvas using StackAllocatorType = AZStd::static_buffer_allocator; } // namespace Execution -} // namespace ScriptCanvas \ No newline at end of file +} // namespace ScriptCanvas diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/PureData.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/PureData.h index beb6750106..e34bdb1c71 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/PureData.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/PureData.h @@ -109,4 +109,4 @@ namespace ScriptCanvas template<> void PureData::AddDefaultInputAndOutputTypeSlot(Data::Type&&) = delete; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotConfigurationDefaults.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotConfigurationDefaults.h index ef00a1769c..8bc2fd724b 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotConfigurationDefaults.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotConfigurationDefaults.h @@ -40,4 +40,4 @@ namespace ScriptCanvas } }; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotMetadata.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotMetadata.cpp index e41ce27aa2..df59bcf3ee 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotMetadata.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotMetadata.cpp @@ -26,4 +26,4 @@ namespace ScriptCanvas ; } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotMetadata.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotMetadata.h index 1db107b30e..864a397ec3 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotMetadata.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotMetadata.h @@ -24,4 +24,4 @@ namespace ScriptCanvas SlotId m_slotId; Data::Type m_dataType; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotNames.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotNames.h index 51af3281e2..ee2e757445 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotNames.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SlotNames.h @@ -20,4 +20,4 @@ namespace ScriptCanvas AZ_INLINE AZStd::string_view GetOutputSlotName() { return "Out"; } AZ_INLINE AZStd::string_view GetSourceSlotName() { return "Source"; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SubgraphInterface.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SubgraphInterface.cpp index 957b8c64d1..2b063a8b22 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SubgraphInterface.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SubgraphInterface.cpp @@ -127,7 +127,7 @@ namespace ScriptCanvas return false; } - if (!(datum == rhs.datum)) + if (!(datum.GetType() == rhs.datum.GetType())) { return false; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/BehaviorContextObjectPtr.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/BehaviorContextObjectPtr.cpp index 81a5371e80..3e2f5e7195 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/BehaviorContextObjectPtr.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/BehaviorContextObjectPtr.cpp @@ -40,4 +40,4 @@ namespace ScriptCanvas } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/DataTrait.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/DataTrait.cpp index d32395a71f..9413ffbd4f 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/DataTrait.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/DataTrait.cpp @@ -28,4 +28,4 @@ namespace ScriptCanvas } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/PropertyTraits.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/PropertyTraits.cpp index ba2a1fc281..83c1b1458e 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/PropertyTraits.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/PropertyTraits.cpp @@ -52,4 +52,4 @@ namespace ScriptCanvas return {}; } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/Traits.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/Traits.h index e42dfea877..9206dc0929 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/Traits.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/Traits.h @@ -42,4 +42,4 @@ namespace ScriptCanvas return TypeErasedTraits(AZStd::integral_constant{}); } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/API.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/API.cpp index d526950fcc..7cce2c1db5 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/API.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/API.cpp @@ -38,4 +38,4 @@ namespace ScriptCanvas return AZ::Success(); } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/API.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/API.h index 9505b3a028..e674c553b9 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/API.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/API.h @@ -52,4 +52,4 @@ namespace ScriptCanvas void ReflectNotifications(AZ::ReflectContext* context); void ReflectRequests(AZ::ReflectContext* context); } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/APIArguments.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/APIArguments.h index 124bb25f95..8bd375985a 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/APIArguments.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/APIArguments.h @@ -145,4 +145,4 @@ namespace ScriptCanvas }; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/Messages/Request.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/Messages/Request.h index 400815b7fd..0e4633bac3 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/Messages/Request.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/Messages/Request.h @@ -240,4 +240,4 @@ namespace ScriptCanvas }; } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/DataValidation/UnknownEndpointEvent.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/DataValidation/UnknownEndpointEvent.h index 6f9104eadf..36bc444a6c 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/DataValidation/UnknownEndpointEvent.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/DataValidation/UnknownEndpointEvent.h @@ -95,4 +95,4 @@ namespace ScriptCanvas return "Unknown Source Endpoint"; } }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/ExecutionValidation/ExecutionValidationEvents.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/ExecutionValidation/ExecutionValidationEvents.h index 382e78268b..2fea1926e9 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/ExecutionValidation/ExecutionValidationEvents.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/ExecutionValidation/ExecutionValidationEvents.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/ExecutionValidation/ExecutionValidationIds.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/ExecutionValidation/ExecutionValidationIds.h index 6b1ace5691..107868bdbf 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/ExecutionValidation/ExecutionValidationIds.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/ExecutionValidation/ExecutionValidationIds.h @@ -18,4 +18,4 @@ namespace ScriptCanvas constexpr const char* UnusedNodeId = "EV-0001"; static const AZ::Crc32 UnusedNodeCrc = AZ_CRC(UnusedNodeId); } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/GraphTranslationValidation/GraphTranslationValidationIds.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/GraphTranslationValidation/GraphTranslationValidationIds.h index 420f9ef4af..86fc55b5f9 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/GraphTranslationValidation/GraphTranslationValidationIds.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/GraphTranslationValidation/GraphTranslationValidationIds.h @@ -19,4 +19,4 @@ namespace ScriptCanvas constexpr const char* InvalidFunctionCallNameId = "GT-0001"; static const AZ::Crc32 InvalidFunctionCallNameCrc = AZ_CRC(InvalidFunctionCallNameId); } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/ValidationEvent.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/ValidationEvent.h index 9e29527312..3d899ebcf6 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/ValidationEvent.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Debugger/ValidationEvents/ValidationEvent.h @@ -85,4 +85,4 @@ namespace ScriptCanvas }; using ValidationPtr = AZStd::intrusive_ptr; using ValidationConstPtr = AZStd::intrusive_ptr; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Deprecated/VariableHelpers.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Deprecated/VariableHelpers.cpp index c83c79aa50..0fed56f15f 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Deprecated/VariableHelpers.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Deprecated/VariableHelpers.cpp @@ -47,4 +47,4 @@ namespace ScriptCanvas { } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Deprecated/VariableHelpers.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Deprecated/VariableHelpers.h index c24d690c4f..eb355e4764 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Deprecated/VariableHelpers.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Deprecated/VariableHelpers.h @@ -37,4 +37,4 @@ namespace ScriptCanvas Data::Type m_dataType; }; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/ErrorBus.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/ErrorBus.h index 32507837dc..4f84d8dff9 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/ErrorBus.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/ErrorBus.h @@ -54,4 +54,4 @@ namespace ScriptCanvas #define SCRIPTCANVAS_RETURN_IF_ERROR_STATE(node)\ bool inErrorState = false;\ ScriptCanvas::ErrorReporterBus::EventResult(inErrorState, node.GetOwningScriptCanvasId(), &ScriptCanvas::ErrorReporter::IsInErrorState);\ - if (inErrorState) { return; } \ No newline at end of file + if (inErrorState) { return; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionInterpretedAPI.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionInterpretedAPI.cpp index 518174d0f8..f0cea19645 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionInterpretedAPI.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionInterpretedAPI.cpp @@ -510,7 +510,7 @@ namespace ScriptCanvas AZ_Assert(lua_isuserdata(lua, 1), "CallExecutionOut: Error in compiled lua file, 1st argument to SetExecutionOut is not userdata (Nodeable)"); AZ_Assert(lua_isnumber(lua, 2), "CallExecutionOut: Error in compiled lua file, 2nd argument to SetExecutionOut is not a number"); Nodeable* nodeable = AZ::ScriptValue::StackRead(lua, 1); - size_t index = aznumeric_caster(lua_tointeger(lua, -2)); + size_t index = aznumeric_caster(lua_tointeger(lua, 2)); nodeable->CallOut(index, nullptr, nullptr, argsCount - 2); // Lua: results... return lua_gettop(lua); @@ -697,7 +697,7 @@ namespace ScriptCanvas AZ_Assert(lua_islightuserdata(lua, 2), "Error in compiled lua file, 2nd argument to UnpackDependencyArgs is not userdata (AZStd::vector>*), but a :%s", lua_typename(lua, 2)); auto dependentAssets = reinterpret_cast>*>(lua_touserdata(lua, 2)); AZ_Assert(lua_isinteger(lua, 3), "Error in compiled Lua file, 3rd argument to UnpackDependencyArgs is not a number"); - const size_t dependentAssetsIndex = lua_tointeger(lua, 3); + const size_t dependentAssetsIndex = aznumeric_caster(lua_tointeger(lua, 3)); return DependencyConstructionPack{ executionState, dependentAssets, dependentAssetsIndex, (*dependentAssets)[dependentAssetsIndex].Get()->m_runtimeData }; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionStateInterpretedSingleton.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionStateInterpretedSingleton.h index 084a44991f..826883cb6e 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionStateInterpretedSingleton.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionStateInterpretedSingleton.h @@ -25,4 +25,4 @@ namespace ScriptCanvas static void Reflect(AZ::ReflectContext* reflectContext); }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDeclarations.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDeclarations.cpp index fad565d71c..716be0d73d 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDeclarations.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDeclarations.cpp @@ -17,4 +17,4 @@ namespace ScriptCanvas RuntimeContext::RuntimeContext(AZ::EntityId graphId) : m_graphId(graphId) {} -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDeclarations.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDeclarations.h index 8e6bfa5ee3..976b88099f 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDeclarations.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDeclarations.h @@ -26,4 +26,4 @@ namespace ScriptCanvas protected: AZ::EntityId m_graphId; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDefinitions.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDefinitions.cpp index 1597f87831..85a50c69b7 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDefinitions.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDefinitions.cpp @@ -66,4 +66,4 @@ namespace ScriptCanvas return false; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDefinitions.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDefinitions.h index 4ce0c45c81..ee002ce65a 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDefinitions.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/NativeHostDefinitions.h @@ -25,4 +25,4 @@ namespace ScriptCanvas // this may never have to be necessary bool UnregisterNativeGraphStart(AZStd::string_view name); -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/AbstractCodeModel.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/AbstractCodeModel.cpp index 958e37f82c..921613cea8 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/AbstractCodeModel.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/AbstractCodeModel.cpp @@ -146,7 +146,10 @@ namespace ScriptCanvas for (auto iter : m_functions) { - AZStd::const_pointer_cast(iter)->Clear(); + if (auto mutableIter = AZStd::const_pointer_cast(iter)) + { + mutableIter->Clear(); + } } m_functions.clear(); @@ -155,24 +158,36 @@ namespace ScriptCanvas for (auto iter : m_ebusHandlingByNode) { - iter.second->Clear(); + if (iter.second) + { + iter.second->Clear(); + } } m_ebusHandlingByNode.clear(); for (auto iter : m_eventHandlingByNode) { - iter.second->Clear(); + if (iter.second) + { + iter.second->Clear(); + } } for (auto iter : m_nodeablesByNode) { - AZStd::const_pointer_cast(iter.second)->Clear(); + if (auto mutableIter = AZStd::const_pointer_cast(iter.second)) + { + mutableIter->Clear(); + } } m_nodeablesByNode.clear(); for (auto iter : m_variableWriteHandlingBySlot) { - AZStd::const_pointer_cast(iter.second)->Clear(); + if (auto mutableIter = AZStd::const_pointer_cast(iter.second)) + { + mutableIter->Clear(); + } } m_variableWriteHandlingBySlot.clear(); m_variableWriteHandlingByVariable.clear(); @@ -795,13 +810,6 @@ namespace ScriptCanvas } } - AZ_Assert(variables.size() == constructionNodeables.size() + constructionInputVariables.size() + entityIds.size() - , "ctor var size: %zu, nodeables: %zu, inputs: %zu, entity ids: %zu" - , variables.size() - , constructionNodeables.size() - , constructionInputVariables.size() - , entityIds.size()); - return variables; } @@ -3249,13 +3257,12 @@ namespace ScriptCanvas return; } - execution->SetNodeable(iter->second->m_nodeable); + child->SetNodeable(iter->second->m_nodeable); for (auto& childOutSlot : childOutSlots) { AZ_Assert(childOutSlot, "null slot in child out slot list"); ExecutionTreePtr internalOut = OpenScope(child, node, childOutSlot); - internalOut->SetNodeable(execution->GetNodeable()); const size_t outIndex = node->GetOutIndex(*childOutSlot); if (outIndex == std::numeric_limits::max()) diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/ExecutionIterator.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/ExecutionIterator.h index d23771c855..f70d84fb69 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/ExecutionIterator.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/ExecutionIterator.h @@ -87,4 +87,4 @@ namespace ScriptCanvas } // namespace Parser -} // namepsace ScriptCanvas \ No newline at end of file +} // namepsace ScriptCanvas diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/GrammarContextBus.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/GrammarContextBus.h index e3910bd7c6..4123696eb7 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/GrammarContextBus.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/GrammarContextBus.h @@ -37,4 +37,4 @@ namespace ScriptCanvas using EventBus = AZ::EBus; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/Parser.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/Parser.h index 3353966fc3..ae82aea62c 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/Parser.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/Parser.h @@ -105,4 +105,4 @@ namespace ScriptCanvas }; } // namespace Grammar -} // namespace ScriptCanvas} \ No newline at end of file +} // namespace ScriptCanvas} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/Primitives.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/Primitives.cpp index bbde312ef3..672375f29b 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/Primitives.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/Primitives.cpp @@ -82,7 +82,10 @@ namespace ScriptCanvas { for (auto& iter : m_events) { - AZStd::const_pointer_cast(iter.second)->Clear(); + if (auto event = AZStd::const_pointer_cast(iter.second)) + { + event->Clear(); + } } } @@ -90,7 +93,10 @@ namespace ScriptCanvas { m_eventNode = nullptr; m_eventSlot = nullptr; - AZStd::const_pointer_cast(m_eventHandlerFunction)->Clear(); + if (auto function = AZStd::const_pointer_cast(m_eventHandlerFunction)) + { + function->Clear(); + } } void FunctionPrototype::Clear() @@ -152,7 +158,10 @@ namespace ScriptCanvas for (auto& iter : m_latents) { - AZStd::const_pointer_cast(iter.second)->Clear(); + if (auto latent = AZStd::const_pointer_cast(iter.second)) + { + latent->Clear(); + } } m_latents.clear(); diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/PrimitivesExecution.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/PrimitivesExecution.cpp index c6e7925a31..ed61d7e838 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/PrimitivesExecution.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/PrimitivesExecution.cpp @@ -72,7 +72,10 @@ namespace ScriptCanvas for (auto returnValue : m_returnValues) { - AZStd::const_pointer_cast(returnValue.second)->Clear(); + if (auto returnValuePtr = AZStd::const_pointer_cast(returnValue.second)) + { + returnValuePtr->Clear(); + } } m_returnValues.clear(); diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/PrimitivesExecution.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/PrimitivesExecution.h index f1cebde204..3d0d75b313 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/PrimitivesExecution.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/PrimitivesExecution.h @@ -262,9 +262,6 @@ namespace ScriptCanvas void SetSymbol(Symbol val); - protected: - VariableConstPtr m_nodeable; - private: // the (possible) slot(s) through which execution exited, along with associated output AZStd::vector m_children; @@ -316,6 +313,8 @@ namespace ScriptCanvas Symbol m_symbol = Symbol::FunctionCall; + VariableConstPtr m_nodeable; + size_t FindIndexOfChild(ExecutionTreeConstPtr child) const; }; diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodeables/BaseTimer.ScriptCanvasNodeable.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodeables/BaseTimer.ScriptCanvasNodeable.xml index a1f4094eda..e7b8476ddd 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodeables/BaseTimer.ScriptCanvasNodeable.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodeables/BaseTimer.ScriptCanvasNodeable.xml @@ -30,4 +30,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/BaseTimerNode.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/BaseTimerNode.ScriptCanvasGrammar.xml index 3aed82be77..695bb76927 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/BaseTimerNode.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/BaseTimerNode.ScriptCanvasGrammar.xml @@ -20,4 +20,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/ExpressionNodeBase.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/ExpressionNodeBase.ScriptCanvasGrammar.xml index 27baebc8f5..0a52a51af0 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/ExpressionNodeBase.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/ExpressionNodeBase.ScriptCanvasGrammar.xml @@ -19,4 +19,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/StringFormatted.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/StringFormatted.ScriptCanvasGrammar.xml index 1f9803db14..6647fda136 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/StringFormatted.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/StringFormatted.ScriptCanvasGrammar.xml @@ -26,4 +26,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Comparison.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Comparison.h index 7865f9a3f3..18eb0a0870 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Comparison.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Comparison.h @@ -39,4 +39,4 @@ namespace ScriptCanvas static AZStd::vector GetComponentDescriptors(); }; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/ComparisonFunctions.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/ComparisonFunctions.h index a45ccd1ff0..6fdc3797c2 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/ComparisonFunctions.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/ComparisonFunctions.h @@ -388,4 +388,4 @@ namespace ScriptCanvas } } -#endif // EXPRESSION_TEMPLATES_ENABLED \ No newline at end of file +#endif // EXPRESSION_TEMPLATES_ENABLED diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/AzEventHandler.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/AzEventHandler.ScriptCanvasGrammar.xml index 447ed1a23b..66903964ba 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/AzEventHandler.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/AzEventHandler.ScriptCanvasGrammar.xml @@ -18,4 +18,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/BehaviorContextObjectNode.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/BehaviorContextObjectNode.h index 8b4b30d47d..09306ff26a 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/BehaviorContextObjectNode.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/BehaviorContextObjectNode.h @@ -75,4 +75,4 @@ namespace ScriptCanvas }; } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/EBusEventHandler.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/EBusEventHandler.ScriptCanvasGrammar.xml index c5855edb0c..b3179ed2e4 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/EBusEventHandler.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/EBusEventHandler.ScriptCanvasGrammar.xml @@ -24,4 +24,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ExtractProperty.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ExtractProperty.ScriptCanvasGrammar.xml index 06186ba0e9..ac841f6685 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ExtractProperty.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ExtractProperty.ScriptCanvasGrammar.xml @@ -21,4 +21,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ForEach.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ForEach.ScriptCanvasGrammar.xml index 256b95152c..e1a660f1a9 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ForEach.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ForEach.ScriptCanvasGrammar.xml @@ -20,4 +20,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionBus.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionBus.h index 018dbd5b45..7272c4aa82 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionBus.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionBus.h @@ -52,4 +52,4 @@ namespace ScriptCanvas }; using FunctionNodeRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionCallNode.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionCallNode.ScriptCanvasGrammar.xml index c3b125c692..6276522331 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionCallNode.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionCallNode.ScriptCanvasGrammar.xml @@ -18,4 +18,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionDefinitionNode.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionDefinitionNode.ScriptCanvasGrammar.xml index 95060b88ce..8baf5b3088 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionDefinitionNode.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionDefinitionNode.ScriptCanvasGrammar.xml @@ -15,4 +15,4 @@ Description="Represents either an execution entry or exit node.">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/GetVariable.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/GetVariable.ScriptCanvasGrammar.xml index 990fe94853..2b00445496 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/GetVariable.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/GetVariable.ScriptCanvasGrammar.xml @@ -20,4 +20,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Method.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Method.cpp index 1a69dbb25e..836c3facab 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Method.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Method.cpp @@ -249,22 +249,48 @@ namespace ScriptCanvas return; } - if (className.empty()) + if (!InitializeOverloaded(namespaces, className, methodName)) { - InitializeFree(namespaces, methodName); - } - else if (auto ebusIterator = behaviorContext->m_ebuses.find(className); ebusIterator == behaviorContext->m_ebuses.end()) - { - InitializeClass(namespaces, className, methodName); - } - else - { - InitializeEvent(namespaces, className, methodName); + if (className.empty()) + { + InitializeFree(namespaces, methodName); + } + else if (auto ebusIterator = behaviorContext->m_ebuses.find(className); ebusIterator == behaviorContext->m_ebuses.end()) + { + InitializeClass(namespaces, className, methodName); + } + else + { + InitializeEvent(namespaces, className, methodName); + } } PopulateNodeType(); } + bool Method::InitializeOverloaded([[maybe_unused]] const NamespacePath& namespaces, AZStd::string_view className, AZStd::string_view methodName) + { + const AZ::BehaviorMethod* method{}; + const AZ::BehaviorClass* bcClass{}; + AZStd::string prettyClassName; + + if (IsMethodOverloaded() && BehaviorContextUtils::FindExplicitOverload(method, bcClass, className, methodName, &prettyClassName)) + { + MethodConfiguration config(*method, MethodType::Member); + config.m_class = bcClass; + config.m_namespaces = &m_namespaces; + config.m_className = &className; + config.m_lookupName = &methodName; + config.m_prettyClassName = prettyClassName; + InitializeMethod(config); + return true; + } + else + { + return false; + } + } + void Method::InitializeClass(const NamespacePath&, AZStd::string_view className, AZStd::string_view methodName) { AZStd::lock_guard lock(m_mutex); @@ -273,8 +299,7 @@ namespace ScriptCanvas const AZ::BehaviorClass* bcClass{}; AZStd::string prettyClassName; - if ((IsMethodOverloaded() && BehaviorContextUtils::FindExplicitOverload(method, bcClass, className, methodName, &prettyClassName)) - || BehaviorContextUtils::FindClass(method, bcClass, className, methodName, &prettyClassName)) + if (BehaviorContextUtils::FindClass(method, bcClass, className, methodName, &prettyClassName)) { MethodConfiguration config(*method, MethodType::Member); config.m_class = bcClass; @@ -308,6 +333,7 @@ namespace ScriptCanvas AZStd::lock_guard lock(m_mutex); const AZ::BehaviorMethod* method{}; + if (BehaviorContextUtils::FindFree(method, methodName)) { MethodConfiguration config(*method, MethodType::Free); @@ -525,6 +551,17 @@ namespace ScriptCanvas m_method = &method; m_class = bcClass; + AZ::BehaviorContext* behaviorContext = nullptr; + AZ::ComponentApplicationBus::BroadcastResult(behaviorContext, &AZ::ComponentApplicationRequests::GetBehaviorContext); + + if (bcClass && behaviorContext) + { + if (auto prettyNameAttribute = AZ::FindAttribute(AZ::ScriptCanvasAttributes::PrettyName, bcClass->m_attributes)) + { + AZ::AttributeReader operatorAttrReader(nullptr, prettyNameAttribute); + operatorAttrReader.Read(m_classNamePretty, *behaviorContext); + } + } if (m_classNamePretty.empty()) { diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Method.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Method.h index 7af2c15e82..b03e3aefd8 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Method.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Method.h @@ -86,8 +86,6 @@ namespace ScriptCanvas bool IsObjectClass(AZStd::string_view objectClass) const { return objectClass.compare(m_className) == 0; } - - //! Attempts to initialize node with a BehaviorContext BehaviorMethod //! If the className is empty, then the methodName is searched on the BehaviorContext //! If className is not empty the className is used to look for a registered BehaviorEBus in the BehaviorContext @@ -102,6 +100,8 @@ namespace ScriptCanvas void InitializeFree(const NamespacePath& namespaces, AZStd::string_view methodName); + bool InitializeOverloaded(const NamespacePath& namespaces, AZStd::string_view className, AZStd::string_view methodName); + AZ_INLINE bool IsValid() const { return m_method != nullptr; } bool HasBusID() const { return (m_method == nullptr) ? false : m_method->HasBusId(); } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Nodeling.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Nodeling.ScriptCanvasGrammar.xml index 789da81739..c4e628d89f 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Nodeling.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Nodeling.ScriptCanvasGrammar.xml @@ -14,4 +14,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ReceiveScriptEvent.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ReceiveScriptEvent.ScriptCanvasGrammar.xml index 527bdec6f6..50874f161c 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ReceiveScriptEvent.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ReceiveScriptEvent.ScriptCanvasGrammar.xml @@ -21,4 +21,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Repeater.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Repeater.ScriptCanvasGrammar.xml index ccd00a0b6e..d9db8d3c91 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Repeater.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Repeater.ScriptCanvasGrammar.xml @@ -24,4 +24,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/RepeaterNodeable.ScriptCanvasNodeable.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/RepeaterNodeable.ScriptCanvasNodeable.xml index d00739ea43..2bf9f2cf40 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/RepeaterNodeable.ScriptCanvasNodeable.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/RepeaterNodeable.ScriptCanvasNodeable.xml @@ -25,4 +25,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ScriptEventBase.ScriptCanvas.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ScriptEventBase.ScriptCanvas.xml index 8bdae01378..dc5d0bff7b 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ScriptEventBase.ScriptCanvas.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ScriptEventBase.ScriptCanvas.xml @@ -18,4 +18,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ScriptEventBase.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ScriptEventBase.ScriptCanvasGrammar.xml index 8bdae01378..dc5d0bff7b 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ScriptEventBase.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ScriptEventBase.ScriptCanvasGrammar.xml @@ -18,4 +18,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SendScriptEvent.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SendScriptEvent.ScriptCanvasGrammar.xml index 225e415a8a..18064698b2 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SendScriptEvent.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SendScriptEvent.ScriptCanvasGrammar.xml @@ -18,4 +18,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SetVariable.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SetVariable.ScriptCanvasGrammar.xml index 139220bccf..7581022cde 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SetVariable.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SetVariable.ScriptCanvasGrammar.xml @@ -21,4 +21,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Start.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Start.ScriptCanvasGrammar.xml index c536289e4e..db30b4c1cf 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Start.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Start.ScriptCanvasGrammar.xml @@ -14,4 +14,4 @@ Description="Starts executing the graph when the entity that owns the graph is fully activated.">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityIDNode.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityIDNode.h index e443e055c5..ac424e1300 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityIDNode.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityIDNode.h @@ -49,4 +49,4 @@ namespace ScriptCanvas }; } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/FindTaggedEntities.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/FindTaggedEntities.cpp index 604051fa86..224c893ea8 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/FindTaggedEntities.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/FindTaggedEntities.cpp @@ -29,4 +29,4 @@ namespace ScriptCanvas } } -#include \ No newline at end of file +#include diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Rotate.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Rotate.ScriptCanvasGrammar.xml index 0f29c3b548..0b2c5714d7 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Rotate.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Rotate.ScriptCanvasGrammar.xml @@ -26,4 +26,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Libraries.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Libraries.cpp index 42c2b06763..641bdca8f7 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Libraries.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Libraries.cpp @@ -105,4 +105,4 @@ namespace ScriptCanvas return libraryDescriptors; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Any.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Any.ScriptCanvasGrammar.xml index 581c36277d..c8e854640d 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Any.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Any.ScriptCanvasGrammar.xml @@ -12,4 +12,4 @@ Description="Will trigger the Out pin whenever any of the In pins get triggered">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Break.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Break.ScriptCanvasGrammar.xml index a685637dc4..cee71544d7 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Break.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Break.ScriptCanvasGrammar.xml @@ -13,4 +13,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Cycle.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Cycle.ScriptCanvasGrammar.xml index d5a2d849e3..54fdb65712 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Cycle.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Cycle.ScriptCanvasGrammar.xml @@ -13,4 +13,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Gate.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Gate.ScriptCanvasGrammar.xml index 2e020e3c2d..49671fc439 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Gate.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Gate.ScriptCanvasGrammar.xml @@ -19,4 +19,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Indexer.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Indexer.ScriptCanvasGrammar.xml index 035b9e1ab4..6fa465a280 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Indexer.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Indexer.ScriptCanvasGrammar.xml @@ -20,4 +20,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/IsNull.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/IsNull.ScriptCanvasGrammar.xml index 18e54b8abb..e019b69ea8 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/IsNull.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/IsNull.ScriptCanvasGrammar.xml @@ -14,4 +14,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Multiplexer.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Multiplexer.ScriptCanvasGrammar.xml index 4058be4d80..15dbbc0674 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Multiplexer.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Multiplexer.ScriptCanvasGrammar.xml @@ -24,4 +24,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Once.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Once.ScriptCanvasGrammar.xml index fa61e35976..a1b6d21906 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Once.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Once.ScriptCanvasGrammar.xml @@ -15,4 +15,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/OrderedSequencer.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/OrderedSequencer.ScriptCanvasGrammar.xml index 1d8a0946c1..32ca51f0a5 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/OrderedSequencer.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/OrderedSequencer.ScriptCanvasGrammar.xml @@ -13,4 +13,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Sequencer.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Sequencer.ScriptCanvasGrammar.xml index c5082e9083..f075b1a6e4 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Sequencer.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Sequencer.ScriptCanvasGrammar.xml @@ -30,4 +30,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/TargetedSequencer.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/TargetedSequencer.ScriptCanvasGrammar.xml index 2e3e3bacee..d532bebdb5 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/TargetedSequencer.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/TargetedSequencer.ScriptCanvasGrammar.xml @@ -17,4 +17,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/WeightedRandomSequencer.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/WeightedRandomSequencer.ScriptCanvasGrammar.xml index 11c708831f..079420e8bf 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/WeightedRandomSequencer.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/WeightedRandomSequencer.ScriptCanvasGrammar.xml @@ -13,4 +13,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/While.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/While.ScriptCanvasGrammar.xml index 434574c59c..160c8755c2 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/While.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/While.ScriptCanvasGrammar.xml @@ -21,4 +21,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/BinaryOperation.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/BinaryOperation.cpp index d5696f1002..f551fd2085 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/BinaryOperation.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/BinaryOperation.cpp @@ -139,4 +139,4 @@ namespace ScriptCanvas } } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/BinaryOperation.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/BinaryOperation.h index 47c331074c..35d771c8e6 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/BinaryOperation.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/BinaryOperation.h @@ -47,4 +47,4 @@ namespace ScriptCanvas }; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/MathExpression.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/MathExpression.ScriptCanvasGrammar.xml index 7d624ce46a..5c29ecfb86 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/MathExpression.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/MathExpression.ScriptCanvasGrammar.xml @@ -20,4 +20,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Random.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Random.ScriptCanvasGrammar.xml index fa5de4c1cc..d2f3aede03 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Random.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Random.ScriptCanvasGrammar.xml @@ -31,4 +31,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorAt.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorAt.ScriptCanvasGrammar.xml index 6417e77e2e..bb5bc0c546 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorAt.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorAt.ScriptCanvasGrammar.xml @@ -15,4 +15,4 @@ Description="Returns the element at the specified Index or Key">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorBack.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorBack.ScriptCanvasGrammar.xml index 99510d0256..267b72bb74 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorBack.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorBack.ScriptCanvasGrammar.xml @@ -12,4 +12,4 @@ DeprecationUUID="{C1E3C9D0-42E3-4D00-AE73-2A881E7E76A8}" Description="Get Last Element">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorClear.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorClear.ScriptCanvasGrammar.xml index 5b4a99d98b..5a7b86c660 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorClear.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorClear.ScriptCanvasGrammar.xml @@ -27,4 +27,4 @@ ConnectionType="ScriptCanvas::ConnectionType::Output" DynamicType="ScriptCanvas::DynamicDataType::Container" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorEmpty.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorEmpty.ScriptCanvasGrammar.xml index d244284424..77fe5ee9b0 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorEmpty.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorEmpty.ScriptCanvasGrammar.xml @@ -28,4 +28,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorErase.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorErase.ScriptCanvasGrammar.xml index 8bc5f08abf..2fa06a7bd1 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorErase.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorErase.ScriptCanvasGrammar.xml @@ -15,4 +15,4 @@ Description="Erase the element at the specified Index or with the specified Key">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorFront.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorFront.ScriptCanvasGrammar.xml index 032ef71252..103c1db110 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorFront.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorFront.ScriptCanvasGrammar.xml @@ -13,4 +13,4 @@ ReplacementMethodName="Get First Element" Description="Retrieves the first element in the container">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorInsert.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorInsert.ScriptCanvasGrammar.xml index dfa14c955f..98ee8141b3 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorInsert.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorInsert.ScriptCanvasGrammar.xml @@ -13,4 +13,4 @@ ReplacementMethodName="Insert" Description="Inserts an element into the container at the specified Index or Key">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorPushBack.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorPushBack.ScriptCanvasGrammar.xml index 83db86b6df..e0165f5603 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorPushBack.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorPushBack.ScriptCanvasGrammar.xml @@ -13,4 +13,4 @@ ReplacementMethodName="Add Element at End" Description="Adds the provided element at the end of the container">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorSize.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorSize.ScriptCanvasGrammar.xml index d1b236e12b..47e3535283 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorSize.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Containers/OperatorSize.ScriptCanvasGrammar.xml @@ -26,4 +26,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorAdd.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorAdd.ScriptCanvasGrammar.xml index d2006dd306..5fa8ec90c1 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorAdd.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorAdd.ScriptCanvasGrammar.xml @@ -10,4 +10,4 @@ Version="0" Description="Adds two or more values">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorArithmetic.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorArithmetic.ScriptCanvasGrammar.xml index 2ae5ca07de..5aa7b738a4 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorArithmetic.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorArithmetic.ScriptCanvasGrammar.xml @@ -23,4 +23,4 @@ Version="0" Description="">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorDiv.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorDiv.ScriptCanvasGrammar.xml index c5a5befa46..498b19b165 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorDiv.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorDiv.ScriptCanvasGrammar.xml @@ -10,4 +10,4 @@ Version="0" Description="Divides two or more values">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorDivideByNumber.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorDivideByNumber.ScriptCanvasGrammar.xml index aab61f2280..044aab3baa 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorDivideByNumber.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorDivideByNumber.ScriptCanvasGrammar.xml @@ -35,4 +35,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorLength.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorLength.ScriptCanvasGrammar.xml index 5575ecf59d..0a07921fa5 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorLength.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorLength.ScriptCanvasGrammar.xml @@ -28,4 +28,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorLerp.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorLerp.ScriptCanvasGrammar.xml index abb3d861c4..2dd2474ee8 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorLerp.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorLerp.ScriptCanvasGrammar.xml @@ -51,4 +51,4 @@ IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorMul.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorMul.ScriptCanvasGrammar.xml index 864c8b37a2..b4d91f9b2e 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorMul.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorMul.ScriptCanvasGrammar.xml @@ -10,4 +10,4 @@ Version="0" Description="Multiplies two of more values">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorSub.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorSub.ScriptCanvasGrammar.xml index de808c5db6..3453049fc5 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorSub.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Math/OperatorSub.ScriptCanvasGrammar.xml @@ -10,4 +10,4 @@ Version="0" Description="Subtracts two of more elements">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Operator.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Operator.ScriptCanvasGrammar.xml index 1458a8b7b5..e69b23365e 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Operator.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Operator.ScriptCanvasGrammar.xml @@ -18,4 +18,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Contains.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Contains.ScriptCanvasGrammar.xml index 736c56654b..30bf685a00 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Contains.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Contains.ScriptCanvasGrammar.xml @@ -46,4 +46,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Format.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Format.ScriptCanvasGrammar.xml index 100921efac..12b86f5ac0 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Format.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Format.ScriptCanvasGrammar.xml @@ -18,4 +18,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Print.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Print.ScriptCanvasGrammar.xml index 77c07ff711..8d1ccc6dd3 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Print.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Print.ScriptCanvasGrammar.xml @@ -12,4 +12,4 @@ EditAttributes="AZ::Edit::Attributes::CategoryStyle@.string;ScriptCanvas::Attributes::Node::TitlePaletteOverride@StringNodeTitlePalette" Description="Formats and prints the provided text in the debug console.\nAny word within {} will create a data pin on this node.">
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Replace.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Replace.ScriptCanvasGrammar.xml index 6ac8839af1..6f6b6c9e39 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Replace.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Replace.ScriptCanvasGrammar.xml @@ -43,4 +43,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Utilities.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Utilities.ScriptCanvasGrammar.xml index ca5292f5fc..9e03073b40 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Utilities.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/Utilities.ScriptCanvasGrammar.xml @@ -131,4 +131,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Countdown.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Countdown.ScriptCanvasGrammar.xml index 1cc1775525..8773803aca 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Countdown.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Countdown.ScriptCanvasGrammar.xml @@ -74,4 +74,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DateTime.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DateTime.h index 62be2f2a19..b4bc2660f6 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DateTime.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DateTime.h @@ -83,4 +83,4 @@ namespace ScriptCanvas } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DelayNodeable.ScriptCanvasNodeable.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DelayNodeable.ScriptCanvasNodeable.xml index e6a08a764e..c40fa1f7e8 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DelayNodeable.ScriptCanvasNodeable.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DelayNodeable.ScriptCanvasNodeable.xml @@ -26,4 +26,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Duration.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Duration.ScriptCanvasGrammar.xml index c15a1a3d79..ac97b49c6a 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Duration.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Duration.ScriptCanvasGrammar.xml @@ -26,4 +26,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DurationNodeable.ScriptCanvasNodeable.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DurationNodeable.ScriptCanvasNodeable.xml index 85eee134e8..0c813e05dc 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DurationNodeable.ScriptCanvasNodeable.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DurationNodeable.ScriptCanvasNodeable.xml @@ -21,4 +21,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/HeartBeat.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/HeartBeat.ScriptCanvasGrammar.xml index 8f61f2117b..614a2f676a 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/HeartBeat.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/HeartBeat.ScriptCanvasGrammar.xml @@ -16,4 +16,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/HeartBeatNodeable.ScriptCanvasNodeable.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/HeartBeatNodeable.ScriptCanvasNodeable.xml index 06674c3afb..4e51642483 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/HeartBeatNodeable.ScriptCanvasNodeable.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/HeartBeatNodeable.ScriptCanvasNodeable.xml @@ -22,4 +22,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/TimeDelayNodeable.ScriptCanvasNodeable.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/TimeDelayNodeable.ScriptCanvasNodeable.xml index 6f2b0c4d33..41cefb8f63 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/TimeDelayNodeable.ScriptCanvasNodeable.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/TimeDelayNodeable.ScriptCanvasNodeable.xml @@ -20,4 +20,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Timer.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Timer.ScriptCanvasGrammar.xml index ff274aceed..21adecb8fe 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Timer.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Timer.ScriptCanvasGrammar.xml @@ -25,4 +25,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/TimerNodeable.ScriptCanvasNodeable.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/TimerNodeable.ScriptCanvasNodeable.xml index db00609956..00f0227b89 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/TimerNodeable.ScriptCanvasNodeable.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/TimerNodeable.ScriptCanvasNodeable.xml @@ -20,4 +20,4 @@
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/AddFailure.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/AddFailure.ScriptCanvasGrammar.xml index 6b9feb9303..c71fe1f045 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/AddFailure.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/AddFailure.ScriptCanvasGrammar.xml @@ -23,4 +23,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/AddSuccess.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/AddSuccess.ScriptCanvasGrammar.xml index 19226be6d6..f860f22b8a 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/AddSuccess.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/AddSuccess.ScriptCanvasGrammar.xml @@ -21,4 +21,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/Checkpoint.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/Checkpoint.ScriptCanvasGrammar.xml index 1149993f3a..1a7f38e5bc 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/Checkpoint.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/Checkpoint.ScriptCanvasGrammar.xml @@ -21,4 +21,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectEqual.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectEqual.ScriptCanvasGrammar.xml index b2efdb7e6f..c416b6666a 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectEqual.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectEqual.ScriptCanvasGrammar.xml @@ -32,4 +32,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectFalse.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectFalse.ScriptCanvasGrammar.xml index ed5f8ae779..682533f548 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectFalse.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectFalse.ScriptCanvasGrammar.xml @@ -27,4 +27,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectGreaterThan.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectGreaterThan.ScriptCanvasGrammar.xml index d074d0eba3..dec211eb9f 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectGreaterThan.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectGreaterThan.ScriptCanvasGrammar.xml @@ -32,4 +32,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectGreaterThanEqual.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectGreaterThanEqual.ScriptCanvasGrammar.xml index 58358466bf..64ae8e2906 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectGreaterThanEqual.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectGreaterThanEqual.ScriptCanvasGrammar.xml @@ -32,4 +32,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectLessThan.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectLessThan.ScriptCanvasGrammar.xml index 69d52f570a..70ab6d97fd 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectLessThan.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectLessThan.ScriptCanvasGrammar.xml @@ -32,4 +32,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectLessThanEqual.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectLessThanEqual.ScriptCanvasGrammar.xml index 9fdff37155..7272ac145d 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectLessThanEqual.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectLessThanEqual.ScriptCanvasGrammar.xml @@ -32,4 +32,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectNotEqual.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectNotEqual.ScriptCanvasGrammar.xml index 615e5688e2..5c45133976 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectNotEqual.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectNotEqual.ScriptCanvasGrammar.xml @@ -32,4 +32,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectTrue.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectTrue.ScriptCanvasGrammar.xml index 153706ba7b..972d600923 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectTrue.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/ExpectTrue.ScriptCanvasGrammar.xml @@ -27,4 +27,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/MarkComplete.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/MarkComplete.ScriptCanvasGrammar.xml index 6111ade264..b0510a0f94 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/MarkComplete.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/UnitTesting/MarkComplete.ScriptCanvasGrammar.xml @@ -21,4 +21,4 @@ IsInput="True" IsOutput="False" />
- \ No newline at end of file + diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/Aggregator.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/Aggregator.cpp index 586fd394a2..43511f74e0 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/Aggregator.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/Aggregator.cpp @@ -16,4 +16,4 @@ namespace ScriptCanvas { } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/Aggregator.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/Aggregator.h index ecbcd55092..f7bafd87c4 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/Aggregator.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/Aggregator.h @@ -16,4 +16,4 @@ namespace ScriptCanvas { } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/Driller.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/Driller.cpp index 822d03fff4..e08f6ca1df 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/Driller.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/Driller.cpp @@ -33,4 +33,4 @@ namespace ScriptCanvas m_output->EndTag(AZ_CRC("ScriptCanvasGraphDriller", 0xb161ccb2)); } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/DrillerEvents.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/DrillerEvents.cpp index 586fd394a2..43511f74e0 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/DrillerEvents.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/DrillerEvents.cpp @@ -16,4 +16,4 @@ namespace ScriptCanvas { } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/DrillerEvents.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/DrillerEvents.h index 3a2f6f89ca..66c89f0bf0 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/DrillerEvents.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Profiler/DrillerEvents.h @@ -31,4 +31,4 @@ namespace ScriptCanvas } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/AbstractModelTranslator.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/AbstractModelTranslator.h index 57d3bccb0a..b6f397816a 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/AbstractModelTranslator.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/AbstractModelTranslator.h @@ -35,4 +35,4 @@ namespace ScriptCanvas } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToCPlusPlus.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToCPlusPlus.h index 5bdbc4b499..4970f225ce 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToCPlusPlus.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToCPlusPlus.h @@ -61,4 +61,4 @@ namespace ScriptCanvas }; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToLua.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToLua.cpp index ee55fff259..128ef95b63 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToLua.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToLua.cpp @@ -582,7 +582,7 @@ namespace ScriptCanvas void GraphToLua::TranslateExecutionTreeFunctionCall(Grammar::ExecutionTreeConstPtr execution) { - TranslateNodeableOuts(execution); + TranslateNodeableOuts(execution->GetNodeable(), execution); WriteDebugInfoIn(execution, "TranslateExecutionTreeFunctionCall begin"); m_dotLua.WriteIndent(); WriteLocalOutputInitialization(execution); @@ -955,7 +955,7 @@ namespace ScriptCanvas for (auto& out : nodeAndParse->m_latents) { m_dotLua.WriteNewLine(); - TranslateNodeableOut(out.second); + TranslateNodeableOut(nodeAndParse->m_nodeable, out.second); } if (!nodeAndParse->m_latents.empty()) @@ -1017,7 +1017,7 @@ namespace ScriptCanvas m_dotLua.WriteNewLine(); } - void GraphToLua::TranslateNodeableOut(Grammar::ExecutionTreeConstPtr execution) + void GraphToLua::TranslateNodeableOut(Grammar::VariableConstPtr host, Grammar::ExecutionTreeConstPtr execution) { auto outCallIndexOptional = execution->GetOutCallIndex(); if (!outCallIndexOptional) @@ -1037,7 +1037,7 @@ namespace ScriptCanvas m_dotLua.WriteLineIndented("%s(self.%s, %zu, -- %s" , setExecutionOutName - , execution->GetNodeable()->m_name.data() + , host->m_name.data() , outIndex , execution->GetName().data()); @@ -1048,14 +1048,14 @@ namespace ScriptCanvas m_dotLua.Outdent(); } - void GraphToLua::TranslateNodeableOuts(Grammar::ExecutionTreeConstPtr execution) + void GraphToLua::TranslateNodeableOuts(Grammar::VariableConstPtr host, Grammar::ExecutionTreeConstPtr execution) { const auto outs = execution->GetInternalOuts(); for (const auto& out : outs) { m_dotLua.WriteNewLine(); - TranslateNodeableOut(out); + TranslateNodeableOut(host, out); } if (!outs.empty()) diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToLua.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToLua.h index ab80627944..3d4379d98d 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToLua.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToLua.h @@ -111,8 +111,8 @@ namespace ScriptCanvas void TranslateFunctionBlock(Grammar::ExecutionTreeConstPtr execution, FunctionBlockConfig functionBlockConfig, IsNamed lex); void TranslateFunctionDefinition(Grammar::ExecutionTreeConstPtr execution, IsNamed lex); void TranslateInheritance(); - void TranslateNodeableOut(Grammar::ExecutionTreeConstPtr execution); - void TranslateNodeableOuts(Grammar::ExecutionTreeConstPtr execution); + void TranslateNodeableOut(Grammar::VariableConstPtr host, Grammar::ExecutionTreeConstPtr execution); + void TranslateNodeableOuts(Grammar::VariableConstPtr host, Grammar::ExecutionTreeConstPtr execution); void TranslateNodeableParse(); void TranslateStaticInitialization(); void TranslateVariableInitialization(AZStd::string_view leftValue); diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToLuaUtility.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToLuaUtility.h index 41b6bed1b1..d340912d96 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToLuaUtility.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/GraphToLuaUtility.h @@ -41,4 +41,4 @@ namespace ScriptCanvas AZStd::string ToValueString(const Datum& datum, const Configuration& config); } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/TranslationContextBus.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/TranslationContextBus.h index a9f80f17da..09a1530e98 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/TranslationContextBus.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Translation/TranslationContextBus.h @@ -40,4 +40,4 @@ namespace ScriptCanvas } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Utils/DataUtils.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Utils/DataUtils.h index a66b1c0667..3cce3c394b 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Utils/DataUtils.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Utils/DataUtils.h @@ -24,4 +24,4 @@ namespace ScriptCanvas static bool MatchesDynamicDataType(const DynamicDataType& dynamicDataType, const Data::Type& dataType); static AZ::Outcome MatchesDynamicDataTypeOutcome(const DynamicDataType& dynamicDataType, const Data::Type& dataType); }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariableMarshal.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariableMarshal.cpp index 115080d6e1..8d8db1d876 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariableMarshal.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariableMarshal.cpp @@ -242,4 +242,4 @@ namespace ScriptCanvas { m_isDirty = false; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariableNetBindings.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariableNetBindings.cpp index ff4cdc7ae4..e30cb95255 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariableNetBindings.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariableNetBindings.cpp @@ -178,4 +178,4 @@ namespace ScriptCanvas dataSet.GetMarshaler().SetNetBindingTable(this); } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/VariableCore.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/VariableCore.cpp index 140eedd56e..663af6f426 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/VariableCore.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/VariableCore.cpp @@ -38,4 +38,4 @@ namespace ScriptCanvas } } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/VariableCore.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/VariableCore.h index a38312acfa..bb4655dc08 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/VariableCore.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/VariableCore.h @@ -93,4 +93,4 @@ namespace AZStd return AZStd::hash()(ref.GetDatumId()); } }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvas/Code/Source/ScriptCanvasGem.cpp b/Gems/ScriptCanvas/Code/Source/ScriptCanvasGem.cpp index 678ace2a1f..a111a65cec 100644 --- a/Gems/ScriptCanvas/Code/Source/ScriptCanvasGem.cpp +++ b/Gems/ScriptCanvas/Code/Source/ScriptCanvasGem.cpp @@ -58,4 +58,4 @@ namespace ScriptCanvas AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvas, ScriptCanvas::ScriptCanvasModule) -#endif // !SCRIPTCANVAS_EDITOR \ No newline at end of file +#endif // !SCRIPTCANVAS_EDITOR diff --git a/Gems/ScriptCanvas/gem.json b/Gems/ScriptCanvas/gem.json index 4c44350cc7..df3be75ab9 100644 --- a/Gems/ScriptCanvas/gem.json +++ b/Gems/ScriptCanvas/gem.json @@ -27,4 +27,4 @@ "_comment": "ExpressionEvaluation" } ] -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/Mock.h b/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/Mock.h index 6518b0c1b8..9f578c10f7 100644 --- a/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/Mock.h +++ b/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/Mock.h @@ -141,4 +141,4 @@ namespace ScriptCanvasDeveloper AZStd::vector m_pendingConfigRemovals; }; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/MockBus.h b/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/MockBus.h index 80a2c3eb32..07172cc160 100644 --- a/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/MockBus.h +++ b/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/MockBus.h @@ -39,4 +39,4 @@ namespace ScriptCanvasDeveloper using MockDescriptorNotificationBus = AZ::EBus; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/WrapperMock.h b/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/WrapperMock.h index 20f5d7670e..52a89e31e7 100644 --- a/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/WrapperMock.h +++ b/Gems/ScriptCanvasDeveloper/Code/Editor/Include/ScriptCanvasDeveloperEditor/WrapperMock.h @@ -66,4 +66,4 @@ namespace ScriptCanvasDeveloper AZStd::unordered_map< GraphCanvas::NodeId, AZ::EntityId > m_graphCanvasMapping; }; } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvasDeveloper/Code/Editor/Source/Developer.cpp b/Gems/ScriptCanvasDeveloper/Code/Editor/Source/Developer.cpp index d0793b5875..4b5d247834 100644 --- a/Gems/ScriptCanvasDeveloper/Code/Editor/Source/Developer.cpp +++ b/Gems/ScriptCanvasDeveloper/Code/Editor/Source/Developer.cpp @@ -54,4 +54,4 @@ namespace ScriptCanvasDeveloper }); } } -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvasDeveloper/Code/Tests/ScriptCanvasDeveloperTest.cpp b/Gems/ScriptCanvasDeveloper/Code/Tests/ScriptCanvasDeveloperTest.cpp index 3185220132..f23fc9f6cb 100644 --- a/Gems/ScriptCanvasDeveloper/Code/Tests/ScriptCanvasDeveloperTest.cpp +++ b/Gems/ScriptCanvasDeveloper/Code/Tests/ScriptCanvasDeveloperTest.cpp @@ -41,4 +41,4 @@ TEST_F(ScriptCanvasDeveloperTest, Sanity_Pass) } -AZ_UNIT_TEST_HOOK(); \ No newline at end of file +AZ_UNIT_TEST_HOOK(); diff --git a/Gems/ScriptCanvasDiagnosticLibrary/CMakeLists.txt b/Gems/ScriptCanvasDiagnosticLibrary/CMakeLists.txt deleted file mode 100644 index 20a680bce9..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/CMakeLists.txt +++ /dev/null @@ -1,12 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -add_subdirectory(Code) diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/CMakeLists.txt b/Gems/ScriptCanvasDiagnosticLibrary/Code/CMakeLists.txt deleted file mode 100644 index 4593768464..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/CMakeLists.txt +++ /dev/null @@ -1,49 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -ly_add_target( - NAME ScriptCanvasDiagnosticLibrary.Static STATIC - NAMESPACE Gem - FILES_CMAKE - scriptcanvasdiagnosticlibrary_common_files.cmake - scriptcanvasdiagnosticlibrary_autogen_files.cmake - INCLUDE_DIRECTORIES - PRIVATE - Source - . - PUBLIC - Include - BUILD_DEPENDENCIES - PUBLIC - AZ::AzCore - Gem::ScriptCanvas - Legacy::CryCommon - AUTOGEN_RULES - *.ScriptCanvasGrammar.xml,ScriptCanvasGrammar_Header.jinja,$path/$fileprefix.generated.h - *.ScriptCanvasGrammar.xml,ScriptCanvasGrammar_Source.jinja,$path/$fileprefix.generated.cpp - *.ScriptCanvasNodeable.xml,ScriptCanvasNodeable_Header.jinja,$path/$fileprefix.generated.h - *.ScriptCanvasNodeable.xml,ScriptCanvasNodeable_Source.jinja,$path/$fileprefix.generated.cpp -) - -ly_add_target( - NAME ScriptCanvasDiagnosticLibrary ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE} - NAMESPACE Gem - FILES_CMAKE - scriptcanvasdiagnosticlibrary_shared_files.cmake - INCLUDE_DIRECTORIES - PRIVATE - Source - PUBLIC - Include - BUILD_DEPENDENCIES - PRIVATE - Gem::ScriptCanvasDiagnosticLibrary.Static -) diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Include/ScriptCanvasDiagnosticLibrary/DebugDrawBus.h b/Gems/ScriptCanvasDiagnosticLibrary/Code/Include/ScriptCanvasDiagnosticLibrary/DebugDrawBus.h deleted file mode 100644 index d32e0ea1d5..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Include/ScriptCanvasDiagnosticLibrary/DebugDrawBus.h +++ /dev/null @@ -1,45 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include -#include - -struct IRenderer; - -namespace ScriptCanvasDiagnostics -{ - class DebugDrawRequests : public AZ::EBusTraits - { - public: - - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; - using BusIdType = void*; - - virtual void OnDebugDraw(IRenderer*) = 0; - }; - - using DebugDrawBus = AZ::EBus; - - class SystemRequests : public AZ::EBusTraits - { - public: - - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - - virtual bool IsEditor() = 0; - }; - - using SystemRequestBus = AZ::EBus; -} diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Include/ScriptCanvasDiagnosticLibrary/ScriptCanvasDiagnosticLibraryGem.h b/Gems/ScriptCanvasDiagnosticLibrary/Code/Include/ScriptCanvasDiagnosticLibrary/ScriptCanvasDiagnosticLibraryGem.h deleted file mode 100644 index f86446228e..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Include/ScriptCanvasDiagnosticLibrary/ScriptCanvasDiagnosticLibraryGem.h +++ /dev/null @@ -1,30 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include -#include - -namespace ScriptCanvasDiagnostics -{ - class Module - : public AZ::Module - { - public: - AZ_RTTI(Module, "{4855DE9C-9804-4CE5-BA32-B0123356F48E}", AZ::Module); - - Module(); - - AZ::ComponentTypeList GetRequiredSystemComponents() const override; - }; -} diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/Debug.h b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/Debug.h deleted file mode 100644 index 75ba9ebcca..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/Debug.h +++ /dev/null @@ -1,30 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include - -namespace ScriptCanvas -{ - namespace Libraries - { - struct Debug : public Library::LibraryDefinition - { - AZ_RTTI(Debug, "{3E28E41D-F4C9-4542-A08F-2B1F5DAA9509}", Library::LibraryDefinition); - - static void Reflect(AZ::ReflectContext*); - static void InitNodeRegistry(NodeRegistry& nodeRegistry); - static AZStd::vector GetComponentDescriptors(); - }; - } -} diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DebugLibraryDefinition.cpp b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DebugLibraryDefinition.cpp deleted file mode 100644 index 26eac9cbf8..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DebugLibraryDefinition.cpp +++ /dev/null @@ -1,57 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include "precompiled.h" -#include "DebugLibraryDefinition.h" -#include "DrawText.h" -#include "DrawTextNodeable.h" -#include - -namespace ScriptCanvas -{ - namespace Libraries - { - void Debug::Reflect(AZ::ReflectContext* reflection) - { - AZ::SerializeContext* serializeContext = azrtti_cast(reflection); - if (serializeContext) - { - serializeContext->Class() - ->Version(1) - ; - - AZ::EditContext* editContext = serializeContext->GetEditContext(); - if (editContext) - { - editContext->Class("Debug", "")-> - ClassElement(AZ::Edit::ClassElements::EditorData, "")-> - Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Debug.png") - ; - } - } - } - - void Debug::InitNodeRegistry(NodeRegistry& nodeRegistry) - { - Library::AddNodeToRegistry(nodeRegistry); - //Library::AddNodeToRegistry(nodeRegistry); - } - - AZStd::vector Debug::GetComponentDescriptors() - { - return AZStd::vector({ - Nodes::Debug::DrawTextNode::CreateDescriptor(), - // Nodes::DrawTextNodeableNode::CreateDescriptor(), - }); - } - } -} diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DebugLibraryDefinition.h b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DebugLibraryDefinition.h deleted file mode 100644 index 75ba9ebcca..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DebugLibraryDefinition.h +++ /dev/null @@ -1,30 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include - -namespace ScriptCanvas -{ - namespace Libraries - { - struct Debug : public Library::LibraryDefinition - { - AZ_RTTI(Debug, "{3E28E41D-F4C9-4542-A08F-2B1F5DAA9509}", Library::LibraryDefinition); - - static void Reflect(AZ::ReflectContext*); - static void InitNodeRegistry(NodeRegistry& nodeRegistry); - static AZStd::vector GetComponentDescriptors(); - }; - } -} diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawText.ScriptCanvasGrammar.xml b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawText.ScriptCanvasGrammar.xml deleted file mode 100644 index dd21d22ca7..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawText.ScriptCanvasGrammar.xml +++ /dev/null @@ -1,54 +0,0 @@ - - - - - - - - - - - - - - - - diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawText.cpp b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawText.cpp deleted file mode 100644 index 6e04ad5850..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawText.cpp +++ /dev/null @@ -1,135 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include "precompiled.h" -#include "DrawText.h" - -#include -#include - -#include -#include -#include - -#include - -namespace ScriptCanvas -{ - namespace Nodes - { - namespace Debug - { - void DrawTextNode::OnInputSignal(const SlotId& slotId) - { - if (slotId == GetSlotId("Show")) - { - ScriptCanvasDiagnostics::DebugDrawBus::Handler::BusConnect(this); - - m_duration = DrawTextNodeProperty::GetDuration(this); - if (m_duration > 0.f && !AZ::TickBus::Handler::BusIsConnected()) - { - AZ::TickBus::Handler::BusConnect(); - } - } - else if (slotId == GetSlotId("Hide")) - { - AZ::TickBus::Handler::BusDisconnect(); - ScriptCanvasDiagnostics::DebugDrawBus::Handler::BusDisconnect(); - } - - SignalOutput(GetSlotId("Out")); - - } - - void DrawTextNode::OnInputChanged(const Datum&, const SlotId& slotId) - { - ScriptCanvas::SlotId textSlotId = DrawTextNodeProperty::GetTextSlotId(this); - if (slotId == textSlotId) - { - m_text = DrawTextNodeProperty::GetText(this); - } - } - - void DrawTextNode::OnTick(float deltaTime, AZ::ScriptTimePoint) - { - m_duration -= deltaTime; - if (m_duration <= 0.f) - { - ScriptCanvasDiagnostics::DebugDrawBus::Handler::BusDisconnect(); - AZ::TickBus::Handler::BusDisconnect(); - } - } - - void DrawTextNode::OnDebugDraw(IRenderer* renderer) - { - if (!renderer) - { - return; - } - - if (m_text.empty()) - { - m_text = DrawTextNodeProperty::GetText(this); - } - - if (m_text.empty()) - { - return; - } - - bool editorOnly = DrawTextNodeProperty::GetEditorOnly(this); - - bool isEditor = false; - ScriptCanvasDiagnostics::SystemRequestBus::BroadcastResult(isEditor, &ScriptCanvasDiagnostics::SystemRequests::IsEditor); - - if (editorOnly && !isEditor) - { - return; - } - - AZ::Vector2 position = DrawTextNodeProperty::GetPosition(this); - - // Get correct coordinates - float x = position.GetX(); - float y = position.GetY(); - - if (x < 1.f || y < 1.f) - { - int screenX, screenY, screenWidth, screenHeight; - renderer->GetViewport(&screenX, &screenY, &screenWidth, &screenHeight); - if (x < 1.f) - { - x *= (float)screenWidth; - } - if (y < 1.f) - { - y *= (float)screenHeight; - } - } - - SDrawTextInfo ti; - ti.xscale = ti.yscale = DrawTextNodeProperty::GetScale(this); - ti.flags = eDrawText_2D | eDrawText_FixedSize; - - const AZ::Color& color = DrawTextNodeProperty::GetColor(this); - ti.color[0] = color.GetR(); - ti.color[1] = color.GetG(); - ti.color[2] = color.GetB(); - ti.color[3] = color.GetA(); - - ti.flags |= DrawTextNodeProperty::GetCentered(this) ? eDrawText_Center | eDrawText_CenterV : 0; - - renderer->DrawTextQueued(Vec3(x, y, 0.5f), ti, m_text.c_str()); - } - } - } -} diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawText.h b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawText.h deleted file mode 100644 index 43684bef5b..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawText.h +++ /dev/null @@ -1,70 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include - -#include - -#include - -#include -#include - -#include - -struct IRenderer; - -namespace AZ -{ - class Color; - class Vector2; -} - -namespace ScriptCanvas -{ - namespace Nodes - { - namespace Debug - { - //! Uses the DebugDrawBus to display on-screen debug text - class DrawTextNode - : public Node - , ScriptCanvasDiagnostics::DebugDrawBus::Handler - , AZ::TickBus::Handler - { - - public: - - SCRIPTCANVAS_NODE(DrawTextNode); - - // DebugDrawBus... - void OnDebugDraw(IRenderer*) override; - // - - protected: - - void OnInputSignal(const SlotId& slotId) override; - void OnInputChanged(const Datum& input, const SlotId& slotID) override; - - void OnTick(float deltaTime, AZ::ScriptTimePoint) override; - - private: - - AZStd::string m_text; - float m_duration; - - }; - } - } -} diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawTextNodeable.cpp b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawTextNodeable.cpp deleted file mode 100644 index 17a5f3ea79..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawTextNodeable.cpp +++ /dev/null @@ -1,138 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include "precompiled.h" -#include "DrawTextNodeable.h" - -#if 0 - -#include -#include -#include - -#include -#include -#include - -#include - -namespace ScriptCanvas -{ - namespace Nodeables - { - namespace Debug - { - DrawTextNodeable::DrawTextNodeable() - { - ScriptCanvasDiagnostics::SystemRequestBus::BroadcastResult(m_isEditor, &ScriptCanvasDiagnostics::SystemRequests::IsEditor); - } - - DrawTextNodeable::~DrawTextNodeable() - { - Hide(); - } - - void DrawTextNodeable::OnDeactivate() - { - Hide(); - } - - void DrawTextNodeable::Show(AZStd::string text, AZ::Vector2 position, AZ::Color color, float duration, float scale, Data::BooleanType centered, Data::BooleanType editorOnly) - { - if (text.empty()) - { - return; - } - - if (editorOnly && !m_isEditor) - { - return; - } - - ScriptCanvasDiagnostics::DebugDrawBus::Handler::BusConnect(this); - - m_text = text; - m_position = position; - m_color = color; - m_duration = duration; - m_scale = scale; - m_centered = centered; - m_editorOnly = editorOnly; - - if (m_duration > 0.f && !AZ::TickBus::Handler::BusIsConnected()) - { - AZ::TickBus::Handler::BusConnect(); - } - } - - void DrawTextNodeable::Hide() - { - AZ::TickBus::Handler::BusDisconnect(); - ScriptCanvasDiagnostics::DebugDrawBus::Handler::BusDisconnect(); - } - - void DrawTextNodeable::OnTick(float deltaTime, AZ::ScriptTimePoint) - { - m_duration -= deltaTime; - if (m_duration <= 0.f) - { - ScriptCanvasDiagnostics::DebugDrawBus::Handler::BusDisconnect(); - AZ::TickBus::Handler::BusDisconnect(); - } - } - - void DrawTextNodeable::OnDebugDraw(IRenderer* renderer) - { - if (!renderer) - { - return; - } - - // Get correct coordinates - float x = m_position.GetX(); - float y = m_position.GetY(); - - if (x < 1.f || y < 1.f) - { - int screenX, screenY, screenWidth, screenHeight; - renderer->GetViewport(&screenX, &screenY, &screenWidth, &screenHeight); - if (x < 1.f) - { - x *= (float)screenWidth; - } - if (y < 1.f) - { - y *= (float)screenHeight; - } - } - - SDrawTextInfo ti; - ti.xscale = ti.yscale = m_scale; - ti.flags = eDrawText_2D | eDrawText_FixedSize; - - ti.color[0] = m_color.GetR(); - ti.color[1] = m_color.GetG(); - ti.color[2] = m_color.GetB(); - ti.color[3] = m_color.GetA(); - - ti.flags |= m_centered ? eDrawText_Center | eDrawText_CenterV : 0; - - renderer->DrawTextQueued(Vec3(x, y, 0.5f), ti, m_text.c_str()); - } - } - } -} - -#include - - -#endif diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawTextNodeable.h b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawTextNodeable.h deleted file mode 100644 index 48d9e8f74b..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawTextNodeable.h +++ /dev/null @@ -1,91 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include - -#include -#include -#include - -#include -#if 0 -#include - -struct IRenderer; - -namespace AZ -{ - class Color; - class Vector2; -} - -namespace ScriptCanvas -{ - namespace Nodeables - { - namespace Debug - { - class DrawTextNodeable - : public ScriptCanvas::Nodeable - , public ScriptCanvasDiagnostics::DebugDrawBus::Handler - , public AZ::TickBus::Handler - { - NodeDefinition(DrawTextNodeable, "Draw Text", "Displays text on the viewport.", - NodeTags::Icon("Editor/Icons/ScriptCanvas/DrawTextNode.png"), - NodeTags::Category("Utilities/Debug"), - NodeTags::Version(0) - ); - - public: - DrawTextNodeable(); - virtual ~DrawTextNodeable(); - - // TickBus - void OnTick(float deltaTime, AZ::ScriptTimePoint) override; - - // DebugDrawBus - void OnDebugDraw(IRenderer*) override; - - InputMethod("Show", "Shows the debug text on the viewport") - void Show(AZStd::string text, AZ::Vector2 position, AZ::Color color, float duration, float scale, Data::BooleanType centered, Data::BooleanType editorOnly); - DataInput(AZStd::string, "Text", "", "The text to display on screen.", SlotTags::DisplayGroup("Show")); - DataInput(AZ::Vector2, "Position", AZ::Vector2(20.f, 20.f), "Position of the text on-screen in normalized coordinates [0-1].", SlotTags::DisplayGroup("Show")); - DataInput(AZ::Color, "Color", AZ::Color(1.f, 1.f, 1.f, 1.f), "Color of the text.", SlotTags::DisplayGroup("Show")); - DataInput(float, "Duration", 0.f, "If greater than zero, the text will disappear after this duration (in seconds).", SlotTags::DisplayGroup("Show")); - DataInput(float, "Scale", 1.f, "Scales the font size of the text.", SlotTags::DisplayGroup("Show")); - DataInput(Data::BooleanType, "Centered", false, "Centers the text around the specfied coordinates.", SlotTags::DisplayGroup("Show")); - DataInput(Data::BooleanType, "Editor Only", false, "Only displays this text if the game is being run in-editor, not on launchers.", SlotTags::DisplayGroup("Show")); - - InputMethod("Hide", "Removed the debug text from the viewport") - void Hide(); - - protected: - void OnDeactivate() override; - - private: - AZStd::string m_text; - AZ::Vector2 m_position; - AZ::Color m_color; - float m_duration; - float m_scale; - bool m_centered; - bool m_editorOnly; - - bool m_isEditor = false; - - }; - } - } -} -#endif diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/ScriptCanvasDiagnosticLibraryGem.cpp b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/ScriptCanvasDiagnosticLibraryGem.cpp deleted file mode 100644 index 6c13e99077..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/ScriptCanvasDiagnosticLibraryGem.cpp +++ /dev/null @@ -1,46 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include "precompiled.h" - -#include -#include - -#include -#include - -#include "DebugLibraryDefinition.h" - -namespace ScriptCanvasDiagnostics -{ - Module::Module() - : AZ::Module() - { - m_descriptors.insert(m_descriptors.end(), { - ScriptCanvasDiagnostics::SystemComponent::CreateDescriptor(), - }); - - AZStd::vector componentDescriptors(ScriptCanvas::Libraries::Debug::GetComponentDescriptors()); - m_descriptors.insert(m_descriptors.end(), componentDescriptors.begin(), componentDescriptors.end()); - } - - AZ::ComponentTypeList Module::GetRequiredSystemComponents() const - { - return AZ::ComponentTypeList({ ScriptCanvasDiagnostics::SystemComponent::RTTI_Type() }); - } -} - -// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM -// The first parameter should be GemName_GemIdLower -// The second should be the fully qualified name of the class above -AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvasDiagnosticLibrary, ScriptCanvasDiagnostics::Module) - diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/ScriptCanvasDiagnosticSystemComponent.cpp b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/ScriptCanvasDiagnosticSystemComponent.cpp deleted file mode 100644 index c1323e1450..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/ScriptCanvasDiagnosticSystemComponent.cpp +++ /dev/null @@ -1,92 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#include "precompiled.h" - -#include "ScriptCanvasDiagnosticSystemComponent.h" - -#include -#include -#include "DebugLibraryDefinition.h" - -namespace ScriptCanvasDiagnostics -{ - void SystemComponent::Init() - { - AZ::EnvironmentVariable nodeRegistryVariable = AZ::Environment::FindVariable(ScriptCanvas::s_nodeRegistryName); - if (nodeRegistryVariable) - { - ScriptCanvas::NodeRegistry& nodeRegistry = nodeRegistryVariable.Get(); - ScriptCanvas::Libraries::Debug::InitNodeRegistry(nodeRegistry); - } - } - - SystemComponent::~SystemComponent() - { - } - - void SystemComponent::Activate() - { - SystemRequestBus::Handler::BusConnect(); - CrySystemEventBus::Handler::BusConnect(); - } - - void SystemComponent::Deactivate() - { - CrySystemEventBus::Handler::BusDisconnect(); - SystemRequestBus::Handler::BusDisconnect(); - } - - void SystemComponent::OnDebugDraw() - { - DebugDrawBus::Broadcast(&DebugDrawRequests::OnDebugDraw, m_system->GetIRenderer()); - } - - void SystemComponent::OnCrySystemShutdown([[maybe_unused]] ISystem& system) - { - m_system->GetIRenderer()->RemoveRenderDebugListener(this); - } - - void SystemComponent::OnCrySystemInitialized(ISystem& system, [[maybe_unused]] const SSystemInitParams& systemInitParams) - { - m_system = &system; - AZ_Assert(m_system->GetIRenderer(), "ScriptCanvasDiagnostics requires IRenderer"); - - m_system->GetIRenderer()->AddRenderDebugListener(this); - } - - bool SystemComponent::IsEditor() - { - return m_system && m_system->GetGlobalEnvironment() && m_system->GetGlobalEnvironment()->IsEditor(); - } - - void SystemComponent::Reflect(AZ::ReflectContext* context) - { - ScriptCanvas::Libraries::Debug::Reflect(context); - if (auto serialize = azrtti_cast(context)) - { - serialize->Class() - ->Version(0) - ; - - if (AZ::EditContext* ec = serialize->GetEditContext()) - { - ec->Class("Script Canvas Diagnostic", "Script Canvas Diagnostic System Component") - ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Category, "Scripting") - ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b)) - ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - ; - } - } - } -} diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/ScriptCanvasDiagnosticSystemComponent.h b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/ScriptCanvasDiagnosticSystemComponent.h deleted file mode 100644 index 86b1f91978..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/ScriptCanvasDiagnosticSystemComponent.h +++ /dev/null @@ -1,60 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#pragma once - -#include - -#include -#include - -#include - - -struct ISystem; - -namespace ScriptCanvasDiagnostics -{ - class SystemComponent - : public AZ::Component - , public IRenderDebugListener - , private CrySystemEventBus::Handler - , private SystemRequestBus::Handler - { - public: - AZ_COMPONENT(SystemComponent, "{6A90B0E7-EB47-48B5-910D-4881E429AC9D}"); - - static void Reflect(AZ::ReflectContext* context); - - SystemComponent() = default; - ~SystemComponent() override; - void Init() override; - - void Activate() override; - void Deactivate() override; - - // IRenderDebugListener - void OnDebugDraw() override; - - // SystemRequestBus - bool IsEditor() override; - - private: - - ISystem * m_system; - - // CrySystemEventBus - void OnCrySystemInitialized(ISystem& system, const SSystemInitParams& systemInitParams) override; - void OnCrySystemShutdown(ISystem& system) override; - - }; -} diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/precompiled.cpp b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/precompiled.cpp index 07c726331b..6fdd7bdc45 100644 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/precompiled.cpp +++ b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/precompiled.cpp @@ -10,4 +10,4 @@ * */ -#include "precompiled.h" \ No newline at end of file +#include "precompiled.h" diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/precompiled.h b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/precompiled.h index 084566c0ca..01688d8dc7 100644 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/precompiled.h +++ b/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/precompiled.h @@ -25,4 +25,4 @@ #else -#endif \ No newline at end of file +#endif diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/Tests/ScriptCanvasDiagnosticLibraryTest.cpp b/Gems/ScriptCanvasDiagnosticLibrary/Code/Tests/ScriptCanvasDiagnosticLibraryTest.cpp index da45b187f8..4052b9dee4 100644 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/Tests/ScriptCanvasDiagnosticLibraryTest.cpp +++ b/Gems/ScriptCanvasDiagnosticLibrary/Code/Tests/ScriptCanvasDiagnosticLibraryTest.cpp @@ -41,4 +41,4 @@ TEST_F(ScriptCanvasDiagnosticLibraryTest, Sanity_Pass) } -AZ_UNIT_TEST_HOOK(); \ No newline at end of file +AZ_UNIT_TEST_HOOK(); diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/scriptcanvasdiagnosticlibrary_autogen_files.cmake b/Gems/ScriptCanvasDiagnosticLibrary/Code/scriptcanvasdiagnosticlibrary_autogen_files.cmake deleted file mode 100644 index 90cda4aa60..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/scriptcanvasdiagnosticlibrary_autogen_files.cmake +++ /dev/null @@ -1,19 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES - ${LY_ROOT_FOLDER}/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasGrammar_Header.jinja - ${LY_ROOT_FOLDER}/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasGrammar_Source.jinja - ${LY_ROOT_FOLDER}/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasNodeable_Header.jinja - ${LY_ROOT_FOLDER}/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasNodeable_Source.jinja - ${LY_ROOT_FOLDER}/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvas_Macros.jinja - ${LY_ROOT_FOLDER}/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvas_Nodeable_Macros.jinja -) diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/scriptcanvasdiagnosticlibrary_common_files.cmake b/Gems/ScriptCanvasDiagnosticLibrary/Code/scriptcanvasdiagnosticlibrary_common_files.cmake deleted file mode 100644 index af3d823a02..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/scriptcanvasdiagnosticlibrary_common_files.cmake +++ /dev/null @@ -1,24 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES - Source/precompiled.cpp - Source/precompiled.h - Include/ScriptCanvasDiagnosticLibrary/ScriptCanvasDiagnosticLibraryGem.h - Include/ScriptCanvasDiagnosticLibrary/DebugDrawBus.h - Source/ScriptCanvasDiagnosticSystemComponent.h - Source/ScriptCanvasDiagnosticSystemComponent.cpp - Source/DebugLibraryDefinition.h - Source/DebugLibraryDefinition.cpp - Source/DrawText.h - Source/DrawText.cpp - Source/DrawText.ScriptCanvasGrammar.xml -) diff --git a/Gems/ScriptCanvasDiagnosticLibrary/Code/scriptcanvasdiagnosticlibrary_shared_files.cmake b/Gems/ScriptCanvasDiagnosticLibrary/Code/scriptcanvasdiagnosticlibrary_shared_files.cmake deleted file mode 100644 index 9f251cd671..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/Code/scriptcanvasdiagnosticlibrary_shared_files.cmake +++ /dev/null @@ -1,14 +0,0 @@ -# -# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -# its licensors. -# -# For complete copyright and license terms please see the LICENSE at the root of this -# distribution (the "License"). All use of this software is governed by the License, -# or, if provided, by the license below or the license accompanying this file. Do not -# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# - -set(FILES - Source/ScriptCanvasDiagnosticLibraryGem.cpp -) diff --git a/Gems/ScriptCanvasDiagnosticLibrary/gem.json b/Gems/ScriptCanvasDiagnosticLibrary/gem.json deleted file mode 100644 index bbcef8940f..0000000000 --- a/Gems/ScriptCanvasDiagnosticLibrary/gem.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "gem_name": "ScriptCanvasDiagnosticLibrary", - "GemFormatVersion": 3, - "Uuid": "d969b997bb7f4342ba0b3eedc378025d", - "Name": "ScriptCanvasDiagnosticLibrary", - "DisplayName": "Script Canvas Diagnostic Library", - "Version": "0.1.0", - "LinkType": "Dynamic", - "Summary": "The Script Canvas Diagnostic Library comes with a library of diagnostic nodes for use in Script Canvas such as logging, debug text, etc.", - "Tags": ["Scripting", "Game"], - "IconPath": "preview.png", - "Dependencies" : [ - { - "Uuid": "869a0d0ec11a45c299917d45c81555e6", - "VersionConstraints": [ 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Gems/ScriptCanvasTesting/Code/Platform/Common/Clang/scriptcanvastesting_editor_tests_clang.cmake b/Gems/ScriptCanvasTesting/Code/Platform/Common/Clang/scriptcanvastesting_editor_tests_clang.cmake index a6510a297f..4d5680a30d 100644 --- a/Gems/ScriptCanvasTesting/Code/Platform/Common/Clang/scriptcanvastesting_editor_tests_clang.cmake +++ b/Gems/ScriptCanvasTesting/Code/Platform/Common/Clang/scriptcanvastesting_editor_tests_clang.cmake @@ -7,4 +7,4 @@ # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# \ No newline at end of file +# diff --git a/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestFixture.cpp b/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestFixture.cpp index deaf44e689..dfead4c96d 100644 --- a/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestFixture.cpp +++ b/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestFixture.cpp @@ -19,4 +19,4 @@ namespace ScriptCanvasTests UnitTest::AllocatorsBase ScriptCanvasTestFixture::s_allocatorSetup = {}; AZStd::atomic_bool ScriptCanvasTestFixture::s_asyncOperationActive = {}; bool ScriptCanvasTestFixture::s_setupSucceeded = false; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestVerify.h b/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestVerify.h index 7f734aa370..02e3a704ab 100644 --- a/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestVerify.h +++ b/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestVerify.h @@ -20,4 +20,4 @@ namespace ScriptCanvasTests ScriptCanvasEditor::UnitTestResult VerifyReporterEditor(const ScriptCanvasEditor::Reporter& reporter); -} // ScriptCanvasTests \ No newline at end of file +} // ScriptCanvasTests diff --git a/Gems/ScriptCanvasTesting/Code/Source/Nodes/BehaviorContextObjectTestNode.h b/Gems/ScriptCanvasTesting/Code/Source/Nodes/BehaviorContextObjectTestNode.h index e710cfecf8..2460d37c02 100644 --- a/Gems/ScriptCanvasTesting/Code/Source/Nodes/BehaviorContextObjectTestNode.h +++ b/Gems/ScriptCanvasTesting/Code/Source/Nodes/BehaviorContextObjectTestNode.h @@ -77,4 +77,4 @@ namespace ScriptCanvasTestingNodes AZStd::string m_string; }; -} \ No newline at end of file +} diff --git a/Gems/ScriptCanvasTesting/Code/Tests/ScriptCanvas_RuntimeInterpreted.cpp b/Gems/ScriptCanvasTesting/Code/Tests/ScriptCanvas_RuntimeInterpreted.cpp index 53f124476f..3e727ca3db 100644 --- a/Gems/ScriptCanvasTesting/Code/Tests/ScriptCanvas_RuntimeInterpreted.cpp +++ b/Gems/ScriptCanvasTesting/Code/Tests/ScriptCanvas_RuntimeInterpreted.cpp @@ -100,6 +100,11 @@ TEST_F(ScriptCanvasTestFixture, InterpretedReadEnumConstant) RunUnitTestGraph("LY_SC_UnitTest_ReadEnumConstant"); } +TEST_F(ScriptCanvasTestFixture, UserBranchSanityCheck) +{ + RunUnitTestGraph("LY_SC_UnitTest_UserBranchSanityCheck"); +} + TEST_F(ScriptCanvasTestFixture, InterpretedEventHandlerNoDisconnect) { GlobalHandler handler; @@ -130,6 +135,11 @@ TEST_F(ScriptCanvasTestFixture, InterpretedEventHandlerDisconnect) RunUnitTestGraph("LY_SC_UnitTest_EventHandlerDisconnect", runSpec); } +TEST_F(ScriptCanvasTestFixture, FunctionContainerInputTest) +{ + RunUnitTestGraph("LY_SC_UnitTest_FunctionContainerInputTest"); +} + TEST_F(ScriptCanvasTestFixture, InterpretedFixBoundMultipleResults) { RunUnitTestGraph("LY_SC_UnitTest_FixBoundMultipleResults"); diff --git a/Gems/ScriptCanvasTesting/Code/scriptcanvastesting_autogen_files.cmake b/Gems/ScriptCanvasTesting/Code/scriptcanvastesting_autogen_files.cmake index 5e02bec82b..90cda4aa60 100644 --- a/Gems/ScriptCanvasTesting/Code/scriptcanvastesting_autogen_files.cmake +++ b/Gems/ScriptCanvasTesting/Code/scriptcanvastesting_autogen_files.cmake @@ -16,4 +16,4 @@ set(FILES ${LY_ROOT_FOLDER}/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvasNodeable_Source.jinja ${LY_ROOT_FOLDER}/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvas_Macros.jinja ${LY_ROOT_FOLDER}/Gems/ScriptCanvas/Code/Include/ScriptCanvas/AutoGen/ScriptCanvas_Nodeable_Macros.jinja -) \ No newline at end of file +) diff --git a/Gems/ScriptEvents/Code/Source/precompiled.cpp b/Gems/ScriptEvents/Code/Source/precompiled.cpp index 07c726331b..6fdd7bdc45 100644 --- a/Gems/ScriptEvents/Code/Source/precompiled.cpp +++ b/Gems/ScriptEvents/Code/Source/precompiled.cpp @@ -10,4 +10,4 @@ * */ -#include "precompiled.h" \ No newline at end of file +#include "precompiled.h" diff --git a/Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp b/Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp index 59e80894c0..b703032f54 100644 --- a/Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp +++ b/Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp @@ -34,4 +34,4 @@ TEST_F(ScriptEventsEditorTests, StubTest) ASSERT_TRUE(true); } -AZ_UNIT_TEST_HOOK(); \ No newline at end of file +AZ_UNIT_TEST_HOOK(); diff --git a/Gems/ScriptedEntityTweener/Assets/Scripts/ScriptedEntityTweener/ScriptedEntityTweener.lua b/Gems/ScriptedEntityTweener/Assets/Scripts/ScriptedEntityTweener/ScriptedEntityTweener.lua index f1dd53bb79..eafbc57fb9 100644 --- a/Gems/ScriptedEntityTweener/Assets/Scripts/ScriptedEntityTweener/ScriptedEntityTweener.lua +++ b/Gems/ScriptedEntityTweener/Assets/Scripts/ScriptedEntityTweener/ScriptedEntityTweener.lua @@ -746,4 +746,4 @@ function ScriptedEntityTweener:OnTimelineAnimationStart(timelineId, animUuid, ad end end -return ScriptedEntityTweener \ No newline at end of file +return ScriptedEntityTweener diff --git a/Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweenerMath.h b/Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweenerMath.h index fc63ffa1c1..35ee2ac079 100644 --- a/Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweenerMath.h +++ b/Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweenerMath.h @@ -489,4 +489,4 @@ namespace ScriptedEntityTweener } } }; -} \ No newline at end of file +} diff --git a/Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweenerTask.h b/Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweenerTask.h index 8d157d95aa..afcd6215d5 100644 --- a/Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweenerTask.h +++ b/Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweenerTask.h @@ -161,4 +161,4 @@ namespace ScriptedEntityTweener void ExecuteCallbacks(const AZStd::set& callbacks); void ClearCallbacks(const AnimationProperties& animationProperties); }; -} \ No newline at end of file +} diff --git a/Gems/StartingPointCamera/Code/Source/CameraLookAtBehaviors/OffsetPosition.h b/Gems/StartingPointCamera/Code/Source/CameraLookAtBehaviors/OffsetPosition.h index 7aac332d6c..606d02e757 100644 --- a/Gems/StartingPointCamera/Code/Source/CameraLookAtBehaviors/OffsetPosition.h +++ b/Gems/StartingPointCamera/Code/Source/CameraLookAtBehaviors/OffsetPosition.h @@ -45,4 +45,4 @@ namespace Camera AZ::Vector3 m_positionalOffset = AZ::Vector3::CreateZero(); bool m_isRelativeOffset = false; }; -} // namespace Camera \ No newline at end of file +} // namespace Camera diff --git a/Gems/StartingPointCamera/Code/Source/CameraLookAtBehaviors/SlideAlongAxisBasedOnAngle.h b/Gems/StartingPointCamera/Code/Source/CameraLookAtBehaviors/SlideAlongAxisBasedOnAngle.h index e68a5a2249..d8d5532cad 100644 --- a/Gems/StartingPointCamera/Code/Source/CameraLookAtBehaviors/SlideAlongAxisBasedOnAngle.h +++ b/Gems/StartingPointCamera/Code/Source/CameraLookAtBehaviors/SlideAlongAxisBasedOnAngle.h @@ -51,4 +51,4 @@ namespace Camera float m_maximumPositiveSlideDistance = 0.0f; float m_maximumNegativeSlideDistance = 0.0f; }; -} // namespace Camera \ No newline at end of file +} // namespace Camera diff --git a/Gems/StartingPointCamera/Code/Source/CameraTargetAcquirers/AcquireByEntityId.h b/Gems/StartingPointCamera/Code/Source/CameraTargetAcquirers/AcquireByEntityId.h index ada3a44480..17e17bb56f 100644 --- a/Gems/StartingPointCamera/Code/Source/CameraTargetAcquirers/AcquireByEntityId.h +++ b/Gems/StartingPointCamera/Code/Source/CameraTargetAcquirers/AcquireByEntityId.h @@ -49,4 +49,4 @@ namespace Camera bool m_shouldUseTargetRotation = true; bool m_shouldUseTargetPosition = true; }; -} //namespace Camera \ No newline at end of file +} //namespace Camera diff --git a/Gems/StartingPointCamera/Code/Source/CameraTargetAcquirers/AcquireByTag.h b/Gems/StartingPointCamera/Code/Source/CameraTargetAcquirers/AcquireByTag.h index b7af45c52f..4618cae498 100644 --- a/Gems/StartingPointCamera/Code/Source/CameraTargetAcquirers/AcquireByTag.h +++ b/Gems/StartingPointCamera/Code/Source/CameraTargetAcquirers/AcquireByTag.h @@ -59,4 +59,4 @@ namespace Camera // Private Data AZStd::vector m_targets; }; -} //namespace Camera \ No newline at end of file +} //namespace Camera diff --git a/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/FaceTarget.h b/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/FaceTarget.h index eb34b1d43c..b761201f93 100644 --- a/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/FaceTarget.h +++ b/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/FaceTarget.h @@ -42,4 +42,4 @@ namespace Camera private: }; -} \ No newline at end of file +} diff --git a/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/FollowTargetFromAngle.h b/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/FollowTargetFromAngle.h index cd60834256..7ab3e4d80a 100644 --- a/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/FollowTargetFromAngle.h +++ b/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/FollowTargetFromAngle.h @@ -44,4 +44,4 @@ namespace Camera EulerAngleType m_rotationType = EulerAngleType::Pitch; float m_distanceFromTarget = 1.0f; }; -} //namespace Camera \ No newline at end of file +} //namespace Camera diff --git a/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/OffsetCameraPosition.h b/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/OffsetCameraPosition.h index ff2c95d77b..b8f2bf2822 100644 --- a/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/OffsetCameraPosition.h +++ b/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/OffsetCameraPosition.h @@ -41,4 +41,4 @@ namespace Camera AZ::Vector3 m_offset = AZ::Vector3::CreateZero(); bool m_isRelativeOffset = false; }; -} // namespace Camera \ No newline at end of file +} // namespace Camera diff --git a/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/Rotate.h b/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/Rotate.h index e86d5593c6..603cc4a219 100644 --- a/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/Rotate.h +++ b/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/Rotate.h @@ -42,4 +42,4 @@ namespace Camera float m_angleInDegrees = 0.f; AxisOfRotation m_axisType = X_Axis; }; -} // namespace Camera \ No newline at end of file +} // namespace Camera diff --git a/Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.cpp b/Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.cpp index 9937d08885..79702ea5f2 100644 --- a/Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.cpp +++ b/Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.cpp @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#include "StartingPointCamera_precompiled.h" \ No newline at end of file +#include "StartingPointCamera_precompiled.h" diff --git a/Gems/StartingPointInput/Assets/Editor/Icons/Components/InputConfig.svg b/Gems/StartingPointInput/Assets/Editor/Icons/Components/InputConfig.svg index 8c0a595aaa..4bed49745e 100644 --- a/Gems/StartingPointInput/Assets/Editor/Icons/Components/InputConfig.svg +++ b/Gems/StartingPointInput/Assets/Editor/Icons/Components/InputConfig.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Gems/StartingPointInput/Assets/Scripts/Input/held.lua b/Gems/StartingPointInput/Assets/Scripts/Input/held.lua index b8200109c4..f43d82dbfe 100644 --- a/Gems/StartingPointInput/Assets/Scripts/Input/held.lua +++ b/Gems/StartingPointInput/Assets/Scripts/Input/held.lua @@ -42,4 +42,4 @@ function held:OnDeactivate() self.inputBus:Disconnect() end -return held \ No newline at end of file +return held diff --git a/Gems/StartingPointInput/Assets/Scripts/Input/pressed.lua b/Gems/StartingPointInput/Assets/Scripts/Input/pressed.lua index f9dad511db..c1241ce387 100644 --- a/Gems/StartingPointInput/Assets/Scripts/Input/pressed.lua +++ b/Gems/StartingPointInput/Assets/Scripts/Input/pressed.lua @@ -40,4 +40,4 @@ function pressed:OnDeactivate() self.inputBus:Disconnect() end -return pressed \ No newline at end of file +return pressed diff --git a/Gems/StartingPointInput/Assets/Scripts/Input/released.lua b/Gems/StartingPointInput/Assets/Scripts/Input/released.lua index e26dcb2ee0..bb943bd5cf 100644 --- a/Gems/StartingPointInput/Assets/Scripts/Input/released.lua +++ b/Gems/StartingPointInput/Assets/Scripts/Input/released.lua @@ -40,4 +40,4 @@ function released:OnDeactivate() self.inputBus:Disconnect() end -return released \ No newline at end of file +return released diff --git a/Gems/StartingPointInput/Assets/Scripts/Input/vectorized_combination.lua b/Gems/StartingPointInput/Assets/Scripts/Input/vectorized_combination.lua index 3c6fc761d9..6eb578c9cb 100644 --- a/Gems/StartingPointInput/Assets/Scripts/Input/vectorized_combination.lua +++ b/Gems/StartingPointInput/Assets/Scripts/Input/vectorized_combination.lua @@ -141,4 +141,4 @@ function vectorized_combination:DeprecatedUpdateZ(floatValue) end ------------------------------------------------------------------------- -return vectorized_combination \ No newline at end of file +return vectorized_combination diff --git a/Gems/StartingPointInput/Code/Source/InputHandlerNodeable.ScriptCanvasNodeable.xml b/Gems/StartingPointInput/Code/Source/InputHandlerNodeable.ScriptCanvasNodeable.xml index 88f7c4cc69..d0b472d2d5 100644 --- a/Gems/StartingPointInput/Code/Source/InputHandlerNodeable.ScriptCanvasNodeable.xml +++ b/Gems/StartingPointInput/Code/Source/InputHandlerNodeable.ScriptCanvasNodeable.xml @@ -25,4 +25,4 @@ />
- \ No newline at end of file + diff --git a/Gems/StartingPointInput/Code/Source/InputNode.ScriptCanvasGrammar.xml b/Gems/StartingPointInput/Code/Source/InputNode.ScriptCanvasGrammar.xml index f301ad723d..82c3eefcb3 100644 --- a/Gems/StartingPointInput/Code/Source/InputNode.ScriptCanvasGrammar.xml +++ b/Gems/StartingPointInput/Code/Source/InputNode.ScriptCanvasGrammar.xml @@ -25,4 +25,4 @@ IsInput="False" IsOutput="True" />
- \ No newline at end of file + diff --git a/Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.cpp b/Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.cpp index 988937c167..e4c7581b08 100644 --- a/Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.cpp +++ b/Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.cpp @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#include "StartingPointInput_precompiled.h" \ No newline at end of file +#include "StartingPointInput_precompiled.h" diff --git a/Gems/StartingPointMovement/Assets/Scripts/Components/AddPhysicsImpulse.lua b/Gems/StartingPointMovement/Assets/Scripts/Components/AddPhysicsImpulse.lua index d44678bd3b..1e785c3722 100644 --- a/Gems/StartingPointMovement/Assets/Scripts/Components/AddPhysicsImpulse.lua +++ b/Gems/StartingPointMovement/Assets/Scripts/Components/AddPhysicsImpulse.lua @@ -55,4 +55,4 @@ function AddPhysicsImpulse:OnDeactivate() self.gameplayBus:Disconnect() end -return AddPhysicsImpulse \ No newline at end of file +return AddPhysicsImpulse diff --git a/Gems/StartingPointMovement/Assets/Scripts/Components/EntityLookAt.lua b/Gems/StartingPointMovement/Assets/Scripts/Components/EntityLookAt.lua index ef5886630c..61834f01d6 100644 --- a/Gems/StartingPointMovement/Assets/Scripts/Components/EntityLookAt.lua +++ b/Gems/StartingPointMovement/Assets/Scripts/Components/EntityLookAt.lua @@ -85,4 +85,4 @@ function EntityLookAt:OnDeactivate() self.targetTransform = nil end -return EntityLookAt \ No newline at end of file +return EntityLookAt diff --git a/Gems/StartingPointMovement/Assets/Scripts/Components/MoveEntity.lua b/Gems/StartingPointMovement/Assets/Scripts/Components/MoveEntity.lua index 999df3dcf1..cb4432d389 100644 --- a/Gems/StartingPointMovement/Assets/Scripts/Components/MoveEntity.lua +++ b/Gems/StartingPointMovement/Assets/Scripts/Components/MoveEntity.lua @@ -55,4 +55,4 @@ function MoveEntity:OnDeactivate() self.gameplayBus:Disconnect() end -return MoveEntity \ No newline at end of file +return MoveEntity diff --git a/Gems/StartingPointMovement/Assets/Scripts/Components/RotateEntity.lua b/Gems/StartingPointMovement/Assets/Scripts/Components/RotateEntity.lua index b76a666ee3..0b3e2b9c41 100644 --- a/Gems/StartingPointMovement/Assets/Scripts/Components/RotateEntity.lua +++ b/Gems/StartingPointMovement/Assets/Scripts/Components/RotateEntity.lua @@ -65,4 +65,4 @@ function RotateEntity:OnDeactivate() self.gameplayBus:Disconnect() end -return RotateEntity \ No newline at end of file +return RotateEntity diff --git a/Gems/StartingPointMovement/Code/Include/StartingPointMovement/StartingPointMovementConstants.h b/Gems/StartingPointMovement/Code/Include/StartingPointMovement/StartingPointMovementConstants.h index dc7c5c3017..bb49d0f142 100644 --- a/Gems/StartingPointMovement/Code/Include/StartingPointMovement/StartingPointMovementConstants.h +++ b/Gems/StartingPointMovement/Code/Include/StartingPointMovement/StartingPointMovementConstants.h @@ -22,4 +22,4 @@ namespace Movement Y_Axis = 1, Z_Axis = 2 }; -} //namespace Movement \ No newline at end of file +} //namespace Movement diff --git a/Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.cpp b/Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.cpp index 6497334325..7027e2ede1 100644 --- a/Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.cpp +++ b/Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.cpp @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#include "StartingPointMovement_precompiled.h" \ No newline at end of file +#include "StartingPointMovement_precompiled.h" diff --git a/Gems/SurfaceData/Assets/Editor/Icons/Components/SurfaceData.svg b/Gems/SurfaceData/Assets/Editor/Icons/Components/SurfaceData.svg index 072b1d4939..090bacd5c1 100644 --- a/Gems/SurfaceData/Assets/Editor/Icons/Components/SurfaceData.svg +++ b/Gems/SurfaceData/Assets/Editor/Icons/Components/SurfaceData.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/SurfaceData/Assets/Editor/Icons/Components/Viewport/SurfaceData.svg b/Gems/SurfaceData/Assets/Editor/Icons/Components/Viewport/SurfaceData.svg index afcc4aeb72..6771b1254d 100644 --- a/Gems/SurfaceData/Assets/Editor/Icons/Components/Viewport/SurfaceData.svg +++ b/Gems/SurfaceData/Assets/Editor/Icons/Components/Viewport/SurfaceData.svg @@ -22,4 +22,4 @@ - \ No newline at end of file + diff --git a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataConstants.h b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataConstants.h index c3581ca6eb..c57ab39cfc 100644 --- a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataConstants.h +++ b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataConstants.h @@ -33,4 +33,4 @@ namespace SurfaceData s_terrainTagName, }; } -} \ No newline at end of file +} diff --git a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataModifierRequestBus.h b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataModifierRequestBus.h index 4c9bd7ebde..e0f30ea864 100644 --- a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataModifierRequestBus.h +++ b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataModifierRequestBus.h @@ -39,4 +39,4 @@ namespace SurfaceData }; typedef AZ::EBus SurfaceDataModifierRequestBus; -} \ No newline at end of file +} diff --git a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataProviderRequestBus.h b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataProviderRequestBus.h index 9238f163a9..5db65add4a 100644 --- a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataProviderRequestBus.h +++ b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataProviderRequestBus.h @@ -38,4 +38,4 @@ namespace SurfaceData }; typedef AZ::EBus SurfaceDataProviderRequestBus; -} \ No newline at end of file +} diff --git a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataTagEnumeratorRequestBus.h b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataTagEnumeratorRequestBus.h index 987a74218b..1fcac325eb 100644 --- a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataTagEnumeratorRequestBus.h +++ b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataTagEnumeratorRequestBus.h @@ -32,4 +32,4 @@ namespace SurfaceData }; typedef AZ::EBus SurfaceDataTagEnumeratorRequestBus; -} \ No newline at end of file +} diff --git a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataTagProviderRequestBus.h b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataTagProviderRequestBus.h index b856eded75..e90d16b6f7 100644 --- a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataTagProviderRequestBus.h +++ b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataTagProviderRequestBus.h @@ -38,4 +38,4 @@ namespace SurfaceData }; typedef AZ::EBus SurfaceDataTagProviderRequestBus; -} \ No newline at end of file +} diff --git a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataTypes.h b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataTypes.h index caba930753..8691f8fa5c 100644 --- a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataTypes.h +++ b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataTypes.h @@ -49,4 +49,4 @@ namespace SurfaceData using SurfaceDataRegistryHandle = AZ::u32; const SurfaceDataRegistryHandle InvalidSurfaceDataRegistryHandle = 0; -} \ No newline at end of file +} diff --git a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceTag.h b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceTag.h index 11cff4987a..0e116b3535 100644 --- a/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceTag.h +++ b/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceTag.h @@ -82,4 +82,4 @@ namespace SurfaceData { return static_cast(m_surfaceTagCrc); } -} \ No newline at end of file +} diff --git a/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceDataShapeComponent.cpp b/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceDataShapeComponent.cpp index 36d30304e0..4e131ce52c 100644 --- a/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceDataShapeComponent.cpp +++ b/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceDataShapeComponent.cpp @@ -24,4 +24,4 @@ namespace SurfaceData { BaseClassType::ReflectSubClass(context, 2, &LmbrCentral::EditorWrappedComponentBaseVersionConverter); } -} \ No newline at end of file +} diff --git a/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceDataShapeComponent.h b/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceDataShapeComponent.h index e17957bb43..752c953bac 100644 --- a/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceDataShapeComponent.h +++ b/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceDataShapeComponent.h @@ -35,4 +35,4 @@ namespace SurfaceData static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/SurfaceData.png"; static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/surfacedata/shape-surface-tag-emitter"; }; -} \ No newline at end of file +} diff --git a/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceTagListAsset.cpp b/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceTagListAsset.cpp index c381ad17a9..f889e2ed14 100644 --- a/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceTagListAsset.cpp +++ b/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceTagListAsset.cpp @@ -41,4 +41,4 @@ namespace SurfaceData } } } -} \ No newline at end of file +} diff --git a/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceTagListAsset.h b/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceTagListAsset.h index adf2066b00..bc719345dd 100644 --- a/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceTagListAsset.h +++ b/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceTagListAsset.h @@ -35,4 +35,4 @@ namespace SurfaceData AZStd::vector m_surfaceTagNames; }; -} // namespace SurfaceData \ No newline at end of file +} // namespace SurfaceData diff --git a/Gems/SurfaceData/Code/Source/SurfaceDataEditorModule.h b/Gems/SurfaceData/Code/Source/SurfaceDataEditorModule.h index b13e5060b8..d0f111564a 100644 --- a/Gems/SurfaceData/Code/Source/SurfaceDataEditorModule.h +++ b/Gems/SurfaceData/Code/Source/SurfaceDataEditorModule.h @@ -28,4 +28,4 @@ namespace SurfaceData AZ::ComponentTypeList GetRequiredSystemComponents() const override; }; -} \ No newline at end of file +} diff --git a/Gems/SurfaceData/Code/Source/SurfaceDataModule.h b/Gems/SurfaceData/Code/Source/SurfaceDataModule.h index 97866dd19c..f32e66c57b 100644 --- a/Gems/SurfaceData/Code/Source/SurfaceDataModule.h +++ b/Gems/SurfaceData/Code/Source/SurfaceDataModule.h @@ -28,4 +28,4 @@ namespace SurfaceData AZ::ComponentTypeList GetRequiredSystemComponents() const override; }; -} \ No newline at end of file +} diff --git a/Gems/Twitch/Code/Source/Platform/Android/Twitch_Traits_Platform.h b/Gems/Twitch/Code/Source/Platform/Android/Twitch_Traits_Platform.h index bb03826d6b..1a46ce9e4a 100644 --- a/Gems/Twitch/Code/Source/Platform/Android/Twitch_Traits_Platform.h +++ b/Gems/Twitch/Code/Source/Platform/Android/Twitch_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/Twitch/Code/Source/Platform/Linux/Twitch_Traits_Platform.h b/Gems/Twitch/Code/Source/Platform/Linux/Twitch_Traits_Platform.h index 531241c80b..412cd91622 100644 --- a/Gems/Twitch/Code/Source/Platform/Linux/Twitch_Traits_Platform.h +++ b/Gems/Twitch/Code/Source/Platform/Linux/Twitch_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/Twitch/Code/Source/Platform/Mac/Twitch_Traits_Platform.h b/Gems/Twitch/Code/Source/Platform/Mac/Twitch_Traits_Platform.h index 0c2cd66569..02f8de2ac8 100644 --- a/Gems/Twitch/Code/Source/Platform/Mac/Twitch_Traits_Platform.h +++ b/Gems/Twitch/Code/Source/Platform/Mac/Twitch_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/Twitch/Code/Source/Platform/Windows/Twitch_Traits_Platform.h b/Gems/Twitch/Code/Source/Platform/Windows/Twitch_Traits_Platform.h index 1d2e5a99b7..20ca2acbba 100644 --- a/Gems/Twitch/Code/Source/Platform/Windows/Twitch_Traits_Platform.h +++ b/Gems/Twitch/Code/Source/Platform/Windows/Twitch_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/Twitch/Code/Source/Platform/iOS/Twitch_Traits_Platform.h b/Gems/Twitch/Code/Source/Platform/iOS/Twitch_Traits_Platform.h index 00d58837c0..377294b493 100644 --- a/Gems/Twitch/Code/Source/Platform/iOS/Twitch_Traits_Platform.h +++ b/Gems/Twitch/Code/Source/Platform/iOS/Twitch_Traits_Platform.h @@ -11,4 +11,4 @@ */ #pragma once -#include \ No newline at end of file +#include diff --git a/Gems/UiBasics/Assets/Textures/Basic/Button_Sliced_Normal.tif.exportsettings b/Gems/UiBasics/Assets/Textures/Basic/Button_Sliced_Normal.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/UiBasics/Assets/Textures/Basic/Button_Sliced_Normal.tif.exportsettings +++ b/Gems/UiBasics/Assets/Textures/Basic/Button_Sliced_Normal.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/UiBasics/Assets/Textures/Basic/Button_Sliced_Pressed.tif.exportsettings b/Gems/UiBasics/Assets/Textures/Basic/Button_Sliced_Pressed.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/UiBasics/Assets/Textures/Basic/Button_Sliced_Pressed.tif.exportsettings +++ b/Gems/UiBasics/Assets/Textures/Basic/Button_Sliced_Pressed.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/UiBasics/Assets/Textures/Basic/Button_Sliced_Selected.tif.exportsettings b/Gems/UiBasics/Assets/Textures/Basic/Button_Sliced_Selected.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/UiBasics/Assets/Textures/Basic/Button_Sliced_Selected.tif.exportsettings +++ b/Gems/UiBasics/Assets/Textures/Basic/Button_Sliced_Selected.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/UiBasics/Assets/Textures/Basic/Button_Stretched_Normal.tif.exportsettings b/Gems/UiBasics/Assets/Textures/Basic/Button_Stretched_Normal.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/UiBasics/Assets/Textures/Basic/Button_Stretched_Normal.tif.exportsettings +++ b/Gems/UiBasics/Assets/Textures/Basic/Button_Stretched_Normal.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/UiBasics/Assets/Textures/Basic/Button_Stretched_Pressed.tif.exportsettings b/Gems/UiBasics/Assets/Textures/Basic/Button_Stretched_Pressed.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/UiBasics/Assets/Textures/Basic/Button_Stretched_Pressed.tif.exportsettings +++ b/Gems/UiBasics/Assets/Textures/Basic/Button_Stretched_Pressed.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/UiBasics/Assets/Textures/Basic/Button_Stretched_Selected.tif.exportsettings b/Gems/UiBasics/Assets/Textures/Basic/Button_Stretched_Selected.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/UiBasics/Assets/Textures/Basic/Button_Stretched_Selected.tif.exportsettings +++ b/Gems/UiBasics/Assets/Textures/Basic/Button_Stretched_Selected.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/UiBasics/Assets/Textures/Basic/Checkered.tif.exportsettings b/Gems/UiBasics/Assets/Textures/Basic/Checkered.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/UiBasics/Assets/Textures/Basic/Checkered.tif.exportsettings +++ b/Gems/UiBasics/Assets/Textures/Basic/Checkered.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/UiBasics/Assets/Textures/Basic/Text_Input_Sliced_Normal.tif.exportsettings b/Gems/UiBasics/Assets/Textures/Basic/Text_Input_Sliced_Normal.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/UiBasics/Assets/Textures/Basic/Text_Input_Sliced_Normal.tif.exportsettings +++ b/Gems/UiBasics/Assets/Textures/Basic/Text_Input_Sliced_Normal.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/UiBasics/Assets/Textures/Basic/Text_Input_Sliced_Pressed.tif.exportsettings b/Gems/UiBasics/Assets/Textures/Basic/Text_Input_Sliced_Pressed.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/UiBasics/Assets/Textures/Basic/Text_Input_Sliced_Pressed.tif.exportsettings +++ b/Gems/UiBasics/Assets/Textures/Basic/Text_Input_Sliced_Pressed.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/UiBasics/Assets/Textures/Basic/Text_Input_Sliced_Selected.tif.exportsettings b/Gems/UiBasics/Assets/Textures/Basic/Text_Input_Sliced_Selected.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/UiBasics/Assets/Textures/Basic/Text_Input_Sliced_Selected.tif.exportsettings +++ b/Gems/UiBasics/Assets/Textures/Basic/Text_Input_Sliced_Selected.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/Vegetation/Assets/Editor/Icons/Components/Vegetation.svg b/Gems/Vegetation/Assets/Editor/Icons/Components/Vegetation.svg index dfdd4cb16a..26f0021c46 100644 --- a/Gems/Vegetation/Assets/Editor/Icons/Components/Vegetation.svg +++ b/Gems/Vegetation/Assets/Editor/Icons/Components/Vegetation.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Gems/Vegetation/Assets/Editor/Icons/Components/VegetationFilter.svg b/Gems/Vegetation/Assets/Editor/Icons/Components/VegetationFilter.svg index 2e729d8cf0..5a8735c811 100644 --- a/Gems/Vegetation/Assets/Editor/Icons/Components/VegetationFilter.svg +++ b/Gems/Vegetation/Assets/Editor/Icons/Components/VegetationFilter.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/Vegetation/Assets/Editor/Icons/Components/VegetationModifier.svg b/Gems/Vegetation/Assets/Editor/Icons/Components/VegetationModifier.svg index 572a09fe34..76f7bc976d 100644 --- a/Gems/Vegetation/Assets/Editor/Icons/Components/VegetationModifier.svg +++ b/Gems/Vegetation/Assets/Editor/Icons/Components/VegetationModifier.svg @@ -6,4 +6,4 @@ - \ No newline at end of file + diff --git a/Gems/Vegetation/Assets/Editor/Icons/Components/Viewport/Vegetation.svg b/Gems/Vegetation/Assets/Editor/Icons/Components/Viewport/Vegetation.svg index b1e81a1bbd..7ebd8706e1 100644 --- a/Gems/Vegetation/Assets/Editor/Icons/Components/Viewport/Vegetation.svg +++ b/Gems/Vegetation/Assets/Editor/Icons/Components/Viewport/Vegetation.svg @@ -22,4 +22,4 @@ - \ No newline at end of file + diff --git a/Gems/Vegetation/Assets/Editor/Icons/Components/Viewport/VegetationFilter.svg b/Gems/Vegetation/Assets/Editor/Icons/Components/Viewport/VegetationFilter.svg index 51f30925f6..481b2a9568 100644 --- a/Gems/Vegetation/Assets/Editor/Icons/Components/Viewport/VegetationFilter.svg +++ b/Gems/Vegetation/Assets/Editor/Icons/Components/Viewport/VegetationFilter.svg @@ -22,4 +22,4 @@ - \ No newline at end of file + diff --git a/Gems/Vegetation/Assets/Editor/Icons/Components/Viewport/VegetationModifier.svg b/Gems/Vegetation/Assets/Editor/Icons/Components/Viewport/VegetationModifier.svg index e09569c2c4..64ba81e648 100644 --- a/Gems/Vegetation/Assets/Editor/Icons/Components/Viewport/VegetationModifier.svg +++ b/Gems/Vegetation/Assets/Editor/Icons/Components/Viewport/VegetationModifier.svg @@ -22,4 +22,4 @@ - \ No newline at end of file + diff --git a/Gems/Vegetation/Assets/readme.txt b/Gems/Vegetation/Assets/readme.txt index 8c22c3f710..08cfb84ec6 100644 --- a/Gems/Vegetation/Assets/readme.txt +++ b/Gems/Vegetation/Assets/readme.txt @@ -1 +1 @@ -This folder represents sample dynamic vegetation assets, slices, and tutorials. \ No newline at end of file +This folder represents sample dynamic vegetation assets, slices, and tutorials. diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaBlenderRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaBlenderRequestBus.h index b870a05a8f..07a8bd3ac8 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaBlenderRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaBlenderRequestBus.h @@ -41,4 +41,4 @@ namespace Vegetation }; using AreaBlenderRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaConfigRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaConfigRequestBus.h index 18d90d175f..9adaaa2032 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaConfigRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaConfigRequestBus.h @@ -34,4 +34,4 @@ namespace Vegetation virtual AZ::u32 GetAreaProductCount() const = 0; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaDebugBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaDebugBus.h index 13f965ac3f..d5e5a5e0c7 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaDebugBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaDebugBus.h @@ -44,4 +44,4 @@ namespace Vegetation }; typedef AZ::EBus AreaDebugBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaInfoBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaInfoBus.h index 08618ee1da..80780879d8 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaInfoBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaInfoBus.h @@ -43,4 +43,4 @@ namespace Vegetation }; typedef AZ::EBus AreaInfoBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaNotificationBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaNotificationBus.h index 0c27c154ba..714f6da3cb 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaNotificationBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaNotificationBus.h @@ -51,4 +51,4 @@ namespace Vegetation }; typedef AZ::EBus AreaNotificationBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaRequestBus.h index cbcc4fe300..13b4f70e76 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/AreaRequestBus.h @@ -98,4 +98,4 @@ namespace Vegetation }; typedef AZ::EBus AreaRequestBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/BlockerRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/BlockerRequestBus.h index b026082a0a..d911f33eed 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/BlockerRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/BlockerRequestBus.h @@ -32,4 +32,4 @@ namespace Vegetation }; using BlockerRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DependencyRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DependencyRequestBus.h index e8b7aefd68..dc224ee8f8 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DependencyRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DependencyRequestBus.h @@ -33,4 +33,4 @@ namespace Vegetation }; typedef AZ::EBus DependencyRequestBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorListCombinerRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorListCombinerRequestBus.h index 1654a8de58..fffe8f1edf 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorListCombinerRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorListCombinerRequestBus.h @@ -35,4 +35,4 @@ namespace Vegetation }; using DescriptorListCombinerRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorListRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorListRequestBus.h index 5aea56227b..36fb3c1de8 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorListRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorListRequestBus.h @@ -48,4 +48,4 @@ namespace Vegetation }; using DescriptorListRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorProviderRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorProviderRequestBus.h index df7e2ea913..72549f5f25 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorProviderRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorProviderRequestBus.h @@ -31,4 +31,4 @@ namespace Vegetation }; typedef AZ::EBus DescriptorProviderRequestBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorSelectorRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorSelectorRequestBus.h index 77cb5b24c9..708006877f 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorSelectorRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorSelectorRequestBus.h @@ -38,4 +38,4 @@ namespace Vegetation }; typedef AZ::EBus DescriptorSelectorRequestBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorWeightSelectorRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorWeightSelectorRequestBus.h index de6ac9211b..db95640c57 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorWeightSelectorRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DescriptorWeightSelectorRequestBus.h @@ -43,4 +43,4 @@ namespace Vegetation }; using DescriptorWeightSelectorRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DistanceBetweenFilterRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DistanceBetweenFilterRequestBus.h index d35568dae0..9ed835e809 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DistanceBetweenFilterRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DistanceBetweenFilterRequestBus.h @@ -37,4 +37,4 @@ namespace Vegetation }; using DistanceBetweenFilterRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DistributionFilterRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DistributionFilterRequestBus.h index c25e283c01..4ea43e668e 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DistributionFilterRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/DistributionFilterRequestBus.h @@ -37,4 +37,4 @@ namespace Vegetation }; using DistributionFilterRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/FilterRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/FilterRequestBus.h index eb56bf50c5..1d5dca6906 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/FilterRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/FilterRequestBus.h @@ -44,4 +44,4 @@ namespace Vegetation }; typedef AZ::EBus FilterRequestBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/InstanceSystemRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/InstanceSystemRequestBus.h index ba9ba8e93c..108a8b60d8 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/InstanceSystemRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/InstanceSystemRequestBus.h @@ -15,8 +15,6 @@ #include #include -struct IRenderNode; - namespace Vegetation { struct InstanceData; @@ -48,12 +46,6 @@ namespace Vegetation virtual void DestroyAllInstances() = 0; virtual void Cleanup() = 0; - - // Notify the instance system whenever a merged mesh instance is created / destroyed. - // This is necessary because we only want to refresh a full merged mesh once per set of - // changes, not once per instance change. - virtual void RegisterMergedMeshInstance(InstancePtr instance, IRenderNode* mergedMeshNode) = 0; - virtual void ReleaseMergedMeshInstance(InstancePtr instance) = 0; }; using InstanceSystemRequestBus = AZ::EBus; diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/LevelSettingsRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/LevelSettingsRequestBus.h index 4a21b54404..f2e52ec68e 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/LevelSettingsRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/LevelSettingsRequestBus.h @@ -35,4 +35,4 @@ namespace Vegetation }; using LevelSettingsRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/MeshBlockerRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/MeshBlockerRequestBus.h index db2d257dce..0c02d8a5fd 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/MeshBlockerRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/MeshBlockerRequestBus.h @@ -41,4 +41,4 @@ namespace Vegetation }; using MeshBlockerRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ModifierRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ModifierRequestBus.h index 26ea4bd624..5bf52758d3 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ModifierRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ModifierRequestBus.h @@ -56,4 +56,4 @@ namespace Vegetation }; typedef AZ::EBus ModifierRequestBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/PositionModifierRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/PositionModifierRequestBus.h index 15654c69e5..28b3701ecd 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/PositionModifierRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/PositionModifierRequestBus.h @@ -47,4 +47,4 @@ namespace Vegetation }; using PositionModifierRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ReferenceShapeRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ReferenceShapeRequestBus.h index 877cc6027d..2d5860d263 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ReferenceShapeRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ReferenceShapeRequestBus.h @@ -32,4 +32,4 @@ namespace Vegetation }; using ReferenceShapeRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/RotationModifierRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/RotationModifierRequestBus.h index 8c7e8636b5..6ae3637520 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/RotationModifierRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/RotationModifierRequestBus.h @@ -42,4 +42,4 @@ namespace Vegetation }; using RotationModifierRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ScaleModifierRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ScaleModifierRequestBus.h index 7d0588e03f..3c3ba3eaa1 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ScaleModifierRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ScaleModifierRequestBus.h @@ -40,4 +40,4 @@ namespace Vegetation }; using ScaleModifierRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ShapeIntersectionFilterRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ShapeIntersectionFilterRequestBus.h index 2767ee78ae..75eb0ce0e6 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ShapeIntersectionFilterRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/ShapeIntersectionFilterRequestBus.h @@ -32,4 +32,4 @@ namespace Vegetation }; using ShapeIntersectionFilterRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SlopeAlignmentModifierRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SlopeAlignmentModifierRequestBus.h index 3af7c15bef..1c4ce256f0 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SlopeAlignmentModifierRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SlopeAlignmentModifierRequestBus.h @@ -40,4 +40,4 @@ namespace Vegetation }; using SlopeAlignmentModifierRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SpawnerRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SpawnerRequestBus.h index 9894b2d1d6..f59bf40415 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SpawnerRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SpawnerRequestBus.h @@ -38,4 +38,4 @@ namespace Vegetation }; using SpawnerRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceAltitudeFilterRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceAltitudeFilterRequestBus.h index fa636756d5..0a15e0b4f1 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceAltitudeFilterRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceAltitudeFilterRequestBus.h @@ -40,4 +40,4 @@ namespace Vegetation }; using SurfaceAltitudeFilterRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceMaskDepthFilterRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceMaskDepthFilterRequestBus.h index 33beb2624d..3d33ce434f 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceMaskDepthFilterRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceMaskDepthFilterRequestBus.h @@ -42,4 +42,4 @@ namespace Vegetation }; using SurfaceMaskDepthFilterRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceMaskFilterRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceMaskFilterRequestBus.h index e3743f3c37..1c9159fbcb 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceMaskFilterRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceMaskFilterRequestBus.h @@ -54,4 +54,4 @@ namespace Vegetation }; using SurfaceMaskFilterRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceSlopeFilterRequestBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceSlopeFilterRequestBus.h index dfe1932ef4..8ded95c9cd 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceSlopeFilterRequestBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SurfaceSlopeFilterRequestBus.h @@ -37,4 +37,4 @@ namespace Vegetation }; using SurfaceSlopeFilterRequestBus = AZ::EBus; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SystemConfigurationBus.h b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SystemConfigurationBus.h index 08d5d34ce7..61c7f98d43 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SystemConfigurationBus.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Ebuses/SystemConfigurationBus.h @@ -46,4 +46,4 @@ namespace Vegetation using SystemConfigurationRequestBus = AZ::EBus; -} // namespace Vegetation \ No newline at end of file +} // namespace Vegetation diff --git a/Gems/Vegetation/Code/Include/Vegetation/Editor/EditorAreaComponentBase.h b/Gems/Vegetation/Code/Include/Vegetation/Editor/EditorAreaComponentBase.h index 77f2b62457..8057f78dd1 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Editor/EditorAreaComponentBase.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Editor/EditorAreaComponentBase.h @@ -92,4 +92,4 @@ namespace Vegetation } // namespace Vegetation -#include "EditorAreaComponentBase.inl" \ No newline at end of file +#include "EditorAreaComponentBase.inl" diff --git a/Gems/Vegetation/Code/Include/Vegetation/Editor/EditorVegetationComponentBase.h b/Gems/Vegetation/Code/Include/Vegetation/Editor/EditorVegetationComponentBase.h index 93c95abb79..3ad20b8f6a 100644 --- a/Gems/Vegetation/Code/Include/Vegetation/Editor/EditorVegetationComponentBase.h +++ b/Gems/Vegetation/Code/Include/Vegetation/Editor/EditorVegetationComponentBase.h @@ -62,4 +62,4 @@ namespace Vegetation }; } // namespace Vegetation -#include "EditorVegetationComponentBase.inl" \ No newline at end of file +#include "EditorVegetationComponentBase.inl" diff --git a/Gems/Vegetation/Code/Source/Components/AreaBlenderComponent.h b/Gems/Vegetation/Code/Source/Components/AreaBlenderComponent.h index 540e6b6f39..e6d49ca28d 100644 --- a/Gems/Vegetation/Code/Source/Components/AreaBlenderComponent.h +++ b/Gems/Vegetation/Code/Source/Components/AreaBlenderComponent.h @@ -108,4 +108,4 @@ namespace Vegetation void SetupDependencies(); }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Components/DescriptorListCombinerComponent.h b/Gems/Vegetation/Code/Source/Components/DescriptorListCombinerComponent.h index 2b789982ec..b8546edfdc 100644 --- a/Gems/Vegetation/Code/Source/Components/DescriptorListCombinerComponent.h +++ b/Gems/Vegetation/Code/Source/Components/DescriptorListCombinerComponent.h @@ -97,4 +97,4 @@ namespace Vegetation void SetupDependencies(); }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Components/DescriptorWeightSelectorComponent.h b/Gems/Vegetation/Code/Source/Components/DescriptorWeightSelectorComponent.h index d0c3a58966..14aa52cd91 100644 --- a/Gems/Vegetation/Code/Source/Components/DescriptorWeightSelectorComponent.h +++ b/Gems/Vegetation/Code/Source/Components/DescriptorWeightSelectorComponent.h @@ -82,4 +82,4 @@ namespace Vegetation DescriptorWeightSelectorConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Components/DistanceBetweenFilterComponent.h b/Gems/Vegetation/Code/Source/Components/DistanceBetweenFilterComponent.h index f1a0578279..1cfcffdbe2 100644 --- a/Gems/Vegetation/Code/Source/Components/DistanceBetweenFilterComponent.h +++ b/Gems/Vegetation/Code/Source/Components/DistanceBetweenFilterComponent.h @@ -90,4 +90,4 @@ namespace Vegetation AZ::Aabb GetInstanceBounds(const InstanceData& instanceData) const; DistanceBetweenFilterConfig m_configuration; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Components/PositionModifierComponent.h b/Gems/Vegetation/Code/Source/Components/PositionModifierComponent.h index 4ab139d200..f76466a857 100644 --- a/Gems/Vegetation/Code/Source/Components/PositionModifierComponent.h +++ b/Gems/Vegetation/Code/Source/Components/PositionModifierComponent.h @@ -118,4 +118,4 @@ namespace Vegetation //point vector reserved for reuse mutable SurfaceData::SurfacePointList m_points; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Components/RotationModifierComponent.h b/Gems/Vegetation/Code/Source/Components/RotationModifierComponent.h index 54a272231a..c274fde1d9 100644 --- a/Gems/Vegetation/Code/Source/Components/RotationModifierComponent.h +++ b/Gems/Vegetation/Code/Source/Components/RotationModifierComponent.h @@ -98,4 +98,4 @@ namespace Vegetation RotationModifierConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Components/ScaleModifierComponent.h b/Gems/Vegetation/Code/Source/Components/ScaleModifierComponent.h index 0e02df64b3..98738b4970 100644 --- a/Gems/Vegetation/Code/Source/Components/ScaleModifierComponent.h +++ b/Gems/Vegetation/Code/Source/Components/ScaleModifierComponent.h @@ -89,4 +89,4 @@ namespace Vegetation ScaleModifierConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Components/ShapeIntersectionFilterComponent.h b/Gems/Vegetation/Code/Source/Components/ShapeIntersectionFilterComponent.h index 71f3193c93..08396746c9 100644 --- a/Gems/Vegetation/Code/Source/Components/ShapeIntersectionFilterComponent.h +++ b/Gems/Vegetation/Code/Source/Components/ShapeIntersectionFilterComponent.h @@ -84,4 +84,4 @@ namespace Vegetation void SetupDependencyMonitor(); }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Components/SlopeAlignmentModifierComponent.h b/Gems/Vegetation/Code/Source/Components/SlopeAlignmentModifierComponent.h index 9855d7a910..48d87c76cc 100644 --- a/Gems/Vegetation/Code/Source/Components/SlopeAlignmentModifierComponent.h +++ b/Gems/Vegetation/Code/Source/Components/SlopeAlignmentModifierComponent.h @@ -87,4 +87,4 @@ namespace Vegetation SlopeAlignmentModifierConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Components/SurfaceAltitudeFilterComponent.h b/Gems/Vegetation/Code/Source/Components/SurfaceAltitudeFilterComponent.h index 62779adb6c..dc9b56af25 100644 --- a/Gems/Vegetation/Code/Source/Components/SurfaceAltitudeFilterComponent.h +++ b/Gems/Vegetation/Code/Source/Components/SurfaceAltitudeFilterComponent.h @@ -92,4 +92,4 @@ namespace Vegetation SurfaceAltitudeFilterConfig m_configuration; LmbrCentral::DependencyMonitor m_dependencyMonitor; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Components/SurfaceSlopeFilterComponent.h b/Gems/Vegetation/Code/Source/Components/SurfaceSlopeFilterComponent.h index 9616311933..24e4e15ace 100644 --- a/Gems/Vegetation/Code/Source/Components/SurfaceSlopeFilterComponent.h +++ b/Gems/Vegetation/Code/Source/Components/SurfaceSlopeFilterComponent.h @@ -85,4 +85,4 @@ namespace Vegetation private: SurfaceSlopeFilterConfig m_configuration; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/DebugSystemComponent.cpp b/Gems/Vegetation/Code/Source/DebugSystemComponent.cpp index f746545149..c62905766e 100644 --- a/Gems/Vegetation/Code/Source/DebugSystemComponent.cpp +++ b/Gems/Vegetation/Code/Source/DebugSystemComponent.cpp @@ -77,4 +77,4 @@ namespace Vegetation DebugSystemDataBus::Handler::BusDisconnect(); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Debugger/AreaDebugComponent.h b/Gems/Vegetation/Code/Source/Debugger/AreaDebugComponent.h index 2c033eee53..014e45249a 100644 --- a/Gems/Vegetation/Code/Source/Debugger/AreaDebugComponent.h +++ b/Gems/Vegetation/Code/Source/Debugger/AreaDebugComponent.h @@ -90,4 +90,4 @@ namespace Vegetation AreaDebugConfig m_configuration; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Debugger/EditorAreaDebugComponent.cpp b/Gems/Vegetation/Code/Source/Debugger/EditorAreaDebugComponent.cpp index 158b35a4e7..bf942f78c4 100644 --- a/Gems/Vegetation/Code/Source/Debugger/EditorAreaDebugComponent.cpp +++ b/Gems/Vegetation/Code/Source/Debugger/EditorAreaDebugComponent.cpp @@ -29,4 +29,4 @@ namespace Vegetation { EditorVegetationComponentBase::ReflectSubClass(context); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Debugger/EditorAreaDebugComponent.h b/Gems/Vegetation/Code/Source/Debugger/EditorAreaDebugComponent.h index 04a1eb7077..2c4e7ee78e 100644 --- a/Gems/Vegetation/Code/Source/Debugger/EditorAreaDebugComponent.h +++ b/Gems/Vegetation/Code/Source/Debugger/EditorAreaDebugComponent.h @@ -32,4 +32,4 @@ namespace Vegetation static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.png"; static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/vegetation/vegetation-layer-debug"; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorBlockerComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorBlockerComponent.cpp index 5ff1e2d6e3..bbd116b091 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorBlockerComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorBlockerComponent.cpp @@ -23,4 +23,4 @@ namespace Vegetation { ReflectSubClass(context, 1, &EditorAreaComponentBaseVersionConverter); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorBlockerComponent.h b/Gems/Vegetation/Code/Source/Editor/EditorBlockerComponent.h index 9bc18b9c20..31e57a503a 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorBlockerComponent.h +++ b/Gems/Vegetation/Code/Source/Editor/EditorBlockerComponent.h @@ -34,4 +34,4 @@ namespace Vegetation static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.png"; static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/vegetation/vegetation-layer-blocker"; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorDescriptorListCombinerComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorDescriptorListCombinerComponent.cpp index d22e609490..ade8121b06 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorDescriptorListCombinerComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorDescriptorListCombinerComponent.cpp @@ -20,4 +20,4 @@ namespace Vegetation { ReflectSubClass(context, 1, &EditorVegetationComponentBaseVersionConverter); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorDescriptorListComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorDescriptorListComponent.cpp index d4f80e2926..51ecc03c5a 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorDescriptorListComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorDescriptorListComponent.cpp @@ -49,4 +49,4 @@ namespace Vegetation SetDirty(); } } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorDescriptorWeightSelectorComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorDescriptorWeightSelectorComponent.cpp index d0911c5239..1c23745831 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorDescriptorWeightSelectorComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorDescriptorWeightSelectorComponent.cpp @@ -22,4 +22,4 @@ namespace Vegetation { ReflectSubClass(context, 1, &EditorVegetationComponentBaseVersionConverter); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorDistanceBetweenFilterComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorDistanceBetweenFilterComponent.cpp index 217ac14009..ea6ab5eec1 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorDistanceBetweenFilterComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorDistanceBetweenFilterComponent.cpp @@ -22,4 +22,4 @@ namespace Vegetation { ReflectSubClass(context, 1, &EditorVegetationComponentBaseVersionConverter); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorDistributionFilterComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorDistributionFilterComponent.cpp index cc219ed33a..8ea0acb78d 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorDistributionFilterComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorDistributionFilterComponent.cpp @@ -22,4 +22,4 @@ namespace Vegetation { ReflectSubClass(context, 1, &EditorVegetationComponentBaseVersionConverter); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorMeshBlockerComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorMeshBlockerComponent.cpp index b4de00cdb6..fe519877e2 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorMeshBlockerComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorMeshBlockerComponent.cpp @@ -87,4 +87,4 @@ namespace Vegetation m_component.m_meshBoundsForIntersection.GetMax()); } } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorMeshBlockerComponent.h b/Gems/Vegetation/Code/Source/Editor/EditorMeshBlockerComponent.h index e209003ee5..1fdc5218cf 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorMeshBlockerComponent.h +++ b/Gems/Vegetation/Code/Source/Editor/EditorMeshBlockerComponent.h @@ -50,4 +50,4 @@ namespace Vegetation private: bool m_drawDebugBounds = false; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorPositionModifierComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorPositionModifierComponent.cpp index 13f4368a63..14ae748168 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorPositionModifierComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorPositionModifierComponent.cpp @@ -31,4 +31,4 @@ namespace Vegetation BaseClassType::Activate(); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorReferenceShapeComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorReferenceShapeComponent.cpp index a88e1a7829..5f3225e23d 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorReferenceShapeComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorReferenceShapeComponent.cpp @@ -22,4 +22,4 @@ namespace Vegetation { ReflectSubClass(context, 1, &EditorVegetationComponentBaseVersionConverter); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorRotationModifierComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorRotationModifierComponent.cpp index 800935f419..8d81ff1dae 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorRotationModifierComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorRotationModifierComponent.cpp @@ -31,4 +31,4 @@ namespace Vegetation BaseClassType::Activate(); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorScaleModifierComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorScaleModifierComponent.cpp index 8a0a065a08..d6dc70a523 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorScaleModifierComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorScaleModifierComponent.cpp @@ -22,4 +22,4 @@ namespace Vegetation { ReflectSubClass(context, 1, &EditorVegetationComponentBaseVersionConverter); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorShapeIntersectionFilterComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorShapeIntersectionFilterComponent.cpp index 9f3332ef36..93e5f41c75 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorShapeIntersectionFilterComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorShapeIntersectionFilterComponent.cpp @@ -22,4 +22,4 @@ namespace Vegetation { ReflectSubClass(context, 1, &EditorVegetationComponentBaseVersionConverter); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorSlopeAlignmentModifierComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorSlopeAlignmentModifierComponent.cpp index 3d4a901b85..6002787404 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorSlopeAlignmentModifierComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorSlopeAlignmentModifierComponent.cpp @@ -22,4 +22,4 @@ namespace Vegetation { ReflectSubClass(context, 1, &EditorVegetationComponentBaseVersionConverter); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorSpawnerComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorSpawnerComponent.cpp index cdce14b134..9dd393e124 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorSpawnerComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorSpawnerComponent.cpp @@ -23,4 +23,4 @@ namespace Vegetation { ReflectSubClass(context, 1, &EditorAreaComponentBaseVersionConverter); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorSurfaceAltitudeFilterComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorSurfaceAltitudeFilterComponent.cpp index 9e0dadba86..6e46241b83 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorSurfaceAltitudeFilterComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorSurfaceAltitudeFilterComponent.cpp @@ -28,4 +28,4 @@ namespace Vegetation BaseClassType::ConfigurationChanged(); return AZ::Edit::PropertyRefreshLevels::AttributesAndValues; } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/Editor/EditorSurfaceSlopeFilterComponent.cpp b/Gems/Vegetation/Code/Source/Editor/EditorSurfaceSlopeFilterComponent.cpp index b255155aee..5b0868566d 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorSurfaceSlopeFilterComponent.cpp +++ b/Gems/Vegetation/Code/Source/Editor/EditorSurfaceSlopeFilterComponent.cpp @@ -22,4 +22,4 @@ namespace Vegetation { ReflectSubClass(context, 1, &EditorVegetationComponentBaseVersionConverter); } -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/InstanceSystemComponent.cpp b/Gems/Vegetation/Code/Source/InstanceSystemComponent.cpp index 7987615fb9..4aaf0a0b49 100644 --- a/Gems/Vegetation/Code/Source/InstanceSystemComponent.cpp +++ b/Gems/Vegetation/Code/Source/InstanceSystemComponent.cpp @@ -21,10 +21,7 @@ #include #include -#include -#include -#include -#include + #include #include #include @@ -41,33 +38,6 @@ namespace Vegetation static const int s_minTaskBatchSize = 1; static const int s_maxTaskBatchSize = 2000; //prevents user from reserving excessive space as batches are processed faster than they can be filled } - - void ApplyConfigurationToConsoleVars(ISystem* system, const InstanceSystemConfig& config) - { - if (!system) - { - return; - } - - auto* console = system->GetIConsole(); - if (!console) - { - return; - } - - if (console && console->GetCVar("e_MergedMeshesLodRatio")) - { - console->GetCVar("e_MergedMeshesLodRatio")->Set(config.m_mergedMeshesLodRatio); - } - if (console && console->GetCVar("e_MergedMeshesViewDistRatio")) - { - console->GetCVar("e_MergedMeshesViewDistRatio")->Set(config.m_mergedMeshesViewDistanceRatio); - } - if (console && console->GetCVar("e_MergedMeshesInstanceDist")) - { - console->GetCVar("e_MergedMeshesInstanceDist")->Set(config.m_mergedMeshesInstanceDistance); - } - } }; ////////////////////////////////////////////////////////////////////////// @@ -78,12 +48,9 @@ namespace Vegetation if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) { serializeContext->Class() - ->Version(2) + ->Version(3) ->Field("MaxInstanceProcessTimeMicroseconds", &InstanceSystemConfig::m_maxInstanceProcessTimeMicroseconds) ->Field("MaxInstanceTaskBatchSize", &InstanceSystemConfig::m_maxInstanceTaskBatchSize) - ->Field("MergedMeshesLodRatio", &InstanceSystemConfig::m_mergedMeshesLodRatio) - ->Field("MergedMeshesViewDistanceRatio", &InstanceSystemConfig::m_mergedMeshesViewDistanceRatio) - ->Field("MergedMeshesInstanceDistance", &InstanceSystemConfig::m_mergedMeshesInstanceDistance) ; if (AZ::EditContext* editContext = serializeContext->GetEditContext()) @@ -98,23 +65,6 @@ namespace Vegetation ->DataElement(0, &InstanceSystemConfig::m_maxInstanceTaskBatchSize, "Max Instance Task Batch Size", "Maximum number of instance management tasks that can be batch processed together") ->Attribute(AZ::Edit::Attributes::Min, InstanceSystemUtil::Constants::s_minTaskBatchSize) ->Attribute(AZ::Edit::Attributes::Max, InstanceSystemUtil::Constants::s_maxTaskBatchSize) - ->ClassElement(AZ::Edit::ClassElements::Group, "Merged Meshes") - ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - ->DataElement(0, &InstanceSystemConfig::m_mergedMeshesLodRatio, "LOD Distance Ratio", "Controls the distance where the merged mesh vegetation use less detailed models") - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, std::numeric_limits::max()) - ->Attribute(AZ::Edit::Attributes::SoftMin, 1.0f) - ->Attribute(AZ::Edit::Attributes::SoftMax, 1024.0f) - ->DataElement(0, &InstanceSystemConfig::m_mergedMeshesViewDistanceRatio, "View Distance Ratio", "Controls the maximum view distance for merged mesh vegetation instances") - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, std::numeric_limits::max()) - ->Attribute(AZ::Edit::Attributes::SoftMin, 1.0f) - ->Attribute(AZ::Edit::Attributes::SoftMax, 1024.0f) - ->DataElement(0, &InstanceSystemConfig::m_mergedMeshesInstanceDistance, "Instance Animation Distance", "Relates to the distance at which animated vegetation will be processed") - ->Attribute(AZ::Edit::Attributes::Min, 0.0f) - ->Attribute(AZ::Edit::Attributes::Max, std::numeric_limits::max()) - ->Attribute(AZ::Edit::Attributes::SoftMin, 1.0f) - ->Attribute(AZ::Edit::Attributes::SoftMax, 1024.0f) ; } } @@ -185,36 +135,20 @@ namespace Vegetation void InstanceSystemComponent::Activate() { - m_system = GetISystem(); - m_engine = m_system ? m_system->GetI3DEngine() : nullptr; Cleanup(); AZ::TickBus::Handler::BusConnect(); InstanceSystemRequestBus::Handler::BusConnect(); InstanceSystemStatsRequestBus::Handler::BusConnect(); - InstanceStatObjEventBus::Handler::BusConnect(); SystemConfigurationRequestBus::Handler::BusConnect(); - CrySystemEventBus::Handler::BusConnect(); - - InstanceSystemUtil::ApplyConfigurationToConsoleVars(m_system, m_configuration); } void InstanceSystemComponent::Deactivate() { - auto environment = m_system ? m_system->GetGlobalEnvironment() : nullptr; - if (environment) - { - environment->SetDynamicMergedMeshGenerationEnabled(environment->IsEditor()); - } - - InstanceStatObjEventBus::Handler::BusDisconnect(); AZ::TickBus::Handler::BusDisconnect(); InstanceSystemRequestBus::Handler::BusDisconnect(); InstanceSystemStatsRequestBus::Handler::BusDisconnect(); SystemConfigurationRequestBus::Handler::BusDisconnect(); - CrySystemEventBus::Handler::BusDisconnect(); Cleanup(); - m_system = nullptr; - m_engine = nullptr; } bool InstanceSystemComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig) @@ -466,15 +400,9 @@ namespace Vegetation GarbageCollectUniqueDescriptors(); } - void InstanceSystemComponent::ReleaseData() - { - DestroyAllInstances(); - } - void InstanceSystemComponent::UpdateSystemConfig(const AZ::ComponentConfig* baseConfig) { ReadInConfig(baseConfig); - InstanceSystemUtil::ApplyConfigurationToConsoleVars(m_system, m_configuration); } void InstanceSystemComponent::GetSystemConfig(AZ::ComponentConfig* outBaseConfig) const @@ -482,29 +410,6 @@ namespace Vegetation WriteOutConfig(outBaseConfig); } - void InstanceSystemComponent::OnCrySystemInitialized(ISystem& system, [[maybe_unused]] const SSystemInitParams& systemInitParams) - { - auto environment = system.GetGlobalEnvironment(); - if (environment) - { - environment->SetDynamicMergedMeshGenerationEnabled(true); - } - m_system = &system; - m_engine = m_system ? m_system->GetI3DEngine() : nullptr; - } - - void InstanceSystemComponent::OnCrySystemShutdown(ISystem& system) - { - auto environment = system.GetGlobalEnvironment(); - if (environment) - { - environment->SetDynamicMergedMeshGenerationEnabled(environment->IsEditor()); - } - Cleanup(); - m_system = nullptr; - m_engine = nullptr; - } - InstanceId InstanceSystemComponent::CreateInstanceId() { AZStd::lock_guard scopedLock(m_instanceIdMutex); @@ -549,12 +454,6 @@ namespace Vegetation { AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity); - if (!m_engine) - { - AZ_Error("vegetation", m_engine, "Could not acquire I3DEngine!"); - return; - } - if (IsInstanceSkippable(instanceData)) { return; @@ -592,63 +491,6 @@ namespace Vegetation } } - void InstanceSystemComponent::RegisterMergedMeshInstance(InstancePtr instance, IRenderNode* mergedMeshNode) - { - if (instance && mergedMeshNode) - { - //merged mesh nodes should only refresh once for a batch of instances - m_instanceNodeToMergedMeshNodeRegistrationMap[instance] = mergedMeshNode; - } - } - - void InstanceSystemComponent::ReleaseMergedMeshInstance(InstancePtr instance) - { - //stop tracking this node for registration - m_instanceNodeToMergedMeshNodeRegistrationMap.erase(instance); - } - - void InstanceSystemComponent::CreateInstanceNodeBegin() - { - AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity); - - AZ_Error("vegetation", m_instanceNodeToMergedMeshNodeRegistrationMap.empty(), "m_instanceNodeToMergedMeshNodeRegistrationMap should be empty!"); - m_instanceNodeToMergedMeshNodeRegistrationMap.clear(); - } - - void InstanceSystemComponent::CreateInstanceNodeEnd() - { - AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity); - - if (!m_engine) - { - AZ_Error("vegetation", m_engine, "Could not acquire I3DEngine!"); - m_instanceNodeToMergedMeshNodeRegistrationMap.clear(); - return; - } - - //gather all unique mesh nodes to re-register - m_mergedMeshNodeRegistrationSet.clear(); - m_mergedMeshNodeRegistrationSet.reserve(m_instanceNodeToMergedMeshNodeRegistrationMap.size()); - - for (auto nodePair : m_instanceNodeToMergedMeshNodeRegistrationMap) - { - InstancePtr instanceNode = nodePair.first; - IRenderNode* mergedMeshNode = nodePair.second; - if (instanceNode && mergedMeshNode) - { - m_mergedMeshNodeRegistrationSet.insert(mergedMeshNode); - } - } - m_instanceNodeToMergedMeshNodeRegistrationMap.clear(); - - //re-register final merged mesh nodes - for (auto mergedMeshNode : m_mergedMeshNodeRegistrationSet) - { - m_engine->UnRegisterEntityAsJob(mergedMeshNode); - m_engine->RegisterEntity(mergedMeshNode); - } - } - void InstanceSystemComponent::ReleaseInstanceNode(InstanceId instanceId) { AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity); @@ -752,9 +594,7 @@ namespace Vegetation { AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity); - CreateInstanceNodeBegin(); ExecuteTasks(); - CreateInstanceNodeEnd(); } } diff --git a/Gems/Vegetation/Code/Source/InstanceSystemComponent.h b/Gems/Vegetation/Code/Source/InstanceSystemComponent.h index fb81cec10a..711cf530ca 100644 --- a/Gems/Vegetation/Code/Source/InstanceSystemComponent.h +++ b/Gems/Vegetation/Code/Source/InstanceSystemComponent.h @@ -28,9 +28,6 @@ #include #include -#include -#include - namespace AZ { class Aabb; @@ -39,10 +36,6 @@ namespace AZ class EntityId; } -struct IRenderNode; -struct ISystem; -struct I3DEngine; - ////////////////////////////////////////////////////////////////////////// namespace Vegetation @@ -63,11 +56,6 @@ namespace Vegetation // maximum number of instance management tasks that can be batch processed together int m_maxInstanceTaskBatchSize = 100; - - // merged mesh visual features - float m_mergedMeshesViewDistanceRatio = 100.0f; - float m_mergedMeshesLodRatio = 3.0f; - float m_mergedMeshesInstanceDistance = 4.5f; }; /** @@ -78,9 +66,7 @@ namespace Vegetation , private InstanceSystemRequestBus::Handler , private InstanceSystemStatsRequestBus::Handler , private AZ::TickBus::Handler - , private InstanceStatObjEventBus::Handler , private SystemConfigurationRequestBus::Handler - , private CrySystemEventBus::Handler { friend class EditorInstanceSystemComponent; @@ -116,9 +102,6 @@ namespace Vegetation void DestroyAllInstances() override; void Cleanup() override; - void RegisterMergedMeshInstance(InstancePtr instance, IRenderNode* mergedMeshNode) override; - void ReleaseMergedMeshInstance(InstancePtr instance) override; - // InstanceSystemStatsRequestBus AZ::u32 GetInstanceCount() const override; AZ::u32 GetTotalTaskCount() const override; @@ -128,19 +111,11 @@ namespace Vegetation // AZ::TickBus void OnTick(float deltaTime, AZ::ScriptTimePoint time) override; - // InstanceStatObjEventBus - void ReleaseData() override; - ////////////////////////////////////////////////////////////////// // SystemConfigurationRequestBus void UpdateSystemConfig(const AZ::ComponentConfig* config) override; void GetSystemConfig(AZ::ComponentConfig* config) const override; - //////////////////////////////////////////////////////////////////////////// - // CrySystemEvents - void OnCrySystemInitialized(ISystem& system, const SSystemInitParams& systemInitParams) override; - void OnCrySystemShutdown(ISystem& system) override; - //////////////////////////////////////////////////////////////// // vegetation instance id management InstanceId CreateInstanceId(); @@ -155,9 +130,6 @@ namespace Vegetation bool IsInstanceSkippable(const InstanceData& instanceData) const; void CreateInstanceNode(const InstanceData& instanceData); - void CreateInstanceNodeBegin(); - void CreateInstanceNodeEnd(); - void ReleaseInstanceNode(InstanceId instanceId); mutable AZStd::recursive_mutex m_instanceMapMutex; @@ -192,15 +164,6 @@ namespace Vegetation AZStd::map m_uniqueDescriptors; AZStd::map m_uniqueDescriptorsToDelete; - //refresh events can queue the creation and deletion of the same node in the same frame - //this map is used to track which nodes remain after all tasks have executed for the frame - //registration will only be done on the final set each frame - AZStd::unordered_map m_instanceNodeToMergedMeshNodeRegistrationMap; - AZStd::unordered_set m_mergedMeshNodeRegistrationSet; - - ISystem* m_system = nullptr; - I3DEngine* m_engine = nullptr; - AZStd::atomic_int m_instanceCount{ 0 }; AZStd::atomic_int m_createTaskCount{ 0 }; AZStd::atomic_int m_destroyTaskCount{ 0 }; diff --git a/Gems/Vegetation/Code/Source/VegetationEditorModule.h b/Gems/Vegetation/Code/Source/VegetationEditorModule.h index f90e7ad46d..76e409f0b5 100644 --- a/Gems/Vegetation/Code/Source/VegetationEditorModule.h +++ b/Gems/Vegetation/Code/Source/VegetationEditorModule.h @@ -31,4 +31,4 @@ namespace Vegetation */ AZ::ComponentTypeList GetRequiredSystemComponents() const override; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Source/VegetationModule.h b/Gems/Vegetation/Code/Source/VegetationModule.h index b9a984e8a2..0b36eb3856 100644 --- a/Gems/Vegetation/Code/Source/VegetationModule.h +++ b/Gems/Vegetation/Code/Source/VegetationModule.h @@ -31,4 +31,4 @@ namespace Vegetation */ AZ::ComponentTypeList GetRequiredSystemComponents() const override; }; -} \ No newline at end of file +} diff --git a/Gems/Vegetation/Code/Tests/VegetationMocks.h b/Gems/Vegetation/Code/Tests/VegetationMocks.h index 449e5284bb..7cf971e082 100644 --- a/Gems/Vegetation/Code/Tests/VegetationMocks.h +++ b/Gems/Vegetation/Code/Tests/VegetationMocks.h @@ -165,10 +165,6 @@ namespace UnitTest void DestroyAllInstances() override {} void Cleanup() override {} - - void RegisterMergedMeshInstance([[maybe_unused]] Vegetation::InstancePtr instance, [[maybe_unused]] IRenderNode* mergedMeshNode) override {} - void ReleaseMergedMeshInstance([[maybe_unused]] Vegetation::InstancePtr instance) override {} - }; struct MockGradientRequestHandler @@ -511,7 +507,7 @@ namespace UnitTest } AZ::Data::Asset m_GetMeshAssetOutput; - const AZ::Data::Asset& GetModelAsset() const override + AZ::Data::Asset GetModelAsset() const override { return m_GetMeshAssetOutput; } @@ -546,7 +542,7 @@ namespace UnitTest return m_modelAssetPathOutput; } - const AZ::Data::Instance GetModel() const override + AZ::Data::Instance GetModel() const override { return AZ::Data::Instance(); } diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_01_Diff.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_01_Diff.tif.exportsettings index 8177b5abe6..d3713274e6 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_01_Diff.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_01_Diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_01_ddna.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_01_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_01_ddna.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_01_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_01_spec.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_01_spec.tif.exportsettings index aaaf14a9fe..25a6d5d697 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_01_spec.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_01_spec.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=Reflectance /reduce=0 \ No newline at end of file +/autooptimizefile=0 /preset=Reflectance /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_02_Diff.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_02_Diff.tif.exportsettings index 2d1dccbf99..44cd6187b1 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_02_Diff.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/ManMade/Props/Barrel/AM_Barrel_02_Diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=Albedo /reduce=0 \ No newline at end of file +/autooptimizefile=0 /preset=Albedo /reduce=0 diff --git 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a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Rocks/Rock_Cliff_01_rocky_ddna.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Rocks/Rock_Cliff_01_rocky_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Rocks/am_rock_flat_01_ddna.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Rocks/am_rock_flat_01_ddna.tif.exportsettings index 10f3182ac9..4709125fa0 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Rocks/am_rock_flat_01_ddna.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Rocks/am_rock_flat_01_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Rocks/am_rock_flat_01_diff.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Rocks/am_rock_flat_01_diff.tif.exportsettings index 2d1dccbf99..44cd6187b1 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Rocks/am_rock_flat_01_diff.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Rocks/am_rock_flat_01_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=Albedo /reduce=0 \ No newline at end of file +/autooptimizefile=0 /preset=Albedo /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Aspen_Leaf_diff.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Aspen_Leaf_diff.tif.exportsettings index a46be045d0..749595194d 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Aspen_Leaf_diff.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Aspen_Leaf_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=AlbedoWithGenericAlpha /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=AlbedoWithGenericAlpha /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Aspen_leaf_sss.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Aspen_leaf_sss.tif.exportsettings index 432dd0d1ce..79d1c5dd92 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Aspen_leaf_sss.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Aspen_leaf_sss.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Opacity /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Opacity /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Cedar_diff.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Cedar_diff.tif.exportsettings index 8933859ccd..c47c60591e 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Cedar_diff.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Cedar_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce=0 \ No newline at end of file +/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Cedar_sss.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Cedar_sss.tif.exportsettings index f8126cdc0c..fa55f75e2d 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Cedar_sss.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Cedar_sss.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /preset=Opacity /reduce=0 \ No newline at end of file +/autooptimizefile=0 /preset=Opacity /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Doc_Plant_ddna.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Doc_Plant_ddna.tif.exportsettings index a90d724812..0159b6ca02 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Doc_Plant_ddna.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Doc_Plant_ddna.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Doc_Plant_diff.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Doc_Plant_diff.tif.exportsettings index a46be045d0..749595194d 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Doc_Plant_diff.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Doc_Plant_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=AlbedoWithGenericAlpha /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=AlbedoWithGenericAlpha /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Doc_Plant_sss.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Doc_Plant_sss.tif.exportsettings index 432dd0d1ce..79d1c5dd92 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Doc_Plant_sss.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Doc_Plant_sss.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Opacity /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Opacity /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Fernbush_large_01_diff.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Fernbush_large_01_diff.tif.exportsettings index a46be045d0..749595194d 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Fernbush_large_01_diff.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Fernbush_large_01_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=AlbedoWithGenericAlpha /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=AlbedoWithGenericAlpha /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/AM_Fernbush_large_01_sss.tif.exportsettings 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b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/am_plant_glow_diff.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=AlbedoWithGenericAlpha /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=AlbedoWithGenericAlpha /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/am_plant_glow_e.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/am_plant_glow_e.tif.exportsettings index 8177b5abe6..d3713274e6 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/am_plant_glow_e.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/am_plant_glow_e.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Albedo /reduce=0 diff --git a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/am_plant_glow_sss.tif.exportsettings b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/am_plant_glow_sss.tif.exportsettings index 432dd0d1ce..79d1c5dd92 100644 --- a/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/am_plant_glow_sss.tif.exportsettings +++ b/Gems/Vegetation_Gem_Assets/Assets/Objects/Natural/Vegetation/am_plant_glow_sss.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Opacity /reduce=0 \ No newline at end of file +/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=Opacity /reduce=0 diff --git a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_a_pressed.tif.exportsettings b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_a_pressed.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_a_pressed.tif.exportsettings +++ b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_a_pressed.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_a_unpressed.tif.exportsettings b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_a_unpressed.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_a_unpressed.tif.exportsettings +++ b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_a_unpressed.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_b_pressed.tif.exportsettings b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_b_pressed.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_b_pressed.tif.exportsettings +++ b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_b_pressed.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_b_unpressed.tif.exportsettings b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_b_unpressed.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_b_unpressed.tif.exportsettings +++ b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_b_unpressed.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_x_pressed.tif.exportsettings b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_x_pressed.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_x_pressed.tif.exportsettings +++ b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_x_pressed.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_x_unpressed.tif.exportsettings b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_x_unpressed.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_x_unpressed.tif.exportsettings +++ b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_x_unpressed.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_y_pressed.tif.exportsettings b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_y_pressed.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_y_pressed.tif.exportsettings +++ b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_y_pressed.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_y_unpressed.tif.exportsettings b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_y_unpressed.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_y_unpressed.tif.exportsettings +++ b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_button_y_unpressed.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_thumbstick_centre.tif.exportsettings b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_thumbstick_centre.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_thumbstick_centre.tif.exportsettings +++ b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_thumbstick_centre.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_thumbstick_radial.tif.exportsettings b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_thumbstick_radial.tif.exportsettings index da6edf7038..1415bea891 100644 --- a/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_thumbstick_radial.tif.exportsettings +++ b/Gems/VirtualGamepad/Assets/UI/Textures/VirtualGamepad/virtual_gamepad_thumbstick_radial.tif.exportsettings @@ -1 +1 @@ -/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 \ No newline at end of file +/autooptimizefile=0 /dns=1 /preset=ReferenceImage_Linear /reduce=0 /ser=0 diff --git a/Gems/Visibility/Assets/Editor/Icons/Components/OccluderArea.svg b/Gems/Visibility/Assets/Editor/Icons/Components/OccluderArea.svg index a79d746b89..aa8840a798 100644 --- a/Gems/Visibility/Assets/Editor/Icons/Components/OccluderArea.svg +++ b/Gems/Visibility/Assets/Editor/Icons/Components/OccluderArea.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Gems/Visibility/Assets/Editor/Icons/Components/Portal.svg b/Gems/Visibility/Assets/Editor/Icons/Components/Portal.svg index e005fd2abb..967a891222 100644 --- a/Gems/Visibility/Assets/Editor/Icons/Components/Portal.svg +++ b/Gems/Visibility/Assets/Editor/Icons/Components/Portal.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Gems/Visibility/Assets/Editor/Icons/Components/VisArea.svg b/Gems/Visibility/Assets/Editor/Icons/Components/VisArea.svg index 8090719466..389f4cf35d 100644 --- a/Gems/Visibility/Assets/Editor/Icons/Components/VisArea.svg +++ b/Gems/Visibility/Assets/Editor/Icons/Components/VisArea.svg @@ -12,4 +12,4 @@ - \ No newline at end of file + diff --git a/Gems/Visibility/Code/Include/EditorOccluderAreaComponentBus.h b/Gems/Visibility/Code/Include/EditorOccluderAreaComponentBus.h index 43192588b7..f2714691cb 100644 --- a/Gems/Visibility/Code/Include/EditorOccluderAreaComponentBus.h +++ b/Gems/Visibility/Code/Include/EditorOccluderAreaComponentBus.h @@ -51,4 +51,4 @@ namespace Visibility /// Type to inherit to implement EditorOccluderAreaNotifications. using EditorOccluderAreaNotificationBus = AZ::EBus; -} // namespace Visibility \ No newline at end of file +} // namespace Visibility diff --git a/Gems/Visibility/Code/Include/EditorPortalComponentBus.h b/Gems/Visibility/Code/Include/EditorPortalComponentBus.h index 7faab98c1f..c4ab43d8a0 100644 --- a/Gems/Visibility/Code/Include/EditorPortalComponentBus.h +++ b/Gems/Visibility/Code/Include/EditorPortalComponentBus.h @@ -57,4 +57,4 @@ namespace Visibility /// Type to inherit to implement EditorPortalNotifications. using EditorPortalNotificationBus = AZ::EBus; -} // namespace Visibility \ No newline at end of file +} // namespace Visibility diff --git a/Gems/Visibility/Code/Include/EditorVisAreaComponentBus.h b/Gems/Visibility/Code/Include/EditorVisAreaComponentBus.h index 878f43201e..6803ea77a6 100644 --- a/Gems/Visibility/Code/Include/EditorVisAreaComponentBus.h +++ b/Gems/Visibility/Code/Include/EditorVisAreaComponentBus.h @@ -63,4 +63,4 @@ namespace Visibility /// Type to inherit to implement EditorVisAreaComponentNotifications. using EditorVisAreaComponentNotificationBus = AZ::EBus; -} // namespace Visibility \ No newline at end of file +} // namespace Visibility diff --git a/Gems/Visibility/Code/Include/OccluderAreaComponentBus.h b/Gems/Visibility/Code/Include/OccluderAreaComponentBus.h index 4ede998fcd..21b66c14c1 100644 --- a/Gems/Visibility/Code/Include/OccluderAreaComponentBus.h +++ b/Gems/Visibility/Code/Include/OccluderAreaComponentBus.h @@ -34,4 +34,4 @@ namespace Visibility /// Type to inherit to implement OccluderAreaRequests. using OccluderAreaRequestBus = AZ::EBus; -} // namespace Visibility \ No newline at end of file +} // namespace Visibility diff --git a/Gems/Visibility/Code/Include/VisAreaComponentBus.h b/Gems/Visibility/Code/Include/VisAreaComponentBus.h index 36d72f9a68..632e68ffc5 100644 --- a/Gems/Visibility/Code/Include/VisAreaComponentBus.h +++ b/Gems/Visibility/Code/Include/VisAreaComponentBus.h @@ -35,4 +35,4 @@ namespace Visibility /// Type to inherit to implement VisAreaComponentRequests. using VisAreaComponentRequestBus = AZ::EBus; -} // namespace Visibility \ No newline at end of file +} // namespace Visibility diff --git a/Gems/Visibility/Code/Source/EditorOccluderAreaComponentMode.cpp b/Gems/Visibility/Code/Source/EditorOccluderAreaComponentMode.cpp index 84c5d62334..0ab51d362a 100644 --- a/Gems/Visibility/Code/Source/EditorOccluderAreaComponentMode.cpp +++ b/Gems/Visibility/Code/Source/EditorOccluderAreaComponentMode.cpp @@ -82,4 +82,4 @@ namespace Visibility { return m_vertexSelection.HandleMouse(mouseInteraction); } -} // namespace Visibility \ No newline at end of file +} // namespace Visibility diff --git a/Gems/Visibility/Code/Source/EditorOccluderAreaComponentMode.h b/Gems/Visibility/Code/Source/EditorOccluderAreaComponentMode.h index 846106a2fc..babef3bccc 100644 --- a/Gems/Visibility/Code/Source/EditorOccluderAreaComponentMode.h +++ b/Gems/Visibility/Code/Source/EditorOccluderAreaComponentMode.h @@ -50,4 +50,4 @@ namespace Visibility AzToolsFramework::EditorVertexSelectionFixed m_vertexSelection; ///< Handles all manipulator interactions with vertices. }; -} // namespace Visibility \ No newline at end of file +} // namespace Visibility diff --git a/Gems/Visibility/Code/Source/EditorPortalComponentMode.cpp b/Gems/Visibility/Code/Source/EditorPortalComponentMode.cpp index 45a1209a2d..5d9b089c65 100644 --- a/Gems/Visibility/Code/Source/EditorPortalComponentMode.cpp +++ b/Gems/Visibility/Code/Source/EditorPortalComponentMode.cpp @@ -82,4 +82,4 @@ namespace Visibility { return m_vertexSelection.HandleMouse(mouseInteraction); } -} // namespace Visibility \ No newline at end of file +} // namespace Visibility diff --git a/Gems/Visibility/Code/Source/EditorPortalComponentMode.h b/Gems/Visibility/Code/Source/EditorPortalComponentMode.h index 2c22e85e8f..633c3a1ba8 100644 --- a/Gems/Visibility/Code/Source/EditorPortalComponentMode.h +++ b/Gems/Visibility/Code/Source/EditorPortalComponentMode.h @@ -50,4 +50,4 @@ namespace Visibility AzToolsFramework::EditorVertexSelectionFixed m_vertexSelection; ///< Handles all manipulator interactions with vertices. }; -} // namespace Visibility \ No newline at end of file +} // namespace Visibility diff --git a/Gems/Visibility/Code/Source/OccluderAreaComponent.cpp b/Gems/Visibility/Code/Source/OccluderAreaComponent.cpp index 9f1c8782b9..947bc3a38b 100644 --- a/Gems/Visibility/Code/Source/OccluderAreaComponent.cpp +++ b/Gems/Visibility/Code/Source/OccluderAreaComponent.cpp @@ -112,4 +112,4 @@ namespace Visibility return m_config.m_doubleSide; } -} //namespace Visibility \ No newline at end of file +} //namespace Visibility diff --git a/Gems/Visibility/Code/Source/PortalComponent.cpp b/Gems/Visibility/Code/Source/PortalComponent.cpp index 2cbad4f615..9f1f618607 100644 --- a/Gems/Visibility/Code/Source/PortalComponent.cpp +++ b/Gems/Visibility/Code/Source/PortalComponent.cpp @@ -179,4 +179,4 @@ namespace Visibility return m_config.m_lightBlendValue; } -} //namespace Visibility \ No newline at end of file +} //namespace Visibility diff --git a/Gems/Visibility/Code/Source/VisAreaComponent.cpp b/Gems/Visibility/Code/Source/VisAreaComponent.cpp index e9f5be0806..7db60f1688 100644 --- a/Gems/Visibility/Code/Source/VisAreaComponent.cpp +++ b/Gems/Visibility/Code/Source/VisAreaComponent.cpp @@ -134,4 +134,4 @@ namespace Visibility { return m_config.m_oceanIsVisible; } -} //namespace Visibility \ No newline at end of file +} //namespace Visibility diff --git a/Gems/Visibility/Code/Source/VisibilityGem.h b/Gems/Visibility/Code/Source/VisibilityGem.h index 8c6a298698..1abc1b8901 100644 --- a/Gems/Visibility/Code/Source/VisibilityGem.h +++ b/Gems/Visibility/Code/Source/VisibilityGem.h @@ -24,4 +24,4 @@ public: AZ_RTTI(VisibilityGem, "{5138F2B6-EDFB-490E-AB3E-B82E43263A20}"); VisibilityGem(); -}; \ No newline at end of file +}; diff --git a/Gems/Visibility/Code/Source/Visibility_precompiled.cpp b/Gems/Visibility/Code/Source/Visibility_precompiled.cpp index 0922e180ee..6d32d0ea69 100644 --- a/Gems/Visibility/Code/Source/Visibility_precompiled.cpp +++ b/Gems/Visibility/Code/Source/Visibility_precompiled.cpp @@ -9,4 +9,4 @@ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ -#include "Visibility_precompiled.h" \ No newline at end of file +#include "Visibility_precompiled.h" diff --git a/Gems/Visibility/gem.json b/Gems/Visibility/gem.json index c03716e29a..3e8eca471b 100644 --- a/Gems/Visibility/gem.json +++ b/Gems/Visibility/gem.json @@ -10,4 +10,4 @@ "Tags": ["Untagged"], "IconPath": "preview.png", "EditorModule": true -} \ No newline at end of file +} diff --git a/Gems/WhiteBox/Assets/editor/icons/components/WhiteBox.svg b/Gems/WhiteBox/Assets/editor/icons/components/WhiteBox.svg index b608bede16..4c15e9e56c 100644 --- a/Gems/WhiteBox/Assets/editor/icons/components/WhiteBox.svg +++ b/Gems/WhiteBox/Assets/editor/icons/components/WhiteBox.svg @@ -13,4 +13,4 @@ - \ No newline at end of file + diff --git a/Gems/WhiteBox/Assets/editor/icons/components/WhiteBox_collider.svg b/Gems/WhiteBox/Assets/editor/icons/components/WhiteBox_collider.svg index 59e948c0f9..59f353b377 100644 --- a/Gems/WhiteBox/Assets/editor/icons/components/WhiteBox_collider.svg +++ b/Gems/WhiteBox/Assets/editor/icons/components/WhiteBox_collider.svg @@ -16,4 +16,4 @@ - \ No newline at end of file + diff --git a/Gems/WhiteBox/Assets/materials/DefaultPBR.material b/Gems/WhiteBox/Assets/materials/DefaultPBR.material new file mode 100644 index 0000000000..f0990f148c --- /dev/null +++ b/Gems/WhiteBox/Assets/materials/DefaultPBR.material @@ -0,0 +1,4 @@ +{ + "materialType": "Materials/Types/StandardPBR.materialtype", + "parentMaterial": "Materials/Presets/PBR/default_grid.material" +} diff --git a/Gems/WhiteBox/Editor/Scripts/Cylinder.py b/Gems/WhiteBox/Editor/Scripts/Cylinder.py index cc97bdb127..fdc1151309 100755 --- a/Gems/WhiteBox/Editor/Scripts/Cylinder.py +++ b/Gems/WhiteBox/Editor/Scripts/Cylinder.py @@ -87,4 +87,4 @@ if __name__ == "__main__": create_cylinder(whiteBoxMesh, args.sides, args.size) # update whiteBoxMesh - init.update_white_box(whiteBoxMesh, whiteBoxMeshComponent) \ No newline at end of file + init.update_white_box(whiteBoxMesh, whiteBoxMeshComponent) diff --git a/Gems/WhiteBox/Editor/Scripts/Icosahedron.py b/Gems/WhiteBox/Editor/Scripts/Icosahedron.py index 3dbba5214f..422fad2c19 100755 --- a/Gems/WhiteBox/Editor/Scripts/Icosahedron.py +++ b/Gems/WhiteBox/Editor/Scripts/Icosahedron.py @@ -110,4 +110,4 @@ if __name__ == "__main__": create_icosahedron(whiteBoxMesh, args.radius) # update whiteBoxMesh - init.update_white_box(whiteBoxMesh, whiteBoxMeshComponent) \ No newline at end of file + init.update_white_box(whiteBoxMesh, whiteBoxMeshComponent) diff --git a/Gems/WhiteBox/Editor/Scripts/Sphere.py b/Gems/WhiteBox/Editor/Scripts/Sphere.py index 15303dc57d..5d4004c2d0 100755 --- a/Gems/WhiteBox/Editor/Scripts/Sphere.py +++ b/Gems/WhiteBox/Editor/Scripts/Sphere.py @@ -95,4 +95,4 @@ if __name__ == "__main__": create_sphere(whiteBoxMesh, args.subdivisions, args.radius) # update whiteBoxMesh - init.update_white_box(whiteBoxMesh, whiteBoxMeshComponent) \ No newline at end of file + init.update_white_box(whiteBoxMesh, whiteBoxMeshComponent) diff --git a/Gems/WhiteBox/Editor/Scripts/Staircase.py b/Gems/WhiteBox/Editor/Scripts/Staircase.py index e53a86f6af..816d1ba7fa 100755 --- a/Gems/WhiteBox/Editor/Scripts/Staircase.py +++ b/Gems/WhiteBox/Editor/Scripts/Staircase.py @@ -100,4 +100,4 @@ if __name__ == "__main__": create_staircase_from_white_box_mesh(whiteBoxMesh, args.num_steps, args.depth, args.height, args.width) # update whiteBoxMesh - init.update_white_box(whiteBoxMesh, whiteBoxMeshComponent) \ No newline at end of file + init.update_white_box(whiteBoxMesh, whiteBoxMeshComponent) diff --git a/Gems/WhiteBox/Editor/Scripts/Tetrahedron.py b/Gems/WhiteBox/Editor/Scripts/Tetrahedron.py index 57411af4b1..340b153811 100755 --- a/Gems/WhiteBox/Editor/Scripts/Tetrahedron.py +++ b/Gems/WhiteBox/Editor/Scripts/Tetrahedron.py @@ -67,4 +67,4 @@ if __name__ == "__main__": create_tetrahedron(whiteBoxMesh, args.radius) # update whiteBoxMesh - init.update_white_box(whiteBoxMesh, whiteBoxMeshComponent) \ No newline at end of file + init.update_white_box(whiteBoxMesh, whiteBoxMeshComponent) diff --git a/Tools/ConCom.exe b/Tools/ConCom.exe deleted file mode 100644 index 4ad6d22b0d..0000000000 --- a/Tools/ConCom.exe +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:839988d8bedc9a8ec7abf52c34886bd8560bf0a70cfe30d2be362d74bd28851b -size 45568 diff --git a/Tools/Crashpad/LICENSE b/Tools/Crashpad/LICENSE deleted file mode 100644 index d645695673..0000000000 --- a/Tools/Crashpad/LICENSE +++ /dev/null @@ -1,202 +0,0 @@ - - Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - - 1. Definitions. - - "License" shall mean the terms and conditions for use, reproduction, - and distribution as defined by Sections 1 through 9 of this document. - - "Licensor" shall mean the copyright owner or entity authorized by - the copyright owner that is granting the License. - - "Legal Entity" shall mean the union of the acting entity and all - other entities that control, are controlled by, or are under common - control with that entity. For the purposes of this definition, - "control" means (i) the power, direct or indirect, to cause the - direction or management of such entity, whether by contract or - otherwise, or (ii) ownership of fifty percent (50%) or more of the - outstanding shares, or (iii) beneficial ownership of such entity. - - "You" (or "Your") shall mean an individual or Legal Entity - exercising permissions granted by this License. - - "Source" form shall mean the preferred form for making modifications, - including but not limited to software source code, documentation - source, and configuration files. - - "Object" form shall mean any form resulting from mechanical - transformation or translation of a Source form, including but - not limited to compiled object code, generated documentation, - and conversions to other media types. - - "Work" shall mean the work of authorship, whether in Source or - Object form, made available under the License, as indicated by a - copyright notice that is included in or attached to the work - (an example is provided in the Appendix below). - - "Derivative Works" shall mean any work, whether in Source or Object - form, that is based on (or derived from) the Work and for which the - editorial revisions, annotations, elaborations, or other modifications - represent, as a whole, an original work of authorship. For the purposes - of this License, Derivative Works shall not include works that remain - separable from, or merely link (or bind by name) to the interfaces of, - the Work and Derivative Works thereof. - - "Contribution" shall mean any work of authorship, including - the original version of the Work and any modifications or additions - to that Work or Derivative Works thereof, that is intentionally - submitted to Licensor for inclusion in the Work by the copyright owner - or by an individual or Legal Entity authorized to submit on behalf of - the copyright owner. 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instructions for building Lumberyard's crashpad libraries. - -depot_tools runs its own copy of the git client which is not granted a Cylance exclusion so you may run into issues and need to do manual git pulls (I did). - -Lumberyard currently builds a 2013 and 2015 version of Crashpad. Crashpad stopped supporting 2013 in December 2016 so it is necessary to checkout an earlier version for this build. To get the correct build: - -Crashpad clone - git fetch crashpad -Crashpad sync to "good" december version for 2013 - git checkout 556c4e - -Crashpad has its own set of 3rdParty libraries which are handled by depot_tools - in the case of mini_chromium it is necessary to sync to the same checkout as above when building for 2013. - -Clone mini_chromium to 2013 version: -delete third_party/mini_chromium/mini_chromium/build/common -git clone https://chromium.googlesource.com/chromium/mini_chromium -Sync to good (pre december) Cl - (from within mini_chromium dir) git checkout ca7f42a - -Make sure to copy over third_party/mini_chromium/mini_chromium.gyp -make .gypi changes from mini_chromium/mini_chromium/build and crashpad/build - -RuntimeLibraries and ITERATOR_DEBUG settings need to match with Lumberyard Settings: - -Added to build\crashpad.gypi - - 'configurations': { - 'Debug': { - 'msvs_settings': { - 'VCCLCompilerTool' : { - 'RuntimeLibrary': '3' /MDd - } - } - }, - 'Debug_x64': { - 'msvs_settings': { - 'VCCLCompilerTool' : { - 'RuntimeLibrary': '3' /MDd - } - } - }, - 'Release': { - 'msvs_settings': { - 'VCCLCompilerTool' : { - 'RuntimeLibrary': '2' /MD - } - }, - 'defines': [ - '_ITERATOR_DEBUG_LEVEL=0' - ] - }, - 'Release_x64': { - 'msvs_settings': { - 'VCCLCompilerTool' : { - 'RuntimeLibrary': '2' /MD - } - }, - 'defines': [ - '_ITERATOR_DEBUG_LEVEL=0' - - } - -mini_chromium base settings live in third_party/mini_chromium/mini_chromium/build/common.gypi - switch RuntimeLibrary in debug from 1 to 3 there - -The ninja build system doesn't seem to have a great way to force a full rebuild (Their stated goal is to build as little as possible as quickly as possible), so when from time to time you find you need to force a full rebuild: -Cleaning (from crashpad/crashpad): -del /s /q *.obj -del /s /q *.lib - -I made minor modifications to the crash report uploader so a confirmation dialog could be displayed to the user. The file is checked in perforce as dev/Tools/Crashpad/handler/src/crash_report_upload_thread.cc which should be copied over the existing copy from git which lives in crashpad\handler or the changes can be merged in if necessary. The new block is in ProcessPendingReport and currently looks like: - -// Amazon - Handle giving the user the option of whether or not to send the report. -#if defined(OS_WIN) - std::wstring sendDialogMessage{ L"Lumberyard has encountered a fatal error. We're sorry for the inconvenience.\n\nA Lumberyard Editor crash debugging file has been created at:\n" }; - sendDialogMessage += report.file_path.value(); - sendDialogMessage += L"\n\nIf you are willing to submit this file to Amazon it will help us improve the Lumberyard experience. We will treat this report as confidential.\n\nWould you like to send the error report?"; - - int msgboxID = MessageBox( - NULL, - sendDialogMessage.data(), - L"Send Error Report", - (MB_ICONEXCLAMATION | MB_YESNO | MB_SYSTEMMODAL) - ); - - if (msgboxID == IDNO) - { - database_->SkipReportUpload(report.uuid, - Metrics::CrashSkippedReason::kUploadsDisabled); - database_->DeleteReport(report.uuid); - return; - } -#endif - -Currently we build the Debug_x64 and Release_x64 variant for both 2015 and 2013. -Build output goes to out\\obj\ - -The libraries we use are: - -crashpad_client.lib from client (Also include crashpad_client.cc.pdb) -base.lib from third_party\mini_chromium\mini_chromium\base (and base.cc.pdb) -crashpad_util.lib from util (and crashpad_util.cc.pdb) - -All sit together in dev\Tools\Crashpad\bin\windows\vs2015\Debug_x64 (Or whichever is the corresponding compiler/build target you're making) - -Each have some include headers that need to go into dev\Tools\Crashpad\include - there are about 15 or so total and hopefully don't need changing from the time of this writing, but if you build with a newer version of Crashpad for 2015 than I did (which was around April 1 2017) you may need to make some updates. - -The 2013 headers have their own directory at Crashpad\include\vs2013. - -Then the handler exe is crashpad_handler.exe which goes in dev\tools\Crashpad\handler. We only need one of those, I used the Release_x64 variant for 2015. - -Use the python in (root)/dev/python to do building. \ No newline at end of file diff --git a/Tools/Crashpad/handler/crashpad_handler.exe b/Tools/Crashpad/handler/crashpad_handler.exe deleted file mode 100644 index 958cfa0bf7..0000000000 --- a/Tools/Crashpad/handler/crashpad_handler.exe +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7b4e80690178401311f2bb1ba98da4ba668682a10561a3399f085557a18af79a -size 1029632 diff --git a/Tools/Crashpad/handler/src/crash_report_upload_thread.cc b/Tools/Crashpad/handler/src/crash_report_upload_thread.cc deleted file mode 100644 index ccb1512e24..0000000000 --- a/Tools/Crashpad/handler/src/crash_report_upload_thread.cc +++ /dev/null @@ -1,406 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#include "handler/crash_report_upload_thread.h" - -#include -#include - -#include -#include -#include -#include - -#include "base/logging.h" -#include "base/strings/stringprintf.h" -#include "base/strings/utf_string_conversions.h" -#include "build/build_config.h" -#include "client/settings.h" -#include "handler/minidump_to_upload_parameters.h" -#include "snapshot/minidump/process_snapshot_minidump.h" -#include "snapshot/module_snapshot.h" -#include "util/file/file_reader.h" -#include "util/misc/metrics.h" -#include "util/misc/uuid.h" -#include "util/net/http_body.h" -#include "util/net/http_multipart_builder.h" -#include "util/net/http_transport.h" -#include "util/net/url.h" -#include "util/stdlib/map_insert.h" - -#if defined(OS_MACOSX) -#include "handler/mac/file_limit_annotation.h" -#endif // OS_MACOSX - -// Amazon - Handle giving the user the option of whether or not to send the report. -namespace O3de -{ - bool CheckConfirmation(const crashpad::CrashReportDatabase::Report& report); - bool AddAttachments(crashpad::HTTPMultipartBuilder& multipartBuilder); - bool UpdateHttpTransport(std::unique_ptr& httpTransport, const std::string& baseURL); -} - -namespace crashpad { - -namespace { - -// Calls CrashReportDatabase::RecordUploadAttempt() with |successful| set to -// false upon destruction unless disarmed by calling Fire() or Disarm(). Fire() -// triggers an immediate call. Armed upon construction. -class CallRecordUploadAttempt { - public: - CallRecordUploadAttempt(CrashReportDatabase* database, - const CrashReportDatabase::Report* report) - : database_(database), - report_(report) { - } - - ~CallRecordUploadAttempt() { - Fire(); - } - - void Fire() { - if (report_) { - database_->RecordUploadAttempt(report_, false, std::string()); - } - - Disarm(); - } - - void Disarm() { - report_ = nullptr; - } - - private: - CrashReportDatabase* database_; // weak - const CrashReportDatabase::Report* report_; // weak - - DISALLOW_COPY_AND_ASSIGN(CallRecordUploadAttempt); -}; - -} // namespace - -CrashReportUploadThread::CrashReportUploadThread(CrashReportDatabase* database, - const std::string& url, - const Options& options) - : options_(options), - url_(url), - // When watching for pending reports, check every 15 minutes, even in the - // absence of a signal from the handler thread. This allows for failed - // uploads to be retried periodically, and for pending reports written by - // other processes to be recognized. - thread_(options.watch_pending_reports ? 15 * 60.0 - : WorkerThread::kIndefiniteWait, - this), - known_pending_report_uuids_(), - database_(database) {} - -CrashReportUploadThread::~CrashReportUploadThread() { -} - -void CrashReportUploadThread::Start() { - thread_.Start( - options_.watch_pending_reports ? 0.0 : WorkerThread::kIndefiniteWait); -} - -void CrashReportUploadThread::Stop() { - thread_.Stop(); -} - -void CrashReportUploadThread::ReportPending(const UUID& report_uuid) { - known_pending_report_uuids_.PushBack(report_uuid); - thread_.DoWorkNow(); -} - -void CrashReportUploadThread::ProcessPendingReports() { - std::vector known_report_uuids = known_pending_report_uuids_.Drain(); - for (const UUID& report_uuid : known_report_uuids) { - CrashReportDatabase::Report report; - if (database_->LookUpCrashReport(report_uuid, &report) != - CrashReportDatabase::kNoError) { - continue; - } - - ProcessPendingReport(report); - - // Respect Stop() being called after at least one attempt to process a - // report. - if (!thread_.is_running()) { - return; - } - } - - // Known pending reports are always processed (above). The rest of this - // function is concerned with scanning for pending reports not already known - // to this thread. - if (!options_.watch_pending_reports) { - return; - } - - std::vector reports; - if (database_->GetPendingReports(&reports) != CrashReportDatabase::kNoError) { - // The database is sick. It might be prudent to stop trying to poke it from - // this thread by abandoning the thread altogether. On the other hand, if - // the problem is transient, it might be possible to talk to it again on the - // next pass. For now, take the latter approach. - return; - } - - for (const CrashReportDatabase::Report& report : reports) { - if (std::find(known_report_uuids.begin(), - known_report_uuids.end(), - report.uuid) != known_report_uuids.end()) { - // An attempt to process the report already occurred above. The report is - // still pending, so upload must have failed. Don’t retry it immediately, - // it can wait until at least the next pass through this method. - continue; - } - - ProcessPendingReport(report); - - // Respect Stop() being called after at least one attempt to process a - // report. - if (!thread_.is_running()) { - return; - } - } -} - -void CrashReportUploadThread::ProcessPendingReport( - const CrashReportDatabase::Report& report) { -#if defined(OS_MACOSX) - RecordFileLimitAnnotation(); -#endif // OS_MACOSX - - Settings* const settings = database_->GetSettings(); - - bool uploads_enabled; - if (url_.empty() || - (!report.upload_explicitly_requested && - (!settings->GetUploadsEnabled(&uploads_enabled) || !uploads_enabled))) { - // Don’t attempt an upload if there’s no URL to upload to. Allow upload if - // it has been explicitly requested by the user, otherwise, respect the - // upload-enabled state stored in the database’s settings. - database_->SkipReportUpload(report.uuid, - Metrics::CrashSkippedReason::kUploadsDisabled); - return; - } - - // Amazon - Handle giving the user the option of whether or not to send the report. - if (!O3DE::CheckConfirmation(report)) - { - database_->SkipReportUpload(report.uuid, - Metrics::CrashSkippedReason::kUploadsDisabled); - database_->DeleteReport(report.uuid); - return; - } - - // This currently implements very simplistic rate-limiting, compatible with - // the Breakpad client, where the strategy is to permit one upload attempt per - // hour, and retire reports that would exceed this limit or for which the - // upload fails on the first attempt. - // - // If upload was requested explicitly (i.e. by user action), we do not - // throttle the upload. - // - // TODO(mark): Provide a proper rate-limiting strategy and allow for failed - // upload attempts to be retried. - if (!report.upload_explicitly_requested && options_.rate_limit) { - time_t last_upload_attempt_time; - if (settings->GetLastUploadAttemptTime(&last_upload_attempt_time)) { - time_t now = time(nullptr); - if (now >= last_upload_attempt_time) { - // If the most recent upload attempt occurred within the past hour, - // don’t attempt to upload the new report. If it happened longer ago, - // attempt to upload the report. - constexpr int kUploadAttemptIntervalSeconds = 60 * 60; // 1 hour - if (now - last_upload_attempt_time < kUploadAttemptIntervalSeconds) { - database_->SkipReportUpload( - report.uuid, Metrics::CrashSkippedReason::kUploadThrottled); - return; - } - } else { - // The most recent upload attempt purportedly occurred in the future. If - // it “happened” at least one day in the future, assume that the last - // upload attempt time is bogus, and attempt to upload the report. If - // the most recent upload time is in the future but within one day, - // accept it and don’t attempt to upload the report. - constexpr int kBackwardsClockTolerance = 60 * 60 * 24; // 1 day - if (last_upload_attempt_time - now < kBackwardsClockTolerance) { - database_->SkipReportUpload( - report.uuid, Metrics::CrashSkippedReason::kUnexpectedTime); - return; - } - } - } - } - - const CrashReportDatabase::Report* upload_report; - CrashReportDatabase::OperationStatus status = - database_->GetReportForUploading(report.uuid, &upload_report); - switch (status) { - case CrashReportDatabase::kNoError: - break; - - case CrashReportDatabase::kBusyError: - case CrashReportDatabase::kReportNotFound: - // Someone else may have gotten to it first. If they’re working on it now, - // this will be kBusyError. If they’ve already finished with it, it’ll be - // kReportNotFound. - return; - - case CrashReportDatabase::kFileSystemError: - case CrashReportDatabase::kDatabaseError: - // In these cases, SkipReportUpload() might not work either, but it’s best - // to at least try to get the report out of the way. - database_->SkipReportUpload(report.uuid, - Metrics::CrashSkippedReason::kDatabaseError); - return; - - case CrashReportDatabase::kCannotRequestUpload: - NOTREACHED(); - return; - } - - CallRecordUploadAttempt call_record_upload_attempt(database_, upload_report); - - std::string response_body; - UploadResult upload_result = UploadReport(upload_report, &response_body); - switch (upload_result) { - case UploadResult::kSuccess: - call_record_upload_attempt.Disarm(); - database_->RecordUploadAttempt(upload_report, true, response_body); - break; - case UploadResult::kPermanentFailure: - case UploadResult::kRetry: - call_record_upload_attempt.Fire(); - - // TODO(mark): Deal with retries properly: don’t call SkipReportUplaod() - // if the result was kRetry and the report hasn’t already been retried - // too many times. - database_->SkipReportUpload(report.uuid, - Metrics::CrashSkippedReason::kUploadFailed); - break; - } -} - -CrashReportUploadThread::UploadResult CrashReportUploadThread::UploadReport( - const CrashReportDatabase::Report* report, - std::string* response_body) { - std::map parameters; - - FileReader minidump_file_reader; - if (!minidump_file_reader.Open(report->file_path)) { - // If the minidump file can’t be opened, all hope is lost. - return UploadResult::kPermanentFailure; - } - - FileOffset start_offset = minidump_file_reader.SeekGet(); - if (start_offset < 0) { - return UploadResult::kPermanentFailure; - } - - // Ignore any errors that might occur when attempting to interpret the - // minidump file. This may result in its being uploaded with few or no - // parameters, but as long as there’s a dump file, the server can decide what - // to do with it. - ProcessSnapshotMinidump minidump_process_snapshot; - if (minidump_process_snapshot.Initialize(&minidump_file_reader)) { - parameters = - BreakpadHTTPFormParametersFromMinidump(&minidump_process_snapshot); - } - - if (!minidump_file_reader.SeekSet(start_offset)) { - return UploadResult::kPermanentFailure; - } - - HTTPMultipartBuilder http_multipart_builder; - http_multipart_builder.SetGzipEnabled(options_.upload_gzip); - - static constexpr char kMinidumpKey[] = "upload_file_minidump"; - - for (const auto& kv : parameters) { - if (kv.first == kMinidumpKey) { - LOG(WARNING) << "reserved key " << kv.first << ", discarding value " - << kv.second; - } else { - http_multipart_builder.SetFormData(kv.first, kv.second); - } - } - - http_multipart_builder.SetFileAttachment( - kMinidumpKey, -#if defined(OS_WIN) - base::UTF16ToUTF8(report->file_path.BaseName().value()), -#else - report->file_path.BaseName().value(), -#endif - &minidump_file_reader, - "application/octet-stream"); - - // Amazon - O3de::AddAttachments(http_multipart_builder); - - std::unique_ptr http_transport(HTTPTransport::Create()); - HTTPHeaders content_headers; - - http_multipart_builder.PopulateContentHeaders(&content_headers); - - for (const auto& content_header : content_headers) { - http_transport->SetHeader(content_header.first, content_header.second); - } - http_transport->SetBodyStream(http_multipart_builder.GetBodyStream()); - // TODO(mark): The timeout should be configurable by the client. - http_transport->SetTimeout(60.0); // 1 minute. - - std::string url = url_; - if (options_.identify_client_via_url) { - // Add parameters to the URL which identify the client to the server. - static constexpr struct { - const char* key; - const char* url_field_name; - } kURLParameterMappings[] = { - {"prod", "product"}, - {"ver", "version"}, - {"guid", "guid"}, - }; - - for (const auto& parameter_mapping : kURLParameterMappings) { - const auto it = parameters.find(parameter_mapping.key); - if (it != parameters.end()) { - url.append( - base::StringPrintf("%c%s=%s", - url.find('?') == std::string::npos ? '?' : '&', - parameter_mapping.url_field_name, - URLEncode(it->second).c_str())); - } - } - } - http_transport->SetURL(url); - - // Amazon - O3de::UpdateHttpTransport(http_transport, url); - - if (!http_transport->ExecuteSynchronously(response_body)) { - return UploadResult::kRetry; - } - - return UploadResult::kSuccess; -} - -void CrashReportUploadThread::DoWork(const WorkerThread* thread) { - ProcessPendingReports(); -} - -} // namespace crashpad diff --git a/Tools/Crashpad/include/client/annotation.h b/Tools/Crashpad/include/client/annotation.h deleted file mode 100644 index c7d92d80c5..0000000000 --- a/Tools/Crashpad/include/client/annotation.h +++ /dev/null @@ -1,264 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_ANNOTATION_H_ -#define CRASHPAD_CLIENT_ANNOTATION_H_ - -#include -#include - -#include -#include -#include - -#include "base/logging.h" -#include "base/macros.h" -#include "base/numerics/safe_conversions.h" -#include "base/strings/string_piece.h" -#include "build/build_config.h" - -namespace crashpad { - -class AnnotationList; - -//! \brief Base class for an annotation, which records a name-value pair of -//! arbitrary data when set. -//! -//! After an annotation is declared, its `value_ptr_` will not be captured in a -//! crash report until a call to \a SetSize() specifies how much data from the -//! value should be recorded. -//! -//! Annotations should be declared with static storage duration. -//! -//! An example declaration and usage: -//! -//! \code -//! // foo.cc: -//! -//! namespace { -//! char g_buffer[1024]; -//! crashpad::Annotation g_buffer_annotation( -//! crashpad::Annotation::Type::kString, "buffer_head", g_buffer); -//! } // namespace -//! -//! void OnBufferProduced(size_t n) { -//! // Capture the head of the buffer, in case we crash when parsing it. -//! g_buffer_annotation.SetSize(std::min(64, n)); -//! -//! // Start parsing the header. -//! Frobinate(g_buffer, n); -//! } -//! \endcode -//! -//! Annotation objects are not inherently thread-safe. To manipulate them -//! from multiple threads, external synchronization must be used. -//! -//! Annotation objects should never be destroyed. Once they are Set(), they -//! are permanently referenced by a global object. -class Annotation { - public: - //! \brief The maximum length of an annotation’s name, in bytes. - static constexpr size_t kNameMaxLength = 64; - - //! \brief The maximum size of an annotation’s value, in bytes. - static constexpr size_t kValueMaxSize = 2048; - - //! \brief The type used for \a SetSize(). - using ValueSizeType = uint32_t; - - //! \brief The type of data stored in the annotation. - enum class Type : uint16_t { - //! \brief An invalid annotation. Reserved for internal use. - kInvalid = 0, - - //! \brief A `NUL`-terminated C-string. - kString = 1, - - //! \brief Clients may declare their own custom types by using values - //! greater than this. - kUserDefinedStart = 0x8000, - }; - - //! \brief Creates a user-defined Annotation::Type. - //! - //! This exists to remove the casting overhead of `enum class`. - //! - //! \param[in] value A value used to create a user-defined type. - //! - //! \returns The value added to Type::kUserDefinedStart and casted. - constexpr static Type UserDefinedType(uint16_t value) { - using UnderlyingType = std::underlying_type::type; - // MSVS 2015 doesn't have full C++14 support and complains about local - // variables defined in a constexpr function, which is valid. Avoid them - // and the also-problematic DCHECK until all the infrastructure is updated: - // https://crbug.com/crashpad/201. -#if !defined(OS_WIN) || (defined(_MSC_VER) && _MSC_VER >= 1910) - const UnderlyingType start = - static_cast(Type::kUserDefinedStart); - const UnderlyingType user_type = start + value; - DCHECK(user_type > start) << "User-defined Type is 0 or overflows"; - return static_cast(user_type); -#else - return static_cast( - static_cast(Type::kUserDefinedStart) + value); -#endif - } - - //! \brief Constructs a new annotation. - //! - //! Upon construction, the annotation will not be included in any crash - //! reports until \sa SetSize() is called with a value greater than `0`. - //! - //! \param[in] type The data type of the value of the annotation. - //! \param[in] name A `NUL`-terminated C-string name for the annotation. Names - //! do not have to be unique, though not all crash processors may handle - //! Annotations with the same name. Names should be constexpr data with - //! static storage duration. - //! \param[in] value_ptr A pointer to the value for the annotation. The - //! pointer may not be changed once associated with an annotation, but - //! the data may be mutated. - constexpr Annotation(Type type, const char name[], void* const value_ptr) - : link_node_(nullptr), - name_(name), - value_ptr_(value_ptr), - size_(0), - type_(type) {} - - //! \brief Specifies the number of bytes in \a value_ptr_ to include when - //! generating a crash report. - //! - //! A size of `0` indicates that no value should be recorded and is the - //! equivalent of calling \sa Clear(). - //! - //! This method does not mutate the data referenced by the annotation, it - //! merely updates the annotation system's bookkeeping. - //! - //! Subclasses of this base class that provide additional Set methods to - //! mutate the value of the annotation must call always call this method. - //! - //! \param[in] size The number of bytes. - void SetSize(ValueSizeType size); - - //! \brief Marks the annotation as cleared, indicating the \a value_ptr_ - //! should not be included in a crash report. - //! - //! This method does not mutate the data referenced by the annotation, it - //! merely updates the annotation system's bookkeeping. - void Clear(); - - //! \brief Tests whether the annotation has been set. - bool is_set() const { return size_ > 0; } - - Type type() const { return type_; } - ValueSizeType size() const { return size_; } - const char* name() const { return name_; } - const void* value() const { return value_ptr_; } - - protected: - friend class AnnotationList; - - std::atomic& link_node() { return link_node_; } - - private: - //! \brief Linked list next-node pointer. Accessed only by \sa AnnotationList. - //! - //! This will be null until the first call to \sa SetSize(), after which the - //! presence of the pointer will prevent the node from being added to the - //! list again. - std::atomic link_node_; - - const char* const name_; - void* const value_ptr_; - ValueSizeType size_; - const Type type_; - - DISALLOW_COPY_AND_ASSIGN(Annotation); -}; - -//! \brief An \sa Annotation that stores a `NUL`-terminated C-string value. -//! -//! The storage for the value is allocated by the annotation and the template -//! parameter \a MaxSize controls the maxmium length for the value. -//! -//! It is expected that the string value be valid UTF-8, although this is not -//! validated. -template -class StringAnnotation : public Annotation { - public: - //! \brief A constructor tag that enables braced initialization in C arrays. - //! - //! \sa StringAnnotation() - enum class Tag { kArray }; - - //! \brief Constructs a new StringAnnotation with the given \a name. - //! - //! \param[in] name The Annotation name. - constexpr explicit StringAnnotation(const char name[]) - : Annotation(Type::kString, name, value_), value_() {} - - //! \brief Constructs a new StringAnnotation with the given \a name. - //! - //! This constructor takes the ArrayInitializerTag for use when - //! initializing a C array of annotations. The main constructor is - //! explicit and cannot be brace-initialized. As an example: - //! - //! \code - //! static crashpad::StringAnnotation<32> annotations[] = { - //! {"name-1", crashpad::StringAnnotation<32>::Tag::kArray}, - //! {"name-2", crashpad::StringAnnotation<32>::Tag::kArray}, - //! {"name-3", crashpad::StringAnnotation<32>::Tag::kArray}, - //! }; - //! \endcode - //! - //! \param[in] name The Annotation name. - //! \param[in] tag A constructor tag. - constexpr StringAnnotation(const char name[], Tag tag) - : StringAnnotation(name) {} - - //! \brief Sets the Annotation's string value. - //! - //! \param[in] value The `NUL`-terminated C-string value. - void Set(const char* value) { - strncpy(value_, value, MaxSize); - SetSize( - std::min(MaxSize, base::saturated_cast(strlen(value)))); - } - - //! \brief Sets the Annotation's string value. - //! - //! \param[in] string The string value. - void Set(base::StringPiece string) { - Annotation::ValueSizeType size = - std::min(MaxSize, base::saturated_cast(string.size())); - memcpy(value_, string.data(), size); - // Check for no embedded `NUL` characters. - DCHECK(!memchr(value_, '\0', size)) << "embedded NUL"; - SetSize(size); - } - - const base::StringPiece value() const { - return base::StringPiece(value_, size()); - } - - private: - // This value is not `NUL`-terminated, since the size is stored by the base - // annotation. - char value_[MaxSize]; - - DISALLOW_COPY_AND_ASSIGN(StringAnnotation); -}; - -} // namespace crashpad - -#endif // CRASHPAD_CLIENT_ANNOTATION_H_ diff --git a/Tools/Crashpad/include/client/annotation_list.h b/Tools/Crashpad/include/client/annotation_list.h deleted file mode 100644 index 9485c46c4a..0000000000 --- a/Tools/Crashpad/include/client/annotation_list.h +++ /dev/null @@ -1,94 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_ANNOTATION_LIST_H_ -#define CRASHPAD_CLIENT_ANNOTATION_LIST_H_ - -#include "base/macros.h" -#include "client/annotation.h" - -namespace crashpad { - -//! \brief A list that contains all the currently set annotations. -//! -//! An instance of this class must be registered on the \a CrashpadInfo -//! structure in order to use the annotations system. Once a list object has -//! been registered on the CrashpadInfo, a different instance should not -//! be used instead. -class AnnotationList { - public: - AnnotationList(); - ~AnnotationList(); - - //! \brief Returns the instance of the list that has been registered on the - //! CrashapdInfo structure. - static AnnotationList* Get(); - - //! \brief Returns the instace of the list, creating and registering - //! it if one is not already set on the CrashapdInfo structure. - static AnnotationList* Register(); - - //! \brief Adds \a annotation to the global list. This method does not need - //! to be called by clients directly. The Annotation object will do so - //! automatically. - //! - //! Once an annotation is added to the list, it is not removed. This is - //! because the AnnotationList avoids the use of locks/mutexes, in case it is - //! being manipulated in a compromised context. Instead, an Annotation keeps - //! track of when it has been cleared, which excludes it from a crash report. - //! This design also avoids linear scans of the list when repeatedly setting - //! and/or clearing the value. - void Add(Annotation* annotation); - - //! \brief An InputIterator for the AnnotationList. - class Iterator { - public: - ~Iterator(); - - Annotation* operator*() const; - Iterator& operator++(); - bool operator==(const Iterator& other) const; - bool operator!=(const Iterator& other) const { return !(*this == other); } - - private: - friend class AnnotationList; - Iterator(Annotation* head, const Annotation* tail); - - Annotation* curr_; - const Annotation* const tail_; - - // Copy and assign are required. - }; - - //! \brief Returns an iterator to the first element of the annotation list. - Iterator begin(); - - //! \brief Returns an iterator past the last element of the annotation list. - Iterator end(); - - private: - // To make it easier for the handler to locate the dummy tail node, store the - // pointer. Placed first for packing. - const Annotation* const tail_pointer_; - - // Dummy linked-list head and tail elements of \a Annotation::Type::kInvalid. - Annotation head_; - Annotation tail_; - - DISALLOW_COPY_AND_ASSIGN(AnnotationList); -}; - -} // namespace crashpad - -#endif // CRASHPAD_CLIENT_ANNOTATION_LIST_H_ diff --git a/Tools/Crashpad/include/client/capture_context_mac.h b/Tools/Crashpad/include/client/capture_context_mac.h deleted file mode 100644 index 74e440edb1..0000000000 --- a/Tools/Crashpad/include/client/capture_context_mac.h +++ /dev/null @@ -1,48 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_CAPTURE_CONTEXT_MAC_H_ -#define CRASHPAD_CLIENT_CAPTURE_CONTEXT_MAC_H_ - -#include - -#include "build/build_config.h" - -namespace crashpad { - -#if defined(ARCH_CPU_X86_FAMILY) -using NativeCPUContext = x86_thread_state; -#endif - -//! \brief Saves the CPU context. -//! -//! The CPU context will be captured as accurately and completely as possible, -//! containing an atomic snapshot at the point of this function’s return. This -//! function does not modify any registers. -//! -//! \param[out] cpu_context The structure to store the context in. -//! -//! \note On x86_64, the value for `%%rdi` will be populated with the address of -//! this function’s argument, as mandated by the ABI. If the value of -//! `%%rdi` prior to calling this function is needed, it must be obtained -//! separately prior to calling this function. For example: -//! \code -//! uint64_t rdi; -//! asm("movq %%rdi, %0" : "=m"(rdi)); -//! \endcode -void CaptureContext(NativeCPUContext* cpu_context); - -} // namespace crashpad - -#endif // CRASHPAD_CLIENT_CAPTURE_CONTEXT_MAC_H_ diff --git a/Tools/Crashpad/include/client/crash_report_database.h b/Tools/Crashpad/include/client/crash_report_database.h deleted file mode 100644 index 6211789923..0000000000 --- a/Tools/Crashpad/include/client/crash_report_database.h +++ /dev/null @@ -1,367 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_CRASH_REPORT_DATABASE_H_ -#define CRASHPAD_CLIENT_CRASH_REPORT_DATABASE_H_ - -#include - -#include -#include -#include - -#include "base/files/file_path.h" -#include "base/macros.h" -#include "util/file/file_io.h" -#include "util/misc/metrics.h" -#include "util/misc/uuid.h" - -namespace crashpad { - -class Settings; - -//! \brief An interface for managing a collection of crash report files and -//! metadata associated with the crash reports. -//! -//! All Report objects that are returned by this class are logically const. -//! They are snapshots of the database at the time the query was run, and the -//! data returned is liable to change after the query is executed. -//! -//! The lifecycle of a crash report has three stages: -//! -//! 1. New: A crash report is created with PrepareNewCrashReport(), the -//! the client then writes the report, and then calls -//! FinishedWritingCrashReport() to make the report Pending. -//! 2. Pending: The report has been written but has not been locally -//! processed, or it was has been brought back from 'Completed' state by -//! user request. -//! 3. Completed: The report has been locally processed, either by uploading -//! it to a collection server and calling RecordUploadAttempt(), or by -//! calling SkipReportUpload(). -class CrashReportDatabase { - public: - //! \brief A crash report record. - //! - //! This represents the metadata for a crash report, as well as the location - //! of the report itself. A CrashReportDatabase maintains at least this - //! information. - struct Report { - Report(); - - //! A unique identifier by which this report will always be known to the - //! database. - UUID uuid; - - //! The current location of the crash report on the client’s filesystem. - //! The location of a crash report may change over time, so the UUID should - //! be used as the canonical identifier. - base::FilePath file_path; - - //! An identifier issued to this crash report by a collection server. - std::string id; - - //! The time at which the report was generated. - time_t creation_time; - - //! Whether this crash report was successfully uploaded to a collection - //! server. - bool uploaded; - - //! The last timestamp at which an attempt was made to submit this crash - //! report to a collection server. If this is zero, then the report has - //! never been uploaded. If #uploaded is true, then this timestamp is the - //! time at which the report was uploaded, and no other attempts to upload - //! this report will be made. - time_t last_upload_attempt_time; - - //! The number of times an attempt was made to submit this report to - //! a collection server. If this is more than zero, then - //! #last_upload_attempt_time will be set to the timestamp of the most - //! recent attempt. - int upload_attempts; - - //! Whether this crash report was explicitly requested by user to be - //! uploaded. This can be true only if report is in the 'pending' state. - bool upload_explicitly_requested; - }; - - //! \brief A crash report that is in the process of being written. - //! - //! An instance of this struct should be created via PrepareNewCrashReport() - //! and destroyed with FinishedWritingCrashReport(). - struct NewReport { - //! The file handle to which the report should be written. - FileHandle handle; - - //! A unique identifier by which this report will always be known to the - //! database. - UUID uuid; - - //! The path to the crash report being written. - base::FilePath path; - }; - - //! \brief A scoper to cleanly handle the interface requirement imposed by - //! PrepareNewCrashReport(). - //! - //! Calls ErrorWritingCrashReport() upon destruction unless disarmed by - //! calling Disarm(). Armed upon construction. - class CallErrorWritingCrashReport { - public: - //! \brief Arms the object to call ErrorWritingCrashReport() on \a database - //! with an argument of \a new_report on destruction. - CallErrorWritingCrashReport(CrashReportDatabase* database, - NewReport* new_report); - - //! \brief Calls ErrorWritingCrashReport() if the object is armed. - ~CallErrorWritingCrashReport(); - - //! \brief Disarms the object so that CallErrorWritingCrashReport() will not - //! be called upon destruction. - void Disarm(); - - private: - CrashReportDatabase* database_; // weak - NewReport* new_report_; // weak - - DISALLOW_COPY_AND_ASSIGN(CallErrorWritingCrashReport); - }; - - //! \brief The result code for operations performed on a database. - enum OperationStatus { - //! \brief No error occurred. - kNoError = 0, - - //! \brief The report that was requested could not be located. - //! - //! This may occur when the report is present in the database but not in a - //! state appropriate for the requested operation, for example, if - //! GetReportForUploading() is called to obtain report that’s already in the - //! completed state. - kReportNotFound, - - //! \brief An error occured while performing a file operation on a crash - //! report. - //! - //! A database is responsible for managing both the metadata about a report - //! and the actual crash report itself. This error is returned when an - //! error occurred when managing the report file. Additional information - //! will be logged. - kFileSystemError, - - //! \brief An error occured while recording metadata for a crash report or - //! database-wide settings. - //! - //! A database is responsible for managing both the metadata about a report - //! and the actual crash report itself. This error is returned when an - //! error occurred when managing the metadata about a crash report or - //! database-wide settings. Additional information will be logged. - kDatabaseError, - - //! \brief The operation could not be completed because a concurrent - //! operation affecting the report is occurring. - kBusyError, - - //! \brief The report cannot be uploaded by user request as it has already - //! been uploaded. - kCannotRequestUpload, - }; - - virtual ~CrashReportDatabase() {} - - //! \brief Opens a database of crash reports, possibly creating it. - //! - //! \param[in] path A path to the database to be created or opened. If the - //! database does not yet exist, it will be created if possible. Note that - //! for databases implemented as directory structures, existence refers - //! solely to the outermost directory. - //! - //! \return A database object on success, `nullptr` on failure with an error - //! logged. - //! - //! \sa InitializeWithoutCreating - static std::unique_ptr Initialize( - const base::FilePath& path); - - //! \brief Opens an existing database of crash reports. - //! - //! \param[in] path A path to the database to be opened. If the database does - //! not yet exist, it will not be created. Note that for databases - //! implemented as directory structures, existence refers solely to the - //! outermost directory. On such databases, as long as the outermost - //! directory is present, this method will create the inner structure. - //! - //! \return A database object on success, `nullptr` on failure with an error - //! logged. - //! - //! \sa Initialize - static std::unique_ptr InitializeWithoutCreating( - const base::FilePath& path); - - //! \brief Returns the Settings object for this database. - //! - //! \return A weak pointer to the Settings object, which is owned by the - //! database. - virtual Settings* GetSettings() = 0; - - //! \brief Creates a record of a new crash report. - //! - //! Callers can then write the crash report using the file handle provided. - //! The caller does not own the new crash report record or its file handle, - //! both of which must be explicitly disposed of by calling - //! FinishedWritingCrashReport() or ErrorWritingCrashReport(). - //! - //! To arrange to call ErrorWritingCrashReport() during any early return, use - //! CallErrorWritingCrashReport. - //! - //! \param[out] report A NewReport object containing a file handle to which - //! the crash report data should be written. Only valid if this returns - //! #kNoError. The caller must not delete the NewReport object or close - //! the file handle within. - //! - //! \return The operation status code. - virtual OperationStatus PrepareNewCrashReport(NewReport** report) = 0; - - //! \brief Informs the database that a crash report has been written. - //! - //! After calling this method, the database is permitted to move and rename - //! the file at NewReport::path. - //! - //! \param[in] report A NewReport obtained with PrepareNewCrashReport(). The - //! NewReport object and file handle within will be invalidated as part of - //! this call. - //! \param[out] uuid The UUID of this crash report. - //! - //! \return The operation status code. - virtual OperationStatus FinishedWritingCrashReport(NewReport* report, - UUID* uuid) = 0; - - //! \brief Informs the database that an error occurred while attempting to - //! write a crash report, and that any resources associated with it should - //! be cleaned up. - //! - //! After calling this method, the database is permitted to remove the file at - //! NewReport::path. - //! - //! \param[in] report A NewReport obtained with PrepareNewCrashReport(). The - //! NewReport object and file handle within will be invalidated as part of - //! this call. - //! - //! \return The operation status code. - virtual OperationStatus ErrorWritingCrashReport(NewReport* report) = 0; - - //! \brief Returns the crash report record for the unique identifier. - //! - //! \param[in] uuid The crash report record unique identifier. - //! \param[out] report A crash report record. Only valid if this returns - //! #kNoError. - //! - //! \return The operation status code. - virtual OperationStatus LookUpCrashReport(const UUID& uuid, - Report* report) = 0; - - //! \brief Returns a list of crash report records that have not been uploaded. - //! - //! \param[out] reports A list of crash report record objects. This must be - //! empty on entry. Only valid if this returns #kNoError. - //! - //! \return The operation status code. - virtual OperationStatus GetPendingReports(std::vector* reports) = 0; - - //! \brief Returns a list of crash report records that have been completed, - //! either by being uploaded or by skipping upload. - //! - //! \param[out] reports A list of crash report record objects. This must be - //! empty on entry. Only valid if this returns #kNoError. - //! - //! \return The operation status code. - virtual OperationStatus GetCompletedReports(std::vector* reports) = 0; - - //! \brief Obtains a report object for uploading to a collection server. - //! - //! The file at Report::file_path should be uploaded by the caller, and then - //! the returned Report object must be disposed of via a call to - //! RecordUploadAttempt(). - //! - //! A subsequent call to this method with the same \a uuid is illegal until - //! RecordUploadAttempt() has been called. - //! - //! \param[in] uuid The unique identifier for the crash report record. - //! \param[out] report A crash report record for the report to be uploaded. - //! The caller does not own this object. Only valid if this returns - //! #kNoError. - //! - //! \return The operation status code. - virtual OperationStatus GetReportForUploading(const UUID& uuid, - const Report** report) = 0; - - //! \brief Adjusts a crash report record’s metadata to account for an upload - //! attempt, and updates the last upload attempt time as returned by - //! Settings::GetLastUploadAttemptTime(). - //! - //! After calling this method, the database is permitted to move and rename - //! the file at Report::file_path. - //! - //! \param[in] report The report object obtained from - //! GetReportForUploading(). This object is invalidated after this call. - //! \param[in] successful Whether the upload attempt was successful. - //! \param[in] id The identifier assigned to this crash report by the - //! collection server. Must be empty if \a successful is `false`; may be - //! empty if it is `true`. - //! - //! \return The operation status code. - virtual OperationStatus RecordUploadAttempt(const Report* report, - bool successful, - const std::string& id) = 0; - - //! \brief Moves a report from the pending state to the completed state, but - //! without the report being uploaded. - //! - //! This can be used if the user has disabled crash report collection, but - //! crash generation is still enabled in the product. - //! - //! \param[in] uuid The unique identifier for the crash report record. - //! \param[in] reason The reason the report upload is being skipped for - //! metrics tracking purposes. - //! - //! \return The operation status code. - virtual OperationStatus SkipReportUpload( - const UUID& uuid, - Metrics::CrashSkippedReason reason) = 0; - - //! \brief Deletes a crash report file and its associated metadata. - //! - //! \param[in] uuid The UUID of the report to delete. - //! - //! \return The operation status code. - virtual OperationStatus DeleteReport(const UUID& uuid) = 0; - - //! \brief Marks a crash report as explicitly requested to be uploaded by the - //! user and moves it to 'pending' state. - //! - //! \param[in] uuid The unique identifier for the crash report record. - //! - //! \return The operation status code. - virtual OperationStatus RequestUpload(const UUID& uuid) = 0; - - protected: - CrashReportDatabase() {} - - private: - DISALLOW_COPY_AND_ASSIGN(CrashReportDatabase); -}; - -} // namespace crashpad - -#endif // CRASHPAD_CLIENT_CRASH_REPORT_DATABASE_H_ diff --git a/Tools/Crashpad/include/client/crashpad_client.h b/Tools/Crashpad/include/client/crashpad_client.h deleted file mode 100644 index c452cdbb68..0000000000 --- a/Tools/Crashpad/include/client/crashpad_client.h +++ /dev/null @@ -1,297 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_CRASHPAD_CLIENT_H_ -#define CRASHPAD_CLIENT_CRASHPAD_CLIENT_H_ - -#include -#include -#include - -#include - -#include "base/files/file_path.h" -#include "base/macros.h" -#include "build/build_config.h" - -#if defined(OS_MACOSX) -#include "base/mac/scoped_mach_port.h" -#elif defined(OS_WIN) -#include -#include "util/win/scoped_handle.h" -#endif - -namespace crashpad { - -//! \brief The primary interface for an application to have Crashpad monitor -//! it for crashes. -class CrashpadClient { - public: - CrashpadClient(); - ~CrashpadClient(); - - //! \brief Starts a Crashpad handler process, performing any necessary - //! handshake to configure it. - //! - //! This method directs crashes to the Crashpad handler. On macOS, this is - //! applicable to this process and all subsequent child processes. On Windows, - //! child processes must also register by using SetHandlerIPCPipe(). - //! - //! On macOS, this method starts a Crashpad handler and obtains a Mach send - //! right corresponding to a receive right held by the handler process. The - //! handler process runs an exception server on this port. This method sets - //! the task’s exception port for `EXC_CRASH`, `EXC_RESOURCE`, and `EXC_GUARD` - //! exceptions to the Mach send right obtained. The handler will be installed - //! with behavior `EXCEPTION_STATE_IDENTITY | MACH_EXCEPTION_CODES` and thread - //! state flavor `MACHINE_THREAD_STATE`. Exception ports are inherited, so a - //! Crashpad handler started here will remain the handler for any child - //! processes created after StartHandler() is called. These child processes do - //! not need to call StartHandler() or be aware of Crashpad in any way. The - //! Crashpad handler will receive crashes from child processes that have - //! inherited it as their exception handler even after the process that called - //! StartHandler() exits. - //! - //! On Windows, if \a asynchronous_start is `true`, this function will not - //! directly call `CreateProcess()`, making it suitable for use in a - //! `DllMain()`. In that case, the handler is started from a background - //! thread, deferring the handler's startup. Nevertheless, regardless of the - //! value of \a asynchronous_start, after calling this method, the global - //! unhandled exception filter is set up, and all crashes will be handled by - //! Crashpad. Optionally, use WaitForHandlerStart() to join with the - //! background thread and retrieve the status of handler startup. - //! - //! \param[in] handler The path to a Crashpad handler executable. - //! \param[in] database The path to a Crashpad database. The handler will be - //! started with this path as its `--database` argument. - //! \param[in] metrics_dir The path to an already existing directory where - //! metrics files can be stored. The handler will be started with this - //! path as its `--metrics-dir` argument. - //! \param[in] url The URL of an upload server. The handler will be started - //! with this URL as its `--url` argument. - //! \param[in] annotations Process annotations to set in each crash report. - //! The handler will be started with an `--annotation` argument for each - //! element in this map. - //! \param[in] arguments Additional arguments to pass to the Crashpad handler. - //! Arguments passed in other parameters and arguments required to perform - //! the handshake are the responsibility of this method, and must not be - //! specified in this parameter. - //! \param[in] restartable If `true`, the handler will be restarted if it - //! dies, if this behavior is supported. This option is not available on - //! all platforms, and does not function on all OS versions. If it is - //! not supported, it will be ignored. - //! \param[out] asynchronous_start If `true`, the handler will be started from - //! a background thread. Optionally, WaitForHandlerStart() can be used at - //! a suitable time to retreive the result of background startup. This - //! option is only used on Windows. - //! \param[in] attachments Vector that stores file paths that should be - //! captured with each report at the time of the crash. - //! - //! \return `true` on success, `false` on failure with a message logged. - bool StartHandler(const base::FilePath& handler, - const base::FilePath& database, - const base::FilePath& metrics_dir, - const std::string& url, - const std::map& annotations, - const std::vector& arguments, - bool restartable, - bool asynchronous_start, - const std::vector& attachments = {}); - -#if defined(OS_MACOSX) || DOXYGEN - //! \brief Sets the process’ crash handler to a Mach service registered with - //! the bootstrap server. - //! - //! This method is only defined on macOS. - //! - //! See StartHandler() for more detail on how the port and handler are - //! configured. - //! - //! \param[in] service_name The service name of a Crashpad exception handler - //! service previously registered with the bootstrap server. - //! - //! \return `true` on success, `false` on failure with a message logged. - bool SetHandlerMachService(const std::string& service_name); - - //! \brief Sets the process’ crash handler to a Mach port. - //! - //! This method is only defined on macOS. - //! - //! See StartHandler() for more detail on how the port and handler are - //! configured. - //! - //! \param[in] exception_port An `exception_port_t` corresponding to a - //! Crashpad exception handler service. - //! - //! \return `true` on success, `false` on failure with a message logged. - bool SetHandlerMachPort(base::mac::ScopedMachSendRight exception_port); - - //! \brief Retrieves a send right to the process’ crash handler Mach port. - //! - //! This method is only defined on macOS. - //! - //! This method can be used to obtain the crash handler Mach port when a - //! Crashpad client process wishes to provide a send right to this port to - //! another process. The IPC mechanism used to convey the right is under the - //! application’s control. If the other process wishes to become a client of - //! the same crash handler, it can provide the transferred right to - //! SetHandlerMachPort(). - //! - //! See StartHandler() for more detail on how the port and handler are - //! configured. - //! - //! \return The Mach port set by SetHandlerMachPort(), possibly indirectly by - //! a call to another method such as StartHandler() or - //! SetHandlerMachService(). This method must only be called after a - //! successful call to one of those methods. `MACH_PORT_NULL` on failure - //! with a message logged. - base::mac::ScopedMachSendRight GetHandlerMachPort() const; -#endif - -#if defined(OS_WIN) || DOXYGEN - //! \brief Sets the IPC pipe of a presumably-running Crashpad handler process - //! which was started with StartHandler() or by other compatible means - //! and does an IPC message exchange to register this process with the - //! handler. Crashes will be serviced once this method returns. - //! - //! This method is only defined on Windows. - //! - //! This method sets the unhandled exception handler to a local - //! function that when reached will "signal and wait" for the crash handler - //! process to create the dump. - //! - //! \param[in] ipc_pipe The full name of the crash handler IPC pipe. This is - //! a string of the form `"\\.\pipe\NAME"`. - //! - //! \return `true` on success and `false` on failure. - bool SetHandlerIPCPipe(const std::wstring& ipc_pipe); - - //! \brief Retrieves the IPC pipe name used to register with the Crashpad - //! handler. - //! - //! This method is only defined on Windows. - //! - //! This method retrieves the IPC pipe name set by SetHandlerIPCPipe(), or a - //! suitable IPC pipe name chosen by StartHandler(). It must only be called - //! after a successful call to one of those methods. It is intended to be used - //! to obtain the IPC pipe name so that it may be passed to other processes, - //! so that they may register with an existing Crashpad handler by calling - //! SetHandlerIPCPipe(). - //! - //! \return The full name of the crash handler IPC pipe, a string of the form - //! `"\\.\pipe\NAME"`. - std::wstring GetHandlerIPCPipe() const; - - //! \brief When `asynchronous_start` is used with StartHandler(), this method - //! can be used to block until the handler launch has been completed to - //! retrieve status information. - //! - //! This method should not be used unless `asynchronous_start` was `true`. - //! - //! \param[in] timeout_ms The number of milliseconds to wait for a result from - //! the background launch, or `0xffffffff` to block indefinitely. - //! - //! \return `true` if the hander startup succeeded, `false` otherwise, and an - //! error message will have been logged. - bool WaitForHandlerStart(unsigned int timeout_ms); - - //! \brief Requests that the handler capture a dump even though there hasn't - //! been a crash. - //! - //! \param[in] context A `CONTEXT`, generally captured by CaptureContext() or - //! similar. - static void DumpWithoutCrash(const CONTEXT& context); - - //! \brief Requests that the handler capture a dump using the given \a - //! exception_pointers to get the `EXCEPTION_RECORD` and `CONTEXT`. - //! - //! This function is not necessary in general usage as an unhandled exception - //! filter is installed by StartHandler() or SetHandlerIPCPipe(). - //! - //! \param[in] exception_pointers An `EXCEPTION_POINTERS`, as would generally - //! passed to an unhandled exception filter. - static void DumpAndCrash(EXCEPTION_POINTERS* exception_pointers); - - //! \brief Requests that the handler capture a dump of a different process. - //! - //! The target process must be an already-registered Crashpad client. An - //! exception will be triggered in the target process, and the regular dump - //! mechanism used. This function will block until the exception in the target - //! process has been handled by the Crashpad handler. - //! - //! This function is unavailable when running on Windows XP and will return - //! `false`. - //! - //! \param[in] process A `HANDLE` identifying the process to be dumped. - //! \param[in] blame_thread If non-null, a `HANDLE` valid in the caller's - //! process, referring to a thread in the target process. If this is - //! supplied, instead of the exception referring to the location where the - //! exception was injected, an exception record will be fabricated that - //! refers to the current location of the given thread. - //! \param[in] exception_code If \a blame_thread is non-null, this will be - //! used as the exception code in the exception record. - //! - //! \return `true` if the exception was triggered successfully. - bool DumpAndCrashTargetProcess(HANDLE process, - HANDLE blame_thread, - DWORD exception_code) const; - - enum : uint32_t { - //! \brief The exception code (roughly "Client called") used when - //! DumpAndCrashTargetProcess() triggers an exception in a target - //! process. - //! - //! \note This value does not have any bits of the top nibble set, to avoid - //! confusion with real exception codes which tend to have those bits - //! set. - kTriggeredExceptionCode = 0xcca11ed, - }; -#endif - -#if defined(OS_MACOSX) || DOXYGEN - //! \brief Configures the process to direct its crashes to the default handler - //! for the operating system. - //! - //! On macOS, this sets the task’s exception port as in SetHandlerMachPort(), - //! but the exception handler used is obtained from - //! SystemCrashReporterHandler(). If the system’s crash reporter handler - //! cannot be determined or set, the task’s exception ports for crash-type - //! exceptions are cleared. - //! - //! Use of this function is strongly discouraged. - //! - //! \warning After a call to this function, Crashpad will no longer monitor - //! the process for crashes until a subsequent call to - //! SetHandlerMachPort(). - //! - //! \note This is provided as a static function to allow it to be used in - //! situations where a CrashpadClient object is not otherwise available. - //! This may be useful when a child process inherits its parent’s Crashpad - //! handler, but wants to sever this tie. - static void UseSystemDefaultHandler(); -#endif - - private: -#if defined(OS_MACOSX) - base::mac::ScopedMachSendRight exception_port_; -#elif defined(OS_WIN) - std::wstring ipc_pipe_; - ScopedKernelHANDLE handler_start_thread_; -#endif // OS_MACOSX - - DISALLOW_COPY_AND_ASSIGN(CrashpadClient); -}; - -} // namespace crashpad - -#endif // CRASHPAD_CLIENT_CRASHPAD_CLIENT_H_ diff --git a/Tools/Crashpad/include/client/crashpad_info.h b/Tools/Crashpad/include/client/crashpad_info.h deleted file mode 100644 index 5db9a6cdff..0000000000 --- a/Tools/Crashpad/include/client/crashpad_info.h +++ /dev/null @@ -1,266 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_CRASHPAD_INFO_H_ -#define CRASHPAD_CLIENT_CRASHPAD_INFO_H_ - -#include - -#include "base/macros.h" -#include "build/build_config.h" -#include "client/annotation_list.h" -#include "client/simple_address_range_bag.h" -#include "client/simple_string_dictionary.h" -#include "util/misc/tri_state.h" - -#if defined(OS_WIN) -#include -#endif // OS_WIN - -namespace crashpad { - -namespace internal { - -//! \brief A linked list of blocks representing custom streams in the minidump, -//! with addresses (and size) stored as uint64_t to simplify reading from -//! the handler process. -struct UserDataMinidumpStreamListEntry { - //! \brief The address of the next entry in the linked list. - uint64_t next; - - //! \brief The base address of the memory block in the target process' address - //! space that represents the user data stream. - uint64_t base_address; - - //! \brief The size of memory block in the target process' address space that - //! represents the user data stream. - uint64_t size; - - //! \brief The stream type identifier. - uint32_t stream_type; -}; - -} // namespace internal - -//! \brief A structure that can be used by a Crashpad-enabled program to -//! provide information to the Crashpad crash handler. -//! -//! It is possible for one CrashpadInfo structure to appear in each loaded code -//! module in a process, but from the perspective of the user of the client -//! interface, there is only one global CrashpadInfo structure, located in the -//! module that contains the client interface code. -struct CrashpadInfo { - public: - //! \brief Returns the global CrashpadInfo structure. - static CrashpadInfo* GetCrashpadInfo(); - - CrashpadInfo(); - - //! \brief Sets the bag of extra memory ranges to be included in the snapshot. - //! - //! Extra memory ranges may exist in \a address_range_bag at the time that - //! this method is called, or they may be added, removed, or modified in \a - //! address_range_bag after this method is called. - //! - //! TODO(scottmg) This is currently only supported on Windows. - //! - //! \param[in] address_range_bag A bag of address ranges. The CrashpadInfo - //! object does not take ownership of the SimpleAddressRangeBag object. - //! It is the caller’s responsibility to ensure that this pointer remains - //! valid while it is in effect for a CrashpadInfo object. - void set_extra_memory_ranges(SimpleAddressRangeBag* address_range_bag) { - extra_memory_ranges_ = address_range_bag; - } - - //! \brief Sets the simple annotations dictionary. - //! - //! Simple annotations set on a CrashpadInfo structure are interpreted by - //! Crashpad as module-level annotations. - //! - //! Annotations may exist in \a simple_annotations at the time that this - //! method is called, or they may be added, removed, or modified in \a - //! simple_annotations after this method is called. - //! - //! \param[in] simple_annotations A dictionary that maps string keys to string - //! values. The CrashpadInfo object does not take ownership of the - //! SimpleStringDictionary object. It is the caller’s responsibility to - //! ensure that this pointer remains valid while it is in effect for a - //! CrashpadInfo object. - //! - //! \sa simple_annotations() - void set_simple_annotations(SimpleStringDictionary* simple_annotations) { - simple_annotations_ = simple_annotations; - } - - //! \return The simple annotations dictionary. - //! - //! \sa set_simple_annotations() - SimpleStringDictionary* simple_annotations() const { - return simple_annotations_; - } - - //! \brief Sets the annotations list. - //! - //! Unlike the \a simple_annotations structure, the \a annotations can - //! typed data and it is not limited to a dictionary form. Annotations are - //! interpreted by Crashpad as module-level annotations. - //! - //! Annotations may exist in \a list at the time that this method is called, - //! or they may be added, removed, or modified in \a list after this method is - //! called. - //! - //! \param[in] list A list of set Annotation objects that maintain arbitrary, - //! typed key-value state. The CrashpadInfo object does not take ownership - //! of the AnnotationsList object. It is the caller’s responsibility to - //! ensure that this pointer remains valid while it is in effect for a - //! CrashpadInfo object. - //! - //! \sa annotations_list() - //! \sa AnnotationList::Register() - void set_annotations_list(AnnotationList* list) { annotations_list_ = list; } - - //! \return The annotations list. - //! - //! \sa set_annotations_list() - //! \sa AnnotationList::Get() - //! \sa AnnotationList::Register() - AnnotationList* annotations_list() const { return annotations_list_; } - - //! \brief Enables or disables Crashpad handler processing. - //! - //! When handling an exception, the Crashpad handler will scan all modules in - //! a process. The first one that has a CrashpadInfo structure populated with - //! a value other than #kUnset for this field will dictate whether the handler - //! is functional or not. If all modules with a CrashpadInfo structure specify - //! #kUnset, the handler will be enabled. If disabled, the Crashpad handler - //! will still run and receive exceptions, but will not take any action on an - //! exception on its own behalf, except for the action necessary to determine - //! that it has been disabled. - //! - //! The Crashpad handler should not normally be disabled. More commonly, it - //! is appropriate to disable crash report upload by calling - //! Settings::SetUploadsEnabled(). - void set_crashpad_handler_behavior(TriState crashpad_handler_behavior) { - crashpad_handler_behavior_ = crashpad_handler_behavior; - } - - //! \brief Enables or disables Crashpad forwarding of exceptions to the - //! system’s crash reporter. - //! - //! When handling an exception, the Crashpad handler will scan all modules in - //! a process. The first one that has a CrashpadInfo structure populated with - //! a value other than #kUnset for this field will dictate whether the - //! exception is forwarded to the system’s crash reporter. If all modules with - //! a CrashpadInfo structure specify #kUnset, forwarding will be enabled. - //! Unless disabled, forwarding may still occur if the Crashpad handler is - //! disabled by SetCrashpadHandlerState(). Even when forwarding is enabled, - //! the Crashpad handler may choose not to forward all exceptions to the - //! system’s crash reporter in cases where it has reason to believe that the - //! system’s crash reporter would not normally have handled the exception in - //! Crashpad’s absence. - void set_system_crash_reporter_forwarding( - TriState system_crash_reporter_forwarding) { - system_crash_reporter_forwarding_ = system_crash_reporter_forwarding; - } - - //! \brief Enables or disables Crashpad capturing indirectly referenced memory - //! in the minidump. - //! - //! When handling an exception, the Crashpad handler will scan all modules in - //! a process. The first one that has a CrashpadInfo structure populated with - //! a value other than #kUnset for this field will dictate whether the extra - //! memory is captured. - //! - //! This causes Crashpad to include pages of data referenced by locals or - //! other stack memory. Turning this on can increase the size of the minidump - //! significantly. - //! - //! \param[in] gather_indirectly_referenced_memory Whether extra memory should - //! be gathered. - //! \param[in] limit The amount of memory in bytes after which no more - //! indirectly gathered memory should be captured. This value is only used - //! when \a gather_indirectly_referenced_memory is TriState::kEnabled. - void set_gather_indirectly_referenced_memory( - TriState gather_indirectly_referenced_memory, - uint32_t limit) { - gather_indirectly_referenced_memory_ = gather_indirectly_referenced_memory; - indirectly_referenced_memory_cap_ = limit; - } - - //! \brief Adds a custom stream to the minidump. - //! - //! The memory block referenced by \a data and \a size will added to the - //! minidump as separate stream with type \a stream_type. The memory referred - //! to by \a data and \a size is owned by the caller and must remain valid - //! while it is in effect for the CrashpadInfo object. - //! - //! Note that streams will appear in the minidump in the reverse order to - //! which they are added. - //! - //! TODO(scottmg) This is currently only supported on Windows. - //! - //! \param[in] stream_type The stream type identifier to use. This should be - //! normally be larger than `MINIDUMP_STREAM_TYPE::LastReservedStream` - //! which is `0xffff`. - //! \param[in] data The base pointer of the stream data. - //! \param[in] size The size of the stream data. - void AddUserDataMinidumpStream(uint32_t stream_type, - const void* data, - size_t size); - - enum : uint32_t { - kSignature = 'CPad', - }; - - private: - // The compiler won’t necessarily see anyone using these fields, but it - // shouldn’t warn about that. These fields aren’t intended for use by the - // process they’re found in, they’re supposed to be read by the crash - // reporting process. -#if defined(__clang__) -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wunused-private-field" -#endif - - // Fields present in version 1, subject to a check of the size_ field: - uint32_t signature_; // kSignature - uint32_t size_; // The size of the entire CrashpadInfo structure. - uint32_t version_; // kCrashpadInfoVersion - uint32_t indirectly_referenced_memory_cap_; - uint32_t padding_0_; - TriState crashpad_handler_behavior_; - TriState system_crash_reporter_forwarding_; - TriState gather_indirectly_referenced_memory_; - uint8_t padding_1_; - SimpleAddressRangeBag* extra_memory_ranges_; // weak - SimpleStringDictionary* simple_annotations_; // weak - internal::UserDataMinidumpStreamListEntry* user_data_minidump_stream_head_; - AnnotationList* annotations_list_; // weak - - // It’s generally safe to add new fields without changing - // kCrashpadInfoVersion, because readers should check size_ and ignore fields - // that aren’t present, as well as unknown fields. - // - // Adding fields? Consider snapshot/crashpad_info_size_test_module.cc too. - -#if defined(__clang__) -#pragma clang diagnostic pop -#endif - - DISALLOW_COPY_AND_ASSIGN(CrashpadInfo); -}; - -} // namespace crashpad - -#endif // CRASHPAD_CLIENT_CRASHPAD_INFO_H_ diff --git a/Tools/Crashpad/include/client/prune_crash_reports.h b/Tools/Crashpad/include/client/prune_crash_reports.h deleted file mode 100644 index 6dac5f3002..0000000000 --- a/Tools/Crashpad/include/client/prune_crash_reports.h +++ /dev/null @@ -1,148 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_PRUNE_CRASH_REPORTS_H_ -#define CRASHPAD_CLIENT_PRUNE_CRASH_REPORTS_H_ - -#include -#include - -#include - -#include "base/macros.h" -#include "client/crash_report_database.h" - -namespace crashpad { - -class PruneCondition; - -//! \brief Deletes crash reports from \a database that match \a condition. -//! -//! This function can be used to remove old or large reports from the database. -//! The \a condition will be evaluated against each report in the \a database, -//! sorted in descending order by CrashReportDatabase::Report::creation_time. -//! This guarantee allows conditions to be stateful. -//! -//! \param[in] database The database from which crash reports will be deleted. -//! \param[in] condition The condition against which all reports in the database -//! will be evaluated. -void PruneCrashReportDatabase(CrashReportDatabase* database, - PruneCondition* condition); - -std::unique_ptr GetDefaultDatabasePruneCondition(); - -//! \brief An abstract base class for evaluating crash reports for deletion. -//! -//! When passed to PruneCrashReportDatabase(), each crash report in the -//! database will be evaluated according to ShouldPruneReport(). The reports -//! are evaluated serially in descending sort order by -//! CrashReportDatabase::Report::creation_time. -class PruneCondition { - public: - //! \brief Returns a sensible default condition for removing obsolete crash - //! reports. - //! - //! The default is to keep reports for one year or a maximum database size - //! of 128 MB. - //! - //! \return A PruneCondition for use with PruneCrashReportDatabase(). - static std::unique_ptr GetDefault(); - - virtual ~PruneCondition() {} - - //! \brief Evaluates a crash report for deletion. - //! - //! \param[in] report The crash report to evaluate. - //! - //! \return `true` if the crash report should be deleted, `false` if it - //! should be kept. - virtual bool ShouldPruneReport(const CrashReportDatabase::Report& report) = 0; -}; - -//! \brief A PruneCondition that deletes reports older than the specified number -//! days. -class AgePruneCondition final : public PruneCondition { - public: - //! \brief Creates a PruneCondition based on Report::creation_time. - //! - //! \param[in] max_age_in_days Reports created more than this many days ago - //! will be deleted. - explicit AgePruneCondition(int max_age_in_days); - ~AgePruneCondition(); - - bool ShouldPruneReport(const CrashReportDatabase::Report& report) override; - - private: - const time_t oldest_report_time_; - - DISALLOW_COPY_AND_ASSIGN(AgePruneCondition); -}; - -//! \brief A PruneCondition that deletes older reports to keep the total -//! Crashpad database size under the specified limit. -class DatabaseSizePruneCondition final : public PruneCondition { - public: - //! \brief Creates a PruneCondition that will keep newer reports, until the - //! sum of the size of all reports is not smaller than \a max_size_in_kb. - //! After the limit is reached, older reports will be pruned. - //! - //! \param[in] max_size_in_kb The maximum number of kilobytes that all crash - //! reports should consume. - explicit DatabaseSizePruneCondition(size_t max_size_in_kb); - ~DatabaseSizePruneCondition(); - - bool ShouldPruneReport(const CrashReportDatabase::Report& report) override; - - private: - const size_t max_size_in_kb_; - size_t measured_size_in_kb_; - - DISALLOW_COPY_AND_ASSIGN(DatabaseSizePruneCondition); -}; - -//! \brief A PruneCondition that conjoins two other PruneConditions. -class BinaryPruneCondition final : public PruneCondition { - public: - enum Operator { - AND, - OR, - }; - - //! \brief Evaluates two sub-conditions according to the specified logical - //! operator. - //! - //! This implements left-to-right evaluation. For Operator::AND, this means - //! if the \a lhs is `false`, the \a rhs will not be consulted. Similarly, - //! with Operator::OR, if the \a lhs is `true`, the \a rhs will not be - //! consulted. - //! - //! \param[in] op The logical operator to apply on \a lhs and \a rhs. - //! \param[in] lhs The left-hand side of \a op. This class takes ownership. - //! \param[in] rhs The right-hand side of \a op. This class takes ownership. - BinaryPruneCondition(Operator op, PruneCondition* lhs, PruneCondition* rhs); - ~BinaryPruneCondition(); - - bool ShouldPruneReport(const CrashReportDatabase::Report& report) override; - - private: - const Operator op_; - std::unique_ptr lhs_; - std::unique_ptr rhs_; - - DISALLOW_COPY_AND_ASSIGN(BinaryPruneCondition); -}; - -} // namespace crashpad - -#endif // CRASHPAD_CLIENT_PRUNE_CRASH_REPORTS_H_ diff --git a/Tools/Crashpad/include/client/settings.h b/Tools/Crashpad/include/client/settings.h deleted file mode 100644 index b64f74fbaf..0000000000 --- a/Tools/Crashpad/include/client/settings.h +++ /dev/null @@ -1,183 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_SETTINGS_H_ -#define CRASHPAD_CLIENT_SETTINGS_H_ - -#include - -#include - -#include "base/files/file_path.h" -#include "base/macros.h" -#include "base/scoped_generic.h" -#include "util/file/file_io.h" -#include "util/misc/initialization_state.h" -#include "util/misc/uuid.h" - -namespace crashpad { - -namespace internal { - -struct ScopedLockedFileHandleTraits { - static FileHandle InvalidValue() { return kInvalidFileHandle; } - static void Free(FileHandle handle); -}; - -} // namespace internal - -//! \brief An interface for accessing and modifying the settings of a -//! CrashReportDatabase. -//! -//! This class must not be instantiated directly, but rather an instance of it -//! should be retrieved via CrashReportDatabase::GetSettings(). -class Settings { - public: - explicit Settings(const base::FilePath& file_path); - ~Settings(); - - bool Initialize(); - - //! \brief Retrieves the immutable identifier for this client, which is used - //! on a server to locate all crash reports from a specific Crashpad - //! database. - //! - //! This is automatically initialized when the database is created. - //! - //! \param[out] client_id The unique client identifier. - //! - //! \return On success, returns `true`, otherwise returns `false` with an - //! error logged. - bool GetClientID(UUID* client_id); - - //! \brief Retrieves the user’s preference for submitting crash reports to a - //! collection server. - //! - //! The default value is `false`. - //! - //! \param[out] enabled Whether crash reports should be uploaded. - //! - //! \return On success, returns `true`, otherwise returns `false` with an - //! error logged. - bool GetUploadsEnabled(bool* enabled); - - //! \brief Sets the user’s preference for submitting crash reports to a - //! collection server. - //! - //! \param[in] enabled Whether crash reports should be uploaded. - //! - //! \return On success, returns `true`, otherwise returns `false` with an - //! error logged. - bool SetUploadsEnabled(bool enabled); - - //! \brief Retrieves the last time at which a report was attempted to be - //! uploaded. - //! - //! The default value is `0` if it has never been set before. - //! - //! \param[out] time The last time at which a report was uploaded. - //! - //! \return On success, returns `true`, otherwise returns `false` with an - //! error logged. - bool GetLastUploadAttemptTime(time_t* time); - - //! \brief Sets the last time at which a report was attempted to be uploaded. - //! - //! This is only meant to be used internally by the CrashReportDatabase. - //! - //! \param[in] time The last time at which a report was uploaded. - //! - //! \return On success, returns `true`, otherwise returns `false` with an - //! error logged. - bool SetLastUploadAttemptTime(time_t time); - - private: - struct Data; - - // This must be constructed with MakeScopedLockedFileHandle(). It both unlocks - // and closes the file on destruction. - using ScopedLockedFileHandle = - base::ScopedGeneric; - static ScopedLockedFileHandle MakeScopedLockedFileHandle(FileHandle file, - FileLocking locking); - - // Opens the settings file for reading. On error, logs a message and returns - // the invalid handle. - ScopedLockedFileHandle OpenForReading(); - - // Opens the settings file for reading and writing. On error, logs a message - // and returns the invalid handle. |mode| determines how the file will be - // opened. |mode| must not be FileWriteMode::kTruncateOrCreate. - // - // If |log_open_error| is false, nothing will be logged for an error - // encountered when attempting to open the file, but this method will still - // return false. This is intended to be used to suppress error messages when - // attempting to create a new settings file when multiple attempts are made. - ScopedLockedFileHandle OpenForReadingAndWriting(FileWriteMode mode, - bool log_open_error); - - // Opens the settings file and reads the data. If that fails, an error will - // be logged and the settings will be recovered and re-initialized. If that - // also fails, returns false with additional log data from recovery. - bool OpenAndReadSettings(Data* out_data); - - // Opens the settings file for writing and reads the data. If reading fails, - // recovery is attempted. Returns the opened file handle on success, or the - // invalid file handle on failure, with an error logged. - ScopedLockedFileHandle OpenForWritingAndReadSettings(Data* out_data); - - // Reads the settings from |handle|. Logs an error and returns false on - // failure. This does not perform recovery. - // - // |handle| must be the result of OpenForReading() or - // OpenForReadingAndWriting(). - // - // If |log_read_error| is false, nothing will be logged for a read error, but - // this method will still return false. This is intended to be used to - // suppress error messages when attempting to read a newly created settings - // file. - bool ReadSettings(FileHandle handle, Data* out_data, bool log_read_error); - - // Writes the settings to |handle|. Logs an error and returns false on - // failure. This does not perform recovery. - // - // |handle| must be the result of OpenForReadingAndWriting(). - bool WriteSettings(FileHandle handle, const Data& data); - - // Recovers the settings file by re-initializing the data. If |handle| is the - // invalid handle, this will open the file; if it is not, then it must be the - // result of OpenForReadingAndWriting(). If the invalid handle is passed, the - // caller must not be holding the handle. The new settings data are stored in - // |out_data|. Returns true on success and false on failure, with an error - // logged. - bool RecoverSettings(FileHandle handle, Data* out_data); - - // Initializes a settings file and writes the data to |handle|. Returns true - // on success and false on failure, with an error logged. - // - // |handle| must be the result of OpenForReadingAndWriting(). - bool InitializeSettings(FileHandle handle); - - const base::FilePath& file_path() const { return file_path_; } - - base::FilePath file_path_; - - InitializationState initialized_; - - DISALLOW_COPY_AND_ASSIGN(Settings); -}; - -} // namespace crashpad - -#endif // CRASHPAD_CLIENT_SETTINGS_H_ diff --git a/Tools/Crashpad/include/client/simple_address_range_bag.h b/Tools/Crashpad/include/client/simple_address_range_bag.h deleted file mode 100644 index c69fa5afd8..0000000000 --- a/Tools/Crashpad/include/client/simple_address_range_bag.h +++ /dev/null @@ -1,198 +0,0 @@ -// Copyright 2016 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_SIMPLE_ADDRESS_RANGE_BAG_H_ -#define CRASHPAD_CLIENT_SIMPLE_ADDRESS_RANGE_BAG_H_ - -#include - -#include - -#include "base/logging.h" -#include "base/macros.h" -#include "base/numerics/safe_conversions.h" -#include "util/misc/from_pointer_cast.h" -#include "util/numeric/checked_range.h" - -namespace crashpad { - -//! \brief A bag implementation using a fixed amount of storage, so that it does -//! not perform any dynamic allocations for its operations. -//! -//! The actual bag storage (TSimpleAddressRangeBag::Entry) is POD, so that it -//! can be transmitted over various IPC mechanisms. -template -class TSimpleAddressRangeBag { - public: - //! Constant and publicly accessible version of the template parameter. - static const size_t num_entries = NumEntries; - - //! \brief A single entry in the bag. - struct Entry { - //! \brief The base address of the range. - uint64_t base; - - //! \brief The size of the range in bytes. - uint64_t size; - - //! \brief Returns the validity of the entry. - //! - //! If #base and #size are both zero, the entry is considered inactive, and - //! this method returns `false`. Otherwise, returns `true`. - bool is_active() const { - return base != 0 || size != 0; - } - }; - - //! \brief An iterator to traverse all of the active entries in a - //! TSimpleAddressRangeBag. - class Iterator { - public: - explicit Iterator(const TSimpleAddressRangeBag& bag) - : bag_(bag), - current_(0) { - } - - //! \brief Returns the next entry in the bag, or `nullptr` if at the end of - //! the collection. - const Entry* Next() { - while (current_ < bag_.num_entries) { - const Entry* entry = &bag_.entries_[current_++]; - if (entry->is_active()) { - return entry; - } - } - return nullptr; - } - - private: - const TSimpleAddressRangeBag& bag_; - size_t current_; - - DISALLOW_COPY_AND_ASSIGN(Iterator); - }; - - TSimpleAddressRangeBag() - : entries_() { - } - - TSimpleAddressRangeBag(const TSimpleAddressRangeBag& other) { - *this = other; - } - - TSimpleAddressRangeBag& operator=(const TSimpleAddressRangeBag& other) { - memcpy(entries_, other.entries_, sizeof(entries_)); - return *this; - } - - //! \brief Returns the number of active entries. The upper limit for this is - //! \a NumEntries. - size_t GetCount() const { - size_t count = 0; - for (size_t i = 0; i < num_entries; ++i) { - if (entries_[i].is_active()) { - ++count; - } - } - return count; - } - - //! \brief Inserts the given range into the bag. Duplicates and overlapping - //! ranges are supported and allowed, but not coalesced. - //! - //! \param[in] range The range to be inserted. The range must have either a - //! non-zero base address or size. - //! - //! \return `true` if there was space to insert the range into the bag, - //! otherwise `false` with an error logged. - bool Insert(CheckedRange range) { - DCHECK(range.base() != 0 || range.size() != 0); - - for (size_t i = 0; i < num_entries; ++i) { - if (!entries_[i].is_active()) { - entries_[i].base = range.base(); - entries_[i].size = range.size(); - return true; - } - } - - LOG(ERROR) << "no space available to insert range"; - return false; - } - - //! \brief Inserts the given range into the bag. Duplicates and overlapping - //! ranges are supported and allowed, but not coalesced. - //! - //! \param[in] base The base of the range to be inserted. May not be null. - //! \param[in] size The size of the range to be inserted. May not be zero. - //! - //! \return `true` if there was space to insert the range into the bag, - //! otherwise `false` with an error logged. - bool Insert(void* base, size_t size) { - DCHECK(base != nullptr); - DCHECK_NE(0u, size); - return Insert(CheckedRange(FromPointerCast(base), - base::checked_cast(size))); - } - - //! \brief Removes the given range from the bag. - //! - //! \param[in] range The range to be removed. The range must have either a - //! non-zero base address or size. - //! - //! \return `true` if the range was found and removed, otherwise `false` with - //! an error logged. - bool Remove(CheckedRange range) { - DCHECK(range.base() != 0 || range.size() != 0); - - for (size_t i = 0; i < num_entries; ++i) { - if (entries_[i].base == range.base() && - entries_[i].size == range.size()) { - entries_[i].base = entries_[i].size = 0; - return true; - } - } - - LOG(ERROR) << "did not find range to remove"; - return false; - } - - //! \brief Removes the given range from the bag. - //! - //! \param[in] base The base of the range to be removed. May not be null. - //! \param[in] size The size of the range to be removed. May not be zero. - //! - //! \return `true` if the range was found and removed, otherwise `false` with - //! an error logged. - bool Remove(void* base, size_t size) { - DCHECK(base != nullptr); - DCHECK_NE(0u, size); - return Remove(CheckedRange(FromPointerCast(base), - base::checked_cast(size))); - } - - - private: - Entry entries_[NumEntries]; -}; - -//! \brief A TSimpleAddressRangeBag with default template parameters. -using SimpleAddressRangeBag = TSimpleAddressRangeBag<64>; - -static_assert(std::is_standard_layout::value, - "SimpleAddressRangeBag must be standard layout"); - -} // namespace crashpad - -#endif // CRASHPAD_CLIENT_SIMPLE_ADDRESS_RANGE_BAG_H_ diff --git a/Tools/Crashpad/include/client/simple_string_dictionary.h b/Tools/Crashpad/include/client/simple_string_dictionary.h deleted file mode 100644 index 0e97736163..0000000000 --- a/Tools/Crashpad/include/client/simple_string_dictionary.h +++ /dev/null @@ -1,288 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_SIMPLE_STRING_DICTIONARY_H_ -#define CRASHPAD_CLIENT_SIMPLE_STRING_DICTIONARY_H_ - -#include -#include - -#include -#include - -#include "base/logging.h" -#include "base/macros.h" -#include "base/strings/string_piece.h" -#include "util/misc/implicit_cast.h" - -namespace crashpad { - -//! \brief A map/dictionary collection implementation using a fixed amount of -//! storage, so that it does not perform any dynamic allocations for its -//! operations. -//! -//! The actual map storage (TSimpleStringDictionary::Entry) is guaranteed to be -//! POD, so that it can be transmitted over various IPC mechanisms. -//! -//! The template parameters control the amount of storage used for the key, -//! value, and map. The \a KeySize and \a ValueSize are measured in bytes, not -//! glyphs, and include space for a trailing `NUL` byte. This gives space for -//! `KeySize - 1` and `ValueSize - 1` characters in an entry. \a NumEntries is -//! the total number of entries that will fit in the map. -template -class TSimpleStringDictionary { - public: - //! \brief Constant and publicly accessible versions of the template - //! parameters. - //! \{ - static const size_t key_size = KeySize; - static const size_t value_size = ValueSize; - static const size_t num_entries = NumEntries; - //! \} - - //! \brief A single entry in the map. - struct Entry { - //! \brief The entry’s key. - //! - //! This string is always `NUL`-terminated. If this is a 0-length - //! `NUL`-terminated string, the entry is inactive. - char key[KeySize]; - - //! \brief The entry’s value. - //! - //! This string is always `NUL`-terminated. - char value[ValueSize]; - - //! \brief Returns the validity of the entry. - //! - //! If #key is an empty string, the entry is considered inactive, and this - //! method returns `false`. Otherwise, returns `true`. - bool is_active() const { - return key[0] != '\0'; - } - }; - - //! \brief An iterator to traverse all of the active entries in a - //! TSimpleStringDictionary. - class Iterator { - public: - explicit Iterator(const TSimpleStringDictionary& map) - : map_(map), - current_(0) { - } - - //! \brief Returns the next entry in the map, or `nullptr` if at the end of - //! the collection. - const Entry* Next() { - while (current_ < map_.num_entries) { - const Entry* entry = &map_.entries_[current_++]; - if (entry->is_active()) { - return entry; - } - } - return nullptr; - } - - private: - const TSimpleStringDictionary& map_; - size_t current_; - - DISALLOW_COPY_AND_ASSIGN(Iterator); - }; - - TSimpleStringDictionary() - : entries_() { - } - - TSimpleStringDictionary(const TSimpleStringDictionary& other) { - *this = other; - } - - TSimpleStringDictionary& operator=(const TSimpleStringDictionary& other) { - memcpy(entries_, other.entries_, sizeof(entries_)); - return *this; - } - - //! \brief Returns the number of active key/value pairs. The upper limit for - //! this is \a NumEntries. - size_t GetCount() const { - size_t count = 0; - for (size_t i = 0; i < num_entries; ++i) { - if (entries_[i].is_active()) { - ++count; - } - } - return count; - } - - //! \brief Given \a key, returns its corresponding value. - //! - //! \param[in] key The key to look up. This must not be `nullptr`, nor an - //! empty string. It must not contain embedded `NUL`s. - //! - //! \return The corresponding value for \a key, or if \a key is not found, - //! `nullptr`. - const char* GetValueForKey(base::StringPiece key) const { - DCHECK(key.data()); - DCHECK(key.size()); - DCHECK_EQ(key.find('\0', 0), base::StringPiece::npos); - if (!key.data() || !key.size()) { - return nullptr; - } - - const Entry* entry = GetConstEntryForKey(key); - if (!entry) { - return nullptr; - } - - return entry->value; - } - - //! \brief Stores \a value into \a key, replacing the existing value if \a key - //! is already present. - //! - //! If \a key is not yet in the map and the map is already full (containing - //! \a NumEntries active entries), this operation silently fails. - //! - //! \param[in] key The key to store. This must not be `nullptr`, nor an empty - //! string. It must not contain embedded `NUL`s. - //! \param[in] value The value to store. If `nullptr`, \a key is removed from - //! the map. Must not contain embedded `NUL`s. - void SetKeyValue(base::StringPiece key, base::StringPiece value) { - if (!value.data()) { - RemoveKey(key); - return; - } - - DCHECK(key.data()); - DCHECK(key.size()); - DCHECK_EQ(key.find('\0', 0), base::StringPiece::npos); - if (!key.data() || !key.size()) { - return; - } - - // |key| must not be an empty string. - DCHECK_NE(key[0], '\0'); - if (key[0] == '\0') { - return; - } - - // |value| must not contain embedded NULs. - DCHECK_EQ(value.find('\0', 0), base::StringPiece::npos); - - Entry* entry = GetEntryForKey(key); - - // If it does not yet exist, attempt to insert it. - if (!entry) { - for (size_t i = 0; i < num_entries; ++i) { - if (!entries_[i].is_active()) { - entry = &entries_[i]; - SetFromStringPiece(key, entry->key, key_size); - break; - } - } - } - - // If the map is out of space, |entry| will be nullptr. - if (!entry) { - return; - } - -#ifndef NDEBUG - // Sanity check that the key only appears once. - int count = 0; - for (size_t i = 0; i < num_entries; ++i) { - if (EntryKeyEquals(key, entries_[i])) { - ++count; - } - } - DCHECK_EQ(count, 1); -#endif - - SetFromStringPiece(value, entry->value, value_size); - } - - //! \brief Removes \a key from the map. - //! - //! If \a key is not found, this is a no-op. - //! - //! \param[in] key The key of the entry to remove. This must not be `nullptr`, - //! nor an empty string. It must not contain embedded `NUL`s. - void RemoveKey(base::StringPiece key) { - DCHECK(key.data()); - DCHECK(key.size()); - DCHECK_EQ(key.find('\0', 0), base::StringPiece::npos); - if (!key.data() || !key.size()) { - return; - } - - Entry* entry = GetEntryForKey(key); - if (entry) { - entry->key[0] = '\0'; - entry->value[0] = '\0'; - } - - DCHECK_EQ(GetEntryForKey(key), implicit_cast(nullptr)); - } - - private: - static void SetFromStringPiece(base::StringPiece src, - char* dst, - size_t dst_size) { - size_t copy_len = std::min(dst_size - 1, src.size()); - src.copy(dst, copy_len); - dst[copy_len] = '\0'; - } - - static bool EntryKeyEquals(base::StringPiece key, const Entry& entry) { - if (key.size() >= KeySize) - return false; - - // Test for a NUL terminator and early out if it's absent. - if (entry.key[key.size()] != '\0') - return false; - - // As there's a NUL terminator at the right position in the entries - // string, strncmp can do the rest. - return strncmp(key.data(), entry.key, key.size()) == 0; - } - - const Entry* GetConstEntryForKey(base::StringPiece key) const { - for (size_t i = 0; i < num_entries; ++i) { - if (EntryKeyEquals(key, entries_[i])) { - return &entries_[i]; - } - } - return nullptr; - } - - Entry* GetEntryForKey(base::StringPiece key) { - return const_cast(GetConstEntryForKey(key)); - } - - Entry entries_[NumEntries]; -}; - -//! \brief A TSimpleStringDictionary with default template parameters. -//! -//! For historical reasons this specialized version is available with the same -//! size factors as a previous implementation. -using SimpleStringDictionary = TSimpleStringDictionary<256, 256, 64>; - -static_assert(std::is_standard_layout::value, - "SimpleStringDictionary must be standard layout"); - -} // namespace crashpad - -#endif // CRASHPAD_CLIENT_SIMPLE_STRING_DICTIONARY_H_ diff --git a/Tools/Crashpad/include/client/simulate_crash.h b/Tools/Crashpad/include/client/simulate_crash.h deleted file mode 100644 index 299fe97cf5..0000000000 --- a/Tools/Crashpad/include/client/simulate_crash.h +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_SIMULATE_CRASH_H_ -#define CRASHPAD_CLIENT_SIMULATE_CRASH_H_ - -#include "build/build_config.h" - -#if defined(OS_MACOSX) -#include "client/simulate_crash_mac.h" -#elif defined(OS_WIN) -#include "client/simulate_crash_win.h" -#endif - -#endif // CRASHPAD_CLIENT_SIMULATE_CRASH_H_ diff --git a/Tools/Crashpad/include/client/simulate_crash_mac.h b/Tools/Crashpad/include/client/simulate_crash_mac.h deleted file mode 100644 index e14db3c9b4..0000000000 --- a/Tools/Crashpad/include/client/simulate_crash_mac.h +++ /dev/null @@ -1,60 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_SIMULATE_CRASH_MAC_H_ -#define CRASHPAD_CLIENT_SIMULATE_CRASH_MAC_H_ - -#include - -#include "client/capture_context_mac.h" - -//! \file - -namespace crashpad { - -//! \brief Simulates a exception without crashing. -//! -//! This function searches for an `EXC_CRASH` handler in the same manner that -//! the kernel does, and sends it an exception message to that handler in the -//! format that the handler expects, considering the behavior and thread state -//! flavor that are registered for it. The exception sent to the handler will be -//! ::kMachExceptionSimulated, not `EXC_CRASH`. -//! -//! Typically, the CRASHPAD_SIMULATE_CRASH() macro will be used in preference to -//! this function, because it combines the context-capture operation with the -//! raising of a simulated exception. -//! -//! This function returns normally after the exception message is processed. If -//! no valid handler was found, or no handler processed the exception -//! successfully, a warning will be logged, but these conditions are not -//! considered fatal. -//! -//! \param[in] cpu_context The thread state to pass to the exception handler as -//! the exception context, provided that it is compatible with the thread -//! state flavor that the exception handler accepts. If it is not -//! compatible, the correct thread state for the handler will be obtained by -//! calling `thread_get_state()`. -void SimulateCrash(const NativeCPUContext& cpu_context); - -} // namespace crashpad - -//! \brief Captures the CPU context and simulates an exception without crashing. -#define CRASHPAD_SIMULATE_CRASH() \ - do { \ - crashpad::NativeCPUContext cpu_context; \ - crashpad::CaptureContext(&cpu_context); \ - crashpad::SimulateCrash(cpu_context); \ - } while (false) - -#endif // CRASHPAD_CLIENT_SIMULATE_CRASH_MAC_H_ diff --git a/Tools/Crashpad/include/client/simulate_crash_win.h b/Tools/Crashpad/include/client/simulate_crash_win.h deleted file mode 100644 index a20f3dad62..0000000000 --- a/Tools/Crashpad/include/client/simulate_crash_win.h +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_CLIENT_SIMULATE_CRASH_WIN_H_ -#define CRASHPAD_CLIENT_SIMULATE_CRASH_WIN_H_ - -#include - -#include "client/crashpad_client.h" -#include "util/win/capture_context.h" - -//! \file - -//! \brief Captures the CPU context and captures a dump without an exception. -#define CRASHPAD_SIMULATE_CRASH() \ - do { \ - CONTEXT context; \ - crashpad::CaptureContext(&context); \ - crashpad::CrashpadClient::DumpWithoutCrash(context); \ - } while (false) - -#endif // CRASHPAD_CLIENT_SIMULATE_CRASH_WIN_H_ diff --git a/Tools/Crashpad/include/compat/android/dlfcn_internal.h b/Tools/Crashpad/include/compat/android/dlfcn_internal.h deleted file mode 100644 index ed4083dbc8..0000000000 --- a/Tools/Crashpad/include/compat/android/dlfcn_internal.h +++ /dev/null @@ -1,35 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_ANDROID_DLFCN_INTERNAL_H_ -#define CRASHPAD_COMPAT_ANDROID_DLFCN_INTERNAL_H_ - -namespace crashpad { -namespace internal { - -//! \brief Provide a wrapper for `dlsym`. -//! -//! dlsym on Android KitKat (4.4.*) raises SIGFPE when searching for a -//! non-existent symbol. This wrapper avoids crashing in this circumstance. -//! https://code.google.com/p/android/issues/detail?id=61799 -//! -//! The parameters and return value for this function are the same as for -//! `dlsym`, but a return value for `dlerror` may not be set in the event of an -//! error. -void* Dlsym(void* handle, const char* symbol); - -} // namespace internal -} // namespace crashpad - -#endif // CRASHPAD_COMPAT_ANDROID_DLFCN_INTERNAL_H_ diff --git a/Tools/Crashpad/include/compat/android/elf.h b/Tools/Crashpad/include/compat/android/elf.h deleted file mode 100644 index 9fa923875b..0000000000 --- a/Tools/Crashpad/include/compat/android/elf.h +++ /dev/null @@ -1,58 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_ANDROID_ELF_H_ -#define CRASHPAD_COMPAT_ANDROID_ELF_H_ - -#include_next - -#include - -#if !defined(ELF32_ST_VISIBILITY) -#define ELF32_ST_VISIBILITY(other) ((other) & 0x3) -#endif - -#if !defined(ELF64_ST_VISIBILITY) -#define ELF64_ST_VISIBILITY(other) ELF32_ST_VISIBILITY(other) -#endif - -// Android 5.0.0 (API 21) NDK - -#if !defined(STT_COMMON) -#define STT_COMMON 5 -#endif - -#if !defined(STT_TLS) -#define STT_TLS 6 -#endif - -// ELF note header types are normally provided by . While unified -// headers include in , traditional headers do not, prior -// to API 21. and can't both be included in the same -// translation unit due to collisions, so we provide these types here. -#if __ANDROID_API__ < 21 && !defined(__ANDROID_API_N__) -typedef struct { - Elf32_Word n_namesz; - Elf32_Word n_descsz; - Elf32_Word n_type; -} Elf32_Nhdr; - -typedef struct { - Elf64_Word n_namesz; - Elf64_Word n_descsz; - Elf64_Word n_type; -} Elf64_Nhdr; -#endif // __ANDROID_API__ < 21 && !defined(NT_PRSTATUS) - -#endif // CRASHPAD_COMPAT_ANDROID_ELF_H_ diff --git a/Tools/Crashpad/include/compat/android/linux/elf.h b/Tools/Crashpad/include/compat/android/linux/elf.h deleted file mode 100644 index e65d15327c..0000000000 --- a/Tools/Crashpad/include/compat/android/linux/elf.h +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_ANDROID_LINUX_ELF_H_ -#define CRASHPAD_COMPAT_ANDROID_LINUX_ELF_H_ - -#include_next - -// Android 5.0.0 (API 21) NDK - -#if defined(__i386__) || defined(__x86_64__) -#if !defined(NT_386_TLS) -#define NT_386_TLS 0x200 -#endif -#endif // __i386__ || __x86_64__ - -#if defined(__ARMEL__) || defined(__aarch64__) -#if !defined(NT_ARM_VFP) -#define NT_ARM_VFP 0x400 -#endif - -#if !defined(NT_ARM_TLS) -#define NT_ARM_TLS 0x401 -#endif -#endif // __ARMEL__ || __aarch64__ - -#endif // CRASHPAD_COMPAT_ANDROID_LINUX_ELF_H_ diff --git a/Tools/Crashpad/include/compat/android/linux/prctl.h b/Tools/Crashpad/include/compat/android/linux/prctl.h deleted file mode 100644 index 046f900f0a..0000000000 --- a/Tools/Crashpad/include/compat/android/linux/prctl.h +++ /dev/null @@ -1,25 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_ANDROID_LINUX_PRCTL_H_ -#define CRASHPAD_COMPAT_ANDROID_LINUX_PRCTL_H_ - -#include_next - -// Android 5.0.0 (API 21) NDK -#if !defined(PR_SET_PTRACER) -#define PR_SET_PTRACER 0x59616d61 -#endif - -#endif // CRASHPAD_COMPAT_ANDROID_LINUX_PRCTL_H_ diff --git a/Tools/Crashpad/include/compat/android/linux/ptrace.h b/Tools/Crashpad/include/compat/android/linux/ptrace.h deleted file mode 100644 index 7db46aa3f1..0000000000 --- a/Tools/Crashpad/include/compat/android/linux/ptrace.h +++ /dev/null @@ -1,25 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_ANDROID_LINUX_PTRACE_H_ -#define CRASHPAD_COMPAT_ANDROID_LINUX_PTRACE_H_ - -#include_next - -// Android 5.0.0 (API 21) NDK -#if !defined(PTRACE_GETREGSET) -#define PTRACE_GETREGSET 0x4204 -#endif - -#endif // CRASHPAD_COMPAT_ANDROID_LINUX_PTRACE_H_ diff --git a/Tools/Crashpad/include/compat/android/sched.h b/Tools/Crashpad/include/compat/android/sched.h deleted file mode 100644 index c4a027ae48..0000000000 --- a/Tools/Crashpad/include/compat/android/sched.h +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_ANDROID_SCHED_H_ -#define CRASHPAD_COMPAT_ANDROID_SCHED_H_ - -#include_next - -// Android 5.0.0 (API 21) NDK - -#if !defined(SCHED_BATCH) -#define SCHED_BATCH 3 -#endif - -#if !defined(SCHED_IDLE) -#define SCHED_IDLE 5 -#endif - -#endif // CRASHPAD_COMPAT_ANDROID_SCHED_H_ diff --git a/Tools/Crashpad/include/compat/android/sys/epoll.h b/Tools/Crashpad/include/compat/android/sys/epoll.h deleted file mode 100644 index 387813e6a5..0000000000 --- a/Tools/Crashpad/include/compat/android/sys/epoll.h +++ /dev/null @@ -1,50 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_ANDROID_SYS_EPOLL_H_ -#define CRASHPAD_COMPAT_ANDROID_SYS_EPOLL_H_ - -#include_next - -#include -#include - -// This is missing from traditional headers before API 21. -#if !defined(EPOLLRDHUP) -#define EPOLLRDHUP 0x00002000 -#endif - -// EPOLL_CLOEXEC is undefined in traditional headers before API 21 and removed -// from unified headers at API levels < 21 as a means to indicate that -// epoll_create1 is missing from the C library, but the raw system call should -// still be available. -#if !defined(EPOLL_CLOEXEC) -#define EPOLL_CLOEXEC O_CLOEXEC -#endif - -#if __ANDROID_API__ < 21 - -#ifdef __cplusplus -extern "C" { -#endif - -int epoll_create1(int flags); - -#ifdef __cplusplus -} // extern "C" -#endif - -#endif // __ANDROID_API__ < 21 - -#endif // CRASHPAD_COMPAT_ANDROID_SYS_EPOLL_H_ diff --git a/Tools/Crashpad/include/compat/android/sys/mman.h b/Tools/Crashpad/include/compat/android/sys/mman.h deleted file mode 100644 index 5e7cd69f18..0000000000 --- a/Tools/Crashpad/include/compat/android/sys/mman.h +++ /dev/null @@ -1,43 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_ANDROID_SYS_MMAN_H_ -#define CRASHPAD_COMPAT_ANDROID_SYS_MMAN_H_ - -#include_next - -#include -#include - -// There’s no mmap() wrapper compatible with a 64-bit off_t for 32-bit code -// until API 21 (Android 5.0/“Lollipop”). A custom mmap() wrapper is provided -// here. Note that this scenario is only possible with NDK unified headers. -// -// https://android.googlesource.com/platform/bionic/+/0bfcbaf4d069e005d6e959d97f8d11c77722b70d/docs/32-bit-abi.md#is-32_bit-1 - -#if defined(__USE_FILE_OFFSET64) && __ANDROID_API__ < 21 - -#ifdef __cplusplus -extern "C" { -#endif - -void* mmap(void* addr, size_t size, int prot, int flags, int fd, off_t offset); - -#ifdef __cplusplus -} // extern "C" -#endif - -#endif // defined(__USE_FILE_OFFSET64) && __ANDROID_API__ < 21 - -#endif // CRASHPAD_COMPAT_ANDROID_SYS_MMAN_H_ diff --git a/Tools/Crashpad/include/compat/android/sys/syscall.h b/Tools/Crashpad/include/compat/android/sys/syscall.h deleted file mode 100644 index facce20f79..0000000000 --- a/Tools/Crashpad/include/compat/android/sys/syscall.h +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_ANDROID_SYS_SYSCALL_H_ -#define CRASHPAD_COMPAT_ANDROID_SYS_SYSCALL_H_ - -#include_next - -// Android 5.0.0 (API 21) NDK - -#if !defined(SYS_epoll_create1) -#define SYS_epoll_create1 __NR_epoll_create1 -#endif - -#if !defined(SYS_gettid) -#define SYS_gettid __NR_gettid -#endif - -#if !defined(SYS_timer_create) -#define SYS_timer_create __NR_timer_create -#endif - -#if !defined(SYS_timer_getoverrun) -#define SYS_timer_getoverrun __NR_timer_getoverrun -#endif - -#if !defined(SYS_timer_settime) -#define SYS_timer_settime __NR_timer_settime -#endif - -#endif // CRASHPAD_COMPAT_ANDROID_SYS_SYSCALL_H_ diff --git a/Tools/Crashpad/include/compat/android/sys/user.h b/Tools/Crashpad/include/compat/android/sys/user.h deleted file mode 100644 index 4352a20677..0000000000 --- a/Tools/Crashpad/include/compat/android/sys/user.h +++ /dev/null @@ -1,23 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_ANDROID_SYS_USER_H_ -#define CRASHPAD_COMPAT_ANDROID_SYS_USER_H_ - -// This is needed for traditional headers. -#include - -#include_next - -#endif // CRASHPAD_COMPAT_ANDROID_SYS_USER_H_ diff --git a/Tools/Crashpad/include/compat/linux/signal.h b/Tools/Crashpad/include/compat/linux/signal.h deleted file mode 100644 index 62b9c08636..0000000000 --- a/Tools/Crashpad/include/compat/linux/signal.h +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_LINUX_SIGNAL_H_ -#define CRASHPAD_COMPAT_LINUX_SIGNAL_H_ - -#include_next - -// Missing from glibc and bionic-x86_64 -#if defined(__x86_64__) || defined(__i386__) -#if !defined(X86_FXSR_MAGIC) -#define X86_FXSR_MAGIC 0x0000 -#endif -#endif // __x86_64__ || __i386__ - -#endif // CRASHPAD_COMPAT_LINUX_SIGNAL_H_ diff --git a/Tools/Crashpad/include/compat/linux/sys/ptrace.h b/Tools/Crashpad/include/compat/linux/sys/ptrace.h deleted file mode 100644 index e68125b5b1..0000000000 --- a/Tools/Crashpad/include/compat/linux/sys/ptrace.h +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_LINUX_SYS_PTRACE_H_ -#define CRASHPAD_COMPAT_LINUX_SYS_PTRACE_H_ - -#include_next - -#include - -// https://sourceware.org/bugzilla/show_bug.cgi?id=22433 -#if !defined(PTRACE_GET_THREAD_AREA) && \ - defined(__GLIBC__) && (defined(__i386__) || defined(__x86_64__)) -static constexpr __ptrace_request PTRACE_GET_THREAD_AREA = - static_cast<__ptrace_request>(25); -#define PTRACE_GET_THREAD_AREA PTRACE_GET_THREAD_AREA -#endif // !PTRACE_GET_THREAD_AREA && __GLIBC__ && (__i386__ || __x86_64__) - -#endif // CRASHPAD_COMPAT_LINUX_SYS_PTRACE_H_ diff --git a/Tools/Crashpad/include/compat/mac/AvailabilityMacros.h b/Tools/Crashpad/include/compat/mac/AvailabilityMacros.h deleted file mode 100644 index f105f944e3..0000000000 --- a/Tools/Crashpad/include/compat/mac/AvailabilityMacros.h +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_MAC_AVAILABILITYMACROS_H_ -#define CRASHPAD_COMPAT_MAC_AVAILABILITYMACROS_H_ - -#include_next - -// 10.7 SDK - -#ifndef MAC_OS_X_VERSION_10_7 -#define MAC_OS_X_VERSION_10_7 1070 -#endif - -// 10.8 SDK - -#ifndef MAC_OS_X_VERSION_10_8 -#define MAC_OS_X_VERSION_10_8 1080 -#endif - -// 10.9 SDK - -#ifndef MAC_OS_X_VERSION_10_9 -#define MAC_OS_X_VERSION_10_9 1090 -#endif - -// 10.10 SDK - -#ifndef MAC_OS_X_VERSION_10_10 -#define MAC_OS_X_VERSION_10_10 101000 -#endif - -// 10.11 SDK - -#ifndef MAC_OS_X_VERSION_10_11 -#define MAC_OS_X_VERSION_10_11 101100 -#endif - -// 10.12 SDK - -#ifndef MAC_OS_X_VERSION_10_12 -#define MAC_OS_X_VERSION_10_12 101200 -#endif - -// 10.13 SDK - -#ifndef MAC_OS_X_VERSION_10_13 -#define MAC_OS_X_VERSION_10_13 101300 -#endif - -#endif // CRASHPAD_COMPAT_MAC_AVAILABILITYMACROS_H_ diff --git a/Tools/Crashpad/include/compat/mac/kern/exc_resource.h b/Tools/Crashpad/include/compat/mac/kern/exc_resource.h deleted file mode 100644 index ca8943d37d..0000000000 --- a/Tools/Crashpad/include/compat/mac/kern/exc_resource.h +++ /dev/null @@ -1,76 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_MAC_KERN_EXC_RESOURCE_H_ -#define CRASHPAD_COMPAT_MAC_KERN_EXC_RESOURCE_H_ - -#if __has_include_next() -#include_next -#endif - -// 10.9 SDK - -#ifndef EXC_RESOURCE_DECODE_RESOURCE_TYPE -#define EXC_RESOURCE_DECODE_RESOURCE_TYPE(code) (((code) >> 61) & 0x7ull) -#endif - -#ifndef EXC_RESOURCE_DECODE_FLAVOR -#define EXC_RESOURCE_DECODE_FLAVOR(code) (((code) >> 58) & 0x7ull) -#endif - -#ifndef RESOURCE_TYPE_CPU -#define RESOURCE_TYPE_CPU 1 -#endif - -#ifndef RESOURCE_TYPE_WAKEUPS -#define RESOURCE_TYPE_WAKEUPS 2 -#endif - -#ifndef RESOURCE_TYPE_MEMORY -#define RESOURCE_TYPE_MEMORY 3 -#endif - -#ifndef FLAVOR_CPU_MONITOR -#define FLAVOR_CPU_MONITOR 1 -#endif - -#ifndef FLAVOR_WAKEUPS_MONITOR -#define FLAVOR_WAKEUPS_MONITOR 1 -#endif - -#ifndef FLAVOR_HIGH_WATERMARK -#define FLAVOR_HIGH_WATERMARK 1 -#endif - -// 10.10 SDK - -#ifndef FLAVOR_CPU_MONITOR_FATAL -#define FLAVOR_CPU_MONITOR_FATAL 2 -#endif - -// 10.12 SDK - -#ifndef RESOURCE_TYPE_IO -#define RESOURCE_TYPE_IO 4 -#endif - -#ifndef FLAVOR_IO_PHYSICAL_WRITES -#define FLAVOR_IO_PHYSICAL_WRITES 1 -#endif - -#ifndef FLAVOR_IO_LOGICAL_WRITES -#define FLAVOR_IO_LOGICAL_WRITES 2 -#endif - -#endif // CRASHPAD_COMPAT_MAC_KERN_EXC_RESOURCE_H_ diff --git a/Tools/Crashpad/include/compat/mac/mach-o/loader.h b/Tools/Crashpad/include/compat/mac/mach-o/loader.h deleted file mode 100644 index 95a735747f..0000000000 --- a/Tools/Crashpad/include/compat/mac/mach-o/loader.h +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_MAC_MACH_O_LOADER_H_ -#define CRASHPAD_COMPAT_MAC_MACH_O_LOADER_H_ - -#include_next - -// 10.7 SDK - -#ifndef S_THREAD_LOCAL_ZEROFILL -#define S_THREAD_LOCAL_ZEROFILL 0x12 -#endif - -// 10.8 SDK - -#ifndef LC_SOURCE_VERSION -#define LC_SOURCE_VERSION 0x2a -#endif - -#endif // CRASHPAD_COMPAT_MAC_MACH_O_LOADER_H_ diff --git a/Tools/Crashpad/include/compat/mac/mach/i386/thread_state.h b/Tools/Crashpad/include/compat/mac/mach/i386/thread_state.h deleted file mode 100644 index de744d64de..0000000000 --- a/Tools/Crashpad/include/compat/mac/mach/i386/thread_state.h +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_MAC_MACH_I386_THREAD_STATE_H_ -#define CRASHPAD_COMPAT_MAC_MACH_I386_THREAD_STATE_H_ - -#include_next - -// 10.13 SDK -// -// This was defined as 244 in the 10.7 through 10.12 SDKs, and 144 previously. -#if I386_THREAD_STATE_MAX < 614 -#undef I386_THREAD_STATE_MAX -#define I386_THREAD_STATE_MAX (614) -#endif - -#endif // CRASHPAD_COMPAT_MAC_MACH_I386_THREAD_STATE_H_ diff --git a/Tools/Crashpad/include/compat/mac/mach/mach.h b/Tools/Crashpad/include/compat/mac/mach/mach.h deleted file mode 100644 index 55f5fdd2e2..0000000000 --- a/Tools/Crashpad/include/compat/mac/mach/mach.h +++ /dev/null @@ -1,120 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_MAC_MACH_MACH_H_ -#define CRASHPAD_COMPAT_MAC_MACH_MACH_H_ - -#include_next - -// - -// 10.8 SDK - -#ifndef EXC_RESOURCE -#define EXC_RESOURCE 11 -#endif - -#ifndef EXC_MASK_RESOURCE -#define EXC_MASK_RESOURCE (1 << EXC_RESOURCE) -#endif - -// 10.9 SDK - -#ifndef EXC_GUARD -#define EXC_GUARD 12 -#endif - -#ifndef EXC_MASK_GUARD -#define EXC_MASK_GUARD (1 << EXC_GUARD) -#endif - -// 10.11 SDK - -#ifndef EXC_CORPSE_NOTIFY -#define EXC_CORPSE_NOTIFY 13 -#endif - -#ifndef EXC_MASK_CORPSE_NOTIFY -#define EXC_MASK_CORPSE_NOTIFY (1 << EXC_CORPSE_NOTIFY) -#endif - -// Don’t expose EXC_MASK_ALL at all, because its definition varies with SDK, and -// older kernels will reject values that they don’t understand. Instead, use -// crashpad::ExcMaskAll(), which computes the correct value of EXC_MASK_ALL for -// the running system. -#undef EXC_MASK_ALL - -#if defined(__i386__) || defined(__x86_64__) - -// - -// 10.11 SDK - -#if EXC_TYPES_COUNT > 14 // Definition varies with SDK -#error Update this file for new exception types -#elif EXC_TYPES_COUNT != 14 -#undef EXC_TYPES_COUNT -#define EXC_TYPES_COUNT 14 -#endif - -// - -// 10.6 SDK -// -// Earlier versions of this SDK didn’t have AVX definitions. They didn’t appear -// until the version of the 10.6 SDK that shipped with Xcode 4.2, although -// versions of this SDK appeared with Xcode releases as early as Xcode 3.2. -// Similarly, the kernel didn’t handle AVX state until Mac OS X 10.6.8 -// (xnu-1504.15.3) and presumably the hardware-specific versions of Mac OS X -// 10.6.7 intended to run on processors with AVX. - -#ifndef x86_AVX_STATE32 -#define x86_AVX_STATE32 16 -#endif - -#ifndef x86_AVX_STATE64 -#define x86_AVX_STATE64 17 -#endif - -// 10.8 SDK - -#ifndef x86_AVX_STATE -#define x86_AVX_STATE 18 -#endif - -// 10.13 SDK - -#ifndef x86_AVX512_STATE32 -#define x86_AVX512_STATE32 19 -#endif - -#ifndef x86_AVX512_STATE64 -#define x86_AVX512_STATE64 20 -#endif - -#ifndef x86_AVX512_STATE -#define x86_AVX512_STATE 21 -#endif - -#endif // defined(__i386__) || defined(__x86_64__) - -// - -// 10.8 SDK - -#ifndef THREAD_STATE_FLAVOR_LIST_10_9 -#define THREAD_STATE_FLAVOR_LIST_10_9 129 -#endif - -#endif // CRASHPAD_COMPAT_MAC_MACH_MACH_H_ diff --git a/Tools/Crashpad/include/compat/mac/sys/resource.h b/Tools/Crashpad/include/compat/mac/sys/resource.h deleted file mode 100644 index 0697e169b5..0000000000 --- a/Tools/Crashpad/include/compat/mac/sys/resource.h +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_MAC_SYS_RESOURCE_H_ -#define CRASHPAD_COMPAT_MAC_SYS_RESOURCE_H_ - -#include_next - -// 10.9 SDK - -#ifndef WAKEMON_MAKE_FATAL -#define WAKEMON_MAKE_FATAL 0x10 -#endif - -#endif // CRASHPAD_COMPAT_MAC_SYS_RESOURCE_H_ diff --git a/Tools/Crashpad/include/compat/non_mac/mach/mach.h b/Tools/Crashpad/include/compat/non_mac/mach/mach.h deleted file mode 100644 index f33bb10f38..0000000000 --- a/Tools/Crashpad/include/compat/non_mac/mach/mach.h +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_NON_MAC_MACH_MACH_H_ -#define CRASHPAD_COMPAT_NON_MAC_MACH_MACH_H_ - -//! \file - -// - -//! \anchor EXC_x -//! \name EXC_* -//! -//! \brief Mach exception type definitions. -//! \{ -#define EXC_BAD_ACCESS 1 -#define EXC_BAD_INSTRUCTION 2 -#define EXC_ARITHMETIC 3 -#define EXC_EMULATION 4 -#define EXC_SOFTWARE 5 -#define EXC_BREAKPOINT 6 -#define EXC_SYSCALL 7 -#define EXC_MACH_SYSCALL 8 -#define EXC_RPC_ALERT 9 -#define EXC_CRASH 10 -#define EXC_RESOURCE 11 -#define EXC_GUARD 12 -#define EXC_CORPSE_NOTIFY 13 - -#define EXC_TYPES_COUNT 14 -//! \} - -#endif // CRASHPAD_COMPAT_NON_MAC_MACH_MACH_H_ diff --git a/Tools/Crashpad/include/compat/non_win/dbghelp.h b/Tools/Crashpad/include/compat/non_win/dbghelp.h deleted file mode 100644 index 5ce88b886b..0000000000 --- a/Tools/Crashpad/include/compat/non_win/dbghelp.h +++ /dev/null @@ -1,1106 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_NON_WIN_DBGHELP_H_ -#define CRASHPAD_COMPAT_NON_WIN_DBGHELP_H_ - -#include - -#include "base/strings/string16.h" -#include "compat/non_win/timezoneapi.h" -#include "compat/non_win/verrsrc.h" -#include "compat/non_win/winnt.h" - -//! \file - -//! \brief The magic number for a minidump file, stored in -//! MINIDUMP_HEADER::Signature. -//! -//! A hex dump of a little-endian minidump file will begin with the string -//! “MDMP”. -#define MINIDUMP_SIGNATURE ('PMDM') // 0x4d444d50 - -//! \brief The version of a minidump file, stored in MINIDUMP_HEADER::Version. -#define MINIDUMP_VERSION (42899) - -//! \brief An offset within a minidump file, relative to the start of its -//! MINIDUMP_HEADER. -//! -//! RVA stands for “relative virtual address”. Within a minidump file, RVAs are -//! used as pointers to link structures together. -//! -//! \sa MINIDUMP_LOCATION_DESCRIPTOR -typedef uint32_t RVA; - -//! \brief A pointer to a structure or union within a minidump file. -struct __attribute__((packed, aligned(4))) MINIDUMP_LOCATION_DESCRIPTOR { - //! \brief The size of the referenced structure or union, in bytes. - uint32_t DataSize; - - //! \brief The relative virtual address of the structure or union within the - //! minidump file. - RVA Rva; -}; - -//! \brief A pointer to a snapshot of a region of memory contained within a -//! minidump file. -//! -//! \sa MINIDUMP_MEMORY_LIST -struct __attribute__((packed, aligned(4))) MINIDUMP_MEMORY_DESCRIPTOR { - //! \brief The base address of the memory region in the address space of the - //! process that the minidump file contains a snapshot of. - uint64_t StartOfMemoryRange; - - //! \brief The contents of the memory region. - MINIDUMP_LOCATION_DESCRIPTOR Memory; -}; - -//! \brief The top-level structure identifying a minidump file. -//! -//! This structure contains a pointer to the stream directory, a second-level -//! structure which in turn contains pointers to third-level structures -//! (“streams”) containing the data within the minidump file. This structure -//! also contains the minidump file’s magic numbers, and other bookkeeping data. -//! -//! This structure must be present at the beginning of a minidump file (at ::RVA -//! 0). -struct __attribute__((packed, aligned(4))) MINIDUMP_HEADER { - //! \brief The minidump file format magic number, ::MINIDUMP_SIGNATURE. - uint32_t Signature; - - //! \brief The minidump file format version number, ::MINIDUMP_VERSION. - uint32_t Version; - - //! \brief The number of MINIDUMP_DIRECTORY elements present in the directory - //! referenced by #StreamDirectoryRva. - uint32_t NumberOfStreams; - - //! \brief A pointer to an array of MINIDUMP_DIRECTORY structures that - //! identify all of the streams within this minidump file. The array has - //! #NumberOfStreams elements present. - RVA StreamDirectoryRva; - - //! \brief The minidump file’s checksum. This can be `0`, and in practice, `0` - //! is the only value that has ever been seen in this field. - uint32_t CheckSum; - - //! \brief The time that the minidump file was generated, in `time_t` format, - //! the number of seconds since the POSIX epoch. - uint32_t TimeDateStamp; - - //! \brief A bitfield containing members of ::MINIDUMP_TYPE, describing the - //! types of data carried within this minidump file. - uint64_t Flags; -}; - -//! \brief A pointer to a stream within a minidump file. -//! -//! Each stream present in a minidump file will have a corresponding -//! MINIDUMP_DIRECTORY entry in the stream directory referenced by -//! MINIDUMP_HEADER::StreamDirectoryRva. -struct __attribute__((packed, aligned(4))) MINIDUMP_DIRECTORY { - //! \brief The type of stream referenced, a value of ::MINIDUMP_STREAM_TYPE. - uint32_t StreamType; - - //! \brief A pointer to the stream data within the minidump file. - MINIDUMP_LOCATION_DESCRIPTOR Location; -}; - -//! \brief A variable-length UTF-16-encoded string carried within a minidump -//! file. -//! -//! The UTF-16 string is stored as UTF-16LE or UTF-16BE according to the byte -//! ordering of the minidump file itself. -//! -//! \sa crashpad::MinidumpUTF8String -struct __attribute__((packed, aligned(4))) MINIDUMP_STRING { - //! \brief The length of the #Buffer field in bytes, not including the `NUL` - //! terminator. - //! - //! \note This field is interpreted as a byte count, not a count of UTF-16 - //! code units or Unicode code points. - uint32_t Length; - - //! \brief The string, encoded in UTF-16, and terminated with a UTF-16 `NUL` - //! code unit (two `NUL` bytes). - base::char16 Buffer[0]; -}; - -//! \brief Minidump stream type values for MINIDUMP_DIRECTORY::StreamType. Each -//! stream structure has a corresponding stream type value to identify it. -//! -//! \sa crashpad::MinidumpStreamType -enum MINIDUMP_STREAM_TYPE { - //! \brief The stream type for MINIDUMP_THREAD_LIST. - ThreadListStream = 3, - - //! \brief The stream type for MINIDUMP_MODULE_LIST. - ModuleListStream = 4, - - //! \brief The stream type for MINIDUMP_MEMORY_LIST. - MemoryListStream = 5, - - //! \brief The stream type for MINIDUMP_EXCEPTION_STREAM. - ExceptionStream = 6, - - //! \brief The stream type for MINIDUMP_SYSTEM_INFO. - SystemInfoStream = 7, - - //! \brief The stream contains information about active `HANDLE`s. - HandleDataStream = 12, - - //! \brief The stream type for MINIDUMP_UNLOADED_MODULE_LIST. - UnloadedModuleListStream = 14, - - //! \brief The stream type for MINIDUMP_MISC_INFO, MINIDUMP_MISC_INFO_2, - //! MINIDUMP_MISC_INFO_3, MINIDUMP_MISC_INFO_4, and MINIDUMP_MISC_INFO_5. - //! - //! More recent versions of this stream are supersets of earlier versions. - //! - //! The exact version of the stream that is present is implied by the stream’s - //! size. Furthermore, this stream contains a field, - //! MINIDUMP_MISC_INFO::Flags1, that indicates which data is present and - //! valid. - MiscInfoStream = 15, - - //! \brief The stream type for MINIDUMP_MEMORY_INFO_LIST. - MemoryInfoListStream = 16, - - //! \brief Values greater than this value will not be used by the system - //! and can be used for custom user data streams. - LastReservedStream = 0xffff, -}; - -//! \brief Information about the CPU (or CPUs) that ran the process that the -//! minidump file contains a snapshot of. -//! -//! This union only appears as MINIDUMP_SYSTEM_INFO::Cpu. Its interpretation is -//! controlled by MINIDUMP_SYSTEM_INFO::ProcessorArchitecture. -union __attribute__((packed, aligned(4))) CPU_INFORMATION { - //! \brief Information about 32-bit x86 CPUs, or x86_64 CPUs when running - //! 32-bit x86 processes. - struct __attribute__((packed, aligned(4))) { - //! \brief The CPU’s vendor identification string as encoded in `cpuid 0` - //! `ebx`, `edx`, and `ecx`, represented as it appears in these - //! registers. - //! - //! For Intel CPUs, `[0]` will encode “Genu”, `[1]` will encode “ineI”, and - //! `[2]` will encode “ntel”, for a vendor ID string “GenuineIntel”. - //! - //! \note The Windows documentation incorrectly states that these fields are - //! to be interpreted as `cpuid 0` `eax`, `ebx`, and `ecx`. - uint32_t VendorId[3]; - - //! \brief Family, model, and stepping ID values as encoded in `cpuid 1` - //! `eax`. - uint32_t VersionInformation; - - //! \brief A bitfield containing supported CPU capabilities as encoded in - //! `cpuid 1` `edx`. - uint32_t FeatureInformation; - - //! \brief A bitfield containing supported CPU capabalities as encoded in - //! `cpuid 0x80000001` `edx`. - //! - //! This field is only valid if #VendorId identifies the CPU vendor as - //! “AuthenticAMD”. - uint32_t AMDExtendedCpuFeatures; - } X86CpuInfo; - - //! \brief Information about non-x86 CPUs, and x86_64 CPUs when not running - //! 32-bit x86 processes. - struct __attribute__((packed, aligned(4))) { - //! \brief Bitfields containing supported CPU capabilities as identified by - //! bits corresponding to \ref PF_x "PF_*" values passed to - //! `IsProcessorFeaturePresent()`. - uint64_t ProcessorFeatures[2]; - } OtherCpuInfo; -}; - -//! \brief Information about the system that hosted the process that the -//! minidump file contains a snapshot of. -struct __attribute__((packed, aligned(4))) MINIDUMP_SYSTEM_INFO { - // The next 4 fields are from the SYSTEM_INFO structure returned by - // GetSystemInfo(). - - //! \brief The system’s CPU architecture. This may be a \ref - //! PROCESSOR_ARCHITECTURE_x "PROCESSOR_ARCHITECTURE_*" value, or a member - //! of crashpad::MinidumpCPUArchitecture. - //! - //! In some cases, a system may be able to run processes of multiple specific - //! architecture types. For example, systems based on 64-bit architectures - //! such as x86_64 are often able to run 32-bit code of another architecture - //! in the same family, such as 32-bit x86. On these systems, this field will - //! identify the architecture of the process that the minidump file contains a - //! snapshot of. - uint16_t ProcessorArchitecture; - - //! \brief General CPU version information. - //! - //! The precise interpretation of this field is specific to each CPU - //! architecture. For x86-family CPUs (including x86_64 and 32-bit x86), this - //! field contains the CPU family ID value from `cpuid 1` `eax`, adjusted to - //! take the extended family ID into account. - uint16_t ProcessorLevel; - - //! \brief Specific CPU version information. - //! - //! The precise interpretation of this field is specific to each CPU - //! architecture. For x86-family CPUs (including x86_64 and 32-bit x86), this - //! field contains values obtained from `cpuid 1` `eax`: the high byte - //! contains the CPU model ID value adjusted to take the extended model ID - //! into account, and the low byte contains the CPU stepping ID value. - uint16_t ProcessorRevision; - - //! \brief The total number of CPUs present in the system. - uint8_t NumberOfProcessors; - - // The next 7 fields are from the OSVERSIONINFOEX structure returned by - // GetVersionEx(). - - //! \brief The system’s operating system type, which distinguishes between - //! “desktop” or “workstation” systems and “server” systems. This may be a - //! \ref VER_NT_x "VER_NT_*" value, or a member of - //! crashpad::MinidumpOSType. - uint8_t ProductType; - - //! \brief The system’s operating system version number’s first (major) - //! component. - //! - //! - For Windows 7 (NT 6.1) SP1, version 6.1.7601, this would be `6`. - //! - For macOS 10.12.1, this would be `10`. - uint32_t MajorVersion; - - //! \brief The system’s operating system version number’s second (minor) - //! component. - //! - //! - For Windows 7 (NT 6.1) SP1, version 6.1.7601, this would be `1`. - //! - For macOS 10.12.1, this would be `12`. - uint32_t MinorVersion; - - //! \brief The system’s operating system version number’s third (build or - //! patch) component. - //! - //! - For Windows 7 (NT 6.1) SP1, version 6.1.7601, this would be `7601`. - //! - For macOS 10.12.1, this would be `1`. - uint32_t BuildNumber; - - //! \brief The system’s operating system family. This may be a \ref - //! VER_PLATFORM_x "VER_PLATFORM_*" value, or a member of - //! crashpad::MinidumpOS. - uint32_t PlatformId; - - //! \brief ::RVA of a MINIDUMP_STRING containing operating system-specific - //! version information. - //! - //! This field further identifies an operating system version beyond its - //! version number fields. Historically, “CSD” stands for “corrective service - //! diskette.” - //! - //! - On Windows, this is the name of the installed operating system service - //! pack, such as “Service Pack 1”. If no service pack is installed, this - //! field references an empty string. - //! - On macOS, this is the operating system build number from `sw_vers - //! -buildVersion`. For macOS 10.12.1 on most hardware types, this would - //! be `16B2657`. - //! - On Linux and other Unix-like systems, this is the kernel version from - //! `uname -srvm`, possibly with additional information appended. On - //! Android, the `ro.build.fingerprint` system property is appended. - RVA CSDVersionRva; - - //! \brief A bitfield identifying products installed on the system. This is - //! composed of \ref VER_SUITE_x "VER_SUITE_*" values. - //! - //! This field is Windows-specific, and has no meaning on other operating - //! systems. - uint16_t SuiteMask; - - uint16_t Reserved2; - - //! \brief Information about the system’s CPUs. - //! - //! This field is a union. Which of its members should be expressed is - //! controlled by the #ProcessorArchitecture field. If it is set to - //! crashpad::kMinidumpCPUArchitectureX86, the CPU_INFORMATION::X86CpuInfo - //! field is expressed. Otherwise, the CPU_INFORMATION::OtherCpuInfo field is - //! expressed. - //! - //! \note Older Breakpad implementations produce minidump files that express - //! CPU_INFORMATION::X86CpuInfo when #ProcessorArchitecture is set to - //! crashpad::kMinidumpCPUArchitectureAMD64. Minidump files produced by - //! `dbghelp.dll` on Windows express CPU_INFORMATION::OtherCpuInfo in this - //! case. - CPU_INFORMATION Cpu; -}; - -//! \brief Information about a specific thread within the process. -//! -//! \sa MINIDUMP_THREAD_LIST -struct __attribute__((packed, aligned(4))) MINIDUMP_THREAD { - //! \brief The thread’s ID. This may be referenced by - //! MINIDUMP_EXCEPTION_STREAM::ThreadId. - uint32_t ThreadId; - - //! \brief The thread’s suspend count. - //! - //! This field will be `0` if the thread is schedulable (not suspended). - uint32_t SuspendCount; - - //! \brief The thread’s priority class. - //! - //! On Windows, this is a `*_PRIORITY_CLASS` value. `NORMAL_PRIORITY_CLASS` - //! has value `0x20`; higher priority classes have higher values. - uint32_t PriorityClass; - - //! \brief The thread’s priority level. - //! - //! On Windows, this is a `THREAD_PRIORITY_*` value. `THREAD_PRIORITY_NORMAL` - //! has value `0`; higher priorities have higher values, and lower priorities - //! have lower (negative) values. - uint32_t Priority; - - //! \brief The address of the thread’s thread environment block in the address - //! space of the process that the minidump file contains a snapshot of. - //! - //! The thread environment block contains thread-local data. - //! - //! A MINIDUMP_MEMORY_DESCRIPTOR may be present in the MINIDUMP_MEMORY_LIST - //! stream containing the thread-local data pointed to by this field. - uint64_t Teb; - - //! \brief A snapshot of the thread’s stack. - //! - //! A MINIDUMP_MEMORY_DESCRIPTOR may be present in the MINIDUMP_MEMORY_LIST - //! stream containing a pointer to the same memory range referenced by this - //! field. - MINIDUMP_MEMORY_DESCRIPTOR Stack; - - //! \brief A pointer to a CPU-specific CONTEXT structure containing the - //! thread’s context at the time the snapshot was taken. - //! - //! If the minidump file was generated as a result of an exception taken on - //! this thread, this field may identify a different context than the - //! exception context. For these minidump files, a MINIDUMP_EXCEPTION_STREAM - //! stream will be present, and the context contained within that stream will - //! be the exception context. - //! - //! The interpretation of the context structure is dependent on the CPU - //! architecture identified by MINIDUMP_SYSTEM_INFO::ProcessorArchitecture. - //! For crashpad::kMinidumpCPUArchitectureX86, this will be - //! crashpad::MinidumpContextX86. For crashpad::kMinidumpCPUArchitectureAMD64, - //! this will be crashpad::MinidumpContextAMD64. - MINIDUMP_LOCATION_DESCRIPTOR ThreadContext; -}; - -//! \brief Information about all threads within the process. -struct __attribute__((packed, aligned(4))) MINIDUMP_THREAD_LIST { - //! \brief The number of threads present in the #Threads array. - uint32_t NumberOfThreads; - - //! \brief Structures identifying each thread within the process. - MINIDUMP_THREAD Threads[0]; -}; - -//! \brief Information about an exception that occurred in the process. -struct __attribute__((packed, aligned(4))) MINIDUMP_EXCEPTION { - //! \brief The top-level exception code identifying the exception, in - //! operating system-specific values. - //! - //! For macOS minidumps, this will be an \ref EXC_x "EXC_*" exception type, - //! such as `EXC_BAD_ACCESS`. `EXC_CRASH` will not appear here for exceptions - //! processed as `EXC_CRASH` when generated from another preceding exception: - //! the original exception code will appear instead. The exception type as it - //! was received will appear at index 0 of #ExceptionInformation. - //! - //! For Windows minidumps, this will be an `EXCEPTION_*` exception type, such - //! as `EXCEPTION_ACCESS_VIOLATION`. - //! - //! \note This field is named ExceptionCode, but what is known as the - //! “exception code” on macOS/Mach is actually stored in the - //! #ExceptionFlags field of a minidump file. - //! - //! \todo Document the possible values by OS. There may be OS-specific enums - //! in minidump_extensions.h. - uint32_t ExceptionCode; - - //! \brief Additional exception flags that further identify the exception, in - //! operating system-specific values. - //! - //! For macOS minidumps, this will be the value of the exception code at index - //! 0 as received by a Mach exception handler, except: - //! * For exception type `EXC_CRASH` generated from another preceding - //! exception, the original exception code will appear here, not the code - //! as received by the Mach exception handler. - //! * For exception types `EXC_RESOURCE` and `EXC_GUARD`, the high 32 bits of - //! the code received by the Mach exception handler will appear here. - //! - //! In all cases for macOS minidumps, the code as it was received by the Mach - //! exception handler will appear at index 1 of #ExceptionInformation. - //! - //! For Windows minidumps, this will either be `0` if the exception is - //! continuable, or `EXCEPTION_NONCONTINUABLE` to indicate a noncontinuable - //! exception. - //! - //! \todo Document the possible values by OS. There may be OS-specific enums - //! in minidump_extensions.h. - uint32_t ExceptionFlags; - - //! \brief An address, in the address space of the process that this minidump - //! file contains a snapshot of, of another MINIDUMP_EXCEPTION. This field - //! is used for nested exceptions. - uint64_t ExceptionRecord; - - //! \brief The address that caused the exception. - //! - //! This may be the address that caused a fault on data access, or it may be - //! the instruction pointer that contained an offending instruction. - uint64_t ExceptionAddress; - - //! \brief The number of valid elements in #ExceptionInformation. - uint32_t NumberParameters; - - uint32_t __unusedAlignment; - - //! \brief Additional information about the exception, specific to the - //! operating system and possibly the #ExceptionCode. - //! - //! For macOS minidumps, this will contain the exception type as received by a - //! Mach exception handler and the values of the `codes[0]` and `codes[1]` - //! (exception code and subcode) parameters supplied to the Mach exception - //! handler. Unlike #ExceptionCode and #ExceptionFlags, the values received by - //! a Mach exception handler are used directly here even for the `EXC_CRASH`, - //! `EXC_RESOURCE`, and `EXC_GUARD` exception types. - - //! For Windows, these are additional arguments (if any) as provided to - //! `RaiseException()`. - uint64_t ExceptionInformation[EXCEPTION_MAXIMUM_PARAMETERS]; -}; - -//! \brief Information about the exception that triggered a minidump file’s -//! generation. -struct __attribute__((packed, aligned(4))) MINIDUMP_EXCEPTION_STREAM { - //! \brief The ID of the thread that caused the exception. - //! - //! \sa MINIDUMP_THREAD::ThreadId - uint32_t ThreadId; - - uint32_t __alignment; - - //! \brief Information about the exception. - MINIDUMP_EXCEPTION ExceptionRecord; - - //! \brief A pointer to a CPU-specific CONTEXT structure containing the - //! thread’s context at the time the exception was caused. - //! - //! The interpretation of the context structure is dependent on the CPU - //! architecture identified by MINIDUMP_SYSTEM_INFO::ProcessorArchitecture. - //! For crashpad::kMinidumpCPUArchitectureX86, this will be - //! crashpad::MinidumpContextX86. For crashpad::kMinidumpCPUArchitectureAMD64, - //! this will be crashpad::MinidumpContextAMD64. - MINIDUMP_LOCATION_DESCRIPTOR ThreadContext; -}; - -//! \brief Information about a specific module loaded within the process at the -//! time the snapshot was taken. -//! -//! A module may be the main executable, a shared library, or a loadable module. -//! -//! \sa MINIDUMP_MODULE_LIST -struct __attribute__((packed, aligned(4))) MINIDUMP_MODULE { - //! \brief The base address of the loaded module in the address space of the - //! process that the minidump file contains a snapshot of. - uint64_t BaseOfImage; - - //! \brief The size of the loaded module. - uint32_t SizeOfImage; - - //! \brief The loaded module’s checksum, or `0` if unknown. - //! - //! On Windows, this field comes from the `CheckSum` field of the module’s - //! `IMAGE_OPTIONAL_HEADER` structure, if present. It reflects the checksum at - //! the time the module was linked. - uint32_t CheckSum; - - //! \brief The module’s timestamp, in `time_t` units, seconds since the POSIX - //! epoch, or `0` if unknown. - //! - //! On Windows, this field comes from the `TimeDateStamp` field of the - //! module’s `IMAGE_FILE_HEADER` structure. It reflects the timestamp at the - //! time the module was linked. - uint32_t TimeDateStamp; - - //! \brief ::RVA of a MINIDUMP_STRING containing the module’s path or file - //! name. - RVA ModuleNameRva; - - //! \brief The module’s version information. - VS_FIXEDFILEINFO VersionInfo; - - //! \brief A pointer to the module’s CodeView record, typically a link to its - //! debugging information in crashpad::CodeViewRecordPDB70 format. - //! - //! The specific format of the CodeView record is indicated by its signature, - //! the first 32-bit value in the structure. For links to debugging - //! information in contemporary usage, this is normally a - //! crashpad::CodeViewRecordPDB70 structure, but may be a - //! crashpad::CodeViewRecordPDB20 structure instead. These structures identify - //! a link to debugging data within a `.pdb` (Program Database) file. See Matching - //! Debug Information, PDB Files. - //! - //! On Windows, it is also possible for the CodeView record to contain - //! debugging information itself, as opposed to a link to a `.pdb` file. See - //! Microsoft - //! Symbol and Type Information, section 7.2, “Debug Information Format” - //! for a list of debug information formats, and Undocumented Windows 2000 - //! Secrets, Windows 2000 Debugging Support/Microsoft Symbol File - //! Internals/CodeView Subsections for an in-depth description of the CodeView - //! 4.1 format. Signatures seen in the wild include “NB09” (0x3930424e) for - //! CodeView 4.1 and “NB11” (0x3131424e) for CodeView 5.0. This form of - //! debugging information within the module, as opposed to a link to an - //! external `.pdb` file, is chosen by building with `/Z7` in Visual Studio - //! 6.0 (1998) and earlier. This embedded form of debugging information is now - //! considered obsolete. - //! - //! On Windows, the CodeView record is taken from a module’s - //! IMAGE_DEBUG_DIRECTORY entry whose Type field has the value - //! IMAGE_DEBUG_TYPE_CODEVIEW (`2`), if any. Records in - //! crashpad::CodeViewRecordPDB70 format are generated by Visual Studio .NET - //! (2002) (version 7.0) and later. - //! - //! When the CodeView record is not present, the fields of this - //! MINIDUMP_LOCATION_DESCRIPTOR will be `0`. - MINIDUMP_LOCATION_DESCRIPTOR CvRecord; - - //! \brief A pointer to the module’s miscellaneous debugging record, a - //! structure of type IMAGE_DEBUG_MISC. - //! - //! This field is Windows-specific, and has no meaning on other operating - //! systems. It is largely obsolete on Windows, where it was used to link to - //! debugging information stored in a `.dbg` file. `.dbg` files have been - //! superseded by `.pdb` files. - //! - //! On Windows, the miscellaneous debugging record is taken from module’s - //! IMAGE_DEBUG_DIRECTORY entry whose Type field has the value - //! IMAGE_DEBUG_TYPE_MISC (`4`), if any. - //! - //! When the miscellaneous debugging record is not present, the fields of this - //! MINIDUMP_LOCATION_DESCRIPTOR will be `0`. - //! - //! \sa #CvRecord - MINIDUMP_LOCATION_DESCRIPTOR MiscRecord; - - uint64_t Reserved0; - uint64_t Reserved1; -}; - -//! \brief Information about all modules loaded within the process at the time -//! the snapshot was taken. -struct __attribute__((packed, aligned(4))) MINIDUMP_MODULE_LIST { - //! \brief The number of modules present in the #Modules array. - uint32_t NumberOfModules; - - //! \brief Structures identifying each module present in the minidump file. - MINIDUMP_MODULE Modules[0]; -}; - -//! \brief Information about memory regions within the process. -//! -//! Typically, a minidump file will not contain a snapshot of a process’ entire -//! memory image. For minidump files identified as ::MiniDumpNormal in -//! MINIDUMP_HEADER::Flags, memory regions are limited to those referenced by -//! MINIDUMP_THREAD::Stack fields, and a small number of others possibly related -//! to the exception that triggered the snapshot to be taken. -struct __attribute__((packed, aligned(4))) MINIDUMP_MEMORY_LIST { - //! \brief The number of memory regions present in the #MemoryRanges array. - uint32_t NumberOfMemoryRanges; - - //! \brief Structures identifying each memory region present in the minidump - //! file. - MINIDUMP_MEMORY_DESCRIPTOR MemoryRanges[0]; -}; - -//! \brief Contains the state of an individual system handle at the time the -//! snapshot was taken. This structure is Windows-specific. -//! -//! \sa MINIDUMP_HANDLE_DESCRIPTOR_2 -struct __attribute__((packed, aligned(4))) MINIDUMP_HANDLE_DESCRIPTOR { - //! \brief The Windows `HANDLE` value. - uint64_t Handle; - - //! \brief An RVA to a MINIDUMP_STRING structure that specifies the object - //! type of the handle. This member can be zero. - RVA TypeNameRva; - - //! \brief An RVA to a MINIDUMP_STRING structure that specifies the object - //! name of the handle. This member can be zero. - RVA ObjectNameRva; - - //! \brief The attributes for the handle, this corresponds to `OBJ_INHERIT`, - //! `OBJ_CASE_INSENSITIVE`, etc. - uint32_t Attributes; - - //! \brief The `ACCESS_MASK` for the handle. - uint32_t GrantedAccess; - - //! \brief This is the number of open handles to the object that this handle - //! refers to. - uint32_t HandleCount; - - //! \brief This is the number kernel references to the object that this - //! handle refers to. - uint32_t PointerCount; -}; - -//! \brief Contains the state of an individual system handle at the time the -//! snapshot was taken. This structure is Windows-specific. -//! -//! \sa MINIDUMP_HANDLE_DESCRIPTOR -struct __attribute__((packed, aligned(4))) MINIDUMP_HANDLE_DESCRIPTOR_2 - : public MINIDUMP_HANDLE_DESCRIPTOR { - //! \brief An RVA to a MINIDUMP_HANDLE_OBJECT_INFORMATION structure that - //! specifies object-specific information. This member can be zero if - //! there is no extra information. - RVA ObjectInfoRva; - - //! \brief Must be zero. - uint32_t Reserved0; -}; - -//! \brief Represents the header for a handle data stream. -//! -//! A list of MINIDUMP_HANDLE_DESCRIPTOR or MINIDUMP_HANDLE_DESCRIPTOR_2 -//! structures will immediately follow in the stream. -struct __attribute((packed, aligned(4))) MINIDUMP_HANDLE_DATA_STREAM { - //! \brief The size of the header information for the stream, in bytes. This - //! value is `sizeof(MINIDUMP_HANDLE_DATA_STREAM)`. - uint32_t SizeOfHeader; - - //! \brief The size of a descriptor in the stream, in bytes. This value is - //! `sizeof(MINIDUMP_HANDLE_DESCRIPTOR)` or - //! `sizeof(MINIDUMP_HANDLE_DESCRIPTOR_2)`. - uint32_t SizeOfDescriptor; - - //! \brief The number of descriptors in the stream. - uint32_t NumberOfDescriptors; - - //! \brief Must be zero. - uint32_t Reserved; -}; - -//! \brief Information about a specific module that was recorded as being -//! unloaded at the time the snapshot was taken. -//! -//! An unloaded module may be a shared library or a loadable module. -//! -//! \sa MINIDUMP_UNLOADED_MODULE_LIST -struct __attribute__((packed, aligned(4))) MINIDUMP_UNLOADED_MODULE { - //! \brief The base address where the module was loaded in the address space - //! of the process that the minidump file contains a snapshot of. - uint64_t BaseOfImage; - - //! \brief The size of the unloaded module. - uint32_t SizeOfImage; - - //! \brief The module’s checksum, or `0` if unknown. - //! - //! On Windows, this field comes from the `CheckSum` field of the module’s - //! `IMAGE_OPTIONAL_HEADER` structure, if present. It reflects the checksum at - //! the time the module was linked. - uint32_t CheckSum; - - //! \brief The module’s timestamp, in `time_t` units, seconds since the POSIX - //! epoch, or `0` if unknown. - //! - //! On Windows, this field comes from the `TimeDateStamp` field of the - //! module’s `IMAGE_FILE_HEADER` structure. It reflects the timestamp at the - //! time the module was linked. - uint32_t TimeDateStamp; - - //! \brief ::RVA of a MINIDUMP_STRING containing the module’s path or file - //! name. - RVA ModuleNameRva; -}; - -//! \brief Information about all modules recorded as unloaded when the snapshot -//! was taken. -//! -//! A list of MINIDUMP_UNLOADED_MODULE structures will immediately follow in the -//! stream. -struct __attribute__((packed, aligned(4))) MINIDUMP_UNLOADED_MODULE_LIST { - //! \brief The size of the header information for the stream, in bytes. This - //! value is `sizeof(MINIDUMP_UNLOADED_MODULE_LIST)`. - uint32_t SizeOfHeader; - - //! \brief The size of a descriptor in the stream, in bytes. This value is - //! `sizeof(MINIDUMP_UNLOADED_MODULE)`. - uint32_t SizeOfEntry; - - //! \brief The number of entries in the stream. - uint32_t NumberOfEntries; -}; - -//! \brief Information about XSAVE-managed state stored within CPU-specific -//! context structures. -struct __attribute__((packed, aligned(4))) XSTATE_CONFIG_FEATURE_MSC_INFO { - //! \brief The size of this structure, in bytes. This value is - //! `sizeof(XSTATE_CONFIG_FEATURE_MSC_INFO)`. - uint32_t SizeOfInfo; - - //! \brief The size of a CPU-specific context structure carrying all XSAVE - //! state components described by this structure. - //! - //! Equivalent to the value returned by `InitializeContext()` in \a - //! ContextLength. - uint32_t ContextSize; - - //! \brief The XSAVE state-component bitmap, XSAVE_BV. - //! - //! See Intel Software Developer’s Manual, Volume 1: Basic Architecture - //! (253665-060), 13.4.2 “XSAVE Header”. - uint64_t EnabledFeatures; - - //! \brief The location of each state component within a CPU-specific context - //! structure. - //! - //! This array is indexed by bit position numbers used in #EnabledFeatures. - XSTATE_FEATURE Features[MAXIMUM_XSTATE_FEATURES]; -}; - -//! \anchor MINIDUMP_MISCx -//! \name MINIDUMP_MISC* -//! -//! \brief Field validity flag values for MINIDUMP_MISC_INFO::Flags1. -//! \{ - -//! \brief MINIDUMP_MISC_INFO::ProcessId is valid. -#define MINIDUMP_MISC1_PROCESS_ID 0x00000001 - -//! \brief The time-related fields in MINIDUMP_MISC_INFO are valid. -//! -//! The following fields are valid: -//! - MINIDUMP_MISC_INFO::ProcessCreateTime -//! - MINIDUMP_MISC_INFO::ProcessUserTime -//! - MINIDUMP_MISC_INFO::ProcessKernelTime -#define MINIDUMP_MISC1_PROCESS_TIMES 0x00000002 - -//! \brief The CPU-related fields in MINIDUMP_MISC_INFO_2 are valid. -//! -//! The following fields are valid: -//! - MINIDUMP_MISC_INFO_2::ProcessorMaxMhz -//! - MINIDUMP_MISC_INFO_2::ProcessorCurrentMhz -//! - MINIDUMP_MISC_INFO_2::ProcessorMhzLimit -//! - MINIDUMP_MISC_INFO_2::ProcessorMaxIdleState -//! - MINIDUMP_MISC_INFO_2::ProcessorCurrentIdleState -//! -//! \note This macro should likely have been named -//! MINIDUMP_MISC2_PROCESSOR_POWER_INFO. -#define MINIDUMP_MISC1_PROCESSOR_POWER_INFO 0x00000004 - -//! \brief MINIDUMP_MISC_INFO_3::ProcessIntegrityLevel is valid. -#define MINIDUMP_MISC3_PROCESS_INTEGRITY 0x00000010 - -//! \brief MINIDUMP_MISC_INFO_3::ProcessExecuteFlags is valid. -#define MINIDUMP_MISC3_PROCESS_EXECUTE_FLAGS 0x00000020 - -//! \brief The time zone-related fields in MINIDUMP_MISC_INFO_3 are valid. -//! -//! The following fields are valid: -//! - MINIDUMP_MISC_INFO_3::TimeZoneId -//! - MINIDUMP_MISC_INFO_3::TimeZone -#define MINIDUMP_MISC3_TIMEZONE 0x00000040 - -//! \brief MINIDUMP_MISC_INFO_3::ProtectedProcess is valid. -#define MINIDUMP_MISC3_PROTECTED_PROCESS 0x00000080 - -//! \brief The build string-related fields in MINIDUMP_MISC_INFO_4 are valid. -//! -//! The following fields are valid: -//! - MINIDUMP_MISC_INFO_4::BuildString -//! - MINIDUMP_MISC_INFO_4::DbgBldStr -#define MINIDUMP_MISC4_BUILDSTRING 0x00000100 - -//! \brief MINIDUMP_MISC_INFO_5::ProcessCookie is valid. -#define MINIDUMP_MISC5_PROCESS_COOKIE 0x00000200 - -//! \} - -//! \brief Information about the process that the minidump file contains a -//! snapshot of, as well as the system that hosted that process. -//! -//! \sa \ref MINIDUMP_MISCx "MINIDUMP_MISC*" -//! \sa MINIDUMP_MISC_INFO_2 -//! \sa MINIDUMP_MISC_INFO_3 -//! \sa MINIDUMP_MISC_INFO_4 -//! \sa MINIDUMP_MISC_INFO_5 -//! \sa MINIDUMP_MISC_INFO_N -struct __attribute__((packed, aligned(4))) MINIDUMP_MISC_INFO { - //! \brief The size of the structure. - //! - //! This field can be used to distinguish between different versions of this - //! structure: MINIDUMP_MISC_INFO, MINIDUMP_MISC_INFO_2, MINIDUMP_MISC_INFO_3, - //! and MINIDUMP_MISC_INFO_4. - //! - //! \sa Flags1 - uint32_t SizeOfInfo; - - //! \brief A bit field of \ref MINIDUMP_MISCx "MINIDUMP_MISC*" values - //! indicating which fields of this structure contain valid data. - uint32_t Flags1; - - //! \brief The process ID of the process. - uint32_t ProcessId; - - //! \brief The time that the process started, in `time_t` units, seconds since - //! the POSIX epoch. - uint32_t ProcessCreateTime; - - //! \brief The amount of user-mode CPU time used by the process, in seconds, - //! at the time of the snapshot. - uint32_t ProcessUserTime; - - //! \brief The amount of system-mode (kernel) CPU time used by the process, in - //! seconds, at the time of the snapshot. - uint32_t ProcessKernelTime; -}; - -//! \brief Information about the process that the minidump file contains a -//! snapshot of, as well as the system that hosted that process. -//! -//! This structure variant is used on Windows Vista (NT 6.0) and later. -//! -//! \sa \ref MINIDUMP_MISCx "MINIDUMP_MISC*" -//! \sa MINIDUMP_MISC_INFO -//! \sa MINIDUMP_MISC_INFO_3 -//! \sa MINIDUMP_MISC_INFO_4 -//! \sa MINIDUMP_MISC_INFO_5 -//! \sa MINIDUMP_MISC_INFO_N -struct __attribute__((packed, aligned(4))) MINIDUMP_MISC_INFO_2 - : public MINIDUMP_MISC_INFO { - //! \brief The maximum clock rate of the system’s CPU or CPUs, in MHz. - uint32_t ProcessorMaxMhz; - - //! \brief The clock rate of the system’s CPU or CPUs, in MHz, at the time of - //! the snapshot. - uint32_t ProcessorCurrentMhz; - - //! \brief The maximum clock rate of the system’s CPU or CPUs, in MHz, reduced - //! by any thermal limitations, at the time of the snapshot. - uint32_t ProcessorMhzLimit; - - //! \brief The maximum idle state of the system’s CPU or CPUs. - uint32_t ProcessorMaxIdleState; - - //! \brief The idle state of the system’s CPU or CPUs at the time of the - //! snapshot. - uint32_t ProcessorCurrentIdleState; -}; - -//! \brief Information about the process that the minidump file contains a -//! snapshot of, as well as the system that hosted that process. -//! -//! This structure variant is used on Windows 7 (NT 6.1) and later. -//! -//! \sa \ref MINIDUMP_MISCx "MINIDUMP_MISC*" -//! \sa MINIDUMP_MISC_INFO -//! \sa MINIDUMP_MISC_INFO_2 -//! \sa MINIDUMP_MISC_INFO_4 -//! \sa MINIDUMP_MISC_INFO_5 -//! \sa MINIDUMP_MISC_INFO_N -struct __attribute__((packed, aligned(4))) MINIDUMP_MISC_INFO_3 - : public MINIDUMP_MISC_INFO_2 { - //! \brief The process’ integrity level. - //! - //! Windows typically uses `SECURITY_MANDATORY_MEDIUM_RID` (0x2000) for - //! processes belonging to normal authenticated users and - //! `SECURITY_MANDATORY_HIGH_RID` (0x3000) for elevated processes. - //! - //! This field is Windows-specific, and has no meaning on other operating - //! systems. - uint32_t ProcessIntegrityLevel; - - //! \brief The process’ execute flags. - //! - //! On Windows, this appears to be returned by `NtQueryInformationProcess()` - //! with an argument of `ProcessExecuteFlags` (34). - //! - //! This field is Windows-specific, and has no meaning on other operating - //! systems. - uint32_t ProcessExecuteFlags; - - //! \brief Whether the process is protected. - //! - //! This field is Windows-specific, and has no meaning on other operating - //! systems. - uint32_t ProtectedProcess; - - //! \brief Whether daylight saving time was being observed in the system’s - //! location at the time of the snapshot. - //! - //! This field can contain the following values: - //! - `0` if the location does not observe daylight saving time at all. The - //! TIME_ZONE_INFORMATION::StandardName field of #TimeZoneId contains the - //! time zone name. - //! - `1` if the location observes daylight saving time, but standard time - //! was in effect at the time of the snapshot. The - //! TIME_ZONE_INFORMATION::StandardName field of #TimeZoneId contains the - //! time zone name. - //! - `2` if the location observes daylight saving time, and it was in effect - //! at the time of the snapshot. The TIME_ZONE_INFORMATION::DaylightName - //! field of #TimeZoneId contains the time zone name. - //! - //! \sa #TimeZone - uint32_t TimeZoneId; - - //! \brief Information about the time zone at the system’s location. - //! - //! \sa #TimeZoneId - TIME_ZONE_INFORMATION TimeZone; -}; - -//! \brief Information about the process that the minidump file contains a -//! snapshot of, as well as the system that hosted that process. -//! -//! This structure variant is used on Windows 8 (NT 6.2) and later. -//! -//! \sa \ref MINIDUMP_MISCx "MINIDUMP_MISC*" -//! \sa MINIDUMP_MISC_INFO -//! \sa MINIDUMP_MISC_INFO_2 -//! \sa MINIDUMP_MISC_INFO_3 -//! \sa MINIDUMP_MISC_INFO_5 -//! \sa MINIDUMP_MISC_INFO_N -struct __attribute__((packed, aligned(4))) MINIDUMP_MISC_INFO_4 - : public MINIDUMP_MISC_INFO_3 { - //! \brief The operating system’s “build string”, a string identifying a - //! specific build of the operating system. - //! - //! This string is UTF-16-encoded and terminated by a UTF-16 `NUL` code unit. - //! - //! On Windows 8.1 (NT 6.3), this is “6.3.9600.17031 - //! (winblue_gdr.140221-1952)”. - base::char16 BuildString[260]; - - //! \brief The minidump producer’s “build string”, a string identifying the - //! module that produced a minidump file. - //! - //! This string is UTF-16-encoded and terminated by a UTF-16 `NUL` code unit. - //! - //! On Windows 8.1 (NT 6.3), this may be “dbghelp.i386,6.3.9600.16520” or - //! “dbghelp.amd64,6.3.9600.16520” depending on CPU architecture. - base::char16 DbgBldStr[40]; -}; - -//! \brief Information about the process that the minidump file contains a -//! snapshot of, as well as the system that hosted that process. -//! -//! This structure variant is used on Windows 10 and later. -//! -//! \sa \ref MINIDUMP_MISCx "MINIDUMP_MISC*" -//! \sa MINIDUMP_MISC_INFO -//! \sa MINIDUMP_MISC_INFO_2 -//! \sa MINIDUMP_MISC_INFO_3 -//! \sa MINIDUMP_MISC_INFO_4 -//! \sa MINIDUMP_MISC_INFO_N -struct __attribute__((packed, aligned(4))) MINIDUMP_MISC_INFO_5 - : public MINIDUMP_MISC_INFO_4 { - //! \brief Information about XSAVE-managed state stored within CPU-specific - //! context structures. - //! - //! This information can be used to locate state components within - //! CPU-specific context structures. - XSTATE_CONFIG_FEATURE_MSC_INFO XStateData; - - uint32_t ProcessCookie; -}; - -//! \brief The latest known version of the MINIDUMP_MISC_INFO structure. -typedef MINIDUMP_MISC_INFO_5 MINIDUMP_MISC_INFO_N; - -//! \brief Describes a region of memory. -struct __attribute__((packed, aligned(4))) MINIDUMP_MEMORY_INFO { - //! \brief The base address of the region of pages. - uint64_t BaseAddress; - - //! \brief The base address of a range of pages in this region. The page is - //! contained within this memory region. - uint64_t AllocationBase; - - //! \brief The memory protection when the region was initially allocated. This - //! member can be one of the memory protection options (such as - //! \ref PAGE_x "PAGE_EXECUTE", \ref PAGE_x "PAGE_NOACCESS", etc.), along - //! with \ref PAGE_x "PAGE_GUARD" or \ref PAGE_x "PAGE_NOCACHE", as - //! needed. - uint32_t AllocationProtect; - - uint32_t __alignment1; - - //! \brief The size of the region beginning at the base address in which all - //! pages have identical attributes, in bytes. - uint64_t RegionSize; - - //! \brief The state of the pages in the region. This can be one of - //! \ref MEM_x "MEM_COMMIT", \ref MEM_x "MEM_FREE", or \ref MEM_x - //! "MEM_RESERVE". - uint32_t State; - - //! \brief The access protection of the pages in the region. This member is - //! one of the values listed for the #AllocationProtect member. - uint32_t Protect; - - //! \brief The type of pages in the region. This can be one of \ref MEM_x - //! "MEM_IMAGE", \ref MEM_x "MEM_MAPPED", or \ref MEM_x "MEM_PRIVATE". - uint32_t Type; - - uint32_t __alignment2; -}; - -//! \brief Contains a list of memory regions. -struct __attribute__((packed, aligned(4))) MINIDUMP_MEMORY_INFO_LIST { - //! \brief The size of the header data for the stream, in bytes. This is - //! generally sizeof(MINIDUMP_MEMORY_INFO_LIST). - uint32_t SizeOfHeader; - - //! \brief The size of each entry following the header, in bytes. This is - //! generally sizeof(MINIDUMP_MEMORY_INFO). - uint32_t SizeOfEntry; - - //! \brief The number of entries in the stream. These are generally - //! MINIDUMP_MEMORY_INFO structures. The entries follow the header. - uint64_t NumberOfEntries; -}; - -//! \brief Minidump file type values for MINIDUMP_HEADER::Flags. These bits -//! describe the types of data carried within a minidump file. -enum MINIDUMP_TYPE { - //! \brief A minidump file without any additional data. - //! - //! This type of minidump file contains: - //! - A MINIDUMP_SYSTEM_INFO stream. - //! - A MINIDUMP_MISC_INFO, MINIDUMP_MISC_INFO_2, MINIDUMP_MISC_INFO_3, or - //! MINIDUMP_MISC_INFO_4 stream, depending on which fields are present. - //! - A MINIDUMP_THREAD_LIST stream. All threads are present, along with a - //! snapshot of each thread’s stack memory sufficient to obtain backtraces. - //! - If the minidump file was generated as a result of an exception, a - //! MINIDUMP_EXCEPTION_STREAM describing the exception. - //! - A MINIDUMP_MODULE_LIST stream. All loaded modules are present. - //! - Typically, a MINIDUMP_MEMORY_LIST stream containing duplicate pointers - //! to the stack memory regions also referenced by the MINIDUMP_THREAD_LIST - //! stream. This type of minidump file also includes a - //! MINIDUMP_MEMORY_DESCRIPTOR containing the 256 bytes centered around - //! the exception address or the instruction pointer. - MiniDumpNormal = 0x00000000, -}; - -#endif // CRASHPAD_COMPAT_NON_WIN_DBGHELP_H_ diff --git a/Tools/Crashpad/include/compat/non_win/minwinbase.h b/Tools/Crashpad/include/compat/non_win/minwinbase.h deleted file mode 100644 index 2761b1cccd..0000000000 --- a/Tools/Crashpad/include/compat/non_win/minwinbase.h +++ /dev/null @@ -1,49 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_NON_WIN_MINWINBASE_H_ -#define CRASHPAD_COMPAT_NON_WIN_MINWINBASE_H_ - -#include - -//! \brief Represents a date and time. -struct SYSTEMTIME { - //! \brief The year, represented fully. - //! - //! The year 2014 would be represented in this field as `2014`. - uint16_t wYear; - - //! \brief The month of the year, `1` for January and `12` for December. - uint16_t wMonth; - - //! \brief The day of the week, `0` for Sunday and `6` for Saturday. - uint16_t wDayOfWeek; - - //! \brief The day of the month, `1` through `31`. - uint16_t wDay; - - //! \brief The hour of the day, `0` through `23`. - uint16_t wHour; - - //! \brief The minute of the hour, `0` through `59`. - uint16_t wMinute; - - //! \brief The second of the minute, `0` through `60`. - uint16_t wSecond; - - //! \brief The millisecond of the second, `0` through `999`. - uint16_t wMilliseconds; -}; - -#endif // CRASHPAD_COMPAT_NON_WIN_MINWINBASE_H_ diff --git a/Tools/Crashpad/include/compat/non_win/timezoneapi.h b/Tools/Crashpad/include/compat/non_win/timezoneapi.h deleted file mode 100644 index 59efae286d..0000000000 --- a/Tools/Crashpad/include/compat/non_win/timezoneapi.h +++ /dev/null @@ -1,61 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_NON_WIN_TIMEZONEAPI_H_ -#define CRASHPAD_COMPAT_NON_WIN_TIMEZONEAPI_H_ - -#include - -#include "base/strings/string16.h" -#include "compat/non_win/minwinbase.h" - -//! \brief Information about a time zone and its daylight saving rules. -struct TIME_ZONE_INFORMATION { - //! \brief The number of minutes west of UTC. - int32_t Bias; - - //! \brief The UTF-16-encoded name of the time zone when observing standard - //! time. - base::char16 StandardName[32]; - - //! \brief The date and time to switch from daylight saving time to standard - //! time. - //! - //! This can be a specific time, or with SYSTEMTIME::wYear set to `0`, it can - //! reflect an annual recurring transition. In that case, SYSTEMTIME::wDay in - //! the range `1` to `5` is interpreted as the given occurrence of - //! SYSTEMTIME::wDayOfWeek within the month, `1` being the first occurrence - //! and `5` being the last (even if there are fewer than 5). - SYSTEMTIME StandardDate; - - //! \brief The bias relative to #Bias to be applied when observing standard - //! time. - int32_t StandardBias; - - //! \brief The UTF-16-encoded name of the time zone when observing daylight - //! saving time. - base::char16 DaylightName[32]; - - //! \brief The date and time to switch from standard time to daylight saving - //! time. - //! - //! This field is specified in the same manner as #StandardDate. - SYSTEMTIME DaylightDate; - - //! \brief The bias relative to #Bias to be applied when observing daylight - //! saving time. - int32_t DaylightBias; -}; - -#endif // CRASHPAD_COMPAT_NON_WIN_TIMEZONEAPI_H_ diff --git a/Tools/Crashpad/include/compat/non_win/verrsrc.h b/Tools/Crashpad/include/compat/non_win/verrsrc.h deleted file mode 100644 index 70f5344240..0000000000 --- a/Tools/Crashpad/include/compat/non_win/verrsrc.h +++ /dev/null @@ -1,184 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_NON_WIN_VERRSRC_H_ -#define CRASHPAD_COMPAT_NON_WIN_VERRSRC_H_ - -#include - -//! \file - -//! \brief The magic number for a VS_FIXEDFILEINFO structure, stored in -//! VS_FIXEDFILEINFO::dwSignature. -#define VS_FFI_SIGNATURE 0xfeef04bd - -//! \brief The version of a VS_FIXEDFILEINFO structure, stored in -//! VS_FIXEDFILEINFO::dwStrucVersion. -#define VS_FFI_STRUCVERSION 0x00010000 - -//! \anchor VS_FF_x -//! \name VS_FF_* -//! -//! \brief File attribute values for VS_FIXEDFILEINFO::dwFileFlags and -//! VS_FIXEDFILEINFO::dwFileFlagsMask. -//! \{ -#define VS_FF_DEBUG 0x00000001 -#define VS_FF_PRERELEASE 0x00000002 -#define VS_FF_PATCHED 0x00000004 -#define VS_FF_PRIVATEBUILD 0x00000008 -#define VS_FF_INFOINFERRED 0x00000010 -#define VS_FF_SPECIALBUILD 0x00000020 -//! \} - -//! \anchor VOS_x -//! \name VOS_* -//! -//! \brief Operating system values for VS_FIXEDFILEINFO::dwFileOS. -//! \{ -#define VOS_UNKNOWN 0x00000000 -#define VOS_DOS 0x00010000 -#define VOS_OS216 0x00020000 -#define VOS_OS232 0x00030000 -#define VOS_NT 0x00040000 -#define VOS_WINCE 0x00050000 -#define VOS__BASE 0x00000000 -#define VOS__WINDOWS16 0x00000001 -#define VOS__PM16 0x00000002 -#define VOS__PM32 0x00000003 -#define VOS__WINDOWS32 0x00000004 -#define VOS_DOS_WINDOWS16 0x00010001 -#define VOS_DOS_WINDOWS32 0x00010004 -#define VOS_OS216_PM16 0x00020002 -#define VOS_OS232_PM32 0x00030003 -#define VOS_NT_WINDOWS32 0x00040004 -//! \} - -//! \anchor VFT_x -//! \name VFT_* -//! -//! \brief File type values for VS_FIXEDFILEINFO::dwFileType. -//! \{ -#define VFT_UNKNOWN 0x00000000 -#define VFT_APP 0x00000001 -#define VFT_DLL 0x00000002 -#define VFT_DRV 0x00000003 -#define VFT_FONT 0x00000004 -#define VFT_VXD 0x00000005 -#define VFT_STATIC_LIB 0x00000007 -//! \} - -//! \anchor VFT2_x -//! \name VFT2_* -//! -//! \brief File subtype values for VS_FIXEDFILEINFO::dwFileSubtype. -//! \{ -#define VFT2_UNKNOWN 0x00000000 -#define VFT2_DRV_PRINTER 0x00000001 -#define VFT2_DRV_KEYBOARD 0x00000002 -#define VFT2_DRV_LANGUAGE 0x00000003 -#define VFT2_DRV_DISPLAY 0x00000004 -#define VFT2_DRV_MOUSE 0x00000005 -#define VFT2_DRV_NETWORK 0x00000006 -#define VFT2_DRV_SYSTEM 0x00000007 -#define VFT2_DRV_INSTALLABLE 0x00000008 -#define VFT2_DRV_SOUND 0x00000009 -#define VFT2_DRV_COMM 0x0000000A -#define VFT2_DRV_INPUTMETHOD 0x0000000B -#define VFT2_DRV_VERSIONED_PRINTER 0x0000000C -#define VFT2_FONT_RASTER 0x00000001 -#define VFT2_FONT_VECTOR 0x00000002 -#define VFT2_FONT_TRUETYPE 0x00000003 -//! \} - -//! \brief Version information for a file. -//! -//! On Windows, this information is derived from a file’s version information -//! resource, and is obtained by calling `VerQueryValue()` with an `lpSubBlock` -//! argument of `"\"` (a single backslash). -struct VS_FIXEDFILEINFO { - //! \brief The structure’s magic number, ::VS_FFI_SIGNATURE. - uint32_t dwSignature; - - //! \brief The structure’s version, ::VS_FFI_STRUCVERSION. - uint32_t dwStrucVersion; - - //! \brief The more-significant portion of the file’s version number. - //! - //! This field contains the first two components of a four-component version - //! number. For a file whose version is 1.2.3.4, this field would be - //! `0x00010002`. - //! - //! \sa dwFileVersionLS - uint32_t dwFileVersionMS; - - //! \brief The less-significant portion of the file’s version number. - //! - //! This field contains the last two components of a four-component version - //! number. For a file whose version is 1.2.3.4, this field would be - //! `0x00030004`. - //! - //! \sa dwFileVersionMS - uint32_t dwFileVersionLS; - - //! \brief The more-significant portion of the product’s version number. - //! - //! This field contains the first two components of a four-component version - //! number. For a product whose version is 1.2.3.4, this field would be - //! `0x00010002`. - //! - //! \sa dwProductVersionLS - uint32_t dwProductVersionMS; - - //! \brief The less-significant portion of the product’s version number. - //! - //! This field contains the last two components of a four-component version - //! number. For a product whose version is 1.2.3.4, this field would be - //! `0x00030004`. - //! - //! \sa dwProductVersionMS - uint32_t dwProductVersionLS; - - //! \brief A bitmask of \ref VS_FF_x "VS_FF_*" values indicating which bits in - //! #dwFileFlags are valid. - uint32_t dwFileFlagsMask; - - //! \brief A bitmask of \ref VS_FF_x "VS_FF_*" values identifying attributes - //! of the file. Only bits present in #dwFileFlagsMask are valid. - uint32_t dwFileFlags; - - //! \brief The file’s intended operating system, a value of \ref VOS_x - //! "VOS_*". - uint32_t dwFileOS; - - //! \brief The file’s type, a value of \ref VFT_x "VFT_*". - uint32_t dwFileType; - - //! \brief The file’s subtype, a value of \ref VFT2_x "VFT2_*" corresponding - //! to its #dwFileType, if the file type has subtypes. - uint32_t dwFileSubtype; - - //! \brief The more-significant portion of the file’s creation date. - //! - //! The intended encoding of this field is unknown. This field is unused and - //! always has the value `0`. - uint32_t dwFileDateMS; - - //! \brief The less-significant portion of the file’s creation date. - //! - //! The intended encoding of this field is unknown. This field is unused and - //! always has the value `0`. - uint32_t dwFileDateLS; -}; - -#endif // CRASHPAD_COMPAT_NON_WIN_VERRSRC_H_ diff --git a/Tools/Crashpad/include/compat/non_win/windows.h b/Tools/Crashpad/include/compat/non_win/windows.h deleted file mode 100644 index 4577451493..0000000000 --- a/Tools/Crashpad/include/compat/non_win/windows.h +++ /dev/null @@ -1,17 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -// dbghelp.h on Windows requires inclusion of windows.h before it. To avoid -// cluttering all inclusions of dbghelp.h with #ifdefs, always include windows.h -// and have an empty one on non-Windows platforms. diff --git a/Tools/Crashpad/include/compat/non_win/winnt.h b/Tools/Crashpad/include/compat/non_win/winnt.h deleted file mode 100644 index f2ed6ace07..0000000000 --- a/Tools/Crashpad/include/compat/non_win/winnt.h +++ /dev/null @@ -1,250 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_NON_WIN_WINNT_H_ -#define CRASHPAD_COMPAT_NON_WIN_WINNT_H_ - -#include - -//! \file - -//! \anchor VER_SUITE_x -//! \name VER_SUITE_* -//! -//! \brief Installable product values for MINIDUMP_SYSTEM_INFO::SuiteMask. -//! \{ -#define VER_SUITE_SMALLBUSINESS 0x0001 -#define VER_SUITE_ENTERPRISE 0x0002 -#define VER_SUITE_BACKOFFICE 0x0004 -#define VER_SUITE_COMMUNICATIONS 0x0008 -#define VER_SUITE_TERMINAL 0x0010 -#define VER_SUITE_SMALLBUSINESS_RESTRICTED 0x0020 -#define VER_SUITE_EMBEDDEDNT 0x0040 -#define VER_SUITE_DATACENTER 0x0080 -#define VER_SUITE_SINGLEUSERTS 0x0100 -#define VER_SUITE_PERSONAL 0x0200 -#define VER_SUITE_BLADE 0x0400 -#define VER_SUITE_EMBEDDED_RESTRICTED 0x0800 -#define VER_SUITE_SECURITY_APPLIANCE 0x1000 -#define VER_SUITE_STORAGE_SERVER 0x2000 -#define VER_SUITE_COMPUTE_SERVER 0x4000 -#define VER_SUITE_WH_SERVER 0x8000 -//! \} - -//! \brief The maximum number of exception parameters present in the -//! MINIDUMP_EXCEPTION::ExceptionInformation array. -#define EXCEPTION_MAXIMUM_PARAMETERS 15 - -//! \anchor PROCESSOR_ARCHITECTURE_x -//! \name PROCESSOR_ARCHITECTURE_* -//! -//! \brief CPU type values for MINIDUMP_SYSTEM_INFO::ProcessorArchitecture. -//! -//! \sa crashpad::MinidumpCPUArchitecture -//! \{ -#define PROCESSOR_ARCHITECTURE_INTEL 0 -#define PROCESSOR_ARCHITECTURE_MIPS 1 -#define PROCESSOR_ARCHITECTURE_ALPHA 2 -#define PROCESSOR_ARCHITECTURE_PPC 3 -#define PROCESSOR_ARCHITECTURE_SHX 4 -#define PROCESSOR_ARCHITECTURE_ARM 5 -#define PROCESSOR_ARCHITECTURE_IA64 6 -#define PROCESSOR_ARCHITECTURE_ALPHA64 7 -#define PROCESSOR_ARCHITECTURE_MSIL 8 -#define PROCESSOR_ARCHITECTURE_AMD64 9 -#define PROCESSOR_ARCHITECTURE_IA32_ON_WIN64 10 -#define PROCESSOR_ARCHITECTURE_NEUTRAL 11 -#define PROCESSOR_ARCHITECTURE_ARM64 12 -#define PROCESSOR_ARCHITECTURE_ARM32_ON_WIN64 13 -#define PROCESSOR_ARCHITECTURE_UNKNOWN 0xffff -//! \} - -//! \anchor PF_x -//! \name PF_* -//! -//! \brief CPU feature values for \ref CPU_INFORMATION::ProcessorFeatures -//! "CPU_INFORMATION::OtherCpuInfo::ProcessorFeatures". -//! -//! \{ -#define PF_FLOATING_POINT_PRECISION_ERRATA 0 -#define PF_FLOATING_POINT_EMULATED 1 -#define PF_COMPARE_EXCHANGE_DOUBLE 2 -#define PF_MMX_INSTRUCTIONS_AVAILABLE 3 -#define PF_PPC_MOVEMEM_64BIT_OK 4 -#define PF_ALPHA_BYTE_INSTRUCTIONS 5 -#define PF_XMMI_INSTRUCTIONS_AVAILABLE 6 -#define PF_3DNOW_INSTRUCTIONS_AVAILABLE 7 -#define PF_RDTSC_INSTRUCTION_AVAILABLE 8 -#define PF_PAE_ENABLED 9 -#define PF_XMMI64_INSTRUCTIONS_AVAILABLE 10 -#define PF_SSE_DAZ_MODE_AVAILABLE 11 -#define PF_NX_ENABLED 12 -#define PF_SSE3_INSTRUCTIONS_AVAILABLE 13 -#define PF_COMPARE_EXCHANGE128 14 -#define PF_COMPARE64_EXCHANGE128 15 -#define PF_CHANNELS_ENABLED 16 -#define PF_XSAVE_ENABLED 17 -#define PF_ARM_VFP_32_REGISTERS_AVAILABLE 18 -#define PF_ARM_NEON_INSTRUCTIONS_AVAILABLE 19 -#define PF_SECOND_LEVEL_ADDRESS_TRANSLATION 20 -#define PF_VIRT_FIRMWARE_ENABLED 21 -#define PF_RDWRFSGSBASE_AVAILABLE 22 -#define PF_FASTFAIL_AVAILABLE 23 -#define PF_ARM_DIVIDE_INSTRUCTION_AVAILABLE 24 -#define PF_ARM_64BIT_LOADSTORE_ATOMIC 25 -#define PF_ARM_EXTERNAL_CACHE_AVAILABLE 26 -#define PF_ARM_FMAC_INSTRUCTIONS_AVAILABLE 27 -#define PF_RDRAND_INSTRUCTION_AVAILABLE 28 -#define PF_ARM_V8_INSTRUCTIONS_AVAILABLE 29 -#define PF_ARM_V8_CRYPTO_INSTRUCTIONS_AVAILABLE 30 -#define PF_ARM_V8_CRC32_INSTRUCTIONS_AVAILABLE 31 -#define PF_RDTSCP_INSTRUCTION_AVAILABLE 32 -//! \} - -//! \anchor PAGE_x -//! \name PAGE_* -//! -//! \brief Memory protection constants for MINIDUMP_MEMORY_INFO::Protect and -//! MINIDUMP_MEMORY_INFO::AllocationProtect. -//! \{ -#define PAGE_NOACCESS 0x1 -#define PAGE_READONLY 0x2 -#define PAGE_READWRITE 0x4 -#define PAGE_WRITECOPY 0x8 -#define PAGE_EXECUTE 0x10 -#define PAGE_EXECUTE_READ 0x20 -#define PAGE_EXECUTE_READWRITE 0x40 -#define PAGE_EXECUTE_WRITECOPY 0x80 -#define PAGE_GUARD 0x100 -#define PAGE_NOCACHE 0x200 -#define PAGE_WRITECOMBINE 0x400 -//! \} - -//! \anchor MEM_x -//! \name MEM_* -//! -//! \brief Memory state and type constants for MINIDUMP_MEMORY_INFO::State and -//! MINIDUMP_MEMORY_INFO::Type. -//! \{ -#define MEM_COMMIT 0x1000 -#define MEM_RESERVE 0x2000 -#define MEM_DECOMMIT 0x4000 -#define MEM_RELEASE 0x8000 -#define MEM_FREE 0x10000 -#define MEM_PRIVATE 0x20000 -#define MEM_MAPPED 0x40000 -#define MEM_RESET 0x80000 -//! \} - -//! \brief The maximum number of distinct identifiable features that could -//! possibly be carried in an XSAVE area. -//! -//! This corresponds to the number of bits in the XSAVE state-component bitmap, -//! XSAVE_BV. See Intel Software Developer’s Manual, Volume 1: Basic -//! Architecture (253665-060), 13.4.2 “XSAVE Header”. -#define MAXIMUM_XSTATE_FEATURES (64) - -//! \brief The location of a single state component within an XSAVE area. -struct XSTATE_FEATURE { - //! \brief The location of a state component within a CPU-specific context - //! structure. - //! - //! This is equivalent to the difference (`ptrdiff_t`) between the return - //! value of `LocateXStateFeature()` and its \a Context argument. - uint32_t Offset; - - //! \brief The size of a state component with a CPU-specific context - //! structure. - //! - //! This is equivalent to the size returned by `LocateXStateFeature()` in \a - //! Length. - uint32_t Size; -}; - -//! \anchor IMAGE_DEBUG_MISC_x -//! \name IMAGE_DEBUG_MISC_* -//! -//! Data type values for IMAGE_DEBUG_MISC::DataType. -//! \{ - -//! \brief A pointer to a `.dbg` file. -//! -//! IMAGE_DEBUG_MISC::Data will contain the path or file name of the `.dbg` file -//! associated with the module. -#define IMAGE_DEBUG_MISC_EXENAME 1 - -//! \} - -//! \brief Miscellaneous debugging record. -//! -//! This structure is referenced by MINIDUMP_MODULE::MiscRecord. It is obsolete, -//! superseded by the CodeView record. -struct IMAGE_DEBUG_MISC { - //! \brief The type of data carried in the #Data field. - //! - //! This is a value of \ref IMAGE_DEBUG_MISC_x "IMAGE_DEBUG_MISC_*". - uint32_t DataType; - - //! \brief The length of this structure in bytes, including the entire #Data - //! field and its `NUL` terminator. - //! - //! \note The Windows documentation states that this field is rounded up to - //! nearest nearest 4-byte multiple. - uint32_t Length; - - //! \brief The encoding of the #Data field. - //! - //! If this field is `0`, #Data contains narrow or multibyte character data. - //! If this field is `1`, #Data is UTF-16-encoded. - //! - //! On Windows, with this field set to `0`, #Data will be encoded in the code - //! page of the system that linked the module. On other operating systems, - //! UTF-8 may be used. - uint8_t Unicode; - - uint8_t Reserved[3]; - - //! \brief The data carried within this structure. - //! - //! For string data, this field will be `NUL`-terminated. If #Unicode is `1`, - //! this field is UTF-16-encoded, and will be terminated by a UTF-16 `NUL` - //! code unit (two `NUL` bytes). - uint8_t Data[1]; -}; - -//! \anchor VER_NT_x -//! \name VER_NT_* -//! -//! \brief Operating system type values for MINIDUMP_SYSTEM_INFO::ProductType. -//! -//! \sa crashpad::MinidumpOSType -//! \{ -#define VER_NT_WORKSTATION 1 -#define VER_NT_DOMAIN_CONTROLLER 2 -#define VER_NT_SERVER 3 -//! \} - -//! \anchor VER_PLATFORM_x -//! \name VER_PLATFORM_* -//! -//! \brief Operating system family values for MINIDUMP_SYSTEM_INFO::PlatformId. -//! -//! \sa crashpad::MinidumpOS -//! \{ -#define VER_PLATFORM_WIN32s 0 -#define VER_PLATFORM_WIN32_WINDOWS 1 -#define VER_PLATFORM_WIN32_NT 2 -//! \} - -#endif // CRASHPAD_COMPAT_NON_WIN_WINNT_H_ diff --git a/Tools/Crashpad/include/compat/win/getopt.h b/Tools/Crashpad/include/compat/win/getopt.h deleted file mode 100644 index 45fcbccc39..0000000000 --- a/Tools/Crashpad/include/compat/win/getopt.h +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_WIN_GETOPT_H_ -#define CRASHPAD_COMPAT_WIN_GETOPT_H_ - -#include "third_party/getopt/getopt.h" - -#endif // CRASHPAD_COMPAT_WIN_GETOPT_H_ diff --git a/Tools/Crashpad/include/compat/win/strings.h b/Tools/Crashpad/include/compat/win/strings.h deleted file mode 100644 index 50360b16d7..0000000000 --- a/Tools/Crashpad/include/compat/win/strings.h +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_WIN_STRINGS_H_ -#define CRASHPAD_COMPAT_WIN_STRINGS_H_ - -#ifdef __cplusplus -extern "C" { -#endif - -int strcasecmp(const char* s1, const char* s2); - -#ifdef __cplusplus -} // extern "C" -#endif - -#endif // CRASHPAD_COMPAT_WIN_STRINGS_H_ diff --git a/Tools/Crashpad/include/compat/win/sys/time.h b/Tools/Crashpad/include/compat/win/sys/time.h deleted file mode 100644 index 71ddcdc21f..0000000000 --- a/Tools/Crashpad/include/compat/win/sys/time.h +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_WIN_SYS_TIME_H_ -#define CRASHPAD_COMPAT_WIN_SYS_TIME_H_ - -#include - -#endif // CRASHPAD_COMPAT_WIN_SYS_TIME_H_ diff --git a/Tools/Crashpad/include/compat/win/sys/types.h b/Tools/Crashpad/include/compat/win/sys/types.h deleted file mode 100644 index e8fae88f4a..0000000000 --- a/Tools/Crashpad/include/compat/win/sys/types.h +++ /dev/null @@ -1,23 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_WIN_SYS_TYPES_H_ -#define CRASHPAD_COMPAT_WIN_SYS_TYPES_H_ - -// This is intended to be roughly equivalent to #include_next. -#include <../ucrt/sys/types.h> - -#include - -#endif // CRASHPAD_COMPAT_WIN_SYS_TYPES_H_ diff --git a/Tools/Crashpad/include/compat/win/time.h b/Tools/Crashpad/include/compat/win/time.h deleted file mode 100644 index 37048daf71..0000000000 --- a/Tools/Crashpad/include/compat/win/time.h +++ /dev/null @@ -1,37 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_WIN_TIME_H_ -#define CRASHPAD_COMPAT_WIN_TIME_H_ - -// This is intended to be roughly equivalent to #include_next. -#include <../ucrt/time.h> - -#ifdef __cplusplus -extern "C" { -#endif - -struct tm* gmtime_r(const time_t* timep, struct tm* result); - -struct tm* localtime_r(const time_t* timep, struct tm* result); - -const char* strptime(const char* buf, const char* format, struct tm* tm); - -time_t timegm(struct tm* tm); - -#ifdef __cplusplus -} // extern "C" -#endif - -#endif // CRASHPAD_COMPAT_WIN_TIME_H_ diff --git a/Tools/Crashpad/include/compat/win/winbase.h b/Tools/Crashpad/include/compat/win/winbase.h deleted file mode 100644 index ffd850bf28..0000000000 --- a/Tools/Crashpad/include/compat/win/winbase.h +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_WIN_WINBASE_H_ -#define CRASHPAD_COMPAT_WIN_WINBASE_H_ - -// include_next -#include <../um/winbase.h> - -// 10.0.15063.0 SDK - -#ifndef SYMBOLIC_LINK_FLAG_ALLOW_UNPRIVILEGED_CREATE -#define SYMBOLIC_LINK_FLAG_ALLOW_UNPRIVILEGED_CREATE (0x2) -#endif - -#endif // CRASHPAD_COMPAT_WIN_WINBASE_H_ diff --git a/Tools/Crashpad/include/compat/win/winnt.h b/Tools/Crashpad/include/compat/win/winnt.h deleted file mode 100644 index 34ea80f91c..0000000000 --- a/Tools/Crashpad/include/compat/win/winnt.h +++ /dev/null @@ -1,60 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_WIN_WINNT_H_ -#define CRASHPAD_COMPAT_WIN_WINNT_H_ - -// include_next -#include <../um/winnt.h> - -// https://msdn.microsoft.com/library/aa373184.aspx: "Note that this structure -// definition was accidentally omitted from WinNT.h." -struct PROCESSOR_POWER_INFORMATION { - ULONG Number; - ULONG MaxMhz; - ULONG CurrentMhz; - ULONG MhzLimit; - ULONG MaxIdleState; - ULONG CurrentIdleState; -}; - -// 10.0.10240.0 SDK - -#ifndef PROCESSOR_ARCHITECTURE_ARM64 -#define PROCESSOR_ARCHITECTURE_ARM64 12 -#endif - -#ifndef PF_ARM_V8_INSTRUCTIONS_AVAILABLE -#define PF_ARM_V8_INSTRUCTIONS_AVAILABLE 29 -#endif - -#ifndef PF_ARM_V8_CRYPTO_INSTRUCTIONS_AVAILABLE -#define PF_ARM_V8_CRYPTO_INSTRUCTIONS_AVAILABLE 30 -#endif - -#ifndef PF_ARM_V8_CRC32_INSTRUCTIONS_AVAILABLE -#define PF_ARM_V8_CRC32_INSTRUCTIONS_AVAILABLE 31 -#endif - -#ifndef PF_RDTSCP_INSTRUCTION_AVAILABLE -#define PF_RDTSCP_INSTRUCTION_AVAILABLE 32 -#endif - -// 10.0.14393.0 SDK - -#ifndef PROCESSOR_ARCHITECTURE_ARM32_ON_WIN64 -#define PROCESSOR_ARCHITECTURE_ARM32_ON_WIN64 13 -#endif - -#endif // CRASHPAD_COMPAT_WIN_WINNT_H_ diff --git a/Tools/Crashpad/include/compat/win/winternl.h b/Tools/Crashpad/include/compat/win/winternl.h deleted file mode 100644 index ee4f53c654..0000000000 --- a/Tools/Crashpad/include/compat/win/winternl.h +++ /dev/null @@ -1,25 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_COMPAT_WIN_WINTERNL_H_ -#define CRASHPAD_COMPAT_WIN_WINTERNL_H_ - -// include_next -#include <../um/winternl.h> - -// 10.0.16299.0 SDK - -typedef struct _CLIENT_ID CLIENT_ID; - -#endif // CRASHPAD_COMPAT_WIN_WINTERNL_H_ diff --git a/Tools/Crashpad/include/handler/crash_report_upload_thread.h b/Tools/Crashpad/include/handler/crash_report_upload_thread.h deleted file mode 100644 index cdd1502b7e..0000000000 --- a/Tools/Crashpad/include/handler/crash_report_upload_thread.h +++ /dev/null @@ -1,177 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_HANDLER_CRASH_REPORT_UPLOAD_THREAD_H_ -#define CRASHPAD_HANDLER_CRASH_REPORT_UPLOAD_THREAD_H_ - -#include -#include - -#include "base/macros.h" -#include "client/crash_report_database.h" -#include "util/misc/uuid.h" -#include "util/stdlib/thread_safe_vector.h" -#include "util/thread/worker_thread.h" - -namespace crashpad { - -//! \brief A thread that processes pending crash reports in a -//! CrashReportDatabase by uploading them or marking them as completed -//! without upload, as desired. -//! -//! A producer of crash reports should notify an object of this class that a new -//! report has been added to the database by calling ReportPending(). -//! -//! Independently of being triggered by ReportPending(), objects of this class -//! can periodically examine the database for pending reports. This allows -//! failed upload attempts for reports left in the pending state to be retried. -//! It also catches reports that are added without a ReportPending() signal -//! being caught. This may happen if crash reports are added to the database by -//! other processes. -class CrashReportUploadThread : public WorkerThread::Delegate { - public: - //! \brief Options to be passed to the CrashReportUploadThread constructor. - struct Options { - //! Whether client identifying parameters like product name or version - //! should be added to the URL. - bool identify_client_via_url; - - //! Whether uploads should be throttled to a (currently hardcoded) rate. - bool rate_limit; - - //! Whether uploads should use `gzip` compression. - bool upload_gzip; - - //! Whether to periodically check for new pending reports not already known - //! to exist. When `false`, only an initial upload attempt will be made for - //! reports known to exist by having been added by the ReportPending() - //! method. No scans for new pending reports will be conducted. - bool watch_pending_reports; - }; - - //! \brief Constructs a new object. - //! - //! \param[in] database The database to upload crash reports from. - //! \param[in] url The URL of the server to upload crash reports to. - //! \param[in] options Options for the report uploads. - CrashReportUploadThread(CrashReportDatabase* database, - const std::string& url, - const Options& options); - ~CrashReportUploadThread(); - - //! \brief Starts a dedicated upload thread, which executes ThreadMain(). - //! - //! This method may only be be called on a newly-constructed object or after - //! a call to Stop(). - void Start(); - - //! \brief Stops the upload thread. - //! - //! The upload thread will terminate after completing whatever task it is - //! performing. If it is not performing any task, it will terminate - //! immediately. This method blocks while waiting for the upload thread to - //! terminate. - //! - //! This method must only be called after Start(). If Start() has been called, - //! this method must be called before destroying an object of this class. - //! - //! This method may be called from any thread other than the upload thread. - //! It is expected to only be called from the same thread that called Start(). - void Stop(); - - //! \brief Informs the upload thread that a new pending report has been added - //! to the database. - //! - //! \param[in] report_uuid The unique identifier of the newly added pending - //! report. - //! - //! This method may be called from any thread. - void ReportPending(const UUID& report_uuid); - - private: - //! \brief The result code from UploadReport(). - enum class UploadResult { - //! \brief The crash report was uploaded successfully. - kSuccess, - - //! \brief The crash report upload failed in such a way that recovery is - //! impossible. - //! - //! No further upload attempts should be made for the report. - kPermanentFailure, - - //! \brief The crash report upload failed, but it might succeed again if - //! retried in the future. - //! - //! If the report has not already been retried too many times, the caller - //! may arrange to call UploadReport() for the report again in the future, - //! after a suitable delay. - kRetry, - }; - - //! \brief Calls ProcessPendingReport() on pending reports. - //! - //! Assuming Stop() has not been called, this will process reports that the - //! object has been made aware of in ReportPending(). Additionally, if the - //! object was constructed with \a watch_pending_reports, it will also scan - //! the crash report database for other pending reports, and process those as - //! well. - void ProcessPendingReports(); - - //! \brief Processes a single pending report from the database. - //! - //! \param[in] report The crash report to process. - //! - //! If report upload is enabled, this method attempts to upload \a report by - //! calling UplaodReport(). If the upload is successful, the report will be - //! marked as “completed” in the database. If the upload fails and more - //! retries are desired, the report’s upload-attempt count and - //! last-upload-attempt time will be updated in the database and it will - //! remain in the “pending” state. If the upload fails and no more retries are - //! desired, or report upload is disabled, it will be marked as “completed” in - //! the database without ever having been uploaded. - void ProcessPendingReport(const CrashReportDatabase::Report& report); - - //! \brief Attempts to upload a crash report. - //! - //! \param[in] report The report to upload. The caller is responsible for - //! calling CrashReportDatabase::GetReportForUploading() before calling - //! this method, and for calling - //! CrashReportDatabase::RecordUploadAttempt() after calling this method. - //! \param[out] response_body If the upload attempt is successful, this will - //! be set to the response body sent by the server. Breakpad-type servers - //! provide the crash ID assigned by the server in the response body. - //! - //! \return A member of UploadResult indicating the result of the upload - //! attempt. - UploadResult UploadReport(const CrashReportDatabase::Report* report, - std::string* response_body); - - // WorkerThread::Delegate: - //! \brief Calls ProcessPendingReports() in response to ReportPending() having - //! been called on any thread, as well as periodically on a timer. - void DoWork(const WorkerThread* thread) override; - - const Options options_; - const std::string url_; - WorkerThread thread_; - ThreadSafeVector known_pending_report_uuids_; - CrashReportDatabase* database_; // weak - - DISALLOW_COPY_AND_ASSIGN(CrashReportUploadThread); -}; - -} // namespace crashpad - -#endif // CRASHPAD_HANDLER_CRASH_REPORT_UPLOAD_THREAD_H_ diff --git a/Tools/Crashpad/include/handler/fuchsia/crash_report_exception_handler.h b/Tools/Crashpad/include/handler/fuchsia/crash_report_exception_handler.h deleted file mode 100644 index c987a5dc22..0000000000 --- a/Tools/Crashpad/include/handler/fuchsia/crash_report_exception_handler.h +++ /dev/null @@ -1,65 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_HANDLER_FUCHSIA_CRASH_REPORT_EXCEPTION_HANDLER_H_ -#define CRASHPAD_HANDLER_FUCHSIA_CRASH_REPORT_EXCEPTION_HANDLER_H_ - -#include -#include - -#include "base/macros.h" -#include "client/crash_report_database.h" -#include "handler/crash_report_upload_thread.h" -#include "handler/user_stream_data_source.h" - -namespace crashpad { - -//! \brief An exception handler that writes crash reports for exception messages -//! to a CrashReportDatabase. This class is not yet implemented. -class CrashReportExceptionHandler { - public: - //! \brief Creates a new object that will store crash reports in \a database. - //! - //! \param[in] database The database to store crash reports in. Weak. - //! \param[in] upload_thread The upload thread to notify when a new crash - //! report is written into \a database. - //! \param[in] process_annotations A map of annotations to insert as - //! process-level annotations into each crash report that is written. Do - //! not confuse this with module-level annotations, which are under the - //! control of the crashing process, and are used to implement Chrome's - //! "crash keys." Process-level annotations are those that are beyond the - //! control of the crashing process, which must reliably be set even if - //! the process crashes before it’s able to establish its own annotations. - //! To interoperate with Breakpad servers, the recommended practice is to - //! specify values for the `"prod"` and `"ver"` keys as process - //! annotations. - //! \param[in] user_stream_data_sources Data sources to be used to extend - //! crash reports. For each crash report that is written, the data sources - //! are called in turn. These data sources may contribute additional - //! minidump streams. `nullptr` if not required. - CrashReportExceptionHandler( - CrashReportDatabase* database, - CrashReportUploadThread* upload_thread, - const std::map* process_annotations, - const UserStreamDataSources* user_stream_data_sources); - - ~CrashReportExceptionHandler(); - - private: - DISALLOW_COPY_AND_ASSIGN(CrashReportExceptionHandler); -}; - -} // namespace crashpad - -#endif // CRASHPAD_HANDLER_FUCHSIA_CRASH_REPORT_EXCEPTION_HANDLER_H_ diff --git a/Tools/Crashpad/include/handler/fuchsia/exception_handler_server.h b/Tools/Crashpad/include/handler/fuchsia/exception_handler_server.h deleted file mode 100644 index b998ba9cf0..0000000000 --- a/Tools/Crashpad/include/handler/fuchsia/exception_handler_server.h +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_HANDLER_FUCHSIA_EXCEPTION_HANDLER_SERVER_H_ -#define CRASHPAD_HANDLER_FUCHSIA_EXCEPTION_HANDLER_SERVER_H_ - -#include "base/macros.h" - -namespace crashpad { - -class CrashReportExceptionHandler; - -//! \brief Runs the main exception-handling server in Crashpad's handler -//! process. This class is not yet implemented. -class ExceptionHandlerServer { - public: - //! \brief Constructs an ExceptionHandlerServer object. - ExceptionHandlerServer(); - ~ExceptionHandlerServer(); - - //! \brief Runs the exception-handling server. - //! - //! \param[in] handler The handler to which the exceptions are delegated when - //! they are caught in Run(). Ownership is not transferred. - void Run(CrashReportExceptionHandler* handler); - - private: - DISALLOW_COPY_AND_ASSIGN(ExceptionHandlerServer); -}; - -} // namespace crashpad - -#endif // CRASHPAD_HANDLER_FUCHSIA_EXCEPTION_HANDLER_SERVER_H_ diff --git a/Tools/Crashpad/include/handler/handler_main.h b/Tools/Crashpad/include/handler/handler_main.h deleted file mode 100644 index af01dbe735..0000000000 --- a/Tools/Crashpad/include/handler/handler_main.h +++ /dev/null @@ -1,39 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_HANDLER_HANDLER_MAIN_H_ -#define CRASHPAD_HANDLER_HANDLER_MAIN_H_ - -#include "handler/user_stream_data_source.h" - -namespace crashpad { - -//! \brief The `main()` of the `crashpad_handler` binary. -//! -//! This is exposed so that `crashpad_handler` can be embedded into another -//! binary, but called and used as if it were a standalone executable. -//! -//! \param[in] argc \a argc as passed to `main()`. -//! \param[in] argv \a argv as passed to `main()`. -//! \param[in] user_stream_sources An optional vector containing the -//! extensibility data sources to call on crash. Each time a minidump is -//! created, the sources are called in turn. Any streams returned are added -//! to the minidump. -int HandlerMain(int argc, - char* argv[], - const UserStreamDataSources* user_stream_sources); - -} // namespace crashpad - -#endif // CRASHPAD_HANDLER_HANDLER_MAIN_H_ diff --git a/Tools/Crashpad/include/handler/linux/exception_handler_server.h b/Tools/Crashpad/include/handler/linux/exception_handler_server.h deleted file mode 100644 index fcafb887a1..0000000000 --- a/Tools/Crashpad/include/handler/linux/exception_handler_server.h +++ /dev/null @@ -1,155 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_HANDLER_LINUX_EXCEPTION_HANDLER_SERVER_H_ -#define CRASHPAD_HANDLER_LINUX_EXCEPTION_HANDLER_SERVER_H_ - -#include -#include - -#include -#include - -#include "base/macros.h" -#include "util/file/file_io.h" -#include "util/linux/exception_handler_protocol.h" -#include "util/misc/address_types.h" -#include "util/misc/initialization_state_dcheck.h" - -namespace crashpad { - -//! \brief Abstract base class for deciding how the handler should `ptrace` a -//! client. -class PtraceStrategyDecider { - public: - virtual ~PtraceStrategyDecider() = default; - - //! \brief The possible return values for ChooseStrategy(). - enum class Strategy { - //! \brief An error occurred, with a message logged. - kError, - - //! \brief Ptrace cannot be used. - kNoPtrace, - - //! \brief The handler should `ptrace`-attach the client directly. - kDirectPtrace, - - //! \brief The client should `fork` a PtraceBroker for the handler. - kForkBroker, - }; - - //! \brief Chooses an appropriate `ptrace` strategy. - //! - //! \param[in] sock A socket conncted to a ExceptionHandlerClient. - //! \param[in] client_credentials The credentials for the connected client. - //! \return the chosen #Strategy. - virtual Strategy ChooseStrategy(int sock, - const ucred& client_credentials) = 0; - - protected: - PtraceStrategyDecider() = default; -}; - -//! \brief Runs the main exception-handling server in Crashpad’s handler -//! process. -class ExceptionHandlerServer { - public: - class Delegate { - public: - //! \brief Called on receipt of a crash dump request from a client. - //! - //! \param[in] client_process_id The process ID of the crashing client. - //! \param[in] exception_information_address The address in the client's - //! address space of an ExceptionInformation struct. - //! \return `true` on success. `false` on failure with a message logged. - virtual bool HandleException(pid_t client_process_id, - VMAddress exception_information_address) = 0; - - //! \brief Called on the receipt of a crash dump request from a client for a - //! crash that should be mediated by a PtraceBroker. - //! - //! \param[in] client_process_id The process ID of the crashing client. - //! \param[in] exception_information_address The address in the client's - //! address space of an ExceptionInformation struct. - //! \param[in] broker_sock A socket connected to the PtraceBroker. - //! \return `true` on success. `false` on failure with a message logged. - virtual bool HandleExceptionWithBroker( - pid_t client_process_id, - VMAddress exception_information_address, - int broker_sock) = 0; - - protected: - ~Delegate() {} - }; - - ExceptionHandlerServer(); - ~ExceptionHandlerServer(); - - //! \brief Sets the handler's PtraceStrategyDecider. - //! - //! If this method is not called, a default PtraceStrategyDecider will be - //! used. - void SetPtraceStrategyDecider(std::unique_ptr decider); - - //! \brief Initializes this object. - //! - //! This method must be successfully called before Run(). - //! - //! \param[in] sock A socket on which to receive client requests. - //! \return `true` on success. `false` on failure with a message logged. - bool InitializeWithClient(ScopedFileHandle sock); - - //! \brief Runs the exception-handling server. - //! - //! This method must only be called once on an ExceptionHandlerServer object. - //! This method returns when there are no more client connections or Stop() - //! has been called. - //! - //! \param[in] delegate An object to send exceptions to. - void Run(Delegate* delegate); - - //! \brief Stops a running exception-handling server. - //! - //! Stop() may be called at any time, and may be called from a signal handler. - //! If Stop() is called before Run() it will cause Run() to return as soon as - //! it is called. It is harmless to call Stop() after Run() has already - //! returned, or to call Stop() after it has already been called. - void Stop(); - - private: - struct Event; - - void HandleEvent(Event* event, uint32_t event_type); - bool InstallClientSocket(ScopedFileHandle socket); - bool UninstallClientSocket(Event* event); - bool ReceiveClientMessage(Event* event); - bool HandleCrashDumpRequest(const msghdr& msg, - const ClientInformation& client_info, - int client_sock); - - std::unordered_map> clients_; - std::unique_ptr shutdown_event_; - std::unique_ptr strategy_decider_; - Delegate* delegate_; - ScopedFileHandle pollfd_; - bool keep_running_; - InitializationStateDcheck initialized_; - - DISALLOW_COPY_AND_ASSIGN(ExceptionHandlerServer); -}; - -} // namespace crashpad - -#endif // CRASHPAD_HANDLER_LINUX_EXCEPTION_HANDLER_SERVER_H_ diff --git a/Tools/Crashpad/include/handler/mac/crash_report_exception_handler.h b/Tools/Crashpad/include/handler/mac/crash_report_exception_handler.h deleted file mode 100644 index cc314f1fc9..0000000000 --- a/Tools/Crashpad/include/handler/mac/crash_report_exception_handler.h +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_HANDLER_MAC_CRASH_REPORT_EXCEPTION_HANDLER_H_ -#define CRASHPAD_HANDLER_MAC_CRASH_REPORT_EXCEPTION_HANDLER_H_ - -#include - -#include -#include - -#include "base/macros.h" -#include "client/crash_report_database.h" -#include "handler/crash_report_upload_thread.h" -#include "handler/user_stream_data_source.h" -#include "util/mach/exc_server_variants.h" - -namespace crashpad { - -//! \brief An exception handler that writes crash reports for exception messages -//! to a CrashReportDatabase. -class CrashReportExceptionHandler : public UniversalMachExcServer::Interface { - public: - //! \brief Creates a new object that will store crash reports in \a database. - //! - //! \param[in] database The database to store crash reports in. Weak. - //! \param[in] upload_thread The upload thread to notify when a new crash - //! report is written into \a database. - //! \param[in] process_annotations A map of annotations to insert as - //! process-level annotations into each crash report that is written. Do - //! not confuse this with module-level annotations, which are under the - //! control of the crashing process, and are used to implement Chrome’s - //! “crash keys.” Process-level annotations are those that are beyond the - //! control of the crashing process, which must reliably be set even if - //! the process crashes before it’s able to establish its own annotations. - //! To interoperate with Breakpad servers, the recommended practice is to - //! specify values for the `"prod"` and `"ver"` keys as process - //! annotations. - //! \param[in] user_stream_data_sources Data sources to be used to extend - //! crash reports. For each crash report that is written, the data sources - //! are called in turn. These data sources may contribute additional - //! minidump streams. `nullptr` if not required. - CrashReportExceptionHandler( - CrashReportDatabase* database, - CrashReportUploadThread* upload_thread, - const std::map* process_annotations, - const UserStreamDataSources* user_stream_data_sources); - - ~CrashReportExceptionHandler(); - - // UniversalMachExcServer::Interface: - - //! \brief Processes an exception message by writing a crash report to this - //! object’s CrashReportDatabase. - kern_return_t CatchMachException( - exception_behavior_t behavior, - exception_handler_t exception_port, - thread_t thread, - task_t task, - exception_type_t exception, - const mach_exception_data_type_t* code, - mach_msg_type_number_t code_count, - thread_state_flavor_t* flavor, - ConstThreadState old_state, - mach_msg_type_number_t old_state_count, - thread_state_t new_state, - mach_msg_type_number_t* new_state_count, - const mach_msg_trailer_t* trailer, - bool* destroy_complex_request) override; - - private: - CrashReportDatabase* database_; // weak - CrashReportUploadThread* upload_thread_; // weak - const std::map* process_annotations_; // weak - const UserStreamDataSources* user_stream_data_sources_; // weak - - DISALLOW_COPY_AND_ASSIGN(CrashReportExceptionHandler); -}; - -} // namespace crashpad - -#endif // CRASHPAD_HANDLER_MAC_CRASH_REPORT_EXCEPTION_HANDLER_H_ diff --git a/Tools/Crashpad/include/handler/mac/exception_handler_server.h b/Tools/Crashpad/include/handler/mac/exception_handler_server.h deleted file mode 100644 index 272cf76244..0000000000 --- a/Tools/Crashpad/include/handler/mac/exception_handler_server.h +++ /dev/null @@ -1,82 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_HANDLER_MAC_EXCEPTION_HANDLER_SERVER_H_ -#define CRASHPAD_HANDLER_MAC_EXCEPTION_HANDLER_SERVER_H_ - -#include - -#include "base/mac/scoped_mach_port.h" -#include "base/macros.h" -#include "util/mach/exc_server_variants.h" - -namespace crashpad { - -//! \brief Runs the main exception-handling server in Crashpad’s handler -//! process. -class ExceptionHandlerServer { - public: - //! \brief Constructs an ExceptionHandlerServer object. - //! - //! \param[in] receive_port The port that exception messages and no-senders - //! notifications will be received on. - //! \param[in] launchd If `true`, the exception handler is being run from - //! launchd. \a receive_port is not monitored for no-senders - //! notifications, and instead, Stop() must be called to provide a “quit” - //! signal. - ExceptionHandlerServer(base::mac::ScopedMachReceiveRight receive_port, - bool launchd); - ~ExceptionHandlerServer(); - - //! \brief Runs the exception-handling server. - //! - //! \param[in] exception_interface An object to send exception messages to. - //! - //! This method monitors the receive port for exception messages and, if - //! not being run by launchd, no-senders notifications. It continues running - //! until it has no more clients, indicated by the receipt of a no-senders - //! notification, or until Stop() is called. When not being run by launchd, it - //! is important to assure that a send right exists in a client (or has been - //! queued by `mach_msg()` to be sent to a client) prior to calling this - //! method, or it will detect that it is sender-less and return immediately. - //! - //! All exception messages will be passed to \a exception_interface. - //! - //! This method must only be called once on an ExceptionHandlerServer object. - //! - //! If an unexpected condition that prevents this method from functioning is - //! encountered, it will log a message and terminate execution. Receipt of an - //! invalid message on the receive port will cause a message to be logged, but - //! this method will continue running normally. - void Run(UniversalMachExcServer::Interface* exception_interface); - - //! \brief Stops a running exception-handling server. - //! - //! Stop() may be called at any time, and may be called from a signal handler. - //! If Stop() is called before Run() it will cause Run() to return as soon as - //! it is called. It is harmless to call Stop() after Run() has already - //! returned, or to call Stop() after it has already been called. - void Stop(); - - private: - base::mac::ScopedMachReceiveRight receive_port_; - base::mac::ScopedMachReceiveRight notify_port_; - bool launchd_; - - DISALLOW_COPY_AND_ASSIGN(ExceptionHandlerServer); -}; - -} // namespace crashpad - -#endif // CRASHPAD_HANDLER_MAC_EXCEPTION_HANDLER_SERVER_H_ diff --git a/Tools/Crashpad/include/handler/mac/file_limit_annotation.h b/Tools/Crashpad/include/handler/mac/file_limit_annotation.h deleted file mode 100644 index 1131986e63..0000000000 --- a/Tools/Crashpad/include/handler/mac/file_limit_annotation.h +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_HANDLER_MAC_FILE_LIMIT_ANNOTATION_H_ -#define CRASHPAD_HANDLER_MAC_FILE_LIMIT_ANNOTATION_H_ - -namespace crashpad { - -//! \brief Records a `"file-limits"` simple annotation for the process. -//! -//! This annotation will be used to confirm the theory that certain crashes are -//! caused by systems at or near their file descriptor table size limits. -//! -//! The format of the annotation is four comma-separated values: the system-wide -//! `kern.num_files` and `kern.maxfiles` values from `sysctl()`, and the -//! process-specific current and maximum file descriptor limits from -//! `getrlimit(RLIMIT_NOFILE, …)`. -//! -//! See https://crashpad.chromium.org/bug/180. -//! -//! TODO(mark): Remove this annotation after sufficient data has been collected -//! for analysis. -void RecordFileLimitAnnotation(); - -} // namespace crashpad - -#endif // CRASHPAD_HANDLER_MAC_FILE_LIMIT_ANNOTATION_H_ diff --git a/Tools/Crashpad/include/handler/minidump_to_upload_parameters.h b/Tools/Crashpad/include/handler/minidump_to_upload_parameters.h deleted file mode 100644 index 41056f7033..0000000000 --- a/Tools/Crashpad/include/handler/minidump_to_upload_parameters.h +++ /dev/null @@ -1,61 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef HANDLER_MINIDUMP_TO_UPLOAD_PARAMETERS_H_ -#define HANDLER_MINIDUMP_TO_UPLOAD_PARAMETERS_H_ - -#include -#include - -#include "snapshot/process_snapshot.h" - -namespace crashpad { - -//! \brief Given a ProcessSnapshot, returns a map of key-value pairs to use as -//! HTTP form parameters for upload to a Breakpad crash report colleciton -//! server. -//! -//! The map is built by combining the process simple annotations map with -//! each module’s simple annotations map and annotation objects. -//! -//! In the case of duplicate simple map keys or annotation names, the map will -//! retain the first value found for any key, and will log a warning about -//! discarded values. The precedence rules for annotation names are: the two -//! reserved keys discussed below, process simple annotations, module simple -//! annotations, and module annotation objects. -//! -//! For annotation objects, only ones of that are Annotation::Type::kString are -//! included. -//! -//! Each module’s annotations vector is also examined and built into a single -//! string value, with distinct elements separated by newlines, and stored at -//! the key named “list_annotations”, which supersedes any other key found by -//! that name. -//! -//! The client ID stored in the minidump is converted to a string and stored at -//! the key named “guid”, which supersedes any other key found by that name. -//! -//! In the event of an error reading the minidump file, a message will be -//! logged. -//! -//! \param[in] process_snapshot The process snapshot from which annotations -//! will be extracted. -//! -//! \returns A string map of the annotations. -std::map BreakpadHTTPFormParametersFromMinidump( - const ProcessSnapshot* process_snapshot); - -} // namespace crashpad - -#endif // HANDLER_MINIDUMP_TO_UPLOAD_PARAMETERS_H_ diff --git a/Tools/Crashpad/include/handler/prune_crash_reports_thread.h b/Tools/Crashpad/include/handler/prune_crash_reports_thread.h deleted file mode 100644 index 72b69fc640..0000000000 --- a/Tools/Crashpad/include/handler/prune_crash_reports_thread.h +++ /dev/null @@ -1,76 +0,0 @@ -// Copyright 2016 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_HANDLER_PRUNE_CRASH_REPORTS_THREAD_H_ -#define CRASHPAD_HANDLER_PRUNE_CRASH_REPORTS_THREAD_H_ - -#include - -#include "base/macros.h" -#include "util/thread/worker_thread.h" - -namespace crashpad { - -class CrashReportDatabase; -class PruneCondition; - -//! \brief A thread that periodically prunes crash reports from the database -//! using the specified condition. -//! -//! After the thread is started, the database is pruned using the condition -//! every 24 hours. Upon calling Start(), the thread waits 10 minutes before -//! performing the initial prune operation. -class PruneCrashReportThread : public WorkerThread::Delegate { - public: - //! \brief Constructs a new object. - //! - //! \param[in] database The database to prune crash reports from. - //! \param[in] condition The condition used to evaluate crash reports for - //! pruning. - PruneCrashReportThread(CrashReportDatabase* database, - std::unique_ptr condition); - ~PruneCrashReportThread(); - - //! \brief Starts a dedicated pruning thread. - //! - //! The thread waits before running the initial prune, so as to not interfere - //! with any startup-related IO performed by the client. - //! - //! This method may only be be called on a newly-constructed object or after - //! a call to Stop(). - void Start(); - - //! \brief Stops the pruning thread. - //! - //! This method must only be called after Start(). If Start() has been called, - //! this method must be called before destroying an object of this class. - //! - //! This method may be called from any thread other than the pruning thread. - //! It is expected to only be called from the same thread that called Start(). - void Stop(); - - private: - // WorkerThread::Delegate: - void DoWork(const WorkerThread* thread) override; - - WorkerThread thread_; - std::unique_ptr condition_; - CrashReportDatabase* database_; // weak - - DISALLOW_COPY_AND_ASSIGN(PruneCrashReportThread); -}; - -} // namespace crashpad - -#endif // CRASHPAD_HANDLER_PRUNE_CRASH_REPORTS_THREAD_H_ diff --git a/Tools/Crashpad/include/handler/user_stream_data_source.h b/Tools/Crashpad/include/handler/user_stream_data_source.h deleted file mode 100644 index 11bb9c3d47..0000000000 --- a/Tools/Crashpad/include/handler/user_stream_data_source.h +++ /dev/null @@ -1,68 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_HANDLER_USER_STREAM_DATA_SOURCE_H_ -#define CRASHPAD_HANDLER_USER_STREAM_DATA_SOURCE_H_ - -#include -#include - -namespace crashpad { - -class MinidumpFileWriter; -class MinidumpUserExtensionStreamDataSource; -class ProcessSnapshot; - -//! \brief Extensibility interface for embedders who wish to add custom streams -//! to minidumps. -class UserStreamDataSource { - public: - virtual ~UserStreamDataSource() {} - - //! \brief Produce the contents for an extension stream for a crashed program. - //! - //! Called after \a process_snapshot has been initialized for the crashed - //! process to (optionally) produce the contents of a user extension stream - //! that will be attached to the minidump. - //! - //! \param[in] process_snapshot An initialized snapshot for the crashed - //! process. - //! - //! \return A new data source for the stream to add to the minidump or - //! `nullptr` on failure or to opt out of adding a stream. - virtual std::unique_ptr - ProduceStreamData(ProcessSnapshot* process_snapshot) = 0; -}; - -using UserStreamDataSources = - std::vector>; - -//! \brief Adds user extension streams to a minidump. -//! -//! Dispatches to each source in \a user_stream_data_sources and adds returned -//! extension streams to \a minidump_file_writer. -//! -//! \param[in] user_stream_data_sources A pointer to the data sources, or -//! `nullptr`. -//! \param[in] process_snapshot An initialized snapshot to the crashing process. -//! \param[in] minidump_file_writer Any extension streams will be added to this -//! minidump. -void AddUserExtensionStreams( - const UserStreamDataSources* user_stream_data_sources, - ProcessSnapshot* process_snapshot, - MinidumpFileWriter* minidump_file_writer); - -} // namespace crashpad - -#endif // CRASHPAD_HANDLER_USER_STREAM_DATA_SOURCE_H_ diff --git a/Tools/Crashpad/include/handler/win/crash_report_exception_handler.h b/Tools/Crashpad/include/handler/win/crash_report_exception_handler.h deleted file mode 100644 index e1fb725d0d..0000000000 --- a/Tools/Crashpad/include/handler/win/crash_report_exception_handler.h +++ /dev/null @@ -1,84 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_HANDLER_WIN_CRASH_REPORT_EXCEPTION_HANDLER_H_ -#define CRASHPAD_HANDLER_WIN_CRASH_REPORT_EXCEPTION_HANDLER_H_ - -#include - -#include -#include - -#include "base/macros.h" -#include "handler/user_stream_data_source.h" -#include "util/win/exception_handler_server.h" - -namespace crashpad { - -class CrashReportDatabase; -class CrashReportUploadThread; - -//! \brief An exception handler that writes crash reports for exception messages -//! to a CrashReportDatabase. -class CrashReportExceptionHandler : public ExceptionHandlerServer::Delegate { - public: - //! \brief Creates a new object that will store crash reports in \a database. - //! - //! \param[in] database The database to store crash reports in. Weak. - //! \param[in] upload_thread The upload thread to notify when a new crash - //! report is written into \a database. - //! \param[in] process_annotations A map of annotations to insert as - //! process-level annotations into each crash report that is written. Do - //! not confuse this with module-level annotations, which are under the - //! control of the crashing process, and are used to implement Chrome's - //! "crash keys." Process-level annotations are those that are beyond the - //! control of the crashing process, which must reliably be set even if - //! the process crashes before it's able to establish its own annotations. - //! To interoperate with Breakpad servers, the recommended practice is to - //! specify values for the `"prod"` and `"ver"` keys as process - //! annotations. - //! \param[in] user_stream_data_sources Data sources to be used to extend - //! crash reports. For each crash report that is written, the data sources - //! are called in turn. These data sources may contribute additional - //! minidump streams. `nullptr` if not required. - CrashReportExceptionHandler( - CrashReportDatabase* database, - CrashReportUploadThread* upload_thread, - const std::map* process_annotations, - const UserStreamDataSources* user_stream_data_sources); - - ~CrashReportExceptionHandler(); - - // ExceptionHandlerServer::Delegate: - - //! \brief Processes an exception message by writing a crash report to this - //! object's CrashReportDatabase. - void ExceptionHandlerServerStarted() override; - unsigned int ExceptionHandlerServerException( - HANDLE process, - WinVMAddress exception_information_address, - WinVMAddress debug_critical_section_address) override; - - private: - CrashReportDatabase* database_; // weak - CrashReportUploadThread* upload_thread_; // weak - const std::map* process_annotations_; // weak - const UserStreamDataSources* user_stream_data_sources_; // weak - - DISALLOW_COPY_AND_ASSIGN(CrashReportExceptionHandler); -}; - -} // namespace crashpad - -#endif // CRASHPAD_HANDLER_WIN_CRASH_REPORT_EXCEPTION_HANDLER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_annotation_writer.h b/Tools/Crashpad/include/minidump/minidump_annotation_writer.h deleted file mode 100644 index fc30dbc3a4..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_annotation_writer.h +++ /dev/null @@ -1,109 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_ANNOTATION_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_ANNOTATION_WRITER_H_ - -#include -#include - -#include "minidump/minidump_byte_array_writer.h" -#include "minidump/minidump_extensions.h" -#include "minidump/minidump_string_writer.h" -#include "minidump/minidump_writable.h" -#include "snapshot/annotation_snapshot.h" - -namespace crashpad { - -//! \brief The writer for a MinidumpAnnotation object in a minidump file. -//! -//! Because MinidumpAnnotation objects only appear as elements -//! of MinidumpAnnotationList objects, this class does not write any -//! data on its own. It makes its MinidumpAnnotation data available to its -//! MinidumpAnnotationList parent, which writes it as part of a -//! MinidumpAnnotationList. -class MinidumpAnnotationWriter final : public internal::MinidumpWritable { - public: - MinidumpAnnotationWriter(); - ~MinidumpAnnotationWriter(); - - //! \brief Initializes the annotation writer with data from an - //! AnnotationSnapshot. - void InitializeFromSnapshot(const AnnotationSnapshot& snapshot); - - //! \brief Initializes the annotation writer with data values. - void InitializeWithData(const std::string& name, - uint16_t type, - const std::vector& data); - - //! \brief Returns the MinidumpAnnotation referencing this object’s data. - const MinidumpAnnotation* minidump_annotation() const { return &annotation_; } - - protected: - // MinidumpWritable: - - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - MinidumpAnnotation annotation_; - internal::MinidumpUTF8StringWriter name_; - MinidumpByteArrayWriter value_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpAnnotationWriter); -}; - -//! \brief The writer for a MinidumpAnnotationList object in a minidump file, -//! containing a list of MinidumpAnnotation objects. -class MinidumpAnnotationListWriter final : public internal::MinidumpWritable { - public: - MinidumpAnnotationListWriter(); - ~MinidumpAnnotationListWriter(); - - //! \brief Initializes the annotation list writer with a list of - //! AnnotationSnapshot objects. - void InitializeFromList(const std::vector& list); - - //! \brief Adds a single MinidumpAnnotationWriter to the list to be written. - void AddObject(std::unique_ptr annotation_writer); - - //! \brief Determines whether the object is useful. - //! - //! A useful object is one that carries data that makes a meaningful - //! contribution to a minidump file. An object carrying entries would be - //! considered useful. - //! - //! \return `true` if the object is useful, `false` otherwise. - bool IsUseful() const; - - protected: - // MinidumpWritable: - - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - std::unique_ptr minidump_list_; - std::vector> objects_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpAnnotationListWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_ANNOTATION_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_byte_array_writer.h b/Tools/Crashpad/include/minidump/minidump_byte_array_writer.h deleted file mode 100644 index c399f0358d..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_byte_array_writer.h +++ /dev/null @@ -1,65 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_BYTE_ARRAY_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_BYTE_ARRAY_WRITER_H_ - -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_extensions.h" -#include "minidump/minidump_writable.h" - -namespace crashpad { - -//! \brief Writes a variable-length byte array for a minidump into a -//! \sa MinidumpByteArray. -class MinidumpByteArrayWriter final : public internal::MinidumpWritable { - public: - MinidumpByteArrayWriter(); - ~MinidumpByteArrayWriter() override; - - //! \brief Sets the data to be written. - //! - //! \note Valid in #kStateMutable. - void set_data(const std::vector& data) { data_ = data; } - - //! \brief Sets the data to be written. - //! - //! \note Valid in #kStateMutable. - void set_data(const uint8_t* data, size_t size); - - //! \brief Gets the data to be written. - //! - //! \note Valid in any state. - const std::vector& data() const { return data_; } - - protected: - // MinidumpWritable: - - bool Freeze() override; - size_t SizeOfObject() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - std::unique_ptr minidump_array_; - std::vector data_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpByteArrayWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_BYTE_ARRAY_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_context.h b/Tools/Crashpad/include/minidump/minidump_context.h deleted file mode 100644 index 1226b654aa..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_context.h +++ /dev/null @@ -1,341 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_CONTEXT_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_CONTEXT_H_ - -#include - -#include "base/compiler_specific.h" -#include "snapshot/cpu_context.h" -#include "util/numeric/int128.h" - -namespace crashpad { - -//! \brief Architecture-independent flags for `context_flags` fields in Minidump -//! context structures. -// -// https://zachsaw.blogspot.com/2010/11/wow64-bug-getthreadcontext-may-return.html#c5639760895973344002 -enum MinidumpContextFlags : uint32_t { - //! \brief The thread was executing a trap handler in kernel mode - //! (`CONTEXT_EXCEPTION_ACTIVE`). - //! - //! If this bit is set, it indicates that the context is from a thread that - //! was executing a trap handler in the kernel. This bit is only valid when - //! ::kMinidumpContextExceptionReporting is also set. This bit is only used on - //! Windows. - kMinidumpContextExceptionActive = 0x08000000, - - //! \brief The thread was executing a system call in kernel mode - //! (`CONTEXT_SERVICE_ACTIVE`). - //! - //! If this bit is set, it indicates that the context is from a thread that - //! was executing a system call in the kernel. This bit is only valid when - //! ::kMinidumpContextExceptionReporting is also set. This bit is only used on - //! Windows. - kMinidumpContextServiceActive = 0x10000000, - - //! \brief Kernel-mode state reporting is desired - //! (`CONTEXT_EXCEPTION_REQUEST`). - //! - //! This bit is not used in context structures containing snapshots of thread - //! CPU context. It used when calling `GetThreadContext()` on Windows to - //! specify that kernel-mode state reporting - //! (::kMinidumpContextExceptionReporting) is desired in the returned context - //! structure. - kMinidumpContextExceptionRequest = 0x40000000, - - //! \brief Kernel-mode state reporting is provided - //! (`CONTEXT_EXCEPTION_REPORTING`). - //! - //! If this bit is set, it indicates that the bits indicating how the thread - //! had entered kernel mode (::kMinidumpContextExceptionActive and - //! ::kMinidumpContextServiceActive) are valid. This bit is only used on - //! Windows. - kMinidumpContextExceptionReporting = 0x80000000, -}; - -//! \brief 32-bit x86-specifc flags for MinidumpContextX86::context_flags. -enum MinidumpContextX86Flags : uint32_t { - //! \brief Identifies the context structure as 32-bit x86. This is the same as - //! `CONTEXT_i386` and `CONTEXT_i486` on Windows for this architecture. - kMinidumpContextX86 = 0x00010000, - - //! \brief Indicates the validity of control registers (`CONTEXT_CONTROL`). - //! - //! The `ebp`, `eip`, `cs`, `eflags`, `esp`, and `ss` fields are valid. - kMinidumpContextX86Control = kMinidumpContextX86 | 0x00000001, - - //! \brief Indicates the validity of non-control integer registers - //! (`CONTEXT_INTEGER`). - //! - //! The `edi`, `esi`, `ebx`, `edx`, `ecx, and `eax` fields are valid. - kMinidumpContextX86Integer = kMinidumpContextX86 | 0x00000002, - - //! \brief Indicates the validity of non-control segment registers - //! (`CONTEXT_SEGMENTS`). - //! - //! The `gs`, `fs`, `es`, and `ds` fields are valid. - kMinidumpContextX86Segment = kMinidumpContextX86 | 0x00000004, - - //! \brief Indicates the validity of floating-point state - //! (`CONTEXT_FLOATING_POINT`). - //! - //! The `fsave` field is valid. The `float_save` field is included in this - //! definition, but its members have no practical use asdie from `fsave`. - kMinidumpContextX86FloatingPoint = kMinidumpContextX86 | 0x00000008, - - //! \brief Indicates the validity of debug registers - //! (`CONTEXT_DEBUG_REGISTERS`). - //! - //! The `dr0` through `dr3`, `dr6`, and `dr7` fields are valid. - kMinidumpContextX86Debug = kMinidumpContextX86 | 0x00000010, - - //! \brief Indicates the validity of extended registers in `fxsave` format - //! (`CONTEXT_EXTENDED_REGISTERS`). - //! - //! The `extended_registers` field is valid and contains `fxsave` data. - kMinidumpContextX86Extended = kMinidumpContextX86 | 0x00000020, - - //! \brief Indicates the validity of `xsave` data (`CONTEXT_XSTATE`). - //! - //! The context contains `xsave` data. This is used with an extended context - //! structure not currently defined here. - kMinidumpContextX86Xstate = kMinidumpContextX86 | 0x00000040, - - //! \brief Indicates the validity of control, integer, and segment registers. - //! (`CONTEXT_FULL`). - kMinidumpContextX86Full = kMinidumpContextX86Control | - kMinidumpContextX86Integer | - kMinidumpContextX86Segment, - - //! \brief Indicates the validity of all registers except `xsave` data. - //! (`CONTEXT_ALL`). - kMinidumpContextX86All = kMinidumpContextX86Full | - kMinidumpContextX86FloatingPoint | - kMinidumpContextX86Debug | - kMinidumpContextX86Extended, -}; - -//! \brief A 32-bit x86 CPU context (register state) carried in a minidump file. -//! -//! This is analogous to the `CONTEXT` structure on Windows when targeting -//! 32-bit x86, and the `WOW64_CONTEXT` structure when targeting an x86-family -//! CPU, either 32- or 64-bit. This structure is used instead of `CONTEXT` or -//! `WOW64_CONTEXT` to make it available when targeting other architectures. -//! -//! \note This structure doesn’t carry `dr4` or `dr5`, which are obsolete and -//! normally alias `dr6` and `dr7`, respectively. See Intel Software -//! Developer’s Manual, Volume 3B: System Programming, Part 2 (253669-052), -//! 17.2.2 “Debug Registers DR4 and DR5”. -struct MinidumpContextX86 { - //! \brief A bitfield composed of values of #MinidumpContextFlags and - //! #MinidumpContextX86Flags. - //! - //! This field identifies the context structure as a 32-bit x86 CPU context, - //! and indicates which other fields in the structure are valid. - uint32_t context_flags; - - uint32_t dr0; - uint32_t dr1; - uint32_t dr2; - uint32_t dr3; - uint32_t dr6; - uint32_t dr7; - - // CPUContextX86::Fsave has identical layout to what the x86 CONTEXT structure - // places here. - CPUContextX86::Fsave fsave; - union { - uint32_t spare_0; // As in the native x86 CONTEXT structure since Windows 8 - uint32_t cr0_npx_state; // As in WOW64_CONTEXT and older SDKs’ x86 CONTEXT - } float_save; - - uint32_t gs; - uint32_t fs; - uint32_t es; - uint32_t ds; - - uint32_t edi; - uint32_t esi; - uint32_t ebx; - uint32_t edx; - uint32_t ecx; - uint32_t eax; - - uint32_t ebp; - uint32_t eip; - uint32_t cs; - uint32_t eflags; - uint32_t esp; - uint32_t ss; - - // CPUContextX86::Fxsave has identical layout to what the x86 CONTEXT - // structure places here. - CPUContextX86::Fxsave fxsave; -}; - -//! \brief x86_64-specific flags for MinidumpContextAMD64::context_flags. -enum MinidumpContextAMD64Flags : uint32_t { - //! \brief Identifies the context structure as x86_64. This is the same as - //! `CONTEXT_AMD64` on Windows for this architecture. - kMinidumpContextAMD64 = 0x00100000, - - //! \brief Indicates the validity of control registers (`CONTEXT_CONTROL`). - //! - //! The `cs`, `ss`, `eflags`, `rsp`, and `rip` fields are valid. - kMinidumpContextAMD64Control = kMinidumpContextAMD64 | 0x00000001, - - //! \brief Indicates the validity of non-control integer registers - //! (`CONTEXT_INTEGER`). - //! - //! The `rax`, `rcx`, `rdx`, `rbx`, `rbp`, `rsi`, `rdi`, and `r8` through - //! `r15` fields are valid. - kMinidumpContextAMD64Integer = kMinidumpContextAMD64 | 0x00000002, - - //! \brief Indicates the validity of non-control segment registers - //! (`CONTEXT_SEGMENTS`). - //! - //! The `ds`, `es`, `fs`, and `gs` fields are valid. - kMinidumpContextAMD64Segment = kMinidumpContextAMD64 | 0x00000004, - - //! \brief Indicates the validity of floating-point state - //! (`CONTEXT_FLOATING_POINT`). - //! - //! The `xmm0` through `xmm15` fields are valid. - kMinidumpContextAMD64FloatingPoint = kMinidumpContextAMD64 | 0x00000008, - - //! \brief Indicates the validity of debug registers - //! (`CONTEXT_DEBUG_REGISTERS`). - //! - //! The `dr0` through `dr3`, `dr6`, and `dr7` fields are valid. - kMinidumpContextAMD64Debug = kMinidumpContextAMD64 | 0x00000010, - - //! \brief Indicates the validity of `xsave` data (`CONTEXT_XSTATE`). - //! - //! The context contains `xsave` data. This is used with an extended context - //! structure not currently defined here. - kMinidumpContextAMD64Xstate = kMinidumpContextAMD64 | 0x00000040, - - //! \brief Indicates the validity of control, integer, and floating-point - //! registers (`CONTEXT_FULL`). - kMinidumpContextAMD64Full = kMinidumpContextAMD64Control | - kMinidumpContextAMD64Integer | - kMinidumpContextAMD64FloatingPoint, - - //! \brief Indicates the validity of all registers except `xsave` data - //! (`CONTEXT_ALL`). - kMinidumpContextAMD64All = kMinidumpContextAMD64Full | - kMinidumpContextAMD64Segment | - kMinidumpContextAMD64Debug, -}; - -//! \brief An x86_64 (AMD64) CPU context (register state) carried in a minidump -//! file. -//! -//! This is analogous to the `CONTEXT` structure on Windows when targeting -//! x86_64. This structure is used instead of `CONTEXT` to make it available -//! when targeting other architectures. -//! -//! \note This structure doesn’t carry `dr4` or `dr5`, which are obsolete and -//! normally alias `dr6` and `dr7`, respectively. See Intel Software -//! Developer’s Manual, Volume 3B: System Programming, Part 2 (253669-052), -//! 17.2.2 “Debug Registers DR4 and DR5”. -struct alignas(16) MinidumpContextAMD64 { - //! \brief Register parameter home address. - //! - //! On Windows, this field may contain the “home” address (on-stack, in the - //! shadow area) of a parameter passed by register. This field is present for - //! convenience but is not necessarily populated, even if a corresponding - //! parameter was passed by register. - //! - //! \{ - uint64_t p1_home; - uint64_t p2_home; - uint64_t p3_home; - uint64_t p4_home; - uint64_t p5_home; - uint64_t p6_home; - //! \} - - //! \brief A bitfield composed of values of #MinidumpContextFlags and - //! #MinidumpContextAMD64Flags. - //! - //! This field identifies the context structure as an x86_64 CPU context, and - //! indicates which other fields in the structure are valid. - uint32_t context_flags; - - uint32_t mx_csr; - - uint16_t cs; - uint16_t ds; - uint16_t es; - uint16_t fs; - uint16_t gs; - uint16_t ss; - - uint32_t eflags; - - uint64_t dr0; - uint64_t dr1; - uint64_t dr2; - uint64_t dr3; - uint64_t dr6; - uint64_t dr7; - - uint64_t rax; - uint64_t rcx; - uint64_t rdx; - uint64_t rbx; - uint64_t rsp; - uint64_t rbp; - uint64_t rsi; - uint64_t rdi; - uint64_t r8; - uint64_t r9; - uint64_t r10; - uint64_t r11; - uint64_t r12; - uint64_t r13; - uint64_t r14; - uint64_t r15; - - uint64_t rip; - - // CPUContextX86_64::Fxsave has identical layout to what the x86_64 CONTEXT - // structure places here. - CPUContextX86_64::Fxsave fxsave; - - uint128_struct vector_register[26]; - uint64_t vector_control; - - //! \brief Model-specific debug extension register. - //! - //! See Intel Software Developer’s Manual, Volume 3B: System Programming, Part - //! 2 (253669-051), 17.4 “Last Branch, Interrupt, and Exception Recording - //! Overview”, and AMD Architecture Programmer’s Manual, Volume 2: System - //! Programming (24593-3.24), 13.1.6 “Control-Transfer Breakpoint Features”. - //! - //! \{ - uint64_t debug_control; - uint64_t last_branch_to_rip; - uint64_t last_branch_from_rip; - uint64_t last_exception_to_rip; - uint64_t last_exception_from_rip; - //! \} -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_CONTEXT_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_context_writer.h b/Tools/Crashpad/include/minidump/minidump_context_writer.h deleted file mode 100644 index 25d717e585..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_context_writer.h +++ /dev/null @@ -1,160 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_CONTEXT_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_CONTEXT_WRITER_H_ - -#include - -#include - -#include "base/macros.h" -#include "minidump/minidump_context.h" -#include "minidump/minidump_writable.h" - -namespace crashpad { - -struct CPUContext; -struct CPUContextX86; -struct CPUContextX86_64; - -//! \brief The base class for writers of CPU context structures in minidump -//! files. -class MinidumpContextWriter : public internal::MinidumpWritable { - public: - ~MinidumpContextWriter() override; - - //! \brief Creates a MinidumpContextWriter based on \a context_snapshot. - //! - //! \param[in] context_snapshot The context snapshot to use as source data. - //! - //! \return A MinidumpContextWriter subclass, such as MinidumpContextWriterX86 - //! or MinidumpContextWriterAMD64, appropriate to the CPU type of \a - //! context_snapshot. The returned object is initialized using the source - //! data in \a context_snapshot. If \a context_snapshot is an unknown CPU - //! type’s context, logs a message and returns `nullptr`. - static std::unique_ptr CreateFromSnapshot( - const CPUContext* context_snapshot); - - protected: - MinidumpContextWriter() : MinidumpWritable() {} - - //! \brief Returns the size of the context structure that this object will - //! write. - //! - //! \note This method will only be called in #kStateFrozen or a subsequent - //! state. - virtual size_t ContextSize() const = 0; - - // MinidumpWritable: - size_t SizeOfObject() final; - - private: - DISALLOW_COPY_AND_ASSIGN(MinidumpContextWriter); -}; - -//! \brief The writer for a MinidumpContextX86 structure in a minidump file. -class MinidumpContextX86Writer final : public MinidumpContextWriter { - public: - MinidumpContextX86Writer(); - ~MinidumpContextX86Writer() override; - - //! \brief Initializes the MinidumpContextX86 based on \a context_snapshot. - //! - //! \param[in] context_snapshot The context snapshot to use as source data. - //! - //! \note Valid in #kStateMutable. No mutation of context() may be done before - //! calling this method, and it is not normally necessary to alter - //! context() after calling this method. - void InitializeFromSnapshot(const CPUContextX86* context_snapshot); - - //! \brief Returns a pointer to the context structure that this object will - //! write. - //! - //! \attention This returns a non-`const` pointer to this object’s private - //! data so that a caller can populate the context structure directly. - //! This is done because providing setter interfaces to each field in the - //! context structure would be unwieldy and cumbersome. Care must be taken - //! to populate the context structure correctly. The context structure - //! must only be modified while this object is in the #kStateMutable - //! state. - MinidumpContextX86* context() { return &context_; } - - protected: - // MinidumpWritable: - bool WriteObject(FileWriterInterface* file_writer) override; - - // MinidumpContextWriter: - size_t ContextSize() const override; - - private: - MinidumpContextX86 context_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpContextX86Writer); -}; - -//! \brief The writer for a MinidumpContextAMD64 structure in a minidump file. -class MinidumpContextAMD64Writer final : public MinidumpContextWriter { - public: - MinidumpContextAMD64Writer(); - ~MinidumpContextAMD64Writer() override; - - // Ensure proper alignment of heap-allocated objects. This should not be - // necessary in C++17. - static void* operator new(size_t size); - static void operator delete(void* ptr); - - // Prevent unaligned heap-allocated arrays. Provisions could be made to allow - // these if necessary, but there is currently no use for them. - static void* operator new[](size_t size) = delete; - static void operator delete[](void* ptr) = delete; - - //! \brief Initializes the MinidumpContextAMD64 based on \a context_snapshot. - //! - //! \param[in] context_snapshot The context snapshot to use as source data. - //! - //! \note Valid in #kStateMutable. No mutation of context() may be done before - //! calling this method, and it is not normally necessary to alter - //! context() after calling this method. - void InitializeFromSnapshot(const CPUContextX86_64* context_snapshot); - - //! \brief Returns a pointer to the context structure that this object will - //! write. - //! - //! \attention This returns a non-`const` pointer to this object’s private - //! data so that a caller can populate the context structure directly. - //! This is done because providing setter interfaces to each field in the - //! context structure would be unwieldy and cumbersome. Care must be taken - //! to populate the context structure correctly. The context structure - //! must only be modified while this object is in the #kStateMutable - //! state. - MinidumpContextAMD64* context() { return &context_; } - - protected: - // MinidumpWritable: - size_t Alignment() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - // MinidumpContextWriter: - size_t ContextSize() const override; - - private: - MinidumpContextAMD64 context_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpContextAMD64Writer); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_CONTEXT_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_crashpad_info_writer.h b/Tools/Crashpad/include/minidump/minidump_crashpad_info_writer.h deleted file mode 100644 index 4624b24d23..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_crashpad_info_writer.h +++ /dev/null @@ -1,114 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_CRASHPAD_INFO_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_CRASHPAD_INFO_WRITER_H_ - -#include - -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_extensions.h" -#include "minidump/minidump_stream_writer.h" -#include "util/misc/uuid.h" - -namespace crashpad { - -class MinidumpModuleCrashpadInfoListWriter; -class MinidumpSimpleStringDictionaryWriter; -class ProcessSnapshot; - -//! \brief The writer for a MinidumpCrashpadInfo stream in a minidump file. -class MinidumpCrashpadInfoWriter final : public internal::MinidumpStreamWriter { - public: - MinidumpCrashpadInfoWriter(); - ~MinidumpCrashpadInfoWriter() override; - - //! \brief Initializes MinidumpCrashpadInfo based on \a process_snapshot. - //! - //! This method may add additional structures to the minidump file as children - //! of the MinidumpCrashpadInfo stream. To do so, it may obtain other - //! snapshot information from \a process_snapshot, such as a list of - //! ModuleSnapshot objects used to initialize - //! MinidumpCrashpadInfo::module_list. Only data that is considered useful - //! will be included. For module information, usefulness is determined by - //! MinidumpModuleCrashpadInfoListWriter::IsUseful(). - //! - //! \param[in] process_snapshot The process snapshot to use as source data. - //! - //! \note Valid in #kStateMutable. No mutator methods may be called before - //! this method, and it is not normally necessary to call any mutator - //! methods after this method. - void InitializeFromSnapshot(const ProcessSnapshot* process_snapshot); - - //! \brief Sets MinidumpCrashpadInfo::report_id. - void SetReportID(const UUID& report_id); - - //! \brief Sets MinidumpCrashpadInfo::client_id. - void SetClientID(const UUID& client_id); - - //! \brief Arranges for MinidumpCrashpadInfo::simple_annotations to point to - //! the MinidumpSimpleStringDictionaryWriter object to be written by \a - //! simple_annotations. - //! - //! This object takes ownership of \a simple_annotations and becomes its - //! parent in the overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void SetSimpleAnnotations( - std::unique_ptr simple_annotations); - - //! \brief Arranges for MinidumpCrashpadInfo::module_list to point to the - //! MinidumpModuleCrashpadInfoList object to be written by \a - //! module_list. - //! - //! This object takes ownership of \a module_list and becomes its parent in - //! the overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void SetModuleList( - std::unique_ptr module_list); - - //! \brief Determines whether the object is useful. - //! - //! A useful object is one that carries data that makes a meaningful - //! contribution to a minidump file. An object carrying children would be - //! considered useful. - //! - //! \return `true` if the object is useful, `false` otherwise. - bool IsUseful() const; - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - // MinidumpStreamWriter: - MinidumpStreamType StreamType() const override; - - private: - MinidumpCrashpadInfo crashpad_info_; - std::unique_ptr simple_annotations_; - std::unique_ptr module_list_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpCrashpadInfoWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_CRASHPAD_INFO_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_exception_writer.h b/Tools/Crashpad/include/minidump/minidump_exception_writer.h deleted file mode 100644 index cc8c6bef04..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_exception_writer.h +++ /dev/null @@ -1,126 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_EXCEPTION_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_EXCEPTION_WRITER_H_ - -#include -#include -#include -#include - -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_stream_writer.h" -#include "minidump/minidump_thread_id_map.h" - -namespace crashpad { - -class ExceptionSnapshot; -class MinidumpContextWriter; -class MinidumpMemoryListWriter; - -//! \brief The writer for a MINIDUMP_EXCEPTION_STREAM stream in a minidump file. -class MinidumpExceptionWriter final : public internal::MinidumpStreamWriter { - public: - MinidumpExceptionWriter(); - ~MinidumpExceptionWriter() override; - - //! \brief Initializes the MINIDUMP_EXCEPTION_STREAM based on \a - //! exception_snapshot. - //! - //! \param[in] exception_snapshot The exception snapshot to use as source - //! data. - //! \param[in] thread_id_map A MinidumpThreadIDMap to be consulted to - //! determine the 32-bit minidump thread ID to use for the thread - //! identified by \a exception_snapshot. - //! - //! \note Valid in #kStateMutable. No mutator methods may be called before - //! this method, and it is not normally necessary to call any mutator - //! methods after this method. - void InitializeFromSnapshot(const ExceptionSnapshot* exception_snapshot, - const MinidumpThreadIDMap& thread_id_map); - - //! \brief Arranges for MINIDUMP_EXCEPTION_STREAM::ThreadContext to point to - //! the CPU context to be written by \a context. - //! - //! A context is required in all MINIDUMP_EXCEPTION_STREAM objects. - //! - //! This object takes ownership of \a context and becomes its parent in the - //! overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void SetContext(std::unique_ptr context); - - //! \brief Sets MINIDUMP_EXCEPTION_STREAM::ThreadId. - void SetThreadID(uint32_t thread_id) { exception_.ThreadId = thread_id; } - - //! \brief Sets MINIDUMP_EXCEPTION::ExceptionCode. - void SetExceptionCode(uint32_t exception_code) { - exception_.ExceptionRecord.ExceptionCode = exception_code; - } - - //! \brief Sets MINIDUMP_EXCEPTION::ExceptionFlags. - void SetExceptionFlags(uint32_t exception_flags) { - exception_.ExceptionRecord.ExceptionFlags = exception_flags; - } - - //! \brief Sets MINIDUMP_EXCEPTION::ExceptionRecord. - void SetExceptionRecord(uint64_t exception_record) { - exception_.ExceptionRecord.ExceptionRecord = exception_record; - } - - //! \brief Sets MINIDUMP_EXCEPTION::ExceptionAddress. - void SetExceptionAddress(uint64_t exception_address) { - exception_.ExceptionRecord.ExceptionAddress = exception_address; - } - - //! \brief Sets MINIDUMP_EXCEPTION::ExceptionInformation and - //! MINIDUMP_EXCEPTION::NumberParameters. - //! - //! MINIDUMP_EXCEPTION::NumberParameters is set to the number of elements in - //! \a exception_information. The elements of - //! MINIDUMP_EXCEPTION::ExceptionInformation are set to the elements of \a - //! exception_information. Unused elements in - //! MINIDUMP_EXCEPTION::ExceptionInformation are set to `0`. - //! - //! \a exception_information must have no more than - //! #EXCEPTION_MAXIMUM_PARAMETERS elements. - //! - //! \note Valid in #kStateMutable. - void SetExceptionInformation( - const std::vector& exception_information); - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - // MinidumpStreamWriter: - MinidumpStreamType StreamType() const override; - - private: - MINIDUMP_EXCEPTION_STREAM exception_; - std::unique_ptr context_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpExceptionWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_EXCEPTION_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_extensions.h b/Tools/Crashpad/include/minidump/minidump_extensions.h deleted file mode 100644 index 4ddab3bfee..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_extensions.h +++ /dev/null @@ -1,497 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_EXTENSIONS_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_EXTENSIONS_H_ - -#include -#include -#include -#include - -#include "base/compiler_specific.h" -#include "build/build_config.h" -#include "util/misc/pdb_structures.h" -#include "util/misc/uuid.h" - -// C4200 is "nonstandard extension used : zero-sized array in struct/union". -// We would like to globally disable this warning, but unfortunately, the -// compiler is buggy and only supports disabling it with a pragma, so we can't -// disable it with other silly warnings in build/common.gypi. See: -// https://connect.microsoft.com/VisualStudio/feedback/details/1114440 -MSVC_PUSH_DISABLE_WARNING(4200); - -#if defined(COMPILER_MSVC) -#define PACKED -#pragma pack(push, 1) -#else -#define PACKED __attribute__((packed)) -#endif // COMPILER_MSVC - -namespace crashpad { - -//! \brief Minidump stream type values for MINIDUMP_DIRECTORY::StreamType. Each -//! stream structure has a corresponding stream type value to identify it. -//! -//! \sa MINIDUMP_STREAM_TYPE -enum MinidumpStreamType : uint32_t { - //! \brief The stream type for MINIDUMP_THREAD_LIST. - //! - //! \sa ThreadListStream - kMinidumpStreamTypeThreadList = ThreadListStream, - - //! \brief The stream type for MINIDUMP_MODULE_LIST. - //! - //! \sa ModuleListStream - kMinidumpStreamTypeModuleList = ModuleListStream, - - //! \brief The stream type for MINIDUMP_MEMORY_LIST. - //! - //! \sa MemoryListStream - kMinidumpStreamTypeMemoryList = MemoryListStream, - - //! \brief The stream type for MINIDUMP_EXCEPTION_STREAM. - //! - //! \sa ExceptionStream - kMinidumpStreamTypeException = ExceptionStream, - - //! \brief The stream type for MINIDUMP_SYSTEM_INFO. - //! - //! \sa SystemInfoStream - kMinidumpStreamTypeSystemInfo = SystemInfoStream, - - //! \brief The stream type for MINIDUMP_HANDLE_DATA_STREAM. - //! - //! \sa HandleDataStream - kMinidumpStreamTypeHandleData = HandleDataStream, - - //! \brief The stream type for MINIDUMP_UNLOADED_MODULE_LIST. - //! - //! \sa UnloadedModuleListStream - kMinidumpStreamTypeUnloadedModuleList = UnloadedModuleListStream, - - //! \brief The stream type for MINIDUMP_MISC_INFO, MINIDUMP_MISC_INFO_2, - //! MINIDUMP_MISC_INFO_3, and MINIDUMP_MISC_INFO_4. - //! - //! \sa MiscInfoStream - kMinidumpStreamTypeMiscInfo = MiscInfoStream, - - //! \brief The stream type for MINIDUMP_MEMORY_INFO_LIST. - //! - //! \sa MemoryInfoListStream - kMinidumpStreamTypeMemoryInfoList = MemoryInfoListStream, - - // 0x4350 = "CP" - - //! \brief The stream type for MinidumpCrashpadInfo. - kMinidumpStreamTypeCrashpadInfo = 0x43500001, -}; - -//! \brief A variable-length UTF-8-encoded string carried within a minidump -//! file. -//! -//! \sa MINIDUMP_STRING -struct ALIGNAS(4) PACKED MinidumpUTF8String { - // The field names do not conform to typical style, they match the names used - // in MINIDUMP_STRING. This makes it easier to operate on MINIDUMP_STRING (for - // UTF-16 strings) and MinidumpUTF8String using templates. - - //! \brief The length of the #Buffer field in bytes, not including the `NUL` - //! terminator. - //! - //! \note This field is interpreted as a byte count, not a count of Unicode - //! code points. - uint32_t Length; - - //! \brief The string, encoded in UTF-8, and terminated with a `NUL` byte. - uint8_t Buffer[0]; -}; - -//! \brief A variable-length array of bytes carried within a minidump file. -//! The data have no intrinsic type and should be interpreted according -//! to their referencing context. -struct ALIGNAS(4) PACKED MinidumpByteArray { - //! \brief The length of the #data field. - uint32_t length; - - //! \brief The bytes of data. - uint8_t data[0]; -}; - -//! \brief CPU type values for MINIDUMP_SYSTEM_INFO::ProcessorArchitecture. -//! -//! \sa \ref PROCESSOR_ARCHITECTURE_x "PROCESSOR_ARCHITECTURE_*" -enum MinidumpCPUArchitecture : uint16_t { - //! \brief 32-bit x86. - //! - //! These systems identify their CPUs generically as “x86” or “ia32”, or with - //! more specific names such as “i386”, “i486”, “i586”, and “i686”. - kMinidumpCPUArchitectureX86 = PROCESSOR_ARCHITECTURE_INTEL, - - kMinidumpCPUArchitectureMIPS = PROCESSOR_ARCHITECTURE_MIPS, - kMinidumpCPUArchitectureAlpha = PROCESSOR_ARCHITECTURE_ALPHA, - - //! \brief 32-bit PowerPC. - //! - //! These systems identify their CPUs generically as “ppc”, or with more - //! specific names such as “ppc6xx”, “ppc7xx”, and “ppc74xx”. - kMinidumpCPUArchitecturePPC = PROCESSOR_ARCHITECTURE_PPC, - - kMinidumpCPUArchitectureSHx = PROCESSOR_ARCHITECTURE_SHX, - - //! \brief 32-bit ARM. - //! - //! These systems identify their CPUs generically as “arm”, or with more - //! specific names such as “armv6” and “armv7”. - kMinidumpCPUArchitectureARM = PROCESSOR_ARCHITECTURE_ARM, - - kMinidumpCPUArchitectureIA64 = PROCESSOR_ARCHITECTURE_IA64, - kMinidumpCPUArchitectureAlpha64 = PROCESSOR_ARCHITECTURE_ALPHA64, - kMinidumpCPUArchitectureMSIL = PROCESSOR_ARCHITECTURE_MSIL, - - //! \brief 64-bit x86. - //! - //! These systems identify their CPUs as “x86_64”, “amd64”, or “x64”. - kMinidumpCPUArchitectureAMD64 = PROCESSOR_ARCHITECTURE_AMD64, - - //! \brief A 32-bit x86 process running on IA-64 (Itanium). - //! - //! \note This value is not used in minidump files for 32-bit x86 processes - //! running on a 64-bit-capable x86 CPU and operating system. In that - //! configuration, #kMinidumpCPUArchitectureX86 is used instead. - kMinidumpCPUArchitectureX86Win64 = PROCESSOR_ARCHITECTURE_IA32_ON_WIN64, - - kMinidumpCPUArchitectureNeutral = PROCESSOR_ARCHITECTURE_NEUTRAL, - - //! \brief 64-bit ARM. - //! - //! These systems identify their CPUs generically as “arm64” or “aarch64”, or - //! with more specific names such as “armv8”. - //! - //! \sa #kMinidumpCPUArchitectureARM64Breakpad - kMinidumpCPUArchitectureARM64 = PROCESSOR_ARCHITECTURE_ARM64, - - kMinidumpCPUArchitectureARM32Win64 = PROCESSOR_ARCHITECTURE_ARM32_ON_WIN64, - kMinidumpCPUArchitectureSPARC = 0x8001, - - //! \brief 64-bit PowerPC. - //! - //! These systems identify their CPUs generically as “ppc64”, or with more - //! specific names such as “ppc970”. - kMinidumpCPUArchitecturePPC64 = 0x8002, - - //! \brief Used by Breakpad for 64-bit ARM. - //! - //! \deprecated Use #kMinidumpCPUArchitectureARM64 instead. - kMinidumpCPUArchitectureARM64Breakpad = 0x8003, - - //! \brief Unknown CPU architecture. - kMinidumpCPUArchitectureUnknown = PROCESSOR_ARCHITECTURE_UNKNOWN, -}; - -//! \brief Operating system type values for MINIDUMP_SYSTEM_INFO::ProductType. -//! -//! \sa \ref VER_NT_x "VER_NT_*" -enum MinidumpOSType : uint8_t { - //! \brief A “desktop” or “workstation” system. - kMinidumpOSTypeWorkstation = VER_NT_WORKSTATION, - - //! \brief A “domain controller” system. Windows-specific. - kMinidumpOSTypeDomainController = VER_NT_DOMAIN_CONTROLLER, - - //! \brief A “server” system. - kMinidumpOSTypeServer = VER_NT_SERVER, -}; - -//! \brief Operating system family values for MINIDUMP_SYSTEM_INFO::PlatformId. -//! -//! \sa \ref VER_PLATFORM_x "VER_PLATFORM_*" -enum MinidumpOS : uint32_t { - //! \brief Windows 3.1. - kMinidumpOSWin32s = VER_PLATFORM_WIN32s, - - //! \brief Windows 95, Windows 98, and Windows Me. - kMinidumpOSWin32Windows = VER_PLATFORM_WIN32_WINDOWS, - - //! \brief Windows NT, Windows 2000, and later. - kMinidumpOSWin32NT = VER_PLATFORM_WIN32_NT, - - kMinidumpOSUnix = 0x8000, - - //! \brief macOS, Darwin for traditional systems. - kMinidumpOSMacOSX = 0x8101, - - //! \brief iOS, Darwin for mobile devices. - kMinidumpOSiOS = 0x8102, - - //! \brief Linux, not including Android. - kMinidumpOSLinux = 0x8201, - - kMinidumpOSSolaris = 0x8202, - - //! \brief Android. - kMinidumpOSAndroid = 0x8203, - - kMinidumpOSLegacy = 0x8204, - - //! \brief Native Client (NaCl). - kMinidumpOSNaCl = 0x8205, - - //! \brief Unknown operating system. - kMinidumpOSUnknown = 0xffffffff, -}; - - -//! \brief A list of ::RVA pointers. -struct ALIGNAS(4) PACKED MinidumpRVAList { - //! \brief The number of children present in the #children array. - uint32_t count; - - //! \brief Pointers to other structures in the minidump file. - RVA children[0]; -}; - -//! \brief A key-value pair. -struct ALIGNAS(4) PACKED MinidumpSimpleStringDictionaryEntry { - //! \brief ::RVA of a MinidumpUTF8String containing the key of a key-value - //! pair. - RVA key; - - //! \brief ::RVA of a MinidumpUTF8String containing the value of a key-value - //! pair. - RVA value; -}; - -//! \brief A list of key-value pairs. -struct ALIGNAS(4) PACKED MinidumpSimpleStringDictionary { - //! \brief The number of key-value pairs present. - uint32_t count; - - //! \brief A list of MinidumpSimpleStringDictionaryEntry entries. - MinidumpSimpleStringDictionaryEntry entries[0]; -}; - -//! \brief A typed annotation object. -struct ALIGNAS(4) PACKED MinidumpAnnotation { - //! \brief ::RVA of a MinidumpUTF8String containing the name of the - //! annotation. - RVA name; - - //! \brief The type of data stored in the \a value of the annotation. This - //! may correspond to an \a Annotation::Type or it may be user-defined. - uint16_t type; - - //! \brief This field is always `0`. - uint16_t reserved; - - //! \brief ::RVA of a MinidumpByteArray to the data for the annotation. - RVA value; -}; - -//! \brief A list of annotation objects. -struct ALIGNAS(4) PACKED MinidumpAnnotationList { - //! \brief The number of annotation objects present. - uint32_t count; - - //! \brief A list of MinidumpAnnotation objects. - MinidumpAnnotation objects[0]; -}; - -//! \brief Additional Crashpad-specific information about a module carried -//! within a minidump file. -//! -//! This structure augments the information provided by MINIDUMP_MODULE. The -//! minidump file must contain a module list stream -//! (::kMinidumpStreamTypeModuleList) in order for this structure to appear. -//! -//! This structure is versioned. When changing this structure, leave the -//! existing structure intact so that earlier parsers will be able to understand -//! the fields they are aware of, and make additions at the end of the -//! structure. Revise #kVersion and document each field’s validity based on -//! #version, so that newer parsers will be able to determine whether the added -//! fields are valid or not. -//! -//! \sa MinidumpModuleCrashpadInfoList -struct ALIGNAS(4) PACKED MinidumpModuleCrashpadInfo { - //! \brief The structure’s currently-defined version number. - //! - //! \sa version - static constexpr uint32_t kVersion = 1; - - //! \brief The structure’s version number. - //! - //! Readers can use this field to determine which other fields in the - //! structure are valid. Upon encountering a value greater than #kVersion, a - //! reader should assume that the structure’s layout is compatible with the - //! structure defined as having value #kVersion. - //! - //! Writers may produce values less than #kVersion in this field if there is - //! no need for any fields present in later versions. - uint32_t version; - - //! \brief A MinidumpRVAList pointing to MinidumpUTF8String objects. The - //! module controls the data that appears here. - //! - //! These strings correspond to ModuleSnapshot::AnnotationsVector() and do not - //! duplicate anything in #simple_annotations or #annotation_objects. - //! - //! This field is present when #version is at least `1`. - MINIDUMP_LOCATION_DESCRIPTOR list_annotations; - - //! \brief A MinidumpSimpleStringDictionary pointing to strings interpreted as - //! key-value pairs. The module controls the data that appears here. - //! - //! These key-value pairs correspond to - //! ModuleSnapshot::AnnotationsSimpleMap() and do not duplicate anything in - //! #list_annotations or #annotation_objects. - //! - //! This field is present when #version is at least `1`. - MINIDUMP_LOCATION_DESCRIPTOR simple_annotations; - - //! \brief A MinidumpAnnotationList object containing the annotation objects - //! stored within the module. The module controls the data that appears - //! here. - //! - //! These key-value pairs correspond to ModuleSnapshot::AnnotationObjects() - //! and do not duplicate anything in #list_annotations or #simple_annotations. - //! - //! This field may be present when #version is at least `1`. - MINIDUMP_LOCATION_DESCRIPTOR annotation_objects; -}; - -//! \brief A link between a MINIDUMP_MODULE structure and additional -//! Crashpad-specific information about a module carried within a minidump -//! file. -struct ALIGNAS(4) PACKED MinidumpModuleCrashpadInfoLink { - //! \brief A link to a MINIDUMP_MODULE structure in the module list stream. - //! - //! This field is an index into MINIDUMP_MODULE_LIST::Modules. This field’s - //! value must be in the range of MINIDUMP_MODULE_LIST::NumberOfEntries. - uint32_t minidump_module_list_index; - - //! \brief A link to a MinidumpModuleCrashpadInfo structure. - //! - //! MinidumpModuleCrashpadInfo structures are accessed indirectly through - //! MINIDUMP_LOCATION_DESCRIPTOR pointers to allow for future growth of the - //! MinidumpModuleCrashpadInfo structure. - MINIDUMP_LOCATION_DESCRIPTOR location; -}; - -//! \brief Additional Crashpad-specific information about modules carried within -//! a minidump file. -//! -//! This structure augments the information provided by -//! MINIDUMP_MODULE_LIST. The minidump file must contain a module list stream -//! (::kMinidumpStreamTypeModuleList) in order for this structure to appear. -//! -//! MinidumpModuleCrashpadInfoList::count may be less than the value of -//! MINIDUMP_MODULE_LIST::NumberOfModules because not every MINIDUMP_MODULE -//! structure carried within the minidump file will necessarily have -//! Crashpad-specific information provided by a MinidumpModuleCrashpadInfo -//! structure. -struct ALIGNAS(4) PACKED MinidumpModuleCrashpadInfoList { - //! \brief The number of children present in the #modules array. - uint32_t count; - - //! \brief Crashpad-specific information about modules, along with links to - //! MINIDUMP_MODULE structures that contain module information - //! traditionally carried within minidump files. - MinidumpModuleCrashpadInfoLink modules[0]; -}; - -//! \brief Additional Crashpad-specific information carried within a minidump -//! file. -//! -//! This structure is versioned. When changing this structure, leave the -//! existing structure intact so that earlier parsers will be able to understand -//! the fields they are aware of, and make additions at the end of the -//! structure. Revise #kVersion and document each field’s validity based on -//! #version, so that newer parsers will be able to determine whether the added -//! fields are valid or not. -struct ALIGNAS(4) PACKED MinidumpCrashpadInfo { - // UUID has a constructor, which makes it non-POD, which makes this structure - // non-POD. In order for the default constructor to zero-initialize other - // members, an explicit constructor must be provided. - MinidumpCrashpadInfo() - : version(), - report_id(), - client_id(), - simple_annotations(), - module_list() { - } - - //! \brief The structure’s currently-defined version number. - //! - //! \sa version - static constexpr uint32_t kVersion = 1; - - //! \brief The structure’s version number. - //! - //! Readers can use this field to determine which other fields in the - //! structure are valid. Upon encountering a value greater than #kVersion, a - //! reader should assume that the structure’s layout is compatible with the - //! structure defined as having value #kVersion. - //! - //! Writers may produce values less than #kVersion in this field if there is - //! no need for any fields present in later versions. - uint32_t version; - - //! \brief A %UUID identifying an individual crash report. - //! - //! This provides a stable identifier for a crash even as the report is - //! converted to different formats, provided that all formats support storing - //! a crash report ID. - //! - //! If no identifier is available, this field will contain zeroes. - //! - //! This field is present when #version is at least `1`. - UUID report_id; - - //! \brief A %UUID identifying the client that crashed. - //! - //! Client identification is within the scope of the application, but it is - //! expected that the identifier will be unique for an instance of Crashpad - //! monitoring an application or set of applications for a user. The - //! identifier shall remain stable over time. - //! - //! If no identifier is available, this field will contain zeroes. - //! - //! This field is present when #version is at least `1`. - UUID client_id; - - //! \brief A MinidumpSimpleStringDictionary pointing to strings interpreted as - //! key-value pairs. - //! - //! These key-value pairs correspond to - //! ProcessSnapshot::AnnotationsSimpleMap(). - //! - //! This field is present when #version is at least `1`. - MINIDUMP_LOCATION_DESCRIPTOR simple_annotations; - - //! \brief A pointer to a MinidumpModuleCrashpadInfoList structure. - //! - //! This field is present when #version is at least `1`. - MINIDUMP_LOCATION_DESCRIPTOR module_list; -}; - -#if defined(COMPILER_MSVC) -#pragma pack(pop) -#endif // COMPILER_MSVC -#undef PACKED - -MSVC_POP_WARNING(); // C4200 - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_EXTENSIONS_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_file_writer.h b/Tools/Crashpad/include/minidump/minidump_file_writer.h deleted file mode 100644 index ce2f1d75a5..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_file_writer.h +++ /dev/null @@ -1,157 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_FILE_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_FILE_WRITER_H_ - -#include -#include -#include - -#include -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_extensions.h" -#include "minidump/minidump_stream_writer.h" -#include "minidump/minidump_writable.h" -#include "util/file/file_io.h" - -namespace crashpad { - -class ProcessSnapshot; -class MinidumpUserExtensionStreamDataSource; - -//! \brief The root-level object in a minidump file. -//! -//! This object writes a MINIDUMP_HEADER and list of MINIDUMP_DIRECTORY entries -//! to a minidump file. -class MinidumpFileWriter final : public internal::MinidumpWritable { - public: - MinidumpFileWriter(); - ~MinidumpFileWriter() override; - - //! \brief Initializes the MinidumpFileWriter and populates it with - //! appropriate child streams based on \a process_snapshot. - //! - //! This method will add additional streams to the minidump file as children - //! of the MinidumpFileWriter object and as pointees of the top-level - //! MINIDUMP_DIRECTORY. To do so, it will obtain other snapshot information - //! from \a process_snapshot, such as a SystemSnapshot, lists of - //! ThreadSnapshot and ModuleSnapshot objects, and, if available, an - //! ExceptionSnapshot. - //! - //! The streams are added in the order that they are expected to be most - //! useful to minidump readers, to improve data locality and minimize seeking. - //! The streams are added in this order: - //! - kMinidumpStreamTypeSystemInfo - //! - kMinidumpStreamTypeMiscInfo - //! - kMinidumpStreamTypeThreadList - //! - kMinidumpStreamTypeException (if present) - //! - kMinidumpStreamTypeModuleList - //! - kMinidumpStreamTypeUnloadedModuleList (if present) - //! - kMinidumpStreamTypeCrashpadInfo (if present) - //! - kMinidumpStreamTypeMemoryInfoList (if present) - //! - kMinidumpStreamTypeHandleData (if present) - //! - User streams (if present) - //! - kMinidumpStreamTypeMemoryList - //! - //! \param[in] process_snapshot The process snapshot to use as source data. - //! - //! \note Valid in #kStateMutable. No mutator methods may be called before - //! this method, and it is not normally necessary to call any mutator - //! methods after this method. - void InitializeFromSnapshot(const ProcessSnapshot* process_snapshot); - - //! \brief Sets MINIDUMP_HEADER::Timestamp. - //! - //! \note Valid in #kStateMutable. - void SetTimestamp(time_t timestamp); - - //! \brief Adds a stream to the minidump file and arranges for a - //! MINIDUMP_DIRECTORY entry to point to it. - //! - //! This object takes ownership of \a stream and becomes its parent in the - //! overall tree of internal::MinidumpWritable objects. - //! - //! At most one object of each stream type (as obtained from - //! internal::MinidumpStreamWriter::StreamType()) may be added to a - //! MinidumpFileWriter object. If an attempt is made to add a stream whose - //! type matches an existing stream’s type, this method discards the new - //! stream. - //! - //! \note Valid in #kStateMutable. - //! - //! \return `true` on success. `false` on failure, as occurs when an attempt - //! is made to add a stream whose type matches an existing stream’s type, - //! with a message logged. - bool AddStream(std::unique_ptr stream); - - //! \brief Adds a user extension stream to the minidump file and arranges for - //! a MINIDUMP_DIRECTORY entry to point to it. - //! - //! This object takes ownership of \a user_extension_stream_data. - //! - //! At most one object of each stream type (as obtained from - //! internal::MinidumpStreamWriter::StreamType()) may be added to a - //! MinidumpFileWriter object. If an attempt is made to add a stream whose - //! type matches an existing stream’s type, this method discards the new - //! stream. - //! - //! \param[in] user_extension_stream_data The stream data to add to the - //! minidump file. Note that the buffer this object points to must be valid - //! through WriteEverything(). - //! - //! \note Valid in #kStateMutable. - //! - //! \return `true` on success. `false` on failure, as occurs when an attempt - //! is made to add a stream whose type matches an existing stream’s type, - //! with a message logged. - bool AddUserExtensionStream( - std::unique_ptr - user_extension_stream_data); - - // MinidumpWritable: - - //! \copydoc internal::MinidumpWritable::WriteEverything() - //! - //! This method does not initially write the final value for - //! MINIDUMP_HEADER::Signature. After all child objects have been written, it - //! rewinds to the beginning of the file and writes the correct value for this - //! field. This prevents incompletely-written minidump files from being - //! mistaken for valid ones. - bool WriteEverything(FileWriterInterface* file_writer) override; - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WillWriteAtOffsetImpl(FileOffset offset) override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - MINIDUMP_HEADER header_; - std::vector> streams_; - - // Protects against multiple streams with the same ID being added. - std::set stream_types_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpFileWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_handle_writer.h b/Tools/Crashpad/include/minidump/minidump_handle_writer.h deleted file mode 100644 index f8eaeef941..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_handle_writer.h +++ /dev/null @@ -1,77 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_HANDLE_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_HANDLE_WRITER_H_ - -#include -#include -#include - -#include -#include -#include - -#include "minidump/minidump_stream_writer.h" -#include "minidump/minidump_string_writer.h" -#include "minidump/minidump_writable.h" -#include "snapshot/handle_snapshot.h" - -namespace crashpad { - -//! \brief The writer for a MINIDUMP_HANDLE_DATA_STREAM stream in a minidump -//! and its contained MINIDUMP_HANDLE_DESCRIPTOR s. -//! -//! As we currently do not track any data beyond what MINIDUMP_HANDLE_DESCRIPTOR -//! supports, we only write that type of record rather than the newer -//! MINIDUMP_HANDLE_DESCRIPTOR_2. -//! -//! Note that this writer writes both the header (MINIDUMP_HANDLE_DATA_STREAM) -//! and the list of objects (MINIDUMP_HANDLE_DESCRIPTOR), which is different -//! from some of the other list writers. -class MinidumpHandleDataWriter final : public internal::MinidumpStreamWriter { - public: - MinidumpHandleDataWriter(); - ~MinidumpHandleDataWriter() override; - - //! \brief Adds a MINIDUMP_HANDLE_DESCRIPTOR for each handle in \a - //! handle_snapshot to the MINIDUMP_HANDLE_DATA_STREAM. - //! - //! \param[in] handle_snapshots The handle snapshots to use as source data. - //! - //! \note Valid in #kStateMutable. - void InitializeFromSnapshot( - const std::vector& handle_snapshots); - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - // MinidumpStreamWriter: - MinidumpStreamType StreamType() const override; - - private: - MINIDUMP_HANDLE_DATA_STREAM handle_data_stream_base_; - std::vector handle_descriptors_; - std::map strings_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpHandleDataWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_HANDLE_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_memory_info_writer.h b/Tools/Crashpad/include/minidump/minidump_memory_info_writer.h deleted file mode 100644 index ec66019703..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_memory_info_writer.h +++ /dev/null @@ -1,72 +0,0 @@ -// Copyright 2015 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_MEMORY_INFO_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_MEMORY_INFO_WRITER_H_ - -#include -#include -#include -#include - -#include - -#include "base/macros.h" -#include "minidump/minidump_stream_writer.h" -#include "minidump/minidump_writable.h" - -namespace crashpad { - -class MemoryMapRegionSnapshot; -class MinidumpContextWriter; -class MinidumpMemoryListWriter; -class MinidumpMemoryWriter; - -//! \brief The writer for a MINIDUMP_MEMORY_INFO_LIST stream in a minidump file, -//! containing a list of MINIDUMP_MEMORY_INFO objects. -class MinidumpMemoryInfoListWriter final - : public internal::MinidumpStreamWriter { - public: - MinidumpMemoryInfoListWriter(); - ~MinidumpMemoryInfoListWriter() override; - - //! \brief Initializes a MINIDUMP_MEMORY_INFO_LIST based on \a memory_map. - //! - //! \param[in] memory_map The vector of memory map region snapshots to use as - //! source data. - //! - //! \note Valid in #kStateMutable. - void InitializeFromSnapshot( - const std::vector& memory_map); - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - // MinidumpStreamWriter: - MinidumpStreamType StreamType() const override; - - private: - MINIDUMP_MEMORY_INFO_LIST memory_info_list_base_; - std::vector items_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpMemoryInfoListWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_MEMORY_INFO_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_memory_writer.h b/Tools/Crashpad/include/minidump/minidump_memory_writer.h deleted file mode 100644 index 955209076c..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_memory_writer.h +++ /dev/null @@ -1,172 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_MEMORY_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_MEMORY_WRITER_H_ - -#include -#include -#include -#include - -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_stream_writer.h" -#include "minidump/minidump_writable.h" -#include "snapshot/memory_snapshot.h" -#include "util/file/file_io.h" - -namespace crashpad { - -//! \brief The base class for writers of memory ranges pointed to by -//! MINIDUMP_MEMORY_DESCRIPTOR objects in a minidump file. -class SnapshotMinidumpMemoryWriter : public internal::MinidumpWritable, - public MemorySnapshot::Delegate { - public: - explicit SnapshotMinidumpMemoryWriter(const MemorySnapshot* memory_snapshot); - ~SnapshotMinidumpMemoryWriter() override; - - //! \brief Returns a MINIDUMP_MEMORY_DESCRIPTOR referencing the data that this - //! object writes. - //! - //! This method is expected to be called by a MinidumpMemoryListWriter in - //! order to obtain a MINIDUMP_MEMORY_DESCRIPTOR to include in its list. - //! - //! \note Valid in #kStateWritable. - const MINIDUMP_MEMORY_DESCRIPTOR* MinidumpMemoryDescriptor() const; - - //! \brief Registers a memory descriptor as one that should point to the - //! object on which this method is called. - //! - //! This method is expected to be called by objects of other classes, when - //! those other classes have their own memory descriptors that need to point - //! to memory ranges within a minidump file. MinidumpThreadWriter is one such - //! class. This method is public for this reason, otherwise it would suffice - //! to be private. - //! - //! \note Valid in #kStateFrozen or any preceding state. - void RegisterMemoryDescriptor(MINIDUMP_MEMORY_DESCRIPTOR* memory_descriptor); - - private: - // MemorySnapshot::Delegate: - bool MemorySnapshotDelegateRead(void* data, size_t size) override; - - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() final; - bool WriteObject(FileWriterInterface* file_writer) override; - - //! \brief Returns the object’s desired byte-boundary alignment. - //! - //! Memory regions are aligned to a 16-byte boundary. The actual alignment - //! requirements of any data within the memory region are unknown, and may be - //! more or less strict than this depending on the platform. - //! - //! \return `16`. - //! - //! \note Valid in #kStateFrozen or any subsequent state. - size_t Alignment() override; - - bool WillWriteAtOffsetImpl(FileOffset offset) override; - - //! \brief Returns the object’s desired write phase. - //! - //! Memory regions are written at the end of minidump files, because it is - //! expected that unlike most other data in a minidump file, the contents of - //! memory regions will be accessed sparsely. - //! - //! \return #kPhaseLate. - //! - //! \note Valid in any state. - Phase WritePhase() final; - - //! \brief Gets the underlying memory snapshot that the memory writer will - //! write to the minidump. - const MemorySnapshot& UnderlyingSnapshot() const { return *memory_snapshot_; } - - MINIDUMP_MEMORY_DESCRIPTOR memory_descriptor_; - - // weak - std::vector registered_memory_descriptors_; - const MemorySnapshot* memory_snapshot_; - FileWriterInterface* file_writer_; - - DISALLOW_COPY_AND_ASSIGN(SnapshotMinidumpMemoryWriter); -}; - -//! \brief The writer for a MINIDUMP_MEMORY_LIST stream in a minidump file, -//! containing a list of MINIDUMP_MEMORY_DESCRIPTOR objects. -class MinidumpMemoryListWriter final : public internal::MinidumpStreamWriter { - public: - MinidumpMemoryListWriter(); - ~MinidumpMemoryListWriter() override; - - //! \brief Adds a concrete initialized SnapshotMinidumpMemoryWriter for each - //! memory snapshot in \a memory_snapshots to the MINIDUMP_MEMORY_LIST. - //! - //! Memory snapshots are added in the fashion of AddMemory(). - //! - //! \param[in] memory_snapshots The memory snapshots to use as source data. - //! - //! \note Valid in #kStateMutable. - void AddFromSnapshot( - const std::vector& memory_snapshots); - - //! \brief Adds a SnapshotMinidumpMemoryWriter to the MINIDUMP_MEMORY_LIST. - //! - //! This object takes ownership of \a memory_writer and becomes its parent in - //! the overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void AddMemory(std::unique_ptr memory_writer); - - //! \brief Adds a SnapshotMinidumpMemoryWriter that’s a child of another - //! internal::MinidumpWritable object to the MINIDUMP_MEMORY_LIST. - //! - //! \a memory_writer does not become a child of this object, but the - //! MINIDUMP_MEMORY_LIST will still contain a MINIDUMP_MEMORY_DESCRIPTOR for - //! it. \a memory_writer must be a child of another object in the - //! internal::MinidumpWritable tree. - //! - //! This method exists to be called by objects that have their own - //! SnapshotMinidumpMemoryWriter children but wish for them to also appear in - //! the minidump file’s MINIDUMP_MEMORY_LIST. MinidumpThreadWriter, which has - //! a SnapshotMinidumpMemoryWriter for thread stack memory, is an example. - //! - //! \note Valid in #kStateMutable. - void AddExtraMemory(SnapshotMinidumpMemoryWriter* memory_writer); - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - // MinidumpStreamWriter: - MinidumpStreamType StreamType() const override; - - private: - std::vector memory_writers_; // weak - std::vector> children_; - MINIDUMP_MEMORY_LIST memory_list_base_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpMemoryListWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_MEMORY_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_misc_info_writer.h b/Tools/Crashpad/include/minidump/minidump_misc_info_writer.h deleted file mode 100644 index ee90b0eac0..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_misc_info_writer.h +++ /dev/null @@ -1,142 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_MISC_INFO_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_MISC_INFO_WRITER_H_ - -#include -#include -#include -#include -#include - -#include - -#include "base/macros.h" -#include "minidump/minidump_stream_writer.h" -#include "minidump/minidump_writable.h" - -namespace crashpad { - -class ProcessSnapshot; - -namespace internal { - -//! \brief Returns the string to set in MINIDUMP_MISC_INFO_4::DbgBldStr. -//! -//! dbghelp produces strings like `"dbghelp.i386,6.3.9600.16520"` and -//! `"dbghelp.amd64,6.3.9600.16520"`. This function mimics that format, and adds -//! the OS that wrote the minidump along with any relevant platform-specific -//! data describing the compilation environment. -//! -//! This function is an implementation detail of -//! MinidumpMiscInfoWriter::InitializeFromSnapshot() and is only exposed for -//! testing purposes. -std::string MinidumpMiscInfoDebugBuildString(); - -} // namespace internal - -//! \brief The writer for a stream in the MINIDUMP_MISC_INFO family in a -//! minidump file. -//! -//! The actual stream written will be a MINIDUMP_MISC_INFO, -//! MINIDUMP_MISC_INFO_2, MINIDUMP_MISC_INFO_3, MINIDUMP_MISC_INFO_4, or -//! MINIDUMP_MISC_INFO_5 stream. Later versions of MINIDUMP_MISC_INFO are -//! supersets of earlier versions. The earliest version that supports all of the -//! information that an object of this class contains will be used. -class MinidumpMiscInfoWriter final : public internal::MinidumpStreamWriter { - public: - MinidumpMiscInfoWriter(); - ~MinidumpMiscInfoWriter() override; - - //! \brief Initializes MINIDUMP_MISC_INFO_N based on \a process_snapshot. - //! - //! \param[in] process_snapshot The process snapshot to use as source data. - //! - //! \note Valid in #kStateMutable. No mutator methods may be called before - //! this method, and it is not normally necessary to call any mutator - //! methods after this method. - void InitializeFromSnapshot(const ProcessSnapshot* process_snapshot); - - //! \brief Sets the field referenced by #MINIDUMP_MISC1_PROCESS_ID. - void SetProcessID(uint32_t process_id); - - //! \brief Sets the fields referenced by #MINIDUMP_MISC1_PROCESS_TIMES. - void SetProcessTimes(time_t process_create_time, - uint32_t process_user_time, - uint32_t process_kernel_time); - - //! \brief Sets the fields referenced by #MINIDUMP_MISC1_PROCESSOR_POWER_INFO. - void SetProcessorPowerInfo(uint32_t processor_max_mhz, - uint32_t processor_current_mhz, - uint32_t processor_mhz_limit, - uint32_t processor_max_idle_state, - uint32_t processor_current_idle_state); - - //! \brief Sets the field referenced by #MINIDUMP_MISC3_PROCESS_INTEGRITY. - void SetProcessIntegrityLevel(uint32_t process_integrity_level); - - //! \brief Sets the field referenced by #MINIDUMP_MISC3_PROCESS_EXECUTE_FLAGS. - void SetProcessExecuteFlags(uint32_t process_execute_flags); - - //! \brief Sets the field referenced by #MINIDUMP_MISC3_PROTECTED_PROCESS. - void SetProtectedProcess(uint32_t protected_process); - - //! \brief Sets the fields referenced by #MINIDUMP_MISC3_TIMEZONE. - void SetTimeZone(uint32_t time_zone_id, - int32_t bias, - const std::string& standard_name, - const SYSTEMTIME& standard_date, - int32_t standard_bias, - const std::string& daylight_name, - const SYSTEMTIME& daylight_date, - int32_t daylight_bias); - - //! \brief Sets the fields referenced by #MINIDUMP_MISC4_BUILDSTRING. - void SetBuildString(const std::string& build_string, - const std::string& debug_build_string); - - // TODO(mark): Provide a better interface than this. Don’t force callers to - // build their own XSTATE_CONFIG_FEATURE_MSC_INFO structure. - // - //! \brief Sets MINIDUMP_MISC_INFO_5::XStateData. - void SetXStateData(const XSTATE_CONFIG_FEATURE_MSC_INFO& xstate_data); - - //! \brief Sets the field referenced by #MINIDUMP_MISC5_PROCESS_COOKIE. - void SetProcessCookie(uint32_t process_cookie); - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - bool WriteObject(FileWriterInterface* file_writer) override; - MinidumpStreamType StreamType() const override; - - private: - //! \brief Returns the size of the object to be written based on - //! MINIDUMP_MISC_INFO_N::Flags1. - //! - //! The smallest defined structure type in the MINIDUMP_MISC_INFO family that - //! can hold all of the data that has been populated will be used. - size_t CalculateSizeOfObjectFromFlags() const; - - MINIDUMP_MISC_INFO_N misc_info_; - bool has_xstate_data_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpMiscInfoWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_MISC_INFO_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_module_crashpad_info_writer.h b/Tools/Crashpad/include/minidump/minidump_module_crashpad_info_writer.h deleted file mode 100644 index 850db04038..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_module_crashpad_info_writer.h +++ /dev/null @@ -1,180 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_MODULE_CRASHPAD_INFO_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_MODULE_CRASHPAD_INFO_WRITER_H_ - -#include -#include - -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_extensions.h" -#include "minidump/minidump_string_writer.h" -#include "minidump/minidump_writable.h" - -namespace crashpad { - -class MinidumpAnnotationListWriter; -class MinidumpSimpleStringDictionaryWriter; -class ModuleSnapshot; - -//! \brief The writer for a MinidumpModuleCrashpadInfo object in a minidump -//! file. -class MinidumpModuleCrashpadInfoWriter final - : public internal::MinidumpWritable { - public: - MinidumpModuleCrashpadInfoWriter(); - ~MinidumpModuleCrashpadInfoWriter() override; - - //! \brief Initializes MinidumpModuleCrashpadInfo based on \a module_snapshot. - //! - //! Only data in \a module_snapshot that is considered useful will be - //! included. For simple annotations, usefulness is determined by - //! MinidumpSimpleStringDictionaryWriter::IsUseful(). - //! - //! \param[in] module_snapshot The module snapshot to use as source data. - //! - //! \note Valid in #kStateMutable. No mutator methods may be called before - //! this method, and it is not normally necessary to call any mutator - //! methods after this method. - void InitializeFromSnapshot(const ModuleSnapshot* module_snapshot); - - //! \brief Arranges for MinidumpModuleCrashpadInfo::list_annotations to point - //! to the internal::MinidumpUTF8StringListWriter object to be written by - //! \a list_annotations. - //! - //! This object takes ownership of \a simple_annotations and becomes its - //! parent in the overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void SetListAnnotations( - std::unique_ptr list_annotations); - - //! \brief Arranges for MinidumpModuleCrashpadInfo::simple_annotations to - //! point to the MinidumpSimpleStringDictionaryWriter object to be written - //! by \a simple_annotations. - //! - //! This object takes ownership of \a simple_annotations and becomes its - //! parent in the overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void SetSimpleAnnotations( - std::unique_ptr simple_annotations); - - //! \brief Arranges for MinidumpModuleCrashpadInfo::annotation_objects to - //! point to the MinidumpAnnotationListWriter object to be written by - //! \a annotation_objects. - //! - //! This object takes ownership of \a annotation_objects and becomes its - //! parent in the overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void SetAnnotationObjects( - std::unique_ptr annotation_objects); - - //! \brief Determines whether the object is useful. - //! - //! A useful object is one that carries data that makes a meaningful - //! contribution to a minidump file. An object carrying list annotations or - //! simple annotations would be considered useful. - //! - //! \return `true` if the object is useful, `false` otherwise. - bool IsUseful() const; - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - MinidumpModuleCrashpadInfo module_; - std::unique_ptr list_annotations_; - std::unique_ptr simple_annotations_; - std::unique_ptr annotation_objects_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpModuleCrashpadInfoWriter); -}; - -//! \brief The writer for a MinidumpModuleCrashpadInfoList object in a minidump -//! file, containing a list of MinidumpModuleCrashpadInfo objects. -class MinidumpModuleCrashpadInfoListWriter final - : public internal::MinidumpWritable { - public: - MinidumpModuleCrashpadInfoListWriter(); - ~MinidumpModuleCrashpadInfoListWriter() override; - - //! \brief Adds an initialized MinidumpModuleCrashpadInfo for modules in \a - //! module_snapshots to the MinidumpModuleCrashpadInfoList. - //! - //! Only modules in \a module_snapshots that would produce a useful - //! MinidumpModuleCrashpadInfo structure are included. Usefulness is - //! determined by MinidumpModuleCrashpadInfoWriter::IsUseful(). - //! - //! \param[in] module_snapshots The module snapshots to use as source data. - //! - //! \note Valid in #kStateMutable. AddModule() may not be called before this - //! method, and it is not normally necessary to call AddModule() after - //! this method. - void InitializeFromSnapshot( - const std::vector& module_snapshots); - - //! \brief Adds a MinidumpModuleCrashpadInfo to the - //! MinidumpModuleCrashpadInfoList. - //! - //! \param[in] module_crashpad_info Extended Crashpad-specific information - //! about the module. This object takes ownership of \a - //! module_crashpad_info and becomes its parent in the overall tree of - //! internal::MinidumpWritable objects. - //! \param[in] minidump_module_list_index The index of the MINIDUMP_MODULE in - //! the minidump file’s MINIDUMP_MODULE_LIST stream that corresponds to \a - //! module_crashpad_info. - //! - //! \note Valid in #kStateMutable. - void AddModule( - std::unique_ptr module_crashpad_info, - size_t minidump_module_list_index); - - //! \brief Determines whether the object is useful. - //! - //! A useful object is one that carries data that makes a meaningful - //! contribution to a minidump file. An object carrying children would be - //! considered useful. - //! - //! \return `true` if the object is useful, `false` otherwise. - bool IsUseful() const; - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - std::vector> - module_crashpad_infos_; - std::vector module_crashpad_info_links_; - MinidumpModuleCrashpadInfoList module_crashpad_info_list_base_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpModuleCrashpadInfoListWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_MODULE_CRASHPAD_INFO_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_module_writer.h b/Tools/Crashpad/include/minidump/minidump_module_writer.h deleted file mode 100644 index 555c41157f..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_module_writer.h +++ /dev/null @@ -1,352 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_MODULE_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_MODULE_WRITER_H_ - -#include -#include -#include -#include -#include - -#include -#include -#include - -#include "base/macros.h" -#include "base/strings/string16.h" -#include "minidump/minidump_extensions.h" -#include "minidump/minidump_stream_writer.h" -#include "minidump/minidump_writable.h" - -namespace crashpad { - -class ModuleSnapshot; - -namespace internal { -class MinidumpUTF16StringWriter; -} // namespace internal - -//! \brief The base class for writers of CodeView records referenced by -//! MINIDUMP_MODULE::CvRecord in minidump files. -class MinidumpModuleCodeViewRecordWriter : public internal::MinidumpWritable { - public: - ~MinidumpModuleCodeViewRecordWriter() override; - - protected: - MinidumpModuleCodeViewRecordWriter() : MinidumpWritable() {} - - private: - DISALLOW_COPY_AND_ASSIGN(MinidumpModuleCodeViewRecordWriter); -}; - -namespace internal { - -//! \brief The base class for writers of CodeView records that serve as links to -//! `.pdb` (program database) files. -template -class MinidumpModuleCodeViewRecordPDBLinkWriter - : public MinidumpModuleCodeViewRecordWriter { - public: - //! \brief Sets the name of the `.pdb` file being linked to. - void SetPDBName(const std::string& pdb_name) { pdb_name_ = pdb_name; } - - protected: - MinidumpModuleCodeViewRecordPDBLinkWriter(); - ~MinidumpModuleCodeViewRecordPDBLinkWriter() override; - - // MinidumpWritable: - size_t SizeOfObject() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - //! \brief Returns a pointer to the raw CodeView record’s data. - //! - //! Subclasses can use this to set fields in their codeview records other than - //! the `pdb_name` field. - CodeViewRecordType* codeview_record() { return &codeview_record_; } - - private: - CodeViewRecordType codeview_record_; - std::string pdb_name_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpModuleCodeViewRecordPDBLinkWriter); -}; - -} // namespace internal - -//! \brief The writer for a CodeViewRecordPDB20 object in a minidump file. -//! -//! Most users will want MinidumpModuleCodeViewRecordPDB70Writer instead. -class MinidumpModuleCodeViewRecordPDB20Writer final - : public internal::MinidumpModuleCodeViewRecordPDBLinkWriter< - CodeViewRecordPDB20> { - public: - MinidumpModuleCodeViewRecordPDB20Writer() - : internal::MinidumpModuleCodeViewRecordPDBLinkWriter< - CodeViewRecordPDB20>() {} - - ~MinidumpModuleCodeViewRecordPDB20Writer() override; - - //! \brief Sets CodeViewRecordPDB20::timestamp and CodeViewRecordPDB20::age. - void SetTimestampAndAge(time_t timestamp, uint32_t age); - - private: - DISALLOW_COPY_AND_ASSIGN(MinidumpModuleCodeViewRecordPDB20Writer); -}; - -//! \brief The writer for a CodeViewRecordPDB70 object in a minidump file. -class MinidumpModuleCodeViewRecordPDB70Writer final - : public internal::MinidumpModuleCodeViewRecordPDBLinkWriter< - CodeViewRecordPDB70> { - public: - MinidumpModuleCodeViewRecordPDB70Writer() - : internal::MinidumpModuleCodeViewRecordPDBLinkWriter< - CodeViewRecordPDB70>() {} - - ~MinidumpModuleCodeViewRecordPDB70Writer() override; - - //! \brief Initializes the CodeViewRecordPDB70 based on \a module_snapshot. - //! - //! \param[in] module_snapshot The module snapshot to use as source data. - //! - //! \note Valid in #kStateMutable. No mutator methods may be called before - //! this method, and it is not normally necessary to call any mutator - //! methods after this method. - void InitializeFromSnapshot(const ModuleSnapshot* module_snapshot); - - //! \brief Sets CodeViewRecordPDB70::uuid and CodeViewRecordPDB70::age. - void SetUUIDAndAge(const UUID& uuid, uint32_t age) { - codeview_record()->uuid = uuid; - codeview_record()->age = age; - } - - private: - DISALLOW_COPY_AND_ASSIGN(MinidumpModuleCodeViewRecordPDB70Writer); -}; - -//! \brief The writer for an IMAGE_DEBUG_MISC object in a minidump file. -//! -//! Most users will want MinidumpModuleCodeViewRecordPDB70Writer instead. -class MinidumpModuleMiscDebugRecordWriter final - : public internal::MinidumpWritable { - public: - MinidumpModuleMiscDebugRecordWriter(); - ~MinidumpModuleMiscDebugRecordWriter() override; - - //! \brief Sets IMAGE_DEBUG_MISC::DataType. - void SetDataType(uint32_t data_type) { - image_debug_misc_.DataType = data_type; - } - - //! \brief Sets IMAGE_DEBUG_MISC::Data, IMAGE_DEBUG_MISC::Length, and - //! IMAGE_DEBUG_MISC::Unicode. - //! - //! If \a utf16 is `true`, \a data will be treated as UTF-8 data and will be - //! converted to UTF-16, and IMAGE_DEBUG_MISC::Unicode will be set to `1`. - //! Otherwise, \a data will be used as-is and IMAGE_DEBUG_MISC::Unicode will - //! be set to `0`. - void SetData(const std::string& data, bool utf16); - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - IMAGE_DEBUG_MISC image_debug_misc_; - std::string data_; - base::string16 data_utf16_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpModuleMiscDebugRecordWriter); -}; - -//! \brief The writer for a MINIDUMP_MODULE object in a minidump file. -//! -//! Because MINIDUMP_MODULE objects only appear as elements of -//! MINIDUMP_MODULE_LIST objects, this class does not write any data on its own. -//! It makes its MINIDUMP_MODULE data available to its MinidumpModuleListWriter -//! parent, which writes it as part of a MINIDUMP_MODULE_LIST. -class MinidumpModuleWriter final : public internal::MinidumpWritable { - public: - MinidumpModuleWriter(); - ~MinidumpModuleWriter() override; - - //! \brief Initializes the MINIDUMP_MODULE based on \a module_snapshot. - //! - //! \param[in] module_snapshot The module snapshot to use as source data. - //! - //! \note Valid in #kStateMutable. No mutator methods may be called before - //! this method, and it is not normally necessary to call any mutator - //! methods after this method. - void InitializeFromSnapshot(const ModuleSnapshot* module_snapshot); - - //! \brief Returns a MINIDUMP_MODULE referencing this object’s data. - //! - //! This method is expected to be called by a MinidumpModuleListWriter in - //! order to obtain a MINIDUMP_MODULE to include in its list. - //! - //! \note Valid in #kStateWritable. - const MINIDUMP_MODULE* MinidumpModule() const; - - //! \brief Arranges for MINIDUMP_MODULE::ModuleNameRva to point to a - //! MINIDUMP_STRING containing \a name. - //! - //! A name is required in all MINIDUMP_MODULE objects. - //! - //! \note Valid in #kStateMutable. - void SetName(const std::string& name); - - //! \brief Arranges for MINIDUMP_MODULE::CvRecord to point to a CodeView - //! record to be written by \a codeview_record. - //! - //! This object takes ownership of \a codeview_record and becomes its parent - //! in the overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void SetCodeViewRecord( - std::unique_ptr codeview_record); - - //! \brief Arranges for MINIDUMP_MODULE::MiscRecord to point to an - //! IMAGE_DEBUG_MISC object to be written by \a misc_debug_record. - //! - //! This object takes ownership of \a misc_debug_record and becomes its parent - //! in the overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void SetMiscDebugRecord( - std::unique_ptr misc_debug_record); - - //! \brief Sets IMAGE_DEBUG_MISC::BaseOfImage. - void SetImageBaseAddress(uint64_t image_base_address) { - module_.BaseOfImage = image_base_address; - } - - //! \brief Sets IMAGE_DEBUG_MISC::SizeOfImage. - void SetImageSize(uint32_t image_size) { module_.SizeOfImage = image_size; } - - //! \brief Sets IMAGE_DEBUG_MISC::CheckSum. - void SetChecksum(uint32_t checksum) { module_.CheckSum = checksum; } - - //! \brief Sets IMAGE_DEBUG_MISC::TimeDateStamp. - //! - //! \note Valid in #kStateMutable. - void SetTimestamp(time_t timestamp); - - //! \brief Sets \ref VS_FIXEDFILEINFO::dwFileVersionMS - //! "IMAGE_DEBUG_MISC::VersionInfo::dwFileVersionMS" and \ref - //! VS_FIXEDFILEINFO::dwFileVersionLS - //! "IMAGE_DEBUG_MISC::VersionInfo::dwFileVersionLS". - //! - //! \note Valid in #kStateMutable. - void SetFileVersion(uint16_t version_0, - uint16_t version_1, - uint16_t version_2, - uint16_t version_3); - - //! \brief Sets \ref VS_FIXEDFILEINFO::dwProductVersionMS - //! "IMAGE_DEBUG_MISC::VersionInfo::dwProductVersionMS" and \ref - //! VS_FIXEDFILEINFO::dwProductVersionLS - //! "IMAGE_DEBUG_MISC::VersionInfo::dwProductVersionLS". - //! - //! \note Valid in #kStateMutable. - void SetProductVersion(uint16_t version_0, - uint16_t version_1, - uint16_t version_2, - uint16_t version_3); - - //! \brief Sets \ref VS_FIXEDFILEINFO::dwFileFlags - //! "IMAGE_DEBUG_MISC::VersionInfo::dwFileFlags" and \ref - //! VS_FIXEDFILEINFO::dwFileFlagsMask - //! "IMAGE_DEBUG_MISC::VersionInfo::dwFileFlagsMask". - //! - //! \note Valid in #kStateMutable. - void SetFileFlagsAndMask(uint32_t file_flags, uint32_t file_flags_mask); - - //! \brief Sets \ref VS_FIXEDFILEINFO::dwFileOS - //! "IMAGE_DEBUG_MISC::VersionInfo::dwFileOS". - void SetFileOS(uint32_t file_os) { module_.VersionInfo.dwFileOS = file_os; } - - //! \brief Sets \ref VS_FIXEDFILEINFO::dwFileType - //! "IMAGE_DEBUG_MISC::VersionInfo::dwFileType" and \ref - //! VS_FIXEDFILEINFO::dwFileSubtype - //! "IMAGE_DEBUG_MISC::VersionInfo::dwFileSubtype". - void SetFileTypeAndSubtype(uint32_t file_type, uint32_t file_subtype) { - module_.VersionInfo.dwFileType = file_type; - module_.VersionInfo.dwFileSubtype = file_subtype; - } - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - MINIDUMP_MODULE module_; - std::unique_ptr name_; - std::unique_ptr codeview_record_; - std::unique_ptr misc_debug_record_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpModuleWriter); -}; - -//! \brief The writer for a MINIDUMP_MODULE_LIST stream in a minidump file, -//! containing a list of MINIDUMP_MODULE objects. -class MinidumpModuleListWriter final : public internal::MinidumpStreamWriter { - public: - MinidumpModuleListWriter(); - ~MinidumpModuleListWriter() override; - - //! \brief Adds an initialized MINIDUMP_MODULE for each module in \a - //! module_snapshots to the MINIDUMP_MODULE_LIST. - //! - //! \param[in] module_snapshots The module snapshots to use as source data. - //! - //! \note Valid in #kStateMutable. AddModule() may not be called before this - //! method, and it is not normally necessary to call AddModule() after - //! this method. - void InitializeFromSnapshot( - const std::vector& module_snapshots); - - //! \brief Adds a MinidumpModuleWriter to the MINIDUMP_MODULE_LIST. - //! - //! This object takes ownership of \a module and becomes its parent in the - //! overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void AddModule(std::unique_ptr module); - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - // MinidumpStreamWriter: - MinidumpStreamType StreamType() const override; - - private: - std::vector> modules_; - MINIDUMP_MODULE_LIST module_list_base_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpModuleListWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_MODULE_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_rva_list_writer.h b/Tools/Crashpad/include/minidump/minidump_rva_list_writer.h deleted file mode 100644 index af584f13cc..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_rva_list_writer.h +++ /dev/null @@ -1,78 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_RVA_LIST_WRITER_H_ -#define CRASHPAD_MINIDUMP_RVA_LIST_WRITER_H_ - -#include -#include - -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_extensions.h" -#include "minidump/minidump_writable.h" - -namespace crashpad { -namespace internal { - -//! \brief The writer for a MinidumpRVAList object in a minidump file, -//! containing a list of ::RVA pointers. -class MinidumpRVAListWriter : public MinidumpWritable { - protected: - MinidumpRVAListWriter(); - ~MinidumpRVAListWriter() override; - - //! \brief Adds an ::RVA referencing an MinidumpWritable to the - //! MinidumpRVAList. - //! - //! This object takes ownership of \a child and becomes its parent in the - //! overall tree of MinidumpWritable objects. - //! - //! To provide type-correctness, subclasses are expected to provide a public - //! method that accepts a `scoped_ptr`-wrapped argument of the proper - //! MinidumpWritable subclass, and call this method with that argument. - //! - //! \note Valid in #kStateMutable. - void AddChild(std::unique_ptr child); - - //! \brief Returns `true` if no child objects have been added by AddChild(), - //! and `false` if child objects are present. - bool IsEmpty() const { return children_.empty(); } - - //! \brief Returns an object’s ::RVA objects referencing its children. - //! - //! \note The returned vector will be empty until the object advances to - //! #kStateFrozen or beyond. - const std::vector& child_rvas() const { return child_rvas_; } - - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - std::unique_ptr rva_list_base_; - std::vector> children_; - std::vector child_rvas_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpRVAListWriter); -}; - -} // namespace internal -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_RVA_LIST_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_simple_string_dictionary_writer.h b/Tools/Crashpad/include/minidump/minidump_simple_string_dictionary_writer.h deleted file mode 100644 index f2662bccff..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_simple_string_dictionary_writer.h +++ /dev/null @@ -1,147 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_SIMPLE_STRING_DICTIONARY_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_SIMPLE_STRING_DICTIONARY_WRITER_H_ - -#include - -#include -#include -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_extensions.h" -#include "minidump/minidump_string_writer.h" -#include "minidump/minidump_writable.h" - -namespace crashpad { - -//! \brief The writer for a MinidumpSimpleStringDictionaryEntry object in a -//! minidump file. -//! -//! Because MinidumpSimpleStringDictionaryEntry objects only appear as elements -//! of MinidumpSimpleStringDictionary objects, this class does not write any -//! data on its own. It makes its MinidumpSimpleStringDictionaryEntry data -//! available to its MinidumpSimpleStringDictionaryWriter parent, which writes -//! it as part of a MinidumpSimpleStringDictionary. -class MinidumpSimpleStringDictionaryEntryWriter final - : public internal::MinidumpWritable { - public: - MinidumpSimpleStringDictionaryEntryWriter(); - ~MinidumpSimpleStringDictionaryEntryWriter() override; - - //! \brief Returns a MinidumpSimpleStringDictionaryEntry referencing this - //! object’s data. - //! - //! This method is expected to be called by a - //! MinidumpSimpleStringDictionaryWriter in order to obtain a - //! MinidumpSimpleStringDictionaryEntry to include in its list. - //! - //! \note Valid in #kStateWritable. - const MinidumpSimpleStringDictionaryEntry* - GetMinidumpSimpleStringDictionaryEntry() const; - - //! \brief Sets the strings to be written as the entry object’s key and value. - //! - //! \note Valid in #kStateMutable. - void SetKeyValue(const std::string& key, const std::string& value); - - //! \brief Retrieves the key to be written. - //! - //! \note Valid in any state. - const std::string& Key() const { return key_.UTF8(); } - - protected: - // MinidumpWritable: - - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - struct MinidumpSimpleStringDictionaryEntry entry_; - internal::MinidumpUTF8StringWriter key_; - internal::MinidumpUTF8StringWriter value_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpSimpleStringDictionaryEntryWriter); -}; - -//! \brief The writer for a MinidumpSimpleStringDictionary object in a minidump -//! file, containing a list of MinidumpSimpleStringDictionaryEntry objects. -//! -//! Because this class writes a representatin of a dictionary, the order of -//! entries is insignificant. Entries may be written in any order. -class MinidumpSimpleStringDictionaryWriter final - : public internal::MinidumpWritable { - public: - MinidumpSimpleStringDictionaryWriter(); - ~MinidumpSimpleStringDictionaryWriter() override; - - //! \brief Adds an initialized MinidumpSimpleStringDictionaryEntryWriter for - //! each key-value pair in \a map to the MinidumpSimpleStringDictionary. - //! - //! \param[in] map The map to use as source data. - //! - //! \note Valid in #kStateMutable. No mutator methods may be called before - //! this method, and it is not normally necessary to call any mutator - //! methods after this method. - void InitializeFromMap(const std::map& map); - - //! \brief Adds a MinidumpSimpleStringDictionaryEntryWriter to the - //! MinidumpSimpleStringDictionary. - //! - //! This object takes ownership of \a entry and becomes its parent in the - //! overall tree of internal::MinidumpWritable objects. - //! - //! If the key contained in \a entry duplicates the key of an entry already - //! present in the MinidumpSimpleStringDictionary, the new \a entry will - //! replace the previous one. - //! - //! \note Valid in #kStateMutable. - void AddEntry( - std::unique_ptr entry); - - //! \brief Determines whether the object is useful. - //! - //! A useful object is one that carries data that makes a meaningful - //! contribution to a minidump file. An object carrying entries would be - //! considered useful. - //! - //! \return `true` if the object is useful, `false` otherwise. - bool IsUseful() const; - - protected: - // MinidumpWritable: - - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - // This object owns the MinidumpSimpleStringDictionaryEntryWriter objects. - std::map entries_; - - std::unique_ptr - simple_string_dictionary_base_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpSimpleStringDictionaryWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_SIMPLE_STRING_DICTIONARY_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_stream_writer.h b/Tools/Crashpad/include/minidump/minidump_stream_writer.h deleted file mode 100644 index 894889ae8d..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_stream_writer.h +++ /dev/null @@ -1,66 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_STREAM_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_STREAM_WRITER_H_ - -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_extensions.h" -#include "minidump/minidump_writable.h" - -namespace crashpad { -namespace internal { - -//! \brief The base class for all second-level objects (“streams”) in a minidump -//! file. -//! -//! Instances of subclasses of this class are children of the root-level -//! MinidumpFileWriter object. -class MinidumpStreamWriter : public MinidumpWritable { - public: - ~MinidumpStreamWriter() override; - - //! \brief Returns an object’s stream type. - //! - //! \note Valid in any state. - virtual MinidumpStreamType StreamType() const = 0; - - //! \brief Returns a MINIDUMP_DIRECTORY entry that serves as a pointer to this - //! stream. - //! - //! This method is provided for MinidumpFileWriter, which calls it in order to - //! obtain the directory entry for a stream. - //! - //! \note Valid only in #kStateWritable. - const MINIDUMP_DIRECTORY* DirectoryListEntry() const; - - protected: - MinidumpStreamWriter(); - - // MinidumpWritable: - bool Freeze() override; - - private: - MINIDUMP_DIRECTORY directory_list_entry_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpStreamWriter); -}; - -} // namespace internal -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_STREAM_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_string_writer.h b/Tools/Crashpad/include/minidump/minidump_string_writer.h deleted file mode 100644 index 97215da445..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_string_writer.h +++ /dev/null @@ -1,184 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_STRING_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_STRING_WRITER_H_ - -#include -#include -#include - -#include -#include -#include - -#include "base/macros.h" -#include "base/strings/string16.h" -#include "minidump/minidump_extensions.h" -#include "minidump/minidump_rva_list_writer.h" -#include "minidump/minidump_writable.h" - -namespace crashpad { -namespace internal { - -//! \cond - -struct MinidumpStringWriterUTF16Traits { - using StringType = base::string16; - using MinidumpStringType = MINIDUMP_STRING; -}; - -struct MinidumpStringWriterUTF8Traits { - using StringType = std::string; - using MinidumpStringType = MinidumpUTF8String; -}; - -//! \endcond - -//! \brief Writes a variable-length string to a minidump file in accordance with -//! the string type’s characteristics. -//! -//! MinidumpStringWriter objects should not be instantiated directly. To write -//! strings to minidump file, use the MinidumpUTF16StringWriter and -//! MinidumpUTF8StringWriter subclasses instead. -template -class MinidumpStringWriter : public MinidumpWritable { - public: - MinidumpStringWriter(); - ~MinidumpStringWriter() override; - - protected: - using MinidumpStringType = typename Traits::MinidumpStringType; - using StringType = typename Traits::StringType; - - bool Freeze() override; - size_t SizeOfObject() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - //! \brief Sets the string to be written. - //! - //! \note Valid in #kStateMutable. - void set_string(const StringType& string) { string_.assign(string); } - - //! \brief Retrieves the string to be written. - //! - //! \note Valid in any state. - const StringType& string() const { return string_; } - - private: - std::unique_ptr string_base_; - StringType string_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpStringWriter); -}; - -//! \brief Writes a variable-length UTF-16-encoded MINIDUMP_STRING to a minidump -//! file. -//! -//! MinidumpUTF16StringWriter objects should not be instantiated directly -//! outside of the MinidumpWritable family of classes. -class MinidumpUTF16StringWriter final - : public MinidumpStringWriter { - public: - MinidumpUTF16StringWriter() : MinidumpStringWriter() {} - ~MinidumpUTF16StringWriter() override; - - //! \brief Converts a UTF-8 string to UTF-16 and sets it as the string to be - //! written. - //! - //! \note Valid in #kStateMutable. - void SetUTF8(const std::string& string_utf8); - - private: - DISALLOW_COPY_AND_ASSIGN(MinidumpUTF16StringWriter); -}; - -//! \brief Writes a variable-length UTF-8-encoded MinidumpUTF8String to a -//! minidump file. -//! -//! MinidumpUTF8StringWriter objects should not be instantiated directly outside -//! of the MinidumpWritable family of classes. -class MinidumpUTF8StringWriter final - : public MinidumpStringWriter { - public: - MinidumpUTF8StringWriter() : MinidumpStringWriter() {} - ~MinidumpUTF8StringWriter() override; - - //! \brief Sets the string to be written. - //! - //! \note Valid in #kStateMutable. - void SetUTF8(const std::string& string_utf8) { set_string(string_utf8); } - - //! \brief Retrieves the string to be written. - //! - //! \note Valid in any state. - const std::string& UTF8() const { return string(); } - - private: - DISALLOW_COPY_AND_ASSIGN(MinidumpUTF8StringWriter); -}; - -//! \brief The writer for a MinidumpRVAList object in a minidump file, -//! containing a list of \a MinidumpStringWriterType objects. -template -class MinidumpStringListWriter final : public MinidumpRVAListWriter { - public: - MinidumpStringListWriter(); - ~MinidumpStringListWriter() override; - - //! \brief Adds a new \a Traits::MinidumpStringWriterType for each element in - //! \a vector to the MinidumpRVAList. - //! - //! \param[in] vector The vector to use as source data. Each string in the - //! vector is treated as a UTF-8 string, and a new string writer will be - //! created for each one and made a child of the MinidumpStringListWriter. - //! - //! \note Valid in #kStateMutable. No mutator methods may be called before - //! this method, and it is not normally necessary to call any mutator - //! methods after this method. - void InitializeFromVector(const std::vector& vector); - - //! \brief Creates a new \a Traits::MinidumpStringWriterType object and adds - //! it to the MinidumpRVAList. - //! - //! This object creates a new string writer with string value \a string_utf8, - //! takes ownership of it, and becomes its parent in the overall tree of - //! MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void AddStringUTF8(const std::string& string_utf8); - - //! \brief Determines whether the object is useful. - //! - //! A useful object is one that carries data that makes a meaningful - //! contribution to a minidump file. An object carrying entries would be - //! considered useful. - //! - //! \return `true` if the object is useful, `false` otherwise. - bool IsUseful() const; - - private: - DISALLOW_COPY_AND_ASSIGN(MinidumpStringListWriter); -}; - -} // namespace internal - -using MinidumpUTF16StringListWriter = internal::MinidumpStringListWriter< - internal::MinidumpUTF16StringWriter>; -using MinidumpUTF8StringListWriter = internal::MinidumpStringListWriter< - internal::MinidumpUTF8StringWriter>; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_STRING_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_system_info_writer.h b/Tools/Crashpad/include/minidump/minidump_system_info_writer.h deleted file mode 100644 index 866530c304..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_system_info_writer.h +++ /dev/null @@ -1,197 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_SYSTEM_INFO_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_SYSTEM_INFO_WRITER_H_ - -#include -#include -#include -#include - -#include -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_extensions.h" -#include "minidump/minidump_stream_writer.h" -#include "minidump/minidump_writable.h" - -namespace crashpad { - -class SystemSnapshot; - -namespace internal { -class MinidumpUTF16StringWriter; -} // namespace internal - -//! \brief The writer for a MINIDUMP_SYSTEM_INFO stream in a minidump file. -class MinidumpSystemInfoWriter final : public internal::MinidumpStreamWriter { - public: - MinidumpSystemInfoWriter(); - ~MinidumpSystemInfoWriter() override; - - //! \brief Initializes MINIDUMP_SYSTEM_INFO based on \a system_snapshot. - //! - //! \param[in] system_snapshot The system snapshot to use as source data. - //! - //! \note Valid in #kStateMutable. No mutator methods may be called before - //! this method, and it is not normally necessary to call any mutator - //! methods after this method. - void InitializeFromSnapshot(const SystemSnapshot* system_snapshot); - - //! \brief Sets MINIDUMP_SYSTEM_INFO::ProcessorArchitecture. - void SetCPUArchitecture(MinidumpCPUArchitecture processor_architecture) { - system_info_.ProcessorArchitecture = processor_architecture; - } - - //! \brief Sets MINIDUMP_SYSTEM_INFO::ProcessorLevel and - //! MINIDUMP_SYSTEM_INFO::ProcessorRevision. - void SetCPULevelAndRevision(uint16_t processor_level, - uint16_t processor_revision) { - system_info_.ProcessorLevel = processor_level; - system_info_.ProcessorRevision = processor_revision; - } - - //! \brief Sets MINIDUMP_SYSTEM_INFO::NumberOfProcessors. - void SetCPUCount(uint8_t number_of_processors) { - system_info_.NumberOfProcessors = number_of_processors; - } - - //! \brief Sets MINIDUMP_SYSTEM_INFO::PlatformId. - void SetOS(MinidumpOS platform_id) { system_info_.PlatformId = platform_id; } - - //! \brief Sets MINIDUMP_SYSTEM_INFO::ProductType. - void SetOSType(MinidumpOSType product_type) { - system_info_.ProductType = product_type; - } - - //! \brief Sets MINIDUMP_SYSTEM_INFO::MajorVersion, - //! MINIDUMP_SYSTEM_INFO::MinorVersion, and - //! MINIDUMP_SYSTEM_INFO::BuildNumber. - void SetOSVersion(uint32_t major_version, - uint32_t minor_version, - uint32_t build_number) { - system_info_.MajorVersion = major_version; - system_info_.MinorVersion = minor_version; - system_info_.BuildNumber = build_number; - } - - //! \brief Arranges for MINIDUMP_SYSTEM_INFO::CSDVersionRva to point to a - //! MINIDUMP_STRING containing the supplied string. - //! - //! This method must be called prior to Freeze(). A CSD version is required - //! in all MINIDUMP_SYSTEM_INFO streams. An empty string is an acceptable - //! value. - void SetCSDVersion(const std::string& csd_version); - - //! \brief Sets MINIDUMP_SYSTEM_INFO::SuiteMask. - void SetSuiteMask(uint16_t suite_mask) { - system_info_.SuiteMask = suite_mask; - } - - //! \brief Sets \ref CPU_INFORMATION::VendorId - //! "MINIDUMP_SYSTEM_INFO::Cpu::X86CpuInfo::VendorId". - //! - //! This is only valid if SetCPUArchitecture() has been used to set the CPU - //! architecture to #kMinidumpCPUArchitectureX86 or - //! #kMinidumpCPUArchitectureX86Win64. - //! - //! \param[in] ebx The first 4 bytes of the CPU vendor string, the value - //! reported in `cpuid 0` `ebx`. - //! \param[in] edx The middle 4 bytes of the CPU vendor string, the value - //! reported in `cpuid 0` `edx`. - //! \param[in] ecx The last 4 bytes of the CPU vendor string, the value - //! reported by `cpuid 0` `ecx`. - //! - //! \note Do not call this method if SetCPUArchitecture() has been used to set - //! the CPU architecture to #kMinidumpCPUArchitectureAMD64. - //! - //! \sa SetCPUX86VendorString() - void SetCPUX86Vendor(uint32_t ebx, uint32_t edx, uint32_t ecx); - - //! \brief Sets \ref CPU_INFORMATION::VendorId - //! "MINIDUMP_SYSTEM_INFO::Cpu::X86CpuInfo::VendorId". - //! - //! This is only valid if SetCPUArchitecture() has been used to set the CPU - //! architecture to #kMinidumpCPUArchitectureX86 or - //! #kMinidumpCPUArchitectureX86Win64. - //! - //! \param[in] vendor The entire CPU vendor string, which must be exactly 12 - //! bytes long. - //! - //! \note Do not call this method if SetCPUArchitecture() has been used to set - //! the CPU architecture to #kMinidumpCPUArchitectureAMD64. - //! - //! \sa SetCPUX86Vendor() - void SetCPUX86VendorString(const std::string& vendor); - - //! \brief Sets \ref CPU_INFORMATION::VersionInformation - //! "MINIDUMP_SYSTEM_INFO::Cpu::X86CpuInfo::VersionInformation" and - //! \ref CPU_INFORMATION::FeatureInformation - //! "MINIDUMP_SYSTEM_INFO::Cpu::X86CpuInfo::FeatureInformation". - //! - //! This is only valid if SetCPUArchitecture() has been used to set the CPU - //! architecture to #kMinidumpCPUArchitectureX86 or - //! #kMinidumpCPUArchitectureX86Win64. - //! - //! \note Do not call this method if SetCPUArchitecture() has been used to set - //! the CPU architecture to #kMinidumpCPUArchitectureAMD64. - void SetCPUX86VersionAndFeatures(uint32_t version, uint32_t features); - - //! \brief Sets \ref CPU_INFORMATION::AMDExtendedCpuFeatures - //! "MINIDUMP_SYSTEM_INFO::Cpu::X86CpuInfo::AMDExtendedCPUFeatures". - //! - //! This is only valid if SetCPUArchitecture() has been used to set the CPU - //! architecture to #kMinidumpCPUArchitectureX86 or - //! #kMinidumpCPUArchitectureX86Win64, and if SetCPUX86Vendor() or - //! SetCPUX86VendorString() has been used to set the CPU vendor to - //! “AuthenticAMD”. - //! - //! \note Do not call this method if SetCPUArchitecture() has been used to set - //! the CPU architecture to #kMinidumpCPUArchitectureAMD64. - void SetCPUX86AMDExtendedFeatures(uint32_t extended_features); - - //! \brief Sets \ref CPU_INFORMATION::ProcessorFeatures - //! "MINIDUMP_SYSTEM_INFO::Cpu::OtherCpuInfo::ProcessorFeatures". - //! - //! This is only valid if SetCPUArchitecture() has been used to set the CPU - //! architecture to an architecture other than #kMinidumpCPUArchitectureX86 - //! or #kMinidumpCPUArchitectureX86Win64. - //! - //! \note This method may be called if SetCPUArchitecture() has been used to - //! set the CPU architecture to #kMinidumpCPUArchitectureAMD64. - void SetCPUOtherFeatures(uint64_t features_0, uint64_t features_1); - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - // MinidumpStreamWriter: - MinidumpStreamType StreamType() const override; - - private: - MINIDUMP_SYSTEM_INFO system_info_; - std::unique_ptr csd_version_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpSystemInfoWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_SYSTEM_INFO_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_thread_id_map.h b/Tools/Crashpad/include/minidump/minidump_thread_id_map.h deleted file mode 100644 index 33b105fba1..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_thread_id_map.h +++ /dev/null @@ -1,52 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_THREAD_ID_MAP_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_THREAD_ID_MAP_H_ - -#include - -#include -#include - -namespace crashpad { - -class ThreadSnapshot; - -//! \brief A map that connects 64-bit snapshot thread IDs to 32-bit minidump -//! thread IDs. -//! -//! 64-bit snapshot thread IDs are obtained from ThreadSnapshot::ThreadID(). -//! 32-bit minidump thread IDs are stored in MINIDUMP_THREAD::ThreadId. -//! -//! A ThreadIDMap ensures that there are no collisions among the set of 32-bit -//! minidump thread IDs. -using MinidumpThreadIDMap = std::map; - -//! \brief Builds a MinidumpThreadIDMap for a group of ThreadSnapshot objects. -//! -//! \param[in] thread_snapshots The thread snapshots to use as source data. -//! \param[out] thread_id_map A MinidumpThreadIDMap to be built by this method. -//! This map must be empty when this function is called. -//! -//! The map ensures that for any unique 64-bit thread ID found in a -//! ThreadSnapshot, the 32-bit thread ID used in a minidump file will also be -//! unique. -void BuildMinidumpThreadIDMap( - const std::vector& thread_snapshots, - MinidumpThreadIDMap* thread_id_map); - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_THREAD_ID_MAP_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_thread_writer.h b/Tools/Crashpad/include/minidump/minidump_thread_writer.h deleted file mode 100644 index 82092e2b61..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_thread_writer.h +++ /dev/null @@ -1,214 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_THREAD_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_THREAD_WRITER_H_ - -#include -#include -#include -#include - -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_stream_writer.h" -#include "minidump/minidump_thread_id_map.h" -#include "minidump/minidump_writable.h" - -namespace crashpad { - -class MinidumpContextWriter; -class MinidumpMemoryListWriter; -class SnapshotMinidumpMemoryWriter; -class ThreadSnapshot; - -//! \brief The writer for a MINIDUMP_THREAD object in a minidump file. -//! -//! Because MINIDUMP_THREAD objects only appear as elements of -//! MINIDUMP_THREAD_LIST objects, this class does not write any data on its own. -//! It makes its MINIDUMP_THREAD data available to its MinidumpThreadListWriter -//! parent, which writes it as part of a MINIDUMP_THREAD_LIST. -class MinidumpThreadWriter final : public internal::MinidumpWritable { - public: - MinidumpThreadWriter(); - ~MinidumpThreadWriter() override; - - //! \brief Initializes the MINIDUMP_THREAD based on \a thread_snapshot. - //! - //! \param[in] thread_snapshot The thread snapshot to use as source data. - //! \param[in] thread_id_map A MinidumpThreadIDMap to be consulted to - //! determine the 32-bit minidump thread ID to use for \a thread_snapshot. - //! - //! \note Valid in #kStateMutable. No mutator methods may be called before - //! this method, and it is not normally necessary to call any mutator - //! methods after this method. - void InitializeFromSnapshot(const ThreadSnapshot* thread_snapshot, - const MinidumpThreadIDMap* thread_id_map); - - //! \brief Returns a MINIDUMP_THREAD referencing this object’s data. - //! - //! This method is expected to be called by a MinidumpThreadListWriter in - //! order to obtain a MINIDUMP_THREAD to include in its list. - //! - //! \note Valid in #kStateWritable. - const MINIDUMP_THREAD* MinidumpThread() const; - - //! \brief Returns a SnapshotMinidumpMemoryWriter that will write the memory - //! region corresponding to this object’s stack. - //! - //! If the thread does not have a stack, or its stack could not be determined, - //! this will return `nullptr`. - //! - //! This method is provided so that MinidumpThreadListWriter can obtain thread - //! stack memory regions for the purposes of adding them to a - //! MinidumpMemoryListWriter (configured by calling - //! MinidumpThreadListWriter::SetMemoryListWriter()) by calling - //! MinidumpMemoryListWriter::AddExtraMemory(). - //! - //! \note Valid in any state. - SnapshotMinidumpMemoryWriter* Stack() const { return stack_.get(); } - - //! \brief Arranges for MINIDUMP_THREAD::Stack to point to the MINIDUMP_MEMORY - //! object to be written by \a stack. - //! - //! This object takes ownership of \a stack and becomes its parent in the - //! overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void SetStack(std::unique_ptr stack); - - //! \brief Arranges for MINIDUMP_THREAD::ThreadContext to point to the CPU - //! context to be written by \a context. - //! - //! A context is required in all MINIDUMP_THREAD objects. - //! - //! This object takes ownership of \a context and becomes its parent in the - //! overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void SetContext(std::unique_ptr context); - - //! \brief Sets MINIDUMP_THREAD::ThreadId. - void SetThreadID(uint32_t thread_id) { thread_.ThreadId = thread_id; } - - //! \brief Sets MINIDUMP_THREAD::SuspendCount. - void SetSuspendCount(uint32_t suspend_count) { - thread_.SuspendCount = suspend_count; - } - - //! \brief Sets MINIDUMP_THREAD::PriorityClass. - void SetPriorityClass(uint32_t priority_class) { - thread_.PriorityClass = priority_class; - } - - //! \brief Sets MINIDUMP_THREAD::Priority. - void SetPriority(uint32_t priority) { thread_.Priority = priority; } - - //! \brief Sets MINIDUMP_THREAD::Teb. - void SetTEB(uint64_t teb) { thread_.Teb = teb; } - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - MINIDUMP_THREAD thread_; - std::unique_ptr stack_; - std::unique_ptr context_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpThreadWriter); -}; - -//! \brief The writer for a MINIDUMP_THREAD_LIST stream in a minidump file, -//! containing a list of MINIDUMP_THREAD objects. -class MinidumpThreadListWriter final : public internal::MinidumpStreamWriter { - public: - MinidumpThreadListWriter(); - ~MinidumpThreadListWriter() override; - - //! \brief Adds an initialized MINIDUMP_THREAD for each thread in \a - //! thread_snapshots to the MINIDUMP_THREAD_LIST. - //! - //! \param[in] thread_snapshots The thread snapshots to use as source data. - //! \param[out] thread_id_map A MinidumpThreadIDMap to be built by this - //! method. This map must be empty when this method is called. - //! - //! \note Valid in #kStateMutable. AddThread() may not be called before this - //! method, and it is not normally necessary to call AddThread() after - //! this method. - void InitializeFromSnapshot( - const std::vector& thread_snapshots, - MinidumpThreadIDMap* thread_id_map); - - //! \brief Sets the MinidumpMemoryListWriter that each thread’s stack memory - //! region should be added to as extra memory. - //! - //! Each MINIDUMP_THREAD object can contain a reference to a - //! SnapshotMinidumpMemoryWriter object that contains a snapshot of its stac - //! memory. In the overall tree of internal::MinidumpWritable objects, these - //! SnapshotMinidumpMemoryWriter objects are considered children of their - //! MINIDUMP_THREAD, and are referenced by a MINIDUMP_MEMORY_DESCRIPTOR - //! contained in the MINIDUMP_THREAD. It is also possible for the same memory - //! regions to have MINIDUMP_MEMORY_DESCRIPTOR objects present in a - //! MINIDUMP_MEMORY_LIST stream. This is accomplished by calling this method, - //! which informs a MinidumpThreadListWriter that it should call - //! MinidumpMemoryListWriter::AddExtraMemory() for each extant thread stack - //! while the thread is being added in AddThread(). When this is done, the - //! MinidumpMemoryListWriter will contain a MINIDUMP_MEMORY_DESCRIPTOR - //! pointing to the thread’s stack memory in its MINIDUMP_MEMORY_LIST. Note - //! that the actual contents of the memory is only written once, as a child of - //! the MinidumpThreadWriter. The MINIDUMP_MEMORY_DESCRIPTOR objects in both - //! the MINIDUMP_THREAD and MINIDUMP_MEMORY_LIST will point to the same copy - //! of the memory’s contents. - //! - //! \note This method must be called before AddThread() is called. Threads - //! added by AddThread() prior to this method being called will not have - //! their stacks added to \a memory_list_writer as extra memory. - //! \note Valid in #kStateMutable. - void SetMemoryListWriter(MinidumpMemoryListWriter* memory_list_writer); - - //! \brief Adds a MinidumpThreadWriter to the MINIDUMP_THREAD_LIST. - //! - //! This object takes ownership of \a thread and becomes its parent in the - //! overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void AddThread(std::unique_ptr thread); - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - // MinidumpStreamWriter: - MinidumpStreamType StreamType() const override; - - private: - std::vector> threads_; - MinidumpMemoryListWriter* memory_list_writer_; // weak - MINIDUMP_THREAD_LIST thread_list_base_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpThreadListWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_THREAD_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_unloaded_module_writer.h b/Tools/Crashpad/include/minidump/minidump_unloaded_module_writer.h deleted file mode 100644 index 97651dbac8..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_unloaded_module_writer.h +++ /dev/null @@ -1,154 +0,0 @@ -// Copyright 2016 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_UNLOADED_MODULE_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_UNLOADED_MODULE_WRITER_H_ - -#include -#include -#include - -#include -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_stream_writer.h" -#include "minidump/minidump_string_writer.h" -#include "minidump/minidump_writable.h" -#include "snapshot/unloaded_module_snapshot.h" - -namespace crashpad { - -//! \brief The writer for a MINIDUMP_UNLOADED_MODULE object in a minidump file. -//! -//! Because MINIDUMP_UNLOADED_MODULE objects only appear as elements of -//! MINIDUMP_UNLOADED_MODULE_LIST objects, this class does not write any data on -//! its own. It makes its MINIDUMP_UNLOADED_MODULE data available to its -//! MinidumpUnloadedModuleListWriter parent, which writes it as part of a -//! MINIDUMP_UNLOADED_MODULE_LIST. -class MinidumpUnloadedModuleWriter final : public internal::MinidumpWritable { - public: - MinidumpUnloadedModuleWriter(); - ~MinidumpUnloadedModuleWriter() override; - - //! \brief Initializes the MINIDUMP_UNLOADED_MODULE based on \a - //! unloaded_module_snapshot. - //! - //! \param[in] unloaded_module_snapshot The unloaded module snapshot to use as - //! source data. - //! - //! \note Valid in #kStateMutable. No mutator methods may be called before - //! this method, and it is not normally necessary to call any mutator - //! methods after this method. - void InitializeFromSnapshot( - const UnloadedModuleSnapshot& unloaded_module_snapshot); - - //! \brief Returns a MINIDUMP_UNLOADED_MODULE referencing this object’s data. - //! - //! This method is expected to be called by a MinidumpUnloadedModuleListWriter - //! in order to obtain a MINIDUMP_UNLOADED_MODULE to include in its list. - //! - //! \note Valid in #kStateWritable. - const MINIDUMP_UNLOADED_MODULE* MinidumpUnloadedModule() const; - - //! \brief Arranges for MINIDUMP_UNLOADED_MODULE::ModuleNameRva to point to a - //! MINIDUMP_STRING containing \a name. - //! - //! \note Valid in #kStateMutable. - void SetName(const std::string& name); - - //! \brief Sets MINIDUMP_UNLOADED_MODULE::BaseOfImage. - void SetImageBaseAddress(uint64_t image_base_address) { - unloaded_module_.BaseOfImage = image_base_address; - } - - //! \brief Sets MINIDUMP_UNLOADED_MODULE::SizeOfImage. - void SetImageSize(uint32_t image_size) { - unloaded_module_.SizeOfImage = image_size; - } - - //! \brief Sets MINIDUMP_UNLOADED_MODULE::CheckSum. - void SetChecksum(uint32_t checksum) { unloaded_module_.CheckSum = checksum; } - - //! \brief Sets MINIDUMP_UNLOADED_MODULE::TimeDateStamp. - //! - //! \note Valid in #kStateMutable. - void SetTimestamp(time_t timestamp); - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - private: - MINIDUMP_UNLOADED_MODULE unloaded_module_; - std::unique_ptr name_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpUnloadedModuleWriter); -}; - -//! \brief The writer for a MINIDUMP_UNLOADED_MODULE_LIST stream in a minidump -//! file, containing a list of MINIDUMP_UNLOADED_MODULE objects. -class MinidumpUnloadedModuleListWriter final - : public internal::MinidumpStreamWriter { - public: - MinidumpUnloadedModuleListWriter(); - ~MinidumpUnloadedModuleListWriter() override; - - //! \brief Adds an initialized MINIDUMP_UNLOADED_MODULE for each unloaded - //! module in \a unloaded_module_snapshots to the - //! MINIDUMP_UNLOADED_MODULE_LIST. - //! - //! \param[in] unloaded_module_snapshots The unloaded module snapshots to use - //! as source data. - //! - //! \note Valid in #kStateMutable. AddUnloadedModule() may not be called - //! before this this method, and it is not normally necessary to call - //! AddUnloadedModule() after this method. - void InitializeFromSnapshot( - const std::vector& unloaded_module_snapshots); - - //! \brief Adds a MinidumpUnloadedModuleWriter to the - //! MINIDUMP_UNLOADED_MODULE_LIST. - //! - //! This object takes ownership of \a unloaded_module and becomes its parent - //! in the overall tree of internal::MinidumpWritable objects. - //! - //! \note Valid in #kStateMutable. - void AddUnloadedModule( - std::unique_ptr unloaded_module); - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - // MinidumpStreamWriter: - MinidumpStreamType StreamType() const override; - - private: - std::vector> unloaded_modules_; - MINIDUMP_UNLOADED_MODULE_LIST unloaded_module_list_base_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpUnloadedModuleListWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_UNLOADED_MODULE_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_user_extension_stream_data_source.h b/Tools/Crashpad/include/minidump/minidump_user_extension_stream_data_source.h deleted file mode 100644 index 3eb0c8743a..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_user_extension_stream_data_source.h +++ /dev/null @@ -1,84 +0,0 @@ -// Copyright 2017 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_USER_EXTENSION_STREAM_DATA_SOURCE_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_USER_EXTENSION_STREAM_DATA_SOURCE_H_ - -#include -#include - -#include "base/macros.h" - -#include "minidump/minidump_extensions.h" - -namespace crashpad { - -//! \brief Describes a user extension data stream in a minidump. -class MinidumpUserExtensionStreamDataSource { - public: - //! \brief An interface implemented by readers of - //! MinidumpUserExtensionStreamDataSource. - class Delegate { - public: - //! \brief Called by MinidumpUserExtensionStreamDataSource::Read() to - //! provide data requested by a call to that method. - //! - //! \param[in] data A pointer to the data that was read. The callee does not - //! take ownership of this data. This data is only valid for the - //! duration of the call to this method. This parameter may be `nullptr` - //! if \a size is `0`. - //! \param[in] size The size of the data that was read. - //! - //! \return `true` on success, `false` on failure. - //! MinidumpUserExtensionStreamDataSource::ReadStreamData() will use - //! this as its own return value. - virtual bool ExtensionStreamDataSourceRead(const void* data, - size_t size) = 0; - - protected: - ~Delegate() {} - }; - - //! \brief Constructs a MinidumpUserExtensionStreamDataSource. - //! - //! \param[in] stream_type The type of the user extension stream. - explicit MinidumpUserExtensionStreamDataSource(uint32_t stream_type); - virtual ~MinidumpUserExtensionStreamDataSource(); - - MinidumpStreamType stream_type() const { return stream_type_; } - - //! \brief The size of this data stream. - virtual size_t StreamDataSize() = 0; - - //! \brief Calls Delegate::UserStreamDataSourceRead(), providing it with - //! the stream data. - //! - //! Implementations do not necessarily compute the stream data prior to - //! this method being called. The stream data may be computed or loaded - //! lazily and may be discarded after being passed to the delegate. - //! - //! \return `false` on failure, otherwise, the return value of - //! Delegate::ExtensionStreamDataSourceRead(), which should be `true` on - //! success and `false` on failure. - virtual bool ReadStreamData(Delegate* delegate) = 0; - - private: - MinidumpStreamType stream_type_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpUserExtensionStreamDataSource); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_USER_EXTENSION_STREAM_DATA_SOURCE_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_user_stream_writer.h b/Tools/Crashpad/include/minidump/minidump_user_stream_writer.h deleted file mode 100644 index c1bad0ac92..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_user_stream_writer.h +++ /dev/null @@ -1,79 +0,0 @@ -// Copyright 2016 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_USER_STREAM_WRITER_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_USER_STREAM_WRITER_H_ - -#include -#include -#include - -#include -#include - -#include "base/macros.h" -#include "minidump/minidump_extensions.h" -#include "minidump/minidump_stream_writer.h" -#include "minidump/minidump_writable.h" -#include "minidump/minidump_user_extension_stream_data_source.h" -#include "snapshot/module_snapshot.h" - -namespace crashpad { - -//! \brief The writer for a MINIDUMP_USER_STREAM in a minidump file. -class MinidumpUserStreamWriter final : public internal::MinidumpStreamWriter { - public: - MinidumpUserStreamWriter(); - ~MinidumpUserStreamWriter() override; - - //! \brief Initializes a MINIDUMP_USER_STREAM based on \a stream. - //! - //! \param[in] stream The memory and stream type to use as source data. - //! - //! \note Valid in #kStateMutable. - void InitializeFromSnapshot(const UserMinidumpStream* stream); - - //! \brief Initializes a MINIDUMP_USER_STREAM based on \a data_source. - //! - //! \param[in] data_source The content and type of the stream. - //! - //! \note Valid in #kStateMutable. - void InitializeFromUserExtensionStream( - std::unique_ptr data_source); - - protected: - // MinidumpWritable: - bool Freeze() override; - size_t SizeOfObject() override; - std::vector Children() override; - bool WriteObject(FileWriterInterface* file_writer) override; - - // MinidumpStreamWriter: - MinidumpStreamType StreamType() const override; - - private: - class ContentsWriter; - class SnapshotContentsWriter; - class ExtensionStreamContentsWriter; - - std::unique_ptr contents_writer_; - - MinidumpStreamType stream_type_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpUserStreamWriter); -}; - -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_USER_STREAM_WRITER_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_writable.h b/Tools/Crashpad/include/minidump/minidump_writable.h deleted file mode 100644 index b2ebf04e7d..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_writable.h +++ /dev/null @@ -1,280 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_WRITABLE_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_WRITABLE_H_ - -#include -#include -#include - -#include -#include - -#include "base/macros.h" -#include "util/file/file_io.h" - -namespace crashpad { - -class FileWriterInterface; - -namespace internal { - -//! \brief The base class for all content that might be written to a minidump -//! file. -class MinidumpWritable { - public: - virtual ~MinidumpWritable(); - - //! \brief Writes an object and all of its children to a minidump file. - //! - //! Use this on the root object of a tree of MinidumpWritable objects, - //! typically on a MinidumpFileWriter object. - //! - //! \param[in] file_writer The file writer to receive the minidump file’s - //! content. - //! - //! \return `true` on success. `false` on failure, with an appropriate message - //! logged. - //! - //! \note Valid in #kStateMutable, and transitions the object and the entire - //! tree beneath it through all states to #kStateWritten. - //! - //! \note This method should rarely be overridden. - virtual bool WriteEverything(FileWriterInterface* file_writer); - - //! \brief Registers a file offset pointer as one that should point to the - //! object on which this method is called. - //! - //! Once the file offset at which an object will be written is known (when it - //! enters #kStateWritable), registered RVA pointers will be updated. - //! - //! \param[in] rva A pointer to storage for the file offset that should - //! contain this object’s writable file offset, once it is known. - //! - //! \note Valid in #kStateFrozen or any preceding state. - // - // This is public instead of protected because objects of derived classes need - // to be able to register their own pointers with distinct objects. - void RegisterRVA(RVA* rva); - - //! \brief Registers a location descriptor as one that should point to the - //! object on which this method is called. - //! - //! Once an object’s size and the file offset at it will be written is known - //! (when it enters #kStateFrozen), the relevant data in registered location - //! descriptors will be updated. - //! - //! \param[in] location_descriptor A pointer to a location descriptor that - //! should contain this object’s writable size and file offset, once they - //! are known. - //! - //! \note Valid in #kStateFrozen or any preceding state. - // - // This is public instead of protected because objects of derived classes need - // to be able to register their own pointers with distinct objects. - void RegisterLocationDescriptor( - MINIDUMP_LOCATION_DESCRIPTOR* location_descriptor); - - protected: - //! \brief Identifies the state of an object. - //! - //! Objects will normally transition through each of these states as they are - //! created, populated with data, and then written to a minidump file. - enum State { - //! \brief The object’s properties can be modified. - kStateMutable = 0, - - //! \brief The object is “frozen”. - //! - //! Its properties cannot be modified. Pointers to file offsets of other - //! structures may not yet be valid. - kStateFrozen, - - //! \brief The object is writable. - //! - //! The file offset at which it will be written is known. Pointers to file - //! offsets of other structures are valid when all objects in a tree are in - //! this state. - kStateWritable, - - //! \brief The object has been written to a minidump file. - kStateWritten, - }; - - //! \brief Identifies the phase during which an object will be written to a - //! minidump file. - enum Phase { - //! \brief Objects that are written to a minidump file “early”. - //! - //! The normal sequence is for an object to write itself and then write all - //! of its children. - kPhaseEarly = 0, - - //! \brief Objects that are written to a minidump file “late”. - //! - //! Some objects, such as those capturing memory region snapshots, are - //! written to minidump files after all other objects. This “late” phase - //! identifies such objects. This is useful to improve spatial locality in - //! minidump files in accordance with expected access patterns: unlike most - //! other data, memory snapshots are large and do not usually need to be - //! consulted in their entirety in order to process a minidump file. - kPhaseLate, - }; - - //! \brief A size value used to signal failure by methods that return - //! `size_t`. - static constexpr size_t kInvalidSize = std::numeric_limits::max(); - - MinidumpWritable(); - - //! \brief The state of the object. - State state() const { return state_; } - - //! \brief Transitions the object from #kStateMutable to #kStateFrozen. - //! - //! The default implementation marks the object as frozen and recursively - //! calls Freeze() on all of its children. Subclasses may override this method - //! to perform processing that should only be done once callers have finished - //! populating an object with data. Typically, a subclass implementation would - //! call RegisterRVA() or RegisterLocationDescriptor() on other objects as - //! appropriate, because at the time Freeze() runs, the in-memory locations of - //! RVAs and location descriptors are known and will not change for the - //! remaining duration of an object’s lifetime. - //! - //! \return `true` on success. `false` on failure, with an appropriate message - //! logged. - virtual bool Freeze(); - - //! \brief Returns the amount of space that this object will consume when - //! written to a minidump file, in bytes, not including any leading or - //! trailing padding necessary to maintain proper alignment. - //! - //! \note Valid in #kStateFrozen or any subsequent state. - virtual size_t SizeOfObject() = 0; - - //! \brief Returns the object’s desired byte-boundary alignment. - //! - //! The default implementation returns `4`. Subclasses may override this as - //! needed. - //! - //! \note Valid in #kStateFrozen or any subsequent state. - virtual size_t Alignment(); - - //! \brief Returns the object’s children. - //! - //! \note Valid in #kStateFrozen or any subsequent state. - virtual std::vector Children(); - - //! \brief Returns the object’s desired write phase. - //! - //! The default implementation returns #kPhaseEarly. Subclasses may override - //! this method to alter their write phase. - //! - //! \note Valid in any state. - virtual Phase WritePhase(); - - //! \brief Prepares the object to be written at a known file offset, - //! transitioning it from #kStateFrozen to #kStateWritable. - //! - //! This method is responsible for determining the final file offset of the - //! object, which may be increased from \a offset to meet alignment - //! requirements. It calls WillWriteAtOffsetImpl() for the benefit of - //! subclasses. It populates all RVAs and location descriptors registered with - //! it via RegisterRVA() and RegisterLocationDescriptor(). It also recurses - //! into all known children. - //! - //! \param[in] phase The phase during which the object will be written. If - //! this does not match Phase(), processing is suppressed, although - //! recursive processing will still occur on all children. This addresses - //! the case where parents and children do not write in the same phase. - //! \param[in] offset The file offset at which the object will be written. The - //! offset may need to be adjusted for alignment. - //! \param[out] write_sequence This object will append itself to this list, - //! such that on return from a recursive tree of WillWriteAtOffset() - //! calls, elements of the vector will be organized in the sequence that - //! the objects will be written to the minidump file. - //! - //! \return The file size consumed by this object and all children, including - //! any padding inserted to meet alignment requirements. On failure, - //! #kInvalidSize, with an appropriate message logged. - //! - //! \note This method cannot be overridden. Subclasses that need to perform - //! processing when an object transitions to #kStateWritable should - //! implement WillWriteAtOffsetImpl(), which is called by this method. - size_t WillWriteAtOffset(Phase phase, - FileOffset* offset, - std::vector* write_sequence); - - //! \brief Called once an object’s writable file offset is determined, as it - //! transitions into #kStateWritable. - //! - //! Subclasses can override this method if they need to provide additional - //! processing once their writable file offset is known. Typically, this will - //! be done by subclasses that handle certain RVAs themselves instead of using - //! the RegisterRVA() interface. - //! - //! \param[in] offset The file offset at which the object will be written. The - //! value passed to this method will already have been adjusted to meet - //! alignment requirements. - //! - //! \return `true` on success. `false` on error, indicating that the minidump - //! file should not be written. - //! - //! \note Valid in #kStateFrozen. The object will transition to - //! #kStateWritable after this method returns. - virtual bool WillWriteAtOffsetImpl(FileOffset offset); - - //! \brief Writes the object, transitioning it from #kStateWritable to - //! #kStateWritten. - //! - //! Writes any padding necessary to meet alignment requirements, and then - //! calls WriteObject() to write the object’s content. - //! - //! \param[in] file_writer The file writer to receive the object’s content. - //! - //! \return `true` on success. `false` on error with an appropriate message - //! logged. - //! - //! \note This method cannot be overridden. Subclasses must override - //! WriteObject(). - bool WritePaddingAndObject(FileWriterInterface* file_writer); - - //! \brief Writes the object’s content. - //! - //! \param[in] file_writer The file writer to receive the object’s content. - //! - //! \return `true` on success. `false` on error, indicating that the content - //! could not be written to the minidump file. - //! - //! \note Valid in #kStateWritable. The object will transition to - //! #kStateWritten after this method returns. - virtual bool WriteObject(FileWriterInterface* file_writer) = 0; - - private: - std::vector registered_rvas_; // weak - - // weak - std::vector registered_location_descriptors_; - - size_t leading_pad_bytes_; - State state_; - - DISALLOW_COPY_AND_ASSIGN(MinidumpWritable); -}; - -} // namespace internal -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_WRITABLE_H_ diff --git a/Tools/Crashpad/include/minidump/minidump_writer_util.h b/Tools/Crashpad/include/minidump/minidump_writer_util.h deleted file mode 100644 index 7ebe3f3aa1..0000000000 --- a/Tools/Crashpad/include/minidump/minidump_writer_util.h +++ /dev/null @@ -1,90 +0,0 @@ -// Copyright 2014 The Crashpad Authors. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#ifndef CRASHPAD_MINIDUMP_MINIDUMP_WRITER_UTIL_H_ -#define CRASHPAD_MINIDUMP_MINIDUMP_WRITER_UTIL_H_ - -#include -#include -#include - -#include - -#include "base/macros.h" -#include "base/strings/string16.h" - -namespace crashpad { -namespace internal { - -//! \brief A collection of utility functions used by the MinidumpWritable family -//! of classes. -class MinidumpWriterUtil final { - public: - //! \brief Assigns a `time_t` value, logging a warning if the result overflows - //! the destination buffer and will be truncated. - //! - //! \param[out] destination A pointer to the variable to be assigned to. - //! \param[in] source The value to assign. - //! - //! The minidump format uses `uint32_t` for many timestamp values, but - //! `time_t` may be wider than this. These year 2038 bugs are a limitation of - //! the minidump format. An out-of-range error will be noted with a warning, - //! but is not considered fatal. \a source will be truncated and assigned to - //! \a destination in this case. - //! - //! For `time_t` values with nonfatal overflow semantics, this function is - //! used in preference to AssignIfInRange(), which fails without performing an - //! assignment when an out-of-range condition is detected. - static void AssignTimeT(uint32_t* destination, time_t source); - - //! \brief Converts a UTF-8 string to UTF-16 and returns it. If the string - //! cannot be converted losslessly, indicating that the input is not - //! well-formed UTF-8, a warning is logged. - //! - //! \param[in] utf8 The UTF-8-encoded string to convert. - //! - //! \return The \a utf8 string, converted to UTF-16 encoding. If the - //! conversion is lossy, U+FFFD “replacement characters” will be - //! introduced. - static base::string16 ConvertUTF8ToUTF16(const std::string& utf8); - - //! \brief Converts a UTF-8 string to UTF-16 and places it into a buffer of - //! fixed size, taking care to `NUL`-terminate the buffer and not to - //! overflow it. If the string will be truncated or if it cannot be - //! converted losslessly, a warning is logged. - //! - //! Any unused portion of the \a destination buffer that is not written to by - //! the converted string will be overwritten with `NUL` UTF-16 code units, - //! thus, this function always writes \a destination_size `char16` units. - //! - //! If the conversion is lossy, U+FFFD “replacement characters” will be - //! introduced. - //! - //! \param[out] destination A pointer to the destination buffer, where the - //! UTF-16-encoded string will be written. - //! \param[in] destination_size The size of \a destination in `char16` units, - //! including space used by a `NUL` terminator. - //! \param[in] source The UTF-8-encoded input string. - static void AssignUTF8ToUTF16(base::char16* destination, - size_t destination_size, - const std::string& source); - - private: - DISALLOW_IMPLICIT_CONSTRUCTORS(MinidumpWriterUtil); -}; - -} // namespace internal -} // namespace crashpad - -#endif // CRASHPAD_MINIDUMP_MINIDUMP_WRITER_UTIL_H_ diff --git a/Tools/Crashpad/include/third_party/getopt/LICENSE b/Tools/Crashpad/include/third_party/getopt/LICENSE deleted file mode 100644 index 4444b1201e..0000000000 --- a/Tools/Crashpad/include/third_party/getopt/LICENSE +++ /dev/null @@ -1,5 +0,0 @@ -Copyright (C) 1997 Gregory Pietsch - -[These files] are hereby placed in the public domain without restrictions. Just -give the author credit, don't claim you wrote it or prevent anyone else from -using it. diff --git a/Tools/Crashpad/include/third_party/getopt/getopt.h b/Tools/Crashpad/include/third_party/getopt/getopt.h deleted file mode 100644 index 27ab0dd4e5..0000000000 --- a/Tools/Crashpad/include/third_party/getopt/getopt.h +++ /dev/null @@ -1,63 +0,0 @@ -/* -Copyright (C) 1997 Gregory Pietsch - -[These files] are hereby placed in the public domain without restrictions. Just -give the author credit, don't claim you wrote it or prevent anyone else from -using it. -*/ - -#ifndef GETOPT_H -#define GETOPT_H - -/* include files needed by this include file */ - -/* macros defined by this include file */ -#define no_argument 0 -#define required_argument 1 -#define optional_argument 2 - -/* types defined by this include file */ - -namespace crashpad { - -/* GETOPT_LONG_OPTION_T: The type of long option */ -typedef struct GETOPT_LONG_OPTION_T -{ - const char *name; /* the name of the long option */ - int has_arg; /* one of the above macros */ - int *flag; /* determines if getopt_long() returns a - * value for a long option; if it is - * non-NULL, 0 is returned as a function - * value and the value of val is stored in - * the area pointed to by flag. Otherwise, - * val is returned. */ - int val; /* determines the value to return if flag is - * NULL. */ -} GETOPT_LONG_OPTION_T; - -typedef GETOPT_LONG_OPTION_T option; - -/* externally-defined variables */ -extern char *optarg; -extern int optind; -extern int opterr; -extern int optopt; - -/* function prototypes */ -int getopt(int argc, char** argv, char* optstring); -int getopt_long(int argc, - char** argv, - const char* shortopts, - const GETOPT_LONG_OPTION_T* longopts, - int* longind); -int getopt_long_only(int argc, - char** argv, - const char* shortopts, - const GETOPT_LONG_OPTION_T* longopts, - int* longind); - -} // namespace crashpad - -#endif /* GETOPT_H */ - -/* END OF FILE getopt.h */ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops.h deleted file mode 100644 index 2a08de32e4..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops.h +++ /dev/null @@ -1,198 +0,0 @@ -// Copyright (c) 2012 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// For atomic operations on reference counts, see atomic_refcount.h. -// For atomic operations on sequence numbers, see atomic_sequence_num.h. - -// The routines exported by this module are subtle. If you use them, even if -// you get the code right, it will depend on careful reasoning about atomicity -// and memory ordering; it will be less readable, and harder to maintain. If -// you plan to use these routines, you should have a good reason, such as solid -// evidence that performance would otherwise suffer, or there being no -// alternative. You should assume only properties explicitly guaranteed by the -// specifications in this file. You are almost certainly _not_ writing code -// just for the x86; if you assume x86 semantics, x86 hardware bugs and -// implementations on other archtectures will cause your code to break. If you -// do not know what you are doing, avoid these routines, and use a Mutex. -// -// It is incorrect to make direct assignments to/from an atomic variable. -// You should use one of the Load or Store routines. The NoBarrier -// versions are provided when no barriers are needed: -// NoBarrier_Store() -// NoBarrier_Load() -// Although there are currently no compiler enforcement, you are encouraged -// to use these. -// - -#ifndef MINI_CHROMIUM_BASE_ATOMICOPS_H_ -#define MINI_CHROMIUM_BASE_ATOMICOPS_H_ - -#include - -// Small C++ header which defines implementation specific macros used to -// identify the STL implementation. -// - libc++: captures __config for _LIBCPP_VERSION -// - libstdc++: captures bits/c++config.h for __GLIBCXX__ -#include - -#include "build/build_config.h" - -#if defined(OS_WIN) && defined(ARCH_CPU_64_BITS) -// windows.h #defines this (only on x64). This causes problems because the -// public API also uses MemoryBarrier at the public name for this fence. So, on -// X64, undef it, and call its documented -// (http://msdn.microsoft.com/en-us/library/windows/desktop/ms684208.aspx) -// implementation directly. -#undef MemoryBarrier -#endif - -namespace base { -namespace subtle { - -typedef int32_t Atomic32; -#ifdef ARCH_CPU_64_BITS -// We need to be able to go between Atomic64 and AtomicWord implicitly. This -// means Atomic64 and AtomicWord should be the same type on 64-bit. -#if defined(__ILP32__) || defined(OS_NACL) -// NaCl's intptr_t is not actually 64-bits on 64-bit! -// http://code.google.com/p/nativeclient/issues/detail?id=1162 -typedef int64_t Atomic64; -#else -typedef intptr_t Atomic64; -#endif -#endif - -// Use AtomicWord for a machine-sized pointer. It will use the Atomic32 or -// Atomic64 routines below, depending on your architecture. -typedef intptr_t AtomicWord; - -// Atomically execute: -// result = *ptr; -// if (*ptr == old_value) -// *ptr = new_value; -// return result; -// -// I.e., replace "*ptr" with "new_value" if "*ptr" used to be "old_value". -// Always return the old value of "*ptr" -// -// This routine implies no memory barriers. -Atomic32 NoBarrier_CompareAndSwap(volatile Atomic32* ptr, - Atomic32 old_value, - Atomic32 new_value); - -// Atomically store new_value into *ptr, returning the previous value held in -// *ptr. This routine implies no memory barriers. -Atomic32 NoBarrier_AtomicExchange(volatile Atomic32* ptr, Atomic32 new_value); - -// Atomically increment *ptr by "increment". Returns the new value of -// *ptr with the increment applied. This routine implies no memory barriers. -Atomic32 NoBarrier_AtomicIncrement(volatile Atomic32* ptr, Atomic32 increment); - -Atomic32 Barrier_AtomicIncrement(volatile Atomic32* ptr, - Atomic32 increment); - -// These following lower-level operations are typically useful only to people -// implementing higher-level synchronization operations like spinlocks, -// mutexes, and condition-variables. They combine CompareAndSwap(), a load, or -// a store with appropriate memory-ordering instructions. "Acquire" operations -// ensure that no later memory access can be reordered ahead of the operation. -// "Release" operations ensure that no previous memory access can be reordered -// after the operation. "Barrier" operations have both "Acquire" and "Release" -// semantics. A MemoryBarrier() has "Barrier" semantics, but does no memory -// access. -Atomic32 Acquire_CompareAndSwap(volatile Atomic32* ptr, - Atomic32 old_value, - Atomic32 new_value); -Atomic32 Release_CompareAndSwap(volatile Atomic32* ptr, - Atomic32 old_value, - Atomic32 new_value); - -void MemoryBarrier(); -void NoBarrier_Store(volatile Atomic32* ptr, Atomic32 value); -void Acquire_Store(volatile Atomic32* ptr, Atomic32 value); -void Release_Store(volatile Atomic32* ptr, Atomic32 value); - -Atomic32 NoBarrier_Load(volatile const Atomic32* ptr); -Atomic32 Acquire_Load(volatile const Atomic32* ptr); -Atomic32 Release_Load(volatile const Atomic32* ptr); - -// 64-bit atomic operations (only available on 64-bit processors). -#ifdef ARCH_CPU_64_BITS -Atomic64 NoBarrier_CompareAndSwap(volatile Atomic64* ptr, - Atomic64 old_value, - Atomic64 new_value); -Atomic64 NoBarrier_AtomicExchange(volatile Atomic64* ptr, Atomic64 new_value); -Atomic64 NoBarrier_AtomicIncrement(volatile Atomic64* ptr, Atomic64 increment); -Atomic64 Barrier_AtomicIncrement(volatile Atomic64* ptr, Atomic64 increment); - -Atomic64 Acquire_CompareAndSwap(volatile Atomic64* ptr, - Atomic64 old_value, - Atomic64 new_value); -Atomic64 Release_CompareAndSwap(volatile Atomic64* ptr, - Atomic64 old_value, - Atomic64 new_value); -void NoBarrier_Store(volatile Atomic64* ptr, Atomic64 value); -void Acquire_Store(volatile Atomic64* ptr, Atomic64 value); -void Release_Store(volatile Atomic64* ptr, Atomic64 value); -Atomic64 NoBarrier_Load(volatile const Atomic64* ptr); -Atomic64 Acquire_Load(volatile const Atomic64* ptr); -Atomic64 Release_Load(volatile const Atomic64* ptr); -#endif // ARCH_CPU_64_BITS - -} // namespace subtle -} // namespace base - -// The following x86 CPU features are used in atomicops_internals_x86_gcc.h, but -// this file is duplicated inside of Chrome: protobuf and tcmalloc rely on the -// struct being present at link time. Some parts of Chrome can currently use the -// portable interface whereas others still use GCC one. The include guards are -// the same as in atomicops_internals_x86_gcc.cc. -#if defined(__i386__) || defined(__x86_64__) -// This struct is not part of the public API of this module; clients may not -// use it. (However, it's exported via BASE_EXPORT because clients implicitly -// do use it at link time by inlining these functions.) -// Features of this x86. Values may not be correct before main() is run, -// but are set conservatively. -struct AtomicOps_x86CPUFeatureStruct { - bool has_amd_lock_mb_bug; // Processor has AMD memory-barrier bug; do lfence - // after acquire compare-and-swap. - // The following fields are unused by Chrome's base implementation but are - // still used by copies of the same code in other parts of the code base. This - // causes an ODR violation, and the other code is likely reading invalid - // memory. - // TODO(jfb) Delete these fields once the rest of the Chrome code base doesn't - // depend on them. - bool has_sse2; // Processor has SSE2. - bool has_cmpxchg16b; // Processor supports cmpxchg16b instruction. -}; -extern struct AtomicOps_x86CPUFeatureStruct AtomicOps_Internalx86CPUFeatures; -#endif - -// Try to use a portable implementation based on C++11 atomics. -// -// Some toolchains support C++11 language features without supporting library -// features (recent compiler, older STL). Whitelist libstdc++ and libc++ that we -// know will have when compiling C++11. -#if ((__cplusplus >= 201103L) && \ - ((defined(__GLIBCXX__) && (__GLIBCXX__ > 20110216)) || \ - (defined(_LIBCPP_VERSION) && (_LIBCPP_STD_VER >= 11)))) -# include "base/atomicops_internals_portable.h" -#else // Otherwise use a platform specific implementation. -# if (defined(OS_WIN) && defined(COMPILER_MSVC) && \ - defined(ARCH_CPU_X86_FAMILY)) -# include "base/atomicops_internals_x86_msvc.h" -# elif defined(OS_MACOSX) -# include "base/atomicops_internals_mac.h" -# else -# error "Atomic operations are not supported on your platform" -# endif -#endif // Portable / non-portable includes. - -// On some platforms we need additional declarations to make -// AtomicWord compatible with our other Atomic* types. -#if defined(OS_MACOSX) || defined(OS_OPENBSD) -#include "base/atomicops_internals_atomicword_compat.h" -#endif - -#endif // MINI_CHROMIUM_BASE_ATOMICOPS_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops_internals_atomicword_compat.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops_internals_atomicword_compat.h deleted file mode 100644 index d5b8caaf61..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops_internals_atomicword_compat.h +++ /dev/null @@ -1,100 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// This file is an internal atomic implementation, use base/atomicops.h instead. - -#ifndef MINI_CHROMIUM_BASE_ATOMICOPS_INTERNALS_ATOMICWORD_COMPAT_H_ -#define MINI_CHROMIUM_BASE_ATOMICOPS_INTERNALS_ATOMICWORD_COMPAT_H_ - -// AtomicWord is a synonym for intptr_t, and Atomic32 is a synonym for int32, -// which in turn means int. On some LP32 platforms, intptr_t is an int, but -// on others, it's a long. When AtomicWord and Atomic32 are based on different -// fundamental types, their pointers are incompatible. -// -// This file defines function overloads to allow both AtomicWord and Atomic32 -// data to be used with this interface. -// -// On LP64 platforms, AtomicWord and Atomic64 are both always long, -// so this problem doesn't occur. - -#if !defined(ARCH_CPU_64_BITS) - -namespace base { -namespace subtle { - -inline AtomicWord NoBarrier_CompareAndSwap(volatile AtomicWord* ptr, - AtomicWord old_value, - AtomicWord new_value) { - return NoBarrier_CompareAndSwap( - reinterpret_cast(ptr), old_value, new_value); -} - -inline AtomicWord NoBarrier_AtomicExchange(volatile AtomicWord* ptr, - AtomicWord new_value) { - return NoBarrier_AtomicExchange( - reinterpret_cast(ptr), new_value); -} - -inline AtomicWord NoBarrier_AtomicIncrement(volatile AtomicWord* ptr, - AtomicWord increment) { - return NoBarrier_AtomicIncrement( - reinterpret_cast(ptr), increment); -} - -inline AtomicWord Barrier_AtomicIncrement(volatile AtomicWord* ptr, - AtomicWord increment) { - return Barrier_AtomicIncrement( - reinterpret_cast(ptr), increment); -} - -inline AtomicWord Acquire_CompareAndSwap(volatile AtomicWord* ptr, - AtomicWord old_value, - AtomicWord new_value) { - return base::subtle::Acquire_CompareAndSwap( - reinterpret_cast(ptr), old_value, new_value); -} - -inline AtomicWord Release_CompareAndSwap(volatile AtomicWord* ptr, - AtomicWord old_value, - AtomicWord new_value) { - return base::subtle::Release_CompareAndSwap( - reinterpret_cast(ptr), old_value, new_value); -} - -inline void NoBarrier_Store(volatile AtomicWord *ptr, AtomicWord value) { - NoBarrier_Store( - reinterpret_cast(ptr), value); -} - -inline void Acquire_Store(volatile AtomicWord* ptr, AtomicWord value) { - return base::subtle::Acquire_Store( - reinterpret_cast(ptr), value); -} - -inline void Release_Store(volatile AtomicWord* ptr, AtomicWord value) { - return base::subtle::Release_Store( - reinterpret_cast(ptr), value); -} - -inline AtomicWord NoBarrier_Load(volatile const AtomicWord *ptr) { - return NoBarrier_Load( - reinterpret_cast(ptr)); -} - -inline AtomicWord Acquire_Load(volatile const AtomicWord* ptr) { - return base::subtle::Acquire_Load( - reinterpret_cast(ptr)); -} - -inline AtomicWord Release_Load(volatile const AtomicWord* ptr) { - return base::subtle::Release_Load( - reinterpret_cast(ptr)); -} - -} // namespace base::subtle -} // namespace base - -#endif // !defined(ARCH_CPU_64_BITS) - -#endif // MINI_CHROMIUM_BASE_ATOMICOPS_INTERNALS_ATOMICWORD_COMPAT_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops_internals_mac.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops_internals_mac.h deleted file mode 100644 index dff655fdb5..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops_internals_mac.h +++ /dev/null @@ -1,197 +0,0 @@ -// Copyright (c) 2012 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// This file is an internal atomic implementation, use base/atomicops.h instead. - -#ifndef MINI_CHROMIUM_BASE_ATOMICOPS_INTERNALS_MAC_H_ -#define MINI_CHROMIUM_BASE_ATOMICOPS_INTERNALS_MAC_H_ - -#include - -namespace base { -namespace subtle { - -inline Atomic32 NoBarrier_CompareAndSwap(volatile Atomic32* ptr, - Atomic32 old_value, - Atomic32 new_value) { - Atomic32 prev_value; - do { - if (OSAtomicCompareAndSwap32(old_value, new_value, - const_cast(ptr))) { - return old_value; - } - prev_value = *ptr; - } while (prev_value == old_value); - return prev_value; -} - -inline Atomic32 NoBarrier_AtomicExchange(volatile Atomic32* ptr, - Atomic32 new_value) { - Atomic32 old_value; - do { - old_value = *ptr; - } while (!OSAtomicCompareAndSwap32(old_value, new_value, - const_cast(ptr))); - return old_value; -} - -inline Atomic32 NoBarrier_AtomicIncrement(volatile Atomic32* ptr, - Atomic32 increment) { - return OSAtomicAdd32(increment, const_cast(ptr)); -} - -inline Atomic32 Barrier_AtomicIncrement(volatile Atomic32* ptr, - Atomic32 increment) { - return OSAtomicAdd32Barrier(increment, const_cast(ptr)); -} - -inline void MemoryBarrier() { - OSMemoryBarrier(); -} - -inline Atomic32 Acquire_CompareAndSwap(volatile Atomic32* ptr, - Atomic32 old_value, - Atomic32 new_value) { - Atomic32 prev_value; - do { - if (OSAtomicCompareAndSwap32Barrier(old_value, new_value, - const_cast(ptr))) { - return old_value; - } - prev_value = *ptr; - } while (prev_value == old_value); - return prev_value; -} - -inline Atomic32 Release_CompareAndSwap(volatile Atomic32* ptr, - Atomic32 old_value, - Atomic32 new_value) { - return Acquire_CompareAndSwap(ptr, old_value, new_value); -} - -inline void NoBarrier_Store(volatile Atomic32* ptr, Atomic32 value) { - *ptr = value; -} - -inline void Acquire_Store(volatile Atomic32* ptr, Atomic32 value) { - *ptr = value; - MemoryBarrier(); -} - -inline void Release_Store(volatile Atomic32* ptr, Atomic32 value) { - MemoryBarrier(); - *ptr = value; -} - -inline Atomic32 NoBarrier_Load(volatile const Atomic32* ptr) { - return *ptr; -} - -inline Atomic32 Acquire_Load(volatile const Atomic32* ptr) { - Atomic32 value = *ptr; - MemoryBarrier(); - return value; -} - -inline Atomic32 Release_Load(volatile const Atomic32* ptr) { - MemoryBarrier(); - return *ptr; -} - -#ifdef __LP64__ - -// 64-bit implementation on 64-bit platform - -inline Atomic64 NoBarrier_CompareAndSwap(volatile Atomic64* ptr, - Atomic64 old_value, - Atomic64 new_value) { - Atomic64 prev_value; - do { - if (OSAtomicCompareAndSwap64(old_value, new_value, - reinterpret_cast(ptr))) { - return old_value; - } - prev_value = *ptr; - } while (prev_value == old_value); - return prev_value; -} - -inline Atomic64 NoBarrier_AtomicExchange(volatile Atomic64* ptr, - Atomic64 new_value) { - Atomic64 old_value; - do { - old_value = *ptr; - } while (!OSAtomicCompareAndSwap64(old_value, new_value, - reinterpret_cast(ptr))); - return old_value; -} - -inline Atomic64 NoBarrier_AtomicIncrement(volatile Atomic64* ptr, - Atomic64 increment) { - return OSAtomicAdd64(increment, reinterpret_cast(ptr)); -} - -inline Atomic64 Barrier_AtomicIncrement(volatile Atomic64* ptr, - Atomic64 increment) { - return OSAtomicAdd64Barrier(increment, - reinterpret_cast(ptr)); -} - -inline Atomic64 Acquire_CompareAndSwap(volatile Atomic64* ptr, - Atomic64 old_value, - Atomic64 new_value) { - Atomic64 prev_value; - do { - if (OSAtomicCompareAndSwap64Barrier( - old_value, new_value, reinterpret_cast(ptr))) { - return old_value; - } - prev_value = *ptr; - } while (prev_value == old_value); - return prev_value; -} - -inline Atomic64 Release_CompareAndSwap(volatile Atomic64* ptr, - Atomic64 old_value, - Atomic64 new_value) { - // The lib kern interface does not distinguish between - // Acquire and Release memory barriers; they are equivalent. - return Acquire_CompareAndSwap(ptr, old_value, new_value); -} - -inline void NoBarrier_Store(volatile Atomic64* ptr, Atomic64 value) { - *ptr = value; -} - -inline void Acquire_Store(volatile Atomic64* ptr, Atomic64 value) { - *ptr = value; - MemoryBarrier(); -} - -inline void Release_Store(volatile Atomic64* ptr, Atomic64 value) { - MemoryBarrier(); - *ptr = value; -} - -inline Atomic64 NoBarrier_Load(volatile const Atomic64* ptr) { - return *ptr; -} - -inline Atomic64 Acquire_Load(volatile const Atomic64* ptr) { - Atomic64 value = *ptr; - MemoryBarrier(); - return value; -} - -inline Atomic64 Release_Load(volatile const Atomic64* ptr) { - MemoryBarrier(); - return *ptr; -} - -#endif // defined(__LP64__) - -} // namespace base::subtle -} // namespace base - -#endif // MINI_CHROMIUM_BASE_ATOMICOPS_INTERNALS_MAC_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops_internals_portable.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops_internals_portable.h deleted file mode 100644 index db610523c1..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops_internals_portable.h +++ /dev/null @@ -1,227 +0,0 @@ -// Copyright (c) 2014 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// This file is an internal atomic implementation, use atomicops.h instead. -// -// This implementation uses C++11 atomics' member functions. The code base is -// currently written assuming atomicity revolves around accesses instead of -// C++11's memory locations. The burden is on the programmer to ensure that all -// memory locations accessed atomically are never accessed non-atomically (tsan -// should help with this). -// -// TODO(jfb) Modify the atomicops.h API and user code to declare atomic -// locations as truly atomic. See the static_assert below. -// -// Of note in this implementation: -// * All NoBarrier variants are implemented as relaxed. -// * All Barrier variants are implemented as sequentially-consistent. -// * Compare exchange's failure ordering is always the same as the success one -// (except for release, which fails as relaxed): using a weaker ordering is -// only valid under certain uses of compare exchange. -// * Acquire store doesn't exist in the C11 memory model, it is instead -// implemented as a relaxed store followed by a sequentially consistent -// fence. -// * Release load doesn't exist in the C11 memory model, it is instead -// implemented as sequentially consistent fence followed by a relaxed load. -// * Atomic increment is expected to return the post-incremented value, whereas -// C11 fetch add returns the previous value. The implementation therefore -// needs to increment twice (which the compiler should be able to detect and -// optimize). - -#ifndef MINI_CHROMIUM_BASE_ATOMICOPS_INTERNALS_PORTABLE_H_ -#define MINI_CHROMIUM_BASE_ATOMICOPS_INTERNALS_PORTABLE_H_ - -#include - -namespace base { -namespace subtle { - -// This implementation is transitional and maintains the original API for -// atomicops.h. This requires casting memory locations to the atomic types, and -// assumes that the API and the C++11 implementation are layout-compatible, -// which isn't true for all implementations or hardware platforms. The static -// assertion should detect this issue, were it to fire then this header -// shouldn't be used. -// -// TODO(jfb) If this header manages to stay committed then the API should be -// modified, and all call sites updated. -typedef volatile std::atomic* AtomicLocation32; -static_assert(sizeof(*(AtomicLocation32) nullptr) == sizeof(Atomic32), - "incompatible 32-bit atomic layout"); - -inline void MemoryBarrier() { -#if defined(__GLIBCXX__) - // Work around libstdc++ bug 51038 where atomic_thread_fence was declared but - // not defined, leading to the linker complaining about undefined references. - __atomic_thread_fence(std::memory_order_seq_cst); -#else - std::atomic_thread_fence(std::memory_order_seq_cst); -#endif -} - -inline Atomic32 NoBarrier_CompareAndSwap(volatile Atomic32* ptr, - Atomic32 old_value, - Atomic32 new_value) { - ((AtomicLocation32)ptr) - ->compare_exchange_strong(old_value, - new_value, - std::memory_order_relaxed, - std::memory_order_relaxed); - return old_value; -} - -inline Atomic32 NoBarrier_AtomicExchange(volatile Atomic32* ptr, - Atomic32 new_value) { - return ((AtomicLocation32)ptr) - ->exchange(new_value, std::memory_order_relaxed); -} - -inline Atomic32 NoBarrier_AtomicIncrement(volatile Atomic32* ptr, - Atomic32 increment) { - return increment + - ((AtomicLocation32)ptr) - ->fetch_add(increment, std::memory_order_relaxed); -} - -inline Atomic32 Barrier_AtomicIncrement(volatile Atomic32* ptr, - Atomic32 increment) { - return increment + ((AtomicLocation32)ptr)->fetch_add(increment); -} - -inline Atomic32 Acquire_CompareAndSwap(volatile Atomic32* ptr, - Atomic32 old_value, - Atomic32 new_value) { - ((AtomicLocation32)ptr) - ->compare_exchange_strong(old_value, - new_value, - std::memory_order_acquire, - std::memory_order_acquire); - return old_value; -} - -inline Atomic32 Release_CompareAndSwap(volatile Atomic32* ptr, - Atomic32 old_value, - Atomic32 new_value) { - ((AtomicLocation32)ptr) - ->compare_exchange_strong(old_value, - new_value, - std::memory_order_release, - std::memory_order_relaxed); - return old_value; -} - -inline void NoBarrier_Store(volatile Atomic32* ptr, Atomic32 value) { - ((AtomicLocation32)ptr)->store(value, std::memory_order_relaxed); -} - -inline void Acquire_Store(volatile Atomic32* ptr, Atomic32 value) { - ((AtomicLocation32)ptr)->store(value, std::memory_order_relaxed); - MemoryBarrier(); -} - -inline void Release_Store(volatile Atomic32* ptr, Atomic32 value) { - ((AtomicLocation32)ptr)->store(value, std::memory_order_release); -} - -inline Atomic32 NoBarrier_Load(volatile const Atomic32* ptr) { - return ((AtomicLocation32)ptr)->load(std::memory_order_relaxed); -} - -inline Atomic32 Acquire_Load(volatile const Atomic32* ptr) { - return ((AtomicLocation32)ptr)->load(std::memory_order_acquire); -} - -inline Atomic32 Release_Load(volatile const Atomic32* ptr) { - MemoryBarrier(); - return ((AtomicLocation32)ptr)->load(std::memory_order_relaxed); -} - -#if defined(ARCH_CPU_64_BITS) - -typedef volatile std::atomic* AtomicLocation64; -static_assert(sizeof(*(AtomicLocation64) nullptr) == sizeof(Atomic64), - "incompatible 64-bit atomic layout"); - -inline Atomic64 NoBarrier_CompareAndSwap(volatile Atomic64* ptr, - Atomic64 old_value, - Atomic64 new_value) { - ((AtomicLocation64)ptr) - ->compare_exchange_strong(old_value, - new_value, - std::memory_order_relaxed, - std::memory_order_relaxed); - return old_value; -} - -inline Atomic64 NoBarrier_AtomicExchange(volatile Atomic64* ptr, - Atomic64 new_value) { - return ((AtomicLocation64)ptr) - ->exchange(new_value, std::memory_order_relaxed); -} - -inline Atomic64 NoBarrier_AtomicIncrement(volatile Atomic64* ptr, - Atomic64 increment) { - return increment + - ((AtomicLocation64)ptr) - ->fetch_add(increment, std::memory_order_relaxed); -} - -inline Atomic64 Barrier_AtomicIncrement(volatile Atomic64* ptr, - Atomic64 increment) { - return increment + ((AtomicLocation64)ptr)->fetch_add(increment); -} - -inline Atomic64 Acquire_CompareAndSwap(volatile Atomic64* ptr, - Atomic64 old_value, - Atomic64 new_value) { - ((AtomicLocation64)ptr) - ->compare_exchange_strong(old_value, - new_value, - std::memory_order_acquire, - std::memory_order_acquire); - return old_value; -} - -inline Atomic64 Release_CompareAndSwap(volatile Atomic64* ptr, - Atomic64 old_value, - Atomic64 new_value) { - ((AtomicLocation64)ptr) - ->compare_exchange_strong(old_value, - new_value, - std::memory_order_release, - std::memory_order_relaxed); - return old_value; -} - -inline void NoBarrier_Store(volatile Atomic64* ptr, Atomic64 value) { - ((AtomicLocation64)ptr)->store(value, std::memory_order_relaxed); -} - -inline void Acquire_Store(volatile Atomic64* ptr, Atomic64 value) { - ((AtomicLocation64)ptr)->store(value, std::memory_order_relaxed); - MemoryBarrier(); -} - -inline void Release_Store(volatile Atomic64* ptr, Atomic64 value) { - ((AtomicLocation64)ptr)->store(value, std::memory_order_release); -} - -inline Atomic64 NoBarrier_Load(volatile const Atomic64* ptr) { - return ((AtomicLocation64)ptr)->load(std::memory_order_relaxed); -} - -inline Atomic64 Acquire_Load(volatile const Atomic64* ptr) { - return ((AtomicLocation64)ptr)->load(std::memory_order_acquire); -} - -inline Atomic64 Release_Load(volatile const Atomic64* ptr) { - MemoryBarrier(); - return ((AtomicLocation64)ptr)->load(std::memory_order_relaxed); -} - -#endif // defined(ARCH_CPU_64_BITS) -} -} // namespace base::subtle - -#endif // MINI_CHROMIUM_BASE_ATOMICOPS_INTERNALS_PORTABLE_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops_internals_x86_msvc.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops_internals_x86_msvc.h deleted file mode 100644 index 353158d07b..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/atomicops_internals_x86_msvc.h +++ /dev/null @@ -1,193 +0,0 @@ -// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// This file is an internal atomic implementation, use base/atomicops.h instead. - -#ifndef MINI_CHROMIUM_BASE_ATOMICOPS_INTERNALS_X86_MSVC_H_ -#define MINI_CHROMIUM_BASE_ATOMICOPS_INTERNALS_X86_MSVC_H_ - -#include - -#include - -#if defined(ARCH_CPU_64_BITS) -// windows.h #defines this (only on x64). This causes problems because the -// public API also uses MemoryBarrier at the public name for this fence. So, on -// X64, undef it, and call its documented -// (http://msdn.microsoft.com/en-us/library/windows/desktop/ms684208.aspx) -// implementation directly. -#undef MemoryBarrier -#endif - -namespace base { -namespace subtle { - -inline Atomic32 NoBarrier_CompareAndSwap(volatile Atomic32* ptr, - Atomic32 old_value, - Atomic32 new_value) { - LONG result = _InterlockedCompareExchange( - reinterpret_cast(ptr), - static_cast(new_value), - static_cast(old_value)); - return static_cast(result); -} - -inline Atomic32 NoBarrier_AtomicExchange(volatile Atomic32* ptr, - Atomic32 new_value) { - LONG result = _InterlockedExchange( - reinterpret_cast(ptr), - static_cast(new_value)); - return static_cast(result); -} - -inline Atomic32 Barrier_AtomicIncrement(volatile Atomic32* ptr, - Atomic32 increment) { - return _InterlockedExchangeAdd( - reinterpret_cast(ptr), - static_cast(increment)) + increment; -} - -inline Atomic32 NoBarrier_AtomicIncrement(volatile Atomic32* ptr, - Atomic32 increment) { - return Barrier_AtomicIncrement(ptr, increment); -} - -inline void MemoryBarrier() { -#if defined(ARCH_CPU_64_BITS) - // See #undef and note at the top of this file. - __faststorefence(); -#else - // We use MemoryBarrier from WinNT.h - ::MemoryBarrier(); -#endif -} - -inline Atomic32 Acquire_CompareAndSwap(volatile Atomic32* ptr, - Atomic32 old_value, - Atomic32 new_value) { - return NoBarrier_CompareAndSwap(ptr, old_value, new_value); -} - -inline Atomic32 Release_CompareAndSwap(volatile Atomic32* ptr, - Atomic32 old_value, - Atomic32 new_value) { - return NoBarrier_CompareAndSwap(ptr, old_value, new_value); -} - -inline void NoBarrier_Store(volatile Atomic32* ptr, Atomic32 value) { - *ptr = value; -} - -inline void Acquire_Store(volatile Atomic32* ptr, Atomic32 value) { - NoBarrier_AtomicExchange(ptr, value); - // acts as a barrier in this implementation -} - -inline void Release_Store(volatile Atomic32* ptr, Atomic32 value) { - *ptr = value; // works w/o barrier for current Intel chips as of June 2005 - // See comments in Atomic64 version of Release_Store() below. -} - -inline Atomic32 NoBarrier_Load(volatile const Atomic32* ptr) { - return *ptr; -} - -inline Atomic32 Acquire_Load(volatile const Atomic32* ptr) { - Atomic32 value = *ptr; - return value; -} - -inline Atomic32 Release_Load(volatile const Atomic32* ptr) { - MemoryBarrier(); - return *ptr; -} - -#if defined(_WIN64) - -// 64-bit low-level operations on 64-bit platform. - -static_assert(sizeof(Atomic64) == sizeof(PVOID), "atomic word is atomic"); - -inline Atomic64 NoBarrier_CompareAndSwap(volatile Atomic64* ptr, - Atomic64 old_value, - Atomic64 new_value) { - PVOID result = InterlockedCompareExchangePointer( - reinterpret_cast(ptr), - reinterpret_cast(new_value), reinterpret_cast(old_value)); - return reinterpret_cast(result); -} - -inline Atomic64 NoBarrier_AtomicExchange(volatile Atomic64* ptr, - Atomic64 new_value) { - PVOID result = InterlockedExchangePointer( - reinterpret_cast(ptr), - reinterpret_cast(new_value)); - return reinterpret_cast(result); -} - -inline Atomic64 Barrier_AtomicIncrement(volatile Atomic64* ptr, - Atomic64 increment) { - return InterlockedExchangeAdd64( - reinterpret_cast(ptr), - static_cast(increment)) + increment; -} - -inline Atomic64 NoBarrier_AtomicIncrement(volatile Atomic64* ptr, - Atomic64 increment) { - return Barrier_AtomicIncrement(ptr, increment); -} - -inline void NoBarrier_Store(volatile Atomic64* ptr, Atomic64 value) { - *ptr = value; -} - -inline void Acquire_Store(volatile Atomic64* ptr, Atomic64 value) { - NoBarrier_AtomicExchange(ptr, value); - // acts as a barrier in this implementation -} - -inline void Release_Store(volatile Atomic64* ptr, Atomic64 value) { - *ptr = value; // works w/o barrier for current Intel chips as of June 2005 - - // When new chips come out, check: - // IA-32 Intel Architecture Software Developer's Manual, Volume 3: - // System Programming Guide, Chatper 7: Multiple-processor management, - // Section 7.2, Memory Ordering. - // Last seen at: - // http://developer.intel.com/design/pentium4/manuals/index_new.htm -} - -inline Atomic64 NoBarrier_Load(volatile const Atomic64* ptr) { - return *ptr; -} - -inline Atomic64 Acquire_Load(volatile const Atomic64* ptr) { - Atomic64 value = *ptr; - return value; -} - -inline Atomic64 Release_Load(volatile const Atomic64* ptr) { - MemoryBarrier(); - return *ptr; -} - -inline Atomic64 Acquire_CompareAndSwap(volatile Atomic64* ptr, - Atomic64 old_value, - Atomic64 new_value) { - return NoBarrier_CompareAndSwap(ptr, old_value, new_value); -} - -inline Atomic64 Release_CompareAndSwap(volatile Atomic64* ptr, - Atomic64 old_value, - Atomic64 new_value) { - return NoBarrier_CompareAndSwap(ptr, old_value, new_value); -} - - -#endif // defined(_WIN64) - -} // namespace base::subtle -} // namespace base - -#endif // MINI_CHROMIUM_BASE_ATOMICOPS_INTERNALS_X86_MSVC_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/auto_reset.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/auto_reset.h deleted file mode 100644 index 03b4015d55..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/auto_reset.h +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright 2009 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_AUTO_RESET_H_ -#define MINI_CHROMIUM_BASE_AUTO_RESET_H_ - -#include "base/macros.h" - -namespace base { - -template -class AutoReset { - public: - AutoReset(T* scoped_variable, T new_value) - : scoped_variable_(scoped_variable), - original_value_(*scoped_variable) { - *scoped_variable_ = new_value; - } - - ~AutoReset() { *scoped_variable_ = original_value_; } - - private: - T* scoped_variable_; - T original_value_; - - DISALLOW_COPY_AND_ASSIGN(AutoReset); -}; - -} // namespace base - -#endif // MINI_CHROMIUM_BASE_AUTO_RESET_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/bit_cast.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/bit_cast.h deleted file mode 100644 index a93ba63ef8..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/bit_cast.h +++ /dev/null @@ -1,98 +0,0 @@ -// Copyright 2016 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_BIT_CAST_H_ -#define MINI_CHROMIUM_BASE_BIT_CAST_H_ - -#include -#include - -#include "base/compiler_specific.h" -#include "build/build_config.h" - -// bit_cast is a template function that implements the equivalent -// of "*reinterpret_cast(&source)". We need this in very low-level -// functions like the protobuf library and fast math support. -// -// float f = 3.14159265358979; -// int i = bit_cast(f); -// // i = 0x40490fdb -// -// The classical address-casting method is: -// -// // WRONG -// float f = 3.14159265358979; // WRONG -// int i = * reinterpret_cast(&f); // WRONG -// -// The address-casting method actually produces undefined behavior according to -// the ISO C++98 specification, section 3.10 ("basic.lval"), paragraph 15. -// (This did not substantially change in C++11.) Roughly, this section says: if -// an object in memory has one type, and a program accesses it with a different -// type, then the result is undefined behavior for most values of "different -// type". -// -// This is true for any cast syntax, either *(int*)&f or -// *reinterpret_cast(&f). And it is particularly true for conversions -// between integral lvalues and floating-point lvalues. -// -// The purpose of this paragraph is to allow optimizing compilers to assume that -// expressions with different types refer to different memory. Compilers are -// known to take advantage of this. So a non-conforming program quietly -// produces wildly incorrect output. -// -// The problem is not the use of reinterpret_cast. The problem is type punning: -// holding an object in memory of one type and reading its bits back using a -// different type. -// -// The C++ standard is more subtle and complex than this, but that is the basic -// idea. -// -// Anyways ... -// -// bit_cast<> calls memcpy() which is blessed by the standard, especially by the -// example in section 3.9 . Also, of course, bit_cast<> wraps up the nasty -// logic in one place. -// -// Fortunately memcpy() is very fast. In optimized mode, compilers replace -// calls to memcpy() with inline object code when the size argument is a -// compile-time constant. On a 32-bit system, memcpy(d,s,4) compiles to one -// load and one store, and memcpy(d,s,8) compiles to two loads and two stores. - -template -inline Dest bit_cast(const Source& source) { - static_assert(sizeof(Dest) == sizeof(Source), - "bit_cast requires source and destination to be the same size"); - -#if (__GNUC__ > 5 || (__GNUC__ == 5 && __GNUC_MINOR__ >= 1) || \ - defined(_LIBCPP_VERSION)) - // GCC 5.1 contains the first libstdc++ with is_trivially_copyable. - // Assume libc++ Just Works: is_trivially_copyable added on May 13th 2011. - static_assert(std::is_trivially_copyable::value, - "non-trivially-copyable bit_cast is undefined"); - static_assert(std::is_trivially_copyable::value, - "non-trivially-copyable bit_cast is undefined"); -#elif HAS_FEATURE(is_trivially_copyable) - // The compiler supports an equivalent intrinsic. - static_assert(__is_trivially_copyable(Dest), - "non-trivially-copyable bit_cast is undefined"); - static_assert(__is_trivially_copyable(Source), - "non-trivially-copyable bit_cast is undefined"); -#elif COMPILER_GCC - // Fallback to compiler intrinsic on GCC and clang (which pretends to be - // GCC). This isn't quite the same as is_trivially_copyable but it'll do for - // our purpose. - static_assert(__has_trivial_copy(Dest), - "non-trivially-copyable bit_cast is undefined"); - static_assert(__has_trivial_copy(Source), - "non-trivially-copyable bit_cast is undefined"); -#else - // Do nothing, let the bots handle it. -#endif - - Dest dest; - memcpy(&dest, &source, sizeof(dest)); - return dest; -} - -#endif // MINI_CHROMIUM_BASE_BIT_CAST_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/compiler_specific.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/compiler_specific.h deleted file mode 100644 index 73c02ea5fd..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/compiler_specific.h +++ /dev/null @@ -1,91 +0,0 @@ -// Copyright 2008 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_COMPILER_SPECIFIC_H_ -#define MINI_CHROMIUM_BASE_COMPILER_SPECIFIC_H_ - -#include "build/build_config.h" - -#if defined(COMPILER_MSVC) - -// MSVC_SUPPRESS_WARNING disables warning |n| for the remainder of the line and -// for the next line of the source file. -#define MSVC_SUPPRESS_WARNING(n) __pragma(warning(suppress:n)) - -// MSVC_PUSH_DISABLE_WARNING pushes |n| onto a stack of warnings to be disabled. -// The warning remains disabled until popped by MSVC_POP_WARNING. -#define MSVC_PUSH_DISABLE_WARNING(n) __pragma(warning(push)) \ - __pragma(warning(disable:n)) - -// Pop effects of innermost MSVC_PUSH_* macro. -#define MSVC_POP_WARNING() __pragma(warning(pop)) - -#else // Not MSVC - -#define MSVC_SUPPRESS_WARNING(n) -#define MSVC_PUSH_DISABLE_WARNING(n) -#define MSVC_POP_WARNING() - -#endif // COMPILER_MSVC - -// Annotate a variable indicating it's ok if the variable is not used. -// (Typically used to silence a compiler warning when the assignment -// is important for some other reason.) -// Use like: -// int x = ...; -// ALLOW_UNUSED_LOCAL(x); -#define ALLOW_UNUSED_LOCAL(x) false ? (void)x : (void)0 - -// Annotate a typedef or function indicating it's ok if it's not used. -// Use like: -// typedef Foo Bar ALLOW_UNUSED_TYPE; -#if defined(COMPILER_GCC) -#define ALLOW_UNUSED_TYPE __attribute__((unused)) -#else -#define ALLOW_UNUSED_TYPE -#endif - -// Specify memory alignment for structs, classes, etc. -// Use like: -// class ALIGNAS(16) MyClass { ... } -// ALIGNAS(16) int array[4]; -#if defined(COMPILER_MSVC) -#define ALIGNAS(byte_alignment) __declspec(align(byte_alignment)) -#elif defined(COMPILER_GCC) -#define ALIGNAS(byte_alignment) __attribute__((aligned(byte_alignment))) -#endif - -// Return the byte alignment of the given type (available at compile time). Use -// sizeof(type) prior to checking __alignof to workaround Visual C++ bug: -// http://goo.gl/isH0C -// Use like: -// ALIGNOF(int32_t) // this would be 4 -#if defined(COMPILER_MSVC) -#define ALIGNOF(type) (sizeof(type) - sizeof(type) + __alignof(type)) -#elif defined(COMPILER_GCC) -#define ALIGNOF(type) __alignof__(type) -#endif - -#if defined(COMPILER_MSVC) -#define WARN_UNUSED_RESULT -#else -#define WARN_UNUSED_RESULT __attribute__((warn_unused_result)) -#endif - -#if defined(COMPILER_MSVC) -#define PRINTF_FORMAT(format_param, dots_param) -#else -#define PRINTF_FORMAT(format_param, dots_param) \ - __attribute__((format(printf, format_param, dots_param))) -#endif - -// Compiler feature-detection. -// clang.llvm.org/docs/LanguageExtensions.html#has-feature-and-has-extension -#if defined(__has_feature) -#define HAS_FEATURE(FEATURE) __has_feature(FEATURE) -#else -#define HAS_FEATURE(FEATURE) 0 -#endif - -#endif // MINI_CHROMIUM_BASE_COMPILER_SPECIFIC_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/files/file_path.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/files/file_path.h deleted file mode 100644 index 0ac91bf873..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/files/file_path.h +++ /dev/null @@ -1,244 +0,0 @@ -// Copyright 2008 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// FilePath is a container for pathnames stored in a platform's native string -// type, providing containers for manipulation in according with the -// platform's conventions for pathnames. It supports the following path -// types: -// -// POSIX Windows -// --------------- ---------------------------------- -// Fundamental type char[] wchar_t[] -// Encoding unspecified* UTF-16 -// Separator / \, tolerant of / -// Drive letters no case-insensitive A-Z followed by : -// Alternate root // (surprise!) \\, for UNC paths -// -// * The encoding need not be specified on POSIX systems, although some -// POSIX-compliant systems do specify an encoding. Mac OS X uses UTF-8. -// Chrome OS also uses UTF-8. -// Linux does not specify an encoding, but in practice, the locale's -// character set may be used. -// -// For more arcane bits of path trivia, see below. -// -// FilePath objects are intended to be used anywhere paths are. An -// application may pass FilePath objects around internally, masking the -// underlying differences between systems, only differing in implementation -// where interfacing directly with the system. For example, a single -// OpenFile(const FilePath &) function may be made available, allowing all -// callers to operate without regard to the underlying implementation. On -// POSIX-like platforms, OpenFile might wrap fopen, and on Windows, it might -// wrap _wfopen_s, perhaps both by calling file_path.value().c_str(). This -// allows each platform to pass pathnames around without requiring conversions -// between encodings, which has an impact on performance, but more imporantly, -// has an impact on correctness on platforms that do not have well-defined -// encodings for pathnames. -// -// Several methods are available to perform common operations on a FilePath -// object, such as determining the parent directory (DirName), isolating the -// final path component (BaseName), and appending a relative pathname string -// to an existing FilePath object (Append). These methods are highly -// recommended over attempting to split and concatenate strings directly. -// These methods are based purely on string manipulation and knowledge of -// platform-specific pathname conventions, and do not consult the filesystem -// at all, making them safe to use without fear of blocking on I/O operations. -// These methods do not function as mutators but instead return distinct -// instances of FilePath objects, and are therefore safe to use on const -// objects. The objects themselves are safe to share between threads. -// -// To aid in initialization of FilePath objects from string literals, a -// FILE_PATH_LITERAL macro is provided, which accounts for the difference -// between char[]-based pathnames on POSIX systems and wchar_t[]-based -// pathnames on Windows. -// -// Paths can't contain NULs as a precaution agaist premature truncation. -// -// Because a FilePath object should not be instantiated at the global scope, -// instead, use a FilePath::CharType[] and initialize it with -// FILE_PATH_LITERAL. At runtime, a FilePath object can be created from the -// character array. Example: -// -// | const FilePath::CharType kLogFileName[] = FILE_PATH_LITERAL("log.txt"); -// | -// | void Function() { -// | FilePath log_file_path(kLogFileName); -// | [...] -// | } -// -// WARNING: FilePaths should ALWAYS be displayed with LTR directionality, even -// when the UI language is RTL. This means you always need to pass filepaths -// through base::i18n::WrapPathWithLTRFormatting() before displaying it in the -// RTL UI. -// -// This is a very common source of bugs, please try to keep this in mind. -// -// ARCANE BITS OF PATH TRIVIA -// -// - A double leading slash is actually part of the POSIX standard. Systems -// are allowed to treat // as an alternate root, as Windows does for UNC -// (network share) paths. Most POSIX systems don't do anything special -// with two leading slashes, but FilePath handles this case properly -// in case it ever comes across such a system. FilePath needs this support -// for Windows UNC paths, anyway. -// References: -// The Open Group Base Specifications Issue 7, sections 3.266 ("Pathname") -// and 4.12 ("Pathname Resolution"), available at: -// http://www.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap03.html#tag_03_266 -// http://www.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap04.html#tag_04_12 -// -// - Windows treats c:\\ the same way it treats \\. This was intended to -// allow older applications that require drive letters to support UNC paths -// like \\server\share\path, by permitting c:\\server\share\path as an -// equivalent. Since the OS treats these paths specially, FilePath needs -// to do the same. Since Windows can use either / or \ as the separator, -// FilePath treats c://, c:\\, //, and \\ all equivalently. -// Reference: -// The Old New Thing, "Why is a drive letter permitted in front of UNC -// paths (sometimes)?", available at: -// http://blogs.msdn.com/oldnewthing/archive/2005/11/22/495740.aspx - -#ifndef MINI_CHROMIUM_BASE_FILES_FILE_PATH_H_ -#define MINI_CHROMIUM_BASE_FILES_FILE_PATH_H_ - -#include - -#include -#include - -#include "base/compiler_specific.h" -#include "build/build_config.h" - -// Windows-style drive letter support and pathname separator characters can be -// enabled and disabled independently, to aid testing. These #defines are -// here so that the same setting can be used in both the implementation and -// in the unit test. -#if defined(OS_WIN) -#define FILE_PATH_USES_DRIVE_LETTERS -#define FILE_PATH_USES_WIN_SEPARATORS -#endif // OS_WIN - -namespace base { - -// An abstraction to isolate users from the differences between native -// pathnames on different platforms. -class FilePath { - public: -#if defined(OS_POSIX) - // On most platforms, native pathnames are char arrays, and the encoding - // may or may not be specified. On Mac OS X, native pathnames are encoded - // in UTF-8. - typedef std::string StringType; -#elif defined(OS_WIN) - // On Windows, for Unicode-aware applications, native pathnames are wchar_t - // arrays encoded in UTF-16. - typedef std::wstring StringType; -#endif // OS_WIN - - typedef StringType::value_type CharType; - - // Null-terminated array of separators used to separate components in - // hierarchical paths. Each character in this array is a valid separator, - // but kSeparators[0] is treated as the canonical separator and will be used - // when composing pathnames. - static const CharType kSeparators[]; - - // A special path component meaning "this directory." - static const CharType kCurrentDirectory[]; - - // A special path component meaning "the parent directory." - static const CharType kParentDirectory[]; - - // The character used to identify a file extension. - static const CharType kExtensionSeparator; - - FilePath(); - FilePath(const FilePath& that); - explicit FilePath(const StringType& path); - ~FilePath(); - FilePath& operator=(const FilePath& that); - - bool operator==(const FilePath& that) const; - - bool operator!=(const FilePath& that) const; - - // Required for some STL containers and operations - bool operator<(const FilePath& that) const { - return path_ < that.path_; - } - - const StringType& value() const { return path_; } - - bool empty() const { return path_.empty(); } - - void clear() { path_.clear(); } - - // Returns true if |character| is in kSeparators. - static bool IsSeparator(CharType character); - - // Returns a FilePath corresponding to the directory containing the path - // named by this object, stripping away the file component. If this object - // only contains one component, returns a FilePath identifying - // kCurrentDirectory. If this object already refers to the root directory, - // returns a FilePath identifying the root directory. - FilePath DirName() const WARN_UNUSED_RESULT; - - // Returns a FilePath corresponding to the last path component of this - // object, either a file or a directory. If this object already refers to - // the root directory, returns a FilePath identifying the root directory; - // this is the only situation in which BaseName will return an absolute path. - FilePath BaseName() const WARN_UNUSED_RESULT; - - // Returns the path's file extension. This does not have a special case for - // common double extensions, so FinalExtension() of "foo.tar.gz" is simply - // ".gz". If there is no extension, "" will be returned. - StringType FinalExtension() const WARN_UNUSED_RESULT; - - // Returns a FilePath with FinalExtension() removed. - FilePath RemoveFinalExtension() const WARN_UNUSED_RESULT; - - // Returns a FilePath by appending a separator and the supplied path - // component to this object's path. Append takes care to avoid adding - // excessive separators if this object's path already ends with a separator. - // If this object's path is kCurrentDirectory, a new FilePath corresponding - // only to |component| is returned. |component| must be a relative path; - // it is an error to pass an absolute path. - FilePath Append(const StringType& component) const WARN_UNUSED_RESULT; - FilePath Append(const FilePath& component) const WARN_UNUSED_RESULT; - - // Returns true if this FilePath contains an absolute path. On Windows, an - // absolute path begins with either a drive letter specification followed by - // a separator character, or with two separator characters. On POSIX - // platforms, an absolute path begins with a separator character. - bool IsAbsolute() const; - - private: - // Remove trailing separators from this object. If the path is absolute, it - // will never be stripped any more than to refer to the absolute root - // directory, so "////" will become "/", not "". A leading pair of - // separators is never stripped, to support alternate roots. This is used to - // support UNC paths on Windows. - void StripTrailingSeparatorsInternal(); - - StringType path_; -}; - -} // namespace base - -// This is required by googletest to print a readable output on test failures. -extern void PrintTo(const base::FilePath& path, std::ostream* out); - -// Macros for string literal initialization of FilePath::CharType[], and for -// using a FilePath::CharType[] in a printf-style format string. -#if defined(OS_POSIX) -#define FILE_PATH_LITERAL(x) x -#define PRFilePath "s" -#define PRFilePathLiteral "%s" -#elif defined(OS_WIN) -#define FILE_PATH_LITERAL(x) L ## x -#define PRFilePath "ls" -#define PRFilePathLiteral L"%ls" -#endif // OS_WIN - -#endif // MINI_CHROMIUM_BASE_FILES_FILE_PATH_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/files/file_util.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/files/file_util.h deleted file mode 100644 index 312525176b..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/files/file_util.h +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright 2006-2008 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_FILES_FILE_UTIL_H_ -#define MINI_CHROMIUM_BASE_FILES_FILE_UTIL_H_ - -#include "build/build_config.h" - -#if defined(OS_POSIX) - -#include - -namespace base { - -bool ReadFromFD(int fd, char* buffer, size_t bytes); - -} // namespace base - -#endif // OS_POSIX - -#endif // MINI_CHROMIUM_BASE_FILES_FILE_UTIL_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/files/scoped_file.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/files/scoped_file.h deleted file mode 100644 index 462f561386..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/files/scoped_file.h +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright 2014 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_FILES_SCOPED_FILE_H_ -#define MINI_CHROMIUM_BASE_FILES_SCOPED_FILE_H_ - -#include - -#include - -#include "base/scoped_generic.h" -#include "build/build_config.h" - -namespace base { - -namespace internal { - -#if defined(OS_POSIX) -struct ScopedFDCloseTraits { - static int InvalidValue() { - return -1; - } - static void Free(int fd); -}; -#endif // OS_POSIX - -struct ScopedFILECloser { - void operator()(FILE* file) const; -}; - -} // namespace internal - -#if defined(OS_POSIX) -typedef ScopedGeneric ScopedFD; -#endif // OS_POSIX -typedef std::unique_ptr ScopedFILE; - -} // namespace base - -#endif // MINI_CHROMIUM_BASE_FILES_SCOPED_FILE_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/format_macros.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/format_macros.h deleted file mode 100644 index 4d90c593a6..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/format_macros.h +++ /dev/null @@ -1,101 +0,0 @@ -// Copyright (c) 2009 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef BASE_FORMAT_MACROS_H_ -#define BASE_FORMAT_MACROS_H_ - -// This file defines the format macros for some integer types. - -// To print a 64-bit value in a portable way: -// int64_t value; -// printf("xyz:%" PRId64, value); -// The "d" in the macro corresponds to %d; you can also use PRIu64 etc. -// -// For wide strings, prepend "Wide" to the macro: -// int64_t value; -// StringPrintf(L"xyz: %" WidePRId64, value); -// -// To print a size_t value in a portable way: -// size_t size; -// printf("xyz: %" PRIuS, size); -// The "u" in the macro corresponds to %u, and S is for "size". - -#include "build/build_config.h" - -#if defined(OS_POSIX) - -#if (defined(_INTTYPES_H) || defined(_INTTYPES_H_)) && !defined(PRId64) -#error "inttypes.h has already been included before this header file, but " -#error "without __STDC_FORMAT_MACROS defined." -#endif - -#if !defined(__STDC_FORMAT_MACROS) -#define __STDC_FORMAT_MACROS -#endif - -#include - -// GCC will concatenate wide and narrow strings correctly, so nothing needs to -// be done here. -#define WidePRId64 PRId64 -#define WidePRIu64 PRIu64 -#define WidePRIx64 PRIx64 - -#if !defined(PRIuS) -#define PRIuS "zu" -#endif - -// The size of NSInteger and NSUInteger varies between 32-bit and 64-bit -// architectures and Apple does not provides standard format macros and -// recommends casting. This has many drawbacks, so instead define macros -// for formatting those types. -#if defined(OS_MACOSX) -#if defined(ARCH_CPU_64_BITS) -#if !defined(PRIdNS) -#define PRIdNS "ld" -#endif -#if !defined(PRIuNS) -#define PRIuNS "lu" -#endif -#if !defined(PRIxNS) -#define PRIxNS "lx" -#endif -#else // defined(ARCH_CPU_64_BITS) -#if !defined(PRIdNS) -#define PRIdNS "d" -#endif -#if !defined(PRIuNS) -#define PRIuNS "u" -#endif -#if !defined(PRIxNS) -#define PRIxNS "x" -#endif -#endif -#endif // defined(OS_MACOSX) - -#else // OS_WIN - -#if !defined(PRId64) -#define PRId64 "I64d" -#endif - -#if !defined(PRIu64) -#define PRIu64 "I64u" -#endif - -#if !defined(PRIx64) -#define PRIx64 "I64x" -#endif - -#define WidePRId64 L"I64d" -#define WidePRIu64 L"I64u" -#define WidePRIx64 L"I64x" - -#if !defined(PRIuS) -#define PRIuS "Iu" -#endif - -#endif - -#endif // BASE_FORMAT_MACROS_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/logging.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/logging.h deleted file mode 100644 index 37bf23be86..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/logging.h +++ /dev/null @@ -1,353 +0,0 @@ -// Copyright 2006-2008 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_LOGGING_H_ -#define MINI_CHROMIUM_BASE_LOGGING_H_ - -#include -#include - -#include -#include -#include - -#include "base/macros.h" -#include "build/build_config.h" - -namespace logging { - -typedef int LogSeverity; -const LogSeverity LOG_VERBOSE = -1; -const LogSeverity LOG_INFO = 0; -const LogSeverity LOG_WARNING = 1; -const LogSeverity LOG_ERROR = 2; -const LogSeverity LOG_ERROR_REPORT = 3; -const LogSeverity LOG_FATAL = 4; -const LogSeverity LOG_NUM_SEVERITIES = 5; - -#if defined(NDEBUG) -const LogSeverity LOG_DFATAL = LOG_ERROR; -#else -const LogSeverity LOG_DFATAL = LOG_FATAL; -#endif - -typedef bool (*LogMessageHandlerFunction)(LogSeverity severity, - const char* file_poath, - int line, - size_t message_start, - const std::string& string); - -void SetLogMessageHandler(LogMessageHandlerFunction log_message_handler); -LogMessageHandlerFunction GetLogMessageHandler(); - -static inline int GetMinLogLevel() { - return LOG_INFO; -} - -static inline int GetVlogLevel(const char*) { - return std::numeric_limits::max(); -} - -#if defined(OS_WIN) -// This is just ::GetLastError, but out-of-line to avoid including windows.h in -// such a widely used place. -unsigned long GetLastSystemErrorCode(); -std::string SystemErrorCodeToString(unsigned long error_code); -#elif defined(OS_POSIX) -static inline int GetLastSystemErrorCode() { - return errno; -} -#endif - -template -std::string* MakeCheckOpString(const t1& v1, const t2& v2, const char* names) { - std::ostringstream ss; - ss << names << " (" << v1 << " vs. " << v2 << ")"; - std::string* msg = new std::string(ss.str()); - return msg; -} - -#define DEFINE_CHECK_OP_IMPL(name, op) \ - template \ - inline std::string* Check ## name ## Impl(const t1& v1, const t2& v2, \ - const char* names) { \ - if (v1 op v2) { \ - return NULL; \ - } else { \ - return MakeCheckOpString(v1, v2, names); \ - } \ - } \ - inline std::string* Check ## name ## Impl(int v1, int v2, \ - const char* names) { \ - if (v1 op v2) { \ - return NULL; \ - } else { \ - return MakeCheckOpString(v1, v2, names); \ - } \ - } - -DEFINE_CHECK_OP_IMPL(EQ, ==) -DEFINE_CHECK_OP_IMPL(NE, !=) -DEFINE_CHECK_OP_IMPL(LE, <=) -DEFINE_CHECK_OP_IMPL(LT, <) -DEFINE_CHECK_OP_IMPL(GE, >=) -DEFINE_CHECK_OP_IMPL(GT, >) - -#undef DEFINE_CHECK_OP_IMPL - -class LogMessage { - public: - LogMessage(const char* function, - const char* file_path, - int line, - LogSeverity severity); - LogMessage(const char* function, - const char* file_path, - int line, - std::string* result); - ~LogMessage(); - - std::ostream& stream() { return stream_; } - - private: - void Init(const char* function); - - std::ostringstream stream_; - const char* file_path_; - size_t message_start_; - const int line_; - LogSeverity severity_; - - DISALLOW_COPY_AND_ASSIGN(LogMessage); -}; - -class LogMessageVoidify { - public: - LogMessageVoidify() {} - - void operator&(const std::ostream&) const {} -}; - -#if defined(OS_WIN) -class Win32ErrorLogMessage : public LogMessage { - public: - Win32ErrorLogMessage(const char* function, - const char* file_path, - int line, - LogSeverity severity, - unsigned long err); - ~Win32ErrorLogMessage(); - - private: - unsigned long err_; - - DISALLOW_COPY_AND_ASSIGN(Win32ErrorLogMessage); -}; -#elif defined(OS_POSIX) -class ErrnoLogMessage : public LogMessage { - public: - ErrnoLogMessage(const char* function, - const char* file_path, - int line, - LogSeverity severity, - int err); - ~ErrnoLogMessage(); - - private: - int err_; - - DISALLOW_COPY_AND_ASSIGN(ErrnoLogMessage); -}; -#endif - -} // namespace logging - -#if defined(COMPILER_MSVC) -#define FUNCTION_SIGNATURE __FUNCSIG__ -#else -#define FUNCTION_SIGNATURE __PRETTY_FUNCTION__ -#endif - -#define COMPACT_GOOGLE_LOG_EX_INFO(ClassName, ...) \ - logging::ClassName(FUNCTION_SIGNATURE, __FILE__, __LINE__, \ - logging::LOG_INFO, ## __VA_ARGS__) -#define COMPACT_GOOGLE_LOG_EX_WARNING(ClassName, ...) \ - logging::ClassName(FUNCTION_SIGNATURE, __FILE__, __LINE__, \ - logging::LOG_WARNING, ## __VA_ARGS__) -#define COMPACT_GOOGLE_LOG_EX_ERROR(ClassName, ...) \ - logging::ClassName(FUNCTION_SIGNATURE, __FILE__, __LINE__, \ - logging::LOG_ERROR, ## __VA_ARGS__) -#define COMPACT_GOOGLE_LOG_EX_ERROR_REPORT(ClassName, ...) \ - logging::ClassName(FUNCTION_SIGNATURE, __FILE__, __LINE__, \ - logging::LOG_ERROR_REPORT, ## __VA_ARGS__) -#define COMPACT_GOOGLE_LOG_EX_FATAL(ClassName, ...) \ - logging::ClassName(FUNCTION_SIGNATURE, __FILE__, __LINE__, \ - logging::LOG_FATAL, ## __VA_ARGS__) -#define COMPACT_GOOGLE_LOG_EX_DFATAL(ClassName, ...) \ - logging::ClassName(FUNCTION_SIGNATURE, __FILE__, __LINE__, \ - logging::LOG_DFATAL, ## __VA_ARGS__) - -#define COMPACT_GOOGLE_LOG_INFO \ - COMPACT_GOOGLE_LOG_EX_INFO(LogMessage) -#define COMPACT_GOOGLE_LOG_WARNING \ - COMPACT_GOOGLE_LOG_EX_WARNING(LogMessage) -#define COMPACT_GOOGLE_LOG_ERROR \ - COMPACT_GOOGLE_LOG_EX_ERROR(LogMessage) -#define COMPACT_GOOGLE_LOG_ERROR_REPORT \ - COMPACT_GOOGLE_LOG_EX_ERROR_REPORT(LogMessage) -#define COMPACT_GOOGLE_LOG_FATAL \ - COMPACT_GOOGLE_LOG_EX_FATAL(LogMessage) -#define COMPACT_GOOGLE_LOG_DFATAL \ - COMPACT_GOOGLE_LOG_EX_DFATAL(LogMessage) - -#if defined(OS_WIN) - -// wingdi.h defines ERROR 0. We don't want to include windows.h here, and we -// want to allow "LOG(ERROR)", which will expand to LOG_0. - -// This will not cause a warning if the RHS text is identical to that in -// wingdi.h (which it is). -#define ERROR 0 - -#define COMPACT_GOOGLE_LOG_EX_0(ClassName, ...) \ - COMPACT_GOOGLE_LOG_EX_ERROR(ClassName , ##__VA_ARGS__) -#define COMPACT_GOOGLE_LOG_0 COMPACT_GOOGLE_LOG_ERROR -namespace logging { -const LogSeverity LOG_0 = LOG_ERROR; -} // namespace logging - -#endif // OS_WIN - -#define LAZY_STREAM(stream, condition) \ - !(condition) ? (void) 0 : ::logging::LogMessageVoidify() & (stream) - -#define LOG_IS_ON(severity) \ - ((::logging::LOG_ ## severity) >= ::logging::GetMinLogLevel()) -#define VLOG_IS_ON(verbose_level) \ - ((verbose_level) <= ::logging::GetVlogLevel(__FILE__)) - -#define LOG_STREAM(severity) COMPACT_GOOGLE_LOG_ ## severity.stream() -#define VLOG_STREAM(verbose_level) \ - logging::LogMessage(FUNCTION_SIGNATURE, __FILE__, __LINE__, \ - -verbose_level).stream() - -#if defined(OS_WIN) -#define PLOG_STREAM(severity) COMPACT_GOOGLE_LOG_EX_ ## severity( \ - Win32ErrorLogMessage, ::logging::GetLastSystemErrorCode()).stream() -#define VPLOG_STREAM(verbose_level) \ - logging::Win32ErrorLogMessage(FUNCTION_SIGNATURE, __FILE__, __LINE__, \ - -verbose_level, \ - ::logging::GetLastSystemErrorCode()).stream() -#elif defined(OS_POSIX) -#define PLOG_STREAM(severity) COMPACT_GOOGLE_LOG_EX_ ## severity( \ - ErrnoLogMessage, ::logging::GetLastSystemErrorCode()).stream() -#define VPLOG_STREAM(verbose_level) \ - logging::ErrnoLogMessage(FUNCTION_SIGNATURE, __FILE__, __LINE__, \ - -verbose_level, \ - ::logging::GetLastSystemErrorCode()).stream() -#endif - -#define LOG(severity) LAZY_STREAM(LOG_STREAM(severity), LOG_IS_ON(severity)) -#define LOG_IF(severity, condition) \ - LAZY_STREAM(LOG_STREAM(severity), LOG_IS_ON(severity) && (condition)) -#define LOG_ASSERT(condition) \ - LOG_IF(FATAL, !(condition)) << "Assertion failed: " # condition ". " - -#define VLOG(verbose_level) \ - LAZY_STREAM(VLOG_STREAM(verbose_level), VLOG_IS_ON(verbose_level)) -#define VLOG_IF(verbose_level, condition) \ - LAZY_STREAM(VLOG_STREAM(verbose_level), \ - VLOG_IS_ON(verbose_level) && (condition)) - -#define PLOG(severity) LAZY_STREAM(PLOG_STREAM(severity), LOG_IS_ON(severity)) -#define PLOG_IF(severity, condition) \ - LAZY_STREAM(PLOG_STREAM(severity), LOG_IS_ON(severity) && (condition)) - -#define VPLOG(verbose_level) \ - LAZY_STREAM(VPLOG_STREAM(verbose_level), VLOG_IS_ON(verbose_level)) -#define VPLOG_IF(verbose_level, condition) \ - LAZY_STREAM(VPLOG_STREAM(verbose_level), \ - VLOG_IS_ON(verbose_level) && (condition)) - -#define CHECK(condition) \ - LAZY_STREAM(LOG_STREAM(FATAL), !(condition)) \ - << "Check failed: " # condition << ". " -#define PCHECK(condition) \ - LAZY_STREAM(PLOG_STREAM(FATAL), !(condition)) \ - << "Check failed: " # condition << ". " - -#define CHECK_OP(name, op, val1, val2) \ - if (std::string* _result = \ - logging::Check ## name ## Impl((val1), (val2), \ - # val1 " " # op " " # val2)) \ - logging::LogMessage(FUNCTION_SIGNATURE, __FILE__, __LINE__, \ - _result).stream() - -#define CHECK_EQ(val1, val2) CHECK_OP(EQ, ==, val1, val2) -#define CHECK_NE(val1, val2) CHECK_OP(NE, !=, val1, val2) -#define CHECK_LE(val1, val2) CHECK_OP(LE, <=, val1, val2) -#define CHECK_LT(val1, val2) CHECK_OP(LT, <, val1, val2) -#define CHECK_GE(val1, val2) CHECK_OP(GE, >=, val1, val2) -#define CHECK_GT(val1, val2) CHECK_OP(GT, >, val1, val2) - -#if defined(NDEBUG) -#define DLOG_IS_ON(severity) 0 -#define DVLOG_IS_ON(verbose_level) 0 -#define DCHECK_IS_ON() 0 -#else -#define DLOG_IS_ON(severity) LOG_IS_ON(severity) -#define DVLOG_IS_ON(verbose_level) VLOG_IS_ON(verbose_level) -#define DCHECK_IS_ON() 1 -#endif - -#define DLOG(severity) LAZY_STREAM(LOG_STREAM(severity), DLOG_IS_ON(severity)) -#define DLOG_IF(severity, condition) \ - LAZY_STREAM(LOG_STREAM(severity), DLOG_IS_ON(severity) && (condition)) -#define DLOG_ASSERT(condition) \ - DLOG_IF(FATAL, !(condition)) << "Assertion failed: " # condition ". " - -#define DVLOG(verbose_level) \ - LAZY_STREAM(VLOG_STREAM(verbose_level), DVLOG_IS_ON(verbose_level)) -#define DVLOG_IF(verbose_level, condition) \ - LAZY_STREAM(VLOG_STREAM(verbose_level), \ - DVLOG_IS_ON(verbose_level) && (condition)) - -#define DPLOG(severity) LAZY_STREAM(PLOG_STREAM(severity), DLOG_IS_ON(severity)) -#define DPLOG_IF(severity, condition) \ - LAZY_STREAM(PLOG_STREAM(severity), DLOG_IS_ON(severity) && (condition)) - -#define DVPLOG(verbose_level) \ - LAZY_STREAM(VPLOG_STREAM(verbose_level), DVLOG_IS_ON(verbose_level)) -#define DVPLOG_IF(verbose_level, condition) \ - LAZY_STREAM(VPLOG_STREAM(verbose_level), \ - DVLOG_IS_ON(verbose_level) && (condition)) - -#define DCHECK(condition) \ - LAZY_STREAM(LOG_STREAM(FATAL), DCHECK_IS_ON() ? !(condition) : false) \ - << "Check failed: " # condition << ". " -#define DPCHECK(condition) \ - LAZY_STREAM(PLOG_STREAM(FATAL), DCHECK_IS_ON() ? !(condition) : false) \ - << "Check failed: " # condition << ". " - -#define DCHECK_OP(name, op, val1, val2) \ - if (DCHECK_IS_ON()) \ - if (std::string* _result = \ - logging::Check ## name ## Impl((val1), (val2), \ - # val1 " " # op " " # val2)) \ - logging::LogMessage(FUNCTION_SIGNATURE, __FILE__, __LINE__, \ - _result).stream() - -#define DCHECK_EQ(val1, val2) DCHECK_OP(EQ, ==, val1, val2) -#define DCHECK_NE(val1, val2) DCHECK_OP(NE, !=, val1, val2) -#define DCHECK_LE(val1, val2) DCHECK_OP(LE, <=, val1, val2) -#define DCHECK_LT(val1, val2) DCHECK_OP(LT, <, val1, val2) -#define DCHECK_GE(val1, val2) DCHECK_OP(GE, >=, val1, val2) -#define DCHECK_GT(val1, val2) DCHECK_OP(GT, >, val1, val2) - -#define NOTREACHED() DCHECK(false) - -#undef assert -#define assert(condition) DLOG_ASSERT(condition) - -#endif // MINI_CHROMIUM_BASE_LOGGING_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/foundation_util.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/foundation_util.h deleted file mode 100644 index 9291ac7c1c..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/foundation_util.h +++ /dev/null @@ -1,181 +0,0 @@ -// Copyright 2008 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_MAC_FOUNDATION_UTIL_H_ -#define MINI_CHROMIUM_BASE_MAC_FOUNDATION_UTIL_H_ - -#include - -#include "base/logging.h" - -#if defined(__OBJC__) -#import -#else // defined(__OBJC__) -#include -#endif // defined(__OBJC__) - -#if !defined(__OBJC__) -#define OBJC_CPP_CLASS_DECL(x) class x; -#else // defined(__OBJC__) -#define OBJC_CPP_CLASS_DECL(x) -#endif // defined(__OBJC__) - -// Convert toll-free bridged CFTypes to NSTypes and vice-versa. This does not -// autorelease |cf_val|. This is useful for the case where there is a CFType in -// a call that expects an NSType and the compiler is complaining about const -// casting problems. -// The calls are used like this: -// NSString *foo = CFToNSCast(CFSTR("Hello")); -// CFStringRef foo2 = NSToCFCast(@"Hello"); -// The macro magic below is to enforce safe casting. It could possibly have -// been done using template function specialization, but template function -// specialization doesn't always work intuitively, -// (http://www.gotw.ca/publications/mill17.htm) so the trusty combination -// of macros and function overloading is used instead. - -#define CF_TO_NS_CAST_DECL(TypeCF, TypeNS) \ -OBJC_CPP_CLASS_DECL(TypeNS) \ -\ -namespace base { \ -namespace mac { \ -TypeNS* CFToNSCast(TypeCF##Ref cf_val); \ -TypeCF##Ref NSToCFCast(TypeNS* ns_val); \ -} \ -} -#define CF_TO_NS_MUTABLE_CAST_DECL(name) \ -CF_TO_NS_CAST_DECL(CF##name, NS##name) \ -OBJC_CPP_CLASS_DECL(NSMutable##name) \ -\ -namespace base { \ -namespace mac { \ -NSMutable##name* CFToNSCast(CFMutable##name##Ref cf_val); \ -CFMutable##name##Ref NSToCFCast(NSMutable##name* ns_val); \ -} \ -} - -// List of toll-free bridged types taken from: -// http://www.cocoadev.com/index.pl?TollFreeBridged - -CF_TO_NS_MUTABLE_CAST_DECL(Array); -CF_TO_NS_MUTABLE_CAST_DECL(AttributedString); -CF_TO_NS_CAST_DECL(CFCalendar, NSCalendar); -CF_TO_NS_MUTABLE_CAST_DECL(CharacterSet); -CF_TO_NS_MUTABLE_CAST_DECL(Data); -CF_TO_NS_CAST_DECL(CFDate, NSDate); -CF_TO_NS_MUTABLE_CAST_DECL(Dictionary); -CF_TO_NS_CAST_DECL(CFError, NSError); -CF_TO_NS_CAST_DECL(CFLocale, NSLocale); -CF_TO_NS_CAST_DECL(CFNumber, NSNumber); -CF_TO_NS_CAST_DECL(CFRunLoopTimer, NSTimer); -CF_TO_NS_CAST_DECL(CFTimeZone, NSTimeZone); -CF_TO_NS_MUTABLE_CAST_DECL(Set); -CF_TO_NS_CAST_DECL(CFReadStream, NSInputStream); -CF_TO_NS_CAST_DECL(CFWriteStream, NSOutputStream); -CF_TO_NS_MUTABLE_CAST_DECL(String); -CF_TO_NS_CAST_DECL(CFURL, NSURL); - -#undef CF_TO_NS_CAST_DECL -#undef CF_TO_NS_MUTABLE_CAST_DECL -#undef OBJC_CPP_CLASS_DECL - -namespace base { -namespace mac { - -// CFCast<>() and CFCastStrict<>() cast a basic CFTypeRef to a more -// specific CoreFoundation type. The compatibility of the passed -// object is found by comparing its opaque type against the -// requested type identifier. If the supplied object is not -// compatible with the requested return type, CFCast<>() returns -// NULL and CFCastStrict<>() will DCHECK. Providing a NULL pointer -// to either variant results in NULL being returned without -// triggering any DCHECK. -// -// Example usage: -// CFNumberRef some_number = base::mac::CFCast( -// CFArrayGetValueAtIndex(array, index)); -// -// CFTypeRef hello = CFSTR("hello world"); -// CFStringRef some_string = base::mac::CFCastStrict(hello); - -template -T CFCast(const CFTypeRef& cf_val); - -template -T CFCastStrict(const CFTypeRef& cf_val); - -#define CF_CAST_DECL(TypeCF) \ -template<> TypeCF##Ref \ -CFCast(const CFTypeRef& cf_val);\ -\ -template<> TypeCF##Ref \ -CFCastStrict(const CFTypeRef& cf_val); - -CF_CAST_DECL(CFArray); -CF_CAST_DECL(CFBag); -CF_CAST_DECL(CFBoolean); -CF_CAST_DECL(CFData); -CF_CAST_DECL(CFDate); -CF_CAST_DECL(CFDictionary); -CF_CAST_DECL(CFNull); -CF_CAST_DECL(CFNumber); -CF_CAST_DECL(CFSet); -CF_CAST_DECL(CFString); -CF_CAST_DECL(CFURL); -CF_CAST_DECL(CFUUID); - -CF_CAST_DECL(CGColor); - -CF_CAST_DECL(CTFont); -CF_CAST_DECL(CTRun); - -CF_CAST_DECL(SecACL); -CF_CAST_DECL(SecTrustedApplication); - -#undef CF_CAST_DECL - -#if defined(__OBJC__) - -// ObjCCast<>() and ObjCCastStrict<>() cast a basic id to a more -// specific (NSObject-derived) type. The compatibility of the passed -// object is found by checking if it's a kind of the requested type -// identifier. If the supplied object is not compatible with the -// requested return type, ObjCCast<>() returns nil and -// ObjCCastStrict<>() will DCHECK. Providing a nil pointer to either -// variant results in nil being returned without triggering any DCHECK. -// -// The strict variant is useful when retrieving a value from a -// collection which only has values of a specific type, e.g. an -// NSArray of NSStrings. The non-strict variant is useful when -// retrieving values from data that you can't fully control. For -// example, a plist read from disk may be beyond your exclusive -// control, so you'd only want to check that the values you retrieve -// from it are of the expected types, but not crash if they're not. -// -// Example usage: -// NSString* version = base::mac::ObjCCast( -// [bundle objectForInfoDictionaryKey:@"CFBundleShortVersionString"]); -// -// NSString* str = base::mac::ObjCCastStrict( -// [ns_arr_of_ns_strs objectAtIndex:0]); -template -T* ObjCCast(id objc_val) { - if ([objc_val isKindOfClass:[T class]]) { - return reinterpret_cast(objc_val); - } - return nil; -} - -template -T* ObjCCastStrict(id objc_val) { - T* rv = ObjCCast(objc_val); - DCHECK(objc_val == nil || rv); - return rv; -} - -#endif // defined(__OBJC__) - -} // namespace mac -} // namespace base - -#endif // MINI_CHROMIUM_BASE_MAC_FOUNDATION_UTIL_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/mach_logging.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/mach_logging.h deleted file mode 100644 index e5bd1f6381..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/mach_logging.h +++ /dev/null @@ -1,155 +0,0 @@ -// Copyright 2014 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_MAC_MACH_LOGGING_H_ -#define MINI_CHROMIUM_BASE_MAC_MACH_LOGGING_H_ - -#include - -#include "base/logging.h" -#include "base/macros.h" - -// Use the MACH_LOG family of macros along with a mach_error_t (kern_return_t) -// containing a Mach error. The error value will be decoded so that logged -// messages explain the error. -// -// Use the BOOTSTRAP_LOG family of macros specifically for errors that occur -// while interoperating with the bootstrap subsystem. These errors will first -// be looked up as bootstrap error messages. If no match is found, they will -// be treated as generic Mach errors, as in MACH_LOG. -// -// Examples: -// -// kern_return_t kr = mach_timebase_info(&info); -// if (kr != KERN_SUCCESS) { -// MACH_LOG(ERROR, kr) << "mach_timebase_info"; -// } -// -// kr = vm_deallocate(task, address, size); -// MACH_DCHECK(kr == KERN_SUCCESS, kr) << "vm_deallocate"; - -namespace logging { - -class MachLogMessage : public logging::LogMessage { - public: - MachLogMessage(const char* function, - const char* file_path, - int line, - LogSeverity severity, - mach_error_t mach_err); - ~MachLogMessage(); - - private: - mach_error_t mach_err_; - - DISALLOW_COPY_AND_ASSIGN(MachLogMessage); -}; - -} // namespace logging - -#define MACH_LOG_STREAM(severity, mach_err) \ - COMPACT_GOOGLE_LOG_EX_ ## severity(MachLogMessage, mach_err).stream() -#define MACH_VLOG_STREAM(verbose_level, mach_err) \ - logging::MachLogMessage(__PRETTY_FUNCTION__, __FILE__, __LINE__, \ - -verbose_level, mach_err).stream() - -#define MACH_LOG(severity, mach_err) \ - LAZY_STREAM(MACH_LOG_STREAM(severity, mach_err), LOG_IS_ON(severity)) -#define MACH_LOG_IF(severity, condition, mach_err) \ - LAZY_STREAM(MACH_LOG_STREAM(severity, mach_err), \ - LOG_IS_ON(severity) && (condition)) - -#define MACH_VLOG(verbose_level, mach_err) \ - LAZY_STREAM(MACH_VLOG_STREAM(verbose_level, mach_err), \ - VLOG_IS_ON(verbose_level)) -#define MACH_VLOG_IF(verbose_level, condition, mach_err) \ - LAZY_STREAM(MACH_VLOG_STREAM(verbose_level, mach_err), \ - VLOG_IS_ON(verbose_level) && (condition)) - -#define MACH_CHECK(condition, mach_err) \ - LAZY_STREAM(MACH_LOG_STREAM(FATAL, mach_err), !(condition)) \ - << "Check failed: " # condition << ". " - -#define MACH_DLOG(severity, mach_err) \ - LAZY_STREAM(MACH_LOG_STREAM(severity, mach_err), DLOG_IS_ON(severity)) -#define MACH_DLOG_IF(severity, condition, mach_err) \ - LAZY_STREAM(MACH_LOG_STREAM(severity, mach_err), \ - DLOG_IS_ON(severity) && (condition)) - -#define MACH_DVLOG(verbose_level, mach_err) \ - LAZY_STREAM(MACH_VLOG_STREAM(verbose_level, mach_err), \ - DVLOG_IS_ON(verbose_level)) -#define MACH_DVLOG_IF(verbose_level, condition, mach_err) \ - LAZY_STREAM(MACH_VLOG_STREAM(verbose_level, mach_err), \ - DVLOG_IS_ON(verbose_level) && (condition)) - -#define MACH_DCHECK(condition, mach_err) \ - LAZY_STREAM(MACH_LOG_STREAM(FATAL, mach_err), \ - DCHECK_IS_ON && !(condition)) \ - << "Check failed: " # condition << ". " - -namespace logging { - -class BootstrapLogMessage : public logging::LogMessage { - public: - BootstrapLogMessage(const char* function, - const char* file_path, - int line, - LogSeverity severity, - kern_return_t bootstrap_err); - ~BootstrapLogMessage(); - - private: - kern_return_t bootstrap_err_; - - DISALLOW_COPY_AND_ASSIGN(BootstrapLogMessage); -}; - -} // namespace logging - -#define BOOTSTRAP_LOG_STREAM(severity, bootstrap_err) \ - COMPACT_GOOGLE_LOG_EX_ ## severity(BootstrapLogMessage, \ - bootstrap_err).stream() -#define BOOTSTRAP_VLOG_STREAM(verbose_level, bootstrap_err) \ - logging::BootstrapLogMessage(__PRETTY_FUNCTION__, __FILE__, __LINE__, \ - -verbose_level, bootstrap_err).stream() - -#define BOOTSTRAP_LOG(severity, bootstrap_err) \ - LAZY_STREAM(BOOTSTRAP_LOG_STREAM(severity, \ - bootstrap_err), LOG_IS_ON(severity)) -#define BOOTSTRAP_LOG_IF(severity, condition, bootstrap_err) \ - LAZY_STREAM(BOOTSTRAP_LOG_STREAM(severity, bootstrap_err), \ - LOG_IS_ON(severity) && (condition)) - -#define BOOTSTRAP_VLOG(verbose_level, bootstrap_err) \ - LAZY_STREAM(BOOTSTRAP_VLOG_STREAM(verbose_level, bootstrap_err), \ - VLOG_IS_ON(verbose_level)) -#define BOOTSTRAP_VLOG_IF(verbose_level, condition, bootstrap_err) \ - LAZY_STREAM(BOOTSTRAP_VLOG_STREAM(verbose_level, bootstrap_err), \ - VLOG_IS_ON(verbose_level) && (condition)) - -#define BOOTSTRAP_CHECK(condition, bootstrap_err) \ - LAZY_STREAM(BOOTSTRAP_LOG_STREAM(FATAL, bootstrap_err), !(condition)) \ - << "Check failed: " # condition << ". " - -#define BOOTSTRAP_DLOG(severity, bootstrap_err) \ - LAZY_STREAM(BOOTSTRAP_LOG_STREAM(severity, bootstrap_err), \ - DLOG_IS_ON(severity)) -#define BOOTSTRAP_DLOG_IF(severity, condition, bootstrap_err) \ - LAZY_STREAM(BOOTSTRAP_LOG_STREAM(severity, bootstrap_err), \ - DLOG_IS_ON(severity) && (condition)) - -#define BOOTSTRAP_DVLOG(verbose_level, bootstrap_err) \ - LAZY_STREAM(BOOTSTRAP_VLOG_STREAM(verbose_level, bootstrap_err), \ - DVLOG_IS_ON(verbose_level)) -#define BOOTSTRAP_DVLOG_IF(verbose_level, condition, bootstrap_err) \ - LAZY_STREAM(BOOTSTRAP_VLOG_STREAM(verbose_level, bootstrap_err), \ - DVLOG_IS_ON(verbose_level) && (condition)) - -#define BOOTSTRAP_DCHECK(condition, bootstrap_err) \ - LAZY_STREAM(BOOTSTRAP_LOG_STREAM(FATAL, bootstrap_err), \ - DCHECK_IS_ON && !(condition)) \ - << "Check failed: " # condition << ". " - -#endif // MINI_CHROMIUM_BASE_MAC_MACH_LOGGING_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_cftyperef.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_cftyperef.h deleted file mode 100644 index 7ea09219ff..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_cftyperef.h +++ /dev/null @@ -1,34 +0,0 @@ -// Copyright 2006-2008 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_MAC_SCOPED_CFTYPEREF_H_ -#define MINI_CHROMIUM_BASE_MAC_SCOPED_CFTYPEREF_H_ - -#include - -#include "base/mac/scoped_typeref.h" - -namespace base { - -namespace internal { - -template -struct ScopedCFTypeRefTraits { - static CFT InvalidValue() { return nullptr; } - static CFT Retain(CFT object) { - CFRetain(object); - return object; - } - static void Release(CFT object) { CFRelease(object); } -}; - -} // namespace internal - -template -using ScopedCFTypeRef = - ScopedTypeRef>; - -} // namespace base - -#endif // MINI_CHROMIUM_BASE_MAC_SCOPED_CFTYPEREF_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_ioobject.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_ioobject.h deleted file mode 100644 index e653110a96..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_ioobject.h +++ /dev/null @@ -1,35 +0,0 @@ -// Copyright 2010 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_MAC_SCOPED_IOOBJECT_H_ -#define MINI_CHROMIUM_BASE_MAC_SCOPED_IOOBJECT_H_ - -#include - -#include "base/mac/scoped_typeref.h" - -namespace base { -namespace mac { - -namespace internal { - -template -struct ScopedIOObjectTraits { - static IOT InvalidValue() { return IO_OBJECT_NULL; } - static IOT Retain(IOT iot) { - IOObjectRetain(iot); - return iot; - } - static void Release(IOT iot) { IOObjectRelease(iot); } -}; - -} // namespce internal - -template -using ScopedIOObject = ScopedTypeRef>; - -} // namespace mac -} // namespace base - -#endif // MINI_CHROMIUM_BASE_MAC_SCOPED_IOOBJECT_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_launch_data.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_launch_data.h deleted file mode 100644 index 8f8e759fc2..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_launch_data.h +++ /dev/null @@ -1,36 +0,0 @@ -// Copyright 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_MAC_SCOPED_LAUNCH_DATA_H_ -#define MINI_CHROMIUM_BASE_MAC_SCOPED_LAUNCH_DATA_H_ - -#include - -#include "base/scoped_generic.h" - -namespace base { -namespace mac { - -namespace internal { - -struct ScopedLaunchDataTraits { - static launch_data_t InvalidValue() { return nullptr; } - - static void Free(launch_data_t ldt) { -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wdeprecated-declarations" - launch_data_free(ldt); -#pragma clang diagnostic pop - } -}; - -} // namespace internal - -using ScopedLaunchData = - ScopedGeneric; - -} // namespace mac -} // namespace base - -#endif // MINI_CHROMIUM_BASE_MAC_SCOPED_LAUNCH_DATA_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_mach_port.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_mach_port.h deleted file mode 100644 index f7275edb68..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_mach_port.h +++ /dev/null @@ -1,49 +0,0 @@ -// Copyright 2012 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_MAC_SCOPED_MACH_PORT_H_ -#define MINI_CHROMIUM_BASE_MAC_SCOPED_MACH_PORT_H_ - -#include - -#include "base/scoped_generic.h" - -namespace base { -namespace mac { - -namespace internal { - -struct SendRightTraits { - static mach_port_t InvalidValue() { - return MACH_PORT_NULL; - } - static void Free(mach_port_t port); -}; - -struct ReceiveRightTraits { - static mach_port_t InvalidValue() { - return MACH_PORT_NULL; - } - static void Free(mach_port_t port); -}; - -struct PortSetTraits { - static mach_port_t InvalidValue() { - return MACH_PORT_NULL; - } - static void Free(mach_port_t port); -}; - -} // namespace internal - -using ScopedMachSendRight = - ScopedGeneric; -using ScopedMachReceiveRight = - ScopedGeneric; -using ScopedMachPortSet = ScopedGeneric; - -} // namespace mac -} // namespace base - -#endif // MINI_CHROMIUM_BASE_MAC_SCOPED_MACH_PORT_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_mach_vm.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_mach_vm.h deleted file mode 100644 index 89087c733e..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_mach_vm.h +++ /dev/null @@ -1,92 +0,0 @@ -// Copyright 2014 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_MAC_SCOPED_MACH_VM_H_ -#define MINI_CHROMIUM_BASE_MAC_SCOPED_MACH_VM_H_ - -#include - -#include - -#include "base/logging.h" -#include "base/macros.h" - -// Use ScopedMachVM to supervise ownership of pages in the current process -// through the Mach VM subsystem. Pages allocated with vm_allocate can be -// released when exiting a scope with ScopedMachVM. -// -// The Mach VM subsystem operates on a page-by-page basis, and a single VM -// allocation managed by a ScopedMachVM object may span multiple pages. As far -// as Mach is concerned, allocated pages may be deallocated individually. This -// is in contrast to higher-level allocators such as malloc, where the base -// address of an allocation implies the size of an allocated block. -// Consequently, it is not sufficient to just pass the base address of an -// allocation to ScopedMachVM, it also needs to know the size of the -// allocation. To avoid any confusion, both the base address and size must -// be page-aligned. -// -// When dealing with Mach VM, base addresses will naturally be page-aligned, -// but user-specified sizes may not be. If there's a concern that a size is -// not page-aligned, use the mach_vm_round_page macro to correct it. -// -// Example: -// -// vm_address_t address = 0; -// vm_size_t size = 12345; // This requested size is not page-aligned. -// kern_return_t kr = -// vm_allocate(mach_task_self(), &address, size, VM_FLAGS_ANYWHERE); -// if (kr != KERN_SUCCESS) { -// return false; -// } -// ScopedMachVM vm_owner(address, mach_vm_round_page(size)); - -namespace base { -namespace mac { - -class ScopedMachVM { - public: - explicit ScopedMachVM(vm_address_t address = 0, vm_size_t size = 0) - : address_(address), - size_(size) { - DCHECK(address % PAGE_SIZE == 0); - DCHECK(size % PAGE_SIZE == 0); - } - - ~ScopedMachVM() { - if (size_) { - vm_deallocate(mach_task_self(), address_, size_); - } - } - - void reset(vm_address_t address = 0, vm_size_t size = 0); - - vm_address_t address() const { - return address_; - } - - vm_size_t size() const { - return size_; - } - - void swap(ScopedMachVM& that) { - std::swap(address_, that.address_); - std::swap(size_, that.size_); - } - - void release() { - address_ = 0; - size_ = 0; - } - - private: - vm_address_t address_; - vm_size_t size_; - - DISALLOW_COPY_AND_ASSIGN(ScopedMachVM); -}; - -} // namespace mac -} // namespace base - -#endif // MINI_CHROMIUM_BASE_MAC_SCOPED_MACH_VM_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_nsautorelease_pool.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_nsautorelease_pool.h deleted file mode 100644 index c8d9def5d5..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_nsautorelease_pool.h +++ /dev/null @@ -1,54 +0,0 @@ -// Copyright 2008 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_ -#define MINI_CHROMIUM_BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_ - -#include "base/macros.h" - -#if defined(OS_MACOSX) -#if defined(__OBJC__) -@class NSAutoreleasePool; -#else // __OBJC__ -class NSAutoreleasePool; -#endif // __OBJC__ -#endif // OS_MACOSX - -namespace base { -namespace mac { - -// On the Mac, ScopedNSAutoreleasePool allocates an NSAutoreleasePool when -// instantiated and sends it a -drain message when destroyed. This allows an -// autorelease pool to be maintained in ordinary C++ code without bringing in -// any direct Objective-C dependency. -// -// On other platforms, ScopedNSAutoreleasePool is an empty object with no -// effects. This allows it to be used directly in cross-platform code without -// ugly #ifdefs. -class ScopedNSAutoreleasePool { - public: -#if !defined(OS_MACOSX) - ScopedNSAutoreleasePool() {} - void Recycle() { } -#else // OS_MACOSX - ScopedNSAutoreleasePool(); - ~ScopedNSAutoreleasePool(); - - // Clear out the pool in case its position on the stack causes it to be - // alive for long periods of time (such as the entire length of the app). - // Only use then when you're certain the items currently in the pool are - // no longer needed. - void Recycle(); - private: - NSAutoreleasePool* autorelease_pool_; -#endif // OS_MACOSX - - private: - DISALLOW_COPY_AND_ASSIGN(ScopedNSAutoreleasePool); -}; - -} // namespace mac -} // namespace base - -#endif // MINI_CHROMIUM_BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_nsobject.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_nsobject.h deleted file mode 100644 index 2e157a4a28..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_nsobject.h +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright 2006-2008 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_MAC_SCOPED_NSOBJECT_H_ -#define MINI_CHROMIUM_BASE_MAC_SCOPED_NSOBJECT_H_ - -#import - -#include - -#include "base/compiler_specific.h" -#include "base/mac/scoped_typeref.h" - -namespace base { - -namespace internal { - -template -struct ScopedNSProtocolTraits { - static NST InvalidValue() { return nil; } - static NST Retain(NST nst) { return [nst retain]; } - static void Release(NST nst) { [nst release]; } -}; - -} // namespace internal - -template -class scoped_nsprotocol - : public ScopedTypeRef> { - public: - using ScopedTypeRef>::ScopedTypeRef; - - NST autorelease() { return [this->release() autorelease]; } -}; - -template -void swap(scoped_nsprotocol& p1, scoped_nsprotocol& p2) { - p1.swap(p2); -} - -template -bool operator==(C p1, const scoped_nsprotocol& p2) { - return p1 == p2.get(); -} - -template -bool operator!=(C p1, const scoped_nsprotocol& p2) { - return p1 != p2.get(); -} - -template -class scoped_nsobject : public scoped_nsprotocol { - public: - using scoped_nsprotocol::scoped_nsprotocol; - - static_assert(std::is_same::value == false, - "Use ScopedNSAutoreleasePool instead"); -}; - -template<> -class scoped_nsobject : public scoped_nsprotocol { - public: - using scoped_nsprotocol::scoped_nsprotocol; -}; - -} // namespace base - -#endif // MINI_CHROMIUM_BASE_MAC_SCOPED_NSOBJECT_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_typeref.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_typeref.h deleted file mode 100644 index 9f00b1a216..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/mac/scoped_typeref.h +++ /dev/null @@ -1,86 +0,0 @@ -// Copyright 2014 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_MAC_SCOPED_TYPEREF_H_ -#define MINI_CHROMIUM_BASE_MAC_SCOPED_TYPEREF_H_ - -#include "base/compiler_specific.h" -#include "base/logging.h" -#include "base/memory/scoped_policy.h" - -namespace base { - -template -struct ScopedTypeRefTraits; - -template > -class ScopedTypeRef { - public: - typedef T element_type; - - ScopedTypeRef( - T object = Traits::InvalidValue(), - base::scoped_policy::OwnershipPolicy policy = base::scoped_policy::ASSUME) - : object_(object) { - if (object_ && policy == base::scoped_policy::RETAIN) - object_ = Traits::Retain(object_); - } - - ScopedTypeRef(const ScopedTypeRef& that) : object_(that.object_) { - if (object_) - object_ = Traits::Retain(object_); - } - - ~ScopedTypeRef() { - if (object_) - Traits::Release(object_); - } - - ScopedTypeRef& operator=(const ScopedTypeRef& that) { - reset(that.get(), base::scoped_policy::RETAIN); - return *this; - } - - T* InitializeInto() WARN_UNUSED_RESULT { - DCHECK(!object_); - return &object_; - } - - void reset(T object = Traits::InvalidValue(), - base::scoped_policy::OwnershipPolicy policy = - base::scoped_policy::ASSUME) { - if (object && policy == base::scoped_policy::RETAIN) - object = Traits::Retain(object); - if (object_) - Traits::Release(object_); - object_ = object; - } - - bool operator==(T that) const { return object_ == that; } - - bool operator!=(T that) const { return object_ != that; } - - operator T() const { return object_; } - - T get() const { return object_; } - - void swap(ScopedTypeRef& that) { - T temp = that.object_; - that.object_ = object_; - object_ = temp; - } - - T release() WARN_UNUSED_RESULT { - T temp = object_; - object_ = Traits::InvalidValue(); - return temp; - } - - private: - T object_; -}; - -} // namespace base - -#endif // MINI_CHROMIUM_BASE_MAC_SCOPED_TYPEREF_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/macros.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/macros.h deleted file mode 100644 index 5d96783daa..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/macros.h +++ /dev/null @@ -1,56 +0,0 @@ -// Copyright 2006-2008 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_MACROS_H_ -#define MINI_CHROMIUM_BASE_MACROS_H_ - -#include -#include - -#include "base/compiler_specific.h" - -#if __cplusplus >= 201103L - -#define DISALLOW_COPY_AND_ASSIGN(TypeName) \ - TypeName(const TypeName&) = delete; \ - void operator=(const TypeName&) = delete - -#define DISALLOW_IMPLICIT_CONSTRUCTORS(TypeName) \ - TypeName() = delete; \ - DISALLOW_COPY_AND_ASSIGN(TypeName) - -#else - -#define DISALLOW_COPY_AND_ASSIGN(TypeName) \ - TypeName(const TypeName&); \ - void operator=(const TypeName&) - -#define DISALLOW_IMPLICIT_CONSTRUCTORS(TypeName) \ - TypeName(); \ - DISALLOW_COPY_AND_ASSIGN(TypeName) - -#endif - -template -char (&ArraySizeHelper(T (&array)[N]))[N]; - -template -char (&ArraySizeHelper(const T (&array)[N]))[N]; - -#define arraysize(array) (sizeof(ArraySizeHelper(array))) - -template -inline Dest bit_cast(const Source& source) { - static_assert(sizeof(Dest) == sizeof(Source), "sizes must be equal"); - - Dest dest; - memcpy(&dest, &source, sizeof(dest)); - return dest; -} - -template -inline void ignore_result(const T&) { -} - -#endif // MINI_CHROMIUM_BASE_MACROS_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/numerics/safe_conversions.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/numerics/safe_conversions.h deleted file mode 100644 index be59d91b4f..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/numerics/safe_conversions.h +++ /dev/null @@ -1,287 +0,0 @@ -// Copyright 2014 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_NUMERICS_SAFE_CONVERSIONS_H_ -#define MINI_CHROMIUM_BASE_NUMERICS_SAFE_CONVERSIONS_H_ - -#include - -#include -#include -#include - -#include "base/logging.h" -#include "base/numerics/safe_conversions_impl.h" - -namespace base { - -// The following are helper constexpr template functions and classes for safely -// performing a range of conversions, assignments, and tests: -// -// checked_cast<> - Analogous to static_cast<> for numeric types, except -// that it CHECKs that the specified numeric conversion will not overflow -// or underflow. NaN source will always trigger a CHECK. -// The default CHECK triggers a crash, but the handler can be overriden. -// saturated_cast<> - Analogous to static_cast<> for numeric types, except -// that it returns a saturated result when the specified numeric conversion -// would otherwise overflow or underflow. An NaN source returns 0 by -// default, but can be overridden to return a different result. -// strict_cast<> - Analogous to static_cast<> for numeric types, except that -// it will cause a compile failure if the destination type is not large -// enough to contain any value in the source type. It performs no runtime -// checking and thus introduces no runtime overhead. -// IsValueInRangeForNumericType<>() - A convenience function that returns true -// if the type supplied to the template parameter can represent the value -// passed as an argument to the function. -// IsValueNegative<>() - A convenience function that will accept any arithmetic -// type as an argument and will return whether the value is less than zero. -// Unsigned types always return false. -// StrictNumeric<> - A wrapper type that performs assignments and copies via -// the strict_cast<> template, and can perform valid arithmetic comparisons -// across any range of arithmetic types. StrictNumeric is the return type -// for values extracted from a CheckedNumeric class instance. The raw -// arithmetic value is extracted via static_cast to the underlying type. -// MakeStrictNum() - Creates a new StrictNumeric from the underlying type of -// the supplied arithmetic or StrictNumeric type. - -// Convenience function that returns true if the supplied value is in range -// for the destination type. -template -constexpr bool IsValueInRangeForNumericType(Src value) { - return internal::DstRangeRelationToSrcRange(value) == - internal::RANGE_VALID; -} - -// Convenience function for determining if a numeric value is negative without -// throwing compiler warnings on: unsigned(value) < 0. -template ::value>::type* = nullptr> -constexpr bool IsValueNegative(T value) { - static_assert(std::is_arithmetic::value, "Argument must be numeric."); - return value < 0; -} - -template ::value>::type* = nullptr> -constexpr bool IsValueNegative(T) { - static_assert(std::is_arithmetic::value, "Argument must be numeric."); - return false; -} - -// Forces a crash. Used for numeric boundary errors. -struct CheckOnFailure { - template - static T HandleFailure() { - CHECK(false); - return T(); - } -}; - -// checked_cast<> is analogous to static_cast<> for numeric types, -// except that it CHECKs that the specified numeric conversion will not -// overflow or underflow. NaN source will always trigger a CHECK. -template -constexpr Dst checked_cast(Src value) { - // This throws a compile-time error on evaluating the constexpr if it can be - // determined at compile-time as failing, otherwise it will CHECK at runtime. - using SrcType = typename internal::UnderlyingType::type; - return IsValueInRangeForNumericType(value) - ? static_cast(static_cast(value)) - : CheckHandler::template HandleFailure(); -} - -// HandleNaN will return 0 in this case. -struct SaturatedCastNaNBehaviorReturnZero { - template - static constexpr T HandleFailure() { - return T(); - } -}; - -namespace internal { -// These wrappers are used for C++11 constexpr support by avoiding both the -// declaration of local variables and invalid evaluation resulting from the -// lack of "constexpr if" support in the saturated_cast template function. -// TODO(jschuh): Convert to single function with a switch once we support C++14. -template < - typename Dst, - class NaNHandler, - typename Src, - typename std::enable_if::value>::type* = nullptr> -constexpr Dst saturated_cast_impl(const Src value, - const RangeConstraint constraint) { - return constraint == RANGE_VALID - ? static_cast(value) - : (constraint == RANGE_UNDERFLOW - ? std::numeric_limits::lowest() - : (constraint == RANGE_OVERFLOW - ? std::numeric_limits::max() - : NaNHandler::template HandleFailure())); -} - -template ::value>::type* = - nullptr> -constexpr Dst saturated_cast_impl(const Src value, - const RangeConstraint constraint) { - return constraint == RANGE_VALID - ? static_cast(value) - : (constraint == RANGE_UNDERFLOW - ? -std::numeric_limits::infinity() - : (constraint == RANGE_OVERFLOW - ? std::numeric_limits::infinity() - : std::numeric_limits::quiet_NaN())); -} - -// saturated_cast<> is analogous to static_cast<> for numeric types, except -// that the specified numeric conversion will saturate rather than overflow or -// underflow. NaN assignment to an integral will defer the behavior to a -// specified class. By default, it will return 0. -template -constexpr Dst saturated_cast(Src value) { - using SrcType = typename UnderlyingType::type; - return internal::saturated_cast_impl( - value, internal::DstRangeRelationToSrcRange(value)); -} - -// strict_cast<> is analogous to static_cast<> for numeric types, except that -// it will cause a compile failure if the destination type is not large enough -// to contain any value in the source type. It performs no runtime checking. -template -constexpr Dst strict_cast(Src value) { - using SrcType = typename UnderlyingType::type; - static_assert(UnderlyingType::is_numeric, "Argument must be numeric."); - static_assert(std::is_arithmetic::value, "Result must be numeric."); - - // If you got here from a compiler error, it's because you tried to assign - // from a source type to a destination type that has insufficient range. - // The solution may be to change the destination type you're assigning to, - // and use one large enough to represent the source. - // Alternatively, you may be better served with the checked_cast<> or - // saturated_cast<> template functions for your particular use case. - static_assert(StaticDstRangeRelationToSrcRange::value == - NUMERIC_RANGE_CONTAINED, - "The source type is out of range for the destination type. " - "Please see strict_cast<> comments for more information."); - - return static_cast(static_cast(value)); -} - -// Some wrappers to statically check that a type is in range. -template -struct IsNumericRangeContained { - static const bool value = false; -}; - -template -struct IsNumericRangeContained< - Dst, - Src, - typename std::enable_if::value && - ArithmeticOrUnderlyingEnum::value>::type> { - static const bool value = StaticDstRangeRelationToSrcRange::value == - NUMERIC_RANGE_CONTAINED; -}; - -// StrictNumeric implements compile time range checking between numeric types by -// wrapping assignment operations in a strict_cast. This class is intended to be -// used for function arguments and return types, to ensure the destination type -// can always contain the source type. This is essentially the same as enforcing -// -Wconversion in gcc and C4302 warnings on MSVC, but it can be applied -// incrementally at API boundaries, making it easier to convert code so that it -// compiles cleanly with truncation warnings enabled. -// This template should introduce no runtime overhead, but it also provides no -// runtime checking of any of the associated mathematical operations. Use -// CheckedNumeric for runtime range checks of the actual value being assigned. -template -class StrictNumeric { - public: - using type = T; - - constexpr StrictNumeric() : value_(0) {} - - // Copy constructor. - template - constexpr StrictNumeric(const StrictNumeric& rhs) - : value_(strict_cast(rhs.value_)) {} - - // This is not an explicit constructor because we implicitly upgrade regular - // numerics to StrictNumerics to make them easier to use. - template - constexpr StrictNumeric(Src value) // NOLINT(runtime/explicit) - : value_(strict_cast(value)) {} - - // If you got here from a compiler error, it's because you tried to assign - // from a source type to a destination type that has insufficient range. - // The solution may be to change the destination type you're assigning to, - // and use one large enough to represent the source. - // If you're assigning from a CheckedNumeric<> class, you may be able to use - // the AssignIfValid() member function, specify a narrower destination type to - // the member value functions (e.g. val.template ValueOrDie()), use one - // of the value helper functions (e.g. ValueOrDieForType(val)). - // If you've encountered an _ambiguous overload_ you can use a static_cast<> - // to explicitly cast the result to the destination type. - // If none of that works, you may be better served with the checked_cast<> or - // saturated_cast<> template functions for your particular use case. - template ::value>::type* = nullptr> - constexpr operator Dst() const { - return static_cast::type>(value_); - } - - private: - const T value_; -}; - -// Convience wrapper returns a StrictNumeric from the provided arithmetic type. -template -constexpr StrictNumeric::type> MakeStrictNum( - const T value) { - return value; -} - -// Overload the ostream output operator to make logging work nicely. -template -std::ostream& operator<<(std::ostream& os, const StrictNumeric& value) { - os << static_cast(value); - return os; -} - -#define STRICT_COMPARISON_OP(NAME, OP) \ - template ::value>::type* = nullptr> \ - constexpr bool operator OP(const L lhs, const R rhs) { \ - return SafeCompare::type, \ - typename UnderlyingType::type>(lhs, rhs); \ - } - -STRICT_COMPARISON_OP(IsLess, <); -STRICT_COMPARISON_OP(IsLessOrEqual, <=); -STRICT_COMPARISON_OP(IsGreater, >); -STRICT_COMPARISON_OP(IsGreaterOrEqual, >=); -STRICT_COMPARISON_OP(IsEqual, ==); -STRICT_COMPARISON_OP(IsNotEqual, !=); - -#undef STRICT_COMPARISON_OP -}; - -using internal::strict_cast; -using internal::saturated_cast; -using internal::StrictNumeric; -using internal::MakeStrictNum; - -// Explicitly make a shorter size_t alias for convenience. -using SizeT = StrictNumeric; - -} // namespace base - -#endif // MINI_CHROMIUM_BASE_NUMERICS_SAFE_CONVERSIONS_H_ diff --git a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/numerics/safe_conversions_impl.h b/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/numerics/safe_conversions_impl.h deleted file mode 100644 index 230a655e74..0000000000 --- a/Tools/Crashpad/include/third_party/mini_chromium/mini_chromium/base/numerics/safe_conversions_impl.h +++ /dev/null @@ -1,616 +0,0 @@ -// Copyright 2014 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef MINI_CHROMIUM_BASE_NUMERICS_SAFE_CONVERSIONS_IMPL_H_ -#define MINI_CHROMIUM_BASE_NUMERICS_SAFE_CONVERSIONS_IMPL_H_ - -#include - -#include -#include - -namespace base { -namespace internal { - -// The std library doesn't provide a binary max_exponent for integers, however -// we can compute an analog using std::numeric_limits<>::digits. -template -struct MaxExponent { - static const int value = std::is_floating_point::value - ? std::numeric_limits::max_exponent - : std::numeric_limits::digits + 1; -}; - -// The number of bits (including the sign) in an integer. Eliminates sizeof -// hacks. -template -struct IntegerBitsPlusSign { - static const int value = std::numeric_limits::digits + - std::is_signed::value; -}; - -enum IntegerRepresentation { - INTEGER_REPRESENTATION_UNSIGNED, - INTEGER_REPRESENTATION_SIGNED -}; - -// A range for a given nunmeric Src type is contained for a given numeric Dst -// type if both numeric_limits::max() <= numeric_limits::max() and -// numeric_limits::lowest() >= numeric_limits::lowest() are true. -// We implement this as template specializations rather than simple static -// comparisons to ensure type correctness in our comparisons. -enum NumericRangeRepresentation { - NUMERIC_RANGE_NOT_CONTAINED, - NUMERIC_RANGE_CONTAINED -}; - -// Helper templates to statically determine if our destination type can contain -// maximum and minimum values represented by the source type. - -template ::value - ? INTEGER_REPRESENTATION_SIGNED - : INTEGER_REPRESENTATION_UNSIGNED, - IntegerRepresentation SrcSign = std::is_signed::value - ? INTEGER_REPRESENTATION_SIGNED - : INTEGER_REPRESENTATION_UNSIGNED> -struct StaticDstRangeRelationToSrcRange; - -// Same sign: Dst is guaranteed to contain Src only if its range is equal or -// larger. -template -struct StaticDstRangeRelationToSrcRange { - static const NumericRangeRepresentation value = - MaxExponent::value >= MaxExponent::value - ? NUMERIC_RANGE_CONTAINED - : NUMERIC_RANGE_NOT_CONTAINED; -}; - -// Unsigned to signed: Dst is guaranteed to contain source only if its range is -// larger. -template -struct StaticDstRangeRelationToSrcRange { - static const NumericRangeRepresentation value = - MaxExponent::value > MaxExponent::value - ? NUMERIC_RANGE_CONTAINED - : NUMERIC_RANGE_NOT_CONTAINED; -}; - -// Signed to unsigned: Dst cannot be statically determined to contain Src. -template -struct StaticDstRangeRelationToSrcRange { - static const NumericRangeRepresentation value = NUMERIC_RANGE_NOT_CONTAINED; -}; - -enum RangeConstraint { - RANGE_VALID = 0x0, // Value can be represented by the destination type. - RANGE_UNDERFLOW = 0x1, // Value would overflow. - RANGE_OVERFLOW = 0x2, // Value would underflow. - RANGE_INVALID = RANGE_UNDERFLOW | RANGE_OVERFLOW // Invalid (i.e. NaN). -}; - -// Helper function for coercing an int back to a RangeContraint. -constexpr RangeConstraint GetRangeConstraint(int integer_range_constraint) { - // TODO(jschuh): Once we get full C++14 support we want this - // assert(integer_range_constraint >= RANGE_VALID && - // integer_range_constraint <= RANGE_INVALID) - return static_cast(integer_range_constraint); -} - -// This function creates a RangeConstraint from an upper and lower bound -// check by taking advantage of the fact that only NaN can be out of range in -// both directions at once. -constexpr inline RangeConstraint GetRangeConstraint(bool is_in_upper_bound, - bool is_in_lower_bound) { - return GetRangeConstraint((is_in_upper_bound ? 0 : RANGE_OVERFLOW) | - (is_in_lower_bound ? 0 : RANGE_UNDERFLOW)); -} - -// The following helper template addresses a corner case in range checks for -// conversion from a floating-point type to an integral type of smaller range -// but larger precision (e.g. float -> unsigned). The problem is as follows: -// 1. Integral maximum is always one less than a power of two, so it must be -// truncated to fit the mantissa of the floating point. The direction of -// rounding is implementation defined, but by default it's always IEEE -// floats, which round to nearest and thus result in a value of larger -// magnitude than the integral value. -// Example: float f = UINT_MAX; // f is 4294967296f but UINT_MAX -// // is 4294967295u. -// 2. If the floating point value is equal to the promoted integral maximum -// value, a range check will erroneously pass. -// Example: (4294967296f <= 4294967295u) // This is true due to a precision -// // loss in rounding up to float. -// 3. When the floating point value is then converted to an integral, the -// resulting value is out of range for the target integral type and -// thus is implementation defined. -// Example: unsigned u = (float)INT_MAX; // u will typically overflow to 0. -// To fix this bug we manually truncate the maximum value when the destination -// type is an integral of larger precision than the source floating-point type, -// such that the resulting maximum is represented exactly as a floating point. -template -struct NarrowingRange { - using SrcLimits = typename std::numeric_limits; - using DstLimits = typename std::numeric_limits; - // The following logic avoids warnings where the max function is - // instantiated with invalid values for a bit shift (even though - // such a function can never be called). - static const int shift = (MaxExponent::value > MaxExponent::value && - SrcLimits::digits < DstLimits::digits && - SrcLimits::is_iec559 && - DstLimits::is_integer) - ? (DstLimits::digits - SrcLimits::digits) - : 0; - - static constexpr Dst max() { - // We use UINTMAX_C below to avoid compiler warnings about shifting floating - // points. Since it's a compile time calculation, it shouldn't have any - // performance impact. - return DstLimits::max() - static_cast((UINTMAX_C(1) << shift) - 1); - } - - static constexpr Dst lowest() { return DstLimits::lowest(); } -}; - -template ::value - ? INTEGER_REPRESENTATION_SIGNED - : INTEGER_REPRESENTATION_UNSIGNED, - IntegerRepresentation SrcSign = std::is_signed::value - ? INTEGER_REPRESENTATION_SIGNED - : INTEGER_REPRESENTATION_UNSIGNED, - NumericRangeRepresentation DstRange = - StaticDstRangeRelationToSrcRange::value> -struct DstRangeRelationToSrcRangeImpl; - -// The following templates are for ranges that must be verified at runtime. We -// split it into checks based on signedness to avoid confusing casts and -// compiler warnings on signed an unsigned comparisons. - -// Dst range is statically determined to contain Src: Nothing to check. -template -struct DstRangeRelationToSrcRangeImpl { - static constexpr RangeConstraint Check(Src value) { return RANGE_VALID; } -}; - -// Signed to signed narrowing: Both the upper and lower boundaries may be -// exceeded. -template -struct DstRangeRelationToSrcRangeImpl { - static constexpr RangeConstraint Check(Src value) { - return GetRangeConstraint((value <= NarrowingRange::max()), - (value >= NarrowingRange::lowest())); - } -}; - -// Unsigned to unsigned narrowing: Only the upper boundary can be exceeded. -template -struct DstRangeRelationToSrcRangeImpl { - static constexpr RangeConstraint Check(Src value) { - return GetRangeConstraint(value <= NarrowingRange::max(), true); - } -}; - -// Unsigned to signed: The upper boundary may be exceeded. -template -struct DstRangeRelationToSrcRangeImpl { - static constexpr RangeConstraint Check(Src value) { - return IntegerBitsPlusSign::value > IntegerBitsPlusSign::value - ? RANGE_VALID - : GetRangeConstraint( - value <= static_cast(NarrowingRange::max()), - true); - } -}; - -// Signed to unsigned: The upper boundary may be exceeded for a narrower Dst, -// and any negative value exceeds the lower boundary. -template -struct DstRangeRelationToSrcRangeImpl { - static constexpr RangeConstraint Check(Src value) { - return (MaxExponent::value >= MaxExponent::value) - ? GetRangeConstraint(true, value >= static_cast(0)) - : GetRangeConstraint( - value <= static_cast(NarrowingRange::max()), - value >= static_cast(0)); - } -}; - -template -constexpr RangeConstraint DstRangeRelationToSrcRange(Src value) { - static_assert(std::is_arithmetic::value, "Argument must be numeric."); - static_assert(std::is_arithmetic::value, "Result must be numeric."); - return DstRangeRelationToSrcRangeImpl::Check(value); -} - -// Integer promotion templates used by the portable checked integer arithmetic. -template -struct IntegerForDigitsAndSign; - -#define INTEGER_FOR_DIGITS_AND_SIGN(I) \ - template <> \ - struct IntegerForDigitsAndSign::value, \ - std::is_signed::value> { \ - using type = I; \ - } - -INTEGER_FOR_DIGITS_AND_SIGN(int8_t); -INTEGER_FOR_DIGITS_AND_SIGN(uint8_t); -INTEGER_FOR_DIGITS_AND_SIGN(int16_t); -INTEGER_FOR_DIGITS_AND_SIGN(uint16_t); -INTEGER_FOR_DIGITS_AND_SIGN(int32_t); -INTEGER_FOR_DIGITS_AND_SIGN(uint32_t); -INTEGER_FOR_DIGITS_AND_SIGN(int64_t); -INTEGER_FOR_DIGITS_AND_SIGN(uint64_t); -#undef INTEGER_FOR_DIGITS_AND_SIGN - -// WARNING: We have no IntegerForSizeAndSign<16, *>. If we ever add one to -// support 128-bit math, then the ArithmeticPromotion template below will need -// to be updated (or more likely replaced with a decltype expression). -static_assert(IntegerBitsPlusSign::value == 64, - "Max integer size not supported for this toolchain."); - -template ::value> -struct TwiceWiderInteger { - using type = - typename IntegerForDigitsAndSign::value * 2, - IsSigned>::type; -}; - -template -struct PositionOfSignBit { - static const size_t value = IntegerBitsPlusSign::value - 1; -}; - -enum ArithmeticPromotionCategory { - LEFT_PROMOTION, // Use the type of the left-hand argument. - RIGHT_PROMOTION // Use the type of the right-hand argument. -}; - -// Determines the type that can represent the largest positive value. -template ::value > MaxExponent::value) - ? LEFT_PROMOTION - : RIGHT_PROMOTION> -struct MaxExponentPromotion; - -template -struct MaxExponentPromotion { - using type = Lhs; -}; - -template -struct MaxExponentPromotion { - using type = Rhs; -}; - -// Determines the type that can represent the lowest arithmetic value. -template ::value - ? (std::is_signed::value - ? (MaxExponent::value > MaxExponent::value - ? LEFT_PROMOTION - : RIGHT_PROMOTION) - : LEFT_PROMOTION) - : (std::is_signed::value - ? RIGHT_PROMOTION - : (MaxExponent::value < MaxExponent::value - ? LEFT_PROMOTION - : RIGHT_PROMOTION))> -struct LowestValuePromotion; - -template -struct LowestValuePromotion { - using type = Lhs; -}; - -template -struct LowestValuePromotion { - using type = Rhs; -}; - -// Determines the type that is best able to represent an arithmetic result. -template < - typename Lhs, - typename Rhs = Lhs, - bool is_intmax_type = - std::is_integral::type>::value&& - IntegerBitsPlusSign::type>:: - value == IntegerBitsPlusSign::value, - bool is_max_exponent = - StaticDstRangeRelationToSrcRange< - typename MaxExponentPromotion::type, - Lhs>::value == - NUMERIC_RANGE_CONTAINED&& StaticDstRangeRelationToSrcRange< - typename MaxExponentPromotion::type, - Rhs>::value == NUMERIC_RANGE_CONTAINED> -struct BigEnoughPromotion; - -// The side with the max exponent is big enough. -template -struct BigEnoughPromotion { - using type = typename MaxExponentPromotion::type; - static const bool is_contained = true; -}; - -// We can use a twice wider type to fit. -template -struct BigEnoughPromotion { - using type = - typename TwiceWiderInteger::type, - std::is_signed::value || - std::is_signed::value>::type; - static const bool is_contained = true; -}; - -// No type is large enough. -template -struct BigEnoughPromotion { - using type = typename MaxExponentPromotion::type; - static const bool is_contained = false; -}; - -// We can statically check if operations on the provided types can wrap, so we -// can skip the checked operations if they're not needed. So, for an integer we -// care if the destination type preserves the sign and is twice the width of -// the source. -template -struct IsIntegerArithmeticSafe { - static const bool value = - !std::is_floating_point::value && - StaticDstRangeRelationToSrcRange::value == - NUMERIC_RANGE_CONTAINED && - IntegerBitsPlusSign::value >= (2 * IntegerBitsPlusSign::value) && - StaticDstRangeRelationToSrcRange::value != - NUMERIC_RANGE_CONTAINED && - IntegerBitsPlusSign::value >= (2 * IntegerBitsPlusSign::value); -}; - -// This hacks around libstdc++ 4.6 missing stuff in type_traits. -#if defined(__GLIBCXX__) -#define PRIV_GLIBCXX_4_7_0 20120322 -#define PRIV_GLIBCXX_4_5_4 20120702 -#define PRIV_GLIBCXX_4_6_4 20121127 -#if (__GLIBCXX__ < PRIV_GLIBCXX_4_7_0 || __GLIBCXX__ == PRIV_GLIBCXX_4_5_4 || \ - __GLIBCXX__ == PRIV_GLIBCXX_4_6_4) -#define PRIV_USE_FALLBACKS_FOR_OLD_GLIBCXX -#undef PRIV_GLIBCXX_4_7_0 -#undef PRIV_GLIBCXX_4_5_4 -#undef PRIV_GLIBCXX_4_6_4 -#endif -#endif - -// Extracts the underlying type from an enum. -template ::value> -struct ArithmeticOrUnderlyingEnum; - -template -struct ArithmeticOrUnderlyingEnum { -#if defined(PRIV_USE_FALLBACKS_FOR_OLD_GLIBCXX) - using type = __underlying_type(T); -#else - using type = typename std::underlying_type::type; -#endif - static const bool value = std::is_arithmetic::value; -}; - -#if defined(PRIV_USE_FALLBACKS_FOR_OLD_GLIBCXX) -#undef PRIV_USE_FALLBACKS_FOR_OLD_GLIBCXX -#endif - -template -struct ArithmeticOrUnderlyingEnum { - using type = T; - static const bool value = std::is_arithmetic::value; -}; - -// The following are helper templates used in the CheckedNumeric class. -template -class CheckedNumeric; - -template -class StrictNumeric; - -// Used to treat CheckedNumeric and arithmetic underlying types the same. -template -struct UnderlyingType { - using type = typename ArithmeticOrUnderlyingEnum::type; - static const bool is_numeric = std::is_arithmetic::value; - static const bool is_checked = false; - static const bool is_strict = false; -}; - -template -struct UnderlyingType> { - using type = T; - static const bool is_numeric = true; - static const bool is_checked = true; - static const bool is_strict = false; -}; - -template -struct UnderlyingType> { - using type = T; - static const bool is_numeric = true; - static const bool is_checked = false; - static const bool is_strict = true; -}; - -template -struct IsCheckedOp { - static const bool value = - UnderlyingType::is_numeric && UnderlyingType::is_numeric && - (UnderlyingType::is_checked || UnderlyingType::is_checked); -}; - -template -struct IsStrictOp { - static const bool value = - UnderlyingType::is_numeric && UnderlyingType::is_numeric && - (UnderlyingType::is_strict || UnderlyingType::is_strict); -}; - -template -constexpr bool IsLessImpl(const L lhs, - const R rhs, - const RangeConstraint l_range, - const RangeConstraint r_range) { - return l_range == RANGE_UNDERFLOW || r_range == RANGE_OVERFLOW || - (l_range == r_range && - static_cast(lhs) < - static_cast(rhs)); -} - -template -struct IsLess { - static_assert(std::is_arithmetic::value && std::is_arithmetic::value, - "Types must be numeric."); - static constexpr bool Test(const L lhs, const R rhs) { - return IsLessImpl(lhs, rhs, DstRangeRelationToSrcRange(lhs), - DstRangeRelationToSrcRange(rhs)); - } -}; - -template -constexpr bool IsLessOrEqualImpl(const L lhs, - const R rhs, - const RangeConstraint l_range, - const RangeConstraint r_range) { - return l_range == RANGE_UNDERFLOW || r_range == RANGE_OVERFLOW || - (l_range == r_range && - static_cast(lhs) <= - static_cast(rhs)); -} - -template -struct IsLessOrEqual { - static_assert(std::is_arithmetic::value && std::is_arithmetic::value, - "Types must be numeric."); - static constexpr bool Test(const L lhs, const R rhs) { - return IsLessOrEqualImpl(lhs, rhs, DstRangeRelationToSrcRange(lhs), - DstRangeRelationToSrcRange(rhs)); - } -}; - -template -constexpr bool IsGreaterImpl(const L lhs, - const R rhs, - const RangeConstraint l_range, - const RangeConstraint r_range) { - return l_range == RANGE_OVERFLOW || r_range == RANGE_UNDERFLOW || - (l_range == r_range && - static_cast(lhs) > - static_cast(rhs)); -} - -template -struct IsGreater { - static_assert(std::is_arithmetic::value && std::is_arithmetic::value, - "Types must be numeric."); - static constexpr bool Test(const L lhs, const R rhs) { - return IsGreaterImpl(lhs, rhs, DstRangeRelationToSrcRange(lhs), - DstRangeRelationToSrcRange(rhs)); - } -}; - -template -constexpr bool IsGreaterOrEqualImpl(const L lhs, - const R rhs, - const RangeConstraint l_range, - const RangeConstraint r_range) { - return l_range == RANGE_OVERFLOW || r_range == RANGE_UNDERFLOW || - (l_range == r_range && - static_cast(lhs) >= - static_cast(rhs)); -} - -template -struct IsGreaterOrEqual { - static_assert(std::is_arithmetic::value && std::is_arithmetic::value, - "Types must be numeric."); - static constexpr bool Test(const L lhs, const R rhs) { - return IsGreaterOrEqualImpl(lhs, rhs, DstRangeRelationToSrcRange(lhs), - DstRangeRelationToSrcRange(rhs)); - } -}; - -template -struct IsEqual { - static_assert(std::is_arithmetic::value && std::is_arithmetic::value, - "Types must be numeric."); - static constexpr bool Test(const L lhs, const R rhs) { - return DstRangeRelationToSrcRange(lhs) == - DstRangeRelationToSrcRange(rhs) && - static_cast(lhs) == - static_cast(rhs); - } -}; - -template -struct IsNotEqual { - static_assert(std::is_arithmetic::value && std::is_arithmetic::value, - "Types must be numeric."); - static constexpr bool Test(const L lhs, const R rhs) { - return DstRangeRelationToSrcRange(lhs) != - DstRangeRelationToSrcRange(rhs) || - static_cast(lhs) != - static_cast(rhs); - } -}; - -// These perform the actual math operations on the CheckedNumerics. -// Binary arithmetic operations. -template