Creating a new multiplayer component which we'll assign to a networked level entity (as opposed to a network player).

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2022-01-12 11:13:10 -08:00
parent b772d7b3e8
commit 561ff40c81
@@ -0,0 +1,15 @@
<?xml version="1.0"?>
<Component
Name="NetworkTestLevelEntityComponent"
Namespace="AutomatedTesting"
OverrideComponent="false"
OverrideController="false"
OverrideInclude=""
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ComponentRelation Constraint="Required" HasController="true" Name="NetworkTransformComponent" Namespace="Multiplayer" Include="Multiplayer/Components/NetworkTransformComponent.h" />
<RemoteProcedure Name="AuthorityToClientNoParams_PlayFx" InvokeFrom="Authority" HandleOn="Client" IsPublic="false" IsReliable="true" GenerateEventBindings="true" Description="" />
</Component>