Fix EMotionFX Editor tests to compile with -Wshorten-64-to-32

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-06-25 17:48:11 -07:00
parent 0547a1085a
commit 5602507024
12 changed files with 30 additions and 30 deletions
@@ -38,7 +38,7 @@ namespace EMotionFX
ASSERT_TRUE(motionSetWindow) << "No motion set window found";
// Check there aren't any motion sets yet.
uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets();
size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets();
EXPECT_EQ(numMotionSets, 0);
// Find the action to create a new motion set and press it.
@@ -47,7 +47,7 @@ namespace EMotionFX
QTest::mouseClick(addMotionSetButton, Qt::LeftButton);
// Check there is now a motion set.
int numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets();
size_t numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets();
ASSERT_EQ(numMotionSetsAfterCreate, 1);
EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(0);
@@ -56,7 +56,7 @@ namespace EMotionFX
motionSetPlugin->SetSelectedSet(motionSet);
// It should be empty at the moment.
int numMotions = static_cast<int>(motionSet->GetNumMotionEntries());
size_t numMotions = motionSet->GetNumMotionEntries();
EXPECT_EQ(numMotions, 0);
// Find the action to add a motion to the set and press it.
@@ -65,7 +65,7 @@ namespace EMotionFX
QTest::mouseClick(addMotionButton, Qt::LeftButton);
// There should now be a motion.
int numMotionsAfterCreate = static_cast<int>(motionSet->GetNumMotionEntries());
size_t numMotionsAfterCreate = motionSet->GetNumMotionEntries();
ASSERT_EQ(numMotionsAfterCreate, 1);
AZStd::unordered_map<AZStd::string, MotionSet::MotionEntry*> motions = motionSet->GetMotionEntries();