Fixes SDK mix between monolithic and non-monolithic

monroegm-disable-blank-issue-2
Esteban Papp 4 years ago committed by GitHub
commit 520aeb60a6
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GPG Key ID: 4AEE18F83AFDEB23

@ -403,7 +403,7 @@ function(ly_target_link_libraries TARGET)
message(FATAL_ERROR "You must provide a target")
endif()
set_property(GLOBAL APPEND PROPERTY LY_DELAYED_LINK_${TARGET} ${ARGN})
set_property(TARGET ${TARGET} APPEND PROPERTY LY_DELAYED_LINK ${ARGN})
set_property(GLOBAL APPEND PROPERTY LY_DELAYED_LINK_TARGETS ${TARGET}) # to walk them at the end
endfunction()
@ -430,7 +430,7 @@ function(ly_delayed_target_link_libraries)
get_property(delayed_targets GLOBAL PROPERTY LY_DELAYED_LINK_TARGETS)
foreach(target ${delayed_targets})
get_property(delayed_link GLOBAL PROPERTY LY_DELAYED_LINK_${target})
get_property(delayed_link TARGET ${target} PROPERTY LY_DELAYED_LINK)
if(delayed_link)
cmake_parse_arguments(ly_delayed_target_link_libraries "" "" "${visibilities}" ${delayed_link})
@ -458,7 +458,6 @@ function(ly_delayed_target_link_libraries)
endforeach()
endforeach()
set_property(GLOBAL PROPERTY LY_DELAYED_LINK_${target})
endif()

@ -157,16 +157,15 @@ function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_tar
endif()
# Includes need additional processing to add the install root
if(include_directories)
foreach(include ${include_directories})
foreach(include IN LISTS include_directories)
string(GENEX_STRIP ${include} include_genex_expr)
if(include_genex_expr STREQUAL include) # only for cases where there are no generation expressions
# Make the include path relative to the source dir where the target will be declared
cmake_path(RELATIVE_PATH include BASE_DIRECTORY ${absolute_target_source_dir} OUTPUT_VARIABLE target_include)
string(APPEND INCLUDE_DIRECTORIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${target_include}\n")
list(APPEND INCLUDE_DIRECTORIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${target_include}")
endif()
endforeach()
endif()
list(JOIN INCLUDE_DIRECTORIES_PLACEHOLDER "\n" INCLUDE_DIRECTORIES_PLACEHOLDER)
string(REPEAT " " 8 PLACEHOLDER_INDENT)
get_target_property(RUNTIME_DEPENDENCIES_PLACEHOLDER ${TARGET_NAME} MANUALLY_ADDED_DEPENDENCIES)
@ -178,27 +177,27 @@ function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_tar
endif()
string(REPEAT " " 12 PLACEHOLDER_INDENT)
get_target_property(inteface_build_dependencies_props ${TARGET_NAME} INTERFACE_LINK_LIBRARIES)
get_property(interface_build_dependencies_props TARGET ${TARGET_NAME} PROPERTY LY_DELAYED_LINK)
unset(INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER)
if(inteface_build_dependencies_props)
foreach(build_dependency ${inteface_build_dependencies_props})
if(interface_build_dependencies_props)
cmake_parse_arguments(build_deps "" "" "PRIVATE;PUBLIC;INTERFACE" ${interface_build_dependencies_props})
# Interface and public dependencies should always be exposed
set(build_deps_target ${build_deps_INTERFACE})
if(build_deps_PUBLIC)
set(build_deps_target "${build_deps_target};${build_deps_PUBLIC}")
endif()
# Private dependencies should only be exposed if it is a static library, since in those cases, link
# dependencies are transfered to the downstream dependencies
if("${target_type}" STREQUAL "STATIC_LIBRARY")
set(build_deps_target "${build_deps_target};${build_deps_PRIVATE}")
endif()
foreach(build_dependency IN LISTS build_deps_target)
# Skip wrapping produced when targets are not created in the same directory
if(NOT ${build_dependency} MATCHES "^::@")
if(build_dependency)
list(APPEND INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${build_dependency}")
endif()
endforeach()
endif()
# We also need to pass the private link libraries since we will use that to generate the runtime dependencies
get_target_property(private_build_dependencies_props ${TARGET_NAME} LINK_LIBRARIES)
if(private_build_dependencies_props)
foreach(build_dependency ${private_build_dependencies_props})
# Skip wrapping produced when targets are not created in the same directory
if(NOT ${build_dependency} MATCHES "^::@")
list(APPEND INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${build_dependency}")
endif()
endforeach()
endif()
list(REMOVE_DUPLICATES INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER)
list(JOIN INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER "\n" INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER)
string(REPEAT " " 8 PLACEHOLDER_INDENT)
@ -322,7 +321,7 @@ include(Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cm
file(CONFIGURE OUTPUT "${target_install_source_dir}/Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake" CONTENT [[
@cmake_copyright_comment@
if(LY_MONOLITHIC_GAME)
include(Platform/${PAL_PLATFORM_NAME}/Monolithic/permutation.cmake)
include(Platform/${PAL_PLATFORM_NAME}/Monolithic/permutation.cmake OPTIONAL)
else()
include(Platform/${PAL_PLATFORM_NAME}/Default/permutation.cmake)
endif()
@ -354,29 +353,6 @@ endif()
endfunction()
#! ly_setup_o3de_install: orchestrates the installation of the different parts. This is the entry point from the root CMakeLists.txt
function(ly_setup_o3de_install)
ly_setup_subdirectories()
ly_setup_cmake_install()
ly_setup_runtime_dependencies()
ly_setup_assets()
# Misc
install(FILES
${LY_ROOT_FOLDER}/pytest.ini
${LY_ROOT_FOLDER}/LICENSE.txt
${LY_ROOT_FOLDER}/README.md
DESTINATION .
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
if(COMMAND ly_post_install_steps)
ly_post_install_steps()
endif()
endfunction()
#! ly_setup_cmake_install: install the "cmake" folder
function(ly_setup_cmake_install)
@ -385,8 +361,10 @@ function(ly_setup_cmake_install)
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
PATTERN "__pycache__" EXCLUDE
PATTERN "Findo3de.cmake" EXCLUDE
PATTERN "cmake/ConfigurationTypes.cmake" EXCLUDE
REGEX "3rdParty/Platform\/.*\/BuiltInPackages_.*\.cmake" EXCLUDE
)
# Connect configuration types
install(FILES "${LY_ROOT_FOLDER}/cmake/install/ConfigurationTypes.cmake"
DESTINATION cmake
@ -446,6 +424,7 @@ function(ly_setup_cmake_install)
list(APPEND additional_platform_files "${plat_files}")
endforeach()
endforeach()
install(FILES ${additional_find_files}
DESTINATION cmake/3rdParty
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
@ -455,40 +434,68 @@ function(ly_setup_cmake_install)
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
# Findo3de.cmake file: we generate a different Findo3de.camke file than the one we have in cmake. This one is going to expose all
# targets that are pre-built
unset(FIND_PACKAGES_PLACEHOLDER)
# Findo3de.cmake file: we generate a different Findo3de.cmake file than the one we have in the source dir.
configure_file(${LY_ROOT_FOLDER}/cmake/install/Findo3de.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/cmake/Findo3de.cmake @ONLY)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/cmake/Findo3de.cmake"
DESTINATION cmake
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
# Add to the FIND_PACKAGES_PLACEHOLDER all directories in which ly_add_target were called in
unset(find_subdirectories)
# Add to find_subdirectories all directories in which ly_add_target were called in
get_property(all_subdirectories GLOBAL PROPERTY LY_ALL_TARGET_DIRECTORIES)
foreach(target_subdirectory IN LISTS all_subdirectories)
cmake_path(RELATIVE_PATH target_subdirectory BASE_DIRECTORY ${LY_ROOT_FOLDER} OUTPUT_VARIABLE relative_target_subdirectory)
string(APPEND FIND_PACKAGES_PLACEHOLDER " add_subdirectory(${relative_target_subdirectory})\n")
string(APPEND find_subdirectories "add_subdirectory(${relative_target_subdirectory})\n")
endforeach()
set(permutation_find_subdirectories ${CMAKE_CURRENT_BINARY_DIR}/cmake/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/o3de_subdirectories_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
file(GENERATE OUTPUT ${permutation_find_subdirectories}
CONTENT
"# Generated by O3DE install\n
${find_subdirectories}
"
)
install(FILES "${permutation_find_subdirectories}"
DESTINATION cmake/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
configure_file(${LY_ROOT_FOLDER}/cmake/install/Findo3de.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/cmake/Findo3de.cmake @ONLY)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/cmake/Findo3de.cmake"
DESTINATION cmake
set(pal_builtin_file ${CMAKE_CURRENT_BINARY_DIR}/cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
file(GENERATE OUTPUT ${pal_builtin_file}
CONTENT
"# Generated by O3DE install\n
if(LY_MONOLITHIC_GAME)
include(cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/Monolithic/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
else()
include(cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/Default/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
endif()
"
)
install(FILES "${pal_builtin_file}"
DESTINATION cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
# BuiltInPackage_<platform>.cmake: since associations could happen in any cmake file across the engine. We collect
# all the associations in ly_associate_package and then generate them into BuiltInPackages_<platform>.cmake. This
# will consolidate all associations in one file
# ${LY_BUILD_PERMUTATION}/BuiltInPackage_<platform>.cmake: since associations could happen in any cmake file across the engine. We collect
# all the associations in ly_associate_package and then generate them into BuiltInPackages_<platform>.cmake. This will consolidate all
# associations in one file
# Associations are sensitive to platform and build permutation, so we make different files for each.
get_property(all_package_names GLOBAL PROPERTY LY_PACKAGE_NAMES)
list(REMOVE_DUPLICATES all_package_names)
set(builtinpackages "# Generated by O3DE install\n\n")
foreach(package_name IN LISTS all_package_names)
get_property(package_hash GLOBAL PROPERTY LY_PACKAGE_HASH_${package_name})
get_property(targets GLOBAL PROPERTY LY_PACKAGE_TARGETS_${package_name})
list(REMOVE_DUPLICATES targets)
string(APPEND builtinpackages "ly_associate_package(PACKAGE_NAME ${package_name} TARGETS ${targets} PACKAGE_HASH ${package_hash})\n")
endforeach()
set(pal_builtin_file ${CMAKE_CURRENT_BINARY_DIR}/cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
file(GENERATE OUTPUT ${pal_builtin_file}
set(permutation_builtin_file ${CMAKE_CURRENT_BINARY_DIR}/cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
file(GENERATE OUTPUT ${permutation_builtin_file}
CONTENT ${builtinpackages}
)
install(FILES "${pal_builtin_file}"
DESTINATION cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}
install(FILES "${permutation_builtin_file}"
DESTINATION cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
@ -632,6 +639,7 @@ function(ly_setup_assets)
if (NOT gem_install_dest_dir)
cmake_path(SET gem_install_dest_dir .)
endif()
if(IS_DIRECTORY ${gem_absolute_path})
install(DIRECTORY "${gem_absolute_path}"
DESTINATION ${gem_install_dest_dir}
@ -703,3 +711,36 @@ function(ly_setup_subdirectory_enable_gems absolute_target_source_dir output_scr
endforeach()
set(${output_script} ${enable_gems_calls} PARENT_SCOPE)
endfunction()
#! ly_setup_o3de_install: orchestrates the installation of the different parts. This is the entry point from the root CMakeLists.txt
function(ly_setup_o3de_install)
ly_setup_subdirectories()
ly_setup_cmake_install()
ly_setup_runtime_dependencies()
ly_setup_assets()
# Misc
install(FILES
${LY_ROOT_FOLDER}/pytest.ini
${LY_ROOT_FOLDER}/LICENSE.txt
${LY_ROOT_FOLDER}/README.md
DESTINATION .
COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
)
# Inject other build directories
foreach(external_dir ${LY_INSTALL_EXTERNAL_BUILD_DIRS})
install(CODE
"set(LY_CORE_COMPONENT_ALREADY_INCLUDED TRUE)
include(${external_dir}/cmake_install.cmake)
set(LY_CORE_COMPONENT_ALREADY_INCLUDED FALSE)"
ALL_COMPONENTS
)
endforeach()
if(COMMAND ly_post_install_steps)
ly_post_install_steps()
endif()
endfunction()

@ -12,7 +12,15 @@ include(FindPackageHandleStandardArgs)
# This will be called from within the installed engine's CMakeLists.txt
macro(ly_find_o3de_packages)
@FIND_PACKAGES_PLACEHOLDER@
if(LY_MONOLITHIC_GAME)
set(monolithic_file "${LY_ROOT_FOLDER}/cmake/Platform/${PAL_PLATFORM_NAME}/Monolithic/o3de_subdirectories_${PAL_PLATFORM_NAME_LOWERCASE}.cmake")
if(NOT EXISTS ${monolithic_file})
message(FATAL_ERROR "O3DE SDK was not generated to support monolithic builds")
endif()
include("${monolithic_file}")
else()
include("${LY_ROOT_FOLDER}/cmake/Platform/${PAL_PLATFORM_NAME}/Default/o3de_subdirectories_${PAL_PLATFORM_NAME_LOWERCASE}.cmake")
endif()
find_package(LauncherGenerator)
endmacro()

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