Fixes SDK mix between monolithic and non-monolithic
This commit is contained in:
@@ -403,7 +403,7 @@ function(ly_target_link_libraries TARGET)
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message(FATAL_ERROR "You must provide a target")
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endif()
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set_property(GLOBAL APPEND PROPERTY LY_DELAYED_LINK_${TARGET} ${ARGN})
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set_property(TARGET ${TARGET} APPEND PROPERTY LY_DELAYED_LINK ${ARGN})
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set_property(GLOBAL APPEND PROPERTY LY_DELAYED_LINK_TARGETS ${TARGET}) # to walk them at the end
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endfunction()
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@@ -430,7 +430,7 @@ function(ly_delayed_target_link_libraries)
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get_property(delayed_targets GLOBAL PROPERTY LY_DELAYED_LINK_TARGETS)
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foreach(target ${delayed_targets})
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get_property(delayed_link GLOBAL PROPERTY LY_DELAYED_LINK_${target})
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get_property(delayed_link TARGET ${target} PROPERTY LY_DELAYED_LINK)
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if(delayed_link)
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cmake_parse_arguments(ly_delayed_target_link_libraries "" "" "${visibilities}" ${delayed_link})
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@@ -458,7 +458,6 @@ function(ly_delayed_target_link_libraries)
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endforeach()
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endforeach()
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set_property(GLOBAL PROPERTY LY_DELAYED_LINK_${target})
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endif()
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@@ -157,16 +157,15 @@ function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_tar
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endif()
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# Includes need additional processing to add the install root
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if(include_directories)
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foreach(include ${include_directories})
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string(GENEX_STRIP ${include} include_genex_expr)
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if(include_genex_expr STREQUAL include) # only for cases where there are no generation expressions
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# Make the include path relative to the source dir where the target will be declared
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cmake_path(RELATIVE_PATH include BASE_DIRECTORY ${absolute_target_source_dir} OUTPUT_VARIABLE target_include)
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string(APPEND INCLUDE_DIRECTORIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${target_include}\n")
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endif()
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endforeach()
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endif()
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foreach(include IN LISTS include_directories)
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string(GENEX_STRIP ${include} include_genex_expr)
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if(include_genex_expr STREQUAL include) # only for cases where there are no generation expressions
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# Make the include path relative to the source dir where the target will be declared
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cmake_path(RELATIVE_PATH include BASE_DIRECTORY ${absolute_target_source_dir} OUTPUT_VARIABLE target_include)
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list(APPEND INCLUDE_DIRECTORIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${target_include}")
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endif()
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endforeach()
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list(JOIN INCLUDE_DIRECTORIES_PLACEHOLDER "\n" INCLUDE_DIRECTORIES_PLACEHOLDER)
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string(REPEAT " " 8 PLACEHOLDER_INDENT)
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get_target_property(RUNTIME_DEPENDENCIES_PLACEHOLDER ${TARGET_NAME} MANUALLY_ADDED_DEPENDENCIES)
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@@ -178,27 +177,27 @@ function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_tar
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endif()
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string(REPEAT " " 12 PLACEHOLDER_INDENT)
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get_target_property(inteface_build_dependencies_props ${TARGET_NAME} INTERFACE_LINK_LIBRARIES)
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get_property(interface_build_dependencies_props TARGET ${TARGET_NAME} PROPERTY LY_DELAYED_LINK)
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unset(INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER)
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if(inteface_build_dependencies_props)
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foreach(build_dependency ${inteface_build_dependencies_props})
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if(interface_build_dependencies_props)
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cmake_parse_arguments(build_deps "" "" "PRIVATE;PUBLIC;INTERFACE" ${interface_build_dependencies_props})
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# Interface and public dependencies should always be exposed
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set(build_deps_target ${build_deps_INTERFACE})
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if(build_deps_PUBLIC)
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set(build_deps_target "${build_deps_target};${build_deps_PUBLIC}")
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endif()
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# Private dependencies should only be exposed if it is a static library, since in those cases, link
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# dependencies are transfered to the downstream dependencies
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if("${target_type}" STREQUAL "STATIC_LIBRARY")
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set(build_deps_target "${build_deps_target};${build_deps_PRIVATE}")
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endif()
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foreach(build_dependency IN LISTS build_deps_target)
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# Skip wrapping produced when targets are not created in the same directory
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if(NOT ${build_dependency} MATCHES "^::@")
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if(build_dependency)
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list(APPEND INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${build_dependency}")
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endif()
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endforeach()
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endif()
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# We also need to pass the private link libraries since we will use that to generate the runtime dependencies
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get_target_property(private_build_dependencies_props ${TARGET_NAME} LINK_LIBRARIES)
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if(private_build_dependencies_props)
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foreach(build_dependency ${private_build_dependencies_props})
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# Skip wrapping produced when targets are not created in the same directory
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if(NOT ${build_dependency} MATCHES "^::@")
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list(APPEND INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER "${PLACEHOLDER_INDENT}${build_dependency}")
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endif()
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endforeach()
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endif()
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list(REMOVE_DUPLICATES INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER)
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list(JOIN INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER "\n" INTERFACE_BUILD_DEPENDENCIES_PLACEHOLDER)
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string(REPEAT " " 8 PLACEHOLDER_INDENT)
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@@ -322,7 +321,7 @@ include(Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cm
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file(CONFIGURE OUTPUT "${target_install_source_dir}/Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake" CONTENT [[
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@cmake_copyright_comment@
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if(LY_MONOLITHIC_GAME)
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include(Platform/${PAL_PLATFORM_NAME}/Monolithic/permutation.cmake)
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include(Platform/${PAL_PLATFORM_NAME}/Monolithic/permutation.cmake OPTIONAL)
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else()
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include(Platform/${PAL_PLATFORM_NAME}/Default/permutation.cmake)
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endif()
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@@ -354,29 +353,6 @@ endif()
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endfunction()
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#! ly_setup_o3de_install: orchestrates the installation of the different parts. This is the entry point from the root CMakeLists.txt
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function(ly_setup_o3de_install)
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ly_setup_subdirectories()
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ly_setup_cmake_install()
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ly_setup_runtime_dependencies()
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ly_setup_assets()
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# Misc
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install(FILES
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${LY_ROOT_FOLDER}/pytest.ini
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${LY_ROOT_FOLDER}/LICENSE.txt
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${LY_ROOT_FOLDER}/README.md
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DESTINATION .
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COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
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)
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if(COMMAND ly_post_install_steps)
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ly_post_install_steps()
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endif()
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endfunction()
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#! ly_setup_cmake_install: install the "cmake" folder
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function(ly_setup_cmake_install)
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@@ -385,8 +361,10 @@ function(ly_setup_cmake_install)
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COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
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PATTERN "__pycache__" EXCLUDE
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PATTERN "Findo3de.cmake" EXCLUDE
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PATTERN "cmake/ConfigurationTypes.cmake" EXCLUDE
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REGEX "3rdParty/Platform\/.*\/BuiltInPackages_.*\.cmake" EXCLUDE
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)
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# Connect configuration types
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install(FILES "${LY_ROOT_FOLDER}/cmake/install/ConfigurationTypes.cmake"
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DESTINATION cmake
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@@ -446,6 +424,7 @@ function(ly_setup_cmake_install)
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list(APPEND additional_platform_files "${plat_files}")
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endforeach()
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endforeach()
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install(FILES ${additional_find_files}
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DESTINATION cmake/3rdParty
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COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
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@@ -455,40 +434,68 @@ function(ly_setup_cmake_install)
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COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
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)
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# Findo3de.cmake file: we generate a different Findo3de.camke file than the one we have in cmake. This one is going to expose all
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# targets that are pre-built
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unset(FIND_PACKAGES_PLACEHOLDER)
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# Add to the FIND_PACKAGES_PLACEHOLDER all directories in which ly_add_target were called in
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get_property(all_subdirectories GLOBAL PROPERTY LY_ALL_TARGET_DIRECTORIES)
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foreach(target_subdirectory IN LISTS all_subdirectories)
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cmake_path(RELATIVE_PATH target_subdirectory BASE_DIRECTORY ${LY_ROOT_FOLDER} OUTPUT_VARIABLE relative_target_subdirectory)
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string(APPEND FIND_PACKAGES_PLACEHOLDER " add_subdirectory(${relative_target_subdirectory})\n")
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endforeach()
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# Findo3de.cmake file: we generate a different Findo3de.cmake file than the one we have in the source dir.
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configure_file(${LY_ROOT_FOLDER}/cmake/install/Findo3de.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/cmake/Findo3de.cmake @ONLY)
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/cmake/Findo3de.cmake"
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DESTINATION cmake
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COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
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)
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# BuiltInPackage_<platform>.cmake: since associations could happen in any cmake file across the engine. We collect
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# all the associations in ly_associate_package and then generate them into BuiltInPackages_<platform>.cmake. This
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# will consolidate all associations in one file
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unset(find_subdirectories)
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# Add to find_subdirectories all directories in which ly_add_target were called in
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get_property(all_subdirectories GLOBAL PROPERTY LY_ALL_TARGET_DIRECTORIES)
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foreach(target_subdirectory IN LISTS all_subdirectories)
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cmake_path(RELATIVE_PATH target_subdirectory BASE_DIRECTORY ${LY_ROOT_FOLDER} OUTPUT_VARIABLE relative_target_subdirectory)
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string(APPEND find_subdirectories "add_subdirectory(${relative_target_subdirectory})\n")
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endforeach()
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set(permutation_find_subdirectories ${CMAKE_CURRENT_BINARY_DIR}/cmake/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/o3de_subdirectories_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
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file(GENERATE OUTPUT ${permutation_find_subdirectories}
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CONTENT
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"# Generated by O3DE install\n
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${find_subdirectories}
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"
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)
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install(FILES "${permutation_find_subdirectories}"
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DESTINATION cmake/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}
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COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
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)
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set(pal_builtin_file ${CMAKE_CURRENT_BINARY_DIR}/cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
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file(GENERATE OUTPUT ${pal_builtin_file}
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CONTENT
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"# Generated by O3DE install\n
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if(LY_MONOLITHIC_GAME)
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include(cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/Monolithic/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
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else()
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include(cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/Default/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
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endif()
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"
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)
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install(FILES "${pal_builtin_file}"
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DESTINATION cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}
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COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
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)
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# ${LY_BUILD_PERMUTATION}/BuiltInPackage_<platform>.cmake: since associations could happen in any cmake file across the engine. We collect
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# all the associations in ly_associate_package and then generate them into BuiltInPackages_<platform>.cmake. This will consolidate all
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# associations in one file
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# Associations are sensitive to platform and build permutation, so we make different files for each.
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get_property(all_package_names GLOBAL PROPERTY LY_PACKAGE_NAMES)
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list(REMOVE_DUPLICATES all_package_names)
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set(builtinpackages "# Generated by O3DE install\n\n")
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foreach(package_name IN LISTS all_package_names)
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get_property(package_hash GLOBAL PROPERTY LY_PACKAGE_HASH_${package_name})
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get_property(targets GLOBAL PROPERTY LY_PACKAGE_TARGETS_${package_name})
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list(REMOVE_DUPLICATES targets)
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string(APPEND builtinpackages "ly_associate_package(PACKAGE_NAME ${package_name} TARGETS ${targets} PACKAGE_HASH ${package_hash})\n")
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endforeach()
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set(pal_builtin_file ${CMAKE_CURRENT_BINARY_DIR}/cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
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file(GENERATE OUTPUT ${pal_builtin_file}
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set(permutation_builtin_file ${CMAKE_CURRENT_BINARY_DIR}/cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}/BuiltInPackages_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
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file(GENERATE OUTPUT ${permutation_builtin_file}
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CONTENT ${builtinpackages}
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)
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install(FILES "${pal_builtin_file}"
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DESTINATION cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}
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install(FILES "${permutation_builtin_file}"
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DESTINATION cmake/3rdParty/Platform/${PAL_PLATFORM_NAME}/${LY_BUILD_PERMUTATION}
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COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
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)
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@@ -632,6 +639,7 @@ function(ly_setup_assets)
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if (NOT gem_install_dest_dir)
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cmake_path(SET gem_install_dest_dir .)
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endif()
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if(IS_DIRECTORY ${gem_absolute_path})
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install(DIRECTORY "${gem_absolute_path}"
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DESTINATION ${gem_install_dest_dir}
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@@ -702,4 +710,37 @@ function(ly_setup_subdirectory_enable_gems absolute_target_source_dir output_scr
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string(APPEND enable_gems_calls ${enable_gems_command})
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endforeach()
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set(${output_script} ${enable_gems_calls} PARENT_SCOPE)
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endfunction()
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#! ly_setup_o3de_install: orchestrates the installation of the different parts. This is the entry point from the root CMakeLists.txt
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function(ly_setup_o3de_install)
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ly_setup_subdirectories()
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ly_setup_cmake_install()
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ly_setup_runtime_dependencies()
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ly_setup_assets()
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# Misc
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install(FILES
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${LY_ROOT_FOLDER}/pytest.ini
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${LY_ROOT_FOLDER}/LICENSE.txt
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${LY_ROOT_FOLDER}/README.md
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DESTINATION .
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COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}
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)
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# Inject other build directories
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foreach(external_dir ${LY_INSTALL_EXTERNAL_BUILD_DIRS})
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install(CODE
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"set(LY_CORE_COMPONENT_ALREADY_INCLUDED TRUE)
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include(${external_dir}/cmake_install.cmake)
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set(LY_CORE_COMPONENT_ALREADY_INCLUDED FALSE)"
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ALL_COMPONENTS
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)
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endforeach()
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if(COMMAND ly_post_install_steps)
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ly_post_install_steps()
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endif()
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endfunction()
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@@ -12,7 +12,15 @@ include(FindPackageHandleStandardArgs)
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# This will be called from within the installed engine's CMakeLists.txt
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macro(ly_find_o3de_packages)
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@FIND_PACKAGES_PLACEHOLDER@
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if(LY_MONOLITHIC_GAME)
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set(monolithic_file "${LY_ROOT_FOLDER}/cmake/Platform/${PAL_PLATFORM_NAME}/Monolithic/o3de_subdirectories_${PAL_PLATFORM_NAME_LOWERCASE}.cmake")
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if(NOT EXISTS ${monolithic_file})
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message(FATAL_ERROR "O3DE SDK was not generated to support monolithic builds")
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endif()
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include("${monolithic_file}")
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else()
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include("${LY_ROOT_FOLDER}/cmake/Platform/${PAL_PLATFORM_NAME}/Default/o3de_subdirectories_${PAL_PLATFORM_NAME_LOWERCASE}.cmake")
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endif()
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find_package(LauncherGenerator)
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endmacro()
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Reference in New Issue
Block a user