Fix compile error
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@@ -98,7 +98,7 @@ namespace AZ
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}
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}
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aiMatrix4x4 AssImpBoneImporter::CalculateWorldTransform(const aiNode* currentNode)
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aiMatrix4x4 CalculateWorldTransform(const aiNode* currentNode)
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{
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aiMatrix4x4 transform = {};
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const aiNode* iteratingNode = currentNode;
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