diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.cpp b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.cpp index 1958c09b3c..e726547c98 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.cpp +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.cpp @@ -98,7 +98,7 @@ namespace AZ } } - aiMatrix4x4 AssImpBoneImporter::CalculateWorldTransform(const aiNode* currentNode) + aiMatrix4x4 CalculateWorldTransform(const aiNode* currentNode) { aiMatrix4x4 transform = {}; const aiNode* iteratingNode = currentNode; diff --git a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.h b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.h index 47cc1922cb..86069cdd9e 100644 --- a/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.h +++ b/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.h @@ -31,8 +31,7 @@ namespace AZ ~AssImpBoneImporter() override = default; static void Reflect(ReflectContext* context); - - aiMatrix4x4 CalculateWorldTransform(const aiNode* currentNode); + Events::ProcessingResult ImportBone(AssImpNodeEncounteredContext& context); }; } // namespace FbxSceneBuilder