Fix compile error
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@@ -98,7 +98,7 @@ namespace AZ
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}
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}
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aiMatrix4x4 AssImpBoneImporter::CalculateWorldTransform(const aiNode* currentNode)
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aiMatrix4x4 CalculateWorldTransform(const aiNode* currentNode)
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{
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aiMatrix4x4 transform = {};
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const aiNode* iteratingNode = currentNode;
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@@ -31,8 +31,7 @@ namespace AZ
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~AssImpBoneImporter() override = default;
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static void Reflect(ReflectContext* context);
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aiMatrix4x4 CalculateWorldTransform(const aiNode* currentNode);
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Events::ProcessingResult ImportBone(AssImpNodeEncounteredContext& context);
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};
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} // namespace FbxSceneBuilder
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