Using GetBuildTargetName() and other fixes
Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
This commit is contained in:
@@ -51,7 +51,7 @@ AZ_POP_DISABLE_WARNING
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namespace MaterialEditor
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{
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//! This function returns the build system target name of "MaterialEditor
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AZStd::string_view GetBuildTargetName()
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AZStd::string_view MaterialEditorApplication::GetBuildTargetName()
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{
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#if !defined (LY_CMAKE_TARGET)
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#error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
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@@ -75,7 +75,7 @@ namespace MaterialEditor
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{
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QApplication::setApplicationName("O3DE Material Editor");
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setTargetName("MaterialEditor");
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m_targetName = GetBuildTargetName();
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AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(
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*AZ::SettingsRegistry::Get(), GetBuildTargetName());
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@@ -139,7 +139,7 @@ namespace MaterialEditor
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AzFramework::AssetSystem::ConnectionSettings connectionSettings;
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AzFramework::AssetSystem::ReadConnectionSettingsFromSettingsRegistry(connectionSettings);
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connectionSettings.m_connectionDirection = AzFramework::AssetSystem::ConnectionSettings::ConnectionDirection::ConnectToAssetProcessor;
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connectionSettings.m_connectionIdentifier = targetName.c_str();
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connectionSettings.m_connectionIdentifier = GetBuildTargetName();
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connectionSettings.m_loggingCallback = []([[maybe_unused]] AZStd::string_view logData)
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{
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AZ_TracePrintf("Material Editor", "%.*s", aznumeric_cast<int>(logData.size()), logData.data());
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@@ -147,12 +147,12 @@ namespace MaterialEditor
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AzFramework::AssetSystemRequestBus::BroadcastResult(connectedToAssetProcessor,
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&AzFramework::AssetSystemRequestBus::Events::EstablishAssetProcessorConnection, connectionSettings);
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// List of common asset filters for things that need to be compiled to run the material editor
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// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
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const AZStd::vector<AZStd::string> assetFiltersArray = { "passes/", "config/", "MaterialEditor/" };
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if (connectedToAssetProcessor)
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{
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// List of common asset filters for things that need to be compiled to run the material editor
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// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
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const AZStd::vector<AZStd::string> assetFiltersArray = { "passes/", "config/", "MaterialEditor/" };
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CompileCriticalAssets(assetFiltersArray);
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}
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@@ -168,33 +168,6 @@ namespace MaterialEditor
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&MaterialEditor::MaterialEditorWindowRequestBus::Handler::ActivateWindow);
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}
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const AZStd::string timeoputSwitchName = "timeout";
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if (commandLine.HasSwitch(timeoputSwitchName))
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{
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const AZStd::string& timeoutValue = commandLine.GetSwitchValue(timeoputSwitchName, 0);
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const uint32_t timeoutInMs = atoi(timeoutValue.c_str());
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AZ_Printf("MaterialEditor", "Timeout scheduled, shutting down in %u ms", timeoutInMs);
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QTimer::singleShot(timeoutInMs, [this] {
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AZ_Printf("MaterialEditor", "Timeout reached, shutting down");
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ExitMainLoop();
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});
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}
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// Process command line options for running one or more python scripts on startup
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const AZStd::string runPythonScriptSwitchName = "runpython";
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size_t runPythonScriptCount = commandLine.GetNumSwitchValues(runPythonScriptSwitchName);
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for (size_t runPythonScriptIndex = 0; runPythonScriptIndex < runPythonScriptCount; ++runPythonScriptIndex)
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{
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const AZStd::string runPythonScriptPath = commandLine.GetSwitchValue(runPythonScriptSwitchName, runPythonScriptIndex);
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AZStd::vector<AZStd::string_view> runPythonArgs;
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AZ_Printf("MaterialEditor", "Launching script: %s", runPythonScriptPath.c_str());
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AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast(
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&AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilenameWithArgs,
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runPythonScriptPath,
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runPythonArgs);
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}
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// Process command line options for opening one or more material documents on startup
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size_t openDocumentCount = commandLine.GetNumMiscValues();
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for (size_t openDocumentIndex = 0; openDocumentIndex < openDocumentCount; ++openDocumentIndex)
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@@ -205,11 +178,7 @@ namespace MaterialEditor
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MaterialDocumentSystemRequestBus::Broadcast(&MaterialDocumentSystemRequestBus::Events::OpenDocument, openDocumentPath);
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}
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const AZStd::string exitAfterCommandsSwitchName = "exitaftercommands";
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if (commandLine.HasSwitch(exitAfterCommandsSwitchName))
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{
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ExitMainLoop();
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}
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Base::ProcessCommandLine(commandLine);
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}
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void MaterialEditorApplication::StartInternal()
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