Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
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@@ -26,6 +26,10 @@ namespace Multiplayer
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}
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}
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NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
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{
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}
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void NetworkSpawnableHolderComponent::Activate()
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{
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}
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@@ -43,9 +47,4 @@ namespace Multiplayer
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{
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return m_networkSpawnableAsset;
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}
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NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
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{
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}
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}
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