Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible

This commit is contained in:
karlberg
2021-04-17 19:06:28 -07:00
parent a59e212134
commit 4e75a099b8
12 changed files with 328 additions and 26 deletions
@@ -9,7 +9,7 @@
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma optimize("", off)
#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
#include <Source/NetworkEntity/EntityReplication/EntityReplicator.h>
#include <Source/NetworkEntity/EntityReplication/PropertyPublisher.h>
@@ -18,6 +18,7 @@
#include <Source/EntityDomains/IEntityDomain.h>
#include <Source/NetworkEntity/NetworkEntityUpdateMessage.h>
#include <Source/NetworkEntity/NetworkEntityRpcMessage.h>
#include <Source/NetworkEntity/INetworkEntityManager.h>
#include <Source/Components/NetBindComponent.h>
#include <Source/AutoGen/Multiplayer.AutoPackets.h>
#include <AzNetworking/ConnectionLayer/IConnection.h>
@@ -30,7 +31,6 @@
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
#include <AzCore/Math/Transform.h>
#include <Include/INetworkEntityManager.h>
namespace Multiplayer
{