Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible

This commit is contained in:
karlberg
2021-04-17 19:06:28 -07:00
parent a59e212134
commit 4e75a099b8
12 changed files with 328 additions and 26 deletions
@@ -0,0 +1,31 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Module/Module.h>
namespace Multiplayer
{
class MultiplayerImguiModule
: public AZ::Module
{
public:
AZ_RTTI(MultiplayerImguiModule, "{9E1460FA-4513-4B5E-86B4-9DD8ADEFA714}", AZ::Module);
AZ_CLASS_ALLOCATOR(MultiplayerImguiModule, AZ::SystemAllocator, 0);
MultiplayerImguiModule();
~MultiplayerImguiModule() override = default;
AZ::ComponentTypeList GetRequiredSystemComponents() const override;
};
}