Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible

This commit is contained in:
karlberg
2021-04-17 19:06:28 -07:00
parent a59e212134
commit 4e75a099b8
12 changed files with 328 additions and 26 deletions
@@ -0,0 +1,36 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Source/Multiplayer_precompiled.h>
#include <Source/Imgui/MultiplayerImguiModule.h>
#include <Source/Imgui/MultiplayerImguiSystemComponent.h>
namespace Multiplayer
{
MultiplayerImguiModule::MultiplayerImguiModule()
: AZ::Module()
{
m_descriptors.insert(m_descriptors.end(), {
MultiplayerImguiSystemComponent::CreateDescriptor(),
});
}
AZ::ComponentTypeList MultiplayerImguiModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList
{
azrtti_typeid<MultiplayerImguiSystemComponent>(),
};
}
}
AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer_Imgui, Multiplayer::MultiplayerImguiModule);