Hold arrow keys to move selected element in UI editor (#4968)

* Hold arrow keys to move selected element in UI editor

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Fix nits

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Hold arrow keys to move selected element in UI editor

Signed-off-by: chiyteng <chiyteng@amazon.com>

* undo enum changes

Signed-off-by: chiyteng <chiyteng@amazon.com>

* remove extra spaces

Signed-off-by: chiyteng <chiyteng@amazon.com>

* fix comments

Signed-off-by: chiyteng <chiyteng@amazon.com>

* refactor key event code

Signed-off-by: chiyteng <chiyteng@amazon.com>
monroegm-disable-blank-issue-2
chiyenteng 4 years ago committed by GitHub
parent 3b4b8c3549
commit 4e6f1981b9
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GPG Key ID: 4AEE18F83AFDEB23

@ -739,14 +739,32 @@ void ViewportInteraction::MouseWheelEvent(QWheelEvent* ev)
bool ViewportInteraction::KeyPressEvent(QKeyEvent* ev)
{
if (ev->key() == Qt::Key_Space)
switch (ev->key())
{
case Qt::Key_Space:
if (!ev->isAutoRepeat())
{
ActivateSpaceBar();
}
return true;
case Qt::Key_Up:
Nudge(ViewportInteraction::NudgeDirection::Up,
(ev->modifiers() & Qt::ShiftModifier) ? ViewportInteraction::NudgeSpeed::Fast : ViewportInteraction::NudgeSpeed::Slow);
return true;
case Qt::Key_Down:
Nudge(ViewportInteraction::NudgeDirection::Down,
(ev->modifiers() & Qt::ShiftModifier) ? ViewportInteraction::NudgeSpeed::Fast : ViewportInteraction::NudgeSpeed::Slow);
return true;
case Qt::Key_Left:
Nudge(ViewportInteraction::NudgeDirection::Left,
(ev->modifiers() & Qt::ShiftModifier) ? ViewportInteraction::NudgeSpeed::Fast : ViewportInteraction::NudgeSpeed::Slow);
return true;
case Qt::Key_Right:
Nudge(ViewportInteraction::NudgeDirection::Right,
(ev->modifiers() & Qt::ShiftModifier) ? ViewportInteraction::NudgeSpeed::Fast : ViewportInteraction::NudgeSpeed::Slow);
return true;
default:
break;
}
return false;

@ -220,6 +220,7 @@ ViewportWidget::ViewportWidget(EditorWindow* parent)
InitUiRenderer();
SetupShortcuts();
installEventFilter(m_editorWindow);
// Setup a timer for the maximum refresh rate we want.
// Refresh is actually triggered by interaction events and by the IdleUpdate. This avoids the UI
@ -258,6 +259,8 @@ ViewportWidget::~ViewportWidget()
LyShinePassDataRequestBus::Handler::BusDisconnect();
AZ::RPI::ViewportContextNotificationBus::Handler::BusDisconnect();
removeEventFilter(m_editorWindow);
m_uiRenderer.reset();
// Notify LyShine that this is no longer a valid UiRenderer.
@ -688,9 +691,9 @@ void ViewportWidget::wheelEvent(QWheelEvent* ev)
Refresh();
}
bool ViewportWidget::event(QEvent* ev)
bool ViewportWidget::eventFilter([[maybe_unused]] QObject* watched, QEvent* event)
{
if (ev->type() == QEvent::ShortcutOverride)
if (event->type() == QEvent::ShortcutOverride)
{
// When a shortcut is matched, Qt's event processing sends out a shortcut override event
// to allow other systems to override it. If it's not overridden, then the key events
@ -698,40 +701,48 @@ bool ViewportWidget::event(QEvent* ev)
// handler. In our case this causes a problem in preview mode for the Key_Delete event.
// So, if we are preview mode avoid treating Key_Delete as a shortcut.
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(ev);
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
int key = keyEvent->key();
// Override the space bar shortcut so that the key gets handled by the viewport's KeyPress/KeyRelease
// events when the viewport has the focus. The space bar is set up as a shortcut in order to give the
// viewport the focus and activate the space bar when another widget has the focus. Once the shortcut
// is pressed and focus is given to the viewport, the viewport takes over handling the space bar via
// the KeyPress/KeyRelease events
if (key == Qt::Key_Space)
{
ev->accept();
return true;
}
UiEditorMode editorMode = m_editorWindow->GetEditorMode();
if (editorMode == UiEditorMode::Preview)
{
// the KeyPress/KeyRelease events.
// Also ignore nudge shortcuts in edit/preview mode so that the KeyPressEvent will be sent.
switch (key)
{
case Qt::Key_Delete:
// Ignore nudge shortcuts in preview mode so that the KeyPressEvent will be sent
case Qt::Key_Space:
case Qt::Key_Up:
case Qt::Key_Down:
case Qt::Key_Left:
case Qt::Key_Right:
{
ev->accept();
event->accept();
return true;
}
default:
{
break;
};
}
}
UiEditorMode editorMode = m_editorWindow->GetEditorMode();
if (editorMode == UiEditorMode::Preview)
{
if (key == Qt::Key_Delete)
{
event->accept();
return true;
}
}
}
return false;
}
bool ViewportWidget::event(QEvent* ev)
{
bool result = RenderViewportWidget::event(ev);
return result;
}
@ -742,8 +753,7 @@ void ViewportWidget::keyPressEvent(QKeyEvent* event)
if (editorMode == UiEditorMode::Edit)
{
// in Edit mode just send input to ViewportInteraction
bool handled = m_viewportInteraction->KeyPressEvent(event);
if (!handled)
if (!m_viewportInteraction->KeyPressEvent(event))
{
RenderViewportWidget::keyPressEvent(event);
}
@ -1246,115 +1256,6 @@ void ViewportWidget::SetupShortcuts()
{
// Actions with shortcuts are created instead of direct shortcuts because the shortcut dispatcher only looks for matching actions
// Create nudge shortcuts that are active across the entire UI Editor window. Any widgets (such as the spin box widget) that
// handle the same keys and want the shortcut to be ignored need to handle that with a shortcut override event.
// In preview mode, the nudge shortcuts are ignored via the shortcut override event. KeyPressEvents are sent instead,
// and passed along to the canvas
// Nudge up
{
QAction* action = new QAction("Up", this);
action->setShortcut(QKeySequence(Qt::Key_Up));
QObject::connect(action,
&QAction::triggered,
[this]()
{
m_viewportInteraction->Nudge(ViewportInteraction::NudgeDirection::Up, ViewportInteraction::NudgeSpeed::Slow);
});
addAction(action);
}
// Nudge up fast
{
QAction* action = new QAction("Up Fast", this);
action->setShortcut(QKeySequence(Qt::SHIFT + Qt::Key_Up));
QObject::connect(action,
&QAction::triggered,
[this]()
{
m_viewportInteraction->Nudge(ViewportInteraction::NudgeDirection::Up, ViewportInteraction::NudgeSpeed::Fast);
});
addAction(action);
}
// Nudge down
{
QAction* action = new QAction("Down", this);
action->setShortcut(QKeySequence(Qt::Key_Down));
QObject::connect(action,
&QAction::triggered,
[this]()
{
m_viewportInteraction->Nudge(ViewportInteraction::NudgeDirection::Down, ViewportInteraction::NudgeSpeed::Slow);
});
addAction(action);
}
// Nudge down fast
{
QAction* action = new QAction("Down Fast", this);
action->setShortcut(QKeySequence(Qt::SHIFT + Qt::Key_Down));
QObject::connect(action,
&QAction::triggered,
[this]()
{
m_viewportInteraction->Nudge(ViewportInteraction::NudgeDirection::Down, ViewportInteraction::NudgeSpeed::Fast);
});
addAction(action);
}
// Nudge left
{
QAction* action = new QAction("Left", this);
action->setShortcut(QKeySequence(Qt::Key_Left));
QObject::connect(action,
&QAction::triggered,
[this]()
{
m_viewportInteraction->Nudge(ViewportInteraction::NudgeDirection::Left, ViewportInteraction::NudgeSpeed::Slow);
});
addAction(action);
}
// Nudge left fast
{
QAction* action = new QAction("Left Fast", this);
action->setShortcut(QKeySequence(Qt::SHIFT + Qt::Key_Left));
QObject::connect(action,
&QAction::triggered,
[this]()
{
m_viewportInteraction->Nudge(ViewportInteraction::NudgeDirection::Left, ViewportInteraction::NudgeSpeed::Fast);
});
addAction(action);
}
// Nudge right
{
QAction* action = new QAction("Right", this);
action->setShortcut(QKeySequence(Qt::Key_Right));
QObject::connect(action,
&QAction::triggered,
[this]()
{
m_viewportInteraction->Nudge(ViewportInteraction::NudgeDirection::Right, ViewportInteraction::NudgeSpeed::Slow);
});
addAction(action);
}
// Nudge right fast
{
QAction* action = new QAction("Right Fast", this);
action->setShortcut(QKeySequence(Qt::SHIFT + Qt::Key_Right));
QObject::connect(action,
&QAction::triggered,
[this]()
{
m_viewportInteraction->Nudge(ViewportInteraction::NudgeDirection::Right, ViewportInteraction::NudgeSpeed::Fast);
});
addAction(action);
}
// Give the viewport focus and activate the space bar
{
QAction* action = new QAction("Viewport Focus", this);

@ -122,12 +122,15 @@ protected:
void wheelEvent(QWheelEvent* ev) override;
//! Prevents shortcuts from interfering with preview mode.
bool eventFilter(QObject* watched, QEvent* event) override;
//! Handle events from Qt.
bool event(QEvent* ev) override;
//! Key press event from Qt
//! Key press event from Qt.
void keyPressEvent(QKeyEvent* event) override;
//! Key release event from Qt
//! Key release event from Qt.
void keyReleaseEvent(QKeyEvent* event) override;
void focusOutEvent(QFocusEvent* ev) override;

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