conflict fix

Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
This commit is contained in:
sphrose
2021-12-03 11:36:58 +00:00
579 changed files with 11102 additions and 4269 deletions
@@ -0,0 +1,87 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ProcessCommunicatorTracePrinter.h"
ProcessCommunicatorTracePrinter::ProcessCommunicatorTracePrinter(AzFramework::ProcessCommunicator* communicator, const char* window) :
m_communicator(communicator),
m_window(window)
{
m_stringBeingConcatenated.reserve(1024);
}
ProcessCommunicatorTracePrinter::~ProcessCommunicatorTracePrinter()
{
// flush stdout
WriteCurrentString(false);
// flush stderr
WriteCurrentString(true);
}
void ProcessCommunicatorTracePrinter::Pump()
{
if (m_communicator->IsValid())
{
// Don't call readOutput unless there is output or else it will block...
while (m_communicator->PeekOutput())
{
AZ::u32 readSize = m_communicator->ReadOutput(m_streamBuffer, AZ_ARRAY_SIZE(m_streamBuffer));
ParseDataBuffer(readSize, false);
}
while (m_communicator->PeekError())
{
AZ::u32 readSize = m_communicator->ReadError(m_streamBuffer, AZ_ARRAY_SIZE(m_streamBuffer));
ParseDataBuffer(readSize, true);
}
}
}
void ProcessCommunicatorTracePrinter::ParseDataBuffer(AZ::u32 readSize, bool isFromStdErr)
{
if (readSize > AZ_ARRAY_SIZE(m_streamBuffer))
{
AZ_ErrorOnce("ERROR", false, "Programmer bug: Read size is overflowing in traceprintf communicator.");
return;
}
// we cannot write the string to the same buffer, as stdError and stdOut are different streams and could
// have different cutting points as buffers empty.
AZStd::string& bufferToUse = isFromStdErr ? m_errorStringBeingConcatenated : m_stringBeingConcatenated;
for (size_t pos = 0; pos < readSize; ++pos)
{
if ((m_streamBuffer[pos] == '\n') || (m_streamBuffer[pos] == '\r'))
{
WriteCurrentString(isFromStdErr);
}
else
{
bufferToUse.push_back(m_streamBuffer[pos]);
}
}
}
void ProcessCommunicatorTracePrinter::WriteCurrentString(bool isFromStdErr)
{
AZStd::string& bufferToUse = isFromStdErr ? m_errorStringBeingConcatenated : m_stringBeingConcatenated;
if (!bufferToUse.empty())
{
if (isFromStdErr)
{
AZ_Error(m_window.c_str(), false, "%s", bufferToUse.c_str());
}
else
{
AZ_TracePrintf(m_window.c_str(), "%s", bufferToUse.c_str());
}
bufferToUse.clear();
}
}
@@ -0,0 +1,36 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzFramework/Process/ProcessCommunicator.h>
//! ProcessCommunicatorTracePrinter listens to stderr and stdout of a running process and writes its output to the AZ_Trace system
//! Importantly, it does not do any blocking operations.
class ProcessCommunicatorTracePrinter
{
public:
ProcessCommunicatorTracePrinter(AzFramework::ProcessCommunicator* communicator, const char* window);
~ProcessCommunicatorTracePrinter();
//! Call this periodically to drain the buffers and write them.
void Pump();
//! Drains the buffer into the string that's being built, then traces the string when it hits a newline.
void ParseDataBuffer(AZ::u32 readSize, bool isFromStdErr);
//! Prints the current buffer to AZ_Error or AZ_TracePrintf so that it can be picked up by AZ::Debug::Trace
void WriteCurrentString(bool isFromStdError);
private:
AZStd::string m_window;
AzFramework::ProcessCommunicator* m_communicator;
char m_streamBuffer[128];
AZStd::string m_stringBeingConcatenated;
AZStd::string m_errorStringBeingConcatenated;
};
@@ -71,10 +71,11 @@ namespace AzFramework::Terrain
->Event("GetSurfaceWeights", &AzFramework::Terrain::TerrainDataRequestBus::Events::GetSurfaceWeights)
->Event("GetSurfaceWeightsFromVector2",
&AzFramework::Terrain::TerrainDataRequestBus::Events::GetSurfaceWeightsFromVector2)
->Event("GetIsHole", &AzFramework::Terrain::TerrainDataRequestBus::Events::GetIsHole)
->Event("GetIsHoleFromFloats", &AzFramework::Terrain::TerrainDataRequestBus::Events::GetIsHoleFromFloats)
->Event("GetSurfacePoint", &AzFramework::Terrain::TerrainDataRequestBus::Events::GetSurfacePoint)
->Event("GetSurfacePoint", &AzFramework::Terrain::TerrainDataRequestBus::Events::BehaviorContextGetSurfacePoint)
->Event("GetSurfacePointFromVector2",
&AzFramework::Terrain::TerrainDataRequestBus::Events::GetSurfacePointFromVector2)
&AzFramework::Terrain::TerrainDataRequestBus::Events::BehaviorContextGetSurfacePointFromVector2)
->Event("GetTerrainAabb", &AzFramework::Terrain::TerrainDataRequestBus::Events::GetTerrainAabb)
->Event("GetTerrainHeightQueryResolution",
&AzFramework::Terrain::TerrainDataRequestBus::Events::GetTerrainHeightQueryResolution)
@@ -52,8 +52,8 @@ namespace AzFramework
virtual void SetTerrainAabb(const AZ::Aabb& worldBounds) = 0;
//! Returns terrains height in meters at location x,y.
//! @terrainExistsPtr: Can be nullptr. If != nullptr then, if there's no terrain at location x,y or location x,y is inside a terrain HOLE then *terrainExistsPtr will become false,
//! otherwise *terrainExistsPtr will become true.
//! @terrainExistsPtr: Can be nullptr. If != nullptr then, if there's no terrain at location x,y or location x,y is inside
//! a terrain HOLE then *terrainExistsPtr will become false, otherwise *terrainExistsPtr will become true.
virtual float GetHeight(const AZ::Vector3& position, Sampler sampler = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const = 0;
virtual float GetHeightFromVector2(
const AZ::Vector2& position, Sampler sampler = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const = 0;
@@ -68,8 +68,7 @@ namespace AzFramework
// Given an XY coordinate, return the surface normal.
//! @terrainExists: Can be nullptr. If != nullptr then, if there's no terrain at location x,y or location x,y is inside a
//! terrain HOLE then *terrainExistsPtr will be set to false,
//! otherwise *terrainExistsPtr will be set to true.
//! terrain HOLE then *terrainExistsPtr will be set to false, otherwise *terrainExistsPtr will be set to true.
virtual AZ::Vector3 GetNormal(
const AZ::Vector3& position, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const = 0;
virtual AZ::Vector3 GetNormalFromVector2(
@@ -78,8 +77,8 @@ namespace AzFramework
float x, float y, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const = 0;
//! Given an XY coordinate, return the max surface type and weight.
//! @terrainExists: Can be nullptr. If != nullptr then, if there's no terrain at location x,y or location x,y is inside a terrain HOLE then *terrainExistsPtr will be set to false,
//! otherwise *terrainExistsPtr will be set to true.
//! @terrainExists: Can be nullptr. If != nullptr then, if there's no terrain at location x,y or location x,y is inside
//! a terrain HOLE then *terrainExistsPtr will be set to false, otherwise *terrainExistsPtr will be set to true.
virtual SurfaceData::SurfaceTagWeight GetMaxSurfaceWeight(
const AZ::Vector3& position, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const = 0;
virtual SurfaceData::SurfaceTagWeight GetMaxSurfaceWeightFromVector2(
@@ -87,8 +86,8 @@ namespace AzFramework
virtual SurfaceData::SurfaceTagWeight GetMaxSurfaceWeightFromFloats(
float x, float y, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const = 0;
//! Given an XY coordinate, return the set of surface types and weights. The Vector3 input position version is defined to ignore
//! the input Z value.
//! Given an XY coordinate, return the set of surface types and weights. The Vector3 input position version is defined to
//! ignore the input Z value.
virtual void GetSurfaceWeights(
const AZ::Vector3& inPosition,
SurfaceData::SurfaceTagWeightList& outSurfaceWeights,
@@ -106,13 +105,14 @@ namespace AzFramework
Sampler sampleFilter = Sampler::DEFAULT,
bool* terrainExistsPtr = nullptr) const = 0;
//! Convenience function for low level systems that can't do a reverse lookup from Crc to string. Everyone else should use GetMaxSurfaceWeight or GetMaxSurfaceWeightFromFloats.
//! Convenience function for low level systems that can't do a reverse lookup from Crc to string. Everyone else should use
//! GetMaxSurfaceWeight or GetMaxSurfaceWeightFromFloats.
//! Not available in the behavior context.
//! Returns nullptr if the position is inside a hole or outside of the terrain boundaries.
virtual const char* GetMaxSurfaceName(
const AZ::Vector3& position, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const = 0;
//! Given an XY coordinate, return all terrain information at that location. The Vector3 input position version is defined
//! Given an XY coordinate, return all terrain information at that location. The Vector3 input position version is defined
//! to ignore the input Z value.
virtual void GetSurfacePoint(
const AZ::Vector3& inPosition,
@@ -132,6 +132,25 @@ namespace AzFramework
bool* terrainExistsPtr = nullptr) const = 0;
private:
// Private variations of the GetSurfacePoint API exposed to BehaviorContext that returns a value instead of
// using an "out" parameter. The "out" parameter is useful for reusing memory allocated in SurfacePoint when
// using the public API, but can't easily be used from Script Canvas.
SurfaceData::SurfacePoint BehaviorContextGetSurfacePoint(
const AZ::Vector3& inPosition,
Sampler sampleFilter = Sampler::DEFAULT) const
{
SurfaceData::SurfacePoint result;
GetSurfacePoint(inPosition, result, sampleFilter);
return result;
}
SurfaceData::SurfacePoint BehaviorContextGetSurfacePointFromVector2(
const AZ::Vector2& inPosition,
Sampler sampleFilter = Sampler::DEFAULT) const
{
SurfaceData::SurfacePoint result;
GetSurfacePointFromVector2(inPosition, result, sampleFilter);
return result;
// Functions without the optional bool* parameter that can be used from Python tests.
float GetHeightVal(AZ::Vector3 position, Sampler sampler = Sampler::BILINEAR) const
{
@@ -143,6 +143,13 @@ namespace AzFramework
return vsync_interval;
}
bool NativeWindow::SetSyncInterval(uint32_t newSyncInterval)
{
vsync_interval = newSyncInterval;
return true;
}
/*static*/ bool NativeWindow::GetFullScreenStateOfDefaultWindow()
{
NativeWindowHandle defaultWindowHandle = nullptr;
@@ -132,6 +132,7 @@ namespace AzFramework
void ToggleFullScreenState() override;
float GetDpiScaleFactor() const override;
uint32_t GetSyncInterval() const override;
bool SetSyncInterval(uint32_t newSyncInterval) override;
uint32_t GetDisplayRefreshRate() const override;
//! Get the full screen state of the default window.
@@ -78,6 +78,10 @@ namespace AzFramework
//! Returns the sync interval which tells the drivers the number of v-blanks to synchronize with
virtual uint32_t GetSyncInterval() const = 0;
//! Sets the sync interval which tells the drivers the number of v-blanks to synchronize with
//! Returns if the sync interval was succesfully set
virtual bool SetSyncInterval(uint32_t newSyncInterval) = 0;
//! Returns the refresh rate of the main display
virtual uint32_t GetDisplayRefreshRate() const = 0;
};
@@ -277,6 +277,8 @@ set(FILES
Process/ProcessWatcher.cpp
Process/ProcessWatcher.h
Process/ProcessCommon_fwd.h
Process/ProcessCommunicatorTracePrinter.cpp
Process/ProcessCommunicatorTracePrinter.h
ProjectManager/ProjectManager.h
ProjectManager/ProjectManager.cpp
Render/GameIntersectorComponent.h