@@ -28,7 +28,7 @@ namespace EMotionFX
|
||||
|
||||
AZ::Data::AssetId actorAssetId("{5060227D-B6F4-422E-BF82-41AAC5F228A5}");
|
||||
m_actorAsset = TestActorAssets::CreateActorAssetAndRegister<JackNoMeshesActor>(actorAssetId);
|
||||
m_actorInstance = ActorInstance::Create(m_actorAsset->GetActor());
|
||||
m_actorInstance = ActorInstance::Create(GetActor());
|
||||
}
|
||||
|
||||
void ActorFixture::TearDown()
|
||||
@@ -76,7 +76,7 @@ namespace EMotionFX
|
||||
|
||||
AZ::ObjectStream::FilterDescriptor loadFilter(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES);
|
||||
SimulatedObjectSetup* setup = AZ::Utils::LoadObjectFromBuffer<EMotionFX::SimulatedObjectSetup>(data.data(), data.size(), serializeContext, loadFilter);
|
||||
setup->InitAfterLoad(m_actorAsset->GetActor());
|
||||
setup->InitAfterLoad(GetActor());
|
||||
return setup;
|
||||
}
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace EMotionFX
|
||||
}
|
||||
|
||||
|
||||
Actor* ActorFixture::GetActor()
|
||||
Actor* ActorFixture::GetActor() const
|
||||
{
|
||||
return m_actorAsset->GetActor();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user