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@@ -1625,8 +1625,8 @@ void EditorViewportWidget::keyPressEvent(QKeyEvent* event)
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QCoreApplication::sendEvent(GetIEditor()->GetEditorMainWindow(), event);
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}
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// NOTE: we keep track of keypresses and releases explicitly because the OS/Qt will insert a slight delay between sending
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// keyevents when the key is held down. This is standard, but makes responding to key events for game style input silly
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// NOTE: we keep track of key presses and releases explicitly because the OS/Qt will insert a slight delay between sending
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// key events when the key is held down. This is standard, but makes responding to key events for game style input silly
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// because we want the movement to be butter smooth.
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if (!event->isAutoRepeat())
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{
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