Merged main in

This commit is contained in:
Aristo7
2021-05-04 10:13:50 -05:00
427 changed files with 9465 additions and 26529 deletions
@@ -137,7 +137,7 @@ namespace AzFramework::ProjectManager
}
AZ::IO::FixedMaxPath pythonPath = engineRootPath / "python";
pythonPath /= AZ_TRAIT_AZFRAMEWORK_PYTHON_SHELL;
auto cmdPath = AZ::IO::FixedMaxPathString::format("%s %s%s --executable_path=%s --parent_pid=%" PRId64, pythonPath.Native().c_str(),
auto cmdPath = AZ::IO::FixedMaxPathString::format("%s %s%s --executable_path=%s --parent_pid=%" PRIu32, pythonPath.Native().c_str(),
debugOption.c_str(), (projectManagerPath / projectsScript).c_str(), executablePath.c_str(), AZ::Platform::GetCurrentProcessId());
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
@@ -12,14 +12,19 @@
#include "CameraInput.h"
#include <AzCore/Console/IConsole.h>
#include <AzCore/Math/MathUtils.h>
#include <AzCore/Math/Plane.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzFramework/Windowing/WindowBus.h>
AZ_CVAR(
float, ed_newCameraSystemDefaultPlaneHeight, 34.0f, nullptr, AZ::ConsoleFunctorFlags::Null,
"The default height of the ground plane to do intersection tests against when orbiting");
namespace AzFramework
{
void CameraSystem::HandleEvents(const InputEvent& event)
bool CameraSystem::HandleEvents(const InputEvent& event)
{
if (const auto& cursor_motion = AZStd::get_if<CursorMotionEvent>(&event))
{
@@ -30,10 +35,10 @@ namespace AzFramework
m_scrollDelta = scroll->m_delta;
}
m_cameras.HandleEvents(event);
return m_cameras.HandleEvents(event);
}
Camera CameraSystem::StepCamera(const Camera& targetCamera, float deltaTime)
Camera CameraSystem::StepCamera(const Camera& targetCamera, const float deltaTime)
{
const auto cursorDelta = m_currentCursorPosition.has_value() && m_lastCursorPosition.has_value()
? m_currentCursorPosition.value() - m_lastCursorPosition.value()
@@ -51,36 +56,41 @@ namespace AzFramework
return nextCamera;
}
void Cameras::AddCamera(AZStd::shared_ptr<CameraInput> camera_input)
void Cameras::AddCamera(AZStd::shared_ptr<CameraInput> cameraInput)
{
m_idleCameraInputs.push_back(AZStd::move(camera_input));
m_idleCameraInputs.push_back(AZStd::move(cameraInput));
}
void Cameras::HandleEvents(const InputEvent& event)
bool Cameras::HandleEvents(const InputEvent& event)
{
for (auto& camera_input : m_activeCameraInputs)
bool handling = false;
for (auto& cameraInput : m_activeCameraInputs)
{
camera_input->HandleEvents(event);
cameraInput->HandleEvents(event);
handling = !cameraInput->Idle() || handling;
}
for (auto& camera_input : m_idleCameraInputs)
for (auto& cameraInput : m_idleCameraInputs)
{
camera_input->HandleEvents(event);
cameraInput->HandleEvents(event);
}
return handling;
}
Camera Cameras::StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, const float deltaTime)
Camera Cameras::StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, const float scrollDelta, const float deltaTime)
{
for (int i = 0; i < m_idleCameraInputs.size();)
{
auto& camera_input = m_idleCameraInputs[i];
const bool can_begin = camera_input->Beginning() &&
auto& cameraInput = m_idleCameraInputs[i];
const bool canBegin = cameraInput->Beginning() &&
std::all_of(m_activeCameraInputs.cbegin(), m_activeCameraInputs.cend(),
[](const auto& input) { return !input->Exclusive(); }) &&
(!camera_input->Exclusive() || (camera_input->Exclusive() && m_activeCameraInputs.empty()));
if (can_begin)
(!cameraInput->Exclusive() || (cameraInput->Exclusive() && m_activeCameraInputs.empty()));
if (canBegin)
{
m_activeCameraInputs.push_back(camera_input);
m_activeCameraInputs.push_back(cameraInput);
using AZStd::swap;
swap(m_idleCameraInputs[i], m_idleCameraInputs[m_idleCameraInputs.size() - 1]);
m_idleCameraInputs.pop_back();
@@ -93,25 +103,25 @@ namespace AzFramework
// accumulate
Camera nextCamera = targetCamera;
for (auto& camera_input : m_activeCameraInputs)
for (auto& cameraInput : m_activeCameraInputs)
{
nextCamera = camera_input->StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
nextCamera = cameraInput->StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
}
for (int i = 0; i < m_activeCameraInputs.size();)
{
auto& camera_input = m_activeCameraInputs[i];
if (camera_input->Ending())
auto& cameraInput = m_activeCameraInputs[i];
if (cameraInput->Ending())
{
camera_input->ClearActivation();
m_idleCameraInputs.push_back(camera_input);
cameraInput->ClearActivation();
m_idleCameraInputs.push_back(cameraInput);
using AZStd::swap;
swap(m_activeCameraInputs[i], m_activeCameraInputs[m_activeCameraInputs.size() - 1]);
m_activeCameraInputs.pop_back();
}
else
{
camera_input->ContinueActivation();
cameraInput->ContinueActivation();
i++;
}
}
@@ -154,14 +164,14 @@ namespace AzFramework
{
Camera nextCamera = targetCamera;
nextCamera.m_pitch += float(cursorDelta.m_y) * m_props.m_rotateSpeed;
nextCamera.m_yaw += float(cursorDelta.m_x) * m_props.m_rotateSpeed;
nextCamera.m_pitch -= float(cursorDelta.m_y) * m_props.m_rotateSpeed;
nextCamera.m_yaw -= float(cursorDelta.m_x) * m_props.m_rotateSpeed;
auto clamp_rotation = [](const float angle) { return std::fmod(angle + AZ::Constants::TwoOverPi, AZ::Constants::TwoOverPi); };
const auto clampRotation = [](const float angle) { return std::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); };
nextCamera.m_yaw = clamp_rotation(nextCamera.m_yaw);
nextCamera.m_yaw = clampRotation(nextCamera.m_yaw);
// clamp pitch to be +-90 degrees
nextCamera.m_pitch = AZ::GetClamp(nextCamera.m_pitch, -AZ::Constants::Pi * 0.5f, AZ::Constants::Pi * 0.5f);
nextCamera.m_pitch = AZ::GetClamp(nextCamera.m_pitch, -AZ::Constants::HalfPi, AZ::Constants::HalfPi);
return nextCamera;
}
@@ -190,18 +200,18 @@ namespace AzFramework
{
Camera nextCamera = targetCamera;
const auto pan_axes = m_panAxesFn(nextCamera);
const auto panAxes = m_panAxesFn(nextCamera);
const auto delta_pan_x = float(cursorDelta.m_x) * pan_axes.m_horizontalAxis * m_props.m_panSpeed;
const auto delta_pan_y = float(cursorDelta.m_y) * pan_axes.m_verticalAxis * m_props.m_panSpeed;
const auto deltaPanX = float(cursorDelta.m_x) * panAxes.m_horizontalAxis * m_props.m_panSpeed;
const auto deltaPanY = float(cursorDelta.m_y) * panAxes.m_verticalAxis * m_props.m_panSpeed;
const auto inv = [](const bool invert) {
constexpr float Dir[] = {1.0f, -1.0f};
return Dir[static_cast<int>(invert)];
};
nextCamera.m_lookAt += delta_pan_x * inv(m_props.m_panInvertX);
nextCamera.m_lookAt += delta_pan_y * -inv(m_props.m_panInvertY);
nextCamera.m_lookAt += deltaPanX * inv(m_props.m_panInvertX);
nextCamera.m_lookAt += deltaPanY * -inv(m_props.m_panInvertY);
return nextCamera;
}
@@ -285,10 +295,10 @@ namespace AzFramework
{
Camera nextCamera = targetCamera;
const auto translation_basis = m_translationAxesFn(nextCamera);
const auto axisX = translation_basis.GetBasisX();
const auto axisY = translation_basis.GetBasisY();
const auto axisZ = translation_basis.GetBasisZ();
const auto translationBasis = m_translationAxesFn(nextCamera);
const auto axisX = translationBasis.GetBasisX();
const auto axisY = translationBasis.GetBasisY();
const auto axisZ = translationBasis.GetBasisZ();
const float speed = [boost = m_boost, props = m_props]() {
return props.m_translateSpeed * (boost ? props.m_boostMultiplier : 1.0f);
@@ -344,10 +354,6 @@ namespace AzFramework
{
if (input->m_channelId == InputDeviceKeyboard::Key::ModifierAltL)
{
if (input->m_state == InputChannel::State::Updated)
{
goto end;
}
if (input->m_state == InputChannel::State::Began)
{
BeginActivation();
@@ -358,7 +364,7 @@ namespace AzFramework
}
}
}
end:
if (Active())
{
m_orbitCameras.HandleEvents(event);
@@ -366,16 +372,18 @@ namespace AzFramework
}
Camera OrbitCameraInput::StepCamera(
const Camera& targetCamera, const ScreenVector& cursorDelta, const float scrollDelta, float deltaTime)
const Camera& targetCamera, const ScreenVector& cursorDelta, const float scrollDelta, const float deltaTime)
{
Camera nextCamera = targetCamera;
if (Beginning())
{
float hit_distance = 0.0f;
if (AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateZero())
.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY() * m_props.m_maxOrbitDistance, hit_distance))
if (AZ::Plane::CreateFromNormalAndPoint(
AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateAxisZ(ed_newCameraSystemDefaultPlaneHeight))
.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY(), hit_distance))
{
hit_distance = AZStd::min(hit_distance, m_props.m_maxOrbitDistance);
nextCamera.m_lookDist = -hit_distance;
nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * hit_distance;
}
@@ -388,7 +396,6 @@ namespace AzFramework
if (Active())
{
// todo: need to return nested cameras to idle state when ending
nextCamera = m_orbitCameras.StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
}
@@ -413,7 +420,7 @@ namespace AzFramework
Camera OrbitDollyScrollCameraInput::StepCamera(
const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, const float scrollDelta,
[[maybe_unused]] float deltaTime)
[[maybe_unused]] const float deltaTime)
{
Camera nextCamera = targetCamera;
nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + scrollDelta * m_props.m_dollySpeed, 0.0f);
@@ -457,7 +464,7 @@ namespace AzFramework
}
Camera ScrollTranslationCameraInput::StepCamera(
const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, float scrollDelta,
const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, const float scrollDelta,
[[maybe_unused]] const float deltaTime)
{
Camera nextCamera = targetCamera;
@@ -477,25 +484,26 @@ namespace AzFramework
const auto clamp_rotation = [](const float angle) { return std::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); };
// keep yaw in 0 - 360 range
float target_yaw = clamp_rotation(targetCamera.m_yaw);
const float current_yaw = clamp_rotation(currentCamera.m_yaw);
float targetYaw = clamp_rotation(targetCamera.m_yaw);
const float currentYaw = clamp_rotation(currentCamera.m_yaw);
auto sign = [](const float value) { return static_cast<float>((0.0f < value) - (value < 0.0f)); };
// return the sign of the float input (-1, 0, 1)
const auto sign = [](const float value) { return aznumeric_cast<float>((0.0f < value) - (value < 0.0f)); };
// ensure smooth transition when moving across 0 - 360 boundary
const float yaw_delta = target_yaw - current_yaw;
if (std::abs(yaw_delta) >= AZ::Constants::Pi)
const float yawDelta = targetYaw - currentYaw;
if (std::abs(yawDelta) >= AZ::Constants::Pi)
{
target_yaw -= AZ::Constants::TwoPi * sign(yaw_delta);
targetYaw -= AZ::Constants::TwoPi * sign(yawDelta);
}
Camera camera;
// note: the math for the lerp smoothing implementation for camera rotation and translation was inspired by this excellent
// note: the math for the lerp smoothing implementation for camera rotation and translation was inspired by this excellent
// article by Scott Lembcke: https://www.gamasutra.com/blogs/ScottLembcke/20180404/316046/Improved_Lerp_Smoothing.php
const float lookRate = std::exp2(props.m_lookSmoothness);
const float lookT = std::exp2(-lookRate * deltaTime);
camera.m_pitch = AZ::Lerp(targetCamera.m_pitch, currentCamera.m_pitch, lookT);
camera.m_yaw = AZ::Lerp(target_yaw, current_yaw, lookT);
camera.m_yaw = AZ::Lerp(targetYaw, currentYaw, lookT);
const float moveRate = std::exp2(props.m_moveSmoothness);
const float moveT = std::exp2(-moveRate * deltaTime);
camera.m_lookDist = AZ::Lerp(targetCamera.m_lookDist, currentCamera.m_lookDist, moveT);
@@ -508,6 +516,11 @@ namespace AzFramework
const auto& inputChannelId = inputChannel.GetInputChannelId();
const auto& inputDeviceId = inputChannel.GetInputDevice().GetInputDeviceId();
const bool wasMouseButton =
AZStd::any_of(InputDeviceMouse::Button::All.begin(), InputDeviceMouse::Button::All.end(), [inputChannelId](const auto& button) {
return button == inputChannelId;
});
if (inputChannelId == InputDeviceMouse::SystemCursorPosition)
{
AZ::Vector2 systemCursorPositionNormalized = AZ::Vector2::CreateZero();
@@ -521,7 +534,7 @@ namespace AzFramework
{
return ScrollEvent{inputChannel.GetValue()};
}
else if (InputDeviceMouse::IsMouseDevice(inputDeviceId) || InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId))
else if ((InputDeviceMouse::IsMouseDevice(inputDeviceId) && wasMouseButton) || InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId))
{
return DiscreteInputEvent{inputChannelId, inputChannel.GetState()};
}
@@ -12,6 +12,7 @@
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Matrix3x3.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/std/containers/variant.h>
@@ -20,11 +21,28 @@
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzFramework/Viewport/ScreenGeometry.h>
#include <AzFramework/Viewport/ViewportId.h>
namespace AzFramework
{
struct WindowSize;
// to be moved
class ModernViewportCameraControllerRequests : public AZ::EBusTraits
{
public:
using BusIdType = AzFramework::ViewportId; ///< ViewportId - used to address requests to this EBus.
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
virtual void SetTargetCameraTransform(const AZ::Transform& transform) = 0;
protected:
~ModernViewportCameraControllerRequests() = default;
};
using ModernViewportCameraControllerRequestBus = AZ::EBus<ModernViewportCameraControllerRequests>;
struct Camera
{
AZ::Vector3 m_lookAt = AZ::Vector3::CreateZero(); //!< Position of camera when m_lookDist is zero,
@@ -51,8 +69,8 @@ namespace AzFramework
inline AZ::Transform Camera::Transform() const
{
return AZ::Transform::CreateTranslation(m_lookAt) * AZ::Transform::CreateRotationX(m_pitch) *
AZ::Transform::CreateRotationZ(m_yaw) * AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisZ(m_lookDist));
return AZ::Transform::CreateTranslation(m_lookAt) * AZ::Transform::CreateRotationZ(m_yaw) *
AZ::Transform::CreateRotationX(m_pitch) * AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisY(m_lookDist));
}
inline AZ::Matrix3x3 Camera::Rotation() const
@@ -171,7 +189,7 @@ namespace AzFramework
{
public:
void AddCamera(AZStd::shared_ptr<CameraInput> cameraInput);
void HandleEvents(const InputEvent& event);
bool HandleEvents(const InputEvent& event);
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime);
void Reset();
@@ -183,7 +201,7 @@ namespace AzFramework
class CameraSystem
{
public:
void HandleEvents(const InputEvent& event);
bool HandleEvents(const InputEvent& event);
Camera StepCamera(const Camera& targetCamera, float deltaTime);
Cameras m_cameras;
@@ -308,7 +326,7 @@ namespace AzFramework
enum class TranslationType
{
// clang-format off
Nil = 0,
Nil = 0,
Forward = 1 << 0,
Backward = 1 << 1,
Left = 1 << 2,
@@ -369,7 +387,7 @@ namespace AzFramework
struct Props
{
float m_dollySpeed = 0.2f;
float m_dollySpeed = 0.02f;
} m_props;
};
@@ -393,7 +411,7 @@ namespace AzFramework
struct Props
{
float m_translateSpeed = 0.2f;
float m_translateSpeed = 0.02f;
} m_props;
};
@@ -411,7 +429,7 @@ namespace AzFramework
struct Props
{
float m_defaultOrbitDistance = 15.0f;
float m_defaultOrbitDistance = 60.0f;
float m_maxOrbitDistance = 100.0f;
} m_props;
};