Making pass files declare dependency on shader files (part 01)

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
This commit is contained in:
antonmic
2021-08-08 23:37:54 -07:00
parent dcfeae1cc9
commit 4beb66c9ca
4 changed files with 159 additions and 44 deletions
@@ -139,8 +139,7 @@ namespace AZ
AssetBuilderSDK::JobDescriptor jobDescriptor;
jobDescriptor.m_priority = 2;
// [GFX TODO][ATOM-2830] Set 'm_critical' back to 'false' once proper fix for Atom startup issues are in
jobDescriptor.m_critical = true;
jobDescriptor.m_critical = false;
jobDescriptor.m_jobKey = ShaderAssetBuilderJobKey;
jobDescriptor.SetPlatformIdentifier(platformInfo.m_identifier.c_str());
jobDescriptor.m_jobParameters.emplace(ShaderAssetBuildTimestampParam, AZStd::to_string(shaderAssetBuildTimestamp));