Making pass files declare dependency on shader files (part 01)
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
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@@ -139,8 +139,7 @@ namespace AZ
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AssetBuilderSDK::JobDescriptor jobDescriptor;
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jobDescriptor.m_priority = 2;
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// [GFX TODO][ATOM-2830] Set 'm_critical' back to 'false' once proper fix for Atom startup issues are in
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jobDescriptor.m_critical = true;
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jobDescriptor.m_critical = false;
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jobDescriptor.m_jobKey = ShaderAssetBuilderJobKey;
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jobDescriptor.SetPlatformIdentifier(platformInfo.m_identifier.c_str());
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jobDescriptor.m_jobParameters.emplace(ShaderAssetBuildTimestampParam, AZStd::to_string(shaderAssetBuildTimestamp));
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