Sort out cloth tests after Actors work with model mesh assets.
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@@ -144,8 +144,12 @@ namespace UnitTest
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EXPECT_TRUE(renderData.m_bitangents.empty());
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EXPECT_TRUE(renderData.m_normals.empty());
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}
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TEST_F(NvClothComponentMesh, ClothComponentMesh_InitWithEntityActorWithNoClothData_TriggersError)
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// [TODO LYN-1891]
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// Revisit when Cloth Component Mesh works with Actors adapted to Atom models.
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// Editor Cloth component now uses the new AZ::Render::MeshComponentNotificationBus::OnModelReady
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// notification and this test does not setup a model yet.
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TEST_F(NvClothComponentMesh, DISABLED_ClothComponentMesh_InitWithEntityActorWithNoClothData_TriggersError)
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{
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{
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auto actor = AZStd::make_unique<ActorHelper>("actor_test");
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@@ -165,8 +169,12 @@ namespace UnitTest
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AZ_TEST_STOP_TRACE_SUPPRESSION(1); // Expect 1 error
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}
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TEST_F(NvClothComponentMesh, ClothComponentMesh_InitWithEntityActor_ReturnsValidRenderData)
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// [TODO LYN-1891]
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// Revisit when Cloth Component Mesh works with Actors adapted to Atom models.
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// Editor Cloth component now uses the new AZ::Render::MeshComponentNotificationBus::OnModelReady
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// notification and this test does not setup a model yet.
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TEST_F(NvClothComponentMesh, DISABLED_ClothComponentMesh_InitWithEntityActor_ReturnsValidRenderData)
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{
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{
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auto actor = AZStd::make_unique<ActorHelper>("actor_test");
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@@ -265,7 +273,11 @@ namespace UnitTest
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EXPECT_TRUE(renderData.m_normals.empty());
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}
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TEST_F(NvClothComponentMesh, ClothComponentMesh_UpdateConfigurationDifferentEntity_ReturnsRenderDataFromNewEntity)
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// [TODO LYN-1891]
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// Revisit when Cloth Component Mesh works with Actors adapted to Atom models.
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// Editor Cloth component now uses the new AZ::Render::MeshComponentNotificationBus::OnModelReady
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// notification and this test does not setup a model yet.
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TEST_F(NvClothComponentMesh, DISABLED_ClothComponentMesh_UpdateConfigurationDifferentEntity_ReturnsRenderDataFromNewEntity)
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{
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{
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auto actor = AZStd::make_unique<ActorHelper>("actor_test");
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@@ -341,7 +353,11 @@ namespace UnitTest
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EXPECT_TRUE(renderData.m_normals.empty());
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}
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TEST_F(NvClothComponentMesh, ClothComponentMesh_UpdateConfigurationNewMeshNode_ReturnsRenderDataFromNewMeshNode)
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// [TODO LYN-1891]
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// Revisit when Cloth Component Mesh works with Actors adapted to Atom models.
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// Editor Cloth component now uses the new AZ::Render::MeshComponentNotificationBus::OnModelReady
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// notification and this test does not setup a model yet.
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TEST_F(NvClothComponentMesh, DISABLED_ClothComponentMesh_UpdateConfigurationNewMeshNode_ReturnsRenderDataFromNewMeshNode)
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{
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const AZStd::string meshNode2Name = "cloth_node_2";
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