Merge pull request #238 from aws-lumberyard-dev/Atom/moudgils/BumpShaderBuilder
Bump shader builder
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@@ -102,7 +102,7 @@ namespace AZ
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// Register Shader Resource Group Layout Builder
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AssetBuilderSDK::AssetBuilderDesc srgLayoutBuilderDescriptor;
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srgLayoutBuilderDescriptor.m_name = "Shader Resource Group Layout Builder";
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srgLayoutBuilderDescriptor.m_version = 53; // ATOM-15196
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srgLayoutBuilderDescriptor.m_version = 54; // Enable Null Rhi for AutomatedTesting
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srgLayoutBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.azsl", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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srgLayoutBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.azsli", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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@@ -118,7 +118,7 @@ namespace AZ
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// Register Shader Asset Builder
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AssetBuilderSDK::AssetBuilderDesc shaderAssetBuilderDescriptor;
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shaderAssetBuilderDescriptor.m_name = "Shader Asset Builder";
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shaderAssetBuilderDescriptor.m_version = 97; // ATOM-15196
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shaderAssetBuilderDescriptor.m_version = 98; // Enable Null Rhi for AutomatedTesting
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// .shader file changes trigger rebuilds
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shaderAssetBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern( AZStd::string::format("*.%s", RPI::ShaderSourceData::Extension), AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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shaderAssetBuilderDescriptor.m_busId = azrtti_typeid<ShaderAssetBuilder>();
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@@ -133,7 +133,7 @@ namespace AZ
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shaderVariantAssetBuilderDescriptor.m_name = "Shader Variant Asset Builder";
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// Both "Shader Variant Asset Builder" and "Shader Asset Builder" produce ShaderVariantAsset products. If you update
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// ShaderVariantAsset you will need to update BOTH version numbers, not just "Shader Variant Asset Builder".
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shaderVariantAssetBuilderDescriptor.m_version = 18; // ATOM-15196
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shaderVariantAssetBuilderDescriptor.m_version = 19; // Enable Null Rhi for AutomatedTesting
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shaderVariantAssetBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern(AZStd::string::format("*.%s", RPI::ShaderVariantListSourceData::Extension), AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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shaderVariantAssetBuilderDescriptor.m_busId = azrtti_typeid<ShaderVariantAssetBuilder>();
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shaderVariantAssetBuilderDescriptor.m_createJobFunction = AZStd::bind(&ShaderVariantAssetBuilder::CreateJobs, &m_shaderVariantAssetBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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