merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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namespace Multiplayer
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{
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/**
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* This bus can be used to send commands to the editor.
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*/
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class MultiplayerEditorLayerPythonRequests
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: public AZ::ComponentBus
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{
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public:
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/*
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* Enters the editor game mode and launches/connects to the server launcher.
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*/
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virtual void EnterGameMode() = 0;
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/*
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* Queries if the Editor is in game mode, the editor-server has finished connecting, and the default network player has spawned.
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*/
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virtual bool IsInGameMode() = 0;
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};
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using MultiplayerEditorLayerPythonRequestBus = AZ::EBus<MultiplayerEditorLayerPythonRequests>;
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}
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@@ -0,0 +1,27 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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namespace Multiplayer
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{
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class MultiplayerEditorServerRequests : public AZ::EBusTraits
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{
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public:
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//! Sends a packet that initializes a local server launched from the editor.
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//! The editor will package the data required for loading the current editor level on the editor-server; data includes entities and asset data.
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//! @param connection The connection to the editor-server
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virtual void SendEditorServerLevelDataPacket(AzNetworking::IConnection* connection) = 0;
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};
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using MultiplayerEditorServerRequestBus = AZ::EBus<MultiplayerEditorServerRequests>;
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} // namespace Multiplayer
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