[LYN-4390] Implemented EditorCameraRequestBus::GetActiveCameraState on the EditorViewportWidget so that the "Create camera entity from view" action works again.
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@@ -184,6 +184,7 @@ public:
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void SetViewAndMovementLockFromEntityPerspective(const AZ::EntityId& entityId, bool lockCameraMovement) override;
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AZ::EntityId GetCurrentViewEntityId() override { return m_viewEntityId; }
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bool GetActiveCameraPosition(AZ::Vector3& cameraPos) override;
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bool GetActiveCameraState(AzFramework::CameraState& cameraState) override;
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// AzToolsFramework::EditorEntityContextNotificationBus (handler moved to cpp to resolve link issues in unity builds)
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virtual void OnStartPlayInEditor();
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