[LYN-4390] Implemented EditorCameraRequestBus::GetActiveCameraState on the EditorViewportWidget so that the "Create camera entity from view" action works again.

This commit is contained in:
Chris Galvan
2021-06-10 11:18:29 -05:00
parent 5436e08d15
commit 45b2391303
2 changed files with 13 additions and 0 deletions
@@ -2664,6 +2664,18 @@ bool EditorViewportWidget::GetActiveCameraPosition(AZ::Vector3& cameraPos)
return false;
}
bool EditorViewportWidget::GetActiveCameraState(AzFramework::CameraState& cameraState)
{
if (m_pPrimaryViewport == this)
{
cameraState = GetCameraState();
return true;
}
return false;
}
void EditorViewportWidget::OnStartPlayInEditor()
{
if (m_viewEntityId.IsValid())
@@ -184,6 +184,7 @@ public:
void SetViewAndMovementLockFromEntityPerspective(const AZ::EntityId& entityId, bool lockCameraMovement) override;
AZ::EntityId GetCurrentViewEntityId() override { return m_viewEntityId; }
bool GetActiveCameraPosition(AZ::Vector3& cameraPos) override;
bool GetActiveCameraState(AzFramework::CameraState& cameraState) override;
// AzToolsFramework::EditorEntityContextNotificationBus (handler moved to cpp to resolve link issues in unity builds)
virtual void OnStartPlayInEditor();