[LYN-4390] Implemented EditorCameraRequestBus::GetActiveCameraState on the EditorViewportWidget so that the "Create camera entity from view" action works again.
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@@ -2664,6 +2664,18 @@ bool EditorViewportWidget::GetActiveCameraPosition(AZ::Vector3& cameraPos)
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return false;
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}
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bool EditorViewportWidget::GetActiveCameraState(AzFramework::CameraState& cameraState)
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{
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if (m_pPrimaryViewport == this)
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{
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cameraState = GetCameraState();
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return true;
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}
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return false;
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}
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void EditorViewportWidget::OnStartPlayInEditor()
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{
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if (m_viewEntityId.IsValid())
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