applying debug draw transform stack to DrawLines and DrawTriangles

main
greerdv 5 years ago
parent 727bedf18d
commit 45055ab3cc

@ -506,9 +506,10 @@ namespace AZ::AtomBridge
{ {
if (m_auxGeomPtr) if (m_auxGeomPtr)
{ {
AZStd::vector<AZ::Vector3> transformedVertices = ToWorldSpacePosition(vertices);
AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs; AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
drawArgs.m_verts = vertices.data(); drawArgs.m_verts = transformedVertices.data();
drawArgs.m_vertCount = aznumeric_cast<uint32_t>(vertices.size()); drawArgs.m_vertCount = aznumeric_cast<uint32_t>(transformedVertices.size());
drawArgs.m_colors = &color; drawArgs.m_colors = &color;
drawArgs.m_colorCount = 1; drawArgs.m_colorCount = 1;
drawArgs.m_opacityType = m_rendState.m_opacityType; drawArgs.m_opacityType = m_rendState.m_opacityType;
@ -526,9 +527,10 @@ namespace AZ::AtomBridge
{ {
if (m_auxGeomPtr) if (m_auxGeomPtr)
{ {
AZStd::vector<AZ::Vector3> transformedVertices = ToWorldSpacePosition(vertices);
AZ::RPI::AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments drawArgs; AZ::RPI::AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments drawArgs;
drawArgs.m_verts = vertices.data(); drawArgs.m_verts = transformedVertices.data();
drawArgs.m_vertCount = aznumeric_cast<uint32_t>(vertices.size()); drawArgs.m_vertCount = aznumeric_cast<uint32_t>(transformedVertices.size());
drawArgs.m_indices = indices.data(); drawArgs.m_indices = indices.data();
drawArgs.m_indexCount = aznumeric_cast<uint32_t>(indices.size()); drawArgs.m_indexCount = aznumeric_cast<uint32_t>(indices.size());
drawArgs.m_colors = &color; drawArgs.m_colors = &color;
@ -659,9 +661,10 @@ namespace AZ::AtomBridge
{ {
if (m_auxGeomPtr) if (m_auxGeomPtr)
{ {
AZStd::vector<AZ::Vector3> transformedLines = ToWorldSpacePosition(lines);
AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs; AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
drawArgs.m_verts = lines.data(); drawArgs.m_verts = transformedLines.data();
drawArgs.m_vertCount = aznumeric_cast<uint32_t>(lines.size()); drawArgs.m_vertCount = aznumeric_cast<uint32_t>(transformedLines.size());
drawArgs.m_colors = &color; drawArgs.m_colors = &color;
drawArgs.m_colorCount = 1; drawArgs.m_colorCount = 1;
drawArgs.m_size = m_rendState.m_lineWidth; drawArgs.m_size = m_rendState.m_lineWidth;
@ -1513,6 +1516,22 @@ namespace AZ::AtomBridge
return m_rendState.m_transformStack[m_rendState.m_currentTransform]; return m_rendState.m_transformStack[m_rendState.m_currentTransform];
} }
AZStd::vector<AZ::Vector3> AtomDebugDisplayViewportInterface::ToWorldSpacePosition(const AZStd::vector<AZ::Vector3>& positions) const
{
AZStd::vector<AZ::Vector3> transformedPositions;
transformedPositions.resize_no_construct(positions.size());
AZStd::transform(positions.begin(), positions.end(), transformedPositions.begin(), [this](const AZ::Vector3& position){ return ToWorldSpacePosition(position); });
return transformedPositions;
}
AZStd::vector<AZ::Vector3> AtomDebugDisplayViewportInterface::ToWorldSpaceVector(const AZStd::vector<AZ::Vector3>& vectors) const
{
AZStd::vector<AZ::Vector3> transformedVectors;
transformedVectors.resize_no_construct(vectors.size());
AZStd::transform(vectors.begin(), vectors.end(), transformedVectors.begin(), [this](const AZ::Vector3& vector) { return ToWorldSpaceVector(vector); });
return transformedVectors;
}
AZ::RPI::ViewportContextPtr AtomDebugDisplayViewportInterface::GetViewportContext() const AZ::RPI::ViewportContextPtr AtomDebugDisplayViewportInterface::GetViewportContext() const
{ {
auto viewContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get(); auto viewContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();

@ -249,6 +249,12 @@ namespace AZ::AtomBridge
//! Convert direction to world space (translation is not considered) //! Convert direction to world space (translation is not considered)
AZ::Vector3 ToWorldSpaceVector(const AZ::Vector3& v) const { return m_rendState.m_transformStack[m_rendState.m_currentTransform].Multiply3x3(v); } AZ::Vector3 ToWorldSpaceVector(const AZ::Vector3& v) const { return m_rendState.m_transformStack[m_rendState.m_currentTransform].Multiply3x3(v); }
//! Convert position to world space.
AZStd::vector<AZ::Vector3> ToWorldSpacePosition(const AZStd::vector<AZ::Vector3>& positions) const;
//! Convert direction to world space (translation is not considered)
AZStd::vector<AZ::Vector3> ToWorldSpaceVector(const AZStd::vector<AZ::Vector3>& vectors) const;
void CalcBasisVectors(const AZ::Vector3& n, AZ::Vector3& b1, AZ::Vector3& b2) const; void CalcBasisVectors(const AZ::Vector3& n, AZ::Vector3& b1, AZ::Vector3& b2) const;
const AZ::Matrix3x4& GetCurrentTransform() const; const AZ::Matrix3x4& GetCurrentTransform() const;

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