Update audio cvars from legacy to AZ_CVARs (#2182)
* Upgrade s_AudioLoggingOptions to AZ_CVAR Removes this legacy CVar and reimplements it as an AZ_CVAR with similar functionality of setting flags using alpha characters. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Upgrade s_DrawAudioDebug to AZ_CVAR Removes the legacy CVar and reimplements it as an AZ_CVAR with similar functionality and options. Additional updates to the logging options CVar to fix up flag enums. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Upgrade s_FileCacheManagerDebugFilter to AZ_CVAR Removes the legacy CVar and reimplements it as an AZ_CVAR with similar functionality. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Removal of legacy IConsole dependencies from Audio Moves a g_languageAudio cvar from CrySystem to AudioSystem. Convert all cvar commands to AZ_CONSOLEFREEFUNC's. Remove IConsole.h includes from source files. Removes the CSoundCVars class. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Minor update to cvar comments etc. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
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@@ -17,7 +17,6 @@
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#include <AudioLogger.h>
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#include <AudioSystem.h>
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#include <NullAudioSystem.h>
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#include <SoundCVars.h>
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#if defined(AUDIO_SYSTEM_EDITOR)
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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@@ -29,9 +28,7 @@
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namespace Audio
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{
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// Module globals/statics
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CSoundCVars g_audioCVars;
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CAudioLogger g_audioLogger;
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AZ::EnvironmentVariable<int*> g_audioVerbosityVar;
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namespace Platform
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{
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@@ -134,13 +131,6 @@ namespace AudioSystemGem
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return CreateNullAudioSystem();
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}
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g_audioCVars.RegisterVariables();
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#if !defined(AUDIO_RELEASE)
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g_audioVerbosityVar = AZ::Environment::CreateVariable<int*>("AudioLogVerbosity");
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g_audioVerbosityVar.Set(&g_audioCVars.m_nAudioLoggingOptions);
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#endif // !AUDIO_RELEASE
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bool success = false;
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if (CreateAudioSystem())
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@@ -191,9 +181,6 @@ namespace AudioSystemGem
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// It should be the last object that is freed from the audio system memory pool before the allocator is destroyed.
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m_audioSystem.reset();
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g_audioVerbosityVar.Reset();
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g_audioCVars.UnregisterVariables();
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GetISystem()->GetISystemEventDispatcher()->RemoveListener(this);
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}
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