Merge branch 'main' into ATOM/tonypeng/ATOM-14947

This commit is contained in:
Peng
2021-04-26 09:22:49 -07:00
3923 changed files with 29263 additions and 39657 deletions
+2 -2
View File
@@ -6,8 +6,8 @@ AssetProcessorTemp/**
[Cc]ache/
Editor/EditorEventLog.xml
Editor/EditorLayout.xml
Tools/**/*egg-info/**
Tools/**/*egg-link
**/*egg-info/**
**/*egg-link
UserSettings.xml
[Uu]ser/
FrameCapture/**
+53 -45
View File
@@ -16,39 +16,53 @@
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
add_subdirectory(assetpipeline)
add_subdirectory(atom_renderer)
## Physics ##
# DISABLED - see LYN-2536
#if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
# ly_add_pytest(
# NAME AutomatedTesting::PhysicsTests
# TEST_SUITE main
# TEST_SERIAL
# PATH ${CMAKE_CURRENT_LIST_DIR}/physics/TestSuite_Active.py
# TIMEOUT 3600
# RUNTIME_DEPENDENCIES
# Legacy::Editor
# Legacy::CryRenderNULL
# AZ::AssetProcessor
# AutomatedTesting.Assets
# COMPONENT
# Physics
# )
# ly_add_pytest(
# NAME AutomatedTesting::PhysicsTests_Sandbox
# TEST_SUITE sandbox
# TEST_SERIAL
# PATH ${CMAKE_CURRENT_LIST_DIR}/physics/TestSuite_Sandbox.py
# TIMEOUT 3600
# RUNTIME_DEPENDENCIES
# Legacy::Editor
# Legacy::CryRenderNULL
# AZ::AssetProcessor
# AutomatedTesting.Assets
# COMPONENT
# Physics
# )
#endif()
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::PhysicsTests_Main
TEST_SUITE main
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/physics/TestSuite_Main.py
TIMEOUT 3600
RUNTIME_DEPENDENCIES
Legacy::Editor
Legacy::CryRenderNULL
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
Physics
)
ly_add_pytest(
NAME AutomatedTesting::PhysicsTests_Periodic
TEST_SUITE periodic
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/physics/TestSuite_Periodic.py
TIMEOUT 3600
RUNTIME_DEPENDENCIES
Legacy::Editor
Legacy::CryRenderNULL
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
Physics
)
ly_add_pytest(
NAME AutomatedTesting::PhysicsTests_Sandbox
TEST_SUITE sandbox
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/physics/TestSuite_Sandbox.py
TIMEOUT 3600
RUNTIME_DEPENDENCIES
Legacy::Editor
Legacy::CryRenderNULL
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
Physics
)
endif()
## ScriptCanvas ##
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
@@ -177,8 +191,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
## DynVeg ##
ly_add_pytest(
NAME DynamicVegetationTests_Main_GPU
TEST_REQUIRES gpu
NAME AutomatedTesting::DynamicVegetationTests_Main
TEST_SERIAL
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg
@@ -194,8 +207,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
)
ly_add_pytest(
NAME DynamicVegetationTests_Sandbox_GPU
TEST_REQUIRES gpu
NAME AutomatedTesting::DynamicVegetationTests_Sandbox
TEST_SERIAL
TEST_SUITE sandbox
PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg
@@ -211,8 +223,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
)
ly_add_pytest(
NAME DynamicVegetationTests_Periodic_GPU
TEST_REQUIRES gpu
NAME AutomatedTesting::DynamicVegetationTests_Periodic
TEST_SERIAL
TEST_SUITE periodic
PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg
@@ -228,8 +239,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
## LandscapeCanvas ##
ly_add_pytest(
NAME LandscapeCanvasTests_Main
TEST_REQUIRES gpu
NAME AutomatedTesting::LandscapeCanvasTests_Main
TEST_SERIAL
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/landscape_canvas
@@ -244,8 +254,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
)
ly_add_pytest(
NAME LandscapeCanvasTests_Periodic
TEST_REQUIRES gpu
NAME AutomatedTesting::LandscapeCanvasTests_Periodic
TEST_SERIAL
TEST_SUITE periodic
PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/landscape_canvas
@@ -261,8 +270,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
## GradientSignal ##
ly_add_pytest(
NAME GradientSignalTests_Periodic
TEST_REQUIRES gpu
NAME AutomatedTesting::GradientSignalTests_Periodic
TEST_SERIAL
TEST_SUITE periodic
PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/gradient_signal
@@ -280,7 +288,7 @@ endif()
## Editor ##
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_FOUNDATION_TEST_SUPPORTED)
ly_add_pytest(
NAME EditorTests_Periodic
NAME AutomatedTesting::EditorTests_Periodic
TEST_SUITE periodic
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/editor
@@ -298,7 +306,7 @@ endif()
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
# Unstable, SPEC-3838 will restore
#ly_add_pytest(
# NAME asset_load_benchmark_test
# NAME AutomatedTesting::asset_load_benchmark_test
# TEST_SERIAL
# TEST_SUITE benchmark
# PATH ${CMAKE_CURRENT_LIST_DIR}/streaming/benchmark/asset_load_benchmark_test.py
@@ -33,9 +33,6 @@ Assuming CMake is already setup on your operating system, below are some sample
mkdir windows_vs2019
cd windows_vs2019
cmake .. -G "Visual Studio 16 2019" -A x64 -T host=x64 -DLY_3RDPARTY_PATH="%3RDPARTYPATH%" -DLY_PROJECTS=AutomatedTesting
NOTE:
Using the above command also adds EditorPythonTestTools to the PYTHONPATH OS environment variable.
Additionally, some CTest scripts will add the Python interpreter path to the PYTHON OS environment variable.
To manually install the project in development mode using your own installed Python interpreter:
cd /path/to/od3e/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools
@@ -1,110 +0,0 @@
Metadata-Version: 1.0
Name: editor-python-test-tools
Version: 1.0.0
Summary: Lumberyard editor Python bindings test tools
Home-page: UNKNOWN
Author: UNKNOWN
Author-email: UNKNOWN
License: UNKNOWN
Description: All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
INTRODUCTION
------------
EditorPythonBindings is a Python project that contains a collection of testing tools
developed by the Lumberyard Test Tech team. The project contains
the following tools:
* Workspace Manager:
A library to manipulate Lumberyard installations
* Launchers:
A library to test the game in a variety of platforms
REQUIREMENTS
------------
* Python 3.7.5 (64-bit)
It is recommended that you completely remove any other versions of Python
installed on your system.
INSTALL
-----------
It is recommended to set up these these tools with Lumberyard's CMake build commands.
Assuming CMake is already setup on your operating system, below are some sample build commands:
cd /path/to/od3e/
mkdir windows_vs2019
cd windows_vs2019
cmake .. -G "Visual Studio 16 2019" -A x64 -T host=x64 -DLY_3RDPARTY_PATH="%3RDPARTYPATH%" -DLY_PROJECTS=AutomatedTesting
NOTE:
Using the above command also adds LyTestTools to the PYTHONPATH OS environment variable.
Additionally, some CTest scripts will add the Python interpreter path to the PYTHON OS environment variable.
There is some LyTestTools functionality that will search for these, so feel free to populate them manually.
To manually install the project in development mode using your own installed Python interpreter:
cd /path/to/lumberyard/dev/Tools/LyTestTools/
/path/to/your/python -m pip install -e .
For console/mobile testing, update the following .ini file in your root user directory:
i.e. C:/Users/myusername/ly_test_tools/devices.ini (a.k.a. %USERPROFILE%/ly_test_tools/devices.ini)
You will need to add a section for the device, and a key holding the device identifier value (usually an IP or ID).
It should look similar to this for each device:
[android]
id = 988939353955305449
[gameconsole]
ip = 192.168.1.1
[gameconsole2]
ip = 192.168.1.2
PACKAGE STRUCTURE
-----------------
The project is organized into packages. Each package corresponds to a tool:
- LyTestTools.ly_test_tools._internal: contains logging setup, pytest fixture, and o3de workspace manager modules
- LyTestTools.ly_test_tools.builtin: builtin helpers and fixtures for quickly writing tests
- LyTestTools.ly_test_tools.console: modules used for consoles
- LyTestTools.ly_test_tools.environment: functions related to file/process management and cleanup
- LyTestTools.ly_test_tools.image: modules related to image capturing and processing
- LyTestTools.ly_test_tools.launchers: game launchers library
- LyTestTools.ly_test_tools.log: modules for interacting with generated or existing log files
- LyTestTools.ly_test_tools.o3de: modules used to interact with Open 3D Engine
- LyTestTools.ly_test_tools.mobile: modules used for android/ios
- LyTestTools.ly_test_tools.report: modules used for reporting
- LyTestTools.tests: LyTestTools integration, unit, and example usage tests
DIRECTORY STRUCTURE
-------------------
The directory structure corresponds to the package structure. For example, the
ly_test_tools.builtin package is located in the ly_test_tools/builtin/ directory.
ENTRY POINTS
------------
Deploying the project in development mode installs only entry points for pytest fixtures.
UNINSTALLATION
--------------
The preferred way to uninstall the project is:
/path/to/your/python -m pip uninstall ly_test_tools
Platform: UNKNOWN
@@ -1,7 +0,0 @@
README.txt
setup.py
editor_python_test_tools.egg-info/PKG-INFO
editor_python_test_tools.egg-info/SOURCES.txt
editor_python_test_tools.egg-info/dependency_links.txt
editor_python_test_tools.egg-info/requires.txt
editor_python_test_tools.egg-info/top_level.txt
@@ -32,7 +32,7 @@ def teardown_editor(editor):
def launch_and_validate_results(request, test_directory, editor, editor_script, expected_lines, unexpected_lines=[],
halt_on_unexpected=False, run_python="--runpythontest", auto_test_mode=True, null_renderer=False, cfg_args=[],
halt_on_unexpected=False, run_python="--runpythontest", auto_test_mode=True, null_renderer=True, cfg_args=[],
timeout=300):
"""
Runs the Editor with the specified script, and monitors for expected log lines.
@@ -58,7 +58,7 @@ def launch_and_validate_results(request, test_directory, editor, editor_script,
if auto_test_mode:
editor.args.extend(["--autotest_mode"])
if null_renderer:
editor.args.extend(["-NullRenderer"])
editor.args.extend(["-rhi=Null"])
with editor.start():
@@ -278,6 +278,12 @@ class Tracer:
self.function = args[3]
self.message = args[4]
def __str__(self):
return f"Warning: [{self.filename}:{self.function}:{self.line}]: [{self.window}] {self.message}"
def __repr__(self):
return f"[Warning: {self.message}]"
class ErrorInfo:
def __init__(self, args):
self.window = args[0]
@@ -285,6 +291,12 @@ class Tracer:
self.line = args[2]
self.function = args[3]
self.message = args[4]
def __str__(self):
return f"Error: [{self.filename}:{self.function}:{self.line}]: [{self.window}] {self.message}"
def __repr__(self):
return f"[Error: {self.message}]"
class AssertInfo:
def __init__(self, args):
@@ -292,6 +304,12 @@ class Tracer:
self.line = args[1]
self.function = args[2]
self.message = args[3]
def __str__(self):
return f"Assert: [{self.filename}:{self.function}:{self.line}]: {self.message}"
def __repr__(self):
return f"[Assert: {self.message}]"
def _on_warning(self, args):
warningInfo = Tracer.WarningInfo(args)
@@ -0,0 +1,40 @@
#
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
# its licensors.
#
# For complete copyright and license terms please see the LICENSE at the root of this
# distribution (the "License"). All use of this software is governed by the License,
# or, if provided, by the license below or the license accompanying this file. Do not
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
################################################################################
# Atom Renderer: Automated Tests
# Runs EditorPythonBindings (hydra) scripts inside the Editor to verify test results for the Atom renderer.
################################################################################
if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedTesting IN_LIST LY_PROJECTS)
ly_add_pytest(
NAME AutomatedTesting::AtomRenderer_HydraTests_Main
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite.py
TEST_SERIAL
TIMEOUT 300
RUNTIME_DEPENDENCIES
AssetProcessor
AutomatedTesting.Assets
Editor
)
ly_add_pytest(
NAME AutomatedTesting::AtomRenderer_HydraTests_Sandbox
TEST_SUITE sandbox
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_SandboxSuite.py
TEST_SERIAL
TIMEOUT 300
RUNTIME_DEPENDENCIES
AssetProcessor
AutomatedTesting.Assets
Editor
)
endif()
@@ -0,0 +1,10 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
@@ -0,0 +1,271 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
# This module does a bulk test and update of many components at once.
# Each test case is listed below in the format:
# "Test Case ID: Test Case Title (URL)"
# C32078130: Tone Mapper (https://testrail.agscollab.com/index.php?/cases/view/32078130)
# C32078129: Light (https://testrail.agscollab.com/index.php?/cases/view/32078129)
# C32078131: Radius Weight Modifier (https://testrail.agscollab.com/index.php?/cases/view/32078131)
# C32078127: PostFX Layer (https://testrail.agscollab.com/index.php?/cases/view/32078127)
# C32078126: Point Light (https://testrail.agscollab.com/index.php?/cases/view/32078126)
# C32078125: Physical Sky (https://testrail.agscollab.com/index.php?/cases/view/32078125)
# C32078115: Global Skylight (IBL) (https://testrail.agscollab.com/index.php?/cases/view/32078115)
# C32078121: Exposure Control (https://testrail.agscollab.com/index.php?/cases/view/32078121)
# C32078120: Directional Light (https://testrail.agscollab.com/index.php?/cases/view/32078120)
# C32078119: DepthOfField (https://testrail.agscollab.com/index.php?/cases/view/32078119)
# C32078118: Decal (https://testrail.agscollab.com/index.php?/cases/view/32078118)
# C32078117: Area Light (https://testrail.agscollab.com/index.php?/cases/view/32078117)
import os
import sys
import azlmbr.math as math
import azlmbr.bus as bus
import azlmbr.paths
import azlmbr.asset as asset
import azlmbr.entity as entity
import azlmbr.legacy.general as general
import azlmbr.editor as editor
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.utils import TestHelper
from editor_python_test_tools.editor_test_helper import EditorTestHelper
EditorTestHelper = EditorTestHelper(log_prefix="AtomEditorComponents")
def run():
"""
Summary:
The below common tests are done for each of the components.
1) Addition of component to the entity
2) UNDO/REDO of addition of component
3) Enter/Exit game mode
4) Hide/Show entity containing component
5) Deletion of component
6) UNDO/REDO of deletion of component
Some additional tests for specific components include
1) Assigning value to some properties of each component
2) Verifying if the component is activated only when the required components are added
Expected Result:
1) Component can be added to an entity.
2) The addition of component can be undone and redone.
3) Game mode can be entered/exited without issue.
4) Entity with component can be hidden/shown.
5) Component can be deleted.
6) The deletion of component can be undone and redone.
7) Component is activated only when the required components are added
8) Values can be assigned to the properties of the component
:return: None
"""
def create_entity_undo_redo_component_addition(component_name):
new_entity = hydra.Entity(f"{component_name}")
new_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), [component_name])
general.log(f"{component_name}_test: Component added to the entity: "
f"{hydra.has_components(new_entity.id, [component_name])}")
# undo component addition
general.undo()
TestHelper.wait_for_condition(lambda: not hydra.has_components(new_entity.id, [component_name]), 2.0)
general.log(f"{component_name}_test: Component removed after UNDO: "
f"{not hydra.has_components(new_entity.id, [component_name])}")
# redo component addition
general.redo()
TestHelper.wait_for_condition(lambda: hydra.has_components(new_entity.id, [component_name]), 2.0)
general.log(f"{component_name}_test: Component added after REDO: "
f"{hydra.has_components(new_entity.id, [component_name])}")
return new_entity
def verify_enter_exit_game_mode(component_name):
general.enter_game_mode()
TestHelper.wait_for_condition(lambda: general.is_in_game_mode(), 1.0)
general.log(f"{component_name}_test: Entered game mode: {general.is_in_game_mode()}")
general.exit_game_mode()
TestHelper.wait_for_condition(lambda: not general.is_in_game_mode(), 1.0)
general.log(f"{component_name}_test: Exit game mode: {not general.is_in_game_mode()}")
def verify_hide_unhide_entity(component_name, entity_obj):
def is_entity_hidden(entity_id):
return editor.EditorEntityInfoRequestBus(bus.Event, "IsHidden", entity_id)
editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, False)
general.idle_wait_frames(1)
general.log(f"{component_name}_test: Entity is hidden: {is_entity_hidden(entity_obj.id)}")
editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, True)
general.idle_wait_frames(1)
general.log(f"{component_name}_test: Entity is shown: {not is_entity_hidden(entity_obj.id)}")
def verify_deletion_undo_redo(component_name, entity_obj):
editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntityById", entity_obj.id)
TestHelper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 1.0)
general.log(f"{component_name}_test: Entity deleted: {not hydra.find_entity_by_name(entity_obj.name)}")
general.undo()
TestHelper.wait_for_condition(lambda: hydra.find_entity_by_name(entity_obj.name) is not None, 1.0)
general.log(f"{component_name}_test: UNDO entity deletion works: "
f"{hydra.find_entity_by_name(entity_obj.name) is not None}")
general.redo()
TestHelper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 1.0)
general.log(f"{component_name}_test: REDO entity deletion works: "
f"{not hydra.find_entity_by_name(entity_obj.name)}")
def verify_required_component_addition(entity_obj, components_to_add, component_name):
def is_component_enabled(entity_componentid_pair):
return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", entity_componentid_pair)
general.log(
f"{component_name}_test: Entity disabled initially: "
f"{not is_component_enabled(entity_obj.components[0])}")
for component in components_to_add:
entity_obj.add_component(component)
TestHelper.wait_for_condition(lambda: is_component_enabled(entity_obj.components[0]), 1.0)
general.log(
f"{component_name}_test: Entity enabled after adding "
f"required components: {is_component_enabled(entity_obj.components[0])}"
)
def verify_set_property(entity_obj, path, value):
entity_obj.get_set_test(0, path, value)
# Wait for Editor idle loop before executing Python hydra scripts.
TestHelper.init_idle()
# Create a new level.
new_level_name = "tmp_level" # Specified in TestAllComponentsBasicTests.py
heightmap_resolution = 512
heightmap_meters_per_pixel = 1
terrain_texture_resolution = 412
use_terrain = False
# Return codes are ECreateLevelResult defined in CryEdit.h
return_code = general.create_level_no_prompt(
new_level_name, heightmap_resolution, heightmap_meters_per_pixel, terrain_texture_resolution, use_terrain)
if return_code == 1:
general.log(f"{new_level_name} level already exists")
elif return_code == 2:
general.log("Failed to create directory")
elif return_code == 3:
general.log("Directory length is too long")
elif return_code != 0:
general.log("Unknown error, failed to create level")
else:
general.log(f"{new_level_name} level created successfully")
EditorTestHelper.after_level_load(bypass_viewport_resize=True)
# Delete all existing entities initially
search_filter = azlmbr.entity.SearchFilter()
all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities)
class ComponentTests:
"""Test launcher for each component."""
def __init__(self, component_name, *additional_tests):
self.component_name = component_name
self.additional_tests = additional_tests
self.run_component_tests()
def run_component_tests(self):
# Run common and additional tests
entity_obj = create_entity_undo_redo_component_addition(self.component_name)
# Enter/Exit game mode test
verify_enter_exit_game_mode(self.component_name)
# Any additional tests are executed here
for test in self.additional_tests:
test(entity_obj)
# Hide/Unhide entity test
verify_hide_unhide_entity(self.component_name, entity_obj)
# Deletion/Undo/Redo test
verify_deletion_undo_redo(self.component_name, entity_obj)
# Area Light Component
area_light = "Area Light"
ComponentTests(
area_light, lambda entity_obj: verify_required_component_addition(
entity_obj, ["Capsule Shape"], area_light))
# Decal Component
material_asset_path = os.path.join("Materials", "decal", "aiirship_nose_number_decal.material")
material_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", material_asset_path, math.Uuid(), False)
ComponentTests(
"Decal", lambda entity_obj: verify_set_property(
entity_obj, "Settings|Decal Settings|Material", material_asset))
# DepthOfField Component
camera_entity = hydra.Entity("camera_entity")
camera_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), ["Camera"])
depth_of_field = "DepthOfField"
ComponentTests(
depth_of_field,
lambda entity_obj: verify_required_component_addition(entity_obj, ["PostFX Layer"], depth_of_field),
lambda entity_obj: verify_set_property(
entity_obj, "Controller|Configuration|Camera Entity", camera_entity.id))
# Directional Light Component
ComponentTests(
"Directional Light",
lambda entity_obj: verify_set_property(
entity_obj, "Controller|Configuration|Shadow|Camera", camera_entity.id))
# Exposure Control Component
ComponentTests(
"Exposure Control", lambda entity_obj: verify_required_component_addition(
entity_obj, ["PostFX Layer"], "Exposure Control"))
# Global Skylight (IBL) Component
diffuse_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
diffuse_image_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", diffuse_image_path, math.Uuid(), False)
specular_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
specular_image_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", specular_image_path, math.Uuid(), False)
ComponentTests(
"Global Skylight (IBL)",
lambda entity_obj: verify_set_property(
entity_obj, "Controller|Configuration|Diffuse Image", diffuse_image_asset),
lambda entity_obj: verify_set_property(
entity_obj, "Controller|Configuration|Specular Image", specular_image_asset))
# Physical Sky Component
ComponentTests("Physical Sky")
# Point Light Component
ComponentTests("Point Light")
# PostFX Layer Component
ComponentTests("PostFX Layer")
# Radius Weight Modifier Component
ComponentTests("Radius Weight Modifier")
# Spot Light Component
ComponentTests("Light")
if __name__ == "__main__":
run()
@@ -0,0 +1,44 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import logging
import os
import pytest
import ly_test_tools.environment.file_system as file_system
import editor_python_test_tools.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
EDITOR_TIMEOUT = 60
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("level", ["tmp_level"])
class TestAtomEditorComponents(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
# Cleanup our temp level
file_system.delete(
[os.path.join(workspace.paths.engine_root(), project, "Levels", "AtomLevels", level)], True, True)
def teardown():
# Cleanup our temp level
file_system.delete(
[os.path.join(workspace.paths.engine_root(), project, "Levels", "AtomLevels", level)], True, True)
request.addfinalizer(teardown)
# It requires at least one test
def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
pass
@@ -0,0 +1,219 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import logging
import os
import pytest
import ly_test_tools.environment.file_system as file_system
import editor_python_test_tools.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
EDITOR_TIMEOUT = 60
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("level", ["tmp_level"])
class TestAtomEditorComponents(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
# Cleanup our temp level
file_system.delete(
[os.path.join(workspace.paths.engine_root(), project, "Levels", "AtomLevels", level)], True, True)
def teardown():
# Cleanup our temp level
file_system.delete(
[os.path.join(workspace.paths.engine_root(), project, "Levels", "AtomLevels", level)], True, True)
request.addfinalizer(teardown)
@pytest.mark.test_case_id(
"C32078130", # Tone Mapper
"C32078129", # Light
"C32078131", # Radius Weight Modifier
"C32078127", # PostFX Layer
"C32078126", # Point Light
"C32078125", # Physical Sky
"C32078115", # Global Skylight (IBL)
"C32078121", # Exposure Control
"C32078120", # Directional Light
"C32078119", # DepthOfField
"C32078118") # Decal
def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
cfg_args = [level]
expected_lines = [
# Area Light Component
"Area Light Entity successfully created",
"Area Light_test: Component added to the entity: True",
"Area Light_test: Component removed after UNDO: True",
"Area Light_test: Component added after REDO: True",
"Area Light_test: Entered game mode: True",
"Area Light_test: Entity enabled after adding required components: True",
"Area Light_test: Entity is hidden: True",
"Area Light_test: Entity is shown: True",
"Area Light_test: Entity deleted: True",
"Area Light_test: UNDO entity deletion works: True",
"Area Light_test: REDO entity deletion works: True",
# Decal Component
"Decal Entity successfully created",
"Decal_test: Component added to the entity: True",
"Decal_test: Component removed after UNDO: True",
"Decal_test: Component added after REDO: True",
"Decal_test: Entered game mode: True",
"Decal_test: Exit game mode: True",
"Decal Settings|Decal Settings|Material: SUCCESS",
"Decal_test: Entity is hidden: True",
"Decal_test: Entity is shown: True",
"Decal_test: Entity deleted: True",
"Decal_test: UNDO entity deletion works: True",
"Decal_test: REDO entity deletion works: True",
# DepthOfField Component
"DepthOfField Entity successfully created",
"DepthOfField_test: Component added to the entity: True",
"DepthOfField_test: Component removed after UNDO: True",
"DepthOfField_test: Component added after REDO: True",
"DepthOfField_test: Entered game mode: True",
"DepthOfField_test: Exit game mode: True",
"DepthOfField_test: Entity disabled initially: True",
"DepthOfField_test: Entity enabled after adding required components: True",
"DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
"DepthOfField_test: Entity is hidden: True",
"DepthOfField_test: Entity is shown: True",
"DepthOfField_test: Entity deleted: True",
"DepthOfField_test: UNDO entity deletion works: True",
"DepthOfField_test: REDO entity deletion works: True",
# Directional Light Component
"Directional Light Entity successfully created",
"Directional Light_test: Component added to the entity: True",
"Directional Light_test: Component removed after UNDO: True",
"Directional Light_test: Component added after REDO: True",
"Directional Light_test: Entered game mode: True",
"Directional Light_test: Exit game mode: True",
"Directional Light Controller|Configuration|Shadow|Camera: SUCCESS",
"Directional Light_test: Entity is hidden: True",
"Directional Light_test: Entity is shown: True",
"Directional Light_test: Entity deleted: True",
"Directional Light_test: UNDO entity deletion works: True",
"Directional Light_test: REDO entity deletion works: True",
# Exposure Control Component
"Exposure Control Entity successfully created",
"Exposure Control_test: Component added to the entity: True",
"Exposure Control_test: Component removed after UNDO: True",
"Exposure Control_test: Component added after REDO: True",
"Exposure Control_test: Entered game mode: True",
"Exposure Control_test: Exit game mode: True",
"Exposure Control_test: Entity disabled initially: True",
"Exposure Control_test: Entity enabled after adding required components: True",
"Exposure Control_test: Entity is hidden: True",
"Exposure Control_test: Entity is shown: True",
"Exposure Control_test: Entity deleted: True",
"Exposure Control_test: UNDO entity deletion works: True",
"Exposure Control_test: REDO entity deletion works: True",
# Global Skylight (IBL) Component
"Global Skylight (IBL) Entity successfully created",
"Global Skylight (IBL)_test: Component added to the entity: True",
"Global Skylight (IBL)_test: Component removed after UNDO: True",
"Global Skylight (IBL)_test: Component added after REDO: True",
"Global Skylight (IBL)_test: Entered game mode: True",
"Global Skylight (IBL)_test: Exit game mode: True",
"Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
"Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
"Global Skylight (IBL)_test: Entity is hidden: True",
"Global Skylight (IBL)_test: Entity is shown: True",
"Global Skylight (IBL)_test: Entity deleted: True",
"Global Skylight (IBL)_test: UNDO entity deletion works: True",
"Global Skylight (IBL)_test: REDO entity deletion works: True",
# Physical Sky Component
"Physical Sky Entity successfully created",
"Physical Sky component was added to entity",
"Entity has a Physical Sky component",
"Physical Sky_test: Component added to the entity: True",
"Physical Sky_test: Component removed after UNDO: True",
"Physical Sky_test: Component added after REDO: True",
"Physical Sky_test: Entered game mode: True",
"Physical Sky_test: Exit game mode: True",
"Physical Sky_test: Entity is hidden: True",
"Physical Sky_test: Entity is shown: True",
"Physical Sky_test: Entity deleted: True",
"Physical Sky_test: UNDO entity deletion works: True",
"Physical Sky_test: REDO entity deletion works: True",
# Point Light Component
"Point Light Entity successfully created",
"Point Light_test: Component added to the entity: True",
"Point Light_test: Component removed after UNDO: True",
"Point Light_test: Component added after REDO: True",
"Point Light_test: Entered game mode: True",
"Point Light_test: Exit game mode: True",
"Point Light_test: Entity is hidden: True",
"Point Light_test: Entity is shown: True",
"Point Light_test: Entity deleted: True",
"Point Light_test: UNDO entity deletion works: True",
"Point Light_test: REDO entity deletion works: True",
# PostFX Layer Component
"PostFX Layer Entity successfully created",
"PostFX Layer_test: Component added to the entity: True",
"PostFX Layer_test: Component removed after UNDO: True",
"PostFX Layer_test: Component added after REDO: True",
"PostFX Layer_test: Entered game mode: True",
"PostFX Layer_test: Exit game mode: True",
"PostFX Layer_test: Entity is hidden: True",
"PostFX Layer_test: Entity is shown: True",
"PostFX Layer_test: Entity deleted: True",
"PostFX Layer_test: UNDO entity deletion works: True",
"PostFX Layer_test: REDO entity deletion works: True",
# Radius Weight Modifier Component
"Radius Weight Modifier Entity successfully created",
"Radius Weight Modifier_test: Component added to the entity: True",
"Radius Weight Modifier_test: Component removed after UNDO: True",
"Radius Weight Modifier_test: Component added after REDO: True",
"Radius Weight Modifier_test: Entered game mode: True",
"Radius Weight Modifier_test: Exit game mode: True",
"Radius Weight Modifier_test: Entity is hidden: True",
"Radius Weight Modifier_test: Entity is shown: True",
"Radius Weight Modifier_test: Entity deleted: True",
"Radius Weight Modifier_test: UNDO entity deletion works: True",
"Radius Weight Modifier_test: REDO entity deletion works: True",
# Light Component
"Light Entity successfully created",
"Light_test: Component added to the entity: True",
"Light_test: Component removed after UNDO: True",
"Light_test: Component added after REDO: True",
"Light_test: Entered game mode: True",
"Light_test: Exit game mode: True",
"Light_test: Entity is hidden: True",
"Light_test: Entity is shown: True",
"Light_test: Entity deleted: True",
"Light_test: UNDO entity deletion works: True",
"Light_test: REDO entity deletion works: True",
]
unexpected_lines = [
"failed to open",
"Traceback (most recent call last):",
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
editor,
"hydra_AtomEditorComponents_AddedToEntity.py",
timeout=EDITOR_TIMEOUT,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
null_renderer=True,
cfg_args=cfg_args,
)
@@ -94,13 +94,13 @@ class TestAutomationBase:
editor_starttime = time.time()
self.logger.debug("Running automated test")
testcase_module_filepath = self._get_testcase_module_filepath(testcase_module)
pycmd = ["--runpythontest", testcase_module_filepath, "-BatchMode", "-autotest_mode", "-NullRenderer"] + extra_cmdline_args
pycmd = ["--runpythontest", testcase_module_filepath, "-BatchMode", "-autotest_mode", "-rhi=null"] + extra_cmdline_args
editor.args.extend(pycmd) # args are added to the WinLauncher start command
editor.start(backupFiles = False, launch_ap = False)
try:
editor.wait(TestAutomationBase.MAX_TIMEOUT)
except WaitTimeoutError:
errors.append(TestRunError("TIMEOUT", "Editor did not close after {TestAutomationBase.MAX_TIMEOUT} seconds, verify the test is ending and the application didn't freeze"))
errors.append(TestRunError("TIMEOUT", f"Editor did not close after {TestAutomationBase.MAX_TIMEOUT} seconds, verify the test is ending and the application didn't freeze"))
editor.kill()
output = editor.get_output()
@@ -118,16 +118,16 @@ class TestAutomationBase:
else:
error_str = "Test failed, no output available..\n"
errors.append(TestRunError("FAILED TEST", error_str))
if return_code != TestAutomationBase.TEST_FAIL_RETCODE: # Crashed
if return_code and return_code != TestAutomationBase.TEST_FAIL_RETCODE: # Crashed
crash_info = "-- No crash log available --"
error_log = os.path.join(workspace.paths.project_log(), 'error.log')
crash_log = os.path.join(workspace.paths.project_log(), 'error.log')
try:
waiter.wait_for(lambda: os.path.exists(error_log), timeout=TestAutomationBase.WAIT_FOR_CRASH_LOG)
waiter.wait_for(lambda: os.path.exists(crash_log), timeout=TestAutomationBase.WAIT_FOR_CRASH_LOG)
except AssertionError:
pass
try:
with open(error_log) as f:
with open(crash_log) as f:
crash_info = f.read()
except Exception as ex:
crash_info += f"\n{str(ex)}"
@@ -21,8 +21,8 @@ import azlmbr.legacy.general as general
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
import automatedtesting_shared.pyside_utils as pyside_utils
from editor_python_test_tools.editor_test_helper import EditorTestHelper
import editor_python_test_tools.pyside_utils as pyside_utils
class AssetBrowserTreeNavigationTest(EditorTestHelper):
@@ -66,7 +66,7 @@ class AssetBrowserTreeNavigationTest(EditorTestHelper):
return collapse_success and expand_success
# This is the hierarchy we are expanding (4 steps inside)
self.file_path = ("AutomatedTesting", "Assets", "ImageGradients", "lumberyard_gsi.png")
self.file_path = ("AutomatedTesting", "Assets", "ImageGradients", "image_grad_test_gsi.png")
# 1) Open a new level
self.test_success = self.create_level(
@@ -22,8 +22,8 @@ import azlmbr.entity as entity
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
import automatedtesting_shared.pyside_utils as pyside_utils
from editor_python_test_tools.editor_test_helper import EditorTestHelper
import editor_python_test_tools.pyside_utils as pyside_utils
class TestDockingBasicDockedTools(EditorTestHelper):
@@ -19,8 +19,8 @@ import sys
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
import automatedtesting_shared.pyside_utils as pyside_utils
from editor_python_test_tools.editor_test_helper import EditorTestHelper
import editor_python_test_tools.pyside_utils as pyside_utils
class TestEditMenuOptions(EditorTestHelper):
@@ -20,8 +20,8 @@ import sys
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
import automatedtesting_shared.pyside_utils as pyside_utils
from editor_python_test_tools.editor_test_helper import EditorTestHelper
import editor_python_test_tools.pyside_utils as pyside_utils
class TestFileMenuOptions(EditorTestHelper):
@@ -19,8 +19,8 @@ import sys
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
import automatedtesting_shared.pyside_utils as pyside_utils
from editor_python_test_tools.editor_test_helper import EditorTestHelper
import editor_python_test_tools.pyside_utils as pyside_utils
class TestViewMenuOptions(EditorTestHelper):
@@ -19,7 +19,7 @@ logger = logging.getLogger(__name__)
layout = {
'path': r'Software\Amazon\Lumberyard\Editor\fancyWindowLayouts',
'path': r'Software\Amazon\O3DE\Editor\fancyWindowLayouts',
'value': 'last'
}
restore_camera = {
@@ -1,71 +0,0 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C13660194 : Asset Browser - Filtering
"""
import os
import pytest
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import editor_python_test_tools.hydra_test_utils as hydra
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
log_monitor_timeout = 90
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestSearchFiltering(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C13660194")
@pytest.mark.SUITE_periodic
def test_SearchFiltering_Asset_Browser_Filtering(self, request, editor, level, launcher_platform):
expected_lines = [
"cedar.fbx asset is filtered in Asset Browser",
"Animation file type(s) is present in the file tree: True",
"FileTag file type(s) and Animation file type(s) is present in the file tree: True",
"FileTag file type(s) is present in the file tree after removing Animation filter: True",
]
unexpected_lines = [
"Asset Browser opened: False",
"Animation file type(s) is present in the file tree: False",
"FileTag file type(s) and Animation file type(s) is present in the file tree: False",
"FileTag file type(s) is present in the file tree after removing Animation filter: False",
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"AssetBrowser_SearchFiltering.py",
expected_lines,
unexpected_lines=unexpected_lines,
cfg_args=[level],
auto_test_mode=False,
run_python="--runpython",
timeout=log_monitor_timeout,
)
@@ -1,62 +0,0 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C13660195: Asset Browser - File Tree Navigation
"""
import os
import pytest
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import editor_python_test_tools.hydra_test_utils as hydra
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
log_monitor_timeout = 90
@pytest.mark.parametrize('project', ['AutomatedTesting'])
@pytest.mark.parametrize('level', ['tmp_level'])
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestTreeNavigation(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C13660195")
@pytest.mark.SUITE_periodic
def test_TreeNavigation_Asset_Browser(self, request, editor, level, launcher_platform):
expected_lines = [
"Collapse/Expand tests: True",
"Asset visibility test: True",
"Scrollbar visibility test: True",
"TreeNavigation_Asset_Browser: result=SUCCESS"
]
hydra.launch_and_validate_results(
request,
test_directory,
editor,
"TreeNavigation_Asset_Browser.py",
expected_lines,
run_python="--runpython",
cfg_args=[level],
timeout=log_monitor_timeout,
)
@@ -85,7 +85,8 @@ class TestAltitudeFilter(object):
@pytest.mark.test_case_id("C4847478")
@pytest.mark.SUITE_periodic
def test_AltitudeFilterFilterStageToggle(self, request, editor, level, workspace, launcher_platform):
@pytest.mark.xfail # LYN-3275
def test_AltitudeFilter_FilterStageToggle(self, request, editor, level, workspace, launcher_platform):
cfg_args = [level]
expected_lines = [
@@ -101,6 +101,7 @@ class TestLayerSpawner(object):
@pytest.mark.test_case_id("C4765973")
@pytest.mark.SUITE_periodic
@pytest.mark.xfail # LYN-3275
def test_LayerSpawner_FilterStageToggle(self, request, editor, level, workspace, launcher_platform):
expected_lines = [
@@ -46,6 +46,7 @@ class TestMeshBlocker(object):
"""
@pytest.mark.test_case_id("C3980834")
@pytest.mark.SUITE_periodic
@pytest.mark.xfail # LYN-3273
def test_MeshBlocker_InstancesBlockedByMesh(self, request, editor, level, launcher_platform):
expected_lines = [
"'Instance Spawner' created",
@@ -69,6 +70,7 @@ class TestMeshBlocker(object):
"""
@pytest.mark.test_case_id("C4766030")
@pytest.mark.SUITE_periodic
@pytest.mark.xfail # LYN-3273
def test_MeshBlocker_InstancesBlockedByMeshHeightTuning(self, request, editor, level, launcher_platform):
expected_lines = [
"'Instance Spawner' created",
@@ -60,6 +60,7 @@ class TestPositionModifier(object):
@pytest.mark.test_case_id("C4874100")
@pytest.mark.SUITE_sandbox
@pytest.mark.xfail # LYN-3275
def test_PositionModifier_AutoSnapToSurfaceWorks(self, request, editor, level, launcher_platform):
expected_lines = [
@@ -21,7 +21,7 @@ import azlmbr.math as math
import azlmbr.paths
sys.path.append(os.path.join(azlmbr.paths.devroot, 'AutomatedTesting', 'Gem', 'PythonTests'))
from automatedtesting_shared.editor_test_helper import EditorTestHelper
from editor_python_test_tools.editor_test_helper import EditorTestHelper
editorId = azlmbr.globals.property.LANDSCAPE_CANVAS_EDITOR_ID
createdEntityId = None
@@ -22,7 +22,7 @@ import pytest
# Bail on the test if ly_test_tools doesn't exist.
pytest.importorskip('ly_test_tools')
import ly_test_tools.environment.file_system as file_system
import automateeditor_python_test_toolsdtesting_shared.hydra_test_utils as hydra
import editor_python_test_tools.hydra_test_utils as hydra
test_directory = os.path.join(os.path.dirname(__file__), 'EditorScripts')
@@ -24,7 +24,7 @@ class Tests():
# fmt: on
def run():
def C14861501_PhysXCollider_RenderMeshAutoAssigned():
"""
Summary:
Create entity with Mesh component and assign a render mesh to the Mesh component. Add Physics Collider component
@@ -61,7 +61,7 @@ def run():
from asset_utils import Asset
# Asset paths
STATIC_MESH = os.path.join("assets", "c14861501_physxcollider_rendermeshautoassigned", "spherebot", "r0-b_body.cgf")
STATIC_MESH = os.path.join("assets", "c14861501_physxcollider_rendermeshautoassigned", "spherebot", "r0-b_body.azmodel")
PHYSX_MESH = os.path.join(
"assets", "c14861501_physxcollider_rendermeshautoassigned", "spherebot", "r0-b_body.pxmesh"
)
@@ -80,8 +80,8 @@ def run():
# 4) Assign a render mesh asset to Mesh component (the fbx mesh having both Static mesh and PhysX collision Mesh)
mesh_asset = Asset.find_asset_by_path(STATIC_MESH)
mesh_component.set_component_property_value("MeshComponentRenderNode|Mesh asset", mesh_asset.id)
mesh_asset.id = mesh_component.get_component_property_value("MeshComponentRenderNode|Mesh asset")
mesh_component.set_component_property_value("Controller|Configuration|Mesh Asset", mesh_asset.id)
mesh_asset.id = mesh_component.get_component_property_value("Controller|Configuration|Mesh Asset")
Report.result(Tests.assign_mesh_asset, mesh_asset.get_path() == STATIC_MESH.replace(os.sep, "/"))
# 5) Add PhysX Collider component
@@ -95,4 +95,8 @@ def run():
if __name__ == "__main__":
run()
import ImportPathHelper as imports
imports.init()
from utils import Report
Report.start_test(C14861501_PhysXCollider_RenderMeshAutoAssigned)
@@ -62,8 +62,8 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
# Open 3D Engine Imports
import azlmbr.legacy.general as general
MESH_ASSET_PATH = os.path.join("Objects", "SphereBot", "r0-b_body.cgf")
MESH_PROPERTY_PATH = "MeshComponentRenderNode|Mesh asset"
MESH_ASSET_PATH = os.path.join("Objects", "SphereBot", "r0-b_body.azmodel")
MESH_PROPERTY_PATH = "Controller|Configuration|Mesh Asset"
TESTED_PROPERTY_PATH = "Shape Configuration|Asset|PhysX Mesh"
helper.init_idle()
@@ -69,7 +69,7 @@ def run():
import azlmbr.asset as azasset
# Asset paths
STATIC_MESH = os.path.join("assets", "c14861504_rendermeshasset_withnopxasset", "test_asset.cgf")
STATIC_MESH = os.path.join("assets", "c14861504_rendermeshasset_withnopxasset", "test_asset.azmodel")
helper.init_idle()
# 1) Load the empty level
@@ -85,8 +85,8 @@ def run():
# 4) Assign a render mesh asset to Mesh component (the fbx mesh having both Static mesh and PhysX collision Mesh)
mesh_asset = Asset.find_asset_by_path(STATIC_MESH)
mesh_component.set_component_property_value("MeshComponentRenderNode|Mesh asset", mesh_asset.id)
mesh_asset.id = mesh_component.get_component_property_value("MeshComponentRenderNode|Mesh asset")
mesh_component.set_component_property_value("Controller|Configuration|Mesh Asset", mesh_asset.id)
mesh_asset.id = mesh_component.get_component_property_value("Controller|Configuration|Mesh Asset")
Report.result(Tests.assign_mesh_asset, mesh_asset.get_path() == STATIC_MESH.replace(os.sep, "/"))
# 5) Add PhysX Collider component
@@ -27,7 +27,7 @@ class Tests():
# fmt: on
def run():
def C4044695_PhysXCollider_AddMultipleSurfaceFbx():
"""
Summary:
Create entity with Mesh and PhysX Collider components and assign a fbx file in both the components.
@@ -45,12 +45,7 @@ def run():
4) Select the PhysicsAsset shape in the PhysX Collider component
5) Assign the fbx file in PhysX Mesh and Mesh component
6) Check if multiple material slots show up under Materials section in the PhysX Collider component
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Builtins
@@ -70,7 +65,7 @@ def run():
SURFACE_TAG_COUNT = 4 # Number of surface tags included in used asset
# Asset paths
STATIC_MESH = os.path.join("assets", "c4044695_physxcollider_addmultiplesurfacefbx", "test.cgf")
STATIC_MESH = os.path.join("assets", "c4044695_physxcollider_addmultiplesurfacefbx", "test.azmodel")
PHYSX_MESH = os.path.join("assets", "c4044695_physxcollider_addmultiplesurfacefbx", "test.pxmesh")
helper.init_idle()
@@ -100,8 +95,8 @@ def run():
Report.result(Tests.assign_px_mesh_asset, px_asset.get_path() == PHYSX_MESH.replace(os.sep, "/"))
mesh_asset = Asset.find_asset_by_path(STATIC_MESH)
mesh_component.set_component_property_value("MeshComponentRenderNode|Mesh asset", mesh_asset.id)
mesh_asset.id = mesh_component.get_component_property_value("MeshComponentRenderNode|Mesh asset")
mesh_component.set_component_property_value("Controller|Configuration|Mesh Asset", mesh_asset.id)
mesh_asset.id = mesh_component.get_component_property_value("Controller|Configuration|Mesh Asset")
Report.result(Tests.assign_mesh_asset, mesh_asset.get_path() == STATIC_MESH.replace(os.sep, "/"))
# 6) Check if multiple material slots show up under Materials section in the PhysX Collider component
@@ -116,4 +111,8 @@ def run():
if __name__ == "__main__":
run()
import ImportPathHelper as imports
imports.init()
from utils import Report
Report.start_test(C4044695_PhysXCollider_AddMultipleSurfaceFbx)
@@ -27,7 +27,7 @@ class Tests():
def C4976236_AddPhysxColliderComponent():
"""
Summary:
Load level with Entity having PhysX Collider component. Verify that editor remains stable in Game mode.
Opens an empty level and creates an Entity with PhysX Collider. Verify that editor remains stable in Game mode.
Expected Behavior:
The Editor is stable there are no warnings or errors.
@@ -37,16 +37,10 @@ def C4976236_AddPhysxColliderComponent():
2) Create test entity
3) Start the Tracer to catch any errors and warnings
4) Add the PhysX Collider component and change shape to box
5) Add Mesh component and an asset
6) Enter game mode
7) Verify there are no errors and warnings in the logs
8) Exit game mode
9) Close the editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
5) Enter game mode
6) Verify there are no errors and warnings in the logs
7) Exit game mode
8) Close the editor
:return: None
"""
@@ -60,7 +54,7 @@ def C4976236_AddPhysxColliderComponent():
from editor_python_test_tools.utils import TestHelper as helper
from editor_python_test_tools.utils import Tracer
from asset_utils import Asset
helper.init_idle()
# 1) Load the level
helper.open_level("Physics", "Base")
@@ -74,17 +68,12 @@ def C4976236_AddPhysxColliderComponent():
# 4) Add the PhysX Collider component and change shape to box
collider_component = test_entity.add_component("PhysX Collider")
Report.result(Tests.add_physx_collider, test_entity.has_component("PhysX Collider"))
collider_component.set_component_property_value('Shape Configuration|Shape', 1)
collider_component.set_component_property_value('Shape Configuration|Shape', azlmbr.physics.ShapeType_Box)
# 5) Add Mesh component and an asset
mesh_component = test_entity.add_component("Mesh")
asset = Asset.find_asset_by_path(r"Objects\default\primitive_cube.cgf")
mesh_component.set_component_property_value('MeshComponentRenderNode|Mesh asset', asset.id)
# 6) Enter game mode
# 5) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# 7) Verify there are no errors and warnings in the logs
# 6) Verify there are no errors and warnings in the logs
success_condition = not (section_tracer.has_errors or section_tracer.has_warnings)
Report.result(Tests.no_errors_and_warnings_found, success_condition)
if not success_condition:
@@ -92,9 +81,8 @@ def C4976236_AddPhysxColliderComponent():
Report.info(f"Warnings found: {section_tracer.warnings}")
if section_tracer.has_errors:
Report.info(f"Errors found: {section_tracer.errors}")
Report.failure(Tests.no_errors_and_warnings_found)
# 8) Exit game mode
# 7) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
@@ -0,0 +1,37 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
# This suite consists of all test cases that are passing and have been verified.
import pytest
import os
import sys
from .FileManagement import FileManagement as fm
from ly_test_tools import LAUNCHERS
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
from base import TestAutomationBase
revert_physics_config = fm.file_revert_list(['physxdebugconfiguration.setreg', 'physxdefaultsceneconfiguration.setreg', 'physxsystemconfiguration.setreg'], 'AutomatedTesting/Registry')
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomation(TestAutomationBase):
def test_C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC(self, request, workspace, editor, launcher_platform):
from . import C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC as test_module
self._run_test(request, workspace, editor, test_module)
@@ -27,26 +27,16 @@ from base import TestAutomationBase
revert_physics_config = fm.file_revert_list(['physxdebugconfiguration.setreg', 'physxdefaultsceneconfiguration.setreg', 'physxsystemconfiguration.setreg'], 'AutomatedTesting/Registry')
@pytest.mark.SUITE_main
@pytest.mark.SUITE_periodic
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomation(TestAutomationBase):
# Marking the test as an expected failure due to sporadic failure on Automated Review: SPEC-3146
# The test still runs, but a failure of the test doesn't result in the test run failing
@pytest.mark.xfail(
reason="This test seems to fail sometimes due to it being the first test in the testsuite, we'll duplicate it temporarly."
"Need to figure out the reason why this is the case")
@revert_physics_config
def test_C000000_RigidBody_EnablingGravityWorksPoC_DUPLICATE(self, request, workspace, editor, launcher_platform):
from . import C100000_RigidBody_EnablingGravityWorksPoC as test_module
self._run_test(request, workspace, editor, test_module)
@revert_physics_config
def test_C3510642_Terrain_NotCollideWithTerrain(self, request, workspace, editor, launcher_platform):
from . import C3510642_Terrain_NotCollideWithTerrain as test_module
self._run_test(request, workspace, editor, test_module)
@revert_physics_config
def test_C4976195_RigidBodies_InitialLinearVelocity(self, request, workspace, editor, launcher_platform):
from . import C4976195_RigidBodies_InitialLinearVelocity as test_module
@@ -530,8 +520,4 @@ class TestAutomation(TestAutomationBase):
def test_C100000_RigidBody_EnablingGravityWorksPoC(self, request, workspace, editor, launcher_platform):
from . import C100000_RigidBody_EnablingGravityWorksPoC as test_module
self._run_test(request, workspace, editor, test_module)
def test_C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC(self, request, workspace, editor, launcher_platform):
from . import C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC as test_module
self._run_test(request, workspace, editor, test_module)
self._run_test(request, workspace, editor, test_module)
+2 -2
View File
@@ -1,3 +1,3 @@
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size 4745
oid sha256:f63204a86af8bc0963a4823d047a2e222cc19aabd14570d0789dc90cdc82970c
size 2017
@@ -1,356 +1,356 @@
<TimeOfDay Time="13.5" TimeStart="13.5" TimeEnd="13.5" TimeAnimSpeed="0">
<Variable Name="Sun color" Color="0.99989021,0.99946922,0.9991194">
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36,0:(0.783538:0.887923:0.921582):36,0.229167:(0.783538:0.879623:0.921582):36,0.25:(0.947307:0.745404:0.577581):36,0.458333:(1:1:1):36,0.5625:(1:1:1):36,0.75:(0.947307:0.745404:0.577581):36,0.770833:(0.783538:0.879623:0.921582):36,1:(0.783538:0.89627:0.930556):36,"/>
<Variable Name="Sun color" Color="0.78353798,0.89626998,0.93034101">
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36"/>
</Variable>
<Variable Name="Sun intensity" Value="92366.68">
<Spline Keys="0:1000:36,0.229167:1000:36,0.5:120000:36,0.770833:1000:65572,0.999306:1000:36,"/>
<Variable Name="Sun intensity" Value="1000">
<Spline Keys="0:1000:36"/>
</Variable>
<Variable Name="Sun specular multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Fog color" Color="0.27049801,0.47353199,0.83076996">
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36,0.229167:(0.00604883:0.00972122:0.0137021):36,0.25:(0.270498:0.473532:0.83077):36,0.5:(0.270498:0.473532:0.83077):458788,0.75:(0.270498:0.473532:0.83077):36,0.770833:(0.00604883:0.00972122:0.0137021):36,1:(0.00651209:0.00972122:0.0137021):36,"/>
<Variable Name="Fog color" Color="0.0065120901,0.0097212195,0.0137021">
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36"/>
</Variable>
<Variable Name="Fog color multiplier" Value="1">
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.25:1:36,0.5:1:36,0.75:1:36,0.770833:0.5:36,1:0.5:65572,"/>
<Variable Name="Fog color multiplier" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Fog height (bottom)" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog layer density (bottom)" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Fog color (top)" Color="0.597202,0.72305501,0.91309899">
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36,0.229167:(0.00699541:0.00972122:0.0122865):36,0.25:(0.597202:0.723055:0.913099):36,0.5:(0.597202:0.723055:0.913099):458788,0.75:(0.597202:0.723055:0.913099):36,0.770833:(0.00699541:0.00972122:0.0122865):36,1:(0.00699541:0.00972122:0.0122865):36,"/>
<Variable Name="Fog color (top)" Color="0.0069954102,0.0097212195,0.0122865">
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36"/>
</Variable>
<Variable Name="Fog color (top) multiplier" Value="0.88389361">
<Spline Keys="-4.40702e-06:0.5:36,0.0297507:0.499195:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
<Variable Name="Fog color (top) multiplier" Value="0.5">
<Spline Keys="-4.40702e-06:0.5:36"/>
</Variable>
<Variable Name="Fog height (top)" Value="100.00001">
<Spline Keys="0:100:36,0.25:100:36,0.5:100:36,0.75:100:65572,1:100:36,"/>
<Variable Name="Fog height (top)" Value="100">
<Spline Keys="0:100:36"/>
</Variable>
<Variable Name="Fog layer density (top)" Value="9.9999997e-05">
<Spline Keys="0:0.0001:36,0.25:0.0001:36,0.5:0.0001:65572,0.75:0.0001:36,1:0.0001:36,"/>
<Spline Keys="0:0.0001:36"/>
</Variable>
<Variable Name="Fog color height offset" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:65572,"/>
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog color (radial)" Color="0.78592348,0.52744436,0.17234583">
<Spline Keys="0:(0:0:0):36,0.229167:(0.00439144:0.00367651:0.00334654):36,0.25:(0.838799:0.564712:0.184475):36,0.5:(0.768151:0.514918:0.168269):458788,0.75:(0.838799:0.564712:0.184475):36,0.770833:(0.00402472:0.00334654:0.00303527):36,1:(0:0:0):36,"/>
<Variable Name="Fog color (radial)" Color="0,0,0">
<Spline Keys="0:(0:0:0):36"/>
</Variable>
<Variable Name="Fog color (radial) multiplier" Value="6">
<Spline Keys="0:0:36,0.25:6:36,0.5:6:36,0.75:6:36,1:0:36,"/>
<Variable Name="Fog color (radial) multiplier" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog radial size" Value="0.85000002">
<Spline Keys="0:0:36,0.25:0.85:65572,0.5:0.85:36,0.75:0.85:36,1:0:36,"/>
<Variable Name="Fog radial size" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog radial lobe" Value="0.75">
<Spline Keys="0:0:36,0.25:0.75:36,0.5:0.75:36,0.75:0.75:65572,1:0:36,"/>
<Variable Name="Fog radial lobe" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Volumetric fog: Final density clamp" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Volumetric fog: Global density" Value="1.5">
<Spline Keys="0:1.5:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1.5:36,"/>
<Spline Keys="0:1.5:36"/>
</Variable>
<Variable Name="Volumetric fog: Ramp start" Value="25.000002">
<Spline Keys="0:25:36,0.25:25:36,0.5:25:65572,0.75:25:36,1:25:36,"/>
<Variable Name="Volumetric fog: Ramp start" Value="25">
<Spline Keys="0:25:36"/>
</Variable>
<Variable Name="Volumetric fog: Ramp end" Value="1000.0001">
<Spline Keys="0:1000:36,0.25:1000:36,0.5:1000:65572,0.75:1000:36,1:1000:36,"/>
<Variable Name="Volumetric fog: Ramp end" Value="1000">
<Spline Keys="0:1000:36"/>
</Variable>
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999993">
<Spline Keys="0:0.7:36,0.25:0.7:36,0.5:0.7:65572,0.75:0.7:36,1:0.7:36,"/>
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999999">
<Spline Keys="0:0.7:36"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening" Value="0.20000002">
<Spline Keys="0:0.2:36,0.25:0.2:36,0.5:0.2:65572,0.75:0.2:36,1:0.2:36,"/>
<Variable Name="Volumetric fog: Shadow darkening" Value="0.2">
<Spline Keys="0:0.2:36"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening sun" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Volumetric fog: Shadow range" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Volumetric fog: Shadow range" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
<Spline Keys="0:0:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
<Spline Keys="0:4000:0,1:4000:0,"/>
<Spline Keys="0:4000:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
<Spline Keys="0:0.0001:0,1:0.0001:0,"/>
<Spline Keys="0:0.0001:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Global fog density" Value="0.1">
<Spline Keys="0:0.1:0,1:0.1:0,"/>
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
<Spline Keys="0:0:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp end" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
<Spline Keys="0:0:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
<Spline Keys="0:(1:1:1):0"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
<Spline Keys="0:0.6:0,1:0.6:0,"/>
<Spline Keys="0:0.6:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
<Spline Keys="0:(1:1:1):0"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999999">
<Spline Keys="0:0.95:0,1:0.95:0,"/>
<Spline Keys="0:0.95:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
<Spline Keys="0:0:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
<Spline Keys="0:(1:1:1):0"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
<Spline Keys="0:0.6:0,1:0.6:0,"/>
<Spline Keys="0:0.6:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
<Spline Keys="0:64:0,1:64:0,"/>
<Spline Keys="0:64:0"/>
</Variable>
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
<Spline Keys="0:0.3:0,1:0.3:0,"/>
<Spline Keys="0:0.3:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
<Spline Keys="0:0.5:0,1:0.5:0,"/>
<Spline Keys="0:0.5:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
<Spline Keys="0:1:0,0.5:1:36,1:1:0,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Sky light: Sun intensity" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.494381:(1:1:1):65572,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
<Spline Keys="0:(1:1:1):36"/>
</Variable>
<Variable Name="Sky light: Sun intensity multiplier" Value="200.00002">
<Spline Keys="0:200:36,0.25:200:36,0.5:200:36,0.75:200:36,1:200:36,"/>
<Variable Name="Sky light: Sun intensity multiplier" Value="200">
<Spline Keys="0:200:36"/>
</Variable>
<Variable Name="Sky light: Mie scattering" Value="6.779707">
<Spline Keys="0:40:36,0.5:2:36,1:40:36,"/>
<Variable Name="Sky light: Mie scattering" Value="40">
<Spline Keys="0:40:36"/>
</Variable>
<Variable Name="Sky light: Rayleigh scattering" Value="0.20000002">
<Spline Keys="0:0.2:36,0.229167:0.2:36,0.25:1:36,0.291667:0.2:36,0.5:0.2:36,0.729167:0.2:36,0.75:1:36,0.770833:0.2:36,1:0.2:36,"/>
<Variable Name="Sky light: Rayleigh scattering" Value="0.2">
<Spline Keys="0:0.2:36"/>
</Variable>
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
<Spline Keys="0:-0.9999:36,0.25:-0.9999:36,0.5:-0.9999:65572,0.75:-0.9999:36,1:-0.9999:36,"/>
<Spline Keys="0:-0.9999:36"/>
</Variable>
<Variable Name="Sky light: Wavelength (R)" Value="694">
<Spline Keys="0:694:36,0.25:694:36,0.5:694:65572,0.75:694:36,1:694:36,"/>
<Spline Keys="0:694:36"/>
</Variable>
<Variable Name="Sky light: Wavelength (G)" Value="596.99994">
<Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
<Variable Name="Sky light: Wavelength (G)" Value="597">
<Spline Keys="0:597:36"/>
</Variable>
<Variable Name="Sky light: Wavelength (B)" Value="488">
<Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
<Spline Keys="0:488:36"/>
</Variable>
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
<Spline Keys="0:(0.270498:0.391573:0.520996):36,0.25:(0.270498:0.391573:0.527115):36,0.5:(0.270498:0.391573:0.527115):262180,0.75:(0.270498:0.391573:0.527115):36,1:(0.270498:0.391573:0.520996):36,"/>
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52099597">
<Spline Keys="0:(0.270498:0.391573:0.520996):36"/>
</Variable>
<Variable Name="Night sky: Horizon color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
<Variable Name="Night sky: Horizon color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Night sky: Zenith color" Color="0.36130697,0.434154,0.46778399">
<Spline Keys="0:(0.361307:0.434154:0.467784):36,0.25:(0.361307:0.434154:0.467784):36,0.5:(0.361307:0.434154:0.467784):262180,0.75:(0.361307:0.434154:0.467784):36,1:(0.361307:0.434154:0.467784):36,"/>
<Variable Name="Night sky: Zenith color" Color="0.361307,0.434154,0.46778399">
<Spline Keys="0:(0.361307:0.434154:0.467784):36"/>
</Variable>
<Variable Name="Night sky: Zenith color multiplier" Value="0">
<Spline Keys="0:0.02:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.02:36,"/>
<Variable Name="Night sky: Zenith color multiplier" Value="0.02">
<Spline Keys="0:0.02:36"/>
</Variable>
<Variable Name="Night sky: Zenith shift" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Night sky: Star intensity" Value="0">
<Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
<Variable Name="Night sky: Star intensity" Value="3">
<Spline Keys="0:3:36"/>
</Variable>
<Variable Name="Night sky: Moon color" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
<Spline Keys="0:(1:1:1):36"/>
</Variable>
<Variable Name="Night sky: Moon color multiplier" Value="0">
<Spline Keys="0:0.4:36,0.25:0:36,0.5:0:36,0.75:0:65572,1:0.4:36,"/>
<Variable Name="Night sky: Moon color multiplier" Value="0.40000001">
<Spline Keys="0:0.4:36"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
<Spline Keys="0:(0.89627:1:1):36,0.25:(0.904661:1:1):36,0.5:(0.904661:1:1):393252,0.75:(0.904661:1:1):36,0.836647:(0.89627:1:1):36,1:(0.89627:1:1):36,"/>
<Variable Name="Night sky: Moon inner corona color" Color="0.89626998,1,1">
<Spline Keys="0:(0.89627:1:1):36"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Night sky: Moon inner corona scale" Value="0">
<Spline Keys="0:2:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:0.693178:36,1:2:36,"/>
<Variable Name="Night sky: Moon inner corona scale" Value="2">
<Spline Keys="0:2:36"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.25415203">
<Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
<Variable Name="Night sky: Moon outer corona color" Color="0.19806901,0.22696599,0.25015801">
<Spline Keys="0:(0.198069:0.226966:0.250158):36"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Night sky: Moon outer corona scale" Value="0">
<Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
<Variable Name="Night sky: Moon outer corona scale" Value="0.0099999998">
<Spline Keys="0:0.01:36"/>
</Variable>
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color" Color="0.83076996,0.76815104,0.65837508">
<Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
<Variable Name="Cloud shading: Sun custom color" Color="0.73791099,0.73791099,0.73791099">
<Spline Keys="0:(0.737911:0.737911:0.737911):36"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
<Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
<Variable Name="Cloud shading: Sun custom color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
<Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
<Variable Name="Cloud shading: Sun custom color influence" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Sun shafts visibility" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Sun rays visibility" Value="1.5">
<Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
<Variable Name="Sun rays visibility" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Sun rays attenuation" Value="1.5">
<Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
<Variable Name="Sun rays attenuation" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Sun rays suncolor influence" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Sun rays custom color" Color="0.66538697,0.83879906,0.94730699">
<Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
<Variable Name="Sun rays custom color" Color="0.66538697,0.838799,0.94730699">
<Spline Keys="0:(0.665387:0.838799:0.947307):36"/>
</Variable>
<Variable Name="Ocean fog color" Color="0.0012141101,0.0091340598,0.017642001">
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
<Variable Name="Ocean fog color" Color="0.0012141099,0.0091340598,0.017642001">
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36"/>
</Variable>
<Variable Name="Ocean fog color multiplier" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Ocean fog density" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Static skybox multiplier" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Film curve shoulder scale" Value="2.232213">
<Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
<Variable Name="Film curve shoulder scale" Value="3">
<Spline Keys="0:3:36"/>
</Variable>
<Variable Name="Film curve midtones scale" Value="0.88389361">
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
<Variable Name="Film curve midtones scale" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Film curve toe scale" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Film curve whitepoint" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
<Spline Keys="0:4:36"/>
</Variable>
<Variable Name="Saturation" Value="1">
<Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
<Variable Name="Saturation" Value="0.80000001">
<Spline Keys="0:0.8:36"/>
</Variable>
<Variable Name="Color balance" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
<Spline Keys="0:(1:1:1):36"/>
</Variable>
<Variable Name="Scene key" Value="0.18000002">
<Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
<Variable Name="Scene key" Value="0.18000001">
<Spline Keys="0:0.18:36"/>
</Variable>
<Variable Name="Min exposure" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Max exposure" Value="2.6142297">
<Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
<Variable Name="Max exposure" Value="2">
<Spline Keys="0:2:36"/>
</Variable>
<Variable Name="EV Min" Value="4.5">
<Spline Keys="0:4.5:0,1:4.5:0,"/>
<Spline Keys="0:4.5:0"/>
</Variable>
<Variable Name="EV Max" Value="17">
<Spline Keys="0:17:0,1:17:0,"/>
<Spline Keys="0:17:0"/>
</Variable>
<Variable Name="EV Auto compensation" Value="1.5">
<Spline Keys="0:1.5:0,1:1.5:0,"/>
<Spline Keys="0:1.5:0"/>
</Variable>
<Variable Name="Bloom amount" Value="0.30899152">
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
<Variable Name="Bloom amount" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Filters: grain" Value="0">
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
<Variable Name="Filters: grain" Value="0.30000001">
<Spline Keys="0:0.3:65572"/>
</Variable>
<Variable Name="Filters: photofilter color" Color="0,0,0">
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
<Spline Keys="0:(0:0:0):36"/>
</Variable>
<Variable Name="Filters: photofilter density" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Dof: focus range" Value="500.00003">
<Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
<Variable Name="Dof: focus range" Value="500">
<Spline Keys="0:500:36"/>
</Variable>
<Variable Name="Dof: blur amount" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Dof: blur amount" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cascade 0: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 0: Bias" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cascade 0: Slope Bias" Value="64">
<Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
<Spline Keys="0:64:36"/>
</Variable>
<Variable Name="Cascade 1: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 1: Bias" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cascade 1: Slope Bias" Value="23">
<Spline Keys="0:23:36,0.25:23:36,0.5:23:65572,0.75:23:36,1:23:36,"/>
<Spline Keys="0:23:36"/>
</Variable>
<Variable Name="Cascade 2: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 2: Bias" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cascade 2: Slope Bias" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
<Spline Keys="0:4:36"/>
</Variable>
<Variable Name="Cascade 3: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 3: Bias" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cascade 3: Slope Bias" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Cascade 4: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 4: Bias" Value="0.1">
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Cascade 4: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Cascade 5: Bias" Value="0.0099999998">
<Spline Keys="0:0.01:0,0.25:0.01:36,0.5:0.01:65572,0.75:0.01:36,1:0.01:36,"/>
<Spline Keys="0:0.01:0"/>
</Variable>
<Variable Name="Cascade 5: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Cascade 6: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 6: Bias" Value="0.1">
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Cascade 6: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Cascade 7: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 7: Bias" Value="0.1">
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Cascade 7: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Shadow jittering" Value="2.4999998">
<Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
<Variable Name="Shadow jittering" Value="5">
<Spline Keys="0:5:36"/>
</Variable>
<Variable Name="HDR dynamic power factor" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Sun color multiplier" Value="9.999999">
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
<Variable Name="Sun color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
</TimeOfDay>
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -1,7 +1,7 @@
sys_game_name = "AutomatedTesting"
sys_localization_folder = Localization
ca_useIMG_CAF = 0
sys_asserts=2
sys_asserts=1
-- Enable warnings when asset loads take longer than the given millisecond threshold
cl_assetLoadWarningEnable=true
+6 -5
View File
@@ -21,6 +21,7 @@ if(CMAKE_VERSION VERSION_EQUAL 3.19)
cmake_policy(SET CMP0111 OLD)
endif()
include(cmake/LySet.cmake)
include(cmake/Version.cmake)
include(cmake/OutputDirectory.cmake)
@@ -74,9 +75,6 @@ foreach(restricted_platform ${PAL_RESTRICTED_PLATFORMS})
endif()
endforeach()
# Recurse into directory of general python test scripts
add_subdirectory(ctest_scripts)
add_subdirectory(scripts)
# SPEC-1417 will investigate and fix this
@@ -122,7 +120,10 @@ endif()
include(cmake/RuntimeDependencies.cmake)
# 5. Perform test impact framework post steps once all of the targets have been enumerated
ly_test_impact_post_step()
# 6. Generate the O3DE find file and setup install locations for scripts, tools, assets etc., required by the engine
# 6. Generate the O3DE find file and setup install locations for scripts, tools, assets etc., required by the engine
if(NOT INSTALLED_ENGINE)
ly_setup_o3de_install()
endif()
# IMPORTANT: must be included last
include(cmake/CPack.cmake)
endif()
+1 -1
View File
@@ -3,4 +3,4 @@ SDKs
#ColinB (8/26)- I know there are depot files that this will ignore... But these files should not be
#here, they should all be in 3rdParty... so we will ignore them until I can move them, it should
#be OK for now because they shouldn't change at all anyway.
#be OK for now because they shouldn't change at all anyway.
@@ -396,4 +396,4 @@ void CFogVolumeRenderNode::GetVolumetricFogColorBox(const Vec3& worldPos, const
resultColor = ColorF(m_cachedFogColor.r, m_cachedFogColor.g, m_cachedFogColor.b, min(fog, 1.0f));
}
}
}
}
@@ -325,4 +325,4 @@ bool CGeomCacheMeshManager::ReadMeshColors(CGeomCacheStreamReader& reader, const
return true;
}
#endif
#endif
@@ -1488,4 +1488,4 @@ void CGeomCacheRenderNode::OnGeomCacheStaticDataUnloaded()
Clear(false);
}
#endif
#endif
+1 -1
View File
@@ -14,4 +14,4 @@
// Description : Draw static objects (vegetations)
#include "Cry3DEngine_precompiled.h"
#include "Cry3DEngine_precompiled.h"
@@ -94,4 +94,4 @@ void C3DEngine::DisablePostEffects()
}
}
}
}
}
@@ -22,4 +22,4 @@ TEST(MockValidationTests, SystemMock_Compiles)
TEST(MockValidationTests, LogMock_Compiles)
{
LogMock mockLog;
}
}
+1 -1
View File
@@ -71,4 +71,4 @@ namespace std17
}
}
#endif // CRYINCLUDE_CRYCOMMON_ALGORITHM_H
#endif // CRYINCLUDE_CRYCOMMON_ALGORITHM_H
+1 -1
View File
@@ -318,4 +318,4 @@ namespace Bezier
}
}
#endif
#endif
+1 -1
View File
@@ -63,4 +63,4 @@ public:
};
#endif // #ifndef _CREFOGVOLUME_
#endif // #ifndef _CREFOGVOLUME_
+1 -1
View File
@@ -67,4 +67,4 @@ public:
_smart_ptr<IRenderMesh> m_pHullMesh;
};
#endif // #ifndef _CREVOLUMEOBJECT_
#endif // #ifndef _CREVOLUMEOBJECT_
+1 -1
View File
@@ -54,4 +54,4 @@ private:
};
#endif
#endif
@@ -35,4 +35,4 @@ namespace AZ
};
typedef AZ::EBus<HeightmapUpdateNotification> HeightmapUpdateNotificationBus;
}
}
@@ -83,4 +83,4 @@ void LocalizationManagerRequests::LocalizeAndSubstitute(const AZStd::string& loc
outLocalizedString = locString;
LocalizationManagerRequestBus::Broadcast(&LocalizationManagerRequestBus::Events::LocalizeAndSubstituteInternal, outLocalizedString, keys, values);
}
}
@@ -96,4 +96,4 @@ public: // member functions
virtual void OnCheckboxStateChange([[maybe_unused]] bool checked) {}
};
typedef AZ::EBus<UiCheckboxNotifications> UiCheckboxNotificationBus;
typedef AZ::EBus<UiCheckboxNotifications> UiCheckboxNotificationBus;
@@ -124,4 +124,4 @@ public: // member functions
virtual void OnDropdownValueChanged([[maybe_unused]] AZ::EntityId option) {}
};
typedef AZ::EBus<UiDropdownNotifications> UiDropdownNotificationBus;
typedef AZ::EBus<UiDropdownNotifications> UiDropdownNotificationBus;
@@ -63,4 +63,4 @@ public: // member functions
virtual void OnDropdownOptionSelected() {}
};
typedef AZ::EBus<UiDropdownOptionNotifications> UiDropdownOptionNotificationBus;
typedef AZ::EBus<UiDropdownOptionNotifications> UiDropdownOptionNotificationBus;
@@ -83,4 +83,4 @@ public: // member functions
virtual void OnRadioButtonStateChange([[maybe_unused]] bool checked) {}
};
typedef AZ::EBus<UiRadioButtonNotifications> UiRadioButtonNotificationBus;
typedef AZ::EBus<UiRadioButtonNotifications> UiRadioButtonNotificationBus;
@@ -38,4 +38,4 @@ public: // static member data
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiRadioButtonCommunicationInterface> UiRadioButtonCommunicationBus;
typedef AZ::EBus<UiRadioButtonCommunicationInterface> UiRadioButtonCommunicationBus;
@@ -75,4 +75,4 @@ public: // member functions
virtual void OnRadioButtonGroupStateChange([[maybe_unused]] AZ::EntityId checkedRadioButton) {}
};
typedef AZ::EBus<UiRadioButtonGroupNotifications> UiRadioButtonGroupNotificationBus;
typedef AZ::EBus<UiRadioButtonGroupNotifications> UiRadioButtonGroupNotificationBus;
@@ -44,4 +44,4 @@ public: // static member data
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiRadioButtonGroupCommunicationInterface> UiRadioButtonGroupCommunicationBus;
typedef AZ::EBus<UiRadioButtonGroupCommunicationInterface> UiRadioButtonGroupCommunicationBus;
@@ -107,4 +107,4 @@ public: // member functions
virtual void OnSliderValueChanged([[maybe_unused]] float value) {}
};
typedef AZ::EBus<UiSliderNotifications> UiSliderNotificationBus;
typedef AZ::EBus<UiSliderNotifications> UiSliderNotificationBus;
@@ -57,4 +57,4 @@ namespace Maestro
// defined in the bus header so we can refer to it in the Editor code
#define EditorSequenceComponentTypeId "{C02DC0E2-D0F3-488B-B9EE-98E28077EC56}"
} // namespace Maestro
} // namespace Maestro
@@ -97,4 +97,4 @@ namespace AZStd
return retVal;
}
};
}
}
@@ -52,4 +52,4 @@ enum class AnimNodeType
Num
};
#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMNODETYPE_H
#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMNODETYPE_H
@@ -42,4 +42,4 @@ enum class AnimValue
};
#endif CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUE_H
#endif CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUE_H
@@ -45,4 +45,4 @@ enum class AnimValueType
};
#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUETYPE_H
#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUETYPE_H
@@ -35,4 +35,4 @@ struct IAssetBlendKey
};
AZ_TYPE_INFO_SPECIALIZE(IAssetBlendKey, "{15B82C3A-6DB8-466F-AF7F-18298FCD25FD}");
}
}
@@ -77,4 +77,4 @@ namespace Maestro
}
};
} // namespace Maestro
} // namespace Maestro
@@ -25,4 +25,4 @@ enum class SequenceType
SequenceComponent = 1 // Sequence Component on an AZ::Entity
};
#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_SEQUENCETYPE_H
#endif // CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_SEQUENCETYPE_H
+1 -1
View File
@@ -110,4 +110,4 @@ private:
CTimeValue m_frameStartTime;
float m_frameTime;
float m_frameRate;
};
};
@@ -12,4 +12,4 @@
set(FILES
../../EngineSettingsBackendApple.cpp
../../EngineSettingsBackendApple.h
)
)
@@ -12,4 +12,4 @@
set(FILES
../../EngineSettingsBackendWin32.cpp
../../EngineSettingsBackendWin32.h
)
)
@@ -10,4 +10,4 @@
#
set(FILES
)
)
+1 -1
View File
@@ -120,4 +120,4 @@ namespace AZ
};
using RenderScreenshotNotificationBus = AZ::EBus<RenderScreenshotNotifications>;
}
}
@@ -83,4 +83,4 @@ namespace AzRTT
//! confirm if user wants to use texture size larger than MaxRecommendedRenderTargetSize
bool ValidateTextureSize(void* newValue, const AZ::Uuid& valueType);
};
}
}
@@ -64,4 +64,4 @@ namespace Serialization
using Serialization::ForceFeedbackIdName;
}
}
#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCES_H
#endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCES_H
@@ -24,4 +24,4 @@ namespace Serialization
};
}
#endif
#endif
+1 -1
View File
@@ -44,4 +44,4 @@ namespace AZ
};
using StereoRendererRequestBus = EBus < StereoRendererBus >;
}
}
+1 -1
View File
@@ -85,4 +85,4 @@ public:
PodArray<T*> m_lstUsed;
T* m_pPool;
int m_nPoolSize;
};
};
+1 -1
View File
@@ -256,4 +256,4 @@ namespace AZ
}//namespace VR
AZ_TYPE_INFO_SPECIALIZE(VR::ControllerIndex, "{90D4C80E-A1CC-4DBF-A131-0082C75835E8}");
}//namespace AZ
}//namespace AZ
@@ -24,4 +24,4 @@ set(FILES
# Remove files that cause #define collisions on Mac due to multiple inclusions of 'AppleSpecific.h' and include orders
set(SKIP_UNITY_BUILD_INCLUSION_FILES
SettingsManagerHelpers.cpp
)
)
@@ -23,4 +23,4 @@ set(FILES
Mocks/ITextureMock.h
Mocks/IRemoteConsoleMock.h
Mocks/MockCGFContent.h
)
)
+1 -1
View File
@@ -1,3 +1,3 @@
EXPORTS
ModuleInitISystem @2
CryModuleGetMemoryInfo @8
CryModuleGetMemoryInfo @8
+1
View File
@@ -185,6 +185,7 @@ string CCmdLine::Next(char*& src)
return string(org, src - 1);
case ' ':
ch = *src++;
continue;
default:
org = src - 1;

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