Merge pull request #4517 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-16031
Clean up benign errors that occur when a Reflection Probe is baked
This commit is contained in:
@@ -147,22 +147,6 @@
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},
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"LoadAction": "Clear"
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}
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},
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{
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"Name": "ScatterDistanceOutput",
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"SlotType": "Output",
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"ScopeAttachmentUsage": "RenderTarget",
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"LoadStoreAction": {
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"ClearValue": {
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"Value": [
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0.0,
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0.0,
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0.0,
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0.0
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]
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},
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"LoadAction": "Clear"
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}
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}
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],
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"ImageAttachments": [
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@@ -257,23 +241,6 @@
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"AssetRef": {
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"FilePath": "Textures/BRDFTexture.attimage"
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}
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},
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{
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"Name": "ScatterDistanceImage",
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"SizeSource": {
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"Source": {
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"Pass": "Parent",
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"Attachment": "Output"
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}
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},
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"MultisampleSource": {
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"Pass": "This",
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"Attachment": "DepthStencilInputOutput"
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},
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"ImageDescriptor": {
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"Format": "R11G11B10_FLOAT",
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"SharedQueueMask": "Graphics"
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}
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}
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],
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"Connections": [
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@@ -318,13 +285,6 @@
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"Pass": "This",
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"Attachment": "BRDFTexture"
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}
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},
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{
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"LocalSlot": "ScatterDistanceOutput",
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"AttachmentRef": {
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"Pass": "This",
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"Attachment": "ScatterDistanceImage"
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}
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}
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]
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}
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@@ -15,7 +15,6 @@
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// box-filtered from the MSAA sub-pixels of the reflection texture.
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#include <scenesrg.srgi>
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#include <viewsrg.srgi>
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#include <Atom/Features/PostProcessing/FullscreenVertexUtil.azsli>
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#include <Atom/Features/PostProcessing/FullscreenVertexInfo.azsli>
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@@ -26,8 +25,6 @@ ShaderResourceGroup PassSrg : SRG_PerPass
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Texture2DMS<float4> m_reflection;
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}
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#include <Atom/RPI/ShaderResourceGroups/DefaultDrawSrg.azsli>
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// Vertex Shader
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VSOutput MainVS(VSInput input)
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{
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