Merge pull request #277 from aws-lumberyard-dev/nvsickle/MoreMainFixes

Cherry-pick several 1.0 viewport fixes to main
This commit is contained in:
Nicholas Van Sickle
2021-04-23 09:50:07 -07:00
committed by GitHub
14 changed files with 147 additions and 23 deletions
@@ -118,6 +118,12 @@ namespace AZ
//! Update View's SRG values and compile. This should only be called once per frame before execute command lists.
void UpdateSrg();
using MatrixChangedEvent = AZ::Event<const AZ::Matrix4x4&>;
//! Notifies consumers when the world to view matrix has changed.
void ConnectWorldToViewMatrixChangedHandler(MatrixChangedEvent::Handler& handler);
//! Notifies consumers when the world to clip matrix has changed.
void ConnectWorldToClipMatrixChangedHandler(MatrixChangedEvent::Handler& handler);
private:
View() = delete;
View(const AZ::Name& name, UsageFlags usage);
@@ -182,6 +188,9 @@ namespace AZ
// view class doesn't contain subroutines called at the end of each frame
bool m_worldToClipMatrixChanged = true;
bool m_worldToClipPrevMatrixNeedsUpdate = false;
MatrixChangedEvent m_onWorldToClipMatrixChange;
MatrixChangedEvent m_onWorldToViewMatrixChange;
};
AZ_DEFINE_ENUM_BITWISE_OPERATORS(View::UsageFlags);
@@ -125,7 +125,9 @@ namespace AZ
AzFramework::WindowSize m_viewportSize;
SizeChangedEvent m_sizeChangedEvent;
MatrixChangedEvent m_viewMatrixChangedEvent;
MatrixChangedEvent::Handler m_onViewMatrixChangedHandler;
MatrixChangedEvent m_projectionMatrixChangedEvent;
MatrixChangedEvent::Handler m_onProjectionMatrixChangedHandler;
SceneChangedEvent m_sceneChangedEvent;
ViewportContextManager* m_manager;
RenderPipelinePtr m_currentPipeline;
@@ -104,6 +104,9 @@ namespace AZ
m_worldToClipMatrix = m_viewToClipMatrix * m_worldToViewMatrix;
m_worldToClipMatrixChanged = true;
m_onWorldToViewMatrixChange.Signal(m_worldToViewMatrix);
m_onWorldToClipMatrixChange.Signal(m_worldToClipMatrix);
InvalidateSrg();
}
@@ -132,6 +135,9 @@ namespace AZ
m_clipToWorldMatrix = m_viewToWorldMatrix * m_clipToViewMatrix;
m_worldToClipMatrixChanged = true;
m_onWorldToViewMatrixChange.Signal(m_worldToViewMatrix);
m_onWorldToClipMatrixChange.Signal(m_worldToClipMatrix);
InvalidateSrg();
}
@@ -166,6 +172,8 @@ namespace AZ
m_unprojectionConstants.SetZ(float(-tanHalfFovX));
m_unprojectionConstants.SetW(float(tanHalfFovY));
m_onWorldToClipMatrixChange.Signal(m_worldToClipMatrix);
InvalidateSrg();
}
@@ -225,6 +233,16 @@ namespace AZ
passWithDrawListTag->SortDrawList(drawList);
}
void View::ConnectWorldToViewMatrixChangedHandler(View::MatrixChangedEvent::Handler& handler)
{
handler.Connect(m_onWorldToViewMatrixChange);
}
void View::ConnectWorldToClipMatrixChangedHandler(View::MatrixChangedEvent::Handler& handler)
{
handler.Connect(m_onWorldToClipMatrixChange);
}
// [GFX TODO] This function needs unit tests and might need to be reworked
RHI::DrawItemSortKey View::GetSortKeyForPosition(const Vector3& positionInWorld) const
{
@@ -34,6 +34,15 @@ namespace AZ
&AzFramework::WindowRequestBus::Events::GetClientAreaSize);
AzFramework::WindowNotificationBus::Handler::BusConnect(nativeWindow);
m_onProjectionMatrixChangedHandler = ViewportContext::MatrixChangedEvent::Handler([this](const AZ::Matrix4x4& matrix)
{
m_projectionMatrixChangedEvent.Signal(matrix);
});
m_onViewMatrixChangedHandler = ViewportContext::MatrixChangedEvent::Handler([this](const AZ::Matrix4x4& matrix)
{
m_projectionMatrixChangedEvent.Signal(matrix);
});
SetRenderScene(renderScene);
}
@@ -175,7 +184,6 @@ namespace AZ
void ViewportContext::SetCameraProjectionMatrix(const AZ::Matrix4x4& matrix)
{
GetDefaultView()->SetViewToClipMatrix(matrix);
m_projectionMatrixChangedEvent.Signal(matrix);
}
AZ::Transform ViewportContext::GetCameraTransform() const
@@ -192,18 +200,23 @@ namespace AZ
{
const auto view = GetDefaultView();
view->SetCameraTransform(AZ::Matrix3x4::CreateFromTransform(transform.GetOrthogonalized()));
m_viewMatrixChangedEvent.Signal(view->GetWorldToViewMatrix());
}
void ViewportContext::SetDefaultView(ViewPtr view)
{
if (m_defaultView != view)
{
m_onProjectionMatrixChangedHandler.Disconnect();
m_onViewMatrixChangedHandler.Disconnect();
m_defaultView = view;
UpdatePipelineView();
m_viewMatrixChangedEvent.Signal(view->GetWorldToViewMatrix());
m_projectionMatrixChangedEvent.Signal(view->GetViewToClipMatrix());
view->ConnectWorldToViewMatrixChangedHandler(m_onViewMatrixChangedHandler);
view->ConnectWorldToClipMatrixChangedHandler(m_onProjectionMatrixChangedHandler);
}
}
@@ -43,9 +43,16 @@ namespace AtomToolsFramework
//! Creates a RenderViewportWidget.
//! Requires the Atom RPI to be initialized in order
//! to internally construct an RPI::ViewportContext.
explicit RenderViewportWidget(AzFramework::ViewportId id = AzFramework::InvalidViewportId, QWidget* parent = nullptr);
//! If initializeViewportContext is set to false, nothing will be displayed on-screen until InitiliazeViewportContext is called.
explicit RenderViewportWidget(QWidget* parent = nullptr, bool shouldInitializeViewportContext = true);
~RenderViewportWidget();
//! Initializes the underlying ViewportContext, if it hasn't already been.
//! If id is specified, the target ViewportContext will be overridden.
//! NOTE: ViewportContext IDs must be unique.
//! Returns true if the ViewportContext is available
//! (i.e. GetViewportContext will return a valid pointer).
bool InitializeViewportContext(AzFramework::ViewportId id = AzFramework::InvalidViewportId);
//! Gets the name associated with this viewport's ViewportContext.
//! This context name can be used to adjust the current Camera
//! independently of the underlying viewport.
@@ -31,12 +31,35 @@
namespace AtomToolsFramework
{
RenderViewportWidget::RenderViewportWidget(AzFramework::ViewportId id, QWidget* parent)
RenderViewportWidget::RenderViewportWidget(QWidget* parent, bool shouldInitializeViewportContext)
: QWidget(parent)
, AzFramework::InputChannelEventListener(AzFramework::InputChannelEventListener::GetPriorityDefault())
{
if (shouldInitializeViewportContext)
{
InitializeViewportContext();
}
setUpdatesEnabled(false);
setFocusPolicy(Qt::FocusPolicy::WheelFocus);
setMouseTracking(true);
}
bool RenderViewportWidget::InitializeViewportContext(AzFramework::ViewportId id)
{
if (m_viewportContext != nullptr)
{
AZ_Assert(id == AzFramework::InvalidViewportId || m_viewportContext->GetId() == id, "Attempted to reinitialize RenderViewportWidget with a different ID");
return true;
}
auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
AZ_Assert(viewportContextManager, "Attempted to construct RenderViewportWidget without ViewportContextManager");
AZ_Assert(viewportContextManager, "Attempted to initialize RenderViewportWidget without ViewportContextManager");
if (viewportContextManager == nullptr)
{
return false;
}
// Before we do anything else, we must create a ViewportContext which will give us a ViewportId if we didn't manually specify one.
AZ::RPI::ViewportContextRequestsInterface::CreationParameters params;
@@ -46,6 +69,11 @@ namespace AtomToolsFramework
AzFramework::WindowRequestBus::Handler::BusConnect(params.windowHandle);
m_viewportContext = viewportContextManager->CreateViewportContext(AZ::Name(), params);
if (m_viewportContext == nullptr)
{
return false;
}
SetControllerList(AZStd::make_shared<AzFramework::ViewportControllerList>());
AZ::Name cameraName = AZ::Name(AZStd::string::format("Viewport %i Default Camera", m_viewportContext->GetId()));
@@ -58,9 +86,7 @@ namespace AtomToolsFramework
AZ::TickBus::Handler::BusConnect();
AzFramework::WindowRequestBus::Handler::BusConnect(params.windowHandle);
setUpdatesEnabled(false);
setFocusPolicy(Qt::FocusPolicy::WheelFocus);
setMouseTracking(true);
return true;
}
RenderViewportWidget::~RenderViewportWidget()
@@ -38,7 +38,7 @@ namespace MaterialEditor
{
MaterialViewportWidget::MaterialViewportWidget(QWidget* parent)
: AtomToolsFramework::RenderViewportWidget(AzFramework::InvalidViewportId, parent)
: AtomToolsFramework::RenderViewportWidget(parent)
, m_ui(new Ui::MaterialViewportWidget)
{
m_ui->setupUi(this);