First pass, removing gridmate touchpoints from AzFramework and non inclusive terminology purge

This commit is contained in:
karlberg
2021-05-11 12:47:15 -07:00
parent ed8d79d1f5
commit 3e13dd52d1
71 changed files with 360 additions and 11494 deletions
@@ -17,7 +17,6 @@
#include <AzCore/Script/ScriptContext.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzToolsFramework/ToolsComponents/ScriptEditorComponent.h>
#include <AzFramework/Script/ScriptNetBindings.h>
#include "EntityTestbed.h"
@@ -63,8 +62,6 @@ namespace UnitTest
EBUS_EVENT_RESULT(m_behaviorContext, AZ::ComponentApplicationBus, GetBehaviorContext);
EBUS_EVENT_RESULT(m_serializeContext, AZ::ComponentApplicationBus, GetSerializeContext);
NetBindable::Reflect(m_serializeContext);
AzToolsFramework::Components::ScriptEditorComponent::CreateDescriptor(); // descriptor is deleted by app
AzToolsFramework::Components::ScriptEditorComponent::Reflect(m_serializeContext);
@@ -228,63 +225,4 @@ namespace UnitTest
EXPECT_NE(scriptComponent->GetScriptProperty("myNum"), nullptr);
}
TEST_F(ScriptComponentTest, UpdateNetSynchedProperty)
{
// Make sure altering a netsynched property in script only affects the single entity instance
const AZStd::string script = "local test = {\
Properties = {\
myNetSynchedNum = { default = 41, netSynched ={} },\
doUpdate = { default = false },\
},\
}\
function test:OnActivate()\
self.tickBusHandler = TickBus.Connect(self, self.entityId)\
end\
function test:OnDeactivate()\
self.tickBusHandler:Disconnect()\
end\
function test:OnTick(deltaTime, timePoint)\
if self.Properties.doUpdate then\
self.Properties.myNetSynchedNum = self.Properties.myNetSynchedNum+1\
end\
end\
return test";
const Data::Asset<ScriptAsset> scriptAsset = CreateAndLoadScriptAsset(script);
Entity entity1, entity2;
ScriptComponent* scriptComponentInstance1 = BuildGameEntity(scriptAsset, entity1);
ScriptComponent* scriptComponentInstance2 = BuildGameEntity(scriptAsset, entity2);
// Change the value of entity1's doUpdate to true.
// This way entity1's myNetSynchedNum should be incremented during OnTick
auto* doUpdateScriptProperty = azrtti_cast<ScriptPropertyBoolean*>(scriptComponentInstance1->GetScriptProperty("doUpdate"));
ASSERT_NE(doUpdateScriptProperty, nullptr);
doUpdateScriptProperty->m_value = true;
entity1.Init();
entity2.Init();
entity1.Activate();
entity2.Activate();
// Tick in order to call OnTick in our lua script.
m_app.Tick();
m_app.TickSystem();
// Ensure Entity1's myNetSynchedNum updated, but not Entity2
auto* netSynchedProperty1 = scriptComponentInstance1->GetNetworkedScriptProperty("myNetSynchedNum");
auto* netSynchedProperty2 = scriptComponentInstance2->GetNetworkedScriptProperty("myNetSynchedNum");
ASSERT_NE(netSynchedProperty1, nullptr);
ASSERT_NE(netSynchedProperty2, nullptr);
auto* num1 = azrtti_cast<const ScriptPropertyNumber*>(netSynchedProperty1);
auto* num2 = azrtti_cast<const ScriptPropertyNumber*>(netSynchedProperty2);
ASSERT_NE(num1, nullptr);
ASSERT_NE(num2, nullptr);
EXPECT_EQ(num1->m_value, 42);
EXPECT_EQ(num2->m_value, 41);
}
} // namespace UnitTest