LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder * Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file * Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message * Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and @ENGINEROOT@/EngineAssets/Editor path for engine tool assets * Updating references to Icons and other assets to account for moving the Engine and Editor folder under a single EngineAssets folder * Moving the Engine Settings Registry folder from Engine/Registry -> Registry * Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator * Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now * Fixed Atom Shader Preprocessing when running using an External Project * Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable * Updated the Install_Common.cmake ly_setup_others function to install the EngineAssets directory and the each of the Gem's Assets directory while maintaining the relative directory structure to the Engine Root Also updated the install step to install the Registry folder at the engine root * Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder * Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder * Updated the LyTestTools and C++ code to point that the new location of the AssetProcessorPlatformConfig.setreg file inside of the Registry folder * Renamed Test AssetProcessor*Config.ini files to have the .setreg extension * Converted the AssetProcessor test setreg files from ini format to json format using the SerializeContextTools convert-ini command * Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder * Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames * Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder * Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available * Updating the Install_common.cmake logic to copy any "Assets" folder to the install layout. The Script has also been updated to copy over the "Assets" folder in the Engine Root to the install layout instead of an "EngineAssets" folder * Updating References to EngineAssets source asset folder in code to be the Assets source folder * Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders * Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner * Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the output prefix, but instead place the source asset root into a subdirectory * Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory * Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
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<?xml version="1.0" encoding="UTF-8"?>
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<ToolTips>
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<!-- Layers don't matter, engine only parses lines starting with 'tooltip'-->
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<!--for sub-widgets (i.e. checkboxes) it will try to find one that is path.option failing that it'll try Options.option and then finally just path-->
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<!--SPECIAL CONTENT VALUES-->
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<!--TEXTURE displays the texture preview tooltip-->
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<!--ADD TO CONTENT adds the value stored in code to the end of the content-->
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<!--REPLACE TITLE replaces the title with the value stored in code-->
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<!--REPLACE CONTENT replaces the content with the value stored in code-->
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<Options>
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<tooltip path="Options.Edit" title="Path" content="" special_content="REPLACE CONTENT"/>
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</Options>
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<Curves>
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<tooltip path="Curve Editor.Key" title="Key" special_content="REPLACE CONTENT"/>
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</Curves>
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<Color_Picker>
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<ColorDescriptorWidget>
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<tooltip path="ColorDescriptorWidget.Hue.ComboBox" title="Hue Selection Range" content="Changes the hue range you can select from the hue slider"/>
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<tooltip path="ColorDescriptorWidget.Hue.Label" title="Hue" content="Changes the selected hue"/>
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<tooltip path="ColorDescriptorWidget.Hue.Edit" title="RGB Entry" content="You can enter in the RGB value of the hue here"/>
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<tooltip path="ColorDescriptorWidget.Hue.Slider" title="Hue Slider" content="Use this to select a hue graphically"/>
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<tooltip path="ColorDescriptorWidget.Sat.Label" title="Saturation" content="Changes the selected saturation"/>
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<tooltip path="ColorDescriptorWidget.Sat.Edit" title="Saturation Entry" content="You can enter in the percentage of saturation here"/>
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<tooltip path="ColorDescriptorWidget.Sat.Slider" title="Saturation Slider" content="Use this to select a saturation graphically"/>
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<tooltip path="ColorDescriptorWidget.Light.Label" title="Lightness" content="Changes the selected lightness"/>
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<tooltip path="ColorDescriptorWidget.Light.Edit" title="Lightness Entry" content="You can enter in the percentage of lightness here"/>
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<tooltip path="ColorDescriptorWidget.Light.Slider" title="Lightness Slider" content="Use this to select a lightness graphically"/>
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<tooltip path="ColorDescriptorWidget.Alpha.Label" title="Alpha" content="Changes the selected alpha value"/>
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<tooltip path="ColorDescriptorWidget.Alpha.Edit" title="Alpha Entry" content="You can enter in the percentage of alpha here"/>
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<tooltip path="ColorDescriptorWidget.Alpha.Slider" title="Alpha Slider" content="Use this to select a alpha value graphically"/>
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</ColorDescriptorWidget>
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<ColorPickerWidget>
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<tooltip path="ColorPickerWidget.Picker" title="Color Picker" content="Click and drag to select a color" special_content="ADD TO CONTENT"/>
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<tooltip path="ColorPickerWidget.Color Menu Button" title="Color Preview + Menu" content="Click to bring up a menu to add color to library *note: you cannot modify default presets*" special_content="ADD TO CONTENT"/>
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<tooltip path="ColorPickerWidget.Eyedropper Button" title="Eyedropper" content="Click to start eyedropper mode. Right-click or press ESC to exit the eyedropper mode. " special_content="ADD TO CONTENT"/>
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<tooltip path="ColorPickerWidget.Hue.RGBEdit" title="RGB Entry" content="You can enter in the RGB value of the hue here"/>
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<tooltip path="ColorPickerWidget.Hue.HexEdit" title="Hex Value Entry" content="You can enter in the Hex code of the color here"/>
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</ColorPickerWidget>
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<GradientPickerWidget>
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<tooltip path="Gradient Editor.Location" title="Location" content="Edit this to change the currently selected hue key's position[0-100%]"/>
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<tooltip path="Gradient Editor.Color" title="Color" special_content="REPLACE CONTENT"/>
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</GradientPickerWidget>
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<PresetSelectorWidget>
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<tooltip path="Preset Library.Preset" title="Preset" content="Click to select, right-click->Remove to delete" special_content="REPLACE TITLE"/>
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<tooltip path="Preset Library.Create Finished Button" title="Finish library creation" content="click to finish library creation *does NOT save to disk*"/>
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<tooltip path="Preset Library.New library name edit" title="Library name" content="Enter new library's name here."/>
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<tooltip path="Preset Library.New preset name edit" title="Preset name" content="Enter new preset's name here."/>
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<tooltip path="Preset Library.Menu" title="Preset Menu" content="Click to get a menu for managing presets"/>
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<tooltip path="Preset Library.Add Preset" title="Add Preset" content="Click to add preset to library *note: you cannot modify default presets*"/>
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</PresetSelectorWidget>
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</Color_Picker>
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<Preview>
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<tooltip path="Preview Control.Play/Pause" title="Play/Pause" content="toggles play/pause state of particle preview"/>
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<tooltip path="Preview Control.Loop" title="Loop" content="toggles whether or not the preview should loop playback"/>
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<tooltip path="Preview Control.Play Speed" title="Play speed" content="adjusts the playback speed of the preview"/>
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<tooltip path="Preview Control.Time" title="Playback time" content="shows current playback time in relation to total lifetime of emitter."/>
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<tooltip path="Preview Control.Time Scale" title="Time Scale" content="adjusts the playback speed of the preview"/>
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<tooltip path="Preview Control.Num of Particles" title="Number of particles in emitter" content="Displays the current number of particles in the emitter"/>
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<tooltip path="Preview Control.Time" title="Current playback time" content="shows current playback time"/>
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<tooltip path="Preview Control.Camera Dropdown" title="Camera dropdown" content="shows menu with a few options on what should be displayed with preview"/>
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<tooltip path="Preview Control.Reset" title="Reset playback" content="Resets emitter playback"/>
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<tooltip path="Preview Control.Display Wireframe" title="Display wireframe" content="Toggles the wireframe view of the emitter"/>
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<tooltip path="Preview Control.Focus" title="Focus" content="Click to zoom extents to frame bounding box of selected emitter. "/>
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<tooltip path="Preview Control.Enable Time Of Day" title="Enable Time Of Day" content="Toggles time of day render option."/>
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<tooltip path="Preview Control.Step Forward" title="Step forward" content="Steps playback forward"/>
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</Preview>
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<Variables>
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<tooltip path="Emitter" title="Emitter"/>
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<tooltip path="Emitter.Comment" title="Comment" content="Insert a comment into the emitter."/>
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<tooltip path="Emitter.Enabled" title="Enabled" content="Set false to disable this effect"/>
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<tooltip path="Emitter.Inheritance" title="Inheritance" content="Source of ParticleParams used as base for this effect (for serialization, display, etc)"/>
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<tooltip path="Emitter.Spawn_Indirection" title="Spawn Indirection" content="Direct: spawn from emitter location; else spawn from each particle in parent emitter"/>
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<tooltip path="Emitter.Count" title="Count" content="Number of particles alive at once"/>
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<tooltip path="Emitter.Count.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
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<tooltip path="Emitter.Count.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0." />
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<tooltip path="Emitter.Beam_Count" title="Beam Count" content="Number of beams alive at once"/>
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<tooltip path="Emitter.Beam_Count.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
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<tooltip path="Emitter.Beam_Count.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0." />
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<tooltip path="Beam.Beam_Age" title="Beam Lifetime" content="Beam lifetime in seconds"/>
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<tooltip path="Beam.Target_Position" title="Target Position" content="Beam target offset from origin"/>
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<tooltip path="Beam.Target_Rand_Offset" title="Random Target Offset" content="Randomizes the beam target offset from origin"/>
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<tooltip path="Beam.Segment_Type" title="Segment Type" content="Fixed: Sets the number of segments. Length: Sets the length of each segment"/>
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<tooltip path="Beam.Segment_Count" title="Segment Count" content="Defines the number of segments with Fixed segment type set."/>
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<tooltip path="Beam.Segment_Length" title="Segment Length" content="Defines the length of each segment with Length segment type set"/>
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<tooltip path="Beam.Texture_Shift" title="Texture Shift" content="Shifts the texture in the V direction at the specified rate"/>
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<tooltip path="Beam.Beam_Up_Vector" title="Up Vector for Waves" content="XYZ vector for which the waveform will occur on"/>
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<tooltip path="Beam.Beam_Wave_Tangent_Source" title="Wave Form Source" content="Sets the source side of the beam"/>
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<tooltip path="Beam.Beam_Wave_Type" title="Wave Form Type" content="Sets the behavior of the waveform"/>
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<tooltip path="Beam.Tangent" title="Wave Phase" content="Positions the wave form along the source. Use curve to animate"/>
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<tooltip path="Beam.Amplitude" title="Wave Amplitude" content="Strength of wave deformation"/>
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<tooltip path="Beam.Frequency" title="Wave Frequency" content="Multiplier for number of wave cycles"/>
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<tooltip path="ShapeParams.Emitter_Size_Diameter" title="Emitter Size" content="Size of emitter in meters"/>
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<tooltip path="ShapeParams.Emitter_Size_XYZ" title="Emitter Size" content="Size of emitter in meters"/>
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<tooltip path="ShapeParams.Spawn_Offset" title="Spawn Offset" content="Offset the spawning of particles spherically at a distance from the emitter origin in meters"/>
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<tooltip path="ShapeParams.Confine_X" title="Confine X" content="Particles only render inside the axis of the box"/>
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<tooltip path="ShapeParams.Confine_Y" title="Confine Y" content="Particles only render inside the axis of the box"/>
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<tooltip path="ShapeParams.Confine_Z" title="Confine Z" content="Particles only render inside the axis of the box"/>
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<tooltip path="ShapeParams.Spawn_Pos_XYZ" title="Spawn Pos XYZ" content="Spawn position away from the emitter itself, in emitter space"/>
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<tooltip path="ShapeParams.Spawn_Pos_XYZRandom" title="Spawn Pos XYZ Random" content="Randomize the spawn position away from the emitter itself, in emitter space"/>
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<tooltip path="ShapeParams.Spawn_Pos_Increment_XYZ" title="Spawn Pos Increment XYZ" content="Particles are spawned incrementally based on a percentage of emitter size"/>
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<tooltip path="ShapeParams.Spawn_Pos_Increment_XYZRandom" title="Spawn Pos Increment XYZ Random" content="Randomizes particles spawned incrementally based on a percentage of emitter size"/>
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<tooltip path="Emitter.Velocity" title="Velocity XYZ" content="Sets the velocity of the particles based on the shape axis"/>
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<tooltip path="ShapeParams.Velocity_XYZRandom" title="Velocity XYZ Random" content="Randomizes the velocity of the particles based on the shape axis"/>
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<tooltip path="ShapeParams.Velocity_Spread" title="Velocity Spread" content="Restricts the angle of spherical distribution in the direction of velocity"/>
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<tooltip path="Emitter.Maintain_Density" title="Maintain Density" content="Increase count when emitter moves to maintain spatial density"/>
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<tooltip path="Emitter.Maintain_Density.Reduce_Alpha" title="Reduce Alpha" content="Reduce alpha inversely to count increase"/>
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<tooltip path="Trail.Lock_Anchor_Points" title="Lock Anchor Points" content="Locks the vertex anchor points"/>
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<tooltip path="Trail.Trail_Fading" title="Trail Fading" content="The texture of the particle sprite that will show up ontop of trail particles that are orthagonal to the camera." advanced="yes"/>
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<tooltip path="Trail.Connection" title="Connection" content="Particles are drawn connected serially"/>
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<tooltip path="Trail.Connection.Connect_To_Origin" title="Connect To Origin" content="Newest particle connected to emitter origin"/>
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<tooltip path="Trail.Connection.Texture_Mapping" title="Texture Mapping" content="Basis of texture coord mapping (particle or stream)"/>
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<tooltip path="Trail.Connection.Texture_Mirror" title="Texture Mirror" content="Mirror alternating texture tiles; else wrap"/>
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<tooltip path="Trail.Connection.Texture_Frequency" title="Texture Frequency" content="Number of texture wraps per particle or sequence"/>
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<tooltip path="Timing" title="Timing"/>
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<tooltip path="Timing.Continuous" title="Continuous" content="Emit particles gradually until Count reached (rate = Count / ParticleLifeTime)"/>
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<tooltip path="Timing.Spawn_Delay" title="Spawn Delay" content="Delay the emitter start time by this value	"/>
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<tooltip path="Timing.Spawn_Delay.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
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<tooltip path="Timing.Emitter_Life_Time" title="Emitter Life Time" content="Lifetime of the emitter, 0 if infinite. Always emits at least Count particles" disabled_content="Disabled when Timing.Continuous is unchecked."/>
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<tooltip path="Timing.Emitter_Life_Time.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
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<tooltip path="Timing.Pulse_Period" title="Pulse Period" content="Time between auto-restarts of emitter; 0 if never"/>
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<tooltip path="Timing.Pulse_Period.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
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<tooltip path="Timing.Particle_Life_Time" title="Particle Life Time" content="Lifetime of particles, 0 if indefinite (die with emitter)"/>
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<tooltip path="Timing.Particle_Life_Time.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
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<tooltip path="Timing.Particle_Life_Time.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
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<tooltip path="Timing.Remain_While_Visible" title="Remain While Visible" content="Particles will only die when not rendered (by any viewport)"/>
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<tooltip path="Location" title="Location"/>
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<tooltip path="Location.Local_Spawn_Pos_Offset" title="Position Offset" content="Spawn offset from the emitter position"/>
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<tooltip path="Location.Local_Spawn_Pos_Random_Offset" title="Random Offset" content="Random offset of emission relative position to the spawn position"/>
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<tooltip path="Location.Local_Offset_Roundness" title="Offset Roundness" content="Fraction of emit volume corners to round: 0 = box, 1 = ellipsoid"/>
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<tooltip path="Location.Local_Spawn_Increment" title="Offset Inner Fraction" content="Fraction of inner emit volume to avoid"/>
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<tooltip path="Location.Attach_Type" title="Attach Type" content="Component of parent geometry to use for attached entity"/>
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<tooltip path="Location.Attach_Form" title="Attach Form" content="Aspect of parents emitters geometry to emit from"/>
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<tooltip path="Angles" title="Angles"/>
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<tooltip path="Angles.Focus_Angle" title="Focus Angle" content="Angle to vary focus from default (Z axis), for variation"/>
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<tooltip path="Angles.Focus_Angle.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
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<tooltip path="Angles.Focus_Angle.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
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<tooltip path="Angles.Focus_Azimuth" title="Focus Azimuth" content="Angle to rotate focus about default, for variation. 0 = Z axis"/>
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<tooltip path="Angles.Focus_Azimuth.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
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<tooltip path="Angles.Focus_Azimuth.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
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<tooltip path="Angles.Focus_Camera_Dir" title="Focus Camera Dir" content="Rotate emitter focus partially or fully to face camera"/>
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<tooltip path="Angles.Focus_Camera_Dir.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
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<tooltip path="Angles.Focus_Camera_Dir.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
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<tooltip path="Angles.Focus_Gravity_Dir" title="Focus Gravity Direction" content="Uses negative gravity dir, rather than emitter Y, as focus dir"/>
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<tooltip path="Angles.Focus_Rotates_Emitter" title="Focus Rotates Emitter" content="Focus rotation is equivalent to emitter rotation; else affects just emission direction"/>
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<tooltip path="Angles.Emit_Offset_Dir" title="Emit Offset Dir" content="Default emission direction parallel to emission offset from origin"/>
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<tooltip path="Angles.Emit_Angle" title="Emit Angle" content="Angle from focus dir (emitter Y), in degrees. RandomVar determines min angle"/>
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<tooltip path="Angles.Emit_Angle.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
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<tooltip path="Angles.Emit_Angle.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
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<tooltip path="Angles.Facing" title="Facing" content="Orientation of particle face"/>
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<tooltip path="Angles.Orient_To_Velocity" title="Orient To Velocity" content="Particle X axis aligned to velocity direction"/>
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<tooltip path="Angles.Curvature" title="Curvature" content="For Facing=Camera, fraction that normals are curved to a spherical shape"/>
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<tooltip path="Appearance" title="Appearance"/>
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<tooltip path="Appearance.Blend_Type" title="Blend Type" content="Blend rendering type"/>
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<tooltip path="Appearance.Sort_Method" title="Sorting_Method" content="Sorting algorithm for GPU particles"/>
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<tooltip path="Appearance.Sort_Convergence_Per_Frame" title="Sorting_Convergence" content="Sort convergence per frame"/>
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<tooltip path="Appearance.Texture" title="Texture" special_content="TEXTURE"/>
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<tooltip path="Appearance.Texture.Browse" title="Browse" content="Launches a file dialog to allow user to select an asset to use"/>
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<tooltip path="Appearance.Texture.Open File" title="Open Asset Editor" content="Launches an image editor to edit the assigned asset"/>
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<tooltip path="Appearance.Texture.Assign Selected" title="Assigns selected" content="Assigns the selected item from the asset browser"/>
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<tooltip path="Appearance.Texture_Tiling" title="Texture Tiling" content="Tiling of texture for animation and variation"/>
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<tooltip path="Appearance.Texture_Tiling.Tiles_X" title="Tiles X" content="Number of columns texture is split into"/>
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<tooltip path="Appearance.Texture_Tiling.Tiles_Y" title="Tiles Y" content="Number of rows texture is split into"/>
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<tooltip path="Appearance.Texture_Tiling.First_Tile" title="First Tile" content="First (or only) tile to use"/>
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<tooltip path="Appearance.Texture_Tiling.Variant_Count" title="Variant Count" content="Number of randomly selectable tiles; 0 or 1 if no variation"/>
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<tooltip path="Appearance.Texture_Tiling.Anim_Frames_Count" title="Anim Frames Count" content="Number of tiles (frames) of animation; 0 or 1 if no animation"/>
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<tooltip path="Appearance.Texture_Tiling.Anim_Framerate" title="Anim Framerate" content="Tex framerate; 0 = 1 cycle / particle life"/>
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<tooltip path="Appearance.Texture_Tiling.Anim_Cycle" title="Anim Cycle" content="How animation cycles"/>
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<tooltip path="Appearance.Texture_Tiling.Anim_Blend" title="Anim Blend" content="Blend textures between frames"/>
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<tooltip path="Appearance.Texture_Tiling.Horizontal_Flip_Chance" title="Horizontal Flip Chance" content="Chance each particle will flip in X direction"/>
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<tooltip path="Appearance.Texture_Tiling.Vertical_Flip_Chance" title="Vertical Flip Chance" content="Chance each particle will flip in Y direction"/>
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<tooltip path="Appearance.Texture_Tiling.Anim_Curve" title="Anim Curve" content="Modifies the speed and direction of the animation"/>
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<tooltip path="Appearance.Glow_Map" title="Glow Map" special_content="TEXTURE"/>
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<tooltip path="Appearance.Normal_Map" title="Normal Map" special_content="TEXTURE"/>
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<tooltip path="Appearance.Material" title="Material" content="Material (overrides texture)"/>
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<tooltip path="Appearance.Material.Browse" title="Browse" content="Launches a file dialog to allow user to select an asset to use"/>
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<tooltip path="Appearance.Material.Open AssetBrowser" title="Open Browser" content="Launches a browser to allow user to select an asset to use"/>
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<tooltip path="Appearance.Material.Assign Selected" title="Assigns selected" content="Assigns the selected item from the asset browser"/>
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<tooltip path="Appearance.Material.Open File" title="Open Asset Editor" content="Launches the Material Editor to edit the assigned asset"/>
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<tooltip path="Appearance.Tessellation" title="Tessellation" content="If hardware supports, tessellate particles for better shadowing and curved connected particles"/>
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<tooltip path="Appearance.Octagonal_Shape" title="Octagonal Shape" content="Use octagonal shape for textures instead of quad"/>
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<tooltip path="Appearance.Soft_Particle" title="Soft Particle" content="Soft intersection with background"/>
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<tooltip path="Appearance.Geometry" title="Geometry" content="Geometry for 3D particles"/>
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<tooltip path="Appearance.Geometry.Open AssetBrowser" title="Open Browser" content="Launches a browser to allow user to select an asset to use"/>
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<tooltip path="Appearance.Geometry_Pieces" title="Geometry Pieces" content="Which geometry pieces to emit." disabled_content="Disabled when there is no geometry assigned."/>
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<tooltip path="Appearance.No_Offset" title="No Offset" content="Disable centering of geometry" disabled_content="Disabled when there is no geometry assigned"/>
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<tooltip path="Appearance.Alpha" title="Alpha" content="Alpha value (opacity, or multiplier for additive)"/>
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<tooltip path="Appearance.Alpha.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
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<tooltip path="Appearance.Alpha.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Appearance.Alpha.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Appearance.Alpha_Clip" title="Alpha Clip" content="Alpha clipping settings, for particle alpha 0 to 1"/>
|
||||
<tooltip path="Appearance.Alpha_Clip.Scale" title="Scale" content="Alpha multiplier for particle alpha 0 to 1"/>
|
||||
<tooltip path="Appearance.Alpha_Clip.Source_Min" title="Source Min" content="Source alpha clip min, for particle alpha 0 to 1"/>
|
||||
<tooltip path="Appearance.Alpha_Clip.Source_Width" title="Source Width" content="Source alpha clip range, for particle alpha 0 to 1"/>
|
||||
<tooltip path="Appearance.Color" title="Color" content="Color modulation - RMB click color value for more options"/>
|
||||
<tooltip path="Appearance.Color.Alpha" title="Alpha" content="Alpha setting 0 - 10"/>
|
||||
<tooltip path="Appearance.Color.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Appearance.Color.Random.Random_Hue" title="Random Hue"/>
|
||||
<tooltip path="Appearance.Color.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Appearance.Color.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Appearance.Motion_Blur" title="Motion Blur" content="Simulate motion blur on particles"/>
|
||||
<tooltip path="Appearance.Blur_Strength" title="Blur Strength" content="Multiplier for blur effect"/>
|
||||
<tooltip path="Lighting" title="Lighting"/>
|
||||
<tooltip path="Lighting.Diffuse_Lighting" title="Diffuse Lighting" content="Multiplier for particle dynamic lighting"/>
|
||||
<tooltip path="Lighting.Diffuse_Backlighting" title="Diffuse Backlighting" content="Fraction of diffuse lighting applied in all directions"/>
|
||||
<tooltip path="Lighting.Emissive_Lighting" title="Emissive Lighting" content="Multiplier for particle emissive lighting"/>
|
||||
<tooltip path="Lighting.Env_Probe_Lighting" title="Environment Probe Lighting" content="Amount of diffuse lighting contribution from environment probes."/>
|
||||
<tooltip path="Lighting.Receive_Shadows" title="Receive Shadows" content="Shadows will cast on these particles"/>
|
||||
<tooltip path="Lighting.Cast_Shadows" title="Cast Shadows" content="Particles will cast shadows from the sun. (GPU particles and CPU geom particles only)"/>
|
||||
<tooltip path="Lighting.Not_Affected_By_Fog" title="Not Affected By Fog" content="Ignore fog"/>
|
||||
<tooltip path="Lighting.Global_Illumination" title="Global Illumination" content="Enable global illumination in the shader"/>
|
||||
<tooltip path="Lighting.Light_Source" title="Light Source" content="Per-particle light generation"/>
|
||||
<tooltip path="Lighting.Light_Source.Radius" title="Radius" content="Radius of light"/>
|
||||
<tooltip path="Lighting.Light_Source.Radius.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Lighting.Light_Source.Radius.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Lighting.Light_Source.Radius.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Lighting.Light_Source.Intensity" title="Intensity" content="Intensity of light (color from Appearance/Color)"/>
|
||||
<tooltip path="Lighting.Light_Source.Intensity.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Lighting.Light_Source.Intensity.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Lighting.Light_Source.Intensity.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Lighting.Light_Source.HDRDynamic" title="HDRDynamic"/>
|
||||
<tooltip path="Audio" title="Audio"/>
|
||||
<tooltip path="Audio.Start_Trigger" title="Start Trigger" content="Audio start-trigger to execute"/>
|
||||
<tooltip path="Audio.Start_Trigger.Open AssetBrowser" title="Select Trigger" content="Launches dialog to allow user to select an audio trigger to use"/>
|
||||
<tooltip path="Audio.Stop_Trigger" title="Stop Trigger" content="Audio stop-trigger to execute"/>
|
||||
<tooltip path="Audio.Stop_Trigger.Open AssetBrowser" title="Select Trigger" content="Launches dialog to allow user to select an audio trigger to use"/>
|
||||
<tooltip path="Audio.Sound_FXParam" title="Sound FXParam" content="Custom real-time sound modulation parameter- Plays when game is run."/>
|
||||
<tooltip path="Audio.Sound_FXParam.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Audio.Sound_FXParam.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Audio.Sound_Control_Time" title="Sound Control Time" content="The sound control time type- Affects audio when game is run."/>
|
||||
<tooltip path="Size" title="Size"/>
|
||||
<tooltip path="Size.Maintain_Aspect_Ratio" title="Maintain Aspect Ratio" content="Maintain particle aspect ratio"/>
|
||||
<tooltip path="Size.Size_X" title="Size X" content="X size for sprites; size scale on geometry's X axis"/>
|
||||
<tooltip path="Size.Size_X.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Size.Size_X.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Size.Size_X.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Size.Size_Y" title="Size Y" content="Y size for sprites; size scale on geometry's Y axis"/>
|
||||
<tooltip path="Size.Size_Y.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Size.Size_Y.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Size.Size_Y.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Size.Size_Z" title="Size Z" content="Size scale on geometry's Z axis"/>
|
||||
<tooltip path="Size.Size_Z.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Size.Size_Z.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Size.Size_Z.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Size.Pivot_X" title="Pivot X" content="Pivot offset in X direction"/>
|
||||
<tooltip path="Size.Pivot_X.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Size.Pivot_X.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Size.Pivot_X.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Size.Pivot_Y" title="Pivot Y" content="Pivot offset in Y direction"/>
|
||||
<tooltip path="Size.Pivot_Y.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Size.Pivot_Y.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Size.Pivot_Y.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Size.Pivot_Z" title="Pivot Z" content="Pivot offset in Z direction; geometry particle only"/>
|
||||
<tooltip path="Size.Pivot_Z.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Size.Pivot_Z.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Size.Pivot_Z.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Size.Stretch" title="Stretch" content="Stretch particle into moving direction, amount in seconds"/>
|
||||
<tooltip path="Size.Local_Stretch" title="Stretch" content="Multiplier to stretch along particles Y axis in seconds"/>
|
||||
<tooltip path="Size.Stretch.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Size.Stretch.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Size.Stretch.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Size.Stretch.Offset_Ratio" title="Offset Ratio" content="Move particle center this fraction in direction of stretch"/>
|
||||
<tooltip path="Size.Tail_Length" title="Tail Length" content="Length of tail in seconds"/>
|
||||
<tooltip path="Size.Tail_Length.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Size.Tail_Length.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Size.Tail_Length.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Size.Tail_Length.Tail_Steps" title="Tail Steps" content="Number of tail segments"/>
|
||||
<tooltip path="Size.Min_Pixels" title="Min Pixels" content="Augment true size with this many pixels"/>
|
||||
<tooltip path="Movement" title="Movement"/>
|
||||
<tooltip path="Movement.Min_Visible_Segment_Length" title="Minimal visible segment" content="Tail segments will only be visible when they have moved a specified distance."/>
|
||||
<tooltip path="Movement.Min_Visible_Segment_Length_Float" title="Minimally visible segment length" content="Distance particle needs to travel for a new segment to be visible."/>
|
||||
<tooltip path="Movement.Speed" title="Speed" content="Initial speed of a particle"/>
|
||||
<tooltip path="Movement.Speed.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Movement.Speed.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Movement.Inherit_Velocity" title="Inherit Velocity" content="Fraction of emitter's velocity to inherit"/>
|
||||
<tooltip path="Movement.Air_Resistance" title="Air Resistance" content="Air drag value, in inverse seconds"/>
|
||||
<tooltip path="Movement.Air_Resistance.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Movement.Air_Resistance.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Movement.Air_Resistance.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Movement.Air_Resistance.Rotational_Drag_Scale" title="Rotational Drag Scale" content="Multiplier to AirResistance, for rotational motion"/>
|
||||
<tooltip path="Movement.Air_Resistance.Wind_Scale" title="Wind Scale" content="Artificial adjustment to environmental wind"/>
|
||||
<tooltip path="Movement.Gravity_Scale" title="Gravity Scale" content="Multiplier for world gravity"/>
|
||||
<tooltip path="Movement.Gravity_Scale.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Movement.Gravity_Scale.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Movement.Gravity_Scale.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Movement.Acceleration" title="Acceleration" content="Explicit world-space acceleration vector"/>
|
||||
<tooltip path="Movement.Turbulence3DSpeed" title="Turbulence3DSpeed" content="3D random turbulence force"/>
|
||||
<tooltip path="Movement.Turbulence3DSpeed.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Movement.Turbulence3DSpeed.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Movement.Turbulence3DSpeed.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Movement.Turbulence_Size" title="Turbulence Size" content="Radius of vortex rotation (axis is direction of movement)"/>
|
||||
<tooltip path="Movement.Turbulence_Size.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Movement.Turbulence_Size.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Movement.Turbulence_Size.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Movement.Turbulence_Speed" title="Turbulence Speed" content="Angular speed of vortex rotation"/>
|
||||
<tooltip path="Movement.Turbulence_Speed.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Movement.Turbulence_Speed.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Movement.Turbulence_Speed.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Movement.Move_Rel_Emitter" title="Move Rel Emitter" content="Particle motion is in emitter space"/>
|
||||
<tooltip path="Movement.Bind_Emitter_To_Camera" title="Bind Emitter To Camera" content="Emitter is camera-relative"/>
|
||||
<tooltip path="Movement.Space_Loop" title="Space Loop" content="Loops particles within emission volume, or within Camera Max Distance"/>
|
||||
<tooltip path="Movement.Target_Attraction" title="Target Attraction" content="Attracts particles to specified target"/>
|
||||
<tooltip path="Movement.Target_Attraction.Target" title="Target" content="Source of target attractor"/>
|
||||
<tooltip path="Movement.Target_Attraction.Extend_Speed" title="Extend Speed" content="Extend particle speed as necessary to reach target in normal lifetime"/>
|
||||
<tooltip path="Movement.Target_Attraction.Shrink" title="Shrink" content="Shrink particle as it approaches target"/>
|
||||
<tooltip path="Movement.Target_Attraction.Orbit" title="Orbit" content="Orbit target at specified distance, rather than disappearing"/>
|
||||
<tooltip path="Movement.Target_Attraction.Radius" title="Radius" content="Distance from attractor for vanishing or orbiting"/>
|
||||
<tooltip path="Movement.Target_Attraction.Radius.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Movement.Target_Attraction.Radius.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Movement.Target_Attraction.Radius.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Rotation" title="Rotation"/>
|
||||
<tooltip path="Rotation.Init_Angles" title="Init Angles" content="Initial rotation angle on XYZ (degrees)"/>
|
||||
<tooltip path="Rotation.Local_Init_Angles" title="Init Angles" content="Initial rotation angle on XYZ (degrees)"/>
|
||||
<tooltip path="Rotation.Random_Angles" title="Random Angles" content="Bidirectional random angle variation"/>
|
||||
<tooltip path="Rotation.Local_Random_Angles" title="Random Angles" content="Randomizes rotation angle on XYZ"/>
|
||||
<tooltip path="Rotation.Rotation_Rate_X" title="Rotation Rate X" content="Rotation speed (degree/sec)"/>
|
||||
<tooltip path="Rotation.Rotation_Rate_X.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Rotation.Rotation_Rate_X.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Rotation.Rotation_Rate_X.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Rotation.Rotation_Rate_Y" title="Rotation Rate Y" content="Rotation speed (degree/sec)"/>
|
||||
<tooltip path="Rotation.Rotation_Rate_Y.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Rotation.Rotation_Rate_Y.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Rotation.Rotation_Rate_Y.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Rotation.Rotation_Rate_Z" title="Rotation Rate Z" content="Rotation speed (degree/sec)"/>
|
||||
<tooltip path="Rotation.Rotation_Rate_Z.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
|
||||
<tooltip path="Rotation.Rotation_Rate_Z.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength < 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
|
||||
<tooltip path="Rotation.Rotation_Rate_Z.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
|
||||
<tooltip path="Collision" title="Collision"/>
|
||||
<tooltip path="Collision.Physics_Type" title="Physics Type" content="What kind of physics simulation to run on particle"/>
|
||||
<tooltip path="Collision.Collide_Terrain" title="Collide Terrain" content="Particles collide with terrain"/>
|
||||
<tooltip path="Collision.Collide_Static_Objects" title="Collide Static Objects" content="Particles collide with static objects"/>
|
||||
<tooltip path="Collision.Collide_Dynamic_Objects" title="Collide Dynamic Objects" content="Particles collide with dynamic objects"/>
|
||||
<tooltip path="Collision.Collision_Fraction" title="Collision Fraction" content="Fraction of emitted particles that actually perform collisions"/>
|
||||
<tooltip path="Collision.Collision_Cutoff_Distance" title="Collision Cutoff Distance" content="Maximum distance up until collisions are respected (0 = infinite)"/>
|
||||
<tooltip path="Collision.Max_Collision_Events" title="Max Collision Events" content="Max # collision events per particle (0 = no limit)"/>
|
||||
<tooltip path="Collision.Final_Collision" title="Final Collision" content="0"/>
|
||||
<tooltip path="Collision.Surface_Type" title="Surface Type" content="Surface type for physicalized particles"/>
|
||||
<tooltip path="Collision.Final_Collision" title="Die On Collide" content="Particle behavior when colliding with geometry"/>
|
||||
<tooltip path="Collision.Use_Self_Collision" title="Use Self Collision" content="Use collision against particles of the same emitter for die/stop behavior"/>
|
||||
<tooltip name="Collision.Collision_Layer" title="Collision Layer" content="Collision layer for particles bodies" />
|
||||
<tooltip name="Collision.Collision_Group" title="Collides With" content="Collision group for particles to collide with" />
|
||||
<tooltip path="Collision.Elasticity" title="Elasticity" content="Collision bounce coefficient: 0 = no bounce, 1 = full bounce, <0 = die"/>
|
||||
<tooltip path="Collision.Dynamic_Friction" title="Dynamic Friction" content="Sliding drag value, in inverse seconds"/>
|
||||
<tooltip path="Collision.Thickness" title="Thickness" content="Used for projection depth for Decal particle type. And simulates thickness for physicalized particles."/>
|
||||
<tooltip path="Collision.Density" title="Density" content="Mass density for physicslized particles"/>
|
||||
<tooltip path="Visibility" title="Visibility"/>
|
||||
<tooltip path="Visibility.Camera_Non_Facing_Fade" title="Camera Non Facing Fade" content="If the particle is close to orthagonal to the camera it will be faded out."/>
|
||||
<tooltip path="Visibility.View_Distance_Adjust" title="View Distance Adjust" content="Multiplier to automatic distance fade-out"/>
|
||||
<tooltip path="Visibility.Camera_Fade_Near_Strength" title="Fade Strength at Min Distance" content="Exponential power applied during the fade transition at Camera Min Distance"/>
|
||||
<tooltip path="Visibility.Camera_Fade_Far_Strength" title="Fade Strength at Max Distance" content="Exponential power applied during the fade transition at Camera Max Distance"/>
|
||||
<tooltip path="Visibility.Camera_Max_Distance" title="Camera Max Distance" content="Max distance from camera to render particles"/>
|
||||
<tooltip path="Visibility.Camera_Min_Distance" title="Camera Min Distance" content="Min distance from camera to render particles"/>
|
||||
<tooltip path="Visibility.Camera_Distance_Offset" title="Camera Distance Offset" content="Offset the emitter away from the camera"/>
|
||||
<tooltip path="Visibility.Sort_Offset" title="Sort Offset" content="Offset distance used for sorting"/>
|
||||
<tooltip path="Visibility.Sort_Bounds_Scale" title="Sort Bounds Scale" content="Specify point in emitter for sorting; 1 = bounds nearest, 0 = origin, -1 = bounds farthest"/>
|
||||
<tooltip path="Visibility.Dynamic_Culling" title="Dynamic Culling" content="Force enable Dynamic Culling. This disables culling of particle simulation to get accurate bounds for render culling."/>
|
||||
<tooltip path="Visibility.Draw_Near" title="Draw Near" content="Render particle in near space (weapon)"/>
|
||||
<tooltip path="Visibility.Draw_On_Top" title="Draw On Top" content="Render particle on top of everything (no depth test)"/>
|
||||
<tooltip path="Visibility.Visible_Indoors" title="Visible Indoors" content="Whether visible indoors / outdoors / both"/>
|
||||
<tooltip path="Visibility.Visible_Underwater" title="Visible Underwater" content="Whether visible under / above water / both"/>
|
||||
<tooltip path="Advanced" title="Advanced"/>
|
||||
<tooltip path="Advanced.Force_Generation" title="Force Generation" content="Generate physical forces if set"/>
|
||||
<tooltip path="Advanced.Fill_Rate_Cost" title="Fill Rate Cost" content="Adjustment to max screen fill allowed per emitter"/>
|
||||
<tooltip path="Advanced.Spherical_Approximation" title="Spherical Volume" content="Simulates adding spherical volume to the particle and multiplies particle size to define the volume"/>
|
||||
<tooltip path="Advanced.Heat_Scale" title="Heat Scale" content="Multiplier to thermal vision"/>
|
||||
<tooltip path="Advanced.Sort_Quality" title="Sort Quality" content="Sort new particles as accurately as possible into list, by main camera distance"/>
|
||||
<tooltip path="Advanced.Half_Res" title="Half Res" content="Use half resolution rendering"/>
|
||||
<tooltip path="Advanced.Streamable" title="Streamable" content="Texture/geometry allowed to be streamed"/>
|
||||
<tooltip path="Advanced.Particle_Size_Discard" title="Particle Size Discard" content="-"/>
|
||||
<tooltip path="Advanced.Depth_Of_Field_Blur" title="Depth of Field Blur" content="Particles will be blurred against depth of field fullscreen effect. (excluding geometry and decal types)"/>
|
||||
<tooltip path="Advanced.Fog_Volume_Shading_Quality_High" title="Fog Volume Shading Quality" content="Particle fog volume shading quality, fog volumes are handled more accurately."/>
|
||||
<tooltip path="Configuration" title="Configuration"/>
|
||||
<tooltip path="Configuration.Config_Min" title="Config Min" content="Minimum config spec this effect runs in"/>
|
||||
<tooltip path="Configuration.Config_Max" title="Config Max" content="Maximum config spec this effect runs in"/>
|
||||
<tooltip path="Configuration.Platforms" title="Platforms" content="Platforms this effect runs on"/>
|
||||
<tooltip path="Configuration.Platforms.PCDX11" title="PCDX11"/>
|
||||
<tooltip path="Configuration.Platforms.Provo" title="Provo"/>
|
||||
<tooltip path="Configuration.Platforms.OS" title="OS"/>
|
||||
<tooltip path="LevelOfDetail.Blend_In" title="Level of Detail Blend in value"/>
|
||||
<tooltip path="LevelOfDetail.Blend_Out" title="Level of Detail Blend out value"/>
|
||||
<tooltip path="LevelOfDetail.Overlap" title="Level of Detail overlap"/>
|
||||
|
||||
</Variables>
|
||||
</ToolTips>
|
||||
Reference in New Issue
Block a user