From 3dec5d3b711b2eb884e2928662ea63bc99a27879 Mon Sep 17 00:00:00 2001 From: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Date: Wed, 28 Apr 2021 21:38:43 -0500 Subject: [PATCH] LYN-2537 engine assets (#254) * LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder * Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file * Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message * Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and @ENGINEROOT@/EngineAssets/Editor path for engine tool assets * Updating references to Icons and other assets to account for moving the Engine and Editor folder under a single EngineAssets folder * Moving the Engine Settings Registry folder from Engine/Registry -> Registry * Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator * Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now * Fixed Atom Shader Preprocessing when running using an External Project * Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable * Updated the Install_Common.cmake ly_setup_others function to install the EngineAssets directory and the each of the Gem's Assets directory while maintaining the relative directory structure to the Engine Root Also updated the install step to install the Registry folder at the engine root * Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder * Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder * Updated the LyTestTools and C++ code to point that the new location of the AssetProcessorPlatformConfig.setreg file inside of the Registry folder * Renamed Test AssetProcessor*Config.ini files to have the .setreg extension * Converted the AssetProcessor test setreg files from ini format to json format using the SerializeContextTools convert-ini command * Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder * Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames * Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder * Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available * Updating the Install_common.cmake logic to copy any "Assets" folder to the install layout. The Script has also been updated to copy over the "Assets" folder in the Engine Root to the install layout instead of an "EngineAssets" folder * Updating References to EngineAssets source asset folder in code to be the Assets source folder * Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders * Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner * Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the output prefix, but instead place the source asset root into a subdirectory * Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory * Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets' --- .../Editor}/CryDesigner_TimeOfDay.xml | 0 {Editor => Assets/Editor}/Editor.tip | 0 .../Icons/AssetBrowser/ScriptCanvas_16.png | 0 .../Editor}/EditorParticlePanels.xml | 0 .../Editor}/EditorParticlePanelsDefault.xml | 0 .../Editor}/Fonts/Open_Sans/LICENSE.txt | 0 .../Editor}/Fonts/Open_Sans/OpenSans-Bold.ttf | 0 .../Fonts/Open_Sans/OpenSans-BoldItalic.ttf | 0 .../Fonts/Open_Sans/OpenSans-ExtraBold.ttf | 0 .../Open_Sans/OpenSans-ExtraBoldItalic.ttf | 0 .../Fonts/Open_Sans/OpenSans-Italic.ttf | 0 .../Fonts/Open_Sans/OpenSans-Light.ttf | 0 .../Fonts/Open_Sans/OpenSans-LightItalic.ttf | 0 .../Fonts/Open_Sans/OpenSans-Regular.ttf | 0 .../Fonts/Open_Sans/OpenSans-Semibold.ttf | 0 .../Open_Sans/OpenSans-SemiboldItalic.ttf | 0 .../Editor}/Icons/AssetBrowser/ABC_16.svg | 0 .../Editor}/Icons/AssetBrowser/Audio_16.svg | 0 .../Icons/AssetBrowser/CaretClosed_16.svg | 0 .../Icons/AssetBrowser/CaretOpen_16.svg | 0 .../Icons/AssetBrowser/DefaultProduct_16.svg | 0 .../Editor}/Icons/AssetBrowser/Default_16.svg | 0 .../Editor}/Icons/AssetBrowser/FBX_16.svg | 0 .../Editor}/Icons/AssetBrowser/Folder_16.svg | 0 .../Editor}/Icons/AssetBrowser/Font_16.svg | 0 .../Icons/AssetBrowser/GemFolder_16.svg | 0 .../Editor}/Icons/AssetBrowser/Image_16.svg | 0 .../Icons/AssetBrowser/InputBindings_16.svg | 0 .../Icons/AssetBrowser/LegacyAnimation_16.svg | 0 .../Icons/AssetBrowser/LegacyMesh_16.svg | 0 .../Icons/AssetBrowser/LegacySkin_16.svg | 0 .../Icons/AssetBrowser/LensFlare_16.svg | 0 .../Editor}/Icons/AssetBrowser/Lua_16.svg | 0 .../Icons/AssetBrowser/Material_16.svg | 0 .../Icons/AssetBrowser/NonWritable_16.svg | 0 .../Icons/AssetBrowser/Particle_16.svg | 0 .../Editor}/Icons/AssetBrowser/Slice_16.svg | 0 .../Icons/AssetBrowser/Writable_16.svg | 0 .../Editor}/Icons/AssetBrowser/XML_16.svg | 0 .../Icons/AssetBrowser/in_progress.gif | 0 .../Editor}/Icons/AssetImporter/animation.png | 0 .../Icons/AssetImporter/animation_on.png | 0 .../Icons/AssetImporter/group_icon.png | 0 .../Editor}/Icons/AssetImporter/mesh.png | 0 .../Editor}/Icons/AssetImporter/mesh_on.png | 0 .../Editor}/Icons/AssetImporter/skeleton.png | 0 .../Icons/AssetImporter/skeleton_on.png | 0 .../Editor}/Icons/AssetImporter/skin.png | 0 .../Editor}/Icons/AssetImporter/skin_on.png | 0 .../Editor}/Icons/AssetImporter/tree.png | 0 .../Editor}/Icons/Assets/InputBindings.png | 0 .../Editor}/Icons/Assets/Lua.png | 0 .../Editor}/Icons/Assets/PhysicsMaterial.png | 0 .../Editor}/Icons/Components/AreaLight.svg | 0 .../Editor}/Icons/Components/Attachment.svg | 0 .../Icons/Components/AudioAnimation.svg | 0 .../Components/AudioAnimationEventsProxy.svg | 0 .../Editor}/Icons/Components/AudioArea.png | 0 .../Icons/Components/AudioAreaEnvironment.svg | 0 .../Icons/Components/AudioEnvironment.svg | 0 .../Icons/Components/AudioListener.svg | 0 .../Icons/Components/AudioMultiPosition.png | 0 .../Editor}/Icons/Components/AudioPreload.svg | 0 .../Editor}/Icons/Components/AudioProxy.svg | 0 .../Editor}/Icons/Components/AudioRtpc.svg | 0 .../Editor}/Icons/Components/AudioSwitch.svg | 0 .../Editor}/Icons/Components/AudioTrigger.svg | 0 .../Editor}/Icons/Components/BehaviorTree.svg | 0 .../Editor}/Icons/Components/Box.png | 0 .../Editor}/Icons/Components/Box_Shape.svg | 0 .../Icons/Components/Capsule_Shape.svg | 0 .../Icons/Components/CharacterPhysics.svg | 0 .../Editor}/Icons/Components/Cloth.svg | 0 .../Components/CloudGemMessageOfTheDay.svg | 0 .../Editor}/Icons/Components/ColliderBox.png | 0 .../Icons/Components/ColliderCapsule.png | 0 .../Icons/Components/ColliderCylinder.png | 0 .../Editor}/Icons/Components/ColliderMesh.svg | 0 .../Icons/Components/ColliderSphere.png | 0 .../Editor}/Icons/Components/Comment.svg | 0 .../Components/Component_Placeholder.svg | 0 .../Icons/Components/Compound_Shape.svg | 0 .../Editor}/Icons/Components/Cylinder.png | 0 .../Icons/Components/Cylinder_Shape.svg | 0 .../Icons/Components/DebugDrawLine.svg | 0 .../Editor}/Icons/Components/DebugDrawObb.svg | 0 .../Editor}/Icons/Components/DebugDrawRay.svg | 0 .../Icons/Components/DebugDrawSphere.svg | 0 .../Icons/Components/DebugDrawText.svg | 0 .../Editor}/Icons/Components/Decal.svg | 0 .../Components/Disabled/Animation_white.png | 0 .../Components/Disabled/Attachment_white.png | 0 .../Disabled/AudioAreaEnvironment_white.png | 0 .../Components/Disabled/AudioArea_white.png | 0 .../Disabled/AudioEnvironment_white.png | 0 .../Disabled/AudioListener_white.png | 0 .../Components/Disabled/AudioRtpc_white.png | 0 .../Components/Disabled/AudioSwitch_white.png | 0 .../Disabled/AudioTrigger_white.png | 0 .../Disabled/BehaviorTree_white.png | 0 .../Components/Disabled/Box_Shape_white.png | 0 .../Disabled/Box_collider_white.png | 0 .../Icons/Components/Disabled/Box_white.png | 0 .../Disabled/Capsule_Shape_white.png | 0 .../Components/Disabled/Capsule_white.png | 0 .../Disabled/CharacterPhysics_white.png | 0 .../Icons/Components/Disabled/Comment.png | 0 .../Disabled/ComponentPlaceholder_white.png | 0 .../Disabled/Component_Placeholder_white.png | 0 .../Disabled/Cylinder_Shape_white.png | 0 .../Components/Disabled/Cylinder_white.png | 0 .../Icons/Components/Disabled/Decal_white.png | 0 .../Disabled/DynamicContent_white.png | 0 .../Components/Disabled/DynamicMesh_white.png | 0 .../Disabled/EntityInSlice_white.png | 0 .../Components/Disabled/Entity_white.png | 0 .../Components/Disabled/FogVolume_white.png | 0 .../Components/Disabled/ForceVolume_white.png | 0 .../Disabled/GeometryCache_white.png | 0 .../Disabled/HttpClientComponent_white.png | 0 .../Components/Disabled/LensFlare_white.png | 0 .../Icons/Components/Disabled/Light_white.png | 0 .../Disabled/LightningArc_white.png | 0 .../Components/Disabled/Lightning_white.png | 0 .../Components/Disabled/LookAt_white.png | 0 .../Disabled/MannequinScopeContext_white.png | 0 .../Components/Disabled/Mannequin_white.png | 0 .../Disabled/Mesh_collidaer_white 2.png | 0 .../Disabled/NavigationArea_white.png | 0 .../Disabled/NavigationSeed_white.png | 0 .../Components/Disabled/Navigation_white.png | 0 .../Components/Disabled/NetBinding_white.png | 0 .../Disabled/ObjectAvoidance_white.png | 0 .../Components/Disabled/Particle_white.png | 0 .../Disabled/PhysicsConstraint_white.png | 0 .../Disabled/PolygonPrism_white.png | 0 .../Disabled/PrimitiveCollider_white.png | 0 .../Icons/Components/Disabled/Ragdoll.png | 0 .../Components/Disabled/Ragdoll_white.png | 0 .../Disabled/RandomTimedSpawner_white.png | 0 .../Disabled/RigidPhysics_white.png | 0 .../Components/Disabled/Script_white.png | 0 .../Disabled/SequenceAgent_white.png | 0 .../Components/Disabled/Sequence_white.png | 0 .../Icons/Components/Disabled/Shadow.png | 0 .../Components/Disabled/SimpleState_white.png | 0 .../Components/Disabled/SkinnedMesh_white.png | 0 .../Disabled/SkyHighlight_white.png | 0 .../Icons/Components/Disabled/Snow_white.png | 0 .../Components/Disabled/Spawner_white.png | 0 .../Disabled/Sphere_Shape_white.png | 0 .../Components/Disabled/Sphere_white.png | 0 .../Components/Disabled/Spline_white.png | 0 .../Components/Disabled/StaticData_white.png | 0 .../Components/Disabled/StaticMesh_white.png | 0 .../Disabled/StaticPhysics_white.png | 0 .../Icons/Components/Disabled/Tag_white.png | 0 .../Components/Disabled/Transform_white.png | 0 .../Components/Disabled/Trigger_white.png | 0 .../Disabled/UiCanvasOnMesh_white.png | 0 .../Components/Disabled/UiCanvasRef_white.png | 0 .../Components/Disabled/WaterVolume_white.png | 0 .../Components/Disabled/WindVolume_white.png | 0 .../Editor}/Icons/Components/Disk_Shape.svg | 0 .../Icons/Components/DynamicContent.png | 0 .../Editor}/Icons/Components/DynamicMesh.png | 0 .../Editor}/Icons/Components/Entity.png | 0 .../Icons/Components/EntityInSlice.png | 0 .../Icons/Components/EnvironmentProbe.svg | 0 .../Editor}/Icons/Components/Flipbook.png | 0 .../Editor}/Icons/Components/FogVolume.svg | 0 .../Editor}/Icons/Components/Footstep1.svg | 0 .../Editor}/Icons/Components/ForceRegion.png | 0 .../Editor}/Icons/Components/ForceVolume.svg | 0 .../Icons/Components/GeometryCache.svg | 0 .../Icons/Components/HttpClientComponent.png | 0 .../Editor}/Icons/Components/Layers.svg | 0 .../Icons/Components/LegacyTerrain.svg | 0 .../Editor}/Icons/Components/LensFlare.svg | 0 .../Editor}/Icons/Components/Light.png | 0 .../Editor}/Icons/Components/Lightning.svg | 0 .../Editor}/Icons/Components/LightningArc.svg | 0 .../Editor}/Icons/Components/LookAt.png | 0 .../Editor}/Icons/Components/LuaScript.svg | 0 .../Editor}/Icons/Components/Mannequin.svg | 0 .../Components/MannequinScopeContext.svg | 0 .../Components/MotionParameterSmoothing.svg | 0 .../Editor}/Icons/Components/Navigation.svg | 0 .../Icons/Components/NavigationArea.svg | 0 .../Icons/Components/NavigationSeed.svg | 0 .../Editor}/Icons/Components/NetBinding.svg | 0 .../Icons/Components/ObjectAvoidance.png | 0 .../Editor}/Icons/Components/Particle.svg | 0 .../Icons/Components/PhysXCharacter.svg | 0 .../Icons/Components/PhysXCollider.svg | 0 .../Editor}/Icons/Components/PhysXRagdoll.svg | 0 .../Icons/Components/PhysXRigidBody.svg | 0 .../Editor}/Icons/Components/PhysXTerrain.svg | 0 .../Editor}/Icons/Components/Physics.png | 0 .../Icons/Components/PhysicsConstraint.svg | 0 .../Editor}/Icons/Components/PointLight.svg | 0 .../Editor}/Icons/Components/PolygonPrism.svg | 0 .../Icons/Components/PrimitiveCollider.svg | 0 .../Icons/Components/ProjectorLight.svg | 0 .../Editor}/Icons/Components/Quad_Shape.svg | 0 .../Editor}/Icons/Components/Ragdoll.png | 0 .../Icons/Components/RandomTimedSpawner.svg | 0 .../Editor}/Icons/Components/RigidPhysics.svg | 0 .../Components/ScriptEventAssetReference.png | 0 .../Editor}/Icons/Components/Sequence.png | 0 .../Icons/Components/SequenceAgent.png | 0 .../Editor}/Icons/Components/Shadow.svg | 0 .../Icons/Components/SimpleAnimation.svg | 0 .../Icons/Components/SimpleLODDistance.svg | 0 .../Editor}/Icons/Components/SimpleMotion.svg | 0 .../Editor}/Icons/Components/SimpleState.svg | 0 .../Editor}/Icons/Components/SkinnedMesh.svg | 0 .../Editor}/Icons/Components/SkyHighlight.svg | 0 .../Editor}/Icons/Components/Snow.svg | 0 .../Editor}/Icons/Components/Spawner.svg | 0 .../Editor}/Icons/Components/Sphere.png | 0 .../Editor}/Icons/Components/Sphere_Shape.svg | 0 .../Editor}/Icons/Components/Spline.svg | 0 .../Editor}/Icons/Components/StaticData.png | 0 .../Editor}/Icons/Components/StaticMesh.svg | 0 .../Icons/Components/StaticPhysics.svg | 0 .../Editor}/Icons/Components/Tag.svg | 0 .../Editor}/Icons/Components/Transform.svg | 0 .../Editor}/Icons/Components/TriggerArea.svg | 0 .../Editor}/Icons/Components/Tube_Shape.svg | 0 .../Icons/Components/UICanvasAssetRef.svg | 0 .../Icons/Components/UICanvasOnMesh.svg | 0 .../Icons/Components/UICanvasProxyRef.svg | 0 .../Editor}/Icons/Components/VRPreview.svg | 0 .../Icons/Components/Viewport/Animation.png | 0 .../Icons/Components/Viewport/AreaLight.png | 0 .../Icons/Components/Viewport/Attachment.png | 0 .../Icons/Components/Viewport/AudioArea.png | 0 .../Viewport/AudioAreaEnvironment.png | 0 .../Components/Viewport/AudioEnvironment.png | 0 .../Components/Viewport/AudioListener.png | 0 .../Viewport/AudioMultiPosition.png | 0 .../Icons/Components/Viewport/AudioRtpc.png | 0 .../Icons/Components/Viewport/AudioSwitch.png | 0 .../Components/Viewport/AudioTrigger.png | 0 .../Components/Viewport/BehaviorTree.png | 0 .../Editor}/Icons/Components/Viewport/Box.png | 0 .../Icons/Components/Viewport/Box_Shape.png | 0 .../Icons/Components/Viewport/Capsule.png | 0 .../Components/Viewport/Capsule_Shape.png | 0 .../Components/Viewport/CharacterPhysics.png | 0 .../Icons/Components/Viewport/Comment.png | 0 .../Viewport/ComponentPlaceholder.png | 0 .../Viewport/Component_Placeholder.png | 0 .../Icons/Components/Viewport/Cylinder.png | 0 .../Components/Viewport/Cylinder_Shape.png | 0 .../Icons/Components/Viewport/Decal.png | 0 .../Icons/Components/Viewport/Disk_Shape.png | 0 .../Components/Viewport/DynamicContent.png | 0 .../Icons/Components/Viewport/DynamicMesh.png | 0 .../Icons/Components/Viewport/Entity.png | 0 .../Components/Viewport/EntityInSlice.png | 0 .../Components/Viewport/EnvironmentProbe.png | 0 .../Icons/Components/Viewport/Flipbook.png | 0 .../Icons/Components/Viewport/FogVolume.png | 0 .../Icons/Components/Viewport/ForceVolume.png | 0 .../Components/Viewport/GeometryCache.png | 0 .../Viewport/HttpClientComponent.png | 0 .../Icons/Components/Viewport/LensFlare.png | 0 .../Icons/Components/Viewport/Light.png | 0 .../Icons/Components/Viewport/Lightning.png | 0 .../Components/Viewport/LightningArc.png | 0 .../Icons/Components/Viewport/LookAt.png | 0 .../Icons/Components/Viewport/Mannequin.png | 0 .../Viewport/MannequinScopeContext.png | 0 .../Components/Viewport/MeshCollider.png | 0 .../Viewport/MotionParameterSmoothing.png | 0 .../Icons/Components/Viewport/Navigation.png | 0 .../Components/Viewport/NavigationArea.png | 0 .../Components/Viewport/NavigationSeed.png | 0 .../Icons/Components/Viewport/NetBinding.png | 0 .../Icons/Components/Viewport/Nova.png | 0 .../Components/Viewport/ObjectAvoidance.png | 0 .../Icons/Components/Viewport/Particle.png | 0 .../Icons/Components/Viewport/Physics.png | 0 .../Components/Viewport/PhysicsConstraint.png | 0 .../Icons/Components/Viewport/PointLight.png | 0 .../Components/Viewport/PolygonPrism.png | 0 .../Viewport/Primitive Collider.png | 0 .../Components/Viewport/PrimitiveCollider.png | 0 .../Components/Viewport/ProjectorLight.png | 0 .../Icons/Components/Viewport/Quad_Shape.png | 0 .../Icons/Components/Viewport/Ragdoll.png | 0 .../Viewport/RandomTimedSpawner.png | 0 .../Components/Viewport/RigidPhysics.png | 0 .../Icons/Components/Viewport/Script.png | 0 .../Viewport/ScriptEventAssetReference.png | 0 .../Icons/Components/Viewport/Sequence.png | 0 .../Components/Viewport/SequenceAgent.png | 0 .../Icons/Components/Viewport/Shadow.png | 0 .../Icons/Components/Viewport/SimpleState.png | 0 .../Icons/Components/Viewport/SkinnedMesh.png | 0 .../Components/Viewport/SkyHighlight.png | 0 .../Icons/Components/Viewport/Snow.png | 0 .../Icons/Components/Viewport/Spawner.png | 0 .../Icons/Components/Viewport/Sphere.png | 0 .../Components/Viewport/Sphere_Shape.png | 0 .../Icons/Components/Viewport/Spline.png | 0 .../Icons/Components/Viewport/StaticData.png | 0 .../Icons/Components/Viewport/StaticMesh.png | 0 .../Components/Viewport/StaticPhysics.png | 0 .../Editor}/Icons/Components/Viewport/Tag.png | 0 .../Components/Viewport/TerrainPhysics.png | 0 .../Icons/Components/Viewport/Transform.png | 0 .../Icons/Components/Viewport/Trigger.png | 0 .../Icons/Components/Viewport/Tube_Shape.png | 0 .../Components/Viewport/UiCanvasOnMesh.png | 0 .../Icons/Components/Viewport/UiCanvasRef.png | 0 .../Icons/Components/Viewport/VRPreview.png | 0 .../Icons/Components/Viewport/WaterVolume.png | 0 .../Icons/Components/Viewport/WindVolume.png | 0 .../Icons/Components/WaterRippleGenerator.svg | 0 .../Editor}/Icons/Components/WaterVolume.svg | 0 .../Editor}/Icons/Components/WindVolume.svg | 0 .../Editor}/Icons/PhysX/Move.svg | 0 .../Editor}/Icons/PhysX/Rotate.svg | 0 .../Editor}/Icons/PhysX/Scale.svg | 0 .../Editor}/Icons/PropertyEditor/Browse.png | 0 .../Icons/PropertyEditor/Browse_on.png | 0 .../Editor}/Icons/PropertyEditor/add.png | 0 .../PropertyEditor/cross-circle-small.png | 0 .../Icons/PropertyEditor/cross-small.png | 0 .../Icons/PropertyEditor/error_icon.png | 0 .../Icons/PropertyEditor/group_closed.png | 0 .../Icons/PropertyEditor/group_open.png | 0 .../Icons/PropertyEditor/image_icon.svg | 0 .../Icons/PropertyEditor/list-add-small.png | 0 .../Editor}/Icons/PropertyEditor/open_in.png | 0 .../Icons/PropertyEditor/point_hand.png | 0 .../Editor}/Icons/PropertyEditor/remove.png | 0 .../Icons/PropertyEditor/reset_icon.png | 0 .../Icons/PropertyEditor/tool_cancel.png | 0 .../PropertyEditor/tool_cancel_highlight.png | 0 .../PropertyEditor/tool_cancel_hover.png | 0 .../Icons/PropertyEditor/trash-small.png | 0 .../Icons/PropertyEditor/tree_closed.png | 0 .../Icons/PropertyEditor/tree_open.png | 0 .../Editor}/Icons/RotationWarning.png | 0 .../Editor}/Icons/ScaleWarning.png | 0 .../Editor}/Icons/ScriptCanvas/Add.png | 0 .../Editor}/Icons/ScriptCanvas/And.png | 0 .../Editor}/Icons/ScriptCanvas/Boolean.png | 0 .../Editor}/Icons/ScriptCanvas/Breakpoint.png | 0 .../Editor}/Icons/ScriptCanvas/Bus.png | 0 .../Editor}/Icons/ScriptCanvas/Connect.png | 0 .../Editor}/Icons/ScriptCanvas/Delay.png | 0 .../Disabled/ScriptCanvas_white.png | 0 .../Editor}/Icons/ScriptCanvas/Disconnect.png | 0 .../Editor}/Icons/ScriptCanvas/Divide.png | 0 .../Editor}/Icons/ScriptCanvas/EntityRef.png | 0 .../Icons/ScriptCanvas/Libraries/All.png | 0 .../Icons/ScriptCanvas/Libraries/Core.png | 0 .../Icons/ScriptCanvas/Libraries/Entity.png | 0 .../Icons/ScriptCanvas/Libraries/Logic.png | 0 .../Icons/ScriptCanvas/Libraries/Math.png | 0 .../Editor}/Icons/ScriptCanvas/Multiply.png | 0 .../Editor}/Icons/ScriptCanvas/Not.png | 0 .../Editor}/Icons/ScriptCanvas/Number.png | 0 .../Editor}/Icons/ScriptCanvas/Or.png | 0 .../Icons/ScriptCanvas/Placeholder.png | 0 .../Editor}/Icons/ScriptCanvas/Print.png | 0 .../Editor}/Icons/ScriptCanvas/Random.png | 0 .../Editor}/Icons/ScriptCanvas/Rotate.png | 0 .../Icons/ScriptCanvas/ScriptCanvas.svg | 0 .../Editor}/Icons/ScriptCanvas/Start.png | 0 .../Editor}/Icons/ScriptCanvas/Step In.png | 0 .../Editor}/Icons/ScriptCanvas/Step Over.png | 0 .../Editor}/Icons/ScriptCanvas/String.png | 0 .../Editor}/Icons/ScriptCanvas/Subtract.png | 0 .../Editor}/Icons/ScriptCanvas/Sum.png | 0 .../ScriptCanvas/Viewport/ScriptCanvas.png | 0 .../Viewport/ScriptCanvas_Function.png | 0 .../Editor}/Icons/ScriptCanvas/Xor.png | 0 .../Editor}/Icons/ScriptCanvas/settings.png | 0 .../Editor}/Icons/WhiteBox/Move.svg | 0 .../Editor}/Icons/WhiteBox/RestoreMode.svg | 0 .../Editor}/Icons/WhiteBox/Rotate.svg | 0 .../Editor}/Icons/WhiteBox/Scale.svg | 0 .../Editor}/Icons/WhiteBox/SketchMode.svg | 0 .../Editor}/Icons/animation/add.png | 0 .../Editor}/Icons/animation/animation.png | 0 .../Icons/animation/animation_additive.png | 0 .../Icons/animation/animation_aimpose.png | 0 .../Icons/animation/animation_bspace.png | 0 .../Icons/animation/animation_comb.png | 0 .../Icons/animation/animation_lookpose.png | 0 .../Icons/animation/animation_offline.png | 0 .../Editor}/Icons/animation/attachment.png | 0 .../Icons/animation/audio_event_16.png | 0 .../Editor}/Icons/animation/back_16.png | 0 .../Editor}/Icons/animation/bind_pose.png | 0 .../Editor}/Icons/animation/bone.png | 0 .../Editor}/Icons/animation/build.png | 0 .../Editor}/Icons/animation/character.png | 0 .../Editor}/Icons/animation/close.png | 0 .../Icons/animation/close_highlight.png | 0 .../Editor}/Icons/animation/create_cdf.png | 0 .../Icons/animation/display_options.png | 0 .../Editor}/Icons/animation/filter_16.png | 0 .../Editor}/Icons/animation/footsteps.png | 0 .../Icons/animation/force_recompile.png | 0 .../Editor}/Icons/animation/forward_16.png | 0 .../Icons/animation/gizmo_location.png | 0 .../Editor}/Icons/animation/grid.png | 0 .../Editor}/Icons/animation/group.png | 0 .../Editor}/Icons/animation/import.png | 0 .../Editor}/Icons/animation/in_folder_16.png | 0 .../Icons/animation/in_folder_and_pak_16.png | 0 .../Editor}/Icons/animation/in_pak_16.png | 0 .../Editor}/Icons/animation/lock_16.png | 0 .../Editor}/Icons/animation/new_animation.png | 0 .../Editor}/Icons/animation/physics.png | 0 .../Icons/animation/playback_options.png | 0 .../Editor}/Icons/animation/redo.png | 0 .../Editor}/Icons/animation/revert.png | 0 .../Editor}/Icons/animation/rig.png | 0 .../Editor}/Icons/animation/save.png | 0 .../Editor}/Icons/animation/selection_16.png | 0 .../Icons/animation/show_in_explorer.png | 0 .../Editor}/Icons/animation/skeleton.png | 0 .../Editor}/Icons/animation/skin.png | 0 .../Icons/animation/source_asset_16.png | 0 .../Editor}/Icons/animation/tool_move.png | 0 .../Editor}/Icons/animation/tool_rotate.png | 0 .../Editor}/Icons/animation/tool_scale.png | 0 .../Editor}/Icons/animation/tool_select.png | 0 .../Editor}/Icons/animation/undo.png | 0 .../Editor}/Icons/checkmark_checked.png | 0 .../Editor}/Icons/checkmark_checked_hover.png | 0 .../Icons/checkmark_unchecked_hover.png | 0 {Editor => Assets/Editor}/Icons/close.png | 0 {Editor => Assets/Editor}/Icons/float.png | 0 {Editor => Assets/Editor}/Icons/lc_camera.png | 0 .../Editor}/Icons/lc_exportandlaunch.png | 0 {Editor => Assets/Editor}/Icons/lc_pc.png | 0 {Editor => Assets/Editor}/Icons/lc_power.png | 0 {Editor => Assets/Editor}/Icons/lc_sshot.png | 0 {Editor => Assets/Editor}/Icons/lc_sync.png | 0 {Editor => Assets/Editor}/Icons/reset.png | 0 {Editor => Assets/Editor}/Icons/split.png | 0 .../LambdaFunctions/LwALambdaFunction.js | 0 .../LwFacebookLambdaFunction.js | 0 .../LwGenericOpenIdConnectLambdaFunction.js | 0 .../LambdaFunctions/LwGoogleLambdaFunction.js | 0 {Editor => Assets/Editor}/LevelTemplates.xml | 0 .../Editor}/MapScreenshotSettings.xml | 0 .../Editor}/Materials/ShaderList.xml | 0 .../Editor}/Materials/Stripes.tif | 0 .../Materials/Stripes.tif.exportsettings | 0 .../Editor}/Materials/areasolid.dds | 0 .../Editor}/Materials/areasolid.mtl | 0 .../Materials/crydesigner_selection.mtl | 0 .../Editor}/Materials/default_rope.mtl | 0 .../Editor}/Materials/lodgen_template.mtl | 6 +- .../Editor}/Materials/refpicture.mtl | 0 .../Editor}/Materials/voxel_editor.mtl | 0 .../Editor}/Materials/voxel_editor.png | 0 .../Materials/voxel_editor.png.exportsettings | 0 {Editor => Assets/Editor}/MissionTemplate.lua | 0 {Editor => Assets/Editor}/ModellingPanel.xml | 0 .../Editor}/NewEntityTemplate.ent_template | 0 .../Editor}/NewEntityTemplate.lua_template | 0 .../Editor}/ObjectIcons/AreaTrigger.bmp | 0 .../Editor}/ObjectIcons/AudioAreaAmbience.bmp | 0 .../Editor}/ObjectIcons/AudioAreaEntity.bmp | 0 .../Editor}/ObjectIcons/AudioAreaRandom.bmp | 0 .../Editor}/ObjectIcons/Camera.bmp | 0 .../Editor}/ObjectIcons/Checkpoint.bmp | 0 .../Editor}/ObjectIcons/ClipVolume.bmp | 0 .../Editor}/ObjectIcons/Clock.bmp | 0 .../Editor}/ObjectIcons/Clouds.bmp | 0 .../Editor}/ObjectIcons/Comment.bmp | 0 .../Editor}/ObjectIcons/DeadBody.bmp | 0 .../Editor}/ObjectIcons/Decal.bmp | 0 .../Editor}/ObjectIcons/Dialog.bmp | 0 .../Editor}/ObjectIcons/Flash.bmp | 0 {Editor => Assets/Editor}/ObjectIcons/Fog.bmp | 0 .../Editor}/ObjectIcons/FogVolume.bmp | 0 .../Editor}/ObjectIcons/GravitySphere.bmp | 0 .../Editor}/ObjectIcons/Item.bmp | 0 .../Editor}/ObjectIcons/Ladder.bmp | 0 .../Editor}/ObjectIcons/Light.bmp | 0 .../ObjectIcons/LightPropagationVolume.bmp | 0 .../Editor}/ObjectIcons/Lightning.bmp | 0 .../Editor}/ObjectIcons/Magnet.bmp | 0 .../Editor}/ObjectIcons/MultiTrigger.bmp | 0 {Editor => Assets/Editor}/ObjectIcons/ODD.bmp | 0 .../Editor}/ObjectIcons/Particles.bmp | 0 .../Editor}/ObjectIcons/PrecacheCamera.bmp | 0 .../Editor}/ObjectIcons/Prefab.bmp | 0 .../Editor}/ObjectIcons/Prompt.bmp | 0 .../Editor}/ObjectIcons/SavePoint.bmp | 0 .../Editor}/ObjectIcons/Seed.bmp | 0 .../Editor}/ObjectIcons/Sound.bmp | 0 .../Editor}/ObjectIcons/SpawnPoint.bmp | 0 {Editor => Assets/Editor}/ObjectIcons/T.bmp | 0 .../Editor}/ObjectIcons/TagPoint.bmp | 0 .../Editor}/ObjectIcons/Trigger.bmp | 0 .../Editor}/ObjectIcons/UiCanvasRefEntity.bmp | 0 .../Editor}/ObjectIcons/User.bmp | 0 .../Editor}/ObjectIcons/VVVArea.bmp | 0 {Editor => Assets/Editor}/ObjectIcons/W.bmp | 0 .../Editor}/ObjectIcons/Water.bmp | 0 .../Editor}/ObjectIcons/animobject.bmp | 0 .../Editor}/ObjectIcons/bird.bmp | 0 {Editor => Assets/Editor}/ObjectIcons/bug.bmp | 0 .../Editor}/ObjectIcons/character.bmp | 0 .../Editor}/ObjectIcons/death.bmp | 0 .../Editor}/ObjectIcons/door.bmp | 0 .../Editor}/ObjectIcons/elevator.bmp | 0 .../Editor}/ObjectIcons/environmentProbe.bmp | 0 .../Editor}/ObjectIcons/explosion.bmp | 0 .../Editor}/ObjectIcons/fish.bmp | 0 .../Editor}/ObjectIcons/forbiddenarea.bmp | 0 .../Editor}/ObjectIcons/hazard.bmp | 0 .../Editor}/ObjectIcons/health.bmp | 0 .../Editor}/ObjectIcons/ledge.bmp | 0 .../Editor}/ObjectIcons/mine.bmp | 0 .../Editor}/ObjectIcons/physicsobject.bmp | 0 .../Editor}/ObjectIcons/prefabbuilding.bmp | 0 .../ObjectIcons/proceduralbuilding.bmp | 0 .../Editor}/ObjectIcons/proceduralobject.bmp | 0 .../Editor}/ObjectIcons/proximitytrigger.bmp | 0 .../Editor}/ObjectIcons/river.bmp | 0 .../Editor}/ObjectIcons/road.bmp | 0 .../Editor}/ObjectIcons/rope.bmp | 0 .../Editor}/ObjectIcons/sequence.bmp | 0 .../Editor}/ObjectIcons/shake.bmp | 0 .../Editor}/ObjectIcons/smartobject.bmp | 0 .../Editor}/ObjectIcons/spawngroup.bmp | 0 .../Editor}/ObjectIcons/spectator.bmp | 0 .../Editor}/ObjectIcons/switch.bmp | 0 .../Editor}/ObjectIcons/territory.bmp | 0 .../Editor}/ObjectIcons/tornado.bmp | 0 .../Editor}/ObjectIcons/vehicle.bmp | 0 .../Editor}/ObjectIcons/voxel.bmp | 0 .../Editor}/ObjectIcons/wave.bmp | 0 {Editor => Assets/Editor}/ObjectTemplates.xml | 0 {Editor => Assets/Editor}/Objects/Arrow.cgf | 0 {Editor => Assets/Editor}/Objects/Axis.cgf | 0 {Editor => Assets/Editor}/Objects/Clock.cgf | 0 {Editor => Assets/Editor}/Objects/Comment.cgf | 0 .../Editor}/Objects/CryDesigner_camera.grp | 0 {Editor => Assets/Editor}/Objects/M.cgf | 0 {Editor => Assets/Editor}/Objects/MtlBox.cgf | 0 .../Editor}/Objects/MtlObjects.max | 0 .../Editor}/Objects/MtlPlane.cgf | 0 .../Editor}/Objects/MtlSphere.cgf | 0 .../Editor}/Objects/MtlSwatch.cgf | 0 .../Editor}/Objects/MtlTeapot.cgf | 0 .../Editor}/Objects/MusicTheme.cgf | 0 .../Editor}/Objects/Particles.cgf | 0 {Editor => Assets/Editor}/Objects/Pyramid.cgf | 0 {Editor => Assets/Editor}/Objects/S.cgf | 0 {Editor => Assets/Editor}/Objects/Sound.cgf | 0 {Editor => Assets/Editor}/Objects/Sphere.cgf | 0 {Editor => Assets/Editor}/Objects/T.cgf | 0 {Editor => Assets/Editor}/Objects/Vis.cgf | 0 {Editor => Assets/Editor}/Objects/W.cgf | 0 .../Editor}/Objects/ai_hide_point.cgf | 0 {Editor => Assets/Editor}/Objects/anchor.cgf | 0 .../Editor}/Objects/assaultspawn.cgf | 0 {Editor => Assets/Editor}/Objects/border.cgf | 0 {Editor => Assets/Editor}/Objects/box.cgf | 0 .../Editor}/Objects/box_nodraw.cgf | 0 {Editor => Assets/Editor}/Objects/buyzone.cgf | 0 .../Editor}/Objects/c2_car_jump_cross.cgf | 0 .../Editor}/Objects/c2_crawl_h150.cgf | 0 .../Editor}/Objects/c2_duck_v125.cgf | 0 .../Editor}/Objects/c2_jump_h1200.cgf | 0 .../Editor}/Objects/c2_jump_h500.cgf | 0 .../Editor}/Objects/c2_jump_h900.cgf | 0 .../Editor}/Objects/c2_jump_h900_v150.cgf | 0 .../Editor}/Objects/c2_jump_v150.cgf | 0 .../Editor}/Objects/c2_jump_v300.cgf | 0 .../Editor}/Objects/c2_jump_v450.cgf | 0 .../Editor}/Objects/c2_jumpdown_v900.cgf | 0 .../Objects/c2_jumpwindow_combo_v550.cgf | 0 .../Editor}/Objects/c2_jumpwindow_v550.cgf | 0 .../Objects/c2_jumpzigzag_v300_v750_lft.cgf | 0 .../Objects/c2_jumpzigzag_v300_v750_rgt.cgf | 0 .../Editor}/Objects/c2_slide_h400.cgf | 0 .../Editor}/Objects/c2_slidedown_v1800.cgf | 0 .../Editor}/Objects/c2_vault_v125.cgf | 0 .../Editor}/Objects/c2_vault_v800.cgf | 0 .../Objects/c2_wall_jump_h900_v450.cgf | 0 .../Editor}/Objects/c2_wall_run_h900_v300.cgf | 0 .../Editor}/Objects/c3_dive_h900.cgf | 0 .../Editor}/Objects/c3_doorbreak_human.cgf | 0 .../Editor}/Objects/c3_doorframe.cgf | 0 .../Editor}/Objects/c3_jump_v150_large.cgf | 0 .../Editor}/Objects/c3_jump_v300_large.cgf | 0 .../Editor}/Objects/c3_jump_v450_large.cgf | 0 .../Editor}/Objects/c3_repeldown_v2600.cgf | 0 .../Editor}/Objects/c3_repeldown_v900.cgf | 0 .../Objects/c3_so_cornerPopOutSearchLeft.cgf | 0 .../Objects/c3_so_cornerPopOutSearchRight.cgf | 0 .../Editor}/Objects/c3_vault_v125_large.cgf | 0 .../Editor}/Objects/c3_zipline_7500_15.cgf | 0 .../Objects/collision_dummy_100x50.cgf | 0 .../Editor}/Objects/collision_dummy_25x50.cgf | 0 .../Editor}/Objects/collision_dummy_50x50.cgf | 0 .../Editor}/Objects/corner270.cgf | 0 .../Editor}/Objects/editor_helpers.max | 0 .../Editor}/Objects/energypoint.cgf | 0 .../Editor}/Objects/entrypoint.cgf | 0 {Editor => Assets/Editor}/Objects/envcube.cgf | 0 {Editor => Assets/Editor}/Objects/envcube.max | 0 {Editor => Assets/Editor}/Objects/envcube.mtl | 0 {Editor => Assets/Editor}/Objects/factory.cgf | 0 {Editor => Assets/Editor}/Objects/flock.cgf | 0 .../Editor}/Objects/forbiddenarea.cgf | 0 {Editor => Assets/Editor}/Objects/gradb.dds | 0 {Editor => Assets/Editor}/Objects/gradf.dds | 0 {Editor => Assets/Editor}/Objects/helper.mtl | 0 .../Editor}/Objects/helper_illum.mtl | 0 .../Editor}/Objects/hidepoint.cgf | 0 .../Editor}/Objects/hidepoint_sec.cgf | 0 .../Editor}/Objects/highvault.cgf | 0 {Editor => Assets/Editor}/Objects/hq.cgf | 0 .../Editor}/Objects/invisiblebox.cgf | 0 .../Editor}/Objects/invisibleobstruct.cgf | 0 .../Editor}/Objects/invisibleocclude.cgf | 0 .../Editor}/Objects/invisiblewall.cgf | 0 .../Editor}/Objects/jump_150.cgf | 0 .../Editor}/Objects/jump_300.cgf | 0 .../Editor}/Objects/jump_450.cgf | 0 .../Editor}/Objects/leap_1000.cgf | 0 .../Editor}/Objects/leap_500.cgf | 0 .../Editor}/Objects/light_omni.cgf | 0 .../Editor}/Objects/light_spot.cgf | 0 .../Editor}/Objects/lightsphere.cgf | 0 .../Editor}/Objects/measurehelper_A.cgf | 0 .../Editor}/Objects/measurehelper_B.cgf | 0 {Editor => Assets/Editor}/Objects/mtlbox.mtl | 0 .../Editor}/Objects/mtlobjects.mtl | 0 .../Editor}/Objects/objective.cgf | 0 {Editor => Assets/Editor}/Objects/phoenix.cgf | 0 .../Editor}/Objects/refpicture.cgf | 0 .../Editor}/Objects/refpicture.max | 0 .../Editor}/Objects/reinforcement_point.cgf | 0 .../Editor}/Objects/smartobject_helper.max | 0 .../Editor}/Objects/spawngroup.cgf | 0 .../Editor}/Objects/spawnpointhelper.cgf | 0 .../Editor}/Objects/spawnpointhelper.mtl | 0 .../Editor}/Objects/stayOnWallFire_left.cgf | 0 .../Editor}/Objects/suit_jump_300.cgf | 0 .../Editor}/Objects/suit_jump_800.cgf | 0 .../Editor}/Objects/suit_leap_800.cgf | 0 .../defaults/DefaultParticleEmitters.xml | 0 .../defaults/defaultParticle.dds | 0 .../defaults/feather01.tif | 0 .../defaults/puffup01.tif | 0 .../settings/ToolTips.xml | 0 .../CanvasIcons/Anchor_Left.tif | 0 .../CanvasIcons/Anchor_TopLeft.tif | 0 .../CanvasIcons/Anchor_Whole.tif | 0 .../CanvasIcons/Border_Selected.tif | 0 .../CanvasIcons/Border_Unselected.tif | 0 .../CanvasIcons/Canvas_Background.tif | 0 .../UiCanvasEditor/CanvasIcons/DottedLine.tif | 0 .../UiCanvasEditor/CanvasIcons/Pivot.tif | 0 .../Transform_Gizmo_Center_Square.tif | 0 .../CanvasIcons/Transform_Gizmo_Circle.tif | 0 .../Transform_Gizmo_Line_Square_X.tif | 0 .../Transform_Gizmo_Line_Square_Y.tif | 0 .../Transform_Gizmo_Line_Triangle_X.tif | 0 .../Transform_Gizmo_Line_Triangle_Y.tif | 0 .../Editor}/Presets/GeomCache/game.cbc | 0 .../Editor}/Presets/GeomCache/game_lz4hc.cbc | 0 .../Editor}/Presets/GeomCache/game_z_up.cbc | 0 .../Presets/GeomCache/game_z_up_lz4hc.cbc | 0 .../Editor}/Presets/GeomCache/prerendered.cbc | 0 .../Presets/GeomCache/prerendered_z_up.cbc | 0 .../Editor}/Presets/GeomCache/rigids_only.cbc | 0 .../Presets/GeomCache/rigids_only_z_up.cbc | 0 .../Presets/GeomCache/uncompressed.cbc | 0 .../Presets/GeomCache/uncompressed_z_up.cbc | 0 .../MobileSettings/GPUAndDriverLists.json | 0 .../Presets/MobileSettings/IPhone7.lms | 0 .../Presets/MobileSettings/IpadPro.lms | 0 .../MobileFeatureBlackList.json | 0 .../Editor}/Presets/MobileSettings/Nexus9.lms | 0 .../MobileSettings/SamsungGalaxyS7_Mali.lms | 0 .../SamsungGalaxyS7_Qualcomm.lms | 0 .../Editor}/PropertyEnumerations.xml | 0 .../Editor}/Scripts/Shelves/icons/Albedo.png | 0 .../Shelves/icons/Diffuse_Lighting.png | 0 .../Shelves/icons/Diffuse_Texture_Res_360.png | 0 .../Scripts/Shelves/icons/Empty_Wireframe.png | 0 .../Editor}/Scripts/Shelves/icons/Exit.png | 0 .../Scripts/Shelves/icons/Fuzziness.png | 0 .../Editor}/Scripts/Shelves/icons/Gloss.png | 0 .../Shelves/icons/Normal_Texture_Res_360.png | 0 .../Shelves/icons/PrefabAddLibrary.png | 0 .../Shelves/icons/PrefabAddSelection.png | 0 .../Scripts/Shelves/icons/PrefabBreak.png | 0 .../Scripts/Shelves/icons/PrefabConvert.png | 0 .../Scripts/Shelves/icons/PrefabCreate.png | 0 .../Scripts/Shelves/icons/PrefabIsolate.png | 0 .../Scripts/Shelves/icons/Scattering.png | 0 .../Scripts/Shelves/icons/Solid_Wireframe.png | 0 .../Scripts/Shelves/icons/Spec_Amount.png | 0 .../Scripts/Shelves/icons/Spec_Lighting.png | 0 .../Shelves/icons/Texel_Per_Meter_1024.png | 0 .../Shelves/icons/Texel_Per_Meter_256.png | 0 .../Shelves/icons/Texel_Per_Meter_512.png | 0 .../Editor}/Scripts/Shelves/icons/all.png | 0 .../Editor}/Scripts/Shelves/icons/beams.png | 0 .../Editor}/Scripts/Shelves/icons/blanker.png | 0 .../Scripts/Shelves/icons/bounding_box.png | 0 .../Editor}/Scripts/Shelves/icons/brushes.png | 0 .../Editor}/Scripts/Shelves/icons/cloud.png | 0 .../Scripts/Shelves/icons/cloud_dark.png | 0 .../Scripts/Shelves/icons/cloud_dark_rain.png | 0 .../Scripts/Shelves/icons/collisions.png | 0 .../Shelves/icons/create_ao_volume_box.png | 0 .../icons/create_both_vis_box_envprobe.png | 0 .../Scripts/Shelves/icons/create_envprobe.png | 0 .../Shelves/icons/create_portal_box.png | 0 .../Scripts/Shelves/icons/create_vis_box.png | 0 .../icons/create_vis_box_and_portal_box.png | 0 .../create_vis_box_env_probe_and_portal.png | 0 .../Editor}/Scripts/Shelves/icons/cubemap.png | 0 .../Editor}/Scripts/Shelves/icons/decals.png | 0 .../Shelves/icons/default_material.png | 0 .../icons/default_material_with_normals.png | 0 .../Scripts/Shelves/icons/designer.png | 0 .../Scripts/Shelves/icons/diff_acc.png | 0 .../Scripts/Shelves/icons/display_info.png | 0 .../Scripts/Shelves/icons/dual_layer_mask.png | 0 .../Scripts/Shelves/icons/dynamiclights.png | 0 .../Scripts/Shelves/icons/entities.png | 0 .../Shelves/icons/eye_adaptation_speed.png | 0 .../Editor}/Scripts/Shelves/icons/fog.png | 0 .../Scripts/Shelves/icons/fogvolumes.png | 0 .../Shelves/icons/freeze_particles.png | 0 .../Scripts/Shelves/icons/full_shading.png | 0 .../Editor}/Scripts/Shelves/icons/gamma.png | 0 .../Editor}/Scripts/Shelves/icons/gi.png | 0 .../Scripts/Shelves/icons/lens_flare.png | 0 .../Scripts/Shelves/icons/lighting_only.png | 0 .../Editor}/Scripts/Shelves/icons/lods.png | 0 .../Editor}/Scripts/Shelves/icons/lsao.png | 0 .../Scripts/Shelves/icons/lsao_toggle.png | 0 .../Editor}/Scripts/Shelves/icons/lsro.png | 0 .../Editor}/Scripts/Shelves/icons/normals.png | 0 .../Scripts/Shelves/icons/normals_x.png | 0 .../Scripts/Shelves/icons/normals_y.png | 0 .../Scripts/Shelves/icons/normals_z.png | 0 .../Editor}/Scripts/Shelves/icons/ocean.png | 0 .../Scripts/Shelves/icons/particles.png | 0 .../Shelves/icons/particles_bounds.png | 0 .../Scripts/Shelves/icons/particles_off.png | 0 .../Shelves/icons/particles_overdraw.png | 0 .../icons/particles_screen_coverage.png | 0 .../Scripts/Shelves/icons/placeholder.png | 0 .../Editor}/Scripts/Shelves/icons/prefab.png | 0 .../Scripts/Shelves/icons/reflections.png | 0 .../Editor}/Scripts/Shelves/icons/reset.png | 0 .../Editor}/Scripts/Shelves/icons/selfocc.png | 0 .../Shelves/icons/shaded_wireframe.png | 0 .../Editor}/Scripts/Shelves/icons/shadows.png | 0 .../Scripts/Shelves/icons/showlines.png | 0 .../Editor}/Scripts/Shelves/icons/sky.png | 0 .../Scripts/Shelves/icons/spec_acc.png | 0 .../Scripts/Shelves/icons/spec_lum.png | 0 .../Scripts/Shelves/icons/spec_occ.png | 0 .../Editor}/Scripts/Shelves/icons/ssao.png | 0 .../Editor}/Scripts/Shelves/icons/ssdo.png | 0 .../Scripts/Shelves/icons/ssdo_toggle.png | 0 .../Editor}/Scripts/Shelves/icons/sun.big.png | 0 .../Scripts/Shelves/icons/tangents.png | 0 .../Editor}/Scripts/Shelves/icons/terrain.png | 0 .../Shelves/icons/time_scale_double.png | 0 .../Shelves/icons/time_scale_frozen.png | 0 .../Scripts/Shelves/icons/time_scale_half.png | 0 .../Shelves/icons/time_scale_quarter.png | 0 .../Shelves/icons/time_scale_tenth.png | 0 .../Editor}/Scripts/Shelves/icons/tod.png | 0 .../Scripts/Shelves/icons/translucency.png | 0 .../Scripts/Shelves/icons/transparency.png | 0 .../Scripts/Shelves/icons/valid_albedo.png | 0 .../Scripts/Shelves/icons/valid_spec_lum.png | 0 .../Scripts/Shelves/icons/vegetation.png | 0 .../Scripts/Shelves/icons/vertex_normals.png | 0 .../Scripts/Shelves/icons/vis_area.png | 0 .../Scripts/Shelves/icons/water_volume.png | 0 .../Editor}/Scripts/Shelves/icons/wind.png | 0 .../Scripts/Shelves/icons/wireframe.png | 0 .../Editor}/Scripts/TrackView/example.py | 0 .../Scripts/editor_script_validation.py | 0 .../Scripts/export_all_project_levels.py | 0 .../Editor}/Scripts/generatelod.py | 0 .../Editor}/Scripts/rename_cgf.py | 0 .../Scripts/select_story_anim_objects.py | 0 .../Editor}/Scripts/tools_shelf_actions.py | 0 {Editor => Assets/Editor}/SoundTemplates.xml | 0 .../Editor}/Styles/AssetImporterWindow.qss | 0 .../Editor}/Styles/AssetProcessor.qss | 0 .../Styles/AssetProcessorGlobalStyleSheet.qss | 0 ...setProcessorGlobalStyleSheetVariables.json | 0 .../Editor}/Styles/CryDark.cjstyles | Bin .../Editor}/Styles/CryLight.cjstyles | Bin .../Editor}/Styles/MultiMeshSelectionPane.qss | 0 .../Editor}/Styles/Office2007.dll | 0 .../Editor}/Styles/Office2007Black.dll | 0 .../Editor}/Styles/Office2007Silver.dll | 0 .../StyleSheetImages/Validation_icon.png | 0 .../Styles/StyleSheetImages/about_dark.png | 0 .../Styles/StyleSheetImages/about_light.png | 0 .../Styles/StyleSheetImages/arrow_down_V2.png | 0 .../Styles/StyleSheetImages/arrow_left_V2.png | 0 .../StyleSheetImages/arrow_right_V2.png | 0 .../Styles/StyleSheetImages/arrow_up_V2.png | 0 .../StyleSheetImages/checkbox_checked.png | 0 .../checkbox_checked_disabled.png | 0 .../checkbox_checked_hover.png | 0 .../checkbox_checked_pressed.png | 0 .../checkbox_indeterminate_hover .png | 0 .../checkbox_indeterminate_pressed.png | 0 .../StyleSheetImages/checkbox_unchecked.png | 0 .../checkbox_unchecked_disabled.png | 0 .../checkbox_unchecked_hover.png | 0 .../checkbox_unchecked_pressed.png | 0 .../StyleSheetImages/dropdown_arrow.png | 0 .../Styles/StyleSheetImages/error_icon.png | 0 .../Editor}/Styles/StyleSheetImages/help.png | 0 .../Styles/StyleSheetImages/info_icon.png | 0 .../StyleSheetImages/radiobutton_checked.png | 0 .../radiobutton_checked_disabled.png | 0 .../radiobutton_unchecked.png | 0 .../radiobutton_unchecked_disabled.png | 0 .../Styles/StyleSheetImages/spinbox_down.png | 0 .../Styles/StyleSheetImages/spinbox_up.png | 0 .../StyleSheetImages/treeview_arrow_down.png | 0 .../StyleSheetImages/treeview_arrow_right.png | 0 .../Editor}/Styles/stylesheet_Dark.qss | 0 .../Editor}/Styles/stylesheet_Light.qss | 0 {Editor => Assets/Editor}/ToolBox.xml | 0 .../Editor}/Translation/scriptcanvas_en_us.ts | 0 .../Editor}/UI/AssetBrowserRibbon.xml | 0 {Editor => Assets/Editor}/UI/Icons/AddSel.png | 0 .../Editor}/UI/Icons/AlObjGrid.png | 0 .../Editor}/UI/Icons/AlObjSurf.png | 0 .../Editor}/UI/Icons/AlSelect.png | 0 .../Editor}/UI/Icons/Animation Graph.png | 0 .../Editor}/UI/Icons/Asset Browser.png | 0 .../Editor}/UI/Icons/AssetBrowserCheckers.png | 0 .../UI/Icons/AssetBrowserFilterPresets.png | 0 .../UI/Icons/AssetBrowserFromViewportSel.png | 0 .../Editor}/UI/Icons/AssetBrowserRefresh.png | 0 .../UI/Icons/AssetBrowserSelectInViewport.png | 0 .../Editor}/UI/Icons/AssetBrowserSound.png | 0 .../UI/Icons/AssetBrowserThumbInvalid.png | 0 .../UI/Icons/AssetBrowserThumbLoading.png | 0 .../UI/Icons/AssetBrowserTooltipShadow.png | 0 .../Editor}/UI/Icons/AssetFav.png | 0 .../Editor}/UI/Icons/AssetTag.png | 0 {Editor => Assets/Editor}/UI/Icons/Attach.png | 0 .../Editor}/UI/Icons/AutoSync.png | 0 .../Editor}/UI/Icons/Character Tool.png | 0 {Editor => Assets/Editor}/UI/Icons/Clone.png | 0 .../Editor}/UI/Icons/CloseGroup.png | 0 {Editor => Assets/Editor}/UI/Icons/Cloud.png | 0 {Editor => Assets/Editor}/UI/Icons/ConOpt.png | 0 .../Editor}/UI/Icons/ConvertSelToBrushes.png | 0 .../Editor}/UI/Icons/ConvertSelToDesigner.png | 0 .../UI/Icons/ConvertSelToSimpleEntity.png | 0 .../UI/Icons/ConvertSelToStaticEntity.png | 0 .../Editor}/UI/Icons/Database View.png | 0 {Editor => Assets/Editor}/UI/Icons/DelSel.png | 0 {Editor => Assets/Editor}/UI/Icons/Delete.png | 0 {Editor => Assets/Editor}/UI/Icons/Detach.png | 0 .../Editor}/UI/Icons/Dialog Editor.png | 0 .../UI/Icons/Edit Terrain Lighting.png | 0 .../Editor}/UI/Icons/Edit Vegetation.png | 0 .../UI/Icons/Editor Settings Manager.png | 0 .../Editor}/UI/Icons/Error Report.png | 0 .../Editor}/UI/Icons/Export Block.png | 0 .../Editor}/UI/Icons/Facial Editor.png | 0 {Editor => Assets/Editor}/UI/Icons/Fetch.png | 0 .../Editor}/UI/Icons/Flatten Terrain.png | 0 {Editor => Assets/Editor}/UI/Icons/Follow.png | 0 .../Editor}/UI/Icons/FollowSnap.png | 0 .../UI/Icons/ForceSyncLevelToConsole.png | 0 {Editor => Assets/Editor}/UI/Icons/Freeze.png | 0 {Editor => Assets/Editor}/UI/Icons/Front.png | 0 .../Editor}/UI/Icons/GetPhysics.png | 0 .../Editor}/UI/Icons/GoToObj.png | 0 .../Editor}/UI/Icons/GotoTagPoint.png | 0 {Editor => Assets/Editor}/UI/Icons/Group.png | 0 {Editor => Assets/Editor}/UI/Icons/Hide.png | 0 {Editor => Assets/Editor}/UI/Icons/Hold.png | 0 .../Editor}/UI/Icons/Import Block.png | 0 .../UI/Icons/ImportExport Terrain Texture.png | 0 {Editor => Assets/Editor}/UI/Icons/Invert.png | 0 .../Editor}/UI/Icons/LNM Editor.png | 0 .../Editor}/UI/Icons/LaunchLevel.png | 0 .../Editor}/UI/Icons/Layer Editor.png | 0 {Editor => Assets/Editor}/UI/Icons/Layer.png | 0 {Editor => Assets/Editor}/UI/Icons/Left.png | 0 .../Editor}/UI/Icons/Lighting Tool.png | 0 {Editor => Assets/Editor}/UI/Icons/Link.png | 0 .../Editor}/UI/Icons/LoadGameLevel.png | 0 .../Editor}/UI/Icons/LoadGameLevel_16x16.png | 0 .../Editor}/UI/Icons/LoadLevel.png | 0 .../Editor}/UI/Icons/LoadSelObj.png | 0 .../Editor}/UI/Icons/LoadSelObj_16x16.png | 0 .../Editor}/UI/Icons/MakePref.png | 0 .../Editor}/UI/Icons/Mannequin Editor.png | 0 .../Editor}/UI/Icons/Mannequin.png | 0 {Editor => Assets/Editor}/UI/Icons/Map.png | 0 .../Editor}/UI/Icons/Material Editor.png | 0 .../UI/Icons/Material_Editor_16x16.png | 0 .../UI/Icons/Measurement System Tool.png | 0 .../UI/Icons/Missing Asset Resolver.png | 0 .../Editor}/UI/Icons/Model Preview.png | 0 .../Editor}/UI/Icons/Modular Editor.png | 0 {Editor => Assets/Editor}/UI/Icons/Move.png | 0 .../Editor}/UI/Icons/NavContinuousUpdate.png | 0 .../Editor}/UI/Icons/NavContinuousUpdate2.png | 0 .../Editor}/UI/Icons/NavDebugDisplay.png | 0 .../Editor}/UI/Icons/NavNewArea.png | 0 .../Editor}/UI/Icons/NavNewSeed.png | 0 .../Editor}/UI/Icons/NavShowAreas.png | 0 .../Editor}/UI/Icons/NavShowAreas2.png | 0 .../Editor}/UI/Icons/OpenGroup.png | 0 .../Editor}/UI/Icons/Perspective.png | 0 .../UI/Icons/QCollapsePanel/collapsed.png | 0 .../Editor}/UI/Icons/QCollapsePanel/open.png | 0 .../QEditorCollapseGroup/arrow_down_V2.png | 0 .../QEditorCollapseGroup/arrow_right_V2.png | 0 {Editor => Assets/Editor}/UI/Icons/Redo.png | 0 .../Editor}/UI/Icons/RefCoord.png | 0 .../Editor}/UI/Icons/Reload Terrain-.png | 0 .../Editor}/UI/Icons/Reload Terrain.png | 0 .../Editor}/UI/Icons/ReloadAll.png | 0 {Editor => Assets/Editor}/UI/Icons/Rename.png | 0 .../Editor}/UI/Icons/ResetPhysics.png | 0 .../Editor}/UI/Icons/Resize Terrain.png | 0 {Editor => Assets/Editor}/UI/Icons/Rotate.png | 0 {Editor => Assets/Editor}/UI/Icons/Ruler.png | 0 .../Editor}/UI/Icons/Save as Geometry.png | 0 .../Editor}/UI/Icons/SaveGameLevel.png | 0 .../Editor}/UI/Icons/SaveSelObj.png | 0 .../Editor}/UI/Icons/SaveTagPoint.png | 0 {Editor => Assets/Editor}/UI/Icons/Scale.png | 0 .../Editor}/UI/Icons/SelObjType.png | 0 .../Editor}/UI/Icons/Select Objects.png | 0 {Editor => Assets/Editor}/UI/Icons/Select.png | 0 .../Editor}/UI/Icons/SelectAll.png | 0 .../Editor}/UI/Icons/SelectNone.png | 0 .../Editor}/UI/Icons/SelectObjects.png | 0 .../Editor}/UI/Icons/SelectTerrainArea.png | 0 .../Editor}/UI/Icons/SelectionMask.bmp | 0 .../Editor}/UI/Icons/SetHeight.png | 0 .../Editor}/UI/Icons/ShowRollup.png | 0 {Editor => Assets/Editor}/UI/Icons/SimObj.png | 0 .../Editor}/UI/Icons/Smart Objects Editor.png | 0 .../Editor}/UI/Icons/Smooth Terrain.png | 0 .../Editor}/UI/Icons/SnapAngle.png | 0 .../Editor}/UI/Icons/SnapGrid.png | 0 .../Editor}/UI/Icons/SyncCamera.png | 0 .../Editor}/UI/Icons/SyncData.png | 0 .../Editor}/UI/Icons/Terrain Editor.png | 0 .../UI/Icons/Terrain Texture Layers.png | 0 .../Editor}/UI/Icons/Time of Day.png | 0 {Editor => Assets/Editor}/UI/Icons/Top.png | 0 .../Editor}/UI/Icons/Track View.png | 0 .../Editor}/UI/Icons/UI Emulator.png | 0 {Editor => Assets/Editor}/UI/Icons/Undo.png | 0 .../Editor}/UI/Icons/Unfreeze.png | 0 .../Editor}/UI/Icons/Ungroup.png | 0 .../Editor}/UI/Icons/UnhideAll.png | 0 .../Editor}/UI/Icons/UnhideAll_32.png | 0 {Editor => Assets/Editor}/UI/Icons/Unlink.png | 0 .../Editor}/UI/Icons/UploadFilesToConsole.png | 0 .../Editor}/UI/Icons/Vehicle Editor.png | 0 .../Editor}/UI/Icons/VertexSnapping.png | 0 .../Editor}/UI/Icons/Visual Log Viewer.png | 0 .../UI/Icons/VisualBudgetSystemAnalyzeOne.png | 0 .../UI/Icons/VisualBudgetSystemShow.png | 0 .../VisualizeNavigationAccessibility.png | 0 {Editor => Assets/Editor}/UI/Icons/XAxis.png | 0 {Editor => Assets/Editor}/UI/Icons/XYAxis.png | 0 {Editor => Assets/Editor}/UI/Icons/YAxis.png | 0 {Editor => Assets/Editor}/UI/Icons/Z View.png | 0 {Editor => Assets/Editor}/UI/Icons/ZAxis.png | 0 .../Editor}/UI/Icons/asset_animated_geom.png | 0 .../Editor}/UI/Icons/asset_character.png | 0 .../Editor}/UI/Icons/asset_material.png | 0 .../Editor}/UI/Icons/asset_missing_thumb.png | 0 .../Editor}/UI/Icons/asset_model.png | 0 .../Editor}/UI/Icons/asset_sound.png | 0 .../Editor}/UI/Icons/asset_texture.png | 0 .../Editor}/UI/Icons/mann_clip.png | 0 .../Editor}/UI/Icons/mann_folder.png | 0 .../Editor}/UI/Icons/mann_tag.png | 0 .../Editor}/UI/Icons/toolbar/Load_Icon.png | 0 .../Editor}/UI/Icons/toolbar/itemAdd.png | 0 .../Editor}/UI/Icons/toolbar/itemAssign.png | 0 .../Editor}/UI/Icons/toolbar/itemClone.png | 0 .../UI/Icons/toolbar/itemGetProperties.png | 0 .../Editor}/UI/Icons/toolbar/itemReload.png | 0 .../Editor}/UI/Icons/toolbar/itemRemove.png | 0 .../Editor}/UI/Icons/toolbar/libraryAdd.png | 0 .../Editor}/UI/Icons/toolbar/libraryLoad.png | 0 .../UI/Icons/toolbar/libraryReload.png | 0 .../UI/Icons/toolbar/libraryRemove.png | 0 .../Editor}/UI/Icons/toolbar/librarySave.png | 0 .../Icons/toolbar/particleSpecialActivate.png | 0 .../UI/Icons/toolbar/particleSpecialReset.png | 0 .../Editor}/UI/Icons/toolbar/standardCopy.png | 0 .../UI/Icons/toolbar/standardPaste.png | 0 .../Editor}/UI/Icons/toolbar/standardRedo.png | 0 .../Editor}/UI/Icons/toolbar/standardUndo.png | 0 .../treeview/ParticleEditor/empty_icon.png | 0 .../treeview/ParticleEditor/group_icon.png | 0 .../ParticleEditor/group_with_lod_icon.png | 0 .../treeview/ParticleEditor/lod_icon.png | 0 .../Editor}/UI/Icons/treeview/group.png | 0 .../UI/Icons/treeview/group_inactive.png | 0 .../Editor}/UI/Icons/treeview/item.png | 0 .../UI/Icons/treeview/item_inactive.png | 0 {Editor => Assets/Editor}/UI/WipFeatures.xml | 0 .../Editor}/UI/releaseTranslations.py | 0 .../Editor}/UI/removeTranslationFiles.py | 0 .../Editor}/UI/updateTranslatableText.py | 0 {Editor => Assets/Editor}/UserTools.xml | 0 {Editor => Assets/Editor}/asset_thumbnail.tod | 0 .../Editor}/default_time_of_day.xml | 0 .../uiCanvasEditorResolutionPresets.xml | 0 .../Engine}/Config/AutoTestChain.cfg | 0 .../Engine}/Config/AutoTestTimeDemo.cfg | 0 .../Engine}/Config/AutotestPlaythrough.cfg | 0 .../Config/CVarGroups/sys_spec_Full.cfg | 0 .../CVarGroups/sys_spec_GameEffects.cfg | 0 .../CVarGroups/sys_spec_ObjectDetail.cfg | 0 .../Config/CVarGroups/sys_spec_Particles.cfg | 0 .../Config/CVarGroups/sys_spec_Physics.cfg | 0 .../CVarGroups/sys_spec_PostProcessing.cfg | 0 .../Config/CVarGroups/sys_spec_Quality.cfg | 0 .../Config/CVarGroups/sys_spec_Shading.cfg | 0 .../Config/CVarGroups/sys_spec_Shadows.cfg | 0 .../Config/CVarGroups/sys_spec_Sound.cfg | 0 .../Config/CVarGroups/sys_spec_Texture.cfg | 0 .../CVarGroups/sys_spec_TextureResolution.cfg | 0 .../CVarGroups/sys_spec_VolumetricEffects.cfg | 0 .../Config/CVarGroups/sys_spec_Water.cfg | 0 .../Engine}/Config/HDD_cache.xml | 0 .../Engine}/Config/PerfHud_PC.xml | 0 {Engine => Assets/Engine}/Config/aidebug.cfg | 0 {Engine => Assets/Engine}/Config/artprof.cfg | 0 .../Engine}/Config/artprof_user.cfg | 0 .../Engine}/Config/benchmark_cpu.cfg | 0 .../Engine}/Config/benchmark_gpu.cfg | 0 {Engine => Assets/Engine}/Config/config.dat | 0 .../Engine}/Config/engine_core.thread_config | 0 .../Config/engine_sandbox.thread_config | 0 {Engine => Assets/Engine}/Config/gpu/amd.txt | 0 .../Engine}/Config/gpu/android_gpus.xml | 0 .../Engine}/Config/gpu/android_models.xml | 0 .../Engine}/Config/gpu/intel.txt | 0 .../Engine}/Config/gpu/ios_models.xml | 0 .../Engine}/Config/gpu/nvidia.txt | 0 {Engine => Assets/Engine}/Config/mgpu.cfg | 0 .../Engine}/Config/multiplayer.cfg | 0 .../Engine}/Config/multiplayer_console.cfg | 0 .../Engine}/Config/multiplayer_pc.cfg | 0 .../Engine}/Config/performance.cfg | 0 .../Engine}/Config/recording.cfg | 0 .../Engine}/Config/singleplayer.cfg | 0 .../Engine}/Config/sketch_off.cfg | 0 .../Engine}/Config/sketch_on.cfg | 0 .../Engine}/Config/spec/android_MaliT760.cfg | 0 .../Engine}/Config/spec/android_high.cfg | 0 .../Config/spec/android_high_nogmem.cfg | 0 .../Engine}/Config/spec/android_low.cfg | 0 .../Engine}/Config/spec/android_medium.cfg | 0 .../Engine}/Config/spec/android_veryhigh.cfg | 0 .../Engine}/Config/spec/ios_high.cfg | 0 .../Engine}/Config/spec/ios_low.cfg | 0 .../Engine}/Config/spec/ios_medium.cfg | 0 .../Engine}/Config/spec/ios_veryhigh.cfg | 0 .../Engine}/Config/spec/osx_metal_high.cfg | 0 .../Engine}/Config/spec/osx_metal_low.cfg | 0 .../Engine}/Config/spec/osx_metal_medium.cfg | 0 .../Config/spec/osx_metal_veryhigh.cfg | 0 .../Engine}/Config/spec/pc_high.cfg | 0 .../Engine}/Config/spec/pc_low.cfg | 0 .../Engine}/Config/spec/pc_medium.cfg | 0 .../Engine}/Config/spec/pc_veryhigh.cfg | 0 .../Engine}/Config/statoscope.cfg | 0 {Engine => Assets/Engine}/Config/user.cfg | 0 .../Engine}/Config/vid_capture_reset.cfg | 0 .../Engine}/Config/vid_capture_setup.cfg | 0 .../Engine}/Config/vid_capture_start.cfg | 0 .../Engine}/Config/vid_capture_stop.cfg | 0 {Engine => Assets/Engine}/Config/vr.cfg | 0 .../EngineAssets/Animated/WaterVolume.dds | 0 .../Engine}/EngineAssets/CodeCoverage/hit.tif | 0 .../CodeCoverage/hit.tif.exportsettings | 0 .../EngineAssets/CodeCoverage/pbar.tif | 0 .../CodeCoverage/pbar.tif.exportsettings | 0 .../EngineAssets/CodeCoverage/unexpected.tif | 0 .../unexpected.tif.exportsettings | 0 .../GeomCaches/defaultGeomCache.abc | 0 .../GeomCaches/defaultGeomCache.cbc | 0 .../GeomCaches/defaultGeomCache.ma | 0 .../GeomCaches/defaultGeomCache.mtl | 0 .../EngineAssets/Icons/AverageMemoryUsage.TIF | 0 .../AverageMemoryUsage.TIF.exportsettings | 0 .../EngineAssets/Icons/HighMemoryUsage.TIF | 0 .../Icons/HighMemoryUsage.TIF.exportsettings | 0 .../Icons/LevelShaderCacheMiss.tif | 0 .../LevelShaderCacheMiss.tif.exportsettings | 0 .../EngineAssets/Icons/LivePreview.TIF | 0 .../Icons/LivePreview.TIF.exportsettings | 0 .../EngineAssets/Icons/LowMemoryUsage.TIF | 0 .../Icons/LowMemoryUsage.TIF.exportsettings | 0 .../Icons/NavigationProcessing.tif | 0 .../NavigationProcessing.tif.exportsettings | 0 .../EngineAssets/Icons/NullSoundSystem.tif | 0 .../Icons/NullSoundSystem.tif.exportsettings | 0 .../EngineAssets/Icons/ShaderCompiling.tif | 0 .../Icons/ShaderCompiling.tif.exportsettings | 0 .../Engine}/EngineAssets/Icons/Streaming.tif | 0 .../Icons/Streaming.tif.exportsettings | 0 .../EngineAssets/Icons/StreamingTerrain.tif | 0 .../Icons/StreamingTerrain.tif.exportsettings | 0 .../LevelForSliceEditing.ly | 0 .../LevelForSliceEditing/filelist.xml | 0 .../LevelForSliceEditing/level.pak | 0 .../leveldata/environment.xml | 0 .../leveldata/heightmap.dat | 0 .../leveldata/terraintexture.xml | 0 .../leveldata/timeofday.xml | 0 .../leveldata/vegetationmap.dat | 0 .../LevelForSliceEditing/tags.txt | 0 .../Materials/Fog/FogVolumeBox.mtl | 0 .../Materials/Fog/FogVolumeEllipsoid.mtl | 0 .../EngineAssets/Materials/Fog/OceanInto.mtl | 0 .../Materials/Fog/OceanIntoLowSpec.mtl | 0 .../EngineAssets/Materials/Fog/OceanOutof.mtl | 0 .../Materials/Fog/OceanOutofLowSpec.mtl | 0 .../Materials/Fog/WaterFogVolumeInto.mtl | 0 .../Materials/Fog/WaterFogVolumeOutof.mtl | 0 .../Materials/PhysProxyTooBig.mtl | 0 .../Materials/Water/WaterOceanBottom.mtl | 0 .../Materials/Water/ocean_default.mtl | 0 .../collision_proxy_entitiesonly.mtl | 0 .../EngineAssets/Materials/decals/default.mtl | 0 .../EngineAssets/Materials/lens_optics.mtl | 0 .../EngineAssets/Materials/sky/sky.mtl | 0 .../Materials/test/Holotest/hologram.mtl | 0 .../Materials/test/Holotest/test2.tif | 0 .../test/Holotest/test2.tif.exportsettings | 0 .../Materials/test/Holotest/tews1.tif | 0 .../test/Holotest/tews1.tif.exportsettings | 0 .../Materials/test/Holotest/tile1.cgf | 0 .../Materials/test/Holotest/tile1.max | 0 .../EngineAssets/Materials/test/chromium.mtl | 0 .../EngineAssets/Materials/test/glass2.mtl | 0 .../EngineAssets/Materials/test/hologram.mtl | 0 .../EngineAssets/Materials/test/lightbeam.mtl | 0 .../Materials/test/lightbeam_floodlight.mtl | 0 .../Materials/test/lighthouseBeam.mtl | 0 .../Materials/test/lighthousetemplebeam.mtl | 0 .../EngineAssets/Materials/test/nodraw.mtl | 0 .../EngineAssets/Materials/test/sky.mtl | 0 .../EngineAssets/Materials/test/skyHDR.mtl | 0 .../test/textures/glass_wall_ddn.tif | 0 .../Materials/test/textures/templeBeam.tif | 0 .../textures/templeBeam.tif.exportsettings | 0 .../Materials/test/volumeObject.mtl | 0 .../Materials/test/volumeObject2.mtl | 0 .../Engine}/EngineAssets/Objects/Default.cgf | 0 .../Engine}/EngineAssets/Objects/helper.mtl | 0 .../EngineAssets/Production/MidGray.tif | 0 .../Production/MidGray.tif.exportsettings | 0 .../Production/TangentReference_ddn.tif | 0 .../TangentReference_ddn.tif.exportsettings | 0 .../Engine}/EngineAssets/Production/UV.tif | 0 .../Production/UV.tif.exportsettings | 0 .../EngineAssets/ScreenSpace/AreaTex.dds | 0 .../ScreenSpace/NormalsFitting.dds | 0 .../ScreenSpace/PointsOnSphere4x4.tif | 0 .../PointsOnSphere4x4.tif.exportsettings | 0 .../ScreenSpace/PointsOnSphereVO4x4.tif | 0 .../PointsOnSphereVO4x4.tif.exportsettings | 0 .../EngineAssets/ScreenSpace/SearchTex.dds | 0 .../EngineAssets/ScreenSpace/bokeh_love.TIF | 0 .../ScreenSpace/bokeh_love.TIF.exportsettings | 0 .../EngineAssets/ScreenSpace/bokeh_music.TIF | 0 .../bokeh_music.TIF.exportsettings | 0 .../ScreenSpace/bokeh_pentagon.TIF | 0 .../bokeh_pentagon.TIF.exportsettings | 0 .../ScreenSpace/bokeh_spherical.TIF | 0 .../bokeh_spherical.TIF.exportsettings | 0 .../EngineAssets/ScreenSpace/bokeh_square.TIF | 0 .../bokeh_square.TIF.exportsettings | 0 .../EngineAssets/ScreenSpace/bokeh_star.TIF | 0 .../ScreenSpace/bokeh_star.TIF.exportsettings | 0 .../EngineAssets/ScreenSpace/film_grain.dds | 0 .../ScreenSpace/grain_bayer_mul.tif | 0 .../grain_bayer_mul.tif.exportsettings | 0 .../Shading/SonarVisionGradient.TIF | 0 .../SonarVisionGradient.TIF.exportsettings | 0 .../Shading/ThermalVisionGradient.tif | 0 .../ThermalVisionGradient.tif.exportsettings | 0 .../Shading/ThermalVisionGradient02.TIF | 0 ...ThermalVisionGradient02.TIF.exportsettings | 0 .../EngineAssets/Shading/WaterFoam.TIF | 0 .../Shading/WaterFoam.TIF.exportsettings | 0 .../Shading/cook_d_sampler_G16R16F.dds | 0 .../EngineAssets/Shading/defaultProbe_cm.tif | 0 .../EngineAssets/Shading/environmentBRDF.tif | 0 .../Shading/generic_reflections.tif | 0 .../generic_reflections.tif.exportsettings | 0 .../Shading/layer_effect_anim_function.tif | 0 ...er_effect_anim_function.tif.exportsettings | 0 .../EngineAssets/Shading/nanosuit_mask.TIF | 0 .../Shading/nanosuit_mask.TIF.exportsettings | 0 .../Shading/nanosuit_modes_grads.TIF | 0 .../nanosuit_modes_grads.TIF.exportsettings | 0 .../EngineAssets/Shading/vignetting.TIF | 0 .../Shading/vignetting.TIF.exportsettings | 0 .../Engine}/EngineAssets/Sky/optical.lut | 0 .../Engine}/EngineAssets/Sky/stars.dat | 0 .../Slices/DefaultLevelSetup.slice | 0 .../EngineAssets/TextureMsg/DefaultNoUVs.tif | 0 .../DefaultNoUVs.tif.exportsettings | 0 .../TextureMsg/DefaultNoUVs_ddn.tif | 0 .../TextureMsg/DefaultNoUVs_spec.tif | 0 .../EngineAssets/TextureMsg/DefaultSolids.mtl | 0 .../TextureMsg/DefaultSolids_ddn.tif | 0 .../TextureMsg/DefaultSolids_diff.tif | 0 .../DefaultSolids_diff.tif.exportsettings | 0 .../TextureMsg/DefaultSolids_spec.tif | 0 .../EngineAssets/TextureMsg/NotFound.psd | 0 .../EngineAssets/TextureMsg/NotFound.tif | 0 .../EngineAssets/TextureMsg/NotFound_a.tif | 0 .../EngineAssets/TextureMsg/NotFound_cm.tif | 0 .../EngineAssets/TextureMsg/NotFound_ddn.tif | 0 .../EngineAssets/TextureMsg/NotFound_ddna.tif | 0 .../TextureMsg/PhysProxyTooBig.tif | 0 .../PhysProxyTooBig.tif.exportsettings | 0 .../EngineAssets/TextureMsg/RCError.psd | 0 .../EngineAssets/TextureMsg/RCError.tif | 0 .../EngineAssets/TextureMsg/RCError_a.tif | 0 .../TextureMsg/RCError_a.tif.exportsettings | 0 .../EngineAssets/TextureMsg/RCError_cm.tif | 0 .../EngineAssets/TextureMsg/RCError_ddn.tif | 0 .../TextureMsg/RCError_ddn.tif.exportsettings | 0 .../EngineAssets/TextureMsg/RCError_ddna.tif | 0 .../RCError_ddna.tif.exportsettings | 0 .../EngineAssets/TextureMsg/ReplaceMe.tif | 0 .../TextureMsg/ReplaceMe.tif.exportsettings | 0 .../EngineAssets/TextureMsg/ReplaceMeCm.tif | 0 .../TextureMsg/ReplaceMeCm.tif.exportsettings | 0 .../TextureMsg/ReplaceMeRelease.tif | 0 .../ReplaceMeRelease.tif.exportsettings | 0 .../TextureMsg/ShaderCompiling.tif | 0 .../ShaderCompiling.tif.exportsettings | 0 .../EngineAssets/TextureMsg/ShaderError.tif | 0 .../TextureMsg/ShaderError.tif.exportsettings | 0 .../TextureMsg/TextureCompiling.tif | 0 .../TextureMsg/TextureCompiling_a.tif | 0 .../TextureCompiling_a.tif.exportsettings | 0 .../TextureMsg/TextureCompiling_cm.tif | 0 .../TextureMsg/TextureCompiling_ddn.tif | 0 .../TextureCompiling_ddn.tif.exportsettings | 0 .../TextureMsg/TextureCompiling_ddna.tif | 0 .../TextureCompiling_ddna.tif.exportsettings | 0 .../EngineAssets/TextureMsg/color_Black.tif | 0 .../EngineAssets/TextureMsg/color_Blue.tif | 0 .../EngineAssets/TextureMsg/color_Cyan.tif | 0 .../EngineAssets/TextureMsg/color_Green.tif | 0 .../EngineAssets/TextureMsg/color_Magenta.tif | 0 .../EngineAssets/TextureMsg/color_Orange.tif | 0 .../EngineAssets/TextureMsg/color_Purple.tif | 0 .../EngineAssets/TextureMsg/color_Red.tif | 0 .../EngineAssets/TextureMsg/color_White.tif | 0 .../EngineAssets/TextureMsg/color_Yellow.tif | 0 .../EngineAssets/TextureMsg/mipmapdebug.tif | 0 .../TextureMsg/orange_for_designer.tif | 0 .../EngineAssets/Textures/BlackAlpha.tif | 0 .../Engine}/EngineAssets/Textures/BlackCM.tif | 0 .../Textures/BlackCM.tif.exportsettings | 0 .../Cubemap/default_level_cubemap.tif | 0 .../EngineAssets/Textures/Cursor_Green.tif | 0 .../Textures/Cursor_Green.tif.exportsettings | 0 .../Textures/FogVolShadowJitter.tif | 0 .../FogVolShadowJitter.tif.exportsettings | 0 .../Textures/Frozen/frost_noise3.dds | 0 .../Textures/Frozen/frost_noise4.tif | 0 .../Textures/Frozen/snow_spatter.tif | 0 .../EngineAssets/Textures/GreyAlpha.tif | 0 .../Textures/GreyAlpha.tif.exportsettings | 0 .../Textures/Palette/cloak_interlation.dds | 0 .../Textures/Palette/cloak_palette.tif | 0 .../Palette/cloak_palette.tif.exportsettings | 0 .../Textures/Palette/cloak_sparks.dds | 0 .../Textures/Palette/cloak_transition.dds | 0 .../Textures/TexelsPerMeterGrad.tif | 0 .../TexelsPerMeterGrad.tif.exportsettings | 0 .../EngineAssets/Textures/VolumeRaster.tif | 0 .../Textures/VolumeRaster.tif.exportsettings | 0 .../Textures/alienhud_distortionimage.tif | 0 ...lienhud_distortionimage.tif.exportsettings | 0 .../EngineAssets/Textures/alienhud_noise1.tif | 0 .../alienhud_noise1.tif.exportsettings | 0 .../Engine}/EngineAssets/Textures/black.tif | 0 .../Textures/black.tif.exportsettings | 0 .../Textures/caustics_sampler.dds | 0 .../Engine}/EngineAssets/Textures/color.tif | 0 .../EngineAssets/Textures/default_cch.tif | 0 .../Textures/default_cch.tif.exportsettings | 0 .../EngineAssets/Textures/defaults/16_12.tif | 0 .../EngineAssets/Textures/defaults/16_34.tif | 0 .../EngineAssets/Textures/defaults/16_5.tif | 0 .../Textures/defaults/16_grey.tif | 0 .../Textures/defaults/spot_default.tif | 0 .../Textures/detailDecalVariation.tif | 0 .../EngineAssets/Textures/dither_2.dds | 0 .../Textures/dither_pattern_2d.dds | 0 .../Textures/flares/Flare_Glow001.tif | 0 .../Textures/flares/Flare_Glow002.tif | 0 .../Textures/flares/Flare_Orbs001.tif | 0 .../Textures/flares/Flare_SoftSpot001.tif | 0 .../Textures/flares/Flare_SoftSpot002.tif | 0 .../Textures/flares/Flare_Sun001.tif | 0 .../EngineAssets/Textures/flares/flare01.tif | 0 .../EngineAssets/Textures/flares/flare02.tif | 0 .../Textures/flares/ghost_grey.tif | 0 .../Textures/flares/ghost_multicolor.tif | 0 .../Textures/flares/icons/ghost.tif | 0 .../flares/icons/ghost.tif.exportsettings | 0 .../Textures/flares/icons/glow.tif | 0 .../flares/icons/glow.tif.exportsettings | 0 .../Textures/flares/icons/iris_shafts.tif | 0 .../icons/iris_shafts.tif.exportsettings | 0 .../Textures/flares/icons/multi_ghost.tif | 0 .../icons/multi_ghost.tif.exportsettings | 0 .../Textures/flares/icons/orbs.tif | 0 .../flares/icons/orbs.tif.exportsettings | 0 .../Textures/flares/icons/ring.tif | 0 .../flares/icons/ring.tif.exportsettings | 0 .../Textures/flares/icons/test_demo.tif | 0 .../flares/icons/test_demo.tif.exportsettings | 0 .../Textures/flares/icons/vol_shafts.tif | 0 .../icons/vol_shafts.tif.exportsettings | 0 .../Textures/flares/iris_shaft.tif | 0 .../Textures/flares/lens_blurshape.tif | 0 .../Textures/flares/lens_dirtyglass.tif | 0 .../Textures/flares/lens_noise01.tif | 0 .../Textures/flares/lens_raindrops.tif | 0 .../Textures/flares/lens_raindrops02.tif | 0 .../EngineAssets/Textures/flares/orb_01.tif | 0 .../Textures/flares/orb_cell01.tif | 0 .../Textures/flares/orb_cell02.tif | 0 .../Textures/flares/orb_cell03.tif | 0 .../Textures/flares/orb_cell04.tif | 0 .../Textures/flares/spectrum_full.tif | 0 .../Textures/flares/spectrum_half.tif | 0 .../Textures/flares/spectrum_quater.tif | 0 .../Textures/flares/spectrum_specs.tif | 0 .../EngineAssets/Textures/flares/streak01.tif | 0 .../Textures/flares/visor_scratch.tif | 0 .../EngineAssets/Textures/fresnel_sampler.dds | 0 .../EngineAssets/Textures/fringe_map.dds | 0 .../EngineAssets/Textures/frost_refl2.tif | 0 .../Textures/frost_refl2.tif.exportsettings | 0 .../Textures/fuzzy_pow_sampler_merged.dds | 0 .../Textures/glass_decalatlas_ddn.tif | 0 .../glass_decalatlas_ddn.tif.exportsettings | 0 .../Textures/glass_decalatlas_diff.tif | 0 .../glass_decalatlas_diff.tif.exportsettings | 0 .../Engine}/EngineAssets/Textures/grey.dds | 0 .../Engine}/EngineAssets/Textures/hex.tif | 0 .../Textures/hex.tif.exportsettings | 0 .../Engine}/EngineAssets/Textures/hex_ddn.tif | 0 .../Textures/hex_ddn.tif.exportsettings | 0 .../EngineAssets/Textures/hex_grad.tif | 0 .../Textures/hex_grad.tif.exportsettings | 0 .../EngineAssets/Textures/hex_line.tif | 0 .../Textures/hex_line.tif.exportsettings | 0 .../EngineAssets/Textures/hex_rand.tif | 0 .../Textures/hex_rand.tif.exportsettings | 0 .../EngineAssets/Textures/hiteffect_areas.tif | 0 .../hiteffect_areas.tif.exportsettings | 0 .../Textures/hiteffect_blurmask_ddn.tif | 0 .../hiteffect_blurmask_ddn.tif.exportsettings | 0 .../Textures/hiteffect_healthgradient.tif | 0 ...iteffect_healthgradient.tif.exportsettings | 0 .../Textures/hiteffect_lvlgradient.tif | 0 .../hiteffect_lvlgradient.tif.exportsettings | 0 .../EngineAssets/Textures/hiteffect_round.tif | 0 .../hiteffect_round.tif.exportsettings | 0 .../Textures/hiteffect_veinsblood.tif | 0 .../hiteffect_veinsblood.tif.exportsettings | 0 .../EngineAssets/Textures/interference.dds | 0 .../jumpnoisehighfrequency_x27y19.dds | 0 .../Textures/moisturedroplets.tif | 0 .../moisturedroplets.tif.exportsettings | 0 .../EngineAssets/Textures/nightvis_grad.tif | 0 .../Textures/nightvis_grad.tif.exportsettings | 0 .../Engine}/EngineAssets/Textures/noise.tif | 0 .../Engine}/EngineAssets/Textures/noise3d.dds | 0 .../EngineAssets/Textures/oceanwaves_ddn.tif | 0 .../oceanwaves_ddn.tif.exportsettings | 0 .../EngineAssets/Textures/palletteInst.dds | 0 .../EngineAssets/Textures/perlinNoise2d.tif | 0 .../Textures/perlinNoise2d.tif.exportsettings | 0 .../Textures/perlinNoiseDerivatives.tif | 0 .../perlinNoiseDerivatives.tif.exportsettings | 0 .../Textures/perlinNoiseNormal_ddn.tif | 0 .../perlinNoiseNormal_ddn.tif.exportsettings | 0 .../EngineAssets/Textures/perlinNoise_sum.tif | 0 .../perlinNoise_sum.tif.exportsettings | 0 .../Textures/perlinNoise_sum_small.tif | 0 .../perlinNoise_sum_small.tif.exportsettings | 0 .../EngineAssets/Textures/pixeltex.dds | 0 .../EngineAssets/Textures/rotrandomcm.dds | 0 .../Engine}/EngineAssets/Textures/scratch.tif | 0 .../Textures/scratch.tif.exportsettings | 0 .../EngineAssets/Textures/scratch_ddn.tif | 0 .../Textures/scratch_ddn.tif.exportsettings | 0 .../Textures/screen_noisy_bump.dds | 0 .../Textures/screenfrost_alpha.TIF | 0 .../screenfrost_alpha.TIF.exportsettings | 0 .../EngineAssets/Textures/screenfrost_ddn.TIF | 0 .../screenfrost_ddn.TIF.exportsettings | 0 .../EngineAssets/Textures/snowflakes.tif | 0 .../Textures/snowflakes.tif.exportsettings | 0 .../EngineAssets/Textures/startscreen.tif | 0 .../Textures/startscreen.tif.exportsettings | 0 .../EngineAssets/Textures/user_tex1.tif | 0 .../EngineAssets/Textures/user_tex2.tif | 0 .../EngineAssets/Textures/vector_noise.dds | 0 .../EngineAssets/Textures/water_droplets.dds | 0 .../EngineAssets/Textures/water_gloss.tif | 0 .../Textures/water_gloss.tif.exportsettings | 0 .../Engine}/EngineAssets/Textures/white.tif | 0 .../Textures/white.tif.exportsettings | 0 .../EngineAssets/Textures/white_cm.tif | 0 .../Textures/white_cm.tif.exportsettings | 0 .../EngineAssets/Textures/white_ddn.tif | 0 .../Engine}/EngineAssets/defaulttextures.xml | 0 .../Engine}/Engine_Dependencies.xml | 0 .../Engine}/Entities/AnimObject.ent | 0 .../Engine}/Entities/AreaBezierVolume.ent | 0 .../Engine}/Entities/AreaBox.ent | 0 .../Engine}/Entities/AreaShape.ent | 0 .../Engine}/Entities/AreaSolid.ent | 0 .../Engine}/Entities/AreaSphere.ent | 0 .../Engine}/Entities/AreaTrigger.ent | 0 .../Engine}/Entities/AudioAreaAmbience.ent | 0 .../Engine}/Entities/AudioAreaEntity.ent | 0 .../Engine}/Entities/AudioAreaRandom.ent | 0 .../Engine}/Entities/AudioTriggerSpot.ent | 0 .../Engine}/Entities/BasicEntity.ent | 0 .../Engine}/Entities/CActorWrapper.ent | 0 .../Engine}/Entities/CameraSource.ent | 0 .../Engine}/Entities/CameraTarget.ent | 0 .../Engine}/Entities/Comment.ent | 0 .../Engine}/Entities/EnvironmentLight.ent | 0 .../Engine}/Entities/FogVolume.ent | 0 .../Engine}/Entities/GeomCache.ent | 0 {Engine => Assets/Engine}/Entities/Light.ent | 0 .../Engine}/Entities/LivingEntity.ent | 0 .../Engine}/Entities/NavigationSeedPoint.ent | 0 .../Engine}/Entities/ParticleEffect.ent | 0 .../Engine}/Entities/ProceduralObject.ent | 0 .../Engine}/Entities/ProximityTrigger.ent | 0 .../Engine}/Entities/RigidBody.ent | 0 .../Engine}/Entities/RigidBodyEx.ent | 0 .../Engine}/Entities/SmartObject.ent | 0 .../Engine}/Entities/TagPoint.ent | 0 .../Engine}/Entities/UiCanvasRef.ent | 0 {Engine => Assets/Engine}/Fonts/Vera.ttf | 0 {Engine => Assets/Engine}/Fonts/VeraMono.ttf | 0 .../Engine}/Fonts/Vera_COPYRIGHT.TXT | 0 .../Engine}/Fonts/Vera_RELEASENOTES.TXT | 0 {Engine => Assets/Engine}/Fonts/console.font | 0 {Engine => Assets/Engine}/Fonts/console.xml | 0 .../Engine}/Fonts/default-ui.font | 0 .../Engine}/Fonts/default-ui.xml | 0 {Engine => Assets/Engine}/Fonts/default.font | 0 {Engine => Assets/Engine}/Fonts/default.xml | 0 {Engine => Assets/Engine}/Fonts/hud.font | 0 {Engine => Assets/Engine}/Fonts/hud.xml | 0 .../MaterialEffects/FXLibs/collisions.xml | 0 .../Libs/MaterialEffects/materialeffects.xml | 0 .../Libs/MaterialEffects/surfacetypes.xml | 0 .../Engine}/Libs/PostEffectGroups/Default.xml | 0 .../Objects/default/editorprimitive.mtl | 0 .../Objects/default/primitive_capsule.cgf | 0 .../Objects/default/primitive_cube.cgf | 0 .../Objects/default/primitive_plane.cgf | 0 .../Objects/default/primitive_sphere.cgf | 0 .../Engine}/Schema/Environment.xmlschema | 0 .../Engine}/Schema/FlaresLibrary.xmlschema | 0 .../Engine}/Schema/Font.xmlschema | 0 .../Engine}/Schema/ParticleLibrary.xmlschema | 0 .../Engine}/Schema/cloudlibrary.xmlschema | 0 .../Schema/editorappdescriptor.xmlschema | 0 .../Engine}/Schema/enginedependency.xmlschema | 0 .../Engine}/Schema/ent.xmlschema | 0 .../Schema/gameappdescriptor.xmlschema | 0 .../Schema/materialeffectlibrary.xmlschema | 0 .../Engine}/Schema/materialeffects.xmlschema | 0 .../Schema/rainandsnowtextures.xmlschema | 0 .../Engine}/Schema/surfacetypes.xmlschema | 0 .../Schema/vegdescriptorlist.xmlschema | 0 .../Engine}/Scripts/EngineCommon.lua | 0 .../Entities/AI/NavigationSeedPoint.lua | 0 .../Scripts/Entities/AI/SmartObject.lua | 0 .../Engine}/Scripts/Entities/AI/TagPoint.lua | 0 .../Scripts/Entities/Actor/CActorWrapper.lua | 0 .../Scripts/Entities/Anim/MannequinObject.lua | 0 .../Scripts/Entities/Default/GeomEntity.lua | 0 .../Scripts/Entities/Default/RopeEntity.lua | 0 .../Entities/Environment/WaterVolume.lua | 0 .../Entities/Lights/EnvironmentLight.lua | 0 .../Engine}/Scripts/Entities/Lights/Light.lua | 0 .../Scripts/Entities/Others/CameraSource.lua | 0 .../Scripts/Entities/Others/CameraTarget.lua | 0 .../Scripts/Entities/Others/Comment.lua | 0 .../Entities/Others/ProceduralObject.lua | 0 .../Scripts/Entities/Others/RigidBody.lua | 0 .../Entities/Particle/ParticleEffect.lua | 0 .../Scripts/Entities/Physics/AnimObject.lua | 0 .../Entities/Physics/AreaBezierVolume.lua | 0 .../Scripts/Entities/Physics/BasicEntity.lua | 0 .../Scripts/Entities/Physics/LivingEntity.lua | 0 .../Scripts/Entities/Physics/RigidBodyEx.lua | 0 .../Scripts/Entities/Render/FogVolume.lua | 0 .../Scripts/Entities/Render/GeomCache.lua | 0 .../Entities/Sound/AudioAreaAmbience.lua | 0 .../Entities/Sound/AudioAreaEntity.lua | 0 .../Entities/Sound/AudioAreaRandom.lua | 0 .../Entities/Sound/AudioTriggerSpot.lua | 0 .../Entities/Sound/Shared/AudioUtils.lua | 0 .../Scripts/Entities/Triggers/AreaTrigger.lua | 0 .../Entities/Triggers/ProximityTrigger.lua | 0 .../Scripts/Entities/UI/UiCanvasRefEntity.lua | 0 .../Utils/Components/GameplayUtils.lua | 0 .../Scripts/Utils/Components/InputUtils.lua | 0 .../Utils/Components/MultiHandlers.lua | 0 .../Engine}/Scripts/Utils/Containers.lua | 0 .../Engine}/Scripts/Utils/EntityUtils.lua | 0 .../Engine}/Scripts/Utils/Math.lua | 0 {Engine => Assets/Engine}/SeedAssetList.seed | 0 .../Engine}/Shaders/DistanceClouds.ext | 0 {Engine => Assets/Engine}/Shaders/Eye.ext | 0 {Engine => Assets/Engine}/Shaders/Fur.ext | 0 .../Engine}/Shaders/GeometryBeam.ext | 0 {Engine => Assets/Engine}/Shaders/Glass.ext | 0 .../Shaders/HWScripts/CryFX/AuxGeom.cfx | 0 .../Shaders/HWScripts/CryFX/Clouds.cfx | 0 .../Shaders/HWScripts/CryFX/Common.cfi | 0 .../Shaders/HWScripts/CryFX/Common.cfx | 0 .../HWScripts/CryFX/CommonDebugPass.cfi | 0 .../HWScripts/CryFX/CommonMotionBlurPass.cfi | 0 .../CryFX/CommonMotionBlurPassTess.cfi | 0 .../Shaders/HWScripts/CryFX/CommonSVO.cfi | 0 .../HWScripts/CryFX/CommonShadowGenPass.cfi | 0 .../CryFX/CommonShadowGenPassTess.cfi | 0 .../HWScripts/CryFX/CommonTessellation.cfi | 0 .../HWScripts/CryFX/CommonViewsPass.cfi | 0 .../HWScripts/CryFX/CommonViewsPassTess.cfi | 0 .../Shaders/HWScripts/CryFX/CommonZPass.cfi | 0 .../HWScripts/CryFX/CommonZPassTess.cfi | 0 .../HWScripts/CryFX/CommonZPrePass.cfi | 0 .../Shaders/HWScripts/CryFX/DXTCompress.cfx | 0 .../Engine}/Shaders/HWScripts/CryFX/Debug.cfx | 0 .../Shaders/HWScripts/CryFX/DebugLight.cfx | 0 .../HWScripts/CryFX/DeferredCaustics.cfx | 0 .../Shaders/HWScripts/CryFX/DeferredRain.cfx | 0 .../HWScripts/CryFX/DeferredShading.cfx | 0 .../HWScripts/CryFX/DeferredShadows.cfi | 0 .../Shaders/HWScripts/CryFX/DeferredSnow.cfx | 0 .../Shaders/HWScripts/CryFX/DepthOfField.cfx | 0 .../HWScripts/CryFX/DistanceClouds.cfx | 0 .../Engine}/Shaders/HWScripts/CryFX/Eye.cfx | 0 .../HWScripts/CryFX/FXConstantDefs.cfi | 0 .../Shaders/HWScripts/CryFX/FXSamplerDefs.cfi | 0 .../Shaders/HWScripts/CryFX/FXStreamDefs.cfi | 0 .../Shaders/HWScripts/CryFX/FallBack.cfx | 0 .../HWScripts/CryFX/FixedPipelineEmu.cfx | 0 .../Shaders/HWScripts/CryFX/FogVolume.cfx | 0 .../Engine}/Shaders/HWScripts/CryFX/Fur.cfx | 0 .../Shaders/HWScripts/CryFX/FurFinPass.cfi | 0 .../HWScripts/CryFX/FurObliteratePass.cfi | 0 .../Shaders/HWScripts/CryFX/FurZPass.cfi | 0 .../Shaders/HWScripts/CryFX/GPUParticle.cfi | 0 .../HWScripts/CryFX/GPUParticleBegin.cfx | 0 .../CryFX/GPUParticleBitonicSort.cfx | 0 .../GPUParticleBitonicSortGlobal2048.cfx | 0 .../CryFX/GPUParticleBitonicSortLocal.cfx | 0 .../HWScripts/CryFX/GPUParticleCurves.cfi | 0 .../HWScripts/CryFX/GPUParticleEmit.cfx | 0 .../CryFX/GPUParticleGatherSortDistance.cfx | 0 .../HWScripts/CryFX/GPUParticleHelpers.cfi | 0 .../CryFX/GPUParticleOddEvenSort.cfx | 0 .../HWScripts/CryFX/GPUParticleRenderNoGS.cfx | 0 .../HWScripts/CryFX/GPUParticleUpdate.cfx | 0 .../Shaders/HWScripts/CryFX/GeometryBeam.cfx | 0 .../Engine}/Shaders/HWScripts/CryFX/Glass.cfx | 0 .../HWScripts/CryFX/HDRDolbyMetadataPass0.cfx | 0 .../HWScripts/CryFX/HDRDolbyMetadataPass1.cfx | 0 .../HWScripts/CryFX/HDRPostProcess.cfx | 0 .../HWScripts/CryFX/HDRPostProcessDolby.cfi | 0 .../Engine}/Shaders/HWScripts/CryFX/Hair.cfx | 0 .../Shaders/HWScripts/CryFX/Helper.cfx | 0 .../Engine}/Shaders/HWScripts/CryFX/Hud3D.cfx | 0 .../Shaders/HWScripts/CryFX/HumanSkin.cfx | 0 .../Shaders/HWScripts/CryFX/HumanSkinTess.cfi | 0 .../HWScripts/CryFX/HumanSkinValidations.cfi | 0 .../Engine}/Shaders/HWScripts/CryFX/Illum.cfx | 0 .../Shaders/HWScripts/CryFX/IllumTess.cfi | 0 .../HWScripts/CryFX/IllumValidations.cfi | 0 .../Shaders/HWScripts/CryFX/LensOptics.cfx | 0 .../Engine}/Shaders/HWScripts/CryFX/Light.cfx | 0 .../Shaders/HWScripts/CryFX/LightBeam.cfx | 0 .../Shaders/HWScripts/CryFX/LightVolumes.cfi | 0 .../Shaders/HWScripts/CryFX/MeshBaker.cfi | 0 .../HWScripts/CryFX/MeshBakerDilate.cfx | 0 .../Shaders/HWScripts/CryFX/ModificatorTC.cfi | 0 .../Shaders/HWScripts/CryFX/ModificatorVT.cfi | 0 .../Shaders/HWScripts/CryFX/Monitor.cfx | 0 .../Shaders/HWScripts/CryFX/MotionBlur.cfx | 0 .../HWScripts/CryFX/MultiLayerAlphaBlend.cfi | 0 .../Shaders/HWScripts/CryFX/NoDraw.cfx | 0 .../Shaders/HWScripts/CryFX/OcclusionTest.cfx | 0 .../HWScripts/CryFX/ParticleImposter.cfx | 0 .../Shaders/HWScripts/CryFX/ParticleVT.cfi | 0 .../Shaders/HWScripts/CryFX/Particles.cfi | 0 .../Shaders/HWScripts/CryFX/Particles.cfx | 0 .../HWScripts/CryFX/ParticlesCustomPass.cfi | 0 .../HWScripts/CryFX/ParticlesNoMat.cfx | 0 .../HWScripts/CryFX/ParticlesNoMatMirror.cfx | 0 .../HWScripts/CryFX/ParticlesShadowPass.cfi | 0 .../Shaders/HWScripts/CryFX/PostAA.cfx | 0 .../Shaders/HWScripts/CryFX/PostEffects.cfx | 0 .../HWScripts/CryFX/PostEffectsGame.cfx | 0 .../HWScripts/CryFX/PostEffectsLib.cfi | 0 .../HWScripts/CryFX/ReferenceImage.cfx | 0 .../HWScripts/CryFX/ReferenceImageHDR.cfx | 0 .../Shaders/HWScripts/CryFX/Scopes.cfx | 0 .../Shaders/HWScripts/CryFX/ShadowBlur.cfx | 0 .../Shaders/HWScripts/CryFX/ShadowCommon.cfi | 0 .../Shaders/HWScripts/CryFX/ShadowMaskGen.cfx | 0 .../Shaders/HWScripts/CryFX/Sketch.cfx | 0 .../Shaders/HWScripts/CryFX/SketchTerrain.cfx | 0 .../Engine}/Shaders/HWScripts/CryFX/Sky.cfx | 0 .../Shaders/HWScripts/CryFX/SkyHDR.cfx | 0 .../HWScripts/CryFX/SoftOcclusionQuery.cfx | 0 .../Engine}/Shaders/HWScripts/CryFX/Stars.cfx | 0 .../CryFX/StarterGame_GeometryBeamScaling.cfx | 0 .../Shaders/HWScripts/CryFX/Stereo.cfx | 0 .../Shaders/HWScripts/CryFX/Sunshafts.cfx | 0 .../Shaders/HWScripts/CryFX/TemplBeamProc.cfx | 0 .../Shaders/HWScripts/CryFX/Terrain.cfx | 0 .../HWScripts/CryFX/TerrainValidations.cfi | 0 .../Shaders/HWScripts/CryFX/TiledShading.cfi | 0 .../HWScripts/CryFX/Total_Illumination.cfx | 0 .../Engine}/Shaders/HWScripts/CryFX/UI.cfx | 0 .../Shaders/HWScripts/CryFX/Vegetation.cfx | 0 .../HWScripts/CryFX/VegetationTess.cfi | 0 .../HWScripts/CryFX/VegetationValidations.cfi | 0 .../Engine}/Shaders/HWScripts/CryFX/Video.cfx | 0 .../HWScripts/CryFX/VolumeLighting.cfi | 0 .../Shaders/HWScripts/CryFX/VolumeObject.cfx | 0 .../Shaders/HWScripts/CryFX/VolumetricFog.cfi | 0 .../Engine}/Shaders/HWScripts/CryFX/Water.cfx | 0 .../HWScripts/CryFX/WaterCausticsPass.cfi | 0 .../HWScripts/CryFX/WaterFogVolume.cfx | 0 .../HWScripts/CryFX/WaterOceanBottom.cfx | 0 .../HWScripts/CryFX/WaterReflectionsPass.cfi | 0 .../Shaders/HWScripts/CryFX/WaterVolume.cfx | 0 .../Shaders/HWScripts/CryFX/Waterfall.cfx | 0 .../Shaders/HWScripts/CryFX/fragLib.cfi | 0 .../Shaders/HWScripts/CryFX/shadeLib.cfi | 0 .../Shaders/HWScripts/CryFX/vertexLib.cfi | 0 {Engine => Assets/Engine}/Shaders/Hair.ext | 0 .../Engine}/Shaders/HumanSkin.ext | 0 {Engine => Assets/Engine}/Shaders/Illum.ext | 0 .../Engine}/Shaders/LensOptics.ext | 0 .../Engine}/Shaders/LightBeam.ext | 0 {Engine => Assets/Engine}/Shaders/Monitor.ext | 0 .../Engine}/Shaders/ParticleImposter.ext | 0 .../Engine}/Shaders/Particles.ext | 0 {Engine => Assets/Engine}/Shaders/RunTime.ext | 0 {Engine => Assets/Engine}/Shaders/Scopes.ext | 0 .../Engine}/Shaders/ShaderProfiles.txt | 0 .../Engine}/Shaders/ShadowMaskGen.ext | 0 .../Engine}/Shaders/SketchTerrain.ext | 0 {Engine => Assets/Engine}/Shaders/SkyHDR.ext | 0 .../StarterGame_GeometryBeamScaling.ext | 0 {Engine => Assets/Engine}/Shaders/Statics.ext | 0 .../Engine}/Shaders/TemplBeamProc.ext | 0 {Engine => Assets/Engine}/Shaders/Terrain.ext | 0 .../Engine}/Shaders/Vegetation.ext | 0 .../Engine}/Shaders/VolumeObject.ext | 0 {Engine => Assets/Engine}/Shaders/Water.ext | 0 .../Engine}/Shaders/WaterVolume.ext | 0 .../Engine}/Shaders/Waterfall.ext | 0 {Engine => Assets/Engine}/exclude.filetag | 0 {Engine => Assets/Engine}/include.filetag | 0 .../materials/material_layers_default.mtl | 0 .../materials/material_terrain_default.mtl | 0 .../Engine}/textures/default_icon.png | 0 .../textures/default_icon.png.exportsettings | 0 .../textures/defaults/defaultnouvs.tif | 0 .../Engine}/textures/defaults/grey.tif | 0 .../Engine}/textures/skys/night/half_moon.tif | 0 AutomatedTesting/EngineFinder.cmake | 50 ++ .../asset_processor_batch_dependency_tests.py | 8 +- .../asset_processor_gui_tests_2.py | 6 +- .../{ => C4874115}/C4874115_test_asset.txt | 0 .../AzCore/Script/ScriptSystemComponent.cpp | 2 +- .../Settings/SettingsRegistryMergeUtils.cpp | 1 - .../AzFramework/Asset/AssetCatalog.cpp | 2 +- .../AzFramework/FileTag/FileTag.cpp | 15 +- .../Network/NetBindingComponent.cpp | 4 +- .../Spawnable/SpawnableAssetHandler.cpp | 2 +- .../Components/StyleManager.cpp | 6 +- .../AzQtComponents/Components/resources.qrc | 4 +- .../AzToolsFramework/Asset/AssetUtils.cpp | 9 +- .../AssetBrowser/AssetBrowserComponent.cpp | 28 +- .../Entries/RootAssetBrowserEntry.cpp | 42 +- .../Entries/RootAssetBrowserEntry.h | 9 +- .../Thumbnails/FolderThumbnail.cpp | 4 +- .../Thumbnails/ProductThumbnail.cpp | 2 +- .../Thumbnails/SourceThumbnail.cpp | 2 +- .../AssetDatabase/AssetDatabaseConnection.cpp | 10 +- .../AssetDatabase/AssetDatabaseConnection.h | 4 +- .../Thumbnails/LoadingThumbnail.cpp | 2 +- .../Thumbnails/MissingThumbnail.cpp | 2 +- .../Thumbnails/SourceControlThumbnail.cpp | 4 +- .../ToolsComponents/EditorLayerComponent.cpp | 4 +- .../ToolsComponents/ScriptEditorComponent.cpp | 4 +- .../ToolsComponents/TransformComponent.cpp | 4 +- .../UI/PropertyEditor/PropertyAssetCtrl.cpp | 2 +- .../UI/SearchWidget/SearchCriteriaWidget.cpp | 10 +- .../EditorEntitySearchComponentTests.cpp | 8 +- .../Tests/EntityInspectorTests.cpp | 8 +- Code/LauncherUnified/Launcher.cpp | 9 +- Code/LauncherUnified/LauncherProject.cpp | 11 - Code/LauncherUnified/launcher_generator.cmake | 6 - .../Editor/Alembic/AlembicCompileDialog.cpp | 7 +- Code/Sandbox/Editor/CryEdit.cpp | 8 +- Code/Sandbox/Editor/CryEditDoc.cpp | 17 +- .../Editor/Dialogs/PythonScriptsDialog.cpp | 20 +- Code/Sandbox/Editor/EditorPanelUtils.cpp | 5 +- Code/Sandbox/Editor/IconManager.cpp | 22 +- .../Editor/Include/IResourceSelectorHost.h | 2 +- .../LensFlareEditor/LensFlareManager.cpp | 2 +- Code/Sandbox/Editor/MatEditPreviewDlg.cpp | 8 +- .../Editor/Material/MaterialImageListCtrl.cpp | 12 +- Code/Sandbox/Editor/PythonEditorFuncs.cpp | 4 +- Code/Sandbox/Editor/Settings.cpp | 5 +- Code/Sandbox/Editor/Settings.h | 1 - Code/Sandbox/Editor/SettingsManager.cpp | 2 +- Code/Sandbox/Editor/SettingsManager.h | 6 +- Code/Sandbox/Editor/ShaderEnum.cpp | 2 +- Code/Sandbox/Editor/Style/CloudCanvas.qss | 488 ------------- Code/Sandbox/Editor/Style/resources.qrc | 11 +- Code/Sandbox/Editor/TimeOfDayDialog.cpp | 2 +- Code/Sandbox/Editor/ToolBox.cpp | 18 +- .../SandboxIntegration.h | 6 +- .../UI/ComponentPalette/CategoriesList.cpp | 4 +- .../AssetBrowserContextProvider.cpp | 2 +- .../EditorAssetImporter/AssetImporter.qrc | 26 +- .../EditorCommon/DockTitleBarWidget.cpp | 4 +- .../QPropertyTree/PropertyRowLocalFrame.cpp | 2 +- .../PropertyRowResourceSelector.cpp | 2 +- .../tests/AssetProcessorPlatformConfig.ini | 9 - .../tests/AssetProcessorPlatformConfig.setreg | 11 + .../AssetProcessorGamePlatformConfig.ini | 7 - .../AssetProcessorGamePlatformConfig.setreg | 11 + .../Gems/GemA/AssetProcessorGemConfig.ini | 9 - .../Gems/GemA/AssetProcessorGemConfig.setreg | 11 + Code/Tools/AssetProcessor/CMakeLists.txt | 16 +- .../assetprocessor_test_files.cmake | 16 +- .../native/AssetDatabase/AssetDatabase.cpp | 16 +- .../native/AssetManager/AssetCatalog.cpp | 57 +- .../AssetManager/PathDependencyManager.cpp | 2 +- .../AssetManager/SourceFileRelocator.cpp | 22 +- .../native/AssetManager/SourceFileRelocator.h | 3 +- .../AssetManager/assetProcessorManager.cpp | 97 +-- .../AssetManager/assetProcessorManager.h | 4 +- .../native/AssetManager/assetScanFolderInfo.h | 8 - .../AssetManager/assetScannerWorker.cpp | 2 +- .../native/resourcecompiler/RCCommon.h | 2 +- .../native/resourcecompiler/rcjoblistmodel.h | 2 +- .../AssetCatalog/AssetCatalogUnitTests.cpp | 13 +- .../tests/AssetProcessorMessagesTests.cpp | 2 +- .../FileProcessor/FileProcessorTests.cpp | 4 +- .../native/tests/SourceFileRelocatorTests.cpp | 22 +- .../tests/assetdatabase/AssetDatabaseTest.cpp | 8 +- .../AssetProcessorManagerTest.cpp | 687 +----------------- .../tests/assetscanner/AssetScannerTests.cpp | 8 +- .../platformconfigurationtests.cpp | 41 +- .../resourcecompiler/RCControllerTest.cpp | 51 -- .../native/ui/SourceAssetTreeItemData.cpp | 7 - .../native/ui/SourceAssetTreeModel.cpp | 16 +- .../AssetProcessingStateDataUnitTests.cpp | 14 +- .../AssetProcessorManagerUnitTests.cpp | 285 +------- .../AssetProcessorManagerUnitTests.h | 8 - .../unittests/AssetScannerUnitTests.cpp | 8 +- .../PlatformConfigurationUnitTests.cpp | 40 +- .../unittests/RCcontrollerUnitTests.cpp | 2 +- .../native/utilities/ApplicationManager.cpp | 2 +- .../utilities/PlatformConfiguration.cpp | 44 +- .../native/utilities/PlatformConfiguration.h | 8 +- .../native/utilities/assetUtils.cpp | 18 +- .../AssetProcessorGamePlatformConfig.ini | 19 - .../AssetProcessorGamePlatformConfig.setreg | 21 + .../AssetProcessorGamePlatformConfig.ini | 0 .../AssetProcessorGamePlatformConfig.setreg | 7 + .../AssetProcessorPlatformConfig.ini | 22 - .../AssetProcessorPlatformConfig.setreg | 27 + .../AssetProcessorPlatformConfig.ini | 13 - .../AssetProcessorPlatformConfig.setreg | 18 + .../AssetProcessorPlatformConfig.ini | 15 - .../AssetProcessorPlatformConfig.setreg | 19 + .../AssetProcessorPlatformConfig.ini | 16 - .../AssetProcessorPlatformConfig.setreg | 19 + .../AssetProcessorPlatformConfig.ini | 109 --- .../AssetProcessorPlatformConfig.setreg | 89 +++ .../AssetProcessorPlatformConfig.ini | 129 ---- .../AssetProcessorPlatformConfig.setreg | 113 +++ Code/Tools/SceneAPI/SceneUI/SceneUI.qrc | 26 +- Editor/Editor.env | 4 - Editor/cryassetdb_mysql.sql | 47 -- Editor/cryassetdb_sqlite.sql | 35 - Engine/EngineAssets/Textures/rotrandom.dds | 3 - Engine/Libs/FlowNodes/FlownodeBlacklist.xml | 2 - Engine/Libs/FlowNodes/Substitutions.xml | 636 ---------------- .../Code/Source/ImageBuilderComponent.cpp | 20 - .../Editor/CommonFiles/Preprocessor.cpp | 10 +- ...ssetCollectionAsyncLoaderTestComponent.cpp | 4 +- .../Code/Source/FlyCameraInputComponent.cpp | 4 +- .../CoreLights/EditorAreaLightComponent.cpp | 4 +- .../EditorDirectionalLightComponent.cpp | 4 +- .../Source/Decals/EditorDecalComponent.cpp | 4 +- .../EditorDiffuseProbeGridComponent.cpp | 4 +- .../Code/Source/Grid/EditorGridComponent.cpp | 4 +- .../EditorImageBasedLightComponent.cpp | 4 +- .../Material/EditorMaterialComponent.cpp | 4 +- .../Code/Source/Mesh/EditorMeshComponent.cpp | 4 +- .../Bloom/EditorBloomComponent.cpp | 4 +- .../EditorDepthOfFieldComponent.cpp | 4 +- .../EditorDisplayMapperComponent.cpp | 4 +- .../EditorPostFxLayerComponent.cpp | 4 +- .../EditorExposureControlComponent.cpp | 4 +- .../EditorGradientWeightModifierComponent.cpp | 4 +- .../EditorLookModificationComponent.cpp | 4 +- .../EditorRadiusWeightModifierComponent.cpp | 4 +- .../EditorShapeWeightModifierComponent.cpp | 4 +- .../PostProcess/Ssao/EditorSsaoComponent.cpp | 4 +- .../EditorReflectionProbeComponent.cpp | 4 +- .../EditorDeferredFogComponent.cpp | 4 +- .../EditorEntityReferenceComponent.cpp | 4 +- .../SkyBox/EditorHDRiSkyboxComponent.cpp | 4 +- .../SkyBox/EditorPhysicalSkyComponent.cpp | 4 +- .../Code/Source/Editor/ATLControlsPanel.cpp | 2 +- .../Source/Editor/AudioControlsEditorUI.qrc | 2 +- .../Source/Editor/QAudioControlEditorIcons.h | 34 +- .../Code/Source/Asset/BlastAssetHandler.cpp | 2 +- .../Editor/EditorBlastFamilyComponent.cpp | 4 +- .../Editor/EditorBlastMeshDataComponent.cpp | 4 +- .../Editor/EditorBlastSliceAssetHandler.cpp | 6 +- .../Source/EditorDebugDrawLineComponent.cpp | 2 +- .../Source/EditorDebugDrawObbComponent.cpp | 2 +- .../Source/EditorDebugDrawRayComponent.cpp | 2 +- .../Source/EditorDebugDrawSphereComponent.cpp | 2 +- .../Source/EditorDebugDrawTextComponent.cpp | 2 +- .../Components/AnimGraphNetSyncComponent.cpp | 2 +- .../Components/EditorAnimAudioComponent.cpp | 2 +- .../Components/EditorSimpleLODComponent.cpp | 4 +- .../EditorSimpleMotionComponent.cpp | 4 +- .../Code/Source/PythonSystemComponent.cpp | 21 +- .../Source/Translation/TranslationAsset.cpp | 2 +- .../Code/Tests/ImageProcessing_Test.cpp | 94 +-- .../Ai/EditorNavigationAreaComponent.cpp | 4 +- .../Ai/EditorNavigationSeedComponent.cpp | 4 +- .../Code/Source/Ai/NavigationComponent.cpp | 4 +- .../Animation/EditorAttachmentComponent.cpp | 4 +- .../Code/Source/Audio/AudioProxyComponent.cpp | 2 +- .../EditorAudioAreaEnvironmentComponent.cpp | 4 +- .../Audio/EditorAudioEnvironmentComponent.cpp | 4 +- .../Audio/EditorAudioListenerComponent.cpp | 4 +- .../EditorAudioMultiPositionComponent.cpp | 4 +- .../Audio/EditorAudioPreloadComponent.cpp | 4 +- .../Source/Audio/EditorAudioRtpcComponent.cpp | 4 +- .../Audio/EditorAudioSwitchComponent.cpp | 4 +- .../Audio/EditorAudioTriggerComponent.cpp | 4 +- .../Source/Editor/EditorCommentComponent.cpp | 4 +- .../Rendering/EditorAreaLightComponent.cpp | 4 +- .../Source/Rendering/EditorDecalComponent.cpp | 4 +- .../Rendering/EditorEnvProbeComponent.cpp | 4 +- .../Rendering/EditorGeomCacheComponent.cpp | 4 +- .../EditorHighQualityShadowComponent.cpp | 4 +- .../Rendering/EditorLensFlareComponent.cpp | 4 +- .../Source/Rendering/EditorLightComponent.cpp | 4 +- .../Source/Rendering/EditorMeshComponent.cpp | 8 +- .../Rendering/EditorPointLightComponent.cpp | 4 +- .../EditorProjectorLightComponent.cpp | 4 +- .../Rendering/LensFlareAssetHandler.cpp | 2 +- .../Source/Rendering/MeshAssetHandler.cpp | 2 +- .../Scripting/EditorLookAtComponent.cpp | 4 +- .../EditorRandomTimedSpawnerComponent.cpp | 4 +- .../Scripting/EditorSpawnerComponent.cpp | 4 +- .../Source/Scripting/EditorTagComponent.cpp | 4 +- .../Source/Scripting/SimpleStateComponent.cpp | 4 +- .../Source/Shape/EditorBoxShapeComponent.cpp | 4 +- .../Shape/EditorCapsuleShapeComponent.cpp | 4 +- .../Shape/EditorCompoundShapeComponent.cpp | 4 +- .../Shape/EditorCylinderShapeComponent.cpp | 4 +- .../Source/Shape/EditorDiskShapeComponent.cpp | 4 +- .../EditorPolygonPrismShapeComponent.cpp | 4 +- .../Source/Shape/EditorQuadShapeComponent.cpp | 4 +- .../Shape/EditorSphereShapeComponent.cpp | 4 +- .../Source/Shape/EditorSplineComponent.cpp | 4 +- .../Source/Shape/EditorTubeShapeComponent.cpp | 4 +- .../Material/MaterialAssetTypeInfo.cpp | 4 +- .../Texture/TextureAssetTypeInfo.cpp | 2 +- .../Unhandled/UI/EntityIconAssetTypeInfo.cpp | 2 +- .../Unhandled/UI/UICanvasAssetTypeInfo.cpp | 2 +- Gems/LyShine/Code/Editor/ComponentHelpers.cpp | 2 +- .../Code/Editor/PropertyHandlerDirectory.cpp | 2 +- .../Code/Editor/PropertyHandlerSprite.cpp | 2 +- Gems/LyShine/Code/Editor/ViewportAnchor.cpp | 8 +- .../Code/Editor/ViewportCanvasBackground.cpp | 2 +- .../LyShine/Code/Editor/ViewportHighlight.cpp | 4 +- .../Code/Editor/ViewportInteraction.cpp | 18 +- Gems/LyShine/Code/Editor/ViewportPivot.cpp | 2 +- .../Source/UiFlipbookAnimationComponent.cpp | 4 +- .../Code/Source/UiSpawnerComponent.cpp | 4 +- .../World/UiCanvasAssetRefComponent.cpp | 4 +- .../Source/World/UiCanvasOnMeshComponent.cpp | 4 +- .../World/UiCanvasProxyRefComponent.cpp | 4 +- .../EditorSequenceAgentComponent.cpp | 4 +- .../Components/EditorSequenceComponent.cpp | 4 +- .../Source/Components/NetBindComponent.cpp | 4 +- .../Components/EditorClothComponent.cpp | 4 +- .../Code/Editor/ColliderComponentMode.cpp | 2 +- .../Code/Source/EditorColliderComponent.cpp | 4 +- .../Source/EditorForceRegionComponent.cpp | 4 +- .../Code/Source/EditorRigidBodyComponent.cpp | 4 +- .../Source/EditorShapeColliderComponent.cpp | 4 +- .../EditorCharacterControllerComponent.cpp | 4 +- .../EditorCharacterGameplayComponent.cpp | 4 +- .../Components/RagdollComponent.cpp | 4 +- .../Pipeline/HeightFieldAssetHandler.cpp | 2 +- .../Code/Source/Pipeline/MeshAssetHandler.cpp | 2 +- .../EditorScriptCanvasComponent.cpp | 4 +- .../Code/Editor/Components/IconComponent.cpp | 2 +- .../ScriptCanvas/Assets/ScriptCanvasAsset.h | 2 +- .../Code/Editor/Model/LibraryDataModel.cpp | 2 +- .../Model/UnitTestBrowserFilterModel.cpp | 2 +- .../Code/Editor/Nodes/EditorLibrary.cpp | 2 +- .../Editor/Nodes/ScriptCanvasAssetNode.cpp | 2 +- .../Code/Editor/SystemComponent.cpp | 2 +- .../Code/Editor/View/Windows/MainWindow.cpp | 2 +- .../Functions/RuntimeFunctionAssetHandler.cpp | 2 +- .../Functions/ScriptCanvasFunctionAsset.h | 2 +- .../Include/ScriptCanvas/Asset/RuntimeAsset.h | 4 +- .../Asset/RuntimeAssetHandler.cpp | 2 +- .../ScriptCanvas/CodeGen/NodeableCodegen.h | 2 +- .../BaseTimer.ScriptCanvasNodeable.xml | 2 +- .../BaseTimerNode.ScriptCanvasGrammar.xml | 2 +- .../Libraries/Comparison/Comparison.cpp | 2 +- .../Libraries/Comparison/EqualTo.h | 2 +- .../Libraries/Comparison/Greater.h | 2 +- .../Libraries/Comparison/GreaterEqual.h | 2 +- .../ScriptCanvas/Libraries/Comparison/Less.h | 2 +- .../Libraries/Comparison/LessEqual.h | 2 +- .../Libraries/Comparison/NotEqualTo.h | 2 +- .../AzEventHandler.ScriptCanvasGrammar.xml | 2 +- .../ScriptCanvas/Libraries/Core/CoreNodes.cpp | 2 +- .../EBusEventHandler.ScriptCanvasGrammar.xml | 2 +- .../ScriptCanvas/Libraries/Core/Error.cpp | 2 +- .../Libraries/Core/ErrorHandler.cpp | 2 +- .../ExtractProperty.ScriptCanvasGrammar.xml | 2 +- .../Core/ForEach.ScriptCanvasGrammar.xml | 2 +- .../FunctionCallNode.ScriptCanvasGrammar.xml | 2 +- ...tionDefinitionNode.ScriptCanvasGrammar.xml | 2 +- .../Core/GetVariable.ScriptCanvasGrammar.xml | 2 +- .../Core/Nodeling.ScriptCanvasGrammar.xml | 2 +- ...ReceiveScriptEvent.ScriptCanvasGrammar.xml | 2 +- .../Core/Repeater.ScriptCanvasGrammar.xml | 2 +- .../RepeaterNodeable.ScriptCanvasNodeable.xml | 2 +- .../SendScriptEvent.ScriptCanvasGrammar.xml | 2 +- .../Core/SetVariable.ScriptCanvasGrammar.xml | 2 +- .../Core/Start.ScriptCanvasGrammar.xml | 2 +- .../ScriptCanvas/Libraries/Core/String.h | 2 +- .../ScriptCanvas/Libraries/Entity/Entity.cpp | 2 +- .../Libraries/Entity/EntityIDNode.h | 2 +- .../ScriptCanvas/Libraries/Entity/EntityRef.h | 2 +- .../ScriptCanvas/Libraries/Logic/And.h | 2 +- .../ScriptCanvas/Libraries/Logic/Boolean.h | 2 +- .../Logic/Gate.ScriptCanvasGrammar.xml | 2 +- .../Logic/IsNull.ScriptCanvasGrammar.xml | 2 +- .../ScriptCanvas/Libraries/Logic/Logic.cpp | 2 +- .../ScriptCanvas/Libraries/Logic/Not.h | 2 +- .../Logic/Once.ScriptCanvasGrammar.xml | 2 +- .../Include/ScriptCanvas/Libraries/Logic/Or.h | 2 +- .../ScriptCanvas/Libraries/Math/AABBNode.h | 2 +- .../ScriptCanvas/Libraries/Math/CRCNode.h | 2 +- .../ScriptCanvas/Libraries/Math/ColorNode.h | 2 +- .../ScriptCanvas/Libraries/Math/Divide.h | 2 +- .../ScriptCanvas/Libraries/Math/Math.cpp | 2 +- .../Libraries/Math/Matrix3x3Node.h | 2 +- .../Libraries/Math/Matrix4x4Node.h | 2 +- .../ScriptCanvas/Libraries/Math/Multiply.h | 2 +- .../ScriptCanvas/Libraries/Math/Number.h | 2 +- .../ScriptCanvas/Libraries/Math/OBBNode.h | 2 +- .../ScriptCanvas/Libraries/Math/PlaneNode.h | 2 +- .../ScriptCanvas/Libraries/Math/Rotation.h | 2 +- .../ScriptCanvas/Libraries/Math/Subtract.h | 2 +- .../Include/ScriptCanvas/Libraries/Math/Sum.h | 2 +- .../ScriptCanvas/Libraries/Math/Transform.h | 2 +- .../ScriptCanvas/Libraries/Math/Vector.h | 6 +- .../Libraries/Operators/Operators.cpp | 2 +- .../ScriptCanvas/Libraries/String/String.cpp | 2 +- .../DurationNodeable.ScriptCanvasNodeable.xml | 2 +- ...HeartBeatNodeable.ScriptCanvasNodeable.xml | 2 +- .../ScriptCanvas/Libraries/Time/Time.cpp | 2 +- ...TimeDelayNodeable.ScriptCanvasNodeable.xml | 2 +- .../TimerNodeable.ScriptCanvasNodeable.xml | 2 +- .../AddFailure.ScriptCanvasGrammar.xml | 2 +- .../AddSuccess.ScriptCanvasGrammar.xml | 2 +- .../Checkpoint.ScriptCanvasGrammar.xml | 2 +- .../ExpectEqual.ScriptCanvasGrammar.xml | 2 +- .../ExpectFalse.ScriptCanvasGrammar.xml | 2 +- .../ExpectGreaterThan.ScriptCanvasGrammar.xml | 2 +- ...ctGreaterThanEqual.ScriptCanvasGrammar.xml | 2 +- .../ExpectLessThan.ScriptCanvasGrammar.xml | 2 +- ...xpectLessThanEqual.ScriptCanvasGrammar.xml | 2 +- .../ExpectNotEqual.ScriptCanvasGrammar.xml | 2 +- .../ExpectTrue.ScriptCanvasGrammar.xml | 2 +- .../MarkComplete.ScriptCanvasGrammar.xml | 2 +- .../UnitTesting/UnitTestBusSender.cpp | 2 +- .../UnitTesting/UnitTestingLibrary.cpp | 2 +- .../Code/Editor/Source/Developer.cpp | 2 +- .../Source/EditorAutomationTestDialog.cpp | 2 +- .../Code/Editor/Source/TSGenerateAction.cpp | 26 +- .../Framework/ScriptCanvasTestNodes.cpp | 2 +- ...edDataSlotExample.ScriptCanvasNodeable.xml | 4 +- ...rReferenceExample.ScriptCanvasNodeable.xml | 6 +- ...utHandlerNodeable.ScriptCanvasNodeable.xml | 2 +- .../Source/InputNode.ScriptCanvasGrammar.xml | 2 +- .../Source/EditorWhiteBoxComponentMode.cpp | 2 +- .../AssetProcessorPlatformConfig.setreg | 9 +- .../Platform/Windows/streamer.editor.setreg | 0 .../Platform/Windows/streamer.game.setreg | 0 .../Platform/Windows/streamer.test.setreg | 0 .../Registry => Registry}/bootstrap.setreg | 0 .../Registry => Registry}/prefab.tools.setreg | 0 .../setregbuilder.assetprocessor.setreg | 0 .../streamer.editor.setreg | 0 .../streamer.game.setreg | 0 {Engine/Registry => Registry}/streamer.setreg | 0 .../streamer.test.setreg | 0 .../managers/abstract_resource_locator.py | 2 +- .../ly_test_tools/o3de/asset_processor.py | 12 +- .../ly_test_tools/o3de/pipeline_utils.py | 5 +- .../unit/test_abstract_resource_locator.py | 2 +- bootstrap.cfg | 2 +- cmake/Platform/Common/Install_common.cmake | 30 +- cmake/Tools/common.py | 2 +- 2087 files changed, 1208 insertions(+), 3655 deletions(-) rename {Editor => Assets/Editor}/CryDesigner_TimeOfDay.xml (100%) rename {Editor => Assets/Editor}/Editor.tip (100%) rename {Gems/ScriptCanvas/Assets => Assets/Editor}/Editor/Icons/AssetBrowser/ScriptCanvas_16.png (100%) rename {Editor => Assets/Editor}/EditorParticlePanels.xml (100%) rename {Editor => Assets/Editor}/EditorParticlePanelsDefault.xml (100%) rename {Editor => Assets/Editor}/Fonts/Open_Sans/LICENSE.txt (100%) rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-Bold.ttf (100%) rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-BoldItalic.ttf (100%) rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-ExtraBold.ttf (100%) rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-ExtraBoldItalic.ttf (100%) rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-Italic.ttf (100%) rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-Light.ttf (100%) rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-LightItalic.ttf (100%) rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-Regular.ttf (100%) rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-Semibold.ttf (100%) rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-SemiboldItalic.ttf (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/ABC_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/Audio_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/CaretClosed_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/CaretOpen_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/DefaultProduct_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/Default_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/FBX_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/Folder_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/Font_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/GemFolder_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/Image_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/InputBindings_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/LegacyAnimation_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/LegacyMesh_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/LegacySkin_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/LensFlare_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/Lua_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/Material_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/NonWritable_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/Particle_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/Slice_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/Writable_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/XML_16.svg (100%) rename {Editor => Assets/Editor}/Icons/AssetBrowser/in_progress.gif (100%) rename {Editor => Assets/Editor}/Icons/AssetImporter/animation.png (100%) rename {Editor => Assets/Editor}/Icons/AssetImporter/animation_on.png (100%) rename {Editor => Assets/Editor}/Icons/AssetImporter/group_icon.png (100%) rename {Editor => Assets/Editor}/Icons/AssetImporter/mesh.png (100%) rename {Editor => Assets/Editor}/Icons/AssetImporter/mesh_on.png (100%) rename {Editor => Assets/Editor}/Icons/AssetImporter/skeleton.png (100%) rename {Editor => Assets/Editor}/Icons/AssetImporter/skeleton_on.png (100%) rename {Editor => Assets/Editor}/Icons/AssetImporter/skin.png (100%) rename {Editor => Assets/Editor}/Icons/AssetImporter/skin_on.png (100%) rename {Editor => Assets/Editor}/Icons/AssetImporter/tree.png (100%) rename {Editor => Assets/Editor}/Icons/Assets/InputBindings.png (100%) rename {Editor => Assets/Editor}/Icons/Assets/Lua.png (100%) rename {Editor => Assets/Editor}/Icons/Assets/PhysicsMaterial.png (100%) rename {Editor => Assets/Editor}/Icons/Components/AreaLight.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Attachment.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/AudioAnimation.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/AudioAnimationEventsProxy.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/AudioArea.png (100%) rename {Editor => Assets/Editor}/Icons/Components/AudioAreaEnvironment.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/AudioEnvironment.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/AudioListener.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/AudioMultiPosition.png (100%) rename {Editor => Assets/Editor}/Icons/Components/AudioPreload.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/AudioProxy.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/AudioRtpc.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/AudioSwitch.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/AudioTrigger.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/BehaviorTree.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Box.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Box_Shape.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Capsule_Shape.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/CharacterPhysics.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Cloth.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/CloudGemMessageOfTheDay.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/ColliderBox.png (100%) rename {Editor => Assets/Editor}/Icons/Components/ColliderCapsule.png (100%) rename {Editor => Assets/Editor}/Icons/Components/ColliderCylinder.png (100%) rename {Editor => Assets/Editor}/Icons/Components/ColliderMesh.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/ColliderSphere.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Comment.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Component_Placeholder.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Compound_Shape.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Cylinder.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Cylinder_Shape.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/DebugDrawLine.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/DebugDrawObb.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/DebugDrawRay.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/DebugDrawSphere.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/DebugDrawText.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Decal.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Animation_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Attachment_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioAreaEnvironment_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioArea_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioEnvironment_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioListener_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioRtpc_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioSwitch_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioTrigger_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/BehaviorTree_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Box_Shape_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Box_collider_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Box_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Capsule_Shape_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Capsule_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/CharacterPhysics_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Comment.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/ComponentPlaceholder_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Component_Placeholder_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Cylinder_Shape_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Cylinder_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Decal_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/DynamicContent_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/DynamicMesh_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/EntityInSlice_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Entity_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/FogVolume_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/ForceVolume_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/GeometryCache_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/HttpClientComponent_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/LensFlare_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Light_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/LightningArc_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Lightning_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/LookAt_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/MannequinScopeContext_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Mannequin_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Mesh_collidaer_white 2.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/NavigationArea_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/NavigationSeed_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Navigation_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/NetBinding_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/ObjectAvoidance_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Particle_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/PhysicsConstraint_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/PolygonPrism_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/PrimitiveCollider_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Ragdoll.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Ragdoll_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/RandomTimedSpawner_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/RigidPhysics_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Script_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/SequenceAgent_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Sequence_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Shadow.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/SimpleState_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/SkinnedMesh_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/SkyHighlight_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Snow_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Spawner_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Sphere_Shape_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Sphere_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Spline_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/StaticData_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/StaticMesh_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/StaticPhysics_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Tag_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Transform_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/Trigger_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/UiCanvasOnMesh_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/UiCanvasRef_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/WaterVolume_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disabled/WindVolume_white.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Disk_Shape.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/DynamicContent.png (100%) rename {Editor => Assets/Editor}/Icons/Components/DynamicMesh.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Entity.png (100%) rename {Editor => Assets/Editor}/Icons/Components/EntityInSlice.png (100%) rename {Editor => Assets/Editor}/Icons/Components/EnvironmentProbe.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Flipbook.png (100%) rename {Editor => Assets/Editor}/Icons/Components/FogVolume.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Footstep1.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/ForceRegion.png (100%) rename {Editor => Assets/Editor}/Icons/Components/ForceVolume.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/GeometryCache.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/HttpClientComponent.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Layers.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/LegacyTerrain.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/LensFlare.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Light.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Lightning.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/LightningArc.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/LookAt.png (100%) rename {Editor => Assets/Editor}/Icons/Components/LuaScript.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Mannequin.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/MannequinScopeContext.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/MotionParameterSmoothing.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Navigation.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/NavigationArea.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/NavigationSeed.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/NetBinding.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/ObjectAvoidance.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Particle.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/PhysXCharacter.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/PhysXCollider.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/PhysXRagdoll.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/PhysXRigidBody.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/PhysXTerrain.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Physics.png (100%) rename {Editor => Assets/Editor}/Icons/Components/PhysicsConstraint.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/PointLight.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/PolygonPrism.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/PrimitiveCollider.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/ProjectorLight.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Quad_Shape.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Ragdoll.png (100%) rename {Editor => Assets/Editor}/Icons/Components/RandomTimedSpawner.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/RigidPhysics.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/ScriptEventAssetReference.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Sequence.png (100%) rename {Editor => Assets/Editor}/Icons/Components/SequenceAgent.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Shadow.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/SimpleAnimation.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/SimpleLODDistance.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/SimpleMotion.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/SimpleState.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/SkinnedMesh.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/SkyHighlight.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Snow.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Spawner.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Sphere.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Sphere_Shape.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Spline.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/StaticData.png (100%) rename {Editor => Assets/Editor}/Icons/Components/StaticMesh.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/StaticPhysics.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Tag.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Transform.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/TriggerArea.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Tube_Shape.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/UICanvasAssetRef.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/UICanvasOnMesh.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/UICanvasProxyRef.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/VRPreview.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Animation.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/AreaLight.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Attachment.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/AudioArea.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/AudioAreaEnvironment.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/AudioEnvironment.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/AudioListener.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/AudioMultiPosition.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/AudioRtpc.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/AudioSwitch.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/AudioTrigger.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/BehaviorTree.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Box.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Box_Shape.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Capsule.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Capsule_Shape.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/CharacterPhysics.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Comment.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/ComponentPlaceholder.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Component_Placeholder.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Cylinder.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Cylinder_Shape.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Decal.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Disk_Shape.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/DynamicContent.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/DynamicMesh.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Entity.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/EntityInSlice.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/EnvironmentProbe.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Flipbook.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/FogVolume.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/ForceVolume.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/GeometryCache.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/HttpClientComponent.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/LensFlare.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Light.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Lightning.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/LightningArc.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/LookAt.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Mannequin.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/MannequinScopeContext.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/MeshCollider.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/MotionParameterSmoothing.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Navigation.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/NavigationArea.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/NavigationSeed.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/NetBinding.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Nova.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/ObjectAvoidance.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Particle.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Physics.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/PhysicsConstraint.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/PointLight.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/PolygonPrism.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Primitive Collider.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/PrimitiveCollider.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/ProjectorLight.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Quad_Shape.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Ragdoll.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/RandomTimedSpawner.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/RigidPhysics.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Script.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/ScriptEventAssetReference.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Sequence.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/SequenceAgent.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Shadow.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/SimpleState.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/SkinnedMesh.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/SkyHighlight.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Snow.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Spawner.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Sphere.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Sphere_Shape.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Spline.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/StaticData.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/StaticMesh.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/StaticPhysics.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Tag.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/TerrainPhysics.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Transform.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Trigger.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/Tube_Shape.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/UiCanvasOnMesh.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/UiCanvasRef.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/VRPreview.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/WaterVolume.png (100%) rename {Editor => Assets/Editor}/Icons/Components/Viewport/WindVolume.png (100%) rename {Editor => Assets/Editor}/Icons/Components/WaterRippleGenerator.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/WaterVolume.svg (100%) rename {Editor => Assets/Editor}/Icons/Components/WindVolume.svg (100%) rename {Editor => Assets/Editor}/Icons/PhysX/Move.svg (100%) rename {Editor => Assets/Editor}/Icons/PhysX/Rotate.svg (100%) rename {Editor => Assets/Editor}/Icons/PhysX/Scale.svg (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/Browse.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/Browse_on.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/add.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/cross-circle-small.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/cross-small.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/error_icon.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/group_closed.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/group_open.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/image_icon.svg (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/list-add-small.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/open_in.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/point_hand.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/remove.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/reset_icon.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/tool_cancel.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/tool_cancel_highlight.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/tool_cancel_hover.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/trash-small.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/tree_closed.png (100%) rename {Editor => Assets/Editor}/Icons/PropertyEditor/tree_open.png (100%) rename {Editor => Assets/Editor}/Icons/RotationWarning.png (100%) rename {Editor => Assets/Editor}/Icons/ScaleWarning.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Add.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/And.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Boolean.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Breakpoint.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Bus.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Connect.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Delay.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Disabled/ScriptCanvas_white.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Disconnect.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Divide.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/EntityRef.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Libraries/All.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Libraries/Core.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Libraries/Entity.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Libraries/Logic.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Libraries/Math.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Multiply.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Not.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Number.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Or.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Placeholder.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Print.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Random.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Rotate.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/ScriptCanvas.svg (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Start.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Step In.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Step Over.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/String.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Subtract.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Sum.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Viewport/ScriptCanvas.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Viewport/ScriptCanvas_Function.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/Xor.png (100%) rename {Editor => Assets/Editor}/Icons/ScriptCanvas/settings.png (100%) rename {Editor => Assets/Editor}/Icons/WhiteBox/Move.svg (100%) rename {Editor => Assets/Editor}/Icons/WhiteBox/RestoreMode.svg (100%) rename {Editor => Assets/Editor}/Icons/WhiteBox/Rotate.svg (100%) rename {Editor => Assets/Editor}/Icons/WhiteBox/Scale.svg (100%) rename {Editor => Assets/Editor}/Icons/WhiteBox/SketchMode.svg (100%) rename {Editor => Assets/Editor}/Icons/animation/add.png (100%) rename {Editor => Assets/Editor}/Icons/animation/animation.png (100%) rename {Editor => Assets/Editor}/Icons/animation/animation_additive.png (100%) rename {Editor => Assets/Editor}/Icons/animation/animation_aimpose.png (100%) rename {Editor => Assets/Editor}/Icons/animation/animation_bspace.png (100%) rename {Editor => Assets/Editor}/Icons/animation/animation_comb.png (100%) rename {Editor => Assets/Editor}/Icons/animation/animation_lookpose.png (100%) rename {Editor => Assets/Editor}/Icons/animation/animation_offline.png (100%) rename {Editor => Assets/Editor}/Icons/animation/attachment.png (100%) rename {Editor => Assets/Editor}/Icons/animation/audio_event_16.png (100%) rename {Editor => Assets/Editor}/Icons/animation/back_16.png (100%) rename {Editor => Assets/Editor}/Icons/animation/bind_pose.png (100%) rename {Editor => Assets/Editor}/Icons/animation/bone.png (100%) rename {Editor => Assets/Editor}/Icons/animation/build.png (100%) rename {Editor => Assets/Editor}/Icons/animation/character.png (100%) rename {Editor => Assets/Editor}/Icons/animation/close.png (100%) rename {Editor => Assets/Editor}/Icons/animation/close_highlight.png (100%) rename {Editor => Assets/Editor}/Icons/animation/create_cdf.png (100%) rename {Editor => Assets/Editor}/Icons/animation/display_options.png (100%) rename {Editor => Assets/Editor}/Icons/animation/filter_16.png (100%) rename {Editor => Assets/Editor}/Icons/animation/footsteps.png (100%) rename {Editor => Assets/Editor}/Icons/animation/force_recompile.png (100%) rename {Editor => Assets/Editor}/Icons/animation/forward_16.png (100%) rename {Editor => Assets/Editor}/Icons/animation/gizmo_location.png (100%) rename {Editor => Assets/Editor}/Icons/animation/grid.png (100%) rename {Editor => Assets/Editor}/Icons/animation/group.png (100%) rename {Editor => Assets/Editor}/Icons/animation/import.png (100%) rename {Editor => Assets/Editor}/Icons/animation/in_folder_16.png (100%) rename {Editor => Assets/Editor}/Icons/animation/in_folder_and_pak_16.png (100%) rename {Editor => Assets/Editor}/Icons/animation/in_pak_16.png (100%) rename {Editor => Assets/Editor}/Icons/animation/lock_16.png (100%) rename {Editor => Assets/Editor}/Icons/animation/new_animation.png (100%) rename {Editor => Assets/Editor}/Icons/animation/physics.png (100%) rename {Editor => Assets/Editor}/Icons/animation/playback_options.png (100%) rename {Editor => Assets/Editor}/Icons/animation/redo.png (100%) rename {Editor => Assets/Editor}/Icons/animation/revert.png (100%) rename {Editor => Assets/Editor}/Icons/animation/rig.png (100%) rename {Editor => Assets/Editor}/Icons/animation/save.png (100%) rename {Editor => Assets/Editor}/Icons/animation/selection_16.png (100%) rename {Editor => Assets/Editor}/Icons/animation/show_in_explorer.png (100%) rename {Editor => Assets/Editor}/Icons/animation/skeleton.png (100%) rename {Editor => Assets/Editor}/Icons/animation/skin.png (100%) rename {Editor => Assets/Editor}/Icons/animation/source_asset_16.png (100%) rename {Editor => Assets/Editor}/Icons/animation/tool_move.png (100%) rename {Editor => Assets/Editor}/Icons/animation/tool_rotate.png (100%) rename {Editor => Assets/Editor}/Icons/animation/tool_scale.png (100%) rename {Editor => Assets/Editor}/Icons/animation/tool_select.png (100%) rename {Editor => Assets/Editor}/Icons/animation/undo.png (100%) rename {Editor => Assets/Editor}/Icons/checkmark_checked.png (100%) rename {Editor => Assets/Editor}/Icons/checkmark_checked_hover.png (100%) rename {Editor => Assets/Editor}/Icons/checkmark_unchecked_hover.png (100%) rename {Editor => Assets/Editor}/Icons/close.png (100%) rename {Editor => Assets/Editor}/Icons/float.png (100%) rename {Editor => Assets/Editor}/Icons/lc_camera.png (100%) rename {Editor => Assets/Editor}/Icons/lc_exportandlaunch.png (100%) rename {Editor => Assets/Editor}/Icons/lc_pc.png (100%) rename {Editor => Assets/Editor}/Icons/lc_power.png (100%) rename {Editor => Assets/Editor}/Icons/lc_sshot.png (100%) rename {Editor => Assets/Editor}/Icons/lc_sync.png (100%) rename {Editor => Assets/Editor}/Icons/reset.png (100%) rename {Editor => Assets/Editor}/Icons/split.png (100%) rename {Editor => Assets/Editor}/LambdaFunctions/LwALambdaFunction.js (100%) rename {Editor => Assets/Editor}/LambdaFunctions/LwFacebookLambdaFunction.js (100%) rename {Editor => Assets/Editor}/LambdaFunctions/LwGenericOpenIdConnectLambdaFunction.js (100%) rename {Editor => Assets/Editor}/LambdaFunctions/LwGoogleLambdaFunction.js (100%) rename {Editor => Assets/Editor}/LevelTemplates.xml (100%) rename {Editor => Assets/Editor}/MapScreenshotSettings.xml (100%) rename {Editor => Assets/Editor}/Materials/ShaderList.xml (100%) rename {Editor => Assets/Editor}/Materials/Stripes.tif (100%) rename {Editor => Assets/Editor}/Materials/Stripes.tif.exportsettings (100%) rename {Editor => Assets/Editor}/Materials/areasolid.dds (100%) rename {Editor => Assets/Editor}/Materials/areasolid.mtl (100%) rename {Editor => Assets/Editor}/Materials/crydesigner_selection.mtl (100%) rename {Editor => Assets/Editor}/Materials/default_rope.mtl (100%) rename {Editor => Assets/Editor}/Materials/lodgen_template.mtl (54%) rename {Editor => Assets/Editor}/Materials/refpicture.mtl (100%) rename {Editor => Assets/Editor}/Materials/voxel_editor.mtl (100%) rename {Editor => Assets/Editor}/Materials/voxel_editor.png (100%) rename {Editor => Assets/Editor}/Materials/voxel_editor.png.exportsettings (100%) rename {Editor => Assets/Editor}/MissionTemplate.lua (100%) rename {Editor => Assets/Editor}/ModellingPanel.xml (100%) rename {Editor => Assets/Editor}/NewEntityTemplate.ent_template (100%) rename {Editor => Assets/Editor}/NewEntityTemplate.lua_template (100%) rename {Editor => Assets/Editor}/ObjectIcons/AreaTrigger.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/AudioAreaAmbience.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/AudioAreaEntity.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/AudioAreaRandom.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Camera.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Checkpoint.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/ClipVolume.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Clock.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Clouds.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Comment.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/DeadBody.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Decal.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Dialog.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Flash.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Fog.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/FogVolume.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/GravitySphere.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Item.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Ladder.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Light.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/LightPropagationVolume.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Lightning.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Magnet.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/MultiTrigger.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/ODD.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Particles.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/PrecacheCamera.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Prefab.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Prompt.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/SavePoint.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Seed.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Sound.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/SpawnPoint.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/T.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/TagPoint.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Trigger.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/UiCanvasRefEntity.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/User.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/VVVArea.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/W.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/Water.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/animobject.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/bird.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/bug.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/character.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/death.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/door.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/elevator.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/environmentProbe.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/explosion.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/fish.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/forbiddenarea.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/hazard.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/health.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/ledge.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/mine.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/physicsobject.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/prefabbuilding.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/proceduralbuilding.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/proceduralobject.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/proximitytrigger.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/river.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/road.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/rope.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/sequence.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/shake.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/smartobject.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/spawngroup.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/spectator.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/switch.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/territory.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/tornado.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/vehicle.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/voxel.bmp (100%) rename {Editor => Assets/Editor}/ObjectIcons/wave.bmp (100%) rename {Editor => Assets/Editor}/ObjectTemplates.xml (100%) rename {Editor => Assets/Editor}/Objects/Arrow.cgf (100%) rename {Editor => Assets/Editor}/Objects/Axis.cgf (100%) rename {Editor => Assets/Editor}/Objects/Clock.cgf (100%) rename {Editor => Assets/Editor}/Objects/Comment.cgf (100%) rename {Editor => Assets/Editor}/Objects/CryDesigner_camera.grp (100%) rename {Editor => Assets/Editor}/Objects/M.cgf (100%) rename {Editor => Assets/Editor}/Objects/MtlBox.cgf (100%) rename {Editor => Assets/Editor}/Objects/MtlObjects.max (100%) rename {Editor => Assets/Editor}/Objects/MtlPlane.cgf (100%) rename {Editor => Assets/Editor}/Objects/MtlSphere.cgf (100%) rename {Editor => Assets/Editor}/Objects/MtlSwatch.cgf (100%) rename {Editor => Assets/Editor}/Objects/MtlTeapot.cgf (100%) rename {Editor => Assets/Editor}/Objects/MusicTheme.cgf (100%) rename {Editor => Assets/Editor}/Objects/Particles.cgf (100%) rename {Editor => Assets/Editor}/Objects/Pyramid.cgf (100%) rename {Editor => Assets/Editor}/Objects/S.cgf (100%) rename {Editor => Assets/Editor}/Objects/Sound.cgf (100%) rename {Editor => Assets/Editor}/Objects/Sphere.cgf (100%) rename {Editor => Assets/Editor}/Objects/T.cgf (100%) rename {Editor => Assets/Editor}/Objects/Vis.cgf (100%) rename {Editor => Assets/Editor}/Objects/W.cgf (100%) rename {Editor => Assets/Editor}/Objects/ai_hide_point.cgf (100%) rename {Editor => Assets/Editor}/Objects/anchor.cgf (100%) rename {Editor => Assets/Editor}/Objects/assaultspawn.cgf (100%) rename {Editor => Assets/Editor}/Objects/border.cgf (100%) rename {Editor => Assets/Editor}/Objects/box.cgf (100%) rename {Editor => Assets/Editor}/Objects/box_nodraw.cgf (100%) rename {Editor => Assets/Editor}/Objects/buyzone.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_car_jump_cross.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_crawl_h150.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_duck_v125.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_jump_h1200.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_jump_h500.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_jump_h900.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_jump_h900_v150.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_jump_v150.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_jump_v300.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_jump_v450.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_jumpdown_v900.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_jumpwindow_combo_v550.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_jumpwindow_v550.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_jumpzigzag_v300_v750_lft.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_jumpzigzag_v300_v750_rgt.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_slide_h400.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_slidedown_v1800.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_vault_v125.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_vault_v800.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_wall_jump_h900_v450.cgf (100%) rename {Editor => Assets/Editor}/Objects/c2_wall_run_h900_v300.cgf (100%) rename {Editor => Assets/Editor}/Objects/c3_dive_h900.cgf (100%) rename {Editor => Assets/Editor}/Objects/c3_doorbreak_human.cgf (100%) rename {Editor => Assets/Editor}/Objects/c3_doorframe.cgf (100%) rename {Editor => Assets/Editor}/Objects/c3_jump_v150_large.cgf (100%) rename {Editor => Assets/Editor}/Objects/c3_jump_v300_large.cgf (100%) rename {Editor => Assets/Editor}/Objects/c3_jump_v450_large.cgf (100%) rename {Editor => Assets/Editor}/Objects/c3_repeldown_v2600.cgf (100%) rename {Editor => Assets/Editor}/Objects/c3_repeldown_v900.cgf (100%) rename {Editor => Assets/Editor}/Objects/c3_so_cornerPopOutSearchLeft.cgf (100%) rename {Editor => Assets/Editor}/Objects/c3_so_cornerPopOutSearchRight.cgf (100%) rename {Editor => Assets/Editor}/Objects/c3_vault_v125_large.cgf (100%) rename {Editor => Assets/Editor}/Objects/c3_zipline_7500_15.cgf (100%) rename {Editor => Assets/Editor}/Objects/collision_dummy_100x50.cgf (100%) rename {Editor => Assets/Editor}/Objects/collision_dummy_25x50.cgf (100%) rename {Editor => Assets/Editor}/Objects/collision_dummy_50x50.cgf (100%) rename {Editor => Assets/Editor}/Objects/corner270.cgf (100%) rename {Editor => Assets/Editor}/Objects/editor_helpers.max (100%) rename {Editor => Assets/Editor}/Objects/energypoint.cgf (100%) rename {Editor => Assets/Editor}/Objects/entrypoint.cgf (100%) rename {Editor => Assets/Editor}/Objects/envcube.cgf (100%) rename {Editor => Assets/Editor}/Objects/envcube.max (100%) rename {Editor => Assets/Editor}/Objects/envcube.mtl (100%) rename {Editor => Assets/Editor}/Objects/factory.cgf (100%) rename {Editor => Assets/Editor}/Objects/flock.cgf (100%) rename {Editor => Assets/Editor}/Objects/forbiddenarea.cgf (100%) rename {Editor => Assets/Editor}/Objects/gradb.dds (100%) rename {Editor => Assets/Editor}/Objects/gradf.dds (100%) rename {Editor => Assets/Editor}/Objects/helper.mtl (100%) rename {Editor => Assets/Editor}/Objects/helper_illum.mtl (100%) rename {Editor => Assets/Editor}/Objects/hidepoint.cgf (100%) rename {Editor => Assets/Editor}/Objects/hidepoint_sec.cgf (100%) rename {Editor => Assets/Editor}/Objects/highvault.cgf (100%) rename {Editor => Assets/Editor}/Objects/hq.cgf (100%) rename {Editor => Assets/Editor}/Objects/invisiblebox.cgf (100%) rename {Editor => Assets/Editor}/Objects/invisibleobstruct.cgf (100%) rename {Editor => Assets/Editor}/Objects/invisibleocclude.cgf (100%) rename {Editor => Assets/Editor}/Objects/invisiblewall.cgf (100%) rename {Editor => Assets/Editor}/Objects/jump_150.cgf (100%) rename {Editor => Assets/Editor}/Objects/jump_300.cgf (100%) rename {Editor => Assets/Editor}/Objects/jump_450.cgf (100%) rename {Editor => Assets/Editor}/Objects/leap_1000.cgf (100%) rename {Editor => Assets/Editor}/Objects/leap_500.cgf (100%) rename {Editor => Assets/Editor}/Objects/light_omni.cgf (100%) rename {Editor => Assets/Editor}/Objects/light_spot.cgf (100%) rename {Editor => Assets/Editor}/Objects/lightsphere.cgf (100%) rename {Editor => Assets/Editor}/Objects/measurehelper_A.cgf (100%) rename {Editor => Assets/Editor}/Objects/measurehelper_B.cgf (100%) rename {Editor => Assets/Editor}/Objects/mtlbox.mtl (100%) rename {Editor => Assets/Editor}/Objects/mtlobjects.mtl (100%) rename {Editor => Assets/Editor}/Objects/objective.cgf (100%) rename {Editor => Assets/Editor}/Objects/phoenix.cgf (100%) rename {Editor => Assets/Editor}/Objects/refpicture.cgf (100%) rename {Editor => Assets/Editor}/Objects/refpicture.max (100%) rename {Editor => Assets/Editor}/Objects/reinforcement_point.cgf (100%) rename {Editor => Assets/Editor}/Objects/smartobject_helper.max (100%) rename {Editor => Assets/Editor}/Objects/spawngroup.cgf (100%) rename {Editor => Assets/Editor}/Objects/spawnpointhelper.cgf (100%) rename {Editor => Assets/Editor}/Objects/spawnpointhelper.mtl (100%) rename {Editor => Assets/Editor}/Objects/stayOnWallFire_left.cgf (100%) rename {Editor => Assets/Editor}/Objects/suit_jump_300.cgf (100%) rename {Editor => Assets/Editor}/Objects/suit_jump_800.cgf (100%) rename {Editor => Assets/Editor}/Objects/suit_leap_800.cgf (100%) rename {Editor => Assets/Editor}/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml (100%) rename {Editor => Assets/Editor}/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds (100%) rename {Editor => Assets/Editor}/Plugins/ParticleEditorPlugin/defaults/feather01.tif (100%) rename {Editor => Assets/Editor}/Plugins/ParticleEditorPlugin/defaults/puffup01.tif (100%) rename {Editor => Assets/Editor}/Plugins/ParticleEditorPlugin/settings/ToolTips.xml (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Canvas_Background.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Center_Square.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Circle.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_X.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_Y.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_X.tif (100%) rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_Y.tif (100%) rename {Editor => Assets/Editor}/Presets/GeomCache/game.cbc (100%) rename {Editor => Assets/Editor}/Presets/GeomCache/game_lz4hc.cbc (100%) rename {Editor => Assets/Editor}/Presets/GeomCache/game_z_up.cbc (100%) rename {Editor => Assets/Editor}/Presets/GeomCache/game_z_up_lz4hc.cbc (100%) rename {Editor => Assets/Editor}/Presets/GeomCache/prerendered.cbc (100%) rename {Editor => Assets/Editor}/Presets/GeomCache/prerendered_z_up.cbc (100%) rename {Editor => Assets/Editor}/Presets/GeomCache/rigids_only.cbc (100%) rename {Editor => Assets/Editor}/Presets/GeomCache/rigids_only_z_up.cbc (100%) rename {Editor => Assets/Editor}/Presets/GeomCache/uncompressed.cbc (100%) rename {Editor => Assets/Editor}/Presets/GeomCache/uncompressed_z_up.cbc (100%) rename {Editor => Assets/Editor}/Presets/MobileSettings/GPUAndDriverLists.json (100%) rename {Editor => Assets/Editor}/Presets/MobileSettings/IPhone7.lms (100%) rename {Editor => Assets/Editor}/Presets/MobileSettings/IpadPro.lms (100%) rename {Editor => Assets/Editor}/Presets/MobileSettings/MobileFeatureBlackList.json (100%) rename {Editor => Assets/Editor}/Presets/MobileSettings/Nexus9.lms (100%) rename {Editor => Assets/Editor}/Presets/MobileSettings/SamsungGalaxyS7_Mali.lms (100%) rename {Editor => Assets/Editor}/Presets/MobileSettings/SamsungGalaxyS7_Qualcomm.lms (100%) rename {Editor => Assets/Editor}/PropertyEnumerations.xml (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Albedo.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Diffuse_Lighting.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Diffuse_Texture_Res_360.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Empty_Wireframe.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Exit.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Fuzziness.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Gloss.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Normal_Texture_Res_360.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/PrefabAddLibrary.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/PrefabAddSelection.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/PrefabBreak.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/PrefabConvert.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/PrefabCreate.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/PrefabIsolate.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Scattering.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Solid_Wireframe.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Spec_Amount.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Spec_Lighting.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Texel_Per_Meter_1024.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Texel_Per_Meter_256.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Texel_Per_Meter_512.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/all.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/beams.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/blanker.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/bounding_box.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/brushes.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/cloud.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/cloud_dark.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/cloud_dark_rain.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/collisions.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/create_ao_volume_box.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/create_both_vis_box_envprobe.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/create_envprobe.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/create_portal_box.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/create_vis_box.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/create_vis_box_and_portal_box.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/create_vis_box_env_probe_and_portal.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/cubemap.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/decals.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/default_material.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/default_material_with_normals.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/designer.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/diff_acc.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/display_info.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/dual_layer_mask.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/dynamiclights.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/entities.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/eye_adaptation_speed.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/fog.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/fogvolumes.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/freeze_particles.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/full_shading.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/gamma.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/gi.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/lens_flare.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/lighting_only.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/lods.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/lsao.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/lsao_toggle.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/lsro.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/normals.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/normals_x.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/normals_y.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/normals_z.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/ocean.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/particles.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/particles_bounds.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/particles_off.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/particles_overdraw.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/particles_screen_coverage.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/placeholder.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/prefab.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/reflections.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/reset.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/selfocc.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/shaded_wireframe.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/shadows.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/showlines.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/sky.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/spec_acc.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/spec_lum.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/spec_occ.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/ssao.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/ssdo.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/ssdo_toggle.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/sun.big.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/tangents.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/terrain.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/time_scale_double.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/time_scale_frozen.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/time_scale_half.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/time_scale_quarter.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/time_scale_tenth.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/tod.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/translucency.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/transparency.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/valid_albedo.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/valid_spec_lum.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/vegetation.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/vertex_normals.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/vis_area.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/water_volume.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/wind.png (100%) rename {Editor => Assets/Editor}/Scripts/Shelves/icons/wireframe.png (100%) rename {Editor => Assets/Editor}/Scripts/TrackView/example.py (100%) rename {Editor => Assets/Editor}/Scripts/editor_script_validation.py (100%) rename {Editor => Assets/Editor}/Scripts/export_all_project_levels.py (100%) rename {Editor => Assets/Editor}/Scripts/generatelod.py (100%) rename {Editor => Assets/Editor}/Scripts/rename_cgf.py (100%) rename {Editor => Assets/Editor}/Scripts/select_story_anim_objects.py (100%) rename {Editor => Assets/Editor}/Scripts/tools_shelf_actions.py (100%) rename {Editor => Assets/Editor}/SoundTemplates.xml (100%) rename {Editor => Assets/Editor}/Styles/AssetImporterWindow.qss (100%) rename {Editor => Assets/Editor}/Styles/AssetProcessor.qss (100%) rename {Editor => Assets/Editor}/Styles/AssetProcessorGlobalStyleSheet.qss (100%) rename {Editor => Assets/Editor}/Styles/AssetProcessorGlobalStyleSheetVariables.json (100%) rename {Editor => Assets/Editor}/Styles/CryDark.cjstyles (100%) rename {Editor => Assets/Editor}/Styles/CryLight.cjstyles (100%) rename {Editor => Assets/Editor}/Styles/MultiMeshSelectionPane.qss (100%) rename {Editor => Assets/Editor}/Styles/Office2007.dll (100%) rename {Editor => Assets/Editor}/Styles/Office2007Black.dll (100%) rename {Editor => Assets/Editor}/Styles/Office2007Silver.dll (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/Validation_icon.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/about_dark.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/about_light.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/arrow_down_V2.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/arrow_left_V2.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/arrow_right_V2.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/arrow_up_V2.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/checkbox_checked.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/checkbox_checked_disabled.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/checkbox_checked_hover.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/checkbox_checked_pressed.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/checkbox_indeterminate_hover .png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/checkbox_indeterminate_pressed.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/checkbox_unchecked.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/checkbox_unchecked_disabled.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/checkbox_unchecked_hover.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/checkbox_unchecked_pressed.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/dropdown_arrow.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/error_icon.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/help.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/info_icon.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/radiobutton_checked.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/radiobutton_checked_disabled.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/radiobutton_unchecked.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/radiobutton_unchecked_disabled.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/spinbox_down.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/spinbox_up.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/treeview_arrow_down.png (100%) rename {Editor => Assets/Editor}/Styles/StyleSheetImages/treeview_arrow_right.png (100%) rename {Editor => Assets/Editor}/Styles/stylesheet_Dark.qss (100%) rename {Editor => Assets/Editor}/Styles/stylesheet_Light.qss (100%) rename {Editor => Assets/Editor}/ToolBox.xml (100%) rename {Editor => Assets/Editor}/Translation/scriptcanvas_en_us.ts (100%) rename {Editor => Assets/Editor}/UI/AssetBrowserRibbon.xml (100%) rename {Editor => Assets/Editor}/UI/Icons/AddSel.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AlObjGrid.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AlObjSurf.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AlSelect.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Animation Graph.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Asset Browser.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AssetBrowserCheckers.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AssetBrowserFilterPresets.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AssetBrowserFromViewportSel.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AssetBrowserRefresh.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AssetBrowserSelectInViewport.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AssetBrowserSound.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AssetBrowserThumbInvalid.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AssetBrowserThumbLoading.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AssetBrowserTooltipShadow.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AssetFav.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AssetTag.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Attach.png (100%) rename {Editor => Assets/Editor}/UI/Icons/AutoSync.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Character Tool.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Clone.png (100%) rename {Editor => Assets/Editor}/UI/Icons/CloseGroup.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Cloud.png (100%) rename {Editor => Assets/Editor}/UI/Icons/ConOpt.png (100%) rename {Editor => Assets/Editor}/UI/Icons/ConvertSelToBrushes.png (100%) rename {Editor => Assets/Editor}/UI/Icons/ConvertSelToDesigner.png (100%) rename {Editor => Assets/Editor}/UI/Icons/ConvertSelToSimpleEntity.png (100%) rename {Editor => Assets/Editor}/UI/Icons/ConvertSelToStaticEntity.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Database View.png (100%) rename {Editor => Assets/Editor}/UI/Icons/DelSel.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Delete.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Detach.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Dialog Editor.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Edit Terrain Lighting.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Edit Vegetation.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Editor Settings Manager.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Error Report.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Export Block.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Facial Editor.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Fetch.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Flatten Terrain.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Follow.png (100%) rename {Editor => Assets/Editor}/UI/Icons/FollowSnap.png (100%) rename {Editor => Assets/Editor}/UI/Icons/ForceSyncLevelToConsole.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Freeze.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Front.png (100%) rename {Editor => Assets/Editor}/UI/Icons/GetPhysics.png (100%) rename {Editor => Assets/Editor}/UI/Icons/GoToObj.png (100%) rename {Editor => Assets/Editor}/UI/Icons/GotoTagPoint.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Group.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Hide.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Hold.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Import Block.png (100%) rename {Editor => Assets/Editor}/UI/Icons/ImportExport Terrain Texture.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Invert.png (100%) rename {Editor => Assets/Editor}/UI/Icons/LNM Editor.png (100%) rename {Editor => Assets/Editor}/UI/Icons/LaunchLevel.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Layer Editor.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Layer.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Left.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Lighting Tool.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Link.png (100%) rename {Editor => Assets/Editor}/UI/Icons/LoadGameLevel.png (100%) rename {Editor => Assets/Editor}/UI/Icons/LoadGameLevel_16x16.png (100%) rename {Editor => Assets/Editor}/UI/Icons/LoadLevel.png (100%) rename {Editor => Assets/Editor}/UI/Icons/LoadSelObj.png (100%) rename {Editor => Assets/Editor}/UI/Icons/LoadSelObj_16x16.png (100%) rename {Editor => Assets/Editor}/UI/Icons/MakePref.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Mannequin Editor.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Mannequin.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Map.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Material Editor.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Material_Editor_16x16.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Measurement System Tool.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Missing Asset Resolver.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Model Preview.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Modular Editor.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Move.png (100%) rename {Editor => Assets/Editor}/UI/Icons/NavContinuousUpdate.png (100%) rename {Editor => Assets/Editor}/UI/Icons/NavContinuousUpdate2.png (100%) rename {Editor => Assets/Editor}/UI/Icons/NavDebugDisplay.png (100%) rename {Editor => Assets/Editor}/UI/Icons/NavNewArea.png (100%) rename {Editor => Assets/Editor}/UI/Icons/NavNewSeed.png (100%) rename {Editor => Assets/Editor}/UI/Icons/NavShowAreas.png (100%) rename {Editor => Assets/Editor}/UI/Icons/NavShowAreas2.png (100%) rename {Editor => Assets/Editor}/UI/Icons/OpenGroup.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Perspective.png (100%) rename {Editor => Assets/Editor}/UI/Icons/QCollapsePanel/collapsed.png (100%) rename {Editor => Assets/Editor}/UI/Icons/QCollapsePanel/open.png (100%) rename {Editor => Assets/Editor}/UI/Icons/QEditorCollapseGroup/arrow_down_V2.png (100%) rename {Editor => Assets/Editor}/UI/Icons/QEditorCollapseGroup/arrow_right_V2.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Redo.png (100%) rename {Editor => Assets/Editor}/UI/Icons/RefCoord.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Reload Terrain-.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Reload Terrain.png (100%) rename {Editor => Assets/Editor}/UI/Icons/ReloadAll.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Rename.png (100%) rename {Editor => Assets/Editor}/UI/Icons/ResetPhysics.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Resize Terrain.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Rotate.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Ruler.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Save as Geometry.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SaveGameLevel.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SaveSelObj.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SaveTagPoint.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Scale.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SelObjType.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Select Objects.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Select.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SelectAll.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SelectNone.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SelectObjects.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SelectTerrainArea.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SelectionMask.bmp (100%) rename {Editor => Assets/Editor}/UI/Icons/SetHeight.png (100%) rename {Editor => Assets/Editor}/UI/Icons/ShowRollup.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SimObj.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Smart Objects Editor.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Smooth Terrain.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SnapAngle.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SnapGrid.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SyncCamera.png (100%) rename {Editor => Assets/Editor}/UI/Icons/SyncData.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Terrain Editor.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Terrain Texture Layers.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Time of Day.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Top.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Track View.png (100%) rename {Editor => Assets/Editor}/UI/Icons/UI Emulator.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Undo.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Unfreeze.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Ungroup.png (100%) rename {Editor => Assets/Editor}/UI/Icons/UnhideAll.png (100%) rename {Editor => Assets/Editor}/UI/Icons/UnhideAll_32.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Unlink.png (100%) rename {Editor => Assets/Editor}/UI/Icons/UploadFilesToConsole.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Vehicle Editor.png (100%) rename {Editor => Assets/Editor}/UI/Icons/VertexSnapping.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Visual Log Viewer.png (100%) rename {Editor => Assets/Editor}/UI/Icons/VisualBudgetSystemAnalyzeOne.png (100%) rename {Editor => Assets/Editor}/UI/Icons/VisualBudgetSystemShow.png (100%) rename {Editor => Assets/Editor}/UI/Icons/VisualizeNavigationAccessibility.png (100%) rename {Editor => Assets/Editor}/UI/Icons/XAxis.png (100%) rename {Editor => Assets/Editor}/UI/Icons/XYAxis.png (100%) rename {Editor => Assets/Editor}/UI/Icons/YAxis.png (100%) rename {Editor => Assets/Editor}/UI/Icons/Z View.png (100%) rename {Editor => Assets/Editor}/UI/Icons/ZAxis.png (100%) rename {Editor => Assets/Editor}/UI/Icons/asset_animated_geom.png (100%) rename {Editor => Assets/Editor}/UI/Icons/asset_character.png (100%) rename {Editor => Assets/Editor}/UI/Icons/asset_material.png (100%) rename {Editor => Assets/Editor}/UI/Icons/asset_missing_thumb.png (100%) rename {Editor => Assets/Editor}/UI/Icons/asset_model.png (100%) rename {Editor => Assets/Editor}/UI/Icons/asset_sound.png (100%) rename {Editor => Assets/Editor}/UI/Icons/asset_texture.png (100%) rename {Editor => Assets/Editor}/UI/Icons/mann_clip.png (100%) rename {Editor => Assets/Editor}/UI/Icons/mann_folder.png (100%) rename {Editor => Assets/Editor}/UI/Icons/mann_tag.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/Load_Icon.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/itemAdd.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/itemAssign.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/itemClone.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/itemGetProperties.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/itemReload.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/itemRemove.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/libraryAdd.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/libraryLoad.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/libraryReload.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/libraryRemove.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/librarySave.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/particleSpecialActivate.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/particleSpecialReset.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/standardCopy.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/standardPaste.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/standardRedo.png (100%) rename {Editor => Assets/Editor}/UI/Icons/toolbar/standardUndo.png (100%) rename {Editor => Assets/Editor}/UI/Icons/treeview/ParticleEditor/empty_icon.png (100%) rename {Editor => Assets/Editor}/UI/Icons/treeview/ParticleEditor/group_icon.png (100%) rename {Editor => Assets/Editor}/UI/Icons/treeview/ParticleEditor/group_with_lod_icon.png (100%) rename {Editor => Assets/Editor}/UI/Icons/treeview/ParticleEditor/lod_icon.png (100%) rename {Editor => Assets/Editor}/UI/Icons/treeview/group.png (100%) rename {Editor => Assets/Editor}/UI/Icons/treeview/group_inactive.png (100%) rename {Editor => Assets/Editor}/UI/Icons/treeview/item.png (100%) rename {Editor => Assets/Editor}/UI/Icons/treeview/item_inactive.png (100%) rename {Editor => Assets/Editor}/UI/WipFeatures.xml (100%) rename {Editor => Assets/Editor}/UI/releaseTranslations.py (100%) rename {Editor => Assets/Editor}/UI/removeTranslationFiles.py (100%) rename {Editor => Assets/Editor}/UI/updateTranslatableText.py (100%) rename {Editor => Assets/Editor}/UserTools.xml (100%) rename {Editor => Assets/Editor}/asset_thumbnail.tod (100%) rename {Editor => Assets/Editor}/default_time_of_day.xml (100%) rename {Editor => Assets/Editor}/uiCanvasEditorResolutionPresets.xml (100%) rename {Engine => Assets/Engine}/Config/AutoTestChain.cfg (100%) rename {Engine => Assets/Engine}/Config/AutoTestTimeDemo.cfg (100%) rename {Engine => Assets/Engine}/Config/AutotestPlaythrough.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_Full.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_GameEffects.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_ObjectDetail.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_Particles.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_Physics.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_PostProcessing.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_Quality.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_Shading.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_Shadows.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_Sound.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_Texture.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_TextureResolution.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_VolumetricEffects.cfg (100%) rename {Engine => Assets/Engine}/Config/CVarGroups/sys_spec_Water.cfg (100%) rename {Engine => Assets/Engine}/Config/HDD_cache.xml (100%) rename {Engine => Assets/Engine}/Config/PerfHud_PC.xml (100%) rename {Engine => Assets/Engine}/Config/aidebug.cfg (100%) rename {Engine => Assets/Engine}/Config/artprof.cfg (100%) rename {Engine => Assets/Engine}/Config/artprof_user.cfg (100%) rename {Engine => Assets/Engine}/Config/benchmark_cpu.cfg (100%) rename {Engine => Assets/Engine}/Config/benchmark_gpu.cfg (100%) rename {Engine => Assets/Engine}/Config/config.dat (100%) rename {Engine => Assets/Engine}/Config/engine_core.thread_config (100%) rename {Engine => Assets/Engine}/Config/engine_sandbox.thread_config (100%) rename {Engine => Assets/Engine}/Config/gpu/amd.txt (100%) rename {Engine => Assets/Engine}/Config/gpu/android_gpus.xml (100%) rename {Engine => Assets/Engine}/Config/gpu/android_models.xml (100%) rename {Engine => Assets/Engine}/Config/gpu/intel.txt (100%) rename {Engine => Assets/Engine}/Config/gpu/ios_models.xml (100%) rename {Engine => Assets/Engine}/Config/gpu/nvidia.txt (100%) rename {Engine => Assets/Engine}/Config/mgpu.cfg (100%) rename {Engine => Assets/Engine}/Config/multiplayer.cfg (100%) rename {Engine => Assets/Engine}/Config/multiplayer_console.cfg (100%) rename {Engine => Assets/Engine}/Config/multiplayer_pc.cfg (100%) rename {Engine => Assets/Engine}/Config/performance.cfg (100%) rename {Engine => Assets/Engine}/Config/recording.cfg (100%) rename {Engine => Assets/Engine}/Config/singleplayer.cfg (100%) rename {Engine => Assets/Engine}/Config/sketch_off.cfg (100%) rename {Engine => Assets/Engine}/Config/sketch_on.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/android_MaliT760.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/android_high.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/android_high_nogmem.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/android_low.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/android_medium.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/android_veryhigh.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/ios_high.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/ios_low.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/ios_medium.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/ios_veryhigh.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/osx_metal_high.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/osx_metal_low.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/osx_metal_medium.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/osx_metal_veryhigh.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/pc_high.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/pc_low.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/pc_medium.cfg (100%) rename {Engine => Assets/Engine}/Config/spec/pc_veryhigh.cfg (100%) rename {Engine => Assets/Engine}/Config/statoscope.cfg (100%) rename {Engine => Assets/Engine}/Config/user.cfg (100%) rename {Engine => Assets/Engine}/Config/vid_capture_reset.cfg (100%) rename {Engine => Assets/Engine}/Config/vid_capture_setup.cfg (100%) rename {Engine => Assets/Engine}/Config/vid_capture_start.cfg (100%) rename {Engine => Assets/Engine}/Config/vid_capture_stop.cfg (100%) rename {Engine => Assets/Engine}/Config/vr.cfg (100%) rename {Engine => Assets/Engine}/EngineAssets/Animated/WaterVolume.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/CodeCoverage/hit.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/CodeCoverage/hit.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/CodeCoverage/pbar.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/CodeCoverage/pbar.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/CodeCoverage/unexpected.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/CodeCoverage/unexpected.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/GeomCaches/defaultGeomCache.abc (100%) rename {Engine => Assets/Engine}/EngineAssets/GeomCaches/defaultGeomCache.cbc (100%) rename {Engine => Assets/Engine}/EngineAssets/GeomCaches/defaultGeomCache.ma (100%) rename {Engine => Assets/Engine}/EngineAssets/GeomCaches/defaultGeomCache.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/AverageMemoryUsage.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/AverageMemoryUsage.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/HighMemoryUsage.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/HighMemoryUsage.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/LevelShaderCacheMiss.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/LevelShaderCacheMiss.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/LivePreview.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/LivePreview.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/LowMemoryUsage.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/LowMemoryUsage.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/NavigationProcessing.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/NavigationProcessing.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/NullSoundSystem.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/NullSoundSystem.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/ShaderCompiling.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/ShaderCompiling.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/Streaming.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/Streaming.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/StreamingTerrain.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Icons/StreamingTerrain.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/LevelForSliceEditing/LevelForSliceEditing.ly (100%) rename {Engine => Assets/Engine}/EngineAssets/LevelForSliceEditing/filelist.xml (100%) rename {Engine => Assets/Engine}/EngineAssets/LevelForSliceEditing/level.pak (100%) rename {Engine => Assets/Engine}/EngineAssets/LevelForSliceEditing/leveldata/environment.xml (100%) rename {Engine => Assets/Engine}/EngineAssets/LevelForSliceEditing/leveldata/heightmap.dat (100%) rename {Engine => Assets/Engine}/EngineAssets/LevelForSliceEditing/leveldata/terraintexture.xml (100%) rename {Engine => Assets/Engine}/EngineAssets/LevelForSliceEditing/leveldata/timeofday.xml (100%) rename {Engine => Assets/Engine}/EngineAssets/LevelForSliceEditing/leveldata/vegetationmap.dat (100%) rename {Engine => Assets/Engine}/EngineAssets/LevelForSliceEditing/tags.txt (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/Fog/FogVolumeBox.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/Fog/FogVolumeEllipsoid.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/Fog/OceanInto.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/Fog/OceanIntoLowSpec.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/Fog/OceanOutof.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/Fog/OceanOutofLowSpec.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/Fog/WaterFogVolumeInto.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/Fog/WaterFogVolumeOutof.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/PhysProxyTooBig.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/Water/WaterOceanBottom.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/Water/ocean_default.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/collision_proxy_entitiesonly.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/decals/default.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/lens_optics.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/sky/sky.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/Holotest/hologram.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/Holotest/test2.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/Holotest/test2.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/Holotest/tews1.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/Holotest/tews1.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/Holotest/tile1.cgf (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/Holotest/tile1.max (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/chromium.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/glass2.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/hologram.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/lightbeam.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/lightbeam_floodlight.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/lighthouseBeam.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/lighthousetemplebeam.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/nodraw.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/sky.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/skyHDR.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/textures/glass_wall_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/textures/templeBeam.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/textures/templeBeam.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/volumeObject.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Materials/test/volumeObject2.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Objects/Default.cgf (100%) rename {Engine => Assets/Engine}/EngineAssets/Objects/helper.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/Production/MidGray.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Production/MidGray.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Production/TangentReference_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Production/TangentReference_ddn.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Production/UV.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Production/UV.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/AreaTex.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/NormalsFitting.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/SearchTex.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/bokeh_love.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/bokeh_love.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/bokeh_music.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/bokeh_music.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/bokeh_pentagon.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/bokeh_pentagon.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/bokeh_spherical.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/bokeh_spherical.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/bokeh_square.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/bokeh_square.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/bokeh_star.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/bokeh_star.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/film_grain.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/grain_bayer_mul.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/ScreenSpace/grain_bayer_mul.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/SonarVisionGradient.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/SonarVisionGradient.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/ThermalVisionGradient.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/ThermalVisionGradient.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/ThermalVisionGradient02.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/ThermalVisionGradient02.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/WaterFoam.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/WaterFoam.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/cook_d_sampler_G16R16F.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/defaultProbe_cm.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/environmentBRDF.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/generic_reflections.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/generic_reflections.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/layer_effect_anim_function.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/layer_effect_anim_function.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/nanosuit_mask.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/nanosuit_mask.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/nanosuit_modes_grads.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/nanosuit_modes_grads.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/vignetting.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/Shading/vignetting.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Sky/optical.lut (100%) rename {Engine => Assets/Engine}/EngineAssets/Sky/stars.dat (100%) rename {Engine => Assets/Engine}/EngineAssets/Slices/DefaultLevelSetup.slice (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/DefaultNoUVs.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/DefaultNoUVs.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/DefaultNoUVs_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/DefaultNoUVs_spec.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/DefaultSolids.mtl (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/DefaultSolids_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/DefaultSolids_diff.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/DefaultSolids_diff.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/DefaultSolids_spec.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/NotFound.psd (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/NotFound.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/NotFound_a.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/NotFound_cm.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/NotFound_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/NotFound_ddna.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/PhysProxyTooBig.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/PhysProxyTooBig.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/RCError.psd (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/RCError.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/RCError_a.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/RCError_a.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/RCError_cm.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/RCError_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/RCError_ddn.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/RCError_ddna.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/RCError_ddna.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/ReplaceMe.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/ReplaceMe.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/ReplaceMeCm.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/ReplaceMeCm.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/ReplaceMeRelease.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/ReplaceMeRelease.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/ShaderCompiling.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/ShaderCompiling.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/ShaderError.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/ShaderError.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/TextureCompiling.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/TextureCompiling_a.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/TextureCompiling_a.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/TextureCompiling_cm.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/TextureCompiling_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/TextureCompiling_ddn.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/TextureCompiling_ddna.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/TextureCompiling_ddna.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/color_Black.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/color_Blue.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/color_Cyan.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/color_Green.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/color_Magenta.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/color_Orange.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/color_Purple.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/color_Red.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/color_White.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/color_Yellow.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/mipmapdebug.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/TextureMsg/orange_for_designer.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/BlackAlpha.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/BlackCM.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/BlackCM.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/Cubemap/default_level_cubemap.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/Cursor_Green.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/Cursor_Green.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/FogVolShadowJitter.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/FogVolShadowJitter.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/Frozen/frost_noise3.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/Frozen/frost_noise4.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/Frozen/snow_spatter.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/GreyAlpha.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/GreyAlpha.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/Palette/cloak_interlation.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/Palette/cloak_palette.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/Palette/cloak_sparks.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/Palette/cloak_transition.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/TexelsPerMeterGrad.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/VolumeRaster.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/VolumeRaster.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/alienhud_distortionimage.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/alienhud_noise1.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/alienhud_noise1.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/black.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/black.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/caustics_sampler.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/color.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/default_cch.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/default_cch.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/defaults/16_12.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/defaults/16_34.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/defaults/16_5.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/defaults/16_grey.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/defaults/spot_default.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/detailDecalVariation.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/dither_2.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/dither_pattern_2d.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/Flare_Glow001.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/Flare_Glow002.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/Flare_Orbs001.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/Flare_SoftSpot001.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/Flare_SoftSpot002.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/Flare_Sun001.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/flare01.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/flare02.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/ghost_grey.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/ghost_multicolor.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/ghost.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/glow.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/glow.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/iris_shafts.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/multi_ghost.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/orbs.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/ring.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/ring.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/test_demo.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/vol_shafts.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/iris_shaft.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/lens_blurshape.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/lens_dirtyglass.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/lens_noise01.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/lens_raindrops.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/lens_raindrops02.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/orb_01.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/orb_cell01.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/orb_cell02.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/orb_cell03.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/orb_cell04.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/spectrum_full.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/spectrum_half.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/spectrum_quater.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/spectrum_specs.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/streak01.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/flares/visor_scratch.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/fresnel_sampler.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/fringe_map.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/frost_refl2.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/frost_refl2.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/glass_decalatlas_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/glass_decalatlas_diff.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/grey.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hex.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hex.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hex_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hex_ddn.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hex_grad.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hex_grad.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hex_line.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hex_line.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hex_rand.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hex_rand.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hiteffect_areas.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hiteffect_areas.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hiteffect_blurmask_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hiteffect_healthgradient.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hiteffect_lvlgradient.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hiteffect_round.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hiteffect_round.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hiteffect_veinsblood.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/interference.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/moisturedroplets.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/moisturedroplets.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/nightvis_grad.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/nightvis_grad.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/noise.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/noise3d.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/oceanwaves_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/palletteInst.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/perlinNoise2d.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/perlinNoise2d.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/perlinNoiseDerivatives.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/perlinNoiseNormal_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/perlinNoise_sum.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/perlinNoise_sum_small.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/pixeltex.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/rotrandomcm.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/scratch.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/scratch.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/scratch_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/scratch_ddn.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/screen_noisy_bump.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/screenfrost_alpha.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/screenfrost_ddn.TIF (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/snowflakes.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/snowflakes.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/startscreen.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/startscreen.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/user_tex1.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/user_tex2.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/vector_noise.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/water_droplets.dds (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/water_gloss.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/water_gloss.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/white.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/white.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/white_cm.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/white_cm.tif.exportsettings (100%) rename {Engine => Assets/Engine}/EngineAssets/Textures/white_ddn.tif (100%) rename {Engine => Assets/Engine}/EngineAssets/defaulttextures.xml (100%) rename {Engine => Assets/Engine}/Engine_Dependencies.xml (100%) rename {Engine => Assets/Engine}/Entities/AnimObject.ent (100%) rename {Engine => Assets/Engine}/Entities/AreaBezierVolume.ent (100%) rename {Engine => Assets/Engine}/Entities/AreaBox.ent (100%) rename {Engine => Assets/Engine}/Entities/AreaShape.ent (100%) rename {Engine => Assets/Engine}/Entities/AreaSolid.ent (100%) rename {Engine => Assets/Engine}/Entities/AreaSphere.ent (100%) rename {Engine => Assets/Engine}/Entities/AreaTrigger.ent (100%) rename {Engine => Assets/Engine}/Entities/AudioAreaAmbience.ent (100%) rename {Engine => Assets/Engine}/Entities/AudioAreaEntity.ent (100%) rename {Engine => Assets/Engine}/Entities/AudioAreaRandom.ent (100%) rename {Engine => Assets/Engine}/Entities/AudioTriggerSpot.ent (100%) rename {Engine => Assets/Engine}/Entities/BasicEntity.ent (100%) rename {Engine => Assets/Engine}/Entities/CActorWrapper.ent (100%) rename {Engine => Assets/Engine}/Entities/CameraSource.ent (100%) rename {Engine => Assets/Engine}/Entities/CameraTarget.ent (100%) rename {Engine => Assets/Engine}/Entities/Comment.ent (100%) rename {Engine => Assets/Engine}/Entities/EnvironmentLight.ent (100%) rename {Engine => Assets/Engine}/Entities/FogVolume.ent (100%) rename {Engine => Assets/Engine}/Entities/GeomCache.ent (100%) rename {Engine => Assets/Engine}/Entities/Light.ent (100%) rename {Engine => Assets/Engine}/Entities/LivingEntity.ent (100%) rename {Engine => Assets/Engine}/Entities/NavigationSeedPoint.ent (100%) rename {Engine => Assets/Engine}/Entities/ParticleEffect.ent (100%) rename {Engine => Assets/Engine}/Entities/ProceduralObject.ent (100%) rename {Engine => Assets/Engine}/Entities/ProximityTrigger.ent (100%) rename {Engine => Assets/Engine}/Entities/RigidBody.ent (100%) rename {Engine => Assets/Engine}/Entities/RigidBodyEx.ent (100%) rename {Engine => Assets/Engine}/Entities/SmartObject.ent (100%) rename {Engine => Assets/Engine}/Entities/TagPoint.ent (100%) rename {Engine => Assets/Engine}/Entities/UiCanvasRef.ent (100%) rename {Engine => Assets/Engine}/Fonts/Vera.ttf (100%) rename {Engine => Assets/Engine}/Fonts/VeraMono.ttf (100%) rename {Engine => Assets/Engine}/Fonts/Vera_COPYRIGHT.TXT (100%) rename {Engine => Assets/Engine}/Fonts/Vera_RELEASENOTES.TXT (100%) rename {Engine => Assets/Engine}/Fonts/console.font (100%) rename {Engine => Assets/Engine}/Fonts/console.xml (100%) rename {Engine => Assets/Engine}/Fonts/default-ui.font (100%) rename {Engine => Assets/Engine}/Fonts/default-ui.xml (100%) rename {Engine => Assets/Engine}/Fonts/default.font (100%) rename {Engine => Assets/Engine}/Fonts/default.xml (100%) rename {Engine => Assets/Engine}/Fonts/hud.font (100%) rename {Engine => Assets/Engine}/Fonts/hud.xml (100%) rename {Engine => Assets/Engine}/Libs/MaterialEffects/FXLibs/collisions.xml (100%) rename {Engine => Assets/Engine}/Libs/MaterialEffects/materialeffects.xml (100%) rename {Engine => Assets/Engine}/Libs/MaterialEffects/surfacetypes.xml (100%) rename {Engine => Assets/Engine}/Libs/PostEffectGroups/Default.xml (100%) rename {Engine => Assets/Engine}/Objects/default/editorprimitive.mtl (100%) rename {Engine => Assets/Engine}/Objects/default/primitive_capsule.cgf (100%) rename {Engine => Assets/Engine}/Objects/default/primitive_cube.cgf (100%) rename {Engine => Assets/Engine}/Objects/default/primitive_plane.cgf (100%) rename {Engine => Assets/Engine}/Objects/default/primitive_sphere.cgf (100%) rename {Engine => Assets/Engine}/Schema/Environment.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/FlaresLibrary.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/Font.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/ParticleLibrary.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/cloudlibrary.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/editorappdescriptor.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/enginedependency.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/ent.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/gameappdescriptor.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/materialeffectlibrary.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/materialeffects.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/rainandsnowtextures.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/surfacetypes.xmlschema (100%) rename {Engine => Assets/Engine}/Schema/vegdescriptorlist.xmlschema (100%) rename {Engine => Assets/Engine}/Scripts/EngineCommon.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/AI/NavigationSeedPoint.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/AI/SmartObject.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/AI/TagPoint.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Actor/CActorWrapper.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Anim/MannequinObject.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Default/GeomEntity.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Default/RopeEntity.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Environment/WaterVolume.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Lights/EnvironmentLight.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Lights/Light.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Others/CameraSource.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Others/CameraTarget.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Others/Comment.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Others/ProceduralObject.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Others/RigidBody.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Particle/ParticleEffect.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Physics/AnimObject.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Physics/AreaBezierVolume.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Physics/BasicEntity.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Physics/LivingEntity.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Physics/RigidBodyEx.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Render/FogVolume.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Render/GeomCache.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Sound/AudioAreaAmbience.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Sound/AudioAreaEntity.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Sound/AudioAreaRandom.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Sound/AudioTriggerSpot.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Sound/Shared/AudioUtils.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Triggers/AreaTrigger.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/Triggers/ProximityTrigger.lua (100%) rename {Engine => Assets/Engine}/Scripts/Entities/UI/UiCanvasRefEntity.lua (100%) rename {Engine => Assets/Engine}/Scripts/Utils/Components/GameplayUtils.lua (100%) rename {Engine => Assets/Engine}/Scripts/Utils/Components/InputUtils.lua (100%) rename {Engine => Assets/Engine}/Scripts/Utils/Components/MultiHandlers.lua (100%) rename {Engine => Assets/Engine}/Scripts/Utils/Containers.lua (100%) rename {Engine => Assets/Engine}/Scripts/Utils/EntityUtils.lua (100%) rename {Engine => Assets/Engine}/Scripts/Utils/Math.lua (100%) rename {Engine => Assets/Engine}/SeedAssetList.seed (100%) rename {Engine => Assets/Engine}/Shaders/DistanceClouds.ext (100%) rename {Engine => Assets/Engine}/Shaders/Eye.ext (100%) rename {Engine => Assets/Engine}/Shaders/Fur.ext (100%) rename {Engine => Assets/Engine}/Shaders/GeometryBeam.ext (100%) rename {Engine => Assets/Engine}/Shaders/Glass.ext (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/AuxGeom.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Clouds.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Common.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Common.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonDebugPass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonSVO.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonTessellation.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonViewsPass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonZPass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonZPassTess.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonZPrePass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DXTCompress.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Debug.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DebugLight.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DeferredCaustics.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DeferredRain.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DeferredShading.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DeferredShadows.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DeferredSnow.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DepthOfField.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DistanceClouds.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Eye.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FXConstantDefs.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FXStreamDefs.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FallBack.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FogVolume.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Fur.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FurFinPass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FurObliteratePass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FurZPass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticle.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GeometryBeam.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Glass.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HDRPostProcess.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Hair.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Helper.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Hud3D.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HumanSkin.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HumanSkinTess.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Illum.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/IllumTess.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/IllumValidations.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/LensOptics.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Light.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/LightBeam.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/LightVolumes.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/MeshBaker.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ModificatorTC.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ModificatorVT.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Monitor.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/MotionBlur.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/NoDraw.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/OcclusionTest.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ParticleImposter.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ParticleVT.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Particles.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Particles.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/PostAA.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/PostEffects.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/PostEffectsGame.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/PostEffectsLib.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ReferenceImage.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Scopes.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ShadowBlur.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ShadowCommon.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Sketch.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/SketchTerrain.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Sky.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/SkyHDR.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Stars.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Stereo.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Sunshafts.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/TemplBeamProc.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Terrain.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/TerrainValidations.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/TiledShading.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Total_Illumination.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/UI.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Vegetation.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/VegetationTess.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/VegetationValidations.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Video.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/VolumeLighting.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/VolumeObject.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/VolumetricFog.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Water.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/WaterFogVolume.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/WaterVolume.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Waterfall.cfx (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/fragLib.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/shadeLib.cfi (100%) rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/vertexLib.cfi (100%) rename {Engine => Assets/Engine}/Shaders/Hair.ext (100%) rename {Engine => Assets/Engine}/Shaders/HumanSkin.ext (100%) rename {Engine => Assets/Engine}/Shaders/Illum.ext (100%) rename {Engine => Assets/Engine}/Shaders/LensOptics.ext (100%) rename {Engine => Assets/Engine}/Shaders/LightBeam.ext (100%) rename {Engine => Assets/Engine}/Shaders/Monitor.ext (100%) rename {Engine => Assets/Engine}/Shaders/ParticleImposter.ext (100%) rename {Engine => Assets/Engine}/Shaders/Particles.ext (100%) rename {Engine => Assets/Engine}/Shaders/RunTime.ext (100%) rename {Engine => Assets/Engine}/Shaders/Scopes.ext (100%) rename {Engine => Assets/Engine}/Shaders/ShaderProfiles.txt (100%) rename {Engine => Assets/Engine}/Shaders/ShadowMaskGen.ext (100%) rename {Engine => Assets/Engine}/Shaders/SketchTerrain.ext (100%) rename {Engine => Assets/Engine}/Shaders/SkyHDR.ext (100%) rename {Engine => Assets/Engine}/Shaders/StarterGame_GeometryBeamScaling.ext (100%) rename {Engine => Assets/Engine}/Shaders/Statics.ext (100%) rename {Engine => Assets/Engine}/Shaders/TemplBeamProc.ext (100%) rename {Engine => Assets/Engine}/Shaders/Terrain.ext (100%) rename {Engine => Assets/Engine}/Shaders/Vegetation.ext (100%) rename {Engine => Assets/Engine}/Shaders/VolumeObject.ext (100%) rename {Engine => Assets/Engine}/Shaders/Water.ext (100%) rename {Engine => Assets/Engine}/Shaders/WaterVolume.ext (100%) rename {Engine => Assets/Engine}/Shaders/Waterfall.ext (100%) rename {Engine => Assets/Engine}/exclude.filetag (100%) rename {Engine => Assets/Engine}/include.filetag (100%) rename {Engine => Assets/Engine}/materials/material_layers_default.mtl (100%) rename {Engine => Assets/Engine}/materials/material_terrain_default.mtl (100%) rename {Engine => Assets/Engine}/textures/default_icon.png (100%) rename {Engine => Assets/Engine}/textures/default_icon.png.exportsettings (100%) rename {Engine => Assets/Engine}/textures/defaults/defaultnouvs.tif (100%) rename {Engine => Assets/Engine}/textures/defaults/grey.tif (100%) rename {Engine => Assets/Engine}/textures/skys/night/half_moon.tif (100%) create mode 100644 AutomatedTesting/EngineFinder.cmake rename AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/{ => C4874115}/C4874115_test_asset.txt (100%) delete mode 100644 Code/Sandbox/Editor/Style/CloudCanvas.qss delete mode 100644 Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.ini create mode 100644 Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.setreg delete mode 100644 Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.ini create mode 100644 Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.setreg delete mode 100644 Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.ini create mode 100644 Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.setreg delete mode 100644 Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini create mode 100644 Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.setreg delete mode 100644 Code/Tools/AssetProcessor/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.ini create mode 100644 Code/Tools/AssetProcessor/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.setreg delete mode 100644 Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.ini create mode 100644 Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.setreg delete mode 100644 Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.ini create mode 100644 Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.setreg delete mode 100644 Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.ini create mode 100644 Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.setreg delete mode 100644 Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.ini create mode 100644 Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.setreg delete mode 100644 Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.ini create mode 100644 Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.setreg delete mode 100644 Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini create mode 100644 Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.setreg delete mode 100644 Editor/Editor.env delete mode 100644 Editor/cryassetdb_mysql.sql delete mode 100644 Editor/cryassetdb_sqlite.sql delete mode 100644 Engine/EngineAssets/Textures/rotrandom.dds delete mode 100644 Engine/Libs/FlowNodes/FlownodeBlacklist.xml delete mode 100644 Engine/Libs/FlowNodes/Substitutions.xml rename AssetProcessorPlatformConfig.setreg => Registry/AssetProcessorPlatformConfig.setreg (99%) rename {Engine/Registry => Registry}/Platform/Windows/streamer.editor.setreg (100%) rename {Engine/Registry => Registry}/Platform/Windows/streamer.game.setreg (100%) rename {Engine/Registry => Registry}/Platform/Windows/streamer.test.setreg (100%) rename {Engine/Registry => Registry}/bootstrap.setreg (100%) rename {Engine/Registry => Registry}/prefab.tools.setreg (100%) rename {Engine/Registry => Registry}/setregbuilder.assetprocessor.setreg (100%) rename {Engine/Registry => Registry}/streamer.editor.setreg (100%) rename {Engine/Registry => Registry}/streamer.game.setreg (100%) rename {Engine/Registry => Registry}/streamer.setreg (100%) rename {Engine/Registry => Registry}/streamer.test.setreg (100%) diff --git a/Editor/CryDesigner_TimeOfDay.xml b/Assets/Editor/CryDesigner_TimeOfDay.xml similarity index 100% rename from Editor/CryDesigner_TimeOfDay.xml rename to Assets/Editor/CryDesigner_TimeOfDay.xml diff --git a/Editor/Editor.tip b/Assets/Editor/Editor.tip similarity index 100% rename from Editor/Editor.tip rename to Assets/Editor/Editor.tip diff --git a/Gems/ScriptCanvas/Assets/Editor/Icons/AssetBrowser/ScriptCanvas_16.png b/Assets/Editor/Editor/Icons/AssetBrowser/ScriptCanvas_16.png similarity index 100% rename from Gems/ScriptCanvas/Assets/Editor/Icons/AssetBrowser/ScriptCanvas_16.png rename to Assets/Editor/Editor/Icons/AssetBrowser/ScriptCanvas_16.png diff --git a/Editor/EditorParticlePanels.xml b/Assets/Editor/EditorParticlePanels.xml similarity index 100% rename from Editor/EditorParticlePanels.xml rename to Assets/Editor/EditorParticlePanels.xml diff --git a/Editor/EditorParticlePanelsDefault.xml b/Assets/Editor/EditorParticlePanelsDefault.xml similarity index 100% rename from Editor/EditorParticlePanelsDefault.xml rename to Assets/Editor/EditorParticlePanelsDefault.xml diff --git a/Editor/Fonts/Open_Sans/LICENSE.txt b/Assets/Editor/Fonts/Open_Sans/LICENSE.txt similarity index 100% rename from Editor/Fonts/Open_Sans/LICENSE.txt rename to Assets/Editor/Fonts/Open_Sans/LICENSE.txt diff --git a/Editor/Fonts/Open_Sans/OpenSans-Bold.ttf b/Assets/Editor/Fonts/Open_Sans/OpenSans-Bold.ttf similarity index 100% rename from Editor/Fonts/Open_Sans/OpenSans-Bold.ttf rename to Assets/Editor/Fonts/Open_Sans/OpenSans-Bold.ttf diff --git a/Editor/Fonts/Open_Sans/OpenSans-BoldItalic.ttf b/Assets/Editor/Fonts/Open_Sans/OpenSans-BoldItalic.ttf similarity index 100% rename from Editor/Fonts/Open_Sans/OpenSans-BoldItalic.ttf rename to Assets/Editor/Fonts/Open_Sans/OpenSans-BoldItalic.ttf diff --git a/Editor/Fonts/Open_Sans/OpenSans-ExtraBold.ttf b/Assets/Editor/Fonts/Open_Sans/OpenSans-ExtraBold.ttf similarity index 100% rename from Editor/Fonts/Open_Sans/OpenSans-ExtraBold.ttf rename to Assets/Editor/Fonts/Open_Sans/OpenSans-ExtraBold.ttf diff --git a/Editor/Fonts/Open_Sans/OpenSans-ExtraBoldItalic.ttf b/Assets/Editor/Fonts/Open_Sans/OpenSans-ExtraBoldItalic.ttf similarity index 100% rename from Editor/Fonts/Open_Sans/OpenSans-ExtraBoldItalic.ttf rename to Assets/Editor/Fonts/Open_Sans/OpenSans-ExtraBoldItalic.ttf diff --git a/Editor/Fonts/Open_Sans/OpenSans-Italic.ttf b/Assets/Editor/Fonts/Open_Sans/OpenSans-Italic.ttf similarity index 100% rename from Editor/Fonts/Open_Sans/OpenSans-Italic.ttf rename to Assets/Editor/Fonts/Open_Sans/OpenSans-Italic.ttf diff --git a/Editor/Fonts/Open_Sans/OpenSans-Light.ttf b/Assets/Editor/Fonts/Open_Sans/OpenSans-Light.ttf similarity index 100% rename from Editor/Fonts/Open_Sans/OpenSans-Light.ttf rename to Assets/Editor/Fonts/Open_Sans/OpenSans-Light.ttf diff --git a/Editor/Fonts/Open_Sans/OpenSans-LightItalic.ttf b/Assets/Editor/Fonts/Open_Sans/OpenSans-LightItalic.ttf similarity index 100% rename from Editor/Fonts/Open_Sans/OpenSans-LightItalic.ttf rename to Assets/Editor/Fonts/Open_Sans/OpenSans-LightItalic.ttf diff --git a/Editor/Fonts/Open_Sans/OpenSans-Regular.ttf b/Assets/Editor/Fonts/Open_Sans/OpenSans-Regular.ttf similarity index 100% rename from Editor/Fonts/Open_Sans/OpenSans-Regular.ttf rename to Assets/Editor/Fonts/Open_Sans/OpenSans-Regular.ttf diff --git a/Editor/Fonts/Open_Sans/OpenSans-Semibold.ttf b/Assets/Editor/Fonts/Open_Sans/OpenSans-Semibold.ttf similarity index 100% rename from Editor/Fonts/Open_Sans/OpenSans-Semibold.ttf rename to Assets/Editor/Fonts/Open_Sans/OpenSans-Semibold.ttf diff --git a/Editor/Fonts/Open_Sans/OpenSans-SemiboldItalic.ttf b/Assets/Editor/Fonts/Open_Sans/OpenSans-SemiboldItalic.ttf similarity index 100% rename from Editor/Fonts/Open_Sans/OpenSans-SemiboldItalic.ttf rename to Assets/Editor/Fonts/Open_Sans/OpenSans-SemiboldItalic.ttf diff --git a/Editor/Icons/AssetBrowser/ABC_16.svg b/Assets/Editor/Icons/AssetBrowser/ABC_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/ABC_16.svg rename to Assets/Editor/Icons/AssetBrowser/ABC_16.svg diff --git a/Editor/Icons/AssetBrowser/Audio_16.svg b/Assets/Editor/Icons/AssetBrowser/Audio_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/Audio_16.svg rename to Assets/Editor/Icons/AssetBrowser/Audio_16.svg diff --git a/Editor/Icons/AssetBrowser/CaretClosed_16.svg b/Assets/Editor/Icons/AssetBrowser/CaretClosed_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/CaretClosed_16.svg rename to Assets/Editor/Icons/AssetBrowser/CaretClosed_16.svg diff --git a/Editor/Icons/AssetBrowser/CaretOpen_16.svg b/Assets/Editor/Icons/AssetBrowser/CaretOpen_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/CaretOpen_16.svg rename to Assets/Editor/Icons/AssetBrowser/CaretOpen_16.svg diff --git a/Editor/Icons/AssetBrowser/DefaultProduct_16.svg b/Assets/Editor/Icons/AssetBrowser/DefaultProduct_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/DefaultProduct_16.svg rename to Assets/Editor/Icons/AssetBrowser/DefaultProduct_16.svg diff --git a/Editor/Icons/AssetBrowser/Default_16.svg b/Assets/Editor/Icons/AssetBrowser/Default_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/Default_16.svg rename to Assets/Editor/Icons/AssetBrowser/Default_16.svg diff --git a/Editor/Icons/AssetBrowser/FBX_16.svg b/Assets/Editor/Icons/AssetBrowser/FBX_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/FBX_16.svg rename to Assets/Editor/Icons/AssetBrowser/FBX_16.svg diff --git a/Editor/Icons/AssetBrowser/Folder_16.svg b/Assets/Editor/Icons/AssetBrowser/Folder_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/Folder_16.svg rename to Assets/Editor/Icons/AssetBrowser/Folder_16.svg diff --git a/Editor/Icons/AssetBrowser/Font_16.svg b/Assets/Editor/Icons/AssetBrowser/Font_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/Font_16.svg rename to Assets/Editor/Icons/AssetBrowser/Font_16.svg diff --git a/Editor/Icons/AssetBrowser/GemFolder_16.svg b/Assets/Editor/Icons/AssetBrowser/GemFolder_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/GemFolder_16.svg rename to Assets/Editor/Icons/AssetBrowser/GemFolder_16.svg diff --git a/Editor/Icons/AssetBrowser/Image_16.svg b/Assets/Editor/Icons/AssetBrowser/Image_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/Image_16.svg rename to Assets/Editor/Icons/AssetBrowser/Image_16.svg diff --git a/Editor/Icons/AssetBrowser/InputBindings_16.svg b/Assets/Editor/Icons/AssetBrowser/InputBindings_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/InputBindings_16.svg rename to Assets/Editor/Icons/AssetBrowser/InputBindings_16.svg diff --git a/Editor/Icons/AssetBrowser/LegacyAnimation_16.svg b/Assets/Editor/Icons/AssetBrowser/LegacyAnimation_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/LegacyAnimation_16.svg rename to Assets/Editor/Icons/AssetBrowser/LegacyAnimation_16.svg diff --git a/Editor/Icons/AssetBrowser/LegacyMesh_16.svg b/Assets/Editor/Icons/AssetBrowser/LegacyMesh_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/LegacyMesh_16.svg rename to Assets/Editor/Icons/AssetBrowser/LegacyMesh_16.svg diff --git a/Editor/Icons/AssetBrowser/LegacySkin_16.svg b/Assets/Editor/Icons/AssetBrowser/LegacySkin_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/LegacySkin_16.svg rename to Assets/Editor/Icons/AssetBrowser/LegacySkin_16.svg diff --git a/Editor/Icons/AssetBrowser/LensFlare_16.svg b/Assets/Editor/Icons/AssetBrowser/LensFlare_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/LensFlare_16.svg rename to Assets/Editor/Icons/AssetBrowser/LensFlare_16.svg diff --git a/Editor/Icons/AssetBrowser/Lua_16.svg b/Assets/Editor/Icons/AssetBrowser/Lua_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/Lua_16.svg rename to Assets/Editor/Icons/AssetBrowser/Lua_16.svg diff --git a/Editor/Icons/AssetBrowser/Material_16.svg b/Assets/Editor/Icons/AssetBrowser/Material_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/Material_16.svg rename to Assets/Editor/Icons/AssetBrowser/Material_16.svg diff --git a/Editor/Icons/AssetBrowser/NonWritable_16.svg b/Assets/Editor/Icons/AssetBrowser/NonWritable_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/NonWritable_16.svg rename to Assets/Editor/Icons/AssetBrowser/NonWritable_16.svg diff --git a/Editor/Icons/AssetBrowser/Particle_16.svg b/Assets/Editor/Icons/AssetBrowser/Particle_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/Particle_16.svg rename to Assets/Editor/Icons/AssetBrowser/Particle_16.svg diff --git a/Editor/Icons/AssetBrowser/Slice_16.svg b/Assets/Editor/Icons/AssetBrowser/Slice_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/Slice_16.svg rename to Assets/Editor/Icons/AssetBrowser/Slice_16.svg diff --git a/Editor/Icons/AssetBrowser/Writable_16.svg b/Assets/Editor/Icons/AssetBrowser/Writable_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/Writable_16.svg rename to Assets/Editor/Icons/AssetBrowser/Writable_16.svg diff --git a/Editor/Icons/AssetBrowser/XML_16.svg b/Assets/Editor/Icons/AssetBrowser/XML_16.svg similarity index 100% rename from Editor/Icons/AssetBrowser/XML_16.svg rename to Assets/Editor/Icons/AssetBrowser/XML_16.svg diff --git a/Editor/Icons/AssetBrowser/in_progress.gif b/Assets/Editor/Icons/AssetBrowser/in_progress.gif similarity index 100% rename from Editor/Icons/AssetBrowser/in_progress.gif rename to Assets/Editor/Icons/AssetBrowser/in_progress.gif diff --git a/Editor/Icons/AssetImporter/animation.png b/Assets/Editor/Icons/AssetImporter/animation.png similarity index 100% rename from Editor/Icons/AssetImporter/animation.png rename to Assets/Editor/Icons/AssetImporter/animation.png diff --git a/Editor/Icons/AssetImporter/animation_on.png b/Assets/Editor/Icons/AssetImporter/animation_on.png similarity index 100% rename from Editor/Icons/AssetImporter/animation_on.png rename to Assets/Editor/Icons/AssetImporter/animation_on.png diff --git a/Editor/Icons/AssetImporter/group_icon.png b/Assets/Editor/Icons/AssetImporter/group_icon.png similarity index 100% rename from Editor/Icons/AssetImporter/group_icon.png rename to Assets/Editor/Icons/AssetImporter/group_icon.png diff --git a/Editor/Icons/AssetImporter/mesh.png b/Assets/Editor/Icons/AssetImporter/mesh.png similarity index 100% rename from Editor/Icons/AssetImporter/mesh.png rename to Assets/Editor/Icons/AssetImporter/mesh.png diff --git a/Editor/Icons/AssetImporter/mesh_on.png b/Assets/Editor/Icons/AssetImporter/mesh_on.png similarity index 100% rename from Editor/Icons/AssetImporter/mesh_on.png rename to Assets/Editor/Icons/AssetImporter/mesh_on.png diff --git a/Editor/Icons/AssetImporter/skeleton.png b/Assets/Editor/Icons/AssetImporter/skeleton.png similarity index 100% rename from Editor/Icons/AssetImporter/skeleton.png rename to Assets/Editor/Icons/AssetImporter/skeleton.png diff --git a/Editor/Icons/AssetImporter/skeleton_on.png b/Assets/Editor/Icons/AssetImporter/skeleton_on.png similarity index 100% rename from Editor/Icons/AssetImporter/skeleton_on.png rename to Assets/Editor/Icons/AssetImporter/skeleton_on.png diff --git a/Editor/Icons/AssetImporter/skin.png b/Assets/Editor/Icons/AssetImporter/skin.png similarity index 100% rename from Editor/Icons/AssetImporter/skin.png rename to Assets/Editor/Icons/AssetImporter/skin.png diff --git a/Editor/Icons/AssetImporter/skin_on.png b/Assets/Editor/Icons/AssetImporter/skin_on.png similarity index 100% rename from Editor/Icons/AssetImporter/skin_on.png rename to Assets/Editor/Icons/AssetImporter/skin_on.png diff --git a/Editor/Icons/AssetImporter/tree.png b/Assets/Editor/Icons/AssetImporter/tree.png similarity index 100% rename from Editor/Icons/AssetImporter/tree.png rename to Assets/Editor/Icons/AssetImporter/tree.png diff --git a/Editor/Icons/Assets/InputBindings.png b/Assets/Editor/Icons/Assets/InputBindings.png similarity index 100% rename from Editor/Icons/Assets/InputBindings.png rename to Assets/Editor/Icons/Assets/InputBindings.png diff --git a/Editor/Icons/Assets/Lua.png b/Assets/Editor/Icons/Assets/Lua.png similarity index 100% rename from Editor/Icons/Assets/Lua.png rename to Assets/Editor/Icons/Assets/Lua.png diff --git a/Editor/Icons/Assets/PhysicsMaterial.png b/Assets/Editor/Icons/Assets/PhysicsMaterial.png similarity index 100% rename from Editor/Icons/Assets/PhysicsMaterial.png rename to Assets/Editor/Icons/Assets/PhysicsMaterial.png diff --git a/Editor/Icons/Components/AreaLight.svg b/Assets/Editor/Icons/Components/AreaLight.svg similarity index 100% rename from Editor/Icons/Components/AreaLight.svg rename to Assets/Editor/Icons/Components/AreaLight.svg diff --git a/Editor/Icons/Components/Attachment.svg b/Assets/Editor/Icons/Components/Attachment.svg similarity index 100% rename from Editor/Icons/Components/Attachment.svg rename to Assets/Editor/Icons/Components/Attachment.svg diff --git a/Editor/Icons/Components/AudioAnimation.svg b/Assets/Editor/Icons/Components/AudioAnimation.svg similarity index 100% rename from Editor/Icons/Components/AudioAnimation.svg rename to Assets/Editor/Icons/Components/AudioAnimation.svg diff --git a/Editor/Icons/Components/AudioAnimationEventsProxy.svg b/Assets/Editor/Icons/Components/AudioAnimationEventsProxy.svg similarity index 100% rename from Editor/Icons/Components/AudioAnimationEventsProxy.svg rename to Assets/Editor/Icons/Components/AudioAnimationEventsProxy.svg diff --git a/Editor/Icons/Components/AudioArea.png b/Assets/Editor/Icons/Components/AudioArea.png similarity index 100% rename from Editor/Icons/Components/AudioArea.png rename to Assets/Editor/Icons/Components/AudioArea.png diff --git a/Editor/Icons/Components/AudioAreaEnvironment.svg b/Assets/Editor/Icons/Components/AudioAreaEnvironment.svg similarity index 100% rename from Editor/Icons/Components/AudioAreaEnvironment.svg rename to Assets/Editor/Icons/Components/AudioAreaEnvironment.svg diff --git a/Editor/Icons/Components/AudioEnvironment.svg b/Assets/Editor/Icons/Components/AudioEnvironment.svg similarity index 100% rename from Editor/Icons/Components/AudioEnvironment.svg rename to Assets/Editor/Icons/Components/AudioEnvironment.svg diff --git a/Editor/Icons/Components/AudioListener.svg b/Assets/Editor/Icons/Components/AudioListener.svg similarity index 100% rename from Editor/Icons/Components/AudioListener.svg rename to Assets/Editor/Icons/Components/AudioListener.svg diff --git a/Editor/Icons/Components/AudioMultiPosition.png b/Assets/Editor/Icons/Components/AudioMultiPosition.png similarity index 100% rename from Editor/Icons/Components/AudioMultiPosition.png rename to Assets/Editor/Icons/Components/AudioMultiPosition.png diff --git a/Editor/Icons/Components/AudioPreload.svg b/Assets/Editor/Icons/Components/AudioPreload.svg similarity index 100% rename from Editor/Icons/Components/AudioPreload.svg rename to Assets/Editor/Icons/Components/AudioPreload.svg diff --git a/Editor/Icons/Components/AudioProxy.svg b/Assets/Editor/Icons/Components/AudioProxy.svg similarity index 100% rename from Editor/Icons/Components/AudioProxy.svg rename to Assets/Editor/Icons/Components/AudioProxy.svg diff --git a/Editor/Icons/Components/AudioRtpc.svg b/Assets/Editor/Icons/Components/AudioRtpc.svg similarity index 100% rename from Editor/Icons/Components/AudioRtpc.svg rename to Assets/Editor/Icons/Components/AudioRtpc.svg diff --git a/Editor/Icons/Components/AudioSwitch.svg b/Assets/Editor/Icons/Components/AudioSwitch.svg similarity index 100% rename from Editor/Icons/Components/AudioSwitch.svg rename to Assets/Editor/Icons/Components/AudioSwitch.svg diff --git a/Editor/Icons/Components/AudioTrigger.svg b/Assets/Editor/Icons/Components/AudioTrigger.svg similarity index 100% rename from Editor/Icons/Components/AudioTrigger.svg rename to Assets/Editor/Icons/Components/AudioTrigger.svg diff --git a/Editor/Icons/Components/BehaviorTree.svg b/Assets/Editor/Icons/Components/BehaviorTree.svg similarity index 100% rename from Editor/Icons/Components/BehaviorTree.svg rename to Assets/Editor/Icons/Components/BehaviorTree.svg diff --git a/Editor/Icons/Components/Box.png b/Assets/Editor/Icons/Components/Box.png similarity index 100% rename from Editor/Icons/Components/Box.png rename to Assets/Editor/Icons/Components/Box.png diff --git a/Editor/Icons/Components/Box_Shape.svg b/Assets/Editor/Icons/Components/Box_Shape.svg similarity index 100% rename from Editor/Icons/Components/Box_Shape.svg rename to Assets/Editor/Icons/Components/Box_Shape.svg diff --git a/Editor/Icons/Components/Capsule_Shape.svg b/Assets/Editor/Icons/Components/Capsule_Shape.svg similarity index 100% rename from Editor/Icons/Components/Capsule_Shape.svg rename to Assets/Editor/Icons/Components/Capsule_Shape.svg diff --git a/Editor/Icons/Components/CharacterPhysics.svg b/Assets/Editor/Icons/Components/CharacterPhysics.svg similarity index 100% rename from Editor/Icons/Components/CharacterPhysics.svg rename to Assets/Editor/Icons/Components/CharacterPhysics.svg diff --git a/Editor/Icons/Components/Cloth.svg b/Assets/Editor/Icons/Components/Cloth.svg similarity index 100% rename from Editor/Icons/Components/Cloth.svg rename to Assets/Editor/Icons/Components/Cloth.svg diff --git a/Editor/Icons/Components/CloudGemMessageOfTheDay.svg b/Assets/Editor/Icons/Components/CloudGemMessageOfTheDay.svg similarity index 100% rename from Editor/Icons/Components/CloudGemMessageOfTheDay.svg rename to Assets/Editor/Icons/Components/CloudGemMessageOfTheDay.svg diff --git a/Editor/Icons/Components/ColliderBox.png b/Assets/Editor/Icons/Components/ColliderBox.png similarity index 100% rename from Editor/Icons/Components/ColliderBox.png rename to Assets/Editor/Icons/Components/ColliderBox.png diff --git a/Editor/Icons/Components/ColliderCapsule.png b/Assets/Editor/Icons/Components/ColliderCapsule.png similarity index 100% rename from Editor/Icons/Components/ColliderCapsule.png rename to Assets/Editor/Icons/Components/ColliderCapsule.png diff --git a/Editor/Icons/Components/ColliderCylinder.png b/Assets/Editor/Icons/Components/ColliderCylinder.png similarity index 100% rename from Editor/Icons/Components/ColliderCylinder.png rename to Assets/Editor/Icons/Components/ColliderCylinder.png diff --git a/Editor/Icons/Components/ColliderMesh.svg b/Assets/Editor/Icons/Components/ColliderMesh.svg similarity index 100% rename from Editor/Icons/Components/ColliderMesh.svg rename to Assets/Editor/Icons/Components/ColliderMesh.svg diff --git a/Editor/Icons/Components/ColliderSphere.png b/Assets/Editor/Icons/Components/ColliderSphere.png similarity index 100% rename from Editor/Icons/Components/ColliderSphere.png rename to Assets/Editor/Icons/Components/ColliderSphere.png diff --git a/Editor/Icons/Components/Comment.svg b/Assets/Editor/Icons/Components/Comment.svg similarity index 100% rename from Editor/Icons/Components/Comment.svg rename to Assets/Editor/Icons/Components/Comment.svg diff --git a/Editor/Icons/Components/Component_Placeholder.svg b/Assets/Editor/Icons/Components/Component_Placeholder.svg similarity index 100% rename from Editor/Icons/Components/Component_Placeholder.svg rename to Assets/Editor/Icons/Components/Component_Placeholder.svg diff --git a/Editor/Icons/Components/Compound_Shape.svg b/Assets/Editor/Icons/Components/Compound_Shape.svg similarity index 100% rename from Editor/Icons/Components/Compound_Shape.svg rename to Assets/Editor/Icons/Components/Compound_Shape.svg diff --git a/Editor/Icons/Components/Cylinder.png b/Assets/Editor/Icons/Components/Cylinder.png similarity index 100% rename from Editor/Icons/Components/Cylinder.png rename to Assets/Editor/Icons/Components/Cylinder.png diff --git a/Editor/Icons/Components/Cylinder_Shape.svg b/Assets/Editor/Icons/Components/Cylinder_Shape.svg similarity index 100% rename from Editor/Icons/Components/Cylinder_Shape.svg rename to Assets/Editor/Icons/Components/Cylinder_Shape.svg diff --git a/Editor/Icons/Components/DebugDrawLine.svg b/Assets/Editor/Icons/Components/DebugDrawLine.svg similarity index 100% rename from Editor/Icons/Components/DebugDrawLine.svg rename to Assets/Editor/Icons/Components/DebugDrawLine.svg diff --git a/Editor/Icons/Components/DebugDrawObb.svg b/Assets/Editor/Icons/Components/DebugDrawObb.svg similarity index 100% rename from Editor/Icons/Components/DebugDrawObb.svg rename to Assets/Editor/Icons/Components/DebugDrawObb.svg diff --git a/Editor/Icons/Components/DebugDrawRay.svg b/Assets/Editor/Icons/Components/DebugDrawRay.svg similarity index 100% rename from Editor/Icons/Components/DebugDrawRay.svg rename to Assets/Editor/Icons/Components/DebugDrawRay.svg diff --git a/Editor/Icons/Components/DebugDrawSphere.svg b/Assets/Editor/Icons/Components/DebugDrawSphere.svg similarity index 100% rename from Editor/Icons/Components/DebugDrawSphere.svg rename to Assets/Editor/Icons/Components/DebugDrawSphere.svg diff --git a/Editor/Icons/Components/DebugDrawText.svg b/Assets/Editor/Icons/Components/DebugDrawText.svg similarity index 100% rename from Editor/Icons/Components/DebugDrawText.svg rename to Assets/Editor/Icons/Components/DebugDrawText.svg diff --git a/Editor/Icons/Components/Decal.svg b/Assets/Editor/Icons/Components/Decal.svg similarity index 100% rename from Editor/Icons/Components/Decal.svg rename to Assets/Editor/Icons/Components/Decal.svg diff --git a/Editor/Icons/Components/Disabled/Animation_white.png b/Assets/Editor/Icons/Components/Disabled/Animation_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Animation_white.png rename to Assets/Editor/Icons/Components/Disabled/Animation_white.png diff --git a/Editor/Icons/Components/Disabled/Attachment_white.png b/Assets/Editor/Icons/Components/Disabled/Attachment_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Attachment_white.png rename to Assets/Editor/Icons/Components/Disabled/Attachment_white.png diff --git a/Editor/Icons/Components/Disabled/AudioAreaEnvironment_white.png b/Assets/Editor/Icons/Components/Disabled/AudioAreaEnvironment_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/AudioAreaEnvironment_white.png rename to Assets/Editor/Icons/Components/Disabled/AudioAreaEnvironment_white.png diff --git a/Editor/Icons/Components/Disabled/AudioArea_white.png b/Assets/Editor/Icons/Components/Disabled/AudioArea_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/AudioArea_white.png rename to Assets/Editor/Icons/Components/Disabled/AudioArea_white.png diff --git a/Editor/Icons/Components/Disabled/AudioEnvironment_white.png b/Assets/Editor/Icons/Components/Disabled/AudioEnvironment_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/AudioEnvironment_white.png rename to Assets/Editor/Icons/Components/Disabled/AudioEnvironment_white.png diff --git a/Editor/Icons/Components/Disabled/AudioListener_white.png b/Assets/Editor/Icons/Components/Disabled/AudioListener_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/AudioListener_white.png rename to Assets/Editor/Icons/Components/Disabled/AudioListener_white.png diff --git a/Editor/Icons/Components/Disabled/AudioRtpc_white.png b/Assets/Editor/Icons/Components/Disabled/AudioRtpc_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/AudioRtpc_white.png rename to Assets/Editor/Icons/Components/Disabled/AudioRtpc_white.png diff --git a/Editor/Icons/Components/Disabled/AudioSwitch_white.png b/Assets/Editor/Icons/Components/Disabled/AudioSwitch_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/AudioSwitch_white.png rename to Assets/Editor/Icons/Components/Disabled/AudioSwitch_white.png diff --git a/Editor/Icons/Components/Disabled/AudioTrigger_white.png b/Assets/Editor/Icons/Components/Disabled/AudioTrigger_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/AudioTrigger_white.png rename to Assets/Editor/Icons/Components/Disabled/AudioTrigger_white.png diff --git a/Editor/Icons/Components/Disabled/BehaviorTree_white.png b/Assets/Editor/Icons/Components/Disabled/BehaviorTree_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/BehaviorTree_white.png rename to Assets/Editor/Icons/Components/Disabled/BehaviorTree_white.png diff --git a/Editor/Icons/Components/Disabled/Box_Shape_white.png b/Assets/Editor/Icons/Components/Disabled/Box_Shape_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Box_Shape_white.png rename to Assets/Editor/Icons/Components/Disabled/Box_Shape_white.png diff --git a/Editor/Icons/Components/Disabled/Box_collider_white.png b/Assets/Editor/Icons/Components/Disabled/Box_collider_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Box_collider_white.png rename to Assets/Editor/Icons/Components/Disabled/Box_collider_white.png diff --git a/Editor/Icons/Components/Disabled/Box_white.png b/Assets/Editor/Icons/Components/Disabled/Box_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Box_white.png rename to Assets/Editor/Icons/Components/Disabled/Box_white.png diff --git a/Editor/Icons/Components/Disabled/Capsule_Shape_white.png b/Assets/Editor/Icons/Components/Disabled/Capsule_Shape_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Capsule_Shape_white.png rename to Assets/Editor/Icons/Components/Disabled/Capsule_Shape_white.png diff --git a/Editor/Icons/Components/Disabled/Capsule_white.png b/Assets/Editor/Icons/Components/Disabled/Capsule_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Capsule_white.png rename to Assets/Editor/Icons/Components/Disabled/Capsule_white.png diff --git a/Editor/Icons/Components/Disabled/CharacterPhysics_white.png b/Assets/Editor/Icons/Components/Disabled/CharacterPhysics_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/CharacterPhysics_white.png rename to Assets/Editor/Icons/Components/Disabled/CharacterPhysics_white.png diff --git a/Editor/Icons/Components/Disabled/Comment.png b/Assets/Editor/Icons/Components/Disabled/Comment.png similarity index 100% rename from Editor/Icons/Components/Disabled/Comment.png rename to Assets/Editor/Icons/Components/Disabled/Comment.png diff --git a/Editor/Icons/Components/Disabled/ComponentPlaceholder_white.png b/Assets/Editor/Icons/Components/Disabled/ComponentPlaceholder_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/ComponentPlaceholder_white.png rename to Assets/Editor/Icons/Components/Disabled/ComponentPlaceholder_white.png diff --git a/Editor/Icons/Components/Disabled/Component_Placeholder_white.png b/Assets/Editor/Icons/Components/Disabled/Component_Placeholder_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Component_Placeholder_white.png rename to Assets/Editor/Icons/Components/Disabled/Component_Placeholder_white.png diff --git a/Editor/Icons/Components/Disabled/Cylinder_Shape_white.png b/Assets/Editor/Icons/Components/Disabled/Cylinder_Shape_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Cylinder_Shape_white.png rename to Assets/Editor/Icons/Components/Disabled/Cylinder_Shape_white.png diff --git a/Editor/Icons/Components/Disabled/Cylinder_white.png b/Assets/Editor/Icons/Components/Disabled/Cylinder_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Cylinder_white.png rename to Assets/Editor/Icons/Components/Disabled/Cylinder_white.png diff --git a/Editor/Icons/Components/Disabled/Decal_white.png b/Assets/Editor/Icons/Components/Disabled/Decal_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Decal_white.png rename to Assets/Editor/Icons/Components/Disabled/Decal_white.png diff --git a/Editor/Icons/Components/Disabled/DynamicContent_white.png b/Assets/Editor/Icons/Components/Disabled/DynamicContent_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/DynamicContent_white.png rename to Assets/Editor/Icons/Components/Disabled/DynamicContent_white.png diff --git a/Editor/Icons/Components/Disabled/DynamicMesh_white.png b/Assets/Editor/Icons/Components/Disabled/DynamicMesh_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/DynamicMesh_white.png rename to Assets/Editor/Icons/Components/Disabled/DynamicMesh_white.png diff --git a/Editor/Icons/Components/Disabled/EntityInSlice_white.png b/Assets/Editor/Icons/Components/Disabled/EntityInSlice_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/EntityInSlice_white.png rename to Assets/Editor/Icons/Components/Disabled/EntityInSlice_white.png diff --git a/Editor/Icons/Components/Disabled/Entity_white.png b/Assets/Editor/Icons/Components/Disabled/Entity_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Entity_white.png rename to Assets/Editor/Icons/Components/Disabled/Entity_white.png diff --git a/Editor/Icons/Components/Disabled/FogVolume_white.png b/Assets/Editor/Icons/Components/Disabled/FogVolume_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/FogVolume_white.png rename to Assets/Editor/Icons/Components/Disabled/FogVolume_white.png diff --git a/Editor/Icons/Components/Disabled/ForceVolume_white.png b/Assets/Editor/Icons/Components/Disabled/ForceVolume_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/ForceVolume_white.png rename to Assets/Editor/Icons/Components/Disabled/ForceVolume_white.png diff --git a/Editor/Icons/Components/Disabled/GeometryCache_white.png b/Assets/Editor/Icons/Components/Disabled/GeometryCache_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/GeometryCache_white.png rename to Assets/Editor/Icons/Components/Disabled/GeometryCache_white.png diff --git a/Editor/Icons/Components/Disabled/HttpClientComponent_white.png b/Assets/Editor/Icons/Components/Disabled/HttpClientComponent_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/HttpClientComponent_white.png rename to Assets/Editor/Icons/Components/Disabled/HttpClientComponent_white.png diff --git a/Editor/Icons/Components/Disabled/LensFlare_white.png b/Assets/Editor/Icons/Components/Disabled/LensFlare_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/LensFlare_white.png rename to Assets/Editor/Icons/Components/Disabled/LensFlare_white.png diff --git a/Editor/Icons/Components/Disabled/Light_white.png b/Assets/Editor/Icons/Components/Disabled/Light_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Light_white.png rename to Assets/Editor/Icons/Components/Disabled/Light_white.png diff --git a/Editor/Icons/Components/Disabled/LightningArc_white.png b/Assets/Editor/Icons/Components/Disabled/LightningArc_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/LightningArc_white.png rename to Assets/Editor/Icons/Components/Disabled/LightningArc_white.png diff --git a/Editor/Icons/Components/Disabled/Lightning_white.png b/Assets/Editor/Icons/Components/Disabled/Lightning_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Lightning_white.png rename to Assets/Editor/Icons/Components/Disabled/Lightning_white.png diff --git a/Editor/Icons/Components/Disabled/LookAt_white.png b/Assets/Editor/Icons/Components/Disabled/LookAt_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/LookAt_white.png rename to Assets/Editor/Icons/Components/Disabled/LookAt_white.png diff --git a/Editor/Icons/Components/Disabled/MannequinScopeContext_white.png b/Assets/Editor/Icons/Components/Disabled/MannequinScopeContext_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/MannequinScopeContext_white.png rename to Assets/Editor/Icons/Components/Disabled/MannequinScopeContext_white.png diff --git a/Editor/Icons/Components/Disabled/Mannequin_white.png b/Assets/Editor/Icons/Components/Disabled/Mannequin_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Mannequin_white.png rename to Assets/Editor/Icons/Components/Disabled/Mannequin_white.png diff --git a/Editor/Icons/Components/Disabled/Mesh_collidaer_white 2.png b/Assets/Editor/Icons/Components/Disabled/Mesh_collidaer_white 2.png similarity index 100% rename from Editor/Icons/Components/Disabled/Mesh_collidaer_white 2.png rename to Assets/Editor/Icons/Components/Disabled/Mesh_collidaer_white 2.png diff --git a/Editor/Icons/Components/Disabled/NavigationArea_white.png b/Assets/Editor/Icons/Components/Disabled/NavigationArea_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/NavigationArea_white.png rename to Assets/Editor/Icons/Components/Disabled/NavigationArea_white.png diff --git a/Editor/Icons/Components/Disabled/NavigationSeed_white.png b/Assets/Editor/Icons/Components/Disabled/NavigationSeed_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/NavigationSeed_white.png rename to Assets/Editor/Icons/Components/Disabled/NavigationSeed_white.png diff --git a/Editor/Icons/Components/Disabled/Navigation_white.png b/Assets/Editor/Icons/Components/Disabled/Navigation_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Navigation_white.png rename to Assets/Editor/Icons/Components/Disabled/Navigation_white.png diff --git a/Editor/Icons/Components/Disabled/NetBinding_white.png b/Assets/Editor/Icons/Components/Disabled/NetBinding_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/NetBinding_white.png rename to Assets/Editor/Icons/Components/Disabled/NetBinding_white.png diff --git a/Editor/Icons/Components/Disabled/ObjectAvoidance_white.png b/Assets/Editor/Icons/Components/Disabled/ObjectAvoidance_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/ObjectAvoidance_white.png rename to Assets/Editor/Icons/Components/Disabled/ObjectAvoidance_white.png diff --git a/Editor/Icons/Components/Disabled/Particle_white.png b/Assets/Editor/Icons/Components/Disabled/Particle_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Particle_white.png rename to Assets/Editor/Icons/Components/Disabled/Particle_white.png diff --git a/Editor/Icons/Components/Disabled/PhysicsConstraint_white.png b/Assets/Editor/Icons/Components/Disabled/PhysicsConstraint_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/PhysicsConstraint_white.png rename to Assets/Editor/Icons/Components/Disabled/PhysicsConstraint_white.png diff --git a/Editor/Icons/Components/Disabled/PolygonPrism_white.png b/Assets/Editor/Icons/Components/Disabled/PolygonPrism_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/PolygonPrism_white.png rename to Assets/Editor/Icons/Components/Disabled/PolygonPrism_white.png diff --git a/Editor/Icons/Components/Disabled/PrimitiveCollider_white.png b/Assets/Editor/Icons/Components/Disabled/PrimitiveCollider_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/PrimitiveCollider_white.png rename to Assets/Editor/Icons/Components/Disabled/PrimitiveCollider_white.png diff --git a/Editor/Icons/Components/Disabled/Ragdoll.png b/Assets/Editor/Icons/Components/Disabled/Ragdoll.png similarity index 100% rename from Editor/Icons/Components/Disabled/Ragdoll.png rename to Assets/Editor/Icons/Components/Disabled/Ragdoll.png diff --git a/Editor/Icons/Components/Disabled/Ragdoll_white.png b/Assets/Editor/Icons/Components/Disabled/Ragdoll_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Ragdoll_white.png rename to Assets/Editor/Icons/Components/Disabled/Ragdoll_white.png diff --git a/Editor/Icons/Components/Disabled/RandomTimedSpawner_white.png b/Assets/Editor/Icons/Components/Disabled/RandomTimedSpawner_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/RandomTimedSpawner_white.png rename to Assets/Editor/Icons/Components/Disabled/RandomTimedSpawner_white.png diff --git a/Editor/Icons/Components/Disabled/RigidPhysics_white.png b/Assets/Editor/Icons/Components/Disabled/RigidPhysics_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/RigidPhysics_white.png rename to Assets/Editor/Icons/Components/Disabled/RigidPhysics_white.png diff --git a/Editor/Icons/Components/Disabled/Script_white.png b/Assets/Editor/Icons/Components/Disabled/Script_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Script_white.png rename to Assets/Editor/Icons/Components/Disabled/Script_white.png diff --git a/Editor/Icons/Components/Disabled/SequenceAgent_white.png b/Assets/Editor/Icons/Components/Disabled/SequenceAgent_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/SequenceAgent_white.png rename to Assets/Editor/Icons/Components/Disabled/SequenceAgent_white.png diff --git a/Editor/Icons/Components/Disabled/Sequence_white.png b/Assets/Editor/Icons/Components/Disabled/Sequence_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Sequence_white.png rename to Assets/Editor/Icons/Components/Disabled/Sequence_white.png diff --git a/Editor/Icons/Components/Disabled/Shadow.png b/Assets/Editor/Icons/Components/Disabled/Shadow.png similarity index 100% rename from Editor/Icons/Components/Disabled/Shadow.png rename to Assets/Editor/Icons/Components/Disabled/Shadow.png diff --git a/Editor/Icons/Components/Disabled/SimpleState_white.png b/Assets/Editor/Icons/Components/Disabled/SimpleState_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/SimpleState_white.png rename to Assets/Editor/Icons/Components/Disabled/SimpleState_white.png diff --git a/Editor/Icons/Components/Disabled/SkinnedMesh_white.png b/Assets/Editor/Icons/Components/Disabled/SkinnedMesh_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/SkinnedMesh_white.png rename to Assets/Editor/Icons/Components/Disabled/SkinnedMesh_white.png diff --git a/Editor/Icons/Components/Disabled/SkyHighlight_white.png b/Assets/Editor/Icons/Components/Disabled/SkyHighlight_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/SkyHighlight_white.png rename to Assets/Editor/Icons/Components/Disabled/SkyHighlight_white.png diff --git a/Editor/Icons/Components/Disabled/Snow_white.png b/Assets/Editor/Icons/Components/Disabled/Snow_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Snow_white.png rename to Assets/Editor/Icons/Components/Disabled/Snow_white.png diff --git a/Editor/Icons/Components/Disabled/Spawner_white.png b/Assets/Editor/Icons/Components/Disabled/Spawner_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Spawner_white.png rename to Assets/Editor/Icons/Components/Disabled/Spawner_white.png diff --git a/Editor/Icons/Components/Disabled/Sphere_Shape_white.png b/Assets/Editor/Icons/Components/Disabled/Sphere_Shape_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Sphere_Shape_white.png rename to Assets/Editor/Icons/Components/Disabled/Sphere_Shape_white.png diff --git a/Editor/Icons/Components/Disabled/Sphere_white.png b/Assets/Editor/Icons/Components/Disabled/Sphere_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Sphere_white.png rename to Assets/Editor/Icons/Components/Disabled/Sphere_white.png diff --git a/Editor/Icons/Components/Disabled/Spline_white.png b/Assets/Editor/Icons/Components/Disabled/Spline_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Spline_white.png rename to Assets/Editor/Icons/Components/Disabled/Spline_white.png diff --git a/Editor/Icons/Components/Disabled/StaticData_white.png b/Assets/Editor/Icons/Components/Disabled/StaticData_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/StaticData_white.png rename to Assets/Editor/Icons/Components/Disabled/StaticData_white.png diff --git a/Editor/Icons/Components/Disabled/StaticMesh_white.png b/Assets/Editor/Icons/Components/Disabled/StaticMesh_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/StaticMesh_white.png rename to Assets/Editor/Icons/Components/Disabled/StaticMesh_white.png diff --git a/Editor/Icons/Components/Disabled/StaticPhysics_white.png b/Assets/Editor/Icons/Components/Disabled/StaticPhysics_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/StaticPhysics_white.png rename to Assets/Editor/Icons/Components/Disabled/StaticPhysics_white.png diff --git a/Editor/Icons/Components/Disabled/Tag_white.png b/Assets/Editor/Icons/Components/Disabled/Tag_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Tag_white.png rename to Assets/Editor/Icons/Components/Disabled/Tag_white.png diff --git a/Editor/Icons/Components/Disabled/Transform_white.png b/Assets/Editor/Icons/Components/Disabled/Transform_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Transform_white.png rename to Assets/Editor/Icons/Components/Disabled/Transform_white.png diff --git a/Editor/Icons/Components/Disabled/Trigger_white.png b/Assets/Editor/Icons/Components/Disabled/Trigger_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/Trigger_white.png rename to Assets/Editor/Icons/Components/Disabled/Trigger_white.png diff --git a/Editor/Icons/Components/Disabled/UiCanvasOnMesh_white.png b/Assets/Editor/Icons/Components/Disabled/UiCanvasOnMesh_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/UiCanvasOnMesh_white.png rename to Assets/Editor/Icons/Components/Disabled/UiCanvasOnMesh_white.png diff --git a/Editor/Icons/Components/Disabled/UiCanvasRef_white.png b/Assets/Editor/Icons/Components/Disabled/UiCanvasRef_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/UiCanvasRef_white.png rename to Assets/Editor/Icons/Components/Disabled/UiCanvasRef_white.png diff --git a/Editor/Icons/Components/Disabled/WaterVolume_white.png b/Assets/Editor/Icons/Components/Disabled/WaterVolume_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/WaterVolume_white.png rename to Assets/Editor/Icons/Components/Disabled/WaterVolume_white.png diff --git a/Editor/Icons/Components/Disabled/WindVolume_white.png b/Assets/Editor/Icons/Components/Disabled/WindVolume_white.png similarity index 100% rename from Editor/Icons/Components/Disabled/WindVolume_white.png rename to Assets/Editor/Icons/Components/Disabled/WindVolume_white.png diff --git a/Editor/Icons/Components/Disk_Shape.svg b/Assets/Editor/Icons/Components/Disk_Shape.svg similarity index 100% rename from Editor/Icons/Components/Disk_Shape.svg rename to Assets/Editor/Icons/Components/Disk_Shape.svg diff --git a/Editor/Icons/Components/DynamicContent.png b/Assets/Editor/Icons/Components/DynamicContent.png similarity index 100% rename from Editor/Icons/Components/DynamicContent.png rename to Assets/Editor/Icons/Components/DynamicContent.png diff --git a/Editor/Icons/Components/DynamicMesh.png b/Assets/Editor/Icons/Components/DynamicMesh.png similarity index 100% rename from Editor/Icons/Components/DynamicMesh.png rename to Assets/Editor/Icons/Components/DynamicMesh.png diff --git a/Editor/Icons/Components/Entity.png b/Assets/Editor/Icons/Components/Entity.png similarity index 100% rename from Editor/Icons/Components/Entity.png rename to Assets/Editor/Icons/Components/Entity.png diff --git a/Editor/Icons/Components/EntityInSlice.png b/Assets/Editor/Icons/Components/EntityInSlice.png similarity index 100% rename from Editor/Icons/Components/EntityInSlice.png rename to Assets/Editor/Icons/Components/EntityInSlice.png diff --git a/Editor/Icons/Components/EnvironmentProbe.svg b/Assets/Editor/Icons/Components/EnvironmentProbe.svg similarity index 100% rename from Editor/Icons/Components/EnvironmentProbe.svg rename to Assets/Editor/Icons/Components/EnvironmentProbe.svg diff --git a/Editor/Icons/Components/Flipbook.png b/Assets/Editor/Icons/Components/Flipbook.png similarity index 100% rename from Editor/Icons/Components/Flipbook.png rename to Assets/Editor/Icons/Components/Flipbook.png diff --git a/Editor/Icons/Components/FogVolume.svg b/Assets/Editor/Icons/Components/FogVolume.svg similarity index 100% rename from Editor/Icons/Components/FogVolume.svg rename to Assets/Editor/Icons/Components/FogVolume.svg diff --git a/Editor/Icons/Components/Footstep1.svg b/Assets/Editor/Icons/Components/Footstep1.svg similarity index 100% rename from Editor/Icons/Components/Footstep1.svg rename to Assets/Editor/Icons/Components/Footstep1.svg diff --git a/Editor/Icons/Components/ForceRegion.png b/Assets/Editor/Icons/Components/ForceRegion.png similarity index 100% rename from Editor/Icons/Components/ForceRegion.png rename to Assets/Editor/Icons/Components/ForceRegion.png diff --git a/Editor/Icons/Components/ForceVolume.svg b/Assets/Editor/Icons/Components/ForceVolume.svg similarity index 100% rename from Editor/Icons/Components/ForceVolume.svg rename to Assets/Editor/Icons/Components/ForceVolume.svg diff --git a/Editor/Icons/Components/GeometryCache.svg b/Assets/Editor/Icons/Components/GeometryCache.svg similarity index 100% rename from Editor/Icons/Components/GeometryCache.svg rename to Assets/Editor/Icons/Components/GeometryCache.svg diff --git a/Editor/Icons/Components/HttpClientComponent.png b/Assets/Editor/Icons/Components/HttpClientComponent.png similarity index 100% rename from Editor/Icons/Components/HttpClientComponent.png rename to Assets/Editor/Icons/Components/HttpClientComponent.png diff --git a/Editor/Icons/Components/Layers.svg b/Assets/Editor/Icons/Components/Layers.svg similarity index 100% rename from Editor/Icons/Components/Layers.svg rename to Assets/Editor/Icons/Components/Layers.svg diff --git a/Editor/Icons/Components/LegacyTerrain.svg b/Assets/Editor/Icons/Components/LegacyTerrain.svg similarity index 100% rename from Editor/Icons/Components/LegacyTerrain.svg rename to Assets/Editor/Icons/Components/LegacyTerrain.svg diff --git a/Editor/Icons/Components/LensFlare.svg b/Assets/Editor/Icons/Components/LensFlare.svg similarity index 100% rename from Editor/Icons/Components/LensFlare.svg rename to Assets/Editor/Icons/Components/LensFlare.svg diff --git a/Editor/Icons/Components/Light.png b/Assets/Editor/Icons/Components/Light.png similarity index 100% rename from Editor/Icons/Components/Light.png rename to Assets/Editor/Icons/Components/Light.png diff --git a/Editor/Icons/Components/Lightning.svg b/Assets/Editor/Icons/Components/Lightning.svg similarity index 100% rename from Editor/Icons/Components/Lightning.svg rename to Assets/Editor/Icons/Components/Lightning.svg diff --git a/Editor/Icons/Components/LightningArc.svg b/Assets/Editor/Icons/Components/LightningArc.svg similarity index 100% rename from Editor/Icons/Components/LightningArc.svg rename to Assets/Editor/Icons/Components/LightningArc.svg diff --git a/Editor/Icons/Components/LookAt.png b/Assets/Editor/Icons/Components/LookAt.png similarity index 100% rename from Editor/Icons/Components/LookAt.png rename to Assets/Editor/Icons/Components/LookAt.png diff --git a/Editor/Icons/Components/LuaScript.svg b/Assets/Editor/Icons/Components/LuaScript.svg similarity index 100% rename from Editor/Icons/Components/LuaScript.svg rename to Assets/Editor/Icons/Components/LuaScript.svg diff --git a/Editor/Icons/Components/Mannequin.svg b/Assets/Editor/Icons/Components/Mannequin.svg similarity index 100% rename from Editor/Icons/Components/Mannequin.svg rename to Assets/Editor/Icons/Components/Mannequin.svg diff --git a/Editor/Icons/Components/MannequinScopeContext.svg b/Assets/Editor/Icons/Components/MannequinScopeContext.svg similarity index 100% rename from Editor/Icons/Components/MannequinScopeContext.svg rename to Assets/Editor/Icons/Components/MannequinScopeContext.svg diff --git a/Editor/Icons/Components/MotionParameterSmoothing.svg b/Assets/Editor/Icons/Components/MotionParameterSmoothing.svg similarity index 100% rename from Editor/Icons/Components/MotionParameterSmoothing.svg rename to Assets/Editor/Icons/Components/MotionParameterSmoothing.svg diff --git a/Editor/Icons/Components/Navigation.svg b/Assets/Editor/Icons/Components/Navigation.svg similarity index 100% rename from Editor/Icons/Components/Navigation.svg rename to Assets/Editor/Icons/Components/Navigation.svg diff --git a/Editor/Icons/Components/NavigationArea.svg b/Assets/Editor/Icons/Components/NavigationArea.svg similarity index 100% rename from Editor/Icons/Components/NavigationArea.svg rename to Assets/Editor/Icons/Components/NavigationArea.svg diff --git a/Editor/Icons/Components/NavigationSeed.svg b/Assets/Editor/Icons/Components/NavigationSeed.svg similarity index 100% rename from Editor/Icons/Components/NavigationSeed.svg rename to Assets/Editor/Icons/Components/NavigationSeed.svg diff --git a/Editor/Icons/Components/NetBinding.svg b/Assets/Editor/Icons/Components/NetBinding.svg similarity index 100% rename from Editor/Icons/Components/NetBinding.svg rename to Assets/Editor/Icons/Components/NetBinding.svg diff --git a/Editor/Icons/Components/ObjectAvoidance.png b/Assets/Editor/Icons/Components/ObjectAvoidance.png similarity index 100% rename from Editor/Icons/Components/ObjectAvoidance.png rename to Assets/Editor/Icons/Components/ObjectAvoidance.png diff --git a/Editor/Icons/Components/Particle.svg b/Assets/Editor/Icons/Components/Particle.svg similarity index 100% rename from Editor/Icons/Components/Particle.svg rename to Assets/Editor/Icons/Components/Particle.svg diff --git a/Editor/Icons/Components/PhysXCharacter.svg b/Assets/Editor/Icons/Components/PhysXCharacter.svg similarity index 100% rename from Editor/Icons/Components/PhysXCharacter.svg rename to Assets/Editor/Icons/Components/PhysXCharacter.svg diff --git a/Editor/Icons/Components/PhysXCollider.svg b/Assets/Editor/Icons/Components/PhysXCollider.svg similarity index 100% rename from Editor/Icons/Components/PhysXCollider.svg rename to Assets/Editor/Icons/Components/PhysXCollider.svg diff --git a/Editor/Icons/Components/PhysXRagdoll.svg b/Assets/Editor/Icons/Components/PhysXRagdoll.svg similarity index 100% rename from Editor/Icons/Components/PhysXRagdoll.svg rename to Assets/Editor/Icons/Components/PhysXRagdoll.svg diff --git a/Editor/Icons/Components/PhysXRigidBody.svg b/Assets/Editor/Icons/Components/PhysXRigidBody.svg similarity index 100% rename from Editor/Icons/Components/PhysXRigidBody.svg rename to Assets/Editor/Icons/Components/PhysXRigidBody.svg diff --git a/Editor/Icons/Components/PhysXTerrain.svg b/Assets/Editor/Icons/Components/PhysXTerrain.svg similarity index 100% rename from Editor/Icons/Components/PhysXTerrain.svg rename to Assets/Editor/Icons/Components/PhysXTerrain.svg diff --git a/Editor/Icons/Components/Physics.png b/Assets/Editor/Icons/Components/Physics.png similarity index 100% rename from Editor/Icons/Components/Physics.png rename to Assets/Editor/Icons/Components/Physics.png diff --git a/Editor/Icons/Components/PhysicsConstraint.svg b/Assets/Editor/Icons/Components/PhysicsConstraint.svg similarity index 100% rename from Editor/Icons/Components/PhysicsConstraint.svg rename to Assets/Editor/Icons/Components/PhysicsConstraint.svg diff --git a/Editor/Icons/Components/PointLight.svg b/Assets/Editor/Icons/Components/PointLight.svg similarity index 100% rename from Editor/Icons/Components/PointLight.svg rename to Assets/Editor/Icons/Components/PointLight.svg diff --git a/Editor/Icons/Components/PolygonPrism.svg b/Assets/Editor/Icons/Components/PolygonPrism.svg similarity index 100% rename from Editor/Icons/Components/PolygonPrism.svg rename to Assets/Editor/Icons/Components/PolygonPrism.svg diff --git a/Editor/Icons/Components/PrimitiveCollider.svg b/Assets/Editor/Icons/Components/PrimitiveCollider.svg similarity index 100% rename from Editor/Icons/Components/PrimitiveCollider.svg rename to Assets/Editor/Icons/Components/PrimitiveCollider.svg diff --git a/Editor/Icons/Components/ProjectorLight.svg b/Assets/Editor/Icons/Components/ProjectorLight.svg similarity index 100% rename from Editor/Icons/Components/ProjectorLight.svg rename to Assets/Editor/Icons/Components/ProjectorLight.svg diff --git a/Editor/Icons/Components/Quad_Shape.svg b/Assets/Editor/Icons/Components/Quad_Shape.svg similarity index 100% rename from Editor/Icons/Components/Quad_Shape.svg rename to Assets/Editor/Icons/Components/Quad_Shape.svg diff --git a/Editor/Icons/Components/Ragdoll.png b/Assets/Editor/Icons/Components/Ragdoll.png similarity index 100% rename from Editor/Icons/Components/Ragdoll.png rename to Assets/Editor/Icons/Components/Ragdoll.png diff --git a/Editor/Icons/Components/RandomTimedSpawner.svg b/Assets/Editor/Icons/Components/RandomTimedSpawner.svg similarity index 100% rename from Editor/Icons/Components/RandomTimedSpawner.svg rename to Assets/Editor/Icons/Components/RandomTimedSpawner.svg diff --git a/Editor/Icons/Components/RigidPhysics.svg b/Assets/Editor/Icons/Components/RigidPhysics.svg similarity index 100% rename from Editor/Icons/Components/RigidPhysics.svg rename to Assets/Editor/Icons/Components/RigidPhysics.svg diff --git a/Editor/Icons/Components/ScriptEventAssetReference.png b/Assets/Editor/Icons/Components/ScriptEventAssetReference.png similarity index 100% rename from Editor/Icons/Components/ScriptEventAssetReference.png rename to Assets/Editor/Icons/Components/ScriptEventAssetReference.png diff --git a/Editor/Icons/Components/Sequence.png b/Assets/Editor/Icons/Components/Sequence.png similarity index 100% rename from Editor/Icons/Components/Sequence.png rename to Assets/Editor/Icons/Components/Sequence.png diff --git a/Editor/Icons/Components/SequenceAgent.png b/Assets/Editor/Icons/Components/SequenceAgent.png similarity index 100% rename from Editor/Icons/Components/SequenceAgent.png rename to Assets/Editor/Icons/Components/SequenceAgent.png diff --git a/Editor/Icons/Components/Shadow.svg b/Assets/Editor/Icons/Components/Shadow.svg similarity index 100% rename from Editor/Icons/Components/Shadow.svg rename to Assets/Editor/Icons/Components/Shadow.svg diff --git a/Editor/Icons/Components/SimpleAnimation.svg b/Assets/Editor/Icons/Components/SimpleAnimation.svg similarity index 100% rename from Editor/Icons/Components/SimpleAnimation.svg rename to Assets/Editor/Icons/Components/SimpleAnimation.svg diff --git a/Editor/Icons/Components/SimpleLODDistance.svg b/Assets/Editor/Icons/Components/SimpleLODDistance.svg similarity index 100% rename from Editor/Icons/Components/SimpleLODDistance.svg rename to Assets/Editor/Icons/Components/SimpleLODDistance.svg diff --git a/Editor/Icons/Components/SimpleMotion.svg b/Assets/Editor/Icons/Components/SimpleMotion.svg similarity index 100% rename from Editor/Icons/Components/SimpleMotion.svg rename to Assets/Editor/Icons/Components/SimpleMotion.svg diff --git a/Editor/Icons/Components/SimpleState.svg b/Assets/Editor/Icons/Components/SimpleState.svg similarity index 100% rename from Editor/Icons/Components/SimpleState.svg rename to Assets/Editor/Icons/Components/SimpleState.svg diff --git a/Editor/Icons/Components/SkinnedMesh.svg b/Assets/Editor/Icons/Components/SkinnedMesh.svg similarity index 100% rename from Editor/Icons/Components/SkinnedMesh.svg rename to Assets/Editor/Icons/Components/SkinnedMesh.svg diff --git a/Editor/Icons/Components/SkyHighlight.svg b/Assets/Editor/Icons/Components/SkyHighlight.svg similarity index 100% rename from Editor/Icons/Components/SkyHighlight.svg rename to Assets/Editor/Icons/Components/SkyHighlight.svg diff --git a/Editor/Icons/Components/Snow.svg b/Assets/Editor/Icons/Components/Snow.svg similarity index 100% rename from Editor/Icons/Components/Snow.svg rename to Assets/Editor/Icons/Components/Snow.svg diff --git a/Editor/Icons/Components/Spawner.svg b/Assets/Editor/Icons/Components/Spawner.svg similarity index 100% rename from Editor/Icons/Components/Spawner.svg rename to Assets/Editor/Icons/Components/Spawner.svg diff --git a/Editor/Icons/Components/Sphere.png b/Assets/Editor/Icons/Components/Sphere.png similarity index 100% rename from Editor/Icons/Components/Sphere.png rename to Assets/Editor/Icons/Components/Sphere.png diff --git a/Editor/Icons/Components/Sphere_Shape.svg b/Assets/Editor/Icons/Components/Sphere_Shape.svg similarity index 100% rename from Editor/Icons/Components/Sphere_Shape.svg rename to Assets/Editor/Icons/Components/Sphere_Shape.svg diff --git a/Editor/Icons/Components/Spline.svg b/Assets/Editor/Icons/Components/Spline.svg similarity index 100% rename from Editor/Icons/Components/Spline.svg rename to Assets/Editor/Icons/Components/Spline.svg diff --git a/Editor/Icons/Components/StaticData.png b/Assets/Editor/Icons/Components/StaticData.png similarity index 100% rename from Editor/Icons/Components/StaticData.png rename to Assets/Editor/Icons/Components/StaticData.png diff --git a/Editor/Icons/Components/StaticMesh.svg b/Assets/Editor/Icons/Components/StaticMesh.svg similarity index 100% rename from Editor/Icons/Components/StaticMesh.svg rename to Assets/Editor/Icons/Components/StaticMesh.svg diff --git a/Editor/Icons/Components/StaticPhysics.svg b/Assets/Editor/Icons/Components/StaticPhysics.svg similarity index 100% rename from Editor/Icons/Components/StaticPhysics.svg rename to Assets/Editor/Icons/Components/StaticPhysics.svg diff --git a/Editor/Icons/Components/Tag.svg b/Assets/Editor/Icons/Components/Tag.svg similarity index 100% rename from Editor/Icons/Components/Tag.svg rename to Assets/Editor/Icons/Components/Tag.svg diff --git a/Editor/Icons/Components/Transform.svg b/Assets/Editor/Icons/Components/Transform.svg similarity index 100% rename from Editor/Icons/Components/Transform.svg rename to Assets/Editor/Icons/Components/Transform.svg diff --git a/Editor/Icons/Components/TriggerArea.svg b/Assets/Editor/Icons/Components/TriggerArea.svg similarity index 100% rename from Editor/Icons/Components/TriggerArea.svg rename to Assets/Editor/Icons/Components/TriggerArea.svg diff --git a/Editor/Icons/Components/Tube_Shape.svg b/Assets/Editor/Icons/Components/Tube_Shape.svg similarity index 100% rename from Editor/Icons/Components/Tube_Shape.svg rename to Assets/Editor/Icons/Components/Tube_Shape.svg diff --git a/Editor/Icons/Components/UICanvasAssetRef.svg b/Assets/Editor/Icons/Components/UICanvasAssetRef.svg similarity index 100% rename from Editor/Icons/Components/UICanvasAssetRef.svg rename to Assets/Editor/Icons/Components/UICanvasAssetRef.svg diff --git a/Editor/Icons/Components/UICanvasOnMesh.svg b/Assets/Editor/Icons/Components/UICanvasOnMesh.svg similarity index 100% rename from Editor/Icons/Components/UICanvasOnMesh.svg rename to Assets/Editor/Icons/Components/UICanvasOnMesh.svg diff --git a/Editor/Icons/Components/UICanvasProxyRef.svg b/Assets/Editor/Icons/Components/UICanvasProxyRef.svg similarity index 100% rename from Editor/Icons/Components/UICanvasProxyRef.svg rename to Assets/Editor/Icons/Components/UICanvasProxyRef.svg diff --git a/Editor/Icons/Components/VRPreview.svg b/Assets/Editor/Icons/Components/VRPreview.svg similarity index 100% rename from Editor/Icons/Components/VRPreview.svg rename to Assets/Editor/Icons/Components/VRPreview.svg diff --git a/Editor/Icons/Components/Viewport/Animation.png b/Assets/Editor/Icons/Components/Viewport/Animation.png similarity index 100% rename from Editor/Icons/Components/Viewport/Animation.png rename to Assets/Editor/Icons/Components/Viewport/Animation.png diff --git a/Editor/Icons/Components/Viewport/AreaLight.png b/Assets/Editor/Icons/Components/Viewport/AreaLight.png similarity index 100% rename from Editor/Icons/Components/Viewport/AreaLight.png rename to Assets/Editor/Icons/Components/Viewport/AreaLight.png diff --git a/Editor/Icons/Components/Viewport/Attachment.png b/Assets/Editor/Icons/Components/Viewport/Attachment.png similarity index 100% rename from Editor/Icons/Components/Viewport/Attachment.png rename to Assets/Editor/Icons/Components/Viewport/Attachment.png diff --git a/Editor/Icons/Components/Viewport/AudioArea.png b/Assets/Editor/Icons/Components/Viewport/AudioArea.png similarity index 100% rename from Editor/Icons/Components/Viewport/AudioArea.png rename to Assets/Editor/Icons/Components/Viewport/AudioArea.png diff --git a/Editor/Icons/Components/Viewport/AudioAreaEnvironment.png b/Assets/Editor/Icons/Components/Viewport/AudioAreaEnvironment.png similarity index 100% rename from Editor/Icons/Components/Viewport/AudioAreaEnvironment.png rename to Assets/Editor/Icons/Components/Viewport/AudioAreaEnvironment.png diff --git a/Editor/Icons/Components/Viewport/AudioEnvironment.png b/Assets/Editor/Icons/Components/Viewport/AudioEnvironment.png similarity index 100% rename from Editor/Icons/Components/Viewport/AudioEnvironment.png rename to Assets/Editor/Icons/Components/Viewport/AudioEnvironment.png diff --git a/Editor/Icons/Components/Viewport/AudioListener.png b/Assets/Editor/Icons/Components/Viewport/AudioListener.png similarity index 100% rename from Editor/Icons/Components/Viewport/AudioListener.png rename to Assets/Editor/Icons/Components/Viewport/AudioListener.png diff --git a/Editor/Icons/Components/Viewport/AudioMultiPosition.png b/Assets/Editor/Icons/Components/Viewport/AudioMultiPosition.png similarity index 100% rename from Editor/Icons/Components/Viewport/AudioMultiPosition.png rename to Assets/Editor/Icons/Components/Viewport/AudioMultiPosition.png diff --git a/Editor/Icons/Components/Viewport/AudioRtpc.png b/Assets/Editor/Icons/Components/Viewport/AudioRtpc.png similarity index 100% rename from Editor/Icons/Components/Viewport/AudioRtpc.png rename to Assets/Editor/Icons/Components/Viewport/AudioRtpc.png diff --git a/Editor/Icons/Components/Viewport/AudioSwitch.png b/Assets/Editor/Icons/Components/Viewport/AudioSwitch.png similarity index 100% rename from Editor/Icons/Components/Viewport/AudioSwitch.png rename to Assets/Editor/Icons/Components/Viewport/AudioSwitch.png diff --git a/Editor/Icons/Components/Viewport/AudioTrigger.png b/Assets/Editor/Icons/Components/Viewport/AudioTrigger.png similarity index 100% rename from Editor/Icons/Components/Viewport/AudioTrigger.png rename to Assets/Editor/Icons/Components/Viewport/AudioTrigger.png diff --git a/Editor/Icons/Components/Viewport/BehaviorTree.png b/Assets/Editor/Icons/Components/Viewport/BehaviorTree.png similarity index 100% rename from Editor/Icons/Components/Viewport/BehaviorTree.png rename to Assets/Editor/Icons/Components/Viewport/BehaviorTree.png diff --git a/Editor/Icons/Components/Viewport/Box.png b/Assets/Editor/Icons/Components/Viewport/Box.png similarity index 100% rename from Editor/Icons/Components/Viewport/Box.png rename to Assets/Editor/Icons/Components/Viewport/Box.png diff --git a/Editor/Icons/Components/Viewport/Box_Shape.png b/Assets/Editor/Icons/Components/Viewport/Box_Shape.png similarity index 100% rename from Editor/Icons/Components/Viewport/Box_Shape.png rename to Assets/Editor/Icons/Components/Viewport/Box_Shape.png diff --git a/Editor/Icons/Components/Viewport/Capsule.png b/Assets/Editor/Icons/Components/Viewport/Capsule.png similarity index 100% rename from Editor/Icons/Components/Viewport/Capsule.png rename to Assets/Editor/Icons/Components/Viewport/Capsule.png diff --git a/Editor/Icons/Components/Viewport/Capsule_Shape.png b/Assets/Editor/Icons/Components/Viewport/Capsule_Shape.png similarity index 100% rename from Editor/Icons/Components/Viewport/Capsule_Shape.png rename to Assets/Editor/Icons/Components/Viewport/Capsule_Shape.png diff --git a/Editor/Icons/Components/Viewport/CharacterPhysics.png b/Assets/Editor/Icons/Components/Viewport/CharacterPhysics.png similarity index 100% rename from Editor/Icons/Components/Viewport/CharacterPhysics.png rename to Assets/Editor/Icons/Components/Viewport/CharacterPhysics.png diff --git a/Editor/Icons/Components/Viewport/Comment.png b/Assets/Editor/Icons/Components/Viewport/Comment.png similarity index 100% rename from Editor/Icons/Components/Viewport/Comment.png rename to Assets/Editor/Icons/Components/Viewport/Comment.png diff --git a/Editor/Icons/Components/Viewport/ComponentPlaceholder.png b/Assets/Editor/Icons/Components/Viewport/ComponentPlaceholder.png similarity index 100% rename from Editor/Icons/Components/Viewport/ComponentPlaceholder.png rename to Assets/Editor/Icons/Components/Viewport/ComponentPlaceholder.png diff --git a/Editor/Icons/Components/Viewport/Component_Placeholder.png b/Assets/Editor/Icons/Components/Viewport/Component_Placeholder.png similarity index 100% rename from Editor/Icons/Components/Viewport/Component_Placeholder.png rename to Assets/Editor/Icons/Components/Viewport/Component_Placeholder.png diff --git a/Editor/Icons/Components/Viewport/Cylinder.png b/Assets/Editor/Icons/Components/Viewport/Cylinder.png similarity index 100% rename from Editor/Icons/Components/Viewport/Cylinder.png rename to Assets/Editor/Icons/Components/Viewport/Cylinder.png diff --git a/Editor/Icons/Components/Viewport/Cylinder_Shape.png b/Assets/Editor/Icons/Components/Viewport/Cylinder_Shape.png similarity index 100% rename from Editor/Icons/Components/Viewport/Cylinder_Shape.png rename to Assets/Editor/Icons/Components/Viewport/Cylinder_Shape.png diff --git a/Editor/Icons/Components/Viewport/Decal.png b/Assets/Editor/Icons/Components/Viewport/Decal.png similarity index 100% rename from Editor/Icons/Components/Viewport/Decal.png rename to Assets/Editor/Icons/Components/Viewport/Decal.png diff --git a/Editor/Icons/Components/Viewport/Disk_Shape.png b/Assets/Editor/Icons/Components/Viewport/Disk_Shape.png similarity index 100% rename from Editor/Icons/Components/Viewport/Disk_Shape.png rename to Assets/Editor/Icons/Components/Viewport/Disk_Shape.png diff --git a/Editor/Icons/Components/Viewport/DynamicContent.png b/Assets/Editor/Icons/Components/Viewport/DynamicContent.png similarity index 100% rename from Editor/Icons/Components/Viewport/DynamicContent.png rename to Assets/Editor/Icons/Components/Viewport/DynamicContent.png diff --git a/Editor/Icons/Components/Viewport/DynamicMesh.png b/Assets/Editor/Icons/Components/Viewport/DynamicMesh.png similarity index 100% rename from Editor/Icons/Components/Viewport/DynamicMesh.png rename to Assets/Editor/Icons/Components/Viewport/DynamicMesh.png diff --git a/Editor/Icons/Components/Viewport/Entity.png b/Assets/Editor/Icons/Components/Viewport/Entity.png similarity index 100% rename from Editor/Icons/Components/Viewport/Entity.png rename to Assets/Editor/Icons/Components/Viewport/Entity.png diff --git a/Editor/Icons/Components/Viewport/EntityInSlice.png b/Assets/Editor/Icons/Components/Viewport/EntityInSlice.png similarity index 100% rename from Editor/Icons/Components/Viewport/EntityInSlice.png rename to Assets/Editor/Icons/Components/Viewport/EntityInSlice.png diff --git a/Editor/Icons/Components/Viewport/EnvironmentProbe.png b/Assets/Editor/Icons/Components/Viewport/EnvironmentProbe.png similarity index 100% rename from Editor/Icons/Components/Viewport/EnvironmentProbe.png rename to Assets/Editor/Icons/Components/Viewport/EnvironmentProbe.png diff --git a/Editor/Icons/Components/Viewport/Flipbook.png b/Assets/Editor/Icons/Components/Viewport/Flipbook.png similarity index 100% rename from Editor/Icons/Components/Viewport/Flipbook.png rename to Assets/Editor/Icons/Components/Viewport/Flipbook.png diff --git a/Editor/Icons/Components/Viewport/FogVolume.png b/Assets/Editor/Icons/Components/Viewport/FogVolume.png similarity index 100% rename from Editor/Icons/Components/Viewport/FogVolume.png rename to Assets/Editor/Icons/Components/Viewport/FogVolume.png diff --git a/Editor/Icons/Components/Viewport/ForceVolume.png b/Assets/Editor/Icons/Components/Viewport/ForceVolume.png similarity index 100% rename from Editor/Icons/Components/Viewport/ForceVolume.png rename to Assets/Editor/Icons/Components/Viewport/ForceVolume.png diff --git a/Editor/Icons/Components/Viewport/GeometryCache.png b/Assets/Editor/Icons/Components/Viewport/GeometryCache.png similarity index 100% rename from Editor/Icons/Components/Viewport/GeometryCache.png rename to Assets/Editor/Icons/Components/Viewport/GeometryCache.png diff --git a/Editor/Icons/Components/Viewport/HttpClientComponent.png b/Assets/Editor/Icons/Components/Viewport/HttpClientComponent.png similarity index 100% rename from Editor/Icons/Components/Viewport/HttpClientComponent.png rename to Assets/Editor/Icons/Components/Viewport/HttpClientComponent.png diff --git a/Editor/Icons/Components/Viewport/LensFlare.png b/Assets/Editor/Icons/Components/Viewport/LensFlare.png similarity index 100% rename from Editor/Icons/Components/Viewport/LensFlare.png rename to Assets/Editor/Icons/Components/Viewport/LensFlare.png diff --git a/Editor/Icons/Components/Viewport/Light.png b/Assets/Editor/Icons/Components/Viewport/Light.png similarity index 100% rename from Editor/Icons/Components/Viewport/Light.png rename to Assets/Editor/Icons/Components/Viewport/Light.png diff --git a/Editor/Icons/Components/Viewport/Lightning.png b/Assets/Editor/Icons/Components/Viewport/Lightning.png similarity index 100% rename from Editor/Icons/Components/Viewport/Lightning.png rename to Assets/Editor/Icons/Components/Viewport/Lightning.png diff --git a/Editor/Icons/Components/Viewport/LightningArc.png b/Assets/Editor/Icons/Components/Viewport/LightningArc.png similarity index 100% rename from Editor/Icons/Components/Viewport/LightningArc.png rename to Assets/Editor/Icons/Components/Viewport/LightningArc.png diff --git a/Editor/Icons/Components/Viewport/LookAt.png b/Assets/Editor/Icons/Components/Viewport/LookAt.png similarity index 100% rename from Editor/Icons/Components/Viewport/LookAt.png rename to Assets/Editor/Icons/Components/Viewport/LookAt.png diff --git a/Editor/Icons/Components/Viewport/Mannequin.png b/Assets/Editor/Icons/Components/Viewport/Mannequin.png similarity index 100% rename from Editor/Icons/Components/Viewport/Mannequin.png rename to Assets/Editor/Icons/Components/Viewport/Mannequin.png diff --git a/Editor/Icons/Components/Viewport/MannequinScopeContext.png b/Assets/Editor/Icons/Components/Viewport/MannequinScopeContext.png similarity index 100% rename from Editor/Icons/Components/Viewport/MannequinScopeContext.png rename to Assets/Editor/Icons/Components/Viewport/MannequinScopeContext.png diff --git a/Editor/Icons/Components/Viewport/MeshCollider.png b/Assets/Editor/Icons/Components/Viewport/MeshCollider.png similarity index 100% rename from Editor/Icons/Components/Viewport/MeshCollider.png rename to Assets/Editor/Icons/Components/Viewport/MeshCollider.png diff --git a/Editor/Icons/Components/Viewport/MotionParameterSmoothing.png b/Assets/Editor/Icons/Components/Viewport/MotionParameterSmoothing.png similarity index 100% rename from Editor/Icons/Components/Viewport/MotionParameterSmoothing.png rename to Assets/Editor/Icons/Components/Viewport/MotionParameterSmoothing.png diff --git a/Editor/Icons/Components/Viewport/Navigation.png b/Assets/Editor/Icons/Components/Viewport/Navigation.png similarity index 100% rename from Editor/Icons/Components/Viewport/Navigation.png rename to Assets/Editor/Icons/Components/Viewport/Navigation.png diff --git a/Editor/Icons/Components/Viewport/NavigationArea.png b/Assets/Editor/Icons/Components/Viewport/NavigationArea.png similarity index 100% rename from Editor/Icons/Components/Viewport/NavigationArea.png rename to Assets/Editor/Icons/Components/Viewport/NavigationArea.png diff --git a/Editor/Icons/Components/Viewport/NavigationSeed.png b/Assets/Editor/Icons/Components/Viewport/NavigationSeed.png similarity index 100% rename from Editor/Icons/Components/Viewport/NavigationSeed.png rename to Assets/Editor/Icons/Components/Viewport/NavigationSeed.png diff --git a/Editor/Icons/Components/Viewport/NetBinding.png b/Assets/Editor/Icons/Components/Viewport/NetBinding.png similarity index 100% rename from Editor/Icons/Components/Viewport/NetBinding.png rename to Assets/Editor/Icons/Components/Viewport/NetBinding.png diff --git a/Editor/Icons/Components/Viewport/Nova.png b/Assets/Editor/Icons/Components/Viewport/Nova.png similarity index 100% rename from Editor/Icons/Components/Viewport/Nova.png rename to Assets/Editor/Icons/Components/Viewport/Nova.png diff --git a/Editor/Icons/Components/Viewport/ObjectAvoidance.png b/Assets/Editor/Icons/Components/Viewport/ObjectAvoidance.png similarity index 100% rename from Editor/Icons/Components/Viewport/ObjectAvoidance.png rename to Assets/Editor/Icons/Components/Viewport/ObjectAvoidance.png diff --git a/Editor/Icons/Components/Viewport/Particle.png b/Assets/Editor/Icons/Components/Viewport/Particle.png similarity index 100% rename from Editor/Icons/Components/Viewport/Particle.png rename to Assets/Editor/Icons/Components/Viewport/Particle.png diff --git a/Editor/Icons/Components/Viewport/Physics.png b/Assets/Editor/Icons/Components/Viewport/Physics.png similarity index 100% rename from Editor/Icons/Components/Viewport/Physics.png rename to Assets/Editor/Icons/Components/Viewport/Physics.png diff --git a/Editor/Icons/Components/Viewport/PhysicsConstraint.png b/Assets/Editor/Icons/Components/Viewport/PhysicsConstraint.png similarity index 100% rename from Editor/Icons/Components/Viewport/PhysicsConstraint.png rename to Assets/Editor/Icons/Components/Viewport/PhysicsConstraint.png diff --git a/Editor/Icons/Components/Viewport/PointLight.png b/Assets/Editor/Icons/Components/Viewport/PointLight.png similarity index 100% rename from Editor/Icons/Components/Viewport/PointLight.png rename to Assets/Editor/Icons/Components/Viewport/PointLight.png diff --git a/Editor/Icons/Components/Viewport/PolygonPrism.png b/Assets/Editor/Icons/Components/Viewport/PolygonPrism.png similarity index 100% rename from Editor/Icons/Components/Viewport/PolygonPrism.png rename to Assets/Editor/Icons/Components/Viewport/PolygonPrism.png diff --git a/Editor/Icons/Components/Viewport/Primitive Collider.png b/Assets/Editor/Icons/Components/Viewport/Primitive Collider.png similarity index 100% rename from Editor/Icons/Components/Viewport/Primitive Collider.png rename to Assets/Editor/Icons/Components/Viewport/Primitive Collider.png diff --git a/Editor/Icons/Components/Viewport/PrimitiveCollider.png b/Assets/Editor/Icons/Components/Viewport/PrimitiveCollider.png similarity index 100% rename from Editor/Icons/Components/Viewport/PrimitiveCollider.png rename to Assets/Editor/Icons/Components/Viewport/PrimitiveCollider.png diff --git a/Editor/Icons/Components/Viewport/ProjectorLight.png b/Assets/Editor/Icons/Components/Viewport/ProjectorLight.png similarity index 100% rename from Editor/Icons/Components/Viewport/ProjectorLight.png rename to Assets/Editor/Icons/Components/Viewport/ProjectorLight.png diff --git a/Editor/Icons/Components/Viewport/Quad_Shape.png b/Assets/Editor/Icons/Components/Viewport/Quad_Shape.png similarity index 100% rename from Editor/Icons/Components/Viewport/Quad_Shape.png rename to Assets/Editor/Icons/Components/Viewport/Quad_Shape.png diff --git a/Editor/Icons/Components/Viewport/Ragdoll.png b/Assets/Editor/Icons/Components/Viewport/Ragdoll.png similarity index 100% rename from Editor/Icons/Components/Viewport/Ragdoll.png rename to Assets/Editor/Icons/Components/Viewport/Ragdoll.png diff --git a/Editor/Icons/Components/Viewport/RandomTimedSpawner.png b/Assets/Editor/Icons/Components/Viewport/RandomTimedSpawner.png similarity index 100% rename from Editor/Icons/Components/Viewport/RandomTimedSpawner.png rename to Assets/Editor/Icons/Components/Viewport/RandomTimedSpawner.png diff --git a/Editor/Icons/Components/Viewport/RigidPhysics.png b/Assets/Editor/Icons/Components/Viewport/RigidPhysics.png similarity index 100% rename from Editor/Icons/Components/Viewport/RigidPhysics.png rename to Assets/Editor/Icons/Components/Viewport/RigidPhysics.png diff --git a/Editor/Icons/Components/Viewport/Script.png b/Assets/Editor/Icons/Components/Viewport/Script.png similarity index 100% rename from Editor/Icons/Components/Viewport/Script.png rename to Assets/Editor/Icons/Components/Viewport/Script.png diff --git a/Editor/Icons/Components/Viewport/ScriptEventAssetReference.png b/Assets/Editor/Icons/Components/Viewport/ScriptEventAssetReference.png similarity index 100% rename from Editor/Icons/Components/Viewport/ScriptEventAssetReference.png rename to Assets/Editor/Icons/Components/Viewport/ScriptEventAssetReference.png diff --git a/Editor/Icons/Components/Viewport/Sequence.png b/Assets/Editor/Icons/Components/Viewport/Sequence.png similarity index 100% rename from Editor/Icons/Components/Viewport/Sequence.png rename to Assets/Editor/Icons/Components/Viewport/Sequence.png diff --git a/Editor/Icons/Components/Viewport/SequenceAgent.png b/Assets/Editor/Icons/Components/Viewport/SequenceAgent.png similarity index 100% rename from Editor/Icons/Components/Viewport/SequenceAgent.png rename to Assets/Editor/Icons/Components/Viewport/SequenceAgent.png diff --git a/Editor/Icons/Components/Viewport/Shadow.png b/Assets/Editor/Icons/Components/Viewport/Shadow.png similarity index 100% rename from Editor/Icons/Components/Viewport/Shadow.png rename to Assets/Editor/Icons/Components/Viewport/Shadow.png diff --git a/Editor/Icons/Components/Viewport/SimpleState.png b/Assets/Editor/Icons/Components/Viewport/SimpleState.png similarity index 100% rename from Editor/Icons/Components/Viewport/SimpleState.png rename to Assets/Editor/Icons/Components/Viewport/SimpleState.png diff --git a/Editor/Icons/Components/Viewport/SkinnedMesh.png b/Assets/Editor/Icons/Components/Viewport/SkinnedMesh.png similarity index 100% rename from Editor/Icons/Components/Viewport/SkinnedMesh.png rename to Assets/Editor/Icons/Components/Viewport/SkinnedMesh.png diff --git a/Editor/Icons/Components/Viewport/SkyHighlight.png b/Assets/Editor/Icons/Components/Viewport/SkyHighlight.png similarity index 100% rename from Editor/Icons/Components/Viewport/SkyHighlight.png rename to Assets/Editor/Icons/Components/Viewport/SkyHighlight.png diff --git a/Editor/Icons/Components/Viewport/Snow.png b/Assets/Editor/Icons/Components/Viewport/Snow.png similarity index 100% rename from Editor/Icons/Components/Viewport/Snow.png rename to Assets/Editor/Icons/Components/Viewport/Snow.png diff --git a/Editor/Icons/Components/Viewport/Spawner.png b/Assets/Editor/Icons/Components/Viewport/Spawner.png similarity index 100% rename from Editor/Icons/Components/Viewport/Spawner.png rename to Assets/Editor/Icons/Components/Viewport/Spawner.png diff --git a/Editor/Icons/Components/Viewport/Sphere.png b/Assets/Editor/Icons/Components/Viewport/Sphere.png similarity index 100% rename from Editor/Icons/Components/Viewport/Sphere.png rename to Assets/Editor/Icons/Components/Viewport/Sphere.png diff --git a/Editor/Icons/Components/Viewport/Sphere_Shape.png b/Assets/Editor/Icons/Components/Viewport/Sphere_Shape.png similarity index 100% rename from Editor/Icons/Components/Viewport/Sphere_Shape.png rename to Assets/Editor/Icons/Components/Viewport/Sphere_Shape.png diff --git a/Editor/Icons/Components/Viewport/Spline.png b/Assets/Editor/Icons/Components/Viewport/Spline.png similarity index 100% rename from Editor/Icons/Components/Viewport/Spline.png rename to Assets/Editor/Icons/Components/Viewport/Spline.png diff --git a/Editor/Icons/Components/Viewport/StaticData.png b/Assets/Editor/Icons/Components/Viewport/StaticData.png similarity index 100% rename from Editor/Icons/Components/Viewport/StaticData.png rename to Assets/Editor/Icons/Components/Viewport/StaticData.png diff --git a/Editor/Icons/Components/Viewport/StaticMesh.png b/Assets/Editor/Icons/Components/Viewport/StaticMesh.png similarity index 100% rename from Editor/Icons/Components/Viewport/StaticMesh.png rename to Assets/Editor/Icons/Components/Viewport/StaticMesh.png diff --git a/Editor/Icons/Components/Viewport/StaticPhysics.png b/Assets/Editor/Icons/Components/Viewport/StaticPhysics.png similarity index 100% rename from Editor/Icons/Components/Viewport/StaticPhysics.png rename to Assets/Editor/Icons/Components/Viewport/StaticPhysics.png diff --git a/Editor/Icons/Components/Viewport/Tag.png b/Assets/Editor/Icons/Components/Viewport/Tag.png similarity index 100% rename from Editor/Icons/Components/Viewport/Tag.png rename to Assets/Editor/Icons/Components/Viewport/Tag.png diff --git a/Editor/Icons/Components/Viewport/TerrainPhysics.png b/Assets/Editor/Icons/Components/Viewport/TerrainPhysics.png similarity index 100% rename from Editor/Icons/Components/Viewport/TerrainPhysics.png rename to Assets/Editor/Icons/Components/Viewport/TerrainPhysics.png diff --git a/Editor/Icons/Components/Viewport/Transform.png b/Assets/Editor/Icons/Components/Viewport/Transform.png similarity index 100% rename from Editor/Icons/Components/Viewport/Transform.png rename to Assets/Editor/Icons/Components/Viewport/Transform.png diff --git a/Editor/Icons/Components/Viewport/Trigger.png b/Assets/Editor/Icons/Components/Viewport/Trigger.png similarity index 100% rename from Editor/Icons/Components/Viewport/Trigger.png rename to Assets/Editor/Icons/Components/Viewport/Trigger.png diff --git a/Editor/Icons/Components/Viewport/Tube_Shape.png b/Assets/Editor/Icons/Components/Viewport/Tube_Shape.png similarity index 100% rename from Editor/Icons/Components/Viewport/Tube_Shape.png rename to Assets/Editor/Icons/Components/Viewport/Tube_Shape.png diff --git a/Editor/Icons/Components/Viewport/UiCanvasOnMesh.png b/Assets/Editor/Icons/Components/Viewport/UiCanvasOnMesh.png similarity index 100% rename from Editor/Icons/Components/Viewport/UiCanvasOnMesh.png rename to Assets/Editor/Icons/Components/Viewport/UiCanvasOnMesh.png diff --git a/Editor/Icons/Components/Viewport/UiCanvasRef.png b/Assets/Editor/Icons/Components/Viewport/UiCanvasRef.png similarity index 100% rename from Editor/Icons/Components/Viewport/UiCanvasRef.png rename to Assets/Editor/Icons/Components/Viewport/UiCanvasRef.png diff --git a/Editor/Icons/Components/Viewport/VRPreview.png b/Assets/Editor/Icons/Components/Viewport/VRPreview.png similarity index 100% rename from Editor/Icons/Components/Viewport/VRPreview.png rename to Assets/Editor/Icons/Components/Viewport/VRPreview.png diff --git a/Editor/Icons/Components/Viewport/WaterVolume.png b/Assets/Editor/Icons/Components/Viewport/WaterVolume.png similarity index 100% rename from Editor/Icons/Components/Viewport/WaterVolume.png rename to Assets/Editor/Icons/Components/Viewport/WaterVolume.png diff --git a/Editor/Icons/Components/Viewport/WindVolume.png b/Assets/Editor/Icons/Components/Viewport/WindVolume.png similarity index 100% rename from Editor/Icons/Components/Viewport/WindVolume.png rename to Assets/Editor/Icons/Components/Viewport/WindVolume.png diff --git a/Editor/Icons/Components/WaterRippleGenerator.svg b/Assets/Editor/Icons/Components/WaterRippleGenerator.svg similarity index 100% rename from Editor/Icons/Components/WaterRippleGenerator.svg rename to Assets/Editor/Icons/Components/WaterRippleGenerator.svg diff --git a/Editor/Icons/Components/WaterVolume.svg b/Assets/Editor/Icons/Components/WaterVolume.svg similarity index 100% rename from Editor/Icons/Components/WaterVolume.svg rename to Assets/Editor/Icons/Components/WaterVolume.svg diff --git a/Editor/Icons/Components/WindVolume.svg b/Assets/Editor/Icons/Components/WindVolume.svg similarity index 100% rename from Editor/Icons/Components/WindVolume.svg rename to Assets/Editor/Icons/Components/WindVolume.svg diff --git a/Editor/Icons/PhysX/Move.svg b/Assets/Editor/Icons/PhysX/Move.svg similarity index 100% rename from Editor/Icons/PhysX/Move.svg rename to Assets/Editor/Icons/PhysX/Move.svg diff --git a/Editor/Icons/PhysX/Rotate.svg b/Assets/Editor/Icons/PhysX/Rotate.svg similarity index 100% rename from Editor/Icons/PhysX/Rotate.svg rename to Assets/Editor/Icons/PhysX/Rotate.svg diff --git a/Editor/Icons/PhysX/Scale.svg b/Assets/Editor/Icons/PhysX/Scale.svg similarity index 100% rename from Editor/Icons/PhysX/Scale.svg rename to Assets/Editor/Icons/PhysX/Scale.svg diff --git a/Editor/Icons/PropertyEditor/Browse.png b/Assets/Editor/Icons/PropertyEditor/Browse.png similarity index 100% rename from Editor/Icons/PropertyEditor/Browse.png rename to Assets/Editor/Icons/PropertyEditor/Browse.png diff --git a/Editor/Icons/PropertyEditor/Browse_on.png b/Assets/Editor/Icons/PropertyEditor/Browse_on.png similarity index 100% rename from Editor/Icons/PropertyEditor/Browse_on.png rename to Assets/Editor/Icons/PropertyEditor/Browse_on.png diff --git a/Editor/Icons/PropertyEditor/add.png b/Assets/Editor/Icons/PropertyEditor/add.png similarity index 100% rename from Editor/Icons/PropertyEditor/add.png rename to Assets/Editor/Icons/PropertyEditor/add.png diff --git a/Editor/Icons/PropertyEditor/cross-circle-small.png b/Assets/Editor/Icons/PropertyEditor/cross-circle-small.png similarity index 100% rename from Editor/Icons/PropertyEditor/cross-circle-small.png rename to Assets/Editor/Icons/PropertyEditor/cross-circle-small.png diff --git a/Editor/Icons/PropertyEditor/cross-small.png b/Assets/Editor/Icons/PropertyEditor/cross-small.png similarity index 100% rename from Editor/Icons/PropertyEditor/cross-small.png rename to Assets/Editor/Icons/PropertyEditor/cross-small.png diff --git a/Editor/Icons/PropertyEditor/error_icon.png b/Assets/Editor/Icons/PropertyEditor/error_icon.png similarity index 100% rename from Editor/Icons/PropertyEditor/error_icon.png rename to Assets/Editor/Icons/PropertyEditor/error_icon.png diff --git a/Editor/Icons/PropertyEditor/group_closed.png b/Assets/Editor/Icons/PropertyEditor/group_closed.png similarity index 100% rename from Editor/Icons/PropertyEditor/group_closed.png rename to Assets/Editor/Icons/PropertyEditor/group_closed.png diff --git a/Editor/Icons/PropertyEditor/group_open.png b/Assets/Editor/Icons/PropertyEditor/group_open.png similarity index 100% rename from Editor/Icons/PropertyEditor/group_open.png rename to Assets/Editor/Icons/PropertyEditor/group_open.png diff --git a/Editor/Icons/PropertyEditor/image_icon.svg b/Assets/Editor/Icons/PropertyEditor/image_icon.svg similarity index 100% rename from Editor/Icons/PropertyEditor/image_icon.svg rename to Assets/Editor/Icons/PropertyEditor/image_icon.svg diff --git a/Editor/Icons/PropertyEditor/list-add-small.png b/Assets/Editor/Icons/PropertyEditor/list-add-small.png similarity index 100% rename from Editor/Icons/PropertyEditor/list-add-small.png rename to Assets/Editor/Icons/PropertyEditor/list-add-small.png diff --git a/Editor/Icons/PropertyEditor/open_in.png b/Assets/Editor/Icons/PropertyEditor/open_in.png similarity index 100% rename from Editor/Icons/PropertyEditor/open_in.png rename to Assets/Editor/Icons/PropertyEditor/open_in.png diff --git a/Editor/Icons/PropertyEditor/point_hand.png b/Assets/Editor/Icons/PropertyEditor/point_hand.png similarity index 100% rename from Editor/Icons/PropertyEditor/point_hand.png rename to Assets/Editor/Icons/PropertyEditor/point_hand.png diff --git a/Editor/Icons/PropertyEditor/remove.png b/Assets/Editor/Icons/PropertyEditor/remove.png similarity index 100% rename from Editor/Icons/PropertyEditor/remove.png rename to Assets/Editor/Icons/PropertyEditor/remove.png diff --git a/Editor/Icons/PropertyEditor/reset_icon.png b/Assets/Editor/Icons/PropertyEditor/reset_icon.png similarity index 100% rename from Editor/Icons/PropertyEditor/reset_icon.png rename to Assets/Editor/Icons/PropertyEditor/reset_icon.png diff --git a/Editor/Icons/PropertyEditor/tool_cancel.png b/Assets/Editor/Icons/PropertyEditor/tool_cancel.png similarity index 100% rename from Editor/Icons/PropertyEditor/tool_cancel.png rename to Assets/Editor/Icons/PropertyEditor/tool_cancel.png diff --git a/Editor/Icons/PropertyEditor/tool_cancel_highlight.png b/Assets/Editor/Icons/PropertyEditor/tool_cancel_highlight.png similarity index 100% rename from Editor/Icons/PropertyEditor/tool_cancel_highlight.png rename to Assets/Editor/Icons/PropertyEditor/tool_cancel_highlight.png diff --git a/Editor/Icons/PropertyEditor/tool_cancel_hover.png b/Assets/Editor/Icons/PropertyEditor/tool_cancel_hover.png similarity index 100% rename from Editor/Icons/PropertyEditor/tool_cancel_hover.png rename to Assets/Editor/Icons/PropertyEditor/tool_cancel_hover.png diff --git a/Editor/Icons/PropertyEditor/trash-small.png b/Assets/Editor/Icons/PropertyEditor/trash-small.png similarity index 100% rename from Editor/Icons/PropertyEditor/trash-small.png rename to Assets/Editor/Icons/PropertyEditor/trash-small.png diff --git a/Editor/Icons/PropertyEditor/tree_closed.png b/Assets/Editor/Icons/PropertyEditor/tree_closed.png similarity index 100% rename from Editor/Icons/PropertyEditor/tree_closed.png rename to Assets/Editor/Icons/PropertyEditor/tree_closed.png diff --git a/Editor/Icons/PropertyEditor/tree_open.png b/Assets/Editor/Icons/PropertyEditor/tree_open.png similarity index 100% rename from Editor/Icons/PropertyEditor/tree_open.png rename to Assets/Editor/Icons/PropertyEditor/tree_open.png diff --git a/Editor/Icons/RotationWarning.png b/Assets/Editor/Icons/RotationWarning.png similarity index 100% rename from Editor/Icons/RotationWarning.png rename to Assets/Editor/Icons/RotationWarning.png diff --git a/Editor/Icons/ScaleWarning.png b/Assets/Editor/Icons/ScaleWarning.png similarity index 100% rename from Editor/Icons/ScaleWarning.png rename to Assets/Editor/Icons/ScaleWarning.png diff --git a/Editor/Icons/ScriptCanvas/Add.png b/Assets/Editor/Icons/ScriptCanvas/Add.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Add.png rename to Assets/Editor/Icons/ScriptCanvas/Add.png diff --git a/Editor/Icons/ScriptCanvas/And.png b/Assets/Editor/Icons/ScriptCanvas/And.png similarity index 100% rename from Editor/Icons/ScriptCanvas/And.png rename to Assets/Editor/Icons/ScriptCanvas/And.png diff --git a/Editor/Icons/ScriptCanvas/Boolean.png b/Assets/Editor/Icons/ScriptCanvas/Boolean.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Boolean.png rename to Assets/Editor/Icons/ScriptCanvas/Boolean.png diff --git a/Editor/Icons/ScriptCanvas/Breakpoint.png b/Assets/Editor/Icons/ScriptCanvas/Breakpoint.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Breakpoint.png rename to Assets/Editor/Icons/ScriptCanvas/Breakpoint.png diff --git a/Editor/Icons/ScriptCanvas/Bus.png b/Assets/Editor/Icons/ScriptCanvas/Bus.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Bus.png rename to Assets/Editor/Icons/ScriptCanvas/Bus.png diff --git a/Editor/Icons/ScriptCanvas/Connect.png b/Assets/Editor/Icons/ScriptCanvas/Connect.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Connect.png rename to Assets/Editor/Icons/ScriptCanvas/Connect.png diff --git a/Editor/Icons/ScriptCanvas/Delay.png b/Assets/Editor/Icons/ScriptCanvas/Delay.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Delay.png rename to Assets/Editor/Icons/ScriptCanvas/Delay.png diff --git a/Editor/Icons/ScriptCanvas/Disabled/ScriptCanvas_white.png b/Assets/Editor/Icons/ScriptCanvas/Disabled/ScriptCanvas_white.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Disabled/ScriptCanvas_white.png rename to Assets/Editor/Icons/ScriptCanvas/Disabled/ScriptCanvas_white.png diff --git a/Editor/Icons/ScriptCanvas/Disconnect.png b/Assets/Editor/Icons/ScriptCanvas/Disconnect.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Disconnect.png rename to Assets/Editor/Icons/ScriptCanvas/Disconnect.png diff --git a/Editor/Icons/ScriptCanvas/Divide.png b/Assets/Editor/Icons/ScriptCanvas/Divide.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Divide.png rename to Assets/Editor/Icons/ScriptCanvas/Divide.png diff --git a/Editor/Icons/ScriptCanvas/EntityRef.png b/Assets/Editor/Icons/ScriptCanvas/EntityRef.png similarity index 100% rename from Editor/Icons/ScriptCanvas/EntityRef.png rename to Assets/Editor/Icons/ScriptCanvas/EntityRef.png diff --git a/Editor/Icons/ScriptCanvas/Libraries/All.png b/Assets/Editor/Icons/ScriptCanvas/Libraries/All.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Libraries/All.png rename to Assets/Editor/Icons/ScriptCanvas/Libraries/All.png diff --git a/Editor/Icons/ScriptCanvas/Libraries/Core.png b/Assets/Editor/Icons/ScriptCanvas/Libraries/Core.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Libraries/Core.png rename to Assets/Editor/Icons/ScriptCanvas/Libraries/Core.png diff --git a/Editor/Icons/ScriptCanvas/Libraries/Entity.png b/Assets/Editor/Icons/ScriptCanvas/Libraries/Entity.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Libraries/Entity.png rename to Assets/Editor/Icons/ScriptCanvas/Libraries/Entity.png diff --git a/Editor/Icons/ScriptCanvas/Libraries/Logic.png b/Assets/Editor/Icons/ScriptCanvas/Libraries/Logic.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Libraries/Logic.png rename to Assets/Editor/Icons/ScriptCanvas/Libraries/Logic.png diff --git a/Editor/Icons/ScriptCanvas/Libraries/Math.png b/Assets/Editor/Icons/ScriptCanvas/Libraries/Math.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Libraries/Math.png rename to Assets/Editor/Icons/ScriptCanvas/Libraries/Math.png diff --git a/Editor/Icons/ScriptCanvas/Multiply.png b/Assets/Editor/Icons/ScriptCanvas/Multiply.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Multiply.png rename to Assets/Editor/Icons/ScriptCanvas/Multiply.png diff --git a/Editor/Icons/ScriptCanvas/Not.png b/Assets/Editor/Icons/ScriptCanvas/Not.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Not.png rename to Assets/Editor/Icons/ScriptCanvas/Not.png diff --git a/Editor/Icons/ScriptCanvas/Number.png b/Assets/Editor/Icons/ScriptCanvas/Number.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Number.png rename to Assets/Editor/Icons/ScriptCanvas/Number.png diff --git a/Editor/Icons/ScriptCanvas/Or.png b/Assets/Editor/Icons/ScriptCanvas/Or.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Or.png rename to Assets/Editor/Icons/ScriptCanvas/Or.png diff --git a/Editor/Icons/ScriptCanvas/Placeholder.png b/Assets/Editor/Icons/ScriptCanvas/Placeholder.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Placeholder.png rename to Assets/Editor/Icons/ScriptCanvas/Placeholder.png diff --git a/Editor/Icons/ScriptCanvas/Print.png b/Assets/Editor/Icons/ScriptCanvas/Print.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Print.png rename to Assets/Editor/Icons/ScriptCanvas/Print.png diff --git a/Editor/Icons/ScriptCanvas/Random.png b/Assets/Editor/Icons/ScriptCanvas/Random.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Random.png rename to Assets/Editor/Icons/ScriptCanvas/Random.png diff --git a/Editor/Icons/ScriptCanvas/Rotate.png b/Assets/Editor/Icons/ScriptCanvas/Rotate.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Rotate.png rename to Assets/Editor/Icons/ScriptCanvas/Rotate.png diff --git a/Editor/Icons/ScriptCanvas/ScriptCanvas.svg b/Assets/Editor/Icons/ScriptCanvas/ScriptCanvas.svg similarity index 100% rename from Editor/Icons/ScriptCanvas/ScriptCanvas.svg rename to Assets/Editor/Icons/ScriptCanvas/ScriptCanvas.svg diff --git a/Editor/Icons/ScriptCanvas/Start.png b/Assets/Editor/Icons/ScriptCanvas/Start.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Start.png rename to Assets/Editor/Icons/ScriptCanvas/Start.png diff --git a/Editor/Icons/ScriptCanvas/Step In.png b/Assets/Editor/Icons/ScriptCanvas/Step In.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Step In.png rename to Assets/Editor/Icons/ScriptCanvas/Step In.png diff --git a/Editor/Icons/ScriptCanvas/Step Over.png b/Assets/Editor/Icons/ScriptCanvas/Step Over.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Step Over.png rename to Assets/Editor/Icons/ScriptCanvas/Step Over.png diff --git a/Editor/Icons/ScriptCanvas/String.png b/Assets/Editor/Icons/ScriptCanvas/String.png similarity index 100% rename from Editor/Icons/ScriptCanvas/String.png rename to Assets/Editor/Icons/ScriptCanvas/String.png diff --git a/Editor/Icons/ScriptCanvas/Subtract.png b/Assets/Editor/Icons/ScriptCanvas/Subtract.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Subtract.png rename to Assets/Editor/Icons/ScriptCanvas/Subtract.png diff --git a/Editor/Icons/ScriptCanvas/Sum.png b/Assets/Editor/Icons/ScriptCanvas/Sum.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Sum.png rename to Assets/Editor/Icons/ScriptCanvas/Sum.png diff --git a/Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas.png b/Assets/Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas.png rename to Assets/Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas.png diff --git a/Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas_Function.png b/Assets/Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas_Function.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas_Function.png rename to Assets/Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas_Function.png diff --git a/Editor/Icons/ScriptCanvas/Xor.png b/Assets/Editor/Icons/ScriptCanvas/Xor.png similarity index 100% rename from Editor/Icons/ScriptCanvas/Xor.png rename to Assets/Editor/Icons/ScriptCanvas/Xor.png diff --git a/Editor/Icons/ScriptCanvas/settings.png b/Assets/Editor/Icons/ScriptCanvas/settings.png similarity index 100% rename from Editor/Icons/ScriptCanvas/settings.png rename to Assets/Editor/Icons/ScriptCanvas/settings.png diff --git a/Editor/Icons/WhiteBox/Move.svg b/Assets/Editor/Icons/WhiteBox/Move.svg similarity index 100% rename from Editor/Icons/WhiteBox/Move.svg rename to Assets/Editor/Icons/WhiteBox/Move.svg diff --git a/Editor/Icons/WhiteBox/RestoreMode.svg b/Assets/Editor/Icons/WhiteBox/RestoreMode.svg similarity index 100% rename from Editor/Icons/WhiteBox/RestoreMode.svg rename to Assets/Editor/Icons/WhiteBox/RestoreMode.svg diff --git a/Editor/Icons/WhiteBox/Rotate.svg b/Assets/Editor/Icons/WhiteBox/Rotate.svg similarity index 100% rename from Editor/Icons/WhiteBox/Rotate.svg rename to Assets/Editor/Icons/WhiteBox/Rotate.svg diff --git a/Editor/Icons/WhiteBox/Scale.svg b/Assets/Editor/Icons/WhiteBox/Scale.svg similarity index 100% rename from Editor/Icons/WhiteBox/Scale.svg rename to Assets/Editor/Icons/WhiteBox/Scale.svg diff --git a/Editor/Icons/WhiteBox/SketchMode.svg b/Assets/Editor/Icons/WhiteBox/SketchMode.svg similarity index 100% rename from Editor/Icons/WhiteBox/SketchMode.svg rename to Assets/Editor/Icons/WhiteBox/SketchMode.svg diff --git a/Editor/Icons/animation/add.png b/Assets/Editor/Icons/animation/add.png similarity index 100% rename from Editor/Icons/animation/add.png rename to Assets/Editor/Icons/animation/add.png diff --git a/Editor/Icons/animation/animation.png b/Assets/Editor/Icons/animation/animation.png similarity index 100% rename from Editor/Icons/animation/animation.png rename to Assets/Editor/Icons/animation/animation.png diff --git a/Editor/Icons/animation/animation_additive.png b/Assets/Editor/Icons/animation/animation_additive.png similarity index 100% rename from Editor/Icons/animation/animation_additive.png rename to Assets/Editor/Icons/animation/animation_additive.png diff --git a/Editor/Icons/animation/animation_aimpose.png b/Assets/Editor/Icons/animation/animation_aimpose.png similarity index 100% rename from Editor/Icons/animation/animation_aimpose.png rename to Assets/Editor/Icons/animation/animation_aimpose.png diff --git a/Editor/Icons/animation/animation_bspace.png b/Assets/Editor/Icons/animation/animation_bspace.png similarity index 100% rename from Editor/Icons/animation/animation_bspace.png rename to Assets/Editor/Icons/animation/animation_bspace.png diff --git a/Editor/Icons/animation/animation_comb.png b/Assets/Editor/Icons/animation/animation_comb.png similarity index 100% rename from Editor/Icons/animation/animation_comb.png rename to Assets/Editor/Icons/animation/animation_comb.png diff --git a/Editor/Icons/animation/animation_lookpose.png b/Assets/Editor/Icons/animation/animation_lookpose.png similarity index 100% rename from Editor/Icons/animation/animation_lookpose.png rename to Assets/Editor/Icons/animation/animation_lookpose.png diff --git a/Editor/Icons/animation/animation_offline.png b/Assets/Editor/Icons/animation/animation_offline.png similarity index 100% rename from Editor/Icons/animation/animation_offline.png rename to Assets/Editor/Icons/animation/animation_offline.png diff --git a/Editor/Icons/animation/attachment.png b/Assets/Editor/Icons/animation/attachment.png similarity index 100% rename from Editor/Icons/animation/attachment.png rename to Assets/Editor/Icons/animation/attachment.png diff --git a/Editor/Icons/animation/audio_event_16.png b/Assets/Editor/Icons/animation/audio_event_16.png similarity index 100% rename from Editor/Icons/animation/audio_event_16.png rename to Assets/Editor/Icons/animation/audio_event_16.png diff --git a/Editor/Icons/animation/back_16.png b/Assets/Editor/Icons/animation/back_16.png similarity index 100% rename from Editor/Icons/animation/back_16.png rename to Assets/Editor/Icons/animation/back_16.png diff --git a/Editor/Icons/animation/bind_pose.png b/Assets/Editor/Icons/animation/bind_pose.png similarity index 100% rename from Editor/Icons/animation/bind_pose.png rename to Assets/Editor/Icons/animation/bind_pose.png diff --git a/Editor/Icons/animation/bone.png b/Assets/Editor/Icons/animation/bone.png similarity index 100% rename from Editor/Icons/animation/bone.png rename to Assets/Editor/Icons/animation/bone.png diff --git a/Editor/Icons/animation/build.png b/Assets/Editor/Icons/animation/build.png similarity index 100% rename from Editor/Icons/animation/build.png rename to Assets/Editor/Icons/animation/build.png diff --git a/Editor/Icons/animation/character.png b/Assets/Editor/Icons/animation/character.png similarity index 100% rename from Editor/Icons/animation/character.png rename to Assets/Editor/Icons/animation/character.png diff --git a/Editor/Icons/animation/close.png b/Assets/Editor/Icons/animation/close.png similarity index 100% rename from Editor/Icons/animation/close.png rename to Assets/Editor/Icons/animation/close.png diff --git a/Editor/Icons/animation/close_highlight.png b/Assets/Editor/Icons/animation/close_highlight.png similarity index 100% rename from Editor/Icons/animation/close_highlight.png rename to Assets/Editor/Icons/animation/close_highlight.png diff --git a/Editor/Icons/animation/create_cdf.png b/Assets/Editor/Icons/animation/create_cdf.png similarity index 100% rename from Editor/Icons/animation/create_cdf.png rename to Assets/Editor/Icons/animation/create_cdf.png diff --git a/Editor/Icons/animation/display_options.png b/Assets/Editor/Icons/animation/display_options.png similarity index 100% rename from Editor/Icons/animation/display_options.png rename to Assets/Editor/Icons/animation/display_options.png diff --git a/Editor/Icons/animation/filter_16.png b/Assets/Editor/Icons/animation/filter_16.png similarity index 100% rename from Editor/Icons/animation/filter_16.png rename to Assets/Editor/Icons/animation/filter_16.png diff --git a/Editor/Icons/animation/footsteps.png b/Assets/Editor/Icons/animation/footsteps.png similarity index 100% rename from Editor/Icons/animation/footsteps.png rename to Assets/Editor/Icons/animation/footsteps.png diff --git a/Editor/Icons/animation/force_recompile.png b/Assets/Editor/Icons/animation/force_recompile.png similarity index 100% rename from Editor/Icons/animation/force_recompile.png rename to Assets/Editor/Icons/animation/force_recompile.png diff --git a/Editor/Icons/animation/forward_16.png b/Assets/Editor/Icons/animation/forward_16.png similarity index 100% rename from Editor/Icons/animation/forward_16.png rename to Assets/Editor/Icons/animation/forward_16.png diff --git a/Editor/Icons/animation/gizmo_location.png b/Assets/Editor/Icons/animation/gizmo_location.png similarity index 100% rename from Editor/Icons/animation/gizmo_location.png rename to Assets/Editor/Icons/animation/gizmo_location.png diff --git a/Editor/Icons/animation/grid.png b/Assets/Editor/Icons/animation/grid.png similarity index 100% rename from Editor/Icons/animation/grid.png rename to Assets/Editor/Icons/animation/grid.png diff --git a/Editor/Icons/animation/group.png b/Assets/Editor/Icons/animation/group.png similarity index 100% rename from Editor/Icons/animation/group.png rename to Assets/Editor/Icons/animation/group.png diff --git a/Editor/Icons/animation/import.png b/Assets/Editor/Icons/animation/import.png similarity index 100% rename from Editor/Icons/animation/import.png rename to Assets/Editor/Icons/animation/import.png diff --git a/Editor/Icons/animation/in_folder_16.png b/Assets/Editor/Icons/animation/in_folder_16.png similarity index 100% rename from Editor/Icons/animation/in_folder_16.png rename to Assets/Editor/Icons/animation/in_folder_16.png diff --git a/Editor/Icons/animation/in_folder_and_pak_16.png b/Assets/Editor/Icons/animation/in_folder_and_pak_16.png similarity index 100% rename from Editor/Icons/animation/in_folder_and_pak_16.png rename to Assets/Editor/Icons/animation/in_folder_and_pak_16.png diff --git a/Editor/Icons/animation/in_pak_16.png b/Assets/Editor/Icons/animation/in_pak_16.png similarity index 100% rename from Editor/Icons/animation/in_pak_16.png rename to Assets/Editor/Icons/animation/in_pak_16.png diff --git a/Editor/Icons/animation/lock_16.png b/Assets/Editor/Icons/animation/lock_16.png similarity index 100% rename from Editor/Icons/animation/lock_16.png rename to Assets/Editor/Icons/animation/lock_16.png diff --git a/Editor/Icons/animation/new_animation.png b/Assets/Editor/Icons/animation/new_animation.png similarity index 100% rename from Editor/Icons/animation/new_animation.png rename to Assets/Editor/Icons/animation/new_animation.png diff --git a/Editor/Icons/animation/physics.png b/Assets/Editor/Icons/animation/physics.png similarity index 100% rename from Editor/Icons/animation/physics.png rename to Assets/Editor/Icons/animation/physics.png diff --git a/Editor/Icons/animation/playback_options.png b/Assets/Editor/Icons/animation/playback_options.png similarity index 100% rename from Editor/Icons/animation/playback_options.png rename to Assets/Editor/Icons/animation/playback_options.png diff --git a/Editor/Icons/animation/redo.png b/Assets/Editor/Icons/animation/redo.png similarity index 100% rename from Editor/Icons/animation/redo.png rename to Assets/Editor/Icons/animation/redo.png diff --git a/Editor/Icons/animation/revert.png b/Assets/Editor/Icons/animation/revert.png similarity index 100% rename from Editor/Icons/animation/revert.png rename to Assets/Editor/Icons/animation/revert.png diff --git a/Editor/Icons/animation/rig.png b/Assets/Editor/Icons/animation/rig.png similarity index 100% rename from Editor/Icons/animation/rig.png rename to Assets/Editor/Icons/animation/rig.png diff --git a/Editor/Icons/animation/save.png b/Assets/Editor/Icons/animation/save.png similarity index 100% rename from Editor/Icons/animation/save.png rename to Assets/Editor/Icons/animation/save.png diff --git a/Editor/Icons/animation/selection_16.png b/Assets/Editor/Icons/animation/selection_16.png similarity index 100% rename from Editor/Icons/animation/selection_16.png rename to Assets/Editor/Icons/animation/selection_16.png diff --git a/Editor/Icons/animation/show_in_explorer.png b/Assets/Editor/Icons/animation/show_in_explorer.png similarity index 100% rename from Editor/Icons/animation/show_in_explorer.png rename to Assets/Editor/Icons/animation/show_in_explorer.png diff --git a/Editor/Icons/animation/skeleton.png b/Assets/Editor/Icons/animation/skeleton.png similarity index 100% rename from Editor/Icons/animation/skeleton.png rename to Assets/Editor/Icons/animation/skeleton.png diff --git a/Editor/Icons/animation/skin.png b/Assets/Editor/Icons/animation/skin.png similarity index 100% rename from Editor/Icons/animation/skin.png rename to Assets/Editor/Icons/animation/skin.png diff --git a/Editor/Icons/animation/source_asset_16.png b/Assets/Editor/Icons/animation/source_asset_16.png similarity index 100% rename from Editor/Icons/animation/source_asset_16.png rename to Assets/Editor/Icons/animation/source_asset_16.png diff --git a/Editor/Icons/animation/tool_move.png b/Assets/Editor/Icons/animation/tool_move.png similarity index 100% rename from Editor/Icons/animation/tool_move.png rename to Assets/Editor/Icons/animation/tool_move.png diff --git a/Editor/Icons/animation/tool_rotate.png b/Assets/Editor/Icons/animation/tool_rotate.png similarity index 100% rename from Editor/Icons/animation/tool_rotate.png rename to Assets/Editor/Icons/animation/tool_rotate.png diff --git a/Editor/Icons/animation/tool_scale.png b/Assets/Editor/Icons/animation/tool_scale.png similarity index 100% rename from Editor/Icons/animation/tool_scale.png rename to Assets/Editor/Icons/animation/tool_scale.png diff --git a/Editor/Icons/animation/tool_select.png b/Assets/Editor/Icons/animation/tool_select.png similarity index 100% rename from Editor/Icons/animation/tool_select.png rename to Assets/Editor/Icons/animation/tool_select.png diff --git a/Editor/Icons/animation/undo.png b/Assets/Editor/Icons/animation/undo.png similarity index 100% rename from Editor/Icons/animation/undo.png rename to Assets/Editor/Icons/animation/undo.png diff --git a/Editor/Icons/checkmark_checked.png b/Assets/Editor/Icons/checkmark_checked.png similarity index 100% rename from Editor/Icons/checkmark_checked.png rename to Assets/Editor/Icons/checkmark_checked.png diff --git a/Editor/Icons/checkmark_checked_hover.png b/Assets/Editor/Icons/checkmark_checked_hover.png similarity index 100% rename from Editor/Icons/checkmark_checked_hover.png rename to Assets/Editor/Icons/checkmark_checked_hover.png diff --git a/Editor/Icons/checkmark_unchecked_hover.png b/Assets/Editor/Icons/checkmark_unchecked_hover.png similarity index 100% rename from Editor/Icons/checkmark_unchecked_hover.png rename to Assets/Editor/Icons/checkmark_unchecked_hover.png diff --git a/Editor/Icons/close.png b/Assets/Editor/Icons/close.png similarity index 100% rename from Editor/Icons/close.png rename to Assets/Editor/Icons/close.png diff --git a/Editor/Icons/float.png b/Assets/Editor/Icons/float.png similarity index 100% rename from Editor/Icons/float.png rename to Assets/Editor/Icons/float.png diff --git a/Editor/Icons/lc_camera.png b/Assets/Editor/Icons/lc_camera.png similarity index 100% rename from Editor/Icons/lc_camera.png rename to Assets/Editor/Icons/lc_camera.png diff --git a/Editor/Icons/lc_exportandlaunch.png b/Assets/Editor/Icons/lc_exportandlaunch.png similarity index 100% rename from Editor/Icons/lc_exportandlaunch.png rename to Assets/Editor/Icons/lc_exportandlaunch.png diff --git a/Editor/Icons/lc_pc.png b/Assets/Editor/Icons/lc_pc.png similarity index 100% rename from Editor/Icons/lc_pc.png rename to Assets/Editor/Icons/lc_pc.png diff --git a/Editor/Icons/lc_power.png b/Assets/Editor/Icons/lc_power.png similarity index 100% rename from Editor/Icons/lc_power.png rename to Assets/Editor/Icons/lc_power.png diff --git a/Editor/Icons/lc_sshot.png b/Assets/Editor/Icons/lc_sshot.png similarity index 100% rename from Editor/Icons/lc_sshot.png rename to Assets/Editor/Icons/lc_sshot.png diff --git a/Editor/Icons/lc_sync.png b/Assets/Editor/Icons/lc_sync.png similarity index 100% rename from Editor/Icons/lc_sync.png rename to Assets/Editor/Icons/lc_sync.png diff --git a/Editor/Icons/reset.png b/Assets/Editor/Icons/reset.png similarity index 100% rename from Editor/Icons/reset.png rename to Assets/Editor/Icons/reset.png diff --git a/Editor/Icons/split.png b/Assets/Editor/Icons/split.png similarity index 100% rename from Editor/Icons/split.png rename to Assets/Editor/Icons/split.png diff --git a/Editor/LambdaFunctions/LwALambdaFunction.js b/Assets/Editor/LambdaFunctions/LwALambdaFunction.js similarity index 100% rename from Editor/LambdaFunctions/LwALambdaFunction.js rename to Assets/Editor/LambdaFunctions/LwALambdaFunction.js diff --git a/Editor/LambdaFunctions/LwFacebookLambdaFunction.js b/Assets/Editor/LambdaFunctions/LwFacebookLambdaFunction.js similarity index 100% rename from Editor/LambdaFunctions/LwFacebookLambdaFunction.js rename to Assets/Editor/LambdaFunctions/LwFacebookLambdaFunction.js diff --git a/Editor/LambdaFunctions/LwGenericOpenIdConnectLambdaFunction.js b/Assets/Editor/LambdaFunctions/LwGenericOpenIdConnectLambdaFunction.js similarity index 100% rename from Editor/LambdaFunctions/LwGenericOpenIdConnectLambdaFunction.js rename to Assets/Editor/LambdaFunctions/LwGenericOpenIdConnectLambdaFunction.js diff --git a/Editor/LambdaFunctions/LwGoogleLambdaFunction.js b/Assets/Editor/LambdaFunctions/LwGoogleLambdaFunction.js similarity index 100% rename from Editor/LambdaFunctions/LwGoogleLambdaFunction.js rename to Assets/Editor/LambdaFunctions/LwGoogleLambdaFunction.js diff --git a/Editor/LevelTemplates.xml b/Assets/Editor/LevelTemplates.xml similarity index 100% rename from Editor/LevelTemplates.xml rename to Assets/Editor/LevelTemplates.xml diff --git a/Editor/MapScreenshotSettings.xml b/Assets/Editor/MapScreenshotSettings.xml similarity index 100% rename from Editor/MapScreenshotSettings.xml rename to Assets/Editor/MapScreenshotSettings.xml diff --git a/Editor/Materials/ShaderList.xml b/Assets/Editor/Materials/ShaderList.xml similarity index 100% rename from Editor/Materials/ShaderList.xml rename to Assets/Editor/Materials/ShaderList.xml diff --git a/Editor/Materials/Stripes.tif b/Assets/Editor/Materials/Stripes.tif similarity index 100% rename from Editor/Materials/Stripes.tif rename to Assets/Editor/Materials/Stripes.tif diff --git a/Editor/Materials/Stripes.tif.exportsettings b/Assets/Editor/Materials/Stripes.tif.exportsettings similarity index 100% rename from Editor/Materials/Stripes.tif.exportsettings rename to Assets/Editor/Materials/Stripes.tif.exportsettings diff --git a/Editor/Materials/areasolid.dds b/Assets/Editor/Materials/areasolid.dds similarity index 100% rename from Editor/Materials/areasolid.dds rename to Assets/Editor/Materials/areasolid.dds diff --git a/Editor/Materials/areasolid.mtl b/Assets/Editor/Materials/areasolid.mtl similarity index 100% rename from Editor/Materials/areasolid.mtl rename to Assets/Editor/Materials/areasolid.mtl diff --git a/Editor/Materials/crydesigner_selection.mtl b/Assets/Editor/Materials/crydesigner_selection.mtl similarity index 100% rename from Editor/Materials/crydesigner_selection.mtl rename to Assets/Editor/Materials/crydesigner_selection.mtl diff --git a/Editor/Materials/default_rope.mtl b/Assets/Editor/Materials/default_rope.mtl similarity index 100% rename from Editor/Materials/default_rope.mtl rename to Assets/Editor/Materials/default_rope.mtl diff --git a/Editor/Materials/lodgen_template.mtl b/Assets/Editor/Materials/lodgen_template.mtl similarity index 54% rename from Editor/Materials/lodgen_template.mtl rename to Assets/Editor/Materials/lodgen_template.mtl index 0866c7b28b..761eff9154 100644 --- a/Editor/Materials/lodgen_template.mtl +++ b/Assets/Editor/Materials/lodgen_template.mtl @@ -1,8 +1,8 @@ - - - + + + diff --git a/Editor/Materials/refpicture.mtl b/Assets/Editor/Materials/refpicture.mtl similarity index 100% rename from Editor/Materials/refpicture.mtl rename to Assets/Editor/Materials/refpicture.mtl diff --git a/Editor/Materials/voxel_editor.mtl b/Assets/Editor/Materials/voxel_editor.mtl similarity index 100% rename from Editor/Materials/voxel_editor.mtl rename to Assets/Editor/Materials/voxel_editor.mtl diff --git a/Editor/Materials/voxel_editor.png b/Assets/Editor/Materials/voxel_editor.png similarity index 100% rename from Editor/Materials/voxel_editor.png rename to Assets/Editor/Materials/voxel_editor.png diff --git a/Editor/Materials/voxel_editor.png.exportsettings b/Assets/Editor/Materials/voxel_editor.png.exportsettings similarity index 100% rename from Editor/Materials/voxel_editor.png.exportsettings rename to Assets/Editor/Materials/voxel_editor.png.exportsettings diff --git a/Editor/MissionTemplate.lua b/Assets/Editor/MissionTemplate.lua similarity index 100% rename from Editor/MissionTemplate.lua rename to Assets/Editor/MissionTemplate.lua diff --git a/Editor/ModellingPanel.xml b/Assets/Editor/ModellingPanel.xml similarity index 100% rename from Editor/ModellingPanel.xml rename to Assets/Editor/ModellingPanel.xml diff --git a/Editor/NewEntityTemplate.ent_template b/Assets/Editor/NewEntityTemplate.ent_template similarity index 100% rename from Editor/NewEntityTemplate.ent_template rename to Assets/Editor/NewEntityTemplate.ent_template diff --git a/Editor/NewEntityTemplate.lua_template b/Assets/Editor/NewEntityTemplate.lua_template similarity index 100% rename from Editor/NewEntityTemplate.lua_template rename to Assets/Editor/NewEntityTemplate.lua_template diff --git a/Editor/ObjectIcons/AreaTrigger.bmp b/Assets/Editor/ObjectIcons/AreaTrigger.bmp similarity index 100% rename from Editor/ObjectIcons/AreaTrigger.bmp rename to Assets/Editor/ObjectIcons/AreaTrigger.bmp diff --git a/Editor/ObjectIcons/AudioAreaAmbience.bmp b/Assets/Editor/ObjectIcons/AudioAreaAmbience.bmp similarity index 100% rename from Editor/ObjectIcons/AudioAreaAmbience.bmp rename to Assets/Editor/ObjectIcons/AudioAreaAmbience.bmp diff --git a/Editor/ObjectIcons/AudioAreaEntity.bmp b/Assets/Editor/ObjectIcons/AudioAreaEntity.bmp similarity index 100% rename from Editor/ObjectIcons/AudioAreaEntity.bmp rename to Assets/Editor/ObjectIcons/AudioAreaEntity.bmp diff --git a/Editor/ObjectIcons/AudioAreaRandom.bmp b/Assets/Editor/ObjectIcons/AudioAreaRandom.bmp similarity index 100% rename from Editor/ObjectIcons/AudioAreaRandom.bmp rename to Assets/Editor/ObjectIcons/AudioAreaRandom.bmp diff --git a/Editor/ObjectIcons/Camera.bmp b/Assets/Editor/ObjectIcons/Camera.bmp similarity index 100% rename from Editor/ObjectIcons/Camera.bmp rename to Assets/Editor/ObjectIcons/Camera.bmp diff --git a/Editor/ObjectIcons/Checkpoint.bmp b/Assets/Editor/ObjectIcons/Checkpoint.bmp similarity index 100% rename from Editor/ObjectIcons/Checkpoint.bmp rename to Assets/Editor/ObjectIcons/Checkpoint.bmp diff --git a/Editor/ObjectIcons/ClipVolume.bmp b/Assets/Editor/ObjectIcons/ClipVolume.bmp similarity index 100% rename from Editor/ObjectIcons/ClipVolume.bmp rename to Assets/Editor/ObjectIcons/ClipVolume.bmp diff --git a/Editor/ObjectIcons/Clock.bmp b/Assets/Editor/ObjectIcons/Clock.bmp similarity index 100% rename from Editor/ObjectIcons/Clock.bmp rename to Assets/Editor/ObjectIcons/Clock.bmp diff --git a/Editor/ObjectIcons/Clouds.bmp b/Assets/Editor/ObjectIcons/Clouds.bmp similarity index 100% rename from Editor/ObjectIcons/Clouds.bmp rename to Assets/Editor/ObjectIcons/Clouds.bmp diff --git a/Editor/ObjectIcons/Comment.bmp b/Assets/Editor/ObjectIcons/Comment.bmp similarity index 100% rename from Editor/ObjectIcons/Comment.bmp rename to Assets/Editor/ObjectIcons/Comment.bmp diff --git a/Editor/ObjectIcons/DeadBody.bmp b/Assets/Editor/ObjectIcons/DeadBody.bmp similarity index 100% rename from Editor/ObjectIcons/DeadBody.bmp rename to Assets/Editor/ObjectIcons/DeadBody.bmp diff --git a/Editor/ObjectIcons/Decal.bmp b/Assets/Editor/ObjectIcons/Decal.bmp similarity index 100% rename from Editor/ObjectIcons/Decal.bmp rename to Assets/Editor/ObjectIcons/Decal.bmp diff --git a/Editor/ObjectIcons/Dialog.bmp b/Assets/Editor/ObjectIcons/Dialog.bmp similarity index 100% rename from Editor/ObjectIcons/Dialog.bmp rename to Assets/Editor/ObjectIcons/Dialog.bmp diff --git a/Editor/ObjectIcons/Flash.bmp b/Assets/Editor/ObjectIcons/Flash.bmp similarity index 100% rename from Editor/ObjectIcons/Flash.bmp rename to Assets/Editor/ObjectIcons/Flash.bmp diff --git a/Editor/ObjectIcons/Fog.bmp b/Assets/Editor/ObjectIcons/Fog.bmp similarity index 100% rename from Editor/ObjectIcons/Fog.bmp rename to Assets/Editor/ObjectIcons/Fog.bmp diff --git a/Editor/ObjectIcons/FogVolume.bmp b/Assets/Editor/ObjectIcons/FogVolume.bmp similarity index 100% rename from Editor/ObjectIcons/FogVolume.bmp rename to Assets/Editor/ObjectIcons/FogVolume.bmp diff --git a/Editor/ObjectIcons/GravitySphere.bmp b/Assets/Editor/ObjectIcons/GravitySphere.bmp similarity index 100% rename from Editor/ObjectIcons/GravitySphere.bmp rename to Assets/Editor/ObjectIcons/GravitySphere.bmp diff --git a/Editor/ObjectIcons/Item.bmp b/Assets/Editor/ObjectIcons/Item.bmp similarity index 100% rename from Editor/ObjectIcons/Item.bmp rename to Assets/Editor/ObjectIcons/Item.bmp diff --git a/Editor/ObjectIcons/Ladder.bmp b/Assets/Editor/ObjectIcons/Ladder.bmp similarity index 100% rename from Editor/ObjectIcons/Ladder.bmp rename to Assets/Editor/ObjectIcons/Ladder.bmp diff --git a/Editor/ObjectIcons/Light.bmp b/Assets/Editor/ObjectIcons/Light.bmp similarity index 100% rename from Editor/ObjectIcons/Light.bmp rename to Assets/Editor/ObjectIcons/Light.bmp diff --git a/Editor/ObjectIcons/LightPropagationVolume.bmp b/Assets/Editor/ObjectIcons/LightPropagationVolume.bmp similarity index 100% rename from Editor/ObjectIcons/LightPropagationVolume.bmp rename to Assets/Editor/ObjectIcons/LightPropagationVolume.bmp diff --git a/Editor/ObjectIcons/Lightning.bmp b/Assets/Editor/ObjectIcons/Lightning.bmp similarity index 100% rename from Editor/ObjectIcons/Lightning.bmp rename to Assets/Editor/ObjectIcons/Lightning.bmp diff --git a/Editor/ObjectIcons/Magnet.bmp b/Assets/Editor/ObjectIcons/Magnet.bmp similarity index 100% rename from Editor/ObjectIcons/Magnet.bmp rename to Assets/Editor/ObjectIcons/Magnet.bmp diff --git a/Editor/ObjectIcons/MultiTrigger.bmp b/Assets/Editor/ObjectIcons/MultiTrigger.bmp similarity index 100% rename from Editor/ObjectIcons/MultiTrigger.bmp rename to Assets/Editor/ObjectIcons/MultiTrigger.bmp diff --git a/Editor/ObjectIcons/ODD.bmp b/Assets/Editor/ObjectIcons/ODD.bmp similarity index 100% rename from Editor/ObjectIcons/ODD.bmp rename to Assets/Editor/ObjectIcons/ODD.bmp diff --git a/Editor/ObjectIcons/Particles.bmp b/Assets/Editor/ObjectIcons/Particles.bmp similarity index 100% rename from Editor/ObjectIcons/Particles.bmp rename to Assets/Editor/ObjectIcons/Particles.bmp diff --git a/Editor/ObjectIcons/PrecacheCamera.bmp b/Assets/Editor/ObjectIcons/PrecacheCamera.bmp similarity index 100% rename from Editor/ObjectIcons/PrecacheCamera.bmp rename to Assets/Editor/ObjectIcons/PrecacheCamera.bmp diff --git a/Editor/ObjectIcons/Prefab.bmp b/Assets/Editor/ObjectIcons/Prefab.bmp similarity index 100% rename from Editor/ObjectIcons/Prefab.bmp rename to Assets/Editor/ObjectIcons/Prefab.bmp diff --git a/Editor/ObjectIcons/Prompt.bmp b/Assets/Editor/ObjectIcons/Prompt.bmp similarity index 100% rename from Editor/ObjectIcons/Prompt.bmp rename to Assets/Editor/ObjectIcons/Prompt.bmp diff --git a/Editor/ObjectIcons/SavePoint.bmp b/Assets/Editor/ObjectIcons/SavePoint.bmp similarity index 100% rename from Editor/ObjectIcons/SavePoint.bmp rename to Assets/Editor/ObjectIcons/SavePoint.bmp diff --git a/Editor/ObjectIcons/Seed.bmp b/Assets/Editor/ObjectIcons/Seed.bmp similarity index 100% rename from Editor/ObjectIcons/Seed.bmp rename to Assets/Editor/ObjectIcons/Seed.bmp diff --git a/Editor/ObjectIcons/Sound.bmp b/Assets/Editor/ObjectIcons/Sound.bmp similarity index 100% rename from Editor/ObjectIcons/Sound.bmp rename to Assets/Editor/ObjectIcons/Sound.bmp diff --git a/Editor/ObjectIcons/SpawnPoint.bmp b/Assets/Editor/ObjectIcons/SpawnPoint.bmp similarity index 100% rename from Editor/ObjectIcons/SpawnPoint.bmp rename to Assets/Editor/ObjectIcons/SpawnPoint.bmp diff --git a/Editor/ObjectIcons/T.bmp b/Assets/Editor/ObjectIcons/T.bmp similarity index 100% rename from Editor/ObjectIcons/T.bmp rename to Assets/Editor/ObjectIcons/T.bmp diff --git a/Editor/ObjectIcons/TagPoint.bmp b/Assets/Editor/ObjectIcons/TagPoint.bmp similarity index 100% rename from Editor/ObjectIcons/TagPoint.bmp rename to Assets/Editor/ObjectIcons/TagPoint.bmp diff --git a/Editor/ObjectIcons/Trigger.bmp b/Assets/Editor/ObjectIcons/Trigger.bmp similarity index 100% rename from Editor/ObjectIcons/Trigger.bmp rename to Assets/Editor/ObjectIcons/Trigger.bmp diff --git a/Editor/ObjectIcons/UiCanvasRefEntity.bmp b/Assets/Editor/ObjectIcons/UiCanvasRefEntity.bmp similarity index 100% rename from Editor/ObjectIcons/UiCanvasRefEntity.bmp rename to Assets/Editor/ObjectIcons/UiCanvasRefEntity.bmp diff --git a/Editor/ObjectIcons/User.bmp b/Assets/Editor/ObjectIcons/User.bmp similarity index 100% rename from Editor/ObjectIcons/User.bmp rename to Assets/Editor/ObjectIcons/User.bmp diff --git a/Editor/ObjectIcons/VVVArea.bmp b/Assets/Editor/ObjectIcons/VVVArea.bmp similarity index 100% rename from Editor/ObjectIcons/VVVArea.bmp rename to Assets/Editor/ObjectIcons/VVVArea.bmp diff --git a/Editor/ObjectIcons/W.bmp b/Assets/Editor/ObjectIcons/W.bmp similarity index 100% rename from Editor/ObjectIcons/W.bmp rename to Assets/Editor/ObjectIcons/W.bmp diff --git a/Editor/ObjectIcons/Water.bmp b/Assets/Editor/ObjectIcons/Water.bmp similarity index 100% rename from Editor/ObjectIcons/Water.bmp rename to Assets/Editor/ObjectIcons/Water.bmp diff --git a/Editor/ObjectIcons/animobject.bmp b/Assets/Editor/ObjectIcons/animobject.bmp similarity index 100% rename from Editor/ObjectIcons/animobject.bmp rename to Assets/Editor/ObjectIcons/animobject.bmp diff --git a/Editor/ObjectIcons/bird.bmp b/Assets/Editor/ObjectIcons/bird.bmp similarity index 100% rename from Editor/ObjectIcons/bird.bmp rename to Assets/Editor/ObjectIcons/bird.bmp diff --git a/Editor/ObjectIcons/bug.bmp b/Assets/Editor/ObjectIcons/bug.bmp similarity index 100% rename from Editor/ObjectIcons/bug.bmp rename to Assets/Editor/ObjectIcons/bug.bmp diff --git a/Editor/ObjectIcons/character.bmp b/Assets/Editor/ObjectIcons/character.bmp similarity index 100% rename from Editor/ObjectIcons/character.bmp rename to Assets/Editor/ObjectIcons/character.bmp diff --git a/Editor/ObjectIcons/death.bmp b/Assets/Editor/ObjectIcons/death.bmp similarity index 100% rename from Editor/ObjectIcons/death.bmp rename to Assets/Editor/ObjectIcons/death.bmp diff --git a/Editor/ObjectIcons/door.bmp b/Assets/Editor/ObjectIcons/door.bmp similarity index 100% rename from Editor/ObjectIcons/door.bmp rename to Assets/Editor/ObjectIcons/door.bmp diff --git a/Editor/ObjectIcons/elevator.bmp b/Assets/Editor/ObjectIcons/elevator.bmp similarity index 100% rename from Editor/ObjectIcons/elevator.bmp rename to Assets/Editor/ObjectIcons/elevator.bmp diff --git a/Editor/ObjectIcons/environmentProbe.bmp b/Assets/Editor/ObjectIcons/environmentProbe.bmp similarity index 100% rename from Editor/ObjectIcons/environmentProbe.bmp rename to Assets/Editor/ObjectIcons/environmentProbe.bmp diff --git a/Editor/ObjectIcons/explosion.bmp b/Assets/Editor/ObjectIcons/explosion.bmp similarity index 100% rename from Editor/ObjectIcons/explosion.bmp rename to Assets/Editor/ObjectIcons/explosion.bmp diff --git a/Editor/ObjectIcons/fish.bmp b/Assets/Editor/ObjectIcons/fish.bmp similarity index 100% rename from Editor/ObjectIcons/fish.bmp rename to Assets/Editor/ObjectIcons/fish.bmp diff --git a/Editor/ObjectIcons/forbiddenarea.bmp b/Assets/Editor/ObjectIcons/forbiddenarea.bmp similarity index 100% rename from Editor/ObjectIcons/forbiddenarea.bmp rename to Assets/Editor/ObjectIcons/forbiddenarea.bmp diff --git a/Editor/ObjectIcons/hazard.bmp b/Assets/Editor/ObjectIcons/hazard.bmp similarity index 100% rename from Editor/ObjectIcons/hazard.bmp rename to Assets/Editor/ObjectIcons/hazard.bmp diff --git a/Editor/ObjectIcons/health.bmp b/Assets/Editor/ObjectIcons/health.bmp similarity index 100% rename from Editor/ObjectIcons/health.bmp rename to Assets/Editor/ObjectIcons/health.bmp diff --git a/Editor/ObjectIcons/ledge.bmp b/Assets/Editor/ObjectIcons/ledge.bmp similarity index 100% rename from Editor/ObjectIcons/ledge.bmp rename to Assets/Editor/ObjectIcons/ledge.bmp diff --git a/Editor/ObjectIcons/mine.bmp b/Assets/Editor/ObjectIcons/mine.bmp similarity index 100% rename from Editor/ObjectIcons/mine.bmp rename to Assets/Editor/ObjectIcons/mine.bmp diff --git a/Editor/ObjectIcons/physicsobject.bmp b/Assets/Editor/ObjectIcons/physicsobject.bmp similarity index 100% rename from Editor/ObjectIcons/physicsobject.bmp rename to Assets/Editor/ObjectIcons/physicsobject.bmp diff --git a/Editor/ObjectIcons/prefabbuilding.bmp b/Assets/Editor/ObjectIcons/prefabbuilding.bmp similarity index 100% rename from Editor/ObjectIcons/prefabbuilding.bmp rename to Assets/Editor/ObjectIcons/prefabbuilding.bmp diff --git a/Editor/ObjectIcons/proceduralbuilding.bmp b/Assets/Editor/ObjectIcons/proceduralbuilding.bmp similarity index 100% rename from Editor/ObjectIcons/proceduralbuilding.bmp rename to Assets/Editor/ObjectIcons/proceduralbuilding.bmp diff --git a/Editor/ObjectIcons/proceduralobject.bmp b/Assets/Editor/ObjectIcons/proceduralobject.bmp similarity index 100% rename from Editor/ObjectIcons/proceduralobject.bmp rename to Assets/Editor/ObjectIcons/proceduralobject.bmp diff --git a/Editor/ObjectIcons/proximitytrigger.bmp b/Assets/Editor/ObjectIcons/proximitytrigger.bmp similarity index 100% rename from Editor/ObjectIcons/proximitytrigger.bmp rename to Assets/Editor/ObjectIcons/proximitytrigger.bmp diff --git a/Editor/ObjectIcons/river.bmp b/Assets/Editor/ObjectIcons/river.bmp similarity index 100% rename from Editor/ObjectIcons/river.bmp rename to Assets/Editor/ObjectIcons/river.bmp diff --git a/Editor/ObjectIcons/road.bmp b/Assets/Editor/ObjectIcons/road.bmp similarity index 100% rename from Editor/ObjectIcons/road.bmp rename to Assets/Editor/ObjectIcons/road.bmp diff --git a/Editor/ObjectIcons/rope.bmp b/Assets/Editor/ObjectIcons/rope.bmp similarity index 100% rename from Editor/ObjectIcons/rope.bmp rename to Assets/Editor/ObjectIcons/rope.bmp diff --git a/Editor/ObjectIcons/sequence.bmp b/Assets/Editor/ObjectIcons/sequence.bmp similarity index 100% rename from Editor/ObjectIcons/sequence.bmp rename to Assets/Editor/ObjectIcons/sequence.bmp diff --git a/Editor/ObjectIcons/shake.bmp b/Assets/Editor/ObjectIcons/shake.bmp similarity index 100% rename from Editor/ObjectIcons/shake.bmp rename to Assets/Editor/ObjectIcons/shake.bmp diff --git a/Editor/ObjectIcons/smartobject.bmp b/Assets/Editor/ObjectIcons/smartobject.bmp similarity index 100% rename from Editor/ObjectIcons/smartobject.bmp rename to Assets/Editor/ObjectIcons/smartobject.bmp diff --git a/Editor/ObjectIcons/spawngroup.bmp b/Assets/Editor/ObjectIcons/spawngroup.bmp similarity index 100% rename from Editor/ObjectIcons/spawngroup.bmp rename to Assets/Editor/ObjectIcons/spawngroup.bmp diff --git a/Editor/ObjectIcons/spectator.bmp b/Assets/Editor/ObjectIcons/spectator.bmp similarity index 100% rename from Editor/ObjectIcons/spectator.bmp rename to Assets/Editor/ObjectIcons/spectator.bmp diff --git a/Editor/ObjectIcons/switch.bmp b/Assets/Editor/ObjectIcons/switch.bmp similarity index 100% rename from Editor/ObjectIcons/switch.bmp rename to Assets/Editor/ObjectIcons/switch.bmp diff --git a/Editor/ObjectIcons/territory.bmp b/Assets/Editor/ObjectIcons/territory.bmp similarity index 100% rename from Editor/ObjectIcons/territory.bmp rename to Assets/Editor/ObjectIcons/territory.bmp diff --git a/Editor/ObjectIcons/tornado.bmp b/Assets/Editor/ObjectIcons/tornado.bmp similarity index 100% rename from Editor/ObjectIcons/tornado.bmp rename to Assets/Editor/ObjectIcons/tornado.bmp diff --git a/Editor/ObjectIcons/vehicle.bmp b/Assets/Editor/ObjectIcons/vehicle.bmp similarity index 100% rename from Editor/ObjectIcons/vehicle.bmp rename to Assets/Editor/ObjectIcons/vehicle.bmp diff --git a/Editor/ObjectIcons/voxel.bmp b/Assets/Editor/ObjectIcons/voxel.bmp similarity index 100% rename from Editor/ObjectIcons/voxel.bmp rename to Assets/Editor/ObjectIcons/voxel.bmp diff --git a/Editor/ObjectIcons/wave.bmp b/Assets/Editor/ObjectIcons/wave.bmp similarity index 100% rename from Editor/ObjectIcons/wave.bmp rename to Assets/Editor/ObjectIcons/wave.bmp diff --git a/Editor/ObjectTemplates.xml b/Assets/Editor/ObjectTemplates.xml similarity index 100% rename from Editor/ObjectTemplates.xml rename to Assets/Editor/ObjectTemplates.xml diff --git a/Editor/Objects/Arrow.cgf b/Assets/Editor/Objects/Arrow.cgf similarity index 100% rename from Editor/Objects/Arrow.cgf rename to Assets/Editor/Objects/Arrow.cgf diff --git a/Editor/Objects/Axis.cgf b/Assets/Editor/Objects/Axis.cgf similarity index 100% rename from Editor/Objects/Axis.cgf rename to Assets/Editor/Objects/Axis.cgf diff --git a/Editor/Objects/Clock.cgf b/Assets/Editor/Objects/Clock.cgf similarity index 100% rename from Editor/Objects/Clock.cgf rename to Assets/Editor/Objects/Clock.cgf diff --git a/Editor/Objects/Comment.cgf b/Assets/Editor/Objects/Comment.cgf similarity index 100% rename from Editor/Objects/Comment.cgf rename to Assets/Editor/Objects/Comment.cgf diff --git a/Editor/Objects/CryDesigner_camera.grp b/Assets/Editor/Objects/CryDesigner_camera.grp similarity index 100% rename from Editor/Objects/CryDesigner_camera.grp rename to Assets/Editor/Objects/CryDesigner_camera.grp diff --git a/Editor/Objects/M.cgf b/Assets/Editor/Objects/M.cgf similarity index 100% rename from Editor/Objects/M.cgf rename to Assets/Editor/Objects/M.cgf diff --git a/Editor/Objects/MtlBox.cgf b/Assets/Editor/Objects/MtlBox.cgf similarity index 100% rename from Editor/Objects/MtlBox.cgf rename to Assets/Editor/Objects/MtlBox.cgf diff --git a/Editor/Objects/MtlObjects.max b/Assets/Editor/Objects/MtlObjects.max similarity index 100% rename from Editor/Objects/MtlObjects.max rename to Assets/Editor/Objects/MtlObjects.max diff --git a/Editor/Objects/MtlPlane.cgf b/Assets/Editor/Objects/MtlPlane.cgf similarity index 100% rename from Editor/Objects/MtlPlane.cgf rename to Assets/Editor/Objects/MtlPlane.cgf diff --git a/Editor/Objects/MtlSphere.cgf b/Assets/Editor/Objects/MtlSphere.cgf similarity index 100% rename from Editor/Objects/MtlSphere.cgf rename to Assets/Editor/Objects/MtlSphere.cgf diff --git a/Editor/Objects/MtlSwatch.cgf b/Assets/Editor/Objects/MtlSwatch.cgf similarity index 100% rename from Editor/Objects/MtlSwatch.cgf rename to Assets/Editor/Objects/MtlSwatch.cgf diff --git a/Editor/Objects/MtlTeapot.cgf b/Assets/Editor/Objects/MtlTeapot.cgf similarity index 100% rename from Editor/Objects/MtlTeapot.cgf rename to Assets/Editor/Objects/MtlTeapot.cgf diff --git a/Editor/Objects/MusicTheme.cgf b/Assets/Editor/Objects/MusicTheme.cgf similarity index 100% rename from Editor/Objects/MusicTheme.cgf rename to Assets/Editor/Objects/MusicTheme.cgf diff --git a/Editor/Objects/Particles.cgf b/Assets/Editor/Objects/Particles.cgf similarity index 100% rename from Editor/Objects/Particles.cgf rename to Assets/Editor/Objects/Particles.cgf diff --git a/Editor/Objects/Pyramid.cgf b/Assets/Editor/Objects/Pyramid.cgf similarity index 100% rename from Editor/Objects/Pyramid.cgf rename to Assets/Editor/Objects/Pyramid.cgf diff --git a/Editor/Objects/S.cgf b/Assets/Editor/Objects/S.cgf similarity index 100% rename from Editor/Objects/S.cgf rename to Assets/Editor/Objects/S.cgf diff --git a/Editor/Objects/Sound.cgf b/Assets/Editor/Objects/Sound.cgf similarity index 100% rename from Editor/Objects/Sound.cgf rename to Assets/Editor/Objects/Sound.cgf diff --git a/Editor/Objects/Sphere.cgf b/Assets/Editor/Objects/Sphere.cgf similarity index 100% rename from Editor/Objects/Sphere.cgf rename to Assets/Editor/Objects/Sphere.cgf diff --git a/Editor/Objects/T.cgf b/Assets/Editor/Objects/T.cgf similarity index 100% rename from Editor/Objects/T.cgf rename to Assets/Editor/Objects/T.cgf diff --git a/Editor/Objects/Vis.cgf b/Assets/Editor/Objects/Vis.cgf similarity index 100% rename from Editor/Objects/Vis.cgf rename to Assets/Editor/Objects/Vis.cgf diff --git a/Editor/Objects/W.cgf b/Assets/Editor/Objects/W.cgf similarity index 100% rename from Editor/Objects/W.cgf rename to Assets/Editor/Objects/W.cgf diff --git a/Editor/Objects/ai_hide_point.cgf b/Assets/Editor/Objects/ai_hide_point.cgf similarity index 100% rename from Editor/Objects/ai_hide_point.cgf rename to Assets/Editor/Objects/ai_hide_point.cgf diff --git a/Editor/Objects/anchor.cgf b/Assets/Editor/Objects/anchor.cgf similarity index 100% rename from Editor/Objects/anchor.cgf rename to Assets/Editor/Objects/anchor.cgf diff --git a/Editor/Objects/assaultspawn.cgf b/Assets/Editor/Objects/assaultspawn.cgf similarity index 100% rename from Editor/Objects/assaultspawn.cgf rename to Assets/Editor/Objects/assaultspawn.cgf diff --git a/Editor/Objects/border.cgf b/Assets/Editor/Objects/border.cgf similarity index 100% rename from Editor/Objects/border.cgf rename to Assets/Editor/Objects/border.cgf diff --git a/Editor/Objects/box.cgf b/Assets/Editor/Objects/box.cgf similarity index 100% rename from Editor/Objects/box.cgf rename to Assets/Editor/Objects/box.cgf diff --git a/Editor/Objects/box_nodraw.cgf b/Assets/Editor/Objects/box_nodraw.cgf similarity index 100% rename from Editor/Objects/box_nodraw.cgf rename to Assets/Editor/Objects/box_nodraw.cgf diff --git a/Editor/Objects/buyzone.cgf b/Assets/Editor/Objects/buyzone.cgf similarity index 100% rename from Editor/Objects/buyzone.cgf rename to Assets/Editor/Objects/buyzone.cgf diff --git a/Editor/Objects/c2_car_jump_cross.cgf b/Assets/Editor/Objects/c2_car_jump_cross.cgf similarity index 100% rename from Editor/Objects/c2_car_jump_cross.cgf rename to Assets/Editor/Objects/c2_car_jump_cross.cgf diff --git a/Editor/Objects/c2_crawl_h150.cgf b/Assets/Editor/Objects/c2_crawl_h150.cgf similarity index 100% rename from Editor/Objects/c2_crawl_h150.cgf rename to Assets/Editor/Objects/c2_crawl_h150.cgf diff --git a/Editor/Objects/c2_duck_v125.cgf b/Assets/Editor/Objects/c2_duck_v125.cgf similarity index 100% rename from Editor/Objects/c2_duck_v125.cgf rename to Assets/Editor/Objects/c2_duck_v125.cgf diff --git a/Editor/Objects/c2_jump_h1200.cgf b/Assets/Editor/Objects/c2_jump_h1200.cgf similarity index 100% rename from Editor/Objects/c2_jump_h1200.cgf rename to Assets/Editor/Objects/c2_jump_h1200.cgf diff --git a/Editor/Objects/c2_jump_h500.cgf b/Assets/Editor/Objects/c2_jump_h500.cgf similarity index 100% rename from Editor/Objects/c2_jump_h500.cgf rename to Assets/Editor/Objects/c2_jump_h500.cgf diff --git a/Editor/Objects/c2_jump_h900.cgf b/Assets/Editor/Objects/c2_jump_h900.cgf similarity index 100% rename from Editor/Objects/c2_jump_h900.cgf rename to Assets/Editor/Objects/c2_jump_h900.cgf diff --git a/Editor/Objects/c2_jump_h900_v150.cgf b/Assets/Editor/Objects/c2_jump_h900_v150.cgf similarity index 100% rename from Editor/Objects/c2_jump_h900_v150.cgf rename to Assets/Editor/Objects/c2_jump_h900_v150.cgf diff --git a/Editor/Objects/c2_jump_v150.cgf b/Assets/Editor/Objects/c2_jump_v150.cgf similarity index 100% rename from Editor/Objects/c2_jump_v150.cgf rename to Assets/Editor/Objects/c2_jump_v150.cgf diff --git a/Editor/Objects/c2_jump_v300.cgf b/Assets/Editor/Objects/c2_jump_v300.cgf similarity index 100% rename from Editor/Objects/c2_jump_v300.cgf rename to Assets/Editor/Objects/c2_jump_v300.cgf diff --git a/Editor/Objects/c2_jump_v450.cgf b/Assets/Editor/Objects/c2_jump_v450.cgf similarity index 100% rename from Editor/Objects/c2_jump_v450.cgf rename to Assets/Editor/Objects/c2_jump_v450.cgf diff --git a/Editor/Objects/c2_jumpdown_v900.cgf b/Assets/Editor/Objects/c2_jumpdown_v900.cgf similarity index 100% rename from Editor/Objects/c2_jumpdown_v900.cgf rename to Assets/Editor/Objects/c2_jumpdown_v900.cgf diff --git a/Editor/Objects/c2_jumpwindow_combo_v550.cgf b/Assets/Editor/Objects/c2_jumpwindow_combo_v550.cgf similarity index 100% rename from Editor/Objects/c2_jumpwindow_combo_v550.cgf rename to Assets/Editor/Objects/c2_jumpwindow_combo_v550.cgf diff --git a/Editor/Objects/c2_jumpwindow_v550.cgf b/Assets/Editor/Objects/c2_jumpwindow_v550.cgf similarity index 100% rename from Editor/Objects/c2_jumpwindow_v550.cgf rename to Assets/Editor/Objects/c2_jumpwindow_v550.cgf diff --git a/Editor/Objects/c2_jumpzigzag_v300_v750_lft.cgf b/Assets/Editor/Objects/c2_jumpzigzag_v300_v750_lft.cgf similarity index 100% rename from Editor/Objects/c2_jumpzigzag_v300_v750_lft.cgf rename to Assets/Editor/Objects/c2_jumpzigzag_v300_v750_lft.cgf diff --git a/Editor/Objects/c2_jumpzigzag_v300_v750_rgt.cgf b/Assets/Editor/Objects/c2_jumpzigzag_v300_v750_rgt.cgf similarity index 100% rename from Editor/Objects/c2_jumpzigzag_v300_v750_rgt.cgf rename to Assets/Editor/Objects/c2_jumpzigzag_v300_v750_rgt.cgf diff --git a/Editor/Objects/c2_slide_h400.cgf b/Assets/Editor/Objects/c2_slide_h400.cgf similarity index 100% rename from Editor/Objects/c2_slide_h400.cgf rename to Assets/Editor/Objects/c2_slide_h400.cgf diff --git a/Editor/Objects/c2_slidedown_v1800.cgf b/Assets/Editor/Objects/c2_slidedown_v1800.cgf similarity index 100% rename from Editor/Objects/c2_slidedown_v1800.cgf rename to Assets/Editor/Objects/c2_slidedown_v1800.cgf diff --git a/Editor/Objects/c2_vault_v125.cgf b/Assets/Editor/Objects/c2_vault_v125.cgf similarity index 100% rename from Editor/Objects/c2_vault_v125.cgf rename to Assets/Editor/Objects/c2_vault_v125.cgf diff --git a/Editor/Objects/c2_vault_v800.cgf b/Assets/Editor/Objects/c2_vault_v800.cgf similarity index 100% rename from Editor/Objects/c2_vault_v800.cgf rename to Assets/Editor/Objects/c2_vault_v800.cgf diff --git a/Editor/Objects/c2_wall_jump_h900_v450.cgf b/Assets/Editor/Objects/c2_wall_jump_h900_v450.cgf similarity index 100% rename from Editor/Objects/c2_wall_jump_h900_v450.cgf rename to Assets/Editor/Objects/c2_wall_jump_h900_v450.cgf diff --git a/Editor/Objects/c2_wall_run_h900_v300.cgf b/Assets/Editor/Objects/c2_wall_run_h900_v300.cgf similarity index 100% rename from Editor/Objects/c2_wall_run_h900_v300.cgf rename to Assets/Editor/Objects/c2_wall_run_h900_v300.cgf diff --git a/Editor/Objects/c3_dive_h900.cgf b/Assets/Editor/Objects/c3_dive_h900.cgf similarity index 100% rename from Editor/Objects/c3_dive_h900.cgf rename to Assets/Editor/Objects/c3_dive_h900.cgf diff --git a/Editor/Objects/c3_doorbreak_human.cgf b/Assets/Editor/Objects/c3_doorbreak_human.cgf similarity index 100% rename from Editor/Objects/c3_doorbreak_human.cgf rename to Assets/Editor/Objects/c3_doorbreak_human.cgf diff --git a/Editor/Objects/c3_doorframe.cgf b/Assets/Editor/Objects/c3_doorframe.cgf similarity index 100% rename from Editor/Objects/c3_doorframe.cgf rename to Assets/Editor/Objects/c3_doorframe.cgf diff --git a/Editor/Objects/c3_jump_v150_large.cgf b/Assets/Editor/Objects/c3_jump_v150_large.cgf similarity index 100% rename from Editor/Objects/c3_jump_v150_large.cgf rename to Assets/Editor/Objects/c3_jump_v150_large.cgf diff --git a/Editor/Objects/c3_jump_v300_large.cgf b/Assets/Editor/Objects/c3_jump_v300_large.cgf similarity index 100% rename from Editor/Objects/c3_jump_v300_large.cgf rename to Assets/Editor/Objects/c3_jump_v300_large.cgf diff --git a/Editor/Objects/c3_jump_v450_large.cgf b/Assets/Editor/Objects/c3_jump_v450_large.cgf similarity index 100% rename from Editor/Objects/c3_jump_v450_large.cgf rename to Assets/Editor/Objects/c3_jump_v450_large.cgf diff --git a/Editor/Objects/c3_repeldown_v2600.cgf b/Assets/Editor/Objects/c3_repeldown_v2600.cgf similarity index 100% rename from Editor/Objects/c3_repeldown_v2600.cgf rename to Assets/Editor/Objects/c3_repeldown_v2600.cgf diff --git a/Editor/Objects/c3_repeldown_v900.cgf b/Assets/Editor/Objects/c3_repeldown_v900.cgf similarity index 100% rename from Editor/Objects/c3_repeldown_v900.cgf rename to Assets/Editor/Objects/c3_repeldown_v900.cgf diff --git a/Editor/Objects/c3_so_cornerPopOutSearchLeft.cgf b/Assets/Editor/Objects/c3_so_cornerPopOutSearchLeft.cgf similarity index 100% rename from Editor/Objects/c3_so_cornerPopOutSearchLeft.cgf rename to Assets/Editor/Objects/c3_so_cornerPopOutSearchLeft.cgf diff --git a/Editor/Objects/c3_so_cornerPopOutSearchRight.cgf b/Assets/Editor/Objects/c3_so_cornerPopOutSearchRight.cgf similarity index 100% rename from Editor/Objects/c3_so_cornerPopOutSearchRight.cgf rename to Assets/Editor/Objects/c3_so_cornerPopOutSearchRight.cgf diff --git a/Editor/Objects/c3_vault_v125_large.cgf b/Assets/Editor/Objects/c3_vault_v125_large.cgf similarity index 100% rename from Editor/Objects/c3_vault_v125_large.cgf rename to Assets/Editor/Objects/c3_vault_v125_large.cgf diff --git a/Editor/Objects/c3_zipline_7500_15.cgf b/Assets/Editor/Objects/c3_zipline_7500_15.cgf similarity index 100% rename from Editor/Objects/c3_zipline_7500_15.cgf rename to Assets/Editor/Objects/c3_zipline_7500_15.cgf diff --git a/Editor/Objects/collision_dummy_100x50.cgf b/Assets/Editor/Objects/collision_dummy_100x50.cgf similarity index 100% rename from Editor/Objects/collision_dummy_100x50.cgf rename to Assets/Editor/Objects/collision_dummy_100x50.cgf diff --git a/Editor/Objects/collision_dummy_25x50.cgf b/Assets/Editor/Objects/collision_dummy_25x50.cgf similarity index 100% rename from Editor/Objects/collision_dummy_25x50.cgf rename to Assets/Editor/Objects/collision_dummy_25x50.cgf diff --git a/Editor/Objects/collision_dummy_50x50.cgf b/Assets/Editor/Objects/collision_dummy_50x50.cgf similarity index 100% rename from Editor/Objects/collision_dummy_50x50.cgf rename to Assets/Editor/Objects/collision_dummy_50x50.cgf diff --git a/Editor/Objects/corner270.cgf b/Assets/Editor/Objects/corner270.cgf similarity index 100% rename from Editor/Objects/corner270.cgf rename to Assets/Editor/Objects/corner270.cgf diff --git a/Editor/Objects/editor_helpers.max b/Assets/Editor/Objects/editor_helpers.max similarity index 100% rename from Editor/Objects/editor_helpers.max rename to Assets/Editor/Objects/editor_helpers.max diff --git a/Editor/Objects/energypoint.cgf b/Assets/Editor/Objects/energypoint.cgf similarity index 100% rename from Editor/Objects/energypoint.cgf rename to Assets/Editor/Objects/energypoint.cgf diff --git a/Editor/Objects/entrypoint.cgf b/Assets/Editor/Objects/entrypoint.cgf similarity index 100% rename from Editor/Objects/entrypoint.cgf rename to Assets/Editor/Objects/entrypoint.cgf diff --git a/Editor/Objects/envcube.cgf b/Assets/Editor/Objects/envcube.cgf similarity index 100% rename from Editor/Objects/envcube.cgf rename to Assets/Editor/Objects/envcube.cgf diff --git a/Editor/Objects/envcube.max b/Assets/Editor/Objects/envcube.max similarity index 100% rename from Editor/Objects/envcube.max rename to Assets/Editor/Objects/envcube.max diff --git a/Editor/Objects/envcube.mtl b/Assets/Editor/Objects/envcube.mtl similarity index 100% rename from Editor/Objects/envcube.mtl rename to Assets/Editor/Objects/envcube.mtl diff --git a/Editor/Objects/factory.cgf b/Assets/Editor/Objects/factory.cgf similarity index 100% rename from Editor/Objects/factory.cgf rename to Assets/Editor/Objects/factory.cgf diff --git a/Editor/Objects/flock.cgf b/Assets/Editor/Objects/flock.cgf similarity index 100% rename from Editor/Objects/flock.cgf rename to Assets/Editor/Objects/flock.cgf diff --git a/Editor/Objects/forbiddenarea.cgf b/Assets/Editor/Objects/forbiddenarea.cgf similarity index 100% rename from Editor/Objects/forbiddenarea.cgf rename to Assets/Editor/Objects/forbiddenarea.cgf diff --git a/Editor/Objects/gradb.dds b/Assets/Editor/Objects/gradb.dds similarity index 100% rename from Editor/Objects/gradb.dds rename to Assets/Editor/Objects/gradb.dds diff --git a/Editor/Objects/gradf.dds b/Assets/Editor/Objects/gradf.dds similarity index 100% rename from Editor/Objects/gradf.dds rename to Assets/Editor/Objects/gradf.dds diff --git a/Editor/Objects/helper.mtl b/Assets/Editor/Objects/helper.mtl similarity index 100% rename from Editor/Objects/helper.mtl rename to Assets/Editor/Objects/helper.mtl diff --git a/Editor/Objects/helper_illum.mtl b/Assets/Editor/Objects/helper_illum.mtl similarity index 100% rename from Editor/Objects/helper_illum.mtl rename to Assets/Editor/Objects/helper_illum.mtl diff --git a/Editor/Objects/hidepoint.cgf b/Assets/Editor/Objects/hidepoint.cgf similarity index 100% rename from Editor/Objects/hidepoint.cgf rename to Assets/Editor/Objects/hidepoint.cgf diff --git a/Editor/Objects/hidepoint_sec.cgf b/Assets/Editor/Objects/hidepoint_sec.cgf similarity index 100% rename from Editor/Objects/hidepoint_sec.cgf rename to Assets/Editor/Objects/hidepoint_sec.cgf diff --git a/Editor/Objects/highvault.cgf b/Assets/Editor/Objects/highvault.cgf similarity index 100% rename from Editor/Objects/highvault.cgf rename to Assets/Editor/Objects/highvault.cgf diff --git a/Editor/Objects/hq.cgf b/Assets/Editor/Objects/hq.cgf similarity index 100% rename from Editor/Objects/hq.cgf rename to Assets/Editor/Objects/hq.cgf diff --git a/Editor/Objects/invisiblebox.cgf b/Assets/Editor/Objects/invisiblebox.cgf similarity index 100% rename from Editor/Objects/invisiblebox.cgf rename to Assets/Editor/Objects/invisiblebox.cgf diff --git a/Editor/Objects/invisibleobstruct.cgf b/Assets/Editor/Objects/invisibleobstruct.cgf similarity index 100% rename from Editor/Objects/invisibleobstruct.cgf rename to Assets/Editor/Objects/invisibleobstruct.cgf diff --git a/Editor/Objects/invisibleocclude.cgf b/Assets/Editor/Objects/invisibleocclude.cgf similarity index 100% rename from Editor/Objects/invisibleocclude.cgf rename to Assets/Editor/Objects/invisibleocclude.cgf diff --git a/Editor/Objects/invisiblewall.cgf b/Assets/Editor/Objects/invisiblewall.cgf similarity index 100% rename from Editor/Objects/invisiblewall.cgf rename to Assets/Editor/Objects/invisiblewall.cgf diff --git a/Editor/Objects/jump_150.cgf b/Assets/Editor/Objects/jump_150.cgf similarity index 100% rename from Editor/Objects/jump_150.cgf rename to Assets/Editor/Objects/jump_150.cgf diff --git a/Editor/Objects/jump_300.cgf b/Assets/Editor/Objects/jump_300.cgf similarity index 100% rename from Editor/Objects/jump_300.cgf rename to Assets/Editor/Objects/jump_300.cgf diff --git a/Editor/Objects/jump_450.cgf b/Assets/Editor/Objects/jump_450.cgf similarity index 100% rename from Editor/Objects/jump_450.cgf rename to Assets/Editor/Objects/jump_450.cgf diff --git a/Editor/Objects/leap_1000.cgf b/Assets/Editor/Objects/leap_1000.cgf similarity index 100% rename from Editor/Objects/leap_1000.cgf rename to Assets/Editor/Objects/leap_1000.cgf diff --git a/Editor/Objects/leap_500.cgf b/Assets/Editor/Objects/leap_500.cgf similarity index 100% rename from Editor/Objects/leap_500.cgf rename to Assets/Editor/Objects/leap_500.cgf diff --git a/Editor/Objects/light_omni.cgf b/Assets/Editor/Objects/light_omni.cgf similarity index 100% rename from Editor/Objects/light_omni.cgf rename to Assets/Editor/Objects/light_omni.cgf diff --git a/Editor/Objects/light_spot.cgf b/Assets/Editor/Objects/light_spot.cgf similarity index 100% rename from Editor/Objects/light_spot.cgf rename to Assets/Editor/Objects/light_spot.cgf diff --git a/Editor/Objects/lightsphere.cgf b/Assets/Editor/Objects/lightsphere.cgf similarity index 100% rename from Editor/Objects/lightsphere.cgf rename to Assets/Editor/Objects/lightsphere.cgf diff --git a/Editor/Objects/measurehelper_A.cgf b/Assets/Editor/Objects/measurehelper_A.cgf similarity index 100% rename from Editor/Objects/measurehelper_A.cgf rename to Assets/Editor/Objects/measurehelper_A.cgf diff --git a/Editor/Objects/measurehelper_B.cgf b/Assets/Editor/Objects/measurehelper_B.cgf similarity index 100% rename from Editor/Objects/measurehelper_B.cgf rename to Assets/Editor/Objects/measurehelper_B.cgf diff --git a/Editor/Objects/mtlbox.mtl b/Assets/Editor/Objects/mtlbox.mtl similarity index 100% rename from Editor/Objects/mtlbox.mtl rename to Assets/Editor/Objects/mtlbox.mtl diff --git a/Editor/Objects/mtlobjects.mtl b/Assets/Editor/Objects/mtlobjects.mtl similarity index 100% rename from Editor/Objects/mtlobjects.mtl rename to Assets/Editor/Objects/mtlobjects.mtl diff --git a/Editor/Objects/objective.cgf b/Assets/Editor/Objects/objective.cgf similarity index 100% rename from Editor/Objects/objective.cgf rename to Assets/Editor/Objects/objective.cgf diff --git a/Editor/Objects/phoenix.cgf b/Assets/Editor/Objects/phoenix.cgf similarity index 100% rename from Editor/Objects/phoenix.cgf rename to Assets/Editor/Objects/phoenix.cgf diff --git a/Editor/Objects/refpicture.cgf b/Assets/Editor/Objects/refpicture.cgf similarity index 100% rename from Editor/Objects/refpicture.cgf rename to Assets/Editor/Objects/refpicture.cgf diff --git a/Editor/Objects/refpicture.max b/Assets/Editor/Objects/refpicture.max similarity index 100% rename from Editor/Objects/refpicture.max rename to Assets/Editor/Objects/refpicture.max diff --git a/Editor/Objects/reinforcement_point.cgf b/Assets/Editor/Objects/reinforcement_point.cgf similarity index 100% rename from Editor/Objects/reinforcement_point.cgf rename to Assets/Editor/Objects/reinforcement_point.cgf diff --git a/Editor/Objects/smartobject_helper.max b/Assets/Editor/Objects/smartobject_helper.max similarity index 100% rename from Editor/Objects/smartobject_helper.max rename to Assets/Editor/Objects/smartobject_helper.max diff --git a/Editor/Objects/spawngroup.cgf b/Assets/Editor/Objects/spawngroup.cgf similarity index 100% rename from Editor/Objects/spawngroup.cgf rename to Assets/Editor/Objects/spawngroup.cgf diff --git a/Editor/Objects/spawnpointhelper.cgf b/Assets/Editor/Objects/spawnpointhelper.cgf similarity index 100% rename from Editor/Objects/spawnpointhelper.cgf rename to Assets/Editor/Objects/spawnpointhelper.cgf diff --git a/Editor/Objects/spawnpointhelper.mtl b/Assets/Editor/Objects/spawnpointhelper.mtl similarity index 100% rename from Editor/Objects/spawnpointhelper.mtl rename to Assets/Editor/Objects/spawnpointhelper.mtl diff --git a/Editor/Objects/stayOnWallFire_left.cgf b/Assets/Editor/Objects/stayOnWallFire_left.cgf similarity index 100% rename from Editor/Objects/stayOnWallFire_left.cgf rename to Assets/Editor/Objects/stayOnWallFire_left.cgf diff --git a/Editor/Objects/suit_jump_300.cgf b/Assets/Editor/Objects/suit_jump_300.cgf similarity index 100% rename from Editor/Objects/suit_jump_300.cgf rename to Assets/Editor/Objects/suit_jump_300.cgf diff --git a/Editor/Objects/suit_jump_800.cgf b/Assets/Editor/Objects/suit_jump_800.cgf similarity index 100% rename from Editor/Objects/suit_jump_800.cgf rename to Assets/Editor/Objects/suit_jump_800.cgf diff --git a/Editor/Objects/suit_leap_800.cgf b/Assets/Editor/Objects/suit_leap_800.cgf similarity index 100% rename from Editor/Objects/suit_leap_800.cgf rename to Assets/Editor/Objects/suit_leap_800.cgf diff --git a/Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml b/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml similarity index 100% rename from Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml rename to Assets/Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml diff --git a/Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds b/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds similarity index 100% rename from Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds rename to Assets/Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds diff --git a/Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif b/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif similarity index 100% rename from Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif rename to Assets/Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif diff --git a/Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif b/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif similarity index 100% rename from Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif rename to Assets/Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif diff --git a/Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml b/Assets/Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml similarity index 100% rename from Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml rename to Assets/Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Canvas_Background.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Canvas_Background.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Canvas_Background.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Canvas_Background.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Center_Square.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Center_Square.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Center_Square.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Center_Square.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Circle.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Circle.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Circle.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Circle.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_X.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_X.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_X.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_X.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_Y.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_Y.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_Y.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_Y.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_X.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_X.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_X.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_X.tif diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_Y.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_Y.tif similarity index 100% rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_Y.tif rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_Y.tif diff --git a/Editor/Presets/GeomCache/game.cbc b/Assets/Editor/Presets/GeomCache/game.cbc similarity index 100% rename from Editor/Presets/GeomCache/game.cbc rename to Assets/Editor/Presets/GeomCache/game.cbc diff --git a/Editor/Presets/GeomCache/game_lz4hc.cbc b/Assets/Editor/Presets/GeomCache/game_lz4hc.cbc similarity index 100% rename from Editor/Presets/GeomCache/game_lz4hc.cbc rename to Assets/Editor/Presets/GeomCache/game_lz4hc.cbc diff --git a/Editor/Presets/GeomCache/game_z_up.cbc b/Assets/Editor/Presets/GeomCache/game_z_up.cbc similarity index 100% rename from Editor/Presets/GeomCache/game_z_up.cbc rename to Assets/Editor/Presets/GeomCache/game_z_up.cbc diff --git a/Editor/Presets/GeomCache/game_z_up_lz4hc.cbc b/Assets/Editor/Presets/GeomCache/game_z_up_lz4hc.cbc similarity index 100% rename from Editor/Presets/GeomCache/game_z_up_lz4hc.cbc rename to Assets/Editor/Presets/GeomCache/game_z_up_lz4hc.cbc diff --git a/Editor/Presets/GeomCache/prerendered.cbc b/Assets/Editor/Presets/GeomCache/prerendered.cbc similarity index 100% rename from Editor/Presets/GeomCache/prerendered.cbc rename to Assets/Editor/Presets/GeomCache/prerendered.cbc diff --git a/Editor/Presets/GeomCache/prerendered_z_up.cbc b/Assets/Editor/Presets/GeomCache/prerendered_z_up.cbc similarity index 100% rename from Editor/Presets/GeomCache/prerendered_z_up.cbc rename to Assets/Editor/Presets/GeomCache/prerendered_z_up.cbc diff --git a/Editor/Presets/GeomCache/rigids_only.cbc b/Assets/Editor/Presets/GeomCache/rigids_only.cbc similarity index 100% rename from Editor/Presets/GeomCache/rigids_only.cbc rename to Assets/Editor/Presets/GeomCache/rigids_only.cbc diff --git a/Editor/Presets/GeomCache/rigids_only_z_up.cbc b/Assets/Editor/Presets/GeomCache/rigids_only_z_up.cbc similarity index 100% rename from Editor/Presets/GeomCache/rigids_only_z_up.cbc rename to Assets/Editor/Presets/GeomCache/rigids_only_z_up.cbc diff --git a/Editor/Presets/GeomCache/uncompressed.cbc b/Assets/Editor/Presets/GeomCache/uncompressed.cbc similarity index 100% rename from Editor/Presets/GeomCache/uncompressed.cbc rename to Assets/Editor/Presets/GeomCache/uncompressed.cbc diff --git a/Editor/Presets/GeomCache/uncompressed_z_up.cbc b/Assets/Editor/Presets/GeomCache/uncompressed_z_up.cbc similarity index 100% rename from Editor/Presets/GeomCache/uncompressed_z_up.cbc rename to Assets/Editor/Presets/GeomCache/uncompressed_z_up.cbc diff --git a/Editor/Presets/MobileSettings/GPUAndDriverLists.json b/Assets/Editor/Presets/MobileSettings/GPUAndDriverLists.json similarity index 100% rename from Editor/Presets/MobileSettings/GPUAndDriverLists.json rename to Assets/Editor/Presets/MobileSettings/GPUAndDriverLists.json diff --git a/Editor/Presets/MobileSettings/IPhone7.lms b/Assets/Editor/Presets/MobileSettings/IPhone7.lms similarity index 100% rename from Editor/Presets/MobileSettings/IPhone7.lms rename to Assets/Editor/Presets/MobileSettings/IPhone7.lms diff --git a/Editor/Presets/MobileSettings/IpadPro.lms b/Assets/Editor/Presets/MobileSettings/IpadPro.lms similarity index 100% rename from Editor/Presets/MobileSettings/IpadPro.lms rename to Assets/Editor/Presets/MobileSettings/IpadPro.lms diff --git a/Editor/Presets/MobileSettings/MobileFeatureBlackList.json b/Assets/Editor/Presets/MobileSettings/MobileFeatureBlackList.json similarity index 100% rename from Editor/Presets/MobileSettings/MobileFeatureBlackList.json rename to Assets/Editor/Presets/MobileSettings/MobileFeatureBlackList.json diff --git a/Editor/Presets/MobileSettings/Nexus9.lms b/Assets/Editor/Presets/MobileSettings/Nexus9.lms similarity index 100% rename from Editor/Presets/MobileSettings/Nexus9.lms rename to Assets/Editor/Presets/MobileSettings/Nexus9.lms diff --git a/Editor/Presets/MobileSettings/SamsungGalaxyS7_Mali.lms b/Assets/Editor/Presets/MobileSettings/SamsungGalaxyS7_Mali.lms similarity index 100% rename from Editor/Presets/MobileSettings/SamsungGalaxyS7_Mali.lms rename to Assets/Editor/Presets/MobileSettings/SamsungGalaxyS7_Mali.lms diff --git a/Editor/Presets/MobileSettings/SamsungGalaxyS7_Qualcomm.lms b/Assets/Editor/Presets/MobileSettings/SamsungGalaxyS7_Qualcomm.lms similarity index 100% rename from Editor/Presets/MobileSettings/SamsungGalaxyS7_Qualcomm.lms rename to Assets/Editor/Presets/MobileSettings/SamsungGalaxyS7_Qualcomm.lms diff --git a/Editor/PropertyEnumerations.xml b/Assets/Editor/PropertyEnumerations.xml similarity index 100% rename from Editor/PropertyEnumerations.xml rename to Assets/Editor/PropertyEnumerations.xml diff --git a/Editor/Scripts/Shelves/icons/Albedo.png b/Assets/Editor/Scripts/Shelves/icons/Albedo.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Albedo.png rename to Assets/Editor/Scripts/Shelves/icons/Albedo.png diff --git a/Editor/Scripts/Shelves/icons/Diffuse_Lighting.png b/Assets/Editor/Scripts/Shelves/icons/Diffuse_Lighting.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Diffuse_Lighting.png rename to Assets/Editor/Scripts/Shelves/icons/Diffuse_Lighting.png diff --git a/Editor/Scripts/Shelves/icons/Diffuse_Texture_Res_360.png b/Assets/Editor/Scripts/Shelves/icons/Diffuse_Texture_Res_360.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Diffuse_Texture_Res_360.png rename to Assets/Editor/Scripts/Shelves/icons/Diffuse_Texture_Res_360.png diff --git a/Editor/Scripts/Shelves/icons/Empty_Wireframe.png b/Assets/Editor/Scripts/Shelves/icons/Empty_Wireframe.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Empty_Wireframe.png rename to Assets/Editor/Scripts/Shelves/icons/Empty_Wireframe.png diff --git a/Editor/Scripts/Shelves/icons/Exit.png b/Assets/Editor/Scripts/Shelves/icons/Exit.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Exit.png rename to Assets/Editor/Scripts/Shelves/icons/Exit.png diff --git a/Editor/Scripts/Shelves/icons/Fuzziness.png b/Assets/Editor/Scripts/Shelves/icons/Fuzziness.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Fuzziness.png rename to Assets/Editor/Scripts/Shelves/icons/Fuzziness.png diff --git a/Editor/Scripts/Shelves/icons/Gloss.png b/Assets/Editor/Scripts/Shelves/icons/Gloss.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Gloss.png rename to Assets/Editor/Scripts/Shelves/icons/Gloss.png diff --git a/Editor/Scripts/Shelves/icons/Normal_Texture_Res_360.png b/Assets/Editor/Scripts/Shelves/icons/Normal_Texture_Res_360.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Normal_Texture_Res_360.png rename to Assets/Editor/Scripts/Shelves/icons/Normal_Texture_Res_360.png diff --git a/Editor/Scripts/Shelves/icons/PrefabAddLibrary.png b/Assets/Editor/Scripts/Shelves/icons/PrefabAddLibrary.png similarity index 100% rename from Editor/Scripts/Shelves/icons/PrefabAddLibrary.png rename to Assets/Editor/Scripts/Shelves/icons/PrefabAddLibrary.png diff --git a/Editor/Scripts/Shelves/icons/PrefabAddSelection.png b/Assets/Editor/Scripts/Shelves/icons/PrefabAddSelection.png similarity index 100% rename from Editor/Scripts/Shelves/icons/PrefabAddSelection.png rename to Assets/Editor/Scripts/Shelves/icons/PrefabAddSelection.png diff --git a/Editor/Scripts/Shelves/icons/PrefabBreak.png b/Assets/Editor/Scripts/Shelves/icons/PrefabBreak.png similarity index 100% rename from Editor/Scripts/Shelves/icons/PrefabBreak.png rename to Assets/Editor/Scripts/Shelves/icons/PrefabBreak.png diff --git a/Editor/Scripts/Shelves/icons/PrefabConvert.png b/Assets/Editor/Scripts/Shelves/icons/PrefabConvert.png similarity index 100% rename from Editor/Scripts/Shelves/icons/PrefabConvert.png rename to Assets/Editor/Scripts/Shelves/icons/PrefabConvert.png diff --git a/Editor/Scripts/Shelves/icons/PrefabCreate.png b/Assets/Editor/Scripts/Shelves/icons/PrefabCreate.png similarity index 100% rename from Editor/Scripts/Shelves/icons/PrefabCreate.png rename to Assets/Editor/Scripts/Shelves/icons/PrefabCreate.png diff --git a/Editor/Scripts/Shelves/icons/PrefabIsolate.png b/Assets/Editor/Scripts/Shelves/icons/PrefabIsolate.png similarity index 100% rename from Editor/Scripts/Shelves/icons/PrefabIsolate.png rename to Assets/Editor/Scripts/Shelves/icons/PrefabIsolate.png diff --git a/Editor/Scripts/Shelves/icons/Scattering.png b/Assets/Editor/Scripts/Shelves/icons/Scattering.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Scattering.png rename to Assets/Editor/Scripts/Shelves/icons/Scattering.png diff --git a/Editor/Scripts/Shelves/icons/Solid_Wireframe.png b/Assets/Editor/Scripts/Shelves/icons/Solid_Wireframe.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Solid_Wireframe.png rename to Assets/Editor/Scripts/Shelves/icons/Solid_Wireframe.png diff --git a/Editor/Scripts/Shelves/icons/Spec_Amount.png b/Assets/Editor/Scripts/Shelves/icons/Spec_Amount.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Spec_Amount.png rename to Assets/Editor/Scripts/Shelves/icons/Spec_Amount.png diff --git a/Editor/Scripts/Shelves/icons/Spec_Lighting.png b/Assets/Editor/Scripts/Shelves/icons/Spec_Lighting.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Spec_Lighting.png rename to Assets/Editor/Scripts/Shelves/icons/Spec_Lighting.png diff --git a/Editor/Scripts/Shelves/icons/Texel_Per_Meter_1024.png b/Assets/Editor/Scripts/Shelves/icons/Texel_Per_Meter_1024.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Texel_Per_Meter_1024.png rename to Assets/Editor/Scripts/Shelves/icons/Texel_Per_Meter_1024.png diff --git a/Editor/Scripts/Shelves/icons/Texel_Per_Meter_256.png b/Assets/Editor/Scripts/Shelves/icons/Texel_Per_Meter_256.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Texel_Per_Meter_256.png rename to Assets/Editor/Scripts/Shelves/icons/Texel_Per_Meter_256.png diff --git a/Editor/Scripts/Shelves/icons/Texel_Per_Meter_512.png b/Assets/Editor/Scripts/Shelves/icons/Texel_Per_Meter_512.png similarity index 100% rename from Editor/Scripts/Shelves/icons/Texel_Per_Meter_512.png rename to Assets/Editor/Scripts/Shelves/icons/Texel_Per_Meter_512.png diff --git a/Editor/Scripts/Shelves/icons/all.png b/Assets/Editor/Scripts/Shelves/icons/all.png similarity index 100% rename from Editor/Scripts/Shelves/icons/all.png rename to Assets/Editor/Scripts/Shelves/icons/all.png diff --git a/Editor/Scripts/Shelves/icons/beams.png b/Assets/Editor/Scripts/Shelves/icons/beams.png similarity index 100% rename from Editor/Scripts/Shelves/icons/beams.png rename to Assets/Editor/Scripts/Shelves/icons/beams.png diff --git a/Editor/Scripts/Shelves/icons/blanker.png b/Assets/Editor/Scripts/Shelves/icons/blanker.png similarity index 100% rename from Editor/Scripts/Shelves/icons/blanker.png rename to Assets/Editor/Scripts/Shelves/icons/blanker.png diff --git a/Editor/Scripts/Shelves/icons/bounding_box.png b/Assets/Editor/Scripts/Shelves/icons/bounding_box.png similarity index 100% rename from Editor/Scripts/Shelves/icons/bounding_box.png rename to Assets/Editor/Scripts/Shelves/icons/bounding_box.png diff --git a/Editor/Scripts/Shelves/icons/brushes.png b/Assets/Editor/Scripts/Shelves/icons/brushes.png similarity index 100% rename from Editor/Scripts/Shelves/icons/brushes.png rename to Assets/Editor/Scripts/Shelves/icons/brushes.png diff --git a/Editor/Scripts/Shelves/icons/cloud.png b/Assets/Editor/Scripts/Shelves/icons/cloud.png similarity index 100% rename from Editor/Scripts/Shelves/icons/cloud.png rename to Assets/Editor/Scripts/Shelves/icons/cloud.png diff --git a/Editor/Scripts/Shelves/icons/cloud_dark.png b/Assets/Editor/Scripts/Shelves/icons/cloud_dark.png similarity index 100% rename from Editor/Scripts/Shelves/icons/cloud_dark.png rename to Assets/Editor/Scripts/Shelves/icons/cloud_dark.png diff --git a/Editor/Scripts/Shelves/icons/cloud_dark_rain.png b/Assets/Editor/Scripts/Shelves/icons/cloud_dark_rain.png similarity index 100% rename from Editor/Scripts/Shelves/icons/cloud_dark_rain.png rename to Assets/Editor/Scripts/Shelves/icons/cloud_dark_rain.png diff --git a/Editor/Scripts/Shelves/icons/collisions.png b/Assets/Editor/Scripts/Shelves/icons/collisions.png similarity index 100% rename from Editor/Scripts/Shelves/icons/collisions.png rename to Assets/Editor/Scripts/Shelves/icons/collisions.png diff --git a/Editor/Scripts/Shelves/icons/create_ao_volume_box.png b/Assets/Editor/Scripts/Shelves/icons/create_ao_volume_box.png similarity index 100% rename from Editor/Scripts/Shelves/icons/create_ao_volume_box.png rename to Assets/Editor/Scripts/Shelves/icons/create_ao_volume_box.png diff --git a/Editor/Scripts/Shelves/icons/create_both_vis_box_envprobe.png b/Assets/Editor/Scripts/Shelves/icons/create_both_vis_box_envprobe.png similarity index 100% rename from Editor/Scripts/Shelves/icons/create_both_vis_box_envprobe.png rename to Assets/Editor/Scripts/Shelves/icons/create_both_vis_box_envprobe.png diff --git a/Editor/Scripts/Shelves/icons/create_envprobe.png b/Assets/Editor/Scripts/Shelves/icons/create_envprobe.png similarity index 100% rename from Editor/Scripts/Shelves/icons/create_envprobe.png rename to Assets/Editor/Scripts/Shelves/icons/create_envprobe.png diff --git a/Editor/Scripts/Shelves/icons/create_portal_box.png b/Assets/Editor/Scripts/Shelves/icons/create_portal_box.png similarity index 100% rename from Editor/Scripts/Shelves/icons/create_portal_box.png rename to Assets/Editor/Scripts/Shelves/icons/create_portal_box.png diff --git a/Editor/Scripts/Shelves/icons/create_vis_box.png b/Assets/Editor/Scripts/Shelves/icons/create_vis_box.png similarity index 100% rename from Editor/Scripts/Shelves/icons/create_vis_box.png rename to Assets/Editor/Scripts/Shelves/icons/create_vis_box.png diff --git a/Editor/Scripts/Shelves/icons/create_vis_box_and_portal_box.png b/Assets/Editor/Scripts/Shelves/icons/create_vis_box_and_portal_box.png similarity index 100% rename from Editor/Scripts/Shelves/icons/create_vis_box_and_portal_box.png rename to Assets/Editor/Scripts/Shelves/icons/create_vis_box_and_portal_box.png diff --git a/Editor/Scripts/Shelves/icons/create_vis_box_env_probe_and_portal.png b/Assets/Editor/Scripts/Shelves/icons/create_vis_box_env_probe_and_portal.png similarity index 100% rename from Editor/Scripts/Shelves/icons/create_vis_box_env_probe_and_portal.png rename to Assets/Editor/Scripts/Shelves/icons/create_vis_box_env_probe_and_portal.png diff --git a/Editor/Scripts/Shelves/icons/cubemap.png b/Assets/Editor/Scripts/Shelves/icons/cubemap.png similarity index 100% rename from Editor/Scripts/Shelves/icons/cubemap.png rename to Assets/Editor/Scripts/Shelves/icons/cubemap.png diff --git a/Editor/Scripts/Shelves/icons/decals.png b/Assets/Editor/Scripts/Shelves/icons/decals.png similarity index 100% rename from Editor/Scripts/Shelves/icons/decals.png rename to Assets/Editor/Scripts/Shelves/icons/decals.png diff --git a/Editor/Scripts/Shelves/icons/default_material.png b/Assets/Editor/Scripts/Shelves/icons/default_material.png similarity index 100% rename from Editor/Scripts/Shelves/icons/default_material.png rename to Assets/Editor/Scripts/Shelves/icons/default_material.png diff --git a/Editor/Scripts/Shelves/icons/default_material_with_normals.png b/Assets/Editor/Scripts/Shelves/icons/default_material_with_normals.png similarity index 100% rename from Editor/Scripts/Shelves/icons/default_material_with_normals.png rename to Assets/Editor/Scripts/Shelves/icons/default_material_with_normals.png diff --git a/Editor/Scripts/Shelves/icons/designer.png b/Assets/Editor/Scripts/Shelves/icons/designer.png similarity index 100% rename from Editor/Scripts/Shelves/icons/designer.png rename to Assets/Editor/Scripts/Shelves/icons/designer.png diff --git a/Editor/Scripts/Shelves/icons/diff_acc.png b/Assets/Editor/Scripts/Shelves/icons/diff_acc.png similarity index 100% rename from Editor/Scripts/Shelves/icons/diff_acc.png rename to Assets/Editor/Scripts/Shelves/icons/diff_acc.png diff --git a/Editor/Scripts/Shelves/icons/display_info.png b/Assets/Editor/Scripts/Shelves/icons/display_info.png similarity index 100% rename from Editor/Scripts/Shelves/icons/display_info.png rename to Assets/Editor/Scripts/Shelves/icons/display_info.png diff --git a/Editor/Scripts/Shelves/icons/dual_layer_mask.png b/Assets/Editor/Scripts/Shelves/icons/dual_layer_mask.png similarity index 100% rename from Editor/Scripts/Shelves/icons/dual_layer_mask.png rename to Assets/Editor/Scripts/Shelves/icons/dual_layer_mask.png diff --git a/Editor/Scripts/Shelves/icons/dynamiclights.png b/Assets/Editor/Scripts/Shelves/icons/dynamiclights.png similarity index 100% rename from Editor/Scripts/Shelves/icons/dynamiclights.png rename to Assets/Editor/Scripts/Shelves/icons/dynamiclights.png diff --git a/Editor/Scripts/Shelves/icons/entities.png b/Assets/Editor/Scripts/Shelves/icons/entities.png similarity index 100% rename from Editor/Scripts/Shelves/icons/entities.png rename to Assets/Editor/Scripts/Shelves/icons/entities.png diff --git a/Editor/Scripts/Shelves/icons/eye_adaptation_speed.png b/Assets/Editor/Scripts/Shelves/icons/eye_adaptation_speed.png similarity index 100% rename from Editor/Scripts/Shelves/icons/eye_adaptation_speed.png rename to Assets/Editor/Scripts/Shelves/icons/eye_adaptation_speed.png diff --git a/Editor/Scripts/Shelves/icons/fog.png b/Assets/Editor/Scripts/Shelves/icons/fog.png similarity index 100% rename from Editor/Scripts/Shelves/icons/fog.png rename to Assets/Editor/Scripts/Shelves/icons/fog.png diff --git a/Editor/Scripts/Shelves/icons/fogvolumes.png b/Assets/Editor/Scripts/Shelves/icons/fogvolumes.png similarity index 100% rename from Editor/Scripts/Shelves/icons/fogvolumes.png rename to Assets/Editor/Scripts/Shelves/icons/fogvolumes.png diff --git a/Editor/Scripts/Shelves/icons/freeze_particles.png b/Assets/Editor/Scripts/Shelves/icons/freeze_particles.png similarity index 100% rename from Editor/Scripts/Shelves/icons/freeze_particles.png rename to Assets/Editor/Scripts/Shelves/icons/freeze_particles.png diff --git a/Editor/Scripts/Shelves/icons/full_shading.png b/Assets/Editor/Scripts/Shelves/icons/full_shading.png similarity index 100% rename from Editor/Scripts/Shelves/icons/full_shading.png rename to Assets/Editor/Scripts/Shelves/icons/full_shading.png diff --git a/Editor/Scripts/Shelves/icons/gamma.png b/Assets/Editor/Scripts/Shelves/icons/gamma.png similarity index 100% rename from Editor/Scripts/Shelves/icons/gamma.png rename to Assets/Editor/Scripts/Shelves/icons/gamma.png diff --git a/Editor/Scripts/Shelves/icons/gi.png b/Assets/Editor/Scripts/Shelves/icons/gi.png similarity index 100% rename from Editor/Scripts/Shelves/icons/gi.png rename to Assets/Editor/Scripts/Shelves/icons/gi.png diff --git a/Editor/Scripts/Shelves/icons/lens_flare.png b/Assets/Editor/Scripts/Shelves/icons/lens_flare.png similarity index 100% rename from Editor/Scripts/Shelves/icons/lens_flare.png rename to Assets/Editor/Scripts/Shelves/icons/lens_flare.png diff --git a/Editor/Scripts/Shelves/icons/lighting_only.png b/Assets/Editor/Scripts/Shelves/icons/lighting_only.png similarity index 100% rename from Editor/Scripts/Shelves/icons/lighting_only.png rename to Assets/Editor/Scripts/Shelves/icons/lighting_only.png diff --git a/Editor/Scripts/Shelves/icons/lods.png b/Assets/Editor/Scripts/Shelves/icons/lods.png similarity index 100% rename from Editor/Scripts/Shelves/icons/lods.png rename to Assets/Editor/Scripts/Shelves/icons/lods.png diff --git a/Editor/Scripts/Shelves/icons/lsao.png b/Assets/Editor/Scripts/Shelves/icons/lsao.png similarity index 100% rename from Editor/Scripts/Shelves/icons/lsao.png rename to Assets/Editor/Scripts/Shelves/icons/lsao.png diff --git a/Editor/Scripts/Shelves/icons/lsao_toggle.png b/Assets/Editor/Scripts/Shelves/icons/lsao_toggle.png similarity index 100% rename from Editor/Scripts/Shelves/icons/lsao_toggle.png rename to Assets/Editor/Scripts/Shelves/icons/lsao_toggle.png diff --git a/Editor/Scripts/Shelves/icons/lsro.png b/Assets/Editor/Scripts/Shelves/icons/lsro.png similarity index 100% rename from Editor/Scripts/Shelves/icons/lsro.png rename to Assets/Editor/Scripts/Shelves/icons/lsro.png diff --git a/Editor/Scripts/Shelves/icons/normals.png b/Assets/Editor/Scripts/Shelves/icons/normals.png similarity index 100% rename from Editor/Scripts/Shelves/icons/normals.png rename to Assets/Editor/Scripts/Shelves/icons/normals.png diff --git a/Editor/Scripts/Shelves/icons/normals_x.png b/Assets/Editor/Scripts/Shelves/icons/normals_x.png similarity index 100% rename from Editor/Scripts/Shelves/icons/normals_x.png rename to Assets/Editor/Scripts/Shelves/icons/normals_x.png diff --git a/Editor/Scripts/Shelves/icons/normals_y.png b/Assets/Editor/Scripts/Shelves/icons/normals_y.png similarity index 100% rename from Editor/Scripts/Shelves/icons/normals_y.png rename to Assets/Editor/Scripts/Shelves/icons/normals_y.png diff --git a/Editor/Scripts/Shelves/icons/normals_z.png b/Assets/Editor/Scripts/Shelves/icons/normals_z.png similarity index 100% rename from Editor/Scripts/Shelves/icons/normals_z.png rename to Assets/Editor/Scripts/Shelves/icons/normals_z.png diff --git a/Editor/Scripts/Shelves/icons/ocean.png b/Assets/Editor/Scripts/Shelves/icons/ocean.png similarity index 100% rename from Editor/Scripts/Shelves/icons/ocean.png rename to Assets/Editor/Scripts/Shelves/icons/ocean.png diff --git a/Editor/Scripts/Shelves/icons/particles.png b/Assets/Editor/Scripts/Shelves/icons/particles.png similarity index 100% rename from Editor/Scripts/Shelves/icons/particles.png rename to Assets/Editor/Scripts/Shelves/icons/particles.png diff --git a/Editor/Scripts/Shelves/icons/particles_bounds.png b/Assets/Editor/Scripts/Shelves/icons/particles_bounds.png similarity index 100% rename from Editor/Scripts/Shelves/icons/particles_bounds.png rename to Assets/Editor/Scripts/Shelves/icons/particles_bounds.png diff --git a/Editor/Scripts/Shelves/icons/particles_off.png b/Assets/Editor/Scripts/Shelves/icons/particles_off.png similarity index 100% rename from Editor/Scripts/Shelves/icons/particles_off.png rename to Assets/Editor/Scripts/Shelves/icons/particles_off.png diff --git a/Editor/Scripts/Shelves/icons/particles_overdraw.png b/Assets/Editor/Scripts/Shelves/icons/particles_overdraw.png similarity index 100% rename from Editor/Scripts/Shelves/icons/particles_overdraw.png rename to Assets/Editor/Scripts/Shelves/icons/particles_overdraw.png diff --git a/Editor/Scripts/Shelves/icons/particles_screen_coverage.png b/Assets/Editor/Scripts/Shelves/icons/particles_screen_coverage.png similarity index 100% rename from Editor/Scripts/Shelves/icons/particles_screen_coverage.png rename to Assets/Editor/Scripts/Shelves/icons/particles_screen_coverage.png diff --git a/Editor/Scripts/Shelves/icons/placeholder.png b/Assets/Editor/Scripts/Shelves/icons/placeholder.png similarity index 100% rename from Editor/Scripts/Shelves/icons/placeholder.png rename to Assets/Editor/Scripts/Shelves/icons/placeholder.png diff --git a/Editor/Scripts/Shelves/icons/prefab.png b/Assets/Editor/Scripts/Shelves/icons/prefab.png similarity index 100% rename from Editor/Scripts/Shelves/icons/prefab.png rename to Assets/Editor/Scripts/Shelves/icons/prefab.png diff --git a/Editor/Scripts/Shelves/icons/reflections.png b/Assets/Editor/Scripts/Shelves/icons/reflections.png similarity index 100% rename from Editor/Scripts/Shelves/icons/reflections.png rename to Assets/Editor/Scripts/Shelves/icons/reflections.png diff --git a/Editor/Scripts/Shelves/icons/reset.png b/Assets/Editor/Scripts/Shelves/icons/reset.png similarity index 100% rename from Editor/Scripts/Shelves/icons/reset.png rename to Assets/Editor/Scripts/Shelves/icons/reset.png diff --git a/Editor/Scripts/Shelves/icons/selfocc.png b/Assets/Editor/Scripts/Shelves/icons/selfocc.png similarity index 100% rename from Editor/Scripts/Shelves/icons/selfocc.png rename to Assets/Editor/Scripts/Shelves/icons/selfocc.png diff --git a/Editor/Scripts/Shelves/icons/shaded_wireframe.png b/Assets/Editor/Scripts/Shelves/icons/shaded_wireframe.png similarity index 100% rename from Editor/Scripts/Shelves/icons/shaded_wireframe.png rename to Assets/Editor/Scripts/Shelves/icons/shaded_wireframe.png diff --git a/Editor/Scripts/Shelves/icons/shadows.png b/Assets/Editor/Scripts/Shelves/icons/shadows.png similarity index 100% rename from Editor/Scripts/Shelves/icons/shadows.png rename to Assets/Editor/Scripts/Shelves/icons/shadows.png diff --git a/Editor/Scripts/Shelves/icons/showlines.png b/Assets/Editor/Scripts/Shelves/icons/showlines.png similarity index 100% rename from Editor/Scripts/Shelves/icons/showlines.png rename to Assets/Editor/Scripts/Shelves/icons/showlines.png diff --git a/Editor/Scripts/Shelves/icons/sky.png b/Assets/Editor/Scripts/Shelves/icons/sky.png similarity index 100% rename from Editor/Scripts/Shelves/icons/sky.png rename to Assets/Editor/Scripts/Shelves/icons/sky.png diff --git a/Editor/Scripts/Shelves/icons/spec_acc.png b/Assets/Editor/Scripts/Shelves/icons/spec_acc.png similarity index 100% rename from Editor/Scripts/Shelves/icons/spec_acc.png rename to Assets/Editor/Scripts/Shelves/icons/spec_acc.png diff --git a/Editor/Scripts/Shelves/icons/spec_lum.png b/Assets/Editor/Scripts/Shelves/icons/spec_lum.png similarity index 100% rename from Editor/Scripts/Shelves/icons/spec_lum.png rename to Assets/Editor/Scripts/Shelves/icons/spec_lum.png diff --git a/Editor/Scripts/Shelves/icons/spec_occ.png b/Assets/Editor/Scripts/Shelves/icons/spec_occ.png similarity index 100% rename from Editor/Scripts/Shelves/icons/spec_occ.png rename to Assets/Editor/Scripts/Shelves/icons/spec_occ.png diff --git a/Editor/Scripts/Shelves/icons/ssao.png b/Assets/Editor/Scripts/Shelves/icons/ssao.png similarity index 100% rename from Editor/Scripts/Shelves/icons/ssao.png rename to Assets/Editor/Scripts/Shelves/icons/ssao.png diff --git a/Editor/Scripts/Shelves/icons/ssdo.png b/Assets/Editor/Scripts/Shelves/icons/ssdo.png similarity index 100% rename from Editor/Scripts/Shelves/icons/ssdo.png rename to Assets/Editor/Scripts/Shelves/icons/ssdo.png diff --git a/Editor/Scripts/Shelves/icons/ssdo_toggle.png b/Assets/Editor/Scripts/Shelves/icons/ssdo_toggle.png similarity index 100% rename from Editor/Scripts/Shelves/icons/ssdo_toggle.png rename to Assets/Editor/Scripts/Shelves/icons/ssdo_toggle.png diff --git a/Editor/Scripts/Shelves/icons/sun.big.png b/Assets/Editor/Scripts/Shelves/icons/sun.big.png similarity index 100% rename from Editor/Scripts/Shelves/icons/sun.big.png rename to Assets/Editor/Scripts/Shelves/icons/sun.big.png diff --git a/Editor/Scripts/Shelves/icons/tangents.png b/Assets/Editor/Scripts/Shelves/icons/tangents.png similarity index 100% rename from Editor/Scripts/Shelves/icons/tangents.png rename to Assets/Editor/Scripts/Shelves/icons/tangents.png diff --git a/Editor/Scripts/Shelves/icons/terrain.png b/Assets/Editor/Scripts/Shelves/icons/terrain.png similarity index 100% rename from Editor/Scripts/Shelves/icons/terrain.png rename to Assets/Editor/Scripts/Shelves/icons/terrain.png diff --git a/Editor/Scripts/Shelves/icons/time_scale_double.png b/Assets/Editor/Scripts/Shelves/icons/time_scale_double.png similarity index 100% rename from Editor/Scripts/Shelves/icons/time_scale_double.png rename to Assets/Editor/Scripts/Shelves/icons/time_scale_double.png diff --git a/Editor/Scripts/Shelves/icons/time_scale_frozen.png b/Assets/Editor/Scripts/Shelves/icons/time_scale_frozen.png similarity index 100% rename from Editor/Scripts/Shelves/icons/time_scale_frozen.png rename to Assets/Editor/Scripts/Shelves/icons/time_scale_frozen.png diff --git a/Editor/Scripts/Shelves/icons/time_scale_half.png b/Assets/Editor/Scripts/Shelves/icons/time_scale_half.png similarity index 100% rename from Editor/Scripts/Shelves/icons/time_scale_half.png rename to Assets/Editor/Scripts/Shelves/icons/time_scale_half.png diff --git a/Editor/Scripts/Shelves/icons/time_scale_quarter.png b/Assets/Editor/Scripts/Shelves/icons/time_scale_quarter.png similarity index 100% rename from Editor/Scripts/Shelves/icons/time_scale_quarter.png rename to Assets/Editor/Scripts/Shelves/icons/time_scale_quarter.png diff --git a/Editor/Scripts/Shelves/icons/time_scale_tenth.png b/Assets/Editor/Scripts/Shelves/icons/time_scale_tenth.png similarity index 100% rename from Editor/Scripts/Shelves/icons/time_scale_tenth.png rename to Assets/Editor/Scripts/Shelves/icons/time_scale_tenth.png diff --git a/Editor/Scripts/Shelves/icons/tod.png b/Assets/Editor/Scripts/Shelves/icons/tod.png similarity index 100% rename from Editor/Scripts/Shelves/icons/tod.png rename to Assets/Editor/Scripts/Shelves/icons/tod.png diff --git a/Editor/Scripts/Shelves/icons/translucency.png b/Assets/Editor/Scripts/Shelves/icons/translucency.png similarity index 100% rename from Editor/Scripts/Shelves/icons/translucency.png rename to Assets/Editor/Scripts/Shelves/icons/translucency.png diff --git a/Editor/Scripts/Shelves/icons/transparency.png b/Assets/Editor/Scripts/Shelves/icons/transparency.png similarity index 100% rename from Editor/Scripts/Shelves/icons/transparency.png rename to Assets/Editor/Scripts/Shelves/icons/transparency.png diff --git a/Editor/Scripts/Shelves/icons/valid_albedo.png b/Assets/Editor/Scripts/Shelves/icons/valid_albedo.png similarity index 100% rename from Editor/Scripts/Shelves/icons/valid_albedo.png rename to Assets/Editor/Scripts/Shelves/icons/valid_albedo.png diff --git a/Editor/Scripts/Shelves/icons/valid_spec_lum.png b/Assets/Editor/Scripts/Shelves/icons/valid_spec_lum.png similarity index 100% rename from Editor/Scripts/Shelves/icons/valid_spec_lum.png rename to Assets/Editor/Scripts/Shelves/icons/valid_spec_lum.png diff --git a/Editor/Scripts/Shelves/icons/vegetation.png b/Assets/Editor/Scripts/Shelves/icons/vegetation.png similarity index 100% rename from Editor/Scripts/Shelves/icons/vegetation.png rename to Assets/Editor/Scripts/Shelves/icons/vegetation.png diff --git a/Editor/Scripts/Shelves/icons/vertex_normals.png b/Assets/Editor/Scripts/Shelves/icons/vertex_normals.png similarity index 100% rename from Editor/Scripts/Shelves/icons/vertex_normals.png rename to Assets/Editor/Scripts/Shelves/icons/vertex_normals.png diff --git a/Editor/Scripts/Shelves/icons/vis_area.png b/Assets/Editor/Scripts/Shelves/icons/vis_area.png similarity index 100% rename from Editor/Scripts/Shelves/icons/vis_area.png rename to Assets/Editor/Scripts/Shelves/icons/vis_area.png diff --git a/Editor/Scripts/Shelves/icons/water_volume.png b/Assets/Editor/Scripts/Shelves/icons/water_volume.png similarity index 100% rename from Editor/Scripts/Shelves/icons/water_volume.png rename to Assets/Editor/Scripts/Shelves/icons/water_volume.png diff --git a/Editor/Scripts/Shelves/icons/wind.png b/Assets/Editor/Scripts/Shelves/icons/wind.png similarity index 100% rename from Editor/Scripts/Shelves/icons/wind.png rename to Assets/Editor/Scripts/Shelves/icons/wind.png diff --git a/Editor/Scripts/Shelves/icons/wireframe.png b/Assets/Editor/Scripts/Shelves/icons/wireframe.png similarity index 100% rename from Editor/Scripts/Shelves/icons/wireframe.png rename to Assets/Editor/Scripts/Shelves/icons/wireframe.png diff --git a/Editor/Scripts/TrackView/example.py b/Assets/Editor/Scripts/TrackView/example.py similarity index 100% rename from Editor/Scripts/TrackView/example.py rename to Assets/Editor/Scripts/TrackView/example.py diff --git a/Editor/Scripts/editor_script_validation.py b/Assets/Editor/Scripts/editor_script_validation.py similarity index 100% rename from Editor/Scripts/editor_script_validation.py rename to Assets/Editor/Scripts/editor_script_validation.py diff --git a/Editor/Scripts/export_all_project_levels.py b/Assets/Editor/Scripts/export_all_project_levels.py similarity index 100% rename from Editor/Scripts/export_all_project_levels.py rename to Assets/Editor/Scripts/export_all_project_levels.py diff --git a/Editor/Scripts/generatelod.py b/Assets/Editor/Scripts/generatelod.py similarity index 100% rename from Editor/Scripts/generatelod.py rename to Assets/Editor/Scripts/generatelod.py diff --git a/Editor/Scripts/rename_cgf.py b/Assets/Editor/Scripts/rename_cgf.py similarity index 100% rename from Editor/Scripts/rename_cgf.py rename to Assets/Editor/Scripts/rename_cgf.py diff --git a/Editor/Scripts/select_story_anim_objects.py b/Assets/Editor/Scripts/select_story_anim_objects.py similarity index 100% rename from Editor/Scripts/select_story_anim_objects.py rename to Assets/Editor/Scripts/select_story_anim_objects.py diff --git a/Editor/Scripts/tools_shelf_actions.py b/Assets/Editor/Scripts/tools_shelf_actions.py similarity index 100% rename from Editor/Scripts/tools_shelf_actions.py rename to Assets/Editor/Scripts/tools_shelf_actions.py diff --git a/Editor/SoundTemplates.xml b/Assets/Editor/SoundTemplates.xml similarity index 100% rename from Editor/SoundTemplates.xml rename to Assets/Editor/SoundTemplates.xml diff --git a/Editor/Styles/AssetImporterWindow.qss b/Assets/Editor/Styles/AssetImporterWindow.qss similarity index 100% rename from Editor/Styles/AssetImporterWindow.qss rename to Assets/Editor/Styles/AssetImporterWindow.qss diff --git a/Editor/Styles/AssetProcessor.qss b/Assets/Editor/Styles/AssetProcessor.qss similarity index 100% rename from Editor/Styles/AssetProcessor.qss rename to Assets/Editor/Styles/AssetProcessor.qss diff --git a/Editor/Styles/AssetProcessorGlobalStyleSheet.qss b/Assets/Editor/Styles/AssetProcessorGlobalStyleSheet.qss similarity index 100% rename from Editor/Styles/AssetProcessorGlobalStyleSheet.qss rename to Assets/Editor/Styles/AssetProcessorGlobalStyleSheet.qss diff --git a/Editor/Styles/AssetProcessorGlobalStyleSheetVariables.json b/Assets/Editor/Styles/AssetProcessorGlobalStyleSheetVariables.json similarity index 100% rename from Editor/Styles/AssetProcessorGlobalStyleSheetVariables.json rename to Assets/Editor/Styles/AssetProcessorGlobalStyleSheetVariables.json diff --git a/Editor/Styles/CryDark.cjstyles b/Assets/Editor/Styles/CryDark.cjstyles similarity index 100% rename from Editor/Styles/CryDark.cjstyles rename to Assets/Editor/Styles/CryDark.cjstyles diff --git a/Editor/Styles/CryLight.cjstyles b/Assets/Editor/Styles/CryLight.cjstyles similarity index 100% rename from Editor/Styles/CryLight.cjstyles rename to Assets/Editor/Styles/CryLight.cjstyles diff --git a/Editor/Styles/MultiMeshSelectionPane.qss b/Assets/Editor/Styles/MultiMeshSelectionPane.qss similarity index 100% rename from Editor/Styles/MultiMeshSelectionPane.qss rename to Assets/Editor/Styles/MultiMeshSelectionPane.qss diff --git a/Editor/Styles/Office2007.dll b/Assets/Editor/Styles/Office2007.dll similarity index 100% rename from Editor/Styles/Office2007.dll rename to Assets/Editor/Styles/Office2007.dll diff --git a/Editor/Styles/Office2007Black.dll b/Assets/Editor/Styles/Office2007Black.dll similarity index 100% rename from Editor/Styles/Office2007Black.dll rename to Assets/Editor/Styles/Office2007Black.dll diff --git a/Editor/Styles/Office2007Silver.dll b/Assets/Editor/Styles/Office2007Silver.dll similarity index 100% rename from Editor/Styles/Office2007Silver.dll rename to Assets/Editor/Styles/Office2007Silver.dll diff --git a/Editor/Styles/StyleSheetImages/Validation_icon.png b/Assets/Editor/Styles/StyleSheetImages/Validation_icon.png similarity index 100% rename from Editor/Styles/StyleSheetImages/Validation_icon.png rename to Assets/Editor/Styles/StyleSheetImages/Validation_icon.png diff --git a/Editor/Styles/StyleSheetImages/about_dark.png b/Assets/Editor/Styles/StyleSheetImages/about_dark.png similarity index 100% rename from Editor/Styles/StyleSheetImages/about_dark.png rename to Assets/Editor/Styles/StyleSheetImages/about_dark.png diff --git a/Editor/Styles/StyleSheetImages/about_light.png b/Assets/Editor/Styles/StyleSheetImages/about_light.png similarity index 100% rename from Editor/Styles/StyleSheetImages/about_light.png rename to Assets/Editor/Styles/StyleSheetImages/about_light.png diff --git a/Editor/Styles/StyleSheetImages/arrow_down_V2.png b/Assets/Editor/Styles/StyleSheetImages/arrow_down_V2.png similarity index 100% rename from Editor/Styles/StyleSheetImages/arrow_down_V2.png rename to Assets/Editor/Styles/StyleSheetImages/arrow_down_V2.png diff --git a/Editor/Styles/StyleSheetImages/arrow_left_V2.png b/Assets/Editor/Styles/StyleSheetImages/arrow_left_V2.png similarity index 100% rename from Editor/Styles/StyleSheetImages/arrow_left_V2.png rename to Assets/Editor/Styles/StyleSheetImages/arrow_left_V2.png diff --git a/Editor/Styles/StyleSheetImages/arrow_right_V2.png b/Assets/Editor/Styles/StyleSheetImages/arrow_right_V2.png similarity index 100% rename from Editor/Styles/StyleSheetImages/arrow_right_V2.png rename to Assets/Editor/Styles/StyleSheetImages/arrow_right_V2.png diff --git a/Editor/Styles/StyleSheetImages/arrow_up_V2.png b/Assets/Editor/Styles/StyleSheetImages/arrow_up_V2.png similarity index 100% rename from Editor/Styles/StyleSheetImages/arrow_up_V2.png rename to Assets/Editor/Styles/StyleSheetImages/arrow_up_V2.png diff --git a/Editor/Styles/StyleSheetImages/checkbox_checked.png b/Assets/Editor/Styles/StyleSheetImages/checkbox_checked.png similarity index 100% rename from Editor/Styles/StyleSheetImages/checkbox_checked.png rename to Assets/Editor/Styles/StyleSheetImages/checkbox_checked.png diff --git a/Editor/Styles/StyleSheetImages/checkbox_checked_disabled.png b/Assets/Editor/Styles/StyleSheetImages/checkbox_checked_disabled.png similarity index 100% rename from Editor/Styles/StyleSheetImages/checkbox_checked_disabled.png rename to Assets/Editor/Styles/StyleSheetImages/checkbox_checked_disabled.png diff --git a/Editor/Styles/StyleSheetImages/checkbox_checked_hover.png b/Assets/Editor/Styles/StyleSheetImages/checkbox_checked_hover.png similarity index 100% rename from Editor/Styles/StyleSheetImages/checkbox_checked_hover.png rename to Assets/Editor/Styles/StyleSheetImages/checkbox_checked_hover.png diff --git a/Editor/Styles/StyleSheetImages/checkbox_checked_pressed.png b/Assets/Editor/Styles/StyleSheetImages/checkbox_checked_pressed.png similarity index 100% rename from Editor/Styles/StyleSheetImages/checkbox_checked_pressed.png rename to Assets/Editor/Styles/StyleSheetImages/checkbox_checked_pressed.png diff --git a/Editor/Styles/StyleSheetImages/checkbox_indeterminate_hover .png b/Assets/Editor/Styles/StyleSheetImages/checkbox_indeterminate_hover .png similarity index 100% rename from Editor/Styles/StyleSheetImages/checkbox_indeterminate_hover .png rename to Assets/Editor/Styles/StyleSheetImages/checkbox_indeterminate_hover .png diff --git a/Editor/Styles/StyleSheetImages/checkbox_indeterminate_pressed.png b/Assets/Editor/Styles/StyleSheetImages/checkbox_indeterminate_pressed.png similarity index 100% rename from Editor/Styles/StyleSheetImages/checkbox_indeterminate_pressed.png rename to Assets/Editor/Styles/StyleSheetImages/checkbox_indeterminate_pressed.png diff --git a/Editor/Styles/StyleSheetImages/checkbox_unchecked.png b/Assets/Editor/Styles/StyleSheetImages/checkbox_unchecked.png similarity index 100% rename from Editor/Styles/StyleSheetImages/checkbox_unchecked.png rename to Assets/Editor/Styles/StyleSheetImages/checkbox_unchecked.png diff --git a/Editor/Styles/StyleSheetImages/checkbox_unchecked_disabled.png b/Assets/Editor/Styles/StyleSheetImages/checkbox_unchecked_disabled.png similarity index 100% rename from Editor/Styles/StyleSheetImages/checkbox_unchecked_disabled.png rename to Assets/Editor/Styles/StyleSheetImages/checkbox_unchecked_disabled.png diff --git a/Editor/Styles/StyleSheetImages/checkbox_unchecked_hover.png b/Assets/Editor/Styles/StyleSheetImages/checkbox_unchecked_hover.png similarity index 100% rename from Editor/Styles/StyleSheetImages/checkbox_unchecked_hover.png rename to Assets/Editor/Styles/StyleSheetImages/checkbox_unchecked_hover.png diff --git a/Editor/Styles/StyleSheetImages/checkbox_unchecked_pressed.png b/Assets/Editor/Styles/StyleSheetImages/checkbox_unchecked_pressed.png similarity index 100% rename from Editor/Styles/StyleSheetImages/checkbox_unchecked_pressed.png rename to Assets/Editor/Styles/StyleSheetImages/checkbox_unchecked_pressed.png diff --git a/Editor/Styles/StyleSheetImages/dropdown_arrow.png b/Assets/Editor/Styles/StyleSheetImages/dropdown_arrow.png similarity index 100% rename from Editor/Styles/StyleSheetImages/dropdown_arrow.png rename to Assets/Editor/Styles/StyleSheetImages/dropdown_arrow.png diff --git a/Editor/Styles/StyleSheetImages/error_icon.png b/Assets/Editor/Styles/StyleSheetImages/error_icon.png similarity index 100% rename from Editor/Styles/StyleSheetImages/error_icon.png rename to Assets/Editor/Styles/StyleSheetImages/error_icon.png diff --git a/Editor/Styles/StyleSheetImages/help.png b/Assets/Editor/Styles/StyleSheetImages/help.png similarity index 100% rename from Editor/Styles/StyleSheetImages/help.png rename to Assets/Editor/Styles/StyleSheetImages/help.png diff --git a/Editor/Styles/StyleSheetImages/info_icon.png b/Assets/Editor/Styles/StyleSheetImages/info_icon.png similarity index 100% rename from Editor/Styles/StyleSheetImages/info_icon.png rename to Assets/Editor/Styles/StyleSheetImages/info_icon.png diff --git a/Editor/Styles/StyleSheetImages/radiobutton_checked.png b/Assets/Editor/Styles/StyleSheetImages/radiobutton_checked.png similarity index 100% rename from Editor/Styles/StyleSheetImages/radiobutton_checked.png rename to Assets/Editor/Styles/StyleSheetImages/radiobutton_checked.png diff --git a/Editor/Styles/StyleSheetImages/radiobutton_checked_disabled.png b/Assets/Editor/Styles/StyleSheetImages/radiobutton_checked_disabled.png similarity index 100% rename from Editor/Styles/StyleSheetImages/radiobutton_checked_disabled.png rename to Assets/Editor/Styles/StyleSheetImages/radiobutton_checked_disabled.png diff --git a/Editor/Styles/StyleSheetImages/radiobutton_unchecked.png b/Assets/Editor/Styles/StyleSheetImages/radiobutton_unchecked.png similarity index 100% rename from Editor/Styles/StyleSheetImages/radiobutton_unchecked.png rename to Assets/Editor/Styles/StyleSheetImages/radiobutton_unchecked.png diff --git a/Editor/Styles/StyleSheetImages/radiobutton_unchecked_disabled.png b/Assets/Editor/Styles/StyleSheetImages/radiobutton_unchecked_disabled.png similarity index 100% rename from Editor/Styles/StyleSheetImages/radiobutton_unchecked_disabled.png rename to Assets/Editor/Styles/StyleSheetImages/radiobutton_unchecked_disabled.png diff --git a/Editor/Styles/StyleSheetImages/spinbox_down.png b/Assets/Editor/Styles/StyleSheetImages/spinbox_down.png similarity index 100% rename from Editor/Styles/StyleSheetImages/spinbox_down.png rename to Assets/Editor/Styles/StyleSheetImages/spinbox_down.png diff --git a/Editor/Styles/StyleSheetImages/spinbox_up.png b/Assets/Editor/Styles/StyleSheetImages/spinbox_up.png similarity index 100% rename from Editor/Styles/StyleSheetImages/spinbox_up.png rename to Assets/Editor/Styles/StyleSheetImages/spinbox_up.png diff --git a/Editor/Styles/StyleSheetImages/treeview_arrow_down.png b/Assets/Editor/Styles/StyleSheetImages/treeview_arrow_down.png similarity index 100% rename from Editor/Styles/StyleSheetImages/treeview_arrow_down.png rename to Assets/Editor/Styles/StyleSheetImages/treeview_arrow_down.png diff --git a/Editor/Styles/StyleSheetImages/treeview_arrow_right.png b/Assets/Editor/Styles/StyleSheetImages/treeview_arrow_right.png similarity index 100% rename from Editor/Styles/StyleSheetImages/treeview_arrow_right.png rename to Assets/Editor/Styles/StyleSheetImages/treeview_arrow_right.png diff --git a/Editor/Styles/stylesheet_Dark.qss b/Assets/Editor/Styles/stylesheet_Dark.qss similarity index 100% rename from Editor/Styles/stylesheet_Dark.qss rename to Assets/Editor/Styles/stylesheet_Dark.qss diff --git a/Editor/Styles/stylesheet_Light.qss b/Assets/Editor/Styles/stylesheet_Light.qss similarity index 100% rename from Editor/Styles/stylesheet_Light.qss rename to Assets/Editor/Styles/stylesheet_Light.qss diff --git a/Editor/ToolBox.xml b/Assets/Editor/ToolBox.xml similarity index 100% rename from Editor/ToolBox.xml rename to Assets/Editor/ToolBox.xml diff --git a/Editor/Translation/scriptcanvas_en_us.ts b/Assets/Editor/Translation/scriptcanvas_en_us.ts similarity index 100% rename from Editor/Translation/scriptcanvas_en_us.ts rename to Assets/Editor/Translation/scriptcanvas_en_us.ts diff --git a/Editor/UI/AssetBrowserRibbon.xml b/Assets/Editor/UI/AssetBrowserRibbon.xml similarity index 100% rename from Editor/UI/AssetBrowserRibbon.xml rename to Assets/Editor/UI/AssetBrowserRibbon.xml diff --git a/Editor/UI/Icons/AddSel.png b/Assets/Editor/UI/Icons/AddSel.png similarity index 100% rename from Editor/UI/Icons/AddSel.png rename to Assets/Editor/UI/Icons/AddSel.png diff --git a/Editor/UI/Icons/AlObjGrid.png b/Assets/Editor/UI/Icons/AlObjGrid.png similarity index 100% rename from Editor/UI/Icons/AlObjGrid.png rename to Assets/Editor/UI/Icons/AlObjGrid.png diff --git a/Editor/UI/Icons/AlObjSurf.png b/Assets/Editor/UI/Icons/AlObjSurf.png similarity index 100% rename from Editor/UI/Icons/AlObjSurf.png rename to Assets/Editor/UI/Icons/AlObjSurf.png diff --git a/Editor/UI/Icons/AlSelect.png b/Assets/Editor/UI/Icons/AlSelect.png similarity index 100% rename from Editor/UI/Icons/AlSelect.png rename to Assets/Editor/UI/Icons/AlSelect.png diff --git a/Editor/UI/Icons/Animation Graph.png b/Assets/Editor/UI/Icons/Animation Graph.png similarity index 100% rename from Editor/UI/Icons/Animation Graph.png rename to Assets/Editor/UI/Icons/Animation Graph.png diff --git a/Editor/UI/Icons/Asset Browser.png b/Assets/Editor/UI/Icons/Asset Browser.png similarity index 100% rename from Editor/UI/Icons/Asset Browser.png rename to Assets/Editor/UI/Icons/Asset Browser.png diff --git a/Editor/UI/Icons/AssetBrowserCheckers.png b/Assets/Editor/UI/Icons/AssetBrowserCheckers.png similarity index 100% rename from Editor/UI/Icons/AssetBrowserCheckers.png rename to Assets/Editor/UI/Icons/AssetBrowserCheckers.png diff --git a/Editor/UI/Icons/AssetBrowserFilterPresets.png b/Assets/Editor/UI/Icons/AssetBrowserFilterPresets.png similarity index 100% rename from Editor/UI/Icons/AssetBrowserFilterPresets.png rename to Assets/Editor/UI/Icons/AssetBrowserFilterPresets.png diff --git a/Editor/UI/Icons/AssetBrowserFromViewportSel.png b/Assets/Editor/UI/Icons/AssetBrowserFromViewportSel.png similarity index 100% rename from Editor/UI/Icons/AssetBrowserFromViewportSel.png rename to Assets/Editor/UI/Icons/AssetBrowserFromViewportSel.png diff --git a/Editor/UI/Icons/AssetBrowserRefresh.png b/Assets/Editor/UI/Icons/AssetBrowserRefresh.png similarity index 100% rename from Editor/UI/Icons/AssetBrowserRefresh.png rename to Assets/Editor/UI/Icons/AssetBrowserRefresh.png diff --git a/Editor/UI/Icons/AssetBrowserSelectInViewport.png b/Assets/Editor/UI/Icons/AssetBrowserSelectInViewport.png similarity index 100% rename from Editor/UI/Icons/AssetBrowserSelectInViewport.png rename to Assets/Editor/UI/Icons/AssetBrowserSelectInViewport.png diff --git a/Editor/UI/Icons/AssetBrowserSound.png b/Assets/Editor/UI/Icons/AssetBrowserSound.png similarity index 100% rename from Editor/UI/Icons/AssetBrowserSound.png rename to Assets/Editor/UI/Icons/AssetBrowserSound.png diff --git a/Editor/UI/Icons/AssetBrowserThumbInvalid.png b/Assets/Editor/UI/Icons/AssetBrowserThumbInvalid.png similarity index 100% rename from Editor/UI/Icons/AssetBrowserThumbInvalid.png rename to Assets/Editor/UI/Icons/AssetBrowserThumbInvalid.png diff --git a/Editor/UI/Icons/AssetBrowserThumbLoading.png b/Assets/Editor/UI/Icons/AssetBrowserThumbLoading.png similarity index 100% rename from Editor/UI/Icons/AssetBrowserThumbLoading.png rename to Assets/Editor/UI/Icons/AssetBrowserThumbLoading.png diff --git a/Editor/UI/Icons/AssetBrowserTooltipShadow.png b/Assets/Editor/UI/Icons/AssetBrowserTooltipShadow.png similarity index 100% rename from Editor/UI/Icons/AssetBrowserTooltipShadow.png rename to Assets/Editor/UI/Icons/AssetBrowserTooltipShadow.png diff --git a/Editor/UI/Icons/AssetFav.png b/Assets/Editor/UI/Icons/AssetFav.png similarity index 100% rename from Editor/UI/Icons/AssetFav.png rename to Assets/Editor/UI/Icons/AssetFav.png diff --git a/Editor/UI/Icons/AssetTag.png b/Assets/Editor/UI/Icons/AssetTag.png similarity index 100% rename from Editor/UI/Icons/AssetTag.png rename to Assets/Editor/UI/Icons/AssetTag.png diff --git a/Editor/UI/Icons/Attach.png b/Assets/Editor/UI/Icons/Attach.png similarity index 100% rename from Editor/UI/Icons/Attach.png rename to Assets/Editor/UI/Icons/Attach.png diff --git a/Editor/UI/Icons/AutoSync.png b/Assets/Editor/UI/Icons/AutoSync.png similarity index 100% rename from Editor/UI/Icons/AutoSync.png rename to Assets/Editor/UI/Icons/AutoSync.png diff --git a/Editor/UI/Icons/Character Tool.png b/Assets/Editor/UI/Icons/Character Tool.png similarity index 100% rename from Editor/UI/Icons/Character Tool.png rename to Assets/Editor/UI/Icons/Character Tool.png diff --git a/Editor/UI/Icons/Clone.png b/Assets/Editor/UI/Icons/Clone.png similarity index 100% rename from Editor/UI/Icons/Clone.png rename to Assets/Editor/UI/Icons/Clone.png diff --git a/Editor/UI/Icons/CloseGroup.png b/Assets/Editor/UI/Icons/CloseGroup.png similarity index 100% rename from Editor/UI/Icons/CloseGroup.png rename to Assets/Editor/UI/Icons/CloseGroup.png diff --git a/Editor/UI/Icons/Cloud.png b/Assets/Editor/UI/Icons/Cloud.png similarity index 100% rename from Editor/UI/Icons/Cloud.png rename to Assets/Editor/UI/Icons/Cloud.png diff --git a/Editor/UI/Icons/ConOpt.png b/Assets/Editor/UI/Icons/ConOpt.png similarity index 100% rename from Editor/UI/Icons/ConOpt.png rename to Assets/Editor/UI/Icons/ConOpt.png diff --git a/Editor/UI/Icons/ConvertSelToBrushes.png b/Assets/Editor/UI/Icons/ConvertSelToBrushes.png similarity index 100% rename from Editor/UI/Icons/ConvertSelToBrushes.png rename to Assets/Editor/UI/Icons/ConvertSelToBrushes.png diff --git a/Editor/UI/Icons/ConvertSelToDesigner.png b/Assets/Editor/UI/Icons/ConvertSelToDesigner.png similarity index 100% rename from Editor/UI/Icons/ConvertSelToDesigner.png rename to Assets/Editor/UI/Icons/ConvertSelToDesigner.png diff --git a/Editor/UI/Icons/ConvertSelToSimpleEntity.png b/Assets/Editor/UI/Icons/ConvertSelToSimpleEntity.png similarity index 100% rename from Editor/UI/Icons/ConvertSelToSimpleEntity.png rename to Assets/Editor/UI/Icons/ConvertSelToSimpleEntity.png diff --git a/Editor/UI/Icons/ConvertSelToStaticEntity.png b/Assets/Editor/UI/Icons/ConvertSelToStaticEntity.png similarity index 100% rename from Editor/UI/Icons/ConvertSelToStaticEntity.png rename to Assets/Editor/UI/Icons/ConvertSelToStaticEntity.png diff --git a/Editor/UI/Icons/Database View.png b/Assets/Editor/UI/Icons/Database View.png similarity index 100% rename from Editor/UI/Icons/Database View.png rename to Assets/Editor/UI/Icons/Database View.png diff --git a/Editor/UI/Icons/DelSel.png b/Assets/Editor/UI/Icons/DelSel.png similarity index 100% rename from Editor/UI/Icons/DelSel.png rename to Assets/Editor/UI/Icons/DelSel.png diff --git a/Editor/UI/Icons/Delete.png b/Assets/Editor/UI/Icons/Delete.png similarity index 100% rename from Editor/UI/Icons/Delete.png rename to Assets/Editor/UI/Icons/Delete.png diff --git a/Editor/UI/Icons/Detach.png b/Assets/Editor/UI/Icons/Detach.png similarity index 100% rename from Editor/UI/Icons/Detach.png rename to Assets/Editor/UI/Icons/Detach.png diff --git a/Editor/UI/Icons/Dialog Editor.png b/Assets/Editor/UI/Icons/Dialog Editor.png similarity index 100% rename from Editor/UI/Icons/Dialog Editor.png rename to Assets/Editor/UI/Icons/Dialog Editor.png diff --git a/Editor/UI/Icons/Edit Terrain Lighting.png b/Assets/Editor/UI/Icons/Edit Terrain Lighting.png similarity index 100% rename from Editor/UI/Icons/Edit Terrain Lighting.png rename to Assets/Editor/UI/Icons/Edit Terrain Lighting.png diff --git a/Editor/UI/Icons/Edit Vegetation.png b/Assets/Editor/UI/Icons/Edit Vegetation.png similarity index 100% rename from Editor/UI/Icons/Edit Vegetation.png rename to Assets/Editor/UI/Icons/Edit Vegetation.png diff --git a/Editor/UI/Icons/Editor Settings Manager.png b/Assets/Editor/UI/Icons/Editor Settings Manager.png similarity index 100% rename from Editor/UI/Icons/Editor Settings Manager.png rename to Assets/Editor/UI/Icons/Editor Settings Manager.png diff --git a/Editor/UI/Icons/Error Report.png b/Assets/Editor/UI/Icons/Error Report.png similarity index 100% rename from Editor/UI/Icons/Error Report.png rename to Assets/Editor/UI/Icons/Error Report.png diff --git a/Editor/UI/Icons/Export Block.png b/Assets/Editor/UI/Icons/Export Block.png similarity index 100% rename from Editor/UI/Icons/Export Block.png rename to Assets/Editor/UI/Icons/Export Block.png diff --git a/Editor/UI/Icons/Facial Editor.png b/Assets/Editor/UI/Icons/Facial Editor.png similarity index 100% rename from Editor/UI/Icons/Facial Editor.png rename to Assets/Editor/UI/Icons/Facial Editor.png diff --git a/Editor/UI/Icons/Fetch.png b/Assets/Editor/UI/Icons/Fetch.png similarity index 100% rename from Editor/UI/Icons/Fetch.png rename to Assets/Editor/UI/Icons/Fetch.png diff --git a/Editor/UI/Icons/Flatten Terrain.png b/Assets/Editor/UI/Icons/Flatten Terrain.png similarity index 100% rename from Editor/UI/Icons/Flatten Terrain.png rename to Assets/Editor/UI/Icons/Flatten Terrain.png diff --git a/Editor/UI/Icons/Follow.png b/Assets/Editor/UI/Icons/Follow.png similarity index 100% rename from Editor/UI/Icons/Follow.png rename to Assets/Editor/UI/Icons/Follow.png diff --git a/Editor/UI/Icons/FollowSnap.png b/Assets/Editor/UI/Icons/FollowSnap.png similarity index 100% rename from Editor/UI/Icons/FollowSnap.png rename to Assets/Editor/UI/Icons/FollowSnap.png diff --git a/Editor/UI/Icons/ForceSyncLevelToConsole.png b/Assets/Editor/UI/Icons/ForceSyncLevelToConsole.png similarity index 100% rename from Editor/UI/Icons/ForceSyncLevelToConsole.png rename to Assets/Editor/UI/Icons/ForceSyncLevelToConsole.png diff --git a/Editor/UI/Icons/Freeze.png b/Assets/Editor/UI/Icons/Freeze.png similarity index 100% rename from Editor/UI/Icons/Freeze.png rename to Assets/Editor/UI/Icons/Freeze.png diff --git a/Editor/UI/Icons/Front.png b/Assets/Editor/UI/Icons/Front.png similarity index 100% rename from Editor/UI/Icons/Front.png rename to Assets/Editor/UI/Icons/Front.png diff --git a/Editor/UI/Icons/GetPhysics.png b/Assets/Editor/UI/Icons/GetPhysics.png similarity index 100% rename from Editor/UI/Icons/GetPhysics.png rename to Assets/Editor/UI/Icons/GetPhysics.png diff --git a/Editor/UI/Icons/GoToObj.png b/Assets/Editor/UI/Icons/GoToObj.png similarity index 100% rename from Editor/UI/Icons/GoToObj.png rename to Assets/Editor/UI/Icons/GoToObj.png diff --git a/Editor/UI/Icons/GotoTagPoint.png b/Assets/Editor/UI/Icons/GotoTagPoint.png similarity index 100% rename from Editor/UI/Icons/GotoTagPoint.png rename to Assets/Editor/UI/Icons/GotoTagPoint.png diff --git a/Editor/UI/Icons/Group.png b/Assets/Editor/UI/Icons/Group.png similarity index 100% rename from Editor/UI/Icons/Group.png rename to Assets/Editor/UI/Icons/Group.png diff --git a/Editor/UI/Icons/Hide.png b/Assets/Editor/UI/Icons/Hide.png similarity index 100% rename from Editor/UI/Icons/Hide.png rename to Assets/Editor/UI/Icons/Hide.png diff --git a/Editor/UI/Icons/Hold.png b/Assets/Editor/UI/Icons/Hold.png similarity index 100% rename from Editor/UI/Icons/Hold.png rename to Assets/Editor/UI/Icons/Hold.png diff --git a/Editor/UI/Icons/Import Block.png b/Assets/Editor/UI/Icons/Import Block.png similarity index 100% rename from Editor/UI/Icons/Import Block.png rename to Assets/Editor/UI/Icons/Import Block.png diff --git a/Editor/UI/Icons/ImportExport Terrain Texture.png b/Assets/Editor/UI/Icons/ImportExport Terrain Texture.png similarity index 100% rename from Editor/UI/Icons/ImportExport Terrain Texture.png rename to Assets/Editor/UI/Icons/ImportExport Terrain Texture.png diff --git a/Editor/UI/Icons/Invert.png b/Assets/Editor/UI/Icons/Invert.png similarity index 100% rename from Editor/UI/Icons/Invert.png rename to Assets/Editor/UI/Icons/Invert.png diff --git a/Editor/UI/Icons/LNM Editor.png b/Assets/Editor/UI/Icons/LNM Editor.png similarity index 100% rename from Editor/UI/Icons/LNM Editor.png rename to Assets/Editor/UI/Icons/LNM Editor.png diff --git a/Editor/UI/Icons/LaunchLevel.png b/Assets/Editor/UI/Icons/LaunchLevel.png similarity index 100% rename from Editor/UI/Icons/LaunchLevel.png rename to Assets/Editor/UI/Icons/LaunchLevel.png diff --git a/Editor/UI/Icons/Layer Editor.png b/Assets/Editor/UI/Icons/Layer Editor.png similarity index 100% rename from Editor/UI/Icons/Layer Editor.png rename to Assets/Editor/UI/Icons/Layer Editor.png diff --git a/Editor/UI/Icons/Layer.png b/Assets/Editor/UI/Icons/Layer.png similarity index 100% rename from Editor/UI/Icons/Layer.png rename to Assets/Editor/UI/Icons/Layer.png diff --git a/Editor/UI/Icons/Left.png b/Assets/Editor/UI/Icons/Left.png similarity index 100% rename from Editor/UI/Icons/Left.png rename to Assets/Editor/UI/Icons/Left.png diff --git a/Editor/UI/Icons/Lighting Tool.png b/Assets/Editor/UI/Icons/Lighting Tool.png similarity index 100% rename from Editor/UI/Icons/Lighting Tool.png rename to Assets/Editor/UI/Icons/Lighting Tool.png diff --git a/Editor/UI/Icons/Link.png b/Assets/Editor/UI/Icons/Link.png similarity index 100% rename from Editor/UI/Icons/Link.png rename to Assets/Editor/UI/Icons/Link.png diff --git a/Editor/UI/Icons/LoadGameLevel.png b/Assets/Editor/UI/Icons/LoadGameLevel.png similarity index 100% rename from Editor/UI/Icons/LoadGameLevel.png rename to Assets/Editor/UI/Icons/LoadGameLevel.png diff --git a/Editor/UI/Icons/LoadGameLevel_16x16.png b/Assets/Editor/UI/Icons/LoadGameLevel_16x16.png similarity index 100% rename from Editor/UI/Icons/LoadGameLevel_16x16.png rename to Assets/Editor/UI/Icons/LoadGameLevel_16x16.png diff --git a/Editor/UI/Icons/LoadLevel.png b/Assets/Editor/UI/Icons/LoadLevel.png similarity index 100% rename from Editor/UI/Icons/LoadLevel.png rename to Assets/Editor/UI/Icons/LoadLevel.png diff --git a/Editor/UI/Icons/LoadSelObj.png b/Assets/Editor/UI/Icons/LoadSelObj.png similarity index 100% rename from Editor/UI/Icons/LoadSelObj.png rename to Assets/Editor/UI/Icons/LoadSelObj.png diff --git a/Editor/UI/Icons/LoadSelObj_16x16.png b/Assets/Editor/UI/Icons/LoadSelObj_16x16.png similarity index 100% rename from Editor/UI/Icons/LoadSelObj_16x16.png rename to Assets/Editor/UI/Icons/LoadSelObj_16x16.png diff --git a/Editor/UI/Icons/MakePref.png b/Assets/Editor/UI/Icons/MakePref.png similarity index 100% rename from Editor/UI/Icons/MakePref.png rename to Assets/Editor/UI/Icons/MakePref.png diff --git a/Editor/UI/Icons/Mannequin Editor.png b/Assets/Editor/UI/Icons/Mannequin Editor.png similarity index 100% rename from Editor/UI/Icons/Mannequin Editor.png rename to Assets/Editor/UI/Icons/Mannequin Editor.png diff --git a/Editor/UI/Icons/Mannequin.png b/Assets/Editor/UI/Icons/Mannequin.png similarity index 100% rename from Editor/UI/Icons/Mannequin.png rename to Assets/Editor/UI/Icons/Mannequin.png diff --git a/Editor/UI/Icons/Map.png b/Assets/Editor/UI/Icons/Map.png similarity index 100% rename from Editor/UI/Icons/Map.png rename to Assets/Editor/UI/Icons/Map.png diff --git a/Editor/UI/Icons/Material Editor.png b/Assets/Editor/UI/Icons/Material Editor.png similarity index 100% rename from Editor/UI/Icons/Material Editor.png rename to Assets/Editor/UI/Icons/Material Editor.png diff --git a/Editor/UI/Icons/Material_Editor_16x16.png b/Assets/Editor/UI/Icons/Material_Editor_16x16.png similarity index 100% rename from Editor/UI/Icons/Material_Editor_16x16.png rename to Assets/Editor/UI/Icons/Material_Editor_16x16.png diff --git a/Editor/UI/Icons/Measurement System Tool.png b/Assets/Editor/UI/Icons/Measurement System Tool.png similarity index 100% rename from Editor/UI/Icons/Measurement System Tool.png rename to Assets/Editor/UI/Icons/Measurement System Tool.png diff --git a/Editor/UI/Icons/Missing Asset Resolver.png b/Assets/Editor/UI/Icons/Missing Asset Resolver.png similarity index 100% rename from Editor/UI/Icons/Missing Asset Resolver.png rename to Assets/Editor/UI/Icons/Missing Asset Resolver.png diff --git a/Editor/UI/Icons/Model Preview.png b/Assets/Editor/UI/Icons/Model Preview.png similarity index 100% rename from Editor/UI/Icons/Model Preview.png rename to Assets/Editor/UI/Icons/Model Preview.png diff --git a/Editor/UI/Icons/Modular Editor.png b/Assets/Editor/UI/Icons/Modular Editor.png similarity index 100% rename from Editor/UI/Icons/Modular Editor.png rename to Assets/Editor/UI/Icons/Modular Editor.png diff --git a/Editor/UI/Icons/Move.png b/Assets/Editor/UI/Icons/Move.png similarity index 100% rename from Editor/UI/Icons/Move.png rename to Assets/Editor/UI/Icons/Move.png diff --git a/Editor/UI/Icons/NavContinuousUpdate.png b/Assets/Editor/UI/Icons/NavContinuousUpdate.png similarity index 100% rename from Editor/UI/Icons/NavContinuousUpdate.png rename to Assets/Editor/UI/Icons/NavContinuousUpdate.png diff --git a/Editor/UI/Icons/NavContinuousUpdate2.png b/Assets/Editor/UI/Icons/NavContinuousUpdate2.png similarity index 100% rename from Editor/UI/Icons/NavContinuousUpdate2.png rename to Assets/Editor/UI/Icons/NavContinuousUpdate2.png diff --git a/Editor/UI/Icons/NavDebugDisplay.png b/Assets/Editor/UI/Icons/NavDebugDisplay.png similarity index 100% rename from Editor/UI/Icons/NavDebugDisplay.png rename to Assets/Editor/UI/Icons/NavDebugDisplay.png diff --git a/Editor/UI/Icons/NavNewArea.png b/Assets/Editor/UI/Icons/NavNewArea.png similarity index 100% rename from Editor/UI/Icons/NavNewArea.png rename to Assets/Editor/UI/Icons/NavNewArea.png diff --git a/Editor/UI/Icons/NavNewSeed.png b/Assets/Editor/UI/Icons/NavNewSeed.png similarity index 100% rename from Editor/UI/Icons/NavNewSeed.png rename to Assets/Editor/UI/Icons/NavNewSeed.png diff --git a/Editor/UI/Icons/NavShowAreas.png b/Assets/Editor/UI/Icons/NavShowAreas.png similarity index 100% rename from Editor/UI/Icons/NavShowAreas.png rename to Assets/Editor/UI/Icons/NavShowAreas.png diff --git a/Editor/UI/Icons/NavShowAreas2.png b/Assets/Editor/UI/Icons/NavShowAreas2.png similarity index 100% rename from Editor/UI/Icons/NavShowAreas2.png rename to Assets/Editor/UI/Icons/NavShowAreas2.png diff --git a/Editor/UI/Icons/OpenGroup.png b/Assets/Editor/UI/Icons/OpenGroup.png similarity index 100% rename from Editor/UI/Icons/OpenGroup.png rename to Assets/Editor/UI/Icons/OpenGroup.png diff --git a/Editor/UI/Icons/Perspective.png b/Assets/Editor/UI/Icons/Perspective.png similarity index 100% rename from Editor/UI/Icons/Perspective.png rename to Assets/Editor/UI/Icons/Perspective.png diff --git a/Editor/UI/Icons/QCollapsePanel/collapsed.png b/Assets/Editor/UI/Icons/QCollapsePanel/collapsed.png similarity index 100% rename from Editor/UI/Icons/QCollapsePanel/collapsed.png rename to Assets/Editor/UI/Icons/QCollapsePanel/collapsed.png diff --git a/Editor/UI/Icons/QCollapsePanel/open.png b/Assets/Editor/UI/Icons/QCollapsePanel/open.png similarity index 100% rename from Editor/UI/Icons/QCollapsePanel/open.png rename to Assets/Editor/UI/Icons/QCollapsePanel/open.png diff --git a/Editor/UI/Icons/QEditorCollapseGroup/arrow_down_V2.png b/Assets/Editor/UI/Icons/QEditorCollapseGroup/arrow_down_V2.png similarity index 100% rename from Editor/UI/Icons/QEditorCollapseGroup/arrow_down_V2.png rename to Assets/Editor/UI/Icons/QEditorCollapseGroup/arrow_down_V2.png diff --git a/Editor/UI/Icons/QEditorCollapseGroup/arrow_right_V2.png b/Assets/Editor/UI/Icons/QEditorCollapseGroup/arrow_right_V2.png similarity index 100% rename from Editor/UI/Icons/QEditorCollapseGroup/arrow_right_V2.png rename to Assets/Editor/UI/Icons/QEditorCollapseGroup/arrow_right_V2.png diff --git a/Editor/UI/Icons/Redo.png b/Assets/Editor/UI/Icons/Redo.png similarity index 100% rename from Editor/UI/Icons/Redo.png rename to Assets/Editor/UI/Icons/Redo.png diff --git a/Editor/UI/Icons/RefCoord.png b/Assets/Editor/UI/Icons/RefCoord.png similarity index 100% rename from Editor/UI/Icons/RefCoord.png rename to Assets/Editor/UI/Icons/RefCoord.png diff --git a/Editor/UI/Icons/Reload Terrain-.png b/Assets/Editor/UI/Icons/Reload Terrain-.png similarity index 100% rename from Editor/UI/Icons/Reload Terrain-.png rename to Assets/Editor/UI/Icons/Reload Terrain-.png diff --git a/Editor/UI/Icons/Reload Terrain.png b/Assets/Editor/UI/Icons/Reload Terrain.png similarity index 100% rename from Editor/UI/Icons/Reload Terrain.png rename to Assets/Editor/UI/Icons/Reload Terrain.png diff --git a/Editor/UI/Icons/ReloadAll.png b/Assets/Editor/UI/Icons/ReloadAll.png similarity index 100% rename from Editor/UI/Icons/ReloadAll.png rename to Assets/Editor/UI/Icons/ReloadAll.png diff --git a/Editor/UI/Icons/Rename.png b/Assets/Editor/UI/Icons/Rename.png similarity index 100% rename from Editor/UI/Icons/Rename.png rename to Assets/Editor/UI/Icons/Rename.png diff --git a/Editor/UI/Icons/ResetPhysics.png b/Assets/Editor/UI/Icons/ResetPhysics.png similarity index 100% rename from Editor/UI/Icons/ResetPhysics.png rename to Assets/Editor/UI/Icons/ResetPhysics.png diff --git a/Editor/UI/Icons/Resize Terrain.png b/Assets/Editor/UI/Icons/Resize Terrain.png similarity index 100% rename from Editor/UI/Icons/Resize Terrain.png rename to Assets/Editor/UI/Icons/Resize Terrain.png diff --git a/Editor/UI/Icons/Rotate.png b/Assets/Editor/UI/Icons/Rotate.png similarity index 100% rename from Editor/UI/Icons/Rotate.png rename to Assets/Editor/UI/Icons/Rotate.png diff --git a/Editor/UI/Icons/Ruler.png b/Assets/Editor/UI/Icons/Ruler.png similarity index 100% rename from Editor/UI/Icons/Ruler.png rename to Assets/Editor/UI/Icons/Ruler.png diff --git a/Editor/UI/Icons/Save as Geometry.png b/Assets/Editor/UI/Icons/Save as Geometry.png similarity index 100% rename from Editor/UI/Icons/Save as Geometry.png rename to Assets/Editor/UI/Icons/Save as Geometry.png diff --git a/Editor/UI/Icons/SaveGameLevel.png b/Assets/Editor/UI/Icons/SaveGameLevel.png similarity index 100% rename from Editor/UI/Icons/SaveGameLevel.png rename to Assets/Editor/UI/Icons/SaveGameLevel.png diff --git a/Editor/UI/Icons/SaveSelObj.png b/Assets/Editor/UI/Icons/SaveSelObj.png similarity index 100% rename from Editor/UI/Icons/SaveSelObj.png rename to Assets/Editor/UI/Icons/SaveSelObj.png diff --git a/Editor/UI/Icons/SaveTagPoint.png b/Assets/Editor/UI/Icons/SaveTagPoint.png similarity index 100% rename from Editor/UI/Icons/SaveTagPoint.png rename to Assets/Editor/UI/Icons/SaveTagPoint.png diff --git a/Editor/UI/Icons/Scale.png b/Assets/Editor/UI/Icons/Scale.png similarity index 100% rename from Editor/UI/Icons/Scale.png rename to Assets/Editor/UI/Icons/Scale.png diff --git a/Editor/UI/Icons/SelObjType.png b/Assets/Editor/UI/Icons/SelObjType.png similarity index 100% rename from Editor/UI/Icons/SelObjType.png rename to Assets/Editor/UI/Icons/SelObjType.png diff --git a/Editor/UI/Icons/Select Objects.png b/Assets/Editor/UI/Icons/Select Objects.png similarity index 100% rename from Editor/UI/Icons/Select Objects.png rename to Assets/Editor/UI/Icons/Select Objects.png diff --git a/Editor/UI/Icons/Select.png b/Assets/Editor/UI/Icons/Select.png similarity index 100% rename from Editor/UI/Icons/Select.png rename to Assets/Editor/UI/Icons/Select.png diff --git a/Editor/UI/Icons/SelectAll.png b/Assets/Editor/UI/Icons/SelectAll.png similarity index 100% rename from Editor/UI/Icons/SelectAll.png rename to Assets/Editor/UI/Icons/SelectAll.png diff --git a/Editor/UI/Icons/SelectNone.png b/Assets/Editor/UI/Icons/SelectNone.png similarity index 100% rename from Editor/UI/Icons/SelectNone.png rename to Assets/Editor/UI/Icons/SelectNone.png diff --git a/Editor/UI/Icons/SelectObjects.png b/Assets/Editor/UI/Icons/SelectObjects.png similarity index 100% rename from Editor/UI/Icons/SelectObjects.png rename to Assets/Editor/UI/Icons/SelectObjects.png diff --git a/Editor/UI/Icons/SelectTerrainArea.png b/Assets/Editor/UI/Icons/SelectTerrainArea.png similarity index 100% rename from Editor/UI/Icons/SelectTerrainArea.png rename to Assets/Editor/UI/Icons/SelectTerrainArea.png diff --git a/Editor/UI/Icons/SelectionMask.bmp b/Assets/Editor/UI/Icons/SelectionMask.bmp similarity index 100% rename from Editor/UI/Icons/SelectionMask.bmp rename to Assets/Editor/UI/Icons/SelectionMask.bmp diff --git a/Editor/UI/Icons/SetHeight.png b/Assets/Editor/UI/Icons/SetHeight.png similarity index 100% rename from Editor/UI/Icons/SetHeight.png rename to Assets/Editor/UI/Icons/SetHeight.png diff --git a/Editor/UI/Icons/ShowRollup.png b/Assets/Editor/UI/Icons/ShowRollup.png similarity index 100% rename from Editor/UI/Icons/ShowRollup.png rename to Assets/Editor/UI/Icons/ShowRollup.png diff --git a/Editor/UI/Icons/SimObj.png b/Assets/Editor/UI/Icons/SimObj.png similarity index 100% rename from Editor/UI/Icons/SimObj.png rename to Assets/Editor/UI/Icons/SimObj.png diff --git a/Editor/UI/Icons/Smart Objects Editor.png b/Assets/Editor/UI/Icons/Smart Objects Editor.png similarity index 100% rename from Editor/UI/Icons/Smart Objects Editor.png rename to Assets/Editor/UI/Icons/Smart Objects Editor.png diff --git a/Editor/UI/Icons/Smooth Terrain.png b/Assets/Editor/UI/Icons/Smooth Terrain.png similarity index 100% rename from Editor/UI/Icons/Smooth Terrain.png rename to Assets/Editor/UI/Icons/Smooth Terrain.png diff --git a/Editor/UI/Icons/SnapAngle.png b/Assets/Editor/UI/Icons/SnapAngle.png similarity index 100% rename from Editor/UI/Icons/SnapAngle.png rename to Assets/Editor/UI/Icons/SnapAngle.png diff --git a/Editor/UI/Icons/SnapGrid.png b/Assets/Editor/UI/Icons/SnapGrid.png similarity index 100% rename from Editor/UI/Icons/SnapGrid.png rename to Assets/Editor/UI/Icons/SnapGrid.png diff --git a/Editor/UI/Icons/SyncCamera.png b/Assets/Editor/UI/Icons/SyncCamera.png similarity index 100% rename from Editor/UI/Icons/SyncCamera.png rename to Assets/Editor/UI/Icons/SyncCamera.png diff --git a/Editor/UI/Icons/SyncData.png b/Assets/Editor/UI/Icons/SyncData.png similarity index 100% rename from Editor/UI/Icons/SyncData.png rename to Assets/Editor/UI/Icons/SyncData.png diff --git a/Editor/UI/Icons/Terrain Editor.png b/Assets/Editor/UI/Icons/Terrain Editor.png similarity index 100% rename from Editor/UI/Icons/Terrain Editor.png rename to Assets/Editor/UI/Icons/Terrain Editor.png diff --git a/Editor/UI/Icons/Terrain Texture Layers.png b/Assets/Editor/UI/Icons/Terrain Texture Layers.png similarity index 100% rename from Editor/UI/Icons/Terrain Texture Layers.png rename to Assets/Editor/UI/Icons/Terrain Texture Layers.png diff --git a/Editor/UI/Icons/Time of Day.png b/Assets/Editor/UI/Icons/Time of Day.png similarity index 100% rename from Editor/UI/Icons/Time of Day.png rename to Assets/Editor/UI/Icons/Time of Day.png diff --git a/Editor/UI/Icons/Top.png b/Assets/Editor/UI/Icons/Top.png similarity index 100% rename from Editor/UI/Icons/Top.png rename to Assets/Editor/UI/Icons/Top.png diff --git a/Editor/UI/Icons/Track View.png b/Assets/Editor/UI/Icons/Track View.png similarity index 100% rename from Editor/UI/Icons/Track View.png rename to Assets/Editor/UI/Icons/Track View.png diff --git a/Editor/UI/Icons/UI Emulator.png b/Assets/Editor/UI/Icons/UI Emulator.png similarity index 100% rename from Editor/UI/Icons/UI Emulator.png rename to Assets/Editor/UI/Icons/UI Emulator.png diff --git a/Editor/UI/Icons/Undo.png b/Assets/Editor/UI/Icons/Undo.png similarity index 100% rename from Editor/UI/Icons/Undo.png rename to Assets/Editor/UI/Icons/Undo.png diff --git a/Editor/UI/Icons/Unfreeze.png b/Assets/Editor/UI/Icons/Unfreeze.png similarity index 100% rename from Editor/UI/Icons/Unfreeze.png rename to Assets/Editor/UI/Icons/Unfreeze.png diff --git a/Editor/UI/Icons/Ungroup.png b/Assets/Editor/UI/Icons/Ungroup.png similarity index 100% rename from Editor/UI/Icons/Ungroup.png rename to Assets/Editor/UI/Icons/Ungroup.png diff --git a/Editor/UI/Icons/UnhideAll.png b/Assets/Editor/UI/Icons/UnhideAll.png similarity index 100% rename from Editor/UI/Icons/UnhideAll.png rename to Assets/Editor/UI/Icons/UnhideAll.png diff --git a/Editor/UI/Icons/UnhideAll_32.png b/Assets/Editor/UI/Icons/UnhideAll_32.png similarity index 100% rename from Editor/UI/Icons/UnhideAll_32.png rename to Assets/Editor/UI/Icons/UnhideAll_32.png diff --git a/Editor/UI/Icons/Unlink.png b/Assets/Editor/UI/Icons/Unlink.png similarity index 100% rename from Editor/UI/Icons/Unlink.png rename to Assets/Editor/UI/Icons/Unlink.png diff --git a/Editor/UI/Icons/UploadFilesToConsole.png b/Assets/Editor/UI/Icons/UploadFilesToConsole.png similarity index 100% rename from Editor/UI/Icons/UploadFilesToConsole.png rename to Assets/Editor/UI/Icons/UploadFilesToConsole.png diff --git a/Editor/UI/Icons/Vehicle Editor.png b/Assets/Editor/UI/Icons/Vehicle Editor.png similarity index 100% rename from Editor/UI/Icons/Vehicle Editor.png rename to Assets/Editor/UI/Icons/Vehicle Editor.png diff --git a/Editor/UI/Icons/VertexSnapping.png b/Assets/Editor/UI/Icons/VertexSnapping.png similarity index 100% rename from Editor/UI/Icons/VertexSnapping.png rename to Assets/Editor/UI/Icons/VertexSnapping.png diff --git a/Editor/UI/Icons/Visual Log Viewer.png b/Assets/Editor/UI/Icons/Visual Log Viewer.png similarity index 100% rename from Editor/UI/Icons/Visual Log Viewer.png rename to Assets/Editor/UI/Icons/Visual Log Viewer.png diff --git a/Editor/UI/Icons/VisualBudgetSystemAnalyzeOne.png b/Assets/Editor/UI/Icons/VisualBudgetSystemAnalyzeOne.png similarity index 100% rename from Editor/UI/Icons/VisualBudgetSystemAnalyzeOne.png rename to Assets/Editor/UI/Icons/VisualBudgetSystemAnalyzeOne.png diff --git a/Editor/UI/Icons/VisualBudgetSystemShow.png b/Assets/Editor/UI/Icons/VisualBudgetSystemShow.png similarity index 100% rename from Editor/UI/Icons/VisualBudgetSystemShow.png rename to Assets/Editor/UI/Icons/VisualBudgetSystemShow.png diff --git a/Editor/UI/Icons/VisualizeNavigationAccessibility.png b/Assets/Editor/UI/Icons/VisualizeNavigationAccessibility.png similarity index 100% rename from Editor/UI/Icons/VisualizeNavigationAccessibility.png rename to Assets/Editor/UI/Icons/VisualizeNavigationAccessibility.png diff --git a/Editor/UI/Icons/XAxis.png b/Assets/Editor/UI/Icons/XAxis.png similarity index 100% rename from Editor/UI/Icons/XAxis.png rename to Assets/Editor/UI/Icons/XAxis.png diff --git a/Editor/UI/Icons/XYAxis.png b/Assets/Editor/UI/Icons/XYAxis.png similarity index 100% rename from Editor/UI/Icons/XYAxis.png rename to Assets/Editor/UI/Icons/XYAxis.png diff --git a/Editor/UI/Icons/YAxis.png b/Assets/Editor/UI/Icons/YAxis.png similarity index 100% rename from Editor/UI/Icons/YAxis.png rename to Assets/Editor/UI/Icons/YAxis.png diff --git a/Editor/UI/Icons/Z View.png b/Assets/Editor/UI/Icons/Z View.png similarity index 100% rename from Editor/UI/Icons/Z View.png rename to Assets/Editor/UI/Icons/Z View.png diff --git a/Editor/UI/Icons/ZAxis.png b/Assets/Editor/UI/Icons/ZAxis.png similarity index 100% rename from Editor/UI/Icons/ZAxis.png rename to Assets/Editor/UI/Icons/ZAxis.png diff --git a/Editor/UI/Icons/asset_animated_geom.png b/Assets/Editor/UI/Icons/asset_animated_geom.png similarity index 100% rename from Editor/UI/Icons/asset_animated_geom.png rename to Assets/Editor/UI/Icons/asset_animated_geom.png diff --git a/Editor/UI/Icons/asset_character.png b/Assets/Editor/UI/Icons/asset_character.png similarity index 100% rename from Editor/UI/Icons/asset_character.png rename to Assets/Editor/UI/Icons/asset_character.png diff --git a/Editor/UI/Icons/asset_material.png b/Assets/Editor/UI/Icons/asset_material.png similarity index 100% rename from Editor/UI/Icons/asset_material.png rename to Assets/Editor/UI/Icons/asset_material.png diff --git a/Editor/UI/Icons/asset_missing_thumb.png b/Assets/Editor/UI/Icons/asset_missing_thumb.png similarity index 100% rename from Editor/UI/Icons/asset_missing_thumb.png rename to Assets/Editor/UI/Icons/asset_missing_thumb.png diff --git a/Editor/UI/Icons/asset_model.png b/Assets/Editor/UI/Icons/asset_model.png similarity index 100% rename from Editor/UI/Icons/asset_model.png rename to Assets/Editor/UI/Icons/asset_model.png diff --git a/Editor/UI/Icons/asset_sound.png b/Assets/Editor/UI/Icons/asset_sound.png similarity index 100% rename from Editor/UI/Icons/asset_sound.png rename to Assets/Editor/UI/Icons/asset_sound.png diff --git a/Editor/UI/Icons/asset_texture.png b/Assets/Editor/UI/Icons/asset_texture.png similarity index 100% rename from Editor/UI/Icons/asset_texture.png rename to Assets/Editor/UI/Icons/asset_texture.png diff --git a/Editor/UI/Icons/mann_clip.png b/Assets/Editor/UI/Icons/mann_clip.png similarity index 100% rename from Editor/UI/Icons/mann_clip.png rename to Assets/Editor/UI/Icons/mann_clip.png diff --git a/Editor/UI/Icons/mann_folder.png b/Assets/Editor/UI/Icons/mann_folder.png similarity index 100% rename from Editor/UI/Icons/mann_folder.png rename to Assets/Editor/UI/Icons/mann_folder.png diff --git a/Editor/UI/Icons/mann_tag.png b/Assets/Editor/UI/Icons/mann_tag.png similarity index 100% rename from Editor/UI/Icons/mann_tag.png rename to Assets/Editor/UI/Icons/mann_tag.png diff --git a/Editor/UI/Icons/toolbar/Load_Icon.png b/Assets/Editor/UI/Icons/toolbar/Load_Icon.png similarity index 100% rename from Editor/UI/Icons/toolbar/Load_Icon.png rename to Assets/Editor/UI/Icons/toolbar/Load_Icon.png diff --git a/Editor/UI/Icons/toolbar/itemAdd.png b/Assets/Editor/UI/Icons/toolbar/itemAdd.png similarity index 100% rename from Editor/UI/Icons/toolbar/itemAdd.png rename to Assets/Editor/UI/Icons/toolbar/itemAdd.png diff --git a/Editor/UI/Icons/toolbar/itemAssign.png b/Assets/Editor/UI/Icons/toolbar/itemAssign.png similarity index 100% rename from Editor/UI/Icons/toolbar/itemAssign.png rename to Assets/Editor/UI/Icons/toolbar/itemAssign.png diff --git a/Editor/UI/Icons/toolbar/itemClone.png b/Assets/Editor/UI/Icons/toolbar/itemClone.png similarity index 100% rename from Editor/UI/Icons/toolbar/itemClone.png rename to Assets/Editor/UI/Icons/toolbar/itemClone.png diff --git a/Editor/UI/Icons/toolbar/itemGetProperties.png b/Assets/Editor/UI/Icons/toolbar/itemGetProperties.png similarity index 100% rename from Editor/UI/Icons/toolbar/itemGetProperties.png rename to Assets/Editor/UI/Icons/toolbar/itemGetProperties.png diff --git a/Editor/UI/Icons/toolbar/itemReload.png b/Assets/Editor/UI/Icons/toolbar/itemReload.png similarity index 100% rename from Editor/UI/Icons/toolbar/itemReload.png rename to Assets/Editor/UI/Icons/toolbar/itemReload.png diff --git a/Editor/UI/Icons/toolbar/itemRemove.png b/Assets/Editor/UI/Icons/toolbar/itemRemove.png similarity index 100% rename from Editor/UI/Icons/toolbar/itemRemove.png rename to Assets/Editor/UI/Icons/toolbar/itemRemove.png diff --git a/Editor/UI/Icons/toolbar/libraryAdd.png b/Assets/Editor/UI/Icons/toolbar/libraryAdd.png similarity index 100% rename from Editor/UI/Icons/toolbar/libraryAdd.png rename to Assets/Editor/UI/Icons/toolbar/libraryAdd.png diff --git a/Editor/UI/Icons/toolbar/libraryLoad.png b/Assets/Editor/UI/Icons/toolbar/libraryLoad.png similarity index 100% rename from Editor/UI/Icons/toolbar/libraryLoad.png rename to Assets/Editor/UI/Icons/toolbar/libraryLoad.png diff --git a/Editor/UI/Icons/toolbar/libraryReload.png b/Assets/Editor/UI/Icons/toolbar/libraryReload.png similarity index 100% rename from Editor/UI/Icons/toolbar/libraryReload.png rename to Assets/Editor/UI/Icons/toolbar/libraryReload.png diff --git a/Editor/UI/Icons/toolbar/libraryRemove.png b/Assets/Editor/UI/Icons/toolbar/libraryRemove.png similarity index 100% rename from Editor/UI/Icons/toolbar/libraryRemove.png rename to Assets/Editor/UI/Icons/toolbar/libraryRemove.png diff --git a/Editor/UI/Icons/toolbar/librarySave.png b/Assets/Editor/UI/Icons/toolbar/librarySave.png similarity index 100% rename from Editor/UI/Icons/toolbar/librarySave.png rename to Assets/Editor/UI/Icons/toolbar/librarySave.png diff --git a/Editor/UI/Icons/toolbar/particleSpecialActivate.png b/Assets/Editor/UI/Icons/toolbar/particleSpecialActivate.png similarity index 100% rename from Editor/UI/Icons/toolbar/particleSpecialActivate.png rename to Assets/Editor/UI/Icons/toolbar/particleSpecialActivate.png diff --git a/Editor/UI/Icons/toolbar/particleSpecialReset.png b/Assets/Editor/UI/Icons/toolbar/particleSpecialReset.png similarity index 100% rename from Editor/UI/Icons/toolbar/particleSpecialReset.png rename to Assets/Editor/UI/Icons/toolbar/particleSpecialReset.png diff --git a/Editor/UI/Icons/toolbar/standardCopy.png b/Assets/Editor/UI/Icons/toolbar/standardCopy.png similarity index 100% rename from Editor/UI/Icons/toolbar/standardCopy.png rename to Assets/Editor/UI/Icons/toolbar/standardCopy.png diff --git a/Editor/UI/Icons/toolbar/standardPaste.png b/Assets/Editor/UI/Icons/toolbar/standardPaste.png similarity index 100% rename from Editor/UI/Icons/toolbar/standardPaste.png rename to Assets/Editor/UI/Icons/toolbar/standardPaste.png diff --git a/Editor/UI/Icons/toolbar/standardRedo.png b/Assets/Editor/UI/Icons/toolbar/standardRedo.png similarity index 100% rename from Editor/UI/Icons/toolbar/standardRedo.png rename to Assets/Editor/UI/Icons/toolbar/standardRedo.png diff --git a/Editor/UI/Icons/toolbar/standardUndo.png b/Assets/Editor/UI/Icons/toolbar/standardUndo.png similarity index 100% rename from Editor/UI/Icons/toolbar/standardUndo.png rename to Assets/Editor/UI/Icons/toolbar/standardUndo.png diff --git a/Editor/UI/Icons/treeview/ParticleEditor/empty_icon.png b/Assets/Editor/UI/Icons/treeview/ParticleEditor/empty_icon.png similarity index 100% rename from Editor/UI/Icons/treeview/ParticleEditor/empty_icon.png rename to Assets/Editor/UI/Icons/treeview/ParticleEditor/empty_icon.png diff --git a/Editor/UI/Icons/treeview/ParticleEditor/group_icon.png b/Assets/Editor/UI/Icons/treeview/ParticleEditor/group_icon.png similarity index 100% rename from Editor/UI/Icons/treeview/ParticleEditor/group_icon.png rename to Assets/Editor/UI/Icons/treeview/ParticleEditor/group_icon.png diff --git a/Editor/UI/Icons/treeview/ParticleEditor/group_with_lod_icon.png b/Assets/Editor/UI/Icons/treeview/ParticleEditor/group_with_lod_icon.png similarity index 100% rename from Editor/UI/Icons/treeview/ParticleEditor/group_with_lod_icon.png rename to Assets/Editor/UI/Icons/treeview/ParticleEditor/group_with_lod_icon.png diff --git a/Editor/UI/Icons/treeview/ParticleEditor/lod_icon.png b/Assets/Editor/UI/Icons/treeview/ParticleEditor/lod_icon.png similarity index 100% rename from Editor/UI/Icons/treeview/ParticleEditor/lod_icon.png rename to Assets/Editor/UI/Icons/treeview/ParticleEditor/lod_icon.png diff --git a/Editor/UI/Icons/treeview/group.png b/Assets/Editor/UI/Icons/treeview/group.png similarity index 100% rename from Editor/UI/Icons/treeview/group.png rename to Assets/Editor/UI/Icons/treeview/group.png diff --git a/Editor/UI/Icons/treeview/group_inactive.png b/Assets/Editor/UI/Icons/treeview/group_inactive.png similarity index 100% rename from Editor/UI/Icons/treeview/group_inactive.png rename to Assets/Editor/UI/Icons/treeview/group_inactive.png diff --git a/Editor/UI/Icons/treeview/item.png b/Assets/Editor/UI/Icons/treeview/item.png similarity index 100% rename from Editor/UI/Icons/treeview/item.png rename to Assets/Editor/UI/Icons/treeview/item.png diff --git a/Editor/UI/Icons/treeview/item_inactive.png b/Assets/Editor/UI/Icons/treeview/item_inactive.png similarity index 100% rename from Editor/UI/Icons/treeview/item_inactive.png rename to Assets/Editor/UI/Icons/treeview/item_inactive.png diff --git a/Editor/UI/WipFeatures.xml b/Assets/Editor/UI/WipFeatures.xml similarity index 100% rename from Editor/UI/WipFeatures.xml rename to Assets/Editor/UI/WipFeatures.xml diff --git a/Editor/UI/releaseTranslations.py b/Assets/Editor/UI/releaseTranslations.py similarity index 100% rename from Editor/UI/releaseTranslations.py rename to Assets/Editor/UI/releaseTranslations.py diff --git a/Editor/UI/removeTranslationFiles.py b/Assets/Editor/UI/removeTranslationFiles.py similarity index 100% rename from Editor/UI/removeTranslationFiles.py rename to Assets/Editor/UI/removeTranslationFiles.py diff --git a/Editor/UI/updateTranslatableText.py b/Assets/Editor/UI/updateTranslatableText.py similarity index 100% rename from Editor/UI/updateTranslatableText.py rename to Assets/Editor/UI/updateTranslatableText.py diff --git a/Editor/UserTools.xml b/Assets/Editor/UserTools.xml similarity index 100% rename from Editor/UserTools.xml rename to Assets/Editor/UserTools.xml diff --git a/Editor/asset_thumbnail.tod b/Assets/Editor/asset_thumbnail.tod similarity index 100% rename from Editor/asset_thumbnail.tod rename to Assets/Editor/asset_thumbnail.tod diff --git a/Editor/default_time_of_day.xml b/Assets/Editor/default_time_of_day.xml similarity index 100% rename from Editor/default_time_of_day.xml rename to Assets/Editor/default_time_of_day.xml diff --git a/Editor/uiCanvasEditorResolutionPresets.xml b/Assets/Editor/uiCanvasEditorResolutionPresets.xml similarity index 100% rename from Editor/uiCanvasEditorResolutionPresets.xml rename to Assets/Editor/uiCanvasEditorResolutionPresets.xml diff --git a/Engine/Config/AutoTestChain.cfg b/Assets/Engine/Config/AutoTestChain.cfg similarity index 100% rename from Engine/Config/AutoTestChain.cfg rename to Assets/Engine/Config/AutoTestChain.cfg diff --git a/Engine/Config/AutoTestTimeDemo.cfg b/Assets/Engine/Config/AutoTestTimeDemo.cfg similarity index 100% rename from Engine/Config/AutoTestTimeDemo.cfg rename to Assets/Engine/Config/AutoTestTimeDemo.cfg diff --git a/Engine/Config/AutotestPlaythrough.cfg b/Assets/Engine/Config/AutotestPlaythrough.cfg similarity index 100% rename from Engine/Config/AutotestPlaythrough.cfg rename to Assets/Engine/Config/AutotestPlaythrough.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_Full.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Full.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_Full.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_Full.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_GameEffects.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_GameEffects.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_GameEffects.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_GameEffects.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_ObjectDetail.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_ObjectDetail.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_ObjectDetail.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_ObjectDetail.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_Particles.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Particles.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_Particles.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_Particles.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_Physics.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Physics.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_Physics.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_Physics.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_PostProcessing.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_PostProcessing.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_PostProcessing.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_PostProcessing.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_Quality.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Quality.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_Quality.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_Quality.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_Shading.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Shading.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_Shading.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_Shading.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_Shadows.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Shadows.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_Shadows.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_Shadows.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_Sound.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Sound.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_Sound.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_Sound.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_Texture.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Texture.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_Texture.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_Texture.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_TextureResolution.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_TextureResolution.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_TextureResolution.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_TextureResolution.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_VolumetricEffects.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_VolumetricEffects.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_VolumetricEffects.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_VolumetricEffects.cfg diff --git a/Engine/Config/CVarGroups/sys_spec_Water.cfg b/Assets/Engine/Config/CVarGroups/sys_spec_Water.cfg similarity index 100% rename from Engine/Config/CVarGroups/sys_spec_Water.cfg rename to Assets/Engine/Config/CVarGroups/sys_spec_Water.cfg diff --git a/Engine/Config/HDD_cache.xml b/Assets/Engine/Config/HDD_cache.xml similarity index 100% rename from Engine/Config/HDD_cache.xml rename to Assets/Engine/Config/HDD_cache.xml diff --git a/Engine/Config/PerfHud_PC.xml b/Assets/Engine/Config/PerfHud_PC.xml similarity index 100% rename from Engine/Config/PerfHud_PC.xml rename to Assets/Engine/Config/PerfHud_PC.xml diff --git a/Engine/Config/aidebug.cfg b/Assets/Engine/Config/aidebug.cfg similarity index 100% rename from Engine/Config/aidebug.cfg rename to Assets/Engine/Config/aidebug.cfg diff --git a/Engine/Config/artprof.cfg b/Assets/Engine/Config/artprof.cfg similarity index 100% rename from Engine/Config/artprof.cfg rename to Assets/Engine/Config/artprof.cfg diff --git a/Engine/Config/artprof_user.cfg b/Assets/Engine/Config/artprof_user.cfg similarity index 100% rename from Engine/Config/artprof_user.cfg rename to Assets/Engine/Config/artprof_user.cfg diff --git a/Engine/Config/benchmark_cpu.cfg b/Assets/Engine/Config/benchmark_cpu.cfg similarity index 100% rename from Engine/Config/benchmark_cpu.cfg rename to Assets/Engine/Config/benchmark_cpu.cfg diff --git a/Engine/Config/benchmark_gpu.cfg b/Assets/Engine/Config/benchmark_gpu.cfg similarity index 100% rename from Engine/Config/benchmark_gpu.cfg rename to Assets/Engine/Config/benchmark_gpu.cfg diff --git a/Engine/Config/config.dat b/Assets/Engine/Config/config.dat similarity index 100% rename from Engine/Config/config.dat rename to Assets/Engine/Config/config.dat diff --git a/Engine/Config/engine_core.thread_config b/Assets/Engine/Config/engine_core.thread_config similarity index 100% rename from Engine/Config/engine_core.thread_config rename to Assets/Engine/Config/engine_core.thread_config diff --git a/Engine/Config/engine_sandbox.thread_config b/Assets/Engine/Config/engine_sandbox.thread_config similarity index 100% rename from Engine/Config/engine_sandbox.thread_config rename to Assets/Engine/Config/engine_sandbox.thread_config diff --git a/Engine/Config/gpu/amd.txt b/Assets/Engine/Config/gpu/amd.txt similarity index 100% rename from Engine/Config/gpu/amd.txt rename to Assets/Engine/Config/gpu/amd.txt diff --git a/Engine/Config/gpu/android_gpus.xml b/Assets/Engine/Config/gpu/android_gpus.xml similarity index 100% rename from Engine/Config/gpu/android_gpus.xml rename to Assets/Engine/Config/gpu/android_gpus.xml diff --git a/Engine/Config/gpu/android_models.xml b/Assets/Engine/Config/gpu/android_models.xml similarity index 100% rename from Engine/Config/gpu/android_models.xml rename to Assets/Engine/Config/gpu/android_models.xml diff --git a/Engine/Config/gpu/intel.txt b/Assets/Engine/Config/gpu/intel.txt similarity index 100% rename from Engine/Config/gpu/intel.txt rename to Assets/Engine/Config/gpu/intel.txt diff --git a/Engine/Config/gpu/ios_models.xml b/Assets/Engine/Config/gpu/ios_models.xml similarity index 100% rename from Engine/Config/gpu/ios_models.xml rename to Assets/Engine/Config/gpu/ios_models.xml diff --git a/Engine/Config/gpu/nvidia.txt b/Assets/Engine/Config/gpu/nvidia.txt similarity index 100% rename from Engine/Config/gpu/nvidia.txt rename to Assets/Engine/Config/gpu/nvidia.txt diff --git a/Engine/Config/mgpu.cfg b/Assets/Engine/Config/mgpu.cfg similarity index 100% rename from Engine/Config/mgpu.cfg rename to Assets/Engine/Config/mgpu.cfg diff --git a/Engine/Config/multiplayer.cfg b/Assets/Engine/Config/multiplayer.cfg similarity index 100% rename from Engine/Config/multiplayer.cfg rename to Assets/Engine/Config/multiplayer.cfg diff --git a/Engine/Config/multiplayer_console.cfg b/Assets/Engine/Config/multiplayer_console.cfg similarity index 100% rename from Engine/Config/multiplayer_console.cfg rename to Assets/Engine/Config/multiplayer_console.cfg diff --git a/Engine/Config/multiplayer_pc.cfg b/Assets/Engine/Config/multiplayer_pc.cfg similarity index 100% rename from Engine/Config/multiplayer_pc.cfg rename to Assets/Engine/Config/multiplayer_pc.cfg diff --git a/Engine/Config/performance.cfg b/Assets/Engine/Config/performance.cfg similarity index 100% rename from Engine/Config/performance.cfg rename to Assets/Engine/Config/performance.cfg diff --git a/Engine/Config/recording.cfg b/Assets/Engine/Config/recording.cfg similarity index 100% rename from Engine/Config/recording.cfg rename to Assets/Engine/Config/recording.cfg diff --git a/Engine/Config/singleplayer.cfg b/Assets/Engine/Config/singleplayer.cfg similarity index 100% rename from Engine/Config/singleplayer.cfg rename to Assets/Engine/Config/singleplayer.cfg diff --git a/Engine/Config/sketch_off.cfg b/Assets/Engine/Config/sketch_off.cfg similarity index 100% rename from Engine/Config/sketch_off.cfg rename to Assets/Engine/Config/sketch_off.cfg diff --git a/Engine/Config/sketch_on.cfg b/Assets/Engine/Config/sketch_on.cfg similarity index 100% rename from Engine/Config/sketch_on.cfg rename to Assets/Engine/Config/sketch_on.cfg diff --git a/Engine/Config/spec/android_MaliT760.cfg b/Assets/Engine/Config/spec/android_MaliT760.cfg similarity index 100% rename from Engine/Config/spec/android_MaliT760.cfg rename to Assets/Engine/Config/spec/android_MaliT760.cfg diff --git a/Engine/Config/spec/android_high.cfg b/Assets/Engine/Config/spec/android_high.cfg similarity index 100% rename from Engine/Config/spec/android_high.cfg rename to Assets/Engine/Config/spec/android_high.cfg diff --git a/Engine/Config/spec/android_high_nogmem.cfg b/Assets/Engine/Config/spec/android_high_nogmem.cfg similarity index 100% rename from Engine/Config/spec/android_high_nogmem.cfg rename to Assets/Engine/Config/spec/android_high_nogmem.cfg diff --git a/Engine/Config/spec/android_low.cfg b/Assets/Engine/Config/spec/android_low.cfg similarity index 100% rename from Engine/Config/spec/android_low.cfg rename to Assets/Engine/Config/spec/android_low.cfg diff --git a/Engine/Config/spec/android_medium.cfg b/Assets/Engine/Config/spec/android_medium.cfg similarity index 100% rename from Engine/Config/spec/android_medium.cfg rename to Assets/Engine/Config/spec/android_medium.cfg diff --git a/Engine/Config/spec/android_veryhigh.cfg b/Assets/Engine/Config/spec/android_veryhigh.cfg similarity index 100% rename from Engine/Config/spec/android_veryhigh.cfg rename to Assets/Engine/Config/spec/android_veryhigh.cfg diff --git a/Engine/Config/spec/ios_high.cfg b/Assets/Engine/Config/spec/ios_high.cfg similarity index 100% rename from Engine/Config/spec/ios_high.cfg rename to Assets/Engine/Config/spec/ios_high.cfg diff --git a/Engine/Config/spec/ios_low.cfg b/Assets/Engine/Config/spec/ios_low.cfg similarity index 100% rename from Engine/Config/spec/ios_low.cfg rename to Assets/Engine/Config/spec/ios_low.cfg diff --git a/Engine/Config/spec/ios_medium.cfg b/Assets/Engine/Config/spec/ios_medium.cfg similarity index 100% rename from Engine/Config/spec/ios_medium.cfg rename to Assets/Engine/Config/spec/ios_medium.cfg diff --git a/Engine/Config/spec/ios_veryhigh.cfg b/Assets/Engine/Config/spec/ios_veryhigh.cfg similarity index 100% rename from Engine/Config/spec/ios_veryhigh.cfg rename to Assets/Engine/Config/spec/ios_veryhigh.cfg diff --git a/Engine/Config/spec/osx_metal_high.cfg b/Assets/Engine/Config/spec/osx_metal_high.cfg similarity index 100% rename from Engine/Config/spec/osx_metal_high.cfg rename to Assets/Engine/Config/spec/osx_metal_high.cfg diff --git a/Engine/Config/spec/osx_metal_low.cfg b/Assets/Engine/Config/spec/osx_metal_low.cfg similarity index 100% rename from Engine/Config/spec/osx_metal_low.cfg rename to Assets/Engine/Config/spec/osx_metal_low.cfg diff --git a/Engine/Config/spec/osx_metal_medium.cfg b/Assets/Engine/Config/spec/osx_metal_medium.cfg similarity index 100% rename from Engine/Config/spec/osx_metal_medium.cfg rename to Assets/Engine/Config/spec/osx_metal_medium.cfg diff --git a/Engine/Config/spec/osx_metal_veryhigh.cfg b/Assets/Engine/Config/spec/osx_metal_veryhigh.cfg similarity index 100% rename from Engine/Config/spec/osx_metal_veryhigh.cfg rename to Assets/Engine/Config/spec/osx_metal_veryhigh.cfg diff --git a/Engine/Config/spec/pc_high.cfg b/Assets/Engine/Config/spec/pc_high.cfg similarity index 100% rename from Engine/Config/spec/pc_high.cfg rename to Assets/Engine/Config/spec/pc_high.cfg diff --git a/Engine/Config/spec/pc_low.cfg b/Assets/Engine/Config/spec/pc_low.cfg similarity index 100% rename from Engine/Config/spec/pc_low.cfg rename to Assets/Engine/Config/spec/pc_low.cfg diff --git a/Engine/Config/spec/pc_medium.cfg b/Assets/Engine/Config/spec/pc_medium.cfg similarity index 100% rename from Engine/Config/spec/pc_medium.cfg rename to Assets/Engine/Config/spec/pc_medium.cfg diff --git a/Engine/Config/spec/pc_veryhigh.cfg b/Assets/Engine/Config/spec/pc_veryhigh.cfg similarity index 100% rename from Engine/Config/spec/pc_veryhigh.cfg rename to Assets/Engine/Config/spec/pc_veryhigh.cfg diff --git a/Engine/Config/statoscope.cfg b/Assets/Engine/Config/statoscope.cfg similarity index 100% rename from Engine/Config/statoscope.cfg rename to Assets/Engine/Config/statoscope.cfg diff --git a/Engine/Config/user.cfg b/Assets/Engine/Config/user.cfg similarity index 100% rename from Engine/Config/user.cfg rename to Assets/Engine/Config/user.cfg diff --git a/Engine/Config/vid_capture_reset.cfg b/Assets/Engine/Config/vid_capture_reset.cfg similarity index 100% rename from Engine/Config/vid_capture_reset.cfg rename to Assets/Engine/Config/vid_capture_reset.cfg diff --git a/Engine/Config/vid_capture_setup.cfg b/Assets/Engine/Config/vid_capture_setup.cfg similarity index 100% rename from Engine/Config/vid_capture_setup.cfg rename to Assets/Engine/Config/vid_capture_setup.cfg diff --git a/Engine/Config/vid_capture_start.cfg b/Assets/Engine/Config/vid_capture_start.cfg similarity index 100% rename from Engine/Config/vid_capture_start.cfg rename to Assets/Engine/Config/vid_capture_start.cfg diff --git a/Engine/Config/vid_capture_stop.cfg b/Assets/Engine/Config/vid_capture_stop.cfg similarity index 100% rename from Engine/Config/vid_capture_stop.cfg rename to Assets/Engine/Config/vid_capture_stop.cfg diff --git a/Engine/Config/vr.cfg b/Assets/Engine/Config/vr.cfg similarity index 100% rename from Engine/Config/vr.cfg rename to Assets/Engine/Config/vr.cfg diff --git a/Engine/EngineAssets/Animated/WaterVolume.dds b/Assets/Engine/EngineAssets/Animated/WaterVolume.dds similarity index 100% rename from Engine/EngineAssets/Animated/WaterVolume.dds rename to Assets/Engine/EngineAssets/Animated/WaterVolume.dds diff --git a/Engine/EngineAssets/CodeCoverage/hit.tif b/Assets/Engine/EngineAssets/CodeCoverage/hit.tif similarity index 100% rename from Engine/EngineAssets/CodeCoverage/hit.tif rename to Assets/Engine/EngineAssets/CodeCoverage/hit.tif diff --git a/Engine/EngineAssets/CodeCoverage/hit.tif.exportsettings b/Assets/Engine/EngineAssets/CodeCoverage/hit.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/CodeCoverage/hit.tif.exportsettings rename to Assets/Engine/EngineAssets/CodeCoverage/hit.tif.exportsettings diff --git a/Engine/EngineAssets/CodeCoverage/pbar.tif b/Assets/Engine/EngineAssets/CodeCoverage/pbar.tif similarity index 100% rename from Engine/EngineAssets/CodeCoverage/pbar.tif rename to Assets/Engine/EngineAssets/CodeCoverage/pbar.tif diff --git a/Engine/EngineAssets/CodeCoverage/pbar.tif.exportsettings b/Assets/Engine/EngineAssets/CodeCoverage/pbar.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/CodeCoverage/pbar.tif.exportsettings rename to Assets/Engine/EngineAssets/CodeCoverage/pbar.tif.exportsettings diff --git a/Engine/EngineAssets/CodeCoverage/unexpected.tif b/Assets/Engine/EngineAssets/CodeCoverage/unexpected.tif similarity index 100% rename from Engine/EngineAssets/CodeCoverage/unexpected.tif rename to Assets/Engine/EngineAssets/CodeCoverage/unexpected.tif diff --git a/Engine/EngineAssets/CodeCoverage/unexpected.tif.exportsettings b/Assets/Engine/EngineAssets/CodeCoverage/unexpected.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/CodeCoverage/unexpected.tif.exportsettings rename to Assets/Engine/EngineAssets/CodeCoverage/unexpected.tif.exportsettings diff --git a/Engine/EngineAssets/GeomCaches/defaultGeomCache.abc b/Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.abc similarity index 100% rename from Engine/EngineAssets/GeomCaches/defaultGeomCache.abc rename to Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.abc diff --git a/Engine/EngineAssets/GeomCaches/defaultGeomCache.cbc b/Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.cbc similarity index 100% rename from Engine/EngineAssets/GeomCaches/defaultGeomCache.cbc rename to Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.cbc diff --git a/Engine/EngineAssets/GeomCaches/defaultGeomCache.ma b/Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.ma similarity index 100% rename from Engine/EngineAssets/GeomCaches/defaultGeomCache.ma rename to Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.ma diff --git a/Engine/EngineAssets/GeomCaches/defaultGeomCache.mtl b/Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.mtl similarity index 100% rename from Engine/EngineAssets/GeomCaches/defaultGeomCache.mtl rename to Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.mtl diff --git a/Engine/EngineAssets/Icons/AverageMemoryUsage.TIF b/Assets/Engine/EngineAssets/Icons/AverageMemoryUsage.TIF similarity index 100% rename from Engine/EngineAssets/Icons/AverageMemoryUsage.TIF rename to Assets/Engine/EngineAssets/Icons/AverageMemoryUsage.TIF diff --git a/Engine/EngineAssets/Icons/AverageMemoryUsage.TIF.exportsettings b/Assets/Engine/EngineAssets/Icons/AverageMemoryUsage.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/Icons/AverageMemoryUsage.TIF.exportsettings rename to Assets/Engine/EngineAssets/Icons/AverageMemoryUsage.TIF.exportsettings diff --git a/Engine/EngineAssets/Icons/HighMemoryUsage.TIF b/Assets/Engine/EngineAssets/Icons/HighMemoryUsage.TIF similarity index 100% rename from Engine/EngineAssets/Icons/HighMemoryUsage.TIF rename to Assets/Engine/EngineAssets/Icons/HighMemoryUsage.TIF diff --git a/Engine/EngineAssets/Icons/HighMemoryUsage.TIF.exportsettings b/Assets/Engine/EngineAssets/Icons/HighMemoryUsage.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/Icons/HighMemoryUsage.TIF.exportsettings rename to Assets/Engine/EngineAssets/Icons/HighMemoryUsage.TIF.exportsettings diff --git a/Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif b/Assets/Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif similarity index 100% rename from Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif rename to Assets/Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif diff --git a/Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif.exportsettings b/Assets/Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif.exportsettings rename to Assets/Engine/EngineAssets/Icons/LevelShaderCacheMiss.tif.exportsettings diff --git a/Engine/EngineAssets/Icons/LivePreview.TIF b/Assets/Engine/EngineAssets/Icons/LivePreview.TIF similarity index 100% rename from Engine/EngineAssets/Icons/LivePreview.TIF rename to Assets/Engine/EngineAssets/Icons/LivePreview.TIF diff --git a/Engine/EngineAssets/Icons/LivePreview.TIF.exportsettings b/Assets/Engine/EngineAssets/Icons/LivePreview.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/Icons/LivePreview.TIF.exportsettings rename to Assets/Engine/EngineAssets/Icons/LivePreview.TIF.exportsettings diff --git a/Engine/EngineAssets/Icons/LowMemoryUsage.TIF b/Assets/Engine/EngineAssets/Icons/LowMemoryUsage.TIF similarity index 100% rename from Engine/EngineAssets/Icons/LowMemoryUsage.TIF rename to Assets/Engine/EngineAssets/Icons/LowMemoryUsage.TIF diff --git a/Engine/EngineAssets/Icons/LowMemoryUsage.TIF.exportsettings b/Assets/Engine/EngineAssets/Icons/LowMemoryUsage.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/Icons/LowMemoryUsage.TIF.exportsettings rename to Assets/Engine/EngineAssets/Icons/LowMemoryUsage.TIF.exportsettings diff --git a/Engine/EngineAssets/Icons/NavigationProcessing.tif b/Assets/Engine/EngineAssets/Icons/NavigationProcessing.tif similarity index 100% rename from Engine/EngineAssets/Icons/NavigationProcessing.tif rename to Assets/Engine/EngineAssets/Icons/NavigationProcessing.tif diff --git a/Engine/EngineAssets/Icons/NavigationProcessing.tif.exportsettings b/Assets/Engine/EngineAssets/Icons/NavigationProcessing.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Icons/NavigationProcessing.tif.exportsettings rename to Assets/Engine/EngineAssets/Icons/NavigationProcessing.tif.exportsettings diff --git a/Engine/EngineAssets/Icons/NullSoundSystem.tif b/Assets/Engine/EngineAssets/Icons/NullSoundSystem.tif similarity index 100% rename from Engine/EngineAssets/Icons/NullSoundSystem.tif rename to Assets/Engine/EngineAssets/Icons/NullSoundSystem.tif diff --git a/Engine/EngineAssets/Icons/NullSoundSystem.tif.exportsettings b/Assets/Engine/EngineAssets/Icons/NullSoundSystem.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Icons/NullSoundSystem.tif.exportsettings rename to Assets/Engine/EngineAssets/Icons/NullSoundSystem.tif.exportsettings diff --git a/Engine/EngineAssets/Icons/ShaderCompiling.tif b/Assets/Engine/EngineAssets/Icons/ShaderCompiling.tif similarity index 100% rename from Engine/EngineAssets/Icons/ShaderCompiling.tif rename to Assets/Engine/EngineAssets/Icons/ShaderCompiling.tif diff --git a/Engine/EngineAssets/Icons/ShaderCompiling.tif.exportsettings b/Assets/Engine/EngineAssets/Icons/ShaderCompiling.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Icons/ShaderCompiling.tif.exportsettings rename to Assets/Engine/EngineAssets/Icons/ShaderCompiling.tif.exportsettings diff --git a/Engine/EngineAssets/Icons/Streaming.tif b/Assets/Engine/EngineAssets/Icons/Streaming.tif similarity index 100% rename from Engine/EngineAssets/Icons/Streaming.tif rename to Assets/Engine/EngineAssets/Icons/Streaming.tif diff --git a/Engine/EngineAssets/Icons/Streaming.tif.exportsettings b/Assets/Engine/EngineAssets/Icons/Streaming.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Icons/Streaming.tif.exportsettings rename to Assets/Engine/EngineAssets/Icons/Streaming.tif.exportsettings diff --git a/Engine/EngineAssets/Icons/StreamingTerrain.tif b/Assets/Engine/EngineAssets/Icons/StreamingTerrain.tif similarity index 100% rename from Engine/EngineAssets/Icons/StreamingTerrain.tif rename to Assets/Engine/EngineAssets/Icons/StreamingTerrain.tif diff --git a/Engine/EngineAssets/Icons/StreamingTerrain.tif.exportsettings b/Assets/Engine/EngineAssets/Icons/StreamingTerrain.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Icons/StreamingTerrain.tif.exportsettings rename to Assets/Engine/EngineAssets/Icons/StreamingTerrain.tif.exportsettings diff --git a/Engine/EngineAssets/LevelForSliceEditing/LevelForSliceEditing.ly b/Assets/Engine/EngineAssets/LevelForSliceEditing/LevelForSliceEditing.ly similarity index 100% rename from Engine/EngineAssets/LevelForSliceEditing/LevelForSliceEditing.ly rename to Assets/Engine/EngineAssets/LevelForSliceEditing/LevelForSliceEditing.ly diff --git a/Engine/EngineAssets/LevelForSliceEditing/filelist.xml b/Assets/Engine/EngineAssets/LevelForSliceEditing/filelist.xml similarity index 100% rename from Engine/EngineAssets/LevelForSliceEditing/filelist.xml rename to Assets/Engine/EngineAssets/LevelForSliceEditing/filelist.xml diff --git a/Engine/EngineAssets/LevelForSliceEditing/level.pak b/Assets/Engine/EngineAssets/LevelForSliceEditing/level.pak similarity index 100% rename from Engine/EngineAssets/LevelForSliceEditing/level.pak rename to Assets/Engine/EngineAssets/LevelForSliceEditing/level.pak diff --git a/Engine/EngineAssets/LevelForSliceEditing/leveldata/environment.xml b/Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/environment.xml similarity index 100% rename from Engine/EngineAssets/LevelForSliceEditing/leveldata/environment.xml rename to Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/environment.xml diff --git a/Engine/EngineAssets/LevelForSliceEditing/leveldata/heightmap.dat b/Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/heightmap.dat similarity index 100% rename from Engine/EngineAssets/LevelForSliceEditing/leveldata/heightmap.dat rename to Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/heightmap.dat diff --git a/Engine/EngineAssets/LevelForSliceEditing/leveldata/terraintexture.xml b/Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/terraintexture.xml similarity index 100% rename from Engine/EngineAssets/LevelForSliceEditing/leveldata/terraintexture.xml rename to Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/terraintexture.xml diff --git a/Engine/EngineAssets/LevelForSliceEditing/leveldata/timeofday.xml b/Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/timeofday.xml similarity index 100% rename from Engine/EngineAssets/LevelForSliceEditing/leveldata/timeofday.xml rename to Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/timeofday.xml diff --git a/Engine/EngineAssets/LevelForSliceEditing/leveldata/vegetationmap.dat b/Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/vegetationmap.dat similarity index 100% rename from Engine/EngineAssets/LevelForSliceEditing/leveldata/vegetationmap.dat rename to Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/vegetationmap.dat diff --git a/Engine/EngineAssets/LevelForSliceEditing/tags.txt b/Assets/Engine/EngineAssets/LevelForSliceEditing/tags.txt similarity index 100% rename from Engine/EngineAssets/LevelForSliceEditing/tags.txt rename to Assets/Engine/EngineAssets/LevelForSliceEditing/tags.txt diff --git a/Engine/EngineAssets/Materials/Fog/FogVolumeBox.mtl b/Assets/Engine/EngineAssets/Materials/Fog/FogVolumeBox.mtl similarity index 100% rename from Engine/EngineAssets/Materials/Fog/FogVolumeBox.mtl rename to Assets/Engine/EngineAssets/Materials/Fog/FogVolumeBox.mtl diff --git a/Engine/EngineAssets/Materials/Fog/FogVolumeEllipsoid.mtl b/Assets/Engine/EngineAssets/Materials/Fog/FogVolumeEllipsoid.mtl similarity index 100% rename from Engine/EngineAssets/Materials/Fog/FogVolumeEllipsoid.mtl rename to Assets/Engine/EngineAssets/Materials/Fog/FogVolumeEllipsoid.mtl diff --git a/Engine/EngineAssets/Materials/Fog/OceanInto.mtl b/Assets/Engine/EngineAssets/Materials/Fog/OceanInto.mtl similarity index 100% rename from Engine/EngineAssets/Materials/Fog/OceanInto.mtl rename to Assets/Engine/EngineAssets/Materials/Fog/OceanInto.mtl diff --git a/Engine/EngineAssets/Materials/Fog/OceanIntoLowSpec.mtl b/Assets/Engine/EngineAssets/Materials/Fog/OceanIntoLowSpec.mtl similarity index 100% rename from Engine/EngineAssets/Materials/Fog/OceanIntoLowSpec.mtl rename to Assets/Engine/EngineAssets/Materials/Fog/OceanIntoLowSpec.mtl diff --git a/Engine/EngineAssets/Materials/Fog/OceanOutof.mtl b/Assets/Engine/EngineAssets/Materials/Fog/OceanOutof.mtl similarity index 100% rename from Engine/EngineAssets/Materials/Fog/OceanOutof.mtl rename to Assets/Engine/EngineAssets/Materials/Fog/OceanOutof.mtl diff --git a/Engine/EngineAssets/Materials/Fog/OceanOutofLowSpec.mtl b/Assets/Engine/EngineAssets/Materials/Fog/OceanOutofLowSpec.mtl similarity index 100% rename from Engine/EngineAssets/Materials/Fog/OceanOutofLowSpec.mtl rename to Assets/Engine/EngineAssets/Materials/Fog/OceanOutofLowSpec.mtl diff --git a/Engine/EngineAssets/Materials/Fog/WaterFogVolumeInto.mtl b/Assets/Engine/EngineAssets/Materials/Fog/WaterFogVolumeInto.mtl similarity index 100% rename from Engine/EngineAssets/Materials/Fog/WaterFogVolumeInto.mtl rename to Assets/Engine/EngineAssets/Materials/Fog/WaterFogVolumeInto.mtl diff --git a/Engine/EngineAssets/Materials/Fog/WaterFogVolumeOutof.mtl b/Assets/Engine/EngineAssets/Materials/Fog/WaterFogVolumeOutof.mtl similarity index 100% rename from Engine/EngineAssets/Materials/Fog/WaterFogVolumeOutof.mtl rename to Assets/Engine/EngineAssets/Materials/Fog/WaterFogVolumeOutof.mtl diff --git a/Engine/EngineAssets/Materials/PhysProxyTooBig.mtl b/Assets/Engine/EngineAssets/Materials/PhysProxyTooBig.mtl similarity index 100% rename from Engine/EngineAssets/Materials/PhysProxyTooBig.mtl rename to Assets/Engine/EngineAssets/Materials/PhysProxyTooBig.mtl diff --git a/Engine/EngineAssets/Materials/Water/WaterOceanBottom.mtl b/Assets/Engine/EngineAssets/Materials/Water/WaterOceanBottom.mtl similarity index 100% rename from Engine/EngineAssets/Materials/Water/WaterOceanBottom.mtl rename to Assets/Engine/EngineAssets/Materials/Water/WaterOceanBottom.mtl diff --git a/Engine/EngineAssets/Materials/Water/ocean_default.mtl b/Assets/Engine/EngineAssets/Materials/Water/ocean_default.mtl similarity index 100% rename from Engine/EngineAssets/Materials/Water/ocean_default.mtl rename to Assets/Engine/EngineAssets/Materials/Water/ocean_default.mtl diff --git a/Engine/EngineAssets/Materials/collision_proxy_entitiesonly.mtl b/Assets/Engine/EngineAssets/Materials/collision_proxy_entitiesonly.mtl similarity index 100% rename from Engine/EngineAssets/Materials/collision_proxy_entitiesonly.mtl rename to Assets/Engine/EngineAssets/Materials/collision_proxy_entitiesonly.mtl diff --git a/Engine/EngineAssets/Materials/decals/default.mtl b/Assets/Engine/EngineAssets/Materials/decals/default.mtl similarity index 100% rename from Engine/EngineAssets/Materials/decals/default.mtl rename to Assets/Engine/EngineAssets/Materials/decals/default.mtl diff --git a/Engine/EngineAssets/Materials/lens_optics.mtl b/Assets/Engine/EngineAssets/Materials/lens_optics.mtl similarity index 100% rename from Engine/EngineAssets/Materials/lens_optics.mtl rename to Assets/Engine/EngineAssets/Materials/lens_optics.mtl diff --git a/Engine/EngineAssets/Materials/sky/sky.mtl b/Assets/Engine/EngineAssets/Materials/sky/sky.mtl similarity index 100% rename from Engine/EngineAssets/Materials/sky/sky.mtl rename to Assets/Engine/EngineAssets/Materials/sky/sky.mtl diff --git a/Engine/EngineAssets/Materials/test/Holotest/hologram.mtl b/Assets/Engine/EngineAssets/Materials/test/Holotest/hologram.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/Holotest/hologram.mtl rename to Assets/Engine/EngineAssets/Materials/test/Holotest/hologram.mtl diff --git a/Engine/EngineAssets/Materials/test/Holotest/test2.tif b/Assets/Engine/EngineAssets/Materials/test/Holotest/test2.tif similarity index 100% rename from Engine/EngineAssets/Materials/test/Holotest/test2.tif rename to Assets/Engine/EngineAssets/Materials/test/Holotest/test2.tif diff --git a/Engine/EngineAssets/Materials/test/Holotest/test2.tif.exportsettings b/Assets/Engine/EngineAssets/Materials/test/Holotest/test2.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Materials/test/Holotest/test2.tif.exportsettings rename to Assets/Engine/EngineAssets/Materials/test/Holotest/test2.tif.exportsettings diff --git a/Engine/EngineAssets/Materials/test/Holotest/tews1.tif b/Assets/Engine/EngineAssets/Materials/test/Holotest/tews1.tif similarity index 100% rename from Engine/EngineAssets/Materials/test/Holotest/tews1.tif rename to Assets/Engine/EngineAssets/Materials/test/Holotest/tews1.tif diff --git a/Engine/EngineAssets/Materials/test/Holotest/tews1.tif.exportsettings b/Assets/Engine/EngineAssets/Materials/test/Holotest/tews1.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Materials/test/Holotest/tews1.tif.exportsettings rename to Assets/Engine/EngineAssets/Materials/test/Holotest/tews1.tif.exportsettings diff --git a/Engine/EngineAssets/Materials/test/Holotest/tile1.cgf b/Assets/Engine/EngineAssets/Materials/test/Holotest/tile1.cgf similarity index 100% rename from Engine/EngineAssets/Materials/test/Holotest/tile1.cgf rename to Assets/Engine/EngineAssets/Materials/test/Holotest/tile1.cgf diff --git a/Engine/EngineAssets/Materials/test/Holotest/tile1.max b/Assets/Engine/EngineAssets/Materials/test/Holotest/tile1.max similarity index 100% rename from Engine/EngineAssets/Materials/test/Holotest/tile1.max rename to Assets/Engine/EngineAssets/Materials/test/Holotest/tile1.max diff --git a/Engine/EngineAssets/Materials/test/chromium.mtl b/Assets/Engine/EngineAssets/Materials/test/chromium.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/chromium.mtl rename to Assets/Engine/EngineAssets/Materials/test/chromium.mtl diff --git a/Engine/EngineAssets/Materials/test/glass2.mtl b/Assets/Engine/EngineAssets/Materials/test/glass2.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/glass2.mtl rename to Assets/Engine/EngineAssets/Materials/test/glass2.mtl diff --git a/Engine/EngineAssets/Materials/test/hologram.mtl b/Assets/Engine/EngineAssets/Materials/test/hologram.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/hologram.mtl rename to Assets/Engine/EngineAssets/Materials/test/hologram.mtl diff --git a/Engine/EngineAssets/Materials/test/lightbeam.mtl b/Assets/Engine/EngineAssets/Materials/test/lightbeam.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/lightbeam.mtl rename to Assets/Engine/EngineAssets/Materials/test/lightbeam.mtl diff --git a/Engine/EngineAssets/Materials/test/lightbeam_floodlight.mtl b/Assets/Engine/EngineAssets/Materials/test/lightbeam_floodlight.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/lightbeam_floodlight.mtl rename to Assets/Engine/EngineAssets/Materials/test/lightbeam_floodlight.mtl diff --git a/Engine/EngineAssets/Materials/test/lighthouseBeam.mtl b/Assets/Engine/EngineAssets/Materials/test/lighthouseBeam.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/lighthouseBeam.mtl rename to Assets/Engine/EngineAssets/Materials/test/lighthouseBeam.mtl diff --git a/Engine/EngineAssets/Materials/test/lighthousetemplebeam.mtl b/Assets/Engine/EngineAssets/Materials/test/lighthousetemplebeam.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/lighthousetemplebeam.mtl rename to Assets/Engine/EngineAssets/Materials/test/lighthousetemplebeam.mtl diff --git a/Engine/EngineAssets/Materials/test/nodraw.mtl b/Assets/Engine/EngineAssets/Materials/test/nodraw.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/nodraw.mtl rename to Assets/Engine/EngineAssets/Materials/test/nodraw.mtl diff --git a/Engine/EngineAssets/Materials/test/sky.mtl b/Assets/Engine/EngineAssets/Materials/test/sky.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/sky.mtl rename to Assets/Engine/EngineAssets/Materials/test/sky.mtl diff --git a/Engine/EngineAssets/Materials/test/skyHDR.mtl b/Assets/Engine/EngineAssets/Materials/test/skyHDR.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/skyHDR.mtl rename to Assets/Engine/EngineAssets/Materials/test/skyHDR.mtl diff --git a/Engine/EngineAssets/Materials/test/textures/glass_wall_ddn.tif b/Assets/Engine/EngineAssets/Materials/test/textures/glass_wall_ddn.tif similarity index 100% rename from Engine/EngineAssets/Materials/test/textures/glass_wall_ddn.tif rename to Assets/Engine/EngineAssets/Materials/test/textures/glass_wall_ddn.tif diff --git a/Engine/EngineAssets/Materials/test/textures/templeBeam.tif b/Assets/Engine/EngineAssets/Materials/test/textures/templeBeam.tif similarity index 100% rename from Engine/EngineAssets/Materials/test/textures/templeBeam.tif rename to Assets/Engine/EngineAssets/Materials/test/textures/templeBeam.tif diff --git a/Engine/EngineAssets/Materials/test/textures/templeBeam.tif.exportsettings b/Assets/Engine/EngineAssets/Materials/test/textures/templeBeam.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Materials/test/textures/templeBeam.tif.exportsettings rename to Assets/Engine/EngineAssets/Materials/test/textures/templeBeam.tif.exportsettings diff --git a/Engine/EngineAssets/Materials/test/volumeObject.mtl b/Assets/Engine/EngineAssets/Materials/test/volumeObject.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/volumeObject.mtl rename to Assets/Engine/EngineAssets/Materials/test/volumeObject.mtl diff --git a/Engine/EngineAssets/Materials/test/volumeObject2.mtl b/Assets/Engine/EngineAssets/Materials/test/volumeObject2.mtl similarity index 100% rename from Engine/EngineAssets/Materials/test/volumeObject2.mtl rename to Assets/Engine/EngineAssets/Materials/test/volumeObject2.mtl diff --git a/Engine/EngineAssets/Objects/Default.cgf b/Assets/Engine/EngineAssets/Objects/Default.cgf similarity index 100% rename from Engine/EngineAssets/Objects/Default.cgf rename to Assets/Engine/EngineAssets/Objects/Default.cgf diff --git a/Engine/EngineAssets/Objects/helper.mtl b/Assets/Engine/EngineAssets/Objects/helper.mtl similarity index 100% rename from Engine/EngineAssets/Objects/helper.mtl rename to Assets/Engine/EngineAssets/Objects/helper.mtl diff --git a/Engine/EngineAssets/Production/MidGray.tif b/Assets/Engine/EngineAssets/Production/MidGray.tif similarity index 100% rename from Engine/EngineAssets/Production/MidGray.tif rename to Assets/Engine/EngineAssets/Production/MidGray.tif diff --git a/Engine/EngineAssets/Production/MidGray.tif.exportsettings b/Assets/Engine/EngineAssets/Production/MidGray.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Production/MidGray.tif.exportsettings rename to Assets/Engine/EngineAssets/Production/MidGray.tif.exportsettings diff --git a/Engine/EngineAssets/Production/TangentReference_ddn.tif b/Assets/Engine/EngineAssets/Production/TangentReference_ddn.tif similarity index 100% rename from Engine/EngineAssets/Production/TangentReference_ddn.tif rename to Assets/Engine/EngineAssets/Production/TangentReference_ddn.tif diff --git a/Engine/EngineAssets/Production/TangentReference_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Production/TangentReference_ddn.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Production/TangentReference_ddn.tif.exportsettings rename to Assets/Engine/EngineAssets/Production/TangentReference_ddn.tif.exportsettings diff --git a/Engine/EngineAssets/Production/UV.tif b/Assets/Engine/EngineAssets/Production/UV.tif similarity index 100% rename from Engine/EngineAssets/Production/UV.tif rename to Assets/Engine/EngineAssets/Production/UV.tif diff --git a/Engine/EngineAssets/Production/UV.tif.exportsettings b/Assets/Engine/EngineAssets/Production/UV.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Production/UV.tif.exportsettings rename to Assets/Engine/EngineAssets/Production/UV.tif.exportsettings diff --git a/Engine/EngineAssets/ScreenSpace/AreaTex.dds b/Assets/Engine/EngineAssets/ScreenSpace/AreaTex.dds similarity index 100% rename from Engine/EngineAssets/ScreenSpace/AreaTex.dds rename to Assets/Engine/EngineAssets/ScreenSpace/AreaTex.dds diff --git a/Engine/EngineAssets/ScreenSpace/NormalsFitting.dds b/Assets/Engine/EngineAssets/ScreenSpace/NormalsFitting.dds similarity index 100% rename from Engine/EngineAssets/ScreenSpace/NormalsFitting.dds rename to Assets/Engine/EngineAssets/ScreenSpace/NormalsFitting.dds diff --git a/Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif b/Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif similarity index 100% rename from Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif rename to Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif diff --git a/Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif.exportsettings b/Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif.exportsettings rename to Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif.exportsettings diff --git a/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif b/Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif similarity index 100% rename from Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif rename to Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif diff --git a/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif.exportsettings b/Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif.exportsettings rename to Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif.exportsettings diff --git a/Engine/EngineAssets/ScreenSpace/SearchTex.dds b/Assets/Engine/EngineAssets/ScreenSpace/SearchTex.dds similarity index 100% rename from Engine/EngineAssets/ScreenSpace/SearchTex.dds rename to Assets/Engine/EngineAssets/ScreenSpace/SearchTex.dds diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_love.TIF b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_love.TIF similarity index 100% rename from Engine/EngineAssets/ScreenSpace/bokeh_love.TIF rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_love.TIF diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_love.TIF.exportsettings b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_love.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/ScreenSpace/bokeh_love.TIF.exportsettings rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_love.TIF.exportsettings diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF similarity index 100% rename from Engine/EngineAssets/ScreenSpace/bokeh_music.TIF rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF.exportsettings b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/ScreenSpace/bokeh_music.TIF.exportsettings rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF.exportsettings diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_pentagon.TIF b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_pentagon.TIF similarity index 100% rename from Engine/EngineAssets/ScreenSpace/bokeh_pentagon.TIF rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_pentagon.TIF diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_pentagon.TIF.exportsettings b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_pentagon.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/ScreenSpace/bokeh_pentagon.TIF.exportsettings rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_pentagon.TIF.exportsettings diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF similarity index 100% rename from Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF.exportsettings b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF.exportsettings rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF.exportsettings diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_square.TIF b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_square.TIF similarity index 100% rename from Engine/EngineAssets/ScreenSpace/bokeh_square.TIF rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_square.TIF diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_square.TIF.exportsettings b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_square.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/ScreenSpace/bokeh_square.TIF.exportsettings rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_square.TIF.exportsettings diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_star.TIF b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_star.TIF similarity index 100% rename from Engine/EngineAssets/ScreenSpace/bokeh_star.TIF rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_star.TIF diff --git a/Engine/EngineAssets/ScreenSpace/bokeh_star.TIF.exportsettings b/Assets/Engine/EngineAssets/ScreenSpace/bokeh_star.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/ScreenSpace/bokeh_star.TIF.exportsettings rename to Assets/Engine/EngineAssets/ScreenSpace/bokeh_star.TIF.exportsettings diff --git a/Engine/EngineAssets/ScreenSpace/film_grain.dds b/Assets/Engine/EngineAssets/ScreenSpace/film_grain.dds similarity index 100% rename from Engine/EngineAssets/ScreenSpace/film_grain.dds rename to Assets/Engine/EngineAssets/ScreenSpace/film_grain.dds diff --git a/Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif b/Assets/Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif similarity index 100% rename from Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif rename to Assets/Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif diff --git a/Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif.exportsettings b/Assets/Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif.exportsettings rename to Assets/Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif.exportsettings diff --git a/Engine/EngineAssets/Shading/SonarVisionGradient.TIF b/Assets/Engine/EngineAssets/Shading/SonarVisionGradient.TIF similarity index 100% rename from Engine/EngineAssets/Shading/SonarVisionGradient.TIF rename to Assets/Engine/EngineAssets/Shading/SonarVisionGradient.TIF diff --git a/Engine/EngineAssets/Shading/SonarVisionGradient.TIF.exportsettings b/Assets/Engine/EngineAssets/Shading/SonarVisionGradient.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/Shading/SonarVisionGradient.TIF.exportsettings rename to Assets/Engine/EngineAssets/Shading/SonarVisionGradient.TIF.exportsettings diff --git a/Engine/EngineAssets/Shading/ThermalVisionGradient.tif b/Assets/Engine/EngineAssets/Shading/ThermalVisionGradient.tif similarity index 100% rename from Engine/EngineAssets/Shading/ThermalVisionGradient.tif rename to Assets/Engine/EngineAssets/Shading/ThermalVisionGradient.tif diff --git a/Engine/EngineAssets/Shading/ThermalVisionGradient.tif.exportsettings b/Assets/Engine/EngineAssets/Shading/ThermalVisionGradient.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Shading/ThermalVisionGradient.tif.exportsettings rename to Assets/Engine/EngineAssets/Shading/ThermalVisionGradient.tif.exportsettings diff --git a/Engine/EngineAssets/Shading/ThermalVisionGradient02.TIF b/Assets/Engine/EngineAssets/Shading/ThermalVisionGradient02.TIF similarity index 100% rename from Engine/EngineAssets/Shading/ThermalVisionGradient02.TIF rename to Assets/Engine/EngineAssets/Shading/ThermalVisionGradient02.TIF diff --git a/Engine/EngineAssets/Shading/ThermalVisionGradient02.TIF.exportsettings b/Assets/Engine/EngineAssets/Shading/ThermalVisionGradient02.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/Shading/ThermalVisionGradient02.TIF.exportsettings rename to Assets/Engine/EngineAssets/Shading/ThermalVisionGradient02.TIF.exportsettings diff --git a/Engine/EngineAssets/Shading/WaterFoam.TIF b/Assets/Engine/EngineAssets/Shading/WaterFoam.TIF similarity index 100% rename from Engine/EngineAssets/Shading/WaterFoam.TIF rename to Assets/Engine/EngineAssets/Shading/WaterFoam.TIF diff --git a/Engine/EngineAssets/Shading/WaterFoam.TIF.exportsettings b/Assets/Engine/EngineAssets/Shading/WaterFoam.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/Shading/WaterFoam.TIF.exportsettings rename to Assets/Engine/EngineAssets/Shading/WaterFoam.TIF.exportsettings diff --git a/Engine/EngineAssets/Shading/cook_d_sampler_G16R16F.dds b/Assets/Engine/EngineAssets/Shading/cook_d_sampler_G16R16F.dds similarity index 100% rename from Engine/EngineAssets/Shading/cook_d_sampler_G16R16F.dds rename to Assets/Engine/EngineAssets/Shading/cook_d_sampler_G16R16F.dds diff --git a/Engine/EngineAssets/Shading/defaultProbe_cm.tif b/Assets/Engine/EngineAssets/Shading/defaultProbe_cm.tif similarity index 100% rename from Engine/EngineAssets/Shading/defaultProbe_cm.tif rename to Assets/Engine/EngineAssets/Shading/defaultProbe_cm.tif diff --git a/Engine/EngineAssets/Shading/environmentBRDF.tif b/Assets/Engine/EngineAssets/Shading/environmentBRDF.tif similarity index 100% rename from Engine/EngineAssets/Shading/environmentBRDF.tif rename to Assets/Engine/EngineAssets/Shading/environmentBRDF.tif diff --git a/Engine/EngineAssets/Shading/generic_reflections.tif b/Assets/Engine/EngineAssets/Shading/generic_reflections.tif similarity index 100% rename from Engine/EngineAssets/Shading/generic_reflections.tif rename to Assets/Engine/EngineAssets/Shading/generic_reflections.tif diff --git a/Engine/EngineAssets/Shading/generic_reflections.tif.exportsettings b/Assets/Engine/EngineAssets/Shading/generic_reflections.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Shading/generic_reflections.tif.exportsettings rename to Assets/Engine/EngineAssets/Shading/generic_reflections.tif.exportsettings diff --git a/Engine/EngineAssets/Shading/layer_effect_anim_function.tif b/Assets/Engine/EngineAssets/Shading/layer_effect_anim_function.tif similarity index 100% rename from Engine/EngineAssets/Shading/layer_effect_anim_function.tif rename to Assets/Engine/EngineAssets/Shading/layer_effect_anim_function.tif diff --git a/Engine/EngineAssets/Shading/layer_effect_anim_function.tif.exportsettings b/Assets/Engine/EngineAssets/Shading/layer_effect_anim_function.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Shading/layer_effect_anim_function.tif.exportsettings rename to Assets/Engine/EngineAssets/Shading/layer_effect_anim_function.tif.exportsettings diff --git a/Engine/EngineAssets/Shading/nanosuit_mask.TIF b/Assets/Engine/EngineAssets/Shading/nanosuit_mask.TIF similarity index 100% rename from Engine/EngineAssets/Shading/nanosuit_mask.TIF rename to Assets/Engine/EngineAssets/Shading/nanosuit_mask.TIF diff --git a/Engine/EngineAssets/Shading/nanosuit_mask.TIF.exportsettings b/Assets/Engine/EngineAssets/Shading/nanosuit_mask.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/Shading/nanosuit_mask.TIF.exportsettings rename to Assets/Engine/EngineAssets/Shading/nanosuit_mask.TIF.exportsettings diff --git a/Engine/EngineAssets/Shading/nanosuit_modes_grads.TIF b/Assets/Engine/EngineAssets/Shading/nanosuit_modes_grads.TIF similarity index 100% rename from Engine/EngineAssets/Shading/nanosuit_modes_grads.TIF rename to Assets/Engine/EngineAssets/Shading/nanosuit_modes_grads.TIF diff --git a/Engine/EngineAssets/Shading/nanosuit_modes_grads.TIF.exportsettings b/Assets/Engine/EngineAssets/Shading/nanosuit_modes_grads.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/Shading/nanosuit_modes_grads.TIF.exportsettings rename to Assets/Engine/EngineAssets/Shading/nanosuit_modes_grads.TIF.exportsettings diff --git a/Engine/EngineAssets/Shading/vignetting.TIF b/Assets/Engine/EngineAssets/Shading/vignetting.TIF similarity index 100% rename from Engine/EngineAssets/Shading/vignetting.TIF rename to Assets/Engine/EngineAssets/Shading/vignetting.TIF diff --git a/Engine/EngineAssets/Shading/vignetting.TIF.exportsettings b/Assets/Engine/EngineAssets/Shading/vignetting.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/Shading/vignetting.TIF.exportsettings rename to Assets/Engine/EngineAssets/Shading/vignetting.TIF.exportsettings diff --git a/Engine/EngineAssets/Sky/optical.lut b/Assets/Engine/EngineAssets/Sky/optical.lut similarity index 100% rename from Engine/EngineAssets/Sky/optical.lut rename to Assets/Engine/EngineAssets/Sky/optical.lut diff --git a/Engine/EngineAssets/Sky/stars.dat b/Assets/Engine/EngineAssets/Sky/stars.dat similarity index 100% rename from Engine/EngineAssets/Sky/stars.dat rename to Assets/Engine/EngineAssets/Sky/stars.dat diff --git a/Engine/EngineAssets/Slices/DefaultLevelSetup.slice b/Assets/Engine/EngineAssets/Slices/DefaultLevelSetup.slice similarity index 100% rename from Engine/EngineAssets/Slices/DefaultLevelSetup.slice rename to Assets/Engine/EngineAssets/Slices/DefaultLevelSetup.slice diff --git a/Engine/EngineAssets/TextureMsg/DefaultNoUVs.tif b/Assets/Engine/EngineAssets/TextureMsg/DefaultNoUVs.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/DefaultNoUVs.tif rename to Assets/Engine/EngineAssets/TextureMsg/DefaultNoUVs.tif diff --git a/Engine/EngineAssets/TextureMsg/DefaultNoUVs.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/DefaultNoUVs.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/DefaultNoUVs.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/DefaultNoUVs.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/DefaultNoUVs_ddn.tif b/Assets/Engine/EngineAssets/TextureMsg/DefaultNoUVs_ddn.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/DefaultNoUVs_ddn.tif rename to Assets/Engine/EngineAssets/TextureMsg/DefaultNoUVs_ddn.tif diff --git a/Engine/EngineAssets/TextureMsg/DefaultNoUVs_spec.tif b/Assets/Engine/EngineAssets/TextureMsg/DefaultNoUVs_spec.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/DefaultNoUVs_spec.tif rename to Assets/Engine/EngineAssets/TextureMsg/DefaultNoUVs_spec.tif diff --git a/Engine/EngineAssets/TextureMsg/DefaultSolids.mtl b/Assets/Engine/EngineAssets/TextureMsg/DefaultSolids.mtl similarity index 100% rename from Engine/EngineAssets/TextureMsg/DefaultSolids.mtl rename to Assets/Engine/EngineAssets/TextureMsg/DefaultSolids.mtl diff --git a/Engine/EngineAssets/TextureMsg/DefaultSolids_ddn.tif b/Assets/Engine/EngineAssets/TextureMsg/DefaultSolids_ddn.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/DefaultSolids_ddn.tif rename to Assets/Engine/EngineAssets/TextureMsg/DefaultSolids_ddn.tif diff --git a/Engine/EngineAssets/TextureMsg/DefaultSolids_diff.tif b/Assets/Engine/EngineAssets/TextureMsg/DefaultSolids_diff.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/DefaultSolids_diff.tif rename to Assets/Engine/EngineAssets/TextureMsg/DefaultSolids_diff.tif diff --git a/Engine/EngineAssets/TextureMsg/DefaultSolids_diff.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/DefaultSolids_diff.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/DefaultSolids_diff.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/DefaultSolids_diff.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/DefaultSolids_spec.tif b/Assets/Engine/EngineAssets/TextureMsg/DefaultSolids_spec.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/DefaultSolids_spec.tif rename to Assets/Engine/EngineAssets/TextureMsg/DefaultSolids_spec.tif diff --git a/Engine/EngineAssets/TextureMsg/NotFound.psd b/Assets/Engine/EngineAssets/TextureMsg/NotFound.psd similarity index 100% rename from Engine/EngineAssets/TextureMsg/NotFound.psd rename to Assets/Engine/EngineAssets/TextureMsg/NotFound.psd diff --git a/Engine/EngineAssets/TextureMsg/NotFound.tif b/Assets/Engine/EngineAssets/TextureMsg/NotFound.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/NotFound.tif rename to Assets/Engine/EngineAssets/TextureMsg/NotFound.tif diff --git a/Engine/EngineAssets/TextureMsg/NotFound_a.tif b/Assets/Engine/EngineAssets/TextureMsg/NotFound_a.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/NotFound_a.tif rename to Assets/Engine/EngineAssets/TextureMsg/NotFound_a.tif diff --git a/Engine/EngineAssets/TextureMsg/NotFound_cm.tif b/Assets/Engine/EngineAssets/TextureMsg/NotFound_cm.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/NotFound_cm.tif rename to Assets/Engine/EngineAssets/TextureMsg/NotFound_cm.tif diff --git a/Engine/EngineAssets/TextureMsg/NotFound_ddn.tif b/Assets/Engine/EngineAssets/TextureMsg/NotFound_ddn.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/NotFound_ddn.tif rename to Assets/Engine/EngineAssets/TextureMsg/NotFound_ddn.tif diff --git a/Engine/EngineAssets/TextureMsg/NotFound_ddna.tif b/Assets/Engine/EngineAssets/TextureMsg/NotFound_ddna.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/NotFound_ddna.tif rename to Assets/Engine/EngineAssets/TextureMsg/NotFound_ddna.tif diff --git a/Engine/EngineAssets/TextureMsg/PhysProxyTooBig.tif b/Assets/Engine/EngineAssets/TextureMsg/PhysProxyTooBig.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/PhysProxyTooBig.tif rename to Assets/Engine/EngineAssets/TextureMsg/PhysProxyTooBig.tif diff --git a/Engine/EngineAssets/TextureMsg/PhysProxyTooBig.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/PhysProxyTooBig.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/PhysProxyTooBig.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/PhysProxyTooBig.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/RCError.psd b/Assets/Engine/EngineAssets/TextureMsg/RCError.psd similarity index 100% rename from Engine/EngineAssets/TextureMsg/RCError.psd rename to Assets/Engine/EngineAssets/TextureMsg/RCError.psd diff --git a/Engine/EngineAssets/TextureMsg/RCError.tif b/Assets/Engine/EngineAssets/TextureMsg/RCError.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/RCError.tif rename to Assets/Engine/EngineAssets/TextureMsg/RCError.tif diff --git a/Engine/EngineAssets/TextureMsg/RCError_a.tif b/Assets/Engine/EngineAssets/TextureMsg/RCError_a.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/RCError_a.tif rename to Assets/Engine/EngineAssets/TextureMsg/RCError_a.tif diff --git a/Engine/EngineAssets/TextureMsg/RCError_a.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/RCError_a.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/RCError_a.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/RCError_a.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/RCError_cm.tif b/Assets/Engine/EngineAssets/TextureMsg/RCError_cm.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/RCError_cm.tif rename to Assets/Engine/EngineAssets/TextureMsg/RCError_cm.tif diff --git a/Engine/EngineAssets/TextureMsg/RCError_ddn.tif b/Assets/Engine/EngineAssets/TextureMsg/RCError_ddn.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/RCError_ddn.tif rename to Assets/Engine/EngineAssets/TextureMsg/RCError_ddn.tif diff --git a/Engine/EngineAssets/TextureMsg/RCError_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/RCError_ddn.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/RCError_ddn.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/RCError_ddn.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/RCError_ddna.tif b/Assets/Engine/EngineAssets/TextureMsg/RCError_ddna.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/RCError_ddna.tif rename to Assets/Engine/EngineAssets/TextureMsg/RCError_ddna.tif diff --git a/Engine/EngineAssets/TextureMsg/RCError_ddna.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/RCError_ddna.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/RCError_ddna.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/RCError_ddna.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/ReplaceMe.tif b/Assets/Engine/EngineAssets/TextureMsg/ReplaceMe.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/ReplaceMe.tif rename to Assets/Engine/EngineAssets/TextureMsg/ReplaceMe.tif diff --git a/Engine/EngineAssets/TextureMsg/ReplaceMe.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/ReplaceMe.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/ReplaceMe.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/ReplaceMe.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/ReplaceMeCm.tif b/Assets/Engine/EngineAssets/TextureMsg/ReplaceMeCm.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/ReplaceMeCm.tif rename to Assets/Engine/EngineAssets/TextureMsg/ReplaceMeCm.tif diff --git a/Engine/EngineAssets/TextureMsg/ReplaceMeCm.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/ReplaceMeCm.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/ReplaceMeCm.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/ReplaceMeCm.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/ReplaceMeRelease.tif b/Assets/Engine/EngineAssets/TextureMsg/ReplaceMeRelease.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/ReplaceMeRelease.tif rename to Assets/Engine/EngineAssets/TextureMsg/ReplaceMeRelease.tif diff --git a/Engine/EngineAssets/TextureMsg/ReplaceMeRelease.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/ReplaceMeRelease.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/ReplaceMeRelease.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/ReplaceMeRelease.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/ShaderCompiling.tif b/Assets/Engine/EngineAssets/TextureMsg/ShaderCompiling.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/ShaderCompiling.tif rename to Assets/Engine/EngineAssets/TextureMsg/ShaderCompiling.tif diff --git a/Engine/EngineAssets/TextureMsg/ShaderCompiling.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/ShaderCompiling.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/ShaderCompiling.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/ShaderCompiling.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/ShaderError.tif b/Assets/Engine/EngineAssets/TextureMsg/ShaderError.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/ShaderError.tif rename to Assets/Engine/EngineAssets/TextureMsg/ShaderError.tif diff --git a/Engine/EngineAssets/TextureMsg/ShaderError.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/ShaderError.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/ShaderError.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/ShaderError.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/TextureCompiling.tif b/Assets/Engine/EngineAssets/TextureMsg/TextureCompiling.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/TextureCompiling.tif rename to Assets/Engine/EngineAssets/TextureMsg/TextureCompiling.tif diff --git a/Engine/EngineAssets/TextureMsg/TextureCompiling_a.tif b/Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_a.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/TextureCompiling_a.tif rename to Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_a.tif diff --git a/Engine/EngineAssets/TextureMsg/TextureCompiling_a.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_a.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/TextureCompiling_a.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_a.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/TextureCompiling_cm.tif b/Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_cm.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/TextureCompiling_cm.tif rename to Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_cm.tif diff --git a/Engine/EngineAssets/TextureMsg/TextureCompiling_ddn.tif b/Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_ddn.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/TextureCompiling_ddn.tif rename to Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_ddn.tif diff --git a/Engine/EngineAssets/TextureMsg/TextureCompiling_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_ddn.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/TextureCompiling_ddn.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_ddn.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/TextureCompiling_ddna.tif b/Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_ddna.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/TextureCompiling_ddna.tif rename to Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_ddna.tif diff --git a/Engine/EngineAssets/TextureMsg/TextureCompiling_ddna.tif.exportsettings b/Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_ddna.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/TextureMsg/TextureCompiling_ddna.tif.exportsettings rename to Assets/Engine/EngineAssets/TextureMsg/TextureCompiling_ddna.tif.exportsettings diff --git a/Engine/EngineAssets/TextureMsg/color_Black.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Black.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/color_Black.tif rename to Assets/Engine/EngineAssets/TextureMsg/color_Black.tif diff --git a/Engine/EngineAssets/TextureMsg/color_Blue.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Blue.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/color_Blue.tif rename to Assets/Engine/EngineAssets/TextureMsg/color_Blue.tif diff --git a/Engine/EngineAssets/TextureMsg/color_Cyan.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Cyan.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/color_Cyan.tif rename to Assets/Engine/EngineAssets/TextureMsg/color_Cyan.tif diff --git a/Engine/EngineAssets/TextureMsg/color_Green.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Green.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/color_Green.tif rename to Assets/Engine/EngineAssets/TextureMsg/color_Green.tif diff --git a/Engine/EngineAssets/TextureMsg/color_Magenta.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Magenta.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/color_Magenta.tif rename to Assets/Engine/EngineAssets/TextureMsg/color_Magenta.tif diff --git a/Engine/EngineAssets/TextureMsg/color_Orange.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Orange.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/color_Orange.tif rename to Assets/Engine/EngineAssets/TextureMsg/color_Orange.tif diff --git a/Engine/EngineAssets/TextureMsg/color_Purple.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Purple.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/color_Purple.tif rename to Assets/Engine/EngineAssets/TextureMsg/color_Purple.tif diff --git a/Engine/EngineAssets/TextureMsg/color_Red.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Red.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/color_Red.tif rename to Assets/Engine/EngineAssets/TextureMsg/color_Red.tif diff --git a/Engine/EngineAssets/TextureMsg/color_White.tif b/Assets/Engine/EngineAssets/TextureMsg/color_White.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/color_White.tif rename to Assets/Engine/EngineAssets/TextureMsg/color_White.tif diff --git a/Engine/EngineAssets/TextureMsg/color_Yellow.tif b/Assets/Engine/EngineAssets/TextureMsg/color_Yellow.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/color_Yellow.tif rename to Assets/Engine/EngineAssets/TextureMsg/color_Yellow.tif diff --git a/Engine/EngineAssets/TextureMsg/mipmapdebug.tif b/Assets/Engine/EngineAssets/TextureMsg/mipmapdebug.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/mipmapdebug.tif rename to Assets/Engine/EngineAssets/TextureMsg/mipmapdebug.tif diff --git a/Engine/EngineAssets/TextureMsg/orange_for_designer.tif b/Assets/Engine/EngineAssets/TextureMsg/orange_for_designer.tif similarity index 100% rename from Engine/EngineAssets/TextureMsg/orange_for_designer.tif rename to Assets/Engine/EngineAssets/TextureMsg/orange_for_designer.tif diff --git a/Engine/EngineAssets/Textures/BlackAlpha.tif b/Assets/Engine/EngineAssets/Textures/BlackAlpha.tif similarity index 100% rename from Engine/EngineAssets/Textures/BlackAlpha.tif rename to Assets/Engine/EngineAssets/Textures/BlackAlpha.tif diff --git a/Engine/EngineAssets/Textures/BlackCM.tif b/Assets/Engine/EngineAssets/Textures/BlackCM.tif similarity index 100% rename from Engine/EngineAssets/Textures/BlackCM.tif rename to Assets/Engine/EngineAssets/Textures/BlackCM.tif diff --git a/Engine/EngineAssets/Textures/BlackCM.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/BlackCM.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/BlackCM.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/BlackCM.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/Cubemap/default_level_cubemap.tif b/Assets/Engine/EngineAssets/Textures/Cubemap/default_level_cubemap.tif similarity index 100% rename from Engine/EngineAssets/Textures/Cubemap/default_level_cubemap.tif rename to Assets/Engine/EngineAssets/Textures/Cubemap/default_level_cubemap.tif diff --git a/Engine/EngineAssets/Textures/Cursor_Green.tif b/Assets/Engine/EngineAssets/Textures/Cursor_Green.tif similarity index 100% rename from Engine/EngineAssets/Textures/Cursor_Green.tif rename to Assets/Engine/EngineAssets/Textures/Cursor_Green.tif diff --git a/Engine/EngineAssets/Textures/Cursor_Green.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/Cursor_Green.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/Cursor_Green.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/Cursor_Green.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/FogVolShadowJitter.tif b/Assets/Engine/EngineAssets/Textures/FogVolShadowJitter.tif similarity index 100% rename from Engine/EngineAssets/Textures/FogVolShadowJitter.tif rename to Assets/Engine/EngineAssets/Textures/FogVolShadowJitter.tif diff --git a/Engine/EngineAssets/Textures/FogVolShadowJitter.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/FogVolShadowJitter.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/FogVolShadowJitter.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/FogVolShadowJitter.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/Frozen/frost_noise3.dds b/Assets/Engine/EngineAssets/Textures/Frozen/frost_noise3.dds similarity index 100% rename from Engine/EngineAssets/Textures/Frozen/frost_noise3.dds rename to Assets/Engine/EngineAssets/Textures/Frozen/frost_noise3.dds diff --git a/Engine/EngineAssets/Textures/Frozen/frost_noise4.tif b/Assets/Engine/EngineAssets/Textures/Frozen/frost_noise4.tif similarity index 100% rename from Engine/EngineAssets/Textures/Frozen/frost_noise4.tif rename to Assets/Engine/EngineAssets/Textures/Frozen/frost_noise4.tif diff --git a/Engine/EngineAssets/Textures/Frozen/snow_spatter.tif b/Assets/Engine/EngineAssets/Textures/Frozen/snow_spatter.tif similarity index 100% rename from Engine/EngineAssets/Textures/Frozen/snow_spatter.tif rename to Assets/Engine/EngineAssets/Textures/Frozen/snow_spatter.tif diff --git a/Engine/EngineAssets/Textures/GreyAlpha.tif b/Assets/Engine/EngineAssets/Textures/GreyAlpha.tif similarity index 100% rename from Engine/EngineAssets/Textures/GreyAlpha.tif rename to Assets/Engine/EngineAssets/Textures/GreyAlpha.tif diff --git a/Engine/EngineAssets/Textures/GreyAlpha.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/GreyAlpha.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/GreyAlpha.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/GreyAlpha.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/Palette/cloak_interlation.dds b/Assets/Engine/EngineAssets/Textures/Palette/cloak_interlation.dds similarity index 100% rename from Engine/EngineAssets/Textures/Palette/cloak_interlation.dds rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_interlation.dds diff --git a/Engine/EngineAssets/Textures/Palette/cloak_palette.tif b/Assets/Engine/EngineAssets/Textures/Palette/cloak_palette.tif similarity index 100% rename from Engine/EngineAssets/Textures/Palette/cloak_palette.tif rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_palette.tif diff --git a/Engine/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/Palette/cloak_sparks.dds b/Assets/Engine/EngineAssets/Textures/Palette/cloak_sparks.dds similarity index 100% rename from Engine/EngineAssets/Textures/Palette/cloak_sparks.dds rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_sparks.dds diff --git a/Engine/EngineAssets/Textures/Palette/cloak_transition.dds b/Assets/Engine/EngineAssets/Textures/Palette/cloak_transition.dds similarity index 100% rename from Engine/EngineAssets/Textures/Palette/cloak_transition.dds rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_transition.dds diff --git a/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif b/Assets/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif similarity index 100% rename from Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif rename to Assets/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif diff --git a/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/VolumeRaster.tif b/Assets/Engine/EngineAssets/Textures/VolumeRaster.tif similarity index 100% rename from Engine/EngineAssets/Textures/VolumeRaster.tif rename to Assets/Engine/EngineAssets/Textures/VolumeRaster.tif diff --git a/Engine/EngineAssets/Textures/VolumeRaster.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/VolumeRaster.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/VolumeRaster.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/VolumeRaster.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/alienhud_distortionimage.tif b/Assets/Engine/EngineAssets/Textures/alienhud_distortionimage.tif similarity index 100% rename from Engine/EngineAssets/Textures/alienhud_distortionimage.tif rename to Assets/Engine/EngineAssets/Textures/alienhud_distortionimage.tif diff --git a/Engine/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/alienhud_noise1.tif b/Assets/Engine/EngineAssets/Textures/alienhud_noise1.tif similarity index 100% rename from Engine/EngineAssets/Textures/alienhud_noise1.tif rename to Assets/Engine/EngineAssets/Textures/alienhud_noise1.tif diff --git a/Engine/EngineAssets/Textures/alienhud_noise1.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/alienhud_noise1.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/alienhud_noise1.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/alienhud_noise1.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/black.tif b/Assets/Engine/EngineAssets/Textures/black.tif similarity index 100% rename from Engine/EngineAssets/Textures/black.tif rename to Assets/Engine/EngineAssets/Textures/black.tif diff --git a/Engine/EngineAssets/Textures/black.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/black.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/black.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/black.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/caustics_sampler.dds b/Assets/Engine/EngineAssets/Textures/caustics_sampler.dds similarity index 100% rename from Engine/EngineAssets/Textures/caustics_sampler.dds rename to Assets/Engine/EngineAssets/Textures/caustics_sampler.dds diff --git a/Engine/EngineAssets/Textures/color.tif b/Assets/Engine/EngineAssets/Textures/color.tif similarity index 100% rename from Engine/EngineAssets/Textures/color.tif rename to Assets/Engine/EngineAssets/Textures/color.tif diff --git a/Engine/EngineAssets/Textures/default_cch.tif b/Assets/Engine/EngineAssets/Textures/default_cch.tif similarity index 100% rename from Engine/EngineAssets/Textures/default_cch.tif rename to Assets/Engine/EngineAssets/Textures/default_cch.tif diff --git a/Engine/EngineAssets/Textures/default_cch.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/default_cch.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/default_cch.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/default_cch.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/defaults/16_12.tif b/Assets/Engine/EngineAssets/Textures/defaults/16_12.tif similarity index 100% rename from Engine/EngineAssets/Textures/defaults/16_12.tif rename to Assets/Engine/EngineAssets/Textures/defaults/16_12.tif diff --git a/Engine/EngineAssets/Textures/defaults/16_34.tif b/Assets/Engine/EngineAssets/Textures/defaults/16_34.tif similarity index 100% rename from Engine/EngineAssets/Textures/defaults/16_34.tif rename to Assets/Engine/EngineAssets/Textures/defaults/16_34.tif diff --git a/Engine/EngineAssets/Textures/defaults/16_5.tif b/Assets/Engine/EngineAssets/Textures/defaults/16_5.tif similarity index 100% rename from Engine/EngineAssets/Textures/defaults/16_5.tif rename to Assets/Engine/EngineAssets/Textures/defaults/16_5.tif diff --git a/Engine/EngineAssets/Textures/defaults/16_grey.tif b/Assets/Engine/EngineAssets/Textures/defaults/16_grey.tif similarity index 100% rename from Engine/EngineAssets/Textures/defaults/16_grey.tif rename to Assets/Engine/EngineAssets/Textures/defaults/16_grey.tif diff --git a/Engine/EngineAssets/Textures/defaults/spot_default.tif b/Assets/Engine/EngineAssets/Textures/defaults/spot_default.tif similarity index 100% rename from Engine/EngineAssets/Textures/defaults/spot_default.tif rename to Assets/Engine/EngineAssets/Textures/defaults/spot_default.tif diff --git a/Engine/EngineAssets/Textures/detailDecalVariation.tif b/Assets/Engine/EngineAssets/Textures/detailDecalVariation.tif similarity index 100% rename from Engine/EngineAssets/Textures/detailDecalVariation.tif rename to Assets/Engine/EngineAssets/Textures/detailDecalVariation.tif diff --git a/Engine/EngineAssets/Textures/dither_2.dds b/Assets/Engine/EngineAssets/Textures/dither_2.dds similarity index 100% rename from Engine/EngineAssets/Textures/dither_2.dds rename to Assets/Engine/EngineAssets/Textures/dither_2.dds diff --git a/Engine/EngineAssets/Textures/dither_pattern_2d.dds b/Assets/Engine/EngineAssets/Textures/dither_pattern_2d.dds similarity index 100% rename from Engine/EngineAssets/Textures/dither_pattern_2d.dds rename to Assets/Engine/EngineAssets/Textures/dither_pattern_2d.dds diff --git a/Engine/EngineAssets/Textures/flares/Flare_Glow001.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_Glow001.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/Flare_Glow001.tif rename to Assets/Engine/EngineAssets/Textures/flares/Flare_Glow001.tif diff --git a/Engine/EngineAssets/Textures/flares/Flare_Glow002.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_Glow002.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/Flare_Glow002.tif rename to Assets/Engine/EngineAssets/Textures/flares/Flare_Glow002.tif diff --git a/Engine/EngineAssets/Textures/flares/Flare_Orbs001.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_Orbs001.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/Flare_Orbs001.tif rename to Assets/Engine/EngineAssets/Textures/flares/Flare_Orbs001.tif diff --git a/Engine/EngineAssets/Textures/flares/Flare_SoftSpot001.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_SoftSpot001.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/Flare_SoftSpot001.tif rename to Assets/Engine/EngineAssets/Textures/flares/Flare_SoftSpot001.tif diff --git a/Engine/EngineAssets/Textures/flares/Flare_SoftSpot002.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_SoftSpot002.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/Flare_SoftSpot002.tif rename to Assets/Engine/EngineAssets/Textures/flares/Flare_SoftSpot002.tif diff --git a/Engine/EngineAssets/Textures/flares/Flare_Sun001.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_Sun001.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/Flare_Sun001.tif rename to Assets/Engine/EngineAssets/Textures/flares/Flare_Sun001.tif diff --git a/Engine/EngineAssets/Textures/flares/flare01.tif b/Assets/Engine/EngineAssets/Textures/flares/flare01.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/flare01.tif rename to Assets/Engine/EngineAssets/Textures/flares/flare01.tif diff --git a/Engine/EngineAssets/Textures/flares/flare02.tif b/Assets/Engine/EngineAssets/Textures/flares/flare02.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/flare02.tif rename to Assets/Engine/EngineAssets/Textures/flares/flare02.tif diff --git a/Engine/EngineAssets/Textures/flares/ghost_grey.tif b/Assets/Engine/EngineAssets/Textures/flares/ghost_grey.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/ghost_grey.tif rename to Assets/Engine/EngineAssets/Textures/flares/ghost_grey.tif diff --git a/Engine/EngineAssets/Textures/flares/ghost_multicolor.tif b/Assets/Engine/EngineAssets/Textures/flares/ghost_multicolor.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/ghost_multicolor.tif rename to Assets/Engine/EngineAssets/Textures/flares/ghost_multicolor.tif diff --git a/Engine/EngineAssets/Textures/flares/icons/ghost.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/ghost.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/ghost.tif rename to Assets/Engine/EngineAssets/Textures/flares/icons/ghost.tif diff --git a/Engine/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/flares/icons/glow.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/glow.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/glow.tif rename to Assets/Engine/EngineAssets/Textures/flares/icons/glow.tif diff --git a/Engine/EngineAssets/Textures/flares/icons/glow.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/glow.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/glow.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/flares/icons/glow.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif rename to Assets/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif diff --git a/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif rename to Assets/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif diff --git a/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/flares/icons/orbs.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/orbs.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/orbs.tif rename to Assets/Engine/EngineAssets/Textures/flares/icons/orbs.tif diff --git a/Engine/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/flares/icons/ring.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/ring.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/ring.tif rename to Assets/Engine/EngineAssets/Textures/flares/icons/ring.tif diff --git a/Engine/EngineAssets/Textures/flares/icons/ring.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/ring.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/ring.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/flares/icons/ring.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/flares/icons/test_demo.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/test_demo.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/test_demo.tif rename to Assets/Engine/EngineAssets/Textures/flares/icons/test_demo.tif diff --git a/Engine/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif rename to Assets/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif diff --git a/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/flares/iris_shaft.tif b/Assets/Engine/EngineAssets/Textures/flares/iris_shaft.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/iris_shaft.tif rename to Assets/Engine/EngineAssets/Textures/flares/iris_shaft.tif diff --git a/Engine/EngineAssets/Textures/flares/lens_blurshape.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_blurshape.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/lens_blurshape.tif rename to Assets/Engine/EngineAssets/Textures/flares/lens_blurshape.tif diff --git a/Engine/EngineAssets/Textures/flares/lens_dirtyglass.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_dirtyglass.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/lens_dirtyglass.tif rename to Assets/Engine/EngineAssets/Textures/flares/lens_dirtyglass.tif diff --git a/Engine/EngineAssets/Textures/flares/lens_noise01.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_noise01.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/lens_noise01.tif rename to Assets/Engine/EngineAssets/Textures/flares/lens_noise01.tif diff --git a/Engine/EngineAssets/Textures/flares/lens_raindrops.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_raindrops.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/lens_raindrops.tif rename to Assets/Engine/EngineAssets/Textures/flares/lens_raindrops.tif diff --git a/Engine/EngineAssets/Textures/flares/lens_raindrops02.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_raindrops02.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/lens_raindrops02.tif rename to Assets/Engine/EngineAssets/Textures/flares/lens_raindrops02.tif diff --git a/Engine/EngineAssets/Textures/flares/orb_01.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_01.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/orb_01.tif rename to Assets/Engine/EngineAssets/Textures/flares/orb_01.tif diff --git a/Engine/EngineAssets/Textures/flares/orb_cell01.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_cell01.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/orb_cell01.tif rename to Assets/Engine/EngineAssets/Textures/flares/orb_cell01.tif diff --git a/Engine/EngineAssets/Textures/flares/orb_cell02.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_cell02.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/orb_cell02.tif rename to Assets/Engine/EngineAssets/Textures/flares/orb_cell02.tif diff --git a/Engine/EngineAssets/Textures/flares/orb_cell03.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_cell03.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/orb_cell03.tif rename to Assets/Engine/EngineAssets/Textures/flares/orb_cell03.tif diff --git a/Engine/EngineAssets/Textures/flares/orb_cell04.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_cell04.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/orb_cell04.tif rename to Assets/Engine/EngineAssets/Textures/flares/orb_cell04.tif diff --git a/Engine/EngineAssets/Textures/flares/spectrum_full.tif b/Assets/Engine/EngineAssets/Textures/flares/spectrum_full.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/spectrum_full.tif rename to Assets/Engine/EngineAssets/Textures/flares/spectrum_full.tif diff --git a/Engine/EngineAssets/Textures/flares/spectrum_half.tif b/Assets/Engine/EngineAssets/Textures/flares/spectrum_half.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/spectrum_half.tif rename to Assets/Engine/EngineAssets/Textures/flares/spectrum_half.tif diff --git a/Engine/EngineAssets/Textures/flares/spectrum_quater.tif b/Assets/Engine/EngineAssets/Textures/flares/spectrum_quater.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/spectrum_quater.tif rename to Assets/Engine/EngineAssets/Textures/flares/spectrum_quater.tif diff --git a/Engine/EngineAssets/Textures/flares/spectrum_specs.tif b/Assets/Engine/EngineAssets/Textures/flares/spectrum_specs.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/spectrum_specs.tif rename to Assets/Engine/EngineAssets/Textures/flares/spectrum_specs.tif diff --git a/Engine/EngineAssets/Textures/flares/streak01.tif b/Assets/Engine/EngineAssets/Textures/flares/streak01.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/streak01.tif rename to Assets/Engine/EngineAssets/Textures/flares/streak01.tif diff --git a/Engine/EngineAssets/Textures/flares/visor_scratch.tif b/Assets/Engine/EngineAssets/Textures/flares/visor_scratch.tif similarity index 100% rename from Engine/EngineAssets/Textures/flares/visor_scratch.tif rename to Assets/Engine/EngineAssets/Textures/flares/visor_scratch.tif diff --git a/Engine/EngineAssets/Textures/fresnel_sampler.dds b/Assets/Engine/EngineAssets/Textures/fresnel_sampler.dds similarity index 100% rename from Engine/EngineAssets/Textures/fresnel_sampler.dds rename to Assets/Engine/EngineAssets/Textures/fresnel_sampler.dds diff --git a/Engine/EngineAssets/Textures/fringe_map.dds b/Assets/Engine/EngineAssets/Textures/fringe_map.dds similarity index 100% rename from Engine/EngineAssets/Textures/fringe_map.dds rename to Assets/Engine/EngineAssets/Textures/fringe_map.dds diff --git a/Engine/EngineAssets/Textures/frost_refl2.tif b/Assets/Engine/EngineAssets/Textures/frost_refl2.tif similarity index 100% rename from Engine/EngineAssets/Textures/frost_refl2.tif rename to Assets/Engine/EngineAssets/Textures/frost_refl2.tif diff --git a/Engine/EngineAssets/Textures/frost_refl2.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/frost_refl2.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/frost_refl2.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/frost_refl2.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds b/Assets/Engine/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds similarity index 100% rename from Engine/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds rename to Assets/Engine/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds diff --git a/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif b/Assets/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif similarity index 100% rename from Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif rename to Assets/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif diff --git a/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif b/Assets/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif similarity index 100% rename from Engine/EngineAssets/Textures/glass_decalatlas_diff.tif rename to Assets/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif diff --git a/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/grey.dds b/Assets/Engine/EngineAssets/Textures/grey.dds similarity index 100% rename from Engine/EngineAssets/Textures/grey.dds rename to Assets/Engine/EngineAssets/Textures/grey.dds diff --git a/Engine/EngineAssets/Textures/hex.tif b/Assets/Engine/EngineAssets/Textures/hex.tif similarity index 100% rename from Engine/EngineAssets/Textures/hex.tif rename to Assets/Engine/EngineAssets/Textures/hex.tif diff --git a/Engine/EngineAssets/Textures/hex.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/hex.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/hex.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/hex_ddn.tif b/Assets/Engine/EngineAssets/Textures/hex_ddn.tif similarity index 100% rename from Engine/EngineAssets/Textures/hex_ddn.tif rename to Assets/Engine/EngineAssets/Textures/hex_ddn.tif diff --git a/Engine/EngineAssets/Textures/hex_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex_ddn.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/hex_ddn.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/hex_ddn.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/hex_grad.tif b/Assets/Engine/EngineAssets/Textures/hex_grad.tif similarity index 100% rename from Engine/EngineAssets/Textures/hex_grad.tif rename to Assets/Engine/EngineAssets/Textures/hex_grad.tif diff --git a/Engine/EngineAssets/Textures/hex_grad.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex_grad.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/hex_grad.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/hex_grad.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/hex_line.tif b/Assets/Engine/EngineAssets/Textures/hex_line.tif similarity index 100% rename from Engine/EngineAssets/Textures/hex_line.tif rename to Assets/Engine/EngineAssets/Textures/hex_line.tif diff --git a/Engine/EngineAssets/Textures/hex_line.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex_line.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/hex_line.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/hex_line.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/hex_rand.tif b/Assets/Engine/EngineAssets/Textures/hex_rand.tif similarity index 100% rename from Engine/EngineAssets/Textures/hex_rand.tif rename to Assets/Engine/EngineAssets/Textures/hex_rand.tif diff --git a/Engine/EngineAssets/Textures/hex_rand.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex_rand.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/hex_rand.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/hex_rand.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/hiteffect_areas.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_areas.tif similarity index 100% rename from Engine/EngineAssets/Textures/hiteffect_areas.tif rename to Assets/Engine/EngineAssets/Textures/hiteffect_areas.tif diff --git a/Engine/EngineAssets/Textures/hiteffect_areas.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_areas.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/hiteffect_areas.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/hiteffect_areas.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif similarity index 100% rename from Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif rename to Assets/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif diff --git a/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif similarity index 100% rename from Engine/EngineAssets/Textures/hiteffect_healthgradient.tif rename to Assets/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif diff --git a/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif similarity index 100% rename from Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif rename to Assets/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif diff --git a/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/hiteffect_round.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_round.tif similarity index 100% rename from Engine/EngineAssets/Textures/hiteffect_round.tif rename to Assets/Engine/EngineAssets/Textures/hiteffect_round.tif diff --git a/Engine/EngineAssets/Textures/hiteffect_round.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_round.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/hiteffect_round.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/hiteffect_round.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif similarity index 100% rename from Engine/EngineAssets/Textures/hiteffect_veinsblood.tif rename to Assets/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif diff --git a/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/interference.dds b/Assets/Engine/EngineAssets/Textures/interference.dds similarity index 100% rename from Engine/EngineAssets/Textures/interference.dds rename to Assets/Engine/EngineAssets/Textures/interference.dds diff --git a/Engine/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds b/Assets/Engine/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds similarity index 100% rename from Engine/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds rename to Assets/Engine/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds diff --git a/Engine/EngineAssets/Textures/moisturedroplets.tif b/Assets/Engine/EngineAssets/Textures/moisturedroplets.tif similarity index 100% rename from Engine/EngineAssets/Textures/moisturedroplets.tif rename to Assets/Engine/EngineAssets/Textures/moisturedroplets.tif diff --git a/Engine/EngineAssets/Textures/moisturedroplets.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/moisturedroplets.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/moisturedroplets.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/moisturedroplets.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/nightvis_grad.tif b/Assets/Engine/EngineAssets/Textures/nightvis_grad.tif similarity index 100% rename from Engine/EngineAssets/Textures/nightvis_grad.tif rename to Assets/Engine/EngineAssets/Textures/nightvis_grad.tif diff --git a/Engine/EngineAssets/Textures/nightvis_grad.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/nightvis_grad.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/nightvis_grad.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/nightvis_grad.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/noise.tif b/Assets/Engine/EngineAssets/Textures/noise.tif similarity index 100% rename from Engine/EngineAssets/Textures/noise.tif rename to Assets/Engine/EngineAssets/Textures/noise.tif diff --git a/Engine/EngineAssets/Textures/noise3d.dds b/Assets/Engine/EngineAssets/Textures/noise3d.dds similarity index 100% rename from Engine/EngineAssets/Textures/noise3d.dds rename to Assets/Engine/EngineAssets/Textures/noise3d.dds diff --git a/Engine/EngineAssets/Textures/oceanwaves_ddn.tif b/Assets/Engine/EngineAssets/Textures/oceanwaves_ddn.tif similarity index 100% rename from Engine/EngineAssets/Textures/oceanwaves_ddn.tif rename to Assets/Engine/EngineAssets/Textures/oceanwaves_ddn.tif diff --git a/Engine/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/palletteInst.dds b/Assets/Engine/EngineAssets/Textures/palletteInst.dds similarity index 100% rename from Engine/EngineAssets/Textures/palletteInst.dds rename to Assets/Engine/EngineAssets/Textures/palletteInst.dds diff --git a/Engine/EngineAssets/Textures/perlinNoise2d.tif b/Assets/Engine/EngineAssets/Textures/perlinNoise2d.tif similarity index 100% rename from Engine/EngineAssets/Textures/perlinNoise2d.tif rename to Assets/Engine/EngineAssets/Textures/perlinNoise2d.tif diff --git a/Engine/EngineAssets/Textures/perlinNoise2d.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoise2d.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/perlinNoise2d.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/perlinNoise2d.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif b/Assets/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif similarity index 100% rename from Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif rename to Assets/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif diff --git a/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif b/Assets/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif similarity index 100% rename from Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif rename to Assets/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif diff --git a/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/perlinNoise_sum.tif b/Assets/Engine/EngineAssets/Textures/perlinNoise_sum.tif similarity index 100% rename from Engine/EngineAssets/Textures/perlinNoise_sum.tif rename to Assets/Engine/EngineAssets/Textures/perlinNoise_sum.tif diff --git a/Engine/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif b/Assets/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif similarity index 100% rename from Engine/EngineAssets/Textures/perlinNoise_sum_small.tif rename to Assets/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif diff --git a/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/pixeltex.dds b/Assets/Engine/EngineAssets/Textures/pixeltex.dds similarity index 100% rename from Engine/EngineAssets/Textures/pixeltex.dds rename to Assets/Engine/EngineAssets/Textures/pixeltex.dds diff --git a/Engine/EngineAssets/Textures/rotrandomcm.dds b/Assets/Engine/EngineAssets/Textures/rotrandomcm.dds similarity index 100% rename from Engine/EngineAssets/Textures/rotrandomcm.dds rename to Assets/Engine/EngineAssets/Textures/rotrandomcm.dds diff --git a/Engine/EngineAssets/Textures/scratch.tif b/Assets/Engine/EngineAssets/Textures/scratch.tif similarity index 100% rename from Engine/EngineAssets/Textures/scratch.tif rename to Assets/Engine/EngineAssets/Textures/scratch.tif diff --git a/Engine/EngineAssets/Textures/scratch.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/scratch.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/scratch.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/scratch.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/scratch_ddn.tif b/Assets/Engine/EngineAssets/Textures/scratch_ddn.tif similarity index 100% rename from Engine/EngineAssets/Textures/scratch_ddn.tif rename to Assets/Engine/EngineAssets/Textures/scratch_ddn.tif diff --git a/Engine/EngineAssets/Textures/scratch_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/scratch_ddn.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/scratch_ddn.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/scratch_ddn.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/screen_noisy_bump.dds b/Assets/Engine/EngineAssets/Textures/screen_noisy_bump.dds similarity index 100% rename from Engine/EngineAssets/Textures/screen_noisy_bump.dds rename to Assets/Engine/EngineAssets/Textures/screen_noisy_bump.dds diff --git a/Engine/EngineAssets/Textures/screenfrost_alpha.TIF b/Assets/Engine/EngineAssets/Textures/screenfrost_alpha.TIF similarity index 100% rename from Engine/EngineAssets/Textures/screenfrost_alpha.TIF rename to Assets/Engine/EngineAssets/Textures/screenfrost_alpha.TIF diff --git a/Engine/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings b/Assets/Engine/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings rename to Assets/Engine/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings diff --git a/Engine/EngineAssets/Textures/screenfrost_ddn.TIF b/Assets/Engine/EngineAssets/Textures/screenfrost_ddn.TIF similarity index 100% rename from Engine/EngineAssets/Textures/screenfrost_ddn.TIF rename to Assets/Engine/EngineAssets/Textures/screenfrost_ddn.TIF diff --git a/Engine/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings b/Assets/Engine/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings rename to Assets/Engine/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings diff --git a/Engine/EngineAssets/Textures/snowflakes.tif b/Assets/Engine/EngineAssets/Textures/snowflakes.tif similarity index 100% rename from Engine/EngineAssets/Textures/snowflakes.tif rename to Assets/Engine/EngineAssets/Textures/snowflakes.tif diff --git a/Engine/EngineAssets/Textures/snowflakes.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/snowflakes.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/snowflakes.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/snowflakes.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/startscreen.tif b/Assets/Engine/EngineAssets/Textures/startscreen.tif similarity index 100% rename from Engine/EngineAssets/Textures/startscreen.tif rename to Assets/Engine/EngineAssets/Textures/startscreen.tif diff --git a/Engine/EngineAssets/Textures/startscreen.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/startscreen.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/startscreen.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/startscreen.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/user_tex1.tif b/Assets/Engine/EngineAssets/Textures/user_tex1.tif similarity index 100% rename from Engine/EngineAssets/Textures/user_tex1.tif rename to Assets/Engine/EngineAssets/Textures/user_tex1.tif diff --git a/Engine/EngineAssets/Textures/user_tex2.tif b/Assets/Engine/EngineAssets/Textures/user_tex2.tif similarity index 100% rename from Engine/EngineAssets/Textures/user_tex2.tif rename to Assets/Engine/EngineAssets/Textures/user_tex2.tif diff --git a/Engine/EngineAssets/Textures/vector_noise.dds b/Assets/Engine/EngineAssets/Textures/vector_noise.dds similarity index 100% rename from Engine/EngineAssets/Textures/vector_noise.dds rename to Assets/Engine/EngineAssets/Textures/vector_noise.dds diff --git a/Engine/EngineAssets/Textures/water_droplets.dds b/Assets/Engine/EngineAssets/Textures/water_droplets.dds similarity index 100% rename from Engine/EngineAssets/Textures/water_droplets.dds rename to Assets/Engine/EngineAssets/Textures/water_droplets.dds diff --git a/Engine/EngineAssets/Textures/water_gloss.tif b/Assets/Engine/EngineAssets/Textures/water_gloss.tif similarity index 100% rename from Engine/EngineAssets/Textures/water_gloss.tif rename to Assets/Engine/EngineAssets/Textures/water_gloss.tif diff --git a/Engine/EngineAssets/Textures/water_gloss.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/water_gloss.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/water_gloss.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/water_gloss.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/white.tif b/Assets/Engine/EngineAssets/Textures/white.tif similarity index 100% rename from Engine/EngineAssets/Textures/white.tif rename to Assets/Engine/EngineAssets/Textures/white.tif diff --git a/Engine/EngineAssets/Textures/white.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/white.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/white.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/white.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/white_cm.tif b/Assets/Engine/EngineAssets/Textures/white_cm.tif similarity index 100% rename from Engine/EngineAssets/Textures/white_cm.tif rename to Assets/Engine/EngineAssets/Textures/white_cm.tif diff --git a/Engine/EngineAssets/Textures/white_cm.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/white_cm.tif.exportsettings similarity index 100% rename from Engine/EngineAssets/Textures/white_cm.tif.exportsettings rename to Assets/Engine/EngineAssets/Textures/white_cm.tif.exportsettings diff --git a/Engine/EngineAssets/Textures/white_ddn.tif b/Assets/Engine/EngineAssets/Textures/white_ddn.tif similarity index 100% rename from Engine/EngineAssets/Textures/white_ddn.tif rename to Assets/Engine/EngineAssets/Textures/white_ddn.tif diff --git a/Engine/EngineAssets/defaulttextures.xml b/Assets/Engine/EngineAssets/defaulttextures.xml similarity index 100% rename from Engine/EngineAssets/defaulttextures.xml rename to Assets/Engine/EngineAssets/defaulttextures.xml diff --git a/Engine/Engine_Dependencies.xml b/Assets/Engine/Engine_Dependencies.xml similarity index 100% rename from Engine/Engine_Dependencies.xml rename to Assets/Engine/Engine_Dependencies.xml diff --git a/Engine/Entities/AnimObject.ent b/Assets/Engine/Entities/AnimObject.ent similarity index 100% rename from Engine/Entities/AnimObject.ent rename to Assets/Engine/Entities/AnimObject.ent diff --git a/Engine/Entities/AreaBezierVolume.ent b/Assets/Engine/Entities/AreaBezierVolume.ent similarity index 100% rename from Engine/Entities/AreaBezierVolume.ent rename to Assets/Engine/Entities/AreaBezierVolume.ent diff --git a/Engine/Entities/AreaBox.ent b/Assets/Engine/Entities/AreaBox.ent similarity index 100% rename from Engine/Entities/AreaBox.ent rename to Assets/Engine/Entities/AreaBox.ent diff --git a/Engine/Entities/AreaShape.ent b/Assets/Engine/Entities/AreaShape.ent similarity index 100% rename from Engine/Entities/AreaShape.ent rename to Assets/Engine/Entities/AreaShape.ent diff --git a/Engine/Entities/AreaSolid.ent b/Assets/Engine/Entities/AreaSolid.ent similarity index 100% rename from Engine/Entities/AreaSolid.ent rename to Assets/Engine/Entities/AreaSolid.ent diff --git a/Engine/Entities/AreaSphere.ent b/Assets/Engine/Entities/AreaSphere.ent similarity index 100% rename from Engine/Entities/AreaSphere.ent rename to Assets/Engine/Entities/AreaSphere.ent diff --git a/Engine/Entities/AreaTrigger.ent b/Assets/Engine/Entities/AreaTrigger.ent similarity index 100% rename from Engine/Entities/AreaTrigger.ent rename to Assets/Engine/Entities/AreaTrigger.ent diff --git a/Engine/Entities/AudioAreaAmbience.ent b/Assets/Engine/Entities/AudioAreaAmbience.ent similarity index 100% rename from Engine/Entities/AudioAreaAmbience.ent rename to Assets/Engine/Entities/AudioAreaAmbience.ent diff --git a/Engine/Entities/AudioAreaEntity.ent b/Assets/Engine/Entities/AudioAreaEntity.ent similarity index 100% rename from Engine/Entities/AudioAreaEntity.ent rename to Assets/Engine/Entities/AudioAreaEntity.ent diff --git a/Engine/Entities/AudioAreaRandom.ent b/Assets/Engine/Entities/AudioAreaRandom.ent similarity index 100% rename from Engine/Entities/AudioAreaRandom.ent rename to Assets/Engine/Entities/AudioAreaRandom.ent diff --git a/Engine/Entities/AudioTriggerSpot.ent b/Assets/Engine/Entities/AudioTriggerSpot.ent similarity index 100% rename from Engine/Entities/AudioTriggerSpot.ent rename to Assets/Engine/Entities/AudioTriggerSpot.ent diff --git a/Engine/Entities/BasicEntity.ent b/Assets/Engine/Entities/BasicEntity.ent similarity index 100% rename from Engine/Entities/BasicEntity.ent rename to Assets/Engine/Entities/BasicEntity.ent diff --git a/Engine/Entities/CActorWrapper.ent b/Assets/Engine/Entities/CActorWrapper.ent similarity index 100% rename from Engine/Entities/CActorWrapper.ent rename to Assets/Engine/Entities/CActorWrapper.ent diff --git a/Engine/Entities/CameraSource.ent b/Assets/Engine/Entities/CameraSource.ent similarity index 100% rename from Engine/Entities/CameraSource.ent rename to Assets/Engine/Entities/CameraSource.ent diff --git a/Engine/Entities/CameraTarget.ent b/Assets/Engine/Entities/CameraTarget.ent similarity index 100% rename from Engine/Entities/CameraTarget.ent rename to Assets/Engine/Entities/CameraTarget.ent diff --git a/Engine/Entities/Comment.ent b/Assets/Engine/Entities/Comment.ent similarity index 100% rename from Engine/Entities/Comment.ent rename to Assets/Engine/Entities/Comment.ent diff --git a/Engine/Entities/EnvironmentLight.ent b/Assets/Engine/Entities/EnvironmentLight.ent similarity index 100% rename from Engine/Entities/EnvironmentLight.ent rename to Assets/Engine/Entities/EnvironmentLight.ent diff --git a/Engine/Entities/FogVolume.ent b/Assets/Engine/Entities/FogVolume.ent similarity index 100% rename from Engine/Entities/FogVolume.ent rename to Assets/Engine/Entities/FogVolume.ent diff --git a/Engine/Entities/GeomCache.ent b/Assets/Engine/Entities/GeomCache.ent similarity index 100% rename from Engine/Entities/GeomCache.ent rename to Assets/Engine/Entities/GeomCache.ent diff --git a/Engine/Entities/Light.ent b/Assets/Engine/Entities/Light.ent similarity index 100% rename from Engine/Entities/Light.ent rename to Assets/Engine/Entities/Light.ent diff --git a/Engine/Entities/LivingEntity.ent b/Assets/Engine/Entities/LivingEntity.ent similarity index 100% rename from Engine/Entities/LivingEntity.ent rename to Assets/Engine/Entities/LivingEntity.ent diff --git a/Engine/Entities/NavigationSeedPoint.ent b/Assets/Engine/Entities/NavigationSeedPoint.ent similarity index 100% rename from Engine/Entities/NavigationSeedPoint.ent rename to Assets/Engine/Entities/NavigationSeedPoint.ent diff --git a/Engine/Entities/ParticleEffect.ent b/Assets/Engine/Entities/ParticleEffect.ent similarity index 100% rename from Engine/Entities/ParticleEffect.ent rename to Assets/Engine/Entities/ParticleEffect.ent diff --git a/Engine/Entities/ProceduralObject.ent b/Assets/Engine/Entities/ProceduralObject.ent similarity index 100% rename from Engine/Entities/ProceduralObject.ent rename to Assets/Engine/Entities/ProceduralObject.ent diff --git a/Engine/Entities/ProximityTrigger.ent b/Assets/Engine/Entities/ProximityTrigger.ent similarity index 100% rename from Engine/Entities/ProximityTrigger.ent rename to Assets/Engine/Entities/ProximityTrigger.ent diff --git a/Engine/Entities/RigidBody.ent b/Assets/Engine/Entities/RigidBody.ent similarity index 100% rename from Engine/Entities/RigidBody.ent rename to Assets/Engine/Entities/RigidBody.ent diff --git a/Engine/Entities/RigidBodyEx.ent b/Assets/Engine/Entities/RigidBodyEx.ent similarity index 100% rename from Engine/Entities/RigidBodyEx.ent rename to Assets/Engine/Entities/RigidBodyEx.ent diff --git a/Engine/Entities/SmartObject.ent b/Assets/Engine/Entities/SmartObject.ent similarity index 100% rename from Engine/Entities/SmartObject.ent rename to Assets/Engine/Entities/SmartObject.ent diff --git a/Engine/Entities/TagPoint.ent b/Assets/Engine/Entities/TagPoint.ent similarity index 100% rename from Engine/Entities/TagPoint.ent rename to Assets/Engine/Entities/TagPoint.ent diff --git a/Engine/Entities/UiCanvasRef.ent b/Assets/Engine/Entities/UiCanvasRef.ent similarity index 100% rename from Engine/Entities/UiCanvasRef.ent rename to Assets/Engine/Entities/UiCanvasRef.ent diff --git a/Engine/Fonts/Vera.ttf b/Assets/Engine/Fonts/Vera.ttf similarity index 100% rename from Engine/Fonts/Vera.ttf rename to Assets/Engine/Fonts/Vera.ttf diff --git a/Engine/Fonts/VeraMono.ttf b/Assets/Engine/Fonts/VeraMono.ttf similarity index 100% rename from Engine/Fonts/VeraMono.ttf rename to Assets/Engine/Fonts/VeraMono.ttf diff --git a/Engine/Fonts/Vera_COPYRIGHT.TXT b/Assets/Engine/Fonts/Vera_COPYRIGHT.TXT similarity index 100% rename from Engine/Fonts/Vera_COPYRIGHT.TXT rename to Assets/Engine/Fonts/Vera_COPYRIGHT.TXT diff --git a/Engine/Fonts/Vera_RELEASENOTES.TXT b/Assets/Engine/Fonts/Vera_RELEASENOTES.TXT similarity index 100% rename from Engine/Fonts/Vera_RELEASENOTES.TXT rename to Assets/Engine/Fonts/Vera_RELEASENOTES.TXT diff --git a/Engine/Fonts/console.font b/Assets/Engine/Fonts/console.font similarity index 100% rename from Engine/Fonts/console.font rename to Assets/Engine/Fonts/console.font diff --git a/Engine/Fonts/console.xml b/Assets/Engine/Fonts/console.xml similarity index 100% rename from Engine/Fonts/console.xml rename to Assets/Engine/Fonts/console.xml diff --git a/Engine/Fonts/default-ui.font b/Assets/Engine/Fonts/default-ui.font similarity index 100% rename from Engine/Fonts/default-ui.font rename to Assets/Engine/Fonts/default-ui.font diff --git a/Engine/Fonts/default-ui.xml b/Assets/Engine/Fonts/default-ui.xml similarity index 100% rename from Engine/Fonts/default-ui.xml rename to Assets/Engine/Fonts/default-ui.xml diff --git a/Engine/Fonts/default.font b/Assets/Engine/Fonts/default.font similarity index 100% rename from Engine/Fonts/default.font rename to Assets/Engine/Fonts/default.font diff --git a/Engine/Fonts/default.xml b/Assets/Engine/Fonts/default.xml similarity index 100% rename from Engine/Fonts/default.xml rename to Assets/Engine/Fonts/default.xml diff --git a/Engine/Fonts/hud.font b/Assets/Engine/Fonts/hud.font similarity index 100% rename from Engine/Fonts/hud.font rename to Assets/Engine/Fonts/hud.font diff --git a/Engine/Fonts/hud.xml b/Assets/Engine/Fonts/hud.xml similarity index 100% rename from Engine/Fonts/hud.xml rename to Assets/Engine/Fonts/hud.xml diff --git a/Engine/Libs/MaterialEffects/FXLibs/collisions.xml b/Assets/Engine/Libs/MaterialEffects/FXLibs/collisions.xml similarity index 100% rename from Engine/Libs/MaterialEffects/FXLibs/collisions.xml rename to Assets/Engine/Libs/MaterialEffects/FXLibs/collisions.xml diff --git a/Engine/Libs/MaterialEffects/materialeffects.xml b/Assets/Engine/Libs/MaterialEffects/materialeffects.xml similarity index 100% rename from Engine/Libs/MaterialEffects/materialeffects.xml rename to Assets/Engine/Libs/MaterialEffects/materialeffects.xml diff --git a/Engine/Libs/MaterialEffects/surfacetypes.xml b/Assets/Engine/Libs/MaterialEffects/surfacetypes.xml similarity index 100% rename from Engine/Libs/MaterialEffects/surfacetypes.xml rename to Assets/Engine/Libs/MaterialEffects/surfacetypes.xml diff --git a/Engine/Libs/PostEffectGroups/Default.xml b/Assets/Engine/Libs/PostEffectGroups/Default.xml similarity index 100% rename from Engine/Libs/PostEffectGroups/Default.xml rename to Assets/Engine/Libs/PostEffectGroups/Default.xml diff --git a/Engine/Objects/default/editorprimitive.mtl b/Assets/Engine/Objects/default/editorprimitive.mtl similarity index 100% rename from Engine/Objects/default/editorprimitive.mtl rename to Assets/Engine/Objects/default/editorprimitive.mtl diff --git a/Engine/Objects/default/primitive_capsule.cgf b/Assets/Engine/Objects/default/primitive_capsule.cgf similarity index 100% rename from Engine/Objects/default/primitive_capsule.cgf rename to Assets/Engine/Objects/default/primitive_capsule.cgf diff --git a/Engine/Objects/default/primitive_cube.cgf b/Assets/Engine/Objects/default/primitive_cube.cgf similarity index 100% rename from Engine/Objects/default/primitive_cube.cgf rename to Assets/Engine/Objects/default/primitive_cube.cgf diff --git a/Engine/Objects/default/primitive_plane.cgf b/Assets/Engine/Objects/default/primitive_plane.cgf similarity index 100% rename from Engine/Objects/default/primitive_plane.cgf rename to Assets/Engine/Objects/default/primitive_plane.cgf diff --git a/Engine/Objects/default/primitive_sphere.cgf b/Assets/Engine/Objects/default/primitive_sphere.cgf similarity index 100% rename from Engine/Objects/default/primitive_sphere.cgf rename to Assets/Engine/Objects/default/primitive_sphere.cgf diff --git a/Engine/Schema/Environment.xmlschema b/Assets/Engine/Schema/Environment.xmlschema similarity index 100% rename from Engine/Schema/Environment.xmlschema rename to Assets/Engine/Schema/Environment.xmlschema diff --git a/Engine/Schema/FlaresLibrary.xmlschema b/Assets/Engine/Schema/FlaresLibrary.xmlschema similarity index 100% rename from Engine/Schema/FlaresLibrary.xmlschema rename to Assets/Engine/Schema/FlaresLibrary.xmlschema diff --git a/Engine/Schema/Font.xmlschema b/Assets/Engine/Schema/Font.xmlschema similarity index 100% rename from Engine/Schema/Font.xmlschema rename to Assets/Engine/Schema/Font.xmlschema diff --git a/Engine/Schema/ParticleLibrary.xmlschema b/Assets/Engine/Schema/ParticleLibrary.xmlschema similarity index 100% rename from Engine/Schema/ParticleLibrary.xmlschema rename to Assets/Engine/Schema/ParticleLibrary.xmlschema diff --git a/Engine/Schema/cloudlibrary.xmlschema b/Assets/Engine/Schema/cloudlibrary.xmlschema similarity index 100% rename from Engine/Schema/cloudlibrary.xmlschema rename to Assets/Engine/Schema/cloudlibrary.xmlschema diff --git a/Engine/Schema/editorappdescriptor.xmlschema b/Assets/Engine/Schema/editorappdescriptor.xmlschema similarity index 100% rename from Engine/Schema/editorappdescriptor.xmlschema rename to Assets/Engine/Schema/editorappdescriptor.xmlschema diff --git a/Engine/Schema/enginedependency.xmlschema b/Assets/Engine/Schema/enginedependency.xmlschema similarity index 100% rename from Engine/Schema/enginedependency.xmlschema rename to Assets/Engine/Schema/enginedependency.xmlschema diff --git a/Engine/Schema/ent.xmlschema b/Assets/Engine/Schema/ent.xmlschema similarity index 100% rename from Engine/Schema/ent.xmlschema rename to Assets/Engine/Schema/ent.xmlschema diff --git a/Engine/Schema/gameappdescriptor.xmlschema b/Assets/Engine/Schema/gameappdescriptor.xmlschema similarity index 100% rename from Engine/Schema/gameappdescriptor.xmlschema rename to Assets/Engine/Schema/gameappdescriptor.xmlschema diff --git a/Engine/Schema/materialeffectlibrary.xmlschema b/Assets/Engine/Schema/materialeffectlibrary.xmlschema similarity index 100% rename from Engine/Schema/materialeffectlibrary.xmlschema rename to Assets/Engine/Schema/materialeffectlibrary.xmlschema diff --git a/Engine/Schema/materialeffects.xmlschema b/Assets/Engine/Schema/materialeffects.xmlschema similarity index 100% rename from Engine/Schema/materialeffects.xmlschema rename to Assets/Engine/Schema/materialeffects.xmlschema diff --git a/Engine/Schema/rainandsnowtextures.xmlschema b/Assets/Engine/Schema/rainandsnowtextures.xmlschema similarity index 100% rename from Engine/Schema/rainandsnowtextures.xmlschema rename to Assets/Engine/Schema/rainandsnowtextures.xmlschema diff --git a/Engine/Schema/surfacetypes.xmlschema b/Assets/Engine/Schema/surfacetypes.xmlschema similarity index 100% rename from Engine/Schema/surfacetypes.xmlschema rename to Assets/Engine/Schema/surfacetypes.xmlschema diff --git a/Engine/Schema/vegdescriptorlist.xmlschema b/Assets/Engine/Schema/vegdescriptorlist.xmlschema similarity index 100% rename from Engine/Schema/vegdescriptorlist.xmlschema rename to Assets/Engine/Schema/vegdescriptorlist.xmlschema diff --git a/Engine/Scripts/EngineCommon.lua b/Assets/Engine/Scripts/EngineCommon.lua similarity index 100% rename from Engine/Scripts/EngineCommon.lua rename to Assets/Engine/Scripts/EngineCommon.lua diff --git a/Engine/Scripts/Entities/AI/NavigationSeedPoint.lua b/Assets/Engine/Scripts/Entities/AI/NavigationSeedPoint.lua similarity index 100% rename from Engine/Scripts/Entities/AI/NavigationSeedPoint.lua rename to Assets/Engine/Scripts/Entities/AI/NavigationSeedPoint.lua diff --git a/Engine/Scripts/Entities/AI/SmartObject.lua b/Assets/Engine/Scripts/Entities/AI/SmartObject.lua similarity index 100% rename from Engine/Scripts/Entities/AI/SmartObject.lua rename to Assets/Engine/Scripts/Entities/AI/SmartObject.lua diff --git a/Engine/Scripts/Entities/AI/TagPoint.lua b/Assets/Engine/Scripts/Entities/AI/TagPoint.lua similarity index 100% rename from Engine/Scripts/Entities/AI/TagPoint.lua rename to Assets/Engine/Scripts/Entities/AI/TagPoint.lua diff --git a/Engine/Scripts/Entities/Actor/CActorWrapper.lua b/Assets/Engine/Scripts/Entities/Actor/CActorWrapper.lua similarity index 100% rename from Engine/Scripts/Entities/Actor/CActorWrapper.lua rename to Assets/Engine/Scripts/Entities/Actor/CActorWrapper.lua diff --git a/Engine/Scripts/Entities/Anim/MannequinObject.lua b/Assets/Engine/Scripts/Entities/Anim/MannequinObject.lua similarity index 100% rename from Engine/Scripts/Entities/Anim/MannequinObject.lua rename to Assets/Engine/Scripts/Entities/Anim/MannequinObject.lua diff --git a/Engine/Scripts/Entities/Default/GeomEntity.lua b/Assets/Engine/Scripts/Entities/Default/GeomEntity.lua similarity index 100% rename from Engine/Scripts/Entities/Default/GeomEntity.lua rename to Assets/Engine/Scripts/Entities/Default/GeomEntity.lua diff --git a/Engine/Scripts/Entities/Default/RopeEntity.lua b/Assets/Engine/Scripts/Entities/Default/RopeEntity.lua similarity index 100% rename from Engine/Scripts/Entities/Default/RopeEntity.lua rename to Assets/Engine/Scripts/Entities/Default/RopeEntity.lua diff --git a/Engine/Scripts/Entities/Environment/WaterVolume.lua b/Assets/Engine/Scripts/Entities/Environment/WaterVolume.lua similarity index 100% rename from Engine/Scripts/Entities/Environment/WaterVolume.lua rename to Assets/Engine/Scripts/Entities/Environment/WaterVolume.lua diff --git a/Engine/Scripts/Entities/Lights/EnvironmentLight.lua b/Assets/Engine/Scripts/Entities/Lights/EnvironmentLight.lua similarity index 100% rename from Engine/Scripts/Entities/Lights/EnvironmentLight.lua rename to Assets/Engine/Scripts/Entities/Lights/EnvironmentLight.lua diff --git a/Engine/Scripts/Entities/Lights/Light.lua b/Assets/Engine/Scripts/Entities/Lights/Light.lua similarity index 100% rename from Engine/Scripts/Entities/Lights/Light.lua rename to Assets/Engine/Scripts/Entities/Lights/Light.lua diff --git a/Engine/Scripts/Entities/Others/CameraSource.lua b/Assets/Engine/Scripts/Entities/Others/CameraSource.lua similarity index 100% rename from Engine/Scripts/Entities/Others/CameraSource.lua rename to Assets/Engine/Scripts/Entities/Others/CameraSource.lua diff --git a/Engine/Scripts/Entities/Others/CameraTarget.lua b/Assets/Engine/Scripts/Entities/Others/CameraTarget.lua similarity index 100% rename from Engine/Scripts/Entities/Others/CameraTarget.lua rename to Assets/Engine/Scripts/Entities/Others/CameraTarget.lua diff --git a/Engine/Scripts/Entities/Others/Comment.lua b/Assets/Engine/Scripts/Entities/Others/Comment.lua similarity index 100% rename from Engine/Scripts/Entities/Others/Comment.lua rename to Assets/Engine/Scripts/Entities/Others/Comment.lua diff --git a/Engine/Scripts/Entities/Others/ProceduralObject.lua b/Assets/Engine/Scripts/Entities/Others/ProceduralObject.lua similarity index 100% rename from Engine/Scripts/Entities/Others/ProceduralObject.lua rename to Assets/Engine/Scripts/Entities/Others/ProceduralObject.lua diff --git a/Engine/Scripts/Entities/Others/RigidBody.lua b/Assets/Engine/Scripts/Entities/Others/RigidBody.lua similarity index 100% rename from Engine/Scripts/Entities/Others/RigidBody.lua rename to Assets/Engine/Scripts/Entities/Others/RigidBody.lua diff --git a/Engine/Scripts/Entities/Particle/ParticleEffect.lua b/Assets/Engine/Scripts/Entities/Particle/ParticleEffect.lua similarity index 100% rename from Engine/Scripts/Entities/Particle/ParticleEffect.lua rename to Assets/Engine/Scripts/Entities/Particle/ParticleEffect.lua diff --git a/Engine/Scripts/Entities/Physics/AnimObject.lua b/Assets/Engine/Scripts/Entities/Physics/AnimObject.lua similarity index 100% rename from Engine/Scripts/Entities/Physics/AnimObject.lua rename to Assets/Engine/Scripts/Entities/Physics/AnimObject.lua diff --git a/Engine/Scripts/Entities/Physics/AreaBezierVolume.lua b/Assets/Engine/Scripts/Entities/Physics/AreaBezierVolume.lua similarity index 100% rename from Engine/Scripts/Entities/Physics/AreaBezierVolume.lua rename to Assets/Engine/Scripts/Entities/Physics/AreaBezierVolume.lua diff --git a/Engine/Scripts/Entities/Physics/BasicEntity.lua b/Assets/Engine/Scripts/Entities/Physics/BasicEntity.lua similarity index 100% rename from Engine/Scripts/Entities/Physics/BasicEntity.lua rename to Assets/Engine/Scripts/Entities/Physics/BasicEntity.lua diff --git a/Engine/Scripts/Entities/Physics/LivingEntity.lua b/Assets/Engine/Scripts/Entities/Physics/LivingEntity.lua similarity index 100% rename from Engine/Scripts/Entities/Physics/LivingEntity.lua rename to Assets/Engine/Scripts/Entities/Physics/LivingEntity.lua diff --git a/Engine/Scripts/Entities/Physics/RigidBodyEx.lua b/Assets/Engine/Scripts/Entities/Physics/RigidBodyEx.lua similarity index 100% rename from Engine/Scripts/Entities/Physics/RigidBodyEx.lua rename to Assets/Engine/Scripts/Entities/Physics/RigidBodyEx.lua diff --git a/Engine/Scripts/Entities/Render/FogVolume.lua b/Assets/Engine/Scripts/Entities/Render/FogVolume.lua similarity index 100% rename from Engine/Scripts/Entities/Render/FogVolume.lua rename to Assets/Engine/Scripts/Entities/Render/FogVolume.lua diff --git a/Engine/Scripts/Entities/Render/GeomCache.lua b/Assets/Engine/Scripts/Entities/Render/GeomCache.lua similarity index 100% rename from Engine/Scripts/Entities/Render/GeomCache.lua rename to Assets/Engine/Scripts/Entities/Render/GeomCache.lua diff --git a/Engine/Scripts/Entities/Sound/AudioAreaAmbience.lua b/Assets/Engine/Scripts/Entities/Sound/AudioAreaAmbience.lua similarity index 100% rename from Engine/Scripts/Entities/Sound/AudioAreaAmbience.lua rename to Assets/Engine/Scripts/Entities/Sound/AudioAreaAmbience.lua diff --git a/Engine/Scripts/Entities/Sound/AudioAreaEntity.lua b/Assets/Engine/Scripts/Entities/Sound/AudioAreaEntity.lua similarity index 100% rename from Engine/Scripts/Entities/Sound/AudioAreaEntity.lua rename to Assets/Engine/Scripts/Entities/Sound/AudioAreaEntity.lua diff --git a/Engine/Scripts/Entities/Sound/AudioAreaRandom.lua b/Assets/Engine/Scripts/Entities/Sound/AudioAreaRandom.lua similarity index 100% rename from Engine/Scripts/Entities/Sound/AudioAreaRandom.lua rename to Assets/Engine/Scripts/Entities/Sound/AudioAreaRandom.lua diff --git a/Engine/Scripts/Entities/Sound/AudioTriggerSpot.lua b/Assets/Engine/Scripts/Entities/Sound/AudioTriggerSpot.lua similarity index 100% rename from Engine/Scripts/Entities/Sound/AudioTriggerSpot.lua rename to Assets/Engine/Scripts/Entities/Sound/AudioTriggerSpot.lua diff --git a/Engine/Scripts/Entities/Sound/Shared/AudioUtils.lua b/Assets/Engine/Scripts/Entities/Sound/Shared/AudioUtils.lua similarity index 100% rename from Engine/Scripts/Entities/Sound/Shared/AudioUtils.lua rename to Assets/Engine/Scripts/Entities/Sound/Shared/AudioUtils.lua diff --git a/Engine/Scripts/Entities/Triggers/AreaTrigger.lua b/Assets/Engine/Scripts/Entities/Triggers/AreaTrigger.lua similarity index 100% rename from Engine/Scripts/Entities/Triggers/AreaTrigger.lua rename to Assets/Engine/Scripts/Entities/Triggers/AreaTrigger.lua diff --git a/Engine/Scripts/Entities/Triggers/ProximityTrigger.lua b/Assets/Engine/Scripts/Entities/Triggers/ProximityTrigger.lua similarity index 100% rename from Engine/Scripts/Entities/Triggers/ProximityTrigger.lua rename to Assets/Engine/Scripts/Entities/Triggers/ProximityTrigger.lua diff --git a/Engine/Scripts/Entities/UI/UiCanvasRefEntity.lua b/Assets/Engine/Scripts/Entities/UI/UiCanvasRefEntity.lua similarity index 100% rename from Engine/Scripts/Entities/UI/UiCanvasRefEntity.lua rename to Assets/Engine/Scripts/Entities/UI/UiCanvasRefEntity.lua diff --git a/Engine/Scripts/Utils/Components/GameplayUtils.lua b/Assets/Engine/Scripts/Utils/Components/GameplayUtils.lua similarity index 100% rename from Engine/Scripts/Utils/Components/GameplayUtils.lua rename to Assets/Engine/Scripts/Utils/Components/GameplayUtils.lua diff --git a/Engine/Scripts/Utils/Components/InputUtils.lua b/Assets/Engine/Scripts/Utils/Components/InputUtils.lua similarity index 100% rename from Engine/Scripts/Utils/Components/InputUtils.lua rename to Assets/Engine/Scripts/Utils/Components/InputUtils.lua diff --git a/Engine/Scripts/Utils/Components/MultiHandlers.lua b/Assets/Engine/Scripts/Utils/Components/MultiHandlers.lua similarity index 100% rename from Engine/Scripts/Utils/Components/MultiHandlers.lua rename to Assets/Engine/Scripts/Utils/Components/MultiHandlers.lua diff --git a/Engine/Scripts/Utils/Containers.lua b/Assets/Engine/Scripts/Utils/Containers.lua similarity index 100% rename from Engine/Scripts/Utils/Containers.lua rename to Assets/Engine/Scripts/Utils/Containers.lua diff --git a/Engine/Scripts/Utils/EntityUtils.lua b/Assets/Engine/Scripts/Utils/EntityUtils.lua similarity index 100% rename from Engine/Scripts/Utils/EntityUtils.lua rename to Assets/Engine/Scripts/Utils/EntityUtils.lua diff --git a/Engine/Scripts/Utils/Math.lua b/Assets/Engine/Scripts/Utils/Math.lua similarity index 100% rename from Engine/Scripts/Utils/Math.lua rename to Assets/Engine/Scripts/Utils/Math.lua diff --git a/Engine/SeedAssetList.seed b/Assets/Engine/SeedAssetList.seed similarity index 100% rename from Engine/SeedAssetList.seed rename to Assets/Engine/SeedAssetList.seed diff --git a/Engine/Shaders/DistanceClouds.ext b/Assets/Engine/Shaders/DistanceClouds.ext similarity index 100% rename from Engine/Shaders/DistanceClouds.ext rename to Assets/Engine/Shaders/DistanceClouds.ext diff --git a/Engine/Shaders/Eye.ext b/Assets/Engine/Shaders/Eye.ext similarity index 100% rename from Engine/Shaders/Eye.ext rename to Assets/Engine/Shaders/Eye.ext diff --git a/Engine/Shaders/Fur.ext b/Assets/Engine/Shaders/Fur.ext similarity index 100% rename from Engine/Shaders/Fur.ext rename to Assets/Engine/Shaders/Fur.ext diff --git a/Engine/Shaders/GeometryBeam.ext b/Assets/Engine/Shaders/GeometryBeam.ext similarity index 100% rename from Engine/Shaders/GeometryBeam.ext rename to Assets/Engine/Shaders/GeometryBeam.ext diff --git a/Engine/Shaders/Glass.ext b/Assets/Engine/Shaders/Glass.ext similarity index 100% rename from Engine/Shaders/Glass.ext rename to Assets/Engine/Shaders/Glass.ext diff --git a/Engine/Shaders/HWScripts/CryFX/AuxGeom.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/AuxGeom.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/AuxGeom.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/AuxGeom.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Clouds.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Clouds.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Clouds.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Clouds.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Common.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/Common.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Common.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/Common.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/Common.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Common.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Common.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Common.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/CommonDebugPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonDebugPass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/CommonDebugPass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonDebugPass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/CommonTessellation.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonTessellation.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/CommonTessellation.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonTessellation.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/CommonViewsPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonViewsPass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/CommonViewsPass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonViewsPass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/CommonZPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonZPass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/CommonZPass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonZPass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/CommonZPassTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonZPassTess.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/CommonZPassTess.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonZPassTess.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/CommonZPrePass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonZPrePass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/CommonZPrePass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonZPrePass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/DXTCompress.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DXTCompress.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/DXTCompress.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/DXTCompress.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Debug.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Debug.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Debug.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Debug.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/DebugLight.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DebugLight.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/DebugLight.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/DebugLight.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredCaustics.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredCaustics.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/DeferredCaustics.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredCaustics.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredRain.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredRain.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/DeferredRain.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredRain.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredShading.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredShading.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/DeferredShading.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredShading.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredShadows.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredShadows.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/DeferredShadows.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredShadows.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredSnow.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredSnow.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/DeferredSnow.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredSnow.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/DepthOfField.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DepthOfField.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/DepthOfField.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/DepthOfField.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/DistanceClouds.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DistanceClouds.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/DistanceClouds.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/DistanceClouds.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Eye.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Eye.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Eye.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Eye.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/FXConstantDefs.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FXConstantDefs.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/FXConstantDefs.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/FXConstantDefs.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/FXStreamDefs.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FXStreamDefs.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/FXStreamDefs.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/FXStreamDefs.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/FallBack.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/FallBack.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/FallBack.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/FallBack.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/FogVolume.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/FogVolume.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/FogVolume.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/FogVolume.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Fur.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Fur.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Fur.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Fur.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/FurFinPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FurFinPass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/FurFinPass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/FurFinPass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/FurObliteratePass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FurObliteratePass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/FurObliteratePass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/FurObliteratePass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/FurZPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FurZPass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/FurZPass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/FurZPass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticle.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticle.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GPUParticle.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticle.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/GeometryBeam.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GeometryBeam.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/GeometryBeam.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/GeometryBeam.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Glass.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Glass.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Glass.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Glass.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/HDRPostProcess.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/HDRPostProcess.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/HDRPostProcess.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/HDRPostProcess.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/Hair.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Hair.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Hair.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Hair.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Helper.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Helper.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Helper.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Helper.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Hud3D.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Hud3D.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Hud3D.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Hud3D.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/HumanSkin.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/HumanSkin.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/HumanSkin.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/HumanSkin.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/HumanSkinTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/HumanSkinTess.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/HumanSkinTess.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/HumanSkinTess.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/Illum.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Illum.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Illum.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Illum.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/IllumTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/IllumTess.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/IllumTess.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/IllumTess.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/IllumValidations.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/IllumValidations.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/IllumValidations.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/IllumValidations.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/LensOptics.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/LensOptics.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/LensOptics.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/LensOptics.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Light.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Light.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Light.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Light.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/LightBeam.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/LightBeam.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/LightBeam.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/LightBeam.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/LightVolumes.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/LightVolumes.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/LightVolumes.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/LightVolumes.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/MeshBaker.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/MeshBaker.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/MeshBaker.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/MeshBaker.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/ModificatorTC.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ModificatorTC.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ModificatorTC.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/ModificatorTC.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/ModificatorVT.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ModificatorVT.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ModificatorVT.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/ModificatorVT.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/Monitor.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Monitor.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Monitor.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Monitor.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/MotionBlur.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/MotionBlur.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/MotionBlur.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/MotionBlur.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/NoDraw.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/NoDraw.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/NoDraw.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/NoDraw.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/OcclusionTest.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/OcclusionTest.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/OcclusionTest.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/OcclusionTest.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/ParticleImposter.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ParticleImposter.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ParticleImposter.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticleImposter.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/ParticleVT.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ParticleVT.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ParticleVT.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticleVT.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/Particles.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/Particles.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Particles.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/Particles.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/Particles.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Particles.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Particles.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Particles.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/PostAA.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/PostAA.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/PostAA.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/PostAA.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/PostEffects.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/PostEffects.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/PostEffects.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/PostEffects.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/PostEffectsGame.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/PostEffectsGame.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/PostEffectsGame.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/PostEffectsGame.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/PostEffectsLib.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/PostEffectsLib.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/PostEffectsLib.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/PostEffectsLib.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/ReferenceImage.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ReferenceImage.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ReferenceImage.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/ReferenceImage.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Scopes.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Scopes.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Scopes.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Scopes.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/ShadowBlur.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ShadowBlur.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ShadowBlur.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/ShadowBlur.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/ShadowCommon.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ShadowCommon.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ShadowCommon.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/ShadowCommon.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Sketch.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Sketch.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Sketch.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Sketch.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/SketchTerrain.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/SketchTerrain.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/SketchTerrain.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/SketchTerrain.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Sky.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Sky.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Sky.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Sky.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/SkyHDR.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/SkyHDR.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/SkyHDR.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/SkyHDR.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Stars.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Stars.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Stars.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Stars.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Stereo.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Stereo.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Stereo.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Stereo.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Sunshafts.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Sunshafts.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Sunshafts.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Sunshafts.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/TemplBeamProc.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/TemplBeamProc.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/TemplBeamProc.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/TemplBeamProc.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Terrain.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Terrain.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Terrain.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Terrain.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/TerrainValidations.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/TerrainValidations.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/TerrainValidations.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/TerrainValidations.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/TiledShading.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/TiledShading.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/TiledShading.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/TiledShading.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/UI.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/UI.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/UI.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/UI.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Vegetation.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Vegetation.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Vegetation.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Vegetation.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/VegetationTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/VegetationTess.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/VegetationTess.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/VegetationTess.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/VegetationValidations.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/VegetationValidations.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/VegetationValidations.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/VegetationValidations.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/Video.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Video.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Video.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Video.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/VolumeLighting.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/VolumeLighting.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/VolumeLighting.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/VolumeLighting.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/VolumeObject.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/VolumeObject.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/VolumeObject.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/VolumeObject.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/VolumetricFog.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/VolumetricFog.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/VolumetricFog.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/VolumetricFog.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/Water.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Water.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Water.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Water.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/WaterFogVolume.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/WaterFogVolume.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/WaterFogVolume.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterFogVolume.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/WaterVolume.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/WaterVolume.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/WaterVolume.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterVolume.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/Waterfall.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Waterfall.cfx similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/Waterfall.cfx rename to Assets/Engine/Shaders/HWScripts/CryFX/Waterfall.cfx diff --git a/Engine/Shaders/HWScripts/CryFX/fragLib.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/fragLib.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/fragLib.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/fragLib.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/shadeLib.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/shadeLib.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/shadeLib.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/shadeLib.cfi diff --git a/Engine/Shaders/HWScripts/CryFX/vertexLib.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/vertexLib.cfi similarity index 100% rename from Engine/Shaders/HWScripts/CryFX/vertexLib.cfi rename to Assets/Engine/Shaders/HWScripts/CryFX/vertexLib.cfi diff --git a/Engine/Shaders/Hair.ext b/Assets/Engine/Shaders/Hair.ext similarity index 100% rename from Engine/Shaders/Hair.ext rename to Assets/Engine/Shaders/Hair.ext diff --git a/Engine/Shaders/HumanSkin.ext b/Assets/Engine/Shaders/HumanSkin.ext similarity index 100% rename from Engine/Shaders/HumanSkin.ext rename to Assets/Engine/Shaders/HumanSkin.ext diff --git a/Engine/Shaders/Illum.ext b/Assets/Engine/Shaders/Illum.ext similarity index 100% rename from Engine/Shaders/Illum.ext rename to Assets/Engine/Shaders/Illum.ext diff --git a/Engine/Shaders/LensOptics.ext b/Assets/Engine/Shaders/LensOptics.ext similarity index 100% rename from Engine/Shaders/LensOptics.ext rename to Assets/Engine/Shaders/LensOptics.ext diff --git a/Engine/Shaders/LightBeam.ext b/Assets/Engine/Shaders/LightBeam.ext similarity index 100% rename from Engine/Shaders/LightBeam.ext rename to Assets/Engine/Shaders/LightBeam.ext diff --git a/Engine/Shaders/Monitor.ext b/Assets/Engine/Shaders/Monitor.ext similarity index 100% rename from Engine/Shaders/Monitor.ext rename to Assets/Engine/Shaders/Monitor.ext diff --git a/Engine/Shaders/ParticleImposter.ext b/Assets/Engine/Shaders/ParticleImposter.ext similarity index 100% rename from Engine/Shaders/ParticleImposter.ext rename to Assets/Engine/Shaders/ParticleImposter.ext diff --git a/Engine/Shaders/Particles.ext b/Assets/Engine/Shaders/Particles.ext similarity index 100% rename from Engine/Shaders/Particles.ext rename to Assets/Engine/Shaders/Particles.ext diff --git a/Engine/Shaders/RunTime.ext b/Assets/Engine/Shaders/RunTime.ext similarity index 100% rename from Engine/Shaders/RunTime.ext rename to Assets/Engine/Shaders/RunTime.ext diff --git a/Engine/Shaders/Scopes.ext b/Assets/Engine/Shaders/Scopes.ext similarity index 100% rename from Engine/Shaders/Scopes.ext rename to Assets/Engine/Shaders/Scopes.ext diff --git a/Engine/Shaders/ShaderProfiles.txt b/Assets/Engine/Shaders/ShaderProfiles.txt similarity index 100% rename from Engine/Shaders/ShaderProfiles.txt rename to Assets/Engine/Shaders/ShaderProfiles.txt diff --git a/Engine/Shaders/ShadowMaskGen.ext b/Assets/Engine/Shaders/ShadowMaskGen.ext similarity index 100% rename from Engine/Shaders/ShadowMaskGen.ext rename to Assets/Engine/Shaders/ShadowMaskGen.ext diff --git a/Engine/Shaders/SketchTerrain.ext b/Assets/Engine/Shaders/SketchTerrain.ext similarity index 100% rename from Engine/Shaders/SketchTerrain.ext rename to Assets/Engine/Shaders/SketchTerrain.ext diff --git a/Engine/Shaders/SkyHDR.ext b/Assets/Engine/Shaders/SkyHDR.ext similarity index 100% rename from Engine/Shaders/SkyHDR.ext rename to Assets/Engine/Shaders/SkyHDR.ext diff --git a/Engine/Shaders/StarterGame_GeometryBeamScaling.ext b/Assets/Engine/Shaders/StarterGame_GeometryBeamScaling.ext similarity index 100% rename from Engine/Shaders/StarterGame_GeometryBeamScaling.ext rename to Assets/Engine/Shaders/StarterGame_GeometryBeamScaling.ext diff --git a/Engine/Shaders/Statics.ext b/Assets/Engine/Shaders/Statics.ext similarity index 100% rename from Engine/Shaders/Statics.ext rename to Assets/Engine/Shaders/Statics.ext diff --git a/Engine/Shaders/TemplBeamProc.ext b/Assets/Engine/Shaders/TemplBeamProc.ext similarity index 100% rename from Engine/Shaders/TemplBeamProc.ext rename to Assets/Engine/Shaders/TemplBeamProc.ext diff --git a/Engine/Shaders/Terrain.ext b/Assets/Engine/Shaders/Terrain.ext similarity index 100% rename from Engine/Shaders/Terrain.ext rename to Assets/Engine/Shaders/Terrain.ext diff --git a/Engine/Shaders/Vegetation.ext b/Assets/Engine/Shaders/Vegetation.ext similarity index 100% rename from Engine/Shaders/Vegetation.ext rename to Assets/Engine/Shaders/Vegetation.ext diff --git a/Engine/Shaders/VolumeObject.ext b/Assets/Engine/Shaders/VolumeObject.ext similarity index 100% rename from Engine/Shaders/VolumeObject.ext rename to Assets/Engine/Shaders/VolumeObject.ext diff --git a/Engine/Shaders/Water.ext b/Assets/Engine/Shaders/Water.ext similarity index 100% rename from Engine/Shaders/Water.ext rename to Assets/Engine/Shaders/Water.ext diff --git a/Engine/Shaders/WaterVolume.ext b/Assets/Engine/Shaders/WaterVolume.ext similarity index 100% rename from Engine/Shaders/WaterVolume.ext rename to Assets/Engine/Shaders/WaterVolume.ext diff --git a/Engine/Shaders/Waterfall.ext b/Assets/Engine/Shaders/Waterfall.ext similarity index 100% rename from Engine/Shaders/Waterfall.ext rename to Assets/Engine/Shaders/Waterfall.ext diff --git a/Engine/exclude.filetag b/Assets/Engine/exclude.filetag similarity index 100% rename from Engine/exclude.filetag rename to Assets/Engine/exclude.filetag diff --git a/Engine/include.filetag b/Assets/Engine/include.filetag similarity index 100% rename from Engine/include.filetag rename to Assets/Engine/include.filetag diff --git a/Engine/materials/material_layers_default.mtl b/Assets/Engine/materials/material_layers_default.mtl similarity index 100% rename from Engine/materials/material_layers_default.mtl rename to Assets/Engine/materials/material_layers_default.mtl diff --git a/Engine/materials/material_terrain_default.mtl b/Assets/Engine/materials/material_terrain_default.mtl similarity index 100% rename from Engine/materials/material_terrain_default.mtl rename to Assets/Engine/materials/material_terrain_default.mtl diff --git a/Engine/textures/default_icon.png b/Assets/Engine/textures/default_icon.png similarity index 100% rename from Engine/textures/default_icon.png rename to Assets/Engine/textures/default_icon.png diff --git a/Engine/textures/default_icon.png.exportsettings b/Assets/Engine/textures/default_icon.png.exportsettings similarity index 100% rename from Engine/textures/default_icon.png.exportsettings rename to Assets/Engine/textures/default_icon.png.exportsettings diff --git a/Engine/textures/defaults/defaultnouvs.tif b/Assets/Engine/textures/defaults/defaultnouvs.tif similarity index 100% rename from Engine/textures/defaults/defaultnouvs.tif rename to Assets/Engine/textures/defaults/defaultnouvs.tif diff --git a/Engine/textures/defaults/grey.tif b/Assets/Engine/textures/defaults/grey.tif similarity index 100% rename from Engine/textures/defaults/grey.tif rename to Assets/Engine/textures/defaults/grey.tif diff --git a/Engine/textures/skys/night/half_moon.tif b/Assets/Engine/textures/skys/night/half_moon.tif similarity index 100% rename from Engine/textures/skys/night/half_moon.tif rename to Assets/Engine/textures/skys/night/half_moon.tif diff --git a/AutomatedTesting/EngineFinder.cmake b/AutomatedTesting/EngineFinder.cmake new file mode 100644 index 0000000000..1fdcef2b56 --- /dev/null +++ b/AutomatedTesting/EngineFinder.cmake @@ -0,0 +1,50 @@ +# +# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or +# its licensors. +# +# For complete copyright and license terms please see the LICENSE at the root of this +# distribution (the "License"). All use of this software is governed by the License, +# or, if provided, by the license below or the license accompanying this file. Do not +# remove or modify any license notices. This file is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# +# This file is copied during engine registration. Edits to this file will be lost next +# time a registration happens. + +include_guard() + +# Read the engine name from the project_json file +file(READ ${CMAKE_CURRENT_LIST_DIR}/project.json project_json) +string(JSON LY_ENGINE_NAME_TO_USE ERROR_VARIABLE json_error GET ${project_json} engine) +if(json_error) + message(FATAL_ERROR "Unable to read key 'engine' from 'project.json', error: ${json_error}") +endif() + +# Read the list of paths from ~.o3de/o3de_manifest.json +file(TO_CMAKE_PATH "$ENV{USERPROFILE}" home_directory) # Windows +if((NOT home_directory) OR (NOT EXISTS ${home_directory})) + file(TO_CMAKE_PATH "$ENV{HOME}" home_directory)# Unix +endif() + +if (NOT home_directory) + message(FATAL_ERROR "Cannot find user home directory, the o3de manifest cannot be found") +endif() +# Set manifest path to path in the user home directory +set(manifest_path ${home_directory}/.o3de/o3de_manifest.json) + +if(EXISTS ${manifest_path}) + file(READ ${manifest_path} manifest_json) + string(JSON engines_count ERROR_VARIABLE json_error LENGTH ${manifest_json} engines) + if(json_error) + message(FATAL_ERROR "Unable to read key 'engines' from '${manifest_path}', error: ${json_error}") + endif() + + math(EXPR engines_count "${engines_count}-1") + foreach(engine_path_index RANGE ${engines_count}) + string(JSON engine_path ERROR_VARIABLE json_error GET ${manifest_json} engines ${engine_path_index}) + if(${json_error}) + message(FATAL_ERROR "Unable to read engines[${engine_path_index}] '${manifest_path}', error: ${json_error}") + endif() + list(APPEND CMAKE_MODULE_PATH "${engine_path}/cmake") + endforeach() +endif() diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_dependency_tests.py b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_dependency_tests.py index cfd088adc0..e329846554 100755 --- a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_dependency_tests.py +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_dependency_tests.py @@ -71,9 +71,9 @@ class TestsAssetProcessorBatch_DependenycyTests(object): env = ap_setup_fixture BATCH_LOG_PATH = env["ap_batch_log_file"] asset_processor.create_temp_asset_root() - asset_processor.add_relative_source_asset(os.path.join("Engine", "engine_dependencies.xml")) - asset_processor.add_scan_folder("Engine") - asset_processor.add_relative_source_asset(os.path.join("Engine", "Libs", "MaterialEffects", "surfacetypes.xml")) + asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "engine_dependencies.xml")) + asset_processor.add_scan_folder(os.path.join("Assets", "Engine")) + asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Libs", "MaterialEffects", "surfacetypes.xml")) # Precondition: Assets are all processed asset_processor.batch_process() @@ -103,7 +103,7 @@ class TestsAssetProcessorBatch_DependenycyTests(object): assert surfacetypes_missing_logline, "Surfacetypes.xml not seen in the batch log as missing." # Add the schema file which allows our xml parser to understand dependencies for our engine_dependencies file - asset_processor.add_relative_source_asset(os.path.join("Engine", "Schema", "enginedependency.xmlschema")) + asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Schema", "enginedependency.xmlschema")) asset_processor.batch_process() _, output = asset_processor.batch_process(capture_output=True, diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_gui_tests_2.py b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_gui_tests_2.py index 7c7b6b2452..b25ee081a1 100755 --- a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_gui_tests_2.py +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_gui_tests_2.py @@ -205,10 +205,13 @@ class TestsAssetProcessorGUI_AllPlatforms(object): env = ap_setup_fixture # Copy test assets to new folder in dev folder # This new folder will be created outside the default project folder and will not be added as a scan folder - # by default, instead we'll modify the temporary AssetProcessorPlatformConfig.ini to add it test_assets_folder, cache_folder = asset_processor.prepare_test_environment(env["tests_dir"], "C4874115", relative_asset_root='', add_scan_folder=False) + # The AssetProcessor internal _cache_folder path is updated to point at the cache root in order + # to allow the comparison between the source asset path of "/C4874115" to match the cache assets + # in + asset_processor._cache_folder = os.path.dirname(cache_folder) assert os.path.exists(test_assets_folder), f"Test assets folder was not found {test_assets_folder}" # Run AP Batch @@ -226,7 +229,6 @@ class TestsAssetProcessorGUI_AllPlatforms(object): test_scan_folder_root_key = f"{ASSET_PROCESSOR_SETTINGS_ROOT_KEY}/ScanFolder C4874115" test_scan_folder_params.append(f'--regset="{test_scan_folder_root_key}/watch=@ROOT@/C4874115"') - test_scan_folder_params.append(f'--regset="{test_scan_folder_root_key}/output=C4874115"') test_scan_folder_params.append(f'--regset="{test_scan_folder_root_key}/recursive=1"') test_scan_folder_params.append(f'--regset="{test_scan_folder_root_key}/order=5000"') diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/C4874115_test_asset.txt b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/C4874115/C4874115_test_asset.txt similarity index 100% rename from AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/C4874115_test_asset.txt rename to AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/C4874115/C4874115_test_asset.txt diff --git a/Code/Framework/AzCore/AzCore/Script/ScriptSystemComponent.cpp b/Code/Framework/AzCore/AzCore/Script/ScriptSystemComponent.cpp index 0a727c7c53..f12da5c60e 100644 --- a/Code/Framework/AzCore/AzCore/Script/ScriptSystemComponent.cpp +++ b/Code/Framework/AzCore/AzCore/Script/ScriptSystemComponent.cpp @@ -853,7 +853,7 @@ const char* ScriptSystemComponent::GetGroup() const const char* AZ::ScriptSystemComponent::GetBrowserIcon() const { - return "Editor/Icons/Components/LuaScript.svg"; + return "Icons/Components/LuaScript.svg"; } AZ::Uuid AZ::ScriptSystemComponent::GetComponentTypeId() const diff --git a/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.cpp b/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.cpp index 27f6f222dd..34f1bdef89 100644 --- a/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.cpp +++ b/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.cpp @@ -654,7 +654,6 @@ namespace AZ::SettingsRegistryMergeUtils if (registry.Get(engineRootPath, FilePathKey_EngineRootFolder)) { AZ::IO::FixedMaxPath mergePath{ AZStd::move(engineRootPath) }; - mergePath /= "Engine"; mergePath /= SettingsRegistryInterface::RegistryFolder; registry.MergeSettingsFolder(mergePath.Native(), specializations, platform, "", scratchBuffer); } diff --git a/Code/Framework/AzFramework/AzFramework/Asset/AssetCatalog.cpp b/Code/Framework/AzFramework/AzFramework/Asset/AssetCatalog.cpp index e01b105d13..20fe13114e 100644 --- a/Code/Framework/AzFramework/AzFramework/Asset/AssetCatalog.cpp +++ b/Code/Framework/AzFramework/AzFramework/Asset/AssetCatalog.cpp @@ -809,7 +809,7 @@ namespace AzFramework #if defined(AZ_ENABLE_TRACING) if (message.m_assetType == AZ::Data::s_invalidAssetType) { - AZ_TracePrintf("AssetCatalog", "Registering asset \"%s\" via AssetSystem message, but type is not set.", relativePath.c_str()); + AZ_TracePrintf("AssetCatalog", "Registering asset \"%s\" via AssetSystem message, but type is not set.\n", relativePath.c_str()); } #endif diff --git a/Code/Framework/AzFramework/AzFramework/FileTag/FileTag.cpp b/Code/Framework/AzFramework/AzFramework/FileTag/FileTag.cpp index 6108d401aa..a91b5482b4 100644 --- a/Code/Framework/AzFramework/AzFramework/FileTag/FileTag.cpp +++ b/Code/Framework/AzFramework/AzFramework/FileTag/FileTag.cpp @@ -12,11 +12,13 @@ #include #include +#include #include #include #include #include #include +#include #include #include #include @@ -31,7 +33,7 @@ namespace AzFramework const char* ExcludeFileName = "exclude"; const char* IncludeFileName = "include"; const char* FileTags[] = { "ignore", "error", "productdependency", "editoronly", "shader" }; - const char EngineName[] = "Engine"; + constexpr AZ::IO::PathView EngineAssetSourceRelPath = "Assets/Engine"; void LowerCaseFileTags(AZStd::vector& fileTags) { @@ -107,7 +109,7 @@ namespace AzFramework } AZ::Outcome FileTagManager::AddTagsInternal(AZStd::string filePath, FileTagType fileTagType, AZStd::vector fileTags, AzFramework::FileTag::FilePatternType filePatternType) - { + { if (!NormalizeFileAndLowerCaseTags(filePath, filePatternType, fileTags)) { return AZ::Failure(AZStd::string::format("Unable to normalize file (%s). Unable to remove the file.\n", filePath.c_str())); @@ -243,11 +245,10 @@ namespace AzFramework AZStd::string FileTagQueryManager::GetDefaultFileTagFilePath(FileTagType fileTagType) { - AZStd::string destinationFilePath; - const char* engineRoot = nullptr; - AzFramework::ApplicationRequests::Bus::BroadcastResult(engineRoot, &AzFramework::ApplicationRequests::GetEngineRoot); - AzFramework::StringFunc::Path::ConstructFull(engineRoot, EngineName, fileTagType == FileTagType::Exclude ? ExcludeFileName : IncludeFileName, AzFramework::FileTag::FileTagAsset::Extension(), destinationFilePath, true); - return destinationFilePath; + auto destinationFilePath = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / EngineAssetSourceRelPath; + destinationFilePath /= fileTagType == FileTagType::Exclude ? ExcludeFileName : IncludeFileName; + destinationFilePath.ReplaceExtension(AzFramework::FileTag::FileTagAsset::Extension()); + return destinationFilePath.String(); } bool FileTagQueryManager::Load(const AZStd::string& filePath) diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp b/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp index c28e020c52..90613daabe 100644 --- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp +++ b/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp @@ -44,8 +44,8 @@ namespace AzFramework "Network Binding", "The Network Binding component marks an entity as able to be replicated across the network") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Networking") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/NetBinding.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/NetBinding.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/NetBinding.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/NetBinding.png") ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-network-binding.html") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)); } diff --git a/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableAssetHandler.cpp b/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableAssetHandler.cpp index 735757db7d..b3ba1568bd 100644 --- a/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableAssetHandler.cpp +++ b/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableAssetHandler.cpp @@ -81,7 +81,7 @@ namespace AzFramework const char* SpawnableAssetHandler::GetBrowserIcon() const { - return "Editor/Icons/Components/Viewport/EntityInSlice.png"; + return "Icons/Components/Viewport/EntityInSlice.png"; } void SpawnableAssetHandler::GetAssetTypeExtensions(AZStd::vector& extensions) diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/StyleManager.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/StyleManager.cpp index 713c486ac4..8bba64c2d9 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/StyleManager.cpp +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/StyleManager.cpp @@ -250,9 +250,9 @@ namespace AzQtComponents // STYLESHEETIMAGES:something.txt // UI:blah/blah.png // EDITOR:blah/something.txt - QDir::addSearchPath("STYLESHEETIMAGES", appPath.filePath("Editor/Styles/StyleSheetImages")); - QDir::addSearchPath("UI", appPath.filePath("Editor/UI")); - QDir::addSearchPath("EDITOR", appPath.filePath("Editor")); + QDir::addSearchPath("STYLESHEETIMAGES", appPath.filePath("Assets/Editor/Styles/StyleSheetImages")); + QDir::addSearchPath("UI", appPath.filePath("Assets/Editor/UI")); + QDir::addSearchPath("EDITOR", appPath.filePath("Assets/Editor")); } } diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/resources.qrc b/Code/Framework/AzQtComponents/AzQtComponents/Components/resources.qrc index f9e601fb6d..1e8ddb43e0 100644 --- a/Code/Framework/AzQtComponents/AzQtComponents/Components/resources.qrc +++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/resources.qrc @@ -388,8 +388,8 @@ img/line.png - ../../../../Sandbox/Editor/Style/EditorStylesheetVariables_Dark.json - ../../../../Sandbox/Editor/Style/NewEditorStylesheet.qss + ../../../../Sandbox/Editor/Style/EditorStylesheetVariables_Dark.json + ../../../../Sandbox/Editor/Style/NewEditorStylesheet.qss img/UI20/Cards/point_hand.png diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetUtils.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetUtils.cpp index f02e87bb86..5cdd028bbb 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetUtils.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetUtils.cpp @@ -216,14 +216,9 @@ namespace AzToolsFramework::AssetUtils constexpr const char* AssetProcessorGamePlatformConfigFileName = "AssetProcessorGamePlatformConfig.ini"; constexpr const char* AssetProcessorGamePlatformConfigSetreg = "AssetProcessorGamePlatformConfig.setreg"; AZStd::vector configFiles; - AZ::IO::Path configRoot(engineRoot); - AZ::IO::Path rootConfigFile = configRoot / AssetProcessorPlatformConfigFileName; - configFiles.push_back(rootConfigFile); - - // Add a file entry for the Engine Root AssetProcessor setreg file - rootConfigFile = configRoot / AssetProcessorPlatformConfigSetreg; - configFiles.push_back(rootConfigFile); + // Add the AssetProcessorPlatformConfig setreg file at the engine root + configFiles.push_back(AZ::IO::Path(engineRoot) / AssetProcessorPlatformConfigSetreg); if (addPlatformConfigs) { diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserComponent.cpp index 1a55e162b9..8d3513cbcb 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserComponent.cpp @@ -200,67 +200,67 @@ namespace AzToolsFramework { if (AzFramework::StringFunc::Equal(extension.c_str(), ".abc")) { - return SourceFileDetails("Editor/Icons/AssetBrowser/ABC_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/ABC_16.svg"); } if (AzFramework::StringFunc::Equal(extension.c_str(), ".bnk")) { - return SourceFileDetails("Editor/Icons/AssetBrowser/Audio_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/Audio_16.svg"); } if (AzFramework::StringFunc::Equal(extension.c_str(), ".cgf")) { - return SourceFileDetails("Editor/Icons/AssetBrowser/LegacyMesh_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/LegacyMesh_16.svg"); } if (AzFramework::StringFunc::Equal(extension.c_str(), ".font")) { - return SourceFileDetails("Editor/Icons/AssetBrowser/Font_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/Font_16.svg"); } if (AzFramework::StringFunc::Equal(extension.c_str(), ".fontfamily")) { - return SourceFileDetails("Editor/Icons/AssetBrowser/Font_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/Font_16.svg"); } if (AzFramework::StringFunc::Equal(extension.c_str(), ".i_caf")) { - return SourceFileDetails("Editor/Icons/AssetBrowser/LegacyAnimation_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/LegacyAnimation_16.svg"); } if (AzFramework::StringFunc::Equal(extension.c_str(), ".inputbindings")) { - return SourceFileDetails("Editor/Icons/AssetBrowser/InputBindings_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/InputBindings_16.svg"); } if (AzFramework::StringFunc::Equal(extension.c_str(), ".lua")) { - return SourceFileDetails("Editor/Icons/AssetBrowser/Lua_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/Lua_16.svg"); } if (AzFramework::StringFunc::Equal(extension.c_str(), ".mtl")) { - return SourceFileDetails("Editor/Icons/AssetBrowser/Material_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/Material_16.svg"); } if (AzFramework::StringFunc::Equal(extension.c_str(), AzToolsFramework::SliceUtilities::GetSliceFileExtension().c_str())) { - return SourceFileDetails("Editor/Icons/AssetBrowser/Slice_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/Slice_16.svg"); } if (AzFramework::StringFunc::Equal(extension.c_str(), ".skin")) { - return SourceFileDetails("Editor/Icons/AssetBrowser/LegacySkin_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/LegacySkin_16.svg"); } if (AzFramework::StringFunc::Equal(extension.c_str(), ".ttf")) { - return SourceFileDetails("Editor/Icons/AssetBrowser/Font_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/Font_16.svg"); } if (AzFramework::StringFunc::Equal(extension.c_str(), ".xml")) { - return SourceFileDetails("Editor/Icons/AssetBrowser/XML_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/XML_16.svg"); } @@ -272,7 +272,7 @@ namespace AzToolsFramework const char* sourceFormatExtension = sourceFormats[sourceImageFormatIndex]; if (AzFramework::StringFunc::Equal(extension.c_str(), sourceFormatExtension)) { - return SourceFileDetails("Editor/Icons/AssetBrowser/Image_16.svg"); + return SourceFileDetails("Icons/AssetBrowser/Image_16.svg"); } } } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.cpp index ada961711a..bd5ba48d8d 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.cpp @@ -52,17 +52,16 @@ namespace AzToolsFramework return AssetEntryType::Root; } - void RootAssetBrowserEntry::Update(const char* devPath) + void RootAssetBrowserEntry::Update(const char* enginePath) { RemoveChildren(); EntryCache::GetInstance()->Clear(); - m_scanFolderOutputPrefixMap.clear(); - m_devPath = devPath; + m_enginePath = enginePath; // there is no "Gems" scan folder registered in db, create one manually auto gemFolder = aznew FolderAssetBrowserEntry(); - gemFolder->m_name = m_devPath + AZ_CORRECT_DATABASE_SEPARATOR + GEMS_FOLDER_NAME; + gemFolder->m_name = m_enginePath + AZ_CORRECT_DATABASE_SEPARATOR + GEMS_FOLDER_NAME; gemFolder->m_displayName = GEMS_FOLDER_NAME; gemFolder->m_isGemsFolder = true; AddChild(gemFolder); @@ -90,11 +89,6 @@ namespace AzToolsFramework scanFolder->m_displayName = QString::fromUtf8(scanFolderDatabaseEntry.m_displayName.c_str()); EntryCache::GetInstance()->m_scanFolderIdMap[scanFolderDatabaseEntry.m_scanFolderID] = scanFolder; } - - if (!scanFolderDatabaseEntry.m_outputPrefix.empty()) - { - m_scanFolderOutputPrefixMap[scanFolderDatabaseEntry.m_scanFolderID] = scanFolderDatabaseEntry.m_outputPrefix; - } } void RootAssetBrowserEntry::AddFile(const AssetDatabase::FileDatabaseEntry& fileDatabaseEntry) @@ -132,7 +126,7 @@ namespace AzToolsFramework return; } - const char* filePath = GetScanFolderOutputAdjustedPath(fileDatabaseEntry, scanFolder); + const char* filePath = fileDatabaseEntry.m_fileName.c_str(); AssetBrowserEntry* file; // file can be either folder or actual file @@ -441,33 +435,5 @@ namespace AzToolsFramework { return MAKE_TKEY(ThumbnailKey); } - - const char* RootAssetBrowserEntry::GetScanFolderOutputAdjustedPath(const AssetDatabase::FileDatabaseEntry& fileDatabaseEntry, const AssetBrowserEntry* scanFolder) - { - Q_UNUSED(scanFolder); - - const char* filePath = fileDatabaseEntry.m_fileName.c_str(); - - // adjust for output prefixes on scan folders (i.e. "editor") - auto itScanFolderOutputPrefix = m_scanFolderOutputPrefixMap.find(fileDatabaseEntry.m_scanFolderPK); - if (itScanFolderOutputPrefix != m_scanFolderOutputPrefixMap.end()) - { - const AZStd::string& outputPrefix = itScanFolderOutputPrefix->second; - - // Check if the input path starts with the output prefix. - // If it doesn't, something probably went seriously wrong, - // or someone is calling this function with an absolute path. - bool pathStartsWithPrefix = ((strncmp(filePath, outputPrefix.c_str(), outputPrefix.length()) == 0) && (fileDatabaseEntry.m_fileName.length() > (outputPrefix.length() + 1))); - AZ_Warning("Asset Browser", pathStartsWithPrefix, "Entry %s reported as under a ScanFolder (%s) with an 'output=%s', but the new entry does not begin with the output prefix! RootAssetBrowserEntry::GetScanFolderOutputAdjustedPath expects relative paths, not absolute; treating the input path as if it does not contain the ScanFolder output prefix.", filePath, scanFolder->m_name.c_str(), outputPrefix.c_str()); - - if (pathStartsWithPrefix) - { - // move the beginning ahead by the output prefix plus the separator - filePath += (outputPrefix.length() + 1); - } - } - - return filePath; - } } // namespace AssetBrowser } // namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h index 44fe454e2d..14c66cb7dd 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h @@ -60,8 +60,8 @@ namespace AzToolsFramework AssetEntryType GetEntryType() const override; - //! Update root node to new dev location - void Update(const char* devPath); + //! Update root node to new engine location + void Update(const char* enginePath); void AddScanFolder(const AssetDatabase::ScanFolderDatabaseEntry& scanFolderDatabaseEntry); void AddFile(const AssetDatabase::FileDatabaseEntry& fileDatabaseEntry); @@ -82,15 +82,12 @@ namespace AzToolsFramework private: AZ_DISABLE_COPY_MOVE(RootAssetBrowserEntry); - AZStd::string m_devPath; - AZStd::unordered_map m_scanFolderOutputPrefixMap; + AZStd::string m_enginePath; //! Create folder entry child FolderAssetBrowserEntry* CreateFolder(const char* folderName, AssetBrowserEntry* parent); //! Recursively create folder structure leading to relative path from parent AssetBrowserEntry* CreateFolders(const char* relativePath, AssetBrowserEntry* parent); - //! Get the path for the fileDatabaseEntry, offset by the output prefix for the scan folder ancestor, if it's been specified and if it's appropriate - const char* GetScanFolderOutputAdjustedPath(const AssetDatabase::FileDatabaseEntry& fileDatabaseEntry, const AssetBrowserEntry* scanFolder); bool m_isInitialUpdate = false; }; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.cpp index d31c0cb84e..78681f3b4b 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.cpp @@ -50,8 +50,8 @@ namespace AzToolsFramework ////////////////////////////////////////////////////////////////////////// // FolderThumbnail ////////////////////////////////////////////////////////////////////////// - static constexpr const char* FolderIconPath = "Editor/Icons/AssetBrowser/Folder_16.svg"; - static constexpr const char* GemIconPath = "Editor/Icons/AssetBrowser/GemFolder_16.svg"; + static constexpr const char* FolderIconPath = "Icons/AssetBrowser/Folder_16.svg"; + static constexpr const char* GemIconPath = "Icons/AssetBrowser/GemFolder_16.svg"; FolderThumbnail::FolderThumbnail(SharedThumbnailKey key) : Thumbnail(key) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.cpp index 8bf9382450..236c66ef2e 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.cpp @@ -55,7 +55,7 @@ namespace AzToolsFramework ////////////////////////////////////////////////////////////////////////// // ProductThumbnail ////////////////////////////////////////////////////////////////////////// - static const char* DEFAULT_PRODUCT_ICON_PATH = "Editor/Icons/AssetBrowser/DefaultProduct_16.svg"; + static const char* DEFAULT_PRODUCT_ICON_PATH = "Icons/AssetBrowser/DefaultProduct_16.svg"; ProductThumbnail::ProductThumbnail(Thumbnailer::SharedThumbnailKey key) : Thumbnail(key) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.cpp index db399bb482..57a6734d77 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.cpp @@ -55,7 +55,7 @@ namespace AzToolsFramework ////////////////////////////////////////////////////////////////////////// // SourceThumbnail ////////////////////////////////////////////////////////////////////////// - static constexpr const char* DefaultFileIconPath = "Editor/Icons/AssetBrowser/Default_16.svg"; + static constexpr const char* DefaultFileIconPath = "Icons/AssetBrowser/Default_16.svg"; QMutex SourceThumbnail::m_mutex; SourceThumbnail::SourceThumbnail(SharedThumbnailKey key) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.cpp index 5ac6d6a817..31fcb60d17 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.cpp @@ -943,10 +943,8 @@ namespace AzToolsFramework const char* scanFolder, const char* displayName, const char* portableKey, - const char* outputPrefix, int isRoot) : m_scanFolderID(scanFolderID) - , m_outputPrefix(outputPrefix) , m_isRoot(isRoot) { if (scanFolder) @@ -967,10 +965,8 @@ namespace AzToolsFramework const char* scanFolder, const char* displayName, const char* portableKey, - const char* outputPrefix, int isRoot) - : m_outputPrefix(outputPrefix) - , m_isRoot(isRoot) + : m_isRoot(isRoot) { if (scanFolder) { @@ -993,7 +989,6 @@ namespace AzToolsFramework , m_scanFolder(other.m_scanFolder) , m_displayName(other.m_displayName) , m_portableKey(other.m_portableKey) - , m_outputPrefix(other.m_outputPrefix) , m_isRoot(other.m_isRoot) { } @@ -1011,7 +1006,6 @@ namespace AzToolsFramework m_scanFolderID = other.m_scanFolderID; m_displayName = AZStd::move(other.m_displayName); m_portableKey = AZStd::move(other.m_portableKey); - m_outputPrefix = AZStd::move(other.m_outputPrefix); m_isRoot = other.m_isRoot; } return *this; @@ -1023,7 +1017,6 @@ namespace AzToolsFramework m_scanFolderID = other.m_scanFolderID; m_displayName = other.m_displayName; m_portableKey = other.m_portableKey; - m_outputPrefix = other.m_outputPrefix; m_isRoot = other.m_isRoot; return *this; } @@ -1050,7 +1043,6 @@ namespace AzToolsFramework MakeColumn("ScanFolder", m_scanFolder), MakeColumn("DisplayName", m_displayName), MakeColumn("PortableKey", m_portableKey), - MakeColumn("OutputPrefix", m_outputPrefix), MakeColumn("IsRoot", m_isRoot) ); } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h index 423cbe595f..6fc7146107 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h @@ -68,6 +68,7 @@ namespace AzToolsFramework AddedLastScanTimeField = 28, AddedScanTimeSecondsSinceEpochField = 29, ChangedSortFunctionFromQSortToStdStableSort = 30, + RemoveOutputPrefixFromScanFolders, //Add all new versions before this DatabaseVersionCount, LatestVersion = DatabaseVersionCount - 1 @@ -99,12 +100,10 @@ namespace AzToolsFramework const char* scanFolder, const char* displayName, const char* portableKey, - const char* outputPrefix, int isRoot = 0); ScanFolderDatabaseEntry(const char* scanFolder, const char* displayName, const char* portableKey, - const char* outputPrefix, int isRoot = 0); ScanFolderDatabaseEntry(const ScanFolderDatabaseEntry& other); ScanFolderDatabaseEntry(ScanFolderDatabaseEntry&& other); @@ -120,7 +119,6 @@ namespace AzToolsFramework AZStd::string m_scanFolder; // the actual local computer path to that scan folder. AZStd::string m_displayName; // a display name, blank means it should not show up in UIs AZStd::string m_portableKey; // a key that uniquely identifies a scan folder so that we can recognize the same one in other databases/computer - AZStd::string m_outputPrefix; int m_isRoot = 0; }; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.cpp index 2db93a92f3..fb9d156b20 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.cpp @@ -23,7 +23,7 @@ namespace AzToolsFramework ////////////////////////////////////////////////////////////////////////// // LoadingThumbnail ////////////////////////////////////////////////////////////////////////// - static const char* LoadingIconPath = "Editor/Icons/AssetBrowser/in_progress.gif"; + static const char* LoadingIconPath = "Icons/AssetBrowser/in_progress.gif"; LoadingThumbnail::LoadingThumbnail() : Thumbnail(MAKE_TKEY(ThumbnailKey)) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.cpp index 2bdec58392..270a5b113f 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.cpp @@ -16,7 +16,7 @@ namespace AzToolsFramework { namespace Thumbnailer { - static const char* MISSING_ICON_PATH = "Editor/Icons/AssetBrowser/Default_16.svg"; + static const char* MISSING_ICON_PATH = "Icons/AssetBrowser/Default_16.svg"; MissingThumbnail::MissingThumbnail() : Thumbnail(MAKE_TKEY(ThumbnailKey)) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.cpp index ce6e04e105..864484bf61 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.cpp @@ -64,8 +64,8 @@ namespace AzToolsFramework ////////////////////////////////////////////////////////////////////////// // SourceControlThumbnail ////////////////////////////////////////////////////////////////////////// - static const char* WRITABLE_ICON_PATH = "Editor/Icons/AssetBrowser/Writable_16.svg"; - static const char* NONWRITABLE_ICON_PATH = "Editor/Icons/AssetBrowser/NonWritable_16.svg"; + static const char* WRITABLE_ICON_PATH = "Icons/AssetBrowser/Writable_16.svg"; + static const char* NONWRITABLE_ICON_PATH = "Icons/AssetBrowser/NonWritable_16.svg"; bool SourceControlThumbnail::m_readyForUpdate = true; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorLayerComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorLayerComponent.cpp index 6365334502..60f31fa004 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorLayerComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorLayerComponent.cpp @@ -101,8 +101,8 @@ namespace AzToolsFramework { editContext->Class("Layer", "The layer component allows entities to be saved to different files on disk.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Layers.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Layers.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Layers.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Layers.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Layer", 0xe4db211a)) ->Attribute(AZ::Edit::Attributes::AddableByUser, false) ->Attribute(AZ::Edit::Attributes::RemoveableByUser, false) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ScriptEditorComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ScriptEditorComponent.cpp index 0e96f77e76..6970d747c4 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ScriptEditorComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ScriptEditorComponent.cpp @@ -1025,9 +1025,9 @@ namespace AzToolsFramework ->Attribute(AZ::Edit::Attributes::NameLabelOverride, &ScriptEditorComponent::m_customName) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::Category, "Scripting") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/LuaScript.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/LuaScript.svg") ->Attribute(AZ::Edit::Attributes::PrimaryAssetType, AZ::AzTypeInfo::Uuid()) - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Script.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Script.png") ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-lua-script.html") ->DataElement("AssetRef", &ScriptEditorComponent::m_scriptAsset, "Script", "Which script to use") ->Attribute(AZ::Edit::Attributes::ChangeNotify, &ScriptEditorComponent::ScriptHasChanged) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/TransformComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/TransformComponent.cpp index 7ce11e5957..dcced5b705 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/TransformComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/TransformComponent.cpp @@ -1224,8 +1224,8 @@ namespace AzToolsFramework { ptrEdit->Class("Transform", "Controls the placement of the entity in the world in 3d")-> ClassElement(AZ::Edit::ClassElements::EditorData, "")-> - Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Transform.svg")-> - Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Transform.png")-> + Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Transform.svg")-> + Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Transform.png")-> Attribute(AZ::Edit::Attributes::AutoExpand, true)-> DataElement(AZ::Edit::UIHandlers::Default, &TransformComponent::m_parentEntityId, "Parent entity", "")-> Attribute(AZ::Edit::Attributes::ChangeValidate, &TransformComponent::ValidatePotentialParent)-> diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp index 1fd2680f85..d69eb5559f 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp @@ -544,7 +544,7 @@ namespace AzToolsFramework m_errorButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); m_errorButton->setFixedSize(QSize(16, 16)); m_errorButton->setMouseTracking(true); - m_errorButton->setIcon(QIcon("Editor/Icons/PropertyEditor/error_icon.png")); + m_errorButton->setIcon(QIcon("Icons/PropertyEditor/error_icon.png")); m_errorButton->setToolTip("Show Errors"); // Insert the error button after the asset label diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.cpp index 7d9cea4e68..3e6217281b 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.cpp @@ -70,7 +70,7 @@ namespace AzToolsFramework m_tagLabel->setMinimumSize(24, 22); m_tagLabel->setAttribute(Qt::WA_TransparentForMouseEvents, true); - QIcon closeIcon("Editor/Icons/animation/close.png"); + QIcon closeIcon("Icons/animation/close.png"); QPushButton* button = new QPushButton(this); button->setStyleSheet(button->styleSheet() + "border: 0px;"); @@ -233,14 +233,14 @@ namespace AzToolsFramework QPushButton* loadButton = new QPushButton(this); loadButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); loadButton->setFixedSize(QSize(24, 24)); - loadButton->setIcon(QIcon("Editor/UI/Icons/toolbar/libraryLoad.png")); + loadButton->setIcon(QIcon("UI/Icons/toolbar/libraryLoad.png")); loadButton->setToolTip(tr("Load a saved filter")); loadButton->setProperty("iconButton", "true"); m_saveButton = new QPushButton(this); m_saveButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); m_saveButton->setFixedSize(QSize(24, 24)); - m_saveButton->setIcon(QIcon("Editor/UI/Icons/toolbar/librarySave.png")); + m_saveButton->setIcon(QIcon("UI/Icons/toolbar/librarySave.png")); m_saveButton->setToolTip(tr("Save the current filter")); m_saveButton->setEnabled(false); m_saveButton->setProperty("iconButton", "true"); @@ -248,7 +248,7 @@ namespace AzToolsFramework m_toggleAllFiltersButton = new QPushButton(this); m_toggleAllFiltersButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); m_toggleAllFiltersButton->setFixedSize(QSize(24, 24)); - m_toggleAllFiltersButton->setIcon(QIcon("Editor/Icons/animation/filter_16.png")); + m_toggleAllFiltersButton->setIcon(QIcon("Icons/animation/filter_16.png")); m_toggleAllFiltersButton->setVisible(false); m_toggleAllFiltersButton->setToolTip(tr("Toggle all filters on/off")); m_toggleAllFiltersButton->setProperty("iconButton", "true"); @@ -267,7 +267,7 @@ namespace AzToolsFramework m_clearAllButton = new QPushButton(this); m_clearAllButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); m_clearAllButton->setFixedSize(QSize(24, 24)); - m_clearAllButton->setIcon(QIcon("Editor/Icons/animation/close.png")); + m_clearAllButton->setIcon(QIcon("Icons/animation/close.png")); m_clearAllButton->setVisible(false); m_clearAllButton->setToolTip(tr("Clear all filters")); m_clearAllButton->setProperty("iconButton", "true"); diff --git a/Code/Framework/AzToolsFramework/Tests/Entity/EditorEntitySearchComponentTests.cpp b/Code/Framework/AzToolsFramework/Tests/Entity/EditorEntitySearchComponentTests.cpp index 15a76c1dbb..1f17bd5e95 100644 --- a/Code/Framework/AzToolsFramework/Tests/Entity/EditorEntitySearchComponentTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/Entity/EditorEntitySearchComponentTests.cpp @@ -49,8 +49,8 @@ namespace AzToolsFramework ->Attribute(AZ::Edit::Attributes::AddableByUser, true) ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game")) ->Attribute(AZ::Edit::Attributes::Category, "Entity Search Test Components") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Tag.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Tag.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Tag.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Tag.png") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://www.amazongames.com/") ->DataElement(AZ::Edit::UIHandlers::Default, &EntitySearch_TestComponent1::m_boolValue, "Bool", "") @@ -108,8 +108,8 @@ namespace AzToolsFramework ->Attribute(AZ::Edit::Attributes::AddableByUser, true) ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game")) ->Attribute(AZ::Edit::Attributes::Category, "Entity Search Test Components") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Tag.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Tag.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Tag.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Tag.png") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://www.amazongames.com/") ->DataElement(AZ::Edit::UIHandlers::Default, &EntitySearch_TestComponent2::m_floatValue, "Float", "") diff --git a/Code/Framework/AzToolsFramework/Tests/EntityInspectorTests.cpp b/Code/Framework/AzToolsFramework/Tests/EntityInspectorTests.cpp index 0c38960647..94df2770d1 100644 --- a/Code/Framework/AzToolsFramework/Tests/EntityInspectorTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/EntityInspectorTests.cpp @@ -125,8 +125,8 @@ namespace UnitTest ->Attribute(AZ::Edit::Attributes::AddableByUser, true) ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game")) ->Attribute(AZ::Edit::Attributes::Category, "Inspector Test Components") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Tag.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Tag.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Tag.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Tag.png") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://www.amazongames.com/") ->DataElement(AZ::Edit::UIHandlers::Default, &Inspector_TestComponent2::m_data, "Data", "The component's Data"); @@ -194,8 +194,8 @@ namespace UnitTest ->Attribute(AZ::Edit::Attributes::AddableByUser, true) ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System")) ->Attribute(AZ::Edit::Attributes::Category, "Inspector Test Components") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Tag.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Tag.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Tag.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Tag.png") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://www.amazongames.com/") ->DataElement(AZ::Edit::UIHandlers::Default, &Inspector_TestComponent3::m_data, "Data", "The component's Data"); diff --git a/Code/LauncherUnified/Launcher.cpp b/Code/LauncherUnified/Launcher.cpp index 93b5079929..033169ac6d 100644 --- a/Code/LauncherUnified/Launcher.cpp +++ b/Code/LauncherUnified/Launcher.cpp @@ -449,18 +449,14 @@ namespace O3DELauncher // Non-host platforms cannot use the project path that is #defined within the launcher. // In this case the the result of AZ::Utils::GetDefaultAppRoot is used instead +#if !AZ_TRAIT_OS_IS_HOST_OS_PLATFORM AZStd::string_view projectPath; -#if AZ_TRAIT_OS_IS_HOST_OS_PLATFORM - // Insert the project_path option to the front of the command line arguments - projectPath = GetProjectPath(); -#else // Make sure the defaultAppRootPath variable is in scope long enough until the projectPath string_view is used below AZStd::optional defaultAppRootPath = AZ::Utils::GetDefaultAppRootPath(); if (defaultAppRootPath.has_value()) { projectPath = *defaultAppRootPath; } -#endif if (!projectPath.empty()) { const auto projectPathKey = FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) @@ -471,15 +467,14 @@ namespace O3DELauncher // For non-host platforms set the engine root to be the project root // Since the directories available during execution are limited on those platforms -#if !AZ_TRAIT_OS_IS_HOST_OS_PLATFORM AZStd::string_view enginePath = projectPath; const auto enginePathKey = FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/engine_path"; enginePathOptionOverride = FixedValueString ::format(R"(--regset="%s=%.*s")", enginePathKey.c_str(), aznumeric_cast(enginePath.size()), enginePath.data()); argContainer.emplace_back(enginePathOptionOverride.data()); -#endif } +#endif AzGameFramework::GameApplication gameApplication(aznumeric_cast(argContainer.size()), argContainer.data()); // The settings registry has been created by the AZ::ComponentApplication constructor at this point diff --git a/Code/LauncherUnified/LauncherProject.cpp b/Code/LauncherUnified/LauncherProject.cpp index e7832cc99f..6fc1934d29 100644 --- a/Code/LauncherUnified/LauncherProject.cpp +++ b/Code/LauncherUnified/LauncherProject.cpp @@ -36,15 +36,4 @@ namespace O3DELauncher #endif return { LY_PROJECT_NAME }; } - - AZStd::string_view GetProjectPath() - { - // The Project CMake path optional and not required - // It is used as fall back project root path -#if defined LY_PROJECT_CMAKE_PATH - return { LY_PROJECT_CMAKE_PATH }; -#else - return {}; -#endif - } } diff --git a/Code/LauncherUnified/launcher_generator.cmake b/Code/LauncherUnified/launcher_generator.cmake index b73d2c1fff..ca17a58eee 100644 --- a/Code/LauncherUnified/launcher_generator.cmake +++ b/Code/LauncherUnified/launcher_generator.cmake @@ -130,9 +130,6 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC PRIVATE # Adds the name of the project/game LY_PROJECT_NAME="${project_name}" - # Adds the project path supplied to CMake during configuration - # This is used as a fallback to launch the AssetProcessor - LY_PROJECT_CMAKE_PATH="${project_path}" # Adds the ${project_name}_GameLauncher target as a define so for the Settings Registry to use # when loading .setreg file specializations # This is needed so that only gems for the project game launcher are loaded @@ -174,9 +171,6 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC PRIVATE # Adds the name of the project/game LY_PROJECT_NAME="${project_name}" - # Adds the project path supplied to CMake during configuration - # This is used as a fallback to launch the AssetProcessor - LY_PROJECT_CMAKE_PATH="${project_path}" # Adds the ${project_name}_ServerLauncher target as a define so for the Settings Registry to use # when loading .setreg file specializations # This is needed so that only gems for the project server launcher are loaded diff --git a/Code/Sandbox/Editor/Alembic/AlembicCompileDialog.cpp b/Code/Sandbox/Editor/Alembic/AlembicCompileDialog.cpp index 14f3301626..b0df05190b 100644 --- a/Code/Sandbox/Editor/Alembic/AlembicCompileDialog.cpp +++ b/Code/Sandbox/Editor/Alembic/AlembicCompileDialog.cpp @@ -19,6 +19,8 @@ #include // AzCore +#include + #include // Editor @@ -70,12 +72,13 @@ void CAlembicCompileDialog::OnInitDialog() SDirectoryEnumeratorHelper dirHelper; - dirHelper.ScanDirectoryRecursive(gEnv->pCryPak, "@engroot@/", "Editor/Presets/GeomCache", filePattern, presetFiles); + auto engineAssetSourceRoot = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Assets"; + dirHelper.ScanDirectoryRecursive(gEnv->pCryPak, engineAssetSourceRoot.c_str(), "Editor/Presets/GeomCache", filePattern, presetFiles); for (auto iter = presetFiles.begin(); iter != presetFiles.end(); ++iter) { const auto& file = *iter; - const AZStd::string filePath = "@engroot@/" + file; + const AZ::IO::FixedMaxPath filePath = engineAssetSourceRoot / file; m_presets.push_back(LoadConfig(Path::GetFileName(file.c_str()), XmlHelpers::LoadXmlFromFile(filePath.c_str()))); m_ui->m_presetComboBox->addItem(m_presets.back().m_name); } diff --git a/Code/Sandbox/Editor/CryEdit.cpp b/Code/Sandbox/Editor/CryEdit.cpp index b3eaaddc42..3f28717072 100644 --- a/Code/Sandbox/Editor/CryEdit.cpp +++ b/Code/Sandbox/Editor/CryEdit.cpp @@ -1154,9 +1154,9 @@ BOOL CCryEditApp::CheckIfAlreadyRunning() m_mutexApplication = new QSharedMemory(O3DEApplicationName); if (!m_mutexApplication->create(16)) { - // Don't prompt the user in non-interactive export mode. Instead, default to allowing multiple instances to - // run simultaneously, so that multiple level exports can be run in parallel on the same machine. - // NOTE: If you choose to do this, be sure to export *different* levels, since nothing prevents multiple runs + // Don't prompt the user in non-interactive export mode. Instead, default to allowing multiple instances to + // run simultaneously, so that multiple level exports can be run in parallel on the same machine. + // NOTE: If you choose to do this, be sure to export *different* levels, since nothing prevents multiple runs // from trying to write to the same level at the same time. // If we're running interactively, let's ask and make sure the user actually intended to do this. if (!m_bExportMode && QMessageBox::question(AzToolsFramework::GetActiveWindow(), QObject::tr("Too many apps"), QObject::tr("There is already an Open 3D Engine application running\nDo you want to start another one?")) != QMessageBox::Yes) @@ -1717,7 +1717,7 @@ BOOL CCryEditApp::InitInstance() AzQtComponents::StyleManager::addSearchPaths( QStringLiteral("style"), engineRoot.filePath(QStringLiteral("Code/Sandbox/Editor/Style")), - QStringLiteral(":/Editor/Style"), + QStringLiteral(":/Assets/Editor/Style"), engineRootPath); AzQtComponents::StyleManager::setStyleSheet(mainWindow, QStringLiteral("style:Editor.qss")); diff --git a/Code/Sandbox/Editor/CryEditDoc.cpp b/Code/Sandbox/Editor/CryEditDoc.cpp index 916317b6bb..8819c8b382 100644 --- a/Code/Sandbox/Editor/CryEditDoc.cpp +++ b/Code/Sandbox/Editor/CryEditDoc.cpp @@ -83,7 +83,7 @@ static const char* kHoldFolder = "$tmp_hold"; // conform to the ignored file typ static const char* kSaveBackupFolder = "_savebackup"; static const char* kResizeTempFolder = "$tmp_resize"; // conform to the ignored file types $tmp[0-9]*_ regex -static const char* kBackupOrTempFolders[] = +static const char* kBackupOrTempFolders[] = { kAutoBackupFolder, kHoldFolder, @@ -1164,7 +1164,7 @@ bool CCryEditDoc::OnSaveDocument(const QString& lpszPathName) { DoSaveDocument(lpszPathName, context); saveSuccess = AfterSaveDocument(lpszPathName, context); - } + } } return saveSuccess; @@ -1436,7 +1436,7 @@ bool CCryEditDoc::SaveLevel(const QString& filename) // Save AZ entities to the editor level. bool contentsAllSaved = false; // abort level save if anything within it fails - + auto tempFilenameStrData = tempSaveFile.toStdString(); auto filenameStrData = fullPathName.toStdString(); @@ -1458,7 +1458,7 @@ bool CCryEditDoc::SaveLevel(const QString& filename) } } - + AZStd::vector editorEntities; AzToolsFramework::EditorEntityContextRequestBus::Broadcast( &AzToolsFramework::EditorEntityContextRequestBus::Events::GetLooseEditorEntities, @@ -1815,7 +1815,7 @@ bool CCryEditDoc::LoadLevel(TDocMultiArchive& arrXmlAr, const QString& absoluteC AzFramework::ApplicationRequests::Bus::BroadcastResult(isPrefabEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled); auto pIPak = GetIEditor()->GetSystem()->GetIPak(); - + QString folderPath = QFileInfo(absoluteCryFilePath).absolutePath(); OnStartLevelResourceList(); @@ -2391,7 +2391,8 @@ void CCryEditDoc::InitEmptyLevel(int /*resolution*/, int /*unitSize*/, bool /*bU GetIEditor()->GetGameEngine()->SetLevelCreated(false); // Default time of day. - XmlNodeRef root = GetISystem()->LoadXmlFromFile("@engroot@/Editor/default_time_of_day.xml"); + auto defaultTimeOfDayPath = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Assets" / "Editor" / "default_time_of_day.xml"; + XmlNodeRef root = GetISystem()->LoadXmlFromFile(defaultTimeOfDayPath.c_str()); if (root) { ITimeOfDay* pTimeOfDay = gEnv->p3DEngine ? gEnv->p3DEngine->GetTimeOfDay() : nullptr; @@ -2454,7 +2455,7 @@ void CCryEditDoc::CreateDefaultLevelAssets(int resolution, int unitSize) AZ::Transform worldTransform = AZ::Transform::CreateIdentity(); worldTransform = AZ::Transform::CreateTranslation(AZ::Vector3(halfTerrainSize, halfTerrainSize, m_envProbeHeight / 2)); - + AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusConnect(); GetIEditor()->SuspendUndo(); AzToolsFramework::SliceEditorEntityOwnershipServiceRequestBus::Broadcast( @@ -2613,7 +2614,7 @@ void CCryEditDoc::OnSliceInstantiated(const AZ::Data::AssetId& sliceAssetId, AZ: sliceAddress.SetReference(nullptr); SetModifiedFlag(true); SetModifiedModules(eModifiedEntities); - + AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusDisconnect(); //save after level default slice fully instantiated diff --git a/Code/Sandbox/Editor/Dialogs/PythonScriptsDialog.cpp b/Code/Sandbox/Editor/Dialogs/PythonScriptsDialog.cpp index c642671aba..7b1398b58f 100644 --- a/Code/Sandbox/Editor/Dialogs/PythonScriptsDialog.cpp +++ b/Code/Sandbox/Editor/Dialogs/PythonScriptsDialog.cpp @@ -71,24 +71,8 @@ CPythonScriptsDialog::CPythonScriptsDialog(QWidget* parent) AzQtComponents::LineEdit::applySearchStyle(ui->searchField); QStringList scriptFolders; - - const auto editorEnvStr = gSettings.strEditorEnv.toLocal8Bit(); - AZStd::string editorScriptsPath = AZStd::string::format("@engroot@/%s", editorEnvStr.constData()); - XmlNodeRef envNode = XmlHelpers::LoadXmlFromFile(editorScriptsPath.c_str()); - if (envNode) - { - QString scriptPath; - int childrenCount = envNode->getChildCount(); - for (int idx = 0; idx < childrenCount; ++idx) - { - XmlNodeRef child = envNode->getChild(idx); - if (child->haveAttr("scriptPath")) - { - scriptPath = child->getAttr("scriptPath"); - scriptFolders.push_back(scriptPath); - } - } - } + auto engineScriptPath = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Assets" / "Editor" / "Scripts"; + scriptFolders.push_back(engineScriptPath.c_str()); AZ::IO::FixedMaxPathString projectPath = AZ::Utils::GetProjectPath(); ScanFolderForScripts(QString("%1/Editor/Scripts").arg(projectPath.c_str()), scriptFolders); diff --git a/Code/Sandbox/Editor/EditorPanelUtils.cpp b/Code/Sandbox/Editor/EditorPanelUtils.cpp index 06c7056a47..72d67ffc09 100644 --- a/Code/Sandbox/Editor/EditorPanelUtils.cpp +++ b/Code/Sandbox/Editor/EditorPanelUtils.cpp @@ -16,6 +16,8 @@ #include "EditorPanelUtils.h" +#include + // Qt #include #include @@ -147,7 +149,8 @@ public: virtual void HotKey_Export() override { - QString filepath = QFileDialog::getSaveFileName(nullptr, "Select shortcut configuration to load", "Editor/Plugins/ParticleEditorPlugin/settings", "HotKey Config Files (*.hkxml)"); + auto settingDir = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Editor" / "Plugins" / "ParticleEditorPlugin" / "settings"; + QString filepath = QFileDialog::getSaveFileName(nullptr, "Select shortcut configuration to load", settingDir.c_str(), "HotKey Config Files (*.hkxml)"); QFile file(filepath); if (!file.open(QIODevice::WriteOnly)) { diff --git a/Code/Sandbox/Editor/IconManager.cpp b/Code/Sandbox/Editor/IconManager.cpp index 98afb464d9..09c2d41035 100644 --- a/Code/Sandbox/Editor/IconManager.cpp +++ b/Code/Sandbox/Editor/IconManager.cpp @@ -27,27 +27,27 @@ #include "Util/ImageUtil.h" -#define HELPER_MATERIAL "Editor/Objects/Helper" +#define HELPER_MATERIAL "Objects/Helper" namespace { // Object names in this array must correspond to EObject enumeration. const char* g_ObjectNames[eStatObject_COUNT] = { - "Editor/Objects/Arrow.cgf", - "Editor/Objects/Axis.cgf", - "Editor/Objects/Sphere.cgf", - "Editor/Objects/Anchor.cgf", - "Editor/Objects/entrypoint.cgf", - "Editor/Objects/hidepoint.cgf", - "Editor/Objects/hidepoint_sec.cgf", - "Editor/Objects/reinforcement_point.cgf", + "Objects/Arrow.cgf", + "Objects/Axis.cgf", + "Objects/Sphere.cgf", + "Objects/Anchor.cgf", + "Objects/entrypoint.cgf", + "Objects/hidepoint.cgf", + "Objects/hidepoint_sec.cgf", + "Objects/reinforcement_point.cgf", }; const char* g_IconNames[eIcon_COUNT] = { - "Editor/Icons/ScaleWarning.png", - "Editor/Icons/RotationWarning.png", + "Icons/ScaleWarning.png", + "Icons/RotationWarning.png", }; }; diff --git a/Code/Sandbox/Editor/Include/IResourceSelectorHost.h b/Code/Sandbox/Editor/Include/IResourceSelectorHost.h index 95e1190c0a..f9245f97a4 100644 --- a/Code/Sandbox/Editor/Include/IResourceSelectorHost.h +++ b/Code/Sandbox/Editor/Include/IResourceSelectorHost.h @@ -26,7 +26,7 @@ // ... // return previousValue; // } -// REGISTER_RESOURCE_SELECTOR("Sound", SoundFileSelector, "Editor/icons/sound_16x16.png") +// REGISTER_RESOURCE_SELECTOR("Sound", SoundFileSelector, "Icons/sound_16x16.png") // // To expose it to serialization: // diff --git a/Code/Sandbox/Editor/LensFlareEditor/LensFlareManager.cpp b/Code/Sandbox/Editor/LensFlareEditor/LensFlareManager.cpp index e18beeb6a4..c28832898f 100644 --- a/Code/Sandbox/Editor/LensFlareEditor/LensFlareManager.cpp +++ b/Code/Sandbox/Editor/LensFlareEditor/LensFlareManager.cpp @@ -228,7 +228,7 @@ AzToolsFramework::AssetBrowser::SourceFileDetails CLensFlareManager::GetSourceFi { if (IsLensFlareLibraryXML(fullSourceFileName)) { - return AzToolsFramework::AssetBrowser::SourceFileDetails("Editor/Icons/AssetBrowser/LensFlare_16.png"); + return AzToolsFramework::AssetBrowser::SourceFileDetails("Icons/AssetBrowser/LensFlare_16.png"); } return AzToolsFramework::AssetBrowser::SourceFileDetails(); } diff --git a/Code/Sandbox/Editor/MatEditPreviewDlg.cpp b/Code/Sandbox/Editor/MatEditPreviewDlg.cpp index bfabb271c2..4bac9b5e76 100644 --- a/Code/Sandbox/Editor/MatEditPreviewDlg.cpp +++ b/Code/Sandbox/Editor/MatEditPreviewDlg.cpp @@ -96,25 +96,25 @@ void CMatEditPreviewDlg::SetupMenuBar() ////////////////////////////////////////////////////////////////////////// void CMatEditPreviewDlg::OnPreviewSphere() { - m_previewCtrl->LoadModelFile("Editor/Objects/MtlSphere.cgf"); + m_previewCtrl->LoadModelFile("Objects/MtlSphere.cgf"); } ////////////////////////////////////////////////////////////////////////// void CMatEditPreviewDlg::OnPreviewBox() { - m_previewCtrl->LoadModelFile("Editor/Objects/MtlBox.cgf"); + m_previewCtrl->LoadModelFile("Objects/MtlBox.cgf"); } ////////////////////////////////////////////////////////////////////////// void CMatEditPreviewDlg::OnPreviewTeapot() { - m_previewCtrl->LoadModelFile("Editor/Objects/MtlTeapot.cgf"); + m_previewCtrl->LoadModelFile("Objects/MtlTeapot.cgf"); } ////////////////////////////////////////////////////////////////////////// void CMatEditPreviewDlg::OnPreviewPlane() { - m_previewCtrl->LoadModelFile("Editor/Objects/MtlPlane.cgf"); + m_previewCtrl->LoadModelFile("Objects/MtlPlane.cgf"); } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Sandbox/Editor/Material/MaterialImageListCtrl.cpp b/Code/Sandbox/Editor/Material/MaterialImageListCtrl.cpp index 364c6f7dd6..6ebc85c1bc 100644 --- a/Code/Sandbox/Editor/Material/MaterialImageListCtrl.cpp +++ b/Code/Sandbox/Editor/Material/MaterialImageListCtrl.cpp @@ -25,26 +25,26 @@ #include "MaterialBrowser.h" #include "Util/Image.h" -#define ME_BG_TEXTURE "Editor/Materials/Stripes.dds" +#define ME_BG_TEXTURE "Materials/Stripes.dds" -#define MATERIAL_EDITOR_SPHERE_MODEL_FILE "Editor/Objects/MtlSphere.cgf" +#define MATERIAL_EDITOR_SPHERE_MODEL_FILE "Objects/MtlSphere.cgf" #define MATERIAL_EDITOR_SPHERE_CAMERA_RADIUS 1.6f #define MATERIAL_EDITOR_SPHERE_CAMERA_FROM_DIRECTION Vec3(0.1f, -1.0f, -0.1f) -#define MATERIAL_EDITOR_BOX_MODEL_FILE "Editor/Objects/MtlBox.cgf" +#define MATERIAL_EDITOR_BOX_MODEL_FILE "Objects/MtlBox.cgf" #define MATERIAL_EDITOR_BOX_CAMERA_RADIUS 2.0f #define MATERIAL_EDITOR_BOX_CAMERA_FROM_DIRECTION Vec3(0.75f, -0.75f, -0.5f) -#define MATERIAL_EDITOR_TEAPOT_MODEL_FILE "Editor/Objects/MtlTeapot.cgf" +#define MATERIAL_EDITOR_TEAPOT_MODEL_FILE "Objects/MtlTeapot.cgf" #define MATERIAL_EDITOR_TEAPOT_CAMERA_RADIUS 1.6f #define MATERIAL_EDITOR_TEAPOT_CAMERA_FROM_DIRECTION Vec3(0.1f, -0.75f, -0.25f) -#define MATERIAL_EDITOR_PLANE_MODEL_FILE "Editor/Objects/MtlPlane.cgf" +#define MATERIAL_EDITOR_PLANE_MODEL_FILE "Objects/MtlPlane.cgf" #define MATERIAL_EDITOR_PLANE_CAMERA_RADIUS 1.6f #define MATERIAL_EDITOR_PLANE_CAMERA_FROM_DIRECTION Vec3(-0.5f, 0.5f, -0.5f) -#define MATERIAL_EDITOR_SWATCH_MODEL_FILE "Editor/Objects/MtlSwatch.cgf" +#define MATERIAL_EDITOR_SWATCH_MODEL_FILE "Objects/MtlSwatch.cgf" #define MATERIAL_EDITOR_SWATCH_CAMERA_RADIUS 1.0f #define MATERIAL_EDITOR_SWATCH_CAMERA_FROM_DIRECTION Vec3(0.0f, 0.0f, -1.0f) diff --git a/Code/Sandbox/Editor/PythonEditorFuncs.cpp b/Code/Sandbox/Editor/PythonEditorFuncs.cpp index 8f735706fd..29cb8eb478 100644 --- a/Code/Sandbox/Editor/PythonEditorFuncs.cpp +++ b/Code/Sandbox/Editor/PythonEditorFuncs.cpp @@ -298,7 +298,7 @@ namespace AZ::IO::FixedMaxPathString engineRoot = AZ::Utils::GetEnginePath(); QDir engineDir = !engineRoot.empty() ? QDir(QString(engineRoot.c_str())) : QDir::current(); - QString scriptFolder = engineDir.absoluteFilePath("Editor/Scripts/"); + QString scriptFolder = engineDir.absoluteFilePath("Assets/Editor/Scripts/"); Path::ConvertBackSlashToSlash(scriptFolder); path = scriptFolder + pFile; @@ -524,7 +524,7 @@ namespace // for example: Hello return AZStd::make_any(stringValue.toUtf8().data()); } - else // then it looks like an integer + else // then it looks like an integer { // for example: 456 return AZStd::make_any(stringValue.toInt()); diff --git a/Code/Sandbox/Editor/Settings.cpp b/Code/Sandbox/Editor/Settings.cpp index 038af33129..135d60c573 100644 --- a/Code/Sandbox/Editor/Settings.cpp +++ b/Code/Sandbox/Editor/Settings.cpp @@ -196,7 +196,6 @@ SEditorSettings::SEditorSettings() enableSceneInspector = false; strStandardTempDirectory = "Temp"; - strEditorEnv = "Editor/Editor.env"; // Init source safe params. enableSourceControl = true; @@ -532,7 +531,6 @@ void SEditorSettings::Save() SaveValue("Settings", "editorConfigSpec", editorConfigSpec); SaveValue("Settings", "TemporaryDirectory", strStandardTempDirectory); - SaveValue("Settings", "EditorEnv", strEditorEnv); SaveValue("Settings", "ConsoleBackgroundColorThemeV2", (int)consoleBackgroundColorTheme); @@ -747,7 +745,6 @@ void SEditorSettings::Load() LoadValue("Settings", "TemporaryDirectory", strStandardTempDirectory); - LoadValue("Settings", "EditorEnv", strEditorEnv); int consoleBackgroundColorThemeInt = (int)consoleBackgroundColorTheme; LoadValue("Settings", "ConsoleBackgroundColorThemeV2", consoleBackgroundColorThemeInt); @@ -760,7 +757,7 @@ void SEditorSettings::Load() LoadValue("Settings", "ShowTimeInConsole", bShowTimeInConsole); LoadValue("Settings", "EnableSceneInspector", enableSceneInspector); - + ////////////////////////////////////////////////////////////////////////// // Viewport Settings. ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Sandbox/Editor/Settings.h b/Code/Sandbox/Editor/Settings.h index 512c6e3942..4fee9d27f0 100644 --- a/Code/Sandbox/Editor/Settings.h +++ b/Code/Sandbox/Editor/Settings.h @@ -419,7 +419,6 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING // This directory is related to the editor root. QString strStandardTempDirectory; - QString strEditorEnv; SGUI_Settings gui; diff --git a/Code/Sandbox/Editor/SettingsManager.cpp b/Code/Sandbox/Editor/SettingsManager.cpp index 6e1b835fbf..2ec84507d9 100644 --- a/Code/Sandbox/Editor/SettingsManager.cpp +++ b/Code/Sandbox/Editor/SettingsManager.cpp @@ -25,7 +25,7 @@ #include "QtViewPaneManager.h" -#define TOOLBOX_FILE "Editor/ToolBox.xml" +#define TOOLBOX_FILE "ToolBox.xml" #define TOOLBOX_NODE "ToolBox" CSettingsManager::CSettingsManager(EditorSettingsManagerType managerType) diff --git a/Code/Sandbox/Editor/SettingsManager.h b/Code/Sandbox/Editor/SettingsManager.h index 9160e96cca..d496ae7714 100644 --- a/Code/Sandbox/Editor/SettingsManager.h +++ b/Code/Sandbox/Editor/SettingsManager.h @@ -19,8 +19,8 @@ class QByteArray; -#define EDITOR_LAYOUT_FILE_PATH "@engroot@/Editor/EditorLayout.xml" -#define EDITOR_SETTINGS_FILE_PATH "@engroot@/Editor/EditorSettings.xml" +#define EDITOR_LAYOUT_FILE_PATH "@user@/Editor/EditorLayout.xml" +#define EDITOR_SETTINGS_FILE_PATH "@user@/Editor/EditorSettings.xml" #define EDITOR_LAYOUT_ROOT_NODE "EditorLayout" #define EDITOR_SETTINGS_ROOT_NODE "EditorSettings" #define EDITOR_SETTINGS_CONTENT_NODE "EditorSettingsContent" @@ -30,7 +30,7 @@ class QByteArray; #define CVARS_NODE "CVars" #define CVAR_NODE "CVar" -#define EDITOR_EVENT_LOG_FILE_PATH "@engroot@/Editor/EditorEventLog.xml" +#define EDITOR_EVENT_LOG_FILE_PATH "@user@/Editor/EditorEventLog.xml" #define EDITOR_EVENT_LOG_ROOT_NODE "EventRecorder" #define EVENT_LOG_EVENT_NAME "eventName" #define EDITOR_EVENT_LOG_ATTRIB_NAME "value" diff --git a/Code/Sandbox/Editor/ShaderEnum.cpp b/Code/Sandbox/Editor/ShaderEnum.cpp index ebae2ceba2..65518303ce 100644 --- a/Code/Sandbox/Editor/ShaderEnum.cpp +++ b/Code/Sandbox/Editor/ShaderEnum.cpp @@ -71,7 +71,7 @@ int CShaderEnum::EnumShaders() m_shaders.push_back(sd); } - XmlNodeRef root = GetISystem()->GetXmlUtils()->LoadXmlFromFile("Editor/Materials/ShaderList.xml"); + XmlNodeRef root = GetISystem()->GetXmlUtils()->LoadXmlFromFile("Materials/ShaderList.xml"); if (root) { for (int i = 0; i < root->getChildCount(); ++i) diff --git a/Code/Sandbox/Editor/Style/CloudCanvas.qss b/Code/Sandbox/Editor/Style/CloudCanvas.qss deleted file mode 100644 index 730c494fdf..0000000000 --- a/Code/Sandbox/Editor/Style/CloudCanvas.qss +++ /dev/null @@ -1,488 +0,0 @@ -/* -* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -* its licensors. -* -* For complete copyright and license terms please see the LICENSE at the root of this -* distribution (the "License"). All use of this software is governed by the License, -* or, if provided, by the license below or the license accompanying this file. Do not -* remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* -*/ - -#ResourceManagement QLabel -{ - /* - This sets the indent Q_PROPERTY on QLabel to 0. The default value is -1, - which triggers some computation based on the font size. But that only - happens under some cicumstances, such as when using a stylesheet to set - margins or padding on the QLabel. Adding such styling suddenly causes - the indent to be applied, causing the left alignment of the text to break. - */ - qproperty-indent: 0 -} - -#ResourceManagement #TreeTitle -{ - font-size: 12px; - font-weight: bold; -} - -#ResourceManagement #ButtonBar { - margin-top: 6px; -} - -#ResourceManagement #ButtonBar QPushButton { - padding: 6px 9px 6px 9px; - margin-right: 6px; -} - -#ResourceManagement #Message, #ResourceManagement *[class='Message'] { - font-size: 12px; - margin-top: 6; -} - -#ResourceManagement #Title { - font-size: 14px; - font-weight: bold; -} - -#ResourceManagement #Refreshing { - color: #F0C32D; -} - -#ResourceManagement #LinkButton, #ResourceManagement *[class='Link'] { - border: none; - color: #00A1C9; - margin-top: 6px; - font-weight: bold; -} - -#ResourceManagement QHeaderView::section { - color: #999999; - font-weight: bold; - border: none; - padding-top: 0px; - padding-bottom: 3px; - padding-right: 3px; - padding-left: 3px; -} - -#ResourceManagement #Table { - qproperty-showGrid: false; - border: none; -} - -#ResourceManagement #Table::item { - padding-right: 12px; - padding-top: 3px; - padding-bottom: 3px; -} - -#ResourceManagement #TextContentHelp -{ - margin: 0px; - padding: 12px; - border-style: outset; - border-width: 1px; - border-color: #303030; -} - -#ResourceManagement #TextContentEdit -{ -} - -#ResourceManagement #TextContentFooter -{ - padding: 6px 12px 6px 12px; - border-style: outset; - border-width: 1px; - border-color: #303030; -} - -#ResourceManagement #TextContentFooter QLabel -{ - min-width: 48px; - max-width: 48px; - margin-right: 12px; - color: #999999; -} - -#ResourceManagement #TextContentFooter QPushButton -{ - padding: 6px 9px 6px 9px; - margin-left: 6px; -} - - -#ResourceManagement #Action { - padding: 12px; - background-color: #404040; -} - -#ResourceManagement #Action #ButtonBar { - background-color: #404040; -} - -#ResourceManagement #Action #Heading { - background-color: #404040; -} - -#ResourceManagement #Heading #RefreshButton { - margin-left: 12px; - padding: 3px; -} - -#ResourceManagement #Action #Heading #Title { - border: 0px solid #404040; -} - -#ResourceManagement #Action #Heading #Message { - border: 0px solid #404040; -} - -#ResourceManagement #Action #LearnMore { - background-color: #404040; -} - -#ResourceManagement #Action #LearnMore #Title { - font-size: 12px; - margin-top: 24px; - font-weight:bold; -} - -#ResourceManagement #Action #LearnMore #LinkButton { - background-color: #404040; -} - -#ResourceManagement #Action #Title, #ResourceManagement #Action #Message { - background-color: #404040; -} - -#ResourceManagement #Top { - padding: 12px; - border-style: outset; - border-width: 1px; - border-color: #303030; -} - -#ResourceManagement #Bottom { - background-color: #404040; - padding: 12px; -} - -#ResourceManagement #Bottom #Title { - background-color: #404040; - font-size: 12px; - font-weight: bold; -} - -#ResourceManagement #Bottom #Message { - background-color: #404040; - margin-bottom: 6px; -} - -#ResourceManagement #Bottom #Table { - background-color: #404040; - qproperty-alternatingRowColors: true; -} - -#ResourceManagement #Bottom #Table QHeaderView { - background-color: #404040; -} - -#ResourceManagement #Bottom #Table QHeaderView::section { - background-color: #404040; -} - -#ResourceManagement #Bottom #Table::item { - background-color: #393a3c; -} - -#ResourceManagement #Bottom #Table::item:alternate { - background-color: #303030; -} - -#ResourceManagement #Bottom #Resources { - background-color: #404040; -} - -#ResourceManagement #Bottom #Refreshing { - background-color: #404040; -} - -#ResourceManagement #Stack #Heading #Message -{ - margin-top: 0; -} - -#ResourceManagement #Stack #Status #Title -{ - font-size: 12px; - font-weight: bold; - margin-top: 6px; - margin-bottom: 6px; -} - -#ResourceManagement #StackEvents #TitleBar { - color: #CCCCCC; - background-color: #393a3c; - border-style: outset; - border-width: 1px; - border-color: #303030; -} - -#ResourceManagement #StackEvents #TitleBar * { - font-size:12px; -} - -#ResourceManagement #StackEvents #TitleBar #Title { - font-weight:bold; - margin-right: 12px; -} - -#ResourceManagement #StackEvents #TitleBar #InProgress #Text { - color: #F0C32D; -} - -#ResourceManagement #StackEvents #TitleBar #Succeeded { - color: #43d96a; -} - -#ResourceManagement #StackEvents #TitleBar #Failed { - color: #f44642; -} - -#ResourceManagement #StackEvents #Content { - border-style: inset; - border-width: 1px; - border-color: #303030; - padding: 12px; -} - -#ResourceManagement #StackEvents #Table { - qproperty-alternatingRowColors: true; - qproperty-showGrid: false; -} - -#ResourceManagement #StackEvents QTableView::item { - background-color: #303030; -} - -#ResourceManagement #StackEvents QTableView::item:focus { - selection-color: #FFFFFF; - selection-background-color: rgba(255, 153, 0, 128); -} - -#ResourceManagement #StackEvents QTableView::item:alternate { - background-color: #393a3c; -} - -#ResourceManagement #CreateDeployment #LearnMore -{ - margin-bottom: 12px; -} - -#ResourceManagement #CreateDeployment #WarningMessage -{ - margin-top: 12px; - margin-bottom: 12px; -} - -#ResourceManagement #LoadingError, #ResourceManagement #LoadingError #Title, #ResourceManagement #LoadingError #Message, #ResourceManagement #LoadingError #ErrorText -{ - background: #404040; -} - -#ResourceManagement #LoadingError #ErrorText -{ - padding: 12px; - color: #f44642; -} - -#ResourceManagement #Loading, #ResourceManagement #Loading #Title, #ResourceManagement #Loading #Message -{ - background: #404040; -} - -#ResourceManagement #Loading, #ResourceManagement #LoadingError -{ - padding: 12px; -} - -#ResourceManagement #MainToolbar -{ - padding: 6px; - border-style: inset; - border-width: 1px; - border-color: #303030; -} - -#ResourceManagement #MainToolbar QPushButton -{ - border: none; - padding: 0px; -} - -#ResourceManagement #MainToolbar #AddNewButton -{ - margin-left: 12px; - margin-right: 12px; -} - -#ResourceManagement #ResourceImporter #RegionBox:disabled -{ - color: #555555; -} - -#ResourceManagement #ResourceImporter #ListTable -{ - qproperty-alternatingRowColors: true; - qproperty-showGrid: false; - border: none; -} - -#ResourceManagement #ResourceImporter #ListTable::item -{ - padding-right: 12px; - padding-top: 3px; - padding-bottom: 3px; - background-color: #333436; -} - -#ResourceManagement #ResourceImporter #ListTable::item:alternate -{ - background-color: #303030; -} - -#ResourceManagement #ResourceImporter #SelectionTable -{ - qproperty-showGrid: false; - border: none; - gridline-color: #393a3c; -} - -#ResourceManagement #ResourceImporter #SelectionTable::item -{ - padding: 1px 1px 1px 1px; - -} - -#ResourceManagement #ResourceImporter #LoadingLabel -{ - color : #F0C32D; -} - -#ResourceManagement #MainToolbar #SaveButton, -#ResourceManagement #MainToolbar #DeleteButton, -#ResourceManagement #MainToolbar #SourceControlButton, -#ResourceManagement #MainToolbar #AddNewButton -{ - qproperty-flat: true; -} - -#ResourceManagement #MainToolbar #CurrentProfile -{ - margin-right: 12px; -} - -#ResourceManagement #MainToolbar #CurrentDeployment -{ - margin-right: 12px; - margin-left: 12px; -} - -#ResourceManagement #UpdateStack #Refreshing -{ - margin-top: 12px; - margin-left: 12px; -} - -#ResourceManagement #UpdateStack #Message -{ - margin-bottom: 6px; -} - -#ResourceManagement #UpdateStack #Table { - qproperty-alternatingRowColors: true; - qproperty-showGrid: false; -} - -#ResourceManagement #UpdateStack #Table::item { - background-color: #303030; -} - -#ResourceManagement #UpdateStack #Table::item:alternate { - background-color: #393a3c; -} - -#ResourceManagement #UpdateStack #Status { - color: #F0C32D; -} - -#ProfileSelector #DeleteProfile { - width: 38px; - height: 11px; - border: none; -} - -#ProfileSelector #EditSelectedProfile { - color: #00A1C9; -} - -#InitializeCloudCanvasProject #Profiles QRadioButton { - margin-left: 5px; -} - -#InitializeCloudCanvasProject #ProfileEditButtons { -} - -#InitializeCloudCanvasProject #ProfileEditButtons QPushButton { -} - -#InitializeCloudCanvasProject #ContentFrame { - x-margin: 6px; - x-padding: 6px; - border: 1px solid rgb(34, 35, 38); - x-background-color: purple; -} - -#LoginDialog -{ - background-color: #F8F8F8; -} - -#LoginDialog Amazon--LoginWelcomeTitle -{ - color: #444444; - background-color: #F8F8F8; - font-size: 21px; - qproperty-alignment: AlignCenter; - font-family: "Open Sans Semibold"; -} - -#LoginDialog Amazon--LoginWelcomeText -{ - color: #444444; - background-color: #F8F8F8; - font-size: 13px; - qproperty-alignment: AlignLeft; -} - -#LoginDialog Amazon--LoginFooterText -{ - color: #999999; - background-color: #F8F8F8; - font-size: 13px; - qproperty-alignment: AlignCenter; -} - -#LoginDialog Amazon--LoginWebViewFrame -{ - border: 2px solid #EEEEEE; -} - -#LoginDialog Amazon--LoginWebView -{ - background-color: #F8F8F8; -} diff --git a/Code/Sandbox/Editor/Style/resources.qrc b/Code/Sandbox/Editor/Style/resources.qrc index 54c2c4754a..aa32f29555 100644 --- a/Code/Sandbox/Editor/Style/resources.qrc +++ b/Code/Sandbox/Editor/Style/resources.qrc @@ -1,10 +1,9 @@ - Editor.qss - EditorPreferencesDialog.qss - CloudCanvas.qss - LayoutConfigDialog.qss - GraphicsSettingsDialog.qss - LensFlareEditor.qss + Editor.qss + EditorPreferencesDialog.qss + LayoutConfigDialog.qss + GraphicsSettingsDialog.qss + LensFlareEditor.qss diff --git a/Code/Sandbox/Editor/TimeOfDayDialog.cpp b/Code/Sandbox/Editor/TimeOfDayDialog.cpp index 9c3b77f17d..8fe368b8fb 100644 --- a/Code/Sandbox/Editor/TimeOfDayDialog.cpp +++ b/Code/Sandbox/Editor/TimeOfDayDialog.cpp @@ -1088,7 +1088,7 @@ void CTimeOfDayDialog::OnResetToDefaultValues() ITimeOfDay* pTimeOfDay = gEnv->p3DEngine->GetTimeOfDay(); // Load the default time of day settings and use those to reset the time of day. - XmlNodeRef root = GetISystem()->LoadXmlFromFile("Editor/default_time_of_day.xml"); + XmlNodeRef root = GetISystem()->LoadXmlFromFile("default_time_of_day.xml"); if (root) { pTimeOfDay->Serialize(root, true); diff --git a/Code/Sandbox/Editor/ToolBox.cpp b/Code/Sandbox/Editor/ToolBox.cpp index 46c01ce864..2711797168 100644 --- a/Code/Sandbox/Editor/ToolBox.cpp +++ b/Code/Sandbox/Editor/ToolBox.cpp @@ -335,21 +335,9 @@ void CToolBoxManager::Load(ActionManager* actionManager) if (actionManager) { - QByteArray array = gSettings.strEditorEnv.toUtf8(); - AZStd::string actualPath = AZStd::string::format("@engroot@/%s", array.constData()); - XmlNodeRef envNode = XmlHelpers::LoadXmlFromFile(actualPath.c_str()); - if (envNode) - { - int childrenCount = envNode->getChildCount(); - for (int idx = 0; idx < childrenCount; ++idx) - { - XmlNodeRef child = envNode->getChild(idx); - if (child->haveAttr("scriptPath") && child->haveAttr("shelvesPath")) - { - LoadShelves(child->getAttr("scriptPath"), child->getAttr("shelvesPath"), actionManager); - } - } - } + auto engineSourceAssetPath = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Assets"; + LoadShelves((engineSourceAssetPath / "Editor" / "Scripts").c_str(), + (engineSourceAssetPath / "Editor" / "Scripts" / "Shelves").c_str(), actionManager); } } diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.h b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.h index ea4d2fe32b..1bcffa8f2c 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.h +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.h @@ -376,9 +376,9 @@ private: // Tracks new entities that have not yet been saved. AZStd::unordered_set m_unsavedEntities; - const AZStd::string m_defaultComponentIconLocation = "Editor/Icons/Components/Component_Placeholder.svg"; - const AZStd::string m_defaultComponentViewportIconLocation = "Editor/Icons/Components/Viewport/Component_Placeholder.png"; - const AZStd::string m_defaultEntityIconLocation = "Editor/Icons/Components/Viewport/Transform.png"; + const AZStd::string m_defaultComponentIconLocation = "Icons/Components/Component_Placeholder.svg"; + const AZStd::string m_defaultComponentViewportIconLocation = "Icons/Components/Viewport/Component_Placeholder.png"; + const AZStd::string m_defaultEntityIconLocation = "Icons/Components/Viewport/Transform.png"; bool m_debugDisplayBusImplementationActive = false; diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.cpp b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.cpp index 5f3c49426d..5e71d31752 100644 --- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.cpp +++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.cpp @@ -33,8 +33,8 @@ void ComponentCategoryList::Init() headers << tr("Categories"); setHeaderLabels(headers); - const QString parentCategoryIconPath = QString("Editor/Icons/PropertyEditor/Browse_on.png"); - const QString categoryIconPath = QString("Editor/Icons/PropertyEditor/Browse.png"); + const QString parentCategoryIconPath = QString("Icons/PropertyEditor/Browse_on.png"); + const QString categoryIconPath = QString("Icons/PropertyEditor/Browse.png"); QTreeWidgetItem* allCategory = new QTreeWidgetItem(this); allCategory->setText(0, "All"); diff --git a/Code/Sandbox/Plugins/EditorAssetImporter/AssetBrowserContextProvider.cpp b/Code/Sandbox/Plugins/EditorAssetImporter/AssetBrowserContextProvider.cpp index 0e94ff80cf..14a3d6fa1e 100644 --- a/Code/Sandbox/Plugins/EditorAssetImporter/AssetBrowserContextProvider.cpp +++ b/Code/Sandbox/Plugins/EditorAssetImporter/AssetBrowserContextProvider.cpp @@ -94,7 +94,7 @@ namespace AZ { if (AzFramework::StringFunc::Equal(extensionString.c_str(), potentialExtension.c_str())) { - return AzToolsFramework::AssetBrowser::SourceFileDetails("Editor/Icons/AssetBrowser/FBX_16.png"); + return AzToolsFramework::AssetBrowser::SourceFileDetails("Icons/AssetBrowser/FBX_16.png"); } } } diff --git a/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporter.qrc b/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporter.qrc index 5140ed81ab..35b7557a9b 100644 --- a/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporter.qrc +++ b/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporter.qrc @@ -1,17 +1,17 @@ - ../../../../Editor/Icons/PropertyEditor/Browse.png - ../../../../Editor/Icons/PropertyEditor/Browse_on.png - ../../../../Editor/Icons/PropertyEditor/remove.png - ../../../../Editor/Icons/PropertyEditor/remove.png - ../../../../Editor/Icons/PropertyEditor/error_icon.png - ../../../../Editor/Icons/PropertyEditor/reset_icon.png - ../../../../Editor/Icons/AssetImporter/mesh.png - ../../../../Editor/Icons/AssetImporter/mesh_on.png - ../../../../Editor/Icons/AssetImporter/mesh_on.png - ../../../../Editor/Icons/AssetImporter/group_icon.png - ../../../../Editor/Icons/checkmark_checked.png - ../../../../Editor/Icons/checkmark_checked_hover.png - ../../../../Editor/Icons/checkmark_unchecked_hover.png + ../../../../Assets/Editor/Icons/PropertyEditor/Browse.png + ../../../../Assets/Editor/Icons/PropertyEditor/Browse_on.png + ../../../../Assets/Editor/Icons/PropertyEditor/remove.png + ../../../../Assets/Editor/Icons/PropertyEditor/remove.png + ../../../../Assets/Editor/Icons/PropertyEditor/error_icon.png + ../../../../Assets/Editor/Icons/PropertyEditor/reset_icon.png + ../../../../Assets/Editor/Icons/AssetImporter/mesh.png + ../../../../Assets/Editor/Icons/AssetImporter/mesh_on.png + ../../../../Assets/Editor/Icons/AssetImporter/mesh_on.png + ../../../../Assets/Editor/Icons/AssetImporter/group_icon.png + ../../../../Assets/Editor/Icons/checkmark_checked.png + ../../../../Assets/Editor/Icons/checkmark_checked_hover.png + ../../../../Assets/Editor/Icons/checkmark_unchecked_hover.png diff --git a/Code/Sandbox/Plugins/EditorCommon/DockTitleBarWidget.cpp b/Code/Sandbox/Plugins/EditorCommon/DockTitleBarWidget.cpp index 183674505a..e7de4904d1 100644 --- a/Code/Sandbox/Plugins/EditorCommon/DockTitleBarWidget.cpp +++ b/Code/Sandbox/Plugins/EditorCommon/DockTitleBarWidget.cpp @@ -175,7 +175,7 @@ CDockTitleBarWidget::CDockTitleBarWidget(QDockWidget* dockWidget) m_layout->addLayout(m_buttonLayout, 0); m_floatButton = new CDockWidgetTitleButton(dockWidget); - m_floatButton->setIcon(QIcon("Editor/Icons/float.png")); + m_floatButton->setIcon(QIcon("Icons/float.png")); m_floatButton->setVisible(opt.floatable); m_floatButton->setToolTip("Toggle Floating"); connect(m_floatButton, SIGNAL(clicked()), SLOT(OnFloatButtonPressed())); @@ -185,7 +185,7 @@ CDockTitleBarWidget::CDockTitleBarWidget(QDockWidget* dockWidget) // close.png is a standard icon that looks similar to one in Fusion theme but // uses alpha so it can be used on dark theme as well. // style()->standardIcon(QStyle::SP_TitleBarCloseButton, &opt, dockWidget) - QIcon closeIcon("Editor/Icons/close.png"); + QIcon closeIcon("Icons/close.png"); m_closeButton->setIcon(closeIcon); m_closeButton->setVisible(opt.closable); m_closeButton->setToolTip("Close"); diff --git a/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowLocalFrame.cpp b/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowLocalFrame.cpp index f04a38dbdb..6d318aecde 100644 --- a/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowLocalFrame.cpp +++ b/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowLocalFrame.cpp @@ -80,7 +80,7 @@ void PropertyRowLocalFrameBase::reset(QPropertyTree* tree) void PropertyRowLocalFrameBase::redraw(const PropertyDrawContext& context) { - static QIcon gizmo("Editor/Icons/animation/gizmo_location.png"); + static QIcon gizmo("Icons/animation/gizmo_location.png"); gizmo.paint(context.painter, context.widgetRect.adjusted(1, 1, 1, 1), Qt::AlignRight); } diff --git a/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowResourceSelector.cpp b/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowResourceSelector.cpp index 76295ec1f0..942691df04 100644 --- a/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowResourceSelector.cpp +++ b/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowResourceSelector.cpp @@ -292,7 +292,7 @@ const QIcon& PropertyRowResourceSelector::buttonIcon(const QPropertyTree* tree, } case BUTTON_CREATE: { - static QIcon addIcon("Editor/Icons/animation/add.png"); + static QIcon addIcon("Icons/animation/add.png"); ; return addIcon; } diff --git a/Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.ini deleted file mode 100644 index 1acb3b90e6..0000000000 --- a/Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.ini +++ /dev/null @@ -1,9 +0,0 @@ -[Platforms] -;pc=enabled -es3=enabled -;ios=enabled -;osx_gl=enabled -;provo=enabled -;server=enabled - - diff --git a/Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.setreg new file mode 100644 index 0000000000..81fcdbcf12 --- /dev/null +++ b/Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.setreg @@ -0,0 +1,11 @@ +{ + "Amazon": { + "AssetProcessor": { + "Settings": { + "Platforms": { + "es3": "enabled" + } + } + } + } +} diff --git a/Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.ini b/Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.ini deleted file mode 100644 index 702a486603..0000000000 --- a/Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.ini +++ /dev/null @@ -1,7 +0,0 @@ -[Platforms] -;pc=enabled -;es3=enabled -ios=enabled -;osx_gl=enabled -;provo=enabled -;server=enabled diff --git a/Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.setreg b/Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.setreg new file mode 100644 index 0000000000..490d4a8571 --- /dev/null +++ b/Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.setreg @@ -0,0 +1,11 @@ +{ + "Amazon": { + "AssetProcessor": { + "Settings": { + "Platforms": { + "ios": "enabled" + } + } + } + } +} diff --git a/Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.ini b/Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.ini deleted file mode 100644 index 125b5dc32a..0000000000 --- a/Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.ini +++ /dev/null @@ -1,9 +0,0 @@ -[Platforms] -;pc=enabled -;es3=enabled -;ios=enabled -;osx_gl=enabled -provo=enabled -;server=enabled - - diff --git a/Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.setreg b/Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.setreg new file mode 100644 index 0000000000..6616f886b1 --- /dev/null +++ b/Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.setreg @@ -0,0 +1,11 @@ +{ + "Amazon": { + "AssetProcessor": { + "Settings": { + "Platforms": { + "provo": "enabled" + } + } + } + } +} diff --git a/Code/Tools/AssetProcessor/CMakeLists.txt b/Code/Tools/AssetProcessor/CMakeLists.txt index 9eea81b415..dd59481636 100644 --- a/Code/Tools/AssetProcessor/CMakeLists.txt +++ b/Code/Tools/AssetProcessor/CMakeLists.txt @@ -178,7 +178,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) TARGETS AssetProcessor.Tests FILES - ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.ini + ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.setreg OUTPUT_SUBDIRECTORY testdata/config_broken_badplatform ) @@ -186,7 +186,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) TARGETS AssetProcessor.Tests FILES - ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_noscans/AssetProcessorPlatformConfig.ini + ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_noscans/AssetProcessorPlatformConfig.setreg OUTPUT_SUBDIRECTORY testdata/config_broken_noscans ) @@ -194,7 +194,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) TARGETS AssetProcessor.Tests FILES - ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.ini + ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.setreg OUTPUT_SUBDIRECTORY testdata/config_broken_recognizers ) @@ -202,7 +202,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) TARGETS AssetProcessor.Tests FILES - ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.ini + ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.setreg OUTPUT_SUBDIRECTORY testdata/config_broken_noplatform ) @@ -210,7 +210,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) TARGETS AssetProcessor.Tests FILES - ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_regular/AssetProcessorPlatformConfig.ini + ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_regular/AssetProcessorPlatformConfig.setreg OUTPUT_SUBDIRECTORY testdata/config_regular ) @@ -218,7 +218,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) TARGETS AssetProcessor.Tests FILES - ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini + ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.setreg OUTPUT_SUBDIRECTORY testdata/config_regular_platform_scanfolder ) @@ -226,7 +226,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) TARGETS AssetProcessor.Tests FILES - ${CMAKE_CURRENT_SOURCE_DIR}/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.ini + ${CMAKE_CURRENT_SOURCE_DIR}/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.setreg OUTPUT_SUBDIRECTORY testdata/EmptyDummyProject ) @@ -234,7 +234,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) TARGETS AssetProcessor.Tests FILES - ${CMAKE_CURRENT_SOURCE_DIR}/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini + ${CMAKE_CURRENT_SOURCE_DIR}/testdata/DummyProject/AssetProcessorGamePlatformConfig.setreg OUTPUT_SUBDIRECTORY testdata/DummyProject ) diff --git a/Code/Tools/AssetProcessor/assetprocessor_test_files.cmake b/Code/Tools/AssetProcessor/assetprocessor_test_files.cmake index 257f044ffd..cff5f4ef39 100644 --- a/Code/Tools/AssetProcessor/assetprocessor_test_files.cmake +++ b/Code/Tools/AssetProcessor/assetprocessor_test_files.cmake @@ -10,14 +10,14 @@ # set(FILES - testdata/config_broken_badplatform/AssetProcessorPlatformConfig.ini - testdata/config_broken_noplatform/AssetProcessorPlatformConfig.ini - testdata/config_broken_noscans/AssetProcessorPlatformConfig.ini - testdata/config_broken_recognizers/AssetProcessorPlatformConfig.ini - testdata/config_regular/AssetProcessorPlatformConfig.ini - testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini - testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.ini - testdata/DummyProject/AssetProcessorGamePlatformConfig.ini + testdata/config_broken_badplatform/AssetProcessorPlatformConfig.setreg + testdata/config_broken_noplatform/AssetProcessorPlatformConfig.setreg + testdata/config_broken_noscans/AssetProcessorPlatformConfig.setreg + testdata/config_broken_recognizers/AssetProcessorPlatformConfig.setreg + testdata/config_regular/AssetProcessorPlatformConfig.setreg + testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.setreg + testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.setreg + testdata/DummyProject/AssetProcessorGamePlatformConfig.setreg native/tests/AssetProcessorTest.h native/tests/AssetProcessorTest.cpp native/tests/BaseAssetProcessorTest.h diff --git a/Code/Tools/AssetProcessor/native/AssetDatabase/AssetDatabase.cpp b/Code/Tools/AssetProcessor/native/AssetDatabase/AssetDatabase.cpp index fa6adcf0fe..5430f0807e 100644 --- a/Code/Tools/AssetProcessor/native/AssetDatabase/AssetDatabase.cpp +++ b/Code/Tools/AssetProcessor/native/AssetDatabase/AssetDatabase.cpp @@ -45,7 +45,6 @@ namespace AssetProcessor " ScanFolder TEXT NOT NULL collate nocase, " " DisplayName TEXT NOT NULL collate nocase, " " PortableKey TEXT NOT NULL collate nocase, " - " OutputPrefix TEXT NOT NULL collate nocase, " " IsRoot INTEGER NOT NULL);"; static const char* CREATE_SOURCES_TABLE = "AssetProcessor::CreateSourceTable"; @@ -254,14 +253,13 @@ namespace AssetProcessor static const char* INSERT_SCANFOLDER = "AssetProcessor::InsertScanFolder"; static const char* INSERT_SCANFOLDER_STATEMENT = - "INSERT INTO ScanFolders (ScanFolder, DisplayName, PortableKey, OutputPrefix, IsRoot) " - "VALUES (:scanfolder, :displayname, :portablekey, :outputprefix, :isroot);"; + "INSERT INTO ScanFolders (ScanFolder, DisplayName, PortableKey, IsRoot) " + "VALUES (:scanfolder, :displayname, :portablekey, :isroot);"; static const auto s_InsertScanfolderQuery = MakeSqlQuery(INSERT_SCANFOLDER, INSERT_SCANFOLDER_STATEMENT, LOG_NAME, SqlParam(":scanfolder"), SqlParam(":displayname"), SqlParam(":portablekey"), - SqlParam(":outputprefix"), SqlParam(":isroot")); static const char* UPDATE_SCANFOLDER = "AssetProcessor::UpdateScanFolder"; @@ -270,7 +268,6 @@ namespace AssetProcessor "ScanFolder = :scanfolder, " "DisplayName = :displayname, " "PortableKey = :portablekey, " - "OutputPrefix = :outputprefix, " "IsRoot = :isroot " "WHERE " "ScanFolderID = :scanfolderid;"; @@ -279,7 +276,6 @@ namespace AssetProcessor SqlParam(":scanfolder"), SqlParam(":displayname"), SqlParam(":portablekey"), - SqlParam(":outputprefix"), SqlParam(":isroot"), SqlParam(":scanfolderid")); @@ -1051,6 +1047,10 @@ namespace AssetProcessor } } + // Nothing to do for version `AssetDatabase::DatabaseVersion::RemoveOutputPrefixFromScanFolders` + // sqlite doesn't not support altering a table to remove a column + // This is fine as the extra OutputPrefix column will not be queried + if (foundVersion == CurrentDatabaseVersion()) { dropAllTables = false; @@ -1433,7 +1433,7 @@ namespace AssetProcessor //its not in the database, add it // it is a single statement, do not wrap it in a transaction, this wastes a lot of time. - if (!s_InsertScanfolderQuery.BindAndStep(*m_databaseConnection, entry.m_scanFolder.c_str(), entry.m_displayName.c_str(), entry.m_portableKey.c_str(), entry.m_outputPrefix.c_str(), entry.m_isRoot)) + if (!s_InsertScanfolderQuery.BindAndStep(*m_databaseConnection, entry.m_scanFolder.c_str(), entry.m_displayName.c_str(), entry.m_portableKey.c_str(), entry.m_isRoot)) { return false; } @@ -1457,7 +1457,7 @@ namespace AssetProcessor return false; } - return s_UpdateScanfolderQuery.BindAndStep(*m_databaseConnection, entry.m_scanFolder.c_str(), entry.m_displayName.c_str(), entry.m_portableKey.c_str(), entry.m_outputPrefix.c_str(), entry.m_isRoot, entry.m_scanFolderID); + return s_UpdateScanfolderQuery.BindAndStep(*m_databaseConnection, entry.m_scanFolder.c_str(), entry.m_displayName.c_str(), entry.m_portableKey.c_str(), entry.m_isRoot, entry.m_scanFolderID); } } diff --git a/Code/Tools/AssetProcessor/native/AssetManager/AssetCatalog.cpp b/Code/Tools/AssetProcessor/native/AssetManager/AssetCatalog.cpp index 0991ef72de..196f6b0543 100644 --- a/Code/Tools/AssetProcessor/native/AssetManager/AssetCatalog.cpp +++ b/Code/Tools/AssetProcessor/native/AssetManager/AssetCatalog.cpp @@ -951,17 +951,7 @@ namespace AssetProcessor // the subId part of the assetId will always be set to zero. assetInfo.m_assetId = AZ::Data::AssetId(entry.m_sourceGuid, 0); - // the Scan Folder may have an output prefix, so we must remove it from the relpath. - // this involves deleting the output prefix and the first slash ('editor/') which is why - // we remove the length of outputPrefix and one extra character. - if (!scanEntry.m_outputPrefix.empty()) - { - assetInfo.m_relativePath = entry.m_sourceName.substr(static_cast(scanEntry.m_outputPrefix.size()) + 1); - } - else - { - assetInfo.m_relativePath = entry.m_sourceName; - } + assetInfo.m_relativePath = entry.m_sourceName; AZStd::string absolutePath; AzFramework::StringFunc::Path::Join(scanEntry.m_scanFolder.c_str(), assetInfo.m_relativePath.c_str(), absolutePath); assetInfo.m_sizeBytes = AZ::IO::SystemFile::Length(absolutePath.c_str()); @@ -1375,17 +1365,7 @@ namespace AssetProcessor AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry scanEntry; if (m_db->GetScanFolderByScanFolderID(entry.m_scanFolderPK, scanEntry)) { - // the Scan Folder may have an output prefix, so we must remove it from the relpath. - // this involves deleting the output prefix and the first slash ('editor/') which is why - // we remove the length of outputPrefix and one extra character. - if (!scanEntry.m_outputPrefix.empty()) - { - relativePath = entry.m_sourceName.substr(static_cast(scanEntry.m_outputPrefix.size()) + 1); - } - else - { - relativePath = entry.m_sourceName; - } + relativePath = entry.m_sourceName; watchFolder = scanEntry.m_scanFolder; @@ -1530,28 +1510,7 @@ namespace AssetProcessor watchFolder = sourceInfo.m_watchFolder.toStdString().c_str(); AZStd::string sourceNameStr(sourceInfo.m_sourceName.toStdString().c_str()); - - // the Scan Folder may have an output prefix, so we must remove it from the relpath. - // this involves deleting the output prefix and the first slash ('editor/') which is why - // we remove the length of outputPrefix and one extra character. - const AssetProcessor::ScanFolderInfo* info = m_platformConfig->GetScanFolderByPath(watchFolder.c_str()); - if ((info)&&(!info->GetOutputPrefix().isEmpty())) - { - const int prefixLength = static_cast(info->GetOutputPrefix().length()) + 1; - AZ_Assert(sourceNameStr.length() > prefixLength, "Source name [%s] was invalid compared to the output prefix.", sourceNameStr.c_str() != nullptr ? sourceNameStr.c_str() : ""); - if (sourceNameStr.length() > prefixLength) - { - assetInfo.m_relativePath = sourceNameStr.substr(prefixLength); - } - else - { - assetInfo.m_relativePath.swap(sourceNameStr); - } - } - else - { - assetInfo.m_relativePath.swap(sourceNameStr); - } + assetInfo.m_relativePath.swap(sourceNameStr); assetInfo.m_assetId = foundSource->first; @@ -1598,15 +1557,7 @@ namespace AssetProcessor return false; } QString databasePath = QString::fromUtf8(sourceDatabaseName); - if (!scanFolderInfo->GetOutputPrefix().isEmpty() && databasePath.startsWith(scanFolderInfo->GetOutputPrefix(), Qt::CaseInsensitive)) - { - QString relativePath = databasePath.right(databasePath.length() - scanFolderInfo->GetOutputPrefix().length() - 1); // also eat the slash, hence -1 - assetInfo.m_relativePath = relativePath.toUtf8().data(); - } - else - { - assetInfo.m_relativePath = sourceDatabaseName; - } + assetInfo.m_relativePath = sourceDatabaseName; AZStd::string absolutePath; AzFramework::StringFunc::Path::Join(watchFolder, assetInfo.m_relativePath.c_str(), absolutePath); diff --git a/Code/Tools/AssetProcessor/native/AssetManager/PathDependencyManager.cpp b/Code/Tools/AssetProcessor/native/AssetManager/PathDependencyManager.cpp index 78c49b1940..de8bde9b05 100644 --- a/Code/Tools/AssetProcessor/native/AssetManager/PathDependencyManager.cpp +++ b/Code/Tools/AssetProcessor/native/AssetManager/PathDependencyManager.cpp @@ -65,7 +65,7 @@ namespace AssetProcessor if (!AzFramework::StringFunc::Path::IsRelative(path.c_str())) { - if (m_platformConfig->ConvertToRelativePath(QString::fromUtf8(path.c_str()), relativePath, scanFolder, true)) + if (m_platformConfig->ConvertToRelativePath(QString::fromUtf8(path.c_str()), relativePath, scanFolder)) { auto* scanFolderInfo = m_platformConfig->GetScanFolderByPath(scanFolder); diff --git a/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.cpp b/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.cpp index f565309bce..a242c6377c 100644 --- a/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.cpp +++ b/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.cpp @@ -156,7 +156,7 @@ Please note that only those seed files will get updated that are active for your else { QString relativePathQString; - if (!PlatformConfiguration::ConvertToRelativePath(normalizedSource.c_str(), scanFolderInfo, relativePathQString, false)) + if (!PlatformConfiguration::ConvertToRelativePath(normalizedSource.c_str(), scanFolderInfo, relativePathQString)) { return AZ::Failure(AZStd::string::format("Failed to convert path to relative path. %s\n", normalizedSource.c_str())); } @@ -167,16 +167,6 @@ Please note that only those seed files will get updated that are active for your return AZ::Success(); } - AZStd::string SourceFileRelocator::RemoveDatabasePrefix(const ScanFolderInfo* scanFolder, AZStd::string sourceName) - { - if (!scanFolder->GetOutputPrefix().isEmpty()) - { - return sourceName.substr(scanFolder->GetOutputPrefix().size() + 1); //+1 to remove the slash after the prefix - } - - return sourceName; - } - QHash SourceFileRelocator::GetSources(QStringList pathMatches, const ScanFolderInfo* scanFolderInfo, SourceFileRelocationContainer& sources) const { @@ -188,7 +178,7 @@ Please note that only those seed files will get updated that are active for your PlatformConfiguration::ConvertToRelativePath(file, scanFolderInfo, databaseSourceName); m_stateData->QuerySourceBySourceNameScanFolderID(databaseSourceName.toUtf8().constData(), scanFolderInfo->ScanFolderID(), [this, &sources, &scanFolderInfo, &sourceIndexMap, &databaseSourceName](const AzToolsFramework::AssetDatabase::SourceDatabaseEntry& entry) { - sources.emplace_back(entry, GetProductMapForSource(entry.m_sourceID), RemoveDatabasePrefix(scanFolderInfo, entry.m_sourceName), scanFolderInfo); + sources.emplace_back(entry, GetProductMapForSource(entry.m_sourceID), entry.m_sourceName, scanFolderInfo); sourceIndexMap[databaseSourceName] = aznumeric_cast (sources.size() - 1); return true; }); @@ -357,12 +347,6 @@ Please note that only those seed files will get updated that are active for your QString relativeFileName(normalizedSource.c_str()); - //if relative path starts with the output prefix than remove it first - if (!scanFolderInfo->GetOutputPrefix().isEmpty() && relativeFileName.startsWith(scanFolderInfo->GetOutputPrefix(), Qt::CaseInsensitive)) - { - relativeFileName = relativeFileName.right(relativeFileName.length() - (scanFolderInfo->GetOutputPrefix().length() + 1)); // adding 1 for slash - } - QDir rooted(scanFolderInfo->ScanPath()); QString absolutePath = rooted.absoluteFilePath(relativeFileName); @@ -620,7 +604,7 @@ Please note that only those seed files will get updated that are active for your { QString relativePath; QString scanFolderName; - m_platformConfig->ConvertToRelativePath(newDestinationPath.c_str(), relativePath, scanFolderName, false); + m_platformConfig->ConvertToRelativePath(newDestinationPath.c_str(), relativePath, scanFolderName); relocationInfo.m_newAbsolutePath = newDestinationPath; relocationInfo.m_newRelativePath = relativePath.toUtf8().constData(); diff --git a/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.h b/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.h index 1fcda59b71..35c0216d4a 100644 --- a/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.h +++ b/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.h @@ -96,7 +96,7 @@ namespace AssetProcessor SourceFileRelocationInfo(const AZStd::string& filePath, const ScanFolderInfo* scanFolder) { QString relFilePath; - PlatformConfiguration::ConvertToRelativePath(filePath.c_str(), scanFolder, relFilePath, true); + PlatformConfiguration::ConvertToRelativePath(filePath.c_str(), scanFolder, relFilePath); m_oldRelativePath = relFilePath.toUtf8().data(); AzFramework::StringFunc::Path::ConstructFull(scanFolder->ScanPath().toUtf8().constData(), m_oldRelativePath.c_str(), m_oldAbsolutePath, false); m_oldAbsolutePath = AssetUtilities::NormalizeFilePath(m_oldAbsolutePath.c_str()).toUtf8().constData(); @@ -191,7 +191,6 @@ namespace AssetProcessor SourceFileRelocator(AZStd::shared_ptr stateData, PlatformConfiguration* platformConfiguration); ~SourceFileRelocator(); - static AZStd::string RemoveDatabasePrefix(const ScanFolderInfo* scanFolder, AZStd::string sourceName); static void MakePathRelative(const AZStd::string& parentPath, const AZStd::string& childPath, AZStd::string& parentRelative, AZStd::string& childRelative); static AZ::Outcome HandleWildcard(AZStd::string_view absFile, AZStd::string_view absSearch, AZStd::string destination); diff --git a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp index d403b97359..47f79d9709 100644 --- a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp +++ b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp @@ -142,11 +142,6 @@ namespace AssetProcessor QString databaseSourceName = QString::fromUtf8(entry.m_sourceName.c_str()); QString scanFolderPath = QString::fromUtf8(entry.m_scanFolder.c_str()); QString relativeToScanFolderPath = databaseSourceName; - if (!entry.m_outputPrefix.empty()) - { - relativeToScanFolderPath = relativeToScanFolderPath.remove(0, static_cast(entry.m_outputPrefix.size()) + 1); - } - QString finalAbsolute = (QString("%1/%2").arg(scanFolderPath).arg(relativeToScanFolderPath)); m_sourceFilesInDatabase[finalAbsolute] = { scanFolderPath, relativeToScanFolderPath, databaseSourceName, entry.m_analysisFingerprint.c_str() }; @@ -173,12 +168,6 @@ namespace AssetProcessor if (scanFolderInfo.ScanFolderID() == entry.m_scanFolderPK) { scanFolderPath = scanFolderInfo.ScanPath(); - - if (!scanFolderInfo.GetOutputPrefix().isEmpty()) - { - relativeToScanFolderPath = relativeToScanFolderPath.remove(0, static_cast(scanFolderInfo.GetOutputPrefix().size()) + 1); - } - break; } } @@ -470,12 +459,12 @@ namespace AssetProcessor return; } - // note that m_SourceFilesInDatabase is a map from (full absolute path) --> (database name for file, which includes outputprefix) + // note that m_SourceFilesInDatabase is a map from (full absolute path) --> (database name for file) for (auto iter = m_sourceFilesInDatabase.begin(); iter != m_sourceFilesInDatabase.end(); iter++) { // CheckDeletedSourceFile actually expects the database name as the second value // iter.key is the full path normalized. iter.value is the database path. - // we need the relative path too, which involves removing the scan folder outputprefix it present: + // we need the relative path too: CheckDeletedSourceFile( iter.key(), iter.value().m_sourceRelativeToWatchFolder, iter.value().m_sourceDatabaseName, AZStd::chrono::system_clock::now()); @@ -1633,27 +1622,7 @@ namespace AssetProcessor AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry scanfolder; if (m_stateData->GetScanFolderByScanFolderID(source.m_scanFolderPK, scanfolder)) { - // there's one more thing to account for here, and thats the fact that the sourceName may have an outputPrefix appended on to it - // so for example, the scan folder might be c:/ly/dev/Gems/Clouds/Assets - // but the outputPrefix might be Clouds/Assets, meaning "put it in that folder in the cache instead of just at the root" - // When we have an outputprefix, we prepend it to SourceName so that its a unique source - // so for example, the sourceName might be Clouds/Assets/blah.tif - // if you were to blindly concatenate them you'd end up with c:/ly/dev/Gems/Clouds/Assets/Clouds/Assets/blah.tif - // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ - // The watch folder is here - // ^^^^^^^^^^^^^^ - // Prefix prepended - // ^^^^^^^^ - // actual name - // so remove the output prefix from sourcename if present before doing any source ops on it. - - AZStd::string sourceName(source.m_sourceName); - - if (!scanfolder.m_outputPrefix.empty()) - { - sourceName = sourceName.substr(scanfolder.m_outputPrefix.size() + 1); - } - AZStd::string fullSourcePath = AZStd::string::format("%s/%s", scanfolder.m_scanFolder.c_str(), sourceName.c_str()); + AZStd::string fullSourcePath = AZStd::string::format("%s/%s", scanfolder.m_scanFolder.c_str(), source.m_sourceName.c_str()); AssessFileInternal(fullSourcePath.c_str(), false); } @@ -2001,18 +1970,7 @@ namespace AssetProcessor //remove the jobs associated with these products m_stateData->RemoveJob(oldJobInfo.m_jobID); - // note that JobRemoved is supposed to emit a jobinfo that is not output-prefixed - if (!scanFolder->GetOutputPrefix().isEmpty()) - { - JobInfo newJobInfo(oldJobInfo); - QString sourcePathWithPrefix = QString::fromUtf8(oldJobInfo.m_sourceFile.c_str()); - newJobInfo.m_sourceFile = (sourcePathWithPrefix.right(sourcePathWithPrefix.length() - (scanFolder->GetOutputPrefix().length() + 1))).toUtf8().constData(); - Q_EMIT JobRemoved(newJobInfo); - } - else - { - Q_EMIT JobRemoved(oldJobInfo); - } + Q_EMIT JobRemoved(oldJobInfo); } } @@ -2239,7 +2197,7 @@ namespace AssetProcessor } AzToolsFramework::AssetDatabase::SourceDatabaseEntryContainer sources; - QString sourceName = scanFolderInfo->GetOutputPrefix().isEmpty() ? relativePath : QDir::cleanPath(scanFolderInfo->GetOutputPrefix() + QDir::separator() + relativePath); + QString sourceName = relativePath; m_stateData->GetSourcesLikeSourceName(sourceName, AzToolsFramework::AssetDatabase::AssetDatabaseConnection::StartsWith, sources); AZ_TracePrintf(AssetProcessor::DebugChannel, "CheckDeletedSourceFolder: %i matching files.\n", sources.size()); @@ -2250,11 +2208,6 @@ namespace AssetProcessor // reconstruct full path: QString actualRelativePath = source.m_sourceName.c_str(); - if (!scanFolderInfo->GetOutputPrefix().isEmpty()) - { - actualRelativePath = actualRelativePath.right(actualRelativePath.length() - (scanFolderInfo->GetOutputPrefix().length() + 1)); // adding one for separator - } - QString finalPath = scanFolder.absoluteFilePath(actualRelativePath); if (!QFile::exists(finalPath)) @@ -2513,11 +2466,6 @@ namespace AssetProcessor const ScanFolderInfo* scanFolderInfo = m_platformConfig->GetScanFolderForFile(normalizedPath); relativePathToFile = databasePathToFile; - // remove output prefix if present to generate relative path - if ((scanFolderInfo)&&(!scanFolderInfo->GetOutputPrefix().isEmpty())) - { - relativePathToFile = relativePathToFile.remove(0, static_cast(scanFolderInfo->GetOutputPrefix().length()) + 1); - } if (normalizedPath.length() >= AP_MAX_PATH_LEN) { @@ -2537,7 +2485,7 @@ namespace AssetProcessor job.m_jobEntry = JobEntry( QString::fromUtf8(jobInfo.m_watchFolder.c_str()), relativePathToFile, - databasePathToFile, // with outputprefix + databasePathToFile, jobInfo.m_builderGuid, *platformFromInfo, jobInfo.m_jobKey.c_str(), 0, GenerateNewJobRunKey(), @@ -2646,7 +2594,7 @@ namespace AssetProcessor // to call the expensive function to discover correct case. QString pathRelativeToScanFolder; QString scanFolderPath; - m_platformConfig->ConvertToRelativePath(overrider, pathRelativeToScanFolder, scanFolderPath, false /*include output prefix*/); + m_platformConfig->ConvertToRelativePath(overrider, pathRelativeToScanFolder, scanFolderPath); AssetUtilities::UpdateToCorrectCase(scanFolderPath, pathRelativeToScanFolder); overrider = QDir(scanFolderPath).absoluteFilePath(pathRelativeToScanFolder); } @@ -3367,10 +3315,6 @@ namespace AssetProcessor newSourceInfo.m_watchFolder = scanFolder->ScanPath(); newSourceInfo.m_sourceDatabaseName = databasePathToFile; newSourceInfo.m_sourceRelativeToWatchFolder = databasePathToFile; - if (!scanFolder->GetOutputPrefix().isEmpty()) - { - newSourceInfo.m_sourceRelativeToWatchFolder = newSourceInfo.m_sourceRelativeToWatchFolder.remove(0, static_cast(scanFolder->GetOutputPrefix().length()) + 1); - } { // this scope exists only to narrow the range of m_sourceUUIDToSourceNameMapMutex @@ -3644,12 +3588,6 @@ namespace AssetProcessor continue; } - //if relative path starts with the output prefix then remove it first - if (!scanFolderInfo->GetOutputPrefix().isEmpty() && knownPathBeforeWildcard.startsWith(scanFolderInfo->GetOutputPrefix(), Qt::CaseInsensitive)) - { - knownPathBeforeWildcard = knownPathBeforeWildcard.right(knownPathBeforeWildcard.length() - (scanFolderInfo->GetOutputPrefix().length() + 1)); // adding 1 for slash - } - QDir rooted(scanFolderInfo->ScanPath()); QString absolutePath = rooted.absoluteFilePath(knownPathBeforeWildcard); @@ -3950,7 +3888,6 @@ namespace AssetProcessor scanFolderFromConfigFile.ScanPath().toUtf8().constData(), scanFolderFromConfigFile.GetDisplayName().toUtf8().constData(), scanFolderFromConfigFile.GetPortableKey().toUtf8().constData(), - scanFolderFromConfigFile.GetOutputPrefix().toUtf8().constData(), scanFolderFromConfigFile.IsRoot()); //remove this scan path from the scan folders so what is left can deleted m_scanFoldersInDatabase.erase(found); @@ -3962,7 +3899,6 @@ namespace AssetProcessor scanFolderFromConfigFile.ScanPath().toUtf8().constData(), scanFolderFromConfigFile.GetDisplayName().toUtf8().constData(), scanFolderFromConfigFile.GetPortableKey().toUtf8().constData(), - scanFolderFromConfigFile.GetOutputPrefix().toUtf8().constData(), scanFolderFromConfigFile.IsRoot()); } @@ -4006,11 +3942,7 @@ namespace AssetProcessor result.m_sourceDatabaseName = QString::fromUtf8(sourceDatabaseEntry.m_sourceName.c_str()); result.m_watchFolder = QString::fromUtf8(scanFolder.m_scanFolder.c_str()); result.m_sourceRelativeToWatchFolder = result.m_sourceDatabaseName; - if (!scanFolder.m_outputPrefix.empty()) - { - result.m_sourceRelativeToWatchFolder = result.m_sourceRelativeToWatchFolder.remove(0, static_cast(scanFolder.m_outputPrefix.size()) + 1); - } - + { // this scope exists to restrict the duration of the below lock. AZStd::lock_guard lock(m_sourceUUIDToSourceInfoMapMutex); @@ -4088,16 +4020,7 @@ namespace AssetProcessor { sourceDatabaseEntry.m_scanFolderPK = scanFolder->ScanFolderID(); - if (!scanFolder->GetOutputPrefix().isEmpty()) - { - // replace the "output prefix" part of the file name with the one from the ini file to sort out case sensitivity problems. - QString withoutOutputPrefix = relativeSourceFilePath.remove(0, scanFolder->GetOutputPrefix().length() + 1); - sourceDatabaseEntry.m_sourceName = AZStd::string::format("%s/%s", scanFolder->GetOutputPrefix().toUtf8().constData(), withoutOutputPrefix.toUtf8().data()); - } - else - { - sourceDatabaseEntry.m_sourceName = relativeSourceFilePath.toUtf8().constData(); - } + sourceDatabaseEntry.m_sourceName = relativeSourceFilePath.toUtf8().constData(); sourceDatabaseEntry.m_sourceGuid = AssetUtilities::CreateSafeSourceUUIDFromName(sourceDatabaseEntry.m_sourceName.c_str()); @@ -4709,7 +4632,7 @@ namespace AssetProcessor QString databasePath; QString scanFolderPath; - m_platformConfig->ConvertToRelativePath(metaDataFileName, databasePath, scanFolderPath, true); + m_platformConfig->ConvertToRelativePath(metaDataFileName, databasePath, scanFolderPath); outFilesToFingerprint.insert(AZStd::make_pair(metaDataFileName.toUtf8().constData(), databasePath.toUtf8().constData())); } } diff --git a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.h b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.h index 4c203567e9..88f74c886b 100644 --- a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.h +++ b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.h @@ -163,7 +163,7 @@ namespace AssetProcessor //! Internal structure that will hold all the necessary source info struct SourceFileInfo { - QString m_databasePath; // clarification: this is the database path (ie, includes outputprefix) + QString m_databasePath; // clarification: this is the database path QString m_pathRelativeToScanFolder; AZ::Uuid m_uuid; const ScanFolderInfo* m_scanFolder{ nullptr }; @@ -222,7 +222,7 @@ namespace AssetProcessor //! Emit whenever a new asset is found or an existing asset is updated void AssetMessage(AzFramework::AssetSystem::AssetNotificationMessage message); - // InputAssetProcessed - uses absolute asset path of input file - no outputprefix + // InputAssetProcessed - uses absolute asset path of input file void InputAssetProcessed(QString fullAssetPath, QString platform); void RequestInputAssetStatus(QString inputAssetPath, QString platform, QString jobDescription); diff --git a/Code/Tools/AssetProcessor/native/AssetManager/assetScanFolderInfo.h b/Code/Tools/AssetProcessor/native/AssetManager/assetScanFolderInfo.h index 13c1a8671a..5767822451 100644 --- a/Code/Tools/AssetProcessor/native/AssetManager/assetScanFolderInfo.h +++ b/Code/Tools/AssetProcessor/native/AssetManager/assetScanFolderInfo.h @@ -28,7 +28,6 @@ namespace AssetProcessor QString path, QString displayName, QString portableKey, - QString prefix, bool isRoot, bool recurseSubFolders, AZStd::vector platforms = AZStd::vector{}, @@ -38,7 +37,6 @@ namespace AssetProcessor : m_scanPath(path) , m_displayName(displayName) , m_portableKey (portableKey) - , m_outputPrefix(prefix) , m_isRoot(isRoot) , m_recurseSubFolders(recurseSubFolders) , m_order(order) @@ -62,11 +60,6 @@ namespace AssetProcessor return m_displayName; } - QString GetOutputPrefix() const - { - return m_outputPrefix; - } - bool IsRoot() const { return m_isRoot; @@ -110,7 +103,6 @@ namespace AssetProcessor private: QString m_scanPath; // the local path to scan ("C:\\whatever") QString m_displayName; // the display name to show in GUIs that show it. - QString m_outputPrefix; // the output prefix to target results into (eg, put things in a certain subfolder of @assets@ rather than the relative to assets itself) QString m_portableKey; // a key that remains the same even if the asset database is moved from computer to computer. bool m_isRoot = false; // is it 'the' root folder? bool m_recurseSubFolders = true; diff --git a/Code/Tools/AssetProcessor/native/AssetManager/assetScannerWorker.cpp b/Code/Tools/AssetProcessor/native/AssetManager/assetScannerWorker.cpp index a54e9b3c38..c869e40236 100644 --- a/Code/Tools/AssetProcessor/native/AssetManager/assetScannerWorker.cpp +++ b/Code/Tools/AssetProcessor/native/AssetManager/assetScannerWorker.cpp @@ -126,7 +126,7 @@ void AssetScannerWorker::ScanForSourceFiles(const ScanFolderInfo& scanFolderInfo { //Entry is a directory m_folderList.insert(AZStd::move(assetFileInfo)); - ScanFolderInfo tempScanFolderInfo(absPath, "", "", "", false, true); + ScanFolderInfo tempScanFolderInfo(absPath, "", "", false, true); ScanForSourceFiles(tempScanFolderInfo, rootScanFolder); } else diff --git a/Code/Tools/AssetProcessor/native/resourcecompiler/RCCommon.h b/Code/Tools/AssetProcessor/native/resourcecompiler/RCCommon.h index 4143019627..c3dd994ef5 100644 --- a/Code/Tools/AssetProcessor/native/resourcecompiler/RCCommon.h +++ b/Code/Tools/AssetProcessor/native/resourcecompiler/RCCommon.h @@ -41,7 +41,7 @@ namespace AssetProcessor public: QueueElementID() = default; - ///! note that inputAssetName is a database name (so includes outputprefix), not a relative path. + ///! note that inputAssetName is a database name, not a relative path. QueueElementID(QString inputAssetName, QString platform, QString jobDescriptor); diff --git a/Code/Tools/AssetProcessor/native/resourcecompiler/rcjoblistmodel.h b/Code/Tools/AssetProcessor/native/resourcecompiler/rcjoblistmodel.h index e364a503b9..9701f4cd9a 100644 --- a/Code/Tools/AssetProcessor/native/resourcecompiler/rcjoblistmodel.h +++ b/Code/Tools/AssetProcessor/native/resourcecompiler/rcjoblistmodel.h @@ -96,7 +96,7 @@ namespace AssetProcessor RCJob* getItem(int index) const; int GetIndexOfProcessingJob(const QueueElementID& elementId); - ///! EraseJobs expects the database name of the source file. (So with outputprefix) + ///! EraseJobs expects the database name of the source file. void EraseJobs(QString sourceFileDatabaseName, AZStd::vector& pendingJobs); private: diff --git a/Code/Tools/AssetProcessor/native/tests/AssetCatalog/AssetCatalogUnitTests.cpp b/Code/Tools/AssetProcessor/native/tests/AssetCatalog/AssetCatalogUnitTests.cpp index 281d5a24fa..e92e9afba5 100644 --- a/Code/Tools/AssetProcessor/native/tests/AssetCatalog/AssetCatalogUnitTests.cpp +++ b/Code/Tools/AssetProcessor/native/tests/AssetCatalog/AssetCatalogUnitTests.cpp @@ -217,7 +217,6 @@ namespace AssetProcessor scanFolderInfo.ScanPath().toStdString().c_str(), scanFolderInfo.GetDisplayName().toStdString().c_str(), scanFolderInfo.GetPortableKey().toStdString().c_str(), - scanFolderInfo.GetOutputPrefix().toStdString().c_str(), scanFolderInfo.IsRoot()); dbConn->SetScanFolder(newScanFolder); } @@ -230,12 +229,12 @@ namespace AssetProcessor config.EnablePlatform({ "fandango" ,{ "console", "renderer" } }, false); AZStd::vector platforms; config.PopulatePlatformsForScanFolder(platforms); - // PATH DisplayName PortKey outputfolder root recurse platforms order - AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", "", false, false, platforms, -6), config, dbConn); // subfolder 4 overrides subfolder3 - AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", "", false, false, platforms, -5), config, dbConn); // subfolder 3 overrides subfolder2 - AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", "", false, true, platforms, -2), config, dbConn); // subfolder 2 overrides subfolder1 - AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, platforms, -1), config, dbConn); // subfolder1 overrides root - AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", "", true, false, platforms, 0), config, dbConn); // add the root + // PATH DisplayName PortKey root recurse platforms order + AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", false, false, platforms, -6), config, dbConn); // subfolder 4 overrides subfolder3 + AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", false, false, platforms, -5), config, dbConn); // subfolder 3 overrides subfolder2 + AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", false, true, platforms, -2), config, dbConn); // subfolder 2 overrides subfolder1 + AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, platforms, -1), config, dbConn); // subfolder1 overrides root + AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", true, false, platforms, 0), config, dbConn); // add the root config.AddMetaDataType("exportsettings", QString()); diff --git a/Code/Tools/AssetProcessor/native/tests/AssetProcessorMessagesTests.cpp b/Code/Tools/AssetProcessor/native/tests/AssetProcessorMessagesTests.cpp index 1b3bac2897..c33943f9a7 100644 --- a/Code/Tools/AssetProcessor/native/tests/AssetProcessorMessagesTests.cpp +++ b/Code/Tools/AssetProcessor/native/tests/AssetProcessorMessagesTests.cpp @@ -317,7 +317,7 @@ namespace AssetProcessorMessagesTests using namespace AzToolsFramework::AssetDatabase; // Setup the database with all needed info - ScanFolderDatabaseEntry scanfolder1("scanfolder1", "scanfolder1", "scanfolder1", ""); + ScanFolderDatabaseEntry scanfolder1("scanfolder1", "scanfolder1", "scanfolder1"); ASSERT_TRUE(m_dbConn.SetScanFolder(scanfolder1)); SourceDatabaseEntry source1(scanfolder1.m_scanFolderID, "source1.png", AZ::Uuid::CreateRandom(), "Fingerprint"); diff --git a/Code/Tools/AssetProcessor/native/tests/FileProcessor/FileProcessorTests.cpp b/Code/Tools/AssetProcessor/native/tests/FileProcessor/FileProcessorTests.cpp index cb5dd8e532..141a5a9b67 100644 --- a/Code/Tools/AssetProcessor/native/tests/FileProcessor/FileProcessorTests.cpp +++ b/Code/Tools/AssetProcessor/native/tests/FileProcessor/FileProcessorTests.cpp @@ -46,10 +46,10 @@ namespace UnitTests m_data->m_fileProcessor = AZStd::make_unique(m_data->m_config.get()); - m_data->m_scanFolder = { m_data->m_temporarySourceDir.absolutePath().toUtf8().constData(), "dev", "rootportkey", "" }; + m_data->m_scanFolder = { m_data->m_temporarySourceDir.absolutePath().toUtf8().constData(), "dev", "rootportkey" }; ASSERT_TRUE(m_data->m_connection.SetScanFolder(m_data->m_scanFolder)); - m_data->m_config->AddScanFolder(ScanFolderInfo(m_data->m_temporarySourceDir.absolutePath(), "dev", "rootportkey", "", false, true, m_data->m_config->GetEnabledPlatforms(), 0, m_data->m_scanFolder.m_scanFolderID)); + m_data->m_config->AddScanFolder(ScanFolderInfo(m_data->m_temporarySourceDir.absolutePath(), "dev", "rootportkey", false, true, m_data->m_config->GetEnabledPlatforms(), 0, m_data->m_scanFolder.m_scanFolderID)); for (int index = 0; index < 10; ++index) { diff --git a/Code/Tools/AssetProcessor/native/tests/SourceFileRelocatorTests.cpp b/Code/Tools/AssetProcessor/native/tests/SourceFileRelocatorTests.cpp index 852d68cba2..2731aa6c5a 100644 --- a/Code/Tools/AssetProcessor/native/tests/SourceFileRelocatorTests.cpp +++ b/Code/Tools/AssetProcessor/native/tests/SourceFileRelocatorTests.cpp @@ -84,8 +84,8 @@ namespace UnitTests AZStd::vector platforms; m_data->m_platformConfig.PopulatePlatformsForScanFolder(platforms); - m_data->m_scanFolder1 = { tempPath.absoluteFilePath("dev").toUtf8().constData(), "dev", "devKey", ""}; - m_data->m_scanFolder2 = { tempPath.absoluteFilePath("folder").toUtf8().constData(), "folder", "folderKey", "prefix" }; + m_data->m_scanFolder1 = { tempPath.absoluteFilePath("dev").toUtf8().constData(), "dev", "devKey"}; + m_data->m_scanFolder2 = { tempPath.absoluteFilePath("folder").toUtf8().constData(), "folder", "folderKey"}; ASSERT_TRUE(m_data->m_connection->SetScanFolder(m_data->m_scanFolder1)); ASSERT_TRUE(m_data->m_connection->SetScanFolder(m_data->m_scanFolder2)); @@ -93,21 +93,19 @@ namespace UnitTests ScanFolderInfo scanFolder1(m_data->m_scanFolder1.m_scanFolder.c_str(), m_data->m_scanFolder1.m_displayName.c_str(), m_data->m_scanFolder1.m_portableKey.c_str(), - m_data->m_scanFolder1.m_outputPrefix.c_str(), false, true, platforms, 0, m_data->m_scanFolder1.m_scanFolderID); m_data->m_platformConfig.AddScanFolder(scanFolder1); ScanFolderInfo scanFolder2(m_data->m_scanFolder2.m_scanFolder.c_str(), m_data->m_scanFolder2.m_displayName.c_str(), m_data->m_scanFolder2.m_portableKey.c_str(), - m_data->m_scanFolder2.m_outputPrefix.c_str(), false, true, platforms, 0, m_data->m_scanFolder2.m_scanFolderID); m_data->m_platformConfig.AddScanFolder(scanFolder2); SourceDatabaseEntry sourceFile1 = { m_data->m_scanFolder1.m_scanFolderID, "subfolder1/somefile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" }; SourceDatabaseEntry sourceFile2 = { m_data->m_scanFolder1.m_scanFolderID, "subfolder1/otherfile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" }; - SourceDatabaseEntry sourceFile3 = { m_data->m_scanFolder2.m_scanFolderID, "prefix/otherfile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" }; - SourceDatabaseEntry sourceFile4 = { m_data->m_scanFolder2.m_scanFolderID, "prefix/a/b/c/d/otherfile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" }; + SourceDatabaseEntry sourceFile3 = { m_data->m_scanFolder2.m_scanFolderID, "otherfile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" }; + SourceDatabaseEntry sourceFile4 = { m_data->m_scanFolder2.m_scanFolderID, "a/b/c/d/otherfile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" }; SourceDatabaseEntry sourceFile5 = { m_data->m_scanFolder1.m_scanFolderID, "duplicate/file1.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" }; SourceDatabaseEntry sourceFile6 = { m_data->m_scanFolder2.m_scanFolderID, "duplicate/file1.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" }; SourceDatabaseEntry sourceFile7 = { m_data->m_scanFolder1.m_scanFolderID, "subfolder2/file.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" }; @@ -128,7 +126,7 @@ namespace UnitTests ASSERT_TRUE(m_data->m_connection->SetSource(sourceFile11)); SourceFileDependencyEntry dependency1 = { AZ::Uuid::CreateRandom(), "subfolder1/somefile.tif", "subfolder1/otherfile.tif", SourceFileDependencyEntry::TypeOfDependency::DEP_SourceToSource, false }; - SourceFileDependencyEntry dependency2 = { AZ::Uuid::CreateRandom(), "subfolder1/otherfile.tif", "prefix/otherfile.tif", SourceFileDependencyEntry::TypeOfDependency::DEP_JobToJob, false }; + SourceFileDependencyEntry dependency2 = { AZ::Uuid::CreateRandom(), "subfolder1/otherfile.tif", "otherfile.tif", SourceFileDependencyEntry::TypeOfDependency::DEP_JobToJob, false }; ASSERT_TRUE(m_data->m_connection->SetSourceFileDependency(dependency1)); ASSERT_TRUE(m_data->m_connection->SetSourceFileDependency(dependency2)); @@ -252,7 +250,7 @@ namespace UnitTests const ScanFolderInfo* info; auto result = m_data->m_reporter->GetSourcesByPath(source, relocationContainer, info, excludeMetaDataFiles); - ASSERT_EQ(result.IsSuccess(), expectSuccess) << result.GetError().c_str(); + ASSERT_EQ(result.IsSuccess(), expectSuccess) << (!result.IsSuccess() ? result.GetError().c_str() : ""); if (expectSuccess) { @@ -423,13 +421,13 @@ namespace UnitTests TEST_F(SourceFileRelocatorTest, GetSources_PrefixedFile_Succeeds) { - TestGetSourcesByPath("otherfile.tif", { "prefix/otherfile.tif" }); + TestGetSourcesByPath("otherfile.tif", { "otherfile.tif" }); } TEST_F(SourceFileRelocatorTest, GetSources_PrefixedAbsFile_Succeeds) { QDir tempDir(m_tempDir.path()); - TestGetSourcesByPath( tempDir.absoluteFilePath("folder/otherfile.tif").toUtf8().constData(), { "prefix/otherfile.tif" }); + TestGetSourcesByPath(tempDir.absoluteFilePath("folder/otherfile.tif").toUtf8().constData(), { "otherfile.tif" }); } TEST_F(SourceFileRelocatorTest, GetSources_Folder_Fails) @@ -664,7 +662,7 @@ namespace UnitTests ASSERT_TRUE(m_data->m_reporter->GetSourcesByPath(tempPath.absoluteFilePath(AZStd::string("folder/o*").c_str()).toUtf8().constData(), entryContainer, info)); ASSERT_EQ(entryContainer.size(), 1); - ASSERT_STREQ(entryContainer[0].m_sourceEntry.m_sourceName.c_str(), "prefix/otherfile.tif"); + ASSERT_STREQ(entryContainer[0].m_sourceEntry.m_sourceName.c_str(), "otherfile.tif"); m_data->m_reporter->PopulateDependencies(entryContainer); @@ -803,7 +801,7 @@ namespace UnitTests FileUpdateTasks updateTasks; ASSERT_TRUE(m_data->m_reporter->GetSourcesByPath(tempPath.absoluteFilePath("folder/*").toUtf8().constData(), entryContainer, info)); - ASSERT_EQ(entryContainer.size(), 2); + ASSERT_EQ(entryContainer.size(), 3); m_data->m_reporter->ComputeDestination(entryContainer, info, "*", "someOtherPlace/*", destInfo); m_data->m_reporter->PopulateDependencies(entryContainer); diff --git a/Code/Tools/AssetProcessor/native/tests/assetdatabase/AssetDatabaseTest.cpp b/Code/Tools/AssetProcessor/native/tests/assetdatabase/AssetDatabaseTest.cpp index 12b202e804..8c3fdb3fbe 100644 --- a/Code/Tools/AssetProcessor/native/tests/assetdatabase/AssetDatabaseTest.cpp +++ b/Code/Tools/AssetProcessor/native/tests/assetdatabase/AssetDatabaseTest.cpp @@ -81,7 +81,7 @@ namespace UnitTests // Product: "someproduct4.dds" subid: 4 void CreateCoverageTestData() { - m_data->m_scanFolder = { "c:/O3DE/dev", "dev", "rootportkey", "" }; + m_data->m_scanFolder = { "c:/O3DE/dev", "dev", "rootportkey" }; ASSERT_TRUE(m_data->m_connection.SetScanFolder(m_data->m_scanFolder)); m_data->m_sourceFile1 = { m_data->m_scanFolder.m_scanFolderID, "somefile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint1"}; @@ -239,7 +239,7 @@ namespace UnitTests // we'll create all of those first (except product) before starting the product test. //add a scanfolder. None of this has to exist in real disk, this is a db test only. - ScanFolderDatabaseEntry scanFolder {"c:/O3DE/dev", "dev", "rootportkey", ""}; + ScanFolderDatabaseEntry scanFolder{ "c:/O3DE/dev", "dev", "rootportkey" }; EXPECT_TRUE(m_data->m_connection.SetScanFolder(scanFolder)); ASSERT_NE(scanFolder.m_scanFolderID, AzToolsFramework::AssetDatabase::InvalidEntryId); @@ -278,7 +278,7 @@ namespace UnitTests // to add a product legitimately you have to have a full chain of primary keys, chain is: // ScanFolder --> Source --> job --> product. // we'll create all of those first (except product) before starting the product test. - ScanFolderDatabaseEntry scanFolder{ "c:/O3DE/dev", "dev", "rootportkey", "" }; + ScanFolderDatabaseEntry scanFolder{ "c:/O3DE/dev", "dev", "rootportkey" }; ASSERT_TRUE(m_data->m_connection.SetScanFolder(scanFolder)); SourceDatabaseEntry sourceEntry{ scanFolder.m_scanFolderID, "somefile.tif", AZ::Uuid::CreateRandom(), "fingerprint1" }; @@ -323,7 +323,7 @@ namespace UnitTests // this is actually a very common case (same job id, same subID) TEST_F(AssetDatabaseTest, SetProduct_SpecificPK_Succeeds_SameSubID_SameJobID) { - ScanFolderDatabaseEntry scanFolder{ "c:/O3DE/dev", "dev", "rootportkey", "" }; + ScanFolderDatabaseEntry scanFolder{ "c:/O3DE/dev", "dev", "rootportkey"}; ASSERT_TRUE(m_data->m_connection.SetScanFolder(scanFolder)); SourceDatabaseEntry sourceEntry{ scanFolder.m_scanFolderID, "somefile.tif", AZ::Uuid::CreateRandom(), "fingerprint1" }; ASSERT_TRUE(m_data->m_connection.SetSource(sourceEntry)); diff --git a/Code/Tools/AssetProcessor/native/tests/assetmanager/AssetProcessorManagerTest.cpp b/Code/Tools/AssetProcessor/native/tests/assetmanager/AssetProcessorManagerTest.cpp index d8afda1b2c..07d1e48229 100644 --- a/Code/Tools/AssetProcessor/native/tests/assetmanager/AssetProcessorManagerTest.cpp +++ b/Code/Tools/AssetProcessor/native/tests/assetmanager/AssetProcessorManagerTest.cpp @@ -63,13 +63,6 @@ public: friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WildcardMissingFiles_ByName_UpdatesWhenTheyAppear); friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, JobDependencyOrderOnce_MultipleJobs_EmitOK); - friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_BasicTest); - friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_UpdateTest); - friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByUuid); - friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByName); - friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByUuid_UpdatesWhenTheyAppear); - friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByName_UpdatesWhenTheyAppear); - friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, SourceFileProcessFailure_ClearsFingerprint); friend class GTEST_TEST_CLASS_NAME_(AbsolutePathProductDependencyTest, UnresolvedProductPathDependency_AssetProcessedTwice_DoesNotDuplicateDependency); @@ -243,15 +236,10 @@ void AssetProcessorManagerTest::SetUp() m_config->EnablePlatform({ "pc", { "host", "renderer", "desktop" } }, true); - m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, m_config->GetEnabledPlatforms() )); - - // add a scan folder that has an output prefix: - m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", "redirected", false, true, m_config->GetEnabledPlatforms())); - - //adding another scan folder with an output prefix - m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", "dummy", false, true, m_config->GetEnabledPlatforms())); - - m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", "", false, true, m_config->GetEnabledPlatforms())); + m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, m_config->GetEnabledPlatforms(), 1)); + m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2/redirected"), "subfolder2", "subfolder2", false, true, m_config->GetEnabledPlatforms())); + m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", false, true, m_config->GetEnabledPlatforms(), 1)); + m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", false, true, m_config->GetEnabledPlatforms(), 1)); m_config->AddMetaDataType("assetinfo", ""); AssetRecognizer rec; AssetPlatformSpec specpc; @@ -459,72 +447,6 @@ TEST_F(AssetProcessorManagerTest, DeleteFolder_SignalsDeleteOfContainedFiles) EXPECT_EQ(1, count); } -TEST_F(AssetProcessorManagerTest, UnitTestForOutPutPrefix) -{ - using namespace AssetProcessor; - QDir tempPath(m_tempDir.path()); - - UnitTestUtils::CreateDummyFile(tempPath.absoluteFilePath("subfolder2/test.txt")); - UnitTestUtils::CreateDummyFile(tempPath.absoluteFilePath("subfolder3/test.txt")); - - int count = 0; - auto connection = QObject::connect(m_assetProcessorManager.get(), &AssetProcessorManager::AssetToProcess, [&count](JobDetails jobDetails) - { - if (jobDetails.m_jobEntry.m_databaseSourceName.compare("redirected/test.txt", Qt::CaseInsensitive) == 0 || - jobDetails.m_jobEntry.m_databaseSourceName.compare("dummy/test.txt", Qt::CaseInsensitive) == 0 ) - { - count++; - } - }); - - - m_isIdling = false; - // tell the APM about the files: - QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder2/test.txt"))); - QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder3/test.txt"))); - ASSERT_TRUE(BlockUntilIdle(5000)); - - EXPECT_EQ(2, count); - - EXPECT_TRUE(QFile::remove(tempPath.absoluteFilePath("subfolder2/test.txt"))); - EXPECT_TRUE(QFile::remove(tempPath.absoluteFilePath("subfolder3/test.txt"))); - -} - -TEST_F(AssetProcessorManagerTest, UnitTestForOutPutPrefixWithMultipleNotification) -{ - using namespace AssetProcessor; - QDir tempPath(m_tempDir.path()); - - UnitTestUtils::CreateDummyFile(tempPath.absoluteFilePath("subfolder2/test.txt")); - UnitTestUtils::CreateDummyFile(tempPath.absoluteFilePath("subfolder3/test.txt")); - - int count = 0; - auto connection = QObject::connect(m_assetProcessorManager.get(), &AssetProcessorManager::AssetToProcess, [&count](JobDetails jobDetails) - { - if (jobDetails.m_jobEntry.m_databaseSourceName.compare("redirected/test.txt", Qt::CaseInsensitive) == 0 || - jobDetails.m_jobEntry.m_databaseSourceName.compare("dummy/test.txt", Qt::CaseInsensitive) == 0) - { - count++; - } - }); - - - m_isIdling = false; - // we are putting multiple entries in the pipeline here and testing that we still receive only unique notifications for processing those assets - QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder2/test.txt"))); - QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder2/test.txt"))); - QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder2/test.txt"))); - QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder3/test.txt"))); - QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder3/test.txt"))); - QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder3/test.txt"))); - ASSERT_TRUE(BlockUntilIdle(5000)); - - EXPECT_EQ(2, count); - EXPECT_TRUE(QFile::remove(tempPath.absoluteFilePath("subfolder2/test.txt"))); - EXPECT_TRUE(QFile::remove(tempPath.absoluteFilePath("subfolder3/test.txt"))); -} - TEST_F(AssetProcessorManagerTest, UnitTestForGettingJobInfoBySourceUUIDFailure) { using namespace AzToolsFramework::AssetSystem; @@ -1191,7 +1113,7 @@ TEST_F(AssetProcessorManagerTest, BuilderSDK_API_CreateJobs_HasValidParameters_W { QDir tempPath(m_tempDir.path()); // here we push a file change through APM and make sure that "CreateJobs" has correct parameters, with no output redirection - QString absPath(tempPath.absoluteFilePath("subfolder2/test_text.txt")); + QString absPath(tempPath.absoluteFilePath("subfolder2/redirected/test_text.txt")); UnitTestUtils::CreateDummyFile(absPath); m_mockApplicationManager->ResetMockBuilderCreateJobCalls(); @@ -1212,7 +1134,7 @@ TEST_F(AssetProcessorManagerTest, BuilderSDK_API_CreateJobs_HasValidParameters_W // subfolder2 has its output redirected in the cache // this test makes sure that the CreateJobs API is completely unaffected by that and none of the internal database stuff // is reflected by the API. - EXPECT_STREQ(req.m_watchFolder.c_str(), tempPath.absoluteFilePath("subfolder2").toUtf8().constData()); + EXPECT_STREQ(req.m_watchFolder.c_str(), tempPath.absoluteFilePath("subfolder2/redirected").toUtf8().constData()); EXPECT_STREQ(req.m_sourceFile.c_str(), "test_text.txt"); // only the name should be there, no output prefix. EXPECT_NE(req.m_sourceFileUUID, AZ::Uuid::CreateNull()); @@ -2354,7 +2276,7 @@ TEST_F(PathDependencyTest, AbsoluteDependencies_Deferred_ResolveCorrectly) // When an absolute path matches a scan folder, the portion of the path matching that scan folder // is replaced with the scan folder's ID. AZStd::string absPathDep1WithScanfolder(AZStd::string::format("$4$%s", relativePathDep1.c_str())); - QString absPathDep2(tempPath.absoluteFilePath("subfolder2/dep2.txt")); + QString absPathDep2(tempPath.absoluteFilePath("subfolder2/redirected/dep2.txt")); QString absPathDep3(tempPath.absoluteFilePath("subfolder1/dep3.txt")); // -------- Make main test asset, with dependencies on products that don't exist yet ----- @@ -2375,7 +2297,7 @@ TEST_F(PathDependencyTest, AbsoluteDependencies_Deferred_ResolveCorrectly) // Different scanfolder, same relative file name. This should *not* trigger the dependency. We can't test with another asset in the proper scanfolder because AssetIds are based on relative file name, // which means both assets have the same AssetId and there would be no way to tell which one matched ASSERT_TRUE(ProcessAsset(dep1, { {".asset1"}, {".asset2"} }, {}, "subfolder1/")); - ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/")); // subfolder2 has a prefix of "redirected" + ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/redirected/")); ASSERT_TRUE(ProcessAsset(dep3, { {".asset1"}, {".asset2"} }, {}, "subfolder1/")); // test a normal dependency with no prefix // ---------- Verify that the dependency was recorded, and did not keep the path after resolution ---------- @@ -2550,14 +2472,14 @@ TEST_F(PathDependencyTest, AssetProcessed_Impl_DeferredPathResolution_CorrectlyM // -------- Make main test asset, with dependencies on products that don't exist yet ----- TestAsset primaryFile("test_text"); - ASSERT_TRUE(ProcessAsset(primaryFile, { { ".asset" }, {} }, { {"test.asset1", ProductPathDependencyType::ProductFile}, {"redirected/test.asset2", ProductPathDependencyType::ProductFile} })); + ASSERT_TRUE(ProcessAsset(primaryFile, { { ".asset" }, {} }, { {"test.asset1", ProductPathDependencyType::ProductFile}, {"test.asset2", ProductPathDependencyType::ProductFile} })); // create dependees TestAsset dep1("test"); TestAsset dep2("test"); ASSERT_TRUE(ProcessAsset(dep1, { {".asset1"}, {".asset2"} }, {}, "subfolder1/")); - ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/")); // subfolder2 has a prefix of "redirected" + ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/redirected/")); // ---------- Verify that the dependency was recorded, and did not keep the path after resolution ---------- AzToolsFramework::AssetDatabase::ProductDependencyDatabaseEntryContainer dependencyContainer; @@ -2575,14 +2497,14 @@ TEST_F(PathDependencyTest, SourceFileDependencyWithPrefix_Deferred_ResolvesCorre // -------- Make main test asset, with dependencies on products that don't exist yet ----- TestAsset primaryFile("test_text"); - ASSERT_TRUE(ProcessAsset(primaryFile, { { ".asset" }, {} }, { {"redirected/test.txt", ProductPathDependencyType::SourceFile} })); + ASSERT_TRUE(ProcessAsset(primaryFile, { { ".asset" }, {} }, { {"test.txt", ProductPathDependencyType::SourceFile} })); // create dependees TestAsset dep1("test"); TestAsset dep2("test"); ASSERT_TRUE(ProcessAsset(dep1, { {".asset1"}, {".asset2"} }, {}, "subfolder1/")); - ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/")); // subfolder2 has a prefix of "redirected" + ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/redirected/")); // ---------- Verify that the dependency was recorded, and did not keep the path after resolution ---------- AzToolsFramework::AssetDatabase::ProductDependencyDatabaseEntryContainer dependencyContainer; @@ -2606,12 +2528,12 @@ TEST_F(PathDependencyTest, SourceFileDependencyWithPrefix_Existing_ResolvesCorre TestAsset dep2("test"); ASSERT_TRUE(ProcessAsset(dep1, { {".asset1"}, {".asset2"} }, {}, "subfolder1/")); - ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/")); // subfolder2 has a prefix of "redirected" + ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/redirected/")); // -------- Make main test asset, with dependencies on products we just created ----- TestAsset primaryFile("test_text"); - ASSERT_TRUE(ProcessAsset(primaryFile, { { ".asset" }, {} }, { {"redirected/test.txt", ProductPathDependencyType::SourceFile} })); + ASSERT_TRUE(ProcessAsset(primaryFile, { { ".asset" }, {} }, { {"test.txt", ProductPathDependencyType::SourceFile} })); // ---------- Verify that the dependency was recorded, and did not keep the path after resolution ---------- AzToolsFramework::AssetDatabase::ProductDependencyDatabaseEntryContainer dependencyContainer; @@ -2633,13 +2555,9 @@ void MultiplatformPathDependencyTest::SetUp() m_config->EnablePlatform({ "provo",{ "console" } }, true); QDir tempPath(m_tempDir.path()); - m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, m_config->GetEnabledPlatforms() )); - - // add a scan folder that has an output prefix: - m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", "redirected", false, true, m_config->GetEnabledPlatforms())); - - //adding another scan folder with an output prefix - m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", "dummy", false, true, m_config->GetEnabledPlatforms())); + m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, m_config->GetEnabledPlatforms() )); + m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", false, true, m_config->GetEnabledPlatforms())); + m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", false, true, m_config->GetEnabledPlatforms())); m_assetProcessorManager = nullptr; // we need to destroy the previous instance before creating a new one m_assetProcessorManager = AZStd::make_unique(m_config.get()); @@ -3741,577 +3659,6 @@ TEST_F(AssetProcessorManagerTest, JobDependencyOrderOnce_MultipleJobs_EmitOK) EXPECT_EQ(jobDetails[1].m_jobDependencyList[0].m_jobDependency.m_sourceFile.m_sourceFileDependencyPath, secondRelSourceFile); // there should only be one job dependency } - - - -// ------------------------------------------------------------------------------------------------------------ -// The same suite of tests as above, but using a folder with an output prefix instead -// ------------------------------------------------------------------------------------------------------------ - -TEST_F(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_BasicTest) -{ - // make sure that if we publish some dependencies, they appear: - AZ::Uuid dummyBuilderUUID = AZ::Uuid::CreateRandom(); - QDir tempPath(m_tempDir.path()); - QString inputDatabasePath = "redirected/outputprefixtest.txt"; - UnitTestUtils::CreateDummyFile(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt")); - QString absPath(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt")); - QString watchFolderPath = tempPath.absoluteFilePath("subfolder2"); - const ScanFolderInfo* scanFolder = m_config->GetScanFolderByPath(watchFolderPath); - ASSERT_NE(scanFolder, nullptr); - ASSERT_STREQ(scanFolder->GetOutputPrefix().toUtf8().constData(), "redirected"); - - // the above file (assetProcessorManagerTest.txt) will depend on these four files - QString dependsOnFile1_Source = tempPath.absoluteFilePath("subfolder2/a.txt"); - QString dependsOnFile2_Source = tempPath.absoluteFilePath("subfolder2/b.txt"); - QString dependsOnFile1_Job = tempPath.absoluteFilePath("subfolder2/c.txt"); - QString dependsOnFile2_Job = tempPath.absoluteFilePath("subfolder2/d.txt"); - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Source, QString("tempdata\n"))); - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Source, QString("tempdata\n"))); - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Job, QString("tempdata\n"))); - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Job, QString("tempdata\n"))); - - // construct the dummy job to feed to the database updater function: - AssetProcessorManager::JobToProcessEntry job; - job.m_sourceFileInfo.m_databasePath = inputDatabasePath; - job.m_sourceFileInfo.m_pathRelativeToScanFolder = "outputprefixtest.txt"; - job.m_sourceFileInfo.m_scanFolder = scanFolder; - job.m_sourceFileInfo.m_uuid = AssetUtilities::CreateSafeSourceUUIDFromName(job.m_sourceFileInfo.m_databasePath.toUtf8().data()); - - // note that we have to "prime" the map with the UUIDs to the source info for this to work: - AZ::Uuid uuidOfB = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/b.txt"); - AZ::Uuid uuidOfD = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/d.txt"); - m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfB] = { watchFolderPath, "b.txt", "redirected/b.txt" }; - m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfD] = { watchFolderPath, "d.txt", "redirected/d.txt" }; - - // each file we will take a different approach to publishing: rel path, and UUID: - job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "a.txt", AZ::Uuid::CreateNull() })); - job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "", uuidOfB })); - - // it is currently assumed that the only fields that we care about in JobDetails is the builder busId and the job dependencies themselves: - JobDetails newDetails; - newDetails.m_assetBuilderDesc.m_busId = dummyBuilderUUID; - - AssetBuilderSDK::SourceFileDependency dep1 = { "c.txt", AZ::Uuid::CreateNull() }; - AssetBuilderSDK::JobDependency jobDep1("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep1); - newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep1)); - - AssetBuilderSDK::SourceFileDependency dep2 = { "",uuidOfD }; - AssetBuilderSDK::JobDependency jobDep2("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep2); - newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep2)); - - job.m_jobsToAnalyze.push_back(newDetails); - - // this is the one line that this unit test is really testing: - m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job); - - // the rest of this test now performs a series of queries to verify the database was correctly set. - // this indirectly verifies the QueryAbsolutePathDependenciesRecursive function also but it has its own dedicated tests, above. - AssetProcessor::SourceFilesForFingerprintingContainer deps; - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_SourceToSource, false); - // the above function includes the actual source, as an absolute path. - EXPECT_EQ(deps.size(), 3); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end()); - - deps.clear(); - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_JobToJob, false); - // the above function includes the actual source, as an absolute path. - EXPECT_EQ(deps.size(), 3); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end()); - - deps.clear(); - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_Any, false); - // the above function includes the actual source, as an absolute path. - EXPECT_EQ(deps.size(), 5); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end()); - - // make sure the corresponding values in the map are also correct (ie, database path only) - EXPECT_STREQ(deps[absPath.toUtf8().constData()].c_str(), "redirected/outputprefixtest.txt"); - EXPECT_STREQ(deps[dependsOnFile1_Source.toUtf8().constData()].c_str(), "redirected/a.txt"); - EXPECT_STREQ(deps[dependsOnFile2_Source.toUtf8().constData()].c_str(), "redirected/b.txt"); - EXPECT_STREQ(deps[dependsOnFile1_Job.toUtf8().constData()].c_str(), "redirected/c.txt"); - EXPECT_STREQ(deps[dependsOnFile2_Job.toUtf8().constData()].c_str(), "redirected/d.txt"); -} - -TEST_F(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_UpdateTest) -{ - // make sure that if we remove dependencies that are published, they disappear. - // so the first part of this test is to put some data in there, the same as before: - - AZ::Uuid dummyBuilderUUID = AZ::Uuid::CreateRandom(); - QDir tempPath(m_tempDir.path()); - QString absPath(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt")); - UnitTestUtils::CreateDummyFile(absPath); - QString inputDatabasePath = "redirected/outputprefixtest.txt"; - QString watchFolderPath = tempPath.absoluteFilePath("subfolder2"); - const ScanFolderInfo* scanFolder = m_config->GetScanFolderByPath(watchFolderPath); - ASSERT_NE(scanFolder, nullptr); - - // the above file (assetProcessorManagerTest.txt) will depend on these four files: - QString dependsOnFile1_Source = tempPath.absoluteFilePath("subfolder2/a.txt"); - QString dependsOnFile2_Source = tempPath.absoluteFilePath("subfolder2/b.txt"); - QString dependsOnFile1_Job = tempPath.absoluteFilePath("subfolder2/c.txt"); - QString dependsOnFile2_Job = tempPath.absoluteFilePath("subfolder2/d.txt"); - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Source, QString("tempdata\n"))); - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Source, QString("tempdata\n"))); - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Job, QString("tempdata\n"))); - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Job, QString("tempdata\n"))); - - // construct the dummy job to feed to the database updater function: - AssetProcessorManager::JobToProcessEntry job; - job.m_sourceFileInfo.m_databasePath = inputDatabasePath; - job.m_sourceFileInfo.m_pathRelativeToScanFolder = "outputprefixtest.txt"; - job.m_sourceFileInfo.m_scanFolder = scanFolder; - job.m_sourceFileInfo.m_uuid = AssetUtilities::CreateSafeSourceUUIDFromName(job.m_sourceFileInfo.m_databasePath.toUtf8().data()); - - // note that we have to "prime" the map with the UUIDs to the source info for this to work: - AZ::Uuid uuidOfB = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/b.txt"); - AZ::Uuid uuidOfD = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/d.txt"); - m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfB] = { watchFolderPath, "b.txt", "redirected/b.txt" }; - m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfD] = { watchFolderPath, "d.txt", "redirected/d.txt" }; - - // each file we will take a different approach to publishing: rel path, and UUID: - job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "a.txt", AZ::Uuid::CreateNull() })); - job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "", uuidOfB })); - - // it is currently assumed that the only fields that we care about in JobDetails is the builder busId and the job dependencies themselves: - JobDetails newDetails; - newDetails.m_assetBuilderDesc.m_busId = dummyBuilderUUID; - - AssetBuilderSDK::SourceFileDependency dep1 = { "c.txt", AZ::Uuid::CreateNull() }; - AssetBuilderSDK::JobDependency jobDep1("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep1); - newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep1)); - - AssetBuilderSDK::SourceFileDependency dep2 = { "",uuidOfD }; - AssetBuilderSDK::JobDependency jobDep2("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep2); - newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep2)); - job.m_jobsToAnalyze.push_back(newDetails); - - m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job); - - // in this test, though, we delete some after pushing them in there, and update it again: - job.m_sourceFileDependencies.pop_back(); // erase the 'b' dependency. - job.m_jobsToAnalyze[0].m_jobDependencyList.pop_back(); // erase the 'd' dependency, which is by guid. - m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job); - - // now make sure that the same queries omit b and d: - AssetProcessor::SourceFilesForFingerprintingContainer deps; - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_SourceToSource, false); - // the above function includes the actual source, as an absolute path. - EXPECT_EQ(deps.size(), 2); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); - - deps.clear(); - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_JobToJob, false); - // the above function includes the actual source, as an absolute path. - EXPECT_EQ(deps.size(), 2); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end()); - - deps.clear(); - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_Any, false); - // the above function includes the actual source, as an absolute path. - EXPECT_EQ(deps.size(), 3); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end()); -} - -TEST_F(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByUuid) -{ - // make sure that if we publish some dependencies, they do not appear if missing. - AZ::Uuid dummyBuilderUUID = AZ::Uuid::CreateRandom(); - QDir tempPath(m_tempDir.path()); - QString absPath(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt")); - UnitTestUtils::CreateDummyFile(absPath); - QString inputDatabasePath = "redirected/outputprefixtest.txt"; - QString watchFolderPath = tempPath.absoluteFilePath("subfolder2"); - const ScanFolderInfo* scanFolder = m_config->GetScanFolderByPath(watchFolderPath); - ASSERT_NE(scanFolder, nullptr); - - // the above file (assetProcessorManagerTest.txt) will depend on these four files: - QString dependsOnFile1_Source = tempPath.absoluteFilePath("subfolder2/a.txt"); - QString dependsOnFile2_Source = tempPath.absoluteFilePath("subfolder2/b.txt"); - QString dependsOnFile1_Job = tempPath.absoluteFilePath("subfolder2/c.txt"); - QString dependsOnFile2_Job = tempPath.absoluteFilePath("subfolder2/d.txt"); - - // in this case, we are only creating file b, and d (which are input by UUID) - // and we will be missing a and c, which are input by name. - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Source, QString("tempdata\n"))); - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Job, QString("tempdata\n"))); - - // construct the dummy job to feed to the database updater function: - AssetProcessorManager::JobToProcessEntry job; - job.m_sourceFileInfo.m_databasePath = inputDatabasePath; - job.m_sourceFileInfo.m_pathRelativeToScanFolder = "outputprefixtest.txt"; - job.m_sourceFileInfo.m_scanFolder = scanFolder; - job.m_sourceFileInfo.m_uuid = AssetUtilities::CreateSafeSourceUUIDFromName(job.m_sourceFileInfo.m_databasePath.toUtf8().data()); - - // note that we have to "prime" the map with the UUIDs to the source info for this to work: - AZ::Uuid uuidOfB = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/b.txt"); - AZ::Uuid uuidOfD = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/d.txt"); - m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfB] = { watchFolderPath, "b.txt", "redirected/b.txt" }; - m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfD] = { watchFolderPath, "d.txt", "redirected/d.txt" }; - - // each file we will take a different approach to publishing: rel path, and UUID: - job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "a.txt", AZ::Uuid::CreateNull() })); - job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "", uuidOfB })); - - // it is currently assumed that the only fields that we care about in JobDetails is the builder busId and the job dependencies themselves: - JobDetails newDetails; - newDetails.m_assetBuilderDesc.m_busId = dummyBuilderUUID; - - AssetBuilderSDK::SourceFileDependency dep1 = { "c.txt", AZ::Uuid::CreateNull() }; - AssetBuilderSDK::JobDependency jobDep1("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep1); - newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep1)); - - AssetBuilderSDK::SourceFileDependency dep2 = { "",uuidOfD }; - AssetBuilderSDK::JobDependency jobDep2("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep2); - newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep2)); - - job.m_jobsToAnalyze.push_back(newDetails); - - // this is the one line that this unit test is really testing: - m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job); - - // the rest of this test now performs a series of queries to verify the database was correctly set. - // this indirectly verifies the QueryAbsolutePathDependenciesRecursive function also but it has its own dedicated tests, above. - AssetProcessor::SourceFilesForFingerprintingContainer deps; - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_SourceToSource, false); - - EXPECT_EQ(deps.size(), 2); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end()); // b - - deps.clear(); - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_JobToJob, false); - // the above function includes the actual source, as an absolute path. - EXPECT_EQ(deps.size(), 2); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end()); // d - - deps.clear(); - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_Any, false); - // the above function includes the actual source, as an absolute path. - EXPECT_EQ(deps.size(), 3); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end()); // b - EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end()); // d -} - -TEST_F(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByName) -{ - AZ::Uuid dummyBuilderUUID = AZ::Uuid::CreateRandom(); - QDir tempPath(m_tempDir.path()); - QString absPath(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt")); - UnitTestUtils::CreateDummyFile(absPath); - QString inputDatabasePath = "redirected/outputprefixtest.txt"; - QString watchFolderPath = tempPath.absoluteFilePath("subfolder2"); - const ScanFolderInfo* scanFolder = m_config->GetScanFolderByPath(watchFolderPath); - ASSERT_NE(scanFolder, nullptr); - - // the above file (assetProcessorManagerTest.txt) will depend on these four files: - QString dependsOnFile1_Source = tempPath.absoluteFilePath("subfolder2/a.txt"); - QString dependsOnFile2_Source = tempPath.absoluteFilePath("subfolder2/b.txt"); - QString dependsOnFile1_Job = tempPath.absoluteFilePath("subfolder2/c.txt"); - QString dependsOnFile2_Job = tempPath.absoluteFilePath("subfolder2/d.txt"); - - // in this case, we are only creating file a, and c, which are input by name - // and we we will be making b and d missing, which are input by UUID. - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Source, QString("tempdata\n"))); - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Job, QString("tempdata\n"))); - - // construct the dummy job to feed to the database updater function: - AssetProcessorManager::JobToProcessEntry job; - job.m_sourceFileInfo.m_databasePath = inputDatabasePath; - job.m_sourceFileInfo.m_pathRelativeToScanFolder = "outputprefixtest.txt"; - job.m_sourceFileInfo.m_scanFolder = scanFolder; - job.m_sourceFileInfo.m_uuid = AssetUtilities::CreateSafeSourceUUIDFromName(job.m_sourceFileInfo.m_databasePath.toUtf8().data()); - - // note that we have to "prime" the map with the UUIDs to the source info for this to work: - AZ::Uuid uuidOfB = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/b.txt"); - AZ::Uuid uuidOfD = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/d.txt"); - - // each file we will take a different approach to publishing: rel path, and UUID: - job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "a.txt", AZ::Uuid::CreateNull() })); - job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "", uuidOfB })); - - // it is currently assumed that the only fields that we care about in JobDetails is the builder busId and the job dependencies themselves: - JobDetails newDetails; - newDetails.m_assetBuilderDesc.m_busId = dummyBuilderUUID; - - AssetBuilderSDK::SourceFileDependency dep1 = { "c.txt", AZ::Uuid::CreateNull() }; - AssetBuilderSDK::JobDependency jobDep1("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep1); - newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep1)); - - AssetBuilderSDK::SourceFileDependency dep2 = { "",uuidOfD }; - AssetBuilderSDK::JobDependency jobDep2("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep2); - newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep2)); - - job.m_jobsToAnalyze.push_back(newDetails); - - // this is the one line that this unit test is really testing: - m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job); - - // the rest of this test now performs a series of queries to verify the database was correctly set. - // this indirectly verifies the QueryAbsolutePathDependenciesRecursive function also but it has its own dedicated tests, above. - AssetProcessor::SourceFilesForFingerprintingContainer deps; - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_SourceToSource, false); - - // we should find all of the deps, but none of the placeholder - EXPECT_EQ(deps.size(), 2); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); // a - - deps.clear(); - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_JobToJob, false); - EXPECT_EQ(deps.size(), 2); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end()); // c - - deps.clear(); - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_Any, false); - EXPECT_EQ(deps.size(), 3); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); // a - EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end()); // c -} - - -TEST_F(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByUuid_UpdatesWhenTheyAppear) -{ - // this test makes sure that when files DO appear that were previously placeholders, the database is updated - // so the strategy here is to have files b, and d missing, which are declared as dependencies by UUID. - // then, we make them re-appear later, and check that the database has updated them appropriately. - - AZ::Uuid dummyBuilderUUID = AZ::Uuid::CreateRandom(); - QDir tempPath(m_tempDir.path()); - QString absPath(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt")); - UnitTestUtils::CreateDummyFile(absPath); - QString inputDatabasePath = "redirected/outputprefixtest.txt"; - QString watchFolderPath = tempPath.absoluteFilePath("subfolder2"); - const ScanFolderInfo* scanFolder = m_config->GetScanFolderByPath(watchFolderPath); - ASSERT_NE(scanFolder, nullptr); - - // the above file (assetProcessorManagerTest.txt) will depend on these four files: - QString dependsOnFile1_Source = tempPath.absoluteFilePath("subfolder2/a.txt"); - QString dependsOnFile2_Source = tempPath.absoluteFilePath("subfolder2/b.txt"); - QString dependsOnFile1_Job = tempPath.absoluteFilePath("subfolder2/c.txt"); - QString dependsOnFile2_Job = tempPath.absoluteFilePath("subfolder2/d.txt"); - - // in this case, we are only creating file b, and d, which are addressed by UUID. - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Source, QString("tempdata\n"))); - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Job, QString("tempdata\n"))); - - // construct the dummy job to feed to the database updater function: - AssetProcessorManager::JobToProcessEntry job; - job.m_sourceFileInfo.m_databasePath = inputDatabasePath; - job.m_sourceFileInfo.m_pathRelativeToScanFolder = "outputprefixtest.txt"; - job.m_sourceFileInfo.m_scanFolder = scanFolder; - job.m_sourceFileInfo.m_uuid = AssetUtilities::CreateSafeSourceUUIDFromName(job.m_sourceFileInfo.m_databasePath.toUtf8().data()); - - AZ::Uuid uuidOfD = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/d.txt"); - AZ::Uuid uuidOfB = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/b.txt"); - - // each file we will take a different approach to publishing: rel path, and UUID: - job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "a.txt", AZ::Uuid::CreateNull() })); - job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "", uuidOfB })); - - // it is currently assumed that the only fields that we care about in JobDetails is the builder busId and the job dependencies themselves: - JobDetails newDetails; - newDetails.m_assetBuilderDesc.m_busId = dummyBuilderUUID; - - AssetBuilderSDK::SourceFileDependency dep1 = { "c.txt", AZ::Uuid::CreateNull() }; - AssetBuilderSDK::JobDependency jobDep1("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep1); - newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep1)); - - AssetBuilderSDK::SourceFileDependency dep2 = { "",uuidOfD }; - AssetBuilderSDK::JobDependency jobDep2("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep2); - newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep2)); - - job.m_jobsToAnalyze.push_back(newDetails); - - m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job); - // so at this point, the database should be in the same state as after the UpdateSourceFileDependenciesDatabase_MissingFiles_ByUuid test - // which was already verified, by that test. - - // now that the database has placeholders, we expect them to resolve themselves when we provide the actual files: - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Source, QString("tempdata\n"))); - // now that B exists, we pretend a job came in to process B. (it doesn't require dependencies to be declared) - // note that we have to "prime" the map with the UUIDs to the source info for this to work: - m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfB] = { watchFolderPath, "b.txt", "redirected/b.txt" }; - - AssetProcessorManager::JobToProcessEntry job2; - job2.m_sourceFileInfo.m_databasePath = "redirected/b.txt"; - job2.m_sourceFileInfo.m_pathRelativeToScanFolder = "b.txt"; - job2.m_sourceFileInfo.m_scanFolder = scanFolder; - job2.m_sourceFileInfo.m_uuid = uuidOfB; - - m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job2); - - // b should no longer be a placeholder, so both A and B should be present as their actual path. - AssetProcessor::SourceFilesForFingerprintingContainer deps; - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_SourceToSource, false); - EXPECT_EQ(deps.size(), 3); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); // a - EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end()); // b - - // but d should still be a placeholder, since we have not declared it yet. - deps.clear(); - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_JobToJob, false); - EXPECT_EQ(deps.size(), 2); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end()); // c - - // in addition, we expect to have the original file that depends on B appear in the analysis queue, since something it depends on appeared: - QString normalizedSourcePath = AssetUtilities::NormalizeFilePath(absPath); - EXPECT_TRUE(m_assetProcessorManager->m_alreadyActiveFiles.contains(normalizedSourcePath)); - - // now make d exist too and pretend a job came in to process it: - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Job, QString("tempdata\n"))); // create file D - AssetProcessorManager::JobToProcessEntry job3; - job3.m_sourceFileInfo.m_databasePath = "redirected/d.txt"; - job3.m_sourceFileInfo.m_pathRelativeToScanFolder = "d.txt"; - job3.m_sourceFileInfo.m_scanFolder = scanFolder; - job3.m_sourceFileInfo.m_uuid = uuidOfD; - m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfD] = { watchFolderPath, "d.txt", "redirected/d.txt" }; - - m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job3); - - // all files should now be present: - deps.clear(); - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_Any, false); - EXPECT_EQ(deps.size(), 5); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end()); -} - - -TEST_F(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByName_UpdatesWhenTheyAppear) -{ - // this test makes sure that when files DO appear that were previously placeholders, the database is updated - // so the strategy here is to have files a, and c missing, which are declared as dependencies by name. - // then, we make them re-appear later, and check that the database has updated them appropriately. - - AZ::Uuid dummyBuilderUUID = AZ::Uuid::CreateRandom(); - QDir tempPath(m_tempDir.path()); - QString absPath(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt")); - UnitTestUtils::CreateDummyFile(absPath); - QString inputDatabasePath = "redirected/outputprefixtest.txt"; - QString watchFolderPath = tempPath.absoluteFilePath("subfolder2"); - const ScanFolderInfo* scanFolder = m_config->GetScanFolderByPath(watchFolderPath); - ASSERT_NE(scanFolder, nullptr); - - // the above file (assetProcessorManagerTest.txt) will depend on these four files: - QString dependsOnFile1_Source = tempPath.absoluteFilePath("subfolder2/a.txt"); - QString dependsOnFile2_Source = tempPath.absoluteFilePath("subfolder2/b.txt"); - QString dependsOnFile1_Job = tempPath.absoluteFilePath("subfolder2/c.txt"); - QString dependsOnFile2_Job = tempPath.absoluteFilePath("subfolder2/d.txt"); - - // in this case, we are only creating file b, and d, which are addressed by UUID. - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Source, QString("tempdata\n"))); - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Job, QString("tempdata\n"))); - - // construct the dummy job to feed to the database updater function: - AssetProcessorManager::JobToProcessEntry job; - job.m_sourceFileInfo.m_databasePath = inputDatabasePath; - job.m_sourceFileInfo.m_pathRelativeToScanFolder = "outputprefixtest.txt"; - job.m_sourceFileInfo.m_scanFolder = scanFolder; - job.m_sourceFileInfo.m_uuid = AssetUtilities::CreateSafeSourceUUIDFromName(job.m_sourceFileInfo.m_databasePath.toUtf8().data()); - - // note that we have to "prime" the map with the UUIDs to the source info for this to work: - AZ::Uuid uuidOfB = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/b.txt"); - AZ::Uuid uuidOfD = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/d.txt"); - m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfB] = { watchFolderPath, "b.txt", "redirected/b.txt" }; - m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfD] = { watchFolderPath, "d.txt", "redirected/d.txt" }; - - // each file we will take a different approach to publishing: rel path, and UUID: - job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "a.txt", AZ::Uuid::CreateNull() })); - job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "", uuidOfB })); - - // it is currently assumed that the only fields that we care about in JobDetails is the builder busId and the job dependencies themselves: - JobDetails newDetails; - newDetails.m_assetBuilderDesc.m_busId = dummyBuilderUUID; - - AssetBuilderSDK::SourceFileDependency dep1 = { "c.txt", AZ::Uuid::CreateNull() }; - AssetBuilderSDK::JobDependency jobDep1("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep1); - newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep1)); - - AssetBuilderSDK::SourceFileDependency dep2 = { "",uuidOfD }; - AssetBuilderSDK::JobDependency jobDep2("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep2); - newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep2)); - - job.m_jobsToAnalyze.push_back(newDetails); - - m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job); - // so at this point, the database should be in the same state as after the UpdateSourceFileDependenciesDatabase_MissingFiles_ByUuid test - // which was already verified, by that test. - - // now that the database has placeholders, we expect them to resolve themselves when we provide the actual files: - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Source, QString("tempdata\n"))); - // now that A exists, we pretend a job came in to process a. (it doesn't require dependencies to be declared) - AZ::Uuid uuidOfA = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/a.txt"); - AssetProcessorManager::JobToProcessEntry job2; - job2.m_sourceFileInfo.m_databasePath = "redirected/a.txt"; - job2.m_sourceFileInfo.m_pathRelativeToScanFolder = "a.txt"; - job2.m_sourceFileInfo.m_scanFolder = scanFolder; - job2.m_sourceFileInfo.m_uuid = uuidOfA; - m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job2); - - // a should no longer be a placeholder - AssetProcessor::SourceFilesForFingerprintingContainer deps; - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_SourceToSource, false); - EXPECT_EQ(deps.size(), 3); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); // a - EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end()); // b - deps.clear(); - - // c should still be a placeholder and thus should not appear in the results. - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_JobToJob, false); - EXPECT_EQ(deps.size(), 2); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end()); // d - - // in addition, we expect to have the original file that depends on A appear in the analysis queue, since something it depends on appeared: - QString normalizedSourcePath = AssetUtilities::NormalizeFilePath(absPath); - EXPECT_TRUE(m_assetProcessorManager->m_alreadyActiveFiles.contains(normalizedSourcePath)); - - // now make c exist too and pretend a job came in to process it: - ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Job, QString("tempdata\n"))); - AZ::Uuid uuidOfC = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/c.txt"); - AssetProcessorManager::JobToProcessEntry job3; - job3.m_sourceFileInfo.m_databasePath = "redirected/c.txt"; - job3.m_sourceFileInfo.m_pathRelativeToScanFolder = "c.txt"; - job3.m_sourceFileInfo.m_scanFolder = scanFolder; - job3.m_sourceFileInfo.m_uuid = uuidOfC; - - m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job3); - - // all files should now be present: - deps.clear(); - m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_Any, false); - EXPECT_EQ(deps.size(), 5); - EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end()); - EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end()); -} - TEST_F(AssetProcessorManagerTest, SourceFile_With_NonASCII_Characters_Fail_Job_OK) { // This test ensures that asset processor manager detects a source file that has non-ASCII characters diff --git a/Code/Tools/AssetProcessor/native/tests/assetscanner/AssetScannerTests.cpp b/Code/Tools/AssetProcessor/native/tests/assetscanner/AssetScannerTests.cpp index f1e125e0d8..1ad868421b 100644 --- a/Code/Tools/AssetProcessor/native/tests/assetscanner/AssetScannerTests.cpp +++ b/Code/Tools/AssetProcessor/native/tests/assetscanner/AssetScannerTests.cpp @@ -74,10 +74,10 @@ namespace AssetProcessor m_platformConfig.reset(new AssetProcessor::PlatformConfiguration()); AZStd::vector platforms; m_platformConfig.get()->PopulatePlatformsForScanFolder(platforms); - // PATH DisplayName PortKey outputfolder root recurse platforms - m_platformConfig.get()->AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "", "ap1", "", true, false, platforms)); - m_platformConfig.get()->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "", "ap2", "", false, true, platforms)); - m_platformConfig.get()->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "", "ap3", "", false, true, platforms)); + // PATH DisplayName PortKey root recurse platforms + m_platformConfig.get()->AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "", "ap1", true, false, platforms)); + m_platformConfig.get()->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "", "ap2", false, true, platforms)); + m_platformConfig.get()->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "", "ap3", false, true, platforms)); m_assetScanner.reset(new AssetScanner_Test(m_platformConfig.get())); diff --git a/Code/Tools/AssetProcessor/native/tests/platformconfiguration/platformconfigurationtests.cpp b/Code/Tools/AssetProcessor/native/tests/platformconfiguration/platformconfigurationtests.cpp index 076a1c2448..31e4996b1e 100644 --- a/Code/Tools/AssetProcessor/native/tests/platformconfiguration/platformconfigurationtests.cpp +++ b/Code/Tools/AssetProcessor/native/tests/platformconfiguration/platformconfigurationtests.cpp @@ -170,7 +170,7 @@ TEST_F(PlatformConfigurationUnitTests, TestReadScanFolderRoot_FromSettingsRegist EXPECT_TRUE(settingsRegistry->Get(scanOrder, AZ::SettingsRegistryInterface::FixedValueString(AssetProcessor::AssetProcessorSettingsKey) + "/ScanFolder SettingsRegistryTest/order")); - // These test values come from the /Engine/Registry/AssetProcessorPlatformConfig.setreg file + // These test values come from the /Registry/AssetProcessorPlatformConfig.setreg file EXPECT_STREQ("_TestPath", watchPath.c_str()); EXPECT_FALSE(recurseScanFolder); EXPECT_EQ(20000, scanOrder); @@ -200,7 +200,7 @@ public: m_config.reset(); PlatformConfigurationUnitTests::TearDown(); } - + AZStd::vector m_platforms; AZStd::unique_ptr m_config; AZStd::unique_ptr m_tempEngineRoot = nullptr; // this actually creates the folder in its constructor, so hold off until setup.. @@ -213,8 +213,8 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, GetScanFolderForFile_Roo using namespace AzToolsFramework::AssetSystem; using namespace AssetProcessor; - m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1"), "ScanFolder1", "sf1", "", true, false, m_platforms), true); // a root folder that has watched subfolders, not recursive - m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1/Editor"), "Editor", "sf2", "", false, true, m_platforms), true); // a child folder that exists within that scan folder. + m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1"), "ScanFolder1", "sf1", true, false, m_platforms), true); // a root folder that has watched subfolders, not recursive + m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1/Editor"), "Editor", "sf2", false, true, m_platforms), true); // a child folder that exists within that scan folder. const ScanFolderInfo* info = m_config->GetScanFolderForFile(m_tempPath.filePath("scanfolder1/something.txt")); @@ -229,8 +229,8 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, GetScanFolderForFile_Sub using namespace AzToolsFramework::AssetSystem; using namespace AssetProcessor; - m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1"), "ScanFolder1", "sf1", "", true, false, m_platforms), true); // a root folder that has watched subfolders, not recursive - m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1/Editor"), "Editor ScanFolder", "sf2", "", false, true, m_platforms), true); // a child folder that exists within that scan folder. + m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1"), "ScanFolder1", "sf1", true, false, m_platforms), true); // a root folder that has watched subfolders, not recursive + m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1/Editor"), "Editor ScanFolder", "sf2", false, true, m_platforms), true); // a child folder that exists within that scan folder. const ScanFolderInfo* info = m_config->GetScanFolderForFile(m_tempPath.filePath("scanfolder1/Editor/something.txt")); @@ -254,8 +254,8 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, GetOverridingFile_Exists QString differentCaseDummyFileName = m_tempPath.absoluteFilePath("scanfolder2/testcase.txt"); UnitTestUtils::CreateDummyFile(caseSensitiveDummyFileName, QString("testcase1\n")); UnitTestUtils::CreateDummyFile(differentCaseDummyFileName, QString("testcase2\n")); - m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", "", false, true, m_platforms), true); - m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", "", false, true, m_platforms), true); + m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", false, true, m_platforms), true); + m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", false, true, m_platforms), true); // Perform the test by asking it whether anyone overrides "testcase" (lowercase) in scanfolder 2. QString overrider = m_config->GetOverridingFile("testcase.txt", scanfolder2Path); @@ -278,9 +278,9 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, GetOverridingFile_Exists QString differentCaseDummyFileName = m_tempPath.absoluteFilePath("scanfolder2/testcase.txt"); UnitTestUtils::CreateDummyFile(caseSensitiveDummyFileName, QString("testcase1\n")); UnitTestUtils::CreateDummyFile(differentCaseDummyFileName, QString("testcase2\n")); - m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", "", false, true, m_platforms), true); - m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", "", false, true, m_platforms), true); - + m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", false, true, m_platforms), true); + m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", false, true, m_platforms), true); + // Perform the test by asking it whether the existing real winning file is being overridden by anyone. QString overrider = m_config->GetOverridingFile("TestCase.tXt", scanfolder1Path); @@ -297,8 +297,8 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, GetOverridingFile_DoesNo QString scanfolder1Path = m_tempPath.filePath("scanfolder1"); QString scanfolder2Path = m_tempPath.filePath("scanfolder2"); - m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", "", false, true, m_platforms), true); - m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", "", false, true, m_platforms), true); + m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", false, true, m_platforms), true); + m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", false, true, m_platforms), true); // Perform the test by asking it whether anyone overrides "testcase" (lowercase) in scanfolder 2. QString overrider = m_config->GetOverridingFile("doesntExist.txt", scanfolder2Path); @@ -314,8 +314,8 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, FindFirstMatchingFile_Do // create two scan folders, since its order dependent, the ScanFolder1 is the "winner" in tie breakers. QString scanfolder1Path = m_tempPath.filePath("scanfolder1"); QString scanfolder2Path = m_tempPath.filePath("scanfolder2"); - m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", "", false, true, m_platforms), true); - m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", "", false, true, m_platforms), true); + m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", false, true, m_platforms), true); + m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", false, true, m_platforms), true); // Perform the test by asking it whether anyone overrides "testcase" (lowercase) in scanfolder 2. QString foundFile = m_config->FindFirstMatchingFile("doesntExist.txt"); @@ -325,7 +325,7 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, FindFirstMatchingFile_Do // note that we do not guarantee that FindFirstMatchingFile always returns the correct case, as it is a super hot path // function, and the only time case could be incorrect is in the situation where a file with different case overrides -// an underlying file, ie, +// an underlying file, ie, // Engine/EngineAssets/Textures/StartScreen.tif // MyGame/EngineAssets/textures/startscreen.tif <-- would override the above because game has higher / more important priority. @@ -335,8 +335,8 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, GetScanFolderForFile_Sub using namespace AzToolsFramework::AssetSystem; using namespace AssetProcessor; - m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1"), "ScanFolder1", "sf1", "", true, false, m_platforms), true); // a root folder that has watched subfolders, not recursive - m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1/Editor"), "Editor ScanFolder", "sf2", "", false, true, m_platforms), true); // a child folder that exists within that scan folder. + m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1"), "ScanFolder1", "sf1", true, false, m_platforms), true); // a root folder that has watched subfolders, not recursive + m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1/Editor"), "Editor ScanFolder", "sf2", false, true, m_platforms), true); // a child folder that exists within that scan folder. const ScanFolderInfo* info = m_config->GetScanFolderForFile(m_tempPath.filePath("scanfolder1/Editor")); ASSERT_TRUE(info); @@ -363,20 +363,17 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_RegularScanfolder) ASSERT_EQ(config.GetScanFolderCount(), 3); // the two, and then the one that has the same data as prior but different identifier. QString scanName = AssetUtilities::ComputeProjectPath() + " Scan Folder"; ASSERT_EQ(config.GetScanFolderAt(0).GetDisplayName(), scanName); - ASSERT_EQ(config.GetScanFolderAt(0).GetOutputPrefix(), QString()); ASSERT_EQ(config.GetScanFolderAt(0).RecurseSubFolders(), true); ASSERT_EQ(config.GetScanFolderAt(0).GetOrder(), 0); ASSERT_EQ(config.GetScanFolderAt(0).GetPortableKey(), QString("Game")); ASSERT_EQ(config.GetScanFolderAt(1).GetDisplayName(), QString("FeatureTests")); - ASSERT_EQ(config.GetScanFolderAt(1).GetOutputPrefix(), QString("featuretestsoutputfolder")); // to prove its not related to display name ASSERT_EQ(config.GetScanFolderAt(1).RecurseSubFolders(), false); ASSERT_EQ(config.GetScanFolderAt(1).GetOrder(), 5000); // this proves that the featuretests name is used instead of the output prefix ASSERT_EQ(config.GetScanFolderAt(1).GetPortableKey(), QString("FeatureTests")); ASSERT_EQ(config.GetScanFolderAt(2).GetDisplayName(), QString("FeatureTests2")); - ASSERT_EQ(config.GetScanFolderAt(2).GetOutputPrefix(), QString("featuretestsoutputfolder")); // to prove its not related to display name ASSERT_EQ(config.GetScanFolderAt(2).RecurseSubFolders(), false); ASSERT_EQ(config.GetScanFolderAt(2).GetOrder(), 6000); // this proves that the featuretests name is used instead of the output prefix @@ -613,7 +610,6 @@ TEST_F(PlatformConfigurationUnitTests, Test_GemHandling) ASSERT_EQ(2, config.GetScanFolderCount()); EXPECT_FALSE(config.GetScanFolderAt(0).IsRoot()); - EXPECT_TRUE(config.GetScanFolderAt(0).GetOutputPrefix().isEmpty()); EXPECT_TRUE(config.GetScanFolderAt(0).RecurseSubFolders()); // the first one is a game gem, so its order should be above 1 but below 100. EXPECT_GE(config.GetScanFolderAt(0).GetOrder(), 100); @@ -623,7 +619,6 @@ TEST_F(PlatformConfigurationUnitTests, Test_GemHandling) expectedScanFolder = tempPath.absoluteFilePath("Gems/LmbrCentral/v2/Assets"); EXPECT_FALSE(config.GetScanFolderAt(1).IsRoot() ); - EXPECT_TRUE(config.GetScanFolderAt(1).GetOutputPrefix().isEmpty()); EXPECT_TRUE(config.GetScanFolderAt(1).RecurseSubFolders()); EXPECT_GT(config.GetScanFolderAt(1).GetOrder(), config.GetScanFolderAt(0).GetOrder()); EXPECT_EQ(0, config.GetScanFolderAt(1).ScanPath().compare(expectedScanFolder, Qt::CaseInsensitive)); diff --git a/Code/Tools/AssetProcessor/native/tests/resourcecompiler/RCControllerTest.cpp b/Code/Tools/AssetProcessor/native/tests/resourcecompiler/RCControllerTest.cpp index ac78db6c3d..b08fbc28d5 100644 --- a/Code/Tools/AssetProcessor/native/tests/resourcecompiler/RCControllerTest.cpp +++ b/Code/Tools/AssetProcessor/native/tests/resourcecompiler/RCControllerTest.cpp @@ -247,54 +247,3 @@ TEST_F(RCcontrollerTest_Simple, SameJobIsCompletedMultipleTimes_CompletesWithout ASSERT_EQ(m_errorAbsorber->m_numAssertsAbsorbed, 4); // Expected that there are 4 errors related to the files not existing on disk. Error message: GenerateFingerprint was called but no input files were requested for fingerprinting. ASSERT_EQ(m_errorAbsorber->m_numErrorsAbsorbed, 0); } - -// makes sure to expose parts of RCJob to the unit test -class TestRCJob : public AssetProcessor::RCJob -{ - friend class GTEST_TEST_CLASS_NAME_(RCcontrollerTest, BuilderSDK_API_ProcessJob_HasValidParameters_WithOutputFolder); -public: - explicit TestRCJob(QObject* parent = 0) : AssetProcessor::RCJob(parent) {}; -}; - -TEST_F(RCcontrollerTest, BuilderSDK_API_ProcessJob_HasValidParameters_WithOutputFolder) -{ - // this test makes sure that the BuilderSDK API is not exposed to any database internals. - - AZ::Uuid sourceUUID = AZ::Uuid::CreateRandom(); - AZ::Uuid builderGuid = AZ::Uuid::CreateRandom(); - - AssetBuilderSDK::ProcessJobRequest req; - { - // note that this scope is intentional. job.Init(jobDetails) below is actually a by-ref operation that destroys JobDetails in the process. - AssetProcessor::JobDetails jobDetails; - - // the crux of this test: the database source name differs from the relative path to watch folder: - jobDetails.m_jobEntry.m_pathRelativeToWatchFolder = "SomeThing.tif"; // case sensitive - - // Note that while this is an OS-SPECIFIC path, this unit test does not actually invoke the file system at all - // and only operates on in-memory structures, so it should work on every platform. - jobDetails.m_jobEntry.m_watchFolderPath = "c:/test/a/B/c"; // just to make sure case is preserved - jobDetails.m_jobEntry.m_databaseSourceName = "somepath/SomeThing.tif"; // case sensitive but outputprefixes are generally lowcase - - jobDetails.m_jobEntry.m_sourceFileUUID = sourceUUID; - jobDetails.m_jobEntry.m_platformInfo = { "ios",{ "mobile", "renderer" } }; - jobDetails.m_jobEntry.m_jobRunKey = 1; - jobDetails.m_jobEntry.m_jobKey = "tiff"; - jobDetails.m_jobEntry.m_builderGuid = builderGuid; - - TestRCJob job; - job.Init(jobDetails); - job.PopulateProcessJobRequest(req); - } - - EXPECT_STREQ(req.m_sourceFile.c_str(), "SomeThing.tif"); - EXPECT_STREQ(req.m_watchFolder.c_str(), "c:/test/a/B/c"); - - // the crux of the test, tested: make sure that it does not contain 'somepath' in there just becuase its part of the Database Source Name. - EXPECT_STREQ(req.m_fullPath.c_str(), "c:/test/a/B/c/SomeThing.tif"); - EXPECT_EQ(req.m_builderGuid, builderGuid); - EXPECT_TRUE(req.m_platformInfo.HasTag("renderer")); - EXPECT_TRUE(req.m_platformInfo.HasTag("mobile")); - EXPECT_STREQ(req.m_platformInfo.m_identifier.c_str(), "ios"); - EXPECT_EQ(req.m_sourceFileUUID, sourceUUID); -} diff --git a/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeItemData.cpp b/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeItemData.cpp index 2cf0aa8ffc..f8c58b7866 100644 --- a/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeItemData.cpp +++ b/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeItemData.cpp @@ -54,13 +54,6 @@ namespace AssetProcessor QDir scanFolder(file->m_scanFolderInfo.m_scanFolder.c_str()); QString sourceName = file->m_sourceInfo.m_sourceName.c_str(); - // If a scan folder has a prefix, then source files in those scan folders will have that - // prefix prepended in the asset database. Strip that prefix off for building the actual absolute path to the file. - if (!file->m_scanFolderInfo.m_outputPrefix.empty()) - { - QRegExp prefixRemovalRegex(QString("^%1/").arg(file->m_scanFolderInfo.m_outputPrefix.c_str())); - sourceName.remove(prefixRemovalRegex); - } return scanFolder.filePath(sourceName); } diff --git a/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeModel.cpp b/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeModel.cpp index 4d7711acad..dda0a58837 100644 --- a/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeModel.cpp +++ b/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeModel.cpp @@ -14,6 +14,7 @@ #include "SourceAssetTreeItemData.h" #include +#include #include @@ -62,19 +63,8 @@ namespace AssetProcessor } - AZStd::string fullPath = source.m_sourceName; + auto fullPath = AZ::IO::Path(scanFolder.m_scanFolder) / source.m_sourceName; - // The source assets should look like they do on disk. - // If the scan folder has an output prefix, strip it from the source file's path in the database, before - // the scan folder path is prepended to the source file. - if (!scanFolder.m_outputPrefix.empty()) - { - AZStd::string prefixPath = scanFolder.m_outputPrefix; - AzFramework::StringFunc::Append(prefixPath, AZ_CORRECT_DATABASE_SEPARATOR); - AzFramework::StringFunc::Replace(fullPath, prefixPath.c_str(), "", false, true); - } - - AzFramework::StringFunc::AssetDatabasePath::Join(scanFolder.m_scanFolder.c_str(), fullPath.c_str(), fullPath, true, false); // It's common for Open 3D Engine game projects and scan folders to be in a subfolder // of the engine install. To improve readability of the source files, strip out @@ -85,7 +75,7 @@ namespace AssetProcessor } if (m_assetRootSet) { - AzFramework::StringFunc::Replace(fullPath, m_assetRoot.absolutePath().toUtf8(), ""); + AzFramework::StringFunc::Replace(fullPath.Native(), m_assetRoot.absolutePath().toUtf8(), ""); } diff --git a/Code/Tools/AssetProcessor/native/unittests/AssetProcessingStateDataUnitTests.cpp b/Code/Tools/AssetProcessor/native/unittests/AssetProcessingStateDataUnitTests.cpp index 1ece24210a..da4ddd6761 100644 --- a/Code/Tools/AssetProcessor/native/unittests/AssetProcessingStateDataUnitTests.cpp +++ b/Code/Tools/AssetProcessor/native/unittests/AssetProcessingStateDataUnitTests.cpp @@ -148,7 +148,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon scanFolders.clear(); //add a scanfolder - scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "rootportkey", ""); + scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "rootportkey"); UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(scanFolder)); if (scanFolder.m_scanFolderID == AzToolsFramework::AssetDatabase::InvalidEntryId) { @@ -158,7 +158,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon //add the same folder again, should not add another because it already exists, so we should get the same id // not only that, but the path should update. - ScanFolderDatabaseEntry dupeScanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev2", "dev", "rootportkey", ""); + ScanFolderDatabaseEntry dupeScanFolder("c:/O3DE/dev2", "dev", "rootportkey"); dupeScanFolder.m_scanFolderID = AzToolsFramework::AssetDatabase::InvalidEntryId; UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(dupeScanFolder)); if (!(dupeScanFolder == scanFolder)) @@ -200,7 +200,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon } //add another folder - ScanFolderDatabaseEntry gameScanFolderEntry("c:/O3DE/game", "game", "gameportkey", ""); + ScanFolderDatabaseEntry gameScanFolderEntry("c:/O3DE/game", "game", "gameportkey"); UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(gameScanFolderEntry)); if (gameScanFolderEntry.m_scanFolderID == AzToolsFramework::AssetDatabase::InvalidEntryId || gameScanFolderEntry.m_scanFolderID == scanFolder.m_scanFolderID) @@ -230,7 +230,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanFolderID(scanFolders, scanFolder.m_scanFolderID)); //add another folder again - gameScanFolderEntry = ScanFolderDatabaseEntry("c:/O3DE/game", "game", "gameportkey2", ""); + gameScanFolderEntry = ScanFolderDatabaseEntry("c:/O3DE/game", "game", "gameportkey2"); UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(gameScanFolderEntry)); if (gameScanFolderEntry.m_scanFolderID == AzToolsFramework::AssetDatabase::InvalidEntryId || gameScanFolderEntry.m_scanFolderID == scanFolder.m_scanFolderID) @@ -258,7 +258,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon /////////////////////////////////////////////////////////// //setup for sources tests //for the rest of the test lets add the original scan folder - scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "devkey2", ""); + scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "devkey2"); UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(scanFolder)); /////////////////////////////////////////////////////////// @@ -370,7 +370,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon UNIT_TEST_EXPECT_TRUE(SourcesContainSourceGuid(sources, source.m_sourceGuid)); //add the same source again, but change the scan folder. This should NOT add a new source - even if we don't know what the sourceID is: - ScanFolderDatabaseEntry scanfolder2 = ScanFolderDatabaseEntry("c:/O3DE/dev2", "dev2", "devkey3", ""); + ScanFolderDatabaseEntry scanfolder2 = ScanFolderDatabaseEntry("c:/O3DE/dev2", "dev2", "devkey3"); UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(scanfolder2)); SourceDatabaseEntry dupeSource2(source); @@ -554,7 +554,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon //////////////////////////////////////////////////////////////// //Setup for jobs tests by having a scan folder and some sources //Add a scan folder - scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "devkey3", ""); + scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "devkey3"); UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(scanFolder)); //Add some sources diff --git a/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.cpp b/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.cpp index a336997068..5940caadb7 100644 --- a/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.cpp +++ b/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.cpp @@ -46,7 +46,6 @@ namespace AssetProcessor friend class AssetProcessorManagerUnitTests; friend class AssetProcessorManagerUnitTests_JobKeys; friend class AssetProcessorManagerUnitTests_JobDependencies_Fingerprint; - friend class AssetProcessorManagerUnitTests_CheckOutputFolders; #endif // AZ_TRAIT_DISABLE_FAILED_ASSET_PROCESSOR_TESTS public: @@ -64,7 +63,6 @@ namespace AssetProcessor REGISTER_UNIT_TEST(AssetProcessorManagerUnitTests) REGISTER_UNIT_TEST(AssetProcessorManagerUnitTests_JobKeys) REGISTER_UNIT_TEST(AssetProcessorManagerUnitTests_JobDependencies_Fingerprint) - REGISTER_UNIT_TEST(AssetProcessorManagerUnitTests_CheckOutputFolders) #endif // AZ_TRAIT_DISABLE_FAILED_ASSET_PROCESSOR_TESTS @@ -247,11 +245,11 @@ namespace AssetProcessor AZStd::vector platforms; config.PopulatePlatformsForScanFolder(platforms); // PATH DisplayName PortKey outputfolder root recurse platforms order - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", "", false, false, platforms, -6)); // subfolder 4 overrides subfolder3 - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", "", false, false, platforms,-5)); // subfolder 3 overrides subfolder2 - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", "", false, true, platforms, -2)); // subfolder 2 overrides subfolder1 - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, platforms, -1)); // subfolder1 overrides root - config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", "", true, false, platforms, 0)); // add the root + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", false, false, platforms, -6)); // subfolder 4 overrides subfolder3 + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", false, false, platforms,-5)); // subfolder 3 overrides subfolder2 + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", false, true, platforms, -2)); // subfolder 2 overrides subfolder1 + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, platforms, -1)); // subfolder1 overrides root + config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", true, false, platforms, 0)); // add the root config.AddMetaDataType("exportsettings", QString()); @@ -2325,8 +2323,8 @@ namespace AssetProcessor AZStd::vector platforms; config.PopulatePlatformsForScanFolder(platforms); // PATH DisplayName PortKey outputfolder root recurse order - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, platforms,-1)); // subfolder1 overrides root - config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", "", true, false, platforms, 0)); // add the root + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, platforms,-1)); // subfolder1 overrides root + config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", true, false, platforms, 0)); // add the root AssetProcessorManager_Test apm(&config); @@ -2534,11 +2532,11 @@ namespace AssetProcessor AZStd::vector platforms; config.PopulatePlatformsForScanFolder(platforms); // PATH DisplayName PortKey outputfolder root recurse platforms order - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", "", false, false, platforms, -6)); // subfolder 4 overrides subfolder3 - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", "", false, false, platforms, -5)); // subfolder 3 overrides subfolder2 - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", "", false, true, platforms, -2)); // subfolder 2 overrides subfolder1 - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, platforms, -1)); // subfolder1 overrides root - config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", "", true, false, platforms, 0)); // add the root + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", false, false, platforms, -6)); // subfolder 4 overrides subfolder3 + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", false, false, platforms, -5)); // subfolder 3 overrides subfolder2 + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", false, true, platforms, -2)); // subfolder 2 overrides subfolder1 + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, platforms, -1)); // subfolder1 overrides root + config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", true, false, platforms, 0)); // add the root { // create this, which will write those scan folders into the db as-is @@ -2584,13 +2582,13 @@ namespace AssetProcessor config2.PopulatePlatformsForScanFolder(platforms2); // PATH DisplayName PortKey outputfolder root recurse platforms order // case 1: same absolute path, but the same portable key - should use same ID as before. - config2.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", "", false, false, platforms2, -6)); // subfolder 4 overrides subfolder3 + config2.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", false, false, platforms2, -6)); // subfolder 4 overrides subfolder3 // case 2: A new absolute path, but same portable key - should use same id as before - config2.AddScanFolder(ScanFolderInfo(tempPath.filePath("newfolder3"), "subfolder3", "subfolder3", "", false, false, platforms2, -5)); // subfolder 3 overrides subfolder2 + config2.AddScanFolder(ScanFolderInfo(tempPath.filePath("newfolder3"), "subfolder3", "subfolder3", false, false, platforms2, -5)); // subfolder 3 overrides subfolder2 // case 3: same absolute path, new portable key - should use a new ID - config2.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder3", "newfolder3", "", false, false, platforms2, -5)); // subfolder 3 overrides subfolder2 + config2.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder3", "newfolder3", false, false, platforms2, -5)); // subfolder 3 overrides subfolder2 // case 4: subfolder2 is missing - it should be gone. @@ -2775,8 +2773,8 @@ namespace AssetProcessor AZStd::vector platforms; config.PopulatePlatformsForScanFolder(platforms); // PATH DisplayName PortKey outputfolder root recurse order - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, platforms, -1)); // subfolder1 overrides root - config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", "", true, false, platforms, 0)); // add the root + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, platforms, -1)); // subfolder1 overrides root + config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", true, false, platforms, 0)); // add the root AssetProcessorManager_Test apm(&config); @@ -3083,255 +3081,6 @@ namespace AssetProcessor Q_EMIT UnitTestPassed(); } - void AssetProcessorManagerUnitTests_CheckOutputFolders::StartTest() - { - MockAssetBuilderInfoHandler mockAssetBuilderInfoHandler; - - QDir oldRoot; - AssetUtilities::ComputeAssetRoot(oldRoot); - AssetUtilities::ResetAssetRoot(); - - // the canonicalization of the path here is to get around the fact that on some platforms - // the "temporary" folder location could be junctioned into some other folder and getting "QDir::current()" - // and other similar functions may actually return a different string but still be referring to the same folder - QTemporaryDir dir; - QDir tempPath(dir.path()); - QString canonicalTempDirPath = AssetUtilities::NormalizeDirectoryPath(tempPath.canonicalPath()); - UnitTestUtils::ScopedDir changeDir(canonicalTempDirPath); - tempPath = QDir(canonicalTempDirPath); - - QString gameName = AssetUtilities::ComputeProjectName(AssetProcessorManagerTestGameProject); - - // update the engine root - AssetUtilities::ResetAssetRoot(); - QDir newRoot; - AssetUtilities::ComputeAssetRoot(newRoot, &tempPath); - - UNIT_TEST_EXPECT_FALSE(gameName.isEmpty()); - - PlatformConfiguration config; - config.EnablePlatform({ "pc",{ "desktop", "renderer" } }, true); - AZStd::vector platforms; - config.PopulatePlatformsForScanFolder(platforms); - // PATH DisplayName PortKey outputfolder root recurse platforms order - - // note: the crux of this test is that we ar redirecting output into the cache at a different location instead of default. - // so our scan folder has a "redirected" folder. - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "redirected", false, true, platforms, -1)); - - AssetProcessorManager_Test apm(&config); - - QDir cacheRoot; - UNIT_TEST_EXPECT_TRUE(AssetUtilities::ComputeProjectCacheRoot(cacheRoot)); - - QList processResults; - QList > changedInputResults; - QList< AzFramework::AssetSystem::AssetNotificationMessage > assetMessages; - - bool idling = false; - - connect(&apm, &AssetProcessorManager::AssetToProcess, - this, [&processResults](JobDetails details) - { - processResults.push_back(AZStd::move(details)); - }); - - connect(&apm, &AssetProcessorManager::AssetMessage, - this, [&assetMessages](AzFramework::AssetSystem::AssetNotificationMessage message) - { - assetMessages.push_back( message); - }); - - connect(&apm, &AssetProcessorManager::InputAssetProcessed, - this, [&changedInputResults](QString relativePath, QString platform) - { - changedInputResults.push_back(QPair(relativePath, platform)); - }); - - connect(&apm, &AssetProcessorManager::AssetProcessorManagerIdleState, - this, [&idling](bool state) - { - idling = state; - } - ); - - QString sourceFile = tempPath.absoluteFilePath("subfolder1/basefile.foo"); - CreateDummyFile(sourceFile); - - mockAssetBuilderInfoHandler.m_numberOfJobsToCreate = 1; //Create two jobs for this file - - QMetaObject::invokeMethod(&apm, "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, sourceFile)); - - UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000)); - - // block until no more events trickle in: - QCoreApplication::processEvents(QEventLoop::AllEvents); - - UNIT_TEST_EXPECT_TRUE(processResults.size() == 1); - UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "pc")); - UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_databaseSourceName == "redirected/basefile.foo"); - UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_pathRelativeToWatchFolder == "basefile.foo"); - UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_watchFolderPath == tempPath.filePath("subfolder1")); - - QStringList pcouts; - pcouts.push_back(cacheRoot.filePath(QString("pc/redirected/basefile.arc1"))); - - // Create the product files for the first job - UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts[0], "product1")); - - // Invoke Asset Processed for pc platform for the first job - AssetBuilderSDK::ProcessJobResponse response; - response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success; - response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(pcouts[0].toUtf8().constData())); - - QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response)); - - // let events bubble through: - UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000)); - - UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 1); - UNIT_TEST_EXPECT_TRUE(changedInputResults.size() == 1); - UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "pc"); - UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "redirected/basefile.arc1"); - UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetChanged); - - UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(changedInputResults[0].first) == AssetUtilities::NormalizeFilePath(sourceFile)); - - // ------------- TEST 1: Modified source file - - processResults.clear(); - pcouts.clear(); - assetMessages.clear(); - changedInputResults.clear(); - - // now, the test is set up. we can now start poking that file and make sure we emit the appropriate messages. - // first, lets modify the file and make sure we get the build request. - -#if defined(AZ_PLATFORM_WINDOWS) - QThread::msleep(30); // give at least some milliseconds so that the files never share the same timestamp exactly -#else - // on some file systems such as HFS (commonly used on Apple devices, the file time resolution is only a second. - // We are forcing a wait here of at least a second to make sure that the file modtime - // actually changes. - QThread::msleep(1001); -#endif // defined (AZ_PLATFORM_WINDOWS) - - UNIT_TEST_EXPECT_TRUE(CreateDummyFile(sourceFile, "new data!")); - - QMetaObject::invokeMethod(&apm, "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, sourceFile)); - - UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000)); - - // block until no more events trickle in: - QCoreApplication::processEvents(QEventLoop::AllEvents); - - UNIT_TEST_EXPECT_TRUE(processResults.size() == 1); - UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "pc")); - UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_pathRelativeToWatchFolder == "basefile.foo"); - UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_databaseSourceName == "redirected/basefile.foo"); - UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_watchFolderPath == tempPath.absoluteFilePath("subfolder1")); - - pcouts.push_back(cacheRoot.filePath(QString("pc/redirected/basefile.arc1"))); - - // Create the product files for the first job - UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts[0], "product1")); - - // Invoke Asset Processed for pc platform for the first job - response.m_outputProducts.clear(); - response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success; - response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(pcouts[0].toUtf8().constData())); - - QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response)); - - // let events bubble through: - UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000)); - - UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 1); - UNIT_TEST_EXPECT_TRUE(changedInputResults.size() == 1); - UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "pc"); - UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "redirected/basefile.arc1"); - UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetChanged); - - UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(changedInputResults[0].first) == AssetUtilities::NormalizeFilePath(sourceFile)); - - // ------------- TEST 2: Deleted product - - processResults.clear(); - pcouts.clear(); - assetMessages.clear(); - changedInputResults.clear(); - - QString deletedProductPath = cacheRoot.filePath(QString("pc/redirected/basefile.arc1")); - - QFile::remove(deletedProductPath); - - QMetaObject::invokeMethod(&apm, "AssessDeletedFile", Qt::QueuedConnection, Q_ARG(QString, deletedProductPath)); - - UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000)); - - // block until no more events trickle in: - QCoreApplication::processEvents(QEventLoop::AllEvents); - - UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 0); // asset removed is delayed until actual processing occurs. - - UNIT_TEST_EXPECT_TRUE(processResults.size() == 1); - UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "pc")); - UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_pathRelativeToWatchFolder == "basefile.foo"); - UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_databaseSourceName == "redirected/basefile.foo"); - UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_watchFolderPath == tempPath.absoluteFilePath("subfolder1")); - - pcouts.push_back(cacheRoot.filePath(QString("pc/redirected/basefile.arc1"))); - - // Create the product files for the first job - UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts[0], "product1")); - - // Invoke Asset Processed for pc platform for the first job - response.m_outputProducts.clear(); - response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success; - response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(pcouts[0].toUtf8().constData())); - - changedInputResults.clear(); - assetMessages.clear(); - - QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response)); - - // let events bubble through: - UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000)); - - UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 1); - UNIT_TEST_EXPECT_TRUE(changedInputResults.size() == 1); - UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "pc"); - UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "redirected/basefile.arc1"); - UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetChanged); - - UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(changedInputResults[0].first) == AssetUtilities::NormalizeFilePath(sourceFile)); - - // ------------- TEST 3: Deleted source - the products should end up deleted! - - processResults.clear(); - pcouts.clear(); - assetMessages.clear(); - changedInputResults.clear(); - - QString deletedSourcePath = sourceFile; - QFile::remove(deletedSourcePath); - QMetaObject::invokeMethod(&apm, "AssessDeletedFile", Qt::QueuedConnection, Q_ARG(QString, deletedSourcePath)); - - UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000)); - - // block until no more events trickle in: - QCoreApplication::processEvents(QEventLoop::AllEvents); - - UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 1); - UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "pc"); - UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "redirected/basefile.arc1"); - UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetRemoved); - - // also ensure file is actually gone! - UNIT_TEST_EXPECT_TRUE(!QFile::exists(deletedProductPath)); - - Q_EMIT UnitTestPassed(); - } void AssetProcessorManagerUnitTests_JobDependencies_Fingerprint::GetMatchingBuildersInfo(const AZStd::string& assetPath, AssetProcessor::BuilderInfoList& builderInfoList) { AZ_UNUSED(assetPath); diff --git a/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.h b/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.h index 295e2331bd..1608c133a3 100644 --- a/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.h +++ b/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.h @@ -45,14 +45,6 @@ Q_SIGNALS: virtual void StartTest() override; }; -class AssetProcessorManagerUnitTests_CheckOutputFolders - : public UnitTestRun - { - Q_OBJECT - public: - virtual void StartTest() override; - - }; class AssetProcessorManagerUnitTests_JobDependencies_Fingerprint : public UnitTestRun , public AssetProcessor::AssetBuilderInfoBus::Handler diff --git a/Code/Tools/AssetProcessor/native/unittests/AssetScannerUnitTests.cpp b/Code/Tools/AssetProcessor/native/unittests/AssetScannerUnitTests.cpp index d4bf49773e..d42be02d06 100644 --- a/Code/Tools/AssetProcessor/native/unittests/AssetScannerUnitTests.cpp +++ b/Code/Tools/AssetProcessor/native/unittests/AssetScannerUnitTests.cpp @@ -65,10 +65,10 @@ void AssetScannerUnitTest::StartTest() AZStd::vector platforms; config.PopulatePlatformsForScanFolder(platforms); // PATH DisplayName PortKey outputfolder root recurse platforms - config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "ap1", "", true, false, platforms)); // note: "Recurse" set to false. - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "", "ap2", "", false, true, platforms)); - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "", "ap3", "", false, true, platforms)); - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "", "ap4", "", false, false, platforms)); // note: "Recurse" set to false. + config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "ap1", true, false, platforms)); // note: "Recurse" set to false. + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "", "ap2", false, true, platforms)); + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "", "ap3", false, true, platforms)); + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "", "ap4", false, false, platforms)); // note: "Recurse" set to false. AssetScanner scanner(&config); QList filesFound; diff --git a/Code/Tools/AssetProcessor/native/unittests/PlatformConfigurationUnitTests.cpp b/Code/Tools/AssetProcessor/native/unittests/PlatformConfigurationUnitTests.cpp index 5a697c103f..e09a6366a1 100644 --- a/Code/Tools/AssetProcessor/native/unittests/PlatformConfigurationUnitTests.cpp +++ b/Code/Tools/AssetProcessor/native/unittests/PlatformConfigurationUnitTests.cpp @@ -69,20 +69,20 @@ void PlatformConfigurationTests::StartTest() AZStd::vector platforms; config.PopulatePlatformsForScanFolder(platforms); - // PATH DisplayName PortKey outputfolder root recurse platforms, isunittesting - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "", "sf3", "", false, false, platforms), true); // subfolder 3 overrides subfolder2 - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "", "sf4", "", false, true, platforms), true); // subfolder 2 overrides subfolder1 - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "", "sf1", "subfolder1", false, true, platforms), true); // subfolder1 overrides root - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "", "sf4", "", false, true, platforms), true); // subfolder4 overrides subfolder5 - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder5"), "", "sf5", "b/c", false, true, platforms), true); // subfolder5 overrides subfolder6 - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder6"), "", "sf6", "b/c", false, true, platforms), true); // subfolder6 overrides subfolder7 - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder7"), "", "sf7", "", false, true, platforms), true); // subfolder7 overrides subfolder8 - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder8/x"), "", "sf8", "", false, true, platforms), true); // subfolder8 overrides root - config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "temp", "", true, false, platforms), true); // add the root + // PATH DisplayName PortKey root recurse platforms, isunittesting + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "", "sf3", false, false, platforms), true); // subfolder 3 overrides subfolder2 + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "", "sf4", false, true, platforms), true); // subfolder 2 overrides subfolder1 + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "", "sf1", false, true, platforms), true); // subfolder1 overrides root + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "", "sf4", false, true, platforms), true); // subfolder4 overrides subfolder5 + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder5"), "", "sf5", false, true, platforms), true); // subfolder5 overrides subfolder6 + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder6"), "", "sf6", false, true, platforms), true); // subfolder6 overrides subfolder7 + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder7"), "", "sf7", false, true, platforms), true); // subfolder7 overrides subfolder8 + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder8/x"), "", "sf8", false, true, platforms), true); // subfolder8 overrides root + config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "temp", true, false, platforms), true); // add the root // these are checked for later. - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("GameName"), "gn", "", "", false, true, platforms), true); - config.AddScanFolder(ScanFolderInfo(tempPath.filePath("GameNameButWithExtra"), "gnbwe", "", "WithExtra", false, true, platforms), true); + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("GameName"), "gn", "", false, true, platforms), true); + config.AddScanFolder(ScanFolderInfo(tempPath.filePath("GameNameButWithExtra"), "gnbwe", "", false, true, platforms), true); @@ -151,7 +151,7 @@ void PlatformConfigurationTests::StartTest() UNIT_TEST_EXPECT_TRUE(config.GetOverridingFile("rootfile3.txt", tempPath.absolutePath()) == tempPath.absoluteFilePath("subfolder3/rootfile3.txt")); UNIT_TEST_EXPECT_TRUE(config.GetOverridingFile("subfolder1/whatever.txt", tempPath.filePath("subfolder1")) == QString()); UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(config.GetOverridingFile("subfolder1/override.txt", tempPath.filePath("subfolder1"))) == AssetUtilities::NormalizeFilePath(tempPath.absoluteFilePath("subfolder2/subfolder1/override.txt"))); - UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(config.GetOverridingFile("b/c/a/testfile.txt", tempPath.filePath("subfolder6"))) == AssetUtilities::NormalizeFilePath(tempPath.absoluteFilePath("subfolder5/a/testfile.txt"))); + UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(config.GetOverridingFile("a/testfile.txt", tempPath.filePath("subfolder6"))) == AssetUtilities::NormalizeFilePath(tempPath.absoluteFilePath("subfolder4/a/testfile.txt"))); UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(config.GetOverridingFile("a/testfile.txt", tempPath.filePath("subfolder7"))) == AssetUtilities::NormalizeFilePath(tempPath.absoluteFilePath("subfolder4/a/testfile.txt"))); UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(config.GetOverridingFile("a/testfile.txt", tempPath.filePath("subfolder8/x"))) == AssetUtilities::NormalizeFilePath(tempPath.absoluteFilePath("subfolder4/a/testfile.txt"))); @@ -183,7 +183,6 @@ void PlatformConfigurationTests::StartTest() // different regex rule should not interfere UNIT_TEST_EXPECT_TRUE(config.FindFirstMatchingFile("test/test.format") == tempPath.filePath("subfolder1/test/test.format")); - UNIT_TEST_EXPECT_TRUE(config.FindFirstMatchingFile("b/c/a/testfile.txt") == tempPath.filePath("subfolder5/a/testfile.txt")); UNIT_TEST_EXPECT_TRUE(config.FindFirstMatchingFile("a/testfile.txt") == tempPath.filePath("subfolder4/a/testfile.txt")); // ---------------------------- GetScanFolderForFile ----------------- @@ -198,15 +197,6 @@ void PlatformConfigurationTests::StartTest() UNIT_TEST_EXPECT_TRUE(config.GetScanFolderForFile(tempPath.filePath("rootfile2.txt"))); UNIT_TEST_EXPECT_TRUE(config.GetScanFolderForFile(tempPath.filePath("rootfile2.txt"))->ScanPath() == tempPath.absolutePath()); - // test of output prefix lookup - UNIT_TEST_EXPECT_TRUE(config.GetScanFolderForFile(tempPath.filePath("subfolder1/whatever.txt"))->GetOutputPrefix() == "subfolder1"); - - // make sure that it does not mistake the GameName folder and the GameNameWithExtra folder for each other. - - UNIT_TEST_EXPECT_TRUE(config.GetScanFolderForFile(tempPath.filePath("GameNameButWithExtra/somefile.meo"))->GetOutputPrefix() == "WithExtra"); - UNIT_TEST_EXPECT_TRUE(config.GetScanFolderForFile(tempPath.filePath("GameName/otherfile.meo"))->GetOutputPrefix() == ""); - - // -------------------------- ConvertToRelativePath ------------------------------ QString fileName; @@ -238,9 +228,9 @@ void PlatformConfigurationTests::StartTest() UNIT_TEST_EXPECT_TRUE(fileName == "aaa/bbb/ccc/ddd/basefile.txt"); UNIT_TEST_EXPECT_TRUE(scanFolderPath == tempPath.filePath("subfolder2")); - // verify that output relative paths include output prefix + // verify that output relative paths UNIT_TEST_EXPECT_TRUE(config.ConvertToRelativePath(tempPath.absoluteFilePath("subfolder1/whatever.txt"), fileName, scanFolderPath)); - UNIT_TEST_EXPECT_TRUE(fileName == "subfolder1/whatever.txt"); + UNIT_TEST_EXPECT_TRUE(fileName == "whatever.txt"); UNIT_TEST_EXPECT_TRUE(scanFolderPath == tempPath.filePath("subfolder1")); } diff --git a/Code/Tools/AssetProcessor/native/unittests/RCcontrollerUnitTests.cpp b/Code/Tools/AssetProcessor/native/unittests/RCcontrollerUnitTests.cpp index 8d423a68cd..0e771f7fd1 100644 --- a/Code/Tools/AssetProcessor/native/unittests/RCcontrollerUnitTests.cpp +++ b/Code/Tools/AssetProcessor/native/unittests/RCcontrollerUnitTests.cpp @@ -520,7 +520,7 @@ void RCcontrollerUnitTests::RunRCControllerTests() AZ::Uuid uuidOfSource = AZ::Uuid("{D013122E-CF2C-4534-A87D-F82570FBC2CD}"); MockRCJob rcJob; - ScanFolderInfo scanFolderInfo("samplepath", "sampledisplayname", "samplekey", "", false, false); + ScanFolderInfo scanFolderInfo("samplepath", "sampledisplayname", "samplekey", false, false); AssetProcessor::JobDetails jobDetailsToInitWith; jobDetailsToInitWith.m_jobEntry.m_watchFolderPath = tempPath.absoluteFilePath("subfolder4"); jobDetailsToInitWith.m_jobEntry.m_databaseSourceName = jobDetailsToInitWith.m_jobEntry.m_pathRelativeToWatchFolder = "needsLock.tiff"; diff --git a/Code/Tools/AssetProcessor/native/utilities/ApplicationManager.cpp b/Code/Tools/AssetProcessor/native/utilities/ApplicationManager.cpp index 2c3d0739c6..c85801a074 100644 --- a/Code/Tools/AssetProcessor/native/utilities/ApplicationManager.cpp +++ b/Code/Tools/AssetProcessor/native/utilities/ApplicationManager.cpp @@ -470,7 +470,7 @@ void ApplicationManager::PopulateApplicationDependencies() QDir assetRoot; AssetUtilities::ComputeAssetRoot(assetRoot); - QString globalConfigPath = assetRoot.filePath("AssetProcessorPlatformConfig.setreg"); + QString globalConfigPath = assetRoot.filePath("Registry/AssetProcessorPlatformConfig.setreg"); m_filesOfInterest.push_back(globalConfigPath); QString gamePlatformConfigPath = QDir(AssetUtilities::ComputeProjectPath()).filePath("AssetProcessorGamePlatformConfig.setreg"); diff --git a/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.cpp b/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.cpp index 615e465b21..7db5804b14 100644 --- a/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.cpp +++ b/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.cpp @@ -216,10 +216,6 @@ namespace AssetProcessor { scanFolderEntry.m_watchPath = value; } - else if (valueName == "output") - { - scanFolderEntry.m_outputPrefix = value; - } else if (valueName == "display" && !value.empty()) { scanFolderEntry.m_scanFolderDisplayName = value; @@ -784,7 +780,6 @@ namespace AssetProcessor scanFolder, AZStd::string::format("ScanFolderParam %zu", idx).c_str(), AZStd::string::format("SF%zu", idx).c_str(), - "", false, true, platforms, @@ -1079,10 +1074,6 @@ namespace AssetProcessor AZStd::vector platforms; PopulatePlatformsForScanFolder(platforms, includeIdentifiers, excludeIdentifiers); - - // Normalize the OutputPrefix to use PosixPathSeparators - scanFolderEntry.m_outputPrefix = AZ::IO::PathView(scanFolderEntry.m_outputPrefix, AZ::IO::PosixPathSeparator).LexicallyNormal().String(); - const bool isEngineRoot = scanFolderEntry.m_watchPath == engineRoot; // If the scan folder happens to be the engine root, it is not recursive scanFolderEntry.m_isRecursive = scanFolderEntry.m_isRecursive && !isEngineRoot; @@ -1093,7 +1084,6 @@ namespace AssetProcessor QString::fromUtf8(scanFolderEntry.m_watchPath.c_str(), aznumeric_cast(scanFolderEntry.m_watchPath.Native().size())), QString::fromUtf8(scanFolderEntry.m_scanFolderDisplayName.c_str(), aznumeric_cast(scanFolderEntry.m_scanFolderDisplayName.size())), QString::fromUtf8(scanFolderEntry.m_scanFolderIdentifier.c_str(), aznumeric_cast(scanFolderEntry.m_scanFolderIdentifier.size())), - QString::fromUtf8(scanFolderEntry.m_outputPrefix.c_str(), aznumeric_cast(scanFolderEntry.m_outputPrefix.size())), isEngineRoot, scanFolderEntry.m_isRecursive, platforms, @@ -1318,7 +1308,7 @@ namespace AssetProcessor } } - bool PlatformConfiguration::ConvertToRelativePath(QString fullFileName, QString& databaseSourceName, QString& scanFolderName, bool includeOutputPrefix) const + bool PlatformConfiguration::ConvertToRelativePath(QString fullFileName, QString& databaseSourceName, QString& scanFolderName) const { const ScanFolderInfo* info = GetScanFolderForFile(fullFileName); @@ -1327,13 +1317,13 @@ namespace AssetProcessor scanFolderName = info->ScanPath(); scanFolderName.replace(AZ_WRONG_DATABASE_SEPARATOR, AZ_CORRECT_DATABASE_SEPARATOR); - return ConvertToRelativePath(fullFileName, info, databaseSourceName, includeOutputPrefix); + return ConvertToRelativePath(fullFileName, info, databaseSourceName); } // did not find it. return false; } - bool PlatformConfiguration::ConvertToRelativePath(const QString& fullFileName, const ScanFolderInfo* scanFolderInfo, QString& databaseSourceName, bool includeOutputPrefix) + bool PlatformConfiguration::ConvertToRelativePath(const QString& fullFileName, const ScanFolderInfo* scanFolderInfo, QString& databaseSourceName) { if(!scanFolderInfo) { @@ -1346,20 +1336,7 @@ namespace AssetProcessor relPath = fullFileName.right(fullFileName.length() - scanFolderInfo->ScanPath().length() - 1); // also eat the slash, hence -1 } - if ((scanFolderInfo->GetOutputPrefix().isEmpty()) || (!includeOutputPrefix)) - { - databaseSourceName = relPath; - } - else - { - databaseSourceName = scanFolderInfo->GetOutputPrefix(); - - if (!relPath.isEmpty()) - { - databaseSourceName += '/'; - databaseSourceName += relPath; - } - } + databaseSourceName = relPath; databaseSourceName.replace(AZ_WRONG_DATABASE_SEPARATOR, AZ_CORRECT_DATABASE_SEPARATOR); @@ -1380,11 +1357,6 @@ namespace AssetProcessor return QString(); } QString tempRelativeName(relativeName); - //if relative path starts with the output prefix than remove it first - if (!scanFolderInfo.GetOutputPrefix().isEmpty() && tempRelativeName.startsWith(scanFolderInfo.GetOutputPrefix(), Qt::CaseInsensitive)) - { - tempRelativeName = tempRelativeName.right(tempRelativeName.length() - scanFolderInfo.GetOutputPrefix().length() - 1); // also eat the slash, hence -1 - } if ((!scanFolderInfo.RecurseSubFolders()) && (tempRelativeName.contains('/'))) { @@ -1418,11 +1390,6 @@ namespace AssetProcessor QString tempRelativeName(relativeName); - //if relative path starts with the output prefix than remove it first - if (!scanFolderInfo.GetOutputPrefix().isEmpty() && tempRelativeName.startsWith(scanFolderInfo.GetOutputPrefix(), Qt::CaseInsensitive)) - { - tempRelativeName = tempRelativeName.right(tempRelativeName.length() - scanFolderInfo.GetOutputPrefix().length() - 1); // also eat the slash, hence -1 - } if ((!scanFolderInfo.RecurseSubFolders()) && (tempRelativeName.contains('/'))) { // the name is a deeper relative path, but we don't recurse this scan folder, so it can't win @@ -1566,7 +1533,6 @@ namespace AssetProcessor // Watched folder: (absolute path to the gem /Assets/ folder) MUST BE CORRECT CASE // Display name: "Gems/GemName/Assets" // uppercase, for human eyes // portable Key: "gemassets-(UUID Of Gem)" - // Output Prefix: "" // empty string - this means put it in @assets@ as per default // Is Root: False // Recursive: True QString gemFolder = gemDir.absoluteFilePath(AzFramework::GemInfo::GetGemAssetFolder()); @@ -1576,7 +1542,6 @@ namespace AssetProcessor QString assetBrowserDisplayName = AzFramework::GemInfo::GetGemAssetFolder(); // Gems always use assets folder as their displayname... QString portableKey = QString("gemassets-%1").arg(gemNameAsUuid); - QString outputPrefix; // empty intentionally here bool isRoot = false; bool isRecursive = true; gemOrder++; @@ -1586,7 +1551,6 @@ namespace AssetProcessor gemFolder, assetBrowserDisplayName, portableKey, - outputPrefix, isRoot, isRecursive, platforms, diff --git a/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.h b/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.h index f10493ea42..bae8e4b716 100644 --- a/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.h +++ b/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.h @@ -128,7 +128,6 @@ namespace AssetProcessor AZ::IO::Path m_watchPath{ AZ::IO::PosixPathSeparator }; AZStd::vector m_includeIdentifiers; AZStd::vector m_excludeIdentifiers; - AZStd::string m_outputPrefix; int m_scanOrder{}; bool m_isRecursive{}; }; @@ -290,10 +289,9 @@ namespace AssetProcessor //! ----> [textures/texture1.tga] found under [c:/dev/mygame] //! c:/dev/engine/models/box01.mdl //! ----> [models/box01.mdl] found under[c:/dev/engine] - //! note that this does return a database source path by default, which includes the output prefix of the scan folder if present - //! You can override this by setting includeOutputPrefix = false; - bool ConvertToRelativePath(QString fullFileName, QString& databaseSourceName, QString& scanFolderName, bool includeOutputPrefix = true) const; - static bool ConvertToRelativePath(const QString& fullFileName, const ScanFolderInfo* scanFolderInfo, QString& databaseSourceName, bool includeOutputPrefix = true); + //! note that this does return a database source path by default + bool ConvertToRelativePath(QString fullFileName, QString& databaseSourceName, QString& scanFolderName) const; + static bool ConvertToRelativePath(const QString& fullFileName, const ScanFolderInfo* scanFolderInfo, QString& databaseSourceName); //! given a full file name (assumed already fed through the normalization funciton), return the first matching scan folder const AssetProcessor::ScanFolderInfo* GetScanFolderForFile(const QString& fullFileName) const; diff --git a/Code/Tools/AssetProcessor/native/utilities/assetUtils.cpp b/Code/Tools/AssetProcessor/native/utilities/assetUtils.cpp index b615e8854a..86e00bfd41 100644 --- a/Code/Tools/AssetProcessor/native/utilities/assetUtils.cpp +++ b/Code/Tools/AssetProcessor/native/utilities/assetUtils.cpp @@ -562,8 +562,8 @@ namespace AssetUtilities } else { - AZ_Warning(AssetProcessor::ConsoleChannel, false, "Invalid server address, please check the AssetProcessorPlatformConfig.setreg file \ -to ensure that the address is correct. Asset Processor won't be running in server mode."); + AZ_Warning(AssetProcessor::ConsoleChannel, false, "Invalid server address, please check the AssetProcessorPlatformConfig.setreg file" + " to ensure that the address is correct. Asset Processor won't be running in server mode."); } break; @@ -804,7 +804,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve { QThread::msleep(AssetUtilsInternal::g_RetryWaitInterval); } - + } while (!timer.hasExpired(waitTimeinSeconds * 1000)); AZ_TracePrintf(AssetProcessor::ConsoleChannel, "Failed to create output directory: %s after %d retries.\n", dir.absolutePath().toUtf8().data(), retries); @@ -1075,7 +1075,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve { // it is assumed that m_fingerprintFilesList contains the original file and all dependencies, and is in a stable order without duplicates // CRC32 is not an effective hash for this purpose, so we will build a string and then use SHA1 on it. - + // to avoid resizing and copying repeatedly we will keep track of the largest reserved capacity ever needed for this function, and reserve that much data static size_t s_largestFingerprintCapacitySoFar = 1; AZStd::string fingerprintString; @@ -1207,7 +1207,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve // the navigation system can still be writing to this file when hashing begins, causing the EoF marker to change. AZ::IO::SizeType remainingToRead = AZStd::min(readStream.GetLength() - readStream.GetCurPos(), aznumeric_cast(AZ_ARRAY_SIZE(buffer))); bytesRead = readStream.Read(remainingToRead, buffer); - + if(bytesReadOut) { *bytesReadOut += bytesRead; @@ -1234,7 +1234,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve } std::uint64_t AdjustTimestamp(QDateTime timestamp) - { + { timestamp = timestamp.toUTC(); auto timeMilliseconds = timestamp.toMSecsSinceEpoch(); @@ -1250,7 +1250,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve { bool fileFound = false; AssetProcessor::FileStateInfo fileStateInfo; - + auto* fileStateInterface = AZ::Interface::Get(); if (fileStateInterface) { @@ -1277,7 +1277,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve { fileIdentifier = AdjustTimestamp(lastModifiedTime); } - + // its possible that the dependency has moved to a different file with the same modtime/hash // so we add the size of it too. // its also possible that it moved to a different file with the same modtime/hash AND size, @@ -1324,7 +1324,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve } QDir tempRoot; - + if (!CreateTempRootFolder(startFolder, tempRoot)) { result.clear(); diff --git a/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini deleted file mode 100644 index 0416ea7f85..0000000000 --- a/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini +++ /dev/null @@ -1,19 +0,0 @@ -; this is an override config that should "add" the provo platform -; and "remove" the server platform. - -[Platform provo] -tags=console, renderer - -[Platforms] -server=disabled -provo=enabled - -; this ONLY overrides the "provo" value -; becuase this is being loaded on top of the defaults, this should LEAVE the others -; as they are. -[RC i_caf] -provo=copy - -; this will remove "mov" from the default configuration -[RC mov] -ignore=true diff --git a/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.setreg new file mode 100644 index 0000000000..c9556f0494 --- /dev/null +++ b/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.setreg @@ -0,0 +1,21 @@ +{ + "Amazon": { + "AssetProcessor": { + "Settings": { + "Platform provo": { + "tags": "console, renderer" + }, + "Platforms": { + "server": "disabled", + "provo": "enabled" + }, + "RC i_caf": { + "provo": "copy" + }, + "RC mov": { + "ignore": true + } + } + } + } +} diff --git a/Code/Tools/AssetProcessor/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.ini deleted file mode 100644 index e69de29bb2..0000000000 diff --git a/Code/Tools/AssetProcessor/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.setreg new file mode 100644 index 0000000000..17d9887fe8 --- /dev/null +++ b/Code/Tools/AssetProcessor/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.setreg @@ -0,0 +1,7 @@ +{ + "Amazon": { + "AssetProcessor": { + "Settings": {} + } + } +} diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.ini deleted file mode 100644 index 874625bf1b..0000000000 --- a/Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.ini +++ /dev/null @@ -1,22 +0,0 @@ -; Used by unit tests. This is a broken configuration file. - -[Platform pc] -tags=tools,renderer - -[Platform osx_gl] -tags=tools,renderer - -[Platforms] -es3=enabled ; note - bad platform - its not one of the above ones! - -; without a scan folder, it is an invalid file. -[ScanFolder Game] -watch=@PROJECTROOT@ -recursive=1 -order=0 - -; without at least one recognizer, its not an invalid file. (this is not what this unit test is checking) -[RC i_caf] -glob=*.i_caf -params=copy -priority=5 diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.setreg new file mode 100644 index 0000000000..468ab68f5d --- /dev/null +++ b/Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.setreg @@ -0,0 +1,27 @@ +{ + "Amazon": { + "AssetProcessor": { + "Settings": { + "Platform pc": { + "tags": "tools,renderer" + }, + "Platform osx_gl": { + "tags": "tools,renderer" + }, + "Platforms": { + "es3": "enabled" + }, + "ScanFolder Game": { + "watch": "@PROJECTROOT@", + "recursive": 1, + "order": 0 + }, + "RC i_caf": { + "glob": "*.i_caf", + "params": "copy", + "priority": 5 + } + } + } + } +} diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.ini deleted file mode 100644 index 5b776865a6..0000000000 --- a/Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.ini +++ /dev/null @@ -1,13 +0,0 @@ -; Used by unit tests. This is a broken configuration file. - -; without a scan folder, it is an invalid file. -[ScanFolder Game] -watch=@PROJECTROOT@ -recursive=1 -order=0 - -; without at least one recognizer, its an invalid file. -[RC i_caf] -glob=*.i_caf -params=copy -priority=5 diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.setreg new file mode 100644 index 0000000000..581cef06e9 --- /dev/null +++ b/Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.setreg @@ -0,0 +1,18 @@ +{ + "Amazon": { + "AssetProcessor": { + "Settings": { + "ScanFolder Game": { + "watch": "@PROJECTROOT@", + "recursive": 1, + "order": 0 + }, + "RC i_caf": { + "glob": "*.i_caf", + "params": "copy", + "priority": 5 + } + } + } + } +} diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.ini deleted file mode 100644 index 21f722adcd..0000000000 --- a/Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.ini +++ /dev/null @@ -1,15 +0,0 @@ -; Used by unit tests. This is a broken configuration file. - -[Platform pc] -tags=tools,renderer - -[Platform osx_gl] -tags=tools,renderer - -; without a scan folder, it is an invalid file. - -; without at least one recognizer, its not an invalid file. (this is not what this unit test is checking) -[RC i_caf] -glob=*.i_caf -params=copy -priority=5 diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.setreg new file mode 100644 index 0000000000..507fe4afb1 --- /dev/null +++ b/Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.setreg @@ -0,0 +1,19 @@ +{ + "Amazon": { + "AssetProcessor": { + "Settings": { + "Platform pc": { + "tags": "tools,renderer" + }, + "Platform osx_gl": { + "tags": "tools,renderer" + }, + "RC i_caf": { + "glob": "*.i_caf", + "params": "copy", + "priority": 5 + } + } + } + } +} diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.ini deleted file mode 100644 index 14d95cff5f..0000000000 --- a/Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.ini +++ /dev/null @@ -1,16 +0,0 @@ -; Used by unit tests. This is a broken configuration file. - -[Platform pc] -tags=tools,renderer - -[Platform osx_gl] -tags=tools,renderer - -; without a scan folder, it is an invalid file. -[ScanFolder Game] -watch=@PROJECTROOT@ -recursive=1 -order=0 - -; without at least one recognizer, its an invalid file. - diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.setreg new file mode 100644 index 0000000000..0e687062b2 --- /dev/null +++ b/Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.setreg @@ -0,0 +1,19 @@ +{ + "Amazon": { + "AssetProcessor": { + "Settings": { + "Platform pc": { + "tags": "tools,renderer" + }, + "Platform osx_gl": { + "tags": "tools,renderer" + }, + "ScanFolder Game": { + "watch": "@PROJECTROOT@", + "recursive": 1, + "order": 0 + } + } + } + } +} diff --git a/Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.ini deleted file mode 100644 index 77750779cb..0000000000 --- a/Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.ini +++ /dev/null @@ -1,109 +0,0 @@ -; this is a regular config file that ought to load successfully. - -[Platform pc] -tags=tools,renderer - -[Platform es3] -tags=android,mobile,renderer - -[Platform osx_gl] -tags=tools,renderer - -[Platform server] -tags=server - -; for the purposes of this test, we enable only server and es3, but we make sure the CURRENT_PLATFORM is auto enabled. - -[Platforms] -;pc=enabled -es3=enabled -;ios=enabled -;osx_gl=enabled -;provo=enabled -server=enabled - -; ---- The number of worker jobs, 0 means use the number of Logical Cores -[Jobs] -minJobs=1 -maxJobs=0 - -[MetaDataTypes] -exportsettings= -animsettings=i_caf -Animations/SkeletonList.xml=i_caf -cbc=abc -fbx.assetinfo=fbx - -[ScanFolder Game] -watch=@PROJECTROOT@ -; use a special display name here to make sure macros work -display=@PROJECTROOT@ Scan Folder -recursive=1 -order=0 - -; this test makes sure that those macros make sense and are present as well as that order is preserved. -; it also makes sure that the friendly name ("FeatureTests") is used, if no display is present and does not lose its case. -[ScanFolder FeatureTests] -watch=@PROJECTROOT@FeatureTests -output=featuretestsoutputfolder -recursive=0 -order=5000 - -; this test makes sure that the scan folders system uses the portable key of the scan Folder to find duplicates. -; (which is constructed from its name in the square brackets) -; instead of other attributes such as the watch folder, or output prefix. -[ScanFolder FeatureTests2] -watch=@PROJECTROOT@FeatureTests -output=featuretestsoutputfolder -recursive=0 -order=6000 - -[Exclude HoldFiles] -pattern=.*\\/Levels\\/.*_hold\\/.* - -[Exclude TempFiles] -pattern=.*\\/\\$tmp[0-9]*_.* - -[RC i_caf] -glob=*.i_caf -params=defaultparams -; server should not appear -server=skip -; es3 should have this overridden -es3=mobile -; host should have defaultparams -; make sure priority is used. -priority=5 -checkServer=true - -[RC caf] -glob=*.caf -params=copy -; all platforms with 'renderer' tag should have these params applied. (so host platform and es3 but not server) -renderer=rendererparams - -[RC mov] -glob=*.mov -params=copy -; this one proves that platforms override more broader tags (es3 has both the es3 platform and the renderer tag) -es3=platformspecificoverride -; hosts should use this -renderer=rendererparams - -; this tests to make sure that even if "params" is missing, it is assumed to be default operation -; this is because if you wanted to skip a platform, we have a specific verb for that ('skip') and simply omitting the defaults means -; that you just want the default behavior. only the platforms indicated have a role -[RC rend] -glob=*.rend -renderer=rendererparams - -; this tests to make sure that even if you have no params at all, it is assumed to be default operation -[RC alldefault] -glob=*.alldefault - -; this tests to make sure if you set default to skip you can still specify one platform to compile on -[RC skipallbutone] -glob=*.files -params=skip -server=copy - diff --git a/Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.setreg new file mode 100644 index 0000000000..1c5c487a46 --- /dev/null +++ b/Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.setreg @@ -0,0 +1,89 @@ +{ + "Amazon": { + "AssetProcessor": { + "Settings": { + "Platform pc": { + "tags": "tools,renderer" + }, + "Platform es3": { + "tags": "android,mobile,renderer" + }, + "Platform osx_gl": { + "tags": "tools,renderer" + }, + "Platform server": { + "tags": "server" + }, + "Platforms": { + "es3": "enabled", + "server": "enabled" + }, + "Jobs": { + "minJobs": 1, + "maxJobs": 0 + }, + "MetaDataTypes": { + "animsettings": "i_caf", + "Animations/SkeletonList.xml": "i_caf", + "cbc": "abc", + "fbx.assetinfo": "fbx" + }, + "ScanFolder Game": { + "watch": "@PROJECTROOT@", + "display": "@PROJECTROOT@ Scan Folder", + "recursive": 1, + "order": 0 + }, + "ScanFolder FeatureTests": { + "watch": "@PROJECTROOT@FeatureTests", + "output": "featuretestsoutputfolder", + "recursive": 0, + "order": 5000 + }, + "ScanFolder FeatureTests2": { + "watch": "@PROJECTROOT@FeatureTests", + "output": "featuretestsoutputfolder", + "recursive": 0, + "order": 6000 + }, + "Exclude HoldFiles": { + "pattern": ".*\\\\/Levels\\\\/.*_hold\\\\/.*" + }, + "Exclude TempFiles": { + "pattern": ".*\\\\/\\\\$tmp[0-9]*_.*" + }, + "RC i_caf": { + "glob": "*.i_caf", + "params": "defaultparams", + "server": "skip", + "es3": "mobile", + "priority": 5, + "checkServer": true + }, + "RC caf": { + "glob": "*.caf", + "params": "copy", + "renderer": "rendererparams" + }, + "RC mov": { + "glob": "*.mov", + "params": "copy", + "es3": "platformspecificoverride", + "renderer": "rendererparams" + }, + "RC rend": { + "glob": "*.rend", + "renderer": "rendererparams" + }, + "RC alldefault": { + "glob": "*.alldefault" + }, + "RC skipallbutone": { + "glob": "*.files", + "params": "skip", + "server": "copy" + } + } + } + } +} diff --git a/Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini deleted file mode 100644 index c210c23d0d..0000000000 --- a/Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini +++ /dev/null @@ -1,129 +0,0 @@ -; this is a regular config file that ought to load successfully. - -[Platform pc] -tags=tools,renderer - -[Platform es3] -tags=android,mobile,renderer - -[Platform ios] -tags=mobile,renderer - -[Platform osx_gl] -tags=tools,renderer - -[Platform server] -tags=server - -; we define an test platform in order to make sure that it does NOT show up anywhere -[Platform test] -tags=console,renderer - -; for the purposes of this test, we enable only server and es3, but we make sure the CURRENT_PLATFORM is auto enabled. - -[Platforms] -;pc=enabled -es3=enabled -ios=enabled -;osx_gl=enabled -;test=enabled -server=enabled - -; ---- The number of worker jobs, 0 means use the number of Logical Cores -[Jobs] -minJobs=1 -maxJobs=0 - -[MetaDataTypes] -exportsettings= -animsettings=i_caf -Animations/SkeletonList.xml=i_caf -cbc=abc -fbx.assetinfo=fbx - -[ScanFolder Game] -watch=@PROJECTROOT@ -display=gameoutput -recursive=1 -order=0 - -[ScanFolder Editor] -watch=@ENGINEROOT@/Editor -display=editoroutput -recursive=1 -order=30000 -include=tools,renderer -exclude=ios - -[ScanFolder Folder1] -watch=@ENGINEROOT@/Folder1 -display=folder1output -recursive=1 -order=50000 -include=es3 - -[ScanFolder Folder2] -watch=@ENGINEROOT@/Folder2 -display=folder2output -recursive=1 -order=60000 -exclude=es3 - -[ScanFolder Folder3] -watch=@ENGINEROOT@/Folder3 -display=folder3output -recursive=1 -order=70000 -include=test - - - -[Exclude HoldFiles] -pattern=.*\\/Levels\\/.*_hold\\/.* - -[Exclude TempFiles] -pattern=.*\\/\\$tmp[0-9]*_.* - -[RC i_caf] -glob=*.i_caf -params=defaultparams -; server should not appear -server=skip -; es3 should have this overridden -es3=mobile -test=copy -; host should have defaultparams -; make sure priority is used. -priority=5 - -[RC caf] -glob=*.caf -params=copy -; all platforms with 'renderer' tag should have these params applied. (so host platform and es3 but not server) -renderer=rendererparams - -[RC mov] -glob=*.mov -params=copy -; this one proves that platforms override more broader tags (es3 has both the es3 platform and the renderer tag) -es3=platformspecificoverride -; hosts should use this -renderer=rendererparams - -; this tests to make sure that even if "params" is missing, it is assumed to be default operation -; this is because if you wanted to skip a platform, we have a specific verb for that ('skip') and simply omitting the defaults means -; that you just want the default behavior. only the platforms indicated have a role -[RC rend] -glob=*.rend -renderer=rendererparams - -; this tests to make sure that even if you have no params at all, it is assumed to be default operation -[RC alldefault] -glob=*.alldefault - -; this tests to make sure if you set default to skip you can still specify one platform to compile on -[RC skipallbutone] -glob=*.files -params=skip -server=copy - diff --git a/Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.setreg new file mode 100644 index 0000000000..e1c2d6e8cc --- /dev/null +++ b/Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.setreg @@ -0,0 +1,113 @@ +{ + "Amazon": { + "AssetProcessor": { + "Settings": { + "Platform pc": { + "tags": "tools,renderer" + }, + "Platform es3": { + "tags": "android,mobile,renderer" + }, + "Platform ios": { + "tags": "mobile,renderer" + }, + "Platform osx_gl": { + "tags": "tools,renderer" + }, + "Platform server": { + "tags": "server" + }, + "Platform test": { + "tags": "console,renderer" + }, + "Platforms": { + "es3": "enabled", + "ios": "enabled", + "server": "enabled" + }, + "Jobs": { + "minJobs": 1, + "maxJobs": 0 + }, + "MetaDataTypes": { + "animsettings": "i_caf", + "Animations/SkeletonList.xml": "i_caf", + "cbc": "abc", + "fbx.assetinfo": "fbx" + }, + "ScanFolder Game": { + "watch": "@PROJECTROOT@", + "display": "gameoutput", + "recursive": 1, + "order": 0 + }, + "ScanFolder Editor": { + "watch": "@ENGINEROOT@/Editor", + "display": "editoroutput", + "recursive": 1, + "order": 30000, + "include": "tools,renderer", + "exclude": "ios" + }, + "ScanFolder Folder1": { + "watch": "@ENGINEROOT@/Folder1", + "display": "folder1output", + "recursive": 1, + "order": 50000, + "include": "es3" + }, + "ScanFolder Folder2": { + "watch": "@ENGINEROOT@/Folder2", + "display": "folder2output", + "recursive": 1, + "order": 60000, + "exclude": "es3" + }, + "ScanFolder Folder3": { + "watch": "@ENGINEROOT@/Folder3", + "display": "folder3output", + "recursive": 1, + "order": 70000, + "include": "test" + }, + "Exclude HoldFiles": { + "pattern": ".*\\\\/Levels\\\\/.*_hold\\\\/.*" + }, + "Exclude TempFiles": { + "pattern": ".*\\\\/\\\\$tmp[0-9]*_.*" + }, + "RC i_caf": { + "glob": "*.i_caf", + "params": "defaultparams", + "server": "skip", + "es3": "mobile", + "test": "copy", + "priority": 5 + }, + "RC caf": { + "glob": "*.caf", + "params": "copy", + "renderer": "rendererparams" + }, + "RC mov": { + "glob": "*.mov", + "params": "copy", + "es3": "platformspecificoverride", + "renderer": "rendererparams" + }, + "RC rend": { + "glob": "*.rend", + "renderer": "rendererparams" + }, + "RC alldefault": { + "glob": "*.alldefault" + }, + "RC skipallbutone": { + "glob": "*.files", + "params": "skip", + "server": "copy" + } + } + } + } +} \ No newline at end of file diff --git a/Code/Tools/SceneAPI/SceneUI/SceneUI.qrc b/Code/Tools/SceneAPI/SceneUI/SceneUI.qrc index 9b4ad04628..023f881ad7 100644 --- a/Code/Tools/SceneAPI/SceneUI/SceneUI.qrc +++ b/Code/Tools/SceneAPI/SceneUI/SceneUI.qrc @@ -1,21 +1,21 @@ - ../../../../Editor/Icons/AssetImporter/mesh_on.png - ../../../../Editor/Icons/AssetImporter/animation_on.png - ../../../../Editor/Icons/AssetImporter/skeleton_on.png + ../../../../Assets/Editor/Icons/AssetImporter/mesh_on.png + ../../../../Assets/Editor/Icons/AssetImporter/animation_on.png + ../../../../Assets/Editor/Icons/AssetImporter/skeleton_on.png - ../../../../Editor/Icons/AssetImporter/tree.png - ../../../../Editor/Icons/AssetImporter/mesh.png - ../../../../Editor/Icons/AssetImporter/animation.png - ../../../../Editor/Icons/AssetImporter/skeleton.png - ../../../../Editor/Icons/AssetImporter/skin.png + ../../../../Assets/Editor/Icons/AssetImporter/tree.png + ../../../../Assets/Editor/Icons/AssetImporter/mesh.png + ../../../../Assets/Editor/Icons/AssetImporter/animation.png + ../../../../Assets/Editor/Icons/AssetImporter/skeleton.png + ../../../../Assets/Editor/Icons/AssetImporter/skin.png - ../../../../Editor/Styles/StyleSheetImages/info_icon.png - ../../../../Editor/Styles/StyleSheetImages/error_icon.png - ../../../../Editor/Icons/Assets/Lua.png - ../../../../Editor/Icons/PropertyEditor/group_closed.png - ../../../../Editor/Icons/PropertyEditor/group_open.png + ../../../../Assets/Editor/Styles/StyleSheetImages/info_icon.png + ../../../../Assets/Editor/Styles/StyleSheetImages/error_icon.png + ../../../../Assets/Editor/Icons/Assets/Lua.png + ../../../../Assets/Editor/Icons/PropertyEditor/group_closed.png + ../../../../Assets/Editor/Icons/PropertyEditor/group_open.png diff --git a/Editor/Editor.env b/Editor/Editor.env deleted file mode 100644 index 1596bbd595..0000000000 --- a/Editor/Editor.env +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/Editor/cryassetdb_mysql.sql b/Editor/cryassetdb_mysql.sql deleted file mode 100644 index 475b9c48ed..0000000000 --- a/Editor/cryassetdb_mysql.sql +++ /dev/null @@ -1,47 +0,0 @@ -CREATE DATABASE IF NOT EXISTS `CryAssetDB`; - -USE `CryAssetDB`; - -CREATE TABLE `categories` ( - `category_id` int(10) NOT NULL auto_increment, - `category` varchar(255) UNIQUE NOT NULL, - `order_id` int(10) NOT NULL, - PRIMARY KEY (`category_id`) -); - -CREATE TABLE IF NOT EXISTS `tags` ( - `id` int(10) unsigned NOT NULL auto_increment, - `tag` varchar(64) NOT NULL, - `category_id` int(10) default NULL, - PRIMARY KEY (`id`), - KEY `FK_tags_to_category_id` (`category_id`), - UNIQUE KEY `tag` (`tag`), - CONSTRAINT `FK_tags_to_category_id` FOREIGN KEY (`category_id`) REFERENCES `categories` (`category_id`) ON DELETE CASCADE ON UPDATE CASCADE -); - -CREATE TABLE IF NOT EXISTS `projects` ( - `id` int(10) unsigned NOT NULL auto_increment, - `name` varchar(32) NOT NULL COMMENT 'Convenient project name for easy filtering', - PRIMARY KEY (`id`), - UNIQUE KEY `name` (`name`) -); - -CREATE TABLE IF NOT EXISTS `asset_inventory` ( - `id` bigint(20) unsigned NOT NULL auto_increment, - `project_id` int(10) unsigned NOT NULL, - `relpath` varchar(255) NOT NULL COMMENT 'relpath to the asset', - `description` varchar(255) default NULL, - PRIMARY KEY (`id`), - KEY `FK_asset_inventory_to_project_id` (`project_id`), - CONSTRAINT `FK_asset_inventory_to_project_id` FOREIGN KEY (`project_id`) REFERENCES `projects` (`id`) ON DELETE CASCADE ON UPDATE CASCADE -); - -CREATE TABLE IF NOT EXISTS `asset_tags` ( - `asset_id` bigint(20) unsigned NOT NULL, - `tag_id` int(10) unsigned NOT NULL, - PRIMARY KEY (`asset_id`,`tag_id`), - KEY `FK_asset_tags_to_asset_id` (`asset_id`), - KEY `FK_asset_tags_to_tag_id` (`tag_id`), - CONSTRAINT `FK_asset_tags_to_asset_id` FOREIGN KEY (`asset_id`) REFERENCES `asset_inventory` (`id`) ON DELETE CASCADE ON UPDATE CASCADE, - CONSTRAINT `FK_asset_tags_to_tag_id` FOREIGN KEY (`tag_id`) REFERENCES `tags` (`id`) ON DELETE CASCADE ON UPDATE CASCADE -) diff --git a/Editor/cryassetdb_sqlite.sql b/Editor/cryassetdb_sqlite.sql deleted file mode 100644 index 7d517999f4..0000000000 --- a/Editor/cryassetdb_sqlite.sql +++ /dev/null @@ -1,35 +0,0 @@ -CREATE TABLE `categories` ( - `category_id` INTEGER PRIMARY KEY, - `category` varchar(255) UNIQUE NOT NULL, - `order_id` int(10) NOT NULL, - PRIMARY KEY (`category_id`) -); - -CREATE TABLE IF NOT EXISTS `tags` ( - `id` INTEGER PRIMARY KEY, - `tag` varchar(64) NOT NULL, - `category_id` INTEGER NOT NULL, - FOREIGN KEY (`category_id`) REFERENCES `categories` (`category_id`) ON DELETE CASCADE ON UPDATE CASCADE -); - -CREATE TABLE IF NOT EXISTS `projects` ( - `id` INTEGER PRIMARY KEY, - `name` varchar(32) UNIQUE NOT NULL -); - - -CREATE TABLE IF NOT EXISTS `asset_inventory` ( - `id` INTEGER PRIMARY KEY, - `project_id` INTEGER NOT NULL, - `relpath` varchar(255) NOT NULL, - `description` varchar(255), - FOREIGN KEY (`project_id`) REFERENCES `projects` (`id`) ON DELETE CASCADE ON UPDATE CASCADE -); - -CREATE TABLE IF NOT EXISTS `asset_tags` ( - `asset_id` INTEGER NOT NULL, - `tag_id` INTEGER NOT NULL, - PRIMARY KEY (`asset_id`,`tag_id`), - FOREIGN KEY (`asset_id`) REFERENCES `asset_inventory` (`id`) ON DELETE CASCADE ON UPDATE CASCADE, - FOREIGN KEY (`tag_id`) REFERENCES `tags` (`id`) ON DELETE CASCADE ON UPDATE CASCADE -); diff --git a/Engine/EngineAssets/Textures/rotrandom.dds b/Engine/EngineAssets/Textures/rotrandom.dds deleted file mode 100644 index bc1be0f4aa..0000000000 --- a/Engine/EngineAssets/Textures/rotrandom.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:19b28d4c7f7ce3aca08d902a56338f956e008892f2693e01d6341a29656f5706 -size 21972 diff --git a/Engine/Libs/FlowNodes/FlownodeBlacklist.xml b/Engine/Libs/FlowNodes/FlownodeBlacklist.xml deleted file mode 100644 index 36c95af5cb..0000000000 --- a/Engine/Libs/FlowNodes/FlownodeBlacklist.xml +++ /dev/null @@ -1,2 +0,0 @@ - - \ No newline at end of file diff --git a/Engine/Libs/FlowNodes/Substitutions.xml b/Engine/Libs/FlowNodes/Substitutions.xml deleted file mode 100644 index 8ff1f7e4e4..0000000000 --- a/Engine/Libs/FlowNodes/Substitutions.xml +++ /dev/null @@ -1,636 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.cpp index 5d5fd21b44..ccba00f15f 100644 --- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.cpp +++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.cpp @@ -188,26 +188,6 @@ namespace ImageProcessingAtom // the request will contain the CreateJobResponse you constructed earlier, including any keys and values you placed into the hash table void ImageBuilderWorker::ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) { - // Exclude the "Engine/EngineAssets/Textures/rotrandom.dds" which is not a legit dds file but required by Cry3dEngine. - // [GFX TODO] Remove this block of code when removing Cry3dEngine and its engine assets entirely. - AZStd::string assetFileName; - AzFramework::StringFunc::Path::GetFullFileName(request.m_sourceFile.data(), assetFileName); - if (azstricmp(assetFileName.data(), "rotrandom.dds") == 0) - { - AZStd::string assetPath = request.m_fullPath; - AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::MakePathRootRelative, assetPath); - // The MakePathRootRelative only normalize but not convert the path to lower case, we need to call NormalizePath to convert it to lower case - AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePath, assetPath); - AZStd::string excludePath = "Engine/EngineAssets/Textures/rotrandom.dds"; - AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePath, excludePath); - - if (assetPath == excludePath) - { - response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success; - return; - } - } - // Before we begin, let's make sure we are not meant to abort. AssetBuilderSDK::JobCancelListener jobCancelListener(request.m_jobId); diff --git a/Gems/Atom/Asset/Shader/Code/Source/Editor/CommonFiles/Preprocessor.cpp b/Gems/Atom/Asset/Shader/Code/Source/Editor/CommonFiles/Preprocessor.cpp index 80449a3eb7..84a95b2c54 100644 --- a/Gems/Atom/Asset/Shader/Code/Source/Editor/CommonFiles/Preprocessor.cpp +++ b/Gems/Atom/Asset/Shader/Code/Source/Editor/CommonFiles/Preprocessor.cpp @@ -25,6 +25,7 @@ #include #include #include +#include #include #include @@ -299,6 +300,9 @@ namespace AZ // we transfer to a set, to order the folders, uniquify them, and ensure deterministic build behavior AZStd::set scanFoldersSet; + // Add the project path to list of include paths + AZ::IO::FixedMaxPathString projectPath = AZ::Utils::GetProjectPath(); + scanFoldersSet.emplace(projectPath.c_str(), projectPath.size()); // but while we transfer to the set, we're going to keep only folders where +/ShaderLib exists for (AZStd::string folder : scanFoldersVector) { @@ -310,14 +314,12 @@ namespace AZ } // the folders constructed this fashion constitute the base of automatic include search paths // get the engine root: - AZStd::string engineRoot; - AzFramework::ApplicationRequests::Bus::BroadcastResult(engineRoot, &AzFramework::ApplicationRequests::GetEngineRoot); - AzFramework::StringFunc::Path::Normalize(engineRoot); + AZ::IO::FixedMaxPath engineRoot = AZ::Utils::GetEnginePath(); // add optional additional options for (AZStd::string& path : options.m_projectIncludePaths) { - AzFramework::StringFunc::Path::Join(engineRoot.c_str(), path.c_str(), path); + path = (engineRoot / path).String(); DeleteFromSet(path, scanFoldersSet); // no need to add a path two times. } // back-insert the default paths (after the config-read paths we just read) diff --git a/Gems/AtomLyIntegration/AtomBridge/Code/Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp b/Gems/AtomLyIntegration/AtomBridge/Code/Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp index c8382210d3..0f73828186 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Code/Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp +++ b/Gems/AtomLyIntegration/AtomBridge/Code/Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp @@ -48,8 +48,8 @@ namespace AZ "AssetCollectionAsyncLoaderTest", "The AssetCollectionAsyncLoaderTest component allows you to test the API provided by AssetCollectionAsyncLoader") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Test") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Comment.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Comment.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Comment.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Comment.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZStd::vector({ AZ_CRC("Level", 0x9aeacc13), AZ_CRC("Game", 0x232b318c), AZ_CRC("Layer", 0xe4db211a) })) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::LineEdit, &AssetCollectionAsyncLoaderTestComponent::m_pathToAssetListJson, "", "Path To Asset List") diff --git a/Gems/AtomLyIntegration/AtomBridge/Code/Source/FlyCameraInputComponent.cpp b/Gems/AtomLyIntegration/AtomBridge/Code/Source/FlyCameraInputComponent.cpp index 41f74a9670..54e3a6ce59 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Code/Source/FlyCameraInputComponent.cpp +++ b/Gems/AtomLyIntegration/AtomBridge/Code/Source/FlyCameraInputComponent.cpp @@ -99,8 +99,8 @@ void FlyCameraInputComponent::Reflect(AZ::ReflectContext* reflection) editContext->Class("Fly Camera Input", "The Fly Camera Input allows you to control the camera") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute("Category", "Gameplay") - ->Attribute("Icon", "Editor/Icons/Components/CameraRig.svg") - ->Attribute("ViewportIcon", "Editor/Icons/Components/Viewport/CameraRig.png") + ->Attribute("Icon", "Icons/Components/CameraRig.svg") + ->Attribute("ViewportIcon", "Icons/Components/Viewport/CameraRig.png") ->Attribute("AutoExpand", true) ->Attribute("AppearsInAddComponentMenu", AZ_CRC("Game", 0x232b318c)) ->DataElement(0, &FlyCameraInputComponent::m_moveSpeed, "Move Speed", "Speed at which the camera moves") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorAreaLightComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorAreaLightComponent.cpp index 6a07a8a737..8c5f6d6836 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorAreaLightComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorAreaLightComponent.cpp @@ -49,8 +49,8 @@ namespace AZ "Light", "A light which emits from a point or goemetric shape.") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-light.html") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorDirectionalLightComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorDirectionalLightComponent.cpp index c484db5e1e..35c5522c4e 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorDirectionalLightComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorDirectionalLightComponent.cpp @@ -44,8 +44,8 @@ namespace AZ "Directional Light", "A directional light to cast a shadow of meshes onto meshes.") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-1998] create icons. - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO][ATOM-1998] create icons. + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-1998] create icons. + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO][ATOM-1998] create icons. ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-1998] create page diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Decals/EditorDecalComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Decals/EditorDecalComponent.cpp index 9badeaac86..73190377ca 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Decals/EditorDecalComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Decals/EditorDecalComponent.cpp @@ -39,8 +39,8 @@ namespace AZ "Decal (Atom)", "The Decal component allows an entity to project a texture or material onto a mesh") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game")) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-decal.html") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/DiffuseProbeGrid/EditorDiffuseProbeGridComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/DiffuseProbeGrid/EditorDiffuseProbeGridComponent.cpp index 7400809daa..ae22ec06c9 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/DiffuseProbeGrid/EditorDiffuseProbeGridComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/DiffuseProbeGrid/EditorDiffuseProbeGridComponent.cpp @@ -43,8 +43,8 @@ namespace AZ "Diffuse Probe Grid", "The DiffuseProbeGrid component generates a grid of diffuse light probes for global illumination") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::PrimaryAssetType, AZ::AzTypeInfo::Uuid()) diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Grid/EditorGridComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Grid/EditorGridComponent.cpp index 6934995600..f500bdd6e2 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Grid/EditorGridComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Grid/EditorGridComponent.cpp @@ -34,8 +34,8 @@ namespace AZ "Grid", "Adds grid to the scene") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-grid.html") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ImageBasedLights/EditorImageBasedLightComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ImageBasedLights/EditorImageBasedLightComponent.cpp index 0be8f7050e..ec69964236 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ImageBasedLights/EditorImageBasedLightComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ImageBasedLights/EditorImageBasedLightComponent.cpp @@ -34,8 +34,8 @@ namespace AZ "Global Skylight (IBL)", "Adds image based illumination to the scene") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-imagebasedlight.html") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp index b6ae2dedba..e307bfcd07 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp @@ -137,8 +137,8 @@ namespace AZ "Material", "The material component specifies the material to use for this entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-material.html") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshComponent.cpp index c9aa3a6d5e..f2ad9a13e6 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshComponent.cpp @@ -44,8 +44,8 @@ namespace AZ "Mesh", "The mesh component is the primary method of adding visual geometry to entities") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-mesh.html") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Bloom/EditorBloomComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Bloom/EditorBloomComponent.cpp index a7b9f56f89..2e57b8ff7a 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Bloom/EditorBloomComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Bloom/EditorBloomComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "Bloom", "Controls the Bloom") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO ATOM-2672][PostFX] need create page for PostProcessing. diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DepthOfField/EditorDepthOfFieldComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DepthOfField/EditorDepthOfFieldComponent.cpp index e1d4edc7c0..ae70a8394a 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DepthOfField/EditorDepthOfFieldComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DepthOfField/EditorDepthOfFieldComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "DepthOfField", "Controls the Depth of Field.") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.y + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.y ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-2672][PostFX] need create page for PostProcessing. diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DisplayMapper/EditorDisplayMapperComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DisplayMapper/EditorDisplayMapperComponent.cpp index 585ff0bd00..80aad79218 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DisplayMapper/EditorDisplayMapperComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DisplayMapper/EditorDisplayMapperComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "Display Mapper", "The display mapper applying on the look modification process.") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing. - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing. ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZStd::vector({ AZ_CRC("Level", 0x9aeacc13), AZ_CRC("Game", 0x232b318c) })) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-2672][PostFX] need to create page for PostProcessing. diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/EditorPostFxLayerComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/EditorPostFxLayerComponent.cpp index a26ea597ec..e3370db194 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/EditorPostFxLayerComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/EditorPostFxLayerComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "PostFX Layer", "This component enables the entity to specify post process settings") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ExposureControl/EditorExposureControlComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ExposureControl/EditorExposureControlComponent.cpp index a1135ff0ad..b38f51e7ba 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ExposureControl/EditorExposureControlComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ExposureControl/EditorExposureControlComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "Exposure Control", "Exposure component control exposure value for rendered scene.") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO ATOM-2672][PostFX] need create page for PostProcessing. diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/GradientWeightModifier/EditorGradientWeightModifierComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/GradientWeightModifier/EditorGradientWeightModifierComponent.cpp index 2089dfb01b..876a696df1 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/GradientWeightModifier/EditorGradientWeightModifierComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/GradientWeightModifier/EditorGradientWeightModifierComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "PostFX Gradient Weight Modifier", "Modifies PostFX override factor based on a gradient signal sampled from an entity") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/LookModification/EditorLookModificationComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/LookModification/EditorLookModificationComponent.cpp index b80ffbab6f..5f6336b0d8 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/LookModification/EditorLookModificationComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/LookModification/EditorLookModificationComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "Look Modification", "The look modification process.") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO ATOM-2672][PostFX] need to create page for PostProcessing. diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/RadiusWeightModifier/EditorRadiusWeightModifierComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/RadiusWeightModifier/EditorRadiusWeightModifierComponent.cpp index 6541feb042..fc364e9cc0 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/RadiusWeightModifier/EditorRadiusWeightModifierComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/RadiusWeightModifier/EditorRadiusWeightModifierComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "Radius Weight Modifier", "Modifies PostFX override factor based on proximity of an influencer against this entity's bounding sphere") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ShapeWeightModifier/EditorShapeWeightModifierComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ShapeWeightModifier/EditorShapeWeightModifierComponent.cpp index 0b704e8687..c5f888a9e7 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ShapeWeightModifier/EditorShapeWeightModifierComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ShapeWeightModifier/EditorShapeWeightModifierComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "PostFX Shape Weight Modifier", "Modifies PostFX override factor based on proximity of an influencer against this entity's bounding sphere") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Ssao/EditorSsaoComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Ssao/EditorSsaoComponent.cpp index 88657c342a..e89bde0732 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Ssao/EditorSsaoComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Ssao/EditorSsaoComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "SSAO", "Controls SSAO.") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game")) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-2672][PostFX] need create page for PostProcessing. diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.cpp index 976b8f4267..efefcc3dc6 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.cpp @@ -49,8 +49,8 @@ namespace AZ "Reflection Probe", "The ReflectionProbe component captures an IBL specular reflection at a specific position in the level") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ScreenSpace/EditorDeferredFogComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ScreenSpace/EditorDeferredFogComponent.cpp index bbc1f790d4..92c2cfe700 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ScreenSpace/EditorDeferredFogComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ScreenSpace/EditorDeferredFogComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "Deferred Fog", "Controls the Deferred Fog") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO][ATOM-13427] Create Wiki for Deferred Fog diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Scripting/EditorEntityReferenceComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Scripting/EditorEntityReferenceComponent.cpp index ea4c38ddc8..cdb3c80986 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Scripting/EditorEntityReferenceComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Scripting/EditorEntityReferenceComponent.cpp @@ -31,8 +31,8 @@ namespace AZ "Entity Reference", "Contains a reference list to other entities") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorHDRiSkyboxComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorHDRiSkyboxComponent.cpp index 9cd026ffcf..0c1b605c3a 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorHDRiSkyboxComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorHDRiSkyboxComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "HDRi Skybox", "SkyBox component render the background of your scene with cubemap") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "") diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorPhysicalSkyComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorPhysicalSkyComponent.cpp index 07ba738522..8f9b98c15c 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorPhysicalSkyComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorPhysicalSkyComponent.cpp @@ -32,8 +32,8 @@ namespace AZ "Physical Sky", "Physical Sky render the background of your scene with physical simulation") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Atom") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "") diff --git a/Gems/AudioSystem/Code/Source/Editor/ATLControlsPanel.cpp b/Gems/AudioSystem/Code/Source/Editor/ATLControlsPanel.cpp index ce74e71d48..d2a0b78ac3 100644 --- a/Gems/AudioSystem/Code/Source/Editor/ATLControlsPanel.cpp +++ b/Gems/AudioSystem/Code/Source/Editor/ATLControlsPanel.cpp @@ -147,7 +147,7 @@ namespace AudioControls QWidgetAction* pWidgetAction = new QWidgetAction(this); - m_unassignedFilterButton = new QFilterButton(QIcon(":/Editor/Icons/Unassigned.svg"), "", this); + m_unassignedFilterButton = new QFilterButton(QIcon(":/Icons/Unassigned.svg"), "", this); m_unassignedFilterButton->SetText("Unassigned"); m_unassignedFilterButton->SetChecked(m_showUnassignedControls); pWidgetAction->setDefaultWidget(m_unassignedFilterButton); diff --git a/Gems/AudioSystem/Code/Source/Editor/AudioControlsEditorUI.qrc b/Gems/AudioSystem/Code/Source/Editor/AudioControlsEditorUI.qrc index 5c5bc8927a..ad3bbec034 100644 --- a/Gems/AudioSystem/Code/Source/Editor/AudioControlsEditorUI.qrc +++ b/Gems/AudioSystem/Code/Source/Editor/AudioControlsEditorUI.qrc @@ -1,5 +1,5 @@ - + Icons/Bank_Icon.png Icons/Config_Blue_Icon.png Icons/Config_Green_Icon.png diff --git a/Gems/AudioSystem/Code/Source/Editor/QAudioControlEditorIcons.h b/Gems/AudioSystem/Code/Source/Editor/QAudioControlEditorIcons.h index 3afaa445da..700370b8d3 100644 --- a/Gems/AudioSystem/Code/Source/Editor/QAudioControlEditorIcons.h +++ b/Gems/AudioSystem/Code/Source/Editor/QAudioControlEditorIcons.h @@ -26,26 +26,26 @@ namespace AudioControls switch (type) { case AudioControls::eACET_TRIGGER: - iconFile = ":/Editor/Icons/Trigger_Icon.svg"; + iconFile = ":/Icons/Trigger_Icon.svg"; break; case AudioControls::eACET_RTPC: - iconFile = ":/Editor/Icons/RTPC_Icon.svg"; + iconFile = ":/Icons/RTPC_Icon.svg"; break; case AudioControls::eACET_SWITCH: - iconFile = ":/Editor/Icons/Switch_Icon.svg"; + iconFile = ":/Icons/Switch_Icon.svg"; break; case AudioControls::eACET_SWITCH_STATE: - iconFile = ":/Editor/Icons/Property_Icon.svg"; + iconFile = ":/Icons/Property_Icon.svg"; break; case AudioControls::eACET_ENVIRONMENT: - iconFile = ":/Editor/Icons/Environment_Icon.svg"; + iconFile = ":/Icons/Environment_Icon.svg"; break; case AudioControls::eACET_PRELOAD: - iconFile = ":/Editor/Icons/Preload_Icon.svg"; + iconFile = ":/Icons/Preload_Icon.svg"; break; default: // should make a "default"/empty icon... - iconFile = ":/Editor/Icons/RTPC_Icon.svg"; + iconFile = ":/Icons/RTPC_Icon.svg"; } QIcon icon(iconFile); @@ -56,16 +56,16 @@ namespace AudioControls //-------------------------------------------------------------------------------------------// inline QIcon GetFolderIcon() { - QIcon icon = QIcon(":/Editor/Icons/Folder_Icon.svg"); - icon.addFile(":/Editor/Icons/Folder_Icon_Selected.svg", QSize(), QIcon::Selected); + QIcon icon = QIcon(":/Icons/Folder_Icon.svg"); + icon.addFile(":/Icons/Folder_Icon_Selected.svg", QSize(), QIcon::Selected); return icon; } //-------------------------------------------------------------------------------------------// inline QIcon GetSoundBankIcon() { - QIcon icon = QIcon(":/Editor/Icons/Preload_Icon.svg"); - icon.addFile(":/Editor/Icons/Preload_Icon.svg", QSize(), QIcon::Selected); + QIcon icon = QIcon(":/Icons/Preload_Icon.svg"); + icon.addFile(":/Icons/Preload_Icon.svg", QSize(), QIcon::Selected); return icon; } @@ -78,22 +78,22 @@ namespace AudioControls switch (group) { case 0: - path = ":/Editor/Icons/folder purple.svg"; + path = ":/Icons/folder purple.svg"; break; case 1: - path = ":/Editor/Icons/folder blue.svg"; + path = ":/Icons/folder blue.svg"; break; case 2: - path = ":/Editor/Icons/folder green.svg"; + path = ":/Icons/folder green.svg"; break; case 3: - path = ":/Editor/Icons/folder red.svg"; + path = ":/Icons/folder red.svg"; break; case 4: - path = ":/Editor/Icons/folder yellow.svg"; + path = ":/Icons/folder yellow.svg"; break; default: - path = "Editor/Icons/folder red.svg"; + path = "Icons/folder red.svg"; break; } diff --git a/Gems/Blast/Code/Source/Asset/BlastAssetHandler.cpp b/Gems/Blast/Code/Source/Asset/BlastAssetHandler.cpp index 9e0aacbfda..f1d41efb52 100644 --- a/Gems/Blast/Code/Source/Asset/BlastAssetHandler.cpp +++ b/Gems/Blast/Code/Source/Asset/BlastAssetHandler.cpp @@ -104,7 +104,7 @@ namespace Blast const char* BlastAssetHandler::GetBrowserIcon() const { - return "Editor/Icons/Components/Box.png"; + return "Icons/Components/Box.png"; } void BlastAssetHandler::GetAssetTypeExtensions(AZStd::vector& extensions) diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp b/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp index 9da8aa6463..fc6967b96e 100644 --- a/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp +++ b/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp @@ -39,8 +39,8 @@ namespace Blast "Blast Family", "Used to add a Blast family for destruction that will spawn Blast actors") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Destruction") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Box.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Box.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Box.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Box.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute( AZ::Edit::Attributes::HelpPageURL, diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp b/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp index 51789f68da..f8fd97dc52 100644 --- a/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp +++ b/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp @@ -61,8 +61,8 @@ namespace Blast "Blast Family Mesh Data", "Used to keep track of mesh assets for a Blast family") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Destruction") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Box.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Box.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Box.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Box.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute( AZ::Edit::Attributes::HelpPageURL, diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.cpp b/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.cpp index 1b12d7554b..8fdaa49046 100644 --- a/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.cpp +++ b/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.cpp @@ -55,8 +55,8 @@ namespace Blast "Blast Slice Storage Component", "Used process blast slice data") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Physics") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Box.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Box.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Box.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Box.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game")) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::AddableByUser, false) @@ -339,7 +339,7 @@ namespace Blast const char* EditorBlastSliceAssetHandler::GetBrowserIcon() const { - return "Editor/Icons/Components/Box.png"; + return "Icons/Components/Box.png"; } void EditorBlastSliceAssetHandler::GetAssetTypeExtensions(AZStd::vector& extensions) diff --git a/Gems/DebugDraw/Code/Source/EditorDebugDrawLineComponent.cpp b/Gems/DebugDraw/Code/Source/EditorDebugDrawLineComponent.cpp index 1f41b85b61..2330f54bbc 100644 --- a/Gems/DebugDraw/Code/Source/EditorDebugDrawLineComponent.cpp +++ b/Gems/DebugDraw/Code/Source/EditorDebugDrawLineComponent.cpp @@ -37,7 +37,7 @@ namespace DebugDraw "DebugDraw Line", "Draws debug line on the screen from this entity's location to specified end entity's location.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Debugging") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/DebugDrawLine.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawLine.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->DataElement(0, &EditorDebugDrawLineComponent::m_element, "Line element settings", "Settings for the line element.") ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawLineComponent::OnPropertyUpdate) diff --git a/Gems/DebugDraw/Code/Source/EditorDebugDrawObbComponent.cpp b/Gems/DebugDraw/Code/Source/EditorDebugDrawObbComponent.cpp index b1ef7daf51..18b0d491a3 100644 --- a/Gems/DebugDraw/Code/Source/EditorDebugDrawObbComponent.cpp +++ b/Gems/DebugDraw/Code/Source/EditorDebugDrawObbComponent.cpp @@ -37,7 +37,7 @@ namespace DebugDraw "DebugDraw Obb", "Draws debug obb on the screen from this entity's location to specified end entity's location.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Debugging") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/DebugDrawObb.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawObb.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->DataElement(0, &EditorDebugDrawObbComponent::m_element, "Obb element settings", "Settings for the obb element.") ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawObbComponent::OnPropertyUpdate) diff --git a/Gems/DebugDraw/Code/Source/EditorDebugDrawRayComponent.cpp b/Gems/DebugDraw/Code/Source/EditorDebugDrawRayComponent.cpp index d819c6b5d0..db29e03837 100644 --- a/Gems/DebugDraw/Code/Source/EditorDebugDrawRayComponent.cpp +++ b/Gems/DebugDraw/Code/Source/EditorDebugDrawRayComponent.cpp @@ -37,7 +37,7 @@ namespace DebugDraw "DebugDraw Ray", "Draws debug ray on the screen from this entity's location to specified end entity's location.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Debugging") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/DebugDrawRay.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawRay.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->DataElement(0, &EditorDebugDrawRayComponent::m_element, "Ray element settings", "Settings for the ray element.") ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawRayComponent::OnPropertyUpdate) diff --git a/Gems/DebugDraw/Code/Source/EditorDebugDrawSphereComponent.cpp b/Gems/DebugDraw/Code/Source/EditorDebugDrawSphereComponent.cpp index 753f6e2e72..5b741e85a8 100644 --- a/Gems/DebugDraw/Code/Source/EditorDebugDrawSphereComponent.cpp +++ b/Gems/DebugDraw/Code/Source/EditorDebugDrawSphereComponent.cpp @@ -37,7 +37,7 @@ namespace DebugDraw "DebugDraw Sphere", "Draws debug ray on the screen from this entity's location to specified end entity's location.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Debugging") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/DebugDrawSphere.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawSphere.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->DataElement(0, &EditorDebugDrawSphereComponent::m_element, "Sphere element settings", "Settings for the sphere element.") ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawSphereComponent::OnPropertyUpdate) diff --git a/Gems/DebugDraw/Code/Source/EditorDebugDrawTextComponent.cpp b/Gems/DebugDraw/Code/Source/EditorDebugDrawTextComponent.cpp index a3d842f52b..d340317a24 100644 --- a/Gems/DebugDraw/Code/Source/EditorDebugDrawTextComponent.cpp +++ b/Gems/DebugDraw/Code/Source/EditorDebugDrawTextComponent.cpp @@ -37,7 +37,7 @@ namespace DebugDraw "DebugDraw Text", "Draws debug text on the screen at this entity's location.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Debugging") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/DebugDrawText.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawText.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->DataElement(0, &EditorDebugDrawTextComponent::m_element, "Text element settings", "Settings for the text element.") ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawTextComponent::OnPropertyUpdate) diff --git a/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphNetSyncComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphNetSyncComponent.cpp index 49f6ab0a08..904f500018 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphNetSyncComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphNetSyncComponent.cpp @@ -125,7 +125,7 @@ namespace EMotionFX ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::Category, "Networking") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AnimGraphNetSync.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AnimGraphNetSync.svg") ->DataElement( AZ::Edit::UIHandlers::Default, &AnimGraphNetSyncComponent::m_syncParameters, "Sync parameters", "Synchronize parameters of the anim graph on the entity" ) ->DataElement( AZ::Edit::UIHandlers::Default, &AnimGraphNetSyncComponent::m_syncActiveNodes, "Sync active nodes", diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorAnimAudioComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorAnimAudioComponent.cpp index 82073a16cc..bb8e93d29c 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorAnimAudioComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorAnimAudioComponent.cpp @@ -51,7 +51,7 @@ namespace EMotionFX editContext->Class("Audio Animation", "Adds ability to execute audio triggers when animation events occur.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Audio") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioAnimation.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioAnimation.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorAnimAudioComponent::m_editorTriggerEvents, "Trigger Map", "Maps the animation events to executable audio triggers."); diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleLODComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleLODComponent.cpp index 0c370c9f6e..a5f95f65f4 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleLODComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleLODComponent.cpp @@ -47,8 +47,8 @@ namespace EMotionFX "Simple LOD Distance", "The Simple LOD distance component alters the actor skeleton LOD level based on camera distance.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Animation") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/SimpleLODDistance.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Mannequin.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/SimpleLODDistance.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Mannequin.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(0, &EditorSimpleLODComponent::m_configuration, "LOD Configuration", ""); diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.cpp index 1d09b3e255..4b463958af 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.cpp @@ -47,9 +47,9 @@ namespace EMotionFX "Simple Motion", "The Simple Motion component assigns a single motion to the associated Actor in lieu of an Anim Graph component") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Animation") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/SimpleMotion.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/SimpleMotion.svg") ->Attribute(AZ::Edit::Attributes::PrimaryAssetType, azrtti_typeid()) - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Mannequin.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Mannequin.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(0, &EditorSimpleMotionComponent::m_previewInEditor, "Preview In Editor", "Plays motion in Editor") diff --git a/Gems/EditorPythonBindings/Code/Source/PythonSystemComponent.cpp b/Gems/EditorPythonBindings/Code/Source/PythonSystemComponent.cpp index 53f5be5bc4..4e1a3dc06e 100644 --- a/Gems/EditorPythonBindings/Code/Source/PythonSystemComponent.cpp +++ b/Gems/EditorPythonBindings/Code/Source/PythonSystemComponent.cpp @@ -154,7 +154,7 @@ namespace RedirectOutput RedirectOutputType.tp_new = PyType_GenericNew; if (PyType_Ready(&RedirectOutputType) < 0) - { + { return 0; } @@ -189,7 +189,7 @@ namespace RedirectOutput void ResetRedirection(const char* funcname, PyObject*& saved, PyObject*& current) { if (current) - { + { PySys_SetObject(funcname, saved); } Py_XDECREF(current); @@ -204,7 +204,7 @@ namespace RedirectOutput s_RedirectModule = module; - SetRedirection("stdout", g_redirect_stdout_saved, g_redirect_stdout, [](const char* msg) + SetRedirection("stdout", g_redirect_stdout_saved, g_redirect_stdout, [](const char* msg) { EditorPythonConsoleNotificationBus::Broadcast(&EditorPythonConsoleNotificationBus::Events::OnTraceMessage, msg); }); @@ -363,8 +363,7 @@ namespace EditorPythonBindings auto resolveScriptPath = [&pythonPathStack](AZStd::string_view path) { - AZ::IO::Path editorScriptsPath(path); - editorScriptsPath /= "Editor/Scripts"; + auto editorScriptsPath = AZ::IO::Path(path) / "Editor" / "Scripts"; if (AZ::IO::SystemFile::Exists(editorScriptsPath.c_str())) { pythonPathStack.emplace_back(AZStd::move(editorScriptsPath.LexicallyNormal().Native())); @@ -372,7 +371,7 @@ namespace EditorPythonBindings }; // The discovery order will be: - // 1 - engine + // 1 - engine-root/EngineAsets // 2 - gems // 3 - project // 4 - user(dev) @@ -381,7 +380,7 @@ namespace EditorPythonBindings AZ::IO::FixedMaxPath engineRoot; if (settingsRegistry->Get(engineRoot.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder); !engineRoot.empty()) { - resolveScriptPath(engineRoot.Native()); + resolveScriptPath((engineRoot / "Assets").Native()); } // 2 - gems @@ -470,7 +469,7 @@ namespace EditorPythonBindings } } - + bool PythonSystemComponent::StartPythonInterpreter(const PythonPathStack& pythonPathStack) { @@ -502,7 +501,7 @@ namespace EditorPythonBindings // ignore system location for sites site-packages Py_IsolatedFlag = 1; // -I - Also sets Py_NoUserSiteDirectory. If removed PyNoUserSiteDirectory should be set. Py_IgnoreEnvironmentFlag = 1; // -E - + const bool initializeSignalHandlers = true; pybind11::initialize_interpreter(initializeSignalHandlers); @@ -555,7 +554,7 @@ namespace EditorPythonBindings } return false; } - + bool PythonSystemComponent::StopPythonInterpreter() { if (Py_IsInitialized()) @@ -704,7 +703,7 @@ namespace EditorPythonBindings // Acquire GIL before calling Python code AZStd::lock_guard lock(m_lock); pybind11::gil_scoped_acquire acquire; - + // Create standard "argc" / "argv" command-line parameters to pass in to the Python script via sys.argv. // argc = number of parameters. This will always be at least 1, since the first parameter is the script name. // argv = the list of parameters, in wchar format. diff --git a/Gems/GraphCanvas/Code/Source/Translation/TranslationAsset.cpp b/Gems/GraphCanvas/Code/Source/Translation/TranslationAsset.cpp index ac49d7da7a..8b8960fb45 100644 --- a/Gems/GraphCanvas/Code/Source/Translation/TranslationAsset.cpp +++ b/Gems/GraphCanvas/Code/Source/Translation/TranslationAsset.cpp @@ -128,7 +128,7 @@ namespace GraphCanvas const char* TranslationAssetHandler::GetBrowserIcon() const { - return "Editor/Icons/Components/Names.svg"; + return "Icons/Components/Names.svg"; } AZ::Uuid TranslationAssetHandler::GetComponentTypeId() const diff --git a/Gems/ImageProcessing/Code/Tests/ImageProcessing_Test.cpp b/Gems/ImageProcessing/Code/Tests/ImageProcessing_Test.cpp index 1bef8e2fa3..0eaa4df4c6 100644 --- a/Gems/ImageProcessing/Code/Tests/ImageProcessing_Test.cpp +++ b/Gems/ImageProcessing/Code/Tests/ImageProcessing_Test.cpp @@ -47,11 +47,11 @@ #include #include -//Enable generate image files for result of some tests. +//Enable generate image files for result of some tests. //This is slow and only useful for debugging. This should be disabled for unit test //#define DEBUG_OUTPUT_IMAGES -//There are some test functions in this test which are DISABLED. They were mainly for programming tests. +//There are some test functions in this test which are DISABLED. They were mainly for programming tests. //It's only recommended to enable them for programming test purpose. #include @@ -72,7 +72,7 @@ protected: AZStd::unique_ptr m_coreApplication; // required by engine root and IsExtensionSupported AZStd::unique_ptr m_context; AZStd::string m_engineRoot; - + void SetUp() override { BuilderSettingManager::CreateInstance(); @@ -81,13 +81,13 @@ protected: m_context = AZStd::make_unique(); BuilderPluginComponent::Reflect(m_context.get()); AZ::DataPatch::Reflect(m_context.get()); - + // Startup default local FileIO (hits OSAllocator) if not already setup. if (AZ::IO::FileIOBase::GetInstance() == nullptr) { AZ::IO::FileIOBase::SetInstance(aznew AZ::IO::LocalFileIO()); } - + // Adding this handler to allow utility functions access the serialize context AZ::ComponentApplicationBus::Handler::BusConnect(); AZ::Interface::Register(this); @@ -142,7 +142,7 @@ protected: { return m_context.get(); } - + //enum names for Images with specific identification enum ImageFeature { @@ -199,7 +199,7 @@ public: //create the directory if it's not exist const AZStd::string outputDir = AZ::Test::GetEngineRootPath() + "/Gems/ImageProcessing/Code/Tests/TestAssets/Output/"; QDir dir(outputDir.c_str()); - if (!dir.exists()) + if (!dir.exists()) { dir.mkpath("."); } @@ -213,7 +213,7 @@ public: IImageObjectPtr finalImage = imageToProcess.Get(); - //for each mipmap + //for each mipmap for (uint32 mip = 0; mip < finalImage->GetMipCount() && mip < maxMipCnt; mip++) { uint8* imageBuf; @@ -237,7 +237,7 @@ public: { bool isImageLoaded = true; bool isDifferent = false; - + if (image1 == nullptr) { isImageLoaded = false; @@ -254,7 +254,7 @@ public: { return (!image1 && !image2) ? false: true; } - + // Mip int mip1 = image1->GetMipCount(); int mip2 = image2->GetMipCount(); @@ -271,7 +271,7 @@ public: // Flag AZ::u32 flag1 = image1->GetImageFlags(); AZ::u32 flag2 = image2->GetImageFlags(); - + isDifferent |= (flag1 != flag2); // Size @@ -284,9 +284,9 @@ public: // Error float error = GetErrorBetweenImages(image1, image2); - static float EPSILON = 0.000001f; + static float EPSILON = 0.000001f; isDifferent |= abs(error) >= EPSILON; - + output += QString(",%1/%2,%3,%4/%5,%6/%7,").arg(QString::number(mip1,'f',1), QString::number(mip2,'f',1), QString::number(mipDiff), QString(ImageProcessingEditor::EditorHelper::s_PixelFormatString[format1]), QString(ImageProcessingEditor::EditorHelper::s_PixelFormatString[format2]), @@ -305,8 +305,8 @@ public: static bool CompareDDSImage(const QString& imagePath1, const QString& imagePath2, QString& output) { IImageObjectPtr image1, alphaImage1, image2, alphaImage2; - - + + image1 = IImageObjectPtr(LoadImageFromDdsFile(imagePath1.toUtf8().constData())); if (image1 && image1->HasImageFlags(EIF_AttachedAlpha)) { @@ -339,7 +339,7 @@ public: return false; } bool isDifferent = false; - + isDifferent = GetComparisonResult(image1, image2, output); @@ -384,7 +384,7 @@ TEST_F(ImageProcessingTest, TestPixelFormats) ASSERT_TRUE(pixelFormats.FindPixelFormatByLegacyName("G16R16") == ePixelFormat_R16G16); ASSERT_TRUE(pixelFormats.FindPixelFormatByLegacyName("G16R16F") == ePixelFormat_R16G16F); - //some legacy format need to be mapping to new format. + //some legacy format need to be mapping to new format. ASSERT_TRUE(pixelFormats.FindPixelFormatByLegacyName("DXT1") == ePixelFormat_BC1); ASSERT_TRUE(pixelFormats.FindPixelFormatByLegacyName("DXT5") == ePixelFormat_BC3); @@ -559,7 +559,7 @@ TEST_F(ImageProcessingTest, PresetSettingEqualityOperatorOverload_WithDifferingD //this test is to test image data won't be lost between uncompressed formats (for low to high precision or same precision) TEST_F(ImageProcessingTest, TestConvertFormatUncompressed) -{ +{ //source image IImageObjectPtr srcImage(LoadImageFromFile(m_imagFileNameMap[Image_200X200_RGB8_Jpg])); ImageToProcess imageToProcess(srcImage); @@ -571,7 +571,7 @@ TEST_F(ImageProcessingTest, TestConvertFormatUncompressed) //we will convert to target format then convert back to RGBX8 so they can compare to easy other imageToProcess.ConvertFormatUncompressed(ePixelFormat_R8G8B8A8); dstImage1 = imageToProcess.Get(); - + imageToProcess.Set(srcImage); imageToProcess.ConvertFormatUncompressed(ePixelFormat_R16G16B16A16); ASSERT_FALSE(srcImage->CompareImage(imageToProcess.Get())); //this is different than source image @@ -654,9 +654,9 @@ TEST_F(ImageProcessingTest, DISABLED_TestConvertPVRTC) //load builder presets AZStd::string buiderSetting = m_engineRoot + "/Gems/ImageProcessing/Code/Source/ImageBuilderDefaultPresets.settings"; auto outcome = BuilderSettingManager::Instance()->LoadBuilderSettings(buiderSetting, m_context.get()); - + AZStd::vector outPaths; - AZStd::string inputFile = m_engineRoot + "/Gems/ImageProcessing/Code/Tests/TestAssets/normalSmoothness_ddna.tif"; + AZStd::string inputFile = m_engineRoot + "/Gems/ImageProcessing/Code/Tests/TestAssets/normalSmoothness_ddna.tif"; const AZStd::string outputFolder = m_engineRoot + "/Gems/ImageProcessing/Code/Tests/TestAssets/temp/"; ImageConvertProcess* process = CreateImageConvertProcess(inputFile, outputFolder, "ios", m_context.get()); if (process != nullptr) @@ -680,7 +680,7 @@ TEST_F(ImageProcessingTest, DISABLED_TestConvertPVRTC) } //ASSERT_TRUE(ConvertImageFile(inputFile, outputFolder, outPaths, "ios", m_context.get())); - + } TEST_F(ImageProcessingTest, DISABLED_TestConvertFormat) @@ -691,10 +691,10 @@ TEST_F(ImageProcessingTest, DISABLED_TestConvertFormat) //images to be tested static const int imageCount = 5; ImageFeature images[imageCount] = { - Image_20X16_RGBA8_Png, - Image_32X32_16bit_F_Tif, - Image_32X32_32bit_F_Tif , - Image_512x512_Normal_Tga , + Image_20X16_RGBA8_Png, + Image_32X32_16bit_F_Tif, + Image_32X32_32bit_F_Tif , + Image_512x512_Normal_Tga , Image_128x128_Transparent_Tga }; for (int imageIdx = 0; imageIdx < imageCount; imageIdx++) @@ -764,12 +764,12 @@ TEST_F(ImageProcessingTest, DISABLED_TestImageFilter) //create dst image with same size and mipmaps dstImage = IImageObjectPtr( - IImageObject::CreateImage(srcImage->GetWidth(0), srcImage->GetHeight(0), 3, + IImageObject::CreateImage(srcImage->GetWidth(0), srcImage->GetHeight(0), 3, ePixelFormat_R32G32B32A32F)); //for each filters const std::array, 7> allFilters = - { + { { {MipGenType::point, "point"}, {MipGenType::box, "box" }, @@ -777,7 +777,7 @@ TEST_F(ImageProcessingTest, DISABLED_TestImageFilter) { MipGenType::quadratic, "Quadratic" }, { MipGenType::blackmanHarris, "blackmanHarris" }, { MipGenType::kaiserSinc, "kaiserSinc" } - } + } }; for (std::pair filter : allFilters) @@ -799,7 +799,7 @@ TEST_F(ImageProcessingTest, TestColorSpaceConversion) imageToProcess.GammaToLinearRGBA32F(true); SaveImageToFile(imageToProcess.Get(), "GammaTolinear_DeGamma", 1); imageToProcess.LinearToGamma(); - SaveImageToFile(imageToProcess.Get(), "LinearToGamma_DeGamma", 1); + SaveImageToFile(imageToProcess.Get(), "LinearToGamma_DeGamma", 1); } //This function can be used to modify some value in the builder setting and keep all presets uuid then save back to setting file @@ -827,7 +827,7 @@ TEST_F(ImageProcessingTest, VerifyRestrictedPlatform) } TEST_F(ImageProcessingTest, DISABLED_TestCubemap) -{ +{ //load builder presets AZStd::string buiderSetting = m_engineRoot + "/Gems/ImageProcessing/Code/Source/ImageBuilderDefaultPresets.settings"; auto outcome = BuilderSettingManager::Instance()->LoadBuilderSettings(buiderSetting, m_context.get()); @@ -836,7 +836,7 @@ TEST_F(ImageProcessingTest, DISABLED_TestCubemap) AZStd::string inputFile; AZStd::vector outPaths; - inputFile = m_engineRoot + "/Engine/EngineAssets/Shading/defaultProbe_cm.tif"; + inputFile = m_engineRoot + "/Assets/Engine/EngineAssets/Shading/defaultProbe_cm.tif"; IImageObjectPtr srcImage(LoadImageFromFile(inputFile)); ImageToProcess imageToProcess(srcImage); @@ -877,7 +877,7 @@ TEST_F(ImageProcessingTest, DISABLED_TestCubemap) //test image conversion for builder TEST_F(ImageProcessingTest, DISABLED_TestBuilderImageConvertor) -{ +{ AZStd::string oldCacheFolder = "E:/Javelin_old_tex_cache/textures"; AZStd::string srcFolder = "E:/Javelin_NWLYDev/dev/Assets/Textures"; @@ -888,12 +888,12 @@ TEST_F(ImageProcessingTest, DISABLED_TestBuilderImageConvertor) const AZStd::string outputFolder = m_engineRoot + "/Gems/ImageProcessing/Code/Tests/TestAssets/temp/"; AZStd::string inputFile; AZStd::vector outPaths; - + inputFile = srcFolder + "/terrain/cry/detail/grass_with_stones_displ.tif"; inputFile = m_imagFileNameMap[Image_128x128_Transparent_Tga]; AZStd::string oldFile = oldCacheFolder + "/terrain/cry/detail/grass_with_stones_displ.dds"; ImageConvertProcess* process = CreateImageConvertProcess(inputFile, outputFolder, "pc", m_context.get()); - + if (process != nullptr) { //the process can be stopped if the job is cancelled or the worker is shutting down @@ -911,7 +911,7 @@ TEST_F(ImageProcessingTest, DISABLED_TestBuilderImageConvertor) SaveImageToFile(process->GetOutputAlphaImage(), "alpha", 10); process->GetAppendOutputFilePaths(outPaths); - + QString output; //CompareDDSImage(outPaths[0].c_str(), oldFile.c_str(), output); delete process; @@ -952,9 +952,9 @@ TEST_F(ImageProcessingTest, DISABLED_TestLoadDdsImage) IImageObjectPtr originImage, alphaImage; AZStd::string inputFolder = m_engineRoot + "/Cache/AutomatedTesting/pc/automatedtesting/engineassets/texturemsg/"; AZStd::string inputFile; - + inputFile = "E:/Javelin_NWLYDev/dev/Cache/Assets/pc/assets/textures/blend_maps/moss/jav_moss_ddn.dds"; - + IImageObjectPtr newImage = IImageObjectPtr(LoadImageFromDdsFile(inputFile)); if (newImage->HasImageFlags(EIF_AttachedAlpha)) { @@ -1026,7 +1026,7 @@ TEST_F(ImageProcessingTest, EditorTextureSettingTest) { AZStd::string buiderSetting = m_engineRoot + "/Gems/ImageProcessing/Code/Source/ImageBuilderDefaultPresets.settings"; auto outcome = BuilderSettingManager::Instance()->LoadBuilderSettings(buiderSetting, m_context.get()); - + auto TestFunc = [](const AZStd::string& textureFilepath, bool isCubemap) { ImageProcessingEditor::EditorTextureSetting setting(textureFilepath); @@ -1109,7 +1109,7 @@ TEST_F(ImageProcessingTest, EditorTextureSettingTest) ASSERT_TRUE(resolutions.size() >= reducedResolutions.size()); } }; - + // For cubemap texture AZStd::string textureFilePath = m_engineRoot + "/Gems/ImageProcessing/Code/Tests/TestAssets/noon_cm.tif"; TestFunc(textureFilePath, true); @@ -1231,7 +1231,7 @@ TEST_F(ImageProcessingSerializationTest, TextureSettingReflect_SerializingLegacy // Load legacy texture settings TextureSettings legacyTextureSetting; AZStd::string textureFilepath = m_engineRoot + "/Gems/ImageProcessing/Code/Tests/TestAssets/1024x1024_24bit.tif"; - auto legacyLoadOutcome = TextureSettings::LoadLegacyTextureSettingFromFile(textureFilepath, + auto legacyLoadOutcome = TextureSettings::LoadLegacyTextureSettingFromFile(textureFilepath, textureFilepath + TextureSettings::legacyExtensionName, legacyTextureSetting, m_context.get()); // Ensure we loaded and parsed the texture settings correctly. @@ -1258,7 +1258,7 @@ TEST_F(ImageProcessingSerializationTest, TextureSettingReflect_SerializingModern // Load legacy texture settings TextureSettings legacyTextureSetting; AZStd::string textureFilepath = m_engineRoot + "/Gems/ImageProcessing/Code/Tests/TestAssets/1024x1024_24bit.tif"; - auto legacyLoadOutcome = TextureSettings::LoadLegacyTextureSettingFromFile(textureFilepath, + auto legacyLoadOutcome = TextureSettings::LoadLegacyTextureSettingFromFile(textureFilepath, textureFilepath+TextureSettings::legacyExtensionName, legacyTextureSetting, m_context.get()); // Let's make modifications to the loaded texture setting @@ -1277,7 +1277,7 @@ TEST_F(ImageProcessingSerializationTest, TextureSettingReflect_SerializingModern // Load the modified settings back to memory, using AZ::Serialization TextureSettings modernTextureSetting; auto modernLoadOutcome = TextureSettings::LoadTextureSetting(modernMetafilePath, modernTextureSetting, m_context.get()); - + // Ensure what we just serialized-in is identical to what we serialized-out. // The comparison operator also compares overrides. EXPECT_TRUE(modernLoadOutcome.IsSuccess()); @@ -1291,7 +1291,7 @@ TEST_F(ImageProcessingSerializationTest, TextureSettingReflect_SerializingModern { AZStd::string filepath = "test.xml"; - // Fill-in structure with test data + // Fill-in structure with test data TextureSettings fakeTextureSettings; fakeTextureSettings.m_preset = AZ::Uuid::CreateRandom(); fakeTextureSettings.m_sizeReduceLevel = 0; @@ -1317,10 +1317,10 @@ TEST_F(ImageProcessingSerializationTest, TextureSettingReflect_SerializingModern } TEST_F(ImageProcessingSerializationTest, DISABLED_BuilderSettingsReflect_SerializingDataInAndOut_WritesAndParsesFileAccurately) -{ +{ AZStd::string buildSettingsFilepath = m_engineRoot + "/Gems/ImageProcessing/Code/Tests/TestAssets/tempPresets.settings"; AZStd::string rcFilePath = m_engineRoot + "/Code/Tools/RC/Config/rc/rc.ini"; - + auto loadOutcome = BuilderSettingManager::Instance()->LoadBuilderSettingsFromRC(rcFilePath); ASSERT_TRUE(loadOutcome.IsSuccess()); @@ -1332,7 +1332,7 @@ TEST_F(ImageProcessingSerializationTest, DISABLED_BuilderSettingsReflect_Seriali auto writeOutcome = BuilderSettingManager::Instance()->WriteBuilderSettings(buildSettingsFilepath, m_context.get()); ASSERT_TRUE(writeOutcome.IsSuccess()); - //Re-load Builder Settings + //Re-load Builder Settings auto reloadOutcome = BuilderSettingManager::Instance()->LoadBuilderSettings(buildSettingsFilepath, m_context.get()); ASSERT_TRUE(reloadOutcome.IsSuccess()); diff --git a/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationAreaComponent.cpp b/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationAreaComponent.cpp index 99101bb1c7..e80e2f6a9d 100644 --- a/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationAreaComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationAreaComponent.cpp @@ -53,8 +53,8 @@ namespace LmbrCentral editContext->Class("Navigation Area", "Navigation Area configuration") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "AI") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/NavigationArea.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/NavigationArea.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/NavigationArea.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/NavigationArea.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-nav-area.html") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) diff --git a/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationSeedComponent.cpp b/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationSeedComponent.cpp index 344315371d..6ac5d85d49 100644 --- a/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationSeedComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Ai/EditorNavigationSeedComponent.cpp @@ -38,8 +38,8 @@ namespace LmbrCentral ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::Category, "AI") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/NavigationSeed.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/NavigationSeed.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/NavigationSeed.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/NavigationSeed.png") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-nav-seed.html") ->DataElement(AZ::Edit::UIHandlers::ComboBox, &EditorNavigationSeedComponent::m_agentType, "Agent Type", "Describes the type of the Entity for navigation purposes.") diff --git a/Gems/LmbrCentral/Code/Source/Ai/NavigationComponent.cpp b/Gems/LmbrCentral/Code/Source/Ai/NavigationComponent.cpp index 9c52242052..64fa9fc7e7 100644 --- a/Gems/LmbrCentral/Code/Source/Ai/NavigationComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Ai/NavigationComponent.cpp @@ -127,8 +127,8 @@ namespace LmbrCentral "Navigation", "The Navigation component provides basic pathfinding and pathfollowing services to an entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "AI") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Navigation.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Navigation.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Navigation.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Navigation.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-navigation.html") diff --git a/Gems/LmbrCentral/Code/Source/Animation/EditorAttachmentComponent.cpp b/Gems/LmbrCentral/Code/Source/Animation/EditorAttachmentComponent.cpp index 337da51159..265f4ad864 100644 --- a/Gems/LmbrCentral/Code/Source/Animation/EditorAttachmentComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Animation/EditorAttachmentComponent.cpp @@ -42,8 +42,8 @@ namespace LmbrCentral "Attachment", "The Attachment component lets an entity attach to a bone on the skeleton of another entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Animation") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Attachment.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Attachment.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Attachment.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Attachment.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-attachment.html") diff --git a/Gems/LmbrCentral/Code/Source/Audio/AudioProxyComponent.cpp b/Gems/LmbrCentral/Code/Source/Audio/AudioProxyComponent.cpp index 5d5f970c43..33887d6d78 100644 --- a/Gems/LmbrCentral/Code/Source/Audio/AudioProxyComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Audio/AudioProxyComponent.cpp @@ -40,7 +40,7 @@ namespace LmbrCentral editContext->Class("Audio Proxy", "The Audio Proxy component is a required dependency when you add other audio components to an entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Audio") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioProxy.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioProxy.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AddableByUser, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-audio-proxy.html") diff --git a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioAreaEnvironmentComponent.cpp b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioAreaEnvironmentComponent.cpp index 15c48e08e3..9a014c0bdf 100644 --- a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioAreaEnvironmentComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioAreaEnvironmentComponent.cpp @@ -41,8 +41,8 @@ namespace LmbrCentral editContext->Class("Audio Area Environment", "The Audio Area Environment component enables entities that are moving around and throughout a shape to have environment effects applied to any sounds that they trigger") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Audio") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioAreaEnvironment.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/AudioAreaEnvironment.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioAreaEnvironment.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioAreaEnvironment.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-audio-area-environment.html") diff --git a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioEnvironmentComponent.cpp b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioEnvironmentComponent.cpp index d098be9aa5..effad46cdc 100644 --- a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioEnvironmentComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioEnvironmentComponent.cpp @@ -34,8 +34,8 @@ namespace LmbrCentral editContext->Class("Audio Environment", "The Audio Environment component provides access to features of the Audio Translation Layer (ATL) environments to apply environmental effects such as reverb or echo") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Audio") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioEnvironment.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/AudioEnvironment.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioEnvironment.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioEnvironment.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-audio-environment.html") diff --git a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioListenerComponent.cpp b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioListenerComponent.cpp index 3020f8feac..79f20295e1 100644 --- a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioListenerComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioListenerComponent.cpp @@ -37,8 +37,8 @@ namespace LmbrCentral editContext->Class("Audio Listener", "The Audio Listener component allows a virtual microphone to be placed in the environment") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Audio") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioListener.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/AudioListener.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioListener.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioListener.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-audio-listener.html") diff --git a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioMultiPositionComponent.cpp b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioMultiPositionComponent.cpp index 057c2ae80b..bdf92e0d2c 100644 --- a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioMultiPositionComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioMultiPositionComponent.cpp @@ -39,8 +39,8 @@ namespace LmbrCentral editContext->Class("Multi-Position Audio", "The Multi-Position Audio component provides the ability to broadcast sounds through multiple positions") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Audio") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioMultiPosition.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/AudioMultiPosition.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioMultiPosition.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioMultiPosition.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) // Followup: Need Help URL diff --git a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioPreloadComponent.cpp b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioPreloadComponent.cpp index b4d241cd05..4953bd6cc2 100644 --- a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioPreloadComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioPreloadComponent.cpp @@ -40,12 +40,12 @@ namespace LmbrCentral editContext->Class("Audio Preload", "The Audio Preload component is used to load and unload soundbanks contained in Audio Translation Layer (ATL) preloads") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Audio") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioPreload.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioPreload.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) // Icon todo: - //->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/AudioPreload.png") + //->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioPreload.png") ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-audio-preload.html") diff --git a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioRtpcComponent.cpp b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioRtpcComponent.cpp index fed6c18489..c29c9c2089 100644 --- a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioRtpcComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioRtpcComponent.cpp @@ -35,8 +35,8 @@ namespace LmbrCentral editContext->Class("Audio Rtpc", "The Audio Rtpc component provides basic Real-Time Parameter Control (RTPC) functionality allowing you to tweak sounds in real time") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Audio") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioRtpc.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/AudioRtpc.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioRtpc.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioRtpc.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-audio-rtpc.html") diff --git a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioSwitchComponent.cpp b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioSwitchComponent.cpp index 6be3eb9a4a..fd88e24865 100644 --- a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioSwitchComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioSwitchComponent.cpp @@ -35,8 +35,8 @@ namespace LmbrCentral editContext->Class("Audio Switch", "The Audio Switch component provides basic Audio Translation Layer (ATL) switch functionality to specify the state of an entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Audio") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioSwitch.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/AudioSwitch.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioSwitch.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioSwitch.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-audio-switch.html") diff --git a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioTriggerComponent.cpp b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioTriggerComponent.cpp index c619e6e988..ec1f076420 100644 --- a/Gems/LmbrCentral/Code/Source/Audio/EditorAudioTriggerComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Audio/EditorAudioTriggerComponent.cpp @@ -44,8 +44,8 @@ namespace LmbrCentral editContext->Class("Audio Trigger", "The Audio Trigger component provides Audio Translation Layer (ATL) triggers for play/stop functionality and on-demand execution") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Audio") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioTrigger.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/AudioTrigger.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioTrigger.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AudioTrigger.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-audio-trigger.html") diff --git a/Gems/LmbrCentral/Code/Source/Editor/EditorCommentComponent.cpp b/Gems/LmbrCentral/Code/Source/Editor/EditorCommentComponent.cpp index 068294ac56..dc4fb90b48 100644 --- a/Gems/LmbrCentral/Code/Source/Editor/EditorCommentComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Editor/EditorCommentComponent.cpp @@ -34,8 +34,8 @@ namespace LmbrCentral "Comment", "The Comment component allows you to add long-form text comments for component entities") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Editor") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Comment.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Comment.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Comment.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Comment.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZStd::vector({ AZ_CRC("Level", 0x9aeacc13), AZ_CRC("Game", 0x232b318c), AZ_CRC("Layer", 0xe4db211a) })) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-comment.html") diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorAreaLightComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorAreaLightComponent.cpp index 41d8b58194..00c314400e 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorAreaLightComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorAreaLightComponent.cpp @@ -35,8 +35,8 @@ namespace LmbrCentral "Area Light", "The Area Light component allows an entity to light a defined area") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Rendering") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AreaLight.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/AreaLight.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AreaLight.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/AreaLight.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorDecalComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorDecalComponent.cpp index 3d79c4d2ae..a1803afb23 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorDecalComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorDecalComponent.cpp @@ -48,9 +48,9 @@ namespace LmbrCentral "Decal", "The Decal component allows an entity to project a texture or material onto a mesh")-> ClassElement(AZ::Edit::ClassElements::EditorData, "")-> Attribute(AZ::Edit::Attributes::Category, "Rendering")-> - Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Decal.svg")-> + Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Decal.svg")-> Attribute(AZ::Edit::Attributes::PrimaryAssetType, AZ::AzTypeInfo::Uuid())-> - Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Decal.png")-> + Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Decal.png")-> Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))-> Attribute(AZ::Edit::Attributes::AutoExpand, true)-> Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-decal.html")-> diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorEnvProbeComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorEnvProbeComponent.cpp index 3ee3d7a9b7..98327471e5 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorEnvProbeComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorEnvProbeComponent.cpp @@ -36,8 +36,8 @@ namespace LmbrCentral "Environment Probe", "The Environment Probe component is used to achieve the right visual quality for a space and help determine proper reflections, ambient diffuse values, particle diffuse values, and shadow colors") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Rendering") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/EnvironmentProbe.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/EnvironmentProbe.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/EnvironmentProbe.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/EnvironmentProbe.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorGeomCacheComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorGeomCacheComponent.cpp index 657f6c2b51..37d04b94ba 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorGeomCacheComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorGeomCacheComponent.cpp @@ -259,8 +259,8 @@ namespace LmbrCentral editContext->Class("Geometry Cache", "Controls playback of baked vertex animations.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Rendering") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/GeometryCache.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/GeometryCache.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/GeometryCache.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/GeometryCache.png") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "http://docs.aws.amazon.com/console/lumberyard/userguide/geom-cache-component") diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorHighQualityShadowComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorHighQualityShadowComponent.cpp index f56318d965..30cea4619f 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorHighQualityShadowComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorHighQualityShadowComponent.cpp @@ -99,8 +99,8 @@ namespace LmbrCentral editContext->Class("High Quality Shadow", "Assigns a unique shadow map to the entity to provide higher quality shadows. Has performance and memory impact so use sparingly.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Rendering") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Shadow.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Shadow.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Shadow.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Shadow.png") ->Attribute(AZ::Edit::Attributes::PreferNoViewportIcon, true) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorLensFlareComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorLensFlareComponent.cpp index fc0bfb83f0..20e6799df6 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorLensFlareComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorLensFlareComponent.cpp @@ -53,9 +53,9 @@ namespace LmbrCentral "Lens Flare", "The Lens Flare component allows the placement of a lens flare on an entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Rendering") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/LensFlare.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/LensFlare.svg") ->Attribute(AZ::Edit::Attributes::PrimaryAssetType, AZ::AzTypeInfo::Uuid()) - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/LensFlare.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/LensFlare.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-lens-flare.html") diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorLightComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorLightComponent.cpp index e9ac845a88..cbef043f17 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorLightComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorLightComponent.cpp @@ -1962,7 +1962,7 @@ namespace LmbrCentral m_materialManager = m_editor->Get3DEngine()->GetMaterialManager(); } - _smart_ptr material = m_materialManager->LoadMaterial("Editor/Objects/envcube", false, true); + _smart_ptr material = m_materialManager->LoadMaterial("Objects/envcube", false, true); QString matName = Path::GetFileName(textureName); if (material) { @@ -1981,7 +1981,7 @@ namespace LmbrCentral } } - m_statObj = m_editor->Get3DEngine()->LoadStatObjAutoRef("Editor/Objects/envcube.cgf", nullptr, nullptr, false); + m_statObj = m_editor->Get3DEngine()->LoadStatObjAutoRef("Objects/envcube.cgf", nullptr, nullptr, false); if (m_statObj) { // We need to clone the object in order for multiple Environment Probes to not stomp each other's preview materials. diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorMeshComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorMeshComponent.cpp index 141b3b880c..64254ee8f0 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorMeshComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorMeshComponent.cpp @@ -54,9 +54,9 @@ namespace LmbrCentral editContext->Class("Mesh", "The Mesh component is the primary method of adding visual geometry to entities") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Rendering") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/StaticMesh.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/StaticMesh.svg") ->Attribute(AZ::Edit::Attributes::PrimaryAssetType, AZ::AzTypeInfo::Uuid()) - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/StaticMesh.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/StaticMesh.png") ->Attribute(AZ::Edit::Attributes::DynamicIconOverride, &EditorMeshComponent::GetMeshViewportIconPath) ->Attribute(AZ::Edit::Attributes::PreferNoViewportIcon, true) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) @@ -457,8 +457,8 @@ namespace LmbrCentral } } - AZStd::string_view staticViewportIcon = "Editor/Icons/Components/Viewport/StaticMesh.png"; - AZStd::string_view dynamicViewportIcon = "Editor/Icons/Components/Viewport/DynamicMesh.png"; + AZStd::string_view staticViewportIcon = "Icons/Components/Viewport/StaticMesh.png"; + AZStd::string_view dynamicViewportIcon = "Icons/Components/Viewport/DynamicMesh.png"; AZStd::string EditorMeshComponent::GetMeshViewportIconPath() const { if (m_mesh.m_renderOptions.IsStatic()) diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorPointLightComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorPointLightComponent.cpp index cf3baf59ae..ac2a4ec822 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorPointLightComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorPointLightComponent.cpp @@ -35,8 +35,8 @@ namespace LmbrCentral "Point Light", "The Point Light component allows an entity to create a point of light") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Rendering") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/PointLight.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/PointLight.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PointLight.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PointLight.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) diff --git a/Gems/LmbrCentral/Code/Source/Rendering/EditorProjectorLightComponent.cpp b/Gems/LmbrCentral/Code/Source/Rendering/EditorProjectorLightComponent.cpp index 7ad85bb4be..3faab93d82 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/EditorProjectorLightComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/EditorProjectorLightComponent.cpp @@ -36,8 +36,8 @@ namespace LmbrCentral "Projector Light", "The Projector Light component allows an entity to project a light") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Rendering") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/ProjectorLight.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/ProjectorLight.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/ProjectorLight.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/ProjectorLight.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) diff --git a/Gems/LmbrCentral/Code/Source/Rendering/LensFlareAssetHandler.cpp b/Gems/LmbrCentral/Code/Source/Rendering/LensFlareAssetHandler.cpp index 718eabead7..d1f44a0cff 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/LensFlareAssetHandler.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/LensFlareAssetHandler.cpp @@ -113,7 +113,7 @@ namespace LmbrCentral const char* LensFlareAssetHandler::GetBrowserIcon() const { - return "Editor/Icons/Components/LensFlare.svg"; + return "Icons/Components/LensFlare.svg"; } AZ::Uuid LensFlareAssetHandler::GetComponentTypeId() const diff --git a/Gems/LmbrCentral/Code/Source/Rendering/MeshAssetHandler.cpp b/Gems/LmbrCentral/Code/Source/Rendering/MeshAssetHandler.cpp index 3cbad8e507..c478c22b43 100644 --- a/Gems/LmbrCentral/Code/Source/Rendering/MeshAssetHandler.cpp +++ b/Gems/LmbrCentral/Code/Source/Rendering/MeshAssetHandler.cpp @@ -249,7 +249,7 @@ namespace LmbrCentral const char* MeshAssetHandler::GetBrowserIcon() const { - return "Editor/Icons/Components/StaticMesh.svg"; + return "Icons/Components/StaticMesh.svg"; } AZ::Uuid MeshAssetHandler::GetComponentTypeId() const diff --git a/Gems/LmbrCentral/Code/Source/Scripting/EditorLookAtComponent.cpp b/Gems/LmbrCentral/Code/Source/Scripting/EditorLookAtComponent.cpp index ab22514cf8..107b94d119 100644 --- a/Gems/LmbrCentral/Code/Source/Scripting/EditorLookAtComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Scripting/EditorLookAtComponent.cpp @@ -36,8 +36,8 @@ namespace LmbrCentral ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Gameplay") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/LookAt.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/LookAt.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/LookAt.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/LookAt.png") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) diff --git a/Gems/LmbrCentral/Code/Source/Scripting/EditorRandomTimedSpawnerComponent.cpp b/Gems/LmbrCentral/Code/Source/Scripting/EditorRandomTimedSpawnerComponent.cpp index 9781b58a33..42999bb2b3 100644 --- a/Gems/LmbrCentral/Code/Source/Scripting/EditorRandomTimedSpawnerComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Scripting/EditorRandomTimedSpawnerComponent.cpp @@ -60,8 +60,8 @@ namespace LmbrCentral editContext->Class("Random Timed Spawner", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Gameplay") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/RandomTimedSpawner.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/RandomTimedSpawner.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/RandomTimedSpawner.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/RandomTimedSpawner.png") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "http://docs.aws.amazon.com/console/lumberyard/userguide/random-timed-spawner-component") diff --git a/Gems/LmbrCentral/Code/Source/Scripting/EditorSpawnerComponent.cpp b/Gems/LmbrCentral/Code/Source/Scripting/EditorSpawnerComponent.cpp index 02395fe2a1..24e32c324a 100644 --- a/Gems/LmbrCentral/Code/Source/Scripting/EditorSpawnerComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Scripting/EditorSpawnerComponent.cpp @@ -41,8 +41,8 @@ namespace LmbrCentral editContext->Class("Spawner", "The Spawner component allows an entity to spawn a design-time or run-time dynamic slice (*.dynamicslice) at the entity's location with an optional offset") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Gameplay") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Spawner.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Spawner.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Spawner.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Spawner.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-spawner.html") diff --git a/Gems/LmbrCentral/Code/Source/Scripting/EditorTagComponent.cpp b/Gems/LmbrCentral/Code/Source/Scripting/EditorTagComponent.cpp index 7ebdfb2e80..63bc235cff 100644 --- a/Gems/LmbrCentral/Code/Source/Scripting/EditorTagComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Scripting/EditorTagComponent.cpp @@ -39,8 +39,8 @@ namespace LmbrCentral ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::Category, "Gameplay") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Tag.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Tag.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Tag.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Tag.png") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-tag.html") ->DataElement(AZ::Edit::UIHandlers::Default, &EditorTagComponent::m_tags, "Tags", "The tags that will be on this entity by default") diff --git a/Gems/LmbrCentral/Code/Source/Scripting/SimpleStateComponent.cpp b/Gems/LmbrCentral/Code/Source/Scripting/SimpleStateComponent.cpp index 855e97eeeb..95a7a8d71b 100644 --- a/Gems/LmbrCentral/Code/Source/Scripting/SimpleStateComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Scripting/SimpleStateComponent.cpp @@ -207,8 +207,8 @@ namespace LmbrCentral ->Attribute(AZ::Edit::Attributes::Category, "Gameplay") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/SimpleState.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/SimpleState.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/SimpleState.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/SimpleState.png") ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-simple-state.html") ->DataElement(AZ::Edit::UIHandlers::ComboBox, &SimpleStateComponent::m_initialStateName, "Initial state", "The initial active state") ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c)) diff --git a/Gems/LmbrCentral/Code/Source/Shape/EditorBoxShapeComponent.cpp b/Gems/LmbrCentral/Code/Source/Shape/EditorBoxShapeComponent.cpp index 381f2545ed..c0b49b8e55 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/EditorBoxShapeComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/EditorBoxShapeComponent.cpp @@ -48,8 +48,8 @@ namespace LmbrCentral "Box Shape", "The Box Shape component creates a box around the associated entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Shape") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Box_Shape.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Box_Shape.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Box_Shape.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Box_Shape.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-shapes.html") diff --git a/Gems/LmbrCentral/Code/Source/Shape/EditorCapsuleShapeComponent.cpp b/Gems/LmbrCentral/Code/Source/Shape/EditorCapsuleShapeComponent.cpp index 9254702321..93fdfae29f 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/EditorCapsuleShapeComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/EditorCapsuleShapeComponent.cpp @@ -42,8 +42,8 @@ namespace LmbrCentral editContext->Class("Capsule Shape", "The Capsule Shape component creates a capsule around the associated entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Shape") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Capsule_Shape.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Capsule_Shape.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Capsule_Shape.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Capsule_Shape.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-shapes.html") diff --git a/Gems/LmbrCentral/Code/Source/Shape/EditorCompoundShapeComponent.cpp b/Gems/LmbrCentral/Code/Source/Shape/EditorCompoundShapeComponent.cpp index ce32dd5e15..c61f54ab08 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/EditorCompoundShapeComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/EditorCompoundShapeComponent.cpp @@ -37,8 +37,8 @@ namespace LmbrCentral "Compound Shape", "The Compound Shape component allows two or more shapes to be combined to create more complex shapes") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Shape") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Compound_Shape.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Sphere.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Compound_Shape.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Sphere.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-shapes.html") diff --git a/Gems/LmbrCentral/Code/Source/Shape/EditorCylinderShapeComponent.cpp b/Gems/LmbrCentral/Code/Source/Shape/EditorCylinderShapeComponent.cpp index 87c51bb072..89de8410f5 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/EditorCylinderShapeComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/EditorCylinderShapeComponent.cpp @@ -42,8 +42,8 @@ namespace LmbrCentral "Cylinder Shape", "The Cylinder Shape component creates a cylinder around the associated entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Shape") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Cylinder_Shape.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Cylinder_Shape.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Cylinder_Shape.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Cylinder_Shape.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-shapes.html") diff --git a/Gems/LmbrCentral/Code/Source/Shape/EditorDiskShapeComponent.cpp b/Gems/LmbrCentral/Code/Source/Shape/EditorDiskShapeComponent.cpp index 606a26ec52..3d6181cde6 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/EditorDiskShapeComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/EditorDiskShapeComponent.cpp @@ -35,8 +35,8 @@ namespace LmbrCentral "Disk Shape", "The Disk Shape component creates a disk around the associated entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Shape") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Disk_Shape.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Disk_Shape.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Disk_Shape.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Disk_Shape.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-shapes.html") diff --git a/Gems/LmbrCentral/Code/Source/Shape/EditorPolygonPrismShapeComponent.cpp b/Gems/LmbrCentral/Code/Source/Shape/EditorPolygonPrismShapeComponent.cpp index 11fc04b1db..78b2d8a49b 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/EditorPolygonPrismShapeComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/EditorPolygonPrismShapeComponent.cpp @@ -165,8 +165,8 @@ namespace LmbrCentral "Polygon Prism Shape", "Provides polygon prism shape") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Shape") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/PolygonPrism.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/PolygonPrism.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PolygonPrism.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PolygonPrism.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "http://docs.aws.amazon.com/console/lumberyard/userguide/polygon-prism-component") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) diff --git a/Gems/LmbrCentral/Code/Source/Shape/EditorQuadShapeComponent.cpp b/Gems/LmbrCentral/Code/Source/Shape/EditorQuadShapeComponent.cpp index e4732494bd..ef8743b2be 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/EditorQuadShapeComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/EditorQuadShapeComponent.cpp @@ -35,8 +35,8 @@ namespace LmbrCentral "Quad Shape", "The Quad Shape component creates a quad around the associated entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Shape") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Quad_Shape.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Component_Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Quad_Shape.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-shapes.html") diff --git a/Gems/LmbrCentral/Code/Source/Shape/EditorSphereShapeComponent.cpp b/Gems/LmbrCentral/Code/Source/Shape/EditorSphereShapeComponent.cpp index e96d7976df..0d9885191d 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/EditorSphereShapeComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/EditorSphereShapeComponent.cpp @@ -46,8 +46,8 @@ namespace LmbrCentral "Sphere Shape", "The Sphere Shape component creates a sphere around the associated entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Shape") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Sphere_Shape.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Sphere_Shape.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Sphere_Shape.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Sphere_Shape.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-shapes.html") diff --git a/Gems/LmbrCentral/Code/Source/Shape/EditorSplineComponent.cpp b/Gems/LmbrCentral/Code/Source/Shape/EditorSplineComponent.cpp index 42c35b8cd9..e1951de498 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/EditorSplineComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/EditorSplineComponent.cpp @@ -63,8 +63,8 @@ namespace LmbrCentral "Spline", "Defines a sequence of points that can be interpolated.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Shape") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Spline.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Spline.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Spline.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Spline.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "http://docs.aws.amazon.com/console/lumberyard/userguide/spline-component") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) diff --git a/Gems/LmbrCentral/Code/Source/Shape/EditorTubeShapeComponent.cpp b/Gems/LmbrCentral/Code/Source/Shape/EditorTubeShapeComponent.cpp index 937238b1b2..c8c03e2811 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/EditorTubeShapeComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/EditorTubeShapeComponent.cpp @@ -43,8 +43,8 @@ namespace LmbrCentral "Tube Shape", "The Tube Shape component creates a spline around the associated entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Shape") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Tube_Shape.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Tube_Shape.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Tube_Shape.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Tube_Shape.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-shapes.html") diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/Material/MaterialAssetTypeInfo.cpp b/Gems/LmbrCentral/Code/Source/Unhandled/Material/MaterialAssetTypeInfo.cpp index cd1268f3f8..907bd66cb8 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/Material/MaterialAssetTypeInfo.cpp +++ b/Gems/LmbrCentral/Code/Source/Unhandled/Material/MaterialAssetTypeInfo.cpp @@ -51,7 +51,7 @@ namespace LmbrCentral const char* MaterialAssetTypeInfo::GetBrowserIcon() const { - return "Editor/Icons/Components/Decal.svg"; + return "Icons/Components/Decal.svg"; } AZ::Uuid MaterialAssetTypeInfo::GetComponentTypeId() const @@ -93,6 +93,6 @@ namespace LmbrCentral const char* DccMaterialAssetTypeInfo::GetBrowserIcon() const { - return "Editor/Icons/Components/Decal.svg"; + return "Icons/Components/Decal.svg"; } } // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/Texture/TextureAssetTypeInfo.cpp b/Gems/LmbrCentral/Code/Source/Unhandled/Texture/TextureAssetTypeInfo.cpp index 4091ace2f4..ef559c586d 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/Texture/TextureAssetTypeInfo.cpp +++ b/Gems/LmbrCentral/Code/Source/Unhandled/Texture/TextureAssetTypeInfo.cpp @@ -48,6 +48,6 @@ namespace LmbrCentral } const char* TextureAssetTypeInfo::GetBrowserIcon() const { - return "Editor/Icons/PropertyEditor/image_icon.svg"; + return "Icons/PropertyEditor/image_icon.svg"; } } // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/UI/EntityIconAssetTypeInfo.cpp b/Gems/LmbrCentral/Code/Source/Unhandled/UI/EntityIconAssetTypeInfo.cpp index c4feb8facb..a2f32763ab 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/UI/EntityIconAssetTypeInfo.cpp +++ b/Gems/LmbrCentral/Code/Source/Unhandled/UI/EntityIconAssetTypeInfo.cpp @@ -50,6 +50,6 @@ namespace LmbrCentral const char * EntityIconAssetTypeInfo::GetBrowserIcon() const { - return "Editor/Icons/PropertyEditor/image_icon.svg"; + return "Icons/PropertyEditor/image_icon.svg"; } } // namespace LmbrCentral diff --git a/Gems/LmbrCentral/Code/Source/Unhandled/UI/UICanvasAssetTypeInfo.cpp b/Gems/LmbrCentral/Code/Source/Unhandled/UI/UICanvasAssetTypeInfo.cpp index ddf8125c84..7ed525aaa2 100644 --- a/Gems/LmbrCentral/Code/Source/Unhandled/UI/UICanvasAssetTypeInfo.cpp +++ b/Gems/LmbrCentral/Code/Source/Unhandled/UI/UICanvasAssetTypeInfo.cpp @@ -49,6 +49,6 @@ namespace LmbrCentral const char * UICanvasAssetTypeInfo::GetBrowserIcon() const { - return "Editor/Icons/Components/UiCanvasAssetRef.svg"; + return "Icons/Components/UiCanvasAssetRef.svg"; } } // namespace LmbrCentral diff --git a/Gems/LyShine/Code/Editor/ComponentHelpers.cpp b/Gems/LyShine/Code/Editor/ComponentHelpers.cpp index 9a04864141..6c20b7784d 100644 --- a/Gems/LyShine/Code/Editor/ComponentHelpers.cpp +++ b/Gems/LyShine/Code/Editor/ComponentHelpers.cpp @@ -30,7 +30,7 @@ namespace Internal { AZStd::string GetComponentIconPath(const AZ::SerializeContext::ClassData& componentClassData) { - AZStd::string iconPath = "Editor/Icons/Components/Component_Placeholder.svg"; + AZStd::string iconPath = "Icons/Components/Component_Placeholder.svg"; auto editorElementData = componentClassData.m_editData->FindElementData(AZ::Edit::ClassElements::EditorData); if (auto iconAttribute = editorElementData->FindAttribute(AZ::Edit::Attributes::Icon)) diff --git a/Gems/LyShine/Code/Editor/PropertyHandlerDirectory.cpp b/Gems/LyShine/Code/Editor/PropertyHandlerDirectory.cpp index 3789b5a130..61f6e0f3dc 100644 --- a/Gems/LyShine/Code/Editor/PropertyHandlerDirectory.cpp +++ b/Gems/LyShine/Code/Editor/PropertyHandlerDirectory.cpp @@ -49,7 +49,7 @@ PropertyDirectoryCtrl::PropertyDirectoryCtrl(QWidget* parent) refreshButton->setFocusPolicy(Qt::StrongFocus); - refreshButton->setIcon(QIcon("Editor/Icons/PropertyEditor/reset_icon.png")); + refreshButton->setIcon(QIcon("Icons/PropertyEditor/reset_icon.png")); // The icon size needs to be smaller than the fixed size to make sure it visually aligns properly. QSize iconSize = QSize(fixedSize.width() - 2, fixedSize.height() - 2); diff --git a/Gems/LyShine/Code/Editor/PropertyHandlerSprite.cpp b/Gems/LyShine/Code/Editor/PropertyHandlerSprite.cpp index 700793a250..20721d4624 100644 --- a/Gems/LyShine/Code/Editor/PropertyHandlerSprite.cpp +++ b/Gems/LyShine/Code/Editor/PropertyHandlerSprite.cpp @@ -65,7 +65,7 @@ PropertySpriteCtrl::PropertySpriteCtrl(QWidget* parent) slicerButton->setFocusPolicy(Qt::StrongFocus); - slicerButton->setIcon(QIcon("Editor/Icons/PropertyEditor/open_in.png")); + slicerButton->setIcon(QIcon("Icons/PropertyEditor/open_in.png")); // The icon size needs to be smaller than the fixed size to make sure it visually aligns properly. QSize iconSize = QSize(fixedSize.width() - 2, fixedSize.height() - 2); diff --git a/Gems/LyShine/Code/Editor/ViewportAnchor.cpp b/Gems/LyShine/Code/Editor/ViewportAnchor.cpp index 7f9b841d7f..d61066f4d9 100644 --- a/Gems/LyShine/Code/Editor/ViewportAnchor.cpp +++ b/Gems/LyShine/Code/Editor/ViewportAnchor.cpp @@ -14,10 +14,10 @@ #include "EditorCommon.h" ViewportAnchor::ViewportAnchor() - : m_anchorWhole(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif")) - , m_anchorLeft(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif")) - , m_anchorLeftTop(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif")) - , m_dottedLine(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif")) + : m_anchorWhole(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif")) + , m_anchorLeft(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif")) + , m_anchorLeftTop(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif")) + , m_dottedLine(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif")) { } diff --git a/Gems/LyShine/Code/Editor/ViewportCanvasBackground.cpp b/Gems/LyShine/Code/Editor/ViewportCanvasBackground.cpp index 82a7847459..ccc35de305 100644 --- a/Gems/LyShine/Code/Editor/ViewportCanvasBackground.cpp +++ b/Gems/LyShine/Code/Editor/ViewportCanvasBackground.cpp @@ -15,7 +15,7 @@ #include "EditorCommon.h" ViewportCanvasBackground::ViewportCanvasBackground() - : m_canvasBackground(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Canvas_Background.tif")) + : m_canvasBackground(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Canvas_Background.tif")) { } diff --git a/Gems/LyShine/Code/Editor/ViewportHighlight.cpp b/Gems/LyShine/Code/Editor/ViewportHighlight.cpp index 254cef8a5a..c050d55049 100644 --- a/Gems/LyShine/Code/Editor/ViewportHighlight.cpp +++ b/Gems/LyShine/Code/Editor/ViewportHighlight.cpp @@ -14,8 +14,8 @@ #include "EditorCommon.h" ViewportHighlight::ViewportHighlight() - : m_highlightIconSelected(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif")) - , m_highlightIconUnselected(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif")) + : m_highlightIconSelected(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif")) + , m_highlightIconUnselected(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif")) { } diff --git a/Gems/LyShine/Code/Editor/ViewportInteraction.cpp b/Gems/LyShine/Code/Editor/ViewportInteraction.cpp index a5370ef7c3..60b7f4f35b 100644 --- a/Gems/LyShine/Code/Editor/ViewportInteraction.cpp +++ b/Gems/LyShine/Code/Editor/ViewportInteraction.cpp @@ -167,8 +167,8 @@ ViewportInteraction::ViewportInteraction(EditorWindow* editorWindow) : QObject() , m_editorWindow(editorWindow) , m_activeElementId() - , m_anchorWhole(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif")) - , m_pivotIcon(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif")) + , m_anchorWhole(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif")) + , m_pivotIcon(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif")) , m_interactionMode(PersistentGetInteractionMode()) , m_interactionType(InteractionType::NONE) , m_coordinateSystem(PersistentGetCoordinateSystem()) @@ -186,13 +186,13 @@ ViewportInteraction::ViewportInteraction(EditorWindow* editorWindow) , m_startAnchors(UiTransform2dInterface::Anchors()) , m_grabbedAnchors(ViewportHelpers::SelectedAnchors()) , m_grabbedGizmoParts(ViewportHelpers::GizmoParts()) - , m_lineTriangleX(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_X.tif")) - , m_lineTriangleY(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_Y.tif")) - , m_circle(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Circle.tif")) - , m_lineSquareX(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_X.tif")) - , m_lineSquareY(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_Y.tif")) - , m_centerSquare(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Center_Square.tif")) - , m_dottedLine(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif")) + , m_lineTriangleX(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_X.tif")) + , m_lineTriangleY(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Triangle_Y.tif")) + , m_circle(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Circle.tif")) + , m_lineSquareX(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_X.tif")) + , m_lineSquareY(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_Y.tif")) + , m_centerSquare(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Center_Square.tif")) + , m_dottedLine(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/DottedLine.tif")) , m_dragInteraction(nullptr) , m_expanderWatcher(new ViewportInteractionExpanderWatcher(this)) { diff --git a/Gems/LyShine/Code/Editor/ViewportPivot.cpp b/Gems/LyShine/Code/Editor/ViewportPivot.cpp index 0c3660159a..694cf91515 100644 --- a/Gems/LyShine/Code/Editor/ViewportPivot.cpp +++ b/Gems/LyShine/Code/Editor/ViewportPivot.cpp @@ -15,7 +15,7 @@ #include "ViewportPivot.h" ViewportPivot::ViewportPivot() - : m_pivot(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif")) + : m_pivot(new ViewportIcon("Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif")) { } diff --git a/Gems/LyShine/Code/Source/UiFlipbookAnimationComponent.cpp b/Gems/LyShine/Code/Source/UiFlipbookAnimationComponent.cpp index a6ad0347be..facffa0e54 100644 --- a/Gems/LyShine/Code/Source/UiFlipbookAnimationComponent.cpp +++ b/Gems/LyShine/Code/Source/UiFlipbookAnimationComponent.cpp @@ -165,8 +165,8 @@ void UiFlipbookAnimationComponent::Reflect(AZ::ReflectContext* context) editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "UI") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Flipbook.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Flipbook.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Flipbook.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Flipbook.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI")) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ; diff --git a/Gems/LyShine/Code/Source/UiSpawnerComponent.cpp b/Gems/LyShine/Code/Source/UiSpawnerComponent.cpp index 6c2833da4f..24d080312d 100644 --- a/Gems/LyShine/Code/Source/UiSpawnerComponent.cpp +++ b/Gems/LyShine/Code/Source/UiSpawnerComponent.cpp @@ -82,8 +82,8 @@ void UiSpawnerComponent::Reflect(AZ::ReflectContext* context) editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "UI") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Spawner.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Spawner.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Spawner.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Spawner.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI", 0x27ff46b0)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true); diff --git a/Gems/LyShine/Code/Source/World/UiCanvasAssetRefComponent.cpp b/Gems/LyShine/Code/Source/World/UiCanvasAssetRefComponent.cpp index 2f3ddb3097..9d436f8a57 100644 --- a/Gems/LyShine/Code/Source/World/UiCanvasAssetRefComponent.cpp +++ b/Gems/LyShine/Code/Source/World/UiCanvasAssetRefComponent.cpp @@ -170,8 +170,8 @@ void UiCanvasAssetRefComponent::Reflect(AZ::ReflectContext* context) editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "UI") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/UiCanvasAssetRef.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/UiCanvasRef.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/UiCanvasAssetRef.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/UiCanvasRef.png") ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-ui-canvas-asset-ref.html") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)); diff --git a/Gems/LyShine/Code/Source/World/UiCanvasOnMeshComponent.cpp b/Gems/LyShine/Code/Source/World/UiCanvasOnMeshComponent.cpp index 6247f7413e..0888666aad 100644 --- a/Gems/LyShine/Code/Source/World/UiCanvasOnMeshComponent.cpp +++ b/Gems/LyShine/Code/Source/World/UiCanvasOnMeshComponent.cpp @@ -347,8 +347,8 @@ void UiCanvasOnMeshComponent::Reflect(AZ::ReflectContext* context) editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "UI") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/UiCanvasOnMesh.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/UiCanvasOnMesh.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/UiCanvasOnMesh.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/UiCanvasOnMesh.png") ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-ui-canvas-on-mesh.html") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)); diff --git a/Gems/LyShine/Code/Source/World/UiCanvasProxyRefComponent.cpp b/Gems/LyShine/Code/Source/World/UiCanvasProxyRefComponent.cpp index 78e8e16dfc..9d88b2b066 100644 --- a/Gems/LyShine/Code/Source/World/UiCanvasProxyRefComponent.cpp +++ b/Gems/LyShine/Code/Source/World/UiCanvasProxyRefComponent.cpp @@ -75,8 +75,8 @@ void UiCanvasProxyRefComponent::Reflect(AZ::ReflectContext* context) editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "UI") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/UiCanvasProxyRef.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/UiCanvasRef.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/UiCanvasProxyRef.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/UiCanvasRef.png") ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-ui-canvas-proxy-ref.html") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)); diff --git a/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.cpp b/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.cpp index 261b6c0ec3..2f147a7ddf 100644 --- a/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.cpp +++ b/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.cpp @@ -47,8 +47,8 @@ namespace Maestro "SequenceAgent", "Maps Director Component Animations to Behavior Properties on this Entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Cinematics") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/SequenceAgent.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/SequenceAgent.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/SequenceAgent.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/SequenceAgent.png") ->Attribute(AZ::Edit::Attributes::AddableByUser, false) // SequenceAgents are only added by TrackView ->Attribute(AZ::Edit::Attributes::AutoExpand, true); } diff --git a/Gems/Maestro/Code/Source/Components/EditorSequenceComponent.cpp b/Gems/Maestro/Code/Source/Components/EditorSequenceComponent.cpp index 43bfc9c24e..9ac50e003f 100644 --- a/Gems/Maestro/Code/Source/Components/EditorSequenceComponent.cpp +++ b/Gems/Maestro/Code/Source/Components/EditorSequenceComponent.cpp @@ -110,8 +110,8 @@ namespace Maestro "Sequence", "Plays Cinematic Animations") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Cinematics") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Sequence.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Sequence.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Sequence.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Sequence.png") //->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game")) ->Attribute(AZ::Edit::Attributes::AddableByUser, false) // SequenceAgents are only added by TrackView ->Attribute(AZ::Edit::Attributes::AutoExpand, true) diff --git a/Gems/Multiplayer/Code/Source/Components/NetBindComponent.cpp b/Gems/Multiplayer/Code/Source/Components/NetBindComponent.cpp index d3303cb121..bb1dac5a4e 100644 --- a/Gems/Multiplayer/Code/Source/Components/NetBindComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/NetBindComponent.cpp @@ -41,8 +41,8 @@ namespace Multiplayer "Network Binding", "The Network Binding component marks an entity as able to be replicated across the network") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Multiplayer") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/NetBind.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/NetBind.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/NetBind.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/NetBind.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game")); } } diff --git a/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp b/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp index 8d9731c9e6..4705a9f2c2 100644 --- a/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp +++ b/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp @@ -49,8 +49,8 @@ namespace NvCloth "Cloth", "The mesh node behaves like a piece of cloth.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "PhysX") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Cloth.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Cloth.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Cloth.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Cloth.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-cloth.html") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) diff --git a/Gems/PhysX/Code/Editor/ColliderComponentMode.cpp b/Gems/PhysX/Code/Editor/ColliderComponentMode.cpp index cab4612402..9aece90d90 100644 --- a/Gems/PhysX/Code/Editor/ColliderComponentMode.cpp +++ b/Gems/PhysX/Code/Editor/ColliderComponentMode.cpp @@ -223,7 +223,7 @@ namespace PhysX AzToolsFramework::ViewportUi::ViewportUiRequestBus::EventResult( buttonId, AzToolsFramework::ViewportUi::DefaultViewportId, &AzToolsFramework::ViewportUi::ViewportUiRequestBus::Events::CreateClusterButton, clusterId, - AZStd::string::format("Editor/Icons/PhysX/%s.svg", iconName)); + AZStd::string::format("Icons/PhysX/%s.svg", iconName)); return buttonId; } diff --git a/Gems/PhysX/Code/Source/EditorColliderComponent.cpp b/Gems/PhysX/Code/Source/EditorColliderComponent.cpp index eb4235766c..e1ea3addec 100644 --- a/Gems/PhysX/Code/Source/EditorColliderComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorColliderComponent.cpp @@ -189,8 +189,8 @@ namespace PhysX "PhysX Collider", "PhysX shape collider") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "PhysX") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/PhysXCollider.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/PhysXCollider.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCollider.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/PhysXCollider.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "http://docs.aws.amazon.com/console/lumberyard/component/physx/collider") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) diff --git a/Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp b/Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp index b4b730538d..770200cda0 100644 --- a/Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp @@ -173,8 +173,8 @@ namespace PhysX "PhysX Force Region", "The force region component is used to apply a physical force on objects within the region") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "PhysX") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/ForceRegion.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/ForceRegion.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/ForceRegion.png") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/ForceRegion.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/console/lumberyard/physx/force-region") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) diff --git a/Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp b/Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp index 5445f7fc69..fb663dd9a4 100644 --- a/Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp @@ -307,8 +307,8 @@ namespace PhysX "PhysX Rigid Body", "The entity behaves as a movable rigid object in PhysX.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "PhysX") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/PhysXRigidBody.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/PhysXRigidBody.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXRigidBody.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/PhysXRigidBody.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/console/lumberyard/components/physx/rigid-body") diff --git a/Gems/PhysX/Code/Source/EditorShapeColliderComponent.cpp b/Gems/PhysX/Code/Source/EditorShapeColliderComponent.cpp index c77e1ad1b2..aa1c945fa3 100644 --- a/Gems/PhysX/Code/Source/EditorShapeColliderComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorShapeColliderComponent.cpp @@ -83,8 +83,8 @@ namespace PhysX "PhysX Shape Collider", "Creates geometry in the PhysX simulation based on an attached shape component") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "PhysX") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/PhysXCollider.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/PhysXCollider.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCollider.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/PhysXCollider.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorShapeColliderComponent::m_colliderConfig, diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterControllerComponent.cpp b/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterControllerComponent.cpp index 9a85274910..e1c730b203 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterControllerComponent.cpp +++ b/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterControllerComponent.cpp @@ -101,8 +101,8 @@ namespace PhysX "PhysX Character Controller", "PhysX Character Controller") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "PhysX") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/PhysXCharacter.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/PhysXCharacter.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCharacter.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/PhysXCharacter.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorCharacterControllerComponent::m_configuration, "Configuration", "Configuration for the character controller") diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.cpp b/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.cpp index c9dcbe4757..03ff0e0aea 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.cpp +++ b/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.cpp @@ -49,8 +49,8 @@ namespace PhysX "PhysX Character Gameplay", "PhysX Character Gameplay") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "PhysX") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/PhysXCharacter.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/PhysXCharacter.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCharacter.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/PhysXCharacter.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorCharacterGameplayComponent::m_gameplayConfig, "Gameplay Configuration", "Gameplay Configuration") diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.cpp b/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.cpp index d120e3d6b0..85060445fc 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.cpp +++ b/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.cpp @@ -91,8 +91,8 @@ namespace PhysX "PhysX Ragdoll", "Provides simulation of characters in PhysX.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "PhysX") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/PhysXRagdoll.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/PhysXRagdoll.svg") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXRagdoll.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/PhysXRagdoll.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &RagdollComponent::m_positionIterations, "Position Iteration Count", diff --git a/Gems/PhysX/Code/Source/Pipeline/HeightFieldAssetHandler.cpp b/Gems/PhysX/Code/Source/Pipeline/HeightFieldAssetHandler.cpp index e7c8d87998..173c35140d 100644 --- a/Gems/PhysX/Code/Source/Pipeline/HeightFieldAssetHandler.cpp +++ b/Gems/PhysX/Code/Source/Pipeline/HeightFieldAssetHandler.cpp @@ -81,7 +81,7 @@ namespace PhysX const char* HeightFieldAssetHandler::GetBrowserIcon() const { - return "Editor/Icons/Components/ColliderMesh.svg"; + return "Icons/Components/ColliderMesh.svg"; } const char* HeightFieldAssetHandler::GetGroup() const diff --git a/Gems/PhysX/Code/Source/Pipeline/MeshAssetHandler.cpp b/Gems/PhysX/Code/Source/Pipeline/MeshAssetHandler.cpp index 3315e56935..3987936b8c 100644 --- a/Gems/PhysX/Code/Source/Pipeline/MeshAssetHandler.cpp +++ b/Gems/PhysX/Code/Source/Pipeline/MeshAssetHandler.cpp @@ -77,7 +77,7 @@ namespace PhysX const char* MeshAssetHandler::GetBrowserIcon() const { - return "Editor/Icons/Components/ColliderMesh.svg"; + return "Icons/Components/ColliderMesh.svg"; } const char* MeshAssetHandler::GetGroup() const diff --git a/Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp b/Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp index ba82f58889..8a06848709 100644 --- a/Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp @@ -99,8 +99,8 @@ namespace ScriptCanvasEditor editContext->Class("Script Canvas", "The Script Canvas component allows you to add a Script Canvas asset to a component, and have it execute on the specified entity.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Scripting") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/ScriptCanvas.svg") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/ScriptCanvas.svg") + ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/ScriptCanvas/Viewport/ScriptCanvas.png") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::PrimaryAssetType, ScriptCanvasAssetHandler::GetAssetTypeStatic()) ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) diff --git a/Gems/ScriptCanvas/Code/Editor/Components/IconComponent.cpp b/Gems/ScriptCanvas/Code/Editor/Components/IconComponent.cpp index f135437134..12df5e38a9 100644 --- a/Gems/ScriptCanvas/Code/Editor/Components/IconComponent.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Components/IconComponent.cpp @@ -25,7 +25,7 @@ namespace ScriptCanvasEditor { AZStd::string IconComponent::LookupClassIcon(const AZ::Uuid& classId) { - AZStd::string iconPath = "Editor/Icons/ScriptCanvas/Placeholder.png"; + AZStd::string iconPath = "Icons/ScriptCanvas/Placeholder.png"; AZ::SerializeContext* serializeContext = nullptr; AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationRequests::GetSerializeContext); diff --git a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasAsset.h b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasAsset.h index ded24e3250..fa09601042 100644 --- a/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasAsset.h +++ b/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasAsset.h @@ -52,7 +52,7 @@ namespace ScriptCanvasEditor "Script Canvas Files (*.scriptcanvas)", "Script Canvas", "Script Canvas", - "Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas.png", + "Icons/ScriptCanvas/Viewport/ScriptCanvas.png", AZ::Color(0.321f, 0.302f, 0.164f, 1.0f), true ) diff --git a/Gems/ScriptCanvas/Code/Editor/Model/LibraryDataModel.cpp b/Gems/ScriptCanvas/Code/Editor/Model/LibraryDataModel.cpp index 4b855dcf44..122ae19b51 100644 --- a/Gems/ScriptCanvas/Code/Editor/Model/LibraryDataModel.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Model/LibraryDataModel.cpp @@ -100,7 +100,7 @@ namespace ScriptCanvasEditor } else { - QString defaultIcon = QStringLiteral("Editor/Icons/ScriptCanvas/Libraries/All.png"); + QString defaultIcon = QStringLiteral("Icons/ScriptCanvas/Libraries/All.png"); return QVariant(QIcon(defaultIcon)); } diff --git a/Gems/ScriptCanvas/Code/Editor/Model/UnitTestBrowserFilterModel.cpp b/Gems/ScriptCanvas/Code/Editor/Model/UnitTestBrowserFilterModel.cpp index a8c21fa4fa..665c81fa57 100644 --- a/Gems/ScriptCanvas/Code/Editor/Model/UnitTestBrowserFilterModel.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Model/UnitTestBrowserFilterModel.cpp @@ -23,7 +23,7 @@ namespace ScriptCanvasEditor UnitTestBrowserFilterModel::UnitTestBrowserFilterModel(QObject* parent) : AssetBrowserFilterModel(parent) - , m_iconRunning("Editor/Icons/AssetBrowser/in_progress.gif") + , m_iconRunning("Icons/AssetBrowser/in_progress.gif") , m_iconFailedToCompile (":/ScriptCanvasEditorResources/Resources/warning_symbol.png") , m_iconFailedToCompileOld (":/ScriptCanvasEditorResources/Resources/warning_symbol_grey.png") , m_iconPassed (":/ScriptCanvasEditorResources/Resources/valid_icon.png") diff --git a/Gems/ScriptCanvas/Code/Editor/Nodes/EditorLibrary.cpp b/Gems/ScriptCanvas/Code/Editor/Nodes/EditorLibrary.cpp index 08ebd6ec2b..7d6f53806f 100644 --- a/Gems/ScriptCanvas/Code/Editor/Nodes/EditorLibrary.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Nodes/EditorLibrary.cpp @@ -35,7 +35,7 @@ namespace ScriptCanvasEditor { editContext->Class("Editor", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/All.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/All.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Editor/Nodes/ScriptCanvasAssetNode.cpp b/Gems/ScriptCanvas/Code/Editor/Nodes/ScriptCanvasAssetNode.cpp index 48ca0085f0..6cae3ecc1a 100644 --- a/Gems/ScriptCanvas/Code/Editor/Nodes/ScriptCanvasAssetNode.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Nodes/ScriptCanvasAssetNode.cpp @@ -50,7 +50,7 @@ namespace ScriptCanvasEditor { editContext->Class("ScriptCanvas Asset", "Script Canvas Asset Node which contains a reference to another ScriptCanvas graph") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::List) ; } diff --git a/Gems/ScriptCanvas/Code/Editor/SystemComponent.cpp b/Gems/ScriptCanvas/Code/Editor/SystemComponent.cpp index 7052ab488f..7d9cb176a3 100644 --- a/Gems/ScriptCanvas/Code/Editor/SystemComponent.cpp +++ b/Gems/ScriptCanvas/Code/Editor/SystemComponent.cpp @@ -320,7 +320,7 @@ namespace ScriptCanvasEditor { if (AZStd::wildcard_match("*.scriptcanvas", fullSourceFileName)) { - return AzToolsFramework::AssetBrowser::SourceFileDetails("Editor/Icons/AssetBrowser/ScriptCanvas_16.png"); + return AzToolsFramework::AssetBrowser::SourceFileDetails("Icons/AssetBrowser/ScriptCanvas_16.png"); } // not one of our types. diff --git a/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindow.cpp b/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindow.cpp index ee4d6d9371..3bfa83b9e7 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindow.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindow.cpp @@ -448,7 +448,7 @@ namespace ScriptCanvasEditor GraphCanvas::AssetEditorAutomationRequestBus::Handler::BusConnect(ScriptCanvasEditor::AssetEditorId); AZStd::array unresolvedPath; - AZ::IO::FileIOBase::GetInstance()->ResolvePath("@assets@/editor/translation/scriptcanvas_en_us.qm", unresolvedPath.data(), unresolvedPath.size()); + AZ::IO::FileIOBase::GetInstance()->ResolvePath("@assets@/translation/scriptcanvas_en_us.qm", unresolvedPath.data(), unresolvedPath.size()); QString translationFilePath(unresolvedPath.data()); if ( m_translator.load(QLocale::Language::English, translationFilePath) ) diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/Functions/RuntimeFunctionAssetHandler.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/Functions/RuntimeFunctionAssetHandler.cpp index 516fa838c8..10bcadc35a 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/Functions/RuntimeFunctionAssetHandler.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/Functions/RuntimeFunctionAssetHandler.cpp @@ -59,7 +59,7 @@ namespace ScriptCanvas const char* SubgraphInterfaceAssetHandler::GetBrowserIcon() const { - return "Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas_Function.png"; + return "Icons/ScriptCanvas/Viewport/ScriptCanvas_Function.png"; } AZ::Uuid SubgraphInterfaceAssetHandler::GetComponentTypeId() const diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/Functions/ScriptCanvasFunctionAsset.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/Functions/ScriptCanvasFunctionAsset.h index 48a0b7374b..5fd9f41023 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/Functions/ScriptCanvasFunctionAsset.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/Functions/ScriptCanvasFunctionAsset.h @@ -46,7 +46,7 @@ namespace ScriptCanvasEditor "Script Canvas Function Files (*.scriptcanvas_fn)", "Script Canvas Function", "Script Canvas Function", - "Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas_Function.png", + "Icons/ScriptCanvas/Viewport/ScriptCanvas_Function.png", AZ::Color(0.192f, 0.149f, 0.392f, 1.0f), true ) diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/RuntimeAsset.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/RuntimeAsset.h index 0bc0daecde..de799c329f 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/RuntimeAsset.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/RuntimeAsset.h @@ -45,7 +45,7 @@ namespace ScriptCanvas "Script Canvas Files (*.scriptcanvas_compiled)", "Script Canvas Runtime", "Script Canvas Runtime", - "Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas.png", + "Icons/ScriptCanvas/Viewport/ScriptCanvas.png", AZ::Color(1.0f,0.0f,0.0f,1.0f), false ) @@ -169,7 +169,7 @@ namespace ScriptCanvas "Script Canvas Compiled Function Interfaces (*.scriptcanvas_fn_compiled)", "Script Canvas Function Interface", "Script Canvas Function Interface", - "Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas_Function.png", + "Icons/ScriptCanvas/Viewport/ScriptCanvas_Function.png", AZ::Color(1.0f,0.0f,0.0f,1.0f), false ) diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/RuntimeAssetHandler.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/RuntimeAssetHandler.cpp index 2106c26db5..f06f0fe185 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/RuntimeAssetHandler.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/RuntimeAssetHandler.cpp @@ -58,7 +58,7 @@ namespace ScriptCanvas const char* RuntimeAssetHandler::GetBrowserIcon() const { - return "Editor/Icons/ScriptCanvas/Viewport/ScriptCanvas.png"; + return "Icons/ScriptCanvas/Viewport/ScriptCanvas.png"; } AZ::Uuid RuntimeAssetHandler::GetComponentTypeId() const diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/CodeGen/NodeableCodegen.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/CodeGen/NodeableCodegen.h index 49ce1cdaa0..bfc85c8256 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/CodeGen/NodeableCodegen.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/CodeGen/NodeableCodegen.h @@ -40,7 +40,7 @@ * Example: * NodeDefinition(HelloWorld, "Hello World", "My HelloWorld Node.") * NodeDefinition(HelloWorld, "Hello World", "My HelloWorld Node.", -* NodeTags::Icon("Editor/Icons/ScriptCanvas/HelloWorld.png") +* NodeTags::Icon("Icons/ScriptCanvas/HelloWorld.png") * NodeTags::Version(3, VersionConverter)) * * ----------------------------------------------------------------------------------------------------------- */ diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodeables/BaseTimer.ScriptCanvasNodeable.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodeables/BaseTimer.ScriptCanvasNodeable.xml index e7b8476ddd..35f2cee0b6 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodeables/BaseTimer.ScriptCanvasNodeable.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodeables/BaseTimer.ScriptCanvasNodeable.xml @@ -6,7 +6,7 @@ PreferredClassName="BaseTimer" Uuid="{64814C82-DAE5-9B04-B375-5E47D51ECD26}" Base="ScriptCanvas::Nodeable" - Icon="Editor/Icons/ScriptCanvas/Placeholder.png" + Icon="Icons/ScriptCanvas/Placeholder.png" Category="Utilities" Version="0" EntryPoint="true" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/BaseTimerNode.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/BaseTimerNode.ScriptCanvasGrammar.xml index 695bb76927..d1e8c72b9c 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/BaseTimerNode.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Internal/Nodes/BaseTimerNode.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="BaseTimerNode" Uuid="{BAD6C904-6078-49E8-B461-CA4410B785A4}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/Placeholder.png" + Icon="Icons/ScriptCanvas/Placeholder.png" Category="Utilities" Version="0" GeneratePropertyFriend="True" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Comparison.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Comparison.cpp index b1ba26fd29..1e6466ae2f 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Comparison.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Comparison.cpp @@ -35,7 +35,7 @@ namespace ScriptCanvas editContext->Class("Comparisons", "Provides mathematical equality operations")-> ClassElement(AZ::Edit::ClassElements::EditorData, "")-> Attribute(AZ::Edit::Attributes::Category, "Math/Comparisons")-> - Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Libraries/Logic.png")-> + Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Libraries/Logic.png")-> Attribute(AZ::Edit::Attributes::CategoryStyle, ".comparison")-> Attribute(ScriptCanvas::Attributes::Node::TitlePaletteOverride, "ComparisonNodeTitlePalette") ; diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/EqualTo.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/EqualTo.h index 0e63d07c5b..132fa8de36 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/EqualTo.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/EqualTo.h @@ -40,7 +40,7 @@ namespace ScriptCanvas { editContext->Class("Equal To (==)", "Checks if Value A and Value B are equal to each other") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Greater.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Greater.h index e7e23415a3..a72ad55236 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Greater.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Greater.h @@ -39,7 +39,7 @@ namespace ScriptCanvas { editContext->Class("Greater Than (>)", "Checks if Value A is greater than Value B") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/GreaterEqual.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/GreaterEqual.h index 2c08e10712..6151196937 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/GreaterEqual.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/GreaterEqual.h @@ -40,7 +40,7 @@ namespace ScriptCanvas { editContext->Class("Greater Than or Equal To (>=)", "Checks if Value A is greater than or equal to Value B") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Less.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Less.h index fcbacec9f6..a99b578c91 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Less.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/Less.h @@ -39,7 +39,7 @@ namespace ScriptCanvas { editContext->Class("Less Than (<)", "Checks if Value A is less than Value B") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/LessEqual.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/LessEqual.h index fff59862b8..aac159d1d4 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/LessEqual.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/LessEqual.h @@ -39,7 +39,7 @@ namespace ScriptCanvas { editContext->Class("Less Than or Equal To (<=)", "Checks if Value A is less than or equal to Value B") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/NotEqualTo.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/NotEqualTo.h index 19bbffb901..95c6b97007 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/NotEqualTo.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Comparison/NotEqualTo.h @@ -39,7 +39,7 @@ namespace ScriptCanvas { editContext->Class("Not Equal To (!=)", "Checks if Value A is not equal to Value B") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/AzEventHandler.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/AzEventHandler.ScriptCanvasGrammar.xml index 66903964ba..4dba14b36c 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/AzEventHandler.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/AzEventHandler.ScriptCanvasGrammar.xml @@ -5,7 +5,7 @@ PreferredClassName="AZ Event Handler" Uuid="{38B808C5-152C-4643-A08C-463EBED55E19}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/AzEvent.png" + Icon="Icons/ScriptCanvas/AzEvent.png" Version="0" EditAttributes="AZ::Script::Attributes::ExcludeFrom@AZ::Script::Attributes::ExcludeFlags::All" GraphEntryPoint="True" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/CoreNodes.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/CoreNodes.cpp index 01984d01f1..19c0260d7e 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/CoreNodes.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/CoreNodes.cpp @@ -70,7 +70,7 @@ namespace ScriptCanvas { editContext->Class("Core", "")-> ClassElement(AZ::Edit::ClassElements::EditorData, "")-> - Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Libraries/Core.png")-> + Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Libraries/Core.png")-> Attribute(AZ::Edit::Attributes::CategoryStyle, ".time")-> Attribute(ScriptCanvas::Attributes::Node::TitlePaletteOverride, "TimeNodeTitlePalette") ; diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/EBusEventHandler.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/EBusEventHandler.ScriptCanvasGrammar.xml index b3179ed2e4..94f06b1a4e 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/EBusEventHandler.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/EBusEventHandler.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="Event Handler" Uuid="{33E12915-EFCA-4AA7-A188-D694DAD58980}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/Bus.png" + Icon="Icons/ScriptCanvas/Bus.png" Version="5" VersionConverter="ScriptCanvas::VersionConverters::EBusEventHandlerVersionConverter" EventHandler="SerializeContextOnWriteEndHandler<EBusEventHandler>" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Error.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Error.cpp index 09e2143e12..abb0f6ddc1 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Error.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Error.cpp @@ -77,7 +77,7 @@ namespace ScriptCanvas editContext->Class("Error", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Utilities/Debug") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Error.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Error.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ErrorHandler.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ErrorHandler.cpp index 01646cd8ba..859fbfb27b 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ErrorHandler.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ErrorHandler.cpp @@ -68,7 +68,7 @@ namespace ScriptCanvas editContext->Class("Error Handler", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Utilities/Debug") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/ErrorHandler.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/ErrorHandler.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ExtractProperty.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ExtractProperty.ScriptCanvasGrammar.xml index ac841f6685..85642a25b8 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ExtractProperty.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ExtractProperty.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="Extract Properties" Uuid="{D4C9DA8E-838B-41C6-B870-C75294C323DC}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/Placeholder.png" + Icon="Icons/ScriptCanvas/Placeholder.png" Category="Utilities" Version="1" VersionConverter="VersionConverter" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ForEach.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ForEach.ScriptCanvasGrammar.xml index e1a660f1a9..2413edc3f5 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ForEach.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ForEach.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="For Each" Uuid="{31823035-A3FF-4B8D-A3A6-819519478B7C}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/Placeholder.png" + Icon="Icons/ScriptCanvas/Placeholder.png" Category="Containers" Version="2" VersionConverter="ScriptCanvas::VersionConverters::ForEachVersionConverter" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionCallNode.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionCallNode.ScriptCanvasGrammar.xml index 6276522331..d7e999d447 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionCallNode.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionCallNode.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="Function Call Node" Uuid="{ECFDD30E-A16D-4435-97B7-B2A4DF3C543A}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/Bus.png" + Icon="Icons/ScriptCanvas/Bus.png" Version="Version::Current" VersionConverter="ScriptCanvas::VersionConverters::FunctionNodeVersionConverter" DynamicSlotOrdering="True" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionDefinitionNode.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionDefinitionNode.ScriptCanvasGrammar.xml index 8baf5b3088..2197b9c668 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionDefinitionNode.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/FunctionDefinitionNode.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="Function Definition" Uuid="{4EE28D9F-67FB-4E61-B777-5DC5B059710F}" Base="ScriptCanvas::Nodes::Core::Internal::Nodeling" - Icon="Editor/Icons/ScriptCanvas/Start.png" + Icon="Icons/ScriptCanvas/Start.png" Category="Core" Version="1" EditAttributes="AZ::Script::Attributes::ExcludeFrom@AZ::Script::Attributes::ExcludeFlags::All" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/GetVariable.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/GetVariable.ScriptCanvasGrammar.xml index 2b00445496..c4afc1b4fd 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/GetVariable.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/GetVariable.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="Get Variable" Uuid="{8225BE35-4C45-4A32-94D9-3DE114F6F5AF}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/Placeholder.png" + Icon="Icons/ScriptCanvas/Placeholder.png" Version="0" GeneratePropertyFriend="True" Description="Node for referencing a property within the graph"> diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Nodeling.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Nodeling.ScriptCanvasGrammar.xml index c4e628d89f..e3c871b6fc 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Nodeling.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Nodeling.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="Nodeling" Uuid="{4413EEA0-8D81-4D61-A1E1-3C1A437F3643}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/Start.png" + Icon="Icons/ScriptCanvas/Start.png" Category="Core" Version="1" GeneratePropertyFriend="True" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ReceiveScriptEvent.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ReceiveScriptEvent.ScriptCanvasGrammar.xml index 50874f161c..485518fe41 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ReceiveScriptEvent.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/ReceiveScriptEvent.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="Receive Script Event" Uuid="{76CF9938-4A7E-4CDA-8DF3-77C10239D99C}" Base="ScriptCanvas::Nodes::Core::Internal::ScriptEventBase" - Icon="Editor/Icons/ScriptCanvas/Bus.png" + Icon="Icons/ScriptCanvas/Bus.png" Version="4" VersionConverter="ScriptCanvas::VersionConverters::ReceiveScriptEventVersionConverter" EditAttributes="AZ::Script::Attributes::ExcludeFrom@AZ::Script::Attributes::ExcludeFlags::All" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Repeater.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Repeater.ScriptCanvasGrammar.xml index d9db8d3c91..dbe9c28c54 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Repeater.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Repeater.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="Repeater" Uuid="{0A38EDCA-0571-48F0-9199-F6168C1EAAF0}" Base="ScriptCanvas::Nodes::Internal::BaseTimerNode" - Icon="Editor/Icons/ScriptCanvas/Placeholder.png" + Icon="Icons/ScriptCanvas/Placeholder.png" Deprecated="This node is deprecated" DeprecationUUID="{AB587027-2270-4CA6-242F-6069C6D9BBB6}" Category="Utilities" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/RepeaterNodeable.ScriptCanvasNodeable.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/RepeaterNodeable.ScriptCanvasNodeable.xml index 2bf9f2cf40..14634ff959 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/RepeaterNodeable.ScriptCanvasNodeable.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/RepeaterNodeable.ScriptCanvasNodeable.xml @@ -6,7 +6,7 @@ PreferredClassName="Repeater" Uuid="{4FBB5021-F3C8-E743-BF2E-BC6E5D57D48E}" Base="Nodeables::Time::BaseTimer" - Icon="Editor/Icons/ScriptCanvas/Placeholder.png" + Icon="Icons/ScriptCanvas/Placeholder.png" Category="Nodeables" GeneratePropertyFriend="True" Namespace="ScriptCanvas" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SendScriptEvent.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SendScriptEvent.ScriptCanvasGrammar.xml index 18064698b2..5141ac9b89 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SendScriptEvent.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SendScriptEvent.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="Send Script Event" Uuid="{64A97CC3-2BEA-4B47-809B-6C7DA34FD00F}" Base="ScriptCanvas::Nodes::Core::Internal::ScriptEventBase" - Icon="Editor/Icons/ScriptCanvas/Bus.png" + Icon="Icons/ScriptCanvas/Bus.png" Version="4" DynamicSlotOrdering="True" EditAttributes="AZ::Script::Attributes::ExcludeFrom@AZ::Script::Attributes::ExcludeFlags::All" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SetVariable.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SetVariable.ScriptCanvasGrammar.xml index 7581022cde..a513118cfe 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SetVariable.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/SetVariable.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="Set Variable" Uuid="{5EFD2942-AFF9-4137-939C-023AEAA72EB0}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/Placeholder.png" + Icon="Icons/ScriptCanvas/Placeholder.png" Version="1" GeneratePropertyFriend="True" Description="Node for setting a property within the graph"> diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Start.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Start.ScriptCanvasGrammar.xml index db30b4c1cf..033383fbb1 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Start.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/Start.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="On Graph Start" Uuid="{F200B22A-5903-483A-BF63-5241BC03632B}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/Start.png" + Icon="Icons/ScriptCanvas/Start.png" Category="Timing" Version="2" GraphEntryPoint="True" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/String.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/String.h index c215fc8d94..045509e7a2 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/String.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Core/String.h @@ -40,7 +40,7 @@ namespace ScriptCanvas { editContext->Class("String", "Holds a string value") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/String.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/String.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Entity.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Entity.cpp index d4f90ebc4e..9afa0e88ba 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Entity.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Entity.cpp @@ -61,7 +61,7 @@ namespace ScriptCanvas { editContext->Class("Entity", "")-> ClassElement(AZ::Edit::ClassElements::EditorData, "")-> - Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Libraries/Entity.png") + Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Libraries/Entity.png") ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityIDNode.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityIDNode.h index ac424e1300..dcacc0d656 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityIDNode.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityIDNode.h @@ -39,7 +39,7 @@ namespace ScriptCanvas { editContext->Class("EntityID", "Stores a reference to an entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/EntityID.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/EntityID.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityRef.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityRef.h index eed758470f..c5ac3a6fab 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityRef.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityRef.h @@ -42,7 +42,7 @@ namespace ScriptCanvas // And is unmodifiable(essentially an external constant). As such, we hide it from the node palette. editContext->Class("EntityID", "Stores a reference to an entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/EntityRef.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/EntityRef.png") ->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::List) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/And.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/And.h index 52d985cfb5..ce96f254d0 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/And.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/And.h @@ -40,7 +40,7 @@ namespace ScriptCanvas { editContext->Class("And", "An execution flow gate that signals True if both Boolean A and Boolean B are True, otherwise signals False") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Boolean.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Boolean.h index ef7d3ff0c7..2b9a80435e 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Boolean.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Boolean.h @@ -41,7 +41,7 @@ namespace ScriptCanvas { editContext->Class("Boolean", "A boolean value (true/false)") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Boolean.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Boolean.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Gate.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Gate.ScriptCanvasGrammar.xml index 49671fc439..53d8623fe8 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Gate.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Gate.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="If" Uuid="{F19CC10A-02FD-4E75-ADAA-9CFBD8A4E2F8}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/Print.png" + Icon="Icons/ScriptCanvas/Print.png" Version="0" GeneratePropertyFriend="True" Description="An execution flow gate that continues True if the Condition is True, otherwise continues False"> diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/IsNull.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/IsNull.ScriptCanvasGrammar.xml index e019b69ea8..a9c6369fc1 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/IsNull.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/IsNull.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="Is Null" Uuid="{760CE936-7059-42A3-A177-530A662E4ECF}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/IsNull.png" + Icon="Icons/ScriptCanvas/IsNull.png" Version="0" GeneratePropertyFriend="True" Description="Evaluates reference types for null."> diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Logic.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Logic.cpp index 8f7f70d103..bc263c92fa 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Logic.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Logic.cpp @@ -34,7 +34,7 @@ namespace ScriptCanvas { editContext->Class("Logic", "")-> ClassElement(AZ::Edit::ClassElements::EditorData, "")-> - Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Libraries/Logic.png")-> + Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Libraries/Logic.png")-> Attribute(AZ::Edit::Attributes::CategoryStyle, ".logic")-> Attribute(ScriptCanvas::Attributes::Node::TitlePaletteOverride, "LogicNodeTitlePalette") ; diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Not.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Not.h index b72c036d87..117956f311 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Not.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Not.h @@ -39,7 +39,7 @@ namespace ScriptCanvas { editContext->Class("Not", "An execution flow gate that continues True if the Boolean is False, otherwise continues False if the Boolean is True") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Once.ScriptCanvasGrammar.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Once.ScriptCanvasGrammar.xml index a1b6d21906..63bb463d89 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Once.ScriptCanvasGrammar.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Once.ScriptCanvasGrammar.xml @@ -6,7 +6,7 @@ PreferredClassName="Once" Uuid="{0E37D3CA-2862-4667-BFDB-7393DD48241B}" Base="ScriptCanvas::Node" - Icon="Editor/Icons/ScriptCanvas/Print.png" + Icon="Icons/ScriptCanvas/Print.png" Version="0" GeneratePropertyFriend="True" Description="An execution flow gate that will only activate once. The gate will reopen if it receives a Reset pulse."> diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Or.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Or.h index 20ceed2946..5eb2681585 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Or.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Logic/Or.h @@ -38,7 +38,7 @@ namespace ScriptCanvas { editContext->Class("Or", "An execution flow gate that continues True if either Boolean A or Boolean B are True, otherwise continues False") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/AABBNode.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/AABBNode.h index 2016117d6e..28b957fbfc 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/AABBNode.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/AABBNode.h @@ -41,7 +41,7 @@ namespace ScriptCanvas { editContext->Class("AABB", "An axis-aligned bounding box value") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/AABB.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/AABB.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/CRCNode.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/CRCNode.h index df8b0e755c..6d950a0d5c 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/CRCNode.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/CRCNode.h @@ -41,7 +41,7 @@ namespace ScriptCanvas { editContext->Class("CRC", "A CRC value") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/CRC.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/CRC.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/ColorNode.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/ColorNode.h index 02f0c3ba93..d1e1e539c7 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/ColorNode.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/ColorNode.h @@ -41,7 +41,7 @@ namespace ScriptCanvas { editContext->Class("Color", "A four channel color value") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Color.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Color.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Divide.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Divide.h index 6ea59162fb..e8ba617822 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Divide.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Divide.h @@ -43,7 +43,7 @@ namespace ScriptCanvas ->Attribute(ScriptCanvas::Attributes::Node::TitlePaletteOverride, "DeprecatedNodeTitlePalette") ->Attribute(AZ::Script::Attributes::Deprecated, true) ->Attribute(AZ::Edit::Attributes::Category, "Math/Number/Deprecated") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Math.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Math.cpp index cf542ba90d..be32f73b5d 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Math.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Math.cpp @@ -32,7 +32,7 @@ namespace ScriptCanvas { editContext->Class("Math", "")-> ClassElement(AZ::Edit::ClassElements::EditorData, "")-> - Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Libraries/Math.png")-> + Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Libraries/Math.png")-> Attribute(AZ::Edit::Attributes::CategoryStyle, ".math")-> Attribute(ScriptCanvas::Attributes::Node::TitlePaletteOverride, "MathNodeTitlePalette") ; diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Matrix3x3Node.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Matrix3x3Node.h index 5a1d7f2818..852443c953 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Matrix3x3Node.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Matrix3x3Node.h @@ -42,7 +42,7 @@ namespace ScriptCanvas { editContext->Class("Matrix3x3", "A 3x3 matrix value") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Matrix3x3.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Matrix3x3.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Matrix4x4Node.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Matrix4x4Node.h index 476c022c55..ae2cbba6e9 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Matrix4x4Node.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Matrix4x4Node.h @@ -41,7 +41,7 @@ namespace ScriptCanvas { editContext->Class("Matrix4x4", "A 4x4 matrix value") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Matrix4x4.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Matrix4x4.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Multiply.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Multiply.h index 14fb97dd4d..2cb4690217 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Multiply.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Multiply.h @@ -42,7 +42,7 @@ namespace ScriptCanvas ->Attribute(ScriptCanvas::Attributes::Node::TitlePaletteOverride, "DeprecatedNodeTitlePalette") ->Attribute(AZ::Script::Attributes::Deprecated, true) ->Attribute(AZ::Edit::Attributes::Category, "Math/Number/Deprecated") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Number.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Number.h index bd3a7f390e..e706002d1d 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Number.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Number.h @@ -39,7 +39,7 @@ namespace ScriptCanvas { editContext->Class("Number", "A numeric value") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Number.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Number.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/OBBNode.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/OBBNode.h index 2755d40fbd..1de4ee2bcb 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/OBBNode.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/OBBNode.h @@ -41,7 +41,7 @@ namespace ScriptCanvas { editContext->Class("OBB", "An oriented bounding box value") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/OBB.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/OBB.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/PlaneNode.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/PlaneNode.h index 72c24a11f4..a3fbc589ad 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/PlaneNode.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/PlaneNode.h @@ -41,7 +41,7 @@ namespace ScriptCanvas { editContext->Class("Plane", "A plane value according to the equation: Ax + By + Cz + D = 0") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Plane.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Plane.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Rotation.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Rotation.h index 8e977dcbb2..cfa30b996a 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Rotation.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Rotation.h @@ -39,7 +39,7 @@ namespace ScriptCanvas { editContext->Class("Quaternion", "imaginary(X, Y, Z), real W") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Quaternion.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Quaternion.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Subtract.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Subtract.h index b744e5a309..37d31ce083 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Subtract.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Subtract.h @@ -42,7 +42,7 @@ namespace ScriptCanvas ->Attribute(ScriptCanvas::Attributes::Node::TitlePaletteOverride, "DeprecatedNodeTitlePalette") ->Attribute(AZ::Script::Attributes::Deprecated, true) ->Attribute(AZ::Edit::Attributes::Category, "Math/Number/Deprecated") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Placeholder.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Placeholder.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Sum.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Sum.h index 5ebfe5536f..cf469153ec 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Sum.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Sum.h @@ -44,7 +44,7 @@ namespace ScriptCanvas ->Attribute(ScriptCanvas::Attributes::Node::TitlePaletteOverride, "DeprecatedNodeTitlePalette") ->Attribute(AZ::Script::Attributes::Deprecated, true) ->Attribute(AZ::Edit::Attributes::Category, "Math/Number/Deprecated") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Add.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Add.png") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Transform.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Transform.h index cdbda85846..3d27aa88dd 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Transform.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Transform.h @@ -39,7 +39,7 @@ namespace ScriptCanvas { editContext->Class("Transform", "A 3D transform value") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Transform.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Transform.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector.h index 3b0682fc46..f527dae2ad 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector.h @@ -41,7 +41,7 @@ namespace ScriptCanvas { editContext->Class("Vector2", "A 2D vector value") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Vector.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Vector.png") ; } } @@ -70,7 +70,7 @@ namespace ScriptCanvas { editContext->Class("Vector3", "A 3D vector value") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Vector.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Vector.png") ; } } @@ -99,7 +99,7 @@ namespace ScriptCanvas { editContext->Class("Vector4", "A 4D vector value") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Vector.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Vector.png") ; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Operators.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Operators.cpp index 6b4d93b4e8..4cc1ddfab0 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Operators.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Operators/Operators.cpp @@ -33,7 +33,7 @@ namespace ScriptCanvas { editContext->Class("Operators", "")-> ClassElement(AZ::Edit::ClassElements::EditorData, "")-> - Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Libraries/Operators.png")-> + Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Libraries/Operators.png")-> Attribute(AZ::Edit::Attributes::CategoryStyle, ".operators")-> Attribute(ScriptCanvas::Attributes::Node::TitlePaletteOverride, "OperatorsNodeTitlePalette") ; diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/String.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/String.cpp index 03a2564b5e..4eb7f15f85 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/String.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/String/String.cpp @@ -34,7 +34,7 @@ namespace ScriptCanvas { editContext->Class("String", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/ScriptCanvas/Libraries/String.png") + ->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Libraries/String.png") ->Attribute(AZ::Edit::Attributes::CategoryStyle, ".string") ->Attribute(ScriptCanvas::Attributes::Node::TitlePaletteOverride, "StringNodeTitlePalette") ; diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DurationNodeable.ScriptCanvasNodeable.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DurationNodeable.ScriptCanvasNodeable.xml index 0c813e05dc..0a6f032982 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DurationNodeable.ScriptCanvasNodeable.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/DurationNodeable.ScriptCanvasNodeable.xml @@ -5,7 +5,7 @@ QualifiedName="ScriptCanvas::Nodeables::Time::DurationNodeable" PreferredClassName="Duration" Base="ScriptCanvas::Nodeable" - Icon="Editor/Icons/ScriptCanvas/Placeholder.png" + Icon="Icons/ScriptCanvas/Placeholder.png" Category="Nodeables" GeneratePropertyFriend="True" Namespace="ScriptCanvas" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/HeartBeatNodeable.ScriptCanvasNodeable.xml b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/HeartBeatNodeable.ScriptCanvasNodeable.xml index 4e51642483..16d0fb7f1a 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/HeartBeatNodeable.ScriptCanvasNodeable.xml +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/HeartBeatNodeable.ScriptCanvasNodeable.xml @@ -5,7 +5,7 @@ QualifiedName="Nodeables::Time::HeartBeatNodeable" PreferredClassName="HeartBeat" Base="Nodeables::Time::BaseTimer" - Icon="Editor/Icons/ScriptCanvas/Placeholder.png" + Icon="Icons/ScriptCanvas/Placeholder.png" Category="Timing" GeneratePropertyFriend="True" Namespace="ScriptCanvas" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Time.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Time.cpp index 393c1afa4b..145f07a0eb 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Time.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Time/Time.cpp @@ -36,7 +36,7 @@ namespace ScriptCanvas { editContext->Class