increasing multiplayer is-in-game timeout, going to try this on Jenkin. Maybe AssetProcessor isn't finished and thats why its failing?
Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -90,7 +90,7 @@ class TestHelper:
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found_unexpected_lines = [x for x in found_lines if unexpected_line in x]
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Report.critical_result(("ServerLauncher exists.", "ServerLauncher does not exist!"), not found_unexpected_lines)
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TestHelper.wait_for_condition(lambda : multiplayer.PythonEditorFuncs_is_in_game_mode(), 30.0)
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TestHelper.wait_for_condition(lambda : multiplayer.PythonEditorFuncs_is_in_game_mode(), 30*60.0)
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# @todo delete! debugging Jenkins
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Report.info("PRINTING THE ENTIRE SERVER LOG!")
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