From 3d7346ac3266c6cce5d980f5a3022be0c6a29f53 Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Sat, 23 Oct 2021 16:02:41 -0700 Subject: [PATCH] increasing multiplayer is-in-game timeout, going to try this on Jenkin. Maybe AssetProcessor isn't finished and thats why its failing? Signed-off-by: Gene Walters --- .../EditorPythonTestTools/editor_python_test_tools/utils.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py index 1928f2342b..713eb74f8c 100644 --- a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py +++ b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py @@ -90,7 +90,7 @@ class TestHelper: found_unexpected_lines = [x for x in found_lines if unexpected_line in x] Report.critical_result(("ServerLauncher exists.", "ServerLauncher does not exist!"), not found_unexpected_lines) - TestHelper.wait_for_condition(lambda : multiplayer.PythonEditorFuncs_is_in_game_mode(), 30.0) + TestHelper.wait_for_condition(lambda : multiplayer.PythonEditorFuncs_is_in_game_mode(), 30*60.0) # @todo delete! debugging Jenkins Report.info("PRINTING THE ENTIRE SERVER LOG!")