Terrain Physics Heightfield support
* New Heightfield Components Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Misc PR fixes * Fixed linux build failure from bad #include * Renamed "Terrain Physics Collider" to "Terrain Physics Heightfield Collider" per physics team feedback * Fixed 1/5 -> 1/4 typo in a comment * Added missing member copies in HeightfieldShapeConfiguration Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Addressed PR feedback Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Changes from review Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Remove tabs accidently added Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Fixed overly complicated scaling math. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added comments to make it more obvious what's happening on CreateEnd / DestroyBegin. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Moved Heightfield CreatePxGeometryFromConfig into its own function Signed-off-by: John Jones-Steele <jjjoness@amazon.com> Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <EditorComponents/EditorTerrainPhysicsColliderComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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namespace Terrain
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{
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void EditorTerrainPhysicsColliderComponent::Reflect(AZ::ReflectContext* context)
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{
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// Call ReflectSubClass in EditorWrappedComponentBase to handle all the boilerplate reflection.
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BaseClassType::ReflectSubClass<EditorTerrainPhysicsColliderComponent, BaseClassType>(
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context, 1,
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&LmbrCentral::EditorWrappedComponentBaseVersionConverter<typename BaseClassType::WrappedComponentType,
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typename BaseClassType::WrappedConfigType, 1>
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);
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}
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}
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