Terrain Physics Heightfield support
* New Heightfield Components Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Misc PR fixes * Fixed linux build failure from bad #include * Renamed "Terrain Physics Collider" to "Terrain Physics Heightfield Collider" per physics team feedback * Fixed 1/5 -> 1/4 typo in a comment * Added missing member copies in HeightfieldShapeConfiguration Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Addressed PR feedback Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Changes from review Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Remove tabs accidently added Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Fixed overly complicated scaling math. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added comments to make it more obvious what's happening on CreateEnd / DestroyBegin. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Moved Heightfield CreatePxGeometryFromConfig into its own function Signed-off-by: John Jones-Steele <jjjoness@amazon.com> Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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@@ -102,7 +102,6 @@ namespace Terrain
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void TerrainLayerSpawnerComponent::Activate()
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{
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AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId());
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LmbrCentral::ShapeComponentNotificationsBus::Handler::BusConnect(GetEntityId());
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TerrainSpawnerRequestBus::Handler::BusConnect(GetEntityId());
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@@ -114,8 +113,6 @@ namespace Terrain
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TerrainSystemServiceRequestBus::Broadcast(&TerrainSystemServiceRequestBus::Events::UnregisterArea, GetEntityId());
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TerrainSpawnerRequestBus::Handler::BusDisconnect();
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LmbrCentral::ShapeComponentNotificationsBus::Handler::BusDisconnect();
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AZ::TransformNotificationBus::Handler::BusDisconnect();
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}
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bool TerrainLayerSpawnerComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig)
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@@ -138,13 +135,12 @@ namespace Terrain
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return false;
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}
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void TerrainLayerSpawnerComponent::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, [[maybe_unused]] const AZ::Transform& world)
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{
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RefreshArea();
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}
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void TerrainLayerSpawnerComponent::OnShapeChanged([[maybe_unused]] ShapeChangeReasons changeReason)
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{
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// This will notify us of both shape changes and transform changes.
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// It's important to use this event for transform changes instead of listening to OnTransformChanged, because we need to guarantee
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// the shape has received the transform change message and updated its internal state before passing it along to us.
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RefreshArea();
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}
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