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o3de/Gems/Terrain/Code/Source/Components/TerrainLayerSpawnerComponen...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Components/TerrainLayerSpawnerComponent.h>
#include <AzCore/Asset/AssetManagerBus.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Math/Aabb.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <GradientSignal/Ebuses/GradientRequestBus.h>
#include <SurfaceData/SurfaceDataProviderRequestBus.h>
#include <TerrainSystem/TerrainSystemBus.h>
namespace Terrain
{
void TerrainLayerSpawnerConfig::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<TerrainLayerSpawnerConfig, AZ::ComponentConfig>()
->Version(1)
->Field("Layer", &TerrainLayerSpawnerConfig::m_layer)
->Field("Priority", &TerrainLayerSpawnerConfig::m_priority)
->Field("UseGroundPlane", &TerrainLayerSpawnerConfig::m_useGroundPlane)
;
AZ::EditContext* edit = serialize->GetEditContext();
if (edit)
{
edit->Class<TerrainLayerSpawnerConfig>(
"Terrain Layer Spawner Component", "Provide terrain data for a region of the world")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::ComboBox, &TerrainLayerSpawnerConfig::m_layer, "Layer Priority", "Defines a high level order that terrain spawners are applied")
->Attribute(AZ::Edit::Attributes::EnumValues, &TerrainLayerSpawnerConfig::GetSelectableLayers)
->DataElement(AZ::Edit::UIHandlers::Slider, &TerrainLayerSpawnerConfig::m_priority, "Sub Priority", "Defines order terrain spawners are applied within a layer. Larger numbers = higher priority")
->Attribute(AZ::Edit::Attributes::Min, AreaConstants::s_priorityMin)
->Attribute(AZ::Edit::Attributes::Max, AreaConstants::s_priorityMax)
->Attribute(AZ::Edit::Attributes::SoftMin, AreaConstants::s_priorityMin)
->Attribute(AZ::Edit::Attributes::SoftMax, AreaConstants::s_prioritySoftMax)
->DataElement(AZ::Edit::UIHandlers::Default, &TerrainLayerSpawnerConfig::m_useGroundPlane, "Use Ground Plane", "Determines whether or not to provide a default ground plane")
;
}
}
}
AZStd::vector<AZStd::pair<AZ::u32, AZStd::string>> TerrainLayerSpawnerConfig::GetSelectableLayers() const
{
AZStd::vector<AZStd::pair<AZ::u32, AZStd::string>> selectableLayers;
selectableLayers.push_back({ AreaConstants::s_backgroundLayer, AZStd::string("Background") });
selectableLayers.push_back({ AreaConstants::s_foregroundLayer, AZStd::string("Foreground") });
return selectableLayers;
}
void TerrainLayerSpawnerComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("TerrainAreaService"));
}
void TerrainLayerSpawnerComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("TerrainAreaService"));
}
void TerrainLayerSpawnerComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC_CE("AxisAlignedBoxShapeService"));
}
void TerrainLayerSpawnerComponent::Reflect(AZ::ReflectContext* context)
{
TerrainLayerSpawnerConfig::Reflect(context);
AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<TerrainLayerSpawnerComponent, AZ::Component>()
->Version(0)
->Field("Configuration", &TerrainLayerSpawnerComponent::m_configuration)
;
}
}
TerrainLayerSpawnerComponent::TerrainLayerSpawnerComponent(const TerrainLayerSpawnerConfig& configuration)
: m_configuration(configuration)
{
}
void TerrainLayerSpawnerComponent::Activate()
{
LmbrCentral::ShapeComponentNotificationsBus::Handler::BusConnect(GetEntityId());
TerrainSpawnerRequestBus::Handler::BusConnect(GetEntityId());
TerrainSystemServiceRequestBus::Broadcast(&TerrainSystemServiceRequestBus::Events::RegisterArea, GetEntityId());
}
void TerrainLayerSpawnerComponent::Deactivate()
{
TerrainSystemServiceRequestBus::Broadcast(&TerrainSystemServiceRequestBus::Events::UnregisterArea, GetEntityId());
TerrainSpawnerRequestBus::Handler::BusDisconnect();
LmbrCentral::ShapeComponentNotificationsBus::Handler::BusDisconnect();
}
bool TerrainLayerSpawnerComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig)
{
if (auto config = azrtti_cast<const TerrainLayerSpawnerConfig*>(baseConfig))
{
m_configuration = *config;
return true;
}
return false;
}
bool TerrainLayerSpawnerComponent::WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const
{
if (auto config = azrtti_cast<TerrainLayerSpawnerConfig*>(outBaseConfig))
{
*config = m_configuration;
return true;
}
return false;
}
void TerrainLayerSpawnerComponent::OnShapeChanged([[maybe_unused]] ShapeChangeReasons changeReason)
{
// This will notify us of both shape changes and transform changes.
// It's important to use this event for transform changes instead of listening to OnTransformChanged, because we need to guarantee
// the shape has received the transform change message and updated its internal state before passing it along to us.
RefreshArea();
}
void TerrainLayerSpawnerComponent::GetPriority(AZ::u32& outLayer, AZ::u32& outPriority)
{
outLayer = m_configuration.m_layer;
outPriority = m_configuration.m_priority;
}
bool TerrainLayerSpawnerComponent::GetUseGroundPlane()
{
return m_configuration.m_useGroundPlane;
}
void TerrainLayerSpawnerComponent::RefreshArea()
{
TerrainSystemServiceRequestBus::Broadcast(&TerrainSystemServiceRequestBus::Events::RefreshArea, GetEntityId());
}
}