Fix non-unity windows build
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
@@ -11,6 +11,7 @@
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Serialization/Utils.h>
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/std/parallel/condition_variable.h>
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namespace UnitTest
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{
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@@ -8,6 +8,7 @@
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <Blast/BlastDebug.h>
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#include <Blast/BlastMaterial.h>
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@@ -10,6 +10,7 @@
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#include <Family/BlastFamilyImpl.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/Debug/Profiler.h>
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#include <Blast/BlastSystemBus.h>
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#include <Family/ActorTracker.h>
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#include <Family/BlastFamily.h>
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@@ -6,12 +6,14 @@
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*
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*/
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#include <Components/TerrainPhysicsColliderComponent.h>
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#include <AzCore/Asset/AssetManagerBus.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Casting/lossy_cast.h>
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#include <AzCore/Debug/Profiler.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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