Fix non-unity windows build

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
nemerle
2022-01-11 00:47:00 +01:00
parent 90ccae7243
commit 3cac520280
4 changed files with 5 additions and 0 deletions
@@ -11,6 +11,7 @@
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/std/parallel/condition_variable.h>
namespace UnitTest
{
@@ -8,6 +8,7 @@
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <Blast/BlastDebug.h>
#include <Blast/BlastMaterial.h>
@@ -10,6 +10,7 @@
#include <Family/BlastFamilyImpl.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Debug/Profiler.h>
#include <Blast/BlastSystemBus.h>
#include <Family/ActorTracker.h>
#include <Family/BlastFamily.h>
@@ -6,12 +6,14 @@
*
*/
#include <Components/TerrainPhysicsColliderComponent.h>
#include <AzCore/Asset/AssetManagerBus.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Casting/lossy_cast.h>
#include <AzCore/Debug/Profiler.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>