Gems/LyShine
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -488,11 +488,12 @@ void CUiAnimViewSequence::SelectSelectedNodesInViewport()
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assert(UiAnimUndo::IsRecording());
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CUiAnimViewAnimNodeBundle selectedNodes = GetSelectedAnimNodes();
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const unsigned int numSelectedNodes = selectedNodes.GetCount();
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std::vector<CBaseObject*> entitiesToBeSelected;
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#if UI_ANIMATION_REMOVED // lights
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const unsigned int numSelectedNodes = selectedNodes.GetCount();
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// Also select objects that refer to light animation
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const bool bLightAnimationSetActive = GetFlags() & IUiAnimSequence::eSeqFlags_LightAnimationSet;
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if (bLightAnimationSetActive)
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