Removing product dependency check from pass builder test since shaders references are now registered as a job dependency and not a product dependency

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
monroegm-disable-blank-issue-2
antonmic 4 years ago
parent adf7a34ef5
commit 39d56a8834

@ -112,9 +112,6 @@ namespace UnitTest
EXPECT_TRUE(response.m_resultCode == AssetBuilderSDK::ProcessJobResult_Success);
EXPECT_TRUE(response.m_outputProducts.size() == 1);
// Verify the dependency was registered
EXPECT_TRUE(response.m_outputProducts[0].m_dependencies.size() == 1);
// Verify input and output names are the same
Data::Asset<Data::AssetData> readAsset = LoadAssetFromFile(response.m_outputProducts[0].m_productFileName.c_str());
RPI::PassAsset* readPassAsset = static_cast<RPI::PassAsset*>(readAsset.GetData());

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