Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
This commit is contained in:
@@ -10,7 +10,7 @@
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#include <Multiplayer/NetworkTime/RewindableObject.h>
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#include <Source/NetworkTime/NetworkTime.h>
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#include <AzCore/Console/LoggerSystemComponent.h>
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#include <AzCore/Time/TimeSystemComponent.h>
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#include <AzCore/Time/TimeSystem.h>
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#include <AzCore/UnitTest/TestTypes.h>
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namespace UnitTest
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@@ -21,7 +21,7 @@ namespace UnitTest
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public:
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Multiplayer::NetworkTime m_networkTime;
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AZ::LoggerSystemComponent m_loggerComponent;
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AZ::TimeSystemComponent m_timeComponent;
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AZ::TimeSystem m_timeSystem;
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};
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static constexpr uint32_t RewindableBufferFrames = 32;
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@@ -39,7 +39,7 @@ namespace UnitTest
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for (uint32_t i = 0; i < 16; ++i)
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(i, test);
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}
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@@ -52,7 +52,7 @@ namespace UnitTest
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for (uint32_t i = 16; i < 48; ++i)
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(i, test);
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}
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}
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@@ -70,15 +70,15 @@ namespace UnitTest
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{
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// Test that Get/GetPrevious return different value when not on the owning connection
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames - 1), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames - 1), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(RewindableBufferFrames - 1, test.Get());
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EXPECT_EQ(RewindableBufferFrames - 2, test.GetPrevious());
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}
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// Test that Get/GetPrevious return the unaltered frame on the owning conection
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Multiplayer::GetNetworkTime()->AlterTime(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames - 1), AZ::TimeMs{ 0 }, 1.f, AzNetworking::ConnectionId(0));
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Multiplayer::GetNetworkTime()->AlterTime(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames - 1), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::ConnectionId(0));
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames - 1), AZ::TimeMs{ 0 }, 1.f, AzNetworking::ConnectionId(0));
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames - 1), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::ConnectionId(0));
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test.SetOwningConnectionId(AzNetworking::ConnectionId(0));
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EXPECT_EQ(RewindableBufferFrames - 1, test.Get());
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EXPECT_EQ(RewindableBufferFrames - 1, test.GetPrevious());
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@@ -99,7 +99,7 @@ namespace UnitTest
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{
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// Note that we didn't actually set any value for time rewindableBufferFrames, so we're testing fetching a value past the last time set
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(RewindableBufferFrames - 1, test);
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}
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}
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@@ -122,7 +122,7 @@ namespace UnitTest
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for (uint32_t i = 0; i < RewindableBufferFrames; ++i)
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
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const Object& value = test;
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EXPECT_EQ(value.value, i);
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}
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@@ -131,19 +131,19 @@ namespace UnitTest
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TEST_F(RewindableObjectTests, TestBackfillOnLargeTimestep)
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{
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Multiplayer::RewindableObject<uint32_t, RewindableBufferFrames> test(0);
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Multiplayer::ScopedAlterTime time1(static_cast<Multiplayer::HostFrameId>(0), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time1(static_cast<Multiplayer::HostFrameId>(0), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
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test = 1;
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Multiplayer::ScopedAlterTime time2(static_cast<Multiplayer::HostFrameId>(31), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time2(static_cast<Multiplayer::HostFrameId>(31), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
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test = 2;
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for (uint32_t i = 0; i < 31; ++i)
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(1, test);
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}
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Multiplayer::ScopedAlterTime time3(static_cast<Multiplayer::HostFrameId>(31), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time3(static_cast<Multiplayer::HostFrameId>(31), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(2, test);
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}
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@@ -159,7 +159,7 @@ namespace UnitTest
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for (uint32_t i = 0; i < 1000; ++i)
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(1000 - i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(1000 - i), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(1000, test);
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}
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}
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