Files
o3de/Gems/Multiplayer/Code/Tests/RewindableObjectTests.cpp
T
amzn-sean 38a03817bb Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.

* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
 - updated parts to use the time conversion functions.
 - in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
2021-11-15 12:11:58 +00:00

167 lines
6.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Multiplayer/IMultiplayer.h>
#include <Multiplayer/NetworkTime/RewindableObject.h>
#include <Source/NetworkTime/NetworkTime.h>
#include <AzCore/Console/LoggerSystemComponent.h>
#include <AzCore/Time/TimeSystem.h>
#include <AzCore/UnitTest/TestTypes.h>
namespace UnitTest
{
class RewindableObjectTests
: public AllocatorsFixture
{
public:
Multiplayer::NetworkTime m_networkTime;
AZ::LoggerSystemComponent m_loggerComponent;
AZ::TimeSystem m_timeSystem;
};
static constexpr uint32_t RewindableBufferFrames = 32;
TEST_F(RewindableObjectTests, BasicTests)
{
Multiplayer::RewindableObject<uint32_t, RewindableBufferFrames> test(0);
for (uint32_t i = 0; i < 16; ++i)
{
test = i;
EXPECT_EQ(i, test);
Multiplayer::GetNetworkTime()->IncrementHostFrameId();
}
for (uint32_t i = 0; i < 16; ++i)
{
Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
EXPECT_EQ(i, test);
}
for (uint32_t i = 16; i < 48; ++i)
{
test = i;
EXPECT_EQ(i, test);
Multiplayer::GetNetworkTime()->IncrementHostFrameId();
}
for (uint32_t i = 16; i < 48; ++i)
{
Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
EXPECT_EQ(i, test);
}
}
TEST_F(RewindableObjectTests, CurrentPreviousTests)
{
Multiplayer::RewindableObject<uint32_t, RewindableBufferFrames> test(0);
for (uint32_t i = 0; i < RewindableBufferFrames; ++i)
{
test = i;
EXPECT_EQ(i, test);
Multiplayer::GetNetworkTime()->IncrementHostFrameId();
}
{
// Test that Get/GetPrevious return different value when not on the owning connection
Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames - 1), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
EXPECT_EQ(RewindableBufferFrames - 1, test.Get());
EXPECT_EQ(RewindableBufferFrames - 2, test.GetPrevious());
}
// Test that Get/GetPrevious return the unaltered frame on the owning conection
Multiplayer::GetNetworkTime()->AlterTime(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames - 1), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::ConnectionId(0));
{
Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames - 1), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::ConnectionId(0));
test.SetOwningConnectionId(AzNetworking::ConnectionId(0));
EXPECT_EQ(RewindableBufferFrames - 1, test.Get());
EXPECT_EQ(RewindableBufferFrames - 1, test.GetPrevious());
}
Multiplayer::GetNetworkTime()->AlterTime(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames), AZ::TimeMs(0), 1.f, AzNetworking::InvalidConnectionId);
}
TEST_F(RewindableObjectTests, OverflowTests)
{
Multiplayer::RewindableObject<uint32_t, RewindableBufferFrames> test(0);
for (uint32_t i = 0; i < RewindableBufferFrames; ++i)
{
test = i;
EXPECT_EQ(i, test);
Multiplayer::GetNetworkTime()->IncrementHostFrameId();
}
{
// Note that we didn't actually set any value for time rewindableBufferFrames, so we're testing fetching a value past the last time set
Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
EXPECT_EQ(RewindableBufferFrames - 1, test);
}
}
struct Object
{
uint32_t value;
};
TEST_F(RewindableObjectTests, ComplexObject)
{
Multiplayer::RewindableObject<Object, RewindableBufferFrames> test({ 0 });
for (uint32_t i = 0; i < RewindableBufferFrames; ++i)
{
Object& value = test.Modify();
value.value = i;
AZ::Interface<Multiplayer::INetworkTime>::Get()->IncrementHostFrameId();
}
for (uint32_t i = 0; i < RewindableBufferFrames; ++i)
{
Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
const Object& value = test;
EXPECT_EQ(value.value, i);
}
}
TEST_F(RewindableObjectTests, TestBackfillOnLargeTimestep)
{
Multiplayer::RewindableObject<uint32_t, RewindableBufferFrames> test(0);
Multiplayer::ScopedAlterTime time1(static_cast<Multiplayer::HostFrameId>(0), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
test = 1;
Multiplayer::ScopedAlterTime time2(static_cast<Multiplayer::HostFrameId>(31), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
test = 2;
for (uint32_t i = 0; i < 31; ++i)
{
Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
EXPECT_EQ(1, test);
}
Multiplayer::ScopedAlterTime time3(static_cast<Multiplayer::HostFrameId>(31), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
EXPECT_EQ(2, test);
}
TEST_F(RewindableObjectTests, TestMassiveValueOverflow)
{
Multiplayer::RewindableObject<uint32_t, RewindableBufferFrames> test(0);
for (uint32_t i = 0; i < 1000; ++i)
{
AZ::Interface<Multiplayer::INetworkTime>::Get()->IncrementHostFrameId();
}
test = 1000;
for (uint32_t i = 0; i < 1000; ++i)
{
Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(1000 - i), AZ::Time::ZeroTimeMs, 1.f, AzNetworking::InvalidConnectionId);
EXPECT_EQ(1000, test);
}
}
}