Merge pull request #1709 from aws-lumberyard-dev/Prefab/DisableDestroyGameEntity

Disable support to destroy game entities through behavior context when prefabs are enabled
This commit is contained in:
srikappa-amzn
2021-07-01 16:31:04 -07:00
committed by GitHub
3 changed files with 62 additions and 2 deletions
@@ -90,6 +90,15 @@ namespace AzFramework
*/
virtual void DestroyGameEntity(const AZ::EntityId& /*id*/) = 0;
/**
* Destroys an entity only in slice mode (when prefabs are disabled). This request is only added as a stop-gap solution
* to prevent the editor from crashing when prefabs are enabled and must only be called through the BehaviorContext binding
* for 'DestroyGameEntity'. No code should be written to directly call this method. This will be removed soon.
*
* @param id The ID of the entity to destroy.
*/
virtual void DestroyGameEntityOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0;
/**
* Destroys an entity and all of its descendants.
* The entity and its descendants are immediately deactivated and will be
@@ -98,6 +107,15 @@ namespace AzFramework
*/
virtual void DestroyGameEntityAndDescendants(const AZ::EntityId& /*id*/) = 0;
/**
* Destroys an entity and its descendants only in slice mode (when prefabs are disabled). This request is only added as a stop-gap
* solution to prevent the editor from crashing when prefabs are enabled and must only be called through the BehaviorContext
* binding for 'DestroyGameEntityAndDescendants'.No code should be written to directly call this method. This will be removed soon.
*
* @param id The ID of the entity to destroy.
*/
virtual void DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0;
/**
* Activates the game entity.
* @param id The ID of the entity to activate.
@@ -46,8 +46,9 @@ namespace AzFramework
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Event("CreateGameEntity", &GameEntityContextRequestBus::Events::CreateGameEntityForBehaviorContext)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Event("DestroyGameEntity", &GameEntityContextRequestBus::Events::DestroyGameEntity)
->Event("DestroyGameEntityAndDescendants", &GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendants)
->Event("DestroyGameEntity", &GameEntityContextRequestBus::Events::DestroyGameEntityOnlyInSliceMode)
->Event(
"DestroyGameEntityAndDescendants", &GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendantsOnlyInSliceMode)
->Event("ActivateGameEntity", &GameEntityContextRequestBus::Events::ActivateGameEntity)
->Event("DeactivateGameEntity", &GameEntityContextRequestBus::Events::DeactivateGameEntity)
->Attribute(AZ::ScriptCanvasAttributes::DeactivatesInputEntity, true)
@@ -247,6 +248,23 @@ namespace AzFramework
DestroyGameEntityInternal(id, false);
}
void GameEntityContextComponent::DestroyGameEntityOnlyInSliceMode(const AZ::EntityId& id)
{
bool isPrefabSystemEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
if (!isPrefabSystemEnabled)
{
DestroyGameEntityInternal(id, false);
}
else
{
AZ_Error(
"GameEntityContextComponent", false,
"Destroying a game entity is temporarily disabled until the Spawnable system can support this.");
}
}
//=========================================================================
// GameEntityContextComponent::DestroyGameEntityAndDescendantsById
//=========================================================================
@@ -255,6 +273,24 @@ namespace AzFramework
DestroyGameEntityInternal(id, true);
}
void GameEntityContextComponent::DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId& id)
{
bool isPrefabSystemEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
isPrefabSystemEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
if (!isPrefabSystemEnabled)
{
DestroyGameEntityInternal(id, true);
}
else
{
AZ_Error(
"GameEntityContextComponent", false,
"Destroying a game entity and its descendants is temporarily disabled until the Spawnable system can support this.");
}
}
//=========================================================================
// GameEntityContextComponent::DestroyGameEntityInternal
//=========================================================================
@@ -89,6 +89,12 @@ namespace AzFramework
}
private:
//////////////////////////////////////////////////////////////////////////
// GameEntityContextRequestBus
void DestroyGameEntityOnlyInSliceMode(const AZ::EntityId&) override;
void DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId&) override;
/////////////////////////////////////////////////////////////////////////
AzFramework::EntityVisibilityBoundsUnionSystem m_entityVisibilityBoundsUnionSystem;
};
} // namespace AzFramework