Editor HDR Color Grading Component implemented under the PostFx stack (#4159)
* Add HDR color grading pass and shaders. * Remove color grading pass from light adaptation parent pass due to failing ASV tests. This will be added back later on. * Editor HDR Color Grading Component implemented under the PostFx stack (#219) * Add softmin/max for unbounded color grading properties. * Revert channel mixer properties to vector3. Refactor mix to weight. Fix color grading pass to convert any color variable into vec4. Signed-off-by: rbarrand <rbarrand@amazon.com> Co-authored-by: Robin <rbarrand@amazon.com>
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@@ -24,6 +24,7 @@
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#include <OcclusionCullingPlane/OcclusionCullingPlaneComponent.h>
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#include <PostProcess/PostFxLayerComponent.h>
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#include <PostProcess/Bloom/BloomComponent.h>
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#include <PostProcess/ColorGrading/HDRColorGradingComponent.h>
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#include <PostProcess/DepthOfField/DepthOfFieldComponent.h>
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#include <PostProcess/DisplayMapper/DisplayMapperComponent.h>
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#include <PostProcess/ExposureControl/ExposureControlComponent.h>
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@@ -57,6 +58,7 @@
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#include <OcclusionCullingPlane/EditorOcclusionCullingPlaneComponent.h>
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#include <PostProcess/EditorPostFxLayerComponent.h>
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#include <PostProcess/Bloom/EditorBloomComponent.h>
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#include <PostProcess/ColorGrading/EditorHDRColorGradingComponent.h>
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#include <PostProcess/DepthOfField/EditorDepthOfFieldComponent.h>
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#include <PostProcess/DisplayMapper/EditorDisplayMapperComponent.h>
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#include <PostProcess/ExposureControl/EditorExposureControlComponent.h>
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@@ -93,6 +95,7 @@ namespace AZ
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DecalComponent::CreateDescriptor(),
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DirectionalLightComponent::CreateDescriptor(),
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BloomComponent::CreateDescriptor(),
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HDRColorGradingComponent::CreateDescriptor(),
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DisplayMapperComponent::CreateDescriptor(),
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DepthOfFieldComponent::CreateDescriptor(),
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ExposureControlComponent::CreateDescriptor(),
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@@ -124,6 +127,7 @@ namespace AZ
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EditorDecalComponent::CreateDescriptor(),
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EditorDirectionalLightComponent::CreateDescriptor(),
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EditorBloomComponent::CreateDescriptor(),
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EditorHDRColorGradingComponent::CreateDescriptor(),
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EditorDepthOfFieldComponent::CreateDescriptor(),
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EditorDisplayMapperComponent::CreateDescriptor(),
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EditorExposureControlComponent::CreateDescriptor(),
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