updating atom mesh component to support non-uniform scale component
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@@ -146,8 +146,8 @@ namespace AZ
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Method("GetTranslated", &Aabb::GetTranslated)
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->Method("GetSurfaceArea", &Aabb::GetSurfaceArea)
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->Method("GetTransformedObb", &Aabb::GetTransformedObb)
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->Method("GetTransformedAabb", &Aabb::GetTransformedAabb)
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->Method("GetTransformedObb", static_cast<Obb(Aabb::*)(const Transform&) const>(&Aabb::GetTransformedObb))
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->Method("GetTransformedAabb", static_cast<Aabb(Aabb::*)(const Transform&) const>(&Aabb::GetTransformedAabb))
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->Method("ApplyTransform", &Aabb::ApplyTransform)
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Method("Clone", [](const Aabb& rhs) -> Aabb { return rhs; })
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@@ -195,6 +195,20 @@ namespace AZ
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}
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Obb Aabb::GetTransformedObb(const Matrix3x4& matrix3x4) const
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{
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Matrix3x4 matrixNoScale = matrix3x4;
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const AZ::Vector3 scale = matrixNoScale.ExtractScale();
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const AZ::Quaternion rotation = AZ::Quaternion::CreateFromMatrix3x4(matrixNoScale);
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return Obb::CreateFromPositionRotationAndHalfLengths(
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matrix3x4 * GetCenter(),
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rotation,
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0.5f * scale * GetExtents()
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);
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}
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void Aabb::ApplyTransform(const Transform& transform)
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{
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Vector3 a, b, axisCoeffs;
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@@ -224,4 +238,17 @@ namespace AZ
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m_min = newMin;
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m_max = newMax;
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}
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void Aabb::ApplyMatrix3x4(const Matrix3x4& matrix3x4)
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{
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const AZ::Vector3 extents = GetExtents();
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const AZ::Vector3 center = GetCenter();
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AZ::Vector3 newHalfExtents(
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0.5f * matrix3x4.GetRowAsVector3(0).GetAbs().Dot(extents),
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0.5f * matrix3x4.GetRowAsVector3(1).GetAbs().Dot(extents),
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0.5f * matrix3x4.GetRowAsVector3(2).GetAbs().Dot(extents));
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m_min = center - newHalfExtents;
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m_max = center + newHalfExtents;
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}
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}
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@@ -129,12 +129,20 @@ namespace AZ
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void ApplyTransform(const Transform& transform);
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void ApplyMatrix3x4(const Matrix3x4& matrix3x4);
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//! Transforms an Aabb and returns the resulting Obb.
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class Obb GetTransformedObb(const Transform& transform) const;
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Obb GetTransformedObb(const Transform& transform) const;
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//! Transforms an Aabb and returns the resulting Obb.
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Obb GetTransformedObb(const Matrix3x4& matrix3x4) const;
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//! Returns a new AABB containing the transformed AABB.
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Aabb GetTransformedAabb(const Transform& transform) const;
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//! Returns a new AABB containing the transformed AABB.
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Aabb GetTransformedAabb(const Matrix3x4& matrix3x4) const;
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//! Checks if this aabb is equal to another within a floating point tolerance.
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bool IsClose(const Aabb& rhs, float tolerance = Constants::Tolerance) const;
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@@ -300,6 +300,14 @@ namespace AZ
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}
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AZ_MATH_INLINE Aabb Aabb::GetTransformedAabb(const Matrix3x4& matrix3x4) const
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{
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Aabb aabb = Aabb::CreateFromMinMax(m_min, m_max);
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aabb.ApplyMatrix3x4(matrix3x4);
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return aabb;
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}
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AZ_MATH_INLINE bool Aabb::IsClose(const Aabb& rhs, float tolerance) const
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{
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return m_min.IsClose(rhs.m_min, tolerance) && m_max.IsClose(rhs.m_max, tolerance);
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