updating atom mesh component to support non-uniform scale component

This commit is contained in:
greerdv
2021-04-14 14:05:59 +01:00
parent 5de3ff4c61
commit 2fb2813b48
35 changed files with 166 additions and 84 deletions
+29 -2
View File
@@ -146,8 +146,8 @@ namespace AZ
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Method("GetTranslated", &Aabb::GetTranslated)
->Method("GetSurfaceArea", &Aabb::GetSurfaceArea)
->Method("GetTransformedObb", &Aabb::GetTransformedObb)
->Method("GetTransformedAabb", &Aabb::GetTransformedAabb)
->Method("GetTransformedObb", static_cast<Obb(Aabb::*)(const Transform&) const>(&Aabb::GetTransformedObb))
->Method("GetTransformedAabb", static_cast<Aabb(Aabb::*)(const Transform&) const>(&Aabb::GetTransformedAabb))
->Method("ApplyTransform", &Aabb::ApplyTransform)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Method("Clone", [](const Aabb& rhs) -> Aabb { return rhs; })
@@ -195,6 +195,20 @@ namespace AZ
}
Obb Aabb::GetTransformedObb(const Matrix3x4& matrix3x4) const
{
Matrix3x4 matrixNoScale = matrix3x4;
const AZ::Vector3 scale = matrixNoScale.ExtractScale();
const AZ::Quaternion rotation = AZ::Quaternion::CreateFromMatrix3x4(matrixNoScale);
return Obb::CreateFromPositionRotationAndHalfLengths(
matrix3x4 * GetCenter(),
rotation,
0.5f * scale * GetExtents()
);
}
void Aabb::ApplyTransform(const Transform& transform)
{
Vector3 a, b, axisCoeffs;
@@ -224,4 +238,17 @@ namespace AZ
m_min = newMin;
m_max = newMax;
}
void Aabb::ApplyMatrix3x4(const Matrix3x4& matrix3x4)
{
const AZ::Vector3 extents = GetExtents();
const AZ::Vector3 center = GetCenter();
AZ::Vector3 newHalfExtents(
0.5f * matrix3x4.GetRowAsVector3(0).GetAbs().Dot(extents),
0.5f * matrix3x4.GetRowAsVector3(1).GetAbs().Dot(extents),
0.5f * matrix3x4.GetRowAsVector3(2).GetAbs().Dot(extents));
m_min = center - newHalfExtents;
m_max = center + newHalfExtents;
}
}
+9 -1
View File
@@ -129,12 +129,20 @@ namespace AZ
void ApplyTransform(const Transform& transform);
void ApplyMatrix3x4(const Matrix3x4& matrix3x4);
//! Transforms an Aabb and returns the resulting Obb.
class Obb GetTransformedObb(const Transform& transform) const;
Obb GetTransformedObb(const Transform& transform) const;
//! Transforms an Aabb and returns the resulting Obb.
Obb GetTransformedObb(const Matrix3x4& matrix3x4) const;
//! Returns a new AABB containing the transformed AABB.
Aabb GetTransformedAabb(const Transform& transform) const;
//! Returns a new AABB containing the transformed AABB.
Aabb GetTransformedAabb(const Matrix3x4& matrix3x4) const;
//! Checks if this aabb is equal to another within a floating point tolerance.
bool IsClose(const Aabb& rhs, float tolerance = Constants::Tolerance) const;
@@ -300,6 +300,14 @@ namespace AZ
}
AZ_MATH_INLINE Aabb Aabb::GetTransformedAabb(const Matrix3x4& matrix3x4) const
{
Aabb aabb = Aabb::CreateFromMinMax(m_min, m_max);
aabb.ApplyMatrix3x4(matrix3x4);
return aabb;
}
AZ_MATH_INLINE bool Aabb::IsClose(const Aabb& rhs, float tolerance) const
{
return m_min.IsClose(rhs.m_min, tolerance) && m_max.IsClose(rhs.m_max, tolerance);