Fix failed 'server' platform assets on Linux related to Shaders (#4275)
* Add missing 'server' platform identifier for the ShaderBuilder * Use the current host platform as the fallback platform identifier (and not 'pc') Signed-off-by: Steve Pham <spham@amazon.com>
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@@ -8,3 +8,4 @@
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#pragma once
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#define AZ_TRAIT_ATOM_SHADERBUILDER_AZSLC UNUSED_TRAIT
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#define AZ_TRAIT_ATOM_FALLBACK_ASSET_HOST_PLATFORM UNUSED_TRAIT
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