Change viewport and scissor state to use the output image size

main
Doug McDiarmid 5 years ago
parent bc3aa45ed9
commit 2d4d53bccf

@ -47,8 +47,12 @@ namespace AZ
m_updateSrg = true;
}
params.m_viewportState = RHI::Viewport(0, static_cast<float>(m_imageSize.m_width), 0, static_cast<float>(m_imageSize.m_height));
params.m_scissorState = RHI::Scissor(0, 0, m_imageSize.m_width, m_imageSize.m_height);
float inverseScale = 1.0f / m_outputScale;
uint32_t outputWidth = m_imageSize.m_width * inverseScale;
uint32_t outputHeight = m_imageSize.m_height * inverseScale;
params.m_viewportState = RHI::Viewport(0, static_cast<float>(outputWidth), 0, static_cast<float>(outputHeight));
params.m_scissorState = RHI::Scissor(0, 0, outputWidth, outputHeight);
FullscreenTrianglePass::FrameBeginInternal(params);
}

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