Removed unnecessary argument in node generic macro

Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
lsemp3d
2021-08-04 08:47:37 -07:00
parent 1f0fcf2aa2
commit 2c96556576
@@ -228,7 +228,7 @@ namespace ScriptCanvas
r.SetLength(optionalScale);
return std::make_tuple(r, length);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(DirectionTo, DirectionToDefaults, k_categoryName, "{463762DE-E541-4AFE-80C2-FED1C5273319}", false, "Returns a direction vector between two points and the distance between them, by default the direction will be normalized, but it may be optionally scaled using the Scale parameter if different from 1.0", "From", "To", "Scale");
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(DirectionTo, DirectionToDefaults, k_categoryName, "{463762DE-E541-4AFE-80C2-FED1C5273319}", "Returns a direction vector between two points and the distance between them, by default the direction will be normalized, but it may be optionally scaled using the Scale parameter if different from 1.0", "From", "To", "Scale");
using Registrar = RegistrarGeneric <
AbsoluteNode,